;comment

;swoop core
30	;wait timer after being shrined
16	;shrined state movespeed
1	;enter frame timer 
2	;telegraph state timer 
1.5	;swoop state timer
2	;wait timer after attacking
10	;collision damage

;darkness core
30	;wait timer after being shrined
16	;shrined state movespeed
1	;enter frame timer
0	;enter frame personal light level
9	;enter frame global light level 
2	;telegraph state timer
-3	;telegraph state personal light level
3	;telegraph state global light level 
3	;follow state timer
8	;follow state movespeed
-3	;follow state personal light level
0	;follow state global light level 
6	;wait timer after attacking
10	;collision damage

;slow core
30	;wait timer after being shrined
16	;shrined state movespeed
1	;enter frame timer
2	;telegraph state timer
3	;number of slow fields
4	;slow field lifetime 
10	;slow field radius
.5	;slow field slow factor
2	;follow state timer
8	;follow state movespeed
6	;wait timer after attacking
10	;collision damage