;-----------------------
; Magicmaker Spell Grade File
; Controls how well materials scale on grade for spells/wands
;-----------------------
;
; 	Please make sure the lowest common denominator = 1
; 	EXAMPLE:
; 	10	8	6	4	2   = NO
; 	5	4	3	2	1   = YES 
;
;	ALWAYS multiply in the balance file when possible!
;	This results in fewer headaches when retuning balance.
;
;-----------------------
;	A	B	C	D	F
;-----------------------
	5	4	3	2	1 	;MULTI_MAT 
	5	4	3	2	1	;HOMING_MAT 
	5	4	3	2	1	;AOE_MAT 
	5	4	3	2	1	;ARC_MAT 
	5	4	3	2	1	;KNOCKBACK_MAT 
	5	4	3	2	1	;LASER_MAT 
	5	4	3	2	1	;BOUNCE_MAT 
	9	8	7	6	5	;FREEZE_MAT 
	5	4	3	2	1	;LIFESTEAL_MAT 
	5	4	3	2	1	;MANASTEAL_MAT 
	5	4	3	2	1	;MANACRYSTAL_MAT 
	5	4	3	2	1	;RAPIDFIRE_MAT 
	5	4	3	2	1	;MPTURBO_MAT 
	5	4	3	2	1	;WALL_MAT
	5	4	3	2	1	;PENETRATE_MAT 
	5	4	3	2	1	;DELAY_MAT 
	5	4	3	2	1	;WAVE_MAT 
	5	4	3	2	1	;MORTAR_MAT 
	5	4	3	2	1	;WALLPASS_MAT 
	5	4	3	2	1	;BALLISTIC_MAT 
	5	4	3	2	1	;WALLFOLLOW_MAT 
	5	4	3	2	1	;BOOMERANG_MAT 
	5	4	3	2	1	;SELFKNOCKBACK_MAT 
	5	4	3	2	1	;TELEPORT_MAT 
	5	4	3	2	1	;POISON_MAT 
	10	8	6	4	2	;MAXHPREDUCE_MAT 
	5	4	3	2	1	;FIRE_MAT 
	5	4	3	2	1	;TURRET_MAT 
	5	4	3	2	1	;MINION_MAT 
	5	4	3	2	1	;TRAIL_MAT 
	5	4	3	2	1	;CONSUME_MAT 
	5	4	3	2	1	;PULL_MAT 
	5	4	3	2	1	;LIGHT_MAT 
	5	4	3	2	1	;RICOCHET_MAT
	5	4	3	2	1	;CONSTANT_AOE_MAT 
	5	4	3	2	1	;HASTE_MAT
	15	12	10	8	5	;TRACER_MAT 
	10	7	5	3	1	;FEAR_MAT 
	5	4	3	2	1	;TRAP_MAT 
	5	4	3	2	1	;DIRECTIONCHANGE_MAT 
