[mission]

name=嬍婇娭屵


;姺嬭嬁尒媰塚壝帓夋夌寛墵孷崁塅弅埌埌埌埌
rank=9

;嵀塦嶴
;0:峿娮埌1:壗宺(墜妀岃宻彽埌埌2:巌寁埌3:娫宺埌4:廲娮埌
sky=0

;墢奃婑嫽宨巂嫐崁嬛廆岦孷埌埌埌埌埌埌埌
;彥廎帢墡幱嫽崁宨壌埌埌埌埌3攞
reward=2500

;庈塙帯宩峲弬嬄巚崣崁嶡夡審墠彿幃奝審墠墜妀
巙壟帯宩埌埌
capt_win= 嬚奭庁幮嶯廯彿媢孖孈峾廼墹嬁埌埌埌埌
;capt_lose=堊堬堿埌埌
;message=帰嶅弖孹墠夦墹墢奃埐埌埌埌埌埌埌埌埌埌埌埌埌埌埌

;墢奃姼嫄埌埌埌埌
map=OOJJO

tags = joriku,kusen,taiti

[camp1]
TargetScore = 1
3rdTargetScore = 0
UnitScore = 0
WinMarkPer = 100
WinCond = 
WinComment = 墢奃嫽夿彶
Wave_1_Comment = 
Wave_1_Time = 0
escape= ALWAYS





[camp2]
TargetScore = 1
3rdTargetScore = 0
UnitScore = 0
WinMarkPer = 100
WinCond = 
WinComment = 峾廼廁廯尲岟彶
Wave_1_Comment = 
Wave_1_Time = 0
escape= ALWAYS


[playerunit]
camp=1
block=1
sector=2



[unitset1]
unitname = TR
camp=1
wave=1
num = 4
block=1
sector=6

[unitset2]
unitname = jpinf
camp=1
wave=1
num = 3
factor = embark,occupy,target

[unitset3]
unitname = artil
camp=1
wave=1
num = 1
factor = embark,occupy,target


[unitset4]
unitname = chiha
camp=1
wave=1
num = 1
factor = embark,occupy,target

[unitset5]
setname = modbase1
camp=2
wave=1
num = 1
block=4
sector=7
factor = target

[unitset6]
unitname = jinti
camp=2
wave=1
num = 1
block=4
sector=3


[unitset7]
unitname = usinf
camp=2
wave=1
num = 6
block=4
sector=2
factor = initontrench,freeze

[unitset8]
unitname = artil
camp=2
wave=1
num = 2
block=4
sector=2
factor = initontrench,freeze


[unitset9]
unitname = M4
camp=2
wave=1
num = 4
block=4
sector=6
factor = NoTargNoMove,ActiveDefense


[unitset10]
unitname = p38f
camp=2
wave=1
level = 2
num = 4
block=4
sector=6
factor = InitOnBase,NoSub,TouchDown


[unitset11]
unitname = b25b
camp=2
wave=1
level = 2
num = 4
block=4
sector=6
factor = InitOnBase,TouchDown
