baseCircuitNode_00 = 971 826 16 16
baseCircuitNode_01 = 971 806 16 16
baseCircuitNode_02 = 971 786 16 16
baseCircuitNode_03 = 971 766 16 16
baseCircuitNode_04 = 971 746 16 16
baseCircuitNode_05 = 971 726 16 16
baseCircuitNode_06 = 971 706 16 16
baseCircuitNode_07 = 971 686 16 16
baseCircuitNode_08 = 971 666 16 16
baseCircuitNode_09 = 971 646 16 16
baseCircuitResistor_00 = 971 626 16 16
bossBeetle = 967 312 48 48
bossBeetleTemp_00 = 794 1926 120 120
bossBeetleTemp_01 = 2 1826 120 120
bossBeetleWingsIdle_0 = 126 1826 120 120
bossBeetleWingsIdle_1 = 250 1826 120 120
bossBeetleWingsIdle_2 = 374 1826 120 120
bossBeetleWingsIdle_3 = 498 1826 120 120
bossBeetleWingsPoundUp_0 = 622 1826 120 120
bossBeetleWingsPoundUp_1 = 918 1926 120 120
bossBeetleWingsSlam_0 = 1042 1926 120 120
bossBeetleBombIdle_1 = 250 303 19 19
bossBeetleBombWarning_0 = 1952 279 19 19
bossBeetleBombWarning_1 = 1952 256 19 19
bossChampSidewinderActionChargingGlow_0 = 1156 448 64 64
bossChampSidewinderActionChargingGlow_1 = 978 72 64 64
bossChampSidewinderActionCharging_0 = 984 4 64 64
bossChampSidewinderActionCharging_1 = 1046 72 64 64
bossChampSidewinderAction_0 = 1052 4 64 64
bossChampSidewinderTelegraph_0 = 1046 168 64 64
bossChampSmallBombFiring_00 = 1114 72 64 64
bossChampSmallBombFiring_01 = 1120 4 64 64
bossChampSmallBombFiring_02 = 1110 244 64 64
bossChampSmallBombFiring_03 = 1114 176 64 64
bossChampSmallBombFiring_04 = 1178 244 64 64
bossChampSmallBombFiring_05 = 1182 176 64 64
bossChampSmallBombFiring_06 = 1182 72 64 64
bossChampSmallBombTelegraph_0 = 1188 4 64 64
bossChampSmallBombTelegraph_1 = 1250 72 64 64
bossChampSmallBombTelegraph_2 = 1256 4 64 64
bossChampThrusterDashingSmall_1 = 1766 1446 96 96
bossChampThrusterDashing_0 = 1866 1446 96 96
bossChampThrusterDashing_1 = 1766 1346 96 96
bossChampVortexAction_0 = 1188 380 64 64
bossChampVortexTelegraph_00 = 402 671 80 80
bossChampVortexTelegraph_01 = 486 671 80 80
bossChampVortexTelegraph_02 = 202 586 80 80
bossChampVortexTelegraph_03 = 286 586 80 80
bossChampVortexTelegraph_04 = 2 490 80 80
bossChampVortexTelegraph_05 = 86 490 80 80
bossChampVortexTelegraph_06 = 402 587 80 80
bossChampVortexTelegraph_07 = 486 587 80 80
bossChampVortexTelegraph_08 = 202 502 80 80
bossChampVortexTelegraph_09 = 286 502 80 80
bossChampVortexTelegraph_10 = 1275 1050 80 80
bossChampIntroFreeze_00 = 1527 1134 80 80
bossChampIntroFreeze_01 = 1662 1090 80 80
bossChampIntroFreeze_02 = 1759 1078 80 80
bossChampIntroFreeze_03 = 1843 1078 80 80
bossChampIntroFreeze_04 = 1959 1032 80 80
bossChampIntroFreeze_05 = 1191 1050 80 80
bossChampIntroFreeze_06 = 991 975 80 80
bossChampIntroFreeze_07 = 1075 975 80 80
bossChampIntro_00 = 887 890 80 80
bossChampIntro_01 = 784 878 80 80
bossChampIntro_02 = 624 802 80 80
bossChampIntro_03 = 784 794 80 80
bossChampIntro_04 = 624 718 80 80
bossChampIntro_05 = 402 755 80 80
bossChampIntro_06 = 486 755 80 80
bossChampIntro_07 = 202 670 80 80
bossChampIntro_08 = 286 670 80 80
bossChampIntro_09 = 2 658 80 80
bossChampIntro_10 = 86 658 80 80
bossChampIntro_11 = 2 574 80 80
bossChampIntro_12 = 86 574 80 80
championSmallBombIdle_0 = 1441 516 24 24
bossCrab = 1019 312 48 48
bossCrabBubble_08 = 602 1172 18 18
bossCrabBubble_09 = 602 1150 18 18
bossCrabBubble_10 = 602 1128 18 18
bossCrabBubble_11 = 602 1106 18 18
bossCrabBubble_12 = 602 1084 18 18
bossCrabMissileDiagonal_0 = 602 1062 18 18
bossCrabMissileDiagonal_1 = 602 1040 18 18
bossDefense = 828 12 48 48
bossDefenseDeath_10 = 238 1722 100 100
bossDefenseIdle_0 = 2 1626 100 100
bossDefenseIdle_1 = 106 1626 100 100
bossDefenseMoveBombCooldown_00 = 342 1722 100 100
bossDefenseMoveBombCooldown_01 = 446 1722 100 100
bossDefenseMoveBombCooldown_02 = 550 1722 100 100
bossDefenseMoveBombCooldown_03 = 910 1822 100 100
bossDefenseMoveBombCooldown_04 = 792 1726 100 100
bossDefenseMoveBombCooldown_05 = 238 1618 100 100
bossDefenseMoveBombIdle_00 = 2 1522 100 100
bossDefenseMoveBombIdle_01 = 106 1522 100 100
bossDefenseMoveBombTelegraph_00 = 342 1618 100 100
bossDefenseMoveBombTelegraph_01 = 446 1618 100 100
bossDefenseMoveBombTelegraph_02 = 550 1618 100 100
bossDefenseMoveBombTelegraph_03 = 1014 1822 100 100
bossDefenseMoveBombTelegraph_04 = 1118 1822 100 100
bossDefenseMoveBombTelegraph_05 = 1222 1822 100 100
bossDefenseMoveBouncerIdle_00 = 1326 1822 100 100
bossDefenseMoveBouncerIdle_01 = 1430 1822 100 100
bossDefenseMoveBouncerIdle_02 = 1534 1822 100 100
bossDefenseMoveBouncerIdle_03 = 1662 1754 100 100
bossDefenseMoveCircleIdle_00 = 1766 1754 100 100
bossDefenseMoveCircleIdle_01 = 1870 1754 100 100
bossDefenseMoveCircleIdle_02 = 910 1718 100 100
bossDefenseMoveCircleIdle_03 = 792 1622 100 100
bossDefenseRollerDownToNeutral_0 = 210 1514 100 100
bossDefenseRollerDownToNeutral_1 = 2 1418 100 100
bossDefenseRollerDownToNeutral_2 = 106 1418 100 100
bossDefenseRollerDownToNeutral_3 = 314 1514 100 100
bossDefenseRollerDownToNeutral_4 = 418 1514 100 100
bossDefenseRollerIdleToNeutral_0 = 522 1514 100 100
bossDefenseRollerIdleToNeutral_1 = 1014 1718 100 100
bossDefenseRollerIdleToNeutral_2 = 1118 1718 100 100
bossDefenseRollerIdleToNeutral_3 = 1222 1718 100 100
bossDefenseRollerIdleToNeutral_4 = 1326 1718 100 100
bossDefenseRollerNeutralToDown_0 = 1430 1718 100 100
bossDefenseRollerNeutralToDown_1 = 1534 1718 100 100
bossDefenseRollerNeutralToDown_2 = 1662 1650 100 100
bossDefenseRollerNeutralToDown_3 = 1766 1650 100 100
bossDefenseRollerNeutralToDown_4 = 1870 1650 100 100
bossDefenseRollerNeutralToIdle_0 = 896 1614 100 100
bossDefenseRollerNeutralToIdle_1 = 792 1518 100 100
bossDefenseRollerNeutralToIdle_2 = 626 1458 100 100
bossDefenseRollerNeutralToIdle_3 = 210 1410 100 100
bossDefenseRollerNeutralToIdle_4 = 2 1314 100 100
bossDefenseRollerNeutralToUp_0 = 106 1314 100 100
bossDefenseRollerNeutralToUp_1 = 314 1410 100 100
bossDefenseRollerNeutralToUp_2 = 418 1410 100 100
bossDefenseRollerNeutralToUp_3 = 522 1410 100 100
bossDefenseRollerNeutralToUp_4 = 1000 1614 100 100
bossDefenseRollerNeutral_0 = 1104 1614 100 100
bossDefenseRollerUpToNeutral_0 = 1208 1614 100 100
bossDefenseRollerUpToNeutral_1 = 1312 1614 100 100
bossDefenseRollerUpToNeutral_2 = 1416 1614 100 100
bossDefenseRollerUpToNeutral_3 = 1520 1614 100 100
bossDefenseRollerUpToNeutral_4 = 1662 1546 100 100
bossDefenseShield = 1227 312 64 64
bossDefenseShieldDamaged_00 = 1766 1546 100 100
bossDefenseShieldDamaged_01 = 1870 1546 100 100
bossDefenseShieldDamaged_02 = 896 1510 100 100
bossDefenseShieldDamaged_03 = 791 1414 100 100
bossDefenseShieldDamaged_04 = 626 1354 100 100
bossDefenseShieldDamaged_05 = 210 1306 100 100
bossDefenseShieldGlowIdle_00 = 2 1210 100 100
bossDefenseShieldGlowIdle_01 = 106 1210 100 100
bossDefenseShieldIdle_00 = 314 1306 100 100
bossDefenseShieldIdle_01 = 418 1306 100 100
bossDefenseShieldSpawn_00 = 522 1306 100 100
bossDefenseShieldSpawn_01 = 1000 1510 100 100
bossDefenseShieldSpawn_02 = 1104 1510 100 100
bossDefenseShieldSpawn_03 = 1208 1510 100 100
bossDefenseShieldSpawn_04 = 1312 1510 100 100
bossDefenseShieldSpawn_05 = 1416 1510 100 100
bossDefenseShieldSpawn_06 = 1520 1510 100 100
bossDefenseCircleTrail_03 = 210 1702 24 24
bossDefenseCircleTrail_04 = 210 1674 24 24
bossDefenseCircleTrail_05 = 210 1646 24 24
bossDefenseCircleTrail_06 = 210 1618 24 24
bossDefenseCircle_00 = 626 1590 24 24
bossDefenseCircle_01 = 626 1562 24 24
bossDefenseCircle_02 = 1583 854 24 24
bossDefenseCircle_03 = 1583 826 24 24
bossDefenseCircle_04 = 963 598 24 24
bossDefenseCircle_05 = 963 570 24 24
bossDefenseCircle_06 = 933 516 24 24
bossDefenseCircle_07 = 961 516 24 24
bossDefenseCircle_08 = 989 516 24 24
bossDefenseRollerRolling_00 = 1133 516 24 24
bossDefenseRollerRolling_01 = 1161 516 24 24
bossDefenseRollerStationary_00 = 1189 516 24 24
bossDefenseRollerStationary_01 = 1217 516 24 24
bossDefenseRollerStationary_02 = 1067 140 24 24
bossDefenseRollerStationary_03 = 1095 140 24 24
bossDefenseRollerStationary_04 = 1245 516 24 24
bossDefenseRollerStationary_05 = 1273 516 24 24
bossDefenseRollerStationary_06 = 1301 516 24 24
bossDefenseRollerStationary_07 = 1329 516 24 24
bossDefenseShieldOrbGlow_00 = 1246 244 64 64
bossDefenseShieldOrbGlow_01 = 1250 176 64 64
bossHeartIntroFreeze_12 = 1662 1954 114 92
bossHeartIntroFreeze_13 = 1780 1954 114 92
bossHeartIntro_00 = 1898 1954 114 92
bossHeartIntro_01 = 1662 1858 114 92
bossHeartIntro_02 = 1780 1858 114 92
bossHeartIntro_03 = 1898 1858 114 92
bossHeartIntro_04 = 792 1830 114 92
bossHeartIntro_05 = 2 1730 114 92
bossHeartIntro_06 = 120 1730 114 92
bossHeartGhostBlueIdleTrail_02 = 1878 2 16 14
bossHeartGhostBlueIdleTrail_03 = 1898 2 16 14
bossHeartGhostBlueIdleTrail_04 = 1918 2 16 14
bossHeartGhostMonsterBlue_00 = 880 12 48 48
bossHeartGhostMonsterBlue_01 = 1071 312 48 48
bossHeartGhostMonsterBlue_02 = 932 12 48 48
bossHeartGhostMonsterBlue_03 = 1123 312 48 48
bossHeartGhostMonsterBlue_04 = 1175 312 48 48
bossHeartGhostMonsterBlue_05 = 1345 580 48 48
bossHeartGhostMonsterBlue_06 = 1397 580 48 48
bossHeartGhostMonsterGreen_0 = 1703 448 48 48
bossHeartGhostMonsterGreen_1 = 1755 448 48 48
bossHeartGhostMonsterGreen_2 = 1807 448 48 48
bossHeartGhostMonsterGreen_3 = 1859 448 48 48
bossHeartGhostMonsterGreen_4 = 1874 396 48 48
bossHeartGhostMonsterGreen_5 = 1911 448 48 48
bossHeartGhostMonsterGreen_6 = 1926 396 48 48
bossHeartGhostMonsterRed_00 = 1963 450 48 48
bossHeartGhostMonsterRed_01 = 1852 20 48 48
bossHeartGhostMonsterRed_02 = 1858 88 48 48
bossHeartGhostMonsterRed_03 = 1910 88 48 48
bossHeartGhostMonsterRed_04 = 1940 2 48 48
bossHeartGhostMonsterRed_05 = 1992 4 48 48
bossHeartLaserDeviceOn = 2016 2032 30 14
bossHeartLaserBody_0 = 779 140 32 16
bossHeartLaserBody_1 = 815 140 32 16
bossHeartLaserTerminates_0 = 851 140 32 16
bossHeartLaserTerminates_1 = 887 140 32 16
bossHeartSwitchNotShielding_0 = 746 1904 42 42
bossHeartSwitchNotShielding_1 = 746 1858 42 42
bossHeartSwitchShieldingDamaged_0 = 746 1812 42 42
bossHeartSwitchShieldingDamaged_1 = 746 1766 42 42
bossHeartSwitchShielding_0 = 746 1720 42 42
bossHeartSwitchShielding_1 = 746 1674 42 42
bossLeaderBase = 1359 1050 80 80
bossLeaderDiagIdle_00 = 1443 1050 80 80
bossLeaderDiagIdle_01 = 1527 1050 80 80
bossLeaderDiagIdle_02 = 1662 1006 80 80
bossLeaderDiagIdle_03 = 1759 994 80 80
bossLeaderDiagIdle_04 = 1843 994 80 80
bossLeaderDiagIdle_05 = 1959 948 80 80
bossLeaderDiag_00 = 1191 966 80 80
bossLeaderIntro_00 = 1527 966 80 80
bossLeaderIntro_01 = 1661 922 80 80
bossLeaderIntro_02 = 1745 910 80 80
bossLeaderIntro_03 = 1829 910 80 80
bossLeaderIntro_04 = 1959 864 80 80
bossLeaderIntro_05 = 1191 882 80 80
bossLeaderIntro_06 = 991 807 80 80
bossLeaderIntro_07 = 1075 807 80 80
bossLeaderIntro_08 = 1275 882 80 80
bossLeaderIntro_09 = 1359 882 80 80
bossLeaderIntro_10 = 1443 882 80 80
bossLeaderIntro_11 = 1527 882 80 80
bossLeaderIntroFreeze_00 = 991 891 80 80
bossLeaderIntroFreeze_01 = 1075 891 80 80
bossLeaderIntroFreeze_02 = 887 806 80 80
bossLeaderIntroFreeze_03 = 1275 966 80 80
bossLeaderIntroFreeze_04 = 1359 966 80 80
bossLeaderIntroFreeze_05 = 1443 966 80 80
bossLeaderProfileIdle_00 = 1959 696 80 80
bossLeaderProfileIdle_01 = 1191 798 80 80
bossLeaderProfileIdle_02 = 991 723 80 80
bossLeaderProfileIdle_03 = 1075 723 80 80
bossLeaderProfileIdle_04 = 887 722 80 80
bossLeaderProfileIdle_05 = 784 710 80 80
bossLeaderProfile_00 = 624 634 80 80
bossLeaderProfileHeadless_00 = 1611 838 80 80
bossLeaderProfileHeadless_01 = 1745 826 80 80
bossLeaderProfileHeadless_02 = 1829 826 80 80
bossLeaderProfileHeadless_03 = 1959 780 80 80
bossLeaderProfileHeadless_04 = 1745 742 80 80
bossLeaderProfileHeadless_05 = 1829 742 80 80
bossLeaderTerminalSpawn_07 = 2 1950 128 96
bossLeaderTerminalSpawn_08 = 134 1950 128 96
bossLeaderTerminalSpawn_09 = 266 1950 128 96
bossLeaderTerminalSpawn_10 = 398 1950 128 96
bossLeaderTerminalSpawn_11 = 530 1950 128 96
bossLeaderTerminalSpawn_12 = 662 1950 128 96
bossMemoryBeetle_0 = 1166 1926 120 120
bossMemoryBeetle_1 = 1290 1926 120 120
bossMemoryBeetle_2 = 1414 1926 120 120
bossMemoryBeetle_3 = 1538 1926 120 120
bossMemoryChampion_00 = 1318 72 64 64
bossMemoryChampion_01 = 1224 448 64 64
bossMemoryChampion_02 = 1256 380 64 64
bossMemoryChampion_03 = 1295 312 64 64
bossMemorySkull_00 = 1866 1346 96 96
bossMemorySkull_01 = 895 1410 96 96
bossMemorySkull_02 = 791 1314 96 96
bossMemorySkull_03 = 626 1254 96 96
bossMemorySkull_04 = 210 1206 96 96
bossMemorySkull_05 = 2 1110 96 96
bossMemorySkull_06 = 102 1110 96 96
bossMemorySkull_07 = 310 1206 96 96
bossMemoryOrbIdle_0 = 1385 516 24 24
bossMemoryOrbIdle_1 = 1413 516 24 24
bossMemoryBubble_00 = 602 1018 18 18
bossMemoryBubble_01 = 602 996 18 18
bossMemoryBubble_02 = 784 516 18 18
bossMemoryBubble_03 = 806 516 18 18
bossMemoryBubble_04 = 828 516 18 18
bossMemoryBubble_05 = 850 516 18 18
bossMemoryBubble_06 = 1481 678 18 18
bossMemoryBubble_07 = 1481 656 18 18
bossMemoryBubble_08 = 1481 634 18 18
bossMemoryBubble_09 = 1481 612 18 18
bossMemoryBubble_10 = 1753 500 18 18
bossMemoryBubble_11 = 1775 500 18 18
bossMemoryBubble_12 = 1953 346 18 18
bossMemoryLargeBomb = 1357 516 24 24
bossMemoryMissileDiagonal_0 = 1953 324 18 18
bossMemoryMissileDiagonal_1 = 1953 302 18 18
bossSkullDeath_00 = 410 1206 96 96
bossSkullEyesBeam_0 = 1314 244 64 64
bossSkullEyesBeam_1 = 1318 176 64 64
bossSkullEyesCircle_0 = 510 1206 96 96
bossSkullEyesCircle_1 = 995 1410 96 96
bossSkullEyesIdle_0 = 1292 448 64 64
bossSkullEyesIdle_1 = 1324 380 64 64
bossSkullEyesIdle_2 = 1363 312 64 64
bossSkullEyesIdle_3 = 1382 244 64 64
bossSkullEyesIdle_4 = 1386 176 64 64
bossSkullEyesIdle_5 = 1360 448 64 64
bossSkullEyesIdle_6 = 1392 380 64 64
bossSkullEyesIdle_7 = 1431 312 64 64
bossSkullEyesIdle_8 = 1450 244 64 64
bossSkullEyesIdle_9 = 1428 448 64 64
bossSkullHeadBackIdle_0 = 1460 380 64 64
bossSkullHeadFrontBeam_0 = 1499 312 64 64
bossSkullHeadFrontBeam_1 = 1503 632 64 64
bossSkullHeadFrontIdle_0 = 1345 632 64 64
bossSkullHeadFrontRopeAttack_0 = 1095 1410 96 96
bossSkullHeadFrontRopeAttack_1 = 1195 1410 96 96
bossSkullHeadFrontRopeAttack_2 = 1295 1410 96 96
bossSkullHeadFrontRopeTelegraph_0 = 1395 1410 96 96
bossSkullHeadFrontRopeTelegraph_1 = 1495 1410 96 96
bossSkullHeadFrontRopeTelegraph_2 = 1662 1342 96 96
bossSkullHeadFrontSpit_0 = 1762 1246 96 96
bossSkullHeadFrontSpit_1 = 1862 1246 96 96
bossSkullHeadFrontSuck_0 = 891 1310 96 96
bossSkullHeadFrontSuck_1 = 787 1214 96 96
bossSkullHeadFrontSuck_2 = 624 1154 96 96
bossSkullHeadFrontSuck_3 = 202 1106 96 96
bossSkullHeadFrontSuck_4 = 2 1010 96 96
bossSkullHeadFrontSuck_5 = 102 1010 96 96
bossSkullHeadFrontTrackerBrightening_0 = 1413 632 64 64
bossSkullHeadFrontTrackerBrightening_1 = 1496 448 64 64
bossSkullHeadFrontTrackerBrightening_2 = 1528 380 64 64
bossSkullHeadFrontTrackerBrightening_3 = 1513 544 64 64
bossSkullHeadFrontTrackerDimming_0 = 1564 448 64 64
bossSkullHeadFrontTrackerDimming_1 = 1324 4 64 64
bossSkullHeadFrontTrackerDimming_2 = 1386 72 64 64
bossSkullHeadFrontTrackerDimming_3 = 1454 176 64 64
bossSkullIntroFreeze_00 = 302 1106 96 96
bossSkullIntroFreeze_01 = 402 1106 96 96
bossSkullIntroFreeze_02 = 502 1106 96 96
bossSkullIntroFreeze_03 = 624 1054 96 96
bossSkullIntro_00 = 202 1006 96 96
bossSkullIntro_01 = 2 910 96 96
bossSkullIntro_02 = 102 910 96 96
bossSkullIntro_03 = 302 1006 96 96
bossNamePlaceHolder = 1611 823 73 11
ballRobot_0 = 971 846 16 16
enemyBeeHive = 1916 260 32 48
enemyBlowfishCharging_0 = 1595 1410 38 38
enemyBlowfishCharging_1 = 1852 548 38 38
enemyBlowfishPuffed_0 = 1962 56 38 38
enemyBoxRobotDeath_00 = 1567 312 64 64
enemyBoxRobotDeath_01 = 1596 380 64 64
enemyBoxRobot_0 = 1392 4 64 64
enemyBoxRobot_1 = 1454 72 64 64
enemyBoxRobot_2 = 1522 176 64 64
enemyBoxRobot_3 = 1586 244 64 64
desertAmbusherAttacking_0 = 1469 516 24 24
desertAmbusherIdle_0 = 1497 516 24 24
enemyDesertAmbusherShielded_0 = 1525 516 24 24
enemyDesertArcBatFlapping_0 = 1664 468 35 40
enemyDesertArcBatFlapping_1 = 1918 500 35 40
enemyDesertHoverCaravanMain_4 = 1687 754 52 64
enemyDesertHoverCaravanMain_5 = 1687 686 52 64
enemyDesertHoverCaravanThrusters_0 = 1687 618 52 64
enemyDesertHoverCaravanThrusters_1 = 1590 176 52 64
enemyDesertLeaper = 1553 516 24 24
enemyDesertLeaperDeath_00 = 1635 312 64 64
enemyDesertShroomFiring_00 = 1806 548 40 38
enemyDesertShroomFiring_01 = 1957 502 40 38
enemyDesertShroomFiring_02 = 2001 502 40 38
enemyDesertShroomFiring_03 = 2006 168 40 38
enemyDesertShroomReturnToIdle_0 = 2006 126 40 38
enemyDesertShroomReturnToIdle_1 = 1962 98 40 38
enemyDesertShroomReturnToIdle_2 = 2006 84 40 38
enemyDesertSpore_00 = 1894 544 13 13
enemyDesertStalker = 1581 516 24 24
enemyDesertStalkerDeath_00 = 1460 4 64 64
enemyDesertStalkerShoot_3 = 1611 972 46 46
enemyHealthBuddyFleeBody_1 = 1571 722 36 36
enemyHealthBuddyFleeDome_00 = 1571 682 36 36
enemyHealthBuddyFleeDome_01 = 1571 642 36 36
enemyHealthBuddyFleeDome_02 = 1913 312 36 36
enemyHoverTankHoverLeft_1 = 74 134 64 80
enemyHoverTankHoverRight_0 = 2 218 68 80
enemyHoverTankHoverRight_1 = 2 134 68 80
enemyJellyFishDeath_00 = 746 1628 42 42
enemyJellyFishIdle_0 = 746 1582 42 42
enemyJellyFishIdle_1 = 746 1536 42 42
enemyJellyFishUp_0 = 1913 944 42 42
enemyJellyFishUp_1 = 1913 898 42 42
enemyJellyFishUp_2 = 1913 852 42 42
enemyJellyFishUp_3 = 1913 806 42 42
enemyJellyFishUp_4 = 1913 760 42 42
enemyJetpackRobot_0 = 554 439 26 26
enemyJetpackRobot_1 = 584 439 26 26
leechRobotAttacking_0 = 1895 724 14 14
leechRobotAttacking_1 = 1895 706 14 14
enemyLongLegsCharging_0 = 644 440 42 30
enemyLongLegsCharging_1 = 1189 612 42 30
enemyLongLegsDashLeft_0 = 400 405 48 30
enemyLongLegsDashRight_0 = 452 405 48 30
enemyLongLegsIdle_1 = 1235 612 36 30
enemyLongLegs_0 = 1275 612 36 30
enemyMissileLauncher = 1503 612 32 16
seashellIdle_04 = 1595 1481 25 25
seashellIdle_05 = 1595 1452 25 25
seashellIdle_06 = 1017 516 25 25
seashellIdle_07 = 1046 516 25 25
seashellIdle_08 = 1075 516 25 25
seashellIdle_09 = 1104 516 25 25
enemyShieldRobot = 1609 516 24 24
enemySpaceAmbusherShielded_0 = 1632 449 24 24
enemySpaceBeetleIdle_0 = 860 579 23 23
enemySpaceBeetleIdle_1 = 860 552 23 23
enemySpaceFinalShip = 887 638 80 80
enemySpaceFinalShipIdleBox_09 = 1974 1764 72 72
enemySpaceFinalShipIdleBox_10 = 1974 1688 72 72
enemySpaceFinalShipIdleBox_11 = 1974 1612 72 72
enemySpaceFinalShipIdleBox_12 = 1974 1536 72 72
enemySpaceFinalShipIdleBox_13 = 708 896 72 72
enemySpaceFinalShipIdleBox_14 = 708 820 72 72
enemySpaceHoverTankHoverLeft_0 = 74 50 64 80
enemySpaceHoverTankHoverLeft_1 = 142 134 64 80
enemySpaceHoverTankHoverRight_0 = 2 50 68 80
enemySpaceHoverTankHoverRight_1 = 74 218 68 80
enemySpaceHoverTankHover_0 = 724 1140 56 80
enemySpaceHoverTankHover_1 = 724 1056 56 80
enemySpaceHoverTankIdle_0 = 724 972 56 80
enemySpaceHybridDeath_00 = 1522 72 64 64
enemySpaceHybridIdle_0 = 1611 922 46 46
enemySpaceHybridIdle_1 = 1695 872 46 46
enemySpaceHybridIdle_2 = 1695 822 46 46
enemySpaceHybridIdle_3 = 381 302 46 46
enemySpaceHybridLeaper = 1947 368 24 24
enemySpaceHybridShooting_0 = 431 303 46 46
enemySpaceHybridShooting_1 = 481 303 46 46
enemySpaceHybridShooting_2 = 1703 500 46 46
enemySpaceHybridStalker = 2004 56 24 24
enemySpaceJellyFishDeath_00 = 1913 714 42 42
enemySpaceJellyFishIdle_0 = 1913 668 42 42
enemySpaceJellyFishIdle_1 = 1913 622 42 42
enemySpaceJellyFishUp_0 = 1143 657 42 42
enemySpaceJellyFishUp_1 = 1143 611 42 42
enemySpaceJellyFishUp_2 = 354 404 42 42
enemySpaceJellyFishUp_3 = 154 372 42 42
enemySpaceJellyFishUp_4 = 154 326 42 42
enemySpaceShieldRobotThrusterBig_0 = 1913 576 42 42
enemySpaceShieldRobotThrusterBig_1 = 2 4 42 42
enemySpaceShieldRobot_0 = 614 439 26 26
enemySpaceShieldRobot_1 = 1315 616 26 26
enemySpaceSniperIdle_0 = 1611 1360 22 22
enemySpaceSniperShoot_0 = 1611 1334 22 22
enemySpaceSniperShoot_1 = 1611 1308 22 22
enemySpaceSniperShoot_2 = 1611 1282 22 22
enemySpaceSniperShoot_3 = 1611 1256 22 22
enemySpaceSniperShoot_4 = 1611 1230 22 22
enemySpaceSniperShoot_5 = 1611 1204 22 22
enemySpaceSniperWarmup_0 = 1611 1178 22 22
enemySpaceSniperWarmup_1 = 1611 1152 22 22
enemySpaceSpheroidKingCharging_0 = 48 4 42 42
enemySpaceSpheroidKingCharging_1 = 94 4 42 42
enemySpheroidKingCharging_0 = 140 4 42 42
enemySpheroidKingCharging_1 = 887 516 42 42
enemyStoneGiantAltActive_00 = 570 928 50 64
enemyStoneGiantAltActive_01 = 570 860 50 64
enemyStoneGiantAltActive_02 = 570 792 50 64
enemyStoneGiantAltActive_03 = 570 724 50 64
enemyStoneGiantAltActive_04 = 570 656 50 64
enemyStoneGiantAltActive_05 = 570 588 50 64
enemyStoneGiantAltActive_06 = 570 520 50 64
enemyStoneGiantAltActive_07 = 1528 4 50 64
enemyStoneGiantAltActive_08 = 1582 4 50 64
enemyStoneGiantAltActive_09 = 1590 72 50 64
enemyStoneGiantAltActive_10 = 1646 176 50 64
enemyStoneGiantAltActive_11 = 1654 244 50 64
enemyStoneGiantAltActive_12 = 1636 4 50 64
enemyStoneGiantAltActive_13 = 1644 72 50 64
enemyStoneGiantAltActive_14 = 1690 4 50 64
enemyStoneGiantAltActive_15 = 1698 72 50 64
enemyStoneGiantAltActive_16 = 1700 176 50 64
enemyStoneGiantAltActive_17 = 1744 4 50 64
enemyStoneGiantAltActive_18 = 1752 72 50 64
enemyStoneGiantAltDeath_00 = 1798 4 50 64
enemyStoneGiantAltIdle_0 = 1664 380 50 64
enemyStoneGiantAltIdle_1 = 1703 312 50 64
enemyWalkerScore_01 = 868 1195 15 15
enemyWalkerScore_02 = 868 1176 15 15
enemyWalkerScore_03 = 868 1157 15 15
enemyWalkerShooter = 868 1138 15 15
enemyWalkerShooterIdle_00 = 1637 1397 21 21
enemyWalkerShooterIdle_01 = 1637 1372 21 21
enemyWalkerShooterThruster_0 = 1637 1347 21 21
enemyWalkerShooterThruster_1 = 1637 1322 21 21
spawnerIdle1 = 358 450 40 40
spawnerIdle2 = 158 418 40 40
GLYPH_PS4_LB = 154 302 20 20
GLYPH_PS4_LS = 178 302 20 20
GLYPH_PS4_LS_DOWN = 202 302 20 20
GLYPH_PS4_LS_LEFT = 226 302 20 20
miniStamina_19 = 570 996 20 7
achArisrSEasy = 273 302 32 32
achArisrSHard = 309 302 32 32
achArisrSNormal = 345 302 32 32
achArisrSVeryHard = 1143 544 32 32
achBassorSEasy = 1179 544 32 32
achBassorSHard = 1215 544 32 32
achBassorSNormal = 1267 646 32 32
achBassorSVeryHard = 1303 646 32 32
achBioStationSEasy = 1123 140 32 32
achBioStationSHard = 1159 140 32 32
achBioStationSNormal = 1195 140 32 32
achBioStationSVeryHard = 1231 140 32 32
achBossBeetle = 1267 140 32 32
achBossChamp = 1303 140 32 32
achBossCrab = 1339 140 32 32
achBossDefense = 1375 140 32 32
achBossHeart = 1251 544 32 32
achBossLeader = 1287 544 32 32
achBossMemory = 1323 544 32 32
achBossRushEasy = 1359 544 32 32
achBossRushHard = 1395 544 32 32
achBossRushNormal = 1431 544 32 32
achBossRushPlus = 1467 544 32 32
achBossRushVeryHard = 1581 544 32 32
achBossSkull = 1617 544 32 32
achChampBossRushHard = 1411 140 32 32
achChampBossRushPlus = 1447 140 32 32
achChampBossRushVeryHard = 1483 140 32 32
achChampClearHard = 1519 140 32 32
achChampClearLeader = 1555 140 32 32
achChampClearVeryHard = 1591 140 32 32
achChampMiniBossRushHard = 1627 140 32 32
achChampMiniBossRushVeryHard = 1663 140 32 32
achClearEasy = 1699 140 32 32
achClearHard = 1735 140 32 32
achClearNormal = 1771 140 32 32
achClearVeryHard = 1807 140 32 32
achDoomTimerVeryHard = 1843 140 32 32
achFloreauSEasy = 1879 140 32 32
achFloreauSHard = 1915 140 32 32
achFloreauSNormal = 1951 140 32 32
achFloreauSVeryHard = 1904 20 32 32
achievementIconComplete = 971 1086 16 16
achievementIconIncomplete = 971 1066 16 16
menuGradingBigRankC = 784 626 80 80
menuGradingBigRankS = 624 550 80 80
menuGradingRankA = 1449 580 24 16
menuGradingRankB = 2015 450 24 16
miniAntBase_0 = 1819 666 72 72
miniAntBombSpawn_00 = 1959 620 72 72
miniAntBombSpawn_01 = 1267 700 72 72
miniAntBombSpawn_02 = 1191 646 72 72
miniAntBombSpawn_03 = 991 571 72 72
miniAntBombSpawn_04 = 1067 571 72 72
miniAntBombSpawn_05 = 887 562 72 72
miniAntBombSpawn_06 = 784 538 72 72
miniAntBombSpawn_07 = 708 516 72 72
miniAntBombSpawn_08 = 624 474 72 72
miniAntBombSpawn_09 = 402 439 72 72
miniAntBombTelegraph_00 = 478 439 72 72
miniAntBombTelegraph_01 = 202 414 72 72
miniAntBombTelegraph_02 = 278 414 72 72
miniAntBombTelegraph_03 = 2 378 72 72
miniAntBombTelegraph_04 = 78 378 72 72
miniAntBombTelegraph_05 = 2 302 72 72
miniAntBombTiredLoop_00 = 78 302 72 72
miniAntBombTiredLoop_01 = 200 338 72 72
miniAntBombTiredLoop_02 = 276 338 72 72
miniAntBombTiredLoop_03 = 1343 700 72 72
miniAntBombTiredLoop_04 = 1419 700 72 72
miniAntBombTiredLoop_05 = 1495 700 72 72
miniAntBombTiredLoop_06 = 1611 671 72 72
miniAntBombTiredLoop_07 = 1743 590 72 72
miniAntBombTired_00 = 1819 590 72 72
miniAntBombTired_01 = 1959 544 72 72
miniAntBombTired_02 = 198 226 72 72
miniAntBombTired_03 = 142 58 72 72
miniAntBombTired_04 = 210 150 72 72
miniAntBombTired_05 = 274 226 72 72
miniAntBombTired_06 = 218 58 72 72
miniAntBombTired_07 = 286 150 72 72
miniAntIdle_0 = 350 226 72 72
miniAntIdle_1 = 294 58 72 72
miniAntReflectFireLasers_00 = 362 150 72 72
miniAntReflectFireLasers_01 = 370 61 72 72
miniAntReflectFireLasers_02 = 446 61 72 72
miniAntReflectFireLasers_03 = 426 226 72 72
miniAntReflectFireLasers_04 = 438 150 72 72
miniAntReflectFireLasers_05 = 522 62 72 72
miniAntReflectFireLasers_06 = 502 227 72 72
miniAntReflectFireLasers_07 = 514 151 72 72
miniAntReflectFireLasers_08 = 598 63 72 72
miniAntReflectFireLasers_09 = 504 363 72 72
miniAntReflectFireLasers_10 = 580 363 72 72
miniAntReflectFiringWait_00 = 578 235 72 72
miniAntReflectFiringWait_01 = 656 364 72 72
miniAntReflectFiringWait_02 = 700 440 72 72
miniAntReflectFiringWait_03 = 590 159 72 72
miniAntReflectTelegraph_0 = 654 235 72 72
miniAntReflectTelegraph_1 = 666 159 72 72
miniAntReflectTelegraph_2 = 674 63 72 72
miniAntReflectTelegraph_3 = 732 364 72 72
miniAntReflectTelegraph_4 = 776 440 72 72
miniAntReflectTelegraph_5 = 730 236 72 72
miniAntReflectTelegraph_6 = 808 364 72 72
miniAntReflectTelegraph_7 = 852 440 72 72
miniAntRotateFiring_0 = 742 160 72 72
miniAntRotateFiring_1 = 806 236 72 72
miniAntRotateFiring_2 = 884 364 72 72
miniAntRotateFiring_3 = 928 440 72 72
miniAntRotateFiring_4 = 750 64 72 72
miniAntRotateFiring_5 = 818 160 72 72
miniAntRotateTelegraph_00 = 882 236 72 72
miniAntRotateTelegraph_01 = 960 364 72 72
miniAntRotateTelegraph_02 = 1004 440 72 72
miniAntRotateTelegraph_03 = 826 64 72 72
miniAntRotateTelegraph_04 = 894 160 72 72
miniAntRotateTelegraph_05 = 958 236 72 72
miniAntRotateTelegraph_06 = 1036 364 72 72
miniAntRotateTelegraph_07 = 1080 440 72 72
miniAntRotateTelegraph_08 = 902 64 72 72
miniAntRotateTelegraph_09 = 970 160 72 72
miniAntRotateTelegraph_10 = 1034 236 72 72
miniAntRotateTelegraph_11 = 1112 364 72 72
miniAntRollerInactiveDown_01 = 654 1802 88 20
miniAntRollerInactiveDown_02 = 654 1778 88 20
miniAntRollerInactiveDown_03 = 654 1754 88 20
miniAntRollerInactiveDown_04 = 654 1730 88 20
miniAntRollerInactiveDown_05 = 654 1706 88 20
miniAntRollerInactiveDown_06 = 654 1682 88 20
miniAntRollerInactiveDown_07 = 654 1658 88 20
miniAntRollerInactive_00 = 654 1634 88 20
miniAntRollerInactive_01 = 654 1610 88 20
miniAntRollerInactive_02 = 654 1586 88 20
miniAntRollerInactive_03 = 654 1562 88 20
miniAntRollerInactive_04 = 1191 1386 88 20
miniAntRollerInactive_05 = 1283 1386 88 20
miniAntRollerInactive_06 = 1375 1386 88 20
miniAntRollerInactive_07 = 1467 1386 88 20
miniCoreBlue_0 = 1691 550 48 64
miniCoreBlue_1 = 1754 522 48 64
miniCoreGreen_0 = 1708 244 48 64
miniCoreGreen_1 = 1754 176 48 64
miniCoreMagenta_0 = 1806 72 48 64
miniCoreMagenta_1 = 1718 380 48 64
miniCoreRainbow_0 = 1757 312 48 64
miniCoreRainbow_1 = 1760 244 48 64
miniCoreRainbow_2 = 1806 176 48 64
miniCoreRainbow_3 = 1770 380 48 64
miniCoreRainbow_4 = 1809 312 48 64
miniCoreRainbow_5 = 1812 244 48 64
miniCoreRainbow_6 = 1858 176 48 64
miniCoreRainbow_7 = 1822 380 48 64
miniCoreRed_0 = 1861 312 48 64
miniCoreRed_1 = 1864 244 48 64
ScuttleIdle_2 = 1966 1452 80 80
ScuttleIdle_3 = 1966 1368 80 80
ScuttleIdle_4 = 1966 1284 80 80
ScuttleIdle_5 = 1962 1200 80 80
ScuttleIdle_6 = 1191 1302 80 80
ScuttleIdle_7 = 991 1227 80 80
ScuttleShellIdle_0 = 887 1226 80 80
ScuttleShellIdle_1 = 887 1142 80 80
ScuttleShellIdle_2 = 784 1130 80 80
ScuttleShellIdle_3 = 1075 1227 80 80
ScuttleShellTelegraph_0 = 1275 1302 80 80
ScuttleShellTelegraph_1 = 1359 1302 80 80
ScuttleShellTelegraph_2 = 1443 1302 80 80
ScuttleShellTelegraph_3 = 1527 1302 80 80
ScuttleShellTelegraph_4 = 1662 1258 80 80
ScuttleShellTelegraph_5 = 1191 1218 80 80
ScuttleShellTelegraph_6 = 991 1143 80 80
ScuttleShellTelegraph_7 = 1075 1143 80 80
ScuttleTackleChargeSwimming_0 = 887 1058 80 80
ScuttleTackleChargeSwimming_1 = 784 1046 80 80
ScuttleTackleChargeSwimming_2 = 784 962 80 80
ScuttleTackleChargeSwimming_3 = 624 970 80 80
ScuttleTackleChargeTelegraph_0 = 402 923 80 80
ScuttleTackleChargeTelegraph_1 = 486 923 80 80
ScuttleTackleChargeTelegraph_2 = 624 886 80 80
ScuttleTackleChargeTelegraph_3 = 202 922 80 80
ScuttleTackleChargeTelegraph_4 = 286 922 80 80
ScuttleTackleChargeTelegraph_5 = 202 838 80 80
ScuttleTackleChargeTelegraph_6 = 286 838 80 80
ScuttleTackleChargeTelegraph_7 = 402 839 80 80
ScuttleTackleHitWall_0 = 486 839 80 80
ScuttleTackleHitWall_1 = 2 826 80 80
ScuttleTackleHitWall_2 = 86 826 80 80
ScuttleTackleHitWall_3 = 2 742 80 80
ScuttleTacklePostHitWall_0 = 86 742 80 80
ScuttleTacklePostHitWall_1 = 202 754 80 80
ScuttleTacklePostHitWall_2 = 286 754 80 80
ScuttleTacklePostHitWall_3 = 1275 1218 80 80
ScuttleTacklePostHitWall_4 = 1359 1218 80 80
ScuttleTacklePostHitWall_5 = 1443 1218 80 80
ScuttleTacklePostHitWall_6 = 1527 1218 80 80
ScuttleTacklePostHitWall_7 = 1662 1174 80 80
ScuttleTackleShooting_0 = 1759 1162 80 80
ScuttleTackleShooting_1 = 1843 1162 80 80
ScuttleTackleShooting_2 = 1959 1116 80 80
ScuttleTackleShooting_3 = 1191 1134 80 80
ScuttleTackleShooting_4 = 991 1059 80 80
ScuttleTackleShooting_5 = 1075 1059 80 80
ScuttleTackleShooting_6 = 887 974 80 80
ScuttleTackleShooting_7 = 1275 1134 80 80
ScuttleTeleportIn_0 = 1359 1134 80 80
ScuttleTeleportOut_0 = 1443 1134 80 80
miniScuttleShellMissile_0 = 971 1174 16 24
miniScuttleShellMissile_1 = 971 1146 16 24
objectBossDoorOpen = 743 312 64 48
objectBossDoorOpening_1 = 186 6 72 48
objectBossDoorOpening_2 = 262 6 72 48
objectBossDoorOpening_3 = 338 6 72 48
objectBossDoorOpening_4 = 496 9 72 48
objectBossDoorSealed_00 = 352 352 72 48
objectBossDoorSealed_01 = 428 353 72 48
objectBossDoorSealed_02 = 572 10 72 48
objectBossDoorSealed_03 = 648 11 72 48
objectBossDoorSealed_04 = 531 311 72 48
bigBulletBossSkullDespawn_00 = 811 312 48 48
bigBulletBossSkullDespawn_01 = 863 312 48 48
bigBulletBossSkullDespawn_02 = 724 11 48 48
bigBulletBossSkullDespawn_03 = 915 312 48 48
bigBulletBossSkullDespawn_04 = 776 12 48 48
objectBulletAccel = 1895 688 14 14
objectBulletBossSkullStationaryDespawn_0 = 868 1119 15 15
objectBulletBossSkullStationaryDespawn_1 = 868 1100 15 15
objectBulletBossSkullStationaryDespawn_2 = 868 1081 15 15
objectBulletBossSkullStationaryDespawn_3 = 868 1062 15 15
objectBulletBossSkullStationaryGlow_0 = 868 1043 15 15
objectBulletBossSkullStationary_00 = 1746 1245 9 9
objectBulletBossSkullStationary_01 = 1746 1232 9 9
objectBulletBossSkullStationary_02 = 1746 1219 9 9
objectBulletBossSkullStationary_03 = 1746 1206 9 9
objectBulletBossSkullStationary_04 = 1746 1193 9 9
objectBulletBossSkullStationary_05 = 1746 1180 9 9
objectBulletBossSkullStationary_06 = 1746 1167 9 9
objectBulletBossSkullStationary_07 = 1746 1154 9 9
objectBulletBossSkullStationary_08 = 1746 1141 9 9
objectBulletBossSkullStationary_09 = 1746 1128 9 9
objectBulletBossSkullStationary_10 = 1746 1115 9 9
objectBulletBossSkullStationary_11 = 1746 1102 9 9
objectBulletHeartTurretDespawn_0 = 868 1024 15 15
objectBulletHeartTurretDespawn_1 = 868 1005 15 15
objectBulletHeartTurretDespawn_2 = 868 986 15 15
objectBulletHeartTurretDespawn_3 = 868 967 15 15
objectBulletHeartTurretGlow_0 = 868 948 15 15
objectBulletMgEDespawn_0 = 868 853 15 15
objectBulletMgEDespawn_1 = 868 834 15 15
objectBulletMgEDespawn_2 = 868 815 15 15
objectBulletMgEDespawn_3 = 868 796 15 15
objectBulletMgEGlow_0 = 868 777 15 15
objectBulletMgE_00 = 1746 1089 9 9
objectBulletMgE_01 = 1746 1076 9 9
objectBulletMgE_02 = 1746 1063 9 9
objectBulletOrbiterGlow = 868 739 15 15
objectBulletOval_00 = 1895 670 14 14
objectBulletOval_01 = 1895 652 14 14
objectBulletOval_02 = 1895 634 14 14
objectBulletOval_03 = 1895 616 14 14
objectBulletOval_04 = 1895 598 14 14
objectBulletOval_05 = 1895 580 14 14
objectBulletOval_06 = 2032 66 14 14
objectCoreBase_03 = 1632 477 17 35
objectCoreFlash_0 = 414 2 37 55
objectCoreFlash_1 = 455 2 37 55
crateSecretBossRushHealth = 1952 233 19 19
crateSecretBossRushPower = 1952 210 19 19
objectHealthBig_00 = 1637 1197 21 21
objectHealthBig_01 = 1637 1172 21 21
objectHealthBig_02 = 1637 1147 21 21
objectHealthBig_03 = 1637 1122 21 21
objectHealthSmall_00 = 1637 1097 21 21
objectHealthSmall_01 = 1637 1072 21 21
objectHealthSmall_02 = 1637 1047 21 21
objectHealthSmall_03 = 1637 1022 21 21
object1Up_00 = 1637 1297 21 21
object1Up_01 = 1637 1272 21 21
object1Up_02 = 1637 1247 21 21
object1Up_03 = 1637 1222 21 21
alertBang16_00 = 971 1046 16 16
alertBang16_01 = 971 1026 16 16
alertBang16_02 = 971 1006 16 16
alertBang16_03 = 971 986 16 16
alertBang16_04 = 971 966 16 16
alertBang16_05 = 971 946 16 16
alertBang16_06 = 971 926 16 16
alertBang16_07 = 971 906 16 16
alertBang16_08 = 971 886 16 16
alertBang16_09 = 971 866 16 16
bossHeartTurretTelegraphSpark_01 = 1806 500 52 40
bossHeartTurretTelegraphSpark_02 = 1862 500 52 40
bossLeaderLightningB_04 = 402 1007 96 95
bossLeaderLightningB_05 = 502 1007 96 95
bossLeaderLightningB_06 = 991 1311 96 95
bossLeaderLightningB_07 = 1091 1311 96 95
crabClawDeath = 1662 1442 100 100
electricPlateSpark_0 = 1940 54 18 18
explosionCircularOriginal_00 = 708 744 72 72
explosionCircularOriginal_01 = 708 668 72 72
explosionCircularOriginal_02 = 708 592 72 72
explosionCircularOriginal_03 = 1275 776 72 72
explosionCircularOriginal_04 = 1191 722 72 72
explosionCircularOriginal_05 = 991 647 72 72
explosionCircularOriginal_06 = 1067 647 72 72
explosionCircularOriginal_07 = 1351 776 72 72
explosionCircularOriginal_08 = 1427 776 72 72
explosionCircularOriginal_09 = 1503 776 72 72
explosionCircularOriginal_10 = 1611 747 72 72
explosionCircularOriginal_11 = 1743 666 72 72
medExplosionSmoke_00 = 1611 1126 22 22
medExplosionSmoke_01 = 1611 1100 22 22
medExplosionSmoke_02 = 1611 1074 22 22
medExplosionSmoke_03 = 1611 1048 22 22
medExplosionSmoke_04 = 1611 1022 22 22
medExplosionSmoke_05 = 985 544 22 22
medExplosionSmoke_06 = 1011 545 22 22
medExplosionSmoke_07 = 1037 545 22 22
medExplosionSmoke_08 = 1063 545 22 22
medExplosionSmoke_09 = 1089 545 22 22
medExplosionSmoke_10 = 1115 545 22 22
playerMGunHitSparkInvulnerable_00 = 1894 561 15 15
playerMGunHitSparkInvulnerable_01 = 1987 159 15 15
playerMGunHitSparkInvulnerable_02 = 1987 140 15 15
powerUp_06 = 554 469 66 8
powerUp_07 = 1617 659 66 8
powerUp_08 = 1617 647 66 8
powerUp_09 = 1617 635 66 8
powerUp_10 = 1617 623 66 8
powerUp_11 = 1617 611 66 8
powerUp_12 = 1978 438 66 8
powerUp_13 = 1978 426 66 8
powerUp_14 = 1978 414 66 8
powerUp_15 = 1978 402 66 8
powerUp_16 = 1978 390 66 8
boostersLost_00 = 200 326 69 8
boostersLost_01 = 453 138 69 8
boostersLost_02 = 526 139 69 8
boostersLost_03 = 1874 384 69 8
boostersLost_04 = 1975 378 69 8
boostersLost_05 = 1975 366 69 8
boostersLost_06 = 1975 354 69 8
boostersLost_07 = 1975 342 69 8
boostersLost_08 = 1975 330 69 8
boostersLost_09 = 1975 318 69 8
boostersLost_10 = 1975 306 69 8
boostersLost_11 = 1975 294 69 8
boostersLost_12 = 1975 282 69 8
boostersLost_13 = 1975 270 69 8
boostersLost_14 = 1975 258 69 8
boostersLost_15 = 1975 246 69 8
boostersLost_16 = 1975 234 69 8
boostersLost_17 = 1975 222 69 8
boostersLost_18 = 1975 210 69 8
boostersLost_19 = 1858 76 69 8
shieldLost_06 = 1559 1398 74 8
shieldLost_07 = 1559 1386 74 8
shieldLost_08 = 402 563 74 8
shieldLost_09 = 480 563 74 8
shieldLost_10 = 402 551 74 8
shieldLost_11 = 480 551 74 8
shieldLost_12 = 402 539 74 8
shieldLost_13 = 480 539 74 8
shieldLost_14 = 402 527 74 8
shieldLost_15 = 480 527 74 8
shieldLost_16 = 402 515 74 8
shieldLost_17 = 480 515 74 8
shieldLost_18 = 202 490 74 8
shieldLost_19 = 280 490 74 8
shieldLost_20 = 2 478 74 8
shieldLost_21 = 80 478 74 8
shieldLost_22 = 2 466 74 8
shieldLost_23 = 80 466 74 8
shieldLost_24 = 2 454 74 8
shieldLost_25 = 80 454 74 8
superGunLost_00 = 730 1524 57 8
superGunLost_01 = 730 1512 57 8
superGunLost_02 = 730 1500 57 8
superGunLost_03 = 730 1488 57 8
superGunLost_04 = 730 1476 57 8
superGunLost_05 = 730 1464 57 8
superGunLost_06 = 730 1452 57 8
superGunLost_07 = 730 1440 57 8
superGunLost_08 = 730 1428 57 8
superGunLost_09 = 730 1416 57 8
superGunLost_10 = 730 1404 57 8
superGunLost_11 = 730 1392 57 8
superGunLost_12 = 730 1380 57 8
superGunLost_13 = 730 1368 57 8
superGunLost_14 = 730 1356 57 8
superGunLost_15 = 730 1344 57 8
superGunLost_16 = 726 1332 57 8
superGunLost_17 = 726 1320 57 8
superGunLost_18 = 726 1308 57 8
superGunLost_19 = 726 1296 57 8
superGunLost_20 = 726 1284 57 8
superGunLost_21 = 726 1272 57 8
superGunLost_22 = 726 1260 57 8
superGunLost_23 = 726 1248 57 8
superGunLost_24 = 724 1236 57 8
superGunLost_25 = 724 1224 57 8
1upGet_01 = 352 340 21 8
1upGet_02 = 860 540 21 8
1upGet_03 = 1188 368 21 8
1upGet_04 = 1931 76 21 8
powerLost_23 = 784 614 80 8
powerLost_24 = 402 575 80 8
powerLost_25 = 486 575 80 8
WindBig_0 = 971 1126 16 16
WindSmall_0 = 971 1106 16 16
playerChampGoldBeamedDown_00 = 1159 1087 28 28
playerChampGoldBeamedDown_01 = 1159 1055 28 28
playerChampGoldBeamedDown_02 = 1159 1023 28 28
playerChampGoldBeamedDown_03 = 370 782 28 28
playerChampGoldBeamedDown_04 = 370 750 28 28
playerChampGoldBeamedDown_05 = 170 718 28 28
playerChampGoldBeamedDown_06 = 170 686 28 28
playerChampGoldBeamedDown_07 = 170 654 28 28
playerChampGoldBeamedDown_08 = 370 718 28 28
playerChampGoldBeamedUp_00 = 370 686 28 28
playerChampGoldBeamedUp_01 = 370 654 28 28
playerChampGoldBeamedUp_02 = 170 622 28 28
playerChampGoldBeamedUp_03 = 170 590 28 28
playerChampGoldBeamedUp_04 = 170 558 28 28
playerChampGoldBeamedUp_05 = 370 622 28 28
playerChampGoldBeamedUp_06 = 370 590 28 28
playerChampGoldBeamedUp_07 = 370 558 28 28
playerChampGoldBeamedUp_08 = 170 526 28 28
playerChampGoldHurt_0 = 1638 1842 20 38
playerChampGoldHurt_1 = 1638 1800 20 38
playerChampGoldDeath_12 = 1638 1884 20 38
playerChampBeamedDown_00 = 370 910 28 28
playerChampBeamedDown_01 = 370 878 28 28
playerChampBeamedDown_02 = 370 846 28 28
playerChampBeamedDown_03 = 370 814 28 28
playerChampBeamedDown_04 = 170 878 28 28
playerChampBeamedDown_05 = 170 846 28 28
playerChampBeamedDown_06 = 170 814 28 28
playerChampBeamedDown_07 = 170 782 28 28
playerChampBeamedDown_08 = 170 750 28 28
playerChampBeamedUp_00 = 1927 1214 28 28
playerChampBeamedUp_01 = 1927 1182 28 28
playerChampBeamedUp_02 = 1927 1150 28 28
playerChampBeamedUp_03 = 1159 1183 28 28
playerChampBeamedUp_04 = 1159 1151 28 28
playerChampBeamedUp_05 = 1159 1119 28 28
playerChampBeamedUp_06 = 1927 1118 28 28
playerChampBeamedUp_07 = 1927 1086 28 28
playerChampBeamedUp_08 = 1927 1054 28 28
playerChampHurt_0 = 1638 1758 20 38
playerChampHurt_1 = 1638 1716 20 38
objectBulletMGSuper_2 = 210 134 18 12
objectBulletMGSuper_3 = 232 134 18 12
objectBulletMGSuper_4 = 254 134 18 12
objectBulletMGSuper_5 = 276 134 18 12
objectBulletMGSuper_6 = 298 134 18 12
objectBulletMgShield_00 = 868 758 15 15
objectBulletMgDespawn_0 = 868 929 15 15
objectBulletMgDespawn_1 = 868 910 15 15
objectBulletMgDespawn_2 = 868 891 15 15
objectBulletMgDespawn_3 = 868 872 15 15
objectBulletMg_0 = 320 137 15 9
objectBulletMg_1 = 339 137 15 9
objectBulletMg_2 = 358 137 15 9
objectBulletMg_3 = 377 137 15 9
objectBulletMg_4 = 396 137 15 9
objectBulletMg_5 = 415 137 15 9
objectBulletMg_6 = 434 137 15 9
playerGoldBeamedDown_00 = 170 494 28 28
playerGoldBeamedDown_01 = 1927 1022 28 28
playerGoldBeamedDown_02 = 1927 990 28 28
playerGoldBeamedDown_03 = 1159 991 28 28
playerGoldBeamedDown_04 = 1159 959 28 28
playerGoldBeamedDown_05 = 1159 927 28 28
playerGoldBeamedDown_06 = 1159 895 28 28
playerGoldBeamedDown_07 = 1159 863 28 28
playerGoldBeamedDown_08 = 1159 831 28 28
playerGoldBeamedUp_00 = 1159 799 28 28
playerGoldBeamedUp_01 = 1159 767 28 28
playerGoldBeamedUp_02 = 370 526 28 28
playerGoldBeamedUp_03 = 370 494 28 28
playerGoldBeamedUp_04 = 170 462 28 28
playerGoldBeamedUp_05 = 1159 735 28 28
playerGoldBeamedUp_06 = 1159 703 28 28
playerGoldBeamedUp_07 = 1579 794 28 28
playerGoldBeamedUp_08 = 1579 762 28 28
playerBeamedDown_07 = 2016 2000 28 28
playerBeamedDown_08 = 2016 1968 28 28
playerBeamedUp_00 = 2016 1936 28 28
playerBeamedUp_01 = 2016 1904 28 28
playerBeamedUp_02 = 2016 1872 28 28
playerBeamedUp_03 = 2016 1840 28 28
playerBeamedUp_04 = 1159 1279 28 28
playerBeamedUp_05 = 1159 1247 28 28
playerBeamedUp_06 = 1159 1215 28 28
playerBeamedUp_07 = 370 974 28 28
playerBeamedUp_08 = 370 942 28 28
playerDeath_00 = 1638 1674 20 38
playerDeath_01 = 1638 1632 20 38
playerDeath_02 = 1638 1590 20 38
playerDeath_03 = 1638 1548 20 38
playerDeath_04 = 1638 1506 20 38
playerDeath_05 = 1638 1464 20 38
playerDeath_06 = 1638 1422 20 38
playerNinjaGoldDeathGunDisarmed_0 = 896 1816 10 10
playerNinjaGoldDeathGunDisarmed_1 = 2000 1844 10 10
playerNinjaGoldDeathGunDisarmed_2 = 896 1802 10 10
playerNinjaGoldDeathGunDisarmed_3 = 896 1788 10 10
playerNinjaGoldDeathGunDisarmed_4 = 896 1774 10 10
playerNinjaGoldDeathGunDisarmed_5 = 896 1760 10 10
playerNinjaGoldDeathGunDisarmed_6 = 896 1746 10 10
playerNinjaGoldDeathGunDisarmed_7 = 896 1732 10 10
playerNinjaMeleeNormal_00 = 558 481 55 35
playerNinjaBeamedDown_00 = 1217 580 28 28
playerNinjaBeamedDown_01 = 1249 580 28 28
playerNinjaBeamedDown_02 = 1281 580 28 28
playerNinjaBeamedDown_03 = 1313 580 28 28
playerNinjaBeamedDown_04 = 1449 600 28 28
playerNinjaBeamedDown_05 = 1481 580 28 28
playerNinjaBeamedDown_06 = 1913 544 28 28
playerNinjaBeamedDown_07 = 2015 470 28 28
playerNinjaBeamedDown_08 = 1913 352 28 28
playerNinjaBeamedUp_00 = 1910 176 28 28
playerNinjaBeamedUp_01 = 1942 176 28 28
playerNinjaBeamedUp_02 = 1974 178 28 28
objectParasiteBulletDespawn_00 = 868 720 15 15
objectParasiteBulletDespawn_01 = 868 701 15 15
objectParasiteBulletDespawn_02 = 868 682 15 15
objectParasiteBulletDespawn_03 = 868 663 15 15
objectParasiteBulletGlow_00 = 868 644 15 15
objectParasiteBulletGlow_01 = 868 625 15 15
objectParasiteBulletGlow_02 = 868 606 15 15
objectParasiteBullet_00 = 1746 1050 9 9
objectParasiteBullet_01 = 1746 1037 9 9
objectParasiteBullet_02 = 1746 1024 9 9
objectParasiteBullet_03 = 1746 1011 9 9
objectParasiteBullet_04 = 1746 998 9 9
playerParasiteDeathGunDisarmed_0 = 896 1718 10 10
playerParasiteDeathGunDisarmed_1 = 730 1548 10 10
playerParasiteDeathGunDisarmed_2 = 1624 1704 10 10
playerParasiteDeathGunDisarmed_3 = 1624 1690 10 10
playerParasiteDeathGunDisarmed_4 = 1624 1676 10 10
playerParasiteDeathGunDisarmed_5 = 1624 1662 10 10
playerParasiteDeathGunDisarmed_6 = 1624 1648 10 10
playerParasiteDeathGunDisarmed_7 = 1624 1634 10 10
shibaBulletSuper_0 = 1974 1840 22 14
shibaBulletSuper_1 = 933 544 22 14
shibaBulletSuper_2 = 959 544 22 14
shibaBulletSuper_3 = 1267 682 22 14
shibaBulletSuper_4 = 1293 682 22 14
shibaBulletSuper_5 = 1319 682 22 14
shibaBulletSuper_6 = 1852 2 22 14
playerShibaGoldDeathGunDisarmed_0 = 1624 1508 10 10
playerShibaGoldDeathGunDisarmed_1 = 610 1292 10 10
playerShibaGoldDeathGunDisarmed_2 = 610 1278 10 10
playerShibaGoldDeathGunDisarmed_3 = 610 1264 10 10
playerShibaGoldDeathGunDisarmed_4 = 610 1250 10 10
playerShibaGoldDeathGunDisarmed_5 = 1624 1494 10 10
playerShibaGoldDeathGunDisarmed_6 = 1624 1480 10 10
playerShibaGoldDeathGunDisarmed_7 = 1624 1466 10 10
playerShibaDeathGunDisarmed_0 = 1624 1620 10 10
playerShibaDeathGunDisarmed_1 = 1624 1606 10 10
playerShibaDeathGunDisarmed_2 = 1624 1592 10 10
playerShibaDeathGunDisarmed_3 = 1624 1578 10 10
playerShibaDeathGunDisarmed_4 = 1624 1564 10 10
playerShibaDeathGunDisarmed_5 = 1624 1550 10 10
playerShibaDeathGunDisarmed_6 = 1624 1536 10 10
playerShibaDeathGunDisarmed_7 = 1624 1522 10 10
playerSkeletonGoldDeathGunDisarmed_0 = 1746 1286 10 10
playerSkeletonGoldDeathGunDisarmed_1 = 1746 1272 10 10
playerSkeletonGoldDeathGunDisarmed_2 = 1746 1258 10 10
playerSkeletonGoldDeathGunDisarmed_3 = 708 1040 10 10
playerSkeletonGoldDeathGunDisarmed_4 = 708 1026 10 10
playerSkeletonGoldDeathGunDisarmed_5 = 708 1012 10 10
playerSkeletonGoldDeathGunDisarmed_6 = 708 998 10 10
playerSkeletonGoldDeathGunDisarmed_7 = 708 984 10 10
playerSkeletonDeathGunDisarmed_0 = 1624 1452 10 10
playerSkeletonDeathGunDisarmed_1 = 610 1236 10 10
playerSkeletonDeathGunDisarmed_2 = 610 1222 10 10
playerSkeletonDeathGunDisarmed_3 = 610 1208 10 10
playerSkeletonDeathGunDisarmed_4 = 610 1194 10 10
playerSkeletonDeathGunDisarmed_5 = 1746 1328 10 10
playerSkeletonDeathGunDisarmed_6 = 1746 1314 10 10
playerSkeletonDeathGunDisarmed_7 = 1746 1300 10 10
baseLightBlueGlow_01 = 599 139 32 16
baseLightGreenBulb = 635 139 32 16
baseLightGreenGlow_00 = 671 139 32 16
baseLightGreenGlow_01 = 707 139 32 16
baseWallPartD = 743 140 32 16
desertBonesA = 923 140 32 16
desertEggsC = 959 140 32 16
desertEggsD = 995 140 32 16
desertFossilE = 1581 590 32 48
desertRocksA = 1518 244 64 64
desertRootF = 1031 140 32 16
floralgrassC = 971 1238 16 32
floralSproutB = 971 1274 16 32
floralSproutC = 1916 208 32 48
floralWallVineA = 146 218 48 80
floralWallVineB = 607 311 64 48
floralWallVineC = 675 312 64 48
floralWallVineE = 1653 512 32 64
oceanDolphinsA_00 = 1143 580 70 27
oceanDolphinsA_01 = 1617 580 70 27
oceanGiantSquid_06 = 1275 852 73 26
oceanGiantSquid_07 = 1352 852 73 26
oceanGiantSquid_08 = 1429 852 73 26
oceanGiantSquid_09 = 1506 852 73 26
spaceBoneRibA = 1539 612 32 16
spaceBoneSkullB = 1660 448 32 16
spaceBoneWing = 1904 56 32 16
spaceTubeThinB = 971 1202 16 32
