;comment

;swoop core
25	;wait timer after being shrined
16	;shrined state movespeed
1	;enter frame timer 
2	;telegraph state timer 
1	;swoop state timer
2	;wait timer after attacking
15	;collision damage

;darkness core
25	;wait timer after being shrined
16	;shrined state movespeed
1	;enter frame timer
0	;enter frame personal light level
8	;enter frame global light level 
2	;telegraph state timer
-3	;telegraph state personal light level
3	;telegraph state global light level 
3	;follow state timer
9	;follow state movespeed
-3	;follow state personal light level
0	;follow state global light level 
6	;wait timer after attacking
15	;collision damage

;slow core
25	;wait timer after being shrined
16	;shrined state movespeed
1	;enter frame timer
2	;telegraph state timer
3	;number of slow fields
4	;slow field lifetime 
10	;slow field radius
.4	;slow field slow factor
2	;follow state timer
9	;follow state movespeed
6	;wait timer after attacking
15	;collision damage