[Definition]
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00,ffffffff0cd546a9
name = "Xenoblade Chronicles X - 2160p (4K)"
version = 2

[TextureRedefine] # tv
width = 1280
height = 720
tileModesExcluded = 0x001	#intro FMV background
overwriteWidth = 3840
overwriteHeight = 2160

[TextureRedefine] # half-res alpha 
width = 640
height = 360
formatsExcluded = 0x41A,0x033,0x432 # exclude obvious textures, dialog fade screen, XCX LogoNLA 
tileModesExcluded = 0x001
overwriteWidth = 1920
overwriteHeight = 1080

[TextureRedefine] # q-res alpha (Previously not added due to potential conflict, please remove rule when using Xeno GCN4 workaround)
width = 320
height = 180
overwriteWidth = 960
overwriteHeight = 540

[TextureRedefine] # Gear menu
width = 1024
height = 720
overwriteWidth = 3072
overwriteHeight = 2160

#[TextureRedefine] # Fog
#width =	426
#height = 240
#overwriteWidth = 1280
#overwriteHeight = 720

[TextureRedefine] # gamepad
width = 854
height = 480

#overwriteWidth = 1920
#overwriteHeight = 1080


// vvvv credits to Getdls & GITech vvvv //

[TextureRedefine] # Sun, Light Sources (plants, armor etc)
width =	512
height = 288
overwriteWidth = 1536
overwriteHeight = 864

[TextureRedefine] # "God rays" size (not quality), lens reflections.
width =	256
height = 144
overwriteWidth = 768
overwriteHeight = 432

#[TextureRedefine]# Probe glow. Does not increase sample amount, only scales up
#width = 160
#height = 90
#formatsExcluded = 0x816  #fix probe glow
#overwriteWidth = 480
#overwriteHeight = 270
	
#[TextureRedefine]# Probe Beacon glow.
#width = 80
#height = 46
#formatsExcluded = 0x816  #fix probe glow
#overwriteWidth = 240
#overwriteHeight = 135