function lvr236(button)
	key_on(ACT_DOWN);yield();
	key_on(front);yield();
	key_off(ACT_DOWN);yield();
	key_off(front);
	if button>=0 and button<=9 then
		key_event(button);
	end
end

function lvr623(button)
	key_on(front);yield();key_off(front);
	key_on(ACT_DOWN);yield();
	key_on(front);yield();
	key_off(ACT_DOWN);key_off(front);
	if button>=0 and button<=9 then
		key_event(button);
	end
end

function lvr214(button)
	key_on(ACT_DOWN);yield();
	key_on(back);yield();
	key_off(ACT_DOWN);yield();
	key_off(back);
	if button>=0 and button<=9 then
		key_event(button);
	end
end

function lvr421(button)
	key_on(back);yield();key_off(back);
	key_on(ACT_DOWN);yield();
	key_on(back);yield();
	key_off(ACT_DOWN);key_off(back);
	if button>=0 and button<=9 then
		key_event(button);
	end
end

function lvr22(button)
	key_on(ACT_DOWN);yield();key_off(ACT_DOWN);yield();
	key_on(ACT_DOWN);yield();key_off(ACT_DOWN);
	if button>=0 and button<=9 then
		key_event(button);
	end
end

--FApAɗp
function motion_f()
	if enemy_char==0 then		
		if enemy_act==300 then     return 8
		elseif enemy_act==301 then return 16
		elseif enemy_act==302 then return 16
		elseif enemy_act==303 then return 9
		elseif enemy_act==304 then return 12
		elseif enemy_act==305 then return 10
		elseif enemy_act==306 then return 8
		elseif enemy_act==307 then return 14
		elseif enemy_act==308 then return 17
		elseif enemy_act==309 then return 9
		elseif enemy_act==320 then return 8
		elseif enemy_act==321 then return 8
		elseif enemy_act==322 then return 8
		elseif enemy_act==400 then return 17
		elseif enemy_act==401 then return 17
		elseif enemy_act==402 then return 14
		elseif enemy_act==404 then return 18
		elseif enemy_act==405 then return 18
		elseif enemy_act==406 then return 17
		elseif enemy_act==407 then return 17
		elseif enemy_act==408 then return 18
		elseif enemy_act==409 then return 18
		elseif enemy_act==410 then return 25
		elseif enemy_act==411 then return 25
		elseif enemy_act==412 then return 21
		elseif enemy_act==414 then return 18
		elseif enemy_act==415 then return 18
		elseif enemy_act==416 then return 21
		elseif enemy_act==418 then return 12
		elseif enemy_act==500 then return 18
		elseif enemy_act==520 then return 18
	 	elseif enemy_act==560 then return 10
	 	elseif enemy_act==505 then return 18
		elseif enemy_act==525 then return 18
		elseif enemy_act==565 then return 12
		else return 0
		end
	elseif enemy_char==2 then		
		if enemy_act==300 then     return 8
		elseif enemy_act==301 then return 12
		elseif enemy_act==302 then return 22
		elseif enemy_act==303 then return 12
		elseif enemy_act==304 then return 18
		elseif enemy_act==305 then return 11
		elseif enemy_act==306 then return 10
		elseif enemy_act==307 then return 11
		elseif enemy_act==308 then return 17
		elseif enemy_act==309 then return 17
		elseif enemy_act==320 then return 7
		elseif enemy_act==321 then return 9
		elseif enemy_act==322 then return 17
		elseif enemy_act==400 then return 0
		elseif enemy_act==401 then return 0
		elseif enemy_act==402 then return 0
		elseif enemy_act==404 then return 0
		elseif enemy_act==405 then return 0
		elseif enemy_act==406 then return 0
		elseif enemy_act==407 then return 0
		elseif enemy_act==408 then return 12
		elseif enemy_act==409 then return 0
		elseif enemy_act==410 then return 0
		elseif enemy_act==411 then return 0
		elseif enemy_act==412 then return 0
		elseif enemy_act==414 then return 0
		elseif enemy_act==415 then return 0
		elseif enemy_act==416 then return 0
		elseif enemy_act==418 then return 18
		else return 0
		end
	elseif enemy_char==5 then		
		if enemy_act==300 then     return 7
		elseif enemy_act==301 then return 9
		elseif enemy_act==302 then return 16
		elseif enemy_act==303 then return 8
		elseif enemy_act==304 then return 17
		elseif enemy_act==305 then return 11
		elseif enemy_act==306 then return 7
		elseif enemy_act==307 then return 13
		elseif enemy_act==308 then return 16
		elseif enemy_act==309 then return 12
		elseif enemy_act==311 then return 10
		elseif enemy_act==320 then return 7
		elseif enemy_act==321 then return 10
		elseif enemy_act==322 then return 15
		elseif enemy_act==322 then return 17
		elseif enemy_act==400 then return 0
		elseif enemy_act==401 then return 0
		elseif enemy_act==402 then return 0
		elseif enemy_act==404 then return 0
		elseif enemy_act==405 then return 0
		elseif enemy_act==406 then return 0
		elseif enemy_act==407 then return 0
		elseif enemy_act==408 then return 19
		elseif enemy_act==409 then return 0
		elseif enemy_act==410 then return 0
		elseif enemy_act==411 then return 0
		elseif enemy_act==412 then return 0
		elseif enemy_act==414 then return 0
		elseif enemy_act==415 then return 0
		elseif enemy_act==416 then return 0
		elseif enemy_act==418 then return 19
		else return 0
		end
	elseif enemy_char==4 then		
		if enemy_act==300 then     return 9
		elseif enemy_act==301 then return 17
		elseif enemy_act==302 then return 20
		elseif enemy_act==303 then return 10
		elseif enemy_act==304 then return 16
		elseif enemy_act==305 then return 19
		elseif enemy_act==306 then return 12
		elseif enemy_act==307 then return 16
		elseif enemy_act==308 then return 20
		elseif enemy_act==309 then return 13
		elseif enemy_act==320 then return 16
		elseif enemy_act==321 then return 16
		elseif enemy_act==322 then return 16
		elseif enemy_act==400 then return 16
		elseif enemy_act==401 then return 16
		elseif enemy_act==402 then return 15
		elseif enemy_act==404 then return 16
		elseif enemy_act==405 then return 18
		elseif enemy_act==406 then return 19
		elseif enemy_act==407 then return 14
		elseif enemy_act==408 then return 12
		elseif enemy_act==409 then return 14
		elseif enemy_act==410 then return 12
		elseif enemy_act==411 and enemy_img==437 then return 15
		elseif enemy_act==411 and enemy_img~=437 then return 10
		elseif enemy_act==412 then return 14
		elseif enemy_act==414 then return 11
		elseif enemy_act==415 then return 15
		elseif enemy_act==416 then return 17
		elseif enemy_act==418 then return 13
		elseif enemy_act==500 then return 20
		elseif enemy_act==501 then return 20
		elseif enemy_act==520 then return 25
		elseif enemy_act==521 then return 26
		elseif enemy_act==560 and (enemy_img==675 or enemy_img==676) then return 23
		elseif enemy_act==560 and enemy_img==677 then return 13
		elseif enemy_act==561 and (enemy_img==675 or enemy_img==676) then return 24
		else return 0
		end
	else return 0
	end
end