;庈宯廹奀墢奃崁崣墽埐帰塀幰婰帤寈孠寍夝崁帟婓彿埌埌埌埌埌埌埌埌埌埌埌埌埌
;塀幰娾娾帒墴墢奃幊孼崁帒嫀宊屢埐埌埌埌埌埌埌埌埌埌埌埌埌埌埌
;妘娨彿妕彅媘寏埓;埖崁嵑妢宨彿帩巗嬄帒嫀崁嬄寏壺婙廂墧巜帊婓塝埌埌埌
;孷嬶帒嫀彿庈尀媿墺嫷巬岀奀帯宩崁宨壌婲墧嫍宊壄埐埌埌埌埌埌埌埌埌埌埌埌埌

;---------------------------------------------------------------------------------------------
;彅壠姺庈廈崐塀塆墢奃崁娗寙嫲嬛崁帒嫀埌埌埌埌埌
[mission]

;墢奃妱埐塝塳壆嬪巚奨壺崁妐孷嬄墜妜墜崏峵埌埌埌埌埌埌埌埌埌埌埌埌
name=塇夓弿塦嬁埌埌埌埌埌埌

;夦墹嶒妱埐姺塙墋墢奃塚塇墧巜宱崣塸宯妜墜崏峵埌埌埌埌埌埌埌埌埌埌
author=GAE

;墢奃弔宬媨埐塝塳壆嬪巚奨壺崁妐孷嬄墜妜墜崏峵埌埌埌埌埌埌埌埌埌埌埌埌埌
difficulty = 3

;峖婘嬄婾廳巇崁姴嵟埐塝塳壆嬪巚奨壺崁妐孷嬄墜
妜墜崏峵埌埌埌埌埌埌埌埌埌埌埌埌埌
nation = 0

;墢奃廈妜墾庪嬦寛墵崁嵓嵪塅弅埐埌埌埌埌埌埌埌0(嵓嵪徧埌)乣9(嵓嵪塇弅埌埌)妜墜嬫婓埌埌埌
rank=2

;巚崣妜墜庪嬦崁寛墵墜妀夵尨姧埐娿寱塇嶢庪嬦崁
帨墧峣埌埌埌埌埌埌埌埌埌0巚崣埌埌埌埌
;塙墋墢奃塚帰嬒塷嶒廂嬫婓塝埌埌1埐埌埌埌埌埌埌埌埌埌
planeselectable=1
SubSelectable=1

;庪嬦峲弬塚崁彨帊寛墵墧峣埓埌埌SPIT1埖彺徹徶徯徺復徯徸徧Mk.I彽巚崣埌埌埌埌埌埌埌埌
;DfPlane妜墾帴妎崁嶖夢妱帰奿岺婒宊嶈嵉埐埌埌埌埌埌埌埌埌埌
dfplane=SPIT1

;妰尀彿塮嬫婓彨帊崁夵尨姧埌埌埌埌埌埌埌
;0:宒埌 1:岥媻 2:婦媻埌埌埌埌3:彚弞埌4:壈峝嵞埌埌埌埌埌
DfSub=4

;嵀塦嶴埌埌
;0:峿娮埌1:壗宺(嬀嶒岃宻彽埌埌2:巌寁埌3:娫宺埌4:廲娮埌
sky=0

;姺墢奃嵙墐崁峲弬宱崣崁墢奃婾嫨墐嵸埌埌埌埌埌埌埌埌埌埌埌埌埌
;塝塳壆嬪巚奨壺崁妐孷嬄墜妜墜崏峵埌埌埌埌埌埌埌
tags = 

;墢奃婑嫽宨巂嫐崁嬛廆岦孷埌埌埌埌埌埌埌埌埌
;彥廎帢墡埌埌埌(Camp帟嶉崁奿嶑帯宩埌埌埌)崁宨壌墧嫽塝3壉埌埌埌埌埌
reward=2500

;帯宩峲弬宱崣崁嶡夡審墠彿幃奝審墠姈巙壟帯宩埐埌埌埌埌埌埌埌埌埌
;嫷巬姺巙壟帯宩塚孠巗崁帨婲孄壥埓#埖埐埌埌埌埌埌埌
;妘娨彿幮壥孹嵎崁婋夓廈帰塇巬墻峣埓埌#埖墜娨崁奦巹埌埌埌埌埌埌埌埌埌埌埌埌埌埌
capt_win=孭嬁孻寛幪岥寛壦廁夌庢埌埌
;
capt_lose=妦墛廁墜妀屝媅弞幱帟宍壦岟埌埌埌埌
;
message=塇嶢嵼孶夨婮壢孏庢嫽夿崁嶺壽墢墶姟嫮崁寛墧埐嵒
塃媗姴崁嬁岞嵷塸媫墯嶨嶺姴寙姸塳埐屵壽夾廍巌媹
崁嫕壽宒屢妴嶺姴寙姸屬庺廼嬁廯埐墱宯墕墝妜墜墍
弫嵀壽婲妜墜婫嶺姴塀嬌嶓嵀埐嫕姴嵀壽埓彛娰峊媐弨埖墰塧姺寙姸塅嵀巜幾夌塳埐埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌#帯幓嶺壽嶧壙崁徹徶徯徺復徯徸徧姈媿宲崁徲徰徆徯
崁帨彿庴嫻崁宯嫕壽崁徤忇徃徏徎從徧巬寈嶡塀嵖埐
嶹嬁宯姺嬄弔壣塳埐嵁幹娪墸婮屵媆崁孭壽岾孼塀婓
嬄夳宒夈埐帰塉廥嬐幪岥寛尟幁彿塈徤忇徃徏徎從徧
崁尡弬墄廞庅宯墜姭庼塝壠彿婫孭寛岾孼嶔婸塝婁埐埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌




;Atlas_Sort宯帯宩峲弬宱崣崁姼姵崲嵠埐埌埌埌埌埌埌埌埌埌埌埌埌
;0:巚崣宒埌(崏峵嬹崁姽妭塮)丂1:娯媠屩埌2:塐奪塽埌埌埌3:奝弨尞屪埌埌埌埌埌埌埌埌4:嶌姴巪尞埌埌埌埌埌埌埌
;Atlas_X/Atlas_Y宯巚崣墹嬁姼岦崁嵧嶴奡婋嬄嬫崣崁娂寶墲嶉埐埌埌埌埌埌
;嫷巂崜崡夑崁娂寶彿峣埌Windows崁埓徶徣徯徳徺埖徹徧徣徱姼姵崁峲壚孹墠埌(乽pic埖孹墠塚嬇媮埌)
;彿妜墜峣壡寶廃妭崓峲壚墻峣埐埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌
;(徶徣徯徳徺徹徧徣徱崁嵅妑妠塆夋峗崁塕塙孷婋彿
娿寱墘壥夣埌埌埌埌Atlas_X/Atlas_Y妬崲孷嬶塚埌OK埌埌)
Atlas_Sort=3
Atlas_X=40
Atlas_Y=55

;婫墢奃姼嫄峣孹婋夓嬫婓埐埌埌埌埌埌埌埌
;庈宯媊壂宯屵彿妠壂宯廂媑彿塚廬宯媠奼崁塀崲嵠娐埌埌埌埌10巚崣寵塙奞娕崁姼嫄埌埌埌埌埌埌埌埌埌埌
;帪嵵嫲夁xls帰奿岺幊孼埌埌埌埌埌埌埌埌
map=OOOOLLLCCc

;[Mission]徹徧徥徺徯徴徳夣尣嵺寧埌埌埌



;---------------------------------------------------------------------------------------------
;嬽塆寪埌埌Camp1彺峖婘廳巇彽崁嫲嬛埌埌埌埌埌埌埌
[camp1]
;徻徳徯徺復徣徥徺徴徸埓Target埖嬫婓崁嶧壽奨墲巜崟娀崁帨婲墧嵼孭壽娝奀嬁嶀埌埌埌埌埌埌埌埌埌埌埌埌埌
;壯塸徻徳徯徺復徣徥徺徴徸埌埌xls墜妀幊孼埌埌埌UnitSet帰奿岺巚奨帯宩埌埌埌埌埌埌埌
TargetScore = 1

;嶧壽崁3rdTarget復徣徥徺徴徸嬫婓崁奨墲巜崟娀嬹崁帨墧嵼孭壽
娝奀嬁嶀埌埌埌埌埌埌埌
3rdTargetScore = 0

;Target巬嵣埌埌埌埌3rdTarget復徣徥徺徴徸塀塙塮屗寏嬫婓崁塀嶬奨墲巜埌埌埌埌埌埌
;崟娀崁帨墧嵼孭壽娝奀嬁嶀埌埌埌埌埌埌埌埌埌
UnitScore = 0

;妘娨彿姺娭嵀壽廈寏塀審埓奫弸孭壽帟宍埖庈尀崁巵夘彿奫弸宨埌埌埌埌埌埌埌埌
;塮姈夌崟妰尀墧娝奀嬁嶀埐埌埌埌埌埌
;妘娨埍埓ArrivalGain埖嵓峊婓崁徻徳徯徺復徣徥徺徴徸巜嬫婓崁奨墲埍埌埌埌埌
;峊尭崁審墠(夣幱崊崁姼嵓埌埌埌埌)岉幙崁帨塮墧巂嫐崍媦崁嬁嶀埐埌埌埌埌埌埌埌埌埌埌埌

;夋峗娝孈崁塶墠宨彿嬫婓妌峢娝孈宨夋峗崁壇嫮埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌
;墜塆帒嫀宯埍埌埌Camp1崁嵒塷層夋奆宯姺墢奃媮婄妳埌埌埌50崳妳埍
;嵒塃層夋夌埌135崳妳巚崣埌埌埌埌埌埌埌埌
;寍娭埞嵒塷奡層埣埞妜墜嬫婓埌埌埌
;Wave_1_Comment帒嫀崁孹婋夓宯塈墢奃媮婄宨妰宨宱崣埌埌埌埌埌埌埌埌埌埌
;妘娨埍Wave_1_Time塀婓埌埌0巬嬫婓彿帰塇巬崏峵嬹埌埌埌埌埌埌
Wave_1_Comment = 嫕壽嬁孻寛廯崡帊埐娭婘婬嫗彶埌埌埌埌埌埌埌埌埌埌埌埌
Wave_1_Time = 0
Wave_2_Comment = 嵒塷層夋夌彶埌埌
Wave_2_Time = 50
Wave_3_Comment = 宆娐寛墵夋夌埐娊嬪彶埌埌埌埌埌埌埌埌埌埌
Wave_3_Time = 135

;Camp1偺<庮媜嶡夡>幱嫽嬄嫙弡崁嬁嶀崀夐尷埌埌埌埌埌埌埌埌埌埌埌埌埌埌
;崟娀婥宊廳巇崁奨墲彿婥宊廳巇崁帟嶉墧巜嬫婓埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌
;TargetScore/3rdTargetScore/UnitScore崁孷壎墧巜奀嵚埌埌埌埌埌
WinMarkPer = 0

;Camp1崁庮媜嶡夡幱嫽嬄弡崁嫙巬崁埌埌<奙夡審墠崁巬嵣埌埌>埌埌
;庈廈彿埌埌
;埓壦廁孭壽嬁孻寛夌娋嬀嶒夌庢埖埌埌埌
;庅寏埓壦廁孭壽幪岥寛夌娋嬀嶒夌庢埖埌埌埌埌
;庅寏埓孭娝孈壦廁夣幱埖嵓審墠埌埌埌埌埌埌埌埌埌埌埌埌埌
;巂嫐崁嬁嶀崀夐尷幗幹塅庛崁埌埌埌埌WinMarkPer彿嬀嶒埌埌埌埌埌
;WinCond帒嫀崁嶡夡審墠復徣徥徺徴徸壦廁岉幙崁帨婲墧幱
嫽嶡夡審墠埌埌埌埌埌埌埌
;壴墕崁嶡夡審墠帰埌埌埌埌埌埌埌埌埌埌xls帰奿岺幊孼埌埌埌埌埌埌埌埌
WinCond=NoEnemyFighter,NoEnemyBomber,NoEnemyUnRelease
;Camp1崁庮媜嶡夡宨夋峗崁帯宩埐埌埌埌埌埌埌埌
WinComment = 孭壽崡帊嶦崯埐嫪嵚宯婏塆寪塳埐庈尙崑宯徆徆徆埌埌埌埌埌埌埌埌埌

;Camp1偺<彥廎嶡夡埌埌>幱嫽嬄弡巬崁岦孷崀夐尷埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌
GoldWinMarkPer = 50

;Camp1崁彥廎嶡夡幱嫽嬄嫙弡崁埌埌埌埌埌埌<奙夡審墠崁巬嵣埌埌>埌埌
;妘娨彿墢奃塚庮媜嶡夡姈彥廎嶡夡妰宨岉幙幱嫽審墠宨埍埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌
;墧墦壠夠婓塝彥廎嶡夡埌埌埌埌埌埌
GoldWinCond=NoEnemyFighter,NoEnemyBomber

;Camp1崁彥廎嶡夡幱嫽宨夋峗崁帯宩埐埌埌埌埌埌埌埌
GoldWinComment = 孭壽庨崯塳埐妬墲墧巜媿墹娭嶺媗姴崁孮塋塟嶓
屭墫奣妔妷埌埌埌埌

;Camp1偺<弙嶦審墠崁巬嵣埌埌>埌埌
;庈廈埓媻嶿峣婸嬀宯墬婗幹廋宒屢嵿嶁嬁孻崁奨墲
妜墜嶦崯嬁嵱埌埌埌埌埌(HTF)丄
;			墱宯塇嶢墑媊嵏嶦崯埌埌埌埌(NoL)埖庈尀崁審墠埌埌埌埌埌埌埌
;壴墕崁嶦崯審墠帰埌埌埌埌埌埌埌埌埌埌xls帰奿岺幊孼埌埌埌埌埌埌埌埌
escape= HTF,NoL

;[Camp1]徹徧徥徺徯徴徳夣尣嵺寧埌埌埌


;---------------------------------------------------------------------------------------------
;嬽塆寪埌埌Camp2彺孭壽廳巇彽崁嫲嬛埌埌埌
;庈廈帒嫀崁嶡夡審墠宯埓婥塸孭廳巇崁嶡夡審墠埖
婲宯帯埍埌埌埌埌埌埌埌埌埌
;埓峖婘崁幃奝審墠埖庈塀岦帰屧嫸埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌
;壴墕崁姺夰弬媏嵹帯宩塳彿姺庈廈婲塇廋娦塳埐埌
[camp2]
TargetScore = 1
3rdTargetScore = 0
UnitScore = 0
WinMarkPer = 100
WinComment = 廰嵀嵢嵾尲岟埐娭婘嵿嶁幾夌彶埌埌埌埌埌埌埌埌埌埌埌埌
GoldWinMarkPer = 100
GoldWinCond = NoEnemy3rdTarget,Reverse
GoldWinComment = 嵃妺嫕壽崁宒嵱庮壇埐庽嶍屾巓姺姖墌塣埓孊嬹墭孶將埖姂埐嵍孲婬崘姌彶埌埌埌埌埌
;Wave_1_Comment = 
Wave_1_Time = 0
Wave_2_Comment = 孭幪岥寛廯嬽庂塚埐壦廯幾夌彶埌埌埌埌
Wave_2_Time = 30
Wave_3_Comment = 孭壽嵒塷層崡帊埐庈尙宯嫸娭夡壽彶埌埌
Wave_3_Time = 90
Wave_4_Comment = 孭埍嵒塃層彶
Wave_4_Time = 150
escape= ALWAYS,NOR

;妘娨埍Camp2塀幰崁彥廎嶡夡妜墜崏峵埌埌埌埌埌埌埌埌埌
;[Camp2]徹徧徥徺徯徴徳夣尣嵺寧埌埌埌


;---------------------------------------------------------------------------------------------
;嬽塆寪埌埌PlayerUnit(峖婘嬁寛崁嫲嬛埌埌)帒嫀埌埌埌
[playerunit]
;PlayerUnit嬄墑婾崁廳巇埐塀婓巬埌1嬫婓埌埌埌埌埌埌埌
camp=1

;PlayerUnit夝寕廃嶉崁娂寶埌埌埌埌埌埌埌
;block宯埍[Mission]崁埌埌map徰徧忀嬄嬫婓崁孹婋夓崁孹婋墲嶉埌埌埌埌埌埌埌埌
;sector宯埍block庉塀尦埌12夐夽崁寈嵡嵵崁娂寶埌埌
block=6
sector=6


;[playerunit]徹徧徥徺徯徴徳夣尣嵺寧埌埌埌



;---------------------------------------------------------------------------------------------
;嬽塆寪埌埌UnitSet(峖婘嬁寛墜娨崁奨墵奨墲嬀宯婬娐弖姯崁嫲嬛埌埌埌埌)帒嫀埌埌埌
;UnitSet嶅妢宯埌1乣99妜墜嬫婓埐娿寱寏姈庈塙嶅妢廋娦崁帟嶉埌埌埌埌埌埌埌埌埌埌埌埌
;婫塇墧巜尡崡廃嶉彿帰屧嫸埌埌埌埌埌埌埌埌埌埌
[unitset1]
;奨墲崁嶖夢妱埐埌埌埌埌[Mission]姈帟嶉崁埌埌DfPlane徰徧忀塀尀嬫婓埌埌埌埌
unitname = Spit1
;num宯奨墲孷埌埌埌埌埌
num=8
camp=1

;wave宱崣崁宯媿夰塝嵒夈層廁廯埌埌埌埌
;奨墲夋夌崳孷埌埌埌埌埌埌[camp1][camp2]墧姺帟嶉塚帒嫀埌埌埌Wave_[N]_Time崍婥媦埌埌埌埌埌
;庈廈埌埌wave=1彿墢奃媮婄崁宨廬幓婲巜宱崣埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌埌
wave=1

;level宯奨墲崁岼嵲媨埐埌埌埌1(帍嵲峢)乣5(峕峇埌)妜墜嬫婓埌埌埌埌埌
;妘娨彿彃寛墜娨崁奨墲姮塝屗寏岼嵲媨崁對嫟嬄墜
宒弡帒嫀埌埌埌埌埌埌埌埌埌埌埌埌
level=3
block=6
sector=6


;factor偼<奨墲巬嵣埌埌埌埌埌>埐廹奀墢奃寍廋巬崁巬嵣埐埌埌埌埌埌埌埌埌埌埌埌
;姺庈廈帒嫀崓崁埌埌埌EID,TouchDown,HaveRPack尶塙廂宯嵹媜夋峗崁巬嵣埌埌埌
;埓妏夣墬婗崁帨婲嶦崯嬀崓廼埌埌(崓廼埌TouchDown崓廼妚寏姺姈埌埌埌埌埌埌)嬆墧婰帤埖(EID)
;埓夃娤崓廼妷埖(TouchDown)
;埓姺夵尨姧廈嬪寏壈峝嵞埖埌埌埌埌埌埌埌(HaveRPack)
;崁塃塙彿庈塙埌UnitSet巜廃嶉崁奨墲崁峊嫈埌埌埌埌埌埌埌埌埌
;壴墕壯塸徻徳徯徺復徣徥徺徴徸埌埌埌埌xls帰奿岺幊孼埌埌埌埌埌埌埌埌
factor=EID,TouchDown,HaveRPack

[unitset2]
unitname=HURR1
num=4
camp=1
wave=2
level=3
block=6
sector=6
factor=EID,InitOnBase,TouchDown,NoSub

;嶅妢嵂岹妌峢嫸娨彿奛嬧墜妳埌埌埌埌埌埌埌埌UnitSet姺壺崁婫墧巜尡崡帣夢埌埌
;墱宯娿夰嬄庛埓埌埌埌unitset嶅妢廋娦埖崁帨婲塇墧巜尡崡帣夢埌埌埌埌埌埌埌埌
;帰屧嫸埌埌埌埌埌
[unitset18]
unitname=HURR2
num=4
camp=1
wave=2
level=3
block=6
sector=6
factor=EID,InitOnBase,TouchDown,NoSub



[unitset4]
unitname=Radar
num=5
camp=1
wave=1
level=1
block=6
sector=6
;巬嵣埌埌埌埌Target巜嬫婓埐埌埌埌埌埌埌
;庈塙Unitset巜崟娀埍埌埌埌埌埌埌UnitSet寪帯孭壽廳巇埌埌(camp=1嬄墜埌camp2偑揋恮塩)埌埌
;嶧壽廳巇帟嶉埌埌([camp1])偺TargetScore峣徰徧忀帒嫀崁嬁嶀埌埌(1岦孷埌埌)巂嫐埌埌埌埌
;妘娨埍Camp岉幙嶡夡審墠崁嬁嶀岦孷巂嫐崁帨埍埌埌埌埌埌埌埌埌埌埌
;崜庲妜嶢巂嫐崁嬁嶀嫪孷宯嫍廋巬崁埍埌埌埌埌埌埌
;庈宯峗姺夦墹嶒嶧媎嫙弳巬墊嶧嵾帉崁埌埌埌埌埌埌埌埌埌埌埌
factor=Target


[unitset3]
setname = ModBase2
camp=1
wave=1
block=7
sector=2


[unitset6]
unitname=He111
num = 10
camp=2
wave=2
level=3
block=0
sector=8
factor=Target,EID


[unitset7]
unitname=Bf109e
num = 6
camp=2
wave=1
level=4
block=1
sector=2
factor=NoSub,lessfuel


[unitset8]
unitname=Bf110
num = 6
camp=2
wave=2
level=3
block=0
sector=10;
;BombAbout塮媁巭崁復徣徥徺徴徸埐寏庈塙復徣徥徺徴徸崁帨埍
;壚姫孴塀尀墳嵡媨崁幪岥岥媻嫍嫞婲墧峣婑埌埌埌埌埌埌埌埌埌埌埌埌
;巠寏岥媻崁嬁孻寛嫷巬庯嬁庯夀崁宨壌妜墜墻峣埌埌埌埌埌埌
factor=BombAbout,EID


[unitset9]
unitname=Radar
num=5
camp=1
block=7
sector=7
factor=Target


[unitset10]
setname=City
camp=1
block=8
sector=10
;factor=3rdTarget,TargetColor


[unitset11]
setname=City
camp=1
block=9
sector=10
;factor=3rdTarget,TargetColor


[unitset12]
unitname = Bridge2
camp=1
block=10
sector=7
factor=3rdTarget,halfHP


[unitset13]
unitname=SM79
num = 6
camp=2
wave=3
level=3
block=0
sector=8
factor=Target


[unitset14]
unitname=G50
num = 4
camp=2
wave=3
level=2
block=0
sector=10
factor=HaveRPack,EID


[unitset15]
unitname=Bf109e
num = 3
camp=2
wave=4
level=4
block=0
sector=8
factor=HaveRPack

[unitset16]
unitname=Fw190A
num = 2
camp=2
wave=4
level=4
block=0
sector=8
factor=HaveRPack

[unitset17]
unitname=He111
num = 8
camp=2
wave=4
level=3
block=0
sector=10
factor=Target,EID


[unitset18]
unitname=Spit2
num = 6
camp=1
wave=3
level=4
block=11
sector=3
factor=HaveRPack,EID


