Ship
Station
Planet
Wormhole
T-Gate
Riftway
Riftway calibrator
Defense platform
Hangar platform
Guardpost
Asteroid field
Junkyard
Nebula
Waypoint
Derelict
Anomaly
Power core
Propulsion
Transporter
Grappler
Shield generator
Sensors
Hangar
Cloak field
Light battery
Heavy battery
Light weapon
Heavy weapon
License
Equipment
Quest item
Quest items
Ship system
Turret
Enhancement
Achievement
Achievements
Officer class
Alignment
Faction type
Faction
Factions
Fighters
Shield
Skill
Skills
Skill bonuses
Legal
Contraband
Primary systems
BREAKING NEWS
HISTORY
MARKETPLACE
REWARD:
OBJECTIVE:
LOCATION:
DESCRIPTION:
LEVEL UP!
RANK INCREASED!
CONFLICTING CONTROLS!
Sell your goods before purchasing new ship!
MISSION FAILED!
LEAVING MISSION AREA!
MERCENARY LEFT YOUR SERVICE!
OFFICER LEFT YOUR SERVICE!
OFFICER INJURED!
INSUFFICIENT FUNDS!
STARCHART
CAPTAIN INFO
FLEET
SKILLS AND PERKS
CAPTAIN'S LOG
MENU
PERSONAL
CLASS
LEVEL
EXPERIENCE
SHIP NAME
ALIGNMENT
CREDITS
BONUSES
LAWFUL
OUTLAW
OK
FINANCES
CURRENT MONTH INCOME
CURRENT MONTH EXPENSES
EST. MONTH BALANCE
LICENSES
TRADE
FREELANCE
REWARDS
OFFICERS
FLEET
PURCHASES
MAINTENANCE
OTHER
STATISTICS
ACHIEVEMENTS
SHIPS
SHIP CLASS
STATISTICS
HULL
CARGO
TROOPERS
RESISTANCE
SHIP CLASS
CAPTAIN
CLASS
TOUGHNESS
COST PER MONTH
DISMISS
NOTE: You can hire new mercenaries on stations or planets!
SYSTEMS
NOTE: You can only MOUNT ship systems while in DRYDOCK!
Manufacturer
Damage type
Projectile speed
EQUIPMENT
MOUNT
UNMOUNT
Avg. Price
NOTE: Click the MOUNT button and select the QUICKBAR slot to equip!
ITEMS
LICENSES
NOTE: Becoming hostile with faction granting the license, revokes the license!
CARGO
CARGO HOLD
TYPE
STATUS
VALUE
QUANTITY
DESCRIPTION
MARK
Set waypoint
CONTRABAND
BEST KNOWN PRICE
Qty
NOTE: Licenses and global events may affect the value!
DROP
Jettison selected
OFFICERS
Cr/month
Dismiss your officer
SPECIAL
In sickbay
SKILLS
Energy cost
SKILLPOINTS
RESET
Reset changes
CANCEL
Accept changes
PERKS
GENERAL
FAMILIARITIES
MAIN
SIDE
FREELANCE
INFO
ALL
ACTIVE ONLY
FOLLOW MISSION
TUTORIALS
Left-click to activate
REGIONS
FACTIONS
REPUTATION
Remove waypoint
Unknown
FREELANCE
Recommended level
Accept mission?
ABANDON
FACTION
NOTE: You can only have one FREELANCE mission active at a time!
MAIN MISSION
ACCEPT
COMPOSITION
Planetary customs fee
Name
PLANET
SIDE MISSION
MISSION COMPLETED
MISSION FAILED
STATION
STRUCTURE
Exp
REPUTATION
ALL
YOUR REPUTATION
ALLIED
NEUTRAL
HOSTILE
MERC
DEMOLISH
GRAPPLE
LOOT
WARNING: Out of grappling range!
YOUR TROOPS
TARGET TROOPS
CAPTURED
SEND TROOPS
RETREAT YOUR TROOPS
YOUR SHIP
CAPTURED
TRANSFER
TRANSFER ALL
LOOT
LOOT ALL
DOUBLE-CLICK: buy/sell/transfer single commodity
SHIFT+LEFT CLICK: buy/sell/transfer an entire commodity stack
If you wish to buy/sell/transfer a specific quantity of a certain commodity, use BUY/SELL/TRANSFER button to bring up a QUANTITY SLIDER
CAPTURED SHIP COMPARISON
CAPTURED SHIP
MANUFACTURER
WARNING: Cannot smuggle while grappling a vessel!
WHAT WOULD YOU LIKE TO DO WITH THE CAPTURED VESSEL?
SELL
TRANSFER COMMAND
COMPARE
Sell the captured ship
Sell your own ship and transfer command to the captured vessel
Compare the two vessels
PLANETARY CUSTOMS
LANDING FEE
SMUGGLING CHANCE
LAND
SMUGGLE
NOTE: If caught when trying to smuggle, landing will be aborted and you will get a penalty!
WARNING: Cannot dock with enemy faction!
WARNING: You have been detected! Staying in orbit!
Pay the fee and land
Attempt smuggling
INFO
SCAN
GO TO
FIRE AT WILL
CLOAK
LAUNCH FIGHTERS
SCAVENGER NANOBOTS
REGION
POWER TO ENGINES
COLLECT ALL
HAIL
BOARDING
MARK TARGET
TARGET SYSTEMS
TARGET LIGHT BATTERIES
TARGET HEAVY BATTERIES
GRAPPLE
FOLLOW
ANCHOR
WING
USE
SHIPYARD
DRYDOCK
TRADER
HIRING
NEWS
LEAVE
LOADOUT
ENHANCEMENTS
INSTALLED
ENHANCEMENTS AVAILABLE
INSTALL
UNINSTALL
To ENHANCE a system, LEFT-CLICK on a desired system to browse for available ENHANCEMENTS!
When docked, your crew AUTOMATICALLY REPAIRS ship systems to full HP, unless the turrets or enhancements are destroyed and lost forever!
N/A
SELL
SELL ALL
BUY
DOUBLE-CLICK: sell/buy single system
SHIFT+LEFT CLICK: sell/buy an entire system stack
If you wish to sell a specific quantity, use SELL button to bring up a QUANTITY SLIDER
To MOUNT an EQUIPMENT, open your FLEET/EQUIPMENT panel on your right console
Enhancements
Turrets
Fuel
Avg. Dmg
AMMO
MOUNT
UNMOUNT
REARM
To MOUNT a system, left-click on the desired system icon and choose between your own systems in your storage, or buy and switch with a new one from the drydock
To add turrets to your battery, left-click on the desired light battery slot, and click ADD TURRETS button
To rearm your heavy battery, left-click on the desired heavy battery slot, and click REARM button
MAX TURRETS
REPAIR HULL
REARM
Repairs your hull
Rearms all heavy batteries
CREW
MERCS
ENLIST
AVAILABLE
OFFICERS AVAILABLE
HIRE
Hire troopers
Are you sure you wish to dismiss officer?
Are you sure you wish to hire officer?
WARNING: Not enough credits!
NO
YES
MERCS HIRED
MERCS AVAILABLE
NOTE: CHIEF PETTY OFFICER rank - 1 merc for hire
LIEUTENANT Rank - 2 mercs for hire
Are you sure you want to hire merc?
Are you sure you want to dismiss merc?
DOUBLE-CLICK on a MERC to quick DISMISS/HIRE
OWNED LICENSES
DOUBLE-CLICK: quick buy a license
Red X mark shows an INACTIVE license - you get no bonuses from it until your ALIGNMENT changes accordingly
NEWS
PURCHASE
COMPARE
Are you sure you wish to purchase this ship?
RANK PREREQUISITE
YOUR SHIP VALUE
CLOSE
CONTINUE CAMPAIGN
FREEROAM
WARNING: YOU WILL NOT BE ABLE TO CONTINUE THE STORY!
ANTI-RAD COST
DURATION
REPAIR COST
TRAVEL COST
TRAVEL
Your position
CHOOSE YOUR DESTINATION
CONTINUE
SAVE GAME
LOAD GAME
OPTIONS
CREDITS
QUIT TO MAIN MENU
EXIT GAME
Are you sure you wish to quit to main menu?
CHOOSE A SLOT TO SAVE
PLAYING TIME
BACK
NEW SAVE FILE
AUTOSAVE
Are you sure you wish to overwrite the existing save file?
QUIT TO DESKTOP?
MODS
CHOOSE A GAME TO LOAD
MOD LIST
NEXT
WARNING: Although easy to implement and user-friendly to create, MODS are NOT OFFICIAL parts of Starpoint Gemini 2, and as such LGM Games does not guarantee the game's stability for mod users. We recommend BACKING UP your SAVE FILES and downloading only TRUSTED MODS.
CHOOSE SCENARIO
CAMPAIGN
FREEROAM
ENTER CALLSIGN
ENTER SHIP NAME
CHOOSE DIFFICULTY
EASY
NORMAL
HARD
ENEMIES ARE 40% WEAKER
AN HONEST PLAYTHROUGH
ENEMIES ARE 50% STRONGER
CHOOSE YOUR BANNER
CHOOSE CLASS
START
DON'T SHOW TRAINING TIPS
HUD - BASIC
Lower left console shows your ship's schematics and switches to Energy distribution when hovering the mouse over it.
Central console features the Skills quickbar and the Power indicator below it.
The Equipment quickbar holds four slots filled via the Fleet (Equipment panel).
Hull indicator - hover the mouse over it for detailed information.
Speed indicator - hover the mouse over it for detailed information.
Experience level and Experience indicator, Rank, Time indicator.
Radar to show your immediate surroundings.
Upper right console to access the Starchart (<Cffff00ff><ST_Starchart><C>), Captain info (<Cffff00ff><ST_Captain_Info><C>), Fleet panel (<Cffff00ff><ST_Fleet><C>), Skills and Perks (<Cffff00ff><ST_Skills_&_Perks><C>), Captain's log (<Cffff00ff><ST_Captain's_Log><C>) and the Options menu (<Cffff00ff><ST_Menu><C>).
Context menu is opened up with the <Cffff00ff><ST_Context_Menu_(Toggle)><C> button.
Tactical overlay is toggled with the <Cffff00ff><ST_Tactical_Overlay><C> button.
Quick action button (<Cffff00ff><ST_Quick_Action><C>) appears when an action is advised.
The Dialogue panel opens up automatically when a dialogue starts.
Targeting reticle shows where you're aiming and some elementary info on your light (energy) and heavy weapons (reload).
Target lock & quick target scan shows what you've locked on and information on the object. The quick target scan disappears after a short while, but reappears if your Tactical Overlay is active (<Cffff00ff><ST_Tactical_Overlay><C>)
HUD - SHIP SCHEMATICS
Follow the status of your ship as well as all of its on-board systems on your ship's SCHEMATICS.
Hover over individual system icon to get detailed info on each system.
The status of each of your 4 shields (front, rear, left, right) is shown around your ship's schematic image.
HUD - ENERGY DISTRIBUTION
The ship schematics switches to the Energy distribution panel when hovering the mouse over it.
You can redistribute power between various ship aspects: Propulsion, Shields, Weapons, depending on your current needs.
The default status is even distribution between the three (33% each).
HUD - CENTRAL CONSOLE
The center of the console is reserved for the HULL INDICATOR that shows you how your ship is holding Hull-wise
The SPEED INDICATOR shows you how much you're pushing your Propulsion. Increase Speed with <Cffff00ff><ST_Accelerate><C> and decrease Speed with <Cffff00ff><ST_Decelerate><C>.
The three bars on the bottom are: POWER INDICATOR that shows how much Power you have left to use to activate Skills
The EXPERIENCE BAR shows how much Experience is needed to increase in Level
The TIME BAR indicates how much Time is left before the next month. This is important for recurring expenses (Officers, Mercenaries).
The QUICK ACTION button (<Cffff00ff><ST_Quick_Action><C>) changes depending on what action is most suited for the current situation. Alternatively, you can always use the Context menu (<Cffff00ff><ST_Context_Menu_(Toggle)><C>) buttons.
WARNING ICONS appear above the Skills quickbar. Individual icons will appear when necessary.
CAMERA MODES and CONTROL MODES INDICATORS appear above the Equipment quickbar.
TURRET VIEW (<Cffff00ff><ST_Turret_View><C>) allows a full 360 degrees view around  your ship making it possible to fire from all of your ship's batteries. Alternatively you can switch between different camera modes with the <Cffff00ff><ST_Switch_Camera><C> button.
CURSOR FLIGHT/SELECT (<Cffff00ff><ST_Cursor_Flight_/_Select><C>) toggles control from MOUSE STEERING to MOUSE SELECTING, hence allowing you to SELECT AND USE your HUD commands.
CARGO and TROOPER INDICATORS also appear above the Equipment quickbar.
Whenever Cargo hold status and Trooper count change, these indicators will appear to show you the new status.
HUD - RADAR
The Radar, located in the bottom right of the screen shows your immediate surroundings. Object colors depend on the object's alignment towards you.
Use the Mousewheel to zoom the radar display in and out.
HUD - UPPER RIGHT CONSOLE
Use the buttons on the UPPER RIGHT CONSOLE to access other important game screens. From top to bottom they are: Starchart (<Cffff00ff><ST_Starchart><C>), Captain info (<Cffff00ff><ST_Captain_Info><C>), Fleet panel (<Cffff00ff><ST_Fleet><C>), Skills and Perks (<Cffff00ff><ST_Skills_&_Perks><C>), Captain's log (<Cffff00ff><ST_Captain's_Log><C>) and the Options menu (<Cffff00ff><ST_Menu><C>).
The small TUTORIAL button (shaped like a question mark), provides access to the tutorials screen where you can read through any of the Tutorials when needed.
HUD - CONTEXT MENU (<Cffff00ff><ST_Context_Menu_(Toggle)><C>)
Toggle the Context Menu by pressing the <Cffff00ff><ST_Context_Menu_(Toggle)><C> button.
CONTEXT MENU allows only certain actions depending on what kind of object is targeted (station, ship, T-Gate, loot drop, no target...).
If some actions are not available for the targeted object, corresponding buttons become grayed out or in some cases they can be exchanged with other actions.
Status of the target's shields is shown in the center of the context menu. A bar represents each of the shields (front, rear, left, right).
Note the POWER TO ENGINES button (<Cffff00ff><ST_Power_to_Engines_(Toggle)><C>) in the lower left portion. Power to Engines mode will help you travel faster, but bear in mind that while in PTE mode, you CANNOT FIRE YOUR WEAPONS!
HUD - TACTICAL OVERLAY
Toggle the Tactical overlay displayed around your ship by pressing the <Cffff00ff><ST_Tactical_Overlay><C> button.
Various important information regarding your ship and specifically your ship's systems is shown on the Tactical overlay including: Shield status, Light weapon battery energy, Heavy weapon reload...
MOVEMENT & COMBAT
To TURN LEFT press <Cffff00ff><ST_Turn_Left><C><\n>To TURN RIGHT press <Cffff00ff><ST_Turn_Right><C>
To PITCH UP press <Cffff00ff><ST_Pitch_Up><C><\n>To PITCH DOWN press <Cffff00ff><ST_Pitch_Down><C>
To ROLL LEFT press <Cffff00ff><ST_Roll_Left><C><\n>To ROLL RIGHT press <Cffff00ff><ST_Roll_Right><C>
To ACCELERATE use <Cffff00ff><ST_Accelerate><C><\n>To DECELERATE use <Cffff00ff><ST_Decelerate><C>
Alternatively, if CURSOR FLIGHT is active (<Cffff00ff><ST_Cursor_Flight_/_Select><C>) move the mouse around the screen to turn your ship in the desired direction
CURSOR FLIGHT/SELECT (<Cffff00ff><ST_Cursor_Flight_/_Select><C>) toggles control from MOUSE STEERING to MOUSE SELECTING, hence allowing you to SELECT AND USE your HUD commands.
TURRET VIEW (<Cffff00ff><ST_Turret_View><C>) allows a full 360 degrees view around  your ship making it possible to fire from all of your ship's batteries. Alternatively you can switch between different camera modes with the <Cffff00ff><ST_Switch_Camera><C> button.
Campaign
Secrets of Aethera
LOW
MEDIUM
HIGH
STATIONS AND PLANETS
Speed:
Hull:
Level:
Rank:
Day:
Commodity
Toggle event markers
Open Bounty board
ADD TURRET
ENERGY
PROJECTILE
PLASMA
EMP
RADIATION
SOAK
SHIP
PRICE
IN HOLD
ON SALE
CAMPAIGN CHOICE
COMMODITIES
MANEUVERABILITY
AUDIO
VIDEO
CONFIG
NEW GAME
CONTROLS
APPLY CHANGES
JUMP
Hitpoints
Firewall
Pre-launch
Wings
Range
Overload
Cloak strength
Cloak stability
Capacity
Deflection
Strength
Recharge
Reboot
Biometric
Sensor radius
Detection
Speed
Maneuverability
Power to engines
Power
Feedback
Avg. Damage
Rate of fire
Energy cost
Battery energy
Turrets
Reload
Ammo
Blast radius
SPEED
SHIP TO BUY
WAYPOINT
You'll lose all unsaved progress...
No Crafts in Wing
Sort
Crafts
Battery cooldown
Power refill
No Heavy weapons on Battery
Beam
Railgun
Plasma cannon
Shockwave
Missile
Fusion torpedo
To fire LIGHT weapons (uses battery energy) press <Cffff00ff><ST_Fire_Light_Weapons><C>.
To fire HEAVY weapons (uses ammo, requires TARGET LOCK: <Cffff00ff><ST_Target_Lock><C>) press <Cffff00ff><ST_Fire_Heavy_Weapons><C>.
There are FRONT, REAR, LEFT and RIGHT batteries, each battery consists of at least one turret.
Also, there are 2 BATTERY TYPES - LIGHT and HEAVY, each of them holds corresponding weapon type (light turrets or heavy punchers).
Use the Fire at will command (<Cffff00ff><ST_Fire_at_Will_(Toggle)><C>) to command your weapon batteries to autonomously choose targets and fire at them if they are in range and firing arc. Be careful, as stronger opponents might require a more concentrated firepower and that is best achieved by manually aiming and firing.
Target your nearest enemy by pressing the <Cffff00ff><ST_Target_Nearest_Enemy><C> button and clear target lock with the <Cffff00ff><ST_Clear_Target><C>.
CAMERA & CONTROL MODES
Use the <Cffff00ff><ST_Switch_Camera><C> shortcut to switch between camera modes.
Normal camera follows your ship, while Turret view allows full 360 degrees view around the ship. Turret view is especially useful when commanding large ships with weapon turrets placed all around the ship.
Use the <Cffff00ff><ST_Cursor_Flight_/_Select><C> shortcut to switch between two control modes.
Selection mode allows you to click on the HUD buttons with the mouse, while Targeting mode links your ship movement to your mouse cursor. While in Targeting mode, you steer the ship with the mouse.
TARGETING RETICLE
Depending on the situation and what it's hovering over, the cursor can change its shape. While hovering over space in the main viewport it changes into the TARGETING RETICLE. 
Along with showing you where your turrets are aiming, the targeting reticle also shows you the status of your weapons. Power levels of your currently active weapon battery is shown on the LEFT of the reticle, while reload of your currently active heavy weapon battery is shown on the RIGHT. Heavy weapons can ONLY be fired on a LOCKED ON target!
The targeting reticle changes color depending on the alignment of the object it is hovering over. It turns RED over ENEMIES.
TARGET LOCK & QUICK TARGET SCAN
To lock on a target, hover the cursor over the object and press the Target lock button <Cffff00ff><ST_Target_Lock><C>.
The TARGET LOCK becomes visible with all its useful data on the targeted object. Available data depends on the type of the targeted object, but for ships as your most frequent enemy they are as follows:
The HULL bar shows how much damage the ship can take before exploding.
The SHIELDS bar shows the general status of all of its four shields. For a detailed "per-shield" info, check the Context menu while the ship is locked on.
Distance tells you how far the object is.
Experience level gives you a general idea of the objects overall strength.
Special status warns you if the locked on object is a Veteran or Hero. This is important mainly for ships. Be wary of Veterans and especially Heroes. They are much more powerful than their standard counterparts.
Quick target scan opens up alongside the targeted ship that shows a more detailed overview of the target's status (shields, threat level...).
A small icon will appear on the target lock to indicate whether the object is specifically marked as target for your mercenaries and fighters.
More useful targeting shortcuts:<\n>Clear target lock: <Cffff00ff><ST_Clear_Target><C><\n>Target nearest hostile: <Cffff00ff><ST_Target_Nearest_Enemy><C><\n>Target previous object: <Cffff00ff><ST_Target_Previous_Object><C><\n>Target next object: <Cffff00ff><ST_Target_Next_Object><C><\n>Target previous hostile object: <Cffff00ff><ST_Target_Previous_Enemy><C><\n>Target next hostile object: <Cffff00ff><ST_Target_Next_Enemy><C><\n>
CAPTAIN INFO - PERSONAL (<Cffff00ff><ST_Captain_Info><C>)
The Captain info panel provides basic information on you as the captain: Experience, Credits, Level, Rank...
No:
Price:
The bottom of the panel is reserved for all bonuses currently applied to your ship. This section gets more populated as you progress further in the game.
CAPTAIN INFO - FINANCES
The Finances tab shows your current Credit balance, detailed profits and expenditures. Previous months can also be accessed.
The left side of the panel shows your income.
The right side shows expenses.
The middle shows the current balance. The image changes depending on whether you're in the positive or negative balance.
CAPTAIN INFO - REPUTATION
The Reputation panel shows you your current standing with various Gemini factions.
Use the filter buttons on top to view the Reputation list with certain criteria (faction type, alignment to player).
The vertical line is your alignment line. You can easily see where you stand with a faction.
GREEN = ALLIED
BLUE = NEUTRAL
RED = HOSTILE
Current location
YOU MUST RESTART THE GAME FOR THE CHANGES TO TAKE EFFECT!
DELETE SAVED GAME
DELETE
ACTIVATE MOD
DEACTIVATE MOD
Author
Description
JETTISON
REPAIR
DESTROY
PERKPOINTS
GARAGE
SALVAGED SHIP
You have towed in a new vessel. What is your next order?
Sell the ship for scraps!
Send it to the garage!
AVAILABLE SPACE
Are you sure you want to transfer command to this vessel?
NOTICES
Troopers to be released from service:
Extra cargo to be sold:
AVAILABLE FOR HIRE
TERRITORIAL
COMPANIES
Visit your garage
Your garage is empty!
IN GARAGE
No Troopers available!
Out of Transport range!
Ship already captured!
Out of Grappler range!
REPORT
GIVE
TAKE
TAKE ALL
BOARDING SUCCESSFUL
SITUATION REPORT
CASUALTIES
TROOPERS REMAINING IN SERVICE
YOU
ENEMY
What is your next order Captain?
QUICK-LOOT
Cannot activate Grappler while in PTE!
Cannot activate Transporter while in PTE!
NAME
RANK
REWARD
INFORMATION
LAST KNOWN LOCATION
BOUNTY BOARD
GEMINI SYSTEM'S MOST WANTED
Price:
Salary:
Cargo hold is empty!
No items in inventory!
No ship systems in inventory!
INITIAL SCAN
THREAT:
PURCHASE TO GARAGE
NAVIGATION
TACTICAL
ENGINEERING
No officer? Hire officers on stations and planets to fill key positions on our ship!
Trinity Free States - In the vicinity of planet Trinity
Fleet T857/1 - Captain Gabriel Faulkner in command
Target out of range!
No target!
Equipment must cool down first!
No Hull damage detected!
Shields already at maximum!
Power levels at maximum!
FRONT
BACK
LEFT
RIGHT
No licenses in inventory!
FIRE AT WILL - PARTIAL
FIRE AT WILL - FULL
ENERGY TRANSFER
OUT OF RANGE
Wing in hangar.
IN HANGAR
Wing refueling for takeoff.
REFUELING
Wing defending carrier.
DEFENDING
Wing refueling.
REFUELING
Wing landing on carrier.
LANDING
Wing returning to carrier for refuel.
RET. FOR REFUEL
Wing attacking target.
ATTACKING
FIGHTER
INTERCEPTOR
BOMBER
Your alignment makes all the difference when interacting with factions (buy/sell prices, being allowed to purchase ships or ship systems, being allowed to purchase faction licenses...)
FLEET - SHIPS PANEL (<Cffff00ff><ST_Fleet><C>)
The left side of the panel shows your current ship and its loadout.
The right side is reserved to list ship statistics.
FLEET - SYSTEMS PANEL
The left side shows all the ship systems you have in your system inventory.
Select a System on the left to get detailed info on the right side.
System inventory is NOT limited! You can carry as many Systems as you want to.
FLEET - EQUIPMENT PANEL
The left side shows all the Equipment you currently have on-board.
Select an Equipment on the left to get detailed info on the right side.
To MOUNT Equipment on a quickbar slot, select it in the list, select the slot on the right side and click MOUNT.
To clear a slot of any Equipment, select the filled quickbar slot and click UNMOUNT.
FLEET - CARGO PANEL
Look over the cargo you're currently hauling via this panel.
Select a commodity on the left to get detailed info on the right side.
Two buttons on the right side give you the option to either JETTISON the commodity into space, or DESTROY it completely.
FLEET - OFFICERS PANEL
This panel shows your currently hired officers. Hover over each one to view detailed information (salaries and bonuses). You can also dismiss an Officer via this panel.
The SPECIAL slot is reserved for special characters that may accompany you from time to time.
STATION & PLANET MAIN INTERFACE
Stations and planets are safe havens in Gemini. Here you can take a break from the dangers that lurk in space.
Every time you ANCHOR on a station, or land on a planet, your game is AUTOSAVED.
You can also SAVE through the MENU on the right console, but ONLY WHEN LANDED.
Gemini News Network reel constantly rolls at the top of the screen to show various news happening around Gemini (historic news, commodity prices, bounty information...)
Use the SHIPYARD to compare your ship with available ships and if you so desire, purchase new ships.
The DRYDOCK is the only place where you can fully upgrade your ship by purchasing new ship systems or by enhancing them in various ways. You can also upgrade your light weapon batteries by adding new turrets, purchase ammunition for your heavy weapons and buy additional usable equipment.
If you're more into bartering than fighting, check the local TRADER to buy or sell commodities.
The NEWS section shows you the latest happenings around Gemini as well as historic data.
HIRING section gives the opportunity to employ new officers on key positions of your ship. Officers provide passive bonuses, but be careful; they expect regular salary.
The GARAGE button takes you to your personal Garage where you can store multiple ships for later use.
STATION - SHIPYARD
Purchase new ships in the SHIPYARD.
Look over the ships available for purchase on the AVAILABLE TAB.
Compare your current ship with the one selected through the COMPARE tab.
The STATISTICS and SYSTEMS tabs provide more details on the ships.
Your current ship's price (reduced to 20% of its default value) is also calculated in the transaction.
Ship systems are transferred to the newly purchased ships automatically. Cargo is also transferred as much as possible. Excess cargo is automatically sold.
Alternatively you can purchase a new ship directly into your garage.
DRYDOCK - SHIP
The left side of the panel shows a holographic model of your current ship, while the right side shows more detailed info.
Use the REPAIR HULL button to repair your ship's Hull. Price is shown on mouse hover.
DRYDOCK - LOADOUT TAB
The left side of the panel shows your current ship's weapons loadout.
The right side can be switched to show either your own system inventory so you can mount systems from your inventory, or it can show what the station/planet has to offer for purchase.
Click on a weapon mount, select a weapon on the right-handed list and click the MOUNT button to install the system. Purchasing directly from the station will automatically install the system on-board.
If you're purchasing a new system onto an already filled weapon slot, the old system is automatically transferred to your system inventory.
To UNMOUNT a weapon from a slot, select the slot, and click the UNMOUNT button.
The last button changes depending on what type of system is selected. Light weapons allow ADDITIONAL TURRETS to be purchased by clicking on the ADD TURRET button, while Heavy weapons allow AMMO to be purchased for the selected weapon.
DRYDOCK - ENHANCEMENTS TAB
The left side of the panel shows your ship's various systems and already installed Enhancements, while the right side features Enhancements available for purchase.
To install an Enhancement, select a system on the left, choose an Enhancement on the right-handed list and click the MOUNT button. Price will automatically be deducted.
The right-handed list is filtered to show only Enhancements for the selected system type (if the Shield generator is selected, only Shield Enhancements will be shown).
If a system is enhanced, it will be indicated by a small rectangular icon joined with the system icon.
Hovering the mouse over a System or Enhancement provides detailed information on the item.
DRYDOCK - SYSTEMS TAB
The Systems tab features two lists. The left side shows your own System inventory, while the right-side features Systems available for purchase.
This tab is primarily for making purchases and sales "in bulk" and for selling excess systems.
Hover over the small triangular icon in the bottom right of the panel for additional helpful information.
DRYDOCK - EQUIPMENT TAB
The Equipment tab features two lists. The left side shows the Equipment you currently own, while the right-side features Equipment available for purchase.
Use the buttons on the bottom of the panel to make sales/purchases of the selected Equipment.
Hovering the mouse over an Equipment shows detailed information.
Hover over the small triangular icon in the bottom right of the panel for additional helpful information.
STATION - TRADER
For those interested in making riches by trading, visiting this panel will happen often.
The left side shows the commodities in your Cargo hold, while the right side shows Commodities available for purchase.
Use the buttons on the bottom of the panel to make sales/purchase of the selected Commodities.
Hover over the small triangular icon in the bottom right of the panel for additional helpful information.
STATION - NEWS
The NEWS section shows you the latest happenings around Gemini as well as historic data.
Browse this section to get valuable information regarding ongoing global events and last known location of captains wanted dead or alive.
HIRING - CREW
This panel is used for two important purposes: Hiring Officers and replenishing your Troopers.
Every station/planet has a limited supply of available Troopers (replenished over time).
You can hire up to three officers, each on his/her corresponding function (Tactical, Engineering, Navigation) and each bring their own set of special bonuses. The bonuses remain active for as long as the providing officer is onboard.
Officers come with an initial cost as well as monthly pay. If you run out of funds and can't pay your Officers salaries, they will LEAVE!
STATION - GARAGE
You can store multiple ships in your garage for later use (to transfer command or sell the ship).
The left side is reserved for a list of your stored ships, while the right side shows detailed info on the selected ship.
Much like the SHIPYARD panel, the GARAGE also features the COMPARE tab to compare the selected ship with your current ship.
Use the STATISTICS and SYSTEMS tabs to change what information you're looking over.
Transfer command to the selected ship by pressing the TRANSFER COMMAND button.
STARCHART
The Starchart (<Cffff00ff><ST_Starchart><C>) shows the entire Gemini star system (the part you explored).
Left-click anywhere on the starchart to open up the action menu (place waypoint, issue Go to and Anchor command, Get info on an object...)
Press and hold the right mouse button and drag the mouse to pan the Starchart.
Use the mousewheel to zoom in and out.
The circular panel in the top right provides additional Starchart actions. You can drag the panel around the screen if it gets in the way.
Toggle the different map overlays to have an overview of your standing in the different Gemini regions or to toggle showing some aspects of the Starchart (asteroid fields, nebulas, T-Gates and their links...).
The Remove waypoint button clears the placed waypoint.
Bounty board opens up the same-named panel where you can check the various infamous captains you can hunt down for profit and special rewards.
If you want to find yourself some work, ALWAYS CHECK YOUR STARCHART, since here is all you'll ever need to browse and locate, accept or abandon a MISSION.
Simply left-click on a mission icon to open up its information panel where you can ACCEPT a mission.
Depending on your actions, different Freelance missions will become available on your starchart.
BOUNTY BOARD
Check out the Bounty board to get an overview of the various captains with bounties on their heads. They are wanted by factions for various reasons and hunting them down can grant you lucrative and special rewards.
The left side is the list of all known bounties.
Select a bounty on the left to get the detailed info on the right side.
To get the latest info on the whereabouts of the wanted captains, check the Gemini News Network bulletins on stations and planets.
ALIGN TO PLANE
SCAVENGING DERELICTS
Occasionally you can find derelicts floating in space. You can loot these by simply firing at them and destroying them.
Alternatively you can use the Scavenger swarm equipment. This will provide more loot.
ACCESSING THE T-GATE GRID
Hyperspace torrent gates can be found in all high-traffic areas of Gemini. Anchor on a Tgate to use it. Each Tgate jump comes with a Credit cost.
USING STRUCTURES
Various structures in Gemini can be used by anchoring on them. Automated repair stations can for example repair your ship's hull for a price.
MINING ASTEROIDS
Shoot at asteroids to break them apart. Valuable ore will then be dropped. You can collect this ore and sell it on stations or planets for profit.
Using Borehole discharge or similar equipment provides more loot.
RIFTWAY "SURFING"
Riftways are hyperspace lanes laid across Gemini. Fly inside a Riftway to gain increased speed.
USING T-DRIVE
T-Drive is a special piece of equipment you can place in your equipment quick-bar. Clicking on the T-Drive opens up the Starchart where you can set your destination. Jump distance is automatically calculated depending on the number of T-Drive charges you currently have. Click on the destination to initiate T-Drive jump.
BOARDING & CAPTURING SHIPS
BOARDING a ship is done through the CONTEXT MENU (<Cffff00ff><ST_Context_Menu_(Toggle)><C>) when a ship is targeted.
By LEFT-CLICKING on the BOARDING icon, you commence the boarding action and send your troopers via transporter to the targeted vessel.
A small SIDE OVERVIEW opens up on your right where you can see how boarding is playing out. Here you can SEND OVER ADDITIONAL TROOPS, depending on your TRANSPORTER system efficiency or order a FULL RETREAT.
When boarding succeeds, the target is captured. The ship is rendered INACTIVE and its icon on the small right-hand panel is checked.
To lock on a captured ship, you can also LEFT-CLICK its CAPTURED icon on your right.
After you've captured a ship, you can exercise your rights on it (when targeted) through the CONTEXT MENU, be that LOOT, DEMOLISH or GRAPPLE a ship and tow it to a nearby station or planet to sell it or store in your garage.
OBJECT & QUEST MARKERS
Objects within your sensor radius are marked with object markers.
Color of the object marker depends on the object's alignment towards you (hostile = red)
Quest objects are specially marked for easier recognition depending on mission type (main, side, freelance).
MISSIONS & MISSION OBJECTIVES
This is a MISSION WAYPOINT. It helps you find your mission objectives in space.
You can review your missions in your CAPTAIN'S LOG screen (<Cffff00ff><ST_Captain's_Log><C>) and render any of them ACTIVE, which makes its waypoint visible on your HUD.
Objectives of a mission you're currently FOLLOWING are shown on your HUD
You can also select a mission on your starchart and it is immediately being FOLLOWED
MERCENARIES
Mercenary ships can be hired on stations and planets to accompany you on your travels. Beside the hiring fee, mercenaries also require monthly salaries. Be sure to have enough Credits to pay salaries to you hired mercenaries as they will leave your service if they don't get paid. Or worse, they could decide to beat their payment from you.
SKILLS PANEL
The Skills panel provides a convenient way to look over and more importantly upgrade your Skills the way you want to.
Spend Skill points you've gained by leveling-up or as rewards for quests and achievements, by clicking on the skill modifiers located below each skill.
Hover the mouse over a Skill modifier to see its benefits.
Activating additional modifiers increases how much Power the skill requires for activation.
Skills can only be reset on stations Spire and Tortuga bay, but it will cost you!
PERKS PANEL
Perks are special passive bonuses you can activate and upgrade by spending Perk points.
Perk points are received when gaining a new Rank, and also as special rewards for quests and achievements.
Hover the mouse over a Perk to see its benefits.
Space can sometimes become quite disorienting. Use the Align to plane (<Cffff00ff><ST_Align_with_Plane><C>) holo-projection to help you navigate through space. Pressing Align to plane button gives the order to your crew to automatically align your ship according to the star system plane. Along with showing you the general  directions the holo-projection also shows planar orientation and vertical offset from the star system zero "elevation".
Use the REARM button to fill your Heavy weapons ammunition (all heavy weapon batteries).
LAUNCHING FIGHTERS
Some ships have a hangar with up to three fighter wing slots.
Fighter wings can be purchased on stations and planets via the DRYDOCK -> LOADOUT panel.
Fighter are launched by pressing the Launch all fighters button (<Cffff00ff><ST_Launch_All_(Toggle)><C>) on the Context menu (<Cffff00ff><ST_Context_Menu_(Toggle)><C>)
Alternatively, you can launch individual fighter wings by pressing the appropriate button on the Context menu (<Cffff00ff><ST_Context_Menu_(Toggle)><C>) or the shortcuts:<\n>Launch wing one: <Cffff00ff><ST_Launch_Wing_1_(Toggle)><C><\n>Launch wing two: <Cffff00ff><ST_Launch_Wing_2_(Toggle)><C><\n>Launch wing three: <Cffff00ff><ST_Launch_Wing_3_(Toggle)><C>
Once launched, fighter wings remain on mission until their mission is cancelled or they get destroyed.
The small panels that appear on the left side of the HUD, show status of each of your wings "on mission".
If ALL fighter crafts in a wing get destroyed, you MUST purchase a completely new fighter wing on a station or planet. Otherwise, the wing gets repaired over time or when anchored.
You can also see how much fuel each of your wings has left on the Context Menu (<Cffff00ff><ST_Context_Menu_(Toggle)><C>). When the bar on each icon is green it shows how much fuel they have left before they must return to your ship. When the bar is ORANGE, it shows refueling status.
CUSTOMIZE
YOUR LOGO
SHIP NAME
DECALS TINT
PAINT TINT
COLOR
GLOSSINESS RANGE
REFLECTION
CARGO PICKUP
Cargo picked up and stored in cargo hold. You're ready to return to the Avalon.
Activate the next mission via the Starchart
APPLY
OPACITY
LIGHTNESS
SCANNING
ALREADY SCANNED
MISSION CANCELED
CARGO LOADED
VIP ON BOARD
GRAPPLER PROBLEM
Grappled ship too far!
Grappled ship suddenly explode!
BOARDING FAILED
Ship too far!
Your Troopers are lost!
No more troopers!
An officer has abandoned your service due to lack of finances!
HERO ANNIHILATED
You've annihilated a hero!
SMUGGLING FAILED
Your smuggling attempt failed and you're banished from the planet!
SECURITY RESPONSE
You've decided NOT to jettison the cargo which means you can expect retaliation soon.
ITEM RECEIVED
Item received and stored in the cargo hold.
LOG UPDATED
Personal log updated. Check the Captain's log for details.
PASSENGER ON BOARD
Passenger escorted to the bridge.
Start the next mission through the Starchart.
Restart the mission through the Starchart.
ANOMALY ENCOUNTERED
Your sensors are picking up an anomaly nearby.
RIFTWAY ENTERED
You've entered a Riftway. Navigate through it to keep the speed boost.
LEAVING RIFTWAY
You've dropped out of a Riftway. Speed returning to normal.
HERO IN THE VICINITY
Long range sensors are picking up a ship designation of wanted ship. Check the Starchart or the Bounty board for details.
HERO ANNIHILATED
You've killed a wanted captain. Bounty reward added to your Credit account.
STRUCTURE SEVERELY DAMAGED
You've severely damaged a structure. Security forces alerted.
WORMHOLE
You've passed through a Wormhole. Report:
T-DRIVE JUMP SUCCESSFUL
T-Drive jump executed with pinpoint precision.
TDRIVE MIS-JUMP
TDrive jump unsuccessful. Navigation reports we have mis-jumped.
STRUCTURE HACKED
TEAM TRANSPORTED
STRUCTURE SCANNED
T-GATE HACKED
RIFTWAY HACKED
SATELLITE HACKED
NAV BUOY HACKED
AUTOMATED REPAIR FACILITY HACKED
ANTI-RADIATION CHARGER HACKED
NEBULA COLLECTOR HACKED
REMOTE MINING FACILITY HACKED
SOLAR FARM HACKED
REMOTE RESEARCH CENTER HACKED
NETWORK HUB HACKED
JUNK RECLAIMER HACKED
PRISON HACKED
A.M.P. HACKED
T-GATE SEVERELY DAMAGED
RIFTWAY CALLIBRATOR SEVERELEY DAMAGED
RELAY SATELLITE SEVERELY DAMAGED
NAV BUOY SEVERELY DAMAGED
AUTOMATED REPAIR FACILITY SEVERELY DAMAGED
ANTI-RADIATION CHARGER SEVERELY DAMAGED
NEBULA COLLECTOR SEVERELY DAMAGED
REMOTE MINING FACILITY SEVERELY DAMAGED
SOLAR FARM SEVERELY DAMAGED
REMOTE RESEARCH CENTER SEVERELY DAMAGED
NETWORK HUB SEVERELY DAMAGED
JUNK RECLAIMER SEVERELY DAMAGED
PRISON SEVERELY DAMAGED
A.M.P. SEVERELY DAMAGED
TEAM TRANSPORTED
TEAM TRANSPORTED
TEAM TRANSPORTED
TEAM TRANSPORTED
TEAM TRANSPORTED
TEAM TRANSPORTED
TEAM TRANSPORTED
TEAM TRANSPORTED
TEAM TRANSPORTED
TEAM TRANSPORTED
TEAM TRANSPORTED
TEAM TRANSPORTED
TEAM TRANSPORTED
TEAM TRANSPORTED
T-GATE SCANNED
RIFTWAY CALLIBRATOR SCANNED
WORMHOLE SCANNED
RELAY SATELLITE SCANNED
NAV BUOY SCANNED
AUTOMATED REPAIR FACILITY SCANNED
ANTI-RADIATION CHARGER SCANNED
NEBULA COLLECTOR SCANNED
REMOTE MINING FACILITY SCANNED
SOLAR FARM SCANNED
REMOTE RESEARCH CENTER SCANNED
NETWORK HUB SCANNED
JUNK RECLAIMER SCANNED
PRISON SCANNED
A.M.P. SCANNED
ANOMALY SCANNED
Structure shutting down due to severe damage. Local security alerted.
Target suffered massive damage. Security forces are on the way.
Structure forcefully deactivated. Security en route.
Target mainframe deactivated. Structure shutting down.
Stolen data rerouted to the black market for sale.
Local navigation data logged into ship's mainframe.
Mainframe hacked. Target cargo jettisoned into space; ready for looting.
Away team tampers with the structure. Cargo jettisoned into space; ready for looting.
Spec-Ops managed to shut down the structure. They are returning to ship.
Operatives report success. Streaming data directly to the black market for sale.
Scanned info sold through the Gemini Network.
T-Gate jump price temporarily reduced.
Riftway segment shut down.
Repair price temporarily reduced.
Anti-radiation price temporarily reduced.
Stolen data reveals location of a wanted ship.
Tapping into solar farm mainframe. Syphoning power.
A.M.P. destabilization might cause ripples in space-time. High chance of anomalies appearing in the vicinity.
Prison shut-down in progress. Local security and outlaws might become interested.
Local mining operation destabilized. Ore prices become volatile.
Local gas collecting operation destabilized. Gas prices become volatile.
SECURITY SCAN
Your ship has been scanned revealing contraband on-board!
Contraband in your cargo hold:
Reputation change:
Fine cost:
Decline and prepare for attack!
Jettison cargo, pay fine and you're free to go.
"Captain, we've scanned your cargo hold and found contraband. Stop your ship and jettison the contraband or face consequences!"
PIRATE HOLD-UP
An outlaw has taken interest in your belongings!
Wanted cargo:
Reputation change:
Reward for destroying the outlaw:
Decline and prepare for attack!
Jettison cargo and start running away!
"Those are some nifty little things you got there cap'n. I just might let you leave if you leave them behind."
REPAIRS COMPLETE
Automated repair facility wishes you luck on your travels!
ANTI-RADIATION CHARGE APPLIED
You are temporarily immune to radiation damage. Good luck!
SECURITY ALERT
You've entered a new region where local politicians label these commodities as illegal:
RESET SKILLS AND PERKS
For a cost you can reset your Skills and Perks
SKILLS TO RESET:
RESET PRICE:
PERKS TO RESET:
ENGINE MALFUNCTION
POWER CORE MALFUNCTION
SENSORS MALFUNCTION
EXPLOSION IN CREW QUARTERS
OFFICER INJURY
WEAPON BATTERY MALFUNCTION
OFFICER LEAVES SERVICE
MERCENARY LEAVES SERVICE
MERCENARY TURNCOAT
Not paying officer usually results in them leaving. This one left anyway.
A mercenary has left your service abruptly. Apparently not getting a pay-check got his crew angry...
A mercenary decided to jump on you throat to get his salary. Prepare for combat!
Problem in the propulsion system prevents us from reaching our maximum speed.
Serious malfunction detected in the power core! Energy is wasted.
Defect detected in the sensor grid! Repair crews are eliminating the glitch.
Explosive decompression in crew quarters! Crew members reported missing.
Officer has suffered an injury and will be in the infirmary for the time being.
T-Drive malfunction! Jump exit coordinates do not match target.
Power drop in weapon battery detected! Engineers dispatched.
GEMINI NEWS NETWORK
Gemini News Network is buzzing with news. Check the local station for the latest headlines!
SMUGGLING SUCCESS
Tactical reports you've been scanned by the local security forces, but they found nothing; not even that contraband in your cargo hold.
TAG
LOW
MEDIUM
HIGH
EXTREME
ATTACK BONUS
DEFENSE BONUS
SABOTAGE
SYSTEM DAMAGED
ENERGY DRAIN
AMMO DESTROYED
CARGO DROP
Blueprint
SCAN REPORT
Composition:
Loot:
GRAPPLER MALFUNCTION
TRANSPORTER MALFUNCTION
HANGAR MALFUNCTION
CLOAKING FIELD MALFUNCTION
SHIELD EMITTER MALFUNCTION
Engineering detected problems with the Grappler. Running diagnostics.
Our Transporter is not working properly. Repairs are under way.
Deck commander reports problems in the Hangar bay. They are on top of it.
Cloaking field generator shut down. Repair crews dispatched.
Shield emitter deactivated. Running diagnostics and sending repair crews.
CARGO MANIFEST
Object scans reveal the following cargo:
Return to the Mission area in time or forfeit the mission!
Artefact vault
Retrieve artefact
Artefacts retrieved:
ARTEFACT RETRIEVAL
Artefact retrieved and stored in the cargo hold. Artefacts retrieved:
MISSION INFO
FACTION:
ITEM
PREVIOUS
READ
Do you wish to APPLY your changes?
You need to restart the game for some changes to take effect.
WING
FUEL
Evasion
Accuracy
ITEM NAME
CARGO
Are you sure you want to DELETE this save file?
DATE:
REVIEW
BACK (ESC)
WARNING: CONFLICTING CONTROLS!
WARNING: APPLY CHANGES!
Hull already at 100%
Power already at 100%
Target out of range
No target
Not enough charges
Charges used:
Localized effect prevents using T-Drive
Only one platform deployable at a time
Mission failed! Convoy destroyed.
GLOBAL LIST
CHECK ALL
ORES
CONSUMABLES
COMPONENTS
GASES
MATERIALS
PRODUCTS
BEST BUY
BEST SELL
EVENTS
CREDITS:
BEST KNOWN BUYING PRICES
BEST KNOWN SELLING PRICES
See location on Starchart
DISTANCE
BEST BUY/SELL DATABASE
Right-click to access Best Buy/Sell Database
DECLINE
Unmount from slot and transfer to storage
Save changes?
Revert changes?
Are you sure you wish to TRADE IN your current ship with the new one?
Price difference:
Are you sure you wish to purchase new ship and STORE it into the GARAGE?
Purchase a system from the station and automatically install it onto your ship. The current system is stored in your ship.
Remove system from slot and store in your ship
Purchase Enhancement for selected system
Remove Enhancement from selected system
Are you sure you wish to sell the selected ship?
Are you sure you wish to transfer to the selected ship?
For a fee you can purchase nano-drones that create an anti-radiation shielding for both your hull and your on-board personnel rendering them immune to radiation. When their limited power is exhausted, they shut down and simply disintegrate.
For a fee, A.R.F. can send out advanced automated drones to repair your vessel.
Don't show this warning anymore.
Access tutorials via the tutorial list panel in the top right "?"
Destroy
Disable
Capture
Anchor
Go to
Follow
Scan
Salvage
Mine
Collect
CONVOY STATUS
CONVOY ESCORT
CONVOY RAID
Convoy ships destroyed:
PROSPECTING
Asteroids destroyed:
Player wanted level:
Wanted level:
Wanted by:
Reward for capture:
Reward for assassination:
Bounty hunters
Outlaws
WARNING
At the edge of Trinity space...
In the vicinity of Plymouth Shipyard
The Galahad, under the command of captain Jeremy Coop
Bertrand Steiger, commander of local Gladius group operations
Deep in Directorate territory...
Inside the Will o' the Wisp
The Archimedes, under the command of the legendary Dr. Elenor Ridley
God's Wrath... the Maelstrom... also known as the Devil's playground...
Sanctuary space, in the vicinity of planet Hogosha
The wreckage of the Leviathan, in Porphyrian territory
Wasp nebula, in Sentchuk barony
Sol system - Imperial mainspace, in relative proximity to planet Earth
Battlestation Salazar - or what is left of it...
Bastille Naval Academy
Sector Zero - Gemini starpoint
Clearmont station - Iolian Pact territory
Mycenaean space - Battlestation Masada
Somewhere in Baeldor Republic - Admiral Carlos Figueroa
Nexus catapult - Deep inside Nexus territory
Trinity Free States - Protectorate attack fleet under the command of Admiral Dmitry Kuzhev
Nordhorn outpost in Iolian Pact territory
Imperial District Gamma
Move mod up
Move mod down
Load order
Installed mods
Available mods
Downloaded mods
Not installed mods
Install mod
Remove mod
Uninstall mod
Move up
Move down
Rescue
Anomaly prevents Grappler use
Anomaly prevents Transporter use
Repair
Fine:
Reputation:
Credits
Must be within 300 to scan.
HERO
CHARGES:
CONTRABAND LOADED
WARNING: Losing or selling the cargo being transferred WILL result in mission failure!
Delivery cargo not in cargo hold:
Too many Freelance missions active at the same time. Solve or forfeit a Freelance mission first.
Dock denied. Target is hostile!
Acceleration
PTE temporarily disrupted!
PTE reinitialized and can be used again!
Not enough Credits.
Higher Rank required.
Encrypted data stream
Data cores
Father's associates
The Brotherhood
Doctor Elenor Ridley
State of the empire
Orion hybrids
Secret of the lens
The Mothership is no more
Secrets of Aethera
Exit coordinates unexpected! Wormhole instability caused us to jump out of hyperspace at the wrong location.
TRIVIAL
WEAK
BALANCED
ALARMING
DEADLY
IMPOSSIBLE
HIT EVADED!
CRITICAL HIT!
Cancelled
Solved
Failed
Acquired
Experience
GENERAL
Landing denied! Planet under lockdown!
Dock denied! Station under lockdown!
Jump access denied! T-Gate offline!
Featured_Gemini_News
Economy_News
Gemini_News
Ended
Over 10 minutes
Around 10 minutes
Around 5 minutes
Soon
Transport impossible! Target has full Biometric shielding!
Grappling impossible!
Hangar slot does not exist.
Hangar slot empty. Purchase fighter wings on stations and planets.
TURRET VIEW
SELECTION MODE
TARGETING MODE
TARGET CHASE CAMERA
GLOSSINESS VALUE
Boarding Sabotage: Break in cargohold
Boarding Sabotage: Destroy ammo
Boarding Sabotage: Drain energy
Boarding Sabotage: Defense system
Boarding Sabotage: Critical attack
Boarding Sabotage: Awesome defense
TRANSPORT
ALREADY TRANSPORTED
Structure already hacked!
Cannot hack. Structure severely damaged!
CREDIT ACCOUNT HACKED!
Your bank Credit account has been hacked! Funds missing:
TROOPERS LOST
Local security notified you that some of your Troopers are being held in custody after causing a serious fight and damages to a local bar. Troopers detained:
Some of your Troopers have been caught up in local riots. Unfortunately, not all got back to the ship. Casualties:
You need to break combat!
LAUNCH WING
RECALL WING
REFUELING (LAUNCH WING AFTER REFUEL)
REFUELING (STAY IN HANGAR AFTER REFUEL)
RETURNING (LAUNCH WING AFTER REFUEL)
RETURNING (STAY IN HANGAR AFTER REFUEL)
RETURN TO HANGAR
Must be within 300 to collect.
COLLECT
COLLECTING
ALREADY COLLECTED
CARGO THEFT!
Quartermaster reports some of our cargo is missing from our cargo hold. It seems you've been robbed.
Open Best buy/sell database
Tag waypoint
Show on Starchart
Commodities on your spaceship
List of all Commodities
Best buy list
Best sell list
Local price
Last price
Distance
ATTENTION!!!
Receiving radiation damage
Receiving EMP damage
An anomaly is nearby
Sensors are being scrambled
Strong gravity pull nearby
WANTED!!!
Turret View
Normal View
Selection Mode
Targeting Mode
Mounted Camera
SHIP AND PORTRAIT
CHOOSE PORTRAIT
SHIP CHOICE
Enemies deal reduced damage and command ships with less powerful weapons. Usage of skills and special gear is not mandatory.
Enemies deal normal damage with average and stronger weapons installed. Usage of skills is recommended for harder battles.
Adversaries will deal great damage and command highly equipped vessels. Using skills and equipment should be considered as a standard approach.
Please_select_difficulty_setting_for_your_Universe
Please note that difficulty settings can be changed in-game as well!
Some of the commodities you've collected are labeled as illegal:
Enemies are god-like creatures of ultimate destruction. Intense usage of skills and special equipment means the difference between life and death.
BLUEPRINT ASSEMBLED!
You've collected enough blueprint pieces to assemble complete schematics. Blueprints assembled:
BLUEPRINT PIECE ACQUIRED
You've acquired a piece of a blueprint!
Protect Shinova
Time before Shinova completes its repairs
Protect scientists
Protect the scientists until the extraction is completed
CHOOSE CONTROL SCHEME
Keyboard + mouse (and/or joystick)
Joystick / Gamepad
Choose primary control scheme to use on game panels. Selecting Keyboard + mouse means you'll have to use the mouse to navigate the game panels. Choosing Joystick / Gamepad means you'll have to use the joystick or gamepad to navigate the game panels.
Defend
Stay close
Stay close until Morse can get the needed data
Provide protection
Protect the Archimedes and the Terakon
Transport
MERCS HIRED
MERCS AVAILABLE
NOTE:CHIEF PETTY OFICER rank - 1 MERC for hire
VICE ADMIRAL rank - 2 MERCS for hire
DOUBLE CLICK on a MERC to quick DISMISS/HIRE
Are you sure you want to hire this mercenary?
Are you sure you want to dismiss this mercenary?
Mercenary
Mercenary has left your service due to insufficient funds!
Mercenary has turned against you due to insufficient funds!
Your mercenary ship has been destroyed!
Your mercenary ship has been detected!
Mercenary joins your fleet!
[NAME] joins your fleet.
Your mercenary ship has been disabled!
FLEET
ORDERS
FORMATIONS
TACTICS
Fire at will
Capture
Disable
Attack marked
Regroup
Break  formation
Line
Echelon
V
Reverse V
Aggressive
Neutral
Defensive
Support
DISMISS MERCENARY
Warning
Radiation damage
EMP damage
Anomalous influence
Toxic damage
Injured officer
Weakened sensors
Gravity influence
Extreme temperature
You are wanted in this area
Reputation change
Fine cost
Decline and prepare for attack!
Jettison cargo, pay fine and you're free to go
PLANET INFO
CARGO MANIFEST
CARGO ONBOARD
STATION INFO
STRUCTURE INFO
ANOMALY INFO
Boarding phase
Structural integrity
Officers
Biometric resistance
Difficulty setting
Internal defenses
Invading troopers
Defending troopers
Internal defense bonuses
Invader bonuses
Defender bonuses
Chance to successfully capture the ship
Invader casualties
Defender casualties
Remaining defenders
Remaining invaders
Invader reserves
Perks
Licenses
Energy transfer management
Nearby anomalies
Area effects
Location
DATE
REVIEW
Installed
Not installed
MOVE UP
MOVE DOWN
INSTALL MOD
UNINSTALL MOD
N/A
N/a
ON
OFF
LOW
MEDIUM
HIGH
ULTRA
EASY
NORMAL
HARD
EXTREME
Default
Imperial agenda
Brotherhood end goal
JOYSTICKXPLUS
JOYSTICKXMINUS
JOYSTICKYPLUS
JOYSTICKYMINUS
JOYSTICKZPLUS
JOYSTICKZMINUS
JOYSTICKXROTPLUS
JOYSTICKXROTMINUS
JOYSTICKYROTPLUS
JOYSTICKYROTMINUS
JOYSTICKZROTPLUS
JOYSTICKZROTMINUS
JOYSTICKBUTTON1
JOYSTICKBUTTON2
JOYSTICKBUTTON3
JOYSTICKBUTTON4
JOYSTICKBUTTON5
JOYSTICKBUTTON6
JOYSTICKBUTTON7
JOYSTICKBUTTON8
JOYSTICKBUTTON9
JOYSTICKBUTTON10
JOYSTICKBUTTON11
JOYSTICKBUTTON12
JOYSTICKBUTTON13
JOYSTICKBUTTON14
JOYSTICKBUTTON15
JOYSTICKBUTTON16
JOYSTICKBUTTON17
JOYSTICKBUTTON18
JOYSTICKBUTTON19
JOYSTICKBUTTON20
JOYSTICKBUTTON21
JOYSTICKBUTTON22
JOYSTICKBUTTON23
JOYSTICKBUTTON24
JOYSTICKBUTTON25
JOYSTICKBUTTON26
JOYSTICKBUTTON27
JOYSTICKBUTTON28
JOYSTICKBUTTON29
JOYSTICKBUTTON30
JOYSTICKBUTTON31
JOYSTICKBUTTON32
JOYSTICKPOWA0
JOYSTICKPOWA1
JOYSTICKPOWA2
JOYSTICKPOWA3
JOYSTICKPOWA4
JOYSTICKPOWA5
JOYSTICKPOWA6
JOYSTICKPOWA6
ROLLUP
ROLLDOWN
MOUSE1
MOUSE2
MOUSE3
MOUSE4
MOUSE5
MOUSE6
MOUSE7
MOUSE8
BACK
TAB
CLEAR
RETURN
LSHIFT
RSHIFT
LCONTROL
RCONTROL
LMENU
RMENU
SPACE
PRIOR
NEXT
END
HOME
LEFT
UP
RIGHT
DOWN
SELECT
PRINT
EXECUTE
SNAPSHOT
INSERT
DELETE
HELP
NUMPAD0
NUMPAD1
NUMPAD2
NUMPAD3
NUMPAD4
NUMPAD5
NUMPAD6
NUMPAD7
NUMPAD8
NUMPAD9
NUMPADMULTIPLY
NUMPADADD
NUMPADSEPARATOR
NUMPADSUBTRACT
NUMPADDECIMAL
NUMPADDIVIDE
F1
F2
F3
F4
F5
F6
F7
F8
F9
F10
F11
F12
F13
F14
F15
F16
F17
F18
F19
F20
F21
F22
F23
F24
LESS
SEMICOLON
PLUS
COMMA
MINUS
PERIOD
QUESTIONMARK
OEM4
OEM5
OEM6
OEM7
NA
Current level
First level
Next level
Modifier
Asteroid
Collectable
Captured
TUTORIAL
Junk
Gas Pocket
VETERAN
Veteran
Hero
WING
FUEL
ASTEROID COMPOSITION
Mission Info:
Location:
Faction:
Dist:
Activate the next mission via the Starchart
REMOVE TURRET
Do you wish to reload this mission?
RELOAD
Or continue freeroaming (main campaign is deactivated and cannot be continued!)?
CONTINUE
CANNOT SAVE DURING A MISSION
YOU CAN ONLY SAVE WHILE ANCHORED
DESTINATION
Convoy too far!
Destination:
[LGM_RESERVED]
[LGM_RESERVED]
[LGM_RESERVED]
[LGM_RESERVED]
[LGM_RESERVED]
[LGM_RESERVED]
[LGM_RESERVED]
[LGM_RESERVED]
[LGM_RESERVED]
[LGM_RESERVED]
[LGM_RESERVED]
[LGM_RESERVED]
[LGM_RESERVED]
[LGM_RESERVED]
[LGM_RESERVED]