[mission]

name=岓娪嬠彙崅埌埌


;姺嬭嬁尒媰塚壝帓夋夌寛墵孷崁塅弅埌埌埌埌
rank=9

;嵀塦嶴
;0:峿娮埌1:壗宺(墜妀岃宻彽埌埌2:巌寁埌3:娫宺埌4:廲娮埌
sky=1

;墢奃婑嫽宨巂嫐崁嬛廆岦孷埌埌埌埌埌埌埌
;彥廎帢墡幱嫽崁宨壌埌埌埌埌3攞
reward=2500

;庈塙帯宩峲弬嬄巚崣崁嶡夡審墠彿幃奝審墠墜妀
巙壟帯宩埌埌
capt_win= 婫孭壽峾廼廁廯尪岟姺屍塅埐屧嫸嬚奭嬁孻寛埌埌埌
;capt_lose=寋幤埌埌埌
;message=帰嶅弖孹墠夦墹墢奃埐埌埌埌埌埌埌埌埌埌埌埌埌埌埌

;墢奃姼嫄埌埌埌埌
map=OOOLLOO

tags = taikan,taiti,joriku,boei

[camp1]
TargetScore = 1
3rdTargetScore = 0
UnitScore = 0
WinMarkPer = 100
WinCond = 
WinComment = 墢奃嫽夿彶
Wave_1_Comment = 
Wave_1_Time = 0
escape= ALWAYS
AddFactor_1_Unit = AirBase
AddFactor_1_Factor = Target




[camp2]
TargetScore = 1
3rdTargetScore = 0
UnitScore = 0
WinMarkPer = 100
WinCond = 
WinComment = 寛姽巜孭壽奫弸塳埐壦壽孏庢彶埌埌埌埌埌
Wave_1_Comment = 
Wave_1_Time = 0
escape= ALWAYS


[playerunit]
camp=1
block=5
sector=1
factor = InitOnBase

[unitset1]
setname = ModBase1
camp=1
wave=1
block=5
sector=1
factor = 


[unitset3]
unitname = USInf
camp=1
wave=1
block=4
sector=8
num = 6
factor = zonedefense,NoTargNoMove

[unitset4]
unitname = Artil
camp=1
wave=1
block=4
sector=9
num = 2
factor = freeze,NoTargNoMove


[unitset5]
unitname = TR
camp=2
wave=1
block=2
sector=4
num = 6
factor = 


[unitset6]
unitname = JPInf
camp=2
wave=1
block=1
sector=8
num = 2
factor = target,occupy,embark

[unitset7]
unitname = Artil
camp=2
wave=1
block=1
sector=8
num = 1
factor = target,occupy,embark

[unitset8]
unitname = Chiha
camp=2
wave=1
block=1
sector=8
num = 1
factor = occupy,embark

[unitset9]
unitname = zero21
camp=2
wave=1
level = 2
block=1
sector=8
num = 4
factor = NoSub

