Initialize engine version: 5.4.5f1 (68943b6c8c42)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce 940MX (ID=0x134d)
    Vendor:   NVIDIA
    VRAM:     1996 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\lilyling\Desktop\谢谢借我电脑，送个demo给你\sacrifice_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\lilyling\Desktop\谢谢借我电脑，送个demo给你\sacrifice_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\lilyling\Desktop\谢谢借我电脑，送个demo给你\sacrifice_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\lilyling\Desktop\谢谢借我电脑，送个demo给你\sacrifice_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\lilyling\Desktop\谢谢借我电脑，送个demo给你\sacrifice_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\lilyling\Desktop\谢谢借我电脑，送个demo给你\sacrifice_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\lilyling\Desktop\谢谢借我电脑，送个demo给你\sacrifice_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\lilyling\Desktop\谢谢借我电脑，送个demo给你\sacrifice_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.073 seconds
Platform assembly: C:\Users\lilyling\Desktop\谢谢借我电脑，送个demo给你\sacrifice_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\lilyling\Desktop\谢谢借我电脑，送个demo给你\sacrifice_Data\Managed\System.dll (this message is harmless)
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 2.366651 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.003568 ms

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 485.
Total: 0.176634 ms (FindLiveObjects: 0.024319 ms CreateObjectMapping: 0.024745 ms MarkObjects: 0.114343 ms  DeleteObjects: 0.008106 ms)

2.5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 256c -> priority: 1 
