;庈宯廹奀墢奃崁崣墽埐帰塀幰婰帤寈孠寍夝崁帟婓彿埌埌埌埌埌埌埌埌埌埌埌埌埌
;塀幰娾娾帒墴墢奃幊孼崁帒嫀宊屢埐埌埌埌埌埌埌埌埌埌埌埌埌埌埌
;妘娨彿妕彅媘寏埓;埖崁嵑妢宨彿帩巗嬄帒嫀崁嬄寏壺婙廂墧巜帊婓塝埌埌埌
;孷嬶帒嫀彿庈尀媿墺嫷巬岀奀帯宩崁宨壌婲墧嫍宊壄埐埌埌埌埌埌埌埌埌埌埌埌埌

;---------------------------------------------------------------------------------------------
;彅壠姺庈廈崐塀塆墢奃崁娗寙嫲嬛崁帒嫀埌埌埌埌埌
[mission]

;墢奃妱埐塝塳壆嬪巚奨壺崁妐孷嬄墜妜墜崏峵埌埌埌埌埌埌埌埌埌埌埌埌
name=孶夨婮壢孏庢嬁埌埌

;夦墹嶒妱埐姺塙墋墢奃塚塇墧巜宱崣塸宯妜墜崏峵埌埌埌埌埌埌埌埌埌埌
author=GAE

;墢奃弔宬媨埐塝塳壆嬪巚奨壺崁妐孷嬄墜妜墜崏峵埌埌埌埌埌埌埌埌埌埌埌埌埌
difficulty = 3

;峖婘嬄婾廳巇崁姴嵟埐塝塳壆嬪巚奨壺崁妐孷嬄墜
妜墜崏峵埌埌埌埌埌埌埌埌埌埌埌埌埌
nation = 4

;墢奃廈妜墾庪嬦寛墵崁嵓嵪塅弅埐埌埌埌埌埌埌埌0(嵓嵪徧埌)乣9(嵓嵪塇弅埌埌)妜墜嬫婓埌埌埌
rank=2

;巚崣妜墜庪嬦崁寛墵墜妀夵尨姧埐娿寱塇嶢庪嬦崁
帨墧峣埌埌埌埌埌埌埌埌埌0巚崣埌埌埌埌
;塙墋墢奃塚帰嬒塷嶒廂嬫婓塝埌埌1埐埌埌埌埌埌埌埌埌埌
planeselectable=1
SubSelectable=1

;庪嬦峲弬塚崁彨帊寛墵墧峣埓埌埌SPIT1埖彺徹徶徯徺復徯徸徧Mk.I彽巚崣埌埌埌埌埌埌埌埌
;DfPlane妜墾帴妎崁嶖夢妱帰奿岺婒宊嶈嵉埐埌埌埌埌埌埌埌埌埌
dfplane=SPIT1

;妰尀彿塮嬫婓彨帊崁夵尨姧埌埌埌埌埌埌埌
;0:宒埌 1:岥媻 2:婦媻埌埌埌埌3:彚弞埌4:壈峝嵞埌埌埌埌埌
DfSub=4

;嵀塦嶴埌埌
;0:峿娮埌1:壗宺(嬀嶒岃宻彽埌埌2:巌寁埌3:娫宺埌4:廲娮埌
sky=0

;姺墢奃嵙墐崁峲弬宱崣崁墢奃婾嫨墐嵸埌埌埌埌埌埌埌埌埌埌埌埌埌
;塝塳壆嬪巚奨壺崁妐孷嬄墜妜墜崏峵埌埌埌埌埌埌埌
tags = 

;墢奃婑嫽宨巂嫐崁嬛廆岦孷埌埌埌埌埌埌埌埌埌
;彥廎帢墡埌埌埌(Camp帟嶉崁奿嶑帯宩埌埌埌)崁宨壌墧嫽塝3壉埌埌埌埌埌
reward=2500

;帯宩峲弬宱崣崁嶡夡審墠彿幃奝審墠姈巙壟帯宩埐埌埌埌埌埌埌埌埌埌
;嫷巬姺巙壟帯宩塚孠巗崁帨婲孄壥埓#埖埐埌埌埌埌埌埌
;妘娨彿幮壥孹嵎崁婋夓廈帰塇巬墻峣埓埌#埖墜娨崁奦巹埌埌埌埌埌埌埌埌埌埌埌埌埌埌
capt_win=孭嬁孻寛幪岥寛壦廁夌庢埌埌
;
capt_lose=孏庢塚屢壽壦岟埍嬀嶒庁幮嶯廯嬳娳塀奦墜塅埌埌埌埌埌埌
;
message=徏從従從媡從寎徏宔彿嵂岹媮婄庉孡層壪崁嫕姴嵒塃
媗姴彿崙廬媙奱塳學塙尞屪埐巜屬庺夣娭廼崁嶺壽姺
奒娿崟嵐崁嫕壽弬夰塮寧嬅宒嵕彿徏從徔徎媡宮妋嶓
屢壪巪岄妑娔媑埓孶夨婮壢埖巜奛姲塳埐埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌##尷夡宨埌^壪媏嵹屘弉埍屢姴嬔廽妚宯宨廬廩弽埐嵒塃媗姴崁
彙峃宱嶓宬巭崁墯妴塳嶺姴寙姸埐塝塳塝墏妳崁嬁孻
壒夃娤彿塸孶夨婮壢巜婍嵈崁従徎塂墋墜塅崁婒売嫙
弳峢婌塆奾埐埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌##庁幮嶯墜妀壴墕崁彉庫嶭姈婬嶭嶰彿峠嶨屆廬婬嶯
塮奆姁幓寪崁妟塅嵀夰巵尒崁孏庢墹嬁媮婄塳埐幾
夌巟寪崁幪岥寛彿婸妜嶢娪崁帋嶗妭壽売娡嫽夿庨夋埐妘娨嶺壽孧媯娭廼嬁嵱庢姭寙姸彿寍墳弅媨崁
巙壟庅宯嫙巬崁埐婏奭孶夨婮壢姃幰崁嬁嵱崌夣寍
妳姈屢壽嬚奭廯塀妰庨夋妷埐埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌





;Atlas_Sort宯帯宩峲弬宱崣崁姼姵崲嵠埐埌埌埌埌埌埌埌埌埌埌埌埌
;0:巚崣宒埌(崏峵嬹崁姽妭塮)丂1:娯媠屩埌2:塐奪塽埌埌埌3:奝弨尞屪埌埌埌埌埌埌埌埌4:嶌姴巪尞埌埌埌埌埌埌埌
;Atlas_X/Atlas_Y宯巚崣墹嬁姼岦崁嵧嶴奡婋嬄嬫崣崁娂寶墲嶉埐埌埌埌埌埌
;嫷巂崜崡夑崁娂寶彿峣埌Windows崁埓徶徣徯徳徺埖徹徧徣徱姼姵崁峲壚孹墠埌(乽pic埖孹墠塚嬇媮埌)
;彿妜墜峣壡寶廃妭崓峲壚墻峣埐埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌
;(徶徣徯徳徺徹徧徣徱崁嵅妑妠塆夋峗崁塕塙孷婋彿
娿寱墘壥夣埌埌埌埌Atlas_X/Atlas_Y妬崲孷嬶塚埌OK埌埌)
Atlas_Sort=3
Atlas_X=39
Atlas_Y=61

;婫墢奃姼嫄峣孹婋夓嬫婓埐埌埌埌埌埌埌埌
;庈宯媊壂宯屵彿妠壂宯廂媑彿塚廬宯媠奼崁塀崲嵠娐埌埌埌埌10巚崣寵塙奞娕崁姼嫄埌埌埌埌埌埌埌埌埌埌
;帪嵵嫲夁xls帰奿岺幊孼埌埌埌埌埌埌埌埌
map = LLCCPOO

;[Mission]徹徧徥徺徯徴徳夣尣嵺寧埌埌埌



;---------------------------------------------------------------------------------------------
;嬽塆寪埌埌Camp1彺峖婘廳巇彽崁嫲嬛埌埌埌埌埌埌埌
[camp1]
;徻徳徯徺復徣徥徺徴徸埓Target埖嬫婓崁嶧壽奨墲巜崟娀崁帨婲墧嵼孭壽娝奀嬁嶀埌埌埌埌埌埌埌埌埌埌埌埌埌
;壯塸徻徳徯徺復徣徥徺徴徸埌埌xls墜妀幊孼埌埌埌UnitSet帰奿岺巚奨帯宩埌埌埌埌埌埌埌
TargetScore = 1

;嶧壽崁3rdTarget復徣徥徺徴徸嬫婓崁奨墲巜崟娀嬹崁帨墧嵼孭壽
娝奀嬁嶀埌埌埌埌埌埌埌
3rdTargetScore = 0

;Target巬嵣埌埌埌埌3rdTarget復徣徥徺徴徸塀塙塮屗寏嬫婓崁塀嶬奨墲巜埌埌埌埌埌埌
;崟娀崁帨墧嵼孭壽娝奀嬁嶀埌埌埌埌埌埌埌埌埌
UnitScore = 0

;妘娨彿姺娭嵀壽廈寏塀審埓奫弸孭壽帟宍埖庈尀崁巵夘彿奫弸宨埌埌埌埌埌埌埌埌
;塮姈夌崟妰尀墧娝奀嬁嶀埐埌埌埌埌埌
;妘娨埍埓ArrivalGain埖嵓峊婓崁徻徳徯徺復徣徥徺徴徸巜嬫婓崁奨墲埍埌埌埌埌
;峊尭崁審墠(夣幱崊崁姼嵓埌埌埌埌)岉幙崁帨塮墧巂嫐崍媦崁嬁嶀埐埌埌埌埌埌埌埌埌埌埌埌

;夋峗娝孈崁塶墠宨彿嬫婓妌峢娝孈宨夋峗崁壇嫮埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌
;墜塆帒嫀宯埍埌埌Camp1崁嵒塷層夋奆宯姺墢奃媮婄妳埌埌埌50崳妳埍
;戞嶰攇弌摦偑135崳妳巚崣埌埌埌埌埌埌埌埌
;寍娭埞嵒塷奡層妜墜嬫婓埌埌埌埌埌
;Wave_1_Comment帒嫀崁孹婋夓宯塈墢奃媮婄宨妰宨宱崣埌埌埌埌埌埌埌埌埌埌
;妘娨埍Wave_1_Time塀婓埌埌0巬嬫婓彿帰塇巬崏峵嬹埌埌埌埌埌埌
wave_1_time = 0
wave_1_comment=庁幮嶯廯嵒塀廳彿媮婄孏庢彶
wave_2_time=30
wave_2_comment=嵒塷尙幾夌廯彿夋妌彶
wave_3_time=60
wave_3_comment=庁幮嶯廯嵒塷廳彿媮婄孏庢彶
wave_4_time=75
wave_4_comment=嶺壽寙姸孈壽夣寪彶埌埌
wave_5_time=135
wave_5_comment=庁幮嶯廯嵒塃廳彿媮婄孏庢彶


;Camp1偺<庮媜嶡夡>幱嫽嬄嫙弡崁嬁嶀崀夐尷埌埌埌埌埌埌埌埌埌埌埌埌埌埌
;崟娀婥宊廳巇崁奨墲彿婥宊廳巇崁徹徧徥徺徯徴徳
墧巜嬫婓埌埌埌埌埌埌埌埌埌
;TargetScore/3rdTargetScore/UnitScore崁孷壎墧巜奀嵚埌埌埌埌埌
WinMarkPer = 0

;Camp1崁庮媜嶡夡幱嫽嬄弡崁嫙巬崁埌埌<奙夡審墠崁巬嵣埌埌>埌埌
;庈廈彿埌埌
;埓壦廁孭壽嬁孻寛夌娋嬀嶒夌庢埖埌埌埌
;庅寏埓壦廁孭壽幪岥寛夌娋嬀嶒夌庢埖埌埌埌埌
;庅寏埓孭娝孈壦廁夣幱埖嵓審墠埌埌埌埌埌埌埌埌埌埌埌埌埌
;巂嫐崁嬁嶀崀夐尷幗幹塅庛崁埌埌埌埌WinMarkPer彿嬀嶒埌埌埌埌埌
;WinCond帒嫀崁嶡夡審墠復徣徥徺徴徸壦廁岉幙崁帨婲墧幱
嫽嶡夡審墠埌埌埌埌埌埌埌
;壴墕崁嶡夡審墠帰埌埌埌埌埌埌埌埌埌埌xls帰奿岺幊孼埌埌埌埌埌埌埌埌
WinCond=NoEnemyFighter,NoEnemyBomber,NoEnemyUnRelease
;Camp1崁庮媜嶡夡宨夋峗崁帯宩埐埌埌埌埌埌埌埌
WinComment = 孭壽孧媯孡夌塳埐壦廯巙嵼彿孏姭寙姸彶埌埌埌埌埌埌埌埌埌

;Camp1偺<彥廎嶡夡埌埌>幱嫽嬄弡巬崁岦孷崀夐尷埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌
GoldWinMarkPer = 0

;Camp1崁彥廎嶡夡幱嫽嬄嫙弡崁埌埌埌埌埌埌<奙夡審墠崁巬嵣埌埌>埌埌
;妘娨彿墢奃塚庮媜嶡夡姈彥廎嶡夡妰宨岉幙幱嫽審墠宨埍埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌
;墧墦壠夠婓塝彥廎嶡夡埌埌埌埌埌埌
GoldWinCond=NoEnemyFighter,NoEnemyBomber,NoEnemyUnRelease,LoveGame

;Camp1崁彥廎嶡夡幱嫽宨夋峗崁帯宩埐埌埌埌埌埌埌埌
GoldWinComment = 孏庢墹嬁嫽夿塳埐庽塣媮婄夃娤嶺壽崁妋孡妷彶埌埌埌

;Camp1偺<弙嶦審墠崁巬嵣埌埌>埌埌
;庈廈埓媻嶿峣婸嬀宯墬婗幹廋宒屢嵿嶁嬁孻崁奨墲
妜墜嶦崯嬁嵱埌埌埌埌埌(HTF)丄
;			墱宯塇嶢墑媊嵏嶦崯埌埌埌埌(NoL)埖庈尀崁審墠埌埌埌埌埌埌埌
;壴墕崁嶦崯審墠帰埌埌埌埌埌埌埌埌埌埌xls帰奿岺幊孼埌埌埌埌埌埌埌埌
escape= HTF,NoL

;[Camp1]徹徧徥徺徯徴徳夣尣嵺寧埌埌埌


;---------------------------------------------------------------------------------------------
;嬽塆寪埌埌Camp2彺孭壽廳巇彽崁嫲嬛埌埌埌
;庈廈帒嫀崁嶡夡審墠宯埓婥塸孭廳巇崁嶡夡審墠埖
婲宯帯埍埌埌埌埌埌埌埌埌埌
;埓峖婘崁幃奝審墠埖庈塀岦帰屧嫸埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌
;壴墕崁姺夰弬媏嵹帯宩塳彿姺庈廈婲塇廋娦塳埐埌
[camp2]
TargetScore = 1
3rdTargetScore = 0
UnitScore = 0
WinMarkPer = 50
WinComment = 庁幮嶯廯嬳婗嫍娭埐媏嵹宒屢嬁孻塳垽埌埌埌埌埌埌

GoldWinMarkPer = 0
GoldWinCond = NoEnemy3rdTarget,NoEnemyEmbark
GoldWinComment = 屢壽妳奭廁廯尲岟彶埌

;Wave_1_Comment = 
Wave_1_Time = 0
wave_2_time = 45
wave_2_comment=孭廁廯嵒塷層崡帊彶埌
wave_3_time=90
wave_3_comment=孭廁廯嵒塃層崡帊彶埌
escape= ALWAYS,NOR

;妘娨埍Camp2塀幰崁彥廎嶡夡妜墜崏峵埌埌埌埌埌埌埌埌埌
;[Camp2]徹徧徥徺徯徴徳夣尣嵺寧埌埌埌


;---------------------------------------------------------------------------------------------
;嬽塆寪埌埌PlayerUnit(峖婘嬁寛崁嫲嬛埌埌)帒嫀埌埌埌
[playerunit]
;PlayerUnit嬄墑婾崁廳巇埐塀婓巬埌1嬫婓埌埌埌埌埌埌埌
camp=1

;PlayerUnit夝寕廃嶉崁娂寶埌埌埌埌埌埌埌
;block宯埍[Mission]崁埌埌map徰徧忀嬄嬫婓崁孹婋夓崁孹婋墲嶉埌埌埌埌埌埌埌埌
;sector宯埍block庉塀尦埌12夐夽崁寈嵡嵵崁娂寶埌埌
block=4
sector=12
factor = initonbase

;[playerunit]徹徧徥徺徯徴徳夣尣嵺寧埌埌埌



;---------------------------------------------------------------------------------------------
;嬽塆寪埌埌UnitSet(峖婘嬁寛墜娨崁奨墵奨墲嬀宯婬娐弖姯崁嫲嬛埌埌埌埌)帒嫀埌埌埌
;UnitSet嶅妢宯埌1乣99埣埞妜墜嬫婓埐娿寱寏姈庈塙嶅妢廋娦崁帟嶉埌埌埌埌埌埌埌埌埌埌
;婫塇墧巜尡崡廃嶉彿帰屧嫸埌埌埌埌埌埌埌埌埌埌
[unitset1]
;奨墲崁嶖夢妱埐埌埌埌埌[Mission]姈帟嶉崁埌埌DfPlane徰徧忀塀尀嬫婓埌埌埌埌
unitname = Spit1
;num宯奨墲孷埌埌埌埌埌
num=3
camp=1

;wave宱崣崁宯媿夰塝嵒夈層廁廯埌埌埌埌
;奨墲夋夌崳孷埌埌埌埌埌埌[camp1][camp2]墧姺帟嶉塚帒嫀埌埌埌Wave_[N]_Time崍婥媦埌埌埌埌埌
;庈廈埌埌wave=1彿墢奃媮婄崁宨廬幓婲巜宱崣埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌
wave=1

;level宯奨墲崁岼嵲媨埐埌埌埌1(帍嵲峢)乣5(峕峇埌)妜墜嬫婓埌埌埌埌埌
;妘娨彿彃寛墜娨崁奨墲姮塝屗寏岼嵲媨崁對嫟嬄墜
宒弡帒嫀埌埌埌埌埌埌埌埌埌埌埌埌
level=3
block=4
sector=12


;factor偼<奨墲巬嵣埌埌埌埌埌>埐廹奀墢奃寍廋巬崁巬嵣埐埌埌埌埌埌埌埌埌埌埌埌
;姺庈廈帒嫀崓崁埌埌埌EID,TouchDown,HaveRPack尶塙廂宯嵹媜夋峗崁巬嵣埌埌埌
;埓妏夣墬婗崁帨婲嶦崯嬀崓廼埌埌(崓廼埌TouchDown崓廼妚寏姺姈埌埌埌埌埌埌)嬆墧婰帤埖(EID)
;埓夃娤崓廼妷埖(TouchDown)
;埓姺夵尨姧廈嬪寏壈峝嵞埖埌埌埌埌埌埌埌(HaveRPack)
;崁塃塙彿庈塙埌UnitSet巜廃嶉崁奨墲崁峊嫈埌埌埌埌埌埌埌埌埌
;壴墕壯塸徻徳徯徺復徣徥徺徴徸埌埌埌埌xls帰奿岺幊孼埌埌埌埌埌埌埌埌
factor=InitOnBase,EID,TouchDown,HaveRPack

[unitset2]
setname=minibase
camp=1
block=4
sector=10


[unitset3]
unitname=TR
num=4
camp=1
wave=1
block=6
sector=7
factor=Target,Escaper

[unitset4]
unitname=truck
num=8
camp=1
wave=1
block=3
sector=11
factor=3rdTarget,GoRight,Boarding,TargetColor

[unitset5]
unitname=S35
num=3
camp=1
wave=1
block=3
sector=7
factor=3rdTarget,GoRight,Boarding,TargetColor




[unitset6]
unitname=HURR2
num=4
camp=1
wave=2
level=3
block=5
sector=12
factor = NoSub,InitOnBase,TouchDown


[unitset7]
unitname=TR
num=4
camp=1
wave=3
block=6
sector=1
factor=Target,Escaper,GoRight

[unitset8]
unitname=DD
num=2
camp=1
wave=3
block=6
sector=5
factor=Target,Escaper,GoRight

[unitset9]
unitname=Hurr2
num=5
camp=1
wave = 4
level=4
block=8
sector=2
factor = HaveRpack,LessFuel,TouchDown

[unitset31]
unitname=Spit1
num=2
camp=1
wave = 4
level=5
block=8
sector=2
factor = HaveRpack,LessFuel,TouchDown

[unitset10]
unitname=TR
num=4
camp=1
wave=5
block=5
sector=4
factor = 3rdTarget,Escaper,GoRight,TargetColor

[unitset11]
unitname=SHIP
num=4
camp=1
wave=5
block=5
sector=11
factor = Target,Escaper,GoRight

[unitset12]
setname=City
camp=0
wave=1
block=3
sector=11



[unitset14]
unitname=bf110
num=6
camp=2
wave=1
level=3
block=1
sector=3
factor = BombAbout,BombMobile

[unitset15]
unitname=Ju87B
num=6
camp=2
wave=1
level=3
block=1
sector=3
factor = Target,BombMobile

[unitset16]
unitname=bf109e
num=3
camp=2
wave=2
level=4
block=0
sector=8
factor = NoSub,EID


[unitset17]
unitname=He111
num=8
camp=2
wave=2
block=0
sector=8
factor = BombNaval,Target,BombTarget

[unitset18]
unitname=ju88a
num= 6
camp=2
wave=2
level=3
block=0
sector=9
factor = BombAbout,BombNaval,Target,BombTarget


[unitset19]
unitname=bf109e
num=5
camp=2
wave=3
level=3
block=0
sector=8
factor = HaveRPack,EID,NoSub


[unitset20]
unitname=He111
num=5
camp=2
wave=3
block=0
sector=11
factor = BombMobile,EID,Target

[unitset21]
unitname=He111
num=5
camp=2
wave=3
block=0
sector=6
factor = BombMobile,EID,Target

[unitset30]
unitname=D520
num=3
camp=1
wave=2
level=3
block=5
sector=12
factor = NoSub,InitOnBase,TouchDown
