[mission]

name=彑媃埌


;姺嬭嬁尒媰塚壝帓夋夌寛墵孷崁塅弅埌埌埌埌
rank=16

;嵀塦嶴
;0:峿娮埌1:壗宺(墜妀岃宻彽埌埌2:巌寁埌3:娫宺埌4:廲娮埌
sky=0

;墢奃婑嫽宨巂嫐崁嬛廆岦孷埌埌埌埌埌埌埌
;彥廎帢墡幱嫽崁宨壌埌埌埌埌3攞
reward=20000

;庈塙帯宩峲弬嬄巚崣崁嶡夡審墠彿幃奝審墠墜妀
巙壟帯宩埌埌
capt_win= 嬚奭妅壽峾廼廁廯媢奫弸巬娚媃埌埌埌埌埌
;capt_lose=堊堬堿埌埌
;message=帰嶅弖孹墠夦墹墢奃埐埌埌埌埌埌埌埌埌埌埌埌埌埌埌

;墢奃姼嫄埌埌埌埌
map=OOODDDO

tags = taikan,kusen,gegeki,taiti,joriku

LimitTime = 360

[camp1]
TargetScore = 1
3rdTargetScore = 0
UnitScore = 1
WinMarkPer = 100
WinCond = NoEnemyFighter,NoEnemyBomber,NoEnemyUnrelease
WinComment = 墢奃嫽夿彶
Wave_1_Comment = 
Wave_1_Time = 0
escape= ALWAYS





[camp2]
TargetScore = 1
3rdTargetScore = 0
UnitScore = 0
WinMarkPer = 100
WinCond = NoEnemyUnrelease
WinComment = 墢奃娳幃彶
GoldWinMarkPer = 0
GOldWinCond = ReachTimeLimit
GoldWinComment = 宨廬夣塳彶
Wave_1_Comment = 
Wave_1_Time = 0
Wave_2_Comment = 孭娭娐幪岥寛嬽庂塚彶埌埌
Wave_2_Time = 75
escape= ALWAYS
AddFactor_1_TypeID = Carrier
AddFactor_1_Factor = Target


[playerunit]
camp=1
block=1
sector=12
factor = initonbase


[unitset1]
setname = taskforce_jp3
camp=1
wave=1
block=1
sector=12
factor = freeze

[unitset2]
unitname = TR
camp=1
wave=1
block=1
num = 9
sector=3
factor = goright




[unitset3]
unitname = CHINU
camp=1
wave=1
block=1
sector=9
num = 2
factor = occupy,embark,target

[unitset4]
unitname = Artil
camp=1
wave=1
block=1
sector=9
num = 1
factor = occupy,embark,target

[unitset20]
unitname = BB_BSM
camp=2
wave=1
block=7
sector=5
factor = freeze,target,halfhp

[unitset21]
camp = 2
setname = BattlePotition
block = 6
sector = 8
factor = Target


[unitset22]
camp = 2
unitname = Artil
block = 6
sector = 8
num=6
factor = InitOnTrench,Freeze,target


[unitset23]
camp = 2
unitname = CANON
block = 4
sector = 2
num=4
factor = Freeze,target


[unitset24]
camp = 2
setname = ModBase2
block = 4
sector = 10
factor = target

[unitset25]
unitname = Ta183
camp=2
wave = 1
level=3
num = 8
block=4
sector=10
factor = InitOnBase,HaveRocket,EID,TouchDown,3rdTarget

[unitset26]
camp = 2
unitname = Jinti
block = 5
sector = 4
num = 4

[unitset27]
camp = 2
unitname = AAC
block = 5
sector = 3
num = 2

[unitset28]
camp = 2
unitname = JAGDTIG
block = 5
sector = 5
num = 8
factor = zonedefense,initontrench

[unitset29]
camp = 2
unitname = Jinti
block = 5
sector = 11
num = 4

[unitset30]
camp = 2
unitname = AAC
block = 5
sector = 9
num = 2

[unitset31]
camp = 2
unitname = JAGDTIG
block = 5
sector = 12
num = 8
factor = zonedefense,initontrench

;[unitset32]
;unitname = He177
;camp=2
;wave = 1
;num = 8
;block=5
;sector=12
;factor = HaveTorpedo,EID,TouchDown,3rdTarget


[unitset33]
unitname = He177
camp=2
wave = 2
num = 8
block=0
sector=10
factor = EID,TouchDown,3rdTarget

[unitset34]
unitname = He177
camp=2
wave = 2
num = 8
block=8
sector=3
factor = HaveTorpedo,EID,TouchDown,PinpointBomb,3rdTarget


[unitset35]
camp = 2
unitname = TIGER
block = 4
sector = 10
num = 8
wave = 1
factor = zonedefense

[unitset36]
unitname = Ta152H
camp=2
wave = 2
level = 4
num = 3
block=0
sector=10
factor = EID,TouchDown,HaveRPack,3rdTarget

[unitset37]
unitname = Ta152H
camp=2
wave = 2
level = 4
num = 3
block=8
sector=3
factor = EID,TouchDown,HaveRPack,3rdTarget