[mission]

name=宎彮II


;姺嬭嬁尒媰塚壝帓夋夌寛墵孷崁塅弅埌埌埌埌
rank=12

;嵀塦嶴
;0:峿娮埌1:壗宺(墜妀岃宻彽埌埌2:巌寁埌3:娫宺埌4:廲娮埌
sky=1

;墢奃婑嫽宨巂嫐崁嬛廆岦孷埌埌埌埌埌埌埌
;彥廎帢墡幱嫽崁宨壌埌埌埌埌3攞
reward=3000

;庈塙帯宩峲弬嬄巚崣崁嶡夡審墠彿幃奝審墠墜妀
巙壟帯宩埌埌
capt_win= 50婸妜嶢娪崁婫尦売媱嶨崊崁姼彺寶夃塝埌埌埌埌埌50彸墜塅彽

;墢奃姼嫄埌埌埌埌
map=LLL

tags = taiti,gegeki

[camp1]
TargetScore = 1
3rdTargetScore = 0
UnitScore = 0
WinMarkPer = 50
WinCond = 
WinComment = 墢奃嫽夿彶
Wave_1_Comment = 
Wave_1_Time = 0
escape= ALWAYS





[camp2]
TargetScore = 1
3rdTargetScore = 0
UnitScore = 0
WinMarkPer = 51
WinCond = 
WinComment = 墢奃娳幃彶
Wave_1_Comment = 
Wave_1_Time = 0
Wave_2_Comment = 孭壽幪岥寛廯嬽庂彶
Wave_2_Time = 80
escape= ALWAYS


[playerunit]
camp=1
block=1
sector=4
factor = initonbase



[unitset1]
setname = modbase2
camp=1
wave=1
block=1
sector=6
factor = 


[unitset2]
unitname = ukinf
camp=1
wave=1
num = 50
block=1
sector=8
factor = EscRight,ArrivalGain,target


[unitset3]
unitname = HQ2
camp= 1
wave = 1
num = 1
block = 3
sector = 8
factor = destination


[unitset4]
unitname = Panz4
camp=2
wave=1
num = 6
block=2
sector=6
factor = zonedefense,BombMobile



[unitset5]
unitname = Panz4
camp=2
wave=1
num = 6
block=3
sector=6
factor = zonedefense,BombMobile

[unitset6]
unitname = Artil
camp=2
wave=1
num = 6
block=3
sector=1
factor = zonedefense,BombMobile

[unitset10]
unitname = He177
camp=2
wave=2
num = 6
block=0
sector=8
factor = BombMobile,EID


[unitset11]
unitname = bf109g
camp=2
wave=1
level = 4
num = 4
block=3
sector=8
factor = haverocket,BombMobile,preferGA