[mission]

name=ʊ֌II


;苿VÎ猈VFk
rank=12

;`S
;0:}׈1:r(js2:iv3:Ԍr4:c׈
sky=0

;D񋻌i`֏@V
;FӋi3{
reward=8000

;܉Ujqv@󌏉Pj
uŎj
capt_win= Պ]؎ЎN`uI@|i
;capt_lose=׈A
;message=uXD

;D
map=OODDD

tags = joriku,kusen,taiti

[camp1]
TargetScore = 1
3rdTargetScore = 0
UnitScore = 0
WinMarkPer = 100
WinCond = 
WinComment = DB
Wave_1_Comment = 
Wave_1_Time = 0
escape= ALWAYS





[camp2]
TargetScore = 100
3rdTargetScore = 0
UnitScore = 0
WinMarkPer = 0
WinCond = 
WinComment = |i`
Wave_1_Comment = 
Wave_1_Time = 0
escape= ALWAYS


[playerunit]
camp=1
block=1
sector=2
factor = InitOnBase


[unitset1]
unitname = TR
camp=1
wave=1
num = 4
block=1
sector=6


[unitset2]
unitname = jpinf
camp=1
wave=1
num = 3
factor = embark,occupy,target

[unitset3]
unitname = artil
camp=1
wave=1
num = 1
factor = embark,occupy,target


[unitset4]
unitname = chiha
camp=1
wave=1
num = 1
factor = embark,occupy,target

[unitset5]
setname = modbase2
camp=2
wave=1
num = 1
block=4
sector=7
factor = target

[unitset6]
unitname = jinti
camp=2
wave=1
num = 1
block=4
sector=3


[unitset7]
unitname = usinf
camp=2
wave=1
num = 6
block=4
sector=2
factor = initontrench,freeze

[unitset8]
unitname = artil
camp=2
wave=1
num = 2
block=4
sector=2
factor = initontrench,freeze


[unitset9]
unitname = M4
camp=2
wave=1
num = 4
block=4
sector=6
factor = NoTargNoMove,ActiveDefense


[unitset10]
unitname = p38f
camp=2
wave=1
level = 3
num = 4
block=4
sector=6
factor = InitOnBase,BombAbout,eid,TouchDown


[unitset11]
unitname = b25G
camp=2
wave=1
level = 3
num = 4
block=4
sector=6
factor = InitOnBase,eid,TouchDown


[unitset12]
unitname = p51d
camp=2
wave=1
level = 3
num = 3
block=4
sector=6
factor = InitOnBase,eid,nosub,TouchDown

[unitset13]
setname = depot
camp=2
wave=1
num = 1
block=3
sector=12
factor = target


[unitset14]
setname = TaskForce_Jp1
camp=1
wave=1
block=1
sector=9
factor = freeze

