;eSeB܍.apm
;---------------------------------------------------------------------------------------------
;܌ngCDBҋLxK|󏷈
;BҊ⎑DZ_҈
;uҏtm~;}is~؊wY
;V܌}CjiN_
;
;////////////////////////Dǌj
;\ň
;[mission]
;name = H쏏`
;dfplane = SPIT1
;
;-----------------------------------------
;FN∱[]؍鍦Y؏̏ʏُЏՏԈ
;`Vя݈̏
;{ҌVwۏȏҏڏ̈
;uҏ؏̏ʏُЏՏԍY؏̏ʏُЏՏԎsя̏݊ۏȏҏڏ̍YVs
;
;؏̏ʏُЏՏԎsjVsi
B󉔋s
;ЌVsHAWBsB
;Ϗ؏̏ʏُЏՏԎsjs`s捭}(V}ˎ}v)捀Nw􈰈
;я̏݊ۏȏҏڏ̏] = xiV}Uʈˎ}vH
w􈰈
;
;؏̏ʏُЏՏԏя̏݉HQ֋Hڈ([mission]fs[MissioN]fs)
;
;y銄эя݈̏(dfplane,unitname,setname)эۏȏҏڏ̈
;}ɉэя݈̏(wincond,goldwincond,escape,factor)эۏȏҏڏ̉f
;HQ֋Hڈ
;(udfplane = SPIT1fsdfplane = spit1fs)
;
;؏̏ʏُЏՏԌVsxq
;(uname = H쏏`dfplane = SPIT1srfx)
;
;
;---------------------------------------------------------------------------------------------





;[mission]爰****************************************************************************
;---------------------------------------------------------------------------------------------
;Ɗ܏BBGDǌ֍
;*****----------------------------------------------------------------------------------------
[mission]



;---------------------------------------------------------------------------------------------
;DYkvX؍qVxt
;*****Name------------------------------------------------------------------------------------
name = eSeB܍



;---------------------------------------------------------------------------------------------
;򊄈U}DVHwopnxt
;*****----------------------------------------------------------------------------------------
author = GAE



;---------------------------------------------------------------------------------------------
;Dtk{YkvX؍qVxt
;*****????------------------------------------------------------------------------------------
difficulty = 0



;---------------------------------------------------------------------------------------------
;DBxገωFk0(Ϗ̈)`9(ωHk)x󈰈
;*****rank------------------------------------------------------------------------------------
rank = 8



;---------------------------------------------------------------------------------------------
;vxፀj㌕HAፀ
i0v
;U}DVωoY1
;*****----------------------------------------------------------------------------------------
planeselectable = 1
SubSelectable = 1



;---------------------------------------------------------------------------------------------
;qViSPIT1؏֏Џُ͏Џ׏Mk.Iv
;DfPlanexo􊄎iH_荵
;*****DFPlane---------------------------------------------------------------------------------
dfplane = F8F



;---------------------------------------------------------------------------------------------
;f󏫎
;0:d 1: 2:D3:z4:dĈ
;*****Dfsub-----------------------------------------------------------------------------------
DfSub = 2


;---------------------------------------------------------------------------------------------
;`S
;0:}׈1:r(s2:iv3:Ԍr4:c׈
;*****sk_N-d0----------------------------------------------------------------------
sky = 1



;---------------------------------------------------------------------------------------------
;DqoDUو
;YkvX؍qVxt
;*****----------------------------------------------------------------------------------------
tags = 



;---------------------------------------------------------------------------------------------
;D񋻌i`֏@V
;F(Camp鍀i񎡌j)iY3
;*****reward----------------------------------------------------------------------------------
reward = 6000



;---------------------------------------------------------------------------------------------
;jqo@󌏉PuŎj
;}uŎjVKsNʈ#
;uҏЉʌXBH}i#ҍV
;message|֌ŏÌX눢ҏŏs
;*****Wincond--LoseCond-----------------------------------------------------------------------
capt_win = Pۊ~ǰ`i`ˌ
capt_lose = Fۏi`ˌ
message = ďtÌ}y݋YqF،gꋊ`D
HۊɉDǊgꋊn
wdk}᏷όdяjeۉً{a
Cvzҋ##t}Vۊ[k׏ϊVY
Pߎ݉ۈۍʍeNHHяjk
G_NvneSeB|i֎`
[OzCSdeۏeډk
yz|ix֋ڍ##㌕YeۋeڌdۋÉ`AN֏STSkP}
܌iό썀~`ukB܋G
Y~AދH֋kA׌~iC
kۋ͋PxAӍAՊh։ፀ
d񋻉D



;---------------------------------------------------------------------------------------------
;Atlas_Sortnjqoƈ
;0:vd(t񍀊f)@1:؋sֈ2:OZu3:P׈4:슲|

;Atlas_X/Atlas_Ynv͎SS捙鈲
;`ꍀiWindows֏ȏЏԏو؏̏ȏҊqX(upicXVŋ)
;xiǌqi
;(֏ȏЏԏُ؏̏ȏҍr{G_RUV돷
㌕ʉAtlas_X/Atlas_YVVOK)
;*****Map.Sort--Map.Pos-----------------------------------------------------------------------
Atlas_Sort = 2
Atlas_X = 128
Atlas_Y = 38



;*****Limit.Time-v~i]kDVi-------------------------------------------
;LimitTime = 0





;---------------------------------------------------------------------------------------------
;GDiX󈲈
;܌n`nߏ{ngV]nsgBƊ10vUQō
;֋xlsiHZ
;X뉋؈Í؈
;*****GRMap-----------------------------------------------------------------------------------
map = LCCCLLLOOO



;[mission]̏ԏ******************************************************************************





;[camp1]爰******************************************************************************
;---------------------------------------------------------------------------------------------
;GCamp1^ddֈ
;*****----------------------------------------------------------------------------------------
[camp1]



;---------------------------------------------------------------------------------------------
;ڏԏЏُ͏ȏʏُՏ׈Target󍀎FۊXwN݌PۊˊCሰ
;щpڏԏЏُ͏ȏʏُՏ׈xlsjZUnitSetiHvXj
;*****-PSPonly-WC-------------------------------------------------------------------
TargetScore = 1



;---------------------------------------------------------------------------------------------
;Fۍ3rdTarget͏ȏʏُՏ׋󍀊Xw񍀎݌PۊˊC
ሰ
;*****-PSPonly-WC-------------------------------------------------------------------
3rdTargetScore = 0



;---------------------------------------------------------------------------------------------
;Target}Ɉ3rdTarget͏ȏʏُՏ׉BUfˌ~󍀉BKXw
;݌PۊˊCሰ
;*****-PSPonly-WC-------------------------------------------------------------------
UnitScore = 0



;---------------------------------------------------------------------------------------------
;uҏ֍ۏB~B[Pێ`܌[i
;f獕ˊCሲ
;u҈ArrivalGainT󍀏ڏԏЏُ͏ȏʏُՏ׎w󍀊X
;T(Ӎ)펿f`yሲ

;_ˌ@ninhˌ@i_
;GnCamp1oӉFnD犅50
;Ogo135v
;|֍oSӊx󈰈
;Wave_1_CommentXnIDiio
;u҈Wave_1_TimeB󈰈0}󏷎H}t񈰈
;*****-wave[n].comment--wave[n].time----------------------------------------------------------
Wave_1_Time = 0
;Wave_1_Comment = 
Wave_2_Time = 30
;Wave_2_Comment = LΌoӉ珲
Wave_3_Time = 60
Wave_3_Comment = YǊJ`ӏ
Wave_4_Time = 115
Wave_4_Comment = LΌoӉ珲
Wave_5_Time = 180
Wave_5_Comment = YǊJ`oӉӏ



;*****-friendTarget[1]--Unitqx----------------------------------------------------------
;AddFactor_1_Unit = Carrier
;AddFactor_1_Factor = Target

;*****-friendTarget[2]--Unitqx----------------------------------------------------------
;AddFactor_2_Unit = LCarrier
;AddFactor_2_Factor = Target



;---------------------------------------------------------------------------------------------
;Camp1<o@>Ӌ{~
;C_ddXC_dd؏̏ʏُЏՏ
w󈰈
;TargetScore/3rdTargetScore/UnitScoreVwC
;*****-PSPonly-WC-------------------------------------------------------------------
WinMarkPer = 100



;---------------------------------------------------------------------------------------------
;Camp1o@Ӌ{}<M󌏉}Ɉ>
;܏B
;ˎPۋY犾戵
;ی~ˎPێ̌犾戵
;ی~Pˌ@ˎӈ
;`~։F㍀WinMarkPer򈰈
;WinCond@󌏉͏ȏʏُՏ׉ˎ펿NӋ
@󌏉
;ԉ@󌏉xlsiHZ
;*****Factor----------------------------------------------------------------------------------
WinCond = NoEnemyUnrelease,NoEnemyBomber,NoEnemyTank



;---------------------------------------------------------------------------------------------
;Camp1o@i_j
;*****WinMessage------------------------------------------------------------------------------
WinComment = Ӊ^RWY؍͉ˊڎJ



;---------------------------------------------------------------------------------------------
;Camp1<F@󈰈>Ӌ{}V~
;*****-PSPonly-WC-------------------------------------------------------------------
GoldWinMarkPer = 100



;---------------------------------------------------------------------------------------------
;Camp1F@Ӌ{<M󌏉}Ɉ>
;uҏDVo@󊖏F@󊃌i펿Ӌi
;ƉYF@󈰈
;*****-PSPonly-WC-------------------------------------------------------------------
GoldWinCond = NoEnemyUnrelease,NoEnemyBomber,NoEnemyTank,EnemyNotFillScore



;---------------------------------------------------------------------------------------------
;Camp1F@Ӌi_j
;*****-PSPonly-WC-------------------------------------------------------------------
GoldWinComment = ˉۈeۊZ_яjk슲k



;---------------------------------------------------------------------------------------------
;Camp1<vE}Ɉ>
;܏B]iPn֏Cdҍ⋿YX
xEӈ(HTF)A
;			nHA`E(NoL)܌
;ԉExlsiHZ
;*****EscCond---------------------------------------------------------------------------------
escape = win,lose,htf,nol



;[camp1]̏ԏ********************************************************************************





;[Camp2]爰******************************************************************************
;---------------------------------------------------------------------------------------------
;GCamp2Pۏddֈ
;܏B@󌏉nCpPdd@󌏉
Nn
;^P܉Bԋ
;ԉeڎjk܏BNHCЉk
;*****----------------------------------------------------------------------------------------
[camp2]



;*****-PSPonly-WC-----------------------------------------------------------------------
TargetScore = 1
3rdTargetScore = 0
UnitScore = 0
WinMarkPer = 100



;*****Factor----------------------------------------------------------------------------------
WinCond = NoEnemyEmbark,NoEnemyTank



;*****WinMessage------------------------------------------------------------------------------
WinComment = |iڎkˉۏFڎJ



;*****-PSPonly-WC-----------------------------------------------------------------------
GoldWinMarkPer = 50
GoldWinCond = Never
;GoldWinComment = Fڎ



;*****-wave[n].comment--wave[n].time----------------------------------------------------------
Wave_1_Time = 0
;Wave_1_Comment = 
Wave_2_Time = 15
Wave_2_Comment = PYˌ@珲nNi抂`
Wave_3_Time = 85
Wave_3_Comment = P`EӍ
Wave_4_Time = 135
Wave_4_Comment = P`Ӎ
Wave_5_Time = 200
Wave_5_Comment = P`sӍ



;*****EscCond---------------------------------------------------------------------------------
escape = win,lose,htf,nor


AddFactor_1_Unit = HQ3
Addfactor_1_Factor = target
AddFactor_2_Unit = HQ4
Addfactor_2_Factor = target


;---------------------------------------------------------------------------------------------
;u҈Camp2BҍF@xt
;---------------------------------------------------------------------------------------------
;[Camp2]̏ԏ********************************************************************************





;[playerunit]爰*************************************************************************
;---------------------------------------------------------------------------------------------
;GPlayerUnit(^ֈ)
;*****|獀AUS.UnitSet-------------------------------------------------------------------
[playerunit]



;---------------------------------------------------------------------------------------------
;PlayerUnitUddB}1󈰈
;*****----------------------------------------------------------------------------------------
camp = 1



wave = 1



;---------------------------------------------------------------------------------------------
;PlayerUnit鍀
;blockn[Mission]mapя̏݋󍀌X썀X뉝鈰
;sectornblock݉B12@xǍ֍
;*****sect(a,b)ablockAbsector----------------------------------------------------------
block = 7
sector = 4



factor = InitOnBase



;[playerunit]̏ԏ***************************************************************************





;[unitset]爰****************************************************************************
;---------------------------------------------------------------------------------------------
;GUnitSet(^ҍXXnHuֈ)
;UnitSet}n1`99x󈲊㌕~܉U}CЍ؏̏ʏُЏՏԈ
;GHw鏷ԋ
;*****----------------------------------------------------------------------------------------
[unitset1]



;*****PCamp-----------------------------------------------------------------------------------
camp = 1



;---------------------------------------------------------------------------------------------
;levelnXJԋ{1(ԍh)`5(]Q)x󈰈
;uҏҍXYˌ~Jԋ{
d{
;*****PLevel----------------------------------------------------------------------------------
level = 1



;---------------------------------------------------------------------------------------------
;waveonYӎ`
;X獣V[camp1][camp2]VWave_[N]_TimeCy
;܏Bwave = 1D獀i]Nwo
;*****Pwave-----------------------------------------------------------------------------------
wave = 1



;---------------------------------------------------------------------------------------------
;j`je
;*****PBorneX-sect(a,b)aborneblockAbbornesector----------------------------------------
;borneblock = 3
;bornesector = 8



;---------------------------------------------------------------------------------------------
;X􊄈[Mission]鍀DfPlaneя̏݉B󈰈
;X(AUS.xxxxSet(sect(a,b),[],[]);isetname
;*****AUS.UnitSet-B--------------------------------------------------------------------
setname = TASKFORCE_US3



;---------------------------------------------------------------------------------------------
;numnXV
;X(AUS.xxxxSet(sect(a,b),[],[]);ind
;*****AUS.UnitSet-o--------------------------------------------------------------------
;num = 1



;*****AUS.UnitSet-E-sect(a,b)ablockAbsector-------------------------------------
block = 10
sector = 4



;---------------------------------------------------------------------------------------------
;factor<X}Ɉ>gCD|C}}Ɉ
;܏BEID,TouchDown,HaveRPackUnڋo_}Ɉ
;pNEi(iTouchDowniv~)ĉL(EID)
;ύi(TouchDown)
;B~dĈ(HaveRPack)
;EU܉UUnitSetw鍀XT
;ԉщpڏԏЏُ͏ȏʏُՏ׈xlsiHZ
;*****AUS.UnitSet-----------------------------------------------------------------
factor = Freeze



;*****-o-------------------------------------------------------------------------------
[unitset2]
camp = 1
level = 5
wave = 1

unitname = F8F
num = 3
block = 7
sector = 4
factor = NoSub,InitOnBase,EID,TOuchDown



;*****-o-------------------------------------------------------------------------------
[unitset3]
camp = 1
level = 4
wave = 1

unitname = F6F5
num = 3
block = 10
sector = 4
factor = InitOnBase,BombAbout,EID,TOuchDown



;*****-o-------------------------------------------------------------------------------
[unitset4]
camp = 1
wave = 1

unitname = TR
num = 2
block = 8
sector = 9
factor = StandInLine



;*****-o-------------------------------------------------------------------------------
[unitset5]
camp = 1
wave = 1

unitname = TR
num = 2
block = 8
sector = 12
factor = StandInLine



;*****-o-------------------------------------------------------------------------------
[unitset6]
camp = 1
wave = 1

unitname = TR
num = 2
block = 9
sector = 5
factor = StandInLine



;*****-o-------------------------------------------------------------------------------
[unitset7]
camp = 1
wave = 1

unitname = B29
num = 2
block = 10
sector = 12
factor = 



;*****-o-------------------------------------------------------------------------------
[unitset8]
camp = 1
wave = 1

unitname = B29
num = 3
block = 11
sector = 2
factor = 



;*****-o-------------------------------------------------------------------------------
;[unitset9]
;camp = 1
;wave = 1

;unitname = B29
;num = 2
;block = 11
;sector = 4
;factor = 



;*****-o-------------------------------------------------------------------------------
[unitset10]
camp = 1
wave = 1

unitname = M4
num = 2
block = 
sector = 
factor = Occupy,Embark,target



;*****-o-------------------------------------------------------------------------------
[unitset11]
camp = 1
wave = 1

unitname = M26
num = 1
block = 
sector = 
factor = Occupy,Embark,target



;*****-o-------------------------------------------------------------------------------
[unitset12]
camp = 1
wave = 1

unitname = Artil
num = 1
block = 
sector = 
factor = Occupy,Embark,target



;*****-o-------------------------------------------------------------------------------
;[unitset13]
;camp = 1
;level = 1
;wave = 2

;unitname = SB2C
;num = 4
;block = 7
;sector = 4
;factor = InitOnBase



;*****-o-------------------------------------------------------------------------------
[unitset14]
camp = 1
wave = 3

unitname = B29
num = 2
block = 11
sector = 2
factor = lessfuel



;*****-o-------------------------------------------------------------------------------
[unitset15]
camp = 1
wave = 3

unitname = B29
num = 2
block = 11
sector = 4
factor = lessfuel



;*****-o-------------------------------------------------------------------------------
[unitset16]
camp = 1
level = 1
wave = 2

unitname = B29
num = 3
block = 11
sector = 6
factor = lessfuel



;*****-o-------------------------------------------------------------------------------
[unitset17]
camp = 1
level = 4
wave = 3

unitname = P51D
num = 3
block = 11
sector = 6
factor = NoSub,lessfuel



;*****-o-------------------------------------------------------------------------------
[unitset18]
camp = 1
level = 3
wave = 4

unitname = F6F5
num = 5
block = 10
sector = 2
factor = InitOnBase,BombAbout,EID,TOuchDown



;*****-o-------------------------------------------------------------------------------
;[unitset19]
;camp = 1
;level = 5
;wave = 4

;unitname = F8F
;num = 2
;block = 7
;sector = 3
;factor = NoSub,InitOnBase



;*****-o-------------------------------------------------------------------------------
;[unitset20]
;camp = 1
;level = 4
;wave = 5

;unitname = B29
;num = 3
;block = 8
;sector = 2
;factor = lessfuel



;*****-o-------------------------------------------------------------------------------
;[unitset21]
;camp = 1
;level = 4
;wave = 5

;unitname = B29
;num = 3
;block = 8
;sector = 4
;factor = lessfuel



;*****-o-------------------------------------------------------------------------------
;[unitset22]
;camp = 1
;level = 4
;wave = 5

;unitname = P51D
;num = 4
;block = 8
;sector = 6
;factor = NoSub,lessfuel



;*****-T-------------------------------------------------------------------------------
[unitset23]
camp = 2
wave = 1

setname = LARGEBASE
block = 3
sector = 5
factor = 



;*****-T-------------------------------------------------------------------------------
[unitset24]
camp = 2

setname = MODBASE2
block = 6
sector = 7
factor = 



;*****-T-------------------------------------------------------------------------------
[unitset25]
camp = 2

setname = MINIBASE
block = 2
sector = 4
factor = 



;*****-T-------------------------------------------------------------------------------
;[unitset26]
;camp = 2

;setname = ArmyBaseSet2
;block = 5
;sector = 2
;factor = 



;*****-T-------------------------------------------------------------------------------
[unitset27]
camp = 2

setname = CITY
block = 4
sector = 4
factor = 



;*****-T-------------------------------------------------------------------------------
[unitset28]
camp = 2

setname = JHOUSE
block = 5
sector = 3
factor = 



;*****-o-------------------------------------------------------------------------------
[unitset29]
camp = 2
level = 4
wave = 1

unitname = ryusei
num = 5
block = 6
sector = 6
factor = GoRight,BombAbout,TouchDown



;*****-o-------------------------------------------------------------------------------
;[unitset30]
;camp = 2
;level = 4
;wave = 1

;unitname = Ki83d
;num = 3
;block = 4
;sector = 9
;factor = NoSub,GoRight



;*****-o-------------------------------------------------------------------------------
[unitset31]
camp = 2
level = 4
wave = 1

unitname = Reppu
num = 3
block = 6
sector = 9
factor = HaveRPack,GoRight,PreferDF,EID,TouchDown



;*****-o-------------------------------------------------------------------------------
[unitset32]
camp = 2
level = 4
wave = 1

unitname = ARTIL
num = 2
block = 7
sector = 4
factor = Freeze,target,InitOnTrench



;*****-o-------------------------------------------------------------------------------
[unitset33]
camp = 2
level = 4
wave = 1

unitname = ARTIL
num = 2
block = 7
sector = 2
factor = StandInLine,Freeze,target,InitOnTrench



;*****-o-------------------------------------------------------------------------------
[unitset34]
camp = 2
level = 4
wave = 1

unitname = CHINU
num = 6
block = 7
sector = 3
factor = StandInLine,ZoneDefense,NotargNoMove,target,InitOnTrench



;*****-o-------------------------------------------------------------------------------
[unitset35]
camp = 2
level = 4
wave = 1

unitname = JPInf
num = 7
block = 5
sector = 12
factor = StandInLine,ZoneDefense,NotargNoMove,target,InitOnTrench



;*****-o-------------------------------------------------------------------------------
[unitset36]
camp = 2
level = 4
wave = 1

unitname = ARTIL
num = 3
block = 5
sector = 3
factor = StandInLine,ZoneDefense,NotargNoMove,target,InitOnTrench



;*****-o-------------------------------------------------------------------------------
[unitset37]
camp = 2
level = 4
wave = 1

unitname = CHINU
num = 6
block = 5
sector = 2
factor = StandInLine,ZoneDefense,NotargNoMove,target,InitOnTrench



;*****-o-------------------------------------------------------------------------------
[unitset38]
camp = 2
level = 4
wave = 1

unitname = ARTIL
num = 2
block = 7
sector = 1
factor = StandInLine,freeze,target



;*****-o-------------------------------------------------------------------------------
[unitset39]
camp = 2
level = 4
wave = 1

unitname = ARTIL
num = 2
block = 6
sector = 7
factor = StandInLine,freeze,target



;*****-o-------------------------------------------------------------------------------
[unitset40]
camp = 2
level = 4
wave = 2

unitname = Shusui
num = 3
block = 6
sector = 7
factor = InitOnBase,ICOnly,EID,TOuchDown,haveRocket



;*****-o-------------------------------------------------------------------------------
[unitset41]
camp = 2
level = 5
wave = 3

unitname = sinden
num = 3
block = 3
sector = 9
factor = NoSub,InitonBase,TOuchDown



;*****-o-------------------------------------------------------------------------------
[unitset42]
camp = 2
level = 5
wave = 3

unitname = RENZAN
num = 6
block = 0
sector = 6
factor = 



;*****-o-------------------------------------------------------------------------------
[unitset43]
camp = 2
level = 4
wave = 2

unitname = Tenrai
num = 2
block = 6
sector = 7
factor = InitOnBase,ICOnly,EID,TOuchDown,haveRocket



;*****-o-------------------------------------------------------------------------------
[unitset44]
camp = 2
level = 4
wave = 2

unitname = Ki94
num = 2
block = 6
sector = 7
factor = InitOnBase,PreferDF,EID,TOuchDown,haveRocket



;*****-o-------------------------------------------------------------------------------
[unitset45]
camp = 2
level = 5
wave = 4

unitname = siden21
num = 5
block = 1
sector = 7
factor = NoSub,InitonBase,EID,TOuchDown





;*****-o-------------------------------------------------------------------------------
[unitset48]
camp = 2
level = 4
wave = 5

unitname = sinden
num = 4
block = 0
sector = 7
factor = HaveRPack


;*****-T-------------------------------------------------------------------------------
[unitset49]
camp = 2

setname = BattlePotition
block = 7
sector = 2
factor = 




[unitset50]
camp = 2

unitname = Jinti
block = 5
sector = 2
factor = 



[unitset51]
camp = 2

unitname = Jinti
block = 5
sector = 12
factor = 
;[unitset]̏ԏ******************************************************************************
