[Definition]
titleIds = 0005000010110E00,0005000010145000,0005000010144F00
name = "Super Smash Bros. for Wii U - 1600x900"
version = 2

[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 1600 
overwriteHeight = 900 

[TextureRedefine] # half-res
width = 960
height = 540
overwriteWidth = 800 
overwriteHeight = 450 

[TextureRedefine]
width = 960
height = 360
overwriteWidth = 800 
overwriteHeight = 300 

[TextureRedefine] # q-res
width = 480
height = 270
overwriteWidth = 400 
overwriteHeight = 225 

[TextureRedefine]
width = 480
height = 180
overwriteWidth = 400 
overwriteHeight = 150 

[TextureRedefine] # o-res 
width = 240
height = 135
overwriteWidth = 200 
overwriteHeight = 113 

[TextureRedefine] # half-res 2
width = 120
height = 67
overwriteWidth = 100 
overwriteHeight = 56 

[TextureRedefine] # q-res 2
width = 60
height = 33
overwriteWidth = 50 
overwriteHeight = 28 

[TextureRedefine] # o-res 2
width = 30
height = 16
overwriteWidth = 25 
overwriteHeight = 13 

[TextureRedefine] # o-res 3
width = 8
height = 1
overwriteWidth = 7 
overwriteHeight = 1 

[TextureRedefine] # 2nd
width = 820
height = 410
overwriteWidth = 683 
overwriteHeight = 342 

[TextureRedefine] # 3rd
width = 730
height = 365
overwriteWidth = 608 
overwriteHeight = 304 

[TextureRedefine] # 4th
width = 420
height = 210
overwriteWidth = 350 
overwriteHeight = 175 

[TextureRedefine]
width = 249
height = 250
overwriteWidth = 208 
overwriteHeight = 208 

[TextureRedefine]
width = 160
height = 160
overwriteWidth = 133 
overwriteHeight = 133 

[TextureRedefine]
width = 135
height = 135
overwriteWidth = 113 
overwriteHeight = 113 

[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1600 
#overwriteHeight = 900 

[TextureRedefine] # shadows
width = 512
height = 512
formats = 0x00f,0x00b
overwriteWidth = 427 
overwriteHeight = 427 

[TextureRedefine] # shadows
width = 1024
height = 1024
formats = 0x005
overwriteWidth = 853 
overwriteHeight = 853 
