//OUTRO 1cc
//TEMP
begin()
stopMusic()
//initial stuff
disableSpeedUp()
//playMusic(miscThemeOutro1cc)
//placeholder text graphic shown
//addImage(key999, general/tempGraphicsArePlaceholders,1,0,0)
//

//

playSound(movieOutroStationExplode)

addAnimation(key000,outro/aa_,6,3,0.75,48,16,false,false)
addImage(key11,general/fadeOutW_3,1,48,16)
wait(1)
block();

//explosion sounds
remove(key11)
wait(368)
block();
//

remove(key0) 
remove(key00)
remove(key000)
addImage(key1,outro/b_00,0.25,48,16)
addImage(key11,general/fadeOutW_3,1,48,16)
wait(2)
block();

remove(key11)
wait(238)
block();
//
//remove(key1)
//addImage(key2,outro/c_0,0.5,48,16)
//wait(240)
//block();
//
addAnimation(key99,general/fadeOut_,4,30,1.0,48,16,false,true)
wait(240)


block();
//

remove(key1)
text(".{pause=20}.{pause=20}.{pause=80}lt. striker,{pause=20} do you read?", 12x12, 32, 144, 3, 1, 180)

block();
//

remove(key2)
addAnimation(key3,outro/da_,2,6,0.5,48,16,false,false)
addAnimation(key33,outro/db_,4,6,0.6,48,16,false,false)
addAnimation(key99,general/fadeIn_,4,30,1.0,48,16,false,true)
playSound(movieOutroSearchForStriker)
playMusic(miscThemeOutro1cc)
wait(240)
block();
//
//

remove(key3)
remove(key33)
playSound(movieOutroFoundStriker)
addAnimation(key4,1cc/ea_,2,6,0.5,48,16,false,false)
addAnimation(key44,1cc/eb_,2,6,0.6,48,16,false,false)
//green rectangle appears, play boop sound
text("there!", 12x12, 32, 144, 3, 1, 180)
block();
//


remove(key4)
remove(key44)
addAnimation(key5,1cc/fa_,2,6,0.5,48,16,false,false)
//view of the console he's looking at. striker is hanging onto the rainbow core, which is flying through space with a big rainbow trail. 

upbeat music switch?
wait(60)
text(".{pause=20}.{pause=20}.{pause=20} what?", 12x12, 32, 144, 3, 1, 120)
block();
//

remove(key5)
addImage(key6,1cc/fb_0,0.75,48,16)
//shot of the cannon facility, big rainbow trail behind striker as he flies down on the thing.
//maybe kirby warpstar sound?
playSound(movie1CCCoreFlight)
wait(180)
block();
//

remove(key6)
addImage(key6,1cc/g_00,0.75,48,16)
//shot of the cannon facility,scientist greets striker flying in on core
//maybe kirby warpstar sound?
wait(240)
playSound(movie1CCFootLand)
wait(60)
block();
//

remove(key6)
addImage(key7,1cc/h_00,0.75,48,16)
//shot of striker standing like a hero, having handed the rainbow core to the scientist who looks at it in awe.
text("their leader had this?!{pause=90} this is\nincredible!", 12x12, 32, 144, 3, 1, 180)
block();
//

remove(key7)
addImage(key8,1cc/i_00,0.75,48,16)
playSound(movie1CCFootSteps)
//shot of scientist walking off with it under his arm.
text("i've been told we're warping to\ncentral command for a public\nceremony.{pause=120}\n\nget out of that combat suit \nand clean yourself up!", 12x12, 32, 144, 3, 1, 180)
block();
//
addAnimation(key99,general/fadeOut_,4,30,1.0,48,16,false,true)
wait(120)
block();
//

remove(key8)
remove(key9)
addImage(key0,1cc/j_00,0.75,48,16)
addAnimation(key99,general/fadeIn_,4,30,1.0,48,16,false,true)
//fade into next scene. A medal is being awarded to the camera
playSound(movie1CCMedalSparkle)
text("lieutenant comet striker,{pause=20} we\nare all in your debt.", 12x12, 32, 144, 3, 1, 180)
block();
//

remove(key9)
addImage(key0,1cc/k_00,0.75,48,16)
//fade into next scene. scientist is holding up a shiba inu, who is wearing  abig medal. give it shoulder pins or whatever badges lieutenants get. there's cameras and balloons and faceless generals and shit
text("you really did it,{pause=20} striker!{pause=120}\n\nyou saved the world!!!", 12x12, 32, 144, 3, 1, 220)
block();
//

remove(key0)
addImage(key1,1cc/l_00,0.75,48,16)
//closeup on shiba face, open mouth happy 
text("you're a hero!!!", 12x12, 32, 144, 3, 1, 230)
block();
//

remove(key1)
addImage(key2,1cc/m_00,0.75,48,16)
playSound(movie1CCWink)
//animated wink, end on wink still closed 
//echoing BWINK Bwink b w i n k sound
wait(60)
block();
//

remove(key2)
addAnimation(key3,1cc/na_,3,30,1.0,48,16,false,true)
//fade to sepia
wait(120)
//add iris wipe
addAnimation(key99,general/fadeOut_,4,30,1.0,48,16,false,true)
wait(120)
block();
//
//fadeOutMusic(200)
wait(60)
//loop();
end()