//OUTRO NORMAL
//TEMP
begin()
stopMusic()
//initial stuff
disableSpeedUp()


//
//placeholder text graphic shown
//addImage(key999, general/tempGraphicsArePlaceholdersNormal,1,0,0)
//

playSound(movieOutroStationExplode)

addAnimation(key000,outro/aa_,6,3,0.75,48,16,false,false)
addImage(key11,general/fadeOutW_3,1,48,16)
wait(1)
block();

//explosion sounds
remove(key11)
wait(368)
block();
//

remove(key0) 
remove(key00)
remove(key000)
addImage(key1,outro/b_00,0.25,48,16)
addImage(key11,general/fadeOutW_3,1,48,16)
wait(2)
block();

remove(key11)
wait(238)
block();
//
//remove(key1)
//addImage(key2,outro/c_0,0.5,48,16)
//wait(240)
//block();
//
addAnimation(key99,general/fadeOut_,4,30,1.0,48,16,false,true)
wait(240)


block();
//

remove(key1)
text(".{pause=20}.{pause=20}.{pause=80}lt. striker,{pause=20} do you read?", 12x12, 32, 144, 3, 1, 180)

block();
//

remove(key2)
addAnimation(key3,outro/da_,2,6,0.5,48,16,false,false)
addAnimation(key33,outro/db_,4,6,0.6,48,16,false,false)
addAnimation(key99,general/fadeIn_,4,30,1.0,48,16,false,true)
playSound(movieOutroSearchForStriker)
playMusic(miscThemeOutroBad)
wait(240)
block();
//

remove(key3)
remove(key33)
//playSound(movieOutroFoundStriker)
//
/////////////////////////////////////////////////////////////////////MAKE SOUND movieOutroFailToFind
//
//


addAnimation(key4,outro/ea_,2,6,0.5,48,16,false,false)
addAnimation(key44,outro/eb_,2,6,0.6,48,16,false,false)
//green rectangle appears, play boop sound
text("nothing.{pause=20}.{pause=20}.{pause=80}", 12x12, 32, 144, 3, 1, 180)
block();
//

remove(key4)
remove(key44)
addAnimation(key5,outroBad/y_,2,6,0.5,48,16,false,false)
//view of the monitor scientist is looking at. STRIKER IS NOT VISIBLE. SHOW SKULL CROSSBONES.
text("I guess he didn't make it out\nbefore we fired again.{pause=60} ", 12x12, 32, 144, 3, 1, 180)
block();
//

remove(key5)
addAnimation(key6,outro/da_,2,6,0.5,48,16,false,false)
//face eyes open
text("If only he had tried hard.{pause=20}.{pause=20}.{pause=80} or  \nvery hard.{pause=20}.{pause=20}.{pause=80} perhaps it didn't have\nto end this way.", 12x12, 32, 144, 3, 1, 180)
wait(240)
block();
//

remove(key6)
addAnimation(key7,outroBad/x_,2,6,0.5,48,16,false,false)
//face eyes closed
text("Thank you for your service,{pause=20}\nStriker.{pause=80} \n\nWe're all in your debt.", 12x12, 32, 144, 3, 1, 180)
wait(240)
block();
//

//remove(key8)
//fade out
addAnimation(key99,general/fadeOut_,4,30,1.0,48,16,false,true)
//fade to black
wait(180)
block();


//i need some toggle to fade this kind of text out, after timer elapses.


wait(60)
//loop();
end()


//text("retrieve the four power cores lo-\ncated throughout our star system. {pause=120}\n\nour planetary defense cannon re-  \nquires their combined energy to  \nbreak through the enemy's shields.", 12x12, 32, 144, 3, 1, 180)
