[Definition]
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00,ffffffff0cd546a9
name = "Xenoblade Chronicles X - 1080p"
version = 2

[TextureRedefine] # tv
width = 1280
height = 720
tileModesExcluded = 0x001
overwriteWidth = 1920
overwriteHeight = 1080

[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
tileModesExcluded = 0x001
overwriteWidth = 960
overwriteHeight = 540

[TextureRedefine] # q-res alpha (Previously not added due to potential conflict, please remove rule when using Xeno GCN4 workaround)
width = 320
height = 180
overwriteWidth = 480
overwriteHeight = 270

[TextureRedefine] # Gear menu
width = 1024
height = 720
overwriteWidth = 1536
overwriteHeight = 1080

[TextureRedefine] # Fog
width =	426
height = 240
overwriteWidth = 639
overwriteHeight = 360

[TextureRedefine] # gamepad
width = 854
height = 480

#overwriteWidth = 1920
#overwriteHeight = 1080

// vvvv credits to Getdls & GITech vvvv //

[TextureRedefine] # Sun, Light Sources (plants, armor etc)
width =	512
height = 288
overwriteWidth = 768
overwriteHeight = 432

[TextureRedefine] # "God rays" size (not quality), lens reflections.
width =	256
height = 144
overwriteWidth = 384
overwriteHeight = 216

#[TextureRedefine]# Probe glow. Does not increase sample amount, only scales up
#width = 160
#height = 90
#formatsExcluded = 0x816  #fix probe glow
#overwriteWidth = 240
#overwriteHeight = 135
	
#[TextureRedefine]# Probe Beacon glow.
#width = 80
#height = 46
#formatsExcluded = 0x816  #fix probe glow
#overwriteWidth = 120
#overwriteHeight = 104