[Definition]
titleIds = 0005000010143400,0005000010143600,0005000010143500
name = "The Legend of Zelda: The Wind Waker HD - 640x360"
version = 2

[TextureRedefine] #0x01a, super sampling
formats  = 0x01a
overwriteRelativeLodBias = -16 # 


[TextureRedefine] # game rendering resolution
width = 1920
height = 1080
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 640 
overwriteHeight = 360 


[TextureRedefine] # Shadow projection
width = 960
height = 540
overwriteWidth = 640 
overwriteHeight = 360 

[TextureRedefine] # shadow blur, Bloom pyarmid start
width = 480
height = 270
#formatsExcluded = 0x816 # uncomment for original large bloom
overwriteWidth = 320 
overwriteHeight = 180 

[TextureRedefine] # gamepad rendering resolution
width = 854
height = 480
overwriteWidth = 569 
overwriteHeight = 320 

[TextureRedefine] # last shadow blur. Bloom pyramid 2
width = 240
height = 135
#formatsExcluded = 0x816 # uncomment for original large bloom
overwriteWidth = 160 
overwriteHeight = 90 

[TextureRedefine] #  Bloom pyramid 3
width = 120
height = 67
#formatsExcluded = 0x816 # uncomment for original large bloom
overwriteWidth = 80 
overwriteHeight = 45 


[TextureRedefine] #  Bloom pyramid 4 last step
width = 60
height = 33
#formatsExcluded = 0x816 # uncomment for original large bloom
overwriteWidth = 40 
overwriteHeight = 22 


[TextureRedefine] #Shadows
width = 1024
height = 1024
formats = 0x005
overwriteWidth = 0 
overwriteHeight = 0 