[Definition]
titleIds = 0005000010101D00,0005000010101E00,000500001014B700,000500001014B800,0005000010101C00,0005000010142300,0005000010142400,0005000010142200
name = TV Resolution, Gamepad Resolution, Shadow Quality and Blur Quality
path = "New Super Mario Bros. U/Graphics"
description = Changes the TV/Gamepad resolution of the game. You can also adjust the quality of the shadows and blur.||Made by getdls.
version = 6

[Default]
$width = 1280
$height = 720
$padWidth = 854
$padHeight = 480
$gameWidth = 1280
$gameHeight = 720
$gamePadWidth = 854
$gamePadHeight = 480
$shadowRes = 1
$blurQuality = 0.0


# TV Resolution

[Preset]
category = TV Resolution
name = 1280x720 (Default)

[Preset]
category = TV Resolution
name = 640x360
$width = 640
$height = 360

[Preset]
category = TV Resolution
name = 960x540
$width = 960
$height = 540

[Preset]
category = TV Resolution
name = 1600x900
$width = 1600
$height = 900

[Preset]
category = TV Resolution
name = 1920x1080
$width = 1920
$height = 1080

[Preset]
category = TV Resolution
name = 2560x1440
$width = 2560
$height = 1440

[Preset]
category = TV Resolution
name = 3200x1800
$width = 3200
$height = 1800

[Preset]
category = TV Resolution
name = 3840x2160
$width = 3840
$height = 2160

[Preset]
category = TV Resolution
name = 5120x2880
$width = 5120
$height = 2880

[Preset]
category = TV Resolution
name = 7680x4320
$width = 7680
$height = 4320


# Gamepad Resolution

[Preset]
name = 854x480 (Default)
category = Gamepad Resolution

[Preset]
category = Gamepad Resolution
name = 640x360
$padWidth = 640
$padHeight = 360

[Preset]
category = Gamepad Resolution
name = 960x540
$padWidth = 960
$padHeight = 540

[Preset]
category = Gamepad Resolution
name = 1600x900
$padWidth = 1600
$padHeight = 900

[Preset]
category = Gamepad Resolution
name = 1920x1080
$padWidth = 1920
$padHeight = 1080

[Preset]
category = Gamepad Resolution
name = 2560x1440
$padWidth = 2560
$padHeight = 1440

[Preset]
category = Gamepad Resolution
name = 3200x1800
$padWidth = 3200
$padHeight = 1800

[Preset]
category = Gamepad Resolution
name = 3840x2160
$padWidth = 3840
$padHeight = 2160

[Preset]
category = Gamepad Resolution
name = 5120x2880
$padWidth = 5120
$padHeight = 2880

[Preset]
category = Gamepad Resolution
name = 7680x4320
$padWidth = 7680
$padHeight = 4320


# Shadow Quality

[Preset]
category = Shadow Quality
name = Low (50%)
$shadowRes = 0.5

[Preset]
category = Shadow Quality
name = Medium (100%, Default)
default = 1

[Preset]
category = Shadow Quality
name = High (200%)
$shadowRes = 2

[Preset]
category = Shadow Quality
name = Ultra (300%)
$shadowRes = 3

[Preset]
category = Shadow Quality
name = Extreme (400%, Unstable)
$shadowRes = 4


# Blur Quality

[Preset]
category = Blur Quality
name = Medium (Default)

[Preset]
category = Blur Quality
name = High
$blurQuality = 0.25

[Preset]
category = Blur Quality
name = Ultra
$blurQuality = 0.50

[Preset]
category = Blur Quality
name = Extreme
$blurQuality = 1.0


# Use more accurate texture formats for less banding

[TextureRedefine] 
width = 1280
height = 720
formats = 0x001
overwriteFormat = 0x005

[TextureRedefine]
width = 1280
height = 720
formats = 0x01a
overwriteFormat = 0x01f

# Texture Redefines

[TextureRedefine] # TV
width = 1280
height = 720
#formats = 0x80e,0x01a,0x001
tileModesExcluded = 0x1
overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 720

[TextureRedefine] # Shadows on level selection
width = 1024
height = 1024
formats = 0x005
overwriteWidth = $shadowRes * 1024
overwriteHeight = $shadowRes * 1024

[TextureRedefine] # Gamepad
width = 864
height = 480
#formats = 0x01a
overwriteWidth = ($padWidth/$gamePadWidth) * 864
overwriteHeight = ($padHeight/$gamePadHeight) * 480

[TextureRedefine] # Gamepad
width = 854
height = 480
#formats = 0x01a
overwriteWidth = ($padWidth/$gamePadWidth) * 854
overwriteHeight = ($padHeight/$gamePadHeight) * 480

[TextureRedefine] # Horizon blur
width = 640
height = 368
#formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 368

[TextureRedefine] # Horizon blur
width = 640
height = 360
#formats = 0x01a
tileModesExcluded = 0x1
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 360

[TextureRedefine]
width = 512
height = 256
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 512
overwriteHeight = ($height/$gameHeight) * 256

[TextureRedefine]
width = 256
height = 128
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 256
overwriteHeight = ($height/$gameHeight) * 128

[TextureRedefine]
width = 320
height = 180
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 180


[TextureRedefine]
width = 320
height = 180
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 180

[TextureRedefine]
width = 160
height = 208
#formats = 0x80e,0x01a
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 208

[TextureRedefine] # Portraits
width = 160
height = 196
#formats = 0x80e,0x01a
formatsExcluded = 0x033
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 196

[TextureRedefine]
width = 160
height = 90
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 90

[TextureRedefine]
width = 128
height = 64
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height/$gameHeight) * 64

[TextureRedefine]
width = 64
height = 32
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 64
overwriteHeight = ($height/$gameHeight) * 32

[TextureRedefine]
width = 32
height = 16
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 32
overwriteHeight = ($height/$gameHeight) * 16
