[sonic2013_v48]
moduleMatches = 0xC5691A40

# Game States
_E3Addr = 0x101B2150
_kioskAddr = 0x101B2280
_saveInitAddr = 0x101B2168
_titleAddr = 0x101B2178
_multiAddr = 0x101B2188
_worldMapAddr = 0x101B2120
_stageAddr = 0x101B2128
_miniGameAddr = 0x101B2198
_gameOverAddr = 0x101B21A8
_staffRollAddr = 0x101B2110

# MANDATORY - DO NOT TOUCH
0x02A83AAC = lwz r7, (_saveInitAddr - 0x101B213C)(r12) # Boot now goes to SaveInit (previously Product)

# Change the Addr mentioned here to any of the game states above
0x02A83EF8 = lwz r6, (_titleAddr - 0x101B2174)(r11) # SaveInit now goes to whatever is chosen (previously Title)

# Change the string to go to any stage upon boot (if state is set to Stage)
# List of stages are in stagelist.txt
0x101B2378 = .string "w1a01"
