;܌ngCDBҋLxK|󏷈
;BҊ⎑DZ_҈
;uҏtm~;}is~؊wY
;V܌}CjiN_

;---------------------------------------------------------------------------------------------
;Ɗ܏BBGDǌ֍
[mission]

;DYkvX؍qVxt
name=H쏏`

;򊄈U}DVHwopnxt
author=GAE

;Dtk{YkvX؍qVxt
difficulty = 3

;^UddňYkvX؍qV
xt
nation = 0

;DBxገωFk0(Ϗ̈)`9(ωHk)x󈰈
rank=2

;vxፀj㌕HAፀ
i0v
;U}DVωoY1
planeselectable=1
SubSelectable=1

;qViSPIT1؏֏Џُ͏Џ׏Mk.Iv
;DfPlanexo􊄎iH_荵
dfplane=SPIT1

;f󏫎
;0:d 1: 2:D3:z4:dĈ
DfSub=4

;`S
;0:}׈1:r(s2:iv3:Ԍr4:c׈
sky=0

;DqoDUو
;YkvX؍qVxt
tags = 

;D񋻌i`֏@V
;F(Camp鍀i񎡌j)iY3
reward=2500

;jqo@󌏉PuŎj
;}uŎjVKsNʈ#
;uҏЉʌXBH}i#ҍV
capt_win=PY̌ˎ戰
;
capt_lose=~jЋ[zӎ`ˌ
;
message=HA݌UJȌG拻BXۉ
El؉p}GXk߉ۊAEi
یdҊXَi`nx
ۋNxGXBɍ󍭈ۈٍTfaFw׉k#XێF؏֏Џُ͏Џ׏̊pӏя
󋹍nۍɏď̎}x@B
Wntɉk֊ӉJߋ\PۍKZB
d㈲JX͎̌Iɏď
xQیnYƏGPKZPY䈲




;Atlas_Sortnjqoƈ
;0:vd(t񍀊f)@1:؋sֈ2:OZu3:P׈4:슲|
;Atlas_X/Atlas_Ynv͎SS捙鈲
;`ꍀiWindows֏ȏЏԏو؏̏ȏҊqX(upicXVŋ)
;xiǌqi
;(֏ȏЏԏُ؏̏ȏҍr{G_RUV돷
㌕ʉAtlas_X/Atlas_YVVOK)
Atlas_Sort=3
Atlas_X=40
Atlas_Y=55

;GDiX󈲈
;܌n`nߏ{ngV]nsgBƊ10vUQō
;֋xlsiHZ
map=OOOOLLLCCc

;[Mission]؏̏ʏُЏՏԉی



;---------------------------------------------------------------------------------------------
;GCamp1^ddֈ
[camp1]
;ڏԏЏُ͏ȏʏُՏ׈Target󍀎FۊXwN݌PۊˊCሰ
;щpڏԏЏُ͏ȏʏُՏ׈xlsjZUnitSetiHvXj
TargetScore = 1

;Fۍ3rdTarget͏ȏʏُՏ׋󍀊Xw񍀎݌P
ˊCሰ
3rdTargetScore = 0

;Target}Ɉ3rdTarget͏ȏʏُՏ׉BUfˌ~󍀉BKXw
;݌PۊˊCሰ
UnitScore = 0

;uҏ֍ۏB~B[Pێ`܌[i
;f獕ˊCሲ
;u҈ArrivalGainT󍀏ڏԏЏُ͏ȏʏُՏ׎w󍀊X
;T(Ӎ)펿f`yሲ

;_ˌ@ninhˌ@i_
;GnCamp1oӉFnD犅50
;EӉ爰135v
;|ֈoSӈx󈰈
;Wave_1_CommentXnIDiio
;u҈Wave_1_TimeB󈰈0}󏷎H}t񈰈
Wave_1_Comment = ۋY`֊H
Wave_1_Time = 0
Wave_2_Comment = oӉ珲
Wave_2_Time = 50
Wave_3_Comment = ^爲史
Wave_3_Time = 135

;Camp1<o@>Ӌ{~
;C_ddXC_dd鉔w󈰈
;TargetScore/3rdTargetScore/UnitScoreVwC
WinMarkPer = 0

;Camp1o@Ӌ{}<M󌏉}Ɉ>
;܏B
;ˎPۋY犾戵
;ی~ˎPێ̌犾戵
;ی~Pˌ@ˎӈ
;`~։F㍀WinMarkPer򈰈
;WinCond@󌏉͏ȏʏُՏ׉ˎ펿N
@󌏉
;ԉ@󌏉xlsiHZ
WinCond=NoEnemyFighter,NoEnemyBomber,NoEnemyUnRelease
;Camp1o@i_j
WinComment = PۍEnGk܌n

;Camp1<F@󈰈>Ӌ{}V~
GoldWinMarkPer = 50

;Camp1F@Ӌ{<M󌏉}Ɉ>
;uҏDVo@󊖏F@󊃌i펿Ӌi
;ƉYF@󈰈
GoldWinCond=NoEnemyFighter,NoEnemyBomber

;Camp1F@Ӌi_j
GoldWinComment = Pێ鍟kw֎XlQLZ
ډTs

;Camp1<vE}Ɉ>
;܏B]iPn֏Cdҍ⋿YX
xEӈ(HTF)A
;			nHA`E(NoL)܌
;ԉExlsiHZ
escape= HTF,NoL

;[Camp1]؏̏ʏُЏՏԉی


;---------------------------------------------------------------------------------------------
;GCamp2Pۏddֈ
;܏B@󌏉nCpPdd@󌏉
Nn
;^P܉Bԋ
;ԉeڎjk܏BNHCЉk
[camp2]
TargetScore = 1
3rdTargetScore = 0
UnitScore = 0
WinMarkPer = 100
WinComment = aȍߌ֊׉珲
GoldWinMarkPer = 100
GoldWinCond = NoEnemy3rdTarget,Reverse
GoldWinComment = ۍdӎo~^B񉘌USH
;Wave_1_Comment = 
Wave_1_Time = 0
Wave_2_Comment = P̌`ىVˏ`׉珲
Wave_2_Time = 30
Wave_3_Comment = PۍoӍ܌n։ۏ
Wave_3_Time = 90
Wave_4_Comment = PEӏ
Wave_4_Time = 150
escape= ALWAYS,NOR

;u҈Camp2BҍF@xt
;[Camp2]؏̏ʏُЏՏԉی


;---------------------------------------------------------------------------------------------
;GPlayerUnit(^ֈ)
[playerunit]
;PlayerUnitUddB}1󈰈
camp=1

;PlayerUnit鍀
;blockn[Mission]mapя̏݋󍀌X썀X뉝鈰
;sectornblock݉B12@xǍ֍
block=6
sector=6


;[playerunit]؏̏ʏُЏՏԉی



;---------------------------------------------------------------------------------------------
;GUnitSet(^ҍXXnHuֈ)
;UnitSet}n1`99x󈲊㌕~܉U}CЍ鈰
;GHw鏷ԋ
[unitset1]
;X􊄈[Mission]鍀DfPlaneя̏݉B󈰈
unitname = Spit1
;numnXV
num=8
camp=1

;waveonYӎ`
;X獣V[camp1][camp2]VWave_[N]_TimeCy
;܏Bwave=1D獀i]Nwo
wave=1

;levelnXJԋ{1(ԍh)`5(]Q)x󈰈
;uҏҍXYˌ~Jԋ{
d{
level=3
block=6
sector=6


;factor<X}Ɉ>gCD|C}}Ɉ
;܏BEID,TouchDown,HaveRPackUnڋo_}Ɉ
;pNEi(iTouchDowniv~)ĉL(EID)
;ύi(TouchDown)
;B~dĈ(HaveRPack)
;EU܉UUnitSetw鍀XT
;ԉщpڏԏЏُ͏ȏʏُՏ׈xlsiHZ
factor=EID,TouchDown,HaveRPack

[unitset2]
unitname=HURR1
num=4
camp=1
wave=2
level=3
block=6
sector=6
factor=EID,InitOnBase,TouchDown,NoSub

;}GnhҏN≋UnitSet؍Gw􈰈
;n㈴unitset}CЈNHw􈰈
;ԋ
[unitset18]
unitname=HURR2
num=4
camp=1
wave=2
level=3
block=6
sector=6
factor=EID,InitOnBase,TouchDown,NoSub



[unitset4]
unitname=Radar
num=5
camp=1
wave=1
level=1
block=6
sector=6
;}ɈTargetw󈲈
;܉UUnitsetwUnitSetPۏdd(camp=1camp2Gwc)
;Fۏdd鈰([camp1])TargetScoreiя̏ݎሰ(1V)`
;u҈Camp펿@󌏉V`
;xA`ዪVnC}
;܌n_Fd}|Fߎ
factor=Target


[unitset3]
setname = ModBase2
camp=1
wave=1
block=7
sector=2


[unitset6]
unitname=He111
num = 10
camp=2
wave=2
level=3
block=0
sector=8
factor=Target,EID


[unitset7]
unitname=Bf109e
num = 6
camp=2
wave=1
level=4
block=1
sector=2
factor=NoSub,lessfuel


[unitset8]
unitname=Bf110
num = 6
camp=2
wave=2
level=3
block=0
sector=10;
;BombAboutfW~͏ȏʏُՏ׈~܉U͏ȏʏُՏ׍
;TBǋ{̌Ni񈰈
;y~Y}ލixi
factor=BombAbout,EID


[unitset9]
unitname=Radar
num=5
camp=1
block=7
sector=7
factor=Target


[unitset10]
setname=City
camp=1
block=8
sector=10
;factor=3rdTarget,TargetColor


[unitset11]
setname=City
camp=1
block=9
sector=10
;factor=3rdTarget,TargetColor


[unitset12]
unitname = Bridge2
camp=1
block=10
sector=7
factor=3rdTarget,halfHP


[unitset13]
unitname=SM79
num = 6
camp=2
wave=3
level=3
block=0
sector=8
factor=Target


[unitset14]
unitname=G50
num = 4
camp=2
wave=3
level=2
block=0
sector=10
factor=HaveRPack,EID


[unitset15]
unitname=Bf109e
num = 3
camp=2
wave=4
level=4
block=0
sector=8
factor=HaveRPack

[unitset16]
unitname=Fw190A
num = 2
camp=2
wave=4
level=4
block=0
sector=8
factor=HaveRPack

[unitset17]
unitname=He111
num = 8
camp=2
wave=4
level=3
block=0
sector=10
factor=Target,EID


[unitset18]
unitname=Spit2
num = 6
camp=1
wave=3
level=4
block=11
sector=3
factor=HaveRPack,EID


