ROM Database (Project64.rdb) for v1.6 (November 2005)
Changes since v1.6 release (1st April 2005)

special thanks to 64ultramaniac for helping out with testing (and Trotter, Radeon and Gent as always!)
and to Nekokabu for some great finds that no-one noticed, particularly in the japanese games that we don't play!

Most recent changes at top (so no particular order!)


RDB v1.6.014

Title				#ROMs	Type	Details

Doom 64 (U)			1	Updated GoodName (added "V1.0" as newer ROM exists)
Zelda no Densetsu - Mujura...	1	Updated GoodName (added "V1.0" as newer ROM exists)
Zelda no Densetsu - Toki..	1	Updated GoodName (added "V1.0" as newer ROM exists)
Waialae Country Club (U)	1	Corrected GoodName (to match other regions)
Diddy Kong Racing (E)		2	Corrected GoodName (E is M3 not M2)
Top Gear Hyper-Bike		3	Added fix for all regions, should be playable, some video issues
Top Gear Overdrive		3	Added fix for all regions, game now works on Interpreter (slow), mixed issues
Hoshi no Kirby 			1	Updated GoodName (added "V1.0" as newer ROM exists)
Starshot - Space Circus..	2	Added note about AV in intro, must skip to avoid!
Space Station SV		3	Changed status Compatible>Issues (p), added note about missing sprite/depth prob.
SCARS				2	Added note about depth problem for effects
Tom and Jerry...		2	Set to FlashRAM, should no longer freeze! removed gFAQ entry (RadeonUser)
Duke Nukem ZERO HOUR (E)	1	Corrected position of potential freeze fix entry (oops!)
Star Wars EP1 racer		3	Changed to 8MB, just because i'm fed up with people reporting it. v1.5.2 plug users put back to 4.
StarCraft 64 (E)		1	Added info about ReDump
Iggy's Reckin Balls		3	Changed SMCM to ChangeM&C for possible hang fix.
Mischief Makers			3	Changed Status Compatible > Issues (plugin), added details to GameFAQ.
Fire Electric Pen		1	Changed status to Uncertain, may hang randomly?
Wave Race 64 (J) 		1	Updated GoodName (added "V1.0" as newer ROM exists)
Bokujo Monogatari 2 (J)		1	Updated GoodName (added "V1.0" as newer ROM exists)
Ogre Battle 64	J)		1	Added note about old [!] ROM being bad, has been redumped.

Add 16 new ROMs (warning: may not be final Good Names, or may not even be good dumps!)

	Bokujou Monogatari 2 (J) (V1.1)
	Bokujou Monogatari 2 (J) (V1.2)
	Doom 64 (U) (v1.1)
	Duke Nukem 64 (F)
	Frogger 2 (Unreleased Alpha)
	Hoshi no Kirby 64 (J) (V1.1)
	Hoshi no Kirby 64 (J) (V1.2)
	Jikkyou World Soccer - World Cup France '98 (J) (V1.1)
	Legend of Zelda, The - Ocarina of Time (U) (Debug Version)
	O.D.T (E)
	O.D.T (U)
	Turok - Rage Wars (FI)
	Zelda no Densetsu - Mujura no Kamen (J) (V1.1)
	Zelda no Densetsu - Toki no Ocarina (J) (V1.1) 
	Zelda no Densetsu - Toki no Ocarina (J) (V1.2)
	Wave Race 64 (J) (V1.1)


--------
RDB 1.6x Beta 13:

					Various Good Name corrections and Notes improvements

Jikkyou World Soccer 3 		1	Changed SMCM ChangeMem>Protect in line with U/E ISS64 - may prevent freeze.
Iggy's Reckin' Balls		3	Removed note about AV, was fixed in v1.6
Army Men - Air Combat (U) 	1	Added note about missile drawn incorrectly in level2+ (thanks Speedfreak69)
Bassmasters 2000 (U)		1	Added SMCM Cache, didn't boot on None if ABL off. added note about missing textures.
Chopper Attack/Wild Choppers 	3	Added note to see GameFAQ to explain pixel pipe issue (Radeonuser)
Lode Runner 3-D			3	Added note about missing menu highlight
Quake 1&2			4	Improved GameFAQ entry, complicated issues for these games
Duke Nukem - ZER0 H0UR 		3	Added fix, (F)/(U) now no longer freeze at first level (thanks Nekokabu!)
Nagano Winter Olympics/Hyper...	3	Added fix, all regions now no longer need overdump ROM (thanks Nekokabu!)

Added 5 new Zelda ROMs, provisionally Good Named (these names are probably NOT final!)
	Legend of Zelda, The - Ocarina of Time - Master Quest (U) (GC Version)
	Legend of Zelda, The - Ocarina of Time - Collector's Edition (U) (GC Version)
	Zelda no Densetsu - Toki no Ocarina - Zelda Collection Version (J) (GC Version)
	Zelda no Densetsu - Toki no Ocarina GC (J) (GC Version)
	Zelda no Densetsu - Toki no Ocarina GC Ura (J) (GC Version)

Renamed two hacked/fixed Zelda ROMs to proposed new Good Names (may also not be correct!)
	Legend of Zelda, The - Ocarina of Time - Master Quest (E) [f1] (NTSC) > Legend of Zelda, The - Ocarina of Time - Master Quest (E) [h1C]
	Legend of Zelda, The - Ocarina of Time - Master Quest (E) [f2] > Legend of Zelda, The - Ocarina of Time - Master Quest (E) [f1] (NTSC)

Added one other (non-Zelda) new ROM:
	Hoshi no Kirby 64 (J) (v1.3), left old ROM name alone, waiting for confirmation of version number.

--------
Beta12:

Added new ROMS (unverified, and some settings may be incorrect, this is why this is a beta file!)

	A Bug's Life (I)
	Chou-Kuukan Night Pro Yakyuu King 2 (J)
	Jikkyou World Cup France '98 J V1.2
	Pokemon Stadium 2 (I)
	Pokemon Stadium (I)
	Pro Mahjong Tsuwamono 64
	Shadowgate 64 (I)
	Turok 2 - Seeds of Evil (FGD)

A warning that in the current public version of GoodN64,
the following [!] ROMs may be bad, because a redump exists:

	Bass Tsuri No. 1 - Shigesato Itoi's Bass Fishing (J)
	Diddy Kong Racing (J) (changed status to "Bad ROM?" because CRC changed)
	Pawapuro Puroyakyu 6 (J) (aka Jikkyou Powerful Pro Yakyuu 6)
	Yousuke Ide's Mahjong School (J) (aka Ide Yosuke no Mahjong Juku)
	Nushi Tsuri 64 Shiokaze ni notte (old dump definately bad, now starts!)

Blast Corps/Dozer		4	Added note about menu texture errors
Gex & Gex 3			5	Added note about Water rendering error
Bass Tsuri No.1			1	Added note to use v1.5.2 video plugin, Access Violaton in v1.6
Micro Machines			2	Added note about menu errros (OK in v1.5.2 but in game worse?)
Superman			2	Added note about fog missing from sky
Twisted Edge/King Hill...	3	Added note about minor menu snowflake problem
Duke Nukem 64			2	Added note about video depth problem
Neon Genesis Evangelion		1	Added D3D Clear Mode only per frame, no negative effects?
Snow Speeder			1	J ver of Big Mountain, clarified note about menu text errors (thanks Gent)
Spider-man			1	Added GameFAQ entry about background/shadow depth/system issues.
Paperboy			2	Added note about missing map details (thanks Speedfreak69) 
City Tour GP			1	Changed SMCM CheckM&C>CMA in line with (U)&(E). May fix occasional freezes. Improved GameFAQ entry.
Bomberman64/2nd Attack/Baku...	5	Changed status Compatible>Issues (plugin). Many video plugin issues.

--------
Betas 1 up to 11:

Hey You Pikachu/Pikachu Gen...	2	Changed status Compatible>Issues (plugin). no plugin supprts voice pak AFAIK.
World Cup 98			2	Changed status Compatible>Issues (plugin). Added note about menu and pitch errors (thanks Speedfreak69)
64 Oozumou (J)			1	Added note: [video] slow in menus (may not be noticeable on fast system).
Jeremy McGrath Supercross 2000 	2	Changed status Compatible>Issues (plugin), added note about missing menu selection indicator.
Doraemon - Mittsu no Seireiseki (J) [!] Changed note, missing text is main gameplay issue (character is visible but missing colour)
Kakutou Denshou: F-Cup Maniax	1/2	J ver of Figher's Destiny 2 - added same menu error note (use v1.5.2 plugin to avoid) (thanks Speedfreak69)
Fighting Cup (J)		1/5	J ver Figher's Destiny - added same menu error note (use v1.5.2 plugin to avoid)
Virtual Chess			1/2	Corrected (U) Good Name
Zelda OoT/MQ			10	Changed SMCM back ChangeMem>CMA, more stable. Added note to GameFAQ to explain Lost Woods issue.
Fushigi no Dungeon...		1	Added GameFAQ entry about menu needing framebuffer. still not sure of Status.
CyberTiger			2	Added core note & gFAQ entry about hang when quit from menu, status Compatible > Issues (core)
NHL Breakaway 98&99		4	Added note to use v1.5.2 video plugin - res detection bad in v1.6
Derby Stallion			1	Changed Status Compatible>Issues (core). Save problem prevents play (trusting olivieryuyu on this, i can't read Jap!)
Command and Conquer 		3	Added note about texture errors in mission briefings
Mario Golf			3	Added GameFAQ entry about MiniGolf depth problem (thanks Techman)
Ready 2 Rumble Boxing (E)	1/2	Added GameFAQ entry about clipping problem (thanks Speedfreak69)
Tarzan				4	Added GameFAQ entry about butterfly video regression (thanks Speedfreak69)
Winback/Operation Winback	3	Added video note and gamefaq entry about grey square 
Nascar 99 & 2000		3	Changed video note to say splitscreen multiplayer unusable.
Brunswick Circuit Pro Bowling 	1	Added video plugin force res height 240, seems playable now, some minor depth problem still
Monopoly			1	Added video setting force height 240, added note to GameFAQ about Force Alpha needed
South Park - Chef's Luv...	1/2	Changed (E) status to Region Issue (p) for obvious gfx problem, suggesting use (U) ROM
Scooby Doo			2	Added video plugin force res width 480
1080 Snowboarding		2	Changed core settings LCB off and ABL off - smoother
F-ZERO X			3	Changed SMCM to Protect for all regions - needed. ABL off for smoothness.
ISS98				2	Changed core setting TLB On, may help with "failed to load word" error. feedback please, especially for the (U) version.
Pilotwings (E)			1	Changed video setting D3D clear mode back to default (Always was for border, but broke pics). Changed status Compat>Region Issue(p), added gFAQ entry to explain. (thanks Speedfreak69)
Mega Man 64/Rockman Dash	2	Added note to see GameFAQ about pixel pipe issue. (thanks Techman)
Earthworm Jim 3D		2	Changed note to see GameFAQ, added GameFAQ entry.
Castlevania/Akumajou Dracula..	3/4	Changed core settings ChangeMem>Protect (stability), ABL off (smoother). (E) ok on ChangeMem+ABL
Big Mountain 2000		1	Added note about menu text errors (thanks Gent)
NFL QB Club 99			2	Changed core setting reg caching back on - faster, but is it stable? feedback please
Glover				2	Added note to use D3D6 v1.5.2 plugin, end of level AV is back in D3D8 v1.6
Killer Instinct			1/4	Changed (v1.2 U ROM) D3D Clear mode Default>Always to match others, is needed.
NBA Showtime - NBA on NBC (U)	1	Changed CF2>1 for better (faster actually) speed
Pocket Monsters Stadium (J)	1	Changed save type flashram>sram, not sure if that's correct or what other issues game has, seems to hang in menus (Nekokabu)
Mario Tennis			3	Changed note to just See GameFAQ, and tried to improve GameFAQ entry.
F-ZERO X			2/3	Changed (E&U) SMCM ChangeMem>CMA to fix unhandled opcode near end. Needs thorough testing of whole game! (may need Protect Mem)
Turok1/Tokisora Senshi...	6	Added note to see GameFAQ about texture/pixel pipeline issue (thanks Clements)
Dobutsu no Mori			1	Added note about pause screen problem (thanks Clements)
Dr Mario 64			1	Changed status Compatible>Issues(p). added note to see GameFAQ.
Banjo-Tooie			4	Changed to normal size compiler buffer, turned SP hack off - more stable. turned ABL off - smoother
Rat Attack			2	Changed cpu to interpreter, status Issues(c)>Interpreter only. All issues (multiplayer crash, missing graphics) from recomp fixed, but slow (Radeon/Gent)
Pro Mahjong Kiwame 64 (J)	1	Changed CF2>1, solves flickering menu issue (thanks Nekokabu)
Parlor! Pro 64 Pachinko...	1	Changed save type to 16keeprom (not verified) (thanks Nekokabu)
Mahjong Master (J)		1	Added plugin note about text errors in menus, game still seems playable?
Mahjong Hourouki Classic (J) 	1	Changed SMCM Cache>Protect, changed status Only intro>Compatible, added note to see GameFAQ (thanks Nekokabu)
Jikkyou World Soccer 3		1	Changed status Uncertain>Issues (p) (thanks Nekokabu)
Donald Duck/Duck Dodgers....	2	Changed CF2>3 to avoid stuck in loop when talking issue (thanks ScottJC?)
Goldeneye (J)			1	Changed (J) D3D Clear mode Default>Always to match other regions, this is for sky apparently (since its not emulated properly).
Fushigi no Dungeon		1	Changed status to Uncertain, possible graphics and saving issues, needs investigation (thanks Nekokabu)
Castlevania2/Akumajou Dracula..	3	Changed RDRAM size to 8MB, may help with some graphics issues (or may cause problems e.g. res detection, feedback please!)
Fire Electric Pen		1	Changed status Issues (p)>Needs video plugin, errors too severe. force height 240 (thanks Nekokabu)
Rakuga Kids (J)			1/2	Removed note about being slow, seems better in D3D8, also to match (E)
Shadowgate64			4	Removed note about being slow, doesn't seem slow in D3D8 (thanks PsyMan)
Nushi Tsuri 64 (J)		1	Changed status Issues (p) > Needs video plugin, no way this is playable i think.
Mission Impossible (F)		1/	Changed core note into a GameFAQ entry to explain properly..
Hiryu no Ken Twin 		1/3	Changed status Issues (p)>Region Issue (p), this is (J) Flying Dragon, triangle issue remains.
Flying Dragon			2/3	Changed status Issues (p)>Compatible, changed ABL>OFF, CF2>1. changed note to various - small issues but v. playable afaik.
Virtual Pro Wrestling		1/4	Changed status Issues (p)>(c), this is the (J) WCW vs. nWo - World Tour. changed SMCM Protect>CMA, ABL ON>def, to match others.
Super B-Daman - Battle Phoenix	1	change note to say speed seems ok in game, leaving status Issues (plugin) for now
Kirby64				1/2	Added forced res height 240, fixes line glitch at top
Rayman2				2	Changed status back to Compatible, lum colour and res issues not serious enough imho
1080 Snowboarding		2	Changed SMCM back to Protect Mem, not confident that it's stable on CMA :/
GT64 - Champ.../City-Tour...	3	Changed notes to be consistent
All-Star Base... 200/2001	3	Changed notes to see GameFAQ
Tetrisphere			2	Fixed typo in note
Turok 1				1/5	Changed core setting ABL ON>default to match others
Yoshi's Story			3	Added video note to see GameFAQ
Nightmare Creatures		1	Changed note to see GameFAQ for pausing issue
Bomberman Hero			3	Change SMCM CheckMem&C>CMA for possible crash later in game - not sure if it actually fixed issue.
Beetle Adv. Racing (E)/HSV...	2/4	Change SMCM CheckMem&C>CMA, prevents crash in intro (Radeonuser), still issues
Mario Golf			1	Removed reference to GameFAQ, pretty much fixed in D3D8. unless anyone thinks there needs to be a page?
Robot Ponkottsu 64		1	Changed to 16keeprom, game seems to work! removed note, not sure about vid plugin or SMCM? (thanks Nekokabu) (may need TLB? - Rad)
Pilotwings			3	Added note [video] (see GameFAQ) for block objects issue
Conker's Bad Fur Day		1/2	Changed (E) core setting ABL OFF to match (U)
Gauntlet Legends		1/4	Changed (U) core setting CF4>2, ABL OFF to match others
Re-volt				2	Changed note to say hangs randomly - CF3 doesn't prevent, can't see any fix for now
Resident Evil 2/Bio...		3	Changed RDRAM 8>4, forced res width 320, for now should help with res. set all RSP audio signal on, CF 1, ABL OFF, may improve stability, not sure
Jikkyou World Soccer 3 (J)	1	Changed status Uncertain > Issues (plugin) changed SMCM Cache>Check Memory & Cache, removed note about freeze (thanks Nekokabu)
Dobutsu no Mori			1	Changed status Uncertain > Compatible, unsure about video plugin (thanks Nekokabu)
Sim City 2000			1	Removed plugin note (oops! not sure why we were telling people to turn off the mempak?)
Human Grand Prix		1	Changed status Only intro > Compatible, removed note (thanks Nekokabu)
Custom Robo V2			1	Changed save type to 16k eeprom (thanks Nekokabu)
A Bug's Life			1/5	Changed core setting TLB ON for (U) to match others, not sure if game actually needs it
64 Oozumou			1	Changed status Issues (plugin) > Compatible, removed note - d3d8 improves speed (thanks Nekokabu)
Super Mario 64			1/4	Changed (E) note to match others (thanks Gent ;)
Beetle Adventure Racing/..	1/3	Changed (E) core setting CF1>2 - unsure of status, needs testing
Donkey Kong 64			2/4	Changed (E)&(J) settings CF4>2 to match (U) - why was it on 4??
WCW vs NWO World Tour 		3	Change status Issues (plugin) > Issues (core) - not video plug issue (thanks TrotterW)
Hiryuu no Ken Twin (J)		1	Changed core setting CF2>1, reduced flicker
Wonder Project J2		1	Changed core setting SMCM Protect > CMA (thanks Nekokabu) - not tested
Wetrix				1/3	Removed (J) note to match other regions - works fine afaik
BioHazard 2			1/3	Changed status Region Issue > Issues (plugin), Reg Caching & TLB OFF. issue not RSP, changed note to match others (thanks Nekokabu)
AI Shogi 3			1	Changed status Needs video plugin > Unsupported - textures errors not video plugin (thanks Nekokabu)
Super Smash Bros/Ninte...	4	Changed notes to be consistent. disabled ABL - smoother
War Gods			2	Added note (see GameFAQ) for possible non fatal Unknown x86 register error msg
All Star Baseball 2000	(E)	1	Removed note [video] primary_framebuffer:board (Gent)
Hey You, Pikachu		2	Changed note (clarification), changed (J) status to compatible - is this correct?
					Fixed various typos and inconsistencies	in notes (thanks Clements)
Mischief Makers			2	Changed note to fix typo - is there a (J) ROM? (thanks Clements) 
Resident Evil 2/Bio...		2/3	Changed status Compatible > Issues (p)
Int. Track & Field/Ganbare...	3	Changed status Compatible > Broken (c & p) - new category! (thanks 64ultramanic)
ISS98				1	Changed (U) SMCM to Protect Memory, status Issues > Uncertain. maybe stable, but not for everyone?
Tetris64			1	Changed status Issues (plugin) > Compatible - no longer slow with D3D8 plugin
New Tetris			2	Changed status Issues (plugin) > Compatible - D3D8 plugin fixes major issues, small ones remain.
Roadsters Trophy (U)		1/2	Changed status to Region issue (c) - slowness is from (U) needing CF1 to start
Quest64/Holy Mag.../Eltale...	2/5	Added note [video] error(s):speech bubble text to (U/J) like others
NBA Hangtime			1	Changed (U) entry to match (E) - Issues (plugin)
Paper Mario/Mario Story		1	Changed (J) entry to match (U/E) - Compatible	
Zelda OoT/MQ (all)		10	Changed core setting SMCM to Change Mem., for Lost Woods. Needs thorough testing of whole game (thanks Allnatural)
Banjo Tooie			1/3	Changed Status back to Compatible. removed note about opcode, unconfirmed. some doubts remaining.
1080 Snowboarding		1/2	Changed (E) core setting SMCM Protect > CMA - (U) accidently left on CMA in 1.6 - smoother, but needs testing!
Mystical Ninja star.../Ganbare	3	Changed core setting RDRAM 4>8MB - was not starting on 4. (J) forced res height 240
Wetrix				3	Changed core setting: CF 1>3 - better speed. possible AV remaining? (Radeonuser)
Zelda (both games, all roms)	15	Changed core setting: Advanced Block Linking OFF - slower but smoother
Zelda MQ [f1] (NTSC) 		1	Added core note: "hacked ROM" - technicaly a bad ROM but leaving in for people who want 60VI/s
Wipeout64			2	Removed note "see GameFAQ" - no known issues remaining in (U)
007 World is Not Enough		2	Changed Status: Issues (plugin) > Compatible - speech issue not so serous imho
Battlezone			1	Changed RDRAM 8>4MB - workaround for video plugin high res. detection issue
Yoshi's Story			3	Added forced resolution 320x240 - seems ok. other video plugin issues remain.
GT64 Champ/City Tour GP		3	Changed core settings: TLB on, Delay SI on - needs testing!
Kirby64/Hoshi no kirby		3	Changed Status: Issues (plugin) > Issues (core) - 'missing eggs' not plugin issue
Jet Force Gemini - Kiosk	1	Changed Status: Broken (core) > Compatible. works afaik?
Mission Impossible (F)		1	Added note: "old [!] ROM bad!", reminder to rescan with new GoodN64 (might remove this later)
Star Wars - Shadows...		5	Changed CF1>2, Default>Only per frame, for speed & flicker. (E) flicker worse (thanks ScottJC)
Nagano Winter Olympics/Hyper...	3	Changed note to clarify: Use [o1] > Use overdump
Sim City 2000			1	Changed note to clarify:  [input] needs Rumble-Pak -> [input] disable Memory-Pak
Chameleon Twist			2	Changed note to clarify:  [input] needs Rumble-Pak -> [input] disable Memory-Pak

Removed (actually commented out):
Jet Force Gemini (U) [f1]			Reason: bad rom.


*I think the average PC is now fast enough to turn this off in the RDB.
(i've known for a long time that ABL Off was smoother in the Zeldas, but loses perhaps 20% speed).
If your machine is not fast enough to maintain 60Vi/s, probably a good idea to turn it back on.
Some chance this affects stability, as not as many people have been playing them with ABL Off.


=========================================================================================================
ROM Database (Project64.rdb) v1.6 (1st April 2005)
Changes since v1.5.1 (11th June 2003)

Renamed enteries for GoodN64 202a and added games for the not released yet 202b,
plus a few settings change but nothing Major.

Note: some RDB good names are ahead of current GoodN64 names at time of writing.
they should be correct when new GoodN64 released.

===========================================================================================================
ROM Database (Project64.rdb) v1.5.1 (11th June 2003)
Changes since v1.5.01 (29th August 2002)


Section A - Corrected ROM settings and status/notes

Changes were made ONLY for the following games, and ONLY as described below:
(any other compatibility changes you see are not the result of updating to this RDB!)

Title				#ROMs	Type	 Details

Blast Corps (U) (V1.1) 		1	[plugin] added missing uCode detect (426EA66D=0,map screen)
Bust-a-Move series		5	[plugin] Issues(core)->Issues(plugin) - failure on load is not core
Centre Court Tennis (E) 	1	[plugin] corrected resolution (force h240)
Killer Instinct Gold		4	[plugin] added note about black sprites
Kobe Bryant's NBA Courtside	2	[plugin] corrected status and plugin note (Needs Video Plugin->Compatible)
Fox Sports College Hoops 99	1	[plugin] corrected resolution (forced h240) and added missing uCode detect
Goemons Great Adventure 	?	[plugin] added note about graphics problems in water level and cave areas
Hybrid Heaven			2	[core] changed SMCM to Protect (U & E), might prevent possible hang?
Iggy's Reckin' Balls 		3	[plugin] added note about non-fatal AV (you can press ENTER twice to continue!)
Kirby64 - The Crystal Shards 	3	[plugin] added note about HUD and miscellaneous errors, Compatible->Issues(plugin)
Legend of Zelda, The - OoT 	7	[core]	 changed note to see GameFAQ (for subscreen delay fix codes)
Mario Golf			3	[video] note about missing grid and slow
Mario Party series		9	[plugin] add note to see GameFAQ for some details of mini-game problems
Mickey's Speedway USA 		3	[plugin] added note to see GameFAQ (assumed broken on ATI-Radeon h/w)
Mission Impossible (F) [!]	1	[core]	 seems to be a bad ROM (error in GoodN64?)
Ogre Battle 64			2	[plugin] added note about black backgrounds in battle scenes (Compatible->Issues (plugin))
Paper Mario			3	[plugin] added D3D Clear Mode (black layer inside house?) added notes
Ready 2 Rumble Boxing 2 	1	[core] 	 Compatible->Uncertain - unstable?
Resident Evil 2			2	[core] 	 CF1 to prevent freeze? edited note
Roadsters (U)			1	[core]   CF2>CF1 (Region Issue>Compatible,high system requirement) SMCM PM>CMA
Snowboard Kids			3	[plugin] added D3D clear mode and removed "[video] flicker (splitscreen)" note
South Park Rally		2	[plugin] added note use v1.2 video plugin (Needs Video Plugin->Broken(plugin))
Super Smash Bros.		4	[plugin] added note about minor errors
Tom & Jerry			2	[core]	 added "see GameFAQ" (workaround for freeze on character select screen)
Tony Hawk's Pro Skater series 	5	[plugin] added note about possible graphics missing letter 'E's
Turok 2 - Seeds of Evil 	5	[plugin] added missing uCode detect (49571B97=8,map)
Fox Sports College Hoops '99	1	[plugin] added missing uCode detect (56D032C9=8,unavoidable), corrected resolution (forced h240)
Wipeout				2	[core] 	 CF1 to prevent freeze near end of game. why was i forcing height 242?
Wipeout (E)			1	[core] hangs after race? (Compatible->Region issue) [plugin] added missing uCode detect (EBD45CC3=0,ship explosion)
Worms				2	[plugin] Issues(core)->Issues(plugin) - failure on load is not core
WWF No Mercy			3	[plugin] added note about missing text in bubbles


ROMs with status still undetermined:

Dobutsu No Mori			1	crash when re-entering house? changed status to uncertain, SMCM to Protect
Disney's Tarzan			4	stability uncertain	
Ready 2 Rumble Boxing r2	1	stability uncertain

=============================================================================================================================


Section B - Changes made keep the RDB in sync with GoodN64

New Entries
ROMs that were not in GoodN64 0997, are in 0999a, and had no entry in the old RDB:
	Hexen (G)
	J. League Live 64 (J)
	Les Razmoket - La Chasse Aux Tresors (F)
	Nushi Zuri 64 - Shiokaze ni Notte (J)
	Pokemon Snap (E)
	Turok 2 - Seeds of Evil - Kiosk (E)
	Waialae Country Club-True Golf Classics (E) (V1.1) (M4)

ROMs that were not in 0997, are in 0999a, but had an assumed entry in the old RDB:
(i guessed the names right, so no change other than removing "not in GoodN64")
	Tony Hawk's Pro Skater 3 (U)
	Pokemon Stadium 2 (F)
	Bomberman 64 - Arcade Edition (J)

ROMs that are not in GoodN64 0999a (Good Name is *assumed* as follows):					
	[1D4136F3-AF63EEA9-C:45]	Legend of Zelda, The - Ocarina of Time Master Quest (?)
	[BA780BA0-0F21DB34-C:45]	Star Fox 64 (U) (V1.1)

ROMs removed from the RDB:
	[665F09DD-FC3BAC53-C:50]	Turok - Dinosaur Hunter (E) (V1.0) [b1] (previously "[a1]")


ROMs that are IMHO *probably* bad even though GoodN64 marks them [!]:
	Silicon Valley (F)	(doesn't start)
	Mission Impossible (F)	(hangs where it shouldn't)
	Nushi Zuri 64 (J)	(doesn't start)


Good->Good
ROMS that have just had name changes. "N:" denotes new name, "O:" denotes old name:

the following ROMs just had multilanguage tags added (for example "M4" means 4 languages)
these were not added to the RDB, because i'm told the tags may be removed in a future version of Goodn64
	N: "AeroGauge (E) (M3) [!]"  O: "AeroGauge (E) [!]"
	N: "All Star Tennis '99 (E) (M5) [!]"  O: "All Star Tennis '99 (E) [!]"
	N: "Batman of the Future - Return of the Joker (E) (M3) [!]"  O: "Batman Beyond - Return of the Joker (E) [!]"
	N: "BattleTanx - Global Assault (E) (M3) [!]"  O: "BattleTanx - Global Assault (E) [!]"
	N: "Diddy Kong Racing (E) (M2) (V1.0) [!]"  O: "Diddy Kong Racing (E) (V1.0) [!]"
	N: "Diddy Kong Racing (E) (M2) (V1.1) [!]"  O: "Diddy Kong Racing (E) (V1.1) [!]"
	N: "Diddy Kong Racing (U) (M2) (V1.0) [!]"  O: "Diddy Kong Racing (U) (V1.0) [!]"
	N: "Diddy Kong Racing (U) (M2) (V1.1) [!]"  O: "Diddy Kong Racing (U) (V1.1) [!]"
	N: "FIFA Soccer 64 (E) (M3) [!]"  O: "FIFA Soccer 64 (E) [!]"
	N: "FIFA Soccer 64 (U) (M3) [!]"  O: "FIFA Soccer 64 (U) [!]"
	N: "John Romero's Daikatana (E) (M3) [!]"  O: "John Romero's Daikatana (E) [!]"
	N: "PGA European Tour (E) (M5) [!]"  O: "PGA European Tour (E) [!]"
	N: "Pilotwings 64 (E) (M3) [!]"  O: "Pilotwings 64 (E) [!]"
	N: "Starshot - Space Circus Fever (E) (M3) [!]"  O: "Starshot - Space Circus Fever (E) [!]"
	N: "Superman (E) (M6) [!]"  O: "Superman (E) [!]"
	N: "Superman (U) (M3) [!]"  O: "Superman (U) [!]"
	N: "Tigger's Honey Hunt (E) (M7) [!]"  O: "Tigger's Honey Hunt (E) [!]"

the following ROMs have other types of name changes - these *were* renamed in the RDB
	N: "Carmageddon 64 (G) (M4) [!]"  O: "Carmageddon 64 (E) (censored) [!]"
	N: "Carmageddon 64 (E) (M4) [!]"  O: "Carmageddon 64 (E) (uncensored) [!]"
	N: "Clay Fighter 63 1-3 (U) (beta) [!]"  O: "Clay Fighter (beta) (U) [!]"
	N: "Hiro no Ken Twin (J) [!]"  O: "Flying Dragon Fighters (Hiro no Ken Twin) (J) [!]"
	N: "Human Grand Prix - New Generation (J) [!]"  O: "Human Grand Prix (J) [!]"
	N: "Legend of Zelda, The - Majora's Mask (E) (M4) [!]"  O: "Legend of Zelda 2, The - Majora's Mask (E) (M4) [!]"
	N: "Legend of Zelda, The - Majora's Mask (U) [!]"  O: "Legend of Zelda 2, The - Majora's Mask (U) [!]"
	N: "Paper Mario (E) (M4) [!]"  O: "Paper Mario (G) [!]"
	N: "Pokemon Stadium - Kiosk (U) (V1.1) [!]"  O: "Pokemon Stadium - Kiosk (U) [!]"
	N: "Robotech - Crystal Dreams (U) (beta) [a1]"  O: "Robotech - Crystal Dreams (PD) [!]"
	N: "Tonic Trouble (U) (V1.1) [!]"  O: "Tonic Trouble (U) [!]"
	N: "Waialae Country Club-True Golf Classics (E) (V1.0) (M4) [!]"  O: "Waialae Country Club - True Golf Classics (E) [!]"
	N: "Waialae Country Club-True Golf Classics (U) [!]"  O: "Waialae Country Club - True Golf Classics (U) [!]"
	N: "Zelda no Densetsu - Mujura no Kamen (J) [!]"  O: "Zelda no Densetsu 2 - Mujura no Kamen (J) [!]"


Good->Bad
ROMs that were "good" in 0997 but are now bad in 0999a
	N: "Bomberman Hero (J) [o1]"  O: "Bomberman Hero (J) [!]"
	N: "Holy Magic Century (E) [b1]"  O: "Holy Magic Century (E) [!]"
*	N: "Turok - Dinosaur Hunter (E) (V1.0) [b1]"  O: "Turok - Dinosaur Hunter (E) (V1.0) [a1]"
	N: "Yoshi's Story (E) [b2]"  O: "Yoshi's Story (E) [!]"

*this was the only entry actually removed. the others share header CRCs with their good counterparts.
>> This is why it's important to rescan your ROMs with the newest GoodN64! <<


Bad->Good
ROMs that are now good but were not (or different) before:
	N: "Holy Magic Century (E) [!]"  O: "Holy Magic Century (E) [a1]"
	N: "J. League Live 64 (J) [!]"  O: "J. League Live 64 (J) [a1]"



Thanks for reading,
Smiff

//EOF