[Definition]
titleIds = 0005000010110E00,0005000010145000,0005000010144F00
name = "Super Smash Bros. for Wii U - 3200x1800"
version = 2

[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 3200 
overwriteHeight = 1800 

[TextureRedefine] # half-res
width = 960
height = 540
overwriteWidth = 1600 
overwriteHeight = 900 

[TextureRedefine]
width = 960
height = 360
overwriteWidth = 1600 
overwriteHeight = 600 

[TextureRedefine] # q-res
width = 480
height = 270
overwriteWidth = 800 
overwriteHeight = 450 

[TextureRedefine]
width = 480
height = 180
overwriteWidth = 800 
overwriteHeight = 300 

[TextureRedefine] # o-res 
width = 240
height = 135
overwriteWidth = 400 
overwriteHeight = 225 

[TextureRedefine] # half-res 2
width = 120
height = 67
overwriteWidth = 200 
overwriteHeight = 112 

[TextureRedefine] # q-res 2
width = 60
height = 33
overwriteWidth = 100 
overwriteHeight = 55 

[TextureRedefine] # o-res 2
width = 30
height = 16
overwriteWidth = 50 
overwriteHeight = 27 

[TextureRedefine] # o-res 3
width = 8
height = 1
overwriteWidth = 13 
overwriteHeight = 2 

[TextureRedefine] # 2nd
width = 820
height = 410
overwriteWidth = 1367 
overwriteHeight = 683 

[TextureRedefine] # 3rd
width = 730
height = 365
overwriteWidth = 1217 
overwriteHeight = 608 

[TextureRedefine] # 4th
width = 420
height = 210
overwriteWidth = 700 
overwriteHeight = 350 

[TextureRedefine]
width = 249
height = 250
overwriteWidth = 415 
overwriteHeight = 417 

[TextureRedefine]
width = 160
height = 160
overwriteWidth = 267 
overwriteHeight = 267 

[TextureRedefine]
width = 135
height = 135
overwriteWidth = 225 
overwriteHeight = 225 

[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 3200 
#overwriteHeight = 1800 

[TextureRedefine] # shadows
width = 512
height = 512
formats = 0x00f,0x00b
overwriteWidth = 853 
overwriteHeight = 853 

[TextureRedefine] # shadows
width = 1024
height = 1024
formats = 0x005
overwriteWidth = 1707 
overwriteHeight = 1707 
