[Definition]
titleIds = 0005000010110E00,0005000010145000,0005000010144F00
name = "Super Smash Bros. for Wii U - 426x240 (71:40)"
version = 2

[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 426 
overwriteHeight = 240 

[TextureRedefine] # half-res
width = 960
height = 540
overwriteWidth = 213 
overwriteHeight = 120 

[TextureRedefine]
width = 960
height = 360
overwriteWidth = 213 
overwriteHeight = 80 

[TextureRedefine] # q-res
width = 480
height = 270
overwriteWidth = 107 
overwriteHeight = 60 

[TextureRedefine]
width = 480
height = 180
overwriteWidth = 107 
overwriteHeight = 40 

[TextureRedefine] # o-res 
width = 240
height = 135
overwriteWidth = 53 
overwriteHeight = 30 

[TextureRedefine] # half-res 2
width = 120
height = 67
overwriteWidth = 27 
overwriteHeight = 15 

[TextureRedefine] # q-res 2
width = 60
height = 33
overwriteWidth = 13 
overwriteHeight = 7 

[TextureRedefine] # o-res 2
width = 30
height = 16
overwriteWidth = 7 
overwriteHeight = 4 

[TextureRedefine] # o-res 3
width = 8
height = 1
overwriteWidth = 2 
overwriteHeight = 0 

[TextureRedefine] # 2nd
width = 820
height = 410
overwriteWidth = 182 
overwriteHeight = 91 

[TextureRedefine] # 3rd
width = 730
height = 365
overwriteWidth = 162 
overwriteHeight = 81 

[TextureRedefine] # 4th
width = 420
height = 210
overwriteWidth = 93 
overwriteHeight = 47 

[TextureRedefine]
width = 249
height = 250
overwriteWidth = 55 
overwriteHeight = 56 

[TextureRedefine]
width = 160
height = 160
overwriteWidth = 36 
overwriteHeight = 36 

[TextureRedefine]
width = 135
height = 135
overwriteWidth = 30 
overwriteHeight = 30 

[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 426 
#overwriteHeight = 240 

[TextureRedefine] # shadows
width = 512
height = 512
formats = 0x00f,0x00b
overwriteWidth = 114 
overwriteHeight = 114 

[TextureRedefine] # shadows
width = 1024
height = 1024
formats = 0x005
overwriteWidth = 228 
overwriteHeight = 228 
