[Definition]
titleIds = 0005000010110E00,0005000010145000,0005000010144F00
name = "Super Smash Bros. for Wii U - 3840x2160"
version = 2

[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 3840 
overwriteHeight = 2160 

[TextureRedefine] # half-res
width = 960
height = 540
overwriteWidth = 1920 
overwriteHeight = 1080 

[TextureRedefine]
width = 960
height = 360
overwriteWidth = 1920 
overwriteHeight = 720 

[TextureRedefine] # q-res
width = 480
height = 270
overwriteWidth = 960 
overwriteHeight = 540 

[TextureRedefine]
width = 480
height = 180
overwriteWidth = 960 
overwriteHeight = 360 

[TextureRedefine] # o-res 
width = 240
height = 135
overwriteWidth = 480 
overwriteHeight = 270 

[TextureRedefine] # half-res 2
width = 120
height = 67
overwriteWidth = 240 
overwriteHeight = 134 

[TextureRedefine] # q-res 2
width = 60
height = 33
overwriteWidth = 120 
overwriteHeight = 66 

[TextureRedefine] # o-res 2
width = 30
height = 16
overwriteWidth = 60 
overwriteHeight = 32 

[TextureRedefine] # o-res 3
width = 8
height = 1
overwriteWidth = 16 
overwriteHeight = 2 

[TextureRedefine] # 2nd
width = 820
height = 410
overwriteWidth = 1640 
overwriteHeight = 820 

[TextureRedefine] # 3rd
width = 730
height = 365
overwriteWidth = 1460 
overwriteHeight = 730 

[TextureRedefine] # 4th
width = 420
height = 210
overwriteWidth = 840 
overwriteHeight = 420 

[TextureRedefine]
width = 249
height = 250
overwriteWidth = 498 
overwriteHeight = 500 

[TextureRedefine]
width = 160
height = 160
overwriteWidth = 320 
overwriteHeight = 320 

[TextureRedefine]
width = 135
height = 135
overwriteWidth = 270 
overwriteHeight = 270 

[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 3840 
#overwriteHeight = 2160 

[TextureRedefine] # shadows
width = 512
height = 512
formats = 0x00f,0x00b
overwriteWidth = 1024 
overwriteHeight = 1024 

[TextureRedefine] # shadows
width = 1024
height = 1024
formats = 0x005
overwriteWidth = 2048 
overwriteHeight = 2048 
