[Definition]
titleIds = 0005000010110E00,0005000010145000,0005000010144F00
name = "Super Smash Bros. for Wii U - 10240x5760"
version = 2

[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 10240 
overwriteHeight = 5760 

[TextureRedefine] # half-res
width = 960
height = 540
overwriteWidth = 5120 
overwriteHeight = 2880 

[TextureRedefine]
width = 960
height = 360
overwriteWidth = 5120 
overwriteHeight = 1920 

[TextureRedefine] # q-res
width = 480
height = 270
overwriteWidth = 2560 
overwriteHeight = 1440 

[TextureRedefine]
width = 480
height = 180
overwriteWidth = 2560 
overwriteHeight = 960 

[TextureRedefine] # o-res 
width = 240
height = 135
overwriteWidth = 1280 
overwriteHeight = 720 

[TextureRedefine] # half-res 2
width = 120
height = 67
overwriteWidth = 640 
overwriteHeight = 357 

[TextureRedefine] # q-res 2
width = 60
height = 33
overwriteWidth = 320 
overwriteHeight = 176 

[TextureRedefine] # o-res 2
width = 30
height = 16
overwriteWidth = 160 
overwriteHeight = 85 

[TextureRedefine] # o-res 3
width = 8
height = 1
overwriteWidth = 43 
overwriteHeight = 5 

[TextureRedefine] # 2nd
width = 820
height = 410
overwriteWidth = 4373 
overwriteHeight = 2187 

[TextureRedefine] # 3rd
width = 730
height = 365
overwriteWidth = 3893 
overwriteHeight = 1947 

[TextureRedefine] # 4th
width = 420
height = 210
overwriteWidth = 2240 
overwriteHeight = 1120 

[TextureRedefine]
width = 249
height = 250
overwriteWidth = 1328 
overwriteHeight = 1333 

[TextureRedefine]
width = 160
height = 160
overwriteWidth = 853 
overwriteHeight = 853 

[TextureRedefine]
width = 135
height = 135
overwriteWidth = 720 
overwriteHeight = 720 

[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 10240 
#overwriteHeight = 5760 

[TextureRedefine] # shadows
width = 512
height = 512
formats = 0x00f,0x00b
overwriteWidth = 2731 
overwriteHeight = 2731 

[TextureRedefine] # shadows
width = 1024
height = 1024
formats = 0x005
overwriteWidth = 5461 
overwriteHeight = 5461 
