;gU.apm
;---------------------------------------------------------------------------------------------
;܌ngCDBҋLxK|󏷈
;BҊ⎑DZ_҈
;uҏtm~;}is~؊wY
;V܌}CjiN_
;
;////////////////////////Dǌj
;\ň
;[mission]
;name = H쏏`
;dfplane = SPIT1
;
;-----------------------------------------
;FN∱[]؍鍦Y؏̏ʏُЏՏԈ
;`Vя݈̏
;{ҌVwۏȏҏڏ̈
;uҏ؏̏ʏُЏՏԍY؏̏ʏُЏՏԎsя̏݊ۏȏҏڏ̍YVs
;
;؏̏ʏُЏՏԎsjVsi
B󉔋s
;ЌVsHAWBsB
;Ϗ؏̏ʏُЏՏԎsjs`s捭}(V}ˎ}v)捀Nw􈰈
;я̏݊ۏȏҏڏ̏] = xiV}Uʈˎ}vH
w􈰈
;
;؏̏ʏُЏՏԏя̏݉HQ֋Hڈ([mission]fs[MissioN]fs)
;
;y銄эя݈̏(dfplane,unitname,setname)эۏȏҏڏ̈
;}ɉэя݈̏(wincond,goldwincond,escape,factor)эۏȏҏڏ̉f
;HQ֋Hڈ
;(udfplane = SPIT1fsdfplane = spit1fs)
;
;؏̏ʏُЏՏԌVsxq
;(uname = H쏏`dfplane = SPIT1srfx)
;
;
;---------------------------------------------------------------------------------------------





;[mission]爰****************************************************************************
;---------------------------------------------------------------------------------------------
;Ɗ܏BBGDǌ֍
;*****----------------------------------------------------------------------------------------
[mission]



;---------------------------------------------------------------------------------------------
;DYkvX؍qVxt
;*****Name------------------------------------------------------------------------------------
name = gU



;---------------------------------------------------------------------------------------------
;򊄈U}DVHwopnxt
;*****----------------------------------------------------------------------------------------
author = GAE



;---------------------------------------------------------------------------------------------
;Dtk{YkvX؍qVxt
;*****????------------------------------------------------------------------------------------
difficulty = 0



;---------------------------------------------------------------------------------------------
;DBxገωFk0(Ϗ̈)`9(ωHk)x󈰈
;*****rank------------------------------------------------------------------------------------
rank = 7



;---------------------------------------------------------------------------------------------
;vxፀj㌕HA
i0v
;U}DVωoY1
;*****----------------------------------------------------------------------------------------
planeselectable = 1
SubSelectable = 1



;---------------------------------------------------------------------------------------------
;qViSPIT1؏֏Џُ͏Џ׏Mk.Iv
;DfPlanexo􊄎iH_荵
;*****DFPlane---------------------------------------------------------------------------------
dfplane = SPIT16



;---------------------------------------------------------------------------------------------
;f󏫎
;0:d 1: 2:D3:z4:dĈ
;*****Dfsub-----------------------------------------------------------------------------------
DfSub = 2



;---------------------------------------------------------------------------------------------
;`S
;0:}׈1:r(s2:iv3:Ԍr4:c׈
;*****sk_N-d0----------------------------------------------------------------------
sky = 0



;---------------------------------------------------------------------------------------------
;DqoDUو
;YkvX؍qVxt
;*****----------------------------------------------------------------------------------------
tags = 



;---------------------------------------------------------------------------------------------
;D񋻌i`֏@V
;F(Camp鍀i񎡌j)iY3
;*****reward----------------------------------------------------------------------------------
reward = 2500



;---------------------------------------------------------------------------------------------
;jqo@󌏉PuŎj
;}uŎjVKsNʈ#
;uҏЉʌXBH}i#ҍV
;message|֌ŏÌX눢ҏŏs
;*****Wincond--LoseCond-----------------------------------------------------------------------
capt_win = ym`fъ挢|``ӏjPۏi
`ˌ
capt_lose = 
message = yzB|iۏYkggی׋
pďtČ}ފݎsӏȏ׏я̏وΏȏ׏ˏ̏ԉ܌֍_HnC
G^ύ|ݎsjߎxG݉ێym
`Brŋŉ^ύgfъ戵_
ym`ӎBNيOk##zFΏȏ׏ˏ̏ԉipPۋZ`ҍ؋ҍp
ɏCŉ珷mwێݎskm爲ꋺBfn
^܌PˊqnۍۋAeڋi
knfH}񉋎͋##Ǝ}Վ獭j`؎ЌUBje
Pیnym`׉珷GM݋}i]
iDI@j`獕ώ
`



;---------------------------------------------------------------------------------------------
;Atlas_Sortnjqoƈ
;0:vd(t񍀊f)@1:؋sֈ2:OZu3:P׈4:슲|

;Atlas_X/Atlas_Ynv͎SS捙鈲
;`ꍀiWindows֏ȏЏԏو؏̏ȏҊqX(upicXVŋ)
;xiǌqi
;(֏ȏЏԏُ؏̏ȏҍr{G_RUV돷
㌕ʉAtlas_X/Atlas_YVVOK)
;*****Map.Sort--Map.Pos-----------------------------------------------------------------------
Atlas_Sort = 3
Atlas_X = 49
Atlas_Y = 54



;*****Limit.Time-v~i]kDVi-------------------------------------------
LimitTime = 240





;---------------------------------------------------------------------------------------------
;GDiX󈲈
;܌n`nߏ{ngV]nsgBƊ10vUQō
;֋xlsiHZ
;X뉋؈Í؈
;*****GRMap-----------------------------------------------------------------------------------
map = CcclllL



;[mission]̏ԏ******************************************************************************





;[camp1]爰******************************************************************************
;---------------------------------------------------------------------------------------------
;GCamp1^ddֈ
;*****----------------------------------------------------------------------------------------
[camp1]



;---------------------------------------------------------------------------------------------
;ڏԏЏُ͏ȏʏُՏ׈Target󍀎FۊXwN݌PۊˊCሰ
;щpڏԏЏُ͏ȏʏُՏ׈xlsjZUnitSetiHvXj
;*****-PSPonly-WC-------------------------------------------------------------------
TargetScore = 0



;---------------------------------------------------------------------------------------------
;Fۍ3rdTarget͏ȏʏُՏ׋󍀊Xw񍀎݌P
ˊCሰ
;*****-PSPonly-WC-------------------------------------------------------------------
3rdTargetScore = 1



;---------------------------------------------------------------------------------------------
;Target}Ɉ3rdTarget͏ȏʏُՏ׉BUfˌ~󍀉BKXw
;݌PۊˊCሰ
;*****-PSPonly-WC-------------------------------------------------------------------
UnitScore = 0



;---------------------------------------------------------------------------------------------
;uҏ֍ۏB~B[Pێ`܌[i
;f獕ˊCሲ
;u҈ArrivalGainT󍀏ڏԏЏُ͏ȏʏُՏ׎w󍀊X
;T(Ӎ)펿f`yሲ

;_ˌ@ninhˌ@i_
;GnCamp1oӉFnD犅50
;EӉ爰135v
;|ֈoSӊx󈰈
;Wave_1_CommentXnIDiio
;u҈Wave_1_TimeB󈰈0}󏷎H}t񈰈
;*****-wave[n].comment--wave[n].time----------------------------------------------------------
Wave_1_Time = 0
Wave_1_Comment = P׉猈؎ЌH}ُ
Wave_2_Time = 15
;Wave_2_Comment = ym`݉ۏ
Wave_3_Time = 60
Wave_3_Comment = iیL猈`ӏ
Wave_4_Time = 135
Wave_4_Comment = Xێ̌`ώތPێym`



;*****-friendTarget[1]--Unitqx----------------------------------------------------------
;AddFactor_1_Unit = Carrier
;AddFactor_1_Factor = Target

;*****-friendTarget[2]--Unitqx----------------------------------------------------------
;AddFactor_2_Unit = LCarrier
;AddFactor_2_Factor = Target



;---------------------------------------------------------------------------------------------
;Camp1<o@>Ӌ{~
;C_ddXC_dd鉔w󈰈
;TargetScore/3rdTargetScore/UnitScoreVwC
;*****-PSPonly-WC-------------------------------------------------------------------
WinMarkPer = 0



;---------------------------------------------------------------------------------------------
;Camp1o@Ӌ{}<M󌏉}Ɉ>
;܏B
;ˎPۋY犾戵
;ی~ˎPێ̌犾戵
;ی~Pˌ@ˎӈ
;`~։F㍀WinMarkPer򈰈
;WinCond@󌏉͏ȏʏُՏ׉ˎ펿N
@󌏉
;ԉ@󌏉xlsiHZ
;*****Factor----------------------------------------------------------------------------------
WinCond = NoEnemyFighter,NoEnemyBomber,NoEnemyUnrelease,NoEnemy3rdTarget,ReachTimeLimit



;---------------------------------------------------------------------------------------------
;Camp1o@i_j
;*****WinMessage------------------------------------------------------------------------------
WinComment = BkXkˉۋ`



;---------------------------------------------------------------------------------------------
;Camp1<F@󈰈>Ӌ{}V~
;*****-PSPonly-WC-------------------------------------------------------------------
GoldWinMarkPer = 0



;---------------------------------------------------------------------------------------------
;Camp1F@Ӌ{<M󌏉}Ɉ>
;uҏDVo@󊖏F@󊃌i펿Ӌi
;ƉYF@󈰈
;*****-PSPonly-WC-------------------------------------------------------------------
GoldWinCond = NoEnemyFighter,NoEnemyBomber,NoEnemyUnrelease,NoEnemy3rdTarget,LoveGame,ReachTimeLimit



;---------------------------------------------------------------------------------------------
;Camp1F@Ӌi_j
;*****-PSPonly-WC-------------------------------------------------------------------
GoldWinComment = n~g󈲉B󉔎wczM



;---------------------------------------------------------------------------------------------
;Camp1<vE}Ɉ>
;܏B]iPn֏Cdҍ⋿YX
xEӈ(HTF)A
;			nHA`E(NoL)܌
;ԉExlsiHZ
;*****EscCond---------------------------------------------------------------------------------
escape = win,lose,htf



;[camp1]̏ԏ********************************************************************************





;[Camp2]爰******************************************************************************
;---------------------------------------------------------------------------------------------
;GCamp2Pۏddֈ
;܏B@󌏉nCpPdd@󌏉
Nn
;^P܉Bԋ
;ԉeڎjk܏BNHCЉk
;*****----------------------------------------------------------------------------------------
[camp2]



;*****-PSPonly-WC-----------------------------------------------------------------------
TargetScore = 0
3rdTargetScore = 1
UnitScore = 0
WinMarkPer = 0



;*****Factor----------------------------------------------------------------------------------
WinCond = NoEnemyTarget,NoEnemyEmbark



;*****WinMessage------------------------------------------------------------------------------
WinComment = ˉیG扤ڎ|~؎މk



;*****-PSPonly-WC-----------------------------------------------------------------------
;GoldWinMarkPer = 100
;GoldWinCond = NoEnemy3rdTarget,Reverse
;GoldWinComment = Fڎ



;*****-wave[n].comment--wave[n].time----------------------------------------------------------
Wave_1_Time = 0
;Wave_1_Comment = 
Wave_2_Time = 55
Wave_2_Comment = Pώ`kH񌢍
Wave_3_Time = 80
Wave_3_Comment = P̌`ߎxԋ
Wave_4_Time = 150
Wave_4_Comment = P׉猈ُHkŋ
Wave_5_Time = 160
Wave_5_Comment = PCȎ`݉ۉk



;*****EscCond---------------------------------------------------------------------------------
escape = win,lose,htf,nor



;---------------------------------------------------------------------------------------------
;u҈Camp2BҍF@xt
;---------------------------------------------------------------------------------------------
;[Camp2]̏ԏ********************************************************************************





;[playerunit]爰*************************************************************************
;---------------------------------------------------------------------------------------------
;GPlayerUnit(^ֈ)
;*****|獀AUS.UnitSet-------------------------------------------------------------------
[playerunit]



;---------------------------------------------------------------------------------------------
;PlayerUnitUddB}1󈰈
;*****----------------------------------------------------------------------------------------
camp = 1



wave = 1



;---------------------------------------------------------------------------------------------
;PlayerUnit鍀
;blockn[Mission]mapя̏݋󍀌X썀X뉝鈰
;sectornblock݉B12@xǍ֍
;*****sect(a,b)ablockAbsector----------------------------------------------------------
block = 7
sector = 6



factor = 



;[playerunit]̏ԏ***************************************************************************





;[unitset]爰****************************************************************************
;---------------------------------------------------------------------------------------------
;GUnitSet(^ҍXXnHuֈ)
;UnitSet}n1`99x󈲊㌕~܉U}CЍ鈰
;GHw鏷ԋ
;*****----------------------------------------------------------------------------------------
[unitset1]



;*****PCamp-----------------------------------------------------------------------------------
;camp = 1



;---------------------------------------------------------------------------------------------
;levelnXJԋ{1(ԍh)`5(]Q)x󈰈
;uҏҍXYˌ~Jԋ{
d{
;*****PLevel----------------------------------------------------------------------------------
level = 4



;---------------------------------------------------------------------------------------------
;waveonYӎ`
;X獣V[camp1][camp2]VWave_[N]_TimeCy
;܏Bwave = 1D獀i]Nwo
;*****Pwave-----------------------------------------------------------------------------------
wave = 1



;---------------------------------------------------------------------------------------------
;j`eG
;*****PBorneX-sect(a,b)aborneblockAbbornesector----------------------------------------
;borneblock = 3
;bornesector = 8



;---------------------------------------------------------------------------------------------
;X􊄈[Mission]鍀DfPlaneя̏݉B󈰈
;X(AUS.xxxxSet(sect(a,b),[],[]);isetname
;*****AUS.UnitSet-B--------------------------------------------------------------------
unitname = Spit16
;setname = 


;---------------------------------------------------------------------------------------------
;numnXV
;X(AUS.xxxxSet(sect(a,b),[],[]);ind
;*****AUS.UnitSet-o--------------------------------------------------------------------
num = 4



;*****AUS.UnitSet-E-sect(a,b)ablockAbsector-------------------------------------
block = 7
sector = 6



;---------------------------------------------------------------------------------------------
;factor<X}Ɉ>gCD|C}}Ɉ
;܏BEID,TouchDown,HaveRPackUnڋo_}Ɉ
;pNEi(iTouchDowniv~)ĉL(EID)
;ύi(TouchDown)
;B~dĈ(HaveRPack)
;EU܉UUnitSetw鍀XT
;ԉщpڏԏЏُ͏ȏʏُՏ׈xlsiHZ
;*****AUS.UnitSet-----------------------------------------------------------------
factor = haverocket,bombmobile,EID,TouchDown



;*****-T-------------------------------------------------------------------------------
[unitset2]
camp = 1
level = 4
wave = 1

setname = modbase2
block = 7
sector = 7
factor = 



;*****-o-------------------------------------------------------------------------------
[unitset3]
camp = 1
level = 4
wave = 1

unitname = Bridge
num = 1
block = 5
sector = 7
factor = 3rdTarget



;*****-o-------------------------------------------------------------------------------
[unitset4]
camp = 1
level = 4
wave = 1

unitname = Bridge2
num = 1
block = 2
sector = 7
factor = Destination,3rdTarget



;*****-o-------------------------------------------------------------------------------
[unitset5]
camp = 1
level = 4
wave = 1

unitname = Bridge2
num = 1
block = 6
sector = 7
factor = 3rdTarget



;*****-T---------------------------------------------------------------------------
[unitset6]
camp = 1
level = 4
wave = 1

borneblock = 3
bornesector = 8

unitname = C47
num = 2
block = 7
sector = 9
factor = 



;*****-T---------------------------------------------------------------------------
[unitset7]
camp = 1
level = 4
wave = 1

borneblock = 4
bornesector = 5

unitname = C47
num = 2
block = 7
sector = 11
factor = 



;*****-T---------------------------------------------------------------------------
[unitset8]
camp = 1
level = 4
wave = 1

borneblock = 5
bornesector = 1

unitname = C47
num = 3
block = 8
sector = 1
factor = 



;*****-T-AirBorneSet-------------------------------------------------------------------
[unitset9]
camp = 1
level = 4
wave = 1

unitname = USInf
num = 1
block = 
sector = 
factor = ActiveDefense,Occupy,AirBorne



;*****-T---------------------------------------------------------------------------
[unitset10]
camp = 1
level = 4
wave = 1

borneblock = 3
bornesector = 1

unitname = C47
num = 2
block = 8
sector = 5
factor = 



;*****-T---------------------------------------------------------------------------
[unitset11]
camp = 1
level = 4
wave = 1

borneblock = 2
bornesector = 9

unitname = C47
num = 2
block = 8
sector = 7
factor = 



;*****-T-AirBorneSet-------------------------------------------------------------------
[unitset12]
camp = 1
level = 4
wave = 1

unitname = USInf
num = 2
block = 
sector = 
factor = NoTargNoMove,ZoneDefense,Escaper,EscRight,Occupy,AirBorne



;*****-o-------------------------------------------------------------------------------
[unitset13]
camp = 1
level = 4
wave = 1

unitname = SHARMFF
num = 7
block = 6
sector = 9
factor = ArrivalGain,GoLeft,Occupy,Target,EscLeft



;*****-o-------------------------------------------------------------------------------
[unitset14]
camp = 1
level = 4
wave = 1

unitname = M4
num = 7
block = 6
sector = 11
factor = ArrivalGain,GoLeft,Occupy,Target,EscLeft







;*****-o-------------------------------------------------------------------------------
[unitset16]
camp = 1
level = 3
wave = 3

unitname = P38L
num = 5
block = 99
sector = 1
factor = EID,TouchDown,BombAbout



;*****-o-------------------------------------------------------------------------------
[unitset17]
camp = 1
level = 3
wave = 4

unitname = Lanc
num = 7
block = 8
sector = 1
factor = BombMobile,Bomb3RDTarget



;*****-o-------------------------------------------------------------------------------
[unitset18]
camp = 1
level = 3
wave = 4

unitname = Mosq6
num = 3
block = 8
sector = 1
factor = NoSub,BombMobile,EID,TouchDown



;*****-T-------------------------------------------------------------------------------
[unitset19]
camp = 2

setname = CITY
block = 3
sector = 2
factor = 



;*****-T-------------------------------------------------------------------------------
[unitset20]
camp = 2

setname = MINIBASE
block = 3
sector = 12
factor = 



;*****-T-------------------------------------------------------------------------------
;[unitset21]
;camp = 2

;setname = ArmyBaseSet2ǏǏ
;block = 1
;sector = 11
;factor = 



;*****-o-------------------------------------------------------------------------------
[unitset22]
camp = 2
level = 3
wave = 1

unitname = FW190D
num = 4
block = 3
sector = 11
factor = NoSub



;*****-o-------------------------------------------------------------------------------
[unitset23]
camp = 2
level = 3
wave = 1

unitname = He219
num = 2
block = 3
sector = 12
factor = NoSub,ICOnly



;*****-o-------------------------------------------------------------------------------
;[unitset24]
;camp = 2
;level = 3
;wave = 1

;unitname = Trenchd
;num = 1
;block = 3
;sector = 10
;factor = 



;*****-o-------------------------------------------------------------------------------
;[unitset25]
;camp = 2
;level = 3
;wave = 1

;unitname = Trenchd
;num = 2
;block = 2
;sector = 2
;factor = StandInLine



;*****-o-------------------------------------------------------------------------------
;[unitset26]
;camp = 2
;level = 3
;wave = 1

;unitname = AAC
;num = 2
;block = 2
;sector = 2
;factor = StandInLine



;*****-o-------------------------------------------------------------------------------
;[unitset27]
;camp = 2
;level = 3
;wave = 1

;unitname = Trenchd
;num = 1
;block = 4
;sector = 2
;factor = StandInLine



;*****-o-------------------------------------------------------------------------------
[unitset28]
camp = 2
level = 3
wave = 1

unitname = HEISHA2
num = 3
block = 4
sector = 11
factor = StandInLine



;*****-o-------------------------------------------------------------------------------
[unitset29]
camp = 2
level = 3
wave = 1

unitname = GMInf
num = 6
block = 3
sector = 9
factor = Freeze



;*****-o-------------------------------------------------------------------------------
[unitset30]
camp = 2
level = 3
wave = 2

unitname = GMInf
num = 6
block = 4
sector = 11
factor = StandInLine



;*****-o-------------------------------------------------------------------------------
[unitset31]
camp = 2
level = 3
wave = 2

unitname = PANZ4
num = 2
block = 4
sector = 1
factor = ActiveDefense,NoTargNoMove



;*****-o-------------------------------------------------------------------------------
[unitset32]
camp = 2
level = 3
wave = 2

unitname = GMInf
num = 6
block = 4
sector = 2
factor = Occupy,ActiveDefense



;*****-o-------------------------------------------------------------------------------
[unitset33]
camp = 2
level = 4
wave = 3

unitname = HE111
num = 4
block = 8
sector = 1
factor = BombMobile



;*****-o-------------------------------------------------------------------------------
[unitset34]
camp = 2
level = 4
wave = 3

unitname = Ju87D
num = 4
block = 8
sector = 1
factor = BombMobile



;*****-o-------------------------------------------------------------------------------
[unitset35]
camp = 2
level = 4
wave = 3

unitname = Bf109G
num = 4
block = 8
sector = 1
factor = PreferDF,EID



;*****-o-------------------------------------------------------------------------------
[unitset36]
camp = 2
level = 5
wave = 4

unitname = ME262
num = 4
block = 0
sector = 10
factor = LessFuel,NoSub,NoStrafe



;*****-o-------------------------------------------------------------------------------
[unitset37]
camp = 2
level = 5
wave = 5

unitname = JAGDTIG
num = 2
block = 1
sector = 6
factor = InitOnTrench,3rdTarget,Occupy,EIE,BombMobile,TargetColor



;*****-o-------------------------------------------------------------------------------
[unitset38]
camp = 2
level = 5
wave = 5

unitname = Tiger
num = 6
block = 2
sector = 3
factor = InitOnTrench,3rdTarget,Occupy,EIE,BombMobile,TargetColor



;*****-o-------------------------------------------------------------------------------
[unitset39]
camp = 2
level = 5
wave = 5

unitname = GMInf
num = 8
block = 2
sector = 4
factor = InitOnTrench,3rdTarget,Occupy,BombMobile,EIE


;*****-o-------------------------------------------------------------------------------
[unitset40]
camp = 1

unitname = Bridge
num = 1
block = 4
sector = 7
factor = 3rdTarget


;*****-o-------------------------------------------------------------------------------
[unitset41]
camp = 1

unitname = Bridge
num = 1
block = 3
sector = 7
factor = 3rdTarget


;*****-o-------------------------------------------------------------------------------
[unitset42]
camp = 2

setname = BattlePotition
num = 1
block = 2
sector = 3
factor = 3rdTarget

;[unitset]̏ԏ******************************************************************************
