[Definition]
titleIds = 0005000010110E00,0005000010145000,0005000010144F00
name = "Super Smash Bros. for Wii U - 7680x4320"
version = 2

[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 7680 
overwriteHeight = 4320 

[TextureRedefine] # half-res
width = 960
height = 540
overwriteWidth = 3840 
overwriteHeight = 2160 

[TextureRedefine]
width = 960
height = 360
overwriteWidth = 3840 
overwriteHeight = 1440 

[TextureRedefine] # q-res
width = 480
height = 270
overwriteWidth = 1920 
overwriteHeight = 1080 

[TextureRedefine]
width = 480
height = 180
overwriteWidth = 1920 
overwriteHeight = 720 

[TextureRedefine] # o-res 
width = 240
height = 135
overwriteWidth = 960 
overwriteHeight = 540 

[TextureRedefine] # half-res 2
width = 120
height = 67
overwriteWidth = 480 
overwriteHeight = 268 

[TextureRedefine] # q-res 2
width = 60
height = 33
overwriteWidth = 240 
overwriteHeight = 132 

[TextureRedefine] # o-res 2
width = 30
height = 16
overwriteWidth = 120 
overwriteHeight = 64 

[TextureRedefine] # o-res 3
width = 8
height = 1
overwriteWidth = 32 
overwriteHeight = 4 

[TextureRedefine] # 2nd
width = 820
height = 410
overwriteWidth = 3280 
overwriteHeight = 1640 

[TextureRedefine] # 3rd
width = 730
height = 365
overwriteWidth = 2920 
overwriteHeight = 1460 

[TextureRedefine] # 4th
width = 420
height = 210
overwriteWidth = 1680 
overwriteHeight = 840 

[TextureRedefine]
width = 249
height = 250
overwriteWidth = 996 
overwriteHeight = 1000 

[TextureRedefine]
width = 160
height = 160
overwriteWidth = 640 
overwriteHeight = 640 

[TextureRedefine]
width = 135
height = 135
overwriteWidth = 540 
overwriteHeight = 540 

[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 7680 
#overwriteHeight = 4320 

[TextureRedefine] # shadows
width = 512
height = 512
formats = 0x00f,0x00b
overwriteWidth = 2048 
overwriteHeight = 2048 

[TextureRedefine] # shadows
width = 1024
height = 1024
formats = 0x005
overwriteWidth = 4096 
overwriteHeight = 4096 
