[Definition]
titleIds = 0005000010145D00,0005000010145C00,0005000010106100
name = "Super Mario 3D World - 854x480"
version = 2

[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x008,0x41A,0x034,0x035 # exclude obvious textures
overwriteWidth = 854 
overwriteHeight = 480 

[TextureRedefine] # zoomed in
width = 1128
height = 720
overwriteWidth = 854 
overwriteHeight = 480 

[TextureRedefine] # zoom transition
width = 1000
height = 600
overwriteWidth = 854 
overwriteHeight = 480 

[TextureRedefine] # zoom transition 2
width = 1000
height = 720
overwriteWidth = 854 
overwriteHeight = 480 

[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 427 
overwriteHeight = 240 

[TextureRedefine] # half-res (zoomed in)
width = 564
height = 360
overwriteWidth = 427 
overwriteHeight = 240 

[TextureRedefine] # half-res (zoom transition)
width = 500
height = 300
overwriteWidth = 427 
overwriteHeight = 240 

[TextureRedefine] # half-res (zoom transition 2)
width = 500
height = 360
overwriteWidth = 427 
overwriteHeight = 240 

[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 214 
overwriteHeight = 120 

[TextureRedefine] # q-res (zoomed in)
width = 282
height = 180
overwriteWidth = 214 
overwriteHeight = 120 

[TextureRedefine] # q-res (zoom transition)
width = 250
height = 150
overwriteWidth = 214 
overwriteHeight = 120 

[TextureRedefine] # q-res (zoom transition 2)
width = 250
height = 180
overwriteWidth = 214 
overwriteHeight = 120 

[TextureRedefine] # 1/8 res
width = 160
height = 90
overwriteWidth = 107 
overwriteHeight = 60 

[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 854 
overwriteHeight = 480 

[TextureRedefine] # half-res (gamepad)
width = 427
height = 240
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 427 
overwriteHeight = 240 

[TextureRedefine] # q-res (gamepad)
width = 214
height = 120
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 214 
overwriteHeight = 120 

[TextureRedefine] # shadows
width = 1024
height = 1024
formats = 0x005
overwriteWidth = 683 
overwriteHeight = 683 
