; comment 
; file currently only supports 20 levels (this value can be changed, but is hardcoded)
; information must be provided in this order. Also these two newlines must be here or the entire thing falls apart.


Monarch's Tree ;name
target_01   ;level file
.\\assets\\textures\\level\\target_forest.png ;image file 
A rather large  and ancient tree grows deep within the forest. A wizard security guard destroys targets on it.; description
35  ;bronze
20.5 ;silver
6 ;gold
3 ;platinum
TARGET ;this determines if it is sorted in the race list or target list 

Witch's Cellar ;name
target_02   ;level file
.\\assets\\textures\\level\\target_castle.png ;image file 
An old cellar in an abandoned castle. Time to wreck up the place! ; description
30 ;bronze
18 ;silver
6 ;gold
4 ;platinum
TARGET ;this determines if it is sorted in the race list or target list 

Dusk Town ;name
target_03   ;level file
.\\assets\\textures\\level\\target_desert.png ;image file 
Once a bustling town, now a rad target course! ; description
38 ;bronze
23 ;silver
8 ;gold
4.5 ;platinum
TARGET ;this determines if it is sorted in the race list or target list 

The Chasm ;name
target_04   ;level file
.\\assets\\textures\\level\\target_cavern.png ;image file 
This mysterious chasm seems to go on forever-ish! (It doesn't actually go on forever, it kind of just loops) ; description
50 ;bronze
32 ;silver
14 ;gold
5 ;platinum
TARGET ;this determines if it is sorted in the race list or target list 

Overgrown Tomb ;name
target_05   ;level file
.\\assets\\textures\\level\\target_temple.png ;image file 
In addition to the targets, there are also many traps and puzzles, as well as a boulder, for uhh... motivation. ; description
17 ;bronze
12 ;silver
7 ;gold
4 ;platinum
TARGET ;this determines if it is sorted in the race list or target list 

Snowball Fight! ;name
target_c01   ;level file
.\\assets\\textures\\level\\target_snowballs.png ;image file 
So many snowballs, so happy, so carefree! It'd be a darn shame if something were to happen to them.; description
10 ;bronze
6 ;silver
2 ;gold
1 ;platinum
TARGET ;this determines if it is sorted in the race list or target list 

Claustrophobia ;name
target_c02   ;level file
.\\assets\\textures\\level\\target_ghosts.png ;image file 
You have nothing to be afraid of, except for the ghosts. The ghosts are specifically there to scare you.; description
15 ;bronze
9 ;silver
3 ;gold
1 ;platinum
TARGET ;this determines if it is sorted in the race list or target list 

Butterfly Grove ;name
race_01   ;level file 
.\\assets\\textures\\level\\race_forest.png ;image file 
Butterflies flock to this valley, filling it with colors... Until someone runs through it and scares them away. ; description
20  ;bronze
12 ;silver
4 ;gold
2 ;platinum
RACE ;this determines if it is sorted in the race list or target list

Escape from Boogie Manor!
race_02   ;level file
.\\assets\\textures\\level\\race_castle.png ;image file 
Break out of the prison at the top of the castle! Exit out the ground floor, like a rational person!
20  ;bronze
14.5 ;silver
9 ;gold
4 ;platinum
RACE ;this determines if it is sorted in the race list or target list 

The Cheetah's 1k ;name
race_03   ;level file
.\\assets\\textures\\level\\race_desert.png ;image file 
The standard training regimen for the Cheetahs- a 1000 magicmeter run in searing heat!
30  ;bronze
17.5 ;silver
5 ;gold
1 ;platinum
RACE ;this determines if it is sorted in the race list or target list

Shimmermoon Cave;name
race_04   ;level file
.\\assets\\textures\\level\\race_cavern.png ;image file 
Climb up from the depths of this dazzling (and absurdly large) frozen cave!
60  ;bronze
37.5 ;silver
15 ;gold
7 ;platinum
RACE ;this determines if it is sorted in the race list or target list

Crypt of the Four Kings;name
race_05  ;level file
.\\assets\\textures\\level\\race_temple.png ;image file 
Whoever built this tomb didn't want was in it to get out alive. But you've got magic, so there's that.
30  ;bronze
25 ;silver
20 ;gold
15 ;platinum
RACE ;this determines if it is sorted in the race list or target list

The Skyward Oak;name
race_c01   ;level file
.\\assets\\textures\\level\\race_forest_climb.png ;image file 
This tree is REALLY tall. Like, even taller than that one target test tree.
15  ;bronze
9.5 ;silver
4 ;gold
1.5 ;platinum
RACE ;this determines if it is sorted in the race list or target list

DCC Aptitude Test;name
race_c02   ;level file
.\\assets\\textures\\level\\race_tutorial.png ;image file 
Remember when you got your job and passed your security guard test? The school doesn't. Retake your entrance exam!
30  ;bronze
22 ;silver
14 ;gold
6 ;platinum
RACE ;this determines if it is sorted in the race list or target list