;܌ngCDBҋLxK|󏷈
;BҊ⎑DZ_҈
;uҏtm~;}is~؊wY
;V܌}CjiN_

;---------------------------------------------------------------------------------------------
;Ɗ܏BBGDǌ֍
[mission]

;DYkvX؍qVxt
name=UJȌG拿

;򊄈U}DVHwopnxt
author=GAE

;Dtk{YkvX؍qVxt
difficulty = 3

;^UddňYkvX؍qV
xt
nation = 4

;DBxገωFk0(Ϗ̈)`9(ωHk)x󈰈
rank=2

;vxፀj㌕HAፀ
i0v
;U}DVωoY1
planeselectable=1
SubSelectable=1

;qViSPIT1؏֏Џُ͏Џ׏Mk.Iv
;DfPlanexo􊄎iH_荵
dfplane=SPIT1

;f󏫎
;0:d 1: 2:D3:z4:dĈ
DfSub=4

;`S
;0:}׈1:r(s2:iv3:Ԍr4:c׈
sky=0

;DqoDUو
;YkvX؍qVxt
tags = 

;D񋻌i`֏@V
;F(Camp鍀i񎡌j)iY3
reward=2500

;jqo@󌏉PuŎj
;}uŎjVKsNʈ#
;uҏЉʌXBH}i#ҍV
capt_win=PY̌ˎ戰
;
capt_lose=GV҉ۉˌ؎ЎN`ډBVF
;
message=ďċtČ}eG݌LӉύE
l]nakWU׈wَ֏iXۊ
K㍕ۏfÌdďtmm
҉ώ|rċgUJȈwNk##i^ϋeڌ̏nҊяjvni][El
Nok~kXYkYY
ϏpUJȎw퍴D}FӋ
hGh##؎ЎNjԉLHLOgGÏ]HN
fFzFG扤k
x̌PxAӍۉӊ͋B戲uҎXیM֏iӎ披|k{
uŎیn}]UJȊҍӍ|
҉ۋՊ]`B抉





;Atlas_Sortnjqoƈ
;0:vd(t񍀊f)@1:؋sֈ2:OZu3:P׈4:슲|
;Atlas_X/Atlas_Ynv͎SS捙鈲
;`ꍀiWindows֏ȏЏԏو؏̏ȏҊqX(upicXVŋ)
;xiǌqi
;(֏ȏЏԏُ؏̏ȏҍr{G_RUV돷
㌕ʉAtlas_X/Atlas_YVVOK)
Atlas_Sort=3
Atlas_X=39
Atlas_Y=61

;GDiX󈲈
;܌n`nߏ{ngV]nsgBƊ10vUQō
;֋xlsiHZ
map = LLCCPOO

;[Mission]؏̏ʏُЏՏԉی



;---------------------------------------------------------------------------------------------
;GCamp1^ddֈ
[camp1]
;ڏԏЏُ͏ȏʏُՏ׈Target󍀎FۊXwN݌PۊˊCሰ
;щpڏԏЏُ͏ȏʏُՏ׈xlsjZUnitSetiHvXj
TargetScore = 1

;Fۍ3rdTarget͏ȏʏُՏ׋󍀊Xw񍀎݌P
ˊCሰ
3rdTargetScore = 0

;Target}Ɉ3rdTarget͏ȏʏُՏ׉BUfˌ~󍀉BKXw
;݌PۊˊCሰ
UnitScore = 0

;uҏ֍ۏB~B[Pێ`܌[i
;f獕ˊCሲ
;u҈ArrivalGainT󍀏ڏԏЏُ͏ȏʏُՏ׎w󍀊X
;T(Ӎ)펿f`yሲ

;_ˌ@ninhˌ@i_
;GnCamp1oӉFnD犅50
;Ogo135v
;|ֈoSӊx󈰈
;Wave_1_CommentXnIDiio
;u҈Wave_1_TimeB󈰈0}󏷎H}t񈰈
wave_1_time = 0
wave_1_comment=؎ЎN`BdG揲
wave_2_time=30
wave_2_comment=o׉`n
wave_3_time=60
wave_3_comment=؎ЎN`odG揲
wave_4_time=75
wave_4_comment=Xی@ۉ
wave_5_time=135
wave_5_comment=؎ЎN`EdG揲


;Camp1<o@>Ӌ{~
;C_ddXC_dd؏̏ʏُЏՏ
w󈰈
;TargetScore/3rdTargetScore/UnitScoreVwC
WinMarkPer = 0

;Camp1o@Ӌ{}<M󌏉}Ɉ>
;܏B
;ˎPۋY犾戵
;ی~ˎPێ̌犾戵
;ی~Pˌ@ˎӈ
;`~։F㍀WinMarkPer򈰈
;WinCond@󌏉͏ȏʏُՏ׉ˎ펿N
@󌏉
;ԉ@󌏉xlsiHZ
WinCond=NoEnemyFighter,NoEnemyBomber,NoEnemyUnRelease
;Camp1o@i_j
WinComment = PیMLkˏ`uݏG

;Camp1<F@󈰈>Ӌ{}V~
GoldWinMarkPer = 0

;Camp1F@Ӌ{<M󌏉}Ɉ>
;uҏDVo@󊖏F@󊃌i펿Ӌi
;ƉYF@󈰈
GoldWinCond=NoEnemyFighter,NoEnemyBomber,NoEnemyUnRelease,LoveGame

;Camp1F@Ӌi_j
GoldWinComment = G扤Bk^ώXۍmL

;Camp1<vE}Ɉ>
;܏B]iPn֏Cdҍ⋿YX
xEӈ(HTF)A
;			nHA`E(NoL)܌
;ԉExlsiHZ
escape= HTF,NoL

;[Camp1]؏̏ʏُЏՏԉی


;---------------------------------------------------------------------------------------------
;GCamp2Pۏddֈ
;܏B@󌏉nCpPdd@󌏉
Nn
;^P܉Bԋ
;ԉeڎjk܏BNHCЉk
[camp2]
TargetScore = 1
3rdTargetScore = 0
UnitScore = 0
WinMarkPer = 50
WinComment = ؎ЎN`ֈeڌdҋYk

GoldWinMarkPer = 0
GoldWinCond = NoEnemy3rdTarget,NoEnemyEmbark
GoldWinComment = ҉ۊ]`

;Wave_1_Comment = 
Wave_1_Time = 0
wave_2_time = 45
wave_2_comment=P`oӍ
wave_3_time=90
wave_3_comment=P`EӍ
escape= ALWAYS,NOR

;u҈Camp2BҍF@xt
;[Camp2]؏̏ʏُЏՏԉی


;---------------------------------------------------------------------------------------------
;GPlayerUnit(^ֈ)
[playerunit]
;PlayerUnitUddB}1󈰈
camp=1

;PlayerUnit鍀
;blockn[Mission]mapя̏݋󍀌X썀X뉝鈰
;sectornblock݉B12@xǍ֍
block=4
sector=12
factor = initonbase

;[playerunit]؏̏ʏُЏՏԉی



;---------------------------------------------------------------------------------------------
;GUnitSet(^ҍXXnHuֈ)
;UnitSet}n1`99x󈲊㌕~܉U}CЍ鈰
;GHw鏷ԋ
[unitset1]
;X􊄈[Mission]鍀DfPlaneя̏݉B󈰈
unitname = Spit1
;numnXV
num=3
camp=1

;waveonYӎ`
;X獣V[camp1][camp2]VWave_[N]_TimeCy
;܏Bwave=1D獀i]Nwo
wave=1

;levelnXJԋ{1(ԍh)`5(]Q)x󈰈
;uҏҍXYˌ~Jԋ{
d{
level=3
block=4
sector=12


;factor<X}Ɉ>gCD|C}}Ɉ
;܏BEID,TouchDown,HaveRPackUnڋo_}Ɉ
;pNEi(iTouchDowniv~)ĉL(EID)
;ύi(TouchDown)
;B~dĈ(HaveRPack)
;EU܉UUnitSetw鍀XT
;ԉщpڏԏЏُ͏ȏʏُՏ׈xlsiHZ
factor=InitOnBase,EID,TouchDown,HaveRPack

[unitset2]
setname=minibase
camp=1
block=4
sector=10


[unitset3]
unitname=TR
num=4
camp=1
wave=1
block=6
sector=7
factor=Target,Escaper

[unitset4]
unitname=truck
num=8
camp=1
wave=1
block=3
sector=11
factor=3rdTarget,GoRight,Boarding,TargetColor

[unitset5]
unitname=S35
num=3
camp=1
wave=1
block=3
sector=7
factor=3rdTarget,GoRight,Boarding,TargetColor




[unitset6]
unitname=HURR2
num=4
camp=1
wave=2
level=3
block=5
sector=12
factor = NoSub,InitOnBase,TouchDown


[unitset7]
unitname=TR
num=4
camp=1
wave=3
block=6
sector=1
factor=Target,Escaper,GoRight

[unitset8]
unitname=DD
num=2
camp=1
wave=3
block=6
sector=5
factor=Target,Escaper,GoRight

[unitset9]
unitname=Hurr2
num=5
camp=1
wave = 4
level=4
block=8
sector=2
factor = HaveRpack,LessFuel,TouchDown

[unitset31]
unitname=Spit1
num=2
camp=1
wave = 4
level=5
block=8
sector=2
factor = HaveRpack,LessFuel,TouchDown

[unitset10]
unitname=TR
num=4
camp=1
wave=5
block=5
sector=4
factor = 3rdTarget,Escaper,GoRight,TargetColor

[unitset11]
unitname=SHIP
num=4
camp=1
wave=5
block=5
sector=11
factor = Target,Escaper,GoRight

[unitset12]
setname=City
camp=0
wave=1
block=3
sector=11



[unitset14]
unitname=bf110
num=6
camp=2
wave=1
level=3
block=1
sector=3
factor = BombAbout,BombMobile

[unitset15]
unitname=Ju87B
num=6
camp=2
wave=1
level=3
block=1
sector=3
factor = Target,BombMobile

[unitset16]
unitname=bf109e
num=3
camp=2
wave=2
level=4
block=0
sector=8
factor = NoSub,EID


[unitset17]
unitname=He111
num=8
camp=2
wave=2
block=0
sector=8
factor = BombNaval,Target,BombTarget

[unitset18]
unitname=ju88a
num= 6
camp=2
wave=2
level=3
block=0
sector=9
factor = BombAbout,BombNaval,Target,BombTarget


[unitset19]
unitname=bf109e
num=5
camp=2
wave=3
level=3
block=0
sector=8
factor = HaveRPack,EID,NoSub


[unitset20]
unitname=He111
num=5
camp=2
wave=3
block=0
sector=11
factor = BombMobile,EID,Target

[unitset21]
unitname=He111
num=5
camp=2
wave=3
block=0
sector=6
factor = BombMobile,EID,Target

[unitset30]
unitname=D520
num=3
camp=1
wave=2
level=3
block=5
sector=12
factor = NoSub,InitOnBase,TouchDown
