//INTRO
begin()
stopMusic()
//initial stuff
disableSpeedUp()
playMusic(miscThemeIntro)
//

addImage(key0, intro/a_00,1,48,16)
text("welcome back,{pause=20} lt. striker.", 12x12, 32, 144, 3, 1, 120)
block();
//
remove(key0)
addAnimation(key1, intro/b_,2,10,1.0,48,16,false,false)
addAnimation(key99,general/fadeIn_,4,30,1.0,48,16,false,true)
text("i'm sure you have a lot of ques-\ntions,{pause=20} but they'll have to wait.", 12x12, 32, 144, 3, 1, 120)
block();
//
remove(key1)
addAnimation(key2, intro/c_,2,10,1.0,48,16,false,false)
text("all you need to know is that    \nwe're under attack,{pause=60} and your    \nmission is critical to our      \nsurvival.", 12x12, 32, 144, 3, 1, 120)
block();
//

remove(key1)
playSound(movieIntroSlideChange)
addAnimation(key2, intro/d_,2,10,1.0,48,16,false,false)
text("retrieve the four power cores lo-\ncated throughout our star system.", 12x12, 32, 144, 3, 1, 90)
block();
//

remove(key2)
playSound(movieIntroSlideChange)
addAnimation(key2, intro/e_,2,10,1.0,48,16,false,false)
text("our planetary defense cannon re-  \nquires their combined energy to  \nbreak through the enemy's shields.", 12x12, 32, 144, 3, 1, 120)
block();
//

remove(key2)
playSound(movieIntroCloseSlides)
addAnimation(key3, intro/f_, 2, 15, 1, 48, 16, false, false)
text("we don't have much time.", 12x12, 32, 144, 3, 1, 60)
block();
//

addAnimation(key99,general/fadeOut_,4,30,1.0,48,16,false,true)
text("those are your orders,{pause=10} lieutenant.\n\n{pause=50}over and out.", 12x12, 32, 144, 3, 1, 60)
block();
//

playSound(movieIntroEndCall)

wait(60)

//loop()
end()

//addAnimation(key99,general/fadeOut_,4,30,1.0,48,16,false,true)
//wait(120)
