;exV.apm
;---------------------------------------------------------------------------------------------
;܌ngCDBҋLxK|󏷈
;BҊ⎑DZ_҈
;uҏtm~;}is~؊wY
;V܌}CjiN_
;
;////////////////////////Dǌj
;\ň
;[mission]
;name = H쏏`
;dfplane = SPIT1
;
;-----------------------------------------
;L̂A[]؍鍦Y؏̏ʏُЏՏԈ
;ӒluL[v
;{ҌVwۏȏҏڏ̈
;uҏ؏̏ʏُЏՏԍY؏̏ʏُЏՏԎsя̏݊ۏȏҏڏ̍YVs
;
;؏̏ʏُЏՏԎsjVsiB󉔋s
;ЌVsHAWBsB
;Ϗ؏̏ʏُЏՏԎsjs`s捭}(V}ˎ}v)捀Nw􈰈
;я̏݊ۏȏҏڏ̏] = xiV}Uʈˎ}vHw􈰈
;
;؏̏ʏُЏՏԏя̏݉HQ֋Hڈ([mission]f[MissioN]fx)
;
;y銄эя݈̏(dfplane,unitname,setname)эۏȏҏڏ̈
;@t@N^[֘AL[(wincond,goldwincond,escape,factor)эۏȏҏڏ̉f
;HQ֋Hڈ
;(udfplane = SPIT1fsdfplane = spit1fx)
;
;؏̏ʏُЏՏԌVsxq
;(uname = H쏏`dfplane = SPIT1srfx)
;
;
;---------------------------------------------------------------------------------------------





;[mission]X^[g****************************************************************************
;---------------------------------------------------------------------------------------------
;Ɗ܏BBGDǌ֍
;*****----------------------------------------------------------------------------------------
[mission]



;---------------------------------------------------------------------------------------------
;DYkvX؍qVxt
;*****Name------------------------------------------------------------------------------------
name = exV



;---------------------------------------------------------------------------------------------
;򊄈U}DVHwopnxt
;*****----------------------------------------------------------------------------------------
author = GAE



;---------------------------------------------------------------------------------------------
;Dtk{YkvX؍qVxt
;*****????------------------------------------------------------------------------------------
difficulty = 0



;---------------------------------------------------------------------------------------------
;DBxገωFk0(Ϗ̈)`9(Hkψ)x󈰈
;*****rank------------------------------------------------------------------------------------
rank = 3



;---------------------------------------------------------------------------------------------
;vxፀj㌕HAፀ
i0v
;U}DVωoY1
;*****----------------------------------------------------------------------------------------
planeselectable = 1
SubSelectable = 1



;---------------------------------------------------------------------------------------------
;qViSPIT1؏֏Џُ͏Џ׏Mk.Iv
;DfPlanexo􊄎iH_荵
;*****DFPlane---------------------------------------------------------------------------------
dfplane = zero52



;---------------------------------------------------------------------------------------------
;f󏫎
;0:d 1: 2:D3:z4:dĈ
;*****Dfsub-----------------------------------------------------------------------------------
DfSub = 4



;---------------------------------------------------------------------------------------------
;`S
;0:}׈1:r(s2:iv3:Ԍr4:c׈
;*****sk_N-d0----------------------------------------------------------------------
sky = 0



;---------------------------------------------------------------------------------------------
;DqoDUو
;YkvX؍qVxt
;*****----------------------------------------------------------------------------------------
tags = 



;---------------------------------------------------------------------------------------------
;D񋻌i`֏@V
;F(Camp؏̏ʏُЏՏԍj)iY3
;*****reward----------------------------------------------------------------------------------
reward = 2500



;---------------------------------------------------------------------------------------------
;jqo@󌏉PuŎj
;}uŎjVKsNʈ#
;uҏЉʌXBH}i#ҍV
;message|֌ŏÌX눢ҏŏs
;*****Wincond--LoseCond-----------------------------------------------------------------------
capt_win = PۍE݌Lیi~PF؈
capt_lose = 
message = ďt}ČeɍcYwۊ[C}aweۏnʉk팅ĈYkPۉGUceۋщʉkˎӊAnFk}ÌeB}Y`efwщʉYV܌neی|F`Y#DnYkLF`Bʎ_T돷
PxAWi]PیF`ԋA#v}ۍPۋNH\L珷Nn
׉q~K⌐PێLΌ܌nF`
an\֌dVe|؉芴񋻎܌P



;---------------------------------------------------------------------------------------------
;Atlas_Sortnjqoƈ
;0:Hv(t񍀊f)@1:؋sֈ2:OZu3:P׈4:슲|

;Atlas_X/Atlas_Ynv͎SS捙鈲
;`ꍀiWindows֏ȏЏԏو؏̏ȏҊqX(upic͏Տҏˏ̏)
;xiǌqi
;(֏ȏЏԏُ؏̏ȏҍr{G_RUV
㌕ʉAtlas_X/Atlas_YVVOK)
;*****Map.Sort--Map.Pos-----------------------------------------------------------------------
Atlas_Sort = 2
Atlas_X = 105
Atlas_Y = 73



;*****Limit.Time-v~i]kDVi-------------------------------------------
;LimitTime = 0





;---------------------------------------------------------------------------------------------
;GDiX󈲈
;܌n`nߏ{ngV]nsgBƊ10vUQō
;֋xlsiHZ
;X뉋؈Í؈
;*****GRMap-----------------------------------------------------------------------------------
map = OOOOOOOOOO



;[mission]̏ԏ******************************************************************************





;[camp1]爰******************************************************************************
;---------------------------------------------------------------------------------------------
;GCamp1^ddֈ
;*****----------------------------------------------------------------------------------------
[camp1]



;---------------------------------------------------------------------------------------------
;ڏԏЏُ͏ȏʏُՏ׈Target󍀎FۊXwN݌PۊˊCሰ
;щpڏԏЏُ͏ȏʏُՏ׈xlsjZUnitSetiHvXj
;*****-PSPonly-WC-------------------------------------------------------------------
TargetScore = 1



;---------------------------------------------------------------------------------------------
;Fۍ3rdTarget͏ȏʏُՏ׋󍀊Xw񍀎݌PۊˊC
ሰ
;*****-PSPonly-WC-------------------------------------------------------------------
3rdTargetScore = 0



;---------------------------------------------------------------------------------------------
;Target͏ȏʏُՏ3rdTarget͏ȏʏُՏ׉BUfˌ~󍀉BKXw
;݌PۊˊCሰ
;*****-PSPonly-WC-------------------------------------------------------------------
UnitScore = 0



;---------------------------------------------------------------------------------------------
;uҏ֍ۏB~B[Pێ`܌[i
;f獕ˊCሲ
;uҏArrivalGainT󍀏ڏԏЏُ͏ȏʏُՏ׎w󍀊X
;T(Ӎ)펿f`yሲ

;_ˌ@ninhˌ@i_
;GnCamp1oӉFnD犅50
;EӉ爰135nh
;|֊xoSӈ
;Wave_1_CommentXnIDiio
;uҏWave_1_TimeB󈰈0}󏷎H}t񈰈
;*****-wave[n].comment--wave[n].time----------------------------------------------------------
;Wave_1_Comment = 
Wave_1_Time = 0
Wave_2_Comment = o׉`n
Wave_2_Time = 45
Wave_3_Comment = E׉`n
Wave_3_Time = 100


;*****-friendTarget[1]--Unitqx----------------------------------------------------------
AddFactor_1_TypeID = Carrier
AddFactor_1_Factor = Target

;*****-friendTarget[2]--Unitqx----------------------------------------------------------
;AddFactor_2_Unit = LCarrier
;AddFactor_2_Factor = Target



;---------------------------------------------------------------------------------------------
;Camp1<o@>Ӌ{~
;C_ddXC_dd؏̏ʏُЏՏԉ
w󈰈
;TargetScore/3rdTargetScore/UnitScoreVwC
;*****-PSPonly-WC-------------------------------------------------------------------
WinMarkPer = 0



;---------------------------------------------------------------------------------------------
;Camp1o@Ӌ{}<@󌏉}Ɉ>
;܏B
;ˎPۋY犾戵
;ی~ˎPێ̌犾戵
;ی~Pˌ@ˎӈ
;`~։F㍀WinMarkPer򈰈
;WinCond@󌏉͏ȏʏُՏ׉ˎ펿NӋ
@󌏉
;щpԉ@󌏉ɈxlsiHZ
;*****Factor----------------------------------------------------------------------------------
WinCond = NoEnemyUnrelease,NoEnemyFighter,NoEnemyBomber



;---------------------------------------------------------------------------------------------
;Camp1o@i_j
;*****WinMessage------------------------------------------------------------------------------
WinComment = ܏BnL`~r∲ˌ`ωG
L爲



;---------------------------------------------------------------------------------------------
;Camp1<F@󈰈>Ӌ{}V~
;*****-PSPonly-WC-------------------------------------------------------------------
;GoldWinMarkPer = 0



;---------------------------------------------------------------------------------------------
;Camp1F@Ӌ{<@󌏉Ɉ>
;uҏDVo@󊖏F@󊃌i펿Ӌ
i
;ƉYF@󈰈
;*****-PSPonly-WC-------------------------------------------------------------------
GoldWinCond = NoEnemyUnrelease,NoEnemyFighter,NoEnemyBomber,EnemyNotFillScore



;---------------------------------------------------------------------------------------------
;Camp1F@Ӌi_j
;*****-PSPonly-WC-------------------------------------------------------------------
GoldWinComment = ێL`g~NJ`k



;---------------------------------------------------------------------------------------------
;Camp1<EɈ>
;܏B]iPn֏Cdҍ⋿YX
xEӈ(HTF)A
;			nHA`E(NoL)܌
;ԉExlsiHZ
;*****EscCond---------------------------------------------------------------------------------
escape = win,lose,htf



;[camp1]̏ԏ********************************************************************************





;[Camp2]爰******************************************************************************
;---------------------------------------------------------------------------------------------
;GCamp2Pۏddֈ
;܏B@󌏉nCpPdd@󌏉
Nn
;^P܉Bԋ
;ԉeڎjk܏BNHCЉk
;*****----------------------------------------------------------------------------------------
[camp2]



;*****-PSPonly-WC-----------------------------------------------------------------------
TargetScore = 1
3rdTargetScore = 0
UnitScore = 0
WinMarkPer = 100



;*****Factor----------------------------------------------------------------------------------
WinCond = 



;*****WinMessage------------------------------------------------------------------------------
WinComment = ܏BnL`~ˌkˉێˋюcǊCЈ



;*****-PSPonly-WC-----------------------------------------------------------------------
GoldWinMarkPer = 51
GoldWinCond = Never
GoldWinComment = dummy



;*****-wave[n].comment--wave[n].time----------------------------------------------------------
Wave_1_Comment = P̌`ُF׉珲
Wave_1_Time = 0
Wave_2_Comment = P`oӍ
Wave_2_Time = 50
Wave_3_Comment = P`EӍ
Wave_3_Time = 80



;*****EscCond---------------------------------------------------------------------------------
escape = win,lose,htf



;---------------------------------------------------------------------------------------------
;uҏCamp2BҍF@xt
;---------------------------------------------------------------------------------------------
;[Camp2]̏ԏ********************************************************************************





;[playerunit]爰*************************************************************************
;---------------------------------------------------------------------------------------------
;GPlayerUnit(^ֈ)
;*****|獀AUS.UnitSet-------------------------------------------------------------------
[playerunit]



;---------------------------------------------------------------------------------------------
;PlayerUnitUddB}1󈰈
;*****----------------------------------------------------------------------------------------
camp = 1



wave = 1



;---------------------------------------------------------------------------------------------
;PlayerUnit鍀
;blockn[Mission]mapя̏݋󍀌X썀X뉝鈰
;sectornCblock݉B12@xǍ֍
;*****sect(a,b)ablockAbsector----------------------------------------------------------
block = 5
sector = 11



factor = InitOnBase



;[playerunit]̏ԏ***************************************************************************





;[unitset]爰****************************************************************************
;---------------------------------------------------------------------------------------------
;GUnitSet(^ҍXXnHuֈ)
;UnitSet}n1`99Yx󈲊㌕~܉U}CЍ
؏̏ʏُЏՏԈ
;GHw鏷ԋ
;*****----------------------------------------------------------------------------------------
[unitset1]



;*****PCamp-----------------------------------------------------------------------------------
camp = 1



;---------------------------------------------------------------------------------------------
;levelnXJԋ{1(ԍh)`5(]Q)Yx󈰈
;uҏҍXYˌ~Jԋ{
d{
;*****PLevel----------------------------------------------------------------------------------
level = 3



;---------------------------------------------------------------------------------------------
;waveonYӎ`
;X獣V[camp1][camp2]VWave_[N]_TimeCy
;܏Bwave = 1D獀i]Nwo
;*****Pwave-----------------------------------------------------------------------------------
wave = 1



;---------------------------------------------------------------------------------------------
;X􊄈[Mission]鍀DfPlaneя̏݉B󈰈
;X(AUS.xxxxSet(sect(a,b),[],[]);isetname
;*****AUS.UnitSet-B--------------------------------------------------------------------
unitname = Zero52
;setname = 


;---------------------------------------------------------------------------------------------
;numnXV
;X(AUS.xxxxSet(sect(a,b),[],[]);߉H슷
;*****AUS.UnitSet-o--------------------------------------------------------------------
num = 8



;*****AUS.UnitSet-E-sect(a,b)ablockAbsector-------------------------------------
block = 5
sector = 11



;---------------------------------------------------------------------------------------------
;factor<X}Ɉ>gCD|C}}Ɉ
;܏BEID,TouchDown,HaveRPackUnڋo_Ɉ
;pNEi(iTouchDownBG)ĉL(EID)
;ύi(TouchDown)
;B~dĈ(HaveRPack)
;EU܉UUnitSetw鍀XT
;щpԉڏԏЏُ͏ȏʏُՏ׈xlsiHZ
;*****AUS.UnitSet-----------------------------------------------------------------
factor = NoSub,InitOnBase,touchdown



;*****-T-------------------------------------------------------------------------------
[unitset2]
camp = 1
level = 3
wave = 1

setname = TASKFORCE_JP2
block = 5
sector = 11
factor = freeze



;*****-o-------------------------------------------------------------------------------
[unitset3]
camp = 1
level = 3
wave = 2

unitname = Zero52
num = 6
block = 4
sector = 11
factor = NoSub,InitOnBase,touchdown



;*****-o-------------------------------------------------------------------------------
[unitset4]
camp = 1
level = 5
wave = 2

unitname = Zero21
num = 4
block = 5
sector = 11
factor = haveRPack,InitOnBase,touchdown



;*****-o-------------------------------------------------------------------------------
;[unitset5]
;camp = 1
;level = 3
;wave = 2

;unitname = suisei
;num = 4
;block = 5
;sector = 8
;factor = NoSub,InitOnBase,touchdown



;*****-o-------------------------------------------------------------------------------
[unitset6]
camp = 1
level = 3
wave = 3

unitname = Zero52
num = 6
block = 5
sector = 8
factor = NoSub,InitOnBase,touchdown



;*****-o-------------------------------------------------------------------------------
[unitset7]
camp = 2
level = 3
wave = 1

unitname = F6F3
num = 4
block = 1
sector = 1
factor = NoSub,EID



;*****-o-------------------------------------------------------------------------------
[unitset8]
camp = 2
level = 3
wave = 1

unitname = SB2C
num = 4
block = 1
sector = 1
factor = EID



;*****-o-------------------------------------------------------------------------------
[unitset9]
camp = 2
level = 3
wave = 1

unitname = F6F3
num = 3
block = 11
sector = 1
factor = NoSub,EID



;*****-o-------------------------------------------------------------------------------
[unitset10]
camp = 2
level = 3
wave = 1

unitname = SB2C
num = 5
block = 11
sector = 1
factor = EID



;*****-o-------------------------------------------------------------------------------
[unitset11]
camp = 2
level = 4
wave = 2

unitname = TBF
num = 5
block = 0
sector = 7
factor = havetorpedo,EID,BombTarget



;*****-o-------------------------------------------------------------------------------
[unitset12]
camp = 2
level = 4
wave = 2

unitname = TBF
num = 5
block = 11
sector = 2
factor = havetorpedo,EID,BombTarget



;*****-o-------------------------------------------------------------------------------
[unitset13]
camp = 2
level = 4
wave = 3

unitname = F6F5
num = 3
block = 0
sector = 7
factor = haverocket,EID,BombAbout



;*****-o-------------------------------------------------------------------------------
[unitset14]
camp = 2
level = 4
wave = 3

unitname = SB2C
num = 5
block = 0
sector = 7
factor = EID,PinPointBomb



;*****-o-------------------------------------------------------------------------------
[unitset15]
camp = 2
level = 4
wave = 3

unitname = F6F5
num = 3
block = 11
sector = 2
factor = haverocket,EID,BombAbout



;*****-o-------------------------------------------------------------------------------
[unitset16]
camp = 2
level = 4
wave = 3

unitname = SB2C
num = 5
block = 11
sector = 2
factor = EID,PinPointBomb



;*****-T-------------------------------------------------------------------------------
[unitset17]
camp = 1
level = 3
wave = 1

setname = LTASKFORCE_1A
block = 6
sector = 9
factor = freeze

;*****-T-------------------------------------------------------------------------------
[unitset18]
camp = 1
level = 3
wave = 1

setname = LTASKFORCE_2A
block = 4
sector = 8
factor = freeze

;[unitset]̏ԏ******************************************************************************
