
[Definition]
titleIds = 0005000010101D00,0005000010101E00,000500001014B700,000500001014B800,0005000010101C00,0005000010142300,0005000010142400,0005000010142200
name = "New Super Mario Bros. U - 426x240 (71:40)"
version = 2

[TextureRedefine] # increase colour depth, slower but less banding
formats  = 0x820
overwriteFormat =  0x823

[TextureRedefine] #
formats  = 0x816
overwriteFormat =  0x820

##tilemap don't scale
#width = 2048
#height = 512

[TextureRedefine]
width = 1280
height = 720
#formatsExcluded = 
overwriteWidth = 426 
overwriteHeight = 240 


[TextureRedefine] #map shadows
width = 1024
height = 1024
formats = 0x005
overwriteWidth = 341 
overwriteHeight = 341 

[TextureRedefine]
width = 854
height = 480
#formatsExcluded = 
overwriteWidth = 284 
overwriteHeight = 160 

[TextureRedefine]
width = 640
height = 360
#formatsExcluded = 
overwriteWidth = 213 
overwriteHeight = 120 

[TextureRedefine]
width = 320
height = 180
#formatsExcluded = 
overwriteWidth = 107 
overwriteHeight = 60 

[TextureRedefine]
width = 160
height = 90
#formatsExcluded = 
overwriteWidth = 53 
overwriteHeight = 30 

## Gradient don't scale
#width = 48
#height = 48

