CONTENT: ???(/Script/UMG.Default__TextBlock)
CONTENT: Harvest This!(/Script/ShooterGame.Default__PrimalHarvestingComponent)
CONTENT: Can't Harvest this while Holding an Item.(/Script/ShooterGame.Default__PrimalHarvestingComponent)
CONTENT: Melee Attack to Harvest(/Script/ShooterGame.Default__PrimalHarvestingComponent)
CONTENT: Requires a Tool to Harvest(/Script/ShooterGame.Default__PrimalHarvestingComponent)
CONTENT: Can't Harvest this Underwater(/Script/ShooterGame.Default__PrimalHarvestingComponent)
CONTENT: Expand Area Text(/Script/ShooterGame.Default__ExpandableArea)
CONTENT: PrimalCharacter(/Script/ShooterGame.Default__PrimalCharacter)
CONTENT: TreeSponge(/Script/ShooterGame.Default__PrimalStructure)
CONTENT: Light Fire(/Script/ShooterGame.Default__PrimalStructureItemContainer)
CONTENT: Put Out Fire(/Script/ShooterGame.Default__PrimalStructureItemContainer)
CONTENT: Powered(/Script/ShooterGame.Default__PrimalStructureItemContainer)
CONTENT: Unpowered(/Script/ShooterGame.Default__PrimalStructureItemContainer)
CONTENT: Item Container(/Script/ShooterGame.Default__PrimalStructureItemContainer)
CONTENT: Rich Text Block(/Script/ShooterGame.Default__PrimalRichTextBlock)
CONTENT: Sit On(/Script/ShooterGame.Default__PrimalStructureSeating)
CONTENT: Mount(/Script/ShooterGame.Default__PrimalStructureTurretBallista)
CONTENT: Advance(/Script/ShooterGame.Default__PrimalStructureTrain)
CONTENT: Back(/Script/ShooterGame.Default__PrimalStructureTrain)
CONTENT: Ladder(/Script/ShooterGame.Default__PrimalStructureLadder)
CONTENT: Wormhole(/Script/ShooterGame.Default__PrimalStructureTransferGate)
CONTENT: Character is too much!(/Script/ShooterGame.Default__UI_ChatBox)
CONTENT: Chatting is too fast,try it latter!(/Script/ShooterGame.Default__UI_ChatBox)
CONTENT: Whistle Follow (All)(/Script/ShooterGame.Default__RadialSelectorHUD_PlayerAction)
CONTENT: Whistle Follow (One)(/Script/ShooterGame.Default__RadialSelectorHUD_PlayerAction)
CONTENT: Whistle Stop (All)(/Script/ShooterGame.Default__RadialSelectorHUD_PlayerAction)
CONTENT: Whistle Stop (One)(/Script/ShooterGame.Default__RadialSelectorHUD_PlayerAction)
CONTENT: Whistle Aggressive(/Script/ShooterGame.Default__RadialSelectorHUD_PlayerAction)
CONTENT: Whistle Neutral(/Script/ShooterGame.Default__RadialSelectorHUD_PlayerAction)
CONTENT: Whistle Passive(/Script/ShooterGame.Default__RadialSelectorHUD_PlayerAction)
CONTENT: Whistle Attack Target(/Script/ShooterGame.Default__RadialSelectorHUD_PlayerAction)
CONTENT: Show Inventory(/Script/ShooterGame.Default__RadialSelectorHUD_PlayerAction)
CONTENT: Show Craftables(/Script/ShooterGame.Default__RadialSelectorHUD_PlayerAction)
CONTENT: Show Tribe Manager(/Script/ShooterGame.Default__RadialSelectorHUD_PlayerAction)
CONTENT: Poop(/Script/ShooterGame.Default__RadialSelectorHUD_PlayerAction)
CONTENT: X:(/Script/ShooterGame.Default__PrimalWeaponGPS)
CONTENT: Y:(/Script/ShooterGame.Default__PrimalWeaponGPS)
CONTENT: Z:(/Script/ShooterGame.Default__PrimalWeaponGPS)
CONTENT: WATER(/Script/ShooterGame.Default__StructureBrickManagerComponent)
CONTENT: ACCEPT(/Game/Mods/CubeWorld/UI/CW_ConfirmationDialogGeneric.CW_ConfirmationDialogGeneric_C:WidgetTree_1528.TextBlock_0)
CONTENT: CANCEL(/Game/Mods/CubeWorld/UI/CW_ConfirmationDialogGeneric.CW_ConfirmationDialogGeneric_C:WidgetTree_1528.AText)
CONTENT: 11111(/Game/Mods/CubeWorld/UI/CW_ConfirmationDialogGeneric.CW_ConfirmationDialogGeneric_C:WidgetTree_1528.TitleLabel)
LITERAL: Enter Attack(/Game/PrimalEarth/CoreAI/Attack_SRV.Attack_SRV:EventGraph.K2Node_CallFunction_62558)
LITERAL: End Attacking(/Game/PrimalEarth/CoreAI/Attack_SRV.Attack_SRV:EventGraph.K2Node_CallFunction_63973)
LITERAL: Enter Attack Target(/Game/PrimalEarth/CoreAI/AttackTarget_SRV.AttackTarget_SRV:EventGraph.K2Node_CallFunction_57801)
LITERAL: Exit Attack Target(/Game/PrimalEarth/CoreAI/AttackTarget_SRV.AttackTarget_SRV:EventGraph.K2Node_CallFunction_57951)
LITERAL: Begin Face Target(/Game/PrimalEarth/CoreAI/RotateToTarget_SRV.RotateToTarget_SRV:EventGraph.K2Node_CallFunction_79574)
LITERAL: End Face Target(/Game/PrimalEarth/CoreAI/RotateToTarget_SRV.RotateToTarget_SRV:EventGraph.K2Node_CallFunction_80364)
LITERAL: Dino Should Fly Check(/Game/PrimalEarth/CoreAI/BeginFly_TK.BeginFly_TK:EventGraph.K2Node_CallFunction_7644)
LITERAL: Dino Should Land Check(/Game/PrimalEarth/CoreAI/BeginFly_TK.BeginFly_TK:EventGraph.K2Node_CallFunction_13003)
LITERAL: Dino Should Fly Check(/Game/PrimalEarth/CoreAI/EndLanding_TK.EndLanding_TK:EventGraph.K2Node_CallFunction_7644)
LITERAL: Dino Should Land Check(/Game/PrimalEarth/CoreAI/EndLanding_TK.EndLanding_TK:EventGraph.K2Node_CallFunction_13003)
CONTENT: Store your items in this!(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_StorageBox_Base.Default__PrimalInventoryBP_StorageBox_Base_C)
CONTENT: Base Storage Box(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_StorageBox_Base.Default__PrimalInventoryBP_StorageBox_Base_C)
CONTENT: Better grab these items before they're gone!(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_DeathItemCache.Default__PrimalInventoryBP_DeathItemCache_C)
CONTENT: Death Item Cache(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_DeathItemCache.Default__PrimalInventoryBP_DeathItemCache_C)
CONTENT: Dur(/Game/Mods/CubeWorld/Blueprints/Bases/CW_ItemBP_Base.Default__CW_ItemBP_Base_C)
CONTENT: Durability(/Game/Mods/CubeWorld/Blueprints/Bases/CW_ItemBP_Base.Default__CW_ItemBP_Base_C)
CONTENT: Generic Consumable(/Game/Mods/CubeWorld/Blueprints/Bases/CW_ItemConsumable_Bases/CW_ConsumableItemGeneric.Default__CW_ConsumableItemGeneric_C)
CONTENT: It's a generic consumable!(/Game/Mods/CubeWorld/Blueprints/Bases/CW_ItemConsumable_Bases/CW_ConsumableItemGeneric.Default__CW_ConsumableItemGeneric_C)
CONTENT: Dinosaur Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_Egg.Default__CW_ItemConsumable_Egg_C)
CONTENT: Eat it to gain some food health and stamina, or use it in recipies, or...(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_Egg.Default__CW_ItemConsumable_Egg_C)
CONTENT: Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_Egg.Default__CW_ItemConsumable_Egg_C)
CONTENT: Egg Incubation(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_Egg.Default__CW_ItemConsumable_Egg_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_Egg.Default__CW_ItemConsumable_Egg_C)
CONTENT: Eggs(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_Egg.Default__CW_ItemConsumable_Egg_C)
CONTENT: Bingleberry(/Game/Mods/CubeWorld/Blueprints/Bases/CW_ItemConsumable_Bases/CW_ItemConsumable_Berry_Base.Default__CW_ItemConsumable_Berry_Base_C)
CONTENT: Eat it to gain nourishment!(/Game/Mods/CubeWorld/Blueprints/Bases/CW_ItemConsumable_Bases/CW_ItemConsumable_Berry_Base.Default__CW_ItemConsumable_Berry_Base_C)
CONTENT: Berry_Black(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Berry_Black.Default__CW_ItemConsumable_Berry_Black_C)
CONTENT: This fairly common black berry makes you sleepy when you eat it.  Bitter, but can be used to make black dye.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Berry_Black.Default__CW_ItemConsumable_Berry_Black_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Berry_Black.Default__CW_ItemConsumable_Berry_Black_C)
CONTENT: Berries(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Berry_Black.Default__CW_ItemConsumable_Berry_Black_C)
CONTENT: Berry_Blue(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Berry_Blue.Default__CW_ItemConsumable_Berry_Blue_C)
CONTENT: This blue berry grows mostly in dense jungles.  Tasty, and can be used to make blue dye.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Berry_Blue.Default__CW_ItemConsumable_Berry_Blue_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Berry_Blue.Default__CW_ItemConsumable_Berry_Blue_C)
CONTENT: Berries(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Berry_Blue.Default__CW_ItemConsumable_Berry_Blue_C)
CONTENT: Berry_Magic(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Berry_Magic.Default__CW_ItemConsumable_Berry_Magic_C)
CONTENT: This magic berry grows mostly on magic moutains.Some magic creatures likes it.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Berry_Magic.Default__CW_ItemConsumable_Berry_Magic_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Berry_Magic.Default__CW_ItemConsumable_Berry_Magic_C)
CONTENT: Berries(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Berry_Magic.Default__CW_ItemConsumable_Berry_Magic_C)
CONTENT: Berry_Purple(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Berry_Purple.Default__CW_ItemConsumable_Berry_Purple_C)
CONTENT: This wild berry grows mostly on moutains.  While not tasty on its own, its juices improve almost every meal.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Berry_Purple.Default__CW_ItemConsumable_Berry_Purple_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Berry_Purple.Default__CW_ItemConsumable_Berry_Purple_C)
CONTENT: Berries(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Berry_Purple.Default__CW_ItemConsumable_Berry_Purple_C)
CONTENT: Berry_Red(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Berry_Red.Default__CW_ItemConsumable_Berry_Red_C)
CONTENT: This red berry grows mostly in wide open grasslands.  Tasty, and can be used to make red dye.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Berry_Red.Default__CW_ItemConsumable_Berry_Red_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Berry_Red.Default__CW_ItemConsumable_Berry_Red_C)
CONTENT: Berries(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Berry_Red.Default__CW_ItemConsumable_Berry_Red_C)
CONTENT: Berry_White(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Berry_White.Default__CW_ItemConsumable_Berry_White_C)
CONTENT: This fairly common white berry can be eaten in a pinch to recover Food, Stamina, and lose Torpidity, but it will dehydrate you.  Bitter, but can be used to make white dye.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Berry_White.Default__CW_ItemConsumable_Berry_White_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Berry_White.Default__CW_ItemConsumable_Berry_White_C)
CONTENT: Berries(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Berry_White.Default__CW_ItemConsumable_Berry_White_C)
CONTENT: Berry_Yellow(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Berry_Yellow.Default__CW_ItemConsumable_Berry_Yellow_C)
CONTENT: This yellow berry grows mostly on the beaches.  Tasty, and can be used to make yellow dye.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Berry_Yellow.Default__CW_ItemConsumable_Berry_Yellow_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Berry_Yellow.Default__CW_ItemConsumable_Berry_Yellow_C)
CONTENT: Berries(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Berry_Yellow.Default__CW_ItemConsumable_Berry_Yellow_C)
CONTENT: Must contain a fuel, such as wood or thatch, to light the fire.  Does something afterward.(/Game/Mods/CubeWorld/Blueprints/Bases/CW_Inventories_Bases/CW_InventoryBP_BaseFuelBurning.Default__CW_InventoryBP_BaseFuelBurning_C)
CONTENT: Base Fuel Burner(/Game/Mods/CubeWorld/Blueprints/Bases/CW_Inventories_Bases/CW_InventoryBP_BaseFuelBurning.Default__CW_InventoryBP_BaseFuelBurning_C)
CONTENT: Structure(/Engine/Transient.REINST_CW_BuildingSM_ItemContainer_Base_C_0)
CONTENT: Structure(/Engine/Transient.Default__REINST_CW_BuildingSM_ItemContainer_Base_C_498)
CONTENT: Structure(/Engine/Transient.REINST_CW_BuildingSM_ItemContainer_Base_C_1)
CONTENT: Structure(/Engine/Transient.Default__REINST_CW_BuildingSM_ItemContainer_Base_C_502)
CONTENT: Structure(/Game/Mods/CubeWorld/Blueprints/Bases/CW_BuildingSM_Bases/CW_BuildingSM_ItemContainer_Base.Default__CW_BuildingSM_ItemContainer_Base_C)
CONTENT: Store your items in this!(/Game/Mods/CubeWorld/Blueprints/Bases/CW_Inventories_Bases/CW_InventoryBP_StorageBox_Base.Default__CW_InventoryBP_StorageBox_Base_C)
CONTENT: Base Storage Box(/Game/Mods/CubeWorld/Blueprints/Bases/CW_Inventories_Bases/CW_InventoryBP_StorageBox_Base.Default__CW_InventoryBP_StorageBox_Base_C)
CONTENT: Store your items in this.(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_PrimalInventoryBP_StorageBox_Large.Default__CW_PrimalInventoryBP_StorageBox_Large_C)
CONTENT: Storage Box(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_PrimalInventoryBP_StorageBox_Large.Default__CW_PrimalInventoryBP_StorageBox_Large_C)
CONTENT: MediterraneanStorageBox_Large(/Engine/Transient.REINST_CW_BuildingSM_MagicAcademyStorageBox_C_0)
CONTENT: MagicAcademyStorageBox(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MagicAcademyStorageBox.Default__CW_BuildingBP_MagicAcademyStorageBox_C)
CONTENT: A part of the beautiful MagicAcademy style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MagicAcademyStorageBox.Default__CW_BuildingBP_MagicAcademyStorageBox_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MagicAcademyStorageBox.Default__CW_BuildingBP_MagicAcademyStorageBox_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MagicAcademyStorageBox.Default__CW_BuildingBP_MagicAcademyStorageBox_C)
CONTENT: Base Craftable Resource(/Game/Mods/CubeWorld/Blueprints/Resources/CW_ResourceGeneric.Default__CW_ResourceGeneric_C)
CONTENT: Created... somehow(/Game/Mods/CubeWorld/Blueprints/Resources/CW_ResourceGeneric.Default__CW_ResourceGeneric_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Wood.Default__CW_Resource_Wood_C)
CONTENT: Could be got from everythere.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Wood.Default__CW_Resource_Wood_C)
CONTENT: Thatch(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Thatch.Default__CW_Resource_Thatch_C)
CONTENT: Dry , Warm .(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Thatch.Default__CW_Resource_Thatch_C)
CONTENT: WaterContainer(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_WaterContainer.Default__CW_ItemConsumable_WaterContainer_C)
CONTENT: Could carries a sizable amount of water, and is reasonably lightweight.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_WaterContainer.Default__CW_ItemConsumable_WaterContainer_C)
CONTENT: Display String(/Game/Mods/CubeWorld/UI/CW_DataListEntryWidgetGenericDisplayString.CW_DataListEntryWidgetGenericDisplayString_C:WidgetTree_587.MyDataListButton)
CONTENT: FireStone(/Game/Mods/CubeWorld/UI/ItemCraftingRequireWidget.ItemCraftingRequireWidget_C:WidgetTree_9252.ItemNameLabel)
CONTENT: 99/99(/Game/Mods/CubeWorld/UI/ItemCraftingRequireWidget.ItemCraftingRequireWidget_C:WidgetTree_9252.ItemCountLabel)
CONTENT: MyToolTipText(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem.Default__CW_ToolTipWidgetPrimalItem_C)
CONTENT: Text(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem.CW_ToolTipWidgetPrimalItem_C:WidgetTree_3357.SpoilNameLabel)
CONTENT: Spoils In:(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem.CW_ToolTipWidgetPrimalItem_C:WidgetTree_3357.[TextBlock] )
CONTENT: 0(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem.CW_ToolTipWidgetPrimalItem_C:WidgetTree_3357.SpoilTimeLabel)
CONTENT: Quantity:(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem.CW_ToolTipWidgetPrimalItem_C:WidgetTree_3357.ItemQuantityLabel)
CONTENT: Durability:(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem.CW_ToolTipWidgetPrimalItem_C:WidgetTree_3357.DurabilityLabel)
CONTENT: Stats(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem.CW_ToolTipWidgetPrimalItem_C:WidgetTree_3357.[TextBlock] "Stats")
CONTENT: This is a very long item description that is almost certain to wrap onto multiple lines of text.(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem.CW_ToolTipWidgetPrimalItem_C:WidgetTree_3357.ItemStatsLabel)
CONTENT: Item Rating(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem.CW_ToolTipWidgetPrimalItem_C:WidgetTree_3357.ItemRatingLabel)
CONTENT: Text(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem.CW_ToolTipWidgetPrimalItem_C:WidgetTree_3357.ItemNameLabel)
CONTENT: Item Description(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem.CW_ToolTipWidgetPrimalItem_C:WidgetTree_3357.ItemDescriptionLabel)
CONTENT: Weight:(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem.CW_ToolTipWidgetPrimalItem_C:WidgetTree_3357.ItemWeightLabel)
CONTENT: Type:(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem.CW_ToolTipWidgetPrimalItem_C:WidgetTree_3357.ItemTypeLabel)
CONTENT: Subtype:(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem.CW_ToolTipWidgetPrimalItem_C:WidgetTree_3357.ItemSubtypeLabel)
CONTENT: Durability(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem.CW_ToolTipWidgetPrimalItem_C:WidgetTree_3357.DurabilityBarLabel)
CONTENT: Egg Health(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem.CW_ToolTipWidgetPrimalItem_C:WidgetTree_3357.TextBlock_0)
CONTENT: Item Description(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem.CW_ToolTipWidgetPrimalItem_C:WidgetTree_3357.ItemExtendedDescriptionLabel)
CONTENT: Item(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem.CW_ToolTipWidgetPrimalItem_C:WidgetTree_3357.ItemExtendedTitleLabel)
CONTENT: Crafting: x4(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem.CW_ToolTipWidgetPrimalItem_C:WidgetTree_3357.CraftingLabel)
CONTENT: Crafting Requirements Area
1
2
3
4(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem.CW_ToolTipWidgetPrimalItem_C:WidgetTree_3357.CraftingInventoryRequirementsLabel)
CONTENT: This is a very long item description that is almost certain to wrap onto multiple lines of text.(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem.CW_ToolTipWidgetPrimalItem_C:WidgetTree_3357.CraftingRequirementsLabel)
CONTENT: This is a very long item description that is almost certain to wrap onto multiple lines of text.(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem.CW_ToolTipWidgetPrimalItem_C:WidgetTree_3357.SmallItemCraftingRequirementsLabel)
CONTENT: This is a very long item description that is almost certain to wrap onto multiple lines of text.(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem.CW_ToolTipWidgetPrimalItem_C:WidgetTree_3357.CraftingRequirementsLabelOld)
CONTENT: Crafting Requirements(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem.CW_ToolTipWidgetPrimalItem_C:WidgetTree_3357.CraftingRequirementsTitleLabel)
CONTENT: SELECT A PAINTING TO PREVIEW(/Game/Mods/CubeWorld/UI/CW_PaintingsListUI.CW_PaintingsListUI_C:WidgetTree_4024.TitleLabel)
CONTENT: SELECT(/Game/Mods/CubeWorld/UI/CW_PaintingsListUI.CW_PaintingsListUI_C:WidgetTree_4024.Select)
CONTENT: NEEDED RESOURCES(/Game/Mods/CubeWorld/UI/CW_PaintingsListUI.CW_PaintingsListUI_C:WidgetTree_4024.TextBlock_403)
CONTENT: MISSING RESOURCES(/Game/Mods/CubeWorld/UI/CW_PaintingsListUI.CW_PaintingsListUI_C:WidgetTree_4024.TextBlock_406)
CONTENT: CLOSE(/Game/Mods/CubeWorld/UI/CW_PaintingsListUI.CW_PaintingsListUI_C:WidgetTree_4024.TextBlock_48)
CONTENT: LOADING PAINTING(/Game/Mods/CubeWorld/UI/CW_PaintingsListUI.CW_PaintingsListUI_C:WidgetTree_4024.LoadingLabel)
CONTENT: CLOSE(/Game/Mods/CubeWorld/UI/CW_PaintingsListUI.CW_PaintingsListUI_C:WidgetTree_4024.TextBlock_24)
CONTENT: SET(/Game/Mods/CubeWorld/UI/CW_SavePaintingEntryUI.CW_SavePaintingEntryUI_C:WidgetTree_4174.test)
CONTENT: ENTER PAINTING NAME(/Game/Mods/CubeWorld/UI/CW_SavePaintingEntryUI.CW_SavePaintingEntryUI_C:WidgetTree_4174.TitleLabel)
CONTENT: CLOSE(/Game/Mods/CubeWorld/UI/CW_SavePaintingEntryUI.CW_SavePaintingEntryUI_C:WidgetTree_4174.TextBlock_441)
CONTENT: Can't Save Empty Paint(/Game/Mods/CubeWorld/UI/CW_SavePaintingEntryUI.CW_SavePaintingEntryUI_C:WidgetTree_4174.ErrorEmpty)
CONTENT: USE DYE & PAINT(/Game/Mods/CubeWorld/UI/CW_DyeUI.CW_DyeUI_C:WidgetTree_20980.TitleLabel)
CONTENT: Use Dye(/Game/Mods/CubeWorld/UI/CW_DyeUI.CW_DyeUI_C:WidgetTree_20980.DyeLabel)
CONTENT: Long Item Name That May Wrap(/Game/Mods/CubeWorld/UI/CW_DyeUI.CW_DyeUI_C:WidgetTree_20980.ItemLabel)
CONTENT: DYE ITEM(/Game/Mods/CubeWorld/UI/CW_DyeUI.CW_DyeUI_C:WidgetTree_20980.TextBlock_77)
CONTENT: ERASE PAINTING(/Game/Mods/CubeWorld/UI/CW_DyeUI.CW_DyeUI_C:WidgetTree_20980.TextBlock_399)
CONTENT: LMB to Paint, Shift + LMB to Thick Paint
Ctrl + RMB to Erase, Shift + RMB to Thick Erase(/Game/Mods/CubeWorld/UI/CW_DyeUI.CW_DyeUI_C:WidgetTree_20980.PaintInfo)
CONTENT: Load Paints From This Type(/Game/Mods/CubeWorld/UI/CW_DyeUI.CW_DyeUI_C:WidgetTree_20980.TextBlock_400)
CONTENT: Save Paint(/Game/Mods/CubeWorld/UI/CW_DyeUI.CW_DyeUI_C:WidgetTree_20980.TextBlock_14)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_DyeUI.CW_DyeUI_C:WidgetTree_20980.PaintingId)
CONTENT: Color Region 1(/Game/Mods/CubeWorld/UI/CW_DyeUI.CW_DyeUI_C:WidgetTree_20980.Color0)
CONTENT: Color Region 2(/Game/Mods/CubeWorld/UI/CW_DyeUI.CW_DyeUI_C:WidgetTree_20980.Color1)
CONTENT: Color Region 3(/Game/Mods/CubeWorld/UI/CW_DyeUI.CW_DyeUI_C:WidgetTree_20980.Color2)
CONTENT: Color Region 4(/Game/Mods/CubeWorld/UI/CW_DyeUI.CW_DyeUI_C:WidgetTree_20980.Color3)
CONTENT: Color Region 5(/Game/Mods/CubeWorld/UI/CW_DyeUI.CW_DyeUI_C:WidgetTree_20980.Color4)
CONTENT: Color Region 6(/Game/Mods/CubeWorld/UI/CW_DyeUI.CW_DyeUI_C:WidgetTree_20980.Color5)
CONTENT: Display String(/Game/Mods/CubeWorld/UI/CW_DyeUI.CW_DyeUI_C:WidgetTree_20980.Color0.WidgetTree_20986.MyDataListButton)
CONTENT: Display String(/Game/Mods/CubeWorld/UI/CW_DyeUI.CW_DyeUI_C:WidgetTree_20980.Color1.WidgetTree_20985.MyDataListButton)
CONTENT: Display String(/Game/Mods/CubeWorld/UI/CW_DyeUI.CW_DyeUI_C:WidgetTree_20980.Color2.WidgetTree_20984.MyDataListButton)
CONTENT: Display String(/Game/Mods/CubeWorld/UI/CW_DyeUI.CW_DyeUI_C:WidgetTree_20980.Color3.WidgetTree_20983.MyDataListButton)
CONTENT: Display String(/Game/Mods/CubeWorld/UI/CW_DyeUI.CW_DyeUI_C:WidgetTree_20980.Color4.WidgetTree_20982.MyDataListButton)
CONTENT: Display String(/Game/Mods/CubeWorld/UI/CW_DyeUI.CW_DyeUI_C:WidgetTree_20980.Color5.WidgetTree_20981.MyDataListButton)
CONTENT: Dye_Generic(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Dyes/CW_ItemDye_Generic.Default__CW_ItemDye_Generic_C)
CONTENT: This substance can be used to color certain items and structures.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Dyes/CW_ItemDye_Generic.Default__CW_ItemDye_Generic_C)
CONTENT: Dyes(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Dyes/CW_ItemDye_Generic.Default__CW_ItemDye_Generic_C)
CONTENT: XXXXXXXX(/Game/Mods/CubeWorld/Blueprints/Resources/CW_Resource_Craftable.Default__CW_Resource_Craftable_C)
CONTENT: XXXXXXXX(/Game/Mods/CubeWorld/Blueprints/Resources/CW_Resource_Craftable.Default__CW_Resource_Craftable_C)
CONTENT: Charcoal(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_Charcoal.Default__CW_Resource_Charcoal_C)
CONTENT: Created by burning wood.(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_Charcoal.Default__CW_Resource_Charcoal_C)
CONTENT: Blue Coloring(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Dyes/CW_ItemDye_Blue.Default__CW_ItemDye_Blue_C)
CONTENT: MStorage Box(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_MagicAcademyStorageBox.CW_BuildingSM_MagicAcademyStorageBox_C:CW_PrimalInventoryBP_StorageBox_Large_C_0)
CONTENT: Turn On(/Engine/Transient.REINST_CW_BuildingSM_Seating_Base_C_0)
CONTENT: Turn Off(/Engine/Transient.REINST_CW_BuildingSM_Seating_Base_C_0)
CONTENT: Seating Structure(/Engine/Transient.REINST_CW_BuildingSM_Seating_Base_C_0)
CONTENT: Turn On(/Engine/Transient.Default__REINST_CW_BuildingSM_Seating_Base_C_529)
CONTENT: Turn Off(/Engine/Transient.Default__REINST_CW_BuildingSM_Seating_Base_C_529)
CONTENT: Seating Structure(/Engine/Transient.Default__REINST_CW_BuildingSM_Seating_Base_C_529)
CONTENT: Turn On(/Engine/Transient.REINST_CW_BuildingSM_Seating_Base_C_1)
CONTENT: Turn Off(/Engine/Transient.REINST_CW_BuildingSM_Seating_Base_C_1)
CONTENT: Seating Structure(/Engine/Transient.REINST_CW_BuildingSM_Seating_Base_C_1)
CONTENT: Bamboo Chair(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Bamboochair.Default__CW_BuildingBP_Bamboochair_C)
CONTENT: A part of the beautiful Bamboo style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Bamboochair.Default__CW_BuildingBP_Bamboochair_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Bamboochair.Default__CW_BuildingBP_Bamboochair_C)
CONTENT: Chair(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Bamboochair.Default__CW_BuildingBP_Bamboochair_C)
CONTENT: Bamboo(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Wood_Bamboo.Default__CW_Resource_Wood_Bamboo_C)
CONTENT: A light and flexible wood.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Wood_Bamboo.Default__CW_Resource_Wood_Bamboo_C)
CONTENT: Fiber(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Fiber.Default__CW_Resource_Fiber_C)
CONTENT: Used to weave something. (/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Fiber.Default__CW_Resource_Fiber_C)
CONTENT: BambooChair(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_BambooChair.Default__CW_BuildingSM_BambooChair_C)
CONTENT: Base Buff(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Base.Default__CW_Buff_Base_C)
CONTENT: Does something over time(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Base.Default__CW_Buff_Base_C)
CONTENT: Base Buff Enabled(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Base.Default__CW_Buff_Base_C)
CONTENT: Dirt Buff Level 1(/Engine/Transient.REINST_CW_Buff_MagicProj_Dirt_Level1_C_0)
CONTENT: The power of earth make you feel more weight on your shoulder.(/Engine/Transient.REINST_CW_Buff_MagicProj_Dirt_Level1_C_0)
CONTENT: You are affect by Magic(/Engine/Transient.REINST_CW_Buff_MagicProj_Dirt_Level1_C_0)
CONTENT: Dirt Buff Level 1(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Dirt_Level1_C_606)
CONTENT: The power of earth make you feel more weight on your shoulder.(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Dirt_Level1_C_606)
CONTENT: You are affect by Magic(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Dirt_Level1_C_606)
CONTENT: Dirt Buff Level 1(/Engine/Transient.REINST_CW_Buff_MagicProj_Dirt_Level1_C_1)
CONTENT: The power of earth make you feel more weight on your shoulder.(/Engine/Transient.REINST_CW_Buff_MagicProj_Dirt_Level1_C_1)
CONTENT: You are affect by Magic(/Engine/Transient.REINST_CW_Buff_MagicProj_Dirt_Level1_C_1)
CONTENT: Enflamed!(/Engine/Transient.REINST_CW_Buff_Animal_OnFire_Base_C_0)
CONTENT: You're burning up! A percentage of your Health will burn away!(/Engine/Transient.REINST_CW_Buff_Animal_OnFire_Base_C_0)
LITERAL: timer1(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Animal_OnFire_Base.CW_Buff_Animal_OnFire_Base:EventGraph.K2Node_CallFunction_77998)
CONTENT: Enflamed!(/Engine/Transient.Default__REINST_CW_Buff_Animal_OnFire_Base_C_626)
CONTENT: You're burning up! A percentage of your Health will burn away!(/Engine/Transient.Default__REINST_CW_Buff_Animal_OnFire_Base_C_626)
CONTENT: Enflamed!(/Engine/Transient.REINST_CW_Buff_Animal_OnFire_Base_C_1)
CONTENT: You're burning up! A percentage of your Health will burn away!(/Engine/Transient.REINST_CW_Buff_Animal_OnFire_Base_C_1)
CONTENT: Frozen(/Engine/Transient.REINST_CW_Buff_IceAmmoT_C_0)
CONTENT: You are forzen and be slowed down.(/Engine/Transient.REINST_CW_Buff_IceAmmoT_C_0)
CONTENT: Base Buff Enabled(/Engine/Transient.REINST_CW_Buff_IceAmmoT_C_0)
CONTENT: Frozen(/Engine/Transient.Default__REINST_CW_Buff_IceAmmoT_C_633)
CONTENT: You are forzen and be slowed down.(/Engine/Transient.Default__REINST_CW_Buff_IceAmmoT_C_633)
CONTENT: Base Buff Enabled(/Engine/Transient.Default__REINST_CW_Buff_IceAmmoT_C_633)
CONTENT: Frozen(/Engine/Transient.REINST_CW_Buff_IceAmmoT_C_1)
CONTENT: You are forzen and be slowed down.(/Engine/Transient.REINST_CW_Buff_IceAmmoT_C_1)
CONTENT: Base Buff Enabled(/Engine/Transient.REINST_CW_Buff_IceAmmoT_C_1)
CONTENT: Dilo Venom(/Engine/Transient.REINST_CW_Buff_AmmoPoison_C_0)
CONTENT: Your vision is impaired!(/Engine/Transient.REINST_CW_Buff_AmmoPoison_C_0)
CONTENT: You're burning!(/Engine/Transient.REINST_CW_Buff_AmmoPoison_C_0)
CONTENT: Dilo Venom(/Engine/Transient.Default__REINST_CW_Buff_AmmoPoison_C_641)
CONTENT: Your vision is impaired!(/Engine/Transient.Default__REINST_CW_Buff_AmmoPoison_C_641)
CONTENT: You're burning!(/Engine/Transient.Default__REINST_CW_Buff_AmmoPoison_C_641)
CONTENT: Dilo Venom(/Engine/Transient.REINST_CW_Buff_AmmoPoison_C_1)
CONTENT: Your vision is impaired!(/Engine/Transient.REINST_CW_Buff_AmmoPoison_C_1)
CONTENT: You're burning!(/Engine/Transient.REINST_CW_Buff_AmmoPoison_C_1)
CONTENT: Make your home a special and lovely place using the decoration you make in this house.(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_DecorationHouse.Default__CW_InventoryBP_DecorationHouse_C)
CONTENT: Decoration House(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_DecorationHouse.Default__CW_InventoryBP_DecorationHouse_C)
CONTENT: Base Fertilizer(/Game/Mods/CubeWorld/Blueprints/Bases/CW_ItemConsumable_Bases/CW_ItemConsumable_Fertilizer_Base.Default__CW_ItemConsumable_Fertilizer_Base_C)
CONTENT: Used to help grow crops(/Game/Mods/CubeWorld/Blueprints/Bases/CW_ItemConsumable_Bases/CW_ItemConsumable_Fertilizer_Base.Default__CW_ItemConsumable_Fertilizer_Base_C)
CONTENT: Ntr(/Game/Mods/CubeWorld/Blueprints/Bases/CW_ItemConsumable_Bases/CW_ItemConsumable_Fertilizer_Base.Default__CW_ItemConsumable_Fertilizer_Base_C)
CONTENT: Nitrogen(/Game/Mods/CubeWorld/Blueprints/Bases/CW_ItemConsumable_Bases/CW_ItemConsumable_Fertilizer_Base.Default__CW_ItemConsumable_Fertilizer_Base_C)
CONTENT: Poop(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Poop.Default__CW_ItemConsumable_Poop_C)
CONTENT: Everyone poops.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Poop.Default__CW_ItemConsumable_Poop_C)
CONTENT: Fur Carpet(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_FurCarpet.Default__CW_BuildingBP_FurCarpet_C)
CONTENT: A simple Fur Carpet.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_FurCarpet.Default__CW_BuildingBP_FurCarpet_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_FurCarpet.Default__CW_BuildingBP_FurCarpet_C)
CONTENT: Carpet(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_FurCarpet.Default__CW_BuildingBP_FurCarpet_C)
CONTENT: Fur(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Fur.Default__CW_Resource_Fur_C)
CONTENT: Thick fur can make you feel warm.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Fur.Default__CW_Resource_Fur_C)
CONTENT: Structure(/Engine/Transient.REINST_CW_StructureSM_BaseBP_C_0)
CONTENT: Structure(/Engine/Transient.Default__REINST_CW_StructureSM_BaseBP_C_680)
CONTENT: Structure(/Engine/Transient.REINST_CW_StructureSM_BaseBP_C_1)
CONTENT: Carpet(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_Carpet.Default__CW_BuildingSM_Carpet_C)
CONTENT: FurCarpet(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_FurCarpet.Default__CW_BuildingSM_FurCarpet_C)
CONTENT: FurCarpet(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_FurCarpet3.Default__CW_BuildingSM_FurCarpet3_C)
CONTENT: FurCarpet(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_FurCarpet2.Default__CW_BuildingSM_FurCarpet2_C)
CONTENT: Generic Weapon(/Game/Mods/CubeWorld/Blueprints/Bases/CW_WeaponBP_Bases/CW_WeaponBP_Generics/CW_WeaponGenericBP.Default__CW_WeaponGenericBP_C)
CONTENT: This is a generic weapon.(/Game/Mods/CubeWorld/Blueprints/Bases/CW_WeaponBP_Bases/CW_WeaponBP_Generics/CW_WeaponGenericBP.Default__CW_WeaponGenericBP_C)
CONTENT: Base Pick(/Game/Mods/CubeWorld/Blueprints/Bases/CW_ToolItemBP_Bases/CW_ToolItemBP_BasePick.Default__CW_ToolItemBP_BasePick_C)
CONTENT: The base pick for harvesting.(/Game/Mods/CubeWorld/Blueprints/Bases/CW_ToolItemBP_Bases/CW_ToolItemBP_BasePick.Default__CW_ToolItemBP_BasePick_C)
CONTENT: TriangleWidget(/Game/Mods/CubeWorld/UI/ScannerToolTipWidget.Default__ScannerToolTipWidget_C)
CONTENT: MyToolTipText(/Game/Mods/CubeWorld/UI/ScannerToolTipWidget.Default__ScannerToolTipWidget_C)
CONTENT: Torpidity(/Game/Mods/CubeWorld/UI/ScannerToolTipWidget.ScannerToolTipWidget_C:WidgetTree_381.TorpidityDescriptionLabel)
CONTENT: Text(/Game/Mods/CubeWorld/UI/ScannerToolTipWidget.ScannerToolTipWidget_C:WidgetTree_381.TitleLabel)
CONTENT: copper bone sword(/Game/Mods/CubeWorld/UI/ScannerToolTipWidget.ScannerToolTipWidget_C:WidgetTree_381.ExtInfo3)
CONTENT: Health(/Game/Mods/CubeWorld/UI/ScannerToolTipWidget.ScannerToolTipWidget_C:WidgetTree_381.HealthDescriptionLabel)
CONTENT: Tamedable(/Game/Mods/CubeWorld/UI/ScannerToolTipWidget.ScannerToolTipWidget_C:WidgetTree_381.TamedInfo)
CONTENT: Bow(/Game/Mods/CubeWorld/UI/ScannerToolTipWidget.ScannerToolTipWidget_C:WidgetTree_381.ExtInfo4)
CONTENT: Normal(/Game/Mods/CubeWorld/UI/ScannerToolTipWidget.ScannerToolTipWidget_C:WidgetTree_381.ExtInfo2)
CONTENT: Male(/Game/Mods/CubeWorld/UI/ScannerToolTipWidget.ScannerToolTipWidget_C:WidgetTree_381.GenderInfo)
CONTENT: positive(/Game/Mods/CubeWorld/UI/ScannerToolTipWidget.ScannerToolTipWidget_C:WidgetTree_381.ExtInfo1)
CONTENT: Owner: Owner(/Game/Mods/CubeWorld/UI/ScannerToolTipWidget.ScannerToolTipWidget_C:WidgetTree_381.ownerInfo)
CONTENT: Info
Line 2
Line 3
Line 4(/Game/Mods/CubeWorld/UI/ScannerToolTipWidget.ScannerToolTipWidget_C:WidgetTree_381.InfoLabel)
CONTENT: ???(/Game/Mods/CubeWorld/UI/ScannerToolTipWidget.ScannerToolTipWidget_C:WidgetTree_381.BiomeName01)
CONTENT: ???(/Game/Mods/CubeWorld/UI/ScannerToolTipWidget.ScannerToolTipWidget_C:WidgetTree_381.BiomeName05)
CONTENT: ???(/Game/Mods/CubeWorld/UI/ScannerToolTipWidget.ScannerToolTipWidget_C:WidgetTree_381.BiomeName06)
CONTENT: ???(/Game/Mods/CubeWorld/UI/ScannerToolTipWidget.ScannerToolTipWidget_C:WidgetTree_381.BiomeName04)
CONTENT: ???(/Game/Mods/CubeWorld/UI/ScannerToolTipWidget.ScannerToolTipWidget_C:WidgetTree_381.BiomeName03)
CONTENT: ???(/Game/Mods/CubeWorld/UI/ScannerToolTipWidget.ScannerToolTipWidget_C:WidgetTree_381.BiomeName02)
CONTENT: ???(/Game/Mods/CubeWorld/UI/ScannerToolTipWidget.ScannerToolTipWidget_C:WidgetTree_381.SaddleDesc)
CONTENT: Suggest Weapon:(/Game/Mods/CubeWorld/UI/ScannerToolTipWidget.ScannerToolTipWidget_C:WidgetTree_381.suggest weapon)
CONTENT: Suggest Equipment:(/Game/Mods/CubeWorld/UI/ScannerToolTipWidget.ScannerToolTipWidget_C:WidgetTree_381.suggest equip)
CONTENT: Cloth(/Game/Mods/CubeWorld/UI/ScannerToolTipWidget.ScannerToolTipWidget_C:WidgetTree_381.ExtInfo5)
CONTENT: Wooden Pick(/Game/Mods/CubeWorld/UI/ScannerToolTipWidget.ScannerToolTipWidget_C:WidgetTree_381.Desc01)
CONTENT: It's one of the most common cubes, you can destroy it to get dirt and place it anywhere you want.(/Game/Mods/CubeWorld/UI/ScannerToolTipWidget.ScannerToolTipWidget_C:WidgetTree_381.Desc02)
CONTENT: Suggest Tool:(/Game/Mods/CubeWorld/UI/ScannerToolTipWidget.ScannerToolTipWidget_C:WidgetTree_381.TextBlock_1416)
CONTENT: Glider(/Engine/Transient.REINST_CW_Buff_PrimalGlider_C_0)
CONTENT: Press A and D to change direction.Press Space to cancel Glider.(/Engine/Transient.REINST_CW_Buff_PrimalGlider_C_0)
CONTENT: Gilder Enabled!(/Engine/Transient.REINST_CW_Buff_PrimalGlider_C_0)
CONTENT: Parachuting(/Engine/Transient.REINST_CW_Buff_Parachute_C_0)
CONTENT: You've got a parachute on!(/Engine/Transient.REINST_CW_Buff_Parachute_C_0)
CONTENT: Parachute Enabled!(/Engine/Transient.REINST_CW_Buff_Parachute_C_0)
CONTENT: Parachuting(/Engine/Transient.REINST_CW_Buff_PrimalParachute_C_0)
CONTENT: You've got a parachute on!(/Engine/Transient.REINST_CW_Buff_PrimalParachute_C_0)
CONTENT: Parachute Enabled!(/Engine/Transient.REINST_CW_Buff_PrimalParachute_C_0)
CONTENT: Parachuting(/Engine/Transient.Default__REINST_CW_Buff_PrimalParachute_C_718)
CONTENT: You've got a parachute on!(/Engine/Transient.Default__REINST_CW_Buff_PrimalParachute_C_718)
CONTENT: Parachute Enabled!(/Engine/Transient.Default__REINST_CW_Buff_PrimalParachute_C_718)
CONTENT: Parachuting(/Engine/Transient.REINST_CW_Buff_PrimalParachute_C_1)
CONTENT: You've got a parachute on!(/Engine/Transient.REINST_CW_Buff_PrimalParachute_C_1)
CONTENT: Parachute Enabled!(/Engine/Transient.REINST_CW_Buff_PrimalParachute_C_1)
CONTENT: Parachuting(/Engine/Transient.Default__REINST_CW_Buff_Parachute_C_725)
CONTENT: You've got a parachute on!(/Engine/Transient.Default__REINST_CW_Buff_Parachute_C_725)
CONTENT: Parachute Enabled!(/Engine/Transient.Default__REINST_CW_Buff_Parachute_C_725)
CONTENT: Parachuting(/Engine/Transient.REINST_CW_Buff_Parachute_C_1)
CONTENT: You've got a parachute on!(/Engine/Transient.REINST_CW_Buff_Parachute_C_1)
CONTENT: Parachute Enabled!(/Engine/Transient.REINST_CW_Buff_Parachute_C_1)
CONTENT: Glider(/Engine/Transient.Default__REINST_CW_Buff_PrimalGlider_C_732)
CONTENT: Press A and D to change direction.Press Space to cancel Glider.(/Engine/Transient.Default__REINST_CW_Buff_PrimalGlider_C_732)
CONTENT: Gilder Enabled!(/Engine/Transient.Default__REINST_CW_Buff_PrimalGlider_C_732)
CONTENT: Glider(/Engine/Transient.REINST_CW_Buff_PrimalGlider_C_1)
CONTENT: Press A and D to change direction.Press Space to cancel Glider.(/Engine/Transient.REINST_CW_Buff_PrimalGlider_C_1)
CONTENT: Gilder Enabled!(/Engine/Transient.REINST_CW_Buff_PrimalGlider_C_1)
CONTENT: Parachuting(/Engine/Transient.REINST_CW_Buff_PlayerStart2_C_0)
CONTENT: You've got a parachute on!(/Engine/Transient.REINST_CW_Buff_PlayerStart2_C_0)
CONTENT: Parachute Enabled!(/Engine/Transient.REINST_CW_Buff_PlayerStart2_C_0)
CONTENT: Parachuting(/Engine/Transient.Default__REINST_CW_Buff_PlayerStart2_C_739)
CONTENT: You've got a parachute on!(/Engine/Transient.Default__REINST_CW_Buff_PlayerStart2_C_739)
CONTENT: Parachute Enabled!(/Engine/Transient.Default__REINST_CW_Buff_PlayerStart2_C_739)
CONTENT: Parachuting(/Engine/Transient.REINST_CW_Buff_PlayerStart2_C_1)
CONTENT: You've got a parachute on!(/Engine/Transient.REINST_CW_Buff_PlayerStart2_C_1)
CONTENT: Parachute Enabled!(/Engine/Transient.REINST_CW_Buff_PlayerStart2_C_1)
CONTENT: Base Buff(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_Base.Default__Buff_Base_C)
CONTENT: Does something over time(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_Base.Default__Buff_Base_C)
CONTENT: Base Buff Enabled(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_Base.Default__Buff_Base_C)
CONTENT: Base Buff(/Engine/Transient.REINST_CW_Buff_PlayerStart1_C_0)
CONTENT: Does something over time(/Engine/Transient.REINST_CW_Buff_PlayerStart1_C_0)
CONTENT: Base Buff Enabled(/Engine/Transient.REINST_CW_Buff_PlayerStart1_C_0)
CONTENT: Base Buff(/Engine/Transient.Default__REINST_CW_Buff_PlayerStart1_C_747)
CONTENT: Does something over time(/Engine/Transient.Default__REINST_CW_Buff_PlayerStart1_C_747)
CONTENT: Base Buff Enabled(/Engine/Transient.Default__REINST_CW_Buff_PlayerStart1_C_747)
CONTENT: Base Buff(/Engine/Transient.REINST_CW_Buff_PlayerStart1_C_1)
CONTENT: Does something over time(/Engine/Transient.REINST_CW_Buff_PlayerStart1_C_1)
CONTENT: Base Buff Enabled(/Engine/Transient.REINST_CW_Buff_PlayerStart1_C_1)
CONTENT: Wooden Pick(/Game/Mods/CubeWorld/Blueprints/Toolitems/ToolItemBPS/CW_ToolItemBP_WoodenPick.Default__CW_ToolItemBP_WoodenPick_C)
CONTENT: A large Wooden Pick(/Game/Mods/CubeWorld/Blueprints/Toolitems/ToolItemBPS/CW_ToolItemBP_WoodenPick.Default__CW_ToolItemBP_WoodenPick_C)
CONTENT: Tools(/Game/Mods/CubeWorld/Blueprints/Toolitems/ToolItemBPS/CW_ToolItemBP_WoodenPick.Default__CW_ToolItemBP_WoodenPick_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Toolitems/ToolItemBPS/CW_ToolItemBP_WoodenPick.Default__CW_ToolItemBP_WoodenPick_C)
CONTENT: MagicSilkCarpet(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MagicCarpet.Default__CW_BuildingBP_MagicCarpet_C)
CONTENT: A fancy knit Carpet.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MagicCarpet.Default__CW_BuildingBP_MagicCarpet_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MagicCarpet.Default__CW_BuildingBP_MagicCarpet_C)
CONTENT: Carpet(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MagicCarpet.Default__CW_BuildingBP_MagicCarpet_C)
CONTENT: MagicBark(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_MagicBark.Default__CW_Resource_MagicBark_C)
CONTENT: MagicMaterial from magictree , could be used to creat magic stuff(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_MagicBark.Default__CW_Resource_MagicBark_C)
CONTENT: MagicFiber(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_MagicFiber.Default__CW_Resource_MagicFiber_C)
CONTENT: MagicMaterial from magicbushes , could be used to creat magic stuff(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_MagicFiber.Default__CW_Resource_MagicFiber_C)
CONTENT: MagicCarpet(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_MagicCarpet.Default__CW_BuildingSM_MagicCarpet_C)
CONTENT: MagicCarpet(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_MagicCarpet3.Default__CW_BuildingSM_MagicCarpet3_C)
CONTENT: MagicCarpet(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_MagicCarpet2.Default__CW_BuildingSM_MagicCarpet2_C)
CONTENT: RedLeatherCarpet(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_RedLeatherCarpet.Default__CW_BuildingBP_RedLeatherCarpet_C)
CONTENT: A fancy Leather Carpet.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_RedLeatherCarpet.Default__CW_BuildingBP_RedLeatherCarpet_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_RedLeatherCarpet.Default__CW_BuildingBP_RedLeatherCarpet_C)
CONTENT: Carpet(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_RedLeatherCarpet.Default__CW_BuildingBP_RedLeatherCarpet_C)
CONTENT: RedLeatherCarpet(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_RedLeatherCarpet.Default__CW_BuildingSM_RedLeatherCarpet_C)
CONTENT: RedLeatherCarpet(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_RedLeatherCarpet3.Default__CW_BuildingSM_RedLeatherCarpet3_C)
CONTENT: RedLeatherCarpet(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_RedLeatherCarpet2.Default__CW_BuildingSM_RedLeatherCarpet2_C)
CONTENT: ShadowLeatherCarpet(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ShadowLeatherCarpet.Default__CW_BuildingBP_ShadowLeatherCarpet_C)
CONTENT: A fancy Leather Carpet.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ShadowLeatherCarpet.Default__CW_BuildingBP_ShadowLeatherCarpet_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ShadowLeatherCarpet.Default__CW_BuildingBP_ShadowLeatherCarpet_C)
CONTENT: Carpet(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ShadowLeatherCarpet.Default__CW_BuildingBP_ShadowLeatherCarpet_C)
CONTENT: ShadowLeatherCarpet(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_ShadowLeatherCarpet.Default__CW_BuildingSM_ShadowLeatherCarpet_C)
CONTENT: ShadowLeatherCarpet(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_ShadowLeatherCarpet3.Default__CW_BuildingSM_ShadowLeatherCarpet3_C)
CONTENT: ShadowLeatherCarpet(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_ShadowLeatherCarpet2.Default__CW_BuildingSM_ShadowLeatherCarpet2_C)
CONTENT: YellowLeatherCarpet(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_YellowLeatherCarpet.Default__CW_BuildingBP_YellowLeatherCarpet_C)
CONTENT: A fancy Leather Carpet.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_YellowLeatherCarpet.Default__CW_BuildingBP_YellowLeatherCarpet_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_YellowLeatherCarpet.Default__CW_BuildingBP_YellowLeatherCarpet_C)
CONTENT: Carpet(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_YellowLeatherCarpet.Default__CW_BuildingBP_YellowLeatherCarpet_C)
CONTENT: YellowLeatherCarpet(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_YellowLeatherCarpet.Default__CW_BuildingSM_YellowLeatherCarpet_C)
CONTENT: YellowLeatherCarpet(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_YellowLeatherCarpet3.Default__CW_BuildingSM_YellowLeatherCarpet3_C)
CONTENT: YellowLeatherCarpet(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_YellowLeatherCarpet2.Default__CW_BuildingSM_YellowLeatherCarpet2_C)
CONTENT: Base Sign Structure(/Game/Mods/CubeWorld/Blueprints/Bases/CW_BuildingBP_Bases/CW_BuildingBP_Sign_Base.Default__CW_BuildingBP_Sign_Base_C)
CONTENT: Immoble sign post.(/Game/Mods/CubeWorld/Blueprints/Bases/CW_BuildingBP_Bases/CW_BuildingBP_Sign_Base.Default__CW_BuildingBP_Sign_Base_C)
CONTENT: Generic Armor(/Game/Mods/CubeWorld/Blueprints/Bases/CW_EqiuipmentBP_Bases/CW_EquipmentBP_Generic.Default__CW_EquipmentBP_Generic_C)
CONTENT: It's a generic armor!(/Game/Mods/CubeWorld/Blueprints/Bases/CW_EqiuipmentBP_Bases/CW_EquipmentBP_Generic.Default__CW_EquipmentBP_Generic_C)
CONTENT: Generic Saddle(/Game/Mods/CubeWorld/Blueprints/Bases/CW_EqiuipmentBP_Bases/CW_EquipmentBP_SaddleGeneric.Default__CW_EquipmentBP_SaddleGeneric_C)
CONTENT: Ride that Dino!(/Game/Mods/CubeWorld/Blueprints/Bases/CW_EqiuipmentBP_Bases/CW_EquipmentBP_SaddleGeneric.Default__CW_EquipmentBP_SaddleGeneric_C)
CONTENT: Leather(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Leather.Default__CW_Resource_Leather_C)
CONTENT: Get  it  from animal.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Leather.Default__CW_Resource_Leather_C)
CONTENT: Shell(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Shell.Default__CW_Resource_Shell_C)
CONTENT: XXXXXXXX(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Shell.Default__CW_Resource_Shell_C)
CONTENT: Ankylo Saddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_AnkyloSaddle.Default__cw_Item_AnkyloSaddle_C)
CONTENT: Equip a Ankylo with this to ride it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_AnkyloSaddle.Default__cw_Item_AnkyloSaddle_C)
CONTENT: Saddles(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_AnkyloSaddle.Default__cw_Item_AnkyloSaddle_C)
CONTENT: MediterraneanStorageBox_Large(/Engine/Transient.REINST_CW_BuildingSM_MediterraneanStorageBox_Large_C_0)
CONTENT: MediterraneanStorageBox(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MediterraneanStorageBox.Default__CW_BuildingBP_MediterraneanStorageBox_C)
CONTENT: A part of the beautiful Mediterranean style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MediterraneanStorageBox.Default__CW_BuildingBP_MediterraneanStorageBox_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MediterraneanStorageBox.Default__CW_BuildingBP_MediterraneanStorageBox_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MediterraneanStorageBox.Default__CW_BuildingBP_MediterraneanStorageBox_C)
CONTENT: MediterraneanStorageBox_Large(/Engine/Transient.Default__REINST_CW_BuildingSM_MediterraneanStorageBox_Large_C_799)
CONTENT: MediterraneanStorageBox_Large(/Engine/Transient.REINST_CW_BuildingSM_MediterraneanStorageBox_Large_C_1)
CONTENT: StorageBox_Large(/Engine/Transient.REINST_CW_BuildingSM_StorageBox_Large_C_0)
CONTENT: Large Storage Box(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_StorageBoxLarge.Default__CW_BuildingBP_StorageBoxLarge_C)
CONTENT: A large cabinet to store goods in.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_StorageBoxLarge.Default__CW_BuildingBP_StorageBoxLarge_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_StorageBoxLarge.Default__CW_BuildingBP_StorageBoxLarge_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_StorageBoxLarge.Default__CW_BuildingBP_StorageBoxLarge_C)
CONTENT: StorageBox_Large(/Engine/Transient.Default__REINST_CW_BuildingSM_StorageBox_Large_C_808)
CONTENT: StorageBox_Large(/Engine/Transient.REINST_CW_BuildingSM_StorageBox_Large_C_1)
CONTENT: Store your items in this.(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_StorageBox_Small.Default__PrimalInventoryBP_StorageBox_Small_C)
CONTENT: Storage Box(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_StorageBox_Small.Default__PrimalInventoryBP_StorageBox_Small_C)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_BuildingSM_StorageBoxSmall_C_0)
CONTENT: Storage Box(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_StorageBoxSmall.Default__CW_BuildingBP_StorageBoxSmall_C)
CONTENT: A small box to store goods in.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_StorageBoxSmall.Default__CW_BuildingBP_StorageBoxSmall_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_StorageBoxSmall.Default__CW_BuildingBP_StorageBoxSmall_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_StorageBoxSmall.Default__CW_BuildingBP_StorageBoxSmall_C)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_BuildingSM_StorageBoxSmall_C_819)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_BuildingSM_StorageBoxSmall_C_1)
CONTENT: WildWestStorageBox_Large(/Engine/Transient.REINST_CW_BuildingSM_WildWestStorageBox_Large_C_0)
CONTENT: WildWestStorageBox(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_WildWestStorageBox.Default__CW_BuildingBP_WildWestStorageBox_C)
CONTENT: A part of the beautiful WildWest style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_WildWestStorageBox.Default__CW_BuildingBP_WildWestStorageBox_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_WildWestStorageBox.Default__CW_BuildingBP_WildWestStorageBox_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_WildWestStorageBox.Default__CW_BuildingBP_WildWestStorageBox_C)
CONTENT: Yellow Coloring(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Dyes/CW_ItemDye_Yellow.Default__CW_ItemDye_Yellow_C)
CONTENT: WildWestStorageBox_Large(/Engine/Transient.Default__REINST_CW_BuildingSM_WildWestStorageBox_Large_C_828)
CONTENT: WildWestStorageBox_Large(/Engine/Transient.REINST_CW_BuildingSM_WildWestStorageBox_Large_C_1)
CONTENT: Coal mineral(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_CoalMineral.Default__CW_Resource_CoalMineral_C)
CONTENT: The base fuel .(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_CoalMineral.Default__CW_Resource_CoalMineral_C)
CONTENT: Drill(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_Drill.Default__CW_ToolItemBP_Drill_C)
CONTENT: A large Metal Drill. Usually used to gather stone and other stuff.(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_Drill.Default__CW_ToolItemBP_Drill_C)
CONTENT: Tools(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_Drill.Default__CW_ToolItemBP_Drill_C)
CONTENT: Copper(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_Drill.Default__CW_ToolItemBP_Drill_C)
CONTENT: Metal Ingot(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_MetalIngot.Default__CW_Resource_MetalIngot_C)
CONTENT: Created by Smelting MetalMineral.(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_MetalIngot.Default__CW_Resource_MetalIngot_C)
CONTENT: CopperIngot(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_CopperIngot.Default__CW_Resource_CopperIngot_C)
CONTENT: Created by Smelting CopperMineral.(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_CopperIngot.Default__CW_Resource_CopperIngot_C)
CONTENT: Copper mineral(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_CopperMineral.Default__CW_Resource_CopperMineral_C)
CONTENT: You can find this mineral easily .(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_CopperMineral.Default__CW_Resource_CopperMineral_C)
CONTENT: Requires Wood, Thatch or coal to activate.  Put unrefined resources in this to refine them.(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_Forge.Default__CW_InventoryBP_Forge_C)
CONTENT: Refining Forge(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_Forge.Default__CW_InventoryBP_Forge_C)
CONTENT: Dur(/Game/PrimalEarth/CoreBlueprints/Items/PrimalItem_Base.Default__PrimalItem_Base_C)
CONTENT: Durability(/Game/PrimalEarth/CoreBlueprints/Items/PrimalItem_Base.Default__PrimalItem_Base_C)
LITERAL: Convert to PixBlock(/Game/Mods/CubeWorld/Blueprints/Animal/cw_character_base/cw_Animal_Character_Base.cw_Animal_Character_Base:BPGetMultiUseEntries.K2Node_CallFunction_81949)
LITERAL: Convert to PixBlock Damage Cooldown: {0}(/Game/Mods/CubeWorld/Blueprints/Animal/cw_character_base/cw_Animal_Character_Base.cw_Animal_Character_Base:BPGetMultiUseEntries.K2Node_FormatText_17)
CONTENT: PixBlock(/Engine/Transient.REINST_PrimalItem_PixBlock_C_0)
CONTENT: Structure(/Engine/Transient.REINST_CW_StructureItemContainerBaseBP_C_0)
CONTENT: Structure(/Engine/Transient.Default__REINST_CW_StructureItemContainerBaseBP_C_848)
CONTENT: Structure(/Engine/Transient.REINST_CW_StructureItemContainerBaseBP_C_1)
CONTENT: Item Cache(/Engine/Transient.REINST_CW_DeathItemCache_C_0)
CONTENT: Item Cache(/Engine/Transient.Default__REINST_CW_DeathItemCache_C_855)
CONTENT: Item Cache(/Engine/Transient.REINST_CW_DeathItemCache_C_1)
LITERAL: PixBlock: (/Game/PrimalEarth/CoreBlueprints/Items/PrimalItem_PixBlock.PrimalItem_PixBlock:BPGetItemName.K2Node_CallFunction_68611)
LITERAL: Empty PixBlock(/Game/PrimalEarth/CoreBlueprints/Items/PrimalItem_PixBlock.PrimalItem_PixBlock:BPGetItemName.K2Node_VariableSet_19360)
CONTENT: MyToolTipText(/Game/PrimalEarth/UI/ToolTipWidgetPrimalItem.Default__ToolTipWidgetPrimalItem_C)
CONTENT: Crafting Requirements(/Game/PrimalEarth/UI/ToolTipWidgetPrimalItem.ToolTipWidgetPrimalItem_C:WidgetTree_7566.CraftingRequirementsTitleLabel)
CONTENT: This is a very long item description that is almost certain to wrap onto multiple lines of text.(/Game/PrimalEarth/UI/ToolTipWidgetPrimalItem.ToolTipWidgetPrimalItem_C:WidgetTree_7566.CraftingRequirementsLabelOld)
CONTENT: Crafting: x4(/Game/PrimalEarth/UI/ToolTipWidgetPrimalItem.ToolTipWidgetPrimalItem_C:WidgetTree_7566.CraftingLabel)
CONTENT: Crafting Requirements Area
1
2
3
4(/Game/PrimalEarth/UI/ToolTipWidgetPrimalItem.ToolTipWidgetPrimalItem_C:WidgetTree_7566.CraftingInventoryRequirementsLabel)
CONTENT: This is a very long item description that is almost certain to wrap onto multiple lines of text.(/Game/PrimalEarth/UI/ToolTipWidgetPrimalItem.ToolTipWidgetPrimalItem_C:WidgetTree_7566.CraftingRequirementsLabel)
CONTENT: This is a very long item description that is almost certain to wrap onto multiple lines of text.(/Game/PrimalEarth/UI/ToolTipWidgetPrimalItem.ToolTipWidgetPrimalItem_C:WidgetTree_7566.SmallItemCraftingRequirementsLabel)
CONTENT: Text(/Game/PrimalEarth/UI/ToolTipWidgetPrimalItem.ToolTipWidgetPrimalItem_C:WidgetTree_7566.SpoilNameLabel)
CONTENT: Spoils In:(/Game/PrimalEarth/UI/ToolTipWidgetPrimalItem.ToolTipWidgetPrimalItem_C:WidgetTree_7566.[TextBlock] )
CONTENT: 0(/Game/PrimalEarth/UI/ToolTipWidgetPrimalItem.ToolTipWidgetPrimalItem_C:WidgetTree_7566.SpoilTimeLabel)
CONTENT: Quantity:(/Game/PrimalEarth/UI/ToolTipWidgetPrimalItem.ToolTipWidgetPrimalItem_C:WidgetTree_7566.ItemQuantityLabel)
CONTENT: Durability:(/Game/PrimalEarth/UI/ToolTipWidgetPrimalItem.ToolTipWidgetPrimalItem_C:WidgetTree_7566.DurabilityLabel)
CONTENT: Stats(/Game/PrimalEarth/UI/ToolTipWidgetPrimalItem.ToolTipWidgetPrimalItem_C:WidgetTree_7566.[TextBlock] "Stats")
CONTENT: This is a very long item description that is almost certain to wrap onto multiple lines of text.(/Game/PrimalEarth/UI/ToolTipWidgetPrimalItem.ToolTipWidgetPrimalItem_C:WidgetTree_7566.ItemStatsLabel)
CONTENT: Item Rating(/Game/PrimalEarth/UI/ToolTipWidgetPrimalItem.ToolTipWidgetPrimalItem_C:WidgetTree_7566.ItemRatingLabel)
CONTENT: Text(/Game/PrimalEarth/UI/ToolTipWidgetPrimalItem.ToolTipWidgetPrimalItem_C:WidgetTree_7566.ItemNameLabel)
CONTENT: Item Description(/Game/PrimalEarth/UI/ToolTipWidgetPrimalItem.ToolTipWidgetPrimalItem_C:WidgetTree_7566.ItemDescriptionLabel)
CONTENT: Weight:(/Game/PrimalEarth/UI/ToolTipWidgetPrimalItem.ToolTipWidgetPrimalItem_C:WidgetTree_7566.ItemWeightLabel)
CONTENT: Type:(/Game/PrimalEarth/UI/ToolTipWidgetPrimalItem.ToolTipWidgetPrimalItem_C:WidgetTree_7566.ItemTypeLabel)
CONTENT: Subtype:(/Game/PrimalEarth/UI/ToolTipWidgetPrimalItem.ToolTipWidgetPrimalItem_C:WidgetTree_7566.ItemSubtypeLabel)
CONTENT: Durability(/Game/PrimalEarth/UI/ToolTipWidgetPrimalItem.ToolTipWidgetPrimalItem_C:WidgetTree_7566.DurabilityBarLabel)
CONTENT: Egg Health(/Game/PrimalEarth/UI/ToolTipWidgetPrimalItem.ToolTipWidgetPrimalItem_C:WidgetTree_7566.TextBlock_0)
CONTENT: Item Description(/Game/PrimalEarth/UI/ToolTipWidgetPrimalItem.ToolTipWidgetPrimalItem_C:WidgetTree_7566.ItemExtendedDescriptionLabel)
CONTENT: Item(/Game/PrimalEarth/UI/ToolTipWidgetPrimalItem.ToolTipWidgetPrimalItem_C:WidgetTree_7566.ItemExtendedTitleLabel)
CONTENT: Put PixBlocks in here, and when the Structure is active, creatures will be released automatically when your tribe is underneath your Tame Limit.(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_PrimalInventoryBP_PixBlockContainer.Default__CW_PrimalInventoryBP_PixBlockContainer_C)
CONTENT: PixBlock Container(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_PrimalInventoryBP_PixBlockContainer.Default__CW_PrimalInventoryBP_PixBlockContainer_C)
CONTENT: PixBlock(/Engine/Transient.Default__REINST_PrimalItem_PixBlock_C_873)
CONTENT: PixBlock(/Engine/Transient.REINST_PrimalItem_PixBlock_C_1)
CONTENT: MyToolTipText(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalDino.Default__CW_ToolTipWidgetPrimalDino_C)
CONTENT: Crafting Requirements(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalDino.CW_ToolTipWidgetPrimalDino_C:WidgetTree_366.CraftingRequirementsTitleLabel)
CONTENT: This is a very long item description that is almost certain to wrap onto multiple lines of text.(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalDino.CW_ToolTipWidgetPrimalDino_C:WidgetTree_366.CraftingRequirementsLabelOld)
CONTENT: Crafting: x4(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalDino.CW_ToolTipWidgetPrimalDino_C:WidgetTree_366.CraftingLabel)
CONTENT: This is a very long item description that is almost certain to wrap onto multiple lines of text.(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalDino.CW_ToolTipWidgetPrimalDino_C:WidgetTree_366.CraftingRequirementsLabel)
CONTENT: Unconscious(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalDino.CW_ToolTipWidgetPrimalDino_C:WidgetTree_366.[TextBlock] "Unconscious")
CONTENT: Taming(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalDino.CW_ToolTipWidgetPrimalDino_C:WidgetTree_366.TamingDescriptionLabel)
CONTENT: Tamed By:(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalDino.CW_ToolTipWidgetPrimalDino_C:WidgetTree_366.TamedLabel)
CONTENT: Gender:(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalDino.CW_ToolTipWidgetPrimalDino_C:WidgetTree_366.GenderLabel)
CONTENT: XP
%.1f
--
%.1f(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalDino.CW_ToolTipWidgetPrimalDino_C:WidgetTree_366.XPBar)
CONTENT: Info Text(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalDino.CW_ToolTipWidgetPrimalDino_C:WidgetTree_366.InfoLabel2)
CONTENT: Health
%i
--
%i(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalDino.CW_ToolTipWidgetPrimalDino_C:WidgetTree_366.HealthBar)
CONTENT: Stamina
%i
--
%i(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalDino.CW_ToolTipWidgetPrimalDino_C:WidgetTree_366.StaminaBar)
CONTENT: Food
%i
--
%i(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalDino.CW_ToolTipWidgetPrimalDino_C:WidgetTree_366.FoodBar)
CONTENT: Weight
%i
--
%i(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalDino.CW_ToolTipWidgetPrimalDino_C:WidgetTree_366.WeightBar)
CONTENT: Info Text(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalDino.CW_ToolTipWidgetPrimalDino_C:WidgetTree_366.InfoLabel)
CONTENT: Info Text(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalDino.CW_ToolTipWidgetPrimalDino_C:WidgetTree_366.MatingTimeLabel)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalDino.CW_ToolTipWidgetPrimalDino_C:WidgetTree_366.RemaningtimeLabel)
CONTENT: Text(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalDino.CW_ToolTipWidgetPrimalDino_C:WidgetTree_366.DinoNameLabel)
CONTENT: Your(/Game/Mods/CubeWorld/Blueprints/Animal/cw_settings_base/cw_AnimalSettings_Base.Default__cw_AnimalSettings_Base_C)
CONTENT: will be passed away in an hour!(/Game/Mods/CubeWorld/Blueprints/Animal/cw_settings_base/cw_AnimalSettings_Base.Default__cw_AnimalSettings_Base_C)
CONTENT: Your(/Game/Mods/CubeWorld/Blueprints/Animal/cw_settings_base/cw_AnimalSettings_Base.Default__cw_AnimalSettings_Base_C)
CONTENT: will be passed away in thirty minutes!(/Game/Mods/CubeWorld/Blueprints/Animal/cw_settings_base/cw_AnimalSettings_Base.Default__cw_AnimalSettings_Base_C)
CONTENT: Your(/Game/Mods/CubeWorld/Blueprints/Animal/cw_settings_base/cw_AnimalSettings_Base.Default__cw_AnimalSettings_Base_C)
CONTENT: will be passed away in five minutes!(/Game/Mods/CubeWorld/Blueprints/Animal/cw_settings_base/cw_AnimalSettings_Base.Default__cw_AnimalSettings_Base_C)
CONTENT: CookedMeat(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_CookedMeat.Default__CW_ItemConsumable_CookedMeat_C)
CONTENT: Sates your hunger, and provides health while being digested.  Lasts longer than cooked meat.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_CookedMeat.Default__CW_ItemConsumable_CookedMeat_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_CookedMeat.Default__CW_ItemConsumable_CookedMeat_C)
CONTENT: Meat(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_CookedMeat.Default__CW_ItemConsumable_CookedMeat_C)
CONTENT: SpoiledMeat(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_SpoiledMeat.Default__CW_ItemConsumable_SpoiledMeat_C)
CONTENT: Eww... do not eat.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_SpoiledMeat.Default__CW_ItemConsumable_SpoiledMeat_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_SpoiledMeat.Default__CW_ItemConsumable_SpoiledMeat_C)
CONTENT: Meat(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_SpoiledMeat.Default__CW_ItemConsumable_SpoiledMeat_C)
CONTENT: RawMeat(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_RawMeat.Default__CW_ItemConsumable_RawMeat_C)
CONTENT: Eating raw food will sate hunger, but is unhealthy for humans.  Most wild carnivores prefer raw meat to cooked meat.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_RawMeat.Default__CW_ItemConsumable_RawMeat_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_RawMeat.Default__CW_ItemConsumable_RawMeat_C)
CONTENT: Meat(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_RawMeat.Default__CW_ItemConsumable_RawMeat_C)
CONTENT: Must contain a fuel, such as wood or thatch, to light the fire.  Cooks raw food when lit.(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_Campfire.Default__CW_InventoryBP_Campfire_C)
CONTENT: Campfire(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_Campfire.Default__CW_InventoryBP_Campfire_C)
CONTENT: DinoPoopSmall(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_DinoPoopSmall.Default__CW_ItemConsumable_DinoPoopSmall_C)
CONTENT: Small Dino Poop.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_DinoPoopSmall.Default__CW_ItemConsumable_DinoPoopSmall_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_DinoPoopSmall.Default__CW_ItemConsumable_DinoPoopSmall_C)
CONTENT: Feces(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_DinoPoopSmall.Default__CW_ItemConsumable_DinoPoopSmall_C)
LITERAL: Convert to PixBlock Damage Cooldown: {0}(/Game/Mods/CubeWorld/Blueprints/Animal/cw_character_base/cw_Animal_Character_Base.cw_Animal_Character_Base:EdGraph_833.K2Node_CallFunction_3572)
LITERAL: 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_character_base/cw_Animal_Character_Base.cw_Animal_Character_Base:EdGraph_833.K2Node_MakeStruct_0)
CONTENT: Ant(/Engine/Transient.REINST_cw_Insect_Character_Base_C_0)
CONTENT: Ant(/Engine/Transient.Default__REINST_cw_Insect_Character_Base_C_900)
CONTENT: Ant(/Engine/Transient.REINST_cw_Insect_Character_Base_C_1)
CONTENT: Bug Repellant(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_BugRepel.Default__CW_Buff_BugRepel_C)
CONTENT: Bugs don't like to attack you, so don't attack them!(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_BugRepel.Default__CW_Buff_BugRepel_C)
CONTENT: Base Buff Enabled(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_BugRepel.Default__CW_Buff_BugRepel_C)
CONTENT: Grind resources into new items.(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_MortarAndPestle.Default__CW_InventoryBP_MortarAndPestle_C)
CONTENT: Mortar and Pestle(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_MortarAndPestle.Default__CW_InventoryBP_MortarAndPestle_C)
CONTENT: Fertilizer_Compost(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Fertilizer_Compost.Default__CW_ItemConsumable_Fertilizer_Compost_C)
CONTENT: High nitrogen fertilizer that helps crops grow in their plots.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Fertilizer_Compost.Default__CW_ItemConsumable_Fertilizer_Compost_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Fertilizer_Compost.Default__CW_ItemConsumable_Fertilizer_Compost_C)
CONTENT: Feces(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Fertilizer_Compost.Default__CW_ItemConsumable_Fertilizer_Compost_C)
CONTENT: This structure will slowly convert Thatch and Poop into high quality Compost.(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_CompostBin.Default__CW_InventoryBP_CompostBin_C)
CONTENT: Compost Bin(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_CompostBin.Default__CW_InventoryBP_CompostBin_C)
CONTENT: Bone(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Bone.Default__CW_Resource_Bone_C)
CONTENT: Creature's Bone . Maybe can be used for creat other stuff.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Bone.Default__CW_Resource_Bone_C)
CONTENT: Bone Powder(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_BonePowder.Default__CW_Resource_BonePowder_C)
CONTENT: Created by Bone (/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_BonePowder.Default__CW_Resource_BonePowder_C)
CONTENT: Fire Stone Powder(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_FireStonePowder.Default__CW_Resource_FireStonePowder_C)
CONTENT: Created by FireStone(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_FireStonePowder.Default__CW_Resource_FireStonePowder_C)
CONTENT: FireStone(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_FireStone.Default__CW_Resource_FireStone_C)
CONTENT: Use this to make firestonepowder(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_FireStone.Default__CW_Resource_FireStone_C)
CONTENT: Sulphur(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Sulphur.Default__CW_Resource_Sulphur_C)
CONTENT: Strong poison.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Sulphur.Default__CW_Resource_Sulphur_C)
CONTENT: GunPowder(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_GunPowder.Default__CW_Resource_GunPowder_C)
CONTENT: Created by burning wood and FireStonePowder(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_GunPowder.Default__CW_Resource_GunPowder_C)
CONTENT: Narcotic(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Narcotic.Default__CW_ItemConsumable_Narcotic_C)
CONTENT: Increases your health, but puts you to sleep.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Narcotic.Default__CW_ItemConsumable_Narcotic_C)
CONTENT: Must contain fuel to light the fire.  Put various foods and a recipe in this to cook advanced consumables.(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_Crucible.Default__CW_InventoryBP_Crucible_C)
CONTENT: CruCible(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_Crucible.Default__CW_InventoryBP_Crucible_C)
CONTENT: Stimulant(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Stimulant.Default__CW_ItemConsumable_Stimulant_C)
CONTENT: Keeps you awake, but dehydrates you.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Stimulant.Default__CW_ItemConsumable_Stimulant_C)
CONTENT: Dodo Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_Egg_Dodo.Default__CW_ItemConsumable_Egg_Dodo_C)
CONTENT: Base Veggie(/Game/Mods/CubeWorld/Blueprints/Bases/CW_ItemConsumable_Bases/CW_ItemConsumable_Veggie_Base.Default__CW_ItemConsumable_Veggie_Base_C)
CONTENT: Eat it to gain nourishment!(/Game/Mods/CubeWorld/Blueprints/Bases/CW_ItemConsumable_Bases/CW_ItemConsumable_Veggie_Base.Default__CW_ItemConsumable_Veggie_Base_C)
CONTENT: Wheat(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Veggie_Wheat.Default__CW_ItemConsumable_Veggie_Wheat_C)
CONTENT: Crops:can be grown with Wheat seeds, eaten with a small amount of nutrients, or cooked with cooking items.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Veggie_Wheat.Default__CW_ItemConsumable_Veggie_Wheat_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Veggie_Wheat.Default__CW_ItemConsumable_Veggie_Wheat_C)
CONTENT: Crops(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Veggie_Wheat.Default__CW_ItemConsumable_Veggie_Wheat_C)
CONTENT: Cake(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Drug/CW_ItemConsumable_Drug_Base.Default__CW_ItemConsumable_Drug_Base_C)
CONTENT: After eating, instant increase in a large amount of satiety, so that a certain period of time no longer hungry?(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Drug/CW_ItemConsumable_Drug_Base.Default__CW_ItemConsumable_Drug_Base_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Drug/CW_ItemConsumable_Drug_Base.Default__CW_ItemConsumable_Drug_Base_C)
CONTENT: Meat(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Drug/CW_ItemConsumable_Drug_Base.Default__CW_ItemConsumable_Drug_Base_C)
CONTENT: Sand_desc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Sand.Default__CW_Resource_Sand_C)
CONTENT: Will Drop !(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Sand.Default__CW_Resource_Sand_C)
CONTENT: Glass (/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_Glass.Default__CW_Resource_Glass_C)
CONTENT: Made by Sand in Forge(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_Glass.Default__CW_Resource_Glass_C)
CONTENT: GlassBottle(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_GlassBottle.Default__CW_Resource_GlassBottle_C)
CONTENT: A small GlassBottle which used to hold Magic Mixtures(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_GlassBottle.Default__CW_Resource_GlassBottle_C)
CONTENT: Healing Potion(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Drug/CW_ItemConsumable_Drug_HealingPotion.Default__CW_ItemConsumable_Drug_HealingPotion_C)
CONTENT: Advanced blood tonic, instantly restores large amounts of blood!(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Drug/CW_ItemConsumable_Drug_HealingPotion.Default__CW_ItemConsumable_Drug_HealingPotion_C)
CONTENT: BuffingSoup(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_BuffingSoup.Default__CW_ItemConsumable_BuffingSoup_C)
CONTENT: Sates your hunger, and provides health while being digested.  Wild carnivores will eat it, but prefer raw meat.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_BuffingSoup.Default__CW_ItemConsumable_BuffingSoup_C)
CONTENT: Stamina Potion(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Drug/CW_ItemConsumable_Drug_StaminaPotion.Default__CW_ItemConsumable_Drug_StaminaPotion_C)
CONTENT: Advanced energy potion, instantly restores a great deal of stamina!(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Drug/CW_ItemConsumable_Drug_StaminaPotion.Default__CW_ItemConsumable_Drug_StaminaPotion_C)
CONTENT: MagicMixture_HolyLight(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_MagicMixture_HolyLIght.Default__CW_Buff_MagicMixture_HolyLIght_C)
CONTENT: MagicMixture,can make you see things clearly in Dark.(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_MagicMixture_HolyLIght.Default__CW_Buff_MagicMixture_HolyLIght_C)
CONTENT: MagicMixture_HolyLight Enabled(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_MagicMixture_HolyLIght.Default__CW_Buff_MagicMixture_HolyLIght_C)
CONTENT: Magic stone (/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_MagicStone_Primary.Default__CW_Resource_MagicStone_Primary_C)
CONTENT: The base of magic world(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_MagicStone_Primary.Default__CW_Resource_MagicStone_Primary_C)
CONTENT: Magic stone Black(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_MagicStone_PrimaryBlack.Default__CW_Resource_MagicStone_PrimaryBlack_C)
CONTENT: Magic stone Black,contain the power of dark and chaos (/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_MagicStone_PrimaryBlack.Default__CW_Resource_MagicStone_PrimaryBlack_C)
CONTENT: Magic stone Blue(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_MagicStone_PrimaryBlue.Default__CW_Resource_MagicStone_PrimaryBlue_C)
CONTENT: Magic stone Blue,contain the power of water and ice (/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_MagicStone_PrimaryBlue.Default__CW_Resource_MagicStone_PrimaryBlue_C)
CONTENT: Magic stone Green (/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_MagicStone_PrimaryGreen.Default__CW_Resource_MagicStone_PrimaryGreen_C)
CONTENT: Magic stone Green,contain the power of air and wind(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_MagicStone_PrimaryGreen.Default__CW_Resource_MagicStone_PrimaryGreen_C)
CONTENT: Magic stone Purpule(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_MagicStone_PrimaryPurpule.Default__CW_Resource_MagicStone_PrimaryPurpule_C)
CONTENT: Magic stone Purpule,contain the power of lightning and thunder(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_MagicStone_PrimaryPurpule.Default__CW_Resource_MagicStone_PrimaryPurpule_C)
CONTENT: Magic stone Red(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_MagicStone_PrimaryRed.Default__CW_Resource_MagicStone_PrimaryRed_C)
CONTENT: Magic stone Red,contain the power of fire and lava.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_MagicStone_PrimaryRed.Default__CW_Resource_MagicStone_PrimaryRed_C)
CONTENT: Magic stone White(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_MagicStone_PrimaryWhite.Default__CW_Resource_MagicStone_PrimaryWhite_C)
CONTENT: Magic stone White.contain the power of light and pure(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_MagicStone_PrimaryWhite.Default__CW_Resource_MagicStone_PrimaryWhite_C)
CONTENT: Magic stone Yellow(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_MagicStone_PrimaryYellow.Default__CW_Resource_MagicStone_PrimaryYellow_C)
CONTENT: Magic stone Yellow.contain the power of earth and stone.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_MagicStone_PrimaryYellow.Default__CW_Resource_MagicStone_PrimaryYellow_C)
CONTENT: Put MagicStones in and (/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_AlchemyForge.Default__CW_InventoryBP_AlchemyForge_C)
CONTENT: Refining Forge(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_AlchemyForge.Default__CW_InventoryBP_AlchemyForge_C)
CONTENT: Base Fuel Burner(/Game/Mods/CubeWorld/Blueprints/Bases/CW_BuildingSM_Bases/CW_BuildingSM_FuelBurner_Base.Default__CW_BuildingSM_FuelBurner_Base_C)
CONTENT: Alchemy Forge(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_AlchemyForge.Default__CW_BuildingBP_AlchemyForge_C)
CONTENT: Requires MagicStone to activate.  Put unrefined resources in this to refine them.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_AlchemyForge.Default__CW_BuildingBP_AlchemyForge_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_AlchemyForge.Default__CW_BuildingBP_AlchemyForge_C)
CONTENT: Crafting(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_AlchemyForge.Default__CW_BuildingBP_AlchemyForge_C)
CONTENT: MagicWood(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_MagicWood.Default__CW_Resource_MagicWood_C)
CONTENT: MagicMaterial from magictree , could be used to creat magic stuff(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_MagicWood.Default__CW_Resource_MagicWood_C)
CONTENT: AlchemyForge(/Engine/Transient.REINST_CW_BuildingSM_AlchemyForge_C_0)
CONTENT: PrimaryMagicCrystalPowder(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_MagicStonePowder_Primary.Default__CW_Resource_MagicStonePowder_Primary_C)
CONTENT: PrimaryMagicCrystalPowder(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_MagicStonePowder_Primary.Default__CW_Resource_MagicStonePowder_Primary_C)
CONTENT: Craft magic items here.(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_MagicAnvilBench.Default__CW_InventoryBP_MagicAnvilBench_C)
CONTENT: MagicAnvilBench(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_MagicAnvilBench.Default__CW_InventoryBP_MagicAnvilBench_C)
CONTENT: Crucible(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Crucible.Default__CW_BuildingBP_Crucible_C)
CONTENT: Crucible used to make medicaments and meterimal for alchemy.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Crucible.Default__CW_BuildingBP_Crucible_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Crucible.Default__CW_BuildingBP_Crucible_C)
CONTENT: Crafting(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Crucible.Default__CW_BuildingBP_Crucible_C)
CONTENT: Iron mineral(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_ironMineral.Default__CW_Resource_IronMineral_C)
CONTENT: It's a new world out there !(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_ironMineral.Default__CW_Resource_IronMineral_C)
CONTENT: Iron Ingot(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_IronIngot.Default__CW_Resource_IronIngot_C)
CONTENT: Many things need this.(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_IronIngot.Default__CW_Resource_IronIngot_C)
CONTENT: Make Recipe(/Engine/Transient.REINST_CM_BuildingSM_Crucible_C_0)
CONTENT: Add Note to Make Recipe (/Engine/Transient.REINST_CM_BuildingSM_Crucible_C_0)
CONTENT: Crucible(/Engine/Transient.REINST_CM_BuildingSM_Crucible_C_0)
CONTENT: MagicMixture_HolyLight(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/MagicMixtures/CW_ItemConsumable_MagicMixture_HolyLight.Default__CW_ItemConsumable_MagicMixture_HolyLight_C)
CONTENT: MagicMixture,can make you see things clearly in Dark(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/MagicMixtures/CW_ItemConsumable_MagicMixture_HolyLight.Default__CW_ItemConsumable_MagicMixture_HolyLight_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/MagicMixtures/CW_ItemConsumable_MagicMixture_HolyLight.Default__CW_ItemConsumable_MagicMixture_HolyLight_C)
CONTENT: Crafted Foods(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/MagicMixtures/CW_ItemConsumable_MagicMixture_HolyLight.Default__CW_ItemConsumable_MagicMixture_HolyLight_C)
CONTENT: MagicStonePowderWhite(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_MagicStonePowder_PrimaryWhite.Default__CW_Resource_MagicStonePowder_PrimaryWhite_C)
CONTENT: Magic powder has the power of light, can heal humans and animals. \n<RichColor Color=\"0,1,1,1\">You can fire it with Master Wand.</>(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_MagicStonePowder_PrimaryWhite.Default__CW_Resource_MagicStonePowder_PrimaryWhite_C)
CONTENT: PrimaryWand(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_PrimaryMagicWand.Default__CW_WeaponBP_PrimaryMagicWand_C)
CONTENT: If you don't know how to use this, you may be called muggle .(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_PrimaryMagicWand.Default__CW_WeaponBP_PrimaryMagicWand_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_PrimaryMagicWand.Default__CW_WeaponBP_PrimaryMagicWand_C)
CONTENT: Firearms(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_PrimaryMagicWand.Default__CW_WeaponBP_PrimaryMagicWand_C)
CONTENT: Zombie Heart(/Game/Mods/CubeWorld/Blueprints/Resources/First_AnimalSpecialResources/CW_Resource_ZombieHeart.Default__CW_Resource_ZombieHeart_C)
CONTENT: Zombie'Heart . Maybe can be used for create magic stuff.(/Game/Mods/CubeWorld/Blueprints/Resources/First_AnimalSpecialResources/CW_Resource_ZombieHeart.Default__CW_Resource_ZombieHeart_C)
CONTENT: Base Buff Enabled(/Engine/Transient.REINST_CW_Buff_LoadingProtect_C_0)
CONTENT: Base Buff Enabled(/Engine/Transient.Default__REINST_CW_Buff_LoadingProtect_C_972)
CONTENT: Base Buff Enabled(/Engine/Transient.REINST_CW_Buff_LoadingProtect_C_1)
CONTENT: Base Buff(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_MuseumTrans.Default__CW_Buff_MuseumTrans_C)
CONTENT: Does something over time(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_MuseumTrans.Default__CW_Buff_MuseumTrans_C)
CONTENT: Werewolf State(/Engine/Transient.REINST_CW_Buff_Werewolf_Sign_C_0)
CONTENT: Make you as strong as a werewolf(/Engine/Transient.REINST_CW_Buff_Werewolf_Sign_C_0)
CONTENT: Werewolf State(/Engine/Transient.Default__REINST_CW_Buff_Werewolf_Sign_C_980)
CONTENT: Make you as strong as a werewolf(/Engine/Transient.Default__REINST_CW_Buff_Werewolf_Sign_C_980)
CONTENT: Werewolf State(/Engine/Transient.REINST_CW_Buff_Werewolf_Sign_C_1)
CONTENT: Make you as strong as a werewolf(/Engine/Transient.REINST_CW_Buff_Werewolf_Sign_C_1)
CONTENT: Turn On(/Engine/Transient.REINST_CW_BuildingSM_Guidepost_C_0)
CONTENT: Turn Off(/Engine/Transient.REINST_CW_BuildingSM_Guidepost_C_0)
CONTENT: Guide Post(/Engine/Transient.REINST_CW_BuildingSM_Guidepost_C_0)
CONTENT: Guide Post(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Guidepost.Default__CW_BuildingBP_Guidepost_C)
CONTENT: The Landmarks uesd for explore the Cave.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Guidepost.Default__CW_BuildingBP_Guidepost_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Guidepost.Default__CW_BuildingBP_Guidepost_C)
CONTENT: Light Mushroom(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_LightMushroom.Default__CW_ItemConsumable_LightMushroom_C)
CONTENT: Light Mushroom, useful resource, can be made into many orher things.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_LightMushroom.Default__CW_ItemConsumable_LightMushroom_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_LightMushroom.Default__CW_ItemConsumable_LightMushroom_C)
CONTENT: Meat(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_LightMushroom.Default__CW_ItemConsumable_LightMushroom_C)
CONTENT: Turn On(/Engine/Transient.Default__REINST_CW_BuildingSM_Guidepost_C_999)
CONTENT: Turn Off(/Engine/Transient.Default__REINST_CW_BuildingSM_Guidepost_C_999)
CONTENT: Guide Post(/Engine/Transient.Default__REINST_CW_BuildingSM_Guidepost_C_999)
CONTENT: Turn On(/Engine/Transient.REINST_CW_BuildingSM_Guidepost_C_1)
CONTENT: Turn Off(/Engine/Transient.REINST_CW_BuildingSM_Guidepost_C_1)
CONTENT: Guide Post(/Engine/Transient.REINST_CW_BuildingSM_Guidepost_C_1)
CONTENT: Note(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_Item_Note.Default__CW_Item_Note_C)
CONTENT: Write your own text in a note! Or put it in a Cooking Pot to make a Custom Recipe!(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_Item_Note.Default__CW_Item_Note_C)
CONTENT: Misc(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_Item_Note.Default__CW_Item_Note_C)
CONTENT: Specimen Implant(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_Item_StartingNote.Default__CW_Item_StartingNote_C)
CONTENT: Species: Homo Sapiens, Epoch Seventy Four(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_Item_StartingNote.Default__CW_Item_StartingNote_C)
CONTENT: Item Cache(/Engine/Transient.REINST_CW_DeathBox_Human_C_0)
LITERAL: ClearCorpse(/Game/Mods/CubeWorld/Blueprints/DropItems/CW_DeathBox_Human.CW_DeathBox_Human:EventGraph.K2Node_CallFunction_72402)
CONTENT: Item Cache(/Engine/Transient.Default__REINST_CW_DeathBox_Human_C_1008)
CONTENT: Item Cache(/Engine/Transient.REINST_CW_DeathBox_Human_C_1)
CONTENT: Item Cache(/Engine/Transient.REINST_CW_DeathItemCache_Humen_C_0)
CONTENT: Item Cache(/Engine/Transient.Default__REINST_CW_DeathItemCache_Humen_C_1015)
CONTENT: Item Cache(/Engine/Transient.REINST_CW_DeathItemCache_Humen_C_1)
CONTENT: RawPrimeMeat(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_RawPrimeMeat.Default__CW_ItemConsumable_RawPrimeMeat_C)
CONTENT: Eating raw food will sate hunger, but is unhealthy for humans.  Most wild carnivores prefer raw meat to cooked meat.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_RawPrimeMeat.Default__CW_ItemConsumable_RawPrimeMeat_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_RawPrimeMeat.Default__CW_ItemConsumable_RawPrimeMeat_C)
CONTENT: Meat(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_RawPrimeMeat.Default__CW_ItemConsumable_RawPrimeMeat_C)
CONTENT: Corpse(/Game/Mods/CubeWorld/Blueprints/HarvestComponent/CW_Dinoharvestsetting_Base.Default__CW_Dinoharvestsetting_Base_C)
CONTENT: Harvest [Corpse](/Game/Mods/CubeWorld/Blueprints/HarvestComponent/CW_Dinoharvestsetting_Base.Default__CW_Dinoharvestsetting_Base_C)
CONTENT: HumanPoop(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_HumanPoop.Default__CW_ItemConsumable_HumanPoop_C)
CONTENT: Human' Poop.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_HumanPoop.Default__CW_ItemConsumable_HumanPoop_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_HumanPoop.Default__CW_ItemConsumable_HumanPoop_C)
CONTENT: Feces(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_HumanPoop.Default__CW_ItemConsumable_HumanPoop_C)
CONTENT:      Y:(/Engine/Transient.REINST_CW_WeapMap_C_0)
CONTENT:      Z:(/Engine/Transient.REINST_CW_WeapMap_C_0)
CONTENT: :(/Engine/Transient.REINST_CW_WeapMap_C_0)
CONTENT: Task Refreshing(/Engine/Transient.REINST_CW_WeapMap_C_0)
CONTENT:      Y:(/Engine/Transient.Default__REINST_CW_WeapMap_C_1048)
CONTENT:      Z:(/Engine/Transient.Default__REINST_CW_WeapMap_C_1048)
CONTENT: :(/Engine/Transient.Default__REINST_CW_WeapMap_C_1048)
CONTENT: Task Refreshing(/Engine/Transient.Default__REINST_CW_WeapMap_C_1048)
CONTENT:      Y:(/Engine/Transient.REINST_CW_WeapMap_C_1)
CONTENT:      Z:(/Engine/Transient.REINST_CW_WeapMap_C_1)
CONTENT: :(/Engine/Transient.REINST_CW_WeapMap_C_1)
CONTENT: Task Refreshing(/Engine/Transient.REINST_CW_WeapMap_C_1)
CONTENT: Cementing Paste(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_ChitinPaste.Default__CW_Resource_ChitinPaste_C)
CONTENT: This thick, waterproof paste could be used as mortar, or to thicken another substance.(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_ChitinPaste.Default__CW_Resource_ChitinPaste_C)
CONTENT: Ichthyosaurus Saddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_DolphinSaddle.Default__cw_Item_DolphinSaddle_C)
CONTENT: Equip an Ichthyosaurus with this to ride it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_DolphinSaddle.Default__cw_Item_DolphinSaddle_C)
CONTENT: Saddles(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_DolphinSaddle.Default__cw_Item_DolphinSaddle_C)
CONTENT: Raptor Saddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_RaptorSaddle.Default__cw_Item_RaptorSaddle_C)
CONTENT: Equip a Raptor with this to ride it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_RaptorSaddle.Default__cw_Item_RaptorSaddle_C)
CONTENT: Saddles(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_RaptorSaddle.Default__cw_Item_RaptorSaddle_C)
CONTENT: Trike Saddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_TrikeSaddle.Default__cw_Item_TrikeSaddle_C)
CONTENT: Equip a Trike with this to ride it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_TrikeSaddle.Default__cw_Item_TrikeSaddle_C)
CONTENT: Saddles(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_TrikeSaddle.Default__cw_Item_TrikeSaddle_C)
CONTENT: Carbonemys Saddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_TurtleSaddle.Default__cw_Item_TurtleSaddle_C)
CONTENT: Equip a Carbonemys with this to ride it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_TurtleSaddle.Default__cw_Item_TurtleSaddle_C)
CONTENT: Saddles(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_TurtleSaddle.Default__cw_Item_TurtleSaddle_C)
CONTENT: Thorns Boar Saddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_WildboarSaddle.Default__cw_Item_WildboarSaddle_C)
CONTENT: Equip a Thorns Boar with this to ride it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_WildboarSaddle.Default__cw_Item_WildboarSaddle_C)
CONTENT: Saddles(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_WildboarSaddle.Default__cw_Item_WildboarSaddle_C)
CONTENT: WaterCanteenCraftable(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_WaterCanteenCraftable.Default__CW_ItemConsumable_WaterCanteenCraftable_C)
CONTENT: Safely carries a sizable amount of water, and is reasonably lightweight.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_WaterCanteenCraftable.Default__CW_ItemConsumable_WaterCanteenCraftable_C)
CONTENT: Wtr(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_WaterCanteenCraftable.Default__CW_ItemConsumable_WaterCanteenCraftable_C)
CONTENT: Water(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_WaterCanteenCraftable.Default__CW_ItemConsumable_WaterCanteenCraftable_C)
CONTENT: Misc(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_WaterCanteenCraftable.Default__CW_ItemConsumable_WaterCanteenCraftable_C)
CONTENT: WaterCanteenRefill(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_WaterCanteenRefill.Default__CW_ItemConsumable_WaterCanteenRefill_C)
CONTENT: WaterJarCraftable(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_WaterJarCraftable.Default__CW_ItemConsumable_WaterJarCraftable_C)
CONTENT: Safely carries a lot of water, but is also a bit heavy.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_WaterJarCraftable.Default__CW_ItemConsumable_WaterJarCraftable_C)
CONTENT: Wtr(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_WaterJarCraftable.Default__CW_ItemConsumable_WaterJarCraftable_C)
CONTENT: Water(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_WaterJarCraftable.Default__CW_ItemConsumable_WaterJarCraftable_C)
CONTENT: Misc(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_WaterJarCraftable.Default__CW_ItemConsumable_WaterJarCraftable_C)
CONTENT: WaterJarRefill(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_WaterJarRefill.Default__CW_ItemConsumable_WaterJarRefill_C)
CONTENT: WaterskinCraftable(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_WaterskinCraftable.Default__CW_ItemConsumable_WaterskinCraftable_C)
CONTENT: Good to keep you hydrated, but slowly leaks water.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_WaterskinCraftable.Default__CW_ItemConsumable_WaterskinCraftable_C)
CONTENT: Wtr(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_WaterskinCraftable.Default__CW_ItemConsumable_WaterskinCraftable_C)
CONTENT: Water(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_WaterskinCraftable.Default__CW_ItemConsumable_WaterskinCraftable_C)
CONTENT: Misc(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_WaterskinCraftable.Default__CW_ItemConsumable_WaterskinCraftable_C)
CONTENT: WaterskinRefill(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_WaterskinRefill.Default__CW_ItemConsumable_WaterskinRefill_C)
CONTENT: When the tap is active, put empty containers in here to fill them with water!(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_Tap.Default__CW_InventoryBP_Tap_C)
CONTENT: Water Tank(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_Tap.Default__CW_InventoryBP_Tap_C)
CONTENT: Base Water Tap(/Engine/Transient.REINST_CW_BuildingSM_WaterTap_Base_C_0)
CONTENT: Base Water Tap(/Engine/Transient.Default__REINST_CW_BuildingSM_WaterTap_Base_C_1068)
CONTENT: Base Water Tap(/Engine/Transient.REINST_CW_BuildingSM_WaterTap_Base_C_1)
CONTENT: Base Seeds(/Game/Mods/CubeWorld/Blueprints/Bases/CW_ItemConsumable_Bases/CW_ItemConsumable_Seed.Default__CW_ItemConsumable_Seed_C)
CONTENT: It's a generic seed!(/Game/Mods/CubeWorld/Blueprints/Bases/CW_ItemConsumable_Bases/CW_ItemConsumable_Seed.Default__CW_ItemConsumable_Seed_C)
CONTENT: Crop Plot(/Engine/Transient.REINST_CW_BuildingSM_CropPlotBaseBP_C_0)
CONTENT: Crop Plot(/Engine/Transient.Default__REINST_CW_BuildingSM_CropPlotBaseBP_C_1076)
CONTENT: Crop Plot(/Engine/Transient.REINST_CW_BuildingSM_CropPlotBaseBP_C_1)
CONTENT: Medium Crop Plot(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_CropPlot_Medium.Default__CW_BuildingBP_CropPlot_Medium_C)
CONTENT: A medium garden plot, with a fence to keep out vermin.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_CropPlot_Medium.Default__CW_BuildingBP_CropPlot_Medium_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_CropPlot_Medium.Default__CW_BuildingBP_CropPlot_Medium_C)
CONTENT: Farming(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_CropPlot_Medium.Default__CW_BuildingBP_CropPlot_Medium_C)
CONTENT: Stone_desc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Stone.Default__CW_Resource_Stone_C)
CONTENT: Useful resource . Can be got everywhere(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Stone.Default__CW_Resource_Stone_C)
CONTENT: Dirt_desc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Dirt.Default__CW_Resource_Dirt_C)
CONTENT: Everywhere(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Dirt.Default__CW_Resource_Dirt_C)
CONTENT: Passive(/Engine/Transient.REINST_cw_Ptero_Character_BP_C_0)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Ptero_Character_BP_C_0)
CONTENT: Copper Sword(/Engine/Transient.REINST_cw_Ptero_Character_BP_C_0)
CONTENT: Bow(/Engine/Transient.REINST_cw_Ptero_Character_BP_C_0)
CONTENT: Copper Suit(/Engine/Transient.REINST_cw_Ptero_Character_BP_C_0)
CONTENT: 3(/Engine/Transient.REINST_cw_Ptero_Character_BP_C_0)
CONTENT: Pteranodon(/Engine/Transient.REINST_cw_Ptero_Character_BP_C_0)
CONTENT: Primal Bone Pieces(/Game/Mods/CubeWorld/Blueprints/Resources/First_AnimalSpecialResources/CW_Resource_BoneShell_Lv1.Default__CW_Resource_BoneShell_Lv1_C)
CONTENT: Primal Bone Pieces, can be used to upgrade copper equipments.(/Game/Mods/CubeWorld/Blueprints/Resources/First_AnimalSpecialResources/CW_Resource_BoneShell_Lv1.Default__CW_Resource_BoneShell_Lv1_C)
CONTENT: PrivilegeCertificate(/Engine/Transient.REINST_CW_Resource_PrivilegeCertificate_C_0)
CONTENT: Can make your landprivilige last for a certain amount of time.(/Engine/Transient.REINST_CW_Resource_PrivilegeCertificate_C_0)
CONTENT: PrivilegeCertificate(/Engine/Transient.Default__REINST_CW_Resource_PrivilegeCertificate_C_1091)
CONTENT: Can make your landprivilige last for a certain amount of time.(/Engine/Transient.Default__REINST_CW_Resource_PrivilegeCertificate_C_1091)
CONTENT: PrivilegeCertificate(/Engine/Transient.REINST_CW_Resource_PrivilegeCertificate_C_1)
CONTENT: Can make your landprivilige last for a certain amount of time.(/Engine/Transient.REINST_CW_Resource_PrivilegeCertificate_C_1)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Ptero.Default__cw_DropInventory_Animal_Ptero_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Ptero.Default__cw_DropInventory_Animal_Ptero_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Ptero.Default__cw_DropInventory_Animal_Ptero_C)
CONTENT: Carrot(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Veggie_Carrot.Default__CW_ItemConsumable_Veggie_Carrot_C)
CONTENT: Crops can be grown with carrot seeds, eaten with a small amount of nutrients, or cooked with cooking items.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Veggie_Carrot.Default__CW_ItemConsumable_Veggie_Carrot_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Veggie_Carrot.Default__CW_ItemConsumable_Veggie_Carrot_C)
CONTENT: Meat(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Veggie_Carrot.Default__CW_ItemConsumable_Veggie_Carrot_C)
CONTENT: Citronal(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Veggie_Citronal.Default__CW_ItemConsumable_Veggie_Citronal_C)
CONTENT: Crops:can be grown with Citronal seeds, eaten with a small amount of nutrients, or cooked with cooking items.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Veggie_Citronal.Default__CW_ItemConsumable_Veggie_Citronal_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Veggie_Citronal.Default__CW_ItemConsumable_Veggie_Citronal_C)
CONTENT: Crops(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Veggie_Citronal.Default__CW_ItemConsumable_Veggie_Citronal_C)
CONTENT: Corn(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Veggie_Corn.Default__CW_ItemConsumable_Veggie_Corn_C)
CONTENT: Crops:can be grown with Corn seeds, eaten with a small amount of nutrients, or cooked with cooking items.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Veggie_Corn.Default__CW_ItemConsumable_Veggie_Corn_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Veggie_Corn.Default__CW_ItemConsumable_Veggie_Corn_C)
CONTENT: Meat(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Veggie_Corn.Default__CW_ItemConsumable_Veggie_Corn_C)
CONTENT: Potato(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Veggie_Potato.Default__CW_ItemConsumable_Veggie_Potato_C)
CONTENT: Crops:can be grown with Potato seeds, eaten with a small amount of nutrients, or cooked with cooking items.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Veggie_Potato.Default__CW_ItemConsumable_Veggie_Potato_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Veggie_Potato.Default__CW_ItemConsumable_Veggie_Potato_C)
CONTENT: Meat(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Veggie_Potato.Default__CW_ItemConsumable_Veggie_Potato_C)
CONTENT: Kibble(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_kibble/cw_ItemConsumable_Kibble_Base.Default__cw_ItemConsumable_Kibble_Base_C)
CONTENT: This pet food recipe has been carefully designed to give balanced nutrition to some creature.  Includes the best protein, plant fibers to help with digestion, and egg to bind the mix.  Humans have difficulty digesting this.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_kibble/cw_ItemConsumable_Kibble_Base.Default__cw_ItemConsumable_Kibble_Base_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_kibble/cw_ItemConsumable_Kibble_Base.Default__cw_ItemConsumable_Kibble_Base_C)
CONTENT: Crafted Foods(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_kibble/cw_ItemConsumable_Kibble_Base.Default__cw_ItemConsumable_Kibble_Base_C)
CONTENT: Kibble (Dodo Egg)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_kibble/cw_ItemConsumable_Kibble_Egg_Dodo.Default__cw_ItemConsumable_Kibble_Egg_Dodo_C)
CONTENT: Kibble (Dodo Egg),This kind of advanced feed can be a better and more efficient feeding organism,Heard of Argentavis,Megalodon,Bat,Pteranodon,Compy,Dilophosaurus,Oviraptor,Para,Pachy,icicledinosaur love it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_kibble/cw_ItemConsumable_Kibble_Egg_Dodo.Default__cw_ItemConsumable_Kibble_Egg_Dodo_C)
CONTENT: Carnivore(/Game/Mods/CubeWorld/Blueprints/Animal/cw_settings_base/Carnivore/cw_AnimalSettings_Carnivore.Default__cw_AnimalSettings_Carnivore_C)
CONTENT: CookedPrimeMeat(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_CookedPrimeMeat.Default__CW_ItemConsumable_CookedPrimeMeat_C)
CONTENT: Wild carnivores like this meat a lot.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_CookedPrimeMeat.Default__CW_ItemConsumable_CookedPrimeMeat_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_CookedPrimeMeat.Default__CW_ItemConsumable_CookedPrimeMeat_C)
CONTENT: Meat(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_CookedPrimeMeat.Default__CW_ItemConsumable_CookedPrimeMeat_C)
CONTENT: Base Hat Clothing(/Game/Mods/CubeWorld/Blueprints/Bases/CW_EqiuipmentBP_Bases/CW_EquipmentBP_BaseHelmet.Default__CW_EquipmentBP_BaseHelmet_C)
CONTENT: It's a fancy hat.(/Game/Mods/CubeWorld/Blueprints/Bases/CW_EqiuipmentBP_Bases/CW_EquipmentBP_BaseHelmet.Default__CW_EquipmentBP_BaseHelmet_C)
CONTENT: Poop Helment(/Game/Mods/CubeWorld/Blueprints/Equipments/CW_EquipmentBP_PoopHelmet.Default__CW_EquipmentBP_PoopHelmet_C)
CONTENT: Ew........(/Game/Mods/CubeWorld/Blueprints/Equipments/CW_EquipmentBP_PoopHelmet.Default__CW_EquipmentBP_PoopHelmet_C)
CONTENT: DinoPoopLarge(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_DinoPoopLarge.Default__CW_ItemConsumable_DinoPoopLarge_C)
CONTENT: Large Dino Poop.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_DinoPoopLarge.Default__CW_ItemConsumable_DinoPoopLarge_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_DinoPoopLarge.Default__CW_ItemConsumable_DinoPoopLarge_C)
CONTENT: Feces(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_DinoPoopLarge.Default__CW_ItemConsumable_DinoPoopLarge_C)
CONTENT: DinoPoopMedium(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_DinoPoopMedium.Default__CW_ItemConsumable_DinoPoopMedium_C)
CONTENT: Meddle Dino Poop.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_DinoPoopMedium.Default__CW_ItemConsumable_DinoPoopMedium_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_DinoPoopMedium.Default__CW_ItemConsumable_DinoPoopMedium_C)
CONTENT: Feces(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_DinoPoopMedium.Default__CW_ItemConsumable_DinoPoopMedium_C)
CONTENT: Moving speed has increased!(/Engine/Transient.REINST_CW_Buff_Base_Eatable_RoastedCorn_C_0)
CONTENT: Digesting Roasted Corn(/Engine/Transient.REINST_CW_Buff_Base_Eatable_RoastedCorn_C_0)
CONTENT: Moving speed has increased!(/Engine/Transient.Default__REINST_CW_Buff_Base_Eatable_RoastedCorn_C_1110)
CONTENT: Digesting Roasted Corn(/Engine/Transient.Default__REINST_CW_Buff_Base_Eatable_RoastedCorn_C_1110)
CONTENT: Moving speed has increased!(/Engine/Transient.REINST_CW_Buff_Base_Eatable_RoastedCorn_C_1)
CONTENT: Digesting Roasted Corn(/Engine/Transient.REINST_CW_Buff_Base_Eatable_RoastedCorn_C_1)
CONTENT: RoastedCorn(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_RoastedCorn.Default__CW_ItemConsumable_RoastedCorn_C)
CONTENT: After eating, restore satiety and increase the speed of movement?(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_RoastedCorn.Default__CW_ItemConsumable_RoastedCorn_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_RoastedCorn.Default__CW_ItemConsumable_RoastedCorn_C)
CONTENT: Meat(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_RoastedCorn.Default__CW_ItemConsumable_RoastedCorn_C)
CONTENT: Crafting speed has increased!(/Engine/Transient.REINST_CW_Buff_Base_Eatable_RoastedPotat_C_0)
CONTENT: Base Buff Enabled(/Engine/Transient.REINST_CW_Buff_Base_Eatable_RoastedPotat_C_0)
CONTENT: Crafting speed has increased!(/Engine/Transient.Default__REINST_CW_Buff_Base_Eatable_RoastedPotat_C_1118)
CONTENT: Base Buff Enabled(/Engine/Transient.Default__REINST_CW_Buff_Base_Eatable_RoastedPotat_C_1118)
CONTENT: Crafting speed has increased!(/Engine/Transient.REINST_CW_Buff_Base_Eatable_RoastedPotat_C_1)
CONTENT: Base Buff Enabled(/Engine/Transient.REINST_CW_Buff_Base_Eatable_RoastedPotat_C_1)
CONTENT: RoastedPotato(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_RoastedPotato.Default__CW_ItemConsumable_RoastedPotato_C)
CONTENT: After eating, restore satiety, increase production speed?(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_RoastedPotato.Default__CW_ItemConsumable_RoastedPotato_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_RoastedPotato.Default__CW_ItemConsumable_RoastedPotato_C)
CONTENT: Meat(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_RoastedPotato.Default__CW_ItemConsumable_RoastedPotato_C)
CONTENT: Svampsoppa(/Engine/Transient.REINST_CW_Buff_Base_Eatable_Svampsoppa_C_0)
CONTENT: Feel fresh and delicious!(/Engine/Transient.REINST_CW_Buff_Base_Eatable_Svampsoppa_C_0)
CONTENT: Svampsoppa(/Engine/Transient.Default__REINST_CW_Buff_Base_Eatable_Svampsoppa_C_1126)
CONTENT: Feel fresh and delicious!(/Engine/Transient.Default__REINST_CW_Buff_Base_Eatable_Svampsoppa_C_1126)
CONTENT: Svampsoppa(/Engine/Transient.REINST_CW_Buff_Base_Eatable_Svampsoppa_C_1)
CONTENT: Feel fresh and delicious!(/Engine/Transient.REINST_CW_Buff_Base_Eatable_Svampsoppa_C_1)
CONTENT: Truffle(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Veggie_Truffle.Default__CW_ItemConsumable_Veggie_Truffle_C)
CONTENT: Crops:can be grown with Truffle seeds, eaten with a small amount of nutrients, or cooked with cooking items.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Veggie_Truffle.Default__CW_ItemConsumable_Veggie_Truffle_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Veggie_Truffle.Default__CW_ItemConsumable_Veggie_Truffle_C)
CONTENT: Meat(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Veggie_Truffle.Default__CW_ItemConsumable_Veggie_Truffle_C)
CONTENT: Svampsoppa(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Svampsoppa.Default__CW_ItemConsumable_Svampsoppa_C)
CONTENT: Svampsoppa:Cooked with mushroom, a small amount of satiation and moisture after eating can keep cool!(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Svampsoppa.Default__CW_ItemConsumable_Svampsoppa_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Svampsoppa.Default__CW_ItemConsumable_Svampsoppa_C)
CONTENT: Meat(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Svampsoppa.Default__CW_ItemConsumable_Svampsoppa_C)
CONTENT: BambooShoots(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Veggie_BambooShoots.Default__CW_ItemConsumable_Veggie_BambooShoots_C)
CONTENT: Crops:can be grown with bamboo shoots, eaten with a small amount of nutrients, or cooked with cooking items.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Veggie_BambooShoots.Default__CW_ItemConsumable_Veggie_BambooShoots_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Veggie_BambooShoots.Default__CW_ItemConsumable_Veggie_BambooShoots_C)
CONTENT: Meat(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Veggie_BambooShoots.Default__CW_ItemConsumable_Veggie_BambooShoots_C)
CONTENT: Pteranodon Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_Egg_Ptero.Default__CW_ItemConsumable_Egg_Ptero_C)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Ptero_Character_BP_C_1187)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Ptero_Character_BP_C_1187)
CONTENT: Copper Sword(/Engine/Transient.Default__REINST_cw_Ptero_Character_BP_C_1187)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Ptero_Character_BP_C_1187)
CONTENT: Copper Suit(/Engine/Transient.Default__REINST_cw_Ptero_Character_BP_C_1187)
CONTENT: 3(/Engine/Transient.Default__REINST_cw_Ptero_Character_BP_C_1187)
CONTENT: Pteranodon(/Engine/Transient.Default__REINST_cw_Ptero_Character_BP_C_1187)
CONTENT: Passive(/Engine/Transient.REINST_cw_Ptero_Character_BP_C_1)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Ptero_Character_BP_C_1)
CONTENT: Copper Sword(/Engine/Transient.REINST_cw_Ptero_Character_BP_C_1)
CONTENT: Bow(/Engine/Transient.REINST_cw_Ptero_Character_BP_C_1)
CONTENT: Copper Suit(/Engine/Transient.REINST_cw_Ptero_Character_BP_C_1)
CONTENT: 3(/Engine/Transient.REINST_cw_Ptero_Character_BP_C_1)
CONTENT: Pteranodon(/Engine/Transient.REINST_cw_Ptero_Character_BP_C_1)
CONTENT: Place an appropriate seed and fertilizer, and if watered, a plant will grow over time!(/Game/Mods/CubeWorld/Blueprints/Bases/CW_Inventories_Bases/CW_InventoryBP_CropPlot_Base.Default__CW_InventoryBP_CropPlot_Base_C)
CONTENT: Crop Plot(/Game/Mods/CubeWorld/Blueprints/Bases/CW_Inventories_Bases/CW_InventoryBP_CropPlot_Base.Default__CW_InventoryBP_CropPlot_Base_C)
CONTENT: CropPlotStone_SM(/Engine/Transient.REINST_CM_BuildingSM_CropPlotStone_SM_C_0)
CONTENT: CropPlotStone_SM(/Engine/Transient.Default__REINST_CM_BuildingSM_CropPlotStone_SM_C_1206)
CONTENT: CropPlotStone_SM(/Engine/Transient.REINST_CM_BuildingSM_CropPlotStone_SM_C_1)
CONTENT: Refining Forge(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Forge.Default__CW_BuildingBP_Forge_C)
CONTENT: Requires Wood, Thatch, or Sparkpowder to activate.  Put unrefined resources in this to refine them.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Forge.Default__CW_BuildingBP_Forge_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Forge.Default__CW_BuildingBP_Forge_C)
CONTENT: Crafting(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Forge.Default__CW_BuildingBP_Forge_C)
CONTENT: Forge(/Engine/Transient.REINST_CW_BuildingSM_Forge_C_0)
CONTENT: Base Foundation Structure(/Game/Mods/CubeWorld/Blueprints/Bases/CW_StructureBP_Bases/CW_StructureBP_BaseWall.Default__CW_StructureBP_BaseWall_C)
CONTENT: Required to build structures in an area.(/Game/Mods/CubeWorld/Blueprints/Bases/CW_StructureBP_Bases/CW_StructureBP_BaseWall.Default__CW_StructureBP_BaseWall_C)
CONTENT: Floor(/Game/Mods/CubeWorld/Blueprints/Bases/CW_StructureSM_Bases/CW_StructureSM_Floor_Base.Default__CW_StructureSM_Floor_Base_C)
CONTENT: Door(/Engine/Transient.REINST_CW_StructureSM_Door_Base_C_0)
CONTENT: Door(/Engine/Transient.Default__REINST_CW_StructureSM_Door_Base_C_1217)
CONTENT: Door(/Engine/Transient.REINST_CW_StructureSM_Door_Base_C_1)
CONTENT: Wall(/Game/Mods/CubeWorld/Blueprints/Bases/CW_StructureSM_Bases/CW_StructureSM_Wall_Base.Default__CW_StructureSM_Wall_Base_C)
CONTENT: Ceiling(/Game/Mods/CubeWorld/Blueprints/Bases/CW_StructureSM_Bases/CW_StructureSM_Ceiling_Base.Default__CW_StructureSM_Ceiling_Base_C)
CONTENT: Thatch ceiling(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Thatch/CW_StructureBP_ThatchCelling.Default__CW_StructureBP_ThatchCelling_C)
CONTENT: A simple Thatch ceiling(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Thatch/CW_StructureBP_ThatchCelling.Default__CW_StructureBP_ThatchCelling_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Thatch/CW_StructureBP_ThatchCelling.Default__CW_StructureBP_ThatchCelling_C)
CONTENT: Thatch(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Thatch/CW_StructureBP_ThatchCelling.Default__CW_StructureBP_ThatchCelling_C)
CONTENT: ThatchCeiling(/Engine/Transient.REINST_CW_StructureSM_ThatchCeiling_C_0)
CONTENT: ThatchCeiling(/Engine/Transient.Default__REINST_CW_StructureSM_ThatchCeiling_C_1229)
CONTENT: ThatchCeiling(/Engine/Transient.REINST_CW_StructureSM_ThatchCeiling_C_1)
CONTENT: Base Foundation Structure(/Game/Mods/CubeWorld/Blueprints/Bases/CW_StructureBP_Bases/CW_StructureBP_BaseDoor.Default__CW_StructureBP_BaseDoor_C)
CONTENT: Required to build structures in an area.(/Game/Mods/CubeWorld/Blueprints/Bases/CW_StructureBP_Bases/CW_StructureBP_BaseDoor.Default__CW_StructureBP_BaseDoor_C)
CONTENT: Thatch Door(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Thatch/CW_StructureBP_ThatchDoor.Default__CW_StructureBP_ThatchDoor_C)
CONTENT: Enough Thatch budled together work as a simple door.  Can be locked for security, but is very weak.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Thatch/CW_StructureBP_ThatchDoor.Default__CW_StructureBP_ThatchDoor_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Thatch/CW_StructureBP_ThatchDoor.Default__CW_StructureBP_ThatchDoor_C)
CONTENT: Thatch(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Thatch/CW_StructureBP_ThatchDoor.Default__CW_StructureBP_ThatchDoor_C)
CONTENT: ThatchDoor(/Engine/Transient.REINST_CW_StructureSM_ThatchDoor_C_0)
CONTENT: ThatchDoor(/Engine/Transient.Default__REINST_CW_StructureSM_ThatchDoor_C_1240)
CONTENT: ThatchDoor(/Engine/Transient.REINST_CW_StructureSM_ThatchDoor_C_1)
CONTENT: Base Foundation Structure(/Game/Mods/CubeWorld/Blueprints/Bases/CW_StructureBP_Bases/CW_StructureBP_BaseFloor.Default__CW_StructureBP_BaseFloor_C)
CONTENT: Required to build structures in an area.(/Game/Mods/CubeWorld/Blueprints/Bases/CW_StructureBP_Bases/CW_StructureBP_BaseFloor.Default__CW_StructureBP_BaseFloor_C)
CONTENT: Thatch Foundation(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Thatch/CW_StructureBP_ThatchFloor.Default__CW_StructureBP_ThatchFloor_C)
CONTENT: A foundation is required to build structures in an area.  This one is made from sturdy Thatch(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Thatch/CW_StructureBP_ThatchFloor.Default__CW_StructureBP_ThatchFloor_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Thatch/CW_StructureBP_ThatchFloor.Default__CW_StructureBP_ThatchFloor_C)
CONTENT: Thatch(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Thatch/CW_StructureBP_ThatchFloor.Default__CW_StructureBP_ThatchFloor_C)
CONTENT: ThatchFloor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Thatch/CW_StructureSM_ThatchFloor.Default__CW_StructureSM_ThatchFloor_C)
CONTENT: Base Foundation Structure(/Game/Mods/CubeWorld/Blueprints/Bases/CW_StructureBP_Bases/CW_StructureBP_BaseLadder.Default__CW_StructureBP_BaseLadder_C)
CONTENT: Required to build structures in an area.(/Game/Mods/CubeWorld/Blueprints/Bases/CW_StructureBP_Bases/CW_StructureBP_BaseLadder.Default__CW_StructureBP_BaseLadder_C)
CONTENT: Structure(/Engine/Transient.REINST_CW_StructureSM_Ladder_Base_C_0)
CONTENT: Structure(/Engine/Transient.Default__REINST_CW_StructureSM_Ladder_Base_C_1253)
CONTENT: Structure(/Engine/Transient.REINST_CW_StructureSM_Ladder_Base_C_1)
CONTENT: Rope Ladder(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Thatch/CW_StructureBP_ThatchLadder.Default__CW_StructureBP_ThatchLadder_C)
CONTENT: A simple Ladder made by Fiber and Thatch(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Thatch/CW_StructureBP_ThatchLadder.Default__CW_StructureBP_ThatchLadder_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Thatch/CW_StructureBP_ThatchLadder.Default__CW_StructureBP_ThatchLadder_C)
CONTENT: Thatch(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Thatch/CW_StructureBP_ThatchLadder.Default__CW_StructureBP_ThatchLadder_C)
CONTENT: ThatchLadder(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Thatch/CW_StructureSM_ThatchLadder.Default__CW_StructureSM_ThatchLadder_C)
CONTENT: Structure(/Engine/Transient.REINST_StructureBaseBP_C_0)
CONTENT: Structure(/Engine/Transient.Default__REINST_StructureBaseBP_C_1300)
CONTENT: Structure(/Engine/Transient.REINST_StructureBaseBP_C_1)
CONTENT: Floor(/Game/PrimalEarth/Structures/BuildingBases/Floor_Base_SM.Default__Floor_Base_SM_C)
CONTENT: Wall(/Game/Mods/CubeWorld/Blueprints/Bases/CW_StructureSM_Bases/CW_StructureSM_Roof_Base.Default__CW_StructureSM_Roof_Base_C)
CONTENT: Thatch Roof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Thatch/CW_StructureBP_ThatchRoof.Default__CW_StructureBP_ThatchRoof_C)
CONTENT: A roof over your head .(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Thatch/CW_StructureBP_ThatchRoof.Default__CW_StructureBP_ThatchRoof_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Thatch/CW_StructureBP_ThatchRoof.Default__CW_StructureBP_ThatchRoof_C)
CONTENT: Thatch(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Thatch/CW_StructureBP_ThatchRoof.Default__CW_StructureBP_ThatchRoof_C)
CONTENT: ThatchRoof(/Engine/Transient.REINST_CW_StructureSM_ThatchRoof_C_0)
CONTENT: ThatchRoof(/Engine/Transient.REINST_CW_StructureSM_ThatchRoof_Corner_2_C_0)
CONTENT: ThatchRoof(/Engine/Transient.Default__REINST_CW_StructureSM_ThatchRoof_Corner_2_C_1310)
CONTENT: ThatchRoof(/Engine/Transient.REINST_CW_StructureSM_ThatchRoof_Corner_2_C_1)
CONTENT: ThatchRoof(/Engine/Transient.REINST_CW_StructureSM_ThatchRoof_Corner_1_C_0)
CONTENT: ThatchRoof(/Engine/Transient.Default__REINST_CW_StructureSM_ThatchRoof_Corner_1_C_1317)
CONTENT: ThatchRoof(/Engine/Transient.REINST_CW_StructureSM_ThatchRoof_Corner_1_C_1)
CONTENT: ThatchRoof(/Engine/Transient.Default__REINST_CW_StructureSM_ThatchRoof_C_1324)
CONTENT: ThatchRoof(/Engine/Transient.REINST_CW_StructureSM_ThatchRoof_C_1)
CONTENT: Thatch wall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Thatch/CW_StructureBP_ThatchWall.Default__CW_StructureBP_ThatchWall_C)
CONTENT: A simple wall made of bundled Thatch. Fairly fragile, but better than nothing.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Thatch/CW_StructureBP_ThatchWall.Default__CW_StructureBP_ThatchWall_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Thatch/CW_StructureBP_ThatchWall.Default__CW_StructureBP_ThatchWall_C)
CONTENT: Thatch(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Thatch/CW_StructureBP_ThatchWall.Default__CW_StructureBP_ThatchWall_C)
CONTENT: ThatchWall(/Engine/Transient.REINST_CW_StructureSM_ThatchWall_C_0)
CONTENT: ThatchWall(/Engine/Transient.Default__REINST_CW_StructureSM_ThatchWall_C_1333)
CONTENT: ThatchWall(/Engine/Transient.REINST_CW_StructureSM_ThatchWall_C_1)
CONTENT: Base Foundation Structure(/Game/Mods/CubeWorld/Blueprints/Bases/CW_StructureBP_Bases/CW_StructureBP_BaseWindow.Default__CW_StructureBP_BaseWindow_C)
CONTENT: Required to build structures in an area.(/Game/Mods/CubeWorld/Blueprints/Bases/CW_StructureBP_Bases/CW_StructureBP_BaseWindow.Default__CW_StructureBP_BaseWindow_C)
CONTENT: WoodCeilingWindow(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodBridge.Default__CW_StructureBP_WoodBridge_C)
CONTENT: Place in the middle of ceiling , allow one person to go through.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodBridge.Default__CW_StructureBP_WoodBridge_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodBridge.Default__CW_StructureBP_WoodBridge_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodBridge.Default__CW_StructureBP_WoodBridge_C)
CONTENT: Base Foundation Structure(/Game/Mods/CubeWorld/Blueprints/Bases/CW_StructureBP_Bases/CW_StructureBP_BaseStair.Default__CW_StructureBP_BaseStair_C)
CONTENT: Required to build structures in an area.(/Game/Mods/CubeWorld/Blueprints/Bases/CW_StructureBP_Bases/CW_StructureBP_BaseStair.Default__CW_StructureBP_BaseStair_C)
CONTENT: Wall(/Game/Mods/CubeWorld/Blueprints/Bases/CW_StructureSM_Bases/CW_StructureSM_Stair_Base.Default__CW_StructureSM_Stair_Base_C)
CONTENT: Wood Stair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodStair.Default__CW_StructureBP_WoodStair_C)
CONTENT: A simple Wood Stair . Maybe a Ladder is Too excited for you .(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodStair.Default__CW_StructureBP_WoodStair_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodStair.Default__CW_StructureBP_WoodStair_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodStair.Default__CW_StructureBP_WoodStair_C)
CONTENT: WoodStair(/Engine/Transient.REINST_CW_StructureSM_WoodStair_C_0)
CONTENT: Base Foundation Structure(/Game/Mods/CubeWorld/Blueprints/Bases/CW_StructureBP_Bases/CW_StructureBP_BaseCeiling.Default__CW_StructureBP_BaseCeiling_C)
CONTENT: Required to build structures in an area.(/Game/Mods/CubeWorld/Blueprints/Bases/CW_StructureBP_Bases/CW_StructureBP_BaseCeiling.Default__CW_StructureBP_BaseCeiling_C)
CONTENT: Make your structures special and build up your own home !(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_ConstructionHouse.Default__CW_InventoryBP_ConstructionHouse_C)
CONTENT: Construction House(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_ConstructionHouse.Default__CW_InventoryBP_ConstructionHouse_C)
CONTENT: Bamboo Ceiling(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Bamboo/CW_StructureBP_BambooCelling.Default__CW_StructureBP_BambooCelling_C)
CONTENT: A part of the beautiful Bamboo style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Bamboo/CW_StructureBP_BambooCelling.Default__CW_StructureBP_BambooCelling_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Bamboo/CW_StructureBP_BambooCelling.Default__CW_StructureBP_BambooCelling_C)
CONTENT: Bamboo(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Bamboo/CW_StructureBP_BambooCelling.Default__CW_StructureBP_BambooCelling_C)
CONTENT: BambooCeiling(/Engine/Transient.REINST_CW_StructureSM_BambooCeiling_C_0)
CONTENT: BambooCeiling(/Engine/Transient.Default__REINST_CW_StructureSM_BambooCeiling_C_1349)
CONTENT: BambooCeiling(/Engine/Transient.REINST_CW_StructureSM_BambooCeiling_C_1)
CONTENT: Bamboo Door(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Bamboo/CW_StructureBP_BambooDoor.Default__CW_StructureBP_BambooDoor_C)
CONTENT: A part of the beautiful Bamboo style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Bamboo/CW_StructureBP_BambooDoor.Default__CW_StructureBP_BambooDoor_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Bamboo/CW_StructureBP_BambooDoor.Default__CW_StructureBP_BambooDoor_C)
CONTENT: Bamboo(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Bamboo/CW_StructureBP_BambooDoor.Default__CW_StructureBP_BambooDoor_C)
CONTENT: BambooDoor(/Engine/Transient.REINST_CW_StructureSM_BambooDoor_C_0)
CONTENT: BambooDoor(/Engine/Transient.Default__REINST_CW_StructureSM_BambooDoor_C_1358)
CONTENT: BambooDoor(/Engine/Transient.REINST_CW_StructureSM_BambooDoor_C_1)
CONTENT: Base Foundation Structure(/Game/Mods/CubeWorld/Blueprints/Bases/CW_StructureBP_Bases/CW_StructureBP_BaseFence.Default__CW_StructureBP_BaseFence_C)
CONTENT: Required to build structures in an area.(/Game/Mods/CubeWorld/Blueprints/Bases/CW_StructureBP_Bases/CW_StructureBP_BaseFence.Default__CW_StructureBP_BaseFence_C)
CONTENT: Wall(/Game/Mods/CubeWorld/Blueprints/Bases/CW_StructureSM_Bases/CW_StructureSM_Fence_Base.Default__CW_StructureSM_Fence_Base_C)
CONTENT: Bamboo Fence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Bamboo/CW_StructureBP_BambooFence.Default__CW_StructureBP_BambooFence_C)
CONTENT: A part of the beautiful Bamboo style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Bamboo/CW_StructureBP_BambooFence.Default__CW_StructureBP_BambooFence_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Bamboo/CW_StructureBP_BambooFence.Default__CW_StructureBP_BambooFence_C)
CONTENT: Bamboo(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Bamboo/CW_StructureBP_BambooFence.Default__CW_StructureBP_BambooFence_C)
CONTENT: BambooFence(/Engine/Transient.REINST_CW_StructureSM_BambooFence_C_0)
CONTENT: BambooFence(/Engine/Transient.REINST_CW_StructureSM_BambooFence_Corner_C_0)
CONTENT: BambooFence(/Engine/Transient.REINST_CW_StructureSM_BambooFence_X_C_0)
CONTENT: BambooFence(/Engine/Transient.Default__REINST_CW_StructureSM_BambooFence_X_C_1369)
CONTENT: BambooFence(/Engine/Transient.REINST_CW_StructureSM_BambooFence_X_C_1)
CONTENT: BambooFence(/Engine/Transient.REINST_CW_StructureSM_BambooFence_T_C_0)
CONTENT: BambooFence(/Engine/Transient.Default__REINST_CW_StructureSM_BambooFence_T_C_1376)
CONTENT: BambooFence(/Engine/Transient.REINST_CW_StructureSM_BambooFence_T_C_1)
CONTENT: Bamboo Fence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Bamboo/CW_StructureBP_BambooFence_Corner.Default__CW_StructureBP_BambooFence_Corner_C)
CONTENT: A part of the beautiful Bamboo style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Bamboo/CW_StructureBP_BambooFence_Corner.Default__CW_StructureBP_BambooFence_Corner_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Bamboo/CW_StructureBP_BambooFence_Corner.Default__CW_StructureBP_BambooFence_Corner_C)
CONTENT: Bamboo(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Bamboo/CW_StructureBP_BambooFence_Corner.Default__CW_StructureBP_BambooFence_Corner_C)
CONTENT: BambooFence(/Engine/Transient.Default__REINST_CW_StructureSM_BambooFence_Corner_C_1384)
CONTENT: BambooFence(/Engine/Transient.REINST_CW_StructureSM_BambooFence_Corner_C_1)
CONTENT: BambooFence(/Engine/Transient.Default__REINST_CW_StructureSM_BambooFence_C_1391)
CONTENT: BambooFence(/Engine/Transient.REINST_CW_StructureSM_BambooFence_C_1)
CONTENT: Bamboo Floor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Bamboo/CW_StructureBP_BambooFloor.Default__CW_StructureBP_BambooFloor_C)
CONTENT: A part of the beautiful Bamboo style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Bamboo/CW_StructureBP_BambooFloor.Default__CW_StructureBP_BambooFloor_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Bamboo/CW_StructureBP_BambooFloor.Default__CW_StructureBP_BambooFloor_C)
CONTENT: Bamboo(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Bamboo/CW_StructureBP_BambooFloor.Default__CW_StructureBP_BambooFloor_C)
CONTENT: BambooFloor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Bamboo/CW_StructureSM_BambooFloor.Default__CW_StructureSM_BambooFloor_C)
CONTENT: Bamboo Stair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Bamboo/CW_StructureBP_BambooStair.Default__CW_StructureBP_BambooStair_C)
CONTENT: A part of the beautiful Bamboo style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Bamboo/CW_StructureBP_BambooStair.Default__CW_StructureBP_BambooStair_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Bamboo/CW_StructureBP_BambooStair.Default__CW_StructureBP_BambooStair_C)
CONTENT: Bamboo(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Bamboo/CW_StructureBP_BambooStair.Default__CW_StructureBP_BambooStair_C)
CONTENT: BambooStair(/Engine/Transient.REINST_CW_StructureSM_BambooStair_C_0)
CONTENT: BambooStair(/Engine/Transient.REINST_CW_StructureSM_BambooStair_Corner1_C_0)
CONTENT: BambooStair(/Engine/Transient.REINST_CW_StructureSM_BambooStair_Corner2_C_0)
CONTENT: Bamboo Stair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Bamboo/CW_StructureBP_BambooStair_Corner2.Default__CW_StructureBP_BambooStair_Corner2_C)
CONTENT: A part of the beautiful Bamboo style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Bamboo/CW_StructureBP_BambooStair_Corner2.Default__CW_StructureBP_BambooStair_Corner2_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Bamboo/CW_StructureBP_BambooStair_Corner2.Default__CW_StructureBP_BambooStair_Corner2_C)
CONTENT: Bamboo(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Bamboo/CW_StructureBP_BambooStair_Corner2.Default__CW_StructureBP_BambooStair_Corner2_C)
CONTENT: BambooStair(/Engine/Transient.Default__REINST_CW_StructureSM_BambooStair_Corner2_C_1402)
CONTENT: BambooStair(/Engine/Transient.REINST_CW_StructureSM_BambooStair_Corner2_C_1)
CONTENT: Bamboo Stair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Bamboo/CW_StructureBP_BambooStair_Corner1.Default__CW_StructureBP_BambooStair_Corner1_C)
CONTENT: A part of the beautiful Bamboo style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Bamboo/CW_StructureBP_BambooStair_Corner1.Default__CW_StructureBP_BambooStair_Corner1_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Bamboo/CW_StructureBP_BambooStair_Corner1.Default__CW_StructureBP_BambooStair_Corner1_C)
CONTENT: Bamboo(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Bamboo/CW_StructureBP_BambooStair_Corner1.Default__CW_StructureBP_BambooStair_Corner1_C)
CONTENT: BambooStair(/Engine/Transient.Default__REINST_CW_StructureSM_BambooStair_Corner1_C_1410)
CONTENT: BambooStair(/Engine/Transient.REINST_CW_StructureSM_BambooStair_Corner1_C_1)
CONTENT: BambooStair(/Engine/Transient.Default__REINST_CW_StructureSM_BambooStair_C_1417)
CONTENT: BambooStair(/Engine/Transient.REINST_CW_StructureSM_BambooStair_C_1)
CONTENT: Wood Wall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodWall.Default__CW_StructureBP_WoodWall_C)
CONTENT: A simple wall . e...Cube? Lots of Cube can be a wall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodWall.Default__CW_StructureBP_WoodWall_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodWall.Default__CW_StructureBP_WoodWall_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodWall.Default__CW_StructureBP_WoodWall_C)
CONTENT: WoodWall(/Engine/Transient.REINST_CW_StructureSM_WoodWall_C_0)
CONTENT: WoodWall(/Engine/Transient.Default__REINST_CW_StructureSM_WoodWall_C_1427)
CONTENT: WoodWall(/Engine/Transient.REINST_CW_StructureSM_WoodWall_C_1)
CONTENT: Bamboo Wall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Bamboo/CW_StructureBP_BambooWall.Default__CW_StructureBP_BambooWall_C)
CONTENT: A part of the beautiful Bamboo style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Bamboo/CW_StructureBP_BambooWall.Default__CW_StructureBP_BambooWall_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Bamboo/CW_StructureBP_BambooWall.Default__CW_StructureBP_BambooWall_C)
CONTENT: Bamboo(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Bamboo/CW_StructureBP_BambooWall.Default__CW_StructureBP_BambooWall_C)
CONTENT: BambooWall(/Engine/Transient.REINST_CW_StructureSM_BambooWall_C_0)
CONTENT: BambooWall(/Engine/Transient.Default__REINST_CW_StructureSM_BambooWall_C_1435)
CONTENT: BambooWall(/Engine/Transient.REINST_CW_StructureSM_BambooWall_C_1)
CONTENT: Door(/Engine/Transient.REINST_CW_StructureSM_Window_Base_C_0)
CONTENT: Door(/Engine/Transient.Default__REINST_CW_StructureSM_Window_Base_C_1443)
CONTENT: Door(/Engine/Transient.REINST_CW_StructureSM_Window_Base_C_1)
CONTENT: Bamboo Window(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Bamboo/CW_StructureBP_BambooWindow.Default__CW_StructureBP_BambooWindow_C)
CONTENT: A part of the beautiful Bamboo style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Bamboo/CW_StructureBP_BambooWindow.Default__CW_StructureBP_BambooWindow_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Bamboo/CW_StructureBP_BambooWindow.Default__CW_StructureBP_BambooWindow_C)
CONTENT: Bamboo(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Bamboo/CW_StructureBP_BambooWindow.Default__CW_StructureBP_BambooWindow_C)
CONTENT: BambooWindow(/Engine/Transient.REINST_CW_StructureSM_BambooWindow_C_0)
CONTENT: WoodCeiling(/Engine/Transient.REINST_CW_StructureSM_WoodCeiling_C_0)
CONTENT: Wood ceiling(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodCelling.Default__CW_StructureBP_WoodCelling_C)
CONTENT: A simple ceiling made of bundled wood(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodCelling.Default__CW_StructureBP_WoodCelling_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodCelling.Default__CW_StructureBP_WoodCelling_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodCelling.Default__CW_StructureBP_WoodCelling_C)
CONTENT: WoodCeiling(/Engine/Transient.Default__REINST_CW_StructureSM_WoodCeiling_C_1453)
CONTENT: WoodCeiling(/Engine/Transient.REINST_CW_StructureSM_WoodCeiling_C_1)
CONTENT: BambooWindow(/Engine/Transient.Default__REINST_CW_StructureSM_BambooWindow_C_1460)
CONTENT: BambooWindow(/Engine/Transient.REINST_CW_StructureSM_BambooWindow_C_1)
CONTENT: Stone ceiling(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneCelling.Default__CW_StructureBP_StoneCelling_C)
CONTENT: A simple ceiling made of bundled stone(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneCelling.Default__CW_StructureBP_StoneCelling_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneCelling.Default__CW_StructureBP_StoneCelling_C)
CONTENT: Stone(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneCelling.Default__CW_StructureBP_StoneCelling_C)
CONTENT: StoneCeiling(/Engine/Transient.REINST_CW_StructureSM_StoneCeiling_C_0)
CONTENT: StoneCeiling(/Engine/Transient.Default__REINST_CW_StructureSM_StoneCeiling_C_1470)
CONTENT: StoneCeiling(/Engine/Transient.REINST_CW_StructureSM_StoneCeiling_C_1)
CONTENT: Stone Fence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneFence.Default__CW_StructureBP_StoneFence_C)
CONTENT: A simple Stone fence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneFence.Default__CW_StructureBP_StoneFence_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneFence.Default__CW_StructureBP_StoneFence_C)
CONTENT: Stone(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneFence.Default__CW_StructureBP_StoneFence_C)
CONTENT: StoneFence(/Engine/Transient.REINST_CW_StructureSM_StoneFence_C_0)
CONTENT: StoneFence(/Engine/Transient.REINST_CW_StructureSM_StoneFence_Corner_C_0)
CONTENT: StoneFence(/Engine/Transient.REINST_CW_StructureSM_StoneFence_X_C_0)
CONTENT: StoneFence(/Engine/Transient.Default__REINST_CW_StructureSM_StoneFence_X_C_1480)
CONTENT: StoneFence(/Engine/Transient.REINST_CW_StructureSM_StoneFence_X_C_1)
CONTENT: StoneFence(/Engine/Transient.REINST_CW_StructureSM_StoneFence_T_C_0)
CONTENT: StoneFence(/Engine/Transient.Default__REINST_CW_StructureSM_StoneFence_T_C_1487)
CONTENT: StoneFence(/Engine/Transient.REINST_CW_StructureSM_StoneFence_T_C_1)
CONTENT: Stone Fence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneFence_Corner.Default__CW_StructureBP_StoneFence_Corner_C)
CONTENT: A simple Stone fence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneFence_Corner.Default__CW_StructureBP_StoneFence_Corner_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneFence_Corner.Default__CW_StructureBP_StoneFence_Corner_C)
CONTENT: Stone(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneFence_Corner.Default__CW_StructureBP_StoneFence_Corner_C)
CONTENT: StoneFence(/Engine/Transient.Default__REINST_CW_StructureSM_StoneFence_Corner_C_1495)
CONTENT: StoneFence(/Engine/Transient.REINST_CW_StructureSM_StoneFence_Corner_C_1)
CONTENT: StoneFence(/Engine/Transient.Default__REINST_CW_StructureSM_StoneFence_C_1502)
CONTENT: StoneFence(/Engine/Transient.REINST_CW_StructureSM_StoneFence_C_1)
CONTENT: Stone Floor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneFloor.Default__CW_StructureBP_StoneFloor_C)
CONTENT: A foundation is required to build structures in an area.  This one is made from sturdy Stone(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneFloor.Default__CW_StructureBP_StoneFloor_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneFloor.Default__CW_StructureBP_StoneFloor_C)
CONTENT: Stone(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneFloor.Default__CW_StructureBP_StoneFloor_C)
CONTENT: StoneFloor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Stone/CW_StructureSM_StoneFloor.Default__CW_StructureSM_StoneFloor_C)
CONTENT: Stone Stair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneStair.Default__CW_StructureBP_StoneStair_C)
CONTENT: A simple Stone Stair . Maybe a Ladder is Too excited for you .(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneStair.Default__CW_StructureBP_StoneStair_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneStair.Default__CW_StructureBP_StoneStair_C)
CONTENT: Stone(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneStair.Default__CW_StructureBP_StoneStair_C)
CONTENT: StoneStair(/Engine/Transient.REINST_CW_StructureSM_StoneStair_C_0)
CONTENT: StoneStair(/Engine/Transient.REINST_CW_StructureSM_StoneStair_Corner1_C_0)
CONTENT: StoneStair(/Engine/Transient.REINST_CW_StructureSM_StoneStair_Corner2_C_0)
CONTENT: Stone Stair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneStair_Corner2.Default__CW_StructureBP_StoneStair_Corner2_C)
CONTENT: A simple Stone Stair . Maybe a Ladder is Too excited for you .(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneStair_Corner2.Default__CW_StructureBP_StoneStair_Corner2_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneStair_Corner2.Default__CW_StructureBP_StoneStair_Corner2_C)
CONTENT: Stone(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneStair_Corner2.Default__CW_StructureBP_StoneStair_Corner2_C)
CONTENT: StoneStair(/Engine/Transient.Default__REINST_CW_StructureSM_StoneStair_Corner2_C_1517)
CONTENT: StoneStair(/Engine/Transient.REINST_CW_StructureSM_StoneStair_Corner2_C_1)
CONTENT: Stone Stair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneStair_Corner1.Default__CW_StructureBP_StoneStair_Corner1_C)
CONTENT: A simple Stone Stair . Maybe a Ladder is Too excited for you .(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneStair_Corner1.Default__CW_StructureBP_StoneStair_Corner1_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneStair_Corner1.Default__CW_StructureBP_StoneStair_Corner1_C)
CONTENT: Stone(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneStair_Corner1.Default__CW_StructureBP_StoneStair_Corner1_C)
CONTENT: StoneStair(/Engine/Transient.Default__REINST_CW_StructureSM_StoneStair_Corner1_C_1525)
CONTENT: StoneStair(/Engine/Transient.REINST_CW_StructureSM_StoneStair_Corner1_C_1)
CONTENT: StoneStair(/Engine/Transient.Default__REINST_CW_StructureSM_StoneStair_C_1532)
CONTENT: StoneStair(/Engine/Transient.REINST_CW_StructureSM_StoneStair_C_1)
CONTENT: Stone Wall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneWall.Default__CW_StructureBP_StoneWall_C)
CONTENT: A simple wall . e...Cube? Lots of Cube can be a Stone wall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneWall.Default__CW_StructureBP_StoneWall_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneWall.Default__CW_StructureBP_StoneWall_C)
CONTENT: Stone(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneWall.Default__CW_StructureBP_StoneWall_C)
CONTENT: StoneWall(/Engine/Transient.REINST_CW_StructureSM_StoneWall_C_0)
CONTENT: StoneWall(/Engine/Transient.Default__REINST_CW_StructureSM_StoneWall_C_1542)
CONTENT: StoneWall(/Engine/Transient.REINST_CW_StructureSM_StoneWall_C_1)
CONTENT: WoodStair(/Engine/Transient.REINST_CW_StructureSM_WoodStair_Corner1_C_0)
CONTENT: WoodStair(/Engine/Transient.REINST_CW_StructureSM_WoodStair_Corner2_C_0)
CONTENT: Wood Stair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodStair_Corner2.Default__CW_StructureBP_WoodStair_Corner2_C)
CONTENT: A simple Wood Stair . Maybe a Ladder is Too excited for you .(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodStair_Corner2.Default__CW_StructureBP_WoodStair_Corner2_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodStair_Corner2.Default__CW_StructureBP_WoodStair_Corner2_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodStair_Corner2.Default__CW_StructureBP_WoodStair_Corner2_C)
CONTENT: WoodStair(/Engine/Transient.Default__REINST_CW_StructureSM_WoodStair_Corner2_C_1552)
CONTENT: WoodStair(/Engine/Transient.REINST_CW_StructureSM_WoodStair_Corner2_C_1)
CONTENT: Wood Stair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodStair_Corner1.Default__CW_StructureBP_WoodStair_Corner1_C)
CONTENT: A simple Wood Stair . Maybe a Ladder is Too excited for you .(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodStair_Corner1.Default__CW_StructureBP_WoodStair_Corner1_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodStair_Corner1.Default__CW_StructureBP_WoodStair_Corner1_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodStair_Corner1.Default__CW_StructureBP_WoodStair_Corner1_C)
CONTENT: WoodStair(/Engine/Transient.Default__REINST_CW_StructureSM_WoodStair_Corner1_C_1560)
CONTENT: WoodStair(/Engine/Transient.REINST_CW_StructureSM_WoodStair_Corner1_C_1)
CONTENT: WoodStair(/Engine/Transient.Default__REINST_CW_StructureSM_WoodStair_C_1567)
CONTENT: WoodStair(/Engine/Transient.REINST_CW_StructureSM_WoodStair_C_1)
CONTENT: Wood Door(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodDoor.Default__CW_StructureBP_WoodDoor_C)
CONTENT: Enough sticks budled together work as a simple door.  Can be locked for security, but is not very strong.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodDoor.Default__CW_StructureBP_WoodDoor_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodDoor.Default__CW_StructureBP_WoodDoor_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodDoor.Default__CW_StructureBP_WoodDoor_C)
CONTENT: WoodDoor(/Engine/Transient.REINST_CW_StructureSM_WoodDoor_C_0)
CONTENT: WoodDoor(/Engine/Transient.Default__REINST_CW_StructureSM_WoodDoor_C_1577)
CONTENT: WoodDoor(/Engine/Transient.REINST_CW_StructureSM_WoodDoor_C_1)
CONTENT: Wood Fence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodFence.Default__CW_StructureBP_WoodFence_C)
CONTENT: A simple fence .(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodFence.Default__CW_StructureBP_WoodFence_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodFence.Default__CW_StructureBP_WoodFence_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodFence.Default__CW_StructureBP_WoodFence_C)
CONTENT: WoodFence(/Engine/Transient.REINST_CW_StructureSM_WoodFence_C_0)
CONTENT: WoodFence(/Engine/Transient.REINST_CW_StructureSM_WoodFence_Corner_C_0)
CONTENT: WoodFence(/Engine/Transient.REINST_CW_StructureSM_WoodFence_X_C_0)
CONTENT: WoodFence(/Engine/Transient.Default__REINST_CW_StructureSM_WoodFence_X_C_1588)
CONTENT: WoodFence(/Engine/Transient.REINST_CW_StructureSM_WoodFence_X_C_1)
CONTENT: WoodFence(/Engine/Transient.REINST_CW_StructureSM_WoodFence_T_C_0)
CONTENT: WoodFence(/Engine/Transient.Default__REINST_CW_StructureSM_WoodFence_T_C_1595)
CONTENT: WoodFence(/Engine/Transient.REINST_CW_StructureSM_WoodFence_T_C_1)
CONTENT: Wood Fence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodFence_Corner.Default__CW_StructureBP_WoodFence_Corner_C)
CONTENT: A simple fence .(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodFence_Corner.Default__CW_StructureBP_WoodFence_Corner_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodFence_Corner.Default__CW_StructureBP_WoodFence_Corner_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodFence_Corner.Default__CW_StructureBP_WoodFence_Corner_C)
CONTENT: WoodFence(/Engine/Transient.Default__REINST_CW_StructureSM_WoodFence_Corner_C_1603)
CONTENT: WoodFence(/Engine/Transient.REINST_CW_StructureSM_WoodFence_Corner_C_1)
CONTENT: WoodFence(/Engine/Transient.Default__REINST_CW_StructureSM_WoodFence_C_1610)
CONTENT: WoodFence(/Engine/Transient.REINST_CW_StructureSM_WoodFence_C_1)
CONTENT: Wooden Floor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodFloor.Default__CW_StructureBP_WoodFloor_C)
CONTENT: A foundation is required to build structures in an area.  This one is made from sturdy wood.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodFloor.Default__CW_StructureBP_WoodFloor_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodFloor.Default__CW_StructureBP_WoodFloor_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodFloor.Default__CW_StructureBP_WoodFloor_C)
CONTENT: WoodFloor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Wood/CW_StructureSM_WoodFloor.Default__CW_StructureSM_WoodFloor_C)
CONTENT: WoodLadder(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodLadder.Default__CW_StructureBP_WoodLadder_C)
CONTENT: A simple Ladder.You can ues them to climb onto your roof !(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodLadder.Default__CW_StructureBP_WoodLadder_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodLadder.Default__CW_StructureBP_WoodLadder_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodLadder.Default__CW_StructureBP_WoodLadder_C)
CONTENT: WoodLadder(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Wood/CW_StructureSM_WoodLadder.Default__CW_StructureSM_WoodLadder_C)
CONTENT: Wood Roof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodRoof.Default__CW_StructureBP_WoodRoof_C)
CONTENT: A roof over your head .(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodRoof.Default__CW_StructureBP_WoodRoof_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodRoof.Default__CW_StructureBP_WoodRoof_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodRoof.Default__CW_StructureBP_WoodRoof_C)
CONTENT: WoodRoof(/Engine/Transient.REINST_CW_StructureSM_WoodRoof_C_0)
CONTENT: WoodRoof(/Engine/Transient.REINST_CW_StructureSM_WoodRoof_Corner_2_C_0)
CONTENT: WoodRoof(/Engine/Transient.Default__REINST_CW_StructureSM_WoodRoof_Corner_2_C_1626)
CONTENT: WoodRoof(/Engine/Transient.REINST_CW_StructureSM_WoodRoof_Corner_2_C_1)
CONTENT: WoodRoof(/Engine/Transient.REINST_CW_StructureSM_WoodRoof_Corner_1_C_0)
CONTENT: WoodRoof(/Engine/Transient.Default__REINST_CW_StructureSM_WoodRoof_Corner_1_C_1633)
CONTENT: WoodRoof(/Engine/Transient.REINST_CW_StructureSM_WoodRoof_Corner_1_C_1)
CONTENT: WoodRoof(/Engine/Transient.Default__REINST_CW_StructureSM_WoodRoof_C_1640)
CONTENT: WoodRoof(/Engine/Transient.REINST_CW_StructureSM_WoodRoof_C_1)
CONTENT: woodwindow(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodWindow.Default__CW_StructureBP_WoodWindow_C)
CONTENT: A window made of wood , can be locked for security.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodWindow.Default__CW_StructureBP_WoodWindow_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodWindow.Default__CW_StructureBP_WoodWindow_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodWindow.Default__CW_StructureBP_WoodWindow_C)
CONTENT: WoodWindow(/Engine/Transient.REINST_CW_StructureSM_WoodWindow_C_0)
CONTENT: WoodWindow(/Engine/Transient.Default__REINST_CW_StructureSM_WoodWindow_C_1650)
CONTENT: WoodWindow(/Engine/Transient.REINST_CW_StructureSM_WoodWindow_C_1)
CONTENT: Wooden Bench(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_WoodBench.Default__CW_BuildingBP_WoodBench_C)
CONTENT: A simple wooden bench for group sitting.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_WoodBench.Default__CW_BuildingBP_WoodBench_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_WoodBench.Default__CW_BuildingBP_WoodBench_C)
CONTENT: Chair(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_WoodBench.Default__CW_BuildingBP_WoodBench_C)
CONTENT: WoodBench(/Engine/Transient.REINST_CW_BuildingSM_WoodBench_C_0)
CONTENT: WoodBench(/Engine/Transient.Default__REINST_CW_BuildingSM_WoodBench_C_1658)
CONTENT: WoodBench(/Engine/Transient.REINST_CW_BuildingSM_WoodBench_C_1)
CONTENT: Wooden Chair(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_WoodChair.Default__CW_BuildingBP_WoodChair_C)
CONTENT: A simple wooden chair for solo sitting.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_WoodChair.Default__CW_BuildingBP_WoodChair_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_WoodChair.Default__CW_BuildingBP_WoodChair_C)
CONTENT: Chair(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_WoodChair.Default__CW_BuildingBP_WoodChair_C)
CONTENT: WoodChair(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_WoodChair.Default__CW_BuildingSM_WoodChair_C)
CONTENT: Base Signpost(/Engine/Transient.REINST_CW_BuildingSM_Sign_Base_C_0)
CONTENT: Base Signpost(/Engine/Transient.Default__REINST_CW_BuildingSM_Sign_Base_C_1668)
CONTENT: Base Signpost(/Engine/Transient.REINST_CW_BuildingSM_Sign_Base_C_1)
CONTENT: Base Large Signpost(/Game/Mods/CubeWorld/Blueprints/Bases/CW_BuildingSM_Bases/CW_BuildingSM_Sign_Small_Base.Default__CW_BuildingSM_Sign_Small_Base_C)
CONTENT: Wooden Sign(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_WoodSign.Default__CW_BuildingBP_WoodSign_C)
CONTENT: A simple wooden sign for landmark navigation or relaying messages.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_WoodSign.Default__CW_BuildingBP_WoodSign_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_WoodSign.Default__CW_BuildingBP_WoodSign_C)
CONTENT: Signs(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_WoodSign.Default__CW_BuildingBP_WoodSign_C)
CONTENT: WoodSign(/Engine/Transient.REINST_CW_BuildingSM_WoodSign_C_0)
CONTENT: WoodSign(/Engine/Transient.Default__REINST_CW_BuildingSM_WoodSign_C_1678)
CONTENT: WoodSign(/Engine/Transient.REINST_CW_BuildingSM_WoodSign_C_1)
CONTENT: Wooden Sign wall(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_WoodSignWall.Default__CW_BuildingBP_WoodSignWall_C)
CONTENT: A simple wooden wall sign for basic messages, requires attaching to a wall(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_WoodSignWall.Default__CW_BuildingBP_WoodSignWall_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_WoodSignWall.Default__CW_BuildingBP_WoodSignWall_C)
CONTENT: Signs(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_WoodSignWall.Default__CW_BuildingBP_WoodSignWall_C)
CONTENT: Base Signpost(/Engine/Transient.REINST_Sign_Base_C_0)
CONTENT: Base Signpost(/Engine/Transient.Default__REINST_Sign_Base_C_1686)
CONTENT: Base Signpost(/Engine/Transient.REINST_Sign_Base_C_1)
CONTENT: Base Large Signpost(/Game/PrimalEarth/Structures/BuildingBases/Sign_Small_Base.Default__Sign_Small_Base_C)
CONTENT: Sign_Wall_Wood(/Engine/Transient.REINST_CW_BuildingSM_Sign_Wall_Wood_C_0)
CONTENT: Sign_Wall_Wood(/Engine/Transient.Default__REINST_CW_BuildingSM_Sign_Wall_Wood_C_1696)
CONTENT: Sign_Wall_Wood(/Engine/Transient.REINST_CW_BuildingSM_Sign_Wall_Wood_C_1)
CONTENT: WoodSpikeWall(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_WoodSpikeWall.Default__CW_BuildingBP_WoodSpikeWall_C)
CONTENT: These incredibly sharp wooden stakes are dangerous to any that touch them.  Larger creatures take more damage.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_WoodSpikeWall.Default__CW_BuildingBP_WoodSpikeWall_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_WoodSpikeWall.Default__CW_BuildingBP_WoodSpikeWall_C)
CONTENT: Defenses(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_WoodSpikeWall.Default__CW_BuildingBP_WoodSpikeWall_C)
CONTENT: SpikeWall_Wood(/Engine/Transient.REINST_CW_BuildingSM_SpikeWall_Wood_C_0)
LITERAL: DamageTick(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_SpikeWall_Wood.CW_BuildingSM_SpikeWall_Wood:EventGraph.K2Node_CallFunction_27343)
LITERAL: DamageTick(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_SpikeWall_Wood.CW_BuildingSM_SpikeWall_Wood:EventGraph.K2Node_CallFunction_58634)
LITERAL: DamageTick(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_SpikeWall_Wood.CW_BuildingSM_SpikeWall_Wood:EventGraph.K2Node_CallFunction_29145)
CONTENT: SpikeWall_Wood(/Engine/Transient.Default__REINST_CW_BuildingSM_SpikeWall_Wood_C_1707)
CONTENT: SpikeWall_Wood(/Engine/Transient.REINST_CW_BuildingSM_SpikeWall_Wood_C_1)
CONTENT: Wooden Table(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_WoodTable.Default__CW_BuildingBP_WoodTable_C)
CONTENT: A simple wooden table with a variety of uses.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_WoodTable.Default__CW_BuildingBP_WoodTable_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_WoodTable.Default__CW_BuildingBP_WoodTable_C)
CONTENT: Table(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_WoodTable.Default__CW_BuildingBP_WoodTable_C)
CONTENT: WoodTable(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_WoodTable.Default__CW_BuildingSM_WoodTable_C)
CONTENT: Door(/Engine/Transient.REINST_CW_StructureSM_CeilingWindow_Base_C_0)
CONTENT: Door(/Engine/Transient.Default__REINST_CW_StructureSM_CeilingWindow_Base_C_1719)
CONTENT: Door(/Engine/Transient.REINST_CW_StructureSM_CeilingWindow_Base_C_1)
CONTENT: WoodCeilingWindow(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodCeilingWindow.Default__CW_StructureBP_WoodCeilingWindow_C)
CONTENT: Place in the middle of ceiling , allow one person to go through.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodCeilingWindow.Default__CW_StructureBP_WoodCeilingWindow_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodCeilingWindow.Default__CW_StructureBP_WoodCeilingWindow_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodCeilingWindow.Default__CW_StructureBP_WoodCeilingWindow_C)
CONTENT: WoodCeilingWindow(/Engine/Transient.REINST_CW_StructureSM_WoodCeilingWindow_C_0)
CONTENT: WoodCeilingWindow(/Engine/Transient.Default__REINST_CW_StructureSM_WoodCeilingWindow_C_1728)
CONTENT: WoodCeilingWindow(/Engine/Transient.REINST_CW_StructureSM_WoodCeilingWindow_C_1)
CONTENT: SilverMineral(/Engine/Transient.REINST_CW_Resource_SilverMineral_C_0)
CONTENT: Silver is a valuable pale grey metal that is used for making jewellery and ornaments.(/Engine/Transient.REINST_CW_Resource_SilverMineral_C_0)
CONTENT: SilverMineral(/Engine/Transient.Default__REINST_CW_Resource_SilverMineral_C_1736)
CONTENT: Silver is a valuable pale grey metal that is used for making jewellery and ornaments.(/Engine/Transient.Default__REINST_CW_Resource_SilverMineral_C_1736)
CONTENT: SilverMineral(/Engine/Transient.REINST_CW_Resource_SilverMineral_C_1)
CONTENT: Silver is a valuable pale grey metal that is used for making jewellery and ornaments.(/Engine/Transient.REINST_CW_Resource_SilverMineral_C_1)
CONTENT: Gold mineral(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_GoldMineral.Default__CW_Resource_GoldMineral_C)
CONTENT: It's gold !(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_GoldMineral.Default__CW_Resource_GoldMineral_C)
CONTENT: Silver Ingot(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_SilverIngot.Default__CW_Resource_SilverIngot_C)
CONTENT: Created... somehow(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_SilverIngot.Default__CW_Resource_SilverIngot_C)
CONTENT: Gold Ingot(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_GoldIngot.Default__CW_Resource_GoldIngot_C)
CONTENT: Oh , be my friend please.(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_GoldIngot.Default__CW_Resource_GoldIngot_C)
CONTENT: Forge(/Engine/Transient.Default__REINST_CW_BuildingSM_Forge_C_1746)
CONTENT: Forge(/Engine/Transient.REINST_CW_BuildingSM_Forge_C_1)
CONTENT: OilContainer(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_OilContainer.Default__CW_ItemConsumable_OilContainer_C)
CONTENT: Could carries a sizable amount of water, and is reasonably lightweight.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_OilContainer.Default__CW_ItemConsumable_OilContainer_C)
CONTENT: OilBarrel(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_OilBucketCraftable.Default__CW_ItemConsumable_OilBucketCraftable_C)
CONTENT: A barrel which can safely carry a lot of oil.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_OilBucketCraftable.Default__CW_ItemConsumable_OilBucketCraftable_C)
CONTENT: Wtr(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_OilBucketCraftable.Default__CW_ItemConsumable_OilBucketCraftable_C)
CONTENT: Oil(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_OilBucketCraftable.Default__CW_ItemConsumable_OilBucketCraftable_C)
CONTENT: Misc(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_OilBucketCraftable.Default__CW_ItemConsumable_OilBucketCraftable_C)
CONTENT: Barrel of Oil(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Oil.Default__CW_Resource_Oil_C)
CONTENT: A barrel of oil, very important for industry.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Oil.Default__CW_Resource_Oil_C)
LITERAL: %(/Game/Mods/CubeWorld/Blueprints/Buff/tek/CW_EquipmentBP_Base_Tek.CW_EquipmentBP_Base_Tek:BPGetCustomInventoryWidgetText.K2Node_CallFunction_42067)
LITERAL: Energy: (/Game/Mods/CubeWorld/Blueprints/Buff/tek/CW_EquipmentBP_Base_Tek.CW_EquipmentBP_Base_Tek:BPGetCustomInventoryWidgetText.K2Node_CallFunction_34291)
CONTENT: Requires Gasoline to operate. Put unrefined resources in this to refine them.(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_IndustrialForge.Default__CW_InventoryBP_IndustrialForge_C)
CONTENT: Industrial Forge(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_IndustrialForge.Default__CW_InventoryBP_IndustrialForge_C)
CONTENT: Gasoline(/Engine/Transient.REINST_CW_Resource_Gasoline_C_0)
CONTENT: a volatile flammable mixture of hydrocarbons derived from petroleum(/Engine/Transient.REINST_CW_Resource_Gasoline_C_0)
CONTENT: Gasoline(/Engine/Transient.Default__REINST_CW_Resource_Gasoline_C_1765)
CONTENT: a volatile flammable mixture of hydrocarbons derived from petroleum(/Engine/Transient.Default__REINST_CW_Resource_Gasoline_C_1765)
CONTENT: Gasoline(/Engine/Transient.REINST_CW_Resource_Gasoline_C_1)
CONTENT: a volatile flammable mixture of hydrocarbons derived from petroleum(/Engine/Transient.REINST_CW_Resource_Gasoline_C_1)
CONTENT: Must contain Gasoline.  Does something afterward(/Game/Mods/CubeWorld/Blueprints/Bases/CW_Inventories_Bases/CW_InventoryBP_BaseGasolineBurning.Default__CW_InventoryBP_BaseGasolineBurning_C)
CONTENT: Base Gasoline Burner(/Game/Mods/CubeWorld/Blueprints/Bases/CW_Inventories_Bases/CW_InventoryBP_BaseGasolineBurning.Default__CW_InventoryBP_BaseGasolineBurning_C)
LITERAL: CheckForArmorRef(/Game/Mods/CubeWorld/Blueprints/Buff/tek/Buff_TekArmor.Buff_TekArmor:EventGraph.K2Node_CallFunction_23916)
LITERAL: CheckForArmorRef(/Game/Mods/CubeWorld/Blueprints/Buff/tek/Buff_TekArmor.Buff_TekArmor:BPSetupForInstigator.K2Node_CallFunction_22085)
LITERAL: This item requires Element to function(/Game/Mods/CubeWorld/Blueprints/Buff/tek/Buff_TekArmor.Buff_TekArmor:Can Use Tek Ability.K2Node_CallFunction_44497)
LITERAL: : (/Game/Mods/CubeWorld/Blueprints/Buff/tek/Buff_TekArmor.Buff_TekArmor:Display Tek Armor Message.K2Node_CallFunction_26624)
CONTENT: Rocket Pack(/Game/Mods/CubeWorld/Blueprints/Buff/tek/CW_EquipmentBP_TekShirt.Default__CW_EquipmentBP_TekShirt_C)
CONTENT: Rocket Pack, put it on and you can fly!(/Game/Mods/CubeWorld/Blueprints/Buff/tek/CW_EquipmentBP_TekShirt.Default__CW_EquipmentBP_TekShirt_C)
CONTENT: MyToolTipText(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem2.Default__CW_ToolTipWidgetPrimalItem2_C)
CONTENT: Text(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem2.CW_ToolTipWidgetPrimalItem2_C:WidgetTree_10335.SpoilNameLabel)
CONTENT: Spoils In:(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem2.CW_ToolTipWidgetPrimalItem2_C:WidgetTree_10335.[TextBlock] )
CONTENT: 0(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem2.CW_ToolTipWidgetPrimalItem2_C:WidgetTree_10335.SpoilTimeLabel)
CONTENT: Quantity:(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem2.CW_ToolTipWidgetPrimalItem2_C:WidgetTree_10335.ItemQuantityLabel)
CONTENT: Durability:(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem2.CW_ToolTipWidgetPrimalItem2_C:WidgetTree_10335.DurabilityLabel)
CONTENT: Stats(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem2.CW_ToolTipWidgetPrimalItem2_C:WidgetTree_10335.[TextBlock] "Stats")
CONTENT: This is a very long item description that is almost certain to wrap onto multiple lines of text.(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem2.CW_ToolTipWidgetPrimalItem2_C:WidgetTree_10335.ItemStatsLabel)
CONTENT: Item Rating(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem2.CW_ToolTipWidgetPrimalItem2_C:WidgetTree_10335.ItemRatingLabel)
CONTENT: Text(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem2.CW_ToolTipWidgetPrimalItem2_C:WidgetTree_10335.ItemNameLabel)
CONTENT: Item Description(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem2.CW_ToolTipWidgetPrimalItem2_C:WidgetTree_10335.ItemDescriptionLabel)
CONTENT: Weight:(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem2.CW_ToolTipWidgetPrimalItem2_C:WidgetTree_10335.ItemWeightLabel)
CONTENT: Type:(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem2.CW_ToolTipWidgetPrimalItem2_C:WidgetTree_10335.ItemTypeLabel)
CONTENT: Subtype:(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem2.CW_ToolTipWidgetPrimalItem2_C:WidgetTree_10335.ItemSubtypeLabel)
CONTENT: Durability(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem2.CW_ToolTipWidgetPrimalItem2_C:WidgetTree_10335.DurabilityBarLabel)
CONTENT: Egg Health(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem2.CW_ToolTipWidgetPrimalItem2_C:WidgetTree_10335.TextBlock_0)
CONTENT: Item Description(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem2.CW_ToolTipWidgetPrimalItem2_C:WidgetTree_10335.ItemExtendedDescriptionLabel)
CONTENT: Item(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem2.CW_ToolTipWidgetPrimalItem2_C:WidgetTree_10335.ItemExtendedTitleLabel)
CONTENT: Crafting: x4(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem2.CW_ToolTipWidgetPrimalItem2_C:WidgetTree_10335.CraftingLabel)
CONTENT: Crafting Requirements Area
1
2
3
4(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem2.CW_ToolTipWidgetPrimalItem2_C:WidgetTree_10335.CraftingInventoryRequirementsLabel)
CONTENT: This is a very long item description that is almost certain to wrap onto multiple lines of text.(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem2.CW_ToolTipWidgetPrimalItem2_C:WidgetTree_10335.CraftingRequirementsLabel)
CONTENT: This is a very long item description that is almost certain to wrap onto multiple lines of text.(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem2.CW_ToolTipWidgetPrimalItem2_C:WidgetTree_10335.SmallItemCraftingRequirementsLabel)
CONTENT: This is a very long item description that is almost certain to wrap onto multiple lines of text.(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem2.CW_ToolTipWidgetPrimalItem2_C:WidgetTree_10335.CraftingRequirementsLabelOld)
CONTENT: Crafting Requirements(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem2.CW_ToolTipWidgetPrimalItem2_C:WidgetTree_10335.CraftingRequirementsTitleLabel)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_PlayerHUDStatusBarsWidget.CW_PlayerHUDStatusBarsWidget_C:WidgetTree_533.CharacterLabel)
CONTENT: Buff
%i
--
%i(/Game/Mods/CubeWorld/UI/CW_PlayerHUDStatusBarsWidget.CW_PlayerHUDStatusBarsWidget_C:WidgetTree_533.BuffProgressBar)
CONTENT: Health
%i
--
%i(/Game/Mods/CubeWorld/UI/CW_PlayerHUDStatusBarsWidget.CW_PlayerHUDStatusBarsWidget_C:WidgetTree_533.HealthBar)
CONTENT: Torpidity
%i
--
%i(/Game/Mods/CubeWorld/UI/CW_PlayerHUDStatusBarsWidget.CW_PlayerHUDStatusBarsWidget_C:WidgetTree_533.TorpBar)
CONTENT: Oxygen
%i 
--
%i(/Game/Mods/CubeWorld/UI/CW_PlayerHUDStatusBarsWidget.CW_PlayerHUDStatusBarsWidget_C:WidgetTree_533.OxygenBar)
CONTENT: XP
%.1f
--
%.1f(/Game/Mods/CubeWorld/UI/CW_PlayerHUDStatusBarsWidget.CW_PlayerHUDStatusBarsWidget_C:WidgetTree_533.XPBar)
CONTENT: Weight
%i
--
%i(/Game/Mods/CubeWorld/UI/CW_PlayerHUDStatusBarsWidget.CW_PlayerHUDStatusBarsWidget_C:WidgetTree_533.WeightBar)
CONTENT: Water
%i
--
%i(/Game/Mods/CubeWorld/UI/CW_PlayerHUDStatusBarsWidget.CW_PlayerHUDStatusBarsWidget_C:WidgetTree_533.WaterBar)
CONTENT: Food
%i
--
%i(/Game/Mods/CubeWorld/UI/CW_PlayerHUDStatusBarsWidget.CW_PlayerHUDStatusBarsWidget_C:WidgetTree_533.FoodBar)
CONTENT: Stamina
%i
--
%i(/Game/Mods/CubeWorld/UI/CW_PlayerHUDStatusBarsWidget.CW_PlayerHUDStatusBarsWidget_C:WidgetTree_533.StaminaBar)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_PlayerHUDStatusBarsWidget.CW_PlayerHUDStatusBarsWidget_C:WidgetTree_533.GrowName)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_PlayerHUDStatusBarsWidget.CW_PlayerHUDStatusBarsWidget_C:WidgetTree_533.GrowState)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_PlayerHUDStatusBarsWidget.CW_PlayerHUDStatusBarsWidget_C:WidgetTree_533.HaveWater)
CONTENT: UI_TaskTitle(/Game/Mods/CubeWorld/UI/CW_TaskItemUI.CW_TaskItemUI_C:WidgetTree_385.UI_TaskTitle)
CONTENT: UI_TaskStatus df sd fsd (/Game/Mods/CubeWorld/UI/CW_TaskItemUI.CW_TaskItemUI_C:WidgetTree_385.UI_TaskStatus)
CONTENT: Quests(/Game/Mods/CubeWorld/UI/CW_TaskItemListUI.CW_TaskItemListUI_C:WidgetTree_1637.TextBlock_866)
CONTENT: EAST(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew.Default__CW_PlayerHUDNew_C)
CONTENT: NE(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew.Default__CW_PlayerHUDNew_C)
CONTENT: NORTH(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew.Default__CW_PlayerHUDNew_C)
CONTENT: NW(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew.Default__CW_PlayerHUDNew_C)
CONTENT: WEST(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew.Default__CW_PlayerHUDNew_C)
CONTENT: SW(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew.Default__CW_PlayerHUDNew_C)
CONTENT: SOUTH(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew.Default__CW_PlayerHUDNew_C)
CONTENT: SE(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew.Default__CW_PlayerHUDNew_C)
CONTENT: Seasonreport(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew.CW_PlayerHUDNew_C:WidgetTree_409.TBseasonreport)
CONTENT: temperature(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew.CW_PlayerHUDNew_C:WidgetTree_409.CurrentTemperatureLabel)
CONTENT: height(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew.CW_PlayerHUDNew_C:WidgetTree_409.PlayerHight)
CONTENT: area(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew.CW_PlayerHUDNew_C:WidgetTree_409.areaTextBlock)
CONTENT: time(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew.CW_PlayerHUDNew_C:WidgetTree_409.CurrentTimeLabel)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew.CW_PlayerHUDNew_C:WidgetTree_409.WeatherText)
CONTENT: Fly/Walk(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew.CW_PlayerHUDNew_C:WidgetTree_409.TextBlock_586)
CONTENT: OpenCheatPanel(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew.CW_PlayerHUDNew_C:WidgetTree_409.TextBlock_596)
CONTENT: Force Tame(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew.CW_PlayerHUDNew_C:WidgetTree_409.TextBlock_607)
CONTENT: Give All Resource(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew.CW_PlayerHUDNew_C:WidgetTree_409.TextBlock_619)
CONTENT: Stop Time(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew.CW_PlayerHUDNew_C:WidgetTree_409.TextBlock_632)
CONTENT: Kill All Animal(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew.CW_PlayerHUDNew_C:WidgetTree_409.TextBlock_646)
CONTENT: Add 10000 Exp(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew.CW_PlayerHUDNew_C:WidgetTree_409.TextBlock_661)
CONTENT: Normal/God(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew.CW_PlayerHUDNew_C:WidgetTree_409.TextBlock_2029)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew.CW_PlayerHUDNew_C:WidgetTree_409.TextBlock_PVPTime)
CONTENT: sssss(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew.CW_PlayerHUDNew_C:WidgetTree_409.PlayerNameLabel)
CONTENT: Buff
%i
--
%i(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew.CW_PlayerHUDNew_C:WidgetTree_409.PrimaryStatusBars.WidgetTree_412.BuffProgressBar)
CONTENT: Food
%i
--
%i(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew.CW_PlayerHUDNew_C:WidgetTree_409.PrimaryStatusBars.WidgetTree_412.FoodBar)
CONTENT: Health
%i
--
%i(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew.CW_PlayerHUDNew_C:WidgetTree_409.PrimaryStatusBars.WidgetTree_412.HealthBar)
CONTENT: Oxygen
%i 
--
%i(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew.CW_PlayerHUDNew_C:WidgetTree_409.PrimaryStatusBars.WidgetTree_412.OxygenBar)
CONTENT: Stamina
%i
--
%i(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew.CW_PlayerHUDNew_C:WidgetTree_409.PrimaryStatusBars.WidgetTree_412.StaminaBar)
CONTENT: Torpidity
%i
--
%i(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew.CW_PlayerHUDNew_C:WidgetTree_409.PrimaryStatusBars.WidgetTree_412.TorpBar)
CONTENT: Water
%i
--
%i(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew.CW_PlayerHUDNew_C:WidgetTree_409.PrimaryStatusBars.WidgetTree_412.WaterBar)
CONTENT: Weight
%i
--
%i(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew.CW_PlayerHUDNew_C:WidgetTree_409.PrimaryStatusBars.WidgetTree_412.WeightBar)
CONTENT: XP
%.1f
--
%.1f(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew.CW_PlayerHUDNew_C:WidgetTree_409.PrimaryStatusBars.WidgetTree_412.XPBar)
CONTENT: Buff
%i
--
%i(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew.CW_PlayerHUDNew_C:WidgetTree_409.SecondaryStatusBars.WidgetTree_411.BuffProgressBar)
CONTENT: Food
%i
--
%i(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew.CW_PlayerHUDNew_C:WidgetTree_409.SecondaryStatusBars.WidgetTree_411.FoodBar)
CONTENT: Health
%i
--
%i(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew.CW_PlayerHUDNew_C:WidgetTree_409.SecondaryStatusBars.WidgetTree_411.HealthBar)
CONTENT: Oxygen
%i 
--
%i(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew.CW_PlayerHUDNew_C:WidgetTree_409.SecondaryStatusBars.WidgetTree_411.OxygenBar)
CONTENT: Stamina
%i
--
%i(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew.CW_PlayerHUDNew_C:WidgetTree_409.SecondaryStatusBars.WidgetTree_411.StaminaBar)
CONTENT: Torpidity
%i
--
%i(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew.CW_PlayerHUDNew_C:WidgetTree_409.SecondaryStatusBars.WidgetTree_411.TorpBar)
CONTENT: Water
%i
--
%i(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew.CW_PlayerHUDNew_C:WidgetTree_409.SecondaryStatusBars.WidgetTree_411.WaterBar)
CONTENT: Weight
%i
--
%i(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew.CW_PlayerHUDNew_C:WidgetTree_409.SecondaryStatusBars.WidgetTree_411.WeightBar)
CONTENT: XP
%.1f
--
%.1f(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew.CW_PlayerHUDNew_C:WidgetTree_409.SecondaryStatusBars.WidgetTree_411.XPBar)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew.CW_PlayerHUDNew_C:WidgetTree_409.PrimaryStatusBars.WidgetTree_412.CharacterLabel)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew.CW_PlayerHUDNew_C:WidgetTree_409.PrimaryStatusBars.WidgetTree_412.GrowName)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew.CW_PlayerHUDNew_C:WidgetTree_409.PrimaryStatusBars.WidgetTree_412.GrowState)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew.CW_PlayerHUDNew_C:WidgetTree_409.PrimaryStatusBars.WidgetTree_412.HaveWater)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew.CW_PlayerHUDNew_C:WidgetTree_409.SecondaryStatusBars.WidgetTree_411.CharacterLabel)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew.CW_PlayerHUDNew_C:WidgetTree_409.SecondaryStatusBars.WidgetTree_411.GrowName)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew.CW_PlayerHUDNew_C:WidgetTree_409.SecondaryStatusBars.WidgetTree_411.GrowState)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew.CW_PlayerHUDNew_C:WidgetTree_409.SecondaryStatusBars.WidgetTree_411.HaveWater)
CONTENT: Quests(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew.CW_PlayerHUDNew_C:WidgetTree_409.TaskItemList.WidgetTree_410.TextBlock_866)
LITERAL: TEK Shirt requires more Element to use the Jetpack(/Game/Mods/CubeWorld/Blueprints/Buff/tek/Buff_TekArmor_Shirt_Rework.Buff_TekArmor_Shirt_Rework:Client Set Thruster State.K2Node_CallFunction_62148)
LITERAL: TEK Shirt requires more Element to Boost(/Game/Mods/CubeWorld/Blueprints/Buff/tek/Buff_TekArmor_Shirt_Rework.Buff_TekArmor_Shirt_Rework:Jetpack Boost Start.K2Node_CallFunction_62148)
CONTENT: Lvl 15 drops(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/QuestReward/CW_LootItemSet_QuestChest_mainlv1.Default__CW_LootItemSet_QuestChest_mainlv1_C)
CONTENT: Lvl 15 drops - always BP(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/QuestReward/CW_LootItemSet_QuestChest_mainlv1.Default__CW_LootItemSet_QuestChest_mainlv1_C)
CONTENT: Lvl 15 drops - with quality(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/QuestReward/CW_LootItemSet_QuestChest_mainlv1.Default__CW_LootItemSet_QuestChest_mainlv1_C)
CONTENT: Lvl 15 project(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/QuestReward/CW_LootItemSet_QuestChest_mainlv1.Default__CW_LootItemSet_QuestChest_mainlv1_C)
CONTENT: Lvl 15 project(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/QuestReward/CW_LootItemSet_QuestChest_mainlv1.Default__CW_LootItemSet_QuestChest_mainlv1_C)
CONTENT: Lvl 15 project(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/QuestReward/CW_LootItemSet_QuestChest_mainlv1.Default__CW_LootItemSet_QuestChest_mainlv1_C)
CONTENT: Lvl 15 wildwest(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/QuestReward/CW_LootItemSet_QuestChest_mainlv1.Default__CW_LootItemSet_QuestChest_mainlv1_C)
CONTENT: 6(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/QuestReward/CW_LootItemSet_QuestChest_mainlv1.Default__CW_LootItemSet_QuestChest_mainlv1_C)
CONTENT: Water Pipe(/Engine/Transient.REINST_CW_BuildingSM_Cable_Base_C_0)
CONTENT: Water Pipe(/Engine/Transient.Default__REINST_CW_BuildingSM_Cable_Base_C_1809)
CONTENT: Water Pipe(/Engine/Transient.REINST_CW_BuildingSM_Cable_Base_C_1)
CONTENT: Base Water Intake Pipe(/Game/Mods/CubeWorld/Blueprints/Bases/CW_BuildingSM_Bases/CW_BuildingSM_WaterPipe_Base_Intake.Default__CW_BuildingSM_WaterPipe_Base_Intake_C)
CONTENT: StonePipeIntake(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_StonePipeIntake.Default__CW_BuildingBP_StonePipeIntake_C)
CONTENT: A straight stone pipe for an irrigation network, used for transporting water across land.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_StonePipeIntake.Default__CW_BuildingBP_StonePipeIntake_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_StonePipeIntake.Default__CW_BuildingBP_StonePipeIntake_C)
CONTENT: Pipes(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_StonePipeIntake.Default__CW_BuildingBP_StonePipeIntake_C)
CONTENT: WaterPipe_Stone_Intake(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_WaterPipe_Stone_Intake.Default__CW_BuildingSM_WaterPipe_Stone_Intake_C)
CONTENT: Base Water Pipe Straight(/Game/Mods/CubeWorld/Blueprints/Bases/CW_BuildingSM_Bases/CW_BuildingSM_WaterPipe_Base_Straight.Default__CW_BuildingSM_WaterPipe_Base_Straight_C)
CONTENT: StonePipeStraight(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_StonePipeStraight.Default__CW_BuildingBP_StonePipeStraight_C)
CONTENT: A vertical stone pipe for an irrigation network, used for transporting water across land.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_StonePipeStraight.Default__CW_BuildingBP_StonePipeStraight_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_StonePipeStraight.Default__CW_BuildingBP_StonePipeStraight_C)
CONTENT: Pipes(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_StonePipeStraight.Default__CW_BuildingBP_StonePipeStraight_C)
CONTENT: WaterPipe_Metal_Straight(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_WaterPipeStone_Straight.Default__CW_BuildingSM_WaterPipeStone_Straight_C)
CONTENT: Base Gate Structure(/Game/Mods/CubeWorld/Blueprints/Bases/CW_StructureBP_Bases/CW_StructureBP_BaseGate.Default__CW_StructureBP_BaseGate_C)
CONTENT: Provides entance to structures for dinosaurs.(/Game/Mods/CubeWorld/Blueprints/Bases/CW_StructureBP_Bases/CW_StructureBP_BaseGate.Default__CW_StructureBP_BaseGate_C)
CONTENT: Wooden Dinosaur Gate(/Engine/Transient.REINST_CW_StructureSM_Gate_Base_C_0)
CONTENT: Wooden Dinosaur Gate(/Engine/Transient.Default__REINST_CW_StructureSM_Gate_Base_C_1827)
CONTENT: Wooden Dinosaur Gate(/Engine/Transient.REINST_CW_StructureSM_Gate_Base_C_1)
CONTENT: Wood Dinosaur Gate(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodGate.Default__CW_StructureBP_WoodGate_C)
CONTENT: A wood gate that can be used to keep dinosaurs in or out.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodGate.Default__CW_StructureBP_WoodGate_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodGate.Default__CW_StructureBP_WoodGate_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodGate.Default__CW_StructureBP_WoodGate_C)
CONTENT: WoodGate(/Engine/Transient.REINST_CW_StructureSM_WoodGate_C_0)
CONTENT: WoodGate(/Engine/Transient.Default__REINST_CW_StructureSM_WoodGate_C_1835)
CONTENT: WoodGate(/Engine/Transient.REINST_CW_StructureSM_WoodGate_C_1)
CONTENT: Wooden Dinosaur Gate(/Engine/Transient.REINST_CW_StructureSM_CeilingWindowLarge_base_C_0)
CONTENT: Wooden Dinosaur Gate(/Engine/Transient.Default__REINST_CW_StructureSM_CeilingWindowLarge_base_C_1843)
CONTENT: Wooden Dinosaur Gate(/Engine/Transient.REINST_CW_StructureSM_CeilingWindowLarge_base_C_1)
CONTENT: WoodCeilingWindowLarge(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodCeilingWindowLarge.Default__CW_StructureBP_WoodCeilingWindowLarge_C)
CONTENT: A large ceilingdoor used to let flying creatures in and out of your base.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodCeilingWindowLarge.Default__CW_StructureBP_WoodCeilingWindowLarge_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodCeilingWindowLarge.Default__CW_StructureBP_WoodCeilingWindowLarge_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodCeilingWindowLarge.Default__CW_StructureBP_WoodCeilingWindowLarge_C)
CONTENT: WoodCeilingWindowLarge(/Engine/Transient.REINST_CW_StructureSM_WoodCeilingWindowLarge_C_0)
CONTENT: WoodCeilingWindowLarge(/Engine/Transient.Default__REINST_CW_StructureSM_WoodCeilingWindowLarge_C_1852)
CONTENT: WoodCeilingWindowLarge(/Engine/Transient.REINST_CW_StructureSM_WoodCeilingWindowLarge_C_1)
CONTENT: StonePipeTap(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_StonePipeTap.Default__CW_BuildingBP_StonePipeTap_C)
CONTENT: A stone pipe for an irrigation network, used for get water from river or lake.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_StonePipeTap.Default__CW_BuildingBP_StonePipeTap_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_StonePipeTap.Default__CW_BuildingBP_StonePipeTap_C)
CONTENT: Pipes(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_StonePipeTap.Default__CW_BuildingBP_StonePipeTap_C)
CONTENT: WaterTap(/Engine/Transient.REINST_CW_BuildingSM_WaterTap_C_0)
CONTENT: WaterTap(/Engine/Transient.Default__REINST_CW_BuildingSM_WaterTap_C_1862)
CONTENT: WaterTap(/Engine/Transient.REINST_CW_BuildingSM_WaterTap_C_1)
CONTENT: Base Pipe Straight(/Game/Mods/CubeWorld/Blueprints/Bases/CW_BuildingSM_Bases/CW_BuildingSM_WaterPipe_Base_Vertical.Default__CW_BuildingSM_WaterPipe_Base_Vertical_C)
CONTENT: StonePipeVertical(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_StonePipeVertical.Default__CW_BuildingBP_StonePipeVertical_C)
CONTENT: An vertical stone pipe for an irrigation network, used for transporting water up and down cliffs.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_StonePipeVertical.Default__CW_BuildingBP_StonePipeVertical_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_StonePipeVertical.Default__CW_BuildingBP_StonePipeVertical_C)
CONTENT: Pipes(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_StonePipeVertical.Default__CW_BuildingBP_StonePipeVertical_C)
CONTENT: WaterPipe_Stone_Vertical(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_WaterPipeStone_Curving.Default__CW_BuildingSM_WaterPipeStone_Curving_C)
CONTENT: WaterPipe_Stone_Vertical(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_WaterPipeStone_Curving4.Default__CW_BuildingSM_WaterPipeStone_Curving4_C)
CONTENT: WaterPipe_Stone_Vertical(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_WaterPipeStone_Curving3.Default__CW_BuildingSM_WaterPipeStone_Curving3_C)
CONTENT: WaterPipe_Stone_Vertical(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_WaterPipeStone_Curving2.Default__CW_BuildingSM_WaterPipeStone_Curving2_C)
CONTENT: Torch wall(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Torch_Wall.Default__CW_BuildingBP_Torch_Wall_C)
CONTENT: This torch can be hang on the wall.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Torch_Wall.Default__CW_BuildingBP_Torch_Wall_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Torch_Wall.Default__CW_BuildingBP_Torch_Wall_C)
CONTENT: Lightning(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Torch_Wall.Default__CW_BuildingBP_Torch_Wall_C)
CONTENT: Clay_desc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Clay.Default__CW_Resource_Clay_C)
CONTENT: Clay uesd to build structures(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Clay.Default__CW_Resource_Clay_C)
LITERAL: CheckFire(/Game/Mods/CubeWorld/Blueprints/DropItems/CW_DroppedItemTorch.CW_DroppedItemTorch:ReceiveBeginPlay.K2Node_CallFunction_19820)
CONTENT: Torch(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_Torch.Default__CW_WeaponBP_Torch_C)
CONTENT: A Torch for Lightning(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_Torch.Default__CW_WeaponBP_Torch_C)
CONTENT: Must contain a fuel, such as wood or thatch, to light the fire.  Lights and warms the immediate area.(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_StandingTorch.Default__CW_InventoryBP_StandingTorch_C)
CONTENT: Standing Torch(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_StandingTorch.Default__CW_InventoryBP_StandingTorch_C)
CONTENT: WallTorch(/Engine/Transient.REINST_CW_BuildingSM_WallTorch_C_0)
CONTENT: WallTorch(/Engine/Transient.Default__REINST_CW_BuildingSM_WallTorch_C_1905)
CONTENT: WallTorch(/Engine/Transient.REINST_CW_BuildingSM_WallTorch_C_1)
CONTENT: Water Tank(/Engine/Transient.REINST_CW_BuildingSM_WaterTankBaseBP_C_0)
CONTENT: Water Tank(/Engine/Transient.Default__REINST_CW_BuildingSM_WaterTankBaseBP_C_1920)
CONTENT: Water Tank(/Engine/Transient.REINST_CW_BuildingSM_WaterTankBaseBP_C_1)
CONTENT: Water Resevoir(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_WaterTank.Default__CW_BuildingBP_WaterTank_C)
CONTENT: Attach this to pipes to store rain, irrigation, or manually deposited water for later use. Will automatically irrigate nearby crops if attached to a tap.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_WaterTank.Default__CW_BuildingBP_WaterTank_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_WaterTank.Default__CW_BuildingBP_WaterTank_C)
CONTENT: Pipes(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_WaterTank.Default__CW_BuildingBP_WaterTank_C)
CONTENT: Use water items or rain to fill up the tank, or place it connected to a permanent water source.(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_WaterTank.Default__CW_InventoryBP_WaterTank_C)
CONTENT: Water Tank(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_WaterTank.Default__CW_InventoryBP_WaterTank_C)
CONTENT: WaterTank_Stone(/Engine/Transient.REINST_CW_BuildingSM_WaterTank_Stone_C_0)
CONTENT: WaterTank_Stone(/Engine/Transient.Default__REINST_CW_BuildingSM_WaterTank_Stone_C_1930)
CONTENT: WaterTank_Stone(/Engine/Transient.REINST_CW_BuildingSM_WaterTank_Stone_C_1)
CONTENT: Base Ammo(/Game/Mods/CubeWorld/Blueprints/Projectiles/CW_AmmoBP_Base.Default__CW_AmmoBP_Base_C)
CONTENT: Generic ammo for weapons that use ammo(/Game/Mods/CubeWorld/Blueprints/Projectiles/CW_AmmoBP_Base.Default__CW_AmmoBP_Base_C)
CONTENT: Bow(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_bOW.Default__CW_WeaponBP_Bow_C)
CONTENT: This is a simple Bow .(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_bOW.Default__CW_WeaponBP_Bow_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_bOW.Default__CW_WeaponBP_Bow_C)
CONTENT: Trike Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_Egg_Trike.Default__CW_ItemConsumable_Egg_Trike_C)
CONTENT: Kibble (Trike Egg)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_kibble/cw_ItemConsumable_Kibble_Egg_Trike.Default__cw_ItemConsumable_Kibble_Egg_Trike_C)
CONTENT: Kibble (Trike Egg),This kind of advanced feed can be a better and more efficient feeding organism,Heard of Skeleton love it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_kibble/cw_ItemConsumable_Kibble_Egg_Trike.Default__cw_ItemConsumable_Kibble_Egg_Trike_C)
CONTENT: Magic Core Primary(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_MagiCore_Primary.Default__CW_Resource_MagiCore_Primary_C)
CONTENT: You can find this from magic creature(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_MagiCore_Primary.Default__CW_Resource_MagiCore_Primary_C)
CONTENT: Sand with soul(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_SoulSand.Default__CW_Resource_SoulSand_C)
CONTENT: A sand with power of Soul.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_SoulSand.Default__CW_Resource_SoulSand_C)
CONTENT: Zombie(/Engine/Transient.REINST_cw_Skeleton_BaseCharacter_C_0)
CONTENT: Zombie(/Engine/Transient.Default__REINST_cw_Skeleton_BaseCharacter_C_1981)
CONTENT: Zombie(/Engine/Transient.REINST_cw_Skeleton_BaseCharacter_C_1)
CONTENT: Skeleton(/Game/Mods/CubeWorld/Blueprints/Resources/First_AnimalSpecialResources/CW_Resource_Skeleton.Default__CW_Resource_Skeleton_C)
CONTENT: Skeleton's skeleton . Maybe can be used for create magic stuff.(/Game/Mods/CubeWorld/Blueprints/Resources/First_AnimalSpecialResources/CW_Resource_Skeleton.Default__CW_Resource_Skeleton_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Skeleton.Default__cw_DropInventory_Animal_Skeleton_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Skeleton.Default__cw_DropInventory_Animal_Skeleton_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Skeleton.Default__cw_DropInventory_Animal_Skeleton_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Skeleton_Character_BP_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Skeleton_Character_BP_C_0)
CONTENT: Spear(/Engine/Transient.REINST_cw_Skeleton_Character_BP_C_0)
CONTENT: Bow(/Engine/Transient.REINST_cw_Skeleton_Character_BP_C_0)
CONTENT: Leather Suit(/Engine/Transient.REINST_cw_Skeleton_Character_BP_C_0)
CONTENT: 2(/Engine/Transient.REINST_cw_Skeleton_Character_BP_C_0)
CONTENT: Skeleton(/Engine/Transient.REINST_cw_Skeleton_Character_BP_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Skeleton_Character_BP_C_1993)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Skeleton_Character_BP_C_1993)
CONTENT: Spear(/Engine/Transient.Default__REINST_cw_Skeleton_Character_BP_C_1993)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Skeleton_Character_BP_C_1993)
CONTENT: Leather Suit(/Engine/Transient.Default__REINST_cw_Skeleton_Character_BP_C_1993)
CONTENT: 2(/Engine/Transient.Default__REINST_cw_Skeleton_Character_BP_C_1993)
CONTENT: Skeleton(/Engine/Transient.Default__REINST_cw_Skeleton_Character_BP_C_1993)
CONTENT: Active(/Engine/Transient.REINST_cw_Skeleton_Character_BP_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Skeleton_Character_BP_C_1)
CONTENT: Spear(/Engine/Transient.REINST_cw_Skeleton_Character_BP_C_1)
CONTENT: Bow(/Engine/Transient.REINST_cw_Skeleton_Character_BP_C_1)
CONTENT: Leather Suit(/Engine/Transient.REINST_cw_Skeleton_Character_BP_C_1)
CONTENT: 2(/Engine/Transient.REINST_cw_Skeleton_Character_BP_C_1)
CONTENT: Skeleton(/Engine/Transient.REINST_cw_Skeleton_Character_BP_C_1)
CONTENT: XXXXXXXX(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjArrowBP_Base.Default__CW_ProjArrowBP_Base_C)
CONTENT: A Ballista Bolt with a zombie .Will summon a zombie for you when it hit  anything.(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjArrowBP_Base.Default__CW_ProjArrowBP_Base_C)
CONTENT: Stone Arrow(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjArrowBP_Stone.Default__CW_ProjArrowBP_Stone_C)
CONTENT: A basic arrow with a flint arrowhead.  If it doesn't break, you can recover your ammo.(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjArrowBP_Stone.Default__CW_ProjArrowBP_Stone_C)
CONTENT: Generic Resource(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResourceGeneric.Default__PrimalItemResourceGeneric_C)
CONTENT: It's a generic resource!(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResourceGeneric.Default__PrimalItemResourceGeneric_C)
CONTENT: Fiber(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Fibers.Default__PrimalItemResource_Fibers_C)
CONTENT: Delicately collected strands of plant.  Perfect for making thread, cloth, or rope.(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Fibers.Default__PrimalItemResource_Fibers_C)
CONTENT: Stone(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Stone.Default__PrimalItemResource_Stone_C)
CONTENT: A hefty chunk of stone.(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Stone.Default__PrimalItemResource_Stone_C)
CONTENT: Flint(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Flint.Default__PrimalItemResource_Flint_C)
CONTENT: Ferroceric flint that holds an edge better than regular stone.(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Flint.Default__PrimalItemResource_Flint_C)
CONTENT: Wood(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Wood.Default__PrimalItemResource_Wood_C)
CONTENT: A thick, sturdy cutting from a tree.(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Wood.Default__PrimalItemResource_Wood_C)
CONTENT: Thatch(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Thatch.Default__PrimalItemResource_Thatch_C)
CONTENT: Sticks torn from trees.  Useful for primitive bindings.(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Thatch.Default__PrimalItemResource_Thatch_C)
CONTENT: AnglerGel(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_AnglerGel.Default__PrimalItemResource_AnglerGel_C)
CONTENT: A thick, viscous substance that can sustain a flame for a remarkably long duration.(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_AnglerGel.Default__PrimalItemResource_AnglerGel_C)
CONTENT: Grind resources into new items.(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_MortarAndPestle.Default__PrimalInventoryBP_MortarAndPestle_C)
CONTENT: Mortar and Pestle(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_MortarAndPestle.Default__PrimalInventoryBP_MortarAndPestle_C)
CONTENT: Base Craftable Resource(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Craftable.Default__PrimalItemResource_Craftable_C)
CONTENT: Created... somehow(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Craftable.Default__PrimalItemResource_Craftable_C)
CONTENT: Sparkpowder(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Sparkpowder.Default__PrimalItemResource_Sparkpowder_C)
CONTENT: Created by grinding flint with stone in a Mortar and Pestle or Chemistry Table.(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Sparkpowder.Default__PrimalItemResource_Sparkpowder_C)
CONTENT: Must contain a fuel, such as wood or thatch, to light the fire.  Does something afterward.(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_BaseFuelBurning.Default__PrimalInventoryBP_BaseFuelBurning_C)
CONTENT: Base Fuel Burner(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_BaseFuelBurning.Default__PrimalInventoryBP_BaseFuelBurning_C)
CONTENT: Hide(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Hide.Default__PrimalItemResource_Hide_C)
CONTENT: A thick piece of skin, hacked from a dead animal.(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Hide.Default__PrimalItemResource_Hide_C)
CONTENT: Oil(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Oil.Default__PrimalItemResource_Oil_C)
CONTENT: A thick blob of unrefined oil.  Can be refined with hide to make gasoline.(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Oil.Default__PrimalItemResource_Oil_C)
CONTENT: Gasoline(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Gasoline.Default__PrimalItemResource_Gasoline_C)
CONTENT: An advanced fuel. Can only be used in machines designed to consume it.(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Gasoline.Default__PrimalItemResource_Gasoline_C)
CONTENT: Must contain Gasoline.  Does something afterward(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_BaseGasolineBurning.Default__PrimalInventoryBP_BaseGasolineBurning_C)
CONTENT: Base Gasoline Burner(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_BaseGasolineBurning.Default__PrimalInventoryBP_BaseGasolineBurning_C)
CONTENT: Fabricate mechanized items here. Requires Gasoline to be activated.(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_Fabricator.Default__PrimalInventoryBP_Fabricator_C)
CONTENT: Fabricator(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_Fabricator.Default__PrimalInventoryBP_Fabricator_C)
CONTENT: Metal(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Metal.Default__PrimalItemResource_Metal_C)
CONTENT: A lump of unrefined metal ore, mined from rocks usually found high on mountains, or in caves. Can be refined in a Forge.(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Metal.Default__PrimalItemResource_Metal_C)
CONTENT: Metal Ingot(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_MetalIngot.Default__PrimalItemResource_MetalIngot_C)
CONTENT: Created by refining metal ore in a Forge.(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_MetalIngot.Default__PrimalItemResource_MetalIngot_C)
CONTENT: Silica Pearls(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Silicon.Default__PrimalItemResource_Silicon_C)
CONTENT: These pearls are made almost entirely of Silicon.  Can be refined into Silicon plates.(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Silicon.Default__PrimalItemResource_Silicon_C)
CONTENT: Electronics(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Electronics.Default__PrimalItemResource_Electronics_C)
CONTENT: This multipurpose computer chip can be used to create electronic devices.(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Electronics.Default__PrimalItemResource_Electronics_C)
CONTENT: Composites(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Electronics.Default__PrimalItemResource_Electronics_C)
CONTENT: Chitin/Keratin(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_ChitinOrKeratin.Default__PrimalItemResource_ChitinOrKeratin_C)
CONTENT: A firm, flexible material. Primarily found on creatures with hard organic materials.(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_ChitinOrKeratin.Default__PrimalItemResource_ChitinOrKeratin_C)
CONTENT: Cementing Paste(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_ChitinPaste.Default__PrimalItemResource_ChitinPaste_C)
CONTENT: This thick, waterproof paste could be used as mortar, or to thicken another substance.(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_ChitinPaste.Default__PrimalItemResource_ChitinPaste_C)
CONTENT: Obsidian(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Obsidian.Default__PrimalItemResource_Obsidian_C)
CONTENT: A very rare resource, found underground.  Can be broken down and used to make modern tech.(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Obsidian.Default__PrimalItemResource_Obsidian_C)
CONTENT: Polymer(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Polymer.Default__PrimalItemResource_Polymer_C)
CONTENT: These incredibly strong, lightweight plates can be shaped and then heat treated into casings for anything.(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Polymer.Default__PrimalItemResource_Polymer_C)
CONTENT: Composites(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Polymer.Default__PrimalItemResource_Polymer_C)
CONTENT: Generic Weapon(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemWeaponGeneric.Default__PrimalItemWeaponGeneric_C)
CONTENT: This is a generic weapon.(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemWeaponGeneric.Default__PrimalItemWeaponGeneric_C)
CONTENT: GPS(/Game/PrimalEarth/Test/PrimalItem_WeaponGPS.Default__PrimalItem_WeaponGPS_C)
CONTENT: Detects strange energy from the three Obelisks to triangulate your exact location on the island.(/Game/PrimalEarth/Test/PrimalItem_WeaponGPS.Default__PrimalItem_WeaponGPS_C)
CONTENT: Navigation(/Game/PrimalEarth/Test/PrimalItem_WeaponGPS.Default__PrimalItem_WeaponGPS_C)
CONTENT: Generic Consumable(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/BaseBPs/PrimalItemConsumableGeneric.Default__PrimalItemConsumableGeneric_C)
CONTENT: It's a generic consumable!(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/BaseBPs/PrimalItemConsumableGeneric.Default__PrimalItemConsumableGeneric_C)
CONTENT: Base Intake Pipe(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_BaseStonePipe.Default__PrimalItemStructure_BaseStonePipe_C)
CONTENT: Put in water to start a pipe system.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_BaseStonePipe.Default__PrimalItemStructure_BaseStonePipe_C)
CONTENT: Charcoal(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Charcoal.Default__PrimalItemResource_Charcoal_C)
CONTENT: Created by burning wood.(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Charcoal.Default__PrimalItemResource_Charcoal_C)
CONTENT: Structure(/Engine/Transient.REINST_StructureItemContainerBaseBP_C_0)
CONTENT: Structure(/Engine/Transient.Default__REINST_StructureItemContainerBaseBP_C_2055)
CONTENT: Structure(/Engine/Transient.REINST_StructureItemContainerBaseBP_C_1)
CONTENT: Base Fuel Burner(/Game/PrimalEarth/Structures/BaseFuelBurner.Default__BaseFuelBurner_C)
CONTENT: Turn On(/Engine/Transient.REINST_BaseFuelBurner_GasOnly_C_0)
CONTENT: Turn Off(/Engine/Transient.REINST_BaseFuelBurner_GasOnly_C_0)
CONTENT: Turn On(/Engine/Transient.Default__REINST_BaseFuelBurner_GasOnly_C_2063)
CONTENT: Turn Off(/Engine/Transient.Default__REINST_BaseFuelBurner_GasOnly_C_2063)
CONTENT: Turn On(/Engine/Transient.REINST_BaseFuelBurner_GasOnly_C_1)
CONTENT: Turn Off(/Engine/Transient.REINST_BaseFuelBurner_GasOnly_C_1)
CONTENT: Must contain Gasoline.  Provides power to nearby Power Outlets(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_ElectricGenerator.Default__PrimalInventoryBP_ElectricGenerator_C)
CONTENT: Power Generator(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_ElectricGenerator.Default__PrimalInventoryBP_ElectricGenerator_C)
CONTENT: Electrical Generator(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_PowerGenerator.Default__PrimalItemStructure_PowerGenerator_C)
CONTENT: A large machine that converts gasoline into electricity.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_PowerGenerator.Default__PrimalItemStructure_PowerGenerator_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_PowerGenerator.Default__PrimalItemStructure_PowerGenerator_C)
CONTENT: Electrical(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_PowerGenerator.Default__PrimalItemStructure_PowerGenerator_C)
CONTENT: Power Generator(/Engine/Transient.REINST_ElectricGenerator_C_0)
CONTENT: Enflamed!(/Engine/Transient.REINST_Buff_FlameThrower_OnFire_C_0)
CONTENT: You're burning up! A percentage of your Health will burn away!(/Engine/Transient.REINST_Buff_FlameThrower_OnFire_C_0)
CONTENT: Enflamed!(/Engine/Transient.Default__REINST_Buff_FlameThrower_OnFire_C_2092)
CONTENT: You're burning up! A percentage of your Health will burn away!(/Engine/Transient.Default__REINST_Buff_FlameThrower_OnFire_C_2092)
CONTENT: Enflamed!(/Engine/Transient.REINST_Buff_FlameThrower_OnFire_C_1)
CONTENT: You're burning up! A percentage of your Health will burn away!(/Engine/Transient.REINST_Buff_FlameThrower_OnFire_C_1)
CONTENT: Power Generator(/Engine/Transient.Default__REINST_ElectricGenerator_C_2102)
CONTENT: Power Generator(/Engine/Transient.REINST_ElectricGenerator_C_1)
CONTENT: Electrical Outlet(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_PowerOutlet.Default__PrimalItemStructure_PowerOutlet_C)
CONTENT: An outlet for an electrical grid.  When connected to a generator via cables, this provides power to all nearby devices that use electricity.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_PowerOutlet.Default__PrimalItemStructure_PowerOutlet_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_PowerOutlet.Default__PrimalItemStructure_PowerOutlet_C)
CONTENT: Electrical(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_PowerOutlet.Default__PrimalItemStructure_PowerOutlet_C)
CONTENT: Electric Junction Box(/Engine/Transient.REINST_ElectricJunction_C_0)
CONTENT: Electric Junction Box(/Engine/Transient.Default__REINST_ElectricJunction_C_2112)
CONTENT: Electric Junction Box(/Engine/Transient.REINST_ElectricJunction_C_1)
CONTENT: Straight Electrical Cable(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_PowerCableStraight.Default__PrimalItemStructure_PowerCableStraight_C)
CONTENT: A straight cable, used for transmitting electricity across land.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_PowerCableStraight.Default__PrimalItemStructure_PowerCableStraight_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_PowerCableStraight.Default__PrimalItemStructure_PowerCableStraight_C)
CONTENT: Electrical(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_PowerCableStraight.Default__PrimalItemStructure_PowerCableStraight_C)
CONTENT: Water Pipe(/Engine/Transient.REINST_CableBaseBP_C_0)
CONTENT: Water Pipe(/Engine/Transient.Default__REINST_CableBaseBP_C_2121)
CONTENT: Water Pipe(/Engine/Transient.REINST_CableBaseBP_C_1)
CONTENT: Electric Cable(/Game/PrimalEarth/Structures/Electric/ElectricCableBaseBP.Default__ElectricCableBaseBP_C)
CONTENT: Electric Cable Straight(/Game/PrimalEarth/Structures/Electric/ElectricCableStraight.Default__ElectricCableStraight_C)
CONTENT: Electrical Cable Intersection(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_PowerCableIntersection.Default__PrimalItemStructure_PowerCableIntersection_C)
CONTENT: A plus-shaped intersection for a power grid, used for splitting one power cable into three.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_PowerCableIntersection.Default__PrimalItemStructure_PowerCableIntersection_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_PowerCableIntersection.Default__PrimalItemStructure_PowerCableIntersection_C)
CONTENT: Electrical(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_PowerCableIntersection.Default__PrimalItemStructure_PowerCableIntersection_C)
CONTENT: Electric Cable Intersection(/Game/PrimalEarth/Structures/Electric/ElectricCableIntersection.Default__ElectricCableIntersection_C)
CONTENT: Inclined Electrical Cable(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_PowerCableIncline.Default__PrimalItemStructure_PowerCableIncline_C)
CONTENT: An inclined cable for transmitting electricity up and down hills.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_PowerCableIncline.Default__PrimalItemStructure_PowerCableIncline_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_PowerCableIncline.Default__PrimalItemStructure_PowerCableIncline_C)
CONTENT: Electrical(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_PowerCableIncline.Default__PrimalItemStructure_PowerCableIncline_C)
CONTENT: Electric Cable Diagonal(/Game/PrimalEarth/Structures/Electric/ElectricCableDiagonal.Default__ElectricCableDiagonal_C)
CONTENT: Vertical Electrical Cable(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_PowerCableVertical.Default__PrimalItemStructure_PowerCableVertical_C)
CONTENT: An vertical cable for transmitting electricity up and down cliffs.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_PowerCableVertical.Default__PrimalItemStructure_PowerCableVertical_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_PowerCableVertical.Default__PrimalItemStructure_PowerCableVertical_C)
CONTENT: Electrical(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_PowerCableVertical.Default__PrimalItemStructure_PowerCableVertical_C)
CONTENT: Electric Cable Vertical(/Game/PrimalEarth/Structures/Electric/Electric_Cable_Vertical.Default__Electric_Cable_Vertical_C)
CONTENT: Crystal(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Crystal.Default__PrimalItemResource_Crystal_C)
CONTENT: This strange crystalline material can be shaped into lenses, used as an electronics component, or mixed into powerful explosives.(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Crystal.Default__PrimalItemResource_Crystal_C)
CONTENT: Lamppost(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_Lamppost.Default__PrimalItemStructure_Lamppost_C)
CONTENT: Requires electricity to acivate.  Lights an area without adding much heat.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_Lamppost.Default__PrimalItemStructure_Lamppost_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_Lamppost.Default__PrimalItemStructure_Lamppost_C)
CONTENT: Electric(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_Lamppost.Default__PrimalItemStructure_Lamppost_C)
CONTENT: Turn On(/Engine/Transient.REINST_LampPost_C_0)
CONTENT: Turn Off(/Engine/Transient.REINST_LampPost_C_0)
CONTENT: Lamp Post(/Engine/Transient.REINST_LampPost_C_0)
CONTENT: Turn On(/Engine/Transient.Default__REINST_LampPost_C_2138)
CONTENT: Turn Off(/Engine/Transient.Default__REINST_LampPost_C_2138)
CONTENT: Lamp Post(/Engine/Transient.Default__REINST_LampPost_C_2138)
CONTENT: Turn On(/Engine/Transient.REINST_LampPost_C_1)
CONTENT: Turn Off(/Engine/Transient.REINST_LampPost_C_1)
CONTENT: Lamp Post(/Engine/Transient.REINST_LampPost_C_1)
CONTENT: Iced Water(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_CoolWater.Default__Buff_CoolWater_C)
CONTENT: Cooling you down!(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_CoolWater.Default__Buff_CoolWater_C)
CONTENT: Base Buff Enabled(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_CoolWater.Default__Buff_CoolWater_C)
CONTENT: Water(/Game/PrimalEarth/Test/PrimalItemConsumableEatable_WaterContainer.Default__PrimalItemConsumableEatable_WaterContainer_C)
CONTENT: Canteen(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_CanteenCraftable.Default__PrimalItemConsumable_CanteenCraftable_C)
CONTENT: Safely carries a sizable amount of water, and is reasonably lightweight.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_CanteenCraftable.Default__PrimalItemConsumable_CanteenCraftable_C)
CONTENT: Wtr(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_CanteenCraftable.Default__PrimalItemConsumable_CanteenCraftable_C)
CONTENT: Water(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_CanteenCraftable.Default__PrimalItemConsumable_CanteenCraftable_C)
CONTENT: Misc(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_CanteenCraftable.Default__PrimalItemConsumable_CanteenCraftable_C)
CONTENT: Iced Canteen(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_IcedCanteen.Default__PrimalItemConsumable_IcedCanteen_C)
CONTENT: Safely carries a sizable amount of water, and is reasonably lightweight. Cools you down when drinking from it!(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_IcedCanteen.Default__PrimalItemConsumable_IcedCanteen_C)
CONTENT: Water Jar(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_WaterJarCraftable.Default__PrimalItemConsumable_WaterJarCraftable_C)
CONTENT: Safely carries a lot of water, but is also a bit heavy.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_WaterJarCraftable.Default__PrimalItemConsumable_WaterJarCraftable_C)
CONTENT: Wtr(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_WaterJarCraftable.Default__PrimalItemConsumable_WaterJarCraftable_C)
CONTENT: Water(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_WaterJarCraftable.Default__PrimalItemConsumable_WaterJarCraftable_C)
CONTENT: Misc(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_WaterJarCraftable.Default__PrimalItemConsumable_WaterJarCraftable_C)
CONTENT: Iced Water Jar(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_IcedWaterJar.Default__PrimalItemConsumable_IcedWaterJar_C)
CONTENT: Safely carries a lot of water, but is also a bit heavy. Cools you down when drinking from it!(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_IcedWaterJar.Default__PrimalItemConsumable_IcedWaterJar_C)
CONTENT: Store your perishable items in this.(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_IceBox.Default__PrimalInventoryBP_IceBox_C)
CONTENT: Refrigerator(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_IceBox.Default__PrimalInventoryBP_IceBox_C)
CONTENT: Refrigerator(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_IceBox.Default__PrimalItemStructure_IceBox_C)
CONTENT: Requires electricity to run.  Keeps perishables from spoiling for a long time.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_IceBox.Default__PrimalItemStructure_IceBox_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_IceBox.Default__PrimalItemStructure_IceBox_C)
CONTENT: Electric(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_IceBox.Default__PrimalItemStructure_IceBox_C)
CONTENT: Refrigerator(/Engine/Transient.REINST_IceBox_C_0)
CONTENT: Refrigerator(/Engine/Transient.Default__REINST_IceBox_C_2167)
CONTENT: Refrigerator(/Engine/Transient.REINST_IceBox_C_1)
CONTENT: Air Conditioner(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_AirConditioner.Default__PrimalItemStructure_AirConditioner_C)
CONTENT: Requires electricity to run.  Provides insulation from both the heat and the cold to an area.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_AirConditioner.Default__PrimalItemStructure_AirConditioner_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_AirConditioner.Default__PrimalItemStructure_AirConditioner_C)
CONTENT: Electric(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_AirConditioner.Default__PrimalItemStructure_AirConditioner_C)
CONTENT: Air Conditioner(/Engine/Transient.REINST_AirConditioner_C_0)
CONTENT: Air Conditioner(/Engine/Transient.Default__REINST_AirConditioner_C_2176)
CONTENT: Air Conditioner(/Engine/Transient.REINST_AirConditioner_C_1)
CONTENT: Remote Keypad(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_Keypad.Default__PrimalItemStructure_Keypad_C)
CONTENT: Allows remote access to multiple doors and/or lights.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_Keypad.Default__PrimalItemStructure_Keypad_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_Keypad.Default__PrimalItemStructure_Keypad_C)
CONTENT: Electric(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_Keypad.Default__PrimalItemStructure_Keypad_C)
CONTENT: Remote Activation Keypad(/Engine/Transient.REINST_Keypad2_C_0)
CONTENT: Remote Activation Keypad(/Engine/Transient.Default__REINST_Keypad2_C_2184)
CONTENT: Remote Activation Keypad(/Engine/Transient.REINST_Keypad2_C_1)
CONTENT: Compound Bow(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponCompoundBow.Default__PrimalItem_WeaponCompoundBow_C)
CONTENT: A high-tech bow made of durable alloy, can launch arrows at high velocity.  Requires arrows to fire.(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponCompoundBow.Default__PrimalItem_WeaponCompoundBow_C)
CONTENT: Weapons(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponCompoundBow.Default__PrimalItem_WeaponCompoundBow_C)
CONTENT: Primitive(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponCompoundBow.Default__PrimalItem_WeaponCompoundBow_C)
CONTENT: Ranged(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponCompoundBow.Default__PrimalItem_WeaponCompoundBow_C)
CONTENT: Base Ammo(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_Base.Default__PrimalItemAmmo_Base_C)
CONTENT: Generic ammo for weapons that use ammo(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_Base.Default__PrimalItemAmmo_Base_C)
CONTENT: Bow(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponBow.Default__PrimalItem_WeaponBow_C)
CONTENT: Masters of the bow often became great conquerers.  Requires arrows to fire.(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponBow.Default__PrimalItem_WeaponBow_C)
CONTENT: Weapons(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponBow.Default__PrimalItem_WeaponBow_C)
CONTENT: Primitive(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponBow.Default__PrimalItem_WeaponBow_C)
CONTENT: Ranged(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponBow.Default__PrimalItem_WeaponBow_C)
CONTENT: Stone Arrow(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_ArrowStone.Default__PrimalItemAmmo_ArrowStone_C)
CONTENT: A basic arrow with a flint arrowhead.  If it doesn't break, you can recover your ammo.(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_ArrowStone.Default__PrimalItemAmmo_ArrowStone_C)
CONTENT: Weapons(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_ArrowStone.Default__PrimalItemAmmo_ArrowStone_C)
CONTENT: Ammo(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_ArrowStone.Default__PrimalItemAmmo_ArrowStone_C)
CONTENT: Craft metal items here.(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_AnvilBench.Default__PrimalInventoryBP_AnvilBench_C)
CONTENT: Smithy(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_AnvilBench.Default__PrimalInventoryBP_AnvilBench_C)
CONTENT: Gunpowder(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Gunpowder.Default__PrimalItemResource_Gunpowder_C)
CONTENT: An powerful propellant. Necessary for any firearm or explosive.(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Gunpowder.Default__PrimalItemResource_Gunpowder_C)
CONTENT: Simple Bullet(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_SimpleBullet.Default__PrimalItemAmmo_SimpleBullet_C)
CONTENT: A simple bullet, primarily used in forged handguns.(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_SimpleBullet.Default__PrimalItemAmmo_SimpleBullet_C)
CONTENT: Weapons(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_SimpleBullet.Default__PrimalItemAmmo_SimpleBullet_C)
CONTENT: Ammo(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_SimpleBullet.Default__PrimalItemAmmo_SimpleBullet_C)
CONTENT: Simple Pistol(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponGun.Default__PrimalItem_WeaponGun_C)
CONTENT: This simple revolver trades accuracy for flexibility.(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponGun.Default__PrimalItem_WeaponGun_C)
CONTENT: Weapons(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponGun.Default__PrimalItem_WeaponGun_C)
CONTENT: Firearms(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponGun.Default__PrimalItem_WeaponGun_C)
CONTENT: Base Hatchet(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponBaseHatchet.Default__PrimalItem_WeaponBaseHatchet_C)
CONTENT: The base hatchet for harvesting.(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponBaseHatchet.Default__PrimalItem_WeaponBaseHatchet_C)
CONTENT: Metal Hatchet(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponMetalHatchet.Default__PrimalItem_WeaponMetalHatchet_C)
CONTENT: A sharp metal hatchet for harvesting wood from trees, stone from rocks, and skin from bodies.(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponMetalHatchet.Default__PrimalItem_WeaponMetalHatchet_C)
CONTENT: Weapons(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponMetalHatchet.Default__PrimalItem_WeaponMetalHatchet_C)
CONTENT: Melee(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponMetalHatchet.Default__PrimalItem_WeaponMetalHatchet_C)
CONTENT: Base Pick(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponBasePick.Default__PrimalItem_WeaponBasePick_C)
CONTENT: The base pick for harvesting.(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponBasePick.Default__PrimalItem_WeaponBasePick_C)
CONTENT: Metal Pick(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponMetalPick.Default__PrimalItem_WeaponMetalPick_C)
CONTENT: A large metal pick for harvesting primarily flint from rocks, thatch from trees, and meat from bodies.(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponMetalPick.Default__PrimalItem_WeaponMetalPick_C)
CONTENT: Weapons(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponMetalPick.Default__PrimalItem_WeaponMetalPick_C)
CONTENT: Melee(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponMetalPick.Default__PrimalItem_WeaponMetalPick_C)
CONTENT: Grenade(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponGrenade.Default__PrimalItem_WeaponGrenade_C)
CONTENT: Pulling the pin starts a 5 second timer to an explosion.  Make sure you've thrown it by then.(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponGrenade.Default__PrimalItem_WeaponGrenade_C)
CONTENT: Weapons(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponGrenade.Default__PrimalItem_WeaponGrenade_C)
CONTENT: Explosive(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponGrenade.Default__PrimalItem_WeaponGrenade_C)
CONTENT: Longneck Rifle(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponOneShotRifle.Default__PrimalItem_WeaponOneShotRifle_C)
CONTENT: This simple single-shot rifle is highly accurate, but has a long reload time.(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponOneShotRifle.Default__PrimalItem_WeaponOneShotRifle_C)
CONTENT: Weapons(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponOneShotRifle.Default__PrimalItem_WeaponOneShotRifle_C)
CONTENT: Firearms(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponOneShotRifle.Default__PrimalItem_WeaponOneShotRifle_C)
CONTENT: Simple Rifle Ammo(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_SimpleRifleBullet.Default__PrimalItemAmmo_SimpleRifleBullet_C)
CONTENT: An odd bullet and casing, used with forged rifles.(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_SimpleRifleBullet.Default__PrimalItemAmmo_SimpleRifleBullet_C)
CONTENT: Weapons(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_SimpleRifleBullet.Default__PrimalItemAmmo_SimpleRifleBullet_C)
CONTENT: Ammo(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_SimpleRifleBullet.Default__PrimalItemAmmo_SimpleRifleBullet_C)
CONTENT: Generic Weapon Attachment(/Game/PrimalEarth/CoreBlueprints/Items/WeaponAttachments/PrimalItemWeaponAttachmentGeneric.Default__PrimalItemWeaponAttachmentGeneric_C)
CONTENT: It's a generic weapon attachment!(/Game/PrimalEarth/CoreBlueprints/Items/WeaponAttachments/PrimalItemWeaponAttachmentGeneric.Default__PrimalItemWeaponAttachmentGeneric_C)
CONTENT: Weapons(/Game/PrimalEarth/CoreBlueprints/Items/WeaponAttachments/PrimalItemWeaponAttachmentGeneric.Default__PrimalItemWeaponAttachmentGeneric_C)
CONTENT: Attachments(/Game/PrimalEarth/CoreBlueprints/Items/WeaponAttachments/PrimalItemWeaponAttachmentGeneric.Default__PrimalItemWeaponAttachmentGeneric_C)
CONTENT: Advanced Bullet(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_AdvancedBullet.Default__PrimalItemAmmo_AdvancedBullet_C)
CONTENT: A small-caliber modern bullet, primarily used with fabricated handguns.(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_AdvancedBullet.Default__PrimalItemAmmo_AdvancedBullet_C)
CONTENT: Weapons(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_AdvancedBullet.Default__PrimalItemAmmo_AdvancedBullet_C)
CONTENT: Ammo(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_AdvancedBullet.Default__PrimalItemAmmo_AdvancedBullet_C)
CONTENT: Fabricated Pistol(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponMachinedPistol.Default__PrimalItem_WeaponMachinedPistol_C)
CONTENT: This advanced pistol gains a high rate of fire and a large magazine size by sacrificing stopping power.(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponMachinedPistol.Default__PrimalItem_WeaponMachinedPistol_C)
CONTENT: Weapons(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponMachinedPistol.Default__PrimalItem_WeaponMachinedPistol_C)
CONTENT: Firearms(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponMachinedPistol.Default__PrimalItem_WeaponMachinedPistol_C)
CONTENT: Simple Shotgun Ammo(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_SimpleShotgunBullet.Default__PrimalItemAmmo_SimpleShotgunBullet_C)
CONTENT: A few simple bullets in a hide casing, used with forged shotguns.(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_SimpleShotgunBullet.Default__PrimalItemAmmo_SimpleShotgunBullet_C)
CONTENT: Weapons(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_SimpleShotgunBullet.Default__PrimalItemAmmo_SimpleShotgunBullet_C)
CONTENT: Ammo(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_SimpleShotgunBullet.Default__PrimalItemAmmo_SimpleShotgunBullet_C)
CONTENT: Pump-Action Shotgun(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponMachinedShotgun.Default__PrimalItem_WeaponMachinedShotgun_C)
CONTENT: Powerful up close, but less reliable with range.  Can fire multiple times before reloading.(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponMachinedShotgun.Default__PrimalItem_WeaponMachinedShotgun_C)
CONTENT: Weapons(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponMachinedShotgun.Default__PrimalItem_WeaponMachinedShotgun_C)
CONTENT: Firearms(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponMachinedShotgun.Default__PrimalItem_WeaponMachinedShotgun_C)
CONTENT: Scope Attachment(/Game/PrimalEarth/CoreBlueprints/Items/WeaponAttachments/PrimalItemWeaponAttachment_Scope.Default__PrimalItemWeaponAttachment_Scope_C)
CONTENT: The carefully shaped crystal lenses in this scope grant the user a telescopic aim when firing. Attach this to a supporting weapon to gain more accurate aiming.
<RichColor Color="0,1,1,1">Supports:  Pistols, Machined Shotgun, Machined Sniper and Longneck Rifle.</>(/Game/PrimalEarth/CoreBlueprints/Items/WeaponAttachments/PrimalItemWeaponAttachment_Scope.Default__PrimalItemWeaponAttachment_Scope_C)
CONTENT: Advanced Sniper Bullet(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_AdvancedSniperBullet.Default__PrimalItemAmmo_AdvancedSniperBullet_C)
CONTENT: A high-caliber modern bullet, primarily used with fabricated sniper rifles.(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_AdvancedSniperBullet.Default__PrimalItemAmmo_AdvancedSniperBullet_C)
CONTENT: Weapons(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_AdvancedSniperBullet.Default__PrimalItemAmmo_AdvancedSniperBullet_C)
CONTENT: Ammo(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_AdvancedSniperBullet.Default__PrimalItemAmmo_AdvancedSniperBullet_C)
CONTENT: Advanced Rifle Bullet(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_AdvancedRifleBullet.Default__PrimalItemAmmo_AdvancedRifleBullet_C)
CONTENT: A medium-caliber modern bullet, primarily used with fabricated rifles.(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_AdvancedRifleBullet.Default__PrimalItemAmmo_AdvancedRifleBullet_C)
CONTENT: Weapons(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_AdvancedRifleBullet.Default__PrimalItemAmmo_AdvancedRifleBullet_C)
CONTENT: Ammo(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_AdvancedRifleBullet.Default__PrimalItemAmmo_AdvancedRifleBullet_C)
CONTENT: Fabricated Sniper Rifle(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponMachinedSniper.Default__PrimalItem_WeaponMachinedSniper_C)
CONTENT: This semi-automatic rifle has less punch than a Longneck Rifle, but can be fired much more rapidly.(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponMachinedSniper.Default__PrimalItem_WeaponMachinedSniper_C)
CONTENT: Weapons(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponMachinedSniper.Default__PrimalItem_WeaponMachinedSniper_C)
CONTENT: Firearms(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponMachinedSniper.Default__PrimalItem_WeaponMachinedSniper_C)
CONTENT: Assault Rifle(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponRifle.Default__PrimalItem_WeaponRifle_C)
CONTENT: The fastest way to fill a target with holes.(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponRifle.Default__PrimalItem_WeaponRifle_C)
CONTENT: Weapons(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponRifle.Default__PrimalItem_WeaponRifle_C)
CONTENT: Firearms(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponRifle.Default__PrimalItem_WeaponRifle_C)
CONTENT: Silencer Attachment(/Game/PrimalEarth/CoreBlueprints/Items/WeaponAttachments/PrimalItemWeaponAttachment_Silencer.Default__PrimalItemWeaponAttachment_Silencer_C)
CONTENT: The lubricated materials in this silencer slow the gases released from a gunshot, muffling the sounds.
Attach this to a supporting weapon for reduced noise when firing.
<RichColor Color="0,1,1,1">Supports:  Longneck Rifle, Pistols, Assault Rifle.</>(/Game/PrimalEarth/CoreBlueprints/Items/WeaponAttachments/PrimalItemWeaponAttachment_Silencer.Default__PrimalItemWeaponAttachment_Silencer_C)
CONTENT: Spear(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponSpear.Default__PrimalItem_WeaponSpear_C)
CONTENT: A easily made melee weapon that can also be thrown.  Has a chance to break when used.(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponSpear.Default__PrimalItem_WeaponSpear_C)
CONTENT: Weapons(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponSpear.Default__PrimalItem_WeaponSpear_C)
CONTENT: Primitive(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponSpear.Default__PrimalItem_WeaponSpear_C)
CONTENT: Melee(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponSpear.Default__PrimalItem_WeaponSpear_C)
CONTENT: Pike(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponPike.Default__PrimalItem_WeaponPike_C)
CONTENT: A powerful melee weapon tipped with metal.  Unlike the Spear, it cannot be thrown.(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponPike.Default__PrimalItem_WeaponPike_C)
CONTENT: Weapons(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponPike.Default__PrimalItem_WeaponPike_C)
CONTENT: Melee(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponPike.Default__PrimalItem_WeaponPike_C)
CONTENT: Radio(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemRadio.Default__PrimalItemRadio_C)
CONTENT: Use this to communicate securely over great distances.(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemRadio.Default__PrimalItemRadio_C)
CONTENT: Communications(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemRadio.Default__PrimalItemRadio_C)
CONTENT: Beam(/Game/PrimalEarth/Structures/BuildingBases/Beam_Base_SM.Default__Beam_Base_SM_C)
CONTENT: Base Catwalk Structure(/Game/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_BaseCatwalk.Default__PrimalItemStructure_BaseCatwalk_C)
CONTENT: A thin walkway for bridging areas together.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_BaseCatwalk.Default__PrimalItemStructure_BaseCatwalk_C)
CONTENT: Wood Catwalk(/Engine/Transient.REINST_Beam_Wood_SM_New_C_0)
CONTENT: Wooden Catwalk(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodCatwalk.Default__PrimalItemStructure_WoodCatwalk_C)
CONTENT: A thin walkway for bridging areas together.  Made from sturdy wood.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodCatwalk.Default__PrimalItemStructure_WoodCatwalk_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodCatwalk.Default__PrimalItemStructure_WoodCatwalk_C)
CONTENT: Wood(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodCatwalk.Default__PrimalItemStructure_WoodCatwalk_C)
CONTENT: Wood Catwalk(/Engine/Transient.Default__REINST_Beam_Wood_SM_New_C_2374)
CONTENT: Wood Catwalk(/Engine/Transient.REINST_Beam_Wood_SM_New_C_1)
CONTENT: Metal Catwalk(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalCatwalk.Default__PrimalItemStructure_MetalCatwalk_C)
CONTENT: A thin walkway for bridging areas together.  Made from metal plates.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalCatwalk.Default__PrimalItemStructure_MetalCatwalk_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalCatwalk.Default__PrimalItemStructure_MetalCatwalk_C)
CONTENT: Metal(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalCatwalk.Default__PrimalItemStructure_MetalCatwalk_C)
CONTENT: Metal Catwalk(/Engine/Transient.REINST_Beam_Metal_C_0)
CONTENT: Metal Catwalk(/Engine/Transient.Default__REINST_Beam_Metal_C_2386)
CONTENT: Metal Catwalk(/Engine/Transient.REINST_Beam_Metal_C_1)
CONTENT: Base Ceiling Structure(/Game/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_BaseCeiling.Default__PrimalItemStructure_BaseCeiling_C)
CONTENT: Insulates the inside from the outside, and doubles as a floor for higher levels.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_BaseCeiling.Default__PrimalItemStructure_BaseCeiling_C)
CONTENT: Metal Ceiling(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalCeiling.Default__PrimalItemStructure_MetalCeiling_C)
CONTENT: A stable metal-plated concrete ceiling that provides insulation, and doubles as a floor for higher levels.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalCeiling.Default__PrimalItemStructure_MetalCeiling_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalCeiling.Default__PrimalItemStructure_MetalCeiling_C)
CONTENT: Metal(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalCeiling.Default__PrimalItemStructure_MetalCeiling_C)
CONTENT: Ceiling(/Game/PrimalEarth/Structures/BuildingBases/Ceiling_Base.Default__Ceiling_Base_C)
CONTENT: Metal Ceiling(/Engine/Transient.REINST_Ceiling_Metal_C_0)
CONTENT: Metal Ceiling(/Engine/Transient.Default__REINST_Ceiling_Metal_C_2397)
CONTENT: Metal Ceiling(/Engine/Transient.REINST_Ceiling_Metal_C_1)
CONTENT: Base Hatchframe Structure(/Game/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_BaseCeilingWithTrapdoor.Default__PrimalItemStructure_BaseCeilingWithTrapdoor_C)
CONTENT: A ceiling with a hole in it for trapdoors.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_BaseCeilingWithTrapdoor.Default__PrimalItemStructure_BaseCeilingWithTrapdoor_C)
CONTENT: Ceiling Doorway(/Game/PrimalEarth/Structures/BuildingBases/Ceiling_Doorway_Base_SM.Default__Ceiling_Doorway_Base_SM_C)
CONTENT: Wood Trapdoor Ceiling(/Engine/Transient.REINST_Ceiling_Doorway_Wood_SM_New_C_0)
CONTENT: Wooden Hatchframe(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodCeilingWithTrapdoor.Default__PrimalItemStructure_WoodCeilingWithTrapdoor_C)
CONTENT: This wooden ceiling has a hole in it for trapdoors.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodCeilingWithTrapdoor.Default__PrimalItemStructure_WoodCeilingWithTrapdoor_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodCeilingWithTrapdoor.Default__PrimalItemStructure_WoodCeilingWithTrapdoor_C)
CONTENT: Wood(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodCeilingWithTrapdoor.Default__PrimalItemStructure_WoodCeilingWithTrapdoor_C)
CONTENT: Wood Trapdoor Ceiling(/Engine/Transient.Default__REINST_Ceiling_Doorway_Wood_SM_New_C_2409)
CONTENT: Wood Trapdoor Ceiling(/Engine/Transient.REINST_Ceiling_Doorway_Wood_SM_New_C_1)
CONTENT: Metal Hatchframe(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalCeilingWithTrapdoor.Default__PrimalItemStructure_MetalCeilingWithTrapdoor_C)
CONTENT: This metal-plated concrete ceiling has a hole in it for trapdoors.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalCeilingWithTrapdoor.Default__PrimalItemStructure_MetalCeilingWithTrapdoor_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalCeilingWithTrapdoor.Default__PrimalItemStructure_MetalCeilingWithTrapdoor_C)
CONTENT: Metal(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalCeilingWithTrapdoor.Default__PrimalItemStructure_MetalCeilingWithTrapdoor_C)
CONTENT: Metal Trapdoor Ceiling(/Engine/Transient.REINST_Ceiling_Doorway_Metal_C_0)
CONTENT: Metal Trapdoor Ceiling(/Engine/Transient.Default__REINST_Ceiling_Doorway_Metal_C_2417)
CONTENT: Metal Trapdoor Ceiling(/Engine/Transient.REINST_Ceiling_Doorway_Metal_C_1)
CONTENT: Base Door Structure(/Game/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_BaseDoor.Default__PrimalItemStructure_BaseDoor_C)
CONTENT: Provides entance to structures. Can be locked.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_BaseDoor.Default__PrimalItemStructure_BaseDoor_C)
CONTENT: Door(/Engine/Transient.REINST_Door_Base_SM_C_0)
CONTENT: Door(/Engine/Transient.Default__REINST_Door_Base_SM_C_2425)
CONTENT: Door(/Engine/Transient.REINST_Door_Base_SM_C_1)
CONTENT: Wood Door(/Engine/Transient.REINST_Door_Wood_SM_C_0)
CONTENT: Wooden Door(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodDoor.Default__PrimalItemStructure_WoodDoor_C)
CONTENT: A stable wooden door that provides entance to structures. Can be locked for security.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodDoor.Default__PrimalItemStructure_WoodDoor_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodDoor.Default__PrimalItemStructure_WoodDoor_C)
CONTENT: Wood(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodDoor.Default__PrimalItemStructure_WoodDoor_C)
CONTENT: Wood Door(/Engine/Transient.Default__REINST_Door_Wood_SM_C_2435)
CONTENT: Wood Door(/Engine/Transient.REINST_Door_Wood_SM_C_1)
CONTENT: Metal Door(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalDoor.Default__PrimalItemStructure_MetalDoor_C)
CONTENT: A stable metal-plated concrete door that provides entance to structures. Can be locked for security.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalDoor.Default__PrimalItemStructure_MetalDoor_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalDoor.Default__PrimalItemStructure_MetalDoor_C)
CONTENT: Metal(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalDoor.Default__PrimalItemStructure_MetalDoor_C)
CONTENT: Metal Door(/Engine/Transient.REINST_Door_Metal_C_0)
CONTENT: Metal Door(/Engine/Transient.Default__REINST_Door_Metal_C_2443)
CONTENT: Metal Door(/Engine/Transient.REINST_Door_Metal_C_1)
CONTENT: Base Fence Foundation Structure(/Game/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_BaseFenceFoundation.Default__PrimalItemStructure_BaseFenceFoundation_C)
CONTENT: Required to build fences.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_BaseFenceFoundation.Default__PrimalItemStructure_BaseFenceFoundation_C)
CONTENT: Wood Fence Foundation(/Engine/Transient.REINST_FenceFoundation_Wood_SM_C_0)
CONTENT: Wooden Fence Foundation(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodFenceFoundation.Default__PrimalItemStructure_WoodFenceFoundation_C)
CONTENT: This very cheap, narrow foundation is used to build fences around an area.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodFenceFoundation.Default__PrimalItemStructure_WoodFenceFoundation_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodFenceFoundation.Default__PrimalItemStructure_WoodFenceFoundation_C)
CONTENT: Wood(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodFenceFoundation.Default__PrimalItemStructure_WoodFenceFoundation_C)
CONTENT: Wood Fence Foundation(/Engine/Transient.Default__REINST_FenceFoundation_Wood_SM_C_2461)
CONTENT: Wood Fence Foundation(/Engine/Transient.REINST_FenceFoundation_Wood_SM_C_1)
CONTENT: Metal Fence Foundation(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalFenceFoundation.Default__PrimalItemStructure_MetalFenceFoundation_C)
CONTENT: This very strong, narrow foundation is used to build walls around an area.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalFenceFoundation.Default__PrimalItemStructure_MetalFenceFoundation_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalFenceFoundation.Default__PrimalItemStructure_MetalFenceFoundation_C)
CONTENT: Metal(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalFenceFoundation.Default__PrimalItemStructure_MetalFenceFoundation_C)
CONTENT: Metal Fence Foundation(/Engine/Transient.REINST_FenceFoundation_Metal_C_0)
CONTENT: Metal Fence Foundation(/Engine/Transient.Default__REINST_FenceFoundation_Metal_C_2469)
CONTENT: Metal Fence Foundation(/Engine/Transient.REINST_FenceFoundation_Metal_C_1)
CONTENT: Base Foundation Structure(/Game/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_BaseFloor.Default__PrimalItemStructure_BaseFloor_C)
CONTENT: Required to build structures in an area.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_BaseFloor.Default__PrimalItemStructure_BaseFloor_C)
CONTENT: Wood Floor(/Engine/Transient.REINST_Floor_Wood_SM_New_C_0)
CONTENT: Wooden Foundation(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodFloor.Default__PrimalItemStructure_WoodFloor_C)
CONTENT: A foundation is required to build structures in an area.  This one is made from sturdy wood.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodFloor.Default__PrimalItemStructure_WoodFloor_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodFloor.Default__PrimalItemStructure_WoodFloor_C)
CONTENT: Wood(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodFloor.Default__PrimalItemStructure_WoodFloor_C)
CONTENT: Wood Floor(/Engine/Transient.Default__REINST_Floor_Wood_SM_New_C_2480)
CONTENT: Wood Floor(/Engine/Transient.REINST_Floor_Wood_SM_New_C_1)
CONTENT: Metal Foundation(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalFloor.Default__PrimalItemStructure_MetalFloor_C)
CONTENT: A foundation is required to build structures in an area.  This one is made from sturdy metal-plated concrete.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalFloor.Default__PrimalItemStructure_MetalFloor_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalFloor.Default__PrimalItemStructure_MetalFloor_C)
CONTENT: Metal(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalFloor.Default__PrimalItemStructure_MetalFloor_C)
CONTENT: Metal Floor(/Engine/Transient.REINST_Floor_Metal_C_0)
CONTENT: Metal Floor(/Engine/Transient.Default__REINST_Floor_Metal_C_2488)
CONTENT: Metal Floor(/Engine/Transient.REINST_Floor_Metal_C_1)
CONTENT: Base Gate Structure(/Game/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_BaseGate.Default__PrimalItemStructure_BaseGate_C)
CONTENT: Provides entance to structures for dinosaurs.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_BaseGate.Default__PrimalItemStructure_BaseGate_C)
CONTENT: Wooden Dinosaur Gate(/Engine/Transient.REINST_Gate_SM_C_0)
CONTENT: Dinosaur Gate(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodGate.Default__PrimalItemStructure_WoodGate_C)
CONTENT: A large wooden gate that can be used with a Gateway to keep dinosaurs in or out.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodGate.Default__PrimalItemStructure_WoodGate_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodGate.Default__PrimalItemStructure_WoodGate_C)
CONTENT: Wood(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodGate.Default__PrimalItemStructure_WoodGate_C)
CONTENT: Wooden Dinosaur Gate(/Engine/Transient.Default__REINST_Gate_SM_C_2499)
CONTENT: Wooden Dinosaur Gate(/Engine/Transient.REINST_Gate_SM_C_1)
CONTENT: Behemoth Gate(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalGate_Large.Default__PrimalItemStructure_MetalGate_Large_C)
CONTENT: A large metal-plated concrete gate that can be used with a Behemoth Gateway to allow even the largest creatures in or out.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalGate_Large.Default__PrimalItemStructure_MetalGate_Large_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalGate_Large.Default__PrimalItemStructure_MetalGate_Large_C)
CONTENT: Metal(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalGate_Large.Default__PrimalItemStructure_MetalGate_Large_C)
CONTENT: Metal Behemoth Gate(/Engine/Transient.REINST_Gate_Large_Metal_C_0)
CONTENT: Metal Behemoth Gate(/Engine/Transient.Default__REINST_Gate_Large_Metal_C_2507)
CONTENT: Metal Behemoth Gate(/Engine/Transient.REINST_Gate_Large_Metal_C_1)
CONTENT: Base Wall Structure(/Game/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_BaseWall.Default__PrimalItemStructure_BaseWall_C)
CONTENT: Insulates the inside from the outside, separates rooms, and provides structural integrity.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_BaseWall.Default__PrimalItemStructure_BaseWall_C)
CONTENT: Base Doorframe Structure(/Game/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_BaseWallWithDoor.Default__PrimalItemStructure_BaseWallWithDoor_C)
CONTENT: A wall with a hole for a door.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_BaseWallWithDoor.Default__PrimalItemStructure_BaseWallWithDoor_C)
CONTENT: Wall(/Game/PrimalEarth/Structures/BuildingBases/Wall_Base_Small_SM.Default__Wall_Base_Small_SM_C)
CONTENT: Door Frame(/Game/PrimalEarth/Structures/BuildingBases/Doorframe_Base_SM.Default__Doorframe_Base_SM_C)
CONTENT: Wood Door Frame(/Engine/Transient.REINST_Doorframe_Wood_SM_New_C_0)
CONTENT: Wooden Doorframe(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodWallWithDoor.Default__PrimalItemStructure_WoodWallWithDoor_C)
CONTENT: A wooden wall that provides entrance to a structure.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodWallWithDoor.Default__PrimalItemStructure_WoodWallWithDoor_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodWallWithDoor.Default__PrimalItemStructure_WoodWallWithDoor_C)
CONTENT: Wood(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodWallWithDoor.Default__PrimalItemStructure_WoodWallWithDoor_C)
CONTENT: Wood Door Frame(/Engine/Transient.Default__REINST_Doorframe_Wood_SM_New_C_2523)
CONTENT: Wood Door Frame(/Engine/Transient.REINST_Doorframe_Wood_SM_New_C_1)
CONTENT: Behemoth Gateway(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalGateframe_Large.Default__PrimalItemStructure_MetalGateframe_Large_C)
CONTENT: A large metal-plated concrete gateway, reinforced with obsidian polymer, that can be used with a Behemoth Gate to allow even the largest creatures in or out.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalGateframe_Large.Default__PrimalItemStructure_MetalGateframe_Large_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalGateframe_Large.Default__PrimalItemStructure_MetalGateframe_Large_C)
CONTENT: Metal(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalGateframe_Large.Default__PrimalItemStructure_MetalGateframe_Large_C)
CONTENT: Metal Behemoth Gateframe(/Engine/Transient.REINST_GateFrame_Large_Metal_C_0)
CONTENT: Metal Behemoth Gateframe(/Engine/Transient.Default__REINST_GateFrame_Large_Metal_C_2531)
CONTENT: Metal Behemoth Gateframe(/Engine/Transient.REINST_GateFrame_Large_Metal_C_1)
CONTENT: Base Ladder Structure(/Game/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_BaseLadder.Default__PrimalItemStructure_BaseLadder_C)
CONTENT: Use to climb up or down tall structures.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_BaseLadder.Default__PrimalItemStructure_BaseLadder_C)
CONTENT: Structure(/Engine/Transient.REINST_LadderBaseBP_C_0)
CONTENT: Structure(/Engine/Transient.Default__REINST_LadderBaseBP_C_2539)
CONTENT: Structure(/Engine/Transient.REINST_LadderBaseBP_C_1)
CONTENT: Wood Ladder(/Game/PrimalEarth/Structures/Wooden/LadderBP.Default__LadderBP_C)
CONTENT: Wooden Ladder(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodLadder.Default__PrimalItemStructure_WoodLadder_C)
CONTENT: A simple wooden ladder used to climb up or down tall structures.  Can also be used to extend existing ladders.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodLadder.Default__PrimalItemStructure_WoodLadder_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodLadder.Default__PrimalItemStructure_WoodLadder_C)
CONTENT: Wood(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodLadder.Default__PrimalItemStructure_WoodLadder_C)
CONTENT: Metal Ladder(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalLadder.Default__PrimalItemStructure_MetalLadder_C)
CONTENT: A simple metal ladder used to climb up or down tall structures.  Can also be used to extend existing ladders.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalLadder.Default__PrimalItemStructure_MetalLadder_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalLadder.Default__PrimalItemStructure_MetalLadder_C)
CONTENT: Metal(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalLadder.Default__PrimalItemStructure_MetalLadder_C)
CONTENT: Metal Ladder(/Game/PrimalEarth/Structures/Metal/Ladder_Metal.Default__Ladder_Metal_C)
CONTENT: Base Pillar Structure(/Game/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_BasePillar.Default__PrimalItemStructure_BasePillar_C)
CONTENT: Adds structural integrity to the structure it is build on.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_BasePillar.Default__PrimalItemStructure_BasePillar_C)
CONTENT: Pillar(/Game/PrimalEarth/Structures/BuildingBases/Pillar_Base_SM.Default__Pillar_Base_SM_C)
CONTENT: Wood Pillar(/Engine/Transient.REINST_Pillar_Wood_SM_New_C_0)
CONTENT: Wooden Pillar(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodPillar.Default__PrimalItemStructure_WoodPillar_C)
CONTENT: Adds structural integrity to the area it is build on.  Can also act as stilts for buildings on inclines.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodPillar.Default__PrimalItemStructure_WoodPillar_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodPillar.Default__PrimalItemStructure_WoodPillar_C)
CONTENT: Wood(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodPillar.Default__PrimalItemStructure_WoodPillar_C)
CONTENT: Wood Pillar(/Engine/Transient.Default__REINST_Pillar_Wood_SM_New_C_2557)
CONTENT: Wood Pillar(/Engine/Transient.REINST_Pillar_Wood_SM_New_C_1)
CONTENT: Metal Pillar(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalPillar.Default__PrimalItemStructure_MetalPillar_C)
CONTENT: This metal-plated concrete pillar adds structural integrity to the area it is build under.  Can also act as stilts for buildings on inclines.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalPillar.Default__PrimalItemStructure_MetalPillar_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalPillar.Default__PrimalItemStructure_MetalPillar_C)
CONTENT: Metal(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalPillar.Default__PrimalItemStructure_MetalPillar_C)
CONTENT: Metal Pillar(/Engine/Transient.REINST_Pillar_Metal_C_0)
CONTENT: Metal Pillar(/Engine/Transient.Default__REINST_Pillar_Metal_C_2565)
CONTENT: Metal Pillar(/Engine/Transient.REINST_Pillar_Metal_C_1)
CONTENT: Base Ramp Structure(/Game/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_BaseRamp.Default__PrimalItemStructure_BaseRamp_C)
CONTENT: An inclined floor for travelling up or down levels.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_BaseRamp.Default__PrimalItemStructure_BaseRamp_C)
CONTENT: Ramp(/Game/PrimalEarth/Structures/BuildingBases/Ramp_Base_SM.Default__Ramp_Base_SM_C)
CONTENT: Wood Ramp(/Engine/Transient.REINST_Ramp_Wood_SM_New_C_0)
CONTENT: Wooden Ramp(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodRamp.Default__PrimalItemStructure_WoodRamp_C)
CONTENT: An inclined wooden floor for travelling up or down levels.  Can also be used to make an angled roof.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodRamp.Default__PrimalItemStructure_WoodRamp_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodRamp.Default__PrimalItemStructure_WoodRamp_C)
CONTENT: Wood(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodRamp.Default__PrimalItemStructure_WoodRamp_C)
CONTENT: Wood Ramp(/Engine/Transient.Default__REINST_Ramp_Wood_SM_New_C_2577)
CONTENT: Wood Ramp(/Engine/Transient.REINST_Ramp_Wood_SM_New_C_1)
CONTENT: Metal Ramp(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalRamp.Default__PrimalItemStructure_MetalRamp_C)
CONTENT: An inclined metal-plated concrete floor for travelling up or down levels.  Can also be used to make an angled roof.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalRamp.Default__PrimalItemStructure_MetalRamp_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalRamp.Default__PrimalItemStructure_MetalRamp_C)
CONTENT: Metal(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalRamp.Default__PrimalItemStructure_MetalRamp_C)
CONTENT: Metal Ramp(/Engine/Transient.REINST_Ramp_Metal_C_0)
CONTENT: Metal Ramp(/Engine/Transient.Default__REINST_Ramp_Metal_C_2585)
CONTENT: Metal Ramp(/Engine/Transient.REINST_Ramp_Metal_C_1)
CONTENT: Base Trapdoor Structure(/Game/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_BaseTrapdoor.Default__PrimalItemStructure_BaseTrapdoor_C)
CONTENT: Allows entrance via hatches.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_BaseTrapdoor.Default__PrimalItemStructure_BaseTrapdoor_C)
CONTENT: Ceiling Door(/Engine/Transient.REINST_Ceiling_Door_Base_SM_C_0)
CONTENT: Ceiling Door(/Engine/Transient.Default__REINST_Ceiling_Door_Base_SM_C_2593)
CONTENT: Ceiling Door(/Engine/Transient.REINST_Ceiling_Door_Base_SM_C_1)
CONTENT: Wood Trapdoor(/Engine/Transient.REINST_Ceiling_Door_Wood_SM_New_C_0)
CONTENT: Wooden Trapdoor(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodTrapdoor.Default__PrimalItemStructure_WoodTrapdoor_C)
CONTENT: This small wooden door can be used to secure hatches.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodTrapdoor.Default__PrimalItemStructure_WoodTrapdoor_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodTrapdoor.Default__PrimalItemStructure_WoodTrapdoor_C)
CONTENT: Wood(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodTrapdoor.Default__PrimalItemStructure_WoodTrapdoor_C)
CONTENT: Wood Trapdoor(/Engine/Transient.Default__REINST_Ceiling_Door_Wood_SM_New_C_2603)
CONTENT: Wood Trapdoor(/Engine/Transient.REINST_Ceiling_Door_Wood_SM_New_C_1)
CONTENT: Metal Trapdoor(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalTrapdoor.Default__PrimalItemStructure_MetalTrapdoor_C)
CONTENT: This metal-plated conrete slab can be used to secure hatches.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalTrapdoor.Default__PrimalItemStructure_MetalTrapdoor_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalTrapdoor.Default__PrimalItemStructure_MetalTrapdoor_C)
CONTENT: Metal(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalTrapdoor.Default__PrimalItemStructure_MetalTrapdoor_C)
CONTENT: Metal Trapdoor(/Engine/Transient.REINST_Ceiling_Door_Metal_C_0)
CONTENT: Metal Trapdoor(/Engine/Transient.Default__REINST_Ceiling_Door_Metal_C_2611)
CONTENT: Metal Trapdoor(/Engine/Transient.REINST_Ceiling_Door_Metal_C_1)
CONTENT: Metal Wall(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalWall.Default__PrimalItemStructure_MetalWall_C)
CONTENT: A metal-plated concrete wall that insulates the inside from the outside and separates rooms.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalWall.Default__PrimalItemStructure_MetalWall_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalWall.Default__PrimalItemStructure_MetalWall_C)
CONTENT: Metal(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalWall.Default__PrimalItemStructure_MetalWall_C)
CONTENT: Metal Wall(/Engine/Transient.REINST_Wall_Metal_C_0)
CONTENT: Metal Wall(/Engine/Transient.Default__REINST_Wall_Metal_C_2620)
CONTENT: Metal Wall(/Engine/Transient.REINST_Wall_Metal_C_1)
CONTENT: Metal Doorframe(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalWallWithDoor.Default__PrimalItemStructure_MetalWallWithDoor_C)
CONTENT: A metal-plated concrete wall that provides entrance to a structure.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalWallWithDoor.Default__PrimalItemStructure_MetalWallWithDoor_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalWallWithDoor.Default__PrimalItemStructure_MetalWallWithDoor_C)
CONTENT: Metal(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalWallWithDoor.Default__PrimalItemStructure_MetalWallWithDoor_C)
CONTENT: Metal Door Frame(/Engine/Transient.REINST_Doorframe_Metal_C_0)
CONTENT: Metal Door Frame(/Engine/Transient.Default__REINST_Doorframe_Metal_C_2629)
CONTENT: Metal Door Frame(/Engine/Transient.REINST_Doorframe_Metal_C_1)
CONTENT: Base Windowframe Structure(/Game/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_BaseWallWithWindow.Default__PrimalItemStructure_BaseWallWithWindow_C)
CONTENT: A wall with a hole for a window.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_BaseWallWithWindow.Default__PrimalItemStructure_BaseWallWithWindow_C)
CONTENT: Window Wall(/Game/PrimalEarth/Structures/BuildingBases/WindowWall_Base_SM.Default__WindowWall_Base_SM_C)
CONTENT: Wood Window Wall(/Engine/Transient.REINST_WindowWall_Wood_SM_New_C_0)
CONTENT: Wooden Windowframe(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodWallWithWindow.Default__PrimalItemStructure_WoodWallWithWindow_C)
CONTENT: A wooden wall with a hole for a window.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodWallWithWindow.Default__PrimalItemStructure_WoodWallWithWindow_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodWallWithWindow.Default__PrimalItemStructure_WoodWallWithWindow_C)
CONTENT: Wood(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodWallWithWindow.Default__PrimalItemStructure_WoodWallWithWindow_C)
CONTENT: Wood Window Wall(/Engine/Transient.Default__REINST_WindowWall_Wood_SM_New_C_2641)
CONTENT: Wood Window Wall(/Engine/Transient.REINST_WindowWall_Wood_SM_New_C_1)
CONTENT: Metal Windowframe(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalWallWithWindow.Default__PrimalItemStructure_MetalWallWithWindow_C)
CONTENT: A metal-plated concrete wall, with a hole for a window.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalWallWithWindow.Default__PrimalItemStructure_MetalWallWithWindow_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalWallWithWindow.Default__PrimalItemStructure_MetalWallWithWindow_C)
CONTENT: Metal(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalWallWithWindow.Default__PrimalItemStructure_MetalWallWithWindow_C)
CONTENT: Metal Window Wall(/Engine/Transient.REINST_WindowWall_Metal_C_0)
CONTENT: Metal Window Wall(/Engine/Transient.Default__REINST_WindowWall_Metal_C_2649)
CONTENT: Metal Window Wall(/Engine/Transient.REINST_WindowWall_Metal_C_1)
CONTENT: Base Window Structure(/Game/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_BaseWindow.Default__PrimalItemStructure_BaseWindow_C)
CONTENT: Beams for windows that provide a beautiful view... and minor cover.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_BaseWindow.Default__PrimalItemStructure_BaseWindow_C)
CONTENT: Wood Window(/Engine/Transient.REINST_Window_Wood_BP_C_0)
CONTENT: Wooden Window(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodWindow.Default__PrimalItemStructure_WoodWindow_C)
CONTENT: Wooden beams on hinges that cover windows to provide protection from projectiles and spying.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodWindow.Default__PrimalItemStructure_WoodWindow_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodWindow.Default__PrimalItemStructure_WoodWindow_C)
CONTENT: Wood(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodWindow.Default__PrimalItemStructure_WoodWindow_C)
CONTENT: Wood Window(/Engine/Transient.Default__REINST_Window_Wood_BP_C_2660)
CONTENT: Wood Window(/Engine/Transient.REINST_Window_Wood_BP_C_1)
CONTENT: Metal Window(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalWindow.Default__PrimalItemStructure_MetalWindow_C)
CONTENT: Metal plates on hinges that cover windows to provide protection from projectiles and spying.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalWindow.Default__PrimalItemStructure_MetalWindow_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalWindow.Default__PrimalItemStructure_MetalWindow_C)
CONTENT: Metal(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalWindow.Default__PrimalItemStructure_MetalWindow_C)
CONTENT: Metal Window(/Engine/Transient.REINST_Window_Metal_BP_C_0)
CONTENT: Metal Window(/Engine/Transient.Default__REINST_Window_Metal_BP_C_2668)
CONTENT: Metal Window(/Engine/Transient.REINST_Window_Metal_BP_C_1)
CONTENT: Generic Armor(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Base/PrimalItemArmorGeneric.Default__PrimalItemArmorGeneric_C)
CONTENT: It's a generic armor!(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Base/PrimalItemArmorGeneric.Default__PrimalItemArmorGeneric_C)
CONTENT: Base Pants Clothing(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Base/PrimalItemArmor_BasePants.Default__PrimalItemArmor_BasePants_C)
CONTENT: Covers your legs.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Base/PrimalItemArmor_BasePants.Default__PrimalItemArmor_BasePants_C)
CONTENT: Attack-based resource(/Game/PrimalEarth/CoreBlueprints/HarvestComponents/AttackHarvestComponent_Base.Default__AttackHarvestComponent_Base_C)
CONTENT: Attack to gain resources(/Game/PrimalEarth/CoreBlueprints/HarvestComponents/AttackHarvestComponent_Base.Default__AttackHarvestComponent_Base_C)
CONTENT: Spoiled Meat(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_SpoiledMeat.Default__PrimalItemConsumable_SpoiledMeat_C)
CONTENT: Eww... do not eat.
This must have a use, right?(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_SpoiledMeat.Default__PrimalItemConsumable_SpoiledMeat_C)
CONTENT: Consumables(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_SpoiledMeat.Default__PrimalItemConsumable_SpoiledMeat_C)
CONTENT: Meat(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_SpoiledMeat.Default__PrimalItemConsumable_SpoiledMeat_C)
CONTENT: Raw Meat(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_RawMeat.Default__PrimalItemConsumable_RawMeat_C)
CONTENT: Eating raw food will sate hunger, but is unhealthy for humans.  Most wild carnivores prefer raw meat to cooked meat.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_RawMeat.Default__PrimalItemConsumable_RawMeat_C)
CONTENT: Consumables(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_RawMeat.Default__PrimalItemConsumable_RawMeat_C)
CONTENT: Meat(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_RawMeat.Default__PrimalItemConsumable_RawMeat_C)
CONTENT: Raw Prime Meat(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_RawPrimeMeat.Default__PrimalItemConsumable_RawPrimeMeat_C)
CONTENT: Eating raw food will sate hunger, but is unhealthy for humans.  This excellent cut spoils very quickly.
Most wild carnivores love this meat.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_RawPrimeMeat.Default__PrimalItemConsumable_RawPrimeMeat_C)
CONTENT: Consumables(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_RawPrimeMeat.Default__PrimalItemConsumable_RawPrimeMeat_C)
CONTENT: Meat(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_RawPrimeMeat.Default__PrimalItemConsumable_RawPrimeMeat_C)
CONTENT: Corpse(/Game/PrimalEarth/CoreBlueprints/HarvestComponents/DinoDeathHarvestingComponent_Base.Default__DinoDeathHarvestingComponent_Base_C)
CONTENT: Harvest [Corpse](/Game/PrimalEarth/CoreBlueprints/HarvestComponents/DinoDeathHarvestingComponent_Base.Default__DinoDeathHarvestingComponent_Base_C)
CONTENT: Base Boots Clothing(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Base/PrimalItemArmor_BaseBoots.Default__PrimalItemArmor_BaseBoots_C)
CONTENT: Covers your feet.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Base/PrimalItemArmor_BaseBoots.Default__PrimalItemArmor_BaseBoots_C)
CONTENT: Base Fertilizer(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/BaseBPs/PrimalItemConsumable_Fertilizer_Base.Default__PrimalItemConsumable_Fertilizer_Base_C)
CONTENT: Used to help grow crops(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/BaseBPs/PrimalItemConsumable_Fertilizer_Base.Default__PrimalItemConsumable_Fertilizer_Base_C)
CONTENT: Ntr(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/BaseBPs/PrimalItemConsumable_Fertilizer_Base.Default__PrimalItemConsumable_Fertilizer_Base_C)
CONTENT: Nitrogen(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/BaseBPs/PrimalItemConsumable_Fertilizer_Base.Default__PrimalItemConsumable_Fertilizer_Base_C)
CONTENT: Feces(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/BaseBPs/PrimalItemConsumablePoop.Default__PrimalItemConsumablePoop_C)
CONTENT: Everyone poops.
Can provide nitrogen to help crops grow in their plots.  Would be more efficient fertilizer if combined with thatch in a bin.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/BaseBPs/PrimalItemConsumablePoop.Default__PrimalItemConsumablePoop_C)
CONTENT: Human Feces(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_HumanPoop.Default__PrimalItemConsumable_HumanPoop_C)
CONTENT: Consumables(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_HumanPoop.Default__PrimalItemConsumable_HumanPoop_C)
CONTENT: Feces(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_HumanPoop.Default__PrimalItemConsumable_HumanPoop_C)
CONTENT: Item Cache(/Engine/Transient.REINST_DeathItemCache_C_0)
CONTENT: Item Cache(/Engine/Transient.Default__REINST_DeathItemCache_C_2734)
CONTENT: Item Cache(/Engine/Transient.REINST_DeathItemCache_C_1)
CONTENT: Lesser Antidote(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_CureLesser.Default__Buff_CureLesser_C)
CONTENT: You're temporarily immune to contracting certain Lesser Diseases!(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_CureLesser.Default__Buff_CureLesser_C)
CONTENT: Enflamed!(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_OnFire.Default__Buff_OnFire_C)
CONTENT: You're burning up! 25% of your Health will burn away!(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_OnFire.Default__Buff_OnFire_C)
CONTENT: Base Buff Enabled(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_OnFire.Default__Buff_OnFire_C)
LITERAL: CheckForRain(/Game/ScorchedEarth/CoreBlueprints/Buffs/Buff_FireAoE.Buff_FireAoE:EventGraph.K2Node_CallFunction_36974)
LITERAL: CheckFire(/Game/PrimalEarth/Test/DroppedItemTorch.DroppedItemTorch:ReceiveBeginPlay.K2Node_CallFunction_19820)
CONTENT: Torch(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponTorch.Default__PrimalItem_WeaponTorch_C)
CONTENT: Provides light, and some warmth.  Doubles as a melee weapon in a pinch.(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponTorch.Default__PrimalItem_WeaponTorch_C)
CONTENT: Weapons(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponTorch.Default__PrimalItem_WeaponTorch_C)
CONTENT: Primitive(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponTorch.Default__PrimalItem_WeaponTorch_C)
CONTENT: Melee(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponTorch.Default__PrimalItem_WeaponTorch_C)
CONTENT: Stone Pick(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponStonePick.Default__PrimalItem_WeaponStonePick_C)
CONTENT: A large stone pick for harvesting primarily flint from rocks, thatch from trees, and meat from bodies.(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponStonePick.Default__PrimalItem_WeaponStonePick_C)
CONTENT: Weapons(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponStonePick.Default__PrimalItem_WeaponStonePick_C)
CONTENT: Primitive(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponStonePick.Default__PrimalItem_WeaponStonePick_C)
CONTENT: Melee(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponStonePick.Default__PrimalItem_WeaponStonePick_C)
CONTENT: Note(/Game/PrimalEarth/CoreBlueprints/Items/Notes/PrimalItem_Note.Default__PrimalItem_Note_C)
CONTENT: Write your own text in a note! Or put it in a Cooking Pot to make a Custom Recipe!(/Game/PrimalEarth/CoreBlueprints/Items/Notes/PrimalItem_Note.Default__PrimalItem_Note_C)
CONTENT: Misc(/Game/PrimalEarth/CoreBlueprints/Items/Notes/PrimalItem_Note.Default__PrimalItem_Note_C)
CONTENT: Specimen Implant(/Game/PrimalEarth/CoreBlueprints/Items/Notes/PrimalItem_StartingNote.Default__PrimalItem_StartingNote_C)
CONTENT: <RichColor Color="0,1,1,1">Sample #: [N]</>
<RichColor Color="0,1,1,1">Vernacular ID: [P]</>
<RichColor Color="0,1,1,1">Gender: [G]</>

Species: Homo Sapiens, Epoch Seventy Four
Attributes: Intelligence, Dexterity, Adaptability

<RichColor Color="1,0,0,1">Survival Quotient: To Be Determined</>(/Game/PrimalEarth/CoreBlueprints/Items/Notes/PrimalItem_StartingNote.Default__PrimalItem_StartingNote_C)
CONTENT: Rocket Launcher(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponRocketLauncher.Default__PrimalItem_WeaponRocketLauncher_C)
CONTENT: Mankind's ultimate portable killing device.(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponRocketLauncher.Default__PrimalItem_WeaponRocketLauncher_C)
CONTENT: Weapons(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponRocketLauncher.Default__PrimalItem_WeaponRocketLauncher_C)
CONTENT: Firearms(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponRocketLauncher.Default__PrimalItem_WeaponRocketLauncher_C)
CONTENT: Rocket Propelled Grenade(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_Rocket.Default__PrimalItemAmmo_Rocket_C)
CONTENT: A small but powerful explosive, primarily used with rocket launchers.(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_Rocket.Default__PrimalItemAmmo_Rocket_C)
CONTENT: Weapons(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_Rocket.Default__PrimalItemAmmo_Rocket_C)
CONTENT: Ammo(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_Rocket.Default__PrimalItemAmmo_Rocket_C)
CONTENT: Blood Pack(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_BloodPack.Default__PrimalItemConsumable_BloodPack_C)
CONTENT: Use this to replace lost blood.  Restores Health over time.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_BloodPack.Default__PrimalItemConsumable_BloodPack_C)
CONTENT: Consumables(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_BloodPack.Default__PrimalItemConsumable_BloodPack_C)
CONTENT: Blood Extraction Syringe(/Game/PrimalEarth/Test/PrimalItem_BloodExtractor.Default__PrimalItem_BloodExtractor_C)
CONTENT: Use this on a human to extract their blood for transfusion.(/Game/PrimalEarth/Test/PrimalItem_BloodExtractor.Default__PrimalItem_BloodExtractor_C)
CONTENT: Misc(/Game/PrimalEarth/Test/PrimalItem_BloodExtractor.Default__PrimalItem_BloodExtractor_C)
CONTENT: Bingleberry(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/BaseBPs/PrimalItemConsumable_Berry_Base.Default__PrimalItemConsumable_Berry_Base_C)
CONTENT: Eat it to gain nourishment!(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/BaseBPs/PrimalItemConsumable_Berry_Base.Default__PrimalItemConsumable_Berry_Base_C)
CONTENT: Narcoberry(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Berry_Narcoberry.Default__PrimalItemConsumable_Berry_Narcoberry_C)
CONTENT: This fairly common black berry makes you sleepy when you eat it.  Bitter, but can be used to make black dye.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Berry_Narcoberry.Default__PrimalItemConsumable_Berry_Narcoberry_C)
CONTENT: Consumables(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Berry_Narcoberry.Default__PrimalItemConsumable_Berry_Narcoberry_C)
CONTENT: Berries(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Berry_Narcoberry.Default__PrimalItemConsumable_Berry_Narcoberry_C)
CONTENT: Narcotic(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Narcotic.Default__PrimalItemConsumable_Narcotic_C)
CONTENT: Increases your health, but puts you to sleep.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Narcotic.Default__PrimalItemConsumable_Narcotic_C)
CONTENT: Consumables(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Narcotic.Default__PrimalItemConsumable_Narcotic_C)
CONTENT: Drugs(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Narcotic.Default__PrimalItemConsumable_Narcotic_C)
CONTENT: Crossbow(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponCrossbow.Default__PrimalItem_WeaponCrossbow_C)
CONTENT: Has signifantly more power than the Bow, but cannot fire rapidly.  Can fire underwater.(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponCrossbow.Default__PrimalItem_WeaponCrossbow_C)
CONTENT: Weapons(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponCrossbow.Default__PrimalItem_WeaponCrossbow_C)
CONTENT: Ranged(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponCrossbow.Default__PrimalItem_WeaponCrossbow_C)
CONTENT: Flame Arrow(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_ArrowFlame.Default__PrimalItemAmmo_ArrowFlame_C)
CONTENT: Lights the target on fire, and can also light oil slicks.(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_ArrowFlame.Default__PrimalItemAmmo_ArrowFlame_C)
CONTENT: Weapons(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_ArrowFlame.Default__PrimalItemAmmo_ArrowFlame_C)
CONTENT: Ammo(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_ArrowFlame.Default__PrimalItemAmmo_ArrowFlame_C)
CONTENT: Metal Arrow(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_CompoundBowArrow.Default__PrimalItemAmmo_CompoundBowArrow_C)
CONTENT: An armor-and-hide piercing metal arrow.(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_CompoundBowArrow.Default__PrimalItemAmmo_CompoundBowArrow_C)
CONTENT: Weapons(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_CompoundBowArrow.Default__PrimalItemAmmo_CompoundBowArrow_C)
CONTENT: Ammo(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_CompoundBowArrow.Default__PrimalItemAmmo_CompoundBowArrow_C)
CONTENT: Cactus Sap(/Game/ScorchedEarth/CoreBlueprints/Consumables/PrimalItemConsumable_CactusSap.Default__PrimalItemConsumable_CactusSap_C)
CONTENT: Cut of cactus that giving sap and when it is consumed hydrates your body(/Game/ScorchedEarth/CoreBlueprints/Consumables/PrimalItemConsumable_CactusSap.Default__PrimalItemConsumable_CactusSap_C)
CONTENT: Sulfur(/Game/ScorchedEarth/CoreBlueprints/Resources/PrimalItemResource_Sulfur.Default__PrimalItemResource_Sulfur_C)
CONTENT: Used to craft distinct kind of ammunition. Can be found in the Caves(/Game/ScorchedEarth/CoreBlueprints/Resources/PrimalItemResource_Sulfur.Default__PrimalItemResource_Sulfur_C)
CONTENT: Propellant(/Game/ScorchedEarth/CoreBlueprints/Resources/PrimalItemResource_Propellant.Default__PrimalItemResource_Propellant_C)
CONTENT: Used to manufacture highly flammable substances.(/Game/ScorchedEarth/CoreBlueprints/Resources/PrimalItemResource_Propellant.Default__PrimalItemResource_Propellant_C)
CONTENT: Tranq Arrow(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_ArrowTranq.Default__PrimalItemAmmo_ArrowTranq_C)
CONTENT: Less deadly than other arrows, but rapidly increases the victim's Torpidity.(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_ArrowTranq.Default__PrimalItemAmmo_ArrowTranq_C)
CONTENT: Weapons(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_ArrowTranq.Default__PrimalItemAmmo_ArrowTranq_C)
CONTENT: Ammo(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_ArrowTranq.Default__PrimalItemAmmo_ArrowTranq_C)
CONTENT: Cloth Boots(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Cloth/PrimalItemArmor_ClothBoots.Default__PrimalItemArmor_ClothBoots_C)
CONTENT: Hide-soled shoes provide some protection from the heat and cold, but only minimal protection from injuries.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Cloth/PrimalItemArmor_ClothBoots.Default__PrimalItemArmor_ClothBoots_C)
CONTENT: Armor(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Cloth/PrimalItemArmor_ClothBoots.Default__PrimalItemArmor_ClothBoots_C)
CONTENT: Cloth(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Cloth/PrimalItemArmor_ClothBoots.Default__PrimalItemArmor_ClothBoots_C)
CONTENT: Base Gloves Clothing(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Base/PrimalItemArmor_BaseGloves.Default__PrimalItemArmor_BaseGloves_C)
CONTENT: Covers your hands.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Base/PrimalItemArmor_BaseGloves.Default__PrimalItemArmor_BaseGloves_C)
CONTENT: Cloth Gloves(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Cloth/PrimalItemArmor_ClothGloves.Default__PrimalItemArmor_ClothGloves_C)
CONTENT: Hide-padded gloves provide some protection from the heat and cold, but only minimal protection from injuries.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Cloth/PrimalItemArmor_ClothGloves.Default__PrimalItemArmor_ClothGloves_C)
CONTENT: Armor(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Cloth/PrimalItemArmor_ClothGloves.Default__PrimalItemArmor_ClothGloves_C)
CONTENT: Cloth(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Cloth/PrimalItemArmor_ClothGloves.Default__PrimalItemArmor_ClothGloves_C)
CONTENT: Base Hat Clothing(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Base/PrimalItemArmor_BaseHelmet.Default__PrimalItemArmor_BaseHelmet_C)
CONTENT: It's a fancy hat.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Base/PrimalItemArmor_BaseHelmet.Default__PrimalItemArmor_BaseHelmet_C)
CONTENT: Cloth Hat(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Cloth/PrimalItemArmor_ClothHelmet.Default__PrimalItemArmor_ClothHelmet_C)
CONTENT: Provides some protection from the heat and cold, but only minimal protection from injuries.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Cloth/PrimalItemArmor_ClothHelmet.Default__PrimalItemArmor_ClothHelmet_C)
CONTENT: Armor(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Cloth/PrimalItemArmor_ClothHelmet.Default__PrimalItemArmor_ClothHelmet_C)
CONTENT: Cloth(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Cloth/PrimalItemArmor_ClothHelmet.Default__PrimalItemArmor_ClothHelmet_C)
CONTENT: Cloth Pants(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Cloth/PrimalItemArmor_ClothPants.Default__PrimalItemArmor_ClothPants_C)
CONTENT: Provides some protection from the heat and cold, but only minimal protection from injuries.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Cloth/PrimalItemArmor_ClothPants.Default__PrimalItemArmor_ClothPants_C)
CONTENT: Armor(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Cloth/PrimalItemArmor_ClothPants.Default__PrimalItemArmor_ClothPants_C)
CONTENT: Cloth(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Cloth/PrimalItemArmor_ClothPants.Default__PrimalItemArmor_ClothPants_C)
CONTENT: Base Shirt Clothing(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Base/PrimalItemArmor_BaseShirt.Default__PrimalItemArmor_BaseShirt_C)
CONTENT: Covers your torso.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Base/PrimalItemArmor_BaseShirt.Default__PrimalItemArmor_BaseShirt_C)
CONTENT: Cloth Shirt(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Cloth/PrimalItemArmor_ClothShirt.Default__PrimalItemArmor_ClothShirt_C)
CONTENT: Provides some protection from the heat and cold, but only minimal protection from injuries.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Cloth/PrimalItemArmor_ClothShirt.Default__PrimalItemArmor_ClothShirt_C)
CONTENT: Armor(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Cloth/PrimalItemArmor_ClothShirt.Default__PrimalItemArmor_ClothShirt_C)
CONTENT: Cloth(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Cloth/PrimalItemArmor_ClothShirt.Default__PrimalItemArmor_ClothShirt_C)
CONTENT: Generic Saddle(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Base/PrimalItemArmor_SaddleGeneric.Default__PrimalItemArmor_SaddleGeneric_C)
CONTENT: Ride that Dino!(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Base/PrimalItemArmor_SaddleGeneric.Default__PrimalItemArmor_SaddleGeneric_C)
CONTENT: Rex Saddle(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_RexSaddle.Default__PrimalItemArmor_RexSaddle_C)
CONTENT: Equip a Rex with this to ride it.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_RexSaddle.Default__PrimalItemArmor_RexSaddle_C)
CONTENT: Saddles(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_RexSaddle.Default__PrimalItemArmor_RexSaddle_C)
CONTENT: Amarberry(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Berry_Amarberry.Default__PrimalItemConsumable_Berry_Amarberry_C)
CONTENT: This yellow berry grows mostly on the beaches.  Tasty, and can be used to make yellow dye.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Berry_Amarberry.Default__PrimalItemConsumable_Berry_Amarberry_C)
CONTENT: Consumables(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Berry_Amarberry.Default__PrimalItemConsumable_Berry_Amarberry_C)
CONTENT: Berries(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Berry_Amarberry.Default__PrimalItemConsumable_Berry_Amarberry_C)
CONTENT: Bingleberry Soup(/Game/PrimalEarth/Test/PrimalItemConsumable_BerrySoup.Default__PrimalItemConsumable_BerrySoup_C)
CONTENT: Eat it to mega nourishment, long-term fortification!(/Game/PrimalEarth/Test/PrimalItemConsumable_BerrySoup.Default__PrimalItemConsumable_BerrySoup_C)
CONTENT: Consumables(/Game/PrimalEarth/Test/PrimalItemConsumable_BerrySoup.Default__PrimalItemConsumable_BerrySoup_C)
CONTENT: Crafted Foods(/Game/PrimalEarth/Test/PrimalItemConsumable_BerrySoup.Default__PrimalItemConsumable_BerrySoup_C)
CONTENT: C4 Charge(/Game/PrimalEarth/Test/PrimalItemC4Ammo.Default__PrimalItemC4Ammo_C)
CONTENT: This advanced explosive can annihilate structures.(/Game/PrimalEarth/Test/PrimalItemC4Ammo.Default__PrimalItemC4Ammo_C)
CONTENT: Weapons(/Game/PrimalEarth/Test/PrimalItemC4Ammo.Default__PrimalItemC4Ammo_C)
CONTENT: Ammo(/Game/PrimalEarth/Test/PrimalItemC4Ammo.Default__PrimalItemC4Ammo_C)
CONTENT: Azulberry(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Berry_Azulberry.Default__PrimalItemConsumable_Berry_Azulberry_C)
CONTENT: This blue berry grows mostly in dense jungles.  Tasty, and can be used to make blue dye.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Berry_Azulberry.Default__PrimalItemConsumable_Berry_Azulberry_C)
CONTENT: Consumables(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Berry_Azulberry.Default__PrimalItemConsumable_Berry_Azulberry_C)
CONTENT: Berries(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Berry_Azulberry.Default__PrimalItemConsumable_Berry_Azulberry_C)
CONTENT: Display String(/Game/PrimalEarth/UI/DataListEntryWidgetGenericDisplayString.DataListEntryWidgetGenericDisplayString_C:WidgetTree_13.MyDataListButton)
CONTENT: SELECT A PAINTING TO PREVIEW(/Game/PrimalEarth/UI/PaintingsListUI.PaintingsListUI_C:WidgetTree_578.TitleLabel)
CONTENT: SELECT(/Game/PrimalEarth/UI/PaintingsListUI.PaintingsListUI_C:WidgetTree_578.Select)
CONTENT: NEEDED RESOURCES(/Game/PrimalEarth/UI/PaintingsListUI.PaintingsListUI_C:WidgetTree_578.TextBlock_403)
CONTENT: MISSING RESOURCES(/Game/PrimalEarth/UI/PaintingsListUI.PaintingsListUI_C:WidgetTree_578.TextBlock_406)
CONTENT: CLOSE(/Game/PrimalEarth/UI/PaintingsListUI.PaintingsListUI_C:WidgetTree_578.TextBlock_48)
CONTENT: LOADING PAINTING(/Game/PrimalEarth/UI/PaintingsListUI.PaintingsListUI_C:WidgetTree_578.LoadingLabel)
CONTENT: CLOSE(/Game/PrimalEarth/UI/PaintingsListUI.PaintingsListUI_C:WidgetTree_578.TextBlock_24)
CONTENT: SET(/Game/PrimalEarth/UI/SavePaintingEntryUI.SavePaintingEntryUI_C:WidgetTree_945.test)
CONTENT: ENTER PAINTING NAME(/Game/PrimalEarth/UI/SavePaintingEntryUI.SavePaintingEntryUI_C:WidgetTree_945.TitleLabel)
CONTENT: CLOSE(/Game/PrimalEarth/UI/SavePaintingEntryUI.SavePaintingEntryUI_C:WidgetTree_945.TextBlock_441)
CONTENT: Can't Save Empty Paint(/Game/PrimalEarth/UI/SavePaintingEntryUI.SavePaintingEntryUI_C:WidgetTree_945.ErrorEmpty)
CONTENT: USE DYE & PAINT(/Game/PrimalEarth/UI/DyeUI.DyeUI_C:WidgetTree_1010.TitleLabel)
CONTENT: Use Dye(/Game/PrimalEarth/UI/DyeUI.DyeUI_C:WidgetTree_1010.DyeLabel)
CONTENT: Long Item Name That May Wrap(/Game/PrimalEarth/UI/DyeUI.DyeUI_C:WidgetTree_1010.ItemLabel)
CONTENT: DYE ITEM(/Game/PrimalEarth/UI/DyeUI.DyeUI_C:WidgetTree_1010.TextBlock_77)
CONTENT: CLOSE(/Game/PrimalEarth/UI/DyeUI.DyeUI_C:WidgetTree_1010.AText)
CONTENT: ERASE PAINTING(/Game/PrimalEarth/UI/DyeUI.DyeUI_C:WidgetTree_1010.TextBlock_399)
CONTENT: LMB to Paint, Shift + LMB to Thick Paint
Ctrl + RMB to Erase, Shift + RMB to Thick Erase(/Game/PrimalEarth/UI/DyeUI.DyeUI_C:WidgetTree_1010.PaintInfo)
CONTENT: Load Paints From This Type(/Game/PrimalEarth/UI/DyeUI.DyeUI_C:WidgetTree_1010.TextBlock_400)
CONTENT: Save Paint(/Game/PrimalEarth/UI/DyeUI.DyeUI_C:WidgetTree_1010.TextBlock_14)
CONTENT: ???(/Game/PrimalEarth/UI/DyeUI.DyeUI_C:WidgetTree_1010.PaintingId)
CONTENT: Color Region 4(/Game/PrimalEarth/UI/DyeUI.DyeUI_C:WidgetTree_1010.Color3)
CONTENT: Color Region 5(/Game/PrimalEarth/UI/DyeUI.DyeUI_C:WidgetTree_1010.Color4)
CONTENT: Color Region 6(/Game/PrimalEarth/UI/DyeUI.DyeUI_C:WidgetTree_1010.Color5)
CONTENT: Color Region 1(/Game/PrimalEarth/UI/DyeUI.DyeUI_C:WidgetTree_1010.Color0)
CONTENT: Color Region 2(/Game/PrimalEarth/UI/DyeUI.DyeUI_C:WidgetTree_1010.Color1)
CONTENT: Color Region 3(/Game/PrimalEarth/UI/DyeUI.DyeUI_C:WidgetTree_1010.Color2)
CONTENT: Display String(/Game/PrimalEarth/UI/DyeUI.DyeUI_C:WidgetTree_1010.Color0.WidgetTree_1013.MyDataListButton)
CONTENT: Display String(/Game/PrimalEarth/UI/DyeUI.DyeUI_C:WidgetTree_1010.Color1.WidgetTree_1012.MyDataListButton)
CONTENT: Display String(/Game/PrimalEarth/UI/DyeUI.DyeUI_C:WidgetTree_1010.Color2.WidgetTree_1011.MyDataListButton)
CONTENT: Display String(/Game/PrimalEarth/UI/DyeUI.DyeUI_C:WidgetTree_1010.Color3.WidgetTree_1016.MyDataListButton)
CONTENT: Display String(/Game/PrimalEarth/UI/DyeUI.DyeUI_C:WidgetTree_1010.Color4.WidgetTree_1015.MyDataListButton)
CONTENT: Display String(/Game/PrimalEarth/UI/DyeUI.DyeUI_C:WidgetTree_1010.Color5.WidgetTree_1014.MyDataListButton)
CONTENT: Paint(/Game/PrimalEarth/CoreBlueprints/Items/PrimalItemDyeGeneric.Default__PrimalItemDyeGeneric_C)
CONTENT: This substance can be used to color certain items and structures.(/Game/PrimalEarth/CoreBlueprints/Items/PrimalItemDyeGeneric.Default__PrimalItemDyeGeneric_C)
CONTENT: Blue Coloring(/Game/PrimalEarth/CoreBlueprints/Items/PrimalItemDye_Blue.Default__PrimalItemDye_Blue_C)
CONTENT: Dyes(/Game/PrimalEarth/CoreBlueprints/Items/PrimalItemDye_Blue.Default__PrimalItemDye_Blue_C)
CONTENT: Tintoberry(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Berry_Tintoberry.Default__PrimalItemConsumable_Berry_Tintoberry_C)
CONTENT: This red berry grows mostly in wide open grasslands.  Tasty, and can be used to make red dye.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Berry_Tintoberry.Default__PrimalItemConsumable_Berry_Tintoberry_C)
CONTENT: Consumables(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Berry_Tintoberry.Default__PrimalItemConsumable_Berry_Tintoberry_C)
CONTENT: Berries(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Berry_Tintoberry.Default__PrimalItemConsumable_Berry_Tintoberry_C)
CONTENT: Red Coloring(/Game/PrimalEarth/CoreBlueprints/Items/PrimalItemDye_Red.Default__PrimalItemDye_Red_C)
CONTENT: Dyes(/Game/PrimalEarth/CoreBlueprints/Items/PrimalItemDye_Red.Default__PrimalItemDye_Red_C)
CONTENT: Green Coloring(/Game/PrimalEarth/CoreBlueprints/Items/PrimalItemDye_Green.Default__PrimalItemDye_Green_C)
CONTENT: Dyes(/Game/PrimalEarth/CoreBlueprints/Items/PrimalItemDye_Green.Default__PrimalItemDye_Green_C)
CONTENT: Waterskin(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_WaterskinCraftable.Default__PrimalItemConsumable_WaterskinCraftable_C)
CONTENT: Good to keep you hydrated, but slowly leaks water.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_WaterskinCraftable.Default__PrimalItemConsumable_WaterskinCraftable_C)
CONTENT: Wtr(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_WaterskinCraftable.Default__PrimalItemConsumable_WaterskinCraftable_C)
CONTENT: Water(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_WaterskinCraftable.Default__PrimalItemConsumable_WaterskinCraftable_C)
CONTENT: Misc(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_WaterskinCraftable.Default__PrimalItemConsumable_WaterskinCraftable_C)
CONTENT: Base Seeds(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumableSeed.Default__PrimalItemConsumableSeed_C)
CONTENT: It's a generic seed!(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumableSeed.Default__PrimalItemConsumableSeed_C)
CONTENT: Berrybush Seeds(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Test.Default__PrimalItemConsumable_Seed_Test_C)
CONTENT: Eat it to gain small nourishment, or plant it to grow your own Berrybush! (Supports Small, Medium, or Large Crop Plots)(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Test.Default__PrimalItemConsumable_Seed_Test_C)
CONTENT: Improvised Explosive Device(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponTripwireC4.Default__PrimalItem_WeaponTripwireC4_C)
CONTENT: Place two of these near each other to create an explosive trap.(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponTripwireC4.Default__PrimalItem_WeaponTripwireC4_C)
CONTENT: Weapons(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponTripwireC4.Default__PrimalItem_WeaponTripwireC4_C)
CONTENT: Explosive(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponTripwireC4.Default__PrimalItem_WeaponTripwireC4_C)
CONTENT: C4 Charge(/Engine/Transient.REINST_C4Tripwire_C_0)
CONTENT: C4 Charge(/Engine/Transient.Default__REINST_C4Tripwire_C_2979)
CONTENT: C4 Charge(/Engine/Transient.REINST_C4Tripwire_C_1)
CONTENT: Cooked Meat(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_CookedMeat.Default__PrimalItemConsumable_CookedMeat_C)
CONTENT: Sates your hunger, and provides health while being digested.  Wild carnivores will eat it, but prefer raw meat.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_CookedMeat.Default__PrimalItemConsumable_CookedMeat_C)
CONTENT: Consumables(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_CookedMeat.Default__PrimalItemConsumable_CookedMeat_C)
CONTENT: Meat(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_CookedMeat.Default__PrimalItemConsumable_CookedMeat_C)
CONTENT: Mejoberry(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Berry_Mejoberry.Default__PrimalItemConsumable_Berry_Mejoberry_C)
CONTENT: This wild berry grows mostly on moutains.  While not tasty on its own, its juices improve almost every meal.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Berry_Mejoberry.Default__PrimalItemConsumable_Berry_Mejoberry_C)
CONTENT: Consumables(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Berry_Mejoberry.Default__PrimalItemConsumable_Berry_Mejoberry_C)
CONTENT: Berries(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Berry_Mejoberry.Default__PrimalItemConsumable_Berry_Mejoberry_C)
CONTENT: Stimberry(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Berry_Stimberry.Default__PrimalItemConsumable_Berry_Stimberry_C)
CONTENT: This fairly common white berry can be eaten in a pinch to recover Food, Stamina, and lose Torpidity, but it will dehydrate you.  Bitter, but can be used to make white dye.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Berry_Stimberry.Default__PrimalItemConsumable_Berry_Stimberry_C)
CONTENT: Consumables(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Berry_Stimberry.Default__PrimalItemConsumable_Berry_Stimberry_C)
CONTENT: Berries(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Berry_Stimberry.Default__PrimalItemConsumable_Berry_Stimberry_C)
CONTENT: Base Veggie(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/BaseBPs/PrimalItemConsumable_Veggie_Base.Default__PrimalItemConsumable_Veggie_Base_C)
CONTENT: Eat it to gain nourishment!(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/BaseBPs/PrimalItemConsumable_Veggie_Base.Default__PrimalItemConsumable_Veggie_Base_C)
CONTENT: Citronal(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Veggie_Citronal.Default__PrimalItemConsumable_Veggie_Citronal_C)
CONTENT: This citrus fruit grows naturally along the coast.  It will probably prevent scurvy.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Veggie_Citronal.Default__PrimalItemConsumable_Veggie_Citronal_C)
CONTENT: Consumables(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Veggie_Citronal.Default__PrimalItemConsumable_Veggie_Citronal_C)
CONTENT: Crops(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Veggie_Citronal.Default__PrimalItemConsumable_Veggie_Citronal_C)
CONTENT: Bed(/Engine/Transient.REINST_BedBaseBP_C_0)
CONTENT: Bed(/Engine/Transient.Default__REINST_BedBaseBP_C_2993)
CONTENT: Bed(/Engine/Transient.REINST_BedBaseBP_C_1)
CONTENT: Base Sleeping Bag(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_SleepingBag_Base.Default__PrimalItemStructure_SleepingBag_Base_C)
CONTENT: Acts as a single-use respawn point, only usable by you.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_SleepingBag_Base.Default__PrimalItemStructure_SleepingBag_Base_C)
CONTENT: Sleeping Bag(/Game/PrimalEarth/Structures/SleepingBag.Default__SleepingBag_C)
CONTENT: Hide Sleeping Bag(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_SleepingBag_Hide.Default__PrimalItemStructure_SleepingBag_Hide_C)
CONTENT: This hide sleeping bag acts as a single-use respawn point, only usable by you.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_SleepingBag_Hide.Default__PrimalItemStructure_SleepingBag_Hide_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_SleepingBag_Hide.Default__PrimalItemStructure_SleepingBag_Hide_C)
CONTENT: Beds(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_SleepingBag_Hide.Default__PrimalItemStructure_SleepingBag_Hide_C)
CONTENT: Paintbrush(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponPaintbrush.Default__PrimalItem_WeaponPaintbrush_C)
CONTENT: Apply a dye to this, then swing it at structures to paint them.(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponPaintbrush.Default__PrimalItem_WeaponPaintbrush_C)
CONTENT: Pnt(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponPaintbrush.Default__PrimalItem_WeaponPaintbrush_C)
CONTENT: Paint(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponPaintbrush.Default__PrimalItem_WeaponPaintbrush_C)
CONTENT: Misc(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponPaintbrush.Default__PrimalItem_WeaponPaintbrush_C)
CONTENT: Holo-Scope Attachment(/Game/PrimalEarth/CoreBlueprints/Items/WeaponAttachments/PrimalItemWeaponAttachment_HoloScope.Default__PrimalItemWeaponAttachment_HoloScope_C)
CONTENT: This advanced scope can tell friends from strangers.
Attach this to a supporting weapon to gain more accurate aiming.
<RichColor Color="0,1,1,1">Supports: Machine Pistol, Assault Rifle, and Machined Shotgun.</>(/Game/PrimalEarth/CoreBlueprints/Items/WeaponAttachments/PrimalItemWeaponAttachment_HoloScope.Default__PrimalItemWeaponAttachment_HoloScope_C)
CONTENT: Laser Attachment(/Game/PrimalEarth/CoreBlueprints/Items/WeaponAttachments/PrimalItemWeaponAttachment_Laser.Default__PrimalItemWeaponAttachment_Laser_C)
CONTENT: This advanced aiming device places a red dot where the weapon is pointed.
Attach this to a supporting weapon to add a laser sight.
<RichColor Color="0,1,1,1">Supports:  Pistols, Assault Rifle, Shotguns, Longneck Rifle, Sniper Rifle.</>(/Game/PrimalEarth/CoreBlueprints/Items/WeaponAttachments/PrimalItemWeaponAttachment_Laser.Default__PrimalItemWeaponAttachment_Laser_C)
CONTENT: Base Shield(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Shields/PrimalItemArmor_Shield.Default__PrimalItemArmor_Shield_C)
CONTENT: base shield desc(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Shields/PrimalItemArmor_Shield.Default__PrimalItemArmor_Shield_C)
CONTENT: Armor(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Shields/PrimalItemArmor_Shield.Default__PrimalItemArmor_Shield_C)
CONTENT: Shields(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Shields/PrimalItemArmor_Shield.Default__PrimalItemArmor_Shield_C)
CONTENT: Wooden Shield(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Shields/PrimalItemArmor_WoodShield.Default__PrimalItemArmor_WoodShield_C)
CONTENT: A wooden shield on a layer of leather. Absorbs damage from the front when activated.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Shields/PrimalItemArmor_WoodShield.Default__PrimalItemArmor_WoodShield_C)
CONTENT: Metal Shield(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Shields/PrimalItemArmor_MetalShield.Default__PrimalItemArmor_MetalShield_C)
CONTENT: A metal shield on a layer of leather. Absorbs damage from the front when activated.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Shields/PrimalItemArmor_MetalShield.Default__PrimalItemArmor_MetalShield_C)
CONTENT: Riot Shield(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Shields/PrimalItemArmor_TransparentRiotShield.Default__PrimalItemArmor_TransparentRiotShield_C)
CONTENT: A metal-framed shield reinforced with polymer and crystal. Absorbs damage from the front when activated.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Shields/PrimalItemArmor_TransparentRiotShield.Default__PrimalItemArmor_TransparentRiotShield_C)
CONTENT: Pelt(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Pelt.Default__PrimalItemResource_Pelt_C)
CONTENT: A thick piece of skin, densely covered with heavy insulating fur. Carefully hacked from a dead animal.(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Pelt.Default__PrimalItemResource_Pelt_C)
CONTENT: Procoptodon Saddle(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_ProcoptodonSaddle.Default__PrimalItemArmor_ProcoptodonSaddle_C)
CONTENT: Equip a Procoptodon with this to ride it.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_ProcoptodonSaddle.Default__PrimalItemArmor_ProcoptodonSaddle_C)
CONTENT: Saddles(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_ProcoptodonSaddle.Default__PrimalItemArmor_ProcoptodonSaddle_C)
CONTENT: Board Pouch(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_ProcoptodonSaddle.Default__PrimalItemArmor_ProcoptodonSaddle_C)
CONTENT: Grappling Hook(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_GrapplingHook.Default__PrimalItemAmmo_GrapplingHook_C)
CONTENT: Apply on the Crossbow to grapple onto the environment & other creatures. Primary Fire to "Reel-In", Secondary Fire to "Reel-Out", Crouch to Detach, Jump + Reel-In to Vault-Jump!(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_GrapplingHook.Default__PrimalItemAmmo_GrapplingHook_C)
CONTENT: Weapons(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_GrapplingHook.Default__PrimalItemAmmo_GrapplingHook_C)
CONTENT: Ammo(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_GrapplingHook.Default__PrimalItemAmmo_GrapplingHook_C)
CONTENT: Slingshot(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponSlingshot.Default__PrimalItem_WeaponSlingshot_C)
CONTENT: A simple ranged weapon that deals damage from afar.  Better for knocking out a target than killing it outright.  Requires stone to fire.(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponSlingshot.Default__PrimalItem_WeaponSlingshot_C)
CONTENT: Weapons(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponSlingshot.Default__PrimalItem_WeaponSlingshot_C)
CONTENT: Primitive(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponSlingshot.Default__PrimalItem_WeaponSlingshot_C)
CONTENT: Ranged(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponSlingshot.Default__PrimalItem_WeaponSlingshot_C)
CONTENT: Base Club(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponBaseClub.Default__PrimalItem_WeaponBaseClub_C)
CONTENT: The base club for beating stuff(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponBaseClub.Default__PrimalItem_WeaponBaseClub_C)
CONTENT: Sword(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponSword.Default__PrimalItem_WeaponSword_C)
CONTENT: The undisputed ruler of short-range combat. Needs a hotter flame to be forged.(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponSword.Default__PrimalItem_WeaponSword_C)
CONTENT: Weapons(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponSword.Default__PrimalItem_WeaponSword_C)
CONTENT: Primitive(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponSword.Default__PrimalItem_WeaponSword_C)
CONTENT: Melee(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponSword.Default__PrimalItem_WeaponSword_C)
CONTENT: Generic Artifact(/Game/PrimalEarth/CoreBlueprints/Items/Artifacts/PrimalItemArtifactGeneric.Default__PrimalItemArtifactGeneric_C)
CONTENT: It's a generic artifact! 
<RichColor Color="1,0,0,1">Only one of these may be carried at a time by an organism.</>(/Game/PrimalEarth/CoreBlueprints/Items/Artifacts/PrimalItemArtifactGeneric.Default__PrimalItemArtifactGeneric_C)
CONTENT: Artifact of the Hunter(/Game/PrimalEarth/CoreBlueprints/Items/Artifacts/PrimalItemArtifact_01.Default__PrimalItemArtifact_01_C)
CONTENT: Found within the darkest depths of a southern coast cave.
<RichColor Color="1,0,0,1">Only one of these may be carried at a time by an organism.</>(/Game/PrimalEarth/CoreBlueprints/Items/Artifacts/PrimalItemArtifact_01.Default__PrimalItemArtifact_01_C)
CONTENT: Artifacts(/Game/PrimalEarth/CoreBlueprints/Items/Artifacts/PrimalItemArtifact_01.Default__PrimalItemArtifact_01_C)
CONTENT: Artifact of the Pack(/Game/PrimalEarth/CoreBlueprints/Items/Artifacts/PrimalItemArtifact_02.Default__PrimalItemArtifact_02_C)
CONTENT: Found in a cave hidden near the convergence of rivers--underground, underwater, in the dark, and alone.
<RichColor Color="1,0,0,1">Only one of these may be carried at a time by an organism.</>(/Game/PrimalEarth/CoreBlueprints/Items/Artifacts/PrimalItemArtifact_02.Default__PrimalItemArtifact_02_C)
CONTENT: Artifacts(/Game/PrimalEarth/CoreBlueprints/Items/Artifacts/PrimalItemArtifact_02.Default__PrimalItemArtifact_02_C)
CONTENT: Artifact of the Massive(/Game/PrimalEarth/CoreBlueprints/Items/Artifacts/PrimalItemArtifact_03.Default__PrimalItemArtifact_03_C)
CONTENT: Found in the heart of the island's crucible, it is still warm to the touch.
<RichColor Color="1,0,0,1">Only one of these may be carried at a time by an organism.</>(/Game/PrimalEarth/CoreBlueprints/Items/Artifacts/PrimalItemArtifact_03.Default__PrimalItemArtifact_03_C)
CONTENT: Artifacts(/Game/PrimalEarth/CoreBlueprints/Items/Artifacts/PrimalItemArtifact_03.Default__PrimalItemArtifact_03_C)
CONTENT: Artifact of the Devious(/Game/PrimalEarth/CoreBlueprints/Items/Artifacts/PrimalItemArtifact_04.Default__PrimalItemArtifact_04_C)
CONTENT: Found within the depths of the island.
<RichColor Color="1,0,0,1">Only one of these may be carried at a time by an organism.</>(/Game/PrimalEarth/CoreBlueprints/Items/Artifacts/PrimalItemArtifact_04.Default__PrimalItemArtifact_04_C)
CONTENT: Artifacts(/Game/PrimalEarth/CoreBlueprints/Items/Artifacts/PrimalItemArtifact_04.Default__PrimalItemArtifact_04_C)
CONTENT: Artifact of the Clever(/Game/PrimalEarth/CoreBlueprints/Items/Artifacts/PrimalItemArtifact_05.Default__PrimalItemArtifact_05_C)
CONTENT: Found at the heart of a cave, north of the heart of the island.
<RichColor Color="1,0,0,1">Only one of these may be carried at a time by an organism.</>(/Game/PrimalEarth/CoreBlueprints/Items/Artifacts/PrimalItemArtifact_05.Default__PrimalItemArtifact_05_C)
CONTENT: Artifacts(/Game/PrimalEarth/CoreBlueprints/Items/Artifacts/PrimalItemArtifact_05.Default__PrimalItemArtifact_05_C)
CONTENT: Artifact of the Skylord(/Game/PrimalEarth/CoreBlueprints/Items/Artifacts/PrimalItemArtifact_06.Default__PrimalItemArtifact_06_C)
CONTENT: Found in the crawling maze of the tundra.
<RichColor Color="1,0,0,1">Only one of these may be carried at a time by an organism.</>(/Game/PrimalEarth/CoreBlueprints/Items/Artifacts/PrimalItemArtifact_06.Default__PrimalItemArtifact_06_C)
CONTENT: Artifacts(/Game/PrimalEarth/CoreBlueprints/Items/Artifacts/PrimalItemArtifact_06.Default__PrimalItemArtifact_06_C)
CONTENT: Artifact of the Devourer(/Game/PrimalEarth/CoreBlueprints/Items/Artifacts/PrimalItemArtifact_07.Default__PrimalItemArtifact_07_C)
CONTENT: Found at the bottom of a pit on the island where predators reign.
<RichColor Color="1,0,0,1">Only one of these may be carried at a time by an organism.</>(/Game/PrimalEarth/CoreBlueprints/Items/Artifacts/PrimalItemArtifact_07.Default__PrimalItemArtifact_07_C)
CONTENT: Artifacts(/Game/PrimalEarth/CoreBlueprints/Items/Artifacts/PrimalItemArtifact_07.Default__PrimalItemArtifact_07_C)
CONTENT: Artifact of the Immune(/Game/PrimalEarth/CoreBlueprints/Items/Artifacts/PrimalItemArtifact_08.Default__PrimalItemArtifact_08_C)
CONTENT: Found within the depths of the island.
<RichColor Color="1,0,0,1">Only one of these may be carried at a time by an organism.</>(/Game/PrimalEarth/CoreBlueprints/Items/Artifacts/PrimalItemArtifact_08.Default__PrimalItemArtifact_08_C)
CONTENT: Artifacts(/Game/PrimalEarth/CoreBlueprints/Items/Artifacts/PrimalItemArtifact_08.Default__PrimalItemArtifact_08_C)
CONTENT: Artifact of the Strong(/Game/PrimalEarth/CoreBlueprints/Items/Artifacts/PrimalItemArtifact_09.Default__PrimalItemArtifact_09_C)
CONTENT: Found within the depths of the island.
<RichColor Color="1,0,0,1">Only one of these may be carried at a time by an organism.</>(/Game/PrimalEarth/CoreBlueprints/Items/Artifacts/PrimalItemArtifact_09.Default__PrimalItemArtifact_09_C)
CONTENT: Artifacts(/Game/PrimalEarth/CoreBlueprints/Items/Artifacts/PrimalItemArtifact_09.Default__PrimalItemArtifact_09_C)
CONTENT: Artifact of the Flamekeeper(/Game/PrimalEarth/CoreBlueprints/Items/Artifacts/PrimalItemArtifact_10.Default__PrimalItemArtifact_10_C)
CONTENT: Found within the depths of the island.
<RichColor Color="1,0,0,1">Only one of these may be carried at a time by an organism.</>(/Game/PrimalEarth/CoreBlueprints/Items/Artifacts/PrimalItemArtifact_10.Default__PrimalItemArtifact_10_C)
CONTENT: Artifacts(/Game/PrimalEarth/CoreBlueprints/Items/Artifacts/PrimalItemArtifact_10.Default__PrimalItemArtifact_10_C)
CONTENT: Artifact of the Gatekeeper(/Game/PrimalEarth/CoreBlueprints/Items/Artifacts/PrimalItemArtifactSE_01.Default__PrimalItemArtifactSE_01_C)
CONTENT: Found within the depths of the Scorched Earth.
<RichColor Color="1,0,0,1">Only one of these may be carried at a time by an organism.</>(/Game/PrimalEarth/CoreBlueprints/Items/Artifacts/PrimalItemArtifactSE_01.Default__PrimalItemArtifactSE_01_C)
CONTENT: Artifacts(/Game/PrimalEarth/CoreBlueprints/Items/Artifacts/PrimalItemArtifactSE_01.Default__PrimalItemArtifactSE_01_C)
CONTENT: Artifact of the Crag(/Game/PrimalEarth/CoreBlueprints/Items/Artifacts/PrimalItemArtifactSE_02.Default__PrimalItemArtifactSE_02_C)
CONTENT: Found within the depths of the Scorched Earth.
<RichColor Color="1,0,0,1">Only one of these may be carried at a time by an organism.</>(/Game/PrimalEarth/CoreBlueprints/Items/Artifacts/PrimalItemArtifactSE_02.Default__PrimalItemArtifactSE_02_C)
CONTENT: Artifacts(/Game/PrimalEarth/CoreBlueprints/Items/Artifacts/PrimalItemArtifactSE_02.Default__PrimalItemArtifactSE_02_C)
CONTENT: Artifact of the Destroyer(/Game/PrimalEarth/CoreBlueprints/Items/Artifacts/PrimalItemArtifactSE_03.Default__PrimalItemArtifactSE_03_C)
CONTENT: Found within the depths of the Scorched Earth.
<RichColor Color="1,0,0,1">Only one of these may be carried at a time by an organism.</>(/Game/PrimalEarth/CoreBlueprints/Items/Artifacts/PrimalItemArtifactSE_03.Default__PrimalItemArtifactSE_03_C)
CONTENT: Artifacts(/Game/PrimalEarth/CoreBlueprints/Items/Artifacts/PrimalItemArtifactSE_03.Default__PrimalItemArtifactSE_03_C)
CONTENT: Chitin(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Chitin.Default__PrimalItemResource_Chitin_C)
CONTENT: This firm, flexible material makes up exoskeletons. Hacked primarily from dead insects.(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Chitin.Default__PrimalItemResource_Chitin_C)
CONTENT: Chitin Leggings(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Chitin/PrimalItemArmor_ChitinPants.Default__PrimalItemArmor_ChitinPants_C)
CONTENT: Provides moderate physical protection, but can get a little warm.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Chitin/PrimalItemArmor_ChitinPants.Default__PrimalItemArmor_ChitinPants_C)
CONTENT: Armor(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Chitin/PrimalItemArmor_ChitinPants.Default__PrimalItemArmor_ChitinPants_C)
CONTENT: Chitin(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Chitin/PrimalItemArmor_ChitinPants.Default__PrimalItemArmor_ChitinPants_C)
CONTENT: Chitin Chestpiece(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Chitin/PrimalItemArmor_ChitinShirt.Default__PrimalItemArmor_ChitinShirt_C)
CONTENT: Provides moderate physical protection, but can get a little warm.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Chitin/PrimalItemArmor_ChitinShirt.Default__PrimalItemArmor_ChitinShirt_C)
CONTENT: Armor(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Chitin/PrimalItemArmor_ChitinShirt.Default__PrimalItemArmor_ChitinShirt_C)
CONTENT: Chitin(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Chitin/PrimalItemArmor_ChitinShirt.Default__PrimalItemArmor_ChitinShirt_C)
CONTENT: Chitin Boots(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Chitin/PrimalItemArmor_ChitinBoots.Default__PrimalItemArmor_ChitinBoots_C)
CONTENT: Provides moderate physical protection, but can get a little warm.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Chitin/PrimalItemArmor_ChitinBoots.Default__PrimalItemArmor_ChitinBoots_C)
CONTENT: Armor(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Chitin/PrimalItemArmor_ChitinBoots.Default__PrimalItemArmor_ChitinBoots_C)
CONTENT: Chitin(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Chitin/PrimalItemArmor_ChitinBoots.Default__PrimalItemArmor_ChitinBoots_C)
CONTENT: Chitin Gauntlets(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Chitin/PrimalItemArmor_ChitinGloves.Default__PrimalItemArmor_ChitinGloves_C)
CONTENT: Provides moderate physical protection, but can get a little warm.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Chitin/PrimalItemArmor_ChitinGloves.Default__PrimalItemArmor_ChitinGloves_C)
CONTENT: Armor(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Chitin/PrimalItemArmor_ChitinGloves.Default__PrimalItemArmor_ChitinGloves_C)
CONTENT: Chitin(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Chitin/PrimalItemArmor_ChitinGloves.Default__PrimalItemArmor_ChitinGloves_C)
CONTENT: Chitin Helmet(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Chitin/PrimalItemArmor_ChitinHelmet.Default__PrimalItemArmor_ChitinHelmet_C)
CONTENT: Provides moderate physical protection, but can get a little warm.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Chitin/PrimalItemArmor_ChitinHelmet.Default__PrimalItemArmor_ChitinHelmet_C)
CONTENT: Armor(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Chitin/PrimalItemArmor_ChitinHelmet.Default__PrimalItemArmor_ChitinHelmet_C)
CONTENT: Chitin(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Chitin/PrimalItemArmor_ChitinHelmet.Default__PrimalItemArmor_ChitinHelmet_C)
CONTENT: Heavy Miner's Helmet(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Metal/PrimalItemArmor_MinersHelmet.Default__PrimalItemArmor_MinersHelmet_C)
CONTENT: Provides heavy physical protection, but makes the elements harder to endure. Comes with a built-in light source!(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Metal/PrimalItemArmor_MinersHelmet.Default__PrimalItemArmor_MinersHelmet_C)
CONTENT: Armor(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Metal/PrimalItemArmor_MinersHelmet.Default__PrimalItemArmor_MinersHelmet_C)
CONTENT: Metal(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Metal/PrimalItemArmor_MinersHelmet.Default__PrimalItemArmor_MinersHelmet_C)
CONTENT: Riot Boots(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Riot/PrimalItemArmor_RiotBoots.Default__PrimalItemArmor_RiotBoots_C)
CONTENT: Provides heavy physical protection and reduced physical torpor, but provides almost no protection from the elements.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Riot/PrimalItemArmor_RiotBoots.Default__PrimalItemArmor_RiotBoots_C)
CONTENT: Armor(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Riot/PrimalItemArmor_RiotBoots.Default__PrimalItemArmor_RiotBoots_C)
CONTENT: Riot(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Riot/PrimalItemArmor_RiotBoots.Default__PrimalItemArmor_RiotBoots_C)
CONTENT: Riot Gauntlets(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Riot/PrimalItemArmor_RiotGloves.Default__PrimalItemArmor_RiotGloves_C)
CONTENT: Provides heavy physical protection and reduced physical torpor, but provides almost no protection from the elements.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Riot/PrimalItemArmor_RiotGloves.Default__PrimalItemArmor_RiotGloves_C)
CONTENT: Armor(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Riot/PrimalItemArmor_RiotGloves.Default__PrimalItemArmor_RiotGloves_C)
CONTENT: Riot(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Riot/PrimalItemArmor_RiotGloves.Default__PrimalItemArmor_RiotGloves_C)
CONTENT: Riot Helmet(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Riot/PrimalItemArmor_RiotHelmet.Default__PrimalItemArmor_RiotHelmet_C)
CONTENT: Provides heavy physical protection and reduced physical torpor, but provides almost no protection from the elements.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Riot/PrimalItemArmor_RiotHelmet.Default__PrimalItemArmor_RiotHelmet_C)
CONTENT: Armor(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Riot/PrimalItemArmor_RiotHelmet.Default__PrimalItemArmor_RiotHelmet_C)
CONTENT: Riot(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Riot/PrimalItemArmor_RiotHelmet.Default__PrimalItemArmor_RiotHelmet_C)
CONTENT: Riot Leggings(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Riot/PrimalItemArmor_RiotPants.Default__PrimalItemArmor_RiotPants_C)
CONTENT: Provides heavy physical protection and reduced physical torpor, but provides almost no protection from the elements.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Riot/PrimalItemArmor_RiotPants.Default__PrimalItemArmor_RiotPants_C)
CONTENT: Armor(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Riot/PrimalItemArmor_RiotPants.Default__PrimalItemArmor_RiotPants_C)
CONTENT: Riot(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Riot/PrimalItemArmor_RiotPants.Default__PrimalItemArmor_RiotPants_C)
CONTENT: Riot Chestpiece(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Riot/PrimalItemArmor_RiotShirt.Default__PrimalItemArmor_RiotShirt_C)
CONTENT: Provides heavy physical protection and reduced physical torpor, but provides almost no protection from the elements.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Riot/PrimalItemArmor_RiotShirt.Default__PrimalItemArmor_RiotShirt_C)
CONTENT: Armor(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Riot/PrimalItemArmor_RiotShirt.Default__PrimalItemArmor_RiotShirt_C)
CONTENT: Riot(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Riot/PrimalItemArmor_RiotShirt.Default__PrimalItemArmor_RiotShirt_C)
CONTENT: Tranquilized(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_PoisonTrap.Default__Buff_PoisonTrap_C)
CONTENT: Your torpor is rising.(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_PoisonTrap.Default__Buff_PoisonTrap_C)
CONTENT: Gas Mask(/Engine/Transient.REINST_Buff_GasMask_C_0)
CONTENT: Protects the wearer against various airborn poisons.(/Engine/Transient.REINST_Buff_GasMask_C_0)
CONTENT: Gas Mask(/Engine/Transient.Default__REINST_Buff_GasMask_C_3158)
CONTENT: Protects the wearer against various airborn poisons.(/Engine/Transient.Default__REINST_Buff_GasMask_C_3158)
CONTENT: Gas Mask(/Engine/Transient.REINST_Buff_GasMask_C_1)
CONTENT: Protects the wearer against various airborn poisons.(/Engine/Transient.REINST_Buff_GasMask_C_1)
CONTENT: Rare Flower(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_RareFlower.Default__PrimalItemResource_RareFlower_C)
CONTENT: Even the smell of this flower makes you slightly angry.(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_RareFlower.Default__PrimalItemResource_RareFlower_C)
CONTENT: Rare Mushroom(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_RareMushroom.Default__PrimalItemResource_RareMushroom_C)
CONTENT: You feel lightheaded after just touching this.  Ingesting it would be dangerous.(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_RareMushroom.Default__PrimalItemResource_RareMushroom_C)
CONTENT: Leech Blood / Horns(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResourceGeneric_Curing.Default__PrimalItemResourceGeneric_Curing_C)
CONTENT: Lesser Antidote(/Engine/Transient.REINST_PrimalItemConsumable_CureLow_C_0)
CONTENT: Cures Lesser Afflictions!(/Engine/Transient.REINST_PrimalItemConsumable_CureLow_C_0)
CONTENT: Consumables(/Engine/Transient.REINST_PrimalItemConsumable_CureLow_C_0)
CONTENT: Drugs(/Engine/Transient.REINST_PrimalItemConsumable_CureLow_C_0)
CONTENT: Lesser Antidote(/Engine/Transient.Default__REINST_PrimalItemConsumable_CureLow_C_3168)
CONTENT: Cures Lesser Afflictions!(/Engine/Transient.Default__REINST_PrimalItemConsumable_CureLow_C_3168)
CONTENT: Consumables(/Engine/Transient.Default__REINST_PrimalItemConsumable_CureLow_C_3168)
CONTENT: Drugs(/Engine/Transient.Default__REINST_PrimalItemConsumable_CureLow_C_3168)
CONTENT: Lesser Antidote(/Engine/Transient.REINST_PrimalItemConsumable_CureLow_C_1)
CONTENT: Cures Lesser Afflictions!(/Engine/Transient.REINST_PrimalItemConsumable_CureLow_C_1)
CONTENT: Consumables(/Engine/Transient.REINST_PrimalItemConsumable_CureLow_C_1)
CONTENT: Drugs(/Engine/Transient.REINST_PrimalItemConsumable_CureLow_C_1)
CONTENT: Small Animal Feces(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_DinoPoopSmall.Default__PrimalItemConsumable_DinoPoopSmall_C)
CONTENT: Consumables(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_DinoPoopSmall.Default__PrimalItemConsumable_DinoPoopSmall_C)
CONTENT: Feces(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_DinoPoopSmall.Default__PrimalItemConsumable_DinoPoopSmall_C)
CONTENT: Dinosaur Egg(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Egg.Default__PrimalItemConsumable_Egg_C)
CONTENT: Eat it to gain tremendous nourishment, or use it in recipies, or...(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Egg.Default__PrimalItemConsumable_Egg_C)
CONTENT: Egg(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Egg.Default__PrimalItemConsumable_Egg_C)
CONTENT: Egg Incubation(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Egg.Default__PrimalItemConsumable_Egg_C)
CONTENT: Consumables(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Egg.Default__PrimalItemConsumable_Egg_C)
CONTENT: Eggs(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Egg.Default__PrimalItemConsumable_Egg_C)
CONTENT: MyToolTipText(/Game/PrimalEarth/UI/ToolTipWidgetPrimalDino.Default__ToolTipWidgetPrimalDino_C)
CONTENT: Crafting Requirements(/Game/PrimalEarth/UI/ToolTipWidgetPrimalDino.ToolTipWidgetPrimalDino_C:WidgetTree_977.CraftingRequirementsTitleLabel)
CONTENT: This is a very long item description that is almost certain to wrap onto multiple lines of text.(/Game/PrimalEarth/UI/ToolTipWidgetPrimalDino.ToolTipWidgetPrimalDino_C:WidgetTree_977.CraftingRequirementsLabelOld)
CONTENT: Crafting: x4(/Game/PrimalEarth/UI/ToolTipWidgetPrimalDino.ToolTipWidgetPrimalDino_C:WidgetTree_977.CraftingLabel)
CONTENT: This is a very long item description that is almost certain to wrap onto multiple lines of text.(/Game/PrimalEarth/UI/ToolTipWidgetPrimalDino.ToolTipWidgetPrimalDino_C:WidgetTree_977.CraftingRequirementsLabel)
CONTENT: Unconscious(/Game/PrimalEarth/UI/ToolTipWidgetPrimalDino.ToolTipWidgetPrimalDino_C:WidgetTree_977.[TextBlock] "Unconscious")
CONTENT: Taming(/Game/PrimalEarth/UI/ToolTipWidgetPrimalDino.ToolTipWidgetPrimalDino_C:WidgetTree_977.TamingDescriptionLabel)
CONTENT: Tamed By:(/Game/PrimalEarth/UI/ToolTipWidgetPrimalDino.ToolTipWidgetPrimalDino_C:WidgetTree_977.TamedLabel)
CONTENT: Gender:(/Game/PrimalEarth/UI/ToolTipWidgetPrimalDino.ToolTipWidgetPrimalDino_C:WidgetTree_977.GenderLabel)
CONTENT: XP
%.1f
--
%.1f(/Game/PrimalEarth/UI/ToolTipWidgetPrimalDino.ToolTipWidgetPrimalDino_C:WidgetTree_977.XPBar)
CONTENT: Info Text(/Game/PrimalEarth/UI/ToolTipWidgetPrimalDino.ToolTipWidgetPrimalDino_C:WidgetTree_977.InfoLabel2)
CONTENT: Health
%i
--
%i(/Game/PrimalEarth/UI/ToolTipWidgetPrimalDino.ToolTipWidgetPrimalDino_C:WidgetTree_977.HealthBar)
CONTENT: Stamina
%i
--
%i(/Game/PrimalEarth/UI/ToolTipWidgetPrimalDino.ToolTipWidgetPrimalDino_C:WidgetTree_977.StaminaBar)
CONTENT: Food
%i
--
%i(/Game/PrimalEarth/UI/ToolTipWidgetPrimalDino.ToolTipWidgetPrimalDino_C:WidgetTree_977.FoodBar)
CONTENT: Weight
%i
--
%i(/Game/PrimalEarth/UI/ToolTipWidgetPrimalDino.ToolTipWidgetPrimalDino_C:WidgetTree_977.WeightBar)
CONTENT: Info Text(/Game/PrimalEarth/UI/ToolTipWidgetPrimalDino.ToolTipWidgetPrimalDino_C:WidgetTree_977.InfoLabel)
CONTENT: Info Text(/Game/PrimalEarth/UI/ToolTipWidgetPrimalDino.ToolTipWidgetPrimalDino_C:WidgetTree_977.MatingTimeLabel)
CONTENT: Text(/Game/PrimalEarth/UI/ToolTipWidgetPrimalDino.ToolTipWidgetPrimalDino_C:WidgetTree_977.DinoNameLabel)
LITERAL: Convert to PixBlock(/Game/PrimalEarth/CoreBlueprints/Dino_Character_BP.Dino_Character_BP:BPGetMultiUseEntries.K2Node_CallFunction_81949)
LITERAL: Convert to PixBlock Damage Cooldown: {0}(/Game/PrimalEarth/CoreBlueprints/Dino_Character_BP.Dino_Character_BP:BPGetMultiUseEntries.K2Node_FormatText_17)
LITERAL: Convert to PixBlock Damage Cooldown: {0}(/Game/PrimalEarth/CoreBlueprints/Dino_Character_BP.Dino_Character_BP:EdGraph_3905.K2Node_CallFunction_7009)
LITERAL: 0(/Game/PrimalEarth/CoreBlueprints/Dino_Character_BP.Dino_Character_BP:EdGraph_3905.K2Node_MakeStruct_1)
CONTENT: Ant(/Engine/Transient.REINST_Insect_Character_Base_C_0)
CONTENT: Carnivore(/Game/PrimalEarth/Dinos/BaseBPs/DinoSettings_Carnivore.Default__DinoSettings_Carnivore_C)
CONTENT: Dark All(/Game/PrimalEarth/CoreBlueprints/DinoColorSet_Ant.Default__DinoColorSet_Ant_C)
CONTENT: All -w(/Game/PrimalEarth/CoreBlueprints/DinoColorSet_Ant.Default__DinoColorSet_Ant_C)
CONTENT: Dark All(/Game/PrimalEarth/CoreBlueprints/DinoColorSet_Ant.Default__DinoColorSet_Ant_C)
CONTENT: Dark All(/Game/PrimalEarth/CoreBlueprints/DinoColorSet_Ant.Default__DinoColorSet_Ant_C)
CONTENT: Dark All(/Game/PrimalEarth/CoreBlueprints/DinoColorSet_Ant.Default__DinoColorSet_Ant_C)
CONTENT: Dark All(/Game/PrimalEarth/CoreBlueprints/DinoColorSet_Ant.Default__DinoColorSet_Ant_C)
CONTENT: Ant(/Engine/Transient.Default__REINST_Insect_Character_Base_C_3224)
CONTENT: Ant(/Engine/Transient.REINST_Insect_Character_Base_C_1)
CONTENT: Some Recipe Thing(/Game/PrimalEarth/CoreBlueprints/Items/Notes/PrimalItem_RecipeNote_Base.Default__PrimalItem_RecipeNote_Base_C)
CONTENT: Information(/Game/PrimalEarth/CoreBlueprints/Items/Notes/PrimalItem_RecipeNote_Base.Default__PrimalItem_RecipeNote_Base_C)
CONTENT: Rockwell Recipes: Battle Tartare(/Game/PrimalEarth/CoreBlueprints/Items/Notes/PrimalItem_RecipeNote_BattleTartare.Default__PrimalItem_RecipeNote_BattleTartare_C)
CONTENT: Only eat this dish when you intend to go into a brawl.  It causes pain and stress to your body, but grants you almost supernatural strength, speed, and resilience.
Warning: this concoction can be habit-forming.

1 serving of Raw Prime Meat
2 handful of Mejoberries
2 dollops of Stimulant
2 Rare Flowers
1 Citronal
1 Longrass
Submerge in Water
Cook in a Cooking Pot(/Game/PrimalEarth/CoreBlueprints/Items/Notes/PrimalItem_RecipeNote_BattleTartare.Default__PrimalItem_RecipeNote_BattleTartare_C)
CONTENT: Recipes(/Game/PrimalEarth/CoreBlueprints/Items/Notes/PrimalItem_RecipeNote_BattleTartare.Default__PrimalItem_RecipeNote_BattleTartare_C)
CONTENT: Rockwell Recipes: Calien Soup(/Game/PrimalEarth/CoreBlueprints/Items/Notes/PrimalItem_RecipeNote_CalienSoup.Default__PrimalItem_RecipeNote_CalienSoup_C)
CONTENT: This simple vegetarian dish refreshes your body like an oasis.  Helps keep you stay hydrated and feel cool.

5 Citronal
2 handfuls of Tintoberries
2 handfuls of Amarberries
1 handful of Mejoberries
1/2 dollop of Stimulant
Submerge in Water
Cook in a Cooking Pot(/Game/PrimalEarth/CoreBlueprints/Items/Notes/PrimalItem_RecipeNote_CalienSoup.Default__PrimalItem_RecipeNote_CalienSoup_C)
CONTENT: Recipes(/Game/PrimalEarth/CoreBlueprints/Items/Notes/PrimalItem_RecipeNote_CalienSoup.Default__PrimalItem_RecipeNote_CalienSoup_C)
CONTENT: Rockwell Recipes: Decorative Coloring(/Game/PrimalEarth/CoreBlueprints/Items/Notes/PrimalItem_RecipeNote_Dye.Default__PrimalItem_RecipeNote_Dye_C)
CONTENT: Not only is this berry-based coloring is great for decorating cakes, it also doubles as a dye for clothing and buildings.

18 Berries
Add 1-3 of a chemical catalyst
Submerge in Water
Cook in a Cooking Pot

To make different colors:
1 - Use different berries in varying amounts
2 - Use a different catalyst, such as Charcoal or Gunpowder(/Game/PrimalEarth/CoreBlueprints/Items/Notes/PrimalItem_RecipeNote_Dye.Default__PrimalItem_RecipeNote_Dye_C)
CONTENT: Recipes(/Game/PrimalEarth/CoreBlueprints/Items/Notes/PrimalItem_RecipeNote_Dye.Default__PrimalItem_RecipeNote_Dye_C)
CONTENT: Rockwell Recipes: Enduro Stew(/Game/PrimalEarth/CoreBlueprints/Items/Notes/PrimalItem_RecipeNote_EnduroStew.Default__PrimalItem_RecipeNote_EnduroStew_C)
CONTENT: This hearty dish is like a workout in the form of a meal.  You will find yourself hitting harder and running longer after eating this.

3 servings of cooked meat
5 Rockarrot
5 Savoroot
1 handful of Mejoberries
1/2 dollop of Stimulant
Submerge in Water
Cook in a Cooking Pot(/Game/PrimalEarth/CoreBlueprints/Items/Notes/PrimalItem_RecipeNote_EnduroStew.Default__PrimalItem_RecipeNote_EnduroStew_C)
CONTENT: Recipes(/Game/PrimalEarth/CoreBlueprints/Items/Notes/PrimalItem_RecipeNote_EnduroStew.Default__PrimalItem_RecipeNote_EnduroStew_C)
CONTENT: Rockwell Recipes: Focal Chili(/Game/PrimalEarth/CoreBlueprints/Items/Notes/PrimalItem_RecipeNote_FocalChili.Default__PrimalItem_RecipeNote_FocalChili_C)
CONTENT: This filling dish is full of nutritional energy.  You will notice your mind more focussed after eating this, allowing you to avoid obstacles and distractions.

3 servings of cooked meat
5 Citronal
2 handfuls of Amarberries
2 handfuls of Azulberries
2 handfuls of Tintoberries
1 handful of Mejoberries
Submerge in Water
Cook in a Cooking Pot(/Game/PrimalEarth/CoreBlueprints/Items/Notes/PrimalItem_RecipeNote_FocalChili.Default__PrimalItem_RecipeNote_FocalChili_C)
CONTENT: Recipes(/Game/PrimalEarth/CoreBlueprints/Items/Notes/PrimalItem_RecipeNote_FocalChili.Default__PrimalItem_RecipeNote_FocalChili_C)
CONTENT: Rockwell Recipes: Fria Curry(/Game/PrimalEarth/CoreBlueprints/Items/Notes/PrimalItem_RecipeNote_FriaCurry.Default__PrimalItem_RecipeNote_FriaCurry_C)
CONTENT: This spicy vegetarian dish fills the body with a comfortable warmth.  It controls your apetite while helping you ignore the cold.

5 Longrass
5 Rockarrot
2 handfuls of Azulberries
1 handful of Mejoberries
1/2 dollop of Narcotic
Submerge in Water
Cook in a Cooking Pot(/Game/PrimalEarth/CoreBlueprints/Items/Notes/PrimalItem_RecipeNote_FriaCurry.Default__PrimalItem_RecipeNote_FriaCurry_C)
CONTENT: Recipes(/Game/PrimalEarth/CoreBlueprints/Items/Notes/PrimalItem_RecipeNote_FriaCurry.Default__PrimalItem_RecipeNote_FriaCurry_C)
CONTENT: Rockwell Recipes: Medical Brew(/Game/PrimalEarth/CoreBlueprints/Items/Notes/PrimalItem_RecipeNote_HealSoup.Default__PrimalItem_RecipeNote_HealSoup_C)
CONTENT: This simple tonic immediately jump-starts your body's natural healing.

2 handful of Tintoberries
1/2 dollops of Narcotic
Submerge in Water
Cook in a Cooking Pot(/Game/PrimalEarth/CoreBlueprints/Items/Notes/PrimalItem_RecipeNote_HealSoup.Default__PrimalItem_RecipeNote_HealSoup_C)
CONTENT: Recipes(/Game/PrimalEarth/CoreBlueprints/Items/Notes/PrimalItem_RecipeNote_HealSoup.Default__PrimalItem_RecipeNote_HealSoup_C)
CONTENT: Rockwell Recipes: Meat Jerky(/Game/PrimalEarth/CoreBlueprints/Items/Notes/PrimalItem_RecipeNote_Jerky.Default__PrimalItem_RecipeNote_Jerky_C)
CONTENT: While it might not taste as good as freshly cooked meat, jerky is just as nutritious and lasts much longer.

1/3 serving of meat (any quality)
1/4 dollop of Oil
Sprinkle with Sparkpowder (to dehydrate)
Cook in a Preserving Bin(/Game/PrimalEarth/CoreBlueprints/Items/Notes/PrimalItem_RecipeNote_Jerky.Default__PrimalItem_RecipeNote_Jerky_C)
CONTENT: Recipes(/Game/PrimalEarth/CoreBlueprints/Items/Notes/PrimalItem_RecipeNote_Jerky.Default__PrimalItem_RecipeNote_Jerky_C)
CONTENT: Rockwell Recipes: Egg-based Kibble(/Game/PrimalEarth/CoreBlueprints/Items/Notes/PrimalItem_RecipeNote_Kibble.Default__PrimalItem_RecipeNote_Kibble_C)
CONTENT: This recipe needs to be tweaked on a per-egg basis, but this will make a balanced pet food that can be eaten by any tamed creature.  A long cooking time removes excess water, which means this will last a long time on the shelf.  You will need to test the egg-meat-vegetable combinations.

1 egg
1 cooked-or-jerkied meat
1 vegetable
2 Mejoberries
3 Fiber (aids digestion)
Submerge in Water
Cook in a CookingPot(/Game/PrimalEarth/CoreBlueprints/Items/Notes/PrimalItem_RecipeNote_Kibble.Default__PrimalItem_RecipeNote_Kibble_C)
CONTENT: Recipes(/Game/PrimalEarth/CoreBlueprints/Items/Notes/PrimalItem_RecipeNote_Kibble.Default__PrimalItem_RecipeNote_Kibble_C)
CONTENT: Rockwell Recipes: Lazarus Chowder(/Game/PrimalEarth/CoreBlueprints/Items/Notes/PrimalItem_RecipeNote_LazarusChowder.Default__PrimalItem_RecipeNote_LazarusChowder_C)
CONTENT: This creamy dish improves the body's natural constitution.  You will recover from injury more quickly after eating this, and your body will need less oxygen.

3 servings of cooked meat
5 Savoroot
5 Longrass
1 handful of Mejoberries
1/2 dollop of Narcotic
Submerge in Water
Cook in a Cooking Pot(/Game/PrimalEarth/CoreBlueprints/Items/Notes/PrimalItem_RecipeNote_LazarusChowder.Default__PrimalItem_RecipeNote_LazarusChowder_C)
CONTENT: Recipes(/Game/PrimalEarth/CoreBlueprints/Items/Notes/PrimalItem_RecipeNote_LazarusChowder.Default__PrimalItem_RecipeNote_LazarusChowder_C)
CONTENT: Notes on Rockwell Recipes(/Game/PrimalEarth/CoreBlueprints/Items/Notes/PrimalItem_RecipeNote_Measurements.Default__PrimalItem_RecipeNote_Measurements_C)
CONTENT: I'm pretty sure I've figured out the measuring system used in those Rockwell Recipe sheets I've seen people packing away.

Serving of meat: 3 meat
Handful of berries: 10 berries
Dollop of medicine: 4 medicine
Water: Any container of water that is more than 25% full(/Game/PrimalEarth/CoreBlueprints/Items/Notes/PrimalItem_RecipeNote_Measurements.Default__PrimalItem_RecipeNote_Measurements_C)
CONTENT: Recipes(/Game/PrimalEarth/CoreBlueprints/Items/Notes/PrimalItem_RecipeNote_Measurements.Default__PrimalItem_RecipeNote_Measurements_C)
CONTENT: Rockwell Recipes: Mindwipe Tonic(/Game/PrimalEarth/CoreBlueprints/Items/Notes/PrimalItem_RecipeNote_RespecSoup.Default__PrimalItem_RecipeNote_RespecSoup_C)
CONTENT: When consumed, this tonic causes neural overload.  Synapses fire off too quickly, resulting in damage to the memory centers of the brain related to construction.
Warning: this concoction may cause temporary memory loss, and resetting of Engrams.

8 serving of Cooked Prime Meat
20 handful of Mejoberries
18 dollops of Narcotic
18 dollops of Stimulant
20 Rare Mushrooms
20 Rare Flower
Submerge in Water
Cook in a Cooking Pot(/Game/PrimalEarth/CoreBlueprints/Items/Notes/PrimalItem_RecipeNote_RespecSoup.Default__PrimalItem_RecipeNote_RespecSoup_C)
CONTENT: Recipes(/Game/PrimalEarth/CoreBlueprints/Items/Notes/PrimalItem_RecipeNote_RespecSoup.Default__PrimalItem_RecipeNote_RespecSoup_C)
CONTENT: Rockwell Recipes: Shadow Steak Saute(/Game/PrimalEarth/CoreBlueprints/Items/Notes/PrimalItem_RecipeNote_ShadowSteak.Default__PrimalItem_RecipeNote_ShadowSteak_C)
CONTENT: Only eat this dish in the dark.  It causes the light receptors in your eyes to become hyperactive, improves your hand-eye coordination, and allows your body to ignore extreme temperatures.
Warning: this concoction can be habit-forming.

1 serving of Cooked Prime Meat
2 handful of Mejoberries
2 dollops of Narcotic
2 Rare Mushrooms
1 Savoroot
1 Rockarrot
Submerge in Water
Cook in a Cooking Pot(/Game/PrimalEarth/CoreBlueprints/Items/Notes/PrimalItem_RecipeNote_ShadowSteak.Default__PrimalItem_RecipeNote_ShadowSteak_C)
CONTENT: Recipes(/Game/PrimalEarth/CoreBlueprints/Items/Notes/PrimalItem_RecipeNote_ShadowSteak.Default__PrimalItem_RecipeNote_ShadowSteak_C)
CONTENT: Rockwell Recipes: Energy Brew(/Game/PrimalEarth/CoreBlueprints/Items/Notes/PrimalItem_RecipeNote_StaminaSoup.Default__PrimalItem_RecipeNote_StaminaSoup_C)
CONTENT: This simple tonic quickly rejuvenates your body's natural energy stores.

2 handful of Azulberries
1/2 dollops of Stimulant
Submerge in Water
Cook in a Cooking Pot(/Game/PrimalEarth/CoreBlueprints/Items/Notes/PrimalItem_RecipeNote_StaminaSoup.Default__PrimalItem_RecipeNote_StaminaSoup_C)
CONTENT: Recipes(/Game/PrimalEarth/CoreBlueprints/Items/Notes/PrimalItem_RecipeNote_StaminaSoup.Default__PrimalItem_RecipeNote_StaminaSoup_C)
CONTENT: Stone Hatchet(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponStoneHatchet.Default__PrimalItem_WeaponStoneHatchet_C)
CONTENT: A sharp flint hatchet for harvesting wood from trees, stone from rocks, and skin from bodies.(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponStoneHatchet.Default__PrimalItem_WeaponStoneHatchet_C)
CONTENT: Weapons(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponStoneHatchet.Default__PrimalItem_WeaponStoneHatchet_C)
CONTENT: Primitive(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponStoneHatchet.Default__PrimalItem_WeaponStoneHatchet_C)
CONTENT: Melee(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponStoneHatchet.Default__PrimalItem_WeaponStoneHatchet_C)
CONTENT: Survivor(/Game/PrimalEarth/CoreBlueprints/ItemLootSets/LootItemSet_Survivor.Default__LootItemSet_Survivor_C)
CONTENT: Recipe(/Game/PrimalEarth/CoreBlueprints/ItemLootSets/LootItemSet_Survivor.Default__LootItemSet_Survivor_C)
CONTENT: Tool(/Game/PrimalEarth/CoreBlueprints/ItemLootSets/LootItemSet_Survivor.Default__LootItemSet_Survivor_C)
CONTENT: Weapon(/Game/PrimalEarth/CoreBlueprints/ItemLootSets/LootItemSet_Survivor.Default__LootItemSet_Survivor_C)
CONTENT: Arrows(/Game/PrimalEarth/CoreBlueprints/ItemLootSets/LootItemSet_Survivor.Default__LootItemSet_Survivor_C)
CONTENT: Berries(/Game/PrimalEarth/CoreBlueprints/ItemLootSets/LootItemSet_Survivor.Default__LootItemSet_Survivor_C)
CONTENT: Armor(/Game/PrimalEarth/CoreBlueprints/ItemLootSets/LootItemSet_Survivor.Default__LootItemSet_Survivor_C)
CONTENT: Survivor(/Game/PrimalEarth/CoreBlueprints/Inventories/DinoDropInventoryComponent_Carnivore_Large.Default__DinoDropInventoryComponent_Carnivore_Large_C)
CONTENT: Survivor(/Game/PrimalEarth/CoreBlueprints/Inventories/DinoDropInventoryComponent_Carnivore_Large.Default__DinoDropInventoryComponent_Carnivore_Large_C)
CONTENT: Survivor(/Game/PrimalEarth/CoreBlueprints/Inventories/DinoDropInventoryComponent_Carnivore_Large.Default__DinoDropInventoryComponent_Carnivore_Large_C)
CONTENT: Dark All +w(/Game/PrimalEarth/CoreBlueprints/DinoColorSet_Arthro.Default__DinoColorSet_Arthro_C)
CONTENT: Light All +w(/Game/PrimalEarth/CoreBlueprints/DinoColorSet_Arthro.Default__DinoColorSet_Arthro_C)
CONTENT: Light All +w(/Game/PrimalEarth/CoreBlueprints/DinoColorSet_Arthro.Default__DinoColorSet_Arthro_C)
CONTENT: Light All +w(/Game/PrimalEarth/CoreBlueprints/DinoColorSet_Arthro.Default__DinoColorSet_Arthro_C)
CONTENT: Light All +w(/Game/PrimalEarth/CoreBlueprints/DinoColorSet_Arthro.Default__DinoColorSet_Arthro_C)
CONTENT: Light All +w(/Game/PrimalEarth/CoreBlueprints/DinoColorSet_Arthro.Default__DinoColorSet_Arthro_C)
CONTENT: Carrion(/Game/PrimalEarth/Dinos/BaseBPs/DinoSettings_CarrionEater.Default__DinoSettings_CarrionEater_C)
CONTENT: Arthropluera(/Engine/Transient.REINST_Arthro_Character_BP_C_0)
LITERAL: Disable Turret Mode(/Game/PrimalEarth/Dinos/Arthropluera/Arthro_Character_BP.Arthro_Character_BP:BPGetMultiUseEntries.K2Node_MakeStruct_72)
LITERAL: Enable Turret Mode(/Game/PrimalEarth/Dinos/Arthropluera/Arthro_Character_BP.Arthro_Character_BP:BPGetMultiUseEntries.K2Node_MakeStruct_71)
CONTENT: Arthropluera(/Engine/Transient.Default__REINST_Arthro_Character_BP_C_3297)
CONTENT: Arthropluera(/Engine/Transient.REINST_Arthro_Character_BP_C_1)
CONTENT: Leech(/Engine/Transient.REINST_Leech_Character_C_0)
CONTENT: Leeched(/Engine/Transient.REINST_Buff_Leech_C_0)
CONTENT: Your Health and Stamina is slowly being drained! Get it off!!!(/Engine/Transient.REINST_Buff_Leech_C_0)
CONTENT: Leeched!(/Engine/Transient.REINST_Buff_Leech_C_0)
LITERAL: Hold To Remove Leech(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_Leech.Buff_Leech:BPGetMultiUseEntries.K2Node_MakeStruct_71)
CONTENT: Leeched(/Engine/Transient.Default__REINST_Buff_Leech_C_3310)
CONTENT: Your Health and Stamina is slowly being drained! Get it off!!!(/Engine/Transient.Default__REINST_Buff_Leech_C_3310)
CONTENT: Leeched!(/Engine/Transient.Default__REINST_Buff_Leech_C_3310)
CONTENT: Leeched(/Engine/Transient.REINST_Buff_Leech_C_1)
CONTENT: Your Health and Stamina is slowly being drained! Get it off!!!(/Engine/Transient.REINST_Buff_Leech_C_1)
CONTENT: Leeched!(/Engine/Transient.REINST_Buff_Leech_C_1)
CONTENT: Herbivore(/Game/PrimalEarth/Dinos/BaseBPs/DinoSettings_Herbivore.Default__DinoSettings_Herbivore_C)
CONTENT: REELED IN!!(/Engine/Transient.TRASHCLASS_ReelingGame_11490:TextBlock_9)
CONTENT: 0:00(/Engine/Transient.TRASHCLASS_ReelingGame_11490:TextBlock_10)
CONTENT: Press A(/Engine/Transient.TRASHCLASS_ReelingGame_11490:TextBlock_11)
LITERAL: SNAPPED!(/Game/PrimalEarth/UI/ReelingGame.ReelingGame:EndGame.K2Node_CallFunction_66844)
LITERAL: REELED IN!!(/Game/PrimalEarth/UI/ReelingGame.ReelingGame:EndGame.K2Node_CallFunction_66845)
LITERAL: RemoveFromViewport(/Game/PrimalEarth/UI/ReelingGame.ReelingGame:EndGame.K2Node_CallFunction_98219)
LITERAL: CycleToNextKey(/Game/PrimalEarth/UI/ReelingGame.ReelingGame:HandleKeyPress.K2Node_CallFunction_32986)
LITERAL: CycleToNextKey(/Game/PrimalEarth/UI/ReelingGame.ReelingGame:HandleKeyPress.K2Node_CallFunction_43233)
LITERAL: GamePad(/Game/PrimalEarth/UI/ReelingGame.ReelingGame:Tick.K2Node_CallFunction_21494)
LITERAL: Press (/Game/PrimalEarth/UI/ReelingGame.ReelingGame:Tick.K2Node_CallFunction_51310)
CONTENT: Turn On(/Engine/Transient.REINST_StructureSeatingBaseBP_C_0)
CONTENT: Turn Off(/Engine/Transient.REINST_StructureSeatingBaseBP_C_0)
CONTENT: Seating Structure(/Engine/Transient.REINST_StructureSeatingBaseBP_C_0)
CONTENT: Turn On(/Engine/Transient.Default__REINST_StructureSeatingBaseBP_C_3321)
CONTENT: Turn Off(/Engine/Transient.Default__REINST_StructureSeatingBaseBP_C_3321)
CONTENT: Seating Structure(/Engine/Transient.Default__REINST_StructureSeatingBaseBP_C_3321)
CONTENT: Turn On(/Engine/Transient.REINST_StructureSeatingBaseBP_C_1)
CONTENT: Turn Off(/Engine/Transient.REINST_StructureSeatingBaseBP_C_1)
CONTENT: Seating Structure(/Engine/Transient.REINST_StructureSeatingBaseBP_C_1)
CONTENT: Blood Drain!(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_BloodDrain.Default__Buff_BloodDrain_C)
CONTENT: You're Blood is Being Drained! 15% of your Stamina is being Drained!(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_BloodDrain.Default__Buff_BloodDrain_C)
CONTENT: Raw Fish Meat(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_RawMeat_Fish.Default__PrimalItemConsumable_RawMeat_Fish_C)
CONTENT: Eating raw food will SLIGHTLY sate hunger, but is unhealthy for humans.  Most wild carnivores prefer raw meat to cooked meat.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_RawMeat_Fish.Default__PrimalItemConsumable_RawMeat_Fish_C)
CONTENT: Raw Prime Fish Meat(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_RawPrimeMeat_Fish.Default__PrimalItemConsumable_RawPrimeMeat_Fish_C)
CONTENT: Eating raw food will SLIGHTLY sate hunger, but is unhealthy for humans.  This excellent cut spoils very quickly. Most wild carnivores love this meat.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_RawPrimeMeat_Fish.Default__PrimalItemConsumable_RawPrimeMeat_Fish_C)
CONTENT: Sabertooth Salmon(/Engine/Transient.REINST_Salmon_Character_BP_C_0)
CONTENT: Sabertooth Salmon(/Engine/Transient.Default__REINST_Salmon_Character_BP_C_3345)
CONTENT: Sabertooth Salmon(/Engine/Transient.REINST_Salmon_Character_BP_C_1)
CONTENT: All -ne +primaries(/Game/PrimalEarth/CoreBlueprints/DinoColorSet_Coel.Default__DinoColorSet_Coel_C)
CONTENT: All -ne(/Game/PrimalEarth/CoreBlueprints/DinoColorSet_Coel.Default__DinoColorSet_Coel_C)
CONTENT: All -ne(/Game/PrimalEarth/CoreBlueprints/DinoColorSet_Coel.Default__DinoColorSet_Coel_C)
CONTENT: Coel(/Engine/Transient.REINST_Coel_Character_BP_C_0)
CONTENT: Coel(/Engine/Transient.Default__REINST_Coel_Character_BP_C_3357)
CONTENT: Coel(/Engine/Transient.REINST_Coel_Character_BP_C_1)
CONTENT: Dark All -nro(/Game/PrimalEarth/CoreBlueprints/DinoColorSet_Piranha.Default__DinoColorSet_Piranha_C)
CONTENT: Dark All -nro(/Game/PrimalEarth/CoreBlueprints/DinoColorSet_Piranha.Default__DinoColorSet_Piranha_C)
CONTENT: Dark All -nro(/Game/PrimalEarth/CoreBlueprints/DinoColorSet_Piranha.Default__DinoColorSet_Piranha_C)
CONTENT: All(/Game/PrimalEarth/CoreBlueprints/DinoColorSet_Piranha.Default__DinoColorSet_Piranha_C)
CONTENT: All(/Game/PrimalEarth/CoreBlueprints/DinoColorSet_Piranha.Default__DinoColorSet_Piranha_C)
CONTENT: Dark All -nro(/Game/PrimalEarth/CoreBlueprints/DinoColorSet_Piranha.Default__DinoColorSet_Piranha_C)
CONTENT: Megapiranha(/Engine/Transient.REINST_Piranha_Character_BP_C_0)
CONTENT: Megapiranha(/Engine/Transient.Default__REINST_Piranha_Character_BP_C_3368)
CONTENT: Megapiranha(/Engine/Transient.REINST_Piranha_Character_BP_C_1)
CONTENT: Fur Boots(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Fur/PrimalItemArmor_FurBoots.Default__PrimalItemArmor_FurBoots_C)
CONTENT: Provides significant physical protection. Also keeps your temperature up, so long as it stays dry.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Fur/PrimalItemArmor_FurBoots.Default__PrimalItemArmor_FurBoots_C)
CONTENT: Armor(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Fur/PrimalItemArmor_FurBoots.Default__PrimalItemArmor_FurBoots_C)
CONTENT: Fur(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Fur/PrimalItemArmor_FurBoots.Default__PrimalItemArmor_FurBoots_C)
CONTENT: Fur Gauntlets(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Fur/PrimalItemArmor_FurGloves.Default__PrimalItemArmor_FurGloves_C)
CONTENT: Provides significant physical protection. Also keeps your temperature up, so long as it stays dry.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Fur/PrimalItemArmor_FurGloves.Default__PrimalItemArmor_FurGloves_C)
CONTENT: Armor(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Fur/PrimalItemArmor_FurGloves.Default__PrimalItemArmor_FurGloves_C)
CONTENT: Fur(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Fur/PrimalItemArmor_FurGloves.Default__PrimalItemArmor_FurGloves_C)
CONTENT: Fur Cap(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Fur/PrimalItemArmor_FurHelmet.Default__PrimalItemArmor_FurHelmet_C)
CONTENT: Provides significant physical protection. Also keeps your temperature up, so long as it stays dry.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Fur/PrimalItemArmor_FurHelmet.Default__PrimalItemArmor_FurHelmet_C)
CONTENT: Armor(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Fur/PrimalItemArmor_FurHelmet.Default__PrimalItemArmor_FurHelmet_C)
CONTENT: Fur(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Fur/PrimalItemArmor_FurHelmet.Default__PrimalItemArmor_FurHelmet_C)
CONTENT: Fur Leggings(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Fur/PrimalItemArmor_FurPants.Default__PrimalItemArmor_FurPants_C)
CONTENT: Provides significant physical protection. Also keeps your temperature up, so long as it stays dry.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Fur/PrimalItemArmor_FurPants.Default__PrimalItemArmor_FurPants_C)
CONTENT: Armor(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Fur/PrimalItemArmor_FurPants.Default__PrimalItemArmor_FurPants_C)
CONTENT: Fur(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Fur/PrimalItemArmor_FurPants.Default__PrimalItemArmor_FurPants_C)
CONTENT: Fur Chestpiece(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Fur/PrimalItemArmor_FurShirt.Default__PrimalItemArmor_FurShirt_C)
CONTENT: Provides significant physical protection. Also keeps your temperature up, so long as it stays dry.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Fur/PrimalItemArmor_FurShirt.Default__PrimalItemArmor_FurShirt_C)
CONTENT: Armor(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Fur/PrimalItemArmor_FurShirt.Default__PrimalItemArmor_FurShirt_C)
CONTENT: Fur(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Fur/PrimalItemArmor_FurShirt.Default__PrimalItemArmor_FurShirt_C)
CONTENT: Organic Polymer(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Polymer_Organic.Default__PrimalItemResource_Polymer_Organic_C)
CONTENT: These incredibly strong, lightweight plates are somehow naturally made in certain creatures. Incredibly hazardous to human health if consumed.(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Polymer_Organic.Default__PrimalItemResource_Polymer_Organic_C)
CONTENT: Ghillie Boots(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Ghillie/PrimalItemArmor_GhillieBoots.Default__PrimalItemArmor_GhillieBoots_C)
CONTENT: Strands of Organic Polymer cause this to disperse heat and keep you cool.  Camouflage keeps you more hidden from enemy creatures.  Provides moderate physical protection, but less than Chitin.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Ghillie/PrimalItemArmor_GhillieBoots.Default__PrimalItemArmor_GhillieBoots_C)
CONTENT: Armor(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Ghillie/PrimalItemArmor_GhillieBoots.Default__PrimalItemArmor_GhillieBoots_C)
CONTENT: Ghillie(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Ghillie/PrimalItemArmor_GhillieBoots.Default__PrimalItemArmor_GhillieBoots_C)
CONTENT: Ghillie Gauntlets(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Ghillie/PrimalItemArmor_GhillieGloves.Default__PrimalItemArmor_GhillieGloves_C)
CONTENT: Strands of Organic Polymer cause this to disperse heat and keep you cool.  Camouflage keeps you more hidden from enemy creatures.  Provides moderate physical protection, but less than Chitin.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Ghillie/PrimalItemArmor_GhillieGloves.Default__PrimalItemArmor_GhillieGloves_C)
CONTENT: Armor(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Ghillie/PrimalItemArmor_GhillieGloves.Default__PrimalItemArmor_GhillieGloves_C)
CONTENT: Ghillie(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Ghillie/PrimalItemArmor_GhillieGloves.Default__PrimalItemArmor_GhillieGloves_C)
CONTENT: Ghillie Mask(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Ghillie/PrimalItemArmor_GhillieHelmet.Default__PrimalItemArmor_GhillieHelmet_C)
CONTENT: Strands of Organic Polymer cause this to disperse heat and keep you cool.  Camouflage keeps you more hidden from enemy creatures.  Provides moderate physical protection, but less than Chitin.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Ghillie/PrimalItemArmor_GhillieHelmet.Default__PrimalItemArmor_GhillieHelmet_C)
CONTENT: Armor(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Ghillie/PrimalItemArmor_GhillieHelmet.Default__PrimalItemArmor_GhillieHelmet_C)
CONTENT: Ghillie(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Ghillie/PrimalItemArmor_GhillieHelmet.Default__PrimalItemArmor_GhillieHelmet_C)
CONTENT: Ghillie Leggings(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Ghillie/PrimalItemArmor_GhilliePants.Default__PrimalItemArmor_GhilliePants_C)
CONTENT: Strands of Organic Polymer cause this to disperse heat and keep you cool.  Camouflage keeps you more hidden from enemy creatures.  Provides moderate physical protection, but less than Chitin.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Ghillie/PrimalItemArmor_GhilliePants.Default__PrimalItemArmor_GhilliePants_C)
CONTENT: Armor(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Ghillie/PrimalItemArmor_GhilliePants.Default__PrimalItemArmor_GhilliePants_C)
CONTENT: Ghillie(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Ghillie/PrimalItemArmor_GhilliePants.Default__PrimalItemArmor_GhilliePants_C)
CONTENT: Ghillie Chestpiece(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Ghillie/PrimalItemArmor_GhillieShirt.Default__PrimalItemArmor_GhillieShirt_C)
CONTENT: Strands of Organic Polymer cause this to disperse heat and keep you cool.  Camouflage keeps you more hidden from enemy creatures.  Provides moderate physical protection, but less than Chitin.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Ghillie/PrimalItemArmor_GhillieShirt.Default__PrimalItemArmor_GhillieShirt_C)
CONTENT: Armor(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Ghillie/PrimalItemArmor_GhillieShirt.Default__PrimalItemArmor_GhillieShirt_C)
CONTENT: Ghillie(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Ghillie/PrimalItemArmor_GhillieShirt.Default__PrimalItemArmor_GhillieShirt_C)
CONTENT: Argentavis Saddle(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_ArgentavisSaddle.Default__PrimalItemArmor_ArgentavisSaddle_C)
CONTENT: Equip a Argentavis with this to ride it.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_ArgentavisSaddle.Default__PrimalItemArmor_ArgentavisSaddle_C)
CONTENT: Saddles(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_ArgentavisSaddle.Default__PrimalItemArmor_ArgentavisSaddle_C)
CONTENT: Arthropluera Saddle(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_ArthroSaddle.Default__PrimalItemArmor_ArthroSaddle_C)
CONTENT: Equip an Arthropluera with this to ride it.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_ArthroSaddle.Default__PrimalItemArmor_ArthroSaddle_C)
CONTENT: Saddles(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_ArthroSaddle.Default__PrimalItemArmor_ArthroSaddle_C)
CONTENT: Castoroides Saddle(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_BeaverSaddle.Default__PrimalItemArmor_BeaverSaddle_C)
CONTENT: Equip a Castoroides with this to ride it. Can be used as a mobile Smithy! Sounds pretty good eh?(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_BeaverSaddle.Default__PrimalItemArmor_BeaverSaddle_C)
CONTENT: Saddles(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_BeaverSaddle.Default__PrimalItemArmor_BeaverSaddle_C)
CONTENT: Carno Saddle(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_CarnoSaddle.Default__PrimalItemArmor_CarnoSaddle_C)
CONTENT: Equip a Carno with this to ride it.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_CarnoSaddle.Default__PrimalItemArmor_CarnoSaddle_C)
CONTENT: Saddles(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_CarnoSaddle.Default__PrimalItemArmor_CarnoSaddle_C)
CONTENT: Diplodocus Saddle(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_DiplodocusSaddle.Default__PrimalItemArmor_DiplodocusSaddle_C)
CONTENT: A saddle for your Diplodocus. It has ten seats! Bring lots of friends!(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_DiplodocusSaddle.Default__PrimalItemArmor_DiplodocusSaddle_C)
CONTENT: Saddles(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_DiplodocusSaddle.Default__PrimalItemArmor_DiplodocusSaddle_C)
CONTENT: Board Left Seat 1(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_DiplodocusSaddle.Default__PrimalItemArmor_DiplodocusSaddle_C)
CONTENT: Board Left Seat 2(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_DiplodocusSaddle.Default__PrimalItemArmor_DiplodocusSaddle_C)
CONTENT: Board Left Seat 3(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_DiplodocusSaddle.Default__PrimalItemArmor_DiplodocusSaddle_C)
CONTENT: Board Left Seat 4(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_DiplodocusSaddle.Default__PrimalItemArmor_DiplodocusSaddle_C)
CONTENT: Board Left Seat 5(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_DiplodocusSaddle.Default__PrimalItemArmor_DiplodocusSaddle_C)
CONTENT: Board Right Seat 1(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_DiplodocusSaddle.Default__PrimalItemArmor_DiplodocusSaddle_C)
CONTENT: Board Right Seat 2(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_DiplodocusSaddle.Default__PrimalItemArmor_DiplodocusSaddle_C)
CONTENT: Board Right Seat 3(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_DiplodocusSaddle.Default__PrimalItemArmor_DiplodocusSaddle_C)
CONTENT: Board Right Seat 4(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_DiplodocusSaddle.Default__PrimalItemArmor_DiplodocusSaddle_C)
CONTENT: Board Right Seat 5(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_DiplodocusSaddle.Default__PrimalItemArmor_DiplodocusSaddle_C)
CONTENT: Dire Bear Saddle(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_DireBearSaddle.Default__PrimalItemArmor_DireBearSaddle_C)
CONTENT: Equip a Dire Bear with this to ride it.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_DireBearSaddle.Default__PrimalItemArmor_DireBearSaddle_C)
CONTENT: Saddles(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_DireBearSaddle.Default__PrimalItemArmor_DireBearSaddle_C)
CONTENT: Dunkleosteus Saddle(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_DunkleosteusSaddle.Default__PrimalItemArmor_DunkleosteusSaddle_C)
CONTENT: Equip a Dunkleosteus with this to ride it.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_DunkleosteusSaddle.Default__PrimalItemArmor_DunkleosteusSaddle_C)
CONTENT: Saddles(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_DunkleosteusSaddle.Default__PrimalItemArmor_DunkleosteusSaddle_C)
CONTENT: Gallimimus Saddle(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_Gallimimus.Default__PrimalItemArmor_Gallimimus_C)
CONTENT: A saddle for your Gallimimus. It has three seats! Bring your friends!(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_Gallimimus.Default__PrimalItemArmor_Gallimimus_C)
CONTENT: Saddles(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_Gallimimus.Default__PrimalItemArmor_Gallimimus_C)
CONTENT: Board Back Seat(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_Gallimimus.Default__PrimalItemArmor_Gallimimus_C)
CONTENT: Board Front Seat(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_Gallimimus.Default__PrimalItemArmor_Gallimimus_C)
CONTENT: Giganotosaurus Saddle(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_GigantSaddle.Default__PrimalItemArmor_GigantSaddle_C)
CONTENT: Equip a Giganotosaurus with this to ride it.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_GigantSaddle.Default__PrimalItemArmor_GigantSaddle_C)
CONTENT: Saddles(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_GigantSaddle.Default__PrimalItemArmor_GigantSaddle_C)
CONTENT: Manta Saddle(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_MantaSaddle.Default__PrimalItemArmor_MantaSaddle_C)
CONTENT: Equip a Manta with this to ride it.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_MantaSaddle.Default__PrimalItemArmor_MantaSaddle_C)
CONTENT: Saddles(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_MantaSaddle.Default__PrimalItemArmor_MantaSaddle_C)
CONTENT: Mosasaur Saddle(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_MosaSaddle.Default__PrimalItemArmor_MosaSaddle_C)
CONTENT: Equip a Mosasaur with this to ride it.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_MosaSaddle.Default__PrimalItemArmor_MosaSaddle_C)
CONTENT: Saddles(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_MosaSaddle.Default__PrimalItemArmor_MosaSaddle_C)
CONTENT: Mosasaur Platform Saddle(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_MosaSaddle_Platform.Default__PrimalItemArmor_MosaSaddle_Platform_C)
CONTENT: Equip a Mosasaur with this to ride it.  You can build structures on the large platform to make a mobile base.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_MosaSaddle_Platform.Default__PrimalItemArmor_MosaSaddle_Platform_C)
CONTENT: Saddles(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_MosaSaddle_Platform.Default__PrimalItemArmor_MosaSaddle_Platform_C)
CONTENT: Pelagornis Saddle(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_PelaSaddle.Default__PrimalItemArmor_PelaSaddle_C)
CONTENT: Equip a Pelagornis with this to ride it.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_PelaSaddle.Default__PrimalItemArmor_PelaSaddle_C)
CONTENT: Saddles(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_PelaSaddle.Default__PrimalItemArmor_PelaSaddle_C)
CONTENT: Quetz Platform Saddle(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_QuetzSaddle_Platform.Default__PrimalItemArmor_QuetzSaddle_Platform_C)
CONTENT: Equip a Quetz with this to ride it.  You can build structures on the large platform to make a mobile base.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_QuetzSaddle_Platform.Default__PrimalItemArmor_QuetzSaddle_Platform_C)
CONTENT: Saddles(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_QuetzSaddle_Platform.Default__PrimalItemArmor_QuetzSaddle_Platform_C)
CONTENT: Woolly Rhino Saddle(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_RhinoSaddle.Default__PrimalItemArmor_RhinoSaddle_C)
CONTENT: Equip a Woolly Rhino with this to ride it.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_RhinoSaddle.Default__PrimalItemArmor_RhinoSaddle_C)
CONTENT: Saddles(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_RhinoSaddle.Default__PrimalItemArmor_RhinoSaddle_C)
CONTENT: Megaloceros Saddle(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_StagSaddle.Default__PrimalItemArmor_StagSaddle_C)
CONTENT: Equip a Megaloceros with this to ride it.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_StagSaddle.Default__PrimalItemArmor_StagSaddle_C)
CONTENT: Saddles(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_StagSaddle.Default__PrimalItemArmor_StagSaddle_C)
CONTENT: Terror Bird Saddle(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_TerrorBirdSaddle.Default__PrimalItemArmor_TerrorBirdSaddle_C)
CONTENT: Equip a Terror Bird with this to ride it.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_TerrorBirdSaddle.Default__PrimalItemArmor_TerrorBirdSaddle_C)
CONTENT: Saddles(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_TerrorBirdSaddle.Default__PrimalItemArmor_TerrorBirdSaddle_C)
CONTENT: Gas Mask(/Engine/Transient.REINST_PrimalItemArmor_GasMask_C_0)
CONTENT: Protects the wearer against various airborn poisons.(/Engine/Transient.REINST_PrimalItemArmor_GasMask_C_0)
CONTENT: Armor(/Engine/Transient.REINST_PrimalItemArmor_GasMask_C_0)
CONTENT: Misc(/Engine/Transient.REINST_PrimalItemArmor_GasMask_C_0)
CONTENT: Absorbent Substrate(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_SubstrateAbsorbent.Default__PrimalItemResource_SubstrateAbsorbent_C)
CONTENT: This sticky compound excels at absorbing other chemicals.(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_SubstrateAbsorbent.Default__PrimalItemResource_SubstrateAbsorbent_C)
CONTENT: Black Pearl(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_BlackPearl.Default__PrimalItemResource_BlackPearl_C)
CONTENT: A rare resource from the bottom of the sea...(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_BlackPearl.Default__PrimalItemResource_BlackPearl_C)
CONTENT: Fishing Rod(/Engine/Transient.REINST_PrimalItem_WeaponFishingRod_C_0)
CONTENT: Apply various bait to this, and then use when sitting on a chair or bench to catch some fish!(/Engine/Transient.REINST_PrimalItem_WeaponFishingRod_C_0)
CONTENT: Weapons(/Engine/Transient.REINST_PrimalItem_WeaponFishingRod_C_0)
CONTENT: Ranged(/Engine/Transient.REINST_PrimalItem_WeaponFishingRod_C_0)
LITERAL: Cave(/Game/PrimalEarth/CoreBlueprints/Weapons/WeapFishingRod.WeapFishingRod:BPWeaponCanFire.K2Node_CallFunction_73485)
LITERAL: nofishloot(/Game/PrimalEarth/CoreBlueprints/Weapons/WeapFishingRod.WeapFishingRod:CaughtFish.K2Node_CallFunction_33176)
LITERAL: {YouCaught} {FishName}, {WithQuality}: {QualityValue}!(/Game/PrimalEarth/CoreBlueprints/Weapons/WeapFishingRod.WeapFishingRod:CaughtFish.K2Node_FormatText_17)
LITERAL: Snared(/Game/PrimalEarth/CoreBlueprints/Weapons/WeapFishingRod.WeapFishingRod:FishSnared.K2Node_CallFunction_39240)
LITERAL: Ended Snaring(/Game/PrimalEarth/CoreBlueprints/Weapons/WeapFishingRod.WeapFishingRod:HandleReleasingFish.K2Node_CallFunction_34532)
LITERAL: Cave(/Game/PrimalEarth/CoreBlueprints/Weapons/WeapFishingRod.WeapFishingRod:IsOwnerInCaveVolume.K2Node_CallFunction_59947)
LITERAL: PlayFishAttackAnimation(/Game/PrimalEarth/CoreBlueprints/Weapons/WeapFishingRod.WeapFishingRod:OnFishReleased.K2Node_CallFunction_19091)
LITERAL: PlayFishAttackAnimation(/Game/PrimalEarth/CoreBlueprints/Weapons/WeapFishingRod.WeapFishingRod:OnFishSnared.K2Node_CallFunction_15724)
LITERAL: OnStartPlayAnimation(/Game/PrimalEarth/CoreBlueprints/Weapons/WeapFishingRod.WeapFishingRod:ReceiveBeginPlay.K2Node_CallFunction_30383)
LITERAL: Bait_(/Game/PrimalEarth/CoreBlueprints/Weapons/WeapFishingRod.WeapFishingRod:StartFishing.K2Node_CallFunction_30019)
LITERAL: SetInputMode(/Game/PrimalEarth/CoreBlueprints/Weapons/WeapFishingRod.WeapFishingRod:StartReelingGame.K2Node_CallFunction_19523)
CONTENT: Fishing Rod(/Engine/Transient.Default__REINST_PrimalItem_WeaponFishingRod_C_3404)
CONTENT: Apply various bait to this, and then use when sitting on a chair or bench to catch some fish!(/Engine/Transient.Default__REINST_PrimalItem_WeaponFishingRod_C_3404)
CONTENT: Weapons(/Engine/Transient.Default__REINST_PrimalItem_WeaponFishingRod_C_3404)
CONTENT: Ranged(/Engine/Transient.Default__REINST_PrimalItem_WeaponFishingRod_C_3404)
CONTENT: Fishing Rod(/Engine/Transient.REINST_PrimalItem_WeaponFishingRod_C_1)
CONTENT: Apply various bait to this, and then use when sitting on a chair or bench to catch some fish!(/Engine/Transient.REINST_PrimalItem_WeaponFishingRod_C_1)
CONTENT: Weapons(/Engine/Transient.REINST_PrimalItem_WeaponFishingRod_C_1)
CONTENT: Ranged(/Engine/Transient.REINST_PrimalItem_WeaponFishingRod_C_1)
CONTENT: Sap(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Sap.Default__PrimalItemResource_Sap_C)
CONTENT: A thick blob of unrefined sap.(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Sap.Default__PrimalItemResource_Sap_C)
CONTENT: prime  meat(/Game/PrimalEarth/CoreBlueprints/ItemLootSets/LootItemSet_GenericFishing.Default__LootItemSet_GenericFishing_C)
CONTENT: rare resources(/Game/PrimalEarth/CoreBlueprints/ItemLootSets/LootItemSet_GenericFishing.Default__LootItemSet_GenericFishing_C)
CONTENT: common resources(/Game/PrimalEarth/CoreBlueprints/ItemLootSets/LootItemSet_GenericFishing.Default__LootItemSet_GenericFishing_C)
CONTENT: High Tier BPs(/Game/PrimalEarth/CoreBlueprints/ItemLootSets/LootItemSet_GenericFishing.Default__LootItemSet_GenericFishing_C)
CONTENT: BP Weapons(/Game/PrimalEarth/CoreBlueprints/ItemLootSets/LootItemSet_GenericFishing.Default__LootItemSet_GenericFishing_C)
CONTENT: BP Armor(/Game/PrimalEarth/CoreBlueprints/ItemLootSets/LootItemSet_GenericFishing.Default__LootItemSet_GenericFishing_C)
CONTENT: Saddle BPs(/Game/PrimalEarth/CoreBlueprints/ItemLootSets/LootItemSet_GenericFishing.Default__LootItemSet_GenericFishing_C)
CONTENT: Leech Blood(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_LeechBlood.Default__PrimalItemResource_LeechBlood_C)
CONTENT: A congealed glob of Leech Blood. Can be used for medicinal purposes when carefully prepared.(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_LeechBlood.Default__PrimalItemResource_LeechBlood_C)
CONTENT: fish meat(/Game/PrimalEarth/CoreBlueprints/ItemLootSets/LootItemSet_BaseMeatFishing.Default__LootItemSet_BaseMeatFishing_C)
CONTENT: prime fish meat(/Game/PrimalEarth/CoreBlueprints/ItemLootSets/LootItemSet_BaseMeatFishing.Default__LootItemSet_BaseMeatFishing_C)
CONTENT: Tree(/Game/PrimalEarth/CoreBlueprints/HarvestComponents/WoodHarvestComponent.Default__WoodHarvestComponent_C)
CONTENT: Harvest [Tree](/Game/PrimalEarth/CoreBlueprints/HarvestComponents/WoodHarvestComponent.Default__WoodHarvestComponent_C)
CONTENT: Flak Boots(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Metal/PrimalItemArmor_MetalBoots.Default__PrimalItemArmor_MetalBoots_C)
CONTENT: Provides heavy physical protection, but makes the elements harder to endure.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Metal/PrimalItemArmor_MetalBoots.Default__PrimalItemArmor_MetalBoots_C)
CONTENT: Armor(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Metal/PrimalItemArmor_MetalBoots.Default__PrimalItemArmor_MetalBoots_C)
CONTENT: Metal(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Metal/PrimalItemArmor_MetalBoots.Default__PrimalItemArmor_MetalBoots_C)
CONTENT: Flak Gauntlets(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Metal/PrimalItemArmor_MetalGloves.Default__PrimalItemArmor_MetalGloves_C)
CONTENT: Provides heavy physical protection, but makes the elements harder to endure.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Metal/PrimalItemArmor_MetalGloves.Default__PrimalItemArmor_MetalGloves_C)
CONTENT: Armor(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Metal/PrimalItemArmor_MetalGloves.Default__PrimalItemArmor_MetalGloves_C)
CONTENT: Metal(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Metal/PrimalItemArmor_MetalGloves.Default__PrimalItemArmor_MetalGloves_C)
CONTENT: Flak Helmet(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Metal/PrimalItemArmor_MetalHelmet.Default__PrimalItemArmor_MetalHelmet_C)
CONTENT: Provides heavy physical protection, but makes the elements harder to endure.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Metal/PrimalItemArmor_MetalHelmet.Default__PrimalItemArmor_MetalHelmet_C)
CONTENT: Armor(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Metal/PrimalItemArmor_MetalHelmet.Default__PrimalItemArmor_MetalHelmet_C)
CONTENT: Metal(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Metal/PrimalItemArmor_MetalHelmet.Default__PrimalItemArmor_MetalHelmet_C)
CONTENT: Flak Leggings(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Metal/PrimalItemArmor_MetalPants.Default__PrimalItemArmor_MetalPants_C)
CONTENT: Provides heavy physical protection, but makes the elements harder to endure.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Metal/PrimalItemArmor_MetalPants.Default__PrimalItemArmor_MetalPants_C)
CONTENT: Armor(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Metal/PrimalItemArmor_MetalPants.Default__PrimalItemArmor_MetalPants_C)
CONTENT: Metal(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Metal/PrimalItemArmor_MetalPants.Default__PrimalItemArmor_MetalPants_C)
CONTENT: Flak Chestpiece(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Metal/PrimalItemArmor_MetalShirt.Default__PrimalItemArmor_MetalShirt_C)
CONTENT: Provides heavy physical protection, but makes the elements harder to endure.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Metal/PrimalItemArmor_MetalShirt.Default__PrimalItemArmor_MetalShirt_C)
CONTENT: Armor(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Metal/PrimalItemArmor_MetalShirt.Default__PrimalItemArmor_MetalShirt_C)
CONTENT: Metal(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Metal/PrimalItemArmor_MetalShirt.Default__PrimalItemArmor_MetalShirt_C)
CONTENT: Allosaurus Saddle(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_AlloSaddle.Default__PrimalItemArmor_AlloSaddle_C)
CONTENT: Equip an Allosaurus with this to ride it.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_AlloSaddle.Default__PrimalItemArmor_AlloSaddle_C)
CONTENT: Saddles(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_AlloSaddle.Default__PrimalItemArmor_AlloSaddle_C)
CONTENT: Ankylo Saddle(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_AnkyloSaddle.Default__PrimalItemArmor_AnkyloSaddle_C)
CONTENT: Equip a Ankylo with this to ride it.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_AnkyloSaddle.Default__PrimalItemArmor_AnkyloSaddle_C)
CONTENT: Saddles(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_AnkyloSaddle.Default__PrimalItemArmor_AnkyloSaddle_C)
CONTENT: Chalicotherium Saddle(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_ChalicoSaddle.Default__PrimalItemArmor_ChalicoSaddle_C)
CONTENT: Equip a Chalicotherium with this to ride it.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_ChalicoSaddle.Default__PrimalItemArmor_ChalicoSaddle_C)
CONTENT: Saddles(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_ChalicoSaddle.Default__PrimalItemArmor_ChalicoSaddle_C)
CONTENT: Doedicurus Saddle(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_DoedSaddle.Default__PrimalItemArmor_DoedSaddle_C)
CONTENT: Equip a Doedicurus with this to ride it.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_DoedSaddle.Default__PrimalItemArmor_DoedSaddle_C)
CONTENT: Saddles(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_DoedSaddle.Default__PrimalItemArmor_DoedSaddle_C)
CONTENT: Mammoth Saddle(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_MammothSaddle.Default__PrimalItemArmor_MammothSaddle_C)
CONTENT: Equip a Mammoth with this to ride it.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_MammothSaddle.Default__PrimalItemArmor_MammothSaddle_C)
CONTENT: Saddles(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_MammothSaddle.Default__PrimalItemArmor_MammothSaddle_C)
CONTENT: Paracer Saddle(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_Paracer_Saddle.Default__PrimalItemArmor_Paracer_Saddle_C)
CONTENT: Equip a Paracer with this to ride it.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_Paracer_Saddle.Default__PrimalItemArmor_Paracer_Saddle_C)
CONTENT: Saddles(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_Paracer_Saddle.Default__PrimalItemArmor_Paracer_Saddle_C)
CONTENT: Paracer Platform Saddle(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_ParacerSaddle_Platform.Default__PrimalItemArmor_ParacerSaddle_Platform_C)
CONTENT: Equip a Paraceratherium with this to ride it. You can build structures on the large platform to make a mobile base.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_ParacerSaddle_Platform.Default__PrimalItemArmor_ParacerSaddle_Platform_C)
CONTENT: Saddles(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_ParacerSaddle_Platform.Default__PrimalItemArmor_ParacerSaddle_Platform_C)
CONTENT: Plesiosaur Saddle(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_PlesiaSaddle.Default__PrimalItemArmor_PlesiaSaddle_C)
CONTENT: Equip a Plesiosaur with this to ride it.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_PlesiaSaddle.Default__PrimalItemArmor_PlesiaSaddle_C)
CONTENT: Saddles(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_PlesiaSaddle.Default__PrimalItemArmor_PlesiaSaddle_C)
CONTENT: Plesiosaur Platform Saddle(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_PlesiSaddle_Platform.Default__PrimalItemArmor_PlesiSaddle_Platform_C)
CONTENT: Equip a Plesiosaur with this to ride it.  You can build structures on the large platform to make a mobile base.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_PlesiSaddle_Platform.Default__PrimalItemArmor_PlesiSaddle_Platform_C)
CONTENT: Saddles(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_PlesiSaddle_Platform.Default__PrimalItemArmor_PlesiSaddle_Platform_C)
CONTENT: Quetz Saddle(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_QuetzSaddle.Default__PrimalItemArmor_QuetzSaddle_C)
CONTENT: Equip a Quetz with this to ride it.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_QuetzSaddle.Default__PrimalItemArmor_QuetzSaddle_C)
CONTENT: Saddles(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_QuetzSaddle.Default__PrimalItemArmor_QuetzSaddle_C)
CONTENT: Sabertooth Saddle(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_SaberSaddle.Default__PrimalItemArmor_SaberSaddle_C)
CONTENT: Equip a Sabertooth with this to ride it.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_SaberSaddle.Default__PrimalItemArmor_SaberSaddle_C)
CONTENT: Saddles(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_SaberSaddle.Default__PrimalItemArmor_SaberSaddle_C)
CONTENT: Bronto Saddle(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_SauroSaddle.Default__PrimalItemArmor_SauroSaddle_C)
CONTENT: Equip a Bronto with this to ride it.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_SauroSaddle.Default__PrimalItemArmor_SauroSaddle_C)
CONTENT: Saddles(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_SauroSaddle.Default__PrimalItemArmor_SauroSaddle_C)
CONTENT: Bronto Platform Saddle(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_SauroSaddle_Platform.Default__PrimalItemArmor_SauroSaddle_Platform_C)
CONTENT: Equip a Bronto with this to ride it.  You can build structures on the large platform to make a mobile base.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_SauroSaddle_Platform.Default__PrimalItemArmor_SauroSaddle_Platform_C)
CONTENT: Saddles(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_SauroSaddle_Platform.Default__PrimalItemArmor_SauroSaddle_Platform_C)
CONTENT: Spino Saddle(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_SpinoSaddle.Default__PrimalItemArmor_SpinoSaddle_C)
CONTENT: Equip a Spino with this to ride it.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_SpinoSaddle.Default__PrimalItemArmor_SpinoSaddle_C)
CONTENT: Saddles(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_SpinoSaddle.Default__PrimalItemArmor_SpinoSaddle_C)
CONTENT: Tapejara Saddle(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_TapejaraSaddle.Default__PrimalItemArmor_TapejaraSaddle_C)
CONTENT: A saddle for your Tapejara. It has three seats! Bring your friends!(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_TapejaraSaddle.Default__PrimalItemArmor_TapejaraSaddle_C)
CONTENT: Saddles(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_TapejaraSaddle.Default__PrimalItemArmor_TapejaraSaddle_C)
CONTENT: Board Front Seat(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_TapejaraSaddle.Default__PrimalItemArmor_TapejaraSaddle_C)
CONTENT: Board Rear Seat(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_TapejaraSaddle.Default__PrimalItemArmor_TapejaraSaddle_C)
CONTENT: Titanosaur Platform Saddle(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_TitanSaddle_Platform.Default__PrimalItemArmor_TitanSaddle_Platform_C)
CONTENT: Equip a Titanosaur with this to ride it.  You can build structures on the large platform to make a mobile base.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_TitanSaddle_Platform.Default__PrimalItemArmor_TitanSaddle_Platform_C)
CONTENT: Saddles(/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_TitanSaddle_Platform.Default__PrimalItemArmor_TitanSaddle_Platform_C)
CONTENT: Greenhouse Ceiling(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Greenhouse/PrimalItemStructure_GreenhouseCeiling.Default__PrimalItemStructure_GreenhouseCeiling_C)
CONTENT: A metal-framed, glass ceiling that provides insulation, and doubles as a floor for higher levels.  Excellent for growing crops indoors.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Greenhouse/PrimalItemStructure_GreenhouseCeiling.Default__PrimalItemStructure_GreenhouseCeiling_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Greenhouse/PrimalItemStructure_GreenhouseCeiling.Default__PrimalItemStructure_GreenhouseCeiling_C)
CONTENT: Greenhouse(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Greenhouse/PrimalItemStructure_GreenhouseCeiling.Default__PrimalItemStructure_GreenhouseCeiling_C)
CONTENT: Greenhouse Ceiling(/Game/PrimalEarth/Structures/Greenhouse_Modular/Greenhouse_Ceiling.Default__Greenhouse_Ceiling_C)
CONTENT: Greenhouse Door(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Greenhouse/PrimalItemStructure_GreenhouseDoor.Default__PrimalItemStructure_GreenhouseDoor_C)
CONTENT: A metal-framed, glass door that provides entance to structures. Can be locked for security.  Excellent for growing crops indoors.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Greenhouse/PrimalItemStructure_GreenhouseDoor.Default__PrimalItemStructure_GreenhouseDoor_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Greenhouse/PrimalItemStructure_GreenhouseDoor.Default__PrimalItemStructure_GreenhouseDoor_C)
CONTENT: Greenhouse(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Greenhouse/PrimalItemStructure_GreenhouseDoor.Default__PrimalItemStructure_GreenhouseDoor_C)
CONTENT: Greenhouse Door(/Engine/Transient.REINST_Greenhouse_Door_C_0)
CONTENT: Greenhouse Door(/Engine/Transient.Default__REINST_Greenhouse_Door_C_3445)
CONTENT: Greenhouse Door(/Engine/Transient.REINST_Greenhouse_Door_C_1)
CONTENT: Base Roof(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Roofs/Base/PrimalItemStructure_BaseRoof.Default__PrimalItemStructure_BaseRoof_C)
CONTENT: Base inclined roof. Slightly different angle than the ramp.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Roofs/Base/PrimalItemStructure_BaseRoof.Default__PrimalItemStructure_BaseRoof_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Roofs/Base/PrimalItemStructure_BaseRoof.Default__PrimalItemStructure_BaseRoof_C)
CONTENT: Base Roof(/Engine/Transient.REINST_BaseRoof_SM_C_0)
CONTENT: Base Roof(/Engine/Transient.Default__REINST_BaseRoof_SM_C_3453)
CONTENT: Base Roof(/Engine/Transient.REINST_BaseRoof_SM_C_1)
CONTENT: Sloped Greenhouse Roof(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Greenhouse/PrimalItemStructure_GreenhouseRoof.Default__PrimalItemStructure_GreenhouseRoof_C)
CONTENT: An inclined metal-framed, glass roof. Slightly different angle than the ramp.  Excellent for growing crops indoors.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Greenhouse/PrimalItemStructure_GreenhouseRoof.Default__PrimalItemStructure_GreenhouseRoof_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Greenhouse/PrimalItemStructure_GreenhouseRoof.Default__PrimalItemStructure_GreenhouseRoof_C)
CONTENT: Greenhouse(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Greenhouse/PrimalItemStructure_GreenhouseRoof.Default__PrimalItemStructure_GreenhouseRoof_C)
CONTENT: Sloped Greenhouse Roof(/Engine/Transient.REINST_Greenhouse_Roof_C_0)
CONTENT: Sloped Greenhouse Roof(/Engine/Transient.Default__REINST_Greenhouse_Roof_C_3461)
CONTENT: Sloped Greenhouse Roof(/Engine/Transient.REINST_Greenhouse_Roof_C_1)
CONTENT: Greenhouse Wall(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Greenhouse/PrimalItemStructure_GreenhouseWall.Default__PrimalItemStructure_GreenhouseWall_C)
CONTENT: A metal-framed, glass wall that insulates the inside from the outside and separates rooms.  Excellent for growing crops indoors.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Greenhouse/PrimalItemStructure_GreenhouseWall.Default__PrimalItemStructure_GreenhouseWall_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Greenhouse/PrimalItemStructure_GreenhouseWall.Default__PrimalItemStructure_GreenhouseWall_C)
CONTENT: Greenhouse(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Greenhouse/PrimalItemStructure_GreenhouseWall.Default__PrimalItemStructure_GreenhouseWall_C)
CONTENT: Greenhouse Wall(/Engine/Transient.REINST_Greenhouse_Wall_C_0)
CONTENT: Greenhouse Wall(/Engine/Transient.Default__REINST_Greenhouse_Wall_C_3469)
CONTENT: Greenhouse Wall(/Engine/Transient.REINST_Greenhouse_Wall_C_1)
CONTENT: Sloped Base Wall Left(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Roofs/Base/PrimalItemStructure_BaseWall_Sloped_Left.Default__PrimalItemStructure_BaseWall_Sloped_Left_C)
CONTENT: Base wall that insulates the inside from the outside, separates rooms, and provides structural integrity. Used in conjunction with the roof.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Roofs/Base/PrimalItemStructure_BaseWall_Sloped_Left.Default__PrimalItemStructure_BaseWall_Sloped_Left_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Roofs/Base/PrimalItemStructure_BaseWall_Sloped_Left.Default__PrimalItemStructure_BaseWall_Sloped_Left_C)
CONTENT: Sloped Base Wall Left(/Engine/Transient.REINST_BaseWall_Sloped_Left_SM_C_0)
CONTENT: Sloped Base Wall Left(/Engine/Transient.Default__REINST_BaseWall_Sloped_Left_SM_C_3477)
CONTENT: Sloped Base Wall Left(/Engine/Transient.REINST_BaseWall_Sloped_Left_SM_C_1)
CONTENT: Sloped Greenhouse Wall Left(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Greenhouse/PrimalItemStructure_GreenhouseWall_Sloped_Left.Default__PrimalItemStructure_GreenhouseWall_Sloped_Left_C)
CONTENT: A sturdy metal-framed, glass sloped wall that insulates the inside from the outside, separates rooms, and provides structural integrity. Used in conjunction with the roof.  Excellent for growing crops indoors.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Greenhouse/PrimalItemStructure_GreenhouseWall_Sloped_Left.Default__PrimalItemStructure_GreenhouseWall_Sloped_Left_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Greenhouse/PrimalItemStructure_GreenhouseWall_Sloped_Left.Default__PrimalItemStructure_GreenhouseWall_Sloped_Left_C)
CONTENT: Greenhouse(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Greenhouse/PrimalItemStructure_GreenhouseWall_Sloped_Left.Default__PrimalItemStructure_GreenhouseWall_Sloped_Left_C)
CONTENT: Sloped Greenhouse Wall Left(/Engine/Transient.REINST_Greenhouse_Sloped_Wall_Left_C_0)
CONTENT: Sloped Greenhouse Wall Left(/Engine/Transient.Default__REINST_Greenhouse_Sloped_Wall_Left_C_3485)
CONTENT: Sloped Greenhouse Wall Left(/Engine/Transient.REINST_Greenhouse_Sloped_Wall_Left_C_1)
CONTENT: Sloped Base Wall Right(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Roofs/Base/PrimalItemStructure_BaseWall_Sloped_Right.Default__PrimalItemStructure_BaseWall_Sloped_Right_C)
CONTENT: Base wall that insulates the inside from the outside, separates rooms, and provides structural integrity. Used in conjunction with the roof.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Roofs/Base/PrimalItemStructure_BaseWall_Sloped_Right.Default__PrimalItemStructure_BaseWall_Sloped_Right_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Roofs/Base/PrimalItemStructure_BaseWall_Sloped_Right.Default__PrimalItemStructure_BaseWall_Sloped_Right_C)
CONTENT: Sloped Base Wall Right(/Engine/Transient.REINST_BaseWall_Sloped_Right_SM_C_0)
CONTENT: Sloped Base Wall Right(/Engine/Transient.Default__REINST_BaseWall_Sloped_Right_SM_C_3493)
CONTENT: Sloped Base Wall Right(/Engine/Transient.REINST_BaseWall_Sloped_Right_SM_C_1)
CONTENT: Sloped Greenhouse Wall Right(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Greenhouse/PrimalItemStructure_GreenhouseWall_Sloped_Right.Default__PrimalItemStructure_GreenhouseWall_Sloped_Right_C)
CONTENT: A sturdy metal-framed, glass sloped wall that insulates the inside from the outside, separates rooms, and provides structural integrity. Used in conjunction with the roof.  Excellent for growing crops indoors.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Greenhouse/PrimalItemStructure_GreenhouseWall_Sloped_Right.Default__PrimalItemStructure_GreenhouseWall_Sloped_Right_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Greenhouse/PrimalItemStructure_GreenhouseWall_Sloped_Right.Default__PrimalItemStructure_GreenhouseWall_Sloped_Right_C)
CONTENT: Greenhouse(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Greenhouse/PrimalItemStructure_GreenhouseWall_Sloped_Right.Default__PrimalItemStructure_GreenhouseWall_Sloped_Right_C)
CONTENT: Sloped Greenhouse Wall Right(/Engine/Transient.REINST_Greenhouse_Sloped_Wall_Right_C_0)
CONTENT: Sloped Greenhouse Wall Right(/Engine/Transient.Default__REINST_Greenhouse_Sloped_Wall_Right_C_3501)
CONTENT: Sloped Greenhouse Wall Right(/Engine/Transient.REINST_Greenhouse_Sloped_Wall_Right_C_1)
CONTENT: Greenhouse Doorframe(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Greenhouse/PrimalItemStructure_GreenhouseWallWithDoor.Default__PrimalItemStructure_GreenhouseWallWithDoor_C)
CONTENT: A metal-framed, glass wall that provides entrance to a structure.  Excellent for growing crops indoors.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Greenhouse/PrimalItemStructure_GreenhouseWallWithDoor.Default__PrimalItemStructure_GreenhouseWallWithDoor_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Greenhouse/PrimalItemStructure_GreenhouseWallWithDoor.Default__PrimalItemStructure_GreenhouseWallWithDoor_C)
CONTENT: Greenhouse(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Greenhouse/PrimalItemStructure_GreenhouseWallWithDoor.Default__PrimalItemStructure_GreenhouseWallWithDoor_C)
CONTENT: Greenhouse Door Frame(/Engine/Transient.REINST_Greenhouse_Doorframe_C_0)
CONTENT: Greenhouse Door Frame(/Engine/Transient.Default__REINST_Greenhouse_Doorframe_C_3509)
CONTENT: Greenhouse Door Frame(/Engine/Transient.REINST_Greenhouse_Doorframe_C_1)
CONTENT: Greenhouse Window(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Greenhouse/PrimalItemStructure_GreenhouseWindow.Default__PrimalItemStructure_GreenhouseWindow_C)
CONTENT: Metal-framed, glass plates on hinges that cover windows to provide protection from projectiles and spying.  Excellent for growing crops indoors.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Greenhouse/PrimalItemStructure_GreenhouseWindow.Default__PrimalItemStructure_GreenhouseWindow_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Greenhouse/PrimalItemStructure_GreenhouseWindow.Default__PrimalItemStructure_GreenhouseWindow_C)
CONTENT: Greenhouse(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Greenhouse/PrimalItemStructure_GreenhouseWindow.Default__PrimalItemStructure_GreenhouseWindow_C)
CONTENT: Greenhouse Window(/Engine/Transient.REINST_Greenhouse_Window_C_0)
CONTENT: Greenhouse Window(/Engine/Transient.Default__REINST_Greenhouse_Window_C_3517)
CONTENT: Greenhouse Window(/Engine/Transient.REINST_Greenhouse_Window_C_1)
CONTENT: Giant Metal Hatchframe(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalCeilingWithTrapdoorGiant.Default__PrimalItemStructure_MetalCeilingWithTrapdoorGiant_C)
CONTENT: This giant metal-plated concrete ceiling has a hole in it for trapdoors.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalCeilingWithTrapdoorGiant.Default__PrimalItemStructure_MetalCeilingWithTrapdoorGiant_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalCeilingWithTrapdoorGiant.Default__PrimalItemStructure_MetalCeilingWithTrapdoorGiant_C)
CONTENT: Metal(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalCeilingWithTrapdoorGiant.Default__PrimalItemStructure_MetalCeilingWithTrapdoorGiant_C)
CONTENT: Adobe Giant Trapdoor Ceiling(/Engine/Transient.REINST_SM_BaseCeilingDoorWay_Giant_BP_C_0)
CONTENT: Adobe Giant Trapdoor(/Engine/Transient.REINST_SM_BaseCeilingDoorGiant_BP_C_0)
CONTENT: Stone(/Game/PrimalEarth/CoreBlueprints/HarvestComponents/StoneHarvestComponent.Default__StoneHarvestComponent_C)
CONTENT: Harvest [Stone](/Game/PrimalEarth/CoreBlueprints/HarvestComponents/StoneHarvestComponent.Default__StoneHarvestComponent_C)
CONTENT: Rocks(/Game/PrimalEarth/CoreBlueprints/HarvestComponents/StoneHarvestComponent_RequiresMetal.Default__StoneHarvestComponent_RequiresMetal_C)
CONTENT: Metal Vein(/Game/PrimalEarth/CoreBlueprints/HarvestComponents/MetalHarvestComponent.Default__MetalHarvestComponent_C)
CONTENT: Harvest [Metal](/Game/PrimalEarth/CoreBlueprints/HarvestComponents/MetalHarvestComponent.Default__MetalHarvestComponent_C)
CONTENT: Oil Deposit(/Game/PrimalEarth/CoreBlueprints/HarvestComponents/OilHarvestComponent.Default__OilHarvestComponent_C)
CONTENT: Harvest [Oil](/Game/PrimalEarth/CoreBlueprints/HarvestComponents/OilHarvestComponent.Default__OilHarvestComponent_C)
CONTENT: MyToolTipText(/Game/PrimalEarth/UI/ToolTipWidgetTargetingInfo.Default__ToolTipWidgetTargetingInfo_C)
CONTENT: Text(/Game/PrimalEarth/UI/ToolTipWidgetTargetingInfo.ToolTipWidgetTargetingInfo_C:WidgetTree_690.TitleLabel)
CONTENT: Info
Line 2
Line 3
Line 4(/Game/PrimalEarth/UI/ToolTipWidgetTargetingInfo.ToolTipWidgetTargetingInfo_C:WidgetTree_690.InfoLabel)
CONTENT: Health(/Game/PrimalEarth/UI/ToolTipWidgetTargetingInfo.ToolTipWidgetTargetingInfo_C:WidgetTree_690.HealthDescriptionLabel)
CONTENT: Torpidity(/Game/PrimalEarth/UI/ToolTipWidgetTargetingInfo.ToolTipWidgetTargetingInfo_C:WidgetTree_690.TorpidityDescriptionLabel)
CONTENT: Base Egg Kibble(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_Base.Default__PrimalItemConsumable_Kibble_Base_C)
CONTENT: Universal food. Some dino will REALLY like it(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_Base.Default__PrimalItemConsumable_Kibble_Base_C)
CONTENT: Consumables(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_Base.Default__PrimalItemConsumable_Kibble_Base_C)
CONTENT: Crafted Foods(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_Base.Default__PrimalItemConsumable_Kibble_Base_C)
CONTENT: Longrass(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Veggie_Longrass.Default__PrimalItemConsumable_Veggie_Longrass_C)
CONTENT: This grain plant grows best in open, fertile areas.  It can be eaten by the cob, but more clever chefs will think of other options.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Veggie_Longrass.Default__PrimalItemConsumable_Veggie_Longrass_C)
CONTENT: Consumables(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Veggie_Longrass.Default__PrimalItemConsumable_Veggie_Longrass_C)
CONTENT: Crops(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Veggie_Longrass.Default__PrimalItemConsumable_Veggie_Longrass_C)
CONTENT: Vulture Egg(/Game/ScorchedEarth/Dinos/Vulture/PrimalItemConsumable_Egg_Vulture.Default__PrimalItemConsumable_Egg_Vulture_C)
CONTENT: Kibble (Vulture Egg)(/Game/ScorchedEarth/Dinos/Vulture/PrimalItemConsumable_Kibble_Vulture.Default__PrimalItemConsumable_Kibble_Vulture_C)
CONTENT: This pet food recipe has been carefully designed to give balanced nutrition to almost any creature native to the island.  Includes plant fibers to help with digestion and egg to bind the mix.  Humans have difficulty digesting this.(/Game/ScorchedEarth/Dinos/Vulture/PrimalItemConsumable_Kibble_Vulture.Default__PrimalItemConsumable_Kibble_Vulture_C)
CONTENT: Morellatops(/Engine/Transient.REINST_camelsaurus_Character_BP_C_0)
CONTENT: Use water items or rain to fill up the tank, or place it connected to a permanent water source.(/Game/ScorchedEarth/Structures/WaterWell/PrimalInventoryBP_WaterWell.Default__PrimalInventoryBP_WaterWell_C)
CONTENT: Water Tank(/Game/ScorchedEarth/Structures/WaterWell/PrimalInventoryBP_WaterWell.Default__PrimalInventoryBP_WaterWell_C)
CONTENT: No Ground or Snap Point(/Engine/Transient.REINST_WaterWell_C_0)
CONTENT: Can't Place on Floor(/Engine/Transient.REINST_WaterWell_C_0)
CONTENT: Is Obstructed(/Engine/Transient.REINST_WaterWell_C_0)
CONTENT: You need a water vein(/Engine/Transient.REINST_WaterWell_C_0)
CONTENT: Water Well(/Engine/Transient.REINST_WaterWell_C_0)
CONTENT: Water Well(/Game/ScorchedEarth/Structures/WaterWell/PrimalItemStructure_WaterWell.Default__PrimalItemStructure_WaterWell_C)
CONTENT: This stone tap allows access to the water in an irrigation network.  Can refill containers, irrigate crop plots, or provide a refreshing drink.(/Game/ScorchedEarth/Structures/WaterWell/PrimalItemStructure_WaterWell.Default__PrimalItemStructure_WaterWell_C)
CONTENT: Structures(/Game/ScorchedEarth/Structures/WaterWell/PrimalItemStructure_WaterWell.Default__PrimalItemStructure_WaterWell_C)
CONTENT: Water Well(/Game/ScorchedEarth/Structures/WaterWell/PrimalItemStructure_WaterWell.Default__PrimalItemStructure_WaterWell_C)
LITERAL: Drink Water (/Game/ScorchedEarth/Structures/WaterWell/WaterWell.WaterWell:BPGetMultiUseEntries.K2Node_MakeStruct_6)
LITERAL: New water amount: (/Game/ScorchedEarth/Structures/WaterWell/WaterWell.WaterWell:BPInventoryItemUsed.K2Node_CallFunction_12897)
LITERAL: Durability to Add (/Game/ScorchedEarth/Structures/WaterWell/WaterWell.WaterWell:BPInventoryItemUsed.K2Node_CallFunction_21742)
LITERAL: PlayWaterParticles(/Game/ScorchedEarth/Structures/WaterWell/WaterWell.WaterWell:EventGraph.K2Node_CallFunction_26607)
LITERAL: PlayWaterParticles(/Game/ScorchedEarth/Structures/WaterWell/WaterWell.WaterWell:EventGraph.K2Node_CallFunction_35128)
CONTENT: Use water items to fill up the tank(/Game/ScorchedEarth/Structures/WaterWell/WaterWell.WaterWell_C:PrimalInventoryBP_WaterWell_C_0)
CONTENT: Water Vein(/Engine/Transient.REINST_WaterVein_Base_BP_C_0)
LITERAL: UpdateWaterVisuals(/Game/ScorchedEarth/Structures/WaterWell/WaterVein_Base_BP.WaterVein_Base_BP:EventGraph.K2Node_CallFunction_34533)
LITERAL: Drink Water (/Game/ScorchedEarth/Structures/WaterWell/WaterVein_Base_BP.WaterVein_Base_BP:BPGetMultiUseEntries.K2Node_MakeStruct_6)
LITERAL: PostInitUpdateWaterVisuals(/Game/ScorchedEarth/Structures/WaterWell/WaterVein_Base_BP.WaterVein_Base_BP:ReceiveBeginPlay.K2Node_CallFunction_34533)
LITERAL: /(/Game/ScorchedEarth/Structures/WaterWell/WaterVein_Base_BP.WaterVein_Base_BP:BlueprintDrawHUD.K2Node_CallFunction_20168)
LITERAL: Water: (/Game/ScorchedEarth/Structures/WaterWell/WaterVein_Base_BP.WaterVein_Base_BP:BlueprintDrawHUD.K2Node_CallFunction_20600)
CONTENT: Water Vein(/Engine/Transient.Default__REINST_WaterVein_Base_BP_C_3563)
CONTENT: Water Vein(/Engine/Transient.REINST_WaterVein_Base_BP_C_1)
CONTENT: No Ground or Snap Point(/Engine/Transient.Default__REINST_WaterWell_C_3570)
CONTENT: Can't Place on Floor(/Engine/Transient.Default__REINST_WaterWell_C_3570)
CONTENT: Is Obstructed(/Engine/Transient.Default__REINST_WaterWell_C_3570)
CONTENT: You need a water vein(/Engine/Transient.Default__REINST_WaterWell_C_3570)
CONTENT: Water Well(/Engine/Transient.Default__REINST_WaterWell_C_3570)
CONTENT: No Ground or Snap Point(/Engine/Transient.REINST_WaterWell_C_1)
CONTENT: Can't Place on Floor(/Engine/Transient.REINST_WaterWell_C_1)
CONTENT: Is Obstructed(/Engine/Transient.REINST_WaterWell_C_1)
CONTENT: You need a water vein(/Engine/Transient.REINST_WaterWell_C_1)
CONTENT: Water Well(/Engine/Transient.REINST_WaterWell_C_1)
LITERAL: /(/Game/ScorchedEarth/Dinos/Camelsaurus/camelsaurus_Character_BP.camelsaurus_Character_BP:BlueprintDrawFloatingHUD.K2Node_CallFunction_20168)
LITERAL: Water: (/Game/ScorchedEarth/Dinos/Camelsaurus/camelsaurus_Character_BP.camelsaurus_Character_BP:BlueprintDrawFloatingHUD.K2Node_CallFunction_20600)
LITERAL: Fill water tank from inventory(/Game/ScorchedEarth/Dinos/Camelsaurus/camelsaurus_Character_BP.camelsaurus_Character_BP:BPGetMultiUseEntries.K2Node_MakeStruct_188)
LITERAL: Drink Water (/Game/ScorchedEarth/Dinos/Camelsaurus/camelsaurus_Character_BP.camelsaurus_Character_BP:BPGetMultiUseEntries.K2Node_MakeStruct_6)
LITERAL: Fill inventory water containers(/Game/ScorchedEarth/Dinos/Camelsaurus/camelsaurus_Character_BP.camelsaurus_Character_BP:BPGetMultiUseEntries.K2Node_MakeStruct_7)
CONTENT: Camelsaurus Egg(/Game/ScorchedEarth/Dinos/Camelsaurus/PrimalItemConsumable_Egg_Camelsaurus.Default__PrimalItemConsumable_Egg_Camelsaurus_C)
CONTENT: Fertilized Camelsaurus Egg(/Game/ScorchedEarth/Dinos/Camelsaurus/PrimalItemConsumable_Egg_Camelsaurus_Fertilized.Default__PrimalItemConsumable_Egg_Camelsaurus_Fertilized_C)
CONTENT: Morellatops(/Engine/Transient.Default__REINST_camelsaurus_Character_BP_C_3594)
CONTENT: Morellatops(/Engine/Transient.REINST_camelsaurus_Character_BP_C_1)
CONTENT: Cactus(/Engine/Transient.REINST_CactusHarvestComponent_C_0)
CONTENT: Harvest [Raw Salt](/Engine/Transient.REINST_CactusHarvestComponent_C_0)
CONTENT: Cactus(/Engine/Transient.Default__REINST_CactusHarvestComponent_C_3601)
CONTENT: Harvest [Raw Salt](/Engine/Transient.Default__REINST_CactusHarvestComponent_C_3601)
CONTENT: Cactus(/Engine/Transient.REINST_CactusHarvestComponent_C_1)
CONTENT: Harvest [Raw Salt](/Engine/Transient.REINST_CactusHarvestComponent_C_1)
CONTENT: Tree(/Game/ScorchedEarth/CoreBlueprints/HarvestComponents/WoodHardHarvestComponent.Default__WoodHardHarvestComponent_C)
CONTENT: Harvest [Tree](/Game/ScorchedEarth/CoreBlueprints/HarvestComponents/WoodHardHarvestComponent.Default__WoodHardHarvestComponent_C)
CONTENT: Adobe Giant Trapdoor(/Engine/Transient.Default__REINST_SM_BaseCeilingDoorGiant_BP_C_3612)
CONTENT: Adobe Giant Trapdoor(/Engine/Transient.REINST_SM_BaseCeilingDoorGiant_BP_C_1)
CONTENT: Adobe Giant Trapdoor Ceiling(/Engine/Transient.Default__REINST_SM_BaseCeilingDoorWay_Giant_BP_C_3619)
CONTENT: Adobe Giant Trapdoor Ceiling(/Engine/Transient.REINST_SM_BaseCeilingDoorWay_Giant_BP_C_1)
CONTENT: Metal Giant Trapdoor Ceiling(/Engine/Transient.REINST_SM_MetalCeilingDoorWay_Giant_BP_C_0)
CONTENT: Metal Giant Trapdoor Ceiling(/Engine/Transient.Default__REINST_SM_MetalCeilingDoorWay_Giant_BP_C_3626)
CONTENT: Metal Giant Trapdoor Ceiling(/Engine/Transient.REINST_SM_MetalCeilingDoorWay_Giant_BP_C_1)
CONTENT: Metal Dinosaur Gate(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalGate.Default__PrimalItemStructure_MetalGate_C)
CONTENT: A large metal gate that can be used with a Gateway to most keep dinosaurs in or out.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalGate.Default__PrimalItemStructure_MetalGate_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalGate.Default__PrimalItemStructure_MetalGate_C)
CONTENT: Metal(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalGate.Default__PrimalItemStructure_MetalGate_C)
CONTENT: Metal Dinosaur Gate(/Engine/Transient.REINST_Gate_Metal_C_0)
CONTENT: Metal Dinosaur Gate(/Engine/Transient.Default__REINST_Gate_Metal_C_3635)
CONTENT: Metal Dinosaur Gate(/Engine/Transient.REINST_Gate_Metal_C_1)
CONTENT: Metal Dinosaur Gateway(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalGateframe.Default__PrimalItemStructure_MetalGateframe_C)
CONTENT: A large metal gateway that can be used with a Gate to keep most dinosaurs in or out.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalGateframe.Default__PrimalItemStructure_MetalGateframe_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalGateframe.Default__PrimalItemStructure_MetalGateframe_C)
CONTENT: Metal(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalGateframe.Default__PrimalItemStructure_MetalGateframe_C)
CONTENT: Metal Dinosaur Gateframe(/Engine/Transient.REINST_GateFrame_Metal_C_0)
CONTENT: Metal Dinosaur Gateframe(/Engine/Transient.Default__REINST_GateFrame_Metal_C_3644)
CONTENT: Metal Dinosaur Gateframe(/Engine/Transient.REINST_GateFrame_Metal_C_1)
CONTENT: Base Railing(/Game/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_BaseRailing.Default__PrimalItemStructure_BaseRailing_C)
CONTENT: A [description of material] railing that acts as a simple barrier to prevent people from falling.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_BaseRailing.Default__PrimalItemStructure_BaseRailing_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_BaseRailing.Default__PrimalItemStructure_BaseRailing_C)
CONTENT: Base(/Game/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_BaseRailing.Default__PrimalItemStructure_BaseRailing_C)
CONTENT: Base Railing(/Engine/Transient.REINST_Railing_Base_C_0)
CONTENT: Base Railing(/Engine/Transient.Default__REINST_Railing_Base_C_3653)
CONTENT: Base Railing(/Engine/Transient.REINST_Railing_Base_C_1)
CONTENT: Metal Railing(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalRailing.Default__PrimalItemStructure_MetalRailing_C)
CONTENT: A metal-plated concrete railing that acts as a simple barrier to prevent people from falling.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalRailing.Default__PrimalItemStructure_MetalRailing_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalRailing.Default__PrimalItemStructure_MetalRailing_C)
CONTENT: Metal(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalRailing.Default__PrimalItemStructure_MetalRailing_C)
CONTENT: Metal Railing(/Engine/Transient.REINST_Railing_Metal_C_0)
CONTENT: Metal Railing(/Engine/Transient.Default__REINST_Railing_Metal_C_3661)
CONTENT: Metal Railing(/Engine/Transient.REINST_Railing_Metal_C_1)
CONTENT: Base Sign Structure(/Game/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_BaseSign.Default__PrimalItemStructure_BaseSign_C)
CONTENT: Immoble sign post.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_BaseSign.Default__PrimalItemStructure_BaseSign_C)
CONTENT: Metal Sign(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalSign.Default__PrimalItemStructure_MetalSign_C)
CONTENT: A small metal sign for landmark navigation or relaying messages.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalSign.Default__PrimalItemStructure_MetalSign_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalSign.Default__PrimalItemStructure_MetalSign_C)
CONTENT: Metal(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalSign.Default__PrimalItemStructure_MetalSign_C)
CONTENT: Signs(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalSign.Default__PrimalItemStructure_MetalSign_C)
CONTENT: Small Metal Signpost(/Engine/Transient.REINST_Sign_Small_Metal_C_0)
CONTENT: Small Metal Signpost(/Engine/Transient.Default__REINST_Sign_Small_Metal_C_3670)
CONTENT: Small Metal Signpost(/Engine/Transient.REINST_Sign_Small_Metal_C_1)
CONTENT: Metal Billboard(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalSign_Large.Default__PrimalItemStructure_MetalSign_Large_C)
CONTENT: A large metal billboard for landmark navigation or relaying messages.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalSign_Large.Default__PrimalItemStructure_MetalSign_Large_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalSign_Large.Default__PrimalItemStructure_MetalSign_Large_C)
CONTENT: Metal(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalSign_Large.Default__PrimalItemStructure_MetalSign_Large_C)
CONTENT: Signs(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalSign_Large.Default__PrimalItemStructure_MetalSign_Large_C)
CONTENT: Base Large Signpost(/Game/PrimalEarth/Structures/BuildingBases/Sign_Large_Base.Default__Sign_Large_Base_C)
CONTENT: Large Metal Signpost(/Engine/Transient.REINST_Sign_Large_Metal_C_0)
CONTENT: Large Metal Signpost(/Engine/Transient.Default__REINST_Sign_Large_Metal_C_3679)
CONTENT: Large Metal Signpost(/Engine/Transient.REINST_Sign_Large_Metal_C_1)
CONTENT: Metal Wall Sign(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalSign_Wall.Default__PrimalItemStructure_MetalSign_Wall_C)
CONTENT: A simple metal wall sign for basic messages, requires attaching to a wall.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalSign_Wall.Default__PrimalItemStructure_MetalSign_Wall_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalSign_Wall.Default__PrimalItemStructure_MetalSign_Wall_C)
CONTENT: Metal(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalSign_Wall.Default__PrimalItemStructure_MetalSign_Wall_C)
CONTENT: Signs(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalSign_Wall.Default__PrimalItemStructure_MetalSign_Wall_C)
CONTENT: Wall Sign(/Engine/Transient.REINST_Sign_Wall_Metal_C_0)
CONTENT: Wall Sign(/Engine/Transient.Default__REINST_Sign_Wall_Metal_C_3687)
CONTENT: Wall Sign(/Engine/Transient.REINST_Sign_Wall_Metal_C_1)
CONTENT: Metal Spike Wall(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalSpikeWall.Default__PrimalItemStructure_MetalSpikeWall_C)
CONTENT: These incredibly sharp metal spikes are dangerous to any that touch them.  Larger creatures take more damage.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalSpikeWall.Default__PrimalItemStructure_MetalSpikeWall_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalSpikeWall.Default__PrimalItemStructure_MetalSpikeWall_C)
CONTENT: Metal(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalSpikeWall.Default__PrimalItemStructure_MetalSpikeWall_C)
CONTENT: Spike Wall(/Engine/Transient.REINST_SpikeWall_C_0)
LITERAL: DamageTick(/Game/PrimalEarth/Structures/Wooden/SpikeWall.SpikeWall:EventGraph.K2Node_CallFunction_27343)
LITERAL: DamageTick(/Game/PrimalEarth/Structures/Wooden/SpikeWall.SpikeWall:EventGraph.K2Node_CallFunction_58634)
LITERAL: DamageTick(/Game/PrimalEarth/Structures/Wooden/SpikeWall.SpikeWall:EventGraph.K2Node_CallFunction_29145)
CONTENT: Spike Wall(/Engine/Transient.Default__REINST_SpikeWall_C_3706)
CONTENT: Spike Wall(/Engine/Transient.REINST_SpikeWall_C_1)
CONTENT: Metal Staircase(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalStairs.Default__PrimalItemStructure_MetalStairs_C)
CONTENT: A metal spiral staircase, useful in constructing multi-level buildings.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalStairs.Default__PrimalItemStructure_MetalStairs_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalStairs.Default__PrimalItemStructure_MetalStairs_C)
CONTENT: Metal(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalStairs.Default__PrimalItemStructure_MetalStairs_C)
CONTENT: Stairs(/Engine/Transient.REINST_StairSM_Base_C_0)
CONTENT: Stairs(/Engine/Transient.Default__REINST_StairSM_Base_C_3714)
CONTENT: Stairs(/Engine/Transient.REINST_StairSM_Base_C_1)
CONTENT: Metal Staircase(/Engine/Transient.REINST_StairSM_Metal_C_0)
CONTENT: Metal Staircase(/Engine/Transient.Default__REINST_StairSM_Metal_C_3721)
CONTENT: Metal Staircase(/Engine/Transient.REINST_StairSM_Metal_C_1)
CONTENT: Giant Metal Trapdoor(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalTrapdoorGiant.Default__PrimalItemStructure_MetalTrapdoorGiant_C)
CONTENT: A large reinforced ceiling gate that can be used with a Gateway to keep most dinosaurs in or out.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalTrapdoorGiant.Default__PrimalItemStructure_MetalTrapdoorGiant_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalTrapdoorGiant.Default__PrimalItemStructure_MetalTrapdoorGiant_C)
CONTENT: Metal(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalTrapdoorGiant.Default__PrimalItemStructure_MetalTrapdoorGiant_C)
CONTENT: Metal Giant Trapdoor(/Engine/Transient.REINST_SM_MetalCeilingDoorGiant_BP_C_0)
CONTENT: Metal Giant Trapdoor(/Engine/Transient.Default__REINST_SM_MetalCeilingDoorGiant_BP_C_3729)
CONTENT: Metal Giant Trapdoor(/Engine/Transient.REINST_SM_MetalCeilingDoorGiant_BP_C_1)
CONTENT: Bear Trap(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_BearTrap.Default__PrimalItemStructure_BearTrap_C)
CONTENT: Immobilizes humans and small creatures.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_BearTrap.Default__PrimalItemStructure_BearTrap_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_BearTrap.Default__PrimalItemStructure_BearTrap_C)
CONTENT: Defenses(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_BearTrap.Default__PrimalItemStructure_BearTrap_C)
CONTENT: Bear Trap(/Engine/Transient.REINST_BaseBearTrap_C_0)
CONTENT: Bear Trap(/Engine/Transient.Default__REINST_BaseBearTrap_C_3741)
CONTENT: Bear Trap(/Engine/Transient.REINST_BaseBearTrap_C_1)
CONTENT: Large Bear Trap(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_BearTrap_Large.Default__PrimalItemStructure_BearTrap_Large_C)
CONTENT: Immobilizes large creatures only.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_BearTrap_Large.Default__PrimalItemStructure_BearTrap_Large_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_BearTrap_Large.Default__PrimalItemStructure_BearTrap_Large_C)
CONTENT: Defenses(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_BearTrap_Large.Default__PrimalItemStructure_BearTrap_Large_C)
CONTENT: Large Bear Trap(/Engine/Transient.REINST_BearTrapLarge_C_0)
CONTENT: Large Bear Trap(/Engine/Transient.Default__REINST_BearTrapLarge_C_3754)
CONTENT: Large Bear Trap(/Engine/Transient.REINST_BearTrapLarge_C_1)
CONTENT: Hangover(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_Hangover.Default__Buff_Hangover_C)
CONTENT: Stews have no effect. Reduced water, insulation, and stamina, decreased damage and resistance.(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_Hangover.Default__Buff_Hangover_C)
CONTENT: Base Buff Enabled(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_Hangover.Default__Buff_Hangover_C)
CONTENT: Buzzed(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_Beer.Default__Buff_Beer_C)
CONTENT: Extra unsulation, reduced water consumption, reduced stamina, increased damage and resistance.(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_Beer.Default__Buff_Beer_C)
CONTENT: Base Buff Enabled(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_Beer.Default__Buff_Beer_C)
CONTENT: Beer Liquid(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Beer.Default__PrimalItemResource_Beer_C)
CONTENT: Put it in a glass jar to drink it!(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Beer.Default__PrimalItemResource_Beer_C)
CONTENT: Beer Jar(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_BeerJar.Default__PrimalItemConsumable_BeerJar_C)
CONTENT: Mmmmm.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_BeerJar.Default__PrimalItemConsumable_BeerJar_C)
CONTENT: Consumables(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_BeerJar.Default__PrimalItemConsumable_BeerJar_C)
CONTENT: Crafted Foods(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_BeerJar.Default__PrimalItemConsumable_BeerJar_C)
CONTENT: Calien Soup(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_CalienSoup.Default__Buff_CalienSoup_C)
CONTENT: Hyperthermic insulation, reduced water consumption(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_CalienSoup.Default__Buff_CalienSoup_C)
CONTENT: Calien Soup Enabled(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_CalienSoup.Default__Buff_CalienSoup_C)
CONTENT: Beer Jar(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_BeerJarAlt.Default__PrimalItemConsumable_BeerJarAlt_C)
CONTENT: Mmmmm.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_BeerJarAlt.Default__PrimalItemConsumable_BeerJarAlt_C)
CONTENT: Consumables(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_BeerJarAlt.Default__PrimalItemConsumable_BeerJarAlt_C)
CONTENT: Crafted Foods(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_BeerJarAlt.Default__PrimalItemConsumable_BeerJarAlt_C)
CONTENT: Put thatch, berries, and water in this, wait for fermentation, then fill up a glass jar!(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_BeerBarrel.Default__PrimalInventoryBP_BeerBarrel_C)
CONTENT: Beer Barrel(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_BeerBarrel.Default__PrimalInventoryBP_BeerBarrel_C)
CONTENT: Beer Barrel(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_BeerBarrel.Default__PrimalItemStructure_BeerBarrel_C)
CONTENT: Ferments tasty brew from Thatch, Water, and Berries.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_BeerBarrel.Default__PrimalItemStructure_BeerBarrel_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_BeerBarrel.Default__PrimalItemStructure_BeerBarrel_C)
CONTENT: Cooking(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_BeerBarrel.Default__PrimalItemStructure_BeerBarrel_C)
CONTENT: Use water items or rain to fill up the tank, or place it connected to a permanent water source.(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_WaterTank.Default__PrimalInventoryBP_WaterTank_C)
CONTENT: Water Tank(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_WaterTank.Default__PrimalInventoryBP_WaterTank_C)
CONTENT: Water Resevoir(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_WaterTank.Default__PrimalItemStructure_WaterTank_C)
CONTENT: Attach this to pipes to store rain, irrigation, or manually deposited water for later use. Will automatically irrigate nearby crops if attached to a tap.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_WaterTank.Default__PrimalItemStructure_WaterTank_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_WaterTank.Default__PrimalItemStructure_WaterTank_C)
CONTENT: Pipes(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_WaterTank.Default__PrimalItemStructure_WaterTank_C)
CONTENT: Stone(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_WaterTank.Default__PrimalItemStructure_WaterTank_C)
CONTENT: Water Tank(/Engine/Transient.REINST_WaterTankBaseBP_C_0)
CONTENT: Water Tank(/Engine/Transient.Default__REINST_WaterTankBaseBP_C_3777)
CONTENT: Water Tank(/Engine/Transient.REINST_WaterTankBaseBP_C_1)
CONTENT: Water Tank(/Engine/Transient.REINST_WaterTankBaseBP_NoInv_C_0)
CONTENT: Water Tank(/Engine/Transient.Default__REINST_WaterTankBaseBP_NoInv_C_3785)
CONTENT: Water Tank(/Engine/Transient.REINST_WaterTankBaseBP_NoInv_C_1)
CONTENT: Beer Barrel(/Engine/Transient.REINST_BeerBarrel_C_0)
CONTENT: Beer Barrel(/Engine/Transient.Default__REINST_BeerBarrel_C_3792)
CONTENT: Beer Barrel(/Engine/Transient.REINST_BeerBarrel_C_1)
CONTENT: Cannon Ball(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_CannonBall.Default__PrimalItemAmmo_CannonBall_C)
CONTENT: A gigantic ball of heavy metal, capable of demolishing very strong structures.(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_CannonBall.Default__PrimalItemAmmo_CannonBall_C)
CONTENT: Weapons(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_CannonBall.Default__PrimalItemAmmo_CannonBall_C)
CONTENT: Ammo(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_CannonBall.Default__PrimalItemAmmo_CannonBall_C)
CONTENT: Put Cannon Balls in this.(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_Cannon.Default__PrimalInventoryBP_Cannon_C)
CONTENT: Cannon(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_Cannon.Default__PrimalInventoryBP_Cannon_C)
CONTENT: Ballista Bolt(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_BallistaArrow.Default__PrimalItemAmmo_BallistaArrow_C)
CONTENT: A massive bolt with a cast iron arrowhead. Can only be used in a Ballista Turret. If it doesn't break, you can recover your ammo.(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_BallistaArrow.Default__PrimalItemAmmo_BallistaArrow_C)
CONTENT: Weapons(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_BallistaArrow.Default__PrimalItemAmmo_BallistaArrow_C)
CONTENT: Ammo(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_BallistaArrow.Default__PrimalItemAmmo_BallistaArrow_C)
CONTENT: Cannon(/Engine/Transient.REINST_Cannon_SM_C_0)
CONTENT: Cannon(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_Cannon.Default__PrimalItemStructure_Cannon_C)
CONTENT: A powerful, heavy weapon of war, capable of demolishing heavily reinforced structures.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_Cannon.Default__PrimalItemStructure_Cannon_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_Cannon.Default__PrimalItemStructure_Cannon_C)
CONTENT: Metal(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_Cannon.Default__PrimalItemStructure_Cannon_C)
LITERAL: Aim Up(/Game/PrimalEarth/Structures/Cannon_SM.Cannon_SM:BPGetMultiUseEntries.K2Node_MakeStruct_497)
LITERAL: Aim Down(/Game/PrimalEarth/Structures/Cannon_SM.Cannon_SM:BPGetMultiUseEntries.K2Node_MakeStruct_498)
LITERAL: Fire(/Game/PrimalEarth/Structures/Cannon_SM.Cannon_SM:BPGetMultiUseEntries.K2Node_MakeStruct_568)
LITERAL: Aim Left(/Game/PrimalEarth/Structures/Cannon_SM.Cannon_SM:BPGetMultiUseEntries.K2Node_MakeStruct_71)
LITERAL: Hold For Aim Options(/Game/PrimalEarth/Structures/Cannon_SM.Cannon_SM:BPGetMultiUseEntries.K2Node_MakeStruct_782)
LITERAL: Aim Right(/Game/PrimalEarth/Structures/Cannon_SM.Cannon_SM:BPGetMultiUseEntries.K2Node_MakeStruct_783)
CONTENT: Cannon(/Engine/Transient.Default__REINST_Cannon_SM_C_3818)
CONTENT: Cannon(/Engine/Transient.REINST_Cannon_SM_C_1)
CONTENT: Fabricator(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_Fabricator.Default__PrimalItemStructure_Fabricator_C)
CONTENT: Place materials along with blueprints in this to create certain high-end machined items.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_Fabricator.Default__PrimalItemStructure_Fabricator_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_Fabricator.Default__PrimalItemStructure_Fabricator_C)
CONTENT: Crafting(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_Fabricator.Default__PrimalItemStructure_Fabricator_C)
CONTENT: Fabricator(/Engine/Transient.REINST_StorageBox_Fabricator_C_0)
CONTENT: Fabricator(/Engine/Transient.Default__REINST_StorageBox_Fabricator_C_3825)
CONTENT: Fabricator(/Engine/Transient.REINST_StorageBox_Fabricator_C_1)
CONTENT: Generic Armor(/Game/PrimalEarth/CoreBlueprints/Items/Trophies/PrimalItemTrophyGenericParent.Default__PrimalItemTrophyGenericParent_C)
CONTENT: It's a generic armor!(/Game/PrimalEarth/CoreBlueprints/Items/Trophies/PrimalItemTrophyGenericParent.Default__PrimalItemTrophyGenericParent_C)
CONTENT: Apply a Trophy to this!(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_TrophyBase.Default__PrimalInventoryBP_TrophyBase_C)
CONTENT: Trophy Base(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_TrophyBase.Default__PrimalInventoryBP_TrophyBase_C)
CONTENT: Trophy Base(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_TrophyBase.Default__PrimalItemStructure_TrophyBase_C)
CONTENT: Provides the base upon which you can place a Trophy!(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_TrophyBase.Default__PrimalItemStructure_TrophyBase_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_TrophyBase.Default__PrimalItemStructure_TrophyBase_C)
CONTENT: Misc(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_TrophyBase.Default__PrimalItemStructure_TrophyBase_C)
CONTENT: Trophy Base(/Engine/Transient.REINST_TrophyBaseBP_C_0)
CONTENT: Trophy Base(/Engine/Transient.Default__REINST_TrophyBaseBP_C_3837)
CONTENT: Trophy Base(/Engine/Transient.REINST_TrophyBaseBP_C_1)
CONTENT: Chain Bola(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_ChainBola.Default__PrimalItemAmmo_ChainBola_C)
CONTENT: A gigantic bola made of metal chain, capable of ensaring larger creatures. Usable within a Ballista Turret.(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_ChainBola.Default__PrimalItemAmmo_ChainBola_C)
CONTENT: Weapons(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_ChainBola.Default__PrimalItemAmmo_ChainBola_C)
CONTENT: Ammo(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_ChainBola.Default__PrimalItemAmmo_ChainBola_C)
CONTENT: Put Ballista Bolts in this.(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_Ballista.Default__PrimalInventoryBP_Ballista_C)
CONTENT: Ballista Turret(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_Ballista.Default__PrimalInventoryBP_Ballista_C)
CONTENT: Balista Turret(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_TurretBallista.Default__PrimalItemStructure_TurretBallista_C)
CONTENT: Mount this to fire devastating Ballista Arrows, useful for bringing down large dinos and structures.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_TurretBallista.Default__PrimalItemStructure_TurretBallista_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_TurretBallista.Default__PrimalItemStructure_TurretBallista_C)
CONTENT: Metal(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_TurretBallista.Default__PrimalItemStructure_TurretBallista_C)
CONTENT: Turn On(/Engine/Transient.REINST_StructureTurretBallistaBaseBP_C_0)
CONTENT: Turn Off(/Engine/Transient.REINST_StructureTurretBallistaBaseBP_C_0)
CONTENT: Ballista Turret(/Engine/Transient.REINST_StructureTurretBallistaBaseBP_C_0)
CONTENT: Chain Bola!(/Engine/Transient.REINST_Buff_ChainBola_C_0)
CONTENT: You have been caught in a Chain Bola, and are immobilized(/Engine/Transient.REINST_Buff_ChainBola_C_0)
CONTENT: Bola!(/Engine/Transient.REINST_Buff_Bola_C_0)
CONTENT: You have been caught in a Bola, and are immobilized(/Engine/Transient.REINST_Buff_Bola_C_0)
LITERAL: Hold To Remove Bola(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_ChainBola.Buff_ChainBola:BPGetMultiUseEntries.K2Node_MakeStruct_71)
LITERAL: Hold To Remove Bola(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_Bola.Buff_Bola:BPGetMultiUseEntries.K2Node_MakeStruct_71)
CONTENT: Bola!(/Engine/Transient.Default__REINST_Buff_Bola_C_3856)
CONTENT: You have been caught in a Bola, and are immobilized(/Engine/Transient.Default__REINST_Buff_Bola_C_3856)
CONTENT: Bola!(/Engine/Transient.REINST_Buff_Bola_C_1)
CONTENT: You have been caught in a Bola, and are immobilized(/Engine/Transient.REINST_Buff_Bola_C_1)
CONTENT: Chain Bola!(/Engine/Transient.Default__REINST_Buff_ChainBola_C_3863)
CONTENT: You have been caught in a Chain Bola, and are immobilized(/Engine/Transient.Default__REINST_Buff_ChainBola_C_3863)
CONTENT: Chain Bola!(/Engine/Transient.REINST_Buff_ChainBola_C_1)
CONTENT: You have been caught in a Chain Bola, and are immobilized(/Engine/Transient.REINST_Buff_ChainBola_C_1)
CONTENT: Turn On(/Engine/Transient.Default__REINST_StructureTurretBallistaBaseBP_C_3879)
CONTENT: Turn Off(/Engine/Transient.Default__REINST_StructureTurretBallistaBaseBP_C_3879)
CONTENT: Ballista Turret(/Engine/Transient.Default__REINST_StructureTurretBallistaBaseBP_C_3879)
CONTENT: Turn On(/Engine/Transient.REINST_StructureTurretBallistaBaseBP_C_1)
CONTENT: Turn Off(/Engine/Transient.REINST_StructureTurretBallistaBaseBP_C_1)
CONTENT: Ballista Turret(/Engine/Transient.REINST_StructureTurretBallistaBaseBP_C_1)
CONTENT: Boulder(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_Boulder.Default__PrimalItemAmmo_Boulder_C)
CONTENT: A massive rock with metal spikes. Can only be used in a Catapult Turret.(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_Boulder.Default__PrimalItemAmmo_Boulder_C)
CONTENT: Ammo(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_Boulder.Default__PrimalItemAmmo_Boulder_C)
CONTENT: Craft and store Boulder items here.(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_Catapult.Default__PrimalInventoryBP_Catapult_C)
CONTENT: Catapult(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_Catapult.Default__PrimalInventoryBP_Catapult_C)
CONTENT: Catapult Turret(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_TurretCatapult.Default__PrimalItemStructure_TurretCatapult_C)
CONTENT: Mount this to throw destructive Boulders at your enemies, particularly effective against Structures.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_TurretCatapult.Default__PrimalItemStructure_TurretCatapult_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_TurretCatapult.Default__PrimalItemStructure_TurretCatapult_C)
CONTENT: Metal(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_TurretCatapult.Default__PrimalItemStructure_TurretCatapult_C)
CONTENT: Turn On(/Engine/Transient.REINST_StructureTurretCatapult_C_0)
CONTENT: Turn Off(/Engine/Transient.REINST_StructureTurretCatapult_C_0)
CONTENT: Catapult Turret(/Engine/Transient.REINST_StructureTurretCatapult_C_0)
CONTENT: Turn On(/Engine/Transient.Default__REINST_StructureTurretCatapult_C_3895)
CONTENT: Turn Off(/Engine/Transient.Default__REINST_StructureTurretCatapult_C_3895)
CONTENT: Catapult Turret(/Engine/Transient.Default__REINST_StructureTurretCatapult_C_3895)
CONTENT: Turn On(/Engine/Transient.REINST_StructureTurretCatapult_C_1)
CONTENT: Turn Off(/Engine/Transient.REINST_StructureTurretCatapult_C_1)
CONTENT: Catapult Turret(/Engine/Transient.REINST_StructureTurretCatapult_C_1)
CONTENT: Must contain a fuel, such as wood or thatch, to light the fire.  Lights and warms the immediate area.(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_StandingTorch.Default__PrimalInventoryBP_StandingTorch_C)
CONTENT: Standing Torch(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_StandingTorch.Default__PrimalInventoryBP_StandingTorch_C)
CONTENT: Wall Torch(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_WallTorch.Default__PrimalItemStructure_WallTorch_C)
CONTENT: A torch on a metal connector that lights and warms the immediate area. Must be placed on a wall.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_WallTorch.Default__PrimalItemStructure_WallTorch_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_WallTorch.Default__PrimalItemStructure_WallTorch_C)
CONTENT: Metal(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_WallTorch.Default__PrimalItemStructure_WallTorch_C)
CONTENT: Wall Torch(/Engine/Transient.REINST_WallTorch_C_0)
CONTENT: Wall Torch(/Engine/Transient.Default__REINST_WallTorch_C_3905)
CONTENT: Wall Torch(/Engine/Transient.REINST_WallTorch_C_1)
CONTENT: Metal Irrigation Pipe - Inclined(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_MetalPipeIncline.Default__PrimalItemStructure_MetalPipeIncline_C)
CONTENT: An inclined metal pipe for an irrigation network, used for transporting water up and down hills.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_MetalPipeIncline.Default__PrimalItemStructure_MetalPipeIncline_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_MetalPipeIncline.Default__PrimalItemStructure_MetalPipeIncline_C)
CONTENT: Pipes(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_MetalPipeIncline.Default__PrimalItemStructure_MetalPipeIncline_C)
CONTENT: Metal(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_MetalPipeIncline.Default__PrimalItemStructure_MetalPipeIncline_C)
CONTENT: Base Water Pipe Diagonal(/Game/PrimalEarth/Structures/Pipes/WaterPipe_Base_Up.Default__WaterPipe_Base_Up_C)
CONTENT: Diagonal Metal Water Pipe(/Game/PrimalEarth/Structures/Pipes/WaterPipe_Metal_Up.Default__WaterPipe_Metal_Up_C)
CONTENT: Metal Irrigation Pipe - Intake(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_MetalPipeIntake.Default__PrimalItemStructure_MetalPipeIntake_C)
CONTENT: The metal intake for an irrigation network that transports water over land.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_MetalPipeIntake.Default__PrimalItemStructure_MetalPipeIntake_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_MetalPipeIntake.Default__PrimalItemStructure_MetalPipeIntake_C)
CONTENT: Pipes(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_MetalPipeIntake.Default__PrimalItemStructure_MetalPipeIntake_C)
CONTENT: Metal(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_MetalPipeIntake.Default__PrimalItemStructure_MetalPipeIntake_C)
CONTENT: Base Water Intake Pipe(/Game/PrimalEarth/Structures/Pipes/WaterPipe_Base_Intake.Default__WaterPipe_Base_Intake_C)
CONTENT: Metal Water Intake Pipe(/Game/PrimalEarth/Structures/Pipes/WaterPipe_Metal_Intake.Default__WaterPipe_Metal_Intake_C)
CONTENT: Metal Irrigation Pipe - Intersection(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_MetalPipeIntersection.Default__PrimalItemStructure_MetalPipeIntersection_C)
CONTENT: A plus-shaped metal intersection for an irrigation network, used for splitting one water source into three.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_MetalPipeIntersection.Default__PrimalItemStructure_MetalPipeIntersection_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_MetalPipeIntersection.Default__PrimalItemStructure_MetalPipeIntersection_C)
CONTENT: Pipes(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_MetalPipeIntersection.Default__PrimalItemStructure_MetalPipeIntersection_C)
CONTENT: Metal(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_MetalPipeIntersection.Default__PrimalItemStructure_MetalPipeIntersection_C)
CONTENT: Base Water Pipe Intersection(/Game/PrimalEarth/Structures/Pipes/WaterPipe_Base_Intersection.Default__WaterPipe_Base_Intersection_C)
CONTENT: Metal Water Pipe Intersection(/Game/PrimalEarth/Structures/Pipes/WaterPipe_Metal_Intersection.Default__WaterPipe_Metal_Intersection_C)
CONTENT: Metal Irrigation Pipe - Straight(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_MetalPipeStraight.Default__PrimalItemStructure_MetalPipeStraight_C)
CONTENT: A straight metal pipe for an irrigation network, used for transporting water across land.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_MetalPipeStraight.Default__PrimalItemStructure_MetalPipeStraight_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_MetalPipeStraight.Default__PrimalItemStructure_MetalPipeStraight_C)
CONTENT: Pipes(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_MetalPipeStraight.Default__PrimalItemStructure_MetalPipeStraight_C)
CONTENT: Metal(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_MetalPipeStraight.Default__PrimalItemStructure_MetalPipeStraight_C)
CONTENT: Base Water Pipe Straight(/Game/PrimalEarth/Structures/Pipes/WaterPipe_Base_Straight.Default__WaterPipe_Base_Straight_C)
CONTENT: Straight Metal Water Pipe(/Game/PrimalEarth/Structures/Pipes/WaterPipe_Metal_Straight.Default__WaterPipe_Metal_Straight_C)
CONTENT: Metal Irrigation Pipe - Tap(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_MetalPipeTap.Default__PrimalItemStructure_MetalPipeTap_C)
CONTENT: This metal tap allows access to the water in an irrigation network.  Can refill containers, irrigate crop plots, or provide a refreshing drink.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_MetalPipeTap.Default__PrimalItemStructure_MetalPipeTap_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_MetalPipeTap.Default__PrimalItemStructure_MetalPipeTap_C)
CONTENT: Pipes(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_MetalPipeTap.Default__PrimalItemStructure_MetalPipeTap_C)
CONTENT: Metal(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_MetalPipeTap.Default__PrimalItemStructure_MetalPipeTap_C)
CONTENT: When the tap is active, put empty containers in here to fill them with water!(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_Tap.Default__PrimalInventoryBP_Tap_C)
CONTENT: Water Tank(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_Tap.Default__PrimalInventoryBP_Tap_C)
CONTENT: Base Water Tap(/Engine/Transient.REINST_WaterTap_Base_C_0)
CONTENT: Base Water Tap(/Engine/Transient.Default__REINST_WaterTap_Base_C_3941)
CONTENT: Base Water Tap(/Engine/Transient.REINST_WaterTap_Base_C_1)
CONTENT: Metal Water Tap(/Engine/Transient.REINST_WaterTap_Metal_C_0)
CONTENT: Metal Water Tap(/Engine/Transient.Default__REINST_WaterTap_Metal_C_3948)
CONTENT: Metal Water Tap(/Engine/Transient.REINST_WaterTap_Metal_C_1)
CONTENT: Metal Irrigation Pipe - Vertical(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_MetalPipeVertical.Default__PrimalItemStructure_MetalPipeVertical_C)
CONTENT: An vertical metal pipe for an irrigation network, used for transporting water up and down cliffs.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_MetalPipeVertical.Default__PrimalItemStructure_MetalPipeVertical_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_MetalPipeVertical.Default__PrimalItemStructure_MetalPipeVertical_C)
CONTENT: Pipes(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_MetalPipeVertical.Default__PrimalItemStructure_MetalPipeVertical_C)
CONTENT: Metal(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_MetalPipeVertical.Default__PrimalItemStructure_MetalPipeVertical_C)
CONTENT: Base Pipe Straight(/Game/PrimalEarth/Structures/Pipes/WaterPipe_Base_Vertical.Default__WaterPipe_Base_Vertical_C)
CONTENT: Vertical Metal Water Pipe(/Game/PrimalEarth/Structures/Pipes/WaterPipe_Metal_Vertical.Default__WaterPipe_Metal_Vertical_C)
CONTENT: Contains any Sap that has been extracted from the tree over time.(/Engine/Transient.REINST_PrimalInventoryBP_TreeSapTap_C_0)
CONTENT: Tree Sap Tap(/Engine/Transient.REINST_PrimalInventoryBP_TreeSapTap_C_0)
CONTENT: Contains any Sap that has been extracted from the tree over time.(/Engine/Transient.Default__REINST_PrimalInventoryBP_TreeSapTap_C_3960)
CONTENT: Tree Sap Tap(/Engine/Transient.Default__REINST_PrimalInventoryBP_TreeSapTap_C_3960)
CONTENT: Contains any Sap that has been extracted from the tree over time.(/Engine/Transient.REINST_PrimalInventoryBP_TreeSapTap_C_1)
CONTENT: Tree Sap Tap(/Engine/Transient.REINST_PrimalInventoryBP_TreeSapTap_C_1)
CONTENT: Tree Sap Tap(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_TreeTap.Default__PrimalItemStructure_TreeTap_C)
CONTENT: Attach this to a large tree to tap its sap over time.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_TreeTap.Default__PrimalItemStructure_TreeTap_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_TreeTap.Default__PrimalItemStructure_TreeTap_C)
CONTENT: Misc(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_TreeTap.Default__PrimalItemStructure_TreeTap_C)
CONTENT: Tree Sap Tap(/Engine/Transient.REINST_TreeSapTap_SM_C_0)
CONTENT: Tree Sap Tap(/Engine/Transient.Default__REINST_TreeSapTap_SM_C_3967)
CONTENT: Tree Sap Tap(/Engine/Transient.REINST_TreeSapTap_SM_C_1)
CONTENT: Metal Water Resevoir(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_WaterTankMetal.Default__PrimalItemStructure_WaterTankMetal_C)
CONTENT: Attach this to pipes to store rain, irrigation, or manually deposited water for later use. Will automatically irrigate nearby crops if attached to a tap. Stores a large amount of water!(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_WaterTankMetal.Default__PrimalItemStructure_WaterTankMetal_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_WaterTankMetal.Default__PrimalItemStructure_WaterTankMetal_C)
CONTENT: Pipes(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_WaterTankMetal.Default__PrimalItemStructure_WaterTankMetal_C)
CONTENT: Metal(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_WaterTankMetal.Default__PrimalItemStructure_WaterTankMetal_C)
CONTENT: Metal Water Tank(/Engine/Transient.REINST_WaterTank_Metal_C_0)
CONTENT: Metal Water Tank(/Engine/Transient.Default__REINST_WaterTank_Metal_C_3975)
CONTENT: Metal Water Tank(/Engine/Transient.REINST_WaterTank_Metal_C_1)
CONTENT: Sloped Metal Roof(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Roofs/Metal/PrimalItemStructure_MetalRoof.Default__PrimalItemStructure_MetalRoof_C)
CONTENT: An inclined Metal roof. Slightly different angle than the ramp.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Roofs/Metal/PrimalItemStructure_MetalRoof.Default__PrimalItemStructure_MetalRoof_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Roofs/Metal/PrimalItemStructure_MetalRoof.Default__PrimalItemStructure_MetalRoof_C)
CONTENT: Metal(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Roofs/Metal/PrimalItemStructure_MetalRoof.Default__PrimalItemStructure_MetalRoof_C)
CONTENT: Sloped Metal Roof(/Engine/Transient.REINST_MetalRoof_SM_C_0)
CONTENT: Sloped Metal Roof(/Engine/Transient.Default__REINST_MetalRoof_SM_C_3983)
CONTENT: Sloped Metal Roof(/Engine/Transient.REINST_MetalRoof_SM_C_1)
CONTENT: Sloped Metal Wall Left(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Roofs/Metal/PrimalItemStructure_MetalWall_Sloped_Left.Default__PrimalItemStructure_MetalWall_Sloped_Left_C)
CONTENT: A sturdy Metal sloped wall that insulates the inside from the outside, separates rooms, and provides structural integrity. Used in conjunction with the roof.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Roofs/Metal/PrimalItemStructure_MetalWall_Sloped_Left.Default__PrimalItemStructure_MetalWall_Sloped_Left_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Roofs/Metal/PrimalItemStructure_MetalWall_Sloped_Left.Default__PrimalItemStructure_MetalWall_Sloped_Left_C)
CONTENT: Metal(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Roofs/Metal/PrimalItemStructure_MetalWall_Sloped_Left.Default__PrimalItemStructure_MetalWall_Sloped_Left_C)
CONTENT: Sloped Metal Wall Left(/Engine/Transient.REINST_MetalWall_Sloped_Left_SM_C_0)
CONTENT: Sloped Metal Wall Left(/Engine/Transient.Default__REINST_MetalWall_Sloped_Left_SM_C_3991)
CONTENT: Sloped Metal Wall Left(/Engine/Transient.REINST_MetalWall_Sloped_Left_SM_C_1)
CONTENT: Sloped Metal Wall Right(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Roofs/Metal/PrimalItemStructure_MetalWall_Sloped_Right.Default__PrimalItemStructure_MetalWall_Sloped_Right_C)
CONTENT: A sturdy Metal sloped wall that insulates the inside from the outside, separates rooms, and provides structural integrity. Used in conjunction with the roof.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Roofs/Metal/PrimalItemStructure_MetalWall_Sloped_Right.Default__PrimalItemStructure_MetalWall_Sloped_Right_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Roofs/Metal/PrimalItemStructure_MetalWall_Sloped_Right.Default__PrimalItemStructure_MetalWall_Sloped_Right_C)
CONTENT: Metal(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Roofs/Metal/PrimalItemStructure_MetalWall_Sloped_Right.Default__PrimalItemStructure_MetalWall_Sloped_Right_C)
CONTENT: Sloped Metal Wall Right(/Engine/Transient.REINST_MetalWall_Sloped_Right_SM_C_0)
CONTENT: Sloped Metal Wall Right(/Engine/Transient.Default__REINST_MetalWall_Sloped_Right_SM_C_3999)
CONTENT: Sloped Metal Wall Right(/Engine/Transient.REINST_MetalWall_Sloped_Right_SM_C_1)
CONTENT: Giant Reinforced Trapdoor(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Stone/PrimalItemStructure_StoneCeilingDoorGiant.Default__PrimalItemStructure_StoneCeilingDoorGiant_C)
CONTENT: A large reinforced ceiling gate that can be used with a Gateway to keep most dinosaurs in or out.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Stone/PrimalItemStructure_StoneCeilingDoorGiant.Default__PrimalItemStructure_StoneCeilingDoorGiant_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Stone/PrimalItemStructure_StoneCeilingDoorGiant.Default__PrimalItemStructure_StoneCeilingDoorGiant_C)
CONTENT: Stone(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Stone/PrimalItemStructure_StoneCeilingDoorGiant.Default__PrimalItemStructure_StoneCeilingDoorGiant_C)
CONTENT: Reinforced Giant Trapdoor(/Engine/Transient.REINST_SM_StoneCeilingDoorGiant_BP_C_0)
CONTENT: Reinforced Giant Trapdoor(/Engine/Transient.Default__REINST_SM_StoneCeilingDoorGiant_BP_C_4007)
CONTENT: Reinforced Giant Trapdoor(/Engine/Transient.REINST_SM_StoneCeilingDoorGiant_BP_C_1)
CONTENT: Giant Stone Hatchframe(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Stone/PrimalItemStructure_StoneCeilingWithTrapdoorGiant.Default__PrimalItemStructure_StoneCeilingWithTrapdoorGiant_C)
CONTENT: This Giant Stone ceiling has a hole in it for trapdoors.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Stone/PrimalItemStructure_StoneCeilingWithTrapdoorGiant.Default__PrimalItemStructure_StoneCeilingWithTrapdoorGiant_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Stone/PrimalItemStructure_StoneCeilingWithTrapdoorGiant.Default__PrimalItemStructure_StoneCeilingWithTrapdoorGiant_C)
CONTENT: Stone(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Stone/PrimalItemStructure_StoneCeilingWithTrapdoorGiant.Default__PrimalItemStructure_StoneCeilingWithTrapdoorGiant_C)
CONTENT: Stone Giant Trapdoor Ceiling(/Engine/Transient.REINST_SM_StoneCeilingDoorWay_Giant_BP_C_0)
CONTENT: Stone Giant Trapdoor Ceiling(/Engine/Transient.Default__REINST_SM_StoneCeilingDoorWay_Giant_BP_C_4015)
CONTENT: Stone Giant Trapdoor Ceiling(/Engine/Transient.REINST_SM_StoneCeilingDoorWay_Giant_BP_C_1)
CONTENT: Behemoth Stone Dinosaur Gateway(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Stone/PrimalItemStructure_StoneGateframe_Large.Default__PrimalItemStructure_StoneGateframe_Large_C)
CONTENT: A massive brick-and-mortar gateway that can be used for penning up huge dinosaurs.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Stone/PrimalItemStructure_StoneGateframe_Large.Default__PrimalItemStructure_StoneGateframe_Large_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Stone/PrimalItemStructure_StoneGateframe_Large.Default__PrimalItemStructure_StoneGateframe_Large_C)
CONTENT: Stone(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Stone/PrimalItemStructure_StoneGateframe_Large.Default__PrimalItemStructure_StoneGateframe_Large_C)
CONTENT: Stone Dinosaur Gateframe(/Engine/Transient.REINST_GateFrame_Stone_Large_C_0)
CONTENT: Stone Dinosaur Gateframe(/Engine/Transient.Default__REINST_GateFrame_Stone_Large_C_4024)
CONTENT: Stone Dinosaur Gateframe(/Engine/Transient.REINST_GateFrame_Stone_Large_C_1)
CONTENT: Behemoth Reinforced Dinosaur Gate(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Stone/PrimalItemStructure_StoneGateLarge.Default__PrimalItemStructure_StoneGateLarge_C)
CONTENT: A large, reinforced wooden gate that can be used with a Behemoth Gateway to keep dinosaurs in or out.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Stone/PrimalItemStructure_StoneGateLarge.Default__PrimalItemStructure_StoneGateLarge_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Stone/PrimalItemStructure_StoneGateLarge.Default__PrimalItemStructure_StoneGateLarge_C)
CONTENT: Stone(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Stone/PrimalItemStructure_StoneGateLarge.Default__PrimalItemStructure_StoneGateLarge_C)
CONTENT: Reinforced Behemoth Gate(/Engine/Transient.REINST_Gate_Stone_Large_C_0)
CONTENT: Reinforced Behemoth Gate(/Engine/Transient.Default__REINST_Gate_Stone_Large_C_4032)
CONTENT: Reinforced Behemoth Gate(/Engine/Transient.REINST_Gate_Stone_Large_C_1)
CONTENT: Metal Tree Platform(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_TreePlatform_Metal.Default__PrimalItemStructure_TreePlatform_Metal_C)
CONTENT: Attaches to a large tree, enabling you to build on it!(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_TreePlatform_Metal.Default__PrimalItemStructure_TreePlatform_Metal_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_TreePlatform_Metal.Default__PrimalItemStructure_TreePlatform_Metal_C)
CONTENT: Metal(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_TreePlatform_Metal.Default__PrimalItemStructure_TreePlatform_Metal_C)
CONTENT: Tree Platform(/Game/PrimalEarth/Structures/BuildingBases/TreePlatform_Base_SM.Default__TreePlatform_Base_SM_C)
CONTENT: Wooden Tree Platform(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_TreePlatform_Wood.Default__PrimalItemStructure_TreePlatform_Wood_C)
CONTENT: Attaches to a large tree, enabling you to build on it!(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_TreePlatform_Wood.Default__PrimalItemStructure_TreePlatform_Wood_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_TreePlatform_Wood.Default__PrimalItemStructure_TreePlatform_Wood_C)
CONTENT: Wood(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_TreePlatform_Wood.Default__PrimalItemStructure_TreePlatform_Wood_C)
CONTENT: Wooden Tree Platform(/Engine/Transient.REINST_TreePlatform_Wood_SM_C_0)
CONTENT: Wooden Tree Platform(/Engine/Transient.Default__REINST_TreePlatform_Wood_SM_C_4041)
CONTENT: Wooden Tree Platform(/Engine/Transient.REINST_TreePlatform_Wood_SM_C_1)
CONTENT: Metal Tree Platform(/Engine/Transient.REINST_TreePlatform_Metal_SM_C_0)
CONTENT: Metal Tree Platform(/Engine/Transient.Default__REINST_TreePlatform_Metal_SM_C_4049)
CONTENT: Metal Tree Platform(/Engine/Transient.REINST_TreePlatform_Metal_SM_C_1)
CONTENT: Handcuffs(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponHandcuffs.Default__PrimalItem_WeaponHandcuffs_C)
CONTENT: Equip this onto an unconscious player, to and they'll be restrained when they wake up!(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponHandcuffs.Default__PrimalItem_WeaponHandcuffs_C)
CONTENT: Offhand(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponHandcuffs.Default__PrimalItem_WeaponHandcuffs_C)
CONTENT: Shotgun(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponShotgun.Default__PrimalItem_WeaponShotgun_C)
CONTENT: Very powerful up close, but less reliable with range.(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponShotgun.Default__PrimalItem_WeaponShotgun_C)
CONTENT: Weapons(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponShotgun.Default__PrimalItem_WeaponShotgun_C)
CONTENT: Firearms(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponShotgun.Default__PrimalItem_WeaponShotgun_C)
CONTENT: Metal Sickle(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponSickle.Default__PrimalItem_WeaponSickle_C)
CONTENT: A curved tool ideal for harvesting fiber from seed plants. Also useful for delicately shearing off slices of Prime Fish!(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponSickle.Default__PrimalItem_WeaponSickle_C)
CONTENT: Weapons(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponSickle.Default__PrimalItem_WeaponSickle_C)
CONTENT: Melee(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponSickle.Default__PrimalItem_WeaponSickle_C)
CONTENT: Tranquilizer Dart(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_TranqDart.Default__PrimalItemAmmo_TranqDart_C)
CONTENT: A potent dart full of tranquilizing poison. For use in a Longneck rifle. Can not be used with attachments.(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_TranqDart.Default__PrimalItemAmmo_TranqDart_C)
CONTENT: Weapons(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_TranqDart.Default__PrimalItemAmmo_TranqDart_C)
CONTENT: Ammo(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_TranqDart.Default__PrimalItemAmmo_TranqDart_C)
CONTENT: Compass(/Game/PrimalEarth/Test/PrimalItem_WeaponCompass.Default__PrimalItem_WeaponCompass_C)
CONTENT: Use this to find which direction you are travelling.(/Game/PrimalEarth/Test/PrimalItem_WeaponCompass.Default__PrimalItem_WeaponCompass_C)
CONTENT: Navigation(/Game/PrimalEarth/Test/PrimalItem_WeaponCompass.Default__PrimalItem_WeaponCompass_C)
CONTENT: Mantis Saddle(/Game/ScorchedEarth/Dinos/Mantis/PrimalItemArmor_MantisSaddle.Default__PrimalItemArmor_MantisSaddle_C)
CONTENT: Equip a Mantis with this to ride it.(/Game/ScorchedEarth/Dinos/Mantis/PrimalItemArmor_MantisSaddle.Default__PrimalItemArmor_MantisSaddle_C)
CONTENT: Saddles(/Game/ScorchedEarth/Dinos/Mantis/PrimalItemArmor_MantisSaddle.Default__PrimalItemArmor_MantisSaddle_C)
CONTENT: Rock Golem Saddle(/Game/ScorchedEarth/Dinos/RockGolem/PrimalItemArmor_RockGolemSaddle.Default__PrimalItemArmor_RockGolemSaddle_C)
CONTENT: Equip a Rock Golem with this to ride it.(/Game/ScorchedEarth/Dinos/RockGolem/PrimalItemArmor_RockGolemSaddle.Default__PrimalItemArmor_RockGolemSaddle_C)
CONTENT: Saddles(/Game/ScorchedEarth/Dinos/RockGolem/PrimalItemArmor_RockGolemSaddle.Default__PrimalItemArmor_RockGolemSaddle_C)
CONTENT: Sand(/Game/ScorchedEarth/CoreBlueprints/Resources/PrimalItemResource_Sand.Default__PrimalItemResource_Sand_C)
CONTENT: Used to craft Clay. Can be found in Sand rocks(/Game/ScorchedEarth/CoreBlueprints/Resources/PrimalItemResource_Sand.Default__PrimalItemResource_Sand_C)
CONTENT: Clay(/Game/ScorchedEarth/CoreBlueprints/Resources/PrimalItemResource_Clay.Default__PrimalItemResource_Clay_C)
CONTENT: Created by grinding Sand with Cactus Sap in a Mortar and Pestle. (/Game/ScorchedEarth/CoreBlueprints/Resources/PrimalItemResource_Clay.Default__PrimalItemResource_Clay_C)
CONTENT: Thorny Dragon Saddle(/Game/ScorchedEarth/Dinos/SpineyLizard/PrimalItemArmor_SpineyLizardSaddle.Default__PrimalItemArmor_SpineyLizardSaddle_C)
CONTENT: Equip a Thorny Dragon with this to ride it.(/Game/ScorchedEarth/Dinos/SpineyLizard/PrimalItemArmor_SpineyLizardSaddle.Default__PrimalItemArmor_SpineyLizardSaddle_C)
CONTENT: Saddles(/Game/ScorchedEarth/Dinos/SpineyLizard/PrimalItemArmor_SpineyLizardSaddle.Default__PrimalItemArmor_SpineyLizardSaddle_C)
CONTENT: Silk(/Game/ScorchedEarth/CoreBlueprints/Resources/PrimalItemResource_Silk.Default__PrimalItemResource_Silk_C)
CONTENT: Obtained from the Moth creatures. Used to craft desert clothes and the tent.(/Game/ScorchedEarth/CoreBlueprints/Resources/PrimalItemResource_Silk.Default__PrimalItemResource_Silk_C)
CONTENT: Desert Cloth Boots(/Game/ScorchedEarth/Outfits/PrimalItemArmor_DesertClothBoots.Default__PrimalItemArmor_DesertClothBoots_C)
CONTENT: Hide-soled shoes provide some protection from the heat and cold, but only minimal protection from injuries.(/Game/ScorchedEarth/Outfits/PrimalItemArmor_DesertClothBoots.Default__PrimalItemArmor_DesertClothBoots_C)
CONTENT: Armor(/Game/ScorchedEarth/Outfits/PrimalItemArmor_DesertClothBoots.Default__PrimalItemArmor_DesertClothBoots_C)
CONTENT: Desert Cloth(/Game/ScorchedEarth/Outfits/PrimalItemArmor_DesertClothBoots.Default__PrimalItemArmor_DesertClothBoots_C)
CONTENT: Desert Cloth Gloves(/Game/ScorchedEarth/Outfits/PrimalItemArmor_DesertClothGloves.Default__PrimalItemArmor_DesertClothGloves_C)
CONTENT: Hide-padded gloves provide some protection from the heat and cold, but only minimal protection from injuries.(/Game/ScorchedEarth/Outfits/PrimalItemArmor_DesertClothGloves.Default__PrimalItemArmor_DesertClothGloves_C)
CONTENT: Armor(/Game/ScorchedEarth/Outfits/PrimalItemArmor_DesertClothGloves.Default__PrimalItemArmor_DesertClothGloves_C)
CONTENT: Desert Cloth(/Game/ScorchedEarth/Outfits/PrimalItemArmor_DesertClothGloves.Default__PrimalItemArmor_DesertClothGloves_C)
CONTENT: Pumpkin(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Halloween/PrimalItemStructure_Pumpkin.Default__PrimalItemStructure_Pumpkin_C)
CONTENT: Decorate your base with this pumpkin. Can be "carved" with all manner of paints.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Halloween/PrimalItemStructure_Pumpkin.Default__PrimalItemStructure_Pumpkin_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Halloween/PrimalItemStructure_Pumpkin.Default__PrimalItemStructure_Pumpkin_C)
CONTENT: Halloween(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Halloween/PrimalItemStructure_Pumpkin.Default__PrimalItemStructure_Pumpkin_C)
CONTENT: Pumpkin(/Engine/Transient.REINST_Sign_Pumpkin_C_0)
CONTENT: Pumpkin(/Engine/Transient.Default__REINST_Sign_Pumpkin_C_4095)
CONTENT: Pumpkin(/Engine/Transient.REINST_Sign_Pumpkin_C_1)
CONTENT: SCUBA Goggles(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_SCUBA_Goggles.Default__Buff_SCUBA_Goggles_C)
CONTENT: Obscures your field of vision, but helps you see underwater!(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_SCUBA_Goggles.Default__Buff_SCUBA_Goggles_C)
CONTENT: SCUBA Mask(/Engine/Transient.REINST_PrimalItemArmor_ScubaHelmet_Goggles_C_0)
CONTENT: Connects to a SCUBA tank, allowing the wearer to breathe underwater for as long as the tank has Oxygen.(/Engine/Transient.REINST_PrimalItemArmor_ScubaHelmet_Goggles_C_0)
CONTENT: Armor(/Engine/Transient.REINST_PrimalItemArmor_ScubaHelmet_Goggles_C_0)
CONTENT: SCUBA(/Engine/Transient.REINST_PrimalItemArmor_ScubaHelmet_Goggles_C_0)
CONTENT: SCUBA Mask(/Engine/Transient.Default__REINST_PrimalItemArmor_ScubaHelmet_Goggles_C_4105)
CONTENT: Connects to a SCUBA tank, allowing the wearer to breathe underwater for as long as the tank has Oxygen.(/Engine/Transient.Default__REINST_PrimalItemArmor_ScubaHelmet_Goggles_C_4105)
CONTENT: Armor(/Engine/Transient.Default__REINST_PrimalItemArmor_ScubaHelmet_Goggles_C_4105)
CONTENT: SCUBA(/Engine/Transient.Default__REINST_PrimalItemArmor_ScubaHelmet_Goggles_C_4105)
CONTENT: SCUBA Mask(/Engine/Transient.REINST_PrimalItemArmor_ScubaHelmet_Goggles_C_1)
CONTENT: Connects to a SCUBA tank, allowing the wearer to breathe underwater for as long as the tank has Oxygen.(/Engine/Transient.REINST_PrimalItemArmor_ScubaHelmet_Goggles_C_1)
CONTENT: Armor(/Engine/Transient.REINST_PrimalItemArmor_ScubaHelmet_Goggles_C_1)
CONTENT: SCUBA(/Engine/Transient.REINST_PrimalItemArmor_ScubaHelmet_Goggles_C_1)
CONTENT: Heatstroke(/Engine/Transient.REINST_Buff_Base_Persistent_Heatstroke_C_0)
CONTENT: Base Buff Enabled(/Engine/Transient.REINST_Buff_Base_Persistent_Heatstroke_C_0)
LITERAL: Heatstroke(/Game/ScorchedEarth/CoreBlueprints/Buffs/Buff_Base_Persistent_Heatstroke.Buff_Base_Persistent_Heatstroke:GetBuffDescription.K2Node_MakeStruct_2111)
LITERAL: Amount:   {Amount}%(/Game/ScorchedEarth/CoreBlueprints/Buffs/Buff_Base_Persistent_Heatstroke.Buff_Base_Persistent_Heatstroke:GetBuffDescription.K2Node_FormatText_16)
CONTENT: Heatstroke(/Engine/Transient.Default__REINST_Buff_Base_Persistent_Heatstroke_C_4126)
CONTENT: Base Buff Enabled(/Engine/Transient.Default__REINST_Buff_Base_Persistent_Heatstroke_C_4126)
LITERAL: Amount:   {Amount}%(/Game/ScorchedEarth/CoreBlueprints/Buffs/Buff_Base_Persistent_Heatstroke.Buff_Base_Persistent_Heatstroke:EdGraph_5216.K2Node_CallFunction_9443)
LITERAL: Amount(/Game/ScorchedEarth/CoreBlueprints/Buffs/Buff_Base_Persistent_Heatstroke.Buff_Base_Persistent_Heatstroke:EdGraph_5216.K2Node_MakeStruct_2)
CONTENT: Heatstroke(/Engine/Transient.REINST_Buff_Base_Persistent_Heatstroke_C_1)
CONTENT: Base Buff Enabled(/Engine/Transient.REINST_Buff_Base_Persistent_Heatstroke_C_1)
CONTENT: Desert Goggles and Hat(/Engine/Transient.REINST_PrimalItemArmor_DesertClothGogglesHelmet_C_0)
CONTENT: You can see better during sandstorms. Provides some protection from the heat and cold, but only minimal protection from injuries.(/Engine/Transient.REINST_PrimalItemArmor_DesertClothGogglesHelmet_C_0)
CONTENT: Armor(/Engine/Transient.REINST_PrimalItemArmor_DesertClothGogglesHelmet_C_0)
CONTENT: Desert Cloth(/Engine/Transient.REINST_PrimalItemArmor_DesertClothGogglesHelmet_C_0)
CONTENT: Sand Storm(/Engine/Transient.REINST_Buff_SandStorm_C_0)
CONTENT: Go inside and protect yourself from the Sandstorm!(/Engine/Transient.REINST_Buff_SandStorm_C_0)
CONTENT: SuperHeat(/Engine/Transient.REINST_Buff_SuperHeat_C_0)
CONTENT: Get underground, as it's hot out there!(/Engine/Transient.REINST_Buff_SuperHeat_C_0)
CONTENT: SuperHeat(/Engine/Transient.Default__REINST_Buff_SuperHeat_C_4133)
CONTENT: Get underground, as it's hot out there!(/Engine/Transient.Default__REINST_Buff_SuperHeat_C_4133)
CONTENT: SuperHeat(/Engine/Transient.REINST_Buff_SuperHeat_C_1)
CONTENT: Get underground, as it's hot out there!(/Engine/Transient.REINST_Buff_SuperHeat_C_1)
CONTENT: Sand Storm(/Engine/Transient.Default__REINST_Buff_SandStorm_C_4161)
CONTENT: Go inside and protect yourself from the Sandstorm!(/Engine/Transient.Default__REINST_Buff_SandStorm_C_4161)
CONTENT: Sand Storm(/Engine/Transient.REINST_Buff_SandStorm_C_1)
CONTENT: Go inside and protect yourself from the Sandstorm!(/Engine/Transient.REINST_Buff_SandStorm_C_1)
CONTENT: Desert Goggles and Hat(/Engine/Transient.Default__REINST_PrimalItemArmor_DesertClothGogglesHelmet_C_4175)
CONTENT: You can see better during sandstorms. Provides some protection from the heat and cold, but only minimal protection from injuries.(/Engine/Transient.Default__REINST_PrimalItemArmor_DesertClothGogglesHelmet_C_4175)
CONTENT: Armor(/Engine/Transient.Default__REINST_PrimalItemArmor_DesertClothGogglesHelmet_C_4175)
CONTENT: Desert Cloth(/Engine/Transient.Default__REINST_PrimalItemArmor_DesertClothGogglesHelmet_C_4175)
CONTENT: Desert Goggles and Hat(/Engine/Transient.REINST_PrimalItemArmor_DesertClothGogglesHelmet_C_1)
CONTENT: You can see better during sandstorms. Provides some protection from the heat and cold, but only minimal protection from injuries.(/Engine/Transient.REINST_PrimalItemArmor_DesertClothGogglesHelmet_C_1)
CONTENT: Armor(/Engine/Transient.REINST_PrimalItemArmor_DesertClothGogglesHelmet_C_1)
CONTENT: Desert Cloth(/Engine/Transient.REINST_PrimalItemArmor_DesertClothGogglesHelmet_C_1)
CONTENT: Desert Cloth Pants(/Game/ScorchedEarth/Outfits/PrimalItemArmor_DesertClothPants.Default__PrimalItemArmor_DesertClothPants_C)
CONTENT: Provides some protection from the heat and cold, but only minimal protection from injuries.(/Game/ScorchedEarth/Outfits/PrimalItemArmor_DesertClothPants.Default__PrimalItemArmor_DesertClothPants_C)
CONTENT: Armor(/Game/ScorchedEarth/Outfits/PrimalItemArmor_DesertClothPants.Default__PrimalItemArmor_DesertClothPants_C)
CONTENT: Desert Cloth(/Game/ScorchedEarth/Outfits/PrimalItemArmor_DesertClothPants.Default__PrimalItemArmor_DesertClothPants_C)
CONTENT: Desert Cloth Shirt(/Game/ScorchedEarth/Outfits/PrimalItemArmor_DesertClothShirt.Default__PrimalItemArmor_DesertClothShirt_C)
CONTENT: Provides some protection from the heat and cold, but only minimal protection from injuries.(/Game/ScorchedEarth/Outfits/PrimalItemArmor_DesertClothShirt.Default__PrimalItemArmor_DesertClothShirt_C)
CONTENT: Armor(/Game/ScorchedEarth/Outfits/PrimalItemArmor_DesertClothShirt.Default__PrimalItemArmor_DesertClothShirt_C)
CONTENT: Desert Cloth(/Game/ScorchedEarth/Outfits/PrimalItemArmor_DesertClothShirt.Default__PrimalItemArmor_DesertClothShirt_C)
CONTENT: Giant Adobe Trapdoor(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeCeilingDoorGiant.Default__PrimalItemStructure_AdobeCeilingDoorGiant_C)
CONTENT: A large adobe gate that can be used with a Gateway to keep most dinosaurs in or out.(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeCeilingDoorGiant.Default__PrimalItemStructure_AdobeCeilingDoorGiant_C)
CONTENT: Structures(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeCeilingDoorGiant.Default__PrimalItemStructure_AdobeCeilingDoorGiant_C)
CONTENT: Adobe(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeCeilingDoorGiant.Default__PrimalItemStructure_AdobeCeilingDoorGiant_C)
CONTENT: Giant Adobe Hatchframe(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeCeilingWithDoorWay_Giant.Default__PrimalItemStructure_AdobeCeilingWithDoorWay_Giant_C)
CONTENT: This Giant Adobe concrete ceiling has a hole in it for trapdoors.(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeCeilingWithDoorWay_Giant.Default__PrimalItemStructure_AdobeCeilingWithDoorWay_Giant_C)
CONTENT: Structures(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeCeilingWithDoorWay_Giant.Default__PrimalItemStructure_AdobeCeilingWithDoorWay_Giant_C)
CONTENT: Adobe(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeCeilingWithDoorWay_Giant.Default__PrimalItemStructure_AdobeCeilingWithDoorWay_Giant_C)
CONTENT: Metal Behemoth Gate(/Engine/Transient.REINST_Gate_Large_AdobeBase_C_0)
CONTENT: Metal Behemoth Gate(/Engine/Transient.Default__REINST_Gate_Large_AdobeBase_C_4200)
CONTENT: Metal Behemoth Gate(/Engine/Transient.REINST_Gate_Large_AdobeBase_C_1)
CONTENT: Behemoth Adobe Dinosaur Gate(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeGateDoor_Large.Default__PrimalItemStructure_AdobeGateDoor_Large_C)
CONTENT: A large, reinforced adobe gate that can be used with a Behemoth Gateway to keep dinosaurs in or out.(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeGateDoor_Large.Default__PrimalItemStructure_AdobeGateDoor_Large_C)
CONTENT: Structures(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeGateDoor_Large.Default__PrimalItemStructure_AdobeGateDoor_Large_C)
CONTENT: Adobe(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeGateDoor_Large.Default__PrimalItemStructure_AdobeGateDoor_Large_C)
CONTENT: Behemoth Adobe Dinosaur Gate(/Engine/Transient.REINST_SM_AdobeGateDoor_Large_BP_C_0)
CONTENT: Behemoth Adobe Dinosaur Gate(/Engine/Transient.Default__REINST_SM_AdobeGateDoor_Large_BP_C_4208)
CONTENT: Behemoth Adobe Dinosaur Gate(/Engine/Transient.REINST_SM_AdobeGateDoor_Large_BP_C_1)
CONTENT: Behemoth Adobe Dinosaur Gateway(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeGateframe_Large.Default__PrimalItemStructure_AdobeGateframe_Large_C)
CONTENT: A massive brick-and-mortar gateway that can be used for penning up huge dinosaurs.(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeGateframe_Large.Default__PrimalItemStructure_AdobeGateframe_Large_C)
CONTENT: Structures(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeGateframe_Large.Default__PrimalItemStructure_AdobeGateframe_Large_C)
CONTENT: Adobe(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeGateframe_Large.Default__PrimalItemStructure_AdobeGateframe_Large_C)
CONTENT: Behemoth Adobe Dinosaur Gateframe(/Engine/Transient.REINST_SM_AdobeGateFrame_Large_BP_C_0)
CONTENT: Behemoth Adobe Dinosaur Gateframe(/Engine/Transient.Default__REINST_SM_AdobeGateFrame_Large_BP_C_4217)
CONTENT: Behemoth Adobe Dinosaur Gateframe(/Engine/Transient.REINST_SM_AdobeGateFrame_Large_BP_C_1)
CONTENT: Mirror(/Game/ScorchedEarth/Structures/DesertFurnitureSet/Mirror/PrimalItemStructure_Mirror.Default__PrimalItemStructure_Mirror_C)
CONTENT: Put it on a wall, and look at your beautiful self!(/Game/ScorchedEarth/Structures/DesertFurnitureSet/Mirror/PrimalItemStructure_Mirror.Default__PrimalItemStructure_Mirror_C)
CONTENT: Structures(/Game/ScorchedEarth/Structures/DesertFurnitureSet/Mirror/PrimalItemStructure_Mirror.Default__PrimalItemStructure_Mirror_C)
CONTENT: Furniture(/Game/ScorchedEarth/Structures/DesertFurnitureSet/Mirror/PrimalItemStructure_Mirror.Default__PrimalItemStructure_Mirror_C)
CONTENT: Mirror(/Engine/Transient.REINST_SM_Mirror_BP_C_0)
LITERAL: DistanceCheck(/Game/ScorchedEarth/Structures/DesertFurnitureSet/Mirror/SM_Mirror_BP.SM_Mirror_BP:EventGraph.K2Node_CallFunction_22639)
LITERAL: ForcedTick(/Game/ScorchedEarth/Structures/DesertFurnitureSet/Mirror/SM_Mirror_BP.SM_Mirror_BP:EventGraph.K2Node_CallFunction_65241)
LITERAL: ForcedTick(/Game/ScorchedEarth/Structures/DesertFurnitureSet/Mirror/SM_Mirror_BP.SM_Mirror_BP:EventGraph.K2Node_CallFunction_37934)
LITERAL: DistanceCheck(/Game/ScorchedEarth/Structures/DesertFurnitureSet/Mirror/SM_Mirror_BP.SM_Mirror_BP:EventGraph.K2Node_CallFunction_24356)
LITERAL: FadeOutDestroy(/Game/ScorchedEarth/Structures/DesertFurnitureSet/Mirror/SM_Mirror_BP.SM_Mirror_BP:EventGraph.K2Node_CallFunction_37940)
LITERAL: FadeOutDestroy(/Game/ScorchedEarth/Structures/DesertFurnitureSet/Mirror/SM_Mirror_BP.SM_Mirror_BP:EventGraph.K2Node_CallFunction_37941)
LITERAL: FadeOutDestroy(/Game/ScorchedEarth/Structures/DesertFurnitureSet/Mirror/SM_Mirror_BP.SM_Mirror_BP:EventGraph.K2Node_CallFunction_25765)
LITERAL: ForcedTick(/Game/ScorchedEarth/Structures/DesertFurnitureSet/Mirror/SM_Mirror_BP.SM_Mirror_BP:EventGraph.K2Node_CallFunction_23379)
LITERAL: FadeOutDestroy(/Game/ScorchedEarth/Structures/DesertFurnitureSet/Mirror/SM_Mirror_BP.SM_Mirror_BP:EventGraph.K2Node_CallFunction_22969)
LITERAL: XboxOne(/Game/ScorchedEarth/Structures/DesertFurnitureSet/Mirror/SM_Mirror_BP.SM_Mirror_BP:EventGraph.K2Node_CallFunction_18215)
LITERAL: XboxOne(/Game/ScorchedEarth/Structures/DesertFurnitureSet/Mirror/SM_Mirror_BP.SM_Mirror_BP:EventGraph.K2Node_CallFunction_17956)
CONTENT: Mirror(/Engine/Transient.Default__REINST_SM_Mirror_BP_C_4225)
CONTENT: Mirror(/Engine/Transient.REINST_SM_Mirror_BP_C_1)
CONTENT: Craft metal items here.(/Game/PrimalEarth/CoreBlueprints/Inventories/DinoTamedInventoryComponent_SmithyCapable.Default__DinoTamedInventoryComponent_SmithyCapable_C)
CONTENT: Medium Animal Feces(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_DinoPoopMedium.Default__PrimalItemConsumable_DinoPoopMedium_C)
CONTENT: Consumables(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_DinoPoopMedium.Default__PrimalItemConsumable_DinoPoopMedium_C)
CONTENT: Feces(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_DinoPoopMedium.Default__PrimalItemConsumable_DinoPoopMedium_C)
CONTENT: wood(/Game/PrimalEarth/CoreBlueprints/ItemLootSets/LootItemSet_BeaverDam.Default__LootItemSet_BeaverDam_C)
CONTENT: rare flower(/Game/PrimalEarth/CoreBlueprints/ItemLootSets/LootItemSet_BeaverDam.Default__LootItemSet_BeaverDam_C)
CONTENT: rare mushroom(/Game/PrimalEarth/CoreBlueprints/ItemLootSets/LootItemSet_BeaverDam.Default__LootItemSet_BeaverDam_C)
CONTENT: paste(/Game/PrimalEarth/CoreBlueprints/ItemLootSets/LootItemSet_BeaverDam.Default__LootItemSet_BeaverDam_C)
CONTENT: silica(/Game/PrimalEarth/CoreBlueprints/ItemLootSets/LootItemSet_BeaverDam.Default__LootItemSet_BeaverDam_C)
CONTENT: Castoroides(/Engine/Transient.REINST_Beaver_Character_BP_C_0)
CONTENT: A Giant Beaver put hard work into assembling this.(/Engine/Transient.REINST_PrimalInventoryBP_BeaverDam_C_0)
CONTENT: Beaver Dam(/Engine/Transient.REINST_PrimalInventoryBP_BeaverDam_C_0)
CONTENT: A Giant Beaver put hard work into assembling this.(/Engine/Transient.Default__REINST_PrimalInventoryBP_BeaverDam_C_4246)
CONTENT: Beaver Dam(/Engine/Transient.Default__REINST_PrimalInventoryBP_BeaverDam_C_4246)
CONTENT: A Giant Beaver put hard work into assembling this.(/Engine/Transient.REINST_PrimalInventoryBP_BeaverDam_C_1)
CONTENT: Beaver Dam(/Engine/Transient.REINST_PrimalInventoryBP_BeaverDam_C_1)
CONTENT: Giant Beaver Dam(/Engine/Transient.REINST_BeaverDam_C_0)
CONTENT: Giant Beaver Dam(/Engine/Transient.Default__REINST_BeaverDam_C_4253)
CONTENT: Giant Beaver Dam(/Engine/Transient.REINST_BeaverDam_C_1)
CONTENT: Castoroides(/Engine/Transient.Default__REINST_Beaver_Character_BP_C_4260)
CONTENT: Castoroides(/Engine/Transient.REINST_Beaver_Character_BP_C_1)
LITERAL: {YouCaught} {FishName}, {WithQuality}: {QualityValue}!(/Game/PrimalEarth/CoreBlueprints/Weapons/WeapFishingRod.WeapFishingRod:EdGraph_5641.K2Node_CallFunction_10218)
LITERAL: YouCaught(/Game/PrimalEarth/CoreBlueprints/Weapons/WeapFishingRod.WeapFishingRod:EdGraph_5641.K2Node_MakeStruct_3)
LITERAL: FishName(/Game/PrimalEarth/CoreBlueprints/Weapons/WeapFishingRod.WeapFishingRod:EdGraph_5641.K2Node_MakeStruct_4)
LITERAL: WithQuality(/Game/PrimalEarth/CoreBlueprints/Weapons/WeapFishingRod.WeapFishingRod:EdGraph_5641.K2Node_MakeStruct_5)
LITERAL: QualityValue(/Game/PrimalEarth/CoreBlueprints/Weapons/WeapFishingRod.WeapFishingRod:EdGraph_5641.K2Node_MakeStruct_6)
CONTENT: Woolly Rhino Horn(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Horn.Default__PrimalItemResource_Horn_C)
CONTENT: Used in very specialized Recipes...(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Horn.Default__PrimalItemResource_Horn_C)
CONTENT: Keratin(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Keratin.Default__PrimalItemResource_Keratin_C)
CONTENT: A firm, flexible material. Can be found in some animal horns, plates, shells, and ridges.(/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Keratin.Default__PrimalItemResource_Keratin_C)
CONTENT: Electric Prod(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponProd.Default__PrimalItem_WeaponProd_C)
CONTENT: Powerful stunning weapon, but can only be used for a single strike before recharge is needed.(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponProd.Default__PrimalItem_WeaponProd_C)
CONTENT: Weapons(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponProd.Default__PrimalItem_WeaponProd_C)
CONTENT: Melee(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponProd.Default__PrimalItem_WeaponProd_C)
CONTENT: SCUBA Tank(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_SCUBA_Tank.Default__Buff_SCUBA_Tank_C)
CONTENT: You gain Oxygen when submerged from the SCUBA Tank, while depleting its durability!(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_SCUBA_Tank.Default__Buff_SCUBA_Tank_C)
CONTENT: SCUBA Tank(/Engine/Transient.REINST_PrimalItemArmor_ScubaShirt_SuitWithTank_C_0)
CONTENT: A tank that's filled with Oxygen. Used to temporarliy breathe underwater.(/Engine/Transient.REINST_PrimalItemArmor_ScubaShirt_SuitWithTank_C_0)
CONTENT: Armor(/Engine/Transient.REINST_PrimalItemArmor_ScubaShirt_SuitWithTank_C_0)
CONTENT: SCUBA(/Engine/Transient.REINST_PrimalItemArmor_ScubaShirt_SuitWithTank_C_0)
CONTENT: SCUBA Tank(/Engine/Transient.Default__REINST_PrimalItemArmor_ScubaShirt_SuitWithTank_C_4304)
CONTENT: A tank that's filled with Oxygen. Used to temporarliy breathe underwater.(/Engine/Transient.Default__REINST_PrimalItemArmor_ScubaShirt_SuitWithTank_C_4304)
CONTENT: Armor(/Engine/Transient.Default__REINST_PrimalItemArmor_ScubaShirt_SuitWithTank_C_4304)
CONTENT: SCUBA(/Engine/Transient.Default__REINST_PrimalItemArmor_ScubaShirt_SuitWithTank_C_4304)
CONTENT: SCUBA Tank(/Engine/Transient.REINST_PrimalItemArmor_ScubaShirt_SuitWithTank_C_1)
CONTENT: A tank that's filled with Oxygen. Used to temporarliy breathe underwater.(/Engine/Transient.REINST_PrimalItemArmor_ScubaShirt_SuitWithTank_C_1)
CONTENT: Armor(/Engine/Transient.REINST_PrimalItemArmor_ScubaShirt_SuitWithTank_C_1)
CONTENT: SCUBA(/Engine/Transient.REINST_PrimalItemArmor_ScubaShirt_SuitWithTank_C_1)
CONTENT: SCUBA Flippers(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_SCUBA_Flippers.Default__Buff_SCUBA_Flippers_C)
CONTENT: Your speed on land is slowed, but is increased when swimming!(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_SCUBA_Flippers.Default__Buff_SCUBA_Flippers_C)
CONTENT: SCUBA Flippers(/Engine/Transient.REINST_PrimalItemArmor_ScubaBoots_Flippers_C_0)
CONTENT: These flippers are firm, but flexible.  Wearing them increases swim speed, but decreases walking speed.(/Engine/Transient.REINST_PrimalItemArmor_ScubaBoots_Flippers_C_0)
CONTENT: Armor(/Engine/Transient.REINST_PrimalItemArmor_ScubaBoots_Flippers_C_0)
CONTENT: SCUBA(/Engine/Transient.REINST_PrimalItemArmor_ScubaBoots_Flippers_C_0)
CONTENT: SCUBA Flippers(/Engine/Transient.Default__REINST_PrimalItemArmor_ScubaBoots_Flippers_C_4312)
CONTENT: These flippers are firm, but flexible.  Wearing them increases swim speed, but decreases walking speed.(/Engine/Transient.Default__REINST_PrimalItemArmor_ScubaBoots_Flippers_C_4312)
CONTENT: Armor(/Engine/Transient.Default__REINST_PrimalItemArmor_ScubaBoots_Flippers_C_4312)
CONTENT: SCUBA(/Engine/Transient.Default__REINST_PrimalItemArmor_ScubaBoots_Flippers_C_4312)
CONTENT: SCUBA Flippers(/Engine/Transient.REINST_PrimalItemArmor_ScubaBoots_Flippers_C_1)
CONTENT: These flippers are firm, but flexible.  Wearing them increases swim speed, but decreases walking speed.(/Engine/Transient.REINST_PrimalItemArmor_ScubaBoots_Flippers_C_1)
CONTENT: Armor(/Engine/Transient.REINST_PrimalItemArmor_ScubaBoots_Flippers_C_1)
CONTENT: SCUBA(/Engine/Transient.REINST_PrimalItemArmor_ScubaBoots_Flippers_C_1)
CONTENT: SCUBA Leggings(/Game/PrimalEarth/CoreBlueprints/Items/Armor/SCUBA/PrimalItemArmor_ScubaPants.Default__PrimalItemArmor_ScubaPants_C)
CONTENT: Provides little defense, but tremendous hyperthermal insulation specifically when underwater.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/SCUBA/PrimalItemArmor_ScubaPants.Default__PrimalItemArmor_ScubaPants_C)
CONTENT: Armor(/Game/PrimalEarth/CoreBlueprints/Items/Armor/SCUBA/PrimalItemArmor_ScubaPants.Default__PrimalItemArmor_ScubaPants_C)
CONTENT: SCUBA(/Game/PrimalEarth/CoreBlueprints/Items/Armor/SCUBA/PrimalItemArmor_ScubaPants.Default__PrimalItemArmor_ScubaPants_C)
CONTENT: Transmute resources into new items. Requires Gasoline & Power to be activated.(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_ChemBench.Default__PrimalInventoryBP_ChemBench_C)
CONTENT: Chemistry Bench(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_ChemBench.Default__PrimalInventoryBP_ChemBench_C)
CONTENT: Stimulant(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Stimulant.Default__PrimalItemConsumable_Stimulant_C)
CONTENT: Keeps you awake, but dehydrates you.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Stimulant.Default__PrimalItemConsumable_Stimulant_C)
CONTENT: Consumables(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Stimulant.Default__PrimalItemConsumable_Stimulant_C)
CONTENT: Drugs(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Stimulant.Default__PrimalItemConsumable_Stimulant_C)
CONTENT: Bug Repellant(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_BugRepellant.Default__PrimalItemConsumable_BugRepellant_C)
CONTENT: This gnarly paste makes you nearly invisible to bugs, bats, and spiders. Just don't attack them or get too close, and they'll ignore you! Effect lasts 10 minutes.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_BugRepellant.Default__PrimalItemConsumable_BugRepellant_C)
CONTENT: Consumables(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_BugRepellant.Default__PrimalItemConsumable_BugRepellant_C)
CONTENT: Drugs(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_BugRepellant.Default__PrimalItemConsumable_BugRepellant_C)
CONTENT: Rockarrot(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Veggie_Rockarrot.Default__PrimalItemConsumable_Veggie_Rockarrot_C)
CONTENT: This root vegetable seems to thrive near mammals, and not dinosaurs.  As such, it can be found mostly in the mountains.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Veggie_Rockarrot.Default__PrimalItemConsumable_Veggie_Rockarrot_C)
CONTENT: Consumables(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Veggie_Rockarrot.Default__PrimalItemConsumable_Veggie_Rockarrot_C)
CONTENT: Crops(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Veggie_Rockarrot.Default__PrimalItemConsumable_Veggie_Rockarrot_C)
CONTENT: Bug Repellant(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_BugRepel.Default__Buff_BugRepel_C)
CONTENT: Bugs don't like to attack you, so don't attack them!(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_BugRepel.Default__Buff_BugRepel_C)
CONTENT: All -gvnew +primaries(/Game/PrimalEarth/CoreBlueprints/DinoColorSet_Mega.Default__DinoColorSet_Mega_C)
CONTENT: Dark Muted(/Game/PrimalEarth/CoreBlueprints/DinoColorSet_Mega.Default__DinoColorSet_Mega_C)
CONTENT: Dark Muted(/Game/PrimalEarth/CoreBlueprints/DinoColorSet_Mega.Default__DinoColorSet_Mega_C)
CONTENT: Dark Muted(/Game/PrimalEarth/CoreBlueprints/DinoColorSet_Mega.Default__DinoColorSet_Mega_C)
CONTENT: Dark Muted(/Game/PrimalEarth/CoreBlueprints/DinoColorSet_Mega.Default__DinoColorSet_Mega_C)
CONTENT: Light Muted -g +w(/Game/PrimalEarth/CoreBlueprints/DinoColorSet_Mega.Default__DinoColorSet_Mega_C)
CONTENT: Manta(/Engine/Transient.REINST_Manta_Character_BP_C_0)
CONTENT: Manta(/Engine/Transient.Default__REINST_Manta_Character_BP_C_4359)
CONTENT: Manta(/Engine/Transient.REINST_Manta_Character_BP_C_1)
CONTENT: Gas Mask(/Engine/Transient.Default__REINST_PrimalItemArmor_GasMask_C_4370)
CONTENT: Protects the wearer against various airborn poisons.(/Engine/Transient.Default__REINST_PrimalItemArmor_GasMask_C_4370)
CONTENT: Armor(/Engine/Transient.Default__REINST_PrimalItemArmor_GasMask_C_4370)
CONTENT: Misc(/Engine/Transient.Default__REINST_PrimalItemArmor_GasMask_C_4370)
CONTENT: Gas Mask(/Engine/Transient.REINST_PrimalItemArmor_GasMask_C_1)
CONTENT: Protects the wearer against various airborn poisons.(/Engine/Transient.REINST_PrimalItemArmor_GasMask_C_1)
CONTENT: Armor(/Engine/Transient.REINST_PrimalItemArmor_GasMask_C_1)
CONTENT: Misc(/Engine/Transient.REINST_PrimalItemArmor_GasMask_C_1)
LITERAL: Cave(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponSMs/CW_WeaponMelee/CW_WeaponSM_FishingRod.CW_WeaponSM_FishingRod:BPWeaponCanFire.K2Node_CallFunction_73485)
LITERAL: nofishloot(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponSMs/CW_WeaponMelee/CW_WeaponSM_FishingRod.CW_WeaponSM_FishingRod:CaughtFish.K2Node_CallFunction_33176)
LITERAL: {YouCaught} {FishName}, {WithQuality}: {QualityValue}!(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponSMs/CW_WeaponMelee/CW_WeaponSM_FishingRod.CW_WeaponSM_FishingRod:CaughtFish.K2Node_FormatText_17)
LITERAL: Snared(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponSMs/CW_WeaponMelee/CW_WeaponSM_FishingRod.CW_WeaponSM_FishingRod:FishSnared.K2Node_CallFunction_39240)
LITERAL: Ended Snaring(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponSMs/CW_WeaponMelee/CW_WeaponSM_FishingRod.CW_WeaponSM_FishingRod:HandleReleasingFish.K2Node_CallFunction_34532)
LITERAL: Cave(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponSMs/CW_WeaponMelee/CW_WeaponSM_FishingRod.CW_WeaponSM_FishingRod:IsOwnerInCaveVolume.K2Node_CallFunction_59947)
LITERAL: PlayFishAttackAnimation(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponSMs/CW_WeaponMelee/CW_WeaponSM_FishingRod.CW_WeaponSM_FishingRod:OnFishReleased.K2Node_CallFunction_19091)
LITERAL: PlayFishAttackAnimation(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponSMs/CW_WeaponMelee/CW_WeaponSM_FishingRod.CW_WeaponSM_FishingRod:OnFishSnared.K2Node_CallFunction_15724)
LITERAL: OnStartPlayAnimation(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponSMs/CW_WeaponMelee/CW_WeaponSM_FishingRod.CW_WeaponSM_FishingRod:ReceiveBeginPlay.K2Node_CallFunction_30383)
LITERAL: Bait_(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponSMs/CW_WeaponMelee/CW_WeaponSM_FishingRod.CW_WeaponSM_FishingRod:StartFishing.K2Node_CallFunction_30019)
LITERAL: SetInputMode(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponSMs/CW_WeaponMelee/CW_WeaponSM_FishingRod.CW_WeaponSM_FishingRod:StartReelingGame.K2Node_CallFunction_19523)
CONTENT: REELED IN!!(/Engine/Transient.TRASHCLASS_CW_ReelingGame_11940:TextBlock_15)
CONTENT: 0:00(/Engine/Transient.TRASHCLASS_CW_ReelingGame_11940:TextBlock_16)
CONTENT: Press A(/Engine/Transient.TRASHCLASS_CW_ReelingGame_11940:TextBlock_17)
LITERAL: Press (/Game/Mods/CubeWorld/UI/CW_ReelingGame.CW_ReelingGame:Tick.K2Node_CallFunction_51310)
LITERAL: GamePad(/Game/Mods/CubeWorld/UI/CW_ReelingGame.CW_ReelingGame:Tick.K2Node_CallFunction_21494)
LITERAL: REELED IN!!(/Game/Mods/CubeWorld/UI/CW_ReelingGame.CW_ReelingGame:EndGame.K2Node_CallFunction_66845)
LITERAL: SNAPPED!(/Game/Mods/CubeWorld/UI/CW_ReelingGame.CW_ReelingGame:EndGame.K2Node_CallFunction_66844)
LITERAL: RemoveFromViewport(/Game/Mods/CubeWorld/UI/CW_ReelingGame.CW_ReelingGame:EndGame.K2Node_CallFunction_98219)
LITERAL: CycleToNextKey(/Game/Mods/CubeWorld/UI/CW_ReelingGame.CW_ReelingGame:HandleKeyPress.K2Node_CallFunction_32986)
LITERAL: CycleToNextKey(/Game/Mods/CubeWorld/UI/CW_ReelingGame.CW_ReelingGame:HandleKeyPress.K2Node_CallFunction_43233)
CONTENT: ???(/Engine/Transient.REINST_CW_ReelingGame_C_1:WidgetTree_91.EndGameTextBlock)
CONTENT: ???(/Engine/Transient.REINST_CW_ReelingGame_C_1:WidgetTree_91.RemainingTimeTextBlock)
CONTENT: ???(/Engine/Transient.REINST_CW_ReelingGame_C_1:WidgetTree_91.KeyTextBlock)
CONTENT: REELED IN!!(/Game/Mods/CubeWorld/UI/CW_ReelingGame.CW_ReelingGame_C:WidgetTree_79.EndGameTextBlock)
CONTENT: 0:00(/Game/Mods/CubeWorld/UI/CW_ReelingGame.CW_ReelingGame_C:WidgetTree_79.RemainingTimeTextBlock)
CONTENT: Press A(/Game/Mods/CubeWorld/UI/CW_ReelingGame.CW_ReelingGame_C:WidgetTree_79.KeyTextBlock)
CONTENT: Herbivore(/Game/Mods/CubeWorld/Blueprints/Animal/cw_settings_base/Herbivore/cw_AnimalSettings_Herbivore.Default__cw_AnimalSettings_Herbivore_C)
CONTENT: Passive(/Engine/Transient.REINST_cw_Coelacanth_Character_BP_C_0)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Coelacanth_Character_BP_C_0)
CONTENT: Spear(/Engine/Transient.REINST_cw_Coelacanth_Character_BP_C_0)
CONTENT: Bow(/Engine/Transient.REINST_cw_Coelacanth_Character_BP_C_0)
CONTENT: Cloth Suit(/Engine/Transient.REINST_cw_Coelacanth_Character_BP_C_0)
CONTENT: 1(/Engine/Transient.REINST_cw_Coelacanth_Character_BP_C_0)
CONTENT: Coel(/Engine/Transient.REINST_cw_Coelacanth_Character_BP_C_0)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Coelacanth_Character_BP_C_4391)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Coelacanth_Character_BP_C_4391)
CONTENT: Spear(/Engine/Transient.Default__REINST_cw_Coelacanth_Character_BP_C_4391)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Coelacanth_Character_BP_C_4391)
CONTENT: Cloth Suit(/Engine/Transient.Default__REINST_cw_Coelacanth_Character_BP_C_4391)
CONTENT: 1(/Engine/Transient.Default__REINST_cw_Coelacanth_Character_BP_C_4391)
CONTENT: Coel(/Engine/Transient.Default__REINST_cw_Coelacanth_Character_BP_C_4391)
CONTENT: Passive(/Engine/Transient.REINST_cw_Coelacanth_Character_BP_C_1)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Coelacanth_Character_BP_C_1)
CONTENT: Spear(/Engine/Transient.REINST_cw_Coelacanth_Character_BP_C_1)
CONTENT: Bow(/Engine/Transient.REINST_cw_Coelacanth_Character_BP_C_1)
CONTENT: Cloth Suit(/Engine/Transient.REINST_cw_Coelacanth_Character_BP_C_1)
CONTENT: 1(/Engine/Transient.REINST_cw_Coelacanth_Character_BP_C_1)
CONTENT: Coel(/Engine/Transient.REINST_cw_Coelacanth_Character_BP_C_1)
CONTENT: Active(/Engine/Transient.REINST_cw_Piranha_Character_BP_C_0)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Piranha_Character_BP_C_0)
CONTENT: Spear(/Engine/Transient.REINST_cw_Piranha_Character_BP_C_0)
CONTENT: Bow(/Engine/Transient.REINST_cw_Piranha_Character_BP_C_0)
CONTENT: Leather Suit(/Engine/Transient.REINST_cw_Piranha_Character_BP_C_0)
CONTENT: 2(/Engine/Transient.REINST_cw_Piranha_Character_BP_C_0)
CONTENT: Megapiranha(/Engine/Transient.REINST_cw_Piranha_Character_BP_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Piranha_Character_BP_C_4406)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Piranha_Character_BP_C_4406)
CONTENT: Spear(/Engine/Transient.Default__REINST_cw_Piranha_Character_BP_C_4406)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Piranha_Character_BP_C_4406)
CONTENT: Leather Suit(/Engine/Transient.Default__REINST_cw_Piranha_Character_BP_C_4406)
CONTENT: 2(/Engine/Transient.Default__REINST_cw_Piranha_Character_BP_C_4406)
CONTENT: Megapiranha(/Engine/Transient.Default__REINST_cw_Piranha_Character_BP_C_4406)
CONTENT: Active(/Engine/Transient.REINST_cw_Piranha_Character_BP_C_1)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Piranha_Character_BP_C_1)
CONTENT: Spear(/Engine/Transient.REINST_cw_Piranha_Character_BP_C_1)
CONTENT: Bow(/Engine/Transient.REINST_cw_Piranha_Character_BP_C_1)
CONTENT: Leather Suit(/Engine/Transient.REINST_cw_Piranha_Character_BP_C_1)
CONTENT: 2(/Engine/Transient.REINST_cw_Piranha_Character_BP_C_1)
CONTENT: Megapiranha(/Engine/Transient.REINST_cw_Piranha_Character_BP_C_1)
CONTENT: Argentavis Saddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_ArgentavisSaddle.Default__cw_Item_ArgentavisSaddle_C)
CONTENT: Equip a Argentavis with this to ride it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_ArgentavisSaddle.Default__cw_Item_ArgentavisSaddle_C)
CONTENT: Saddles(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_ArgentavisSaddle.Default__cw_Item_ArgentavisSaddle_C)
CONTENT: Lava Armadillo Saddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_ArmadilloSaddle.Default__cw_Item_ArmadilloSaddle_C)
CONTENT: Equip a Lava Armadillo with this to ride it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_ArmadilloSaddle.Default__cw_Item_ArmadilloSaddle_C)
CONTENT: Saddles(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_ArmadilloSaddle.Default__cw_Item_ArmadilloSaddle_C)
CONTENT: Centaur Saddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_CentaurSaddle.Default__cw_Item_CentaurSaddle_C)
CONTENT: Equip a Centaur with this to ride it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_CentaurSaddle.Default__cw_Item_CentaurSaddle_C)
CONTENT: Saddles(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_CentaurSaddle.Default__cw_Item_CentaurSaddle_C)
CONTENT: Doedicurus Saddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_DoedicurusSaddle.Default__cw_Item_DoedicurusSaddle_C)
CONTENT: Equip a Doedicurus with this to ride it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_DoedicurusSaddle.Default__cw_Item_DoedicurusSaddle_C)
CONTENT: Saddles(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_DoedicurusSaddle.Default__cw_Item_DoedicurusSaddle_C)
CONTENT: Faeriedragon Saddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_FaeriedragonSaddle.Default__cw_Item_FaeriedragonSaddle_C)
CONTENT: Equip a Faeriedragon with this to ride it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_FaeriedragonSaddle.Default__cw_Item_FaeriedragonSaddle_C)
CONTENT: Saddles(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_FaeriedragonSaddle.Default__cw_Item_FaeriedragonSaddle_C)
CONTENT: Fungusbeast Saddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_FungusbeastSaddle.Default__cw_Item_FungusbeastSaddle_C)
CONTENT: Equip a Fungusbeast with this to ride it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_FungusbeastSaddle.Default__cw_Item_FungusbeastSaddle_C)
CONTENT: Saddles(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_FungusbeastSaddle.Default__cw_Item_FungusbeastSaddle_C)
CONTENT: Griffin Saddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_GriffinSaddle.Default__cw_Item_GriffinSaddle_C)
CONTENT: Equip a Griffin with this to ride it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_GriffinSaddle.Default__cw_Item_GriffinSaddle_C)
CONTENT: Saddles(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_GriffinSaddle.Default__cw_Item_GriffinSaddle_C)
CONTENT: Shadow Leopard Saddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_LeopardSaddle.Default__cw_Item_LeopardSaddle_C)
CONTENT: Equip a Shadow Leopard with this to ride it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_LeopardSaddle.Default__cw_Item_LeopardSaddle_C)
CONTENT: Saddles(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_LeopardSaddle.Default__cw_Item_LeopardSaddle_C)
CONTENT: Megalodon Saddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_MegalodonSaddle.Default__cw_Item_MegalodonSaddle_C)
CONTENT: Equip a Megalodon with this to ride it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_MegalodonSaddle.Default__cw_Item_MegalodonSaddle_C)
CONTENT: Saddles(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_MegalodonSaddle.Default__cw_Item_MegalodonSaddle_C)
CONTENT: Magical Mole Saddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_MoleSaddle.Default__cw_Item_MoleSaddle_C)
CONTENT: Equip a Magical Mloe with this to ride it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_MoleSaddle.Default__cw_Item_MoleSaddle_C)
CONTENT: Saddles(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_MoleSaddle.Default__cw_Item_MoleSaddle_C)
CONTENT: Pteranodon Saddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_PteroSaddle.Default__cw_Item_PteroSaddle_C)
CONTENT: Equip a Pteranodon with this to ride it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_PteroSaddle.Default__cw_Item_PteroSaddle_C)
CONTENT: Saddles(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_PteroSaddle.Default__cw_Item_PteroSaddle_C)
CONTENT: Quetz Saddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_QuetzalcoatiusSaddle.Default__cw_Item_QuetzalcoatiusSaddle_C)
CONTENT: Equip a Quetz with this to ride it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_QuetzalcoatiusSaddle.Default__cw_Item_QuetzalcoatiusSaddle_C)
CONTENT: Saddles(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_QuetzalcoatiusSaddle.Default__cw_Item_QuetzalcoatiusSaddle_C)
CONTENT: Bronto Saddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_SauropodSaddle.Default__cw_Item_SauropodSaddle_C)
CONTENT: Equip a Bronto with this to ride it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_SauropodSaddle.Default__cw_Item_SauropodSaddle_C)
CONTENT: Saddles(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_SauropodSaddle.Default__cw_Item_SauropodSaddle_C)
CONTENT: Terror Bird Saddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_TerrorBirdSaddle.Default__cw_Item_TerrorBirdSaddle_C)
CONTENT: Equip a Terror Bird with this to ride it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_TerrorBirdSaddle.Default__cw_Item_TerrorBirdSaddle_C)
CONTENT: Saddles(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_TerrorBirdSaddle.Default__cw_Item_TerrorBirdSaddle_C)
CONTENT: Beelzebufo Saddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_ToadSaddle.Default__cw_Item_ToadSaddle_C)
CONTENT: Equip a Beelzebufo with this to ride it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_ToadSaddle.Default__cw_Item_ToadSaddle_C)
CONTENT: Saddles(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_ToadSaddle.Default__cw_Item_ToadSaddle_C)
CONTENT: Smithy(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_AnvilBench.Default__CW_BuildingBP_AnvilBench_C)
CONTENT: Place materials along with blueprints in this to create certain advanced forged items.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_AnvilBench.Default__CW_BuildingBP_AnvilBench_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_AnvilBench.Default__CW_BuildingBP_AnvilBench_C)
CONTENT: Crafting(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_AnvilBench.Default__CW_BuildingBP_AnvilBench_C)
CONTENT: Craft metal items here.(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_AnvilBench.Default__CW_InventoryBP_AnvilBench_C)
CONTENT: Smithy(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_AnvilBench.Default__CW_InventoryBP_AnvilBench_C)
CONTENT: Base Pick(/Game/Mods/CubeWorld/Blueprints/Bases/CW_ToolItemBP_Bases/CW_ToolItemBP_BaseAxe.Default__CW_ToolItemBP_BaseAxe_C)
CONTENT: The base pick for harvesting.(/Game/Mods/CubeWorld/Blueprints/Bases/CW_ToolItemBP_Bases/CW_ToolItemBP_BaseAxe.Default__CW_ToolItemBP_BaseAxe_C)
CONTENT: Copper Axe(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_CopperAxe.Default__CW_ToolItemBP_CopperAxe_C)
CONTENT: A large Copper Axe . Usually used to gather wood and other stuff.(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_CopperAxe.Default__CW_ToolItemBP_CopperAxe_C)
CONTENT: Tools(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_CopperAxe.Default__CW_ToolItemBP_CopperAxe_C)
CONTENT: Copper(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_CopperAxe.Default__CW_ToolItemBP_CopperAxe_C)
CONTENT: Copper Pick(/Engine/Transient.REINST_CW_ToolItemBP_CopperPick_C_0)
CONTENT: A large Copper Pick. Usually used to gather stone and other stuff.(/Engine/Transient.REINST_CW_ToolItemBP_CopperPick_C_0)
CONTENT: Tools(/Engine/Transient.REINST_CW_ToolItemBP_CopperPick_C_0)
CONTENT: Copper(/Engine/Transient.REINST_CW_ToolItemBP_CopperPick_C_0)
CONTENT: Copper Pick(/Engine/Transient.Default__REINST_CW_ToolItemBP_CopperPick_C_4445)
CONTENT: A large Copper Pick. Usually used to gather stone and other stuff.(/Engine/Transient.Default__REINST_CW_ToolItemBP_CopperPick_C_4445)
CONTENT: Tools(/Engine/Transient.Default__REINST_CW_ToolItemBP_CopperPick_C_4445)
CONTENT: Copper(/Engine/Transient.Default__REINST_CW_ToolItemBP_CopperPick_C_4445)
CONTENT: Copper Pick(/Engine/Transient.REINST_CW_ToolItemBP_CopperPick_C_1)
CONTENT: A large Copper Pick. Usually used to gather stone and other stuff.(/Engine/Transient.REINST_CW_ToolItemBP_CopperPick_C_1)
CONTENT: Tools(/Engine/Transient.REINST_CW_ToolItemBP_CopperPick_C_1)
CONTENT: Copper(/Engine/Transient.REINST_CW_ToolItemBP_CopperPick_C_1)
CONTENT: Copper Door(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Copper/CW_StructureBP_CopperDoor.Default__CW_StructureBP_CopperDoor_C)
CONTENT: A stable Copper Glass door that provides entance to structures. Can be locked for security.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Copper/CW_StructureBP_CopperDoor.Default__CW_StructureBP_CopperDoor_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Copper/CW_StructureBP_CopperDoor.Default__CW_StructureBP_CopperDoor_C)
CONTENT: Copper(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Copper/CW_StructureBP_CopperDoor.Default__CW_StructureBP_CopperDoor_C)
CONTENT: CopperDoor(/Engine/Transient.REINST_CW_StructureSM_CopperDoor_C_0)
CONTENT: CopperDoor(/Engine/Transient.Default__REINST_CW_StructureSM_CopperDoor_C_4455)
CONTENT: CopperDoor(/Engine/Transient.REINST_CW_StructureSM_CopperDoor_C_1)
CONTENT: Copperwindow(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Copper/CW_StructureBP_CopperWindow.Default__CW_StructureBP_CopperWindow_C)
CONTENT: Copper can easily pass electricity but  can't stand high temperature. (/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Copper/CW_StructureBP_CopperWindow.Default__CW_StructureBP_CopperWindow_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Copper/CW_StructureBP_CopperWindow.Default__CW_StructureBP_CopperWindow_C)
CONTENT: Copper(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Copper/CW_StructureBP_CopperWindow.Default__CW_StructureBP_CopperWindow_C)
CONTENT: CopperWindow(/Engine/Transient.REINST_CW_StructureSM_CopperWindow_C_0)
CONTENT: CopperWindow(/Engine/Transient.Default__REINST_CW_StructureSM_CopperWindow_C_4465)
CONTENT: CopperWindow(/Engine/Transient.REINST_CW_StructureSM_CopperWindow_C_1)
CONTENT: Wood Club(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_WoodClub.Default__CW_WeaponBP_WoodClub_C)
CONTENT: A Wood Stick(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_WoodClub.Default__CW_WeaponBP_WoodClub_C)
CONTENT: Copper Sword(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_CopperSword.Default__CW_WeaponBP_CopperSword_C)
CONTENT: The undisputed ruler of short-range combat. Needs a hotter flame to be forged.(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_CopperSword.Default__CW_WeaponBP_CopperSword_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_CopperSword.Default__CW_WeaponBP_CopperSword_C)
CONTENT: Sword(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_CopperSword.Default__CW_WeaponBP_CopperSword_C)
CONTENT: CopperSpear(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_CopperSpear.Default__CW_WeaponBP_CopperSpear_C)
CONTENT: A easily made melee weapon that can also be thrown.  Has a chance to break when used.(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_CopperSpear.Default__CW_WeaponBP_CopperSpear_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_CopperSpear.Default__CW_WeaponBP_CopperSpear_C)
CONTENT: Spear(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_CopperSpear.Default__CW_WeaponBP_CopperSpear_C)
CONTENT: Base Boots Clothing(/Game/Mods/CubeWorld/Blueprints/Bases/CW_EqiuipmentBP_Bases/CW_EquipmentBP_BaseBoots.Default__CW_EquipmentBP_BaseBoots_C)
CONTENT: Covers your feet.(/Game/Mods/CubeWorld/Blueprints/Bases/CW_EqiuipmentBP_Bases/CW_EquipmentBP_BaseBoots.Default__CW_EquipmentBP_BaseBoots_C)
CONTENT: Museum(/Engine/Transient.REINST_CW_PlayerPawn_Female_C_0)
CONTENT: Grassland(/Engine/Transient.REINST_CW_PlayerPawn_Female_C_0)
CONTENT: Plateau(/Engine/Transient.REINST_CW_PlayerPawn_Female_C_0)
CONTENT: Tropical Rain Forest(/Engine/Transient.REINST_CW_PlayerPawn_Female_C_0)
CONTENT: Magic Forest(/Engine/Transient.REINST_CW_PlayerPawn_Female_C_0)
CONTENT: Swamp(/Engine/Transient.REINST_CW_PlayerPawn_Female_C_0)
CONTENT: Temperate Forest(/Engine/Transient.REINST_CW_PlayerPawn_Female_C_0)
CONTENT: Desert(/Engine/Transient.REINST_CW_PlayerPawn_Female_C_0)
CONTENT: Bamboo Forest(/Engine/Transient.REINST_CW_PlayerPawn_Female_C_0)
CONTENT: Boreal Forest(/Engine/Transient.REINST_CW_PlayerPawn_Female_C_0)
CONTENT: Snowland(/Engine/Transient.REINST_CW_PlayerPawn_Female_C_0)
LITERAL: ClearCorpse(/Game/Mods/CubeWorld/Character/Humen/CW_PlayerPawn_Female.CW_PlayerPawn_Female:EventGraph.K2Node_CallFunction_72402)
CONTENT: Museum(/Engine/Transient.Default__REINST_CW_PlayerPawn_Female_C_4493)
CONTENT: Grassland(/Engine/Transient.Default__REINST_CW_PlayerPawn_Female_C_4493)
CONTENT: Plateau(/Engine/Transient.Default__REINST_CW_PlayerPawn_Female_C_4493)
CONTENT: Tropical Rain Forest(/Engine/Transient.Default__REINST_CW_PlayerPawn_Female_C_4493)
CONTENT: Magic Forest(/Engine/Transient.Default__REINST_CW_PlayerPawn_Female_C_4493)
CONTENT: Swamp(/Engine/Transient.Default__REINST_CW_PlayerPawn_Female_C_4493)
CONTENT: Temperate Forest(/Engine/Transient.Default__REINST_CW_PlayerPawn_Female_C_4493)
CONTENT: Desert(/Engine/Transient.Default__REINST_CW_PlayerPawn_Female_C_4493)
CONTENT: Bamboo Forest(/Engine/Transient.Default__REINST_CW_PlayerPawn_Female_C_4493)
CONTENT: Boreal Forest(/Engine/Transient.Default__REINST_CW_PlayerPawn_Female_C_4493)
CONTENT: Snowland(/Engine/Transient.Default__REINST_CW_PlayerPawn_Female_C_4493)
CONTENT: Museum(/Engine/Transient.REINST_CW_PlayerPawn_Female_C_1)
CONTENT: Grassland(/Engine/Transient.REINST_CW_PlayerPawn_Female_C_1)
CONTENT: Plateau(/Engine/Transient.REINST_CW_PlayerPawn_Female_C_1)
CONTENT: Tropical Rain Forest(/Engine/Transient.REINST_CW_PlayerPawn_Female_C_1)
CONTENT: Magic Forest(/Engine/Transient.REINST_CW_PlayerPawn_Female_C_1)
CONTENT: Swamp(/Engine/Transient.REINST_CW_PlayerPawn_Female_C_1)
CONTENT: Temperate Forest(/Engine/Transient.REINST_CW_PlayerPawn_Female_C_1)
CONTENT: Desert(/Engine/Transient.REINST_CW_PlayerPawn_Female_C_1)
CONTENT: Bamboo Forest(/Engine/Transient.REINST_CW_PlayerPawn_Female_C_1)
CONTENT: Boreal Forest(/Engine/Transient.REINST_CW_PlayerPawn_Female_C_1)
CONTENT: Snowland(/Engine/Transient.REINST_CW_PlayerPawn_Female_C_1)
CONTENT: Pachy Saddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_PachySaddle.Default__cw_Item_PachySaddle_C)
CONTENT: Equip a Pachy with this to ride it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_PachySaddle.Default__cw_Item_PachySaddle_C)
CONTENT: Saddles(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_PachySaddle.Default__cw_Item_PachySaddle_C)
CONTENT: Base Shield(/Game/Mods/CubeWorld/Blueprints/Equipments/Shield/CW_EquipmentBP_Shield_Base.Default__CW_EquipmentBP_Shield_Base_C)
CONTENT: base shield desc(/Game/Mods/CubeWorld/Blueprints/Equipments/Shield/CW_EquipmentBP_Shield_Base.Default__CW_EquipmentBP_Shield_Base_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Shield/CW_EquipmentBP_Shield_Base.Default__CW_EquipmentBP_Shield_Base_C)
CONTENT: Shields(/Game/Mods/CubeWorld/Blueprints/Equipments/Shield/CW_EquipmentBP_Shield_Base.Default__CW_EquipmentBP_Shield_Base_C)
CONTENT: Wooden Shield(/Game/Mods/CubeWorld/Blueprints/Equipments/Shield/CW_EquipmentBP_WoodShield.Default__CW_EquipmentBP_WoodShield_C)
CONTENT: A wooden shield on a layer of leather. Absorbs damage from the front when activated.(/Game/Mods/CubeWorld/Blueprints/Equipments/Shield/CW_EquipmentBP_WoodShield.Default__CW_EquipmentBP_WoodShield_C)
CONTENT: Stone Axe(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_StoneAxe.Default__CW_ToolItemBP_StoneAxe_C)
CONTENT: The Stone Axe for harvesting.(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_StoneAxe.Default__CW_ToolItemBP_StoneAxe_C)
CONTENT: Stone Pick(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_StonePick.Default__CW_ToolItemBP_StonePick_C)
CONTENT: A large stone pick for harvesting primarily flint from rocks, thatch from trees, and meat from bodies.(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_StonePick.Default__CW_ToolItemBP_StonePick_C)
CONTENT: Spear(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_Spear.Default__CW_WeaponBP_Spear_C)
CONTENT: A easily made melee weapon that can also be thrown.  Has a chance to break when used.(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_Spear.Default__CW_WeaponBP_Spear_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_Spear.Default__CW_WeaponBP_Spear_C)
CONTENT: Spear(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_Spear.Default__CW_WeaponBP_Spear_C)
CONTENT: Chestlv10_Iron(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv10_Copper.Default__CW_LootItemSet_Chestlv10_Copper_C)
CONTENT: 0(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv10_Copper.Default__CW_LootItemSet_Chestlv10_Copper_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv10_Copper.Default__CW_LootItemSet_Chestlv10_Copper_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv10_Copper.Default__CW_LootItemSet_Chestlv10_Copper_C)
CONTENT: 3(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv10_Copper.Default__CW_LootItemSet_Chestlv10_Copper_C)
CONTENT: 4(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv10_Copper.Default__CW_LootItemSet_Chestlv10_Copper_C)
CONTENT: Angler Saddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_AnglerfishSaddle.Default__cw_Item_AnglerfishSaddle_C)
CONTENT: Equip a Angler with this to ride it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_AnglerfishSaddle.Default__cw_Item_AnglerfishSaddle_C)
CONTENT: Saddles(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_AnglerfishSaddle.Default__cw_Item_AnglerfishSaddle_C)
CONTENT: Candle(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Candle.Default__CW_BuildingBP_Candle_C)
CONTENT: A simple Candle.When it is off, put another candle to light it up again.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Candle.Default__CW_BuildingBP_Candle_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Candle.Default__CW_BuildingBP_Candle_C)
CONTENT: Candle(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Candle.Default__CW_BuildingBP_Candle_C)
CONTENT: Put in Candles to light it.(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_Candle.Default__CW_InventoryBP_Candle_C)
CONTENT: Candle(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_Candle.Default__CW_InventoryBP_Candle_C)
CONTENT: Candle(/Engine/Transient.REINST_CW_BuildingSM_Candle_C_0)
CONTENT: Candle(/Engine/Transient.Default__REINST_CW_BuildingSM_Candle_C_4520)
CONTENT: Candle(/Engine/Transient.REINST_CW_BuildingSM_Candle_C_1)
CONTENT: Wooden Axe(/Game/Mods/CubeWorld/Blueprints/Toolitems/ToolItemBPS/CW_ToolItemBP_WoodenAxe.Default__CW_ToolItemBP_WoodenAxe_C)
CONTENT: A large Wooden Axe Used for lumbering.(/Game/Mods/CubeWorld/Blueprints/Toolitems/ToolItemBPS/CW_ToolItemBP_WoodenAxe.Default__CW_ToolItemBP_WoodenAxe_C)
CONTENT: Tools(/Game/Mods/CubeWorld/Blueprints/Toolitems/ToolItemBPS/CW_ToolItemBP_WoodenAxe.Default__CW_ToolItemBP_WoodenAxe_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Toolitems/ToolItemBPS/CW_ToolItemBP_WoodenAxe.Default__CW_ToolItemBP_WoodenAxe_C)
CONTENT: Museum(/Engine/Transient.REINST_CW_PlayerPawn_Male_C_0)
CONTENT: Grassland(/Engine/Transient.REINST_CW_PlayerPawn_Male_C_0)
CONTENT: Plateau(/Engine/Transient.REINST_CW_PlayerPawn_Male_C_0)
CONTENT: Tropical Rain Forest(/Engine/Transient.REINST_CW_PlayerPawn_Male_C_0)
CONTENT: Magic Forest(/Engine/Transient.REINST_CW_PlayerPawn_Male_C_0)
CONTENT: Swamp(/Engine/Transient.REINST_CW_PlayerPawn_Male_C_0)
CONTENT: Temperate Forest(/Engine/Transient.REINST_CW_PlayerPawn_Male_C_0)
CONTENT: Desert(/Engine/Transient.REINST_CW_PlayerPawn_Male_C_0)
CONTENT: Bamboo Forest(/Engine/Transient.REINST_CW_PlayerPawn_Male_C_0)
CONTENT: Boreal Forest(/Engine/Transient.REINST_CW_PlayerPawn_Male_C_0)
CONTENT: Snowland(/Engine/Transient.REINST_CW_PlayerPawn_Male_C_0)
LITERAL: ClearCorpse(/Game/Mods/CubeWorld/Character/Humen/CW_PlayerPawn_Male.CW_PlayerPawn_Male:EventGraph.K2Node_CallFunction_72402)
CONTENT: Museum(/Engine/Transient.Default__REINST_CW_PlayerPawn_Male_C_4537)
CONTENT: Grassland(/Engine/Transient.Default__REINST_CW_PlayerPawn_Male_C_4537)
CONTENT: Plateau(/Engine/Transient.Default__REINST_CW_PlayerPawn_Male_C_4537)
CONTENT: Tropical Rain Forest(/Engine/Transient.Default__REINST_CW_PlayerPawn_Male_C_4537)
CONTENT: Magic Forest(/Engine/Transient.Default__REINST_CW_PlayerPawn_Male_C_4537)
CONTENT: Swamp(/Engine/Transient.Default__REINST_CW_PlayerPawn_Male_C_4537)
CONTENT: Temperate Forest(/Engine/Transient.Default__REINST_CW_PlayerPawn_Male_C_4537)
CONTENT: Desert(/Engine/Transient.Default__REINST_CW_PlayerPawn_Male_C_4537)
CONTENT: Bamboo Forest(/Engine/Transient.Default__REINST_CW_PlayerPawn_Male_C_4537)
CONTENT: Boreal Forest(/Engine/Transient.Default__REINST_CW_PlayerPawn_Male_C_4537)
CONTENT: Snowland(/Engine/Transient.Default__REINST_CW_PlayerPawn_Male_C_4537)
CONTENT: Museum(/Engine/Transient.REINST_CW_PlayerPawn_Male_C_1)
CONTENT: Grassland(/Engine/Transient.REINST_CW_PlayerPawn_Male_C_1)
CONTENT: Plateau(/Engine/Transient.REINST_CW_PlayerPawn_Male_C_1)
CONTENT: Tropical Rain Forest(/Engine/Transient.REINST_CW_PlayerPawn_Male_C_1)
CONTENT: Magic Forest(/Engine/Transient.REINST_CW_PlayerPawn_Male_C_1)
CONTENT: Swamp(/Engine/Transient.REINST_CW_PlayerPawn_Male_C_1)
CONTENT: Temperate Forest(/Engine/Transient.REINST_CW_PlayerPawn_Male_C_1)
CONTENT: Desert(/Engine/Transient.REINST_CW_PlayerPawn_Male_C_1)
CONTENT: Bamboo Forest(/Engine/Transient.REINST_CW_PlayerPawn_Male_C_1)
CONTENT: Boreal Forest(/Engine/Transient.REINST_CW_PlayerPawn_Male_C_1)
CONTENT: Snowland(/Engine/Transient.REINST_CW_PlayerPawn_Male_C_1)
CONTENT: Chestlv10_Iron(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv20_Copper.Default__CW_LootItemSet_Chestlv20_Copper_C)
CONTENT: 0(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv20_Copper.Default__CW_LootItemSet_Chestlv20_Copper_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv20_Copper.Default__CW_LootItemSet_Chestlv20_Copper_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv20_Copper.Default__CW_LootItemSet_Chestlv20_Copper_C)
CONTENT: 3(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv20_Copper.Default__CW_LootItemSet_Chestlv20_Copper_C)
CONTENT: 4(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv20_Copper.Default__CW_LootItemSet_Chestlv20_Copper_C)
CONTENT: 5(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv20_Copper.Default__CW_LootItemSet_Chestlv20_Copper_C)
CONTENT: Crossbow(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_CrossBow.Default__CW_WeaponBP_CrossBow_C)
CONTENT: Has signifantly more power than the Bow, but cannot fire rapidly.  Can fire underwater.(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_CrossBow.Default__CW_WeaponBP_CrossBow_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_CrossBow.Default__CW_WeaponBP_CrossBow_C)
CONTENT: Tranq Arrow(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjArrowBP_Tranq.Default__CW_ProjArrowBP_Tranq_C)
CONTENT: Less deadly than other arrows, but rapidly increases the victim's Torpidity.(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjArrowBP_Tranq.Default__CW_ProjArrowBP_Tranq_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjArrowBP_Tranq.Default__CW_ProjArrowBP_Tranq_C)
CONTENT: Ammo(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjArrowBP_Tranq.Default__CW_ProjArrowBP_Tranq_C)
CONTENT: Magic Tranq Arrow(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjMagicArrowBP_Tranq.Default__CW_ProjMagicArrowBP_Tranq_C)
CONTENT: Less deadly than other arrows, but rapidly increases only the Magic Creatures Torpidity.(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjMagicArrowBP_Tranq.Default__CW_ProjMagicArrowBP_Tranq_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjMagicArrowBP_Tranq.Default__CW_ProjMagicArrowBP_Tranq_C)
CONTENT: Ammo(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjMagicArrowBP_Tranq.Default__CW_ProjMagicArrowBP_Tranq_C)
CONTENT: Leather Boots(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv2/CW_EquipmentBP_LeatherBoots.Default__CW_EquipmentBP_LeatherBoots_C)
CONTENT: LeatherArmor.provide some protection from the heat and cold and also some protection from injuries.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv2/CW_EquipmentBP_LeatherBoots.Default__CW_EquipmentBP_LeatherBoots_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv2/CW_EquipmentBP_LeatherBoots.Default__CW_EquipmentBP_LeatherBoots_C)
CONTENT: Leather(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv2/CW_EquipmentBP_LeatherBoots.Default__CW_EquipmentBP_LeatherBoots_C)
CONTENT: Base Gloves Clothing(/Game/Mods/CubeWorld/Blueprints/Bases/CW_EqiuipmentBP_Bases/CW_EquipmentBP_BaseGloves.Default__CW_EquipmentBP_BaseGloves_C)
CONTENT: Covers your hands.(/Game/Mods/CubeWorld/Blueprints/Bases/CW_EqiuipmentBP_Bases/CW_EquipmentBP_BaseGloves.Default__CW_EquipmentBP_BaseGloves_C)
CONTENT: Leather Gloves(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv2/CW_EquipmentBP_LeatherGloves.Default__CW_EquipmentBP_LeatherGloves_C)
CONTENT: LeatherArmor.provide some protection from the heat and cold and also some protection from injuries.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv2/CW_EquipmentBP_LeatherGloves.Default__CW_EquipmentBP_LeatherGloves_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv2/CW_EquipmentBP_LeatherGloves.Default__CW_EquipmentBP_LeatherGloves_C)
CONTENT: Leather(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv2/CW_EquipmentBP_LeatherGloves.Default__CW_EquipmentBP_LeatherGloves_C)
CONTENT: Leather Helment(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv2/CW_EquipmentBP_LeatherHelmet.Default__CW_EquipmentBP_LeatherHelmet_C)
CONTENT: LeatherArmor.provide some protection from the heat and cold and also some protection from injuries.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv2/CW_EquipmentBP_LeatherHelmet.Default__CW_EquipmentBP_LeatherHelmet_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv2/CW_EquipmentBP_LeatherHelmet.Default__CW_EquipmentBP_LeatherHelmet_C)
CONTENT: Leather(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv2/CW_EquipmentBP_LeatherHelmet.Default__CW_EquipmentBP_LeatherHelmet_C)
CONTENT: Base Pants Clothing(/Game/Mods/CubeWorld/Blueprints/Bases/CW_EqiuipmentBP_Bases/CW_EquipmentBP_BasePants.Default__CW_EquipmentBP_BasePants_C)
CONTENT: Covers your legs.(/Game/Mods/CubeWorld/Blueprints/Bases/CW_EqiuipmentBP_Bases/CW_EquipmentBP_BasePants.Default__CW_EquipmentBP_BasePants_C)
CONTENT: Leather Pants(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv2/CW_EquipmentBP_LeatherPants.Default__CW_EquipmentBP_LeatherPants_C)
CONTENT: LeatherArmor.provide some protection from the heat and cold and also some protection from injuries.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv2/CW_EquipmentBP_LeatherPants.Default__CW_EquipmentBP_LeatherPants_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv2/CW_EquipmentBP_LeatherPants.Default__CW_EquipmentBP_LeatherPants_C)
CONTENT: Leather(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv2/CW_EquipmentBP_LeatherPants.Default__CW_EquipmentBP_LeatherPants_C)
CONTENT: Base Shirt Clothing(/Game/Mods/CubeWorld/Blueprints/Bases/CW_EqiuipmentBP_Bases/CW_EquipmentBP_BaseShirt.Default__CW_EquipmentBP_BaseShirt_C)
CONTENT: Covers your torso.(/Game/Mods/CubeWorld/Blueprints/Bases/CW_EqiuipmentBP_Bases/CW_EquipmentBP_BaseShirt.Default__CW_EquipmentBP_BaseShirt_C)
CONTENT: Leather Shirt(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv2/CW_EquipmentBP_LeatherShirt.Default__CW_EquipmentBP_LeatherShirt_C)
CONTENT: LeatherArmor.provide some protection from the heat and cold and also some protection from injuries.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv2/CW_EquipmentBP_LeatherShirt.Default__CW_EquipmentBP_LeatherShirt_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv2/CW_EquipmentBP_LeatherShirt.Default__CW_EquipmentBP_LeatherShirt_C)
CONTENT: Leather(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv2/CW_EquipmentBP_LeatherShirt.Default__CW_EquipmentBP_LeatherShirt_C)
CONTENT: Lightning Protection Helmet(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_LightningProtectionHelmet.Default__CW_EquipmentBP_LightningProtectionHelmet_C)
CONTENT: Wear it in thunder days, it protect you from lightning.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_LightningProtectionHelmet.Default__CW_EquipmentBP_LightningProtectionHelmet_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_LightningProtectionHelmet.Default__CW_EquipmentBP_LightningProtectionHelmet_C)
CONTENT: WildWestBed(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_WildWestBed.Default__CW_BuildingBP_WildWestBed_C)
CONTENT: A part of the beautiful WildWest style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_WildWestBed.Default__CW_BuildingBP_WildWestBed_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_WildWestBed.Default__CW_BuildingBP_WildWestBed_C)
CONTENT: Beds(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_WildWestBed.Default__CW_BuildingBP_WildWestBed_C)
CONTENT: Bed(/Engine/Transient.REINST_CW_BuildingSM_Bed_Base_C_0)
CONTENT: Bed(/Engine/Transient.Default__REINST_CW_BuildingSM_Bed_Base_C_4633)
CONTENT: Bed(/Engine/Transient.REINST_CW_BuildingSM_Bed_Base_C_1)
CONTENT: Base Sleeping Bag(/Game/Mods/CubeWorld/Blueprints/Bases/CW_BuildingBP_Bases/CW_BuildingBP_SleepingBag_Base.Default__CW_BuildingBP_SleepingBag_Base_C)
CONTENT: Acts as a single-use respawn point, only usable by you.(/Game/Mods/CubeWorld/Blueprints/Bases/CW_BuildingBP_Bases/CW_BuildingBP_SleepingBag_Base.Default__CW_BuildingBP_SleepingBag_Base_C)
CONTENT: Bed(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Bed.Default__CW_BuildingBP_Bed_C)
CONTENT: This a soft and comfortable bed which you can used to respown(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Bed.Default__CW_BuildingBP_Bed_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Bed.Default__CW_BuildingBP_Bed_C)
CONTENT: Beds(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Bed.Default__CW_BuildingBP_Bed_C)
CONTENT: WildWestBed(/Engine/Transient.REINST_CW_BuildingSM_WildWestBed_C_0)
CONTENT: WildWestBed(/Engine/Transient.Default__REINST_CW_BuildingSM_WildWestBed_C_4645)
CONTENT: WildWestBed(/Engine/Transient.REINST_CW_BuildingSM_WildWestBed_C_1)
CONTENT: WildWest Bed Constraction Blueprint (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_WildWestBed.Default__CW_StructureBlueprint_WildWestBed_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_WildWestBed.Default__CW_StructureBlueprint_WildWestBed_C)
CONTENT: WildWest Bridge Constraction Blueprint (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_WildWestBridge.Default__CW_StructureBlueprint_WildWestBridge_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_WildWestBridge.Default__CW_StructureBlueprint_WildWestBridge_C)
CONTENT: WildWest Bridge(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/WildWest/CW_StructureBP_WildWestBridge.Default__CW_StructureBP_WildWestBridge_C)
CONTENT: A part of the beautiful WildWest style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/WildWest/CW_StructureBP_WildWestBridge.Default__CW_StructureBP_WildWestBridge_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/WildWest/CW_StructureBP_WildWestBridge.Default__CW_StructureBP_WildWestBridge_C)
CONTENT: WildWest(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/WildWest/CW_StructureBP_WildWestBridge.Default__CW_StructureBP_WildWestBridge_C)
CONTENT: WildWestBridge(/Engine/Transient.REINST_CW_StructureSM_WildWestBridge_C_0)
CONTENT: WildWestBridge(/Engine/Transient.REINST_CW_StructureSM_WildWestBridge2_C_0)
CONTENT: WildWestBridge(/Engine/Transient.Default__REINST_CW_StructureSM_WildWestBridge2_C_4655)
CONTENT: WildWestBridge(/Engine/Transient.REINST_CW_StructureSM_WildWestBridge2_C_1)
CONTENT: WildWestBridge(/Engine/Transient.Default__REINST_CW_StructureSM_WildWestBridge_C_4662)
CONTENT: WildWestBridge(/Engine/Transient.REINST_CW_StructureSM_WildWestBridge_C_1)
CONTENT: WildWest ceiling Constraction Blueprint (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_WildWestCeiling.Default__CW_StructureBlueprint_WildWestCeiling_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_WildWestCeiling.Default__CW_StructureBlueprint_WildWestCeiling_C)
CONTENT: WildWest ceiling(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/WildWest/CW_StructureBP_WildWestCelling.Default__CW_StructureBP_WildWestCelling_C)
CONTENT: A part of the beautiful WildWest style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/WildWest/CW_StructureBP_WildWestCelling.Default__CW_StructureBP_WildWestCelling_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/WildWest/CW_StructureBP_WildWestCelling.Default__CW_StructureBP_WildWestCelling_C)
CONTENT: WildWest(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/WildWest/CW_StructureBP_WildWestCelling.Default__CW_StructureBP_WildWestCelling_C)
CONTENT: WildWestCeiling(/Engine/Transient.REINST_CW_StructureSM_WildWestCeiling_C_0)
CONTENT: WildWestCeiling(/Engine/Transient.REINST_CW_StructureSM_WildWestCeiling2_C_0)
CONTENT: WildWestCeiling(/Engine/Transient.Default__REINST_CW_StructureSM_WildWestCeiling2_C_4672)
CONTENT: WildWestCeiling(/Engine/Transient.REINST_CW_StructureSM_WildWestCeiling2_C_1)
CONTENT: WildWestCeiling(/Engine/Transient.Default__REINST_CW_StructureSM_WildWestCeiling_C_4679)
CONTENT: WildWestCeiling(/Engine/Transient.REINST_CW_StructureSM_WildWestCeiling_C_1)
CONTENT: WildWestChair(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_WildWestChair.Default__CW_BuildingBP_WildWestChair_C)
CONTENT: A part of the beautiful WildWest style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_WildWestChair.Default__CW_BuildingBP_WildWestChair_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_WildWestChair.Default__CW_BuildingBP_WildWestChair_C)
CONTENT: Chair(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_WildWestChair.Default__CW_BuildingBP_WildWestChair_C)
CONTENT: WildWestChair(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_WildWestChair.Default__CW_BuildingSM_WildWestChair_C)
CONTENT: WildWest Chair Constraction Blueprint (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_WildWestChair.Default__CW_StructureBlueprint_WildWestChair_C)
CONTENT: The Constraction Blueprint of one rare building.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_WildWestChair.Default__CW_StructureBlueprint_WildWestChair_C)
CONTENT: WildWest Door Constraction Blueprint (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_WildWestDoor.Default__CW_StructureBlueprint_WildWestDoor_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_WildWestDoor.Default__CW_StructureBlueprint_WildWestDoor_C)
CONTENT: WildWest Door(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/WildWest/CW_StructureBP_WildWestDoor.Default__CW_StructureBP_WildWestDoor_C)
CONTENT: A part of the beautiful WildWest style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/WildWest/CW_StructureBP_WildWestDoor.Default__CW_StructureBP_WildWestDoor_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/WildWest/CW_StructureBP_WildWestDoor.Default__CW_StructureBP_WildWestDoor_C)
CONTENT: WildWest(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/WildWest/CW_StructureBP_WildWestDoor.Default__CW_StructureBP_WildWestDoor_C)
CONTENT: WildWestDoor(/Engine/Transient.REINST_CW_StructureSM_WildWestDoor_C_0)
CONTENT: WildWestDoor(/Engine/Transient.REINST_CW_StructureSM_WildWestGate_C_0)
CONTENT: WildWestDoor(/Engine/Transient.Default__REINST_CW_StructureSM_WildWestGate_C_4693)
CONTENT: WildWestDoor(/Engine/Transient.REINST_CW_StructureSM_WildWestGate_C_1)
CONTENT: WildWestDoor(/Engine/Transient.Default__REINST_CW_StructureSM_WildWestDoor_C_4700)
CONTENT: WildWestDoor(/Engine/Transient.REINST_CW_StructureSM_WildWestDoor_C_1)
CONTENT: WildWest Fence Constraction Blueprint (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_WildWestFence.Default__CW_StructureBlueprint_WildWestFence_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_WildWestFence.Default__CW_StructureBlueprint_WildWestFence_C)
CONTENT: WildWest Fence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/WildWest/CW_StructureBP_WildWestFence.Default__CW_StructureBP_WildWestFence_C)
CONTENT: A part of the beautiful WildWest style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/WildWest/CW_StructureBP_WildWestFence.Default__CW_StructureBP_WildWestFence_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/WildWest/CW_StructureBP_WildWestFence.Default__CW_StructureBP_WildWestFence_C)
CONTENT: WildWest(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/WildWest/CW_StructureBP_WildWestFence.Default__CW_StructureBP_WildWestFence_C)
CONTENT: WildWestFence(/Engine/Transient.REINST_CW_StructureSM_WildWestFence_C_0)
CONTENT: WildWestFence(/Engine/Transient.REINST_CW_StructureSM_WildWestFence_X_C_0)
CONTENT: WildWestFence(/Engine/Transient.Default__REINST_CW_StructureSM_WildWestFence_X_C_4710)
CONTENT: WildWestFence(/Engine/Transient.REINST_CW_StructureSM_WildWestFence_X_C_1)
CONTENT: WildWestFence(/Engine/Transient.REINST_CW_StructureSM_WildWestFence_T_C_0)
CONTENT: WildWestFence(/Engine/Transient.Default__REINST_CW_StructureSM_WildWestFence_T_C_4717)
CONTENT: WildWestFence(/Engine/Transient.REINST_CW_StructureSM_WildWestFence_T_C_1)
CONTENT: WildWestFence(/Engine/Transient.REINST_CW_StructureSM_WildWestFence_Corner2_C_0)
CONTENT: WildWestFence(/Engine/Transient.Default__REINST_CW_StructureSM_WildWestFence_Corner2_C_4724)
CONTENT: WildWestFence(/Engine/Transient.REINST_CW_StructureSM_WildWestFence_Corner2_C_1)
CONTENT: WildWestFence(/Engine/Transient.REINST_CW_StructureSM_WildWestFence_Corner_C_0)
CONTENT: WildWestFence(/Engine/Transient.Default__REINST_CW_StructureSM_WildWestFence_Corner_C_4731)
CONTENT: WildWestFence(/Engine/Transient.REINST_CW_StructureSM_WildWestFence_Corner_C_1)
CONTENT: WildWestFence(/Engine/Transient.REINST_CW_StructureSM_WildWestFence2_C_0)
CONTENT: WildWestFence(/Engine/Transient.Default__REINST_CW_StructureSM_WildWestFence2_C_4738)
CONTENT: WildWestFence(/Engine/Transient.REINST_CW_StructureSM_WildWestFence2_C_1)
CONTENT: WildWestFence(/Engine/Transient.Default__REINST_CW_StructureSM_WildWestFence_C_4745)
CONTENT: WildWestFence(/Engine/Transient.REINST_CW_StructureSM_WildWestFence_C_1)
CONTENT: WildWest Floor Constraction Blueprint (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_WildWestFloor.Default__CW_StructureBlueprint_WildWestFloor_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_WildWestFloor.Default__CW_StructureBlueprint_WildWestFloor_C)
CONTENT: WildWest Floor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/WildWest/CW_StructureBP_WildWestFloor.Default__CW_StructureBP_WildWestFloor_C)
CONTENT: A part of the beautiful WildWest style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/WildWest/CW_StructureBP_WildWestFloor.Default__CW_StructureBP_WildWestFloor_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/WildWest/CW_StructureBP_WildWestFloor.Default__CW_StructureBP_WildWestFloor_C)
CONTENT: WildWest(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/WildWest/CW_StructureBP_WildWestFloor.Default__CW_StructureBP_WildWestFloor_C)
CONTENT: WildWestFloor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/WildWest/CW_StructureSM_WildWestFloor.Default__CW_StructureSM_WildWestFloor_C)
CONTENT: WildWestFloor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/WildWest/CW_StructureSM_WildWestFloor2.Default__CW_StructureSM_WildWestFloor2_C)
CONTENT: WildWest Stair Constraction Blueprint (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_WildWestStair.Default__CW_StructureBlueprint_WildWestStair_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_WildWestStair.Default__CW_StructureBlueprint_WildWestStair_C)
CONTENT: WildWest Stair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/WildWest/CW_StructureBP_WildWestStair.Default__CW_StructureBP_WildWestStair_C)
CONTENT: A part of the beautiful WildWest style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/WildWest/CW_StructureBP_WildWestStair.Default__CW_StructureBP_WildWestStair_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/WildWest/CW_StructureBP_WildWestStair.Default__CW_StructureBP_WildWestStair_C)
CONTENT: WildWest(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/WildWest/CW_StructureBP_WildWestStair.Default__CW_StructureBP_WildWestStair_C)
CONTENT: WildWestStair(/Engine/Transient.REINST_CW_StructureSM_WildWestStair_C_0)
CONTENT: WildWestStair(/Engine/Transient.REINST_CW_StructureSM_WildWestStair3_C_0)
CONTENT: WildWestStair(/Engine/Transient.Default__REINST_CW_StructureSM_WildWestStair3_C_4760)
CONTENT: WildWestStair(/Engine/Transient.REINST_CW_StructureSM_WildWestStair3_C_1)
CONTENT: WildWestStair(/Engine/Transient.REINST_CW_StructureSM_WildWestStair2_C_0)
CONTENT: WildWestStair(/Engine/Transient.Default__REINST_CW_StructureSM_WildWestStair2_C_4767)
CONTENT: WildWestStair(/Engine/Transient.REINST_CW_StructureSM_WildWestStair2_C_1)
CONTENT: WildWestStair(/Engine/Transient.Default__REINST_CW_StructureSM_WildWestStair_C_4774)
CONTENT: WildWestStair(/Engine/Transient.REINST_CW_StructureSM_WildWestStair_C_1)
CONTENT: WildWestStorageBox Constraction Blueprint(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_WildWestStorageBox.Default__CW_StructureBlueprint_WildWestStorageBox_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_WildWestStorageBox.Default__CW_StructureBlueprint_WildWestStorageBox_C)
CONTENT: WildWestTable(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_WildWestTable.Default__CW_BuildingBP_WildWestTable_C)
CONTENT: A part of the beautiful WildWest style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_WildWestTable.Default__CW_BuildingBP_WildWestTable_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_WildWestTable.Default__CW_BuildingBP_WildWestTable_C)
CONTENT: Table(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_WildWestTable.Default__CW_BuildingBP_WildWestTable_C)
CONTENT: WildWestTable(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_WildWestTable.Default__CW_BuildingSM_WildWestTable_C)
CONTENT: WildWestTable Constraction Blueprint (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_WildWestTable.Default__CW_StructureBlueprint_WildWestTable_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_WildWestTable.Default__CW_StructureBlueprint_WildWestTable_C)
CONTENT: WildWest Roof Constraction Blueprint (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_WildWestTop.Default__CW_StructureBlueprint_WildWestTop_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_WildWestTop.Default__CW_StructureBlueprint_WildWestTop_C)
CONTENT: WildWest Roof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/WildWest/CW_StructureBP_WildWestTop.Default__CW_StructureBP_WildWestTop_C)
CONTENT: A part of the beautiful WildWest style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/WildWest/CW_StructureBP_WildWestTop.Default__CW_StructureBP_WildWestTop_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/WildWest/CW_StructureBP_WildWestTop.Default__CW_StructureBP_WildWestTop_C)
CONTENT: WildWest(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/WildWest/CW_StructureBP_WildWestTop.Default__CW_StructureBP_WildWestTop_C)
CONTENT: WildWestRoof(/Engine/Transient.REINST_CW_StructureSM_WildWestTop_C_0)
CONTENT: WildWestRoof(/Engine/Transient.REINST_CW_StructureSM_WildWestTop3_C_0)
CONTENT: WildWestRoof(/Engine/Transient.Default__REINST_CW_StructureSM_WildWestTop3_C_4790)
CONTENT: WildWestRoof(/Engine/Transient.REINST_CW_StructureSM_WildWestTop3_C_1)
CONTENT: WildWestRoof(/Engine/Transient.REINST_CW_StructureSM_WildWestTop2_C_0)
CONTENT: WildWestRoof(/Engine/Transient.Default__REINST_CW_StructureSM_WildWestTop2_C_4797)
CONTENT: WildWestRoof(/Engine/Transient.REINST_CW_StructureSM_WildWestTop2_C_1)
CONTENT: WildWestRoof(/Engine/Transient.Default__REINST_CW_StructureSM_WildWestTop_C_4804)
CONTENT: WildWestRoof(/Engine/Transient.REINST_CW_StructureSM_WildWestTop_C_1)
CONTENT: WildWest Wall Constraction Blueprint (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_WildWestWall.Default__CW_StructureBlueprint_WildWestWall_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_WildWestWall.Default__CW_StructureBlueprint_WildWestWall_C)
CONTENT: WildWest Wall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/WildWest/CW_StructureBP_WildWestWall.Default__CW_StructureBP_WildWestWall_C)
CONTENT: A part of the beautiful WildWest style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/WildWest/CW_StructureBP_WildWestWall.Default__CW_StructureBP_WildWestWall_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/WildWest/CW_StructureBP_WildWestWall.Default__CW_StructureBP_WildWestWall_C)
CONTENT: WildWest(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/WildWest/CW_StructureBP_WildWestWall.Default__CW_StructureBP_WildWestWall_C)
CONTENT: WildWestWall(/Engine/Transient.REINST_CW_StructureSM_WildWestWall_C_0)
CONTENT: WildWestWall(/Engine/Transient.REINST_CW_StructureSM_WildWestWall4_C_0)
CONTENT: WildWestWall(/Engine/Transient.Default__REINST_CW_StructureSM_WildWestWall4_C_4814)
CONTENT: WildWestWall(/Engine/Transient.REINST_CW_StructureSM_WildWestWall4_C_1)
CONTENT: WildWestWall(/Engine/Transient.REINST_CW_StructureSM_WildWestWall3_C_0)
CONTENT: WildWestWall(/Engine/Transient.Default__REINST_CW_StructureSM_WildWestWall3_C_4821)
CONTENT: WildWestWall(/Engine/Transient.REINST_CW_StructureSM_WildWestWall3_C_1)
CONTENT: WildWestWall(/Engine/Transient.REINST_CW_StructureSM_WildWestWall2_C_0)
CONTENT: WildWestWall(/Engine/Transient.Default__REINST_CW_StructureSM_WildWestWall2_C_4828)
CONTENT: WildWestWall(/Engine/Transient.REINST_CW_StructureSM_WildWestWall2_C_1)
CONTENT: WildWestWall(/Engine/Transient.Default__REINST_CW_StructureSM_WildWestWall_C_4835)
CONTENT: WildWestWall(/Engine/Transient.REINST_CW_StructureSM_WildWestWall_C_1)
CONTENT: WildWest window Constraction Blueprint(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_WildWestWindow.Default__CW_StructureBlueprint_WildWestWindow_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_WildWestWindow.Default__CW_StructureBlueprint_WildWestWindow_C)
CONTENT: WildWestWindow(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/WildWest/CW_StructureBP_WildWestWindow.Default__CW_StructureBP_WildWestWindow_C)
CONTENT: A part of the beautiful WildWest style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/WildWest/CW_StructureBP_WildWestWindow.Default__CW_StructureBP_WildWestWindow_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/WildWest/CW_StructureBP_WildWestWindow.Default__CW_StructureBP_WildWestWindow_C)
CONTENT: WildWest(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/WildWest/CW_StructureBP_WildWestWindow.Default__CW_StructureBP_WildWestWindow_C)
CONTENT: WildWestWindow(/Engine/Transient.REINST_CW_StructureSM_WildWestWindow_C_0)
CONTENT: WildWestWindow(/Engine/Transient.REINST_CW_StructureSM_WildWestWindow2_C_0)
CONTENT: WildWestWindow(/Engine/Transient.Default__REINST_CW_StructureSM_WildWestWindow2_C_4845)
CONTENT: WildWestWindow(/Engine/Transient.REINST_CW_StructureSM_WildWestWindow2_C_1)
CONTENT: WildWestWindow(/Engine/Transient.Default__REINST_CW_StructureSM_WildWestWindow_C_4852)
CONTENT: WildWestWindow(/Engine/Transient.REINST_CW_StructureSM_WildWestWindow_C_1)
CONTENT: Passive(/Engine/Transient.REINST_cw_Firefly_Character_BP_C_0)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Firefly_Character_BP_C_0)
CONTENT: Spear(/Engine/Transient.REINST_cw_Firefly_Character_BP_C_0)
CONTENT: Bow(/Engine/Transient.REINST_cw_Firefly_Character_BP_C_0)
CONTENT: Cloth Suit(/Engine/Transient.REINST_cw_Firefly_Character_BP_C_0)
CONTENT: 1(/Engine/Transient.REINST_cw_Firefly_Character_BP_C_0)
CONTENT: Firefly(/Engine/Transient.REINST_cw_Firefly_Character_BP_C_0)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Firefly_Character_BP_C_4869)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Firefly_Character_BP_C_4869)
CONTENT: Spear(/Engine/Transient.Default__REINST_cw_Firefly_Character_BP_C_4869)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Firefly_Character_BP_C_4869)
CONTENT: Cloth Suit(/Engine/Transient.Default__REINST_cw_Firefly_Character_BP_C_4869)
CONTENT: 1(/Engine/Transient.Default__REINST_cw_Firefly_Character_BP_C_4869)
CONTENT: Firefly(/Engine/Transient.Default__REINST_cw_Firefly_Character_BP_C_4869)
CONTENT: Passive(/Engine/Transient.REINST_cw_Firefly_Character_BP_C_1)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Firefly_Character_BP_C_1)
CONTENT: Spear(/Engine/Transient.REINST_cw_Firefly_Character_BP_C_1)
CONTENT: Bow(/Engine/Transient.REINST_cw_Firefly_Character_BP_C_1)
CONTENT: Cloth Suit(/Engine/Transient.REINST_cw_Firefly_Character_BP_C_1)
CONTENT: 1(/Engine/Transient.REINST_cw_Firefly_Character_BP_C_1)
CONTENT: Firefly(/Engine/Transient.REINST_cw_Firefly_Character_BP_C_1)
CONTENT: yinghuochongzhudeng(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_FireflyLightpillar.Default__CW_BuildingBP_FireflyLightpillar_C)
CONTENT: tongguoyinghuochonglaifaguangdezhudeng,feichangmeili!\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_FireflyLightpillar.Default__CW_BuildingBP_FireflyLightpillar_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_FireflyLightpillar.Default__CW_BuildingBP_FireflyLightpillar_C)
CONTENT: Dinos(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_FireflyLightpillar.Default__CW_BuildingBP_FireflyLightpillar_C)
CONTENT: Use catch to get the raptor , put raw meat in and use  product to product power .(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_FireflyPowerGenerator.Default__CW_InventoryBP_FireflyPowerGenerator_C)
CONTENT: RaptorPowerGenerator (/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_FireflyPowerGenerator.Default__CW_InventoryBP_FireflyPowerGenerator_C)
CONTENT: FireflyLightpillar(/Engine/Transient.REINST_CW_BuildingSM_FireflyLightpillar_C_0)
CONTENT: Raptor(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Dinos/CW_Item_Firefly.Default__CW_Item_Firefly_C)
CONTENT: The Raptor are in your Structure now.They need berries to product eggs , but they won,t get hungry or hurt in the building.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Dinos/CW_Item_Firefly.Default__CW_Item_Firefly_C)
CONTENT: Misc(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Dinos/CW_Item_Firefly.Default__CW_Item_Firefly_C)
CONTENT: FireflyLightpillar(/Engine/Transient.Default__REINST_CW_BuildingSM_FireflyLightpillar_C_4878)
CONTENT: FireflyLightpillar(/Engine/Transient.REINST_CW_BuildingSM_FireflyLightpillar_C_1)
CONTENT: yinghuochong zhudengtuzhi(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_FireflyLightpillar.Default__CW_StructureBlueprint_FireflyLightpillar_C)
CONTENT: yinghuochongzhudengxuyaozhezhangtuzhilaijiesuozhizuo.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_FireflyLightpillar.Default__CW_StructureBlueprint_FireflyLightpillar_C)
CONTENT: yinghuochongbideng(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_FireflyLightWall.Default__CW_BuildingBP_FireflyLightWall_C)
CONTENT: tongguoyinghuochonglaifaguangdebideng,feichangmeili!\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_FireflyLightWall.Default__CW_BuildingBP_FireflyLightWall_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_FireflyLightWall.Default__CW_BuildingBP_FireflyLightWall_C)
CONTENT: Dinos(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_FireflyLightWall.Default__CW_BuildingBP_FireflyLightWall_C)
CONTENT: FireflyLightWall(/Engine/Transient.REINST_CW_BuildingSM_FireflyLightWall_C_0)
CONTENT: FireflyLightWall(/Engine/Transient.Default__REINST_CW_BuildingSM_FireflyLightWall_C_4895)
CONTENT: FireflyLightWall(/Engine/Transient.REINST_CW_BuildingSM_FireflyLightWall_C_1)
CONTENT: yinghuochongbidengtuzhi (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_FireflyLightWall.Default__CW_StructureBlueprint_FireflyLightWall_C)
CONTENT: yinghuochongbidengxuyaozhezhangtuzhilaijiesuozhizuo.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_FireflyLightWall.Default__CW_StructureBlueprint_FireflyLightWall_C)
CONTENT: Bamboo Chair Constraction Blueprint (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_BambooChair.Default__CW_StructureBlueprint_BambooChair_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_BambooChair.Default__CW_StructureBlueprint_BambooChair_C)
CONTENT: Bamboo Door Constraction Blueprint (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_BambooDoor.Default__CW_StructureBlueprint_BambooDoor_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_BambooDoor.Default__CW_StructureBlueprint_BambooDoor_C)
CONTENT: Bamboo Fence Constraction Blueprint (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_BambooFence.Default__CW_StructureBlueprint_BambooFence_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_BambooFence.Default__CW_StructureBlueprint_BambooFence_C)
CONTENT: Bamboo Floor Constraction Blueprint (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_BambooFloor.Default__CW_StructureBlueprint_BambooFloor_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_BambooFloor.Default__CW_StructureBlueprint_BambooFloor_C)
CONTENT: Bamboo Roof Constraction Blueprint (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_BambooRoof.Default__CW_StructureBlueprint_BambooRoof_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_BambooRoof.Default__CW_StructureBlueprint_BambooRoof_C)
CONTENT: Bamboo Roof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Bamboo/CW_StructureBP_BambooRoof.Default__CW_StructureBP_BambooRoof_C)
CONTENT: A part of the beautiful Bamboo style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Bamboo/CW_StructureBP_BambooRoof.Default__CW_StructureBP_BambooRoof_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Bamboo/CW_StructureBP_BambooRoof.Default__CW_StructureBP_BambooRoof_C)
CONTENT: Bamboo(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Bamboo/CW_StructureBP_BambooRoof.Default__CW_StructureBP_BambooRoof_C)
CONTENT: BambooRoof(/Engine/Transient.REINST_CW_StructureSM_BambooRoof_C_0)
CONTENT: BambooRoof(/Engine/Transient.REINST_CW_StructureSM_BambooRoof3_C_0)
CONTENT: BambooRoof(/Engine/Transient.Default__REINST_CW_StructureSM_BambooRoof3_C_4913)
CONTENT: BambooRoof(/Engine/Transient.REINST_CW_StructureSM_BambooRoof3_C_1)
CONTENT: BambooRoof(/Engine/Transient.REINST_CW_StructureSM_BambooRoof2_C_0)
CONTENT: BambooRoof(/Engine/Transient.Default__REINST_CW_StructureSM_BambooRoof2_C_4920)
CONTENT: BambooRoof(/Engine/Transient.REINST_CW_StructureSM_BambooRoof2_C_1)
CONTENT: BambooRoof(/Engine/Transient.Default__REINST_CW_StructureSM_BambooRoof_C_4927)
CONTENT: BambooRoof(/Engine/Transient.REINST_CW_StructureSM_BambooRoof_C_1)
CONTENT: Bamboo Screen(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_BambooScreen.Default__CW_BuildingBP_BambooScreen_C)
CONTENT: A part of the beautiful Bamboo style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_BambooScreen.Default__CW_BuildingBP_BambooScreen_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_BambooScreen.Default__CW_BuildingBP_BambooScreen_C)
CONTENT: Bamboo(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_BambooScreen.Default__CW_BuildingBP_BambooScreen_C)
CONTENT: BambooScreen(/Engine/Transient.REINST_CW_BuildingSM_BambooScreen_C_0)
CONTENT: BambooScreen(/Engine/Transient.Default__REINST_CW_BuildingSM_BambooScreen_C_4937)
CONTENT: BambooScreen(/Engine/Transient.REINST_CW_BuildingSM_BambooScreen_C_1)
CONTENT: Bamboo Screen Constraction Blueprint (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_BambooScreen.Default__CW_StructureBlueprint_BambooScreen_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_BambooScreen.Default__CW_StructureBlueprint_BambooScreen_C)
CONTENT: Bamboo Stair Constraction Blueprint (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_BambooStair.Default__CW_StructureBlueprint_BambooStair_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_BambooStair.Default__CW_StructureBlueprint_BambooStair_C)
CONTENT: Bamboo Table(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_BambooTable.Default__CW_BuildingBP_BambooTable_C)
CONTENT: A part of the beautiful Bamboo style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_BambooTable.Default__CW_BuildingBP_BambooTable_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_BambooTable.Default__CW_BuildingBP_BambooTable_C)
CONTENT: Table(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_BambooTable.Default__CW_BuildingBP_BambooTable_C)
CONTENT: BambooTable(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_BambooTable.Default__CW_BuildingSM_BambooTable_C)
CONTENT: Bamboo Table Constraction Blueprint (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_BambooTable.Default__CW_StructureBlueprint_BambooTable_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_BambooTable.Default__CW_StructureBlueprint_BambooTable_C)
CONTENT: Bamboo Wall Constraction Blueprint (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_BambooWall.Default__CW_StructureBlueprint_BambooWall_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_BambooWall.Default__CW_StructureBlueprint_BambooWall_C)
CONTENT: Bamboo Window Constraction Blueprint (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_BambooWindow.Default__CW_StructureBlueprint_BambooWindow_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_BambooWindow.Default__CW_StructureBlueprint_BambooWindow_C)
CONTENT: Fur Boots(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_FurBoots.Default__CW_EquipmentBP_FurBoots_C)
CONTENT: FurArmor.provide a lot protection from the cold but make you feel hot easily(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_FurBoots.Default__CW_EquipmentBP_FurBoots_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_FurBoots.Default__CW_EquipmentBP_FurBoots_C)
CONTENT: Fur(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_FurBoots.Default__CW_EquipmentBP_FurBoots_C)
CONTENT: Fur Gloves(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_FurGloves.Default__CW_EquipmentBP_FurGloves_C)
CONTENT: FurArmor.provide a lot protection from the cold but make you feel hot easily(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_FurGloves.Default__CW_EquipmentBP_FurGloves_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_FurGloves.Default__CW_EquipmentBP_FurGloves_C)
CONTENT: Fur(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_FurGloves.Default__CW_EquipmentBP_FurGloves_C)
CONTENT: Fur Helmet(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_FurHelmet.Default__CW_EquipmentBP_FurHelmet_C)
CONTENT: FurArmor.provide a lot protection from the cold but make you feel hot easily(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_FurHelmet.Default__CW_EquipmentBP_FurHelmet_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_FurHelmet.Default__CW_EquipmentBP_FurHelmet_C)
CONTENT: Fur(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_FurHelmet.Default__CW_EquipmentBP_FurHelmet_C)
CONTENT: Fur Pants(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_FurPants.Default__CW_EquipmentBP_FurPants_C)
CONTENT: FurArmor.provide a lot protection from the cold but make you feel hot easily(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_FurPants.Default__CW_EquipmentBP_FurPants_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_FurPants.Default__CW_EquipmentBP_FurPants_C)
CONTENT: Fur(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_FurPants.Default__CW_EquipmentBP_FurPants_C)
CONTENT: Fur Shirt(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_FurShirt.Default__CW_EquipmentBP_FurShirt_C)
CONTENT: FurArmor.provide a lot protection from the cold but make you feel hot easily(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_FurShirt.Default__CW_EquipmentBP_FurShirt_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_FurShirt.Default__CW_EquipmentBP_FurShirt_C)
CONTENT: Fur(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_FurShirt.Default__CW_EquipmentBP_FurShirt_C)
CONTENT: CopperBoots(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv3/CW_EquipmentBP_CopperBoots.Default__CW_EquipmentBP_CopperBoots_C)
CONTENT: CopperArmor.provide minimal protection from the heat and cold, but some protection from injuries.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv3/CW_EquipmentBP_CopperBoots.Default__CW_EquipmentBP_CopperBoots_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv3/CW_EquipmentBP_CopperBoots.Default__CW_EquipmentBP_CopperBoots_C)
CONTENT: Copper(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv3/CW_EquipmentBP_CopperBoots.Default__CW_EquipmentBP_CopperBoots_C)
CONTENT: CopperGloves(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv3/CW_EquipmentBP_CopperGloves.Default__CW_EquipmentBP_CopperGloves_C)
CONTENT: CopperArmor.provide minimal protection from the heat and cold, but some protection from injuries.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv3/CW_EquipmentBP_CopperGloves.Default__CW_EquipmentBP_CopperGloves_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv3/CW_EquipmentBP_CopperGloves.Default__CW_EquipmentBP_CopperGloves_C)
CONTENT: Copper(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv3/CW_EquipmentBP_CopperGloves.Default__CW_EquipmentBP_CopperGloves_C)
CONTENT: CopperHelmet(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv3/CW_EquipmentBP_CopperHelmet.Default__CW_EquipmentBP_CopperHelmet_C)
CONTENT: CopperArmor.provide minimal protection from the heat and cold, but some protection from injuries.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv3/CW_EquipmentBP_CopperHelmet.Default__CW_EquipmentBP_CopperHelmet_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv3/CW_EquipmentBP_CopperHelmet.Default__CW_EquipmentBP_CopperHelmet_C)
CONTENT: Copper(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv3/CW_EquipmentBP_CopperHelmet.Default__CW_EquipmentBP_CopperHelmet_C)
CONTENT: CopperPants(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv3/CW_EquipmentBP_CopperPants.Default__CW_EquipmentBP_CopperPants_C)
CONTENT: CopperArmor.provide minimal protection from the heat and cold, but some protection from injuries.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv3/CW_EquipmentBP_CopperPants.Default__CW_EquipmentBP_CopperPants_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv3/CW_EquipmentBP_CopperPants.Default__CW_EquipmentBP_CopperPants_C)
CONTENT: Copper(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv3/CW_EquipmentBP_CopperPants.Default__CW_EquipmentBP_CopperPants_C)
CONTENT: CopperShirt(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv3/CW_EquipmentBP_CopperShirt.Default__CW_EquipmentBP_CopperShirt_C)
CONTENT: CopperArmor.provide minimal protection from the heat and cold, but some protection from injuries.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv3/CW_EquipmentBP_CopperShirt.Default__CW_EquipmentBP_CopperShirt_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv3/CW_EquipmentBP_CopperShirt.Default__CW_EquipmentBP_CopperShirt_C)
CONTENT: Copper(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv3/CW_EquipmentBP_CopperShirt.Default__CW_EquipmentBP_CopperShirt_C)
CONTENT: Metal Shield(/Game/Mods/CubeWorld/Blueprints/Equipments/Shield/CW_EquipmentBP_CopperShield.Default__CW_EquipmentBP_CopperShield_C)
CONTENT: A metal shield on a layer of leather. Absorbs damage from the front when activated.(/Game/Mods/CubeWorld/Blueprints/Equipments/Shield/CW_EquipmentBP_CopperShield.Default__CW_EquipmentBP_CopperShield_C)
CONTENT: Hemostat(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Drug/CW_ItemConsumable_Drug_Hemostat.Default__CW_ItemConsumable_Drug_Hemostat_C)
CONTENT: Primary hemostatic agents can instantly restore a small amount of blood!(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Drug/CW_ItemConsumable_Drug_Hemostat.Default__CW_ItemConsumable_Drug_Hemostat_C)
CONTENT: Vitality Agent(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Drug/CW_ItemConsumable_Drug_VitalityAgent.Default__CW_ItemConsumable_Drug_VitalityAgent_C)
CONTENT: Primary energy potion can instantly restore a small amount of stamina!(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Drug/CW_ItemConsumable_Drug_VitalityAgent.Default__CW_ItemConsumable_Drug_VitalityAgent_C)
CONTENT: Bamboo Ceiling Constraction Blueprint (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_BambooCeiling.Default__CW_StructureBlueprint_BambooCeiling_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_BambooCeiling.Default__CW_StructureBlueprint_BambooCeiling_C)
CONTENT: Candle Light(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_CandleLight.Default__CW_BuildingBP_CandleLight_C)
CONTENT: Use this light will add your home some different atmosphere.When it is off, put in other candle to light it up again.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_CandleLight.Default__CW_BuildingBP_CandleLight_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_CandleLight.Default__CW_BuildingBP_CandleLight_C)
CONTENT: Candle(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_CandleLight.Default__CW_BuildingBP_CandleLight_C)
CONTENT: Turn On(/Engine/Transient.REINST_CW_BuildingSM_CandleLight_C_0)
CONTENT: Turn Off(/Engine/Transient.REINST_CW_BuildingSM_CandleLight_C_0)
CONTENT: CandleLight(/Engine/Transient.REINST_CW_BuildingSM_CandleLight_C_0)
CONTENT: Turn On(/Engine/Transient.Default__REINST_CW_BuildingSM_CandleLight_C_4981)
CONTENT: Turn Off(/Engine/Transient.Default__REINST_CW_BuildingSM_CandleLight_C_4981)
CONTENT: CandleLight(/Engine/Transient.Default__REINST_CW_BuildingSM_CandleLight_C_4981)
CONTENT: Turn On(/Engine/Transient.REINST_CW_BuildingSM_CandleLight_C_1)
CONTENT: Turn Off(/Engine/Transient.REINST_CW_BuildingSM_CandleLight_C_1)
CONTENT: CandleLight(/Engine/Transient.REINST_CW_BuildingSM_CandleLight_C_1)
CONTENT: Candle Light Constraction Blueprint (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_CandleLight.Default__CW_StructureBlueprint_CandleLight_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_CandleLight.Default__CW_StructureBlueprint_CandleLight_C)
CONTENT: CandleWall(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_CandleWall.Default__CW_BuildingBP_CandleWall_C)
CONTENT: A simple Candle placing on Wall.When it is off, put in other candle to light it up again..\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_CandleWall.Default__CW_BuildingBP_CandleWall_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_CandleWall.Default__CW_BuildingBP_CandleWall_C)
CONTENT: Candle(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_CandleWall.Default__CW_BuildingBP_CandleWall_C)
CONTENT: WallCandle(/Engine/Transient.REINST_CW_BuildingSM_CandleWall_C_0)
CONTENT: WallCandle(/Engine/Transient.Default__REINST_CW_BuildingSM_CandleWall_C_4991)
CONTENT: WallCandle(/Engine/Transient.REINST_CW_BuildingSM_CandleWall_C_1)
CONTENT: Candle Wall Constraction Blueprint (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_CandleWall.Default__CW_StructureBlueprint_CandleWall_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_CandleWall.Default__CW_StructureBlueprint_CandleWall_C)
CONTENT: Chestlv30_Iron(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv30_Copper.Default__CW_LootItemSet_Chestlv30_Copper_C)
CONTENT: 0(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv30_Copper.Default__CW_LootItemSet_Chestlv30_Copper_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv30_Copper.Default__CW_LootItemSet_Chestlv30_Copper_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv30_Copper.Default__CW_LootItemSet_Chestlv30_Copper_C)
CONTENT: 3(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv30_Copper.Default__CW_LootItemSet_Chestlv30_Copper_C)
CONTENT: 4(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv30_Copper.Default__CW_LootItemSet_Chestlv30_Copper_C)
CONTENT: 5(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv30_Copper.Default__CW_LootItemSet_Chestlv30_Copper_C)
CONTENT: 6(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv30_Copper.Default__CW_LootItemSet_Chestlv30_Copper_C)
CONTENT: Manta Saddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_MantaSaddle.Default__cw_Item_MantaSaddle_C)
CONTENT: Equip a Manta with this to ride it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_MantaSaddle.Default__cw_Item_MantaSaddle_C)
CONTENT: Saddles(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_MantaSaddle.Default__cw_Item_MantaSaddle_C)
CONTENT: Sarco Saddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_SarcoSaddle.Default__cw_Item_SarcoSaddle_C)
CONTENT: Equip a Sarco with this to ride it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_SarcoSaddle.Default__cw_Item_SarcoSaddle_C)
CONTENT: Saddles(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_SarcoSaddle.Default__cw_Item_SarcoSaddle_C)
CONTENT: IronBoots(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv5/CW_EquipmentBP_IronBoots.Default__CW_EquipmentBP_IronBoots_C)
CONTENT: IronArmor.provide minimal protection from the heat and cold, but a lot protection from injuries.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv5/CW_EquipmentBP_IronBoots.Default__CW_EquipmentBP_IronBoots_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv5/CW_EquipmentBP_IronBoots.Default__CW_EquipmentBP_IronBoots_C)
CONTENT: Iron(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv5/CW_EquipmentBP_IronBoots.Default__CW_EquipmentBP_IronBoots_C)
CONTENT: IronBootsWithSpring(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv5/CW_EquipmentBP_IronBoots_WithSpring.Default__CW_EquipmentBP_IronBoots_WithSpring_C)
CONTENT: IronArmor.provide minimal protection from the heat and cold, but a lot protection from injuries.With Spring you can jump more higher(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv5/CW_EquipmentBP_IronBoots_WithSpring.Default__CW_EquipmentBP_IronBoots_WithSpring_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv5/CW_EquipmentBP_IronBoots_WithSpring.Default__CW_EquipmentBP_IronBoots_WithSpring_C)
CONTENT: SpringBoots(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv5/CW_EquipmentBP_IronBoots_WithSpring.Default__CW_EquipmentBP_IronBoots_WithSpring_C)
CONTENT: IronGloves(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv5/CW_EquipmentBP_IronGloves.Default__CW_EquipmentBP_IronGloves_C)
CONTENT: IronArmor.provide minimal protection from the heat and cold, but a lot protection from injuries.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv5/CW_EquipmentBP_IronGloves.Default__CW_EquipmentBP_IronGloves_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv5/CW_EquipmentBP_IronGloves.Default__CW_EquipmentBP_IronGloves_C)
CONTENT: Iron(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv5/CW_EquipmentBP_IronGloves.Default__CW_EquipmentBP_IronGloves_C)
CONTENT: IronHelmet(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv5/CW_EquipmentBP_IronHelmet.Default__CW_EquipmentBP_IronHelmet_C)
CONTENT: IronArmor.provide minimal protection from the heat and cold, but a lot protection from injuries.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv5/CW_EquipmentBP_IronHelmet.Default__CW_EquipmentBP_IronHelmet_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv5/CW_EquipmentBP_IronHelmet.Default__CW_EquipmentBP_IronHelmet_C)
CONTENT: Iron(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv5/CW_EquipmentBP_IronHelmet.Default__CW_EquipmentBP_IronHelmet_C)
CONTENT: IronPants(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv5/CW_EquipmentBP_IronPants.Default__CW_EquipmentBP_IronPants_C)
CONTENT: IronArmor.provide minimal protection from the heat and cold, but a lot protection from injuries.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv5/CW_EquipmentBP_IronPants.Default__CW_EquipmentBP_IronPants_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv5/CW_EquipmentBP_IronPants.Default__CW_EquipmentBP_IronPants_C)
CONTENT: Iron(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv5/CW_EquipmentBP_IronPants.Default__CW_EquipmentBP_IronPants_C)
CONTENT: IronShirt(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv5/CW_EquipmentBP_IronShirt.Default__CW_EquipmentBP_IronShirt_C)
CONTENT: IronArmor.provide minimal protection from the heat and cold, but a lot protection from injuries.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv5/CW_EquipmentBP_IronShirt.Default__CW_EquipmentBP_IronShirt_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv5/CW_EquipmentBP_IronShirt.Default__CW_EquipmentBP_IronShirt_C)
CONTENT: Iron(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv5/CW_EquipmentBP_IronShirt.Default__CW_EquipmentBP_IronShirt_C)
CONTENT: ArtisanPotion(/Engine/Transient.REINST_CW_Buff_Base_Eatable_ArtisanPotion_C_0)
CONTENT: The speed of making things quickened!(/Engine/Transient.REINST_CW_Buff_Base_Eatable_ArtisanPotion_C_0)
CONTENT: ArtisanPotion(/Engine/Transient.Default__REINST_CW_Buff_Base_Eatable_ArtisanPotion_C_5017)
CONTENT: The speed of making things quickened!(/Engine/Transient.Default__REINST_CW_Buff_Base_Eatable_ArtisanPotion_C_5017)
CONTENT: ArtisanPotion(/Engine/Transient.REINST_CW_Buff_Base_Eatable_ArtisanPotion_C_1)
CONTENT: The speed of making things quickened!(/Engine/Transient.REINST_CW_Buff_Base_Eatable_ArtisanPotion_C_1)
CONTENT: AeoLianGrass(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Berry_AeolianGrass.Default__CW_ItemConsumable_Berry_AeolianGrass_C)
CONTENT: This is a kind of  wind magical plant that can be used as a magic potion or as a potted plant to decorate your beautiful home.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Berry_AeolianGrass.Default__CW_ItemConsumable_Berry_AeolianGrass_C)
CONTENT: GoldLeaf(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Berry_GoldLeaf.Default__CW_ItemConsumable_Berry_GoldLeaf_C)
CONTENT: This is a kind of  light magical plant that can be used as a magic potion or as a potted plant to decorate your beautiful home.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Berry_GoldLeaf.Default__CW_ItemConsumable_Berry_GoldLeaf_C)
CONTENT: Artisan Potion(/Engine/Transient.REINST_CW_ItemConsumable_Drug_ArtisanPotion_C_0)
CONTENT: Artisan Potion:Can increase the speed of making things and improve your production efficiency. The effect lasted 600 seconds!(/Engine/Transient.REINST_CW_ItemConsumable_Drug_ArtisanPotion_C_0)
CONTENT: Artisan Potion(/Engine/Transient.Default__REINST_CW_ItemConsumable_Drug_ArtisanPotion_C_5026)
CONTENT: Artisan Potion:Can increase the speed of making things and improve your production efficiency. The effect lasted 600 seconds!(/Engine/Transient.Default__REINST_CW_ItemConsumable_Drug_ArtisanPotion_C_5026)
CONTENT: Artisan Potion(/Engine/Transient.REINST_CW_ItemConsumable_Drug_ArtisanPotion_C_1)
CONTENT: Artisan Potion:Can increase the speed of making things and improve your production efficiency. The effect lasted 600 seconds!(/Engine/Transient.REINST_CW_ItemConsumable_Drug_ArtisanPotion_C_1)
CONTENT: LighteningPotion(/Engine/Transient.REINST_CW_Buff_Base_Eatable_LighteningPotion_C_0)
CONTENT: You feel less heavy!(/Engine/Transient.REINST_CW_Buff_Base_Eatable_LighteningPotion_C_0)
CONTENT: LighteningPotion(/Engine/Transient.Default__REINST_CW_Buff_Base_Eatable_LighteningPotion_C_5033)
CONTENT: You feel less heavy!(/Engine/Transient.Default__REINST_CW_Buff_Base_Eatable_LighteningPotion_C_5033)
CONTENT: LighteningPotion(/Engine/Transient.REINST_CW_Buff_Base_Eatable_LighteningPotion_C_1)
CONTENT: You feel less heavy!(/Engine/Transient.REINST_CW_Buff_Base_Eatable_LighteningPotion_C_1)
CONTENT: ThickEarthCrystal(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Berry_ThickEarthCrystal.Default__CW_ItemConsumable_Berry_ThickEarthCrystal_C)
CONTENT: This is a kind of special soil magic plants, can be used as a magic potion or as a potted plant to decorate your beautiful home.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Berry_ThickEarthCrystal.Default__CW_ItemConsumable_Berry_ThickEarthCrystal_C)
CONTENT: Lightening Potion(/Engine/Transient.REINST_CW_ItemConsumable_Drug_LighteningPotion_C_0)
CONTENT: Lightening Potion:Can increase your weight limit and allow you to carry more items. The effect lasted 600 seconds!(/Engine/Transient.REINST_CW_ItemConsumable_Drug_LighteningPotion_C_0)
CONTENT: Lightening Potion(/Engine/Transient.Default__REINST_CW_ItemConsumable_Drug_LighteningPotion_C_5041)
CONTENT: Lightening Potion:Can increase your weight limit and allow you to carry more items. The effect lasted 600 seconds!(/Engine/Transient.Default__REINST_CW_ItemConsumable_Drug_LighteningPotion_C_5041)
CONTENT: Lightening Potion(/Engine/Transient.REINST_CW_ItemConsumable_Drug_LighteningPotion_C_1)
CONTENT: Lightening Potion:Can increase your weight limit and allow you to carry more items. The effect lasted 600 seconds!(/Engine/Transient.REINST_CW_ItemConsumable_Drug_LighteningPotion_C_1)
CONTENT: Power Potion(/Engine/Transient.REINST_CW_Buff_Base_Eatable_PowerPotion_C_0)
CONTENT: Your melee damage increases!(/Engine/Transient.REINST_CW_Buff_Base_Eatable_PowerPotion_C_0)
CONTENT: Base Buff Enabled(/Engine/Transient.REINST_CW_Buff_Base_Eatable_PowerPotion_C_0)
CONTENT: Power Potion(/Engine/Transient.Default__REINST_CW_Buff_Base_Eatable_PowerPotion_C_5048)
CONTENT: Your melee damage increases!(/Engine/Transient.Default__REINST_CW_Buff_Base_Eatable_PowerPotion_C_5048)
CONTENT: Base Buff Enabled(/Engine/Transient.Default__REINST_CW_Buff_Base_Eatable_PowerPotion_C_5048)
CONTENT: Power Potion(/Engine/Transient.REINST_CW_Buff_Base_Eatable_PowerPotion_C_1)
CONTENT: Your melee damage increases!(/Engine/Transient.REINST_CW_Buff_Base_Eatable_PowerPotion_C_1)
CONTENT: Base Buff Enabled(/Engine/Transient.REINST_CW_Buff_Base_Eatable_PowerPotion_C_1)
CONTENT: BlueRayThorn(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Berry_BlueRayThorn.Default__CW_ItemConsumable_Berry_BlueRayThorn_C)
CONTENT: This is a kind of  thunder magical plant that can be used as a magic potion or as a potted plant to decorate your beautiful home.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Berry_BlueRayThorn.Default__CW_ItemConsumable_Berry_BlueRayThorn_C)
CONTENT: Power Potion(/Engine/Transient.REINST_CW_ItemConsumable_Drug_PowerPotion_C_0)
CONTENT: Power Potion:Can increases your melee damage and allows you to fight more fiercely. The effect lasted 600 seconds!(/Engine/Transient.REINST_CW_ItemConsumable_Drug_PowerPotion_C_0)
CONTENT: Power Potion(/Engine/Transient.Default__REINST_CW_ItemConsumable_Drug_PowerPotion_C_5056)
CONTENT: Power Potion:Can increases your melee damage and allows you to fight more fiercely. The effect lasted 600 seconds!(/Engine/Transient.Default__REINST_CW_ItemConsumable_Drug_PowerPotion_C_5056)
CONTENT: Power Potion(/Engine/Transient.REINST_CW_ItemConsumable_Drug_PowerPotion_C_1)
CONTENT: Power Potion:Can increases your melee damage and allows you to fight more fiercely. The effect lasted 600 seconds!(/Engine/Transient.REINST_CW_ItemConsumable_Drug_PowerPotion_C_1)
CONTENT: ScubaPotion(/Engine/Transient.REINST_CW_Buff_Base_Eatable_ScubaPotion_C_0)
CONTENT: Your water quality is enhanced!(/Engine/Transient.REINST_CW_Buff_Base_Eatable_ScubaPotion_C_0)
CONTENT: ScubaPotion(/Engine/Transient.Default__REINST_CW_Buff_Base_Eatable_ScubaPotion_C_5063)
CONTENT: Your water quality is enhanced!(/Engine/Transient.Default__REINST_CW_Buff_Base_Eatable_ScubaPotion_C_5063)
CONTENT: ScubaPotion(/Engine/Transient.REINST_CW_Buff_Base_Eatable_ScubaPotion_C_1)
CONTENT: Your water quality is enhanced!(/Engine/Transient.REINST_CW_Buff_Base_Eatable_ScubaPotion_C_1)
CONTENT: ChillingGrass(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Berry_ChillingGrass.Default__CW_ItemConsumable_Berry_ChillingGrass_C)
CONTENT: This is a kind of special water magic plant that can be used as a magic potion or as a potted plant to decorate your beautiful home.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Berry_ChillingGrass.Default__CW_ItemConsumable_Berry_ChillingGrass_C)
CONTENT: Scuba Potion(/Engine/Transient.REINST_CW_ItemConsumable_Drug_ScubaPotion_C_0)
CONTENT: Scuba Potion:Can increase your water properties and reduce underwater oxygen consumption. The effect lasted 600 seconds!(/Engine/Transient.REINST_CW_ItemConsumable_Drug_ScubaPotion_C_0)
CONTENT: Scuba Potion(/Engine/Transient.Default__REINST_CW_ItemConsumable_Drug_ScubaPotion_C_5071)
CONTENT: Scuba Potion:Can increase your water properties and reduce underwater oxygen consumption. The effect lasted 600 seconds!(/Engine/Transient.Default__REINST_CW_ItemConsumable_Drug_ScubaPotion_C_5071)
CONTENT: Scuba Potion(/Engine/Transient.REINST_CW_ItemConsumable_Drug_ScubaPotion_C_1)
CONTENT: Scuba Potion:Can increase your water properties and reduce underwater oxygen consumption. The effect lasted 600 seconds!(/Engine/Transient.REINST_CW_ItemConsumable_Drug_ScubaPotion_C_1)
CONTENT: SwiftnessPotion(/Engine/Transient.REINST_CW_Buff_Base_Eatable_SwiftnessPotion_C_0)
CONTENT: Your speed has increased!(/Engine/Transient.REINST_CW_Buff_Base_Eatable_SwiftnessPotion_C_0)
CONTENT: SwiftnessPotion(/Engine/Transient.Default__REINST_CW_Buff_Base_Eatable_SwiftnessPotion_C_5078)
CONTENT: Your speed has increased!(/Engine/Transient.Default__REINST_CW_Buff_Base_Eatable_SwiftnessPotion_C_5078)
CONTENT: SwiftnessPotion(/Engine/Transient.REINST_CW_Buff_Base_Eatable_SwiftnessPotion_C_1)
CONTENT: Your speed has increased!(/Engine/Transient.REINST_CW_Buff_Base_Eatable_SwiftnessPotion_C_1)
CONTENT: Swiftness Potion(/Engine/Transient.REINST_CW_ItemConsumable_Drug_SwiftnessPotion_C_0)
CONTENT: Swiftness Potion:Can increase your speed of movement and make you walk more flexibly.The effect lasted 60 seconds!(/Engine/Transient.REINST_CW_ItemConsumable_Drug_SwiftnessPotion_C_0)
CONTENT: Swiftness Potion(/Engine/Transient.Default__REINST_CW_ItemConsumable_Drug_SwiftnessPotion_C_5085)
CONTENT: Swiftness Potion:Can increase your speed of movement and make you walk more flexibly.The effect lasted 60 seconds!(/Engine/Transient.Default__REINST_CW_ItemConsumable_Drug_SwiftnessPotion_C_5085)
CONTENT: Swiftness Potion(/Engine/Transient.REINST_CW_ItemConsumable_Drug_SwiftnessPotion_C_1)
CONTENT: Swiftness Potion:Can increase your speed of movement and make you walk more flexibly.The effect lasted 60 seconds!(/Engine/Transient.REINST_CW_ItemConsumable_Drug_SwiftnessPotion_C_1)
CONTENT: MagicStonePowderBlack(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_MagicStonePowder_PrimaryBlack.Default__CW_Resource_MagicStonePowder_PrimaryBlack_C)
CONTENT: Magic powder has the power of dark, can make target can't move for a little while. \n<RichColor Color=\"0,1,1,1\">You can fire it with Master Wand.</>(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_MagicStonePowder_PrimaryBlack.Default__CW_Resource_MagicStonePowder_PrimaryBlack_C)
CONTENT: MasterMagicWand(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_MasterMagicWand.Default__CW_WeaponBP_MasterMagicWand_C)
CONTENT: The advanced magic are much Powerful and also hard to handle.(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_MasterMagicWand.Default__CW_WeaponBP_MasterMagicWand_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_MasterMagicWand.Default__CW_WeaponBP_MasterMagicWand_C)
CONTENT: Firearms(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_MasterMagicWand.Default__CW_WeaponBP_MasterMagicWand_C)
CONTENT: PegasusAngle(/Game/Mods/CubeWorld/Blueprints/Resources/First_AnimalSpecialResources/CW_Resource_PegasusAngle.Default__CW_Resource_PegasusAngle_C)
CONTENT: Pegasus' Angle. Pure white and flawless. A good material for create a stick.(/Game/Mods/CubeWorld/Blueprints/Resources/First_AnimalSpecialResources/CW_Resource_PegasusAngle.Default__CW_Resource_PegasusAngle_C)
CONTENT: Wind Buff Level 1(/Engine/Transient.REINST_CW_Buff_MagicProj_Wind_Level1_C_0)
CONTENT: The power of Wind push you back and slow you down(/Engine/Transient.REINST_CW_Buff_MagicProj_Wind_Level1_C_0)
CONTENT: You are affect by Magic(/Engine/Transient.REINST_CW_Buff_MagicProj_Wind_Level1_C_0)
CONTENT: Wind Buff Level 1(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Wind_Level1_C_5101)
CONTENT: The power of Wind push you back and slow you down(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Wind_Level1_C_5101)
CONTENT: You are affect by Magic(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Wind_Level1_C_5101)
CONTENT: Wind Buff Level 1(/Engine/Transient.REINST_CW_Buff_MagicProj_Wind_Level1_C_1)
CONTENT: The power of Wind push you back and slow you down(/Engine/Transient.REINST_CW_Buff_MagicProj_Wind_Level1_C_1)
CONTENT: You are affect by Magic(/Engine/Transient.REINST_CW_Buff_MagicProj_Wind_Level1_C_1)
CONTENT: Tranquilized(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_PoisonTrap.Default__CW_Buff_PoisonTrap_C)
CONTENT: Your torpor is rising.(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_PoisonTrap.Default__CW_Buff_PoisonTrap_C)
CONTENT: MagicStonePowderGreen(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_MagicStonePowder_PrimaryGreen.Default__CW_Resource_MagicStonePowder_PrimaryGreen_C)
CONTENT: Magic powder has the power of wind, can cause lots of damage. \n<RichColor Color=\"0,1,1,1\">You can fire it with Apprentice Wand or Master Wand.</>(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_MagicStonePowder_PrimaryGreen.Default__CW_Resource_MagicStonePowder_PrimaryGreen_C)
CONTENT: Fire Buff Level 1(/Engine/Transient.REINST_CW_Buff_MagicProj_Fire_Level1_C_0)
CONTENT: The power of Fire make you feel hot(/Engine/Transient.REINST_CW_Buff_MagicProj_Fire_Level1_C_0)
CONTENT: You are affect by Magic(/Engine/Transient.REINST_CW_Buff_MagicProj_Fire_Level1_C_0)
CONTENT: Fire Buff Level 1(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Fire_Level1_C_5162)
CONTENT: The power of Fire make you feel hot(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Fire_Level1_C_5162)
CONTENT: You are affect by Magic(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Fire_Level1_C_5162)
CONTENT: Fire Buff Level 1(/Engine/Transient.REINST_CW_Buff_MagicProj_Fire_Level1_C_1)
CONTENT: The power of Fire make you feel hot(/Engine/Transient.REINST_CW_Buff_MagicProj_Fire_Level1_C_1)
CONTENT: You are affect by Magic(/Engine/Transient.REINST_CW_Buff_MagicProj_Fire_Level1_C_1)
CONTENT: Armadillo Shell(/Game/Mods/CubeWorld/Blueprints/Resources/First_AnimalSpecialResources/CW_Resource_ArmadilloShell.Default__CW_Resource_ArmadilloShell_C)
CONTENT: Armadillo' Shell. Very tough and Fire resistant.A good material for create suit which resistants high temperature.(/Game/Mods/CubeWorld/Blueprints/Resources/First_AnimalSpecialResources/CW_Resource_ArmadilloShell.Default__CW_Resource_ArmadilloShell_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Armadillo.Default__cw_DropInventory_Animal_Armadillo_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Armadillo.Default__cw_DropInventory_Animal_Armadillo_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Armadillo.Default__cw_DropInventory_Animal_Armadillo_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_wild01.Default__cw_DropInventory_Animal_wild01_C)
CONTENT: Extra Drop 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_wild01.Default__cw_DropInventory_Animal_wild01_C)
CONTENT: Magic Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_MagicEgg.Default__CW_ItemConsumable_MagicEgg_C)
CONTENT: Gemspider Magic Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_MagicEgg_Gemspider.Default__CW_ItemConsumable_MagicEgg_Gemspider_C)
CONTENT: Kibble (Gemspider Magic Egg)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_kibble/cw_ItemConsumable_Kibble_MagicEgg_Gemspider.Default__cw_ItemConsumable_Kibble_MagicEgg_Gemspider_C)
CONTENT: Kibble (Gemspider Magic Egg),This kind of advanced feed can be a better and more efficient feeding organism,Heard of Armadillo love it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_kibble/cw_ItemConsumable_Kibble_MagicEgg_Gemspider.Default__cw_ItemConsumable_Kibble_MagicEgg_Gemspider_C)
CONTENT: Armadillo Magic Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_MagicEgg_Armadillo.Default__CW_ItemConsumable_MagicEgg_Armadillo_C)
CONTENT: Passive(/Engine/Transient.REINST_cw_Armadillo_Character_BP_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Armadillo_Character_BP_C_0)
CONTENT: Iron Bone Sword(/Engine/Transient.REINST_cw_Armadillo_Character_BP_C_0)
CONTENT: Compound Bow(/Engine/Transient.REINST_cw_Armadillo_Character_BP_C_0)
CONTENT: Iron Bone Suit(/Engine/Transient.REINST_cw_Armadillo_Character_BP_C_0)
CONTENT: 6(/Engine/Transient.REINST_cw_Armadillo_Character_BP_C_0)
CONTENT: Magma Armadillo(/Engine/Transient.REINST_cw_Armadillo_Character_BP_C_0)
CONTENT: Enflamed!(/Engine/Transient.REINST_CW_Buff_Animal_OnFire_Armadillo_C_0)
CONTENT: You're burning up! A percentage of your Health will burn away!(/Engine/Transient.REINST_CW_Buff_Animal_OnFire_Armadillo_C_0)
CONTENT: You're burning!(/Engine/Transient.REINST_CW_Buff_Animal_OnFire_Armadillo_C_0)
CONTENT: Pulminoscorpius Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_Egg_Scorpion.Default__CW_ItemConsumable_Egg_Scorpion_C)
CONTENT: MagicStonePowderRed(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_MagicStonePowder_PrimaryRed.Default__CW_Resource_MagicStonePowder_PrimaryRed_C)
CONTENT: Magic powder has the power of fire, can make target burn and lose health constantly.\n<RichColor Color=\"0,1,1,1\">You can fire it with Apprentice Wand or Master Wand.</>(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_MagicStonePowder_PrimaryRed.Default__CW_Resource_MagicStonePowder_PrimaryRed_C)
CONTENT: Water Buff Level 1(/Engine/Transient.REINST_CW_Buff_MagicProj_Water_Level1_C_0)
CONTENT: The power of Water make you feel cold(/Engine/Transient.REINST_CW_Buff_MagicProj_Water_Level1_C_0)
CONTENT: You are affect by Magic(/Engine/Transient.REINST_CW_Buff_MagicProj_Water_Level1_C_0)
CONTENT: Water Buff Level 1(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Water_Level1_C_5212)
CONTENT: The power of Water make you feel cold(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Water_Level1_C_5212)
CONTENT: You are affect by Magic(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Water_Level1_C_5212)
CONTENT: Water Buff Level 1(/Engine/Transient.REINST_CW_Buff_MagicProj_Water_Level1_C_1)
CONTENT: The power of Water make you feel cold(/Engine/Transient.REINST_CW_Buff_MagicProj_Water_Level1_C_1)
CONTENT: You are affect by Magic(/Engine/Transient.REINST_CW_Buff_MagicProj_Water_Level1_C_1)
CONTENT: Water Buff Level 1(/Engine/Transient.REINST_CW_Buff_MagicProj_Water_Level2_C_0)
CONTENT: The power of Water make you feel cold(/Engine/Transient.REINST_CW_Buff_MagicProj_Water_Level2_C_0)
CONTENT: You are affect by Magic(/Engine/Transient.REINST_CW_Buff_MagicProj_Water_Level2_C_0)
CONTENT: Water Buff Level 1(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Water_Level2_C_5228)
CONTENT: The power of Water make you feel cold(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Water_Level2_C_5228)
CONTENT: You are affect by Magic(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Water_Level2_C_5228)
CONTENT: Water Buff Level 1(/Engine/Transient.REINST_CW_Buff_MagicProj_Water_Level2_C_1)
CONTENT: The power of Water make you feel cold(/Engine/Transient.REINST_CW_Buff_MagicProj_Water_Level2_C_1)
CONTENT: You are affect by Magic(/Engine/Transient.REINST_CW_Buff_MagicProj_Water_Level2_C_1)
CONTENT: MagicStonePowderBlue(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_MagicStonePowder_PrimaryBlue.Default__CW_Resource_MagicStonePowder_PrimaryBlue_C)
CONTENT: Magic powder has the power of water, can slow down the target's speed for a little while. \n<RichColor Color=\"0,1,1,1\">You can fire it with Apprentice Wand or Master Wand.</>(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_MagicStonePowder_PrimaryBlue.Default__CW_Resource_MagicStonePowder_PrimaryBlue_C)
CONTENT: MagicStonePowderPurpule(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_MagicStonePowder_PrimaryPurpule.Default__CW_Resource_MagicStonePowder_PrimaryPurpule_C)
CONTENT: Magic powder has the power of lightning, can increase target's torpor. \n<RichColor Color=\"0,1,1,1\">You can fire it with Apprentice Wand or Master Wand.</>(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_MagicStonePowder_PrimaryPurpule.Default__CW_Resource_MagicStonePowder_PrimaryPurpule_C)
CONTENT: MagicStonePowderYellow(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_MagicStonePowder_PrimaryYellow.Default__CW_Resource_MagicStonePowder_PrimaryYellow_C)
CONTENT: Magic powder has the power of earth, can cause lots of damage. \n<RichColor Color=\"0,1,1,1\">You can fire it with Apprentice Wand or Master Wand.</>(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_MagicStonePowder_PrimaryYellow.Default__CW_Resource_MagicStonePowder_PrimaryYellow_C)
CONTENT: Enflamed!(/Engine/Transient.REINST_CW_Buff_MagicProj_Fire_Level2_C_0)
CONTENT: You're burning up! A percentage of your Health will burn away!(/Engine/Transient.REINST_CW_Buff_MagicProj_Fire_Level2_C_0)
CONTENT: You're burning!(/Engine/Transient.REINST_CW_Buff_MagicProj_Fire_Level2_C_0)
CONTENT: Active(/Engine/Transient.REINST_cw_Firespider_Character_BP_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Firespider_Character_BP_C_0)
CONTENT: Iron Sword(/Engine/Transient.REINST_cw_Firespider_Character_BP_C_0)
CONTENT: Primitive Gun(/Engine/Transient.REINST_cw_Firespider_Character_BP_C_0)
CONTENT: Iron Suit(/Engine/Transient.REINST_cw_Firespider_Character_BP_C_0)
CONTENT: 5(/Engine/Transient.REINST_cw_Firespider_Character_BP_C_0)
CONTENT: Fire Spider(/Engine/Transient.REINST_cw_Firespider_Character_BP_C_0)
CONTENT: Argentavis Feather(/Game/Mods/CubeWorld/Blueprints/Resources/First_AnimalSpecialResources/CW_Resource_ArgentavisFeather.Default__CW_Resource_ArgentavisFeather_C)
CONTENT: Argentavis'Feather, very magnificent, must be very beautiful if made into a cloth.(/Game/Mods/CubeWorld/Blueprints/Resources/First_AnimalSpecialResources/CW_Resource_ArgentavisFeather.Default__CW_Resource_ArgentavisFeather_C)
CONTENT: Bone Magic Stick(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_BoneMagicStick.Default__CW_WeaponBP_BoneMagicStick_C)
CONTENT: An evil Bone Magic stick(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_BoneMagicStick.Default__CW_WeaponBP_BoneMagicStick_C)
CONTENT: Tools(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_BoneMagicStick.Default__CW_WeaponBP_BoneMagicStick_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_FireElement.Default__cw_DropInventory_Animal_FireElement_C)
CONTENT: Extra Drop 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_FireElement.Default__cw_DropInventory_Animal_FireElement_C)
CONTENT: Extra Drop 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_FireElement.Default__cw_DropInventory_Animal_FireElement_C)
CONTENT: FlameFlower(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Berry_FlameFlower.Default__CW_ItemConsumable_Berry_FlameFlower_C)
CONTENT: This is a kind of special fire magical plants, can be used as a magic potion or as a potted plant to decorate your beautiful home.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Berry_FlameFlower.Default__CW_ItemConsumable_Berry_FlameFlower_C)
CONTENT: Iron Bone Sword(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_IronBoneSword.Default__CW_WeaponBP_IronBoneSword_C)
CONTENT: A sword made of iron and hard bones.(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_IronBoneSword.Default__CW_WeaponBP_IronBoneSword_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_IronBoneSword.Default__CW_WeaponBP_IronBoneSword_C)
CONTENT: Sword(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_IronBoneSword.Default__CW_WeaponBP_IronBoneSword_C)
CONTENT: Extra Drop 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Felhunter.Default__cw_DropInventory_Animal_Felhunter_C)
CONTENT: Extra Drop 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Felhunter.Default__cw_DropInventory_Animal_Felhunter_C)
CONTENT: Extra Drop 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Felhunter.Default__cw_DropInventory_Animal_Felhunter_C)
CONTENT: Extra Drop 3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Felhunter.Default__cw_DropInventory_Animal_Felhunter_C)
CONTENT: Terror Bird Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_Egg_Terrorbird.Default__CW_ItemConsumable_Egg_Terrorbird_C)
CONTENT: Kibble (Terror Bird Egg)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_kibble/cw_ItemConsumable_Kibble_Egg_Terrorbird.Default__cw_ItemConsumable_Kibble_Egg_Terrorbird_C)
CONTENT: Kibble (Terror Bird Egg),This kind of advanced feed can be a better and more efficient feeding organism,Heard of Leopard love it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_kibble/cw_ItemConsumable_Kibble_Egg_Terrorbird.Default__cw_ItemConsumable_Kibble_Egg_Terrorbird_C)
CONTENT: The power of felhunter(/Engine/Transient.REINST_cw_Felhunter_Buff_Blue_C_0)
CONTENT: The power of felhunter make you feel cold(/Engine/Transient.REINST_cw_Felhunter_Buff_Blue_C_0)
CONTENT: You are affect by Magic(/Engine/Transient.REINST_cw_Felhunter_Buff_Blue_C_0)
CONTENT: The power of felhunter(/Engine/Transient.Default__REINST_cw_Felhunter_Buff_Blue_C_5423)
CONTENT: The power of felhunter make you feel cold(/Engine/Transient.Default__REINST_cw_Felhunter_Buff_Blue_C_5423)
CONTENT: You are affect by Magic(/Engine/Transient.Default__REINST_cw_Felhunter_Buff_Blue_C_5423)
CONTENT: The power of felhunter(/Engine/Transient.REINST_cw_Felhunter_Buff_Blue_C_1)
CONTENT: The power of felhunter make you feel cold(/Engine/Transient.REINST_cw_Felhunter_Buff_Blue_C_1)
CONTENT: You are affect by Magic(/Engine/Transient.REINST_cw_Felhunter_Buff_Blue_C_1)
CONTENT: The power of felhunter(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_felhunter/Buff/cw_Felhunter_Buff_Green_Player.Default__cw_Felhunter_Buff_Green_Player_C)
CONTENT: The power of felhunter make your vision impaired(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_felhunter/Buff/cw_Felhunter_Buff_Green_Player.Default__cw_Felhunter_Buff_Green_Player_C)
CONTENT: The power of felhunter(/Engine/Transient.REINST_cw_Felhunter_Buff_Green_C_0)
CONTENT: The power of felhunter make your vision impaired(/Engine/Transient.REINST_cw_Felhunter_Buff_Green_C_0)
CONTENT: The power of felhunter(/Engine/Transient.Default__REINST_cw_Felhunter_Buff_Green_C_5452)
CONTENT: The power of felhunter make your vision impaired(/Engine/Transient.Default__REINST_cw_Felhunter_Buff_Green_C_5452)
CONTENT: The power of felhunter(/Engine/Transient.REINST_cw_Felhunter_Buff_Green_C_1)
CONTENT: The power of felhunter make your vision impaired(/Engine/Transient.REINST_cw_Felhunter_Buff_Green_C_1)
CONTENT: Active(/Engine/Transient.REINST_cw_Felhunter_Character_BP_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Felhunter_Character_BP_C_0)
CONTENT: Steel Sword(/Engine/Transient.REINST_cw_Felhunter_Character_BP_C_0)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Felhunter_Character_BP_C_0)
CONTENT: Steel Suit(/Engine/Transient.REINST_cw_Felhunter_Character_BP_C_0)
CONTENT: 7(/Engine/Transient.REINST_cw_Felhunter_Character_BP_C_0)
CONTENT: Felhunter(/Engine/Transient.REINST_cw_Felhunter_Character_BP_C_0)
CONTENT: The power of felhunter(/Engine/Transient.REINST_cw_Felhunter_Buff_Red_C_0)
CONTENT: The power of felhunter make you burning(/Engine/Transient.REINST_cw_Felhunter_Buff_Red_C_0)
CONTENT: The power of felhunter(/Engine/Transient.Default__REINST_cw_Felhunter_Buff_Red_C_5461)
CONTENT: The power of felhunter make you burning(/Engine/Transient.Default__REINST_cw_Felhunter_Buff_Red_C_5461)
CONTENT: The power of felhunter(/Engine/Transient.REINST_cw_Felhunter_Buff_Red_C_1)
CONTENT: The power of felhunter make you burning(/Engine/Transient.REINST_cw_Felhunter_Buff_Red_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Felhunter_Character_BP_C_5480)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Felhunter_Character_BP_C_5480)
CONTENT: Steel Sword(/Engine/Transient.Default__REINST_cw_Felhunter_Character_BP_C_5480)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Felhunter_Character_BP_C_5480)
CONTENT: Steel Suit(/Engine/Transient.Default__REINST_cw_Felhunter_Character_BP_C_5480)
CONTENT: 7(/Engine/Transient.Default__REINST_cw_Felhunter_Character_BP_C_5480)
CONTENT: Felhunter(/Engine/Transient.Default__REINST_cw_Felhunter_Character_BP_C_5480)
CONTENT: Active(/Engine/Transient.REINST_cw_Felhunter_Character_BP_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Felhunter_Character_BP_C_1)
CONTENT: Steel Sword(/Engine/Transient.REINST_cw_Felhunter_Character_BP_C_1)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Felhunter_Character_BP_C_1)
CONTENT: Steel Suit(/Engine/Transient.REINST_cw_Felhunter_Character_BP_C_1)
CONTENT: 7(/Engine/Transient.REINST_cw_Felhunter_Character_BP_C_1)
CONTENT: Felhunter(/Engine/Transient.REINST_cw_Felhunter_Character_BP_C_1)
CONTENT: Active(/Engine/Transient.REINST_cw_Fireelement_Character_BP_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Fireelement_Character_BP_C_0)
CONTENT: Steel Sword(/Engine/Transient.REINST_cw_Fireelement_Character_BP_C_0)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Fireelement_Character_BP_C_0)
CONTENT: Steel Suit(/Engine/Transient.REINST_cw_Fireelement_Character_BP_C_0)
CONTENT: 7(/Engine/Transient.REINST_cw_Fireelement_Character_BP_C_0)
CONTENT: Fireelement(/Engine/Transient.REINST_cw_Fireelement_Character_BP_C_0)
CONTENT: Enflamed!(/Engine/Transient.REINST_CW_Buff_Animal_OnFire_FireElement_C_0)
CONTENT: You're burning up! A percentage of your Health will burn away!(/Engine/Transient.REINST_CW_Buff_Animal_OnFire_FireElement_C_0)
CONTENT: You're burning!(/Engine/Transient.REINST_CW_Buff_Animal_OnFire_FireElement_C_0)
CONTENT: Fabricate mechanized items here. Requires Gasoline to be activated.(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_Fabricator.Default__CW_InventoryBP_Fabricator_C)
CONTENT: Fabricator(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_Fabricator.Default__CW_InventoryBP_Fabricator_C)
CONTENT: Base Intake Pipe(/Game/Mods/CubeWorld/Blueprints/Bases/CW_BuildingBP_Bases/CW_BuildingBP_BaseStonePipe.Default__CW_BuildingBP_BaseStonePipe_C)
CONTENT: Put in water to start a pipe system.(/Game/Mods/CubeWorld/Blueprints/Bases/CW_BuildingBP_Bases/CW_BuildingBP_BaseStonePipe.Default__CW_BuildingBP_BaseStonePipe_C)
CONTENT: Turn On(/Engine/Transient.REINST_CW_BuildingSM_FuelBurner_GasOnly_C_0)
CONTENT: Turn Off(/Engine/Transient.REINST_CW_BuildingSM_FuelBurner_GasOnly_C_0)
CONTENT: Turn On(/Engine/Transient.Default__REINST_CW_BuildingSM_FuelBurner_GasOnly_C_5493)
CONTENT: Turn Off(/Engine/Transient.Default__REINST_CW_BuildingSM_FuelBurner_GasOnly_C_5493)
CONTENT: Turn On(/Engine/Transient.REINST_CW_BuildingSM_FuelBurner_GasOnly_C_1)
CONTENT: Turn Off(/Engine/Transient.REINST_CW_BuildingSM_FuelBurner_GasOnly_C_1)
CONTENT: Electrical Generator(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ElectricGenerator.Default__CW_BuildingBP_ElectricGenerator_C)
CONTENT: A large machine that converts gasoline into electricity.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ElectricGenerator.Default__CW_BuildingBP_ElectricGenerator_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ElectricGenerator.Default__CW_BuildingBP_ElectricGenerator_C)
CONTENT: Electrical(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ElectricGenerator.Default__CW_BuildingBP_ElectricGenerator_C)
CONTENT: Quartz(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Quartz.Default__CW_Resource_Quartz_C)
CONTENT: To this class of substance belong mica, porcelain, quartz, glass, etc. (/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Quartz.Default__CW_Resource_Quartz_C)
CONTENT: Must contain Gasoline.  Provides power to nearby Power Outlets(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_ElectricGenerator.Default__CW_InventoryBP_ElectricGenerator_C)
CONTENT: Power Generator(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_ElectricGenerator.Default__CW_InventoryBP_ElectricGenerator_C)
CONTENT: ElectricGenerator(/Engine/Transient.REINST_CW_BuildingSM_ElectricGenerator_C_0)
CONTENT: Polymer(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_Polymer.Default__CW_Resource_Polymer_C)
CONTENT: These incredibly strong, lightweight plates can be shaped and then heat treated into casings for anything.(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_Polymer.Default__CW_Resource_Polymer_C)
CONTENT: Iron Bone Boots(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv6/CW_EquipmentBP_IronBoneBoots.Default__CW_EquipmentBP_IronBoneBoots_C)
CONTENT: Armor made of iron and hard bones.Provide minimal protection from the heat and cold, but a lot protection from injuries.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv6/CW_EquipmentBP_IronBoneBoots.Default__CW_EquipmentBP_IronBoneBoots_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv6/CW_EquipmentBP_IronBoneBoots.Default__CW_EquipmentBP_IronBoneBoots_C)
CONTENT: IronBone(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv6/CW_EquipmentBP_IronBoneBoots.Default__CW_EquipmentBP_IronBoneBoots_C)
CONTENT: Iron Bone Gloves(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv6/CW_EquipmentBP_IronBoneGloves.Default__CW_EquipmentBP_IronBoneGloves_C)
CONTENT: Armor made of iron and hard bones.Provide minimal protection from the heat and cold, but a lot protection from injuries.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv6/CW_EquipmentBP_IronBoneGloves.Default__CW_EquipmentBP_IronBoneGloves_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv6/CW_EquipmentBP_IronBoneGloves.Default__CW_EquipmentBP_IronBoneGloves_C)
CONTENT: IronBone(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv6/CW_EquipmentBP_IronBoneGloves.Default__CW_EquipmentBP_IronBoneGloves_C)
CONTENT: Iron Bone Helmet(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv6/CW_EquipmentBP_IronBoneHelmet.Default__CW_EquipmentBP_IronBoneHelmet_C)
CONTENT: Armor made of iron and hard bones.Provide minimal protection from the heat and cold, but a lot protection from injuries.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv6/CW_EquipmentBP_IronBoneHelmet.Default__CW_EquipmentBP_IronBoneHelmet_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv6/CW_EquipmentBP_IronBoneHelmet.Default__CW_EquipmentBP_IronBoneHelmet_C)
CONTENT: IronBone(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv6/CW_EquipmentBP_IronBoneHelmet.Default__CW_EquipmentBP_IronBoneHelmet_C)
CONTENT: Iron Bone Pants(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv6/CW_EquipmentBP_IronBonePants.Default__CW_EquipmentBP_IronBonePants_C)
CONTENT: Armor made of iron and hard bones.Provide minimal protection from the heat and cold, but a lot protection from injuries.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv6/CW_EquipmentBP_IronBonePants.Default__CW_EquipmentBP_IronBonePants_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv6/CW_EquipmentBP_IronBonePants.Default__CW_EquipmentBP_IronBonePants_C)
CONTENT: IronBone(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv6/CW_EquipmentBP_IronBonePants.Default__CW_EquipmentBP_IronBonePants_C)
CONTENT: Iron Bone Shirt(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv6/CW_EquipmentBP_IronBoneShirt.Default__CW_EquipmentBP_IronBoneShirt_C)
CONTENT: Armor made of iron and hard bones.Provide minimal protection from the heat and cold, but a lot protection from injuries.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv6/CW_EquipmentBP_IronBoneShirt.Default__CW_EquipmentBP_IronBoneShirt_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv6/CW_EquipmentBP_IronBoneShirt.Default__CW_EquipmentBP_IronBoneShirt_C)
CONTENT: IronBone(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv6/CW_EquipmentBP_IronBoneShirt.Default__CW_EquipmentBP_IronBoneShirt_C)
CONTENT: Pistol Bullet(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_PistolCommonNew.Default__CW_ProjBulletBP_PistolCommonNew_C)
CONTENT: A small caliber modern bullet primarily used with pistol and fabricated pistol(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_PistolCommonNew.Default__CW_ProjBulletBP_PistolCommonNew_C)
CONTENT: Dur(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_PistolCommonNew.Default__CW_ProjBulletBP_PistolCommonNew_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_PistolCommonNew.Default__CW_ProjBulletBP_PistolCommonNew_C)
CONTENT: Ammo(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_PistolCommonNew.Default__CW_ProjBulletBP_PistolCommonNew_C)
CONTENT: Barrel(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedPistolNew.Default__CW_WeaponBP_MachinedPistolNew_C)
CONTENT: GunBody(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedPistolNew.Default__CW_WeaponBP_MachinedPistolNew_C)
CONTENT: Scope(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedPistolNew.Default__CW_WeaponBP_MachinedPistolNew_C)
CONTENT: Silencer(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedPistolNew.Default__CW_WeaponBP_MachinedPistolNew_C)
CONTENT: Flashlight(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedPistolNew.Default__CW_WeaponBP_MachinedPistolNew_C)
CONTENT: Cartridge(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedPistolNew.Default__CW_WeaponBP_MachinedPistolNew_C)
CONTENT: Damage(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedPistolNew.Default__CW_WeaponBP_MachinedPistolNew_C)
CONTENT: FiringRate(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedPistolNew.Default__CW_WeaponBP_MachinedPistolNew_C)
CONTENT: ClipAmmo(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedPistolNew.Default__CW_WeaponBP_MachinedPistolNew_C)
CONTENT: Accuracy(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedPistolNew.Default__CW_WeaponBP_MachinedPistolNew_C)
CONTENT: Stability(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedPistolNew.Default__CW_WeaponBP_MachinedPistolNew_C)
CONTENT: OverHeatNum(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedPistolNew.Default__CW_WeaponBP_MachinedPistolNew_C)
CONTENT: Append Fire(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedPistolNew.Default__CW_WeaponBP_MachinedPistolNew_C)
CONTENT: Append Ice(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedPistolNew.Default__CW_WeaponBP_MachinedPistolNew_C)
CONTENT: Append Poison(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedPistolNew.Default__CW_WeaponBP_MachinedPistolNew_C)
CONTENT: Fire damage increases(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedPistolNew.Default__CW_WeaponBP_MachinedPistolNew_C)
CONTENT: Ice damage increases(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedPistolNew.Default__CW_WeaponBP_MachinedPistolNew_C)
CONTENT: Poison damage increases(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedPistolNew.Default__CW_WeaponBP_MachinedPistolNew_C)
CONTENT: Fabricated Pistol(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedPistolNew.Default__CW_WeaponBP_MachinedPistolNew_C)
CONTENT: This advanced pistol gains a high rate of fire and a large magazine size by sacrificing stopping power.(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedPistolNew.Default__CW_WeaponBP_MachinedPistolNew_C)
CONTENT: Fabricated Pistol(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedPistolNew.Default__CW_WeaponBP_MachinedPistolNew_C)
CONTENT: A fabricated Pistol with magic power, it can fire magic bullets, drag magic bullets onto it to load.(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedPistolNew.Default__CW_WeaponBP_MachinedPistolNew_C)
CONTENT: Dur(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedPistolNew.Default__CW_WeaponBP_MachinedPistolNew_C)
CONTENT: Durability(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedPistolNew.Default__CW_WeaponBP_MachinedPistolNew_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedPistolNew.Default__CW_WeaponBP_MachinedPistolNew_C)
CONTENT: Firearms(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedPistolNew.Default__CW_WeaponBP_MachinedPistolNew_C)
CONTENT: Excellent(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedPistolNew.Default__CW_WeaponBP_MachinedPistolNew_C)
CONTENT: Excellent(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedPistolNew.Default__CW_WeaponBP_MachinedPistolNew_C)
CONTENT: Excellent(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedPistolNew.Default__CW_WeaponBP_MachinedPistolNew_C)
CONTENT: Excellent(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedPistolNew.Default__CW_WeaponBP_MachinedPistolNew_C)
CONTENT: Excellent(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedPistolNew.Default__CW_WeaponBP_MachinedPistolNew_C)
CONTENT: Barrel Type1(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/MachinedPistolNew/CW_WeaponAttachment_MachinedPistol_barrelLV2.Default__CW_WeaponAttachment_MachinedPistol_BarrelLV2_C)
CONTENT: Barrel Type2(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/MachinedPistolNew/CW_WeaponAttachment_MachinedPistol_barrelLV3.Default__CW_WeaponAttachment_MachinedPistol_BarrelLV3_C)
CONTENT: Barrel(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/MachinedPistolNew/CW_WeaponAttachment_MachinedPistol_barrelLV1.Default__CW_WeaponAttachment_MachinedPistol_BarrelLV1_C)
CONTENT: GunBody Type1(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/MachinedPistolNew/CW_WeaponAttachment_MachinedPistol_GunLV2.Default__CW_WeaponAttachment_MachinedPistol_GunLV2_C)
CONTENT: GunBody Type2(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/MachinedPistolNew/CW_WeaponAttachment_MachinedPistol_GunLV3.Default__CW_WeaponAttachment_MachinedPistol_GunLV3_C)
CONTENT: Gun(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/MachinedPistolNew/CW_WeaponAttachment_MachinedPistol_GunLV1.Default__CW_WeaponAttachment_MachinedPistol_GunLV1_C)
CONTENT: Barrel(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedRifleNew.Default__CW_WeaponBP_MachinedRifleNew_C)
CONTENT: Cartridge(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedRifleNew.Default__CW_WeaponBP_MachinedRifleNew_C)
CONTENT: GunBody(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedRifleNew.Default__CW_WeaponBP_MachinedRifleNew_C)
CONTENT: Scope(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedRifleNew.Default__CW_WeaponBP_MachinedRifleNew_C)
CONTENT: Silencer(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedRifleNew.Default__CW_WeaponBP_MachinedRifleNew_C)
CONTENT: Flashlight(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedRifleNew.Default__CW_WeaponBP_MachinedRifleNew_C)
CONTENT: Damage(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedRifleNew.Default__CW_WeaponBP_MachinedRifleNew_C)
CONTENT: FiringRate(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedRifleNew.Default__CW_WeaponBP_MachinedRifleNew_C)
CONTENT: ClipAmmo(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedRifleNew.Default__CW_WeaponBP_MachinedRifleNew_C)
CONTENT: Accuracy(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedRifleNew.Default__CW_WeaponBP_MachinedRifleNew_C)
CONTENT: Stability(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedRifleNew.Default__CW_WeaponBP_MachinedRifleNew_C)
CONTENT: OverHeatNum(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedRifleNew.Default__CW_WeaponBP_MachinedRifleNew_C)
CONTENT: Append Fire(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedRifleNew.Default__CW_WeaponBP_MachinedRifleNew_C)
CONTENT: Append Ice(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedRifleNew.Default__CW_WeaponBP_MachinedRifleNew_C)
CONTENT: Append Poison(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedRifleNew.Default__CW_WeaponBP_MachinedRifleNew_C)
CONTENT: Fire damage increases(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedRifleNew.Default__CW_WeaponBP_MachinedRifleNew_C)
CONTENT: Ice damage increases(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedRifleNew.Default__CW_WeaponBP_MachinedRifleNew_C)
CONTENT: Poison damage increases(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedRifleNew.Default__CW_WeaponBP_MachinedRifleNew_C)
CONTENT: Assault Rifle(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedRifleNew.Default__CW_WeaponBP_MachinedRifleNew_C)
CONTENT: The fastest way to fill a target with holes.(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedRifleNew.Default__CW_WeaponBP_MachinedRifleNew_C)
CONTENT: Assault Rifle(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedRifleNew.Default__CW_WeaponBP_MachinedRifleNew_C)
CONTENT: A Assault Rifle with magic power, it can fire magic bullets, drag magic bullets onto it to load.(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedRifleNew.Default__CW_WeaponBP_MachinedRifleNew_C)
CONTENT: Dur(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedRifleNew.Default__CW_WeaponBP_MachinedRifleNew_C)
CONTENT: Durability(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedRifleNew.Default__CW_WeaponBP_MachinedRifleNew_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedRifleNew.Default__CW_WeaponBP_MachinedRifleNew_C)
CONTENT: Firearms(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedRifleNew.Default__CW_WeaponBP_MachinedRifleNew_C)
CONTENT: Magical(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedRifleNew.Default__CW_WeaponBP_MachinedRifleNew_C)
CONTENT: Barrel Type1(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/MachinedRifleNew/CW_WeaponAttachment_MachinedRiflebarrelLV2.Default__CW_WeaponAttachment_MachinedRiflebarrelLV2_C)
CONTENT: Barrel Type2(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/MachinedRifleNew/CW_WeaponAttachment_MachinedRiflebarrelLV3.Default__CW_WeaponAttachment_MachinedRiflebarrelLV3_C)
CONTENT: Barrel(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/MachinedRifleNew/CW_WeaponAttachment_MachinedRiflebarrelLV1.Default__CW_WeaponAttachment_MachinedRiflebarrelLV1_C)
CONTENT: Cartridge Type1(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/MachinedRifleNew/CW_WeaponAttachment_MachinedRifle_CartridgeLV2.Default__CW_WeaponAttachment_MachinedRifle_CartridgeLV2_C)
CONTENT: Cartridge Type2(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/MachinedRifleNew/CW_WeaponAttachment_MachinedRifle_CartridgeLV3.Default__CW_WeaponAttachment_MachinedRifle_CartridgeLV3_C)
CONTENT: Cartridge(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/MachinedRifleNew/CW_WeaponAttachment_MachinedRifle_CartridgeLV1.Default__CW_WeaponAttachment_MachinedRifle_CartridgeLV1_C)
CONTENT: GunBody Type1(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/MachinedRifleNew/CW_WeaponAttachment_MachinedRifle_GunLV2.Default__CW_WeaponAttachment_MachinedRifle_GunLV2_C)
CONTENT: GunBody Type2(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/MachinedRifleNew/CW_WeaponAttachment_MachinedRifle_GunLV3.Default__CW_WeaponAttachment_MachinedRifle_GunLV3_C)
CONTENT: GunBody(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/MachinedRifleNew/CW_WeaponAttachment_MachinedRifle_GunLV1.Default__CW_WeaponAttachment_MachinedRifle_GunLV1_C)
CONTENT: Scope Attachment(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/CW_WeaponAttachment_ScopeNew.Default__CW_WeaponAttachment_ScopeNew_C)
CONTENT: The carefully shaped crystal lenses in this scope grant the user a telescopic aim when firing. Attach this to a supporting weapon to gain more accurate aiming.
<RichColor Color="0,1,1,1">Supports:  Pistols, Machined Pistol, OneShot Rifle, Machined Rifle and Machined Shotgun.</>(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/CW_WeaponAttachment_ScopeNew.Default__CW_WeaponAttachment_ScopeNew_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/CW_WeaponAttachment_ScopeNew.Default__CW_WeaponAttachment_ScopeNew_C)
CONTENT: Attachments(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/CW_WeaponAttachment_ScopeNew.Default__CW_WeaponAttachment_ScopeNew_C)
CONTENT: Sniper Bullet(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_AdvancedSniperBulletNew.Default__CW_ProjBulletBP_AdvancedSniperBulletNew_C)
CONTENT: A medium caliber modern bullet, primarily used with fabricated sniper rifles and longneck rifle(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_AdvancedSniperBulletNew.Default__CW_ProjBulletBP_AdvancedSniperBulletNew_C)
CONTENT: Dur(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_AdvancedSniperBulletNew.Default__CW_ProjBulletBP_AdvancedSniperBulletNew_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_AdvancedSniperBulletNew.Default__CW_ProjBulletBP_AdvancedSniperBulletNew_C)
CONTENT: Ammo(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_AdvancedSniperBulletNew.Default__CW_ProjBulletBP_AdvancedSniperBulletNew_C)
CONTENT: Barrel(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedSniperNew.Default__CW_WeaponBP_MachinedSniperNew_C)
CONTENT: Cartridge(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedSniperNew.Default__CW_WeaponBP_MachinedSniperNew_C)
CONTENT: GunBody(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedSniperNew.Default__CW_WeaponBP_MachinedSniperNew_C)
CONTENT: Silencer(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedSniperNew.Default__CW_WeaponBP_MachinedSniperNew_C)
CONTENT: Flashlight(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedSniperNew.Default__CW_WeaponBP_MachinedSniperNew_C)
CONTENT: Damage(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedSniperNew.Default__CW_WeaponBP_MachinedSniperNew_C)
CONTENT: FiringRate(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedSniperNew.Default__CW_WeaponBP_MachinedSniperNew_C)
CONTENT: ClipAmmo(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedSniperNew.Default__CW_WeaponBP_MachinedSniperNew_C)
CONTENT: Accuracy(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedSniperNew.Default__CW_WeaponBP_MachinedSniperNew_C)
CONTENT: Stability(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedSniperNew.Default__CW_WeaponBP_MachinedSniperNew_C)
CONTENT: OverHeatNum(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedSniperNew.Default__CW_WeaponBP_MachinedSniperNew_C)
CONTENT: Append Fire(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedSniperNew.Default__CW_WeaponBP_MachinedSniperNew_C)
CONTENT: Append Ice(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedSniperNew.Default__CW_WeaponBP_MachinedSniperNew_C)
CONTENT: Append Poison(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedSniperNew.Default__CW_WeaponBP_MachinedSniperNew_C)
CONTENT: Fire damage increases(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedSniperNew.Default__CW_WeaponBP_MachinedSniperNew_C)
CONTENT: Ice damage increases(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedSniperNew.Default__CW_WeaponBP_MachinedSniperNew_C)
CONTENT: Poison damage increases(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedSniperNew.Default__CW_WeaponBP_MachinedSniperNew_C)
CONTENT: Fabricated Sniper Rifle(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedSniperNew.Default__CW_WeaponBP_MachinedSniperNew_C)
CONTENT: This semi-automatic rifle has less punch than a Longneck Rifle, but can be fired much more rapidly.(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedSniperNew.Default__CW_WeaponBP_MachinedSniperNew_C)
CONTENT: Fabricated Sniper Rifle(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedSniperNew.Default__CW_WeaponBP_MachinedSniperNew_C)
CONTENT: A Sniper with magic power, it can fire magic bullets, drag magic bullets onto it to load.(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedSniperNew.Default__CW_WeaponBP_MachinedSniperNew_C)
CONTENT: Dur(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedSniperNew.Default__CW_WeaponBP_MachinedSniperNew_C)
CONTENT: Durability(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedSniperNew.Default__CW_WeaponBP_MachinedSniperNew_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedSniperNew.Default__CW_WeaponBP_MachinedSniperNew_C)
CONTENT: Firearms(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedSniperNew.Default__CW_WeaponBP_MachinedSniperNew_C)
CONTENT: Magical(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedSniperNew.Default__CW_WeaponBP_MachinedSniperNew_C)
CONTENT: Barrel Type1(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/MachinedSniperNew/CW_WeaponAttachment_MachinedSniper_barrelLV2.Default__CW_WeaponAttachment_MachinedSniper_barrelLV2_C)
CONTENT: Barrel Type2(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/MachinedSniperNew/CW_WeaponAttachment_MachinedSniper_barrelLV3.Default__CW_WeaponAttachment_MachinedSniper_barrelLV3_C)
CONTENT: Barrel(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/MachinedSniperNew/CW_WeaponAttachment_MachinedSniper_barrelLV1.Default__CW_WeaponAttachment_MachinedSniper_barrelLV1_C)
CONTENT: Cartridge Type1(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/MachinedSniperNew/CW_WeaponAttachment_MachinedSniper_CartridgeLV2.Default__CW_WeaponAttachment_MachinedSniper_CartridgeLV2_C)
CONTENT: Cartridge Type2(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/MachinedSniperNew/CW_WeaponAttachment_MachinedSniper_CartridgeLV3.Default__CW_WeaponAttachment_MachinedSniper_CartridgeLV3_C)
CONTENT: Cartridge(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/MachinedSniperNew/CW_WeaponAttachment_MachinedSniper_CartridgeLV1.Default__CW_WeaponAttachment_MachinedSniper_CartridgeLV1_C)
CONTENT: GunBody Type1(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/MachinedSniperNew/CW_WeaponAttachment_MachinedSniper_GunLV2.Default__CW_WeaponAttachment_MachinedSniper_GunLV2_C)
CONTENT: GunBody Type2(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/MachinedSniperNew/CW_WeaponAttachment_MachinedSniper_GunLV3.Default__CW_WeaponAttachment_MachinedSniper_GunLV3_C)
CONTENT: GunBody(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/MachinedSniperNew/CW_WeaponAttachment_MachinedSniper_GunLV1.Default__CW_WeaponAttachment_MachinedSniper_GunLV1_C)
CONTENT: Silencer Attachment(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/CW_WeaponAttachment_SilencerNew.Default__CW_WeaponAttachment_SilencerNew_C)
CONTENT: The lubricated materials in this silencer slow the gases released from a gunshot, muffling the sounds.
Attach this to a supporting weapon for reduced noise when firing.
<RichColor Color="0,1,1,1">Supports:  Pistol, Machined Pistol, Oneshot Rifle, Machined Rifle, Machined Sniper.</>(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/CW_WeaponAttachment_SilencerNew.Default__CW_WeaponAttachment_SilencerNew_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/CW_WeaponAttachment_SilencerNew.Default__CW_WeaponAttachment_SilencerNew_C)
CONTENT: Attachments(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/CW_WeaponAttachment_SilencerNew.Default__CW_WeaponAttachment_SilencerNew_C)
CONTENT: Barrel(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedShotgunNew.Default__CW_WeaponBP_MachinedShotgunNew_C)
CONTENT: Cartridge(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedShotgunNew.Default__CW_WeaponBP_MachinedShotgunNew_C)
CONTENT: GunBody(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedShotgunNew.Default__CW_WeaponBP_MachinedShotgunNew_C)
CONTENT: Flashlight(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedShotgunNew.Default__CW_WeaponBP_MachinedShotgunNew_C)
CONTENT: Damage(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedShotgunNew.Default__CW_WeaponBP_MachinedShotgunNew_C)
CONTENT: FiringRate(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedShotgunNew.Default__CW_WeaponBP_MachinedShotgunNew_C)
CONTENT: ClipAmmo(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedShotgunNew.Default__CW_WeaponBP_MachinedShotgunNew_C)
CONTENT: Accuracy(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedShotgunNew.Default__CW_WeaponBP_MachinedShotgunNew_C)
CONTENT: Stability(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedShotgunNew.Default__CW_WeaponBP_MachinedShotgunNew_C)
CONTENT: OverHeatNum(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedShotgunNew.Default__CW_WeaponBP_MachinedShotgunNew_C)
CONTENT: Append Fire(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedShotgunNew.Default__CW_WeaponBP_MachinedShotgunNew_C)
CONTENT: Append Ice(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedShotgunNew.Default__CW_WeaponBP_MachinedShotgunNew_C)
CONTENT: Append Poison(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedShotgunNew.Default__CW_WeaponBP_MachinedShotgunNew_C)
CONTENT: Fire damage increases(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedShotgunNew.Default__CW_WeaponBP_MachinedShotgunNew_C)
CONTENT: Ice damage increases(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedShotgunNew.Default__CW_WeaponBP_MachinedShotgunNew_C)
CONTENT: Poison damage increases(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedShotgunNew.Default__CW_WeaponBP_MachinedShotgunNew_C)
CONTENT: Pump-Action Shotgun(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedShotgunNew.Default__CW_WeaponBP_MachinedShotgunNew_C)
CONTENT: Powerful up close, but less reliable with range.  Can fire multiple times before reloading.(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedShotgunNew.Default__CW_WeaponBP_MachinedShotgunNew_C)
CONTENT: Pump-Action Shotgun(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedShotgunNew.Default__CW_WeaponBP_MachinedShotgunNew_C)
CONTENT: A Pump-Action Shotgun with magic power, it can fire magic bullets, drag magic bullets onto it to load.(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedShotgunNew.Default__CW_WeaponBP_MachinedShotgunNew_C)
CONTENT: Dur(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedShotgunNew.Default__CW_WeaponBP_MachinedShotgunNew_C)
CONTENT: Durability(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedShotgunNew.Default__CW_WeaponBP_MachinedShotgunNew_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedShotgunNew.Default__CW_WeaponBP_MachinedShotgunNew_C)
CONTENT: Firearms(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedShotgunNew.Default__CW_WeaponBP_MachinedShotgunNew_C)
CONTENT: Magical(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_MachinedShotgunNew.Default__CW_WeaponBP_MachinedShotgunNew_C)
CONTENT: Barrel Type1(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/MachinedShotgunNew/CW_WeaponAttachment_MachinedShotgun_barrelLV2.Default__CW_WeaponAttachment_MachinedShotgun_barrelLV2_C)
CONTENT: Barrel Type2(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/MachinedShotgunNew/CW_WeaponAttachment_MachinedShotgun_barrelLV3.Default__CW_WeaponAttachment_MachinedShotgun_barrelLV3_C)
CONTENT: Barrel(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/MachinedShotgunNew/CW_WeaponAttachment_MachinedShotgun_barrelLV1.Default__CW_WeaponAttachment_MachinedShotgun_barrelLV1_C)
CONTENT: Cartridge Type1(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/MachinedShotgunNew/CW_WeaponAttachment_MachinedShotgun_CartridgeLV2.Default__CW_WeaponAttachment_MachinedShotgun_CartridgeLV2_C)
CONTENT: Cartridge Type2(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/MachinedShotgunNew/CW_WeaponAttachment_MachinedShotgun_CartridgeLV3.Default__CW_WeaponAttachment_MachinedShotgun_CartridgeLV3_C)
CONTENT: Cartridge(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/MachinedShotgunNew/CW_WeaponAttachment_MachinedShotgun_CartridgeLV1.Default__CW_WeaponAttachment_MachinedShotgun_CartridgeLV1_C)
CONTENT: Cartridge Type1(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/MachinedShotgunNew/CW_WeaponAttachment_MachinedShotgun_GunLV2.Default__CW_WeaponAttachment_MachinedShotgun_GunLV2_C)
CONTENT: Cartridge Type2(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/MachinedShotgunNew/CW_WeaponAttachment_MachinedShotgun_GunLV3.Default__CW_WeaponAttachment_MachinedShotgun_GunLV3_C)
CONTENT: GunBody(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/MachinedShotgunNew/CW_WeaponAttachment_MachinedShotgun_GunLV1.Default__CW_WeaponAttachment_MachinedShotgun_GunLV1_C)
CONTENT: Flashlight Attachment(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/CW_WeaponAttachment_FlashLightNew.Default__CW_WeaponAttachment_FlashLightNew_C)
CONTENT: This flashlight sheds light out in a wide area, but makes you easier to see too.
Attach this to a supporting weapon to shine light from a weapon.
<RichColor Color="0,1,1,1">Supports: Sniper Rifle, Pistols, Longneck Rifle, Shotguns, and Assault Rifle.</>(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/CW_WeaponAttachment_FlashLightNew.Default__CW_WeaponAttachment_FlashLightNew_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/CW_WeaponAttachment_FlashLightNew.Default__CW_WeaponAttachment_FlashLightNew_C)
CONTENT: Attachments(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/CW_WeaponAttachment_FlashLightNew.Default__CW_WeaponAttachment_FlashLightNew_C)
CONTENT: Barrel(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_OneShotRifleNew.Default__CW_WeaponBP_OneShotRifleNew_C)
CONTENT: GunBody(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_OneShotRifleNew.Default__CW_WeaponBP_OneShotRifleNew_C)
CONTENT: Scope(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_OneShotRifleNew.Default__CW_WeaponBP_OneShotRifleNew_C)
CONTENT: Flashlight(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_OneShotRifleNew.Default__CW_WeaponBP_OneShotRifleNew_C)
CONTENT: Cartridge(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_OneShotRifleNew.Default__CW_WeaponBP_OneShotRifleNew_C)
CONTENT: Damage(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_OneShotRifleNew.Default__CW_WeaponBP_OneShotRifleNew_C)
CONTENT: FiringRate(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_OneShotRifleNew.Default__CW_WeaponBP_OneShotRifleNew_C)
CONTENT: ClipAmmo(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_OneShotRifleNew.Default__CW_WeaponBP_OneShotRifleNew_C)
CONTENT: Accuracy(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_OneShotRifleNew.Default__CW_WeaponBP_OneShotRifleNew_C)
CONTENT: Stability(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_OneShotRifleNew.Default__CW_WeaponBP_OneShotRifleNew_C)
CONTENT: OverHeatNum(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_OneShotRifleNew.Default__CW_WeaponBP_OneShotRifleNew_C)
CONTENT: Append Fire(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_OneShotRifleNew.Default__CW_WeaponBP_OneShotRifleNew_C)
CONTENT: Append Ice(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_OneShotRifleNew.Default__CW_WeaponBP_OneShotRifleNew_C)
CONTENT: Append Poison(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_OneShotRifleNew.Default__CW_WeaponBP_OneShotRifleNew_C)
CONTENT: Fire damage increases(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_OneShotRifleNew.Default__CW_WeaponBP_OneShotRifleNew_C)
CONTENT: Ice damage increases(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_OneShotRifleNew.Default__CW_WeaponBP_OneShotRifleNew_C)
CONTENT: Longneck Rifle(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_OneShotRifleNew.Default__CW_WeaponBP_OneShotRifleNew_C)
CONTENT: This simple single-shot rifle is highly accurate, but has a long reload time.(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_OneShotRifleNew.Default__CW_WeaponBP_OneShotRifleNew_C)
CONTENT: Longneck Rifle(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_OneShotRifleNew.Default__CW_WeaponBP_OneShotRifleNew_C)
CONTENT: A single-shot rifle with magic power, it can fire magic bullets, drag magic bullets onto it to load.(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_OneShotRifleNew.Default__CW_WeaponBP_OneShotRifleNew_C)
CONTENT: Dur(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_OneShotRifleNew.Default__CW_WeaponBP_OneShotRifleNew_C)
CONTENT: Durability(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_OneShotRifleNew.Default__CW_WeaponBP_OneShotRifleNew_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_OneShotRifleNew.Default__CW_WeaponBP_OneShotRifleNew_C)
CONTENT: Firearms(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_OneShotRifleNew.Default__CW_WeaponBP_OneShotRifleNew_C)
CONTENT: Excellent(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_OneShotRifleNew.Default__CW_WeaponBP_OneShotRifleNew_C)
CONTENT: Excellent(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_OneShotRifleNew.Default__CW_WeaponBP_OneShotRifleNew_C)
CONTENT: Excellent(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_OneShotRifleNew.Default__CW_WeaponBP_OneShotRifleNew_C)
CONTENT: Excellent(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_OneShotRifleNew.Default__CW_WeaponBP_OneShotRifleNew_C)
CONTENT: Excellent(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_OneShotRifleNew.Default__CW_WeaponBP_OneShotRifleNew_C)
CONTENT: Magical(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_OneShotRifleNew.Default__CW_WeaponBP_OneShotRifleNew_C)
CONTENT: Barrel Type1(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/OneShotRifleNew/CW_WeaponAttachment_OneShotRifle_barrelLV2.Default__CW_WeaponAttachment_OneShotRifle_barrelLV2_C)
CONTENT: Barrel Type2(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/OneShotRifleNew/CW_WeaponAttachment_OneShotRifle_barrelLV3.Default__CW_WeaponAttachment_OneShotRifle_barrelLV3_C)
CONTENT: Barrel(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/OneShotRifleNew/CW_WeaponAttachment_OneShotRifle_barrelLV1.Default__CW_WeaponAttachment_OneShotRifle_barrelLV1_C)
CONTENT: GunBody Type1(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/OneShotRifleNew/CW_WeaponAttachment_OneShotRifle_GunLV2.Default__CW_WeaponAttachment_OneShotRifle_GunLV2_C)
CONTENT: GunBody Type2(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/OneShotRifleNew/CW_WeaponAttachment_OneShotRifle_GunLV3.Default__CW_WeaponAttachment_OneShotRifle_GunLV3_C)
CONTENT: GunBody(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/OneShotRifleNew/CW_WeaponAttachment_OneShotRifle_GunLV1.Default__CW_WeaponAttachment_OneShotRifle_GunLV1_C)
CONTENT: Cartridge Type1(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/OneShotRifleNew/CW_WeaponAttachment_OneShotRifle_CartridgeLV2.Default__CW_WeaponAttachment_OneShotRifle_CartridgeLV2_C)
CONTENT: Cartridge Type2(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/OneShotRifleNew/CW_WeaponAttachment_OneShotRifle_CartridgeLV3.Default__CW_WeaponAttachment_OneShotRifle_CartridgeLV3_C)
CONTENT: Cartridge(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/OneShotRifleNew/CW_WeaponAttachment_OneShotRifle_CartridgeLV1.Default__CW_WeaponAttachment_OneShotRifle_CartridgeLV1_C)
CONTENT: Tranquilizer Dart(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_TranqDartNew.Default__CW_ProjBulletBP_TranqDartNew_C)
CONTENT: A potent dart full of tranquilizing poison. For use in a Longneck rifle. Can not be used with attachments.(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_TranqDartNew.Default__CW_ProjBulletBP_TranqDartNew_C)
CONTENT: Dur(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_TranqDartNew.Default__CW_ProjBulletBP_TranqDartNew_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_TranqDartNew.Default__CW_ProjBulletBP_TranqDartNew_C)
CONTENT: Ammo(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_TranqDartNew.Default__CW_ProjBulletBP_TranqDartNew_C)
CONTENT: Magic Fire Bullet(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_PistolFireNew.Default__CW_ProjBulletBP_PistolFireNew_C)
CONTENT: A magic bullet with Fire power in it. If you want to fire it, first you should append your gun with magic power in the Lathe.(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_PistolFireNew.Default__CW_ProjBulletBP_PistolFireNew_C)
CONTENT: Dur(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_PistolFireNew.Default__CW_ProjBulletBP_PistolFireNew_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_PistolFireNew.Default__CW_ProjBulletBP_PistolFireNew_C)
CONTENT: Ammo(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_PistolFireNew.Default__CW_ProjBulletBP_PistolFireNew_C)
CONTENT: Barrel(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_PistolNew.Default__CW_WeaponBP_PistolNew_C)
CONTENT: Cartridge(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_PistolNew.Default__CW_WeaponBP_PistolNew_C)
CONTENT: GunBody(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_PistolNew.Default__CW_WeaponBP_PistolNew_C)
CONTENT: Damage(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_PistolNew.Default__CW_WeaponBP_PistolNew_C)
CONTENT: FiringRate(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_PistolNew.Default__CW_WeaponBP_PistolNew_C)
CONTENT: ClipAmmo(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_PistolNew.Default__CW_WeaponBP_PistolNew_C)
CONTENT: Accuracy(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_PistolNew.Default__CW_WeaponBP_PistolNew_C)
CONTENT: Stability(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_PistolNew.Default__CW_WeaponBP_PistolNew_C)
CONTENT: OverHeatNum(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_PistolNew.Default__CW_WeaponBP_PistolNew_C)
CONTENT: Append Fire(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_PistolNew.Default__CW_WeaponBP_PistolNew_C)
CONTENT: Append Ice(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_PistolNew.Default__CW_WeaponBP_PistolNew_C)
CONTENT: Append Poison(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_PistolNew.Default__CW_WeaponBP_PistolNew_C)
CONTENT: Fire damage increases(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_PistolNew.Default__CW_WeaponBP_PistolNew_C)
CONTENT: Ice damage increases(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_PistolNew.Default__CW_WeaponBP_PistolNew_C)
CONTENT: Poison damage increases(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_PistolNew.Default__CW_WeaponBP_PistolNew_C)
CONTENT: Pistol(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_PistolNew.Default__CW_WeaponBP_PistolNew_C)
CONTENT: A simple pistol.But very useful when others still holding sword or spear.(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_PistolNew.Default__CW_WeaponBP_PistolNew_C)
CONTENT: Pistol(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_PistolNew.Default__CW_WeaponBP_PistolNew_C)
CONTENT: A pistol with magic power, it can fire magic bullets, drag magic bullets onto it to load.(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_PistolNew.Default__CW_WeaponBP_PistolNew_C)
CONTENT: Dur(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_PistolNew.Default__CW_WeaponBP_PistolNew_C)
CONTENT: Durability(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_PistolNew.Default__CW_WeaponBP_PistolNew_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_PistolNew.Default__CW_WeaponBP_PistolNew_C)
CONTENT: Firearms(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_PistolNew.Default__CW_WeaponBP_PistolNew_C)
CONTENT: Magical(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_PistolNew.Default__CW_WeaponBP_PistolNew_C)
CONTENT: Barrel Type1(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/PistolNew/CW_WeaponAttachment_Pistol_barrelLV2.Default__CW_WeaponAttachment_Pistol_barrelLV2_C)
CONTENT: Barrel Type2(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/PistolNew/CW_WeaponAttachment_Pistol_barrelLV3.Default__CW_WeaponAttachment_Pistol_barrelLV3_C)
CONTENT: Barrel(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/PistolNew/CW_WeaponAttachment_Pistol_barrelLV1.Default__CW_WeaponAttachment_Pistol_barrelLV1_C)
CONTENT: Cartridge Type1(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/PistolNew/CW_WeaponAttachment_Pistol_CartridgeLV2.Default__CW_WeaponAttachment_Pistol_CartridgeLV2_C)
CONTENT: Cartridge Type2(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/PistolNew/CW_WeaponAttachment_Pistol_CartridgeLV3.Default__CW_WeaponAttachment_Pistol_CartridgeLV3_C)
CONTENT: Cartridge(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/PistolNew/CW_WeaponAttachment_Pistol_CartridgeLV1.Default__CW_WeaponAttachment_Pistol_CartridgeLV1_C)
CONTENT: GunBody Type1(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/PistolNew/CW_WeaponAttachment_Pistol_GunLV2.Default__CW_WeaponAttachment_Pistol_GunLV2_C)
CONTENT: GunBody Type2(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/PistolNew/CW_WeaponAttachment_Pistol_GunLV3.Default__CW_WeaponAttachment_Pistol_GunLV3_C)
CONTENT: GunBody(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/PistolNew/CW_WeaponAttachment_Pistol_GunLV1.Default__CW_WeaponAttachment_Pistol_GunLV1_C)
CONTENT: Frozen(/Engine/Transient.REINST_CW_Buff_IceAmmoSmall_C_0)
CONTENT: You are forzen and be slowed down.(/Engine/Transient.REINST_CW_Buff_IceAmmoSmall_C_0)
CONTENT: Base Buff Enabled(/Engine/Transient.REINST_CW_Buff_IceAmmoSmall_C_0)
CONTENT: Frozen(/Engine/Transient.Default__REINST_CW_Buff_IceAmmoSmall_C_5609)
CONTENT: You are forzen and be slowed down.(/Engine/Transient.Default__REINST_CW_Buff_IceAmmoSmall_C_5609)
CONTENT: Base Buff Enabled(/Engine/Transient.Default__REINST_CW_Buff_IceAmmoSmall_C_5609)
CONTENT: Frozen(/Engine/Transient.REINST_CW_Buff_IceAmmoSmall_C_1)
CONTENT: You are forzen and be slowed down.(/Engine/Transient.REINST_CW_Buff_IceAmmoSmall_C_1)
CONTENT: Base Buff Enabled(/Engine/Transient.REINST_CW_Buff_IceAmmoSmall_C_1)
CONTENT: Magic Ice Bullet(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_PistolIceNew.Default__CW_ProjBulletBP_PistolIceNew_C)
CONTENT: A magic bullet with Ice power in it. The target being hit would be slowed down. If you want to fire it, first you should append your gun with magic power in the Lathe.(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_PistolIceNew.Default__CW_ProjBulletBP_PistolIceNew_C)
CONTENT: Dur(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_PistolIceNew.Default__CW_ProjBulletBP_PistolIceNew_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_PistolIceNew.Default__CW_ProjBulletBP_PistolIceNew_C)
CONTENT: Ammo(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_PistolIceNew.Default__CW_ProjBulletBP_PistolIceNew_C)
CONTENT: Dilo Venom(/Engine/Transient.REINST_CW_Buff_AmmoPoisonSmall_C_0)
CONTENT: Your vision is impaired!(/Engine/Transient.REINST_CW_Buff_AmmoPoisonSmall_C_0)
CONTENT: You're burning!(/Engine/Transient.REINST_CW_Buff_AmmoPoisonSmall_C_0)
CONTENT: Dilo Venom(/Engine/Transient.Default__REINST_CW_Buff_AmmoPoisonSmall_C_5643)
CONTENT: Your vision is impaired!(/Engine/Transient.Default__REINST_CW_Buff_AmmoPoisonSmall_C_5643)
CONTENT: You're burning!(/Engine/Transient.Default__REINST_CW_Buff_AmmoPoisonSmall_C_5643)
CONTENT: Dilo Venom(/Engine/Transient.REINST_CW_Buff_AmmoPoisonSmall_C_1)
CONTENT: Your vision is impaired!(/Engine/Transient.REINST_CW_Buff_AmmoPoisonSmall_C_1)
CONTENT: You're burning!(/Engine/Transient.REINST_CW_Buff_AmmoPoisonSmall_C_1)
CONTENT: Magic Poison Bullet(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_PistolPoisonNew.Default__CW_ProjBulletBP_PistolPoisonNew_C)
CONTENT: A magic bullet with Poison power in it. The target being hit would be poisoned and lose heath. If you want to fire it, first you should append your gun with magic power in the Lathe.(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_PistolPoisonNew.Default__CW_ProjBulletBP_PistolPoisonNew_C)
CONTENT: Dur(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_PistolPoisonNew.Default__CW_ProjBulletBP_PistolPoisonNew_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_PistolPoisonNew.Default__CW_ProjBulletBP_PistolPoisonNew_C)
CONTENT: Ammo(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_PistolPoisonNew.Default__CW_ProjBulletBP_PistolPoisonNew_C)
CONTENT: Upgrade your weapons here.(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_Lathe.Default__CW_InventoryBP_Lathe_C)
CONTENT: Lathe(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_Lathe.Default__CW_InventoryBP_Lathe_C)
CONTENT: one(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGunComponent/CW_OneShotRifle_Component.Default__CW_OneShotRifle_Component_C)
CONTENT: one(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGunComponent/CW_OneShotRifle_Component.Default__CW_OneShotRifle_Component_C)
CONTENT: one(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGunComponent/CW_OneShotRifle_Component.Default__CW_OneShotRifle_Component_C)
CONTENT: one(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGunComponent/CW_OneShotRifle_Component.Default__CW_OneShotRifle_Component_C)
CONTENT: one(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGunComponent/CW_OneShotRifle_Component.Default__CW_OneShotRifle_Component_C)
CONTENT: one(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGunComponent/CW_OneShotRifle_Component.Default__CW_OneShotRifle_Component_C)
CONTENT: one(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGunComponent/CW_OneShotRifle_Component.Default__CW_OneShotRifle_Component_C)
CONTENT: Magic Fire Shotgun Bullet(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_ShotGunFireNew.Default__CW_ProjBulletBP_ShotGunFireNew_C)
CONTENT: A magic Shotgun bullet with Fire power in it. If you want to fire it, first you should append your gun with magic power in the Lathe.(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_ShotGunFireNew.Default__CW_ProjBulletBP_ShotGunFireNew_C)
CONTENT: Dur(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_ShotGunFireNew.Default__CW_ProjBulletBP_ShotGunFireNew_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_ShotGunFireNew.Default__CW_ProjBulletBP_ShotGunFireNew_C)
CONTENT: Ammo(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_ShotGunFireNew.Default__CW_ProjBulletBP_ShotGunFireNew_C)
CONTENT: Barrel(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_ShotGunNew.Default__CW_WeaponBP_ShotGunNew_C)
CONTENT: GunBody(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_ShotGunNew.Default__CW_WeaponBP_ShotGunNew_C)
CONTENT: Cartridge(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_ShotGunNew.Default__CW_WeaponBP_ShotGunNew_C)
CONTENT: Damage(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_ShotGunNew.Default__CW_WeaponBP_ShotGunNew_C)
CONTENT: FiringRate(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_ShotGunNew.Default__CW_WeaponBP_ShotGunNew_C)
CONTENT: ClipAmmo(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_ShotGunNew.Default__CW_WeaponBP_ShotGunNew_C)
CONTENT: Accuracy(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_ShotGunNew.Default__CW_WeaponBP_ShotGunNew_C)
CONTENT: Stability(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_ShotGunNew.Default__CW_WeaponBP_ShotGunNew_C)
CONTENT: OverHeatNum(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_ShotGunNew.Default__CW_WeaponBP_ShotGunNew_C)
CONTENT: Append Fire(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_ShotGunNew.Default__CW_WeaponBP_ShotGunNew_C)
CONTENT: Append Ice(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_ShotGunNew.Default__CW_WeaponBP_ShotGunNew_C)
CONTENT: Append Poison(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_ShotGunNew.Default__CW_WeaponBP_ShotGunNew_C)
CONTENT: Fire damage increases(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_ShotGunNew.Default__CW_WeaponBP_ShotGunNew_C)
CONTENT: Ice damage increases(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_ShotGunNew.Default__CW_WeaponBP_ShotGunNew_C)
CONTENT: Poison damage increases(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_ShotGunNew.Default__CW_WeaponBP_ShotGunNew_C)
CONTENT: Shotgun(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_ShotGunNew.Default__CW_WeaponBP_ShotGunNew_C)
CONTENT: Very powerful up close, but less reliable with range.(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_ShotGunNew.Default__CW_WeaponBP_ShotGunNew_C)
CONTENT: Shotgun(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_ShotGunNew.Default__CW_WeaponBP_ShotGunNew_C)
CONTENT: A Shotgun with magic power, it can fire magic bullets, drag magic bullets onto it to load.(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_ShotGunNew.Default__CW_WeaponBP_ShotGunNew_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_ShotGunNew.Default__CW_WeaponBP_ShotGunNew_C)
CONTENT: Firearms(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_ShotGunNew.Default__CW_WeaponBP_ShotGunNew_C)
CONTENT: Excellent(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_ShotGunNew.Default__CW_WeaponBP_ShotGunNew_C)
CONTENT: Excellent(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_ShotGunNew.Default__CW_WeaponBP_ShotGunNew_C)
CONTENT: Excellent(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_ShotGunNew.Default__CW_WeaponBP_ShotGunNew_C)
CONTENT: Excellent(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_ShotGunNew.Default__CW_WeaponBP_ShotGunNew_C)
CONTENT: Excellent(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_ShotGunNew.Default__CW_WeaponBP_ShotGunNew_C)
CONTENT: Barrel Type1(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/ShotGunNew/CW_WeaponAttachment_ShotGun_barrelLV2.Default__CW_WeaponAttachment_ShotGun_barrelLV2_C)
CONTENT: Barrel Type2(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/ShotGunNew/CW_WeaponAttachment_ShotGun_barrelLV3.Default__CW_WeaponAttachment_ShotGun_barrelLV3_C)
CONTENT: Barrel(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/ShotGunNew/CW_WeaponAttachment_ShotGun_barrelLV1.Default__CW_WeaponAttachment_ShotGun_barrelLV1_C)
CONTENT: GunBody Type1(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/ShotGunNew/CW_WeaponAttachment_ShotGun_gunLV2.Default__CW_WeaponAttachment_ShotGun_gunLV2_C)
CONTENT: GunBody Type2(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/ShotGunNew/CW_WeaponAttachment_ShotGun_gunLV3.Default__CW_WeaponAttachment_ShotGun_gunLV3_C)
CONTENT: GunBody(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/ShotGunNew/CW_WeaponAttachment_ShotGun_GunLV1.Default__CW_WeaponAttachment_ShotGun_gunLV1_C)
CONTENT: Cartridge Type1(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/ShotGunNew/CW_WeaponAttachment_ShotGun_cartridgeLV2.Default__CW_WeaponAttachment_ShotGun_cartridgeLV2_C)
CONTENT: Cartridge Type2(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/ShotGunNew/CW_WeaponAttachment_ShotGun_cartridgeLV3.Default__CW_WeaponAttachment_ShotGun_cartridgeLV3_C)
CONTENT: Cartridge(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/ShotGunNew/CW_WeaponAttachment_ShotGun_cartridgeLV1.Default__CW_WeaponAttachment_ShotGun_cartridgeLV1_C)
CONTENT: Shotgun Bullet(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_SimpleShotGunBulletNew.Default__CW_ProjBulletBP_SimpleShotGunBulletNew_C)
CONTENT: A medium caliber modern bullet, primarily used with shotgun and pump-Action Shotgun(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_SimpleShotGunBulletNew.Default__CW_ProjBulletBP_SimpleShotGunBulletNew_C)
CONTENT: Dur(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_SimpleShotGunBulletNew.Default__CW_ProjBulletBP_SimpleShotGunBulletNew_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_SimpleShotGunBulletNew.Default__CW_ProjBulletBP_SimpleShotGunBulletNew_C)
CONTENT: Ammo(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_SimpleShotGunBulletNew.Default__CW_ProjBulletBP_SimpleShotGunBulletNew_C)
CONTENT: Magic Ice ShotgunBullet(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_ShotGunIceNew.Default__CW_ProjBulletBP_ShotGunIceNew_C)
CONTENT: A magic Shotgun bullet with Ice power in it. The target being hit would be slowed down. If you want to fire it, first you should append your gun with magic power in the Lathe.(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_ShotGunIceNew.Default__CW_ProjBulletBP_ShotGunIceNew_C)
CONTENT: Dur(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_ShotGunIceNew.Default__CW_ProjBulletBP_ShotGunIceNew_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_ShotGunIceNew.Default__CW_ProjBulletBP_ShotGunIceNew_C)
CONTENT: Ammo(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_ShotGunIceNew.Default__CW_ProjBulletBP_ShotGunIceNew_C)
CONTENT: Magic Poison ShotgunBullet(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_ShotGunPoisonNew.Default__CW_ProjBulletBP_ShotGunPoisonNew_C)
CONTENT: A magic Shotgun bullet with Poison power in it. The target being hit would be poisoned and lose heath. If you want to fire it, first you should append your gun with magic power in the Lathe.(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_ShotGunPoisonNew.Default__CW_ProjBulletBP_ShotGunPoisonNew_C)
CONTENT: Dur(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_ShotGunPoisonNew.Default__CW_ProjBulletBP_ShotGunPoisonNew_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_ShotGunPoisonNew.Default__CW_ProjBulletBP_ShotGunPoisonNew_C)
CONTENT: Ammo(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_ShotGunPoisonNew.Default__CW_ProjBulletBP_ShotGunPoisonNew_C)
CONTENT: one(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGunComponent/CW_MachinedShotgun_Component.Default__CW_MachinedShotgun_Component_C)
CONTENT: one(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGunComponent/CW_MachinedShotgun_Component.Default__CW_MachinedShotgun_Component_C)
CONTENT: one(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGunComponent/CW_MachinedShotgun_Component.Default__CW_MachinedShotgun_Component_C)
CONTENT: Steel Ingot(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_SteelIngot.Default__CW_Resource_SteelIngot_C)
CONTENT: Created by smelt iron ingot and many other resource under a very high tempreture(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_SteelIngot.Default__CW_Resource_SteelIngot_C)
CONTENT: Advanced Rifle Bullet(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_AdvancedRifleNew.Default__CW_ProjBulletBP_AdvancedRifleNew_C)
CONTENT: A medium caliber modern bullet, primarily used with Assault rifles.(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_AdvancedRifleNew.Default__CW_ProjBulletBP_AdvancedRifleNew_C)
CONTENT: Dur(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_AdvancedRifleNew.Default__CW_ProjBulletBP_AdvancedRifleNew_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_AdvancedRifleNew.Default__CW_ProjBulletBP_AdvancedRifleNew_C)
CONTENT: Ammo(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_AdvancedRifleNew.Default__CW_ProjBulletBP_AdvancedRifleNew_C)
CONTENT: one(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGunComponent/CW_MachinedRifle_Component.Default__CW_MachinedRifle_Component_C)
CONTENT: one(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGunComponent/CW_MachinedRifle_Component.Default__CW_MachinedRifle_Component_C)
CONTENT: one(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGunComponent/CW_MachinedRifle_Component.Default__CW_MachinedRifle_Component_C)
CONTENT: Cartridge Type1(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/MachinedPistolNew/CW_WeaponAttachment_MachinedPistol_CartridgeLV2.Default__CW_WeaponAttachment_MachinedPistol_CartridgeLV2_C)
CONTENT: Cartridge Type2(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/MachinedPistolNew/CW_WeaponAttachment_MachinedPistol_CartridgeLV3.Default__CW_WeaponAttachment_MachinedPistol_CartridgeLV3_C)
CONTENT: Cartridge(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/MachinedPistolNew/CW_WeaponAttachment_MachinedPistol_CartridgeLV1.Default__CW_WeaponAttachment_MachinedPistol_CartridgeLV1_C)
CONTENT: WereWolf Blood(/Game/Mods/CubeWorld/Blueprints/Resources/First_AnimalSpecialResources/CW_Resource_WerewolfBlood.Default__CW_Resource_WerewolfBlood_C)
CONTENT: WereWolf 'Blood . Maybe can be used for create magic stuff.(/Game/Mods/CubeWorld/Blueprints/Resources/First_AnimalSpecialResources/CW_Resource_WerewolfBlood.Default__CW_Resource_WerewolfBlood_C)
CONTENT: Extra Drop 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Werewolf.Default__cw_DropInventory_Animal_Werewolf_C)
CONTENT: Extra Drop 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Werewolf.Default__cw_DropInventory_Animal_Werewolf_C)
CONTENT: Extra Drop 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Werewolf.Default__cw_DropInventory_Animal_Werewolf_C)
CONTENT: Extra Drop 3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Werewolf.Default__cw_DropInventory_Animal_Werewolf_C)
CONTENT: Extra Drop 4(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Werewolf.Default__cw_DropInventory_Animal_Werewolf_C)
CONTENT: Extra Drop 5(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Werewolf.Default__cw_DropInventory_Animal_Werewolf_C)
CONTENT: 6(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Werewolf.Default__cw_DropInventory_Animal_Werewolf_C)
CONTENT: Sail(/Engine/Transient.REINST_CW_Raft_BP_C_0)
CONTENT: Raft(/Engine/Transient.REINST_CW_Raft_BP_C_0)
CONTENT: MyToolTipText(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalRaft.Default__CW_ToolTipWidgetPrimalRaft_C)
CONTENT: Crafting Requirements(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalRaft.CW_ToolTipWidgetPrimalRaft_C:WidgetTree_388.CraftingRequirementsTitleLabel)
CONTENT: This is a very long item description that is almost certain to wrap onto multiple lines of text.(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalRaft.CW_ToolTipWidgetPrimalRaft_C:WidgetTree_388.CraftingRequirementsLabelOld)
CONTENT: Crafting: x4(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalRaft.CW_ToolTipWidgetPrimalRaft_C:WidgetTree_388.CraftingLabel)
CONTENT: This is a very long item description that is almost certain to wrap onto multiple lines of text.(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalRaft.CW_ToolTipWidgetPrimalRaft_C:WidgetTree_388.CraftingRequirementsLabel)
CONTENT: Unconscious(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalRaft.CW_ToolTipWidgetPrimalRaft_C:WidgetTree_388.[TextBlock] "Unconscious")
CONTENT: Taming(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalRaft.CW_ToolTipWidgetPrimalRaft_C:WidgetTree_388.TamingDescriptionLabel)
CONTENT: Owned By:(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalRaft.CW_ToolTipWidgetPrimalRaft_C:WidgetTree_388.TamedLabel)
CONTENT: Gender:(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalRaft.CW_ToolTipWidgetPrimalRaft_C:WidgetTree_388.GenderLabel)
CONTENT: XP
%.1f
--
%.1f(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalRaft.CW_ToolTipWidgetPrimalRaft_C:WidgetTree_388.XPBar)
CONTENT: Info Text(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalRaft.CW_ToolTipWidgetPrimalRaft_C:WidgetTree_388.InfoLabel2)
CONTENT: Health
%i
--
%i(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalRaft.CW_ToolTipWidgetPrimalRaft_C:WidgetTree_388.HealthBar)
CONTENT: Stamina
%i
--
%i(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalRaft.CW_ToolTipWidgetPrimalRaft_C:WidgetTree_388.StaminaBar)
CONTENT: Food
%i
--
%i(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalRaft.CW_ToolTipWidgetPrimalRaft_C:WidgetTree_388.FoodBar)
CONTENT: Info Text(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalRaft.CW_ToolTipWidgetPrimalRaft_C:WidgetTree_388.InfoLabel)
CONTENT: Weight
%i
--
%i(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalRaft.CW_ToolTipWidgetPrimalRaft_C:WidgetTree_388.WeightBar)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalRaft.CW_ToolTipWidgetPrimalRaft_C:WidgetTree_388.RemaningtimeLabel)
CONTENT: Text(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalRaft.CW_ToolTipWidgetPrimalRaft_C:WidgetTree_388.DinoNameLabel)
CONTENT: Wooden Raft(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_Item_Raft.Default__CW_Item_Raft_C)
CONTENT: A floating wooden platform that you can pilot across the water.  Can support the weight of structures and be built on.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_Item_Raft.Default__CW_Item_Raft_C)
CONTENT: Misc(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_Item_Raft.Default__CW_Item_Raft_C)
CONTENT: Sail(/Engine/Transient.Default__REINST_CW_Raft_BP_C_5766)
CONTENT: Raft(/Engine/Transient.Default__REINST_CW_Raft_BP_C_5766)
CONTENT: Sail(/Engine/Transient.REINST_CW_Raft_BP_C_1)
CONTENT: Raft(/Engine/Transient.REINST_CW_Raft_BP_C_1)
CONTENT: ElectricGenerator(/Engine/Transient.Default__REINST_CW_BuildingSM_ElectricGenerator_C_5781)
CONTENT: ElectricGenerator(/Engine/Transient.REINST_CW_BuildingSM_ElectricGenerator_C_1)
CONTENT: Industrial Cooker(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_IndustrialCookingPot.Default__CW_BuildingBP_IndustrialCookingPot_C)
CONTENT: Burns Gasoline to cook large quantities of food quickly.  Put various ingredients in this to make soups, stews, and dyes.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_IndustrialCookingPot.Default__CW_BuildingBP_IndustrialCookingPot_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_IndustrialCookingPot.Default__CW_BuildingBP_IndustrialCookingPot_C)
CONTENT: Crafting(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_IndustrialCookingPot.Default__CW_BuildingBP_IndustrialCookingPot_C)
CONTENT: PrimaryMagicCrystal(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_MagicCrystal.Default__CW_Resource_MagicCrystal_C)
CONTENT: Base Magic Material(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_MagicCrystal.Default__CW_Resource_MagicCrystal_C)
CONTENT: Electronics(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_Electronics.Default__CW_Resource_Electronics_C)
CONTENT: the branch of physics that deals with the emission and effects of electrons and with the use of electronic devices(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_Electronics.Default__CW_Resource_Electronics_C)
CONTENT: BambooSoup(/Engine/Transient.REINST_CW_Buff_Base_Eatable_BambooSoup_C_0)
CONTENT: Feel a little cool!(/Engine/Transient.REINST_CW_Buff_Base_Eatable_BambooSoup_C_0)
CONTENT: BambooSoup(/Engine/Transient.Default__REINST_CW_Buff_Base_Eatable_BambooSoup_C_5791)
CONTENT: Feel a little cool!(/Engine/Transient.Default__REINST_CW_Buff_Base_Eatable_BambooSoup_C_5791)
CONTENT: BambooSoup(/Engine/Transient.REINST_CW_Buff_Base_Eatable_BambooSoup_C_1)
CONTENT: Feel a little cool!(/Engine/Transient.REINST_CW_Buff_Base_Eatable_BambooSoup_C_1)
CONTENT: Must contain basic fuel to light the fire.  Put various ingredients with water in this to make soups, stews, and foods.(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_CookingPot.Default__CW_InventoryBP_CookingPot_C)
CONTENT: Cooking Pot(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_CookingPot.Default__CW_InventoryBP_CookingPot_C)
CONTENT: BambooSoup(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_BambooSoup.Default__CW_ItemConsumable_BambooSoup_C)
CONTENT: After eating, restore a small amount of satiety and moisture?(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_BambooSoup.Default__CW_ItemConsumable_BambooSoup_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_BambooSoup.Default__CW_ItemConsumable_BambooSoup_C)
CONTENT: Meat(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_BambooSoup.Default__CW_ItemConsumable_BambooSoup_C)
CONTENT: CarrotSoup(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_CarrotSoup.Default__CW_ItemConsumable_CarrotSoup_C)
CONTENT: After eating, restore satiety and moisture, increase endurance recovery?(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_CarrotSoup.Default__CW_ItemConsumable_CarrotSoup_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_CarrotSoup.Default__CW_ItemConsumable_CarrotSoup_C)
CONTENT: Meat(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_CarrotSoup.Default__CW_ItemConsumable_CarrotSoup_C)
CONTENT: Bread(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Bread.Default__CW_ItemConsumable_Bread_C)
CONTENT: After eating, restore a small amount of satiety and life?(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Bread.Default__CW_ItemConsumable_Bread_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Bread.Default__CW_ItemConsumable_Bread_C)
CONTENT: Meat(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Bread.Default__CW_ItemConsumable_Bread_C)
CONTENT: Make Recipe(/Engine/Transient.REINST_CW_BuildingSM_IndustrialCookingPot_C_0)
CONTENT: Add Note to Make Recipe (/Engine/Transient.REINST_CW_BuildingSM_IndustrialCookingPot_C_0)
CONTENT: IndustrialCookingPot(/Engine/Transient.REINST_CW_BuildingSM_IndustrialCookingPot_C_0)
CONTENT: Make Recipe(/Engine/Transient.Default__REINST_CW_BuildingSM_IndustrialCookingPot_C_5805)
CONTENT: Add Note to Make Recipe (/Engine/Transient.Default__REINST_CW_BuildingSM_IndustrialCookingPot_C_5805)
CONTENT: IndustrialCookingPot(/Engine/Transient.Default__REINST_CW_BuildingSM_IndustrialCookingPot_C_5805)
CONTENT: Make Recipe(/Engine/Transient.REINST_CW_BuildingSM_IndustrialCookingPot_C_1)
CONTENT: Add Note to Make Recipe (/Engine/Transient.REINST_CW_BuildingSM_IndustrialCookingPot_C_1)
CONTENT: IndustrialCookingPot(/Engine/Transient.REINST_CW_BuildingSM_IndustrialCookingPot_C_1)
CONTENT: Copper Kettle(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_CopperKettleCraftable.Default__CW_ItemConsumable_CopperKettleCraftable_C)
CONTENT: Safely carries a lot of water, but is also a bit heavy.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_CopperKettleCraftable.Default__CW_ItemConsumable_CopperKettleCraftable_C)
CONTENT: Wtr(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_CopperKettleCraftable.Default__CW_ItemConsumable_CopperKettleCraftable_C)
CONTENT: Water(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_CopperKettleCraftable.Default__CW_ItemConsumable_CopperKettleCraftable_C)
CONTENT: Misc(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_CopperKettleCraftable.Default__CW_ItemConsumable_CopperKettleCraftable_C)
CONTENT: Industrial Forge(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_IndustrialForge.Default__CW_BuildingBP_IndustrialForge_C)
CONTENT: Refines resources in bulk. Powered by gasoline.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_IndustrialForge.Default__CW_BuildingBP_IndustrialForge_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_IndustrialForge.Default__CW_BuildingBP_IndustrialForge_C)
CONTENT: Crafting(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_IndustrialForge.Default__CW_BuildingBP_IndustrialForge_C)
CONTENT: IndustrialForge(/Engine/Transient.REINST_CW_BuildingSM_IndustrialForge_C_0)
CONTENT: Armored Glass (/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_ArmoredGlass.Default__CW_Resource_ArmoredGlass_C)
CONTENT: Very Strong and hard , but very light(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_ArmoredGlass.Default__CW_Resource_ArmoredGlass_C)
CONTENT: IndustrialForge(/Engine/Transient.Default__REINST_CW_BuildingSM_IndustrialForge_C_5818)
CONTENT: IndustrialForge(/Engine/Transient.REINST_CW_BuildingSM_IndustrialForge_C_1)
CONTENT: Silver Ingot(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_Silverngot.Default__CW_Resource_Silverngot_C)
CONTENT: Created... somehow(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_Silverngot.Default__CW_Resource_Silverngot_C)
CONTENT: Lamppost(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Lamppost.Default__CW_BuildingBP_Lamppost_C)
CONTENT: Requires electricity to acivate.  Lights an area without adding much heat.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Lamppost.Default__CW_BuildingBP_Lamppost_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Lamppost.Default__CW_BuildingBP_Lamppost_C)
CONTENT: Electrical(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Lamppost.Default__CW_BuildingBP_Lamppost_C)
CONTENT: Use Dye to change the color of the light!(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_Lamp.Default__CW_InventoryBP_Lamp_C)
CONTENT: Light(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_Lamp.Default__CW_InventoryBP_Lamp_C)
CONTENT: Turn On(/Engine/Transient.REINST_CW_BuildingSM_LampPost_C_0)
CONTENT: Turn Off(/Engine/Transient.REINST_CW_BuildingSM_LampPost_C_0)
CONTENT: LampPost(/Engine/Transient.REINST_CW_BuildingSM_LampPost_C_0)
CONTENT: ElectricJunction(/Engine/Transient.REINST_CW_BuildingSM_ElectricJunction_C_0)
CONTENT: Electrical Outlet(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_PowerOutlet.Default__CW_BuildingBP_PowerOutlet_C)
CONTENT: An outlet for an electrical grid.  When connected to a generator via cables, this provides power to all nearby devices that use electricity.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_PowerOutlet.Default__CW_BuildingBP_PowerOutlet_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_PowerOutlet.Default__CW_BuildingBP_PowerOutlet_C)
CONTENT: Electrical(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_PowerOutlet.Default__CW_BuildingBP_PowerOutlet_C)
CONTENT: ElectricJunction(/Engine/Transient.Default__REINST_CW_BuildingSM_ElectricJunction_C_5839)
CONTENT: ElectricJunction(/Engine/Transient.REINST_CW_BuildingSM_ElectricJunction_C_1)
CONTENT: Turn On(/Engine/Transient.Default__REINST_CW_BuildingSM_LampPost_C_5848)
CONTENT: Turn Off(/Engine/Transient.Default__REINST_CW_BuildingSM_LampPost_C_5848)
CONTENT: LampPost(/Engine/Transient.Default__REINST_CW_BuildingSM_LampPost_C_5848)
CONTENT: Turn On(/Engine/Transient.REINST_CW_BuildingSM_LampPost_C_1)
CONTENT: Turn Off(/Engine/Transient.REINST_CW_BuildingSM_LampPost_C_1)
CONTENT: LampPost(/Engine/Transient.REINST_CW_BuildingSM_LampPost_C_1)
CONTENT: Omnidirectional Lamppost(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_LamppostOmni.Default__CW_BuildingBP_LamppostOmni_C)
CONTENT: Requires electricity to acivate.  Lights a large area without adding much heat.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_LamppostOmni.Default__CW_BuildingBP_LamppostOmni_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_LamppostOmni.Default__CW_BuildingBP_LamppostOmni_C)
CONTENT: Electrical(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_LamppostOmni.Default__CW_BuildingBP_LamppostOmni_C)
CONTENT: Turn On(/Engine/Transient.REINST_CW_BuildingSM_LampPostOmni_C_0)
CONTENT: Turn Off(/Engine/Transient.REINST_CW_BuildingSM_LampPostOmni_C_0)
CONTENT: LampPostOmni(/Engine/Transient.REINST_CW_BuildingSM_LampPostOmni_C_0)
CONTENT: Turn On(/Engine/Transient.Default__REINST_CW_BuildingSM_LampPostOmni_C_5857)
CONTENT: Turn Off(/Engine/Transient.Default__REINST_CW_BuildingSM_LampPostOmni_C_5857)
CONTENT: LampPostOmni(/Engine/Transient.Default__REINST_CW_BuildingSM_LampPostOmni_C_5857)
CONTENT: Turn On(/Engine/Transient.REINST_CW_BuildingSM_LampPostOmni_C_1)
CONTENT: Turn Off(/Engine/Transient.REINST_CW_BuildingSM_LampPostOmni_C_1)
CONTENT: LampPostOmni(/Engine/Transient.REINST_CW_BuildingSM_LampPostOmni_C_1)
CONTENT: Electric Cable(/Game/Mods/CubeWorld/Blueprints/Bases/CW_BuildingSM_Bases/CW_BuildingSM_ElectricCable_Base.Default__CW_BuildingSM_ElectricCable_Base_C)
CONTENT: Electrical Cable Intersection(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_PowerCableIntersection.Default__CW_BuildingBP_PowerCableIntersection_C)
CONTENT: xxxxxxxxxx(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_PowerCableIntersection.Default__CW_BuildingBP_PowerCableIntersection_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_PowerCableIntersection.Default__CW_BuildingBP_PowerCableIntersection_C)
CONTENT: Electrical(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_PowerCableIntersection.Default__CW_BuildingBP_PowerCableIntersection_C)
CONTENT: Electric_Cable_Intersection(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_Electric_Cable_Intersection.Default__CW_BuildingSM_Electric_Cable_Intersection_C)
CONTENT: Straight Electrical Cable(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_PowerCableStraight.Default__CW_BuildingBP_PowerCableStraight_C)
CONTENT: A straight cable, used for transmitting electricity across land.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_PowerCableStraight.Default__CW_BuildingBP_PowerCableStraight_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_PowerCableStraight.Default__CW_BuildingBP_PowerCableStraight_C)
CONTENT: Electrical(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_PowerCableStraight.Default__CW_BuildingBP_PowerCableStraight_C)
CONTENT: Electric_Cable_Straight(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_Electric_Cable_Straight.Default__CW_BuildingSM_Electric_Cable_Straight_C)
CONTENT: Vertical Electrical Cable(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_PowerCableVertical.Default__CW_BuildingBP_PowerCableVertical_C)
CONTENT: An vertical cable for transmitting electricity up and down cliffs.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_PowerCableVertical.Default__CW_BuildingBP_PowerCableVertical_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_PowerCableVertical.Default__CW_BuildingBP_PowerCableVertical_C)
CONTENT: Electrical(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_PowerCableVertical.Default__CW_BuildingBP_PowerCableVertical_C)
CONTENT: Electric_Cable_Vertical(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_Electric_Cable_Vertical.Default__CW_BuildingSM_Electric_Cable_Vertical_C)
CONTENT: Vault(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_StorageBoxHuge.Default__CW_BuildingBP_StorageBoxHuge_C)
CONTENT: A large metal vault to securely store goods in.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_StorageBoxHuge.Default__CW_BuildingBP_StorageBoxHuge_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_StorageBoxHuge.Default__CW_BuildingBP_StorageBoxHuge_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_StorageBoxHuge.Default__CW_BuildingBP_StorageBoxHuge_C)
CONTENT: Store your items in this.(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_StorageBox_Huge.Default__CW_InventoryBP_StorageBox_Huge_C)
CONTENT: Vault(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_StorageBox_Huge.Default__CW_InventoryBP_StorageBox_Huge_C)
CONTENT: StorageBox_Huge(/Engine/Transient.REINST_CW_BuildingSM_StorageBox_Huge_C_0)
CONTENT: StorageBox_Huge(/Engine/Transient.Default__REINST_CW_BuildingSM_StorageBox_Huge_C_5881)
CONTENT: StorageBox_Huge(/Engine/Transient.REINST_CW_BuildingSM_StorageBox_Huge_C_1)
CONTENT: Advanced Sniper Bullet(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjBulletBP_AdvancedSniperBullet.Default__CW_ProjBulletBP_AdvancedSniperBullet_C)
CONTENT: A high-caliber modern bullet, primarily used with fabricated sniper rifles.(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjBulletBP_AdvancedSniperBullet.Default__CW_ProjBulletBP_AdvancedSniperBullet_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjBulletBP_AdvancedSniperBullet.Default__CW_ProjBulletBP_AdvancedSniperBullet_C)
CONTENT: Ammo(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjBulletBP_AdvancedSniperBullet.Default__CW_ProjBulletBP_AdvancedSniperBullet_C)
CONTENT: Fabricated Sniper Rifle(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_MachinedSniper.Default__CW_WeaponBP_MachinedSniper_C)
CONTENT: This semi-automatic rifle has less punch than a Longneck Rifle, but can be fired much more rapidly.(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_MachinedSniper.Default__CW_WeaponBP_MachinedSniper_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_MachinedSniper.Default__CW_WeaponBP_MachinedSniper_C)
CONTENT: Firearms(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_MachinedSniper.Default__CW_WeaponBP_MachinedSniper_C)
CONTENT: Advanced Rifle Bullet(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjBulletBP_AdvancedRifleBullet.Default__CW_ProjBulletBP_AdvancedRifleBullet_C)
CONTENT: A medium-caliber modern bullet, primarily used with fabricated rifles.(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjBulletBP_AdvancedRifleBullet.Default__CW_ProjBulletBP_AdvancedRifleBullet_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjBulletBP_AdvancedRifleBullet.Default__CW_ProjBulletBP_AdvancedRifleBullet_C)
CONTENT: Ammo(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjBulletBP_AdvancedRifleBullet.Default__CW_ProjBulletBP_AdvancedRifleBullet_C)
CONTENT: Put bullets in this(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_Turret.Default__CW_InventoryBP_Turret_C)
CONTENT: Automated Turret(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_Turret.Default__CW_InventoryBP_Turret_C)
CONTENT: Turn On(/Engine/Transient.REINST_CW_BuildingSM_TurretAuto_C_0)
CONTENT: Turn Off(/Engine/Transient.REINST_CW_BuildingSM_TurretAuto_C_0)
CONTENT: TurretAuto(/Engine/Transient.REINST_CW_BuildingSM_TurretAuto_C_0)
CONTENT: Auto Turret(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_TurretAuto.Default__CW_BuildingBP_TurretAuto_C)
CONTENT: Requires electricity to run.  Consumes bullets while firing.  Can be configured to automatically attack hostiles within range.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_TurretAuto.Default__CW_BuildingBP_TurretAuto_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_TurretAuto.Default__CW_BuildingBP_TurretAuto_C)
CONTENT: Defenses(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_TurretAuto.Default__CW_BuildingBP_TurretAuto_C)
CONTENT: Turn On(/Engine/Transient.Default__REINST_CW_BuildingSM_TurretAuto_C_5909)
CONTENT: Turn Off(/Engine/Transient.Default__REINST_CW_BuildingSM_TurretAuto_C_5909)
CONTENT: TurretAuto(/Engine/Transient.Default__REINST_CW_BuildingSM_TurretAuto_C_5909)
CONTENT: Turn On(/Engine/Transient.REINST_CW_BuildingSM_TurretAuto_C_1)
CONTENT: Turn Off(/Engine/Transient.REINST_CW_BuildingSM_TurretAuto_C_1)
CONTENT: TurretAuto(/Engine/Transient.REINST_CW_BuildingSM_TurretAuto_C_1)
CONTENT: Minigun Turret(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_TurretMinigun.Default__CW_BuildingBP_TurretMinigun_C)
CONTENT: Mount this to fire a hail of Advanced Rifle Bullets at your enemies.  Powered by the rider.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_TurretMinigun.Default__CW_BuildingBP_TurretMinigun_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_TurretMinigun.Default__CW_BuildingBP_TurretMinigun_C)
CONTENT: Defenses(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_TurretMinigun.Default__CW_BuildingBP_TurretMinigun_C)
CONTENT: SteelBoots(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv7/CW_EquipmentBP_RiotBoots.Default__CW_EquipmentBP_RiotBoots_C)
CONTENT: RiotArmor.provide some protection from the heat and cold but extreme protection from injuries.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv7/CW_EquipmentBP_RiotBoots.Default__CW_EquipmentBP_RiotBoots_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv7/CW_EquipmentBP_RiotBoots.Default__CW_EquipmentBP_RiotBoots_C)
CONTENT: Riot(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv7/CW_EquipmentBP_RiotBoots.Default__CW_EquipmentBP_RiotBoots_C)
CONTENT: SteelGloves(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv7/CW_EquipmentBP_RiotGloves.Default__CW_EquipmentBP_RiotGloves_C)
CONTENT: RiotArmor.provide some protection from the heat and cold but extreme protection from injuries.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv7/CW_EquipmentBP_RiotGloves.Default__CW_EquipmentBP_RiotGloves_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv7/CW_EquipmentBP_RiotGloves.Default__CW_EquipmentBP_RiotGloves_C)
CONTENT: Riot(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv7/CW_EquipmentBP_RiotGloves.Default__CW_EquipmentBP_RiotGloves_C)
CONTENT: SteelPants(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv7/CW_EquipmentBP_RiotPants.Default__CW_EquipmentBP_RiotPants_C)
CONTENT: RiotArmor.provide some protection from the heat and cold but extreme protection from injuries.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv7/CW_EquipmentBP_RiotPants.Default__CW_EquipmentBP_RiotPants_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv7/CW_EquipmentBP_RiotPants.Default__CW_EquipmentBP_RiotPants_C)
CONTENT: Riot(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv7/CW_EquipmentBP_RiotPants.Default__CW_EquipmentBP_RiotPants_C)
CONTENT: SteelShirt(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv7/CW_EquipmentBP_RiotShirt.Default__CW_EquipmentBP_RiotShirt_C)
CONTENT: RiotArmor.provide some protection from the heat and cold but extreme protection from injuries.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv7/CW_EquipmentBP_RiotShirt.Default__CW_EquipmentBP_RiotShirt_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv7/CW_EquipmentBP_RiotShirt.Default__CW_EquipmentBP_RiotShirt_C)
CONTENT: Riot(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv7/CW_EquipmentBP_RiotShirt.Default__CW_EquipmentBP_RiotShirt_C)
CONTENT: SteelHelmet(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv7/CW_EquipmentBP_RiotHelmet.Default__CW_EquipmentBP_RiotHelmet_C)
CONTENT: RiotArmor.provide some protection from the heat and cold but extreme protection from injuries.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv7/CW_EquipmentBP_RiotHelmet.Default__CW_EquipmentBP_RiotHelmet_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv7/CW_EquipmentBP_RiotHelmet.Default__CW_EquipmentBP_RiotHelmet_C)
CONTENT: Riot(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv7/CW_EquipmentBP_RiotHelmet.Default__CW_EquipmentBP_RiotHelmet_C)
CONTENT: Metal Arrow(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjArrowBP_CompoundBowArrow.Default__CW_ProjArrowBP_CompoundBowArrow_C)
CONTENT: An armor-and-hide piercing metal arrow.(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjArrowBP_CompoundBowArrow.Default__CW_ProjArrowBP_CompoundBowArrow_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjArrowBP_CompoundBowArrow.Default__CW_ProjArrowBP_CompoundBowArrow_C)
CONTENT: Ammo(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjArrowBP_CompoundBowArrow.Default__CW_ProjArrowBP_CompoundBowArrow_C)
CONTENT: Compound Bow(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_CompoundBow.Default__CW_WeaponBP_CompoundBow_C)
CONTENT: A high-tech bow made of durable alloy, can launch arrows at high velocity.  Requires arrows to fire.(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_CompoundBow.Default__CW_WeaponBP_CompoundBow_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_CompoundBow.Default__CW_WeaponBP_CompoundBow_C)
CONTENT: Advanced Bullet(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjBulletBP_AdvancedBullet.Default__CW_ProjBulletBP_AdvancedBullet_C)
CONTENT: A small-caliber modern bullet, primarily used with fabricated handguns.(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjBulletBP_AdvancedBullet.Default__CW_ProjBulletBP_AdvancedBullet_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjBulletBP_AdvancedBullet.Default__CW_ProjBulletBP_AdvancedBullet_C)
CONTENT: Ammo(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjBulletBP_AdvancedBullet.Default__CW_ProjBulletBP_AdvancedBullet_C)
CONTENT: Armored Glass Door(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/ArmoredGlass/CW_StructureBP_ArmoredGlassDoor.Default__CW_StructureBP_ArmoredGlassDoor_C)
CONTENT: A stable Armored Glass door that provides entance to structures. Can be locked for security.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/ArmoredGlass/CW_StructureBP_ArmoredGlassDoor.Default__CW_StructureBP_ArmoredGlassDoor_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/ArmoredGlass/CW_StructureBP_ArmoredGlassDoor.Default__CW_StructureBP_ArmoredGlassDoor_C)
CONTENT: ArmoredGlass(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/ArmoredGlass/CW_StructureBP_ArmoredGlassDoor.Default__CW_StructureBP_ArmoredGlassDoor_C)
CONTENT: ArmoredGlassDoor(/Engine/Transient.REINST_CW_StructureSM_ArmoredGlassDoor_C_0)
CONTENT: ArmoredGlassDoor(/Engine/Transient.Default__REINST_CW_StructureSM_ArmoredGlassDoor_C_5939)
CONTENT: ArmoredGlassDoor(/Engine/Transient.REINST_CW_StructureSM_ArmoredGlassDoor_C_1)
CONTENT: Armored Glass Wall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/ArmoredGlass/CW_StructureBP_ArmoredGlassWall.Default__CW_StructureBP_ArmoredGlassWall_C)
CONTENT: ArmoredGlass wall is very Strong and hard , but very light.This material have both benfites of steel and Glass.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/ArmoredGlass/CW_StructureBP_ArmoredGlassWall.Default__CW_StructureBP_ArmoredGlassWall_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/ArmoredGlass/CW_StructureBP_ArmoredGlassWall.Default__CW_StructureBP_ArmoredGlassWall_C)
CONTENT: ArmoredGlass(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/ArmoredGlass/CW_StructureBP_ArmoredGlassWall.Default__CW_StructureBP_ArmoredGlassWall_C)
CONTENT: ArmoredGlassWall(/Engine/Transient.REINST_CW_StructureSM_ArmoredGlassWall_C_0)
CONTENT: ArmoredGlassWall(/Engine/Transient.Default__REINST_CW_StructureSM_ArmoredGlassWall_C_5949)
CONTENT: ArmoredGlassWall(/Engine/Transient.REINST_CW_StructureSM_ArmoredGlassWall_C_1)
CONTENT: ArmoredGlassCeilingWindow(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/ArmoredGlass/CW_StructureBP_ArmoredGlassCeilingWindow.Default__CW_StructureBP_ArmoredGlassCeilingWindow_C)
CONTENT: Place in the middle of ceiling , allow one person to go through.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/ArmoredGlass/CW_StructureBP_ArmoredGlassCeilingWindow.Default__CW_StructureBP_ArmoredGlassCeilingWindow_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/ArmoredGlass/CW_StructureBP_ArmoredGlassCeilingWindow.Default__CW_StructureBP_ArmoredGlassCeilingWindow_C)
CONTENT: ArmoredGlass(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/ArmoredGlass/CW_StructureBP_ArmoredGlassCeilingWindow.Default__CW_StructureBP_ArmoredGlassCeilingWindow_C)
CONTENT: ArmoredGlassCeilingWindow(/Engine/Transient.REINST_CW_StructureSM_ArmoredGlassCeilingWindow_C_0)
CONTENT: ArmoredGlassCeilingWindow(/Engine/Transient.Default__REINST_CW_StructureSM_ArmoredGlassCeilingWindow_C_5959)
CONTENT: ArmoredGlassCeilingWindow(/Engine/Transient.REINST_CW_StructureSM_ArmoredGlassCeilingWindow_C_1)
CONTENT: ArmoredGlassCeilingWindowLarge(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/ArmoredGlass/CW_StructureBP_ArmoredGlassCeilingWindowLarge.Default__CW_StructureBP_ArmoredGlassCeilingWindowLarge_C)
CONTENT: A large ceilingdoor used to let flying creatures in and out of your base.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/ArmoredGlass/CW_StructureBP_ArmoredGlassCeilingWindowLarge.Default__CW_StructureBP_ArmoredGlassCeilingWindowLarge_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/ArmoredGlass/CW_StructureBP_ArmoredGlassCeilingWindowLarge.Default__CW_StructureBP_ArmoredGlassCeilingWindowLarge_C)
CONTENT: ArmoredGlass(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/ArmoredGlass/CW_StructureBP_ArmoredGlassCeilingWindowLarge.Default__CW_StructureBP_ArmoredGlassCeilingWindowLarge_C)
CONTENT: ArmoredGlassCeilingWindowLarge(/Engine/Transient.REINST_CW_StructureSM_ArmoredGlassCeilingWindowLarge_C_0)
CONTENT: ArmoredGlassCeilingWindowLarge(/Engine/Transient.Default__REINST_CW_StructureSM_ArmoredGlassCeilingWindowLarge_C_5969)
CONTENT: ArmoredGlassCeilingWindowLarge(/Engine/Transient.REINST_CW_StructureSM_ArmoredGlassCeilingWindowLarge_C_1)
CONTENT: ArmoredGlass ceiling(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/ArmoredGlass/CW_StructureBP_ArmoredGlassCelling.Default__CW_StructureBP_ArmoredGlassCelling_C)
CONTENT: ArmoredGlass ceiling is very Strong and hard , but very light(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/ArmoredGlass/CW_StructureBP_ArmoredGlassCelling.Default__CW_StructureBP_ArmoredGlassCelling_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/ArmoredGlass/CW_StructureBP_ArmoredGlassCelling.Default__CW_StructureBP_ArmoredGlassCelling_C)
CONTENT: ArmoredGlass(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/ArmoredGlass/CW_StructureBP_ArmoredGlassCelling.Default__CW_StructureBP_ArmoredGlassCelling_C)
CONTENT: ArmoredGlassCeiling(/Engine/Transient.REINST_CW_StructureSM_ArmoredGlassCeiling_C_0)
CONTENT: ArmoredGlassCeiling(/Engine/Transient.Default__REINST_CW_StructureSM_ArmoredGlassCeiling_C_5979)
CONTENT: ArmoredGlassCeiling(/Engine/Transient.REINST_CW_StructureSM_ArmoredGlassCeiling_C_1)
CONTENT: ArmoredGlass Fence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/ArmoredGlass/CW_StructureBP_ArmoredGlassFence.Default__CW_StructureBP_ArmoredGlassFence_C)
CONTENT: ArmoredGlass fence is very Strong and hard , but very light(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/ArmoredGlass/CW_StructureBP_ArmoredGlassFence.Default__CW_StructureBP_ArmoredGlassFence_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/ArmoredGlass/CW_StructureBP_ArmoredGlassFence.Default__CW_StructureBP_ArmoredGlassFence_C)
CONTENT: ArmoredGlass(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/ArmoredGlass/CW_StructureBP_ArmoredGlassFence.Default__CW_StructureBP_ArmoredGlassFence_C)
CONTENT: ArmoredGlassFence(/Engine/Transient.REINST_CW_StructureSM_ArmoredGlassFence_C_0)
CONTENT: ArmoredGlassFence(/Engine/Transient.REINST_CW_StructureSM_ArmoredGlassFence_Corner_C_0)
CONTENT: ArmoredGlassFence(/Engine/Transient.REINST_CW_StructureSM_ArmoredGlassFence_X_C_0)
CONTENT: ArmoredGlassFence(/Engine/Transient.Default__REINST_CW_StructureSM_ArmoredGlassFence_X_C_5988)
CONTENT: ArmoredGlassFence(/Engine/Transient.REINST_CW_StructureSM_ArmoredGlassFence_X_C_1)
CONTENT: ArmoredGlassFence(/Engine/Transient.REINST_CW_StructureSM_ArmoredGlassFence_T_C_0)
CONTENT: ArmoredGlassFence(/Engine/Transient.Default__REINST_CW_StructureSM_ArmoredGlassFence_T_C_5995)
CONTENT: ArmoredGlassFence(/Engine/Transient.REINST_CW_StructureSM_ArmoredGlassFence_T_C_1)
CONTENT: ArmoredGlass Fence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/ArmoredGlass/CW_StructureBP_ArmoredGlassFence_Corner.Default__CW_StructureBP_ArmoredGlassFence_Corner_C)
CONTENT: ArmoredGlass fence is very Strong and hard , but very light(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/ArmoredGlass/CW_StructureBP_ArmoredGlassFence_Corner.Default__CW_StructureBP_ArmoredGlassFence_Corner_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/ArmoredGlass/CW_StructureBP_ArmoredGlassFence_Corner.Default__CW_StructureBP_ArmoredGlassFence_Corner_C)
CONTENT: ArmoredGlass(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/ArmoredGlass/CW_StructureBP_ArmoredGlassFence_Corner.Default__CW_StructureBP_ArmoredGlassFence_Corner_C)
CONTENT: ArmoredGlassFence(/Engine/Transient.Default__REINST_CW_StructureSM_ArmoredGlassFence_Corner_C_6003)
CONTENT: ArmoredGlassFence(/Engine/Transient.REINST_CW_StructureSM_ArmoredGlassFence_Corner_C_1)
CONTENT: ArmoredGlassFence(/Engine/Transient.Default__REINST_CW_StructureSM_ArmoredGlassFence_C_6010)
CONTENT: ArmoredGlassFence(/Engine/Transient.REINST_CW_StructureSM_ArmoredGlassFence_C_1)
CONTENT: ArmoredGlass Floor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/ArmoredGlass/CW_StructureBP_ArmoredGlassFloor.Default__CW_StructureBP_ArmoredGlassFloor_C)
CONTENT: ArmoredGlass floor is very Strong and hard , but very light(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/ArmoredGlass/CW_StructureBP_ArmoredGlassFloor.Default__CW_StructureBP_ArmoredGlassFloor_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/ArmoredGlass/CW_StructureBP_ArmoredGlassFloor.Default__CW_StructureBP_ArmoredGlassFloor_C)
CONTENT: ArmoredGlass(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/ArmoredGlass/CW_StructureBP_ArmoredGlassFloor.Default__CW_StructureBP_ArmoredGlassFloor_C)
CONTENT: ArmoredGlassFloor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/ArmoredGlass/CW_StructureSM_ArmoredGlassFloor.Default__CW_StructureSM_ArmoredGlassFloor_C)
CONTENT: ArmoredGlassStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/ArmoredGlass/CW_StructureBP_ArmoredGlassStair.Default__CW_StructureBP_ArmoredGlassStair_C)
CONTENT: ArmoredGlass Stairs is very Strong and hard , but very light(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/ArmoredGlass/CW_StructureBP_ArmoredGlassStair.Default__CW_StructureBP_ArmoredGlassStair_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/ArmoredGlass/CW_StructureBP_ArmoredGlassStair.Default__CW_StructureBP_ArmoredGlassStair_C)
CONTENT: ArmoredGlass(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/ArmoredGlass/CW_StructureBP_ArmoredGlassStair.Default__CW_StructureBP_ArmoredGlassStair_C)
CONTENT: ArmoredGlassStair(/Engine/Transient.REINST_CW_StructureSM_ArmoredGlassStair_C_0)
CONTENT: ArmoredGlassStair(/Engine/Transient.REINST_CW_StructureSM_ArmoredGlassStair_Corner2_C_0)
CONTENT: ArmoredGlassStair(/Engine/Transient.Default__REINST_CW_StructureSM_ArmoredGlassStair_Corner2_C_6024)
CONTENT: ArmoredGlassStair(/Engine/Transient.REINST_CW_StructureSM_ArmoredGlassStair_Corner2_C_1)
CONTENT: ArmoredGlassStair(/Engine/Transient.REINST_CW_StructureSM_ArmoredGlassStair_Corner1_C_0)
CONTENT: ArmoredGlassStair(/Engine/Transient.Default__REINST_CW_StructureSM_ArmoredGlassStair_Corner1_C_6031)
CONTENT: ArmoredGlassStair(/Engine/Transient.REINST_CW_StructureSM_ArmoredGlassStair_Corner1_C_1)
CONTENT: ArmoredGlassStair(/Engine/Transient.Default__REINST_CW_StructureSM_ArmoredGlassStair_C_6038)
CONTENT: ArmoredGlassStair(/Engine/Transient.REINST_CW_StructureSM_ArmoredGlassStair_C_1)
CONTENT: ArmoredGlasswindow(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/ArmoredGlass/CW_StructureBP_ArmoredGlassWindow.Default__CW_StructureBP_ArmoredGlassWindow_C)
CONTENT: A window made of Armored Glass , can be locked for security.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/ArmoredGlass/CW_StructureBP_ArmoredGlassWindow.Default__CW_StructureBP_ArmoredGlassWindow_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/ArmoredGlass/CW_StructureBP_ArmoredGlassWindow.Default__CW_StructureBP_ArmoredGlassWindow_C)
CONTENT: ArmoredGlass(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/ArmoredGlass/CW_StructureBP_ArmoredGlassWindow.Default__CW_StructureBP_ArmoredGlassWindow_C)
CONTENT: ArmoredGlassWindow(/Engine/Transient.REINST_CW_StructureSM_ArmoredGlassWindow_C_0)
CONTENT: ArmoredGlassWindow(/Engine/Transient.Default__REINST_CW_StructureSM_ArmoredGlassWindow_C_6048)
CONTENT: ArmoredGlassWindow(/Engine/Transient.REINST_CW_StructureSM_ArmoredGlassWindow_C_1)
CONTENT: Steel ceiling(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Steel/CW_StructureBP_SteelCelling.Default__CW_StructureBP_SteelCelling_C)
CONTENT: A stable Steel ceiling , made of advanced metal material ,but very heavy.can be locked for security.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Steel/CW_StructureBP_SteelCelling.Default__CW_StructureBP_SteelCelling_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Steel/CW_StructureBP_SteelCelling.Default__CW_StructureBP_SteelCelling_C)
CONTENT: Steel(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Steel/CW_StructureBP_SteelCelling.Default__CW_StructureBP_SteelCelling_C)
CONTENT: SteelCeiling(/Engine/Transient.REINST_CW_StructureSM_SteelCeiling_C_0)
CONTENT: SteelCeiling(/Engine/Transient.Default__REINST_CW_StructureSM_SteelCeiling_C_6058)
CONTENT: SteelCeiling(/Engine/Transient.REINST_CW_StructureSM_SteelCeiling_C_1)
CONTENT: steel Door(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Steel/CW_StructureBP_SteelDoor.Default__CW_StructureBP_SteelDoor_C)
CONTENT: A stable Steel door , made of advanced metal material ,but very heavy,(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Steel/CW_StructureBP_SteelDoor.Default__CW_StructureBP_SteelDoor_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Steel/CW_StructureBP_SteelDoor.Default__CW_StructureBP_SteelDoor_C)
CONTENT: Steel(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Steel/CW_StructureBP_SteelDoor.Default__CW_StructureBP_SteelDoor_C)
CONTENT: SteelDoor(/Engine/Transient.REINST_CW_StructureSM_SteelDoor_C_0)
CONTENT: SteelDoor(/Engine/Transient.Default__REINST_CW_StructureSM_SteelDoor_C_6068)
CONTENT: SteelDoor(/Engine/Transient.REINST_CW_StructureSM_SteelDoor_C_1)
CONTENT: steel Fence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Steel/CW_StructureBP_SteelFence.Default__CW_StructureBP_SteelFence_C)
CONTENT: A stable Steel fence , made of advanced metal material ,but very heavy.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Steel/CW_StructureBP_SteelFence.Default__CW_StructureBP_SteelFence_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Steel/CW_StructureBP_SteelFence.Default__CW_StructureBP_SteelFence_C)
CONTENT: Steel(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Steel/CW_StructureBP_SteelFence.Default__CW_StructureBP_SteelFence_C)
CONTENT: SteelFence(/Engine/Transient.REINST_CW_StructureSM_SteelFence_C_0)
CONTENT: SteelFence(/Engine/Transient.REINST_CW_StructureSM_SteelFence_Corner_C_0)
CONTENT: SteelFence(/Engine/Transient.REINST_CW_StructureSM_SteelFence_X_C_0)
CONTENT: SteelFence(/Engine/Transient.Default__REINST_CW_StructureSM_SteelFence_X_C_6078)
CONTENT: SteelFence(/Engine/Transient.REINST_CW_StructureSM_SteelFence_X_C_1)
CONTENT: SteelFence(/Engine/Transient.REINST_CW_StructureSM_SteelFence_T_C_0)
CONTENT: SteelFence(/Engine/Transient.Default__REINST_CW_StructureSM_SteelFence_T_C_6085)
CONTENT: SteelFence(/Engine/Transient.REINST_CW_StructureSM_SteelFence_T_C_1)
CONTENT: steel Fence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Steel/CW_StructureBP_SteelFence_Corner.Default__CW_StructureBP_SteelFence_Corner_C)
CONTENT: A stable Steel fence , made of advanced metal material ,but very heavy.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Steel/CW_StructureBP_SteelFence_Corner.Default__CW_StructureBP_SteelFence_Corner_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Steel/CW_StructureBP_SteelFence_Corner.Default__CW_StructureBP_SteelFence_Corner_C)
CONTENT: Steel(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Steel/CW_StructureBP_SteelFence_Corner.Default__CW_StructureBP_SteelFence_Corner_C)
CONTENT: SteelFence(/Engine/Transient.Default__REINST_CW_StructureSM_SteelFence_Corner_C_6093)
CONTENT: SteelFence(/Engine/Transient.REINST_CW_StructureSM_SteelFence_Corner_C_1)
CONTENT: SteelFence(/Engine/Transient.Default__REINST_CW_StructureSM_SteelFence_C_6100)
CONTENT: SteelFence(/Engine/Transient.REINST_CW_StructureSM_SteelFence_C_1)
CONTENT: steelen Floor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Steel/CW_StructureBP_SteelFloor.Default__CW_StructureBP_SteelFloor_C)
CONTENT: A stable Steel floor , made of advanced metal material ,but very heavy.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Steel/CW_StructureBP_SteelFloor.Default__CW_StructureBP_SteelFloor_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Steel/CW_StructureBP_SteelFloor.Default__CW_StructureBP_SteelFloor_C)
CONTENT: Steel(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Steel/CW_StructureBP_SteelFloor.Default__CW_StructureBP_SteelFloor_C)
CONTENT: SteelFloor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Steel/CW_StructureSM_SteelFloor.Default__CW_StructureSM_SteelFloor_C)
CONTENT: steel Dinosaur Gate(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Steel/CW_StructureBP_SteelGate.Default__CW_StructureBP_SteelGate_C)
CONTENT: A stable Steel Gate , made of advanced metal material ,but very heavy.can keep dinosaurs in or out.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Steel/CW_StructureBP_SteelGate.Default__CW_StructureBP_SteelGate_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Steel/CW_StructureBP_SteelGate.Default__CW_StructureBP_SteelGate_C)
CONTENT: Steel(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Steel/CW_StructureBP_SteelGate.Default__CW_StructureBP_SteelGate_C)
CONTENT: SteelGate(/Engine/Transient.REINST_CW_StructureSM_SteelGate_C_0)
CONTENT: SteelGate(/Engine/Transient.Default__REINST_CW_StructureSM_SteelGate_C_6114)
CONTENT: SteelGate(/Engine/Transient.REINST_CW_StructureSM_SteelGate_C_1)
CONTENT: Base Gate Structure(/Game/Mods/CubeWorld/Blueprints/Bases/CW_StructureBP_Bases/CW_StructureBP_BaseGateLarge.Default__CW_StructureBP_BaseGateLarge_C)
CONTENT: Provides entance to structures for dinosaurs.(/Game/Mods/CubeWorld/Blueprints/Bases/CW_StructureBP_Bases/CW_StructureBP_BaseGateLarge.Default__CW_StructureBP_BaseGateLarge_C)
CONTENT: Algae(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Algae.Default__CW_Resource_Algae_C)
CONTENT: Get  it  under water.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Algae.Default__CW_Resource_Algae_C)
CONTENT: Starfish(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Starfish.Default__CW_Resource_Starfish_C)
CONTENT: A kind of underwater creasure.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Starfish.Default__CW_Resource_Starfish_C)
CONTENT: IronSpear(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_IronSpear.Default__CW_WeaponBP_IronSpear_C)
CONTENT: A easily made melee weapon that can also be thrown.  (/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_IronSpear.Default__CW_WeaponBP_IronSpear_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_IronSpear.Default__CW_WeaponBP_IronSpear_C)
CONTENT: Spear(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_IronSpear.Default__CW_WeaponBP_IronSpear_C)
CONTENT: Iron Sword(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_IronSword.Default__CW_WeaponBP_IronSword_C)
CONTENT: Keenness and stiffness.Needs a hotter flame to be forged.(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_IronSword.Default__CW_WeaponBP_IronSword_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_IronSword.Default__CW_WeaponBP_IronSword_C)
CONTENT: Sword(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_IronSword.Default__CW_WeaponBP_IronSword_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Manta.Default__cw_DropInventory_Animal_Manta_C)
CONTENT: Extra Drop 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Manta.Default__cw_DropInventory_Animal_Manta_C)
CONTENT: Extra Drop 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Manta.Default__cw_DropInventory_Animal_Manta_C)
CONTENT: Extra Drop 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Manta.Default__cw_DropInventory_Animal_Manta_C)
CONTENT: Extra Drop 3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Manta.Default__cw_DropInventory_Animal_Manta_C)
CONTENT: Extra Drop 4(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Manta.Default__cw_DropInventory_Animal_Manta_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Manta_Character_BP_C_0)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Manta_Character_BP_C_0)
CONTENT: Iron Bone Sword(/Engine/Transient.REINST_cw_Manta_Character_BP_C_0)
CONTENT: Compound Bow(/Engine/Transient.REINST_cw_Manta_Character_BP_C_0)
CONTENT: Iron Bone Suit(/Engine/Transient.REINST_cw_Manta_Character_BP_C_0)
CONTENT: 6(/Engine/Transient.REINST_cw_Manta_Character_BP_C_0)
CONTENT: Manta(/Engine/Transient.REINST_cw_Manta_Character_BP_C_0)
CONTENT: Sunder armor(/Engine/Transient.REINST_CW_Buff_Manta_Melee_C_0)
CONTENT: Sunder armor(/Engine/Transient.Default__REINST_CW_Buff_Manta_Melee_C_6147)
CONTENT: Sunder armor(/Engine/Transient.REINST_CW_Buff_Manta_Melee_C_1)
CONTENT: Equip a Manta with this to ride it.  You can build structures on the large platform to make a mobile base.(/Engine/Transient.REINST_cw_Animal_PlatformDino_Manta_C_0)
CONTENT: Manta Platform Saddle(/Engine/Transient.REINST_cw_Animal_PlatformDino_Manta_C_0)
CONTENT: Equip a Manta with this to ride it.  You can build structures on the large platform to make a mobile base.(/Engine/Transient.Default__REINST_cw_Animal_PlatformDino_Manta_C_6157)
CONTENT: Manta Platform Saddle(/Engine/Transient.Default__REINST_cw_Animal_PlatformDino_Manta_C_6157)
CONTENT: Equip a Manta with this to ride it.  You can build structures on the large platform to make a mobile base.(/Engine/Transient.REINST_cw_Animal_PlatformDino_Manta_C_1)
CONTENT: Manta Platform Saddle(/Engine/Transient.REINST_cw_Animal_PlatformDino_Manta_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Manta_Character_BP_C_6164)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Manta_Character_BP_C_6164)
CONTENT: Iron Bone Sword(/Engine/Transient.Default__REINST_cw_Manta_Character_BP_C_6164)
CONTENT: Compound Bow(/Engine/Transient.Default__REINST_cw_Manta_Character_BP_C_6164)
CONTENT: Iron Bone Suit(/Engine/Transient.Default__REINST_cw_Manta_Character_BP_C_6164)
CONTENT: 6(/Engine/Transient.Default__REINST_cw_Manta_Character_BP_C_6164)
CONTENT: Manta(/Engine/Transient.Default__REINST_cw_Manta_Character_BP_C_6164)
CONTENT: Active(/Engine/Transient.REINST_cw_Manta_Character_BP_C_1)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Manta_Character_BP_C_1)
CONTENT: Iron Bone Sword(/Engine/Transient.REINST_cw_Manta_Character_BP_C_1)
CONTENT: Compound Bow(/Engine/Transient.REINST_cw_Manta_Character_BP_C_1)
CONTENT: Iron Bone Suit(/Engine/Transient.REINST_cw_Manta_Character_BP_C_1)
CONTENT: 6(/Engine/Transient.REINST_cw_Manta_Character_BP_C_1)
CONTENT: Manta(/Engine/Transient.REINST_cw_Manta_Character_BP_C_1)
CONTENT: Extra Drop 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Quetzalcoatius.Default__cw_DropInventory_Animal_Quetzalcoatius_C)
CONTENT: Extra Drop 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Quetzalcoatius.Default__cw_DropInventory_Animal_Quetzalcoatius_C)
CONTENT: Extra Drop 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Quetzalcoatius.Default__cw_DropInventory_Animal_Quetzalcoatius_C)
CONTENT: Extra Drop 3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Quetzalcoatius.Default__cw_DropInventory_Animal_Quetzalcoatius_C)
CONTENT: Extra Drop 4(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Quetzalcoatius.Default__cw_DropInventory_Animal_Quetzalcoatius_C)
CONTENT: Extra Drop 5(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Quetzalcoatius.Default__cw_DropInventory_Animal_Quetzalcoatius_C)
CONTENT: Kibble (Pteranodon Egg)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_kibble/cw_ItemConsumable_Kibble_Egg_Ptero.Default__cw_ItemConsumable_Kibble_Egg_Ptero_C)
CONTENT: Kibble (Pteranodon Egg),This kind of advanced feed can be a better and more efficient feeding organism,Heard of Que love it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_kibble/cw_ItemConsumable_Kibble_Egg_Ptero.Default__cw_ItemConsumable_Kibble_Egg_Ptero_C)
CONTENT: 18(/Engine/Transient.REINST_cw_Quetzalcoatius_Character_BP_C_0)
CONTENT: Passive(/Engine/Transient.REINST_cw_Quetzalcoatius_Character_BP_C_0)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Quetzalcoatius_Character_BP_C_0)
CONTENT: Steel Sword(/Engine/Transient.REINST_cw_Quetzalcoatius_Character_BP_C_0)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Quetzalcoatius_Character_BP_C_0)
CONTENT: Steel Suit(/Engine/Transient.REINST_cw_Quetzalcoatius_Character_BP_C_0)
CONTENT: 7(/Engine/Transient.REINST_cw_Quetzalcoatius_Character_BP_C_0)
CONTENT: Quetzal(/Engine/Transient.REINST_cw_Quetzalcoatius_Character_BP_C_0)
CONTENT: Quetzalcoatius Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_Egg_Quetzalcoatius.Default__CW_ItemConsumable_Egg_Quetzalcoatius_C)
CONTENT: 18(/Engine/Transient.REINST_cw_Animal_PlatformDino_Quetzalcoatius_C_0)
CONTENT: Equip a Quetz with this to ride it.  You can build structures on the large platform to make a mobile base.(/Engine/Transient.REINST_cw_Animal_PlatformDino_Quetzalcoatius_C_0)
CONTENT: Quetz Platform Saddle(/Engine/Transient.REINST_cw_Animal_PlatformDino_Quetzalcoatius_C_0)
CONTENT: 18(/Engine/Transient.Default__REINST_cw_Animal_PlatformDino_Quetzalcoatius_C_6185)
CONTENT: Equip a Quetz with this to ride it.  You can build structures on the large platform to make a mobile base.(/Engine/Transient.Default__REINST_cw_Animal_PlatformDino_Quetzalcoatius_C_6185)
CONTENT: Quetz Platform Saddle(/Engine/Transient.Default__REINST_cw_Animal_PlatformDino_Quetzalcoatius_C_6185)
CONTENT: 18(/Engine/Transient.REINST_cw_Animal_PlatformDino_Quetzalcoatius_C_1)
CONTENT: Equip a Quetz with this to ride it.  You can build structures on the large platform to make a mobile base.(/Engine/Transient.REINST_cw_Animal_PlatformDino_Quetzalcoatius_C_1)
CONTENT: Quetz Platform Saddle(/Engine/Transient.REINST_cw_Animal_PlatformDino_Quetzalcoatius_C_1)
CONTENT: 18(/Engine/Transient.Default__REINST_cw_Quetzalcoatius_Character_BP_C_6192)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Quetzalcoatius_Character_BP_C_6192)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Quetzalcoatius_Character_BP_C_6192)
CONTENT: Steel Sword(/Engine/Transient.Default__REINST_cw_Quetzalcoatius_Character_BP_C_6192)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Quetzalcoatius_Character_BP_C_6192)
CONTENT: Steel Suit(/Engine/Transient.Default__REINST_cw_Quetzalcoatius_Character_BP_C_6192)
CONTENT: 7(/Engine/Transient.Default__REINST_cw_Quetzalcoatius_Character_BP_C_6192)
CONTENT: Quetzal(/Engine/Transient.Default__REINST_cw_Quetzalcoatius_Character_BP_C_6192)
CONTENT: 18(/Engine/Transient.REINST_cw_Quetzalcoatius_Character_BP_C_1)
CONTENT: Passive(/Engine/Transient.REINST_cw_Quetzalcoatius_Character_BP_C_1)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Quetzalcoatius_Character_BP_C_1)
CONTENT: Steel Sword(/Engine/Transient.REINST_cw_Quetzalcoatius_Character_BP_C_1)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Quetzalcoatius_Character_BP_C_1)
CONTENT: Steel Suit(/Engine/Transient.REINST_cw_Quetzalcoatius_Character_BP_C_1)
CONTENT: 7(/Engine/Transient.REINST_cw_Quetzalcoatius_Character_BP_C_1)
CONTENT: Quetzal(/Engine/Transient.REINST_cw_Quetzalcoatius_Character_BP_C_1)
CONTENT: Explosion-Proof Shield(/Game/Mods/CubeWorld/Blueprints/Equipments/Shield/CW_EquipmentBP_Explosionproofshield.Default__CW_EquipmentBP_Explosionproofshield_C)
CONTENT: A steel shield seems to be very hard. Absorbs damage from the front when activated.(/Game/Mods/CubeWorld/Blueprints/Equipments/Shield/CW_EquipmentBP_Explosionproofshield.Default__CW_EquipmentBP_Explosionproofshield_C)
CONTENT: Simple Shotgun Ammo(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjBulletBP_SimpleShotgunBullet.Default__CW_ProjBulletBP_SimpleShotgunBullet_C)
CONTENT: A few simple bullets in a hide casing, used with forged shotguns.(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjBulletBP_SimpleShotgunBullet.Default__CW_ProjBulletBP_SimpleShotgunBullet_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjBulletBP_SimpleShotgunBullet.Default__CW_ProjBulletBP_SimpleShotgunBullet_C)
CONTENT: Ammo(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjBulletBP_SimpleShotgunBullet.Default__CW_ProjBulletBP_SimpleShotgunBullet_C)
CONTENT: Shotgun(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_ShotGun.Default__CW_WeaponBP_ShotGun_C)
CONTENT: Very powerful up close, but less reliable with range.(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_ShotGun.Default__CW_WeaponBP_ShotGun_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_ShotGun.Default__CW_WeaponBP_ShotGun_C)
CONTENT: Firearms(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_ShotGun.Default__CW_WeaponBP_ShotGun_C)
CONTENT: Steel Sword(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_SteelSword.Default__CW_WeaponBP_SteelSword_C)
CONTENT: A sharp sword made of steel.(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_SteelSword.Default__CW_WeaponBP_SteelSword_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_SteelSword.Default__CW_WeaponBP_SteelSword_C)
CONTENT: Sword(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_SteelSword.Default__CW_WeaponBP_SteelSword_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Sauropod.Default__cw_DropInventory_Animal_Sauropod_C)
CONTENT: Extra Drop 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Sauropod.Default__cw_DropInventory_Animal_Sauropod_C)
CONTENT: Extra Drop 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Sauropod.Default__cw_DropInventory_Animal_Sauropod_C)
CONTENT: Extra Drop 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Sauropod.Default__cw_DropInventory_Animal_Sauropod_C)
CONTENT: Extra Drop 3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Sauropod.Default__cw_DropInventory_Animal_Sauropod_C)
CONTENT: Extra Drop 4(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Sauropod.Default__cw_DropInventory_Animal_Sauropod_C)
CONTENT: Ankylo Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_Egg_Ankylo.Default__CW_ItemConsumable_Egg_Ankylo_C)
CONTENT: Kibble (Ankylo Egg)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_kibble/cw_ItemConsumable_Kibble_Egg_Ankylo.Default__cw_ItemConsumable_Kibble_Egg_Ankylo_C)
CONTENT: Kibble (Ankylo Egg),This kind of advanced feed can be a better and more efficient feeding organism,Heard of Sauropod and Mole love it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_kibble/cw_ItemConsumable_Kibble_Egg_Ankylo.Default__cw_ItemConsumable_Kibble_Egg_Ankylo_C)
CONTENT: Passive(/Engine/Transient.REINST_cw_Sauropod_Character_BP_C_0)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Sauropod_Character_BP_C_0)
CONTENT: Steel Bone Sword(/Engine/Transient.REINST_cw_Sauropod_Character_BP_C_0)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Sauropod_Character_BP_C_0)
CONTENT: Steel Bone Suit(/Engine/Transient.REINST_cw_Sauropod_Character_BP_C_0)
CONTENT: 8(/Engine/Transient.REINST_cw_Sauropod_Character_BP_C_0)
CONTENT: Bronto(/Engine/Transient.REINST_cw_Sauropod_Character_BP_C_0)
CONTENT: Bronto Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_Egg_Sauropod.Default__CW_ItemConsumable_Egg_Sauropod_C)
CONTENT: Equip a Bronto with this to ride it.  You can build structures on the large platform to make a mobile base.(/Engine/Transient.REINST_cw_Animal_PlatformDino_Sauropod_C_0)
CONTENT: Bronto Platform Saddle(/Engine/Transient.REINST_cw_Animal_PlatformDino_Sauropod_C_0)
CONTENT: Equip a Bronto with this to ride it.  You can build structures on the large platform to make a mobile base.(/Engine/Transient.Default__REINST_cw_Animal_PlatformDino_Sauropod_C_6231)
CONTENT: Bronto Platform Saddle(/Engine/Transient.Default__REINST_cw_Animal_PlatformDino_Sauropod_C_6231)
CONTENT: Equip a Bronto with this to ride it.  You can build structures on the large platform to make a mobile base.(/Engine/Transient.REINST_cw_Animal_PlatformDino_Sauropod_C_1)
CONTENT: Bronto Platform Saddle(/Engine/Transient.REINST_cw_Animal_PlatformDino_Sauropod_C_1)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Sauropod_Character_BP_C_6238)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Sauropod_Character_BP_C_6238)
CONTENT: Steel Bone Sword(/Engine/Transient.Default__REINST_cw_Sauropod_Character_BP_C_6238)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Sauropod_Character_BP_C_6238)
CONTENT: Steel Bone Suit(/Engine/Transient.Default__REINST_cw_Sauropod_Character_BP_C_6238)
CONTENT: 8(/Engine/Transient.Default__REINST_cw_Sauropod_Character_BP_C_6238)
CONTENT: Bronto(/Engine/Transient.Default__REINST_cw_Sauropod_Character_BP_C_6238)
CONTENT: Passive(/Engine/Transient.REINST_cw_Sauropod_Character_BP_C_1)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Sauropod_Character_BP_C_1)
CONTENT: Steel Bone Sword(/Engine/Transient.REINST_cw_Sauropod_Character_BP_C_1)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Sauropod_Character_BP_C_1)
CONTENT: Steel Bone Suit(/Engine/Transient.REINST_cw_Sauropod_Character_BP_C_1)
CONTENT: 8(/Engine/Transient.REINST_cw_Sauropod_Character_BP_C_1)
CONTENT: Bronto(/Engine/Transient.REINST_cw_Sauropod_Character_BP_C_1)
CONTENT: Wooden Dinosaur Gate(/Engine/Transient.REINST_CW_StructureSM_GateLarge_Base_C_0)
CONTENT: Wooden Dinosaur Gate(/Engine/Transient.Default__REINST_CW_StructureSM_GateLarge_Base_C_6246)
CONTENT: Wooden Dinosaur Gate(/Engine/Transient.REINST_CW_StructureSM_GateLarge_Base_C_1)
CONTENT: steel Dinosaur Gate --- Large(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Steel/CW_StructureBP_SteelGateLarge.Default__CW_StructureBP_SteelGateLarge_C)
CONTENT: A stable Steel Large Gate , made of advanced metal material ,but very heavy.can keep dinosaurs in or out.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Steel/CW_StructureBP_SteelGateLarge.Default__CW_StructureBP_SteelGateLarge_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Steel/CW_StructureBP_SteelGateLarge.Default__CW_StructureBP_SteelGateLarge_C)
CONTENT: Steel(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Steel/CW_StructureBP_SteelGateLarge.Default__CW_StructureBP_SteelGateLarge_C)
CONTENT: SteelGateLarge(/Engine/Transient.REINST_CW_StructureSM_SteelGateLarge_C_0)
CONTENT: SteelGateLarge(/Engine/Transient.Default__REINST_CW_StructureSM_SteelGateLarge_C_6255)
CONTENT: SteelGateLarge(/Engine/Transient.REINST_CW_StructureSM_SteelGateLarge_C_1)
CONTENT: steelLadder(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Steel/CW_StructureBP_SteelLadder.Default__CW_StructureBP_SteelLadder_C)
CONTENT: A stable Steel Ladder , made of advanced metal material ,but very heavy.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Steel/CW_StructureBP_SteelLadder.Default__CW_StructureBP_SteelLadder_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Steel/CW_StructureBP_SteelLadder.Default__CW_StructureBP_SteelLadder_C)
CONTENT: Steel(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Steel/CW_StructureBP_SteelLadder.Default__CW_StructureBP_SteelLadder_C)
CONTENT: SteelLadder(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Steel/CW_StructureSM_SteelLadder.Default__CW_StructureSM_SteelLadder_C)
CONTENT: steel Stair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Steel/CW_StructureBP_SteelStair.Default__CW_StructureBP_SteelStair_C)
CONTENT: A stable Steel Stair , made of advanced metal material ,but very heavy.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Steel/CW_StructureBP_SteelStair.Default__CW_StructureBP_SteelStair_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Steel/CW_StructureBP_SteelStair.Default__CW_StructureBP_SteelStair_C)
CONTENT: Steel(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Steel/CW_StructureBP_SteelStair.Default__CW_StructureBP_SteelStair_C)
CONTENT: SteelStair(/Engine/Transient.REINST_CW_StructureSM_SteelStair_C_0)
CONTENT: SteelStair(/Engine/Transient.REINST_CW_StructureSM_SteelStair_Corner1_C_0)
CONTENT: SteelStair(/Engine/Transient.REINST_CW_StructureSM_SteelStair_Corner2_C_0)
CONTENT: steel Stair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Steel/CW_StructureBP_SteelStair_Corner2.Default__CW_StructureBP_SteelStair_Corner2_C)
CONTENT: A stable Steel Stair , made of advanced metal material ,but very heavy.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Steel/CW_StructureBP_SteelStair_Corner2.Default__CW_StructureBP_SteelStair_Corner2_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Steel/CW_StructureBP_SteelStair_Corner2.Default__CW_StructureBP_SteelStair_Corner2_C)
CONTENT: Steel(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Steel/CW_StructureBP_SteelStair_Corner2.Default__CW_StructureBP_SteelStair_Corner2_C)
CONTENT: SteelStair(/Engine/Transient.Default__REINST_CW_StructureSM_SteelStair_Corner2_C_6270)
CONTENT: SteelStair(/Engine/Transient.REINST_CW_StructureSM_SteelStair_Corner2_C_1)
CONTENT: steel Stair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Steel/CW_StructureBP_SteelStair_Corner1.Default__CW_StructureBP_SteelStair_Corner1_C)
CONTENT: A stable Steel Stair , made of advanced metal material ,but very heavy.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Steel/CW_StructureBP_SteelStair_Corner1.Default__CW_StructureBP_SteelStair_Corner1_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Steel/CW_StructureBP_SteelStair_Corner1.Default__CW_StructureBP_SteelStair_Corner1_C)
CONTENT: Steel(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Steel/CW_StructureBP_SteelStair_Corner1.Default__CW_StructureBP_SteelStair_Corner1_C)
CONTENT: SteelStair(/Engine/Transient.Default__REINST_CW_StructureSM_SteelStair_Corner1_C_6278)
CONTENT: SteelStair(/Engine/Transient.REINST_CW_StructureSM_SteelStair_Corner1_C_1)
CONTENT: SteelStair(/Engine/Transient.Default__REINST_CW_StructureSM_SteelStair_C_6285)
CONTENT: SteelStair(/Engine/Transient.REINST_CW_StructureSM_SteelStair_C_1)
CONTENT: steel Wall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Steel/CW_StructureBP_SteelWall.Default__CW_StructureBP_SteelWall_C)
CONTENT: A stable Steel Wall , made of advanced metal material ,but very heavy.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Steel/CW_StructureBP_SteelWall.Default__CW_StructureBP_SteelWall_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Steel/CW_StructureBP_SteelWall.Default__CW_StructureBP_SteelWall_C)
CONTENT: Steel(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Steel/CW_StructureBP_SteelWall.Default__CW_StructureBP_SteelWall_C)
CONTENT: SteelWall(/Engine/Transient.REINST_CW_StructureSM_SteelWall_C_0)
CONTENT: SteelWall(/Engine/Transient.Default__REINST_CW_StructureSM_SteelWall_C_6295)
CONTENT: SteelWall(/Engine/Transient.REINST_CW_StructureSM_SteelWall_C_1)
CONTENT: steelwindow(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Steel/CW_StructureBP_SteelWindow.Default__CW_StructureBP_SteelWindow_C)
CONTENT: A stable Steel window , made of advanced metal material ,but very heavy. can be locked for security.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Steel/CW_StructureBP_SteelWindow.Default__CW_StructureBP_SteelWindow_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Steel/CW_StructureBP_SteelWindow.Default__CW_StructureBP_SteelWindow_C)
CONTENT: Steel(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Steel/CW_StructureBP_SteelWindow.Default__CW_StructureBP_SteelWindow_C)
CONTENT: SteelWindow(/Engine/Transient.REINST_CW_StructureSM_SteelWindow_C_0)
CONTENT: SteelWindow(/Engine/Transient.Default__REINST_CW_StructureSM_SteelWindow_C_6305)
CONTENT: SteelWindow(/Engine/Transient.REINST_CW_StructureSM_SteelWindow_C_1)
CONTENT: XXXXXXXX(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/CW_WeaponAttachment_Generic.Default__CW_WeaponAttachment_Generic_C)
CONTENT: XXXXXXXX(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/CW_WeaponAttachment_Generic.Default__CW_WeaponAttachment_Generic_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/CW_WeaponAttachment_Generic.Default__CW_WeaponAttachment_Generic_C)
CONTENT: Attachments(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/CW_WeaponAttachment_Generic.Default__CW_WeaponAttachment_Generic_C)
CONTENT: Fabricated Pistol(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_MachinedPistol.Default__CW_WeaponBP_MachinedPistol_C)
CONTENT: This advanced pistol gains a high rate of fire and a large magazine size by sacrificing stopping power.(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_MachinedPistol.Default__CW_WeaponBP_MachinedPistol_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_MachinedPistol.Default__CW_WeaponBP_MachinedPistol_C)
CONTENT: Firearms(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_MachinedPistol.Default__CW_WeaponBP_MachinedPistol_C)
CONTENT: Assault Rifle(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_MachinedRifle.Default__CW_WeaponBP_MachinedRifle_C)
CONTENT: The fastest way to fill a target with holes.(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_MachinedRifle.Default__CW_WeaponBP_MachinedRifle_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_MachinedRifle.Default__CW_WeaponBP_MachinedRifle_C)
CONTENT: Firearms(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_MachinedRifle.Default__CW_WeaponBP_MachinedRifle_C)
CONTENT: Holo-Scope Attachment(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/CW_WeaponAttachment_HoloScope.Default__CW_WeaponAttachment_HoloScope_C)
CONTENT: This advanced scope can tell friends from strangers.
Attach this to a supporting weapon to gain more accurate aiming.
<RichColor Color="0,1,1,1">Supports: Machine Pistol, Assault Rifle.</>(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/CW_WeaponAttachment_HoloScope.Default__CW_WeaponAttachment_HoloScope_C)
CONTENT: Pump-Action Shotgun(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_MachinedShotgun.Default__CW_WeaponBP_MachinedShotgun_C)
CONTENT: Powerful up close, but less reliable with range.  Can fire multiple times before reloading.(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_MachinedShotgun.Default__CW_WeaponBP_MachinedShotgun_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_MachinedShotgun.Default__CW_WeaponBP_MachinedShotgun_C)
CONTENT: Firearms(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_MachinedShotgun.Default__CW_WeaponBP_MachinedShotgun_C)
CONTENT: Elevator Platform(/Game/Mods/CubeWorld/Blueprints/Bases/CW_BuildingBP_Bases/CW_BuildingBP_ElevatorPlatformBase.Default__CW_BuildingBP_ElevatorPlatformBase_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Bases/CW_BuildingBP_Bases/CW_BuildingBP_ElevatorPlatformBase.Default__CW_BuildingBP_ElevatorPlatformBase_C)
CONTENT: Electrical(/Game/Mods/CubeWorld/Blueprints/Bases/CW_BuildingBP_Bases/CW_BuildingBP_ElevatorPlatformBase.Default__CW_BuildingBP_ElevatorPlatformBase_C)
CONTENT: Elevators(/Game/Mods/CubeWorld/Blueprints/Bases/CW_BuildingBP_Bases/CW_BuildingBP_ElevatorPlatformBase.Default__CW_BuildingBP_ElevatorPlatformBase_C)
CONTENT: Elevator Platform(/Engine/Transient.REINST_CW_ElevatorPlatform_Base_C_0)
CONTENT: Elevator Platform(/Engine/Transient.Default__REINST_CW_ElevatorPlatform_Base_C_6337)
CONTENT: Elevator Platform(/Engine/Transient.REINST_CW_ElevatorPlatform_Base_C_1)
CONTENT: Small Metal Platform(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ElevatorPlatformSmall_Metal.Default__CW_BuildingBP_ElevatorPlatformSmall_Metal_C)
CONTENT: Attach to an Elevator Track to carry a Small amount of Weight.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ElevatorPlatformSmall_Metal.Default__CW_BuildingBP_ElevatorPlatformSmall_Metal_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ElevatorPlatformSmall_Metal.Default__CW_BuildingBP_ElevatorPlatformSmall_Metal_C)
CONTENT: Elevators(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ElevatorPlatformSmall_Metal.Default__CW_BuildingBP_ElevatorPlatformSmall_Metal_C)
CONTENT: ElevatorPlatform_Metal_Small(/Engine/Transient.REINST_CW_BuildingSM_ElevatorPlatform_Metal_Small_C_0)
CONTENT: Elevator Track(/Engine/Transient.REINST_CW_ElevatorTrack_Base_C_0)
CONTENT: Elevator Track(/Engine/Transient.Default__REINST_CW_ElevatorTrack_Base_C_6345)
CONTENT: Elevator Track(/Engine/Transient.REINST_CW_ElevatorTrack_Base_C_1)
CONTENT: ElevatorTrack_Metal(/Engine/Transient.REINST_CW_BuildingSM_ElevatorTrack_Metal_C_0)
CONTENT: Elevator Track Metal(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ElevatorTrack_Metal.Default__CW_BuildingBP_ElevatorTrack_Metal_C)
CONTENT: Attach an Elevator Platform to these to complete an MetalElevator!(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ElevatorTrack_Metal.Default__CW_BuildingBP_ElevatorTrack_Metal_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ElevatorTrack_Metal.Default__CW_BuildingBP_ElevatorTrack_Metal_C)
CONTENT: Elevators(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ElevatorTrack_Metal.Default__CW_BuildingBP_ElevatorTrack_Metal_C)
CONTENT: ElevatorTrack_Metal(/Engine/Transient.Default__REINST_CW_BuildingSM_ElevatorTrack_Metal_C_6355)
CONTENT: ElevatorTrack_Metal(/Engine/Transient.REINST_CW_BuildingSM_ElevatorTrack_Metal_C_1)
CONTENT: ElevatorPlatform_Metal_Small(/Engine/Transient.Default__REINST_CW_BuildingSM_ElevatorPlatform_Metal_Small_C_6363)
CONTENT: ElevatorPlatform_Metal_Small(/Engine/Transient.REINST_CW_BuildingSM_ElevatorPlatform_Metal_Small_C_1)
CONTENT: Large Metal Platform(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ElevatorPlatfromLarge_Metal.Default__CW_BuildingBP_ElevatorPlatfromLarge_Metal_C)
CONTENT: Attach to an Elevator Track to carry Big Dinos.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ElevatorPlatfromLarge_Metal.Default__CW_BuildingBP_ElevatorPlatfromLarge_Metal_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ElevatorPlatfromLarge_Metal.Default__CW_BuildingBP_ElevatorPlatfromLarge_Metal_C)
CONTENT: Elevators(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ElevatorPlatfromLarge_Metal.Default__CW_BuildingBP_ElevatorPlatfromLarge_Metal_C)
CONTENT: ElevatorPlatform_Metal_Large(/Engine/Transient.REINST_CW_BuildingSM_ElevatorPlatform_Metal_Large_C_0)
CONTENT: ElevatorPlatform_Metal_Large(/Engine/Transient.Default__REINST_CW_BuildingSM_ElevatorPlatform_Metal_Large_C_6373)
CONTENT: ElevatorPlatform_Metal_Large(/Engine/Transient.REINST_CW_BuildingSM_ElevatorPlatform_Metal_Large_C_1)
CONTENT: Medium Metal Platform(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ElevatorPlatfromMedium_Metal.Default__CW_BuildingBP_ElevatorPlatfromMedium_Metal_C)
CONTENT: Attach to an Elevator Track to carry a Medium amount of Weight.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ElevatorPlatfromMedium_Metal.Default__CW_BuildingBP_ElevatorPlatfromMedium_Metal_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ElevatorPlatfromMedium_Metal.Default__CW_BuildingBP_ElevatorPlatfromMedium_Metal_C)
CONTENT: Elevators(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ElevatorPlatfromMedium_Metal.Default__CW_BuildingBP_ElevatorPlatfromMedium_Metal_C)
CONTENT: ElevatorPlatform_Metal_Medium(/Engine/Transient.REINST_CW_BuildingSM_ElevatorPlatform_Metal_Medium_C_0)
CONTENT: ElevatorPlatform_Metal_Medium(/Engine/Transient.Default__REINST_CW_BuildingSM_ElevatorPlatform_Metal_Medium_C_6383)
CONTENT: ElevatorPlatform_Metal_Medium(/Engine/Transient.REINST_CW_BuildingSM_ElevatorPlatform_Metal_Medium_C_1)
CONTENT: Rocket Launcher(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_RocketLauncher.Default__CW_WeaponBP_RocketLauncher_C)
CONTENT: Mankind's ultimate portable killing device.(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_RocketLauncher.Default__CW_WeaponBP_RocketLauncher_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_RocketLauncher.Default__CW_WeaponBP_RocketLauncher_C)
CONTENT: Firearms(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_RocketLauncher.Default__CW_WeaponBP_RocketLauncher_C)
CONTENT: Rocket Propelled Grenade(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjBulletBP_Rocket.Default__CW_ProjBulletBP_Rocket_C)
CONTENT: A small but powerful explosive, primarily used with rocket launchers.(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjBulletBP_Rocket.Default__CW_ProjBulletBP_Rocket_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjBulletBP_Rocket.Default__CW_ProjBulletBP_Rocket_C)
CONTENT: Ammo(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjBulletBP_Rocket.Default__CW_ProjBulletBP_Rocket_C)
CONTENT: Steel Axe(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_SteelAxe.Default__CW_ToolItemBP_SteelAxe_C)
CONTENT: A large Steel Axe(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_SteelAxe.Default__CW_ToolItemBP_SteelAxe_C)
CONTENT: Tools(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_SteelAxe.Default__CW_ToolItemBP_SteelAxe_C)
CONTENT: Steel(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_SteelAxe.Default__CW_ToolItemBP_SteelAxe_C)
CONTENT: Steel Pick(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_SteelPick.Default__CW_ToolItemBP_SteelPick_C)
CONTENT: A large Steel Pick(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_SteelPick.Default__CW_ToolItemBP_SteelPick_C)
CONTENT: Tools(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_SteelPick.Default__CW_ToolItemBP_SteelPick_C)
CONTENT: Steel(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_SteelPick.Default__CW_ToolItemBP_SteelPick_C)
CONTENT: Refrigerator(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_IceBox.Default__CW_BuildingBP_IceBox_C)
CONTENT: Requires electricity to run.  Keeps perishables from spoiling for a long time.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_IceBox.Default__CW_BuildingBP_IceBox_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_IceBox.Default__CW_BuildingBP_IceBox_C)
CONTENT: Electrical(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_IceBox.Default__CW_BuildingBP_IceBox_C)
CONTENT: Store your perishable items in this.(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_IceBox.Default__CW_InventoryBP_IceBox_C)
CONTENT: Refrigerator(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_IceBox.Default__CW_InventoryBP_IceBox_C)
CONTENT: IceBox(/Engine/Transient.REINST_CW_BuildingSM_IceBox_C_0)
CONTENT: IceBox(/Engine/Transient.Default__REINST_CW_BuildingSM_IceBox_C_6433)
CONTENT: IceBox(/Engine/Transient.REINST_CW_BuildingSM_IceBox_C_1)
CONTENT: Longneck Rifle(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_OneShotRifle.Default__CW_WeaponBP_OneShotRifle_C)
CONTENT: This simple single-shot rifle is highly accurate, but has a long reload time.(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_OneShotRifle.Default__CW_WeaponBP_OneShotRifle_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_OneShotRifle.Default__CW_WeaponBP_OneShotRifle_C)
CONTENT: Firearms(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_OneShotRifle.Default__CW_WeaponBP_OneShotRifle_C)
CONTENT: Simple Rifle Ammo(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjBulletBP_SimpleRifleBullet.Default__CW_ProjBulletBP_SimpleRifleBullet_C)
CONTENT: An odd bullet and casing, used with forged rifles.(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjBulletBP_SimpleRifleBullet.Default__CW_ProjBulletBP_SimpleRifleBullet_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjBulletBP_SimpleRifleBullet.Default__CW_ProjBulletBP_SimpleRifleBullet_C)
CONTENT: Ammo(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjBulletBP_SimpleRifleBullet.Default__CW_ProjBulletBP_SimpleRifleBullet_C)
CONTENT: Simple Bullet(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjBulletBP_SimpleBullet.Default__CW_ProjBulletBP_SimpleBullet_C)
CONTENT: A simple bullet, primarily used in forged handguns.(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjBulletBP_SimpleBullet.Default__CW_ProjBulletBP_SimpleBullet_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjBulletBP_SimpleBullet.Default__CW_ProjBulletBP_SimpleBullet_C)
CONTENT: Ammo(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjBulletBP_SimpleBullet.Default__CW_ProjBulletBP_SimpleBullet_C)
CONTENT: Pistol(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_Pistol.Default__CW_WeaponBP_Pistol_C)
CONTENT: A simple pistol.But very useful when others still holding sword or spear.(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_Pistol.Default__CW_WeaponBP_Pistol_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_Pistol.Default__CW_WeaponBP_Pistol_C)
CONTENT: Firearms(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_Pistol.Default__CW_WeaponBP_Pistol_C)
CONTENT: Flashlight Attachment(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/CW_WeaponAttachment_Flashlight.Default__CW_WeaponAttachment_Flashlight_C)
CONTENT: This flashlight sheds light out in a wide area, but makes you easier to see too.
Attach this to a supporting weapon to shine light from a weapon.
<RichColor Color="0,1,1,1">Supports: Sniper Rifle, Pistols, Longneck Rifle, Shotguns, and Assault Rifle.</>(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/CW_WeaponAttachment_Flashlight.Default__CW_WeaponAttachment_Flashlight_C)
CONTENT: Air Conditioner(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_AirConditioner.Default__CW_BuildingBP_AirConditioner_C)
CONTENT: Requires electricity to run.  Provides insulation from both the heat and the cold to an area.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_AirConditioner.Default__CW_BuildingBP_AirConditioner_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_AirConditioner.Default__CW_BuildingBP_AirConditioner_C)
CONTENT: Electrical(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_AirConditioner.Default__CW_BuildingBP_AirConditioner_C)
CONTENT: AirConditioner(/Engine/Transient.REINST_CM_BuildingSM_AirConditioner_C_0)
CONTENT: AirConditioner(/Engine/Transient.Default__REINST_CM_BuildingSM_AirConditioner_C_6490)
CONTENT: AirConditioner(/Engine/Transient.REINST_CM_BuildingSM_AirConditioner_C_1)
CONTENT: Tranquilized(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_PoisonGrenade.Default__CW_Buff_PoisonGrenade_C)
CONTENT: Your torpor is rising.(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_PoisonGrenade.Default__CW_Buff_PoisonGrenade_C)
CONTENT: Tranquilized(/Engine/Transient.REINST_CW_PoisonGrenadeGasCloud_C_0)
CONTENT: Your torpor is rising.(/Engine/Transient.REINST_CW_PoisonGrenadeGasCloud_C_0)
CONTENT: Tranquilized(/Engine/Transient.Default__REINST_CW_PoisonGrenadeGasCloud_C_6501)
CONTENT: Your torpor is rising.(/Engine/Transient.Default__REINST_CW_PoisonGrenadeGasCloud_C_6501)
CONTENT: Tranquilized(/Engine/Transient.REINST_CW_PoisonGrenadeGasCloud_C_1)
CONTENT: Your torpor is rising.(/Engine/Transient.REINST_CW_PoisonGrenadeGasCloud_C_1)
CONTENT: Poison Grenade(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_PoisonGrenade.Default__CW_WeaponBP_PoisonGrenade_C)
CONTENT: Releases narcotic smoke to knock out anything in the area -- only affects humans.(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_PoisonGrenade.Default__CW_WeaponBP_PoisonGrenade_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_PoisonGrenade.Default__CW_WeaponBP_PoisonGrenade_C)
CONTENT: Ammo(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_PoisonGrenade.Default__CW_WeaponBP_PoisonGrenade_C)
LITERAL: UpdateIdleSound(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemSMS/CW_ToolItemSM_ChainSaw.CW_ToolItemSM_ChainSaw:UpdateIdleSound.K2Node_CallFunction_28373)
CONTENT: Chainsaw(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_ChainSaw.Default__CW_ToolItemBP_ChainSaw_C)
CONTENT: The fastest way to cut a tree.(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_ChainSaw.Default__CW_ToolItemBP_ChainSaw_C)
CONTENT: Tools(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_ChainSaw.Default__CW_ToolItemBP_ChainSaw_C)
CONTENT: Electric Prod(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_EletricProd.Default__CW_WeaponBP_EletricProd_C)
CONTENT: Powerful stunning weapon, but can only be used for a single strike before recharge is needed.(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_EletricProd.Default__CW_WeaponBP_EletricProd_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_EletricProd.Default__CW_WeaponBP_EletricProd_C)
CONTENT: Homing Underwater Mine(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_UnderWaterMine.Default__CW_BuildingBP_UnderWaterMine_C)
CONTENT: Place this underwater to create an explosive trap that floats, homes, and explodes when touched.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_UnderWaterMine.Default__CW_BuildingBP_UnderWaterMine_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_UnderWaterMine.Default__CW_BuildingBP_UnderWaterMine_C)
CONTENT: Defenses(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_UnderWaterMine.Default__CW_BuildingBP_UnderWaterMine_C)
CONTENT: Homing Underwater Mine(/Engine/Transient.REINST_CW_BuildingSM_UnderWaterMine_C_0)
CONTENT: Homing Underwater Mine(/Engine/Transient.Default__REINST_CW_BuildingSM_UnderWaterMine_C_6558)
CONTENT: Homing Underwater Mine(/Engine/Transient.REINST_CW_BuildingSM_UnderWaterMine_C_1)
CONTENT: SCUBA Flippers(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_SCUBA_Flippers.Default__CW_Buff_SCUBA_Flippers_C)
CONTENT: Your speed on land is slowed, but is increased when swimming!(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_SCUBA_Flippers.Default__CW_Buff_SCUBA_Flippers_C)
CONTENT: Megalodon Leather(/Game/Mods/CubeWorld/Blueprints/Resources/First_AnimalSpecialResources/CW_Resource_MegalodonLeather.Default__CW_Resource_MegalodonLeather_C)
CONTENT: Megalodon 'Leather. Maybe can be used for create some interesting things.(/Game/Mods/CubeWorld/Blueprints/Resources/First_AnimalSpecialResources/CW_Resource_MegalodonLeather.Default__CW_Resource_MegalodonLeather_C)
CONTENT: SCUBA Flippers(/Engine/Transient.REINST_CW_EquipmentBP_Boots_ScubaFlippers_C_0)
CONTENT: These flippers are firm, but flexible.  Wearing them increases swim speed, but decreases walking speed.(/Engine/Transient.REINST_CW_EquipmentBP_Boots_ScubaFlippers_C_0)
CONTENT: Armor(/Engine/Transient.REINST_CW_EquipmentBP_Boots_ScubaFlippers_C_0)
CONTENT: SCUBA(/Engine/Transient.REINST_CW_EquipmentBP_Boots_ScubaFlippers_C_0)
CONTENT: SCUBA Flippers(/Engine/Transient.Default__REINST_CW_EquipmentBP_Boots_ScubaFlippers_C_6568)
CONTENT: These flippers are firm, but flexible.  Wearing them increases swim speed, but decreases walking speed.(/Engine/Transient.Default__REINST_CW_EquipmentBP_Boots_ScubaFlippers_C_6568)
CONTENT: Armor(/Engine/Transient.Default__REINST_CW_EquipmentBP_Boots_ScubaFlippers_C_6568)
CONTENT: SCUBA(/Engine/Transient.Default__REINST_CW_EquipmentBP_Boots_ScubaFlippers_C_6568)
CONTENT: SCUBA Flippers(/Engine/Transient.REINST_CW_EquipmentBP_Boots_ScubaFlippers_C_1)
CONTENT: These flippers are firm, but flexible.  Wearing them increases swim speed, but decreases walking speed.(/Engine/Transient.REINST_CW_EquipmentBP_Boots_ScubaFlippers_C_1)
CONTENT: Armor(/Engine/Transient.REINST_CW_EquipmentBP_Boots_ScubaFlippers_C_1)
CONTENT: SCUBA(/Engine/Transient.REINST_CW_EquipmentBP_Boots_ScubaFlippers_C_1)
CONTENT: Scuba Gloves(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/Scuba/CW_EquipmentBP_Gloves_Scuba.Default__CW_EquipmentBP_Gloves_Scuba_C)
CONTENT: Gloves that provide some protection from the cold.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/Scuba/CW_EquipmentBP_Gloves_Scuba.Default__CW_EquipmentBP_Gloves_Scuba_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/Scuba/CW_EquipmentBP_Gloves_Scuba.Default__CW_EquipmentBP_Gloves_Scuba_C)
CONTENT: SCUBA(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/Scuba/CW_EquipmentBP_Gloves_Scuba.Default__CW_EquipmentBP_Gloves_Scuba_C)
CONTENT: SCUBA Goggles(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_SCUBA_Goggles.Default__CW_Buff_SCUBA_Goggles_C)
CONTENT: Obscures your field of vision, but helps you see underwater!(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_SCUBA_Goggles.Default__CW_Buff_SCUBA_Goggles_C)
CONTENT: SCUBA Mask(/Engine/Transient.REINST_CW_EquipmentBP_Helmet_ScubaGoggles_C_0)
CONTENT: Connects to a SCUBA tank, allowing the wearer to breathe underwater for as long as the tank has Oxygen.(/Engine/Transient.REINST_CW_EquipmentBP_Helmet_ScubaGoggles_C_0)
CONTENT: Armor(/Engine/Transient.REINST_CW_EquipmentBP_Helmet_ScubaGoggles_C_0)
CONTENT: SCUBA(/Engine/Transient.REINST_CW_EquipmentBP_Helmet_ScubaGoggles_C_0)
CONTENT: SCUBA Mask(/Engine/Transient.Default__REINST_CW_EquipmentBP_Helmet_ScubaGoggles_C_6577)
CONTENT: Connects to a SCUBA tank, allowing the wearer to breathe underwater for as long as the tank has Oxygen.(/Engine/Transient.Default__REINST_CW_EquipmentBP_Helmet_ScubaGoggles_C_6577)
CONTENT: Armor(/Engine/Transient.Default__REINST_CW_EquipmentBP_Helmet_ScubaGoggles_C_6577)
CONTENT: SCUBA(/Engine/Transient.Default__REINST_CW_EquipmentBP_Helmet_ScubaGoggles_C_6577)
CONTENT: SCUBA Mask(/Engine/Transient.REINST_CW_EquipmentBP_Helmet_ScubaGoggles_C_1)
CONTENT: Connects to a SCUBA tank, allowing the wearer to breathe underwater for as long as the tank has Oxygen.(/Engine/Transient.REINST_CW_EquipmentBP_Helmet_ScubaGoggles_C_1)
CONTENT: Armor(/Engine/Transient.REINST_CW_EquipmentBP_Helmet_ScubaGoggles_C_1)
CONTENT: SCUBA(/Engine/Transient.REINST_CW_EquipmentBP_Helmet_ScubaGoggles_C_1)
CONTENT: SCUBA Leggings(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/Scuba/CW_EquipmentBP_Pants_Scuba.Default__CW_EquipmentBP_Pants_Scuba_C)
CONTENT: Provides little defense, but tremendous hyperthermal insulation specifically when underwater.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/Scuba/CW_EquipmentBP_Pants_Scuba.Default__CW_EquipmentBP_Pants_Scuba_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/Scuba/CW_EquipmentBP_Pants_Scuba.Default__CW_EquipmentBP_Pants_Scuba_C)
CONTENT: SCUBA(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/Scuba/CW_EquipmentBP_Pants_Scuba.Default__CW_EquipmentBP_Pants_Scuba_C)
CONTENT: SCUBA Tank(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_SCUBA_Tank.Default__CW_Buff_SCUBA_Tank_C)
CONTENT: You gain Oxygen when submerged from the SCUBA Tank, while depleting its durability!(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_SCUBA_Tank.Default__CW_Buff_SCUBA_Tank_C)
CONTENT: SCUBA Tank(/Engine/Transient.REINST_CW_EquipmentBP_Shirt_Scuba_C_0)
CONTENT: A tank that's filled with Oxygen. Used to temporarliy breathe underwater.(/Engine/Transient.REINST_CW_EquipmentBP_Shirt_Scuba_C_0)
CONTENT: Armor(/Engine/Transient.REINST_CW_EquipmentBP_Shirt_Scuba_C_0)
CONTENT: SCUBA(/Engine/Transient.REINST_CW_EquipmentBP_Shirt_Scuba_C_0)
CONTENT: SCUBA Tank(/Engine/Transient.Default__REINST_CW_EquipmentBP_Shirt_Scuba_C_6586)
CONTENT: A tank that's filled with Oxygen. Used to temporarliy breathe underwater.(/Engine/Transient.Default__REINST_CW_EquipmentBP_Shirt_Scuba_C_6586)
CONTENT: Armor(/Engine/Transient.Default__REINST_CW_EquipmentBP_Shirt_Scuba_C_6586)
CONTENT: SCUBA(/Engine/Transient.Default__REINST_CW_EquipmentBP_Shirt_Scuba_C_6586)
CONTENT: SCUBA Tank(/Engine/Transient.REINST_CW_EquipmentBP_Shirt_Scuba_C_1)
CONTENT: A tank that's filled with Oxygen. Used to temporarliy breathe underwater.(/Engine/Transient.REINST_CW_EquipmentBP_Shirt_Scuba_C_1)
CONTENT: Armor(/Engine/Transient.REINST_CW_EquipmentBP_Shirt_Scuba_C_1)
CONTENT: SCUBA(/Engine/Transient.REINST_CW_EquipmentBP_Shirt_Scuba_C_1)
CONTENT: Base Bed(/Game/Mods/CubeWorld/Blueprints/Bases/CW_BuildingBP_Bases/CW_BuildingBP_Bed_Base.Default__CW_BuildingBP_Bed_Base_C)
CONTENT: Multi-use spawn point.(/Game/Mods/CubeWorld/Blueprints/Bases/CW_BuildingBP_Bases/CW_BuildingBP_Bed_Base.Default__CW_BuildingBP_Bed_Base_C)
CONTENT: Bunk Bed(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ModernBed.Default__CW_BuildingBP_ModernBed_C)
CONTENT: This modern bunk-style bed has two mattresses, and a high thread count.  Acts as a respawn point for you and your tribe with half cooldown time.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ModernBed.Default__CW_BuildingBP_ModernBed_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ModernBed.Default__CW_BuildingBP_ModernBed_C)
CONTENT: Beds(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ModernBed.Default__CW_BuildingBP_ModernBed_C)
CONTENT: Bunk Bed(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_ModernBed.Default__CW_BuildingSM_ModernBed_C)
CONTENT: Land Mine(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_LandMine.Default__CW_BuildingBP_LandMine_C)
CONTENT: It can be placed on ground and cause great damge to the people or dinos who move over it.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_LandMine.Default__CW_BuildingBP_LandMine_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_LandMine.Default__CW_BuildingBP_LandMine_C)
CONTENT: Defenses(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_LandMine.Default__CW_BuildingBP_LandMine_C)
CONTENT: LandMine(/Engine/Transient.REINST_CW_BuildingSM_LandMine_C_0)
CONTENT: LandMine(/Engine/Transient.Default__REINST_CW_BuildingSM_LandMine_C_6598)
CONTENT: LandMine(/Engine/Transient.REINST_CW_BuildingSM_LandMine_C_1)
CONTENT: Use catch to get the raptor , put raw meat in and use  product to product power .(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_RaptorPowerGenerator.Default__CW_InventoryBP_RaptorPowerGenerator_C)
CONTENT: RaptorPowerGenerator (/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_RaptorPowerGenerator.Default__CW_InventoryBP_RaptorPowerGenerator_C)
CONTENT: RaptorPowerGenerator(/Engine/Transient.REINST_CW_BuildingSM_RaptorPowerGenerator_C_0)
CONTENT: Raptor Paw(/Game/Mods/CubeWorld/Blueprints/Resources/First_AnimalSpecialResources/CW_Resource_RaptorPaw.Default__CW_Resource_RaptorPaw_C)
CONTENT: Raptor? Paw . Very sharp, a good material for create a paw weapon .(/Game/Mods/CubeWorld/Blueprints/Resources/First_AnimalSpecialResources/CW_Resource_RaptorPaw.Default__CW_Resource_RaptorPaw_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Raptor.Default__cw_DropInventory_Animal_Raptor_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Raptor.Default__cw_DropInventory_Animal_Raptor_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Raptor.Default__cw_DropInventory_Animal_Raptor_C)
CONTENT: Parasaur Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_Egg_Para.Default__CW_ItemConsumable_Egg_Para_C)
CONTENT: Kibble (Parasaur Egg)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_kibble/cw_ItemConsumable_Kibble_Egg_Para.Default__cw_ItemConsumable_Kibble_Egg_Para_C)
CONTENT: Kibble (Parasaur Egg),This kind of advanced feed can be a better and more efficient feeding organism,Heard of Raptor,Ghostwolf,Goblin,Plaguezombie,Zombie love it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_kibble/cw_ItemConsumable_Kibble_Egg_Para.Default__cw_ItemConsumable_Kibble_Egg_Para_C)
CONTENT: Raptor Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_Egg_Raptor.Default__CW_ItemConsumable_Egg_Raptor_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Raptor_Character_BP_C_0)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Raptor_Character_BP_C_0)
CONTENT: Copper Bone Sword(/Engine/Transient.REINST_cw_Raptor_Character_BP_C_0)
CONTENT: Crossbow(/Engine/Transient.REINST_cw_Raptor_Character_BP_C_0)
CONTENT: Copper Bone Suit(/Engine/Transient.REINST_cw_Raptor_Character_BP_C_0)
CONTENT: 4(/Engine/Transient.REINST_cw_Raptor_Character_BP_C_0)
CONTENT: Raptor(/Engine/Transient.REINST_cw_Raptor_Character_BP_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Raptor_Character_BP_C_6629)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Raptor_Character_BP_C_6629)
CONTENT: Copper Bone Sword(/Engine/Transient.Default__REINST_cw_Raptor_Character_BP_C_6629)
CONTENT: Crossbow(/Engine/Transient.Default__REINST_cw_Raptor_Character_BP_C_6629)
CONTENT: Copper Bone Suit(/Engine/Transient.Default__REINST_cw_Raptor_Character_BP_C_6629)
CONTENT: 4(/Engine/Transient.Default__REINST_cw_Raptor_Character_BP_C_6629)
CONTENT: Raptor(/Engine/Transient.Default__REINST_cw_Raptor_Character_BP_C_6629)
CONTENT: Active(/Engine/Transient.REINST_cw_Raptor_Character_BP_C_1)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Raptor_Character_BP_C_1)
CONTENT: Copper Bone Sword(/Engine/Transient.REINST_cw_Raptor_Character_BP_C_1)
CONTENT: Crossbow(/Engine/Transient.REINST_cw_Raptor_Character_BP_C_1)
CONTENT: Copper Bone Suit(/Engine/Transient.REINST_cw_Raptor_Character_BP_C_1)
CONTENT: 4(/Engine/Transient.REINST_cw_Raptor_Character_BP_C_1)
CONTENT: Raptor(/Engine/Transient.REINST_cw_Raptor_Character_BP_C_1)
CONTENT: Raptor(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Dinos/CW_Item_Raptor.Default__CW_Item_Raptor_C)
CONTENT: The Raptor are in your Structure now.They need berries to product eggs , but they won,t get hungry or hurt in the building.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Dinos/CW_Item_Raptor.Default__CW_Item_Raptor_C)
CONTENT: Misc(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Dinos/CW_Item_Raptor.Default__CW_Item_Raptor_C)
CONTENT: Raptor Power Generator(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_RaptorPowerGenerator.Default__CW_BuildingBP_RaptorPowerGenerator_C)
CONTENT: Put your raptor in and generat power .(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_RaptorPowerGenerator.Default__CW_BuildingBP_RaptorPowerGenerator_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_RaptorPowerGenerator.Default__CW_BuildingBP_RaptorPowerGenerator_C)
CONTENT: Dinos(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_RaptorPowerGenerator.Default__CW_BuildingBP_RaptorPowerGenerator_C)
CONTENT: RaptorPowerGenerator(/Engine/Transient.Default__REINST_CW_BuildingSM_RaptorPowerGenerator_C_6646)
CONTENT: RaptorPowerGenerator(/Engine/Transient.REINST_CW_BuildingSM_RaptorPowerGenerator_C_1)
CONTENT: Hang Lamppost(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_LampHang.Default__CW_BuildingBP_LampHang_C)
CONTENT: Requires electricity to acivate.  Lights a large area without adding much heat.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_LampHang.Default__CW_BuildingBP_LampHang_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_LampHang.Default__CW_BuildingBP_LampHang_C)
CONTENT: Electrical(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_LampHang.Default__CW_BuildingBP_LampHang_C)
CONTENT: Turn On(/Engine/Transient.REINST_CW_BuildingSM_LampHang_C_0)
CONTENT: Turn Off(/Engine/Transient.REINST_CW_BuildingSM_LampHang_C_0)
CONTENT: LampPostOmni(/Engine/Transient.REINST_CW_BuildingSM_LampHang_C_0)
CONTENT: Turn On(/Engine/Transient.Default__REINST_CW_BuildingSM_LampHang_C_6661)
CONTENT: Turn Off(/Engine/Transient.Default__REINST_CW_BuildingSM_LampHang_C_6661)
CONTENT: LampPostOmni(/Engine/Transient.Default__REINST_CW_BuildingSM_LampHang_C_6661)
CONTENT: Turn On(/Engine/Transient.REINST_CW_BuildingSM_LampHang_C_1)
CONTENT: Turn Off(/Engine/Transient.REINST_CW_BuildingSM_LampHang_C_1)
CONTENT: LampPostOmni(/Engine/Transient.REINST_CW_BuildingSM_LampHang_C_1)
CONTENT: Ankylo Shell(/Game/Mods/CubeWorld/Blueprints/Resources/First_AnimalSpecialResources/CW_Resource_AnkyloShell.Default__CW_Resource_AnkyloShell_C)
CONTENT: Ankylo' Shell. Very tough and have spines on its surface. A good material for create a shield.(/Game/Mods/CubeWorld/Blueprints/Resources/First_AnimalSpecialResources/CW_Resource_AnkyloShell.Default__CW_Resource_AnkyloShell_C)
CONTENT: Rebound Damage Shield(/Game/Mods/CubeWorld/Blueprints/Equipments/Shield/CW_EquipmentBP_injuryShield.Default__CW_EquipmentBP_InjuryShield_C)
CONTENT: A shield that can recover some damage from melee damage,It can only be made in Fabricator.(/Game/Mods/CubeWorld/Blueprints/Equipments/Shield/CW_EquipmentBP_injuryShield.Default__CW_EquipmentBP_InjuryShield_C)
CONTENT: Lava Boots(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ArmadilloShellBoots.Default__CW_EquipmentBP_ArmadilloShellBoots_C)
CONTENT: Boots made of Armadillo'Shell, wearing it you can swim in lava.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ArmadilloShellBoots.Default__CW_EquipmentBP_ArmadilloShellBoots_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ArmadilloShellBoots.Default__CW_EquipmentBP_ArmadilloShellBoots_C)
CONTENT: ArmadilloShell(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ArmadilloShellBoots.Default__CW_EquipmentBP_ArmadilloShellBoots_C)
CONTENT: Lava Gloves(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ArmadilloShellGloves.Default__CW_EquipmentBP_ArmadilloShellGloves_C)
CONTENT: Gloves made of Armadillo'Shell, wearing it provide you some resistance from the hot lava.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ArmadilloShellGloves.Default__CW_EquipmentBP_ArmadilloShellGloves_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ArmadilloShellGloves.Default__CW_EquipmentBP_ArmadilloShellGloves_C)
CONTENT: ArmadilloShell(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ArmadilloShellGloves.Default__CW_EquipmentBP_ArmadilloShellGloves_C)
CONTENT: Lava Helmet(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ArmadilloShellHelmet.Default__CW_EquipmentBP_ArmadilloShellHelmet_C)
CONTENT: Helmet made of Armadillo'Shell, wearing it provide you some resistance from the hot lava.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ArmadilloShellHelmet.Default__CW_EquipmentBP_ArmadilloShellHelmet_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ArmadilloShellHelmet.Default__CW_EquipmentBP_ArmadilloShellHelmet_C)
CONTENT: ArmadilloShell(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ArmadilloShellHelmet.Default__CW_EquipmentBP_ArmadilloShellHelmet_C)
CONTENT: Lava Pants(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ArmadilloShellPants.Default__CW_EquipmentBP_ArmadilloShellPants_C)
CONTENT: Pants made of Armadillo'Shell, wearing it provide you some resistance from the hot lava.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ArmadilloShellPants.Default__CW_EquipmentBP_ArmadilloShellPants_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ArmadilloShellPants.Default__CW_EquipmentBP_ArmadilloShellPants_C)
CONTENT: ArmadilloShell(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ArmadilloShellPants.Default__CW_EquipmentBP_ArmadilloShellPants_C)
CONTENT: Lava Shirt(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ArmadilloShellShirt.Default__CW_EquipmentBP_ArmadilloShellShirt_C)
CONTENT: Lava made of Armadillo'Shell, wearing it provide you some resistance from the hot lava.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ArmadilloShellShirt.Default__CW_EquipmentBP_ArmadilloShellShirt_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ArmadilloShellShirt.Default__CW_EquipmentBP_ArmadilloShellShirt_C)
CONTENT: ArmadilloShell(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ArmadilloShellShirt.Default__CW_EquipmentBP_ArmadilloShellShirt_C)
CONTENT: Heavy Miner's Helmet(/Game/Mods/CubeWorld/Blueprints/Equipments/CW_EquipmentBP_MinersHelmet.Default__CW_EquipmentBP_MinersHelmet_C)
CONTENT: Provides heavy physical protection, but makes the elements harder to endure. Comes with a built-in light source!(/Game/Mods/CubeWorld/Blueprints/Equipments/CW_EquipmentBP_MinersHelmet.Default__CW_EquipmentBP_MinersHelmet_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/CW_EquipmentBP_MinersHelmet.Default__CW_EquipmentBP_MinersHelmet_C)
CONTENT: Grappling Hook(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_PrimalItemAmmo_GrapplingHook.Default__CW_PrimalItemAmmo_GrapplingHook_C)
CONTENT: Apply on the Crossbow to grapple onto the environment & other creatures. Primary Fire to "Reel-In", Secondary Fire to "Reel-Out", Crouch to Detach, Jump + Reel-In to Vault-Jump!(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_PrimalItemAmmo_GrapplingHook.Default__CW_PrimalItemAmmo_GrapplingHook_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_PrimalItemAmmo_GrapplingHook.Default__CW_PrimalItemAmmo_GrapplingHook_C)
CONTENT: Ammo(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_PrimalItemAmmo_GrapplingHook.Default__CW_PrimalItemAmmo_GrapplingHook_C)
CONTENT: Wind Generator(/Engine/Transient.REINST_CW_BuildingSM_WindGenerator_C_0)
CONTENT: Wind Generator(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_WindGenerator.Default__CW_BuildingBP_WindGenerator_C)
CONTENT: When the wind blows, it creates electricity. Remeber to  place it in the open land, or it can't blowed by the wind.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_WindGenerator.Default__CW_BuildingBP_WindGenerator_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_WindGenerator.Default__CW_BuildingBP_WindGenerator_C)
CONTENT: Electrical(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_WindGenerator.Default__CW_BuildingBP_WindGenerator_C)
LITERAL: CanBeActive(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_WindGenerator.CW_BuildingSM_WindGenerator:EventGraph.K2Node_CallFunction_62992)
CONTENT: Wind Generator(/Engine/Transient.Default__REINST_CW_BuildingSM_WindGenerator_C_6691)
CONTENT: Wind Generator(/Engine/Transient.REINST_CW_BuildingSM_WindGenerator_C_1)
CONTENT: ElectricJunction(/Engine/Transient.REINST_CW_BuildingSM_ElectricSwitch_C_0)
CONTENT: Cable Switch(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ElectricSwitch.Default__CW_BuildingBP_ElectricSwitch_C)
CONTENT: Toggle the activation of the wire.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ElectricSwitch.Default__CW_BuildingBP_ElectricSwitch_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ElectricSwitch.Default__CW_BuildingBP_ElectricSwitch_C)
CONTENT: Electrical(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ElectricSwitch.Default__CW_BuildingBP_ElectricSwitch_C)
CONTENT: ElectricJunction(/Engine/Transient.Default__REINST_CW_BuildingSM_ElectricSwitch_C_6703)
CONTENT: ElectricJunction(/Engine/Transient.REINST_CW_BuildingSM_ElectricSwitch_C_1)
CONTENT: Firespider Magic Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_MagicEgg_Firespider.Default__CW_ItemConsumable_MagicEgg_Firespider_C)
CONTENT: Kibble (Firespider Magic Egg)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_kibble/cw_ItemConsumable_Kibble_MagicEgg_Firespider.Default__cw_ItemConsumable_Kibble_MagicEgg_Firespider_C)
CONTENT: Kibble (Firespider Magic Egg),This kind of advanced feed can be a better and more efficient feeding organism,Heard of Fungusbeast and Olislime love it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_kibble/cw_ItemConsumable_Kibble_MagicEgg_Firespider.Default__cw_ItemConsumable_Kibble_MagicEgg_Firespider_C)
CONTENT: Base Multi-item(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dungbeetle/cw_MulticraftItem_BeetlePoop/cw_Animal_MulticraftItem_Base.Default__cw_Animal_MulticraftItem_Base_C)
CONTENT: Inherit this for easy mutli-item creation(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dungbeetle/cw_MulticraftItem_BeetlePoop/cw_Animal_MulticraftItem_Base.Default__cw_Animal_MulticraftItem_Base_C)
CONTENT: Can turn raw meat into oil(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_oilslime/cw_AnimalTamed_InventoryComponent_OilSlime.Default__cw_AnimalTamed_InventoryComponent_OilSlime_C)
CONTENT: Passive(/Engine/Transient.REINST_cw_OilSlime_Character_BP_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_OilSlime_Character_BP_C_0)
CONTENT: Copper Bone Sword(/Engine/Transient.REINST_cw_OilSlime_Character_BP_C_0)
CONTENT: Crossbow(/Engine/Transient.REINST_cw_OilSlime_Character_BP_C_0)
CONTENT: Copper Bone Suit(/Engine/Transient.REINST_cw_OilSlime_Character_BP_C_0)
CONTENT: 4(/Engine/Transient.REINST_cw_OilSlime_Character_BP_C_0)
CONTENT: Oil Slime(/Engine/Transient.REINST_cw_OilSlime_Character_BP_C_0)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_OilSlime_Character_BP_C_6731)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_OilSlime_Character_BP_C_6731)
CONTENT: Copper Bone Sword(/Engine/Transient.Default__REINST_cw_OilSlime_Character_BP_C_6731)
CONTENT: Crossbow(/Engine/Transient.Default__REINST_cw_OilSlime_Character_BP_C_6731)
CONTENT: Copper Bone Suit(/Engine/Transient.Default__REINST_cw_OilSlime_Character_BP_C_6731)
CONTENT: 4(/Engine/Transient.Default__REINST_cw_OilSlime_Character_BP_C_6731)
CONTENT: Oil Slime(/Engine/Transient.Default__REINST_cw_OilSlime_Character_BP_C_6731)
CONTENT: Passive(/Engine/Transient.REINST_cw_OilSlime_Character_BP_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_OilSlime_Character_BP_C_1)
CONTENT: Copper Bone Sword(/Engine/Transient.REINST_cw_OilSlime_Character_BP_C_1)
CONTENT: Crossbow(/Engine/Transient.REINST_cw_OilSlime_Character_BP_C_1)
CONTENT: Copper Bone Suit(/Engine/Transient.REINST_cw_OilSlime_Character_BP_C_1)
CONTENT: 4(/Engine/Transient.REINST_cw_OilSlime_Character_BP_C_1)
CONTENT: Oil Slime(/Engine/Transient.REINST_cw_OilSlime_Character_BP_C_1)
CONTENT: OilSlimeDish(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_OilSlimeDish.Default__CW_BuildingBP_OilSlimeDish_C)
CONTENT: A swimming pool for the oilslimes. They will product oil at the same time.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_OilSlimeDish.Default__CW_BuildingBP_OilSlimeDish_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_OilSlimeDish.Default__CW_BuildingBP_OilSlimeDish_C)
CONTENT: Dinos(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_OilSlimeDish.Default__CW_BuildingBP_OilSlimeDish_C)
CONTENT: Glass Window(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Glass/CW_StructureBP_GlassWIndow.Default__CW_StructureBP_GlassWIndow_C)
CONTENT: Glass can be broke easily but can't be affected by most of the magic.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Glass/CW_StructureBP_GlassWIndow.Default__CW_StructureBP_GlassWIndow_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Glass/CW_StructureBP_GlassWIndow.Default__CW_StructureBP_GlassWIndow_C)
CONTENT: Glass(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Glass/CW_StructureBP_GlassWIndow.Default__CW_StructureBP_GlassWIndow_C)
CONTENT: GlassWindow(/Engine/Transient.REINST_CW_StructureSM_GlassWindow_C_0)
CONTENT: GlassWindow(/Engine/Transient.Default__REINST_CW_StructureSM_GlassWindow_C_6739)
CONTENT: GlassWindow(/Engine/Transient.REINST_CW_StructureSM_GlassWindow_C_1)
CONTENT: Iron Floor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronFloor.Default__CW_StructureBP_IronFloor_C)
CONTENT: A stable Iron floor?very heavy(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronFloor.Default__CW_StructureBP_IronFloor_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronFloor.Default__CW_StructureBP_IronFloor_C)
CONTENT: Iron(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronFloor.Default__CW_StructureBP_IronFloor_C)
CONTENT: IronFloor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/IRon/CW_StructureSM_IronFloor.Default__CW_StructureSM_IronFloor_C)
CONTENT: Use catch to get the Oilslime , put  berry in and use  product to get oil..The more dinos in the building , the faster you can get production.(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_OilSlimeDish.Default__CW_InventoryBP_OilSlimeDish_C)
CONTENT: OilSlimeDish(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_OilSlimeDish.Default__CW_InventoryBP_OilSlimeDish_C)
CONTENT: Product Oil(/Engine/Transient.REINST_CW_BuildingSM_OilSlimeDish_C_0)
CONTENT: Stop Production(/Engine/Transient.REINST_CW_BuildingSM_OilSlimeDish_C_0)
CONTENT: OilSlimeDish(/Engine/Transient.REINST_CW_BuildingSM_OilSlimeDish_C_0)
CONTENT: OilSlime(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Dinos/CW_Item_OilSlime.Default__CW_Item_OilSlime_C)
CONTENT: The OilSlime are in your Structure now.They need berries to product eggs , but they won,t get hungry or hurt in the building.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Dinos/CW_Item_OilSlime.Default__CW_Item_OilSlime_C)
CONTENT: Misc(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Dinos/CW_Item_OilSlime.Default__CW_Item_OilSlime_C)
LITERAL: AddEgg(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_OilSlimeDish.CW_BuildingSM_OilSlimeDish:EventGraph.K2Node_CallFunction_40826)
LITERAL: AddEgg(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_OilSlimeDish.CW_BuildingSM_OilSlimeDish:EventGraph.K2Node_CallFunction_40868)
LITERAL: AddEgg(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_OilSlimeDish.CW_BuildingSM_OilSlimeDish:EventGraph.K2Node_CallFunction_126976)
LITERAL: AddEgg(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_OilSlimeDish.CW_BuildingSM_OilSlimeDish:EventGraph.K2Node_CallFunction_127698)
CONTENT: Use catch to get the Oilslime , put Charcoal in and use  product to get oil..The more dinos in the building , the faster you can get production.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_OilSlimeDish.CW_BuildingSM_OilSlimeDish_C:CW_InventoryBP_OilSlimeDish_C_0)
CONTENT: Oil Slime Dish(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_OilSlimeDish.CW_BuildingSM_OilSlimeDish_C:CW_InventoryBP_OilSlimeDish_C_0)
CONTENT: Product Oil(/Engine/Transient.Default__REINST_CW_BuildingSM_OilSlimeDish_C_6751)
CONTENT: Stop Production(/Engine/Transient.Default__REINST_CW_BuildingSM_OilSlimeDish_C_6751)
CONTENT: OilSlimeDish(/Engine/Transient.Default__REINST_CW_BuildingSM_OilSlimeDish_C_6751)
CONTENT: Product Oil(/Engine/Transient.REINST_CW_BuildingSM_OilSlimeDish_C_1)
CONTENT: Stop Production(/Engine/Transient.REINST_CW_BuildingSM_OilSlimeDish_C_1)
CONTENT: OilSlimeDish(/Engine/Transient.REINST_CW_BuildingSM_OilSlimeDish_C_1)
CONTENT: windburnisher(/Engine/Transient.REINST_CW_BuildingSM_windburnisher_C_0)
CONTENT: WindBurnisher(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_windburnisher.Default__CW_BuildingBP_windburnisher_C)
CONTENT: It can be crushed, only when there is a wind, he can work normally.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_windburnisher.Default__CW_BuildingBP_windburnisher_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_windburnisher.Default__CW_BuildingBP_windburnisher_C)
CONTENT: Crafting(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_windburnisher.Default__CW_BuildingBP_windburnisher_C)
CONTENT: windburnisher(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_windburnisher.CW_BuildingSM_windburnisher_C:CW_InventoryBP_MortarAndPestle_C_4)
CONTENT: Bug Repellant(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_BugRepellant.Default__CW_ItemConsumable_BugRepellant_C)
CONTENT: This gnarly paste makes you nearly invisible to bugs, bats, and spiders. Just don't attack them or get too close, and they'll ignore you! Effect lasts 10 minutes.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_BugRepellant.Default__CW_ItemConsumable_BugRepellant_C)
LITERAL: gowork(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_windburnisher.CW_BuildingSM_windburnisher:EventGraph.K2Node_CallFunction_52005)
CONTENT: windburnisher(/Engine/Transient.Default__REINST_CW_BuildingSM_windburnisher_C_6767)
CONTENT: windburnisher(/Engine/Transient.REINST_CW_BuildingSM_windburnisher_C_1)
CONTENT: Steel Bone Boots(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv8/CW_EquipmentBP_RiotBoneBoots.Default__CW_EquipmentBP_RiotBoneBoots_C)
CONTENT: Armor made of steel and hard bones.Provide minimal protection from the heat and cold, but a lot protection from injuries.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv8/CW_EquipmentBP_RiotBoneBoots.Default__CW_EquipmentBP_RiotBoneBoots_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv8/CW_EquipmentBP_RiotBoneBoots.Default__CW_EquipmentBP_RiotBoneBoots_C)
CONTENT: RiotBone(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv8/CW_EquipmentBP_RiotBoneBoots.Default__CW_EquipmentBP_RiotBoneBoots_C)
CONTENT: Steel Bone Gloves(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv8/CW_EquipmentBP_RiotBoneGloves.Default__CW_EquipmentBP_RiotBoneGloves_C)
CONTENT: Armor made of steel and hard bones.Provide minimal protection from the heat and cold, but a lot protection from injuries.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv8/CW_EquipmentBP_RiotBoneGloves.Default__CW_EquipmentBP_RiotBoneGloves_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv8/CW_EquipmentBP_RiotBoneGloves.Default__CW_EquipmentBP_RiotBoneGloves_C)
CONTENT: RiotBone(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv8/CW_EquipmentBP_RiotBoneGloves.Default__CW_EquipmentBP_RiotBoneGloves_C)
CONTENT: Steel Bone Helmet(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv8/CW_EquipmentBP_RiotBoneHelmet.Default__CW_EquipmentBP_RiotBoneHelmet_C)
CONTENT: Armor made of steel and hard bones.Provide minimal protection from the heat and cold, but a lot protection from injuries.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv8/CW_EquipmentBP_RiotBoneHelmet.Default__CW_EquipmentBP_RiotBoneHelmet_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv8/CW_EquipmentBP_RiotBoneHelmet.Default__CW_EquipmentBP_RiotBoneHelmet_C)
CONTENT: RiotBone(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv8/CW_EquipmentBP_RiotBoneHelmet.Default__CW_EquipmentBP_RiotBoneHelmet_C)
CONTENT: Steel Bone Shirt(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv8/CW_EquipmentBP_RiotBoneShirt.Default__CW_EquipmentBP_RiotBoneShirt_C)
CONTENT: Armor made of steel and hard bones.Provide minimal protection from the heat and cold, but a lot protection from injuries.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv8/CW_EquipmentBP_RiotBoneShirt.Default__CW_EquipmentBP_RiotBoneShirt_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv8/CW_EquipmentBP_RiotBoneShirt.Default__CW_EquipmentBP_RiotBoneShirt_C)
CONTENT: RiotBone(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv8/CW_EquipmentBP_RiotBoneShirt.Default__CW_EquipmentBP_RiotBoneShirt_C)
CONTENT: Steel Bone Pants(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv8/CW_EquipmentBP_RiotBonePants.Default__CW_EquipmentBP_RiotBonePants_C)
CONTENT: Armor made of steel and hard bones.Provide minimal protection from the heat and cold, but a lot protection from injuries.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv8/CW_EquipmentBP_RiotBonePants.Default__CW_EquipmentBP_RiotBonePants_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv8/CW_EquipmentBP_RiotBonePants.Default__CW_EquipmentBP_RiotBonePants_C)
CONTENT: RiotBone(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv8/CW_EquipmentBP_RiotBonePants.Default__CW_EquipmentBP_RiotBonePants_C)
CONTENT: IceCrystal(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_IceCrystal.Default__CW_Resource_IceCrystal_C)
CONTENT: More cloder and harder than ice.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_IceCrystal.Default__CW_Resource_IceCrystal_C)
CONTENT: MagicPowerBoots(Test)(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv9/CW_EquipmentBP_MagicPowerBoots.Default__CW_EquipmentBP_MagicPowerBoots_C)
CONTENT: MagicianArmor.provide some protection from the heat and cold and also some protection from Magics.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv9/CW_EquipmentBP_MagicPowerBoots.Default__CW_EquipmentBP_MagicPowerBoots_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv9/CW_EquipmentBP_MagicPowerBoots.Default__CW_EquipmentBP_MagicPowerBoots_C)
CONTENT: MagicPower(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv9/CW_EquipmentBP_MagicPowerBoots.Default__CW_EquipmentBP_MagicPowerBoots_C)
CONTENT: MagicPowerGloves(Test)(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv9/CW_EquipmentBP_MagicPowerGloves.Default__CW_EquipmentBP_MagicPowerGloves_C)
CONTENT: MagicianArmor.provide some protection from the heat and cold and also some protection from Magics.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv9/CW_EquipmentBP_MagicPowerGloves.Default__CW_EquipmentBP_MagicPowerGloves_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv9/CW_EquipmentBP_MagicPowerGloves.Default__CW_EquipmentBP_MagicPowerGloves_C)
CONTENT: MagicPower(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv9/CW_EquipmentBP_MagicPowerGloves.Default__CW_EquipmentBP_MagicPowerGloves_C)
CONTENT: MagicPowerHelmet(Test)(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv9/CW_EquipmentBP_MagicPowerHelmet.Default__CW_EquipmentBP_MagicPowerHelmet_C)
CONTENT: MagicianArmor.provide some protection from the heat and cold and also some protection from Magics.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv9/CW_EquipmentBP_MagicPowerHelmet.Default__CW_EquipmentBP_MagicPowerHelmet_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv9/CW_EquipmentBP_MagicPowerHelmet.Default__CW_EquipmentBP_MagicPowerHelmet_C)
CONTENT: MagicPower(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv9/CW_EquipmentBP_MagicPowerHelmet.Default__CW_EquipmentBP_MagicPowerHelmet_C)
CONTENT: MagicPowerPants(Test)(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv9/CW_EquipmentBP_MagicPowerPants.Default__CW_EquipmentBP_MagicPowerPants_C)
CONTENT: MagicianArmor.provide some protection from the heat and cold and also some protection from Magics.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv9/CW_EquipmentBP_MagicPowerPants.Default__CW_EquipmentBP_MagicPowerPants_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv9/CW_EquipmentBP_MagicPowerPants.Default__CW_EquipmentBP_MagicPowerPants_C)
CONTENT: MagicPower(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv9/CW_EquipmentBP_MagicPowerPants.Default__CW_EquipmentBP_MagicPowerPants_C)
CONTENT: MagicPowerShirt(Test)(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv9/CW_EquipmentBP_MagicPowerShirt.Default__CW_EquipmentBP_MagicPowerShirt_C)
CONTENT: MagicianArmor.provide some protection from the heat and cold and also some protection from Magics.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv9/CW_EquipmentBP_MagicPowerShirt.Default__CW_EquipmentBP_MagicPowerShirt_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv9/CW_EquipmentBP_MagicPowerShirt.Default__CW_EquipmentBP_MagicPowerShirt_C)
CONTENT: MagicPower(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv9/CW_EquipmentBP_MagicPowerShirt.Default__CW_EquipmentBP_MagicPowerShirt_C)
CONTENT: Steel Bone Sword(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_SteelBoneSword.Default__CW_WeaponBP_SteelBoneSword_C)
CONTENT: A sharp sword made of steel and hard bones.(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_SteelBoneSword.Default__CW_WeaponBP_SteelBoneSword_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_SteelBoneSword.Default__CW_WeaponBP_SteelBoneSword_C)
CONTENT: Sword(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_SteelBoneSword.Default__CW_WeaponBP_SteelBoneSword_C)
CONTENT: Gas Mask(/Engine/Transient.REINST_CW_Buff_GasMask_C_0)
CONTENT: Protects the wearer against various airborn poisons.(/Engine/Transient.REINST_CW_Buff_GasMask_C_0)
CONTENT: Gas Mask(/Engine/Transient.Default__REINST_CW_Buff_GasMask_C_6800)
CONTENT: Protects the wearer against various airborn poisons.(/Engine/Transient.Default__REINST_CW_Buff_GasMask_C_6800)
CONTENT: Gas Mask(/Engine/Transient.REINST_CW_Buff_GasMask_C_1)
CONTENT: Protects the wearer against various airborn poisons.(/Engine/Transient.REINST_CW_Buff_GasMask_C_1)
CONTENT: Gas Mask(/Engine/Transient.REINST_CW_EquipmentBP_GasMask_C_0)
CONTENT: Protects the wearer against Poison Grenade.(/Engine/Transient.REINST_CW_EquipmentBP_GasMask_C_0)
CONTENT: Armor(/Engine/Transient.REINST_CW_EquipmentBP_GasMask_C_0)
CONTENT: Gas Mask(/Engine/Transient.Default__REINST_CW_EquipmentBP_GasMask_C_6807)
CONTENT: Protects the wearer against Poison Grenade.(/Engine/Transient.Default__REINST_CW_EquipmentBP_GasMask_C_6807)
CONTENT: Armor(/Engine/Transient.Default__REINST_CW_EquipmentBP_GasMask_C_6807)
CONTENT: Gas Mask(/Engine/Transient.REINST_CW_EquipmentBP_GasMask_C_1)
CONTENT: Protects the wearer against Poison Grenade.(/Engine/Transient.REINST_CW_EquipmentBP_GasMask_C_1)
CONTENT: Armor(/Engine/Transient.REINST_CW_EquipmentBP_GasMask_C_1)
CONTENT: Barrel(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_RocketLauncherNew.Default__CW_WeaponBP_RocketLauncherNew_C)
CONTENT: Cartridge(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_RocketLauncherNew.Default__CW_WeaponBP_RocketLauncherNew_C)
CONTENT: GunBody(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_RocketLauncherNew.Default__CW_WeaponBP_RocketLauncherNew_C)
CONTENT: Damage(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_RocketLauncherNew.Default__CW_WeaponBP_RocketLauncherNew_C)
CONTENT: FiringRate(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_RocketLauncherNew.Default__CW_WeaponBP_RocketLauncherNew_C)
CONTENT: ClipAmmo(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_RocketLauncherNew.Default__CW_WeaponBP_RocketLauncherNew_C)
CONTENT: Accuracy(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_RocketLauncherNew.Default__CW_WeaponBP_RocketLauncherNew_C)
CONTENT: Stability(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_RocketLauncherNew.Default__CW_WeaponBP_RocketLauncherNew_C)
CONTENT: OverHeatNum(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_RocketLauncherNew.Default__CW_WeaponBP_RocketLauncherNew_C)
CONTENT: Append Fire(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_RocketLauncherNew.Default__CW_WeaponBP_RocketLauncherNew_C)
CONTENT: Append Ice(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_RocketLauncherNew.Default__CW_WeaponBP_RocketLauncherNew_C)
CONTENT: Append Poison(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_RocketLauncherNew.Default__CW_WeaponBP_RocketLauncherNew_C)
CONTENT: Fire damage increases(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_RocketLauncherNew.Default__CW_WeaponBP_RocketLauncherNew_C)
CONTENT: Ice damage increases(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_RocketLauncherNew.Default__CW_WeaponBP_RocketLauncherNew_C)
CONTENT: Poison damage increases(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_RocketLauncherNew.Default__CW_WeaponBP_RocketLauncherNew_C)
CONTENT: Rocket Launcher(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_RocketLauncherNew.Default__CW_WeaponBP_RocketLauncherNew_C)
CONTENT: Mankind's ultimate portable killing device.(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_RocketLauncherNew.Default__CW_WeaponBP_RocketLauncherNew_C)
CONTENT: Rocket Launcher(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_RocketLauncherNew.Default__CW_WeaponBP_RocketLauncherNew_C)
CONTENT: A Rocket Launcher with magic power, it can fire magic bullets, drag magic bullets onto it to load.(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_RocketLauncherNew.Default__CW_WeaponBP_RocketLauncherNew_C)
CONTENT: Dur(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_RocketLauncherNew.Default__CW_WeaponBP_RocketLauncherNew_C)
CONTENT: Durability(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_RocketLauncherNew.Default__CW_WeaponBP_RocketLauncherNew_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_RocketLauncherNew.Default__CW_WeaponBP_RocketLauncherNew_C)
CONTENT: Firearms(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_RocketLauncherNew.Default__CW_WeaponBP_RocketLauncherNew_C)
CONTENT: Magical(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/MagicPowerGun/CW_WeaponBP_RocketLauncherNew.Default__CW_WeaponBP_RocketLauncherNew_C)
CONTENT: Barrel Type1(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/RocketLauncherNew/CW_WeaponAttachment_RocketLauncher_barrelLV2.Default__CW_WeaponAttachment_RocketLauncher_barrelLV2_C)
CONTENT: Barrel Type2(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/RocketLauncherNew/CW_WeaponAttachment_RocketLauncher_barrelLV3.Default__CW_WeaponAttachment_RocketLauncher_barrelLV3_C)
CONTENT: Barrel(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/RocketLauncherNew/CW_WeaponAttachment_RocketLauncher_barrelLV1.Default__CW_WeaponAttachment_RocketLauncher_barrelLV1_C)
CONTENT: Cartridge Type1(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/RocketLauncherNew/CW_WeaponAttachment_RocketLauncher_CartridgeLV2.Default__CW_WeaponAttachment_RocketLauncher_CartridgeLV2_C)
CONTENT: Cartridge Type2(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/RocketLauncherNew/CW_WeaponAttachment_RocketLauncher_CartridgeLV3.Default__CW_WeaponAttachment_RocketLauncher_CartridgeLV3_C)
CONTENT: Cartridge(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/RocketLauncherNew/CW_WeaponAttachment_RocketLauncher_CartridgeLV1.Default__CW_WeaponAttachment_RocketLauncher_CartridgeLV1_C)
CONTENT: GunBody Type1(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/RocketLauncherNew/CW_WeaponAttachment_RocketLauncher_GunLV2.Default__CW_WeaponAttachment_RocketLauncher_GunLV2_C)
CONTENT: GunBody Type2(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/RocketLauncherNew/CW_WeaponAttachment_RocketLauncher_GunLV3.Default__CW_WeaponAttachment_RocketLauncher_GunLV3_C)
CONTENT: GunBody(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/RocketLauncherNew/CW_WeaponAttachment_RocketLauncher_GunLV1.Default__CW_WeaponAttachment_RocketLauncher_GunLV1_C)
CONTENT: Rocket Propelled Grenade(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_RocketNew.Default__CW_ProjBulletBP_RocketNew_C)
CONTENT: A small but powerful explosive, primarily used with rocket launchers.(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_RocketNew.Default__CW_ProjBulletBP_RocketNew_C)
CONTENT: Dur(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_RocketNew.Default__CW_ProjBulletBP_RocketNew_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_RocketNew.Default__CW_ProjBulletBP_RocketNew_C)
CONTENT: Ammo(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_RocketNew.Default__CW_ProjBulletBP_RocketNew_C)
CONTENT: Magic Fire Rocket Propelled Grenade(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_RocketFireNew.Default__CW_ProjBulletBP_RocketFireNew_C)
CONTENT: A magic Rocket Propelled Grenade with Fire power in it. If you want to fire it, first you should append your Rocket with magic power in the Lathe.(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_RocketFireNew.Default__CW_ProjBulletBP_RocketFireNew_C)
CONTENT: Dur(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_RocketFireNew.Default__CW_ProjBulletBP_RocketFireNew_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_RocketFireNew.Default__CW_ProjBulletBP_RocketFireNew_C)
CONTENT: Ammo(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_RocketFireNew.Default__CW_ProjBulletBP_RocketFireNew_C)
CONTENT: Magic Ice Rocket Propelled Grenade(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_RocketIceNew.Default__CW_ProjBulletBP_RocketIceNew_C)
CONTENT: A magic Rocket Propelled Grenade with Ice power in it. The target being hit would be slowed down. If you want to fire it, first you should append your Rocket with magic power in the Lathe.(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_RocketIceNew.Default__CW_ProjBulletBP_RocketIceNew_C)
CONTENT: Dur(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_RocketIceNew.Default__CW_ProjBulletBP_RocketIceNew_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_RocketIceNew.Default__CW_ProjBulletBP_RocketIceNew_C)
CONTENT: Ammo(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_RocketIceNew.Default__CW_ProjBulletBP_RocketIceNew_C)
CONTENT: Magic Poison Rocket Propelled Grenade(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_RocketPoisonNew.Default__CW_ProjBulletBP_RocketPoisonNew_C)
CONTENT: A magic Rocket Propelled Grenade with Poison power in it. The target being hit would be poisoned and lose heath. If you want to fire it, first you should append your Rocket with magic power in the Lathe.(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_RocketPoisonNew.Default__CW_ProjBulletBP_RocketPoisonNew_C)
CONTENT: Dur(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_RocketPoisonNew.Default__CW_ProjBulletBP_RocketPoisonNew_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_RocketPoisonNew.Default__CW_ProjBulletBP_RocketPoisonNew_C)
CONTENT: Ammo(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/MagicPowerBullet/CW_ProjBulletBP_RocketPoisonNew.Default__CW_ProjBulletBP_RocketPoisonNew_C)
CONTENT: Base Pick(/Game/Mods/CubeWorld/Blueprints/Bases/CW_ToolItemBP_Bases/CW_ToolItemBP_BaseHoe.Default__CW_ToolItemBP_BaseHoe_C)
CONTENT: The base pick for harvesting.(/Game/Mods/CubeWorld/Blueprints/Bases/CW_ToolItemBP_Bases/CW_ToolItemBP_BaseHoe.Default__CW_ToolItemBP_BaseHoe_C)
CONTENT: SteelSickle(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_SteelSickle.Default__CW_ToolItemBP_SteelSickle_C)
CONTENT: Use SteelSickle to gather shrub, you can get more fiber and seeds.(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_SteelSickle.Default__CW_ToolItemBP_SteelSickle_C)
CONTENT: Tools(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_SteelSickle.Default__CW_ToolItemBP_SteelSickle_C)
CONTENT: Steel(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_SteelSickle.Default__CW_ToolItemBP_SteelSickle_C)
CONTENT: Spray Painter(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_SprayPaint.Default__CW_WeaponBP_SprayPaint_C)
CONTENT: Apply a dye to this, then shoot it at structures to paint them. Hold Alt Fire + Hotkey Number to set painting region.(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_SprayPaint.Default__CW_WeaponBP_SprayPaint_C)
CONTENT: Pnt(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_SprayPaint.Default__CW_WeaponBP_SprayPaint_C)
CONTENT: Paint(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_SprayPaint.Default__CW_WeaponBP_SprayPaint_C)
CONTENT: Tools(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_SprayPaint.Default__CW_WeaponBP_SprayPaint_C)
CONTENT: A morden working station with automatic arms.(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_MechanicalArmBench.Default__CW_InventoryBP_MechanicalArmBench_C)
CONTENT: MechanicalArmBench(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_MechanicalArmBench.Default__CW_InventoryBP_MechanicalArmBench_C)
CONTENT: MechanicalArmBench(/Engine/Transient.REINST_CM_BuildingSM_MechanicalArmBench_C_0)
CONTENT: MechanicalArmBench(/Engine/Transient.Default__REINST_CM_BuildingSM_MechanicalArmBench_C_6888)
CONTENT: MechanicalArmBench(/Engine/Transient.REINST_CM_BuildingSM_MechanicalArmBench_C_1)
CONTENT: ElectrolyticTank(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ElectrolyticTank.Default__CW_BuildingBP_ElectrolyticTank_C)
CONTENT: Requires electricity to run.Product metal with electrolyzation .(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ElectrolyticTank.Default__CW_BuildingBP_ElectrolyticTank_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ElectrolyticTank.Default__CW_BuildingBP_ElectrolyticTank_C)
CONTENT: Electrical(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ElectrolyticTank.Default__CW_BuildingBP_ElectrolyticTank_C)
CONTENT: Requires Electricity to produce metal by electrolysis(/Engine/Transient.REINST_CW_InventoryBP_ElectrolyticTank_C_0)
CONTENT: Refining Forge(/Engine/Transient.REINST_CW_InventoryBP_ElectrolyticTank_C_0)
CONTENT: Requires Electricity to produce metal by electrolysis(/Engine/Transient.Default__REINST_CW_InventoryBP_ElectrolyticTank_C_6900)
CONTENT: Refining Forge(/Engine/Transient.Default__REINST_CW_InventoryBP_ElectrolyticTank_C_6900)
CONTENT: Requires Electricity to produce metal by electrolysis(/Engine/Transient.REINST_CW_InventoryBP_ElectrolyticTank_C_1)
CONTENT: Refining Forge(/Engine/Transient.REINST_CW_InventoryBP_ElectrolyticTank_C_1)
CONTENT: AirConditioner(/Engine/Transient.REINST_CM_BuildingSM_ElectrolyticTank_C_0)
CONTENT: AirConditioner(/Engine/Transient.Default__REINST_CM_BuildingSM_ElectrolyticTank_C_6907)
CONTENT: AirConditioner(/Engine/Transient.REINST_CM_BuildingSM_ElectrolyticTank_C_1)
CONTENT: ComputerController(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ComputerController.Default__CW_BuildingBP_ComputerController_C)
CONTENT: Requires electricity to run. Can optimize the production rate autoly.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ComputerController.Default__CW_BuildingBP_ComputerController_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ComputerController.Default__CW_BuildingBP_ComputerController_C)
CONTENT: Electric(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ComputerController.Default__CW_BuildingBP_ComputerController_C)
CONTENT: AirConditioner(/Engine/Transient.REINST_CM_BuildingSM_ComputerController_C_0)
CONTENT: AirConditioner(/Engine/Transient.Default__REINST_CM_BuildingSM_ComputerController_C_6923)
CONTENT: AirConditioner(/Engine/Transient.REINST_CM_BuildingSM_ComputerController_C_1)
CONTENT: MechanicalArmBench(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MechanicalArmBench.Default__CW_BuildingBP_MechanicalArmBench_C)
CONTENT: Requires electricity to run.  Can produce high tech things.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MechanicalArmBench.Default__CW_BuildingBP_MechanicalArmBench_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MechanicalArmBench.Default__CW_BuildingBP_MechanicalArmBench_C)
CONTENT: Electrical(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MechanicalArmBench.Default__CW_BuildingBP_MechanicalArmBench_C)
CONTENT: Turn On(/Engine/Transient.REINST_CW_BuildingSM_LampWall_C_0)
CONTENT: Turn Off(/Engine/Transient.REINST_CW_BuildingSM_LampWall_C_0)
CONTENT: LampPostOmni(/Engine/Transient.REINST_CW_BuildingSM_LampWall_C_0)
CONTENT: Turn On(/Engine/Transient.Default__REINST_CW_BuildingSM_LampWall_C_6943)
CONTENT: Turn Off(/Engine/Transient.Default__REINST_CW_BuildingSM_LampWall_C_6943)
CONTENT: LampPostOmni(/Engine/Transient.Default__REINST_CW_BuildingSM_LampWall_C_6943)
CONTENT: Turn On(/Engine/Transient.REINST_CW_BuildingSM_LampWall_C_1)
CONTENT: Turn Off(/Engine/Transient.REINST_CW_BuildingSM_LampWall_C_1)
CONTENT: LampPostOmni(/Engine/Transient.REINST_CW_BuildingSM_LampWall_C_1)
CONTENT: LampWall(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_LampWall.Default__CW_BuildingBP_LampWall_C)
CONTENT: Requires electricity to acivate.  Lights an area without adding much heat.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_LampWall.Default__CW_BuildingBP_LampWall_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_LampWall.Default__CW_BuildingBP_LampWall_C)
CONTENT: Electrical(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_LampWall.Default__CW_BuildingBP_LampWall_C)
CONTENT: Chestlv80_Copper(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Loong.Default__cw_DropInventory_Animal_Loong_C)
CONTENT: 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Loong.Default__cw_DropInventory_Animal_Loong_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Loong.Default__cw_DropInventory_Animal_Loong_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Loong.Default__cw_DropInventory_Animal_Loong_C)
CONTENT: 3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Loong.Default__cw_DropInventory_Animal_Loong_C)
CONTENT: Wyvernghost Magic Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_MagicEgg_Wyvernghost.Default__CW_ItemConsumable_MagicEgg_Wyvernghost_C)
CONTENT: Kibble (Wyvernghost Magic Egg)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_kibble/cw_ItemConsumable_Kibble_MagicEgg_Wyvernghost.Default__cw_ItemConsumable_Kibble_MagicEgg_Wyvernghost_C)
CONTENT: Kibble (Wyvernghost Magic Egg),This kind of advanced feed can be a better and more efficient feeding organism,Heard of Rockdinosaur love it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_kibble/cw_ItemConsumable_Kibble_MagicEgg_Wyvernghost.Default__cw_ItemConsumable_Kibble_MagicEgg_Wyvernghost_C)
LITERAL: timer1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_loong/cw_loong_Tornado_Actor.cw_Loong_Tornado_Actor:EventGraph.K2Node_CallFunction_201200)
CONTENT: Enflamed!(/Game/Mods/CubeWorld/Blueprints/Buff/cw_Buff_OnFire.Default__cw_Buff_OnFire_C)
CONTENT: You're burning up! 20% of your Health will burn away!(/Game/Mods/CubeWorld/Blueprints/Buff/cw_Buff_OnFire.Default__cw_Buff_OnFire_C)
CONTENT: You're burning!(/Game/Mods/CubeWorld/Blueprints/Buff/cw_Buff_OnFire.Default__cw_Buff_OnFire_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Loong_Character_BP_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Loong_Character_BP_C_0)
CONTENT: Steel Bone Sword(/Engine/Transient.REINST_cw_Loong_Character_BP_C_0)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Loong_Character_BP_C_0)
CONTENT: Steel Bone Suit(/Engine/Transient.REINST_cw_Loong_Character_BP_C_0)
CONTENT: 8(/Engine/Transient.REINST_cw_Loong_Character_BP_C_0)
CONTENT: Fire Loong(/Engine/Transient.REINST_cw_Loong_Character_BP_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Loong_Character_BP_C_6974)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Loong_Character_BP_C_6974)
CONTENT: Steel Bone Sword(/Engine/Transient.Default__REINST_cw_Loong_Character_BP_C_6974)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Loong_Character_BP_C_6974)
CONTENT: Steel Bone Suit(/Engine/Transient.Default__REINST_cw_Loong_Character_BP_C_6974)
CONTENT: 8(/Engine/Transient.Default__REINST_cw_Loong_Character_BP_C_6974)
CONTENT: Fire Loong(/Engine/Transient.Default__REINST_cw_Loong_Character_BP_C_6974)
CONTENT: Active(/Engine/Transient.REINST_cw_Loong_Character_BP_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Loong_Character_BP_C_1)
CONTENT: Steel Bone Sword(/Engine/Transient.REINST_cw_Loong_Character_BP_C_1)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Loong_Character_BP_C_1)
CONTENT: Steel Bone Suit(/Engine/Transient.REINST_cw_Loong_Character_BP_C_1)
CONTENT: 8(/Engine/Transient.REINST_cw_Loong_Character_BP_C_1)
CONTENT: Fire Loong(/Engine/Transient.REINST_cw_Loong_Character_BP_C_1)
CONTENT: Enflamed!(/Engine/Transient.Default__REINST_CW_Buff_Animal_OnFire_FireElement_C_6981)
CONTENT: You're burning up! A percentage of your Health will burn away!(/Engine/Transient.Default__REINST_CW_Buff_Animal_OnFire_FireElement_C_6981)
CONTENT: You're burning!(/Engine/Transient.Default__REINST_CW_Buff_Animal_OnFire_FireElement_C_6981)
CONTENT: Enflamed!(/Engine/Transient.REINST_CW_Buff_Animal_OnFire_FireElement_C_1)
CONTENT: You're burning up! A percentage of your Health will burn away!(/Engine/Transient.REINST_CW_Buff_Animal_OnFire_FireElement_C_1)
CONTENT: You're burning!(/Engine/Transient.REINST_CW_Buff_Animal_OnFire_FireElement_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Fireelement_Character_BP_C_6992)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Fireelement_Character_BP_C_6992)
CONTENT: Steel Sword(/Engine/Transient.Default__REINST_cw_Fireelement_Character_BP_C_6992)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Fireelement_Character_BP_C_6992)
CONTENT: Steel Suit(/Engine/Transient.Default__REINST_cw_Fireelement_Character_BP_C_6992)
CONTENT: 7(/Engine/Transient.Default__REINST_cw_Fireelement_Character_BP_C_6992)
CONTENT: Fireelement(/Engine/Transient.Default__REINST_cw_Fireelement_Character_BP_C_6992)
CONTENT: Active(/Engine/Transient.REINST_cw_Fireelement_Character_BP_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Fireelement_Character_BP_C_1)
CONTENT: Steel Sword(/Engine/Transient.REINST_cw_Fireelement_Character_BP_C_1)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Fireelement_Character_BP_C_1)
CONTENT: Steel Suit(/Engine/Transient.REINST_cw_Fireelement_Character_BP_C_1)
CONTENT: 7(/Engine/Transient.REINST_cw_Fireelement_Character_BP_C_1)
CONTENT: Fireelement(/Engine/Transient.REINST_cw_Fireelement_Character_BP_C_1)
CONTENT: Enflamed!(/Engine/Transient.REINST_CW_Buff_Animal_OnFire_FireSpider_C_0)
CONTENT: You're burning up! A percentage of your Health will burn away!(/Engine/Transient.REINST_CW_Buff_Animal_OnFire_FireSpider_C_0)
CONTENT: You're burning!(/Engine/Transient.REINST_CW_Buff_Animal_OnFire_FireSpider_C_0)
CONTENT: Enflamed!(/Engine/Transient.Default__REINST_CW_Buff_Animal_OnFire_FireSpider_C_6999)
CONTENT: You're burning up! A percentage of your Health will burn away!(/Engine/Transient.Default__REINST_CW_Buff_Animal_OnFire_FireSpider_C_6999)
CONTENT: You're burning!(/Engine/Transient.Default__REINST_CW_Buff_Animal_OnFire_FireSpider_C_6999)
CONTENT: Enflamed!(/Engine/Transient.REINST_CW_Buff_Animal_OnFire_FireSpider_C_1)
CONTENT: You're burning up! A percentage of your Health will burn away!(/Engine/Transient.REINST_CW_Buff_Animal_OnFire_FireSpider_C_1)
CONTENT: You're burning!(/Engine/Transient.REINST_CW_Buff_Animal_OnFire_FireSpider_C_1)
CONTENT: Kibble (Pulminoscorpius Egg)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_kibble/cw_ItemConsumable_Kibble_Egg_Scorpion.Default__cw_ItemConsumable_Kibble_Egg_Scorpion_C)
CONTENT: Kibble (Pulminoscorpius Egg),This kind of advanced feed can be a better and more efficient feeding organism,Heard of Firespider and Gemspider love it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_kibble/cw_ItemConsumable_Kibble_Egg_Scorpion.Default__cw_ItemConsumable_Kibble_Egg_Scorpion_C)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Firespider_Character_BP_C_7035)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Firespider_Character_BP_C_7035)
CONTENT: Iron Sword(/Engine/Transient.Default__REINST_cw_Firespider_Character_BP_C_7035)
CONTENT: Primitive Gun(/Engine/Transient.Default__REINST_cw_Firespider_Character_BP_C_7035)
CONTENT: Iron Suit(/Engine/Transient.Default__REINST_cw_Firespider_Character_BP_C_7035)
CONTENT: 5(/Engine/Transient.Default__REINST_cw_Firespider_Character_BP_C_7035)
CONTENT: Fire Spider(/Engine/Transient.Default__REINST_cw_Firespider_Character_BP_C_7035)
CONTENT: Active(/Engine/Transient.REINST_cw_Firespider_Character_BP_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Firespider_Character_BP_C_1)
CONTENT: Iron Sword(/Engine/Transient.REINST_cw_Firespider_Character_BP_C_1)
CONTENT: Primitive Gun(/Engine/Transient.REINST_cw_Firespider_Character_BP_C_1)
CONTENT: Iron Suit(/Engine/Transient.REINST_cw_Firespider_Character_BP_C_1)
CONTENT: 5(/Engine/Transient.REINST_cw_Firespider_Character_BP_C_1)
CONTENT: Fire Spider(/Engine/Transient.REINST_cw_Firespider_Character_BP_C_1)
CONTENT: Enflamed!(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Fire_Level2_C_7042)
CONTENT: You're burning up! A percentage of your Health will burn away!(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Fire_Level2_C_7042)
CONTENT: You're burning!(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Fire_Level2_C_7042)
CONTENT: Enflamed!(/Engine/Transient.REINST_CW_Buff_MagicProj_Fire_Level2_C_1)
CONTENT: You're burning up! A percentage of your Health will burn away!(/Engine/Transient.REINST_CW_Buff_MagicProj_Fire_Level2_C_1)
CONTENT: You're burning!(/Engine/Transient.REINST_CW_Buff_MagicProj_Fire_Level2_C_1)
CONTENT: Enflamed!(/Engine/Transient.Default__REINST_CW_Buff_Animal_OnFire_Armadillo_C_7065)
CONTENT: You're burning up! A percentage of your Health will burn away!(/Engine/Transient.Default__REINST_CW_Buff_Animal_OnFire_Armadillo_C_7065)
CONTENT: You're burning!(/Engine/Transient.Default__REINST_CW_Buff_Animal_OnFire_Armadillo_C_7065)
CONTENT: Enflamed!(/Engine/Transient.REINST_CW_Buff_Animal_OnFire_Armadillo_C_1)
CONTENT: You're burning up! A percentage of your Health will burn away!(/Engine/Transient.REINST_CW_Buff_Animal_OnFire_Armadillo_C_1)
CONTENT: You're burning!(/Engine/Transient.REINST_CW_Buff_Animal_OnFire_Armadillo_C_1)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Armadillo_Character_BP_C_7076)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Armadillo_Character_BP_C_7076)
CONTENT: Iron Bone Sword(/Engine/Transient.Default__REINST_cw_Armadillo_Character_BP_C_7076)
CONTENT: Compound Bow(/Engine/Transient.Default__REINST_cw_Armadillo_Character_BP_C_7076)
CONTENT: Iron Bone Suit(/Engine/Transient.Default__REINST_cw_Armadillo_Character_BP_C_7076)
CONTENT: 6(/Engine/Transient.Default__REINST_cw_Armadillo_Character_BP_C_7076)
CONTENT: Magma Armadillo(/Engine/Transient.Default__REINST_cw_Armadillo_Character_BP_C_7076)
CONTENT: Passive(/Engine/Transient.REINST_cw_Armadillo_Character_BP_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Armadillo_Character_BP_C_1)
CONTENT: Iron Bone Sword(/Engine/Transient.REINST_cw_Armadillo_Character_BP_C_1)
CONTENT: Compound Bow(/Engine/Transient.REINST_cw_Armadillo_Character_BP_C_1)
CONTENT: Iron Bone Suit(/Engine/Transient.REINST_cw_Armadillo_Character_BP_C_1)
CONTENT: 6(/Engine/Transient.REINST_cw_Armadillo_Character_BP_C_1)
CONTENT: Magma Armadillo(/Engine/Transient.REINST_cw_Armadillo_Character_BP_C_1)
CONTENT: Dark Buff Level 1(/Engine/Transient.REINST_CW_Buff_MagicProj_Dark_Level2_C_0)
CONTENT: The power of earth make you feel more weight on your shoulder.(/Engine/Transient.REINST_CW_Buff_MagicProj_Dark_Level2_C_0)
CONTENT: You are affect by Magic(/Engine/Transient.REINST_CW_Buff_MagicProj_Dark_Level2_C_0)
CONTENT: Dark Buff Level 1(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Dark_Level2_C_7091)
CONTENT: The power of earth make you feel more weight on your shoulder.(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Dark_Level2_C_7091)
CONTENT: You are affect by Magic(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Dark_Level2_C_7091)
CONTENT: Dark Buff Level 1(/Engine/Transient.REINST_CW_Buff_MagicProj_Dark_Level2_C_1)
CONTENT: The power of earth make you feel more weight on your shoulder.(/Engine/Transient.REINST_CW_Buff_MagicProj_Dark_Level2_C_1)
CONTENT: You are affect by Magic(/Engine/Transient.REINST_CW_Buff_MagicProj_Dark_Level2_C_1)
CONTENT: Iron Axe(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_IronAxe.Default__CW_ToolItemBP_IronAxe_C)
CONTENT: A Iron Axe . Usually used to gather wood and other stuff.(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_IronAxe.Default__CW_ToolItemBP_IronAxe_C)
CONTENT: Tools(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_IronAxe.Default__CW_ToolItemBP_IronAxe_C)
CONTENT: Iron(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_IronAxe.Default__CW_ToolItemBP_IronAxe_C)
CONTENT: Iron Pick(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_IronPick.Default__CW_ToolItemBP_IronPick_C)
CONTENT: A large iron  Pick . Usually used to gather stone and other stuff.(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_IronPick.Default__CW_ToolItemBP_IronPick_C)
CONTENT: Tools(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_IronPick.Default__CW_ToolItemBP_IronPick_C)
CONTENT: Iron(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_IronPick.Default__CW_ToolItemBP_IronPick_C)
CONTENT: MetalSickle(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_MetalSickle.Default__CW_ToolItemBP_MetalSickle_C)
CONTENT: Use metalsickle to gather shrub, you can get fiber and seeds.(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_MetalSickle.Default__CW_ToolItemBP_MetalSickle_C)
CONTENT: Tools(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_MetalSickle.Default__CW_ToolItemBP_MetalSickle_C)
CONTENT: Copper(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_MetalSickle.Default__CW_ToolItemBP_MetalSickle_C)
CONTENT: Smoke Grenade(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_GasGrenade.Default__CW_WeaponBP_GasGrenade_C)
CONTENT: Releases a lot of smoke to obscure your plans. Pulling the pin starts a 5 second timer to an explosion.(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_GasGrenade.Default__CW_WeaponBP_GasGrenade_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_GasGrenade.Default__CW_WeaponBP_GasGrenade_C)
CONTENT: Ammo(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_GasGrenade.Default__CW_WeaponBP_GasGrenade_C)
CONTENT: Grenade(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_WeaponGrenade.Default__CW_WeaponBP_WeaponGrenade_C)
CONTENT: Pulling the pin starts a 5 second timer to an explosion.  Make sure you've thrown it by then.(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_WeaponGrenade.Default__CW_WeaponBP_WeaponGrenade_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_WeaponGrenade.Default__CW_WeaponBP_WeaponGrenade_C)
CONTENT: Ammo(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_WeaponGrenade.Default__CW_WeaponBP_WeaponGrenade_C)
CONTENT: Chestlv40_Iron(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv40_Copper.Default__CW_LootItemSet_Chestlv40_Copper_C)
CONTENT: 0(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv40_Copper.Default__CW_LootItemSet_Chestlv40_Copper_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv40_Copper.Default__CW_LootItemSet_Chestlv40_Copper_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv40_Copper.Default__CW_LootItemSet_Chestlv40_Copper_C)
CONTENT: 3(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv40_Copper.Default__CW_LootItemSet_Chestlv40_Copper_C)
CONTENT: 4(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv40_Copper.Default__CW_LootItemSet_Chestlv40_Copper_C)
CONTENT: 5(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv40_Copper.Default__CW_LootItemSet_Chestlv40_Copper_C)
CONTENT: 6(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv40_Copper.Default__CW_LootItemSet_Chestlv40_Copper_C)
CONTENT: Procoptodon Saddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_ProcoptodonSaddle.Default__cw_Item_ProcoptodonSaddle_C)
CONTENT: Equip a Procoptodon with this to ride it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_ProcoptodonSaddle.Default__cw_Item_ProcoptodonSaddle_C)
CONTENT: Saddles(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_ProcoptodonSaddle.Default__cw_Item_ProcoptodonSaddle_C)
CONTENT: Board Pouch(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_ProcoptodonSaddle.Default__cw_Item_ProcoptodonSaddle_C)
CONTENT: MediterraneanBed(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MediterraneanBed.Default__CW_BuildingBP_MediterraneanBed_C)
CONTENT: A part of the beautiful Mediterranean style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MediterraneanBed.Default__CW_BuildingBP_MediterraneanBed_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MediterraneanBed.Default__CW_BuildingBP_MediterraneanBed_C)
CONTENT: Beds(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MediterraneanBed.Default__CW_BuildingBP_MediterraneanBed_C)
CONTENT: MediterraneanBed(/Engine/Transient.REINST_CW_BuildingSM_MediterraneanBed_C_0)
CONTENT: MediterraneanBed(/Engine/Transient.Default__REINST_CW_BuildingSM_MediterraneanBed_C_7181)
CONTENT: MediterraneanBed(/Engine/Transient.REINST_CW_BuildingSM_MediterraneanBed_C_1)
CONTENT: MediterraneanBed Constraction Blueprint (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_MediterraneanBed.Default__CW_StructureBlueprint_MediterraneanBed_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_MediterraneanBed.Default__CW_StructureBlueprint_MediterraneanBed_C)
CONTENT: Mediterranean Bridge Constraction Blueprint (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_MediterraneanBridge.Default__CW_StructureBlueprint_MediterraneanBridge_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_MediterraneanBridge.Default__CW_StructureBlueprint_MediterraneanBridge_C)
CONTENT: Marble_desc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Marble.Default__CW_Resource_Marble_C)
CONTENT: It is difficult to engrave in marble.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Marble.Default__CW_Resource_Marble_C)
CONTENT: Mediterranean Bridge(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Mediterranean/CW_StructureBP_MediterraneanBridge.Default__CW_StructureBP_MediterraneanBridge_C)
CONTENT: A part of the beautiful Mediterranean style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Mediterranean/CW_StructureBP_MediterraneanBridge.Default__CW_StructureBP_MediterraneanBridge_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Mediterranean/CW_StructureBP_MediterraneanBridge.Default__CW_StructureBP_MediterraneanBridge_C)
CONTENT: Mediterranean(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Mediterranean/CW_StructureBP_MediterraneanBridge.Default__CW_StructureBP_MediterraneanBridge_C)
CONTENT: MediterraneanBridge(/Engine/Transient.REINST_CW_StructureSM_MediterraneanBridge_C_0)
CONTENT: MediterraneanBridge(/Engine/Transient.REINST_CW_StructureSM_MediterraneanBridge2_C_0)
CONTENT: MediterraneanBridge(/Engine/Transient.Default__REINST_CW_StructureSM_MediterraneanBridge2_C_7195)
CONTENT: MediterraneanBridge(/Engine/Transient.REINST_CW_StructureSM_MediterraneanBridge2_C_1)
CONTENT: MediterraneanBridge(/Engine/Transient.Default__REINST_CW_StructureSM_MediterraneanBridge_C_7202)
CONTENT: MediterraneanBridge(/Engine/Transient.REINST_CW_StructureSM_MediterraneanBridge_C_1)
CONTENT: Mediterranean ceiling Constraction Blueprint (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_MediterraneanCeiling.Default__CW_StructureBlueprint_MediterraneanCeiling_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_MediterraneanCeiling.Default__CW_StructureBlueprint_MediterraneanCeiling_C)
CONTENT: Mediterranean ceiling(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Mediterranean/CW_StructureBP_MediterraneanCelling.Default__CW_StructureBP_MediterraneanCelling_C)
CONTENT: A part of the beautiful Mediterranean style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Mediterranean/CW_StructureBP_MediterraneanCelling.Default__CW_StructureBP_MediterraneanCelling_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Mediterranean/CW_StructureBP_MediterraneanCelling.Default__CW_StructureBP_MediterraneanCelling_C)
CONTENT: Mediterranean(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Mediterranean/CW_StructureBP_MediterraneanCelling.Default__CW_StructureBP_MediterraneanCelling_C)
CONTENT: MediterraneanCeiling(/Engine/Transient.REINST_CW_StructureSM_MediterraneanCeiling_C_0)
CONTENT: MediterraneanCeiling(/Engine/Transient.Default__REINST_CW_StructureSM_MediterraneanCeiling_C_7213)
CONTENT: MediterraneanCeiling(/Engine/Transient.REINST_CW_StructureSM_MediterraneanCeiling_C_1)
CONTENT: MediterraneanChair(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MediterraneanChair.Default__CW_BuildingBP_MediterraneanChair_C)
CONTENT: A part of the beautiful Mediterranean style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MediterraneanChair.Default__CW_BuildingBP_MediterraneanChair_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MediterraneanChair.Default__CW_BuildingBP_MediterraneanChair_C)
CONTENT: Chair(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MediterraneanChair.Default__CW_BuildingBP_MediterraneanChair_C)
CONTENT: MediterraneanChair(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_MediterraneanChair.Default__CW_BuildingSM_MediterraneanChair_C)
CONTENT: MediterraneanChair Constraction Blueprint (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_MediterraneanChair.Default__CW_StructureBlueprint_MediterraneanChair_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_MediterraneanChair.Default__CW_StructureBlueprint_MediterraneanChair_C)
CONTENT: Mediterranean Door Constraction Blueprint (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_MediterraneanDoor.Default__CW_StructureBlueprint_MediterraneanDoor_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_MediterraneanDoor.Default__CW_StructureBlueprint_MediterraneanDoor_C)
CONTENT: Mediterranean Door(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Mediterranean/CW_StructureBP_MediterraneanDoor.Default__CW_StructureBP_MediterraneanDoor_C)
CONTENT: A part of the beautiful Mediterranean style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Mediterranean/CW_StructureBP_MediterraneanDoor.Default__CW_StructureBP_MediterraneanDoor_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Mediterranean/CW_StructureBP_MediterraneanDoor.Default__CW_StructureBP_MediterraneanDoor_C)
CONTENT: Mediterranean(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Mediterranean/CW_StructureBP_MediterraneanDoor.Default__CW_StructureBP_MediterraneanDoor_C)
CONTENT: MediterraneanDoor(/Engine/Transient.REINST_CW_StructureSM_MediterraneanDoor_C_0)
CONTENT: MediterraneanDoor(/Engine/Transient.REINST_CW_StructureSM_MediterraneanGate_C_0)
CONTENT: MediterraneanDoor(/Engine/Transient.Default__REINST_CW_StructureSM_MediterraneanGate_C_7227)
CONTENT: MediterraneanDoor(/Engine/Transient.REINST_CW_StructureSM_MediterraneanGate_C_1)
CONTENT: MediterraneanDoor(/Engine/Transient.Default__REINST_CW_StructureSM_MediterraneanDoor_C_7234)
CONTENT: MediterraneanDoor(/Engine/Transient.REINST_CW_StructureSM_MediterraneanDoor_C_1)
CONTENT: Mediterranean Fence Constraction Blueprint (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_MediterraneanFence.Default__CW_StructureBlueprint_MediterraneanFence_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_MediterraneanFence.Default__CW_StructureBlueprint_MediterraneanFence_C)
CONTENT: Mediterranean Fence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Mediterranean/CW_StructureBP_MediterraneanFence.Default__CW_StructureBP_MediterraneanFence_C)
CONTENT: A part of the beautiful Mediterranean style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Mediterranean/CW_StructureBP_MediterraneanFence.Default__CW_StructureBP_MediterraneanFence_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Mediterranean/CW_StructureBP_MediterraneanFence.Default__CW_StructureBP_MediterraneanFence_C)
CONTENT: Mediterranean(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Mediterranean/CW_StructureBP_MediterraneanFence.Default__CW_StructureBP_MediterraneanFence_C)
CONTENT: MediterraneanFence(/Engine/Transient.REINST_CW_StructureSM_MediterraneanFence_C_0)
CONTENT: MediterraneanFence(/Engine/Transient.REINST_CW_StructureSM_MediterraneanFence_X_C_0)
CONTENT: MediterraneanFence(/Engine/Transient.Default__REINST_CW_StructureSM_MediterraneanFence_X_C_7245)
CONTENT: MediterraneanFence(/Engine/Transient.REINST_CW_StructureSM_MediterraneanFence_X_C_1)
CONTENT: MediterraneanFence(/Engine/Transient.REINST_CW_StructureSM_MediterraneanFence_T_C_0)
CONTENT: MediterraneanFence(/Engine/Transient.Default__REINST_CW_StructureSM_MediterraneanFence_T_C_7252)
CONTENT: MediterraneanFence(/Engine/Transient.REINST_CW_StructureSM_MediterraneanFence_T_C_1)
CONTENT: MediterraneanFence(/Engine/Transient.REINST_CW_StructureSM_MediterraneanFence_Corner2_C_0)
CONTENT: MediterraneanFence(/Engine/Transient.Default__REINST_CW_StructureSM_MediterraneanFence_Corner2_C_7259)
CONTENT: MediterraneanFence(/Engine/Transient.REINST_CW_StructureSM_MediterraneanFence_Corner2_C_1)
CONTENT: MediterraneanFence(/Engine/Transient.REINST_CW_StructureSM_MediterraneanFence_Corner_C_0)
CONTENT: MediterraneanFence(/Engine/Transient.Default__REINST_CW_StructureSM_MediterraneanFence_Corner_C_7266)
CONTENT: MediterraneanFence(/Engine/Transient.REINST_CW_StructureSM_MediterraneanFence_Corner_C_1)
CONTENT: MediterraneanFence(/Engine/Transient.REINST_CW_StructureSM_MediterraneanFence2_C_0)
CONTENT: MediterraneanFence(/Engine/Transient.Default__REINST_CW_StructureSM_MediterraneanFence2_C_7273)
CONTENT: MediterraneanFence(/Engine/Transient.REINST_CW_StructureSM_MediterraneanFence2_C_1)
CONTENT: MediterraneanFence(/Engine/Transient.Default__REINST_CW_StructureSM_MediterraneanFence_C_7280)
CONTENT: MediterraneanFence(/Engine/Transient.REINST_CW_StructureSM_MediterraneanFence_C_1)
CONTENT: Mediterranean Floor Constraction Blueprint (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_MediterraneanFloor.Default__CW_StructureBlueprint_MediterraneanFloor_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_MediterraneanFloor.Default__CW_StructureBlueprint_MediterraneanFloor_C)
CONTENT: Mediterranean Floor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Mediterranean/CW_StructureBP_MediterraneanFloor.Default__CW_StructureBP_MediterraneanFloor_C)
CONTENT: A part of the beautiful Mediterranean style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Mediterranean/CW_StructureBP_MediterraneanFloor.Default__CW_StructureBP_MediterraneanFloor_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Mediterranean/CW_StructureBP_MediterraneanFloor.Default__CW_StructureBP_MediterraneanFloor_C)
CONTENT: Mediterranean(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Mediterranean/CW_StructureBP_MediterraneanFloor.Default__CW_StructureBP_MediterraneanFloor_C)
CONTENT: MediterraneanFloor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Mediterranean/CW_StructureSM_MediterraneanFloor.Default__CW_StructureSM_MediterraneanFloor_C)
CONTENT: MediterraneanFloor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Mediterranean/CW_StructureSM_MediterraneanFloor2.Default__CW_StructureSM_MediterraneanFloor2_C)
CONTENT: Mediterranean Stair Constraction Blueprint (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_MediterraneanStair.Default__CW_StructureBlueprint_MediterraneanStair_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_MediterraneanStair.Default__CW_StructureBlueprint_MediterraneanStair_C)
CONTENT: Mediterranean Stair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Mediterranean/CW_StructureBP_MediterraneanStair.Default__CW_StructureBP_MediterraneanStair_C)
CONTENT: A part of the beautiful Mediterranean style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Mediterranean/CW_StructureBP_MediterraneanStair.Default__CW_StructureBP_MediterraneanStair_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Mediterranean/CW_StructureBP_MediterraneanStair.Default__CW_StructureBP_MediterraneanStair_C)
CONTENT: Mediterranean(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Mediterranean/CW_StructureBP_MediterraneanStair.Default__CW_StructureBP_MediterraneanStair_C)
CONTENT: MediterraneanStair(/Engine/Transient.REINST_CW_StructureSM_MediterraneanStair_C_0)
CONTENT: MediterraneanStair(/Engine/Transient.REINST_CW_StructureSM_MediterraneanStair3_C_0)
CONTENT: MediterraneanStair(/Engine/Transient.Default__REINST_CW_StructureSM_MediterraneanStair3_C_7295)
CONTENT: MediterraneanStair(/Engine/Transient.REINST_CW_StructureSM_MediterraneanStair3_C_1)
CONTENT: MediterraneanStair(/Engine/Transient.REINST_CW_StructureSM_MediterraneanStair2_C_0)
CONTENT: MediterraneanStair(/Engine/Transient.Default__REINST_CW_StructureSM_MediterraneanStair2_C_7302)
CONTENT: MediterraneanStair(/Engine/Transient.REINST_CW_StructureSM_MediterraneanStair2_C_1)
CONTENT: MediterraneanStair(/Engine/Transient.Default__REINST_CW_StructureSM_MediterraneanStair_C_7309)
CONTENT: MediterraneanStair(/Engine/Transient.REINST_CW_StructureSM_MediterraneanStair_C_1)
CONTENT: MediterraneanStorageBox Constraction Blueprint (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_MediterraneanStorageBox.Default__CW_StructureBlueprint_MediterraneanStorageBox_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_MediterraneanStorageBox.Default__CW_StructureBlueprint_MediterraneanStorageBox_C)
CONTENT: MediterraneanTable(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MediterraneanTable.Default__CW_BuildingBP_MediterraneanTable_C)
CONTENT: A part of the beautiful Mediterranean style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MediterraneanTable.Default__CW_BuildingBP_MediterraneanTable_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MediterraneanTable.Default__CW_BuildingBP_MediterraneanTable_C)
CONTENT: Table(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MediterraneanTable.Default__CW_BuildingBP_MediterraneanTable_C)
CONTENT: MediterraneanTable(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_MediterraneanTable.Default__CW_BuildingSM_MediterraneanTable_C)
CONTENT: MediterraneanTable Constraction Blueprint (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_MediterraneanTable.Default__CW_StructureBlueprint_MediterraneanTable_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_MediterraneanTable.Default__CW_StructureBlueprint_MediterraneanTable_C)
CONTENT: Mediterranean Roof Constraction Blueprint (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_MediterraneanTop.Default__CW_StructureBlueprint_MediterraneanTop_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_MediterraneanTop.Default__CW_StructureBlueprint_MediterraneanTop_C)
CONTENT: Mediterranean Roof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Mediterranean/CW_StructureBP_MediterraneanTop.Default__CW_StructureBP_MediterraneanTop_C)
CONTENT: A part of the beautiful Mediterranean style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Mediterranean/CW_StructureBP_MediterraneanTop.Default__CW_StructureBP_MediterraneanTop_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Mediterranean/CW_StructureBP_MediterraneanTop.Default__CW_StructureBP_MediterraneanTop_C)
CONTENT: Mediterranean(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Mediterranean/CW_StructureBP_MediterraneanTop.Default__CW_StructureBP_MediterraneanTop_C)
CONTENT: MediterraneanRoof(/Engine/Transient.REINST_CW_StructureSM_MediterraneanTop_C_0)
CONTENT: MediterraneanRoof(/Engine/Transient.REINST_CW_StructureSM_MediterraneanTop3_C_0)
CONTENT: MediterraneanRoof(/Engine/Transient.Default__REINST_CW_StructureSM_MediterraneanTop3_C_7326)
CONTENT: MediterraneanRoof(/Engine/Transient.REINST_CW_StructureSM_MediterraneanTop3_C_1)
CONTENT: MediterraneanRoof(/Engine/Transient.REINST_CW_StructureSM_MediterraneanTop2_C_0)
CONTENT: MediterraneanRoof(/Engine/Transient.Default__REINST_CW_StructureSM_MediterraneanTop2_C_7333)
CONTENT: MediterraneanRoof(/Engine/Transient.REINST_CW_StructureSM_MediterraneanTop2_C_1)
CONTENT: MediterraneanRoof(/Engine/Transient.Default__REINST_CW_StructureSM_MediterraneanTop_C_7340)
CONTENT: MediterraneanRoof(/Engine/Transient.REINST_CW_StructureSM_MediterraneanTop_C_1)
CONTENT: Mediterranean Wall Constraction Blueprint (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_MediterraneanWall.Default__CW_StructureBlueprint_MediterraneanWall_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_MediterraneanWall.Default__CW_StructureBlueprint_MediterraneanWall_C)
CONTENT: Mediterranean Wall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Mediterranean/CW_StructureBP_MediterraneanWall.Default__CW_StructureBP_MediterraneanWall_C)
CONTENT: A part of the beautiful Mediterranean style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Mediterranean/CW_StructureBP_MediterraneanWall.Default__CW_StructureBP_MediterraneanWall_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Mediterranean/CW_StructureBP_MediterraneanWall.Default__CW_StructureBP_MediterraneanWall_C)
CONTENT: Mediterranean(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Mediterranean/CW_StructureBP_MediterraneanWall.Default__CW_StructureBP_MediterraneanWall_C)
CONTENT: MediterraneanWall(/Engine/Transient.REINST_CW_StructureSM_MediterraneanWall_C_0)
CONTENT: MediterraneanWall(/Engine/Transient.REINST_CW_StructureSM_MediterraneanWall4_C_0)
CONTENT: MediterraneanWall(/Engine/Transient.Default__REINST_CW_StructureSM_MediterraneanWall4_C_7350)
CONTENT: MediterraneanWall(/Engine/Transient.REINST_CW_StructureSM_MediterraneanWall4_C_1)
CONTENT: MediterraneanWall(/Engine/Transient.REINST_CW_StructureSM_MediterraneanWall3_C_0)
CONTENT: MediterraneanWall(/Engine/Transient.Default__REINST_CW_StructureSM_MediterraneanWall3_C_7357)
CONTENT: MediterraneanWall(/Engine/Transient.REINST_CW_StructureSM_MediterraneanWall3_C_1)
CONTENT: MediterraneanWall(/Engine/Transient.REINST_CW_StructureSM_MediterraneanWall2_C_0)
CONTENT: MediterraneanWall(/Engine/Transient.Default__REINST_CW_StructureSM_MediterraneanWall2_C_7364)
CONTENT: MediterraneanWall(/Engine/Transient.REINST_CW_StructureSM_MediterraneanWall2_C_1)
CONTENT: MediterraneanWall(/Engine/Transient.Default__REINST_CW_StructureSM_MediterraneanWall_C_7371)
CONTENT: MediterraneanWall(/Engine/Transient.REINST_CW_StructureSM_MediterraneanWall_C_1)
CONTENT: Mediterranean window Constraction Blueprint(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_MediterraneanWindow.Default__CW_StructureBlueprint_MediterraneanWindow_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_MediterraneanWindow.Default__CW_StructureBlueprint_MediterraneanWindow_C)
CONTENT: Mediterranean window(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Mediterranean/CW_StructureBP_MediterraneanWindow.Default__CW_StructureBP_MediterraneanWindow_C)
CONTENT: A part of the beautiful Mediterranean style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Mediterranean/CW_StructureBP_MediterraneanWindow.Default__CW_StructureBP_MediterraneanWindow_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Mediterranean/CW_StructureBP_MediterraneanWindow.Default__CW_StructureBP_MediterraneanWindow_C)
CONTENT: Mediterranean(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Mediterranean/CW_StructureBP_MediterraneanWindow.Default__CW_StructureBP_MediterraneanWindow_C)
CONTENT: MediterraneanWindow(/Engine/Transient.REINST_CW_StructureSM_MediterraneanWindow_C_0)
CONTENT: MediterraneanWindow(/Engine/Transient.REINST_CW_StructureSM_MediterraneanWindow2_C_0)
CONTENT: MediterraneanWindow(/Engine/Transient.Default__REINST_CW_StructureSM_MediterraneanWindow2_C_7381)
CONTENT: MediterraneanWindow(/Engine/Transient.REINST_CW_StructureSM_MediterraneanWindow2_C_1)
CONTENT: MediterraneanWindow(/Engine/Transient.Default__REINST_CW_StructureSM_MediterraneanWindow_C_7388)
CONTENT: MediterraneanWindow(/Engine/Transient.REINST_CW_StructureSM_MediterraneanWindow_C_1)
CONTENT: LightBullet(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjArrowBP_LightCube.Default__CW_ProjArrowBP_LightCube_C)
CONTENT: A small lighting cube which could stick to any surface it hits.  If it doesn't break, you can recover the cube and use it again.(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjArrowBP_LightCube.Default__CW_ProjArrowBP_LightCube_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjArrowBP_LightCube.Default__CW_ProjArrowBP_LightCube_C)
CONTENT: Ammo(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjArrowBP_LightCube.Default__CW_ProjArrowBP_LightCube_C)
CONTENT: Light Gun(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_LightGun.Default__CW_WeaponBP_LightGun_C)
CONTENT: Use it to fire LightingCubes.(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_LightGun.Default__CW_WeaponBP_LightGun_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_LightGun.Default__CW_WeaponBP_LightGun_C)
CONTENT: Chestlv50_Copper(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv50_Copper.Default__CW_LootItemSet_Chestlv50_Copper_C)
CONTENT: 0(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv50_Copper.Default__CW_LootItemSet_Chestlv50_Copper_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv50_Copper.Default__CW_LootItemSet_Chestlv50_Copper_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv50_Copper.Default__CW_LootItemSet_Chestlv50_Copper_C)
CONTENT: 3(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv50_Copper.Default__CW_LootItemSet_Chestlv50_Copper_C)
CONTENT: 4(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv50_Copper.Default__CW_LootItemSet_Chestlv50_Copper_C)
CONTENT: Rex Saddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_RexSaddle.Default__cw_Item_RexSaddle_C)
CONTENT: Equip a Rex with this to ride it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_RexSaddle.Default__cw_Item_RexSaddle_C)
CONTENT: Saddles(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_RexSaddle.Default__cw_Item_RexSaddle_C)
CONTENT: Rockdinosaur Saddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_RockdinosaurSaddle.Default__cw_Item_RockdinosaurSaddle_C)
CONTENT: Equip a Rockdinosaur with this to ride it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_RockdinosaurSaddle.Default__cw_Item_RockdinosaurSaddle_C)
CONTENT: Saddles(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_RockdinosaurSaddle.Default__cw_Item_RockdinosaurSaddle_C)
CONTENT: Turtle Shell(/Game/Mods/CubeWorld/Blueprints/Resources/First_AnimalSpecialResources/CW_Resource_TurtleShell.Default__CW_Resource_TurtleShell_C)
CONTENT: Turtle' Shell . Very hard and tough.A good material for create a shield.(/Game/Mods/CubeWorld/Blueprints/Resources/First_AnimalSpecialResources/CW_Resource_TurtleShell.Default__CW_Resource_TurtleShell_C)
CONTENT: Tortoise Shell Shield(/Game/Mods/CubeWorld/Blueprints/Equipments/Shield/CW_EquipmentBP_PhysicsShield.Default__CW_EquipmentBP_PhysicsShield_C)
CONTENT: A type of shield made of tortoises can be a good defense against physical damage,It can only be made in Smithy.(/Game/Mods/CubeWorld/Blueprints/Equipments/Shield/CW_EquipmentBP_PhysicsShield.Default__CW_EquipmentBP_PhysicsShield_C)
CONTENT: Cannon Ball(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjAmmoBP_CannonBall.Default__CW_ProjAmmoBP_CannonBall_C)
CONTENT: A gigantic ball of heavy metal, capable of demolishing very strong structures.(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjAmmoBP_CannonBall.Default__CW_ProjAmmoBP_CannonBall_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjAmmoBP_CannonBall.Default__CW_ProjAmmoBP_CannonBall_C)
CONTENT: Ammo(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjAmmoBP_CannonBall.Default__CW_ProjAmmoBP_CannonBall_C)
CONTENT: Chestlv60_Copper(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv60_Copper.Default__CW_LootItemSet_Chestlv60_Copper_C)
CONTENT: 0(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv60_Copper.Default__CW_LootItemSet_Chestlv60_Copper_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv60_Copper.Default__CW_LootItemSet_Chestlv60_Copper_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv60_Copper.Default__CW_LootItemSet_Chestlv60_Copper_C)
CONTENT: 3(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv60_Copper.Default__CW_LootItemSet_Chestlv60_Copper_C)
CONTENT: 4(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv60_Copper.Default__CW_LootItemSet_Chestlv60_Copper_C)
CONTENT: 5(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv60_Copper.Default__CW_LootItemSet_Chestlv60_Copper_C)
CONTENT: Bronto Platform Saddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_SauropodSaddle_Platform.Default__cw_Item_SauropodSaddle_Platform_C)
CONTENT: Equip a Bronto with this to ride it.  You can build structures on the large platform to make a mobile base.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_SauropodSaddle_Platform.Default__cw_Item_SauropodSaddle_Platform_C)
CONTENT: Saddles(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_SauropodSaddle_Platform.Default__cw_Item_SauropodSaddle_Platform_C)
CONTENT: Thunder Totem(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ThunderTotem.Default__CW_BuildingBP_ThunderTotem_C)
CONTENT: It will hit the enemies come near it with thunder.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ThunderTotem.Default__CW_BuildingBP_ThunderTotem_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ThunderTotem.Default__CW_BuildingBP_ThunderTotem_C)
CONTENT: Defense(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ThunderTotem.Default__CW_BuildingBP_ThunderTotem_C)
CONTENT: ThunderTotem(/Engine/Transient.REINST_CW_BuildingSM_ThunderTotem_C_0)
LITERAL: DamageTick(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_ThunderTotem.CW_BuildingSM_ThunderTotem:EventGraph.K2Node_CallFunction_27343)
LITERAL: DamageTick(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_ThunderTotem.CW_BuildingSM_ThunderTotem:EventGraph.K2Node_CallFunction_58634)
LITERAL: DamageTick(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_ThunderTotem.CW_BuildingSM_ThunderTotem:EventGraph.K2Node_CallFunction_29145)
CONTENT: ThunderTotem(/Engine/Transient.Default__REINST_CW_BuildingSM_ThunderTotem_C_7436)
CONTENT: ThunderTotem(/Engine/Transient.REINST_CW_BuildingSM_ThunderTotem_C_1)
CONTENT: Chestlv70_Copper(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv70_Copper.Default__CW_LootItemSet_Chestlv70_Copper_C)
CONTENT: 0(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv70_Copper.Default__CW_LootItemSet_Chestlv70_Copper_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv70_Copper.Default__CW_LootItemSet_Chestlv70_Copper_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv70_Copper.Default__CW_LootItemSet_Chestlv70_Copper_C)
CONTENT: 3(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv70_Copper.Default__CW_LootItemSet_Chestlv70_Copper_C)
CONTENT: 4(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv70_Copper.Default__CW_LootItemSet_Chestlv70_Copper_C)
CONTENT: 5(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv70_Copper.Default__CW_LootItemSet_Chestlv70_Copper_C)
CONTENT: Chestlv80_Copper(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv80_Copper.Default__CW_LootItemSet_Chestlv80_Copper_C)
CONTENT: 0(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv80_Copper.Default__CW_LootItemSet_Chestlv80_Copper_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv80_Copper.Default__CW_LootItemSet_Chestlv80_Copper_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv80_Copper.Default__CW_LootItemSet_Chestlv80_Copper_C)
CONTENT: 3(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv80_Copper.Default__CW_LootItemSet_Chestlv80_Copper_C)
CONTENT: Elevator Track Wood(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ElevatorTrack_Wood.Default__CW_BuildingBP_ElevatorTrack_Wood_C)
CONTENT: Attach an Elevator Platform to these to complete an WoodElevator!(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ElevatorTrack_Wood.Default__CW_BuildingBP_ElevatorTrack_Wood_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ElevatorTrack_Wood.Default__CW_BuildingBP_ElevatorTrack_Wood_C)
CONTENT: Elevators(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ElevatorTrack_Wood.Default__CW_BuildingBP_ElevatorTrack_Wood_C)
CONTENT: This track use ropes and pully to get you up and down.You must make sure it has enough thatch to active.(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_WoodTrack.Default__CW_InventoryBP_WoodTrack_C)
CONTENT: WoodTrack(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_WoodTrack.Default__CW_InventoryBP_WoodTrack_C)
CONTENT: Enable Track(/Engine/Transient.REINST_CW_BuildingSM_ElevatorTrack_Wood_C_0)
CONTENT: Disable Track(/Engine/Transient.REINST_CW_BuildingSM_ElevatorTrack_Wood_C_0)
CONTENT: ElevatorTrack_Wood(/Engine/Transient.REINST_CW_BuildingSM_ElevatorTrack_Wood_C_0)
CONTENT: Enable Track(/Engine/Transient.Default__REINST_CW_BuildingSM_ElevatorTrack_Wood_C_7464)
CONTENT: Disable Track(/Engine/Transient.Default__REINST_CW_BuildingSM_ElevatorTrack_Wood_C_7464)
CONTENT: ElevatorTrack_Wood(/Engine/Transient.Default__REINST_CW_BuildingSM_ElevatorTrack_Wood_C_7464)
CONTENT: Enable Track(/Engine/Transient.REINST_CW_BuildingSM_ElevatorTrack_Wood_C_1)
CONTENT: Disable Track(/Engine/Transient.REINST_CW_BuildingSM_ElevatorTrack_Wood_C_1)
CONTENT: ElevatorTrack_Wood(/Engine/Transient.REINST_CW_BuildingSM_ElevatorTrack_Wood_C_1)
CONTENT: MiniTrain_CurvingLeft(/Engine/Transient.REINST_CW_BuildingSM_MiniTrain_CurvingLeft_C_0)
CONTENT: RailProtectFilm(/Game/Mods/CubeWorld/Blueprints/Resources/Sold_Resources/CW_Resource_RailProtectFilm.Default__CW_Resource_RailProtectFilm_C)
CONTENT: Putting it in the train and enable the protect function .Make your train and rail invincible.(/Game/Mods/CubeWorld/Blueprints/Resources/Sold_Resources/CW_Resource_RailProtectFilm.Default__CW_Resource_RailProtectFilm_C)
CONTENT: MiniTrain_CurvingRight(/Engine/Transient.REINST_CW_BuildingSM_MiniTrain_CurvingRight_C_0)
CONTENT: Right Track(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MiniTrain_Wood_CurvingRight.Default__CW_BuildingBP_MiniTrain_Wood_CurvingRight_C)
CONTENT: The train would Turn right here . Must be connect to another train track.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MiniTrain_Wood_CurvingRight.Default__CW_BuildingBP_MiniTrain_Wood_CurvingRight_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MiniTrain_Wood_CurvingRight.Default__CW_BuildingBP_MiniTrain_Wood_CurvingRight_C)
CONTENT: Elevators(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MiniTrain_Wood_CurvingRight.Default__CW_BuildingBP_MiniTrain_Wood_CurvingRight_C)
CONTENT: MiniTrain_CurvingRight(/Engine/Transient.Default__REINST_CW_BuildingSM_MiniTrain_CurvingRight_C_7481)
CONTENT: MiniTrain_CurvingRight(/Engine/Transient.REINST_CW_BuildingSM_MiniTrain_CurvingRight_C_1)
CONTENT: Left Track(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MiniTrain_Wood_CurvingLeft.Default__CW_BuildingBP_MiniTrain_Wood_CurvingLeft_C)
CONTENT: The train would Turn left here . Must be connect to another train track.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MiniTrain_Wood_CurvingLeft.Default__CW_BuildingBP_MiniTrain_Wood_CurvingLeft_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MiniTrain_Wood_CurvingLeft.Default__CW_BuildingBP_MiniTrain_Wood_CurvingLeft_C)
CONTENT: Elevators(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MiniTrain_Wood_CurvingLeft.Default__CW_BuildingBP_MiniTrain_Wood_CurvingLeft_C)
CONTENT: MiniTrain_CurvingLeft(/Engine/Transient.Default__REINST_CW_BuildingSM_MiniTrain_CurvingLeft_C_7489)
CONTENT: MiniTrain_CurvingLeft(/Engine/Transient.REINST_CW_BuildingSM_MiniTrain_CurvingLeft_C_1)
CONTENT: MiniTrain_SlopDown(/Engine/Transient.REINST_CW_BuildingSM_MiniTrain_SlopDown_C_0)
CONTENT: Down Track(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MiniTrain_Wood_SlopeDown.Default__CW_BuildingBP_MiniTrain_Wood_SlopeDown_C)
CONTENT: The train would go down here . Must be connect to another train track.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MiniTrain_Wood_SlopeDown.Default__CW_BuildingBP_MiniTrain_Wood_SlopeDown_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MiniTrain_Wood_SlopeDown.Default__CW_BuildingBP_MiniTrain_Wood_SlopeDown_C)
CONTENT: Elevators(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MiniTrain_Wood_SlopeDown.Default__CW_BuildingBP_MiniTrain_Wood_SlopeDown_C)
CONTENT: MiniTrain_SlopeUp(/Engine/Transient.REINST_CW_BuildingSM_MiniTrain_SlopeUp_C_0)
CONTENT: Up Track(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MiniTrain_Wood_SlopeUp.Default__CW_BuildingBP_MiniTrain_Wood_SlopeUp_C)
CONTENT: The train would go up here . Must be connect to another train track.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MiniTrain_Wood_SlopeUp.Default__CW_BuildingBP_MiniTrain_Wood_SlopeUp_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MiniTrain_Wood_SlopeUp.Default__CW_BuildingBP_MiniTrain_Wood_SlopeUp_C)
CONTENT: Elevators(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MiniTrain_Wood_SlopeUp.Default__CW_BuildingBP_MiniTrain_Wood_SlopeUp_C)
CONTENT: MiniTrain_SlopeUp(/Engine/Transient.Default__REINST_CW_BuildingSM_MiniTrain_SlopeUp_C_7498)
CONTENT: MiniTrain_SlopeUp(/Engine/Transient.REINST_CW_BuildingSM_MiniTrain_SlopeUp_C_1)
CONTENT: MiniTrain_SlopDown(/Engine/Transient.Default__REINST_CW_BuildingSM_MiniTrain_SlopDown_C_7505)
CONTENT: MiniTrain_SlopDown(/Engine/Transient.REINST_CW_BuildingSM_MiniTrain_SlopDown_C_1)
CONTENT: MiniTrain_Straight(/Engine/Transient.REINST_CW_BuildingSM_MiniTrain_Straight_C_0)
CONTENT: Stright Track(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MiniTrain_Wood_Straight.Default__CW_BuildingBP_MiniTrain_Wood_Straight_C)
CONTENT: The train would keep stright here . Must be connect to another train track.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MiniTrain_Wood_Straight.Default__CW_BuildingBP_MiniTrain_Wood_Straight_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MiniTrain_Wood_Straight.Default__CW_BuildingBP_MiniTrain_Wood_Straight_C)
CONTENT: Elevators(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MiniTrain_Wood_Straight.Default__CW_BuildingBP_MiniTrain_Wood_Straight_C)
CONTENT: MiniTrain_Straight(/Engine/Transient.Default__REINST_CW_BuildingSM_MiniTrain_Straight_C_7513)
CONTENT: MiniTrain_Straight(/Engine/Transient.REINST_CW_BuildingSM_MiniTrain_Straight_C_1)
CONTENT: Elevator Platform(/Engine/Transient.REINST_CW_Train_base_C_0)
CONTENT: Elevator Platform(/Engine/Transient.Default__REINST_CW_Train_base_C_7520)
CONTENT: Elevator Platform(/Engine/Transient.REINST_CW_Train_base_C_1)
CONTENT: MiniTrain(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MiniTrain_MineralTrain.Default__CW_BuildingBP_MiniTrain_MineralTrain_C)
CONTENT: Get in and go wherever you want !(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MiniTrain_MineralTrain.Default__CW_BuildingBP_MiniTrain_MineralTrain_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MiniTrain_MineralTrain.Default__CW_BuildingBP_MiniTrain_MineralTrain_C)
CONTENT: Elevators(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MiniTrain_MineralTrain.Default__CW_BuildingBP_MiniTrain_MineralTrain_C)
CONTENT: Store your items in this.(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_StorageBox_Train.Default__CW_InventoryBP_StorageBox_Train_C)
CONTENT: Transport Train(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_StorageBox_Train.Default__CW_InventoryBP_StorageBox_Train_C)
CONTENT: MiniTrain_Train(/Engine/Transient.REINST_CW_BuildingSM_MiniTrain_MineralTrain_C_0)
CONTENT: MiniTrain_TrainStation(/Engine/Transient.REINST_CW_BuildingSM_MiniTrain_TrainStation_C_0)
CONTENT: TrainStation(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MiniTrain_TrainStation.Default__CW_BuildingBP_MiniTrain_TrainStation_C)
CONTENT: Use this to begin your great train system. Must place on the ground.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MiniTrain_TrainStation.Default__CW_BuildingBP_MiniTrain_TrainStation_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MiniTrain_TrainStation.Default__CW_BuildingBP_MiniTrain_TrainStation_C)
CONTENT: Elevators(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MiniTrain_TrainStation.Default__CW_BuildingBP_MiniTrain_TrainStation_C)
CONTENT: MiniTrain_TrainStation(/Engine/Transient.Default__REINST_CW_BuildingSM_MiniTrain_TrainStation_C_7529)
CONTENT: MiniTrain_TrainStation(/Engine/Transient.REINST_CW_BuildingSM_MiniTrain_TrainStation_C_1)
CONTENT: MiniTrain_Train(/Engine/Transient.Default__REINST_CW_BuildingSM_MiniTrain_MineralTrain_C_7536)
CONTENT: MiniTrain_Train(/Engine/Transient.REINST_CW_BuildingSM_MiniTrain_MineralTrain_C_1)
CONTENT: MiniTrain(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MiniTrain_Train.Default__CW_BuildingBP_MiniTrain_Train_C)
CONTENT: Get in and go wherever you want !(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MiniTrain_Train.Default__CW_BuildingBP_MiniTrain_Train_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MiniTrain_Train.Default__CW_BuildingBP_MiniTrain_Train_C)
CONTENT: Elevators(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MiniTrain_Train.Default__CW_BuildingBP_MiniTrain_Train_C)
CONTENT: MiniTrain_Straight(/Engine/Transient.REINST_CW_BuildingSM_MiniTrain_PressRail_C_0)
CONTENT: Press Detection Track(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MiniTrain_Wood_PressRail.Default__CW_BuildingBP_MiniTrain_Wood_PressRail_C)
CONTENT: The train would keep stright here . Must be connect to another train track.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MiniTrain_Wood_PressRail.Default__CW_BuildingBP_MiniTrain_Wood_PressRail_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MiniTrain_Wood_PressRail.Default__CW_BuildingBP_MiniTrain_Wood_PressRail_C)
CONTENT: Elevators(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MiniTrain_Wood_PressRail.Default__CW_BuildingBP_MiniTrain_Wood_PressRail_C)
CONTENT: MiniTrain_Straight(/Engine/Transient.Default__REINST_CW_BuildingSM_MiniTrain_PressRail_C_7545)
CONTENT: MiniTrain_Straight(/Engine/Transient.REINST_CW_BuildingSM_MiniTrain_PressRail_C_1)
CONTENT: MiniTrain_Train(/Engine/Transient.REINST_CW_BuildingSM_MiniTrain_Train_C_0)
CONTENT: MiniTrain_Straight(/Engine/Transient.REINST_CW_BuildingSM_MiniTrain_YRail_C_0)
CONTENT: Y Track(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MiniTrain_Wood_YRail.Default__CW_BuildingBP_MiniTrain_Wood_YRail_C)
CONTENT: The train can go right or left here . Must be connect to another train track.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MiniTrain_Wood_YRail.Default__CW_BuildingBP_MiniTrain_Wood_YRail_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MiniTrain_Wood_YRail.Default__CW_BuildingBP_MiniTrain_Wood_YRail_C)
CONTENT: Elevators(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MiniTrain_Wood_YRail.Default__CW_BuildingBP_MiniTrain_Wood_YRail_C)
CONTENT: MiniTrain_Straight(/Engine/Transient.Default__REINST_CW_BuildingSM_MiniTrain_YRail_C_7557)
CONTENT: MiniTrain_Straight(/Engine/Transient.REINST_CW_BuildingSM_MiniTrain_YRail_C_1)
CONTENT: MiniTrain_Train(/Engine/Transient.Default__REINST_CW_BuildingSM_MiniTrain_Train_C_7571)
CONTENT: MiniTrain_Train(/Engine/Transient.REINST_CW_BuildingSM_MiniTrain_Train_C_1)
CONTENT: ElementBoots(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ElementBoots.Default__CW_EquipmentBP_ElementBoots_C)
CONTENT: ElementArmor.provide some protection from the heat and cold also some protection from magic.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ElementBoots.Default__CW_EquipmentBP_ElementBoots_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ElementBoots.Default__CW_EquipmentBP_ElementBoots_C)
CONTENT: Element(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ElementBoots.Default__CW_EquipmentBP_ElementBoots_C)
CONTENT: ElementGloves(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ElementGloves.Default__CW_EquipmentBP_ElementGloves_C)
CONTENT: ElementArmor.provide some protection from the heat and cold also some protection from magic.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ElementGloves.Default__CW_EquipmentBP_ElementGloves_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ElementGloves.Default__CW_EquipmentBP_ElementGloves_C)
CONTENT: Element(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ElementGloves.Default__CW_EquipmentBP_ElementGloves_C)
CONTENT: ElementHelmet(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ElementHelmet.Default__CW_EquipmentBP_ElementHelmet_C)
CONTENT: ElementArmor.provide some protection from the heat and cold also some protection from magic.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ElementHelmet.Default__CW_EquipmentBP_ElementHelmet_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ElementHelmet.Default__CW_EquipmentBP_ElementHelmet_C)
CONTENT: Element(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ElementHelmet.Default__CW_EquipmentBP_ElementHelmet_C)
CONTENT: ElementPants(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ElementPants.Default__CW_EquipmentBP_ElementPants_C)
CONTENT: ElementArmor.provide some protection from the heat and cold also some protection from magic.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ElementPants.Default__CW_EquipmentBP_ElementPants_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ElementPants.Default__CW_EquipmentBP_ElementPants_C)
CONTENT: Element(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ElementPants.Default__CW_EquipmentBP_ElementPants_C)
CONTENT: ElementShirt(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ElementShirt.Default__CW_EquipmentBP_ElementShirt_C)
CONTENT: ElementArmor.provide some protection from the heat and cold also some protection from magic.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ElementShirt.Default__CW_EquipmentBP_ElementShirt_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ElementShirt.Default__CW_EquipmentBP_ElementShirt_C)
CONTENT: Element(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ElementShirt.Default__CW_EquipmentBP_ElementShirt_C)
CONTENT: Shell Boots With Spring(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ShellBoots_WithSpring.Default__CW_EquipmentBP_ShellBoots_WithSpring_C)
CONTENT: RiotArmor.provide some protection from the heat and cold but extreme protection from injuries.With Spring can jump more higher.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ShellBoots_WithSpring.Default__CW_EquipmentBP_ShellBoots_WithSpring_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ShellBoots_WithSpring.Default__CW_EquipmentBP_ShellBoots_WithSpring_C)
CONTENT: SpringBoots(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ShellBoots_WithSpring.Default__CW_EquipmentBP_ShellBoots_WithSpring_C)
CONTENT: StoneGateLarge(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneGateLarge.Default__CW_StructureBP_StoneGateLarge_C)
CONTENT: A large Stone gate that can be used to  keep dinosaurs in or out.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneGateLarge.Default__CW_StructureBP_StoneGateLarge_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneGateLarge.Default__CW_StructureBP_StoneGateLarge_C)
CONTENT: Stone(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneGateLarge.Default__CW_StructureBP_StoneGateLarge_C)
CONTENT: StoneGateLarge(/Engine/Transient.REINST_CW_StructureSM_StoneGateLarge_C_0)
CONTENT: StoneGateLarge(/Engine/Transient.Default__REINST_CW_StructureSM_StoneGateLarge_C_7587)
CONTENT: StoneGateLarge(/Engine/Transient.REINST_CW_StructureSM_StoneGateLarge_C_1)
CONTENT: Lvl 35 drops(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/QuestReward/CW_LootItemSet_QuestChest_mainlv2.Default__CW_LootItemSet_QuestChest_mainlv2_C)
CONTENT: Lvl 35 drops - always BP(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/QuestReward/CW_LootItemSet_QuestChest_mainlv2.Default__CW_LootItemSet_QuestChest_mainlv2_C)
CONTENT: Lvl 35 drops - with quality(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/QuestReward/CW_LootItemSet_QuestChest_mainlv2.Default__CW_LootItemSet_QuestChest_mainlv2_C)
CONTENT: Lvl 35 project(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/QuestReward/CW_LootItemSet_QuestChest_mainlv2.Default__CW_LootItemSet_QuestChest_mainlv2_C)
CONTENT: Lvl 35 project(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/QuestReward/CW_LootItemSet_QuestChest_mainlv2.Default__CW_LootItemSet_QuestChest_mainlv2_C)
CONTENT: Lvl 35 project(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/QuestReward/CW_LootItemSet_QuestChest_mainlv2.Default__CW_LootItemSet_QuestChest_mainlv2_C)
CONTENT: Lvl 35 project(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/QuestReward/CW_LootItemSet_QuestChest_mainlv2.Default__CW_LootItemSet_QuestChest_mainlv2_C)
CONTENT: Lvl 35 project(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/QuestReward/CW_LootItemSet_QuestChest_mainlv2.Default__CW_LootItemSet_QuestChest_mainlv2_C)
CONTENT: mediterranean(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/QuestReward/CW_LootItemSet_QuestChest_mainlv2.Default__CW_LootItemSet_QuestChest_mainlv2_C)
CONTENT: Quetz Platform Saddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_QuetzalcoatiusSaddle_Platform.Default__cw_Item_QuetzalcoatiusSaddle_Platform_C)
CONTENT: Equip a Quetz with this to ride it.  You can build structures on the large platform to make a mobile base.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_QuetzalcoatiusSaddle_Platform.Default__cw_Item_QuetzalcoatiusSaddle_Platform_C)
CONTENT: Saddles(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_QuetzalcoatiusSaddle_Platform.Default__cw_Item_QuetzalcoatiusSaddle_Platform_C)
CONTENT: ThatchCarpet(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_ThatchCarpet.Default__CW_BuildingSM_ThatchCarpet_C)
CONTENT: Thatch Carpet(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ThatchCarpet.Default__CW_BuildingBP_ThatchCarpet_C)
CONTENT: A simple Thatch Carpet .(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ThatchCarpet.Default__CW_BuildingBP_ThatchCarpet_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ThatchCarpet.Default__CW_BuildingBP_ThatchCarpet_C)
CONTENT: Carpet(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ThatchCarpet.Default__CW_BuildingBP_ThatchCarpet_C)
CONTENT: ThatchCarpet(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_ThatchCarpet3.Default__CW_BuildingSM_ThatchCarpet3_C)
CONTENT: ThatchCarpet(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_ThatchCarpet2.Default__CW_BuildingSM_ThatchCarpet2_C)
CONTENT: GoldsilkCarpet(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_GoldenCarpet.Default__CW_BuildingBP_GoldenCarpet_C)
CONTENT: A fancy knit Carpet.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_GoldenCarpet.Default__CW_BuildingBP_GoldenCarpet_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_GoldenCarpet.Default__CW_BuildingBP_GoldenCarpet_C)
CONTENT: Carpet(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_GoldenCarpet.Default__CW_BuildingBP_GoldenCarpet_C)
CONTENT: InscriptionBook(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_InscriptionBook.Default__CW_BuildingBP_InscriptionBook_C)
CONTENT: You can get the ancient wisdom of arkworld in this book(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_InscriptionBook.Default__CW_BuildingBP_InscriptionBook_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_InscriptionBook.Default__CW_BuildingBP_InscriptionBook_C)
CONTENT: Crafting(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_InscriptionBook.Default__CW_BuildingBP_InscriptionBook_C)
CONTENT: Zombie(/Engine/Transient.REINST_cw_Zombie_BaseCharacter_C_0)
CONTENT: Zombie(/Engine/Transient.Default__REINST_cw_Zombie_BaseCharacter_C_7622)
CONTENT: Zombie(/Engine/Transient.REINST_cw_Zombie_BaseCharacter_C_1)
CONTENT: Plague Zombie(/Engine/Transient.REINST_cw_PlagueZombie_BaseCharacter_C_0)
CONTENT: Plague Zombie(/Engine/Transient.Default__REINST_cw_PlagueZombie_BaseCharacter_C_7640)
CONTENT: Plague Zombie(/Engine/Transient.REINST_cw_PlagueZombie_BaseCharacter_C_1)
CONTENT: Item Cache(/Engine/Transient.REINST_CW_DeathItemCache_PlagueZombie_Summon_C_0)
CONTENT: persistent bleeding(/Engine/Transient.REINST_CW_Buff_Plaguezombie_DotDamage_Summon_C_0)
CONTENT: persistent bleeding(/Engine/Transient.REINST_CW_Buff_Plaguezombie_DotDamage_Summon_C_0)
CONTENT: persistent bleeding(/Engine/Transient.Default__REINST_CW_Buff_Plaguezombie_DotDamage_Summon_C_7648)
CONTENT: persistent bleeding(/Engine/Transient.Default__REINST_CW_Buff_Plaguezombie_DotDamage_Summon_C_7648)
CONTENT: persistent bleeding(/Engine/Transient.REINST_CW_Buff_Plaguezombie_DotDamage_Summon_C_1)
CONTENT: persistent bleeding(/Engine/Transient.REINST_CW_Buff_Plaguezombie_DotDamage_Summon_C_1)
CONTENT: Active(/Engine/Transient.REINST_cw_PlagueZombie_Character_BP_Summon_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_PlagueZombie_Character_BP_Summon_C_0)
CONTENT: Copper Sword(/Engine/Transient.REINST_cw_PlagueZombie_Character_BP_Summon_C_0)
CONTENT: Bow(/Engine/Transient.REINST_cw_PlagueZombie_Character_BP_Summon_C_0)
CONTENT: Copper Suit(/Engine/Transient.REINST_cw_PlagueZombie_Character_BP_Summon_C_0)
CONTENT: 3(/Engine/Transient.REINST_cw_PlagueZombie_Character_BP_Summon_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_PlagueZombie_Character_BP_Summon_C_7656)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_PlagueZombie_Character_BP_Summon_C_7656)
CONTENT: Copper Sword(/Engine/Transient.Default__REINST_cw_PlagueZombie_Character_BP_Summon_C_7656)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_PlagueZombie_Character_BP_Summon_C_7656)
CONTENT: Copper Suit(/Engine/Transient.Default__REINST_cw_PlagueZombie_Character_BP_Summon_C_7656)
CONTENT: 3(/Engine/Transient.Default__REINST_cw_PlagueZombie_Character_BP_Summon_C_7656)
CONTENT: Active(/Engine/Transient.REINST_cw_PlagueZombie_Character_BP_Summon_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_PlagueZombie_Character_BP_Summon_C_1)
CONTENT: Copper Sword(/Engine/Transient.REINST_cw_PlagueZombie_Character_BP_Summon_C_1)
CONTENT: Bow(/Engine/Transient.REINST_cw_PlagueZombie_Character_BP_Summon_C_1)
CONTENT: Copper Suit(/Engine/Transient.REINST_cw_PlagueZombie_Character_BP_Summon_C_1)
CONTENT: 3(/Engine/Transient.REINST_cw_PlagueZombie_Character_BP_Summon_C_1)
CONTENT: Item Cache(/Engine/Transient.Default__REINST_CW_DeathItemCache_PlagueZombie_Summon_C_7663)
CONTENT: Item Cache(/Engine/Transient.REINST_CW_DeathItemCache_PlagueZombie_Summon_C_1)
CONTENT: You can get the ancient wisdom of ark world in this book.(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_InscriptionBook.Default__CW_InventoryBP_InscriptionBook_C)
CONTENT: InscriptionBook(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_InscriptionBook.Default__CW_InventoryBP_InscriptionBook_C)
CONTENT: Summon_PlagueZombie(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Summon_PlagueZombie.Default__CW_ItemConsumable_Summon_PlagueZombie_C)
CONTENT: A Magic Scroll which can summon a Plaguezombie fighting for you for 1 day.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Summon_PlagueZombie.Default__CW_ItemConsumable_Summon_PlagueZombie_C)
CONTENT: Misc(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Summon_PlagueZombie.Default__CW_ItemConsumable_Summon_PlagueZombie_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Skeleton_Character_BP_Summon_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Skeleton_Character_BP_Summon_C_0)
CONTENT: Spear(/Engine/Transient.REINST_cw_Skeleton_Character_BP_Summon_C_0)
CONTENT: Bow(/Engine/Transient.REINST_cw_Skeleton_Character_BP_Summon_C_0)
CONTENT: Leather Suit(/Engine/Transient.REINST_cw_Skeleton_Character_BP_Summon_C_0)
CONTENT: 2(/Engine/Transient.REINST_cw_Skeleton_Character_BP_Summon_C_0)
CONTENT: Skeleton(/Engine/Transient.REINST_cw_Skeleton_Character_BP_Summon_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Skeleton_Character_BP_Summon_C_7672)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Skeleton_Character_BP_Summon_C_7672)
CONTENT: Spear(/Engine/Transient.Default__REINST_cw_Skeleton_Character_BP_Summon_C_7672)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Skeleton_Character_BP_Summon_C_7672)
CONTENT: Leather Suit(/Engine/Transient.Default__REINST_cw_Skeleton_Character_BP_Summon_C_7672)
CONTENT: 2(/Engine/Transient.Default__REINST_cw_Skeleton_Character_BP_Summon_C_7672)
CONTENT: Skeleton(/Engine/Transient.Default__REINST_cw_Skeleton_Character_BP_Summon_C_7672)
CONTENT: Active(/Engine/Transient.REINST_cw_Skeleton_Character_BP_Summon_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Skeleton_Character_BP_Summon_C_1)
CONTENT: Spear(/Engine/Transient.REINST_cw_Skeleton_Character_BP_Summon_C_1)
CONTENT: Bow(/Engine/Transient.REINST_cw_Skeleton_Character_BP_Summon_C_1)
CONTENT: Leather Suit(/Engine/Transient.REINST_cw_Skeleton_Character_BP_Summon_C_1)
CONTENT: 2(/Engine/Transient.REINST_cw_Skeleton_Character_BP_Summon_C_1)
CONTENT: Skeleton(/Engine/Transient.REINST_cw_Skeleton_Character_BP_Summon_C_1)
CONTENT: Summon_Skeleton(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Summon_Skeleton.Default__CW_ItemConsumable_Summon_Skeleton_C)
CONTENT: A Magic Scroll which can summon a Skeleton fighting for you for 1 day.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Summon_Skeleton.Default__CW_ItemConsumable_Summon_Skeleton_C)
CONTENT: Misc(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Summon_Skeleton.Default__CW_ItemConsumable_Summon_Skeleton_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Zombie_Character_BP_Summon_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Zombie_Character_BP_Summon_C_0)
CONTENT: Spear(/Engine/Transient.REINST_cw_Zombie_Character_BP_Summon_C_0)
CONTENT: Bow(/Engine/Transient.REINST_cw_Zombie_Character_BP_Summon_C_0)
CONTENT: Leather Suit(/Engine/Transient.REINST_cw_Zombie_Character_BP_Summon_C_0)
CONTENT: 2(/Engine/Transient.REINST_cw_Zombie_Character_BP_Summon_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Zombie_Character_BP_Summon_C_7682)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Zombie_Character_BP_Summon_C_7682)
CONTENT: Spear(/Engine/Transient.Default__REINST_cw_Zombie_Character_BP_Summon_C_7682)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Zombie_Character_BP_Summon_C_7682)
CONTENT: Leather Suit(/Engine/Transient.Default__REINST_cw_Zombie_Character_BP_Summon_C_7682)
CONTENT: 2(/Engine/Transient.Default__REINST_cw_Zombie_Character_BP_Summon_C_7682)
CONTENT: Active(/Engine/Transient.REINST_cw_Zombie_Character_BP_Summon_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Zombie_Character_BP_Summon_C_1)
CONTENT: Spear(/Engine/Transient.REINST_cw_Zombie_Character_BP_Summon_C_1)
CONTENT: Bow(/Engine/Transient.REINST_cw_Zombie_Character_BP_Summon_C_1)
CONTENT: Leather Suit(/Engine/Transient.REINST_cw_Zombie_Character_BP_Summon_C_1)
CONTENT: 2(/Engine/Transient.REINST_cw_Zombie_Character_BP_Summon_C_1)
CONTENT: Plague Heart(/Game/Mods/CubeWorld/Blueprints/Resources/First_AnimalSpecialResources/CW_Resource_PlagueHeart.Default__CW_Resource_PlagueHeart_C)
CONTENT: Plague Zombie'Heart . Maybe can be used for create magic stuff.(/Game/Mods/CubeWorld/Blueprints/Resources/First_AnimalSpecialResources/CW_Resource_PlagueHeart.Default__CW_Resource_PlagueHeart_C)
CONTENT: Summon_Zombie(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Summon_Zombie.Default__CW_ItemConsumable_Summon_Zombie_C)
CONTENT: A Magic Scroll which can summon a zombie fighting for you for 1 day.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Summon_Zombie.Default__CW_ItemConsumable_Summon_Zombie_C)
CONTENT: Misc(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Summon_Zombie.Default__CW_ItemConsumable_Summon_Zombie_C)
CONTENT: Open Book(/Engine/Transient.REINST_CW_BuildingSM_InscriptionBook_C_0)
CONTENT: Close Book(/Engine/Transient.REINST_CW_BuildingSM_InscriptionBook_C_0)
CONTENT: InscriptionBook(/Engine/Transient.REINST_CW_BuildingSM_InscriptionBook_C_0)
CONTENT: Open Book(/Engine/Transient.Default__REINST_CW_BuildingSM_InscriptionBook_C_7695)
CONTENT: Close Book(/Engine/Transient.Default__REINST_CW_BuildingSM_InscriptionBook_C_7695)
CONTENT: InscriptionBook(/Engine/Transient.Default__REINST_CW_BuildingSM_InscriptionBook_C_7695)
CONTENT: Open Book(/Engine/Transient.REINST_CW_BuildingSM_InscriptionBook_C_1)
CONTENT: Close Book(/Engine/Transient.REINST_CW_BuildingSM_InscriptionBook_C_1)
CONTENT: InscriptionBook(/Engine/Transient.REINST_CW_BuildingSM_InscriptionBook_C_1)
CONTENT: LandPriviliegeSign(/Engine/Transient.REINST_CW_BuildingBP_LandPrivilegeSign_C_0)
CONTENT: You can own the land beside this sign. Your structures would be protected and other team can not put their structures down.(/Engine/Transient.REINST_CW_BuildingBP_LandPrivilegeSign_C_0)
CONTENT: Put PrivilegeCertificate which you get from dayly quest in here,then LandPrivilegeSign will protect your buildings.(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_LandPrivilege.Default__CW_InventoryBP_LandPrivilege_C)
CONTENT: LandPrivilegeSign(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_LandPrivilege.Default__CW_InventoryBP_LandPrivilege_C)
CONTENT: Privilege Start(/Engine/Transient.REINST_CW_BuildingSM_LandPrivilegeSign_C_0)
CONTENT: Privilege End(/Engine/Transient.REINST_CW_BuildingSM_LandPrivilegeSign_C_0)
CONTENT: LandPrivilegeSign(/Engine/Transient.REINST_CW_BuildingSM_LandPrivilegeSign_C_0)
CONTENT: PrivilegeCertificate(/Engine/Transient.REINST_CW_Resource_PrivilegeCertificateLV2_C_0)
CONTENT: Can make your landprivilige last for a certain amount of time.(/Engine/Transient.REINST_CW_Resource_PrivilegeCertificateLV2_C_0)
CONTENT: PrivilegeCertificate(/Engine/Transient.Default__REINST_CW_Resource_PrivilegeCertificateLV2_C_7706)
CONTENT: Can make your landprivilige last for a certain amount of time.(/Engine/Transient.Default__REINST_CW_Resource_PrivilegeCertificateLV2_C_7706)
CONTENT: PrivilegeCertificate(/Engine/Transient.REINST_CW_Resource_PrivilegeCertificateLV2_C_1)
CONTENT: Can make your landprivilige last for a certain amount of time.(/Engine/Transient.REINST_CW_Resource_PrivilegeCertificateLV2_C_1)
CONTENT: PrivilegeCertificate(/Engine/Transient.REINST_CW_Resource_PrivilegeCertificateLV3_C_0)
CONTENT: Can make your landprivilige last for a certain amount of time.(/Engine/Transient.REINST_CW_Resource_PrivilegeCertificateLV3_C_0)
CONTENT: PrivilegeCertificate(/Engine/Transient.Default__REINST_CW_Resource_PrivilegeCertificateLV3_C_7713)
CONTENT: Can make your landprivilige last for a certain amount of time.(/Engine/Transient.Default__REINST_CW_Resource_PrivilegeCertificateLV3_C_7713)
CONTENT: PrivilegeCertificate(/Engine/Transient.REINST_CW_Resource_PrivilegeCertificateLV3_C_1)
CONTENT: Can make your landprivilige last for a certain amount of time.(/Engine/Transient.REINST_CW_Resource_PrivilegeCertificateLV3_C_1)
CONTENT: PrivilegeCertificate(/Engine/Transient.REINST_CW_Resource_PrivilegeCertificateLV4_C_0)
CONTENT: Can make your landprivilige last for a certain amount of time.(/Engine/Transient.REINST_CW_Resource_PrivilegeCertificateLV4_C_0)
CONTENT: PrivilegeCertificate(/Engine/Transient.Default__REINST_CW_Resource_PrivilegeCertificateLV4_C_7720)
CONTENT: Can make your landprivilige last for a certain amount of time.(/Engine/Transient.Default__REINST_CW_Resource_PrivilegeCertificateLV4_C_7720)
CONTENT: PrivilegeCertificate(/Engine/Transient.REINST_CW_Resource_PrivilegeCertificateLV4_C_1)
CONTENT: Can make your landprivilige last for a certain amount of time.(/Engine/Transient.REINST_CW_Resource_PrivilegeCertificateLV4_C_1)
CONTENT: Privilege Start(/Engine/Transient.Default__REINST_CW_BuildingSM_LandPrivilegeSign_C_7727)
CONTENT: Privilege End(/Engine/Transient.Default__REINST_CW_BuildingSM_LandPrivilegeSign_C_7727)
CONTENT: LandPrivilegeSign(/Engine/Transient.Default__REINST_CW_BuildingSM_LandPrivilegeSign_C_7727)
CONTENT: Privilege Start(/Engine/Transient.REINST_CW_BuildingSM_LandPrivilegeSign_C_1)
CONTENT: Privilege End(/Engine/Transient.REINST_CW_BuildingSM_LandPrivilegeSign_C_1)
CONTENT: LandPrivilegeSign(/Engine/Transient.REINST_CW_BuildingSM_LandPrivilegeSign_C_1)
CONTENT: LandPriviliegeSign(/Engine/Transient.Default__REINST_CW_BuildingBP_LandPrivilegeSign_C_7735)
CONTENT: You can own the land beside this sign. Your structures would be protected and other team can not put their structures down.(/Engine/Transient.Default__REINST_CW_BuildingBP_LandPrivilegeSign_C_7735)
CONTENT: LandPriviliegeSign(/Engine/Transient.REINST_CW_BuildingBP_LandPrivilegeSign_C_1)
CONTENT: You can own the land beside this sign. Your structures would be protected and other team can not put their structures down.(/Engine/Transient.REINST_CW_BuildingBP_LandPrivilegeSign_C_1)
CONTENT: MagicianBoots(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_MagicianBoots.Default__CW_EquipmentBP_MagicianBoots_C)
CONTENT: MagicianArmor.provide some protection from the heat and cold and also some protection from Magics.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_MagicianBoots.Default__CW_EquipmentBP_MagicianBoots_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_MagicianBoots.Default__CW_EquipmentBP_MagicianBoots_C)
CONTENT: Magic(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_MagicianBoots.Default__CW_EquipmentBP_MagicianBoots_C)
CONTENT: Magician Gloves(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_MagicianGloves.Default__CW_EquipmentBP_MagicianGloves_C)
CONTENT: MagicianArmor.provide some protection from the heat and cold and also some protection from Magics.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_MagicianGloves.Default__CW_EquipmentBP_MagicianGloves_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_MagicianGloves.Default__CW_EquipmentBP_MagicianGloves_C)
CONTENT: Magic(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_MagicianGloves.Default__CW_EquipmentBP_MagicianGloves_C)
CONTENT: MagicianHelmet(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_MagicianHelmet.Default__CW_EquipmentBP_MagicianHelmet_C)
CONTENT: MagicianArmor.provide some protection from the heat and cold and also some protection from Magics.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_MagicianHelmet.Default__CW_EquipmentBP_MagicianHelmet_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_MagicianHelmet.Default__CW_EquipmentBP_MagicianHelmet_C)
CONTENT: Magic(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_MagicianHelmet.Default__CW_EquipmentBP_MagicianHelmet_C)
CONTENT: MagicianPants(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_MagicianPants.Default__CW_EquipmentBP_MagicianPants_C)
CONTENT: MagicianArmor.provide some protection from the heat and cold and also some protection from Magics.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_MagicianPants.Default__CW_EquipmentBP_MagicianPants_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_MagicianPants.Default__CW_EquipmentBP_MagicianPants_C)
CONTENT: Magic(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_MagicianPants.Default__CW_EquipmentBP_MagicianPants_C)
CONTENT: MagicianShirt(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_MagicianShirt.Default__CW_EquipmentBP_MagicianShirt_C)
CONTENT: MagicianArmor.provide some protection from the heat and cold and also some protection from Magics.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_MagicianShirt.Default__CW_EquipmentBP_MagicianShirt_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_MagicianShirt.Default__CW_EquipmentBP_MagicianShirt_C)
CONTENT: Magic(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_MagicianShirt.Default__CW_EquipmentBP_MagicianShirt_C)
CONTENT: MagicAcademy Bed(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MagicAcademyBed.Default__CW_BuildingBP_MagicAcademyBed_C)
CONTENT: A part of the beautiful MagicAcademy style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MagicAcademyBed.Default__CW_BuildingBP_MagicAcademyBed_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MagicAcademyBed.Default__CW_BuildingBP_MagicAcademyBed_C)
CONTENT: Beds(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MagicAcademyBed.Default__CW_BuildingBP_MagicAcademyBed_C)
CONTENT: MagicacademyBed Constraction Blueprint (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_MagicAcademyBed.Default__CW_StructureBlueprint_MagicAcademyBed_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_MagicAcademyBed.Default__CW_StructureBlueprint_MagicAcademyBed_C)
CONTENT: MagicAcademy Bridge Constraction Blueprint (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_MagicAcademyBridge.Default__CW_StructureBlueprint_MagicAcademyBridge_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_MagicAcademyBridge.Default__CW_StructureBlueprint_MagicAcademyBridge_C)
CONTENT: Magic Dirt(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_MAGICDIRT.Default__CW_Resource_MAGICDIRT_C)
CONTENT: Magic dirt, You can place it at where you want.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_MAGICDIRT.Default__CW_Resource_MAGICDIRT_C)
CONTENT: MagicAcademy Bridge(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicAcademy/CW_StructureBP_MagicAcademyBridge.Default__CW_StructureBP_MagicAcademyBridge_C)
CONTENT: A part of the beautiful MagicAcademy style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicAcademy/CW_StructureBP_MagicAcademyBridge.Default__CW_StructureBP_MagicAcademyBridge_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicAcademy/CW_StructureBP_MagicAcademyBridge.Default__CW_StructureBP_MagicAcademyBridge_C)
CONTENT: MagicAcademy(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicAcademy/CW_StructureBP_MagicAcademyBridge.Default__CW_StructureBP_MagicAcademyBridge_C)
CONTENT: MagicAcademyBridge(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyBridge_C_0)
CONTENT: MagicAcademyBridge(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyBridge2_C_0)
CONTENT: MagicAcademyBridge(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyBridge2_C_7760)
CONTENT: MagicAcademyBridge(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyBridge2_C_1)
CONTENT: MagicAcademyBridge(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyBridge_C_7767)
CONTENT: MagicAcademyBridge(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyBridge_C_1)
CONTENT: MagicAcademy ceiling Constraction Blueprint (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_MagicAcademyCeiling.Default__CW_StructureBlueprint_MagicAcademyCeiling_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_MagicAcademyCeiling.Default__CW_StructureBlueprint_MagicAcademyCeiling_C)
CONTENT: MagicAcademy ceiling(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicAcademy/CW_StructureBP_MagicAcademyCelling.Default__CW_StructureBP_MagicAcademyCelling_C)
CONTENT: A part of the beautiful MagicAcademy style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicAcademy/CW_StructureBP_MagicAcademyCelling.Default__CW_StructureBP_MagicAcademyCelling_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicAcademy/CW_StructureBP_MagicAcademyCelling.Default__CW_StructureBP_MagicAcademyCelling_C)
CONTENT: MagicAcademy(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicAcademy/CW_StructureBP_MagicAcademyCelling.Default__CW_StructureBP_MagicAcademyCelling_C)
CONTENT: MagicAcademyCeiling(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyCeiling_C_0)
CONTENT: MagicAcademyCeiling(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyCeiling3_C_0)
CONTENT: MagicAcademyCeiling(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyCeiling3_C_7778)
CONTENT: MagicAcademyCeiling(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyCeiling3_C_1)
CONTENT: MagicAcademyCeiling(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyCeiling2_C_0)
CONTENT: MagicAcademyCeiling(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyCeiling2_C_7785)
CONTENT: MagicAcademyCeiling(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyCeiling2_C_1)
CONTENT: MagicAcademyCeiling(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyCeiling_C_7792)
CONTENT: MagicAcademyCeiling(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyCeiling_C_1)
CONTENT: MagicAcademyChair(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MagicAcademyChair.Default__CW_BuildingBP_MagicAcademyChair_C)
CONTENT: A part of the beautiful MagicAcademy style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MagicAcademyChair.Default__CW_BuildingBP_MagicAcademyChair_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MagicAcademyChair.Default__CW_BuildingBP_MagicAcademyChair_C)
CONTENT: Chair(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MagicAcademyChair.Default__CW_BuildingBP_MagicAcademyChair_C)
CONTENT: MediterraneanChair(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_MagicAcademyChair.Default__CW_BuildingSM_MagicAcademyChair_C)
CONTENT: MagicacademyChair Constraction Blueprint (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_MagicAcademyChair.Default__CW_StructureBlueprint_MagicAcademyChair_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_MagicAcademyChair.Default__CW_StructureBlueprint_MagicAcademyChair_C)
CONTENT: MaigcAcademy Door Constraction Blueprint (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_MagicAcademyDoor.Default__CW_StructureBlueprint_MagicAcademyDoor_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_MagicAcademyDoor.Default__CW_StructureBlueprint_MagicAcademyDoor_C)
CONTENT: MagicAcdemy Door(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicAcademy/CW_StructureBP_MagicAcademyDoor.Default__CW_StructureBP_MagicAcademyDoor_C)
CONTENT: A part of the beautiful MagicAcademy style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicAcademy/CW_StructureBP_MagicAcademyDoor.Default__CW_StructureBP_MagicAcademyDoor_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicAcademy/CW_StructureBP_MagicAcademyDoor.Default__CW_StructureBP_MagicAcademyDoor_C)
CONTENT: MagicAcademy(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicAcademy/CW_StructureBP_MagicAcademyDoor.Default__CW_StructureBP_MagicAcademyDoor_C)
CONTENT: MagicAcademyDoor(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyDoor_C_0)
CONTENT: MagicAcademyGate(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyGate_C_0)
CONTENT: MagicAcademyGate(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyGate_C_7806)
CONTENT: MagicAcademyGate(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyGate_C_1)
CONTENT: MagicAcademyDoor(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyDoor_C_7813)
CONTENT: MagicAcademyDoor(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyDoor_C_1)
CONTENT: MagicAcademy Fence Constraction Blueprint (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_MagicAcademyFence.Default__CW_StructureBlueprint_MagicAcademyFence_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_MagicAcademyFence.Default__CW_StructureBlueprint_MagicAcademyFence_C)
CONTENT: MagicAcademy Fence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicAcademy/CW_StructureBP_MagicAcademyFence.Default__CW_StructureBP_MagicAcademyFence_C)
CONTENT: A part of the beautiful MagicAcademy style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicAcademy/CW_StructureBP_MagicAcademyFence.Default__CW_StructureBP_MagicAcademyFence_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicAcademy/CW_StructureBP_MagicAcademyFence.Default__CW_StructureBP_MagicAcademyFence_C)
CONTENT: MagicAcademy(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicAcademy/CW_StructureBP_MagicAcademyFence.Default__CW_StructureBP_MagicAcademyFence_C)
CONTENT: MagicAcademyFence(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyFence_C_0)
CONTENT: MagicAcademyFence(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyFence_06_C_0)
CONTENT: MagicAcademyFence(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyFence_06_C_7824)
CONTENT: MagicAcademyFence(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyFence_06_C_1)
CONTENT: MagicAcademyFence(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyFence_05_X_C_0)
CONTENT: MagicAcademyFence(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyFence_05_X_C_7831)
CONTENT: MagicAcademyFence(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyFence_05_X_C_1)
CONTENT: MagicAcademyFence(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyFence_05_T_C_0)
CONTENT: MagicAcademyFence(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyFence_05_T_C_7838)
CONTENT: MagicAcademyFence(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyFence_05_T_C_1)
CONTENT: MagicAcademyFence(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyFence_05_C_0)
CONTENT: MagicAcademyFence(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyFence_05_C_7845)
CONTENT: MagicAcademyFence(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyFence_05_C_1)
CONTENT: MagicAcademyFence(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyFence_04_C_0)
CONTENT: MagicAcademyFence(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyFence_04_C_7852)
CONTENT: MagicAcademyFence(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyFence_04_C_1)
CONTENT: MagicAcademyFence(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyFence_03_X_C_0)
CONTENT: MagicAcademyFence(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyFence_03_X_C_7859)
CONTENT: MagicAcademyFence(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyFence_03_X_C_1)
CONTENT: MagicAcademyFence(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyFence_03_T_C_0)
CONTENT: MagicAcademyFence(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyFence_03_T_C_7866)
CONTENT: MagicAcademyFence(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyFence_03_T_C_1)
CONTENT: MagicAcademyFence(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyFence_03_C_0)
CONTENT: MagicAcademyFence(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyFence_03_C_7873)
CONTENT: MagicAcademyFence(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyFence_03_C_1)
CONTENT: MagicAcademyFence(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyFence_02_C_0)
CONTENT: MagicAcademyFence(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyFence_02_C_7880)
CONTENT: MagicAcademyFence(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyFence_02_C_1)
CONTENT: MagicAcademyFence(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyFence_X_C_0)
CONTENT: MagicAcademyFence(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyFence_X_C_7887)
CONTENT: MagicAcademyFence(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyFence_X_C_1)
CONTENT: MagicAcademyFence(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyFence_T_C_0)
CONTENT: MagicAcademyFence(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyFence_T_C_7894)
CONTENT: MagicAcademyFence(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyFence_T_C_1)
CONTENT: MagicAcademyFence(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyFence_C_7901)
CONTENT: MagicAcademyFence(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyFence_C_1)
CONTENT: MagicAcademy Floor Constraction Blueprint (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_MagicAcademyFloor.Default__CW_StructureBlueprint_MagicAcademyFloor_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_MagicAcademyFloor.Default__CW_StructureBlueprint_MagicAcademyFloor_C)
CONTENT: MagicAcademy Floor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicAcademy/CW_StructureBP_MagicAcademyFloor.Default__CW_StructureBP_MagicAcademyFloor_C)
CONTENT: A part of the beautiful MagicAcademy style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicAcademy/CW_StructureBP_MagicAcademyFloor.Default__CW_StructureBP_MagicAcademyFloor_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicAcademy/CW_StructureBP_MagicAcademyFloor.Default__CW_StructureBP_MagicAcademyFloor_C)
CONTENT: MagicAcademy(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicAcademy/CW_StructureBP_MagicAcademyFloor.Default__CW_StructureBP_MagicAcademyFloor_C)
CONTENT: MagicAcademyFloor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/MagicAcademy/CW_StructureSM_MagicAcademyFloor.Default__CW_StructureSM_MagicAcademyFloor_C)
CONTENT: MagicAcademyFloor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/MagicAcademy/CW_StructureSM_MagicAcademyFloor3.Default__CW_StructureSM_MagicAcademyFloor3_C)
CONTENT: MagicAcademyFloor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/MagicAcademy/CW_StructureSM_MagicAcademyFloor2.Default__CW_StructureSM_MagicAcademyFloor2_C)
CONTENT: MagicAcademy Stair Constraction Blueprint (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_MagicAcademyStair.Default__CW_StructureBlueprint_MagicAcademyStair_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_MagicAcademyStair.Default__CW_StructureBlueprint_MagicAcademyStair_C)
CONTENT: MagicAcademy Stair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicAcademy/CW_StructureBP_MagicAcademyStair.Default__CW_StructureBP_MagicAcademyStair_C)
CONTENT: A part of the beautiful MagicAcademy style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicAcademy/CW_StructureBP_MagicAcademyStair.Default__CW_StructureBP_MagicAcademyStair_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicAcademy/CW_StructureBP_MagicAcademyStair.Default__CW_StructureBP_MagicAcademyStair_C)
CONTENT: MagicAcademy(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicAcademy/CW_StructureBP_MagicAcademyStair.Default__CW_StructureBP_MagicAcademyStair_C)
CONTENT: MagicAcademyStair(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyStair_C_0)
CONTENT: MagicAcademyStair(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyStair3_C_0)
CONTENT: MagicAcademyStair(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyStair3_C_7917)
CONTENT: MagicAcademyStair(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyStair3_C_1)
CONTENT: MagicAcademyStair(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyStair2_C_0)
CONTENT: MagicAcademyStair(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyStair2_C_7924)
CONTENT: MagicAcademyStair(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyStair2_C_1)
CONTENT: MagicAcademyStair(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyStair_C_7931)
CONTENT: MagicAcademyStair(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyStair_C_1)
CONTENT: MagicAcademy StorageBox Constraction Blueprint (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_MagicAcademyStorageBox.Default__CW_StructureBlueprint_MagicAcademyStorageBox_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_MagicAcademyStorageBox.Default__CW_StructureBlueprint_MagicAcademyStorageBox_C)
CONTENT: MagicacademyTable(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MagicAcademyTable.Default__CW_BuildingBP_MagicAcademyTable_C)
CONTENT: A part of the beautiful MagicAcademy style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MagicAcademyTable.Default__CW_BuildingBP_MagicAcademyTable_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MagicAcademyTable.Default__CW_BuildingBP_MagicAcademyTable_C)
CONTENT: Table(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MagicAcademyTable.Default__CW_BuildingBP_MagicAcademyTable_C)
CONTENT: MediterraneanTable(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_MagicAcademyTable.Default__CW_BuildingSM_MagicAcademyTable_C)
CONTENT: MagicAcademyTable Constraction Blueprint (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_MagicAcademyTable.Default__CW_StructureBlueprint_MagicAcademyTable_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_MagicAcademyTable.Default__CW_StructureBlueprint_MagicAcademyTable_C)
CONTENT: MagicAcademy Top Constraction Blueprint (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_MagicAcademyTop.Default__CW_StructureBlueprint_MagicAcademyTop_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_MagicAcademyTop.Default__CW_StructureBlueprint_MagicAcademyTop_C)
CONTENT: MagicAcademy Roof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicAcademy/CW_StructureBP_MagicAcademyTop.Default__CW_StructureBP_MagicAcademyTop_C)
CONTENT: A part of the beautiful MagicAcademy style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicAcademy/CW_StructureBP_MagicAcademyTop.Default__CW_StructureBP_MagicAcademyTop_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicAcademy/CW_StructureBP_MagicAcademyTop.Default__CW_StructureBP_MagicAcademyTop_C)
CONTENT: MagicAcademy(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicAcademy/CW_StructureBP_MagicAcademyTop.Default__CW_StructureBP_MagicAcademyTop_C)
CONTENT: MagicAcademyRoof(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyTop_C_0)
CONTENT: MagicAcademyRoof(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyTop4_C_0)
CONTENT: MagicAcademyRoof(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyTop4_C_7949)
CONTENT: MagicAcademyRoof(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyTop4_C_1)
CONTENT: MagicAcademyRoof(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyTop3_C_0)
CONTENT: MagicAcademyRoof(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyTop3_C_7956)
CONTENT: MagicAcademyRoof(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyTop3_C_1)
CONTENT: MagicAcademyRoof(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyTop2_C_0)
CONTENT: MagicAcademyRoof(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyTop2_C_7963)
CONTENT: MagicAcademyRoof(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyTop2_C_1)
CONTENT: MagicAcademyRoof(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyTop_C_7970)
CONTENT: MagicAcademyRoof(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyTop_C_1)
CONTENT: MagicAcademy Wall Constraction Blueprint (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_MagicAcademyWall.Default__CW_StructureBlueprint_MagicAcademyWall_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_MagicAcademyWall.Default__CW_StructureBlueprint_MagicAcademyWall_C)
CONTENT: MagicAcademy Wall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicAcademy/CW_StructureBP_MagicAcademyWall.Default__CW_StructureBP_MagicAcademyWall_C)
CONTENT: A part of the beautiful MagicAcademy style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicAcademy/CW_StructureBP_MagicAcademyWall.Default__CW_StructureBP_MagicAcademyWall_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicAcademy/CW_StructureBP_MagicAcademyWall.Default__CW_StructureBP_MagicAcademyWall_C)
CONTENT: MagicAcademy(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicAcademy/CW_StructureBP_MagicAcademyWall.Default__CW_StructureBP_MagicAcademyWall_C)
CONTENT: MagicAcademyWall(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyWall_C_0)
CONTENT: MagicAcademyWall(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyWall6_C_0)
CONTENT: MagicAcademyWall(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyWall6_C_7980)
CONTENT: MagicAcademyWall(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyWall6_C_1)
CONTENT: MagicAcademyWall(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyWall5_C_0)
CONTENT: MagicAcademyWall(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyWall5_C_7987)
CONTENT: MagicAcademyWall(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyWall5_C_1)
CONTENT: MagicAcademyWall(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyWall4_C_0)
CONTENT: MagicAcademyWall(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyWall4_C_7994)
CONTENT: MagicAcademyWall(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyWall4_C_1)
CONTENT: MagicAcademyWall(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyWall3_C_0)
CONTENT: MagicAcademyWall(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyWall3_C_8001)
CONTENT: MagicAcademyWall(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyWall3_C_1)
CONTENT: MagicAcademyWall(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyWall2_C_0)
CONTENT: MagicAcademyWall(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyWall2_C_8008)
CONTENT: MagicAcademyWall(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyWall2_C_1)
CONTENT: MagicAcademyWall(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyWall_C_8015)
CONTENT: MagicAcademyWall(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyWall_C_1)
CONTENT: MagicAcademy window Constraction Blueprint(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_MagicAcademyWindow.Default__CW_StructureBlueprint_MagicAcademyWindow_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_MagicAcademyWindow.Default__CW_StructureBlueprint_MagicAcademyWindow_C)
CONTENT: MagicAcademy window(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicAcademy/CW_StructureBP_MagicAcademyWindow.Default__CW_StructureBP_MagicAcademyWindow_C)
CONTENT: A part of the beautiful MagicAcademy style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicAcademy/CW_StructureBP_MagicAcademyWindow.Default__CW_StructureBP_MagicAcademyWindow_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicAcademy/CW_StructureBP_MagicAcademyWindow.Default__CW_StructureBP_MagicAcademyWindow_C)
CONTENT: Magicacademy(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicAcademy/CW_StructureBP_MagicAcademyWindow.Default__CW_StructureBP_MagicAcademyWindow_C)
CONTENT: MagicAcademyWindowNew(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyWindowNew_C_0)
CONTENT: MagicAcademyWindowNew(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyWindowNew3_C_0)
CONTENT: MagicAcademyWindowNew(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyWindowNew3_C_8025)
CONTENT: MagicAcademyWindowNew(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyWindowNew3_C_1)
CONTENT: MagicAcademyWindowNew(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyWindowNew2_C_0)
CONTENT: MagicAcademyWindowNew(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyWindowNew2_C_8032)
CONTENT: MagicAcademyWindowNew(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyWindowNew2_C_1)
CONTENT: MagicAcademyWindowNew(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyWindowNew_C_8039)
CONTENT: MagicAcademyWindowNew(/Engine/Transient.REINST_CW_StructureSM_MagicAcademyWindowNew_C_1)
CONTENT: Ballista Bolt(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjArrowBP_BallistaArrow.Default__CW_ProjArrowBP_BallistaArrow_C)
CONTENT: A massive bolt with a cast iron arrowhead. Can only be used in a Ballista Turret. If it doesn't break, you can recover your ammo.(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjArrowBP_BallistaArrow.Default__CW_ProjArrowBP_BallistaArrow_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjArrowBP_BallistaArrow.Default__CW_ProjArrowBP_BallistaArrow_C)
CONTENT: Ammo(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjArrowBP_BallistaArrow.Default__CW_ProjArrowBP_BallistaArrow_C)
CONTENT: Put Ballista Bolts in this.(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_Ballista.Default__CW_InventoryBP_Ballista_C)
CONTENT: Ballista Turret(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_Ballista.Default__CW_InventoryBP_Ballista_C)
CONTENT: Lvl 60 drops(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/QuestReward/CW_LootItemSet_QuestChest_mainlv3.Default__CW_LootItemSet_QuestChest_mainlv3_C)
CONTENT: Lvl 60 drops - always BP(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/QuestReward/CW_LootItemSet_QuestChest_mainlv3.Default__CW_LootItemSet_QuestChest_mainlv3_C)
CONTENT: Lvl 60 drops - with quality(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/QuestReward/CW_LootItemSet_QuestChest_mainlv3.Default__CW_LootItemSet_QuestChest_mainlv3_C)
CONTENT: Lvl 60 project(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/QuestReward/CW_LootItemSet_QuestChest_mainlv3.Default__CW_LootItemSet_QuestChest_mainlv3_C)
CONTENT: Lvl 60 project(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/QuestReward/CW_LootItemSet_QuestChest_mainlv3.Default__CW_LootItemSet_QuestChest_mainlv3_C)
CONTENT: Lvl 60 project(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/QuestReward/CW_LootItemSet_QuestChest_mainlv3.Default__CW_LootItemSet_QuestChest_mainlv3_C)
CONTENT: Lvl 60 project(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/QuestReward/CW_LootItemSet_QuestChest_mainlv3.Default__CW_LootItemSet_QuestChest_mainlv3_C)
CONTENT: Lvl 60 project(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/QuestReward/CW_LootItemSet_QuestChest_mainlv3.Default__CW_LootItemSet_QuestChest_mainlv3_C)
CONTENT: Lvl 60 project(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/QuestReward/CW_LootItemSet_QuestChest_mainlv3.Default__CW_LootItemSet_QuestChest_mainlv3_C)
CONTENT: Lvl 60 project(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/QuestReward/CW_LootItemSet_QuestChest_mainlv3.Default__CW_LootItemSet_QuestChest_mainlv3_C)
CONTENT: magicacademy(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/QuestReward/CW_LootItemSet_QuestChest_mainlv3.Default__CW_LootItemSet_QuestChest_mainlv3_C)
CONTENT: Elementgolem Saddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_ElementgolemSaddle.Default__cw_Item_ElementgolemSaddle_C)
CONTENT: Equip a Elementgolem with this to ride it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_ElementgolemSaddle.Default__cw_Item_ElementgolemSaddle_C)
CONTENT: Saddles(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_ElementgolemSaddle.Default__cw_Item_ElementgolemSaddle_C)
CONTENT: Wyvernghost Saddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_WyvernghostSaddle.Default__cw_Item_WyvernghostSaddle_C)
CONTENT: Equip a Wyvernghost with this to ride it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_WyvernghostSaddle.Default__cw_Item_WyvernghostSaddle_C)
CONTENT: Saddles(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_WyvernghostSaddle.Default__cw_Item_WyvernghostSaddle_C)
CONTENT: Iron Club(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_IronClub.Default__CW_WeaponBP_IronClub_C)
CONTENT: I sware , It's just a baseball bat , it's harmless.(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_IronClub.Default__CW_WeaponBP_IronClub_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_IronClub.Default__CW_WeaponBP_IronClub_C)
CONTENT: Ocean Drops(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/QuestReward/CW_LootItemSet_QuestChest_mainlv4.Default__CW_LootItemSet_QuestChest_mainlv4_C)
CONTENT: not used drops - with quality(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/QuestReward/CW_LootItemSet_QuestChest_mainlv4.Default__CW_LootItemSet_QuestChest_mainlv4_C)
CONTENT: Lvl 80 project(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/QuestReward/CW_LootItemSet_QuestChest_mainlv4.Default__CW_LootItemSet_QuestChest_mainlv4_C)
CONTENT: Lvl 80 project(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/QuestReward/CW_LootItemSet_QuestChest_mainlv4.Default__CW_LootItemSet_QuestChest_mainlv4_C)
CONTENT: Lvl 80 project(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/QuestReward/CW_LootItemSet_QuestChest_mainlv4.Default__CW_LootItemSet_QuestChest_mainlv4_C)
CONTENT: Lvl 80 project(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/QuestReward/CW_LootItemSet_QuestChest_mainlv4.Default__CW_LootItemSet_QuestChest_mainlv4_C)
CONTENT: Lvl 80 project(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/QuestReward/CW_LootItemSet_QuestChest_mainlv4.Default__CW_LootItemSet_QuestChest_mainlv4_C)
CONTENT: Lvl 80 project(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/QuestReward/CW_LootItemSet_QuestChest_mainlv4.Default__CW_LootItemSet_QuestChest_mainlv4_C)
CONTENT: Lvl 80 project(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/QuestReward/CW_LootItemSet_QuestChest_mainlv4.Default__CW_LootItemSet_QuestChest_mainlv4_C)
CONTENT: Lvl 80 project(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/QuestReward/CW_LootItemSet_QuestChest_mainlv4.Default__CW_LootItemSet_QuestChest_mainlv4_C)
CONTENT: Lvl 80 project(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/QuestReward/CW_LootItemSet_QuestChest_mainlv4.Default__CW_LootItemSet_QuestChest_mainlv4_C)
CONTENT: Shell Boots(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ShellBoots.Default__CW_EquipmentBP_ShellBoots_C)
CONTENT: RiotArmor.provide some protection from the heat and cold but extreme protection from injuries.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ShellBoots.Default__CW_EquipmentBP_ShellBoots_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ShellBoots.Default__CW_EquipmentBP_ShellBoots_C)
CONTENT: Shell(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ShellBoots.Default__CW_EquipmentBP_ShellBoots_C)
CONTENT: Shell Gloves(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ShellGloves.Default__CW_EquipmentBP_ShellGloves_C)
CONTENT: ShellArmor.provide some protection from the injuries and also very light.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ShellGloves.Default__CW_EquipmentBP_ShellGloves_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ShellGloves.Default__CW_EquipmentBP_ShellGloves_C)
CONTENT: Shell(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ShellGloves.Default__CW_EquipmentBP_ShellGloves_C)
CONTENT: Shell Helment(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ShellHelmet.Default__CW_EquipmentBP_ShellHelmet_C)
CONTENT: ShellArmor.provide some protection from the injuries and also very light.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ShellHelmet.Default__CW_EquipmentBP_ShellHelmet_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ShellHelmet.Default__CW_EquipmentBP_ShellHelmet_C)
CONTENT: Shell(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ShellHelmet.Default__CW_EquipmentBP_ShellHelmet_C)
CONTENT: Shell Pants(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ShellPants.Default__CW_EquipmentBP_ShellPants_C)
CONTENT: ShellArmor.provide some protection from the injuries and also very light.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ShellPants.Default__CW_EquipmentBP_ShellPants_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ShellPants.Default__CW_EquipmentBP_ShellPants_C)
CONTENT: Shell(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ShellPants.Default__CW_EquipmentBP_ShellPants_C)
CONTENT: Shell Shirt(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ShellShirt.Default__CW_EquipmentBP_ShellShirt_C)
CONTENT: ShellArmor.provide some protection from the injuries and also very light.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ShellShirt.Default__CW_EquipmentBP_ShellShirt_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ShellShirt.Default__CW_EquipmentBP_ShellShirt_C)
CONTENT: Shell(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ShellShirt.Default__CW_EquipmentBP_ShellShirt_C)
CONTENT: Stone Dinosaur Gate(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneGate.Default__CW_StructureBP_StoneGate_C)
CONTENT: A Stone gate that can be used with to keep dinosaurs in or out.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneGate.Default__CW_StructureBP_StoneGate_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneGate.Default__CW_StructureBP_StoneGate_C)
CONTENT: Stone(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneGate.Default__CW_StructureBP_StoneGate_C)
CONTENT: StoneGate(/Engine/Transient.REINST_CW_StructureSM_StoneGate_C_0)
CONTENT: StoneGate(/Engine/Transient.Default__REINST_CW_StructureSM_StoneGate_C_8079)
CONTENT: StoneGate(/Engine/Transient.REINST_CW_StructureSM_StoneGate_C_1)
CONTENT: Tranquilizer Dart(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjArrowBP_TranqDart.Default__CW_ProjArrowBP_TranqDart_C)
CONTENT: A potent dart full of tranquilizing poison. For use in a Longneck rifle. Can not be used with attachments.(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjArrowBP_TranqDart.Default__CW_ProjArrowBP_TranqDart_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjArrowBP_TranqDart.Default__CW_ProjArrowBP_TranqDart_C)
CONTENT: Ammo(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjArrowBP_TranqDart.Default__CW_ProjArrowBP_TranqDart_C)
CONTENT: Iron ceiling(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronCelling.Default__CW_StructureBP_IronCelling_C)
CONTENT: A stable Iron ceiling?very heavy(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronCelling.Default__CW_StructureBP_IronCelling_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronCelling.Default__CW_StructureBP_IronCelling_C)
CONTENT: Iron(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronCelling.Default__CW_StructureBP_IronCelling_C)
CONTENT: IronCeiling(/Engine/Transient.REINST_CW_StructureSM_IronCeiling_C_0)
CONTENT: IronCeiling(/Engine/Transient.Default__REINST_CW_StructureSM_IronCeiling_C_8096)
CONTENT: IronCeiling(/Engine/Transient.REINST_CW_StructureSM_IronCeiling_C_1)
CONTENT: Iron Door(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronDoor.Default__CW_StructureBP_IronDoor_C)
CONTENT: A stable Iron door that provides entance to structures. Can be locked for security?very heavy(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronDoor.Default__CW_StructureBP_IronDoor_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronDoor.Default__CW_StructureBP_IronDoor_C)
CONTENT: Iron(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronDoor.Default__CW_StructureBP_IronDoor_C)
CONTENT: IronDoor(/Engine/Transient.REINST_CW_StructureSM_IronDoor_C_0)
CONTENT: IronDoor(/Engine/Transient.Default__REINST_CW_StructureSM_IronDoor_C_8105)
CONTENT: IronDoor(/Engine/Transient.REINST_CW_StructureSM_IronDoor_C_1)
CONTENT: Iron Fence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronFence.Default__CW_StructureBP_IronFence_C)
CONTENT: A stable Iron fence?very heavy(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronFence.Default__CW_StructureBP_IronFence_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronFence.Default__CW_StructureBP_IronFence_C)
CONTENT: Iron(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronFence.Default__CW_StructureBP_IronFence_C)
CONTENT: IronFence(/Engine/Transient.REINST_CW_StructureSM_IronFence_C_0)
CONTENT: IronFence(/Engine/Transient.REINST_CW_StructureSM_IronFence_Corner_C_0)
CONTENT: IronFence(/Engine/Transient.REINST_CW_StructureSM_IronFence_X_C_0)
CONTENT: IronFence(/Engine/Transient.Default__REINST_CW_StructureSM_IronFence_X_C_8114)
CONTENT: IronFence(/Engine/Transient.REINST_CW_StructureSM_IronFence_X_C_1)
CONTENT: IronFence(/Engine/Transient.REINST_CW_StructureSM_IronFence_T_C_0)
CONTENT: IronFence(/Engine/Transient.Default__REINST_CW_StructureSM_IronFence_T_C_8121)
CONTENT: IronFence(/Engine/Transient.REINST_CW_StructureSM_IronFence_T_C_1)
CONTENT: Iron Fence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronFence_Corner.Default__CW_StructureBP_IronFence_Corner_C)
CONTENT: A stable Iron fence?very heavy(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronFence_Corner.Default__CW_StructureBP_IronFence_Corner_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronFence_Corner.Default__CW_StructureBP_IronFence_Corner_C)
CONTENT: Iron(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronFence_Corner.Default__CW_StructureBP_IronFence_Corner_C)
CONTENT: IronFence(/Engine/Transient.Default__REINST_CW_StructureSM_IronFence_Corner_C_8129)
CONTENT: IronFence(/Engine/Transient.REINST_CW_StructureSM_IronFence_Corner_C_1)
CONTENT: IronFence(/Engine/Transient.Default__REINST_CW_StructureSM_IronFence_C_8136)
CONTENT: IronFence(/Engine/Transient.REINST_CW_StructureSM_IronFence_C_1)
CONTENT: Iron Dinosaur Gate(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronGate.Default__CW_StructureBP_IronGate_C)
CONTENT: A  metal gate that can be used  to keep dinosaurs in or out.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronGate.Default__CW_StructureBP_IronGate_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronGate.Default__CW_StructureBP_IronGate_C)
CONTENT: Iron(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronGate.Default__CW_StructureBP_IronGate_C)
CONTENT: IronGate(/Engine/Transient.REINST_CW_StructureSM_IronGate_C_0)
CONTENT: IronGate(/Engine/Transient.Default__REINST_CW_StructureSM_IronGate_C_8145)
CONTENT: IronGate(/Engine/Transient.REINST_CW_StructureSM_IronGate_C_1)
CONTENT: Iron Dinosaur Gate --- Large(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronGateLarge.Default__CW_StructureBP_IronGateLarge_C)
CONTENT: A large metal gate that can be used to keep dinosaurs in or out.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronGateLarge.Default__CW_StructureBP_IronGateLarge_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronGateLarge.Default__CW_StructureBP_IronGateLarge_C)
CONTENT: Iron(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronGateLarge.Default__CW_StructureBP_IronGateLarge_C)
CONTENT: IronGateLarge(/Engine/Transient.REINST_CW_StructureSM_IronGateLarge_C_0)
CONTENT: IronGateLarge(/Engine/Transient.Default__REINST_CW_StructureSM_IronGateLarge_C_8153)
CONTENT: IronGateLarge(/Engine/Transient.REINST_CW_StructureSM_IronGateLarge_C_1)
CONTENT: IronLadder(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronLadder.Default__CW_StructureBP_IronLadder_C)
CONTENT: Why your made ladder with iron....(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronLadder.Default__CW_StructureBP_IronLadder_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronLadder.Default__CW_StructureBP_IronLadder_C)
CONTENT: Iron(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronLadder.Default__CW_StructureBP_IronLadder_C)
CONTENT: IronLadder(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/IRon/CW_StructureSM_IronLadder.Default__CW_StructureSM_IronLadder_C)
CONTENT: Iron Stair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronStair.Default__CW_StructureBP_IronStair_C)
CONTENT: A stable Iron Stair?very heavy(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronStair.Default__CW_StructureBP_IronStair_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronStair.Default__CW_StructureBP_IronStair_C)
CONTENT: Iron(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronStair.Default__CW_StructureBP_IronStair_C)
CONTENT: IronStair(/Engine/Transient.REINST_CW_StructureSM_IronStair_C_0)
CONTENT: IronStair(/Engine/Transient.REINST_CW_StructureSM_IronStair_Corner1_C_0)
CONTENT: IronStair(/Engine/Transient.REINST_CW_StructureSM_IronStair_Corner2_C_0)
CONTENT: Iron Stair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronStair_Corner2.Default__CW_StructureBP_IronStair_Corner2_C)
CONTENT: A stable Iron Stair?very heavy(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronStair_Corner2.Default__CW_StructureBP_IronStair_Corner2_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronStair_Corner2.Default__CW_StructureBP_IronStair_Corner2_C)
CONTENT: Iron(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronStair_Corner2.Default__CW_StructureBP_IronStair_Corner2_C)
CONTENT: IronStair(/Engine/Transient.Default__REINST_CW_StructureSM_IronStair_Corner2_C_8166)
CONTENT: IronStair(/Engine/Transient.REINST_CW_StructureSM_IronStair_Corner2_C_1)
CONTENT: Iron Stair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronStair_Corner1.Default__CW_StructureBP_IronStair_Corner1_C)
CONTENT: A stable Iron Stair?very heavy(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronStair_Corner1.Default__CW_StructureBP_IronStair_Corner1_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronStair_Corner1.Default__CW_StructureBP_IronStair_Corner1_C)
CONTENT: Iron(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronStair_Corner1.Default__CW_StructureBP_IronStair_Corner1_C)
CONTENT: IronStair(/Engine/Transient.Default__REINST_CW_StructureSM_IronStair_Corner1_C_8174)
CONTENT: IronStair(/Engine/Transient.REINST_CW_StructureSM_IronStair_Corner1_C_1)
CONTENT: IronStair(/Engine/Transient.Default__REINST_CW_StructureSM_IronStair_C_8181)
CONTENT: IronStair(/Engine/Transient.REINST_CW_StructureSM_IronStair_C_1)
CONTENT: Iron Wall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronWall.Default__CW_StructureBP_IronWall_C)
CONTENT: A stable Iron Wall?very heavy(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronWall.Default__CW_StructureBP_IronWall_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronWall.Default__CW_StructureBP_IronWall_C)
CONTENT: Iron(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronWall.Default__CW_StructureBP_IronWall_C)
CONTENT: IronWall(/Engine/Transient.REINST_CW_StructureSM_IronWall_C_0)
CONTENT: IronWall(/Engine/Transient.Default__REINST_CW_StructureSM_IronWall_C_8190)
CONTENT: IronWall(/Engine/Transient.REINST_CW_StructureSM_IronWall_C_1)
CONTENT: Iron window(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronWindow.Default__CW_StructureBP_IronWindow_C)
CONTENT: A stable Iron Window?very heavy(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronWindow.Default__CW_StructureBP_IronWindow_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronWindow.Default__CW_StructureBP_IronWindow_C)
CONTENT: Iron(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronWindow.Default__CW_StructureBP_IronWindow_C)
CONTENT: IronWindow(/Engine/Transient.REINST_CW_StructureSM_IronWindow_C_0)
CONTENT: IronWindow(/Engine/Transient.Default__REINST_CW_StructureSM_IronWindow_C_8199)
CONTENT: IronWindow(/Engine/Transient.REINST_CW_StructureSM_IronWindow_C_1)
CONTENT: Marble ceiling(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Marble/CW_StructureBP_MarbleCelling.Default__CW_StructureBP_MarbleCelling_C)
CONTENT: A stable marble ceiling?firm,  and difficult to press down, break, or cut(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Marble/CW_StructureBP_MarbleCelling.Default__CW_StructureBP_MarbleCelling_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Marble/CW_StructureBP_MarbleCelling.Default__CW_StructureBP_MarbleCelling_C)
CONTENT: Marble(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Marble/CW_StructureBP_MarbleCelling.Default__CW_StructureBP_MarbleCelling_C)
CONTENT: MarbleCeiling(/Engine/Transient.REINST_CW_StructureSM_MarbleCeiling_C_0)
CONTENT: MarbleCeiling(/Engine/Transient.Default__REINST_CW_StructureSM_MarbleCeiling_C_8209)
CONTENT: MarbleCeiling(/Engine/Transient.REINST_CW_StructureSM_MarbleCeiling_C_1)
CONTENT: Marble Fence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Marble/CW_StructureBP_MarbleFence.Default__CW_StructureBP_MarbleFence_C)
CONTENT: A stable marble fence?firm,  and difficult to press down, break, or cut(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Marble/CW_StructureBP_MarbleFence.Default__CW_StructureBP_MarbleFence_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Marble/CW_StructureBP_MarbleFence.Default__CW_StructureBP_MarbleFence_C)
CONTENT: Marble(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Marble/CW_StructureBP_MarbleFence.Default__CW_StructureBP_MarbleFence_C)
CONTENT: MarbleFence(/Engine/Transient.REINST_CW_StructureSM_MarbleFence_C_0)
CONTENT: MarbleFence(/Engine/Transient.REINST_CW_StructureSM_MarbleFence_Corner_C_0)
CONTENT: MarbleFence(/Engine/Transient.REINST_CW_StructureSM_MarbleFence_X_C_0)
CONTENT: MarbleFence(/Engine/Transient.Default__REINST_CW_StructureSM_MarbleFence_X_C_8219)
CONTENT: MarbleFence(/Engine/Transient.REINST_CW_StructureSM_MarbleFence_X_C_1)
CONTENT: MarbleFence(/Engine/Transient.REINST_CW_StructureSM_MarbleFence_T_C_0)
CONTENT: MarbleFence(/Engine/Transient.Default__REINST_CW_StructureSM_MarbleFence_T_C_8226)
CONTENT: MarbleFence(/Engine/Transient.REINST_CW_StructureSM_MarbleFence_T_C_1)
CONTENT: Marble Fence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Marble/CW_StructureBP_MarbleFence_Corner.Default__CW_StructureBP_MarbleFence_Corner_C)
CONTENT: A stable marble fence?firm,  and difficult to press down, break, or cut(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Marble/CW_StructureBP_MarbleFence_Corner.Default__CW_StructureBP_MarbleFence_Corner_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Marble/CW_StructureBP_MarbleFence_Corner.Default__CW_StructureBP_MarbleFence_Corner_C)
CONTENT: Marble(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Marble/CW_StructureBP_MarbleFence_Corner.Default__CW_StructureBP_MarbleFence_Corner_C)
CONTENT: MarbleFence(/Engine/Transient.Default__REINST_CW_StructureSM_MarbleFence_Corner_C_8234)
CONTENT: MarbleFence(/Engine/Transient.REINST_CW_StructureSM_MarbleFence_Corner_C_1)
CONTENT: MarbleFence(/Engine/Transient.Default__REINST_CW_StructureSM_MarbleFence_C_8241)
CONTENT: MarbleFence(/Engine/Transient.REINST_CW_StructureSM_MarbleFence_C_1)
CONTENT: Marble Floor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Marble/CW_StructureBP_MarbleFloor.Default__CW_StructureBP_MarbleFloor_C)
CONTENT: A stable marble floor?firm,  and difficult to press down, break, or cut(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Marble/CW_StructureBP_MarbleFloor.Default__CW_StructureBP_MarbleFloor_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Marble/CW_StructureBP_MarbleFloor.Default__CW_StructureBP_MarbleFloor_C)
CONTENT: Marble(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Marble/CW_StructureBP_MarbleFloor.Default__CW_StructureBP_MarbleFloor_C)
CONTENT: MarbleFloor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Marble/CW_StructureSM_MarbleFloor.Default__CW_StructureSM_MarbleFloor_C)
CONTENT: Marble Stair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Marble/CW_StructureBP_MarbleStair.Default__CW_StructureBP_MarbleStair_C)
CONTENT: A stable marble stair?firm,  and difficult to press down, break, or cut(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Marble/CW_StructureBP_MarbleStair.Default__CW_StructureBP_MarbleStair_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Marble/CW_StructureBP_MarbleStair.Default__CW_StructureBP_MarbleStair_C)
CONTENT: Marble(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Marble/CW_StructureBP_MarbleStair.Default__CW_StructureBP_MarbleStair_C)
CONTENT: MarbleStair(/Engine/Transient.REINST_CW_StructureSM_MarbleStair_C_0)
CONTENT: MarbleStair(/Engine/Transient.REINST_CW_StructureSM_MarbleStair_Corner1_C_0)
CONTENT: MarbleStair(/Engine/Transient.REINST_CW_StructureSM_MarbleStair_Corner2_C_0)
CONTENT: Stone Stair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Marble/CW_StructureBP_MarbleStair_Corner2.Default__CW_StructureBP_MarbleStair_Corner2_C)
CONTENT: A stable marble stair?firm,  and difficult to press down, break, or cut(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Marble/CW_StructureBP_MarbleStair_Corner2.Default__CW_StructureBP_MarbleStair_Corner2_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Marble/CW_StructureBP_MarbleStair_Corner2.Default__CW_StructureBP_MarbleStair_Corner2_C)
CONTENT: Marble(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Marble/CW_StructureBP_MarbleStair_Corner2.Default__CW_StructureBP_MarbleStair_Corner2_C)
CONTENT: MarbleStair(/Engine/Transient.Default__REINST_CW_StructureSM_MarbleStair_Corner2_C_8256)
CONTENT: MarbleStair(/Engine/Transient.REINST_CW_StructureSM_MarbleStair_Corner2_C_1)
CONTENT: Stone Stair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Marble/CW_StructureBP_MarbleStair_Corner1.Default__CW_StructureBP_MarbleStair_Corner1_C)
CONTENT: A stable marble stair?firm,  and difficult to press down, break, or cut(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Marble/CW_StructureBP_MarbleStair_Corner1.Default__CW_StructureBP_MarbleStair_Corner1_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Marble/CW_StructureBP_MarbleStair_Corner1.Default__CW_StructureBP_MarbleStair_Corner1_C)
CONTENT: Marble(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Marble/CW_StructureBP_MarbleStair_Corner1.Default__CW_StructureBP_MarbleStair_Corner1_C)
CONTENT: MarbleStair(/Engine/Transient.Default__REINST_CW_StructureSM_MarbleStair_Corner1_C_8264)
CONTENT: MarbleStair(/Engine/Transient.REINST_CW_StructureSM_MarbleStair_Corner1_C_1)
CONTENT: MarbleStair(/Engine/Transient.Default__REINST_CW_StructureSM_MarbleStair_C_8271)
CONTENT: MarbleStair(/Engine/Transient.REINST_CW_StructureSM_MarbleStair_C_1)
CONTENT: Marble Wall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Marble/CW_StructureBP_MarbleWall.Default__CW_StructureBP_MarbleWall_C)
CONTENT: A stable marble wall?firm,  and difficult to press down, break, or cut(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Marble/CW_StructureBP_MarbleWall.Default__CW_StructureBP_MarbleWall_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Marble/CW_StructureBP_MarbleWall.Default__CW_StructureBP_MarbleWall_C)
CONTENT: Marble(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Marble/CW_StructureBP_MarbleWall.Default__CW_StructureBP_MarbleWall_C)
CONTENT: MarbleWall(/Engine/Transient.REINST_CW_StructureSM_MarbleWall_C_0)
CONTENT: MarbleWall(/Engine/Transient.Default__REINST_CW_StructureSM_MarbleWall_C_8281)
CONTENT: MarbleWall(/Engine/Transient.REINST_CW_StructureSM_MarbleWall_C_1)
CONTENT: Iron Chair(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_IronChair.Default__CW_BuildingBP_IronChair_C)
CONTENT: A simple Iron chair for solo sitting.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_IronChair.Default__CW_BuildingBP_IronChair_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_IronChair.Default__CW_BuildingBP_IronChair_C)
CONTENT: Chair(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_IronChair.Default__CW_BuildingBP_IronChair_C)
CONTENT: IronChair(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_IronChair.Default__CW_BuildingSM_IronChair_C)
CONTENT: Iron Table(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_IronTable.Default__CW_BuildingBP_IronTable_C)
CONTENT: A simple Iron table with a variety of uses.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_IronTable.Default__CW_BuildingBP_IronTable_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_IronTable.Default__CW_BuildingBP_IronTable_C)
CONTENT: Table(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_IronTable.Default__CW_BuildingBP_IronTable_C)
CONTENT: IronTable(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_IronTable.Default__CW_BuildingSM_IronTable_C)
CONTENT: Balista Turret(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_TurretBallista.Default__CW_BuildingBP_TurretBallista_C)
CONTENT: Mount this to fire devastating Ballista Arrows, useful for bringing down large dinos and structures.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_TurretBallista.Default__CW_BuildingBP_TurretBallista_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_TurretBallista.Default__CW_BuildingBP_TurretBallista_C)
CONTENT: Defenses(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_TurretBallista.Default__CW_BuildingBP_TurretBallista_C)
CONTENT: Turn On(/Engine/Transient.REINST_CW_BuildingSM_TurretBallista_C_0)
CONTENT: Turn Off(/Engine/Transient.REINST_CW_BuildingSM_TurretBallista_C_0)
CONTENT: TurretBallista(/Engine/Transient.REINST_CW_BuildingSM_TurretBallista_C_0)
CONTENT: Magic Ballista Bolt(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_Proj_BallistaMagicArrow.Default__CW_Proj_BallistaMagicArrow_C)
CONTENT: This Magic Ballista Blot can torpid some animls which is huge(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_Proj_BallistaMagicArrow.Default__CW_Proj_BallistaMagicArrow_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_Proj_BallistaMagicArrow.Default__CW_Proj_BallistaMagicArrow_C)
CONTENT: Ammo(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_Proj_BallistaMagicArrow.Default__CW_Proj_BallistaMagicArrow_C)
CONTENT: Turn On(/Engine/Transient.Default__REINST_CW_BuildingSM_TurretBallista_C_8313)
CONTENT: Turn Off(/Engine/Transient.Default__REINST_CW_BuildingSM_TurretBallista_C_8313)
CONTENT: TurretBallista(/Engine/Transient.Default__REINST_CW_BuildingSM_TurretBallista_C_8313)
CONTENT: Turn On(/Engine/Transient.REINST_CW_BuildingSM_TurretBallista_C_1)
CONTENT: Turn Off(/Engine/Transient.REINST_CW_BuildingSM_TurretBallista_C_1)
CONTENT: TurretBallista(/Engine/Transient.REINST_CW_BuildingSM_TurretBallista_C_1)
CONTENT: Catapult Turret(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_TurretCatapult.Default__CW_BuildingBP_TurretCatapult_C)
CONTENT: Mount this to throw destructive Boulders at your enemies, particularly effective against Structures.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_TurretCatapult.Default__CW_BuildingBP_TurretCatapult_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_TurretCatapult.Default__CW_BuildingBP_TurretCatapult_C)
CONTENT: Defenses(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_TurretCatapult.Default__CW_BuildingBP_TurretCatapult_C)
CONTENT: Craft and store Boulder items here.(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_Catapult.Default__CW_InventoryBP_Catapult_C)
CONTENT: Catapult(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_Catapult.Default__CW_InventoryBP_Catapult_C)
CONTENT: Turn On(/Engine/Transient.REINST_CW_BuildingSM_TurretCatapult_C_0)
CONTENT: Turn Off(/Engine/Transient.REINST_CW_BuildingSM_TurretCatapult_C_0)
CONTENT: Catapult Turret(/Engine/Transient.REINST_CW_BuildingSM_TurretCatapult_C_0)
CONTENT: Boulder(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjAmmoBP_Boulder.Default__CW_ProjAmmoBP_Boulder_C)
CONTENT: A massive rock with metal spikes. Can only be used in a Catapult Turret.(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjAmmoBP_Boulder.Default__CW_ProjAmmoBP_Boulder_C)
CONTENT: Ammo(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjAmmoBP_Boulder.Default__CW_ProjAmmoBP_Boulder_C)
CONTENT: Turn On(/Engine/Transient.Default__REINST_CW_BuildingSM_TurretCatapult_C_8342)
CONTENT: Turn Off(/Engine/Transient.Default__REINST_CW_BuildingSM_TurretCatapult_C_8342)
CONTENT: Catapult Turret(/Engine/Transient.Default__REINST_CW_BuildingSM_TurretCatapult_C_8342)
CONTENT: Turn On(/Engine/Transient.REINST_CW_BuildingSM_TurretCatapult_C_1)
CONTENT: Turn Off(/Engine/Transient.REINST_CW_BuildingSM_TurretCatapult_C_1)
CONTENT: Catapult Turret(/Engine/Transient.REINST_CW_BuildingSM_TurretCatapult_C_1)
CONTENT: Fabricator(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Fabricator.Default__CW_BuildingBP_Fabricator_C)
CONTENT: Place materials along with blueprints in this to create certain high-end machined items.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Fabricator.Default__CW_BuildingBP_Fabricator_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Fabricator.Default__CW_BuildingBP_Fabricator_C)
CONTENT: Crafting(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Fabricator.Default__CW_BuildingBP_Fabricator_C)
CONTENT: Fabricator(/Engine/Transient.REINST_CW_BuildingSM_Fabricator_C_0)
CONTENT: Fabricator(/Engine/Transient.Default__REINST_CW_BuildingSM_Fabricator_C_8352)
CONTENT: Fabricator(/Engine/Transient.REINST_CW_BuildingSM_Fabricator_C_1)
CONTENT: Glass Door(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Glass/CW_StructureBP_GlassDoor.Default__CW_StructureBP_GlassDoor_C)
CONTENT: A stable Glass door that provides entance to structures. Can be locked for security.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Glass/CW_StructureBP_GlassDoor.Default__CW_StructureBP_GlassDoor_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Glass/CW_StructureBP_GlassDoor.Default__CW_StructureBP_GlassDoor_C)
CONTENT: Glass(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Glass/CW_StructureBP_GlassDoor.Default__CW_StructureBP_GlassDoor_C)
CONTENT: GlassDoor(/Engine/Transient.REINST_CW_StructureSM_GlassDoor_C_0)
CONTENT: GlassDoor(/Engine/Transient.Default__REINST_CW_StructureSM_GlassDoor_C_8362)
CONTENT: GlassDoor(/Engine/Transient.REINST_CW_StructureSM_GlassDoor_C_1)
CONTENT: Glass Wall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Glass/CW_StructureBP_GlassWall.Default__CW_StructureBP_GlassWall_C)
CONTENT: Glass can be broke easily but can't be affected by most of the magic.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Glass/CW_StructureBP_GlassWall.Default__CW_StructureBP_GlassWall_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Glass/CW_StructureBP_GlassWall.Default__CW_StructureBP_GlassWall_C)
CONTENT: Glass(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Glass/CW_StructureBP_GlassWall.Default__CW_StructureBP_GlassWall_C)
CONTENT: GlassWall(/Engine/Transient.REINST_CW_StructureSM_GlassWall_C_0)
CONTENT: GlassWall(/Engine/Transient.Default__REINST_CW_StructureSM_GlassWall_C_8371)
CONTENT: GlassWall(/Engine/Transient.REINST_CW_StructureSM_GlassWall_C_1)
CONTENT: Wood Dinosaur Gate --- Large(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodGateLarge.Default__CW_StructureBP_WoodGateLarge_C)
CONTENT: A large wood gate that can be used to keep dinosaurs in or out.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodGateLarge.Default__CW_StructureBP_WoodGateLarge_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodGateLarge.Default__CW_StructureBP_WoodGateLarge_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Wood/CW_StructureBP_WoodGateLarge.Default__CW_StructureBP_WoodGateLarge_C)
CONTENT: WoodGateLarge(/Engine/Transient.REINST_CW_StructureSM_WoodGateLarge_C_0)
CONTENT: WoodGateLarge(/Engine/Transient.Default__REINST_CW_StructureSM_WoodGateLarge_C_8380)
CONTENT: WoodGateLarge(/Engine/Transient.REINST_CW_StructureSM_WoodGateLarge_C_1)
CONTENT: Medium Wood Platform(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ElevatorPlatfromMedium_Wood.Default__CW_BuildingBP_ElevatorPlatfromMedium_Wood_C)
CONTENT: Attach to an Elevator Track to carry a Medium amount of Weight.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ElevatorPlatfromMedium_Wood.Default__CW_BuildingBP_ElevatorPlatfromMedium_Wood_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ElevatorPlatfromMedium_Wood.Default__CW_BuildingBP_ElevatorPlatfromMedium_Wood_C)
CONTENT: Elevators(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ElevatorPlatfromMedium_Wood.Default__CW_BuildingBP_ElevatorPlatfromMedium_Wood_C)
CONTENT: ElevatorPlatform_Wood_Medium(/Engine/Transient.REINST_CW_BuildingSM_ElevatorPlatform_Wood_Medium_C_0)
CONTENT: ElevatorPlatform_Wood_Medium(/Engine/Transient.Default__REINST_CW_BuildingSM_ElevatorPlatform_Wood_Medium_C_8390)
CONTENT: ElevatorPlatform_Wood_Medium(/Engine/Transient.REINST_CW_BuildingSM_ElevatorPlatform_Wood_Medium_C_1)
CONTENT: Large Wood Platform(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ElevatorPlatformLarge_Wood.Default__CW_BuildingBP_ElevatorPlatformLarge_Wood_C)
CONTENT: Attach to an Elevator Track to carry Big Dinos.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ElevatorPlatformLarge_Wood.Default__CW_BuildingBP_ElevatorPlatformLarge_Wood_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ElevatorPlatformLarge_Wood.Default__CW_BuildingBP_ElevatorPlatformLarge_Wood_C)
CONTENT: Elevators(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ElevatorPlatformLarge_Wood.Default__CW_BuildingBP_ElevatorPlatformLarge_Wood_C)
CONTENT: Small Wood Platform(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ElevatorPlatformSmall_Wood.Default__CW_BuildingBP_ElevatorPlatformSmall_Wood_C)
CONTENT: Attach to an Elevator Track to carry a Small amount of Weight.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ElevatorPlatformSmall_Wood.Default__CW_BuildingBP_ElevatorPlatformSmall_Wood_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ElevatorPlatformSmall_Wood.Default__CW_BuildingBP_ElevatorPlatformSmall_Wood_C)
CONTENT: Elevators(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ElevatorPlatformSmall_Wood.Default__CW_BuildingBP_ElevatorPlatformSmall_Wood_C)
CONTENT: ElevatorPlatform_Wood_Small(/Engine/Transient.REINST_CW_BuildingSM_ElevatorPlatform_Wood_Small_C_0)
CONTENT: ElevatorPlatform_Wood_Small(/Engine/Transient.Default__REINST_CW_BuildingSM_ElevatorPlatform_Wood_Small_C_8401)
CONTENT: ElevatorPlatform_Wood_Small(/Engine/Transient.REINST_CW_BuildingSM_ElevatorPlatform_Wood_Small_C_1)
CONTENT: Base Pick(/Game/Mods/CubeWorld/Blueprints/Bases/CW_ToolItemBP_Bases/CW_ToolItemBP_BaseShovel.Default__CW_ToolItemBP_BaseShovel_C)
CONTENT: The base pick for harvesting.(/Game/Mods/CubeWorld/Blueprints/Bases/CW_ToolItemBP_Bases/CW_ToolItemBP_BaseShovel.Default__CW_ToolItemBP_BaseShovel_C)
CONTENT: Iron Shovel(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_IronShovel.Default__CW_ToolItemBP_IronShovel_C)
CONTENT: A large Wooden shovel(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_IronShovel.Default__CW_ToolItemBP_IronShovel_C)
CONTENT: Tools(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_IronShovel.Default__CW_ToolItemBP_IronShovel_C)
CONTENT: Iron(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_IronShovel.Default__CW_ToolItemBP_IronShovel_C)
CONTENT: IronCeilingwindow(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronCeilingWindow.Default__CW_StructureBP_IronCeilingWindow_C)
CONTENT: Place in the middle of ceiling , allow one person to go through.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronCeilingWindow.Default__CW_StructureBP_IronCeilingWindow_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronCeilingWindow.Default__CW_StructureBP_IronCeilingWindow_C)
CONTENT: Iron(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronCeilingWindow.Default__CW_StructureBP_IronCeilingWindow_C)
CONTENT: IronCeilingWindow(/Engine/Transient.REINST_CW_StructureSM_IronCeilingWindow_C_0)
CONTENT: IronCeilingWindow(/Engine/Transient.Default__REINST_CW_StructureSM_IronCeilingWindow_C_8414)
CONTENT: IronCeilingWindow(/Engine/Transient.REINST_CW_StructureSM_IronCeilingWindow_C_1)
CONTENT: IronCeilingWindowLarge(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronCeilingWindowLarge.Default__CW_StructureBP_IronCeilingWindowLarge_C)
CONTENT: A large ceilingdoor used to let flying creatures in and out of your base(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronCeilingWindowLarge.Default__CW_StructureBP_IronCeilingWindowLarge_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronCeilingWindowLarge.Default__CW_StructureBP_IronCeilingWindowLarge_C)
CONTENT: Iron(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronCeilingWindowLarge.Default__CW_StructureBP_IronCeilingWindowLarge_C)
CONTENT: IronCeilingWindowLarge(/Engine/Transient.REINST_CW_StructureSM_IronCeilingWindowLarge_C_0)
CONTENT: IronCeilingWindowLarge(/Engine/Transient.Default__REINST_CW_StructureSM_IronCeilingWindowLarge_C_8423)
CONTENT: IronCeilingWindowLarge(/Engine/Transient.REINST_CW_StructureSM_IronCeilingWindowLarge_C_1)
CONTENT: StoneCeilingWindow(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneCeilingWindow.Default__CW_StructureBP_StoneCeilingWindow_C)
CONTENT: Place in the middle of ceiling , allow one person to go through.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneCeilingWindow.Default__CW_StructureBP_StoneCeilingWindow_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneCeilingWindow.Default__CW_StructureBP_StoneCeilingWindow_C)
CONTENT: Stone(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneCeilingWindow.Default__CW_StructureBP_StoneCeilingWindow_C)
CONTENT: StoneCeilingWindow(/Engine/Transient.REINST_CW_StructureSM_StoneCeilingWindow_C_0)
CONTENT: StoneCeilingWindow(/Engine/Transient.Default__REINST_CW_StructureSM_StoneCeilingWindow_C_8433)
CONTENT: StoneCeilingWindow(/Engine/Transient.REINST_CW_StructureSM_StoneCeilingWindow_C_1)
CONTENT: StoneCeilingWindowLarge(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneCeilingWindowLarge.Default__CW_StructureBP_StoneCeilingWindowLarge_C)
CONTENT: A large ceilingdoor used to let flying creatures in and out of your base.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneCeilingWindowLarge.Default__CW_StructureBP_StoneCeilingWindowLarge_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneCeilingWindowLarge.Default__CW_StructureBP_StoneCeilingWindowLarge_C)
CONTENT: Stone(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneCeilingWindowLarge.Default__CW_StructureBP_StoneCeilingWindowLarge_C)
CONTENT: StoneCeilingWindowLarge(/Engine/Transient.REINST_CW_StructureSM_StoneCeilingWindowLarge_C_0)
CONTENT: StoneCeilingWindowLarge(/Engine/Transient.Default__REINST_CW_StructureSM_StoneCeilingWindowLarge_C_8443)
CONTENT: StoneCeilingWindowLarge(/Engine/Transient.REINST_CW_StructureSM_StoneCeilingWindowLarge_C_1)
CONTENT: Large Crop Plot(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_CropPlot_Huge.Default__CW_BuildingBP_CropPlot_Huge_C)
CONTENT: A Huge garden plot, with a fence to keep out vermin.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_CropPlot_Huge.Default__CW_BuildingBP_CropPlot_Huge_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_CropPlot_Huge.Default__CW_BuildingBP_CropPlot_Huge_C)
CONTENT: Farming(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_CropPlot_Huge.Default__CW_BuildingBP_CropPlot_Huge_C)
CONTENT: Wake Up(/Engine/Transient.REINST_CW_BuildingSM_TurretPlant_C_0)
CONTENT: Put To Sleep(/Engine/Transient.REINST_CW_BuildingSM_TurretPlant_C_0)
CONTENT: PlantSpeciesX(/Engine/Transient.REINST_CW_BuildingSM_TurretPlant_C_0)
CONTENT: Auto Turret(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_TurretPlant.Default__CW_BuildingBP_TurretPlant_C)
CONTENT: Requires electricity to run.  Consumes bullets while firing.  Can be configured to automatically attack hostiles within range.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_TurretPlant.Default__CW_BuildingBP_TurretPlant_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_TurretPlant.Default__CW_BuildingBP_TurretPlant_C)
CONTENT: Defenses(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_TurretPlant.Default__CW_BuildingBP_TurretPlant_C)
CONTENT: Wake Up(/Engine/Transient.Default__REINST_CW_BuildingSM_TurretPlant_C_8479)
CONTENT: Put To Sleep(/Engine/Transient.Default__REINST_CW_BuildingSM_TurretPlant_C_8479)
CONTENT: PlantSpeciesX(/Engine/Transient.Default__REINST_CW_BuildingSM_TurretPlant_C_8479)
CONTENT: Wake Up(/Engine/Transient.REINST_CW_BuildingSM_TurretPlant_C_1)
CONTENT: Put To Sleep(/Engine/Transient.REINST_CW_BuildingSM_TurretPlant_C_1)
CONTENT: PlantSpeciesX(/Engine/Transient.REINST_CW_BuildingSM_TurretPlant_C_1)
CONTENT: Seed_DefensePlant(/Engine/Transient.REINST_CW_ItemConsumable_Seed_DefensePlant_C_0)
CONTENT: Plant this in a viable large crop plot to grow a frightening-looking defensive plant, which will shoot poisonous spores at any interlopers! When you plant it, you should put enough fertilizer and water, or the seed would spoil after a period of time.(/Engine/Transient.REINST_CW_ItemConsumable_Seed_DefensePlant_C_0)
CONTENT: Farming(/Engine/Transient.REINST_CW_ItemConsumable_Seed_DefensePlant_C_0)
CONTENT: Seeds(/Engine/Transient.REINST_CW_ItemConsumable_Seed_DefensePlant_C_0)
CONTENT: Seed_DefensePlant(/Engine/Transient.Default__REINST_CW_ItemConsumable_Seed_DefensePlant_C_8486)
CONTENT: Plant this in a viable large crop plot to grow a frightening-looking defensive plant, which will shoot poisonous spores at any interlopers! When you plant it, you should put enough fertilizer and water, or the seed would spoil after a period of time.(/Engine/Transient.Default__REINST_CW_ItemConsumable_Seed_DefensePlant_C_8486)
CONTENT: Farming(/Engine/Transient.Default__REINST_CW_ItemConsumable_Seed_DefensePlant_C_8486)
CONTENT: Seeds(/Engine/Transient.Default__REINST_CW_ItemConsumable_Seed_DefensePlant_C_8486)
CONTENT: Seed_DefensePlant(/Engine/Transient.REINST_CW_ItemConsumable_Seed_DefensePlant_C_1)
CONTENT: Plant this in a viable large crop plot to grow a frightening-looking defensive plant, which will shoot poisonous spores at any interlopers! When you plant it, you should put enough fertilizer and water, or the seed would spoil after a period of time.(/Engine/Transient.REINST_CW_ItemConsumable_Seed_DefensePlant_C_1)
CONTENT: Farming(/Engine/Transient.REINST_CW_ItemConsumable_Seed_DefensePlant_C_1)
CONTENT: Seeds(/Engine/Transient.REINST_CW_ItemConsumable_Seed_DefensePlant_C_1)
CONTENT: CropPlotHuge_SM(/Engine/Transient.REINST_CM_BuildingSM_CropPlotHuge_SM_C_0)
CONTENT: CropPlotHuge_SM(/Engine/Transient.Default__REINST_CM_BuildingSM_CropPlotHuge_SM_C_8494)
CONTENT: CropPlotHuge_SM(/Engine/Transient.REINST_CM_BuildingSM_CropPlotHuge_SM_C_1)
CONTENT: IronSpikeWall(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_IronSpikeWall.Default__CW_BuildingBP_IronSpikeWall_C)
CONTENT: Can defence your base from attack of wild animals(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_IronSpikeWall.Default__CW_BuildingBP_IronSpikeWall_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_IronSpikeWall.Default__CW_BuildingBP_IronSpikeWall_C)
CONTENT: Defense(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_IronSpikeWall.Default__CW_BuildingBP_IronSpikeWall_C)
CONTENT: SpikeWall_Iron(/Engine/Transient.REINST_CW_BuildingSM_SpikeWall_Iron_C_0)
LITERAL: DamageTick(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_SpikeWall_Iron.CW_BuildingSM_SpikeWall_Iron:EventGraph.K2Node_CallFunction_27343)
LITERAL: DamageTick(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_SpikeWall_Iron.CW_BuildingSM_SpikeWall_Iron:EventGraph.K2Node_CallFunction_58634)
LITERAL: DamageTick(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_SpikeWall_Iron.CW_BuildingSM_SpikeWall_Iron:EventGraph.K2Node_CallFunction_29145)
CONTENT: SpikeWall_Iron(/Engine/Transient.Default__REINST_CW_BuildingSM_SpikeWall_Iron_C_8504)
CONTENT: SpikeWall_Iron(/Engine/Transient.REINST_CW_BuildingSM_SpikeWall_Iron_C_1)
CONTENT: GroundSpike_Iron(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_IronGroundSpike.Default__CW_BuildingBP_IronGroundSpike_C)
CONTENT: Very painful !(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_IronGroundSpike.Default__CW_BuildingBP_IronGroundSpike_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_IronGroundSpike.Default__CW_BuildingBP_IronGroundSpike_C)
CONTENT: Defense(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_IronGroundSpike.Default__CW_BuildingBP_IronGroundSpike_C)
CONTENT: GroundSpike_Iron(/Engine/Transient.REINST_CW_BuildingSM_GroundSpike_Iron_C_0)
LITERAL: DamageTick(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_GroundSpike_Iron.CW_BuildingSM_GroundSpike_Iron:EventGraph.K2Node_CallFunction_27343)
LITERAL: DamageTick(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_GroundSpike_Iron.CW_BuildingSM_GroundSpike_Iron:EventGraph.K2Node_CallFunction_58634)
LITERAL: DamageTick(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_GroundSpike_Iron.CW_BuildingSM_GroundSpike_Iron:EventGraph.K2Node_CallFunction_29145)
CONTENT: GroundSpike_Iron(/Engine/Transient.Default__REINST_CW_BuildingSM_GroundSpike_Iron_C_8515)
CONTENT: GroundSpike_Iron(/Engine/Transient.REINST_CW_BuildingSM_GroundSpike_Iron_C_1)
CONTENT: MetalPipeIntake(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MetalPipeIntake.Default__CW_BuildingBP_MetalPipeIntake_C)
CONTENT: A metal pipe for an irrigation network, used for get water from river or lake.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MetalPipeIntake.Default__CW_BuildingBP_MetalPipeIntake_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MetalPipeIntake.Default__CW_BuildingBP_MetalPipeIntake_C)
CONTENT: Pipes(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MetalPipeIntake.Default__CW_BuildingBP_MetalPipeIntake_C)
CONTENT: WaterPipe_Metal_Intake(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_WaterPipe_Metal_Intake.Default__CW_BuildingSM_WaterPipe_Metal_Intake_C)
CONTENT: MetalPipeStraight(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MetalPipeStraight.Default__CW_BuildingBP_MetalPipeStraight_C)
CONTENT: A straight metal pipe for an irrigation network, used for transporting water across land.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MetalPipeStraight.Default__CW_BuildingBP_MetalPipeStraight_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MetalPipeStraight.Default__CW_BuildingBP_MetalPipeStraight_C)
CONTENT: Pipes(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MetalPipeStraight.Default__CW_BuildingBP_MetalPipeStraight_C)
CONTENT: WaterPipe_Stone_Straight(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_WaterPipeMetal_Straight.Default__CW_BuildingSM_WaterPipeMetal_Straight_C)
CONTENT: MetalPipeTap(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MetalPipeTap.Default__CW_BuildingBP_MetalPipeTap_C)
CONTENT: This metal tap allows access to the water in an irrigation network.  Can refill containers, irrigate crop plots, or provide a refreshing drink.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MetalPipeTap.Default__CW_BuildingBP_MetalPipeTap_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MetalPipeTap.Default__CW_BuildingBP_MetalPipeTap_C)
CONTENT: Pipes(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MetalPipeTap.Default__CW_BuildingBP_MetalPipeTap_C)
CONTENT: WaterTap_Metal(/Engine/Transient.REINST_CW_BuildingSM_WaterTap_Metal_C_0)
CONTENT: WaterTap_Metal(/Engine/Transient.Default__REINST_CW_BuildingSM_WaterTap_Metal_C_8530)
CONTENT: WaterTap_Metal(/Engine/Transient.REINST_CW_BuildingSM_WaterTap_Metal_C_1)
CONTENT: MetalPipeVertical(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MetalPipeVertical.Default__CW_BuildingBP_MetalPipeVertical_C)
CONTENT: An vertical metal pipe for an irrigation network, used for transporting water up and down cliffs.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MetalPipeVertical.Default__CW_BuildingBP_MetalPipeVertical_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MetalPipeVertical.Default__CW_BuildingBP_MetalPipeVertical_C)
CONTENT: Pipes(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MetalPipeVertical.Default__CW_BuildingBP_MetalPipeVertical_C)
CONTENT: WaterPipe_Metal_Vertical(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_WaterPipeMetal_Curving.Default__CW_BuildingSM_WaterPipeMetal_Curving_C)
CONTENT: WaterPipe_Metal_Vertical(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_WaterPipeMetal_Curving4.Default__CW_BuildingSM_WaterPipeMetal_Curving4_C)
CONTENT: WaterPipe_Metal_Vertical(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_WaterPipeMetal_Curving3.Default__CW_BuildingSM_WaterPipeMetal_Curving3_C)
CONTENT: WaterPipe_Metal_Vertical(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_WaterPipeMetal_Curving2.Default__CW_BuildingSM_WaterPipeMetal_Curving2_C)
CONTENT: Silencer Attachment(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/CW_WeaponAttachment_Silencer.Default__CW_WeaponAttachment_Silencer_C)
CONTENT: The lubricated materials in this silencer slow the gases released from a gunshot, muffling the sounds.
Attach this to a supporting weapon for reduced noise when firing.
<RichColor Color="0,1,1,1">Supports:  Pistol, Machined Pistol, Oneshot Rifle, Machined Rifle, Machined Sniper.</>(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/CW_WeaponAttachment_Silencer.Default__CW_WeaponAttachment_Silencer_C)
CONTENT: Beer Barrel(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_BeerBarrel.Default__CW_BuildingBP_BeerBarrel_C)
CONTENT: Ferments tasty brew from Wheat, Water, and Berries.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_BeerBarrel.Default__CW_BuildingBP_BeerBarrel_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_BeerBarrel.Default__CW_BuildingBP_BeerBarrel_C)
CONTENT: Crafting(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_BeerBarrel.Default__CW_BuildingBP_BeerBarrel_C)
CONTENT: Your melee damage increases and feels warm, but it also feels a little dizzy!(/Engine/Transient.REINST_CW_Buff_Base_Eatable_FragrantJuice_C_0)
CONTENT: Base Buff Enabled(/Engine/Transient.REINST_CW_Buff_Base_Eatable_FragrantJuice_C_0)
CONTENT: Your melee damage increases and feels warm, but it also feels a little dizzy!(/Engine/Transient.Default__REINST_CW_Buff_Base_Eatable_FragrantJuice_C_8580)
CONTENT: Base Buff Enabled(/Engine/Transient.Default__REINST_CW_Buff_Base_Eatable_FragrantJuice_C_8580)
CONTENT: Your melee damage increases and feels warm, but it also feels a little dizzy!(/Engine/Transient.REINST_CW_Buff_Base_Eatable_FragrantJuice_C_1)
CONTENT: Base Buff Enabled(/Engine/Transient.REINST_CW_Buff_Base_Eatable_FragrantJuice_C_1)
CONTENT: Put thatch, berries, and water in this, wait for fermentation, then fill up a glass jar!(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_BeerBarrel.Default__CW_InventoryBP_BeerBarrel_C)
CONTENT: Beer Barrel(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_BeerBarrel.Default__CW_InventoryBP_BeerBarrel_C)
CONTENT: You feel melee damage is more powerful and cooler!(/Engine/Transient.REINST_CW_Buff_Base_Eatable_SourFruitJuice_C_0)
CONTENT: Base Buff Enabled(/Engine/Transient.REINST_CW_Buff_Base_Eatable_SourFruitJuice_C_0)
CONTENT: You feel melee damage is more powerful and cooler!(/Engine/Transient.Default__REINST_CW_Buff_Base_Eatable_SourFruitJuice_C_8587)
CONTENT: Base Buff Enabled(/Engine/Transient.Default__REINST_CW_Buff_Base_Eatable_SourFruitJuice_C_8587)
CONTENT: You feel melee damage is more powerful and cooler!(/Engine/Transient.REINST_CW_Buff_Base_Eatable_SourFruitJuice_C_1)
CONTENT: Base Buff Enabled(/Engine/Transient.REINST_CW_Buff_Base_Eatable_SourFruitJuice_C_1)
CONTENT: Sour Fruit Juice(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_SourFruitJuice.Default__CW_ItemConsumable_SourFruitJuice_C)
CONTENT: After eating, Increase melee damage and keep your body cool!(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_SourFruitJuice.Default__CW_ItemConsumable_SourFruitJuice_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_SourFruitJuice.Default__CW_ItemConsumable_SourFruitJuice_C)
CONTENT: Meat(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_SourFruitJuice.Default__CW_ItemConsumable_SourFruitJuice_C)
CONTENT: Fragrant Juice(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_FragrantJuice.Default__CW_ItemConsumable_FragrantJuice_C)
CONTENT: after eating, Increase melee damage and movement speed and increases resistance to cold, but increases vertigo?(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_FragrantJuice.Default__CW_ItemConsumable_FragrantJuice_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_FragrantJuice.Default__CW_ItemConsumable_FragrantJuice_C)
CONTENT: Meat(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_FragrantJuice.Default__CW_ItemConsumable_FragrantJuice_C)
CONTENT: BeerBarrel(/Engine/Transient.REINST_CM_BuildingSM_BeerBarrel_C_0)
CONTENT: BeerBarrel(/Engine/Transient.Default__REINST_CM_BuildingSM_BeerBarrel_C_8597)
CONTENT: BeerBarrel(/Engine/Transient.REINST_CM_BuildingSM_BeerBarrel_C_1)
CONTENT: Scope Attachment(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/CW_WeaponAttachment_Scope.Default__CW_WeaponAttachment_Scope_C)
CONTENT: The carefully shaped crystal lenses in this scope grant the user a telescopic aim when firing. Attach this to a supporting weapon to gain more accurate aiming.
<RichColor Color="0,1,1,1">Supports:  Pistols, Machined Pistol, OneShot Rifle, Machined Rifle and Machined Shotgun.</>(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponAttachments/CW_WeaponAttachment_Scope.Default__CW_WeaponAttachment_Scope_C)
CONTENT: Oil bump.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_OilPipeIntake.Default__CW_BuildingBP_OilPipeIntake_C)
CONTENT: bump the oil to your oil tank.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_OilPipeIntake.Default__CW_BuildingBP_OilPipeIntake_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_OilPipeIntake.Default__CW_BuildingBP_OilPipeIntake_C)
CONTENT: Pipes(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_OilPipeIntake.Default__CW_BuildingBP_OilPipeIntake_C)
CONTENT: OIL(/Engine/Transient.REINST_CW_BuildingSM_OilPipe_Intake_C_0)
CONTENT: OIL_FALLDOWN(/Engine/Transient.REINST_CW_BuildingSM_OilPipe_Intake_C_0)
CONTENT: OilPipe_Intake(/Engine/Transient.REINST_CW_BuildingSM_OilPipe_Intake_C_0)
CONTENT: OIL(/Engine/Transient.Default__REINST_CW_BuildingSM_OilPipe_Intake_C_8645)
CONTENT: OIL_FALLDOWN(/Engine/Transient.Default__REINST_CW_BuildingSM_OilPipe_Intake_C_8645)
CONTENT: OilPipe_Intake(/Engine/Transient.Default__REINST_CW_BuildingSM_OilPipe_Intake_C_8645)
CONTENT: OIL(/Engine/Transient.REINST_CW_BuildingSM_OilPipe_Intake_C_1)
CONTENT: OIL_FALLDOWN(/Engine/Transient.REINST_CW_BuildingSM_OilPipe_Intake_C_1)
CONTENT: OilPipe_Intake(/Engine/Transient.REINST_CW_BuildingSM_OilPipe_Intake_C_1)
CONTENT: Oil tube .(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_OilPipeStright.Default__CW_BuildingBP_OilPipeStright_C)
CONTENT: A straight pipe for an oil network, used for transporting oil across land.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_OilPipeStright.Default__CW_BuildingBP_OilPipeStright_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_OilPipeStright.Default__CW_BuildingBP_OilPipeStright_C)
CONTENT: Pipes(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_OilPipeStright.Default__CW_BuildingBP_OilPipeStright_C)
CONTENT: OilPipeStraight(/Engine/Transient.REINST_CW_BuildingSM_OilPipe_Straight_C_0)
CONTENT: OilPipeStraight(/Engine/Transient.Default__REINST_CW_BuildingSM_OilPipe_Straight_C_8657)
CONTENT: OilPipeStraight(/Engine/Transient.REINST_CW_BuildingSM_OilPipe_Straight_C_1)
CONTENT: Oil tube turning(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_OilPipeTurn.Default__CW_BuildingBP_OilPipeTurn_C)
CONTENT: A turning pipe for an oil network, used for transporting oil across land.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_OilPipeTurn.Default__CW_BuildingBP_OilPipeTurn_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_OilPipeTurn.Default__CW_BuildingBP_OilPipeTurn_C)
CONTENT: Pipes(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_OilPipeTurn.Default__CW_BuildingBP_OilPipeTurn_C)
CONTENT: OilPipe(/Engine/Transient.REINST_CW_BuildingSM_OilPipe_Curving_C_0)
CONTENT: OilPipe(/Engine/Transient.REINST_CW_BuildingSM_OilPipe_Curving4_C_0)
CONTENT: OilPipe(/Engine/Transient.Default__REINST_CW_BuildingSM_OilPipe_Curving4_C_8670)
CONTENT: OilPipe(/Engine/Transient.REINST_CW_BuildingSM_OilPipe_Curving4_C_1)
CONTENT: OilPipe(/Engine/Transient.REINST_CW_BuildingSM_OilPipe_Curving3_C_0)
CONTENT: OilPipe(/Engine/Transient.Default__REINST_CW_BuildingSM_OilPipe_Curving3_C_8677)
CONTENT: OilPipe(/Engine/Transient.REINST_CW_BuildingSM_OilPipe_Curving3_C_1)
CONTENT: OilPipe(/Engine/Transient.REINST_CW_BuildingSM_OilPipe_Curving2_C_0)
CONTENT: OilPipe(/Engine/Transient.Default__REINST_CW_BuildingSM_OilPipe_Curving2_C_8684)
CONTENT: OilPipe(/Engine/Transient.REINST_CW_BuildingSM_OilPipe_Curving2_C_1)
CONTENT: OilPipe(/Engine/Transient.Default__REINST_CW_BuildingSM_OilPipe_Curving_C_8691)
CONTENT: OilPipe(/Engine/Transient.REINST_CW_BuildingSM_OilPipe_Curving_C_1)
CONTENT: You can fill up your oilbucket here !(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_OilTank.Default__CW_InventoryBP_OilTank_C)
CONTENT: Oil Tower(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_OilTank.Default__CW_InventoryBP_OilTank_C)
CONTENT: OilTank(/Engine/Transient.REINST_CW_BuildingSM_OilTank_C_0)
CONTENT: OilTank(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_OilTank.Default__CW_BuildingBP_OilTank_C)
CONTENT: Connect with Oil tube and you can refill your oil barrel here(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_OilTank.Default__CW_BuildingBP_OilTank_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_OilTank.Default__CW_BuildingBP_OilTank_C)
CONTENT: Pipes(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_OilTank.Default__CW_BuildingBP_OilTank_C)
CONTENT: OilTank(/Engine/Transient.Default__REINST_CW_BuildingSM_OilTank_C_8707)
CONTENT: OilTank(/Engine/Transient.REINST_CW_BuildingSM_OilTank_C_1)
CONTENT: Iron Sign(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_IronSign.Default__CW_BuildingBP_IronSign_C)
CONTENT: A simple Iron sign for landmark navigation or relaying messages.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_IronSign.Default__CW_BuildingBP_IronSign_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_IronSign.Default__CW_BuildingBP_IronSign_C)
CONTENT: Signs(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_IronSign.Default__CW_BuildingBP_IronSign_C)
CONTENT: IronSign(/Engine/Transient.REINST_CW_BuildingSM_IronSign_C_0)
CONTENT: IronSign(/Engine/Transient.Default__REINST_CW_BuildingSM_IronSign_C_8716)
CONTENT: IronSign(/Engine/Transient.REINST_CW_BuildingSM_IronSign_C_1)
CONTENT: Iron Sign Big1(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_IronSignBig.Default__CW_BuildingBP_IronSignBig_C)
CONTENT: A simple Iron sign for landmark navigation or relaying messages.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_IronSignBig.Default__CW_BuildingBP_IronSignBig_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_IronSignBig.Default__CW_BuildingBP_IronSignBig_C)
CONTENT: Signs(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_IronSignBig.Default__CW_BuildingBP_IronSignBig_C)
CONTENT: IronSign(/Engine/Transient.REINST_CW_BuildingSM_IronSignBig_C_0)
CONTENT: IronSign(/Engine/Transient.Default__REINST_CW_BuildingSM_IronSignBig_C_8724)
CONTENT: IronSign(/Engine/Transient.REINST_CW_BuildingSM_IronSignBig_C_1)
CONTENT: Metal Water Resevoir(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_WaterTankMetal.Default__CW_BuildingBP_WaterTankMetal_C)
CONTENT: Attach this to pipes to store rain, irrigation, or manually deposited water for later use. Will automatically irrigate nearby crops if attached to a tap. Stores a large amount of water!(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_WaterTankMetal.Default__CW_BuildingBP_WaterTankMetal_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_WaterTankMetal.Default__CW_BuildingBP_WaterTankMetal_C)
CONTENT: Pipes(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_WaterTankMetal.Default__CW_BuildingBP_WaterTankMetal_C)
CONTENT: WaterTank_Metal(/Engine/Transient.REINST_CW_BuildingSM_WaterTank_Metal_C_0)
CONTENT: WaterTank_Metal(/Engine/Transient.Default__REINST_CW_BuildingSM_WaterTank_Metal_C_8732)
CONTENT: WaterTank_Metal(/Engine/Transient.REINST_CW_BuildingSM_WaterTank_Metal_C_1)
CONTENT: Iron  Sign wall(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_IronSignWall.Default__CW_BuildingBP_IronSignWall_C)
CONTENT: A simple Iron sign for landmark navigation or relaying messages.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_IronSignWall.Default__CW_BuildingBP_IronSignWall_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_IronSignWall.Default__CW_BuildingBP_IronSignWall_C)
CONTENT: Signs(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_IronSignWall.Default__CW_BuildingBP_IronSignWall_C)
CONTENT: Sign_Wall_Iron(/Engine/Transient.REINST_CW_BuildingSM_Sign_Wall_Iron_C_0)
CONTENT: Sign_Wall_Iron(/Engine/Transient.Default__REINST_CW_BuildingSM_Sign_Wall_Iron_C_8742)
CONTENT: Sign_Wall_Iron(/Engine/Transient.REINST_CW_BuildingSM_Sign_Wall_Iron_C_1)
CONTENT: Doedicurus Tail(/Game/Mods/CubeWorld/Blueprints/Resources/First_AnimalSpecialResources/CW_Resource_DoedicurusTail.Default__CW_Resource_DoedicurusTail_C)
CONTENT: Doedicurus' Tail . Very hard and have sharp spines on it, a good material to create a weapon.(/Game/Mods/CubeWorld/Blueprints/Resources/First_AnimalSpecialResources/CW_Resource_DoedicurusTail.Default__CW_Resource_DoedicurusTail_C)
CONTENT: DoedicurusHammer(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_WeaponBP_WeaponDoedicurus.Default__CW_WeaponBP_WeaponDoedicurus_C)
CONTENT: A big hammer made of the tail of a Doedicurus.(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_WeaponBP_WeaponDoedicurus.Default__CW_WeaponBP_WeaponDoedicurus_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_WeaponBP_WeaponDoedicurus.Default__CW_WeaponBP_WeaponDoedicurus_C)
CONTENT: Dilophosaurus Posion(/Game/Mods/CubeWorld/Blueprints/Resources/First_AnimalSpecialResources/CW_Resource_DilophosaurusPosion.Default__CW_Resource_DilophosaurusPosion_C)
CONTENT: Dilophosaurus' Posion . A posion can cause victim losing health and blind for some time.Can be add on a arrow.(/Game/Mods/CubeWorld/Blueprints/Resources/First_AnimalSpecialResources/CW_Resource_DilophosaurusPosion.Default__CW_Resource_DilophosaurusPosion_C)
CONTENT: Blind(/Engine/Transient.REINST_CW_Buff_BlindArrow_C_0)
CONTENT: You are posioned and can't see things very clearly.(/Engine/Transient.REINST_CW_Buff_BlindArrow_C_0)
CONTENT: Blind(/Engine/Transient.Default__REINST_CW_Buff_BlindArrow_C_8754)
CONTENT: You are posioned and can't see things very clearly.(/Engine/Transient.Default__REINST_CW_Buff_BlindArrow_C_8754)
CONTENT: Blind(/Engine/Transient.REINST_CW_Buff_BlindArrow_C_1)
CONTENT: You are posioned and can't see things very clearly.(/Engine/Transient.REINST_CW_Buff_BlindArrow_C_1)
CONTENT: Blind Arrow(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjArrowBP_Blind.Default__CW_ProjArrowBP_Blind_C)
CONTENT: An arrow makes the victim can't see things clearly.(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjArrowBP_Blind.Default__CW_ProjArrowBP_Blind_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjArrowBP_Blind.Default__CW_ProjArrowBP_Blind_C)
CONTENT: Ammo(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjArrowBP_Blind.Default__CW_ProjArrowBP_Blind_C)
CONTENT: RaptorClaws(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_RaptorClaws.Default__CW_WeaponBP_RaptorClaws_C)
CONTENT: RaptorClaws,Made from the claws of the raptors, it's very sharp(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_RaptorClaws.Default__CW_WeaponBP_RaptorClaws_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_RaptorClaws.Default__CW_WeaponBP_RaptorClaws_C)
CONTENT: RedFire Shirt(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_RedFireShirt.Default__CW_EquipmentBP_RedFireShirt_C)
CONTENT: RedFire Shirt, made of Argentavis' feather, very magnificent.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_RedFireShirt.Default__CW_EquipmentBP_RedFireShirt_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_RedFireShirt.Default__CW_EquipmentBP_RedFireShirt_C)
CONTENT: Requires CoalMineral to operate. (/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_MineDetector.Default__CW_InventoryBP_MineDetector_C)
CONTENT: Mine Detector(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_MineDetector.Default__CW_InventoryBP_MineDetector_C)
CONTENT: Begin Detect Mine(/Engine/Transient.REINST_CW_BuildingSM_MineDetector_C_0)
CONTENT: Shut Down Dectector(/Engine/Transient.REINST_CW_BuildingSM_MineDetector_C_0)
CONTENT: Mine Detector(/Engine/Transient.REINST_CW_BuildingSM_MineDetector_C_0)
CONTENT: Mine Detector(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MineDetector.Default__CW_BuildingBP_MineDetector_C)
CONTENT: Mine Detector, Put the mineral you want to detect in analysis cell(top left corner in inventory), then put in CoalMineral to operate.It will dectect into 30 meters deep.Green light shows it find the mineral, Red if it didn't. (/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MineDetector.Default__CW_BuildingBP_MineDetector_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MineDetector.Default__CW_BuildingBP_MineDetector_C)
CONTENT: Crafting(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MineDetector.Default__CW_BuildingBP_MineDetector_C)
CONTENT: Put the mineral you want to detect in analysis cell(top left corner), then put in CoalMineral to operate. It will dectect into 30 meters deep.Green light shows it find the mineral, Red if it didn't. (/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_MineDetector.CW_BuildingSM_MineDetector_C:CW_InventoryBP_MineDetector_C_0)
CONTENT: Begin Detect Mine(/Engine/Transient.Default__REINST_CW_BuildingSM_MineDetector_C_8788)
CONTENT: Shut Down Dectector(/Engine/Transient.Default__REINST_CW_BuildingSM_MineDetector_C_8788)
CONTENT: Mine Detector(/Engine/Transient.Default__REINST_CW_BuildingSM_MineDetector_C_8788)
CONTENT: Begin Detect Mine(/Engine/Transient.REINST_CW_BuildingSM_MineDetector_C_1)
CONTENT: Shut Down Dectector(/Engine/Transient.REINST_CW_BuildingSM_MineDetector_C_1)
CONTENT: Mine Detector(/Engine/Transient.REINST_CW_BuildingSM_MineDetector_C_1)
CONTENT: Kibble (Raptor Egg)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_kibble/cw_ItemConsumable_Kibble_Egg_Raptor.Default__cw_ItemConsumable_Kibble_Egg_Raptor_C)
CONTENT: Kibble (Raptor Egg),This kind of advanced feed can be a better and more efficient feeding organism,Heard of Bigfoot and Faeriedragon love it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_kibble/cw_ItemConsumable_Kibble_Egg_Raptor.Default__cw_ItemConsumable_Kibble_Egg_Raptor_C)
CONTENT: Gigantopithecus(/Engine/Transient.REINST_cw_Bigfoot_BaseCharacter_C_0)
CONTENT: Gigantopithecus(/Engine/Transient.Default__REINST_cw_Bigfoot_BaseCharacter_C_8815)
CONTENT: Gigantopithecus(/Engine/Transient.REINST_cw_Bigfoot_BaseCharacter_C_1)
CONTENT: Active(/Engine/Transient.REINST_cw_Bigfoot_Character_BP_C_0)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Bigfoot_Character_BP_C_0)
CONTENT: Iron Bone Sword(/Engine/Transient.REINST_cw_Bigfoot_Character_BP_C_0)
CONTENT: Compound Bow(/Engine/Transient.REINST_cw_Bigfoot_Character_BP_C_0)
CONTENT: Iron Bone Suit(/Engine/Transient.REINST_cw_Bigfoot_Character_BP_C_0)
CONTENT: 6(/Engine/Transient.REINST_cw_Bigfoot_Character_BP_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Bigfoot_Character_BP_C_8823)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Bigfoot_Character_BP_C_8823)
CONTENT: Iron Bone Sword(/Engine/Transient.Default__REINST_cw_Bigfoot_Character_BP_C_8823)
CONTENT: Compound Bow(/Engine/Transient.Default__REINST_cw_Bigfoot_Character_BP_C_8823)
CONTENT: Iron Bone Suit(/Engine/Transient.Default__REINST_cw_Bigfoot_Character_BP_C_8823)
CONTENT: 6(/Engine/Transient.Default__REINST_cw_Bigfoot_Character_BP_C_8823)
CONTENT: Active(/Engine/Transient.REINST_cw_Bigfoot_Character_BP_C_1)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Bigfoot_Character_BP_C_1)
CONTENT: Iron Bone Sword(/Engine/Transient.REINST_cw_Bigfoot_Character_BP_C_1)
CONTENT: Compound Bow(/Engine/Transient.REINST_cw_Bigfoot_Character_BP_C_1)
CONTENT: Iron Bone Suit(/Engine/Transient.REINST_cw_Bigfoot_Character_BP_C_1)
CONTENT: 6(/Engine/Transient.REINST_cw_Bigfoot_Character_BP_C_1)
CONTENT: Big Foot Door(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_BigfootDoor.Default__CW_BuildingBP_BigfootDoor_C)
CONTENT: Put your BigFoot in and They can open this huge bridge door for you(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_BigfootDoor.Default__CW_BuildingBP_BigfootDoor_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_BigfootDoor.Default__CW_BuildingBP_BigfootDoor_C)
CONTENT: Dinos(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_BigfootDoor.Default__CW_BuildingBP_BigfootDoor_C)
CONTENT: Colse(/Engine/Transient.REINST_CW_BuildingSM_BigFootDoor_C_0)
CONTENT: Open(/Engine/Transient.REINST_CW_BuildingSM_BigFootDoor_C_0)
CONTENT: BigFootBridge(/Engine/Transient.REINST_CW_BuildingSM_BigFootDoor_C_0)
CONTENT: Phiomia(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Dinos/CW_Item_BigFootDoor.Default__CW_Item_BigFootDoor_C)
CONTENT: The Phiomia are in your Structure now.They need berries to product eggs , but they won,t get hungry or hurt in the building.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Dinos/CW_Item_BigFootDoor.Default__CW_Item_BigFootDoor_C)
CONTENT: Misc(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Dinos/CW_Item_BigFootDoor.Default__CW_Item_BigFootDoor_C)
CONTENT: Use catch to get the Bigfoot.Can toggle the open and close state.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_BigFootDoor.CW_BuildingSM_BigFootDoor_C:CW_InventoryBP_RaptorPowerGenerator_C_0)
CONTENT: BigFootBridge(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_BigFootDoor.CW_BuildingSM_BigFootDoor_C:CW_InventoryBP_RaptorPowerGenerator_C_0)
CONTENT: Colse(/Engine/Transient.Default__REINST_CW_BuildingSM_BigFootDoor_C_8831)
CONTENT: Open(/Engine/Transient.Default__REINST_CW_BuildingSM_BigFootDoor_C_8831)
CONTENT: BigFootBridge(/Engine/Transient.Default__REINST_CW_BuildingSM_BigFootDoor_C_8831)
CONTENT: Colse(/Engine/Transient.REINST_CW_BuildingSM_BigFootDoor_C_1)
CONTENT: Open(/Engine/Transient.REINST_CW_BuildingSM_BigFootDoor_C_1)
CONTENT: BigFootBridge(/Engine/Transient.REINST_CW_BuildingSM_BigFootDoor_C_1)
CONTENT: Pachy Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_Egg_Pachy.Default__CW_ItemConsumable_Egg_Pachy_C)
CONTENT: Kibble (Pachy Egg)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_kibble/cw_ItemConsumable_Kibble_Egg_Pachy.Default__cw_ItemConsumable_Kibble_Egg_Pachy_C)
CONTENT: Kibble (Pachy Egg),This kind of advanced feed can be a better and more efficient feeding organism,Heard of Phiomia and Doedicurus love it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_kibble/cw_ItemConsumable_Kibble_Egg_Pachy.Default__cw_ItemConsumable_Kibble_Egg_Pachy_C)
CONTENT: Passive(/Engine/Transient.REINST_cw_Phiomia_Character_BP_C_0)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Phiomia_Character_BP_C_0)
CONTENT: Spear(/Engine/Transient.REINST_cw_Phiomia_Character_BP_C_0)
CONTENT: Bow(/Engine/Transient.REINST_cw_Phiomia_Character_BP_C_0)
CONTENT: Leather Suit(/Engine/Transient.REINST_cw_Phiomia_Character_BP_C_0)
CONTENT: 2(/Engine/Transient.REINST_cw_Phiomia_Character_BP_C_0)
CONTENT: Phiomia(/Engine/Transient.REINST_cw_Phiomia_Character_BP_C_0)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Phiomia_Character_BP_C_8856)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Phiomia_Character_BP_C_8856)
CONTENT: Spear(/Engine/Transient.Default__REINST_cw_Phiomia_Character_BP_C_8856)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Phiomia_Character_BP_C_8856)
CONTENT: Leather Suit(/Engine/Transient.Default__REINST_cw_Phiomia_Character_BP_C_8856)
CONTENT: 2(/Engine/Transient.Default__REINST_cw_Phiomia_Character_BP_C_8856)
CONTENT: Phiomia(/Engine/Transient.Default__REINST_cw_Phiomia_Character_BP_C_8856)
CONTENT: Passive(/Engine/Transient.REINST_cw_Phiomia_Character_BP_C_1)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Phiomia_Character_BP_C_1)
CONTENT: Spear(/Engine/Transient.REINST_cw_Phiomia_Character_BP_C_1)
CONTENT: Bow(/Engine/Transient.REINST_cw_Phiomia_Character_BP_C_1)
CONTENT: Leather Suit(/Engine/Transient.REINST_cw_Phiomia_Character_BP_C_1)
CONTENT: 2(/Engine/Transient.REINST_cw_Phiomia_Character_BP_C_1)
CONTENT: Phiomia(/Engine/Transient.REINST_cw_Phiomia_Character_BP_C_1)
CONTENT: Pigsty(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Pigsty.Default__CW_BuildingBP_Pigsty_C)
CONTENT: Can let two phomia stay in and give you  fertilizer and release you from all the poop they make at the same time.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Pigsty.Default__CW_BuildingBP_Pigsty_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Pigsty.Default__CW_BuildingBP_Pigsty_C)
CONTENT: Dinos(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Pigsty.Default__CW_BuildingBP_Pigsty_C)
CONTENT: Clay ceiling(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Clay/CW_StructureBP_ClayCelling.Default__CW_StructureBP_ClayCelling_C)
CONTENT: Clay ceiling can stand very high temperature , but is afraid of water.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Clay/CW_StructureBP_ClayCelling.Default__CW_StructureBP_ClayCelling_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Clay/CW_StructureBP_ClayCelling.Default__CW_StructureBP_ClayCelling_C)
CONTENT: Clay(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Clay/CW_StructureBP_ClayCelling.Default__CW_StructureBP_ClayCelling_C)
CONTENT: ClayCeiling(/Engine/Transient.REINST_CW_StructureSM_ClayCeiling_C_0)
CONTENT: ClayCeiling(/Engine/Transient.Default__REINST_CW_StructureSM_ClayCeiling_C_8866)
CONTENT: ClayCeiling(/Engine/Transient.REINST_CW_StructureSM_ClayCeiling_C_1)
CONTENT: Use catch to get the phiomia , put  thatch in and use  product to get fetilizer..The more dinos in the building , the faster you can get production.(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_Pigsty.Default__CW_InventoryBP_Pigsty_C)
CONTENT: Pigsty(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_Pigsty.Default__CW_InventoryBP_Pigsty_C)
CONTENT: Product Egg(/Engine/Transient.REINST_CW_BuildingSM_PigSty_C_0)
CONTENT: Stop Production(/Engine/Transient.REINST_CW_BuildingSM_PigSty_C_0)
CONTENT: Pigsty(/Engine/Transient.REINST_CW_BuildingSM_PigSty_C_0)
CONTENT: Phiomia(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Dinos/CW_Item_Phiomia.Default__CW_Item_Phiomia_C)
CONTENT: The Phiomia are in your Structure now.They need berries to product eggs , but they won,t get hungry or hurt in the building.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Dinos/CW_Item_Phiomia.Default__CW_Item_Phiomia_C)
CONTENT: Misc(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Dinos/CW_Item_Phiomia.Default__CW_Item_Phiomia_C)
LITERAL: AddEgg(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_PigSty.CW_BuildingSM_PigSty:EventGraph.K2Node_CallFunction_40826)
LITERAL: AddEgg(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_PigSty.CW_BuildingSM_PigSty:EventGraph.K2Node_CallFunction_40868)
LITERAL: AddEgg(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_PigSty.CW_BuildingSM_PigSty:EventGraph.K2Node_CallFunction_126976)
LITERAL: AddEgg(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_PigSty.CW_BuildingSM_PigSty:EventGraph.K2Node_CallFunction_127698)
CONTENT: Product Egg(/Engine/Transient.Default__REINST_CW_BuildingSM_PigSty_C_8876)
CONTENT: Stop Production(/Engine/Transient.Default__REINST_CW_BuildingSM_PigSty_C_8876)
CONTENT: Pigsty(/Engine/Transient.Default__REINST_CW_BuildingSM_PigSty_C_8876)
CONTENT: Product Egg(/Engine/Transient.REINST_CW_BuildingSM_PigSty_C_1)
CONTENT: Stop Production(/Engine/Transient.REINST_CW_BuildingSM_PigSty_C_1)
CONTENT: Pigsty(/Engine/Transient.REINST_CW_BuildingSM_PigSty_C_1)
CONTENT: PressuerDetectBoard(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_PressurePlatform.Default__CW_BuildingBP_PressurePlatform_C)
CONTENT: If Dino or people walk on this Board , it will detect the pressure and send out signal , toggle the activation state of the structures around.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_PressurePlatform.Default__CW_BuildingBP_PressurePlatform_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_PressurePlatform.Default__CW_BuildingBP_PressurePlatform_C)
CONTENT: Elevators(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_PressurePlatform.Default__CW_BuildingBP_PressurePlatform_C)
CONTENT: PressurePlatform(/Engine/Transient.REINST_CW_BuildingSM_PressurePlatform_C_0)
CONTENT: PressurePlatform(/Engine/Transient.Default__REINST_CW_BuildingSM_PressurePlatform_C_8884)
CONTENT: PressurePlatform(/Engine/Transient.REINST_CW_BuildingSM_PressurePlatform_C_1)
CONTENT: Copper Bone Boots(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv4/CW_EquipmentBP_CopperBoneBoots.Default__CW_EquipmentBP_CopperBoneBoots_C)
CONTENT: Armor made of copper and hard bones.Provide minimal protection from the heat and cold, but a lot protection from injuries.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv4/CW_EquipmentBP_CopperBoneBoots.Default__CW_EquipmentBP_CopperBoneBoots_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv4/CW_EquipmentBP_CopperBoneBoots.Default__CW_EquipmentBP_CopperBoneBoots_C)
CONTENT: CopperBone(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv4/CW_EquipmentBP_CopperBoneBoots.Default__CW_EquipmentBP_CopperBoneBoots_C)
CONTENT: Copper Bone Gloves(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv4/CW_EquipmentBP_CopperBoneGloves.Default__CW_EquipmentBP_CopperBoneGloves_C)
CONTENT: Armor made of copper and hard bones.Provide minimal protection from the heat and cold, but a lot protection from injuries.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv4/CW_EquipmentBP_CopperBoneGloves.Default__CW_EquipmentBP_CopperBoneGloves_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv4/CW_EquipmentBP_CopperBoneGloves.Default__CW_EquipmentBP_CopperBoneGloves_C)
CONTENT: CopperBone(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv4/CW_EquipmentBP_CopperBoneGloves.Default__CW_EquipmentBP_CopperBoneGloves_C)
CONTENT: Copper Bone Helmet(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv4/CW_EquipmentBP_CopperBoneHelmet.Default__CW_EquipmentBP_CopperBoneHelmet_C)
CONTENT: Armor made of copper and hard bones.Provide minimal protection from the heat and cold, but a lot protection from injuries.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv4/CW_EquipmentBP_CopperBoneHelmet.Default__CW_EquipmentBP_CopperBoneHelmet_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv4/CW_EquipmentBP_CopperBoneHelmet.Default__CW_EquipmentBP_CopperBoneHelmet_C)
CONTENT: CopperBone(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv4/CW_EquipmentBP_CopperBoneHelmet.Default__CW_EquipmentBP_CopperBoneHelmet_C)
CONTENT: Copper Bone Pants(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv4/CW_EquipmentBP_CopperBonePants.Default__CW_EquipmentBP_CopperBonePants_C)
CONTENT: Armor made of copper and hard bones.Provide minimal protection from the heat and cold, but a lot protection from injuries.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv4/CW_EquipmentBP_CopperBonePants.Default__CW_EquipmentBP_CopperBonePants_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv4/CW_EquipmentBP_CopperBonePants.Default__CW_EquipmentBP_CopperBonePants_C)
CONTENT: CopperBone(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv4/CW_EquipmentBP_CopperBonePants.Default__CW_EquipmentBP_CopperBonePants_C)
CONTENT: Copper Bone Shirt(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv4/CW_EquipmentBP_CopperBoneShirt.Default__CW_EquipmentBP_CopperBoneShirt_C)
CONTENT: Armor made of copper and hard bones.Provide minimal protection from the heat and cold, but a lot protection from injuries.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv4/CW_EquipmentBP_CopperBoneShirt.Default__CW_EquipmentBP_CopperBoneShirt_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv4/CW_EquipmentBP_CopperBoneShirt.Default__CW_EquipmentBP_CopperBoneShirt_C)
CONTENT: CopperBone(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv4/CW_EquipmentBP_CopperBoneShirt.Default__CW_EquipmentBP_CopperBoneShirt_C)
CONTENT: Copper Bone Sword(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_CopperBoneSword.Default__CW_WeaponBP_CopperBoneSword_C)
CONTENT: A sword made of copper and hard bones.(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_CopperBoneSword.Default__CW_WeaponBP_CopperBoneSword_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_CopperBoneSword.Default__CW_WeaponBP_CopperBoneSword_C)
CONTENT: Sword(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_CopperBoneSword.Default__CW_WeaponBP_CopperBoneSword_C)
CONTENT: Glass ceiling(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Glass/CW_StructureBP_GlassCelling.Default__CW_StructureBP_GlassCelling_C)
CONTENT: A simple ceiling made of Glass(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Glass/CW_StructureBP_GlassCelling.Default__CW_StructureBP_GlassCelling_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Glass/CW_StructureBP_GlassCelling.Default__CW_StructureBP_GlassCelling_C)
CONTENT: Glass(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Glass/CW_StructureBP_GlassCelling.Default__CW_StructureBP_GlassCelling_C)
CONTENT: GlassCeiling(/Engine/Transient.REINST_CW_StructureSM_GlassCeiling_C_0)
CONTENT: GlassCeiling(/Engine/Transient.Default__REINST_CW_StructureSM_GlassCeiling_C_8905)
CONTENT: GlassCeiling(/Engine/Transient.REINST_CW_StructureSM_GlassCeiling_C_1)
CONTENT: Glass Fence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Glass/CW_StructureBP_GlassFence.Default__CW_StructureBP_GlassFence_C)
CONTENT: A simple fence .(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Glass/CW_StructureBP_GlassFence.Default__CW_StructureBP_GlassFence_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Glass/CW_StructureBP_GlassFence.Default__CW_StructureBP_GlassFence_C)
CONTENT: Glass(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Glass/CW_StructureBP_GlassFence.Default__CW_StructureBP_GlassFence_C)
CONTENT: GlassFence(/Engine/Transient.REINST_CW_StructureSM_GlassFence_C_0)
CONTENT: GlassFence(/Engine/Transient.REINST_CW_StructureSM_GlassFenceX_C_0)
CONTENT: GlassFence(/Engine/Transient.Default__REINST_CW_StructureSM_GlassFenceX_C_8913)
CONTENT: GlassFence(/Engine/Transient.REINST_CW_StructureSM_GlassFenceX_C_1)
CONTENT: GlassFence(/Engine/Transient.REINST_CW_StructureSM_GlassFenceT_C_0)
CONTENT: GlassFence(/Engine/Transient.Default__REINST_CW_StructureSM_GlassFenceT_C_8920)
CONTENT: GlassFence(/Engine/Transient.REINST_CW_StructureSM_GlassFenceT_C_1)
CONTENT: GlassFence(/Engine/Transient.REINST_CW_StructureSM_GlassFence2_C_0)
CONTENT: GlassFence(/Engine/Transient.Default__REINST_CW_StructureSM_GlassFence2_C_8927)
CONTENT: GlassFence(/Engine/Transient.REINST_CW_StructureSM_GlassFence2_C_1)
CONTENT: GlassFence(/Engine/Transient.Default__REINST_CW_StructureSM_GlassFence_C_8934)
CONTENT: GlassFence(/Engine/Transient.REINST_CW_StructureSM_GlassFence_C_1)
CONTENT: Glass Floor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Glass/CW_StructureBP_GlassFloor.Default__CW_StructureBP_GlassFloor_C)
CONTENT: A foundation is required to build structures in an area.  This one is made from Glass(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Glass/CW_StructureBP_GlassFloor.Default__CW_StructureBP_GlassFloor_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Glass/CW_StructureBP_GlassFloor.Default__CW_StructureBP_GlassFloor_C)
CONTENT: Glass(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Glass/CW_StructureBP_GlassFloor.Default__CW_StructureBP_GlassFloor_C)
CONTENT: GlassFloor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Glass/CW_StructureSM_GlassFloor.Default__CW_StructureSM_GlassFloor_C)
CONTENT: Glass Roof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Glass/CW_StructureBP_GlassRoof.Default__CW_StructureBP_GlassRoof_C)
CONTENT: A roof over your head .(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Glass/CW_StructureBP_GlassRoof.Default__CW_StructureBP_GlassRoof_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Glass/CW_StructureBP_GlassRoof.Default__CW_StructureBP_GlassRoof_C)
CONTENT: Glass(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Glass/CW_StructureBP_GlassRoof.Default__CW_StructureBP_GlassRoof_C)
CONTENT: GlassRoof(/Engine/Transient.REINST_CW_StructureSM_GlassRoof_C_0)
CONTENT: GlassRoof(/Engine/Transient.REINST_CW_StructureSM_GlassRoof3_C_0)
CONTENT: GlassRoof(/Engine/Transient.Default__REINST_CW_StructureSM_GlassRoof3_C_8946)
CONTENT: GlassRoof(/Engine/Transient.REINST_CW_StructureSM_GlassRoof3_C_1)
CONTENT: GlassRoof(/Engine/Transient.REINST_CW_StructureSM_GlassRoof2_C_0)
CONTENT: GlassRoof(/Engine/Transient.Default__REINST_CW_StructureSM_GlassRoof2_C_8953)
CONTENT: GlassRoof(/Engine/Transient.REINST_CW_StructureSM_GlassRoof2_C_1)
CONTENT: GlassRoof(/Engine/Transient.Default__REINST_CW_StructureSM_GlassRoof_C_8960)
CONTENT: GlassRoof(/Engine/Transient.REINST_CW_StructureSM_GlassRoof_C_1)
CONTENT: Marble Door(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Marble/CW_StructureBP_MarbleDoor.Default__CW_StructureBP_MarbleDoor_C)
CONTENT: A stable Marble door that provides entance to structures. Can be locked for security.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Marble/CW_StructureBP_MarbleDoor.Default__CW_StructureBP_MarbleDoor_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Marble/CW_StructureBP_MarbleDoor.Default__CW_StructureBP_MarbleDoor_C)
CONTENT: Marble(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Marble/CW_StructureBP_MarbleDoor.Default__CW_StructureBP_MarbleDoor_C)
CONTENT: MarbleDoor(/Engine/Transient.REINST_CW_StructureSM_MarbleDoor_C_0)
CONTENT: MarbleDoor(/Engine/Transient.Default__REINST_CW_StructureSM_MarbleDoor_C_8968)
CONTENT: MarbleDoor(/Engine/Transient.REINST_CW_StructureSM_MarbleDoor_C_1)
CONTENT: MarbleWindow(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Marble/CW_StructureBP_MarbleWindow.Default__CW_StructureBP_MarbleWindow_C)
CONTENT: A window made of Marble , can be locked for security.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Marble/CW_StructureBP_MarbleWindow.Default__CW_StructureBP_MarbleWindow_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Marble/CW_StructureBP_MarbleWindow.Default__CW_StructureBP_MarbleWindow_C)
CONTENT: Marble(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Marble/CW_StructureBP_MarbleWindow.Default__CW_StructureBP_MarbleWindow_C)
CONTENT: MarbleWindow(/Engine/Transient.REINST_CW_StructureSM_MarbleWindow_C_0)
CONTENT: MarbleWindow(/Engine/Transient.Default__REINST_CW_StructureSM_MarbleWindow_C_8976)
CONTENT: MarbleWindow(/Engine/Transient.REINST_CW_StructureSM_MarbleWindow_C_1)
CONTENT: Lathe(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Lathe.Default__CW_BuildingBP_Lathe_C)
CONTENT: You can upgrade your guns here.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Lathe.Default__CW_BuildingBP_Lathe_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Lathe.Default__CW_BuildingBP_Lathe_C)
CONTENT: Crafting(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Lathe.Default__CW_BuildingBP_Lathe_C)
CONTENT: Lathe(/Engine/Transient.REINST_CW_BuildingSM_Lathe_C_0)
CONTENT: Lathe(/Engine/Transient.Default__REINST_CW_BuildingSM_Lathe_C_8986)
CONTENT: Lathe(/Engine/Transient.REINST_CW_BuildingSM_Lathe_C_1)
CONTENT: PixBlock Container(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_DinoCubesBox.Default__CW_BuildingBP_DinoCubesBox_C)
CONTENT: Put PixBlocks in here, and when the Structure is active, creatures will be released automatically when your tribe is underneath your Tame Limit.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_DinoCubesBox.Default__CW_BuildingBP_DinoCubesBox_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_DinoCubesBox.Default__CW_BuildingBP_DinoCubesBox_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_DinoCubesBox.Default__CW_BuildingBP_DinoCubesBox_C)
CONTENT: Structure(/Engine/Transient.REINST_StructureItemContainerBaseBP_VisualItems_C_0)
CONTENT: Structure(/Engine/Transient.Default__REINST_StructureItemContainerBaseBP_VisualItems_C_8994)
CONTENT: Structure(/Engine/Transient.REINST_StructureItemContainerBaseBP_VisualItems_C_1)
CONTENT: Enable PixBlock Auto-Release(/Engine/Transient.REINST_CW_BuildingSM_PixBlockContainer_C_0)
CONTENT: Disable PixBlock Auto-Release(/Engine/Transient.REINST_CW_BuildingSM_PixBlockContainer_C_0)
CONTENT: PixBlock Container(/Engine/Transient.REINST_CW_BuildingSM_PixBlockContainer_C_0)
LITERAL: DoCheckForRelease(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_PixBlockContainer.CW_BuildingSM_PixBlockContainer:BPUnstasis.K2Node_CallFunction_109772)
LITERAL: DoCheckForRelease(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_PixBlockContainer.CW_BuildingSM_PixBlockContainer:BPTriggerStasisEvent.K2Node_CallFunction_100801)
LITERAL: DoCheckForRelease(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_PixBlockContainer.CW_BuildingSM_PixBlockContainer:CheckForRelease.K2Node_CallFunction_109772)
LITERAL: DoCheckForRelease(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_PixBlockContainer.CW_BuildingSM_PixBlockContainer:CheckForRelease.K2Node_CallFunction_100801)
LITERAL: DoCheckForRelease(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_PixBlockContainer.CW_BuildingSM_PixBlockContainer:ReceiveBeginPlay.K2Node_CallFunction_109772)
CONTENT: Enable PixBlock Auto-Release(/Engine/Transient.Default__REINST_CW_BuildingSM_PixBlockContainer_C_9001)
CONTENT: Disable PixBlock Auto-Release(/Engine/Transient.Default__REINST_CW_BuildingSM_PixBlockContainer_C_9001)
CONTENT: PixBlock Container(/Engine/Transient.Default__REINST_CW_BuildingSM_PixBlockContainer_C_9001)
CONTENT: Enable PixBlock Auto-Release(/Engine/Transient.REINST_CW_BuildingSM_PixBlockContainer_C_1)
CONTENT: Disable PixBlock Auto-Release(/Engine/Transient.REINST_CW_BuildingSM_PixBlockContainer_C_1)
CONTENT: PixBlock Container(/Engine/Transient.REINST_CW_BuildingSM_PixBlockContainer_C_1)
CONTENT: Put Cannon Balls in this.(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_Cannon.Default__CW_InventoryBP_Cannon_C)
CONTENT: Cannon(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_Cannon.Default__CW_InventoryBP_Cannon_C)
CONTENT: Cannon(/Engine/Transient.REINST_CW_BuildingSM_Cannon_C_0)
CONTENT: Cannon(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Cannon.Default__CW_BuildingBP_Cannon_C)
CONTENT: A powerful, heavy weapon of war, capable of demolishing heavily reinforced structures.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Cannon.Default__CW_BuildingBP_Cannon_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Cannon.Default__CW_BuildingBP_Cannon_C)
CONTENT: Defenses(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Cannon.Default__CW_BuildingBP_Cannon_C)
LITERAL: Aim Up(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_Cannon.CW_BuildingSM_Cannon:BPGetMultiUseEntries.K2Node_MakeStruct_497)
LITERAL: Aim Down(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_Cannon.CW_BuildingSM_Cannon:BPGetMultiUseEntries.K2Node_MakeStruct_498)
LITERAL: Fire(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_Cannon.CW_BuildingSM_Cannon:BPGetMultiUseEntries.K2Node_MakeStruct_568)
LITERAL: Aim Left(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_Cannon.CW_BuildingSM_Cannon:BPGetMultiUseEntries.K2Node_MakeStruct_71)
LITERAL: Hold For Aim Options(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_Cannon.CW_BuildingSM_Cannon:BPGetMultiUseEntries.K2Node_MakeStruct_782)
LITERAL: Aim Right(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_Cannon.CW_BuildingSM_Cannon:BPGetMultiUseEntries.K2Node_MakeStruct_783)
CONTENT: Cannon(/Engine/Transient.Default__REINST_CW_BuildingSM_Cannon_C_9024)
CONTENT: Cannon(/Engine/Transient.REINST_CW_BuildingSM_Cannon_C_1)
CONTENT: AnvilBench(/Engine/Transient.REINST_CW_BuildingSM_AnvilBench_C_0)
CONTENT: AnvilBench(/Engine/Transient.Default__REINST_CW_BuildingSM_AnvilBench_C_9032)
CONTENT: AnvilBench(/Engine/Transient.REINST_CW_BuildingSM_AnvilBench_C_1)
CONTENT: Candle Stick(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_CandleStick.Default__CW_BuildingBP_CandleStick_C)
CONTENT: A Candle Stick.When it is off, put in other candle to light it up again.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_CandleStick.Default__CW_BuildingBP_CandleStick_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_CandleStick.Default__CW_BuildingBP_CandleStick_C)
CONTENT: Candle(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_CandleStick.Default__CW_BuildingBP_CandleStick_C)
CONTENT: CandleStick(/Engine/Transient.REINST_CW_BuildingSM_CandleStand_C_0)
CONTENT: CandleStick(/Engine/Transient.Default__REINST_CW_BuildingSM_CandleStand_C_9040)
CONTENT: CandleStick(/Engine/Transient.REINST_CW_BuildingSM_CandleStand_C_1)
CONTENT: Double Bed(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_DoubleBed.Default__CW_BuildingBP_DoubleBed_C)
CONTENT: This a soft and comfortable bed which you can used to respown .Nicer than the simple bed.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_DoubleBed.Default__CW_BuildingBP_DoubleBed_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_DoubleBed.Default__CW_BuildingBP_DoubleBed_C)
CONTENT: Beds(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_DoubleBed.Default__CW_BuildingBP_DoubleBed_C)
CONTENT: StandingTorch(/Engine/Transient.REINST_CW_BuildingSM_StandingTorch_C_0)
CONTENT: Standing Torch(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Torch_Standing.Default__CW_BuildingBP_Torch_Standing_C)
CONTENT: A simple Torch placing on ground.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Torch_Standing.Default__CW_BuildingBP_Torch_Standing_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Torch_Standing.Default__CW_BuildingBP_Torch_Standing_C)
CONTENT: Lightning(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Torch_Standing.Default__CW_BuildingBP_Torch_Standing_C)
CONTENT: StandingTorch(/Engine/Transient.Default__REINST_CW_BuildingSM_StandingTorch_C_9057)
CONTENT: StandingTorch(/Engine/Transient.REINST_CW_BuildingSM_StandingTorch_C_1)
CONTENT: Standing Torch(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_IronFirebasket.Default__CW_BuildingBP_IronFirebasket_C)
CONTENT: A simple Torch placing on ground.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_IronFirebasket.Default__CW_BuildingBP_IronFirebasket_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_IronFirebasket.Default__CW_BuildingBP_IronFirebasket_C)
CONTENT: Signs(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_IronFirebasket.Default__CW_BuildingBP_IronFirebasket_C)
CONTENT: Magic Bench(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MagicAnvilBench.Default__CW_BuildingBP_MagicAnvilBench_C)
CONTENT: Place materials along with blueprints in this to create certain Magic items.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MagicAnvilBench.Default__CW_BuildingBP_MagicAnvilBench_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MagicAnvilBench.Default__CW_BuildingBP_MagicAnvilBench_C)
CONTENT: Crafting(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MagicAnvilBench.Default__CW_BuildingBP_MagicAnvilBench_C)
CONTENT: MagicAnvilBench(/Engine/Transient.REINST_CW_BuildingSM_MagicAnvilBench_C_0)
CONTENT: Elevator Track Magic(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ElevatorTrack_Magic.Default__CW_BuildingBP_ElevatorTrack_Magic_C)
CONTENT: Attach an Elevator Platform to these to complete an MagicElevator!(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ElevatorTrack_Magic.Default__CW_BuildingBP_ElevatorTrack_Magic_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ElevatorTrack_Magic.Default__CW_BuildingBP_ElevatorTrack_Magic_C)
CONTENT: Elevators(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ElevatorTrack_Magic.Default__CW_BuildingBP_ElevatorTrack_Magic_C)
CONTENT: ElevatorTrack_Magic(/Engine/Transient.REINST_CW_BuildingSM_ElevatorTrack_Magic_C_0)
CONTENT: MagicJunction(/Engine/Transient.REINST_CW_BuildingSM_MagicJunction_C_0)
CONTENT: Magic Cristal(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MagicOutlet.Default__CW_BuildingBP_MagicOutlet_C)
CONTENT: An outlet for magic power.  When connected to a generator via cables, this provides power to all nearby devices that use magic.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MagicOutlet.Default__CW_BuildingBP_MagicOutlet_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MagicOutlet.Default__CW_BuildingBP_MagicOutlet_C)
CONTENT: MigicPower(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MagicOutlet.Default__CW_BuildingBP_MagicOutlet_C)
CONTENT: MagicJunction(/Engine/Transient.Default__REINST_CW_BuildingSM_MagicJunction_C_9069)
CONTENT: MagicJunction(/Engine/Transient.REINST_CW_BuildingSM_MagicJunction_C_1)
CONTENT: ElevatorTrack_Magic(/Engine/Transient.Default__REINST_CW_BuildingSM_ElevatorTrack_Magic_C_9078)
CONTENT: ElevatorTrack_Magic(/Engine/Transient.REINST_CW_BuildingSM_ElevatorTrack_Magic_C_1)
CONTENT: Small Magic Platform(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ElevatorPlatformSmall_Magic.Default__CW_BuildingBP_ElevatorPlatformSmall_Magic_C)
CONTENT: Attach to an Elevator Track to carry a Small amount of Weight.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ElevatorPlatformSmall_Magic.Default__CW_BuildingBP_ElevatorPlatformSmall_Magic_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ElevatorPlatformSmall_Magic.Default__CW_BuildingBP_ElevatorPlatformSmall_Magic_C)
CONTENT: Elevators(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ElevatorPlatformSmall_Magic.Default__CW_BuildingBP_ElevatorPlatformSmall_Magic_C)
CONTENT: ElevatorPlatform_Magic_Small(/Engine/Transient.REINST_CW_BuildingSM_ElevatorPlatform_Magic_Small_C_0)
CONTENT: ElevatorPlatform_Magic_Small(/Engine/Transient.Default__REINST_CW_BuildingSM_ElevatorPlatform_Magic_Small_C_9088)
CONTENT: ElevatorPlatform_Magic_Small(/Engine/Transient.REINST_CW_BuildingSM_ElevatorPlatform_Magic_Small_C_1)
CONTENT: Medium Magic Platform(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ElevatorPlatfromMedium_Magic.Default__CW_BuildingBP_ElevatorPlatfromMedium_Magic_C)
CONTENT: Attach to an Elevator Track to carry a Medium amount of Weight.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ElevatorPlatfromMedium_Magic.Default__CW_BuildingBP_ElevatorPlatfromMedium_Magic_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ElevatorPlatfromMedium_Magic.Default__CW_BuildingBP_ElevatorPlatfromMedium_Magic_C)
CONTENT: Elevators(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ElevatorPlatfromMedium_Magic.Default__CW_BuildingBP_ElevatorPlatfromMedium_Magic_C)
CONTENT: ElevatorPlatform_Magic_Medium(/Engine/Transient.REINST_CW_BuildingSM_ElevatorPlatform_Magic_Medium_C_0)
CONTENT: ElevatorPlatform_Magic_Medium(/Engine/Transient.Default__REINST_CW_BuildingSM_ElevatorPlatform_Magic_Medium_C_9098)
CONTENT: ElevatorPlatform_Magic_Medium(/Engine/Transient.REINST_CW_BuildingSM_ElevatorPlatform_Magic_Medium_C_1)
CONTENT: Magic Cable Intersection(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MagicCableIntersection.Default__CW_BuildingBP_MagicCableIntersection_C)
CONTENT: xxxxxxxxxx(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MagicCableIntersection.Default__CW_BuildingBP_MagicCableIntersection_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MagicCableIntersection.Default__CW_BuildingBP_MagicCableIntersection_C)
CONTENT: MigicPower(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MagicCableIntersection.Default__CW_BuildingBP_MagicCableIntersection_C)
CONTENT: Magic_Cable_Intersection(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_Magic_Cable_Intersection.Default__CW_BuildingSM_Magic_Cable_Intersection_C)
CONTENT: Straight Electrical Cable(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MagicCableStraight.Default__CW_BuildingBP_MagicCableStraight_C)
CONTENT: A straight cable, used for transmitting Magical Energy(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MagicCableStraight.Default__CW_BuildingBP_MagicCableStraight_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MagicCableStraight.Default__CW_BuildingBP_MagicCableStraight_C)
CONTENT: MigicPower(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MagicCableStraight.Default__CW_BuildingBP_MagicCableStraight_C)
CONTENT: Magic_Cable_Straight(/Engine/Transient.REINST_CW_BuildingSM_Magic_Cable_Straight_C_0)
CONTENT: Magic_Cable_Straight(/Engine/Transient.Default__REINST_CW_BuildingSM_Magic_Cable_Straight_C_9112)
CONTENT: Magic_Cable_Straight(/Engine/Transient.REINST_CW_BuildingSM_Magic_Cable_Straight_C_1)
CONTENT: Vertical Magic Cable(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MagicCableVertical.Default__CW_BuildingBP_MagicCableVertical_C)
CONTENT: An vertical cable for transmitting Magical Energy up and down cliffs.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MagicCableVertical.Default__CW_BuildingBP_MagicCableVertical_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MagicCableVertical.Default__CW_BuildingBP_MagicCableVertical_C)
CONTENT: MigicPower(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MagicCableVertical.Default__CW_BuildingBP_MagicCableVertical_C)
CONTENT: Magic_Cable_Vertical(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_Magic_Cable_Vertical.Default__CW_BuildingSM_Magic_Cable_Vertical_C)
CONTENT: Magic Generator(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MagicGenerator.Default__CW_BuildingBP_MagicGenerator_C)
CONTENT: A large machine that converts MagicStones to MagicalEnergy(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MagicGenerator.Default__CW_BuildingBP_MagicGenerator_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MagicGenerator.Default__CW_BuildingBP_MagicGenerator_C)
CONTENT: MigicPower(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MagicGenerator.Default__CW_BuildingBP_MagicGenerator_C)
CONTENT: This is a magical machine that can produce magic power .(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_MagicGenerator.Default__CW_InventoryBP_MagicGenerator_C)
CONTENT: Magic Generator(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_MagicGenerator.Default__CW_InventoryBP_MagicGenerator_C)
CONTENT: MagicGenerator(/Engine/Transient.REINST_CW_BuildingSM_MagicGenerator_C_0)
CONTENT: MagicGenerator(/Engine/Transient.Default__REINST_CW_BuildingSM_MagicGenerator_C_9127)
CONTENT: MagicGenerator(/Engine/Transient.REINST_CW_BuildingSM_MagicGenerator_C_1)
CONTENT: MagicProtectionGenerator_red(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MagicProtectionGenerator_red.Default__CW_BuildingBP_MagicProtectionGenerator_red_C)
CONTENT: Put Magic Resources like MagicStones or MagicWood In this and use the power of Nature to protect all the cube in the cover from being destoryed.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MagicProtectionGenerator_red.Default__CW_BuildingBP_MagicProtectionGenerator_red_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MagicProtectionGenerator_red.Default__CW_BuildingBP_MagicProtectionGenerator_red_C)
CONTENT: Defense(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MagicProtectionGenerator_red.Default__CW_BuildingBP_MagicProtectionGenerator_red_C)
CONTENT:  MagicWood In this and use the power of Nature to protect all the cube in the cover from being destoryed.(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_ProtectionGenerator.Default__CW_InventoryBP_ProtectionGenerator_C)
CONTENT: Protection Generator(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_ProtectionGenerator.Default__CW_InventoryBP_ProtectionGenerator_C)
CONTENT: Enable Protection(/Engine/Transient.REINST_CW_BuildingSM_ProtectionGenerator_Red_C_0)
CONTENT: Disable Protection(/Engine/Transient.REINST_CW_BuildingSM_ProtectionGenerator_Red_C_0)
CONTENT: ProtectionGenerator_Red(/Engine/Transient.REINST_CW_BuildingSM_ProtectionGenerator_Red_C_0)
CONTENT: Enable Protection(/Engine/Transient.Default__REINST_CW_BuildingSM_ProtectionGenerator_Red_C_9136)
CONTENT: Disable Protection(/Engine/Transient.Default__REINST_CW_BuildingSM_ProtectionGenerator_Red_C_9136)
CONTENT: ProtectionGenerator_Red(/Engine/Transient.Default__REINST_CW_BuildingSM_ProtectionGenerator_Red_C_9136)
CONTENT: Enable Protection(/Engine/Transient.REINST_CW_BuildingSM_ProtectionGenerator_Red_C_1)
CONTENT: Disable Protection(/Engine/Transient.REINST_CW_BuildingSM_ProtectionGenerator_Red_C_1)
CONTENT: ProtectionGenerator_Red(/Engine/Transient.REINST_CW_BuildingSM_ProtectionGenerator_Red_C_1)
CONTENT: MagicWoodCeiling(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodCelling.Default__CW_StructureBP_MagicWoodCelling_C)
CONTENT: A simple ceiling made of bundled wood(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodCelling.Default__CW_StructureBP_MagicWoodCelling_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodCelling.Default__CW_StructureBP_MagicWoodCelling_C)
CONTENT: MagicWood(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodCelling.Default__CW_StructureBP_MagicWoodCelling_C)
CONTENT: MagicWoodCeiling(/Engine/Transient.REINST_CW_StructureSM_MagicWoodCeiling_C_0)
CONTENT: MagicWoodCeiling(/Engine/Transient.Default__REINST_CW_StructureSM_MagicWoodCeiling_C_9152)
CONTENT: MagicWoodCeiling(/Engine/Transient.REINST_CW_StructureSM_MagicWoodCeiling_C_1)
CONTENT: MagicWoodCeilingWindow(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodCeilingWindow.Default__CW_StructureBP_MagicWoodCeilingWindow_C)
CONTENT: Place in the middle of ceiling , allow one person to go through.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodCeilingWindow.Default__CW_StructureBP_MagicWoodCeilingWindow_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodCeilingWindow.Default__CW_StructureBP_MagicWoodCeilingWindow_C)
CONTENT: MagicWood(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodCeilingWindow.Default__CW_StructureBP_MagicWoodCeilingWindow_C)
CONTENT: MagicWoodCeilingWindow(/Engine/Transient.REINST_CW_StructureSM_MagicWoodCeilingWindow_C_0)
CONTENT: MagicWoodCeilingWindow(/Engine/Transient.Default__REINST_CW_StructureSM_MagicWoodCeilingWindow_C_9160)
CONTENT: MagicWoodCeilingWindow(/Engine/Transient.REINST_CW_StructureSM_MagicWoodCeilingWindow_C_1)
CONTENT: MagicWoodDoor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodDoor.Default__CW_StructureBP_MagicWoodDoor_C)
CONTENT: Enough sticks budled together work as a simple door.  Can be locked for security, but is not very strong.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodDoor.Default__CW_StructureBP_MagicWoodDoor_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodDoor.Default__CW_StructureBP_MagicWoodDoor_C)
CONTENT: MagicWood(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodDoor.Default__CW_StructureBP_MagicWoodDoor_C)
CONTENT: MagicWoodDoor(/Engine/Transient.REINST_CW_StructureSM_MagicWoodDoor_C_0)
CONTENT: MagicWoodDoor(/Engine/Transient.Default__REINST_CW_StructureSM_MagicWoodDoor_C_9169)
CONTENT: MagicWoodDoor(/Engine/Transient.REINST_CW_StructureSM_MagicWoodDoor_C_1)
CONTENT: MaigcWoodFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodFence.Default__CW_StructureBP_MagicWoodFence_C)
CONTENT: A simple fence .(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodFence.Default__CW_StructureBP_MagicWoodFence_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodFence.Default__CW_StructureBP_MagicWoodFence_C)
CONTENT: MagicWood(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodFence.Default__CW_StructureBP_MagicWoodFence_C)
CONTENT: MaigcWoodFence(/Engine/Transient.REINST_CW_StructureSM_MagicWoodFence_C_0)
CONTENT: MaigcWoodFence(/Engine/Transient.REINST_CW_StructureSM_MagicWoodFence_Corner_C_0)
CONTENT: MaigcWoodFence(/Engine/Transient.REINST_CW_StructureSM_MagicWoodFence_X_C_0)
CONTENT: MaigcWoodFence(/Engine/Transient.Default__REINST_CW_StructureSM_MagicWoodFence_X_C_9178)
CONTENT: MaigcWoodFence(/Engine/Transient.REINST_CW_StructureSM_MagicWoodFence_X_C_1)
CONTENT: MaigcWoodFence(/Engine/Transient.REINST_CW_StructureSM_MagicWoodFence_T_C_0)
CONTENT: MaigcWoodFence(/Engine/Transient.Default__REINST_CW_StructureSM_MagicWoodFence_T_C_9185)
CONTENT: MaigcWoodFence(/Engine/Transient.REINST_CW_StructureSM_MagicWoodFence_T_C_1)
CONTENT: MaigcWoodFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodFence_Corner.Default__CW_StructureBP_MagicWoodFence_Corner_C)
CONTENT: A simple fence .(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodFence_Corner.Default__CW_StructureBP_MagicWoodFence_Corner_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodFence_Corner.Default__CW_StructureBP_MagicWoodFence_Corner_C)
CONTENT: MagicWood(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodFence_Corner.Default__CW_StructureBP_MagicWoodFence_Corner_C)
CONTENT: MaigcWoodFence(/Engine/Transient.Default__REINST_CW_StructureSM_MagicWoodFence_Corner_C_9193)
CONTENT: MaigcWoodFence(/Engine/Transient.REINST_CW_StructureSM_MagicWoodFence_Corner_C_1)
CONTENT: MaigcWoodFence(/Engine/Transient.Default__REINST_CW_StructureSM_MagicWoodFence_C_9200)
CONTENT: MaigcWoodFence(/Engine/Transient.REINST_CW_StructureSM_MagicWoodFence_C_1)
CONTENT: MagicWoodFloor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodFloor.Default__CW_StructureBP_MagicWoodFloor_C)
CONTENT: A foundation is required to build structures in an area.  This one is made from sturdy wood.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodFloor.Default__CW_StructureBP_MagicWoodFloor_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodFloor.Default__CW_StructureBP_MagicWoodFloor_C)
CONTENT: MagicWood(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodFloor.Default__CW_StructureBP_MagicWoodFloor_C)
CONTENT: MagicWoodFloor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/MagicWood/CW_StructureSM_MagicWoodFloor.Default__CW_StructureSM_MagicWoodFloor_C)
CONTENT: MagicWoodRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodRoof.Default__CW_StructureBP_MagicWoodRoof_C)
CONTENT: A roof over your head .(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodRoof.Default__CW_StructureBP_MagicWoodRoof_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodRoof.Default__CW_StructureBP_MagicWoodRoof_C)
CONTENT: MagicWood(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodRoof.Default__CW_StructureBP_MagicWoodRoof_C)
CONTENT: MagicWoodRoof(/Engine/Transient.REINST_CW_StructureSM_MagicWoodRoof_C_0)
CONTENT: MagicWoodRoof(/Engine/Transient.REINST_CW_StructureSM_MagicWoodRoof_Corner_2_C_0)
CONTENT: MagicWoodRoof(/Engine/Transient.Default__REINST_CW_StructureSM_MagicWoodRoof_Corner_2_C_9210)
CONTENT: MagicWoodRoof(/Engine/Transient.REINST_CW_StructureSM_MagicWoodRoof_Corner_2_C_1)
CONTENT: MagicWoodRoof(/Engine/Transient.REINST_CW_StructureSM_MagicWoodRoof_Corner_1_C_0)
CONTENT: MagicWoodRoof(/Engine/Transient.Default__REINST_CW_StructureSM_MagicWoodRoof_Corner_1_C_9217)
CONTENT: MagicWoodRoof(/Engine/Transient.REINST_CW_StructureSM_MagicWoodRoof_Corner_1_C_1)
CONTENT: MagicWoodRoof(/Engine/Transient.Default__REINST_CW_StructureSM_MagicWoodRoof_C_9224)
CONTENT: MagicWoodRoof(/Engine/Transient.REINST_CW_StructureSM_MagicWoodRoof_C_1)
CONTENT: MagicWoodStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodStair.Default__CW_StructureBP_MagicWoodStair_C)
CONTENT: A simple Wood Stair . Maybe a Ladder is Too excited for you .(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodStair.Default__CW_StructureBP_MagicWoodStair_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodStair.Default__CW_StructureBP_MagicWoodStair_C)
CONTENT: MagicWood(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodStair.Default__CW_StructureBP_MagicWoodStair_C)
CONTENT: MagicWoodStair(/Engine/Transient.REINST_CW_StructureSM_MagicWoodStair_C_0)
CONTENT: MagicWoodStair(/Engine/Transient.REINST_CW_StructureSM_MagicWoodStair_Corner2_C_0)
CONTENT: MagicWoodStair(/Engine/Transient.Default__REINST_CW_StructureSM_MagicWoodStair_Corner2_C_9232)
CONTENT: MagicWoodStair(/Engine/Transient.REINST_CW_StructureSM_MagicWoodStair_Corner2_C_1)
CONTENT: MagicWoodStair(/Engine/Transient.REINST_CW_StructureSM_MagicWoodStair_Corner1_C_0)
CONTENT: MagicWoodStair(/Engine/Transient.Default__REINST_CW_StructureSM_MagicWoodStair_Corner1_C_9239)
CONTENT: MagicWoodStair(/Engine/Transient.REINST_CW_StructureSM_MagicWoodStair_Corner1_C_1)
CONTENT: MagicWoodStair(/Engine/Transient.Default__REINST_CW_StructureSM_MagicWoodStair_C_9246)
CONTENT: MagicWoodStair(/Engine/Transient.REINST_CW_StructureSM_MagicWoodStair_C_1)
CONTENT: MagicWoodWall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodWall.Default__CW_StructureBP_MagicWoodWall_C)
CONTENT: A simple wall . e...Cube? Lots of Cube can be a wall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodWall.Default__CW_StructureBP_MagicWoodWall_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodWall.Default__CW_StructureBP_MagicWoodWall_C)
CONTENT: MagicWood(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodWall.Default__CW_StructureBP_MagicWoodWall_C)
CONTENT: MagicWoodWall(/Engine/Transient.REINST_CW_StructureSM_MagicWoodWall_C_0)
CONTENT: MagicWoodWall(/Engine/Transient.Default__REINST_CW_StructureSM_MagicWoodWall_C_9254)
CONTENT: MagicWoodWall(/Engine/Transient.REINST_CW_StructureSM_MagicWoodWall_C_1)
CONTENT: MagicWoodWindow(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodWindow.Default__CW_StructureBP_MagicWoodWindow_C)
CONTENT: A window made of wood , can be locked for security.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodWindow.Default__CW_StructureBP_MagicWoodWindow_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodWindow.Default__CW_StructureBP_MagicWoodWindow_C)
CONTENT: MagicWood(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodWindow.Default__CW_StructureBP_MagicWoodWindow_C)
CONTENT: MagicWoodWindow(/Engine/Transient.REINST_CW_StructureSM_MagicWoodWindow_C_0)
CONTENT: MagicWoodWindow(/Engine/Transient.Default__REINST_CW_StructureSM_MagicWoodWindow_C_9262)
CONTENT: MagicWoodWindow(/Engine/Transient.REINST_CW_StructureSM_MagicWoodWindow_C_1)
CONTENT: Icebear Shell(/Game/Mods/CubeWorld/Blueprints/Resources/First_AnimalSpecialResources/CW_Resource_IcebearShell.Default__CW_Resource_IcebearShell_C)
CONTENT: Icebear' Shell . Very tough and emanates magical enegry. A good material for create a shield.(/Game/Mods/CubeWorld/Blueprints/Resources/First_AnimalSpecialResources/CW_Resource_IcebearShell.Default__CW_Resource_IcebearShell_C)
CONTENT: Ice armor Shield(/Game/Mods/CubeWorld/Blueprints/Equipments/Shield/CW_EquipmentBP_MagicShield.Default__CW_EquipmentBP_MagicShield_C)
CONTENT: A special shield for better protection against spell damage(/Game/Mods/CubeWorld/Blueprints/Equipments/Shield/CW_EquipmentBP_MagicShield.Default__CW_EquipmentBP_MagicShield_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Shield/CW_EquipmentBP_MagicShield.Default__CW_EquipmentBP_MagicShield_C)
CONTENT: MoleClaws(/Game/Mods/CubeWorld/Blueprints/Resources/First_AnimalSpecialResources/CW_Resource_MoleClaws.Default__CW_Resource_MoleClaws_C)
CONTENT: Magical Mole' Claws. Very sharp. A good material for create a pick.(/Game/Mods/CubeWorld/Blueprints/Resources/First_AnimalSpecialResources/CW_Resource_MoleClaws.Default__CW_Resource_MoleClaws_C)
CONTENT: MolePick(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_MolePick.Default__CW_ToolItemBP_MolePick_C)
CONTENT: A special pick made by material dropped from Magical Mole.(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_MolePick.Default__CW_ToolItemBP_MolePick_C)
CONTENT: Tools(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_MolePick.Default__CW_ToolItemBP_MolePick_C)
CONTENT: Ice Pieces(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Veggie_IcePieces.Default__CW_ItemConsumable_Veggie_IcePieces_C)
CONTENT: Ice Pieces, useful resource, can be made into many orher things.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Veggie_IcePieces.Default__CW_ItemConsumable_Veggie_IcePieces_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Veggie_IcePieces.Default__CW_ItemConsumable_Veggie_IcePieces_C)
CONTENT: Meat(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Veggie_IcePieces.Default__CW_ItemConsumable_Veggie_IcePieces_C)
CONTENT: Frozen(/Engine/Transient.REINST_CW_Buff_IceArrow_C_0)
CONTENT: You are forzen and be slowed down.(/Engine/Transient.REINST_CW_Buff_IceArrow_C_0)
CONTENT: Base Buff Enabled(/Engine/Transient.REINST_CW_Buff_IceArrow_C_0)
CONTENT: Frozen(/Engine/Transient.Default__REINST_CW_Buff_IceArrow_C_9276)
CONTENT: You are forzen and be slowed down.(/Engine/Transient.Default__REINST_CW_Buff_IceArrow_C_9276)
CONTENT: Base Buff Enabled(/Engine/Transient.Default__REINST_CW_Buff_IceArrow_C_9276)
CONTENT: Frozen(/Engine/Transient.REINST_CW_Buff_IceArrow_C_1)
CONTENT: You are forzen and be slowed down.(/Engine/Transient.REINST_CW_Buff_IceArrow_C_1)
CONTENT: Base Buff Enabled(/Engine/Transient.REINST_CW_Buff_IceArrow_C_1)
CONTENT: Ice Arrow(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjArrowBP_Ice.Default__CW_ProjArrowBP_Ice_C)
CONTENT: An arrow makes victim frozen and be slowed down move speed.(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjArrowBP_Ice.Default__CW_ProjArrowBP_Ice_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjArrowBP_Ice.Default__CW_ProjArrowBP_Ice_C)
CONTENT: Ammo(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjArrowBP_Ice.Default__CW_ProjArrowBP_Ice_C)
CONTENT: FlashStick(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_FlashStick.Default__CW_WeaponBP_FlashStick_C)
CONTENT: A shining wand that can be used to collect resources(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_FlashStick.Default__CW_WeaponBP_FlashStick_C)
CONTENT: Tools(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_FlashStick.Default__CW_WeaponBP_FlashStick_C)
CONTENT: Icicledinosaur Bone(/Game/Mods/CubeWorld/Blueprints/Resources/First_AnimalSpecialResources/CW_Resource_IcicledinosaurBone.Default__CW_Resource_IcicledinosaurBone_C)
CONTENT: Icicledinosaur' Bone . Very sharp emanates magical enegry.A good material for create a magic arrow.(/Game/Mods/CubeWorld/Blueprints/Resources/First_AnimalSpecialResources/CW_Resource_IcicledinosaurBone.Default__CW_Resource_IcicledinosaurBone_C)
CONTENT: DarkWood(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_DarkWood.Default__CW_Resource_DarkWood_C)
CONTENT: Dark Wood, very hard, can be used to make into structure.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_DarkWood.Default__CW_Resource_DarkWood_C)
CONTENT: IceSpear(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_Weapon_BP_Icespear.Default__CW_Weapon_BP_Icespear_C)
CONTENT: A spear made of cold ice and iron,it is very powerful.(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_Weapon_BP_Icespear.Default__CW_Weapon_BP_Icespear_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_Weapon_BP_Icespear.Default__CW_Weapon_BP_Icespear_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Treant.Default__cw_DropInventory_Animal_Treant_C)
CONTENT: Extra Drop 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Treant.Default__cw_DropInventory_Animal_Treant_C)
CONTENT: Extra Drop 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Treant.Default__cw_DropInventory_Animal_Treant_C)
CONTENT: Extra Drop 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Treant.Default__cw_DropInventory_Animal_Treant_C)
CONTENT: Fungusbeast Magic Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_MagicEgg_Fungusbeast.Default__CW_ItemConsumable_MagicEgg_Fungusbeast_C)
CONTENT: Kibble (Fungusbeast Magic Egg)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_kibble/cw_ItemConsumable_Kibble_MagicEgg_Fungusbeast.Default__cw_ItemConsumable_Kibble_MagicEgg_Fungusbeast_C)
CONTENT: Kibble (Fungusbeast Magic Egg),This kind of advanced feed can be a better and more efficient feeding organism,Heard of Treant love it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_kibble/cw_ItemConsumable_Kibble_MagicEgg_Fungusbeast.Default__cw_ItemConsumable_Kibble_MagicEgg_Fungusbeast_C)
CONTENT: Passive(/Engine/Transient.REINST_cw_TreantBaby_Character_BP_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_TreantBaby_Character_BP_C_0)
CONTENT: Spear(/Engine/Transient.REINST_cw_TreantBaby_Character_BP_C_0)
CONTENT: Bow(/Engine/Transient.REINST_cw_TreantBaby_Character_BP_C_0)
CONTENT: Leather Suit(/Engine/Transient.REINST_cw_TreantBaby_Character_BP_C_0)
CONTENT: 2(/Engine/Transient.REINST_cw_TreantBaby_Character_BP_C_0)
CONTENT: Treant Baby(/Engine/Transient.REINST_cw_TreantBaby_Character_BP_C_0)
LITERAL: AddTreantBabyBuff(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_treantbaby/cw_TreantBaby_Character_BP.cw_TreantBaby_Character_BP:EventGraph.K2Node_CallFunction_61439)
LITERAL: AddTreantBabyBuff(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_treantbaby/cw_TreantBaby_Character_BP.cw_TreantBaby_Character_BP:EventGraph.K2Node_CallFunction_52212)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_TreantBaby_Character_BP_C_9368)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_TreantBaby_Character_BP_C_9368)
CONTENT: Spear(/Engine/Transient.Default__REINST_cw_TreantBaby_Character_BP_C_9368)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_TreantBaby_Character_BP_C_9368)
CONTENT: Leather Suit(/Engine/Transient.Default__REINST_cw_TreantBaby_Character_BP_C_9368)
CONTENT: 2(/Engine/Transient.Default__REINST_cw_TreantBaby_Character_BP_C_9368)
CONTENT: Treant Baby(/Engine/Transient.Default__REINST_cw_TreantBaby_Character_BP_C_9368)
CONTENT: Passive(/Engine/Transient.REINST_cw_TreantBaby_Character_BP_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_TreantBaby_Character_BP_C_1)
CONTENT: Spear(/Engine/Transient.REINST_cw_TreantBaby_Character_BP_C_1)
CONTENT: Bow(/Engine/Transient.REINST_cw_TreantBaby_Character_BP_C_1)
CONTENT: Leather Suit(/Engine/Transient.REINST_cw_TreantBaby_Character_BP_C_1)
CONTENT: 2(/Engine/Transient.REINST_cw_TreantBaby_Character_BP_C_1)
CONTENT: Treant Baby(/Engine/Transient.REINST_cw_TreantBaby_Character_BP_C_1)
CONTENT: Survivor(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/LootItemSet_Tree.Default__LootItemSet_Tree_C)
CONTENT: Recipe(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/LootItemSet_Tree.Default__LootItemSet_Tree_C)
CONTENT: TreeDrop(/Game/Mods/CubeWorld/Blueprints/DropItems/TreeDroppedItemContainer_BP.TreeDroppedItemContainer_BP_C:PrimalInventoryComponent_0)
CONTENT: Rainy Season(/Engine/Transient.REINST_DayCycleManager_Cube_C_0)
CONTENT: Thundery Season(/Engine/Transient.REINST_DayCycleManager_Cube_C_0)
CONTENT: Windy Season(/Engine/Transient.REINST_DayCycleManager_Cube_C_0)
CONTENT: Snowy Season(/Engine/Transient.REINST_DayCycleManager_Cube_C_0)
CONTENT: Sunny Season(/Engine/Transient.REINST_DayCycleManager_Cube_C_0)
CONTENT: Rainy Season(/Engine/Transient.Default__REINST_DayCycleManager_Cube_C_9408)
CONTENT: Thundery Season(/Engine/Transient.Default__REINST_DayCycleManager_Cube_C_9408)
CONTENT: Windy Season(/Engine/Transient.Default__REINST_DayCycleManager_Cube_C_9408)
CONTENT: Snowy Season(/Engine/Transient.Default__REINST_DayCycleManager_Cube_C_9408)
CONTENT: Sunny Season(/Engine/Transient.Default__REINST_DayCycleManager_Cube_C_9408)
CONTENT: Rainy Season(/Engine/Transient.REINST_DayCycleManager_Cube_C_1)
CONTENT: Thundery Season(/Engine/Transient.REINST_DayCycleManager_Cube_C_1)
CONTENT: Windy Season(/Engine/Transient.REINST_DayCycleManager_Cube_C_1)
CONTENT: Snowy Season(/Engine/Transient.REINST_DayCycleManager_Cube_C_1)
CONTENT: Sunny Season(/Engine/Transient.REINST_DayCycleManager_Cube_C_1)
CONTENT: Reveal From Tree(/Engine/Transient.REINST_cw_Treant_Character_BP_C_0)
CONTENT: Disguise As Tree(/Engine/Transient.REINST_cw_Treant_Character_BP_C_0)
CONTENT: Active(/Engine/Transient.REINST_cw_Treant_Character_BP_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Treant_Character_BP_C_0)
CONTENT: Steel Sword(/Engine/Transient.REINST_cw_Treant_Character_BP_C_0)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Treant_Character_BP_C_0)
CONTENT: Steel Suit(/Engine/Transient.REINST_cw_Treant_Character_BP_C_0)
CONTENT: 7(/Engine/Transient.REINST_cw_Treant_Character_BP_C_0)
CONTENT: Treant(/Engine/Transient.REINST_cw_Treant_Character_BP_C_0)
LITERAL: Convert to PixBlock(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_treant/cw_Treant_Character_BP.cw_Treant_Character_BP:BPGetMultiUseEntries.K2Node_CallFunction_81949)
LITERAL: Convert to PixBlock Damage Cooldown: {0}(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_treant/cw_Treant_Character_BP.cw_Treant_Character_BP:BPGetMultiUseEntries.K2Node_FormatText_17)
LITERAL: AnimNotify_Golem_Bury(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_treant/cw_Treant_Character_BP.cw_Treant_Character_BP:OnRep_bIsDisguised.K2Node_CallFunction_44327)
LITERAL: AnimNotify_Golem_Getup(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_treant/cw_Treant_Character_BP.cw_Treant_Character_BP:OnRep_bIsDisguised.K2Node_CallFunction_49814)
LITERAL: TorporHit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_treant/cw_Treant_Character_BP.cw_Treant_Character_BP:BPAdjustDamage.K2Node_CallFunction_82847)
LITERAL: ClearTorporHit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_treant/cw_Treant_Character_BP.cw_Treant_Character_BP:BPAdjustDamage.K2Node_CallFunction_82051)
CONTENT: Reveal From Tree(/Engine/Transient.Default__REINST_cw_Treant_Character_BP_C_9416)
CONTENT: Disguise As Tree(/Engine/Transient.Default__REINST_cw_Treant_Character_BP_C_9416)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Treant_Character_BP_C_9416)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Treant_Character_BP_C_9416)
CONTENT: Steel Sword(/Engine/Transient.Default__REINST_cw_Treant_Character_BP_C_9416)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Treant_Character_BP_C_9416)
CONTENT: Steel Suit(/Engine/Transient.Default__REINST_cw_Treant_Character_BP_C_9416)
CONTENT: 7(/Engine/Transient.Default__REINST_cw_Treant_Character_BP_C_9416)
CONTENT: Treant(/Engine/Transient.Default__REINST_cw_Treant_Character_BP_C_9416)
LITERAL: Convert to PixBlock Damage Cooldown: {0}(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_treant/cw_Treant_Character_BP.cw_Treant_Character_BP:EdGraph_12076.K2Node_CallFunction_17421)
LITERAL: 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_treant/cw_Treant_Character_BP.cw_Treant_Character_BP:EdGraph_12076.K2Node_MakeStruct_9)
CONTENT: Reveal From Tree(/Engine/Transient.REINST_cw_Treant_Character_BP_C_1)
CONTENT: Disguise As Tree(/Engine/Transient.REINST_cw_Treant_Character_BP_C_1)
CONTENT: Active(/Engine/Transient.REINST_cw_Treant_Character_BP_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Treant_Character_BP_C_1)
CONTENT: Steel Sword(/Engine/Transient.REINST_cw_Treant_Character_BP_C_1)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Treant_Character_BP_C_1)
CONTENT: Steel Suit(/Engine/Transient.REINST_cw_Treant_Character_BP_C_1)
CONTENT: 7(/Engine/Transient.REINST_cw_Treant_Character_BP_C_1)
CONTENT: Treant(/Engine/Transient.REINST_cw_Treant_Character_BP_C_1)
CONTENT: Magic Tree Base(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_TreantTower.Default__CW_BuildingBP_TreantTower_C)
CONTENT: This is a huge magic tree base,maybe you can tamed a treant and put into it.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_TreantTower.Default__CW_BuildingBP_TreantTower_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_TreantTower.Default__CW_BuildingBP_TreantTower_C)
CONTENT: Defenses(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_TreantTower.Default__CW_BuildingBP_TreantTower_C)
CONTENT: Turn On(/Engine/Transient.REINST_CW_BuildingSM_TreantTower_C_0)
CONTENT: Turn Off(/Engine/Transient.REINST_CW_BuildingSM_TreantTower_C_0)
CONTENT: Tree Tower(/Engine/Transient.REINST_CW_BuildingSM_TreantTower_C_0)
CONTENT: Turn On(/Engine/Transient.Default__REINST_CW_BuildingSM_TreantTower_C_9423)
CONTENT: Turn Off(/Engine/Transient.Default__REINST_CW_BuildingSM_TreantTower_C_9423)
CONTENT: Tree Tower(/Engine/Transient.Default__REINST_CW_BuildingSM_TreantTower_C_9423)
CONTENT: Turn On(/Engine/Transient.REINST_CW_BuildingSM_TreantTower_C_1)
CONTENT: Turn Off(/Engine/Transient.REINST_CW_BuildingSM_TreantTower_C_1)
CONTENT: Tree Tower(/Engine/Transient.REINST_CW_BuildingSM_TreantTower_C_1)
CONTENT: MagicWoodCeilingWindowLarge(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodCeilingWindowLarge.Default__CW_StructureBP_MagicWoodCeilingWindowLarge_C)
CONTENT: A large ceilingdoor used to let flying creatures in and out of your base.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodCeilingWindowLarge.Default__CW_StructureBP_MagicWoodCeilingWindowLarge_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodCeilingWindowLarge.Default__CW_StructureBP_MagicWoodCeilingWindowLarge_C)
CONTENT: MagicWood(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodCeilingWindowLarge.Default__CW_StructureBP_MagicWoodCeilingWindowLarge_C)
CONTENT: WoodCeilingWindowLarge(/Engine/Transient.REINST_CW_StructureSM_MagicWoodCeilingWindowLarge_C_0)
CONTENT: WoodCeilingWindowLarge(/Engine/Transient.Default__REINST_CW_StructureSM_MagicWoodCeilingWindowLarge_C_9431)
CONTENT: WoodCeilingWindowLarge(/Engine/Transient.REINST_CW_StructureSM_MagicWoodCeilingWindowLarge_C_1)
CONTENT: MagicWood Dinosaur Gate(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodGate.Default__CW_StructureBP_MagicWoodGate_C)
CONTENT: A magicwood gate that can be used to keep dinosaurs in or out.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodGate.Default__CW_StructureBP_MagicWoodGate_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodGate.Default__CW_StructureBP_MagicWoodGate_C)
CONTENT: MagicWood(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodGate.Default__CW_StructureBP_MagicWoodGate_C)
CONTENT: MagicWoodGate(/Engine/Transient.REINST_CW_StructureSM_MagicWoodGate_C_0)
CONTENT: MagicWoodGate(/Engine/Transient.Default__REINST_CW_StructureSM_MagicWoodGate_C_9439)
CONTENT: MagicWoodGate(/Engine/Transient.REINST_CW_StructureSM_MagicWoodGate_C_1)
CONTENT: MagicWood Dinosaur Gate --- Large(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodGateLarge.Default__CW_StructureBP_MagicWoodGateLarge_C)
CONTENT: A large magicwood gate that can be used to keep dinosaurs in or out.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodGateLarge.Default__CW_StructureBP_MagicWoodGateLarge_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodGateLarge.Default__CW_StructureBP_MagicWoodGateLarge_C)
CONTENT: MagicWood(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodGateLarge.Default__CW_StructureBP_MagicWoodGateLarge_C)
CONTENT: WoodGateLarge(/Engine/Transient.REINST_CW_StructureSM_MagicWoodGateLarge_C_0)
CONTENT: WoodGateLarge(/Engine/Transient.Default__REINST_CW_StructureSM_MagicWoodGateLarge_C_9447)
CONTENT: WoodGateLarge(/Engine/Transient.REINST_CW_StructureSM_MagicWoodGateLarge_C_1)
CONTENT: MagicWoodLadder(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodLadder.Default__CW_StructureBP_MagicWoodLadder_C)
CONTENT: A simple Ladder.You can ues them to climb onto your roof !(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodLadder.Default__CW_StructureBP_MagicWoodLadder_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodLadder.Default__CW_StructureBP_MagicWoodLadder_C)
CONTENT: MagicWood(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodLadder.Default__CW_StructureBP_MagicWoodLadder_C)
CONTENT: MagicWoodLadder(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/MagicWood/CW_StructureSM_MaigcWoodLadder.Default__CW_StructureSM_MaigcWoodLadder_C)
CONTENT: MagicAnvilBench(/Engine/Transient.Default__REINST_CW_BuildingSM_MagicAnvilBench_C_9457)
CONTENT: MagicAnvilBench(/Engine/Transient.REINST_CW_BuildingSM_MagicAnvilBench_C_1)
CONTENT: Standing Torch(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Mirror.Default__CW_BuildingBP_Mirror_C)
CONTENT: A simple Torch placing on ground.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Mirror.Default__CW_BuildingBP_Mirror_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Mirror.Default__CW_BuildingBP_Mirror_C)
CONTENT: Signs(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Mirror.Default__CW_BuildingBP_Mirror_C)
CONTENT: SilkCarpet(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_SilkCarpet.Default__CW_BuildingBP_SilkCarpet_C)
CONTENT: A fancy knit Carpet.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_SilkCarpet.Default__CW_BuildingBP_SilkCarpet_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_SilkCarpet.Default__CW_BuildingBP_SilkCarpet_C)
CONTENT: Carpet(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_SilkCarpet.Default__CW_BuildingBP_SilkCarpet_C)
CONTENT: SilverCarpet(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_SilverCarpet.Default__CW_BuildingBP_SilverCarpet_C)
CONTENT: A fancy knit Carpet.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_SilverCarpet.Default__CW_BuildingBP_SilverCarpet_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_SilverCarpet.Default__CW_BuildingBP_SilverCarpet_C)
CONTENT: Carpet(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_SilverCarpet.Default__CW_BuildingBP_SilverCarpet_C)
CONTENT: Wood Magic Stick (/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_WoodenMagicStick.Default__CW_ToolItemBP_WoodenMagicStick_C)
CONTENT: A base magic stick(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_WoodenMagicStick.Default__CW_ToolItemBP_WoodenMagicStick_C)
CONTENT: Tools(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_WoodenMagicStick.Default__CW_ToolItemBP_WoodenMagicStick_C)
CONTENT: prime  meat(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/CW_LootItemSet_GenericFishing.Default__CW_LootItemSet_GenericFishing_C)
CONTENT: resources(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/CW_LootItemSet_GenericFishing.Default__CW_LootItemSet_GenericFishing_C)
CONTENT: building(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/CW_LootItemSet_GenericFishing.Default__CW_LootItemSet_GenericFishing_C)
CONTENT: saddle(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/CW_LootItemSet_GenericFishing.Default__CW_LootItemSet_GenericFishing_C)
CONTENT: tool(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/CW_LootItemSet_GenericFishing.Default__CW_LootItemSet_GenericFishing_C)
CONTENT: weapon(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/CW_LootItemSet_GenericFishing.Default__CW_LootItemSet_GenericFishing_C)
CONTENT: weapon(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/CW_LootItemSet_GenericFishing.Default__CW_LootItemSet_GenericFishing_C)
CONTENT: equip(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/CW_LootItemSet_GenericFishing.Default__CW_LootItemSet_GenericFishing_C)
CONTENT: equip(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/CW_LootItemSet_GenericFishing.Default__CW_LootItemSet_GenericFishing_C)
CONTENT: Bait(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_Item_FishingBait.Default__CW_Item_FishingBait_C)
CONTENT: Drag it onto a fishingrod, then you can go fishing.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_Item_FishingBait.Default__CW_Item_FishingBait_C)
CONTENT: Fishing Rod(/Engine/Transient.REINST_CW_WeaponBP_FishingRod_C_0)
CONTENT: Apply various bait to this, and then use when sitting on a chair or bench to catch some fish!(/Engine/Transient.REINST_CW_WeaponBP_FishingRod_C_0)
CONTENT: Tools(/Engine/Transient.REINST_CW_WeaponBP_FishingRod_C_0)
CONTENT: Fishing Rod(/Engine/Transient.Default__REINST_CW_WeaponBP_FishingRod_C_9479)
CONTENT: Apply various bait to this, and then use when sitting on a chair or bench to catch some fish!(/Engine/Transient.Default__REINST_CW_WeaponBP_FishingRod_C_9479)
CONTENT: Tools(/Engine/Transient.Default__REINST_CW_WeaponBP_FishingRod_C_9479)
CONTENT: Fishing Rod(/Engine/Transient.REINST_CW_WeaponBP_FishingRod_C_1)
CONTENT: Apply various bait to this, and then use when sitting on a chair or bench to catch some fish!(/Engine/Transient.REINST_CW_WeaponBP_FishingRod_C_1)
CONTENT: Tools(/Engine/Transient.REINST_CW_WeaponBP_FishingRod_C_1)
CONTENT: Must contain basic fuel to light the fire.  Put various eggs and water in this to make feedingstuff.(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_FeedPot.Default__CW_InventoryBP_FeedPot_C)
CONTENT: Cooking Pot(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_FeedPot.Default__CW_InventoryBP_FeedPot_C)
LITERAL: {YouCaught} {FishName}, {WithQuality}: {QualityValue}!(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponSMs/CW_WeaponMelee/CW_WeaponSM_FishingRod.CW_WeaponSM_FishingRod:EdGraph_12300.K2Node_CallFunction_17635)
LITERAL: YouCaught(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponSMs/CW_WeaponMelee/CW_WeaponSM_FishingRod.CW_WeaponSM_FishingRod:EdGraph_12300.K2Node_MakeStruct_10)
LITERAL: FishName(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponSMs/CW_WeaponMelee/CW_WeaponSM_FishingRod.CW_WeaponSM_FishingRod:EdGraph_12300.K2Node_MakeStruct_11)
LITERAL: WithQuality(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponSMs/CW_WeaponMelee/CW_WeaponSM_FishingRod.CW_WeaponSM_FishingRod:EdGraph_12300.K2Node_MakeStruct_12)
LITERAL: QualityValue(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponSMs/CW_WeaponMelee/CW_WeaponSM_FishingRod.CW_WeaponSM_FishingRod:EdGraph_12300.K2Node_MakeStruct_13)
CONTENT: ???(/Engine/Transient.REINST_ReelingGame_C_4:WidgetTree_5596.EndGameTextBlock)
CONTENT: ???(/Engine/Transient.REINST_ReelingGame_C_4:WidgetTree_5596.RemainingTimeTextBlock)
CONTENT: ???(/Engine/Transient.REINST_ReelingGame_C_4:WidgetTree_5596.KeyTextBlock)
CONTENT: REELED IN!!(/Game/PrimalEarth/UI/ReelingGame.ReelingGame_C:WidgetTree_86.EndGameTextBlock)
CONTENT: 0:00(/Game/PrimalEarth/UI/ReelingGame.ReelingGame_C:WidgetTree_86.RemainingTimeTextBlock)
CONTENT: Press A(/Game/PrimalEarth/UI/ReelingGame.ReelingGame_C:WidgetTree_86.KeyTextBlock)
CONTENT: Leech(/Engine/Transient.Default__REINST_Leech_Character_C_9507)
CONTENT: Leech(/Engine/Transient.REINST_Leech_Character_C_1)
CONTENT: Night Vision Goggles(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_NightVisionGoggles.Default__Buff_NightVisionGoggles_C)
CONTENT: Effortlessly see in the dark, beware bright light sources!(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_NightVisionGoggles.Default__Buff_NightVisionGoggles_C)
CONTENT: Night Vision Goggles(/Engine/Transient.REINST_PrimalItemArmor_NightVisionGoggles_C_0)
CONTENT: Effortlessly see in the dark, though beware blindingly bright light sources!(/Engine/Transient.REINST_PrimalItemArmor_NightVisionGoggles_C_0)
CONTENT: Armor(/Engine/Transient.REINST_PrimalItemArmor_NightVisionGoggles_C_0)
CONTENT: Misc(/Engine/Transient.REINST_PrimalItemArmor_NightVisionGoggles_C_0)
CONTENT: Night Vision Goggles(/Engine/Transient.Default__REINST_PrimalItemArmor_NightVisionGoggles_C_9515)
CONTENT: Effortlessly see in the dark, though beware blindingly bright light sources!(/Engine/Transient.Default__REINST_PrimalItemArmor_NightVisionGoggles_C_9515)
CONTENT: Armor(/Engine/Transient.Default__REINST_PrimalItemArmor_NightVisionGoggles_C_9515)
CONTENT: Misc(/Engine/Transient.Default__REINST_PrimalItemArmor_NightVisionGoggles_C_9515)
CONTENT: Night Vision Goggles(/Engine/Transient.REINST_PrimalItemArmor_NightVisionGoggles_C_1)
CONTENT: Effortlessly see in the dark, though beware blindingly bright light sources!(/Engine/Transient.REINST_PrimalItemArmor_NightVisionGoggles_C_1)
CONTENT: Armor(/Engine/Transient.REINST_PrimalItemArmor_NightVisionGoggles_C_1)
CONTENT: Misc(/Engine/Transient.REINST_PrimalItemArmor_NightVisionGoggles_C_1)
CONTENT: Elevator Platform(/Game/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_ElevatorPlatformBase.Default__PrimalItemStructure_ElevatorPlatformBase_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_ElevatorPlatformBase.Default__PrimalItemStructure_ElevatorPlatformBase_C)
CONTENT: Electrical(/Game/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_ElevatorPlatformBase.Default__PrimalItemStructure_ElevatorPlatformBase_C)
CONTENT: Elevators(/Game/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_ElevatorPlatformBase.Default__PrimalItemStructure_ElevatorPlatformBase_C)
CONTENT: Elevator Platform(/Engine/Transient.REINST_ElevatorPlatform_Base_C_0)
CONTENT: Elevator Platform(/Engine/Transient.Default__REINST_ElevatorPlatform_Base_C_9522)
CONTENT: Elevator Platform(/Engine/Transient.REINST_ElevatorPlatform_Base_C_1)
CONTENT: Large Elevator Platform(/Game/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_ElevatorPlatformLarge.Default__PrimalItemStructure_ElevatorPlatformLarge_C)
CONTENT: Attach to an Elevator Track to carry a Large amount of Weight.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_ElevatorPlatformLarge.Default__PrimalItemStructure_ElevatorPlatformLarge_C)
CONTENT: Large Elevator Platform(/Engine/Transient.REINST_ElevatorPlatfrom_Large_C_0)
CONTENT: Large Elevator Platform(/Engine/Transient.Default__REINST_ElevatorPlatfrom_Large_C_9530)
CONTENT: Large Elevator Platform(/Engine/Transient.REINST_ElevatorPlatfrom_Large_C_1)
CONTENT: Small Elevator Platform(/Game/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_ElevatorPlatformSmall.Default__PrimalItemStructure_ElevatorPlatformSmall_C)
CONTENT: Attach to an Elevator Track to carry a Small amount of Weight.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_ElevatorPlatformSmall.Default__PrimalItemStructure_ElevatorPlatformSmall_C)
CONTENT: Small Elevator Platform(/Engine/Transient.REINST_ElevatorPlatform_Small_C_0)
CONTENT: Small Elevator Platform(/Engine/Transient.Default__REINST_ElevatorPlatform_Small_C_9538)
CONTENT: Small Elevator Platform(/Engine/Transient.REINST_ElevatorPlatform_Small_C_1)
CONTENT: Medium Elevator Platform(/Game/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_ElevatorPlatfromMedium.Default__PrimalItemStructure_ElevatorPlatfromMedium_C)
CONTENT: Attach to an Elevator Track to carry a Medium amount of Weight.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_ElevatorPlatfromMedium.Default__PrimalItemStructure_ElevatorPlatfromMedium_C)
CONTENT: Medium Elevator Platform(/Engine/Transient.REINST_ElevatorPlatform_Medium_C_0)
CONTENT: Medium Elevator Platform(/Engine/Transient.Default__REINST_ElevatorPlatform_Medium_C_9546)
CONTENT: Medium Elevator Platform(/Engine/Transient.REINST_ElevatorPlatform_Medium_C_1)
CONTENT: Elevator Track(/Game/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_ElevatorTrackBase.Default__PrimalItemStructure_ElevatorTrackBase_C)
CONTENT: Attach an Elevator Platform to these to complete an Elevator!(/Game/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_ElevatorTrackBase.Default__PrimalItemStructure_ElevatorTrackBase_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_ElevatorTrackBase.Default__PrimalItemStructure_ElevatorTrackBase_C)
CONTENT: Electrical(/Game/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_ElevatorTrackBase.Default__PrimalItemStructure_ElevatorTrackBase_C)
CONTENT: Elevators(/Game/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_ElevatorTrackBase.Default__PrimalItemStructure_ElevatorTrackBase_C)
CONTENT: Elevator Track(/Engine/Transient.REINST_ElevatorTrack_Base_C_0)
CONTENT: Elevator Track(/Engine/Transient.Default__REINST_ElevatorTrack_Base_C_9554)
CONTENT: Elevator Track(/Engine/Transient.REINST_ElevatorTrack_Base_C_1)
CONTENT: Base Bed(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_Bed_Base.Default__PrimalItemStructure_Bed_Base_C)
CONTENT: Multi-use spawn point.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_Bed_Base.Default__PrimalItemStructure_Bed_Base_C)
CONTENT: Simple Bed(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_Bed_Simple.Default__PrimalItemStructure_Bed_Simple_C)
CONTENT: Thatch may not make the most comfortable mattress, but this bed acts as a respawn point for you and your tribe.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_Bed_Simple.Default__PrimalItemStructure_Bed_Simple_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_Bed_Simple.Default__PrimalItemStructure_Bed_Simple_C)
CONTENT: Beds(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_Bed_Simple.Default__PrimalItemStructure_Bed_Simple_C)
CONTENT: Bunk Bed(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_Bed_Modern.Default__PrimalItemStructure_Bed_Modern_C)
CONTENT: This modern bunk-style bed has two mattresses, and a high thread count.  Acts as a respawn point for you and your tribe with half cooldown time.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_Bed_Modern.Default__PrimalItemStructure_Bed_Modern_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_Bed_Modern.Default__PrimalItemStructure_Bed_Modern_C)
CONTENT: Beds(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_Bed_Modern.Default__PrimalItemStructure_Bed_Modern_C)
CONTENT: Bunk Bed(/Game/PrimalEarth/Structures/ModernBed.Default__ModernBed_C)
CONTENT: Chemistry Bench(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_ChemBench.Default__PrimalItemStructure_ChemBench_C)
CONTENT: Place materials in this to transmute chemical substances with extreme efficiency!(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_ChemBench.Default__PrimalItemStructure_ChemBench_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_ChemBench.Default__PrimalItemStructure_ChemBench_C)
CONTENT: Crafting(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_ChemBench.Default__PrimalItemStructure_ChemBench_C)
CONTENT: Chemistry Bench(/Engine/Transient.REINST_StorageBox_ChemBench_C_0)
CONTENT: Chemistry Bench(/Engine/Transient.Default__REINST_StorageBox_ChemBench_C_9574)
CONTENT: Chemistry Bench(/Engine/Transient.REINST_StorageBox_ChemBench_C_1)
CONTENT: Flamethrower Ammo(/Game/ScorchedEarth/WeaponFlamethrower/PrimalItemAmmo_Flamethrower.Default__PrimalItemAmmo_Flamethrower_C)
CONTENT: Fuel for the flamethrower.(/Game/ScorchedEarth/WeaponFlamethrower/PrimalItemAmmo_Flamethrower.Default__PrimalItemAmmo_Flamethrower_C)
CONTENT: Weapons(/Game/ScorchedEarth/WeaponFlamethrower/PrimalItemAmmo_Flamethrower.Default__PrimalItemAmmo_Flamethrower_C)
CONTENT: Ammo(/Game/ScorchedEarth/WeaponFlamethrower/PrimalItemAmmo_Flamethrower.Default__PrimalItemAmmo_Flamethrower_C)
CONTENT: Raw Salt(/Game/ScorchedEarth/CoreBlueprints/Resources/PrimalItemResource_RawSalt.Default__PrimalItemResource_RawSalt_C)
CONTENT: Mix it with sulfur to obtain Preserving Salt.(/Game/ScorchedEarth/CoreBlueprints/Resources/PrimalItemResource_RawSalt.Default__PrimalItemResource_RawSalt_C)
CONTENT: Preserving Salt(/Game/ScorchedEarth/CoreBlueprints/Resources/PrimalItemResource_PreservingSalt.Default__PrimalItemResource_PreservingSalt_C)
CONTENT: Created by grinding salt with sulfur in a Mortar and Pestle. Preserves food.(/Game/ScorchedEarth/CoreBlueprints/Resources/PrimalItemResource_PreservingSalt.Default__PrimalItemResource_PreservingSalt_C)
CONTENT: Cooked Fish Meat(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_CookedMeat_Fish.Default__PrimalItemConsumable_CookedMeat_Fish_C)
CONTENT: Sates your hunger SLIGHTLY, and provides health while being digested.  Wild carnivores will eat it, but prefer raw meat.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_CookedMeat_Fish.Default__PrimalItemConsumable_CookedMeat_Fish_C)
CONTENT: Cooked Prime Meat(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_CookedPrimeMeat.Default__PrimalItemConsumable_CookedPrimeMeat_C)
CONTENT: Sates your hunger, and provides health while being digested.  More effective than normal meat.
Wild carnivores like this meat a lot.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_CookedPrimeMeat.Default__PrimalItemConsumable_CookedPrimeMeat_C)
CONTENT: Consumables(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_CookedPrimeMeat.Default__PrimalItemConsumable_CookedPrimeMeat_C)
CONTENT: Meat(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_CookedPrimeMeat.Default__PrimalItemConsumable_CookedPrimeMeat_C)
CONTENT: Cooked Prime Fish Meat(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_CookedPrimeMeat_Fish.Default__PrimalItemConsumable_CookedPrimeMeat_Fish_C)
CONTENT: Sates your hunger SLIGHTLY, and provides health while being digested.  More effective than normal meat. Wild carnivores like this meat a lot.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_CookedPrimeMeat_Fish.Default__PrimalItemConsumable_CookedPrimeMeat_Fish_C)
CONTENT: Must contain gas to start the Grill.  Cooks raw food when active, in bulk.(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_Grill.Default__PrimalInventoryBP_Grill_C)
CONTENT: Industrial Grill(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_Grill.Default__PrimalInventoryBP_Grill_C)
CONTENT: Industrial Grill(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_Grill.Default__PrimalItemStructure_Grill_C)
CONTENT: Perfect for cooking meat in bulk, staying warm, and providing light. Powered by gasoline.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_Grill.Default__PrimalItemStructure_Grill_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_Grill.Default__PrimalItemStructure_Grill_C)
CONTENT: Cooking(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_Grill.Default__PrimalItemStructure_Grill_C)
CONTENT: Industrial Grill(/Engine/Transient.REINST_Grill_C_0)
CONTENT: Industrial Grill(/Engine/Transient.Default__REINST_Grill_C_9590)
CONTENT: Industrial Grill(/Engine/Transient.REINST_Grill_C_1)
CONTENT: Grind up crafted items and certain resources!(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_IndustrialGrinder.Default__PrimalInventoryBP_IndustrialGrinder_C)
CONTENT: Industrial Grinder(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_IndustrialGrinder.Default__PrimalInventoryBP_IndustrialGrinder_C)
CONTENT: Industrial Grinder(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_Grinder.Default__PrimalItemStructure_Grinder_C)
CONTENT: Grind up crafted items and certain resources!(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_Grinder.Default__PrimalItemStructure_Grinder_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_Grinder.Default__PrimalItemStructure_Grinder_C)
CONTENT: Crafting(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_Grinder.Default__PrimalItemStructure_Grinder_C)
CONTENT: Industrial Grinder(/Engine/Transient.REINST_StorageBox_IndustrialGrinder_C_0)
LITERAL: Grind Selected Item(/Game/PrimalEarth/Structures/StorageBox_IndustrialGrinder.StorageBox_IndustrialGrinder:BPGetMultiUseEntries.K2Node_MakeStruct_189)
LITERAL: Grind Selected Stack(/Game/PrimalEarth/Structures/StorageBox_IndustrialGrinder.StorageBox_IndustrialGrinder:BPGetMultiUseEntries.K2Node_MakeStruct_370)
LITERAL: Grind Selected Stack ({Count}x)(/Game/PrimalEarth/Structures/StorageBox_IndustrialGrinder.StorageBox_IndustrialGrinder:BPGetMultiUseEntries.K2Node_FormatText_5)
CONTENT: Industrial Grinder(/Engine/Transient.Default__REINST_StorageBox_IndustrialGrinder_C_9599)
LITERAL: Grind Selected Stack ({Count}x)(/Game/PrimalEarth/Structures/StorageBox_IndustrialGrinder.StorageBox_IndustrialGrinder:EdGraph_12523.K2Node_CallFunction_17686)
LITERAL: Count(/Game/PrimalEarth/Structures/StorageBox_IndustrialGrinder.StorageBox_IndustrialGrinder:EdGraph_12523.K2Node_MakeStruct_14)
CONTENT: Industrial Grinder(/Engine/Transient.REINST_StorageBox_IndustrialGrinder_C_1)
CONTENT: Medical Brew(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_HealSoup.Default__PrimalItemConsumable_HealSoup_C)
CONTENT: This brew doesn't have any nutritional value, but it promotes healing.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_HealSoup.Default__PrimalItemConsumable_HealSoup_C)
CONTENT: Consumables(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_HealSoup.Default__PrimalItemConsumable_HealSoup_C)
CONTENT: Crafted Foods(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_HealSoup.Default__PrimalItemConsumable_HealSoup_C)
CONTENT: Battle Tartare(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_BattleTartare.Default__Buff_BattleTartare_C)
CONTENT: Massive boost to melee damage and runspeed, and stamina regen
Consuming extra food and water, and losing health.(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_BattleTartare.Default__Buff_BattleTartare_C)
CONTENT: Battle Tartare Enabled(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_BattleTartare.Default__Buff_BattleTartare_C)
CONTENT: Battle Tartare(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Soup_BattleTartare.Default__PrimalItemConsumable_Soup_BattleTartare_C)
CONTENT: This dish grants you almost combat prowess of a berserker.  Consume it to gain massively increased melee damage, move speed, damage resistance, and stamina regen.  Also causes you to consume food and water more quickly, and lose health.  Effects last 3 minutes.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Soup_BattleTartare.Default__PrimalItemConsumable_Soup_BattleTartare_C)
CONTENT: Consumables(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Soup_BattleTartare.Default__PrimalItemConsumable_Soup_BattleTartare_C)
CONTENT: Crafted Foods(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Soup_BattleTartare.Default__PrimalItemConsumable_Soup_BattleTartare_C)
CONTENT: Calien Soup(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Soup_CalienSoup.Default__PrimalItemConsumable_Soup_CalienSoup_C)
CONTENT: This simple vegetarian dish refreshes your body like an oasis.  Consume it to gain increased hyperthermic insulation, and slow your rate of water consumption.  Effects last 15 minutes.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Soup_CalienSoup.Default__PrimalItemConsumable_Soup_CalienSoup_C)
CONTENT: Consumables(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Soup_CalienSoup.Default__PrimalItemConsumable_Soup_CalienSoup_C)
CONTENT: Crafted Foods(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Soup_CalienSoup.Default__PrimalItemConsumable_Soup_CalienSoup_C)
CONTENT: Enduro Stew(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_EnduroStew.Default__Buff_EnduroStew_C)
CONTENT: Stamina recovery, bonus melee damage(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_EnduroStew.Default__Buff_EnduroStew_C)
CONTENT: Enduro Stew Enabled(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_EnduroStew.Default__Buff_EnduroStew_C)
CONTENT: Savoroot(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Veggie_Savoroot.Default__PrimalItemConsumable_Veggie_Savoroot_C)
CONTENT: This starchy tuber grows naturally in densely wooded areas.  It is very hearty, but tastes better when cooked.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Veggie_Savoroot.Default__PrimalItemConsumable_Veggie_Savoroot_C)
CONTENT: Consumables(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Veggie_Savoroot.Default__PrimalItemConsumable_Veggie_Savoroot_C)
CONTENT: Crops(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Veggie_Savoroot.Default__PrimalItemConsumable_Veggie_Savoroot_C)
CONTENT: Enduro Stew(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Soup_EnduroStew.Default__PrimalItemConsumable_Soup_EnduroStew_C)
CONTENT: This hearty dish is like a workout in the form of a meal.  Consume it to deal increased melee damage, and gain extra stamina regen.  Effects last 15 minutes.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Soup_EnduroStew.Default__PrimalItemConsumable_Soup_EnduroStew_C)
CONTENT: Consumables(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Soup_EnduroStew.Default__PrimalItemConsumable_Soup_EnduroStew_C)
CONTENT: Crafted Foods(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Soup_EnduroStew.Default__PrimalItemConsumable_Soup_EnduroStew_C)
CONTENT: Focal Chili(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_FocalChili.Default__Buff_FocalChili_C)
CONTENT: Increased movement speed, increased crafting speed(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_FocalChili.Default__Buff_FocalChili_C)
CONTENT: Focal Chili Enabled(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_FocalChili.Default__Buff_FocalChili_C)
CONTENT: Focal Chili(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Soup_FocalChili.Default__PrimalItemConsumable_Soup_FocalChili_C)
CONTENT: This filling dish is full of nutritional energy.  Consume it to gain increased craft speed, and gain increased movement speed.  Effects last 15 minutes.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Soup_FocalChili.Default__PrimalItemConsumable_Soup_FocalChili_C)
CONTENT: Consumables(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Soup_FocalChili.Default__PrimalItemConsumable_Soup_FocalChili_C)
CONTENT: Crafted Foods(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Soup_FocalChili.Default__PrimalItemConsumable_Soup_FocalChili_C)
CONTENT: Fria Curry(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_FriaCurry.Default__Buff_FriaCurry_C)
CONTENT: Hypothermic insulation, reduced food consumption(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_FriaCurry.Default__Buff_FriaCurry_C)
CONTENT: Fria Curry Enabled(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_FriaCurry.Default__Buff_FriaCurry_C)
CONTENT: Fria Curry(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Soup_FriaCurry.Default__PrimalItemConsumable_Soup_FriaCurry_C)
CONTENT: This spicy vegetarian dish fills the body with a comfortable warmth.  Consume it to gain increased hypothermic insulation, and slow your rate of food consumption.  Effects last 15 minutes.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Soup_FriaCurry.Default__PrimalItemConsumable_Soup_FriaCurry_C)
CONTENT: Consumables(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Soup_FriaCurry.Default__PrimalItemConsumable_Soup_FriaCurry_C)
CONTENT: Crafted Foods(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Soup_FriaCurry.Default__PrimalItemConsumable_Soup_FriaCurry_C)
CONTENT: Lazarus Chowder(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_LazarusChowder.Default__Buff_LazarusChowder_C)
CONTENT: Stamina recovery & reduced oxygen consumption(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_LazarusChowder.Default__Buff_LazarusChowder_C)
CONTENT: Lazarus Chowder Enabled(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_LazarusChowder.Default__Buff_LazarusChowder_C)
CONTENT: Lazarus Chowder(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Soup_LazarusChowder.Default__PrimalItemConsumable_Soup_LazarusChowder_C)
CONTENT: This creamy dish improves the body's natural constitution.  Consume it to slow your rate of oxygen consumption while underwater, and gain extra health regen.  Effects last 15 minutes.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Soup_LazarusChowder.Default__PrimalItemConsumable_Soup_LazarusChowder_C)
CONTENT: Consumables(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Soup_LazarusChowder.Default__PrimalItemConsumable_Soup_LazarusChowder_C)
CONTENT: Crafted Foods(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Soup_LazarusChowder.Default__PrimalItemConsumable_Soup_LazarusChowder_C)
CONTENT: Shadow Steak Saute(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_ShadowSteak.Default__Buff_ShadowSteak_C)
CONTENT: Improved night-vision, insulation, and steady aim.(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_ShadowSteak.Default__Buff_ShadowSteak_C)
CONTENT: Shadow Steak Saute Enabled(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_ShadowSteak.Default__Buff_ShadowSteak_C)
CONTENT: Shadow Steak Saute(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Soup_ShadowSteak.Default__PrimalItemConsumable_Soup_ShadowSteak_C)
CONTENT: This dish grants you clarity of the night.  Consume it to see more light, ignore most weather, and steady your aim.  Can be dangerous to use in daylight.  Effects last 3 minutes.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Soup_ShadowSteak.Default__PrimalItemConsumable_Soup_ShadowSteak_C)
CONTENT: Consumables(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Soup_ShadowSteak.Default__PrimalItemConsumable_Soup_ShadowSteak_C)
CONTENT: Crafted Foods(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Soup_ShadowSteak.Default__PrimalItemConsumable_Soup_ShadowSteak_C)
CONTENT: Energy Brew(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_StaminaSoup.Default__PrimalItemConsumable_StaminaSoup_C)
CONTENT: This brew doesn't have any nutritional value, but fills your stamina.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_StaminaSoup.Default__PrimalItemConsumable_StaminaSoup_C)
CONTENT: Consumables(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_StaminaSoup.Default__PrimalItemConsumable_StaminaSoup_C)
CONTENT: Crafted Foods(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_StaminaSoup.Default__PrimalItemConsumable_StaminaSoup_C)
CONTENT: Black Coloring(/Game/PrimalEarth/CoreBlueprints/Items/PrimalItemDye_Black.Default__PrimalItemDye_Black_C)
CONTENT: Dyes(/Game/PrimalEarth/CoreBlueprints/Items/PrimalItemDye_Black.Default__PrimalItemDye_Black_C)
CONTENT: Brown Coloring(/Game/PrimalEarth/CoreBlueprints/Items/PrimalItemDye_Brown.Default__PrimalItemDye_Brown_C)
CONTENT: Dyes(/Game/PrimalEarth/CoreBlueprints/Items/PrimalItemDye_Brown.Default__PrimalItemDye_Brown_C)
CONTENT: Forest Coloring(/Game/PrimalEarth/CoreBlueprints/Items/PrimalItemDye_Forest.Default__PrimalItemDye_Forest_C)
CONTENT: Dyes(/Game/PrimalEarth/CoreBlueprints/Items/PrimalItemDye_Forest.Default__PrimalItemDye_Forest_C)
CONTENT: Orange Coloring(/Game/PrimalEarth/CoreBlueprints/Items/PrimalItemDye_Orange.Default__PrimalItemDye_Orange_C)
CONTENT: Dyes(/Game/PrimalEarth/CoreBlueprints/Items/PrimalItemDye_Orange.Default__PrimalItemDye_Orange_C)
CONTENT: Parchement Coloring(/Game/PrimalEarth/CoreBlueprints/Items/PrimalItemDye_Parchment.Default__PrimalItemDye_Parchment_C)
CONTENT: Dyes(/Game/PrimalEarth/CoreBlueprints/Items/PrimalItemDye_Parchment.Default__PrimalItemDye_Parchment_C)
CONTENT: Pink Coloring(/Game/PrimalEarth/CoreBlueprints/Items/PrimalItemDye_Pink.Default__PrimalItemDye_Pink_C)
CONTENT: Dyes(/Game/PrimalEarth/CoreBlueprints/Items/PrimalItemDye_Pink.Default__PrimalItemDye_Pink_C)
CONTENT: Purple Coloring(/Game/PrimalEarth/CoreBlueprints/Items/PrimalItemDye_Purple.Default__PrimalItemDye_Purple_C)
CONTENT: Dyes(/Game/PrimalEarth/CoreBlueprints/Items/PrimalItemDye_Purple.Default__PrimalItemDye_Purple_C)
CONTENT: Royalty Coloring(/Game/PrimalEarth/CoreBlueprints/Items/PrimalItemDye_Royalty.Default__PrimalItemDye_Royalty_C)
CONTENT: Dyes(/Game/PrimalEarth/CoreBlueprints/Items/PrimalItemDye_Royalty.Default__PrimalItemDye_Royalty_C)
CONTENT: Silver Coloring(/Game/PrimalEarth/CoreBlueprints/Items/PrimalItemDye_Silver.Default__PrimalItemDye_Silver_C)
CONTENT: Dyes(/Game/PrimalEarth/CoreBlueprints/Items/PrimalItemDye_Silver.Default__PrimalItemDye_Silver_C)
CONTENT: Sky Coloring(/Game/PrimalEarth/CoreBlueprints/Items/PrimalItemDye_Sky.Default__PrimalItemDye_Sky_C)
CONTENT: Dyes(/Game/PrimalEarth/CoreBlueprints/Items/PrimalItemDye_Sky.Default__PrimalItemDye_Sky_C)
CONTENT: Tan Coloring(/Game/PrimalEarth/CoreBlueprints/Items/PrimalItemDye_Tan.Default__PrimalItemDye_Tan_C)
CONTENT: Dyes(/Game/PrimalEarth/CoreBlueprints/Items/PrimalItemDye_Tan.Default__PrimalItemDye_Tan_C)
CONTENT: Tangerine Coloring(/Game/PrimalEarth/CoreBlueprints/Items/PrimalItemDye_Tangerine.Default__PrimalItemDye_Tangerine_C)
CONTENT: Dyes(/Game/PrimalEarth/CoreBlueprints/Items/PrimalItemDye_Tangerine.Default__PrimalItemDye_Tangerine_C)
CONTENT: White Coloring(/Game/PrimalEarth/CoreBlueprints/Items/PrimalItemDye_White.Default__PrimalItemDye_White_C)
CONTENT: Dyes(/Game/PrimalEarth/CoreBlueprints/Items/PrimalItemDye_White.Default__PrimalItemDye_White_C)
CONTENT: Yellow Coloring(/Game/PrimalEarth/CoreBlueprints/Items/PrimalItemDye_Yellow.Default__PrimalItemDye_Yellow_C)
CONTENT: Dyes(/Game/PrimalEarth/CoreBlueprints/Items/PrimalItemDye_Yellow.Default__PrimalItemDye_Yellow_C)
CONTENT: Must contain fuel to light the fire.  Put various foods and a recipe in this to cook advanced consumables.(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_CookingPot.Default__PrimalInventoryBP_CookingPot_C)
CONTENT: Cooking Pot(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_CookingPot.Default__PrimalInventoryBP_CookingPot_C)
CONTENT: Mindwipe Tonic(/Engine/Transient.REINST_PrimalItemConsumableRespecSoup_C_0)
CONTENT: Drink this tonic to forget everything you have learned (resets your Engram Points).(/Engine/Transient.REINST_PrimalItemConsumableRespecSoup_C_0)
CONTENT: Consumables(/Engine/Transient.REINST_PrimalItemConsumableRespecSoup_C_0)
CONTENT: Crafted Foods(/Engine/Transient.REINST_PrimalItemConsumableRespecSoup_C_0)
CONTENT: Mindwipe Tonic(/Engine/Transient.Default__REINST_PrimalItemConsumableRespecSoup_C_9647)
CONTENT: Drink this tonic to forget everything you have learned (resets your Engram Points).(/Engine/Transient.Default__REINST_PrimalItemConsumableRespecSoup_C_9647)
CONTENT: Consumables(/Engine/Transient.Default__REINST_PrimalItemConsumableRespecSoup_C_9647)
CONTENT: Crafted Foods(/Engine/Transient.Default__REINST_PrimalItemConsumableRespecSoup_C_9647)
CONTENT: Mindwipe Tonic(/Engine/Transient.REINST_PrimalItemConsumableRespecSoup_C_1)
CONTENT: Drink this tonic to forget everything you have learned (resets your Engram Points).(/Engine/Transient.REINST_PrimalItemConsumableRespecSoup_C_1)
CONTENT: Consumables(/Engine/Transient.REINST_PrimalItemConsumableRespecSoup_C_1)
CONTENT: Crafted Foods(/Engine/Transient.REINST_PrimalItemConsumableRespecSoup_C_1)
CONTENT: Soap(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/BaseBPs/PrimalItemConsumableSoap.Default__PrimalItemConsumableSoap_C)
CONTENT: Scrubs dye and paint off items and structures!(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/BaseBPs/PrimalItemConsumableSoap.Default__PrimalItemConsumableSoap_C)
CONTENT: Cactus Brew(/Engine/Transient.REINST_Buff_CactusSoup_C_0)
CONTENT: You feel less thirsty, and better able to beat the heat!(/Engine/Transient.REINST_Buff_CactusSoup_C_0)
CONTENT: Cactus Brew Enabled(/Engine/Transient.REINST_Buff_CactusSoup_C_0)
CONTENT: Cactus Brew(/Engine/Transient.Default__REINST_Buff_CactusSoup_C_9655)
CONTENT: You feel less thirsty, and better able to beat the heat!(/Engine/Transient.Default__REINST_Buff_CactusSoup_C_9655)
CONTENT: Cactus Brew Enabled(/Engine/Transient.Default__REINST_Buff_CactusSoup_C_9655)
CONTENT: Cactus Brew(/Engine/Transient.REINST_Buff_CactusSoup_C_1)
CONTENT: You feel less thirsty, and better able to beat the heat!(/Engine/Transient.REINST_Buff_CactusSoup_C_1)
CONTENT: Cactus Brew Enabled(/Engine/Transient.REINST_Buff_CactusSoup_C_1)
CONTENT: Cactus Broth(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_CactusBuffSoup.Default__PrimalItemConsumable_CactusBuffSoup_C)
CONTENT: This magical soup will greatly reduce your water consumption. The aroma of the cactus has a side effect of making the wildlife notice you less.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_CactusBuffSoup.Default__PrimalItemConsumable_CactusBuffSoup_C)
CONTENT: Consumables(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_CactusBuffSoup.Default__PrimalItemConsumable_CactusBuffSoup_C)
CONTENT: Crafted Foods(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_CactusBuffSoup.Default__PrimalItemConsumable_CactusBuffSoup_C)
CONTENT: Allosaurus Egg(/Game/PrimalEarth/Test/PrimalItemConsumable_Egg_Allo.Default__PrimalItemConsumable_Egg_Allo_C)
CONTENT: Kibble (Allosaurus Egg)(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_Allo.Default__PrimalItemConsumable_Kibble_Allo_C)
CONTENT: This pet food recipe has been carefully designed to give balanced nutrition to almost any creature native to the island.  Includes the best protein, plant fibers to help with digestion, and egg to bind the mix.  Humans have difficulty digesting this.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_Allo.Default__PrimalItemConsumable_Kibble_Allo_C)
CONTENT: Store your perishables with sparkpowder to preserve. Use sparkpowder, oil, & cooked meat to make jerky over hours!(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_PreservingBin.Default__PrimalInventoryBP_PreservingBin_C)
CONTENT: Preserving Bin(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_PreservingBin.Default__PrimalInventoryBP_PreservingBin_C)
CONTENT: Cooked Meat Jerky(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_CookedMeat_Jerky.Default__PrimalItemConsumable_CookedMeat_Jerky_C)
CONTENT: Sates your hunger, and provides health while being digested.  Lasts longer than cooked meat.
Wild carnivores will eat it, but prefer raw meat.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_CookedMeat_Jerky.Default__PrimalItemConsumable_CookedMeat_Jerky_C)
CONTENT: Prime Meat Jerky(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_CookedPrimeMeat_Jerky.Default__PrimalItemConsumable_CookedPrimeMeat_Jerky_C)
CONTENT: Sates your hunger, and provides health while being digested.  More effective than normal meat jerky, and lasts longer than cooked prime meat.
Wild carnivores like this meat a lot.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_CookedPrimeMeat_Jerky.Default__PrimalItemConsumable_CookedPrimeMeat_Jerky_C)
CONTENT: Ankylo Egg(/Game/PrimalEarth/Test/PrimalItemConsumable_Egg_Ankylo.Default__PrimalItemConsumable_Egg_Ankylo_C)
CONTENT: Kibble (Ankylo Egg)(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_AnkyloEgg.Default__PrimalItemConsumable_Kibble_AnkyloEgg_C)
CONTENT: This pet food recipe has been carefully designed to give balanced nutrition to almost any creature native to the island.  Includes the best protein, plant fibers to help with digestion, and egg to bind the mix.  Humans have difficulty digesting this.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_AnkyloEgg.Default__PrimalItemConsumable_Kibble_AnkyloEgg_C)
CONTENT: Archaeopteryx Egg(/Game/PrimalEarth/Test/PrimalItemConsumable_Egg_Archa.Default__PrimalItemConsumable_Egg_Archa_C)
CONTENT: Kibble (Archaeopteryx Egg)(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_ArchaEgg.Default__PrimalItemConsumable_Kibble_ArchaEgg_C)
CONTENT: This pet food recipe has been carefully designed to give balanced nutrition to almost any creature native to the island.  Includes the best protein, plant fibers to help with digestion, and egg to bind the mix.  Humans have difficulty digesting this.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_ArchaEgg.Default__PrimalItemConsumable_Kibble_ArchaEgg_C)
CONTENT: Argentavis Egg(/Game/PrimalEarth/Test/PrimalItemConsumable_Egg_Argent.Default__PrimalItemConsumable_Egg_Argent_C)
CONTENT: Kibble (Argentavis Egg)(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_ArgentEgg.Default__PrimalItemConsumable_Kibble_ArgentEgg_C)
CONTENT: This pet food recipe has been carefully designed to give balanced nutrition to almost any creature native to the island.  Includes the best protein, plant fibers to help with digestion, and egg to bind the mix.  Humans have difficulty digesting this.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_ArgentEgg.Default__PrimalItemConsumable_Kibble_ArgentEgg_C)
CONTENT: Titanboa Egg(/Game/PrimalEarth/Test/PrimalItemConsumable_Egg_Boa.Default__PrimalItemConsumable_Egg_Boa_C)
CONTENT: Kibble (Titanboa Egg)(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_BoaEgg.Default__PrimalItemConsumable_Kibble_BoaEgg_C)
CONTENT: This pet food recipe has been carefully designed to give balanced nutrition to almost any creature native to the island.  Includes plant fibers to help with digestion and egg to bind the mix.  Humans have difficulty digesting this.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_BoaEgg.Default__PrimalItemConsumable_Kibble_BoaEgg_C)
CONTENT: Carno Egg(/Game/PrimalEarth/Test/PrimalItemConsumable_Egg_Carno.Default__PrimalItemConsumable_Egg_Carno_C)
CONTENT: Kibble (Carno Egg)(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_CarnoEgg.Default__PrimalItemConsumable_Kibble_CarnoEgg_C)
CONTENT: This pet food recipe has been carefully designed to give balanced nutrition to almost any creature native to the island.  Includes plant fibers to help with digestion and egg to bind the mix.  Humans have difficulty digesting this.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_CarnoEgg.Default__PrimalItemConsumable_Kibble_CarnoEgg_C)
CONTENT: Compy Egg(/Game/PrimalEarth/Test/PrimalItemConsumable_Egg_Compy.Default__PrimalItemConsumable_Egg_Compy_C)
CONTENT: Kibble (Compy Egg)(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_Compy.Default__PrimalItemConsumable_Kibble_Compy_C)
CONTENT: This pet food recipe has been carefully designed to give balanced nutrition to almost any creature native to the island.  Includes plant fibers to help with digestion and egg to bind the mix.  Humans have difficulty digesting this.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_Compy.Default__PrimalItemConsumable_Kibble_Compy_C)
CONTENT: Dilo Egg(/Game/PrimalEarth/Test/PrimalItemConsumable_Egg_Dilo.Default__PrimalItemConsumable_Egg_Dilo_C)
CONTENT: Kibble (Dilo Egg)(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_DiloEgg.Default__PrimalItemConsumable_Kibble_DiloEgg_C)
CONTENT: This pet food recipe has been carefully designed to give balanced nutrition to almost any creature native to the island.  Includes plant fibers to help with digestion and egg to bind the mix.  Humans have difficulty digesting this.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_DiloEgg.Default__PrimalItemConsumable_Kibble_DiloEgg_C)
CONTENT: Dimetrodon Egg(/Game/PrimalEarth/Test/PrimalItemConsumable_Egg_Dimetrodon.Default__PrimalItemConsumable_Egg_Dimetrodon_C)
CONTENT: Kibble (Dimetrodon Egg)(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_DimetroEgg.Default__PrimalItemConsumable_Kibble_DimetroEgg_C)
CONTENT: This pet food recipe has been carefully designed to give balanced nutrition to almost any creature native to the island.  Includes plant fibers to help with digestion and egg to bind the mix.  Humans have difficulty digesting this.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_DimetroEgg.Default__PrimalItemConsumable_Kibble_DimetroEgg_C)
CONTENT: Dimorph Egg(/Game/PrimalEarth/Test/PrimalItemConsumable_Egg_Dimorph.Default__PrimalItemConsumable_Egg_Dimorph_C)
CONTENT: Kibble (Dimorph Egg)(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_DimorphEgg.Default__PrimalItemConsumable_Kibble_DimorphEgg_C)
CONTENT: This pet food recipe has been carefully designed to give balanced nutrition to almost any creature native to the island.  Includes plant fibers to help with digestion and egg to bind the mix.  Humans have difficulty digesting this.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_DimorphEgg.Default__PrimalItemConsumable_Kibble_DimorphEgg_C)
CONTENT: Diplo Egg(/Game/PrimalEarth/Test/PrimalItemConsumable_Egg_Diplo.Default__PrimalItemConsumable_Egg_Diplo_C)
CONTENT: Kibble (Diplo Egg)(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_DiploEgg.Default__PrimalItemConsumable_Kibble_DiploEgg_C)
CONTENT: This pet food recipe has been carefully designed to give balanced nutrition to almost any creature native to the island.  Includes plant fibers to help with digestion and egg to bind the mix.  Humans have difficulty digesting this.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_DiploEgg.Default__PrimalItemConsumable_Kibble_DiploEgg_C)
CONTENT: Dodo Egg(/Game/PrimalEarth/Test/PrimalItemConsumable_Egg_Dodo.Default__PrimalItemConsumable_Egg_Dodo_C)
CONTENT: Kibble (Dodo Egg)(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_DodoEgg.Default__PrimalItemConsumable_Kibble_DodoEgg_C)
CONTENT: This pet food recipe has been carefully designed to give balanced nutrition to almost any creature native to the island.  Includes plant fibers to help with digestion and egg to bind the mix.  Humans have difficulty digesting this.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_DodoEgg.Default__PrimalItemConsumable_Kibble_DodoEgg_C)
CONTENT: Gallimimus Egg(/Game/PrimalEarth/Test/PrimalItemConsumable_Egg_Galli.Default__PrimalItemConsumable_Egg_Galli_C)
CONTENT: Kibble (Gallimimus Egg)(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_GalliEgg.Default__PrimalItemConsumable_Kibble_GalliEgg_C)
CONTENT: This pet food recipe has been carefully designed to give balanced nutrition to almost any creature native to the island.  Includes plant fibers to help with digestion and egg to bind the mix.  Humans have difficulty digesting this.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_GalliEgg.Default__PrimalItemConsumable_Kibble_GalliEgg_C)
CONTENT: Kairuku Egg(/Game/PrimalEarth/Test/PrimalItemConsumable_Egg_Kairuku.Default__PrimalItemConsumable_Egg_Kairuku_C)
CONTENT: Kibble (Kairuku Egg)(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_KairukuEgg.Default__PrimalItemConsumable_Kibble_KairukuEgg_C)
CONTENT: This pet food recipe has been carefully designed to give balanced nutrition to almost any creature native to the island.  Includes plant fibers to help with digestion and egg to bind the mix.  Humans have difficulty digesting this.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_KairukuEgg.Default__PrimalItemConsumable_Kibble_KairukuEgg_C)
CONTENT: Lystro Egg(/Game/PrimalEarth/Test/PrimalItemConsumable_Egg_Lystro.Default__PrimalItemConsumable_Egg_Lystro_C)
CONTENT: 111(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_LystroEgg.Default__PrimalItemConsumable_Kibble_LystroEgg_C)
CONTENT: Kibble (Lystrosaurus Egg)(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_LystroEgg.Default__PrimalItemConsumable_Kibble_LystroEgg_C)
CONTENT: This pet food recipe has been carefully designed to give balanced nutrition to almost any creature native to the island.  Includes plant fibers to help with digestion and egg to bind the mix.  Humans have difficulty digesting this.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_LystroEgg.Default__PrimalItemConsumable_Kibble_LystroEgg_C)
CONTENT: Pachycephalosaurus Egg(/Game/PrimalEarth/Test/PrimalItemConsumable_Egg_Pachy.Default__PrimalItemConsumable_Egg_Pachy_C)
CONTENT: Kibble (Pachy Egg)(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_PachyEgg.Default__PrimalItemConsumable_Kibble_PachyEgg_C)
CONTENT: This pet food recipe has been carefully designed to give balanced nutrition to almost any creature native to the island.  Includes plant fibers to help with digestion and egg to bind the mix.  Humans have difficulty digesting this.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_PachyEgg.Default__PrimalItemConsumable_Kibble_PachyEgg_C)
CONTENT: Parasaur Egg(/Game/PrimalEarth/Test/PrimalItemConsumable_Egg_Para.Default__PrimalItemConsumable_Egg_Para_C)
CONTENT: Kibble (Parasaur Egg)(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_ParaEgg.Default__PrimalItemConsumable_Kibble_ParaEgg_C)
CONTENT: This pet food recipe has been carefully designed to give balanced nutrition to almost any creature native to the island.  Includes plant fibers to help with digestion and egg to bind the mix.  Humans have difficulty digesting this.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_ParaEgg.Default__PrimalItemConsumable_Kibble_ParaEgg_C)
CONTENT: Pelagornis Egg(/Game/PrimalEarth/Test/PrimalItemConsumable_Egg_Pela.Default__PrimalItemConsumable_Egg_Pela_C)
CONTENT: Kibble (Pelagornis Egg)(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_Pela.Default__PrimalItemConsumable_Kibble_Pela_C)
CONTENT: This pet food recipe has been carefully designed to give balanced nutrition to almost any creature native to the island.  Includes plant fibers to help with digestion and egg to bind the mix.  Humans have difficulty digesting this.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_Pela.Default__PrimalItemConsumable_Kibble_Pela_C)
CONTENT: Pteranodon Egg(/Game/PrimalEarth/Test/PrimalItemConsumable_Egg_Ptero.Default__PrimalItemConsumable_Egg_Ptero_C)
CONTENT: Kibble (Pteranodon Egg)(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_PteroEgg.Default__PrimalItemConsumable_Kibble_PteroEgg_C)
CONTENT: This pet food recipe has been carefully designed to give balanced nutrition to almost any creature native to the island.  Includes plant fibers to help with digestion and egg to bind the mix.  Humans have difficulty digesting this.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_PteroEgg.Default__PrimalItemConsumable_Kibble_PteroEgg_C)
CONTENT: Quetzal Egg(/Game/PrimalEarth/Test/PrimalItemConsumable_Egg_Quetz.Default__PrimalItemConsumable_Egg_Quetz_C)
CONTENT: Kibble (Quetzal Egg)(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_QuetzEgg.Default__PrimalItemConsumable_Kibble_QuetzEgg_C)
CONTENT: This pet food recipe has been carefully designed to give balanced nutrition to almost any creature native to the island.  Includes plant fibers to help with digestion and egg to bind the mix.  Humans have difficulty digesting this.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_QuetzEgg.Default__PrimalItemConsumable_Kibble_QuetzEgg_C)
CONTENT: Raptor Egg(/Game/PrimalEarth/Test/PrimalItemConsumable_Egg_Raptor.Default__PrimalItemConsumable_Egg_Raptor_C)
CONTENT: Kibble (Raptor Egg)(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_RaptorEgg.Default__PrimalItemConsumable_Kibble_RaptorEgg_C)
CONTENT: This pet food recipe has been carefully designed to give balanced nutrition to almost any creature native to the island.  Includes plant fibers to help with digestion and egg to bind the mix.  Humans have difficulty digesting this.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_RaptorEgg.Default__PrimalItemConsumable_Kibble_RaptorEgg_C)
CONTENT: Rex Egg(/Game/PrimalEarth/Test/PrimalItemConsumable_Egg_Rex.Default__PrimalItemConsumable_Egg_Rex_C)
CONTENT: Kibble (Rex Egg)(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_RexEgg.Default__PrimalItemConsumable_Kibble_RexEgg_C)
CONTENT: This pet food recipe has been carefully designed to give balanced nutrition to almost any creature native to the island.  Includes the best protein, plant fibers to help with digestion, and egg to bind the mix.  Humans have difficulty digesting this.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_RexEgg.Default__PrimalItemConsumable_Kibble_RexEgg_C)
CONTENT: Sarco Egg(/Game/PrimalEarth/Test/PrimalItemConsumable_Egg_Sarco.Default__PrimalItemConsumable_Egg_Sarco_C)
CONTENT: Kibble (Sarco Egg)(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_SarcoEgg.Default__PrimalItemConsumable_Kibble_SarcoEgg_C)
CONTENT: This pet food recipe has been carefully designed to give balanced nutrition to almost any creature native to the island.  Includes plant fibers to help with digestion and egg to bind the mix.  Humans have difficulty digesting this.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_SarcoEgg.Default__PrimalItemConsumable_Kibble_SarcoEgg_C)
CONTENT: Bronto Egg(/Game/PrimalEarth/Test/PrimalItemConsumable_Egg_Bronto.Default__PrimalItemConsumable_Egg_Bronto_C)
CONTENT: Kibble (Bronto Egg)(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_SauroEgg.Default__PrimalItemConsumable_Kibble_SauroEgg_C)
CONTENT: This pet food recipe has been carefully designed to give balanced nutrition to almost any creature native to the island.  Includes plant fibers to help with digestion and egg to bind the mix.  Humans have difficulty digesting this.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_SauroEgg.Default__PrimalItemConsumable_Kibble_SauroEgg_C)
CONTENT: Pulminoscorpius Egg(/Game/PrimalEarth/Test/PrimalItemConsumable_Egg_Scorpion.Default__PrimalItemConsumable_Egg_Scorpion_C)
CONTENT: Kibble (Pulminoscorpius Egg)(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_ScorpionEgg.Default__PrimalItemConsumable_Kibble_ScorpionEgg_C)
CONTENT: This pet food recipe has been carefully designed to give balanced nutrition to almost any creature native to the island.  Includes the best protein, plant fibers to help with digestion, and egg to bind the mix.  Humans have difficulty digesting this.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_ScorpionEgg.Default__PrimalItemConsumable_Kibble_ScorpionEgg_C)
CONTENT: Spino Egg(/Game/PrimalEarth/Test/PrimalItemConsumable_Egg_Spino.Default__PrimalItemConsumable_Egg_Spino_C)
CONTENT: Kibble (Spino Egg)(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_SpinoEgg.Default__PrimalItemConsumable_Kibble_SpinoEgg_C)
CONTENT: This pet food recipe has been carefully designed to give balanced nutrition to almost any creature native to the island.  Includes the best protein, plant fibers to help with digestion, and egg to bind the mix.  Humans have difficulty digesting this.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_SpinoEgg.Default__PrimalItemConsumable_Kibble_SpinoEgg_C)
CONTENT: Stego Egg(/Game/PrimalEarth/Test/PrimalItemConsumable_Egg_Stego.Default__PrimalItemConsumable_Egg_Stego_C)
CONTENT: Kibble (Stego Egg)(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_StegoEgg.Default__PrimalItemConsumable_Kibble_StegoEgg_C)
CONTENT: This pet food recipe has been carefully designed to give balanced nutrition to almost any creature native to the island.  Includes the best protein, plant fibers to help with digestion, and egg to bind the mix.  Humans have difficulty digesting this.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_StegoEgg.Default__PrimalItemConsumable_Kibble_StegoEgg_C)
CONTENT: Tapejara Egg(/Game/PrimalEarth/Test/PrimalItemConsumable_Egg_Tapejara.Default__PrimalItemConsumable_Egg_Tapejara_C)
CONTENT: Kibble (Tapejara Egg)(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_TapejaraEgg.Default__PrimalItemConsumable_Kibble_TapejaraEgg_C)
CONTENT: This pet food recipe has been carefully designed to give balanced nutrition to almost any creature native to the island.  Includes the best protein, plant fibers to help with digestion, and egg to bind the mix.  Humans have difficulty digesting this.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_TapejaraEgg.Default__PrimalItemConsumable_Kibble_TapejaraEgg_C)
CONTENT: Terror Bird Egg(/Game/PrimalEarth/Test/PrimalItemConsumable_Egg_Terrorbird.Default__PrimalItemConsumable_Egg_Terrorbird_C)
CONTENT: Kibble (Terror Bird Egg)(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_TerrorbirdEgg.Default__PrimalItemConsumable_Kibble_TerrorbirdEgg_C)
CONTENT: This pet food recipe has been carefully designed to give balanced nutrition to almost any creature native to the island.  Includes plant fibers to help with digestion and egg to bind the mix.  Humans have difficulty digesting this.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_TerrorbirdEgg.Default__PrimalItemConsumable_Kibble_TerrorbirdEgg_C)
CONTENT: Trike Egg(/Game/PrimalEarth/Test/PrimalItemConsumable_Egg_Trike.Default__PrimalItemConsumable_Egg_Trike_C)
CONTENT: Kibble (Trike Egg)(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_TrikeEgg.Default__PrimalItemConsumable_Kibble_TrikeEgg_C)
CONTENT: This pet food recipe has been carefully designed to give balanced nutrition to almost any creature native to the island.  Includes plant fibers to help with digestion and egg to bind the mix.  Humans have difficulty digesting this.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_TrikeEgg.Default__PrimalItemConsumable_Kibble_TrikeEgg_C)
CONTENT: Turtle Egg(/Game/PrimalEarth/Test/PrimalItemConsumable_Egg_Turtle.Default__PrimalItemConsumable_Egg_Turtle_C)
CONTENT: Kibble (Carbonemys Egg)(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_TurtleEgg.Default__PrimalItemConsumable_Kibble_TurtleEgg_C)
CONTENT: This pet food recipe has been carefully designed to give balanced nutrition to almost any creature native to the island.  Includes plant fibers to help with digestion and egg to bind the mix.  Humans have difficulty digesting this.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_TurtleEgg.Default__PrimalItemConsumable_Kibble_TurtleEgg_C)
CONTENT: Sweet Vegetable Cake(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_SweetVeggieCake.Default__PrimalItemConsumable_SweetVeggieCake_C)
CONTENT: A sappy-sweet vegetable cake which Herbivores find delicious. Sadly, humans and carnivores tend to find its taste repugnant. (/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_SweetVeggieCake.Default__PrimalItemConsumable_SweetVeggieCake_C)
CONTENT: Consumables(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_SweetVeggieCake.Default__PrimalItemConsumable_SweetVeggieCake_C)
CONTENT: Vegetables(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_SweetVeggieCake.Default__PrimalItemConsumable_SweetVeggieCake_C)
CONTENT: Broth of Enlightenment(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_EXPGain.Default__Buff_EXPGain_C)
CONTENT: You are currently gaining bonus exp! (/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_EXPGain.Default__Buff_EXPGain_C)
CONTENT: Broth of Enlightenment(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_TheHorn.Default__PrimalItemConsumable_TheHorn_C)
CONTENT: A single sip of this incredible broth will expand your mind and broaden your horizons, granting greatly increased experience gain for a brief time.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_TheHorn.Default__PrimalItemConsumable_TheHorn_C)
CONTENT: Consumables(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_TheHorn.Default__PrimalItemConsumable_TheHorn_C)
CONTENT: Crafted Foods(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_TheHorn.Default__PrimalItemConsumable_TheHorn_C)
CONTENT: Magenta Coloring(/Game/PrimalEarth/CoreBlueprints/Items/PrimalItemDye_ActuallyMagenta.Default__PrimalItemDye_ActuallyMagenta_C)
CONTENT: Dyes(/Game/PrimalEarth/CoreBlueprints/Items/PrimalItemDye_ActuallyMagenta.Default__PrimalItemDye_ActuallyMagenta_C)
CONTENT: Brick Coloring(/Game/PrimalEarth/CoreBlueprints/Items/PrimalItemDye_Brick.Default__PrimalItemDye_Brick_C)
CONTENT: Dyes(/Game/PrimalEarth/CoreBlueprints/Items/PrimalItemDye_Brick.Default__PrimalItemDye_Brick_C)
CONTENT: Cantaloupe Coloring(/Game/PrimalEarth/CoreBlueprints/Items/PrimalItemDye_Cantaloupe.Default__PrimalItemDye_Cantaloupe_C)
CONTENT: Dyes(/Game/PrimalEarth/CoreBlueprints/Items/PrimalItemDye_Cantaloupe.Default__PrimalItemDye_Cantaloupe_C)
CONTENT: Cyan Coloring(/Game/PrimalEarth/CoreBlueprints/Items/PrimalItemDye_Cyan.Default__PrimalItemDye_Cyan_C)
CONTENT: Dyes(/Game/PrimalEarth/CoreBlueprints/Items/PrimalItemDye_Cyan.Default__PrimalItemDye_Cyan_C)
CONTENT: Mud Coloring(/Game/PrimalEarth/CoreBlueprints/Items/PrimalItemDye_Mud.Default__PrimalItemDye_Mud_C)
CONTENT: Dyes(/Game/PrimalEarth/CoreBlueprints/Items/PrimalItemDye_Mud.Default__PrimalItemDye_Mud_C)
CONTENT: Navy Coloring(/Game/PrimalEarth/CoreBlueprints/Items/PrimalItemDye_Navy.Default__PrimalItemDye_Navy_C)
CONTENT: Dyes(/Game/PrimalEarth/CoreBlueprints/Items/PrimalItemDye_Navy.Default__PrimalItemDye_Navy_C)
CONTENT: Olive Coloring(/Game/PrimalEarth/CoreBlueprints/Items/PrimalItemDye_Olive.Default__PrimalItemDye_Olive_C)
CONTENT: Dyes(/Game/PrimalEarth/CoreBlueprints/Items/PrimalItemDye_Olive.Default__PrimalItemDye_Olive_C)
CONTENT: Slate Coloring(/Game/PrimalEarth/CoreBlueprints/Items/PrimalItemDye_Slate.Default__PrimalItemDye_Slate_C)
CONTENT: Dyes(/Game/PrimalEarth/CoreBlueprints/Items/PrimalItemDye_Slate.Default__PrimalItemDye_Slate_C)
CONTENT: Industrial Cooker(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_IndustrialCookingPot.Default__PrimalItemStructure_IndustrialCookingPot_C)
CONTENT: Burns Gasoline to cook large quantities of food quickly.  Put various ingredients in this to make soups, stews, and dyes.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_IndustrialCookingPot.Default__PrimalItemStructure_IndustrialCookingPot_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_IndustrialCookingPot.Default__PrimalItemStructure_IndustrialCookingPot_C)
CONTENT: Cooking(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_IndustrialCookingPot.Default__PrimalItemStructure_IndustrialCookingPot_C)
CONTENT: Turn On(/Engine/Transient.REINST_IndustrialCookingPot_C_0)
CONTENT: Turn Off(/Engine/Transient.REINST_IndustrialCookingPot_C_0)
CONTENT: Make Recipe(/Engine/Transient.REINST_IndustrialCookingPot_C_0)
CONTENT: Add Note to Make Recipe (/Engine/Transient.REINST_IndustrialCookingPot_C_0)
CONTENT: Industrial Cooker(/Engine/Transient.REINST_IndustrialCookingPot_C_0)
CONTENT: Must use Gasoline to light the pilot. Put various foods in this to cook advanced consumables. Cooks super fast!(/Game/PrimalEarth/Structures/IndustrialCookingPot.IndustrialCookingPot_C:PrimalInventoryBP_CookingPot_Industrial_C_0)
CONTENT: Industrial Cooker(/Game/PrimalEarth/Structures/IndustrialCookingPot.IndustrialCookingPot_C:PrimalInventoryBP_CookingPot_Industrial_C_0)
CONTENT: Turn On(/Engine/Transient.Default__REINST_IndustrialCookingPot_C_9739)
CONTENT: Turn Off(/Engine/Transient.Default__REINST_IndustrialCookingPot_C_9739)
CONTENT: Make Recipe(/Engine/Transient.Default__REINST_IndustrialCookingPot_C_9739)
CONTENT: Add Note to Make Recipe (/Engine/Transient.Default__REINST_IndustrialCookingPot_C_9739)
CONTENT: Industrial Cooker(/Engine/Transient.Default__REINST_IndustrialCookingPot_C_9739)
CONTENT: Turn On(/Engine/Transient.REINST_IndustrialCookingPot_C_1)
CONTENT: Turn Off(/Engine/Transient.REINST_IndustrialCookingPot_C_1)
CONTENT: Make Recipe(/Engine/Transient.REINST_IndustrialCookingPot_C_1)
CONTENT: Add Note to Make Recipe (/Engine/Transient.REINST_IndustrialCookingPot_C_1)
CONTENT: Industrial Cooker(/Engine/Transient.REINST_IndustrialCookingPot_C_1)
CONTENT: Kibble (Camelsaurus Egg)(/Game/ScorchedEarth/Dinos/Camelsaurus/PrimalItemConsumable_Kibble_Camelsaurus.Default__PrimalItemConsumable_Kibble_Camelsaurus_C)
CONTENT: This pet food recipe has been carefully designed to give balanced nutrition to almost any creature native to the island.  Includes plant fibers to help with digestion and egg to bind the mix.  Humans have difficulty digesting this.(/Game/ScorchedEarth/Dinos/Camelsaurus/PrimalItemConsumable_Kibble_Camelsaurus.Default__PrimalItemConsumable_Kibble_Camelsaurus_C)
CONTENT: Mantis Egg(/Game/ScorchedEarth/Dinos/Mantis/PrimalItemConsumable_Egg_Mantis.Default__PrimalItemConsumable_Egg_Mantis_C)
CONTENT: Kibble (Mantis Egg)(/Game/ScorchedEarth/Dinos/Mantis/PrimalItemConsumable_Kibble_Mantis.Default__PrimalItemConsumable_Kibble_Mantis_C)
CONTENT: This pet food recipe has been carefully designed to give balanced nutrition to almost any creature native to the island.  Includes the best protein, plant fibers to help with digestion, and egg to bind the mix.  Humans have difficulty digesting this.(/Game/ScorchedEarth/Dinos/Mantis/PrimalItemConsumable_Kibble_Mantis.Default__PrimalItemConsumable_Kibble_Mantis_C)
CONTENT: Moth Egg(/Game/ScorchedEarth/Dinos/Moth/PrimalItemConsumable_Egg_Moth.Default__PrimalItemConsumable_Egg_Moth_C)
CONTENT: Kibble (Moth Egg)(/Game/ScorchedEarth/Dinos/Moth/PrimalItemConsumable_Kibble_Moth.Default__PrimalItemConsumable_Kibble_Moth_C)
CONTENT: This pet food recipe has been carefully designed to give balanced nutrition to almost any creature native to the island.  Includes the best protein, plant fibers to help with digestion, and egg to bind the mix.  Humans have difficulty digesting this.(/Game/ScorchedEarth/Dinos/Moth/PrimalItemConsumable_Kibble_Moth.Default__PrimalItemConsumable_Kibble_Moth_C)
CONTENT: Thorny Dragon Egg(/Game/ScorchedEarth/Dinos/SpineyLizard/PrimalItemConsumable_Egg_SpineyLizard.Default__PrimalItemConsumable_Egg_SpineyLizard_C)
CONTENT: Kibble (Thorny Dragon Egg)(/Game/ScorchedEarth/Dinos/SpineyLizard/PrimalItemConsumable_Kibble_SpineyLizard.Default__PrimalItemConsumable_Kibble_SpineyLizard_C)
CONTENT: This pet food recipe has been carefully designed to give balanced nutrition to almost any creature native to the island.  Includes plant fibers to help with digestion and egg to bind the mix.  Humans have difficulty digesting this.(/Game/ScorchedEarth/Dinos/SpineyLizard/PrimalItemConsumable_Kibble_SpineyLizard.Default__PrimalItemConsumable_Kibble_SpineyLizard_C)
CONTENT: Requires Gasoline to operate. Put unrefined resources in this to refine them.(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_IndustrialForge.Default__PrimalInventoryBP_IndustrialForge_C)
CONTENT: Industrial Forge(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_IndustrialForge.Default__PrimalInventoryBP_IndustrialForge_C)
CONTENT: Industrial Forge(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_IndustrialForge.Default__PrimalItemStructure_IndustrialForge_C)
CONTENT: Refines resources in bulk. Powered by gasoline.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_IndustrialForge.Default__PrimalItemStructure_IndustrialForge_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_IndustrialForge.Default__PrimalItemStructure_IndustrialForge_C)
CONTENT: Crafting(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_IndustrialForge.Default__PrimalItemStructure_IndustrialForge_C)
CONTENT: Industrial Forge(/Engine/Transient.REINST_IndustrialForge_C_0)
CONTENT: Industrial Forge(/Engine/Transient.Default__REINST_IndustrialForge_C_9755)
CONTENT: Industrial Forge(/Engine/Transient.REINST_IndustrialForge_C_1)
CONTENT: Omnidirectional Lamppost(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_LamppostOmni.Default__PrimalItemStructure_LamppostOmni_C)
CONTENT: Requires electricity to acivate.  Lights a large area without adding much heat.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_LamppostOmni.Default__PrimalItemStructure_LamppostOmni_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_LamppostOmni.Default__PrimalItemStructure_LamppostOmni_C)
CONTENT: Electric(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_LamppostOmni.Default__PrimalItemStructure_LamppostOmni_C)
CONTENT: Turn On(/Engine/Transient.REINST_LampPostOmni_C_0)
CONTENT: Turn Off(/Engine/Transient.REINST_LampPostOmni_C_0)
CONTENT: Omnidirectional Lamppost(/Engine/Transient.REINST_LampPostOmni_C_0)
CONTENT: Turn On(/Engine/Transient.Default__REINST_LampPostOmni_C_9763)
CONTENT: Turn Off(/Engine/Transient.Default__REINST_LampPostOmni_C_9763)
CONTENT: Omnidirectional Lamppost(/Engine/Transient.Default__REINST_LampPostOmni_C_9763)
CONTENT: Turn On(/Engine/Transient.REINST_LampPostOmni_C_1)
CONTENT: Turn Off(/Engine/Transient.REINST_LampPostOmni_C_1)
CONTENT: Omnidirectional Lamppost(/Engine/Transient.REINST_LampPostOmni_C_1)
CONTENT: Homing Underwater Mine(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_SeaMine.Default__PrimalItemStructure_SeaMine_C)
CONTENT: Place this underwater to create an explosive trap that floats, homes, and explodes when touched.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_SeaMine.Default__PrimalItemStructure_SeaMine_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_SeaMine.Default__PrimalItemStructure_SeaMine_C)
CONTENT: Defenses(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_SeaMine.Default__PrimalItemStructure_SeaMine_C)
CONTENT: Underwater Mine(/Engine/Transient.REINST_SeaMine_C_0)
CONTENT: Underwater Mine(/Engine/Transient.Default__REINST_SeaMine_C_9778)
CONTENT: Underwater Mine(/Engine/Transient.REINST_SeaMine_C_1)
CONTENT: Store your items in this.(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_StorageBox_Huge.Default__PrimalInventoryBP_StorageBox_Huge_C)
CONTENT: Vault(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_StorageBox_Huge.Default__PrimalInventoryBP_StorageBox_Huge_C)
CONTENT: Vault(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_StorageBox_Huge.Default__PrimalItemStructure_StorageBox_Huge_C)
CONTENT: A large metal vault to securely store goods in.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_StorageBox_Huge.Default__PrimalItemStructure_StorageBox_Huge_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_StorageBox_Huge.Default__PrimalItemStructure_StorageBox_Huge_C)
CONTENT: Metal(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_StorageBox_Huge.Default__PrimalItemStructure_StorageBox_Huge_C)
CONTENT: Storage(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_StorageBox_Huge.Default__PrimalItemStructure_StorageBox_Huge_C)
CONTENT: Vault(/Engine/Transient.REINST_StorageBox_Huge_C_0)
CONTENT: Sail(/Engine/Transient.REINST_Raft_BP_C_0)
CONTENT: Raft(/Engine/Transient.REINST_Raft_BP_C_0)
CONTENT: MyToolTipText(/Game/PrimalEarth/Items/Raft/ToolTipWidgetPrimalRaft.Default__ToolTipWidgetPrimalRaft_C)
CONTENT: Crafting Requirements(/Game/PrimalEarth/Items/Raft/ToolTipWidgetPrimalRaft.ToolTipWidgetPrimalRaft_C:WidgetTree_243.CraftingRequirementsTitleLabel)
CONTENT: This is a very long item description that is almost certain to wrap onto multiple lines of text.(/Game/PrimalEarth/Items/Raft/ToolTipWidgetPrimalRaft.ToolTipWidgetPrimalRaft_C:WidgetTree_243.CraftingRequirementsLabelOld)
CONTENT: Crafting: x4(/Game/PrimalEarth/Items/Raft/ToolTipWidgetPrimalRaft.ToolTipWidgetPrimalRaft_C:WidgetTree_243.CraftingLabel)
CONTENT: This is a very long item description that is almost certain to wrap onto multiple lines of text.(/Game/PrimalEarth/Items/Raft/ToolTipWidgetPrimalRaft.ToolTipWidgetPrimalRaft_C:WidgetTree_243.CraftingRequirementsLabel)
CONTENT: Unconscious(/Game/PrimalEarth/Items/Raft/ToolTipWidgetPrimalRaft.ToolTipWidgetPrimalRaft_C:WidgetTree_243.[TextBlock] "Unconscious")
CONTENT: Taming(/Game/PrimalEarth/Items/Raft/ToolTipWidgetPrimalRaft.ToolTipWidgetPrimalRaft_C:WidgetTree_243.TamingDescriptionLabel)
CONTENT: Owned By:(/Game/PrimalEarth/Items/Raft/ToolTipWidgetPrimalRaft.ToolTipWidgetPrimalRaft_C:WidgetTree_243.TamedLabel)
CONTENT: Gender:(/Game/PrimalEarth/Items/Raft/ToolTipWidgetPrimalRaft.ToolTipWidgetPrimalRaft_C:WidgetTree_243.GenderLabel)
CONTENT: XP
%.1f
--
%.1f(/Game/PrimalEarth/Items/Raft/ToolTipWidgetPrimalRaft.ToolTipWidgetPrimalRaft_C:WidgetTree_243.XPBar)
CONTENT: Info Text(/Game/PrimalEarth/Items/Raft/ToolTipWidgetPrimalRaft.ToolTipWidgetPrimalRaft_C:WidgetTree_243.InfoLabel2)
CONTENT: Health
%i
--
%i(/Game/PrimalEarth/Items/Raft/ToolTipWidgetPrimalRaft.ToolTipWidgetPrimalRaft_C:WidgetTree_243.HealthBar)
CONTENT: Stamina
%i
--
%i(/Game/PrimalEarth/Items/Raft/ToolTipWidgetPrimalRaft.ToolTipWidgetPrimalRaft_C:WidgetTree_243.StaminaBar)
CONTENT: Food
%i
--
%i(/Game/PrimalEarth/Items/Raft/ToolTipWidgetPrimalRaft.ToolTipWidgetPrimalRaft_C:WidgetTree_243.FoodBar)
CONTENT: Info Text(/Game/PrimalEarth/Items/Raft/ToolTipWidgetPrimalRaft.ToolTipWidgetPrimalRaft_C:WidgetTree_243.InfoLabel)
CONTENT: Weight
%i
--
%i(/Game/PrimalEarth/Items/Raft/ToolTipWidgetPrimalRaft.ToolTipWidgetPrimalRaft_C:WidgetTree_243.WeightBar)
CONTENT: Text(/Game/PrimalEarth/Items/Raft/ToolTipWidgetPrimalRaft.ToolTipWidgetPrimalRaft_C:WidgetTree_243.DinoNameLabel)
CONTENT: Wooden Raft(/Game/PrimalEarth/Items/Raft/PrimalItemRaft.Default__PrimalItemRaft_C)
CONTENT: A floating wooden platform that you can pilot across the water.  Can support the weight of structures and be built on.(/Game/PrimalEarth/Items/Raft/PrimalItemRaft.Default__PrimalItemRaft_C)
CONTENT: Misc(/Game/PrimalEarth/Items/Raft/PrimalItemRaft.Default__PrimalItemRaft_C)
CONTENT: Sail(/Engine/Transient.Default__REINST_Raft_BP_C_9790)
CONTENT: Raft(/Engine/Transient.Default__REINST_Raft_BP_C_9790)
CONTENT: Sail(/Engine/Transient.REINST_Raft_BP_C_1)
CONTENT: Raft(/Engine/Transient.REINST_Raft_BP_C_1)
CONTENT: Vault(/Engine/Transient.Default__REINST_StorageBox_Huge_C_9797)
CONTENT: Vault(/Engine/Transient.REINST_StorageBox_Huge_C_1)
CONTENT: Put bullets in this(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_Turret.Default__PrimalInventoryBP_Turret_C)
CONTENT: Automated Turret(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_Turret.Default__PrimalInventoryBP_Turret_C)
CONTENT: Auto Turret(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_Turret.Default__PrimalItemStructure_Turret_C)
CONTENT: Requires electricity to run.  Consumes bullets while firing.  Can be configured to automatically attack hostiles within range.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_Turret.Default__PrimalItemStructure_Turret_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_Turret.Default__PrimalItemStructure_Turret_C)
CONTENT: Electrical(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_Turret.Default__PrimalItemStructure_Turret_C)
CONTENT: Defenses(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_Turret.Default__PrimalItemStructure_Turret_C)
CONTENT: Turn On(/Engine/Transient.REINST_StructureTurretBaseBP_C_0)
CONTENT: Turn Off(/Engine/Transient.REINST_StructureTurretBaseBP_C_0)
CONTENT: Automated Turret(/Engine/Transient.REINST_StructureTurretBaseBP_C_0)
CONTENT: Turn On(/Engine/Transient.Default__REINST_StructureTurretBaseBP_C_9813)
CONTENT: Turn Off(/Engine/Transient.Default__REINST_StructureTurretBaseBP_C_9813)
CONTENT: Automated Turret(/Engine/Transient.Default__REINST_StructureTurretBaseBP_C_9813)
CONTENT: Turn On(/Engine/Transient.REINST_StructureTurretBaseBP_C_1)
CONTENT: Turn Off(/Engine/Transient.REINST_StructureTurretBaseBP_C_1)
CONTENT: Automated Turret(/Engine/Transient.REINST_StructureTurretBaseBP_C_1)
CONTENT: Minigun Turret(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_TurretMinigun.Default__PrimalItemStructure_TurretMinigun_C)
CONTENT: Mount this to fire a hail of Advanced Rifle Bullets at your enemies.  Powered by the rider.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_TurretMinigun.Default__PrimalItemStructure_TurretMinigun_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_TurretMinigun.Default__PrimalItemStructure_TurretMinigun_C)
CONTENT: Metal(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_TurretMinigun.Default__PrimalItemStructure_TurretMinigun_C)
CONTENT: Turn On(/Engine/Transient.REINST_StructureTurretMinigun_C_0)
CONTENT: Turn Off(/Engine/Transient.REINST_StructureTurretMinigun_C_0)
CONTENT: Minigun Turret(/Engine/Transient.REINST_StructureTurretMinigun_C_0)
CONTENT: Put Advanced Rifle Bullets in this.(/Game/PrimalEarth/Structures/BuildingBases/StructureTurretMinigun.StructureTurretMinigun_C:PrimalInventoryBP_Ballista_C_0)
CONTENT: Turn On(/Engine/Transient.Default__REINST_StructureTurretMinigun_C_9826)
CONTENT: Turn Off(/Engine/Transient.Default__REINST_StructureTurretMinigun_C_9826)
CONTENT: Minigun Turret(/Engine/Transient.Default__REINST_StructureTurretMinigun_C_9826)
CONTENT: Turn On(/Engine/Transient.REINST_StructureTurretMinigun_C_1)
CONTENT: Turn Off(/Engine/Transient.REINST_StructureTurretMinigun_C_1)
CONTENT: Minigun Turret(/Engine/Transient.REINST_StructureTurretMinigun_C_1)
CONTENT: Rocket Turret(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_TurretRocket.Default__PrimalItemStructure_TurretRocket_C)
CONTENT: Mount this to fire Rockets at your enemies.  Powered by the rider.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_TurretRocket.Default__PrimalItemStructure_TurretRocket_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_TurretRocket.Default__PrimalItemStructure_TurretRocket_C)
CONTENT: Metal(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_TurretRocket.Default__PrimalItemStructure_TurretRocket_C)
CONTENT: Turn On(/Engine/Transient.REINST_StructureTurretRocket_C_0)
CONTENT: Turn Off(/Engine/Transient.REINST_StructureTurretRocket_C_0)
CONTENT: Rocket-Launcher Turret(/Engine/Transient.REINST_StructureTurretRocket_C_0)
CONTENT: Put Rockets in this.(/Game/PrimalEarth/Structures/BuildingBases/StructureTurretRocket.StructureTurretRocket_C:PrimalInventoryBP_Ballista_C_0)
CONTENT: Rocket Turret(/Game/PrimalEarth/Structures/BuildingBases/StructureTurretRocket.StructureTurretRocket_C:PrimalInventoryBP_Ballista_C_0)
CONTENT: Turn On(/Engine/Transient.Default__REINST_StructureTurretRocket_C_9835)
CONTENT: Turn Off(/Engine/Transient.Default__REINST_StructureTurretRocket_C_9835)
CONTENT: Rocket-Launcher Turret(/Engine/Transient.Default__REINST_StructureTurretRocket_C_9835)
CONTENT: Turn On(/Engine/Transient.REINST_StructureTurretRocket_C_1)
CONTENT: Turn Off(/Engine/Transient.REINST_StructureTurretRocket_C_1)
CONTENT: Rocket-Launcher Turret(/Engine/Transient.REINST_StructureTurretRocket_C_1)
CONTENT: Flashlight Attachment(/Game/PrimalEarth/CoreBlueprints/Items/WeaponAttachments/PrimalItemWeaponAttachment_Flashlight.Default__PrimalItemWeaponAttachment_Flashlight_C)
CONTENT: This flashlight sheds light out in a wide area, but makes you easier to see too.
Attach this to a supporting weapon to shine light from a weapon.
<RichColor Color="0,1,1,1">Supports: Sniper Rifle, Pistols, Longneck Rifle, Shotguns, and Assault Rifle.</>(/Game/PrimalEarth/CoreBlueprints/Items/WeaponAttachments/PrimalItemWeaponAttachment_Flashlight.Default__PrimalItemWeaponAttachment_Flashlight_C)
CONTENT: Tranquilized(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_PoisonGrenade.Default__Buff_PoisonGrenade_C)
CONTENT: Your torpor is rising.(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_PoisonGrenade.Default__Buff_PoisonGrenade_C)
CONTENT: Poison Grenade(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_PoisonGrenade.Default__PrimalItem_PoisonGrenade_C)
CONTENT: Releases narcotic smoke to knock out anything in the area -- only affects humans.(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_PoisonGrenade.Default__PrimalItem_PoisonGrenade_C)
CONTENT: Weapons(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_PoisonGrenade.Default__PrimalItem_PoisonGrenade_C)
CONTENT: Explosive(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_PoisonGrenade.Default__PrimalItem_PoisonGrenade_C)
CONTENT: C4 Charge(/Engine/Transient.REINST_C4Charge_C_0)
CONTENT: C4 Charge(/Engine/Transient.Default__REINST_C4Charge_C_9908)
CONTENT: C4 Charge(/Engine/Transient.REINST_C4Charge_C_1)
CONTENT: C4 Remote Detonator(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponC4.Default__PrimalItem_WeaponC4_C)
CONTENT: This device uses radio waves to detonate all primed C4 packages on the same frequency.(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponC4.Default__PrimalItem_WeaponC4_C)
CONTENT: Weapons(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponC4.Default__PrimalItem_WeaponC4_C)
CONTENT: Explosive(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponC4.Default__PrimalItem_WeaponC4_C)
CONTENT: Spray Painter(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponSprayPaint.Default__PrimalItem_WeaponSprayPaint_C)
CONTENT: Apply a dye to this, then shoot it at structures to paint them. Hold Alt Fire + Hotkey Number to set painting region.(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponSprayPaint.Default__PrimalItem_WeaponSprayPaint_C)
CONTENT: Pnt(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponSprayPaint.Default__PrimalItem_WeaponSprayPaint_C)
CONTENT: Paint(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponSprayPaint.Default__PrimalItem_WeaponSprayPaint_C)
CONTENT: Misc(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponSprayPaint.Default__PrimalItem_WeaponSprayPaint_C)
CONTENT: Transponder Node(/Game/PrimalEarth/Test/PrimalItemTransGPSAmmo.Default__PrimalItemTransGPSAmmo_C)
CONTENT: Can be attached to living creatures to track their location.(/Game/PrimalEarth/Test/PrimalItemTransGPSAmmo.Default__PrimalItemTransGPSAmmo_C)
CONTENT: Navigation(/Game/PrimalEarth/Test/PrimalItemTransGPSAmmo.Default__PrimalItemTransGPSAmmo_C)
CONTENT: No creature to attach to.(/Engine/Transient.REINST_TransGPSCharge_C_0)
CONTENT: GPS Transponder(/Engine/Transient.REINST_TransGPSCharge_C_0)
CONTENT: No creature to attach to.(/Engine/Transient.Default__REINST_TransGPSCharge_C_9928)
CONTENT: GPS Transponder(/Engine/Transient.Default__REINST_TransGPSCharge_C_9928)
CONTENT: No creature to attach to.(/Engine/Transient.REINST_TransGPSCharge_C_1)
CONTENT: GPS Transponder(/Engine/Transient.REINST_TransGPSCharge_C_1)
CONTENT: Transponder Tracker(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponTransGPS.Default__PrimalItem_WeaponTransGPS_C)
CONTENT: Uses strange energy from the three Obelisks to triangulate all Transponder Nodes on the specified frequency.(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponTransGPS.Default__PrimalItem_WeaponTransGPS_C)
CONTENT: Navigation(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponTransGPS.Default__PrimalItem_WeaponTransGPS_C)
CONTENT: Oil Vein(/Game/ScorchedEarth/Structures/OilPump/OilVein_Base_BP.Default__OilVein_Base_BP_C)
CONTENT: Must contain a fuel, such as wood or thatch, to light the fire.  Does something afterward.(/Engine/Transient.REINST_PrimalInventoryBP_BaseAutoGenerateItems_C_0)
CONTENT: Base Fuel Burner(/Engine/Transient.REINST_PrimalInventoryBP_BaseAutoGenerateItems_C_0)
CONTENT: Must contain a fuel, such as wood or thatch, to light the fire.  Does something afterward.(/Engine/Transient.Default__REINST_PrimalInventoryBP_BaseAutoGenerateItems_C_9949)
CONTENT: Base Fuel Burner(/Engine/Transient.Default__REINST_PrimalInventoryBP_BaseAutoGenerateItems_C_9949)
CONTENT: Must contain a fuel, such as wood or thatch, to light the fire.  Does something afterward.(/Engine/Transient.REINST_PrimalInventoryBP_BaseAutoGenerateItems_C_1)
CONTENT: Base Fuel Burner(/Engine/Transient.REINST_PrimalInventoryBP_BaseAutoGenerateItems_C_1)
CONTENT: Extracts Oil from an Oil zone(/Game/ScorchedEarth/Structures/OilPump/PrimalInventoryBP_oilPump.Default__PrimalInventoryBP_oilPump_C)
CONTENT: Oil Pump(/Game/ScorchedEarth/Structures/OilPump/PrimalInventoryBP_oilPump.Default__PrimalInventoryBP_oilPump_C)
CONTENT: Oil Pump(/Game/ScorchedEarth/Structures/OilPump/PrimalItemStructure_oilPump.Default__PrimalItemStructure_oilPump_C)
CONTENT: Extracts Oil from an Oil zone(/Game/ScorchedEarth/Structures/OilPump/PrimalItemStructure_oilPump.Default__PrimalItemStructure_oilPump_C)
CONTENT: Structures(/Game/ScorchedEarth/Structures/OilPump/PrimalItemStructure_oilPump.Default__PrimalItemStructure_oilPump_C)
CONTENT: Oil Pump(/Game/ScorchedEarth/Structures/OilPump/PrimalItemStructure_oilPump.Default__PrimalItemStructure_oilPump_C)
CONTENT: Turn On(/Engine/Transient.REINST_OilPump_C_0)
CONTENT: Turn Off(/Engine/Transient.REINST_OilPump_C_0)
CONTENT: No Ground or Snap Point(/Engine/Transient.REINST_OilPump_C_0)
CONTENT: Can't Place on Floor(/Engine/Transient.REINST_OilPump_C_0)
CONTENT: Is Obstructed(/Engine/Transient.REINST_OilPump_C_0)
CONTENT: You need an oil vein(/Engine/Transient.REINST_OilPump_C_0)
CONTENT: Oil Pump(/Engine/Transient.REINST_OilPump_C_0)
CONTENT: Turn On(/Engine/Transient.Default__REINST_OilPump_C_9957)
CONTENT: Turn Off(/Engine/Transient.Default__REINST_OilPump_C_9957)
CONTENT: No Ground or Snap Point(/Engine/Transient.Default__REINST_OilPump_C_9957)
CONTENT: Can't Place on Floor(/Engine/Transient.Default__REINST_OilPump_C_9957)
CONTENT: Is Obstructed(/Engine/Transient.Default__REINST_OilPump_C_9957)
CONTENT: You need an oil vein(/Engine/Transient.Default__REINST_OilPump_C_9957)
CONTENT: Oil Pump(/Engine/Transient.Default__REINST_OilPump_C_9957)
CONTENT: Turn On(/Engine/Transient.REINST_OilPump_C_1)
CONTENT: Turn Off(/Engine/Transient.REINST_OilPump_C_1)
CONTENT: No Ground or Snap Point(/Engine/Transient.REINST_OilPump_C_1)
CONTENT: Can't Place on Floor(/Engine/Transient.REINST_OilPump_C_1)
CONTENT: Is Obstructed(/Engine/Transient.REINST_OilPump_C_1)
CONTENT: You need an oil vein(/Engine/Transient.REINST_OilPump_C_1)
CONTENT: Oil Pump(/Engine/Transient.REINST_OilPump_C_1)
CONTENT: Wind Turbine(/Engine/Transient.REINST_WindTrubine_C_0)
CONTENT: Wind Turbine(/Game/ScorchedEarth/Structures/WindTurbine/PrimalItemStructure_WindTurbine.Default__PrimalItemStructure_WindTurbine_C)
CONTENT: Converts the force of the wind into electricity.(/Game/ScorchedEarth/Structures/WindTurbine/PrimalItemStructure_WindTurbine.Default__PrimalItemStructure_WindTurbine_C)
CONTENT: Structures(/Game/ScorchedEarth/Structures/WindTurbine/PrimalItemStructure_WindTurbine.Default__PrimalItemStructure_WindTurbine_C)
CONTENT: Electrical(/Game/ScorchedEarth/Structures/WindTurbine/PrimalItemStructure_WindTurbine.Default__PrimalItemStructure_WindTurbine_C)
LITERAL: Needs open access to the sky!(/Game/ScorchedEarth/Structures/WindTurbine/WindTrubine.WindTrubine:BPOverrideCantBuildReasonString.K2Node_VariableSet_4027)
LITERAL: ForceUpdateWind(/Game/ScorchedEarth/Structures/WindTurbine/WindTrubine.WindTrubine:EventGraph.K2Node_CallFunction_34261)
CONTENT: Wind Turbine(/Engine/Transient.Default__REINST_WindTrubine_C_9971)
CONTENT: Wind Turbine(/Engine/Transient.REINST_WindTrubine_C_1)
LITERAL: UpdateIdleSound(/Game/ScorchedEarth/WeaponChainsaw/WeapChainSaw.WeapChainSaw:UpdateIdleSound.K2Node_CallFunction_28373)
CONTENT: Chainsaw(/Game/ScorchedEarth/WeaponChainsaw/PrimalItem_ChainSaw.Default__PrimalItem_ChainSaw_C)
CONTENT: The fastest way to cut a tree.(/Game/ScorchedEarth/WeaponChainsaw/PrimalItem_ChainSaw.Default__PrimalItem_ChainSaw_C)
CONTENT: Weapons(/Game/ScorchedEarth/WeaponChainsaw/PrimalItem_ChainSaw.Default__PrimalItem_ChainSaw_C)
CONTENT: Melee(/Game/ScorchedEarth/WeaponChainsaw/PrimalItem_ChainSaw.Default__PrimalItem_ChainSaw_C)
CONTENT: Cluster Grenade(/Game/ScorchedEarth/WeaponClusterGrenade/PrimalItem_WeaponClusterGrenade.Default__PrimalItem_WeaponClusterGrenade_C)
CONTENT: Splits in several explosive fragments.(/Game/ScorchedEarth/WeaponClusterGrenade/PrimalItem_WeaponClusterGrenade.Default__PrimalItem_WeaponClusterGrenade_C)
CONTENT: Weapons(/Game/ScorchedEarth/WeaponClusterGrenade/PrimalItem_WeaponClusterGrenade.Default__PrimalItem_WeaponClusterGrenade_C)
CONTENT: Explosive(/Game/ScorchedEarth/WeaponClusterGrenade/PrimalItem_WeaponClusterGrenade.Default__PrimalItem_WeaponClusterGrenade_C)
LITERAL: RefreshLighterState(/Game/ScorchedEarth/WeaponFlamethrower/WeapFlamethrower.WeapFlamethrower:RefreshLighterState.K2Node_CallFunction_20859)
CONTENT: Flamethrower(/Game/ScorchedEarth/WeaponFlamethrower/PrimalItem_WeapFlamethrower.Default__PrimalItem_WeapFlamethrower_C)
CONTENT: The fastest way to roast a target.(/Game/ScorchedEarth/WeaponFlamethrower/PrimalItem_WeapFlamethrower.Default__PrimalItem_WeapFlamethrower_C)
CONTENT: Weapons(/Game/ScorchedEarth/WeaponFlamethrower/PrimalItem_WeapFlamethrower.Default__PrimalItem_WeapFlamethrower_C)
CONTENT: Firearms(/Game/ScorchedEarth/WeaponFlamethrower/PrimalItem_WeapFlamethrower.Default__PrimalItem_WeapFlamethrower_C)
CONTENT: Rocket Homing Missile(/Game/ScorchedEarth/WeaponHomingMissile/PrimalItemAmmo_RocketHomingMissile.Default__PrimalItemAmmo_RocketHomingMissile_C)
CONTENT: Advanced projectile with trajectory auto-correction.(/Game/ScorchedEarth/WeaponHomingMissile/PrimalItemAmmo_RocketHomingMissile.Default__PrimalItemAmmo_RocketHomingMissile_C)
CONTENT: Weapons(/Game/ScorchedEarth/WeaponHomingMissile/PrimalItemAmmo_RocketHomingMissile.Default__PrimalItemAmmo_RocketHomingMissile_C)
CONTENT: Ammo(/Game/ScorchedEarth/WeaponHomingMissile/PrimalItemAmmo_RocketHomingMissile.Default__PrimalItemAmmo_RocketHomingMissile_C)
LITERAL: UpdateLEDs(/Game/ScorchedEarth/WeaponHomingMissile/WeapHomingMissile.WeapHomingMissile:EventGraph.K2Node_CallFunction_49395)
CONTENT: yinghuochongdiaodeng(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_FireflyLightceiling.Default__CW_BuildingBP_FireflyLightceiling_C)
CONTENT: tongguoyinghuochonglaifaguangdediaodeng,feichangmeili!\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_FireflyLightceiling.Default__CW_BuildingBP_FireflyLightceiling_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_FireflyLightceiling.Default__CW_BuildingBP_FireflyLightceiling_C)
CONTENT: Dinos(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_FireflyLightceiling.Default__CW_BuildingBP_FireflyLightceiling_C)
CONTENT: FireflyLightceiling(/Engine/Transient.REINST_CW_BuildingSM_FireflyLightceiling_C_0)
CONTENT: FireflyLightceiling(/Engine/Transient.Default__REINST_CW_BuildingSM_FireflyLightceiling_C_10048)
CONTENT: FireflyLightceiling(/Engine/Transient.REINST_CW_BuildingSM_FireflyLightceiling_C_1)
CONTENT: yinghuochongdiaodengtuzhi(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_FireflyLightceiling.Default__CW_StructureBlueprint_FireflyLightceiling_C)
CONTENT: yinghuochongdiaodengxuyaozhezhangtuzhilaijiesuozhizuo.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_FireflyLightceiling.Default__CW_StructureBlueprint_FireflyLightceiling_C)
CONTENT: MagicMixture_DarkView(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_MagicMixture_DarkView.Default__CW_Buff_MagicMixture_DarkView_C)
CONTENT: MagicMixture,can make you see things clearly in bright light(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_MagicMixture_DarkView.Default__CW_Buff_MagicMixture_DarkView_C)
CONTENT: MagicMixture_DarkView Enabled(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_MagicMixture_DarkView.Default__CW_Buff_MagicMixture_DarkView_C)
CONTENT: MagicMixture_DarkView(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/MagicMixtures/CW_ItemConsumable_MagicMixture_DarkView.Default__CW_ItemConsumable_MagicMixture_DarkView_C)
CONTENT: MagicMixture,can make you see things clearly in bright light(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/MagicMixtures/CW_ItemConsumable_MagicMixture_DarkView.Default__CW_ItemConsumable_MagicMixture_DarkView_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/MagicMixtures/CW_ItemConsumable_MagicMixture_DarkView.Default__CW_ItemConsumable_MagicMixture_DarkView_C)
CONTENT: Crafted Foods(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/MagicMixtures/CW_ItemConsumable_MagicMixture_DarkView.Default__CW_ItemConsumable_MagicMixture_DarkView_C)
CONTENT: Pegasus Magic Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_MagicEgg_Pegasus.Default__CW_ItemConsumable_MagicEgg_Pegasus_C)
CONTENT: Kibble (Pegasus Magic Egg)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_kibble/cw_ItemConsumable_Kibble_MagicEgg_Pegasus.Default__cw_ItemConsumable_Kibble_MagicEgg_Pegasus_C)
CONTENT: Kibble (Pegasus Magic Egg),This kind of advanced feed can be a better and more efficient feeding organism,Heard of Wyvernghost and Werewolf love it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_kibble/cw_ItemConsumable_Kibble_MagicEgg_Pegasus.Default__cw_ItemConsumable_Kibble_MagicEgg_Pegasus_C)
CONTENT: Werewolf(/Engine/Transient.REINST_cw_Werewolf_Character_Transfiguration_C_0)
CONTENT: Werewolf(/Engine/Transient.Default__REINST_cw_Werewolf_Character_Transfiguration_C_10103)
CONTENT: Werewolf(/Engine/Transient.REINST_cw_Werewolf_Character_Transfiguration_C_1)
CONTENT: BlackMagicCane(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Berry_BlackMagicCane.Default__CW_ItemConsumable_Berry_BlackMagicCane_C)
CONTENT: This is a kind of  dark magical plant that can be used as a magic potion or as a potted plant to decorate your beautiful home.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Berry_BlackMagicCane.Default__CW_ItemConsumable_Berry_BlackMagicCane_C)
CONTENT: WerewolfPotion(/Engine/Transient.REINST_CW_ItemConsumable_WerewolfPotion_C_0)
CONTENT: Drink it to make you werewolf for 5 minutes(/Engine/Transient.REINST_CW_ItemConsumable_WerewolfPotion_C_0)
CONTENT: WerewolfPotion(/Engine/Transient.Default__REINST_CW_ItemConsumable_WerewolfPotion_C_10111)
CONTENT: Drink it to make you werewolf for 5 minutes(/Engine/Transient.Default__REINST_CW_ItemConsumable_WerewolfPotion_C_10111)
CONTENT: WerewolfPotion(/Engine/Transient.REINST_CW_ItemConsumable_WerewolfPotion_C_1)
CONTENT: Drink it to make you werewolf for 5 minutes(/Engine/Transient.REINST_CW_ItemConsumable_WerewolfPotion_C_1)
CONTENT: Make Recipe(/Engine/Transient.Default__REINST_CM_BuildingSM_Crucible_C_10118)
CONTENT: Add Note to Make Recipe (/Engine/Transient.Default__REINST_CM_BuildingSM_Crucible_C_10118)
CONTENT: Crucible(/Engine/Transient.Default__REINST_CM_BuildingSM_Crucible_C_10118)
CONTENT: Make Recipe(/Engine/Transient.REINST_CM_BuildingSM_Crucible_C_1)
CONTENT: Add Note to Make Recipe (/Engine/Transient.REINST_CM_BuildingSM_Crucible_C_1)
CONTENT: Crucible(/Engine/Transient.REINST_CM_BuildingSM_Crucible_C_1)
CONTENT: AlchemyForge(/Engine/Transient.Default__REINST_CW_BuildingSM_AlchemyForge_C_10128)
CONTENT: AlchemyForge(/Engine/Transient.REINST_CW_BuildingSM_AlchemyForge_C_1)
LITERAL: UpdateIdleSound(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemSMS/CW_ToolItemSM_NewDrill.CW_ToolItemSM_NewDrill:UpdateIdleSound.K2Node_CallFunction_28373)
CONTENT: Bamboo Light(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_BambooLight.Default__CW_BuildingBP_BambooLight_C)
CONTENT: A part of the beautiful Bamboo style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_BambooLight.Default__CW_BuildingBP_BambooLight_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_BambooLight.Default__CW_BuildingBP_BambooLight_C)
CONTENT: Bamboo(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_BambooLight.Default__CW_BuildingBP_BambooLight_C)
CONTENT: Turn On(/Engine/Transient.REINST_CW_BuildingSM_BambooLight_C_0)
CONTENT: Turn Off(/Engine/Transient.REINST_CW_BuildingSM_BambooLight_C_0)
CONTENT: BambooLamp(/Engine/Transient.REINST_CW_BuildingSM_BambooLight_C_0)
CONTENT: Turn On(/Engine/Transient.Default__REINST_CW_BuildingSM_BambooLight_C_10156)
CONTENT: Turn Off(/Engine/Transient.Default__REINST_CW_BuildingSM_BambooLight_C_10156)
CONTENT: BambooLamp(/Engine/Transient.Default__REINST_CW_BuildingSM_BambooLight_C_10156)
CONTENT: Turn On(/Engine/Transient.REINST_CW_BuildingSM_BambooLight_C_1)
CONTENT: Turn Off(/Engine/Transient.REINST_CW_BuildingSM_BambooLight_C_1)
CONTENT: BambooLamp(/Engine/Transient.REINST_CW_BuildingSM_BambooLight_C_1)
CONTENT: CryoliteBed(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_CryoliteBed.Default__CW_BuildingBP_CryoliteBed_C)
CONTENT: A Cryolite style furniture(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_CryoliteBed.Default__CW_BuildingBP_CryoliteBed_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_CryoliteBed.Default__CW_BuildingBP_CryoliteBed_C)
CONTENT: Beds(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_CryoliteBed.Default__CW_BuildingBP_CryoliteBed_C)
CONTENT: CryoliteBed(/Engine/Transient.REINST_CW_BuildingSM_CryoliteBed_C_0)
CONTENT: CryoliteBed(/Engine/Transient.Default__REINST_CW_BuildingSM_CryoliteBed_C_10164)
CONTENT: CryoliteBed(/Engine/Transient.REINST_CW_BuildingSM_CryoliteBed_C_1)
CONTENT: CryoliteChair(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_CryoliteChair.Default__CW_BuildingBP_CryoliteChair_C)
CONTENT: A Cryolite style furniture(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_CryoliteChair.Default__CW_BuildingBP_CryoliteChair_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_CryoliteChair.Default__CW_BuildingBP_CryoliteChair_C)
CONTENT: Chair(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_CryoliteChair.Default__CW_BuildingBP_CryoliteChair_C)
CONTENT: CryoliteChair(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_CryoliteChair.Default__CW_BuildingSM_CryoliteChair_C)
CONTENT: CryoliteStorageBox(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_CryoliteStorageBox.Default__CW_BuildingBP_CryoliteStorageBox_C)
CONTENT: A Cryolite style furniture(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_CryoliteStorageBox.Default__CW_BuildingBP_CryoliteStorageBox_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_CryoliteStorageBox.Default__CW_BuildingBP_CryoliteStorageBox_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_CryoliteStorageBox.Default__CW_BuildingBP_CryoliteStorageBox_C)
CONTENT: CryoliteStorageBox_Large(/Engine/Transient.REINST_CW_BuildingSM_CryoliteStorageBox_C_0)
CONTENT: CryoliteStorageBox_Large(/Engine/Transient.Default__REINST_CW_BuildingSM_CryoliteStorageBox_C_10174)
CONTENT: CryoliteStorageBox_Large(/Engine/Transient.REINST_CW_BuildingSM_CryoliteStorageBox_C_1)
CONTENT: CryoliteTable(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_CryoliteTable.Default__CW_BuildingBP_CryoliteTable_C)
CONTENT: A Cryolite style furniture(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_CryoliteTable.Default__CW_BuildingBP_CryoliteTable_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_CryoliteTable.Default__CW_BuildingBP_CryoliteTable_C)
CONTENT: Table(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_CryoliteTable.Default__CW_BuildingBP_CryoliteTable_C)
CONTENT: CryoliteTable(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_CryoliteTable.Default__CW_BuildingSM_CryoliteTable_C)
CONTENT: DarkWoodBed(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_DarkWoodBed.Default__CW_BuildingBP_DarkWoodBed_C)
CONTENT: A DarkWood style furniture(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_DarkWoodBed.Default__CW_BuildingBP_DarkWoodBed_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_DarkWoodBed.Default__CW_BuildingBP_DarkWoodBed_C)
CONTENT: Beds(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_DarkWoodBed.Default__CW_BuildingBP_DarkWoodBed_C)
CONTENT: DarkWoodBed(/Engine/Transient.REINST_CW_BuildingSM_DarkWoodBed_C_0)
CONTENT: DarkWoodBed(/Engine/Transient.Default__REINST_CW_BuildingSM_DarkWoodBed_C_10184)
CONTENT: DarkWoodBed(/Engine/Transient.REINST_CW_BuildingSM_DarkWoodBed_C_1)
CONTENT: DarkWoodChair(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_DarkWoodChair.Default__CW_BuildingBP_DarkWoodChair_C)
CONTENT: A DarkWood style furniture(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_DarkWoodChair.Default__CW_BuildingBP_DarkWoodChair_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_DarkWoodChair.Default__CW_BuildingBP_DarkWoodChair_C)
CONTENT: Chair(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_DarkWoodChair.Default__CW_BuildingBP_DarkWoodChair_C)
CONTENT: DarkWoodChair(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_DarkWoodChair.Default__CW_BuildingSM_DarkWoodChair_C)
CONTENT: DarkWoodStorageBox(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_DarkWoodStorageBox.Default__CW_BuildingBP_DarkWoodStorageBox_C)
CONTENT: A DarkWood style furniture(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_DarkWoodStorageBox.Default__CW_BuildingBP_DarkWoodStorageBox_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_DarkWoodStorageBox.Default__CW_BuildingBP_DarkWoodStorageBox_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_DarkWoodStorageBox.Default__CW_BuildingBP_DarkWoodStorageBox_C)
CONTENT: DarkWoodStorageBox_Large(/Engine/Transient.REINST_CW_BuildingSM_DarkWoodStorageBox_C_0)
CONTENT: DarkWoodStorageBox_Large(/Engine/Transient.Default__REINST_CW_BuildingSM_DarkWoodStorageBox_C_10194)
CONTENT: DarkWoodStorageBox_Large(/Engine/Transient.REINST_CW_BuildingSM_DarkWoodStorageBox_C_1)
CONTENT: DarkWoodTable(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_DarkWoodTable.Default__CW_BuildingBP_DarkWoodTable_C)
CONTENT: A DarkWood style furniture(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_DarkWoodTable.Default__CW_BuildingBP_DarkWoodTable_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_DarkWoodTable.Default__CW_BuildingBP_DarkWoodTable_C)
CONTENT: Table(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_DarkWoodTable.Default__CW_BuildingBP_DarkWoodTable_C)
CONTENT: DarkWoodTable(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_DarkWoodTable.Default__CW_BuildingSM_DarkWoodTable_C)
CONTENT: FlashRockBed(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_FlashRockBed.Default__CW_BuildingBP_FlashRockBed_C)
CONTENT: A FlashRock style furniture(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_FlashRockBed.Default__CW_BuildingBP_FlashRockBed_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_FlashRockBed.Default__CW_BuildingBP_FlashRockBed_C)
CONTENT: Beds(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_FlashRockBed.Default__CW_BuildingBP_FlashRockBed_C)
CONTENT: FlashedRock(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_FlashedRock.Default__CW_Resource_FlashedRock_C)
CONTENT: A Rock which can flash. (/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_FlashedRock.Default__CW_Resource_FlashedRock_C)
CONTENT: FlashRockBed(/Engine/Transient.REINST_CW_BuildingSM_FlashRockBed_C_0)
CONTENT: FlashRockBed(/Engine/Transient.Default__REINST_CW_BuildingSM_FlashRockBed_C_10212)
CONTENT: FlashRockBed(/Engine/Transient.REINST_CW_BuildingSM_FlashRockBed_C_1)
CONTENT: FlashRockChair(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_FlashRockChair.Default__CW_BuildingBP_FlashRockChair_C)
CONTENT: A FlashRock style furniture(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_FlashRockChair.Default__CW_BuildingBP_FlashRockChair_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_FlashRockChair.Default__CW_BuildingBP_FlashRockChair_C)
CONTENT: Chair(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_FlashRockChair.Default__CW_BuildingBP_FlashRockChair_C)
CONTENT: FlashRockChair(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_FlashRockChair.Default__CW_BuildingSM_FlashRockChair_C)
CONTENT: FlashRockStorageBox(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_FlashRockStorageBox.Default__CW_BuildingBP_FlashRockStorageBox_C)
CONTENT: A FlashRock style furniture(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_FlashRockStorageBox.Default__CW_BuildingBP_FlashRockStorageBox_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_FlashRockStorageBox.Default__CW_BuildingBP_FlashRockStorageBox_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_FlashRockStorageBox.Default__CW_BuildingBP_FlashRockStorageBox_C)
CONTENT: FlashRockStorageBox_Large(/Engine/Transient.REINST_CW_BuildingSM_FlashRockStorageBox_C_0)
CONTENT: FlashRockStorageBox_Large(/Engine/Transient.Default__REINST_CW_BuildingSM_FlashRockStorageBox_C_10222)
CONTENT: FlashRockStorageBox_Large(/Engine/Transient.REINST_CW_BuildingSM_FlashRockStorageBox_C_1)
CONTENT: FlashRockTable(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_FlashRockTable.Default__CW_BuildingBP_FlashRockTable_C)
CONTENT: A FlashRock style furniture(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_FlashRockTable.Default__CW_BuildingBP_FlashRockTable_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_FlashRockTable.Default__CW_BuildingBP_FlashRockTable_C)
CONTENT: Table(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_FlashRockTable.Default__CW_BuildingBP_FlashRockTable_C)
CONTENT: FlashRockTable(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_FlashRockTable.Default__CW_BuildingSM_FlashRockTable_C)
CONTENT: LavaRockBed(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_LavaRockBed.Default__CW_BuildingBP_LavaRockBed_C)
CONTENT: A LavaRock style furniture(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_LavaRockBed.Default__CW_BuildingBP_LavaRockBed_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_LavaRockBed.Default__CW_BuildingBP_LavaRockBed_C)
CONTENT: Beds(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_LavaRockBed.Default__CW_BuildingBP_LavaRockBed_C)
CONTENT: LAVA_ROCK_ScanDesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Cube11.Default__CW_Resource_Cube11_C)
CONTENT: It usually appears in the desert's deep underground.Destroy it you can get useful resources.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Cube11.Default__CW_Resource_Cube11_C)
CONTENT: LavaRockBed(/Engine/Transient.REINST_CW_BuildingSM_LavaRockBed_C_0)
CONTENT: SeaCrystalBed(/Engine/Transient.REINST_CW_BuildingSM_SeaCrystalBed_C_0)
CONTENT: SeaCrystalBed(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_SeaCrystalBed.Default__CW_BuildingBP_SeaCrystalBed_C)
CONTENT: A SeaCrystal style furniture(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_SeaCrystalBed.Default__CW_BuildingBP_SeaCrystalBed_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_SeaCrystalBed.Default__CW_BuildingBP_SeaCrystalBed_C)
CONTENT: Beds(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_SeaCrystalBed.Default__CW_BuildingBP_SeaCrystalBed_C)
CONTENT: Coral(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Coral.Default__CW_Resource_Coral_C)
CONTENT: It is a kind of animal actrully.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Coral.Default__CW_Resource_Coral_C)
CONTENT: SeaCrystal(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_SeaCrystal.Default__CW_Resource_SeaCrystal_C)
CONTENT: A crystal with power of sea.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_SeaCrystal.Default__CW_Resource_SeaCrystal_C)
CONTENT: SeaCrystalBed(/Engine/Transient.REINST_CW_BuildingSM_SeaCrystalBed2_C_0)
CONTENT: SeaCrystalBed(/Engine/Transient.Default__REINST_CW_BuildingSM_SeaCrystalBed2_C_10244)
CONTENT: SeaCrystalBed(/Engine/Transient.REINST_CW_BuildingSM_SeaCrystalBed2_C_1)
CONTENT: SeaCrystalBed(/Engine/Transient.Default__REINST_CW_BuildingSM_SeaCrystalBed_C_10251)
CONTENT: SeaCrystalBed(/Engine/Transient.REINST_CW_BuildingSM_SeaCrystalBed_C_1)
CONTENT: LavaRockBed(/Engine/Transient.Default__REINST_CW_BuildingSM_LavaRockBed_C_10258)
CONTENT: LavaRockBed(/Engine/Transient.REINST_CW_BuildingSM_LavaRockBed_C_1)
CONTENT: LavaRockChair(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_LavaRockChair.Default__CW_BuildingBP_LavaRockChair_C)
CONTENT: A LavaRock style furniture(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_LavaRockChair.Default__CW_BuildingBP_LavaRockChair_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_LavaRockChair.Default__CW_BuildingBP_LavaRockChair_C)
CONTENT: Chair(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_LavaRockChair.Default__CW_BuildingBP_LavaRockChair_C)
CONTENT: LavaRockChair(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_LavaRockChair.Default__CW_BuildingSM_LavaRockChair_C)
CONTENT: LavaRockStorageBox(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_LavaRockStorageBox.Default__CW_BuildingBP_LavaRockStorageBox_C)
CONTENT: A LavaRock style furniture(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_LavaRockStorageBox.Default__CW_BuildingBP_LavaRockStorageBox_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_LavaRockStorageBox.Default__CW_BuildingBP_LavaRockStorageBox_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_LavaRockStorageBox.Default__CW_BuildingBP_LavaRockStorageBox_C)
CONTENT: LavaRockStorageBox_Large(/Engine/Transient.REINST_CW_BuildingSM_LavaRockStorageBox_C_0)
CONTENT: LavaRockStorageBox_Large(/Engine/Transient.Default__REINST_CW_BuildingSM_LavaRockStorageBox_C_10268)
CONTENT: LavaRockStorageBox_Large(/Engine/Transient.REINST_CW_BuildingSM_LavaRockStorageBox_C_1)
CONTENT: LavaRockTable(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_LavaRockTable.Default__CW_BuildingBP_LavaRockTable_C)
CONTENT: A LavaRock style furniture(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_LavaRockTable.Default__CW_BuildingBP_LavaRockTable_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_LavaRockTable.Default__CW_BuildingBP_LavaRockTable_C)
CONTENT: Table(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_LavaRockTable.Default__CW_BuildingBP_LavaRockTable_C)
CONTENT: LavaRockTable(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_LavaRockTable.Default__CW_BuildingSM_LavaRockTable_C)
CONTENT: SeaCrystalChair(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_SeaCrystalChair.Default__CW_BuildingBP_SeaCrystalChair_C)
CONTENT: A SeaCrystal style furniture(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_SeaCrystalChair.Default__CW_BuildingBP_SeaCrystalChair_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_SeaCrystalChair.Default__CW_BuildingBP_SeaCrystalChair_C)
CONTENT: Chair(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_SeaCrystalChair.Default__CW_BuildingBP_SeaCrystalChair_C)
CONTENT: SeaCrystalChair(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_SeaCrystalChair.Default__CW_BuildingSM_SeaCrystalChair_C)
CONTENT: SeaCrystalStorageBox(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_SeaCrystalStorageBox.Default__CW_BuildingBP_SeaCrystalStorageBox_C)
CONTENT: A SeaCrystal style furniture(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_SeaCrystalStorageBox.Default__CW_BuildingBP_SeaCrystalStorageBox_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_SeaCrystalStorageBox.Default__CW_BuildingBP_SeaCrystalStorageBox_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_SeaCrystalStorageBox.Default__CW_BuildingBP_SeaCrystalStorageBox_C)
CONTENT: SeaCrystalStorageBox_Large(/Engine/Transient.REINST_CW_BuildingSM_SeaCrystalStorageBox_C_0)
CONTENT: SeaCrystalStorageBox_Large(/Engine/Transient.Default__REINST_CW_BuildingSM_SeaCrystalStorageBox_C_10280)
CONTENT: SeaCrystalStorageBox_Large(/Engine/Transient.REINST_CW_BuildingSM_SeaCrystalStorageBox_C_1)
CONTENT: SeaCrystalTable(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_SeaCrystalTable.Default__CW_BuildingBP_SeaCrystalTable_C)
CONTENT: A SeaCrystal style furniture(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_SeaCrystalTable.Default__CW_BuildingBP_SeaCrystalTable_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_SeaCrystalTable.Default__CW_BuildingBP_SeaCrystalTable_C)
CONTENT: Table(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_SeaCrystalTable.Default__CW_BuildingBP_SeaCrystalTable_C)
CONTENT: SeaCrystalTable(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_SeaCrystalTable.Default__CW_BuildingSM_SeaCrystalTable_C)
CONTENT: MediterraneanStorageBox_Large(/Engine/Transient.Default__REINST_CW_BuildingSM_MagicAcademyStorageBox_C_10293)
CONTENT: MediterraneanStorageBox_Large(/Engine/Transient.REINST_CW_BuildingSM_MagicAcademyStorageBox_C_1)
CONTENT: Turn On(/Engine/Transient.Default__REINST_CW_BuildingSM_Seating_Base_C_10299)
CONTENT: Turn Off(/Engine/Transient.Default__REINST_CW_BuildingSM_Seating_Base_C_10299)
CONTENT: Seating Structure(/Engine/Transient.Default__REINST_CW_BuildingSM_Seating_Base_C_10299)
CONTENT: Turn On(/Game/Mods/CubeWorld/Blueprints/Bases/CW_BuildingSM_Bases/CW_BuildingSM_Seating_Base.Default__CW_BuildingSM_Seating_Base_C)
CONTENT: Turn Off(/Game/Mods/CubeWorld/Blueprints/Bases/CW_BuildingSM_Bases/CW_BuildingSM_Seating_Base.Default__CW_BuildingSM_Seating_Base_C)
CONTENT: Seating Structure(/Game/Mods/CubeWorld/Blueprints/Bases/CW_BuildingSM_Bases/CW_BuildingSM_Seating_Base.Default__CW_BuildingSM_Seating_Base_C)
CONTENT: Dirt Buff Level 1(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Dirt_Level1_C_10311)
CONTENT: The power of earth make you feel more weight on your shoulder.(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Dirt_Level1_C_10311)
CONTENT: You are affect by Magic(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Dirt_Level1_C_10311)
CONTENT: Dirt Buff Level 1(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_MagicProj_Dirt_Level1.Default__CW_Buff_MagicProj_Dirt_Level1_C)
CONTENT: The power of earth make you feel more weight on your shoulder.(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_MagicProj_Dirt_Level1.Default__CW_Buff_MagicProj_Dirt_Level1_C)
CONTENT: You are affect by Magic(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_MagicProj_Dirt_Level1.Default__CW_Buff_MagicProj_Dirt_Level1_C)
CONTENT: Enflamed!(/Engine/Transient.Default__REINST_CW_Buff_Animal_OnFire_Base_C_10315)
CONTENT: You're burning up! A percentage of your Health will burn away!(/Engine/Transient.Default__REINST_CW_Buff_Animal_OnFire_Base_C_10315)
CONTENT: Enflamed!(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Animal_OnFire_Base.Default__CW_Buff_Animal_OnFire_Base_C)
CONTENT: You're burning up! A percentage of your Health will burn away!(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Animal_OnFire_Base.Default__CW_Buff_Animal_OnFire_Base_C)
CONTENT: Frozen(/Engine/Transient.Default__REINST_CW_Buff_IceAmmoT_C_10319)
CONTENT: You are forzen and be slowed down.(/Engine/Transient.Default__REINST_CW_Buff_IceAmmoT_C_10319)
CONTENT: Base Buff Enabled(/Engine/Transient.Default__REINST_CW_Buff_IceAmmoT_C_10319)
CONTENT: Frozen(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_IceAmmoT.Default__CW_Buff_IceAmmoT_C)
CONTENT: You are forzen and be slowed down.(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_IceAmmoT.Default__CW_Buff_IceAmmoT_C)
CONTENT: Base Buff Enabled(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_IceAmmoT.Default__CW_Buff_IceAmmoT_C)
CONTENT: Dilo Venom(/Engine/Transient.Default__REINST_CW_Buff_AmmoPoison_C_10323)
CONTENT: Your vision is impaired!(/Engine/Transient.Default__REINST_CW_Buff_AmmoPoison_C_10323)
CONTENT: You're burning!(/Engine/Transient.Default__REINST_CW_Buff_AmmoPoison_C_10323)
CONTENT: Dilo Venom(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_AmmoPoison.Default__CW_Buff_AmmoPoison_C)
CONTENT: Your vision is impaired!(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_AmmoPoison.Default__CW_Buff_AmmoPoison_C)
CONTENT: You're burning!(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_AmmoPoison.Default__CW_Buff_AmmoPoison_C)
CONTENT: Structure(/Engine/Transient.Default__REINST_CW_StructureSM_BaseBP_C_10331)
CONTENT: Structure(/Game/Mods/CubeWorld/Blueprints/Bases/CW_StructureSM_Bases/CW_StructureSM_BaseBP.Default__CW_StructureSM_BaseBP_C)
CONTENT: Glider(/Engine/Transient.Default__REINST_CW_Buff_PrimalGlider_C_10371)
CONTENT: Press A and D to change direction.Press Space to cancel Glider.(/Engine/Transient.Default__REINST_CW_Buff_PrimalGlider_C_10371)
CONTENT: Gilder Enabled!(/Engine/Transient.Default__REINST_CW_Buff_PrimalGlider_C_10371)
CONTENT: Glider(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_PrimalGlider.Default__CW_Buff_PrimalGlider_C)
CONTENT: Press A and D to change direction.Press Space to cancel Glider.(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_PrimalGlider.Default__CW_Buff_PrimalGlider_C)
CONTENT: Gilder Enabled!(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_PrimalGlider.Default__CW_Buff_PrimalGlider_C)
CONTENT: Parachuting(/Engine/Transient.Default__REINST_CW_Buff_Parachute_C_10375)
CONTENT: You've got a parachute on!(/Engine/Transient.Default__REINST_CW_Buff_Parachute_C_10375)
CONTENT: Parachute Enabled!(/Engine/Transient.Default__REINST_CW_Buff_Parachute_C_10375)
CONTENT: Parachuting(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Parachute.Default__CW_Buff_Parachute_C)
CONTENT: You've got a parachute on!(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Parachute.Default__CW_Buff_Parachute_C)
CONTENT: Parachute Enabled!(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Parachute.Default__CW_Buff_Parachute_C)
CONTENT: Parachuting(/Engine/Transient.Default__REINST_CW_Buff_PrimalParachute_C_10381)
CONTENT: You've got a parachute on!(/Engine/Transient.Default__REINST_CW_Buff_PrimalParachute_C_10381)
CONTENT: Parachute Enabled!(/Engine/Transient.Default__REINST_CW_Buff_PrimalParachute_C_10381)
CONTENT: Parachuting(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_PrimalParachute.Default__CW_Buff_PrimalParachute_C)
CONTENT: You've got a parachute on!(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_PrimalParachute.Default__CW_Buff_PrimalParachute_C)
CONTENT: Parachute Enabled!(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_PrimalParachute.Default__CW_Buff_PrimalParachute_C)
CONTENT: Parachuting(/Engine/Transient.Default__REINST_CW_Buff_PlayerStart2_C_10385)
CONTENT: You've got a parachute on!(/Engine/Transient.Default__REINST_CW_Buff_PlayerStart2_C_10385)
CONTENT: Parachute Enabled!(/Engine/Transient.Default__REINST_CW_Buff_PlayerStart2_C_10385)
CONTENT: Parachuting(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_PlayerStart2.Default__CW_Buff_PlayerStart2_C)
CONTENT: You've got a parachute on!(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_PlayerStart2.Default__CW_Buff_PlayerStart2_C)
CONTENT: Parachute Enabled!(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_PlayerStart2.Default__CW_Buff_PlayerStart2_C)
CONTENT: Base Buff(/Engine/Transient.Default__REINST_CW_Buff_PlayerStart1_C_10389)
CONTENT: Does something over time(/Engine/Transient.Default__REINST_CW_Buff_PlayerStart1_C_10389)
CONTENT: Base Buff Enabled(/Engine/Transient.Default__REINST_CW_Buff_PlayerStart1_C_10389)
CONTENT: Base Buff(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_PlayerStart1.Default__CW_Buff_PlayerStart1_C)
CONTENT: Does something over time(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_PlayerStart1.Default__CW_Buff_PlayerStart1_C)
CONTENT: Base Buff Enabled(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_PlayerStart1.Default__CW_Buff_PlayerStart1_C)
CONTENT: MediterraneanStorageBox_Large(/Engine/Transient.Default__REINST_CW_BuildingSM_MediterraneanStorageBox_Large_C_10405)
CONTENT: MediterraneanStorageBox_Large(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_MediterraneanStorageBox_Large.Default__CW_BuildingSM_MediterraneanStorageBox_Large_C)
CONTENT: StorageBox_Large(/Engine/Transient.Default__REINST_CW_BuildingSM_StorageBox_Large_C_10409)
CONTENT: StorageBox_Large(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_StorageBox_Large.Default__CW_BuildingSM_StorageBox_Large_C)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_BuildingSM_StorageBoxSmall_C_10413)
CONTENT: StorageBoxSmall(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_StorageBoxSmall.Default__CW_BuildingSM_StorageBoxSmall_C)
CONTENT: WildWestStorageBox_Large(/Engine/Transient.Default__REINST_CW_BuildingSM_WildWestStorageBox_Large_C_10417)
CONTENT: WildWestStorageBox_Large(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_WildWestStorageBox_Large.Default__CW_BuildingSM_WildWestStorageBox_Large_C)
LITERAL: Convert to PixBlock Damage Cooldown: {0}(/Game/Mods/CubeWorld/Blueprints/Animal/cw_character_base/cw_Animal_Character_Base.cw_Animal_Character_Base:EdGraph_13622.K2Node_CallFunction_18931)
LITERAL: 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_character_base/cw_Animal_Character_Base.cw_Animal_Character_Base:EdGraph_13622.K2Node_MakeStruct_15)
CONTENT: PixBlock(/Engine/Transient.Default__REINST_PrimalItem_PixBlock_C_10429)
CONTENT: PixBlock(/Game/PrimalEarth/CoreBlueprints/Items/PrimalItem_PixBlock.Default__PrimalItem_PixBlock_C)
CONTENT: Structure(/Engine/Transient.Default__REINST_CW_StructureItemContainerBaseBP_C_10433)
CONTENT: Structure(/Game/Mods/CubeWorld/Blueprints/DropItems/CW_StructureItemContainerBaseBP.Default__CW_StructureItemContainerBaseBP_C)
CONTENT: Item Cache(/Engine/Transient.Default__REINST_CW_DeathItemCache_C_10437)
CONTENT: Item Cache(/Game/Mods/CubeWorld/Blueprints/DropItems/CW_DeathItemCache.Default__CW_DeathItemCache_C)
CONTENT: Ant(/Engine/Transient.Default__REINST_cw_Insect_Character_Base_C_10449)
CONTENT: Ant(/Game/Mods/CubeWorld/Blueprints/Animal/cw_character_base/cw_Insect_Character_Base.Default__cw_Insect_Character_Base_C)
CONTENT: AlchemyForge(/Engine/Transient.Default__REINST_CW_BuildingSM_AlchemyForge_C_10465)
CONTENT: AlchemyForge(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_AlchemyForge.Default__CW_BuildingSM_AlchemyForge_C)
CONTENT: Make Recipe(/Engine/Transient.Default__REINST_CM_BuildingSM_Crucible_C_10469)
CONTENT: Add Note to Make Recipe (/Engine/Transient.Default__REINST_CM_BuildingSM_Crucible_C_10469)
CONTENT: Crucible(/Engine/Transient.Default__REINST_CM_BuildingSM_Crucible_C_10469)
CONTENT: Make Recipe(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CM_BuildingSM_Crucible.Default__CM_BuildingSM_Crucible_C)
CONTENT: Add Note to Make Recipe (/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CM_BuildingSM_Crucible.Default__CM_BuildingSM_Crucible_C)
CONTENT: Crucible(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CM_BuildingSM_Crucible.Default__CM_BuildingSM_Crucible_C)
CONTENT: Base Buff Enabled(/Engine/Transient.Default__REINST_CW_Buff_LoadingProtect_C_10473)
CONTENT: Base Buff Enabled(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_LoadingProtect.Default__CW_Buff_LoadingProtect_C)
CONTENT: Werewolf State(/Engine/Transient.Default__REINST_CW_Buff_Werewolf_Sign_C_10477)
CONTENT: Make you as strong as a werewolf(/Engine/Transient.Default__REINST_CW_Buff_Werewolf_Sign_C_10477)
CONTENT: Werewolf State(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Werewolf_Sign.Default__CW_Buff_Werewolf_Sign_C)
CONTENT: Make you as strong as a werewolf(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Werewolf_Sign.Default__CW_Buff_Werewolf_Sign_C)
CONTENT: Turn On(/Engine/Transient.Default__REINST_CW_BuildingSM_Guidepost_C_10481)
CONTENT: Turn Off(/Engine/Transient.Default__REINST_CW_BuildingSM_Guidepost_C_10481)
CONTENT: Guide Post(/Engine/Transient.Default__REINST_CW_BuildingSM_Guidepost_C_10481)
CONTENT: Turn On(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_Guidepost.Default__CW_BuildingSM_Guidepost_C)
CONTENT: Turn Off(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_Guidepost.Default__CW_BuildingSM_Guidepost_C)
CONTENT: Guide Post(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_Guidepost.Default__CW_BuildingSM_Guidepost_C)
CONTENT: Item Cache(/Engine/Transient.Default__REINST_CW_DeathBox_Human_C_10489)
CONTENT: Item Cache(/Game/Mods/CubeWorld/Blueprints/DropItems/CW_DeathBox_Human.Default__CW_DeathBox_Human_C)
CONTENT: Item Cache(/Engine/Transient.Default__REINST_CW_DeathItemCache_Humen_C_10493)
CONTENT: Item Cache(/Game/Mods/CubeWorld/Blueprints/DropItems/CW_DeathItemCache_Humen.Default__CW_DeathItemCache_Humen_C)
CONTENT:      Y:(/Engine/Transient.Default__REINST_CW_WeapMap_C_10565)
CONTENT:      Z:(/Engine/Transient.Default__REINST_CW_WeapMap_C_10565)
CONTENT: :(/Engine/Transient.Default__REINST_CW_WeapMap_C_10565)
CONTENT: Task Refreshing(/Engine/Transient.Default__REINST_CW_WeapMap_C_10565)
CONTENT:      Y:(/Game/Mods/CubeWorld/Blueprints/Props/CW_WeapMap.Default__CW_WeapMap_C)
CONTENT:      Z:(/Game/Mods/CubeWorld/Blueprints/Props/CW_WeapMap.Default__CW_WeapMap_C)
CONTENT: :(/Game/Mods/CubeWorld/Blueprints/Props/CW_WeapMap.Default__CW_WeapMap_C)
CONTENT: Task Refreshing(/Game/Mods/CubeWorld/Blueprints/Props/CW_WeapMap.Default__CW_WeapMap_C)
CONTENT: Base Water Tap(/Engine/Transient.Default__REINST_CW_BuildingSM_WaterTap_Base_C_10569)
CONTENT: Base Water Tap(/Game/Mods/CubeWorld/Blueprints/Bases/CW_BuildingSM_Bases/CW_BuildingSM_WaterTap_Base.Default__CW_BuildingSM_WaterTap_Base_C)
CONTENT: Crop Plot(/Engine/Transient.Default__REINST_CW_BuildingSM_CropPlotBaseBP_C_10573)
CONTENT: Crop Plot(/Game/Mods/CubeWorld/Blueprints/Bases/CW_BuildingSM_Bases/CW_BuildingSM_CropPlotBaseBP.Default__CW_BuildingSM_CropPlotBaseBP_C)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Ptero_Character_BP_C_10581)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Ptero_Character_BP_C_10581)
CONTENT: Copper Sword(/Engine/Transient.Default__REINST_cw_Ptero_Character_BP_C_10581)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Ptero_Character_BP_C_10581)
CONTENT: Copper Suit(/Engine/Transient.Default__REINST_cw_Ptero_Character_BP_C_10581)
CONTENT: 3(/Engine/Transient.Default__REINST_cw_Ptero_Character_BP_C_10581)
CONTENT: Pteranodon(/Engine/Transient.Default__REINST_cw_Ptero_Character_BP_C_10581)
CONTENT: Passive(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ptero/cw_Ptero_Character_BP.Default__cw_Ptero_Character_BP_C)
CONTENT: Normal Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ptero/cw_Ptero_Character_BP.Default__cw_Ptero_Character_BP_C)
CONTENT: Copper Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ptero/cw_Ptero_Character_BP.Default__cw_Ptero_Character_BP_C)
CONTENT: Bow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ptero/cw_Ptero_Character_BP.Default__cw_Ptero_Character_BP_C)
CONTENT: Copper Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ptero/cw_Ptero_Character_BP.Default__cw_Ptero_Character_BP_C)
CONTENT: 3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ptero/cw_Ptero_Character_BP.Default__cw_Ptero_Character_BP_C)
CONTENT: Pteranodon(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ptero/cw_Ptero_Character_BP.Default__cw_Ptero_Character_BP_C)
CONTENT: PrivilegeCertificate(/Engine/Transient.Default__REINST_CW_Resource_PrivilegeCertificate_C_10585)
CONTENT: Can make your landprivilige last for a certain amount of time.(/Engine/Transient.Default__REINST_CW_Resource_PrivilegeCertificate_C_10585)
CONTENT: PrivilegeCertificate(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_PrivilegeCertificate.Default__CW_Resource_PrivilegeCertificate_C)
CONTENT: Can make your landprivilige last for a certain amount of time.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_PrivilegeCertificate.Default__CW_Resource_PrivilegeCertificate_C)
CONTENT: Moving speed has increased!(/Engine/Transient.Default__REINST_CW_Buff_Base_Eatable_RoastedCorn_C_10589)
CONTENT: Digesting Roasted Corn(/Engine/Transient.Default__REINST_CW_Buff_Base_Eatable_RoastedCorn_C_10589)
CONTENT: Moving speed has increased!(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Base_Eatable_RoastedCorn.Default__CW_Buff_Base_Eatable_RoastedCorn_C)
CONTENT: Digesting Roasted Corn(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Base_Eatable_RoastedCorn.Default__CW_Buff_Base_Eatable_RoastedCorn_C)
CONTENT: Crafting speed has increased!(/Engine/Transient.Default__REINST_CW_Buff_Base_Eatable_RoastedPotat_C_10593)
CONTENT: Base Buff Enabled(/Engine/Transient.Default__REINST_CW_Buff_Base_Eatable_RoastedPotat_C_10593)
CONTENT: Crafting speed has increased!(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Base_Eatable_RoastedPotat.Default__CW_Buff_Base_Eatable_RoastedPotat_C)
CONTENT: Base Buff Enabled(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Base_Eatable_RoastedPotat.Default__CW_Buff_Base_Eatable_RoastedPotat_C)
CONTENT: Svampsoppa(/Engine/Transient.Default__REINST_CW_Buff_Base_Eatable_Svampsoppa_C_10597)
CONTENT: Feel fresh and delicious!(/Engine/Transient.Default__REINST_CW_Buff_Base_Eatable_Svampsoppa_C_10597)
CONTENT: Svampsoppa(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Base_Eatable_Svampsoppa.Default__CW_Buff_Base_Eatable_Svampsoppa_C)
CONTENT: Feel fresh and delicious!(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Base_Eatable_Svampsoppa.Default__CW_Buff_Base_Eatable_Svampsoppa_C)
CONTENT: CropPlotStone_SM(/Engine/Transient.Default__REINST_CM_BuildingSM_CropPlotStone_SM_C_10625)
CONTENT: CropPlotStone_SM(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CM_BuildingSM_CropPlotStone_SM.Default__CM_BuildingSM_CropPlotStone_SM_C)
CONTENT: Forge(/Engine/Transient.Default__REINST_CW_BuildingSM_Forge_C_10629)
CONTENT: Forge(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_Forge.Default__CW_BuildingSM_Forge_C)
CONTENT: Door(/Engine/Transient.Default__REINST_CW_StructureSM_Door_Base_C_10633)
CONTENT: Door(/Game/Mods/CubeWorld/Blueprints/Bases/CW_StructureSM_Bases/CW_StructureSM_Door_Base.Default__CW_StructureSM_Door_Base_C)
CONTENT: ThatchCeiling(/Engine/Transient.Default__REINST_CW_StructureSM_ThatchCeiling_C_10637)
CONTENT: ThatchCeiling(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Thatch/CW_StructureSM_ThatchCeiling.Default__CW_StructureSM_ThatchCeiling_C)
CONTENT: ThatchDoor(/Engine/Transient.Default__REINST_CW_StructureSM_ThatchDoor_C_10641)
CONTENT: ThatchDoor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Thatch/CW_StructureSM_ThatchDoor.Default__CW_StructureSM_ThatchDoor_C)
CONTENT: Structure(/Engine/Transient.Default__REINST_CW_StructureSM_Ladder_Base_C_10645)
CONTENT: Structure(/Game/Mods/CubeWorld/Blueprints/Bases/CW_StructureSM_Bases/CW_StructureSM_Ladder_Base.Default__CW_StructureSM_Ladder_Base_C)
CONTENT: Structure(/Engine/Transient.Default__REINST_StructureBaseBP_C_10657)
CONTENT: Structure(/Game/PrimalEarth/Structures/BuildingBases/StructureBaseBP.Default__StructureBaseBP_C)
CONTENT: ThatchRoof(/Engine/Transient.Default__REINST_CW_StructureSM_ThatchRoof_C_10661)
CONTENT: ThatchRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Thatch/CW_StructureSM_ThatchRoof.Default__CW_StructureSM_ThatchRoof_C)
CONTENT: ThatchRoof(/Engine/Transient.Default__REINST_CW_StructureSM_ThatchRoof_Corner_2_C_10665)
CONTENT: ThatchRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Thatch/CW_StructureSM_ThatchRoof_Corner_2.Default__CW_StructureSM_ThatchRoof_Corner_2_C)
CONTENT: ThatchRoof(/Engine/Transient.Default__REINST_CW_StructureSM_ThatchRoof_Corner_1_C_10669)
CONTENT: ThatchRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Thatch/CW_StructureSM_ThatchRoof_Corner_1.Default__CW_StructureSM_ThatchRoof_Corner_1_C)
CONTENT: ThatchWall(/Engine/Transient.Default__REINST_CW_StructureSM_ThatchWall_C_10673)
CONTENT: ThatchWall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Thatch/CW_StructureSM_ThatchWall.Default__CW_StructureSM_ThatchWall_C)
CONTENT: WoodStair(/Engine/Transient.Default__REINST_CW_StructureSM_WoodStair_C_10677)
CONTENT: WoodStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Wood/CW_StructureSM_WoodStair.Default__CW_StructureSM_WoodStair_C)
CONTENT: BambooCeiling(/Engine/Transient.Default__REINST_CW_StructureSM_BambooCeiling_C_10681)
CONTENT: BambooCeiling(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Bamboo/CW_StructureSM_BambooCeiling.Default__CW_StructureSM_BambooCeiling_C)
CONTENT: BambooDoor(/Engine/Transient.Default__REINST_CW_StructureSM_BambooDoor_C_10685)
CONTENT: BambooDoor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Bamboo/CW_StructureSM_BambooDoor.Default__CW_StructureSM_BambooDoor_C)
CONTENT: BambooFence(/Engine/Transient.Default__REINST_CW_StructureSM_BambooFence_C_10689)
CONTENT: BambooFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Bamboo/CW_StructureSM_BambooFence.Default__CW_StructureSM_BambooFence_C)
CONTENT: BambooFence(/Engine/Transient.Default__REINST_CW_StructureSM_BambooFence_Corner_C_10693)
CONTENT: BambooFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Bamboo/CW_StructureSM_BambooFence_Corner.Default__CW_StructureSM_BambooFence_Corner_C)
CONTENT: BambooFence(/Engine/Transient.Default__REINST_CW_StructureSM_BambooFence_X_C_10697)
CONTENT: BambooFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Bamboo/CW_StructureSM_BambooFence_X.Default__CW_StructureSM_BambooFence_X_C)
CONTENT: BambooFence(/Engine/Transient.Default__REINST_CW_StructureSM_BambooFence_T_C_10701)
CONTENT: BambooFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Bamboo/CW_StructureSM_BambooFence_T.Default__CW_StructureSM_BambooFence_T_C)
CONTENT: BambooStair(/Engine/Transient.Default__REINST_CW_StructureSM_BambooStair_C_10705)
CONTENT: BambooStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Bamboo/CW_StructureSM_BambooStair.Default__CW_StructureSM_BambooStair_C)
CONTENT: BambooStair(/Engine/Transient.Default__REINST_CW_StructureSM_BambooStair_Corner1_C_10709)
CONTENT: BambooStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Bamboo/CW_StructureSM_BambooStair_Corner1.Default__CW_StructureSM_BambooStair_Corner1_C)
CONTENT: BambooStair(/Engine/Transient.Default__REINST_CW_StructureSM_BambooStair_Corner2_C_10713)
CONTENT: BambooStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Bamboo/CW_StructureSM_BambooStair_Corner2.Default__CW_StructureSM_BambooStair_Corner2_C)
CONTENT: WoodWall(/Engine/Transient.Default__REINST_CW_StructureSM_WoodWall_C_10717)
CONTENT: WoodWall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Wood/CW_StructureSM_WoodWall.Default__CW_StructureSM_WoodWall_C)
CONTENT: BambooWall(/Engine/Transient.Default__REINST_CW_StructureSM_BambooWall_C_10721)
CONTENT: BambooWall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Bamboo/CW_StructureSM_BambooWall.Default__CW_StructureSM_BambooWall_C)
CONTENT: Door(/Engine/Transient.Default__REINST_CW_StructureSM_Window_Base_C_10725)
CONTENT: Door(/Game/Mods/CubeWorld/Blueprints/Bases/CW_StructureSM_Bases/CW_StructureSM_Window_Base.Default__CW_StructureSM_Window_Base_C)
CONTENT: BambooWindow(/Engine/Transient.Default__REINST_CW_StructureSM_BambooWindow_C_10729)
CONTENT: BambooWindow(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Bamboo/CW_StructureSM_BambooWindow.Default__CW_StructureSM_BambooWindow_C)
CONTENT: WoodCeiling(/Engine/Transient.Default__REINST_CW_StructureSM_WoodCeiling_C_10733)
CONTENT: WoodCeiling(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Wood/CW_StructureSM_WoodCeiling.Default__CW_StructureSM_WoodCeiling_C)
CONTENT: StoneCeiling(/Engine/Transient.Default__REINST_CW_StructureSM_StoneCeiling_C_10737)
CONTENT: StoneCeiling(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Stone/CW_StructureSM_StoneCeiling.Default__CW_StructureSM_StoneCeiling_C)
CONTENT: StoneFence(/Engine/Transient.Default__REINST_CW_StructureSM_StoneFence_C_10741)
CONTENT: StoneFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Stone/CW_StructureSM_StoneFence.Default__CW_StructureSM_StoneFence_C)
CONTENT: StoneFence(/Engine/Transient.Default__REINST_CW_StructureSM_StoneFence_Corner_C_10745)
CONTENT: StoneFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Stone/CW_StructureSM_StoneFence_Corner.Default__CW_StructureSM_StoneFence_Corner_C)
CONTENT: StoneFence(/Engine/Transient.Default__REINST_CW_StructureSM_StoneFence_X_C_10749)
CONTENT: StoneFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Stone/CW_StructureSM_StoneFence_X.Default__CW_StructureSM_StoneFence_X_C)
CONTENT: StoneFence(/Engine/Transient.Default__REINST_CW_StructureSM_StoneFence_T_C_10753)
CONTENT: StoneFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Stone/CW_StructureSM_StoneFence_T.Default__CW_StructureSM_StoneFence_T_C)
CONTENT: StoneStair(/Engine/Transient.Default__REINST_CW_StructureSM_StoneStair_C_10757)
CONTENT: StoneStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Stone/CW_StructureSM_StoneStair.Default__CW_StructureSM_StoneStair_C)
CONTENT: StoneStair(/Engine/Transient.Default__REINST_CW_StructureSM_StoneStair_Corner1_C_10761)
CONTENT: StoneStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Stone/CW_StructureSM_StoneStair_Corner1.Default__CW_StructureSM_StoneStair_Corner1_C)
CONTENT: StoneStair(/Engine/Transient.Default__REINST_CW_StructureSM_StoneStair_Corner2_C_10765)
CONTENT: StoneStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Stone/CW_StructureSM_StoneStair_Corner2.Default__CW_StructureSM_StoneStair_Corner2_C)
CONTENT: StoneWall(/Engine/Transient.Default__REINST_CW_StructureSM_StoneWall_C_10769)
CONTENT: StoneWall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Stone/CW_StructureSM_StoneWall.Default__CW_StructureSM_StoneWall_C)
CONTENT: WoodStair(/Engine/Transient.Default__REINST_CW_StructureSM_WoodStair_Corner1_C_10773)
CONTENT: WoodStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Wood/CW_StructureSM_WoodStair_Corner1.Default__CW_StructureSM_WoodStair_Corner1_C)
CONTENT: WoodStair(/Engine/Transient.Default__REINST_CW_StructureSM_WoodStair_Corner2_C_10777)
CONTENT: WoodStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Wood/CW_StructureSM_WoodStair_Corner2.Default__CW_StructureSM_WoodStair_Corner2_C)
CONTENT: WoodDoor(/Engine/Transient.Default__REINST_CW_StructureSM_WoodDoor_C_10781)
CONTENT: WoodDoor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Wood/CW_StructureSM_WoodDoor.Default__CW_StructureSM_WoodDoor_C)
CONTENT: WoodFence(/Engine/Transient.Default__REINST_CW_StructureSM_WoodFence_C_10785)
CONTENT: WoodFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Wood/CW_StructureSM_WoodFence.Default__CW_StructureSM_WoodFence_C)
CONTENT: WoodFence(/Engine/Transient.Default__REINST_CW_StructureSM_WoodFence_Corner_C_10789)
CONTENT: WoodFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Wood/CW_StructureSM_WoodFence_Corner.Default__CW_StructureSM_WoodFence_Corner_C)
CONTENT: WoodFence(/Engine/Transient.Default__REINST_CW_StructureSM_WoodFence_X_C_10793)
CONTENT: WoodFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Wood/CW_StructureSM_WoodFence_X.Default__CW_StructureSM_WoodFence_X_C)
CONTENT: WoodFence(/Engine/Transient.Default__REINST_CW_StructureSM_WoodFence_T_C_10797)
CONTENT: WoodFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Wood/CW_StructureSM_WoodFence_T.Default__CW_StructureSM_WoodFence_T_C)
CONTENT: WoodRoof(/Engine/Transient.Default__REINST_CW_StructureSM_WoodRoof_C_10801)
CONTENT: WoodRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Wood/CW_StructureSM_WoodRoof.Default__CW_StructureSM_WoodRoof_C)
CONTENT: WoodRoof(/Engine/Transient.Default__REINST_CW_StructureSM_WoodRoof_Corner_2_C_10805)
CONTENT: WoodRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Wood/CW_StructureSM_WoodRoof_Corner_2.Default__CW_StructureSM_WoodRoof_Corner_2_C)
CONTENT: WoodRoof(/Engine/Transient.Default__REINST_CW_StructureSM_WoodRoof_Corner_1_C_10809)
CONTENT: WoodRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Wood/CW_StructureSM_WoodRoof_Corner_1.Default__CW_StructureSM_WoodRoof_Corner_1_C)
CONTENT: WoodWindow(/Engine/Transient.Default__REINST_CW_StructureSM_WoodWindow_C_10813)
CONTENT: WoodWindow(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Wood/CW_StructureSM_WoodWindow.Default__CW_StructureSM_WoodWindow_C)
CONTENT: WoodBench(/Engine/Transient.Default__REINST_CW_BuildingSM_WoodBench_C_10817)
CONTENT: WoodBench(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_WoodBench.Default__CW_BuildingSM_WoodBench_C)
CONTENT: Base Signpost(/Engine/Transient.Default__REINST_CW_BuildingSM_Sign_Base_C_10821)
CONTENT: Base Signpost(/Game/Mods/CubeWorld/Blueprints/Bases/CW_BuildingSM_Bases/CW_BuildingSM_Sign_Base.Default__CW_BuildingSM_Sign_Base_C)
CONTENT: WoodSign(/Engine/Transient.Default__REINST_CW_BuildingSM_WoodSign_C_10825)
CONTENT: WoodSign(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_WoodSign.Default__CW_BuildingSM_WoodSign_C)
CONTENT: Base Signpost(/Engine/Transient.Default__REINST_Sign_Base_C_10829)
CONTENT: Base Signpost(/Game/PrimalEarth/Structures/BuildingBases/Sign_Base.Default__Sign_Base_C)
CONTENT: Sign_Wall_Wood(/Engine/Transient.Default__REINST_CW_BuildingSM_Sign_Wall_Wood_C_10833)
CONTENT: Sign_Wall_Wood(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_Sign_Wall_Wood.Default__CW_BuildingSM_Sign_Wall_Wood_C)
CONTENT: SpikeWall_Wood(/Engine/Transient.Default__REINST_CW_BuildingSM_SpikeWall_Wood_C_10837)
CONTENT: SpikeWall_Wood(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_SpikeWall_Wood.Default__CW_BuildingSM_SpikeWall_Wood_C)
CONTENT: Door(/Engine/Transient.Default__REINST_CW_StructureSM_CeilingWindow_Base_C_10841)
CONTENT: Door(/Game/Mods/CubeWorld/Blueprints/Bases/CW_StructureSM_Bases/CW_StructureSM_CeilingWindow_Base.Default__CW_StructureSM_CeilingWindow_Base_C)
CONTENT: WoodCeilingWindow(/Engine/Transient.Default__REINST_CW_StructureSM_WoodCeilingWindow_C_10845)
CONTENT: WoodCeilingWindow(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Wood/CW_StructureSM_WoodCeilingWindow.Default__CW_StructureSM_WoodCeilingWindow_C)
CONTENT: SilverMineral(/Engine/Transient.Default__REINST_CW_Resource_SilverMineral_C_10849)
CONTENT: Silver is a valuable pale grey metal that is used for making jewellery and ornaments.(/Engine/Transient.Default__REINST_CW_Resource_SilverMineral_C_10849)
CONTENT: SilverMineral(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_SilverMineral.Default__CW_Resource_SilverMineral_C)
CONTENT: Silver is a valuable pale grey metal that is used for making jewellery and ornaments.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_SilverMineral.Default__CW_Resource_SilverMineral_C)
CONTENT: Gasoline(/Engine/Transient.Default__REINST_CW_Resource_Gasoline_C_10857)
CONTENT: a volatile flammable mixture of hydrocarbons derived from petroleum(/Engine/Transient.Default__REINST_CW_Resource_Gasoline_C_10857)
CONTENT: Gasoline(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_Gasoline.Default__CW_Resource_Gasoline_C)
CONTENT: a volatile flammable mixture of hydrocarbons derived from petroleum(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_Gasoline.Default__CW_Resource_Gasoline_C)
CONTENT: Water Pipe(/Engine/Transient.Default__REINST_CW_BuildingSM_Cable_Base_C_10879)
CONTENT: Water Pipe(/Game/Mods/CubeWorld/Blueprints/Bases/CW_BuildingSM_Bases/CW_BuildingSM_Cable_Base.Default__CW_BuildingSM_Cable_Base_C)
CONTENT: Wooden Dinosaur Gate(/Engine/Transient.Default__REINST_CW_StructureSM_Gate_Base_C_10883)
CONTENT: Wooden Dinosaur Gate(/Game/Mods/CubeWorld/Blueprints/Bases/CW_StructureSM_Bases/CW_StructureSM_Gate_Base.Default__CW_StructureSM_Gate_Base_C)
CONTENT: WoodGate(/Engine/Transient.Default__REINST_CW_StructureSM_WoodGate_C_10887)
CONTENT: WoodGate(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Wood/CW_StructureSM_WoodGate.Default__CW_StructureSM_WoodGate_C)
CONTENT: Wooden Dinosaur Gate(/Engine/Transient.Default__REINST_CW_StructureSM_CeilingWindowLarge_base_C_10891)
CONTENT: Wooden Dinosaur Gate(/Game/Mods/CubeWorld/Blueprints/Bases/CW_StructureSM_Bases/CW_StructureSM_CeilingWindowLarge_base.Default__CW_StructureSM_CeilingWindowLarge_base_C)
CONTENT: WoodCeilingWindowLarge(/Engine/Transient.Default__REINST_CW_StructureSM_WoodCeilingWindowLarge_C_10895)
CONTENT: WoodCeilingWindowLarge(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Wood/CW_StructureSM_WoodCeilingWindowLarge.Default__CW_StructureSM_WoodCeilingWindowLarge_C)
CONTENT: WaterTap(/Engine/Transient.Default__REINST_CW_BuildingSM_WaterTap_C_10899)
CONTENT: WaterTap(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_WaterTap.Default__CW_BuildingSM_WaterTap_C)
CONTENT: WallTorch(/Engine/Transient.Default__REINST_CW_BuildingSM_WallTorch_C_10907)
CONTENT: WallTorch(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_WallTorch.Default__CW_BuildingSM_WallTorch_C)
CONTENT: Water Tank(/Engine/Transient.Default__REINST_CW_BuildingSM_WaterTankBaseBP_C_10923)
CONTENT: Water Tank(/Game/Mods/CubeWorld/Blueprints/Bases/CW_BuildingSM_Bases/CW_BuildingSM_WaterTankBaseBP.Default__CW_BuildingSM_WaterTankBaseBP_C)
CONTENT: WaterTank_Stone(/Engine/Transient.Default__REINST_CW_BuildingSM_WaterTank_Stone_C_10927)
CONTENT: WaterTank_Stone(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_WaterTank_Stone.Default__CW_BuildingSM_WaterTank_Stone_C)
CONTENT: Zombie(/Engine/Transient.Default__REINST_cw_Skeleton_BaseCharacter_C_10957)
CONTENT: Zombie(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_skeleton/cw_Skeleton_BaseCharacter.Default__cw_Skeleton_BaseCharacter_C)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Skeleton_Character_BP_C_10961)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Skeleton_Character_BP_C_10961)
CONTENT: Spear(/Engine/Transient.Default__REINST_cw_Skeleton_Character_BP_C_10961)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Skeleton_Character_BP_C_10961)
CONTENT: Leather Suit(/Engine/Transient.Default__REINST_cw_Skeleton_Character_BP_C_10961)
CONTENT: 2(/Engine/Transient.Default__REINST_cw_Skeleton_Character_BP_C_10961)
CONTENT: Skeleton(/Engine/Transient.Default__REINST_cw_Skeleton_Character_BP_C_10961)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_skeleton/cw_Skeleton_Character_BP.Default__cw_Skeleton_Character_BP_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_skeleton/cw_Skeleton_Character_BP.Default__cw_Skeleton_Character_BP_C)
CONTENT: Spear(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_skeleton/cw_Skeleton_Character_BP.Default__cw_Skeleton_Character_BP_C)
CONTENT: Bow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_skeleton/cw_Skeleton_Character_BP.Default__cw_Skeleton_Character_BP_C)
CONTENT: Leather Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_skeleton/cw_Skeleton_Character_BP.Default__cw_Skeleton_Character_BP_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_skeleton/cw_Skeleton_Character_BP.Default__cw_Skeleton_Character_BP_C)
CONTENT: Skeleton(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_skeleton/cw_Skeleton_Character_BP.Default__cw_Skeleton_Character_BP_C)
CONTENT: Structure(/Engine/Transient.Default__REINST_StructureItemContainerBaseBP_C_11001)
CONTENT: Structure(/Game/PrimalEarth/Structures/BuildingBases/StructureItemContainerBaseBP.Default__StructureItemContainerBaseBP_C)
CONTENT: Turn On(/Engine/Transient.Default__REINST_BaseFuelBurner_GasOnly_C_11005)
CONTENT: Turn Off(/Engine/Transient.Default__REINST_BaseFuelBurner_GasOnly_C_11005)
CONTENT: Turn On(/Game/PrimalEarth/Structures/BaseFuelBurner_GasOnly.Default__BaseFuelBurner_GasOnly_C)
CONTENT: Turn Off(/Game/PrimalEarth/Structures/BaseFuelBurner_GasOnly.Default__BaseFuelBurner_GasOnly_C)
CONTENT: Power Generator(/Engine/Transient.Default__REINST_ElectricGenerator_C_11013)
CONTENT: Power Generator(/Game/PrimalEarth/Structures/Electric/ElectricGenerator.Default__ElectricGenerator_C)
CONTENT: Enflamed!(/Engine/Transient.Default__REINST_Buff_FlameThrower_OnFire_C_11017)
CONTENT: You're burning up! A percentage of your Health will burn away!(/Engine/Transient.Default__REINST_Buff_FlameThrower_OnFire_C_11017)
CONTENT: Enflamed!(/Game/ScorchedEarth/CoreBlueprints/Buffs/Buff_FlameThrower_OnFire.Default__Buff_FlameThrower_OnFire_C)
CONTENT: You're burning up! A percentage of your Health will burn away!(/Game/ScorchedEarth/CoreBlueprints/Buffs/Buff_FlameThrower_OnFire.Default__Buff_FlameThrower_OnFire_C)
CONTENT: Electric Junction Box(/Engine/Transient.Default__REINST_ElectricJunction_C_11021)
CONTENT: Electric Junction Box(/Game/PrimalEarth/Structures/Electric/ElectricJunction.Default__ElectricJunction_C)
CONTENT: Water Pipe(/Engine/Transient.Default__REINST_CableBaseBP_C_11025)
CONTENT: Water Pipe(/Game/PrimalEarth/Structures/BuildingBases/CableBaseBP.Default__CableBaseBP_C)
CONTENT: Turn On(/Engine/Transient.Default__REINST_LampPost_C_11029)
CONTENT: Turn Off(/Engine/Transient.Default__REINST_LampPost_C_11029)
CONTENT: Lamp Post(/Engine/Transient.Default__REINST_LampPost_C_11029)
CONTENT: Turn On(/Game/PrimalEarth/Structures/Electric/LampPost.Default__LampPost_C)
CONTENT: Turn Off(/Game/PrimalEarth/Structures/Electric/LampPost.Default__LampPost_C)
CONTENT: Lamp Post(/Game/PrimalEarth/Structures/Electric/LampPost.Default__LampPost_C)
CONTENT: Refrigerator(/Engine/Transient.Default__REINST_IceBox_C_11037)
CONTENT: Refrigerator(/Game/PrimalEarth/Structures/Electric/IceBox.Default__IceBox_C)
CONTENT: Air Conditioner(/Engine/Transient.Default__REINST_AirConditioner_C_11041)
CONTENT: Air Conditioner(/Game/PrimalEarth/Structures/Electric/AirConditioner.Default__AirConditioner_C)
CONTENT: Remote Activation Keypad(/Engine/Transient.Default__REINST_Keypad2_C_11045)
CONTENT: Remote Activation Keypad(/Game/PrimalEarth/Structures/Keypad2.Default__Keypad2_C)
CONTENT: Wood Catwalk(/Engine/Transient.Default__REINST_Beam_Wood_SM_New_C_11115)
CONTENT: Wood Catwalk(/Game/PrimalEarth/Structures/Wooden/Beam_Wood_SM_New.Default__Beam_Wood_SM_New_C)
CONTENT: Metal Catwalk(/Engine/Transient.Default__REINST_Beam_Metal_C_11119)
CONTENT: Metal Catwalk(/Game/PrimalEarth/Structures/Metal/Beam_Metal.Default__Beam_Metal_C)
CONTENT: Metal Ceiling(/Engine/Transient.Default__REINST_Ceiling_Metal_C_11123)
CONTENT: Metal Ceiling(/Game/PrimalEarth/Structures/Metal/Ceiling_Metal.Default__Ceiling_Metal_C)
CONTENT: Wood Trapdoor Ceiling(/Engine/Transient.Default__REINST_Ceiling_Doorway_Wood_SM_New_C_11127)
CONTENT: Wood Trapdoor Ceiling(/Game/PrimalEarth/Structures/Wooden/Ceiling_Doorway_Wood_SM_New.Default__Ceiling_Doorway_Wood_SM_New_C)
CONTENT: Metal Trapdoor Ceiling(/Engine/Transient.Default__REINST_Ceiling_Doorway_Metal_C_11131)
CONTENT: Metal Trapdoor Ceiling(/Game/PrimalEarth/Structures/Metal/Ceiling_Doorway_Metal.Default__Ceiling_Doorway_Metal_C)
CONTENT: Door(/Engine/Transient.Default__REINST_Door_Base_SM_C_11135)
CONTENT: Door(/Game/PrimalEarth/Structures/BuildingBases/Door_Base_SM.Default__Door_Base_SM_C)
CONTENT: Wood Door(/Engine/Transient.Default__REINST_Door_Wood_SM_C_11139)
CONTENT: Wood Door(/Game/PrimalEarth/Structures/Wooden/Door_Wood_SM.Default__Door_Wood_SM_C)
CONTENT: Metal Door(/Engine/Transient.Default__REINST_Door_Metal_C_11143)
CONTENT: Metal Door(/Game/PrimalEarth/Structures/Metal/Door_Metal.Default__Door_Metal_C)
CONTENT: Wood Fence Foundation(/Engine/Transient.Default__REINST_FenceFoundation_Wood_SM_C_11151)
CONTENT: Wood Fence Foundation(/Game/PrimalEarth/Structures/Wooden/FenceFoundation_Wood_SM.Default__FenceFoundation_Wood_SM_C)
CONTENT: Metal Fence Foundation(/Engine/Transient.Default__REINST_FenceFoundation_Metal_C_11155)
CONTENT: Metal Fence Foundation(/Game/PrimalEarth/Structures/Metal/FenceFoundation_Metal.Default__FenceFoundation_Metal_C)
CONTENT: Wood Floor(/Engine/Transient.Default__REINST_Floor_Wood_SM_New_C_11159)
CONTENT: Wood Floor(/Game/PrimalEarth/Structures/Wooden/Floor_Wood_SM_New.Default__Floor_Wood_SM_New_C)
CONTENT: Metal Floor(/Engine/Transient.Default__REINST_Floor_Metal_C_11163)
CONTENT: Metal Floor(/Game/PrimalEarth/Structures/Metal/Floor_Metal.Default__Floor_Metal_C)
CONTENT: Wooden Dinosaur Gate(/Engine/Transient.Default__REINST_Gate_SM_C_11167)
CONTENT: Wooden Dinosaur Gate(/Game/PrimalEarth/Structures/Wooden/Gate_SM.Default__Gate_SM_C)
CONTENT: Metal Behemoth Gate(/Engine/Transient.Default__REINST_Gate_Large_Metal_C_11171)
CONTENT: Metal Behemoth Gate(/Game/PrimalEarth/Structures/Metal/Gate_Large_Metal.Default__Gate_Large_Metal_C)
CONTENT: Wood Door Frame(/Engine/Transient.Default__REINST_Doorframe_Wood_SM_New_C_11175)
CONTENT: Wood Door Frame(/Game/PrimalEarth/Structures/Wooden/Doorframe_Wood_SM_New.Default__Doorframe_Wood_SM_New_C)
CONTENT: Metal Behemoth Gateframe(/Engine/Transient.Default__REINST_GateFrame_Large_Metal_C_11179)
CONTENT: Metal Behemoth Gateframe(/Game/PrimalEarth/Structures/Metal/GateFrame_Large_Metal.Default__GateFrame_Large_Metal_C)
CONTENT: Structure(/Engine/Transient.Default__REINST_LadderBaseBP_C_11183)
CONTENT: Structure(/Game/PrimalEarth/Structures/BuildingBases/LadderBaseBP.Default__LadderBaseBP_C)
CONTENT: Wood Pillar(/Engine/Transient.Default__REINST_Pillar_Wood_SM_New_C_11187)
CONTENT: Wood Pillar(/Game/PrimalEarth/Structures/Wooden/Pillar_Wood_SM_New.Default__Pillar_Wood_SM_New_C)
CONTENT: Metal Pillar(/Engine/Transient.Default__REINST_Pillar_Metal_C_11191)
CONTENT: Metal Pillar(/Game/PrimalEarth/Structures/Metal/Pillar_Metal.Default__Pillar_Metal_C)
CONTENT: Wood Ramp(/Engine/Transient.Default__REINST_Ramp_Wood_SM_New_C_11195)
CONTENT: Wood Ramp(/Game/PrimalEarth/Structures/Wooden/Ramp_Wood_SM_New.Default__Ramp_Wood_SM_New_C)
CONTENT: Metal Ramp(/Engine/Transient.Default__REINST_Ramp_Metal_C_11199)
CONTENT: Metal Ramp(/Game/PrimalEarth/Structures/Metal/Ramp_Metal.Default__Ramp_Metal_C)
CONTENT: Ceiling Door(/Engine/Transient.Default__REINST_Ceiling_Door_Base_SM_C_11203)
CONTENT: Ceiling Door(/Game/PrimalEarth/Structures/BuildingBases/Ceiling_Door_Base_SM.Default__Ceiling_Door_Base_SM_C)
CONTENT: Wood Trapdoor(/Engine/Transient.Default__REINST_Ceiling_Door_Wood_SM_New_C_11207)
CONTENT: Wood Trapdoor(/Game/PrimalEarth/Structures/Wooden/Ceiling_Door_Wood_SM_New.Default__Ceiling_Door_Wood_SM_New_C)
CONTENT: Metal Trapdoor(/Engine/Transient.Default__REINST_Ceiling_Door_Metal_C_11211)
CONTENT: Metal Trapdoor(/Game/PrimalEarth/Structures/Metal/Ceiling_Door_Metal.Default__Ceiling_Door_Metal_C)
CONTENT: Metal Wall(/Engine/Transient.Default__REINST_Wall_Metal_C_11215)
CONTENT: Metal Wall(/Game/PrimalEarth/Structures/Metal/Wall_Metal.Default__Wall_Metal_C)
CONTENT: Metal Door Frame(/Engine/Transient.Default__REINST_Doorframe_Metal_C_11219)
CONTENT: Metal Door Frame(/Game/PrimalEarth/Structures/Metal/Doorframe_Metal.Default__Doorframe_Metal_C)
CONTENT: Wood Window Wall(/Engine/Transient.Default__REINST_WindowWall_Wood_SM_New_C_11223)
CONTENT: Wood Window Wall(/Game/PrimalEarth/Structures/Wooden/WindowWall_Wood_SM_New.Default__WindowWall_Wood_SM_New_C)
CONTENT: Metal Window Wall(/Engine/Transient.Default__REINST_WindowWall_Metal_C_11227)
CONTENT: Metal Window Wall(/Game/PrimalEarth/Structures/Metal/WindowWall_Metal.Default__WindowWall_Metal_C)
CONTENT: Wood Window(/Engine/Transient.Default__REINST_Window_Wood_BP_C_11231)
CONTENT: Wood Window(/Game/PrimalEarth/Structures/Wooden/Window_Wood_BP.Default__Window_Wood_BP_C)
CONTENT: Metal Window(/Engine/Transient.Default__REINST_Window_Metal_BP_C_11235)
CONTENT: Metal Window(/Game/PrimalEarth/Structures/Metal/Window_Metal_BP.Default__Window_Metal_BP_C)
CONTENT: Item Cache(/Engine/Transient.Default__REINST_DeathItemCache_C_11255)
CONTENT: Item Cache(/Game/PrimalEarth/Structures/DeathItemCache.Default__DeathItemCache_C)
CONTENT: C4 Charge(/Engine/Transient.Default__REINST_C4Tripwire_C_11353)
CONTENT: C4 Charge(/Game/PrimalEarth/Structures/C4Tripwire.Default__C4Tripwire_C)
CONTENT: Bed(/Engine/Transient.Default__REINST_BedBaseBP_C_11357)
CONTENT: Bed(/Game/PrimalEarth/Structures/BuildingBases/BedBaseBP.Default__BedBaseBP_C)
CONTENT: Gas Mask(/Engine/Transient.Default__REINST_Buff_GasMask_C_11419)
CONTENT: Protects the wearer against various airborn poisons.(/Engine/Transient.Default__REINST_Buff_GasMask_C_11419)
CONTENT: Gas Mask(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_GasMask.Default__Buff_GasMask_C)
CONTENT: Protects the wearer against various airborn poisons.(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_GasMask.Default__Buff_GasMask_C)
CONTENT: Lesser Antidote(/Engine/Transient.Default__REINST_PrimalItemConsumable_CureLow_C_11423)
CONTENT: Cures Lesser Afflictions!(/Engine/Transient.Default__REINST_PrimalItemConsumable_CureLow_C_11423)
CONTENT: Consumables(/Engine/Transient.Default__REINST_PrimalItemConsumable_CureLow_C_11423)
CONTENT: Drugs(/Engine/Transient.Default__REINST_PrimalItemConsumable_CureLow_C_11423)
CONTENT: Lesser Antidote(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/BaseBPs/PrimalItemConsumable_CureLow.Default__PrimalItemConsumable_CureLow_C)
CONTENT: Cures Lesser Afflictions!(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/BaseBPs/PrimalItemConsumable_CureLow.Default__PrimalItemConsumable_CureLow_C)
CONTENT: Consumables(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/BaseBPs/PrimalItemConsumable_CureLow.Default__PrimalItemConsumable_CureLow_C)
CONTENT: Drugs(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/BaseBPs/PrimalItemConsumable_CureLow.Default__PrimalItemConsumable_CureLow_C)
LITERAL: Convert to PixBlock Damage Cooldown: {0}(/Game/PrimalEarth/CoreBlueprints/Dino_Character_BP.Dino_Character_BP:EdGraph_14868.K2Node_CallFunction_20716)
LITERAL: 0(/Game/PrimalEarth/CoreBlueprints/Dino_Character_BP.Dino_Character_BP:EdGraph_14868.K2Node_MakeStruct_16)
CONTENT: Ant(/Engine/Transient.Default__REINST_Insect_Character_Base_C_11443)
CONTENT: Ant(/Game/PrimalEarth/Dinos/Ant/Insect_Character_Base.Default__Insect_Character_Base_C)
CONTENT: Arthropluera(/Engine/Transient.Default__REINST_Arthro_Character_BP_C_11471)
CONTENT: Arthropluera(/Game/PrimalEarth/Dinos/Arthropluera/Arthro_Character_BP.Default__Arthro_Character_BP_C)
CONTENT: Leech(/Engine/Transient.Default__REINST_Leech_Character_C_11481)
CONTENT: Leech(/Game/PrimalEarth/Dinos/Leech/Leech_Character.Default__Leech_Character_C)
CONTENT: Leeched(/Engine/Transient.Default__REINST_Buff_Leech_C_11485)
CONTENT: Your Health and Stamina is slowly being drained! Get it off!!!(/Engine/Transient.Default__REINST_Buff_Leech_C_11485)
CONTENT: Leeched!(/Engine/Transient.Default__REINST_Buff_Leech_C_11485)
CONTENT: Leeched(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_Leech.Default__Buff_Leech_C)
CONTENT: Your Health and Stamina is slowly being drained! Get it off!!!(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_Leech.Default__Buff_Leech_C)
CONTENT: Leeched!(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_Leech.Default__Buff_Leech_C)
CONTENT: REELED IN!!(/Engine/Transient.REINST_ReelingGame_C_12:WidgetTree_86.EndGameTextBlock)
CONTENT: 0:00(/Engine/Transient.REINST_ReelingGame_C_12:WidgetTree_86.RemainingTimeTextBlock)
CONTENT: Press A(/Engine/Transient.REINST_ReelingGame_C_12:WidgetTree_86.KeyTextBlock)
CONTENT: REELED IN!!(/Game/PrimalEarth/UI/ReelingGame.ReelingGame_C:WidgetTree_98.EndGameTextBlock)
CONTENT: 0:00(/Game/PrimalEarth/UI/ReelingGame.ReelingGame_C:WidgetTree_98.RemainingTimeTextBlock)
CONTENT: Press A(/Game/PrimalEarth/UI/ReelingGame.ReelingGame_C:WidgetTree_98.KeyTextBlock)
CONTENT: Right(/Game/PrimalEarth/UI/ReelingGame.Default__ReelingGame_C)
CONTENT: Left(/Game/PrimalEarth/UI/ReelingGame.Default__ReelingGame_C)
CONTENT: Up(/Game/PrimalEarth/UI/ReelingGame.Default__ReelingGame_C)
CONTENT: Down(/Game/PrimalEarth/UI/ReelingGame.Default__ReelingGame_C)
CONTENT: GP_B(/Game/PrimalEarth/UI/ReelingGame.Default__ReelingGame_C)
CONTENT: GP_X(/Game/PrimalEarth/UI/ReelingGame.Default__ReelingGame_C)
CONTENT: GP_Y(/Game/PrimalEarth/UI/ReelingGame.Default__ReelingGame_C)
CONTENT: GP_A(/Game/PrimalEarth/UI/ReelingGame.Default__ReelingGame_C)
LITERAL: {YouCaught} {FishName}, {WithQuality}: {QualityValue}!(/Game/PrimalEarth/CoreBlueprints/Weapons/WeapFishingRod.WeapFishingRod:EdGraph_15027.K2Node_CallFunction_21171)
LITERAL: YouCaught(/Game/PrimalEarth/CoreBlueprints/Weapons/WeapFishingRod.WeapFishingRod:EdGraph_15027.K2Node_MakeStruct_17)
LITERAL: FishName(/Game/PrimalEarth/CoreBlueprints/Weapons/WeapFishingRod.WeapFishingRod:EdGraph_15027.K2Node_MakeStruct_18)
LITERAL: WithQuality(/Game/PrimalEarth/CoreBlueprints/Weapons/WeapFishingRod.WeapFishingRod:EdGraph_15027.K2Node_MakeStruct_19)
LITERAL: QualityValue(/Game/PrimalEarth/CoreBlueprints/Weapons/WeapFishingRod.WeapFishingRod:EdGraph_15027.K2Node_MakeStruct_20)
CONTENT: You caught a(/Game/PrimalEarth/CoreBlueprints/Weapons/WeapFishingRod.Default__WeapFishingRod_C)
CONTENT: with Quality(/Game/PrimalEarth/CoreBlueprints/Weapons/WeapFishingRod.Default__WeapFishingRod_C)
LITERAL: {YouCaught} {FishName}, {WithQuality}: {QualityValue}!(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponSMs/CW_WeaponMelee/CW_WeaponSM_FishingRod.CW_WeaponSM_FishingRod:EdGraph_15121.K2Node_CallFunction_21276)
LITERAL: YouCaught(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponSMs/CW_WeaponMelee/CW_WeaponSM_FishingRod.CW_WeaponSM_FishingRod:EdGraph_15121.K2Node_MakeStruct_21)
LITERAL: FishName(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponSMs/CW_WeaponMelee/CW_WeaponSM_FishingRod.CW_WeaponSM_FishingRod:EdGraph_15121.K2Node_MakeStruct_22)
LITERAL: WithQuality(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponSMs/CW_WeaponMelee/CW_WeaponSM_FishingRod.CW_WeaponSM_FishingRod:EdGraph_15121.K2Node_MakeStruct_23)
LITERAL: QualityValue(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponSMs/CW_WeaponMelee/CW_WeaponSM_FishingRod.CW_WeaponSM_FishingRod:EdGraph_15121.K2Node_MakeStruct_24)
CONTENT: You caught a(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponSMs/CW_WeaponMelee/CW_WeaponSM_FishingRod.Default__CW_WeaponSM_FishingRod_C)
CONTENT: with Quality(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponSMs/CW_WeaponMelee/CW_WeaponSM_FishingRod.Default__CW_WeaponSM_FishingRod_C)
CONTENT: Turn On(/Engine/Transient.Default__REINST_StructureSeatingBaseBP_C_11499)
CONTENT: Turn Off(/Engine/Transient.Default__REINST_StructureSeatingBaseBP_C_11499)
CONTENT: Seating Structure(/Engine/Transient.Default__REINST_StructureSeatingBaseBP_C_11499)
CONTENT: Turn On(/Game/PrimalEarth/Structures/BuildingBases/StructureSeatingBaseBP.Default__StructureSeatingBaseBP_C)
CONTENT: Turn Off(/Game/PrimalEarth/Structures/BuildingBases/StructureSeatingBaseBP.Default__StructureSeatingBaseBP_C)
CONTENT: Seating Structure(/Game/PrimalEarth/Structures/BuildingBases/StructureSeatingBaseBP.Default__StructureSeatingBaseBP_C)
CONTENT: Sabertooth Salmon(/Engine/Transient.Default__REINST_Salmon_Character_BP_C_11511)
CONTENT: Sabertooth Salmon(/Game/PrimalEarth/Dinos/Salmon/Salmon_Character_BP.Default__Salmon_Character_BP_C)
CONTENT: Coel(/Engine/Transient.Default__REINST_Coel_Character_BP_C_11515)
CONTENT: Coel(/Game/PrimalEarth/Dinos/Coelacanth/Coel_Character_BP.Default__Coel_Character_BP_C)
CONTENT: Megapiranha(/Engine/Transient.Default__REINST_Piranha_Character_BP_C_11519)
CONTENT: Megapiranha(/Game/PrimalEarth/Dinos/Piranha/Piranha_Character_BP.Default__Piranha_Character_BP_C)
CONTENT: Gas Mask(/Engine/Transient.Default__REINST_PrimalItemArmor_GasMask_C_11523)
CONTENT: Protects the wearer against various airborn poisons.(/Engine/Transient.Default__REINST_PrimalItemArmor_GasMask_C_11523)
CONTENT: Armor(/Engine/Transient.Default__REINST_PrimalItemArmor_GasMask_C_11523)
CONTENT: Misc(/Engine/Transient.Default__REINST_PrimalItemArmor_GasMask_C_11523)
CONTENT: Gas Mask(/Game/PrimalEarth/CoreBlueprints/Items/Armor/SCUBA/PrimalItemArmor_GasMask.Default__PrimalItemArmor_GasMask_C)
CONTENT: Protects the wearer against various airborn poisons.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/SCUBA/PrimalItemArmor_GasMask.Default__PrimalItemArmor_GasMask_C)
CONTENT: Armor(/Game/PrimalEarth/CoreBlueprints/Items/Armor/SCUBA/PrimalItemArmor_GasMask.Default__PrimalItemArmor_GasMask_C)
CONTENT: Misc(/Game/PrimalEarth/CoreBlueprints/Items/Armor/SCUBA/PrimalItemArmor_GasMask.Default__PrimalItemArmor_GasMask_C)
CONTENT: Fishing Rod(/Engine/Transient.Default__REINST_PrimalItem_WeaponFishingRod_C_11527)
CONTENT: Apply various bait to this, and then use when sitting on a chair or bench to catch some fish!(/Engine/Transient.Default__REINST_PrimalItem_WeaponFishingRod_C_11527)
CONTENT: Weapons(/Engine/Transient.Default__REINST_PrimalItem_WeaponFishingRod_C_11527)
CONTENT: Ranged(/Engine/Transient.Default__REINST_PrimalItem_WeaponFishingRod_C_11527)
CONTENT: Fishing Rod(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponFishingRod.Default__PrimalItem_WeaponFishingRod_C)
CONTENT: Apply various bait to this, and then use when sitting on a chair or bench to catch some fish!(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponFishingRod.Default__PrimalItem_WeaponFishingRod_C)
CONTENT: Weapons(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponFishingRod.Default__PrimalItem_WeaponFishingRod_C)
CONTENT: Ranged(/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponFishingRod.Default__PrimalItem_WeaponFishingRod_C)
CONTENT: Greenhouse Door(/Engine/Transient.Default__REINST_Greenhouse_Door_C_11543)
CONTENT: Greenhouse Door(/Game/PrimalEarth/Structures/Greenhouse_Modular/Greenhouse_Door.Default__Greenhouse_Door_C)
CONTENT: Base Roof(/Engine/Transient.Default__REINST_BaseRoof_SM_C_11547)
CONTENT: Base Roof(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Roofs/Base/BaseRoof_SM.Default__BaseRoof_SM_C)
CONTENT: Sloped Greenhouse Roof(/Engine/Transient.Default__REINST_Greenhouse_Roof_C_11551)
CONTENT: Sloped Greenhouse Roof(/Game/PrimalEarth/Structures/Greenhouse_Modular/Greenhouse_Roof.Default__Greenhouse_Roof_C)
CONTENT: Greenhouse Wall(/Engine/Transient.Default__REINST_Greenhouse_Wall_C_11555)
CONTENT: Greenhouse Wall(/Game/PrimalEarth/Structures/Greenhouse_Modular/Greenhouse_Wall.Default__Greenhouse_Wall_C)
CONTENT: Sloped Base Wall Left(/Engine/Transient.Default__REINST_BaseWall_Sloped_Left_SM_C_11559)
CONTENT: Sloped Base Wall Left(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Roofs/Base/BaseWall_Sloped_Left_SM.Default__BaseWall_Sloped_Left_SM_C)
CONTENT: Sloped Greenhouse Wall Left(/Engine/Transient.Default__REINST_Greenhouse_Sloped_Wall_Left_C_11563)
CONTENT: Sloped Greenhouse Wall Left(/Game/PrimalEarth/Structures/Greenhouse_Modular/Greenhouse_Sloped_Wall_Left.Default__Greenhouse_Sloped_Wall_Left_C)
CONTENT: Sloped Base Wall Right(/Engine/Transient.Default__REINST_BaseWall_Sloped_Right_SM_C_11567)
CONTENT: Sloped Base Wall Right(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Roofs/Base/BaseWall_Sloped_Right_SM.Default__BaseWall_Sloped_Right_SM_C)
CONTENT: Sloped Greenhouse Wall Right(/Engine/Transient.Default__REINST_Greenhouse_Sloped_Wall_Right_C_11571)
CONTENT: Sloped Greenhouse Wall Right(/Game/PrimalEarth/Structures/Greenhouse_Modular/Greenhouse_Sloped_Wall_Right.Default__Greenhouse_Sloped_Wall_Right_C)
CONTENT: Greenhouse Door Frame(/Engine/Transient.Default__REINST_Greenhouse_Doorframe_C_11575)
CONTENT: Greenhouse Door Frame(/Game/PrimalEarth/Structures/Greenhouse_Modular/Greenhouse_Doorframe.Default__Greenhouse_Doorframe_C)
CONTENT: Greenhouse Window(/Engine/Transient.Default__REINST_Greenhouse_Window_C_11579)
CONTENT: Greenhouse Window(/Game/PrimalEarth/Structures/Greenhouse_Modular/Greenhouse_Window.Default__Greenhouse_Window_C)
CONTENT: Adobe Giant Trapdoor Ceiling(/Engine/Transient.Default__REINST_SM_BaseCeilingDoorWay_Giant_BP_C_11583)
CONTENT: Adobe Giant Trapdoor Ceiling(/Game/PrimalEarth/Structures/SM_BaseCeilingDoorWay_Giant_BP.Default__SM_BaseCeilingDoorWay_Giant_BP_C)
CONTENT: Adobe Giant Trapdoor(/Engine/Transient.Default__REINST_SM_BaseCeilingDoorGiant_BP_C_11587)
CONTENT: Adobe Giant Trapdoor(/Game/PrimalEarth/Structures/SM_BaseCeilingDoorGiant_BP.Default__SM_BaseCeilingDoorGiant_BP_C)
CONTENT: Morellatops(/Engine/Transient.Default__REINST_camelsaurus_Character_BP_C_11599)
CONTENT: Morellatops(/Game/ScorchedEarth/Dinos/Camelsaurus/camelsaurus_Character_BP.Default__camelsaurus_Character_BP_C)
CONTENT: No Ground or Snap Point(/Engine/Transient.Default__REINST_WaterWell_C_11607)
CONTENT: Can't Place on Floor(/Engine/Transient.Default__REINST_WaterWell_C_11607)
CONTENT: Is Obstructed(/Engine/Transient.Default__REINST_WaterWell_C_11607)
CONTENT: You need a water vein(/Engine/Transient.Default__REINST_WaterWell_C_11607)
CONTENT: Water Well(/Engine/Transient.Default__REINST_WaterWell_C_11607)
CONTENT: No Ground or Snap Point(/Game/ScorchedEarth/Structures/WaterWell/WaterWell.Default__WaterWell_C)
CONTENT: Can't Place on Floor(/Game/ScorchedEarth/Structures/WaterWell/WaterWell.Default__WaterWell_C)
CONTENT: Is Obstructed(/Game/ScorchedEarth/Structures/WaterWell/WaterWell.Default__WaterWell_C)
CONTENT: You need a water vein(/Game/ScorchedEarth/Structures/WaterWell/WaterWell.Default__WaterWell_C)
CONTENT: Water Well(/Game/ScorchedEarth/Structures/WaterWell/WaterWell.Default__WaterWell_C)
CONTENT: Water Vein(/Engine/Transient.Default__REINST_WaterVein_Base_BP_C_11611)
CONTENT: Water Vein(/Game/ScorchedEarth/Structures/WaterWell/WaterVein_Base_BP.Default__WaterVein_Base_BP_C)
CONTENT: Cactus(/Engine/Transient.Default__REINST_CactusHarvestComponent_C_11619)
CONTENT: Harvest [Raw Salt](/Engine/Transient.Default__REINST_CactusHarvestComponent_C_11619)
CONTENT: Cactus(/Game/ScorchedEarth/CoreBlueprints/HarvestComponents/CactusHarvestComponent.Default__CactusHarvestComponent_C)
CONTENT: Harvest [Raw Salt](/Game/ScorchedEarth/CoreBlueprints/HarvestComponents/CactusHarvestComponent.Default__CactusHarvestComponent_C)
CONTENT: Metal Giant Trapdoor Ceiling(/Engine/Transient.Default__REINST_SM_MetalCeilingDoorWay_Giant_BP_C_11623)
CONTENT: Metal Giant Trapdoor Ceiling(/Game/PrimalEarth/Structures/SM_MetalCeilingDoorWay_Giant_BP.Default__SM_MetalCeilingDoorWay_Giant_BP_C)
CONTENT: Metal Dinosaur Gate(/Engine/Transient.Default__REINST_Gate_Metal_C_11627)
CONTENT: Metal Dinosaur Gate(/Game/PrimalEarth/Structures/Metal/Gate_Metal.Default__Gate_Metal_C)
CONTENT: Metal Dinosaur Gateframe(/Engine/Transient.Default__REINST_GateFrame_Metal_C_11631)
CONTENT: Metal Dinosaur Gateframe(/Game/PrimalEarth/Structures/Metal/GateFrame_Metal.Default__GateFrame_Metal_C)
CONTENT: Base Railing(/Engine/Transient.Default__REINST_Railing_Base_C_11635)
CONTENT: Base Railing(/Game/PrimalEarth/Structures/BuildingBases/Railing_Base.Default__Railing_Base_C)
CONTENT: Metal Railing(/Engine/Transient.Default__REINST_Railing_Metal_C_11639)
CONTENT: Metal Railing(/Game/PrimalEarth/Structures/Metal/Railing_Metal.Default__Railing_Metal_C)
CONTENT: Small Metal Signpost(/Engine/Transient.Default__REINST_Sign_Small_Metal_C_11643)
CONTENT: Small Metal Signpost(/Game/PrimalEarth/Structures/Sign_Small_Metal.Default__Sign_Small_Metal_C)
CONTENT: Large Metal Signpost(/Engine/Transient.Default__REINST_Sign_Large_Metal_C_11647)
CONTENT: Large Metal Signpost(/Game/PrimalEarth/Structures/Sign_Large_Metal.Default__Sign_Large_Metal_C)
CONTENT: Wall Sign(/Engine/Transient.Default__REINST_Sign_Wall_Metal_C_11651)
CONTENT: Wall Sign(/Game/PrimalEarth/Structures/Sign_Wall_Metal.Default__Sign_Wall_Metal_C)
CONTENT: Spike Wall(/Engine/Transient.Default__REINST_SpikeWall_C_11655)
CONTENT: Spike Wall(/Game/PrimalEarth/Structures/Wooden/SpikeWall.Default__SpikeWall_C)
CONTENT: Stairs(/Engine/Transient.Default__REINST_StairSM_Base_C_11663)
CONTENT: Stairs(/Game/PrimalEarth/Structures/BuildingBases/StairSM_Base.Default__StairSM_Base_C)
CONTENT: Metal Staircase(/Engine/Transient.Default__REINST_StairSM_Metal_C_11667)
CONTENT: Metal Staircase(/Game/PrimalEarth/Structures/BuildingBases/StairSM_Metal.Default__StairSM_Metal_C)
CONTENT: Metal Giant Trapdoor(/Engine/Transient.Default__REINST_SM_MetalCeilingDoorGiant_BP_C_11671)
CONTENT: Metal Giant Trapdoor(/Game/PrimalEarth/Structures/SM_MetalCeilingDoorGiant_BP.Default__SM_MetalCeilingDoorGiant_BP_C)
CONTENT: Bear Trap(/Engine/Transient.Default__REINST_BaseBearTrap_C_11677)
CONTENT: Bear Trap(/Game/PrimalEarth/Structures/BaseBearTrap.Default__BaseBearTrap_C)
CONTENT: Large Bear Trap(/Engine/Transient.Default__REINST_BearTrapLarge_C_11683)
CONTENT: Large Bear Trap(/Game/PrimalEarth/Structures/BearTrapLarge.Default__BearTrapLarge_C)
CONTENT: Water Tank(/Engine/Transient.Default__REINST_WaterTankBaseBP_C_11691)
CONTENT: Water Tank(/Game/PrimalEarth/Structures/BuildingBases/WaterTankBaseBP.Default__WaterTankBaseBP_C)
CONTENT: Water Tank(/Engine/Transient.Default__REINST_WaterTankBaseBP_NoInv_C_11695)
CONTENT: Water Tank(/Game/PrimalEarth/Structures/BuildingBases/WaterTankBaseBP_NoInv.Default__WaterTankBaseBP_NoInv_C)
CONTENT: Beer Barrel(/Engine/Transient.Default__REINST_BeerBarrel_C_11699)
CONTENT: Beer Barrel(/Game/PrimalEarth/Structures/BeerBarrel.Default__BeerBarrel_C)
CONTENT: Cannon(/Engine/Transient.Default__REINST_Cannon_SM_C_11703)
CONTENT: Cannon(/Game/PrimalEarth/Structures/Cannon_SM.Default__Cannon_SM_C)
CONTENT: Fabricator(/Engine/Transient.Default__REINST_StorageBox_Fabricator_C_11713)
CONTENT: Fabricator(/Game/PrimalEarth/Structures/StorageBox_Fabricator.Default__StorageBox_Fabricator_C)
CONTENT: Trophy Base(/Engine/Transient.Default__REINST_TrophyBaseBP_C_11717)
CONTENT: Trophy Base(/Game/PrimalEarth/Structures/TrophyBaseBP.Default__TrophyBaseBP_C)
CONTENT: Turn On(/Engine/Transient.Default__REINST_StructureTurretBallistaBaseBP_C_11723)
CONTENT: Turn Off(/Engine/Transient.Default__REINST_StructureTurretBallistaBaseBP_C_11723)
CONTENT: Ballista Turret(/Engine/Transient.Default__REINST_StructureTurretBallistaBaseBP_C_11723)
CONTENT: Turn On(/Game/PrimalEarth/Structures/BuildingBases/StructureTurretBallistaBaseBP.Default__StructureTurretBallistaBaseBP_C)
CONTENT: Turn Off(/Game/PrimalEarth/Structures/BuildingBases/StructureTurretBallistaBaseBP.Default__StructureTurretBallistaBaseBP_C)
CONTENT: Ballista Turret(/Game/PrimalEarth/Structures/BuildingBases/StructureTurretBallistaBaseBP.Default__StructureTurretBallistaBaseBP_C)
CONTENT: Chain Bola!(/Engine/Transient.Default__REINST_Buff_ChainBola_C_11727)
CONTENT: You have been caught in a Chain Bola, and are immobilized(/Engine/Transient.Default__REINST_Buff_ChainBola_C_11727)
CONTENT: Chain Bola!(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_ChainBola.Default__Buff_ChainBola_C)
CONTENT: You have been caught in a Chain Bola, and are immobilized(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_ChainBola.Default__Buff_ChainBola_C)
CONTENT: Bola!(/Engine/Transient.Default__REINST_Buff_Bola_C_11731)
CONTENT: You have been caught in a Bola, and are immobilized(/Engine/Transient.Default__REINST_Buff_Bola_C_11731)
CONTENT: Bola!(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_Bola.Default__Buff_Bola_C)
CONTENT: You have been caught in a Bola, and are immobilized(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_Bola.Default__Buff_Bola_C)
CONTENT: Turn On(/Engine/Transient.Default__REINST_StructureTurretCatapult_C_11741)
CONTENT: Turn Off(/Engine/Transient.Default__REINST_StructureTurretCatapult_C_11741)
CONTENT: Catapult Turret(/Engine/Transient.Default__REINST_StructureTurretCatapult_C_11741)
CONTENT: Turn On(/Game/PrimalEarth/Structures/BuildingBases/StructureTurretCatapult.Default__StructureTurretCatapult_C)
CONTENT: Turn Off(/Game/PrimalEarth/Structures/BuildingBases/StructureTurretCatapult.Default__StructureTurretCatapult_C)
CONTENT: Catapult Turret(/Game/PrimalEarth/Structures/BuildingBases/StructureTurretCatapult.Default__StructureTurretCatapult_C)
CONTENT: Wall Torch(/Engine/Transient.Default__REINST_WallTorch_C_11745)
CONTENT: Wall Torch(/Game/PrimalEarth/Structures/WallTorch.Default__WallTorch_C)
CONTENT: Base Water Tap(/Engine/Transient.Default__REINST_WaterTap_Base_C_11757)
CONTENT: Base Water Tap(/Game/PrimalEarth/Structures/WaterTap_Base.Default__WaterTap_Base_C)
CONTENT: Metal Water Tap(/Engine/Transient.Default__REINST_WaterTap_Metal_C_11761)
CONTENT: Metal Water Tap(/Game/PrimalEarth/Structures/WaterTap_Metal.Default__WaterTap_Metal_C)
CONTENT: Contains any Sap that has been extracted from the tree over time.(/Engine/Transient.Default__REINST_PrimalInventoryBP_TreeSapTap_C_11765)
CONTENT: Tree Sap Tap(/Engine/Transient.Default__REINST_PrimalInventoryBP_TreeSapTap_C_11765)
CONTENT: Contains any Sap that has been extracted from the tree over time.(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_TreeSapTap.Default__PrimalInventoryBP_TreeSapTap_C)
CONTENT: Tree Sap Tap(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_TreeSapTap.Default__PrimalInventoryBP_TreeSapTap_C)
CONTENT: Tree Sap Tap(/Engine/Transient.Default__REINST_TreeSapTap_SM_C_11769)
CONTENT: Tree Sap Tap(/Game/PrimalEarth/Structures/BuildingBases/TreeSapTap_SM.Default__TreeSapTap_SM_C)
CONTENT: Metal Water Tank(/Engine/Transient.Default__REINST_WaterTank_Metal_C_11773)
CONTENT: Metal Water Tank(/Game/PrimalEarth/Structures/BuildingBases/WaterTank_Metal.Default__WaterTank_Metal_C)
CONTENT: Sloped Metal Roof(/Engine/Transient.Default__REINST_MetalRoof_SM_C_11777)
CONTENT: Sloped Metal Roof(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Roofs/Metal/MetalRoof_SM.Default__MetalRoof_SM_C)
CONTENT: Sloped Metal Wall Left(/Engine/Transient.Default__REINST_MetalWall_Sloped_Left_SM_C_11781)
CONTENT: Sloped Metal Wall Left(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Roofs/Metal/MetalWall_Sloped_Left_SM.Default__MetalWall_Sloped_Left_SM_C)
CONTENT: Sloped Metal Wall Right(/Engine/Transient.Default__REINST_MetalWall_Sloped_Right_SM_C_11785)
CONTENT: Sloped Metal Wall Right(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Roofs/Metal/MetalWall_Sloped_Right_SM.Default__MetalWall_Sloped_Right_SM_C)
CONTENT: Reinforced Giant Trapdoor(/Engine/Transient.Default__REINST_SM_StoneCeilingDoorGiant_BP_C_11789)
CONTENT: Reinforced Giant Trapdoor(/Game/PrimalEarth/Structures/SM_StoneCeilingDoorGiant_BP.Default__SM_StoneCeilingDoorGiant_BP_C)
CONTENT: Stone Giant Trapdoor Ceiling(/Engine/Transient.Default__REINST_SM_StoneCeilingDoorWay_Giant_BP_C_11793)
CONTENT: Stone Giant Trapdoor Ceiling(/Game/PrimalEarth/Structures/SM_StoneCeilingDoorWay_Giant_BP.Default__SM_StoneCeilingDoorWay_Giant_BP_C)
CONTENT: Stone Dinosaur Gateframe(/Engine/Transient.Default__REINST_GateFrame_Stone_Large_C_11797)
CONTENT: Stone Dinosaur Gateframe(/Game/PrimalEarth/Structures/Stone/Stone_GateFrame/GateFrame_Stone_Large.Default__GateFrame_Stone_Large_C)
CONTENT: Reinforced Behemoth Gate(/Engine/Transient.Default__REINST_Gate_Stone_Large_C_11801)
CONTENT: Reinforced Behemoth Gate(/Game/PrimalEarth/Structures/Stone/Stone_GateDoor/Gate_Stone_Large.Default__Gate_Stone_Large_C)
CONTENT: Wooden Tree Platform(/Engine/Transient.Default__REINST_TreePlatform_Wood_SM_C_11805)
CONTENT: Wooden Tree Platform(/Game/PrimalEarth/Structures/BuildingBases/TreePlatform_Wood_SM.Default__TreePlatform_Wood_SM_C)
CONTENT: Metal Tree Platform(/Engine/Transient.Default__REINST_TreePlatform_Metal_SM_C_11809)
CONTENT: Metal Tree Platform(/Game/PrimalEarth/Structures/BuildingBases/TreePlatform_Metal_SM.Default__TreePlatform_Metal_SM_C)
CONTENT: Pumpkin(/Engine/Transient.Default__REINST_Sign_Pumpkin_C_11823)
CONTENT: Pumpkin(/Game/PrimalEarth/Structures/Halloween/Sign_Pumpkin.Default__Sign_Pumpkin_C)
CONTENT: SCUBA Mask(/Engine/Transient.Default__REINST_PrimalItemArmor_ScubaHelmet_Goggles_C_11827)
CONTENT: Connects to a SCUBA tank, allowing the wearer to breathe underwater for as long as the tank has Oxygen.(/Engine/Transient.Default__REINST_PrimalItemArmor_ScubaHelmet_Goggles_C_11827)
CONTENT: Armor(/Engine/Transient.Default__REINST_PrimalItemArmor_ScubaHelmet_Goggles_C_11827)
CONTENT: SCUBA(/Engine/Transient.Default__REINST_PrimalItemArmor_ScubaHelmet_Goggles_C_11827)
CONTENT: SCUBA Mask(/Game/PrimalEarth/CoreBlueprints/Items/Armor/SCUBA/PrimalItemArmor_ScubaHelmet_Goggles.Default__PrimalItemArmor_ScubaHelmet_Goggles_C)
CONTENT: Connects to a SCUBA tank, allowing the wearer to breathe underwater for as long as the tank has Oxygen.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/SCUBA/PrimalItemArmor_ScubaHelmet_Goggles.Default__PrimalItemArmor_ScubaHelmet_Goggles_C)
CONTENT: Armor(/Game/PrimalEarth/CoreBlueprints/Items/Armor/SCUBA/PrimalItemArmor_ScubaHelmet_Goggles.Default__PrimalItemArmor_ScubaHelmet_Goggles_C)
CONTENT: SCUBA(/Game/PrimalEarth/CoreBlueprints/Items/Armor/SCUBA/PrimalItemArmor_ScubaHelmet_Goggles.Default__PrimalItemArmor_ScubaHelmet_Goggles_C)
CONTENT: Heatstroke(/Engine/Transient.Default__REINST_Buff_Base_Persistent_Heatstroke_C_11839)
CONTENT: Base Buff Enabled(/Engine/Transient.Default__REINST_Buff_Base_Persistent_Heatstroke_C_11839)
LITERAL: Amount:   {Amount}%(/Game/ScorchedEarth/CoreBlueprints/Buffs/Buff_Base_Persistent_Heatstroke.Buff_Base_Persistent_Heatstroke:EdGraph_15621.K2Node_CallFunction_22218)
LITERAL: Amount(/Game/ScorchedEarth/CoreBlueprints/Buffs/Buff_Base_Persistent_Heatstroke.Buff_Base_Persistent_Heatstroke:EdGraph_15621.K2Node_MakeStruct_25)
CONTENT: Heatstroke(/Game/ScorchedEarth/CoreBlueprints/Buffs/Buff_Base_Persistent_Heatstroke.Default__Buff_Base_Persistent_Heatstroke_C)
CONTENT: Base Buff Enabled(/Game/ScorchedEarth/CoreBlueprints/Buffs/Buff_Base_Persistent_Heatstroke.Default__Buff_Base_Persistent_Heatstroke_C)
CONTENT: Sand Storm(/Engine/Transient.Default__REINST_Buff_SandStorm_C_11843)
CONTENT: Go inside and protect yourself from the Sandstorm!(/Engine/Transient.Default__REINST_Buff_SandStorm_C_11843)
CONTENT: Sand Storm(/Game/ScorchedEarth/CoreBlueprints/Buffs/Buff_SandStorm.Default__Buff_SandStorm_C)
CONTENT: Go inside and protect yourself from the Sandstorm!(/Game/ScorchedEarth/CoreBlueprints/Buffs/Buff_SandStorm.Default__Buff_SandStorm_C)
CONTENT: Desert Goggles and Hat(/Engine/Transient.Default__REINST_PrimalItemArmor_DesertClothGogglesHelmet_C_11851)
CONTENT: You can see better during sandstorms. Provides some protection from the heat and cold, but only minimal protection from injuries.(/Engine/Transient.Default__REINST_PrimalItemArmor_DesertClothGogglesHelmet_C_11851)
CONTENT: Armor(/Engine/Transient.Default__REINST_PrimalItemArmor_DesertClothGogglesHelmet_C_11851)
CONTENT: Desert Cloth(/Engine/Transient.Default__REINST_PrimalItemArmor_DesertClothGogglesHelmet_C_11851)
CONTENT: Desert Goggles and Hat(/Game/ScorchedEarth/Outfits/PrimalItemArmor_DesertClothGogglesHelmet.Default__PrimalItemArmor_DesertClothGogglesHelmet_C)
CONTENT: You can see better during sandstorms. Provides some protection from the heat and cold, but only minimal protection from injuries.(/Game/ScorchedEarth/Outfits/PrimalItemArmor_DesertClothGogglesHelmet.Default__PrimalItemArmor_DesertClothGogglesHelmet_C)
CONTENT: Armor(/Game/ScorchedEarth/Outfits/PrimalItemArmor_DesertClothGogglesHelmet.Default__PrimalItemArmor_DesertClothGogglesHelmet_C)
CONTENT: Desert Cloth(/Game/ScorchedEarth/Outfits/PrimalItemArmor_DesertClothGogglesHelmet.Default__PrimalItemArmor_DesertClothGogglesHelmet_C)
CONTENT: SuperHeat(/Engine/Transient.Default__REINST_Buff_SuperHeat_C_11859)
CONTENT: Get underground, as it's hot out there!(/Engine/Transient.Default__REINST_Buff_SuperHeat_C_11859)
CONTENT: SuperHeat(/Game/ScorchedEarth/CoreBlueprints/Buffs/Buff_SuperHeat.Default__Buff_SuperHeat_C)
CONTENT: Get underground, as it's hot out there!(/Game/ScorchedEarth/CoreBlueprints/Buffs/Buff_SuperHeat.Default__Buff_SuperHeat_C)
CONTENT: Metal Behemoth Gate(/Engine/Transient.Default__REINST_Gate_Large_AdobeBase_C_11879)
CONTENT: Metal Behemoth Gate(/Game/PrimalEarth/Structures/Metal/Gate_Large_AdobeBase.Default__Gate_Large_AdobeBase_C)
CONTENT: Behemoth Adobe Dinosaur Gate(/Engine/Transient.Default__REINST_SM_AdobeGateDoor_Large_BP_C_11883)
CONTENT: Behemoth Adobe Dinosaur Gate(/Game/ScorchedEarth/Structures/Adobe/Blueprints/SM_AdobeGateDoor_Large_BP.Default__SM_AdobeGateDoor_Large_BP_C)
CONTENT: Behemoth Adobe Dinosaur Gateframe(/Engine/Transient.Default__REINST_SM_AdobeGateFrame_Large_BP_C_11887)
CONTENT: Behemoth Adobe Dinosaur Gateframe(/Game/ScorchedEarth/Structures/Adobe/Blueprints/SM_AdobeGateFrame_Large_BP.Default__SM_AdobeGateFrame_Large_BP_C)
CONTENT: Mirror(/Engine/Transient.Default__REINST_SM_Mirror_BP_C_11891)
CONTENT: Mirror(/Game/ScorchedEarth/Structures/DesertFurnitureSet/Mirror/SM_Mirror_BP.Default__SM_Mirror_BP_C)
CONTENT: Castoroides(/Engine/Transient.Default__REINST_Beaver_Character_BP_C_11899)
CONTENT: Castoroides(/Game/PrimalEarth/Dinos/Beaver/Beaver_Character_BP.Default__Beaver_Character_BP_C)
CONTENT: Giant Beaver Dam(/Engine/Transient.Default__REINST_BeaverDam_C_11903)
CONTENT: Giant Beaver Dam(/Game/PrimalEarth/Structures/Wooden/BeaverDam.Default__BeaverDam_C)
CONTENT: A Giant Beaver put hard work into assembling this.(/Engine/Transient.Default__REINST_PrimalInventoryBP_BeaverDam_C_11907)
CONTENT: Beaver Dam(/Engine/Transient.Default__REINST_PrimalInventoryBP_BeaverDam_C_11907)
CONTENT: A Giant Beaver put hard work into assembling this.(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_BeaverDam.Default__PrimalInventoryBP_BeaverDam_C)
CONTENT: Beaver Dam(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_BeaverDam.Default__PrimalInventoryBP_BeaverDam_C)
CONTENT: SCUBA Tank(/Engine/Transient.Default__REINST_PrimalItemArmor_ScubaShirt_SuitWithTank_C_11919)
CONTENT: A tank that's filled with Oxygen. Used to temporarliy breathe underwater.(/Engine/Transient.Default__REINST_PrimalItemArmor_ScubaShirt_SuitWithTank_C_11919)
CONTENT: Armor(/Engine/Transient.Default__REINST_PrimalItemArmor_ScubaShirt_SuitWithTank_C_11919)
CONTENT: SCUBA(/Engine/Transient.Default__REINST_PrimalItemArmor_ScubaShirt_SuitWithTank_C_11919)
CONTENT: SCUBA Tank(/Game/PrimalEarth/CoreBlueprints/Items/Armor/SCUBA/PrimalItemArmor_ScubaShirt_SuitWithTank.Default__PrimalItemArmor_ScubaShirt_SuitWithTank_C)
CONTENT: A tank that's filled with Oxygen. Used to temporarliy breathe underwater.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/SCUBA/PrimalItemArmor_ScubaShirt_SuitWithTank.Default__PrimalItemArmor_ScubaShirt_SuitWithTank_C)
CONTENT: Armor(/Game/PrimalEarth/CoreBlueprints/Items/Armor/SCUBA/PrimalItemArmor_ScubaShirt_SuitWithTank.Default__PrimalItemArmor_ScubaShirt_SuitWithTank_C)
CONTENT: SCUBA(/Game/PrimalEarth/CoreBlueprints/Items/Armor/SCUBA/PrimalItemArmor_ScubaShirt_SuitWithTank.Default__PrimalItemArmor_ScubaShirt_SuitWithTank_C)
CONTENT: SCUBA Flippers(/Engine/Transient.Default__REINST_PrimalItemArmor_ScubaBoots_Flippers_C_11923)
CONTENT: These flippers are firm, but flexible.  Wearing them increases swim speed, but decreases walking speed.(/Engine/Transient.Default__REINST_PrimalItemArmor_ScubaBoots_Flippers_C_11923)
CONTENT: Armor(/Engine/Transient.Default__REINST_PrimalItemArmor_ScubaBoots_Flippers_C_11923)
CONTENT: SCUBA(/Engine/Transient.Default__REINST_PrimalItemArmor_ScubaBoots_Flippers_C_11923)
CONTENT: SCUBA Flippers(/Game/PrimalEarth/CoreBlueprints/Items/Armor/SCUBA/PrimalItemArmor_ScubaBoots_Flippers.Default__PrimalItemArmor_ScubaBoots_Flippers_C)
CONTENT: These flippers are firm, but flexible.  Wearing them increases swim speed, but decreases walking speed.(/Game/PrimalEarth/CoreBlueprints/Items/Armor/SCUBA/PrimalItemArmor_ScubaBoots_Flippers.Default__PrimalItemArmor_ScubaBoots_Flippers_C)
CONTENT: Armor(/Game/PrimalEarth/CoreBlueprints/Items/Armor/SCUBA/PrimalItemArmor_ScubaBoots_Flippers.Default__PrimalItemArmor_ScubaBoots_Flippers_C)
CONTENT: SCUBA(/Game/PrimalEarth/CoreBlueprints/Items/Armor/SCUBA/PrimalItemArmor_ScubaBoots_Flippers.Default__PrimalItemArmor_ScubaBoots_Flippers_C)
CONTENT: Manta(/Engine/Transient.Default__REINST_Manta_Character_BP_C_11935)
CONTENT: Manta(/Game/PrimalEarth/Dinos/Manta/Manta_Character_BP.Default__Manta_Character_BP_C)
CONTENT: REELED IN!!(/Engine/Transient.REINST_CW_ReelingGame_C_14:WidgetTree_79.EndGameTextBlock)
CONTENT: 0:00(/Engine/Transient.REINST_CW_ReelingGame_C_14:WidgetTree_79.RemainingTimeTextBlock)
CONTENT: Press A(/Engine/Transient.REINST_CW_ReelingGame_C_14:WidgetTree_79.KeyTextBlock)
CONTENT: REELED IN!!(/Game/Mods/CubeWorld/UI/CW_ReelingGame.CW_ReelingGame_C:WidgetTree_102.EndGameTextBlock)
CONTENT: 0:00(/Game/Mods/CubeWorld/UI/CW_ReelingGame.CW_ReelingGame_C:WidgetTree_102.RemainingTimeTextBlock)
CONTENT: Press A(/Game/Mods/CubeWorld/UI/CW_ReelingGame.CW_ReelingGame_C:WidgetTree_102.KeyTextBlock)
CONTENT: Right(/Game/Mods/CubeWorld/UI/CW_ReelingGame.Default__CW_ReelingGame_C)
CONTENT: Left(/Game/Mods/CubeWorld/UI/CW_ReelingGame.Default__CW_ReelingGame_C)
CONTENT: Up(/Game/Mods/CubeWorld/UI/CW_ReelingGame.Default__CW_ReelingGame_C)
CONTENT: Down(/Game/Mods/CubeWorld/UI/CW_ReelingGame.Default__CW_ReelingGame_C)
CONTENT: GP_B(/Game/Mods/CubeWorld/UI/CW_ReelingGame.Default__CW_ReelingGame_C)
CONTENT: GP_X(/Game/Mods/CubeWorld/UI/CW_ReelingGame.Default__CW_ReelingGame_C)
CONTENT: GP_Y(/Game/Mods/CubeWorld/UI/CW_ReelingGame.Default__CW_ReelingGame_C)
CONTENT: GP_A(/Game/Mods/CubeWorld/UI/CW_ReelingGame.Default__CW_ReelingGame_C)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Coelacanth_Character_BP_C_11941)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Coelacanth_Character_BP_C_11941)
CONTENT: Spear(/Engine/Transient.Default__REINST_cw_Coelacanth_Character_BP_C_11941)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Coelacanth_Character_BP_C_11941)
CONTENT: Cloth Suit(/Engine/Transient.Default__REINST_cw_Coelacanth_Character_BP_C_11941)
CONTENT: 1(/Engine/Transient.Default__REINST_cw_Coelacanth_Character_BP_C_11941)
CONTENT: Coel(/Engine/Transient.Default__REINST_cw_Coelacanth_Character_BP_C_11941)
CONTENT: Passive(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_coelacanth/cw_Coelacanth_Character_BP.Default__cw_Coelacanth_Character_BP_C)
CONTENT: Normal Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_coelacanth/cw_Coelacanth_Character_BP.Default__cw_Coelacanth_Character_BP_C)
CONTENT: Spear(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_coelacanth/cw_Coelacanth_Character_BP.Default__cw_Coelacanth_Character_BP_C)
CONTENT: Bow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_coelacanth/cw_Coelacanth_Character_BP.Default__cw_Coelacanth_Character_BP_C)
CONTENT: Cloth Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_coelacanth/cw_Coelacanth_Character_BP.Default__cw_Coelacanth_Character_BP_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_coelacanth/cw_Coelacanth_Character_BP.Default__cw_Coelacanth_Character_BP_C)
CONTENT: Coel(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_coelacanth/cw_Coelacanth_Character_BP.Default__cw_Coelacanth_Character_BP_C)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Piranha_Character_BP_C_11945)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Piranha_Character_BP_C_11945)
CONTENT: Spear(/Engine/Transient.Default__REINST_cw_Piranha_Character_BP_C_11945)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Piranha_Character_BP_C_11945)
CONTENT: Leather Suit(/Engine/Transient.Default__REINST_cw_Piranha_Character_BP_C_11945)
CONTENT: 2(/Engine/Transient.Default__REINST_cw_Piranha_Character_BP_C_11945)
CONTENT: Megapiranha(/Engine/Transient.Default__REINST_cw_Piranha_Character_BP_C_11945)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_piranha/cw_Piranha_Character_BP.Default__cw_Piranha_Character_BP_C)
CONTENT: Normal Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_piranha/cw_Piranha_Character_BP.Default__cw_Piranha_Character_BP_C)
CONTENT: Spear(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_piranha/cw_Piranha_Character_BP.Default__cw_Piranha_Character_BP_C)
CONTENT: Bow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_piranha/cw_Piranha_Character_BP.Default__cw_Piranha_Character_BP_C)
CONTENT: Leather Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_piranha/cw_Piranha_Character_BP.Default__cw_Piranha_Character_BP_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_piranha/cw_Piranha_Character_BP.Default__cw_Piranha_Character_BP_C)
CONTENT: Megapiranha(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_piranha/cw_Piranha_Character_BP.Default__cw_Piranha_Character_BP_C)
CONTENT: AnvilBench(/Engine/Transient.Default__REINST_CW_BuildingSM_AnvilBench_C_11949)
CONTENT: AnvilBench(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_AnvilBench.Default__CW_BuildingSM_AnvilBench_C)
CONTENT: Copper Pick(/Engine/Transient.Default__REINST_CW_ToolItemBP_CopperPick_C_11961)
CONTENT: A large Copper Pick. Usually used to gather stone and other stuff.(/Engine/Transient.Default__REINST_CW_ToolItemBP_CopperPick_C_11961)
CONTENT: Tools(/Engine/Transient.Default__REINST_CW_ToolItemBP_CopperPick_C_11961)
CONTENT: Copper(/Engine/Transient.Default__REINST_CW_ToolItemBP_CopperPick_C_11961)
CONTENT: Copper Pick(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_CopperPick.Default__CW_ToolItemBP_CopperPick_C)
CONTENT: A large Copper Pick. Usually used to gather stone and other stuff.(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_CopperPick.Default__CW_ToolItemBP_CopperPick_C)
CONTENT: Tools(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_CopperPick.Default__CW_ToolItemBP_CopperPick_C)
CONTENT: Copper(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_CopperPick.Default__CW_ToolItemBP_CopperPick_C)
CONTENT: CopperDoor(/Engine/Transient.Default__REINST_CW_StructureSM_CopperDoor_C_11965)
CONTENT: CopperDoor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Copper/CW_StructureSM_CopperDoor.Default__CW_StructureSM_CopperDoor_C)
CONTENT: CopperWindow(/Engine/Transient.Default__REINST_CW_StructureSM_CopperWindow_C_11969)
CONTENT: CopperWindow(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Copper/CW_StructureSM_CopperWindow.Default__CW_StructureSM_CopperWindow_C)
CONTENT: Museum(/Engine/Transient.Default__REINST_CW_PlayerPawn_Female_C_11977)
CONTENT: Grassland(/Engine/Transient.Default__REINST_CW_PlayerPawn_Female_C_11977)
CONTENT: Plateau(/Engine/Transient.Default__REINST_CW_PlayerPawn_Female_C_11977)
CONTENT: Tropical Rain Forest(/Engine/Transient.Default__REINST_CW_PlayerPawn_Female_C_11977)
CONTENT: Magic Forest(/Engine/Transient.Default__REINST_CW_PlayerPawn_Female_C_11977)
CONTENT: Swamp(/Engine/Transient.Default__REINST_CW_PlayerPawn_Female_C_11977)
CONTENT: Temperate Forest(/Engine/Transient.Default__REINST_CW_PlayerPawn_Female_C_11977)
CONTENT: Desert(/Engine/Transient.Default__REINST_CW_PlayerPawn_Female_C_11977)
CONTENT: Bamboo Forest(/Engine/Transient.Default__REINST_CW_PlayerPawn_Female_C_11977)
CONTENT: Boreal Forest(/Engine/Transient.Default__REINST_CW_PlayerPawn_Female_C_11977)
CONTENT: Snowland(/Engine/Transient.Default__REINST_CW_PlayerPawn_Female_C_11977)
CONTENT: Museum(/Game/Mods/CubeWorld/Character/Humen/CW_PlayerPawn_Female.Default__CW_PlayerPawn_Female_C)
CONTENT: Grassland(/Game/Mods/CubeWorld/Character/Humen/CW_PlayerPawn_Female.Default__CW_PlayerPawn_Female_C)
CONTENT: Plateau(/Game/Mods/CubeWorld/Character/Humen/CW_PlayerPawn_Female.Default__CW_PlayerPawn_Female_C)
CONTENT: Tropical Rain Forest(/Game/Mods/CubeWorld/Character/Humen/CW_PlayerPawn_Female.Default__CW_PlayerPawn_Female_C)
CONTENT: Magic Forest(/Game/Mods/CubeWorld/Character/Humen/CW_PlayerPawn_Female.Default__CW_PlayerPawn_Female_C)
CONTENT: Swamp(/Game/Mods/CubeWorld/Character/Humen/CW_PlayerPawn_Female.Default__CW_PlayerPawn_Female_C)
CONTENT: Temperate Forest(/Game/Mods/CubeWorld/Character/Humen/CW_PlayerPawn_Female.Default__CW_PlayerPawn_Female_C)
CONTENT: Desert(/Game/Mods/CubeWorld/Character/Humen/CW_PlayerPawn_Female.Default__CW_PlayerPawn_Female_C)
CONTENT: Bamboo Forest(/Game/Mods/CubeWorld/Character/Humen/CW_PlayerPawn_Female.Default__CW_PlayerPawn_Female_C)
CONTENT: Boreal Forest(/Game/Mods/CubeWorld/Character/Humen/CW_PlayerPawn_Female.Default__CW_PlayerPawn_Female_C)
CONTENT: Snowland(/Game/Mods/CubeWorld/Character/Humen/CW_PlayerPawn_Female.Default__CW_PlayerPawn_Female_C)
CONTENT: Candle(/Engine/Transient.Default__REINST_CW_BuildingSM_Candle_C_11985)
CONTENT: Candle(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_Candle.Default__CW_BuildingSM_Candle_C)
CONTENT: Museum(/Engine/Transient.Default__REINST_CW_PlayerPawn_Male_C_11993)
CONTENT: Grassland(/Engine/Transient.Default__REINST_CW_PlayerPawn_Male_C_11993)
CONTENT: Plateau(/Engine/Transient.Default__REINST_CW_PlayerPawn_Male_C_11993)
CONTENT: Tropical Rain Forest(/Engine/Transient.Default__REINST_CW_PlayerPawn_Male_C_11993)
CONTENT: Magic Forest(/Engine/Transient.Default__REINST_CW_PlayerPawn_Male_C_11993)
CONTENT: Swamp(/Engine/Transient.Default__REINST_CW_PlayerPawn_Male_C_11993)
CONTENT: Temperate Forest(/Engine/Transient.Default__REINST_CW_PlayerPawn_Male_C_11993)
CONTENT: Desert(/Engine/Transient.Default__REINST_CW_PlayerPawn_Male_C_11993)
CONTENT: Bamboo Forest(/Engine/Transient.Default__REINST_CW_PlayerPawn_Male_C_11993)
CONTENT: Boreal Forest(/Engine/Transient.Default__REINST_CW_PlayerPawn_Male_C_11993)
CONTENT: Snowland(/Engine/Transient.Default__REINST_CW_PlayerPawn_Male_C_11993)
CONTENT: Museum(/Game/Mods/CubeWorld/Character/Humen/CW_PlayerPawn_Male.Default__CW_PlayerPawn_Male_C)
CONTENT: Grassland(/Game/Mods/CubeWorld/Character/Humen/CW_PlayerPawn_Male.Default__CW_PlayerPawn_Male_C)
CONTENT: Plateau(/Game/Mods/CubeWorld/Character/Humen/CW_PlayerPawn_Male.Default__CW_PlayerPawn_Male_C)
CONTENT: Tropical Rain Forest(/Game/Mods/CubeWorld/Character/Humen/CW_PlayerPawn_Male.Default__CW_PlayerPawn_Male_C)
CONTENT: Magic Forest(/Game/Mods/CubeWorld/Character/Humen/CW_PlayerPawn_Male.Default__CW_PlayerPawn_Male_C)
CONTENT: Swamp(/Game/Mods/CubeWorld/Character/Humen/CW_PlayerPawn_Male.Default__CW_PlayerPawn_Male_C)
CONTENT: Temperate Forest(/Game/Mods/CubeWorld/Character/Humen/CW_PlayerPawn_Male.Default__CW_PlayerPawn_Male_C)
CONTENT: Desert(/Game/Mods/CubeWorld/Character/Humen/CW_PlayerPawn_Male.Default__CW_PlayerPawn_Male_C)
CONTENT: Bamboo Forest(/Game/Mods/CubeWorld/Character/Humen/CW_PlayerPawn_Male.Default__CW_PlayerPawn_Male_C)
CONTENT: Boreal Forest(/Game/Mods/CubeWorld/Character/Humen/CW_PlayerPawn_Male.Default__CW_PlayerPawn_Male_C)
CONTENT: Snowland(/Game/Mods/CubeWorld/Character/Humen/CW_PlayerPawn_Male.Default__CW_PlayerPawn_Male_C)
CONTENT: Bed(/Engine/Transient.Default__REINST_CW_BuildingSM_Bed_Base_C_12039)
CONTENT: Bed(/Game/Mods/CubeWorld/Blueprints/Bases/CW_BuildingSM_Bases/CW_BuildingSM_Bed_Base.Default__CW_BuildingSM_Bed_Base_C)
CONTENT: WildWestBed(/Engine/Transient.Default__REINST_CW_BuildingSM_WildWestBed_C_12043)
CONTENT: WildWestBed(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_WildWestBed.Default__CW_BuildingSM_WildWestBed_C)
CONTENT: WildWestBridge(/Engine/Transient.Default__REINST_CW_StructureSM_WildWestBridge_C_12047)
CONTENT: WildWestBridge(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/WildWest/CW_StructureSM_WildWestBridge.Default__CW_StructureSM_WildWestBridge_C)
CONTENT: WildWestBridge(/Engine/Transient.Default__REINST_CW_StructureSM_WildWestBridge2_C_12051)
CONTENT: WildWestBridge(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/WildWest/CW_StructureSM_WildWestBridge2.Default__CW_StructureSM_WildWestBridge2_C)
CONTENT: WildWestCeiling(/Engine/Transient.Default__REINST_CW_StructureSM_WildWestCeiling_C_12055)
CONTENT: WildWestCeiling(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/WildWest/CW_StructureSM_WildWestCeiling.Default__CW_StructureSM_WildWestCeiling_C)
CONTENT: WildWestCeiling(/Engine/Transient.Default__REINST_CW_StructureSM_WildWestCeiling2_C_12059)
CONTENT: WildWestCeiling(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/WildWest/CW_StructureSM_WildWestCeiling2.Default__CW_StructureSM_WildWestCeiling2_C)
CONTENT: WildWestDoor(/Engine/Transient.Default__REINST_CW_StructureSM_WildWestDoor_C_12063)
CONTENT: WildWestDoor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/WildWest/CW_StructureSM_WildWestDoor.Default__CW_StructureSM_WildWestDoor_C)
CONTENT: WildWestDoor(/Engine/Transient.Default__REINST_CW_StructureSM_WildWestGate_C_12067)
CONTENT: WildWestDoor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/WildWest/CW_StructureSM_WildWestGate.Default__CW_StructureSM_WildWestGate_C)
CONTENT: WildWestFence(/Engine/Transient.Default__REINST_CW_StructureSM_WildWestFence_C_12071)
CONTENT: WildWestFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/WildWest/CW_StructureSM_WildWestFence.Default__CW_StructureSM_WildWestFence_C)
CONTENT: WildWestFence(/Engine/Transient.Default__REINST_CW_StructureSM_WildWestFence_X_C_12075)
CONTENT: WildWestFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/WildWest/CW_StructureSM_WildWestFence_X.Default__CW_StructureSM_WildWestFence_X_C)
CONTENT: WildWestFence(/Engine/Transient.Default__REINST_CW_StructureSM_WildWestFence_T_C_12079)
CONTENT: WildWestFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/WildWest/CW_StructureSM_WildWestFence_T.Default__CW_StructureSM_WildWestFence_T_C)
CONTENT: WildWestFence(/Engine/Transient.Default__REINST_CW_StructureSM_WildWestFence_Corner2_C_12083)
CONTENT: WildWestFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/WildWest/CW_StructureSM_WildWestFence_Corner2.Default__CW_StructureSM_WildWestFence_Corner2_C)
CONTENT: WildWestFence(/Engine/Transient.Default__REINST_CW_StructureSM_WildWestFence_Corner_C_12087)
CONTENT: WildWestFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/WildWest/CW_StructureSM_WildWestFence_Corner.Default__CW_StructureSM_WildWestFence_Corner_C)
CONTENT: WildWestFence(/Engine/Transient.Default__REINST_CW_StructureSM_WildWestFence2_C_12091)
CONTENT: WildWestFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/WildWest/CW_StructureSM_WildWestFence2.Default__CW_StructureSM_WildWestFence2_C)
CONTENT: WildWestStair(/Engine/Transient.Default__REINST_CW_StructureSM_WildWestStair_C_12095)
CONTENT: WildWestStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/WildWest/CW_StructureSM_WildWestStair.Default__CW_StructureSM_WildWestStair_C)
CONTENT: WildWestStair(/Engine/Transient.Default__REINST_CW_StructureSM_WildWestStair3_C_12099)
CONTENT: WildWestStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/WildWest/CW_StructureSM_WildWestStair3.Default__CW_StructureSM_WildWestStair3_C)
CONTENT: WildWestStair(/Engine/Transient.Default__REINST_CW_StructureSM_WildWestStair2_C_12103)
CONTENT: WildWestStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/WildWest/CW_StructureSM_WildWestStair2.Default__CW_StructureSM_WildWestStair2_C)
CONTENT: WildWestRoof(/Engine/Transient.Default__REINST_CW_StructureSM_WildWestTop_C_12107)
CONTENT: WildWestRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/WildWest/CW_StructureSM_WildWestTop.Default__CW_StructureSM_WildWestTop_C)
CONTENT: WildWestRoof(/Engine/Transient.Default__REINST_CW_StructureSM_WildWestTop3_C_12111)
CONTENT: WildWestRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/WildWest/CW_StructureSM_WildWestTop3.Default__CW_StructureSM_WildWestTop3_C)
CONTENT: WildWestRoof(/Engine/Transient.Default__REINST_CW_StructureSM_WildWestTop2_C_12115)
CONTENT: WildWestRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/WildWest/CW_StructureSM_WildWestTop2.Default__CW_StructureSM_WildWestTop2_C)
CONTENT: WildWestWall(/Engine/Transient.Default__REINST_CW_StructureSM_WildWestWall_C_12119)
CONTENT: WildWestWall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/WildWest/CW_StructureSM_WildWestWall.Default__CW_StructureSM_WildWestWall_C)
CONTENT: WildWestWall(/Engine/Transient.Default__REINST_CW_StructureSM_WildWestWall4_C_12123)
CONTENT: WildWestWall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/WildWest/CW_StructureSM_WildWestWall4.Default__CW_StructureSM_WildWestWall4_C)
CONTENT: WildWestWall(/Engine/Transient.Default__REINST_CW_StructureSM_WildWestWall3_C_12127)
CONTENT: WildWestWall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/WildWest/CW_StructureSM_WildWestWall3.Default__CW_StructureSM_WildWestWall3_C)
CONTENT: WildWestWall(/Engine/Transient.Default__REINST_CW_StructureSM_WildWestWall2_C_12131)
CONTENT: WildWestWall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/WildWest/CW_StructureSM_WildWestWall2.Default__CW_StructureSM_WildWestWall2_C)
CONTENT: WildWestWindow(/Engine/Transient.Default__REINST_CW_StructureSM_WildWestWindow_C_12135)
CONTENT: WildWestWindow(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/WildWest/CW_StructureSM_WildWestWindow.Default__CW_StructureSM_WildWestWindow_C)
CONTENT: WildWestWindow(/Engine/Transient.Default__REINST_CW_StructureSM_WildWestWindow2_C_12139)
CONTENT: WildWestWindow(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/WildWest/CW_StructureSM_WildWestWindow2.Default__CW_StructureSM_WildWestWindow2_C)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Firefly_Character_BP_C_12143)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Firefly_Character_BP_C_12143)
CONTENT: Spear(/Engine/Transient.Default__REINST_cw_Firefly_Character_BP_C_12143)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Firefly_Character_BP_C_12143)
CONTENT: Cloth Suit(/Engine/Transient.Default__REINST_cw_Firefly_Character_BP_C_12143)
CONTENT: 1(/Engine/Transient.Default__REINST_cw_Firefly_Character_BP_C_12143)
CONTENT: Firefly(/Engine/Transient.Default__REINST_cw_Firefly_Character_BP_C_12143)
CONTENT: Passive(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_firefly/cw_Firefly_Character_BP.Default__cw_Firefly_Character_BP_C)
CONTENT: Normal Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_firefly/cw_Firefly_Character_BP.Default__cw_Firefly_Character_BP_C)
CONTENT: Spear(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_firefly/cw_Firefly_Character_BP.Default__cw_Firefly_Character_BP_C)
CONTENT: Bow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_firefly/cw_Firefly_Character_BP.Default__cw_Firefly_Character_BP_C)
CONTENT: Cloth Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_firefly/cw_Firefly_Character_BP.Default__cw_Firefly_Character_BP_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_firefly/cw_Firefly_Character_BP.Default__cw_Firefly_Character_BP_C)
CONTENT: Firefly(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_firefly/cw_Firefly_Character_BP.Default__cw_Firefly_Character_BP_C)
CONTENT: FireflyLightpillar(/Engine/Transient.Default__REINST_CW_BuildingSM_FireflyLightpillar_C_12147)
CONTENT: FireflyLightpillar(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_FireflyLightpillar.Default__CW_BuildingSM_FireflyLightpillar_C)
CONTENT: FireflyLightWall(/Engine/Transient.Default__REINST_CW_BuildingSM_FireflyLightWall_C_12155)
CONTENT: FireflyLightWall(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_FireflyLightWall.Default__CW_BuildingSM_FireflyLightWall_C)
CONTENT: BambooRoof(/Engine/Transient.Default__REINST_CW_StructureSM_BambooRoof_C_12159)
CONTENT: BambooRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Bamboo/CW_StructureSM_BambooRoof.Default__CW_StructureSM_BambooRoof_C)
CONTENT: BambooRoof(/Engine/Transient.Default__REINST_CW_StructureSM_BambooRoof3_C_12163)
CONTENT: BambooRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Bamboo/CW_StructureSM_BambooRoof3.Default__CW_StructureSM_BambooRoof3_C)
CONTENT: BambooRoof(/Engine/Transient.Default__REINST_CW_StructureSM_BambooRoof2_C_12167)
CONTENT: BambooRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Bamboo/CW_StructureSM_BambooRoof2.Default__CW_StructureSM_BambooRoof2_C)
CONTENT: BambooScreen(/Engine/Transient.Default__REINST_CW_BuildingSM_BambooScreen_C_12171)
CONTENT: BambooScreen(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_BambooScreen.Default__CW_BuildingSM_BambooScreen_C)
CONTENT: Turn On(/Engine/Transient.Default__REINST_CW_BuildingSM_CandleLight_C_12179)
CONTENT: Turn Off(/Engine/Transient.Default__REINST_CW_BuildingSM_CandleLight_C_12179)
CONTENT: CandleLight(/Engine/Transient.Default__REINST_CW_BuildingSM_CandleLight_C_12179)
CONTENT: Turn On(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_CandleLight.Default__CW_BuildingSM_CandleLight_C)
CONTENT: Turn Off(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_CandleLight.Default__CW_BuildingSM_CandleLight_C)
CONTENT: CandleLight(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_CandleLight.Default__CW_BuildingSM_CandleLight_C)
CONTENT: WallCandle(/Engine/Transient.Default__REINST_CW_BuildingSM_CandleWall_C_12183)
CONTENT: WallCandle(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_CandleWall.Default__CW_BuildingSM_CandleWall_C)
CONTENT: ArtisanPotion(/Engine/Transient.Default__REINST_CW_Buff_Base_Eatable_ArtisanPotion_C_12191)
CONTENT: The speed of making things quickened!(/Engine/Transient.Default__REINST_CW_Buff_Base_Eatable_ArtisanPotion_C_12191)
CONTENT: ArtisanPotion(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Base_Eatable_ArtisanPotion.Default__CW_Buff_Base_Eatable_ArtisanPotion_C)
CONTENT: The speed of making things quickened!(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Base_Eatable_ArtisanPotion.Default__CW_Buff_Base_Eatable_ArtisanPotion_C)
CONTENT: Artisan Potion(/Engine/Transient.Default__REINST_CW_ItemConsumable_Drug_ArtisanPotion_C_12195)
CONTENT: Artisan Potion:Can increase the speed of making things and improve your production efficiency. The effect lasted 600 seconds!(/Engine/Transient.Default__REINST_CW_ItemConsumable_Drug_ArtisanPotion_C_12195)
CONTENT: Artisan Potion(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Drug/CW_ItemConsumable_Drug_ArtisanPotion.Default__CW_ItemConsumable_Drug_ArtisanPotion_C)
CONTENT: Artisan Potion:Can increase the speed of making things and improve your production efficiency. The effect lasted 600 seconds!(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Drug/CW_ItemConsumable_Drug_ArtisanPotion.Default__CW_ItemConsumable_Drug_ArtisanPotion_C)
CONTENT: LighteningPotion(/Engine/Transient.Default__REINST_CW_Buff_Base_Eatable_LighteningPotion_C_12199)
CONTENT: You feel less heavy!(/Engine/Transient.Default__REINST_CW_Buff_Base_Eatable_LighteningPotion_C_12199)
CONTENT: LighteningPotion(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Base_Eatable_LighteningPotion.Default__CW_Buff_Base_Eatable_LighteningPotion_C)
CONTENT: You feel less heavy!(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Base_Eatable_LighteningPotion.Default__CW_Buff_Base_Eatable_LighteningPotion_C)
CONTENT: Lightening Potion(/Engine/Transient.Default__REINST_CW_ItemConsumable_Drug_LighteningPotion_C_12203)
CONTENT: Lightening Potion:Can increase your weight limit and allow you to carry more items. The effect lasted 600 seconds!(/Engine/Transient.Default__REINST_CW_ItemConsumable_Drug_LighteningPotion_C_12203)
CONTENT: Lightening Potion(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Drug/CW_ItemConsumable_Drug_LighteningPotion.Default__CW_ItemConsumable_Drug_LighteningPotion_C)
CONTENT: Lightening Potion:Can increase your weight limit and allow you to carry more items. The effect lasted 600 seconds!(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Drug/CW_ItemConsumable_Drug_LighteningPotion.Default__CW_ItemConsumable_Drug_LighteningPotion_C)
CONTENT: Power Potion(/Engine/Transient.Default__REINST_CW_Buff_Base_Eatable_PowerPotion_C_12207)
CONTENT: Your melee damage increases!(/Engine/Transient.Default__REINST_CW_Buff_Base_Eatable_PowerPotion_C_12207)
CONTENT: Base Buff Enabled(/Engine/Transient.Default__REINST_CW_Buff_Base_Eatable_PowerPotion_C_12207)
CONTENT: Power Potion(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Base_Eatable_PowerPotion.Default__CW_Buff_Base_Eatable_PowerPotion_C)
CONTENT: Your melee damage increases!(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Base_Eatable_PowerPotion.Default__CW_Buff_Base_Eatable_PowerPotion_C)
CONTENT: Base Buff Enabled(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Base_Eatable_PowerPotion.Default__CW_Buff_Base_Eatable_PowerPotion_C)
CONTENT: Power Potion(/Engine/Transient.Default__REINST_CW_ItemConsumable_Drug_PowerPotion_C_12211)
CONTENT: Power Potion:Can increases your melee damage and allows you to fight more fiercely. The effect lasted 600 seconds!(/Engine/Transient.Default__REINST_CW_ItemConsumable_Drug_PowerPotion_C_12211)
CONTENT: Power Potion(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Drug/CW_ItemConsumable_Drug_PowerPotion.Default__CW_ItemConsumable_Drug_PowerPotion_C)
CONTENT: Power Potion:Can increases your melee damage and allows you to fight more fiercely. The effect lasted 600 seconds!(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Drug/CW_ItemConsumable_Drug_PowerPotion.Default__CW_ItemConsumable_Drug_PowerPotion_C)
CONTENT: ScubaPotion(/Engine/Transient.Default__REINST_CW_Buff_Base_Eatable_ScubaPotion_C_12215)
CONTENT: Your water quality is enhanced!(/Engine/Transient.Default__REINST_CW_Buff_Base_Eatable_ScubaPotion_C_12215)
CONTENT: ScubaPotion(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Base_Eatable_ScubaPotion.Default__CW_Buff_Base_Eatable_ScubaPotion_C)
CONTENT: Your water quality is enhanced!(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Base_Eatable_ScubaPotion.Default__CW_Buff_Base_Eatable_ScubaPotion_C)
CONTENT: Scuba Potion(/Engine/Transient.Default__REINST_CW_ItemConsumable_Drug_ScubaPotion_C_12219)
CONTENT: Scuba Potion:Can increase your water properties and reduce underwater oxygen consumption. The effect lasted 600 seconds!(/Engine/Transient.Default__REINST_CW_ItemConsumable_Drug_ScubaPotion_C_12219)
CONTENT: Scuba Potion(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Drug/CW_ItemConsumable_Drug_ScubaPotion.Default__CW_ItemConsumable_Drug_ScubaPotion_C)
CONTENT: Scuba Potion:Can increase your water properties and reduce underwater oxygen consumption. The effect lasted 600 seconds!(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Drug/CW_ItemConsumable_Drug_ScubaPotion.Default__CW_ItemConsumable_Drug_ScubaPotion_C)
CONTENT: SwiftnessPotion(/Engine/Transient.Default__REINST_CW_Buff_Base_Eatable_SwiftnessPotion_C_12223)
CONTENT: Your speed has increased!(/Engine/Transient.Default__REINST_CW_Buff_Base_Eatable_SwiftnessPotion_C_12223)
CONTENT: SwiftnessPotion(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Base_Eatable_SwiftnessPotion.Default__CW_Buff_Base_Eatable_SwiftnessPotion_C)
CONTENT: Your speed has increased!(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Base_Eatable_SwiftnessPotion.Default__CW_Buff_Base_Eatable_SwiftnessPotion_C)
CONTENT: Swiftness Potion(/Engine/Transient.Default__REINST_CW_ItemConsumable_Drug_SwiftnessPotion_C_12227)
CONTENT: Swiftness Potion:Can increase your speed of movement and make you walk more flexibly.The effect lasted 60 seconds!(/Engine/Transient.Default__REINST_CW_ItemConsumable_Drug_SwiftnessPotion_C_12227)
CONTENT: Swiftness Potion(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Drug/CW_ItemConsumable_Drug_SwiftnessPotion.Default__CW_ItemConsumable_Drug_SwiftnessPotion_C)
CONTENT: Swiftness Potion:Can increase your speed of movement and make you walk more flexibly.The effect lasted 60 seconds!(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Drug/CW_ItemConsumable_Drug_SwiftnessPotion.Default__CW_ItemConsumable_Drug_SwiftnessPotion_C)
CONTENT: Wind Buff Level 1(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Wind_Level1_C_12235)
CONTENT: The power of Wind push you back and slow you down(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Wind_Level1_C_12235)
CONTENT: You are affect by Magic(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Wind_Level1_C_12235)
CONTENT: Wind Buff Level 1(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_MagicProj_Wind_Level1.Default__CW_Buff_MagicProj_Wind_Level1_C)
CONTENT: The power of Wind push you back and slow you down(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_MagicProj_Wind_Level1.Default__CW_Buff_MagicProj_Wind_Level1_C)
CONTENT: You are affect by Magic(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_MagicProj_Wind_Level1.Default__CW_Buff_MagicProj_Wind_Level1_C)
CONTENT: Fire Buff Level 1(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Fire_Level1_C_12267)
CONTENT: The power of Fire make you feel hot(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Fire_Level1_C_12267)
CONTENT: You are affect by Magic(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Fire_Level1_C_12267)
CONTENT: Fire Buff Level 1(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_MagicProj_Fire_Level1.Default__CW_Buff_MagicProj_Fire_Level1_C)
CONTENT: The power of Fire make you feel hot(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_MagicProj_Fire_Level1.Default__CW_Buff_MagicProj_Fire_Level1_C)
CONTENT: You are affect by Magic(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_MagicProj_Fire_Level1.Default__CW_Buff_MagicProj_Fire_Level1_C)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Armadillo_Character_BP_C_12295)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Armadillo_Character_BP_C_12295)
CONTENT: Iron Bone Sword(/Engine/Transient.Default__REINST_cw_Armadillo_Character_BP_C_12295)
CONTENT: Compound Bow(/Engine/Transient.Default__REINST_cw_Armadillo_Character_BP_C_12295)
CONTENT: Iron Bone Suit(/Engine/Transient.Default__REINST_cw_Armadillo_Character_BP_C_12295)
CONTENT: 6(/Engine/Transient.Default__REINST_cw_Armadillo_Character_BP_C_12295)
CONTENT: Magma Armadillo(/Engine/Transient.Default__REINST_cw_Armadillo_Character_BP_C_12295)
CONTENT: Passive(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_armadillo/cw_Armadillo_Character_BP.Default__cw_Armadillo_Character_BP_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_armadillo/cw_Armadillo_Character_BP.Default__cw_Armadillo_Character_BP_C)
CONTENT: Iron Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_armadillo/cw_Armadillo_Character_BP.Default__cw_Armadillo_Character_BP_C)
CONTENT: Compound Bow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_armadillo/cw_Armadillo_Character_BP.Default__cw_Armadillo_Character_BP_C)
CONTENT: Iron Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_armadillo/cw_Armadillo_Character_BP.Default__cw_Armadillo_Character_BP_C)
CONTENT: 6(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_armadillo/cw_Armadillo_Character_BP.Default__cw_Armadillo_Character_BP_C)
CONTENT: Magma Armadillo(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_armadillo/cw_Armadillo_Character_BP.Default__cw_Armadillo_Character_BP_C)
CONTENT: Enflamed!(/Engine/Transient.Default__REINST_CW_Buff_Animal_OnFire_Armadillo_C_12299)
CONTENT: You're burning up! A percentage of your Health will burn away!(/Engine/Transient.Default__REINST_CW_Buff_Animal_OnFire_Armadillo_C_12299)
CONTENT: You're burning!(/Engine/Transient.Default__REINST_CW_Buff_Animal_OnFire_Armadillo_C_12299)
CONTENT: Enflamed!(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Animal_OnFire_Armadillo.Default__CW_Buff_Animal_OnFire_Armadillo_C)
CONTENT: You're burning up! A percentage of your Health will burn away!(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Animal_OnFire_Armadillo.Default__CW_Buff_Animal_OnFire_Armadillo_C)
CONTENT: You're burning!(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Animal_OnFire_Armadillo.Default__CW_Buff_Animal_OnFire_Armadillo_C)
CONTENT: Water Buff Level 1(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Water_Level1_C_12307)
CONTENT: The power of Water make you feel cold(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Water_Level1_C_12307)
CONTENT: You are affect by Magic(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Water_Level1_C_12307)
CONTENT: Water Buff Level 1(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_MagicProj_Water_Level1.Default__CW_Buff_MagicProj_Water_Level1_C)
CONTENT: The power of Water make you feel cold(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_MagicProj_Water_Level1.Default__CW_Buff_MagicProj_Water_Level1_C)
CONTENT: You are affect by Magic(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_MagicProj_Water_Level1.Default__CW_Buff_MagicProj_Water_Level1_C)
CONTENT: Water Buff Level 1(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Water_Level2_C_12315)
CONTENT: The power of Water make you feel cold(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Water_Level2_C_12315)
CONTENT: You are affect by Magic(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Water_Level2_C_12315)
CONTENT: Water Buff Level 1(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_MagicProj_Water_Level2.Default__CW_Buff_MagicProj_Water_Level2_C)
CONTENT: The power of Water make you feel cold(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_MagicProj_Water_Level2.Default__CW_Buff_MagicProj_Water_Level2_C)
CONTENT: You are affect by Magic(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_MagicProj_Water_Level2.Default__CW_Buff_MagicProj_Water_Level2_C)
CONTENT: Enflamed!(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Fire_Level2_C_12395)
CONTENT: You're burning up! A percentage of your Health will burn away!(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Fire_Level2_C_12395)
CONTENT: You're burning!(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Fire_Level2_C_12395)
CONTENT: Enflamed!(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_MagicProj_Fire_Level2.Default__CW_Buff_MagicProj_Fire_Level2_C)
CONTENT: You're burning up! A percentage of your Health will burn away!(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_MagicProj_Fire_Level2.Default__CW_Buff_MagicProj_Fire_Level2_C)
CONTENT: You're burning!(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_MagicProj_Fire_Level2.Default__CW_Buff_MagicProj_Fire_Level2_C)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Firespider_Character_BP_C_12399)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Firespider_Character_BP_C_12399)
CONTENT: Iron Sword(/Engine/Transient.Default__REINST_cw_Firespider_Character_BP_C_12399)
CONTENT: Primitive Gun(/Engine/Transient.Default__REINST_cw_Firespider_Character_BP_C_12399)
CONTENT: Iron Suit(/Engine/Transient.Default__REINST_cw_Firespider_Character_BP_C_12399)
CONTENT: 5(/Engine/Transient.Default__REINST_cw_Firespider_Character_BP_C_12399)
CONTENT: Fire Spider(/Engine/Transient.Default__REINST_cw_Firespider_Character_BP_C_12399)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_firespider/cw_Firespider_Character_BP.Default__cw_Firespider_Character_BP_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_firespider/cw_Firespider_Character_BP.Default__cw_Firespider_Character_BP_C)
CONTENT: Iron Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_firespider/cw_Firespider_Character_BP.Default__cw_Firespider_Character_BP_C)
CONTENT: Primitive Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_firespider/cw_Firespider_Character_BP.Default__cw_Firespider_Character_BP_C)
CONTENT: Iron Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_firespider/cw_Firespider_Character_BP.Default__cw_Firespider_Character_BP_C)
CONTENT: 5(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_firespider/cw_Firespider_Character_BP.Default__cw_Firespider_Character_BP_C)
CONTENT: Fire Spider(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_firespider/cw_Firespider_Character_BP.Default__cw_Firespider_Character_BP_C)
CONTENT: The power of felhunter(/Engine/Transient.Default__REINST_cw_Felhunter_Buff_Blue_C_12419)
CONTENT: The power of felhunter make you feel cold(/Engine/Transient.Default__REINST_cw_Felhunter_Buff_Blue_C_12419)
CONTENT: You are affect by Magic(/Engine/Transient.Default__REINST_cw_Felhunter_Buff_Blue_C_12419)
CONTENT: The power of felhunter(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_felhunter/Buff/cw_Felhunter_Buff_Blue.Default__cw_Felhunter_Buff_Blue_C)
CONTENT: The power of felhunter make you feel cold(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_felhunter/Buff/cw_Felhunter_Buff_Blue.Default__cw_Felhunter_Buff_Blue_C)
CONTENT: You are affect by Magic(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_felhunter/Buff/cw_Felhunter_Buff_Blue.Default__cw_Felhunter_Buff_Blue_C)
CONTENT: The power of felhunter(/Engine/Transient.Default__REINST_cw_Felhunter_Buff_Green_C_12435)
CONTENT: The power of felhunter make your vision impaired(/Engine/Transient.Default__REINST_cw_Felhunter_Buff_Green_C_12435)
CONTENT: The power of felhunter(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_felhunter/Buff/cw_Felhunter_Buff_Green.Default__cw_Felhunter_Buff_Green_C)
CONTENT: The power of felhunter make your vision impaired(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_felhunter/Buff/cw_Felhunter_Buff_Green.Default__cw_Felhunter_Buff_Green_C)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Felhunter_Character_BP_C_12439)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Felhunter_Character_BP_C_12439)
CONTENT: Steel Sword(/Engine/Transient.Default__REINST_cw_Felhunter_Character_BP_C_12439)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Felhunter_Character_BP_C_12439)
CONTENT: Steel Suit(/Engine/Transient.Default__REINST_cw_Felhunter_Character_BP_C_12439)
CONTENT: 7(/Engine/Transient.Default__REINST_cw_Felhunter_Character_BP_C_12439)
CONTENT: Felhunter(/Engine/Transient.Default__REINST_cw_Felhunter_Character_BP_C_12439)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_felhunter/cw_Felhunter_Character_BP.Default__cw_Felhunter_Character_BP_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_felhunter/cw_Felhunter_Character_BP.Default__cw_Felhunter_Character_BP_C)
CONTENT: Steel Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_felhunter/cw_Felhunter_Character_BP.Default__cw_Felhunter_Character_BP_C)
CONTENT: Standard Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_felhunter/cw_Felhunter_Character_BP.Default__cw_Felhunter_Character_BP_C)
CONTENT: Steel Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_felhunter/cw_Felhunter_Character_BP.Default__cw_Felhunter_Character_BP_C)
CONTENT: 7(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_felhunter/cw_Felhunter_Character_BP.Default__cw_Felhunter_Character_BP_C)
CONTENT: Felhunter(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_felhunter/cw_Felhunter_Character_BP.Default__cw_Felhunter_Character_BP_C)
CONTENT: The power of felhunter(/Engine/Transient.Default__REINST_cw_Felhunter_Buff_Red_C_12447)
CONTENT: The power of felhunter make you burning(/Engine/Transient.Default__REINST_cw_Felhunter_Buff_Red_C_12447)
CONTENT: The power of felhunter(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_felhunter/Buff/cw_Felhunter_Buff_Red.Default__cw_Felhunter_Buff_Red_C)
CONTENT: The power of felhunter make you burning(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_felhunter/Buff/cw_Felhunter_Buff_Red.Default__cw_Felhunter_Buff_Red_C)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Fireelement_Character_BP_C_12451)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Fireelement_Character_BP_C_12451)
CONTENT: Steel Sword(/Engine/Transient.Default__REINST_cw_Fireelement_Character_BP_C_12451)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Fireelement_Character_BP_C_12451)
CONTENT: Steel Suit(/Engine/Transient.Default__REINST_cw_Fireelement_Character_BP_C_12451)
CONTENT: 7(/Engine/Transient.Default__REINST_cw_Fireelement_Character_BP_C_12451)
CONTENT: Fireelement(/Engine/Transient.Default__REINST_cw_Fireelement_Character_BP_C_12451)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_fireelement/cw_Fireelement_Character_BP.Default__cw_Fireelement_Character_BP_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_fireelement/cw_Fireelement_Character_BP.Default__cw_Fireelement_Character_BP_C)
CONTENT: Steel Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_fireelement/cw_Fireelement_Character_BP.Default__cw_Fireelement_Character_BP_C)
CONTENT: Standard Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_fireelement/cw_Fireelement_Character_BP.Default__cw_Fireelement_Character_BP_C)
CONTENT: Steel Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_fireelement/cw_Fireelement_Character_BP.Default__cw_Fireelement_Character_BP_C)
CONTENT: 7(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_fireelement/cw_Fireelement_Character_BP.Default__cw_Fireelement_Character_BP_C)
CONTENT: Fireelement(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_fireelement/cw_Fireelement_Character_BP.Default__cw_Fireelement_Character_BP_C)
CONTENT: Enflamed!(/Engine/Transient.Default__REINST_CW_Buff_Animal_OnFire_FireElement_C_12455)
CONTENT: You're burning up! A percentage of your Health will burn away!(/Engine/Transient.Default__REINST_CW_Buff_Animal_OnFire_FireElement_C_12455)
CONTENT: You're burning!(/Engine/Transient.Default__REINST_CW_Buff_Animal_OnFire_FireElement_C_12455)
CONTENT: Enflamed!(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Animal_OnFire_FireElement.Default__CW_Buff_Animal_OnFire_FireElement_C)
CONTENT: You're burning up! A percentage of your Health will burn away!(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Animal_OnFire_FireElement.Default__CW_Buff_Animal_OnFire_FireElement_C)
CONTENT: You're burning!(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Animal_OnFire_FireElement.Default__CW_Buff_Animal_OnFire_FireElement_C)
CONTENT: Turn On(/Engine/Transient.Default__REINST_CW_BuildingSM_FuelBurner_GasOnly_C_12463)
CONTENT: Turn Off(/Engine/Transient.Default__REINST_CW_BuildingSM_FuelBurner_GasOnly_C_12463)
CONTENT: Turn On(/Game/Mods/CubeWorld/Blueprints/Bases/CW_BuildingSM_Bases/CW_BuildingSM_FuelBurner_Gasonly.Default__CW_BuildingSM_FuelBurner_GasOnly_C)
CONTENT: Turn Off(/Game/Mods/CubeWorld/Blueprints/Bases/CW_BuildingSM_Bases/CW_BuildingSM_FuelBurner_Gasonly.Default__CW_BuildingSM_FuelBurner_GasOnly_C)
CONTENT: ElectricGenerator(/Engine/Transient.Default__REINST_CW_BuildingSM_ElectricGenerator_C_12467)
CONTENT: ElectricGenerator(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_ElectricGenerator.Default__CW_BuildingSM_ElectricGenerator_C)
CONTENT: Frozen(/Engine/Transient.Default__REINST_CW_Buff_IceAmmoSmall_C_12497)
CONTENT: You are forzen and be slowed down.(/Engine/Transient.Default__REINST_CW_Buff_IceAmmoSmall_C_12497)
CONTENT: Base Buff Enabled(/Engine/Transient.Default__REINST_CW_Buff_IceAmmoSmall_C_12497)
CONTENT: Frozen(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_IceAmmoSmall.Default__CW_Buff_IceAmmoSmall_C)
CONTENT: You are forzen and be slowed down.(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_IceAmmoSmall.Default__CW_Buff_IceAmmoSmall_C)
CONTENT: Base Buff Enabled(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_IceAmmoSmall.Default__CW_Buff_IceAmmoSmall_C)
CONTENT: Dilo Venom(/Engine/Transient.Default__REINST_CW_Buff_AmmoPoisonSmall_C_12513)
CONTENT: Your vision is impaired!(/Engine/Transient.Default__REINST_CW_Buff_AmmoPoisonSmall_C_12513)
CONTENT: You're burning!(/Engine/Transient.Default__REINST_CW_Buff_AmmoPoisonSmall_C_12513)
CONTENT: Dilo Venom(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_AmmoPoisonSmall.Default__CW_Buff_AmmoPoisonSmall_C)
CONTENT: Your vision is impaired!(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_AmmoPoisonSmall.Default__CW_Buff_AmmoPoisonSmall_C)
CONTENT: You're burning!(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_AmmoPoisonSmall.Default__CW_Buff_AmmoPoisonSmall_C)
CONTENT: Sail(/Engine/Transient.Default__REINST_CW_Raft_BP_C_12555)
CONTENT: Raft(/Engine/Transient.Default__REINST_CW_Raft_BP_C_12555)
CONTENT: Sail(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/cw_Raft_BP.Default__CW_Raft_BP_C)
CONTENT: Raft(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/cw_Raft_BP.Default__CW_Raft_BP_C)
CONTENT: Make Recipe(/Engine/Transient.Default__REINST_CW_BuildingSM_IndustrialCookingPot_C_12563)
CONTENT: Add Note to Make Recipe (/Engine/Transient.Default__REINST_CW_BuildingSM_IndustrialCookingPot_C_12563)
CONTENT: IndustrialCookingPot(/Engine/Transient.Default__REINST_CW_BuildingSM_IndustrialCookingPot_C_12563)
CONTENT: Make Recipe(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_IndustrialCookingPot.Default__CW_BuildingSM_IndustrialCookingPot_C)
CONTENT: Add Note to Make Recipe (/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_IndustrialCookingPot.Default__CW_BuildingSM_IndustrialCookingPot_C)
CONTENT: IndustrialCookingPot(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_IndustrialCookingPot.Default__CW_BuildingSM_IndustrialCookingPot_C)
CONTENT: BambooSoup(/Engine/Transient.Default__REINST_CW_Buff_Base_Eatable_BambooSoup_C_12567)
CONTENT: Feel a little cool!(/Engine/Transient.Default__REINST_CW_Buff_Base_Eatable_BambooSoup_C_12567)
CONTENT: BambooSoup(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Base_Eatable_BambooSoup.Default__CW_Buff_Base_Eatable_BambooSoup_C)
CONTENT: Feel a little cool!(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Base_Eatable_BambooSoup.Default__CW_Buff_Base_Eatable_BambooSoup_C)
CONTENT: IndustrialForge(/Engine/Transient.Default__REINST_CW_BuildingSM_IndustrialForge_C_12571)
CONTENT: IndustrialForge(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_IndustrialForge.Default__CW_BuildingSM_IndustrialForge_C)
CONTENT: Turn On(/Engine/Transient.Default__REINST_CW_BuildingSM_LampPost_C_12575)
CONTENT: Turn Off(/Engine/Transient.Default__REINST_CW_BuildingSM_LampPost_C_12575)
CONTENT: LampPost(/Engine/Transient.Default__REINST_CW_BuildingSM_LampPost_C_12575)
CONTENT: Turn On(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_LampPost.Default__CW_BuildingSM_LampPost_C)
CONTENT: Turn Off(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_LampPost.Default__CW_BuildingSM_LampPost_C)
CONTENT: LampPost(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_LampPost.Default__CW_BuildingSM_LampPost_C)
CONTENT: ElectricJunction(/Engine/Transient.Default__REINST_CW_BuildingSM_ElectricJunction_C_12583)
CONTENT: ElectricJunction(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_ElectricJunction.Default__CW_BuildingSM_ElectricJunction_C)
CONTENT: Turn On(/Engine/Transient.Default__REINST_CW_BuildingSM_LampPostOmni_C_12587)
CONTENT: Turn Off(/Engine/Transient.Default__REINST_CW_BuildingSM_LampPostOmni_C_12587)
CONTENT: LampPostOmni(/Engine/Transient.Default__REINST_CW_BuildingSM_LampPostOmni_C_12587)
CONTENT: Turn On(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_LampPostOmni.Default__CW_BuildingSM_LampPostOmni_C)
CONTENT: Turn Off(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_LampPostOmni.Default__CW_BuildingSM_LampPostOmni_C)
CONTENT: LampPostOmni(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_LampPostOmni.Default__CW_BuildingSM_LampPostOmni_C)
CONTENT: StorageBox_Huge(/Engine/Transient.Default__REINST_CW_BuildingSM_StorageBox_Huge_C_12591)
CONTENT: StorageBox_Huge(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_StorageBox_Huge.Default__CW_BuildingSM_StorageBox_Huge_C)
CONTENT: Turn On(/Engine/Transient.Default__REINST_CW_BuildingSM_TurretAuto_C_12595)
CONTENT: Turn Off(/Engine/Transient.Default__REINST_CW_BuildingSM_TurretAuto_C_12595)
CONTENT: TurretAuto(/Engine/Transient.Default__REINST_CW_BuildingSM_TurretAuto_C_12595)
CONTENT: Turn On(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_TurretAuto.Default__CW_BuildingSM_TurretAuto_C)
CONTENT: Turn Off(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_TurretAuto.Default__CW_BuildingSM_TurretAuto_C)
CONTENT: TurretAuto(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_TurretAuto.Default__CW_BuildingSM_TurretAuto_C)
CONTENT: ArmoredGlassDoor(/Engine/Transient.Default__REINST_CW_StructureSM_ArmoredGlassDoor_C_12611)
CONTENT: ArmoredGlassDoor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/ArmoredGlass/CW_StructureSM_ArmoredGlassDoor.Default__CW_StructureSM_ArmoredGlassDoor_C)
CONTENT: ArmoredGlassWall(/Engine/Transient.Default__REINST_CW_StructureSM_ArmoredGlassWall_C_12615)
CONTENT: ArmoredGlassWall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/ArmoredGlass/CW_StructureSM_ArmoredGlassWall.Default__CW_StructureSM_ArmoredGlassWall_C)
CONTENT: ArmoredGlassCeilingWindow(/Engine/Transient.Default__REINST_CW_StructureSM_ArmoredGlassCeilingWindow_C_12619)
CONTENT: ArmoredGlassCeilingWindow(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/ArmoredGlass/CW_StructureSM_ArmoredGlassCeilingWindow.Default__CW_StructureSM_ArmoredGlassCeilingWindow_C)
CONTENT: ArmoredGlassCeilingWindowLarge(/Engine/Transient.Default__REINST_CW_StructureSM_ArmoredGlassCeilingWindowLarge_C_12623)
CONTENT: ArmoredGlassCeilingWindowLarge(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/ArmoredGlass/CW_StructureSM_ArmoredGlassCeilingWindowLarge.Default__CW_StructureSM_ArmoredGlassCeilingWindowLarge_C)
CONTENT: ArmoredGlassCeiling(/Engine/Transient.Default__REINST_CW_StructureSM_ArmoredGlassCeiling_C_12627)
CONTENT: ArmoredGlassCeiling(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/ArmoredGlass/CW_StructureSM_ArmoredGlassCeiling.Default__CW_StructureSM_ArmoredGlassCeiling_C)
CONTENT: ArmoredGlassFence(/Engine/Transient.Default__REINST_CW_StructureSM_ArmoredGlassFence_C_12631)
CONTENT: ArmoredGlassFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/ArmoredGlass/CW_StructureSM_ArmoredGlassFence.Default__CW_StructureSM_ArmoredGlassFence_C)
CONTENT: ArmoredGlassFence(/Engine/Transient.Default__REINST_CW_StructureSM_ArmoredGlassFence_Corner_C_12635)
CONTENT: ArmoredGlassFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/ArmoredGlass/CW_StructureSM_ArmoredGlassFence_Corner.Default__CW_StructureSM_ArmoredGlassFence_Corner_C)
CONTENT: ArmoredGlassFence(/Engine/Transient.Default__REINST_CW_StructureSM_ArmoredGlassFence_X_C_12639)
CONTENT: ArmoredGlassFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/ArmoredGlass/CW_StructureSM_ArmoredGlassFence_X.Default__CW_StructureSM_ArmoredGlassFence_X_C)
CONTENT: ArmoredGlassFence(/Engine/Transient.Default__REINST_CW_StructureSM_ArmoredGlassFence_T_C_12643)
CONTENT: ArmoredGlassFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/ArmoredGlass/CW_StructureSM_ArmoredGlassFence_T.Default__CW_StructureSM_ArmoredGlassFence_T_C)
CONTENT: ArmoredGlassStair(/Engine/Transient.Default__REINST_CW_StructureSM_ArmoredGlassStair_C_12647)
CONTENT: ArmoredGlassStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/ArmoredGlass/CW_StructureSM_ArmoredGlassStair.Default__CW_StructureSM_ArmoredGlassStair_C)
CONTENT: ArmoredGlassStair(/Engine/Transient.Default__REINST_CW_StructureSM_ArmoredGlassStair_Corner2_C_12651)
CONTENT: ArmoredGlassStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/ArmoredGlass/CW_StructureSM_ArmoredGlassStair_Corner2.Default__CW_StructureSM_ArmoredGlassStair_Corner2_C)
CONTENT: ArmoredGlassStair(/Engine/Transient.Default__REINST_CW_StructureSM_ArmoredGlassStair_Corner1_C_12655)
CONTENT: ArmoredGlassStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/ArmoredGlass/CW_StructureSM_ArmoredGlassStair_Corner1.Default__CW_StructureSM_ArmoredGlassStair_Corner1_C)
CONTENT: ArmoredGlassWindow(/Engine/Transient.Default__REINST_CW_StructureSM_ArmoredGlassWindow_C_12659)
CONTENT: ArmoredGlassWindow(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/ArmoredGlass/CW_StructureSM_ArmoredGlassWindow.Default__CW_StructureSM_ArmoredGlassWindow_C)
CONTENT: SteelCeiling(/Engine/Transient.Default__REINST_CW_StructureSM_SteelCeiling_C_12663)
CONTENT: SteelCeiling(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Steel/CW_StructureSM_SteelCeiling.Default__CW_StructureSM_SteelCeiling_C)
CONTENT: SteelDoor(/Engine/Transient.Default__REINST_CW_StructureSM_SteelDoor_C_12667)
CONTENT: SteelDoor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Steel/CW_StructureSM_SteelDoor.Default__CW_StructureSM_SteelDoor_C)
CONTENT: SteelFence(/Engine/Transient.Default__REINST_CW_StructureSM_SteelFence_C_12671)
CONTENT: SteelFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Steel/CW_StructureSM_SteelFence.Default__CW_StructureSM_SteelFence_C)
CONTENT: SteelFence(/Engine/Transient.Default__REINST_CW_StructureSM_SteelFence_Corner_C_12675)
CONTENT: SteelFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Steel/CW_StructureSM_SteelFence_Corner.Default__CW_StructureSM_SteelFence_Corner_C)
CONTENT: SteelFence(/Engine/Transient.Default__REINST_CW_StructureSM_SteelFence_X_C_12679)
CONTENT: SteelFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Steel/CW_StructureSM_SteelFence_X.Default__CW_StructureSM_SteelFence_X_C)
CONTENT: SteelFence(/Engine/Transient.Default__REINST_CW_StructureSM_SteelFence_T_C_12683)
CONTENT: SteelFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Steel/CW_StructureSM_SteelFence_T.Default__CW_StructureSM_SteelFence_T_C)
CONTENT: SteelGate(/Engine/Transient.Default__REINST_CW_StructureSM_SteelGate_C_12687)
CONTENT: SteelGate(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Steel/CW_StructureSM_SteelGate.Default__CW_StructureSM_SteelGate_C)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Manta_Character_BP_C_12699)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Manta_Character_BP_C_12699)
CONTENT: Iron Bone Sword(/Engine/Transient.Default__REINST_cw_Manta_Character_BP_C_12699)
CONTENT: Compound Bow(/Engine/Transient.Default__REINST_cw_Manta_Character_BP_C_12699)
CONTENT: Iron Bone Suit(/Engine/Transient.Default__REINST_cw_Manta_Character_BP_C_12699)
CONTENT: 6(/Engine/Transient.Default__REINST_cw_Manta_Character_BP_C_12699)
CONTENT: Manta(/Engine/Transient.Default__REINST_cw_Manta_Character_BP_C_12699)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_manta/cw_Manta_Character_BP.Default__cw_Manta_Character_BP_C)
CONTENT: Normal Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_manta/cw_Manta_Character_BP.Default__cw_Manta_Character_BP_C)
CONTENT: Iron Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_manta/cw_Manta_Character_BP.Default__cw_Manta_Character_BP_C)
CONTENT: Compound Bow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_manta/cw_Manta_Character_BP.Default__cw_Manta_Character_BP_C)
CONTENT: Iron Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_manta/cw_Manta_Character_BP.Default__cw_Manta_Character_BP_C)
CONTENT: 6(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_manta/cw_Manta_Character_BP.Default__cw_Manta_Character_BP_C)
CONTENT: Manta(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_manta/cw_Manta_Character_BP.Default__cw_Manta_Character_BP_C)
CONTENT: Sunder armor(/Engine/Transient.Default__REINST_CW_Buff_Manta_Melee_C_12703)
CONTENT: Sunder armor(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Manta_Melee.Default__CW_Buff_Manta_Melee_C)
CONTENT: Equip a Manta with this to ride it.  You can build structures on the large platform to make a mobile base.(/Engine/Transient.Default__REINST_cw_Animal_PlatformDino_Manta_C_12707)
CONTENT: Manta Platform Saddle(/Engine/Transient.Default__REINST_cw_Animal_PlatformDino_Manta_C_12707)
CONTENT: Equip a Manta with this to ride it.  You can build structures on the large platform to make a mobile base.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_character_base/cw_Animal_PlatformDino/cw_Animal_PlatformDino_Manta.Default__cw_Animal_PlatformDino_Manta_C)
CONTENT: Manta Platform Saddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_character_base/cw_Animal_PlatformDino/cw_Animal_PlatformDino_Manta.Default__cw_Animal_PlatformDino_Manta_C)
CONTENT: 18(/Engine/Transient.Default__REINST_cw_Quetzalcoatius_Character_BP_C_12715)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Quetzalcoatius_Character_BP_C_12715)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Quetzalcoatius_Character_BP_C_12715)
CONTENT: Steel Sword(/Engine/Transient.Default__REINST_cw_Quetzalcoatius_Character_BP_C_12715)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Quetzalcoatius_Character_BP_C_12715)
CONTENT: Steel Suit(/Engine/Transient.Default__REINST_cw_Quetzalcoatius_Character_BP_C_12715)
CONTENT: 7(/Engine/Transient.Default__REINST_cw_Quetzalcoatius_Character_BP_C_12715)
CONTENT: Quetzal(/Engine/Transient.Default__REINST_cw_Quetzalcoatius_Character_BP_C_12715)
CONTENT: 18(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_quetzalcoatius/cw_Quetzalcoatius_Character_BP.Default__cw_Quetzalcoatius_Character_BP_C)
CONTENT: Passive(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_quetzalcoatius/cw_Quetzalcoatius_Character_BP.Default__cw_Quetzalcoatius_Character_BP_C)
CONTENT: Normal Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_quetzalcoatius/cw_Quetzalcoatius_Character_BP.Default__cw_Quetzalcoatius_Character_BP_C)
CONTENT: Steel Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_quetzalcoatius/cw_Quetzalcoatius_Character_BP.Default__cw_Quetzalcoatius_Character_BP_C)
CONTENT: Standard Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_quetzalcoatius/cw_Quetzalcoatius_Character_BP.Default__cw_Quetzalcoatius_Character_BP_C)
CONTENT: Steel Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_quetzalcoatius/cw_Quetzalcoatius_Character_BP.Default__cw_Quetzalcoatius_Character_BP_C)
CONTENT: 7(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_quetzalcoatius/cw_Quetzalcoatius_Character_BP.Default__cw_Quetzalcoatius_Character_BP_C)
CONTENT: Quetzal(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_quetzalcoatius/cw_Quetzalcoatius_Character_BP.Default__cw_Quetzalcoatius_Character_BP_C)
CONTENT: 18(/Engine/Transient.Default__REINST_cw_Animal_PlatformDino_Quetzalcoatius_C_12719)
CONTENT: Equip a Quetz with this to ride it.  You can build structures on the large platform to make a mobile base.(/Engine/Transient.Default__REINST_cw_Animal_PlatformDino_Quetzalcoatius_C_12719)
CONTENT: Quetz Platform Saddle(/Engine/Transient.Default__REINST_cw_Animal_PlatformDino_Quetzalcoatius_C_12719)
CONTENT: 18(/Game/Mods/CubeWorld/Blueprints/Animal/cw_character_base/cw_Animal_PlatformDino/cw_Animal_PlatformDino_Quetzalcoatius.Default__cw_Animal_PlatformDino_Quetzalcoatius_C)
CONTENT: Equip a Quetz with this to ride it.  You can build structures on the large platform to make a mobile base.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_character_base/cw_Animal_PlatformDino/cw_Animal_PlatformDino_Quetzalcoatius.Default__cw_Animal_PlatformDino_Quetzalcoatius_C)
CONTENT: Quetz Platform Saddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_character_base/cw_Animal_PlatformDino/cw_Animal_PlatformDino_Quetzalcoatius.Default__cw_Animal_PlatformDino_Quetzalcoatius_C)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Sauropod_Character_BP_C_12731)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Sauropod_Character_BP_C_12731)
CONTENT: Steel Bone Sword(/Engine/Transient.Default__REINST_cw_Sauropod_Character_BP_C_12731)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Sauropod_Character_BP_C_12731)
CONTENT: Steel Bone Suit(/Engine/Transient.Default__REINST_cw_Sauropod_Character_BP_C_12731)
CONTENT: 8(/Engine/Transient.Default__REINST_cw_Sauropod_Character_BP_C_12731)
CONTENT: Bronto(/Engine/Transient.Default__REINST_cw_Sauropod_Character_BP_C_12731)
CONTENT: Passive(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_sauropod/cw_Sauropod_Character_BP.Default__cw_Sauropod_Character_BP_C)
CONTENT: Normal Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_sauropod/cw_Sauropod_Character_BP.Default__cw_Sauropod_Character_BP_C)
CONTENT: Steel Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_sauropod/cw_Sauropod_Character_BP.Default__cw_Sauropod_Character_BP_C)
CONTENT: Standard Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_sauropod/cw_Sauropod_Character_BP.Default__cw_Sauropod_Character_BP_C)
CONTENT: Steel Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_sauropod/cw_Sauropod_Character_BP.Default__cw_Sauropod_Character_BP_C)
CONTENT: 8(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_sauropod/cw_Sauropod_Character_BP.Default__cw_Sauropod_Character_BP_C)
CONTENT: Bronto(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_sauropod/cw_Sauropod_Character_BP.Default__cw_Sauropod_Character_BP_C)
CONTENT: Equip a Bronto with this to ride it.  You can build structures on the large platform to make a mobile base.(/Engine/Transient.Default__REINST_cw_Animal_PlatformDino_Sauropod_C_12735)
CONTENT: Bronto Platform Saddle(/Engine/Transient.Default__REINST_cw_Animal_PlatformDino_Sauropod_C_12735)
CONTENT: Equip a Bronto with this to ride it.  You can build structures on the large platform to make a mobile base.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_character_base/cw_Animal_PlatformDino/cw_Animal_PlatformDino_Sauropod.Default__cw_Animal_PlatformDino_Sauropod_C)
CONTENT: Bronto Platform Saddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_character_base/cw_Animal_PlatformDino/cw_Animal_PlatformDino_Sauropod.Default__cw_Animal_PlatformDino_Sauropod_C)
CONTENT: Wooden Dinosaur Gate(/Engine/Transient.Default__REINST_CW_StructureSM_GateLarge_Base_C_12739)
CONTENT: Wooden Dinosaur Gate(/Game/Mods/CubeWorld/Blueprints/Bases/CW_StructureSM_Bases/CW_StructureSM_GateLarge_Base.Default__CW_StructureSM_GateLarge_Base_C)
CONTENT: SteelGateLarge(/Engine/Transient.Default__REINST_CW_StructureSM_SteelGateLarge_C_12743)
CONTENT: SteelGateLarge(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Steel/CW_StructureSM_SteelGateLarge.Default__CW_StructureSM_SteelGateLarge_C)
CONTENT: SteelStair(/Engine/Transient.Default__REINST_CW_StructureSM_SteelStair_C_12747)
CONTENT: SteelStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Steel/CW_StructureSM_SteelStair.Default__CW_StructureSM_SteelStair_C)
CONTENT: SteelStair(/Engine/Transient.Default__REINST_CW_StructureSM_SteelStair_Corner1_C_12751)
CONTENT: SteelStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Steel/CW_StructureSM_SteelStair_Corner1.Default__CW_StructureSM_SteelStair_Corner1_C)
CONTENT: SteelStair(/Engine/Transient.Default__REINST_CW_StructureSM_SteelStair_Corner2_C_12755)
CONTENT: SteelStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Steel/CW_StructureSM_SteelStair_Corner2.Default__CW_StructureSM_SteelStair_Corner2_C)
CONTENT: SteelWall(/Engine/Transient.Default__REINST_CW_StructureSM_SteelWall_C_12759)
CONTENT: SteelWall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Steel/CW_StructureSM_SteelWall.Default__CW_StructureSM_SteelWall_C)
CONTENT: SteelWindow(/Engine/Transient.Default__REINST_CW_StructureSM_SteelWindow_C_12763)
CONTENT: SteelWindow(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Steel/CW_StructureSM_SteelWindow.Default__CW_StructureSM_SteelWindow_C)
CONTENT: Elevator Platform(/Engine/Transient.Default__REINST_CW_ElevatorPlatform_Base_C_12775)
CONTENT: Elevator Platform(/Game/Mods/CubeWorld/Blueprints/Bases/CW_BuildingSM_Bases/CW_ElevatorPlatform_Base.Default__CW_ElevatorPlatform_Base_C)
CONTENT: ElevatorPlatform_Metal_Small(/Engine/Transient.Default__REINST_CW_BuildingSM_ElevatorPlatform_Metal_Small_C_12779)
CONTENT: ElevatorPlatform_Metal_Small(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_ElevatorPlatform_Metal_Small.Default__CW_BuildingSM_ElevatorPlatform_Metal_Small_C)
CONTENT: Elevator Track(/Engine/Transient.Default__REINST_CW_ElevatorTrack_Base_C_12783)
CONTENT: Elevator Track(/Game/Mods/CubeWorld/Blueprints/Bases/CW_BuildingSM_Bases/CW_ElevatorTrack_Base.Default__CW_ElevatorTrack_Base_C)
CONTENT: ElevatorTrack_Metal(/Engine/Transient.Default__REINST_CW_BuildingSM_ElevatorTrack_Metal_C_12787)
CONTENT: ElevatorTrack_Metal(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_ElevatorTrack_Metal.Default__CW_BuildingSM_ElevatorTrack_Metal_C)
CONTENT: ElevatorPlatform_Metal_Large(/Engine/Transient.Default__REINST_CW_BuildingSM_ElevatorPlatform_Metal_Large_C_12791)
CONTENT: ElevatorPlatform_Metal_Large(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_ElevatorPlatform_Metal_Large.Default__CW_BuildingSM_ElevatorPlatform_Metal_Large_C)
CONTENT: ElevatorPlatform_Metal_Medium(/Engine/Transient.Default__REINST_CW_BuildingSM_ElevatorPlatform_Metal_Medium_C_12795)
CONTENT: ElevatorPlatform_Metal_Medium(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_ElevatorPlatform_Metal_Medium.Default__CW_BuildingSM_ElevatorPlatform_Metal_Medium_C)
CONTENT: IceBox(/Engine/Transient.Default__REINST_CW_BuildingSM_IceBox_C_12817)
CONTENT: IceBox(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_IceBox.Default__CW_BuildingSM_IceBox_C)
CONTENT: AirConditioner(/Engine/Transient.Default__REINST_CM_BuildingSM_AirConditioner_C_12845)
CONTENT: AirConditioner(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CM_BuildingSM_AirConditioner.Default__CM_BuildingSM_AirConditioner_C)
CONTENT: Tranquilized(/Engine/Transient.Default__REINST_CW_PoisonGrenadeGasCloud_C_12849)
CONTENT: Your torpor is rising.(/Engine/Transient.Default__REINST_CW_PoisonGrenadeGasCloud_C_12849)
CONTENT: Tranquilized(/Game/Mods/CubeWorld/Blueprints/Emitters/WeaponEmitters/CW_PoisonGrenadeGasCloud.Default__CW_PoisonGrenadeGasCloud_C)
CONTENT: Your torpor is rising.(/Game/Mods/CubeWorld/Blueprints/Emitters/WeaponEmitters/CW_PoisonGrenadeGasCloud.Default__CW_PoisonGrenadeGasCloud_C)
CONTENT: Homing Underwater Mine(/Engine/Transient.Default__REINST_CW_BuildingSM_UnderWaterMine_C_12871)
CONTENT: Homing Underwater Mine(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_UnderWaterMine.Default__CW_BuildingSM_UnderWaterMine_C)
CONTENT: SCUBA Flippers(/Engine/Transient.Default__REINST_CW_EquipmentBP_Boots_ScubaFlippers_C_12879)
CONTENT: These flippers are firm, but flexible.  Wearing them increases swim speed, but decreases walking speed.(/Engine/Transient.Default__REINST_CW_EquipmentBP_Boots_ScubaFlippers_C_12879)
CONTENT: Armor(/Engine/Transient.Default__REINST_CW_EquipmentBP_Boots_ScubaFlippers_C_12879)
CONTENT: SCUBA(/Engine/Transient.Default__REINST_CW_EquipmentBP_Boots_ScubaFlippers_C_12879)
CONTENT: SCUBA Flippers(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/Scuba/CW_EquipmentBP_Boots_ScubaFlippers.Default__CW_EquipmentBP_Boots_ScubaFlippers_C)
CONTENT: These flippers are firm, but flexible.  Wearing them increases swim speed, but decreases walking speed.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/Scuba/CW_EquipmentBP_Boots_ScubaFlippers.Default__CW_EquipmentBP_Boots_ScubaFlippers_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/Scuba/CW_EquipmentBP_Boots_ScubaFlippers.Default__CW_EquipmentBP_Boots_ScubaFlippers_C)
CONTENT: SCUBA(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/Scuba/CW_EquipmentBP_Boots_ScubaFlippers.Default__CW_EquipmentBP_Boots_ScubaFlippers_C)
CONTENT: SCUBA Mask(/Engine/Transient.Default__REINST_CW_EquipmentBP_Helmet_ScubaGoggles_C_12883)
CONTENT: Connects to a SCUBA tank, allowing the wearer to breathe underwater for as long as the tank has Oxygen.(/Engine/Transient.Default__REINST_CW_EquipmentBP_Helmet_ScubaGoggles_C_12883)
CONTENT: Armor(/Engine/Transient.Default__REINST_CW_EquipmentBP_Helmet_ScubaGoggles_C_12883)
CONTENT: SCUBA(/Engine/Transient.Default__REINST_CW_EquipmentBP_Helmet_ScubaGoggles_C_12883)
CONTENT: SCUBA Mask(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/Scuba/CW_EquipmentBP_Helmet_ScubaGoggles.Default__CW_EquipmentBP_Helmet_ScubaGoggles_C)
CONTENT: Connects to a SCUBA tank, allowing the wearer to breathe underwater for as long as the tank has Oxygen.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/Scuba/CW_EquipmentBP_Helmet_ScubaGoggles.Default__CW_EquipmentBP_Helmet_ScubaGoggles_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/Scuba/CW_EquipmentBP_Helmet_ScubaGoggles.Default__CW_EquipmentBP_Helmet_ScubaGoggles_C)
CONTENT: SCUBA(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/Scuba/CW_EquipmentBP_Helmet_ScubaGoggles.Default__CW_EquipmentBP_Helmet_ScubaGoggles_C)
CONTENT: SCUBA Tank(/Engine/Transient.Default__REINST_CW_EquipmentBP_Shirt_Scuba_C_12887)
CONTENT: A tank that's filled with Oxygen. Used to temporarliy breathe underwater.(/Engine/Transient.Default__REINST_CW_EquipmentBP_Shirt_Scuba_C_12887)
CONTENT: Armor(/Engine/Transient.Default__REINST_CW_EquipmentBP_Shirt_Scuba_C_12887)
CONTENT: SCUBA(/Engine/Transient.Default__REINST_CW_EquipmentBP_Shirt_Scuba_C_12887)
CONTENT: SCUBA Tank(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/Scuba/CW_EquipmentBP_Shirt_Scuba.Default__CW_EquipmentBP_Shirt_Scuba_C)
CONTENT: A tank that's filled with Oxygen. Used to temporarliy breathe underwater.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/Scuba/CW_EquipmentBP_Shirt_Scuba.Default__CW_EquipmentBP_Shirt_Scuba_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/Scuba/CW_EquipmentBP_Shirt_Scuba.Default__CW_EquipmentBP_Shirt_Scuba_C)
CONTENT: SCUBA(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/Scuba/CW_EquipmentBP_Shirt_Scuba.Default__CW_EquipmentBP_Shirt_Scuba_C)
CONTENT: LandMine(/Engine/Transient.Default__REINST_CW_BuildingSM_LandMine_C_12891)
CONTENT: LandMine(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_LandMine.Default__CW_BuildingSM_LandMine_C)
CONTENT: RaptorPowerGenerator(/Engine/Transient.Default__REINST_CW_BuildingSM_RaptorPowerGenerator_C_12895)
CONTENT: RaptorPowerGenerator(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_RaptorPowerGenerator.Default__CW_BuildingSM_RaptorPowerGenerator_C)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Raptor_Character_BP_C_12907)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Raptor_Character_BP_C_12907)
CONTENT: Copper Bone Sword(/Engine/Transient.Default__REINST_cw_Raptor_Character_BP_C_12907)
CONTENT: Crossbow(/Engine/Transient.Default__REINST_cw_Raptor_Character_BP_C_12907)
CONTENT: Copper Bone Suit(/Engine/Transient.Default__REINST_cw_Raptor_Character_BP_C_12907)
CONTENT: 4(/Engine/Transient.Default__REINST_cw_Raptor_Character_BP_C_12907)
CONTENT: Raptor(/Engine/Transient.Default__REINST_cw_Raptor_Character_BP_C_12907)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_raptor/cw_Raptor_Character_BP.Default__cw_Raptor_Character_BP_C)
CONTENT: Normal Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_raptor/cw_Raptor_Character_BP.Default__cw_Raptor_Character_BP_C)
CONTENT: Copper Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_raptor/cw_Raptor_Character_BP.Default__cw_Raptor_Character_BP_C)
CONTENT: Crossbow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_raptor/cw_Raptor_Character_BP.Default__cw_Raptor_Character_BP_C)
CONTENT: Copper Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_raptor/cw_Raptor_Character_BP.Default__cw_Raptor_Character_BP_C)
CONTENT: 4(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_raptor/cw_Raptor_Character_BP.Default__cw_Raptor_Character_BP_C)
CONTENT: Raptor(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_raptor/cw_Raptor_Character_BP.Default__cw_Raptor_Character_BP_C)
CONTENT: Turn On(/Engine/Transient.Default__REINST_CW_BuildingSM_LampHang_C_12915)
CONTENT: Turn Off(/Engine/Transient.Default__REINST_CW_BuildingSM_LampHang_C_12915)
CONTENT: LampPostOmni(/Engine/Transient.Default__REINST_CW_BuildingSM_LampHang_C_12915)
CONTENT: Turn On(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_LampHang.Default__CW_BuildingSM_LampHang_C)
CONTENT: Turn Off(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_LampHang.Default__CW_BuildingSM_LampHang_C)
CONTENT: LampPostOmni(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_LampHang.Default__CW_BuildingSM_LampHang_C)
CONTENT: Wind Generator(/Engine/Transient.Default__REINST_CW_BuildingSM_WindGenerator_C_12927)
CONTENT: Wind Generator(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_WindGenerator.Default__CW_BuildingSM_WindGenerator_C)
CONTENT: ElectricJunction(/Engine/Transient.Default__REINST_CW_BuildingSM_ElectricSwitch_C_12933)
CONTENT: ElectricJunction(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_ElectricSwitch.Default__CW_BuildingSM_ElectricSwitch_C)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_OilSlime_Character_BP_C_12949)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_OilSlime_Character_BP_C_12949)
CONTENT: Copper Bone Sword(/Engine/Transient.Default__REINST_cw_OilSlime_Character_BP_C_12949)
CONTENT: Crossbow(/Engine/Transient.Default__REINST_cw_OilSlime_Character_BP_C_12949)
CONTENT: Copper Bone Suit(/Engine/Transient.Default__REINST_cw_OilSlime_Character_BP_C_12949)
CONTENT: 4(/Engine/Transient.Default__REINST_cw_OilSlime_Character_BP_C_12949)
CONTENT: Oil Slime(/Engine/Transient.Default__REINST_cw_OilSlime_Character_BP_C_12949)
CONTENT: Passive(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_oilslime/cw_OilSlime_Character_BP.Default__cw_OilSlime_Character_BP_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_oilslime/cw_OilSlime_Character_BP.Default__cw_OilSlime_Character_BP_C)
CONTENT: Copper Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_oilslime/cw_OilSlime_Character_BP.Default__cw_OilSlime_Character_BP_C)
CONTENT: Crossbow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_oilslime/cw_OilSlime_Character_BP.Default__cw_OilSlime_Character_BP_C)
CONTENT: Copper Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_oilslime/cw_OilSlime_Character_BP.Default__cw_OilSlime_Character_BP_C)
CONTENT: 4(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_oilslime/cw_OilSlime_Character_BP.Default__cw_OilSlime_Character_BP_C)
CONTENT: Oil Slime(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_oilslime/cw_OilSlime_Character_BP.Default__cw_OilSlime_Character_BP_C)
CONTENT: GlassWindow(/Engine/Transient.Default__REINST_CW_StructureSM_GlassWindow_C_12953)
CONTENT: GlassWindow(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Glass/CW_StructureSM_GlassWindow.Default__CW_StructureSM_GlassWindow_C)
CONTENT: Product Oil(/Engine/Transient.Default__REINST_CW_BuildingSM_OilSlimeDish_C_12957)
CONTENT: Stop Production(/Engine/Transient.Default__REINST_CW_BuildingSM_OilSlimeDish_C_12957)
CONTENT: OilSlimeDish(/Engine/Transient.Default__REINST_CW_BuildingSM_OilSlimeDish_C_12957)
CONTENT: Product Oil(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_OilSlimeDish.Default__CW_BuildingSM_OilSlimeDish_C)
CONTENT: Stop Production(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_OilSlimeDish.Default__CW_BuildingSM_OilSlimeDish_C)
CONTENT: OilSlimeDish(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_OilSlimeDish.Default__CW_BuildingSM_OilSlimeDish_C)
CONTENT: windburnisher(/Engine/Transient.Default__REINST_CW_BuildingSM_windburnisher_C_12961)
CONTENT: windburnisher(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_windburnisher.Default__CW_BuildingSM_windburnisher_C)
CONTENT: Gas Mask(/Engine/Transient.Default__REINST_CW_Buff_GasMask_C_12975)
CONTENT: Protects the wearer against various airborn poisons.(/Engine/Transient.Default__REINST_CW_Buff_GasMask_C_12975)
CONTENT: Gas Mask(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_GasMask.Default__CW_Buff_GasMask_C)
CONTENT: Protects the wearer against various airborn poisons.(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_GasMask.Default__CW_Buff_GasMask_C)
CONTENT: Gas Mask(/Engine/Transient.Default__REINST_CW_EquipmentBP_GasMask_C_12979)
CONTENT: Protects the wearer against Poison Grenade.(/Engine/Transient.Default__REINST_CW_EquipmentBP_GasMask_C_12979)
CONTENT: Armor(/Engine/Transient.Default__REINST_CW_EquipmentBP_GasMask_C_12979)
CONTENT: Gas Mask(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/Scuba/CW_EquipmentBP_GasMask.Default__CW_EquipmentBP_GasMask_C)
CONTENT: Protects the wearer against Poison Grenade.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/Scuba/CW_EquipmentBP_GasMask.Default__CW_EquipmentBP_GasMask_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/Scuba/CW_EquipmentBP_GasMask.Default__CW_EquipmentBP_GasMask_C)
CONTENT: MechanicalArmBench(/Engine/Transient.Default__REINST_CM_BuildingSM_MechanicalArmBench_C_13003)
CONTENT: MechanicalArmBench(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CM_BuildingSM_MechanicalArmBench.Default__CM_BuildingSM_MechanicalArmBench_C)
CONTENT: AirConditioner(/Engine/Transient.Default__REINST_CM_BuildingSM_ElectrolyticTank_C_13015)
CONTENT: AirConditioner(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CM_BuildingSM_ElectrolyticTank.Default__CM_BuildingSM_ElectrolyticTank_C)
CONTENT: Requires Electricity to produce metal by electrolysis(/Engine/Transient.Default__REINST_CW_InventoryBP_ElectrolyticTank_C_13019)
CONTENT: Refining Forge(/Engine/Transient.Default__REINST_CW_InventoryBP_ElectrolyticTank_C_13019)
CONTENT: Requires Electricity to produce metal by electrolysis(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_ElectrolyticTank.Default__CW_InventoryBP_ElectrolyticTank_C)
CONTENT: Refining Forge(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_ElectrolyticTank.Default__CW_InventoryBP_ElectrolyticTank_C)
CONTENT: AirConditioner(/Engine/Transient.Default__REINST_CM_BuildingSM_ComputerController_C_13023)
CONTENT: AirConditioner(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CM_BuildingSM_ComputerController.Default__CM_BuildingSM_ComputerController_C)
CONTENT: Turn On(/Engine/Transient.Default__REINST_CW_BuildingSM_LampWall_C_13037)
CONTENT: Turn Off(/Engine/Transient.Default__REINST_CW_BuildingSM_LampWall_C_13037)
CONTENT: LampPostOmni(/Engine/Transient.Default__REINST_CW_BuildingSM_LampWall_C_13037)
CONTENT: Turn On(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_LampWall.Default__CW_BuildingSM_LampWall_C)
CONTENT: Turn Off(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_LampWall.Default__CW_BuildingSM_LampWall_C)
CONTENT: LampPostOmni(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_LampWall.Default__CW_BuildingSM_LampWall_C)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Loong_Character_BP_C_13045)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Loong_Character_BP_C_13045)
CONTENT: Steel Bone Sword(/Engine/Transient.Default__REINST_cw_Loong_Character_BP_C_13045)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Loong_Character_BP_C_13045)
CONTENT: Steel Bone Suit(/Engine/Transient.Default__REINST_cw_Loong_Character_BP_C_13045)
CONTENT: 8(/Engine/Transient.Default__REINST_cw_Loong_Character_BP_C_13045)
CONTENT: Fire Loong(/Engine/Transient.Default__REINST_cw_Loong_Character_BP_C_13045)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_loong/cw_Loong_Character_BP.Default__cw_Loong_Character_BP_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_loong/cw_Loong_Character_BP.Default__cw_Loong_Character_BP_C)
CONTENT: Steel Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_loong/cw_Loong_Character_BP.Default__cw_Loong_Character_BP_C)
CONTENT: Standard Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_loong/cw_Loong_Character_BP.Default__cw_Loong_Character_BP_C)
CONTENT: Steel Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_loong/cw_Loong_Character_BP.Default__cw_Loong_Character_BP_C)
CONTENT: 8(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_loong/cw_Loong_Character_BP.Default__cw_Loong_Character_BP_C)
CONTENT: Fire Loong(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_loong/cw_Loong_Character_BP.Default__cw_Loong_Character_BP_C)
CONTENT: Enflamed!(/Engine/Transient.Default__REINST_CW_Buff_Animal_OnFire_FireSpider_C_13049)
CONTENT: You're burning up! A percentage of your Health will burn away!(/Engine/Transient.Default__REINST_CW_Buff_Animal_OnFire_FireSpider_C_13049)
CONTENT: You're burning!(/Engine/Transient.Default__REINST_CW_Buff_Animal_OnFire_FireSpider_C_13049)
CONTENT: Enflamed!(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Animal_OnFire_FireSpider.Default__CW_Buff_Animal_OnFire_FireSpider_C)
CONTENT: You're burning up! A percentage of your Health will burn away!(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Animal_OnFire_FireSpider.Default__CW_Buff_Animal_OnFire_FireSpider_C)
CONTENT: You're burning!(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Animal_OnFire_FireSpider.Default__CW_Buff_Animal_OnFire_FireSpider_C)
CONTENT: Dark Buff Level 1(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Dark_Level2_C_13069)
CONTENT: The power of earth make you feel more weight on your shoulder.(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Dark_Level2_C_13069)
CONTENT: You are affect by Magic(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Dark_Level2_C_13069)
CONTENT: Dark Buff Level 1(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_MagicProj_Dark_Level2.Default__CW_Buff_MagicProj_Dark_Level2_C)
CONTENT: The power of earth make you feel more weight on your shoulder.(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_MagicProj_Dark_Level2.Default__CW_Buff_MagicProj_Dark_Level2_C)
CONTENT: You are affect by Magic(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_MagicProj_Dark_Level2.Default__CW_Buff_MagicProj_Dark_Level2_C)
CONTENT: MediterraneanBed(/Engine/Transient.Default__REINST_CW_BuildingSM_MediterraneanBed_C_13113)
CONTENT: MediterraneanBed(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_MediterraneanBed.Default__CW_BuildingSM_MediterraneanBed_C)
CONTENT: MediterraneanBridge(/Engine/Transient.Default__REINST_CW_StructureSM_MediterraneanBridge_C_13117)
CONTENT: MediterraneanBridge(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Mediterranean/CW_StructureSM_MediterraneanBridge.Default__CW_StructureSM_MediterraneanBridge_C)
CONTENT: MediterraneanBridge(/Engine/Transient.Default__REINST_CW_StructureSM_MediterraneanBridge2_C_13121)
CONTENT: MediterraneanBridge(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Mediterranean/CW_StructureSM_MediterraneanBridge2.Default__CW_StructureSM_MediterraneanBridge2_C)
CONTENT: MediterraneanCeiling(/Engine/Transient.Default__REINST_CW_StructureSM_MediterraneanCeiling_C_13125)
CONTENT: MediterraneanCeiling(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Mediterranean/CW_StructureSM_MediterraneanCeiling.Default__CW_StructureSM_MediterraneanCeiling_C)
CONTENT: MediterraneanDoor(/Engine/Transient.Default__REINST_CW_StructureSM_MediterraneanDoor_C_13129)
CONTENT: MediterraneanDoor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Mediterranean/CW_StructureSM_MediterraneanDoor.Default__CW_StructureSM_MediterraneanDoor_C)
CONTENT: MediterraneanDoor(/Engine/Transient.Default__REINST_CW_StructureSM_MediterraneanGate_C_13133)
CONTENT: MediterraneanDoor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Mediterranean/CW_StructureSM_MediterraneanGate.Default__CW_StructureSM_MediterraneanGate_C)
CONTENT: MediterraneanFence(/Engine/Transient.Default__REINST_CW_StructureSM_MediterraneanFence_C_13137)
CONTENT: MediterraneanFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Mediterranean/CW_StructureSM_MediterraneanFence.Default__CW_StructureSM_MediterraneanFence_C)
CONTENT: MediterraneanFence(/Engine/Transient.Default__REINST_CW_StructureSM_MediterraneanFence_X_C_13141)
CONTENT: MediterraneanFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Mediterranean/CW_StructureSM_MediterraneanFence_X.Default__CW_StructureSM_MediterraneanFence_X_C)
CONTENT: MediterraneanFence(/Engine/Transient.Default__REINST_CW_StructureSM_MediterraneanFence_T_C_13145)
CONTENT: MediterraneanFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Mediterranean/CW_StructureSM_MediterraneanFence_T.Default__CW_StructureSM_MediterraneanFence_T_C)
CONTENT: MediterraneanFence(/Engine/Transient.Default__REINST_CW_StructureSM_MediterraneanFence_Corner2_C_13149)
CONTENT: MediterraneanFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Mediterranean/CW_StructureSM_MediterraneanFence_Corner2.Default__CW_StructureSM_MediterraneanFence_Corner2_C)
CONTENT: MediterraneanFence(/Engine/Transient.Default__REINST_CW_StructureSM_MediterraneanFence_Corner_C_13153)
CONTENT: MediterraneanFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Mediterranean/CW_StructureSM_MediterraneanFence_Corner.Default__CW_StructureSM_MediterraneanFence_Corner_C)
CONTENT: MediterraneanFence(/Engine/Transient.Default__REINST_CW_StructureSM_MediterraneanFence2_C_13157)
CONTENT: MediterraneanFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Mediterranean/CW_StructureSM_MediterraneanFence2.Default__CW_StructureSM_MediterraneanFence2_C)
CONTENT: MediterraneanStair(/Engine/Transient.Default__REINST_CW_StructureSM_MediterraneanStair_C_13161)
CONTENT: MediterraneanStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Mediterranean/CW_StructureSM_MediterraneanStair.Default__CW_StructureSM_MediterraneanStair_C)
CONTENT: MediterraneanStair(/Engine/Transient.Default__REINST_CW_StructureSM_MediterraneanStair3_C_13165)
CONTENT: MediterraneanStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Mediterranean/CW_StructureSM_MediterraneanStair3.Default__CW_StructureSM_MediterraneanStair3_C)
CONTENT: MediterraneanStair(/Engine/Transient.Default__REINST_CW_StructureSM_MediterraneanStair2_C_13169)
CONTENT: MediterraneanStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Mediterranean/CW_StructureSM_MediterraneanStair2.Default__CW_StructureSM_MediterraneanStair2_C)
CONTENT: MediterraneanRoof(/Engine/Transient.Default__REINST_CW_StructureSM_MediterraneanTop_C_13173)
CONTENT: MediterraneanRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Mediterranean/CW_StructureSM_MediterraneanTop.Default__CW_StructureSM_MediterraneanTop_C)
CONTENT: MediterraneanRoof(/Engine/Transient.Default__REINST_CW_StructureSM_MediterraneanTop3_C_13177)
CONTENT: MediterraneanRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Mediterranean/CW_StructureSM_MediterraneanTop3.Default__CW_StructureSM_MediterraneanTop3_C)
CONTENT: MediterraneanRoof(/Engine/Transient.Default__REINST_CW_StructureSM_MediterraneanTop2_C_13181)
CONTENT: MediterraneanRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Mediterranean/CW_StructureSM_MediterraneanTop2.Default__CW_StructureSM_MediterraneanTop2_C)
CONTENT: MediterraneanWall(/Engine/Transient.Default__REINST_CW_StructureSM_MediterraneanWall_C_13185)
CONTENT: MediterraneanWall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Mediterranean/CW_StructureSM_MediterraneanWall.Default__CW_StructureSM_MediterraneanWall_C)
CONTENT: MediterraneanWall(/Engine/Transient.Default__REINST_CW_StructureSM_MediterraneanWall4_C_13189)
CONTENT: MediterraneanWall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Mediterranean/CW_StructureSM_MediterraneanWall4.Default__CW_StructureSM_MediterraneanWall4_C)
CONTENT: MediterraneanWall(/Engine/Transient.Default__REINST_CW_StructureSM_MediterraneanWall3_C_13193)
CONTENT: MediterraneanWall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Mediterranean/CW_StructureSM_MediterraneanWall3.Default__CW_StructureSM_MediterraneanWall3_C)
CONTENT: MediterraneanWall(/Engine/Transient.Default__REINST_CW_StructureSM_MediterraneanWall2_C_13197)
CONTENT: MediterraneanWall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Mediterranean/CW_StructureSM_MediterraneanWall2.Default__CW_StructureSM_MediterraneanWall2_C)
CONTENT: MediterraneanWindow(/Engine/Transient.Default__REINST_CW_StructureSM_MediterraneanWindow_C_13201)
CONTENT: MediterraneanWindow(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Mediterranean/CW_StructureSM_MediterraneanWindow.Default__CW_StructureSM_MediterraneanWindow_C)
CONTENT: MediterraneanWindow(/Engine/Transient.Default__REINST_CW_StructureSM_MediterraneanWindow2_C_13205)
CONTENT: MediterraneanWindow(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Mediterranean/CW_StructureSM_MediterraneanWindow2.Default__CW_StructureSM_MediterraneanWindow2_C)
CONTENT: ThunderTotem(/Engine/Transient.Default__REINST_CW_BuildingSM_ThunderTotem_C_13225)
CONTENT: ThunderTotem(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_ThunderTotem.Default__CW_BuildingSM_ThunderTotem_C)
CONTENT: Enable Track(/Engine/Transient.Default__REINST_CW_BuildingSM_ElevatorTrack_Wood_C_13237)
CONTENT: Disable Track(/Engine/Transient.Default__REINST_CW_BuildingSM_ElevatorTrack_Wood_C_13237)
CONTENT: ElevatorTrack_Wood(/Engine/Transient.Default__REINST_CW_BuildingSM_ElevatorTrack_Wood_C_13237)
CONTENT: Enable Track(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_ElevatorTrack_Wood.Default__CW_BuildingSM_ElevatorTrack_Wood_C)
CONTENT: Disable Track(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_ElevatorTrack_Wood.Default__CW_BuildingSM_ElevatorTrack_Wood_C)
CONTENT: ElevatorTrack_Wood(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_ElevatorTrack_Wood.Default__CW_BuildingSM_ElevatorTrack_Wood_C)
CONTENT: MiniTrain_CurvingLeft(/Engine/Transient.Default__REINST_CW_BuildingSM_MiniTrain_CurvingLeft_C_13245)
CONTENT: MiniTrain_CurvingLeft(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_MiniTrain_CurvingLeft.Default__CW_BuildingSM_MiniTrain_CurvingLeft_C)
CONTENT: MiniTrain_CurvingRight(/Engine/Transient.Default__REINST_CW_BuildingSM_MiniTrain_CurvingRight_C_13249)
CONTENT: MiniTrain_CurvingRight(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_MiniTrain_CurvingRight.Default__CW_BuildingSM_MiniTrain_CurvingRight_C)
CONTENT: MiniTrain_SlopDown(/Engine/Transient.Default__REINST_CW_BuildingSM_MiniTrain_SlopDown_C_13253)
CONTENT: MiniTrain_SlopDown(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_MiniTrain_SlopDown.Default__CW_BuildingSM_MiniTrain_SlopDown_C)
CONTENT: MiniTrain_SlopeUp(/Engine/Transient.Default__REINST_CW_BuildingSM_MiniTrain_SlopeUp_C_13257)
CONTENT: MiniTrain_SlopeUp(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_MiniTrain_SlopeUp.Default__CW_BuildingSM_MiniTrain_SlopeUp_C)
CONTENT: MiniTrain_Straight(/Engine/Transient.Default__REINST_CW_BuildingSM_MiniTrain_Straight_C_13261)
CONTENT: MiniTrain_Straight(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_MiniTrain_Straight.Default__CW_BuildingSM_MiniTrain_Straight_C)
CONTENT: Elevator Platform(/Engine/Transient.Default__REINST_CW_Train_base_C_13265)
CONTENT: Elevator Platform(/Game/Mods/CubeWorld/Blueprints/Bases/CW_BuildingSM_Bases/CW_Train_base.Default__CW_Train_base_C)
CONTENT: MiniTrain_Train(/Engine/Transient.Default__REINST_CW_BuildingSM_MiniTrain_MineralTrain_C_13269)
CONTENT: MiniTrain_Train(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_MiniTrain_MineralTrain.Default__CW_BuildingSM_MiniTrain_MineralTrain_C)
CONTENT: MiniTrain_TrainStation(/Engine/Transient.Default__REINST_CW_BuildingSM_MiniTrain_TrainStation_C_13273)
CONTENT: MiniTrain_TrainStation(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_MiniTrain_TrainStation.Default__CW_BuildingSM_MiniTrain_TrainStation_C)
CONTENT: MiniTrain_Train(/Engine/Transient.Default__REINST_CW_BuildingSM_MiniTrain_Train_C_13277)
CONTENT: MiniTrain_Train(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_MiniTrain_Train.Default__CW_BuildingSM_MiniTrain_Train_C)
CONTENT: MiniTrain_Straight(/Engine/Transient.Default__REINST_CW_BuildingSM_MiniTrain_PressRail_C_13281)
CONTENT: MiniTrain_Straight(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_MiniTrain_PressRail.Default__CW_BuildingSM_MiniTrain_PressRail_C)
CONTENT: MiniTrain_Straight(/Engine/Transient.Default__REINST_CW_BuildingSM_MiniTrain_YRail_C_13285)
CONTENT: MiniTrain_Straight(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_MiniTrain_YRail.Default__CW_BuildingSM_MiniTrain_YRail_C)
CONTENT: StoneGateLarge(/Engine/Transient.Default__REINST_CW_StructureSM_StoneGateLarge_C_13295)
CONTENT: StoneGateLarge(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Stone/CW_StructureSM_StoneGateLarge.Default__CW_StructureSM_StoneGateLarge_C)
CONTENT: Open Book(/Engine/Transient.Default__REINST_CW_BuildingSM_InscriptionBook_C_13303)
CONTENT: Close Book(/Engine/Transient.Default__REINST_CW_BuildingSM_InscriptionBook_C_13303)
CONTENT: InscriptionBook(/Engine/Transient.Default__REINST_CW_BuildingSM_InscriptionBook_C_13303)
CONTENT: Open Book(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_InscriptionBook.Default__CW_BuildingSM_InscriptionBook_C)
CONTENT: Close Book(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_InscriptionBook.Default__CW_BuildingSM_InscriptionBook_C)
CONTENT: InscriptionBook(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_InscriptionBook.Default__CW_BuildingSM_InscriptionBook_C)
CONTENT: Zombie(/Engine/Transient.Default__REINST_cw_Zombie_BaseCharacter_C_13311)
CONTENT: Zombie(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_zombie/cw_Zombie_BaseCharacter.Default__cw_Zombie_BaseCharacter_C)
CONTENT: Plague Zombie(/Engine/Transient.Default__REINST_cw_PlagueZombie_BaseCharacter_C_13319)
CONTENT: Plague Zombie(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_plaguezombie/cw_PlagueZombie_BaseCharacter.Default__cw_PlagueZombie_BaseCharacter_C)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_PlagueZombie_Character_BP_Summon_C_13323)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_PlagueZombie_Character_BP_Summon_C_13323)
CONTENT: Copper Sword(/Engine/Transient.Default__REINST_cw_PlagueZombie_Character_BP_Summon_C_13323)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_PlagueZombie_Character_BP_Summon_C_13323)
CONTENT: Copper Suit(/Engine/Transient.Default__REINST_cw_PlagueZombie_Character_BP_Summon_C_13323)
CONTENT: 3(/Engine/Transient.Default__REINST_cw_PlagueZombie_Character_BP_Summon_C_13323)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_plaguezombie/cw_PlagueZombie_Character_BP_Summon.Default__cw_PlagueZombie_Character_BP_Summon_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_plaguezombie/cw_PlagueZombie_Character_BP_Summon.Default__cw_PlagueZombie_Character_BP_Summon_C)
CONTENT: Copper Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_plaguezombie/cw_PlagueZombie_Character_BP_Summon.Default__cw_PlagueZombie_Character_BP_Summon_C)
CONTENT: Bow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_plaguezombie/cw_PlagueZombie_Character_BP_Summon.Default__cw_PlagueZombie_Character_BP_Summon_C)
CONTENT: Copper Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_plaguezombie/cw_PlagueZombie_Character_BP_Summon.Default__cw_PlagueZombie_Character_BP_Summon_C)
CONTENT: 3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_plaguezombie/cw_PlagueZombie_Character_BP_Summon.Default__cw_PlagueZombie_Character_BP_Summon_C)
CONTENT: Item Cache(/Engine/Transient.Default__REINST_CW_DeathItemCache_PlagueZombie_Summon_C_13327)
CONTENT: Item Cache(/Game/Mods/CubeWorld/Blueprints/DropItems/CW_DeathItemCache_PlagueZombie_Summon.Default__CW_DeathItemCache_PlagueZombie_Summon_C)
CONTENT: persistent bleeding(/Engine/Transient.Default__REINST_CW_Buff_Plaguezombie_DotDamage_Summon_C_13331)
CONTENT: persistent bleeding(/Engine/Transient.Default__REINST_CW_Buff_Plaguezombie_DotDamage_Summon_C_13331)
CONTENT: persistent bleeding(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Plaguezombie_DotDamage_Summon.Default__CW_Buff_Plaguezombie_DotDamage_Summon_C)
CONTENT: persistent bleeding(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Plaguezombie_DotDamage_Summon.Default__CW_Buff_Plaguezombie_DotDamage_Summon_C)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Skeleton_Character_BP_Summon_C_13335)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Skeleton_Character_BP_Summon_C_13335)
CONTENT: Spear(/Engine/Transient.Default__REINST_cw_Skeleton_Character_BP_Summon_C_13335)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Skeleton_Character_BP_Summon_C_13335)
CONTENT: Leather Suit(/Engine/Transient.Default__REINST_cw_Skeleton_Character_BP_Summon_C_13335)
CONTENT: 2(/Engine/Transient.Default__REINST_cw_Skeleton_Character_BP_Summon_C_13335)
CONTENT: Skeleton(/Engine/Transient.Default__REINST_cw_Skeleton_Character_BP_Summon_C_13335)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_skeleton/cw_Skeleton_Character_BP_Summon.Default__cw_Skeleton_Character_BP_Summon_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_skeleton/cw_Skeleton_Character_BP_Summon.Default__cw_Skeleton_Character_BP_Summon_C)
CONTENT: Spear(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_skeleton/cw_Skeleton_Character_BP_Summon.Default__cw_Skeleton_Character_BP_Summon_C)
CONTENT: Bow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_skeleton/cw_Skeleton_Character_BP_Summon.Default__cw_Skeleton_Character_BP_Summon_C)
CONTENT: Leather Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_skeleton/cw_Skeleton_Character_BP_Summon.Default__cw_Skeleton_Character_BP_Summon_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_skeleton/cw_Skeleton_Character_BP_Summon.Default__cw_Skeleton_Character_BP_Summon_C)
CONTENT: Skeleton(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_skeleton/cw_Skeleton_Character_BP_Summon.Default__cw_Skeleton_Character_BP_Summon_C)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Zombie_Character_BP_Summon_C_13339)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Zombie_Character_BP_Summon_C_13339)
CONTENT: Spear(/Engine/Transient.Default__REINST_cw_Zombie_Character_BP_Summon_C_13339)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Zombie_Character_BP_Summon_C_13339)
CONTENT: Leather Suit(/Engine/Transient.Default__REINST_cw_Zombie_Character_BP_Summon_C_13339)
CONTENT: 2(/Engine/Transient.Default__REINST_cw_Zombie_Character_BP_Summon_C_13339)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_zombie/cw_Zombie_Character_BP_Summon.Default__cw_Zombie_Character_BP_Summon_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_zombie/cw_Zombie_Character_BP_Summon.Default__cw_Zombie_Character_BP_Summon_C)
CONTENT: Spear(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_zombie/cw_Zombie_Character_BP_Summon.Default__cw_Zombie_Character_BP_Summon_C)
CONTENT: Bow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_zombie/cw_Zombie_Character_BP_Summon.Default__cw_Zombie_Character_BP_Summon_C)
CONTENT: Leather Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_zombie/cw_Zombie_Character_BP_Summon.Default__cw_Zombie_Character_BP_Summon_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_zombie/cw_Zombie_Character_BP_Summon.Default__cw_Zombie_Character_BP_Summon_C)
CONTENT: LandPriviliegeSign(/Engine/Transient.Default__REINST_CW_BuildingBP_LandPrivilegeSign_C_13343)
CONTENT: You can own the land beside this sign. Your structures would be protected and other team can not put their structures down.(/Engine/Transient.Default__REINST_CW_BuildingBP_LandPrivilegeSign_C_13343)
CONTENT: LandPriviliegeSign(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_LandPrivilegeSign.Default__CW_BuildingBP_LandPrivilegeSign_C)
CONTENT: You can own the land beside this sign. Your structures would be protected and other team can not put their structures down.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_LandPrivilegeSign.Default__CW_BuildingBP_LandPrivilegeSign_C)
CONTENT: Privilege Start(/Engine/Transient.Default__REINST_CW_BuildingSM_LandPrivilegeSign_C_13347)
CONTENT: Privilege End(/Engine/Transient.Default__REINST_CW_BuildingSM_LandPrivilegeSign_C_13347)
CONTENT: LandPrivilegeSign(/Engine/Transient.Default__REINST_CW_BuildingSM_LandPrivilegeSign_C_13347)
CONTENT: Privilege Start(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_LandPrivilegeSign.Default__CW_BuildingSM_LandPrivilegeSign_C)
CONTENT: Privilege End(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_LandPrivilegeSign.Default__CW_BuildingSM_LandPrivilegeSign_C)
CONTENT: LandPrivilegeSign(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_LandPrivilegeSign.Default__CW_BuildingSM_LandPrivilegeSign_C)
CONTENT: PrivilegeCertificate(/Engine/Transient.Default__REINST_CW_Resource_PrivilegeCertificateLV2_C_13351)
CONTENT: Can make your landprivilige last for a certain amount of time.(/Engine/Transient.Default__REINST_CW_Resource_PrivilegeCertificateLV2_C_13351)
CONTENT: PrivilegeCertificate(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_PrivilegeCertificateLV2.Default__CW_Resource_PrivilegeCertificateLV2_C)
CONTENT: Can make your landprivilige last for a certain amount of time.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_PrivilegeCertificateLV2.Default__CW_Resource_PrivilegeCertificateLV2_C)
CONTENT: PrivilegeCertificate(/Engine/Transient.Default__REINST_CW_Resource_PrivilegeCertificateLV3_C_13355)
CONTENT: Can make your landprivilige last for a certain amount of time.(/Engine/Transient.Default__REINST_CW_Resource_PrivilegeCertificateLV3_C_13355)
CONTENT: PrivilegeCertificate(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_PrivilegeCertificateLV3.Default__CW_Resource_PrivilegeCertificateLV3_C)
CONTENT: Can make your landprivilige last for a certain amount of time.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_PrivilegeCertificateLV3.Default__CW_Resource_PrivilegeCertificateLV3_C)
CONTENT: PrivilegeCertificate(/Engine/Transient.Default__REINST_CW_Resource_PrivilegeCertificateLV4_C_13359)
CONTENT: Can make your landprivilige last for a certain amount of time.(/Engine/Transient.Default__REINST_CW_Resource_PrivilegeCertificateLV4_C_13359)
CONTENT: PrivilegeCertificate(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_PrivilegeCertificateLV4.Default__CW_Resource_PrivilegeCertificateLV4_C)
CONTENT: Can make your landprivilige last for a certain amount of time.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_PrivilegeCertificateLV4.Default__CW_Resource_PrivilegeCertificateLV4_C)
CONTENT: MagicAcademyBridge(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyBridge_C_13367)
CONTENT: MagicAcademyBridge(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/MagicAcademy/CW_StructureSM_MagicAcademyBridge.Default__CW_StructureSM_MagicAcademyBridge_C)
CONTENT: MagicAcademyBridge(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyBridge2_C_13371)
CONTENT: MagicAcademyBridge(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/MagicAcademy/CW_StructureSM_MagicAcademyBridge2.Default__CW_StructureSM_MagicAcademyBridge2_C)
CONTENT: MagicAcademyCeiling(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyCeiling_C_13375)
CONTENT: MagicAcademyCeiling(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/MagicAcademy/CW_StructureSM_MagicAcademyCeiling.Default__CW_StructureSM_MagicAcademyCeiling_C)
CONTENT: MagicAcademyCeiling(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyCeiling3_C_13379)
CONTENT: MagicAcademyCeiling(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/MagicAcademy/CW_StructureSM_MagicAcademyCeiling3.Default__CW_StructureSM_MagicAcademyCeiling3_C)
CONTENT: MagicAcademyCeiling(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyCeiling2_C_13383)
CONTENT: MagicAcademyCeiling(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/MagicAcademy/CW_StructureSM_MagicAcademyCeiling2.Default__CW_StructureSM_MagicAcademyCeiling2_C)
CONTENT: MagicAcademyDoor(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyDoor_C_13387)
CONTENT: MagicAcademyDoor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/MagicAcademy/CW_StructureSM_MagicAcademyDoor.Default__CW_StructureSM_MagicAcademyDoor_C)
CONTENT: MagicAcademyGate(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyGate_C_13391)
CONTENT: MagicAcademyGate(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/MagicAcademy/CW_StructureSM_MagicAcademyGate.Default__CW_StructureSM_MagicAcademyGate_C)
CONTENT: MagicAcademyFence(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyFence_C_13395)
CONTENT: MagicAcademyFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/MagicAcademy/CW_StructureSM_MagicAcademyFence.Default__CW_StructureSM_MagicAcademyFence_C)
CONTENT: MagicAcademyFence(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyFence_06_C_13399)
CONTENT: MagicAcademyFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/MagicAcademy/CW_StructureSM_MagicAcademyFence_06.Default__CW_StructureSM_MagicAcademyFence_06_C)
CONTENT: MagicAcademyFence(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyFence_05_X_C_13403)
CONTENT: MagicAcademyFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/MagicAcademy/CW_StructureSM_MagicAcademyFence_05_X.Default__CW_StructureSM_MagicAcademyFence_05_X_C)
CONTENT: MagicAcademyFence(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyFence_05_T_C_13407)
CONTENT: MagicAcademyFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/MagicAcademy/CW_StructureSM_MagicAcademyFence_05_t.Default__CW_StructureSM_MagicAcademyFence_05_T_C)
CONTENT: MagicAcademyFence(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyFence_05_C_13411)
CONTENT: MagicAcademyFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/MagicAcademy/CW_StructureSM_MagicAcademyFence_05.Default__CW_StructureSM_MagicAcademyFence_05_C)
CONTENT: MagicAcademyFence(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyFence_04_C_13415)
CONTENT: MagicAcademyFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/MagicAcademy/CW_StructureSM_MagicAcademyFence_04.Default__CW_StructureSM_MagicAcademyFence_04_C)
CONTENT: MagicAcademyFence(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyFence_03_X_C_13419)
CONTENT: MagicAcademyFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/MagicAcademy/CW_StructureSM_MagicAcademyFence_03_X.Default__CW_StructureSM_MagicAcademyFence_03_X_C)
CONTENT: MagicAcademyFence(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyFence_03_T_C_13423)
CONTENT: MagicAcademyFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/MagicAcademy/CW_StructureSM_MagicAcademyFence_03_T.Default__CW_StructureSM_MagicAcademyFence_03_T_C)
CONTENT: MagicAcademyFence(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyFence_03_C_13427)
CONTENT: MagicAcademyFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/MagicAcademy/CW_StructureSM_MagicAcademyFence_03.Default__CW_StructureSM_MagicAcademyFence_03_C)
CONTENT: MagicAcademyFence(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyFence_02_C_13431)
CONTENT: MagicAcademyFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/MagicAcademy/CW_StructureSM_MagicAcademyFence_02.Default__CW_StructureSM_MagicAcademyFence_02_C)
CONTENT: MagicAcademyFence(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyFence_X_C_13435)
CONTENT: MagicAcademyFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/MagicAcademy/CW_StructureSM_MagicAcademyFence_X.Default__CW_StructureSM_MagicAcademyFence_X_C)
CONTENT: MagicAcademyFence(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyFence_T_C_13439)
CONTENT: MagicAcademyFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/MagicAcademy/CW_StructureSM_MagicAcademyFence_t.Default__CW_StructureSM_MagicAcademyFence_T_C)
CONTENT: MagicAcademyStair(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyStair_C_13443)
CONTENT: MagicAcademyStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/MagicAcademy/CW_StructureSM_MagicAcademyStair.Default__CW_StructureSM_MagicAcademyStair_C)
CONTENT: MagicAcademyStair(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyStair3_C_13447)
CONTENT: MagicAcademyStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/MagicAcademy/CW_StructureSM_MagicAcademyStair3.Default__CW_StructureSM_MagicAcademyStair3_C)
CONTENT: MagicAcademyStair(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyStair2_C_13451)
CONTENT: MagicAcademyStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/MagicAcademy/CW_StructureSM_MagicAcademyStair2.Default__CW_StructureSM_MagicAcademyStair2_C)
CONTENT: MagicAcademyRoof(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyTop_C_13455)
CONTENT: MagicAcademyRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/MagicAcademy/CW_StructureSM_MagicAcademyTop.Default__CW_StructureSM_MagicAcademyTop_C)
CONTENT: MagicAcademyRoof(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyTop4_C_13459)
CONTENT: MagicAcademyRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/MagicAcademy/CW_StructureSM_MagicAcademyTop4.Default__CW_StructureSM_MagicAcademyTop4_C)
CONTENT: MagicAcademyRoof(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyTop3_C_13463)
CONTENT: MagicAcademyRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/MagicAcademy/CW_StructureSM_MagicAcademyTop3.Default__CW_StructureSM_MagicAcademyTop3_C)
CONTENT: MagicAcademyRoof(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyTop2_C_13467)
CONTENT: MagicAcademyRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/MagicAcademy/CW_StructureSM_MagicAcademyTop2.Default__CW_StructureSM_MagicAcademyTop2_C)
CONTENT: MagicAcademyWall(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyWall_C_13471)
CONTENT: MagicAcademyWall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/MagicAcademy/CW_StructureSM_MagicAcademyWall.Default__CW_StructureSM_MagicAcademyWall_C)
CONTENT: MagicAcademyWall(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyWall6_C_13475)
CONTENT: MagicAcademyWall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/MagicAcademy/CW_StructureSM_MagicAcademyWall6.Default__CW_StructureSM_MagicAcademyWall6_C)
CONTENT: MagicAcademyWall(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyWall5_C_13479)
CONTENT: MagicAcademyWall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/MagicAcademy/CW_StructureSM_MagicAcademyWall5.Default__CW_StructureSM_MagicAcademyWall5_C)
CONTENT: MagicAcademyWall(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyWall4_C_13483)
CONTENT: MagicAcademyWall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/MagicAcademy/CW_StructureSM_MagicAcademyWall4.Default__CW_StructureSM_MagicAcademyWall4_C)
CONTENT: MagicAcademyWall(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyWall3_C_13487)
CONTENT: MagicAcademyWall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/MagicAcademy/CW_StructureSM_MagicAcademyWall3.Default__CW_StructureSM_MagicAcademyWall3_C)
CONTENT: MagicAcademyWall(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyWall2_C_13491)
CONTENT: MagicAcademyWall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/MagicAcademy/CW_StructureSM_MagicAcademyWall2.Default__CW_StructureSM_MagicAcademyWall2_C)
CONTENT: MagicAcademyWindowNew(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyWindowNew_C_13495)
CONTENT: MagicAcademyWindowNew(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/MagicAcademy/CW_StructureSM_MagicAcademyWindowNew.Default__CW_StructureSM_MagicAcademyWindowNew_C)
CONTENT: MagicAcademyWindowNew(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyWindowNew3_C_13499)
CONTENT: MagicAcademyWindowNew(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/MagicAcademy/CW_StructureSM_MagicAcademyWindowNew3.Default__CW_StructureSM_MagicAcademyWindowNew3_C)
CONTENT: MagicAcademyWindowNew(/Engine/Transient.Default__REINST_CW_StructureSM_MagicAcademyWindowNew2_C_13503)
CONTENT: MagicAcademyWindowNew(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/MagicAcademy/CW_StructureSM_MagicAcademyWindowNew2.Default__CW_StructureSM_MagicAcademyWindowNew2_C)
CONTENT: StoneGate(/Engine/Transient.Default__REINST_CW_StructureSM_StoneGate_C_13515)
CONTENT: StoneGate(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Stone/CW_StructureSM_StoneGate.Default__CW_StructureSM_StoneGate_C)
CONTENT: IronCeiling(/Engine/Transient.Default__REINST_CW_StructureSM_IronCeiling_C_13523)
CONTENT: IronCeiling(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/IRon/CW_StructureSM_IronCeiling.Default__CW_StructureSM_IronCeiling_C)
CONTENT: IronDoor(/Engine/Transient.Default__REINST_CW_StructureSM_IronDoor_C_13527)
CONTENT: IronDoor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/IRon/CW_StructureSM_IronDoor.Default__CW_StructureSM_IronDoor_C)
CONTENT: IronFence(/Engine/Transient.Default__REINST_CW_StructureSM_IronFence_C_13531)
CONTENT: IronFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/IRon/CW_StructureSM_IronFence.Default__CW_StructureSM_IronFence_C)
CONTENT: IronFence(/Engine/Transient.Default__REINST_CW_StructureSM_IronFence_Corner_C_13535)
CONTENT: IronFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/IRon/CW_StructureSM_IronFence_Corner.Default__CW_StructureSM_IronFence_Corner_C)
CONTENT: IronFence(/Engine/Transient.Default__REINST_CW_StructureSM_IronFence_X_C_13539)
CONTENT: IronFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/IRon/CW_StructureSM_IronFence_X.Default__CW_StructureSM_IronFence_X_C)
CONTENT: IronFence(/Engine/Transient.Default__REINST_CW_StructureSM_IronFence_T_C_13543)
CONTENT: IronFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/IRon/CW_StructureSM_IronFence_T.Default__CW_StructureSM_IronFence_T_C)
CONTENT: IronGate(/Engine/Transient.Default__REINST_CW_StructureSM_IronGate_C_13547)
CONTENT: IronGate(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/IRon/CW_StructureSM_IronGate.Default__CW_StructureSM_IronGate_C)
CONTENT: IronGateLarge(/Engine/Transient.Default__REINST_CW_StructureSM_IronGateLarge_C_13551)
CONTENT: IronGateLarge(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/IRon/CW_StructureSM_IronGateLarge.Default__CW_StructureSM_IronGateLarge_C)
CONTENT: IronStair(/Engine/Transient.Default__REINST_CW_StructureSM_IronStair_C_13555)
CONTENT: IronStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/IRon/CW_StructureSM_IronStair.Default__CW_StructureSM_IronStair_C)
CONTENT: IronStair(/Engine/Transient.Default__REINST_CW_StructureSM_IronStair_Corner1_C_13559)
CONTENT: IronStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/IRon/CW_StructureSM_IronStair_Corner1.Default__CW_StructureSM_IronStair_Corner1_C)
CONTENT: IronStair(/Engine/Transient.Default__REINST_CW_StructureSM_IronStair_Corner2_C_13563)
CONTENT: IronStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/IRon/CW_StructureSM_IronStair_Corner2.Default__CW_StructureSM_IronStair_Corner2_C)
CONTENT: IronWall(/Engine/Transient.Default__REINST_CW_StructureSM_IronWall_C_13567)
CONTENT: IronWall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/IRon/CW_StructureSM_IronWall.Default__CW_StructureSM_IronWall_C)
CONTENT: IronWindow(/Engine/Transient.Default__REINST_CW_StructureSM_IronWindow_C_13571)
CONTENT: IronWindow(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/IRon/CW_StructureSM_IronWindow.Default__CW_StructureSM_IronWindow_C)
CONTENT: MarbleCeiling(/Engine/Transient.Default__REINST_CW_StructureSM_MarbleCeiling_C_13575)
CONTENT: MarbleCeiling(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Marble/CW_StructureSM_MarbleCeiling.Default__CW_StructureSM_MarbleCeiling_C)
CONTENT: MarbleFence(/Engine/Transient.Default__REINST_CW_StructureSM_MarbleFence_C_13579)
CONTENT: MarbleFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Marble/CW_StructureSM_MarbleFence.Default__CW_StructureSM_MarbleFence_C)
CONTENT: MarbleFence(/Engine/Transient.Default__REINST_CW_StructureSM_MarbleFence_Corner_C_13583)
CONTENT: MarbleFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Marble/CW_StructureSM_MarbleFence_Corner.Default__CW_StructureSM_MarbleFence_Corner_C)
CONTENT: MarbleFence(/Engine/Transient.Default__REINST_CW_StructureSM_MarbleFence_X_C_13587)
CONTENT: MarbleFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Marble/CW_StructureSM_MarbleFence_X.Default__CW_StructureSM_MarbleFence_X_C)
CONTENT: MarbleFence(/Engine/Transient.Default__REINST_CW_StructureSM_MarbleFence_T_C_13591)
CONTENT: MarbleFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Marble/CW_StructureSM_MarbleFence_T.Default__CW_StructureSM_MarbleFence_T_C)
CONTENT: MarbleStair(/Engine/Transient.Default__REINST_CW_StructureSM_MarbleStair_C_13595)
CONTENT: MarbleStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Marble/CW_StructureSM_MarbleStair.Default__CW_StructureSM_MarbleStair_C)
CONTENT: MarbleStair(/Engine/Transient.Default__REINST_CW_StructureSM_MarbleStair_Corner1_C_13599)
CONTENT: MarbleStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Marble/CW_StructureSM_MarbleStair_Corner1.Default__CW_StructureSM_MarbleStair_Corner1_C)
CONTENT: MarbleStair(/Engine/Transient.Default__REINST_CW_StructureSM_MarbleStair_Corner2_C_13603)
CONTENT: MarbleStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Marble/CW_StructureSM_MarbleStair_Corner2.Default__CW_StructureSM_MarbleStair_Corner2_C)
CONTENT: MarbleWall(/Engine/Transient.Default__REINST_CW_StructureSM_MarbleWall_C_13607)
CONTENT: MarbleWall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Marble/CW_StructureSM_MarbleWall.Default__CW_StructureSM_MarbleWall_C)
CONTENT: Turn On(/Engine/Transient.Default__REINST_CW_BuildingSM_TurretBallista_C_13613)
CONTENT: Turn Off(/Engine/Transient.Default__REINST_CW_BuildingSM_TurretBallista_C_13613)
CONTENT: TurretBallista(/Engine/Transient.Default__REINST_CW_BuildingSM_TurretBallista_C_13613)
CONTENT: Turn On(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_TurretBallista.Default__CW_BuildingSM_TurretBallista_C)
CONTENT: Turn Off(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_TurretBallista.Default__CW_BuildingSM_TurretBallista_C)
CONTENT: TurretBallista(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_TurretBallista.Default__CW_BuildingSM_TurretBallista_C)
CONTENT: Turn On(/Engine/Transient.Default__REINST_CW_BuildingSM_TurretCatapult_C_13625)
CONTENT: Turn Off(/Engine/Transient.Default__REINST_CW_BuildingSM_TurretCatapult_C_13625)
CONTENT: Catapult Turret(/Engine/Transient.Default__REINST_CW_BuildingSM_TurretCatapult_C_13625)
CONTENT: Turn On(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_TurretCatapult.Default__CW_BuildingSM_TurretCatapult_C)
CONTENT: Turn Off(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_TurretCatapult.Default__CW_BuildingSM_TurretCatapult_C)
CONTENT: Catapult Turret(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_TurretCatapult.Default__CW_BuildingSM_TurretCatapult_C)
CONTENT: Fabricator(/Engine/Transient.Default__REINST_CW_BuildingSM_Fabricator_C_13633)
CONTENT: Fabricator(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_Fabricator.Default__CW_BuildingSM_Fabricator_C)
CONTENT: GlassDoor(/Engine/Transient.Default__REINST_CW_StructureSM_GlassDoor_C_13637)
CONTENT: GlassDoor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Glass/CW_StructureSM_GlassDoor.Default__CW_StructureSM_GlassDoor_C)
CONTENT: GlassWall(/Engine/Transient.Default__REINST_CW_StructureSM_GlassWall_C_13641)
CONTENT: GlassWall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Glass/CW_StructureSM_GlassWall.Default__CW_StructureSM_GlassWall_C)
CONTENT: WoodGateLarge(/Engine/Transient.Default__REINST_CW_StructureSM_WoodGateLarge_C_13645)
CONTENT: WoodGateLarge(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Wood/CW_StructureSM_WoodGateLarge.Default__CW_StructureSM_WoodGateLarge_C)
CONTENT: ElevatorPlatform_Wood_Medium(/Engine/Transient.Default__REINST_CW_BuildingSM_ElevatorPlatform_Wood_Medium_C_13649)
CONTENT: ElevatorPlatform_Wood_Medium(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_ElevatorPlatform_Wood_Medium.Default__CW_BuildingSM_ElevatorPlatform_Wood_Medium_C)
CONTENT: ElevatorPlatform_Wood_Small(/Engine/Transient.Default__REINST_CW_BuildingSM_ElevatorPlatform_Wood_Small_C_13653)
CONTENT: ElevatorPlatform_Wood_Small(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_ElevatorPlatform_Wood_Small.Default__CW_BuildingSM_ElevatorPlatform_Wood_Small_C)
CONTENT: IronCeilingWindow(/Engine/Transient.Default__REINST_CW_StructureSM_IronCeilingWindow_C_13657)
CONTENT: IronCeilingWindow(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/IRon/CW_StructureSM_IronCeilingWindow.Default__CW_StructureSM_IronCeilingWindow_C)
CONTENT: IronCeilingWindowLarge(/Engine/Transient.Default__REINST_CW_StructureSM_IronCeilingWindowLarge_C_13661)
CONTENT: IronCeilingWindowLarge(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/IRon/CW_StructureSM_IronCeilingWindowLarge.Default__CW_StructureSM_IronCeilingWindowLarge_C)
CONTENT: StoneCeilingWindow(/Engine/Transient.Default__REINST_CW_StructureSM_StoneCeilingWindow_C_13665)
CONTENT: StoneCeilingWindow(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Stone/CW_StructureSM_StoneCeilingWindow.Default__CW_StructureSM_StoneCeilingWindow_C)
CONTENT: StoneCeilingWindowLarge(/Engine/Transient.Default__REINST_CW_StructureSM_StoneCeilingWindowLarge_C_13669)
CONTENT: StoneCeilingWindowLarge(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Stone/CW_StructureSM_StoneCeilingWindowLarge.Default__CW_StructureSM_StoneCeilingWindowLarge_C)
CONTENT: CropPlotHuge_SM(/Engine/Transient.Default__REINST_CM_BuildingSM_CropPlotHuge_SM_C_13673)
CONTENT: CropPlotHuge_SM(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CM_BuildingSM_CropPlotHuge_SM.Default__CM_BuildingSM_CropPlotHuge_SM_C)
CONTENT: Wake Up(/Engine/Transient.Default__REINST_CW_BuildingSM_TurretPlant_C_13677)
CONTENT: Put To Sleep(/Engine/Transient.Default__REINST_CW_BuildingSM_TurretPlant_C_13677)
CONTENT: PlantSpeciesX(/Engine/Transient.Default__REINST_CW_BuildingSM_TurretPlant_C_13677)
CONTENT: Wake Up(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_TurretPlant.Default__CW_BuildingSM_TurretPlant_C)
CONTENT: Put To Sleep(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_TurretPlant.Default__CW_BuildingSM_TurretPlant_C)
CONTENT: PlantSpeciesX(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_TurretPlant.Default__CW_BuildingSM_TurretPlant_C)
CONTENT: Seed_DefensePlant(/Engine/Transient.Default__REINST_CW_ItemConsumable_Seed_DefensePlant_C_13695)
CONTENT: Plant this in a viable large crop plot to grow a frightening-looking defensive plant, which will shoot poisonous spores at any interlopers! When you plant it, you should put enough fertilizer and water, or the seed would spoil after a period of time.(/Engine/Transient.Default__REINST_CW_ItemConsumable_Seed_DefensePlant_C_13695)
CONTENT: Farming(/Engine/Transient.Default__REINST_CW_ItemConsumable_Seed_DefensePlant_C_13695)
CONTENT: Seeds(/Engine/Transient.Default__REINST_CW_ItemConsumable_Seed_DefensePlant_C_13695)
CONTENT: Seed_DefensePlant(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/OldCrop/CW_ItemConsumable_Seed_DefensePlant.Default__CW_ItemConsumable_Seed_DefensePlant_C)
CONTENT: Plant this in a viable large crop plot to grow a frightening-looking defensive plant, which will shoot poisonous spores at any interlopers! When you plant it, you should put enough fertilizer and water, or the seed would spoil after a period of time.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/OldCrop/CW_ItemConsumable_Seed_DefensePlant.Default__CW_ItemConsumable_Seed_DefensePlant_C)
CONTENT: Farming(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/OldCrop/CW_ItemConsumable_Seed_DefensePlant.Default__CW_ItemConsumable_Seed_DefensePlant_C)
CONTENT: Seeds(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/OldCrop/CW_ItemConsumable_Seed_DefensePlant.Default__CW_ItemConsumable_Seed_DefensePlant_C)
CONTENT: SpikeWall_Iron(/Engine/Transient.Default__REINST_CW_BuildingSM_SpikeWall_Iron_C_13699)
CONTENT: SpikeWall_Iron(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_SpikeWall_Iron.Default__CW_BuildingSM_SpikeWall_Iron_C)
CONTENT: GroundSpike_Iron(/Engine/Transient.Default__REINST_CW_BuildingSM_GroundSpike_Iron_C_13703)
CONTENT: GroundSpike_Iron(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_GroundSpike_Iron.Default__CW_BuildingSM_GroundSpike_Iron_C)
CONTENT: WaterTap_Metal(/Engine/Transient.Default__REINST_CW_BuildingSM_WaterTap_Metal_C_13707)
CONTENT: WaterTap_Metal(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_WaterTap_Metal.Default__CW_BuildingSM_WaterTap_Metal_C)
CONTENT: BeerBarrel(/Engine/Transient.Default__REINST_CM_BuildingSM_BeerBarrel_C_13731)
CONTENT: BeerBarrel(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CM_BuildingSM_BeerBarrel.Default__CM_BuildingSM_BeerBarrel_C)
CONTENT: Your melee damage increases and feels warm, but it also feels a little dizzy!(/Engine/Transient.Default__REINST_CW_Buff_Base_Eatable_FragrantJuice_C_13735)
CONTENT: Base Buff Enabled(/Engine/Transient.Default__REINST_CW_Buff_Base_Eatable_FragrantJuice_C_13735)
CONTENT: Your melee damage increases and feels warm, but it also feels a little dizzy!(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Base_Eatable_FragrantJuice.Default__CW_Buff_Base_Eatable_FragrantJuice_C)
CONTENT: Base Buff Enabled(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Base_Eatable_FragrantJuice.Default__CW_Buff_Base_Eatable_FragrantJuice_C)
CONTENT: You feel melee damage is more powerful and cooler!(/Engine/Transient.Default__REINST_CW_Buff_Base_Eatable_SourFruitJuice_C_13739)
CONTENT: Base Buff Enabled(/Engine/Transient.Default__REINST_CW_Buff_Base_Eatable_SourFruitJuice_C_13739)
CONTENT: You feel melee damage is more powerful and cooler!(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Base_Eatable_SourFruitJuice.Default__CW_Buff_Base_Eatable_SourFruitJuice_C)
CONTENT: Base Buff Enabled(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Base_Eatable_SourFruitJuice.Default__CW_Buff_Base_Eatable_SourFruitJuice_C)
CONTENT: OIL(/Engine/Transient.Default__REINST_CW_BuildingSM_OilPipe_Intake_C_13765)
CONTENT: OIL_FALLDOWN(/Engine/Transient.Default__REINST_CW_BuildingSM_OilPipe_Intake_C_13765)
CONTENT: OilPipe_Intake(/Engine/Transient.Default__REINST_CW_BuildingSM_OilPipe_Intake_C_13765)
CONTENT: OIL(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_OilPipe_Intake.Default__CW_BuildingSM_OilPipe_Intake_C)
CONTENT: OIL_FALLDOWN(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_OilPipe_Intake.Default__CW_BuildingSM_OilPipe_Intake_C)
CONTENT: OilPipe_Intake(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_OilPipe_Intake.Default__CW_BuildingSM_OilPipe_Intake_C)
CONTENT: OilPipeStraight(/Engine/Transient.Default__REINST_CW_BuildingSM_OilPipe_Straight_C_13771)
CONTENT: OilPipeStraight(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_OilPipe_Straight.Default__CW_BuildingSM_OilPipe_Straight_C)
CONTENT: OilPipe(/Engine/Transient.Default__REINST_CW_BuildingSM_OilPipe_Curving_C_13777)
CONTENT: OilPipe(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_OilPipe_Curving.Default__CW_BuildingSM_OilPipe_Curving_C)
CONTENT: OilPipe(/Engine/Transient.Default__REINST_CW_BuildingSM_OilPipe_Curving4_C_13781)
CONTENT: OilPipe(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_OilPipe_Curving4.Default__CW_BuildingSM_OilPipe_Curving4_C)
CONTENT: OilPipe(/Engine/Transient.Default__REINST_CW_BuildingSM_OilPipe_Curving3_C_13785)
CONTENT: OilPipe(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_OilPipe_Curving3.Default__CW_BuildingSM_OilPipe_Curving3_C)
CONTENT: OilPipe(/Engine/Transient.Default__REINST_CW_BuildingSM_OilPipe_Curving2_C_13789)
CONTENT: OilPipe(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_OilPipe_Curving2.Default__CW_BuildingSM_OilPipe_Curving2_C)
CONTENT: OilTank(/Engine/Transient.Default__REINST_CW_BuildingSM_OilTank_C_13793)
CONTENT: OilTank(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_OilTank.Default__CW_BuildingSM_OilTank_C)
CONTENT: IronSign(/Engine/Transient.Default__REINST_CW_BuildingSM_IronSign_C_13799)
CONTENT: IronSign(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_IronSign.Default__CW_BuildingSM_IronSign_C)
CONTENT: IronSign(/Engine/Transient.Default__REINST_CW_BuildingSM_IronSignBig_C_13803)
CONTENT: IronSign(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_IronSignBig.Default__CW_BuildingSM_IronSignBig_C)
CONTENT: WaterTank_Metal(/Engine/Transient.Default__REINST_CW_BuildingSM_WaterTank_Metal_C_13807)
CONTENT: WaterTank_Metal(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_WaterTank_Metal.Default__CW_BuildingSM_WaterTank_Metal_C)
CONTENT: Sign_Wall_Iron(/Engine/Transient.Default__REINST_CW_BuildingSM_Sign_Wall_Iron_C_13811)
CONTENT: Sign_Wall_Iron(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_Sign_Wall_Iron.Default__CW_BuildingSM_Sign_Wall_Iron_C)
CONTENT: Blind(/Engine/Transient.Default__REINST_CW_Buff_BlindArrow_C_13815)
CONTENT: You are posioned and can't see things very clearly.(/Engine/Transient.Default__REINST_CW_Buff_BlindArrow_C_13815)
CONTENT: Blind(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_BlindArrow.Default__CW_Buff_BlindArrow_C)
CONTENT: You are posioned and can't see things very clearly.(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_BlindArrow.Default__CW_Buff_BlindArrow_C)
CONTENT: Begin Detect Mine(/Engine/Transient.Default__REINST_CW_BuildingSM_MineDetector_C_13827)
CONTENT: Shut Down Dectector(/Engine/Transient.Default__REINST_CW_BuildingSM_MineDetector_C_13827)
CONTENT: Mine Detector(/Engine/Transient.Default__REINST_CW_BuildingSM_MineDetector_C_13827)
CONTENT: Begin Detect Mine(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_MineDetector.Default__CW_BuildingSM_MineDetector_C)
CONTENT: Shut Down Dectector(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_MineDetector.Default__CW_BuildingSM_MineDetector_C)
CONTENT: Mine Detector(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_MineDetector.Default__CW_BuildingSM_MineDetector_C)
CONTENT: Gigantopithecus(/Engine/Transient.Default__REINST_cw_Bigfoot_BaseCharacter_C_13841)
CONTENT: Gigantopithecus(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_bigfoot/cw_bigfoot_BaseCharacter.Default__cw_Bigfoot_BaseCharacter_C)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Bigfoot_Character_BP_C_13845)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Bigfoot_Character_BP_C_13845)
CONTENT: Iron Bone Sword(/Engine/Transient.Default__REINST_cw_Bigfoot_Character_BP_C_13845)
CONTENT: Compound Bow(/Engine/Transient.Default__REINST_cw_Bigfoot_Character_BP_C_13845)
CONTENT: Iron Bone Suit(/Engine/Transient.Default__REINST_cw_Bigfoot_Character_BP_C_13845)
CONTENT: 6(/Engine/Transient.Default__REINST_cw_Bigfoot_Character_BP_C_13845)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_bigfoot/cw_bigfoot_character_BP.Default__cw_Bigfoot_Character_BP_C)
CONTENT: Normal Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_bigfoot/cw_bigfoot_character_BP.Default__cw_Bigfoot_Character_BP_C)
CONTENT: Iron Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_bigfoot/cw_bigfoot_character_BP.Default__cw_Bigfoot_Character_BP_C)
CONTENT: Compound Bow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_bigfoot/cw_bigfoot_character_BP.Default__cw_Bigfoot_Character_BP_C)
CONTENT: Iron Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_bigfoot/cw_bigfoot_character_BP.Default__cw_Bigfoot_Character_BP_C)
CONTENT: 6(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_bigfoot/cw_bigfoot_character_BP.Default__cw_Bigfoot_Character_BP_C)
CONTENT: Colse(/Engine/Transient.Default__REINST_CW_BuildingSM_BigFootDoor_C_13849)
CONTENT: Open(/Engine/Transient.Default__REINST_CW_BuildingSM_BigFootDoor_C_13849)
CONTENT: BigFootBridge(/Engine/Transient.Default__REINST_CW_BuildingSM_BigFootDoor_C_13849)
CONTENT: Colse(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_BigFootDoor.Default__CW_BuildingSM_BigFootDoor_C)
CONTENT: Open(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_BigFootDoor.Default__CW_BuildingSM_BigFootDoor_C)
CONTENT: BigFootBridge(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_BigFootDoor.Default__CW_BuildingSM_BigFootDoor_C)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Phiomia_Character_BP_C_13857)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Phiomia_Character_BP_C_13857)
CONTENT: Spear(/Engine/Transient.Default__REINST_cw_Phiomia_Character_BP_C_13857)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Phiomia_Character_BP_C_13857)
CONTENT: Leather Suit(/Engine/Transient.Default__REINST_cw_Phiomia_Character_BP_C_13857)
CONTENT: 2(/Engine/Transient.Default__REINST_cw_Phiomia_Character_BP_C_13857)
CONTENT: Phiomia(/Engine/Transient.Default__REINST_cw_Phiomia_Character_BP_C_13857)
CONTENT: Passive(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_phiomia/cw_Phiomia_Character_BP.Default__cw_Phiomia_Character_BP_C)
CONTENT: Normal Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_phiomia/cw_Phiomia_Character_BP.Default__cw_Phiomia_Character_BP_C)
CONTENT: Spear(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_phiomia/cw_Phiomia_Character_BP.Default__cw_Phiomia_Character_BP_C)
CONTENT: Bow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_phiomia/cw_Phiomia_Character_BP.Default__cw_Phiomia_Character_BP_C)
CONTENT: Leather Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_phiomia/cw_Phiomia_Character_BP.Default__cw_Phiomia_Character_BP_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_phiomia/cw_Phiomia_Character_BP.Default__cw_Phiomia_Character_BP_C)
CONTENT: Phiomia(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_phiomia/cw_Phiomia_Character_BP.Default__cw_Phiomia_Character_BP_C)
CONTENT: ClayCeiling(/Engine/Transient.Default__REINST_CW_StructureSM_ClayCeiling_C_13861)
CONTENT: ClayCeiling(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Clay/CW_StructureSM_ClayCeiling.Default__CW_StructureSM_ClayCeiling_C)
CONTENT: Product Egg(/Engine/Transient.Default__REINST_CW_BuildingSM_PigSty_C_13865)
CONTENT: Stop Production(/Engine/Transient.Default__REINST_CW_BuildingSM_PigSty_C_13865)
CONTENT: Pigsty(/Engine/Transient.Default__REINST_CW_BuildingSM_PigSty_C_13865)
CONTENT: Product Egg(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_PigSty.Default__CW_BuildingSM_PigSty_C)
CONTENT: Stop Production(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_PigSty.Default__CW_BuildingSM_PigSty_C)
CONTENT: Pigsty(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_PigSty.Default__CW_BuildingSM_PigSty_C)
CONTENT: PressurePlatform(/Engine/Transient.Default__REINST_CW_BuildingSM_PressurePlatform_C_13869)
CONTENT: PressurePlatform(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_PressurePlatform.Default__CW_BuildingSM_PressurePlatform_C)
CONTENT: GlassCeiling(/Engine/Transient.Default__REINST_CW_StructureSM_GlassCeiling_C_13877)
CONTENT: GlassCeiling(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Glass/CW_StructureSM_GlassCeiling.Default__CW_StructureSM_GlassCeiling_C)
CONTENT: GlassFence(/Engine/Transient.Default__REINST_CW_StructureSM_GlassFence_C_13881)
CONTENT: GlassFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Glass/CW_StructureSM_GlassFence.Default__CW_StructureSM_GlassFence_C)
CONTENT: GlassFence(/Engine/Transient.Default__REINST_CW_StructureSM_GlassFenceX_C_13885)
CONTENT: GlassFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Glass/CW_StructureSM_GlassFenceX.Default__CW_StructureSM_GlassFenceX_C)
CONTENT: GlassFence(/Engine/Transient.Default__REINST_CW_StructureSM_GlassFenceT_C_13889)
CONTENT: GlassFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Glass/CW_StructureSM_GlassFenceT.Default__CW_StructureSM_GlassFenceT_C)
CONTENT: GlassFence(/Engine/Transient.Default__REINST_CW_StructureSM_GlassFence2_C_13893)
CONTENT: GlassFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Glass/CW_StructureSM_GlassFence2.Default__CW_StructureSM_GlassFence2_C)
CONTENT: GlassRoof(/Engine/Transient.Default__REINST_CW_StructureSM_GlassRoof_C_13897)
CONTENT: GlassRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Glass/CW_StructureSM_GlassRoof.Default__CW_StructureSM_GlassRoof_C)
CONTENT: GlassRoof(/Engine/Transient.Default__REINST_CW_StructureSM_GlassRoof3_C_13901)
CONTENT: GlassRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Glass/CW_StructureSM_GlassRoof3.Default__CW_StructureSM_GlassRoof3_C)
CONTENT: GlassRoof(/Engine/Transient.Default__REINST_CW_StructureSM_GlassRoof2_C_13905)
CONTENT: GlassRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Glass/CW_StructureSM_GlassRoof2.Default__CW_StructureSM_GlassRoof2_C)
CONTENT: MarbleDoor(/Engine/Transient.Default__REINST_CW_StructureSM_MarbleDoor_C_13909)
CONTENT: MarbleDoor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Marble/CW_StructureSM_MarbleDoor.Default__CW_StructureSM_MarbleDoor_C)
CONTENT: MarbleWindow(/Engine/Transient.Default__REINST_CW_StructureSM_MarbleWindow_C_13913)
CONTENT: MarbleWindow(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Marble/CW_StructureSM_MarbleWindow.Default__CW_StructureSM_MarbleWindow_C)
CONTENT: Lathe(/Engine/Transient.Default__REINST_CW_BuildingSM_Lathe_C_13917)
CONTENT: Lathe(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_Lathe.Default__CW_BuildingSM_Lathe_C)
CONTENT: Structure(/Engine/Transient.Default__REINST_StructureItemContainerBaseBP_VisualItems_C_13921)
CONTENT: Structure(/Game/PrimalEarth/Structures/BuildingBases/StructureItemContainerBaseBP_VisualItems.Default__StructureItemContainerBaseBP_VisualItems_C)
CONTENT: Enable PixBlock Auto-Release(/Engine/Transient.Default__REINST_CW_BuildingSM_PixBlockContainer_C_13925)
CONTENT: Disable PixBlock Auto-Release(/Engine/Transient.Default__REINST_CW_BuildingSM_PixBlockContainer_C_13925)
CONTENT: PixBlock Container(/Engine/Transient.Default__REINST_CW_BuildingSM_PixBlockContainer_C_13925)
CONTENT: Enable PixBlock Auto-Release(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_PixBlockContainer.Default__CW_BuildingSM_PixBlockContainer_C)
CONTENT: Disable PixBlock Auto-Release(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_PixBlockContainer.Default__CW_BuildingSM_PixBlockContainer_C)
CONTENT: PixBlock Container(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_PixBlockContainer.Default__CW_BuildingSM_PixBlockContainer_C)
CONTENT: Cannon(/Engine/Transient.Default__REINST_CW_BuildingSM_Cannon_C_13929)
CONTENT: Cannon(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_Cannon.Default__CW_BuildingSM_Cannon_C)
CONTENT: CandleStick(/Engine/Transient.Default__REINST_CW_BuildingSM_CandleStand_C_13939)
CONTENT: CandleStick(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_CandleStand.Default__CW_BuildingSM_CandleStand_C)
CONTENT: StandingTorch(/Engine/Transient.Default__REINST_CW_BuildingSM_StandingTorch_C_13947)
CONTENT: StandingTorch(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_StandingTorch.Default__CW_BuildingSM_StandingTorch_C)
CONTENT: MagicAnvilBench(/Engine/Transient.Default__REINST_CW_BuildingSM_MagicAnvilBench_C_13951)
CONTENT: MagicAnvilBench(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_MagicAnvilBench.Default__CW_BuildingSM_MagicAnvilBench_C)
CONTENT: ElevatorTrack_Magic(/Engine/Transient.Default__REINST_CW_BuildingSM_ElevatorTrack_Magic_C_13955)
CONTENT: ElevatorTrack_Magic(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_ElevatorTrack_Magic.Default__CW_BuildingSM_ElevatorTrack_Magic_C)
CONTENT: MagicJunction(/Engine/Transient.Default__REINST_CW_BuildingSM_MagicJunction_C_13959)
CONTENT: MagicJunction(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_MagicJunction.Default__CW_BuildingSM_MagicJunction_C)
CONTENT: ElevatorPlatform_Magic_Small(/Engine/Transient.Default__REINST_CW_BuildingSM_ElevatorPlatform_Magic_Small_C_13963)
CONTENT: ElevatorPlatform_Magic_Small(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_ElevatorPlatform_Magic_Small.Default__CW_BuildingSM_ElevatorPlatform_Magic_Small_C)
CONTENT: ElevatorPlatform_Magic_Medium(/Engine/Transient.Default__REINST_CW_BuildingSM_ElevatorPlatform_Magic_Medium_C_13967)
CONTENT: ElevatorPlatform_Magic_Medium(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_ElevatorPlatform_Magic_Medium.Default__CW_BuildingSM_ElevatorPlatform_Magic_Medium_C)
CONTENT: Magic_Cable_Straight(/Engine/Transient.Default__REINST_CW_BuildingSM_Magic_Cable_Straight_C_13971)
CONTENT: Magic_Cable_Straight(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_Magic_Cable_Straight.Default__CW_BuildingSM_Magic_Cable_Straight_C)
CONTENT: MagicGenerator(/Engine/Transient.Default__REINST_CW_BuildingSM_MagicGenerator_C_13975)
CONTENT: MagicGenerator(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_MagicGenerator.Default__CW_BuildingSM_MagicGenerator_C)
CONTENT: Enable Protection(/Engine/Transient.Default__REINST_CW_BuildingSM_ProtectionGenerator_Red_C_13979)
CONTENT: Disable Protection(/Engine/Transient.Default__REINST_CW_BuildingSM_ProtectionGenerator_Red_C_13979)
CONTENT: ProtectionGenerator_Red(/Engine/Transient.Default__REINST_CW_BuildingSM_ProtectionGenerator_Red_C_13979)
CONTENT: Enable Protection(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_ProtectionGenerator_Red.Default__CW_BuildingSM_ProtectionGenerator_Red_C)
CONTENT: Disable Protection(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_ProtectionGenerator_Red.Default__CW_BuildingSM_ProtectionGenerator_Red_C)
CONTENT: ProtectionGenerator_Red(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_ProtectionGenerator_Red.Default__CW_BuildingSM_ProtectionGenerator_Red_C)
CONTENT: MagicWoodCeiling(/Engine/Transient.Default__REINST_CW_StructureSM_MagicWoodCeiling_C_13987)
CONTENT: MagicWoodCeiling(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/MagicWood/CW_StructureSM_MagicWoodCeiling.Default__CW_StructureSM_MagicWoodCeiling_C)
CONTENT: MagicWoodCeilingWindow(/Engine/Transient.Default__REINST_CW_StructureSM_MagicWoodCeilingWindow_C_13991)
CONTENT: MagicWoodCeilingWindow(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/MagicWood/CW_StructureSM_MagicWoodCeilingWindow.Default__CW_StructureSM_MagicWoodCeilingWindow_C)
CONTENT: MagicWoodDoor(/Engine/Transient.Default__REINST_CW_StructureSM_MagicWoodDoor_C_13995)
CONTENT: MagicWoodDoor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/MagicWood/CW_StructureSM_MagicWoodDoor.Default__CW_StructureSM_MagicWoodDoor_C)
CONTENT: MaigcWoodFence(/Engine/Transient.Default__REINST_CW_StructureSM_MagicWoodFence_C_13999)
CONTENT: MaigcWoodFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/MagicWood/CW_StructureSM_MagicWoodFence.Default__CW_StructureSM_MagicWoodFence_C)
CONTENT: MaigcWoodFence(/Engine/Transient.Default__REINST_CW_StructureSM_MagicWoodFence_Corner_C_14003)
CONTENT: MaigcWoodFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/MagicWood/CW_StructureSM_MagicWoodFence_Corner.Default__CW_StructureSM_MagicWoodFence_Corner_C)
CONTENT: MaigcWoodFence(/Engine/Transient.Default__REINST_CW_StructureSM_MagicWoodFence_X_C_14007)
CONTENT: MaigcWoodFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/MagicWood/CW_StructureSM_MagicWoodFence_X.Default__CW_StructureSM_MagicWoodFence_X_C)
CONTENT: MaigcWoodFence(/Engine/Transient.Default__REINST_CW_StructureSM_MagicWoodFence_T_C_14011)
CONTENT: MaigcWoodFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/MagicWood/CW_StructureSM_MagicWoodFence_T.Default__CW_StructureSM_MagicWoodFence_T_C)
CONTENT: MagicWoodRoof(/Engine/Transient.Default__REINST_CW_StructureSM_MagicWoodRoof_C_14015)
CONTENT: MagicWoodRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/MagicWood/CW_StructureSM_MagicWoodRoof.Default__CW_StructureSM_MagicWoodRoof_C)
CONTENT: MagicWoodRoof(/Engine/Transient.Default__REINST_CW_StructureSM_MagicWoodRoof_Corner_2_C_14019)
CONTENT: MagicWoodRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/MagicWood/CW_StructureSM_MagicWoodRoof_Corner_2.Default__CW_StructureSM_MagicWoodRoof_Corner_2_C)
CONTENT: MagicWoodRoof(/Engine/Transient.Default__REINST_CW_StructureSM_MagicWoodRoof_Corner_1_C_14023)
CONTENT: MagicWoodRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/MagicWood/CW_StructureSM_MagicWoodRoof_Corner_1.Default__CW_StructureSM_MagicWoodRoof_Corner_1_C)
CONTENT: MagicWoodStair(/Engine/Transient.Default__REINST_CW_StructureSM_MagicWoodStair_C_14027)
CONTENT: MagicWoodStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/MagicWood/CW_StructureSM_MagicWoodStair.Default__CW_StructureSM_MagicWoodStair_C)
CONTENT: MagicWoodStair(/Engine/Transient.Default__REINST_CW_StructureSM_MagicWoodStair_Corner2_C_14031)
CONTENT: MagicWoodStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/MagicWood/CW_StructureSM_MagicWoodStair_Corner2.Default__CW_StructureSM_MagicWoodStair_Corner2_C)
CONTENT: MagicWoodStair(/Engine/Transient.Default__REINST_CW_StructureSM_MagicWoodStair_Corner1_C_14035)
CONTENT: MagicWoodStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/MagicWood/CW_StructureSM_MagicWoodStair_Corner1.Default__CW_StructureSM_MagicWoodStair_Corner1_C)
CONTENT: MagicWoodWall(/Engine/Transient.Default__REINST_CW_StructureSM_MagicWoodWall_C_14039)
CONTENT: MagicWoodWall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/MagicWood/CW_StructureSM_MagicWoodWall.Default__CW_StructureSM_MagicWoodWall_C)
CONTENT: MagicWoodWindow(/Engine/Transient.Default__REINST_CW_StructureSM_MagicWoodWindow_C_14043)
CONTENT: MagicWoodWindow(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/MagicWood/CW_StructureSM_MagicWoodWindow.Default__CW_StructureSM_MagicWoodWindow_C)
CONTENT: Frozen(/Engine/Transient.Default__REINST_CW_Buff_IceArrow_C_14047)
CONTENT: You are forzen and be slowed down.(/Engine/Transient.Default__REINST_CW_Buff_IceArrow_C_14047)
CONTENT: Base Buff Enabled(/Engine/Transient.Default__REINST_CW_Buff_IceArrow_C_14047)
CONTENT: Frozen(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_IceArrow.Default__CW_Buff_IceArrow_C)
CONTENT: You are forzen and be slowed down.(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_IceArrow.Default__CW_Buff_IceArrow_C)
CONTENT: Base Buff Enabled(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_IceArrow.Default__CW_Buff_IceArrow_C)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_TreantBaby_Character_BP_C_14085)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_TreantBaby_Character_BP_C_14085)
CONTENT: Spear(/Engine/Transient.Default__REINST_cw_TreantBaby_Character_BP_C_14085)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_TreantBaby_Character_BP_C_14085)
CONTENT: Leather Suit(/Engine/Transient.Default__REINST_cw_TreantBaby_Character_BP_C_14085)
CONTENT: 2(/Engine/Transient.Default__REINST_cw_TreantBaby_Character_BP_C_14085)
CONTENT: Treant Baby(/Engine/Transient.Default__REINST_cw_TreantBaby_Character_BP_C_14085)
CONTENT: Passive(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_treantbaby/cw_TreantBaby_Character_BP.Default__cw_TreantBaby_Character_BP_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_treantbaby/cw_TreantBaby_Character_BP.Default__cw_TreantBaby_Character_BP_C)
CONTENT: Spear(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_treantbaby/cw_TreantBaby_Character_BP.Default__cw_TreantBaby_Character_BP_C)
CONTENT: Bow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_treantbaby/cw_TreantBaby_Character_BP.Default__cw_TreantBaby_Character_BP_C)
CONTENT: Leather Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_treantbaby/cw_TreantBaby_Character_BP.Default__cw_TreantBaby_Character_BP_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_treantbaby/cw_TreantBaby_Character_BP.Default__cw_TreantBaby_Character_BP_C)
CONTENT: Treant Baby(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_treantbaby/cw_TreantBaby_Character_BP.Default__cw_TreantBaby_Character_BP_C)
CONTENT: TreeDrop(/Engine/Transient.REINST_TreeDroppedItemContainer_BP_C_14101:PrimalInventoryComponent_0)
CONTENT: Rainy Season(/Engine/Transient.Default__REINST_DayCycleManager_Cube_C_14105)
CONTENT: Thundery Season(/Engine/Transient.Default__REINST_DayCycleManager_Cube_C_14105)
CONTENT: Windy Season(/Engine/Transient.Default__REINST_DayCycleManager_Cube_C_14105)
CONTENT: Snowy Season(/Engine/Transient.Default__REINST_DayCycleManager_Cube_C_14105)
CONTENT: Sunny Season(/Engine/Transient.Default__REINST_DayCycleManager_Cube_C_14105)
CONTENT: Rainy Season(/Game/Mods/CubeWorld/Blueprints/DayCycleManager_Cube.Default__DayCycleManager_Cube_C)
CONTENT: Thundery Season(/Game/Mods/CubeWorld/Blueprints/DayCycleManager_Cube.Default__DayCycleManager_Cube_C)
CONTENT: Windy Season(/Game/Mods/CubeWorld/Blueprints/DayCycleManager_Cube.Default__DayCycleManager_Cube_C)
CONTENT: Snowy Season(/Game/Mods/CubeWorld/Blueprints/DayCycleManager_Cube.Default__DayCycleManager_Cube_C)
CONTENT: Sunny Season(/Game/Mods/CubeWorld/Blueprints/DayCycleManager_Cube.Default__DayCycleManager_Cube_C)
CONTENT: Reveal From Tree(/Engine/Transient.Default__REINST_cw_Treant_Character_BP_C_14109)
CONTENT: Disguise As Tree(/Engine/Transient.Default__REINST_cw_Treant_Character_BP_C_14109)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Treant_Character_BP_C_14109)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Treant_Character_BP_C_14109)
CONTENT: Steel Sword(/Engine/Transient.Default__REINST_cw_Treant_Character_BP_C_14109)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Treant_Character_BP_C_14109)
CONTENT: Steel Suit(/Engine/Transient.Default__REINST_cw_Treant_Character_BP_C_14109)
CONTENT: 7(/Engine/Transient.Default__REINST_cw_Treant_Character_BP_C_14109)
CONTENT: Treant(/Engine/Transient.Default__REINST_cw_Treant_Character_BP_C_14109)
LITERAL: Convert to PixBlock Damage Cooldown: {0}(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_treant/cw_Treant_Character_BP.cw_Treant_Character_BP:EdGraph_18244.K2Node_CallFunction_26257)
LITERAL: 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_treant/cw_Treant_Character_BP.cw_Treant_Character_BP:EdGraph_18244.K2Node_MakeStruct_27)
CONTENT: Reveal From Tree(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_treant/cw_Treant_Character_BP.Default__cw_Treant_Character_BP_C)
CONTENT: Disguise As Tree(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_treant/cw_Treant_Character_BP.Default__cw_Treant_Character_BP_C)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_treant/cw_Treant_Character_BP.Default__cw_Treant_Character_BP_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_treant/cw_Treant_Character_BP.Default__cw_Treant_Character_BP_C)
CONTENT: Steel Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_treant/cw_Treant_Character_BP.Default__cw_Treant_Character_BP_C)
CONTENT: Standard Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_treant/cw_Treant_Character_BP.Default__cw_Treant_Character_BP_C)
CONTENT: Steel Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_treant/cw_Treant_Character_BP.Default__cw_Treant_Character_BP_C)
CONTENT: 7(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_treant/cw_Treant_Character_BP.Default__cw_Treant_Character_BP_C)
CONTENT: Treant(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_treant/cw_Treant_Character_BP.Default__cw_Treant_Character_BP_C)
CONTENT: Turn On(/Engine/Transient.Default__REINST_CW_BuildingSM_TreantTower_C_14113)
CONTENT: Turn Off(/Engine/Transient.Default__REINST_CW_BuildingSM_TreantTower_C_14113)
CONTENT: Tree Tower(/Engine/Transient.Default__REINST_CW_BuildingSM_TreantTower_C_14113)
CONTENT: Turn On(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_TreantTower.Default__CW_BuildingSM_TreantTower_C)
CONTENT: Turn Off(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_TreantTower.Default__CW_BuildingSM_TreantTower_C)
CONTENT: Tree Tower(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_TreantTower.Default__CW_BuildingSM_TreantTower_C)
CONTENT: WoodCeilingWindowLarge(/Engine/Transient.Default__REINST_CW_StructureSM_MagicWoodCeilingWindowLarge_C_14117)
CONTENT: WoodCeilingWindowLarge(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/MagicWood/CW_StructureSM_MagicWoodCeilingWindowLarge.Default__CW_StructureSM_MagicWoodCeilingWindowLarge_C)
CONTENT: MagicWoodGate(/Engine/Transient.Default__REINST_CW_StructureSM_MagicWoodGate_C_14121)
CONTENT: MagicWoodGate(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/MagicWood/CW_StructureSM_MagicWoodGate.Default__CW_StructureSM_MagicWoodGate_C)
CONTENT: WoodGateLarge(/Engine/Transient.Default__REINST_CW_StructureSM_MagicWoodGateLarge_C_14125)
CONTENT: WoodGateLarge(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/MagicWood/CW_StructureSM_MagicWoodGateLarge.Default__CW_StructureSM_MagicWoodGateLarge_C)
CONTENT: Fishing Rod(/Engine/Transient.Default__REINST_CW_WeaponBP_FishingRod_C_14133)
CONTENT: Apply various bait to this, and then use when sitting on a chair or bench to catch some fish!(/Engine/Transient.Default__REINST_CW_WeaponBP_FishingRod_C_14133)
CONTENT: Tools(/Engine/Transient.Default__REINST_CW_WeaponBP_FishingRod_C_14133)
CONTENT: Fishing Rod(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_FishingRod.Default__CW_WeaponBP_FishingRod_C)
CONTENT: Apply various bait to this, and then use when sitting on a chair or bench to catch some fish!(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_FishingRod.Default__CW_WeaponBP_FishingRod_C)
CONTENT: Tools(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_FishingRod.Default__CW_WeaponBP_FishingRod_C)
CONTENT: Night Vision Goggles(/Engine/Transient.Default__REINST_PrimalItemArmor_NightVisionGoggles_C_14141)
CONTENT: Effortlessly see in the dark, though beware blindingly bright light sources!(/Engine/Transient.Default__REINST_PrimalItemArmor_NightVisionGoggles_C_14141)
CONTENT: Armor(/Engine/Transient.Default__REINST_PrimalItemArmor_NightVisionGoggles_C_14141)
CONTENT: Misc(/Engine/Transient.Default__REINST_PrimalItemArmor_NightVisionGoggles_C_14141)
CONTENT: Night Vision Goggles(/Game/PrimalEarth/CoreBlueprints/Items/Armor/SCUBA/PrimalItemArmor_NightVisionGoggles.Default__PrimalItemArmor_NightVisionGoggles_C)
CONTENT: Effortlessly see in the dark, though beware blindingly bright light sources!(/Game/PrimalEarth/CoreBlueprints/Items/Armor/SCUBA/PrimalItemArmor_NightVisionGoggles.Default__PrimalItemArmor_NightVisionGoggles_C)
CONTENT: Armor(/Game/PrimalEarth/CoreBlueprints/Items/Armor/SCUBA/PrimalItemArmor_NightVisionGoggles.Default__PrimalItemArmor_NightVisionGoggles_C)
CONTENT: Misc(/Game/PrimalEarth/CoreBlueprints/Items/Armor/SCUBA/PrimalItemArmor_NightVisionGoggles.Default__PrimalItemArmor_NightVisionGoggles_C)
CONTENT: Elevator Platform(/Engine/Transient.Default__REINST_ElevatorPlatform_Base_C_14145)
CONTENT: Elevator Platform(/Game/PrimalEarth/Structures/BuildingBases/ElevatorPlatform_Base.Default__ElevatorPlatform_Base_C)
CONTENT: Large Elevator Platform(/Engine/Transient.Default__REINST_ElevatorPlatfrom_Large_C_14149)
CONTENT: Large Elevator Platform(/Game/PrimalEarth/Structures/BuildingBases/ElevatorPlatfrom_Large.Default__ElevatorPlatfrom_Large_C)
CONTENT: Small Elevator Platform(/Engine/Transient.Default__REINST_ElevatorPlatform_Small_C_14153)
CONTENT: Small Elevator Platform(/Game/PrimalEarth/Structures/BuildingBases/ElevatorPlatform_Small.Default__ElevatorPlatform_Small_C)
CONTENT: Medium Elevator Platform(/Engine/Transient.Default__REINST_ElevatorPlatform_Medium_C_14157)
CONTENT: Medium Elevator Platform(/Game/PrimalEarth/Structures/BuildingBases/ElevatorPlatform_Medium.Default__ElevatorPlatform_Medium_C)
CONTENT: Elevator Track(/Engine/Transient.Default__REINST_ElevatorTrack_Base_C_14161)
CONTENT: Elevator Track(/Game/PrimalEarth/Structures/BuildingBases/ElevatorTrack_Base.Default__ElevatorTrack_Base_C)
CONTENT: Chemistry Bench(/Engine/Transient.Default__REINST_StorageBox_ChemBench_C_14169)
CONTENT: Chemistry Bench(/Game/PrimalEarth/Structures/StorageBox_ChemBench.Default__StorageBox_ChemBench_C)
CONTENT: Industrial Grill(/Engine/Transient.Default__REINST_Grill_C_14173)
CONTENT: Industrial Grill(/Game/PrimalEarth/Structures/Grill.Default__Grill_C)
CONTENT: Industrial Grinder(/Engine/Transient.Default__REINST_StorageBox_IndustrialGrinder_C_14177)
LITERAL: Grind Selected Stack ({Count}x)(/Game/PrimalEarth/Structures/StorageBox_IndustrialGrinder.StorageBox_IndustrialGrinder:EdGraph_18332.K2Node_CallFunction_26303)
LITERAL: Count(/Game/PrimalEarth/Structures/StorageBox_IndustrialGrinder.StorageBox_IndustrialGrinder:EdGraph_18332.K2Node_MakeStruct_28)
CONTENT: Industrial Grinder(/Game/PrimalEarth/Structures/StorageBox_IndustrialGrinder.Default__StorageBox_IndustrialGrinder_C)
CONTENT: Mindwipe Tonic(/Engine/Transient.Default__REINST_PrimalItemConsumableRespecSoup_C_14185)
CONTENT: Drink this tonic to forget everything you have learned (resets your Engram Points).(/Engine/Transient.Default__REINST_PrimalItemConsumableRespecSoup_C_14185)
CONTENT: Consumables(/Engine/Transient.Default__REINST_PrimalItemConsumableRespecSoup_C_14185)
CONTENT: Crafted Foods(/Engine/Transient.Default__REINST_PrimalItemConsumableRespecSoup_C_14185)
CONTENT: Mindwipe Tonic(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/BaseBPs/PrimalItemConsumableRespecSoup.Default__PrimalItemConsumableRespecSoup_C)
CONTENT: Drink this tonic to forget everything you have learned (resets your Engram Points).(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/BaseBPs/PrimalItemConsumableRespecSoup.Default__PrimalItemConsumableRespecSoup_C)
CONTENT: Consumables(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/BaseBPs/PrimalItemConsumableRespecSoup.Default__PrimalItemConsumableRespecSoup_C)
CONTENT: Crafted Foods(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/BaseBPs/PrimalItemConsumableRespecSoup.Default__PrimalItemConsumableRespecSoup_C)
CONTENT: Cactus Brew(/Engine/Transient.Default__REINST_Buff_CactusSoup_C_14189)
CONTENT: You feel less thirsty, and better able to beat the heat!(/Engine/Transient.Default__REINST_Buff_CactusSoup_C_14189)
CONTENT: Cactus Brew Enabled(/Engine/Transient.Default__REINST_Buff_CactusSoup_C_14189)
CONTENT: Cactus Brew(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_CactusSoup.Default__Buff_CactusSoup_C)
CONTENT: You feel less thirsty, and better able to beat the heat!(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_CactusSoup.Default__Buff_CactusSoup_C)
CONTENT: Cactus Brew Enabled(/Game/PrimalEarth/CoreBlueprints/Buffs/Buff_CactusSoup.Default__Buff_CactusSoup_C)
CONTENT: Must use Gasoline to light the pilot. Put various foods in this to cook advanced consumables. Cooks super fast!(/Engine/Transient.REINST_IndustrialCookingPot_C_14193:PrimalInventoryBP_CookingPot_Industrial_C_0)
CONTENT: Industrial Cooker(/Engine/Transient.REINST_IndustrialCookingPot_C_14193:PrimalInventoryBP_CookingPot_Industrial_C_0)
CONTENT: Turn On(/Engine/Transient.Default__REINST_IndustrialCookingPot_C_14193)
CONTENT: Turn Off(/Engine/Transient.Default__REINST_IndustrialCookingPot_C_14193)
CONTENT: Make Recipe(/Engine/Transient.Default__REINST_IndustrialCookingPot_C_14193)
CONTENT: Add Note to Make Recipe (/Engine/Transient.Default__REINST_IndustrialCookingPot_C_14193)
CONTENT: Industrial Cooker(/Engine/Transient.Default__REINST_IndustrialCookingPot_C_14193)
CONTENT: Turn On(/Game/PrimalEarth/Structures/IndustrialCookingPot.Default__IndustrialCookingPot_C)
CONTENT: Turn Off(/Game/PrimalEarth/Structures/IndustrialCookingPot.Default__IndustrialCookingPot_C)
CONTENT: Make Recipe(/Game/PrimalEarth/Structures/IndustrialCookingPot.Default__IndustrialCookingPot_C)
CONTENT: Add Note to Make Recipe (/Game/PrimalEarth/Structures/IndustrialCookingPot.Default__IndustrialCookingPot_C)
CONTENT: Industrial Cooker(/Game/PrimalEarth/Structures/IndustrialCookingPot.Default__IndustrialCookingPot_C)
CONTENT: Industrial Forge(/Engine/Transient.Default__REINST_IndustrialForge_C_14197)
CONTENT: Industrial Forge(/Game/PrimalEarth/Structures/IndustrialForge.Default__IndustrialForge_C)
CONTENT: Turn On(/Engine/Transient.Default__REINST_LampPostOmni_C_14201)
CONTENT: Turn Off(/Engine/Transient.Default__REINST_LampPostOmni_C_14201)
CONTENT: Omnidirectional Lamppost(/Engine/Transient.Default__REINST_LampPostOmni_C_14201)
CONTENT: Turn On(/Game/PrimalEarth/Structures/Electric/LampPostOmni.Default__LampPostOmni_C)
CONTENT: Turn Off(/Game/PrimalEarth/Structures/Electric/LampPostOmni.Default__LampPostOmni_C)
CONTENT: Omnidirectional Lamppost(/Game/PrimalEarth/Structures/Electric/LampPostOmni.Default__LampPostOmni_C)
CONTENT: Underwater Mine(/Engine/Transient.Default__REINST_SeaMine_C_14209)
CONTENT: Underwater Mine(/Game/PrimalEarth/Structures/SeaMine.Default__SeaMine_C)
CONTENT: Vault(/Engine/Transient.Default__REINST_StorageBox_Huge_C_14213)
CONTENT: Vault(/Game/PrimalEarth/Structures/StorageBox_Huge.Default__StorageBox_Huge_C)
CONTENT: Sail(/Engine/Transient.Default__REINST_Raft_BP_C_14217)
CONTENT: Raft(/Engine/Transient.Default__REINST_Raft_BP_C_14217)
CONTENT: Sail(/Game/PrimalEarth/Items/Raft/Raft_BP.Default__Raft_BP_C)
CONTENT: Raft(/Game/PrimalEarth/Items/Raft/Raft_BP.Default__Raft_BP_C)
CONTENT: Turn On(/Engine/Transient.Default__REINST_StructureTurretBaseBP_C_14223)
CONTENT: Turn Off(/Engine/Transient.Default__REINST_StructureTurretBaseBP_C_14223)
CONTENT: Automated Turret(/Engine/Transient.Default__REINST_StructureTurretBaseBP_C_14223)
CONTENT: Turn On(/Game/PrimalEarth/Structures/BuildingBases/StructureTurretBaseBP.Default__StructureTurretBaseBP_C)
CONTENT: Turn Off(/Game/PrimalEarth/Structures/BuildingBases/StructureTurretBaseBP.Default__StructureTurretBaseBP_C)
CONTENT: Automated Turret(/Game/PrimalEarth/Structures/BuildingBases/StructureTurretBaseBP.Default__StructureTurretBaseBP_C)
CONTENT: Put Advanced Rifle Bullets in this.(/Engine/Transient.REINST_StructureTurretMinigun_C_14229:PrimalInventoryBP_Ballista_C_0)
CONTENT: Turn On(/Engine/Transient.Default__REINST_StructureTurretMinigun_C_14229)
CONTENT: Turn Off(/Engine/Transient.Default__REINST_StructureTurretMinigun_C_14229)
CONTENT: Minigun Turret(/Engine/Transient.Default__REINST_StructureTurretMinigun_C_14229)
CONTENT: Turn On(/Game/PrimalEarth/Structures/BuildingBases/StructureTurretMinigun.Default__StructureTurretMinigun_C)
CONTENT: Turn Off(/Game/PrimalEarth/Structures/BuildingBases/StructureTurretMinigun.Default__StructureTurretMinigun_C)
CONTENT: Minigun Turret(/Game/PrimalEarth/Structures/BuildingBases/StructureTurretMinigun.Default__StructureTurretMinigun_C)
CONTENT: Put Rockets in this.(/Engine/Transient.REINST_StructureTurretRocket_C_14233:PrimalInventoryBP_Ballista_C_0)
CONTENT: Rocket Turret(/Engine/Transient.REINST_StructureTurretRocket_C_14233:PrimalInventoryBP_Ballista_C_0)
CONTENT: Turn On(/Engine/Transient.Default__REINST_StructureTurretRocket_C_14233)
CONTENT: Turn Off(/Engine/Transient.Default__REINST_StructureTurretRocket_C_14233)
CONTENT: Rocket-Launcher Turret(/Engine/Transient.Default__REINST_StructureTurretRocket_C_14233)
CONTENT: Turn On(/Game/PrimalEarth/Structures/BuildingBases/StructureTurretRocket.Default__StructureTurretRocket_C)
CONTENT: Turn Off(/Game/PrimalEarth/Structures/BuildingBases/StructureTurretRocket.Default__StructureTurretRocket_C)
CONTENT: Rocket-Launcher Turret(/Game/PrimalEarth/Structures/BuildingBases/StructureTurretRocket.Default__StructureTurretRocket_C)
CONTENT: C4 Charge(/Engine/Transient.Default__REINST_C4Charge_C_14273)
CONTENT: C4 Charge(/Game/PrimalEarth/Structures/C4Charge.Default__C4Charge_C)
CONTENT: No creature to attach to.(/Engine/Transient.Default__REINST_TransGPSCharge_C_14281)
CONTENT: GPS Transponder(/Engine/Transient.Default__REINST_TransGPSCharge_C_14281)
CONTENT: No creature to attach to.(/Game/PrimalEarth/Structures/TransGPSCharge.Default__TransGPSCharge_C)
CONTENT: GPS Transponder(/Game/PrimalEarth/Structures/TransGPSCharge.Default__TransGPSCharge_C)
CONTENT: Must contain a fuel, such as wood or thatch, to light the fire.  Does something afterward.(/Engine/Transient.Default__REINST_PrimalInventoryBP_BaseAutoGenerateItems_C_14291)
CONTENT: Base Fuel Burner(/Engine/Transient.Default__REINST_PrimalInventoryBP_BaseAutoGenerateItems_C_14291)
CONTENT: Must contain a fuel, such as wood or thatch, to light the fire.  Does something afterward.(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_BaseAutoGenerateItems.Default__PrimalInventoryBP_BaseAutoGenerateItems_C)
CONTENT: Base Fuel Burner(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_BaseAutoGenerateItems.Default__PrimalInventoryBP_BaseAutoGenerateItems_C)
CONTENT: Turn On(/Engine/Transient.Default__REINST_OilPump_C_14295)
CONTENT: Turn Off(/Engine/Transient.Default__REINST_OilPump_C_14295)
CONTENT: No Ground or Snap Point(/Engine/Transient.Default__REINST_OilPump_C_14295)
CONTENT: Can't Place on Floor(/Engine/Transient.Default__REINST_OilPump_C_14295)
CONTENT: Is Obstructed(/Engine/Transient.Default__REINST_OilPump_C_14295)
CONTENT: You need an oil vein(/Engine/Transient.Default__REINST_OilPump_C_14295)
CONTENT: Oil Pump(/Engine/Transient.Default__REINST_OilPump_C_14295)
CONTENT: Turn On(/Game/ScorchedEarth/Structures/OilPump/OilPump.Default__OilPump_C)
CONTENT: Turn Off(/Game/ScorchedEarth/Structures/OilPump/OilPump.Default__OilPump_C)
CONTENT: No Ground or Snap Point(/Game/ScorchedEarth/Structures/OilPump/OilPump.Default__OilPump_C)
CONTENT: Can't Place on Floor(/Game/ScorchedEarth/Structures/OilPump/OilPump.Default__OilPump_C)
CONTENT: Is Obstructed(/Game/ScorchedEarth/Structures/OilPump/OilPump.Default__OilPump_C)
CONTENT: You need an oil vein(/Game/ScorchedEarth/Structures/OilPump/OilPump.Default__OilPump_C)
CONTENT: Oil Pump(/Game/ScorchedEarth/Structures/OilPump/OilPump.Default__OilPump_C)
CONTENT: Wind Turbine(/Engine/Transient.Default__REINST_WindTrubine_C_14299)
CONTENT: Wind Turbine(/Game/ScorchedEarth/Structures/WindTurbine/WindTrubine.Default__WindTrubine_C)
CONTENT: FireflyLightceiling(/Engine/Transient.Default__REINST_CW_BuildingSM_FireflyLightceiling_C_14337)
CONTENT: FireflyLightceiling(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_FireflyLightceiling.Default__CW_BuildingSM_FireflyLightceiling_C)
CONTENT: Werewolf(/Engine/Transient.Default__REINST_cw_Werewolf_Character_Transfiguration_C_14357)
CONTENT: Werewolf(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_werewolf/cw_Werewolf_Character_Transfiguration.Default__cw_Werewolf_Character_Transfiguration_C)
CONTENT: WerewolfPotion(/Engine/Transient.Default__REINST_CW_ItemConsumable_WerewolfPotion_C_14361)
CONTENT: Drink it to make you werewolf for 5 minutes(/Engine/Transient.Default__REINST_CW_ItemConsumable_WerewolfPotion_C_14361)
CONTENT: WerewolfPotion(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_WerewolfPotion.Default__CW_ItemConsumable_WerewolfPotion_C)
CONTENT: Drink it to make you werewolf for 5 minutes(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_WerewolfPotion.Default__CW_ItemConsumable_WerewolfPotion_C)
CONTENT: Turn On(/Engine/Transient.Default__REINST_CW_BuildingSM_BambooLight_C_14371)
CONTENT: Turn Off(/Engine/Transient.Default__REINST_CW_BuildingSM_BambooLight_C_14371)
CONTENT: BambooLamp(/Engine/Transient.Default__REINST_CW_BuildingSM_BambooLight_C_14371)
CONTENT: Turn On(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_BambooLight.Default__CW_BuildingSM_BambooLight_C)
CONTENT: Turn Off(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_BambooLight.Default__CW_BuildingSM_BambooLight_C)
CONTENT: BambooLamp(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_BambooLight.Default__CW_BuildingSM_BambooLight_C)
CONTENT: CryoliteBed(/Engine/Transient.Default__REINST_CW_BuildingSM_CryoliteBed_C_14375)
CONTENT: CryoliteBed(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_CryoliteBed.Default__CW_BuildingSM_CryoliteBed_C)
CONTENT: CryoliteStorageBox_Large(/Engine/Transient.Default__REINST_CW_BuildingSM_CryoliteStorageBox_C_14379)
CONTENT: CryoliteStorageBox_Large(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_CryoliteStorageBox.Default__CW_BuildingSM_CryoliteStorageBox_C)
CONTENT: DarkWoodBed(/Engine/Transient.Default__REINST_CW_BuildingSM_DarkWoodBed_C_14383)
CONTENT: DarkWoodBed(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_DarkWoodBed.Default__CW_BuildingSM_DarkWoodBed_C)
CONTENT: DarkWoodStorageBox_Large(/Engine/Transient.Default__REINST_CW_BuildingSM_DarkWoodStorageBox_C_14387)
CONTENT: DarkWoodStorageBox_Large(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_DarkWoodStorageBox.Default__CW_BuildingSM_DarkWoodStorageBox_C)
CONTENT: FlashRockBed(/Engine/Transient.Default__REINST_CW_BuildingSM_FlashRockBed_C_14395)
CONTENT: FlashRockBed(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_FlashRockBed.Default__CW_BuildingSM_FlashRockBed_C)
CONTENT: FlashRockStorageBox_Large(/Engine/Transient.Default__REINST_CW_BuildingSM_FlashRockStorageBox_C_14399)
CONTENT: FlashRockStorageBox_Large(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_FlashRockStorageBox.Default__CW_BuildingSM_FlashRockStorageBox_C)
CONTENT: LavaRockBed(/Engine/Transient.Default__REINST_CW_BuildingSM_LavaRockBed_C_14403)
CONTENT: LavaRockBed(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_LavaRockBed.Default__CW_BuildingSM_LavaRockBed_C)
CONTENT: SeaCrystalBed(/Engine/Transient.Default__REINST_CW_BuildingSM_SeaCrystalBed_C_14407)
CONTENT: SeaCrystalBed(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_SeaCrystalBed.Default__CW_BuildingSM_SeaCrystalBed_C)
CONTENT: SeaCrystalBed(/Engine/Transient.Default__REINST_CW_BuildingSM_SeaCrystalBed2_C_14415)
CONTENT: SeaCrystalBed(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_SeaCrystalBed2.Default__CW_BuildingSM_SeaCrystalBed2_C)
CONTENT: LavaRockStorageBox_Large(/Engine/Transient.Default__REINST_CW_BuildingSM_LavaRockStorageBox_C_14419)
CONTENT: LavaRockStorageBox_Large(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_LavaRockStorageBox.Default__CW_BuildingSM_LavaRockStorageBox_C)
CONTENT: SeaCrystalStorageBox_Large(/Engine/Transient.Default__REINST_CW_BuildingSM_SeaCrystalStorageBox_C_14423)
CONTENT: SeaCrystalStorageBox_Large(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_SeaCrystalStorageBox.Default__CW_BuildingSM_SeaCrystalStorageBox_C)
CONTENT: MediterraneanStorageBox_Large(/Engine/Transient.Default__REINST_CW_BuildingSM_MagicAcademyStorageBox_C_14427)
CONTENT: MediterraneanStorageBox_Large(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_MagicAcademyStorageBox.Default__CW_BuildingSM_MagicAcademyStorageBox_C)
CONTENT: Compy Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_Egg_Compy.Default__CW_ItemConsumable_Egg_Compy_C)
CONTENT: Kibble (Compy Egg)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_kibble/cw_ItemConsumable_Kibble_Egg_Compy.Default__cw_ItemConsumable_Kibble_Egg_Compy_C)
CONTENT: Kibble (Compy Egg),This kind of advanced feed can be a better and more efficient feeding organism,Heard of Direwolf,Dungbeetle,Mushroom and Dolphin love it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_kibble/cw_ItemConsumable_Kibble_Egg_Compy.Default__cw_ItemConsumable_Kibble_Egg_Compy_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Anglerfish_Character_BP_C_0)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Anglerfish_Character_BP_C_0)
CONTENT: Copper Bone Sword(/Engine/Transient.REINST_cw_Anglerfish_Character_BP_C_0)
CONTENT: Crossbow(/Engine/Transient.REINST_cw_Anglerfish_Character_BP_C_0)
CONTENT: Copper Bone Suit(/Engine/Transient.REINST_cw_Anglerfish_Character_BP_C_0)
CONTENT: 4(/Engine/Transient.REINST_cw_Anglerfish_Character_BP_C_0)
CONTENT: Angler(/Engine/Transient.REINST_cw_Anglerfish_Character_BP_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Anglerfish_Character_BP_C_14442)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Anglerfish_Character_BP_C_14442)
CONTENT: Copper Bone Sword(/Engine/Transient.Default__REINST_cw_Anglerfish_Character_BP_C_14442)
CONTENT: Crossbow(/Engine/Transient.Default__REINST_cw_Anglerfish_Character_BP_C_14442)
CONTENT: Copper Bone Suit(/Engine/Transient.Default__REINST_cw_Anglerfish_Character_BP_C_14442)
CONTENT: 4(/Engine/Transient.Default__REINST_cw_Anglerfish_Character_BP_C_14442)
CONTENT: Angler(/Engine/Transient.Default__REINST_cw_Anglerfish_Character_BP_C_14442)
CONTENT: Active(/Engine/Transient.REINST_cw_Anglerfish_Character_BP_C_1)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Anglerfish_Character_BP_C_1)
CONTENT: Copper Bone Sword(/Engine/Transient.REINST_cw_Anglerfish_Character_BP_C_1)
CONTENT: Crossbow(/Engine/Transient.REINST_cw_Anglerfish_Character_BP_C_1)
CONTENT: Copper Bone Suit(/Engine/Transient.REINST_cw_Anglerfish_Character_BP_C_1)
CONTENT: 4(/Engine/Transient.REINST_cw_Anglerfish_Character_BP_C_1)
CONTENT: Angler(/Engine/Transient.REINST_cw_Anglerfish_Character_BP_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Anglerfish_Character_BP_C_14446)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Anglerfish_Character_BP_C_14446)
CONTENT: Copper Bone Sword(/Engine/Transient.Default__REINST_cw_Anglerfish_Character_BP_C_14446)
CONTENT: Crossbow(/Engine/Transient.Default__REINST_cw_Anglerfish_Character_BP_C_14446)
CONTENT: Copper Bone Suit(/Engine/Transient.Default__REINST_cw_Anglerfish_Character_BP_C_14446)
CONTENT: 4(/Engine/Transient.Default__REINST_cw_Anglerfish_Character_BP_C_14446)
CONTENT: Angler(/Engine/Transient.Default__REINST_cw_Anglerfish_Character_BP_C_14446)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_anglerfish/cw_Anglerfish_Character_BP.Default__cw_Anglerfish_Character_BP_C)
CONTENT: Normal Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_anglerfish/cw_Anglerfish_Character_BP.Default__cw_Anglerfish_Character_BP_C)
CONTENT: Copper Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_anglerfish/cw_Anglerfish_Character_BP.Default__cw_Anglerfish_Character_BP_C)
CONTENT: Crossbow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_anglerfish/cw_Anglerfish_Character_BP.Default__cw_Anglerfish_Character_BP_C)
CONTENT: Copper Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_anglerfish/cw_Anglerfish_Character_BP.Default__cw_Anglerfish_Character_BP_C)
CONTENT: 4(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_anglerfish/cw_Anglerfish_Character_BP.Default__cw_Anglerfish_Character_BP_C)
CONTENT: Angler(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_anglerfish/cw_Anglerfish_Character_BP.Default__cw_Anglerfish_Character_BP_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Ankylo.Default__cw_DropInventory_Animal_Ankylo_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Ankylo.Default__cw_DropInventory_Animal_Ankylo_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Ankylo.Default__cw_DropInventory_Animal_Ankylo_C)
CONTENT: Turtle Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_Egg_Turtle.Default__CW_ItemConsumable_Egg_Turtle_C)
CONTENT: Kibble (Turtle Egg)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_kibble/cw_ItemConsumable_Kibble_Egg_Turtle.Default__cw_ItemConsumable_Kibble_Egg_Turtle_C)
CONTENT: Kibble (Carbonemys Egg),This kind of advanced feed can be a better and more efficient feeding organism,Heard of Panda,Ankylo,Goblinking and Toad love it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_kibble/cw_ItemConsumable_Kibble_Egg_Turtle.Default__cw_ItemConsumable_Kibble_Egg_Turtle_C)
CONTENT: Passive(/Engine/Transient.REINST_cw_Dodo_Character_BP_C_0)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Dodo_Character_BP_C_0)
CONTENT: Spear(/Engine/Transient.REINST_cw_Dodo_Character_BP_C_0)
CONTENT: Bow(/Engine/Transient.REINST_cw_Dodo_Character_BP_C_0)
CONTENT: Cloth Suit(/Engine/Transient.REINST_cw_Dodo_Character_BP_C_0)
CONTENT: 1(/Engine/Transient.REINST_cw_Dodo_Character_BP_C_0)
CONTENT: Dodo(/Engine/Transient.REINST_cw_Dodo_Character_BP_C_0)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Dodo_Character_BP_C_14487)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Dodo_Character_BP_C_14487)
CONTENT: Spear(/Engine/Transient.Default__REINST_cw_Dodo_Character_BP_C_14487)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Dodo_Character_BP_C_14487)
CONTENT: Cloth Suit(/Engine/Transient.Default__REINST_cw_Dodo_Character_BP_C_14487)
CONTENT: 1(/Engine/Transient.Default__REINST_cw_Dodo_Character_BP_C_14487)
CONTENT: Dodo(/Engine/Transient.Default__REINST_cw_Dodo_Character_BP_C_14487)
CONTENT: Passive(/Engine/Transient.REINST_cw_Dodo_Character_BP_C_1)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Dodo_Character_BP_C_1)
CONTENT: Spear(/Engine/Transient.REINST_cw_Dodo_Character_BP_C_1)
CONTENT: Bow(/Engine/Transient.REINST_cw_Dodo_Character_BP_C_1)
CONTENT: Cloth Suit(/Engine/Transient.REINST_cw_Dodo_Character_BP_C_1)
CONTENT: 1(/Engine/Transient.REINST_cw_Dodo_Character_BP_C_1)
CONTENT: Dodo(/Engine/Transient.REINST_cw_Dodo_Character_BP_C_1)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Dodo_Character_BP_C_14491)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Dodo_Character_BP_C_14491)
CONTENT: Spear(/Engine/Transient.Default__REINST_cw_Dodo_Character_BP_C_14491)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Dodo_Character_BP_C_14491)
CONTENT: Cloth Suit(/Engine/Transient.Default__REINST_cw_Dodo_Character_BP_C_14491)
CONTENT: 1(/Engine/Transient.Default__REINST_cw_Dodo_Character_BP_C_14491)
CONTENT: Dodo(/Engine/Transient.Default__REINST_cw_Dodo_Character_BP_C_14491)
CONTENT: Passive(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dodo/cw_Dodo_Character_BP.Default__cw_Dodo_Character_BP_C)
CONTENT: Normal Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dodo/cw_Dodo_Character_BP.Default__cw_Dodo_Character_BP_C)
CONTENT: Spear(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dodo/cw_Dodo_Character_BP.Default__cw_Dodo_Character_BP_C)
CONTENT: Bow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dodo/cw_Dodo_Character_BP.Default__cw_Dodo_Character_BP_C)
CONTENT: Cloth Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dodo/cw_Dodo_Character_BP.Default__cw_Dodo_Character_BP_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dodo/cw_Dodo_Character_BP.Default__cw_Dodo_Character_BP_C)
CONTENT: Dodo(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dodo/cw_Dodo_Character_BP.Default__cw_Dodo_Character_BP_C)
CONTENT: Passive(/Engine/Transient.REINST_cw_Ankylo_Character_BP_C_0)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Ankylo_Character_BP_C_0)
CONTENT: Iron Sword(/Engine/Transient.REINST_cw_Ankylo_Character_BP_C_0)
CONTENT: Primitive Gun(/Engine/Transient.REINST_cw_Ankylo_Character_BP_C_0)
CONTENT: Iron Suit(/Engine/Transient.REINST_cw_Ankylo_Character_BP_C_0)
CONTENT: 5(/Engine/Transient.REINST_cw_Ankylo_Character_BP_C_0)
CONTENT: Ankylo(/Engine/Transient.REINST_cw_Ankylo_Character_BP_C_0)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Ankylo_Character_BP_C_14502)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Ankylo_Character_BP_C_14502)
CONTENT: Iron Sword(/Engine/Transient.Default__REINST_cw_Ankylo_Character_BP_C_14502)
CONTENT: Primitive Gun(/Engine/Transient.Default__REINST_cw_Ankylo_Character_BP_C_14502)
CONTENT: Iron Suit(/Engine/Transient.Default__REINST_cw_Ankylo_Character_BP_C_14502)
CONTENT: 5(/Engine/Transient.Default__REINST_cw_Ankylo_Character_BP_C_14502)
CONTENT: Ankylo(/Engine/Transient.Default__REINST_cw_Ankylo_Character_BP_C_14502)
CONTENT: Passive(/Engine/Transient.REINST_cw_Ankylo_Character_BP_C_1)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Ankylo_Character_BP_C_1)
CONTENT: Iron Sword(/Engine/Transient.REINST_cw_Ankylo_Character_BP_C_1)
CONTENT: Primitive Gun(/Engine/Transient.REINST_cw_Ankylo_Character_BP_C_1)
CONTENT: Iron Suit(/Engine/Transient.REINST_cw_Ankylo_Character_BP_C_1)
CONTENT: 5(/Engine/Transient.REINST_cw_Ankylo_Character_BP_C_1)
CONTENT: Ankylo(/Engine/Transient.REINST_cw_Ankylo_Character_BP_C_1)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Ankylo_Character_BP_C_14506)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Ankylo_Character_BP_C_14506)
CONTENT: Iron Sword(/Engine/Transient.Default__REINST_cw_Ankylo_Character_BP_C_14506)
CONTENT: Primitive Gun(/Engine/Transient.Default__REINST_cw_Ankylo_Character_BP_C_14506)
CONTENT: Iron Suit(/Engine/Transient.Default__REINST_cw_Ankylo_Character_BP_C_14506)
CONTENT: 5(/Engine/Transient.Default__REINST_cw_Ankylo_Character_BP_C_14506)
CONTENT: Ankylo(/Engine/Transient.Default__REINST_cw_Ankylo_Character_BP_C_14506)
CONTENT: Passive(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ankylo/cw_Ankylo_Character_BP.Default__cw_Ankylo_Character_BP_C)
CONTENT: Normal Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ankylo/cw_Ankylo_Character_BP.Default__cw_Ankylo_Character_BP_C)
CONTENT: Iron Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ankylo/cw_Ankylo_Character_BP.Default__cw_Ankylo_Character_BP_C)
CONTENT: Primitive Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ankylo/cw_Ankylo_Character_BP.Default__cw_Ankylo_Character_BP_C)
CONTENT: Iron Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ankylo/cw_Ankylo_Character_BP.Default__cw_Ankylo_Character_BP_C)
CONTENT: 5(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ankylo/cw_Ankylo_Character_BP.Default__cw_Ankylo_Character_BP_C)
CONTENT: Ankylo(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ankylo/cw_Ankylo_Character_BP.Default__cw_Ankylo_Character_BP_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Ant1_Character_BP_C_0)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Ant1_Character_BP_C_0)
CONTENT: Spear(/Engine/Transient.REINST_cw_Ant1_Character_BP_C_0)
CONTENT: Bow(/Engine/Transient.REINST_cw_Ant1_Character_BP_C_0)
CONTENT: Leather Suit(/Engine/Transient.REINST_cw_Ant1_Character_BP_C_0)
CONTENT: 2(/Engine/Transient.REINST_cw_Ant1_Character_BP_C_0)
CONTENT: Titanomyrma Soldier(/Engine/Transient.REINST_cw_Ant1_Character_BP_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Ant1_Character_BP_C_14543)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Ant1_Character_BP_C_14543)
CONTENT: Spear(/Engine/Transient.Default__REINST_cw_Ant1_Character_BP_C_14543)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Ant1_Character_BP_C_14543)
CONTENT: Leather Suit(/Engine/Transient.Default__REINST_cw_Ant1_Character_BP_C_14543)
CONTENT: 2(/Engine/Transient.Default__REINST_cw_Ant1_Character_BP_C_14543)
CONTENT: Titanomyrma Soldier(/Engine/Transient.Default__REINST_cw_Ant1_Character_BP_C_14543)
CONTENT: Active(/Engine/Transient.REINST_cw_Ant1_Character_BP_C_1)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Ant1_Character_BP_C_1)
CONTENT: Spear(/Engine/Transient.REINST_cw_Ant1_Character_BP_C_1)
CONTENT: Bow(/Engine/Transient.REINST_cw_Ant1_Character_BP_C_1)
CONTENT: Leather Suit(/Engine/Transient.REINST_cw_Ant1_Character_BP_C_1)
CONTENT: 2(/Engine/Transient.REINST_cw_Ant1_Character_BP_C_1)
CONTENT: Titanomyrma Soldier(/Engine/Transient.REINST_cw_Ant1_Character_BP_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Ant1_Character_BP_C_14547)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Ant1_Character_BP_C_14547)
CONTENT: Spear(/Engine/Transient.Default__REINST_cw_Ant1_Character_BP_C_14547)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Ant1_Character_BP_C_14547)
CONTENT: Leather Suit(/Engine/Transient.Default__REINST_cw_Ant1_Character_BP_C_14547)
CONTENT: 2(/Engine/Transient.Default__REINST_cw_Ant1_Character_BP_C_14547)
CONTENT: Titanomyrma Soldier(/Engine/Transient.Default__REINST_cw_Ant1_Character_BP_C_14547)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ant/cw_Ant1_Character_BP.Default__cw_Ant1_Character_BP_C)
CONTENT: Normal Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ant/cw_Ant1_Character_BP.Default__cw_Ant1_Character_BP_C)
CONTENT: Spear(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ant/cw_Ant1_Character_BP.Default__cw_Ant1_Character_BP_C)
CONTENT: Bow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ant/cw_Ant1_Character_BP.Default__cw_Ant1_Character_BP_C)
CONTENT: Leather Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ant/cw_Ant1_Character_BP.Default__cw_Ant1_Character_BP_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ant/cw_Ant1_Character_BP.Default__cw_Ant1_Character_BP_C)
CONTENT: Titanomyrma Soldier(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ant/cw_Ant1_Character_BP.Default__cw_Ant1_Character_BP_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Ant_Character_BP_C_0)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Ant_Character_BP_C_0)
CONTENT: Spear(/Engine/Transient.REINST_cw_Ant_Character_BP_C_0)
CONTENT: Bow(/Engine/Transient.REINST_cw_Ant_Character_BP_C_0)
CONTENT: Leather Suit(/Engine/Transient.REINST_cw_Ant_Character_BP_C_0)
CONTENT: 2(/Engine/Transient.REINST_cw_Ant_Character_BP_C_0)
CONTENT: Titanomyrma Drone(/Engine/Transient.REINST_cw_Ant_Character_BP_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Ant_Character_BP_C_14555)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Ant_Character_BP_C_14555)
CONTENT: Spear(/Engine/Transient.Default__REINST_cw_Ant_Character_BP_C_14555)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Ant_Character_BP_C_14555)
CONTENT: Leather Suit(/Engine/Transient.Default__REINST_cw_Ant_Character_BP_C_14555)
CONTENT: 2(/Engine/Transient.Default__REINST_cw_Ant_Character_BP_C_14555)
CONTENT: Titanomyrma Drone(/Engine/Transient.Default__REINST_cw_Ant_Character_BP_C_14555)
CONTENT: Active(/Engine/Transient.REINST_cw_Ant_Character_BP_C_1)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Ant_Character_BP_C_1)
CONTENT: Spear(/Engine/Transient.REINST_cw_Ant_Character_BP_C_1)
CONTENT: Bow(/Engine/Transient.REINST_cw_Ant_Character_BP_C_1)
CONTENT: Leather Suit(/Engine/Transient.REINST_cw_Ant_Character_BP_C_1)
CONTENT: 2(/Engine/Transient.REINST_cw_Ant_Character_BP_C_1)
CONTENT: Titanomyrma Drone(/Engine/Transient.REINST_cw_Ant_Character_BP_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Ant_Character_BP_C_14559)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Ant_Character_BP_C_14559)
CONTENT: Spear(/Engine/Transient.Default__REINST_cw_Ant_Character_BP_C_14559)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Ant_Character_BP_C_14559)
CONTENT: Leather Suit(/Engine/Transient.Default__REINST_cw_Ant_Character_BP_C_14559)
CONTENT: 2(/Engine/Transient.Default__REINST_cw_Ant_Character_BP_C_14559)
CONTENT: Titanomyrma Drone(/Engine/Transient.Default__REINST_cw_Ant_Character_BP_C_14559)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ant/cw_Ant_Character_BP.Default__cw_Ant_Character_BP_C)
CONTENT: Normal Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ant/cw_Ant_Character_BP.Default__cw_Ant_Character_BP_C)
CONTENT: Spear(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ant/cw_Ant_Character_BP.Default__cw_Ant_Character_BP_C)
CONTENT: Bow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ant/cw_Ant_Character_BP.Default__cw_Ant_Character_BP_C)
CONTENT: Leather Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ant/cw_Ant_Character_BP.Default__cw_Ant_Character_BP_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ant/cw_Ant_Character_BP.Default__cw_Ant_Character_BP_C)
CONTENT: Titanomyrma Drone(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ant/cw_Ant_Character_BP.Default__cw_Ant_Character_BP_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Argentavis.Default__cw_DropInventory_Animal_Argentavis_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Argentavis.Default__cw_DropInventory_Animal_Argentavis_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Argentavis.Default__cw_DropInventory_Animal_Argentavis_C)
CONTENT: Stego Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_Egg_Stego.Default__CW_ItemConsumable_Egg_Stego_C)
CONTENT: Kibble (Stego Egg)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_kibble/cw_ItemConsumable_Kibble_Egg_Stego.Default__cw_ItemConsumable_Kibble_Egg_Stego_C)
CONTENT: Kibble (Stego Egg),This kind of advanced feed can be a better and more efficient feeding organism,Heard of xxxxxxxx love it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_kibble/cw_ItemConsumable_Kibble_Egg_Stego.Default__cw_ItemConsumable_Kibble_Egg_Stego_C)
CONTENT: Argentavis Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_Egg_Argentavis.Default__CW_ItemConsumable_Egg_Argentavis_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Argentavis_Character_BP_C_0)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Argentavis_Character_BP_C_0)
CONTENT: Iron Sword(/Engine/Transient.REINST_cw_Argentavis_Character_BP_C_0)
CONTENT: Primitive Gun(/Engine/Transient.REINST_cw_Argentavis_Character_BP_C_0)
CONTENT: Iron Suit(/Engine/Transient.REINST_cw_Argentavis_Character_BP_C_0)
CONTENT: 5(/Engine/Transient.REINST_cw_Argentavis_Character_BP_C_0)
CONTENT: Argentavis(/Engine/Transient.REINST_cw_Argentavis_Character_BP_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Argentavis_Character_BP_C_14577)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Argentavis_Character_BP_C_14577)
CONTENT: Iron Sword(/Engine/Transient.Default__REINST_cw_Argentavis_Character_BP_C_14577)
CONTENT: Primitive Gun(/Engine/Transient.Default__REINST_cw_Argentavis_Character_BP_C_14577)
CONTENT: Iron Suit(/Engine/Transient.Default__REINST_cw_Argentavis_Character_BP_C_14577)
CONTENT: 5(/Engine/Transient.Default__REINST_cw_Argentavis_Character_BP_C_14577)
CONTENT: Argentavis(/Engine/Transient.Default__REINST_cw_Argentavis_Character_BP_C_14577)
CONTENT: Active(/Engine/Transient.REINST_cw_Argentavis_Character_BP_C_1)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Argentavis_Character_BP_C_1)
CONTENT: Iron Sword(/Engine/Transient.REINST_cw_Argentavis_Character_BP_C_1)
CONTENT: Primitive Gun(/Engine/Transient.REINST_cw_Argentavis_Character_BP_C_1)
CONTENT: Iron Suit(/Engine/Transient.REINST_cw_Argentavis_Character_BP_C_1)
CONTENT: 5(/Engine/Transient.REINST_cw_Argentavis_Character_BP_C_1)
CONTENT: Argentavis(/Engine/Transient.REINST_cw_Argentavis_Character_BP_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Argentavis_Character_BP_C_14581)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Argentavis_Character_BP_C_14581)
CONTENT: Iron Sword(/Engine/Transient.Default__REINST_cw_Argentavis_Character_BP_C_14581)
CONTENT: Primitive Gun(/Engine/Transient.Default__REINST_cw_Argentavis_Character_BP_C_14581)
CONTENT: Iron Suit(/Engine/Transient.Default__REINST_cw_Argentavis_Character_BP_C_14581)
CONTENT: 5(/Engine/Transient.Default__REINST_cw_Argentavis_Character_BP_C_14581)
CONTENT: Argentavis(/Engine/Transient.Default__REINST_cw_Argentavis_Character_BP_C_14581)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_argentavis/cw_Argentavis_Character_BP.Default__cw_Argentavis_Character_BP_C)
CONTENT: Normal Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_argentavis/cw_Argentavis_Character_BP.Default__cw_Argentavis_Character_BP_C)
CONTENT: Iron Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_argentavis/cw_Argentavis_Character_BP.Default__cw_Argentavis_Character_BP_C)
CONTENT: Primitive Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_argentavis/cw_Argentavis_Character_BP.Default__cw_Argentavis_Character_BP_C)
CONTENT: Iron Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_argentavis/cw_Argentavis_Character_BP.Default__cw_Argentavis_Character_BP_C)
CONTENT: 5(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_argentavis/cw_Argentavis_Character_BP.Default__cw_Argentavis_Character_BP_C)
CONTENT: Argentavis(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_argentavis/cw_Argentavis_Character_BP.Default__cw_Argentavis_Character_BP_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Bat_Character_BP_C_0)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Bat_Character_BP_C_0)
CONTENT: Spear(/Engine/Transient.REINST_cw_Bat_Character_BP_C_0)
CONTENT: Bow(/Engine/Transient.REINST_cw_Bat_Character_BP_C_0)
CONTENT: Leather Suit(/Engine/Transient.REINST_cw_Bat_Character_BP_C_0)
CONTENT: 2(/Engine/Transient.REINST_cw_Bat_Character_BP_C_0)
CONTENT: Onyc(/Engine/Transient.REINST_cw_Bat_Character_BP_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Bat_Character_BP_C_14595)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Bat_Character_BP_C_14595)
CONTENT: Spear(/Engine/Transient.Default__REINST_cw_Bat_Character_BP_C_14595)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Bat_Character_BP_C_14595)
CONTENT: Leather Suit(/Engine/Transient.Default__REINST_cw_Bat_Character_BP_C_14595)
CONTENT: 2(/Engine/Transient.Default__REINST_cw_Bat_Character_BP_C_14595)
CONTENT: Onyc(/Engine/Transient.Default__REINST_cw_Bat_Character_BP_C_14595)
CONTENT: Active(/Engine/Transient.REINST_cw_Bat_Character_BP_C_1)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Bat_Character_BP_C_1)
CONTENT: Spear(/Engine/Transient.REINST_cw_Bat_Character_BP_C_1)
CONTENT: Bow(/Engine/Transient.REINST_cw_Bat_Character_BP_C_1)
CONTENT: Leather Suit(/Engine/Transient.REINST_cw_Bat_Character_BP_C_1)
CONTENT: 2(/Engine/Transient.REINST_cw_Bat_Character_BP_C_1)
CONTENT: Onyc(/Engine/Transient.REINST_cw_Bat_Character_BP_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Bat_Character_BP_C_14599)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Bat_Character_BP_C_14599)
CONTENT: Spear(/Engine/Transient.Default__REINST_cw_Bat_Character_BP_C_14599)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Bat_Character_BP_C_14599)
CONTENT: Leather Suit(/Engine/Transient.Default__REINST_cw_Bat_Character_BP_C_14599)
CONTENT: 2(/Engine/Transient.Default__REINST_cw_Bat_Character_BP_C_14599)
CONTENT: Onyc(/Engine/Transient.Default__REINST_cw_Bat_Character_BP_C_14599)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_bat/cw_Bat_Character_BP.Default__cw_Bat_Character_BP_C)
CONTENT: Normal Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_bat/cw_Bat_Character_BP.Default__cw_Bat_Character_BP_C)
CONTENT: Spear(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_bat/cw_Bat_Character_BP.Default__cw_Bat_Character_BP_C)
CONTENT: Bow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_bat/cw_Bat_Character_BP.Default__cw_Bat_Character_BP_C)
CONTENT: Leather Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_bat/cw_Bat_Character_BP.Default__cw_Bat_Character_BP_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_bat/cw_Bat_Character_BP.Default__cw_Bat_Character_BP_C)
CONTENT: Onyc(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_bat/cw_Bat_Character_BP.Default__cw_Bat_Character_BP_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Carno.Default__cw_DropInventory_Animal_Carno_C)
CONTENT: Extra Drop 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Carno.Default__cw_DropInventory_Animal_Carno_C)
CONTENT: Extra Drop 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Carno.Default__cw_DropInventory_Animal_Carno_C)
CONTENT: Carno Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_Egg_Carno.Default__CW_ItemConsumable_Egg_Carno_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Carno_Character_BP_C_0)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Carno_Character_BP_C_0)
CONTENT: Iron Bone Sword(/Engine/Transient.REINST_cw_Carno_Character_BP_C_0)
CONTENT: Compound Bow(/Engine/Transient.REINST_cw_Carno_Character_BP_C_0)
CONTENT: Iron Bone Suit(/Engine/Transient.REINST_cw_Carno_Character_BP_C_0)
CONTENT: 6(/Engine/Transient.REINST_cw_Carno_Character_BP_C_0)
CONTENT: Carno(/Engine/Transient.REINST_cw_Carno_Character_BP_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Carno_Character_BP_C_14625)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Carno_Character_BP_C_14625)
CONTENT: Iron Bone Sword(/Engine/Transient.Default__REINST_cw_Carno_Character_BP_C_14625)
CONTENT: Compound Bow(/Engine/Transient.Default__REINST_cw_Carno_Character_BP_C_14625)
CONTENT: Iron Bone Suit(/Engine/Transient.Default__REINST_cw_Carno_Character_BP_C_14625)
CONTENT: 6(/Engine/Transient.Default__REINST_cw_Carno_Character_BP_C_14625)
CONTENT: Carno(/Engine/Transient.Default__REINST_cw_Carno_Character_BP_C_14625)
CONTENT: Active(/Engine/Transient.REINST_cw_Carno_Character_BP_C_1)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Carno_Character_BP_C_1)
CONTENT: Iron Bone Sword(/Engine/Transient.REINST_cw_Carno_Character_BP_C_1)
CONTENT: Compound Bow(/Engine/Transient.REINST_cw_Carno_Character_BP_C_1)
CONTENT: Iron Bone Suit(/Engine/Transient.REINST_cw_Carno_Character_BP_C_1)
CONTENT: 6(/Engine/Transient.REINST_cw_Carno_Character_BP_C_1)
CONTENT: Carno(/Engine/Transient.REINST_cw_Carno_Character_BP_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Carno_Character_BP_C_14629)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Carno_Character_BP_C_14629)
CONTENT: Iron Bone Sword(/Engine/Transient.Default__REINST_cw_Carno_Character_BP_C_14629)
CONTENT: Compound Bow(/Engine/Transient.Default__REINST_cw_Carno_Character_BP_C_14629)
CONTENT: Iron Bone Suit(/Engine/Transient.Default__REINST_cw_Carno_Character_BP_C_14629)
CONTENT: 6(/Engine/Transient.Default__REINST_cw_Carno_Character_BP_C_14629)
CONTENT: Carno(/Engine/Transient.Default__REINST_cw_Carno_Character_BP_C_14629)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_carno/cw_Carno_Character_BP.Default__cw_Carno_Character_BP_C)
CONTENT: Normal Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_carno/cw_Carno_Character_BP.Default__cw_Carno_Character_BP_C)
CONTENT: Iron Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_carno/cw_Carno_Character_BP.Default__cw_Carno_Character_BP_C)
CONTENT: Compound Bow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_carno/cw_Carno_Character_BP.Default__cw_Carno_Character_BP_C)
CONTENT: Iron Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_carno/cw_Carno_Character_BP.Default__cw_Carno_Character_BP_C)
CONTENT: 6(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_carno/cw_Carno_Character_BP.Default__cw_Carno_Character_BP_C)
CONTENT: Carno(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_carno/cw_Carno_Character_BP.Default__cw_Carno_Character_BP_C)
CONTENT: CentaurSpear(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_Weapon_BP_Centaurspear.Default__CW_Weapon_BP_Centaurspear_C)
CONTENT: A spear snatched from a wild centaur,it is very powerful.(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_Weapon_BP_Centaurspear.Default__CW_Weapon_BP_Centaurspear_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_Weapon_BP_Centaurspear.Default__CW_Weapon_BP_Centaurspear_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Centaur.Default__cw_DropInventory_Animal_Centaur_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Centaur.Default__cw_DropInventory_Animal_Centaur_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Centaur.Default__cw_DropInventory_Animal_Centaur_C)
CONTENT: Griffin Magic Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_MagicEgg_Griffin.Default__CW_ItemConsumable_MagicEgg_Griffin_C)
CONTENT: Kibble (Griffin Magic Egg)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_kibble/cw_ItemConsumable_Kibble_MagicEgg_Griffin.Default__cw_ItemConsumable_Kibble_MagicEgg_Griffin_C)
CONTENT: Kibble (Griffin Magic Egg),This kind of advanced feed can be a better and more efficient feeding organism,Heard of Centaur love it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_kibble/cw_ItemConsumable_Kibble_MagicEgg_Griffin.Default__cw_ItemConsumable_Kibble_MagicEgg_Griffin_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Centaur_Character_BP_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Centaur_Character_BP_C_0)
CONTENT: Iron Sword(/Engine/Transient.REINST_cw_Centaur_Character_BP_C_0)
CONTENT: Primitive Gun(/Engine/Transient.REINST_cw_Centaur_Character_BP_C_0)
CONTENT: Iron Suit(/Engine/Transient.REINST_cw_Centaur_Character_BP_C_0)
CONTENT: 5(/Engine/Transient.REINST_cw_Centaur_Character_BP_C_0)
CONTENT: Centaur(/Engine/Transient.REINST_cw_Centaur_Character_BP_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Centaur_Character_BP_C_14671)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Centaur_Character_BP_C_14671)
CONTENT: Iron Sword(/Engine/Transient.Default__REINST_cw_Centaur_Character_BP_C_14671)
CONTENT: Primitive Gun(/Engine/Transient.Default__REINST_cw_Centaur_Character_BP_C_14671)
CONTENT: Iron Suit(/Engine/Transient.Default__REINST_cw_Centaur_Character_BP_C_14671)
CONTENT: 5(/Engine/Transient.Default__REINST_cw_Centaur_Character_BP_C_14671)
CONTENT: Centaur(/Engine/Transient.Default__REINST_cw_Centaur_Character_BP_C_14671)
CONTENT: Active(/Engine/Transient.REINST_cw_Centaur_Character_BP_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Centaur_Character_BP_C_1)
CONTENT: Iron Sword(/Engine/Transient.REINST_cw_Centaur_Character_BP_C_1)
CONTENT: Primitive Gun(/Engine/Transient.REINST_cw_Centaur_Character_BP_C_1)
CONTENT: Iron Suit(/Engine/Transient.REINST_cw_Centaur_Character_BP_C_1)
CONTENT: 5(/Engine/Transient.REINST_cw_Centaur_Character_BP_C_1)
CONTENT: Centaur(/Engine/Transient.REINST_cw_Centaur_Character_BP_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Centaur_Character_BP_C_14675)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Centaur_Character_BP_C_14675)
CONTENT: Iron Sword(/Engine/Transient.Default__REINST_cw_Centaur_Character_BP_C_14675)
CONTENT: Primitive Gun(/Engine/Transient.Default__REINST_cw_Centaur_Character_BP_C_14675)
CONTENT: Iron Suit(/Engine/Transient.Default__REINST_cw_Centaur_Character_BP_C_14675)
CONTENT: 5(/Engine/Transient.Default__REINST_cw_Centaur_Character_BP_C_14675)
CONTENT: Centaur(/Engine/Transient.Default__REINST_cw_Centaur_Character_BP_C_14675)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_centaur/cw_Centaur_Character_BP.Default__cw_Centaur_Character_BP_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_centaur/cw_Centaur_Character_BP.Default__cw_Centaur_Character_BP_C)
CONTENT: Iron Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_centaur/cw_Centaur_Character_BP.Default__cw_Centaur_Character_BP_C)
CONTENT: Primitive Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_centaur/cw_Centaur_Character_BP.Default__cw_Centaur_Character_BP_C)
CONTENT: Iron Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_centaur/cw_Centaur_Character_BP.Default__cw_Centaur_Character_BP_C)
CONTENT: 5(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_centaur/cw_Centaur_Character_BP.Default__cw_Centaur_Character_BP_C)
CONTENT: Centaur(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_centaur/cw_Centaur_Character_BP.Default__cw_Centaur_Character_BP_C)
CONTENT: Passive(/Engine/Transient.REINST_cw_Compy_Character_BP_C_0)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Compy_Character_BP_C_0)
CONTENT: Spear(/Engine/Transient.REINST_cw_Compy_Character_BP_C_0)
CONTENT: Bow(/Engine/Transient.REINST_cw_Compy_Character_BP_C_0)
CONTENT: Cloth Suit(/Engine/Transient.REINST_cw_Compy_Character_BP_C_0)
CONTENT: 1(/Engine/Transient.REINST_cw_Compy_Character_BP_C_0)
CONTENT: Compy(/Engine/Transient.REINST_cw_Compy_Character_BP_C_0)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Compy_Character_BP_C_14705)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Compy_Character_BP_C_14705)
CONTENT: Spear(/Engine/Transient.Default__REINST_cw_Compy_Character_BP_C_14705)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Compy_Character_BP_C_14705)
CONTENT: Cloth Suit(/Engine/Transient.Default__REINST_cw_Compy_Character_BP_C_14705)
CONTENT: 1(/Engine/Transient.Default__REINST_cw_Compy_Character_BP_C_14705)
CONTENT: Compy(/Engine/Transient.Default__REINST_cw_Compy_Character_BP_C_14705)
CONTENT: Passive(/Engine/Transient.REINST_cw_Compy_Character_BP_C_1)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Compy_Character_BP_C_1)
CONTENT: Spear(/Engine/Transient.REINST_cw_Compy_Character_BP_C_1)
CONTENT: Bow(/Engine/Transient.REINST_cw_Compy_Character_BP_C_1)
CONTENT: Cloth Suit(/Engine/Transient.REINST_cw_Compy_Character_BP_C_1)
CONTENT: 1(/Engine/Transient.REINST_cw_Compy_Character_BP_C_1)
CONTENT: Compy(/Engine/Transient.REINST_cw_Compy_Character_BP_C_1)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Compy_Character_BP_C_14709)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Compy_Character_BP_C_14709)
CONTENT: Spear(/Engine/Transient.Default__REINST_cw_Compy_Character_BP_C_14709)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Compy_Character_BP_C_14709)
CONTENT: Cloth Suit(/Engine/Transient.Default__REINST_cw_Compy_Character_BP_C_14709)
CONTENT: 1(/Engine/Transient.Default__REINST_cw_Compy_Character_BP_C_14709)
CONTENT: Compy(/Engine/Transient.Default__REINST_cw_Compy_Character_BP_C_14709)
CONTENT: Passive(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_compy/cw_Compy_Character_BP.Default__cw_Compy_Character_BP_C)
CONTENT: Normal Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_compy/cw_Compy_Character_BP.Default__cw_Compy_Character_BP_C)
CONTENT: Spear(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_compy/cw_Compy_Character_BP.Default__cw_Compy_Character_BP_C)
CONTENT: Bow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_compy/cw_Compy_Character_BP.Default__cw_Compy_Character_BP_C)
CONTENT: Cloth Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_compy/cw_Compy_Character_BP.Default__cw_Compy_Character_BP_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_compy/cw_Compy_Character_BP.Default__cw_Compy_Character_BP_C)
CONTENT: Compy(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_compy/cw_Compy_Character_BP.Default__cw_Compy_Character_BP_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Coyote_Character_BP_C_0)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Coyote_Character_BP_C_0)
CONTENT: Spear(/Engine/Transient.REINST_cw_Coyote_Character_BP_C_0)
CONTENT: Bow(/Engine/Transient.REINST_cw_Coyote_Character_BP_C_0)
CONTENT: Leather Suit(/Engine/Transient.REINST_cw_Coyote_Character_BP_C_0)
CONTENT: 2(/Engine/Transient.REINST_cw_Coyote_Character_BP_C_0)
CONTENT: Coyote(/Engine/Transient.REINST_cw_Coyote_Character_BP_C_0)
LITERAL: UpdatePack(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_coyote/cw_Coyote_Character_BP.cw_Coyote_Character_BP:EventGraph.K2Node_CallFunction_15749)
LITERAL: UpdatePack(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_coyote/cw_Coyote_Character_BP.cw_Coyote_Character_BP:BPUnstasis.K2Node_CallFunction_15749)
LITERAL: UpdatePack(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_coyote/cw_Coyote_Character_BP.cw_Coyote_Character_BP:ReceiveBeginPlay.K2Node_CallFunction_15749)
CONTENT: The Wolf King(/Engine/Transient.REINST_CW_Buff_Coyote_Leader_C_0)
CONTENT: Base Buff Enabled(/Engine/Transient.REINST_CW_Buff_Coyote_Leader_C_0)
CONTENT: The Wolf King(/Engine/Transient.Default__REINST_CW_Buff_Coyote_Leader_C_14733)
CONTENT: Base Buff Enabled(/Engine/Transient.Default__REINST_CW_Buff_Coyote_Leader_C_14733)
CONTENT: The Wolf King(/Engine/Transient.REINST_CW_Buff_Coyote_Leader_C_1)
CONTENT: Base Buff Enabled(/Engine/Transient.REINST_CW_Buff_Coyote_Leader_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Coyote_Character_BP_C_14740)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Coyote_Character_BP_C_14740)
CONTENT: Spear(/Engine/Transient.Default__REINST_cw_Coyote_Character_BP_C_14740)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Coyote_Character_BP_C_14740)
CONTENT: Leather Suit(/Engine/Transient.Default__REINST_cw_Coyote_Character_BP_C_14740)
CONTENT: 2(/Engine/Transient.Default__REINST_cw_Coyote_Character_BP_C_14740)
CONTENT: Coyote(/Engine/Transient.Default__REINST_cw_Coyote_Character_BP_C_14740)
CONTENT: Active(/Engine/Transient.REINST_cw_Coyote_Character_BP_C_1)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Coyote_Character_BP_C_1)
CONTENT: Spear(/Engine/Transient.REINST_cw_Coyote_Character_BP_C_1)
CONTENT: Bow(/Engine/Transient.REINST_cw_Coyote_Character_BP_C_1)
CONTENT: Leather Suit(/Engine/Transient.REINST_cw_Coyote_Character_BP_C_1)
CONTENT: 2(/Engine/Transient.REINST_cw_Coyote_Character_BP_C_1)
CONTENT: Coyote(/Engine/Transient.REINST_cw_Coyote_Character_BP_C_1)
CONTENT: The Wolf King(/Engine/Transient.Default__REINST_CW_Buff_Coyote_Leader_C_14744)
CONTENT: Base Buff Enabled(/Engine/Transient.Default__REINST_CW_Buff_Coyote_Leader_C_14744)
CONTENT: The Wolf King(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Coyote_Leader.Default__CW_Buff_Coyote_Leader_C)
CONTENT: Base Buff Enabled(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Coyote_Leader.Default__CW_Buff_Coyote_Leader_C)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Coyote_Character_BP_C_14748)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Coyote_Character_BP_C_14748)
CONTENT: Spear(/Engine/Transient.Default__REINST_cw_Coyote_Character_BP_C_14748)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Coyote_Character_BP_C_14748)
CONTENT: Leather Suit(/Engine/Transient.Default__REINST_cw_Coyote_Character_BP_C_14748)
CONTENT: 2(/Engine/Transient.Default__REINST_cw_Coyote_Character_BP_C_14748)
CONTENT: Coyote(/Engine/Transient.Default__REINST_cw_Coyote_Character_BP_C_14748)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_coyote/cw_Coyote_Character_BP.Default__cw_Coyote_Character_BP_C)
CONTENT: Normal Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_coyote/cw_Coyote_Character_BP.Default__cw_Coyote_Character_BP_C)
CONTENT: Spear(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_coyote/cw_Coyote_Character_BP.Default__cw_Coyote_Character_BP_C)
CONTENT: Bow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_coyote/cw_Coyote_Character_BP.Default__cw_Coyote_Character_BP_C)
CONTENT: Leather Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_coyote/cw_Coyote_Character_BP.Default__cw_Coyote_Character_BP_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_coyote/cw_Coyote_Character_BP.Default__cw_Coyote_Character_BP_C)
CONTENT: Coyote(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_coyote/cw_Coyote_Character_BP.Default__cw_Coyote_Character_BP_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Cyclops.Default__cw_DropInventory_Animal_Cyclops_C)
CONTENT: Extra Drop 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Cyclops.Default__cw_DropInventory_Animal_Cyclops_C)
CONTENT: Extra Drop 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Cyclops.Default__cw_DropInventory_Animal_Cyclops_C)
CONTENT: Extra Drop 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Cyclops.Default__cw_DropInventory_Animal_Cyclops_C)
CONTENT: Extra Drop 3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Cyclops.Default__cw_DropInventory_Animal_Cyclops_C)
CONTENT: Rex Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_Egg_Rex.Default__CW_ItemConsumable_Egg_Rex_C)
CONTENT: Kibble (Rex Egg)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_kibble/cw_ItemConsumable_Kibble_Egg_Rex.Default__cw_ItemConsumable_Kibble_Egg_Rex_C)
CONTENT: Kibble (Rex Egg),This kind of advanced feed can be a better and more efficient feeding organism,Heard of Kingkang,the cyclopolis and the elemental goron love it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_kibble/cw_ItemConsumable_Kibble_Egg_Rex.Default__cw_ItemConsumable_Kibble_Egg_Rex_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Cyclops_Character_BP_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Cyclops_Character_BP_C_0)
CONTENT: Steel Bone Sword(/Engine/Transient.REINST_cw_Cyclops_Character_BP_C_0)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Cyclops_Character_BP_C_0)
CONTENT: Steel Bone Suit(/Engine/Transient.REINST_cw_Cyclops_Character_BP_C_0)
CONTENT: 8(/Engine/Transient.REINST_cw_Cyclops_Character_BP_C_0)
CONTENT: Cyclops(/Engine/Transient.REINST_cw_Cyclops_Character_BP_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Cyclops_Character_BP_C_14775)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Cyclops_Character_BP_C_14775)
CONTENT: Steel Bone Sword(/Engine/Transient.Default__REINST_cw_Cyclops_Character_BP_C_14775)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Cyclops_Character_BP_C_14775)
CONTENT: Steel Bone Suit(/Engine/Transient.Default__REINST_cw_Cyclops_Character_BP_C_14775)
CONTENT: 8(/Engine/Transient.Default__REINST_cw_Cyclops_Character_BP_C_14775)
CONTENT: Cyclops(/Engine/Transient.Default__REINST_cw_Cyclops_Character_BP_C_14775)
CONTENT: Active(/Engine/Transient.REINST_cw_Cyclops_Character_BP_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Cyclops_Character_BP_C_1)
CONTENT: Steel Bone Sword(/Engine/Transient.REINST_cw_Cyclops_Character_BP_C_1)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Cyclops_Character_BP_C_1)
CONTENT: Steel Bone Suit(/Engine/Transient.REINST_cw_Cyclops_Character_BP_C_1)
CONTENT: 8(/Engine/Transient.REINST_cw_Cyclops_Character_BP_C_1)
CONTENT: Cyclops(/Engine/Transient.REINST_cw_Cyclops_Character_BP_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Cyclops_Character_BP_C_14779)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Cyclops_Character_BP_C_14779)
CONTENT: Steel Bone Sword(/Engine/Transient.Default__REINST_cw_Cyclops_Character_BP_C_14779)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Cyclops_Character_BP_C_14779)
CONTENT: Steel Bone Suit(/Engine/Transient.Default__REINST_cw_Cyclops_Character_BP_C_14779)
CONTENT: 8(/Engine/Transient.Default__REINST_cw_Cyclops_Character_BP_C_14779)
CONTENT: Cyclops(/Engine/Transient.Default__REINST_cw_Cyclops_Character_BP_C_14779)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_cyclops/cw_Cyclops_Character_BP.Default__cw_Cyclops_Character_BP_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_cyclops/cw_Cyclops_Character_BP.Default__cw_Cyclops_Character_BP_C)
CONTENT: Steel Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_cyclops/cw_Cyclops_Character_BP.Default__cw_Cyclops_Character_BP_C)
CONTENT: Standard Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_cyclops/cw_Cyclops_Character_BP.Default__cw_Cyclops_Character_BP_C)
CONTENT: Steel Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_cyclops/cw_Cyclops_Character_BP.Default__cw_Cyclops_Character_BP_C)
CONTENT: 8(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_cyclops/cw_Cyclops_Character_BP.Default__cw_Cyclops_Character_BP_C)
CONTENT: Cyclops(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_cyclops/cw_Cyclops_Character_BP.Default__cw_Cyclops_Character_BP_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Death.Default__cw_DropInventory_Animal_Death_C)
CONTENT: Extra Drop 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Death.Default__cw_DropInventory_Animal_Death_C)
CONTENT: Extra Drop 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Death.Default__cw_DropInventory_Animal_Death_C)
CONTENT: Extra Drop 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Death.Default__cw_DropInventory_Animal_Death_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Death_Character_BP_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Death_Character_BP_C_0)
CONTENT: Steel Sword(/Engine/Transient.REINST_cw_Death_Character_BP_C_0)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Death_Character_BP_C_0)
CONTENT: Steel Suit(/Engine/Transient.REINST_cw_Death_Character_BP_C_0)
CONTENT: 7(/Engine/Transient.REINST_cw_Death_Character_BP_C_0)
CONTENT: Soul Reaper(/Engine/Transient.REINST_cw_Death_Character_BP_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Death_Character_BP_C_14801)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Death_Character_BP_C_14801)
CONTENT: Steel Sword(/Engine/Transient.Default__REINST_cw_Death_Character_BP_C_14801)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Death_Character_BP_C_14801)
CONTENT: Steel Suit(/Engine/Transient.Default__REINST_cw_Death_Character_BP_C_14801)
CONTENT: 7(/Engine/Transient.Default__REINST_cw_Death_Character_BP_C_14801)
CONTENT: Soul Reaper(/Engine/Transient.Default__REINST_cw_Death_Character_BP_C_14801)
CONTENT: Active(/Engine/Transient.REINST_cw_Death_Character_BP_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Death_Character_BP_C_1)
CONTENT: Steel Sword(/Engine/Transient.REINST_cw_Death_Character_BP_C_1)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Death_Character_BP_C_1)
CONTENT: Steel Suit(/Engine/Transient.REINST_cw_Death_Character_BP_C_1)
CONTENT: 7(/Engine/Transient.REINST_cw_Death_Character_BP_C_1)
CONTENT: Soul Reaper(/Engine/Transient.REINST_cw_Death_Character_BP_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Death_Character_BP_C_14805)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Death_Character_BP_C_14805)
CONTENT: Steel Sword(/Engine/Transient.Default__REINST_cw_Death_Character_BP_C_14805)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Death_Character_BP_C_14805)
CONTENT: Steel Suit(/Engine/Transient.Default__REINST_cw_Death_Character_BP_C_14805)
CONTENT: 7(/Engine/Transient.Default__REINST_cw_Death_Character_BP_C_14805)
CONTENT: Soul Reaper(/Engine/Transient.Default__REINST_cw_Death_Character_BP_C_14805)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_death/cw_Death_Character_BP.Default__cw_Death_Character_BP_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_death/cw_Death_Character_BP.Default__cw_Death_Character_BP_C)
CONTENT: Steel Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_death/cw_Death_Character_BP.Default__cw_Death_Character_BP_C)
CONTENT: Standard Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_death/cw_Death_Character_BP.Default__cw_Death_Character_BP_C)
CONTENT: Steel Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_death/cw_Death_Character_BP.Default__cw_Death_Character_BP_C)
CONTENT: 7(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_death/cw_Death_Character_BP.Default__cw_Death_Character_BP_C)
CONTENT: Soul Reaper(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_death/cw_Death_Character_BP.Default__cw_Death_Character_BP_C)
CONTENT: Dilo Venom(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dilophosaurus/cw_Buff_DiloPoison.Default__cw_Buff_DiloPoison_C)
CONTENT: Your vision is impaired!(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dilophosaurus/cw_Buff_DiloPoison.Default__cw_Buff_DiloPoison_C)
CONTENT: Dilo Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_Egg_Dilo.Default__CW_ItemConsumable_Egg_Dilo_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Dilophosaurus_Character_BP_C_0)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Dilophosaurus_Character_BP_C_0)
CONTENT: Spear(/Engine/Transient.REINST_cw_Dilophosaurus_Character_BP_C_0)
CONTENT: Bow(/Engine/Transient.REINST_cw_Dilophosaurus_Character_BP_C_0)
CONTENT: Leather Suit(/Engine/Transient.REINST_cw_Dilophosaurus_Character_BP_C_0)
CONTENT: 2(/Engine/Transient.REINST_cw_Dilophosaurus_Character_BP_C_0)
CONTENT: Dilophosaurus(/Engine/Transient.REINST_cw_Dilophosaurus_Character_BP_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Dilophosaurus_Character_BP_C_14854)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Dilophosaurus_Character_BP_C_14854)
CONTENT: Spear(/Engine/Transient.Default__REINST_cw_Dilophosaurus_Character_BP_C_14854)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Dilophosaurus_Character_BP_C_14854)
CONTENT: Leather Suit(/Engine/Transient.Default__REINST_cw_Dilophosaurus_Character_BP_C_14854)
CONTENT: 2(/Engine/Transient.Default__REINST_cw_Dilophosaurus_Character_BP_C_14854)
CONTENT: Dilophosaurus(/Engine/Transient.Default__REINST_cw_Dilophosaurus_Character_BP_C_14854)
CONTENT: Active(/Engine/Transient.REINST_cw_Dilophosaurus_Character_BP_C_1)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Dilophosaurus_Character_BP_C_1)
CONTENT: Spear(/Engine/Transient.REINST_cw_Dilophosaurus_Character_BP_C_1)
CONTENT: Bow(/Engine/Transient.REINST_cw_Dilophosaurus_Character_BP_C_1)
CONTENT: Leather Suit(/Engine/Transient.REINST_cw_Dilophosaurus_Character_BP_C_1)
CONTENT: 2(/Engine/Transient.REINST_cw_Dilophosaurus_Character_BP_C_1)
CONTENT: Dilophosaurus(/Engine/Transient.REINST_cw_Dilophosaurus_Character_BP_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Dilophosaurus_Character_BP_C_14858)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Dilophosaurus_Character_BP_C_14858)
CONTENT: Spear(/Engine/Transient.Default__REINST_cw_Dilophosaurus_Character_BP_C_14858)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Dilophosaurus_Character_BP_C_14858)
CONTENT: Leather Suit(/Engine/Transient.Default__REINST_cw_Dilophosaurus_Character_BP_C_14858)
CONTENT: 2(/Engine/Transient.Default__REINST_cw_Dilophosaurus_Character_BP_C_14858)
CONTENT: Dilophosaurus(/Engine/Transient.Default__REINST_cw_Dilophosaurus_Character_BP_C_14858)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dilophosaurus/cw_Dilophosaurus_Character_BP.Default__cw_Dilophosaurus_Character_BP_C)
CONTENT: Normal Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dilophosaurus/cw_Dilophosaurus_Character_BP.Default__cw_Dilophosaurus_Character_BP_C)
CONTENT: Spear(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dilophosaurus/cw_Dilophosaurus_Character_BP.Default__cw_Dilophosaurus_Character_BP_C)
CONTENT: Bow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dilophosaurus/cw_Dilophosaurus_Character_BP.Default__cw_Dilophosaurus_Character_BP_C)
CONTENT: Leather Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dilophosaurus/cw_Dilophosaurus_Character_BP.Default__cw_Dilophosaurus_Character_BP_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dilophosaurus/cw_Dilophosaurus_Character_BP.Default__cw_Dilophosaurus_Character_BP_C)
CONTENT: Dilophosaurus(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dilophosaurus/cw_Dilophosaurus_Character_BP.Default__cw_Dilophosaurus_Character_BP_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Direwolf_Character_BP_C_0)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Direwolf_Character_BP_C_0)
CONTENT: Iron Sword(/Engine/Transient.REINST_cw_Direwolf_Character_BP_C_0)
CONTENT: Primitive Gun(/Engine/Transient.REINST_cw_Direwolf_Character_BP_C_0)
CONTENT: Iron Suit(/Engine/Transient.REINST_cw_Direwolf_Character_BP_C_0)
CONTENT: 5(/Engine/Transient.REINST_cw_Direwolf_Character_BP_C_0)
CONTENT: Dire Wolf(/Engine/Transient.REINST_cw_Direwolf_Character_BP_C_0)
LITERAL: UpdatePack(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_direwolf/cw_Direwolf_Character_BP.cw_Direwolf_Character_BP:EventGraph.K2Node_CallFunction_15749)
LITERAL: UpdatePack(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_direwolf/cw_Direwolf_Character_BP.cw_Direwolf_Character_BP:ReceiveBeginPlay.K2Node_CallFunction_15749)
LITERAL: PackRoar(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_direwolf/cw_Direwolf_Character_BP.cw_Direwolf_Character_BP:BPDoAttack.K2Node_CallFunction_17142)
LITERAL: UpdatePack(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_direwolf/cw_Direwolf_Character_BP.cw_Direwolf_Character_BP:BPUnstasis.K2Node_CallFunction_15749)
CONTENT: The Wolf King(/Engine/Transient.REINST_CW_Buff_Direwolf_Leader_C_0)
CONTENT: Base Buff Enabled(/Engine/Transient.REINST_CW_Buff_Direwolf_Leader_C_0)
CONTENT: The Wolf King(/Engine/Transient.Default__REINST_CW_Buff_Direwolf_Leader_C_14883)
CONTENT: Base Buff Enabled(/Engine/Transient.Default__REINST_CW_Buff_Direwolf_Leader_C_14883)
CONTENT: The Wolf King(/Engine/Transient.REINST_CW_Buff_Direwolf_Leader_C_1)
CONTENT: Base Buff Enabled(/Engine/Transient.REINST_CW_Buff_Direwolf_Leader_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Direwolf_Character_BP_C_14890)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Direwolf_Character_BP_C_14890)
CONTENT: Iron Sword(/Engine/Transient.Default__REINST_cw_Direwolf_Character_BP_C_14890)
CONTENT: Primitive Gun(/Engine/Transient.Default__REINST_cw_Direwolf_Character_BP_C_14890)
CONTENT: Iron Suit(/Engine/Transient.Default__REINST_cw_Direwolf_Character_BP_C_14890)
CONTENT: 5(/Engine/Transient.Default__REINST_cw_Direwolf_Character_BP_C_14890)
CONTENT: Dire Wolf(/Engine/Transient.Default__REINST_cw_Direwolf_Character_BP_C_14890)
CONTENT: Active(/Engine/Transient.REINST_cw_Direwolf_Character_BP_C_1)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Direwolf_Character_BP_C_1)
CONTENT: Iron Sword(/Engine/Transient.REINST_cw_Direwolf_Character_BP_C_1)
CONTENT: Primitive Gun(/Engine/Transient.REINST_cw_Direwolf_Character_BP_C_1)
CONTENT: Iron Suit(/Engine/Transient.REINST_cw_Direwolf_Character_BP_C_1)
CONTENT: 5(/Engine/Transient.REINST_cw_Direwolf_Character_BP_C_1)
CONTENT: Dire Wolf(/Engine/Transient.REINST_cw_Direwolf_Character_BP_C_1)
CONTENT: The Wolf King(/Engine/Transient.Default__REINST_CW_Buff_Direwolf_Leader_C_14894)
CONTENT: Base Buff Enabled(/Engine/Transient.Default__REINST_CW_Buff_Direwolf_Leader_C_14894)
CONTENT: The Wolf King(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Direwolf_Leader.Default__CW_Buff_Direwolf_Leader_C)
CONTENT: Base Buff Enabled(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Direwolf_Leader.Default__CW_Buff_Direwolf_Leader_C)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Direwolf_Character_BP_C_14898)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Direwolf_Character_BP_C_14898)
CONTENT: Iron Sword(/Engine/Transient.Default__REINST_cw_Direwolf_Character_BP_C_14898)
CONTENT: Primitive Gun(/Engine/Transient.Default__REINST_cw_Direwolf_Character_BP_C_14898)
CONTENT: Iron Suit(/Engine/Transient.Default__REINST_cw_Direwolf_Character_BP_C_14898)
CONTENT: 5(/Engine/Transient.Default__REINST_cw_Direwolf_Character_BP_C_14898)
CONTENT: Dire Wolf(/Engine/Transient.Default__REINST_cw_Direwolf_Character_BP_C_14898)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_direwolf/cw_Direwolf_Character_BP.Default__cw_Direwolf_Character_BP_C)
CONTENT: Normal Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_direwolf/cw_Direwolf_Character_BP.Default__cw_Direwolf_Character_BP_C)
CONTENT: Iron Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_direwolf/cw_Direwolf_Character_BP.Default__cw_Direwolf_Character_BP_C)
CONTENT: Primitive Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_direwolf/cw_Direwolf_Character_BP.Default__cw_Direwolf_Character_BP_C)
CONTENT: Iron Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_direwolf/cw_Direwolf_Character_BP.Default__cw_Direwolf_Character_BP_C)
CONTENT: 5(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_direwolf/cw_Direwolf_Character_BP.Default__cw_Direwolf_Character_BP_C)
CONTENT: Dire Wolf(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_direwolf/cw_Direwolf_Character_BP.Default__cw_Direwolf_Character_BP_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Doedicurus.Default__cw_DropInventory_Animal_Doedicurus_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Doedicurus.Default__cw_DropInventory_Animal_Doedicurus_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Doedicurus.Default__cw_DropInventory_Animal_Doedicurus_C)
CONTENT: CoralRock(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_CoralRock.Default__CW_Resource_CoralRock_C)
CONTENT: Mostly by the side of the sea in the shallow area.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_CoralRock.Default__CW_Resource_CoralRock_C)
CONTENT: Curse Dirt(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_CurseDirt.Default__CW_Resource_CurseDirt_C)
CONTENT: Curse Dirt, can be found in Dark Forest.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_CurseDirt.Default__CW_Resource_CurseDirt_C)
CONTENT: DARKDIRT_desc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_DARKDIRT.Default__CW_Resource_DARKDIRT_C)
CONTENT: Everywhere(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_DARKDIRT.Default__CW_Resource_DARKDIRT_C)
CONTENT: FlashedSand(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_FlashedSand.Default__CW_Resource_FlashedSand_C)
CONTENT: A Sand can Flash.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_FlashedSand.Default__CW_Resource_FlashedSand_C)
CONTENT: SandStone_desc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_SandStone.Default__CW_Resource_SandStone_C)
CONTENT: Sand finally knows that Pressure makes you stronger(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_SandStone.Default__CW_Resource_SandStone_C)
CONTENT: ScorchedDirt(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_ScorchedDirt.Default__CW_Resource_ScorchedDirt_C)
CONTENT: A Dirt with power of fire.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_ScorchedDirt.Default__CW_Resource_ScorchedDirt_C)
CONTENT: VocanoStone(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_VocanoStone.Default__CW_Resource_VocanoStone_C)
CONTENT: You can feel warm just near them.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_VocanoStone.Default__CW_Resource_VocanoStone_C)
CONTENT: Passive(/Engine/Transient.REINST_cw_Doedicurus_Character_BP_C_0)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Doedicurus_Character_BP_C_0)
CONTENT: Copper Bone Sword(/Engine/Transient.REINST_cw_Doedicurus_Character_BP_C_0)
CONTENT: Crossbow(/Engine/Transient.REINST_cw_Doedicurus_Character_BP_C_0)
CONTENT: Copper Bone Suit(/Engine/Transient.REINST_cw_Doedicurus_Character_BP_C_0)
CONTENT: 4(/Engine/Transient.REINST_cw_Doedicurus_Character_BP_C_0)
CONTENT: Doedicurus(/Engine/Transient.REINST_cw_Doedicurus_Character_BP_C_0)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Doedicurus_Character_BP_C_14987)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Doedicurus_Character_BP_C_14987)
CONTENT: Copper Bone Sword(/Engine/Transient.Default__REINST_cw_Doedicurus_Character_BP_C_14987)
CONTENT: Crossbow(/Engine/Transient.Default__REINST_cw_Doedicurus_Character_BP_C_14987)
CONTENT: Copper Bone Suit(/Engine/Transient.Default__REINST_cw_Doedicurus_Character_BP_C_14987)
CONTENT: 4(/Engine/Transient.Default__REINST_cw_Doedicurus_Character_BP_C_14987)
CONTENT: Doedicurus(/Engine/Transient.Default__REINST_cw_Doedicurus_Character_BP_C_14987)
CONTENT: Passive(/Engine/Transient.REINST_cw_Doedicurus_Character_BP_C_1)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Doedicurus_Character_BP_C_1)
CONTENT: Copper Bone Sword(/Engine/Transient.REINST_cw_Doedicurus_Character_BP_C_1)
CONTENT: Crossbow(/Engine/Transient.REINST_cw_Doedicurus_Character_BP_C_1)
CONTENT: Copper Bone Suit(/Engine/Transient.REINST_cw_Doedicurus_Character_BP_C_1)
CONTENT: 4(/Engine/Transient.REINST_cw_Doedicurus_Character_BP_C_1)
CONTENT: Doedicurus(/Engine/Transient.REINST_cw_Doedicurus_Character_BP_C_1)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Doedicurus_Character_BP_C_14991)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Doedicurus_Character_BP_C_14991)
CONTENT: Copper Bone Sword(/Engine/Transient.Default__REINST_cw_Doedicurus_Character_BP_C_14991)
CONTENT: Crossbow(/Engine/Transient.Default__REINST_cw_Doedicurus_Character_BP_C_14991)
CONTENT: Copper Bone Suit(/Engine/Transient.Default__REINST_cw_Doedicurus_Character_BP_C_14991)
CONTENT: 4(/Engine/Transient.Default__REINST_cw_Doedicurus_Character_BP_C_14991)
CONTENT: Doedicurus(/Engine/Transient.Default__REINST_cw_Doedicurus_Character_BP_C_14991)
CONTENT: Passive(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_doedicurus/cw_Doedicurus_Character_BP.Default__cw_Doedicurus_Character_BP_C)
CONTENT: Normal Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_doedicurus/cw_Doedicurus_Character_BP.Default__cw_Doedicurus_Character_BP_C)
CONTENT: Copper Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_doedicurus/cw_Doedicurus_Character_BP.Default__cw_Doedicurus_Character_BP_C)
CONTENT: Crossbow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_doedicurus/cw_Doedicurus_Character_BP.Default__cw_Doedicurus_Character_BP_C)
CONTENT: Copper Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_doedicurus/cw_Doedicurus_Character_BP.Default__cw_Doedicurus_Character_BP_C)
CONTENT: 4(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_doedicurus/cw_Doedicurus_Character_BP.Default__cw_Doedicurus_Character_BP_C)
CONTENT: Doedicurus(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_doedicurus/cw_Doedicurus_Character_BP.Default__cw_Doedicurus_Character_BP_C)
CONTENT: Passive(/Engine/Transient.REINST_cw_Dolphin_Character_BP_C_0)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Dolphin_Character_BP_C_0)
CONTENT: Copper Sword(/Engine/Transient.REINST_cw_Dolphin_Character_BP_C_0)
CONTENT: Bow(/Engine/Transient.REINST_cw_Dolphin_Character_BP_C_0)
CONTENT: Copper Suit(/Engine/Transient.REINST_cw_Dolphin_Character_BP_C_0)
CONTENT: 3(/Engine/Transient.REINST_cw_Dolphin_Character_BP_C_0)
CONTENT: Ichthyosaurus(/Engine/Transient.REINST_cw_Dolphin_Character_BP_C_0)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Dolphin_Character_BP_C_15005)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Dolphin_Character_BP_C_15005)
CONTENT: Copper Sword(/Engine/Transient.Default__REINST_cw_Dolphin_Character_BP_C_15005)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Dolphin_Character_BP_C_15005)
CONTENT: Copper Suit(/Engine/Transient.Default__REINST_cw_Dolphin_Character_BP_C_15005)
CONTENT: 3(/Engine/Transient.Default__REINST_cw_Dolphin_Character_BP_C_15005)
CONTENT: Ichthyosaurus(/Engine/Transient.Default__REINST_cw_Dolphin_Character_BP_C_15005)
CONTENT: Passive(/Engine/Transient.REINST_cw_Dolphin_Character_BP_C_1)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Dolphin_Character_BP_C_1)
CONTENT: Copper Sword(/Engine/Transient.REINST_cw_Dolphin_Character_BP_C_1)
CONTENT: Bow(/Engine/Transient.REINST_cw_Dolphin_Character_BP_C_1)
CONTENT: Copper Suit(/Engine/Transient.REINST_cw_Dolphin_Character_BP_C_1)
CONTENT: 3(/Engine/Transient.REINST_cw_Dolphin_Character_BP_C_1)
CONTENT: Ichthyosaurus(/Engine/Transient.REINST_cw_Dolphin_Character_BP_C_1)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Dolphin_Character_BP_C_15009)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Dolphin_Character_BP_C_15009)
CONTENT: Copper Sword(/Engine/Transient.Default__REINST_cw_Dolphin_Character_BP_C_15009)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Dolphin_Character_BP_C_15009)
CONTENT: Copper Suit(/Engine/Transient.Default__REINST_cw_Dolphin_Character_BP_C_15009)
CONTENT: 3(/Engine/Transient.Default__REINST_cw_Dolphin_Character_BP_C_15009)
CONTENT: Ichthyosaurus(/Engine/Transient.Default__REINST_cw_Dolphin_Character_BP_C_15009)
CONTENT: Passive(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dolphin/cw_Dolphin_Character_BP.Default__cw_Dolphin_Character_BP_C)
CONTENT: Normal Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dolphin/cw_Dolphin_Character_BP.Default__cw_Dolphin_Character_BP_C)
CONTENT: Copper Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dolphin/cw_Dolphin_Character_BP.Default__cw_Dolphin_Character_BP_C)
CONTENT: Bow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dolphin/cw_Dolphin_Character_BP.Default__cw_Dolphin_Character_BP_C)
CONTENT: Copper Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dolphin/cw_Dolphin_Character_BP.Default__cw_Dolphin_Character_BP_C)
CONTENT: 3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dolphin/cw_Dolphin_Character_BP.Default__cw_Dolphin_Character_BP_C)
CONTENT: Ichthyosaurus(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dolphin/cw_Dolphin_Character_BP.Default__cw_Dolphin_Character_BP_C)
CONTENT: Passive(/Engine/Transient.REINST_cw_Dragonfly_Character_BP_C_0)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Dragonfly_Character_BP_C_0)
CONTENT: Spear(/Engine/Transient.REINST_cw_Dragonfly_Character_BP_C_0)
CONTENT: Bow(/Engine/Transient.REINST_cw_Dragonfly_Character_BP_C_0)
CONTENT: Cloth Suit(/Engine/Transient.REINST_cw_Dragonfly_Character_BP_C_0)
CONTENT: 1(/Engine/Transient.REINST_cw_Dragonfly_Character_BP_C_0)
CONTENT: Meganeura(/Engine/Transient.REINST_cw_Dragonfly_Character_BP_C_0)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Dragonfly_Character_BP_C_15021)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Dragonfly_Character_BP_C_15021)
CONTENT: Spear(/Engine/Transient.Default__REINST_cw_Dragonfly_Character_BP_C_15021)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Dragonfly_Character_BP_C_15021)
CONTENT: Cloth Suit(/Engine/Transient.Default__REINST_cw_Dragonfly_Character_BP_C_15021)
CONTENT: 1(/Engine/Transient.Default__REINST_cw_Dragonfly_Character_BP_C_15021)
CONTENT: Meganeura(/Engine/Transient.Default__REINST_cw_Dragonfly_Character_BP_C_15021)
CONTENT: Passive(/Engine/Transient.REINST_cw_Dragonfly_Character_BP_C_1)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Dragonfly_Character_BP_C_1)
CONTENT: Spear(/Engine/Transient.REINST_cw_Dragonfly_Character_BP_C_1)
CONTENT: Bow(/Engine/Transient.REINST_cw_Dragonfly_Character_BP_C_1)
CONTENT: Cloth Suit(/Engine/Transient.REINST_cw_Dragonfly_Character_BP_C_1)
CONTENT: 1(/Engine/Transient.REINST_cw_Dragonfly_Character_BP_C_1)
CONTENT: Meganeura(/Engine/Transient.REINST_cw_Dragonfly_Character_BP_C_1)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Dragonfly_Character_BP_C_15025)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Dragonfly_Character_BP_C_15025)
CONTENT: Spear(/Engine/Transient.Default__REINST_cw_Dragonfly_Character_BP_C_15025)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Dragonfly_Character_BP_C_15025)
CONTENT: Cloth Suit(/Engine/Transient.Default__REINST_cw_Dragonfly_Character_BP_C_15025)
CONTENT: 1(/Engine/Transient.Default__REINST_cw_Dragonfly_Character_BP_C_15025)
CONTENT: Meganeura(/Engine/Transient.Default__REINST_cw_Dragonfly_Character_BP_C_15025)
CONTENT: Passive(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dragonfly/cw_Dragonfly_Character_BP.Default__cw_Dragonfly_Character_BP_C)
CONTENT: Normal Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dragonfly/cw_Dragonfly_Character_BP.Default__cw_Dragonfly_Character_BP_C)
CONTENT: Spear(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dragonfly/cw_Dragonfly_Character_BP.Default__cw_Dragonfly_Character_BP_C)
CONTENT: Bow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dragonfly/cw_Dragonfly_Character_BP.Default__cw_Dragonfly_Character_BP_C)
CONTENT: Cloth Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dragonfly/cw_Dragonfly_Character_BP.Default__cw_Dragonfly_Character_BP_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dragonfly/cw_Dragonfly_Character_BP.Default__cw_Dragonfly_Character_BP_C)
CONTENT: Meganeura(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dragonfly/cw_Dragonfly_Character_BP.Default__cw_Dragonfly_Character_BP_C)
CONTENT: Can turn fecal matter into Oil and Compost, but only when 'wandering'!(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dungbeetle/cw_AnimalTamed_InventoryComponent_Beetle.Default__cw_AnimalTamed_InventoryComponent_Beetle_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Dungbeetle_Character_BP_C_0)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Dungbeetle_Character_BP_C_0)
CONTENT: Copper Sword(/Engine/Transient.REINST_cw_Dungbeetle_Character_BP_C_0)
CONTENT: Bow(/Engine/Transient.REINST_cw_Dungbeetle_Character_BP_C_0)
CONTENT: Copper Suit(/Engine/Transient.REINST_cw_Dungbeetle_Character_BP_C_0)
CONTENT: 3(/Engine/Transient.REINST_cw_Dungbeetle_Character_BP_C_0)
CONTENT: Dung Beetle(/Engine/Transient.REINST_cw_Dungbeetle_Character_BP_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Dungbeetle_Character_BP_C_15053)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Dungbeetle_Character_BP_C_15053)
CONTENT: Copper Sword(/Engine/Transient.Default__REINST_cw_Dungbeetle_Character_BP_C_15053)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Dungbeetle_Character_BP_C_15053)
CONTENT: Copper Suit(/Engine/Transient.Default__REINST_cw_Dungbeetle_Character_BP_C_15053)
CONTENT: 3(/Engine/Transient.Default__REINST_cw_Dungbeetle_Character_BP_C_15053)
CONTENT: Dung Beetle(/Engine/Transient.Default__REINST_cw_Dungbeetle_Character_BP_C_15053)
CONTENT: Active(/Engine/Transient.REINST_cw_Dungbeetle_Character_BP_C_1)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Dungbeetle_Character_BP_C_1)
CONTENT: Copper Sword(/Engine/Transient.REINST_cw_Dungbeetle_Character_BP_C_1)
CONTENT: Bow(/Engine/Transient.REINST_cw_Dungbeetle_Character_BP_C_1)
CONTENT: Copper Suit(/Engine/Transient.REINST_cw_Dungbeetle_Character_BP_C_1)
CONTENT: 3(/Engine/Transient.REINST_cw_Dungbeetle_Character_BP_C_1)
CONTENT: Dung Beetle(/Engine/Transient.REINST_cw_Dungbeetle_Character_BP_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Dungbeetle_Character_BP_C_15057)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Dungbeetle_Character_BP_C_15057)
CONTENT: Copper Sword(/Engine/Transient.Default__REINST_cw_Dungbeetle_Character_BP_C_15057)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Dungbeetle_Character_BP_C_15057)
CONTENT: Copper Suit(/Engine/Transient.Default__REINST_cw_Dungbeetle_Character_BP_C_15057)
CONTENT: 3(/Engine/Transient.Default__REINST_cw_Dungbeetle_Character_BP_C_15057)
CONTENT: Dung Beetle(/Engine/Transient.Default__REINST_cw_Dungbeetle_Character_BP_C_15057)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dungbeetle/cw_Dungbeetle_Character_BP.Default__cw_Dungbeetle_Character_BP_C)
CONTENT: Normal Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dungbeetle/cw_Dungbeetle_Character_BP.Default__cw_Dungbeetle_Character_BP_C)
CONTENT: Copper Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dungbeetle/cw_Dungbeetle_Character_BP.Default__cw_Dungbeetle_Character_BP_C)
CONTENT: Bow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dungbeetle/cw_Dungbeetle_Character_BP.Default__cw_Dungbeetle_Character_BP_C)
CONTENT: Copper Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dungbeetle/cw_Dungbeetle_Character_BP.Default__cw_Dungbeetle_Character_BP_C)
CONTENT: 3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dungbeetle/cw_Dungbeetle_Character_BP.Default__cw_Dungbeetle_Character_BP_C)
CONTENT: Dung Beetle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dungbeetle/cw_Dungbeetle_Character_BP.Default__cw_Dungbeetle_Character_BP_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Element.Default__cw_DropInventory_Animal_Element_C)
CONTENT: Extra Drop 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Element.Default__cw_DropInventory_Animal_Element_C)
CONTENT: Extra Drop 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Element.Default__cw_DropInventory_Animal_Element_C)
CONTENT: Faeriedragon Magic Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_MagicEgg_Faeriedragon.Default__CW_ItemConsumable_MagicEgg_Faeriedragon_C)
CONTENT: Mushroom(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Mushroom.Default__CW_Resource_Mushroom_C)
CONTENT: There are many types of wild mushrooms.DON ' T taste them,(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Mushroom.Default__CW_Resource_Mushroom_C)
CONTENT: Kibble (Faeriedragon Magic Egg)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_kibble/cw_ItemConsumable_Kibble_MagicEgg_Faeriedragon.Default__cw_ItemConsumable_Kibble_MagicEgg_Faeriedragon_C)
CONTENT: Kibble (Faeriedragon Magic Egg),This kind of advanced feed can be a better and more efficient feeding organism,Heard of Fireelement,Elementelf,Ghost and Pegasus love it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_kibble/cw_ItemConsumable_Kibble_MagicEgg_Faeriedragon.Default__cw_ItemConsumable_Kibble_MagicEgg_Faeriedragon_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Elementelf_Character_BP_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Elementelf_Character_BP_C_0)
CONTENT: Steel Sword(/Engine/Transient.REINST_cw_Elementelf_Character_BP_C_0)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Elementelf_Character_BP_C_0)
CONTENT: Steel Suit(/Engine/Transient.REINST_cw_Elementelf_Character_BP_C_0)
CONTENT: 7(/Engine/Transient.REINST_cw_Elementelf_Character_BP_C_0)
CONTENT: Elementelf(/Engine/Transient.REINST_cw_Elementelf_Character_BP_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Elementelf_Character_BP_C_15096)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Elementelf_Character_BP_C_15096)
CONTENT: Steel Sword(/Engine/Transient.Default__REINST_cw_Elementelf_Character_BP_C_15096)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Elementelf_Character_BP_C_15096)
CONTENT: Steel Suit(/Engine/Transient.Default__REINST_cw_Elementelf_Character_BP_C_15096)
CONTENT: 7(/Engine/Transient.Default__REINST_cw_Elementelf_Character_BP_C_15096)
CONTENT: Elementelf(/Engine/Transient.Default__REINST_cw_Elementelf_Character_BP_C_15096)
CONTENT: Active(/Engine/Transient.REINST_cw_Elementelf_Character_BP_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Elementelf_Character_BP_C_1)
CONTENT: Steel Sword(/Engine/Transient.REINST_cw_Elementelf_Character_BP_C_1)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Elementelf_Character_BP_C_1)
CONTENT: Steel Suit(/Engine/Transient.REINST_cw_Elementelf_Character_BP_C_1)
CONTENT: 7(/Engine/Transient.REINST_cw_Elementelf_Character_BP_C_1)
CONTENT: Elementelf(/Engine/Transient.REINST_cw_Elementelf_Character_BP_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Elementelf_Character_BP_C_15100)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Elementelf_Character_BP_C_15100)
CONTENT: Steel Sword(/Engine/Transient.Default__REINST_cw_Elementelf_Character_BP_C_15100)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Elementelf_Character_BP_C_15100)
CONTENT: Steel Suit(/Engine/Transient.Default__REINST_cw_Elementelf_Character_BP_C_15100)
CONTENT: 7(/Engine/Transient.Default__REINST_cw_Elementelf_Character_BP_C_15100)
CONTENT: Elementelf(/Engine/Transient.Default__REINST_cw_Elementelf_Character_BP_C_15100)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementelf/cw_Elementelf_Character_BP.Default__cw_Elementelf_Character_BP_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementelf/cw_Elementelf_Character_BP.Default__cw_Elementelf_Character_BP_C)
CONTENT: Steel Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementelf/cw_Elementelf_Character_BP.Default__cw_Elementelf_Character_BP_C)
CONTENT: Standard Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementelf/cw_Elementelf_Character_BP.Default__cw_Elementelf_Character_BP_C)
CONTENT: Steel Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementelf/cw_Elementelf_Character_BP.Default__cw_Elementelf_Character_BP_C)
CONTENT: 7(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementelf/cw_Elementelf_Character_BP.Default__cw_Elementelf_Character_BP_C)
CONTENT: Elementelf(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementelf/cw_Elementelf_Character_BP.Default__cw_Elementelf_Character_BP_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Elementgolem.Default__cw_DropInventory_Animal_Elementgolem_C)
CONTENT: Extra Drop 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Elementgolem.Default__cw_DropInventory_Animal_Elementgolem_C)
CONTENT: Extra Drop 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Elementgolem.Default__cw_DropInventory_Animal_Elementgolem_C)
CONTENT: Extra Drop 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Elementgolem.Default__cw_DropInventory_Animal_Elementgolem_C)
CONTENT: Reveal From Rock(/Engine/Transient.REINST_cw_Elementgolem_Character_BP_C_0)
CONTENT: Disguise As Rock(/Engine/Transient.REINST_cw_Elementgolem_Character_BP_C_0)
CONTENT: Active(/Engine/Transient.REINST_cw_Elementgolem_Character_BP_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Elementgolem_Character_BP_C_0)
CONTENT: Steel Bone Sword(/Engine/Transient.REINST_cw_Elementgolem_Character_BP_C_0)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Elementgolem_Character_BP_C_0)
CONTENT: Steel Bone Suit(/Engine/Transient.REINST_cw_Elementgolem_Character_BP_C_0)
CONTENT: 8(/Engine/Transient.REINST_cw_Elementgolem_Character_BP_C_0)
CONTENT: Elementgolem(/Engine/Transient.REINST_cw_Elementgolem_Character_BP_C_0)
LITERAL: Convert to PixBlock(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementgolem/cw_Elementgolem_Character_BP.cw_Elementgolem_Character_BP:BPGetMultiUseEntries.K2Node_CallFunction_81949)
LITERAL: Convert to PixBlock Damage Cooldown: {0}(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementgolem/cw_Elementgolem_Character_BP.cw_Elementgolem_Character_BP:BPGetMultiUseEntries.K2Node_FormatText_17)
LITERAL: AnimNotify_Golem_Bury(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementgolem/cw_Elementgolem_Character_BP.cw_Elementgolem_Character_BP:OnRep_bIsDisguised.K2Node_CallFunction_44327)
LITERAL: AnimNotify_Golem_Getup(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementgolem/cw_Elementgolem_Character_BP.cw_Elementgolem_Character_BP:OnRep_bIsDisguised.K2Node_CallFunction_49814)
LITERAL: TorporHit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementgolem/cw_Elementgolem_Character_BP.cw_Elementgolem_Character_BP:BPAdjustDamage.K2Node_CallFunction_82847)
LITERAL: ClearTorporHit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementgolem/cw_Elementgolem_Character_BP.cw_Elementgolem_Character_BP:BPAdjustDamage.K2Node_CallFunction_82051)
CONTENT: Reveal From Rock(/Engine/Transient.Default__REINST_cw_Elementgolem_Character_BP_C_15162)
CONTENT: Disguise As Rock(/Engine/Transient.Default__REINST_cw_Elementgolem_Character_BP_C_15162)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Elementgolem_Character_BP_C_15162)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Elementgolem_Character_BP_C_15162)
CONTENT: Steel Bone Sword(/Engine/Transient.Default__REINST_cw_Elementgolem_Character_BP_C_15162)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Elementgolem_Character_BP_C_15162)
CONTENT: Steel Bone Suit(/Engine/Transient.Default__REINST_cw_Elementgolem_Character_BP_C_15162)
CONTENT: 8(/Engine/Transient.Default__REINST_cw_Elementgolem_Character_BP_C_15162)
CONTENT: Elementgolem(/Engine/Transient.Default__REINST_cw_Elementgolem_Character_BP_C_15162)
LITERAL: Convert to PixBlock Damage Cooldown: {0}(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementgolem/cw_Elementgolem_Character_BP.cw_Elementgolem_Character_BP:EdGraph_19615.K2Node_CallFunction_28557)
LITERAL: 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementgolem/cw_Elementgolem_Character_BP.cw_Elementgolem_Character_BP:EdGraph_19615.K2Node_MakeStruct_29)
CONTENT: Reveal From Rock(/Engine/Transient.REINST_cw_Elementgolem_Character_BP_C_1)
CONTENT: Disguise As Rock(/Engine/Transient.REINST_cw_Elementgolem_Character_BP_C_1)
CONTENT: Active(/Engine/Transient.REINST_cw_Elementgolem_Character_BP_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Elementgolem_Character_BP_C_1)
CONTENT: Steel Bone Sword(/Engine/Transient.REINST_cw_Elementgolem_Character_BP_C_1)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Elementgolem_Character_BP_C_1)
CONTENT: Steel Bone Suit(/Engine/Transient.REINST_cw_Elementgolem_Character_BP_C_1)
CONTENT: 8(/Engine/Transient.REINST_cw_Elementgolem_Character_BP_C_1)
CONTENT: Elementgolem(/Engine/Transient.REINST_cw_Elementgolem_Character_BP_C_1)
CONTENT: Reveal From Rock(/Engine/Transient.Default__REINST_cw_Elementgolem_Character_BP_C_15166)
CONTENT: Disguise As Rock(/Engine/Transient.Default__REINST_cw_Elementgolem_Character_BP_C_15166)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Elementgolem_Character_BP_C_15166)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Elementgolem_Character_BP_C_15166)
CONTENT: Steel Bone Sword(/Engine/Transient.Default__REINST_cw_Elementgolem_Character_BP_C_15166)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Elementgolem_Character_BP_C_15166)
CONTENT: Steel Bone Suit(/Engine/Transient.Default__REINST_cw_Elementgolem_Character_BP_C_15166)
CONTENT: 8(/Engine/Transient.Default__REINST_cw_Elementgolem_Character_BP_C_15166)
CONTENT: Elementgolem(/Engine/Transient.Default__REINST_cw_Elementgolem_Character_BP_C_15166)
LITERAL: Convert to PixBlock Damage Cooldown: {0}(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementgolem/cw_Elementgolem_Character_BP.cw_Elementgolem_Character_BP:EdGraph_19661.K2Node_CallFunction_28740)
LITERAL: 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementgolem/cw_Elementgolem_Character_BP.cw_Elementgolem_Character_BP:EdGraph_19661.K2Node_MakeStruct_30)
CONTENT: Reveal From Rock(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementgolem/cw_Elementgolem_Character_BP.Default__cw_Elementgolem_Character_BP_C)
CONTENT: Disguise As Rock(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementgolem/cw_Elementgolem_Character_BP.Default__cw_Elementgolem_Character_BP_C)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementgolem/cw_Elementgolem_Character_BP.Default__cw_Elementgolem_Character_BP_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementgolem/cw_Elementgolem_Character_BP.Default__cw_Elementgolem_Character_BP_C)
CONTENT: Steel Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementgolem/cw_Elementgolem_Character_BP.Default__cw_Elementgolem_Character_BP_C)
CONTENT: Standard Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementgolem/cw_Elementgolem_Character_BP.Default__cw_Elementgolem_Character_BP_C)
CONTENT: Steel Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementgolem/cw_Elementgolem_Character_BP.Default__cw_Elementgolem_Character_BP_C)
CONTENT: 8(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementgolem/cw_Elementgolem_Character_BP.Default__cw_Elementgolem_Character_BP_C)
CONTENT: Elementgolem(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementgolem/cw_Elementgolem_Character_BP.Default__cw_Elementgolem_Character_BP_C)
CONTENT: Passive(/Engine/Transient.REINST_cw_Faeriedragon_Character_BP_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Faeriedragon_Character_BP_C_0)
CONTENT: Iron Sword(/Engine/Transient.REINST_cw_Faeriedragon_Character_BP_C_0)
CONTENT: Primitive Gun(/Engine/Transient.REINST_cw_Faeriedragon_Character_BP_C_0)
CONTENT: Iron Suit(/Engine/Transient.REINST_cw_Faeriedragon_Character_BP_C_0)
CONTENT: 5(/Engine/Transient.REINST_cw_Faeriedragon_Character_BP_C_0)
CONTENT: Faeriedragon(/Engine/Transient.REINST_cw_Faeriedragon_Character_BP_C_0)
CONTENT: Magic Guard(/Engine/Transient.REINST_CW_Buff_Faeriedragon_Immunity_C_0)
CONTENT: Magic Guard(/Engine/Transient.Default__REINST_CW_Buff_Faeriedragon_Immunity_C_15179)
CONTENT: Magic Guard(/Engine/Transient.REINST_CW_Buff_Faeriedragon_Immunity_C_1)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Faeriedragon_Character_BP_C_15190)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Faeriedragon_Character_BP_C_15190)
CONTENT: Iron Sword(/Engine/Transient.Default__REINST_cw_Faeriedragon_Character_BP_C_15190)
CONTENT: Primitive Gun(/Engine/Transient.Default__REINST_cw_Faeriedragon_Character_BP_C_15190)
CONTENT: Iron Suit(/Engine/Transient.Default__REINST_cw_Faeriedragon_Character_BP_C_15190)
CONTENT: 5(/Engine/Transient.Default__REINST_cw_Faeriedragon_Character_BP_C_15190)
CONTENT: Faeriedragon(/Engine/Transient.Default__REINST_cw_Faeriedragon_Character_BP_C_15190)
CONTENT: Passive(/Engine/Transient.REINST_cw_Faeriedragon_Character_BP_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Faeriedragon_Character_BP_C_1)
CONTENT: Iron Sword(/Engine/Transient.REINST_cw_Faeriedragon_Character_BP_C_1)
CONTENT: Primitive Gun(/Engine/Transient.REINST_cw_Faeriedragon_Character_BP_C_1)
CONTENT: Iron Suit(/Engine/Transient.REINST_cw_Faeriedragon_Character_BP_C_1)
CONTENT: 5(/Engine/Transient.REINST_cw_Faeriedragon_Character_BP_C_1)
CONTENT: Faeriedragon(/Engine/Transient.REINST_cw_Faeriedragon_Character_BP_C_1)
CONTENT: Magic Guard(/Engine/Transient.Default__REINST_CW_Buff_Faeriedragon_Immunity_C_15196)
CONTENT: Magic Guard(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Faeriedragon_Immunity.Default__CW_Buff_Faeriedragon_Immunity_C)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Faeriedragon_Character_BP_C_15200)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Faeriedragon_Character_BP_C_15200)
CONTENT: Iron Sword(/Engine/Transient.Default__REINST_cw_Faeriedragon_Character_BP_C_15200)
CONTENT: Primitive Gun(/Engine/Transient.Default__REINST_cw_Faeriedragon_Character_BP_C_15200)
CONTENT: Iron Suit(/Engine/Transient.Default__REINST_cw_Faeriedragon_Character_BP_C_15200)
CONTENT: 5(/Engine/Transient.Default__REINST_cw_Faeriedragon_Character_BP_C_15200)
CONTENT: Faeriedragon(/Engine/Transient.Default__REINST_cw_Faeriedragon_Character_BP_C_15200)
CONTENT: Passive(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_faeriedragon/cw_Faeriedragon_Character_BP.Default__cw_Faeriedragon_Character_BP_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_faeriedragon/cw_Faeriedragon_Character_BP.Default__cw_Faeriedragon_Character_BP_C)
CONTENT: Iron Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_faeriedragon/cw_Faeriedragon_Character_BP.Default__cw_Faeriedragon_Character_BP_C)
CONTENT: Primitive Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_faeriedragon/cw_Faeriedragon_Character_BP.Default__cw_Faeriedragon_Character_BP_C)
CONTENT: Iron Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_faeriedragon/cw_Faeriedragon_Character_BP.Default__cw_Faeriedragon_Character_BP_C)
CONTENT: 5(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_faeriedragon/cw_Faeriedragon_Character_BP.Default__cw_Faeriedragon_Character_BP_C)
CONTENT: Faeriedragon(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_faeriedragon/cw_Faeriedragon_Character_BP.Default__cw_Faeriedragon_Character_BP_C)
CONTENT: Drug Buff Level 1(/Engine/Transient.REINST_CW_Buff_MagicProj_Drug_Level1_C_0)
CONTENT: The power of Drug make you slowly(/Engine/Transient.REINST_CW_Buff_MagicProj_Drug_Level1_C_0)
CONTENT: You are affect by Magic(/Engine/Transient.REINST_CW_Buff_MagicProj_Drug_Level1_C_0)
CONTENT: Drug Buff Level 1(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Drug_Level1_C_15223)
CONTENT: The power of Drug make you slowly(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Drug_Level1_C_15223)
CONTENT: You are affect by Magic(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Drug_Level1_C_15223)
CONTENT: Drug Buff Level 1(/Engine/Transient.REINST_CW_Buff_MagicProj_Drug_Level1_C_1)
CONTENT: The power of Drug make you slowly(/Engine/Transient.REINST_CW_Buff_MagicProj_Drug_Level1_C_1)
CONTENT: You are affect by Magic(/Engine/Transient.REINST_CW_Buff_MagicProj_Drug_Level1_C_1)
CONTENT: Drug Buff Level 1(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Drug_Level1_C_15227)
CONTENT: The power of Drug make you slowly(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Drug_Level1_C_15227)
CONTENT: You are affect by Magic(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Drug_Level1_C_15227)
CONTENT: Drug Buff Level 1(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_MagicProj_Drug_Level1.Default__CW_Buff_MagicProj_Drug_Level1_C)
CONTENT: The power of Drug make you slowly(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_MagicProj_Drug_Level1.Default__CW_Buff_MagicProj_Drug_Level1_C)
CONTENT: You are affect by Magic(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_MagicProj_Drug_Level1.Default__CW_Buff_MagicProj_Drug_Level1_C)
CONTENT: Poison Fungus(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Veggie_PoisonFungus.Default__CW_ItemConsumable_Veggie_PoisonFungus_C)
CONTENT: Poison Fungus, useful resource, can be made into many orher things.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Veggie_PoisonFungus.Default__CW_ItemConsumable_Veggie_PoisonFungus_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Veggie_PoisonFungus.Default__CW_ItemConsumable_Veggie_PoisonFungus_C)
CONTENT: Meat(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Veggie_PoisonFungus.Default__CW_ItemConsumable_Veggie_PoisonFungus_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Fungusbeast_Character_BP_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Fungusbeast_Character_BP_C_0)
CONTENT: Iron Bone Sword(/Engine/Transient.REINST_cw_Fungusbeast_Character_BP_C_0)
CONTENT: Compound Bow(/Engine/Transient.REINST_cw_Fungusbeast_Character_BP_C_0)
CONTENT: Iron Bone Suit(/Engine/Transient.REINST_cw_Fungusbeast_Character_BP_C_0)
CONTENT: 6(/Engine/Transient.REINST_cw_Fungusbeast_Character_BP_C_0)
CONTENT: Fungusbeast(/Engine/Transient.REINST_cw_Fungusbeast_Character_BP_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Fungusbeast_Character_BP_C_15249)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Fungusbeast_Character_BP_C_15249)
CONTENT: Iron Bone Sword(/Engine/Transient.Default__REINST_cw_Fungusbeast_Character_BP_C_15249)
CONTENT: Compound Bow(/Engine/Transient.Default__REINST_cw_Fungusbeast_Character_BP_C_15249)
CONTENT: Iron Bone Suit(/Engine/Transient.Default__REINST_cw_Fungusbeast_Character_BP_C_15249)
CONTENT: 6(/Engine/Transient.Default__REINST_cw_Fungusbeast_Character_BP_C_15249)
CONTENT: Fungusbeast(/Engine/Transient.Default__REINST_cw_Fungusbeast_Character_BP_C_15249)
CONTENT: Active(/Engine/Transient.REINST_cw_Fungusbeast_Character_BP_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Fungusbeast_Character_BP_C_1)
CONTENT: Iron Bone Sword(/Engine/Transient.REINST_cw_Fungusbeast_Character_BP_C_1)
CONTENT: Compound Bow(/Engine/Transient.REINST_cw_Fungusbeast_Character_BP_C_1)
CONTENT: Iron Bone Suit(/Engine/Transient.REINST_cw_Fungusbeast_Character_BP_C_1)
CONTENT: 6(/Engine/Transient.REINST_cw_Fungusbeast_Character_BP_C_1)
CONTENT: Fungusbeast(/Engine/Transient.REINST_cw_Fungusbeast_Character_BP_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Fungusbeast_Character_BP_C_15253)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Fungusbeast_Character_BP_C_15253)
CONTENT: Iron Bone Sword(/Engine/Transient.Default__REINST_cw_Fungusbeast_Character_BP_C_15253)
CONTENT: Compound Bow(/Engine/Transient.Default__REINST_cw_Fungusbeast_Character_BP_C_15253)
CONTENT: Iron Bone Suit(/Engine/Transient.Default__REINST_cw_Fungusbeast_Character_BP_C_15253)
CONTENT: 6(/Engine/Transient.Default__REINST_cw_Fungusbeast_Character_BP_C_15253)
CONTENT: Fungusbeast(/Engine/Transient.Default__REINST_cw_Fungusbeast_Character_BP_C_15253)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_fungusbeast/cw_Fungusbeast_Character_BP.Default__cw_Fungusbeast_Character_BP_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_fungusbeast/cw_Fungusbeast_Character_BP.Default__cw_Fungusbeast_Character_BP_C)
CONTENT: Iron Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_fungusbeast/cw_Fungusbeast_Character_BP.Default__cw_Fungusbeast_Character_BP_C)
CONTENT: Compound Bow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_fungusbeast/cw_Fungusbeast_Character_BP.Default__cw_Fungusbeast_Character_BP_C)
CONTENT: Iron Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_fungusbeast/cw_Fungusbeast_Character_BP.Default__cw_Fungusbeast_Character_BP_C)
CONTENT: 6(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_fungusbeast/cw_Fungusbeast_Character_BP.Default__cw_Fungusbeast_Character_BP_C)
CONTENT: Fungusbeast(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_fungusbeast/cw_Fungusbeast_Character_BP.Default__cw_Fungusbeast_Character_BP_C)
CONTENT: Gargoyle's Benediction(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Gargoyle.Default__CW_Buff_Gargoyle_C)
CONTENT: Refection and Recetive damage(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Gargoyle.Default__CW_Buff_Gargoyle_C)
CONTENT: Base Buff Enabled(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Gargoyle.Default__CW_Buff_Gargoyle_C)
CONTENT: Reveal From Figure In Stone(/Engine/Transient.REINST_cw_Gargoyle_Character_BP_C_0)
CONTENT: Disguise As Figure In Stone(/Engine/Transient.REINST_cw_Gargoyle_Character_BP_C_0)
CONTENT: Active(/Engine/Transient.REINST_cw_Gargoyle_Character_BP_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Gargoyle_Character_BP_C_0)
CONTENT: Iron Sword(/Engine/Transient.REINST_cw_Gargoyle_Character_BP_C_0)
CONTENT: Primitive Gun(/Engine/Transient.REINST_cw_Gargoyle_Character_BP_C_0)
CONTENT: Iron Suit(/Engine/Transient.REINST_cw_Gargoyle_Character_BP_C_0)
CONTENT: 5(/Engine/Transient.REINST_cw_Gargoyle_Character_BP_C_0)
CONTENT: Gargoyle(/Engine/Transient.REINST_cw_Gargoyle_Character_BP_C_0)
LITERAL: timer1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_gargoyle/cw_Gargoyle_Character_BP.cw_Gargoyle_Character_BP:EventGraph.K2Node_CallFunction_136374)
LITERAL: timer1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_gargoyle/cw_Gargoyle_Character_BP.cw_Gargoyle_Character_BP:EventGraph.K2Node_CallFunction_163940)
LITERAL: Convert to PixBlock(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_gargoyle/cw_Gargoyle_Character_BP.cw_Gargoyle_Character_BP:BPGetMultiUseEntries.K2Node_CallFunction_81949)
LITERAL: Convert to PixBlock Damage Cooldown: {0}(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_gargoyle/cw_Gargoyle_Character_BP.cw_Gargoyle_Character_BP:BPGetMultiUseEntries.K2Node_FormatText_17)
LITERAL: AnimNotify_Golem_Bury(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_gargoyle/cw_Gargoyle_Character_BP.cw_Gargoyle_Character_BP:OnRep_bIsDisguised.K2Node_CallFunction_44327)
LITERAL: AnimNotify_Golem_Getup(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_gargoyle/cw_Gargoyle_Character_BP.cw_Gargoyle_Character_BP:OnRep_bIsDisguised.K2Node_CallFunction_49814)
CONTENT: Reveal From Figure In Stone(/Engine/Transient.Default__REINST_cw_Gargoyle_Character_BP_C_15280)
CONTENT: Disguise As Figure In Stone(/Engine/Transient.Default__REINST_cw_Gargoyle_Character_BP_C_15280)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Gargoyle_Character_BP_C_15280)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Gargoyle_Character_BP_C_15280)
CONTENT: Iron Sword(/Engine/Transient.Default__REINST_cw_Gargoyle_Character_BP_C_15280)
CONTENT: Primitive Gun(/Engine/Transient.Default__REINST_cw_Gargoyle_Character_BP_C_15280)
CONTENT: Iron Suit(/Engine/Transient.Default__REINST_cw_Gargoyle_Character_BP_C_15280)
CONTENT: 5(/Engine/Transient.Default__REINST_cw_Gargoyle_Character_BP_C_15280)
CONTENT: Gargoyle(/Engine/Transient.Default__REINST_cw_Gargoyle_Character_BP_C_15280)
LITERAL: Convert to PixBlock Damage Cooldown: {0}(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_gargoyle/cw_Gargoyle_Character_BP.cw_Gargoyle_Character_BP:EdGraph_19858.K2Node_CallFunction_29242)
LITERAL: 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_gargoyle/cw_Gargoyle_Character_BP.cw_Gargoyle_Character_BP:EdGraph_19858.K2Node_MakeStruct_31)
CONTENT: Reveal From Figure In Stone(/Engine/Transient.REINST_cw_Gargoyle_Character_BP_C_1)
CONTENT: Disguise As Figure In Stone(/Engine/Transient.REINST_cw_Gargoyle_Character_BP_C_1)
CONTENT: Active(/Engine/Transient.REINST_cw_Gargoyle_Character_BP_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Gargoyle_Character_BP_C_1)
CONTENT: Iron Sword(/Engine/Transient.REINST_cw_Gargoyle_Character_BP_C_1)
CONTENT: Primitive Gun(/Engine/Transient.REINST_cw_Gargoyle_Character_BP_C_1)
CONTENT: Iron Suit(/Engine/Transient.REINST_cw_Gargoyle_Character_BP_C_1)
CONTENT: 5(/Engine/Transient.REINST_cw_Gargoyle_Character_BP_C_1)
CONTENT: Gargoyle(/Engine/Transient.REINST_cw_Gargoyle_Character_BP_C_1)
CONTENT: Reveal From Figure In Stone(/Engine/Transient.Default__REINST_cw_Gargoyle_Character_BP_C_15284)
CONTENT: Disguise As Figure In Stone(/Engine/Transient.Default__REINST_cw_Gargoyle_Character_BP_C_15284)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Gargoyle_Character_BP_C_15284)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Gargoyle_Character_BP_C_15284)
CONTENT: Iron Sword(/Engine/Transient.Default__REINST_cw_Gargoyle_Character_BP_C_15284)
CONTENT: Primitive Gun(/Engine/Transient.Default__REINST_cw_Gargoyle_Character_BP_C_15284)
CONTENT: Iron Suit(/Engine/Transient.Default__REINST_cw_Gargoyle_Character_BP_C_15284)
CONTENT: 5(/Engine/Transient.Default__REINST_cw_Gargoyle_Character_BP_C_15284)
CONTENT: Gargoyle(/Engine/Transient.Default__REINST_cw_Gargoyle_Character_BP_C_15284)
LITERAL: Convert to PixBlock Damage Cooldown: {0}(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_gargoyle/cw_Gargoyle_Character_BP.cw_Gargoyle_Character_BP:EdGraph_19903.K2Node_CallFunction_29457)
LITERAL: 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_gargoyle/cw_Gargoyle_Character_BP.cw_Gargoyle_Character_BP:EdGraph_19903.K2Node_MakeStruct_32)
CONTENT: Reveal From Figure In Stone(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_gargoyle/cw_Gargoyle_Character_BP.Default__cw_Gargoyle_Character_BP_C)
CONTENT: Disguise As Figure In Stone(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_gargoyle/cw_Gargoyle_Character_BP.Default__cw_Gargoyle_Character_BP_C)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_gargoyle/cw_Gargoyle_Character_BP.Default__cw_Gargoyle_Character_BP_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_gargoyle/cw_Gargoyle_Character_BP.Default__cw_Gargoyle_Character_BP_C)
CONTENT: Iron Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_gargoyle/cw_Gargoyle_Character_BP.Default__cw_Gargoyle_Character_BP_C)
CONTENT: Primitive Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_gargoyle/cw_Gargoyle_Character_BP.Default__cw_Gargoyle_Character_BP_C)
CONTENT: Iron Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_gargoyle/cw_Gargoyle_Character_BP.Default__cw_Gargoyle_Character_BP_C)
CONTENT: 5(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_gargoyle/cw_Gargoyle_Character_BP.Default__cw_Gargoyle_Character_BP_C)
CONTENT: Gargoyle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_gargoyle/cw_Gargoyle_Character_BP.Default__cw_Gargoyle_Character_BP_C)
CONTENT: Base Multi-item(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_gemspider/cw_Gemspider_Inventory/cw_Animal_Gemspider_Base.Default__cw_Animal_Gemspider_Base_C)
CONTENT: Inherit this for easy mutli-item creation(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_gemspider/cw_Gemspider_Inventory/cw_Animal_Gemspider_Base.Default__cw_Animal_Gemspider_Base_C)
CONTENT: Can turn  Quartz into PrimaryRed, but only when 'wandering'!(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_gemspider/cw_AnimalTamed_InventoryComponent_Gemspider.Default__cw_AnimalTamed_InventoryComponent_Gemspider_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Gemspider_Character_BP_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Gemspider_Character_BP_C_0)
CONTENT: Iron Sword(/Engine/Transient.REINST_cw_Gemspider_Character_BP_C_0)
CONTENT: Primitive Gun(/Engine/Transient.REINST_cw_Gemspider_Character_BP_C_0)
CONTENT: Iron Suit(/Engine/Transient.REINST_cw_Gemspider_Character_BP_C_0)
CONTENT: 5(/Engine/Transient.REINST_cw_Gemspider_Character_BP_C_0)
CONTENT: Gem Spider(/Engine/Transient.REINST_cw_Gemspider_Character_BP_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Gemspider_Character_BP_C_15310)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Gemspider_Character_BP_C_15310)
CONTENT: Iron Sword(/Engine/Transient.Default__REINST_cw_Gemspider_Character_BP_C_15310)
CONTENT: Primitive Gun(/Engine/Transient.Default__REINST_cw_Gemspider_Character_BP_C_15310)
CONTENT: Iron Suit(/Engine/Transient.Default__REINST_cw_Gemspider_Character_BP_C_15310)
CONTENT: 5(/Engine/Transient.Default__REINST_cw_Gemspider_Character_BP_C_15310)
CONTENT: Gem Spider(/Engine/Transient.Default__REINST_cw_Gemspider_Character_BP_C_15310)
CONTENT: Active(/Engine/Transient.REINST_cw_Gemspider_Character_BP_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Gemspider_Character_BP_C_1)
CONTENT: Iron Sword(/Engine/Transient.REINST_cw_Gemspider_Character_BP_C_1)
CONTENT: Primitive Gun(/Engine/Transient.REINST_cw_Gemspider_Character_BP_C_1)
CONTENT: Iron Suit(/Engine/Transient.REINST_cw_Gemspider_Character_BP_C_1)
CONTENT: 5(/Engine/Transient.REINST_cw_Gemspider_Character_BP_C_1)
CONTENT: Gem Spider(/Engine/Transient.REINST_cw_Gemspider_Character_BP_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Gemspider_Character_BP_C_15314)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Gemspider_Character_BP_C_15314)
CONTENT: Iron Sword(/Engine/Transient.Default__REINST_cw_Gemspider_Character_BP_C_15314)
CONTENT: Primitive Gun(/Engine/Transient.Default__REINST_cw_Gemspider_Character_BP_C_15314)
CONTENT: Iron Suit(/Engine/Transient.Default__REINST_cw_Gemspider_Character_BP_C_15314)
CONTENT: 5(/Engine/Transient.Default__REINST_cw_Gemspider_Character_BP_C_15314)
CONTENT: Gem Spider(/Engine/Transient.Default__REINST_cw_Gemspider_Character_BP_C_15314)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_gemspider/cw_Gemspider_Character_BP.Default__cw_Gemspider_Character_BP_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_gemspider/cw_Gemspider_Character_BP.Default__cw_Gemspider_Character_BP_C)
CONTENT: Iron Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_gemspider/cw_Gemspider_Character_BP.Default__cw_Gemspider_Character_BP_C)
CONTENT: Primitive Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_gemspider/cw_Gemspider_Character_BP.Default__cw_Gemspider_Character_BP_C)
CONTENT: Iron Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_gemspider/cw_Gemspider_Character_BP.Default__cw_Gemspider_Character_BP_C)
CONTENT: 5(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_gemspider/cw_Gemspider_Character_BP.Default__cw_Gemspider_Character_BP_C)
CONTENT: Gem Spider(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_gemspider/cw_Gemspider_Character_BP.Default__cw_Gemspider_Character_BP_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Ghostwolf_Character_BP_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Ghostwolf_Character_BP_C_0)
CONTENT: Iron Bone Sword(/Engine/Transient.REINST_cw_Ghostwolf_Character_BP_C_0)
CONTENT: Compound Bow(/Engine/Transient.REINST_cw_Ghostwolf_Character_BP_C_0)
CONTENT: Iron Bone Suit(/Engine/Transient.REINST_cw_Ghostwolf_Character_BP_C_0)
CONTENT: 6(/Engine/Transient.REINST_cw_Ghostwolf_Character_BP_C_0)
CONTENT: Ghost Wolf(/Engine/Transient.REINST_cw_Ghostwolf_Character_BP_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Ghostwolf_Character_BP_C_15338)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Ghostwolf_Character_BP_C_15338)
CONTENT: Iron Bone Sword(/Engine/Transient.Default__REINST_cw_Ghostwolf_Character_BP_C_15338)
CONTENT: Compound Bow(/Engine/Transient.Default__REINST_cw_Ghostwolf_Character_BP_C_15338)
CONTENT: Iron Bone Suit(/Engine/Transient.Default__REINST_cw_Ghostwolf_Character_BP_C_15338)
CONTENT: 6(/Engine/Transient.Default__REINST_cw_Ghostwolf_Character_BP_C_15338)
CONTENT: Ghost Wolf(/Engine/Transient.Default__REINST_cw_Ghostwolf_Character_BP_C_15338)
CONTENT: Active(/Engine/Transient.REINST_cw_Ghostwolf_Character_BP_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Ghostwolf_Character_BP_C_1)
CONTENT: Iron Bone Sword(/Engine/Transient.REINST_cw_Ghostwolf_Character_BP_C_1)
CONTENT: Compound Bow(/Engine/Transient.REINST_cw_Ghostwolf_Character_BP_C_1)
CONTENT: Iron Bone Suit(/Engine/Transient.REINST_cw_Ghostwolf_Character_BP_C_1)
CONTENT: 6(/Engine/Transient.REINST_cw_Ghostwolf_Character_BP_C_1)
CONTENT: Ghost Wolf(/Engine/Transient.REINST_cw_Ghostwolf_Character_BP_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Ghostwolf_Character_BP_C_15342)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Ghostwolf_Character_BP_C_15342)
CONTENT: Iron Bone Sword(/Engine/Transient.Default__REINST_cw_Ghostwolf_Character_BP_C_15342)
CONTENT: Compound Bow(/Engine/Transient.Default__REINST_cw_Ghostwolf_Character_BP_C_15342)
CONTENT: Iron Bone Suit(/Engine/Transient.Default__REINST_cw_Ghostwolf_Character_BP_C_15342)
CONTENT: 6(/Engine/Transient.Default__REINST_cw_Ghostwolf_Character_BP_C_15342)
CONTENT: Ghost Wolf(/Engine/Transient.Default__REINST_cw_Ghostwolf_Character_BP_C_15342)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ghostwolf/cw_Ghostwolf_Character_BP.Default__cw_Ghostwolf_Character_BP_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ghostwolf/cw_Ghostwolf_Character_BP.Default__cw_Ghostwolf_Character_BP_C)
CONTENT: Iron Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ghostwolf/cw_Ghostwolf_Character_BP.Default__cw_Ghostwolf_Character_BP_C)
CONTENT: Compound Bow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ghostwolf/cw_Ghostwolf_Character_BP.Default__cw_Ghostwolf_Character_BP_C)
CONTENT: Iron Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ghostwolf/cw_Ghostwolf_Character_BP.Default__cw_Ghostwolf_Character_BP_C)
CONTENT: 6(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ghostwolf/cw_Ghostwolf_Character_BP.Default__cw_Ghostwolf_Character_BP_C)
CONTENT: Ghost Wolf(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ghostwolf/cw_Ghostwolf_Character_BP.Default__cw_Ghostwolf_Character_BP_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Goblin.Default__cw_DropInventory_Animal_Goblin_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Goblin.Default__cw_DropInventory_Animal_Goblin_C)
CONTENT: Item Cache(/Engine/Transient.REINST_CW_DeathItemCache_Goblin_C_0)
CONTENT: Item Cache(/Engine/Transient.Default__REINST_CW_DeathItemCache_Goblin_C_15377)
CONTENT: Item Cache(/Engine/Transient.REINST_CW_DeathItemCache_Goblin_C_1)
CONTENT: Item Cache(/Engine/Transient.Default__REINST_CW_DeathItemCache_Goblin_C_15381)
CONTENT: Item Cache(/Game/Mods/CubeWorld/Blueprints/DropItems/CW_DeathItemCache_Goblin.Default__CW_DeathItemCache_Goblin_C)
CONTENT: Passive(/Engine/Transient.REINST_cw_Goblin_Character_BP_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Goblin_Character_BP_C_0)
CONTENT: Copper Sword(/Engine/Transient.REINST_cw_Goblin_Character_BP_C_0)
CONTENT: Bow(/Engine/Transient.REINST_cw_Goblin_Character_BP_C_0)
CONTENT: Copper Suit(/Engine/Transient.REINST_cw_Goblin_Character_BP_C_0)
CONTENT: 3(/Engine/Transient.REINST_cw_Goblin_Character_BP_C_0)
CONTENT: Goblin(/Engine/Transient.REINST_cw_Goblin_Character_BP_C_0)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Goblin_Character_BP_C_15389)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Goblin_Character_BP_C_15389)
CONTENT: Copper Sword(/Engine/Transient.Default__REINST_cw_Goblin_Character_BP_C_15389)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Goblin_Character_BP_C_15389)
CONTENT: Copper Suit(/Engine/Transient.Default__REINST_cw_Goblin_Character_BP_C_15389)
CONTENT: 3(/Engine/Transient.Default__REINST_cw_Goblin_Character_BP_C_15389)
CONTENT: Goblin(/Engine/Transient.Default__REINST_cw_Goblin_Character_BP_C_15389)
CONTENT: Passive(/Engine/Transient.REINST_cw_Goblin_Character_BP_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Goblin_Character_BP_C_1)
CONTENT: Copper Sword(/Engine/Transient.REINST_cw_Goblin_Character_BP_C_1)
CONTENT: Bow(/Engine/Transient.REINST_cw_Goblin_Character_BP_C_1)
CONTENT: Copper Suit(/Engine/Transient.REINST_cw_Goblin_Character_BP_C_1)
CONTENT: 3(/Engine/Transient.REINST_cw_Goblin_Character_BP_C_1)
CONTENT: Goblin(/Engine/Transient.REINST_cw_Goblin_Character_BP_C_1)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Goblin_Character_BP_C_15393)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Goblin_Character_BP_C_15393)
CONTENT: Copper Sword(/Engine/Transient.Default__REINST_cw_Goblin_Character_BP_C_15393)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Goblin_Character_BP_C_15393)
CONTENT: Copper Suit(/Engine/Transient.Default__REINST_cw_Goblin_Character_BP_C_15393)
CONTENT: 3(/Engine/Transient.Default__REINST_cw_Goblin_Character_BP_C_15393)
CONTENT: Goblin(/Engine/Transient.Default__REINST_cw_Goblin_Character_BP_C_15393)
CONTENT: Passive(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_goblin/cw_Goblin_Character_BP.Default__cw_Goblin_Character_BP_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_goblin/cw_Goblin_Character_BP.Default__cw_Goblin_Character_BP_C)
CONTENT: Copper Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_goblin/cw_Goblin_Character_BP.Default__cw_Goblin_Character_BP_C)
CONTENT: Bow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_goblin/cw_Goblin_Character_BP.Default__cw_Goblin_Character_BP_C)
CONTENT: Copper Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_goblin/cw_Goblin_Character_BP.Default__cw_Goblin_Character_BP_C)
CONTENT: 3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_goblin/cw_Goblin_Character_BP.Default__cw_Goblin_Character_BP_C)
CONTENT: Goblin(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_goblin/cw_Goblin_Character_BP.Default__cw_Goblin_Character_BP_C)
CONTENT: Gobling Trade Center(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_GoblingTradeCenter.Default__CW_BuildingBP_GoblingTradeCenter_C)
CONTENT: You could get some rare resources from these greedy creature.But If have other choice ,do not make deal with Goblins(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_GoblingTradeCenter.Default__CW_BuildingBP_GoblingTradeCenter_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_GoblingTradeCenter.Default__CW_BuildingBP_GoblingTradeCenter_C)
CONTENT: Dinos(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_GoblingTradeCenter.Default__CW_BuildingBP_GoblingTradeCenter_C)
CONTENT: Trade Goods With Me Here!(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_GoblingTradeCenter.Default__CW_InventoryBP_GoblingTradeCenter_C)
CONTENT: Trade center(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_GoblingTradeCenter.Default__CW_InventoryBP_GoblingTradeCenter_C)
CONTENT: GoblingTradeCenter(/Engine/Transient.REINST_CW_BuildingSM_GoblingTradeCenter_C_0)
CONTENT: GoblingTradeCenter(/Engine/Transient.Default__REINST_CW_BuildingSM_GoblingTradeCenter_C_15404)
CONTENT: GoblingTradeCenter(/Engine/Transient.REINST_CW_BuildingSM_GoblingTradeCenter_C_1)
CONTENT: GoblingTradeCenter(/Engine/Transient.Default__REINST_CW_BuildingSM_GoblingTradeCenter_C_15409)
CONTENT: GoblingTradeCenter(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_GoblingTradeCenter.Default__CW_BuildingSM_GoblingTradeCenter_C)
CONTENT: ResourceGeneric_Trade(/Game/Mods/CubeWorld/Blueprints/Resources/Trade_Resources/CW_ResourceGeneric_Trade.Default__CW_ResourceGeneric_Trade_C)
CONTENT: ResourceGeneric_Trade_desc(/Game/Mods/CubeWorld/Blueprints/Resources/Trade_Resources/CW_ResourceGeneric_Trade.Default__CW_ResourceGeneric_Trade_C)
CONTENT: YellowMaigcStone(/Game/Mods/CubeWorld/Blueprints/Resources/Trade_Resources/CW_ResourceGeneric_Trade_YellowMaigcStone.Default__CW_ResourceGeneric_Trade_YellowMaigcStone_C)
CONTENT: A bag of  YellowMaigcStone(/Game/Mods/CubeWorld/Blueprints/Resources/Trade_Resources/CW_ResourceGeneric_Trade_YellowMaigcStone.Default__CW_ResourceGeneric_Trade_YellowMaigcStone_C)
CONTENT: Bamboo(/Game/Mods/CubeWorld/Blueprints/Resources/Trade_Resources/CW_ResourceGeneric_Trade_Bamboo.Default__CW_ResourceGeneric_Trade_Bamboo_C)
CONTENT: A bag of  Bamboo(/Game/Mods/CubeWorld/Blueprints/Resources/Trade_Resources/CW_ResourceGeneric_Trade_Bamboo.Default__CW_ResourceGeneric_Trade_Bamboo_C)
CONTENT: BlackMaigcStone(/Game/Mods/CubeWorld/Blueprints/Resources/Trade_Resources/CW_ResourceGeneric_Trade_BlackMaigcStone.Default__CW_ResourceGeneric_Trade_BlackMaigcStone_C)
CONTENT: A bag of  BlackMaigcStone(/Game/Mods/CubeWorld/Blueprints/Resources/Trade_Resources/CW_ResourceGeneric_Trade_BlackMaigcStone.Default__CW_ResourceGeneric_Trade_BlackMaigcStone_C)
CONTENT: BlueMaigcStone(/Game/Mods/CubeWorld/Blueprints/Resources/Trade_Resources/CW_ResourceGeneric_Trade_BlueMaigcStone.Default__CW_ResourceGeneric_Trade_BlueMaigcStone_C)
CONTENT: A bag of  BlueMaigcStone(/Game/Mods/CubeWorld/Blueprints/Resources/Trade_Resources/CW_ResourceGeneric_Trade_BlueMaigcStone.Default__CW_ResourceGeneric_Trade_BlueMaigcStone_C)
CONTENT: CopperMineral(/Game/Mods/CubeWorld/Blueprints/Resources/Trade_Resources/CW_ResourceGeneric_Trade_CopperMineral.Default__CW_ResourceGeneric_Trade_CopperMineral_C)
CONTENT: A bag of  CopperMineral(/Game/Mods/CubeWorld/Blueprints/Resources/Trade_Resources/CW_ResourceGeneric_Trade_CopperMineral.Default__CW_ResourceGeneric_Trade_CopperMineral_C)
CONTENT: GreenMaigcStone(/Game/Mods/CubeWorld/Blueprints/Resources/Trade_Resources/CW_ResourceGeneric_Trade_GreenMaigcStone.Default__CW_ResourceGeneric_Trade_GreenMaigcStone_C)
CONTENT: A bag of  GreenMaigcStone(/Game/Mods/CubeWorld/Blueprints/Resources/Trade_Resources/CW_ResourceGeneric_Trade_GreenMaigcStone.Default__CW_ResourceGeneric_Trade_GreenMaigcStone_C)
CONTENT: IronMineral(/Game/Mods/CubeWorld/Blueprints/Resources/Trade_Resources/CW_ResourceGeneric_Trade_IronMineral.Default__CW_ResourceGeneric_Trade_IronMineral_C)
CONTENT: A bag of  IronMineral(/Game/Mods/CubeWorld/Blueprints/Resources/Trade_Resources/CW_ResourceGeneric_Trade_IronMineral.Default__CW_ResourceGeneric_Trade_IronMineral_C)
CONTENT: MagicBark(/Game/Mods/CubeWorld/Blueprints/Resources/Trade_Resources/CW_ResourceGeneric_Trade_MagicBark.Default__CW_ResourceGeneric_Trade_MagicBark_C)
CONTENT: A bag of  MagicBark(/Game/Mods/CubeWorld/Blueprints/Resources/Trade_Resources/CW_ResourceGeneric_Trade_MagicBark.Default__CW_ResourceGeneric_Trade_MagicBark_C)
CONTENT: MagicCrystal(/Game/Mods/CubeWorld/Blueprints/Resources/Trade_Resources/CW_ResourceGeneric_Trade_MagicCrystal.Default__CW_ResourceGeneric_Trade_MagicCrystal_C)
CONTENT: A bag of  MagicCrystal(/Game/Mods/CubeWorld/Blueprints/Resources/Trade_Resources/CW_ResourceGeneric_Trade_MagicCrystal.Default__CW_ResourceGeneric_Trade_MagicCrystal_C)
CONTENT: MagicFiber(/Game/Mods/CubeWorld/Blueprints/Resources/Trade_Resources/CW_ResourceGeneric_Trade_MagicFiber.Default__CW_ResourceGeneric_Trade_MagicFiber_C)
CONTENT: A bag of  MagicFiber(/Game/Mods/CubeWorld/Blueprints/Resources/Trade_Resources/CW_ResourceGeneric_Trade_MagicFiber.Default__CW_ResourceGeneric_Trade_MagicFiber_C)
CONTENT: MagicWood(/Game/Mods/CubeWorld/Blueprints/Resources/Trade_Resources/CW_ResourceGeneric_Trade_MagicWood.Default__CW_ResourceGeneric_Trade_MagicWood_C)
CONTENT: A bag of  MagicWood(/Game/Mods/CubeWorld/Blueprints/Resources/Trade_Resources/CW_ResourceGeneric_Trade_MagicWood.Default__CW_ResourceGeneric_Trade_MagicWood_C)
CONTENT: PurpuleMaigcStone(/Game/Mods/CubeWorld/Blueprints/Resources/Trade_Resources/CW_ResourceGeneric_Trade_PurpuleMaigcStone.Default__CW_ResourceGeneric_Trade_PurpuleMaigcStone_C)
CONTENT: A bag of  PurpuleMaigcStone(/Game/Mods/CubeWorld/Blueprints/Resources/Trade_Resources/CW_ResourceGeneric_Trade_PurpuleMaigcStone.Default__CW_ResourceGeneric_Trade_PurpuleMaigcStone_C)
CONTENT: Quartz(/Game/Mods/CubeWorld/Blueprints/Resources/Trade_Resources/CW_ResourceGeneric_Trade_Quartz.Default__CW_ResourceGeneric_Trade_Quartz_C)
CONTENT: A bag of  Quartz(/Game/Mods/CubeWorld/Blueprints/Resources/Trade_Resources/CW_ResourceGeneric_Trade_Quartz.Default__CW_ResourceGeneric_Trade_Quartz_C)
CONTENT: RedMaigcStone(/Game/Mods/CubeWorld/Blueprints/Resources/Trade_Resources/CW_ResourceGeneric_Trade_RedMaigcStone.Default__CW_ResourceGeneric_Trade_RedMaigcStone_C)
CONTENT: A bag of  RedMaigcStone(/Game/Mods/CubeWorld/Blueprints/Resources/Trade_Resources/CW_ResourceGeneric_Trade_RedMaigcStone.Default__CW_ResourceGeneric_Trade_RedMaigcStone_C)
CONTENT: SilverMineral(/Game/Mods/CubeWorld/Blueprints/Resources/Trade_Resources/CW_ResourceGeneric_Trade_SilverMineral.Default__CW_ResourceGeneric_Trade_SilverMineral_C)
CONTENT: A bag of  SilverMineral(/Game/Mods/CubeWorld/Blueprints/Resources/Trade_Resources/CW_ResourceGeneric_Trade_SilverMineral.Default__CW_ResourceGeneric_Trade_SilverMineral_C)
CONTENT: WhiteMaigcStone(/Game/Mods/CubeWorld/Blueprints/Resources/Trade_Resources/CW_ResourceGeneric_Trade_WhiteMaigcStone.Default__CW_ResourceGeneric_Trade_WhiteMaigcStone_C)
CONTENT: A bag of  WhiteMaigcStone(/Game/Mods/CubeWorld/Blueprints/Resources/Trade_Resources/CW_ResourceGeneric_Trade_WhiteMaigcStone.Default__CW_ResourceGeneric_Trade_WhiteMaigcStone_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_GoblinKing.Default__cw_DropInventory_Animal_GoblinKing_C)
CONTENT: Extra Drop 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_GoblinKing.Default__cw_DropInventory_Animal_GoblinKing_C)
CONTENT: Extra Drop 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_GoblinKing.Default__cw_DropInventory_Animal_GoblinKing_C)
CONTENT: Extra Drop 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_GoblinKing.Default__cw_DropInventory_Animal_GoblinKing_C)
CONTENT: Extra Drop 3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_GoblinKing.Default__cw_DropInventory_Animal_GoblinKing_C)
CONTENT: Active(/Engine/Transient.REINST_cw_GoblinKing_Character_BP_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_GoblinKing_Character_BP_C_0)
CONTENT: Iron Sword(/Engine/Transient.REINST_cw_GoblinKing_Character_BP_C_0)
CONTENT: Primitive Gun(/Engine/Transient.REINST_cw_GoblinKing_Character_BP_C_0)
CONTENT: Iron Suit(/Engine/Transient.REINST_cw_GoblinKing_Character_BP_C_0)
CONTENT: 5(/Engine/Transient.REINST_cw_GoblinKing_Character_BP_C_0)
CONTENT: Goblin King(/Engine/Transient.REINST_cw_GoblinKing_Character_BP_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_GoblinKing_Character_BP_C_15450)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_GoblinKing_Character_BP_C_15450)
CONTENT: Iron Sword(/Engine/Transient.Default__REINST_cw_GoblinKing_Character_BP_C_15450)
CONTENT: Primitive Gun(/Engine/Transient.Default__REINST_cw_GoblinKing_Character_BP_C_15450)
CONTENT: Iron Suit(/Engine/Transient.Default__REINST_cw_GoblinKing_Character_BP_C_15450)
CONTENT: 5(/Engine/Transient.Default__REINST_cw_GoblinKing_Character_BP_C_15450)
CONTENT: Goblin King(/Engine/Transient.Default__REINST_cw_GoblinKing_Character_BP_C_15450)
CONTENT: Active(/Engine/Transient.REINST_cw_GoblinKing_Character_BP_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_GoblinKing_Character_BP_C_1)
CONTENT: Iron Sword(/Engine/Transient.REINST_cw_GoblinKing_Character_BP_C_1)
CONTENT: Primitive Gun(/Engine/Transient.REINST_cw_GoblinKing_Character_BP_C_1)
CONTENT: Iron Suit(/Engine/Transient.REINST_cw_GoblinKing_Character_BP_C_1)
CONTENT: 5(/Engine/Transient.REINST_cw_GoblinKing_Character_BP_C_1)
CONTENT: Goblin King(/Engine/Transient.REINST_cw_GoblinKing_Character_BP_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_GoblinKing_Character_BP_C_15454)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_GoblinKing_Character_BP_C_15454)
CONTENT: Iron Sword(/Engine/Transient.Default__REINST_cw_GoblinKing_Character_BP_C_15454)
CONTENT: Primitive Gun(/Engine/Transient.Default__REINST_cw_GoblinKing_Character_BP_C_15454)
CONTENT: Iron Suit(/Engine/Transient.Default__REINST_cw_GoblinKing_Character_BP_C_15454)
CONTENT: 5(/Engine/Transient.Default__REINST_cw_GoblinKing_Character_BP_C_15454)
CONTENT: Goblin King(/Engine/Transient.Default__REINST_cw_GoblinKing_Character_BP_C_15454)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_goblinking/cw_GoblinKing_Character_BP.Default__cw_GoblinKing_Character_BP_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_goblinking/cw_GoblinKing_Character_BP.Default__cw_GoblinKing_Character_BP_C)
CONTENT: Iron Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_goblinking/cw_GoblinKing_Character_BP.Default__cw_GoblinKing_Character_BP_C)
CONTENT: Primitive Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_goblinking/cw_GoblinKing_Character_BP.Default__cw_GoblinKing_Character_BP_C)
CONTENT: Iron Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_goblinking/cw_GoblinKing_Character_BP.Default__cw_GoblinKing_Character_BP_C)
CONTENT: 5(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_goblinking/cw_GoblinKing_Character_BP.Default__cw_GoblinKing_Character_BP_C)
CONTENT: Goblin King(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_goblinking/cw_GoblinKing_Character_BP.Default__cw_GoblinKing_Character_BP_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Griffin.Default__cw_DropInventory_Animal_Griffin_C)
CONTENT: Extra Drop 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Griffin.Default__cw_DropInventory_Animal_Griffin_C)
CONTENT: Extra Drop 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Griffin.Default__cw_DropInventory_Animal_Griffin_C)
CONTENT: Kibble (Armadillo Magic Egg)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_kibble/cw_ItemConsumable_Kibble_MagicEgg_Armadillo.Default__cw_ItemConsumable_Kibble_MagicEgg_Armadillo_C)
CONTENT: Kibble (Armadillo Magic Egg),This kind of advanced feed can be a better and more efficient feeding organism,Heard of Griffin love it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_kibble/cw_ItemConsumable_Kibble_MagicEgg_Armadillo.Default__cw_ItemConsumable_Kibble_MagicEgg_Armadillo_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Griffin_Character_BP_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Griffin_Character_BP_C_0)
CONTENT: Steel Sword(/Engine/Transient.REINST_cw_Griffin_Character_BP_C_0)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Griffin_Character_BP_C_0)
CONTENT: Steel Suit(/Engine/Transient.REINST_cw_Griffin_Character_BP_C_0)
CONTENT: 7(/Engine/Transient.REINST_cw_Griffin_Character_BP_C_0)
CONTENT: Griffin(/Engine/Transient.REINST_cw_Griffin_Character_BP_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Griffin_Character_BP_C_15470)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Griffin_Character_BP_C_15470)
CONTENT: Steel Sword(/Engine/Transient.Default__REINST_cw_Griffin_Character_BP_C_15470)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Griffin_Character_BP_C_15470)
CONTENT: Steel Suit(/Engine/Transient.Default__REINST_cw_Griffin_Character_BP_C_15470)
CONTENT: 7(/Engine/Transient.Default__REINST_cw_Griffin_Character_BP_C_15470)
CONTENT: Griffin(/Engine/Transient.Default__REINST_cw_Griffin_Character_BP_C_15470)
CONTENT: Active(/Engine/Transient.REINST_cw_Griffin_Character_BP_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Griffin_Character_BP_C_1)
CONTENT: Steel Sword(/Engine/Transient.REINST_cw_Griffin_Character_BP_C_1)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Griffin_Character_BP_C_1)
CONTENT: Steel Suit(/Engine/Transient.REINST_cw_Griffin_Character_BP_C_1)
CONTENT: 7(/Engine/Transient.REINST_cw_Griffin_Character_BP_C_1)
CONTENT: Griffin(/Engine/Transient.REINST_cw_Griffin_Character_BP_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Griffin_Character_BP_C_15474)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Griffin_Character_BP_C_15474)
CONTENT: Steel Sword(/Engine/Transient.Default__REINST_cw_Griffin_Character_BP_C_15474)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Griffin_Character_BP_C_15474)
CONTENT: Steel Suit(/Engine/Transient.Default__REINST_cw_Griffin_Character_BP_C_15474)
CONTENT: 7(/Engine/Transient.Default__REINST_cw_Griffin_Character_BP_C_15474)
CONTENT: Griffin(/Engine/Transient.Default__REINST_cw_Griffin_Character_BP_C_15474)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_griffin/cw_Griffin_Character_BP.Default__cw_Griffin_Character_BP_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_griffin/cw_Griffin_Character_BP.Default__cw_Griffin_Character_BP_C)
CONTENT: Steel Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_griffin/cw_Griffin_Character_BP.Default__cw_Griffin_Character_BP_C)
CONTENT: Standard Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_griffin/cw_Griffin_Character_BP.Default__cw_Griffin_Character_BP_C)
CONTENT: Steel Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_griffin/cw_Griffin_Character_BP.Default__cw_Griffin_Character_BP_C)
CONTENT: 7(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_griffin/cw_Griffin_Character_BP.Default__cw_Griffin_Character_BP_C)
CONTENT: Griffin(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_griffin/cw_Griffin_Character_BP.Default__cw_Griffin_Character_BP_C)
LITERAL: DisableBeam(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_hippocampus/cw_Hippocampus_Ball.cw_Hippocampus_Ball:EventGraph.K2Node_CallFunction_116518)
LITERAL: ClearTargets(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_hippocampus/cw_Hippocampus_Ball.cw_Hippocampus_Ball:EventGraph.K2Node_CallFunction_134573)
CONTENT: Active(/Engine/Transient.REINST_cw_Hippocampus_Character_BP_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Hippocampus_Character_BP_C_0)
CONTENT: Iron Sword(/Engine/Transient.REINST_cw_Hippocampus_Character_BP_C_0)
CONTENT: Primitive Gun(/Engine/Transient.REINST_cw_Hippocampus_Character_BP_C_0)
CONTENT: Iron Suit(/Engine/Transient.REINST_cw_Hippocampus_Character_BP_C_0)
CONTENT: 5(/Engine/Transient.REINST_cw_Hippocampus_Character_BP_C_0)
CONTENT: Hippocampus(/Engine/Transient.REINST_cw_Hippocampus_Character_BP_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Hippocampus_Character_BP_C_15511)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Hippocampus_Character_BP_C_15511)
CONTENT: Iron Sword(/Engine/Transient.Default__REINST_cw_Hippocampus_Character_BP_C_15511)
CONTENT: Primitive Gun(/Engine/Transient.Default__REINST_cw_Hippocampus_Character_BP_C_15511)
CONTENT: Iron Suit(/Engine/Transient.Default__REINST_cw_Hippocampus_Character_BP_C_15511)
CONTENT: 5(/Engine/Transient.Default__REINST_cw_Hippocampus_Character_BP_C_15511)
CONTENT: Hippocampus(/Engine/Transient.Default__REINST_cw_Hippocampus_Character_BP_C_15511)
CONTENT: Active(/Engine/Transient.REINST_cw_Hippocampus_Character_BP_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Hippocampus_Character_BP_C_1)
CONTENT: Iron Sword(/Engine/Transient.REINST_cw_Hippocampus_Character_BP_C_1)
CONTENT: Primitive Gun(/Engine/Transient.REINST_cw_Hippocampus_Character_BP_C_1)
CONTENT: Iron Suit(/Engine/Transient.REINST_cw_Hippocampus_Character_BP_C_1)
CONTENT: 5(/Engine/Transient.REINST_cw_Hippocampus_Character_BP_C_1)
CONTENT: Hippocampus(/Engine/Transient.REINST_cw_Hippocampus_Character_BP_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Hippocampus_Character_BP_C_15515)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Hippocampus_Character_BP_C_15515)
CONTENT: Iron Sword(/Engine/Transient.Default__REINST_cw_Hippocampus_Character_BP_C_15515)
CONTENT: Primitive Gun(/Engine/Transient.Default__REINST_cw_Hippocampus_Character_BP_C_15515)
CONTENT: Iron Suit(/Engine/Transient.Default__REINST_cw_Hippocampus_Character_BP_C_15515)
CONTENT: 5(/Engine/Transient.Default__REINST_cw_Hippocampus_Character_BP_C_15515)
CONTENT: Hippocampus(/Engine/Transient.Default__REINST_cw_Hippocampus_Character_BP_C_15515)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_hippocampus/cw_Hippocampus_Character_BP.Default__cw_Hippocampus_Character_BP_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_hippocampus/cw_Hippocampus_Character_BP.Default__cw_Hippocampus_Character_BP_C)
CONTENT: Iron Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_hippocampus/cw_Hippocampus_Character_BP.Default__cw_Hippocampus_Character_BP_C)
CONTENT: Primitive Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_hippocampus/cw_Hippocampus_Character_BP.Default__cw_Hippocampus_Character_BP_C)
CONTENT: Iron Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_hippocampus/cw_Hippocampus_Character_BP.Default__cw_Hippocampus_Character_BP_C)
CONTENT: 5(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_hippocampus/cw_Hippocampus_Character_BP.Default__cw_Hippocampus_Character_BP_C)
CONTENT: Hippocampus(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_hippocampus/cw_Hippocampus_Character_BP.Default__cw_Hippocampus_Character_BP_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Icebear.Default__cw_DropInventory_Animal_Icebear_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Icebear.Default__cw_DropInventory_Animal_Icebear_C)
CONTENT: Icicledinosaur Magic Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_MagicEgg_Icicledinosaur.Default__CW_ItemConsumable_MagicEgg_Icicledinosaur_C)
CONTENT: Ice_desc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Ice.Default__CW_Resource_Ice_C)
CONTENT: Woo , Cool !(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Ice.Default__CW_Resource_Ice_C)
CONTENT: Kibble (Icicledinosaur Magic Egg)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_kibble/cw_ItemConsumable_Kibble_MagicEgg_Icicledinosaur.Default__cw_ItemConsumable_Kibble_MagicEgg_Icicledinosaur_C)
CONTENT: Kibble (Icicledinosaur Magic Egg),This kind of advanced feed can be a better and more efficient feeding organism,Heard of Icebear and Ice Element love it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_kibble/cw_ItemConsumable_Kibble_MagicEgg_Icicledinosaur.Default__cw_ItemConsumable_Kibble_MagicEgg_Icicledinosaur_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Icebear_Character_BP_C_0)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Icebear_Character_BP_C_0)
CONTENT: Iron Bone Sword(/Engine/Transient.REINST_cw_Icebear_Character_BP_C_0)
CONTENT: Compound Bow(/Engine/Transient.REINST_cw_Icebear_Character_BP_C_0)
CONTENT: Iron Bone Suit(/Engine/Transient.REINST_cw_Icebear_Character_BP_C_0)
CONTENT: 6(/Engine/Transient.REINST_cw_Icebear_Character_BP_C_0)
CONTENT: Ice Bear(/Engine/Transient.REINST_cw_Icebear_Character_BP_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Icebear_Character_BP_C_15544)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Icebear_Character_BP_C_15544)
CONTENT: Iron Bone Sword(/Engine/Transient.Default__REINST_cw_Icebear_Character_BP_C_15544)
CONTENT: Compound Bow(/Engine/Transient.Default__REINST_cw_Icebear_Character_BP_C_15544)
CONTENT: Iron Bone Suit(/Engine/Transient.Default__REINST_cw_Icebear_Character_BP_C_15544)
CONTENT: 6(/Engine/Transient.Default__REINST_cw_Icebear_Character_BP_C_15544)
CONTENT: Ice Bear(/Engine/Transient.Default__REINST_cw_Icebear_Character_BP_C_15544)
CONTENT: Active(/Engine/Transient.REINST_cw_Icebear_Character_BP_C_1)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Icebear_Character_BP_C_1)
CONTENT: Iron Bone Sword(/Engine/Transient.REINST_cw_Icebear_Character_BP_C_1)
CONTENT: Compound Bow(/Engine/Transient.REINST_cw_Icebear_Character_BP_C_1)
CONTENT: Iron Bone Suit(/Engine/Transient.REINST_cw_Icebear_Character_BP_C_1)
CONTENT: 6(/Engine/Transient.REINST_cw_Icebear_Character_BP_C_1)
CONTENT: Ice Bear(/Engine/Transient.REINST_cw_Icebear_Character_BP_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Icebear_Character_BP_C_15548)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Icebear_Character_BP_C_15548)
CONTENT: Iron Bone Sword(/Engine/Transient.Default__REINST_cw_Icebear_Character_BP_C_15548)
CONTENT: Compound Bow(/Engine/Transient.Default__REINST_cw_Icebear_Character_BP_C_15548)
CONTENT: Iron Bone Suit(/Engine/Transient.Default__REINST_cw_Icebear_Character_BP_C_15548)
CONTENT: 6(/Engine/Transient.Default__REINST_cw_Icebear_Character_BP_C_15548)
CONTENT: Ice Bear(/Engine/Transient.Default__REINST_cw_Icebear_Character_BP_C_15548)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_icebear/cw_Icebear_Character_BP.Default__cw_Icebear_Character_BP_C)
CONTENT: Normal Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_icebear/cw_Icebear_Character_BP.Default__cw_Icebear_Character_BP_C)
CONTENT: Iron Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_icebear/cw_Icebear_Character_BP.Default__cw_Icebear_Character_BP_C)
CONTENT: Compound Bow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_icebear/cw_Icebear_Character_BP.Default__cw_Icebear_Character_BP_C)
CONTENT: Iron Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_icebear/cw_Icebear_Character_BP.Default__cw_Icebear_Character_BP_C)
CONTENT: 6(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_icebear/cw_Icebear_Character_BP.Default__cw_Icebear_Character_BP_C)
CONTENT: Ice Bear(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_icebear/cw_Icebear_Character_BP.Default__cw_Icebear_Character_BP_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Iceelement.Default__cw_DropInventory_Animal_Iceelement_C)
CONTENT: Extra Drop 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Iceelement.Default__cw_DropInventory_Animal_Iceelement_C)
CONTENT: Extra Drop 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Iceelement.Default__cw_DropInventory_Animal_Iceelement_C)
CONTENT: The power of Ice(/Engine/Transient.REINST_CW_Buff_MagicProj_Ice_Animal1_C_0)
CONTENT: The power of Ice make you slowly and feel cold !(/Engine/Transient.REINST_CW_Buff_MagicProj_Ice_Animal1_C_0)
CONTENT: You are affect by Magic(/Engine/Transient.REINST_CW_Buff_MagicProj_Ice_Animal1_C_0)
CONTENT: The power of Ice(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Ice_Animal1_C_15572)
CONTENT: The power of Ice make you slowly and feel cold !(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Ice_Animal1_C_15572)
CONTENT: You are affect by Magic(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Ice_Animal1_C_15572)
CONTENT: The power of Ice(/Engine/Transient.REINST_CW_Buff_MagicProj_Ice_Animal1_C_1)
CONTENT: The power of Ice make you slowly and feel cold !(/Engine/Transient.REINST_CW_Buff_MagicProj_Ice_Animal1_C_1)
CONTENT: You are affect by Magic(/Engine/Transient.REINST_CW_Buff_MagicProj_Ice_Animal1_C_1)
CONTENT: The power of Ice(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Ice_Animal1_C_15576)
CONTENT: The power of Ice make you slowly and feel cold !(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Ice_Animal1_C_15576)
CONTENT: You are affect by Magic(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Ice_Animal1_C_15576)
CONTENT: The power of Ice(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_MagicProj_Ice_Animal1.Default__CW_Buff_MagicProj_Ice_Animal1_C)
CONTENT: The power of Ice make you slowly and feel cold !(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_MagicProj_Ice_Animal1.Default__CW_Buff_MagicProj_Ice_Animal1_C)
CONTENT: You are affect by Magic(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_MagicProj_Ice_Animal1.Default__CW_Buff_MagicProj_Ice_Animal1_C)
CONTENT: Passive(/Engine/Transient.REINST_cw_Iceelement_Character_BP_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Iceelement_Character_BP_C_0)
CONTENT: Steel Sword(/Engine/Transient.REINST_cw_Iceelement_Character_BP_C_0)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Iceelement_Character_BP_C_0)
CONTENT: Steel Suit(/Engine/Transient.REINST_cw_Iceelement_Character_BP_C_0)
CONTENT: 7(/Engine/Transient.REINST_cw_Iceelement_Character_BP_C_0)
CONTENT: Ice Element(/Engine/Transient.REINST_cw_Iceelement_Character_BP_C_0)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Iceelement_Character_BP_C_15585)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Iceelement_Character_BP_C_15585)
CONTENT: Steel Sword(/Engine/Transient.Default__REINST_cw_Iceelement_Character_BP_C_15585)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Iceelement_Character_BP_C_15585)
CONTENT: Steel Suit(/Engine/Transient.Default__REINST_cw_Iceelement_Character_BP_C_15585)
CONTENT: 7(/Engine/Transient.Default__REINST_cw_Iceelement_Character_BP_C_15585)
CONTENT: Ice Element(/Engine/Transient.Default__REINST_cw_Iceelement_Character_BP_C_15585)
CONTENT: Passive(/Engine/Transient.REINST_cw_Iceelement_Character_BP_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Iceelement_Character_BP_C_1)
CONTENT: Steel Sword(/Engine/Transient.REINST_cw_Iceelement_Character_BP_C_1)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Iceelement_Character_BP_C_1)
CONTENT: Steel Suit(/Engine/Transient.REINST_cw_Iceelement_Character_BP_C_1)
CONTENT: 7(/Engine/Transient.REINST_cw_Iceelement_Character_BP_C_1)
CONTENT: Ice Element(/Engine/Transient.REINST_cw_Iceelement_Character_BP_C_1)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Iceelement_Character_BP_C_15589)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Iceelement_Character_BP_C_15589)
CONTENT: Steel Sword(/Engine/Transient.Default__REINST_cw_Iceelement_Character_BP_C_15589)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Iceelement_Character_BP_C_15589)
CONTENT: Steel Suit(/Engine/Transient.Default__REINST_cw_Iceelement_Character_BP_C_15589)
CONTENT: 7(/Engine/Transient.Default__REINST_cw_Iceelement_Character_BP_C_15589)
CONTENT: Ice Element(/Engine/Transient.Default__REINST_cw_Iceelement_Character_BP_C_15589)
CONTENT: Passive(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_iceelement/cw_Iceelement_Character_BP.Default__cw_Iceelement_Character_BP_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_iceelement/cw_Iceelement_Character_BP.Default__cw_Iceelement_Character_BP_C)
CONTENT: Steel Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_iceelement/cw_Iceelement_Character_BP.Default__cw_Iceelement_Character_BP_C)
CONTENT: Standard Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_iceelement/cw_Iceelement_Character_BP.Default__cw_Iceelement_Character_BP_C)
CONTENT: Steel Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_iceelement/cw_Iceelement_Character_BP.Default__cw_Iceelement_Character_BP_C)
CONTENT: 7(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_iceelement/cw_Iceelement_Character_BP.Default__cw_Iceelement_Character_BP_C)
CONTENT: Ice Element(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_iceelement/cw_Iceelement_Character_BP.Default__cw_Iceelement_Character_BP_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Icicledinosaur.Default__cw_DropInventory_Animal_Icicledinosaur_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Icicledinosaur.Default__cw_DropInventory_Animal_Icicledinosaur_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Icicledinosaur.Default__cw_DropInventory_Animal_Icicledinosaur_C)
CONTENT: The power of Ice(/Engine/Transient.REINST_CW_Buff_MagicProj_Ice_Animal2_C_0)
CONTENT: The power of Ice make you slowly and feel cold !(/Engine/Transient.REINST_CW_Buff_MagicProj_Ice_Animal2_C_0)
CONTENT: You are affect by Magic(/Engine/Transient.REINST_CW_Buff_MagicProj_Ice_Animal2_C_0)
CONTENT: The power of Ice(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Ice_Animal2_C_15612)
CONTENT: The power of Ice make you slowly and feel cold !(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Ice_Animal2_C_15612)
CONTENT: You are affect by Magic(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Ice_Animal2_C_15612)
CONTENT: The power of Ice(/Engine/Transient.REINST_CW_Buff_MagicProj_Ice_Animal2_C_1)
CONTENT: The power of Ice make you slowly and feel cold !(/Engine/Transient.REINST_CW_Buff_MagicProj_Ice_Animal2_C_1)
CONTENT: You are affect by Magic(/Engine/Transient.REINST_CW_Buff_MagicProj_Ice_Animal2_C_1)
CONTENT: The power of Ice(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Ice_Animal2_C_15616)
CONTENT: The power of Ice make you slowly and feel cold !(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Ice_Animal2_C_15616)
CONTENT: You are affect by Magic(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Ice_Animal2_C_15616)
CONTENT: The power of Ice(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_MagicProj_Ice_Animal2.Default__CW_Buff_MagicProj_Ice_Animal2_C)
CONTENT: The power of Ice make you slowly and feel cold !(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_MagicProj_Ice_Animal2.Default__CW_Buff_MagicProj_Ice_Animal2_C)
CONTENT: You are affect by Magic(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_MagicProj_Ice_Animal2.Default__CW_Buff_MagicProj_Ice_Animal2_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Icicledinosaur_Character_BP_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Icicledinosaur_Character_BP_C_0)
CONTENT: Spear(/Engine/Transient.REINST_cw_Icicledinosaur_Character_BP_C_0)
CONTENT: Bow(/Engine/Transient.REINST_cw_Icicledinosaur_Character_BP_C_0)
CONTENT: Leather Suit(/Engine/Transient.REINST_cw_Icicledinosaur_Character_BP_C_0)
CONTENT: 2(/Engine/Transient.REINST_cw_Icicledinosaur_Character_BP_C_0)
CONTENT: Icicledinosaur(/Engine/Transient.REINST_cw_Icicledinosaur_Character_BP_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Icicledinosaur_Character_BP_C_15625)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Icicledinosaur_Character_BP_C_15625)
CONTENT: Spear(/Engine/Transient.Default__REINST_cw_Icicledinosaur_Character_BP_C_15625)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Icicledinosaur_Character_BP_C_15625)
CONTENT: Leather Suit(/Engine/Transient.Default__REINST_cw_Icicledinosaur_Character_BP_C_15625)
CONTENT: 2(/Engine/Transient.Default__REINST_cw_Icicledinosaur_Character_BP_C_15625)
CONTENT: Icicledinosaur(/Engine/Transient.Default__REINST_cw_Icicledinosaur_Character_BP_C_15625)
CONTENT: Active(/Engine/Transient.REINST_cw_Icicledinosaur_Character_BP_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Icicledinosaur_Character_BP_C_1)
CONTENT: Spear(/Engine/Transient.REINST_cw_Icicledinosaur_Character_BP_C_1)
CONTENT: Bow(/Engine/Transient.REINST_cw_Icicledinosaur_Character_BP_C_1)
CONTENT: Leather Suit(/Engine/Transient.REINST_cw_Icicledinosaur_Character_BP_C_1)
CONTENT: 2(/Engine/Transient.REINST_cw_Icicledinosaur_Character_BP_C_1)
CONTENT: Icicledinosaur(/Engine/Transient.REINST_cw_Icicledinosaur_Character_BP_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Icicledinosaur_Character_BP_C_15629)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Icicledinosaur_Character_BP_C_15629)
CONTENT: Spear(/Engine/Transient.Default__REINST_cw_Icicledinosaur_Character_BP_C_15629)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Icicledinosaur_Character_BP_C_15629)
CONTENT: Leather Suit(/Engine/Transient.Default__REINST_cw_Icicledinosaur_Character_BP_C_15629)
CONTENT: 2(/Engine/Transient.Default__REINST_cw_Icicledinosaur_Character_BP_C_15629)
CONTENT: Icicledinosaur(/Engine/Transient.Default__REINST_cw_Icicledinosaur_Character_BP_C_15629)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_icicledinosaur/cw_Icicledinosaur_Character_BP.Default__cw_Icicledinosaur_Character_BP_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_icicledinosaur/cw_Icicledinosaur_Character_BP.Default__cw_Icicledinosaur_Character_BP_C)
CONTENT: Spear(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_icicledinosaur/cw_Icicledinosaur_Character_BP.Default__cw_Icicledinosaur_Character_BP_C)
CONTENT: Bow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_icicledinosaur/cw_Icicledinosaur_Character_BP.Default__cw_Icicledinosaur_Character_BP_C)
CONTENT: Leather Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_icicledinosaur/cw_Icicledinosaur_Character_BP.Default__cw_Icicledinosaur_Character_BP_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_icicledinosaur/cw_Icicledinosaur_Character_BP.Default__cw_Icicledinosaur_Character_BP_C)
CONTENT: Icicledinosaur(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_icicledinosaur/cw_Icicledinosaur_Character_BP.Default__cw_Icicledinosaur_Character_BP_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Leopard_Character_BP_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Leopard_Character_BP_C_0)
CONTENT: Iron Sword(/Engine/Transient.REINST_cw_Leopard_Character_BP_C_0)
CONTENT: Primitive Gun(/Engine/Transient.REINST_cw_Leopard_Character_BP_C_0)
CONTENT: Iron Suit(/Engine/Transient.REINST_cw_Leopard_Character_BP_C_0)
CONTENT: 5(/Engine/Transient.REINST_cw_Leopard_Character_BP_C_0)
CONTENT: Shadow Leopard(/Engine/Transient.REINST_cw_Leopard_Character_BP_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Leopard_Character_BP_C_15652)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Leopard_Character_BP_C_15652)
CONTENT: Iron Sword(/Engine/Transient.Default__REINST_cw_Leopard_Character_BP_C_15652)
CONTENT: Primitive Gun(/Engine/Transient.Default__REINST_cw_Leopard_Character_BP_C_15652)
CONTENT: Iron Suit(/Engine/Transient.Default__REINST_cw_Leopard_Character_BP_C_15652)
CONTENT: 5(/Engine/Transient.Default__REINST_cw_Leopard_Character_BP_C_15652)
CONTENT: Shadow Leopard(/Engine/Transient.Default__REINST_cw_Leopard_Character_BP_C_15652)
CONTENT: Active(/Engine/Transient.REINST_cw_Leopard_Character_BP_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Leopard_Character_BP_C_1)
CONTENT: Iron Sword(/Engine/Transient.REINST_cw_Leopard_Character_BP_C_1)
CONTENT: Primitive Gun(/Engine/Transient.REINST_cw_Leopard_Character_BP_C_1)
CONTENT: Iron Suit(/Engine/Transient.REINST_cw_Leopard_Character_BP_C_1)
CONTENT: 5(/Engine/Transient.REINST_cw_Leopard_Character_BP_C_1)
CONTENT: Shadow Leopard(/Engine/Transient.REINST_cw_Leopard_Character_BP_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Leopard_Character_BP_C_15656)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Leopard_Character_BP_C_15656)
CONTENT: Iron Sword(/Engine/Transient.Default__REINST_cw_Leopard_Character_BP_C_15656)
CONTENT: Primitive Gun(/Engine/Transient.Default__REINST_cw_Leopard_Character_BP_C_15656)
CONTENT: Iron Suit(/Engine/Transient.Default__REINST_cw_Leopard_Character_BP_C_15656)
CONTENT: 5(/Engine/Transient.Default__REINST_cw_Leopard_Character_BP_C_15656)
CONTENT: Shadow Leopard(/Engine/Transient.Default__REINST_cw_Leopard_Character_BP_C_15656)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_leopard/cw_Leopard_Character_BP.Default__cw_Leopard_Character_BP_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_leopard/cw_Leopard_Character_BP.Default__cw_Leopard_Character_BP_C)
CONTENT: Iron Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_leopard/cw_Leopard_Character_BP.Default__cw_Leopard_Character_BP_C)
CONTENT: Primitive Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_leopard/cw_Leopard_Character_BP.Default__cw_Leopard_Character_BP_C)
CONTENT: Iron Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_leopard/cw_Leopard_Character_BP.Default__cw_Leopard_Character_BP_C)
CONTENT: 5(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_leopard/cw_Leopard_Character_BP.Default__cw_Leopard_Character_BP_C)
CONTENT: Shadow Leopard(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_leopard/cw_Leopard_Character_BP.Default__cw_Leopard_Character_BP_C)
CONTENT: Megalodon Skull(/Game/Mods/CubeWorld/Blueprints/Resources/First_AnimalSpecialResources/CW_Resource_MegalodonSkull.Default__CW_Resource_MegalodonSkull_C)
CONTENT: Megalodon ?Skull . Maybe can be used for create some interesting things.(/Game/Mods/CubeWorld/Blueprints/Resources/First_AnimalSpecialResources/CW_Resource_MegalodonSkull.Default__CW_Resource_MegalodonSkull_C)
CONTENT: Sarco Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_Egg_Sarco.Default__CW_ItemConsumable_Egg_Sarco_C)
CONTENT: Kibble (Sarco Egg)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_kibble/cw_ItemConsumable_Kibble_Egg_Sarco.Default__cw_ItemConsumable_Kibble_Egg_Sarco_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Megalodon_Character_BP_C_0)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Megalodon_Character_BP_C_0)
CONTENT: Iron Bone Sword(/Engine/Transient.REINST_cw_Megalodon_Character_BP_C_0)
CONTENT: Compound Bow(/Engine/Transient.REINST_cw_Megalodon_Character_BP_C_0)
CONTENT: Iron Bone Suit(/Engine/Transient.REINST_cw_Megalodon_Character_BP_C_0)
CONTENT: 6(/Engine/Transient.REINST_cw_Megalodon_Character_BP_C_0)
CONTENT: Megalodon(/Engine/Transient.REINST_cw_Megalodon_Character_BP_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Megalodon_Character_BP_C_15674)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Megalodon_Character_BP_C_15674)
CONTENT: Iron Bone Sword(/Engine/Transient.Default__REINST_cw_Megalodon_Character_BP_C_15674)
CONTENT: Compound Bow(/Engine/Transient.Default__REINST_cw_Megalodon_Character_BP_C_15674)
CONTENT: Iron Bone Suit(/Engine/Transient.Default__REINST_cw_Megalodon_Character_BP_C_15674)
CONTENT: 6(/Engine/Transient.Default__REINST_cw_Megalodon_Character_BP_C_15674)
CONTENT: Megalodon(/Engine/Transient.Default__REINST_cw_Megalodon_Character_BP_C_15674)
CONTENT: Active(/Engine/Transient.REINST_cw_Megalodon_Character_BP_C_1)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Megalodon_Character_BP_C_1)
CONTENT: Iron Bone Sword(/Engine/Transient.REINST_cw_Megalodon_Character_BP_C_1)
CONTENT: Compound Bow(/Engine/Transient.REINST_cw_Megalodon_Character_BP_C_1)
CONTENT: Iron Bone Suit(/Engine/Transient.REINST_cw_Megalodon_Character_BP_C_1)
CONTENT: 6(/Engine/Transient.REINST_cw_Megalodon_Character_BP_C_1)
CONTENT: Megalodon(/Engine/Transient.REINST_cw_Megalodon_Character_BP_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Megalodon_Character_BP_C_15678)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Megalodon_Character_BP_C_15678)
CONTENT: Iron Bone Sword(/Engine/Transient.Default__REINST_cw_Megalodon_Character_BP_C_15678)
CONTENT: Compound Bow(/Engine/Transient.Default__REINST_cw_Megalodon_Character_BP_C_15678)
CONTENT: Iron Bone Suit(/Engine/Transient.Default__REINST_cw_Megalodon_Character_BP_C_15678)
CONTENT: 6(/Engine/Transient.Default__REINST_cw_Megalodon_Character_BP_C_15678)
CONTENT: Megalodon(/Engine/Transient.Default__REINST_cw_Megalodon_Character_BP_C_15678)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_megalodon/cw_Megalodon_Character_BP.Default__cw_Megalodon_Character_BP_C)
CONTENT: Normal Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_megalodon/cw_Megalodon_Character_BP.Default__cw_Megalodon_Character_BP_C)
CONTENT: Iron Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_megalodon/cw_Megalodon_Character_BP.Default__cw_Megalodon_Character_BP_C)
CONTENT: Compound Bow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_megalodon/cw_Megalodon_Character_BP.Default__cw_Megalodon_Character_BP_C)
CONTENT: Iron Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_megalodon/cw_Megalodon_Character_BP.Default__cw_Megalodon_Character_BP_C)
CONTENT: 6(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_megalodon/cw_Megalodon_Character_BP.Default__cw_Megalodon_Character_BP_C)
CONTENT: Megalodon(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_megalodon/cw_Megalodon_Character_BP.Default__cw_Megalodon_Character_BP_C)
CONTENT: Chestlv80_Copper(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Minotaur.Default__cw_DropInventory_Animal_Minotaur_C)
CONTENT: 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Minotaur.Default__cw_DropInventory_Animal_Minotaur_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Minotaur.Default__cw_DropInventory_Animal_Minotaur_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Minotaur.Default__cw_DropInventory_Animal_Minotaur_C)
CONTENT: 3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Minotaur.Default__cw_DropInventory_Animal_Minotaur_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Minotaur_Character_BP_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Minotaur_Character_BP_C_0)
CONTENT: Steel Bone Sword(/Engine/Transient.REINST_cw_Minotaur_Character_BP_C_0)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Minotaur_Character_BP_C_0)
CONTENT: Steel Bone Suit(/Engine/Transient.REINST_cw_Minotaur_Character_BP_C_0)
CONTENT: 8(/Engine/Transient.REINST_cw_Minotaur_Character_BP_C_0)
CONTENT: Minotaur(/Engine/Transient.REINST_cw_Minotaur_Character_BP_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Minotaur_Character_BP_C_15703)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Minotaur_Character_BP_C_15703)
CONTENT: Steel Bone Sword(/Engine/Transient.Default__REINST_cw_Minotaur_Character_BP_C_15703)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Minotaur_Character_BP_C_15703)
CONTENT: Steel Bone Suit(/Engine/Transient.Default__REINST_cw_Minotaur_Character_BP_C_15703)
CONTENT: 8(/Engine/Transient.Default__REINST_cw_Minotaur_Character_BP_C_15703)
CONTENT: Minotaur(/Engine/Transient.Default__REINST_cw_Minotaur_Character_BP_C_15703)
CONTENT: Active(/Engine/Transient.REINST_cw_Minotaur_Character_BP_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Minotaur_Character_BP_C_1)
CONTENT: Steel Bone Sword(/Engine/Transient.REINST_cw_Minotaur_Character_BP_C_1)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Minotaur_Character_BP_C_1)
CONTENT: Steel Bone Suit(/Engine/Transient.REINST_cw_Minotaur_Character_BP_C_1)
CONTENT: 8(/Engine/Transient.REINST_cw_Minotaur_Character_BP_C_1)
CONTENT: Minotaur(/Engine/Transient.REINST_cw_Minotaur_Character_BP_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Minotaur_Character_BP_C_15707)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Minotaur_Character_BP_C_15707)
CONTENT: Steel Bone Sword(/Engine/Transient.Default__REINST_cw_Minotaur_Character_BP_C_15707)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Minotaur_Character_BP_C_15707)
CONTENT: Steel Bone Suit(/Engine/Transient.Default__REINST_cw_Minotaur_Character_BP_C_15707)
CONTENT: 8(/Engine/Transient.Default__REINST_cw_Minotaur_Character_BP_C_15707)
CONTENT: Minotaur(/Engine/Transient.Default__REINST_cw_Minotaur_Character_BP_C_15707)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_minotaur/cw_Minotaur_Character_BP.Default__cw_Minotaur_Character_BP_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_minotaur/cw_Minotaur_Character_BP.Default__cw_Minotaur_Character_BP_C)
CONTENT: Steel Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_minotaur/cw_Minotaur_Character_BP.Default__cw_Minotaur_Character_BP_C)
CONTENT: Standard Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_minotaur/cw_Minotaur_Character_BP.Default__cw_Minotaur_Character_BP_C)
CONTENT: Steel Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_minotaur/cw_Minotaur_Character_BP.Default__cw_Minotaur_Character_BP_C)
CONTENT: 8(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_minotaur/cw_Minotaur_Character_BP.Default__cw_Minotaur_Character_BP_C)
CONTENT: Minotaur(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_minotaur/cw_Minotaur_Character_BP.Default__cw_Minotaur_Character_BP_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Mole.Default__cw_DropInventory_Animal_Mole_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Mole.Default__cw_DropInventory_Animal_Mole_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Mole.Default__cw_DropInventory_Animal_Mole_C)
CONTENT: Passive(/Engine/Transient.REINST_cw_Mole_Character_BP_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Mole_Character_BP_C_0)
CONTENT: Copper Bone Sword(/Engine/Transient.REINST_cw_Mole_Character_BP_C_0)
CONTENT: Crossbow(/Engine/Transient.REINST_cw_Mole_Character_BP_C_0)
CONTENT: Copper Bone Suit(/Engine/Transient.REINST_cw_Mole_Character_BP_C_0)
CONTENT: 4(/Engine/Transient.REINST_cw_Mole_Character_BP_C_0)
CONTENT: Magical Mole(/Engine/Transient.REINST_cw_Mole_Character_BP_C_0)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Mole_Character_BP_C_15733)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Mole_Character_BP_C_15733)
CONTENT: Copper Bone Sword(/Engine/Transient.Default__REINST_cw_Mole_Character_BP_C_15733)
CONTENT: Crossbow(/Engine/Transient.Default__REINST_cw_Mole_Character_BP_C_15733)
CONTENT: Copper Bone Suit(/Engine/Transient.Default__REINST_cw_Mole_Character_BP_C_15733)
CONTENT: 4(/Engine/Transient.Default__REINST_cw_Mole_Character_BP_C_15733)
CONTENT: Magical Mole(/Engine/Transient.Default__REINST_cw_Mole_Character_BP_C_15733)
CONTENT: Passive(/Engine/Transient.REINST_cw_Mole_Character_BP_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Mole_Character_BP_C_1)
CONTENT: Copper Bone Sword(/Engine/Transient.REINST_cw_Mole_Character_BP_C_1)
CONTENT: Crossbow(/Engine/Transient.REINST_cw_Mole_Character_BP_C_1)
CONTENT: Copper Bone Suit(/Engine/Transient.REINST_cw_Mole_Character_BP_C_1)
CONTENT: 4(/Engine/Transient.REINST_cw_Mole_Character_BP_C_1)
CONTENT: Magical Mole(/Engine/Transient.REINST_cw_Mole_Character_BP_C_1)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Mole_Character_BP_C_15737)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Mole_Character_BP_C_15737)
CONTENT: Copper Bone Sword(/Engine/Transient.Default__REINST_cw_Mole_Character_BP_C_15737)
CONTENT: Crossbow(/Engine/Transient.Default__REINST_cw_Mole_Character_BP_C_15737)
CONTENT: Copper Bone Suit(/Engine/Transient.Default__REINST_cw_Mole_Character_BP_C_15737)
CONTENT: 4(/Engine/Transient.Default__REINST_cw_Mole_Character_BP_C_15737)
CONTENT: Magical Mole(/Engine/Transient.Default__REINST_cw_Mole_Character_BP_C_15737)
CONTENT: Passive(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_mole/cw_Mole_Character_BP.Default__cw_Mole_Character_BP_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_mole/cw_Mole_Character_BP.Default__cw_Mole_Character_BP_C)
CONTENT: Copper Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_mole/cw_Mole_Character_BP.Default__cw_Mole_Character_BP_C)
CONTENT: Crossbow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_mole/cw_Mole_Character_BP.Default__cw_Mole_Character_BP_C)
CONTENT: Copper Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_mole/cw_Mole_Character_BP.Default__cw_Mole_Character_BP_C)
CONTENT: 4(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_mole/cw_Mole_Character_BP.Default__cw_Mole_Character_BP_C)
CONTENT: Magical Mole(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_mole/cw_Mole_Character_BP.Default__cw_Mole_Character_BP_C)
CONTENT: Can turn raw meat into Poison Fungus(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_mushroom/cw_AnimalTamed_InventoryComponent_Mushroom.Default__cw_AnimalTamed_InventoryComponent_Mushroom_C)
CONTENT: Passive(/Engine/Transient.REINST_cw_Mushroom_Character_BP_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Mushroom_Character_BP_C_0)
CONTENT: Copper Sword(/Engine/Transient.REINST_cw_Mushroom_Character_BP_C_0)
CONTENT: Bow(/Engine/Transient.REINST_cw_Mushroom_Character_BP_C_0)
CONTENT: Copper Suit(/Engine/Transient.REINST_cw_Mushroom_Character_BP_C_0)
CONTENT: 3(/Engine/Transient.REINST_cw_Mushroom_Character_BP_C_0)
CONTENT: Mushroom(/Engine/Transient.REINST_cw_Mushroom_Character_BP_C_0)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Mushroom_Character_BP_C_15762)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Mushroom_Character_BP_C_15762)
CONTENT: Copper Sword(/Engine/Transient.Default__REINST_cw_Mushroom_Character_BP_C_15762)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Mushroom_Character_BP_C_15762)
CONTENT: Copper Suit(/Engine/Transient.Default__REINST_cw_Mushroom_Character_BP_C_15762)
CONTENT: 3(/Engine/Transient.Default__REINST_cw_Mushroom_Character_BP_C_15762)
CONTENT: Mushroom(/Engine/Transient.Default__REINST_cw_Mushroom_Character_BP_C_15762)
CONTENT: Passive(/Engine/Transient.REINST_cw_Mushroom_Character_BP_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Mushroom_Character_BP_C_1)
CONTENT: Copper Sword(/Engine/Transient.REINST_cw_Mushroom_Character_BP_C_1)
CONTENT: Bow(/Engine/Transient.REINST_cw_Mushroom_Character_BP_C_1)
CONTENT: Copper Suit(/Engine/Transient.REINST_cw_Mushroom_Character_BP_C_1)
CONTENT: 3(/Engine/Transient.REINST_cw_Mushroom_Character_BP_C_1)
CONTENT: Mushroom(/Engine/Transient.REINST_cw_Mushroom_Character_BP_C_1)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Mushroom_Character_BP_C_15766)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Mushroom_Character_BP_C_15766)
CONTENT: Copper Sword(/Engine/Transient.Default__REINST_cw_Mushroom_Character_BP_C_15766)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Mushroom_Character_BP_C_15766)
CONTENT: Copper Suit(/Engine/Transient.Default__REINST_cw_Mushroom_Character_BP_C_15766)
CONTENT: 3(/Engine/Transient.Default__REINST_cw_Mushroom_Character_BP_C_15766)
CONTENT: Mushroom(/Engine/Transient.Default__REINST_cw_Mushroom_Character_BP_C_15766)
CONTENT: Passive(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_mushroom/cw_Mushroom_Character_BP.Default__cw_Mushroom_Character_BP_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_mushroom/cw_Mushroom_Character_BP.Default__cw_Mushroom_Character_BP_C)
CONTENT: Copper Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_mushroom/cw_Mushroom_Character_BP.Default__cw_Mushroom_Character_BP_C)
CONTENT: Bow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_mushroom/cw_Mushroom_Character_BP.Default__cw_Mushroom_Character_BP_C)
CONTENT: Copper Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_mushroom/cw_Mushroom_Character_BP.Default__cw_Mushroom_Character_BP_C)
CONTENT: 3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_mushroom/cw_Mushroom_Character_BP.Default__cw_Mushroom_Character_BP_C)
CONTENT: Mushroom(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_mushroom/cw_Mushroom_Character_BP.Default__cw_Mushroom_Character_BP_C)
CONTENT: Oviraptor Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_Egg_Oviraptor.Default__CW_ItemConsumable_Egg_Oviraptor_C)
CONTENT: Passive(/Engine/Transient.REINST_cw_Oviraptor_Character_BP_C_0)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Oviraptor_Character_BP_C_0)
CONTENT: Spear(/Engine/Transient.REINST_cw_Oviraptor_Character_BP_C_0)
CONTENT: Bow(/Engine/Transient.REINST_cw_Oviraptor_Character_BP_C_0)
CONTENT: Leather Suit(/Engine/Transient.REINST_cw_Oviraptor_Character_BP_C_0)
CONTENT: 2(/Engine/Transient.REINST_cw_Oviraptor_Character_BP_C_0)
CONTENT: Oviraptor(/Engine/Transient.REINST_cw_Oviraptor_Character_BP_C_0)
LITERAL: DoCheckEgg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_oviraptor/cw_Oviraptor_Character_BP.cw_Oviraptor_Character_BP:EventGraph.K2Node_CallFunction_129780)
LITERAL: DoCheckEgg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_oviraptor/cw_Oviraptor_Character_BP.cw_Oviraptor_Character_BP:OnRep_CarriedItem.K2Node_CallFunction_122364)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Oviraptor_Character_BP_C_15808)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Oviraptor_Character_BP_C_15808)
CONTENT: Spear(/Engine/Transient.Default__REINST_cw_Oviraptor_Character_BP_C_15808)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Oviraptor_Character_BP_C_15808)
CONTENT: Leather Suit(/Engine/Transient.Default__REINST_cw_Oviraptor_Character_BP_C_15808)
CONTENT: 2(/Engine/Transient.Default__REINST_cw_Oviraptor_Character_BP_C_15808)
CONTENT: Oviraptor(/Engine/Transient.Default__REINST_cw_Oviraptor_Character_BP_C_15808)
CONTENT: Passive(/Engine/Transient.REINST_cw_Oviraptor_Character_BP_C_1)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Oviraptor_Character_BP_C_1)
CONTENT: Spear(/Engine/Transient.REINST_cw_Oviraptor_Character_BP_C_1)
CONTENT: Bow(/Engine/Transient.REINST_cw_Oviraptor_Character_BP_C_1)
CONTENT: Leather Suit(/Engine/Transient.REINST_cw_Oviraptor_Character_BP_C_1)
CONTENT: 2(/Engine/Transient.REINST_cw_Oviraptor_Character_BP_C_1)
CONTENT: Oviraptor(/Engine/Transient.REINST_cw_Oviraptor_Character_BP_C_1)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Oviraptor_Character_BP_C_15812)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Oviraptor_Character_BP_C_15812)
CONTENT: Spear(/Engine/Transient.Default__REINST_cw_Oviraptor_Character_BP_C_15812)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Oviraptor_Character_BP_C_15812)
CONTENT: Leather Suit(/Engine/Transient.Default__REINST_cw_Oviraptor_Character_BP_C_15812)
CONTENT: 2(/Engine/Transient.Default__REINST_cw_Oviraptor_Character_BP_C_15812)
CONTENT: Oviraptor(/Engine/Transient.Default__REINST_cw_Oviraptor_Character_BP_C_15812)
CONTENT: Passive(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_oviraptor/cw_Oviraptor_Character_BP.Default__cw_Oviraptor_Character_BP_C)
CONTENT: Normal Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_oviraptor/cw_Oviraptor_Character_BP.Default__cw_Oviraptor_Character_BP_C)
CONTENT: Spear(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_oviraptor/cw_Oviraptor_Character_BP.Default__cw_Oviraptor_Character_BP_C)
CONTENT: Bow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_oviraptor/cw_Oviraptor_Character_BP.Default__cw_Oviraptor_Character_BP_C)
CONTENT: Leather Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_oviraptor/cw_Oviraptor_Character_BP.Default__cw_Oviraptor_Character_BP_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_oviraptor/cw_Oviraptor_Character_BP.Default__cw_Oviraptor_Character_BP_C)
CONTENT: Oviraptor(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_oviraptor/cw_Oviraptor_Character_BP.Default__cw_Oviraptor_Character_BP_C)
CONTENT: Passive(/Engine/Transient.REINST_cw_Pachy_Character_BP_C_0)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Pachy_Character_BP_C_0)
CONTENT: Spear(/Engine/Transient.REINST_cw_Pachy_Character_BP_C_0)
CONTENT: Bow(/Engine/Transient.REINST_cw_Pachy_Character_BP_C_0)
CONTENT: Cloth Suit(/Engine/Transient.REINST_cw_Pachy_Character_BP_C_0)
CONTENT: 1(/Engine/Transient.REINST_cw_Pachy_Character_BP_C_0)
CONTENT: Pachy(/Engine/Transient.REINST_cw_Pachy_Character_BP_C_0)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Pachy_Character_BP_C_15836)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Pachy_Character_BP_C_15836)
CONTENT: Spear(/Engine/Transient.Default__REINST_cw_Pachy_Character_BP_C_15836)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Pachy_Character_BP_C_15836)
CONTENT: Cloth Suit(/Engine/Transient.Default__REINST_cw_Pachy_Character_BP_C_15836)
CONTENT: 1(/Engine/Transient.Default__REINST_cw_Pachy_Character_BP_C_15836)
CONTENT: Pachy(/Engine/Transient.Default__REINST_cw_Pachy_Character_BP_C_15836)
CONTENT: Passive(/Engine/Transient.REINST_cw_Pachy_Character_BP_C_1)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Pachy_Character_BP_C_1)
CONTENT: Spear(/Engine/Transient.REINST_cw_Pachy_Character_BP_C_1)
CONTENT: Bow(/Engine/Transient.REINST_cw_Pachy_Character_BP_C_1)
CONTENT: Cloth Suit(/Engine/Transient.REINST_cw_Pachy_Character_BP_C_1)
CONTENT: 1(/Engine/Transient.REINST_cw_Pachy_Character_BP_C_1)
CONTENT: Pachy(/Engine/Transient.REINST_cw_Pachy_Character_BP_C_1)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Pachy_Character_BP_C_15840)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Pachy_Character_BP_C_15840)
CONTENT: Spear(/Engine/Transient.Default__REINST_cw_Pachy_Character_BP_C_15840)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Pachy_Character_BP_C_15840)
CONTENT: Cloth Suit(/Engine/Transient.Default__REINST_cw_Pachy_Character_BP_C_15840)
CONTENT: 1(/Engine/Transient.Default__REINST_cw_Pachy_Character_BP_C_15840)
CONTENT: Pachy(/Engine/Transient.Default__REINST_cw_Pachy_Character_BP_C_15840)
CONTENT: Passive(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_pachy/cw_Pachy_Character_BP.Default__cw_Pachy_Character_BP_C)
CONTENT: Normal Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_pachy/cw_Pachy_Character_BP.Default__cw_Pachy_Character_BP_C)
CONTENT: Spear(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_pachy/cw_Pachy_Character_BP.Default__cw_Pachy_Character_BP_C)
CONTENT: Bow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_pachy/cw_Pachy_Character_BP.Default__cw_Pachy_Character_BP_C)
CONTENT: Cloth Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_pachy/cw_Pachy_Character_BP.Default__cw_Pachy_Character_BP_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_pachy/cw_Pachy_Character_BP.Default__cw_Pachy_Character_BP_C)
CONTENT: Pachy(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_pachy/cw_Pachy_Character_BP.Default__cw_Pachy_Character_BP_C)
CONTENT: panda(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_panda/cw_AnimalTamed_InventoryComponent_Panda.Default__cw_AnimalTamed_InventoryComponent_Panda_C)
CONTENT: Benediction(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Panda_Player.Default__CW_Buff_Panda_Player_C)
CONTENT: Refection and Recetive damage(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Panda_Player.Default__CW_Buff_Panda_Player_C)
CONTENT: Passive(/Engine/Transient.REINST_cw_Panda_Character_BP_C_0)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Panda_Character_BP_C_0)
CONTENT: Copper Bone Sword(/Engine/Transient.REINST_cw_Panda_Character_BP_C_0)
CONTENT: Crossbow(/Engine/Transient.REINST_cw_Panda_Character_BP_C_0)
CONTENT: Copper Bone Suit(/Engine/Transient.REINST_cw_Panda_Character_BP_C_0)
CONTENT: 4(/Engine/Transient.REINST_cw_Panda_Character_BP_C_0)
CONTENT: Panda(/Engine/Transient.REINST_cw_Panda_Character_BP_C_0)
LITERAL: Touch it, you'll get panda's benediction(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_panda/cw_Panda_Character_BP.cw_Panda_Character_BP:BPGetMultiUseEntries.K2Node_MakeStruct_188)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Panda_Character_BP_C_15867)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Panda_Character_BP_C_15867)
CONTENT: Copper Bone Sword(/Engine/Transient.Default__REINST_cw_Panda_Character_BP_C_15867)
CONTENT: Crossbow(/Engine/Transient.Default__REINST_cw_Panda_Character_BP_C_15867)
CONTENT: Copper Bone Suit(/Engine/Transient.Default__REINST_cw_Panda_Character_BP_C_15867)
CONTENT: 4(/Engine/Transient.Default__REINST_cw_Panda_Character_BP_C_15867)
CONTENT: Panda(/Engine/Transient.Default__REINST_cw_Panda_Character_BP_C_15867)
CONTENT: Passive(/Engine/Transient.REINST_cw_Panda_Character_BP_C_1)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Panda_Character_BP_C_1)
CONTENT: Copper Bone Sword(/Engine/Transient.REINST_cw_Panda_Character_BP_C_1)
CONTENT: Crossbow(/Engine/Transient.REINST_cw_Panda_Character_BP_C_1)
CONTENT: Copper Bone Suit(/Engine/Transient.REINST_cw_Panda_Character_BP_C_1)
CONTENT: 4(/Engine/Transient.REINST_cw_Panda_Character_BP_C_1)
CONTENT: Panda(/Engine/Transient.REINST_cw_Panda_Character_BP_C_1)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Panda_Character_BP_C_15871)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Panda_Character_BP_C_15871)
CONTENT: Copper Bone Sword(/Engine/Transient.Default__REINST_cw_Panda_Character_BP_C_15871)
CONTENT: Crossbow(/Engine/Transient.Default__REINST_cw_Panda_Character_BP_C_15871)
CONTENT: Copper Bone Suit(/Engine/Transient.Default__REINST_cw_Panda_Character_BP_C_15871)
CONTENT: 4(/Engine/Transient.Default__REINST_cw_Panda_Character_BP_C_15871)
CONTENT: Panda(/Engine/Transient.Default__REINST_cw_Panda_Character_BP_C_15871)
CONTENT: Passive(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_panda/cw_Panda_Character_BP.Default__cw_Panda_Character_BP_C)
CONTENT: Normal Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_panda/cw_Panda_Character_BP.Default__cw_Panda_Character_BP_C)
CONTENT: Copper Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_panda/cw_Panda_Character_BP.Default__cw_Panda_Character_BP_C)
CONTENT: Crossbow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_panda/cw_Panda_Character_BP.Default__cw_Panda_Character_BP_C)
CONTENT: Copper Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_panda/cw_Panda_Character_BP.Default__cw_Panda_Character_BP_C)
CONTENT: 4(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_panda/cw_Panda_Character_BP.Default__cw_Panda_Character_BP_C)
CONTENT: Panda(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_panda/cw_Panda_Character_BP.Default__cw_Panda_Character_BP_C)
CONTENT: Passive(/Engine/Transient.REINST_cw_Para_Character_BP_C_0)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Para_Character_BP_C_0)
CONTENT: Spear(/Engine/Transient.REINST_cw_Para_Character_BP_C_0)
CONTENT: Bow(/Engine/Transient.REINST_cw_Para_Character_BP_C_0)
CONTENT: Leather Suit(/Engine/Transient.REINST_cw_Para_Character_BP_C_0)
CONTENT: 2(/Engine/Transient.REINST_cw_Para_Character_BP_C_0)
CONTENT: Parasaur(/Engine/Transient.REINST_cw_Para_Character_BP_C_0)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Para_Character_BP_C_15895)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Para_Character_BP_C_15895)
CONTENT: Spear(/Engine/Transient.Default__REINST_cw_Para_Character_BP_C_15895)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Para_Character_BP_C_15895)
CONTENT: Leather Suit(/Engine/Transient.Default__REINST_cw_Para_Character_BP_C_15895)
CONTENT: 2(/Engine/Transient.Default__REINST_cw_Para_Character_BP_C_15895)
CONTENT: Parasaur(/Engine/Transient.Default__REINST_cw_Para_Character_BP_C_15895)
CONTENT: Passive(/Engine/Transient.REINST_cw_Para_Character_BP_C_1)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Para_Character_BP_C_1)
CONTENT: Spear(/Engine/Transient.REINST_cw_Para_Character_BP_C_1)
CONTENT: Bow(/Engine/Transient.REINST_cw_Para_Character_BP_C_1)
CONTENT: Leather Suit(/Engine/Transient.REINST_cw_Para_Character_BP_C_1)
CONTENT: 2(/Engine/Transient.REINST_cw_Para_Character_BP_C_1)
CONTENT: Parasaur(/Engine/Transient.REINST_cw_Para_Character_BP_C_1)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Para_Character_BP_C_15899)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Para_Character_BP_C_15899)
CONTENT: Spear(/Engine/Transient.Default__REINST_cw_Para_Character_BP_C_15899)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Para_Character_BP_C_15899)
CONTENT: Leather Suit(/Engine/Transient.Default__REINST_cw_Para_Character_BP_C_15899)
CONTENT: 2(/Engine/Transient.Default__REINST_cw_Para_Character_BP_C_15899)
CONTENT: Parasaur(/Engine/Transient.Default__REINST_cw_Para_Character_BP_C_15899)
CONTENT: Passive(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_para/cw_Para_Character_BP.Default__cw_Para_Character_BP_C)
CONTENT: Normal Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_para/cw_Para_Character_BP.Default__cw_Para_Character_BP_C)
CONTENT: Spear(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_para/cw_Para_Character_BP.Default__cw_Para_Character_BP_C)
CONTENT: Bow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_para/cw_Para_Character_BP.Default__cw_Para_Character_BP_C)
CONTENT: Leather Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_para/cw_Para_Character_BP.Default__cw_Para_Character_BP_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_para/cw_Para_Character_BP.Default__cw_Para_Character_BP_C)
CONTENT: Parasaur(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_para/cw_Para_Character_BP.Default__cw_Para_Character_BP_C)
CONTENT: Passive(/Engine/Transient.REINST_cw_Paraceratherium_Character_BP_C_0)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Paraceratherium_Character_BP_C_0)
CONTENT: Iron Bone Sword(/Engine/Transient.REINST_cw_Paraceratherium_Character_BP_C_0)
CONTENT: Compound Bow(/Engine/Transient.REINST_cw_Paraceratherium_Character_BP_C_0)
CONTENT: Iron Bone Suit(/Engine/Transient.REINST_cw_Paraceratherium_Character_BP_C_0)
CONTENT: 6(/Engine/Transient.REINST_cw_Paraceratherium_Character_BP_C_0)
CONTENT: Paraceratherium(/Engine/Transient.REINST_cw_Paraceratherium_Character_BP_C_0)
CONTENT: Equip a Paraceratherium with this to ride it.  You can build structures on the large platform to make a mobile base.(/Engine/Transient.REINST_cw_Animal_PlatformDino_Paraceratherium_C_0)
CONTENT: Paraceratherium Platform Saddle(/Engine/Transient.REINST_cw_Animal_PlatformDino_Paraceratherium_C_0)
CONTENT: Equip a Paraceratherium with this to ride it.  You can build structures on the large platform to make a mobile base.(/Engine/Transient.Default__REINST_cw_Animal_PlatformDino_Paraceratherium_C_15923)
CONTENT: Paraceratherium Platform Saddle(/Engine/Transient.Default__REINST_cw_Animal_PlatformDino_Paraceratherium_C_15923)
CONTENT: Equip a Paraceratherium with this to ride it.  You can build structures on the large platform to make a mobile base.(/Engine/Transient.REINST_cw_Animal_PlatformDino_Paraceratherium_C_1)
CONTENT: Paraceratherium Platform Saddle(/Engine/Transient.REINST_cw_Animal_PlatformDino_Paraceratherium_C_1)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Paraceratherium_Character_BP_C_15930)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Paraceratherium_Character_BP_C_15930)
CONTENT: Iron Bone Sword(/Engine/Transient.Default__REINST_cw_Paraceratherium_Character_BP_C_15930)
CONTENT: Compound Bow(/Engine/Transient.Default__REINST_cw_Paraceratherium_Character_BP_C_15930)
CONTENT: Iron Bone Suit(/Engine/Transient.Default__REINST_cw_Paraceratherium_Character_BP_C_15930)
CONTENT: 6(/Engine/Transient.Default__REINST_cw_Paraceratherium_Character_BP_C_15930)
CONTENT: Paraceratherium(/Engine/Transient.Default__REINST_cw_Paraceratherium_Character_BP_C_15930)
CONTENT: Passive(/Engine/Transient.REINST_cw_Paraceratherium_Character_BP_C_1)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Paraceratherium_Character_BP_C_1)
CONTENT: Iron Bone Sword(/Engine/Transient.REINST_cw_Paraceratherium_Character_BP_C_1)
CONTENT: Compound Bow(/Engine/Transient.REINST_cw_Paraceratherium_Character_BP_C_1)
CONTENT: Iron Bone Suit(/Engine/Transient.REINST_cw_Paraceratherium_Character_BP_C_1)
CONTENT: 6(/Engine/Transient.REINST_cw_Paraceratherium_Character_BP_C_1)
CONTENT: Paraceratherium(/Engine/Transient.REINST_cw_Paraceratherium_Character_BP_C_1)
CONTENT: Equip a Paraceratherium with this to ride it.  You can build structures on the large platform to make a mobile base.(/Engine/Transient.Default__REINST_cw_Animal_PlatformDino_Paraceratherium_C_15934)
CONTENT: Paraceratherium Platform Saddle(/Engine/Transient.Default__REINST_cw_Animal_PlatformDino_Paraceratherium_C_15934)
CONTENT: Equip a Paraceratherium with this to ride it.  You can build structures on the large platform to make a mobile base.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_character_base/cw_Animal_PlatformDino/cw_Animal_PlatformDino_Paraceratherium.Default__cw_Animal_PlatformDino_Paraceratherium_C)
CONTENT: Paraceratherium Platform Saddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_character_base/cw_Animal_PlatformDino/cw_Animal_PlatformDino_Paraceratherium.Default__cw_Animal_PlatformDino_Paraceratherium_C)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Paraceratherium_Character_BP_C_15938)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Paraceratherium_Character_BP_C_15938)
CONTENT: Iron Bone Sword(/Engine/Transient.Default__REINST_cw_Paraceratherium_Character_BP_C_15938)
CONTENT: Compound Bow(/Engine/Transient.Default__REINST_cw_Paraceratherium_Character_BP_C_15938)
CONTENT: Iron Bone Suit(/Engine/Transient.Default__REINST_cw_Paraceratherium_Character_BP_C_15938)
CONTENT: 6(/Engine/Transient.Default__REINST_cw_Paraceratherium_Character_BP_C_15938)
CONTENT: Paraceratherium(/Engine/Transient.Default__REINST_cw_Paraceratherium_Character_BP_C_15938)
CONTENT: Passive(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_paraceratherium/cw_Paraceratherium_Character_BP.Default__cw_Paraceratherium_Character_BP_C)
CONTENT: Normal Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_paraceratherium/cw_Paraceratherium_Character_BP.Default__cw_Paraceratherium_Character_BP_C)
CONTENT: Iron Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_paraceratherium/cw_Paraceratherium_Character_BP.Default__cw_Paraceratherium_Character_BP_C)
CONTENT: Compound Bow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_paraceratherium/cw_Paraceratherium_Character_BP.Default__cw_Paraceratherium_Character_BP_C)
CONTENT: Iron Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_paraceratherium/cw_Paraceratherium_Character_BP.Default__cw_Paraceratherium_Character_BP_C)
CONTENT: 6(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_paraceratherium/cw_Paraceratherium_Character_BP.Default__cw_Paraceratherium_Character_BP_C)
CONTENT: Paraceratherium(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_paraceratherium/cw_Paraceratherium_Character_BP.Default__cw_Paraceratherium_Character_BP_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Pegasus.Default__cw_DropInventory_Animal_Pegasus_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Pegasus.Default__cw_DropInventory_Animal_Pegasus_C)
CONTENT: Passive(/Engine/Transient.REINST_cw_Pegasus_Character_BP_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Pegasus_Character_BP_C_0)
CONTENT: Iron Sword(/Engine/Transient.REINST_cw_Pegasus_Character_BP_C_0)
CONTENT: Primitive Gun(/Engine/Transient.REINST_cw_Pegasus_Character_BP_C_0)
CONTENT: Iron Suit(/Engine/Transient.REINST_cw_Pegasus_Character_BP_C_0)
CONTENT: 5(/Engine/Transient.REINST_cw_Pegasus_Character_BP_C_0)
CONTENT: Pegasus(/Engine/Transient.REINST_cw_Pegasus_Character_BP_C_0)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Pegasus_Character_BP_C_15959)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Pegasus_Character_BP_C_15959)
CONTENT: Iron Sword(/Engine/Transient.Default__REINST_cw_Pegasus_Character_BP_C_15959)
CONTENT: Primitive Gun(/Engine/Transient.Default__REINST_cw_Pegasus_Character_BP_C_15959)
CONTENT: Iron Suit(/Engine/Transient.Default__REINST_cw_Pegasus_Character_BP_C_15959)
CONTENT: 5(/Engine/Transient.Default__REINST_cw_Pegasus_Character_BP_C_15959)
CONTENT: Pegasus(/Engine/Transient.Default__REINST_cw_Pegasus_Character_BP_C_15959)
CONTENT: Passive(/Engine/Transient.REINST_cw_Pegasus_Character_BP_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Pegasus_Character_BP_C_1)
CONTENT: Iron Sword(/Engine/Transient.REINST_cw_Pegasus_Character_BP_C_1)
CONTENT: Primitive Gun(/Engine/Transient.REINST_cw_Pegasus_Character_BP_C_1)
CONTENT: Iron Suit(/Engine/Transient.REINST_cw_Pegasus_Character_BP_C_1)
CONTENT: 5(/Engine/Transient.REINST_cw_Pegasus_Character_BP_C_1)
CONTENT: Pegasus(/Engine/Transient.REINST_cw_Pegasus_Character_BP_C_1)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Pegasus_Character_BP_C_15963)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Pegasus_Character_BP_C_15963)
CONTENT: Iron Sword(/Engine/Transient.Default__REINST_cw_Pegasus_Character_BP_C_15963)
CONTENT: Primitive Gun(/Engine/Transient.Default__REINST_cw_Pegasus_Character_BP_C_15963)
CONTENT: Iron Suit(/Engine/Transient.Default__REINST_cw_Pegasus_Character_BP_C_15963)
CONTENT: 5(/Engine/Transient.Default__REINST_cw_Pegasus_Character_BP_C_15963)
CONTENT: Pegasus(/Engine/Transient.Default__REINST_cw_Pegasus_Character_BP_C_15963)
CONTENT: Passive(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_pegasus/cw_Pegasus_Character_BP.Default__cw_Pegasus_Character_BP_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_pegasus/cw_Pegasus_Character_BP.Default__cw_Pegasus_Character_BP_C)
CONTENT: Iron Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_pegasus/cw_Pegasus_Character_BP.Default__cw_Pegasus_Character_BP_C)
CONTENT: Primitive Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_pegasus/cw_Pegasus_Character_BP.Default__cw_Pegasus_Character_BP_C)
CONTENT: Iron Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_pegasus/cw_Pegasus_Character_BP.Default__cw_Pegasus_Character_BP_C)
CONTENT: 5(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_pegasus/cw_Pegasus_Character_BP.Default__cw_Pegasus_Character_BP_C)
CONTENT: Pegasus(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_pegasus/cw_Pegasus_Character_BP.Default__cw_Pegasus_Character_BP_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_PlagueZombie.Default__cw_DropInventory_Animal_PlagueZombie_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_PlagueZombie.Default__cw_DropInventory_Animal_PlagueZombie_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_PlagueZombie.Default__cw_DropInventory_Animal_PlagueZombie_C)
CONTENT: Item Cache(/Engine/Transient.REINST_CW_DeathItemCache_PlagueZombie_C_0)
CONTENT: persistent bleeding(/Engine/Transient.REINST_CW_Buff_Plaguezombie_DotDamage_C_0)
CONTENT: persistent bleeding(/Engine/Transient.REINST_CW_Buff_Plaguezombie_DotDamage_C_0)
CONTENT: persistent bleeding(/Engine/Transient.Default__REINST_CW_Buff_Plaguezombie_DotDamage_C_15971)
CONTENT: persistent bleeding(/Engine/Transient.Default__REINST_CW_Buff_Plaguezombie_DotDamage_C_15971)
CONTENT: persistent bleeding(/Engine/Transient.REINST_CW_Buff_Plaguezombie_DotDamage_C_1)
CONTENT: persistent bleeding(/Engine/Transient.REINST_CW_Buff_Plaguezombie_DotDamage_C_1)
CONTENT: Active(/Engine/Transient.REINST_cw_PlagueZombie_Character_BP_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_PlagueZombie_Character_BP_C_0)
CONTENT: Copper Bone Sword(/Engine/Transient.REINST_cw_PlagueZombie_Character_BP_C_0)
CONTENT: Crossbow(/Engine/Transient.REINST_cw_PlagueZombie_Character_BP_C_0)
CONTENT: Copper Bone Suit(/Engine/Transient.REINST_cw_PlagueZombie_Character_BP_C_0)
CONTENT: 4(/Engine/Transient.REINST_cw_PlagueZombie_Character_BP_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_PlagueZombie_Character_BP_C_15978)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_PlagueZombie_Character_BP_C_15978)
CONTENT: Copper Bone Sword(/Engine/Transient.Default__REINST_cw_PlagueZombie_Character_BP_C_15978)
CONTENT: Crossbow(/Engine/Transient.Default__REINST_cw_PlagueZombie_Character_BP_C_15978)
CONTENT: Copper Bone Suit(/Engine/Transient.Default__REINST_cw_PlagueZombie_Character_BP_C_15978)
CONTENT: 4(/Engine/Transient.Default__REINST_cw_PlagueZombie_Character_BP_C_15978)
CONTENT: Active(/Engine/Transient.REINST_cw_PlagueZombie_Character_BP_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_PlagueZombie_Character_BP_C_1)
CONTENT: Copper Bone Sword(/Engine/Transient.REINST_cw_PlagueZombie_Character_BP_C_1)
CONTENT: Crossbow(/Engine/Transient.REINST_cw_PlagueZombie_Character_BP_C_1)
CONTENT: Copper Bone Suit(/Engine/Transient.REINST_cw_PlagueZombie_Character_BP_C_1)
CONTENT: 4(/Engine/Transient.REINST_cw_PlagueZombie_Character_BP_C_1)
CONTENT: Item Cache(/Engine/Transient.Default__REINST_CW_DeathItemCache_PlagueZombie_C_15985)
CONTENT: Item Cache(/Engine/Transient.REINST_CW_DeathItemCache_PlagueZombie_C_1)
CONTENT: Item Cache(/Engine/Transient.Default__REINST_CW_DeathItemCache_PlagueZombie_C_15989)
CONTENT: Item Cache(/Game/Mods/CubeWorld/Blueprints/DropItems/CW_DeathItemCache_PlagueZombie.Default__CW_DeathItemCache_PlagueZombie_C)
CONTENT: persistent bleeding(/Engine/Transient.Default__REINST_CW_Buff_Plaguezombie_DotDamage_C_15993)
CONTENT: persistent bleeding(/Engine/Transient.Default__REINST_CW_Buff_Plaguezombie_DotDamage_C_15993)
CONTENT: persistent bleeding(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Plaguezombie_DotDamage.Default__CW_Buff_Plaguezombie_DotDamage_C)
CONTENT: persistent bleeding(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Plaguezombie_DotDamage.Default__CW_Buff_Plaguezombie_DotDamage_C)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_PlagueZombie_Character_BP_C_15997)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_PlagueZombie_Character_BP_C_15997)
CONTENT: Copper Bone Sword(/Engine/Transient.Default__REINST_cw_PlagueZombie_Character_BP_C_15997)
CONTENT: Crossbow(/Engine/Transient.Default__REINST_cw_PlagueZombie_Character_BP_C_15997)
CONTENT: Copper Bone Suit(/Engine/Transient.Default__REINST_cw_PlagueZombie_Character_BP_C_15997)
CONTENT: 4(/Engine/Transient.Default__REINST_cw_PlagueZombie_Character_BP_C_15997)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_plaguezombie/cw_PlagueZombie_Character_BP.Default__cw_PlagueZombie_Character_BP_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_plaguezombie/cw_PlagueZombie_Character_BP.Default__cw_PlagueZombie_Character_BP_C)
CONTENT: Copper Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_plaguezombie/cw_PlagueZombie_Character_BP.Default__cw_PlagueZombie_Character_BP_C)
CONTENT: Crossbow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_plaguezombie/cw_PlagueZombie_Character_BP.Default__cw_PlagueZombie_Character_BP_C)
CONTENT: Copper Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_plaguezombie/cw_PlagueZombie_Character_BP.Default__cw_PlagueZombie_Character_BP_C)
CONTENT: 4(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_plaguezombie/cw_PlagueZombie_Character_BP.Default__cw_PlagueZombie_Character_BP_C)
CONTENT: Kibble (Oviraptor Egg)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_kibble/cw_ItemConsumable_Kibble_Egg_Oviraptor.Default__cw_ItemConsumable_Kibble_Egg_Oviraptor_C)
CONTENT: Kibble (Oviraptor Egg),This kind of advanced feed can be a better and more efficient feeding organism,Heard of Terror Bird,Triceratops,Wildboar and Slime love it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_kibble/cw_ItemConsumable_Kibble_Egg_Oviraptor.Default__cw_ItemConsumable_Kibble_Egg_Oviraptor_C)
CONTENT: Board Pouch(/Engine/Transient.REINST_cw_Procoptodon_Character_BP_C_0)
CONTENT: Passive(/Engine/Transient.REINST_cw_Procoptodon_Character_BP_C_0)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Procoptodon_Character_BP_C_0)
CONTENT: Iron Sword(/Engine/Transient.REINST_cw_Procoptodon_Character_BP_C_0)
CONTENT: Primitive Gun(/Engine/Transient.REINST_cw_Procoptodon_Character_BP_C_0)
CONTENT: Iron Suit(/Engine/Transient.REINST_cw_Procoptodon_Character_BP_C_0)
CONTENT: 5(/Engine/Transient.REINST_cw_Procoptodon_Character_BP_C_0)
CONTENT: Procoptodon(/Engine/Transient.REINST_cw_Procoptodon_Character_BP_C_0)
CONTENT: Board Pouch(/Engine/Transient.Default__REINST_cw_Procoptodon_Character_BP_C_16022)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Procoptodon_Character_BP_C_16022)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Procoptodon_Character_BP_C_16022)
CONTENT: Iron Sword(/Engine/Transient.Default__REINST_cw_Procoptodon_Character_BP_C_16022)
CONTENT: Primitive Gun(/Engine/Transient.Default__REINST_cw_Procoptodon_Character_BP_C_16022)
CONTENT: Iron Suit(/Engine/Transient.Default__REINST_cw_Procoptodon_Character_BP_C_16022)
CONTENT: 5(/Engine/Transient.Default__REINST_cw_Procoptodon_Character_BP_C_16022)
CONTENT: Procoptodon(/Engine/Transient.Default__REINST_cw_Procoptodon_Character_BP_C_16022)
CONTENT: Board Pouch(/Engine/Transient.REINST_cw_Procoptodon_Character_BP_C_1)
CONTENT: Passive(/Engine/Transient.REINST_cw_Procoptodon_Character_BP_C_1)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Procoptodon_Character_BP_C_1)
CONTENT: Iron Sword(/Engine/Transient.REINST_cw_Procoptodon_Character_BP_C_1)
CONTENT: Primitive Gun(/Engine/Transient.REINST_cw_Procoptodon_Character_BP_C_1)
CONTENT: Iron Suit(/Engine/Transient.REINST_cw_Procoptodon_Character_BP_C_1)
CONTENT: 5(/Engine/Transient.REINST_cw_Procoptodon_Character_BP_C_1)
CONTENT: Procoptodon(/Engine/Transient.REINST_cw_Procoptodon_Character_BP_C_1)
CONTENT: Board Pouch(/Engine/Transient.Default__REINST_cw_Procoptodon_Character_BP_C_16026)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Procoptodon_Character_BP_C_16026)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Procoptodon_Character_BP_C_16026)
CONTENT: Iron Sword(/Engine/Transient.Default__REINST_cw_Procoptodon_Character_BP_C_16026)
CONTENT: Primitive Gun(/Engine/Transient.Default__REINST_cw_Procoptodon_Character_BP_C_16026)
CONTENT: Iron Suit(/Engine/Transient.Default__REINST_cw_Procoptodon_Character_BP_C_16026)
CONTENT: 5(/Engine/Transient.Default__REINST_cw_Procoptodon_Character_BP_C_16026)
CONTENT: Procoptodon(/Engine/Transient.Default__REINST_cw_Procoptodon_Character_BP_C_16026)
CONTENT: Board Pouch(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_procoptodon/cw_Procoptodon_Character_BP.Default__cw_Procoptodon_Character_BP_C)
CONTENT: Passive(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_procoptodon/cw_Procoptodon_Character_BP.Default__cw_Procoptodon_Character_BP_C)
CONTENT: Normal Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_procoptodon/cw_Procoptodon_Character_BP.Default__cw_Procoptodon_Character_BP_C)
CONTENT: Iron Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_procoptodon/cw_Procoptodon_Character_BP.Default__cw_Procoptodon_Character_BP_C)
CONTENT: Primitive Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_procoptodon/cw_Procoptodon_Character_BP.Default__cw_Procoptodon_Character_BP_C)
CONTENT: Iron Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_procoptodon/cw_Procoptodon_Character_BP.Default__cw_Procoptodon_Character_BP_C)
CONTENT: 5(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_procoptodon/cw_Procoptodon_Character_BP.Default__cw_Procoptodon_Character_BP_C)
CONTENT: Procoptodon(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_procoptodon/cw_Procoptodon_Character_BP.Default__cw_Procoptodon_Character_BP_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Puffer_Character_BP_C_0)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Puffer_Character_BP_C_0)
CONTENT: Copper Bone Sword(/Engine/Transient.REINST_cw_Puffer_Character_BP_C_0)
CONTENT: Crossbow(/Engine/Transient.REINST_cw_Puffer_Character_BP_C_0)
CONTENT: Copper Bone Suit(/Engine/Transient.REINST_cw_Puffer_Character_BP_C_0)
CONTENT: 4(/Engine/Transient.REINST_cw_Puffer_Character_BP_C_0)
CONTENT: Puffer(/Engine/Transient.REINST_cw_Puffer_Character_BP_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Puffer_Character_BP_C_16064)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Puffer_Character_BP_C_16064)
CONTENT: Copper Bone Sword(/Engine/Transient.Default__REINST_cw_Puffer_Character_BP_C_16064)
CONTENT: Crossbow(/Engine/Transient.Default__REINST_cw_Puffer_Character_BP_C_16064)
CONTENT: Copper Bone Suit(/Engine/Transient.Default__REINST_cw_Puffer_Character_BP_C_16064)
CONTENT: 4(/Engine/Transient.Default__REINST_cw_Puffer_Character_BP_C_16064)
CONTENT: Puffer(/Engine/Transient.Default__REINST_cw_Puffer_Character_BP_C_16064)
CONTENT: Active(/Engine/Transient.REINST_cw_Puffer_Character_BP_C_1)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Puffer_Character_BP_C_1)
CONTENT: Copper Bone Sword(/Engine/Transient.REINST_cw_Puffer_Character_BP_C_1)
CONTENT: Crossbow(/Engine/Transient.REINST_cw_Puffer_Character_BP_C_1)
CONTENT: Copper Bone Suit(/Engine/Transient.REINST_cw_Puffer_Character_BP_C_1)
CONTENT: 4(/Engine/Transient.REINST_cw_Puffer_Character_BP_C_1)
CONTENT: Puffer(/Engine/Transient.REINST_cw_Puffer_Character_BP_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Puffer_Character_BP_C_16068)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Puffer_Character_BP_C_16068)
CONTENT: Copper Bone Sword(/Engine/Transient.Default__REINST_cw_Puffer_Character_BP_C_16068)
CONTENT: Crossbow(/Engine/Transient.Default__REINST_cw_Puffer_Character_BP_C_16068)
CONTENT: Copper Bone Suit(/Engine/Transient.Default__REINST_cw_Puffer_Character_BP_C_16068)
CONTENT: 4(/Engine/Transient.Default__REINST_cw_Puffer_Character_BP_C_16068)
CONTENT: Puffer(/Engine/Transient.Default__REINST_cw_Puffer_Character_BP_C_16068)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_puffer/cw_Puffer_Character_BP.Default__cw_Puffer_Character_BP_C)
CONTENT: Normal Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_puffer/cw_Puffer_Character_BP.Default__cw_Puffer_Character_BP_C)
CONTENT: Copper Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_puffer/cw_Puffer_Character_BP.Default__cw_Puffer_Character_BP_C)
CONTENT: Crossbow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_puffer/cw_Puffer_Character_BP.Default__cw_Puffer_Character_BP_C)
CONTENT: Copper Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_puffer/cw_Puffer_Character_BP.Default__cw_Puffer_Character_BP_C)
CONTENT: 4(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_puffer/cw_Puffer_Character_BP.Default__cw_Puffer_Character_BP_C)
CONTENT: Puffer(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_puffer/cw_Puffer_Character_BP.Default__cw_Puffer_Character_BP_C)
CONTENT: Rabbit Fur(/Game/Mods/CubeWorld/Blueprints/Resources/First_AnimalSpecialResources/CW_Resource_RabbitFur.Default__CW_Resource_RabbitFur_C)
CONTENT: Rabbit 'Fur . Maybe can be used for create some interesting things.(/Game/Mods/CubeWorld/Blueprints/Resources/First_AnimalSpecialResources/CW_Resource_RabbitFur.Default__CW_Resource_RabbitFur_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Rabbit.Default__cw_DropInventory_Animal_Rabbit_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Rabbit.Default__cw_DropInventory_Animal_Rabbit_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Rabbit.Default__cw_DropInventory_Animal_Rabbit_C)
CONTENT: Passive(/Engine/Transient.REINST_cw_Rabbit_Character_BP_C_0)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Rabbit_Character_BP_C_0)
CONTENT: Spear(/Engine/Transient.REINST_cw_Rabbit_Character_BP_C_0)
CONTENT: Bow(/Engine/Transient.REINST_cw_Rabbit_Character_BP_C_0)
CONTENT: Cloth Suit(/Engine/Transient.REINST_cw_Rabbit_Character_BP_C_0)
CONTENT: 1(/Engine/Transient.REINST_cw_Rabbit_Character_BP_C_0)
CONTENT: Rabbit(/Engine/Transient.REINST_cw_Rabbit_Character_BP_C_0)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Rabbit_Character_BP_C_16094)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Rabbit_Character_BP_C_16094)
CONTENT: Spear(/Engine/Transient.Default__REINST_cw_Rabbit_Character_BP_C_16094)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Rabbit_Character_BP_C_16094)
CONTENT: Cloth Suit(/Engine/Transient.Default__REINST_cw_Rabbit_Character_BP_C_16094)
CONTENT: 1(/Engine/Transient.Default__REINST_cw_Rabbit_Character_BP_C_16094)
CONTENT: Rabbit(/Engine/Transient.Default__REINST_cw_Rabbit_Character_BP_C_16094)
CONTENT: Passive(/Engine/Transient.REINST_cw_Rabbit_Character_BP_C_1)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Rabbit_Character_BP_C_1)
CONTENT: Spear(/Engine/Transient.REINST_cw_Rabbit_Character_BP_C_1)
CONTENT: Bow(/Engine/Transient.REINST_cw_Rabbit_Character_BP_C_1)
CONTENT: Cloth Suit(/Engine/Transient.REINST_cw_Rabbit_Character_BP_C_1)
CONTENT: 1(/Engine/Transient.REINST_cw_Rabbit_Character_BP_C_1)
CONTENT: Rabbit(/Engine/Transient.REINST_cw_Rabbit_Character_BP_C_1)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Rabbit_Character_BP_C_16098)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Rabbit_Character_BP_C_16098)
CONTENT: Spear(/Engine/Transient.Default__REINST_cw_Rabbit_Character_BP_C_16098)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Rabbit_Character_BP_C_16098)
CONTENT: Cloth Suit(/Engine/Transient.Default__REINST_cw_Rabbit_Character_BP_C_16098)
CONTENT: 1(/Engine/Transient.Default__REINST_cw_Rabbit_Character_BP_C_16098)
CONTENT: Rabbit(/Engine/Transient.Default__REINST_cw_Rabbit_Character_BP_C_16098)
CONTENT: Passive(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_rabbit/cw_Rabbit_Character_BP.Default__cw_Rabbit_Character_BP_C)
CONTENT: Normal Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_rabbit/cw_Rabbit_Character_BP.Default__cw_Rabbit_Character_BP_C)
CONTENT: Spear(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_rabbit/cw_Rabbit_Character_BP.Default__cw_Rabbit_Character_BP_C)
CONTENT: Bow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_rabbit/cw_Rabbit_Character_BP.Default__cw_Rabbit_Character_BP_C)
CONTENT: Cloth Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_rabbit/cw_Rabbit_Character_BP.Default__cw_Rabbit_Character_BP_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_rabbit/cw_Rabbit_Character_BP.Default__cw_Rabbit_Character_BP_C)
CONTENT: Rabbit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_rabbit/cw_Rabbit_Character_BP.Default__cw_Rabbit_Character_BP_C)
CONTENT: SteelBootsWithSpring(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv7/CW_EquipmentBP_RiotBoots_WithSpring.Default__CW_EquipmentBP_RiotBoots_WithSpring_C)
CONTENT: RiotArmor.provide some protection from the heat and cold but extreme protection from injuries.With Spring you can jump more higher and hold Space you can jump more higher(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv7/CW_EquipmentBP_RiotBoots_WithSpring.Default__CW_EquipmentBP_RiotBoots_WithSpring_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv7/CW_EquipmentBP_RiotBoots_WithSpring.Default__CW_EquipmentBP_RiotBoots_WithSpring_C)
CONTENT: SpringBoots(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv7/CW_EquipmentBP_RiotBoots_WithSpring.Default__CW_EquipmentBP_RiotBoots_WithSpring_C)
CONTENT: Rex Skull(/Game/Mods/CubeWorld/Blueprints/Resources/First_AnimalSpecialResources/CW_Resource_RexSkull.Default__CW_Resource_RexSkull_C)
CONTENT: Rex 'Skull . Maybe can be used for create some interesting things.(/Game/Mods/CubeWorld/Blueprints/Resources/First_AnimalSpecialResources/CW_Resource_RexSkull.Default__CW_Resource_RexSkull_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Rex.Default__cw_DropInventory_Animal_Rex_C)
CONTENT: Extra Drop 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Rex.Default__cw_DropInventory_Animal_Rex_C)
CONTENT: Extra Drop 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Rex.Default__cw_DropInventory_Animal_Rex_C)
CONTENT: Extra Drop 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Rex.Default__cw_DropInventory_Animal_Rex_C)
CONTENT: Extra Drop 3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Rex.Default__cw_DropInventory_Animal_Rex_C)
CONTENT: Extra Drop 4(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Rex.Default__cw_DropInventory_Animal_Rex_C)
CONTENT: Kibble (Bronto Egg)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_kibble/cw_ItemConsumable_Kibble_Egg_Sauropod.Default__cw_ItemConsumable_Kibble_Egg_Sauropod_C)
CONTENT: Kibble (Bronto Egg),This kind of advanced feed can be a better and more efficient feeding organism,Heard of Rex love it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_kibble/cw_ItemConsumable_Kibble_Egg_Sauropod.Default__cw_ItemConsumable_Kibble_Egg_Sauropod_C)
CONTENT: 17(/Engine/Transient.REINST_cw_Rex_Character_BP_C_0)
CONTENT: Active(/Engine/Transient.REINST_cw_Rex_Character_BP_C_0)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Rex_Character_BP_C_0)
CONTENT: Steel Bone Sword(/Engine/Transient.REINST_cw_Rex_Character_BP_C_0)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Rex_Character_BP_C_0)
CONTENT: Steel Bone Suit(/Engine/Transient.REINST_cw_Rex_Character_BP_C_0)
CONTENT: 8(/Engine/Transient.REINST_cw_Rex_Character_BP_C_0)
CONTENT: Rex(/Engine/Transient.REINST_cw_Rex_Character_BP_C_0)
CONTENT: 17(/Engine/Transient.Default__REINST_cw_Rex_Character_BP_C_16129)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Rex_Character_BP_C_16129)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Rex_Character_BP_C_16129)
CONTENT: Steel Bone Sword(/Engine/Transient.Default__REINST_cw_Rex_Character_BP_C_16129)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Rex_Character_BP_C_16129)
CONTENT: Steel Bone Suit(/Engine/Transient.Default__REINST_cw_Rex_Character_BP_C_16129)
CONTENT: 8(/Engine/Transient.Default__REINST_cw_Rex_Character_BP_C_16129)
CONTENT: Rex(/Engine/Transient.Default__REINST_cw_Rex_Character_BP_C_16129)
CONTENT: 17(/Engine/Transient.REINST_cw_Rex_Character_BP_C_1)
CONTENT: Active(/Engine/Transient.REINST_cw_Rex_Character_BP_C_1)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Rex_Character_BP_C_1)
CONTENT: Steel Bone Sword(/Engine/Transient.REINST_cw_Rex_Character_BP_C_1)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Rex_Character_BP_C_1)
CONTENT: Steel Bone Suit(/Engine/Transient.REINST_cw_Rex_Character_BP_C_1)
CONTENT: 8(/Engine/Transient.REINST_cw_Rex_Character_BP_C_1)
CONTENT: Rex(/Engine/Transient.REINST_cw_Rex_Character_BP_C_1)
CONTENT: 17(/Engine/Transient.Default__REINST_cw_Rex_Character_BP_C_16133)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Rex_Character_BP_C_16133)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Rex_Character_BP_C_16133)
CONTENT: Steel Bone Sword(/Engine/Transient.Default__REINST_cw_Rex_Character_BP_C_16133)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Rex_Character_BP_C_16133)
CONTENT: Steel Bone Suit(/Engine/Transient.Default__REINST_cw_Rex_Character_BP_C_16133)
CONTENT: 8(/Engine/Transient.Default__REINST_cw_Rex_Character_BP_C_16133)
CONTENT: Rex(/Engine/Transient.Default__REINST_cw_Rex_Character_BP_C_16133)
CONTENT: 17(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_rex/cw_Rex_Character_BP.Default__cw_Rex_Character_BP_C)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_rex/cw_Rex_Character_BP.Default__cw_Rex_Character_BP_C)
CONTENT: Normal Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_rex/cw_Rex_Character_BP.Default__cw_Rex_Character_BP_C)
CONTENT: Steel Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_rex/cw_Rex_Character_BP.Default__cw_Rex_Character_BP_C)
CONTENT: Standard Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_rex/cw_Rex_Character_BP.Default__cw_Rex_Character_BP_C)
CONTENT: Steel Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_rex/cw_Rex_Character_BP.Default__cw_Rex_Character_BP_C)
CONTENT: 8(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_rex/cw_Rex_Character_BP.Default__cw_Rex_Character_BP_C)
CONTENT: Rex(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_rex/cw_Rex_Character_BP.Default__cw_Rex_Character_BP_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Rockdinosaur.Default__cw_DropInventory_Animal_Rockdinosaur_C)
CONTENT: Extra Drop 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Rockdinosaur.Default__cw_DropInventory_Animal_Rockdinosaur_C)
CONTENT: Extra Drop 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Rockdinosaur.Default__cw_DropInventory_Animal_Rockdinosaur_C)
CONTENT: Extra Drop 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Rockdinosaur.Default__cw_DropInventory_Animal_Rockdinosaur_C)
CONTENT: Extra Drop 3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Rockdinosaur.Default__cw_DropInventory_Animal_Rockdinosaur_C)
CONTENT: Rockdinosaur Magic Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_MagicEgg_Rockdinosaur.Default__CW_ItemConsumable_MagicEgg_Rockdinosaur_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Rockdinosaur_Character_BP_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Rockdinosaur_Character_BP_C_0)
CONTENT: Steel Bone Sword(/Engine/Transient.REINST_cw_Rockdinosaur_Character_BP_C_0)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Rockdinosaur_Character_BP_C_0)
CONTENT: Steel Bone Suit(/Engine/Transient.REINST_cw_Rockdinosaur_Character_BP_C_0)
CONTENT: 8(/Engine/Transient.REINST_cw_Rockdinosaur_Character_BP_C_0)
CONTENT: Rockdinosaur(/Engine/Transient.REINST_cw_Rockdinosaur_Character_BP_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Rockdinosaur_Character_BP_C_16172)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Rockdinosaur_Character_BP_C_16172)
CONTENT: Steel Bone Sword(/Engine/Transient.Default__REINST_cw_Rockdinosaur_Character_BP_C_16172)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Rockdinosaur_Character_BP_C_16172)
CONTENT: Steel Bone Suit(/Engine/Transient.Default__REINST_cw_Rockdinosaur_Character_BP_C_16172)
CONTENT: 8(/Engine/Transient.Default__REINST_cw_Rockdinosaur_Character_BP_C_16172)
CONTENT: Rockdinosaur(/Engine/Transient.Default__REINST_cw_Rockdinosaur_Character_BP_C_16172)
CONTENT: Active(/Engine/Transient.REINST_cw_Rockdinosaur_Character_BP_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Rockdinosaur_Character_BP_C_1)
CONTENT: Steel Bone Sword(/Engine/Transient.REINST_cw_Rockdinosaur_Character_BP_C_1)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Rockdinosaur_Character_BP_C_1)
CONTENT: Steel Bone Suit(/Engine/Transient.REINST_cw_Rockdinosaur_Character_BP_C_1)
CONTENT: 8(/Engine/Transient.REINST_cw_Rockdinosaur_Character_BP_C_1)
CONTENT: Rockdinosaur(/Engine/Transient.REINST_cw_Rockdinosaur_Character_BP_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Rockdinosaur_Character_BP_C_16176)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Rockdinosaur_Character_BP_C_16176)
CONTENT: Steel Bone Sword(/Engine/Transient.Default__REINST_cw_Rockdinosaur_Character_BP_C_16176)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Rockdinosaur_Character_BP_C_16176)
CONTENT: Steel Bone Suit(/Engine/Transient.Default__REINST_cw_Rockdinosaur_Character_BP_C_16176)
CONTENT: 8(/Engine/Transient.Default__REINST_cw_Rockdinosaur_Character_BP_C_16176)
CONTENT: Rockdinosaur(/Engine/Transient.Default__REINST_cw_Rockdinosaur_Character_BP_C_16176)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_rockdinosaur/cw_Rockdinosaur_Character_BP.Default__cw_Rockdinosaur_Character_BP_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_rockdinosaur/cw_Rockdinosaur_Character_BP.Default__cw_Rockdinosaur_Character_BP_C)
CONTENT: Steel Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_rockdinosaur/cw_Rockdinosaur_Character_BP.Default__cw_Rockdinosaur_Character_BP_C)
CONTENT: Standard Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_rockdinosaur/cw_Rockdinosaur_Character_BP.Default__cw_Rockdinosaur_Character_BP_C)
CONTENT: Steel Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_rockdinosaur/cw_Rockdinosaur_Character_BP.Default__cw_Rockdinosaur_Character_BP_C)
CONTENT: 8(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_rockdinosaur/cw_Rockdinosaur_Character_BP.Default__cw_Rockdinosaur_Character_BP_C)
CONTENT: Rockdinosaur(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_rockdinosaur/cw_Rockdinosaur_Character_BP.Default__cw_Rockdinosaur_Character_BP_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Sarco.Default__cw_DropInventory_Animal_Sarco_C)
CONTENT: Extra Drop 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Sarco.Default__cw_DropInventory_Animal_Sarco_C)
CONTENT: Extra Drop 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Sarco.Default__cw_DropInventory_Animal_Sarco_C)
CONTENT: Extra Drop 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Sarco.Default__cw_DropInventory_Animal_Sarco_C)
CONTENT: Extra Drop 3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Sarco.Default__cw_DropInventory_Animal_Sarco_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Sarco_Character_BP_C_0)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Sarco_Character_BP_C_0)
CONTENT: Iron Bone Sword(/Engine/Transient.REINST_cw_Sarco_Character_BP_C_0)
CONTENT: Compound Bow(/Engine/Transient.REINST_cw_Sarco_Character_BP_C_0)
CONTENT: Iron Bone Suit(/Engine/Transient.REINST_cw_Sarco_Character_BP_C_0)
CONTENT: 6(/Engine/Transient.REINST_cw_Sarco_Character_BP_C_0)
CONTENT: Sarco(/Engine/Transient.REINST_cw_Sarco_Character_BP_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Sarco_Character_BP_C_16201)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Sarco_Character_BP_C_16201)
CONTENT: Iron Bone Sword(/Engine/Transient.Default__REINST_cw_Sarco_Character_BP_C_16201)
CONTENT: Compound Bow(/Engine/Transient.Default__REINST_cw_Sarco_Character_BP_C_16201)
CONTENT: Iron Bone Suit(/Engine/Transient.Default__REINST_cw_Sarco_Character_BP_C_16201)
CONTENT: 6(/Engine/Transient.Default__REINST_cw_Sarco_Character_BP_C_16201)
CONTENT: Sarco(/Engine/Transient.Default__REINST_cw_Sarco_Character_BP_C_16201)
CONTENT: Active(/Engine/Transient.REINST_cw_Sarco_Character_BP_C_1)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Sarco_Character_BP_C_1)
CONTENT: Iron Bone Sword(/Engine/Transient.REINST_cw_Sarco_Character_BP_C_1)
CONTENT: Compound Bow(/Engine/Transient.REINST_cw_Sarco_Character_BP_C_1)
CONTENT: Iron Bone Suit(/Engine/Transient.REINST_cw_Sarco_Character_BP_C_1)
CONTENT: 6(/Engine/Transient.REINST_cw_Sarco_Character_BP_C_1)
CONTENT: Sarco(/Engine/Transient.REINST_cw_Sarco_Character_BP_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Sarco_Character_BP_C_16205)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Sarco_Character_BP_C_16205)
CONTENT: Iron Bone Sword(/Engine/Transient.Default__REINST_cw_Sarco_Character_BP_C_16205)
CONTENT: Compound Bow(/Engine/Transient.Default__REINST_cw_Sarco_Character_BP_C_16205)
CONTENT: Iron Bone Suit(/Engine/Transient.Default__REINST_cw_Sarco_Character_BP_C_16205)
CONTENT: 6(/Engine/Transient.Default__REINST_cw_Sarco_Character_BP_C_16205)
CONTENT: Sarco(/Engine/Transient.Default__REINST_cw_Sarco_Character_BP_C_16205)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_sarco/cw_Sarco_Character_BP.Default__cw_Sarco_Character_BP_C)
CONTENT: Normal Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_sarco/cw_Sarco_Character_BP.Default__cw_Sarco_Character_BP_C)
CONTENT: Iron Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_sarco/cw_Sarco_Character_BP.Default__cw_Sarco_Character_BP_C)
CONTENT: Compound Bow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_sarco/cw_Sarco_Character_BP.Default__cw_Sarco_Character_BP_C)
CONTENT: Iron Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_sarco/cw_Sarco_Character_BP.Default__cw_Sarco_Character_BP_C)
CONTENT: 6(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_sarco/cw_Sarco_Character_BP.Default__cw_Sarco_Character_BP_C)
CONTENT: Sarco(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_sarco/cw_Sarco_Character_BP.Default__cw_Sarco_Character_BP_C)
CONTENT: Kibble (Dilophosaurus Egg)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_kibble/cw_ItemConsumable_Kibble_Egg_Dilophosaurus.Default__cw_ItemConsumable_Kibble_Egg_Dilophosaurus_C)
CONTENT: Kibble (Dilophosaurus Egg),This kind of advanced feed can be a better and more efficient feeding organism,Heard of Scorpion love it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_kibble/cw_ItemConsumable_Kibble_Egg_Dilophosaurus.Default__cw_ItemConsumable_Kibble_Egg_Dilophosaurus_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Scorpion_Character_BP_C_0)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Scorpion_Character_BP_C_0)
CONTENT: Iron Sword(/Engine/Transient.REINST_cw_Scorpion_Character_BP_C_0)
CONTENT: Primitive Gun(/Engine/Transient.REINST_cw_Scorpion_Character_BP_C_0)
CONTENT: Iron Suit(/Engine/Transient.REINST_cw_Scorpion_Character_BP_C_0)
CONTENT: 5(/Engine/Transient.REINST_cw_Scorpion_Character_BP_C_0)
CONTENT: Pulminoscorpius(/Engine/Transient.REINST_cw_Scorpion_Character_BP_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Scorpion_Character_BP_C_16231)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Scorpion_Character_BP_C_16231)
CONTENT: Iron Sword(/Engine/Transient.Default__REINST_cw_Scorpion_Character_BP_C_16231)
CONTENT: Primitive Gun(/Engine/Transient.Default__REINST_cw_Scorpion_Character_BP_C_16231)
CONTENT: Iron Suit(/Engine/Transient.Default__REINST_cw_Scorpion_Character_BP_C_16231)
CONTENT: 5(/Engine/Transient.Default__REINST_cw_Scorpion_Character_BP_C_16231)
CONTENT: Pulminoscorpius(/Engine/Transient.Default__REINST_cw_Scorpion_Character_BP_C_16231)
CONTENT: Active(/Engine/Transient.REINST_cw_Scorpion_Character_BP_C_1)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Scorpion_Character_BP_C_1)
CONTENT: Iron Sword(/Engine/Transient.REINST_cw_Scorpion_Character_BP_C_1)
CONTENT: Primitive Gun(/Engine/Transient.REINST_cw_Scorpion_Character_BP_C_1)
CONTENT: Iron Suit(/Engine/Transient.REINST_cw_Scorpion_Character_BP_C_1)
CONTENT: 5(/Engine/Transient.REINST_cw_Scorpion_Character_BP_C_1)
CONTENT: Pulminoscorpius(/Engine/Transient.REINST_cw_Scorpion_Character_BP_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Scorpion_Character_BP_C_16235)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Scorpion_Character_BP_C_16235)
CONTENT: Iron Sword(/Engine/Transient.Default__REINST_cw_Scorpion_Character_BP_C_16235)
CONTENT: Primitive Gun(/Engine/Transient.Default__REINST_cw_Scorpion_Character_BP_C_16235)
CONTENT: Iron Suit(/Engine/Transient.Default__REINST_cw_Scorpion_Character_BP_C_16235)
CONTENT: 5(/Engine/Transient.Default__REINST_cw_Scorpion_Character_BP_C_16235)
CONTENT: Pulminoscorpius(/Engine/Transient.Default__REINST_cw_Scorpion_Character_BP_C_16235)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_scorpion/cw_Scorpion_Character_BP.Default__cw_Scorpion_Character_BP_C)
CONTENT: Normal Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_scorpion/cw_Scorpion_Character_BP.Default__cw_Scorpion_Character_BP_C)
CONTENT: Iron Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_scorpion/cw_Scorpion_Character_BP.Default__cw_Scorpion_Character_BP_C)
CONTENT: Primitive Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_scorpion/cw_Scorpion_Character_BP.Default__cw_Scorpion_Character_BP_C)
CONTENT: Iron Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_scorpion/cw_Scorpion_Character_BP.Default__cw_Scorpion_Character_BP_C)
CONTENT: 5(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_scorpion/cw_Scorpion_Character_BP.Default__cw_Scorpion_Character_BP_C)
CONTENT: Pulminoscorpius(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_scorpion/cw_Scorpion_Character_BP.Default__cw_Scorpion_Character_BP_C)
CONTENT: Can turn raw meat into polymer(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_slime/cw_AnimalTamed_InventoryComponent_Slime.Default__cw_AnimalTamed_InventoryComponent_Slime_C)
CONTENT: Passive(/Engine/Transient.REINST_cw_Slime_Character_BP_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Slime_Character_BP_C_0)
CONTENT: Spear(/Engine/Transient.REINST_cw_Slime_Character_BP_C_0)
CONTENT: Bow(/Engine/Transient.REINST_cw_Slime_Character_BP_C_0)
CONTENT: Cloth Suit(/Engine/Transient.REINST_cw_Slime_Character_BP_C_0)
CONTENT: 1(/Engine/Transient.REINST_cw_Slime_Character_BP_C_0)
CONTENT: Slime(/Engine/Transient.REINST_cw_Slime_Character_BP_C_0)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Slime_Character_BP_C_16260)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Slime_Character_BP_C_16260)
CONTENT: Spear(/Engine/Transient.Default__REINST_cw_Slime_Character_BP_C_16260)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Slime_Character_BP_C_16260)
CONTENT: Cloth Suit(/Engine/Transient.Default__REINST_cw_Slime_Character_BP_C_16260)
CONTENT: 1(/Engine/Transient.Default__REINST_cw_Slime_Character_BP_C_16260)
CONTENT: Slime(/Engine/Transient.Default__REINST_cw_Slime_Character_BP_C_16260)
CONTENT: Passive(/Engine/Transient.REINST_cw_Slime_Character_BP_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Slime_Character_BP_C_1)
CONTENT: Spear(/Engine/Transient.REINST_cw_Slime_Character_BP_C_1)
CONTENT: Bow(/Engine/Transient.REINST_cw_Slime_Character_BP_C_1)
CONTENT: Cloth Suit(/Engine/Transient.REINST_cw_Slime_Character_BP_C_1)
CONTENT: 1(/Engine/Transient.REINST_cw_Slime_Character_BP_C_1)
CONTENT: Slime(/Engine/Transient.REINST_cw_Slime_Character_BP_C_1)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Slime_Character_BP_C_16264)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Slime_Character_BP_C_16264)
CONTENT: Spear(/Engine/Transient.Default__REINST_cw_Slime_Character_BP_C_16264)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Slime_Character_BP_C_16264)
CONTENT: Cloth Suit(/Engine/Transient.Default__REINST_cw_Slime_Character_BP_C_16264)
CONTENT: 1(/Engine/Transient.Default__REINST_cw_Slime_Character_BP_C_16264)
CONTENT: Slime(/Engine/Transient.Default__REINST_cw_Slime_Character_BP_C_16264)
CONTENT: Passive(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_slime/cw_Slime_Character_BP.Default__cw_Slime_Character_BP_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_slime/cw_Slime_Character_BP.Default__cw_Slime_Character_BP_C)
CONTENT: Spear(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_slime/cw_Slime_Character_BP.Default__cw_Slime_Character_BP_C)
CONTENT: Bow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_slime/cw_Slime_Character_BP.Default__cw_Slime_Character_BP_C)
CONTENT: Cloth Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_slime/cw_Slime_Character_BP.Default__cw_Slime_Character_BP_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_slime/cw_Slime_Character_BP.Default__cw_Slime_Character_BP_C)
CONTENT: Slime(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_slime/cw_Slime_Character_BP.Default__cw_Slime_Character_BP_C)
CONTENT: Passive(/Engine/Transient.REINST_cw_Stego_Character_BP_C_0)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Stego_Character_BP_C_0)
CONTENT: Iron Sword(/Engine/Transient.REINST_cw_Stego_Character_BP_C_0)
CONTENT: Primitive Gun(/Engine/Transient.REINST_cw_Stego_Character_BP_C_0)
CONTENT: Iron Suit(/Engine/Transient.REINST_cw_Stego_Character_BP_C_0)
CONTENT: 5(/Engine/Transient.REINST_cw_Stego_Character_BP_C_0)
CONTENT: Stego(/Engine/Transient.REINST_cw_Stego_Character_BP_C_0)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Stego_Character_BP_C_16289)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Stego_Character_BP_C_16289)
CONTENT: Iron Sword(/Engine/Transient.Default__REINST_cw_Stego_Character_BP_C_16289)
CONTENT: Primitive Gun(/Engine/Transient.Default__REINST_cw_Stego_Character_BP_C_16289)
CONTENT: Iron Suit(/Engine/Transient.Default__REINST_cw_Stego_Character_BP_C_16289)
CONTENT: 5(/Engine/Transient.Default__REINST_cw_Stego_Character_BP_C_16289)
CONTENT: Stego(/Engine/Transient.Default__REINST_cw_Stego_Character_BP_C_16289)
CONTENT: Passive(/Engine/Transient.REINST_cw_Stego_Character_BP_C_1)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Stego_Character_BP_C_1)
CONTENT: Iron Sword(/Engine/Transient.REINST_cw_Stego_Character_BP_C_1)
CONTENT: Primitive Gun(/Engine/Transient.REINST_cw_Stego_Character_BP_C_1)
CONTENT: Iron Suit(/Engine/Transient.REINST_cw_Stego_Character_BP_C_1)
CONTENT: 5(/Engine/Transient.REINST_cw_Stego_Character_BP_C_1)
CONTENT: Stego(/Engine/Transient.REINST_cw_Stego_Character_BP_C_1)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Stego_Character_BP_C_16293)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Stego_Character_BP_C_16293)
CONTENT: Iron Sword(/Engine/Transient.Default__REINST_cw_Stego_Character_BP_C_16293)
CONTENT: Primitive Gun(/Engine/Transient.Default__REINST_cw_Stego_Character_BP_C_16293)
CONTENT: Iron Suit(/Engine/Transient.Default__REINST_cw_Stego_Character_BP_C_16293)
CONTENT: 5(/Engine/Transient.Default__REINST_cw_Stego_Character_BP_C_16293)
CONTENT: Stego(/Engine/Transient.Default__REINST_cw_Stego_Character_BP_C_16293)
CONTENT: Passive(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_stego/cw_Stego_Character_BP.Default__cw_Stego_Character_BP_C)
CONTENT: Normal Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_stego/cw_Stego_Character_BP.Default__cw_Stego_Character_BP_C)
CONTENT: Iron Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_stego/cw_Stego_Character_BP.Default__cw_Stego_Character_BP_C)
CONTENT: Primitive Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_stego/cw_Stego_Character_BP.Default__cw_Stego_Character_BP_C)
CONTENT: Iron Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_stego/cw_Stego_Character_BP.Default__cw_Stego_Character_BP_C)
CONTENT: 5(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_stego/cw_Stego_Character_BP.Default__cw_Stego_Character_BP_C)
CONTENT: Stego(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_stego/cw_Stego_Character_BP.Default__cw_Stego_Character_BP_C)
CONTENT: TerrorBird Beak(/Game/Mods/CubeWorld/Blueprints/Resources/First_AnimalSpecialResources/CW_Resource_TerrorBirdBeak.Default__CW_Resource_TerrorBirdBeak_C)
CONTENT: TerrorBird 'Beak . Maybe can be used for create some interesting things.(/Game/Mods/CubeWorld/Blueprints/Resources/First_AnimalSpecialResources/CW_Resource_TerrorBirdBeak.Default__CW_Resource_TerrorBirdBeak_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_TerrorBird.Default__cw_DropInventory_Animal_TerrorBird_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_TerrorBird.Default__cw_DropInventory_Animal_TerrorBird_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_TerrorBird.Default__cw_DropInventory_Animal_TerrorBird_C)
CONTENT: Active(/Engine/Transient.REINST_cw_TerrorBird_Character_BP_C_0)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_TerrorBird_Character_BP_C_0)
CONTENT: Copper Bone Sword(/Engine/Transient.REINST_cw_TerrorBird_Character_BP_C_0)
CONTENT: Crossbow(/Engine/Transient.REINST_cw_TerrorBird_Character_BP_C_0)
CONTENT: Copper Bone Suit(/Engine/Transient.REINST_cw_TerrorBird_Character_BP_C_0)
CONTENT: 4(/Engine/Transient.REINST_cw_TerrorBird_Character_BP_C_0)
CONTENT: Terror Bird(/Engine/Transient.REINST_cw_TerrorBird_Character_BP_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_TerrorBird_Character_BP_C_16319)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_TerrorBird_Character_BP_C_16319)
CONTENT: Copper Bone Sword(/Engine/Transient.Default__REINST_cw_TerrorBird_Character_BP_C_16319)
CONTENT: Crossbow(/Engine/Transient.Default__REINST_cw_TerrorBird_Character_BP_C_16319)
CONTENT: Copper Bone Suit(/Engine/Transient.Default__REINST_cw_TerrorBird_Character_BP_C_16319)
CONTENT: 4(/Engine/Transient.Default__REINST_cw_TerrorBird_Character_BP_C_16319)
CONTENT: Terror Bird(/Engine/Transient.Default__REINST_cw_TerrorBird_Character_BP_C_16319)
CONTENT: Active(/Engine/Transient.REINST_cw_TerrorBird_Character_BP_C_1)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_TerrorBird_Character_BP_C_1)
CONTENT: Copper Bone Sword(/Engine/Transient.REINST_cw_TerrorBird_Character_BP_C_1)
CONTENT: Crossbow(/Engine/Transient.REINST_cw_TerrorBird_Character_BP_C_1)
CONTENT: Copper Bone Suit(/Engine/Transient.REINST_cw_TerrorBird_Character_BP_C_1)
CONTENT: 4(/Engine/Transient.REINST_cw_TerrorBird_Character_BP_C_1)
CONTENT: Terror Bird(/Engine/Transient.REINST_cw_TerrorBird_Character_BP_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_TerrorBird_Character_BP_C_16323)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_TerrorBird_Character_BP_C_16323)
CONTENT: Copper Bone Sword(/Engine/Transient.Default__REINST_cw_TerrorBird_Character_BP_C_16323)
CONTENT: Crossbow(/Engine/Transient.Default__REINST_cw_TerrorBird_Character_BP_C_16323)
CONTENT: Copper Bone Suit(/Engine/Transient.Default__REINST_cw_TerrorBird_Character_BP_C_16323)
CONTENT: 4(/Engine/Transient.Default__REINST_cw_TerrorBird_Character_BP_C_16323)
CONTENT: Terror Bird(/Engine/Transient.Default__REINST_cw_TerrorBird_Character_BP_C_16323)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_terrorbird/cw_TerrorBird_Character_BP.Default__cw_TerrorBird_Character_BP_C)
CONTENT: Normal Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_terrorbird/cw_TerrorBird_Character_BP.Default__cw_TerrorBird_Character_BP_C)
CONTENT: Copper Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_terrorbird/cw_TerrorBird_Character_BP.Default__cw_TerrorBird_Character_BP_C)
CONTENT: Crossbow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_terrorbird/cw_TerrorBird_Character_BP.Default__cw_TerrorBird_Character_BP_C)
CONTENT: Copper Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_terrorbird/cw_TerrorBird_Character_BP.Default__cw_TerrorBird_Character_BP_C)
CONTENT: 4(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_terrorbird/cw_TerrorBird_Character_BP.Default__cw_TerrorBird_Character_BP_C)
CONTENT: Terror Bird(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_terrorbird/cw_TerrorBird_Character_BP.Default__cw_TerrorBird_Character_BP_C)
CONTENT: Passive(/Engine/Transient.REINST_cw_Toad_Character_BP_C_0)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Toad_Character_BP_C_0)
CONTENT: Copper Bone Sword(/Engine/Transient.REINST_cw_Toad_Character_BP_C_0)
CONTENT: Crossbow(/Engine/Transient.REINST_cw_Toad_Character_BP_C_0)
CONTENT: Copper Bone Suit(/Engine/Transient.REINST_cw_Toad_Character_BP_C_0)
CONTENT: 4(/Engine/Transient.REINST_cw_Toad_Character_BP_C_0)
CONTENT: Beelzebufo(/Engine/Transient.REINST_cw_Toad_Character_BP_C_0)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Toad_Character_BP_C_16346)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Toad_Character_BP_C_16346)
CONTENT: Copper Bone Sword(/Engine/Transient.Default__REINST_cw_Toad_Character_BP_C_16346)
CONTENT: Crossbow(/Engine/Transient.Default__REINST_cw_Toad_Character_BP_C_16346)
CONTENT: Copper Bone Suit(/Engine/Transient.Default__REINST_cw_Toad_Character_BP_C_16346)
CONTENT: 4(/Engine/Transient.Default__REINST_cw_Toad_Character_BP_C_16346)
CONTENT: Beelzebufo(/Engine/Transient.Default__REINST_cw_Toad_Character_BP_C_16346)
CONTENT: Passive(/Engine/Transient.REINST_cw_Toad_Character_BP_C_1)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Toad_Character_BP_C_1)
CONTENT: Copper Bone Sword(/Engine/Transient.REINST_cw_Toad_Character_BP_C_1)
CONTENT: Crossbow(/Engine/Transient.REINST_cw_Toad_Character_BP_C_1)
CONTENT: Copper Bone Suit(/Engine/Transient.REINST_cw_Toad_Character_BP_C_1)
CONTENT: 4(/Engine/Transient.REINST_cw_Toad_Character_BP_C_1)
CONTENT: Beelzebufo(/Engine/Transient.REINST_cw_Toad_Character_BP_C_1)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Toad_Character_BP_C_16350)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Toad_Character_BP_C_16350)
CONTENT: Copper Bone Sword(/Engine/Transient.Default__REINST_cw_Toad_Character_BP_C_16350)
CONTENT: Crossbow(/Engine/Transient.Default__REINST_cw_Toad_Character_BP_C_16350)
CONTENT: Copper Bone Suit(/Engine/Transient.Default__REINST_cw_Toad_Character_BP_C_16350)
CONTENT: 4(/Engine/Transient.Default__REINST_cw_Toad_Character_BP_C_16350)
CONTENT: Beelzebufo(/Engine/Transient.Default__REINST_cw_Toad_Character_BP_C_16350)
CONTENT: Passive(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_toad/cw_Toad_Character_BP.Default__cw_Toad_Character_BP_C)
CONTENT: Normal Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_toad/cw_Toad_Character_BP.Default__cw_Toad_Character_BP_C)
CONTENT: Copper Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_toad/cw_Toad_Character_BP.Default__cw_Toad_Character_BP_C)
CONTENT: Crossbow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_toad/cw_Toad_Character_BP.Default__cw_Toad_Character_BP_C)
CONTENT: Copper Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_toad/cw_Toad_Character_BP.Default__cw_Toad_Character_BP_C)
CONTENT: 4(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_toad/cw_Toad_Character_BP.Default__cw_Toad_Character_BP_C)
CONTENT: Beelzebufo(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_toad/cw_Toad_Character_BP.Default__cw_Toad_Character_BP_C)
CONTENT: Trike Skull(/Game/Mods/CubeWorld/Blueprints/Resources/First_AnimalSpecialResources/CW_Resource_TrikeSkull.Default__CW_Resource_TrikeSkull_C)
CONTENT: Trike 'Skull . Maybe can be used for create some interesting things.(/Game/Mods/CubeWorld/Blueprints/Resources/First_AnimalSpecialResources/CW_Resource_TrikeSkull.Default__CW_Resource_TrikeSkull_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Trike.Default__cw_DropInventory_Animal_Trike_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Trike.Default__cw_DropInventory_Animal_Trike_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Trike.Default__cw_DropInventory_Animal_Trike_C)
CONTENT: Kibble (Carno Egg)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_kibble/cw_ItemConsumable_Kibble_Egg_Carno.Default__cw_ItemConsumable_Kibble_Egg_Carno_C)
CONTENT: Passive(/Engine/Transient.REINST_cw_Trike_Character_BP_C_0)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Trike_Character_BP_C_0)
CONTENT: Copper Bone Sword(/Engine/Transient.REINST_cw_Trike_Character_BP_C_0)
CONTENT: Crossbow(/Engine/Transient.REINST_cw_Trike_Character_BP_C_0)
CONTENT: Copper Bone Suit(/Engine/Transient.REINST_cw_Trike_Character_BP_C_0)
CONTENT: 4(/Engine/Transient.REINST_cw_Trike_Character_BP_C_0)
CONTENT: Trike(/Engine/Transient.REINST_cw_Trike_Character_BP_C_0)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Trike_Character_BP_C_16377)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Trike_Character_BP_C_16377)
CONTENT: Copper Bone Sword(/Engine/Transient.Default__REINST_cw_Trike_Character_BP_C_16377)
CONTENT: Crossbow(/Engine/Transient.Default__REINST_cw_Trike_Character_BP_C_16377)
CONTENT: Copper Bone Suit(/Engine/Transient.Default__REINST_cw_Trike_Character_BP_C_16377)
CONTENT: 4(/Engine/Transient.Default__REINST_cw_Trike_Character_BP_C_16377)
CONTENT: Trike(/Engine/Transient.Default__REINST_cw_Trike_Character_BP_C_16377)
CONTENT: Passive(/Engine/Transient.REINST_cw_Trike_Character_BP_C_1)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Trike_Character_BP_C_1)
CONTENT: Copper Bone Sword(/Engine/Transient.REINST_cw_Trike_Character_BP_C_1)
CONTENT: Crossbow(/Engine/Transient.REINST_cw_Trike_Character_BP_C_1)
CONTENT: Copper Bone Suit(/Engine/Transient.REINST_cw_Trike_Character_BP_C_1)
CONTENT: 4(/Engine/Transient.REINST_cw_Trike_Character_BP_C_1)
CONTENT: Trike(/Engine/Transient.REINST_cw_Trike_Character_BP_C_1)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Trike_Character_BP_C_16381)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Trike_Character_BP_C_16381)
CONTENT: Copper Bone Sword(/Engine/Transient.Default__REINST_cw_Trike_Character_BP_C_16381)
CONTENT: Crossbow(/Engine/Transient.Default__REINST_cw_Trike_Character_BP_C_16381)
CONTENT: Copper Bone Suit(/Engine/Transient.Default__REINST_cw_Trike_Character_BP_C_16381)
CONTENT: 4(/Engine/Transient.Default__REINST_cw_Trike_Character_BP_C_16381)
CONTENT: Trike(/Engine/Transient.Default__REINST_cw_Trike_Character_BP_C_16381)
CONTENT: Passive(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_trike/cw_Trike_Character_BP.Default__cw_Trike_Character_BP_C)
CONTENT: Normal Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_trike/cw_Trike_Character_BP.Default__cw_Trike_Character_BP_C)
CONTENT: Copper Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_trike/cw_Trike_Character_BP.Default__cw_Trike_Character_BP_C)
CONTENT: Crossbow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_trike/cw_Trike_Character_BP.Default__cw_Trike_Character_BP_C)
CONTENT: Copper Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_trike/cw_Trike_Character_BP.Default__cw_Trike_Character_BP_C)
CONTENT: 4(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_trike/cw_Trike_Character_BP.Default__cw_Trike_Character_BP_C)
CONTENT: Trike(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_trike/cw_Trike_Character_BP.Default__cw_Trike_Character_BP_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Turtle.Default__cw_DropInventory_Animal_Turtle_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Turtle.Default__cw_DropInventory_Animal_Turtle_C)
CONTENT: Passive(/Engine/Transient.REINST_cw_Turtle_Character_BP_C_0)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Turtle_Character_BP_C_0)
CONTENT: Copper Sword(/Engine/Transient.REINST_cw_Turtle_Character_BP_C_0)
CONTENT: Bow(/Engine/Transient.REINST_cw_Turtle_Character_BP_C_0)
CONTENT: Copper Suit(/Engine/Transient.REINST_cw_Turtle_Character_BP_C_0)
CONTENT: 3(/Engine/Transient.REINST_cw_Turtle_Character_BP_C_0)
CONTENT: Carbonemys(/Engine/Transient.REINST_cw_Turtle_Character_BP_C_0)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Turtle_Character_BP_C_16416)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Turtle_Character_BP_C_16416)
CONTENT: Copper Sword(/Engine/Transient.Default__REINST_cw_Turtle_Character_BP_C_16416)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Turtle_Character_BP_C_16416)
CONTENT: Copper Suit(/Engine/Transient.Default__REINST_cw_Turtle_Character_BP_C_16416)
CONTENT: 3(/Engine/Transient.Default__REINST_cw_Turtle_Character_BP_C_16416)
CONTENT: Carbonemys(/Engine/Transient.Default__REINST_cw_Turtle_Character_BP_C_16416)
CONTENT: Passive(/Engine/Transient.REINST_cw_Turtle_Character_BP_C_1)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Turtle_Character_BP_C_1)
CONTENT: Copper Sword(/Engine/Transient.REINST_cw_Turtle_Character_BP_C_1)
CONTENT: Bow(/Engine/Transient.REINST_cw_Turtle_Character_BP_C_1)
CONTENT: Copper Suit(/Engine/Transient.REINST_cw_Turtle_Character_BP_C_1)
CONTENT: 3(/Engine/Transient.REINST_cw_Turtle_Character_BP_C_1)
CONTENT: Carbonemys(/Engine/Transient.REINST_cw_Turtle_Character_BP_C_1)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Turtle_Character_BP_C_16420)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Turtle_Character_BP_C_16420)
CONTENT: Copper Sword(/Engine/Transient.Default__REINST_cw_Turtle_Character_BP_C_16420)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Turtle_Character_BP_C_16420)
CONTENT: Copper Suit(/Engine/Transient.Default__REINST_cw_Turtle_Character_BP_C_16420)
CONTENT: 3(/Engine/Transient.Default__REINST_cw_Turtle_Character_BP_C_16420)
CONTENT: Carbonemys(/Engine/Transient.Default__REINST_cw_Turtle_Character_BP_C_16420)
CONTENT: Passive(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_turtle/cw_Turtle_Character_BP.Default__cw_Turtle_Character_BP_C)
CONTENT: Normal Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_turtle/cw_Turtle_Character_BP.Default__cw_Turtle_Character_BP_C)
CONTENT: Copper Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_turtle/cw_Turtle_Character_BP.Default__cw_Turtle_Character_BP_C)
CONTENT: Bow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_turtle/cw_Turtle_Character_BP.Default__cw_Turtle_Character_BP_C)
CONTENT: Copper Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_turtle/cw_Turtle_Character_BP.Default__cw_Turtle_Character_BP_C)
CONTENT: 3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_turtle/cw_Turtle_Character_BP.Default__cw_Turtle_Character_BP_C)
CONTENT: Carbonemys(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_turtle/cw_Turtle_Character_BP.Default__cw_Turtle_Character_BP_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Werewolf_Character_BP_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Werewolf_Character_BP_C_0)
CONTENT: Steel Sword(/Engine/Transient.REINST_cw_Werewolf_Character_BP_C_0)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Werewolf_Character_BP_C_0)
CONTENT: Steel Suit(/Engine/Transient.REINST_cw_Werewolf_Character_BP_C_0)
CONTENT: 7(/Engine/Transient.REINST_cw_Werewolf_Character_BP_C_0)
CONTENT: Werewolf(/Engine/Transient.REINST_cw_Werewolf_Character_BP_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Werewolf_Character_BP_C_16427)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Werewolf_Character_BP_C_16427)
CONTENT: Steel Sword(/Engine/Transient.Default__REINST_cw_Werewolf_Character_BP_C_16427)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Werewolf_Character_BP_C_16427)
CONTENT: Steel Suit(/Engine/Transient.Default__REINST_cw_Werewolf_Character_BP_C_16427)
CONTENT: 7(/Engine/Transient.Default__REINST_cw_Werewolf_Character_BP_C_16427)
CONTENT: Werewolf(/Engine/Transient.Default__REINST_cw_Werewolf_Character_BP_C_16427)
CONTENT: Active(/Engine/Transient.REINST_cw_Werewolf_Character_BP_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Werewolf_Character_BP_C_1)
CONTENT: Steel Sword(/Engine/Transient.REINST_cw_Werewolf_Character_BP_C_1)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Werewolf_Character_BP_C_1)
CONTENT: Steel Suit(/Engine/Transient.REINST_cw_Werewolf_Character_BP_C_1)
CONTENT: 7(/Engine/Transient.REINST_cw_Werewolf_Character_BP_C_1)
CONTENT: Werewolf(/Engine/Transient.REINST_cw_Werewolf_Character_BP_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Werewolf_Character_BP_C_16431)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Werewolf_Character_BP_C_16431)
CONTENT: Steel Sword(/Engine/Transient.Default__REINST_cw_Werewolf_Character_BP_C_16431)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Werewolf_Character_BP_C_16431)
CONTENT: Steel Suit(/Engine/Transient.Default__REINST_cw_Werewolf_Character_BP_C_16431)
CONTENT: 7(/Engine/Transient.Default__REINST_cw_Werewolf_Character_BP_C_16431)
CONTENT: Werewolf(/Engine/Transient.Default__REINST_cw_Werewolf_Character_BP_C_16431)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_werewolf/cw_Werewolf_Character_BP.Default__cw_Werewolf_Character_BP_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_werewolf/cw_Werewolf_Character_BP.Default__cw_Werewolf_Character_BP_C)
CONTENT: Steel Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_werewolf/cw_Werewolf_Character_BP.Default__cw_Werewolf_Character_BP_C)
CONTENT: Standard Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_werewolf/cw_Werewolf_Character_BP.Default__cw_Werewolf_Character_BP_C)
CONTENT: Steel Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_werewolf/cw_Werewolf_Character_BP.Default__cw_Werewolf_Character_BP_C)
CONTENT: 7(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_werewolf/cw_Werewolf_Character_BP.Default__cw_Werewolf_Character_BP_C)
CONTENT: Werewolf(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_werewolf/cw_Werewolf_Character_BP.Default__cw_Werewolf_Character_BP_C)
CONTENT: Bleed!(/Engine/Transient.REINST_CW_Buff_Animal_Wildboar_C_0)
CONTENT: You're burning!(/Engine/Transient.REINST_CW_Buff_Animal_Wildboar_C_0)
CONTENT: Bleed!(/Engine/Transient.Default__REINST_CW_Buff_Animal_Wildboar_C_16455)
CONTENT: You're burning!(/Engine/Transient.Default__REINST_CW_Buff_Animal_Wildboar_C_16455)
CONTENT: Bleed!(/Engine/Transient.REINST_CW_Buff_Animal_Wildboar_C_1)
CONTENT: You're burning!(/Engine/Transient.REINST_CW_Buff_Animal_Wildboar_C_1)
CONTENT: Bleed!(/Engine/Transient.Default__REINST_CW_Buff_Animal_Wildboar_C_16459)
CONTENT: You're burning!(/Engine/Transient.Default__REINST_CW_Buff_Animal_Wildboar_C_16459)
CONTENT: Bleed!(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Animal_Wildboar.Default__CW_Buff_Animal_Wildboar_C)
CONTENT: You're burning!(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Animal_Wildboar.Default__CW_Buff_Animal_Wildboar_C)
CONTENT: Passive(/Engine/Transient.REINST_cw_Wildboar_Character_BP_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Wildboar_Character_BP_C_0)
CONTENT: Spear(/Engine/Transient.REINST_cw_Wildboar_Character_BP_C_0)
CONTENT: Bow(/Engine/Transient.REINST_cw_Wildboar_Character_BP_C_0)
CONTENT: Leather Suit(/Engine/Transient.REINST_cw_Wildboar_Character_BP_C_0)
CONTENT: 2(/Engine/Transient.REINST_cw_Wildboar_Character_BP_C_0)
CONTENT: Thorns Boar(/Engine/Transient.REINST_cw_Wildboar_Character_BP_C_0)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Wildboar_Character_BP_C_16468)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Wildboar_Character_BP_C_16468)
CONTENT: Spear(/Engine/Transient.Default__REINST_cw_Wildboar_Character_BP_C_16468)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Wildboar_Character_BP_C_16468)
CONTENT: Leather Suit(/Engine/Transient.Default__REINST_cw_Wildboar_Character_BP_C_16468)
CONTENT: 2(/Engine/Transient.Default__REINST_cw_Wildboar_Character_BP_C_16468)
CONTENT: Thorns Boar(/Engine/Transient.Default__REINST_cw_Wildboar_Character_BP_C_16468)
CONTENT: Passive(/Engine/Transient.REINST_cw_Wildboar_Character_BP_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Wildboar_Character_BP_C_1)
CONTENT: Spear(/Engine/Transient.REINST_cw_Wildboar_Character_BP_C_1)
CONTENT: Bow(/Engine/Transient.REINST_cw_Wildboar_Character_BP_C_1)
CONTENT: Leather Suit(/Engine/Transient.REINST_cw_Wildboar_Character_BP_C_1)
CONTENT: 2(/Engine/Transient.REINST_cw_Wildboar_Character_BP_C_1)
CONTENT: Thorns Boar(/Engine/Transient.REINST_cw_Wildboar_Character_BP_C_1)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Wildboar_Character_BP_C_16472)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Wildboar_Character_BP_C_16472)
CONTENT: Spear(/Engine/Transient.Default__REINST_cw_Wildboar_Character_BP_C_16472)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Wildboar_Character_BP_C_16472)
CONTENT: Leather Suit(/Engine/Transient.Default__REINST_cw_Wildboar_Character_BP_C_16472)
CONTENT: 2(/Engine/Transient.Default__REINST_cw_Wildboar_Character_BP_C_16472)
CONTENT: Thorns Boar(/Engine/Transient.Default__REINST_cw_Wildboar_Character_BP_C_16472)
CONTENT: Passive(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wildboar/cw_Wildboar_Character_BP.Default__cw_Wildboar_Character_BP_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wildboar/cw_Wildboar_Character_BP.Default__cw_Wildboar_Character_BP_C)
CONTENT: Spear(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wildboar/cw_Wildboar_Character_BP.Default__cw_Wildboar_Character_BP_C)
CONTENT: Bow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wildboar/cw_Wildboar_Character_BP.Default__cw_Wildboar_Character_BP_C)
CONTENT: Leather Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wildboar/cw_Wildboar_Character_BP.Default__cw_Wildboar_Character_BP_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wildboar/cw_Wildboar_Character_BP.Default__cw_Wildboar_Character_BP_C)
CONTENT: Thorns Boar(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wildboar/cw_Wildboar_Character_BP.Default__cw_Wildboar_Character_BP_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Wyvernghost.Default__cw_DropInventory_Animal_Wyvernghost_C)
CONTENT: Extra Drop 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Wyvernghost.Default__cw_DropInventory_Animal_Wyvernghost_C)
CONTENT: Extra Drop 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Wyvernghost.Default__cw_DropInventory_Animal_Wyvernghost_C)
CONTENT: Extra Drop 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Wyvernghost.Default__cw_DropInventory_Animal_Wyvernghost_C)
CONTENT: Extra Drop 3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Wyvernghost.Default__cw_DropInventory_Animal_Wyvernghost_C)
CONTENT: Extra Drop 4(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Wyvernghost.Default__cw_DropInventory_Animal_Wyvernghost_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Wyvernghost_Character_BP_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Wyvernghost_Character_BP_C_0)
CONTENT: Steel Bone Sword(/Engine/Transient.REINST_cw_Wyvernghost_Character_BP_C_0)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Wyvernghost_Character_BP_C_0)
CONTENT: Steel Bone Suit(/Engine/Transient.REINST_cw_Wyvernghost_Character_BP_C_0)
CONTENT: 8(/Engine/Transient.REINST_cw_Wyvernghost_Character_BP_C_0)
CONTENT: Ghost Wyvern(/Engine/Transient.REINST_cw_Wyvernghost_Character_BP_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Wyvernghost_Character_BP_C_16508)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Wyvernghost_Character_BP_C_16508)
CONTENT: Steel Bone Sword(/Engine/Transient.Default__REINST_cw_Wyvernghost_Character_BP_C_16508)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Wyvernghost_Character_BP_C_16508)
CONTENT: Steel Bone Suit(/Engine/Transient.Default__REINST_cw_Wyvernghost_Character_BP_C_16508)
CONTENT: 8(/Engine/Transient.Default__REINST_cw_Wyvernghost_Character_BP_C_16508)
CONTENT: Ghost Wyvern(/Engine/Transient.Default__REINST_cw_Wyvernghost_Character_BP_C_16508)
CONTENT: Active(/Engine/Transient.REINST_cw_Wyvernghost_Character_BP_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Wyvernghost_Character_BP_C_1)
CONTENT: Steel Bone Sword(/Engine/Transient.REINST_cw_Wyvernghost_Character_BP_C_1)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Wyvernghost_Character_BP_C_1)
CONTENT: Steel Bone Suit(/Engine/Transient.REINST_cw_Wyvernghost_Character_BP_C_1)
CONTENT: 8(/Engine/Transient.REINST_cw_Wyvernghost_Character_BP_C_1)
CONTENT: Ghost Wyvern(/Engine/Transient.REINST_cw_Wyvernghost_Character_BP_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Wyvernghost_Character_BP_C_16520)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Wyvernghost_Character_BP_C_16520)
CONTENT: Steel Bone Sword(/Engine/Transient.Default__REINST_cw_Wyvernghost_Character_BP_C_16520)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Wyvernghost_Character_BP_C_16520)
CONTENT: Steel Bone Suit(/Engine/Transient.Default__REINST_cw_Wyvernghost_Character_BP_C_16520)
CONTENT: 8(/Engine/Transient.Default__REINST_cw_Wyvernghost_Character_BP_C_16520)
CONTENT: Ghost Wyvern(/Engine/Transient.Default__REINST_cw_Wyvernghost_Character_BP_C_16520)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvernghost/cw_Wyvernghost_Character_BP.Default__cw_Wyvernghost_Character_BP_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvernghost/cw_Wyvernghost_Character_BP.Default__cw_Wyvernghost_Character_BP_C)
CONTENT: Steel Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvernghost/cw_Wyvernghost_Character_BP.Default__cw_Wyvernghost_Character_BP_C)
CONTENT: Standard Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvernghost/cw_Wyvernghost_Character_BP.Default__cw_Wyvernghost_Character_BP_C)
CONTENT: Steel Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvernghost/cw_Wyvernghost_Character_BP.Default__cw_Wyvernghost_Character_BP_C)
CONTENT: 8(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvernghost/cw_Wyvernghost_Character_BP.Default__cw_Wyvernghost_Character_BP_C)
CONTENT: Ghost Wyvern(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvernghost/cw_Wyvernghost_Character_BP.Default__cw_Wyvernghost_Character_BP_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Zombie.Default__cw_DropInventory_Animal_Zombie_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Zombie.Default__cw_DropInventory_Animal_Zombie_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Zombie.Default__cw_DropInventory_Animal_Zombie_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Zombie_Character_BP_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Zombie_Character_BP_C_0)
CONTENT: Spear(/Engine/Transient.REINST_cw_Zombie_Character_BP_C_0)
CONTENT: Bow(/Engine/Transient.REINST_cw_Zombie_Character_BP_C_0)
CONTENT: Leather Suit(/Engine/Transient.REINST_cw_Zombie_Character_BP_C_0)
CONTENT: 2(/Engine/Transient.REINST_cw_Zombie_Character_BP_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Zombie_Character_BP_C_16528)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Zombie_Character_BP_C_16528)
CONTENT: Spear(/Engine/Transient.Default__REINST_cw_Zombie_Character_BP_C_16528)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Zombie_Character_BP_C_16528)
CONTENT: Leather Suit(/Engine/Transient.Default__REINST_cw_Zombie_Character_BP_C_16528)
CONTENT: 2(/Engine/Transient.Default__REINST_cw_Zombie_Character_BP_C_16528)
CONTENT: Active(/Engine/Transient.REINST_cw_Zombie_Character_BP_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Zombie_Character_BP_C_1)
CONTENT: Spear(/Engine/Transient.REINST_cw_Zombie_Character_BP_C_1)
CONTENT: Bow(/Engine/Transient.REINST_cw_Zombie_Character_BP_C_1)
CONTENT: Leather Suit(/Engine/Transient.REINST_cw_Zombie_Character_BP_C_1)
CONTENT: 2(/Engine/Transient.REINST_cw_Zombie_Character_BP_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Zombie_Character_BP_C_16532)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Zombie_Character_BP_C_16532)
CONTENT: Spear(/Engine/Transient.Default__REINST_cw_Zombie_Character_BP_C_16532)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Zombie_Character_BP_C_16532)
CONTENT: Leather Suit(/Engine/Transient.Default__REINST_cw_Zombie_Character_BP_C_16532)
CONTENT: 2(/Engine/Transient.Default__REINST_cw_Zombie_Character_BP_C_16532)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_zombie/cw_Zombie_Character_BP.Default__cw_Zombie_Character_BP_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_zombie/cw_Zombie_Character_BP.Default__cw_Zombie_Character_BP_C)
CONTENT: Spear(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_zombie/cw_Zombie_Character_BP.Default__cw_Zombie_Character_BP_C)
CONTENT: Bow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_zombie/cw_Zombie_Character_BP.Default__cw_Zombie_Character_BP_C)
CONTENT: Leather Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_zombie/cw_Zombie_Character_BP.Default__cw_Zombie_Character_BP_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_zombie/cw_Zombie_Character_BP.Default__cw_Zombie_Character_BP_C)
CONTENT: StorageBoxSmall(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_LandSign.Default__CW_BuildingSM_LandSign_C)
CONTENT: GroundSpike_Wood(/Engine/Transient.REINST_CW_BuildingSM_BeastTrap_C_0)
CONTENT: CorrsiveLiquid(/Engine/Transient.REINST_CW_BuildingSM_CorrsiveLiquid_C_0)
CONTENT: GroundSpike(/Engine/Transient.REINST_CW_BuildingSM_GroundSpike_Triggerable_C_0)
LITERAL: DamageTick(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_BeastTrap.CW_BuildingSM_BeastTrap:EventGraph.K2Node_CallFunction_27343)
LITERAL: DamageTick(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_BeastTrap.CW_BuildingSM_BeastTrap:EventGraph.K2Node_CallFunction_29145)
LITERAL: DamageTick(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_BeastTrap.CW_BuildingSM_BeastTrap:EventGraph.K2Node_CallFunction_58634)
LITERAL: DamageTick(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_GroundSpike_Triggerable.CW_BuildingSM_GroundSpike_Triggerable:EventGraph.K2Node_CallFunction_27343)
LITERAL: DamageTick(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_GroundSpike_Triggerable.CW_BuildingSM_GroundSpike_Triggerable:EventGraph.K2Node_CallFunction_58634)
LITERAL: DamageTick(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_GroundSpike_Triggerable.CW_BuildingSM_GroundSpike_Triggerable:EventGraph.K2Node_CallFunction_29145)
CONTENT: GroundSpike(/Engine/Transient.Default__REINST_CW_BuildingSM_GroundSpike_Triggerable_C_16542)
CONTENT: GroundSpike(/Engine/Transient.REINST_CW_BuildingSM_GroundSpike_Triggerable_C_1)
LITERAL: DamageTick(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_CorrsiveLiquid.CW_BuildingSM_CorrsiveLiquid:EventGraph.K2Node_CallFunction_27343)
LITERAL: DamageTick(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_CorrsiveLiquid.CW_BuildingSM_CorrsiveLiquid:EventGraph.K2Node_CallFunction_58634)
LITERAL: DamageTick(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_CorrsiveLiquid.CW_BuildingSM_CorrsiveLiquid:EventGraph.K2Node_CallFunction_29145)
CONTENT: CorrsiveLiquid(/Engine/Transient.Default__REINST_CW_BuildingSM_CorrsiveLiquid_C_16549)
CONTENT: CorrsiveLiquid(/Engine/Transient.REINST_CW_BuildingSM_CorrsiveLiquid_C_1)
CONTENT: GroundSpike_Wood(/Engine/Transient.Default__REINST_CW_BuildingSM_BeastTrap_C_16556)
CONTENT: GroundSpike_Wood(/Engine/Transient.REINST_CW_BuildingSM_BeastTrap_C_1)
CONTENT: CorrsiveLiquid(/Engine/Transient.Default__REINST_CW_BuildingSM_CorrsiveLiquid_C_16560)
CONTENT: CorrsiveLiquid(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_CorrsiveLiquid.Default__CW_BuildingSM_CorrsiveLiquid_C)
CONTENT: GroundSpike(/Engine/Transient.Default__REINST_CW_BuildingSM_GroundSpike_Triggerable_C_16564)
CONTENT: GroundSpike(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_GroundSpike_Triggerable.Default__CW_BuildingSM_GroundSpike_Triggerable_C)
CONTENT: GroundSpike_Wood(/Engine/Transient.Default__REINST_CW_BuildingSM_BeastTrap_C_16568)
CONTENT: GroundSpike_Wood(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_BeastTrap.Default__CW_BuildingSM_BeastTrap_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Thanatos.Default__cw_DropInventory_Animal_Thanatos_C)
CONTENT: Extra Drop 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Thanatos.Default__cw_DropInventory_Animal_Thanatos_C)
CONTENT: Extra Drop 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Thanatos.Default__cw_DropInventory_Animal_Thanatos_C)
CONTENT: Extra Drop 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Thanatos.Default__cw_DropInventory_Animal_Thanatos_C)
CONTENT: Extra Drop 3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Thanatos.Default__cw_DropInventory_Animal_Thanatos_C)
CONTENT: Extra Drop 4(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Thanatos.Default__cw_DropInventory_Animal_Thanatos_C)
CONTENT: Thanatos's Soul Reaper(/Engine/Transient.REINST_cw_Death_Character_Summon_C_0)
CONTENT: Thanatos's Soul Reaper(/Engine/Transient.Default__REINST_cw_Death_Character_Summon_C_16616)
CONTENT: Thanatos's Soul Reaper(/Engine/Transient.REINST_cw_Death_Character_Summon_C_1)
CONTENT: Thanatos's Soul Reaper(/Engine/Transient.Default__REINST_cw_Death_Character_Summon_C_16620)
CONTENT: Thanatos's Soul Reaper(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_death/cw_Death_Character_Summon.Default__cw_Death_Character_Summon_C)
LITERAL: timer1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_thanatos/Territory/cw_Thanatos_Territory_Actor.cw_Thanatos_Territory_Actor:EventGraph.K2Node_CallFunction_201200)
CONTENT: Item Cache(/Engine/Transient.REINST_CW_DeathItemCache_Thanatos_C_0)
CONTENT: Item Cache(/Engine/Transient.Default__REINST_CW_DeathItemCache_Thanatos_C_16642)
CONTENT: Item Cache(/Engine/Transient.REINST_CW_DeathItemCache_Thanatos_C_1)
CONTENT: Item Cache(/Engine/Transient.Default__REINST_CW_DeathItemCache_Thanatos_C_16646)
CONTENT: Item Cache(/Game/Mods/CubeWorld/Blueprints/DropItems/CW_DeathItemCache_Thanatos.Default__CW_DeathItemCache_Thanatos_C)
CONTENT: 19(/Engine/Transient.REINST_cw_Thanatos_Character_BP_C_0)
CONTENT: Active(/Engine/Transient.REINST_cw_Thanatos_Character_BP_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Thanatos_Character_BP_C_0)
CONTENT: Steel Bone Sword(/Engine/Transient.REINST_cw_Thanatos_Character_BP_C_0)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Thanatos_Character_BP_C_0)
CONTENT: Steel Bone Suit(/Engine/Transient.REINST_cw_Thanatos_Character_BP_C_0)
CONTENT: 9(/Engine/Transient.REINST_cw_Thanatos_Character_BP_C_0)
CONTENT: Thanatos(/Engine/Transient.REINST_cw_Thanatos_Character_BP_C_0)
LITERAL: attack05(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_thanatos/cw_Thanatos_Character_BP.cw_Thanatos_Character_BP:EventGraph.K2Node_CallFunction_88844)
LITERAL: attack05(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_thanatos/cw_Thanatos_Character_BP.cw_Thanatos_Character_BP:EventGraph.K2Node_CallFunction_66714)
CONTENT: 19(/Engine/Transient.Default__REINST_cw_Thanatos_Character_BP_C_16654)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Thanatos_Character_BP_C_16654)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Thanatos_Character_BP_C_16654)
CONTENT: Steel Bone Sword(/Engine/Transient.Default__REINST_cw_Thanatos_Character_BP_C_16654)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Thanatos_Character_BP_C_16654)
CONTENT: Steel Bone Suit(/Engine/Transient.Default__REINST_cw_Thanatos_Character_BP_C_16654)
CONTENT: 9(/Engine/Transient.Default__REINST_cw_Thanatos_Character_BP_C_16654)
CONTENT: Thanatos(/Engine/Transient.Default__REINST_cw_Thanatos_Character_BP_C_16654)
CONTENT: 19(/Engine/Transient.REINST_cw_Thanatos_Character_BP_C_1)
CONTENT: Active(/Engine/Transient.REINST_cw_Thanatos_Character_BP_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Thanatos_Character_BP_C_1)
CONTENT: Steel Bone Sword(/Engine/Transient.REINST_cw_Thanatos_Character_BP_C_1)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Thanatos_Character_BP_C_1)
CONTENT: Steel Bone Suit(/Engine/Transient.REINST_cw_Thanatos_Character_BP_C_1)
CONTENT: 9(/Engine/Transient.REINST_cw_Thanatos_Character_BP_C_1)
CONTENT: Thanatos(/Engine/Transient.REINST_cw_Thanatos_Character_BP_C_1)
CONTENT: 19(/Engine/Transient.Default__REINST_cw_Thanatos_Character_BP_C_16658)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Thanatos_Character_BP_C_16658)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Thanatos_Character_BP_C_16658)
CONTENT: Steel Bone Sword(/Engine/Transient.Default__REINST_cw_Thanatos_Character_BP_C_16658)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Thanatos_Character_BP_C_16658)
CONTENT: Steel Bone Suit(/Engine/Transient.Default__REINST_cw_Thanatos_Character_BP_C_16658)
CONTENT: 9(/Engine/Transient.Default__REINST_cw_Thanatos_Character_BP_C_16658)
CONTENT: Thanatos(/Engine/Transient.Default__REINST_cw_Thanatos_Character_BP_C_16658)
CONTENT: 19(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_thanatos/cw_Thanatos_Character_BP.Default__cw_Thanatos_Character_BP_C)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_thanatos/cw_Thanatos_Character_BP.Default__cw_Thanatos_Character_BP_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_thanatos/cw_Thanatos_Character_BP.Default__cw_Thanatos_Character_BP_C)
CONTENT: Steel Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_thanatos/cw_Thanatos_Character_BP.Default__cw_Thanatos_Character_BP_C)
CONTENT: Standard Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_thanatos/cw_Thanatos_Character_BP.Default__cw_Thanatos_Character_BP_C)
CONTENT: Steel Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_thanatos/cw_Thanatos_Character_BP.Default__cw_Thanatos_Character_BP_C)
CONTENT: 9(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_thanatos/cw_Thanatos_Character_BP.Default__cw_Thanatos_Character_BP_C)
CONTENT: Thanatos(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_thanatos/cw_Thanatos_Character_BP.Default__cw_Thanatos_Character_BP_C)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_BuildingSM_MonsterBox_C_0)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_BuildingSM_MonsterBox_C_16665)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_BuildingSM_MonsterBox_C_1)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_BuildingSM_MonsterBox_C_16669)
CONTENT: StorageBoxSmall(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_MonsterBox.Default__CW_BuildingSM_MonsterBox_C)
CONTENT: Monster Box(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_LightingBox2.Default__CW_BuildingBP_LightingBox2_C)
CONTENT: A box may contain hidden treasure.(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_LightingBox2.Default__CW_BuildingBP_LightingBox2_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_LightingBox2.Default__CW_BuildingBP_LightingBox2_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_LightingBox2.Default__CW_BuildingBP_LightingBox2_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_LightingBox2.Default__CW_BuildingBP_LightingBox2_C)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_BuildingSM_BossBox_C_0)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_BuildingSM_BossBox_C_16677)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_BuildingSM_BossBox_C_1)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_BuildingSM_BossBox_C_16681)
CONTENT: StorageBoxSmall(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_BossBox.Default__CW_BuildingSM_BossBox_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Behemoth.Default__cw_DropInventory_Animal_Behemoth_C)
CONTENT: Extra Drop 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Behemoth.Default__cw_DropInventory_Animal_Behemoth_C)
CONTENT: Extra Drop 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Behemoth.Default__cw_DropInventory_Animal_Behemoth_C)
CONTENT: Extra Drop 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Behemoth.Default__cw_DropInventory_Animal_Behemoth_C)
CONTENT: Extra Drop 3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Behemoth.Default__cw_DropInventory_Animal_Behemoth_C)
CONTENT: Extra Drop 4(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Behemoth.Default__cw_DropInventory_Animal_Behemoth_C)
CONTENT: Stone Armour(/Engine/Transient.REINST_CW_Buff_Behemoth_Armour_C_0)
CONTENT: Stone Armour(/Engine/Transient.Default__REINST_CW_Buff_Behemoth_Armour_C_16750)
CONTENT: Stone Armour(/Engine/Transient.REINST_CW_Buff_Behemoth_Armour_C_1)
CONTENT: Stone Armour(/Engine/Transient.Default__REINST_CW_Buff_Behemoth_Armour_C_16754)
CONTENT: Stone Armour(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Behemoth_Armour.Default__CW_Buff_Behemoth_Armour_C)
CONTENT: Stone Armour(/Engine/Transient.REINST_CW_Buff_Behemoth_Fury_C_0)
CONTENT: Stone Armour(/Engine/Transient.Default__REINST_CW_Buff_Behemoth_Fury_C_16761)
CONTENT: Stone Armour(/Engine/Transient.REINST_CW_Buff_Behemoth_Fury_C_1)
CONTENT: Stone Armour(/Engine/Transient.Default__REINST_CW_Buff_Behemoth_Fury_C_16765)
CONTENT: Stone Armour(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Behemoth_Fury.Default__CW_Buff_Behemoth_Fury_C)
CONTENT: Armor Penetration(/Engine/Transient.REINST_CW_Buff_Behemoth_Penetration_C_0)
CONTENT: The behemoth has penetrated your armor ! You received double damage.(/Engine/Transient.REINST_CW_Buff_Behemoth_Penetration_C_0)
CONTENT: Armor Penetration(/Engine/Transient.Default__REINST_CW_Buff_Behemoth_Penetration_C_16772)
CONTENT: The behemoth has penetrated your armor ! You received double damage.(/Engine/Transient.Default__REINST_CW_Buff_Behemoth_Penetration_C_16772)
CONTENT: Armor Penetration(/Engine/Transient.REINST_CW_Buff_Behemoth_Penetration_C_1)
CONTENT: The behemoth has penetrated your armor ! You received double damage.(/Engine/Transient.REINST_CW_Buff_Behemoth_Penetration_C_1)
CONTENT: Armor Penetration(/Engine/Transient.Default__REINST_CW_Buff_Behemoth_Penetration_C_16776)
CONTENT: The behemoth has penetrated your armor ! You received double damage.(/Engine/Transient.Default__REINST_CW_Buff_Behemoth_Penetration_C_16776)
CONTENT: Armor Penetration(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Behemoth_Penetration.Default__CW_Buff_Behemoth_Penetration_C)
CONTENT: The behemoth has penetrated your armor ! You received double damage.(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Behemoth_Penetration.Default__CW_Buff_Behemoth_Penetration_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Behemoth_Character_BP_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Behemoth_Character_BP_C_0)
CONTENT: Steel Bone Sword(/Engine/Transient.REINST_cw_Behemoth_Character_BP_C_0)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Behemoth_Character_BP_C_0)
CONTENT: Steel Bone Suit(/Engine/Transient.REINST_cw_Behemoth_Character_BP_C_0)
CONTENT: 9(/Engine/Transient.REINST_cw_Behemoth_Character_BP_C_0)
CONTENT: Behemoth(/Engine/Transient.REINST_cw_Behemoth_Character_BP_C_0)
LITERAL: attack03(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_behemoth/cw_Behemoth_Character_BP.cw_Behemoth_Character_BP:EventGraph.K2Node_CallFunction_92053)
LITERAL: attack03(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_behemoth/cw_Behemoth_Character_BP.cw_Behemoth_Character_BP:EventGraph.K2Node_CallFunction_305975)
LITERAL: attack06(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_behemoth/cw_Behemoth_Character_BP.cw_Behemoth_Character_BP:EventGraph.K2Node_CallFunction_298513)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Behemoth_Character_BP_C_16785)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Behemoth_Character_BP_C_16785)
CONTENT: Steel Bone Sword(/Engine/Transient.Default__REINST_cw_Behemoth_Character_BP_C_16785)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Behemoth_Character_BP_C_16785)
CONTENT: Steel Bone Suit(/Engine/Transient.Default__REINST_cw_Behemoth_Character_BP_C_16785)
CONTENT: 9(/Engine/Transient.Default__REINST_cw_Behemoth_Character_BP_C_16785)
CONTENT: Behemoth(/Engine/Transient.Default__REINST_cw_Behemoth_Character_BP_C_16785)
CONTENT: Active(/Engine/Transient.REINST_cw_Behemoth_Character_BP_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Behemoth_Character_BP_C_1)
CONTENT: Steel Bone Sword(/Engine/Transient.REINST_cw_Behemoth_Character_BP_C_1)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Behemoth_Character_BP_C_1)
CONTENT: Steel Bone Suit(/Engine/Transient.REINST_cw_Behemoth_Character_BP_C_1)
CONTENT: 9(/Engine/Transient.REINST_cw_Behemoth_Character_BP_C_1)
CONTENT: Behemoth(/Engine/Transient.REINST_cw_Behemoth_Character_BP_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Behemoth_Character_BP_C_16789)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Behemoth_Character_BP_C_16789)
CONTENT: Steel Bone Sword(/Engine/Transient.Default__REINST_cw_Behemoth_Character_BP_C_16789)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Behemoth_Character_BP_C_16789)
CONTENT: Steel Bone Suit(/Engine/Transient.Default__REINST_cw_Behemoth_Character_BP_C_16789)
CONTENT: 9(/Engine/Transient.Default__REINST_cw_Behemoth_Character_BP_C_16789)
CONTENT: Behemoth(/Engine/Transient.Default__REINST_cw_Behemoth_Character_BP_C_16789)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_behemoth/cw_Behemoth_Character_BP.Default__cw_Behemoth_Character_BP_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_behemoth/cw_Behemoth_Character_BP.Default__cw_Behemoth_Character_BP_C)
CONTENT: Steel Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_behemoth/cw_Behemoth_Character_BP.Default__cw_Behemoth_Character_BP_C)
CONTENT: Standard Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_behemoth/cw_Behemoth_Character_BP.Default__cw_Behemoth_Character_BP_C)
CONTENT: Steel Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_behemoth/cw_Behemoth_Character_BP.Default__cw_Behemoth_Character_BP_C)
CONTENT: 9(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_behemoth/cw_Behemoth_Character_BP.Default__cw_Behemoth_Character_BP_C)
CONTENT: Behemoth(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_behemoth/cw_Behemoth_Character_BP.Default__cw_Behemoth_Character_BP_C)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_BuildingSM_BossBox02_C_0)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_BuildingSM_BossBox02_C_16796)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_BuildingSM_BossBox02_C_1)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_BuildingSM_BossBox02_C_16800)
CONTENT: StorageBoxSmall(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_BossBox02.Default__CW_BuildingSM_BossBox02_C)
CONTENT: RelicDoorSwitch(/Engine/Transient.REINST_CW_BuildingSM_RelicDoorSwitch_C_0)
CONTENT: Lighting Box(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicSwitch.Default__CW_BuildingBP_RelicSwitch_C)
CONTENT: A box may contain hidden treasure.(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicSwitch.Default__CW_BuildingBP_RelicSwitch_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicSwitch.Default__CW_BuildingBP_RelicSwitch_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicSwitch.Default__CW_BuildingBP_RelicSwitch_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicSwitch.Default__CW_BuildingBP_RelicSwitch_C)
CONTENT: RelicDoor(/Engine/Transient.REINST_CW_BuildingSM_RelicDoorRequireSwitch_2_90_C_0)
CONTENT: Open(/Engine/Transient.REINST_CW_BuildingSM_RelicDoorRequireSwitch_3_C_0)
CONTENT: Close(/Engine/Transient.REINST_CW_BuildingSM_RelicDoorRequireSwitch_3_C_0)
CONTENT: RelicDoor(/Engine/Transient.REINST_CW_BuildingSM_RelicDoorRequireSwitch_3_C_0)
CONTENT: RelicDoor(/Engine/Transient.REINST_CW_BuildingSM_RelicDoorRequireSwitch_3_90_C_0)
CONTENT: RelicDoor(/Engine/Transient.REINST_CW_BuildingSM_RelicDoor_C_0)
CONTENT: RelicDoor(/Engine/Transient.REINST_CW_BuildingSM_RelicDoor2_C_0)
CONTENT: IceDoor(/Engine/Transient.REINST_CW_BuildingSM_IceDoor_C_0)
CONTENT: IceDoor(/Engine/Transient.REINST_CW_BuildingSM_IceDoor2_C_0)
CONTENT: RelicDoor(/Engine/Transient.REINST_CW_BuildingSM_RelicDoorRequireSwitch_2_C_0)
LITERAL: RelicCloseDoor(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_RelicDoorRequireSwitch_2_90.CW_BuildingSM_RelicDoorRequireSwitch_2_90:EventGraph.K2Node_CallFunction_121536)
LITERAL: RelicCloseDoor(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_RelicDoorRequireSwitch_2.CW_BuildingSM_RelicDoorRequireSwitch_2:EventGraph.K2Node_CallFunction_121536)
LITERAL: RelicCloseDoor(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_RelicDoorRequireSwitch_2.CW_BuildingSM_RelicDoorRequireSwitch_2:EventGraph.K2Node_CallFunction_133321)
CONTENT: RelicDoor(/Engine/Transient.Default__REINST_CW_BuildingSM_RelicDoorRequireSwitch_2_C_16807)
CONTENT: RelicDoor(/Engine/Transient.REINST_CW_BuildingSM_RelicDoorRequireSwitch_2_C_1)
CONTENT: Lighting Box(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDoor.Default__CW_BuildingBP_RelicDoor_C)
CONTENT: A box may contain hidden treasure.(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDoor.Default__CW_BuildingBP_RelicDoor_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDoor.Default__CW_BuildingBP_RelicDoor_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDoor.Default__CW_BuildingBP_RelicDoor_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDoor.Default__CW_BuildingBP_RelicDoor_C)
CONTENT: RelicDoor(/Engine/Transient.REINST_CW_BuildingSM_RelicIceGate2_C_0)
CONTENT: RelicDoor(/Engine/Transient.Default__REINST_CW_BuildingSM_RelicIceGate2_C_16815)
CONTENT: RelicDoor(/Engine/Transient.REINST_CW_BuildingSM_RelicIceGate2_C_1)
CONTENT: RelicDoor(/Engine/Transient.REINST_CW_BuildingSM_RelicIceGate_C_0)
CONTENT: RelicDoor(/Engine/Transient.Default__REINST_CW_BuildingSM_RelicIceGate_C_16822)
CONTENT: RelicDoor(/Engine/Transient.REINST_CW_BuildingSM_RelicIceGate_C_1)
CONTENT: IceDoor(/Engine/Transient.Default__REINST_CW_BuildingSM_IceDoor2_C_16829)
CONTENT: IceDoor(/Engine/Transient.REINST_CW_BuildingSM_IceDoor2_C_1)
CONTENT: IceDoor(/Engine/Transient.Default__REINST_CW_BuildingSM_IceDoor_C_16836)
CONTENT: IceDoor(/Engine/Transient.REINST_CW_BuildingSM_IceDoor_C_1)
CONTENT: RelicDoor(/Engine/Transient.REINST_CW_BuildingSM_RelicGate2_C_0)
CONTENT: RelicDoor(/Engine/Transient.Default__REINST_CW_BuildingSM_RelicGate2_C_16843)
CONTENT: RelicDoor(/Engine/Transient.REINST_CW_BuildingSM_RelicGate2_C_1)
CONTENT: RelicDoor(/Engine/Transient.REINST_CW_BuildingSM_RelicGate_C_0)
CONTENT: RelicDoor(/Engine/Transient.Default__REINST_CW_BuildingSM_RelicGate_C_16850)
CONTENT: RelicDoor(/Engine/Transient.REINST_CW_BuildingSM_RelicGate_C_1)
CONTENT: RelicDoor(/Engine/Transient.Default__REINST_CW_BuildingSM_RelicDoor2_C_16857)
CONTENT: RelicDoor(/Engine/Transient.REINST_CW_BuildingSM_RelicDoor2_C_1)
CONTENT: RelicDoor(/Engine/Transient.Default__REINST_CW_BuildingSM_RelicDoor_C_16864)
CONTENT: RelicDoor(/Engine/Transient.REINST_CW_BuildingSM_RelicDoor_C_1)
CONTENT: RelicDoor(/Engine/Transient.Default__REINST_CW_BuildingSM_RelicDoorRequireSwitch_3_90_C_16871)
CONTENT: RelicDoor(/Engine/Transient.REINST_CW_BuildingSM_RelicDoorRequireSwitch_3_90_C_1)
CONTENT: Open(/Engine/Transient.Default__REINST_CW_BuildingSM_RelicDoorRequireSwitch_3_C_16878)
CONTENT: Close(/Engine/Transient.Default__REINST_CW_BuildingSM_RelicDoorRequireSwitch_3_C_16878)
CONTENT: RelicDoor(/Engine/Transient.Default__REINST_CW_BuildingSM_RelicDoorRequireSwitch_3_C_16878)
CONTENT: Open(/Engine/Transient.REINST_CW_BuildingSM_RelicDoorRequireSwitch_3_C_1)
CONTENT: Close(/Engine/Transient.REINST_CW_BuildingSM_RelicDoorRequireSwitch_3_C_1)
CONTENT: RelicDoor(/Engine/Transient.REINST_CW_BuildingSM_RelicDoorRequireSwitch_3_C_1)
CONTENT: RelicDoor(/Engine/Transient.Default__REINST_CW_BuildingSM_RelicDoorRequireSwitch_2_90_C_16885)
CONTENT: RelicDoor(/Engine/Transient.REINST_CW_BuildingSM_RelicDoorRequireSwitch_2_90_C_1)
CONTENT: Open the closest door(/Engine/Transient.REINST_CW_BuildingSM_RelicDoorSwitch1_C_0)
CONTENT: Open the closest door(/Engine/Transient.REINST_CW_BuildingSM_RelicDoorSwitch1_C_0)
CONTENT: Open the closest door(/Engine/Transient.REINST_CW_BuildingSM_RelicDoorSwitch2_C_0)
CONTENT: Open the closest door(/Engine/Transient.REINST_CW_BuildingSM_RelicDoorSwitch2_C_0)
CONTENT: RelicDoorSwitch(/Engine/Transient.Default__REINST_CW_BuildingSM_RelicDoorSwitch_C_16892)
CONTENT: RelicDoorSwitch(/Engine/Transient.REINST_CW_BuildingSM_RelicDoorSwitch_C_1)
CONTENT: Open the closest door(/Engine/Transient.Default__REINST_CW_BuildingSM_RelicDoorSwitch2_C_16899)
CONTENT: Open the closest door(/Engine/Transient.Default__REINST_CW_BuildingSM_RelicDoorSwitch2_C_16899)
CONTENT: Open the closest door(/Engine/Transient.REINST_CW_BuildingSM_RelicDoorSwitch2_C_1)
CONTENT: Open the closest door(/Engine/Transient.REINST_CW_BuildingSM_RelicDoorSwitch2_C_1)
CONTENT: Open the closest door(/Engine/Transient.Default__REINST_CW_BuildingSM_RelicDoorSwitch1_C_16906)
CONTENT: Open the closest door(/Engine/Transient.Default__REINST_CW_BuildingSM_RelicDoorSwitch1_C_16906)
CONTENT: Open the closest door(/Engine/Transient.REINST_CW_BuildingSM_RelicDoorSwitch1_C_1)
CONTENT: Open the closest door(/Engine/Transient.REINST_CW_BuildingSM_RelicDoorSwitch1_C_1)
CONTENT: Open the closest door(/Engine/Transient.Default__REINST_CW_BuildingSM_RelicDoorSwitch1_C_16911)
CONTENT: Open the closest door(/Engine/Transient.Default__REINST_CW_BuildingSM_RelicDoorSwitch1_C_16911)
CONTENT: Open the closest door(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_RelicDoorSwitch1.Default__CW_BuildingSM_RelicDoorSwitch1_C)
CONTENT: Open the closest door(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_RelicDoorSwitch1.Default__CW_BuildingSM_RelicDoorSwitch1_C)
CONTENT: RelicDoor(/Engine/Transient.Default__REINST_CW_BuildingSM_RelicDoorRequireSwitch_2_90_C_16915)
CONTENT: RelicDoor(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_RelicDoorRequireSwitch_2_90.Default__CW_BuildingSM_RelicDoorRequireSwitch_2_90_C)
CONTENT: Open(/Engine/Transient.Default__REINST_CW_BuildingSM_RelicDoorRequireSwitch_3_C_16919)
CONTENT: Close(/Engine/Transient.Default__REINST_CW_BuildingSM_RelicDoorRequireSwitch_3_C_16919)
CONTENT: RelicDoor(/Engine/Transient.Default__REINST_CW_BuildingSM_RelicDoorRequireSwitch_3_C_16919)
CONTENT: Open(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_RelicDoorRequireSwitch_3.Default__CW_BuildingSM_RelicDoorRequireSwitch_3_C)
CONTENT: Close(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_RelicDoorRequireSwitch_3.Default__CW_BuildingSM_RelicDoorRequireSwitch_3_C)
CONTENT: RelicDoor(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_RelicDoorRequireSwitch_3.Default__CW_BuildingSM_RelicDoorRequireSwitch_3_C)
CONTENT: RelicDoor(/Engine/Transient.Default__REINST_CW_BuildingSM_RelicDoorRequireSwitch_3_90_C_16923)
CONTENT: RelicDoor(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_RelicDoorRequireSwitch_3_90.Default__CW_BuildingSM_RelicDoorRequireSwitch_3_90_C)
CONTENT: RelicDoor(/Engine/Transient.Default__REINST_CW_BuildingSM_RelicDoor_C_16927)
CONTENT: RelicDoor(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_RelicDoor.Default__CW_BuildingSM_RelicDoor_C)
CONTENT: RelicDoor(/Engine/Transient.Default__REINST_CW_BuildingSM_RelicDoor2_C_16931)
CONTENT: RelicDoor(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_RelicDoor2.Default__CW_BuildingSM_RelicDoor2_C)
CONTENT: IceDoor(/Engine/Transient.Default__REINST_CW_BuildingSM_IceDoor_C_16935)
CONTENT: IceDoor(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_IceDoor.Default__CW_BuildingSM_IceDoor_C)
CONTENT: IceDoor(/Engine/Transient.Default__REINST_CW_BuildingSM_IceDoor2_C_16939)
CONTENT: IceDoor(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_IceDoor2.Default__CW_BuildingSM_IceDoor2_C)
CONTENT: RelicDoor(/Engine/Transient.Default__REINST_CW_BuildingSM_RelicDoorRequireSwitch_2_C_16943)
CONTENT: RelicDoor(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_RelicDoorRequireSwitch_2.Default__CW_BuildingSM_RelicDoorRequireSwitch_2_C)
CONTENT: RelicDoor(/Engine/Transient.Default__REINST_CW_BuildingSM_RelicIceGate2_C_16947)
CONTENT: RelicDoor(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_RelicIceGate2.Default__CW_BuildingSM_RelicIceGate2_C)
CONTENT: RelicDoor(/Engine/Transient.Default__REINST_CW_BuildingSM_RelicIceGate_C_16951)
CONTENT: RelicDoor(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_RelicIceGate.Default__CW_BuildingSM_RelicIceGate_C)
CONTENT: RelicDoor(/Engine/Transient.Default__REINST_CW_BuildingSM_RelicGate2_C_16955)
CONTENT: RelicDoor(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_RelicGate2.Default__CW_BuildingSM_RelicGate2_C)
CONTENT: RelicDoor(/Engine/Transient.Default__REINST_CW_BuildingSM_RelicGate_C_16959)
CONTENT: RelicDoor(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_RelicGate.Default__CW_BuildingSM_RelicGate_C)
CONTENT: Open the closest door(/Engine/Transient.Default__REINST_CW_BuildingSM_RelicDoorSwitch2_C_16963)
CONTENT: Open the closest door(/Engine/Transient.Default__REINST_CW_BuildingSM_RelicDoorSwitch2_C_16963)
CONTENT: Open the closest door(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_RelicDoorSwitch2.Default__CW_BuildingSM_RelicDoorSwitch2_C)
CONTENT: Open the closest door(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_RelicDoorSwitch2.Default__CW_BuildingSM_RelicDoorSwitch2_C)
CONTENT: RelicDoorSwitch(/Engine/Transient.Default__REINST_CW_BuildingSM_RelicDoorSwitch_C_16967)
CONTENT: RelicDoorSwitch(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_RelicDoorSwitch.Default__CW_BuildingSM_RelicDoorSwitch_C)
CONTENT: SinoMeniumY Bondage(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_SinoMeniumY.Default__CW_Buff_SinoMeniumY_C)
CONTENT: It takes a few seconds to break the chain(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_SinoMeniumY.Default__CW_Buff_SinoMeniumY_C)
CONTENT: Base Buff Enabled(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_SinoMeniumY.Default__CW_Buff_SinoMeniumY_C)
CONTENT: GroundSpike(/Engine/Transient.REINST_CW_BuildingSM_IceGroundSpike_Triggerable_C_0)
CONTENT: GroundSpike(/Engine/Transient.REINST_CW_BuildingSM_IcePiton_Triggerable_C_0)
CONTENT: PoisionFog(/Engine/Transient.REINST_CW_BuildingSM_PoisionFog_C_0)
CONTENT: GroundSpike(/Engine/Transient.REINST_CW_BuildingSM_PoisionGroundSpike_Triggerable_C_0)
CONTENT: WaterPlants(/Engine/Transient.REINST_CW_BuildingSM_WaterPlants_C_0)
LITERAL: DamageTick(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_IceGroundSpike_Triggerable.CW_BuildingSM_IceGroundSpike_Triggerable:EventGraph.K2Node_CallFunction_27343)
LITERAL: DamageTick(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_IceGroundSpike_Triggerable.CW_BuildingSM_IceGroundSpike_Triggerable:EventGraph.K2Node_CallFunction_29145)
LITERAL: DamageTick(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_IceGroundSpike_Triggerable.CW_BuildingSM_IceGroundSpike_Triggerable:EventGraph.K2Node_CallFunction_58634)
LITERAL: DamageTick(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_WaterPlants.CW_BuildingSM_WaterPlants:EventGraph.K2Node_CallFunction_27343)
LITERAL: DamageTick(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_WaterPlants.CW_BuildingSM_WaterPlants:EventGraph.K2Node_CallFunction_58634)
LITERAL: DamageTick(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_WaterPlants.CW_BuildingSM_WaterPlants:EventGraph.K2Node_CallFunction_29145)
CONTENT: WaterPlants(/Engine/Transient.Default__REINST_CW_BuildingSM_WaterPlants_C_16977)
CONTENT: WaterPlants(/Engine/Transient.REINST_CW_BuildingSM_WaterPlants_C_1)
LITERAL: DamageTick(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_PoisionGroundSpike_Triggerable.CW_BuildingSM_PoisionGroundSpike_Triggerable:EventGraph.K2Node_CallFunction_27343)
LITERAL: DamageTick(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_PoisionGroundSpike_Triggerable.CW_BuildingSM_PoisionGroundSpike_Triggerable:EventGraph.K2Node_CallFunction_58634)
LITERAL: DamageTick(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_PoisionGroundSpike_Triggerable.CW_BuildingSM_PoisionGroundSpike_Triggerable:EventGraph.K2Node_CallFunction_29145)
CONTENT: GroundSpike(/Engine/Transient.Default__REINST_CW_BuildingSM_PoisionGroundSpike_Triggerable_C_16984)
CONTENT: GroundSpike(/Engine/Transient.REINST_CW_BuildingSM_PoisionGroundSpike_Triggerable_C_1)
LITERAL: DamageTick(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_PoisionFog.CW_BuildingSM_PoisionFog:EventGraph.K2Node_CallFunction_27343)
LITERAL: DamageTick(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_PoisionFog.CW_BuildingSM_PoisionFog:EventGraph.K2Node_CallFunction_58634)
LITERAL: DamageTick(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_PoisionFog.CW_BuildingSM_PoisionFog:EventGraph.K2Node_CallFunction_29145)
CONTENT: PoisionFog(/Engine/Transient.Default__REINST_CW_BuildingSM_PoisionFog_C_16991)
CONTENT: PoisionFog(/Engine/Transient.REINST_CW_BuildingSM_PoisionFog_C_1)
LITERAL: DamageTick(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_IcePiton_Triggerable.CW_BuildingSM_IcePiton_Triggerable:EventGraph.K2Node_CallFunction_27343)
LITERAL: DamageTick(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_IcePiton_Triggerable.CW_BuildingSM_IcePiton_Triggerable:EventGraph.K2Node_CallFunction_58634)
LITERAL: DamageTick(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_IcePiton_Triggerable.CW_BuildingSM_IcePiton_Triggerable:EventGraph.K2Node_CallFunction_29145)
CONTENT: GroundSpike(/Engine/Transient.Default__REINST_CW_BuildingSM_IcePiton_Triggerable_C_16998)
CONTENT: GroundSpike(/Engine/Transient.REINST_CW_BuildingSM_IcePiton_Triggerable_C_1)
CONTENT: GroundSpike(/Engine/Transient.Default__REINST_CW_BuildingSM_IceGroundSpike_Triggerable_C_17005)
CONTENT: GroundSpike(/Engine/Transient.REINST_CW_BuildingSM_IceGroundSpike_Triggerable_C_1)
CONTENT: GroundSpike(/Engine/Transient.Default__REINST_CW_BuildingSM_IcePiton_Triggerable_C_17009)
CONTENT: GroundSpike(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_IcePiton_Triggerable.Default__CW_BuildingSM_IcePiton_Triggerable_C)
CONTENT: PoisionFog(/Engine/Transient.Default__REINST_CW_BuildingSM_PoisionFog_C_17013)
CONTENT: PoisionFog(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_PoisionFog.Default__CW_BuildingSM_PoisionFog_C)
CONTENT: GroundSpike(/Engine/Transient.Default__REINST_CW_BuildingSM_PoisionGroundSpike_Triggerable_C_17017)
CONTENT: GroundSpike(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_PoisionGroundSpike_Triggerable.Default__CW_BuildingSM_PoisionGroundSpike_Triggerable_C)
CONTENT: WaterPlants(/Engine/Transient.Default__REINST_CW_BuildingSM_WaterPlants_C_17021)
CONTENT: WaterPlants(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_WaterPlants.Default__CW_BuildingSM_WaterPlants_C)
CONTENT: GroundSpike(/Engine/Transient.Default__REINST_CW_BuildingSM_IceGroundSpike_Triggerable_C_17025)
CONTENT: GroundSpike(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_IceGroundSpike_Triggerable.Default__CW_BuildingSM_IceGroundSpike_Triggerable_C)
CONTENT: Firebusket(/Engine/Transient.REINST_CW_BuildingSM_LightingBox_C_0)
LITERAL: TimeToCloseLight(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_LightingBox.CW_BuildingSM_LightingBox:EventGraph.K2Node_CallFunction_43082)
CONTENT: Firebusket(/Engine/Transient.Default__REINST_CW_BuildingSM_LightingBox_C_17032)
CONTENT: Firebusket(/Engine/Transient.REINST_CW_BuildingSM_LightingBox_C_1)
CONTENT: Firebusket(/Engine/Transient.Default__REINST_CW_BuildingSM_LightingBox_C_17036)
CONTENT: Firebusket(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_LightingBox.Default__CW_BuildingSM_LightingBox_C)
CONTENT: BrokenPots(/Engine/Transient.REINST_CW_BuildingSM_Relic_BrokenPots_C_0)
CONTENT: BrokenPots(/Engine/Transient.REINST_CW_BuildingSM_Relic_BrokenPots2_C_0)
CONTENT: BrokenPots(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_BrokenPots.Default__CW_BuildingBP_RelicDecoration_BrokenPots_C)
CONTENT: A decoration structure in relic.(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_BrokenPots.Default__CW_BuildingBP_RelicDecoration_BrokenPots_C)
CONTENT: BrokenPots(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_BrokenPots.Default__CW_BuildingBP_RelicDecoration_BrokenPots_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_BrokenPots.Default__CW_BuildingBP_RelicDecoration_BrokenPots_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_BrokenPots.Default__CW_BuildingBP_RelicDecoration_BrokenPots_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_BrokenPots.Default__CW_BuildingBP_RelicDecoration_BrokenPots_C)
CONTENT: BrokenPots(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_BrokenPots2_C_17044)
CONTENT: BrokenPots(/Engine/Transient.REINST_CW_BuildingSM_Relic_BrokenPots2_C_1)
CONTENT: BrokenPots(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_BrokenPots_C_17051)
CONTENT: BrokenPots(/Engine/Transient.REINST_CW_BuildingSM_Relic_BrokenPots_C_1)
CONTENT: BrokenPots(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_BrokenPots2_C_17055)
CONTENT: BrokenPots(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_BrokenPots2.Default__CW_BuildingSM_Relic_BrokenPots2_C)
CONTENT: BrokenPots(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_BrokenPots_C_17059)
CONTENT: BrokenPots(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_BrokenPots.Default__CW_BuildingSM_Relic_BrokenPots_C)
CONTENT: BeastPots(/Engine/Transient.REINST_CW_BuildingSM_Relic_BeastPots_C_0)
CONTENT: BeastPots(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_BeastPots.Default__CW_BuildingBP_RelicDecoration_BeastPots_C)
CONTENT: A decoration structure in relic.(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_BeastPots.Default__CW_BuildingBP_RelicDecoration_BeastPots_C)
CONTENT: BeastPots(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_BeastPots.Default__CW_BuildingBP_RelicDecoration_BeastPots_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_BeastPots.Default__CW_BuildingBP_RelicDecoration_BeastPots_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_BeastPots.Default__CW_BuildingBP_RelicDecoration_BeastPots_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_BeastPots.Default__CW_BuildingBP_RelicDecoration_BeastPots_C)
CONTENT: BeastPots(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_BeastPots_C_17067)
CONTENT: BeastPots(/Engine/Transient.REINST_CW_BuildingSM_Relic_BeastPots_C_1)
CONTENT: BeastPots(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_BeastPots_C_17071)
CONTENT: BeastPots(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_BeastPots.Default__CW_BuildingSM_Relic_BeastPots_C)
CONTENT: Bottles(/Engine/Transient.REINST_CW_BuildingSM_Relic_Bottle_C_0)
CONTENT: Bottles(/Engine/Transient.REINST_CW_BuildingSM_Relic_Bottle2_C_0)
CONTENT: Bottle(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_Bottle.Default__CW_BuildingBP_RelicDecoration_Bottle_C)
CONTENT: A decoration structure in relic.(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_Bottle.Default__CW_BuildingBP_RelicDecoration_Bottle_C)
CONTENT: Bottle(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_Bottle.Default__CW_BuildingBP_RelicDecoration_Bottle_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_Bottle.Default__CW_BuildingBP_RelicDecoration_Bottle_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_Bottle.Default__CW_BuildingBP_RelicDecoration_Bottle_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_Bottle.Default__CW_BuildingBP_RelicDecoration_Bottle_C)
CONTENT: Bottles(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_Bottle2_C_17079)
CONTENT: Bottles(/Engine/Transient.REINST_CW_BuildingSM_Relic_Bottle2_C_1)
CONTENT: Bottles(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_Bottle_C_17086)
CONTENT: Bottles(/Engine/Transient.REINST_CW_BuildingSM_Relic_Bottle_C_1)
CONTENT: Bottles(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_Bottle2_C_17090)
CONTENT: Bottles(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_Bottle2.Default__CW_BuildingSM_Relic_Bottle2_C)
CONTENT: Bottles(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_Bottle_C_17094)
CONTENT: Bottles(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_Bottle.Default__CW_BuildingSM_Relic_Bottle_C)
CONTENT: Cage(/Engine/Transient.REINST_CW_BuildingSM_Relic_Cage_C_0)
CONTENT: Cage(/Engine/Transient.REINST_CW_BuildingSM_Relic_Cage2_C_0)
CONTENT: Cage(/Engine/Transient.REINST_CW_BuildingSM_Relic_Cage3_C_0)
CONTENT: Cage(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_Cage.Default__CW_BuildingBP_RelicDecoration_Cage_C)
CONTENT: A decoration structure in relic.(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_Cage.Default__CW_BuildingBP_RelicDecoration_Cage_C)
CONTENT: Cage(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_Cage.Default__CW_BuildingBP_RelicDecoration_Cage_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_Cage.Default__CW_BuildingBP_RelicDecoration_Cage_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_Cage.Default__CW_BuildingBP_RelicDecoration_Cage_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_Cage.Default__CW_BuildingBP_RelicDecoration_Cage_C)
CONTENT: Cage(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_Cage3_C_17102)
CONTENT: Cage(/Engine/Transient.REINST_CW_BuildingSM_Relic_Cage3_C_1)
CONTENT: Cage(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_Cage2_C_17109)
CONTENT: Cage(/Engine/Transient.REINST_CW_BuildingSM_Relic_Cage2_C_1)
CONTENT: Cage(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_Cage_C_17116)
CONTENT: Cage(/Engine/Transient.REINST_CW_BuildingSM_Relic_Cage_C_1)
CONTENT: Cage(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_Cage2_C_17120)
CONTENT: Cage(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_Cage2.Default__CW_BuildingSM_Relic_Cage2_C)
CONTENT: Cage(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_Cage3_C_17124)
CONTENT: Cage(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_Cage3.Default__CW_BuildingSM_Relic_Cage3_C)
CONTENT: Cage(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_Cage_C_17128)
CONTENT: Cage(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_Cage.Default__CW_BuildingSM_Relic_Cage_C)
CONTENT: Campfire(/Engine/Transient.REINST_CW_BuildingSM_Campfire_C_0)
CONTENT: Cloth Boots(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv1/CW_EquipmentBP_ClothBoots.Default__CW_EquipmentBP_ClothBoots_C)
CONTENT:  ClothArmor,provide some protection from the heat and cold, but only minimal protection from injuries.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv1/CW_EquipmentBP_ClothBoots.Default__CW_EquipmentBP_ClothBoots_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv1/CW_EquipmentBP_ClothBoots.Default__CW_EquipmentBP_ClothBoots_C)
CONTENT: Cloth(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv1/CW_EquipmentBP_ClothBoots.Default__CW_EquipmentBP_ClothBoots_C)
CONTENT: Cloth Gloves(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv1/CW_EquipmentBP_ClothGloves.Default__CW_EquipmentBP_ClothGloves_C)
CONTENT:  ClothArmor,provide some protection from the heat and cold, but only minimal protection from injuries.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv1/CW_EquipmentBP_ClothGloves.Default__CW_EquipmentBP_ClothGloves_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv1/CW_EquipmentBP_ClothGloves.Default__CW_EquipmentBP_ClothGloves_C)
CONTENT: Cloth(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv1/CW_EquipmentBP_ClothGloves.Default__CW_EquipmentBP_ClothGloves_C)
CONTENT: Cloth Helmet(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv1/CW_EquipmentBP_ClothHelmet.Default__CW_EquipmentBP_ClothHelmet_C)
CONTENT:  ClothArmor,provide some protection from the heat and cold, but only minimal protection from injuries.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv1/CW_EquipmentBP_ClothHelmet.Default__CW_EquipmentBP_ClothHelmet_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv1/CW_EquipmentBP_ClothHelmet.Default__CW_EquipmentBP_ClothHelmet_C)
CONTENT: Cloth(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv1/CW_EquipmentBP_ClothHelmet.Default__CW_EquipmentBP_ClothHelmet_C)
CONTENT: Cloth Pants(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv1/CW_EquipmentBP_ClothPants.Default__CW_EquipmentBP_ClothPants_C)
CONTENT:  ClothArmor,provide some protection from the heat and cold, but only minimal protection from injuries.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv1/CW_EquipmentBP_ClothPants.Default__CW_EquipmentBP_ClothPants_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv1/CW_EquipmentBP_ClothPants.Default__CW_EquipmentBP_ClothPants_C)
CONTENT: Cloth(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv1/CW_EquipmentBP_ClothPants.Default__CW_EquipmentBP_ClothPants_C)
CONTENT: Cloth Shirt(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv1/CW_EquipmentBP_ClothShirt.Default__CW_EquipmentBP_ClothShirt_C)
CONTENT:  ClothArmor,provide some protection from the heat and cold, but only minimal protection from injuries.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv1/CW_EquipmentBP_ClothShirt.Default__CW_EquipmentBP_ClothShirt_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv1/CW_EquipmentBP_ClothShirt.Default__CW_EquipmentBP_ClothShirt_C)
CONTENT: Cloth(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/EquipLv1/CW_EquipmentBP_ClothShirt.Default__CW_EquipmentBP_ClothShirt_C)
CONTENT: Campfire(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Campfire.Default__CW_BuildingBP_Campfire_C)
CONTENT: Perfect for cooking meat, staying warm, and providing light.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Campfire.Default__CW_BuildingBP_Campfire_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Campfire.Default__CW_BuildingBP_Campfire_C)
CONTENT: Crafting(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Campfire.Default__CW_BuildingBP_Campfire_C)
CONTENT: Campfire(/Engine/Transient.Default__REINST_CW_BuildingSM_Campfire_C_17143)
CONTENT: Campfire(/Engine/Transient.REINST_CW_BuildingSM_Campfire_C_1)
CONTENT: Campfire(/Engine/Transient.Default__REINST_CW_BuildingSM_Campfire_C_17147)
CONTENT: Campfire(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_Campfire.Default__CW_BuildingSM_Campfire_C)
CONTENT: Cask(/Engine/Transient.REINST_CW_BuildingSM_Relic_Cask_C_0)
CONTENT: Cask(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_Cask.Default__CW_BuildingBP_RelicDecoration_Cask_C)
CONTENT: A decoration structure in relic.(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_Cask.Default__CW_BuildingBP_RelicDecoration_Cask_C)
CONTENT: Cask(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_Cask.Default__CW_BuildingBP_RelicDecoration_Cask_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_Cask.Default__CW_BuildingBP_RelicDecoration_Cask_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_Cask.Default__CW_BuildingBP_RelicDecoration_Cask_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_Cask.Default__CW_BuildingBP_RelicDecoration_Cask_C)
CONTENT: Cask(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_Cask_C_17155)
CONTENT: Cask(/Engine/Transient.REINST_CW_BuildingSM_Relic_Cask_C_1)
CONTENT: Cask(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_Cask_C_17159)
CONTENT: Cask(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_Cask.Default__CW_BuildingSM_Relic_Cask_C)
CONTENT: CubeCrystal(/Engine/Transient.REINST_CW_BuildingSM_Relic_CubeCrystal_C_0)
CONTENT: CubeCrystal(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_CubeCrystal.Default__CW_BuildingBP_RelicDecoration_CubeCrystal_C)
CONTENT: A decoration structure in relic.(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_CubeCrystal.Default__CW_BuildingBP_RelicDecoration_CubeCrystal_C)
CONTENT: CubeCrystal(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_CubeCrystal.Default__CW_BuildingBP_RelicDecoration_CubeCrystal_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_CubeCrystal.Default__CW_BuildingBP_RelicDecoration_CubeCrystal_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_CubeCrystal.Default__CW_BuildingBP_RelicDecoration_CubeCrystal_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_CubeCrystal.Default__CW_BuildingBP_RelicDecoration_CubeCrystal_C)
CONTENT: CubeCrystal(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_CubeCrystal_C_17178)
CONTENT: CubeCrystal(/Engine/Transient.REINST_CW_BuildingSM_Relic_CubeCrystal_C_1)
CONTENT: CubeCrystal(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_CubeCrystal_C_17182)
CONTENT: CubeCrystal(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_CubeCrystal.Default__CW_BuildingSM_Relic_CubeCrystal_C)
CONTENT: Debris(/Engine/Transient.REINST_CW_BuildingSM_Relic_Debris_C_0)
CONTENT: Debris(/Engine/Transient.REINST_CW_BuildingSM_Relic_Debris2_C_0)
CONTENT: Debris(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_Debris.Default__CW_BuildingBP_RelicDecoration_Debris_C)
CONTENT: A decoration structure in relic.(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_Debris.Default__CW_BuildingBP_RelicDecoration_Debris_C)
CONTENT: Debris(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_Debris.Default__CW_BuildingBP_RelicDecoration_Debris_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_Debris.Default__CW_BuildingBP_RelicDecoration_Debris_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_Debris.Default__CW_BuildingBP_RelicDecoration_Debris_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_Debris.Default__CW_BuildingBP_RelicDecoration_Debris_C)
CONTENT: Debris(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_Debris2_C_17190)
CONTENT: Debris(/Engine/Transient.REINST_CW_BuildingSM_Relic_Debris2_C_1)
CONTENT: Debris(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_Debris_C_17197)
CONTENT: Debris(/Engine/Transient.REINST_CW_BuildingSM_Relic_Debris_C_1)
CONTENT: Debris(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_Debris2_C_17201)
CONTENT: Debris(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_Debris2.Default__CW_BuildingSM_Relic_Debris2_C)
CONTENT: Debris(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_Debris_C_17205)
CONTENT: Debris(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_Debris.Default__CW_BuildingSM_Relic_Debris_C)
CONTENT: DebrisBox(/Engine/Transient.REINST_CW_BuildingSM_Relic_DebrisBox_C_0)
CONTENT: DebrisBox(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_DebrisBox.Default__CW_BuildingBP_RelicDecoration_DebrisBox_C)
CONTENT: A decoration structure in relic.(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_DebrisBox.Default__CW_BuildingBP_RelicDecoration_DebrisBox_C)
CONTENT: DebrisBox(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_DebrisBox.Default__CW_BuildingBP_RelicDecoration_DebrisBox_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_DebrisBox.Default__CW_BuildingBP_RelicDecoration_DebrisBox_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_DebrisBox.Default__CW_BuildingBP_RelicDecoration_DebrisBox_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_DebrisBox.Default__CW_BuildingBP_RelicDecoration_DebrisBox_C)
CONTENT: DebrisBox(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_DebrisBox_C_17213)
CONTENT: DebrisBox(/Engine/Transient.REINST_CW_BuildingSM_Relic_DebrisBox_C_1)
CONTENT: DebrisBox(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_DebrisBox_C_17217)
CONTENT: DebrisBox(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_DebrisBox.Default__CW_BuildingSM_Relic_DebrisBox_C)
CONTENT: Figurines(/Engine/Transient.REINST_CW_BuildingSM_Relic_Figurines_C_0)
CONTENT: Figurines(/Engine/Transient.REINST_CW_BuildingSM_Relic_Figurines2_C_0)
CONTENT: Figurines(/Engine/Transient.REINST_CW_BuildingSM_Relic_Figurines3_C_0)
CONTENT: Figurines(/Engine/Transient.REINST_CW_BuildingSM_Relic_Figurines4_C_0)
CONTENT: Figurines(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_Figurines.Default__CW_BuildingBP_RelicDecoration_Figurines_C)
CONTENT: A decoration structure in relic.(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_Figurines.Default__CW_BuildingBP_RelicDecoration_Figurines_C)
CONTENT: Figurines(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_Figurines.Default__CW_BuildingBP_RelicDecoration_Figurines_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_Figurines.Default__CW_BuildingBP_RelicDecoration_Figurines_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_Figurines.Default__CW_BuildingBP_RelicDecoration_Figurines_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_Figurines.Default__CW_BuildingBP_RelicDecoration_Figurines_C)
CONTENT: Figurines(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_Figurines4_C_17225)
CONTENT: Figurines(/Engine/Transient.REINST_CW_BuildingSM_Relic_Figurines4_C_1)
CONTENT: Figurines(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_Figurines3_C_17232)
CONTENT: Figurines(/Engine/Transient.REINST_CW_BuildingSM_Relic_Figurines3_C_1)
CONTENT: Figurines(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_Figurines2_C_17239)
CONTENT: Figurines(/Engine/Transient.REINST_CW_BuildingSM_Relic_Figurines2_C_1)
CONTENT: Figurines(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_Figurines_C_17246)
CONTENT: Figurines(/Engine/Transient.REINST_CW_BuildingSM_Relic_Figurines_C_1)
CONTENT: Figurines(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_Figurines2_C_17250)
CONTENT: Figurines(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_Figurines2.Default__CW_BuildingSM_Relic_Figurines2_C)
CONTENT: Figurines(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_Figurines3_C_17254)
CONTENT: Figurines(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_Figurines3.Default__CW_BuildingSM_Relic_Figurines3_C)
CONTENT: Figurines(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_Figurines4_C_17258)
CONTENT: Figurines(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_Figurines4.Default__CW_BuildingSM_Relic_Figurines4_C)
CONTENT: Figurines(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_Figurines_C_17262)
CONTENT: Figurines(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_Figurines.Default__CW_BuildingSM_Relic_Figurines_C)
CONTENT: Torture(/Engine/Transient.REINST_CW_BuildingSM_Relic_Torture_C_0)
CONTENT: Torture(/Engine/Transient.REINST_CW_BuildingSM_Relic_Torture2_C_0)
CONTENT: Torture(/Engine/Transient.REINST_CW_BuildingSM_Relic_Torture3_C_0)
CONTENT: Torture(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_Torture.Default__CW_BuildingBP_RelicDecoration_Torture_C)
CONTENT: A decoration structure in relic.(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_Torture.Default__CW_BuildingBP_RelicDecoration_Torture_C)
CONTENT: Torture(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_Torture.Default__CW_BuildingBP_RelicDecoration_Torture_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_Torture.Default__CW_BuildingBP_RelicDecoration_Torture_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_Torture.Default__CW_BuildingBP_RelicDecoration_Torture_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_Torture.Default__CW_BuildingBP_RelicDecoration_Torture_C)
CONTENT: Torture(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_Torture3_C_17270)
CONTENT: Torture(/Engine/Transient.REINST_CW_BuildingSM_Relic_Torture3_C_1)
CONTENT: Torture(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_Torture2_C_17277)
CONTENT: Torture(/Engine/Transient.REINST_CW_BuildingSM_Relic_Torture2_C_1)
CONTENT: Torture(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_Torture_C_17284)
CONTENT: Torture(/Engine/Transient.REINST_CW_BuildingSM_Relic_Torture_C_1)
CONTENT: Torture(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_Torture2_C_17288)
CONTENT: Torture(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_Torture2.Default__CW_BuildingSM_Relic_Torture2_C)
CONTENT: Torture(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_Torture3_C_17292)
CONTENT: Torture(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_Torture3.Default__CW_BuildingSM_Relic_Torture3_C)
CONTENT: Torture(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_Torture_C_17296)
CONTENT: Torture(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_Torture.Default__CW_BuildingSM_Relic_Torture_C)
CONTENT: FireBasket(/Engine/Transient.REINST_CW_BuildingSM_Relic_FireBasket_C_0)
CONTENT: FireBasket(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_FireBasket_C_17303)
CONTENT: FireBasket(/Engine/Transient.REINST_CW_BuildingSM_Relic_FireBasket_C_1)
CONTENT: FireBasket(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_FireBasket_C_17307)
CONTENT: FireBasket(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_FireBasket.Default__CW_BuildingSM_Relic_FireBasket_C)
CONTENT: GoldBrazier(/Engine/Transient.REINST_CW_BuildingSM_Relic_GoldBrazier_C_0)
CONTENT: GoldBrazier(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_GoldBrazier.Default__CW_BuildingBP_RelicDecoration_GoldBrazier_C)
CONTENT: A decoration structure in relic.(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_GoldBrazier.Default__CW_BuildingBP_RelicDecoration_GoldBrazier_C)
CONTENT: GoldBrazier(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_GoldBrazier.Default__CW_BuildingBP_RelicDecoration_GoldBrazier_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_GoldBrazier.Default__CW_BuildingBP_RelicDecoration_GoldBrazier_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_GoldBrazier.Default__CW_BuildingBP_RelicDecoration_GoldBrazier_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_GoldBrazier.Default__CW_BuildingBP_RelicDecoration_GoldBrazier_C)
CONTENT: GoldBrazier(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_GoldBrazier_C_17315)
CONTENT: GoldBrazier(/Engine/Transient.REINST_CW_BuildingSM_Relic_GoldBrazier_C_1)
CONTENT: GoldBrazier(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_GoldBrazier_C_17319)
CONTENT: GoldBrazier(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_GoldBrazier.Default__CW_BuildingSM_Relic_GoldBrazier_C)
CONTENT: IceBonsai(/Engine/Transient.REINST_CW_BuildingSM_Relic_IceBonsai_C_0)
CONTENT: IceBonsai(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_IceBonsai.Default__CW_BuildingBP_RelicDecoration_IceBonsai_C)
CONTENT: A decoration structure in relic.(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_IceBonsai.Default__CW_BuildingBP_RelicDecoration_IceBonsai_C)
CONTENT: IceBonsai(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_IceBonsai.Default__CW_BuildingBP_RelicDecoration_IceBonsai_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_IceBonsai.Default__CW_BuildingBP_RelicDecoration_IceBonsai_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_IceBonsai.Default__CW_BuildingBP_RelicDecoration_IceBonsai_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_IceBonsai.Default__CW_BuildingBP_RelicDecoration_IceBonsai_C)
CONTENT: IceBonsai(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_IceBonsai_C_17327)
CONTENT: IceBonsai(/Engine/Transient.REINST_CW_BuildingSM_Relic_IceBonsai_C_1)
CONTENT: IceBonsai(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_IceBonsai_C_17331)
CONTENT: IceBonsai(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_IceBonsai.Default__CW_BuildingSM_Relic_IceBonsai_C)
CONTENT: IceLamp(/Engine/Transient.REINST_CW_BuildingSM_Relic_IceLamp_C_0)
CONTENT: IceLamp(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_IceLamp.Default__CW_BuildingBP_RelicDecoration_IceLamp_C)
CONTENT: A decoration structure in relic.(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_IceLamp.Default__CW_BuildingBP_RelicDecoration_IceLamp_C)
CONTENT: IceLamp(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_IceLamp.Default__CW_BuildingBP_RelicDecoration_IceLamp_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_IceLamp.Default__CW_BuildingBP_RelicDecoration_IceLamp_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_IceLamp.Default__CW_BuildingBP_RelicDecoration_IceLamp_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_IceLamp.Default__CW_BuildingBP_RelicDecoration_IceLamp_C)
CONTENT: IceLamp(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_IceLamp_C_17339)
CONTENT: IceLamp(/Engine/Transient.REINST_CW_BuildingSM_Relic_IceLamp_C_1)
CONTENT: IceLamp(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_IceLamp_C_17343)
CONTENT: IceLamp(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_IceLamp.Default__CW_BuildingSM_Relic_IceLamp_C)
CONTENT: IcePots(/Engine/Transient.REINST_CW_BuildingSM_Relic_IcePots_C_0)
CONTENT: IcePots(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_IcePots.Default__CW_BuildingBP_RelicDecoration_IcePots_C)
CONTENT: A decoration structure in relic.(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_IcePots.Default__CW_BuildingBP_RelicDecoration_IcePots_C)
CONTENT: IcePots(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_IcePots.Default__CW_BuildingBP_RelicDecoration_IcePots_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_IcePots.Default__CW_BuildingBP_RelicDecoration_IcePots_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_IcePots.Default__CW_BuildingBP_RelicDecoration_IcePots_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_IcePots.Default__CW_BuildingBP_RelicDecoration_IcePots_C)
CONTENT: IcePots(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_IcePots_C_17351)
CONTENT: IcePots(/Engine/Transient.REINST_CW_BuildingSM_Relic_IcePots_C_1)
CONTENT: IcePots(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_IcePots_C_17355)
CONTENT: IcePots(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_IcePots.Default__CW_BuildingSM_Relic_IcePots_C)
CONTENT: IceProjectile(/Engine/Transient.REINST_CW_BuildingSM_Relic_IceProjectile_C_0)
CONTENT: IceProjectile(/Engine/Transient.REINST_CW_BuildingSM_Relic_IceProjectile2_C_0)
CONTENT: IceProjectile(/Engine/Transient.REINST_CW_BuildingSM_Relic_IceProjectile3_C_0)
CONTENT: IceProjectile(/Engine/Transient.REINST_CW_BuildingSM_Relic_IceProjectile4_C_0)
CONTENT: IceProjectile(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_IceProjectile4_C_17369)
CONTENT: IceProjectile(/Engine/Transient.REINST_CW_BuildingSM_Relic_IceProjectile4_C_1)
CONTENT: IceProjectile(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_IceProjectile3_C_17376)
CONTENT: IceProjectile(/Engine/Transient.REINST_CW_BuildingSM_Relic_IceProjectile3_C_1)
CONTENT: IceProjectile(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_IceProjectile2_C_17383)
CONTENT: IceProjectile(/Engine/Transient.REINST_CW_BuildingSM_Relic_IceProjectile2_C_1)
CONTENT: IceProjectile(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_IceProjectile_C_17390)
CONTENT: IceProjectile(/Engine/Transient.REINST_CW_BuildingSM_Relic_IceProjectile_C_1)
CONTENT: IceProjectile(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_IceProjectile2_C_17398)
CONTENT: IceProjectile(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_IceProjectile2.Default__CW_BuildingSM_Relic_IceProjectile2_C)
CONTENT: IceProjectile(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_IceProjectile3_C_17402)
CONTENT: IceProjectile(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_IceProjectile3.Default__CW_BuildingSM_Relic_IceProjectile3_C)
CONTENT: IceProjectile(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_IceProjectile4_C_17406)
CONTENT: IceProjectile(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_IceProjectile4.Default__CW_BuildingSM_Relic_IceProjectile4_C)
CONTENT: IceProjectile(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_IceProjectile_C_17410)
CONTENT: IceProjectile(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_IceProjectile.Default__CW_BuildingSM_Relic_IceProjectile_C)
CONTENT: IceStatue(/Engine/Transient.REINST_CW_BuildingSM_Relic_IceStatue_C_0)
CONTENT: IceStatue(/Engine/Transient.REINST_CW_BuildingSM_Relic_IceStatue2_C_0)
CONTENT: IceStatue(/Engine/Transient.REINST_CW_BuildingSM_Relic_IceStatue3_C_0)
CONTENT: IceStatue(/Engine/Transient.REINST_CW_BuildingSM_Relic_IceStatue4_C_0)
CONTENT: IceStatue(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_IceStatue.Default__CW_BuildingBP_RelicDecoration_IceStatue_C)
CONTENT: A decoration structure in relic.(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_IceStatue.Default__CW_BuildingBP_RelicDecoration_IceStatue_C)
CONTENT: IceStatue(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_IceStatue.Default__CW_BuildingBP_RelicDecoration_IceStatue_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_IceStatue.Default__CW_BuildingBP_RelicDecoration_IceStatue_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_IceStatue.Default__CW_BuildingBP_RelicDecoration_IceStatue_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_IceStatue.Default__CW_BuildingBP_RelicDecoration_IceStatue_C)
CONTENT: IceStatue(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_IceStatue4_C_17418)
CONTENT: IceStatue(/Engine/Transient.REINST_CW_BuildingSM_Relic_IceStatue4_C_1)
CONTENT: IceStatue(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_IceStatue3_C_17425)
CONTENT: IceStatue(/Engine/Transient.REINST_CW_BuildingSM_Relic_IceStatue3_C_1)
CONTENT: IceStatue(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_IceStatue2_C_17432)
CONTENT: IceStatue(/Engine/Transient.REINST_CW_BuildingSM_Relic_IceStatue2_C_1)
CONTENT: IceStatue(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_IceStatue_C_17439)
CONTENT: IceStatue(/Engine/Transient.REINST_CW_BuildingSM_Relic_IceStatue_C_1)
CONTENT: IceStatue(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_IceStatue2_C_17443)
CONTENT: IceStatue(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_IceStatue2.Default__CW_BuildingSM_Relic_IceStatue2_C)
CONTENT: IceStatue(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_IceStatue3_C_17447)
CONTENT: IceStatue(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_IceStatue3.Default__CW_BuildingSM_Relic_IceStatue3_C)
CONTENT: IceStatue(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_IceStatue4_C_17451)
CONTENT: IceStatue(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_IceStatue4.Default__CW_BuildingSM_Relic_IceStatue4_C)
CONTENT: IceStatue(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_IceStatue_C_17455)
CONTENT: IceStatue(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_IceStatue.Default__CW_BuildingSM_Relic_IceStatue_C)
CONTENT: LargePot(/Engine/Transient.REINST_CW_BuildingSM_Relic_LargePot_C_0)
CONTENT: LargePot(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_LargePot.Default__CW_BuildingBP_RelicDecoration_LargePot_C)
CONTENT: A decoration structure in relic.(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_LargePot.Default__CW_BuildingBP_RelicDecoration_LargePot_C)
CONTENT: LargePot(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_LargePot.Default__CW_BuildingBP_RelicDecoration_LargePot_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_LargePot.Default__CW_BuildingBP_RelicDecoration_LargePot_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_LargePot.Default__CW_BuildingBP_RelicDecoration_LargePot_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_LargePot.Default__CW_BuildingBP_RelicDecoration_LargePot_C)
CONTENT: LargePot(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_LargePot_C_17463)
CONTENT: LargePot(/Engine/Transient.REINST_CW_BuildingSM_Relic_LargePot_C_1)
CONTENT: LargePot(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_LargePot_C_17467)
CONTENT: LargePot(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_LargePot.Default__CW_BuildingSM_Relic_LargePot_C)
CONTENT: OldJar(/Engine/Transient.REINST_CW_BuildingSM_Relic_OldJar_C_0)
CONTENT: OldJar(/Engine/Transient.REINST_CW_BuildingSM_Relic_OldJar2_C_0)
CONTENT: OldJar(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_OldJar.Default__CW_BuildingBP_RelicDecoration_OldJar_C)
CONTENT: A decoration structure in relic.(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_OldJar.Default__CW_BuildingBP_RelicDecoration_OldJar_C)
CONTENT: OldJar(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_OldJar.Default__CW_BuildingBP_RelicDecoration_OldJar_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_OldJar.Default__CW_BuildingBP_RelicDecoration_OldJar_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_OldJar.Default__CW_BuildingBP_RelicDecoration_OldJar_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_OldJar.Default__CW_BuildingBP_RelicDecoration_OldJar_C)
CONTENT: OldJar(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_OldJar2_C_17475)
CONTENT: OldJar(/Engine/Transient.REINST_CW_BuildingSM_Relic_OldJar2_C_1)
CONTENT: OldJar(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_OldJar_C_17482)
CONTENT: OldJar(/Engine/Transient.REINST_CW_BuildingSM_Relic_OldJar_C_1)
CONTENT: OldJar(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_OldJar2_C_17486)
CONTENT: OldJar(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_OldJar2.Default__CW_BuildingSM_Relic_OldJar2_C)
CONTENT: OldJar(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_OldJar_C_17490)
CONTENT: OldJar(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_OldJar.Default__CW_BuildingSM_Relic_OldJar_C)
CONTENT: Paillasse(/Engine/Transient.REINST_CW_BuildingSM_Relic_Paillasse_C_0)
CONTENT: Paillasse(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_Paillasse_C_17497)
CONTENT: Paillasse(/Engine/Transient.REINST_CW_BuildingSM_Relic_Paillasse_C_1)
CONTENT: Paillasse(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_Paillasse_C_17501)
CONTENT: Paillasse(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_Paillasse.Default__CW_BuildingSM_Relic_Paillasse_C)
CONTENT: PoisionArrow(/Engine/Transient.REINST_CW_BuildingSM_Relic_PoisionArrow_C_0)
CONTENT: PoisionArrow(/Engine/Transient.REINST_CW_BuildingSM_Relic_PoisionArrow2_C_0)
CONTENT: PoisionArrow(/Engine/Transient.REINST_CW_BuildingSM_Relic_PoisionArrow3_C_0)
CONTENT: PoisionArrow(/Engine/Transient.REINST_CW_BuildingSM_Relic_PoisionArrow4_C_0)
CONTENT: PoisionArrow(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_PoisionArrow4_C_17515)
CONTENT: PoisionArrow(/Engine/Transient.REINST_CW_BuildingSM_Relic_PoisionArrow4_C_1)
CONTENT: PoisionArrow(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_PoisionArrow3_C_17522)
CONTENT: PoisionArrow(/Engine/Transient.REINST_CW_BuildingSM_Relic_PoisionArrow3_C_1)
CONTENT: PoisionArrow(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_PoisionArrow2_C_17529)
CONTENT: PoisionArrow(/Engine/Transient.REINST_CW_BuildingSM_Relic_PoisionArrow2_C_1)
CONTENT: PoisionArrow(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_PoisionArrow_C_17536)
CONTENT: PoisionArrow(/Engine/Transient.REINST_CW_BuildingSM_Relic_PoisionArrow_C_1)
CONTENT: PoisionArrow(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_PoisionArrow2_C_17544)
CONTENT: PoisionArrow(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_PoisionArrow2.Default__CW_BuildingSM_Relic_PoisionArrow2_C)
CONTENT: PoisionArrow(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_PoisionArrow3_C_17548)
CONTENT: PoisionArrow(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_PoisionArrow3.Default__CW_BuildingSM_Relic_PoisionArrow3_C)
CONTENT: PoisionArrow(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_PoisionArrow4_C_17552)
CONTENT: PoisionArrow(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_PoisionArrow4.Default__CW_BuildingSM_Relic_PoisionArrow4_C)
CONTENT: PoisionArrow(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_PoisionArrow_C_17556)
CONTENT: PoisionArrow(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_PoisionArrow.Default__CW_BuildingSM_Relic_PoisionArrow_C)
CONTENT: PoisionProjectile(/Engine/Transient.REINST_CW_BuildingSM_Relic_PoisionProjectile_C_0)
CONTENT: PoisionProjectile(/Engine/Transient.REINST_CW_BuildingSM_Relic_PoisionProjectile2_C_0)
CONTENT: PoisionProjectile(/Engine/Transient.REINST_CW_BuildingSM_Relic_PoisionProjectile3_C_0)
CONTENT: PoisionProjectile(/Engine/Transient.REINST_CW_BuildingSM_Relic_PoisionProjectile4_C_0)
CONTENT: PoisionProjectile(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_PoisionProjectile4_C_17570)
CONTENT: PoisionProjectile(/Engine/Transient.REINST_CW_BuildingSM_Relic_PoisionProjectile4_C_1)
CONTENT: PoisionProjectile(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_PoisionProjectile3_C_17577)
CONTENT: PoisionProjectile(/Engine/Transient.REINST_CW_BuildingSM_Relic_PoisionProjectile3_C_1)
CONTENT: PoisionProjectile(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_PoisionProjectile2_C_17584)
CONTENT: PoisionProjectile(/Engine/Transient.REINST_CW_BuildingSM_Relic_PoisionProjectile2_C_1)
CONTENT: PoisionProjectile(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_PoisionProjectile_C_17591)
CONTENT: PoisionProjectile(/Engine/Transient.REINST_CW_BuildingSM_Relic_PoisionProjectile_C_1)
CONTENT: PoisionProjectile(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_PoisionProjectile2_C_17599)
CONTENT: PoisionProjectile(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_PoisionProjectile2.Default__CW_BuildingSM_Relic_PoisionProjectile2_C)
CONTENT: PoisionProjectile(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_PoisionProjectile3_C_17603)
CONTENT: PoisionProjectile(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_PoisionProjectile3.Default__CW_BuildingSM_Relic_PoisionProjectile3_C)
CONTENT: PoisionProjectile(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_PoisionProjectile4_C_17607)
CONTENT: PoisionProjectile(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_PoisionProjectile4.Default__CW_BuildingSM_Relic_PoisionProjectile4_C)
CONTENT: PoisionProjectile(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_PoisionProjectile_C_17611)
CONTENT: PoisionProjectile(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_PoisionProjectile.Default__CW_BuildingSM_Relic_PoisionProjectile_C)
CONTENT: CookingPot(/Engine/Transient.REINST_CW_BuildingSM_Relic_Pot_C_0)
CONTENT: CookingPot(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_Pot_C_17618)
CONTENT: CookingPot(/Engine/Transient.REINST_CW_BuildingSM_Relic_Pot_C_1)
CONTENT: CookingPot(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_Pot_C_17622)
CONTENT: CookingPot(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_Pot.Default__CW_BuildingSM_Relic_Pot_C)
CONTENT: Sarcophagus(/Engine/Transient.REINST_CW_BuildingSM_Relic_Sarcophagus_C_0)
CONTENT: Sarcophagus(/Engine/Transient.REINST_CW_BuildingSM_Relic_Sarcophagus2_C_0)
CONTENT: Sarcophagus(/Engine/Transient.REINST_CW_BuildingSM_Relic_Sarcophagus3_C_0)
CONTENT: Sarcophagus(/Engine/Transient.REINST_CW_BuildingSM_Relic_Sarcophagus4_C_0)
CONTENT: Sarcophagus(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_Sarcophagus.Default__CW_BuildingBP_RelicDecoration_Sarcophagus_C)
CONTENT: A decoration structure in relic.(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_Sarcophagus.Default__CW_BuildingBP_RelicDecoration_Sarcophagus_C)
CONTENT: Sarcophagus(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_Sarcophagus.Default__CW_BuildingBP_RelicDecoration_Sarcophagus_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_Sarcophagus.Default__CW_BuildingBP_RelicDecoration_Sarcophagus_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_Sarcophagus.Default__CW_BuildingBP_RelicDecoration_Sarcophagus_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_Sarcophagus.Default__CW_BuildingBP_RelicDecoration_Sarcophagus_C)
CONTENT: Sarcophagus(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_Sarcophagus4_C_17630)
CONTENT: Sarcophagus(/Engine/Transient.REINST_CW_BuildingSM_Relic_Sarcophagus4_C_1)
CONTENT: Sarcophagus(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_Sarcophagus3_C_17637)
CONTENT: Sarcophagus(/Engine/Transient.REINST_CW_BuildingSM_Relic_Sarcophagus3_C_1)
CONTENT: Sarcophagus(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_Sarcophagus2_C_17644)
CONTENT: Sarcophagus(/Engine/Transient.REINST_CW_BuildingSM_Relic_Sarcophagus2_C_1)
CONTENT: Sarcophagus(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_Sarcophagus_C_17651)
CONTENT: Sarcophagus(/Engine/Transient.REINST_CW_BuildingSM_Relic_Sarcophagus_C_1)
CONTENT: Sarcophagus(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_Sarcophagus2_C_17655)
CONTENT: Sarcophagus(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_Sarcophagus2.Default__CW_BuildingSM_Relic_Sarcophagus2_C)
CONTENT: Sarcophagus(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_Sarcophagus3_C_17659)
CONTENT: Sarcophagus(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_Sarcophagus3.Default__CW_BuildingSM_Relic_Sarcophagus3_C)
CONTENT: Sarcophagus(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_Sarcophagus4_C_17663)
CONTENT: Sarcophagus(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_Sarcophagus4.Default__CW_BuildingSM_Relic_Sarcophagus4_C)
CONTENT: Sarcophagus(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_Sarcophagus_C_17667)
CONTENT: Sarcophagus(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_Sarcophagus.Default__CW_BuildingSM_Relic_Sarcophagus_C)
CONTENT: SeabedStatue(/Engine/Transient.REINST_CW_BuildingSM_Relic_SeabedStatue_C_0)
CONTENT: SeabedStatue(/Engine/Transient.REINST_CW_BuildingSM_Relic_SeabedStatue2_C_0)
CONTENT: SeabedStatue(/Engine/Transient.REINST_CW_BuildingSM_Relic_SeabedStatue3_C_0)
CONTENT: SeabedStatue(/Engine/Transient.REINST_CW_BuildingSM_Relic_SeabedStatue4_C_0)
CONTENT: SeabedStatue(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_SeabedStatue.Default__CW_BuildingBP_RelicDecoration_SeabedStatue_C)
CONTENT: A decoration structure in relic.(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_SeabedStatue.Default__CW_BuildingBP_RelicDecoration_SeabedStatue_C)
CONTENT: SeabedStatue(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_SeabedStatue.Default__CW_BuildingBP_RelicDecoration_SeabedStatue_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_SeabedStatue.Default__CW_BuildingBP_RelicDecoration_SeabedStatue_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_SeabedStatue.Default__CW_BuildingBP_RelicDecoration_SeabedStatue_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_SeabedStatue.Default__CW_BuildingBP_RelicDecoration_SeabedStatue_C)
CONTENT: SeabedStatue(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_SeabedStatue4_C_17675)
CONTENT: SeabedStatue(/Engine/Transient.REINST_CW_BuildingSM_Relic_SeabedStatue4_C_1)
CONTENT: SeabedStatue(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_SeabedStatue3_C_17682)
CONTENT: SeabedStatue(/Engine/Transient.REINST_CW_BuildingSM_Relic_SeabedStatue3_C_1)
CONTENT: SeabedStatue(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_SeabedStatue2_C_17689)
CONTENT: SeabedStatue(/Engine/Transient.REINST_CW_BuildingSM_Relic_SeabedStatue2_C_1)
CONTENT: SeabedStatue(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_SeabedStatue_C_17696)
CONTENT: SeabedStatue(/Engine/Transient.REINST_CW_BuildingSM_Relic_SeabedStatue_C_1)
CONTENT: SeabedStatue(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_SeabedStatue2_C_17700)
CONTENT: SeabedStatue(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_SeabedStatue2.Default__CW_BuildingSM_Relic_SeabedStatue2_C)
CONTENT: SeabedStatue(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_SeabedStatue3_C_17704)
CONTENT: SeabedStatue(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_SeabedStatue3.Default__CW_BuildingSM_Relic_SeabedStatue3_C)
CONTENT: SeabedStatue(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_SeabedStatue4_C_17708)
CONTENT: SeabedStatue(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_SeabedStatue4.Default__CW_BuildingSM_Relic_SeabedStatue4_C)
CONTENT: SeabedStatue(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_SeabedStatue_C_17712)
CONTENT: SeabedStatue(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_SeabedStatue.Default__CW_BuildingSM_Relic_SeabedStatue_C)
CONTENT: Skull(/Engine/Transient.REINST_CW_BuildingSM_Relic_Skull_C_0)
CONTENT: Skull(/Engine/Transient.REINST_CW_BuildingSM_Relic_Skull2_C_0)
CONTENT: Skull(/Engine/Transient.REINST_CW_BuildingSM_Relic_Skull3_C_0)
CONTENT: Skull(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_Skull.Default__CW_BuildingBP_RelicDecoration_Skull_C)
CONTENT: A decoration structure in relic.(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_Skull.Default__CW_BuildingBP_RelicDecoration_Skull_C)
CONTENT: Skull(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_Skull.Default__CW_BuildingBP_RelicDecoration_Skull_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_Skull.Default__CW_BuildingBP_RelicDecoration_Skull_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_Skull.Default__CW_BuildingBP_RelicDecoration_Skull_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicDecoration_Skull.Default__CW_BuildingBP_RelicDecoration_Skull_C)
CONTENT: Skull(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_Skull3_C_17720)
CONTENT: Skull(/Engine/Transient.REINST_CW_BuildingSM_Relic_Skull3_C_1)
CONTENT: Skull(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_Skull2_C_17727)
CONTENT: Skull(/Engine/Transient.REINST_CW_BuildingSM_Relic_Skull2_C_1)
CONTENT: Skull(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_Skull_C_17734)
CONTENT: Skull(/Engine/Transient.REINST_CW_BuildingSM_Relic_Skull_C_1)
CONTENT: Skull(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_Skull2_C_17738)
CONTENT: Skull(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_Skull2.Default__CW_BuildingSM_Relic_Skull2_C)
CONTENT: Skull(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_Skull3_C_17742)
CONTENT: Skull(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_Skull3.Default__CW_BuildingSM_Relic_Skull3_C)
CONTENT: Skull(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_Skull_C_17746)
CONTENT: Skull(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_Skull.Default__CW_BuildingSM_Relic_Skull_C)
CONTENT: SleepingBag(/Engine/Transient.REINST_CW_BuildingSM_Relic_SleepBag_C_0)
CONTENT: SleepingBag(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_SleepBag_C_17753)
CONTENT: SleepingBag(/Engine/Transient.REINST_CW_BuildingSM_Relic_SleepBag_C_1)
CONTENT: SleepingBag(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_SleepBag_C_17757)
CONTENT: SleepingBag(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_SleepBag.Default__CW_BuildingSM_Relic_SleepBag_C)
CONTENT: WallTorch(/Engine/Transient.REINST_CW_BuildingSM_Relic_WallTorch_C_0)
CONTENT: WallTorch(/Engine/Transient.REINST_CW_BuildingSM_Relic_WallTorch2_C_0)
CONTENT: WallTorch(/Engine/Transient.REINST_CW_BuildingSM_Relic_WallTorch3_C_0)
CONTENT: WallTorch(/Engine/Transient.REINST_CW_BuildingSM_Relic_WallTorch4_C_0)
CONTENT: WallTorch(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_WallTorch4_C_17764)
CONTENT: WallTorch(/Engine/Transient.REINST_CW_BuildingSM_Relic_WallTorch4_C_1)
CONTENT: WallTorch(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_WallTorch3_C_17771)
CONTENT: WallTorch(/Engine/Transient.REINST_CW_BuildingSM_Relic_WallTorch3_C_1)
CONTENT: WallTorch(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_WallTorch2_C_17778)
CONTENT: WallTorch(/Engine/Transient.REINST_CW_BuildingSM_Relic_WallTorch2_C_1)
CONTENT: WallTorch(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_WallTorch_C_17785)
CONTENT: WallTorch(/Engine/Transient.REINST_CW_BuildingSM_Relic_WallTorch_C_1)
CONTENT: WallTorch(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_WallTorch2_C_17789)
CONTENT: WallTorch(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_WallTorch2.Default__CW_BuildingSM_Relic_WallTorch2_C)
CONTENT: WallTorch(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_WallTorch3_C_17793)
CONTENT: WallTorch(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_WallTorch3.Default__CW_BuildingSM_Relic_WallTorch3_C)
CONTENT: WallTorch(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_WallTorch4_C_17797)
CONTENT: WallTorch(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_WallTorch4.Default__CW_BuildingSM_Relic_WallTorch4_C)
CONTENT: WallTorch(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_WallTorch_C_17801)
CONTENT: WallTorch(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_WallTorch.Default__CW_BuildingSM_Relic_WallTorch_C)
CONTENT: TorchStand(/Engine/Transient.REINST_CW_BuildingSM_Relic_TorchStand_C_0)
CONTENT: TorchStand(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_TorchStand_C_17808)
CONTENT: TorchStand(/Engine/Transient.REINST_CW_BuildingSM_Relic_TorchStand_C_1)
CONTENT: TorchStand(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_TorchStand_C_17812)
CONTENT: TorchStand(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_TorchStand.Default__CW_BuildingSM_Relic_TorchStand_C)
CONTENT: WaterProjectile(/Engine/Transient.REINST_CW_BuildingSM_Relic_WaterProjectile_C_0)
CONTENT: WaterProjectile(/Engine/Transient.REINST_CW_BuildingSM_Relic_WaterProjectile2_C_0)
CONTENT: WaterProjectile(/Engine/Transient.REINST_CW_BuildingSM_Relic_WaterProjectile3_C_0)
CONTENT: WaterProjectile(/Engine/Transient.REINST_CW_BuildingSM_Relic_WaterProjectile4_C_0)
CONTENT: WaterProjectile(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_WaterProjectile4_C_17826)
CONTENT: WaterProjectile(/Engine/Transient.REINST_CW_BuildingSM_Relic_WaterProjectile4_C_1)
CONTENT: WaterProjectile(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_WaterProjectile3_C_17833)
CONTENT: WaterProjectile(/Engine/Transient.REINST_CW_BuildingSM_Relic_WaterProjectile3_C_1)
CONTENT: WaterProjectile(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_WaterProjectile2_C_17840)
CONTENT: WaterProjectile(/Engine/Transient.REINST_CW_BuildingSM_Relic_WaterProjectile2_C_1)
CONTENT: WaterProjectile(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_WaterProjectile_C_17847)
CONTENT: WaterProjectile(/Engine/Transient.REINST_CW_BuildingSM_Relic_WaterProjectile_C_1)
CONTENT: WaterProjectile(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_WaterProjectile2_C_17855)
CONTENT: WaterProjectile(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_WaterProjectile2.Default__CW_BuildingSM_Relic_WaterProjectile2_C)
CONTENT: WaterProjectile(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_WaterProjectile3_C_17859)
CONTENT: WaterProjectile(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_WaterProjectile3.Default__CW_BuildingSM_Relic_WaterProjectile3_C)
CONTENT: WaterProjectile(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_WaterProjectile4_C_17863)
CONTENT: WaterProjectile(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_WaterProjectile4.Default__CW_BuildingSM_Relic_WaterProjectile4_C)
CONTENT: WaterProjectile(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_WaterProjectile_C_17867)
CONTENT: WaterProjectile(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_WaterProjectile.Default__CW_BuildingSM_Relic_WaterProjectile_C)
CONTENT: Ocean Drops(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Chestlv1.Default__CW_LootItemSet_SupplyDrop_Chestlv1_C)
CONTENT: not used drops - with quality(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Chestlv1.Default__CW_LootItemSet_SupplyDrop_Chestlv1_C)
CONTENT: Lvl 80 project(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Chestlv1.Default__CW_LootItemSet_SupplyDrop_Chestlv1_C)
CONTENT: Lvl 80 project(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Chestlv1.Default__CW_LootItemSet_SupplyDrop_Chestlv1_C)
CONTENT: Lvl 80 project(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Chestlv1.Default__CW_LootItemSet_SupplyDrop_Chestlv1_C)
CONTENT: Lvl 80 project(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Chestlv1.Default__CW_LootItemSet_SupplyDrop_Chestlv1_C)
CONTENT: Lvl 80 project(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Chestlv1.Default__CW_LootItemSet_SupplyDrop_Chestlv1_C)
CONTENT: Lvl 80 project(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Chestlv1.Default__CW_LootItemSet_SupplyDrop_Chestlv1_C)
CONTENT: Lvl 80 project(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Chestlv1.Default__CW_LootItemSet_SupplyDrop_Chestlv1_C)
CONTENT: Lvl 80 project(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Chestlv1.Default__CW_LootItemSet_SupplyDrop_Chestlv1_C)
CONTENT: Lvl 80 project(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Chestlv1.Default__CW_LootItemSet_SupplyDrop_Chestlv1_C)
CONTENT: Lvl 15 wildwest(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Chestlv1.Default__CW_LootItemSet_SupplyDrop_Chestlv1_C)
CONTENT: mediterranean(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Chestlv1.Default__CW_LootItemSet_SupplyDrop_Chestlv1_C)
CONTENT: magicacademy(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Chestlv1.Default__CW_LootItemSet_SupplyDrop_Chestlv1_C)
CONTENT: TreasureBox(/Engine/Transient.REINST_CW_BuildingSM_TreasureBox_C_0)
CONTENT: Treasure Box(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_LightingBox3.Default__CW_BuildingBP_LightingBox3_C)
CONTENT: A box may contain hidden treasure..(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_LightingBox3.Default__CW_BuildingBP_LightingBox3_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_LightingBox3.Default__CW_BuildingBP_LightingBox3_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_LightingBox3.Default__CW_BuildingBP_LightingBox3_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_LightingBox3.Default__CW_BuildingBP_LightingBox3_C)
CONTENT: TreasureBox(/Engine/Transient.Default__REINST_CW_BuildingSM_TreasureBox_C_17876)
CONTENT: TreasureBox(/Engine/Transient.REINST_CW_BuildingSM_TreasureBox_C_1)
CONTENT: TreasureBox(/Engine/Transient.Default__REINST_CW_BuildingSM_TreasureBox_C_17880)
CONTENT: TreasureBox(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_TreasureBox.Default__CW_BuildingSM_TreasureBox_C)
CONTENT: A wonderful treasure box hidden in the relic.(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_PrimalInventoryBP_StorageBox_treasure.Default__CW_PrimalInventoryBP_StorageBox_treasure_C)
CONTENT: Treasure Box(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_PrimalInventoryBP_StorageBox_treasure.Default__CW_PrimalInventoryBP_StorageBox_treasure_C)
CONTENT: TreasureBox(/Engine/Transient.REINST_CW_Relic_TreasureSM_Eight_A_C_0)
LITERAL: NoItemDoRefresh(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_Relic_TreasureSM_Eight_A.CW_Relic_TreasureSM_Eight_A:EventGraph.K2Node_CallFunction_185011)
CONTENT: TreasureBox(/Engine/Transient.Default__REINST_CW_Relic_TreasureSM_Eight_A_C_17888)
CONTENT: TreasureBox(/Engine/Transient.REINST_CW_Relic_TreasureSM_Eight_A_C_1)
CONTENT: TreasureBox(/Engine/Transient.Default__REINST_CW_Relic_TreasureSM_Eight_A_C_17892)
CONTENT: TreasureBox(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_Relic_TreasureSM_Eight_A.Default__CW_Relic_TreasureSM_Eight_A_C)
CONTENT: TreasureBox(/Engine/Transient.REINST_CW_Relic_TreasureSM_Four_B_C_0)
LITERAL: NoItemDoRefresh(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_Relic_TreasureSM_Four_B.CW_Relic_TreasureSM_Four_B:EventGraph.K2Node_CallFunction_185011)
CONTENT: TreasureBox(/Engine/Transient.Default__REINST_CW_Relic_TreasureSM_Four_B_C_17899)
CONTENT: TreasureBox(/Engine/Transient.REINST_CW_Relic_TreasureSM_Four_B_C_1)
CONTENT: TreasureBox(/Engine/Transient.Default__REINST_CW_Relic_TreasureSM_Four_B_C_17903)
CONTENT: TreasureBox(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_Relic_TreasureSM_Four_B.Default__CW_Relic_TreasureSM_Four_B_C)
CONTENT: Chestlv80_Copper(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv80_Silver.Default__CW_LootItemSet_Chestlv80_Silver_C)
CONTENT: 0(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv80_Silver.Default__CW_LootItemSet_Chestlv80_Silver_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv80_Silver.Default__CW_LootItemSet_Chestlv80_Silver_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv80_Silver.Default__CW_LootItemSet_Chestlv80_Silver_C)
CONTENT: 3(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv80_Silver.Default__CW_LootItemSet_Chestlv80_Silver_C)
CONTENT: 4(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv80_Silver.Default__CW_LootItemSet_Chestlv80_Silver_C)
CONTENT: 5(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv80_Silver.Default__CW_LootItemSet_Chestlv80_Silver_C)
CONTENT: 6(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv80_Silver.Default__CW_LootItemSet_Chestlv80_Silver_C)
CONTENT: TreasureBox(/Engine/Transient.REINST_CW_Relic_TreasureSM_Eight_B_C_0)
LITERAL: NoItemDoRefresh(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_Relic_TreasureSM_Eight_B.CW_Relic_TreasureSM_Eight_B:EventGraph.K2Node_CallFunction_185011)
CONTENT: TreasureBox(/Engine/Transient.Default__REINST_CW_Relic_TreasureSM_Eight_B_C_17911)
CONTENT: TreasureBox(/Engine/Transient.REINST_CW_Relic_TreasureSM_Eight_B_C_1)
CONTENT: TreasureBox(/Engine/Transient.Default__REINST_CW_Relic_TreasureSM_Eight_B_C_17915)
CONTENT: TreasureBox(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_Relic_TreasureSM_Eight_B.Default__CW_Relic_TreasureSM_Eight_B_C)
CONTENT: Chestlv80_Copper(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv80_Gold.Default__CW_LootItemSet_Chestlv80_Gold_C)
CONTENT: 0(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv80_Gold.Default__CW_LootItemSet_Chestlv80_Gold_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv80_Gold.Default__CW_LootItemSet_Chestlv80_Gold_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv80_Gold.Default__CW_LootItemSet_Chestlv80_Gold_C)
CONTENT: 3(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv80_Gold.Default__CW_LootItemSet_Chestlv80_Gold_C)
CONTENT: 4(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv80_Gold.Default__CW_LootItemSet_Chestlv80_Gold_C)
CONTENT: 5(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv80_Gold.Default__CW_LootItemSet_Chestlv80_Gold_C)
CONTENT: 6(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv80_Gold.Default__CW_LootItemSet_Chestlv80_Gold_C)
CONTENT: 7(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv80_Gold.Default__CW_LootItemSet_Chestlv80_Gold_C)
CONTENT: TreasureBox(/Engine/Transient.REINST_CW_Relic_TreasureSM_Eight_C_C_0)
LITERAL: NoItemDoRefresh(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_Relic_TreasureSM_Eight_C.CW_Relic_TreasureSM_Eight_C:EventGraph.K2Node_CallFunction_185011)
CONTENT: TreasureBox(/Engine/Transient.Default__REINST_CW_Relic_TreasureSM_Eight_C_C_17923)
CONTENT: TreasureBox(/Engine/Transient.REINST_CW_Relic_TreasureSM_Eight_C_C_1)
CONTENT: TreasureBox(/Engine/Transient.Default__REINST_CW_Relic_TreasureSM_Eight_C_C_17927)
CONTENT: TreasureBox(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_Relic_TreasureSM_Eight_C.Default__CW_Relic_TreasureSM_Eight_C_C)
CONTENT: TreasureBox(/Engine/Transient.REINST_CW_Relic_TreasureSM_EightMax_A_C_0)
LITERAL: NoItemDoRefresh(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_Relic_TreasureSM_EightMax_A.CW_Relic_TreasureSM_EightMax_A:EventGraph.K2Node_CallFunction_185011)
CONTENT: TreasureBox(/Engine/Transient.Default__REINST_CW_Relic_TreasureSM_EightMax_A_C_17934)
CONTENT: TreasureBox(/Engine/Transient.REINST_CW_Relic_TreasureSM_EightMax_A_C_1)
CONTENT: TreasureBox(/Engine/Transient.Default__REINST_CW_Relic_TreasureSM_EightMax_A_C_17938)
CONTENT: TreasureBox(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_Relic_TreasureSM_EightMax_A.Default__CW_Relic_TreasureSM_EightMax_A_C)
CONTENT: TreasureBox(/Engine/Transient.REINST_CW_Relic_TreasureSM_EightMax_B_C_0)
LITERAL: NoItemDoRefresh(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_Relic_TreasureSM_EightMax_B.CW_Relic_TreasureSM_EightMax_B:EventGraph.K2Node_CallFunction_185011)
CONTENT: TreasureBox(/Engine/Transient.Default__REINST_CW_Relic_TreasureSM_EightMax_B_C_17945)
CONTENT: TreasureBox(/Engine/Transient.REINST_CW_Relic_TreasureSM_EightMax_B_C_1)
CONTENT: TreasureBox(/Engine/Transient.Default__REINST_CW_Relic_TreasureSM_EightMax_B_C_17949)
CONTENT: TreasureBox(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_Relic_TreasureSM_EightMax_B.Default__CW_Relic_TreasureSM_EightMax_B_C)
CONTENT: TreasureBox(/Engine/Transient.REINST_CW_Relic_TreasureSM_EightMax_C_C_0)
LITERAL: NoItemDoRefresh(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_Relic_TreasureSM_EightMax_C.CW_Relic_TreasureSM_EightMax_C:EventGraph.K2Node_CallFunction_185011)
CONTENT: TreasureBox(/Engine/Transient.Default__REINST_CW_Relic_TreasureSM_EightMax_C_C_17956)
CONTENT: TreasureBox(/Engine/Transient.REINST_CW_Relic_TreasureSM_EightMax_C_C_1)
CONTENT: TreasureBox(/Engine/Transient.Default__REINST_CW_Relic_TreasureSM_EightMax_C_C_17960)
CONTENT: TreasureBox(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_Relic_TreasureSM_EightMax_C.Default__CW_Relic_TreasureSM_EightMax_C_C)
CONTENT: Chestlv50_Iron(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv50_Iron.Default__CW_LootItemSet_Chestlv50_Iron_C)
CONTENT: 0(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv50_Iron.Default__CW_LootItemSet_Chestlv50_Iron_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv50_Iron.Default__CW_LootItemSet_Chestlv50_Iron_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv50_Iron.Default__CW_LootItemSet_Chestlv50_Iron_C)
CONTENT: TreasureBox(/Engine/Transient.REINST_CW_Relic_TreasureSM_Five_A_C_0)
LITERAL: NoItemDoRefresh(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_Relic_TreasureSM_Five_A.CW_Relic_TreasureSM_Five_A:EventGraph.K2Node_CallFunction_185011)
CONTENT: TreasureBox(/Engine/Transient.Default__REINST_CW_Relic_TreasureSM_Five_A_C_17968)
CONTENT: TreasureBox(/Engine/Transient.REINST_CW_Relic_TreasureSM_Five_A_C_1)
CONTENT: TreasureBox(/Engine/Transient.Default__REINST_CW_Relic_TreasureSM_Five_A_C_17972)
CONTENT: TreasureBox(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_Relic_TreasureSM_Five_A.Default__CW_Relic_TreasureSM_Five_A_C)
CONTENT: TreasureBox(/Engine/Transient.REINST_CW_Relic_TreasureSM_Five_B_C_0)
LITERAL: NoItemDoRefresh(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_Relic_TreasureSM_Five_B.CW_Relic_TreasureSM_Five_B:EventGraph.K2Node_CallFunction_185011)
CONTENT: TreasureBox(/Engine/Transient.Default__REINST_CW_Relic_TreasureSM_Five_B_C_17979)
CONTENT: TreasureBox(/Engine/Transient.REINST_CW_Relic_TreasureSM_Five_B_C_1)
CONTENT: TreasureBox(/Engine/Transient.Default__REINST_CW_Relic_TreasureSM_Five_B_C_17983)
CONTENT: TreasureBox(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_Relic_TreasureSM_Five_B.Default__CW_Relic_TreasureSM_Five_B_C)
CONTENT: Manta Platform Saddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_MantaSaddle_Platform.Default__cw_Item_MantaSaddle_Platform_C)
CONTENT: Equip a Manta with this to ride it.  You can build structures on the large platform to make a mobile base.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_MantaSaddle_Platform.Default__cw_Item_MantaSaddle_Platform_C)
CONTENT: Saddles(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_MantaSaddle_Platform.Default__cw_Item_MantaSaddle_Platform_C)
CONTENT: Chestlv50_Silver(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv50_Silver.Default__CW_LootItemSet_Chestlv50_Silver_C)
CONTENT: 0(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv50_Silver.Default__CW_LootItemSet_Chestlv50_Silver_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv50_Silver.Default__CW_LootItemSet_Chestlv50_Silver_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv50_Silver.Default__CW_LootItemSet_Chestlv50_Silver_C)
CONTENT: 3(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv50_Silver.Default__CW_LootItemSet_Chestlv50_Silver_C)
CONTENT: 4(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv50_Silver.Default__CW_LootItemSet_Chestlv50_Silver_C)
CONTENT: 5(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv50_Silver.Default__CW_LootItemSet_Chestlv50_Silver_C)
CONTENT: 6(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv50_Silver.Default__CW_LootItemSet_Chestlv50_Silver_C)
CONTENT: TreasureBox(/Engine/Transient.REINST_CW_Relic_TreasureSM_Five_C_C_0)
LITERAL: NoItemDoRefresh(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_Relic_TreasureSM_Five_C.CW_Relic_TreasureSM_Five_C:EventGraph.K2Node_CallFunction_185011)
CONTENT: TreasureBox(/Engine/Transient.Default__REINST_CW_Relic_TreasureSM_Five_C_C_17992)
CONTENT: TreasureBox(/Engine/Transient.REINST_CW_Relic_TreasureSM_Five_C_C_1)
CONTENT: TreasureBox(/Engine/Transient.Default__REINST_CW_Relic_TreasureSM_Five_C_C_17996)
CONTENT: TreasureBox(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_Relic_TreasureSM_Five_C.Default__CW_Relic_TreasureSM_Five_C_C)
CONTENT: Chestlv40_Iron(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv40_Iron.Default__CW_LootItemSet_Chestlv40_Iron_C)
CONTENT: 0(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv40_Iron.Default__CW_LootItemSet_Chestlv40_Iron_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv40_Iron.Default__CW_LootItemSet_Chestlv40_Iron_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv40_Iron.Default__CW_LootItemSet_Chestlv40_Iron_C)
CONTENT: 3(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv40_Iron.Default__CW_LootItemSet_Chestlv40_Iron_C)
CONTENT: 4(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv40_Iron.Default__CW_LootItemSet_Chestlv40_Iron_C)
CONTENT: TreasureBox(/Engine/Transient.REINST_CW_Relic_TreasureSM_Four_A_C_0)
LITERAL: NoItemDoRefresh(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_Relic_TreasureSM_Four_A.CW_Relic_TreasureSM_Four_A:EventGraph.K2Node_CallFunction_185011)
CONTENT: TreasureBox(/Engine/Transient.Default__REINST_CW_Relic_TreasureSM_Four_A_C_18004)
CONTENT: TreasureBox(/Engine/Transient.REINST_CW_Relic_TreasureSM_Four_A_C_1)
CONTENT: TreasureBox(/Engine/Transient.Default__REINST_CW_Relic_TreasureSM_Four_A_C_18008)
CONTENT: TreasureBox(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_Relic_TreasureSM_Four_A.Default__CW_Relic_TreasureSM_Four_A_C)
CONTENT: Administration Bridge Constraction Blueprint (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_AdministrationBridge.Default__CW_StructureBlueprint_AdministrationBridge_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_AdministrationBridge.Default__CW_StructureBlueprint_AdministrationBridge_C)
CONTENT: Administration Bridge(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Administration/CW_StructureBP_AdministrationBridge.Default__CW_StructureBP_AdministrationBridge_C)
CONTENT: A part of the beautiful Administration style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Administration/CW_StructureBP_AdministrationBridge.Default__CW_StructureBP_AdministrationBridge_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Administration/CW_StructureBP_AdministrationBridge.Default__CW_StructureBP_AdministrationBridge_C)
CONTENT: Administration(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Administration/CW_StructureBP_AdministrationBridge.Default__CW_StructureBP_AdministrationBridge_C)
CONTENT: AdministrationBridge(/Engine/Transient.REINST_CW_StructureSM_AdministrationBridge_C_0)
CONTENT: AdministrationBridge(/Engine/Transient.REINST_CW_StructureSM_AdministrationBridge2_C_0)
CONTENT: AdministrationBridge(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationBridge2_C_18016)
CONTENT: AdministrationBridge(/Engine/Transient.REINST_CW_StructureSM_AdministrationBridge2_C_1)
CONTENT: AdministrationBridge(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationBridge_C_18023)
CONTENT: AdministrationBridge(/Engine/Transient.REINST_CW_StructureSM_AdministrationBridge_C_1)
CONTENT: AdministrationBridge(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationBridge_C_18030)
CONTENT: AdministrationBridge(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Administration/CW_StructureSM_AdministrationBridge.Default__CW_StructureSM_AdministrationBridge_C)
CONTENT: AdministrationBridge(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationBridge2_C_18034)
CONTENT: AdministrationBridge(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Administration/CW_StructureSM_AdministrationBridge2.Default__CW_StructureSM_AdministrationBridge2_C)
CONTENT: Administration Celling Constraction Blueprint (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_AdministrationCelling.Default__CW_StructureBlueprint_AdministrationCelling_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_AdministrationCelling.Default__CW_StructureBlueprint_AdministrationCelling_C)
CONTENT: Administration ceiling(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Administration/CW_StructureBP_AdministrationCelling.Default__CW_StructureBP_AdministrationCelling_C)
CONTENT: A part of the beautiful Administration style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Administration/CW_StructureBP_AdministrationCelling.Default__CW_StructureBP_AdministrationCelling_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Administration/CW_StructureBP_AdministrationCelling.Default__CW_StructureBP_AdministrationCelling_C)
CONTENT: Administration(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Administration/CW_StructureBP_AdministrationCelling.Default__CW_StructureBP_AdministrationCelling_C)
CONTENT: AdministrationCeiling(/Engine/Transient.REINST_CW_StructureSM_AdministrationCeiling_C_0)
CONTENT: AdministrationCeiling(/Engine/Transient.REINST_CW_StructureSM_AdministrationCeiling3_C_0)
CONTENT: AdministrationCeiling(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationCeiling3_C_18042)
CONTENT: AdministrationCeiling(/Engine/Transient.REINST_CW_StructureSM_AdministrationCeiling3_C_1)
CONTENT: AdministrationCeiling(/Engine/Transient.REINST_CW_StructureSM_AdministrationCeiling2_C_0)
CONTENT: AdministrationCeiling(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationCeiling2_C_18049)
CONTENT: AdministrationCeiling(/Engine/Transient.REINST_CW_StructureSM_AdministrationCeiling2_C_1)
CONTENT: AdministrationCeiling(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationCeiling_C_18056)
CONTENT: AdministrationCeiling(/Engine/Transient.REINST_CW_StructureSM_AdministrationCeiling_C_1)
CONTENT: AdministrationCeiling(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationCeiling_C_18063)
CONTENT: AdministrationCeiling(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Administration/CW_StructureSM_AdministrationCeiling.Default__CW_StructureSM_AdministrationCeiling_C)
CONTENT: AdministrationCeiling(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationCeiling3_C_18067)
CONTENT: AdministrationCeiling(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Administration/CW_StructureSM_AdministrationCeiling3.Default__CW_StructureSM_AdministrationCeiling3_C)
CONTENT: AdministrationCeiling(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationCeiling2_C_18071)
CONTENT: AdministrationCeiling(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Administration/CW_StructureSM_AdministrationCeiling2.Default__CW_StructureSM_AdministrationCeiling2_C)
CONTENT: Administration Door Constraction Blueprint (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_AdministrationDoor.Default__CW_StructureBlueprint_AdministrationDoor_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_AdministrationDoor.Default__CW_StructureBlueprint_AdministrationDoor_C)
CONTENT: Administration Door(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Administration/CW_StructureBP_AdministrationDoor.Default__CW_StructureBP_AdministrationDoor_C)
CONTENT: A part of the beautiful Administration style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Administration/CW_StructureBP_AdministrationDoor.Default__CW_StructureBP_AdministrationDoor_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Administration/CW_StructureBP_AdministrationDoor.Default__CW_StructureBP_AdministrationDoor_C)
CONTENT: Administration(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Administration/CW_StructureBP_AdministrationDoor.Default__CW_StructureBP_AdministrationDoor_C)
CONTENT: AdministrationDoor(/Engine/Transient.REINST_CW_StructureSM_AdministrationDoor_C_0)
CONTENT: AdministrationGate(/Engine/Transient.REINST_CW_StructureSM_AdministrationGate_C_0)
CONTENT: AdministrationGate(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationGate_C_18078)
CONTENT: AdministrationGate(/Engine/Transient.REINST_CW_StructureSM_AdministrationGate_C_1)
CONTENT: AdministrationDoor(/Engine/Transient.REINST_CW_StructureSM_AdministrationDoor2_C_0)
CONTENT: AdministrationDoor(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationDoor2_C_18085)
CONTENT: AdministrationDoor(/Engine/Transient.REINST_CW_StructureSM_AdministrationDoor2_C_1)
CONTENT: AdministrationDoor(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationDoor_C_18092)
CONTENT: AdministrationDoor(/Engine/Transient.REINST_CW_StructureSM_AdministrationDoor_C_1)
CONTENT: AdministrationDoor(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationDoor_C_18099)
CONTENT: AdministrationDoor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Administration/CW_StructureSM_AdministrationDoor.Default__CW_StructureSM_AdministrationDoor_C)
CONTENT: AdministrationGate(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationGate_C_18103)
CONTENT: AdministrationGate(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Administration/CW_StructureSM_AdministrationGate.Default__CW_StructureSM_AdministrationGate_C)
CONTENT: AdministrationDoor(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationDoor2_C_18107)
CONTENT: AdministrationDoor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Administration/CW_StructureSM_AdministrationDoor2.Default__CW_StructureSM_AdministrationDoor2_C)
CONTENT: Administration Fence Constraction Blueprint (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_AdministrationFence.Default__CW_StructureBlueprint_AdministrationFence_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_AdministrationFence.Default__CW_StructureBlueprint_AdministrationFence_C)
CONTENT: Administration Fence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Administration/CW_StructureBP_AdministrationFence.Default__CW_StructureBP_AdministrationFence_C)
CONTENT: A part of the beautiful Administration style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Administration/CW_StructureBP_AdministrationFence.Default__CW_StructureBP_AdministrationFence_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Administration/CW_StructureBP_AdministrationFence.Default__CW_StructureBP_AdministrationFence_C)
CONTENT: Administration(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Administration/CW_StructureBP_AdministrationFence.Default__CW_StructureBP_AdministrationFence_C)
CONTENT: AdministrationFence(/Engine/Transient.REINST_CW_StructureSM_AdministrationFence_C_0)
CONTENT: AdministrationFence(/Engine/Transient.REINST_CW_StructureSM_AdministrationFence8_C_0)
CONTENT: AdministrationFence(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationFence8_C_18115)
CONTENT: AdministrationFence(/Engine/Transient.REINST_CW_StructureSM_AdministrationFence8_C_1)
CONTENT: AdministrationFence(/Engine/Transient.REINST_CW_StructureSM_AdministrationFence7_C_0)
CONTENT: AdministrationFence(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationFence7_C_18122)
CONTENT: AdministrationFence(/Engine/Transient.REINST_CW_StructureSM_AdministrationFence7_C_1)
CONTENT: AdministrationFence(/Engine/Transient.REINST_CW_StructureSM_AdministrationFence6_C_0)
CONTENT: AdministrationFence(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationFence6_C_18129)
CONTENT: AdministrationFence(/Engine/Transient.REINST_CW_StructureSM_AdministrationFence6_C_1)
CONTENT: AdministrationFence(/Engine/Transient.REINST_CW_StructureSM_AdministrationFence5_C_0)
CONTENT: AdministrationFence(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationFence5_C_18136)
CONTENT: AdministrationFence(/Engine/Transient.REINST_CW_StructureSM_AdministrationFence5_C_1)
CONTENT: AdministrationFence(/Engine/Transient.REINST_CW_StructureSM_AdministrationFence4_C_0)
CONTENT: AdministrationFence(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationFence4_C_18143)
CONTENT: AdministrationFence(/Engine/Transient.REINST_CW_StructureSM_AdministrationFence4_C_1)
CONTENT: AdministrationFence(/Engine/Transient.REINST_CW_StructureSM_AdministrationFence3_C_0)
CONTENT: AdministrationFence(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationFence3_C_18150)
CONTENT: AdministrationFence(/Engine/Transient.REINST_CW_StructureSM_AdministrationFence3_C_1)
CONTENT: AdministrationFence(/Engine/Transient.REINST_CW_StructureSM_AdministrationFence2_C_0)
CONTENT: AdministrationFence(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationFence2_C_18157)
CONTENT: AdministrationFence(/Engine/Transient.REINST_CW_StructureSM_AdministrationFence2_C_1)
CONTENT: AdministrationFence(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationFence_C_18164)
CONTENT: AdministrationFence(/Engine/Transient.REINST_CW_StructureSM_AdministrationFence_C_1)
CONTENT: AdministrationFence(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationFence_C_18171)
CONTENT: AdministrationFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Administration/CW_StructureSM_AdministrationFence.Default__CW_StructureSM_AdministrationFence_C)
CONTENT: AdministrationFence(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationFence8_C_18175)
CONTENT: AdministrationFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Administration/CW_StructureSM_AdministrationFence8.Default__CW_StructureSM_AdministrationFence8_C)
CONTENT: AdministrationFence(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationFence7_C_18179)
CONTENT: AdministrationFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Administration/CW_StructureSM_AdministrationFence7.Default__CW_StructureSM_AdministrationFence7_C)
CONTENT: AdministrationFence(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationFence6_C_18183)
CONTENT: AdministrationFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Administration/CW_StructureSM_AdministrationFence6.Default__CW_StructureSM_AdministrationFence6_C)
CONTENT: AdministrationFence(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationFence5_C_18187)
CONTENT: AdministrationFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Administration/CW_StructureSM_AdministrationFence5.Default__CW_StructureSM_AdministrationFence5_C)
CONTENT: AdministrationFence(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationFence4_C_18191)
CONTENT: AdministrationFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Administration/CW_StructureSM_AdministrationFence4.Default__CW_StructureSM_AdministrationFence4_C)
CONTENT: AdministrationFence(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationFence3_C_18195)
CONTENT: AdministrationFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Administration/CW_StructureSM_AdministrationFence3.Default__CW_StructureSM_AdministrationFence3_C)
CONTENT: AdministrationFence(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationFence2_C_18199)
CONTENT: AdministrationFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Administration/CW_StructureSM_AdministrationFence2.Default__CW_StructureSM_AdministrationFence2_C)
CONTENT: Administration Floor Constraction Blueprint (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_AdministrationFloor.Default__CW_StructureBlueprint_AdministrationFloor_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_AdministrationFloor.Default__CW_StructureBlueprint_AdministrationFloor_C)
CONTENT: Administration Floor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Administration/CW_StructureBP_AdministrationFloor.Default__CW_StructureBP_AdministrationFloor_C)
CONTENT: A part of the beautiful Administration style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Administration/CW_StructureBP_AdministrationFloor.Default__CW_StructureBP_AdministrationFloor_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Administration/CW_StructureBP_AdministrationFloor.Default__CW_StructureBP_AdministrationFloor_C)
CONTENT: Administration(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Administration/CW_StructureBP_AdministrationFloor.Default__CW_StructureBP_AdministrationFloor_C)
CONTENT: AdministrationFloor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Administration/CW_StructureSM_AdministrationFloor.Default__CW_StructureSM_AdministrationFloor_C)
CONTENT: AdministrationFloor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Administration/CW_StructureSM_AdministrationFloor4.Default__CW_StructureSM_AdministrationFloor4_C)
CONTENT: AdministrationFloor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Administration/CW_StructureSM_AdministrationFloor3.Default__CW_StructureSM_AdministrationFloor3_C)
CONTENT: AdministrationFloor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Administration/CW_StructureSM_AdministrationFloor2.Default__CW_StructureSM_AdministrationFloor2_C)
CONTENT: Administration Roof Constraction Blueprint (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_AdministrationRoof.Default__CW_StructureBlueprint_AdministrationRoof_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_AdministrationRoof.Default__CW_StructureBlueprint_AdministrationRoof_C)
CONTENT: Administration Roof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Administration/CW_StructureBP_AdministrationRoof.Default__CW_StructureBP_AdministrationRoof_C)
CONTENT: A part of the beautiful Administration style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Administration/CW_StructureBP_AdministrationRoof.Default__CW_StructureBP_AdministrationRoof_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Administration/CW_StructureBP_AdministrationRoof.Default__CW_StructureBP_AdministrationRoof_C)
CONTENT: Administration(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Administration/CW_StructureBP_AdministrationRoof.Default__CW_StructureBP_AdministrationRoof_C)
CONTENT: AdministrationRoof(/Engine/Transient.REINST_CW_StructureSM_AdministrationRoof_C_0)
CONTENT: AdministrationRoof(/Engine/Transient.REINST_CW_StructureSM_AdministrationRoof5_C_0)
CONTENT: AdministrationRoof(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationRoof5_C_18213)
CONTENT: AdministrationRoof(/Engine/Transient.REINST_CW_StructureSM_AdministrationRoof5_C_1)
CONTENT: AdministrationRoof(/Engine/Transient.REINST_CW_StructureSM_AdministrationRoof4_C_0)
CONTENT: AdministrationRoof(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationRoof4_C_18220)
CONTENT: AdministrationRoof(/Engine/Transient.REINST_CW_StructureSM_AdministrationRoof4_C_1)
CONTENT: AdministrationRoof(/Engine/Transient.REINST_CW_StructureSM_AdministrationRoof3_C_0)
CONTENT: AdministrationRoof(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationRoof3_C_18227)
CONTENT: AdministrationRoof(/Engine/Transient.REINST_CW_StructureSM_AdministrationRoof3_C_1)
CONTENT: AdministrationRoof(/Engine/Transient.REINST_CW_StructureSM_AdministrationRoof2_C_0)
CONTENT: AdministrationRoof(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationRoof2_C_18234)
CONTENT: AdministrationRoof(/Engine/Transient.REINST_CW_StructureSM_AdministrationRoof2_C_1)
CONTENT: AdministrationRoof(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationRoof_C_18241)
CONTENT: AdministrationRoof(/Engine/Transient.REINST_CW_StructureSM_AdministrationRoof_C_1)
CONTENT: AdministrationRoof(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationRoof_C_18248)
CONTENT: AdministrationRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Administration/CW_StructureSM_AdministrationRoof.Default__CW_StructureSM_AdministrationRoof_C)
CONTENT: AdministrationRoof(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationRoof5_C_18252)
CONTENT: AdministrationRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Administration/CW_StructureSM_AdministrationRoof5.Default__CW_StructureSM_AdministrationRoof5_C)
CONTENT: AdministrationRoof(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationRoof4_C_18256)
CONTENT: AdministrationRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Administration/CW_StructureSM_AdministrationRoof4.Default__CW_StructureSM_AdministrationRoof4_C)
CONTENT: AdministrationRoof(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationRoof3_C_18260)
CONTENT: AdministrationRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Administration/CW_StructureSM_AdministrationRoof3.Default__CW_StructureSM_AdministrationRoof3_C)
CONTENT: AdministrationRoof(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationRoof2_C_18264)
CONTENT: AdministrationRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Administration/CW_StructureSM_AdministrationRoof2.Default__CW_StructureSM_AdministrationRoof2_C)
CONTENT: Administration Sign Constraction Blueprint (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_AdministrationSign.Default__CW_StructureBlueprint_AdministrationSign_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_AdministrationSign.Default__CW_StructureBlueprint_AdministrationSign_C)
CONTENT: Administration Sign(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Administration/CW_BuildingBP_AdministrationSign.Default__CW_BuildingBP_AdministrationSign_C)
CONTENT: A part of the beautiful Administration style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Administration/CW_BuildingBP_AdministrationSign.Default__CW_BuildingBP_AdministrationSign_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Administration/CW_BuildingBP_AdministrationSign.Default__CW_BuildingBP_AdministrationSign_C)
CONTENT: Administration(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Administration/CW_BuildingBP_AdministrationSign.Default__CW_BuildingBP_AdministrationSign_C)
CONTENT: Administration Sign(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Administration/CW_BuildingSM_AministrationSign.Default__CW_BuildingSM_AministrationSign_C)
CONTENT: Administration Sign(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Administration/CW_BuildingSM_AministrationSign6.Default__CW_BuildingSM_AministrationSign6_C)
CONTENT: Administration Sign(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Administration/CW_BuildingSM_AministrationSign5.Default__CW_BuildingSM_AministrationSign5_C)
CONTENT: Administration Sign(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Administration/CW_BuildingSM_AministrationSign4.Default__CW_BuildingSM_AministrationSign4_C)
CONTENT: Administration Sign(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Administration/CW_BuildingSM_AministrationSign3.Default__CW_BuildingSM_AministrationSign3_C)
CONTENT: Administration Sign(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Administration/CW_BuildingSM_AministrationSign2.Default__CW_BuildingSM_AministrationSign2_C)
CONTENT: Administration Stair Constraction Blueprint (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_AdministrationStair.Default__CW_StructureBlueprint_AdministrationStair_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_AdministrationStair.Default__CW_StructureBlueprint_AdministrationStair_C)
CONTENT: Administration Stair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Administration/CW_StructureBP_AdministrationStair.Default__CW_StructureBP_AdministrationStair_C)
CONTENT: A part of the beautiful Administration style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Administration/CW_StructureBP_AdministrationStair.Default__CW_StructureBP_AdministrationStair_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Administration/CW_StructureBP_AdministrationStair.Default__CW_StructureBP_AdministrationStair_C)
CONTENT: Administration(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Administration/CW_StructureBP_AdministrationStair.Default__CW_StructureBP_AdministrationStair_C)
CONTENT: AdministrationStair(/Engine/Transient.REINST_CW_StructureSM_AdministrationStair_C_0)
CONTENT: AdministrationStair(/Engine/Transient.REINST_CW_StructureSM_AdministrationStair3_C_0)
CONTENT: AdministrationStair(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationStair3_C_18285)
CONTENT: AdministrationStair(/Engine/Transient.REINST_CW_StructureSM_AdministrationStair3_C_1)
CONTENT: AdministrationStair(/Engine/Transient.REINST_CW_StructureSM_AdministrationStair2_C_0)
CONTENT: AdministrationStair(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationStair2_C_18292)
CONTENT: AdministrationStair(/Engine/Transient.REINST_CW_StructureSM_AdministrationStair2_C_1)
CONTENT: AdministrationStair(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationStair_C_18299)
CONTENT: AdministrationStair(/Engine/Transient.REINST_CW_StructureSM_AdministrationStair_C_1)
CONTENT: AdministrationStair(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationStair_C_18306)
CONTENT: AdministrationStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Administration/CW_StructureSM_AdministrationStair.Default__CW_StructureSM_AdministrationStair_C)
CONTENT: AdministrationStair(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationStair3_C_18310)
CONTENT: AdministrationStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Administration/CW_StructureSM_AdministrationStair3.Default__CW_StructureSM_AdministrationStair3_C)
CONTENT: AdministrationStair(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationStair2_C_18314)
CONTENT: AdministrationStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Administration/CW_StructureSM_AdministrationStair2.Default__CW_StructureSM_AdministrationStair2_C)
CONTENT: Administration Wall Constraction Blueprint (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_AdministrationWall.Default__CW_StructureBlueprint_AdministrationWall_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_AdministrationWall.Default__CW_StructureBlueprint_AdministrationWall_C)
CONTENT: Administration Wall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Administration/CW_StructureBP_AdministrationWall.Default__CW_StructureBP_AdministrationWall_C)
CONTENT: A part of the beautiful Administration style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Administration/CW_StructureBP_AdministrationWall.Default__CW_StructureBP_AdministrationWall_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Administration/CW_StructureBP_AdministrationWall.Default__CW_StructureBP_AdministrationWall_C)
CONTENT: Administration(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Administration/CW_StructureBP_AdministrationWall.Default__CW_StructureBP_AdministrationWall_C)
CONTENT: AdministrationWall(/Engine/Transient.REINST_CW_StructureSM_AdministrationWall_C_0)
CONTENT: AdministrationWall(/Engine/Transient.REINST_CW_StructureSM_AdministrationWall6_C_0)
CONTENT: AdministrationWall(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationWall6_C_18321)
CONTENT: AdministrationWall(/Engine/Transient.REINST_CW_StructureSM_AdministrationWall6_C_1)
CONTENT: AdministrationWall(/Engine/Transient.REINST_CW_StructureSM_AdministrationWall5_C_0)
CONTENT: AdministrationWall(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationWall5_C_18328)
CONTENT: AdministrationWall(/Engine/Transient.REINST_CW_StructureSM_AdministrationWall5_C_1)
CONTENT: AdministrationWall(/Engine/Transient.REINST_CW_StructureSM_AdministrationWall4_C_0)
CONTENT: AdministrationWall(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationWall4_C_18335)
CONTENT: AdministrationWall(/Engine/Transient.REINST_CW_StructureSM_AdministrationWall4_C_1)
CONTENT: AdministrationWall(/Engine/Transient.REINST_CW_StructureSM_AdministrationWall3_C_0)
CONTENT: AdministrationWall(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationWall3_C_18342)
CONTENT: AdministrationWall(/Engine/Transient.REINST_CW_StructureSM_AdministrationWall3_C_1)
CONTENT: AdministratorWall(/Engine/Transient.REINST_CW_StructureSM_AdministrationWall2_C_0)
CONTENT: AdministratorWall(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationWall2_C_18349)
CONTENT: AdministratorWall(/Engine/Transient.REINST_CW_StructureSM_AdministrationWall2_C_1)
CONTENT: AdministrationWall(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationWall_C_18356)
CONTENT: AdministrationWall(/Engine/Transient.REINST_CW_StructureSM_AdministrationWall_C_1)
CONTENT: AdministrationWall(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationWall_C_18363)
CONTENT: AdministrationWall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Administration/CW_StructureSM_AdministrationWall.Default__CW_StructureSM_AdministrationWall_C)
CONTENT: AdministrationWall(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationWall6_C_18367)
CONTENT: AdministrationWall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Administration/CW_StructureSM_AdministrationWall6.Default__CW_StructureSM_AdministrationWall6_C)
CONTENT: AdministrationWall(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationWall5_C_18371)
CONTENT: AdministrationWall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Administration/CW_StructureSM_AdministrationWall5.Default__CW_StructureSM_AdministrationWall5_C)
CONTENT: AdministrationWall(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationWall4_C_18375)
CONTENT: AdministrationWall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Administration/CW_StructureSM_AdministrationWall4.Default__CW_StructureSM_AdministrationWall4_C)
CONTENT: AdministrationWall(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationWall3_C_18379)
CONTENT: AdministrationWall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Administration/CW_StructureSM_AdministrationWall3.Default__CW_StructureSM_AdministrationWall3_C)
CONTENT: AdministratorWall(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationWall2_C_18383)
CONTENT: AdministratorWall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Administration/CW_StructureSM_AdministrationWall2.Default__CW_StructureSM_AdministrationWall2_C)
CONTENT: Administration Window Constraction Blueprint (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_AdministrationWindow.Default__CW_StructureBlueprint_AdministrationWindow_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_AdministrationWindow.Default__CW_StructureBlueprint_AdministrationWindow_C)
CONTENT: Administrationwindow(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Administration/CW_StructureBP_AdministrationWindow.Default__CW_StructureBP_AdministrationWindow_C)
CONTENT: A part of the beautiful Administration style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Administration/CW_StructureBP_AdministrationWindow.Default__CW_StructureBP_AdministrationWindow_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Administration/CW_StructureBP_AdministrationWindow.Default__CW_StructureBP_AdministrationWindow_C)
CONTENT: Administration(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Administration/CW_StructureBP_AdministrationWindow.Default__CW_StructureBP_AdministrationWindow_C)
CONTENT: AdministrationWindow(/Engine/Transient.REINST_CW_StructureSM_AdministrationWindow_C_0)
CONTENT: AdministrationWindow(/Engine/Transient.REINST_CW_StructureSM_AdministrationWindowNew_C_0)
CONTENT: AdministrationWindow(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationWindowNew_C_18390)
CONTENT: AdministrationWindow(/Engine/Transient.REINST_CW_StructureSM_AdministrationWindowNew_C_1)
CONTENT: AdministrationWindow(/Engine/Transient.REINST_CW_StructureSM_AdministrationWindow2_C_0)
CONTENT: AdministrationWindow(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationWindow2_C_18397)
CONTENT: AdministrationWindow(/Engine/Transient.REINST_CW_StructureSM_AdministrationWindow2_C_1)
CONTENT: AdministrationWindow(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationWindow_C_18404)
CONTENT: AdministrationWindow(/Engine/Transient.REINST_CW_StructureSM_AdministrationWindow_C_1)
CONTENT: AdministrationWindow(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationWindow_C_18411)
CONTENT: AdministrationWindow(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Administration/CW_StructureSM_AdministrationWindow.Default__CW_StructureSM_AdministrationWindow_C)
CONTENT: AdministrationWindow(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationWindowNew_C_18415)
CONTENT: AdministrationWindow(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Administration/CW_StructureSM_AdministrationWindowNew.Default__CW_StructureSM_AdministrationWindowNew_C)
CONTENT: AdministrationWindow(/Engine/Transient.Default__REINST_CW_StructureSM_AdministrationWindow2_C_18419)
CONTENT: AdministrationWindow(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Administration/CW_StructureSM_AdministrationWindow2.Default__CW_StructureSM_AdministrationWindow2_C)
CONTENT: Chestlv40_Silver(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv40_Silver.Default__CW_LootItemSet_Chestlv40_Silver_C)
CONTENT: 0(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv40_Silver.Default__CW_LootItemSet_Chestlv40_Silver_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv40_Silver.Default__CW_LootItemSet_Chestlv40_Silver_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv40_Silver.Default__CW_LootItemSet_Chestlv40_Silver_C)
CONTENT: 3(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv40_Silver.Default__CW_LootItemSet_Chestlv40_Silver_C)
CONTENT: 4(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv40_Silver.Default__CW_LootItemSet_Chestlv40_Silver_C)
CONTENT: 5(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv40_Silver.Default__CW_LootItemSet_Chestlv40_Silver_C)
CONTENT: 6(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv40_Silver.Default__CW_LootItemSet_Chestlv40_Silver_C)
CONTENT: 7(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv40_Silver.Default__CW_LootItemSet_Chestlv40_Silver_C)
CONTENT: TreasureBox(/Engine/Transient.REINST_CW_Relic_TreasureSM_Four_C_C_0)
LITERAL: NoItemDoRefresh(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_Relic_TreasureSM_Four_C.CW_Relic_TreasureSM_Four_C:EventGraph.K2Node_CallFunction_185011)
CONTENT: TreasureBox(/Engine/Transient.Default__REINST_CW_Relic_TreasureSM_Four_C_C_18427)
CONTENT: TreasureBox(/Engine/Transient.REINST_CW_Relic_TreasureSM_Four_C_C_1)
CONTENT: TreasureBox(/Engine/Transient.Default__REINST_CW_Relic_TreasureSM_Four_C_C_18431)
CONTENT: TreasureBox(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_Relic_TreasureSM_Four_C.Default__CW_Relic_TreasureSM_Four_C_C)
CONTENT: TreasureBox(/Engine/Transient.REINST_CW_Relic_TreasureSM_Seven_A_C_0)
LITERAL: NoItemDoRefresh(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_Relic_TreasureSM_Seven_A.CW_Relic_TreasureSM_Seven_A:EventGraph.K2Node_CallFunction_185011)
CONTENT: TreasureBox(/Engine/Transient.Default__REINST_CW_Relic_TreasureSM_Seven_A_C_18438)
CONTENT: TreasureBox(/Engine/Transient.REINST_CW_Relic_TreasureSM_Seven_A_C_1)
CONTENT: TreasureBox(/Engine/Transient.Default__REINST_CW_Relic_TreasureSM_Seven_A_C_18442)
CONTENT: TreasureBox(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_Relic_TreasureSM_Seven_A.Default__CW_Relic_TreasureSM_Seven_A_C)
CONTENT: Chestlv70_Silver(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv70_Silver.Default__CW_LootItemSet_Chestlv70_Silver_C)
CONTENT: 0(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv70_Silver.Default__CW_LootItemSet_Chestlv70_Silver_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv70_Silver.Default__CW_LootItemSet_Chestlv70_Silver_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv70_Silver.Default__CW_LootItemSet_Chestlv70_Silver_C)
CONTENT: 3(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv70_Silver.Default__CW_LootItemSet_Chestlv70_Silver_C)
CONTENT: 4(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv70_Silver.Default__CW_LootItemSet_Chestlv70_Silver_C)
CONTENT: 5(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv70_Silver.Default__CW_LootItemSet_Chestlv70_Silver_C)
CONTENT: 6(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv70_Silver.Default__CW_LootItemSet_Chestlv70_Silver_C)
CONTENT: 7(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv70_Silver.Default__CW_LootItemSet_Chestlv70_Silver_C)
CONTENT: TreasureBox(/Engine/Transient.REINST_CW_Relic_TreasureSM_Seven_B_C_0)
LITERAL: NoItemDoRefresh(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_Relic_TreasureSM_Seven_B.CW_Relic_TreasureSM_Seven_B:EventGraph.K2Node_CallFunction_185011)
CONTENT: TreasureBox(/Engine/Transient.Default__REINST_CW_Relic_TreasureSM_Seven_B_C_18450)
CONTENT: TreasureBox(/Engine/Transient.REINST_CW_Relic_TreasureSM_Seven_B_C_1)
CONTENT: TreasureBox(/Engine/Transient.Default__REINST_CW_Relic_TreasureSM_Seven_B_C_18454)
CONTENT: TreasureBox(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_Relic_TreasureSM_Seven_B.Default__CW_Relic_TreasureSM_Seven_B_C)
CONTENT: Chestlv70_Gold(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv70_Gold.Default__CW_LootItemSet_Chestlv70_Gold_C)
CONTENT: 0(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv70_Gold.Default__CW_LootItemSet_Chestlv70_Gold_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv70_Gold.Default__CW_LootItemSet_Chestlv70_Gold_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv70_Gold.Default__CW_LootItemSet_Chestlv70_Gold_C)
CONTENT: 3(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv70_Gold.Default__CW_LootItemSet_Chestlv70_Gold_C)
CONTENT: 4(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv70_Gold.Default__CW_LootItemSet_Chestlv70_Gold_C)
CONTENT: 5(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv70_Gold.Default__CW_LootItemSet_Chestlv70_Gold_C)
CONTENT: 6(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv70_Gold.Default__CW_LootItemSet_Chestlv70_Gold_C)
CONTENT: TreasureBox(/Engine/Transient.REINST_CW_Relic_TreasureSM_Seven_C_C_0)
LITERAL: NoItemDoRefresh(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_Relic_TreasureSM_Seven_C.CW_Relic_TreasureSM_Seven_C:EventGraph.K2Node_CallFunction_185011)
CONTENT: TreasureBox(/Engine/Transient.Default__REINST_CW_Relic_TreasureSM_Seven_C_C_18462)
CONTENT: TreasureBox(/Engine/Transient.REINST_CW_Relic_TreasureSM_Seven_C_C_1)
CONTENT: TreasureBox(/Engine/Transient.Default__REINST_CW_Relic_TreasureSM_Seven_C_C_18466)
CONTENT: TreasureBox(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_Relic_TreasureSM_Seven_C.Default__CW_Relic_TreasureSM_Seven_C_C)
CONTENT: Chestlv60_Iron(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv60_Iron.Default__CW_LootItemSet_Chestlv60_Iron_C)
CONTENT: 0(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv60_Iron.Default__CW_LootItemSet_Chestlv60_Iron_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv60_Iron.Default__CW_LootItemSet_Chestlv60_Iron_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv60_Iron.Default__CW_LootItemSet_Chestlv60_Iron_C)
CONTENT: 3(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv60_Iron.Default__CW_LootItemSet_Chestlv60_Iron_C)
CONTENT: TreasureBox(/Engine/Transient.REINST_CW_Relic_TreasureSM_Six_A_C_0)
LITERAL: NoItemDoRefresh(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_Relic_TreasureSM_Six_A.CW_Relic_TreasureSM_Six_A:EventGraph.K2Node_CallFunction_185011)
CONTENT: TreasureBox(/Engine/Transient.Default__REINST_CW_Relic_TreasureSM_Six_A_C_18474)
CONTENT: TreasureBox(/Engine/Transient.REINST_CW_Relic_TreasureSM_Six_A_C_1)
CONTENT: TreasureBox(/Engine/Transient.Default__REINST_CW_Relic_TreasureSM_Six_A_C_18478)
CONTENT: TreasureBox(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_Relic_TreasureSM_Six_A.Default__CW_Relic_TreasureSM_Six_A_C)
CONTENT: TreasureBox(/Engine/Transient.REINST_CW_Relic_TreasureSM_Six_B_C_0)
LITERAL: NoItemDoRefresh(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_Relic_TreasureSM_Six_B.CW_Relic_TreasureSM_Six_B:EventGraph.K2Node_CallFunction_185011)
CONTENT: TreasureBox(/Engine/Transient.Default__REINST_CW_Relic_TreasureSM_Six_B_C_18485)
CONTENT: TreasureBox(/Engine/Transient.REINST_CW_Relic_TreasureSM_Six_B_C_1)
CONTENT: TreasureBox(/Engine/Transient.Default__REINST_CW_Relic_TreasureSM_Six_B_C_18489)
CONTENT: TreasureBox(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_Relic_TreasureSM_Six_B.Default__CW_Relic_TreasureSM_Six_B_C)
CONTENT: Chestlv60_Silver(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv60_Silver.Default__CW_LootItemSet_Chestlv60_Silver_C)
CONTENT: 0(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv60_Silver.Default__CW_LootItemSet_Chestlv60_Silver_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv60_Silver.Default__CW_LootItemSet_Chestlv60_Silver_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv60_Silver.Default__CW_LootItemSet_Chestlv60_Silver_C)
CONTENT: 3(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv60_Silver.Default__CW_LootItemSet_Chestlv60_Silver_C)
CONTENT: 4(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv60_Silver.Default__CW_LootItemSet_Chestlv60_Silver_C)
CONTENT: 5(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv60_Silver.Default__CW_LootItemSet_Chestlv60_Silver_C)
CONTENT: 6(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv60_Silver.Default__CW_LootItemSet_Chestlv60_Silver_C)
CONTENT: 7(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv60_Silver.Default__CW_LootItemSet_Chestlv60_Silver_C)
CONTENT: TreasureBox(/Engine/Transient.REINST_CW_Relic_TreasureSM_Six_C_C_0)
LITERAL: NoItemDoRefresh(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_Relic_TreasureSM_Six_C.CW_Relic_TreasureSM_Six_C:EventGraph.K2Node_CallFunction_185011)
CONTENT: TreasureBox(/Engine/Transient.Default__REINST_CW_Relic_TreasureSM_Six_C_C_18497)
CONTENT: TreasureBox(/Engine/Transient.REINST_CW_Relic_TreasureSM_Six_C_C_1)
CONTENT: TreasureBox(/Engine/Transient.Default__REINST_CW_Relic_TreasureSM_Six_C_C_18501)
CONTENT: TreasureBox(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_Relic_TreasureSM_Six_C.Default__CW_Relic_TreasureSM_Six_C_C)
CONTENT: TreasureBox(/Engine/Transient.REINST_CW_Relic_TreasureSM_Three_A_C_0)
LITERAL: NoItemDoRefresh(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_Relic_TreasureSM_Three_A.CW_Relic_TreasureSM_Three_A:EventGraph.K2Node_CallFunction_185011)
CONTENT: TreasureBox(/Engine/Transient.Default__REINST_CW_Relic_TreasureSM_Three_A_C_18508)
CONTENT: TreasureBox(/Engine/Transient.REINST_CW_Relic_TreasureSM_Three_A_C_1)
CONTENT: TreasureBox(/Engine/Transient.Default__REINST_CW_Relic_TreasureSM_Three_A_C_18512)
CONTENT: TreasureBox(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_Relic_TreasureSM_Three_A.Default__CW_Relic_TreasureSM_Three_A_C)
CONTENT: Chestlv30_Iron(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv30_Silver.Default__CW_LootItemSet_Chestlv30_Silver_C)
CONTENT: 0(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv30_Silver.Default__CW_LootItemSet_Chestlv30_Silver_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv30_Silver.Default__CW_LootItemSet_Chestlv30_Silver_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv30_Silver.Default__CW_LootItemSet_Chestlv30_Silver_C)
CONTENT: 3(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv30_Silver.Default__CW_LootItemSet_Chestlv30_Silver_C)
CONTENT: 4(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv30_Silver.Default__CW_LootItemSet_Chestlv30_Silver_C)
CONTENT: 5(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv30_Silver.Default__CW_LootItemSet_Chestlv30_Silver_C)
CONTENT: 6(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv30_Silver.Default__CW_LootItemSet_Chestlv30_Silver_C)
CONTENT: 7(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv30_Silver.Default__CW_LootItemSet_Chestlv30_Silver_C)
CONTENT: 8(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv30_Silver.Default__CW_LootItemSet_Chestlv30_Silver_C)
CONTENT: 9(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv30_Silver.Default__CW_LootItemSet_Chestlv30_Silver_C)
CONTENT: TreasureBox(/Engine/Transient.REINST_CW_Relic_TreasureSM_Three_B_C_0)
LITERAL: NoItemDoRefresh(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_Relic_TreasureSM_Three_B.CW_Relic_TreasureSM_Three_B:EventGraph.K2Node_CallFunction_185011)
CONTENT: TreasureBox(/Engine/Transient.Default__REINST_CW_Relic_TreasureSM_Three_B_C_18520)
CONTENT: TreasureBox(/Engine/Transient.REINST_CW_Relic_TreasureSM_Three_B_C_1)
CONTENT: TreasureBox(/Engine/Transient.Default__REINST_CW_Relic_TreasureSM_Three_B_C_18524)
CONTENT: TreasureBox(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_Relic_TreasureSM_Three_B.Default__CW_Relic_TreasureSM_Three_B_C)
CONTENT: 12(/Engine/Transient.REINST_CW_Relic_TreasureSM_Two_A_C_0)
CONTENT: TreasureBox(/Engine/Transient.REINST_CW_Relic_TreasureSM_Two_A_C_0)
LITERAL: NoItemDoRefresh(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_Relic_TreasureSM_Two_A.CW_Relic_TreasureSM_Two_A:EventGraph.K2Node_CallFunction_185011)
CONTENT: 12(/Engine/Transient.Default__REINST_CW_Relic_TreasureSM_Two_A_C_18531)
CONTENT: TreasureBox(/Engine/Transient.Default__REINST_CW_Relic_TreasureSM_Two_A_C_18531)
CONTENT: 12(/Engine/Transient.REINST_CW_Relic_TreasureSM_Two_A_C_1)
CONTENT: TreasureBox(/Engine/Transient.REINST_CW_Relic_TreasureSM_Two_A_C_1)
CONTENT: 12(/Engine/Transient.Default__REINST_CW_Relic_TreasureSM_Two_A_C_18535)
CONTENT: TreasureBox(/Engine/Transient.Default__REINST_CW_Relic_TreasureSM_Two_A_C_18535)
CONTENT: 12(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_Relic_TreasureSM_Two_A.Default__CW_Relic_TreasureSM_Two_A_C)
CONTENT: TreasureBox(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_Relic_TreasureSM_Two_A.Default__CW_Relic_TreasureSM_Two_A_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Anglerfish_Relic.Default__cw_DropInventory_Animal_Anglerfish_Relic_C)
CONTENT: Extra Drop 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Anglerfish_Relic.Default__cw_DropInventory_Animal_Anglerfish_Relic_C)
CONTENT: Extra Drop 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Anglerfish_Relic.Default__cw_DropInventory_Animal_Anglerfish_Relic_C)
CONTENT: Extra Drop 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Anglerfish_Relic.Default__cw_DropInventory_Animal_Anglerfish_Relic_C)
CONTENT: Extra Drop 3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Anglerfish_Relic.Default__cw_DropInventory_Animal_Anglerfish_Relic_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Anglerfish_Character_BP_Relic_C_0)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Anglerfish_Character_BP_Relic_C_0)
CONTENT: Iron Bone Sword(/Engine/Transient.REINST_cw_Anglerfish_Character_BP_Relic_C_0)
CONTENT: Compound Bow(/Engine/Transient.REINST_cw_Anglerfish_Character_BP_Relic_C_0)
CONTENT: Iron Bone Suit(/Engine/Transient.REINST_cw_Anglerfish_Character_BP_Relic_C_0)
CONTENT: 6(/Engine/Transient.REINST_cw_Anglerfish_Character_BP_Relic_C_0)
CONTENT: Angler(Relic)(/Engine/Transient.REINST_cw_Anglerfish_Character_BP_Relic_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Anglerfish_Character_BP_Relic_C_18545)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Anglerfish_Character_BP_Relic_C_18545)
CONTENT: Iron Bone Sword(/Engine/Transient.Default__REINST_cw_Anglerfish_Character_BP_Relic_C_18545)
CONTENT: Compound Bow(/Engine/Transient.Default__REINST_cw_Anglerfish_Character_BP_Relic_C_18545)
CONTENT: Iron Bone Suit(/Engine/Transient.Default__REINST_cw_Anglerfish_Character_BP_Relic_C_18545)
CONTENT: 6(/Engine/Transient.Default__REINST_cw_Anglerfish_Character_BP_Relic_C_18545)
CONTENT: Angler(Relic)(/Engine/Transient.Default__REINST_cw_Anglerfish_Character_BP_Relic_C_18545)
CONTENT: Active(/Engine/Transient.REINST_cw_Anglerfish_Character_BP_Relic_C_1)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Anglerfish_Character_BP_Relic_C_1)
CONTENT: Iron Bone Sword(/Engine/Transient.REINST_cw_Anglerfish_Character_BP_Relic_C_1)
CONTENT: Compound Bow(/Engine/Transient.REINST_cw_Anglerfish_Character_BP_Relic_C_1)
CONTENT: Iron Bone Suit(/Engine/Transient.REINST_cw_Anglerfish_Character_BP_Relic_C_1)
CONTENT: 6(/Engine/Transient.REINST_cw_Anglerfish_Character_BP_Relic_C_1)
CONTENT: Angler(Relic)(/Engine/Transient.REINST_cw_Anglerfish_Character_BP_Relic_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Anglerfish_Character_BP_Relic_C_18549)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Anglerfish_Character_BP_Relic_C_18549)
CONTENT: Iron Bone Sword(/Engine/Transient.Default__REINST_cw_Anglerfish_Character_BP_Relic_C_18549)
CONTENT: Compound Bow(/Engine/Transient.Default__REINST_cw_Anglerfish_Character_BP_Relic_C_18549)
CONTENT: Iron Bone Suit(/Engine/Transient.Default__REINST_cw_Anglerfish_Character_BP_Relic_C_18549)
CONTENT: 6(/Engine/Transient.Default__REINST_cw_Anglerfish_Character_BP_Relic_C_18549)
CONTENT: Angler(Relic)(/Engine/Transient.Default__REINST_cw_Anglerfish_Character_BP_Relic_C_18549)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_anglerfish/Relic/cw_Anglerfish_Character_BP_Relic.Default__cw_Anglerfish_Character_BP_Relic_C)
CONTENT: Normal Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_anglerfish/Relic/cw_Anglerfish_Character_BP_Relic.Default__cw_Anglerfish_Character_BP_Relic_C)
CONTENT: Iron Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_anglerfish/Relic/cw_Anglerfish_Character_BP_Relic.Default__cw_Anglerfish_Character_BP_Relic_C)
CONTENT: Compound Bow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_anglerfish/Relic/cw_Anglerfish_Character_BP_Relic.Default__cw_Anglerfish_Character_BP_Relic_C)
CONTENT: Iron Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_anglerfish/Relic/cw_Anglerfish_Character_BP_Relic.Default__cw_Anglerfish_Character_BP_Relic_C)
CONTENT: 6(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_anglerfish/Relic/cw_Anglerfish_Character_BP_Relic.Default__cw_Anglerfish_Character_BP_Relic_C)
CONTENT: Angler(Relic)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_anglerfish/Relic/cw_Anglerfish_Character_BP_Relic.Default__cw_Anglerfish_Character_BP_Relic_C)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_Relic_MonsterBox_Anglerfish_C_0)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_Relic_MonsterBox_Anglerfish_C_18556)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_Relic_MonsterBox_Anglerfish_C_1)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_Relic_MonsterBox_Anglerfish_C_18560)
CONTENT: StorageBoxSmall(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_MonsterBox/CW_Relic_MonsterBox_Anglerfish.Default__CW_Relic_MonsterBox_Anglerfish_C)
CONTENT: Chestlv50_Iron(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Ant_Relic.Default__cw_DropInventory_Animal_Ant_Relic_C)
CONTENT: 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Ant_Relic.Default__cw_DropInventory_Animal_Ant_Relic_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Ant_Relic.Default__cw_DropInventory_Animal_Ant_Relic_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Ant_Relic.Default__cw_DropInventory_Animal_Ant_Relic_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Ant_Character_BP_Relic_C_0)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Ant_Character_BP_Relic_C_0)
CONTENT: Copper Sword(/Engine/Transient.REINST_cw_Ant_Character_BP_Relic_C_0)
CONTENT: Bow(/Engine/Transient.REINST_cw_Ant_Character_BP_Relic_C_0)
CONTENT: Copper Suit(/Engine/Transient.REINST_cw_Ant_Character_BP_Relic_C_0)
CONTENT: 3(/Engine/Transient.REINST_cw_Ant_Character_BP_Relic_C_0)
CONTENT: Titanomyrma Drone(Relic)(/Engine/Transient.REINST_cw_Ant_Character_BP_Relic_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Ant_Character_BP_Relic_C_18580)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Ant_Character_BP_Relic_C_18580)
CONTENT: Copper Sword(/Engine/Transient.Default__REINST_cw_Ant_Character_BP_Relic_C_18580)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Ant_Character_BP_Relic_C_18580)
CONTENT: Copper Suit(/Engine/Transient.Default__REINST_cw_Ant_Character_BP_Relic_C_18580)
CONTENT: 3(/Engine/Transient.Default__REINST_cw_Ant_Character_BP_Relic_C_18580)
CONTENT: Titanomyrma Drone(Relic)(/Engine/Transient.Default__REINST_cw_Ant_Character_BP_Relic_C_18580)
CONTENT: Active(/Engine/Transient.REINST_cw_Ant_Character_BP_Relic_C_1)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Ant_Character_BP_Relic_C_1)
CONTENT: Copper Sword(/Engine/Transient.REINST_cw_Ant_Character_BP_Relic_C_1)
CONTENT: Bow(/Engine/Transient.REINST_cw_Ant_Character_BP_Relic_C_1)
CONTENT: Copper Suit(/Engine/Transient.REINST_cw_Ant_Character_BP_Relic_C_1)
CONTENT: 3(/Engine/Transient.REINST_cw_Ant_Character_BP_Relic_C_1)
CONTENT: Titanomyrma Drone(Relic)(/Engine/Transient.REINST_cw_Ant_Character_BP_Relic_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Ant_Character_BP_Relic_C_18584)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Ant_Character_BP_Relic_C_18584)
CONTENT: Copper Sword(/Engine/Transient.Default__REINST_cw_Ant_Character_BP_Relic_C_18584)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Ant_Character_BP_Relic_C_18584)
CONTENT: Copper Suit(/Engine/Transient.Default__REINST_cw_Ant_Character_BP_Relic_C_18584)
CONTENT: 3(/Engine/Transient.Default__REINST_cw_Ant_Character_BP_Relic_C_18584)
CONTENT: Titanomyrma Drone(Relic)(/Engine/Transient.Default__REINST_cw_Ant_Character_BP_Relic_C_18584)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ant/Relic/cw_Ant_Character_BP_Relic.Default__cw_Ant_Character_BP_Relic_C)
CONTENT: Normal Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ant/Relic/cw_Ant_Character_BP_Relic.Default__cw_Ant_Character_BP_Relic_C)
CONTENT: Copper Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ant/Relic/cw_Ant_Character_BP_Relic.Default__cw_Ant_Character_BP_Relic_C)
CONTENT: Bow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ant/Relic/cw_Ant_Character_BP_Relic.Default__cw_Ant_Character_BP_Relic_C)
CONTENT: Copper Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ant/Relic/cw_Ant_Character_BP_Relic.Default__cw_Ant_Character_BP_Relic_C)
CONTENT: 3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ant/Relic/cw_Ant_Character_BP_Relic.Default__cw_Ant_Character_BP_Relic_C)
CONTENT: Titanomyrma Drone(Relic)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ant/Relic/cw_Ant_Character_BP_Relic.Default__cw_Ant_Character_BP_Relic_C)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_Relic_MonsterBox_Ant_C_0)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_Relic_MonsterBox_Ant_C_18591)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_Relic_MonsterBox_Ant_C_1)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_Relic_MonsterBox_Ant_C_18595)
CONTENT: StorageBoxSmall(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_MonsterBox/CW_Relic_MonsterBox_Ant.Default__CW_Relic_MonsterBox_Ant_C)
CONTENT: Chestlv50_Iron(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Ant1_Relic.Default__cw_DropInventory_Animal_Ant1_Relic_C)
CONTENT: 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Ant1_Relic.Default__cw_DropInventory_Animal_Ant1_Relic_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Ant1_Relic.Default__cw_DropInventory_Animal_Ant1_Relic_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Ant1_Relic.Default__cw_DropInventory_Animal_Ant1_Relic_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Ant1_Character_BP_Relic_C_0)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Ant1_Character_BP_Relic_C_0)
CONTENT: Copper Sword(/Engine/Transient.REINST_cw_Ant1_Character_BP_Relic_C_0)
CONTENT: Bow(/Engine/Transient.REINST_cw_Ant1_Character_BP_Relic_C_0)
CONTENT: Copper Suit(/Engine/Transient.REINST_cw_Ant1_Character_BP_Relic_C_0)
CONTENT: 3(/Engine/Transient.REINST_cw_Ant1_Character_BP_Relic_C_0)
CONTENT: Titanomyrma Soldier(Relic)(/Engine/Transient.REINST_cw_Ant1_Character_BP_Relic_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Ant1_Character_BP_Relic_C_18605)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Ant1_Character_BP_Relic_C_18605)
CONTENT: Copper Sword(/Engine/Transient.Default__REINST_cw_Ant1_Character_BP_Relic_C_18605)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Ant1_Character_BP_Relic_C_18605)
CONTENT: Copper Suit(/Engine/Transient.Default__REINST_cw_Ant1_Character_BP_Relic_C_18605)
CONTENT: 3(/Engine/Transient.Default__REINST_cw_Ant1_Character_BP_Relic_C_18605)
CONTENT: Titanomyrma Soldier(Relic)(/Engine/Transient.Default__REINST_cw_Ant1_Character_BP_Relic_C_18605)
CONTENT: Active(/Engine/Transient.REINST_cw_Ant1_Character_BP_Relic_C_1)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Ant1_Character_BP_Relic_C_1)
CONTENT: Copper Sword(/Engine/Transient.REINST_cw_Ant1_Character_BP_Relic_C_1)
CONTENT: Bow(/Engine/Transient.REINST_cw_Ant1_Character_BP_Relic_C_1)
CONTENT: Copper Suit(/Engine/Transient.REINST_cw_Ant1_Character_BP_Relic_C_1)
CONTENT: 3(/Engine/Transient.REINST_cw_Ant1_Character_BP_Relic_C_1)
CONTENT: Titanomyrma Soldier(Relic)(/Engine/Transient.REINST_cw_Ant1_Character_BP_Relic_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Ant1_Character_BP_Relic_C_18609)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Ant1_Character_BP_Relic_C_18609)
CONTENT: Copper Sword(/Engine/Transient.Default__REINST_cw_Ant1_Character_BP_Relic_C_18609)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Ant1_Character_BP_Relic_C_18609)
CONTENT: Copper Suit(/Engine/Transient.Default__REINST_cw_Ant1_Character_BP_Relic_C_18609)
CONTENT: 3(/Engine/Transient.Default__REINST_cw_Ant1_Character_BP_Relic_C_18609)
CONTENT: Titanomyrma Soldier(Relic)(/Engine/Transient.Default__REINST_cw_Ant1_Character_BP_Relic_C_18609)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ant/Relic/cw_Ant1_Character_BP_Relic.Default__cw_Ant1_Character_BP_Relic_C)
CONTENT: Normal Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ant/Relic/cw_Ant1_Character_BP_Relic.Default__cw_Ant1_Character_BP_Relic_C)
CONTENT: Copper Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ant/Relic/cw_Ant1_Character_BP_Relic.Default__cw_Ant1_Character_BP_Relic_C)
CONTENT: Bow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ant/Relic/cw_Ant1_Character_BP_Relic.Default__cw_Ant1_Character_BP_Relic_C)
CONTENT: Copper Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ant/Relic/cw_Ant1_Character_BP_Relic.Default__cw_Ant1_Character_BP_Relic_C)
CONTENT: 3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ant/Relic/cw_Ant1_Character_BP_Relic.Default__cw_Ant1_Character_BP_Relic_C)
CONTENT: Titanomyrma Soldier(Relic)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ant/Relic/cw_Ant1_Character_BP_Relic.Default__cw_Ant1_Character_BP_Relic_C)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_Relic_MonsterBox_Ant_A_C_0)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_Relic_MonsterBox_Ant_A_C_18616)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_Relic_MonsterBox_Ant_A_C_1)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_Relic_MonsterBox_Ant_A_C_18620)
CONTENT: StorageBoxSmall(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_MonsterBox/CW_Relic_MonsterBox_Ant_A.Default__CW_Relic_MonsterBox_Ant_A_C)
CONTENT: Chestlv30_Iron(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Bat_Relic_Mega.Default__cw_DropInventory_Animal_Bat_Relic_Mega_C)
CONTENT: 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Bat_Relic_Mega.Default__cw_DropInventory_Animal_Bat_Relic_Mega_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Bat_Relic_Mega.Default__cw_DropInventory_Animal_Bat_Relic_Mega_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Bat_Relic_Mega.Default__cw_DropInventory_Animal_Bat_Relic_Mega_C)
CONTENT: 3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Bat_Relic_Mega.Default__cw_DropInventory_Animal_Bat_Relic_Mega_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Bat_Character_BP_Relic_Mega_C_0)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Bat_Character_BP_Relic_Mega_C_0)
CONTENT: Steel Sword(/Engine/Transient.REINST_cw_Bat_Character_BP_Relic_Mega_C_0)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Bat_Character_BP_Relic_Mega_C_0)
CONTENT: Steel Suit(/Engine/Transient.REINST_cw_Bat_Character_BP_Relic_Mega_C_0)
CONTENT: 7(/Engine/Transient.REINST_cw_Bat_Character_BP_Relic_Mega_C_0)
CONTENT: Mega Onyc(Relic)(/Engine/Transient.REINST_cw_Bat_Character_BP_Relic_Mega_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Bat_Character_BP_Relic_Mega_C_18632)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Bat_Character_BP_Relic_Mega_C_18632)
CONTENT: Steel Sword(/Engine/Transient.Default__REINST_cw_Bat_Character_BP_Relic_Mega_C_18632)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Bat_Character_BP_Relic_Mega_C_18632)
CONTENT: Steel Suit(/Engine/Transient.Default__REINST_cw_Bat_Character_BP_Relic_Mega_C_18632)
CONTENT: 7(/Engine/Transient.Default__REINST_cw_Bat_Character_BP_Relic_Mega_C_18632)
CONTENT: Mega Onyc(Relic)(/Engine/Transient.Default__REINST_cw_Bat_Character_BP_Relic_Mega_C_18632)
CONTENT: Active(/Engine/Transient.REINST_cw_Bat_Character_BP_Relic_Mega_C_1)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Bat_Character_BP_Relic_Mega_C_1)
CONTENT: Steel Sword(/Engine/Transient.REINST_cw_Bat_Character_BP_Relic_Mega_C_1)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Bat_Character_BP_Relic_Mega_C_1)
CONTENT: Steel Suit(/Engine/Transient.REINST_cw_Bat_Character_BP_Relic_Mega_C_1)
CONTENT: 7(/Engine/Transient.REINST_cw_Bat_Character_BP_Relic_Mega_C_1)
CONTENT: Mega Onyc(Relic)(/Engine/Transient.REINST_cw_Bat_Character_BP_Relic_Mega_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Bat_Character_BP_Relic_Mega_C_18636)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Bat_Character_BP_Relic_Mega_C_18636)
CONTENT: Steel Sword(/Engine/Transient.Default__REINST_cw_Bat_Character_BP_Relic_Mega_C_18636)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Bat_Character_BP_Relic_Mega_C_18636)
CONTENT: Steel Suit(/Engine/Transient.Default__REINST_cw_Bat_Character_BP_Relic_Mega_C_18636)
CONTENT: 7(/Engine/Transient.Default__REINST_cw_Bat_Character_BP_Relic_Mega_C_18636)
CONTENT: Mega Onyc(Relic)(/Engine/Transient.Default__REINST_cw_Bat_Character_BP_Relic_Mega_C_18636)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_bat/Relic/cw_Bat_Character_BP_Relic_Mega.Default__cw_Bat_Character_BP_Relic_Mega_C)
CONTENT: Normal Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_bat/Relic/cw_Bat_Character_BP_Relic_Mega.Default__cw_Bat_Character_BP_Relic_Mega_C)
CONTENT: Steel Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_bat/Relic/cw_Bat_Character_BP_Relic_Mega.Default__cw_Bat_Character_BP_Relic_Mega_C)
CONTENT: Standard Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_bat/Relic/cw_Bat_Character_BP_Relic_Mega.Default__cw_Bat_Character_BP_Relic_Mega_C)
CONTENT: Steel Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_bat/Relic/cw_Bat_Character_BP_Relic_Mega.Default__cw_Bat_Character_BP_Relic_Mega_C)
CONTENT: 7(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_bat/Relic/cw_Bat_Character_BP_Relic_Mega.Default__cw_Bat_Character_BP_Relic_Mega_C)
CONTENT: Mega Onyc(Relic)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_bat/Relic/cw_Bat_Character_BP_Relic_Mega.Default__cw_Bat_Character_BP_Relic_Mega_C)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_Relic_MonsterBox_Bat_C_0)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_Relic_MonsterBox_Bat_C_18643)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_Relic_MonsterBox_Bat_C_1)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_Relic_MonsterBox_Bat_C_18647)
CONTENT: StorageBoxSmall(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_MonsterBox/CW_Relic_MonsterBox_Bat.Default__CW_Relic_MonsterBox_Bat_C)
CONTENT: Chestlv30_Iron(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Coyote_Relic.Default__cw_DropInventory_Animal_Coyote_Relic_C)
CONTENT: 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Coyote_Relic.Default__cw_DropInventory_Animal_Coyote_Relic_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Coyote_Relic.Default__cw_DropInventory_Animal_Coyote_Relic_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Coyote_Relic.Default__cw_DropInventory_Animal_Coyote_Relic_C)
CONTENT: 3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Coyote_Relic.Default__cw_DropInventory_Animal_Coyote_Relic_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Coyote_Character_BP_Relic_C_0)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Coyote_Character_BP_Relic_C_0)
CONTENT: Copper Sword(/Engine/Transient.REINST_cw_Coyote_Character_BP_Relic_C_0)
CONTENT: Bow(/Engine/Transient.REINST_cw_Coyote_Character_BP_Relic_C_0)
CONTENT: Copper Suit(/Engine/Transient.REINST_cw_Coyote_Character_BP_Relic_C_0)
CONTENT: 3(/Engine/Transient.REINST_cw_Coyote_Character_BP_Relic_C_0)
CONTENT: Coyote(Relic)(/Engine/Transient.REINST_cw_Coyote_Character_BP_Relic_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Coyote_Character_BP_Relic_C_18667)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Coyote_Character_BP_Relic_C_18667)
CONTENT: Copper Sword(/Engine/Transient.Default__REINST_cw_Coyote_Character_BP_Relic_C_18667)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Coyote_Character_BP_Relic_C_18667)
CONTENT: Copper Suit(/Engine/Transient.Default__REINST_cw_Coyote_Character_BP_Relic_C_18667)
CONTENT: 3(/Engine/Transient.Default__REINST_cw_Coyote_Character_BP_Relic_C_18667)
CONTENT: Coyote(Relic)(/Engine/Transient.Default__REINST_cw_Coyote_Character_BP_Relic_C_18667)
CONTENT: Active(/Engine/Transient.REINST_cw_Coyote_Character_BP_Relic_C_1)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Coyote_Character_BP_Relic_C_1)
CONTENT: Copper Sword(/Engine/Transient.REINST_cw_Coyote_Character_BP_Relic_C_1)
CONTENT: Bow(/Engine/Transient.REINST_cw_Coyote_Character_BP_Relic_C_1)
CONTENT: Copper Suit(/Engine/Transient.REINST_cw_Coyote_Character_BP_Relic_C_1)
CONTENT: 3(/Engine/Transient.REINST_cw_Coyote_Character_BP_Relic_C_1)
CONTENT: Coyote(Relic)(/Engine/Transient.REINST_cw_Coyote_Character_BP_Relic_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Coyote_Character_BP_Relic_C_18671)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Coyote_Character_BP_Relic_C_18671)
CONTENT: Copper Sword(/Engine/Transient.Default__REINST_cw_Coyote_Character_BP_Relic_C_18671)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Coyote_Character_BP_Relic_C_18671)
CONTENT: Copper Suit(/Engine/Transient.Default__REINST_cw_Coyote_Character_BP_Relic_C_18671)
CONTENT: 3(/Engine/Transient.Default__REINST_cw_Coyote_Character_BP_Relic_C_18671)
CONTENT: Coyote(Relic)(/Engine/Transient.Default__REINST_cw_Coyote_Character_BP_Relic_C_18671)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_coyote/Relic/cw_Coyote_Character_BP_Relic.Default__cw_Coyote_Character_BP_Relic_C)
CONTENT: Normal Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_coyote/Relic/cw_Coyote_Character_BP_Relic.Default__cw_Coyote_Character_BP_Relic_C)
CONTENT: Copper Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_coyote/Relic/cw_Coyote_Character_BP_Relic.Default__cw_Coyote_Character_BP_Relic_C)
CONTENT: Bow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_coyote/Relic/cw_Coyote_Character_BP_Relic.Default__cw_Coyote_Character_BP_Relic_C)
CONTENT: Copper Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_coyote/Relic/cw_Coyote_Character_BP_Relic.Default__cw_Coyote_Character_BP_Relic_C)
CONTENT: 3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_coyote/Relic/cw_Coyote_Character_BP_Relic.Default__cw_Coyote_Character_BP_Relic_C)
CONTENT: Coyote(Relic)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_coyote/Relic/cw_Coyote_Character_BP_Relic.Default__cw_Coyote_Character_BP_Relic_C)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_Relic_MonsterBox_Coyote_C_0)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_Relic_MonsterBox_Coyote_C_18678)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_Relic_MonsterBox_Coyote_C_1)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_Relic_MonsterBox_Coyote_C_18682)
CONTENT: StorageBoxSmall(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_MonsterBox/CW_Relic_MonsterBox_Coyote.Default__CW_Relic_MonsterBox_Coyote_C)
CONTENT: Chestlv30_Iron(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Dilophosaurus_Relic.Default__cw_DropInventory_Animal_Dilophosaurus_Relic_C)
CONTENT: 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Dilophosaurus_Relic.Default__cw_DropInventory_Animal_Dilophosaurus_Relic_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Dilophosaurus_Relic.Default__cw_DropInventory_Animal_Dilophosaurus_Relic_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Dilophosaurus_Relic.Default__cw_DropInventory_Animal_Dilophosaurus_Relic_C)
CONTENT: 3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Dilophosaurus_Relic.Default__cw_DropInventory_Animal_Dilophosaurus_Relic_C)
CONTENT: 4(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Dilophosaurus_Relic.Default__cw_DropInventory_Animal_Dilophosaurus_Relic_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Dilophosaurus_Character_BP_Relic_C_0)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Dilophosaurus_Character_BP_Relic_C_0)
CONTENT: Iron Sword(/Engine/Transient.REINST_cw_Dilophosaurus_Character_BP_Relic_C_0)
CONTENT: Primitive Gun(/Engine/Transient.REINST_cw_Dilophosaurus_Character_BP_Relic_C_0)
CONTENT: Iron Suit(/Engine/Transient.REINST_cw_Dilophosaurus_Character_BP_Relic_C_0)
CONTENT: 5(/Engine/Transient.REINST_cw_Dilophosaurus_Character_BP_Relic_C_0)
CONTENT: Dilophosaurus(Relic)(/Engine/Transient.REINST_cw_Dilophosaurus_Character_BP_Relic_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Dilophosaurus_Character_BP_Relic_C_18702)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Dilophosaurus_Character_BP_Relic_C_18702)
CONTENT: Iron Sword(/Engine/Transient.Default__REINST_cw_Dilophosaurus_Character_BP_Relic_C_18702)
CONTENT: Primitive Gun(/Engine/Transient.Default__REINST_cw_Dilophosaurus_Character_BP_Relic_C_18702)
CONTENT: Iron Suit(/Engine/Transient.Default__REINST_cw_Dilophosaurus_Character_BP_Relic_C_18702)
CONTENT: 5(/Engine/Transient.Default__REINST_cw_Dilophosaurus_Character_BP_Relic_C_18702)
CONTENT: Dilophosaurus(Relic)(/Engine/Transient.Default__REINST_cw_Dilophosaurus_Character_BP_Relic_C_18702)
CONTENT: Active(/Engine/Transient.REINST_cw_Dilophosaurus_Character_BP_Relic_C_1)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Dilophosaurus_Character_BP_Relic_C_1)
CONTENT: Iron Sword(/Engine/Transient.REINST_cw_Dilophosaurus_Character_BP_Relic_C_1)
CONTENT: Primitive Gun(/Engine/Transient.REINST_cw_Dilophosaurus_Character_BP_Relic_C_1)
CONTENT: Iron Suit(/Engine/Transient.REINST_cw_Dilophosaurus_Character_BP_Relic_C_1)
CONTENT: 5(/Engine/Transient.REINST_cw_Dilophosaurus_Character_BP_Relic_C_1)
CONTENT: Dilophosaurus(Relic)(/Engine/Transient.REINST_cw_Dilophosaurus_Character_BP_Relic_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Dilophosaurus_Character_BP_Relic_C_18706)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Dilophosaurus_Character_BP_Relic_C_18706)
CONTENT: Iron Sword(/Engine/Transient.Default__REINST_cw_Dilophosaurus_Character_BP_Relic_C_18706)
CONTENT: Primitive Gun(/Engine/Transient.Default__REINST_cw_Dilophosaurus_Character_BP_Relic_C_18706)
CONTENT: Iron Suit(/Engine/Transient.Default__REINST_cw_Dilophosaurus_Character_BP_Relic_C_18706)
CONTENT: 5(/Engine/Transient.Default__REINST_cw_Dilophosaurus_Character_BP_Relic_C_18706)
CONTENT: Dilophosaurus(Relic)(/Engine/Transient.Default__REINST_cw_Dilophosaurus_Character_BP_Relic_C_18706)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dilophosaurus/Relic/cw_Dilophosaurus_Character_BP_Relic.Default__cw_Dilophosaurus_Character_BP_Relic_C)
CONTENT: Normal Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dilophosaurus/Relic/cw_Dilophosaurus_Character_BP_Relic.Default__cw_Dilophosaurus_Character_BP_Relic_C)
CONTENT: Iron Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dilophosaurus/Relic/cw_Dilophosaurus_Character_BP_Relic.Default__cw_Dilophosaurus_Character_BP_Relic_C)
CONTENT: Primitive Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dilophosaurus/Relic/cw_Dilophosaurus_Character_BP_Relic.Default__cw_Dilophosaurus_Character_BP_Relic_C)
CONTENT: Iron Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dilophosaurus/Relic/cw_Dilophosaurus_Character_BP_Relic.Default__cw_Dilophosaurus_Character_BP_Relic_C)
CONTENT: 5(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dilophosaurus/Relic/cw_Dilophosaurus_Character_BP_Relic.Default__cw_Dilophosaurus_Character_BP_Relic_C)
CONTENT: Dilophosaurus(Relic)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dilophosaurus/Relic/cw_Dilophosaurus_Character_BP_Relic.Default__cw_Dilophosaurus_Character_BP_Relic_C)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_Relic_MonsterBox_Dilophosaurus_C_0)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_Relic_MonsterBox_Dilophosaurus_C_18713)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_Relic_MonsterBox_Dilophosaurus_C_1)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_Relic_MonsterBox_Dilophosaurus_C_18717)
CONTENT: StorageBoxSmall(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_MonsterBox/CW_Relic_MonsterBox_Dilophosaurus.Default__CW_Relic_MonsterBox_Dilophosaurus_C)
CONTENT: Chestlv60_Iron(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Dungbeetle_Relic.Default__cw_DropInventory_Animal_Dungbeetle_Relic_C)
CONTENT: 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Dungbeetle_Relic.Default__cw_DropInventory_Animal_Dungbeetle_Relic_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Dungbeetle_Relic.Default__cw_DropInventory_Animal_Dungbeetle_Relic_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Dungbeetle_Relic.Default__cw_DropInventory_Animal_Dungbeetle_Relic_C)
CONTENT: 3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Dungbeetle_Relic.Default__cw_DropInventory_Animal_Dungbeetle_Relic_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Dungbeetle_Character_BP_Relic_C_0)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Dungbeetle_Character_BP_Relic_C_0)
CONTENT: Iron Bone Sword(/Engine/Transient.REINST_cw_Dungbeetle_Character_BP_Relic_C_0)
CONTENT: Compound Bow(/Engine/Transient.REINST_cw_Dungbeetle_Character_BP_Relic_C_0)
CONTENT: Iron Bone Suit(/Engine/Transient.REINST_cw_Dungbeetle_Character_BP_Relic_C_0)
CONTENT: 6(/Engine/Transient.REINST_cw_Dungbeetle_Character_BP_Relic_C_0)
CONTENT: Dung Beetle(Relic)(/Engine/Transient.REINST_cw_Dungbeetle_Character_BP_Relic_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Dungbeetle_Character_BP_Relic_C_18738)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Dungbeetle_Character_BP_Relic_C_18738)
CONTENT: Iron Bone Sword(/Engine/Transient.Default__REINST_cw_Dungbeetle_Character_BP_Relic_C_18738)
CONTENT: Compound Bow(/Engine/Transient.Default__REINST_cw_Dungbeetle_Character_BP_Relic_C_18738)
CONTENT: Iron Bone Suit(/Engine/Transient.Default__REINST_cw_Dungbeetle_Character_BP_Relic_C_18738)
CONTENT: 6(/Engine/Transient.Default__REINST_cw_Dungbeetle_Character_BP_Relic_C_18738)
CONTENT: Dung Beetle(Relic)(/Engine/Transient.Default__REINST_cw_Dungbeetle_Character_BP_Relic_C_18738)
CONTENT: Active(/Engine/Transient.REINST_cw_Dungbeetle_Character_BP_Relic_C_1)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Dungbeetle_Character_BP_Relic_C_1)
CONTENT: Iron Bone Sword(/Engine/Transient.REINST_cw_Dungbeetle_Character_BP_Relic_C_1)
CONTENT: Compound Bow(/Engine/Transient.REINST_cw_Dungbeetle_Character_BP_Relic_C_1)
CONTENT: Iron Bone Suit(/Engine/Transient.REINST_cw_Dungbeetle_Character_BP_Relic_C_1)
CONTENT: 6(/Engine/Transient.REINST_cw_Dungbeetle_Character_BP_Relic_C_1)
CONTENT: Dung Beetle(Relic)(/Engine/Transient.REINST_cw_Dungbeetle_Character_BP_Relic_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Dungbeetle_Character_BP_Relic_C_18742)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Dungbeetle_Character_BP_Relic_C_18742)
CONTENT: Iron Bone Sword(/Engine/Transient.Default__REINST_cw_Dungbeetle_Character_BP_Relic_C_18742)
CONTENT: Compound Bow(/Engine/Transient.Default__REINST_cw_Dungbeetle_Character_BP_Relic_C_18742)
CONTENT: Iron Bone Suit(/Engine/Transient.Default__REINST_cw_Dungbeetle_Character_BP_Relic_C_18742)
CONTENT: 6(/Engine/Transient.Default__REINST_cw_Dungbeetle_Character_BP_Relic_C_18742)
CONTENT: Dung Beetle(Relic)(/Engine/Transient.Default__REINST_cw_Dungbeetle_Character_BP_Relic_C_18742)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dungbeetle/Relic/cw_Dungbeetle_Character_BP_Relic.Default__cw_Dungbeetle_Character_BP_Relic_C)
CONTENT: Normal Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dungbeetle/Relic/cw_Dungbeetle_Character_BP_Relic.Default__cw_Dungbeetle_Character_BP_Relic_C)
CONTENT: Iron Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dungbeetle/Relic/cw_Dungbeetle_Character_BP_Relic.Default__cw_Dungbeetle_Character_BP_Relic_C)
CONTENT: Compound Bow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dungbeetle/Relic/cw_Dungbeetle_Character_BP_Relic.Default__cw_Dungbeetle_Character_BP_Relic_C)
CONTENT: Iron Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dungbeetle/Relic/cw_Dungbeetle_Character_BP_Relic.Default__cw_Dungbeetle_Character_BP_Relic_C)
CONTENT: 6(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dungbeetle/Relic/cw_Dungbeetle_Character_BP_Relic.Default__cw_Dungbeetle_Character_BP_Relic_C)
CONTENT: Dung Beetle(Relic)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dungbeetle/Relic/cw_Dungbeetle_Character_BP_Relic.Default__cw_Dungbeetle_Character_BP_Relic_C)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_Relic_MonsterBox_Dungbeetle_C_0)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_Relic_MonsterBox_Dungbeetle_C_18749)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_Relic_MonsterBox_Dungbeetle_C_1)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_Relic_MonsterBox_Dungbeetle_C_18753)
CONTENT: StorageBoxSmall(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_MonsterBox/CW_Relic_MonsterBox_Dungbeetle.Default__CW_Relic_MonsterBox_Dungbeetle_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Elementelf_Character_BP_Relic_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Elementelf_Character_BP_Relic_C_0)
CONTENT: Steel Bone Sword(/Engine/Transient.REINST_cw_Elementelf_Character_BP_Relic_C_0)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Elementelf_Character_BP_Relic_C_0)
CONTENT: Steel Bone Suit(/Engine/Transient.REINST_cw_Elementelf_Character_BP_Relic_C_0)
CONTENT: 8(/Engine/Transient.REINST_cw_Elementelf_Character_BP_Relic_C_0)
CONTENT: Elementelf(Relic)(/Engine/Transient.REINST_cw_Elementelf_Character_BP_Relic_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Elementelf_Character_BP_Relic_C_18783)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Elementelf_Character_BP_Relic_C_18783)
CONTENT: Steel Bone Sword(/Engine/Transient.Default__REINST_cw_Elementelf_Character_BP_Relic_C_18783)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Elementelf_Character_BP_Relic_C_18783)
CONTENT: Steel Bone Suit(/Engine/Transient.Default__REINST_cw_Elementelf_Character_BP_Relic_C_18783)
CONTENT: 8(/Engine/Transient.Default__REINST_cw_Elementelf_Character_BP_Relic_C_18783)
CONTENT: Elementelf(Relic)(/Engine/Transient.Default__REINST_cw_Elementelf_Character_BP_Relic_C_18783)
CONTENT: Active(/Engine/Transient.REINST_cw_Elementelf_Character_BP_Relic_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Elementelf_Character_BP_Relic_C_1)
CONTENT: Steel Bone Sword(/Engine/Transient.REINST_cw_Elementelf_Character_BP_Relic_C_1)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Elementelf_Character_BP_Relic_C_1)
CONTENT: Steel Bone Suit(/Engine/Transient.REINST_cw_Elementelf_Character_BP_Relic_C_1)
CONTENT: 8(/Engine/Transient.REINST_cw_Elementelf_Character_BP_Relic_C_1)
CONTENT: Elementelf(Relic)(/Engine/Transient.REINST_cw_Elementelf_Character_BP_Relic_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Elementelf_Character_BP_Relic_C_18787)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Elementelf_Character_BP_Relic_C_18787)
CONTENT: Steel Bone Sword(/Engine/Transient.Default__REINST_cw_Elementelf_Character_BP_Relic_C_18787)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Elementelf_Character_BP_Relic_C_18787)
CONTENT: Steel Bone Suit(/Engine/Transient.Default__REINST_cw_Elementelf_Character_BP_Relic_C_18787)
CONTENT: 8(/Engine/Transient.Default__REINST_cw_Elementelf_Character_BP_Relic_C_18787)
CONTENT: Elementelf(Relic)(/Engine/Transient.Default__REINST_cw_Elementelf_Character_BP_Relic_C_18787)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementelf/Relic/cw_Elementelf_Character_BP_Relic.Default__cw_Elementelf_Character_BP_Relic_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementelf/Relic/cw_Elementelf_Character_BP_Relic.Default__cw_Elementelf_Character_BP_Relic_C)
CONTENT: Steel Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementelf/Relic/cw_Elementelf_Character_BP_Relic.Default__cw_Elementelf_Character_BP_Relic_C)
CONTENT: Standard Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementelf/Relic/cw_Elementelf_Character_BP_Relic.Default__cw_Elementelf_Character_BP_Relic_C)
CONTENT: Steel Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementelf/Relic/cw_Elementelf_Character_BP_Relic.Default__cw_Elementelf_Character_BP_Relic_C)
CONTENT: 8(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementelf/Relic/cw_Elementelf_Character_BP_Relic.Default__cw_Elementelf_Character_BP_Relic_C)
CONTENT: Elementelf(Relic)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementelf/Relic/cw_Elementelf_Character_BP_Relic.Default__cw_Elementelf_Character_BP_Relic_C)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_Relic_MonsterBox_Elementelf_C_0)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_Relic_MonsterBox_Elementelf_C_18794)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_Relic_MonsterBox_Elementelf_C_1)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_Relic_MonsterBox_Elementelf_C_18798)
CONTENT: StorageBoxSmall(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_MonsterBox/CW_Relic_MonsterBox_Elementelf.Default__CW_Relic_MonsterBox_Elementelf_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Elementelf_Relic_Boss.Default__cw_DropInventory_Animal_Elementelf_Relic_Boss_C)
CONTENT: Extra Drop 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Elementelf_Relic_Boss.Default__cw_DropInventory_Animal_Elementelf_Relic_Boss_C)
CONTENT: Extra Drop 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Elementelf_Relic_Boss.Default__cw_DropInventory_Animal_Elementelf_Relic_Boss_C)
CONTENT: Extra Drop 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Elementelf_Relic_Boss.Default__cw_DropInventory_Animal_Elementelf_Relic_Boss_C)
CONTENT: Extra Drop 3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Elementelf_Relic_Boss.Default__cw_DropInventory_Animal_Elementelf_Relic_Boss_C)
CONTENT: Extra Drop 4(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Elementelf_Relic_Boss.Default__cw_DropInventory_Animal_Elementelf_Relic_Boss_C)
CONTENT: Ice Armour(/Engine/Transient.REINST_CW_Buff_Elementelf_Relic_Boss_Armour_C_0)
CONTENT: Ice Armour(/Engine/Transient.Default__REINST_CW_Buff_Elementelf_Relic_Boss_Armour_C_18866)
CONTENT: Ice Armour(/Engine/Transient.REINST_CW_Buff_Elementelf_Relic_Boss_Armour_C_1)
CONTENT: Ice Armour(/Engine/Transient.Default__REINST_CW_Buff_Elementelf_Relic_Boss_Armour_C_18870)
CONTENT: Ice Armour(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Elementelf_Relic_Boss_Armour.Default__CW_Buff_Elementelf_Relic_Boss_Armour_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Elementelf_Character_BP_Relic_Boss_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Elementelf_Character_BP_Relic_Boss_C_0)
CONTENT: Steel Bone Sword(/Engine/Transient.REINST_cw_Elementelf_Character_BP_Relic_Boss_C_0)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Elementelf_Character_BP_Relic_Boss_C_0)
CONTENT: Steel Bone Suit(/Engine/Transient.REINST_cw_Elementelf_Character_BP_Relic_Boss_C_0)
CONTENT: 9(/Engine/Transient.REINST_cw_Elementelf_Character_BP_Relic_Boss_C_0)
CONTENT: Snow Elf(Relic)(/Engine/Transient.REINST_cw_Elementelf_Character_BP_Relic_Boss_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Elementelf_Character_BP_Relic_Boss_C_18878)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Elementelf_Character_BP_Relic_Boss_C_18878)
CONTENT: Steel Bone Sword(/Engine/Transient.Default__REINST_cw_Elementelf_Character_BP_Relic_Boss_C_18878)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Elementelf_Character_BP_Relic_Boss_C_18878)
CONTENT: Steel Bone Suit(/Engine/Transient.Default__REINST_cw_Elementelf_Character_BP_Relic_Boss_C_18878)
CONTENT: 9(/Engine/Transient.Default__REINST_cw_Elementelf_Character_BP_Relic_Boss_C_18878)
CONTENT: Snow Elf(Relic)(/Engine/Transient.Default__REINST_cw_Elementelf_Character_BP_Relic_Boss_C_18878)
CONTENT: Active(/Engine/Transient.REINST_cw_Elementelf_Character_BP_Relic_Boss_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Elementelf_Character_BP_Relic_Boss_C_1)
CONTENT: Steel Bone Sword(/Engine/Transient.REINST_cw_Elementelf_Character_BP_Relic_Boss_C_1)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Elementelf_Character_BP_Relic_Boss_C_1)
CONTENT: Steel Bone Suit(/Engine/Transient.REINST_cw_Elementelf_Character_BP_Relic_Boss_C_1)
CONTENT: 9(/Engine/Transient.REINST_cw_Elementelf_Character_BP_Relic_Boss_C_1)
CONTENT: Snow Elf(Relic)(/Engine/Transient.REINST_cw_Elementelf_Character_BP_Relic_Boss_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Elementelf_Character_BP_Relic_Boss_C_18882)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Elementelf_Character_BP_Relic_Boss_C_18882)
CONTENT: Steel Bone Sword(/Engine/Transient.Default__REINST_cw_Elementelf_Character_BP_Relic_Boss_C_18882)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Elementelf_Character_BP_Relic_Boss_C_18882)
CONTENT: Steel Bone Suit(/Engine/Transient.Default__REINST_cw_Elementelf_Character_BP_Relic_Boss_C_18882)
CONTENT: 9(/Engine/Transient.Default__REINST_cw_Elementelf_Character_BP_Relic_Boss_C_18882)
CONTENT: Snow Elf(Relic)(/Engine/Transient.Default__REINST_cw_Elementelf_Character_BP_Relic_Boss_C_18882)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementelf/Relic/cw_Elementelf_Character_BP_Relic_Boss.Default__cw_Elementelf_Character_BP_Relic_Boss_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementelf/Relic/cw_Elementelf_Character_BP_Relic_Boss.Default__cw_Elementelf_Character_BP_Relic_Boss_C)
CONTENT: Steel Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementelf/Relic/cw_Elementelf_Character_BP_Relic_Boss.Default__cw_Elementelf_Character_BP_Relic_Boss_C)
CONTENT: Standard Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementelf/Relic/cw_Elementelf_Character_BP_Relic_Boss.Default__cw_Elementelf_Character_BP_Relic_Boss_C)
CONTENT: Steel Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementelf/Relic/cw_Elementelf_Character_BP_Relic_Boss.Default__cw_Elementelf_Character_BP_Relic_Boss_C)
CONTENT: 9(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementelf/Relic/cw_Elementelf_Character_BP_Relic_Boss.Default__cw_Elementelf_Character_BP_Relic_Boss_C)
CONTENT: Snow Elf(Relic)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementelf/Relic/cw_Elementelf_Character_BP_Relic_Boss.Default__cw_Elementelf_Character_BP_Relic_Boss_C)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_Relic_MonsterBox_Elementelf_Boss_C_0)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_Relic_MonsterBox_Elementelf_Boss_C_18889)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_Relic_MonsterBox_Elementelf_Boss_C_1)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_Relic_MonsterBox_Elementelf_Boss_C_18893)
CONTENT: StorageBoxSmall(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_MonsterBox/CW_Relic_MonsterBox_Elementelf_Boss.Default__CW_Relic_MonsterBox_Elementelf_Boss_C)
CONTENT: Chestlv60_Iron(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Gemspider_Relic.Default__cw_DropInventory_Animal_Gemspider_Relic_C)
CONTENT: 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Gemspider_Relic.Default__cw_DropInventory_Animal_Gemspider_Relic_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Gemspider_Relic.Default__cw_DropInventory_Animal_Gemspider_Relic_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Gemspider_Relic.Default__cw_DropInventory_Animal_Gemspider_Relic_C)
CONTENT: 3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Gemspider_Relic.Default__cw_DropInventory_Animal_Gemspider_Relic_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Gemspider_Character_BP_Relic_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Gemspider_Character_BP_Relic_C_0)
CONTENT: Iron Bone Sword(/Engine/Transient.REINST_cw_Gemspider_Character_BP_Relic_C_0)
CONTENT: Compound Bow(/Engine/Transient.REINST_cw_Gemspider_Character_BP_Relic_C_0)
CONTENT: Iron Bone Suit(/Engine/Transient.REINST_cw_Gemspider_Character_BP_Relic_C_0)
CONTENT: 6(/Engine/Transient.REINST_cw_Gemspider_Character_BP_Relic_C_0)
CONTENT: Gem Spider(Relic)(/Engine/Transient.REINST_cw_Gemspider_Character_BP_Relic_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Gemspider_Character_BP_Relic_C_18914)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Gemspider_Character_BP_Relic_C_18914)
CONTENT: Iron Bone Sword(/Engine/Transient.Default__REINST_cw_Gemspider_Character_BP_Relic_C_18914)
CONTENT: Compound Bow(/Engine/Transient.Default__REINST_cw_Gemspider_Character_BP_Relic_C_18914)
CONTENT: Iron Bone Suit(/Engine/Transient.Default__REINST_cw_Gemspider_Character_BP_Relic_C_18914)
CONTENT: 6(/Engine/Transient.Default__REINST_cw_Gemspider_Character_BP_Relic_C_18914)
CONTENT: Gem Spider(Relic)(/Engine/Transient.Default__REINST_cw_Gemspider_Character_BP_Relic_C_18914)
CONTENT: Active(/Engine/Transient.REINST_cw_Gemspider_Character_BP_Relic_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Gemspider_Character_BP_Relic_C_1)
CONTENT: Iron Bone Sword(/Engine/Transient.REINST_cw_Gemspider_Character_BP_Relic_C_1)
CONTENT: Compound Bow(/Engine/Transient.REINST_cw_Gemspider_Character_BP_Relic_C_1)
CONTENT: Iron Bone Suit(/Engine/Transient.REINST_cw_Gemspider_Character_BP_Relic_C_1)
CONTENT: 6(/Engine/Transient.REINST_cw_Gemspider_Character_BP_Relic_C_1)
CONTENT: Gem Spider(Relic)(/Engine/Transient.REINST_cw_Gemspider_Character_BP_Relic_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Gemspider_Character_BP_Relic_C_18918)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Gemspider_Character_BP_Relic_C_18918)
CONTENT: Iron Bone Sword(/Engine/Transient.Default__REINST_cw_Gemspider_Character_BP_Relic_C_18918)
CONTENT: Compound Bow(/Engine/Transient.Default__REINST_cw_Gemspider_Character_BP_Relic_C_18918)
CONTENT: Iron Bone Suit(/Engine/Transient.Default__REINST_cw_Gemspider_Character_BP_Relic_C_18918)
CONTENT: 6(/Engine/Transient.Default__REINST_cw_Gemspider_Character_BP_Relic_C_18918)
CONTENT: Gem Spider(Relic)(/Engine/Transient.Default__REINST_cw_Gemspider_Character_BP_Relic_C_18918)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_gemspider/Relic/cw_Gemspider_Character_BP_Relic.Default__cw_Gemspider_Character_BP_Relic_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_gemspider/Relic/cw_Gemspider_Character_BP_Relic.Default__cw_Gemspider_Character_BP_Relic_C)
CONTENT: Iron Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_gemspider/Relic/cw_Gemspider_Character_BP_Relic.Default__cw_Gemspider_Character_BP_Relic_C)
CONTENT: Compound Bow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_gemspider/Relic/cw_Gemspider_Character_BP_Relic.Default__cw_Gemspider_Character_BP_Relic_C)
CONTENT: Iron Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_gemspider/Relic/cw_Gemspider_Character_BP_Relic.Default__cw_Gemspider_Character_BP_Relic_C)
CONTENT: 6(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_gemspider/Relic/cw_Gemspider_Character_BP_Relic.Default__cw_Gemspider_Character_BP_Relic_C)
CONTENT: Gem Spider(Relic)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_gemspider/Relic/cw_Gemspider_Character_BP_Relic.Default__cw_Gemspider_Character_BP_Relic_C)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_Relic_MonsterBox_Gemspider_C_0)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_Relic_MonsterBox_Gemspider_C_18925)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_Relic_MonsterBox_Gemspider_C_1)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_Relic_MonsterBox_Gemspider_C_18929)
CONTENT: StorageBoxSmall(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_MonsterBox/CW_Relic_MonsterBox_Gemspider.Default__CW_Relic_MonsterBox_Gemspider_C)
CONTENT: Chestlv70_Copper(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Hippocampus_Relic_Mega.Default__cw_DropInventory_Animal_Hippocampus_Relic_Mega_C)
CONTENT: 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Hippocampus_Relic_Mega.Default__cw_DropInventory_Animal_Hippocampus_Relic_Mega_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Hippocampus_Relic_Mega.Default__cw_DropInventory_Animal_Hippocampus_Relic_Mega_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Hippocampus_Relic_Mega.Default__cw_DropInventory_Animal_Hippocampus_Relic_Mega_C)
CONTENT: 3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Hippocampus_Relic_Mega.Default__cw_DropInventory_Animal_Hippocampus_Relic_Mega_C)
CONTENT: 4(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Hippocampus_Relic_Mega.Default__cw_DropInventory_Animal_Hippocampus_Relic_Mega_C)
CONTENT: 5(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Hippocampus_Relic_Mega.Default__cw_DropInventory_Animal_Hippocampus_Relic_Mega_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Hippocampus_Character_BP_Relic_Mega_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Hippocampus_Character_BP_Relic_Mega_C_0)
CONTENT: Steel Bone Sword(/Engine/Transient.REINST_cw_Hippocampus_Character_BP_Relic_Mega_C_0)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Hippocampus_Character_BP_Relic_Mega_C_0)
CONTENT: Steel Bone Suit(/Engine/Transient.REINST_cw_Hippocampus_Character_BP_Relic_Mega_C_0)
CONTENT: 8(/Engine/Transient.REINST_cw_Hippocampus_Character_BP_Relic_Mega_C_0)
CONTENT: Hippocampus(Relic)(/Engine/Transient.REINST_cw_Hippocampus_Character_BP_Relic_Mega_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Hippocampus_Character_BP_Relic_Mega_C_18939)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Hippocampus_Character_BP_Relic_Mega_C_18939)
CONTENT: Steel Bone Sword(/Engine/Transient.Default__REINST_cw_Hippocampus_Character_BP_Relic_Mega_C_18939)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Hippocampus_Character_BP_Relic_Mega_C_18939)
CONTENT: Steel Bone Suit(/Engine/Transient.Default__REINST_cw_Hippocampus_Character_BP_Relic_Mega_C_18939)
CONTENT: 8(/Engine/Transient.Default__REINST_cw_Hippocampus_Character_BP_Relic_Mega_C_18939)
CONTENT: Hippocampus(Relic)(/Engine/Transient.Default__REINST_cw_Hippocampus_Character_BP_Relic_Mega_C_18939)
CONTENT: Active(/Engine/Transient.REINST_cw_Hippocampus_Character_BP_Relic_Mega_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Hippocampus_Character_BP_Relic_Mega_C_1)
CONTENT: Steel Bone Sword(/Engine/Transient.REINST_cw_Hippocampus_Character_BP_Relic_Mega_C_1)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Hippocampus_Character_BP_Relic_Mega_C_1)
CONTENT: Steel Bone Suit(/Engine/Transient.REINST_cw_Hippocampus_Character_BP_Relic_Mega_C_1)
CONTENT: 8(/Engine/Transient.REINST_cw_Hippocampus_Character_BP_Relic_Mega_C_1)
CONTENT: Hippocampus(Relic)(/Engine/Transient.REINST_cw_Hippocampus_Character_BP_Relic_Mega_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Hippocampus_Character_BP_Relic_Mega_C_18943)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Hippocampus_Character_BP_Relic_Mega_C_18943)
CONTENT: Steel Bone Sword(/Engine/Transient.Default__REINST_cw_Hippocampus_Character_BP_Relic_Mega_C_18943)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Hippocampus_Character_BP_Relic_Mega_C_18943)
CONTENT: Steel Bone Suit(/Engine/Transient.Default__REINST_cw_Hippocampus_Character_BP_Relic_Mega_C_18943)
CONTENT: 8(/Engine/Transient.Default__REINST_cw_Hippocampus_Character_BP_Relic_Mega_C_18943)
CONTENT: Hippocampus(Relic)(/Engine/Transient.Default__REINST_cw_Hippocampus_Character_BP_Relic_Mega_C_18943)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_hippocampus/Relic/cw_Hippocampus_Character_BP_Relic_Mega.Default__cw_Hippocampus_Character_BP_Relic_Mega_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_hippocampus/Relic/cw_Hippocampus_Character_BP_Relic_Mega.Default__cw_Hippocampus_Character_BP_Relic_Mega_C)
CONTENT: Steel Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_hippocampus/Relic/cw_Hippocampus_Character_BP_Relic_Mega.Default__cw_Hippocampus_Character_BP_Relic_Mega_C)
CONTENT: Standard Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_hippocampus/Relic/cw_Hippocampus_Character_BP_Relic_Mega.Default__cw_Hippocampus_Character_BP_Relic_Mega_C)
CONTENT: Steel Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_hippocampus/Relic/cw_Hippocampus_Character_BP_Relic_Mega.Default__cw_Hippocampus_Character_BP_Relic_Mega_C)
CONTENT: 8(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_hippocampus/Relic/cw_Hippocampus_Character_BP_Relic_Mega.Default__cw_Hippocampus_Character_BP_Relic_Mega_C)
CONTENT: Hippocampus(Relic)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_hippocampus/Relic/cw_Hippocampus_Character_BP_Relic_Mega.Default__cw_Hippocampus_Character_BP_Relic_Mega_C)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_Relic_MonsterBox_Hippocampus_Mega_C_0)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_Relic_MonsterBox_Hippocampus_Mega_C_18950)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_Relic_MonsterBox_Hippocampus_Mega_C_1)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_Relic_MonsterBox_Hippocampus_Mega_C_18954)
CONTENT: StorageBoxSmall(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_MonsterBox/CW_Relic_MonsterBox_Hippocampus_Mega.Default__CW_Relic_MonsterBox_Hippocampus_Mega_C)
CONTENT: Chestlv80_Copper(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Icebear_Relic.Default__cw_DropInventory_Animal_Icebear_Relic_C)
CONTENT: 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Icebear_Relic.Default__cw_DropInventory_Animal_Icebear_Relic_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Icebear_Relic.Default__cw_DropInventory_Animal_Icebear_Relic_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Icebear_Relic.Default__cw_DropInventory_Animal_Icebear_Relic_C)
CONTENT: 3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Icebear_Relic.Default__cw_DropInventory_Animal_Icebear_Relic_C)
CONTENT: Use-based resource(/Game/PrimalEarth/CoreBlueprints/HarvestComponents/UseHarvestComponent_Base.Default__UseHarvestComponent_Base_C)
CONTENT: Use resource(/Game/PrimalEarth/CoreBlueprints/HarvestComponents/UseHarvestComponent_Base.Default__UseHarvestComponent_Base_C)
CONTENT: Berry Seed(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_BaseBerry.Default__PrimalItemConsumable_Seed_BaseBerry_C)
CONTENT: Eat it to gain a tiny amount of nourishment, or plant it to grow your own BERRY crop.  Can be planted in Small, Medium, or Large Crop Plots.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_BaseBerry.Default__PrimalItemConsumable_Seed_BaseBerry_C)
CONTENT: Amarberry Seed(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Amarberry.Default__PrimalItemConsumable_Seed_Amarberry_C)
CONTENT: Eat it to gain a tiny amount of nourishment, or plant it to grow your own Amarberry bush.  Can be planted in Small, Medium, or Large Crop Plots.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Amarberry.Default__PrimalItemConsumable_Seed_Amarberry_C)
CONTENT: Farming(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Amarberry.Default__PrimalItemConsumable_Seed_Amarberry_C)
CONTENT: Seeds(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Amarberry.Default__PrimalItemConsumable_Seed_Amarberry_C)
CONTENT: Azulberry Seed(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Azulberry.Default__PrimalItemConsumable_Seed_Azulberry_C)
CONTENT: Eat it to gain a tiny amount of nourishment, or plant it to grow your own Azulberry bush.  Can be planted in Small, Medium, or Large Crop Plots.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Azulberry.Default__PrimalItemConsumable_Seed_Azulberry_C)
CONTENT: Farming(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Azulberry.Default__PrimalItemConsumable_Seed_Azulberry_C)
CONTENT: Seeds(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Azulberry.Default__PrimalItemConsumable_Seed_Azulberry_C)
CONTENT: Veggie Seed(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_BaseVeggie.Default__PrimalItemConsumable_Seed_BaseVeggie_C)
CONTENT: Eat it to gain a tiny amount of nourishment, or plant it to grow your own VEGGIE crop.  Can be planted in Medium or Large Crop Plots.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_BaseVeggie.Default__PrimalItemConsumable_Seed_BaseVeggie_C)
CONTENT: Citronal Seed(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Citronal.Default__PrimalItemConsumable_Seed_Citronal_C)
CONTENT: Eat it to gain a tiny amount of nourishment, or plant it to grow your own Citronal crop.  Can be planted in Medium or Large Crop Plots.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Citronal.Default__PrimalItemConsumable_Seed_Citronal_C)
CONTENT: Farming(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Citronal.Default__PrimalItemConsumable_Seed_Citronal_C)
CONTENT: Seeds(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Citronal.Default__PrimalItemConsumable_Seed_Citronal_C)
CONTENT: Longrass Seed(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Longrass.Default__PrimalItemConsumable_Seed_Longrass_C)
CONTENT: Eat it to gain a tiny amount of nourishment, or plant it to grow your own Longrass crop.  Can be planted in Medium or Large Crop Plots.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Longrass.Default__PrimalItemConsumable_Seed_Longrass_C)
CONTENT: Farming(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Longrass.Default__PrimalItemConsumable_Seed_Longrass_C)
CONTENT: Seeds(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Longrass.Default__PrimalItemConsumable_Seed_Longrass_C)
CONTENT: Mejoberry Seed(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Mejoberry.Default__PrimalItemConsumable_Seed_Mejoberry_C)
CONTENT: Eat it to gain a tiny amount of nourishment, or plant it to grow your own Mejoberry bush.  Can be planted in Small, Medium, or Large Crop Plots.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Mejoberry.Default__PrimalItemConsumable_Seed_Mejoberry_C)
CONTENT: Farming(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Mejoberry.Default__PrimalItemConsumable_Seed_Mejoberry_C)
CONTENT: Seeds(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Mejoberry.Default__PrimalItemConsumable_Seed_Mejoberry_C)
CONTENT: Narcoberry Seed(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Narcoberry.Default__PrimalItemConsumable_Seed_Narcoberry_C)
CONTENT: Eat it to gain a tiny amount of nourishment, or plant it to grow your own Narcoberry bush.  Can be planted in Small, Medium, or Large Crop Plots.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Narcoberry.Default__PrimalItemConsumable_Seed_Narcoberry_C)
CONTENT: Farming(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Narcoberry.Default__PrimalItemConsumable_Seed_Narcoberry_C)
CONTENT: Seeds(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Narcoberry.Default__PrimalItemConsumable_Seed_Narcoberry_C)
CONTENT: Rockarrot Seed(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Rockarrot.Default__PrimalItemConsumable_Seed_Rockarrot_C)
CONTENT: Eat it to gain a tiny amount of nourishment, or plant it to grow your own Rockarrot crop.  Can be planted in Medium or Large Crop Plots.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Rockarrot.Default__PrimalItemConsumable_Seed_Rockarrot_C)
CONTENT: Farming(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Rockarrot.Default__PrimalItemConsumable_Seed_Rockarrot_C)
CONTENT: Seeds(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Rockarrot.Default__PrimalItemConsumable_Seed_Rockarrot_C)
CONTENT: Savoroot Seed(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Savoroot.Default__PrimalItemConsumable_Seed_Savoroot_C)
CONTENT: Eat it to gain a tiny amount of nourishment, or plant it to grow your own Savoroot crop.  Can be planted in Medium or Large Crop Plots.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Savoroot.Default__PrimalItemConsumable_Seed_Savoroot_C)
CONTENT: Farming(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Savoroot.Default__PrimalItemConsumable_Seed_Savoroot_C)
CONTENT: Seeds(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Savoroot.Default__PrimalItemConsumable_Seed_Savoroot_C)
CONTENT: Stimberry Seed(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Stimberry.Default__PrimalItemConsumable_Seed_Stimberry_C)
CONTENT: Eat it to gain a tiny amount of nourishment, or plant it to grow your own Stimberry bush.  Can be planted in Small, Medium, or Large Crop Plots.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Stimberry.Default__PrimalItemConsumable_Seed_Stimberry_C)
CONTENT: Farming(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Stimberry.Default__PrimalItemConsumable_Seed_Stimberry_C)
CONTENT: Seeds(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Stimberry.Default__PrimalItemConsumable_Seed_Stimberry_C)
CONTENT: Tintoberry Seed(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Tintoberry.Default__PrimalItemConsumable_Seed_Tintoberry_C)
CONTENT: Eat it to gain a tiny amount of nourishment, or plant it to grow your own Tintoberry bush.  Can be planted in Small, Medium, or Large Crop Plots.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Tintoberry.Default__PrimalItemConsumable_Seed_Tintoberry_C)
CONTENT: Farming(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Tintoberry.Default__PrimalItemConsumable_Seed_Tintoberry_C)
CONTENT: Seeds(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable_Seed_Tintoberry.Default__PrimalItemConsumable_Seed_Tintoberry_C)
CONTENT: Bush(/Game/PrimalEarth/CoreBlueprints/HarvestComponents/SeedHarvestComponent.Default__SeedHarvestComponent_C)
CONTENT: Harvest [Bush](/Game/PrimalEarth/CoreBlueprints/HarvestComponents/SeedHarvestComponent.Default__SeedHarvestComponent_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Icebear_Character_BP_Relic_C_0)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Icebear_Character_BP_Relic_C_0)
CONTENT: Steel Bone Sword(/Engine/Transient.REINST_cw_Icebear_Character_BP_Relic_C_0)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Icebear_Character_BP_Relic_C_0)
CONTENT: Steel Bone Suit(/Engine/Transient.REINST_cw_Icebear_Character_BP_Relic_C_0)
CONTENT: 8(/Engine/Transient.REINST_cw_Icebear_Character_BP_Relic_C_0)
CONTENT: Ice Bear(Relic)(/Engine/Transient.REINST_cw_Icebear_Character_BP_Relic_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Icebear_Character_BP_Relic_C_18993)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Icebear_Character_BP_Relic_C_18993)
CONTENT: Steel Bone Sword(/Engine/Transient.Default__REINST_cw_Icebear_Character_BP_Relic_C_18993)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Icebear_Character_BP_Relic_C_18993)
CONTENT: Steel Bone Suit(/Engine/Transient.Default__REINST_cw_Icebear_Character_BP_Relic_C_18993)
CONTENT: 8(/Engine/Transient.Default__REINST_cw_Icebear_Character_BP_Relic_C_18993)
CONTENT: Ice Bear(Relic)(/Engine/Transient.Default__REINST_cw_Icebear_Character_BP_Relic_C_18993)
CONTENT: Active(/Engine/Transient.REINST_cw_Icebear_Character_BP_Relic_C_1)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Icebear_Character_BP_Relic_C_1)
CONTENT: Steel Bone Sword(/Engine/Transient.REINST_cw_Icebear_Character_BP_Relic_C_1)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Icebear_Character_BP_Relic_C_1)
CONTENT: Steel Bone Suit(/Engine/Transient.REINST_cw_Icebear_Character_BP_Relic_C_1)
CONTENT: 8(/Engine/Transient.REINST_cw_Icebear_Character_BP_Relic_C_1)
CONTENT: Ice Bear(Relic)(/Engine/Transient.REINST_cw_Icebear_Character_BP_Relic_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Icebear_Character_BP_Relic_C_18997)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Icebear_Character_BP_Relic_C_18997)
CONTENT: Steel Bone Sword(/Engine/Transient.Default__REINST_cw_Icebear_Character_BP_Relic_C_18997)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Icebear_Character_BP_Relic_C_18997)
CONTENT: Steel Bone Suit(/Engine/Transient.Default__REINST_cw_Icebear_Character_BP_Relic_C_18997)
CONTENT: 8(/Engine/Transient.Default__REINST_cw_Icebear_Character_BP_Relic_C_18997)
CONTENT: Ice Bear(Relic)(/Engine/Transient.Default__REINST_cw_Icebear_Character_BP_Relic_C_18997)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_icebear/Relic/cw_Icebear_Character_BP_Relic.Default__cw_Icebear_Character_BP_Relic_C)
CONTENT: Normal Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_icebear/Relic/cw_Icebear_Character_BP_Relic.Default__cw_Icebear_Character_BP_Relic_C)
CONTENT: Steel Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_icebear/Relic/cw_Icebear_Character_BP_Relic.Default__cw_Icebear_Character_BP_Relic_C)
CONTENT: Standard Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_icebear/Relic/cw_Icebear_Character_BP_Relic.Default__cw_Icebear_Character_BP_Relic_C)
CONTENT: Steel Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_icebear/Relic/cw_Icebear_Character_BP_Relic.Default__cw_Icebear_Character_BP_Relic_C)
CONTENT: 8(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_icebear/Relic/cw_Icebear_Character_BP_Relic.Default__cw_Icebear_Character_BP_Relic_C)
CONTENT: Ice Bear(Relic)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_icebear/Relic/cw_Icebear_Character_BP_Relic.Default__cw_Icebear_Character_BP_Relic_C)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_Relic_MonsterBox_Icebear_C_0)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_Relic_MonsterBox_Icebear_C_19004)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_Relic_MonsterBox_Icebear_C_1)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_Relic_MonsterBox_Icebear_C_19008)
CONTENT: StorageBoxSmall(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_MonsterBox/CW_Relic_MonsterBox_Icebear.Default__CW_Relic_MonsterBox_Icebear_C)
CONTENT: Chestlv80_Copper(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Iceelement_Relic_Mega.Default__cw_DropInventory_Animal_Iceelement_Relic_Mega_C)
CONTENT: 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Iceelement_Relic_Mega.Default__cw_DropInventory_Animal_Iceelement_Relic_Mega_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Iceelement_Relic_Mega.Default__cw_DropInventory_Animal_Iceelement_Relic_Mega_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Iceelement_Relic_Mega.Default__cw_DropInventory_Animal_Iceelement_Relic_Mega_C)
CONTENT: 3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Iceelement_Relic_Mega.Default__cw_DropInventory_Animal_Iceelement_Relic_Mega_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Iceelement_Character_BP_Relic_Mega_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Iceelement_Character_BP_Relic_Mega_C_0)
CONTENT: Steel Bone Sword(/Engine/Transient.REINST_cw_Iceelement_Character_BP_Relic_Mega_C_0)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Iceelement_Character_BP_Relic_Mega_C_0)
CONTENT: Steel Bone Suit(/Engine/Transient.REINST_cw_Iceelement_Character_BP_Relic_Mega_C_0)
CONTENT: 8(/Engine/Transient.REINST_cw_Iceelement_Character_BP_Relic_Mega_C_0)
CONTENT: Mega Ice Element(Relic)(/Engine/Transient.REINST_cw_Iceelement_Character_BP_Relic_Mega_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Iceelement_Character_BP_Relic_Mega_C_19028)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Iceelement_Character_BP_Relic_Mega_C_19028)
CONTENT: Steel Bone Sword(/Engine/Transient.Default__REINST_cw_Iceelement_Character_BP_Relic_Mega_C_19028)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Iceelement_Character_BP_Relic_Mega_C_19028)
CONTENT: Steel Bone Suit(/Engine/Transient.Default__REINST_cw_Iceelement_Character_BP_Relic_Mega_C_19028)
CONTENT: 8(/Engine/Transient.Default__REINST_cw_Iceelement_Character_BP_Relic_Mega_C_19028)
CONTENT: Mega Ice Element(Relic)(/Engine/Transient.Default__REINST_cw_Iceelement_Character_BP_Relic_Mega_C_19028)
CONTENT: Active(/Engine/Transient.REINST_cw_Iceelement_Character_BP_Relic_Mega_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Iceelement_Character_BP_Relic_Mega_C_1)
CONTENT: Steel Bone Sword(/Engine/Transient.REINST_cw_Iceelement_Character_BP_Relic_Mega_C_1)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Iceelement_Character_BP_Relic_Mega_C_1)
CONTENT: Steel Bone Suit(/Engine/Transient.REINST_cw_Iceelement_Character_BP_Relic_Mega_C_1)
CONTENT: 8(/Engine/Transient.REINST_cw_Iceelement_Character_BP_Relic_Mega_C_1)
CONTENT: Mega Ice Element(Relic)(/Engine/Transient.REINST_cw_Iceelement_Character_BP_Relic_Mega_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Iceelement_Character_BP_Relic_Mega_C_19032)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Iceelement_Character_BP_Relic_Mega_C_19032)
CONTENT: Steel Bone Sword(/Engine/Transient.Default__REINST_cw_Iceelement_Character_BP_Relic_Mega_C_19032)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Iceelement_Character_BP_Relic_Mega_C_19032)
CONTENT: Steel Bone Suit(/Engine/Transient.Default__REINST_cw_Iceelement_Character_BP_Relic_Mega_C_19032)
CONTENT: 8(/Engine/Transient.Default__REINST_cw_Iceelement_Character_BP_Relic_Mega_C_19032)
CONTENT: Mega Ice Element(Relic)(/Engine/Transient.Default__REINST_cw_Iceelement_Character_BP_Relic_Mega_C_19032)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_iceelement/Relic/cw_Iceelement_Character_BP_Relic_Mega.Default__cw_Iceelement_Character_BP_Relic_Mega_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_iceelement/Relic/cw_Iceelement_Character_BP_Relic_Mega.Default__cw_Iceelement_Character_BP_Relic_Mega_C)
CONTENT: Steel Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_iceelement/Relic/cw_Iceelement_Character_BP_Relic_Mega.Default__cw_Iceelement_Character_BP_Relic_Mega_C)
CONTENT: Standard Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_iceelement/Relic/cw_Iceelement_Character_BP_Relic_Mega.Default__cw_Iceelement_Character_BP_Relic_Mega_C)
CONTENT: Steel Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_iceelement/Relic/cw_Iceelement_Character_BP_Relic_Mega.Default__cw_Iceelement_Character_BP_Relic_Mega_C)
CONTENT: 8(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_iceelement/Relic/cw_Iceelement_Character_BP_Relic_Mega.Default__cw_Iceelement_Character_BP_Relic_Mega_C)
CONTENT: Mega Ice Element(Relic)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_iceelement/Relic/cw_Iceelement_Character_BP_Relic_Mega.Default__cw_Iceelement_Character_BP_Relic_Mega_C)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_Relic_MonsterBox_Iceelement_Mega_C_0)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_Relic_MonsterBox_Iceelement_Mega_C_19039)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_Relic_MonsterBox_Iceelement_Mega_C_1)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_Relic_MonsterBox_Iceelement_Mega_C_19043)
CONTENT: StorageBoxSmall(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_MonsterBox/CW_Relic_MonsterBox_Iceelement_Mega.Default__CW_Relic_MonsterBox_Iceelement_Mega_C)
CONTENT: Chestlv30_Iron(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Icicledinosaur_Relic.Default__cw_DropInventory_Animal_Icicledinosaur_Relic_C)
CONTENT: 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Icicledinosaur_Relic.Default__cw_DropInventory_Animal_Icicledinosaur_Relic_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Icicledinosaur_Relic.Default__cw_DropInventory_Animal_Icicledinosaur_Relic_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Icicledinosaur_Relic.Default__cw_DropInventory_Animal_Icicledinosaur_Relic_C)
CONTENT: 3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Icicledinosaur_Relic.Default__cw_DropInventory_Animal_Icicledinosaur_Relic_C)
CONTENT: 4(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Icicledinosaur_Relic.Default__cw_DropInventory_Animal_Icicledinosaur_Relic_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Icicledinosaur_Character_BP_Relic_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Icicledinosaur_Character_BP_Relic_C_0)
CONTENT: Iron Bone Sword(/Engine/Transient.REINST_cw_Icicledinosaur_Character_BP_Relic_C_0)
CONTENT: Compound Bow(/Engine/Transient.REINST_cw_Icicledinosaur_Character_BP_Relic_C_0)
CONTENT: Iron Bone Suit(/Engine/Transient.REINST_cw_Icicledinosaur_Character_BP_Relic_C_0)
CONTENT: 6(/Engine/Transient.REINST_cw_Icicledinosaur_Character_BP_Relic_C_0)
CONTENT: Icicledinosaur(Relic)(/Engine/Transient.REINST_cw_Icicledinosaur_Character_BP_Relic_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Icicledinosaur_Character_BP_Relic_C_19063)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Icicledinosaur_Character_BP_Relic_C_19063)
CONTENT: Iron Bone Sword(/Engine/Transient.Default__REINST_cw_Icicledinosaur_Character_BP_Relic_C_19063)
CONTENT: Compound Bow(/Engine/Transient.Default__REINST_cw_Icicledinosaur_Character_BP_Relic_C_19063)
CONTENT: Iron Bone Suit(/Engine/Transient.Default__REINST_cw_Icicledinosaur_Character_BP_Relic_C_19063)
CONTENT: 6(/Engine/Transient.Default__REINST_cw_Icicledinosaur_Character_BP_Relic_C_19063)
CONTENT: Icicledinosaur(Relic)(/Engine/Transient.Default__REINST_cw_Icicledinosaur_Character_BP_Relic_C_19063)
CONTENT: Active(/Engine/Transient.REINST_cw_Icicledinosaur_Character_BP_Relic_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Icicledinosaur_Character_BP_Relic_C_1)
CONTENT: Iron Bone Sword(/Engine/Transient.REINST_cw_Icicledinosaur_Character_BP_Relic_C_1)
CONTENT: Compound Bow(/Engine/Transient.REINST_cw_Icicledinosaur_Character_BP_Relic_C_1)
CONTENT: Iron Bone Suit(/Engine/Transient.REINST_cw_Icicledinosaur_Character_BP_Relic_C_1)
CONTENT: 6(/Engine/Transient.REINST_cw_Icicledinosaur_Character_BP_Relic_C_1)
CONTENT: Icicledinosaur(Relic)(/Engine/Transient.REINST_cw_Icicledinosaur_Character_BP_Relic_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Icicledinosaur_Character_BP_Relic_C_19067)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Icicledinosaur_Character_BP_Relic_C_19067)
CONTENT: Iron Bone Sword(/Engine/Transient.Default__REINST_cw_Icicledinosaur_Character_BP_Relic_C_19067)
CONTENT: Compound Bow(/Engine/Transient.Default__REINST_cw_Icicledinosaur_Character_BP_Relic_C_19067)
CONTENT: Iron Bone Suit(/Engine/Transient.Default__REINST_cw_Icicledinosaur_Character_BP_Relic_C_19067)
CONTENT: 6(/Engine/Transient.Default__REINST_cw_Icicledinosaur_Character_BP_Relic_C_19067)
CONTENT: Icicledinosaur(Relic)(/Engine/Transient.Default__REINST_cw_Icicledinosaur_Character_BP_Relic_C_19067)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_icicledinosaur/Relic/cw_Icicledinosaur_Character_BP_Relic.Default__cw_Icicledinosaur_Character_BP_Relic_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_icicledinosaur/Relic/cw_Icicledinosaur_Character_BP_Relic.Default__cw_Icicledinosaur_Character_BP_Relic_C)
CONTENT: Iron Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_icicledinosaur/Relic/cw_Icicledinosaur_Character_BP_Relic.Default__cw_Icicledinosaur_Character_BP_Relic_C)
CONTENT: Compound Bow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_icicledinosaur/Relic/cw_Icicledinosaur_Character_BP_Relic.Default__cw_Icicledinosaur_Character_BP_Relic_C)
CONTENT: Iron Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_icicledinosaur/Relic/cw_Icicledinosaur_Character_BP_Relic.Default__cw_Icicledinosaur_Character_BP_Relic_C)
CONTENT: 6(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_icicledinosaur/Relic/cw_Icicledinosaur_Character_BP_Relic.Default__cw_Icicledinosaur_Character_BP_Relic_C)
CONTENT: Icicledinosaur(Relic)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_icicledinosaur/Relic/cw_Icicledinosaur_Character_BP_Relic.Default__cw_Icicledinosaur_Character_BP_Relic_C)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_Relic_MonsterBox_Icicledinosaur_C_0)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_Relic_MonsterBox_Icicledinosaur_C_19074)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_Relic_MonsterBox_Icicledinosaur_C_1)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_Relic_MonsterBox_Icicledinosaur_C_19078)
CONTENT: StorageBoxSmall(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_MonsterBox/CW_Relic_MonsterBox_Icicledinosaur.Default__CW_Relic_MonsterBox_Icicledinosaur_C)
CONTENT: Chestlv60_Iron(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Mummy_Relic.Default__cw_DropInventory_Animal_Mummy_Relic_C)
CONTENT: 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Mummy_Relic.Default__cw_DropInventory_Animal_Mummy_Relic_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Mummy_Relic.Default__cw_DropInventory_Animal_Mummy_Relic_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Mummy_Relic.Default__cw_DropInventory_Animal_Mummy_Relic_C)
CONTENT: 3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Mummy_Relic.Default__cw_DropInventory_Animal_Mummy_Relic_C)
CONTENT: Strapped and Bleed!(/Engine/Transient.REINST_CW_Buff_Animal_Mummy_BallBuff_C_0)
CONTENT: Strapped and Bleed!(/Engine/Transient.Default__REINST_CW_Buff_Animal_Mummy_BallBuff_C_19101)
CONTENT: Strapped and Bleed!(/Engine/Transient.REINST_CW_Buff_Animal_Mummy_BallBuff_C_1)
CONTENT: Strapped and Bleed!(/Engine/Transient.Default__REINST_CW_Buff_Animal_Mummy_BallBuff_C_19105)
CONTENT: Strapped and Bleed!(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Animal_Mummy_BallBuff.Default__CW_Buff_Animal_Mummy_BallBuff_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Mummy_Character_BP_Relic_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Mummy_Character_BP_Relic_C_0)
CONTENT: Iron Bone Sword(/Engine/Transient.REINST_cw_Mummy_Character_BP_Relic_C_0)
CONTENT: Compound Bow(/Engine/Transient.REINST_cw_Mummy_Character_BP_Relic_C_0)
CONTENT: Iron Bone Suit(/Engine/Transient.REINST_cw_Mummy_Character_BP_Relic_C_0)
CONTENT: 6(/Engine/Transient.REINST_cw_Mummy_Character_BP_Relic_C_0)
CONTENT: Mummy(Relic)(/Engine/Transient.REINST_cw_Mummy_Character_BP_Relic_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Mummy_Character_BP_Relic_C_19113)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Mummy_Character_BP_Relic_C_19113)
CONTENT: Iron Bone Sword(/Engine/Transient.Default__REINST_cw_Mummy_Character_BP_Relic_C_19113)
CONTENT: Compound Bow(/Engine/Transient.Default__REINST_cw_Mummy_Character_BP_Relic_C_19113)
CONTENT: Iron Bone Suit(/Engine/Transient.Default__REINST_cw_Mummy_Character_BP_Relic_C_19113)
CONTENT: 6(/Engine/Transient.Default__REINST_cw_Mummy_Character_BP_Relic_C_19113)
CONTENT: Mummy(Relic)(/Engine/Transient.Default__REINST_cw_Mummy_Character_BP_Relic_C_19113)
CONTENT: Active(/Engine/Transient.REINST_cw_Mummy_Character_BP_Relic_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Mummy_Character_BP_Relic_C_1)
CONTENT: Iron Bone Sword(/Engine/Transient.REINST_cw_Mummy_Character_BP_Relic_C_1)
CONTENT: Compound Bow(/Engine/Transient.REINST_cw_Mummy_Character_BP_Relic_C_1)
CONTENT: Iron Bone Suit(/Engine/Transient.REINST_cw_Mummy_Character_BP_Relic_C_1)
CONTENT: 6(/Engine/Transient.REINST_cw_Mummy_Character_BP_Relic_C_1)
CONTENT: Mummy(Relic)(/Engine/Transient.REINST_cw_Mummy_Character_BP_Relic_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Mummy_Character_BP_Relic_C_19117)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Mummy_Character_BP_Relic_C_19117)
CONTENT: Iron Bone Sword(/Engine/Transient.Default__REINST_cw_Mummy_Character_BP_Relic_C_19117)
CONTENT: Compound Bow(/Engine/Transient.Default__REINST_cw_Mummy_Character_BP_Relic_C_19117)
CONTENT: Iron Bone Suit(/Engine/Transient.Default__REINST_cw_Mummy_Character_BP_Relic_C_19117)
CONTENT: 6(/Engine/Transient.Default__REINST_cw_Mummy_Character_BP_Relic_C_19117)
CONTENT: Mummy(Relic)(/Engine/Transient.Default__REINST_cw_Mummy_Character_BP_Relic_C_19117)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_mummy/Relic/cw_Mummy_Character_BP_Relic.Default__cw_Mummy_Character_BP_Relic_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_mummy/Relic/cw_Mummy_Character_BP_Relic.Default__cw_Mummy_Character_BP_Relic_C)
CONTENT: Iron Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_mummy/Relic/cw_Mummy_Character_BP_Relic.Default__cw_Mummy_Character_BP_Relic_C)
CONTENT: Compound Bow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_mummy/Relic/cw_Mummy_Character_BP_Relic.Default__cw_Mummy_Character_BP_Relic_C)
CONTENT: Iron Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_mummy/Relic/cw_Mummy_Character_BP_Relic.Default__cw_Mummy_Character_BP_Relic_C)
CONTENT: 6(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_mummy/Relic/cw_Mummy_Character_BP_Relic.Default__cw_Mummy_Character_BP_Relic_C)
CONTENT: Mummy(Relic)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_mummy/Relic/cw_Mummy_Character_BP_Relic.Default__cw_Mummy_Character_BP_Relic_C)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_Relic_MonsterBox_Mummy_C_0)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_Relic_MonsterBox_Mummy_C_19124)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_Relic_MonsterBox_Mummy_C_1)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_Relic_MonsterBox_Mummy_C_19128)
CONTENT: StorageBoxSmall(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_MonsterBox/CW_Relic_MonsterBox_Mummy.Default__CW_Relic_MonsterBox_Mummy_C)
CONTENT: Base Buff Enabled(/Engine/Transient.REINST_CW_Buff_Mummy_bossattack_C_0)
CONTENT: Base Buff Enabled(/Engine/Transient.Default__REINST_CW_Buff_Mummy_bossattack_C_19169)
CONTENT: Base Buff Enabled(/Engine/Transient.REINST_CW_Buff_Mummy_bossattack_C_1)
CONTENT: Base Buff Enabled(/Engine/Transient.Default__REINST_CW_Buff_Mummy_bossattack_C_19173)
CONTENT: Base Buff Enabled(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Mummy_bossattack.Default__CW_Buff_Mummy_bossattack_C)
CONTENT: Bleed!(/Engine/Transient.REINST_CW_Buff_Animal_Mummy_MeleeBuff_C_0)
CONTENT: Bleed!(/Engine/Transient.Default__REINST_CW_Buff_Animal_Mummy_MeleeBuff_C_19181)
CONTENT: Bleed!(/Engine/Transient.REINST_CW_Buff_Animal_Mummy_MeleeBuff_C_1)
CONTENT: Bleed!(/Engine/Transient.Default__REINST_CW_Buff_Animal_Mummy_MeleeBuff_C_19185)
CONTENT: Bleed!(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Animal_Mummy_MeleeBuff.Default__CW_Buff_Animal_Mummy_MeleeBuff_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Mummy_Character_BP_Relic_Boss_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Mummy_Character_BP_Relic_Boss_C_0)
CONTENT: Steel Bone Sword(/Engine/Transient.REINST_cw_Mummy_Character_BP_Relic_Boss_C_0)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Mummy_Character_BP_Relic_Boss_C_0)
CONTENT: Steel Bone Suit(/Engine/Transient.REINST_cw_Mummy_Character_BP_Relic_Boss_C_0)
CONTENT: 9(/Engine/Transient.REINST_cw_Mummy_Character_BP_Relic_Boss_C_0)
CONTENT: Mummy King(Relic)(/Engine/Transient.REINST_cw_Mummy_Character_BP_Relic_Boss_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Mummy_Character_BP_Relic_Boss_C_19193)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Mummy_Character_BP_Relic_Boss_C_19193)
CONTENT: Steel Bone Sword(/Engine/Transient.Default__REINST_cw_Mummy_Character_BP_Relic_Boss_C_19193)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Mummy_Character_BP_Relic_Boss_C_19193)
CONTENT: Steel Bone Suit(/Engine/Transient.Default__REINST_cw_Mummy_Character_BP_Relic_Boss_C_19193)
CONTENT: 9(/Engine/Transient.Default__REINST_cw_Mummy_Character_BP_Relic_Boss_C_19193)
CONTENT: Mummy King(Relic)(/Engine/Transient.Default__REINST_cw_Mummy_Character_BP_Relic_Boss_C_19193)
CONTENT: Active(/Engine/Transient.REINST_cw_Mummy_Character_BP_Relic_Boss_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Mummy_Character_BP_Relic_Boss_C_1)
CONTENT: Steel Bone Sword(/Engine/Transient.REINST_cw_Mummy_Character_BP_Relic_Boss_C_1)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Mummy_Character_BP_Relic_Boss_C_1)
CONTENT: Steel Bone Suit(/Engine/Transient.REINST_cw_Mummy_Character_BP_Relic_Boss_C_1)
CONTENT: 9(/Engine/Transient.REINST_cw_Mummy_Character_BP_Relic_Boss_C_1)
CONTENT: Mummy King(Relic)(/Engine/Transient.REINST_cw_Mummy_Character_BP_Relic_Boss_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Mummy_Character_BP_Relic_Boss_C_19197)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Mummy_Character_BP_Relic_Boss_C_19197)
CONTENT: Steel Bone Sword(/Engine/Transient.Default__REINST_cw_Mummy_Character_BP_Relic_Boss_C_19197)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Mummy_Character_BP_Relic_Boss_C_19197)
CONTENT: Steel Bone Suit(/Engine/Transient.Default__REINST_cw_Mummy_Character_BP_Relic_Boss_C_19197)
CONTENT: 9(/Engine/Transient.Default__REINST_cw_Mummy_Character_BP_Relic_Boss_C_19197)
CONTENT: Mummy King(Relic)(/Engine/Transient.Default__REINST_cw_Mummy_Character_BP_Relic_Boss_C_19197)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_mummy/Relic/cw_Mummy_Character_BP_Relic_Boss.Default__cw_Mummy_Character_BP_Relic_Boss_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_mummy/Relic/cw_Mummy_Character_BP_Relic_Boss.Default__cw_Mummy_Character_BP_Relic_Boss_C)
CONTENT: Steel Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_mummy/Relic/cw_Mummy_Character_BP_Relic_Boss.Default__cw_Mummy_Character_BP_Relic_Boss_C)
CONTENT: Standard Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_mummy/Relic/cw_Mummy_Character_BP_Relic_Boss.Default__cw_Mummy_Character_BP_Relic_Boss_C)
CONTENT: Steel Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_mummy/Relic/cw_Mummy_Character_BP_Relic_Boss.Default__cw_Mummy_Character_BP_Relic_Boss_C)
CONTENT: 9(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_mummy/Relic/cw_Mummy_Character_BP_Relic_Boss.Default__cw_Mummy_Character_BP_Relic_Boss_C)
CONTENT: Mummy King(Relic)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_mummy/Relic/cw_Mummy_Character_BP_Relic_Boss.Default__cw_Mummy_Character_BP_Relic_Boss_C)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_Relic_MonsterBox_Mummy_Boss_C_0)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_Relic_MonsterBox_Mummy_Boss_C_19204)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_Relic_MonsterBox_Mummy_Boss_C_1)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_Relic_MonsterBox_Mummy_Boss_C_19208)
CONTENT: StorageBoxSmall(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_MonsterBox/CW_Relic_MonsterBox_Mummy_Boss.Default__CW_Relic_MonsterBox_Mummy_Boss_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Piranha_Character_BP_Relic_C_0)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Piranha_Character_BP_Relic_C_0)
CONTENT: Iron Sword(/Engine/Transient.REINST_cw_Piranha_Character_BP_Relic_C_0)
CONTENT: Primitive Gun(/Engine/Transient.REINST_cw_Piranha_Character_BP_Relic_C_0)
CONTENT: Iron Suit(/Engine/Transient.REINST_cw_Piranha_Character_BP_Relic_C_0)
CONTENT: 5(/Engine/Transient.REINST_cw_Piranha_Character_BP_Relic_C_0)
CONTENT: Megapiranha(Relic)(/Engine/Transient.REINST_cw_Piranha_Character_BP_Relic_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Piranha_Character_BP_Relic_C_19217)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Piranha_Character_BP_Relic_C_19217)
CONTENT: Iron Sword(/Engine/Transient.Default__REINST_cw_Piranha_Character_BP_Relic_C_19217)
CONTENT: Primitive Gun(/Engine/Transient.Default__REINST_cw_Piranha_Character_BP_Relic_C_19217)
CONTENT: Iron Suit(/Engine/Transient.Default__REINST_cw_Piranha_Character_BP_Relic_C_19217)
CONTENT: 5(/Engine/Transient.Default__REINST_cw_Piranha_Character_BP_Relic_C_19217)
CONTENT: Megapiranha(Relic)(/Engine/Transient.Default__REINST_cw_Piranha_Character_BP_Relic_C_19217)
CONTENT: Active(/Engine/Transient.REINST_cw_Piranha_Character_BP_Relic_C_1)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Piranha_Character_BP_Relic_C_1)
CONTENT: Iron Sword(/Engine/Transient.REINST_cw_Piranha_Character_BP_Relic_C_1)
CONTENT: Primitive Gun(/Engine/Transient.REINST_cw_Piranha_Character_BP_Relic_C_1)
CONTENT: Iron Suit(/Engine/Transient.REINST_cw_Piranha_Character_BP_Relic_C_1)
CONTENT: 5(/Engine/Transient.REINST_cw_Piranha_Character_BP_Relic_C_1)
CONTENT: Megapiranha(Relic)(/Engine/Transient.REINST_cw_Piranha_Character_BP_Relic_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Piranha_Character_BP_Relic_C_19221)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Piranha_Character_BP_Relic_C_19221)
CONTENT: Iron Sword(/Engine/Transient.Default__REINST_cw_Piranha_Character_BP_Relic_C_19221)
CONTENT: Primitive Gun(/Engine/Transient.Default__REINST_cw_Piranha_Character_BP_Relic_C_19221)
CONTENT: Iron Suit(/Engine/Transient.Default__REINST_cw_Piranha_Character_BP_Relic_C_19221)
CONTENT: 5(/Engine/Transient.Default__REINST_cw_Piranha_Character_BP_Relic_C_19221)
CONTENT: Megapiranha(Relic)(/Engine/Transient.Default__REINST_cw_Piranha_Character_BP_Relic_C_19221)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_piranha/Relic/cw_Piranha_Character_BP_Relic.Default__cw_Piranha_Character_BP_Relic_C)
CONTENT: Normal Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_piranha/Relic/cw_Piranha_Character_BP_Relic.Default__cw_Piranha_Character_BP_Relic_C)
CONTENT: Iron Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_piranha/Relic/cw_Piranha_Character_BP_Relic.Default__cw_Piranha_Character_BP_Relic_C)
CONTENT: Primitive Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_piranha/Relic/cw_Piranha_Character_BP_Relic.Default__cw_Piranha_Character_BP_Relic_C)
CONTENT: Iron Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_piranha/Relic/cw_Piranha_Character_BP_Relic.Default__cw_Piranha_Character_BP_Relic_C)
CONTENT: 5(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_piranha/Relic/cw_Piranha_Character_BP_Relic.Default__cw_Piranha_Character_BP_Relic_C)
CONTENT: Megapiranha(Relic)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_piranha/Relic/cw_Piranha_Character_BP_Relic.Default__cw_Piranha_Character_BP_Relic_C)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_Relic_MonsterBox_Piranha_C_0)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_Relic_MonsterBox_Piranha_C_19228)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_Relic_MonsterBox_Piranha_C_1)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_Relic_MonsterBox_Piranha_C_19232)
CONTENT: StorageBoxSmall(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_MonsterBox/CW_Relic_MonsterBox_Piranha.Default__CW_Relic_MonsterBox_Piranha_C)
CONTENT: Chestlv50_Iron(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_PlagueZombie_Relic.Default__cw_DropInventory_Animal_PlagueZombie_Relic_C)
CONTENT: 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_PlagueZombie_Relic.Default__cw_DropInventory_Animal_PlagueZombie_Relic_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_PlagueZombie_Relic.Default__cw_DropInventory_Animal_PlagueZombie_Relic_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_PlagueZombie_Relic.Default__cw_DropInventory_Animal_PlagueZombie_Relic_C)
CONTENT: 3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_PlagueZombie_Relic.Default__cw_DropInventory_Animal_PlagueZombie_Relic_C)
CONTENT: Active(/Engine/Transient.REINST_cw_PlagueZombie_Character_BP_Relic_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_PlagueZombie_Character_BP_Relic_C_0)
CONTENT: Iron Sword(/Engine/Transient.REINST_cw_PlagueZombie_Character_BP_Relic_C_0)
CONTENT: Primitive Gun(/Engine/Transient.REINST_cw_PlagueZombie_Character_BP_Relic_C_0)
CONTENT: Iron Suit(/Engine/Transient.REINST_cw_PlagueZombie_Character_BP_Relic_C_0)
CONTENT: 5(/Engine/Transient.REINST_cw_PlagueZombie_Character_BP_Relic_C_0)
CONTENT: Plague Zombie(Relic)(/Engine/Transient.REINST_cw_PlagueZombie_Character_BP_Relic_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_PlagueZombie_Character_BP_Relic_C_19252)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_PlagueZombie_Character_BP_Relic_C_19252)
CONTENT: Iron Sword(/Engine/Transient.Default__REINST_cw_PlagueZombie_Character_BP_Relic_C_19252)
CONTENT: Primitive Gun(/Engine/Transient.Default__REINST_cw_PlagueZombie_Character_BP_Relic_C_19252)
CONTENT: Iron Suit(/Engine/Transient.Default__REINST_cw_PlagueZombie_Character_BP_Relic_C_19252)
CONTENT: 5(/Engine/Transient.Default__REINST_cw_PlagueZombie_Character_BP_Relic_C_19252)
CONTENT: Plague Zombie(Relic)(/Engine/Transient.Default__REINST_cw_PlagueZombie_Character_BP_Relic_C_19252)
CONTENT: Active(/Engine/Transient.REINST_cw_PlagueZombie_Character_BP_Relic_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_PlagueZombie_Character_BP_Relic_C_1)
CONTENT: Iron Sword(/Engine/Transient.REINST_cw_PlagueZombie_Character_BP_Relic_C_1)
CONTENT: Primitive Gun(/Engine/Transient.REINST_cw_PlagueZombie_Character_BP_Relic_C_1)
CONTENT: Iron Suit(/Engine/Transient.REINST_cw_PlagueZombie_Character_BP_Relic_C_1)
CONTENT: 5(/Engine/Transient.REINST_cw_PlagueZombie_Character_BP_Relic_C_1)
CONTENT: Plague Zombie(Relic)(/Engine/Transient.REINST_cw_PlagueZombie_Character_BP_Relic_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_PlagueZombie_Character_BP_Relic_C_19256)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_PlagueZombie_Character_BP_Relic_C_19256)
CONTENT: Iron Sword(/Engine/Transient.Default__REINST_cw_PlagueZombie_Character_BP_Relic_C_19256)
CONTENT: Primitive Gun(/Engine/Transient.Default__REINST_cw_PlagueZombie_Character_BP_Relic_C_19256)
CONTENT: Iron Suit(/Engine/Transient.Default__REINST_cw_PlagueZombie_Character_BP_Relic_C_19256)
CONTENT: 5(/Engine/Transient.Default__REINST_cw_PlagueZombie_Character_BP_Relic_C_19256)
CONTENT: Plague Zombie(Relic)(/Engine/Transient.Default__REINST_cw_PlagueZombie_Character_BP_Relic_C_19256)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_plaguezombie/Relic/cw_PlagueZombie_Character_BP_Relic.Default__cw_PlagueZombie_Character_BP_Relic_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_plaguezombie/Relic/cw_PlagueZombie_Character_BP_Relic.Default__cw_PlagueZombie_Character_BP_Relic_C)
CONTENT: Iron Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_plaguezombie/Relic/cw_PlagueZombie_Character_BP_Relic.Default__cw_PlagueZombie_Character_BP_Relic_C)
CONTENT: Primitive Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_plaguezombie/Relic/cw_PlagueZombie_Character_BP_Relic.Default__cw_PlagueZombie_Character_BP_Relic_C)
CONTENT: Iron Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_plaguezombie/Relic/cw_PlagueZombie_Character_BP_Relic.Default__cw_PlagueZombie_Character_BP_Relic_C)
CONTENT: 5(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_plaguezombie/Relic/cw_PlagueZombie_Character_BP_Relic.Default__cw_PlagueZombie_Character_BP_Relic_C)
CONTENT: Plague Zombie(Relic)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_plaguezombie/Relic/cw_PlagueZombie_Character_BP_Relic.Default__cw_PlagueZombie_Character_BP_Relic_C)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_Relic_MonsterBox_PlagueZombie_C_0)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_Relic_MonsterBox_PlagueZombie_C_19263)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_Relic_MonsterBox_PlagueZombie_C_1)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_Relic_MonsterBox_PlagueZombie_C_19267)
CONTENT: StorageBoxSmall(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_MonsterBox/CW_Relic_MonsterBox_PlagueZombie.Default__CW_Relic_MonsterBox_PlagueZombie_C)
CONTENT: Chestlv60_Iron(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Scorpion_Relic.Default__cw_DropInventory_Animal_Scorpion_Relic_C)
CONTENT: 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Scorpion_Relic.Default__cw_DropInventory_Animal_Scorpion_Relic_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Scorpion_Relic.Default__cw_DropInventory_Animal_Scorpion_Relic_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Scorpion_Relic.Default__cw_DropInventory_Animal_Scorpion_Relic_C)
CONTENT: 3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Scorpion_Relic.Default__cw_DropInventory_Animal_Scorpion_Relic_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Scorpion_Character_BP_Relic_C_0)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Scorpion_Character_BP_Relic_C_0)
CONTENT: Iron Bone Sword(/Engine/Transient.REINST_cw_Scorpion_Character_BP_Relic_C_0)
CONTENT: Compound Bow(/Engine/Transient.REINST_cw_Scorpion_Character_BP_Relic_C_0)
CONTENT: Iron Bone Suit(/Engine/Transient.REINST_cw_Scorpion_Character_BP_Relic_C_0)
CONTENT: 6(/Engine/Transient.REINST_cw_Scorpion_Character_BP_Relic_C_0)
CONTENT: Pulminoscorpius(Relic)(/Engine/Transient.REINST_cw_Scorpion_Character_BP_Relic_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Scorpion_Character_BP_Relic_C_19287)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Scorpion_Character_BP_Relic_C_19287)
CONTENT: Iron Bone Sword(/Engine/Transient.Default__REINST_cw_Scorpion_Character_BP_Relic_C_19287)
CONTENT: Compound Bow(/Engine/Transient.Default__REINST_cw_Scorpion_Character_BP_Relic_C_19287)
CONTENT: Iron Bone Suit(/Engine/Transient.Default__REINST_cw_Scorpion_Character_BP_Relic_C_19287)
CONTENT: 6(/Engine/Transient.Default__REINST_cw_Scorpion_Character_BP_Relic_C_19287)
CONTENT: Pulminoscorpius(Relic)(/Engine/Transient.Default__REINST_cw_Scorpion_Character_BP_Relic_C_19287)
CONTENT: Active(/Engine/Transient.REINST_cw_Scorpion_Character_BP_Relic_C_1)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Scorpion_Character_BP_Relic_C_1)
CONTENT: Iron Bone Sword(/Engine/Transient.REINST_cw_Scorpion_Character_BP_Relic_C_1)
CONTENT: Compound Bow(/Engine/Transient.REINST_cw_Scorpion_Character_BP_Relic_C_1)
CONTENT: Iron Bone Suit(/Engine/Transient.REINST_cw_Scorpion_Character_BP_Relic_C_1)
CONTENT: 6(/Engine/Transient.REINST_cw_Scorpion_Character_BP_Relic_C_1)
CONTENT: Pulminoscorpius(Relic)(/Engine/Transient.REINST_cw_Scorpion_Character_BP_Relic_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Scorpion_Character_BP_Relic_C_19291)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Scorpion_Character_BP_Relic_C_19291)
CONTENT: Iron Bone Sword(/Engine/Transient.Default__REINST_cw_Scorpion_Character_BP_Relic_C_19291)
CONTENT: Compound Bow(/Engine/Transient.Default__REINST_cw_Scorpion_Character_BP_Relic_C_19291)
CONTENT: Iron Bone Suit(/Engine/Transient.Default__REINST_cw_Scorpion_Character_BP_Relic_C_19291)
CONTENT: 6(/Engine/Transient.Default__REINST_cw_Scorpion_Character_BP_Relic_C_19291)
CONTENT: Pulminoscorpius(Relic)(/Engine/Transient.Default__REINST_cw_Scorpion_Character_BP_Relic_C_19291)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_scorpion/Relic/cw_Scorpion_Character_BP_Relic.Default__cw_Scorpion_Character_BP_Relic_C)
CONTENT: Normal Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_scorpion/Relic/cw_Scorpion_Character_BP_Relic.Default__cw_Scorpion_Character_BP_Relic_C)
CONTENT: Iron Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_scorpion/Relic/cw_Scorpion_Character_BP_Relic.Default__cw_Scorpion_Character_BP_Relic_C)
CONTENT: Compound Bow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_scorpion/Relic/cw_Scorpion_Character_BP_Relic.Default__cw_Scorpion_Character_BP_Relic_C)
CONTENT: Iron Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_scorpion/Relic/cw_Scorpion_Character_BP_Relic.Default__cw_Scorpion_Character_BP_Relic_C)
CONTENT: 6(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_scorpion/Relic/cw_Scorpion_Character_BP_Relic.Default__cw_Scorpion_Character_BP_Relic_C)
CONTENT: Pulminoscorpius(Relic)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_scorpion/Relic/cw_Scorpion_Character_BP_Relic.Default__cw_Scorpion_Character_BP_Relic_C)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_Relic_MonsterBox_Scorpion_C_0)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_Relic_MonsterBox_Scorpion_C_19298)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_Relic_MonsterBox_Scorpion_C_1)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_Relic_MonsterBox_Scorpion_C_19302)
CONTENT: StorageBoxSmall(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_MonsterBox/CW_Relic_MonsterBox_Scorpion.Default__CW_Relic_MonsterBox_Scorpion_C)
CONTENT: Chestlv70_Copper(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Scorpion_Relic_Mega.Default__cw_DropInventory_Animal_Scorpion_Relic_Mega_C)
CONTENT: 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Scorpion_Relic_Mega.Default__cw_DropInventory_Animal_Scorpion_Relic_Mega_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Scorpion_Relic_Mega.Default__cw_DropInventory_Animal_Scorpion_Relic_Mega_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Scorpion_Relic_Mega.Default__cw_DropInventory_Animal_Scorpion_Relic_Mega_C)
CONTENT: 3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Scorpion_Relic_Mega.Default__cw_DropInventory_Animal_Scorpion_Relic_Mega_C)
CONTENT: 4(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Scorpion_Relic_Mega.Default__cw_DropInventory_Animal_Scorpion_Relic_Mega_C)
CONTENT: 5(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Scorpion_Relic_Mega.Default__cw_DropInventory_Animal_Scorpion_Relic_Mega_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Scorpion_Character_BP_Relic_Mega_C_0)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Scorpion_Character_BP_Relic_Mega_C_0)
CONTENT: Steel Sword(/Engine/Transient.REINST_cw_Scorpion_Character_BP_Relic_Mega_C_0)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Scorpion_Character_BP_Relic_Mega_C_0)
CONTENT: Steel Suit(/Engine/Transient.REINST_cw_Scorpion_Character_BP_Relic_Mega_C_0)
CONTENT: 7(/Engine/Transient.REINST_cw_Scorpion_Character_BP_Relic_Mega_C_0)
CONTENT: Mega Pulminoscorpius(Relic)(/Engine/Transient.REINST_cw_Scorpion_Character_BP_Relic_Mega_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Scorpion_Character_BP_Relic_Mega_C_19345)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Scorpion_Character_BP_Relic_Mega_C_19345)
CONTENT: Steel Sword(/Engine/Transient.Default__REINST_cw_Scorpion_Character_BP_Relic_Mega_C_19345)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Scorpion_Character_BP_Relic_Mega_C_19345)
CONTENT: Steel Suit(/Engine/Transient.Default__REINST_cw_Scorpion_Character_BP_Relic_Mega_C_19345)
CONTENT: 7(/Engine/Transient.Default__REINST_cw_Scorpion_Character_BP_Relic_Mega_C_19345)
CONTENT: Mega Pulminoscorpius(Relic)(/Engine/Transient.Default__REINST_cw_Scorpion_Character_BP_Relic_Mega_C_19345)
CONTENT: Active(/Engine/Transient.REINST_cw_Scorpion_Character_BP_Relic_Mega_C_1)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Scorpion_Character_BP_Relic_Mega_C_1)
CONTENT: Steel Sword(/Engine/Transient.REINST_cw_Scorpion_Character_BP_Relic_Mega_C_1)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Scorpion_Character_BP_Relic_Mega_C_1)
CONTENT: Steel Suit(/Engine/Transient.REINST_cw_Scorpion_Character_BP_Relic_Mega_C_1)
CONTENT: 7(/Engine/Transient.REINST_cw_Scorpion_Character_BP_Relic_Mega_C_1)
CONTENT: Mega Pulminoscorpius(Relic)(/Engine/Transient.REINST_cw_Scorpion_Character_BP_Relic_Mega_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Scorpion_Character_BP_Relic_Mega_C_19349)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Scorpion_Character_BP_Relic_Mega_C_19349)
CONTENT: Steel Sword(/Engine/Transient.Default__REINST_cw_Scorpion_Character_BP_Relic_Mega_C_19349)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Scorpion_Character_BP_Relic_Mega_C_19349)
CONTENT: Steel Suit(/Engine/Transient.Default__REINST_cw_Scorpion_Character_BP_Relic_Mega_C_19349)
CONTENT: 7(/Engine/Transient.Default__REINST_cw_Scorpion_Character_BP_Relic_Mega_C_19349)
CONTENT: Mega Pulminoscorpius(Relic)(/Engine/Transient.Default__REINST_cw_Scorpion_Character_BP_Relic_Mega_C_19349)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_scorpion/Relic/cw_Scorpion_Character_BP_Relic_Mega.Default__cw_Scorpion_Character_BP_Relic_Mega_C)
CONTENT: Normal Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_scorpion/Relic/cw_Scorpion_Character_BP_Relic_Mega.Default__cw_Scorpion_Character_BP_Relic_Mega_C)
CONTENT: Steel Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_scorpion/Relic/cw_Scorpion_Character_BP_Relic_Mega.Default__cw_Scorpion_Character_BP_Relic_Mega_C)
CONTENT: Standard Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_scorpion/Relic/cw_Scorpion_Character_BP_Relic_Mega.Default__cw_Scorpion_Character_BP_Relic_Mega_C)
CONTENT: Steel Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_scorpion/Relic/cw_Scorpion_Character_BP_Relic_Mega.Default__cw_Scorpion_Character_BP_Relic_Mega_C)
CONTENT: 7(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_scorpion/Relic/cw_Scorpion_Character_BP_Relic_Mega.Default__cw_Scorpion_Character_BP_Relic_Mega_C)
CONTENT: Mega Pulminoscorpius(Relic)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_scorpion/Relic/cw_Scorpion_Character_BP_Relic_Mega.Default__cw_Scorpion_Character_BP_Relic_Mega_C)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_Relic_MonsterBox_Scorpion_Mega_C_0)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_Relic_MonsterBox_Scorpion_Mega_C_19356)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_Relic_MonsterBox_Scorpion_Mega_C_1)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_Relic_MonsterBox_Scorpion_Mega_C_19360)
CONTENT: StorageBoxSmall(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_MonsterBox/CW_Relic_MonsterBox_Scorpion_Mega.Default__CW_Relic_MonsterBox_Scorpion_Mega_C)
CONTENT: Parasaur Saddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_ParaSaddle.Default__cw_Item_ParaSaddle_C)
CONTENT: Equip a Parasaur with this to ride it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_ParaSaddle.Default__cw_Item_ParaSaddle_C)
CONTENT: Saddles(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_ParaSaddle.Default__cw_Item_ParaSaddle_C)
CONTENT: Phiomia Saddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_PhiomiaSaddle.Default__cw_Item_PhiomiaSaddle_C)
CONTENT: Equip a Phiomia with this to ride it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_PhiomiaSaddle.Default__cw_Item_PhiomiaSaddle_C)
CONTENT: Saddles(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_PhiomiaSaddle.Default__cw_Item_PhiomiaSaddle_C)
CONTENT: Chestlv10_Iron(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Seaslime_Relic.Default__cw_DropInventory_Animal_Seaslime_Relic_C)
CONTENT: 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Seaslime_Relic.Default__cw_DropInventory_Animal_Seaslime_Relic_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Seaslime_Relic.Default__cw_DropInventory_Animal_Seaslime_Relic_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Seaslime_Relic.Default__cw_DropInventory_Animal_Seaslime_Relic_C)
CONTENT: 3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Seaslime_Relic.Default__cw_DropInventory_Animal_Seaslime_Relic_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Seaslime_Character_BP_Relic_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Seaslime_Character_BP_Relic_C_0)
CONTENT: Iron Sword(/Engine/Transient.REINST_cw_Seaslime_Character_BP_Relic_C_0)
CONTENT: Primitive Gun(/Engine/Transient.REINST_cw_Seaslime_Character_BP_Relic_C_0)
CONTENT: Iron Suit(/Engine/Transient.REINST_cw_Seaslime_Character_BP_Relic_C_0)
CONTENT: 5(/Engine/Transient.REINST_cw_Seaslime_Character_BP_Relic_C_0)
CONTENT: Slime(Relic)(/Engine/Transient.REINST_cw_Seaslime_Character_BP_Relic_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Seaslime_Character_BP_Relic_C_19382)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Seaslime_Character_BP_Relic_C_19382)
CONTENT: Iron Sword(/Engine/Transient.Default__REINST_cw_Seaslime_Character_BP_Relic_C_19382)
CONTENT: Primitive Gun(/Engine/Transient.Default__REINST_cw_Seaslime_Character_BP_Relic_C_19382)
CONTENT: Iron Suit(/Engine/Transient.Default__REINST_cw_Seaslime_Character_BP_Relic_C_19382)
CONTENT: 5(/Engine/Transient.Default__REINST_cw_Seaslime_Character_BP_Relic_C_19382)
CONTENT: Slime(Relic)(/Engine/Transient.Default__REINST_cw_Seaslime_Character_BP_Relic_C_19382)
CONTENT: Active(/Engine/Transient.REINST_cw_Seaslime_Character_BP_Relic_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Seaslime_Character_BP_Relic_C_1)
CONTENT: Iron Sword(/Engine/Transient.REINST_cw_Seaslime_Character_BP_Relic_C_1)
CONTENT: Primitive Gun(/Engine/Transient.REINST_cw_Seaslime_Character_BP_Relic_C_1)
CONTENT: Iron Suit(/Engine/Transient.REINST_cw_Seaslime_Character_BP_Relic_C_1)
CONTENT: 5(/Engine/Transient.REINST_cw_Seaslime_Character_BP_Relic_C_1)
CONTENT: Slime(Relic)(/Engine/Transient.REINST_cw_Seaslime_Character_BP_Relic_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Seaslime_Character_BP_Relic_C_19386)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Seaslime_Character_BP_Relic_C_19386)
CONTENT: Iron Sword(/Engine/Transient.Default__REINST_cw_Seaslime_Character_BP_Relic_C_19386)
CONTENT: Primitive Gun(/Engine/Transient.Default__REINST_cw_Seaslime_Character_BP_Relic_C_19386)
CONTENT: Iron Suit(/Engine/Transient.Default__REINST_cw_Seaslime_Character_BP_Relic_C_19386)
CONTENT: 5(/Engine/Transient.Default__REINST_cw_Seaslime_Character_BP_Relic_C_19386)
CONTENT: Slime(Relic)(/Engine/Transient.Default__REINST_cw_Seaslime_Character_BP_Relic_C_19386)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_slime/Relic/cw_Seaslime_Character_BP_Relic.Default__cw_Seaslime_Character_BP_Relic_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_slime/Relic/cw_Seaslime_Character_BP_Relic.Default__cw_Seaslime_Character_BP_Relic_C)
CONTENT: Iron Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_slime/Relic/cw_Seaslime_Character_BP_Relic.Default__cw_Seaslime_Character_BP_Relic_C)
CONTENT: Primitive Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_slime/Relic/cw_Seaslime_Character_BP_Relic.Default__cw_Seaslime_Character_BP_Relic_C)
CONTENT: Iron Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_slime/Relic/cw_Seaslime_Character_BP_Relic.Default__cw_Seaslime_Character_BP_Relic_C)
CONTENT: 5(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_slime/Relic/cw_Seaslime_Character_BP_Relic.Default__cw_Seaslime_Character_BP_Relic_C)
CONTENT: Slime(Relic)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_slime/Relic/cw_Seaslime_Character_BP_Relic.Default__cw_Seaslime_Character_BP_Relic_C)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_Relic_MonsterBox_Seaslime_C_0)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_Relic_MonsterBox_Seaslime_C_19393)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_Relic_MonsterBox_Seaslime_C_1)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_Relic_MonsterBox_Seaslime_C_19397)
CONTENT: StorageBoxSmall(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_MonsterBox/CW_Relic_MonsterBox_Seaslime.Default__CW_Relic_MonsterBox_Seaslime_C)
CONTENT: Slow Down(/Engine/Transient.REINST_CW_Buff_MagicProj_Silt_Animal1_C_0)
CONTENT: Slow Down(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Silt_Animal1_C_19415)
CONTENT: Slow Down(/Engine/Transient.REINST_CW_Buff_MagicProj_Silt_Animal1_C_1)
CONTENT: Slow Down(/Engine/Transient.Default__REINST_CW_Buff_MagicProj_Silt_Animal1_C_19419)
CONTENT: Slow Down(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_MagicProj_Silt_Animal1.Default__CW_Buff_MagicProj_Silt_Animal1_C)
CONTENT: Chestlv70_Gold(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Seaslime_Relic_Boss.Default__cw_DropInventory_Animal_Seaslime_Relic_Boss_C)
CONTENT: 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Seaslime_Relic_Boss.Default__cw_DropInventory_Animal_Seaslime_Relic_Boss_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Seaslime_Relic_Boss.Default__cw_DropInventory_Animal_Seaslime_Relic_Boss_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Seaslime_Relic_Boss.Default__cw_DropInventory_Animal_Seaslime_Relic_Boss_C)
CONTENT: 3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Seaslime_Relic_Boss.Default__cw_DropInventory_Animal_Seaslime_Relic_Boss_C)
CONTENT: 4(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Seaslime_Relic_Boss.Default__cw_DropInventory_Animal_Seaslime_Relic_Boss_C)
CONTENT: 5(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Seaslime_Relic_Boss.Default__cw_DropInventory_Animal_Seaslime_Relic_Boss_C)
CONTENT: 6(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Seaslime_Relic_Boss.Default__cw_DropInventory_Animal_Seaslime_Relic_Boss_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Seaslime_Character_BP_Relic_Boss_Summon2_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Seaslime_Character_BP_Relic_Boss_Summon2_C_0)
CONTENT: Steel Bone Sword(/Engine/Transient.REINST_cw_Seaslime_Character_BP_Relic_Boss_Summon2_C_0)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Seaslime_Character_BP_Relic_Boss_Summon2_C_0)
CONTENT: Steel Bone Suit(/Engine/Transient.REINST_cw_Seaslime_Character_BP_Relic_Boss_Summon2_C_0)
CONTENT: 8(/Engine/Transient.REINST_cw_Seaslime_Character_BP_Relic_Boss_Summon2_C_0)
CONTENT: Small Sea Slime(Relic)(/Engine/Transient.REINST_cw_Seaslime_Character_BP_Relic_Boss_Summon2_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Seaslime_Character_BP_Relic_Boss_Summon2_C_19484)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Seaslime_Character_BP_Relic_Boss_Summon2_C_19484)
CONTENT: Steel Bone Sword(/Engine/Transient.Default__REINST_cw_Seaslime_Character_BP_Relic_Boss_Summon2_C_19484)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Seaslime_Character_BP_Relic_Boss_Summon2_C_19484)
CONTENT: Steel Bone Suit(/Engine/Transient.Default__REINST_cw_Seaslime_Character_BP_Relic_Boss_Summon2_C_19484)
CONTENT: 8(/Engine/Transient.Default__REINST_cw_Seaslime_Character_BP_Relic_Boss_Summon2_C_19484)
CONTENT: Small Sea Slime(Relic)(/Engine/Transient.Default__REINST_cw_Seaslime_Character_BP_Relic_Boss_Summon2_C_19484)
CONTENT: Active(/Engine/Transient.REINST_cw_Seaslime_Character_BP_Relic_Boss_Summon2_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Seaslime_Character_BP_Relic_Boss_Summon2_C_1)
CONTENT: Steel Bone Sword(/Engine/Transient.REINST_cw_Seaslime_Character_BP_Relic_Boss_Summon2_C_1)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Seaslime_Character_BP_Relic_Boss_Summon2_C_1)
CONTENT: Steel Bone Suit(/Engine/Transient.REINST_cw_Seaslime_Character_BP_Relic_Boss_Summon2_C_1)
CONTENT: 8(/Engine/Transient.REINST_cw_Seaslime_Character_BP_Relic_Boss_Summon2_C_1)
CONTENT: Small Sea Slime(Relic)(/Engine/Transient.REINST_cw_Seaslime_Character_BP_Relic_Boss_Summon2_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Seaslime_Character_BP_Relic_Boss_Summon2_C_19488)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Seaslime_Character_BP_Relic_Boss_Summon2_C_19488)
CONTENT: Steel Bone Sword(/Engine/Transient.Default__REINST_cw_Seaslime_Character_BP_Relic_Boss_Summon2_C_19488)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Seaslime_Character_BP_Relic_Boss_Summon2_C_19488)
CONTENT: Steel Bone Suit(/Engine/Transient.Default__REINST_cw_Seaslime_Character_BP_Relic_Boss_Summon2_C_19488)
CONTENT: 8(/Engine/Transient.Default__REINST_cw_Seaslime_Character_BP_Relic_Boss_Summon2_C_19488)
CONTENT: Small Sea Slime(Relic)(/Engine/Transient.Default__REINST_cw_Seaslime_Character_BP_Relic_Boss_Summon2_C_19488)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_slime/Relic/cw_Seaslime_Character_BP_Relic_Boss_Summon2.Default__cw_Seaslime_Character_BP_Relic_Boss_Summon2_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_slime/Relic/cw_Seaslime_Character_BP_Relic_Boss_Summon2.Default__cw_Seaslime_Character_BP_Relic_Boss_Summon2_C)
CONTENT: Steel Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_slime/Relic/cw_Seaslime_Character_BP_Relic_Boss_Summon2.Default__cw_Seaslime_Character_BP_Relic_Boss_Summon2_C)
CONTENT: Standard Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_slime/Relic/cw_Seaslime_Character_BP_Relic_Boss_Summon2.Default__cw_Seaslime_Character_BP_Relic_Boss_Summon2_C)
CONTENT: Steel Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_slime/Relic/cw_Seaslime_Character_BP_Relic_Boss_Summon2.Default__cw_Seaslime_Character_BP_Relic_Boss_Summon2_C)
CONTENT: 8(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_slime/Relic/cw_Seaslime_Character_BP_Relic_Boss_Summon2.Default__cw_Seaslime_Character_BP_Relic_Boss_Summon2_C)
CONTENT: Small Sea Slime(Relic)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_slime/Relic/cw_Seaslime_Character_BP_Relic_Boss_Summon2.Default__cw_Seaslime_Character_BP_Relic_Boss_Summon2_C)
LITERAL: timer1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_slime/Relic/cw_Slime_Fog_Actor.cw_Slime_Fog_Actor:EventGraph.K2Node_CallFunction_201200)
CONTENT: Active(/Engine/Transient.REINST_cw_Seaslime_Character_BP_Relic_Boss_Summon1_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Seaslime_Character_BP_Relic_Boss_Summon1_C_0)
CONTENT: Steel Bone Sword(/Engine/Transient.REINST_cw_Seaslime_Character_BP_Relic_Boss_Summon1_C_0)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Seaslime_Character_BP_Relic_Boss_Summon1_C_0)
CONTENT: Steel Bone Suit(/Engine/Transient.REINST_cw_Seaslime_Character_BP_Relic_Boss_Summon1_C_0)
CONTENT: 8(/Engine/Transient.REINST_cw_Seaslime_Character_BP_Relic_Boss_Summon1_C_0)
CONTENT: Middle Sea Slime(Relic)(/Engine/Transient.REINST_cw_Seaslime_Character_BP_Relic_Boss_Summon1_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Seaslime_Character_BP_Relic_Boss_Summon1_C_19529)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Seaslime_Character_BP_Relic_Boss_Summon1_C_19529)
CONTENT: Steel Bone Sword(/Engine/Transient.Default__REINST_cw_Seaslime_Character_BP_Relic_Boss_Summon1_C_19529)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Seaslime_Character_BP_Relic_Boss_Summon1_C_19529)
CONTENT: Steel Bone Suit(/Engine/Transient.Default__REINST_cw_Seaslime_Character_BP_Relic_Boss_Summon1_C_19529)
CONTENT: 8(/Engine/Transient.Default__REINST_cw_Seaslime_Character_BP_Relic_Boss_Summon1_C_19529)
CONTENT: Middle Sea Slime(Relic)(/Engine/Transient.Default__REINST_cw_Seaslime_Character_BP_Relic_Boss_Summon1_C_19529)
CONTENT: Active(/Engine/Transient.REINST_cw_Seaslime_Character_BP_Relic_Boss_Summon1_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Seaslime_Character_BP_Relic_Boss_Summon1_C_1)
CONTENT: Steel Bone Sword(/Engine/Transient.REINST_cw_Seaslime_Character_BP_Relic_Boss_Summon1_C_1)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Seaslime_Character_BP_Relic_Boss_Summon1_C_1)
CONTENT: Steel Bone Suit(/Engine/Transient.REINST_cw_Seaslime_Character_BP_Relic_Boss_Summon1_C_1)
CONTENT: 8(/Engine/Transient.REINST_cw_Seaslime_Character_BP_Relic_Boss_Summon1_C_1)
CONTENT: Middle Sea Slime(Relic)(/Engine/Transient.REINST_cw_Seaslime_Character_BP_Relic_Boss_Summon1_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Seaslime_Character_BP_Relic_Boss_Summon1_C_19533)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Seaslime_Character_BP_Relic_Boss_Summon1_C_19533)
CONTENT: Steel Bone Sword(/Engine/Transient.Default__REINST_cw_Seaslime_Character_BP_Relic_Boss_Summon1_C_19533)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Seaslime_Character_BP_Relic_Boss_Summon1_C_19533)
CONTENT: Steel Bone Suit(/Engine/Transient.Default__REINST_cw_Seaslime_Character_BP_Relic_Boss_Summon1_C_19533)
CONTENT: 8(/Engine/Transient.Default__REINST_cw_Seaslime_Character_BP_Relic_Boss_Summon1_C_19533)
CONTENT: Middle Sea Slime(Relic)(/Engine/Transient.Default__REINST_cw_Seaslime_Character_BP_Relic_Boss_Summon1_C_19533)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_slime/Relic/cw_Seaslime_Character_BP_Relic_Boss_Summon1.Default__cw_Seaslime_Character_BP_Relic_Boss_Summon1_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_slime/Relic/cw_Seaslime_Character_BP_Relic_Boss_Summon1.Default__cw_Seaslime_Character_BP_Relic_Boss_Summon1_C)
CONTENT: Steel Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_slime/Relic/cw_Seaslime_Character_BP_Relic_Boss_Summon1.Default__cw_Seaslime_Character_BP_Relic_Boss_Summon1_C)
CONTENT: Standard Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_slime/Relic/cw_Seaslime_Character_BP_Relic_Boss_Summon1.Default__cw_Seaslime_Character_BP_Relic_Boss_Summon1_C)
CONTENT: Steel Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_slime/Relic/cw_Seaslime_Character_BP_Relic_Boss_Summon1.Default__cw_Seaslime_Character_BP_Relic_Boss_Summon1_C)
CONTENT: 8(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_slime/Relic/cw_Seaslime_Character_BP_Relic_Boss_Summon1.Default__cw_Seaslime_Character_BP_Relic_Boss_Summon1_C)
CONTENT: Middle Sea Slime(Relic)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_slime/Relic/cw_Seaslime_Character_BP_Relic_Boss_Summon1.Default__cw_Seaslime_Character_BP_Relic_Boss_Summon1_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Seaslime_Character_BP_Relic_Boss_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Seaslime_Character_BP_Relic_Boss_C_0)
CONTENT: Steel Bone Sword(/Engine/Transient.REINST_cw_Seaslime_Character_BP_Relic_Boss_C_0)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Seaslime_Character_BP_Relic_Boss_C_0)
CONTENT: Steel Bone Suit(/Engine/Transient.REINST_cw_Seaslime_Character_BP_Relic_Boss_C_0)
CONTENT: 9(/Engine/Transient.REINST_cw_Seaslime_Character_BP_Relic_Boss_C_0)
CONTENT: Big Sea Slime(Relic)(/Engine/Transient.REINST_cw_Seaslime_Character_BP_Relic_Boss_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Seaslime_Character_BP_Relic_Boss_C_19552)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Seaslime_Character_BP_Relic_Boss_C_19552)
CONTENT: Steel Bone Sword(/Engine/Transient.Default__REINST_cw_Seaslime_Character_BP_Relic_Boss_C_19552)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Seaslime_Character_BP_Relic_Boss_C_19552)
CONTENT: Steel Bone Suit(/Engine/Transient.Default__REINST_cw_Seaslime_Character_BP_Relic_Boss_C_19552)
CONTENT: 9(/Engine/Transient.Default__REINST_cw_Seaslime_Character_BP_Relic_Boss_C_19552)
CONTENT: Big Sea Slime(Relic)(/Engine/Transient.Default__REINST_cw_Seaslime_Character_BP_Relic_Boss_C_19552)
CONTENT: Active(/Engine/Transient.REINST_cw_Seaslime_Character_BP_Relic_Boss_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Seaslime_Character_BP_Relic_Boss_C_1)
CONTENT: Steel Bone Sword(/Engine/Transient.REINST_cw_Seaslime_Character_BP_Relic_Boss_C_1)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Seaslime_Character_BP_Relic_Boss_C_1)
CONTENT: Steel Bone Suit(/Engine/Transient.REINST_cw_Seaslime_Character_BP_Relic_Boss_C_1)
CONTENT: 9(/Engine/Transient.REINST_cw_Seaslime_Character_BP_Relic_Boss_C_1)
CONTENT: Big Sea Slime(Relic)(/Engine/Transient.REINST_cw_Seaslime_Character_BP_Relic_Boss_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Seaslime_Character_BP_Relic_Boss_C_19556)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Seaslime_Character_BP_Relic_Boss_C_19556)
CONTENT: Steel Bone Sword(/Engine/Transient.Default__REINST_cw_Seaslime_Character_BP_Relic_Boss_C_19556)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Seaslime_Character_BP_Relic_Boss_C_19556)
CONTENT: Steel Bone Suit(/Engine/Transient.Default__REINST_cw_Seaslime_Character_BP_Relic_Boss_C_19556)
CONTENT: 9(/Engine/Transient.Default__REINST_cw_Seaslime_Character_BP_Relic_Boss_C_19556)
CONTENT: Big Sea Slime(Relic)(/Engine/Transient.Default__REINST_cw_Seaslime_Character_BP_Relic_Boss_C_19556)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_slime/Relic/cw_Seaslime_Character_BP_Relic_Boss.Default__cw_Seaslime_Character_BP_Relic_Boss_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_slime/Relic/cw_Seaslime_Character_BP_Relic_Boss.Default__cw_Seaslime_Character_BP_Relic_Boss_C)
CONTENT: Steel Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_slime/Relic/cw_Seaslime_Character_BP_Relic_Boss.Default__cw_Seaslime_Character_BP_Relic_Boss_C)
CONTENT: Standard Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_slime/Relic/cw_Seaslime_Character_BP_Relic_Boss.Default__cw_Seaslime_Character_BP_Relic_Boss_C)
CONTENT: Steel Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_slime/Relic/cw_Seaslime_Character_BP_Relic_Boss.Default__cw_Seaslime_Character_BP_Relic_Boss_C)
CONTENT: 9(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_slime/Relic/cw_Seaslime_Character_BP_Relic_Boss.Default__cw_Seaslime_Character_BP_Relic_Boss_C)
CONTENT: Big Sea Slime(Relic)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_slime/Relic/cw_Seaslime_Character_BP_Relic_Boss.Default__cw_Seaslime_Character_BP_Relic_Boss_C)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_Relic_MonsterBox_Seaslime_Boss_C_0)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_Relic_MonsterBox_Seaslime_Boss_C_19563)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_Relic_MonsterBox_Seaslime_Boss_C_1)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_Relic_MonsterBox_Seaslime_Boss_C_19567)
CONTENT: StorageBoxSmall(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_MonsterBox/CW_Relic_MonsterBox_Seaslime_Boss.Default__CW_Relic_MonsterBox_Seaslime_Boss_C)
CONTENT: Chestlv30_Iron(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Skeleton_Relic.Default__cw_DropInventory_Animal_Skeleton_Relic_C)
CONTENT: 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Skeleton_Relic.Default__cw_DropInventory_Animal_Skeleton_Relic_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Skeleton_Relic.Default__cw_DropInventory_Animal_Skeleton_Relic_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Skeleton_Relic.Default__cw_DropInventory_Animal_Skeleton_Relic_C)
CONTENT: 3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Skeleton_Relic.Default__cw_DropInventory_Animal_Skeleton_Relic_C)
CONTENT: 4(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Skeleton_Relic.Default__cw_DropInventory_Animal_Skeleton_Relic_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Skeleton_Character_BP_Relic_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Skeleton_Character_BP_Relic_C_0)
CONTENT: Iron Sword(/Engine/Transient.REINST_cw_Skeleton_Character_BP_Relic_C_0)
CONTENT: Primitive Gun(/Engine/Transient.REINST_cw_Skeleton_Character_BP_Relic_C_0)
CONTENT: Iron Suit(/Engine/Transient.REINST_cw_Skeleton_Character_BP_Relic_C_0)
CONTENT: 5(/Engine/Transient.REINST_cw_Skeleton_Character_BP_Relic_C_0)
CONTENT: Skeleton(Relic)(/Engine/Transient.REINST_cw_Skeleton_Character_BP_Relic_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Skeleton_Character_BP_Relic_C_19587)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Skeleton_Character_BP_Relic_C_19587)
CONTENT: Iron Sword(/Engine/Transient.Default__REINST_cw_Skeleton_Character_BP_Relic_C_19587)
CONTENT: Primitive Gun(/Engine/Transient.Default__REINST_cw_Skeleton_Character_BP_Relic_C_19587)
CONTENT: Iron Suit(/Engine/Transient.Default__REINST_cw_Skeleton_Character_BP_Relic_C_19587)
CONTENT: 5(/Engine/Transient.Default__REINST_cw_Skeleton_Character_BP_Relic_C_19587)
CONTENT: Skeleton(Relic)(/Engine/Transient.Default__REINST_cw_Skeleton_Character_BP_Relic_C_19587)
CONTENT: Active(/Engine/Transient.REINST_cw_Skeleton_Character_BP_Relic_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Skeleton_Character_BP_Relic_C_1)
CONTENT: Iron Sword(/Engine/Transient.REINST_cw_Skeleton_Character_BP_Relic_C_1)
CONTENT: Primitive Gun(/Engine/Transient.REINST_cw_Skeleton_Character_BP_Relic_C_1)
CONTENT: Iron Suit(/Engine/Transient.REINST_cw_Skeleton_Character_BP_Relic_C_1)
CONTENT: 5(/Engine/Transient.REINST_cw_Skeleton_Character_BP_Relic_C_1)
CONTENT: Skeleton(Relic)(/Engine/Transient.REINST_cw_Skeleton_Character_BP_Relic_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Skeleton_Character_BP_Relic_C_19591)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Skeleton_Character_BP_Relic_C_19591)
CONTENT: Iron Sword(/Engine/Transient.Default__REINST_cw_Skeleton_Character_BP_Relic_C_19591)
CONTENT: Primitive Gun(/Engine/Transient.Default__REINST_cw_Skeleton_Character_BP_Relic_C_19591)
CONTENT: Iron Suit(/Engine/Transient.Default__REINST_cw_Skeleton_Character_BP_Relic_C_19591)
CONTENT: 5(/Engine/Transient.Default__REINST_cw_Skeleton_Character_BP_Relic_C_19591)
CONTENT: Skeleton(Relic)(/Engine/Transient.Default__REINST_cw_Skeleton_Character_BP_Relic_C_19591)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_skeleton/Relic/cw_Skeleton_Character_BP_Relic.Default__cw_Skeleton_Character_BP_Relic_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_skeleton/Relic/cw_Skeleton_Character_BP_Relic.Default__cw_Skeleton_Character_BP_Relic_C)
CONTENT: Iron Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_skeleton/Relic/cw_Skeleton_Character_BP_Relic.Default__cw_Skeleton_Character_BP_Relic_C)
CONTENT: Primitive Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_skeleton/Relic/cw_Skeleton_Character_BP_Relic.Default__cw_Skeleton_Character_BP_Relic_C)
CONTENT: Iron Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_skeleton/Relic/cw_Skeleton_Character_BP_Relic.Default__cw_Skeleton_Character_BP_Relic_C)
CONTENT: 5(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_skeleton/Relic/cw_Skeleton_Character_BP_Relic.Default__cw_Skeleton_Character_BP_Relic_C)
CONTENT: Skeleton(Relic)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_skeleton/Relic/cw_Skeleton_Character_BP_Relic.Default__cw_Skeleton_Character_BP_Relic_C)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_Relic_MonsterBox_Skeleton_C_0)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_Relic_MonsterBox_Skeleton_C_19598)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_Relic_MonsterBox_Skeleton_C_1)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_Relic_MonsterBox_Skeleton_C_19602)
CONTENT: StorageBoxSmall(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_MonsterBox/CW_Relic_MonsterBox_Skeleton.Default__CW_Relic_MonsterBox_Skeleton_C)
CONTENT: Base Buff Enabled(/Engine/Transient.REINST_CW_Buff_Skeleton_nextattack_C_0)
CONTENT: Base Buff Enabled(/Engine/Transient.Default__REINST_CW_Buff_Skeleton_nextattack_C_19621)
CONTENT: Base Buff Enabled(/Engine/Transient.REINST_CW_Buff_Skeleton_nextattack_C_1)
CONTENT: Base Buff Enabled(/Engine/Transient.Default__REINST_CW_Buff_Skeleton_nextattack_C_19625)
CONTENT: Base Buff Enabled(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Skeleton_nextattack.Default__CW_Buff_Skeleton_nextattack_C)
CONTENT: Bleed!(/Engine/Transient.REINST_CW_Buff_Animal_MegaSkeleton_C_0)
CONTENT: Bleed!(/Engine/Transient.Default__REINST_CW_Buff_Animal_MegaSkeleton_C_19632)
CONTENT: Bleed!(/Engine/Transient.REINST_CW_Buff_Animal_MegaSkeleton_C_1)
CONTENT: Bleed!(/Engine/Transient.Default__REINST_CW_Buff_Animal_MegaSkeleton_C_19636)
CONTENT: Bleed!(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Animal_MegaSkeleton.Default__CW_Buff_Animal_MegaSkeleton_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Skeleton_Character_BP_Relic_Mega_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Skeleton_Character_BP_Relic_Mega_C_0)
CONTENT: Iron Bone Sword(/Engine/Transient.REINST_cw_Skeleton_Character_BP_Relic_Mega_C_0)
CONTENT: Compound Bow(/Engine/Transient.REINST_cw_Skeleton_Character_BP_Relic_Mega_C_0)
CONTENT: Iron Bone Suit(/Engine/Transient.REINST_cw_Skeleton_Character_BP_Relic_Mega_C_0)
CONTENT: 6(/Engine/Transient.REINST_cw_Skeleton_Character_BP_Relic_Mega_C_0)
CONTENT: Mega Skeleton(Relic)(/Engine/Transient.REINST_cw_Skeleton_Character_BP_Relic_Mega_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Skeleton_Character_BP_Relic_Mega_C_19644)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Skeleton_Character_BP_Relic_Mega_C_19644)
CONTENT: Iron Bone Sword(/Engine/Transient.Default__REINST_cw_Skeleton_Character_BP_Relic_Mega_C_19644)
CONTENT: Compound Bow(/Engine/Transient.Default__REINST_cw_Skeleton_Character_BP_Relic_Mega_C_19644)
CONTENT: Iron Bone Suit(/Engine/Transient.Default__REINST_cw_Skeleton_Character_BP_Relic_Mega_C_19644)
CONTENT: 6(/Engine/Transient.Default__REINST_cw_Skeleton_Character_BP_Relic_Mega_C_19644)
CONTENT: Mega Skeleton(Relic)(/Engine/Transient.Default__REINST_cw_Skeleton_Character_BP_Relic_Mega_C_19644)
CONTENT: Active(/Engine/Transient.REINST_cw_Skeleton_Character_BP_Relic_Mega_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Skeleton_Character_BP_Relic_Mega_C_1)
CONTENT: Iron Bone Sword(/Engine/Transient.REINST_cw_Skeleton_Character_BP_Relic_Mega_C_1)
CONTENT: Compound Bow(/Engine/Transient.REINST_cw_Skeleton_Character_BP_Relic_Mega_C_1)
CONTENT: Iron Bone Suit(/Engine/Transient.REINST_cw_Skeleton_Character_BP_Relic_Mega_C_1)
CONTENT: 6(/Engine/Transient.REINST_cw_Skeleton_Character_BP_Relic_Mega_C_1)
CONTENT: Mega Skeleton(Relic)(/Engine/Transient.REINST_cw_Skeleton_Character_BP_Relic_Mega_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Skeleton_Character_BP_Relic_Mega_C_19648)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Skeleton_Character_BP_Relic_Mega_C_19648)
CONTENT: Iron Bone Sword(/Engine/Transient.Default__REINST_cw_Skeleton_Character_BP_Relic_Mega_C_19648)
CONTENT: Compound Bow(/Engine/Transient.Default__REINST_cw_Skeleton_Character_BP_Relic_Mega_C_19648)
CONTENT: Iron Bone Suit(/Engine/Transient.Default__REINST_cw_Skeleton_Character_BP_Relic_Mega_C_19648)
CONTENT: 6(/Engine/Transient.Default__REINST_cw_Skeleton_Character_BP_Relic_Mega_C_19648)
CONTENT: Mega Skeleton(Relic)(/Engine/Transient.Default__REINST_cw_Skeleton_Character_BP_Relic_Mega_C_19648)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_skeleton/Relic/cw_Skeleton_Character_BP_Relic_Mega.Default__cw_Skeleton_Character_BP_Relic_Mega_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_skeleton/Relic/cw_Skeleton_Character_BP_Relic_Mega.Default__cw_Skeleton_Character_BP_Relic_Mega_C)
CONTENT: Iron Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_skeleton/Relic/cw_Skeleton_Character_BP_Relic_Mega.Default__cw_Skeleton_Character_BP_Relic_Mega_C)
CONTENT: Compound Bow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_skeleton/Relic/cw_Skeleton_Character_BP_Relic_Mega.Default__cw_Skeleton_Character_BP_Relic_Mega_C)
CONTENT: Iron Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_skeleton/Relic/cw_Skeleton_Character_BP_Relic_Mega.Default__cw_Skeleton_Character_BP_Relic_Mega_C)
CONTENT: 6(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_skeleton/Relic/cw_Skeleton_Character_BP_Relic_Mega.Default__cw_Skeleton_Character_BP_Relic_Mega_C)
CONTENT: Mega Skeleton(Relic)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_skeleton/Relic/cw_Skeleton_Character_BP_Relic_Mega.Default__cw_Skeleton_Character_BP_Relic_Mega_C)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_Relic_MonsterBox_Skeleton_Mega_C_0)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_Relic_MonsterBox_Skeleton_Mega_C_19655)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_Relic_MonsterBox_Skeleton_Mega_C_1)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_Relic_MonsterBox_Skeleton_Mega_C_19659)
CONTENT: StorageBoxSmall(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_MonsterBox/CW_Relic_MonsterBox_Skeleton_Mega.Default__CW_Relic_MonsterBox_Skeleton_Mega_C)
CONTENT: Active(/Engine/Transient.REINST_cw_SkeletonShot_Character_BP_Relic_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_SkeletonShot_Character_BP_Relic_C_0)
CONTENT: Iron Sword(/Engine/Transient.REINST_cw_SkeletonShot_Character_BP_Relic_C_0)
CONTENT: Primitive Gun(/Engine/Transient.REINST_cw_SkeletonShot_Character_BP_Relic_C_0)
CONTENT: Iron Suit(/Engine/Transient.REINST_cw_SkeletonShot_Character_BP_Relic_C_0)
CONTENT: 5(/Engine/Transient.REINST_cw_SkeletonShot_Character_BP_Relic_C_0)
CONTENT: Skeleton Shot(Relic)(/Engine/Transient.REINST_cw_SkeletonShot_Character_BP_Relic_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_SkeletonShot_Character_BP_Relic_C_19689)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_SkeletonShot_Character_BP_Relic_C_19689)
CONTENT: Iron Sword(/Engine/Transient.Default__REINST_cw_SkeletonShot_Character_BP_Relic_C_19689)
CONTENT: Primitive Gun(/Engine/Transient.Default__REINST_cw_SkeletonShot_Character_BP_Relic_C_19689)
CONTENT: Iron Suit(/Engine/Transient.Default__REINST_cw_SkeletonShot_Character_BP_Relic_C_19689)
CONTENT: 5(/Engine/Transient.Default__REINST_cw_SkeletonShot_Character_BP_Relic_C_19689)
CONTENT: Skeleton Shot(Relic)(/Engine/Transient.Default__REINST_cw_SkeletonShot_Character_BP_Relic_C_19689)
CONTENT: Active(/Engine/Transient.REINST_cw_SkeletonShot_Character_BP_Relic_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_SkeletonShot_Character_BP_Relic_C_1)
CONTENT: Iron Sword(/Engine/Transient.REINST_cw_SkeletonShot_Character_BP_Relic_C_1)
CONTENT: Primitive Gun(/Engine/Transient.REINST_cw_SkeletonShot_Character_BP_Relic_C_1)
CONTENT: Iron Suit(/Engine/Transient.REINST_cw_SkeletonShot_Character_BP_Relic_C_1)
CONTENT: 5(/Engine/Transient.REINST_cw_SkeletonShot_Character_BP_Relic_C_1)
CONTENT: Skeleton Shot(Relic)(/Engine/Transient.REINST_cw_SkeletonShot_Character_BP_Relic_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_SkeletonShot_Character_BP_Relic_C_19693)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_SkeletonShot_Character_BP_Relic_C_19693)
CONTENT: Iron Sword(/Engine/Transient.Default__REINST_cw_SkeletonShot_Character_BP_Relic_C_19693)
CONTENT: Primitive Gun(/Engine/Transient.Default__REINST_cw_SkeletonShot_Character_BP_Relic_C_19693)
CONTENT: Iron Suit(/Engine/Transient.Default__REINST_cw_SkeletonShot_Character_BP_Relic_C_19693)
CONTENT: 5(/Engine/Transient.Default__REINST_cw_SkeletonShot_Character_BP_Relic_C_19693)
CONTENT: Skeleton Shot(Relic)(/Engine/Transient.Default__REINST_cw_SkeletonShot_Character_BP_Relic_C_19693)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_skeleton/Relic/cw_SkeletonShot_Character_BP_Relic.Default__cw_SkeletonShot_Character_BP_Relic_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_skeleton/Relic/cw_SkeletonShot_Character_BP_Relic.Default__cw_SkeletonShot_Character_BP_Relic_C)
CONTENT: Iron Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_skeleton/Relic/cw_SkeletonShot_Character_BP_Relic.Default__cw_SkeletonShot_Character_BP_Relic_C)
CONTENT: Primitive Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_skeleton/Relic/cw_SkeletonShot_Character_BP_Relic.Default__cw_SkeletonShot_Character_BP_Relic_C)
CONTENT: Iron Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_skeleton/Relic/cw_SkeletonShot_Character_BP_Relic.Default__cw_SkeletonShot_Character_BP_Relic_C)
CONTENT: 5(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_skeleton/Relic/cw_SkeletonShot_Character_BP_Relic.Default__cw_SkeletonShot_Character_BP_Relic_C)
CONTENT: Skeleton Shot(Relic)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_skeleton/Relic/cw_SkeletonShot_Character_BP_Relic.Default__cw_SkeletonShot_Character_BP_Relic_C)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_Relic_MonsterBox_SkeletonShot_C_0)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_Relic_MonsterBox_SkeletonShot_C_19700)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_Relic_MonsterBox_SkeletonShot_C_1)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_Relic_MonsterBox_SkeletonShot_C_19704)
CONTENT: StorageBoxSmall(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_MonsterBox/CW_Relic_MonsterBox_SkeletonShot.Default__CW_Relic_MonsterBox_SkeletonShot_C)
CONTENT: Chestlv80_Copper(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Werewolf_Relic.Default__cw_DropInventory_Animal_Werewolf_Relic_C)
CONTENT: 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Werewolf_Relic.Default__cw_DropInventory_Animal_Werewolf_Relic_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Werewolf_Relic.Default__cw_DropInventory_Animal_Werewolf_Relic_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Werewolf_Relic.Default__cw_DropInventory_Animal_Werewolf_Relic_C)
CONTENT: 3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Werewolf_Relic.Default__cw_DropInventory_Animal_Werewolf_Relic_C)
CONTENT: 4(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Werewolf_Relic.Default__cw_DropInventory_Animal_Werewolf_Relic_C)
CONTENT: 5(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Werewolf_Relic.Default__cw_DropInventory_Animal_Werewolf_Relic_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Werewolf_Character_BP_Relic_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Werewolf_Character_BP_Relic_C_0)
CONTENT: Steel Bone Sword(/Engine/Transient.REINST_cw_Werewolf_Character_BP_Relic_C_0)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Werewolf_Character_BP_Relic_C_0)
CONTENT: Steel Bone Suit(/Engine/Transient.REINST_cw_Werewolf_Character_BP_Relic_C_0)
CONTENT: 8(/Engine/Transient.REINST_cw_Werewolf_Character_BP_Relic_C_0)
CONTENT: Werewolf(Relic)(/Engine/Transient.REINST_cw_Werewolf_Character_BP_Relic_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Werewolf_Character_BP_Relic_C_19724)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Werewolf_Character_BP_Relic_C_19724)
CONTENT: Steel Bone Sword(/Engine/Transient.Default__REINST_cw_Werewolf_Character_BP_Relic_C_19724)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Werewolf_Character_BP_Relic_C_19724)
CONTENT: Steel Bone Suit(/Engine/Transient.Default__REINST_cw_Werewolf_Character_BP_Relic_C_19724)
CONTENT: 8(/Engine/Transient.Default__REINST_cw_Werewolf_Character_BP_Relic_C_19724)
CONTENT: Werewolf(Relic)(/Engine/Transient.Default__REINST_cw_Werewolf_Character_BP_Relic_C_19724)
CONTENT: Active(/Engine/Transient.REINST_cw_Werewolf_Character_BP_Relic_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Werewolf_Character_BP_Relic_C_1)
CONTENT: Steel Bone Sword(/Engine/Transient.REINST_cw_Werewolf_Character_BP_Relic_C_1)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Werewolf_Character_BP_Relic_C_1)
CONTENT: Steel Bone Suit(/Engine/Transient.REINST_cw_Werewolf_Character_BP_Relic_C_1)
CONTENT: 8(/Engine/Transient.REINST_cw_Werewolf_Character_BP_Relic_C_1)
CONTENT: Werewolf(Relic)(/Engine/Transient.REINST_cw_Werewolf_Character_BP_Relic_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Werewolf_Character_BP_Relic_C_19728)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Werewolf_Character_BP_Relic_C_19728)
CONTENT: Steel Bone Sword(/Engine/Transient.Default__REINST_cw_Werewolf_Character_BP_Relic_C_19728)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Werewolf_Character_BP_Relic_C_19728)
CONTENT: Steel Bone Suit(/Engine/Transient.Default__REINST_cw_Werewolf_Character_BP_Relic_C_19728)
CONTENT: 8(/Engine/Transient.Default__REINST_cw_Werewolf_Character_BP_Relic_C_19728)
CONTENT: Werewolf(Relic)(/Engine/Transient.Default__REINST_cw_Werewolf_Character_BP_Relic_C_19728)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_werewolf/Relic/cw_Werewolf_Character_BP_Relic.Default__cw_Werewolf_Character_BP_Relic_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_werewolf/Relic/cw_Werewolf_Character_BP_Relic.Default__cw_Werewolf_Character_BP_Relic_C)
CONTENT: Steel Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_werewolf/Relic/cw_Werewolf_Character_BP_Relic.Default__cw_Werewolf_Character_BP_Relic_C)
CONTENT: Standard Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_werewolf/Relic/cw_Werewolf_Character_BP_Relic.Default__cw_Werewolf_Character_BP_Relic_C)
CONTENT: Steel Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_werewolf/Relic/cw_Werewolf_Character_BP_Relic.Default__cw_Werewolf_Character_BP_Relic_C)
CONTENT: 8(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_werewolf/Relic/cw_Werewolf_Character_BP_Relic.Default__cw_Werewolf_Character_BP_Relic_C)
CONTENT: Werewolf(Relic)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_werewolf/Relic/cw_Werewolf_Character_BP_Relic.Default__cw_Werewolf_Character_BP_Relic_C)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_Relic_MonsterBox_Werewolf_C_0)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_Relic_MonsterBox_Werewolf_C_19735)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_Relic_MonsterBox_Werewolf_C_1)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_Relic_MonsterBox_Werewolf_C_19739)
CONTENT: StorageBoxSmall(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_MonsterBox/CW_Relic_MonsterBox_Werewolf.Default__CW_Relic_MonsterBox_Werewolf_C)
CONTENT: Chestlv30_Iron(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Zombie_Relic.Default__cw_DropInventory_Animal_Zombie_Relic_C)
CONTENT: 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Zombie_Relic.Default__cw_DropInventory_Animal_Zombie_Relic_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Zombie_Relic.Default__cw_DropInventory_Animal_Zombie_Relic_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Zombie_Relic.Default__cw_DropInventory_Animal_Zombie_Relic_C)
CONTENT: 3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Zombie_Relic.Default__cw_DropInventory_Animal_Zombie_Relic_C)
CONTENT: 4(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Zombie_Relic.Default__cw_DropInventory_Animal_Zombie_Relic_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Zombie_Character_BP_Relic_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Zombie_Character_BP_Relic_C_0)
CONTENT: Copper Bone Sword(/Engine/Transient.REINST_cw_Zombie_Character_BP_Relic_C_0)
CONTENT: Crossbow(/Engine/Transient.REINST_cw_Zombie_Character_BP_Relic_C_0)
CONTENT: Copper Bone Suit(/Engine/Transient.REINST_cw_Zombie_Character_BP_Relic_C_0)
CONTENT: 4(/Engine/Transient.REINST_cw_Zombie_Character_BP_Relic_C_0)
CONTENT: Zombie(Relic)(/Engine/Transient.REINST_cw_Zombie_Character_BP_Relic_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Zombie_Character_BP_Relic_C_19759)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Zombie_Character_BP_Relic_C_19759)
CONTENT: Copper Bone Sword(/Engine/Transient.Default__REINST_cw_Zombie_Character_BP_Relic_C_19759)
CONTENT: Crossbow(/Engine/Transient.Default__REINST_cw_Zombie_Character_BP_Relic_C_19759)
CONTENT: Copper Bone Suit(/Engine/Transient.Default__REINST_cw_Zombie_Character_BP_Relic_C_19759)
CONTENT: 4(/Engine/Transient.Default__REINST_cw_Zombie_Character_BP_Relic_C_19759)
CONTENT: Zombie(Relic)(/Engine/Transient.Default__REINST_cw_Zombie_Character_BP_Relic_C_19759)
CONTENT: Active(/Engine/Transient.REINST_cw_Zombie_Character_BP_Relic_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Zombie_Character_BP_Relic_C_1)
CONTENT: Copper Bone Sword(/Engine/Transient.REINST_cw_Zombie_Character_BP_Relic_C_1)
CONTENT: Crossbow(/Engine/Transient.REINST_cw_Zombie_Character_BP_Relic_C_1)
CONTENT: Copper Bone Suit(/Engine/Transient.REINST_cw_Zombie_Character_BP_Relic_C_1)
CONTENT: 4(/Engine/Transient.REINST_cw_Zombie_Character_BP_Relic_C_1)
CONTENT: Zombie(Relic)(/Engine/Transient.REINST_cw_Zombie_Character_BP_Relic_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Zombie_Character_BP_Relic_C_19763)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Zombie_Character_BP_Relic_C_19763)
CONTENT: Copper Bone Sword(/Engine/Transient.Default__REINST_cw_Zombie_Character_BP_Relic_C_19763)
CONTENT: Crossbow(/Engine/Transient.Default__REINST_cw_Zombie_Character_BP_Relic_C_19763)
CONTENT: Copper Bone Suit(/Engine/Transient.Default__REINST_cw_Zombie_Character_BP_Relic_C_19763)
CONTENT: 4(/Engine/Transient.Default__REINST_cw_Zombie_Character_BP_Relic_C_19763)
CONTENT: Zombie(Relic)(/Engine/Transient.Default__REINST_cw_Zombie_Character_BP_Relic_C_19763)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_zombie/Relic/cw_Zombie_Character_BP_Relic.Default__cw_Zombie_Character_BP_Relic_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_zombie/Relic/cw_Zombie_Character_BP_Relic.Default__cw_Zombie_Character_BP_Relic_C)
CONTENT: Copper Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_zombie/Relic/cw_Zombie_Character_BP_Relic.Default__cw_Zombie_Character_BP_Relic_C)
CONTENT: Crossbow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_zombie/Relic/cw_Zombie_Character_BP_Relic.Default__cw_Zombie_Character_BP_Relic_C)
CONTENT: Copper Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_zombie/Relic/cw_Zombie_Character_BP_Relic.Default__cw_Zombie_Character_BP_Relic_C)
CONTENT: 4(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_zombie/Relic/cw_Zombie_Character_BP_Relic.Default__cw_Zombie_Character_BP_Relic_C)
CONTENT: Zombie(Relic)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_zombie/Relic/cw_Zombie_Character_BP_Relic.Default__cw_Zombie_Character_BP_Relic_C)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_Relic_MonsterBox_Zombie_C_0)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_Relic_MonsterBox_Zombie_C_19770)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_Relic_MonsterBox_Zombie_C_1)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_Relic_MonsterBox_Zombie_C_19774)
CONTENT: StorageBoxSmall(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_MonsterBox/CW_Relic_MonsterBox_Zombie.Default__CW_Relic_MonsterBox_Zombie_C)
CONTENT: Chestlv40_Iron(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Zombie_Relic_Mega.Default__cw_DropInventory_Animal_Zombie_Relic_Mega_C)
CONTENT: 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Zombie_Relic_Mega.Default__cw_DropInventory_Animal_Zombie_Relic_Mega_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Zombie_Relic_Mega.Default__cw_DropInventory_Animal_Zombie_Relic_Mega_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Zombie_Relic_Mega.Default__cw_DropInventory_Animal_Zombie_Relic_Mega_C)
CONTENT: 3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Zombie_Relic_Mega.Default__cw_DropInventory_Animal_Zombie_Relic_Mega_C)
CONTENT: 4(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Zombie_Relic_Mega.Default__cw_DropInventory_Animal_Zombie_Relic_Mega_C)
CONTENT: 5(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Zombie_Relic_Mega.Default__cw_DropInventory_Animal_Zombie_Relic_Mega_C)
CONTENT: Bleed!(/Engine/Transient.REINST_CW_Buff_Animal_MegaZombie_C_0)
CONTENT: Bleed!(/Engine/Transient.Default__REINST_CW_Buff_Animal_MegaZombie_C_19793)
CONTENT: Bleed!(/Engine/Transient.REINST_CW_Buff_Animal_MegaZombie_C_1)
CONTENT: Bleed!(/Engine/Transient.Default__REINST_CW_Buff_Animal_MegaZombie_C_19797)
CONTENT: Bleed!(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Animal_MegaZombie.Default__CW_Buff_Animal_MegaZombie_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Zombie_Character_BP_Relic_Mega_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Zombie_Character_BP_Relic_Mega_C_0)
CONTENT: Iron Bone Sword(/Engine/Transient.REINST_cw_Zombie_Character_BP_Relic_Mega_C_0)
CONTENT: Compound Bow(/Engine/Transient.REINST_cw_Zombie_Character_BP_Relic_Mega_C_0)
CONTENT: Iron Bone Suit(/Engine/Transient.REINST_cw_Zombie_Character_BP_Relic_Mega_C_0)
CONTENT: 6(/Engine/Transient.REINST_cw_Zombie_Character_BP_Relic_Mega_C_0)
CONTENT: Mega Zombie(Relic)(/Engine/Transient.REINST_cw_Zombie_Character_BP_Relic_Mega_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Zombie_Character_BP_Relic_Mega_C_19828)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Zombie_Character_BP_Relic_Mega_C_19828)
CONTENT: Iron Bone Sword(/Engine/Transient.Default__REINST_cw_Zombie_Character_BP_Relic_Mega_C_19828)
CONTENT: Compound Bow(/Engine/Transient.Default__REINST_cw_Zombie_Character_BP_Relic_Mega_C_19828)
CONTENT: Iron Bone Suit(/Engine/Transient.Default__REINST_cw_Zombie_Character_BP_Relic_Mega_C_19828)
CONTENT: 6(/Engine/Transient.Default__REINST_cw_Zombie_Character_BP_Relic_Mega_C_19828)
CONTENT: Mega Zombie(Relic)(/Engine/Transient.Default__REINST_cw_Zombie_Character_BP_Relic_Mega_C_19828)
CONTENT: Active(/Engine/Transient.REINST_cw_Zombie_Character_BP_Relic_Mega_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Zombie_Character_BP_Relic_Mega_C_1)
CONTENT: Iron Bone Sword(/Engine/Transient.REINST_cw_Zombie_Character_BP_Relic_Mega_C_1)
CONTENT: Compound Bow(/Engine/Transient.REINST_cw_Zombie_Character_BP_Relic_Mega_C_1)
CONTENT: Iron Bone Suit(/Engine/Transient.REINST_cw_Zombie_Character_BP_Relic_Mega_C_1)
CONTENT: 6(/Engine/Transient.REINST_cw_Zombie_Character_BP_Relic_Mega_C_1)
CONTENT: Mega Zombie(Relic)(/Engine/Transient.REINST_cw_Zombie_Character_BP_Relic_Mega_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Zombie_Character_BP_Relic_Mega_C_19832)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Zombie_Character_BP_Relic_Mega_C_19832)
CONTENT: Iron Bone Sword(/Engine/Transient.Default__REINST_cw_Zombie_Character_BP_Relic_Mega_C_19832)
CONTENT: Compound Bow(/Engine/Transient.Default__REINST_cw_Zombie_Character_BP_Relic_Mega_C_19832)
CONTENT: Iron Bone Suit(/Engine/Transient.Default__REINST_cw_Zombie_Character_BP_Relic_Mega_C_19832)
CONTENT: 6(/Engine/Transient.Default__REINST_cw_Zombie_Character_BP_Relic_Mega_C_19832)
CONTENT: Mega Zombie(Relic)(/Engine/Transient.Default__REINST_cw_Zombie_Character_BP_Relic_Mega_C_19832)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_zombie/Relic/cw_Zombie_Character_BP_Relic_mega.Default__cw_Zombie_Character_BP_Relic_Mega_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_zombie/Relic/cw_Zombie_Character_BP_Relic_mega.Default__cw_Zombie_Character_BP_Relic_Mega_C)
CONTENT: Iron Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_zombie/Relic/cw_Zombie_Character_BP_Relic_mega.Default__cw_Zombie_Character_BP_Relic_Mega_C)
CONTENT: Compound Bow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_zombie/Relic/cw_Zombie_Character_BP_Relic_mega.Default__cw_Zombie_Character_BP_Relic_Mega_C)
CONTENT: Iron Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_zombie/Relic/cw_Zombie_Character_BP_Relic_mega.Default__cw_Zombie_Character_BP_Relic_Mega_C)
CONTENT: 6(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_zombie/Relic/cw_Zombie_Character_BP_Relic_mega.Default__cw_Zombie_Character_BP_Relic_Mega_C)
CONTENT: Mega Zombie(Relic)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_zombie/Relic/cw_Zombie_Character_BP_Relic_mega.Default__cw_Zombie_Character_BP_Relic_Mega_C)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_Relic_MonsterBox_Zombie_Mega_C_0)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_Relic_MonsterBox_Zombie_Mega_C_19839)
CONTENT: StorageBoxSmall(/Engine/Transient.REINST_CW_Relic_MonsterBox_Zombie_Mega_C_1)
CONTENT: StorageBoxSmall(/Engine/Transient.Default__REINST_CW_Relic_MonsterBox_Zombie_Mega_C_19843)
CONTENT: StorageBoxSmall(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_MonsterBox/CW_Relic_MonsterBox_Zombie_Mega.Default__CW_Relic_MonsterBox_Zombie_Mega_C)
CONTENT: Gray Berry(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Berrys/CW_ItemConsumable_Berry_Gray.Default__CW_ItemConsumable_Berry_Gray_C)
CONTENT: Gray Berry, can be used to make gray dye.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Berrys/CW_ItemConsumable_Berry_Gray.Default__CW_ItemConsumable_Berry_Gray_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Berrys/CW_ItemConsumable_Berry_Gray.Default__CW_ItemConsumable_Berry_Gray_C)
CONTENT: Berries(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Berrys/CW_ItemConsumable_Berry_Gray.Default__CW_ItemConsumable_Berry_Gray_C)
CONTENT: Green Berry(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Berrys/CW_ItemConsumable_Berry_Green.Default__CW_ItemConsumable_Berry_Green_C)
CONTENT: Green Berry, tasty, and can be used to make green dye.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Berrys/CW_ItemConsumable_Berry_Green.Default__CW_ItemConsumable_Berry_Green_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Berrys/CW_ItemConsumable_Berry_Green.Default__CW_ItemConsumable_Berry_Green_C)
CONTENT: Berries(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Berrys/CW_ItemConsumable_Berry_Green.Default__CW_ItemConsumable_Berry_Green_C)
CONTENT: Light Magic Berry(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Berrys/CW_ItemConsumable_Berry_LightMagic.Default__CW_ItemConsumable_Berry_LightMagic_C)
CONTENT: Light Magic Berry, tasty, and can be used to make light powder.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Berrys/CW_ItemConsumable_Berry_LightMagic.Default__CW_ItemConsumable_Berry_LightMagic_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Berrys/CW_ItemConsumable_Berry_LightMagic.Default__CW_ItemConsumable_Berry_LightMagic_C)
CONTENT: Berries(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Berrys/CW_ItemConsumable_Berry_LightMagic.Default__CW_ItemConsumable_Berry_LightMagic_C)
CONTENT: Orange Berry(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Berrys/CW_ItemConsumable_Berry_Orange.Default__CW_ItemConsumable_Berry_Orange_C)
CONTENT: Orange Berry ,tasty, and can be used to make orange dye.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Berrys/CW_ItemConsumable_Berry_Orange.Default__CW_ItemConsumable_Berry_Orange_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Berrys/CW_ItemConsumable_Berry_Orange.Default__CW_ItemConsumable_Berry_Orange_C)
CONTENT: Berries(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Berrys/CW_ItemConsumable_Berry_Orange.Default__CW_ItemConsumable_Berry_Orange_C)
CONTENT: Pink Berry(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Berrys/CW_ItemConsumable_Berry_Pink.Default__CW_ItemConsumable_Berry_Pink_C)
CONTENT: Pink Berry, tasty, and can be used to make pink dye.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Berrys/CW_ItemConsumable_Berry_Pink.Default__CW_ItemConsumable_Berry_Pink_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Berrys/CW_ItemConsumable_Berry_Pink.Default__CW_ItemConsumable_Berry_Pink_C)
CONTENT: Berries(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Berrys/CW_ItemConsumable_Berry_Pink.Default__CW_ItemConsumable_Berry_Pink_C)
CONTENT: Cactus(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Berry_Cactus.Default__CW_ItemConsumable_Berry_Cactus_C)
CONTENT: Collect cactus from the desert and decorate your home as a potted plant.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Berry_Cactus.Default__CW_ItemConsumable_Berry_Cactus_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Berry_Cactus.Default__CW_ItemConsumable_Berry_Cactus_C)
CONTENT: Berries(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Berry_Cactus.Default__CW_ItemConsumable_Berry_Cactus_C)
CONTENT: Cactus Juice(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Berry_CactusJuice.Default__CW_ItemConsumable_Berry_CactusJuice_C)
CONTENT: Collection of cactus in desert can be used to quench thirst, also can be used as cooking ingredients to make delicious food, can also be used as dyes.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Berry_CactusJuice.Default__CW_ItemConsumable_Berry_CactusJuice_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Berry_CactusJuice.Default__CW_ItemConsumable_Berry_CactusJuice_C)
CONTENT: Berries(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Berry_CactusJuice.Default__CW_ItemConsumable_Berry_CactusJuice_C)
CONTENT: IceLotus(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Berry_IceLotus.Default__CW_ItemConsumable_Berry_IceLotus_C)
CONTENT: The IceLotus grows mostly in cave of ice.Some snow creatures likes it.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Berry_IceLotus.Default__CW_ItemConsumable_Berry_IceLotus_C)
CONTENT: Small Light Mushroom(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_SmallLightMushroom.Default__CW_ItemConsumable_SmallLightMushroom_C)
CONTENT: Small Light Mushroom, useful resource, can be made into many orher things.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_SmallLightMushroom.Default__CW_ItemConsumable_SmallLightMushroom_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_SmallLightMushroom.Default__CW_ItemConsumable_SmallLightMushroom_C)
CONTENT: Meat(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_SmallLightMushroom.Default__CW_ItemConsumable_SmallLightMushroom_C)
CONTENT: Seed_AeolianGrass(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_AeolianGrass.Default__CW_ItemConsumable_Seed_AeolianGrass_C)
CONTENT: Wind magic plant seeds?can only plant in the magic soil and must have water to begin to grow or it will soon wither. After maturity can harvest with aeoliangrass.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_AeolianGrass.Default__CW_ItemConsumable_Seed_AeolianGrass_C)
CONTENT: Seed_Blackberry(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_Blackberry.Default__CW_ItemConsumable_Seed_Blackberry_C)
CONTENT: Eat it to gain a tiny amount of nourishment, or plant it to grow your own Stimberry bush.  Can be planted in blocks of dirt and must have water to begin to grow or it will soon wither.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_Blackberry.Default__CW_ItemConsumable_Seed_Blackberry_C)
CONTENT: Seed_BlackMagicCane(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_BlackMagicCane.Default__CW_ItemConsumable_Seed_BlackMagicCane_C)
CONTENT: Dark magic plant seeds?can only plant in the magic soil and must have water to begin to grow or it will soon wither. After maturity can harvest with blackmagiccane.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_BlackMagicCane.Default__CW_ItemConsumable_Seed_BlackMagicCane_C)
CONTENT: Seed_Blueberry(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_Blueberry.Default__CW_ItemConsumable_Seed_Blueberry_C)
CONTENT: Eat it to gain a tiny amount of nourishment, or plant it to grow your own Azulberry bush.  Can be planted in blocks of dirt and must have water to begin to grow or it will soon wither.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_Blueberry.Default__CW_ItemConsumable_Seed_Blueberry_C)
CONTENT: Seed_BlueRayThorn(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_BlueRayThorn.Default__CW_ItemConsumable_Seed_BlueRayThorn_C)
CONTENT: Thunder magic plant seeds?can only plant in the magic soil and must have water to begin to grow or it will soon wither. After maturity can harvest with blueraythorn.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_BlueRayThorn.Default__CW_ItemConsumable_Seed_BlueRayThorn_C)
CONTENT: Seed_Carrot(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_Carrot.Default__CW_ItemConsumable_Seed_Carrot_C)
CONTENT: Eat it to gain a tiny amount of nourishment, or plant it to grow your own carrot bush.  Can be planted in blocks of dirt and must have water to begin to grow or it will soon wither.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_Carrot.Default__CW_ItemConsumable_Seed_Carrot_C)
CONTENT: Seed_ChillingGrass(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_ChillingGrass.Default__CW_ItemConsumable_Seed_ChillingGrass_C)
CONTENT: Water magic plant seeds?can only plant in the magic soil and must have water to begin to grow or it will soon wither. After maturity can harvest with chillinggrass.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_ChillingGrass.Default__CW_ItemConsumable_Seed_ChillingGrass_C)
CONTENT: Seed_Citronal(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_Citronal.Default__CW_ItemConsumable_Seed_Citronal_C)
CONTENT: Eat it to gain a tiny amount of nourishment, or plant it to harvest your own Citronals.Can be planted in blocks of dirt and must have water to begin to grow or it will soon wither.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_Citronal.Default__CW_ItemConsumable_Seed_Citronal_C)
CONTENT: Seed_Corn(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_Corn.Default__CW_ItemConsumable_Seed_Corn_C)
CONTENT: Eat it to gain a tiny amount of nourishment, or plant it to harvest your own Corns.Can be planted in blocks of dirt and must have water to begin to grow or it will soon wither.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_Corn.Default__CW_ItemConsumable_Seed_Corn_C)
CONTENT: Seed_BaseTree(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/CW_ItemConsumable_Seed_BaseTree.Default__CW_ItemConsumable_Seed_BaseTree_C)
CONTENT: Seed_BaseTree(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/CW_ItemConsumable_Seed_BaseTree.Default__CW_ItemConsumable_Seed_BaseTree_C)
CONTENT: Seed_DarkTree(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_DarkTree.Default__CW_ItemConsumable_Seed_DarkTree_C)
CONTENT: The dark tree seed can only be planted in blocks of dark grass or dark dirtand and must have water to begin to grow or it will soon wither. After maturity can harvest with dark wood!(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_DarkTree.Default__CW_ItemConsumable_Seed_DarkTree_C)
CONTENT: Seed_FlameFlower(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_FlameFlower.Default__CW_ItemConsumable_Seed_FlameFlower_C)
CONTENT: Fire magic plant seeds?can only plant in the magic soil and must have water to begin to grow or it will soon wither. After maturity can harvest with flameflower.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_FlameFlower.Default__CW_ItemConsumable_Seed_FlameFlower_C)
CONTENT: Seed_FoggyTree(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_FoggyTree.Default__CW_ItemConsumable_Seed_FoggyTree_C)
CONTENT: Trees unique to the swamp area can be planted in blocks of dirt and must have water to begin to grow or it will soon wither. After maturity can harvest with wood.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_FoggyTree.Default__CW_ItemConsumable_Seed_FoggyTree_C)
CONTENT: Seed_FrigidTree(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_FrigidTree.Default__CW_ItemConsumable_Seed_FrigidTree_C)
CONTENT: Trees unique to the frigid area can be planted in blocks of dirt and must have water to begin to grow or it will soon wither. After maturity can harvest with wood.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_FrigidTree.Default__CW_ItemConsumable_Seed_FrigidTree_C)
CONTENT: Seed_GoldLeaf(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_GoldLeaf.Default__CW_ItemConsumable_Seed_GoldLeaf_C)
CONTENT: Light magic plant seeds?can only plant in the magic soil and must have water to begin to grow or it will soon wither. After maturity can harvest with goldleaf.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_GoldLeaf.Default__CW_ItemConsumable_Seed_GoldLeaf_C)
CONTENT: Seed_GrayBerry(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_GrayBerry.Default__CW_ItemConsumable_Seed_GrayBerry_C)
CONTENT: The gray berry seed can only be planted in blocks of dark grass or dark dirt and must have water to begin to grow or it will soon wither. After maturity can harvest with gray berry!(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_GrayBerry.Default__CW_ItemConsumable_Seed_GrayBerry_C)
CONTENT: Farming(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_GrayBerry.Default__CW_ItemConsumable_Seed_GrayBerry_C)
CONTENT: Seeds(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_GrayBerry.Default__CW_ItemConsumable_Seed_GrayBerry_C)
CONTENT: Seed_GreenBerry(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_Greenberry.Default__CW_ItemConsumable_Seed_Greenberry_C)
CONTENT: The gray berry seed can only be planted in blocks of dirt and must have water to begin to grow or it will soon wither. After maturity can harvest with berry!(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_Greenberry.Default__CW_ItemConsumable_Seed_Greenberry_C)
CONTENT: Seed_IceLotus(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_IceLotus.Default__CW_ItemConsumable_Seed_IceLotus_C)
CONTENT: The icelotus seed can only be planted in blocks of snow and must have water to begin to grow or it will soon wither. After maturity can harvest with icelotus!(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_IceLotus.Default__CW_ItemConsumable_Seed_IceLotus_C)
CONTENT: Seed_LightMagicBerry(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_LightMagicBerry.Default__CW_ItemConsumable_Seed_LightMagicBerry_C)
CONTENT: Eat it to gain a tiny amount of nourishment, or plant it to grow your own light magic berry bush.  Can be planted on magic dirt and magic grass!(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_LightMagicBerry.Default__CW_ItemConsumable_Seed_LightMagicBerry_C)
CONTENT: Farming(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_LightMagicBerry.Default__CW_ItemConsumable_Seed_LightMagicBerry_C)
CONTENT: Seeds(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_LightMagicBerry.Default__CW_ItemConsumable_Seed_LightMagicBerry_C)
CONTENT: Seed_MagicBerry(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_MagicBerry.Default__CW_ItemConsumable_Seed_MagicBerry_C)
CONTENT: Eat it to gain a tiny amount of nourishment, or plant it to grow your own MagicBerry bush.  Can be planted on magic dirt and magic grass and must have water to begin to grow or it will soon wither.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_MagicBerry.Default__CW_ItemConsumable_Seed_MagicBerry_C)
CONTENT: Farming(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_MagicBerry.Default__CW_ItemConsumable_Seed_MagicBerry_C)
CONTENT: Seeds(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_MagicBerry.Default__CW_ItemConsumable_Seed_MagicBerry_C)
CONTENT: Seed_MagicTree(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_MagicTree.Default__CW_ItemConsumable_Seed_MagicTree_C)
CONTENT: Trees unique to the magic area can be planted in blocks of magic dirt and must have water to begin to grow or it will soon wither. After maturity can harvest with magic wood(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_MagicTree.Default__CW_ItemConsumable_Seed_MagicTree_C)
CONTENT: Seed_NormalTree(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_NormalTree.Default__CW_ItemConsumable_Seed_NormalTree_C)
CONTENT: The common tree can be planted in blocks of dirt and must have water to begin to grow or it will soon wither. After maturity can harvest with wood(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_NormalTree.Default__CW_ItemConsumable_Seed_NormalTree_C)
CONTENT: Seed_OrangeBerry(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_OrangeBerry.Default__CW_ItemConsumable_Seed_OrangeBerry_C)
CONTENT: The orange berry seed can only be planted in blocks of  dirt and must have water to begin to grow or it will soon wither. After maturity can harvest with orange berry!(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_OrangeBerry.Default__CW_ItemConsumable_Seed_OrangeBerry_C)
CONTENT: Farming(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_OrangeBerry.Default__CW_ItemConsumable_Seed_OrangeBerry_C)
CONTENT: Seeds(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_OrangeBerry.Default__CW_ItemConsumable_Seed_OrangeBerry_C)
CONTENT: Seed_Pinkberry(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_Pinkberry.Default__CW_ItemConsumable_Seed_Pinkberry_C)
CONTENT: The pink berry seed can only be planted in block of dirt and must have water to begin to grow or it will soon wither. After maturity can harvest with pink berry!(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_Pinkberry.Default__CW_ItemConsumable_Seed_Pinkberry_C)
CONTENT: Seed_PlateauTree(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_PlateauTree.Default__CW_ItemConsumable_Seed_PlateauTree_C)
CONTENT: Trees unique to the Plateau area can be planted in blocks of dirt and must have water to begin to grow or it will soon wither. After maturity can harvest with wood(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_PlateauTree.Default__CW_ItemConsumable_Seed_PlateauTree_C)
CONTENT: Seed_Potato(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_Potato.Default__CW_ItemConsumable_Seed_Potato_C)
CONTENT: Eat it to gain a tiny amount of nourishment, or plant it to grow your own potato.  Can be planted in blocks of dirt and must have water to begin to grow or it will soon wither.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_Potato.Default__CW_ItemConsumable_Seed_Potato_C)
CONTENT: Seed_Purpuleberry(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_Purpuleberry.Default__CW_ItemConsumable_Seed_Purpuleberry_C)
CONTENT: Eat it to gain a tiny amount of nourishment, or plant it to grow your own Narcoberry bush.  Can be planted in blocks of dirt and must have water to begin to grow or it will soon wither.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_Purpuleberry.Default__CW_ItemConsumable_Seed_Purpuleberry_C)
CONTENT: Seed_Redberry(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_Redberry.Default__CW_ItemConsumable_Seed_Redberry_C)
CONTENT: Eat it to gain a tiny amount of nourishment, or plant it to grow your own Amarberry bush.  Can be planted in blocks of dirt and must have water to begin to grow or it will soon wither.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_Redberry.Default__CW_ItemConsumable_Seed_Redberry_C)
CONTENT: Seed_SelvaTree(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_SelvaTree.Default__CW_ItemConsumable_Seed_SelvaTree_C)
CONTENT: Trees unique to the Selva area can be planted in blocks of dirt and must have water to begin to grow or it will soon wither. After maturity can harvest with wood(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_SelvaTree.Default__CW_ItemConsumable_Seed_SelvaTree_C)
CONTENT: Seed_SwampTree(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_SwampTree.Default__CW_ItemConsumable_Seed_SwampTree_C)
CONTENT: Trees unique to the swamp area can be planted in blocks of dirt and must have water to begin to grow or it will soon wither. After maturity can harvest with wood(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_SwampTree.Default__CW_ItemConsumable_Seed_SwampTree_C)
CONTENT: Seed_TemperateTree(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_TemperateTree.Default__CW_ItemConsumable_Seed_TemperateTree_C)
CONTENT: Trees unique to the temperate area can be planted in blocks of dirt and must have water to begin to grow or it will soon wither. After maturity can harvest with wood(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_TemperateTree.Default__CW_ItemConsumable_Seed_TemperateTree_C)
CONTENT: Seed_ThickEarthCrystal(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_ThickEarthCrystal.Default__CW_ItemConsumable_Seed_ThickEarthCrystal_C)
CONTENT: Soil magic plant seeds?can only plant in the magic soil and must have water to begin to grow or it will soon wither. After maturity can harvest with thickearthcrystal.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_ThickEarthCrystal.Default__CW_ItemConsumable_Seed_ThickEarthCrystal_C)
CONTENT: Seed_Truffle(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_Truffle.Default__CW_ItemConsumable_Seed_Truffle_C)
CONTENT: Eat it to gain a tiny amount of nourishment, or plant it to harvest your own Truffle.Can be planted in blocks of dirt  and must have water to begin to grow or it will soon wither.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_Truffle.Default__CW_ItemConsumable_Seed_Truffle_C)
CONTENT: Seed_Wheat(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_Wheat.Default__CW_ItemConsumable_Seed_Wheat_C)
CONTENT: Eat it to gain a tiny amount of nourishment, or plant it to harvest your own Wheats.Can be planted in blocks of dirt and must have water to begin to grow or it will soon wither.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_Wheat.Default__CW_ItemConsumable_Seed_Wheat_C)
CONTENT: Seed_Whiteberry(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_Whiteberry.Default__CW_ItemConsumable_Seed_Whiteberry_C)
CONTENT: Eat it to gain a tiny amount of nourishment, or plant it to grow your own Tintoberry bush.  Can be planted in blocks of dirt and must have water to begin to grow or it will soon wither.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_Whiteberry.Default__CW_ItemConsumable_Seed_Whiteberry_C)
CONTENT: Yellowberry_Seed(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_Yellowberry.Default__CW_ItemConsumable_Seed_Yellowberry_C)
CONTENT: Eat it to gain a tiny amount of nourishment, or plant it to grow your own Mejoberry bush.  Can be planted in blocks of dirt and must have water to begin to grow or it will soon wither.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_Yellowberry.Default__CW_ItemConsumable_Seed_Yellowberry_C)
CONTENT: Wake Up(/Engine/Transient.REINST_CW_BuildingSM_AncientLotus_C_0)
CONTENT: Put To Sleep(/Engine/Transient.REINST_CW_BuildingSM_AncientLotus_C_0)
CONTENT: AncientLotus(/Engine/Transient.REINST_CW_BuildingSM_AncientLotus_C_0)
LITERAL: Spawn Emi(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_AncientLotus.CW_BuildingSM_AncientLotus:EventGraph.K2Node_CallFunction_74662)
LITERAL: Spawn Emi(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_AncientLotus.CW_BuildingSM_AncientLotus:EventGraph.K2Node_CallFunction_81296)
CONTENT: Auto Turret(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_AncientLotus.Default__CW_BuildingBP_AncientLotus_C)
CONTENT: Requires electricity to run.  Consumes bullets while firing.  Can be configured to automatically attack hostiles within range.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_AncientLotus.Default__CW_BuildingBP_AncientLotus_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_AncientLotus.Default__CW_BuildingBP_AncientLotus_C)
CONTENT: Wake Up(/Engine/Transient.Default__REINST_CW_BuildingSM_AncientLotus_C_21500)
CONTENT: Put To Sleep(/Engine/Transient.Default__REINST_CW_BuildingSM_AncientLotus_C_21500)
CONTENT: AncientLotus(/Engine/Transient.Default__REINST_CW_BuildingSM_AncientLotus_C_21500)
CONTENT: Wake Up(/Engine/Transient.REINST_CW_BuildingSM_AncientLotus_C_1)
CONTENT: Put To Sleep(/Engine/Transient.REINST_CW_BuildingSM_AncientLotus_C_1)
CONTENT: AncientLotus(/Engine/Transient.REINST_CW_BuildingSM_AncientLotus_C_1)
CONTENT: Wake Up(/Engine/Transient.Default__REINST_CW_BuildingSM_AncientLotus_C_21514)
CONTENT: Put To Sleep(/Engine/Transient.Default__REINST_CW_BuildingSM_AncientLotus_C_21514)
CONTENT: AncientLotus(/Engine/Transient.Default__REINST_CW_BuildingSM_AncientLotus_C_21514)
CONTENT: Wake Up(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_AncientLotus.Default__CW_BuildingSM_AncientLotus_C)
CONTENT: Put To Sleep(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_AncientLotus.Default__CW_BuildingSM_AncientLotus_C)
CONTENT: AncientLotus(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_AncientLotus.Default__CW_BuildingSM_AncientLotus_C)
CONTENT: Seed_AncientLotus(/Engine/Transient.REINST_CW_ItemConsumable_Seed_AncientLotus_C_0)
CONTENT: Plant this in a viable large crop plot to grow a AncientLotus, which can replenish life for nearby Friendly creatures! When you plant it, you should put enough fertilizer and water, or the seed would spoil after a period of time.(/Engine/Transient.REINST_CW_ItemConsumable_Seed_AncientLotus_C_0)
CONTENT: Seed_AncientLotus(/Engine/Transient.Default__REINST_CW_ItemConsumable_Seed_AncientLotus_C_21521)
CONTENT: Plant this in a viable large crop plot to grow a AncientLotus, which can replenish life for nearby Friendly creatures! When you plant it, you should put enough fertilizer and water, or the seed would spoil after a period of time.(/Engine/Transient.Default__REINST_CW_ItemConsumable_Seed_AncientLotus_C_21521)
CONTENT: Seed_AncientLotus(/Engine/Transient.REINST_CW_ItemConsumable_Seed_AncientLotus_C_1)
CONTENT: Plant this in a viable large crop plot to grow a AncientLotus, which can replenish life for nearby Friendly creatures! When you plant it, you should put enough fertilizer and water, or the seed would spoil after a period of time.(/Engine/Transient.REINST_CW_ItemConsumable_Seed_AncientLotus_C_1)
CONTENT: Seed_AncientLotus(/Engine/Transient.Default__REINST_CW_ItemConsumable_Seed_AncientLotus_C_21525)
CONTENT: Plant this in a viable large crop plot to grow a AncientLotus, which can replenish life for nearby Friendly creatures! When you plant it, you should put enough fertilizer and water, or the seed would spoil after a period of time.(/Engine/Transient.Default__REINST_CW_ItemConsumable_Seed_AncientLotus_C_21525)
CONTENT: Seed_AncientLotus(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/OldCrop/CW_ItemConsumable_Seed_AncientLotus.Default__CW_ItemConsumable_Seed_AncientLotus_C)
CONTENT: Plant this in a viable large crop plot to grow a AncientLotus, which can replenish life for nearby Friendly creatures! When you plant it, you should put enough fertilizer and water, or the seed would spoil after a period of time.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/OldCrop/CW_ItemConsumable_Seed_AncientLotus.Default__CW_ItemConsumable_Seed_AncientLotus_C)
CONTENT: Wake Up(/Engine/Transient.REINST_CW_BuildingSM_Muscipula_C_0)
CONTENT: Put To Sleep(/Engine/Transient.REINST_CW_BuildingSM_Muscipula_C_0)
CONTENT: Muscipula(/Engine/Transient.REINST_CW_BuildingSM_Muscipula_C_0)
CONTENT: Auto Turret(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Muscipula.Default__CW_BuildingBP_Muscipula_C)
CONTENT: Requires electricity to run.  Consumes bullets while firing.  Can be configured to automatically attack hostiles within range.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Muscipula.Default__CW_BuildingBP_Muscipula_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Muscipula.Default__CW_BuildingBP_Muscipula_C)
CONTENT: Defenses(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Muscipula.Default__CW_BuildingBP_Muscipula_C)
CONTENT: Wake Up(/Engine/Transient.Default__REINST_CW_BuildingSM_Muscipula_C_21544)
CONTENT: Put To Sleep(/Engine/Transient.Default__REINST_CW_BuildingSM_Muscipula_C_21544)
CONTENT: Muscipula(/Engine/Transient.Default__REINST_CW_BuildingSM_Muscipula_C_21544)
CONTENT: Wake Up(/Engine/Transient.REINST_CW_BuildingSM_Muscipula_C_1)
CONTENT: Put To Sleep(/Engine/Transient.REINST_CW_BuildingSM_Muscipula_C_1)
CONTENT: Muscipula(/Engine/Transient.REINST_CW_BuildingSM_Muscipula_C_1)
CONTENT: Wake Up(/Engine/Transient.Default__REINST_CW_BuildingSM_Muscipula_C_21554)
CONTENT: Put To Sleep(/Engine/Transient.Default__REINST_CW_BuildingSM_Muscipula_C_21554)
CONTENT: Muscipula(/Engine/Transient.Default__REINST_CW_BuildingSM_Muscipula_C_21554)
CONTENT: Wake Up(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_Muscipula.Default__CW_BuildingSM_Muscipula_C)
CONTENT: Put To Sleep(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_Muscipula.Default__CW_BuildingSM_Muscipula_C)
CONTENT: Muscipula(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_Muscipula.Default__CW_BuildingSM_Muscipula_C)
CONTENT: Seed_Muscipula(/Engine/Transient.REINST_CW_ItemConsumable_Seed_Muscipula_C_0)
CONTENT: Plant this in a viable large crop plot to grow a Muscipula, which will attack nearby creatures! When you plant it, you should put enough fertilizer and water, or the seed would spoil after a period of time.(/Engine/Transient.REINST_CW_ItemConsumable_Seed_Muscipula_C_0)
CONTENT: Seed_Muscipula(/Engine/Transient.Default__REINST_CW_ItemConsumable_Seed_Muscipula_C_21561)
CONTENT: Plant this in a viable large crop plot to grow a Muscipula, which will attack nearby creatures! When you plant it, you should put enough fertilizer and water, or the seed would spoil after a period of time.(/Engine/Transient.Default__REINST_CW_ItemConsumable_Seed_Muscipula_C_21561)
CONTENT: Seed_Muscipula(/Engine/Transient.REINST_CW_ItemConsumable_Seed_Muscipula_C_1)
CONTENT: Plant this in a viable large crop plot to grow a Muscipula, which will attack nearby creatures! When you plant it, you should put enough fertilizer and water, or the seed would spoil after a period of time.(/Engine/Transient.REINST_CW_ItemConsumable_Seed_Muscipula_C_1)
CONTENT: Seed_Muscipula(/Engine/Transient.Default__REINST_CW_ItemConsumable_Seed_Muscipula_C_21565)
CONTENT: Plant this in a viable large crop plot to grow a Muscipula, which will attack nearby creatures! When you plant it, you should put enough fertilizer and water, or the seed would spoil after a period of time.(/Engine/Transient.Default__REINST_CW_ItemConsumable_Seed_Muscipula_C_21565)
CONTENT: Seed_Muscipula(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/OldCrop/CW_ItemConsumable_Seed_Muscipula.Default__CW_ItemConsumable_Seed_Muscipula_C)
CONTENT: Plant this in a viable large crop plot to grow a Muscipula, which will attack nearby creatures! When you plant it, you should put enough fertilizer and water, or the seed would spoil after a period of time.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/OldCrop/CW_ItemConsumable_Seed_Muscipula.Default__CW_ItemConsumable_Seed_Muscipula_C)
CONTENT: Wake Up(/Engine/Transient.REINST_CW_BuildingSM_Nepenthes_C_0)
CONTENT: Put To Sleep(/Engine/Transient.REINST_CW_BuildingSM_Nepenthes_C_0)
CONTENT: Nepenthes(/Engine/Transient.REINST_CW_BuildingSM_Nepenthes_C_0)
CONTENT: Buzzed(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Nepenthes.Default__CW_Buff_Nepenthes_C)
CONTENT: Extra unsulation, reduced water consumption, reduced stamina, increased damage and resistance.(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Nepenthes.Default__CW_Buff_Nepenthes_C)
CONTENT: Base Buff Enabled(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Nepenthes.Default__CW_Buff_Nepenthes_C)
CONTENT: Auto Turret(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Nepenthes.Default__CW_BuildingBP_Nepenthes_C)
CONTENT: Requires electricity to run.  Consumes bullets while firing.  Can be configured to automatically attack hostiles within range.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Nepenthes.Default__CW_BuildingBP_Nepenthes_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Nepenthes.Default__CW_BuildingBP_Nepenthes_C)
CONTENT: Defenses(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Nepenthes.Default__CW_BuildingBP_Nepenthes_C)
CONTENT: Wake Up(/Engine/Transient.Default__REINST_CW_BuildingSM_Nepenthes_C_21585)
CONTENT: Put To Sleep(/Engine/Transient.Default__REINST_CW_BuildingSM_Nepenthes_C_21585)
CONTENT: Nepenthes(/Engine/Transient.Default__REINST_CW_BuildingSM_Nepenthes_C_21585)
CONTENT: Wake Up(/Engine/Transient.REINST_CW_BuildingSM_Nepenthes_C_1)
CONTENT: Put To Sleep(/Engine/Transient.REINST_CW_BuildingSM_Nepenthes_C_1)
CONTENT: Nepenthes(/Engine/Transient.REINST_CW_BuildingSM_Nepenthes_C_1)
CONTENT: Wake Up(/Engine/Transient.Default__REINST_CW_BuildingSM_Nepenthes_C_21595)
CONTENT: Put To Sleep(/Engine/Transient.Default__REINST_CW_BuildingSM_Nepenthes_C_21595)
CONTENT: Nepenthes(/Engine/Transient.Default__REINST_CW_BuildingSM_Nepenthes_C_21595)
CONTENT: Wake Up(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_Nepenthes.Default__CW_BuildingSM_Nepenthes_C)
CONTENT: Put To Sleep(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_Nepenthes.Default__CW_BuildingSM_Nepenthes_C)
CONTENT: Nepenthes(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_Nepenthes.Default__CW_BuildingSM_Nepenthes_C)
CONTENT: Seed_Nepenthes(/Engine/Transient.REINST_CW_ItemConsumable_Seed_Nepenthes_C_0)
CONTENT: Plant this in a viable large crop plot to grow a Nepenthes, which will Spray venom and attack enemy targets! When you plant it, you should put enough fertilizer and water, or the seed would spoil after a period of time.(/Engine/Transient.REINST_CW_ItemConsumable_Seed_Nepenthes_C_0)
CONTENT: Seed_Nepenthes(/Engine/Transient.Default__REINST_CW_ItemConsumable_Seed_Nepenthes_C_21602)
CONTENT: Plant this in a viable large crop plot to grow a Nepenthes, which will Spray venom and attack enemy targets! When you plant it, you should put enough fertilizer and water, or the seed would spoil after a period of time.(/Engine/Transient.Default__REINST_CW_ItemConsumable_Seed_Nepenthes_C_21602)
CONTENT: Seed_Nepenthes(/Engine/Transient.REINST_CW_ItemConsumable_Seed_Nepenthes_C_1)
CONTENT: Plant this in a viable large crop plot to grow a Nepenthes, which will Spray venom and attack enemy targets! When you plant it, you should put enough fertilizer and water, or the seed would spoil after a period of time.(/Engine/Transient.REINST_CW_ItemConsumable_Seed_Nepenthes_C_1)
CONTENT: Seed_Nepenthes(/Engine/Transient.Default__REINST_CW_ItemConsumable_Seed_Nepenthes_C_21606)
CONTENT: Plant this in a viable large crop plot to grow a Nepenthes, which will Spray venom and attack enemy targets! When you plant it, you should put enough fertilizer and water, or the seed would spoil after a period of time.(/Engine/Transient.Default__REINST_CW_ItemConsumable_Seed_Nepenthes_C_21606)
CONTENT: Seed_Nepenthes(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/OldCrop/CW_ItemConsumable_Seed_Nepenthes.Default__CW_ItemConsumable_Seed_Nepenthes_C)
CONTENT: Plant this in a viable large crop plot to grow a Nepenthes, which will Spray venom and attack enemy targets! When you plant it, you should put enough fertilizer and water, or the seed would spoil after a period of time.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/OldCrop/CW_ItemConsumable_Seed_Nepenthes.Default__CW_ItemConsumable_Seed_Nepenthes_C)
CONTENT: Seed_PlantSpeciesX(/Engine/Transient.REINST_CW_ItemConsumable_Seed_PlantSpeciesX_C_0)
CONTENT: Seed_PlantSpeciesX(/Engine/Transient.Default__REINST_CW_ItemConsumable_Seed_PlantSpeciesX_C_21613)
CONTENT: Seed_PlantSpeciesX(/Engine/Transient.REINST_CW_ItemConsumable_Seed_PlantSpeciesX_C_1)
CONTENT: Seed_PlantSpeciesX(/Engine/Transient.Default__REINST_CW_ItemConsumable_Seed_PlantSpeciesX_C_21617)
CONTENT: Seed_PlantSpeciesX(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/OldCrop/CW_ItemConsumable_Seed_PlantSpeciesX.Default__CW_ItemConsumable_Seed_PlantSpeciesX_C)
CONTENT: SinomeniumY Mine(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_SinomeniumY_Mine.Default__CW_BuildingBP_SinomeniumY_Mine_C)
CONTENT: SinomeniumY Mine:Get by planting Sinomenium Seed, Can be buried in the ground and frozen through the enemy. It will decay within 10 minutes.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_SinomeniumY_Mine.Default__CW_BuildingBP_SinomeniumY_Mine_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_SinomeniumY_Mine.Default__CW_BuildingBP_SinomeniumY_Mine_C)
CONTENT: Defenses(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_SinomeniumY_Mine.Default__CW_BuildingBP_SinomeniumY_Mine_C)
CONTENT: SinomeniumY Mine(/Engine/Transient.REINST_CW_BuildingSM_SinomeniumY_Mine_C_0)
CONTENT: SinomeniumY Mine(/Engine/Transient.Default__REINST_CW_BuildingSM_SinomeniumY_Mine_C_21624)
CONTENT: SinomeniumY Mine(/Engine/Transient.REINST_CW_BuildingSM_SinomeniumY_Mine_C_1)
CONTENT: SinomeniumY Mine(/Engine/Transient.Default__REINST_CW_BuildingSM_SinomeniumY_Mine_C_21629)
CONTENT: SinomeniumY Mine(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_SinomeniumY_Mine.Default__CW_BuildingSM_SinomeniumY_Mine_C)
CONTENT: Wake Up(/Engine/Transient.REINST_CW_BuildingSM_SinomeniumY_C_0)
CONTENT: Put To Sleep(/Engine/Transient.REINST_CW_BuildingSM_SinomeniumY_C_0)
CONTENT: SinomeniumY(/Engine/Transient.REINST_CW_BuildingSM_SinomeniumY_C_0)
LITERAL: Spawn Seed(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_SinomeniumY.CW_BuildingSM_SinomeniumY:EventGraph.K2Node_CallFunction_74662)
LITERAL: Spawn Seed(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_SinomeniumY.CW_BuildingSM_SinomeniumY:EventGraph.K2Node_CallFunction_81296)
LITERAL: Spawn Seed(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_SinomeniumY.CW_BuildingSM_SinomeniumY:EventGraph.K2Node_CallFunction_93220)
CONTENT: Auto Turret(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_SinomeniumY.Default__CW_BuildingBP_SinomeniumY_C)
CONTENT: Requires electricity to run.  Consumes bullets while firing.  Can be configured to automatically attack hostiles within range.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_SinomeniumY.Default__CW_BuildingBP_SinomeniumY_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_SinomeniumY.Default__CW_BuildingBP_SinomeniumY_C)
CONTENT: Defenses(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_SinomeniumY.Default__CW_BuildingBP_SinomeniumY_C)
CONTENT: Wake Up(/Engine/Transient.Default__REINST_CW_BuildingSM_SinomeniumY_C_21656)
CONTENT: Put To Sleep(/Engine/Transient.Default__REINST_CW_BuildingSM_SinomeniumY_C_21656)
CONTENT: SinomeniumY(/Engine/Transient.Default__REINST_CW_BuildingSM_SinomeniumY_C_21656)
CONTENT: Wake Up(/Engine/Transient.REINST_CW_BuildingSM_SinomeniumY_C_1)
CONTENT: Put To Sleep(/Engine/Transient.REINST_CW_BuildingSM_SinomeniumY_C_1)
CONTENT: SinomeniumY(/Engine/Transient.REINST_CW_BuildingSM_SinomeniumY_C_1)
CONTENT: Wake Up(/Engine/Transient.Default__REINST_CW_BuildingSM_SinomeniumY_C_21670)
CONTENT: Put To Sleep(/Engine/Transient.Default__REINST_CW_BuildingSM_SinomeniumY_C_21670)
CONTENT: SinomeniumY(/Engine/Transient.Default__REINST_CW_BuildingSM_SinomeniumY_C_21670)
CONTENT: Wake Up(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_SinomeniumY.Default__CW_BuildingSM_SinomeniumY_C)
CONTENT: Put To Sleep(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_SinomeniumY.Default__CW_BuildingSM_SinomeniumY_C)
CONTENT: SinomeniumY(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_SinomeniumY.Default__CW_BuildingSM_SinomeniumY_C)
CONTENT: Seed_SinomeniumY(/Engine/Transient.REINST_CW_ItemConsumable_Seed_SinomeniumY_C_0)
CONTENT: Plant this in a viable large crop plot to grow a SinomeniumY, which will bury seed underground and able to entangle close to the enemy! When you plant it, you should put enough fertilizer and water, or the seed would spoil after a period of time.(/Engine/Transient.REINST_CW_ItemConsumable_Seed_SinomeniumY_C_0)
CONTENT: Seed_SinomeniumY(/Engine/Transient.Default__REINST_CW_ItemConsumable_Seed_SinomeniumY_C_21677)
CONTENT: Plant this in a viable large crop plot to grow a SinomeniumY, which will bury seed underground and able to entangle close to the enemy! When you plant it, you should put enough fertilizer and water, or the seed would spoil after a period of time.(/Engine/Transient.Default__REINST_CW_ItemConsumable_Seed_SinomeniumY_C_21677)
CONTENT: Seed_SinomeniumY(/Engine/Transient.REINST_CW_ItemConsumable_Seed_SinomeniumY_C_1)
CONTENT: Plant this in a viable large crop plot to grow a SinomeniumY, which will bury seed underground and able to entangle close to the enemy! When you plant it, you should put enough fertilizer and water, or the seed would spoil after a period of time.(/Engine/Transient.REINST_CW_ItemConsumable_Seed_SinomeniumY_C_1)
CONTENT: Seed_SinomeniumY(/Engine/Transient.Default__REINST_CW_ItemConsumable_Seed_SinomeniumY_C_21681)
CONTENT: Plant this in a viable large crop plot to grow a SinomeniumY, which will bury seed underground and able to entangle close to the enemy! When you plant it, you should put enough fertilizer and water, or the seed would spoil after a period of time.(/Engine/Transient.Default__REINST_CW_ItemConsumable_Seed_SinomeniumY_C_21681)
CONTENT: Seed_SinomeniumY(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/OldCrop/CW_ItemConsumable_Seed_SinomeniumY.Default__CW_ItemConsumable_Seed_SinomeniumY_C)
CONTENT: Plant this in a viable large crop plot to grow a SinomeniumY, which will bury seed underground and able to entangle close to the enemy! When you plant it, you should put enough fertilizer and water, or the seed would spoil after a period of time.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/OldCrop/CW_ItemConsumable_Seed_SinomeniumY.Default__CW_ItemConsumable_Seed_SinomeniumY_C)
CONTENT: Buzzed(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_SporeMushroom.Default__CW_Buff_SporeMushroom_C)
CONTENT: Extra unsulation, reduced water consumption, reduced stamina, increased damage and resistance.(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_SporeMushroom.Default__CW_Buff_SporeMushroom_C)
CONTENT: Base Buff Enabled(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_SporeMushroom.Default__CW_Buff_SporeMushroom_C)
CONTENT: Buzzed(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_SporeMushroom2.Default__CW_Buff_SporeMushroom2_C)
CONTENT: Extra unsulation, reduced water consumption, reduced stamina, increased damage and resistance.(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_SporeMushroom2.Default__CW_Buff_SporeMushroom2_C)
CONTENT: Base Buff Enabled(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_SporeMushroom2.Default__CW_Buff_SporeMushroom2_C)
LITERAL: ADDModi(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjeccilesSMS/CW_ProjDefPlant_SporeMushroom.CW_ProjDefPlant_SporeMushroom:EventGraph.K2Node_CallFunction_42868)
CONTENT: Wake Up(/Engine/Transient.REINST_CW_BuildingSM_SporeMushroom_C_0)
CONTENT: Put To Sleep(/Engine/Transient.REINST_CW_BuildingSM_SporeMushroom_C_0)
CONTENT: SporeMushroom(/Engine/Transient.REINST_CW_BuildingSM_SporeMushroom_C_0)
LITERAL: Poison(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_SporeMushroom.CW_BuildingSM_SporeMushroom:EventGraph.K2Node_CallFunction_76771)
LITERAL: Poison(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_SporeMushroom.CW_BuildingSM_SporeMushroom:EventGraph.K2Node_CallFunction_76971)
CONTENT: Wake Up(/Engine/Transient.Default__REINST_CW_BuildingSM_SporeMushroom_C_21719)
CONTENT: Put To Sleep(/Engine/Transient.Default__REINST_CW_BuildingSM_SporeMushroom_C_21719)
CONTENT: SporeMushroom(/Engine/Transient.Default__REINST_CW_BuildingSM_SporeMushroom_C_21719)
CONTENT: Wake Up(/Engine/Transient.REINST_CW_BuildingSM_SporeMushroom_C_1)
CONTENT: Put To Sleep(/Engine/Transient.REINST_CW_BuildingSM_SporeMushroom_C_1)
CONTENT: SporeMushroom(/Engine/Transient.REINST_CW_BuildingSM_SporeMushroom_C_1)
CONTENT: Wake Up(/Engine/Transient.Default__REINST_CW_BuildingSM_SporeMushroom_C_21723)
CONTENT: Put To Sleep(/Engine/Transient.Default__REINST_CW_BuildingSM_SporeMushroom_C_21723)
CONTENT: SporeMushroom(/Engine/Transient.Default__REINST_CW_BuildingSM_SporeMushroom_C_21723)
CONTENT: Wake Up(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_SporeMushroom.Default__CW_BuildingSM_SporeMushroom_C)
CONTENT: Put To Sleep(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_SporeMushroom.Default__CW_BuildingSM_SporeMushroom_C)
CONTENT: SporeMushroom(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_SporeMushroom.Default__CW_BuildingSM_SporeMushroom_C)
CONTENT: Seed_SporeMushroom(/Engine/Transient.REINST_CW_ItemConsumable_Seed_SporeMushroom_C_0)
CONTENT: Plant this in a viable large crop plot to grow a SporeMushroom, which will release toxins and cause nearby creatures to slow down poisoning! When you plant it, you should put enough fertilizer and water, or the seed would spoil after a period of time.(/Engine/Transient.REINST_CW_ItemConsumable_Seed_SporeMushroom_C_0)
CONTENT: Seed_SporeMushroom(/Engine/Transient.Default__REINST_CW_ItemConsumable_Seed_SporeMushroom_C_21730)
CONTENT: Plant this in a viable large crop plot to grow a SporeMushroom, which will release toxins and cause nearby creatures to slow down poisoning! When you plant it, you should put enough fertilizer and water, or the seed would spoil after a period of time.(/Engine/Transient.Default__REINST_CW_ItemConsumable_Seed_SporeMushroom_C_21730)
CONTENT: Seed_SporeMushroom(/Engine/Transient.REINST_CW_ItemConsumable_Seed_SporeMushroom_C_1)
CONTENT: Plant this in a viable large crop plot to grow a SporeMushroom, which will release toxins and cause nearby creatures to slow down poisoning! When you plant it, you should put enough fertilizer and water, or the seed would spoil after a period of time.(/Engine/Transient.REINST_CW_ItemConsumable_Seed_SporeMushroom_C_1)
CONTENT: Seed_SporeMushroom(/Engine/Transient.Default__REINST_CW_ItemConsumable_Seed_SporeMushroom_C_21734)
CONTENT: Plant this in a viable large crop plot to grow a SporeMushroom, which will release toxins and cause nearby creatures to slow down poisoning! When you plant it, you should put enough fertilizer and water, or the seed would spoil after a period of time.(/Engine/Transient.Default__REINST_CW_ItemConsumable_Seed_SporeMushroom_C_21734)
CONTENT: Seed_SporeMushroom(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/OldCrop/CW_ItemConsumable_Seed_SporeMushroom.Default__CW_ItemConsumable_Seed_SporeMushroom_C)
CONTENT: Plant this in a viable large crop plot to grow a SporeMushroom, which will release toxins and cause nearby creatures to slow down poisoning! When you plant it, you should put enough fertilizer and water, or the seed would spoil after a period of time.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/OldCrop/CW_ItemConsumable_Seed_SporeMushroom.Default__CW_ItemConsumable_Seed_SporeMushroom_C)
CONTENT: Wake Up(/Engine/Transient.REINST_CW_BuildingSM_TrapaM_C_0)
CONTENT: Put To Sleep(/Engine/Transient.REINST_CW_BuildingSM_TrapaM_C_0)
CONTENT: TrapaM(/Engine/Transient.REINST_CW_BuildingSM_TrapaM_C_0)
CONTENT: Wake Up(/Engine/Transient.Default__REINST_CW_BuildingSM_TrapaM_C_21756)
CONTENT: Put To Sleep(/Engine/Transient.Default__REINST_CW_BuildingSM_TrapaM_C_21756)
CONTENT: TrapaM(/Engine/Transient.Default__REINST_CW_BuildingSM_TrapaM_C_21756)
CONTENT: Wake Up(/Engine/Transient.REINST_CW_BuildingSM_TrapaM_C_1)
CONTENT: Put To Sleep(/Engine/Transient.REINST_CW_BuildingSM_TrapaM_C_1)
CONTENT: TrapaM(/Engine/Transient.REINST_CW_BuildingSM_TrapaM_C_1)
CONTENT: Wake Up(/Engine/Transient.Default__REINST_CW_BuildingSM_TrapaM_C_21768)
CONTENT: Put To Sleep(/Engine/Transient.Default__REINST_CW_BuildingSM_TrapaM_C_21768)
CONTENT: TrapaM(/Engine/Transient.Default__REINST_CW_BuildingSM_TrapaM_C_21768)
CONTENT: Wake Up(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_TrapaM.Default__CW_BuildingSM_TrapaM_C)
CONTENT: Put To Sleep(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_TrapaM.Default__CW_BuildingSM_TrapaM_C)
CONTENT: TrapaM(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_TrapaM.Default__CW_BuildingSM_TrapaM_C)
CONTENT: Seed_TrapaM(/Engine/Transient.REINST_CW_ItemConsumable_Seed_TrapaM_C_0)
CONTENT: Plant this in a viable large crop plot to grow a TrapaM, which will throw huge poison balls, causing damage and poisoning to targets within range! When you plant it, you should put enough fertilizer and water, or the seed would spoil after a period of time.(/Engine/Transient.REINST_CW_ItemConsumable_Seed_TrapaM_C_0)
CONTENT: Seed_TrapaM(/Engine/Transient.Default__REINST_CW_ItemConsumable_Seed_TrapaM_C_21781)
CONTENT: Plant this in a viable large crop plot to grow a TrapaM, which will throw huge poison balls, causing damage and poisoning to targets within range! When you plant it, you should put enough fertilizer and water, or the seed would spoil after a period of time.(/Engine/Transient.Default__REINST_CW_ItemConsumable_Seed_TrapaM_C_21781)
CONTENT: Seed_TrapaM(/Engine/Transient.REINST_CW_ItemConsumable_Seed_TrapaM_C_1)
CONTENT: Plant this in a viable large crop plot to grow a TrapaM, which will throw huge poison balls, causing damage and poisoning to targets within range! When you plant it, you should put enough fertilizer and water, or the seed would spoil after a period of time.(/Engine/Transient.REINST_CW_ItemConsumable_Seed_TrapaM_C_1)
CONTENT: Seed_TrapaM(/Engine/Transient.Default__REINST_CW_ItemConsumable_Seed_TrapaM_C_21785)
CONTENT: Plant this in a viable large crop plot to grow a TrapaM, which will throw huge poison balls, causing damage and poisoning to targets within range! When you plant it, you should put enough fertilizer and water, or the seed would spoil after a period of time.(/Engine/Transient.Default__REINST_CW_ItemConsumable_Seed_TrapaM_C_21785)
CONTENT: Seed_TrapaM(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/OldCrop/CW_ItemConsumable_Seed_TrapaM.Default__CW_ItemConsumable_Seed_TrapaM_C)
CONTENT: Plant this in a viable large crop plot to grow a TrapaM, which will throw huge poison balls, causing damage and poisoning to targets within range! When you plant it, you should put enough fertilizer and water, or the seed would spoil after a period of time.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/OldCrop/CW_ItemConsumable_Seed_TrapaM.Default__CW_ItemConsumable_Seed_TrapaM_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Chomper_Character_BP_C_0)
CONTENT: Magic Plant(/Engine/Transient.REINST_cw_Chomper_Character_BP_C_0)
CONTENT: Copper Sword(/Engine/Transient.REINST_cw_Chomper_Character_BP_C_0)
CONTENT: Bow(/Engine/Transient.REINST_cw_Chomper_Character_BP_C_0)
CONTENT: Copper Suit(/Engine/Transient.REINST_cw_Chomper_Character_BP_C_0)
CONTENT: 3(/Engine/Transient.REINST_cw_Chomper_Character_BP_C_0)
CONTENT: Chomper(/Engine/Transient.REINST_cw_Chomper_Character_BP_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Chomper_Character_BP_C_21832)
CONTENT: Magic Plant(/Engine/Transient.Default__REINST_cw_Chomper_Character_BP_C_21832)
CONTENT: Copper Sword(/Engine/Transient.Default__REINST_cw_Chomper_Character_BP_C_21832)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Chomper_Character_BP_C_21832)
CONTENT: Copper Suit(/Engine/Transient.Default__REINST_cw_Chomper_Character_BP_C_21832)
CONTENT: 3(/Engine/Transient.Default__REINST_cw_Chomper_Character_BP_C_21832)
CONTENT: Chomper(/Engine/Transient.Default__REINST_cw_Chomper_Character_BP_C_21832)
CONTENT: Active(/Engine/Transient.REINST_cw_Chomper_Character_BP_C_1)
CONTENT: Magic Plant(/Engine/Transient.REINST_cw_Chomper_Character_BP_C_1)
CONTENT: Copper Sword(/Engine/Transient.REINST_cw_Chomper_Character_BP_C_1)
CONTENT: Bow(/Engine/Transient.REINST_cw_Chomper_Character_BP_C_1)
CONTENT: Copper Suit(/Engine/Transient.REINST_cw_Chomper_Character_BP_C_1)
CONTENT: 3(/Engine/Transient.REINST_cw_Chomper_Character_BP_C_1)
CONTENT: Chomper(/Engine/Transient.REINST_cw_Chomper_Character_BP_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Chomper_Character_BP_C_21836)
CONTENT: Magic Plant(/Engine/Transient.Default__REINST_cw_Chomper_Character_BP_C_21836)
CONTENT: Copper Sword(/Engine/Transient.Default__REINST_cw_Chomper_Character_BP_C_21836)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Chomper_Character_BP_C_21836)
CONTENT: Copper Suit(/Engine/Transient.Default__REINST_cw_Chomper_Character_BP_C_21836)
CONTENT: 3(/Engine/Transient.Default__REINST_cw_Chomper_Character_BP_C_21836)
CONTENT: Chomper(/Engine/Transient.Default__REINST_cw_Chomper_Character_BP_C_21836)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/MagicPlant/cw_magicplant_chomper/cw_Chomper_Character_BP.Default__cw_Chomper_Character_BP_C)
CONTENT: Magic Plant(/Game/Mods/CubeWorld/Blueprints/MagicPlant/cw_magicplant_chomper/cw_Chomper_Character_BP.Default__cw_Chomper_Character_BP_C)
CONTENT: Copper Sword(/Game/Mods/CubeWorld/Blueprints/MagicPlant/cw_magicplant_chomper/cw_Chomper_Character_BP.Default__cw_Chomper_Character_BP_C)
CONTENT: Bow(/Game/Mods/CubeWorld/Blueprints/MagicPlant/cw_magicplant_chomper/cw_Chomper_Character_BP.Default__cw_Chomper_Character_BP_C)
CONTENT: Copper Suit(/Game/Mods/CubeWorld/Blueprints/MagicPlant/cw_magicplant_chomper/cw_Chomper_Character_BP.Default__cw_Chomper_Character_BP_C)
CONTENT: 3(/Game/Mods/CubeWorld/Blueprints/MagicPlant/cw_magicplant_chomper/cw_Chomper_Character_BP.Default__cw_Chomper_Character_BP_C)
CONTENT: Chomper(/Game/Mods/CubeWorld/Blueprints/MagicPlant/cw_magicplant_chomper/cw_Chomper_Character_BP.Default__cw_Chomper_Character_BP_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Ivy_Character_BP_C_0)
CONTENT: Magic Plant(/Engine/Transient.REINST_cw_Ivy_Character_BP_C_0)
CONTENT: Copper Sword(/Engine/Transient.REINST_cw_Ivy_Character_BP_C_0)
CONTENT: Bow(/Engine/Transient.REINST_cw_Ivy_Character_BP_C_0)
CONTENT: Copper Suit(/Engine/Transient.REINST_cw_Ivy_Character_BP_C_0)
CONTENT: 3(/Engine/Transient.REINST_cw_Ivy_Character_BP_C_0)
CONTENT: Ivy(/Engine/Transient.REINST_cw_Ivy_Character_BP_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Ivy_Character_BP_C_21880)
CONTENT: Magic Plant(/Engine/Transient.Default__REINST_cw_Ivy_Character_BP_C_21880)
CONTENT: Copper Sword(/Engine/Transient.Default__REINST_cw_Ivy_Character_BP_C_21880)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Ivy_Character_BP_C_21880)
CONTENT: Copper Suit(/Engine/Transient.Default__REINST_cw_Ivy_Character_BP_C_21880)
CONTENT: 3(/Engine/Transient.Default__REINST_cw_Ivy_Character_BP_C_21880)
CONTENT: Ivy(/Engine/Transient.Default__REINST_cw_Ivy_Character_BP_C_21880)
CONTENT: Active(/Engine/Transient.REINST_cw_Ivy_Character_BP_C_1)
CONTENT: Magic Plant(/Engine/Transient.REINST_cw_Ivy_Character_BP_C_1)
CONTENT: Copper Sword(/Engine/Transient.REINST_cw_Ivy_Character_BP_C_1)
CONTENT: Bow(/Engine/Transient.REINST_cw_Ivy_Character_BP_C_1)
CONTENT: Copper Suit(/Engine/Transient.REINST_cw_Ivy_Character_BP_C_1)
CONTENT: 3(/Engine/Transient.REINST_cw_Ivy_Character_BP_C_1)
CONTENT: Ivy(/Engine/Transient.REINST_cw_Ivy_Character_BP_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Ivy_Character_BP_C_21884)
CONTENT: Magic Plant(/Engine/Transient.Default__REINST_cw_Ivy_Character_BP_C_21884)
CONTENT: Copper Sword(/Engine/Transient.Default__REINST_cw_Ivy_Character_BP_C_21884)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Ivy_Character_BP_C_21884)
CONTENT: Copper Suit(/Engine/Transient.Default__REINST_cw_Ivy_Character_BP_C_21884)
CONTENT: 3(/Engine/Transient.Default__REINST_cw_Ivy_Character_BP_C_21884)
CONTENT: Ivy(/Engine/Transient.Default__REINST_cw_Ivy_Character_BP_C_21884)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/MagicPlant/cw_magicplant_ivy/cw_Ivy_Character_BP.Default__cw_Ivy_Character_BP_C)
CONTENT: Magic Plant(/Game/Mods/CubeWorld/Blueprints/MagicPlant/cw_magicplant_ivy/cw_Ivy_Character_BP.Default__cw_Ivy_Character_BP_C)
CONTENT: Copper Sword(/Game/Mods/CubeWorld/Blueprints/MagicPlant/cw_magicplant_ivy/cw_Ivy_Character_BP.Default__cw_Ivy_Character_BP_C)
CONTENT: Bow(/Game/Mods/CubeWorld/Blueprints/MagicPlant/cw_magicplant_ivy/cw_Ivy_Character_BP.Default__cw_Ivy_Character_BP_C)
CONTENT: Copper Suit(/Game/Mods/CubeWorld/Blueprints/MagicPlant/cw_magicplant_ivy/cw_Ivy_Character_BP.Default__cw_Ivy_Character_BP_C)
CONTENT: 3(/Game/Mods/CubeWorld/Blueprints/MagicPlant/cw_magicplant_ivy/cw_Ivy_Character_BP.Default__cw_Ivy_Character_BP_C)
CONTENT: Ivy(/Game/Mods/CubeWorld/Blueprints/MagicPlant/cw_magicplant_ivy/cw_Ivy_Character_BP.Default__cw_Ivy_Character_BP_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Lotus_Character_BP_C_0)
CONTENT: Magic Plant(/Engine/Transient.REINST_cw_Lotus_Character_BP_C_0)
CONTENT: Steel Sword(/Engine/Transient.REINST_cw_Lotus_Character_BP_C_0)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Lotus_Character_BP_C_0)
CONTENT: Steel Suit(/Engine/Transient.REINST_cw_Lotus_Character_BP_C_0)
CONTENT: 7(/Engine/Transient.REINST_cw_Lotus_Character_BP_C_0)
CONTENT: Lotus(/Engine/Transient.REINST_cw_Lotus_Character_BP_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Lotus_Character_BP_C_21907)
CONTENT: Magic Plant(/Engine/Transient.Default__REINST_cw_Lotus_Character_BP_C_21907)
CONTENT: Steel Sword(/Engine/Transient.Default__REINST_cw_Lotus_Character_BP_C_21907)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Lotus_Character_BP_C_21907)
CONTENT: Steel Suit(/Engine/Transient.Default__REINST_cw_Lotus_Character_BP_C_21907)
CONTENT: 7(/Engine/Transient.Default__REINST_cw_Lotus_Character_BP_C_21907)
CONTENT: Lotus(/Engine/Transient.Default__REINST_cw_Lotus_Character_BP_C_21907)
CONTENT: Active(/Engine/Transient.REINST_cw_Lotus_Character_BP_C_1)
CONTENT: Magic Plant(/Engine/Transient.REINST_cw_Lotus_Character_BP_C_1)
CONTENT: Steel Sword(/Engine/Transient.REINST_cw_Lotus_Character_BP_C_1)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Lotus_Character_BP_C_1)
CONTENT: Steel Suit(/Engine/Transient.REINST_cw_Lotus_Character_BP_C_1)
CONTENT: 7(/Engine/Transient.REINST_cw_Lotus_Character_BP_C_1)
CONTENT: Lotus(/Engine/Transient.REINST_cw_Lotus_Character_BP_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Lotus_Character_BP_C_21911)
CONTENT: Magic Plant(/Engine/Transient.Default__REINST_cw_Lotus_Character_BP_C_21911)
CONTENT: Steel Sword(/Engine/Transient.Default__REINST_cw_Lotus_Character_BP_C_21911)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Lotus_Character_BP_C_21911)
CONTENT: Steel Suit(/Engine/Transient.Default__REINST_cw_Lotus_Character_BP_C_21911)
CONTENT: 7(/Engine/Transient.Default__REINST_cw_Lotus_Character_BP_C_21911)
CONTENT: Lotus(/Engine/Transient.Default__REINST_cw_Lotus_Character_BP_C_21911)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/MagicPlant/cw_magicplant_lotus/cw_Lotus_Character_BP.Default__cw_Lotus_Character_BP_C)
CONTENT: Magic Plant(/Game/Mods/CubeWorld/Blueprints/MagicPlant/cw_magicplant_lotus/cw_Lotus_Character_BP.Default__cw_Lotus_Character_BP_C)
CONTENT: Steel Sword(/Game/Mods/CubeWorld/Blueprints/MagicPlant/cw_magicplant_lotus/cw_Lotus_Character_BP.Default__cw_Lotus_Character_BP_C)
CONTENT: Standard Gun(/Game/Mods/CubeWorld/Blueprints/MagicPlant/cw_magicplant_lotus/cw_Lotus_Character_BP.Default__cw_Lotus_Character_BP_C)
CONTENT: Steel Suit(/Game/Mods/CubeWorld/Blueprints/MagicPlant/cw_magicplant_lotus/cw_Lotus_Character_BP.Default__cw_Lotus_Character_BP_C)
CONTENT: 7(/Game/Mods/CubeWorld/Blueprints/MagicPlant/cw_magicplant_lotus/cw_Lotus_Character_BP.Default__cw_Lotus_Character_BP_C)
CONTENT: Lotus(/Game/Mods/CubeWorld/Blueprints/MagicPlant/cw_magicplant_lotus/cw_Lotus_Character_BP.Default__cw_Lotus_Character_BP_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Magictrapa_Character_BP_C_0)
CONTENT: Magic Plant(/Engine/Transient.REINST_cw_Magictrapa_Character_BP_C_0)
CONTENT: Copper Bone Sword(/Engine/Transient.REINST_cw_Magictrapa_Character_BP_C_0)
CONTENT: Crossbow(/Engine/Transient.REINST_cw_Magictrapa_Character_BP_C_0)
CONTENT: Copper Bone Suit(/Engine/Transient.REINST_cw_Magictrapa_Character_BP_C_0)
CONTENT: 4(/Engine/Transient.REINST_cw_Magictrapa_Character_BP_C_0)
CONTENT: Magictrapa(/Engine/Transient.REINST_cw_Magictrapa_Character_BP_C_0)
CONTENT: Item Cache(/Engine/Transient.REINST_CW_DeathItemCache_Magictrapa_C_0)
CONTENT: persistent bleeding(/Engine/Transient.REINST_CW_Buff_Magictrapa_DotDamage_C_0)
CONTENT: persistent bleeding(/Engine/Transient.REINST_CW_Buff_Magictrapa_DotDamage_C_0)
CONTENT: persistent bleeding(/Engine/Transient.Default__REINST_CW_Buff_Magictrapa_DotDamage_C_21937)
CONTENT: persistent bleeding(/Engine/Transient.Default__REINST_CW_Buff_Magictrapa_DotDamage_C_21937)
CONTENT: persistent bleeding(/Engine/Transient.REINST_CW_Buff_Magictrapa_DotDamage_C_1)
CONTENT: persistent bleeding(/Engine/Transient.REINST_CW_Buff_Magictrapa_DotDamage_C_1)
CONTENT: Item Cache(/Engine/Transient.Default__REINST_CW_DeathItemCache_Magictrapa_C_21944)
CONTENT: Item Cache(/Engine/Transient.REINST_CW_DeathItemCache_Magictrapa_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Magictrapa_Character_BP_C_21958)
CONTENT: Magic Plant(/Engine/Transient.Default__REINST_cw_Magictrapa_Character_BP_C_21958)
CONTENT: Copper Bone Sword(/Engine/Transient.Default__REINST_cw_Magictrapa_Character_BP_C_21958)
CONTENT: Crossbow(/Engine/Transient.Default__REINST_cw_Magictrapa_Character_BP_C_21958)
CONTENT: Copper Bone Suit(/Engine/Transient.Default__REINST_cw_Magictrapa_Character_BP_C_21958)
CONTENT: 4(/Engine/Transient.Default__REINST_cw_Magictrapa_Character_BP_C_21958)
CONTENT: Magictrapa(/Engine/Transient.Default__REINST_cw_Magictrapa_Character_BP_C_21958)
CONTENT: Active(/Engine/Transient.REINST_cw_Magictrapa_Character_BP_C_1)
CONTENT: Magic Plant(/Engine/Transient.REINST_cw_Magictrapa_Character_BP_C_1)
CONTENT: Copper Bone Sword(/Engine/Transient.REINST_cw_Magictrapa_Character_BP_C_1)
CONTENT: Crossbow(/Engine/Transient.REINST_cw_Magictrapa_Character_BP_C_1)
CONTENT: Copper Bone Suit(/Engine/Transient.REINST_cw_Magictrapa_Character_BP_C_1)
CONTENT: 4(/Engine/Transient.REINST_cw_Magictrapa_Character_BP_C_1)
CONTENT: Magictrapa(/Engine/Transient.REINST_cw_Magictrapa_Character_BP_C_1)
CONTENT: Item Cache(/Engine/Transient.Default__REINST_CW_DeathItemCache_Magictrapa_C_21966)
CONTENT: Item Cache(/Game/Mods/CubeWorld/Blueprints/DropItems/CW_DeathItemCache_Magictrapa.Default__CW_DeathItemCache_Magictrapa_C)
CONTENT: persistent bleeding(/Engine/Transient.Default__REINST_CW_Buff_Magictrapa_DotDamage_C_21970)
CONTENT: persistent bleeding(/Engine/Transient.Default__REINST_CW_Buff_Magictrapa_DotDamage_C_21970)
CONTENT: persistent bleeding(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Magictrapa_DotDamage.Default__CW_Buff_Magictrapa_DotDamage_C)
CONTENT: persistent bleeding(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Magictrapa_DotDamage.Default__CW_Buff_Magictrapa_DotDamage_C)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Magictrapa_Character_BP_C_21974)
CONTENT: Magic Plant(/Engine/Transient.Default__REINST_cw_Magictrapa_Character_BP_C_21974)
CONTENT: Copper Bone Sword(/Engine/Transient.Default__REINST_cw_Magictrapa_Character_BP_C_21974)
CONTENT: Crossbow(/Engine/Transient.Default__REINST_cw_Magictrapa_Character_BP_C_21974)
CONTENT: Copper Bone Suit(/Engine/Transient.Default__REINST_cw_Magictrapa_Character_BP_C_21974)
CONTENT: 4(/Engine/Transient.Default__REINST_cw_Magictrapa_Character_BP_C_21974)
CONTENT: Magictrapa(/Engine/Transient.Default__REINST_cw_Magictrapa_Character_BP_C_21974)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/MagicPlant/cw_magicplant_magictrapa/cw_Magictrapa_Character_BP.Default__cw_Magictrapa_Character_BP_C)
CONTENT: Magic Plant(/Game/Mods/CubeWorld/Blueprints/MagicPlant/cw_magicplant_magictrapa/cw_Magictrapa_Character_BP.Default__cw_Magictrapa_Character_BP_C)
CONTENT: Copper Bone Sword(/Game/Mods/CubeWorld/Blueprints/MagicPlant/cw_magicplant_magictrapa/cw_Magictrapa_Character_BP.Default__cw_Magictrapa_Character_BP_C)
CONTENT: Crossbow(/Game/Mods/CubeWorld/Blueprints/MagicPlant/cw_magicplant_magictrapa/cw_Magictrapa_Character_BP.Default__cw_Magictrapa_Character_BP_C)
CONTENT: Copper Bone Suit(/Game/Mods/CubeWorld/Blueprints/MagicPlant/cw_magicplant_magictrapa/cw_Magictrapa_Character_BP.Default__cw_Magictrapa_Character_BP_C)
CONTENT: 4(/Game/Mods/CubeWorld/Blueprints/MagicPlant/cw_magicplant_magictrapa/cw_Magictrapa_Character_BP.Default__cw_Magictrapa_Character_BP_C)
CONTENT: Magictrapa(/Game/Mods/CubeWorld/Blueprints/MagicPlant/cw_magicplant_magictrapa/cw_Magictrapa_Character_BP.Default__cw_Magictrapa_Character_BP_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Muscipula_Character_BP_C_0)
CONTENT: Magic Plant(/Engine/Transient.REINST_cw_Muscipula_Character_BP_C_0)
CONTENT: Copper Bone Sword(/Engine/Transient.REINST_cw_Muscipula_Character_BP_C_0)
CONTENT: Crossbow(/Engine/Transient.REINST_cw_Muscipula_Character_BP_C_0)
CONTENT: Copper Bone Suit(/Engine/Transient.REINST_cw_Muscipula_Character_BP_C_0)
CONTENT: 4(/Engine/Transient.REINST_cw_Muscipula_Character_BP_C_0)
CONTENT: Muscipula(/Engine/Transient.REINST_cw_Muscipula_Character_BP_C_0)
LITERAL: TickEnd(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Muscipula_Immunity.CW_Buff_Muscipula_Immunity:EventGraph.K2Node_CallFunction_160959)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Muscipula_Character_BP_C_22002)
CONTENT: Magic Plant(/Engine/Transient.Default__REINST_cw_Muscipula_Character_BP_C_22002)
CONTENT: Copper Bone Sword(/Engine/Transient.Default__REINST_cw_Muscipula_Character_BP_C_22002)
CONTENT: Crossbow(/Engine/Transient.Default__REINST_cw_Muscipula_Character_BP_C_22002)
CONTENT: Copper Bone Suit(/Engine/Transient.Default__REINST_cw_Muscipula_Character_BP_C_22002)
CONTENT: 4(/Engine/Transient.Default__REINST_cw_Muscipula_Character_BP_C_22002)
CONTENT: Muscipula(/Engine/Transient.Default__REINST_cw_Muscipula_Character_BP_C_22002)
CONTENT: Active(/Engine/Transient.REINST_cw_Muscipula_Character_BP_C_1)
CONTENT: Magic Plant(/Engine/Transient.REINST_cw_Muscipula_Character_BP_C_1)
CONTENT: Copper Bone Sword(/Engine/Transient.REINST_cw_Muscipula_Character_BP_C_1)
CONTENT: Crossbow(/Engine/Transient.REINST_cw_Muscipula_Character_BP_C_1)
CONTENT: Copper Bone Suit(/Engine/Transient.REINST_cw_Muscipula_Character_BP_C_1)
CONTENT: 4(/Engine/Transient.REINST_cw_Muscipula_Character_BP_C_1)
CONTENT: Muscipula(/Engine/Transient.REINST_cw_Muscipula_Character_BP_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Muscipula_Character_BP_C_22016)
CONTENT: Magic Plant(/Engine/Transient.Default__REINST_cw_Muscipula_Character_BP_C_22016)
CONTENT: Copper Bone Sword(/Engine/Transient.Default__REINST_cw_Muscipula_Character_BP_C_22016)
CONTENT: Crossbow(/Engine/Transient.Default__REINST_cw_Muscipula_Character_BP_C_22016)
CONTENT: Copper Bone Suit(/Engine/Transient.Default__REINST_cw_Muscipula_Character_BP_C_22016)
CONTENT: 4(/Engine/Transient.Default__REINST_cw_Muscipula_Character_BP_C_22016)
CONTENT: Muscipula(/Engine/Transient.Default__REINST_cw_Muscipula_Character_BP_C_22016)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/MagicPlant/cw_magicplant_muscipula/cw_Muscipula_Character_BP.Default__cw_Muscipula_Character_BP_C)
CONTENT: Magic Plant(/Game/Mods/CubeWorld/Blueprints/MagicPlant/cw_magicplant_muscipula/cw_Muscipula_Character_BP.Default__cw_Muscipula_Character_BP_C)
CONTENT: Copper Bone Sword(/Game/Mods/CubeWorld/Blueprints/MagicPlant/cw_magicplant_muscipula/cw_Muscipula_Character_BP.Default__cw_Muscipula_Character_BP_C)
CONTENT: Crossbow(/Game/Mods/CubeWorld/Blueprints/MagicPlant/cw_magicplant_muscipula/cw_Muscipula_Character_BP.Default__cw_Muscipula_Character_BP_C)
CONTENT: Copper Bone Suit(/Game/Mods/CubeWorld/Blueprints/MagicPlant/cw_magicplant_muscipula/cw_Muscipula_Character_BP.Default__cw_Muscipula_Character_BP_C)
CONTENT: 4(/Game/Mods/CubeWorld/Blueprints/MagicPlant/cw_magicplant_muscipula/cw_Muscipula_Character_BP.Default__cw_Muscipula_Character_BP_C)
CONTENT: Muscipula(/Game/Mods/CubeWorld/Blueprints/MagicPlant/cw_magicplant_muscipula/cw_Muscipula_Character_BP.Default__cw_Muscipula_Character_BP_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Nepenthales_Character_BP_C_0)
CONTENT: Magic Plant(/Engine/Transient.REINST_cw_Nepenthales_Character_BP_C_0)
CONTENT: Copper Bone Sword(/Engine/Transient.REINST_cw_Nepenthales_Character_BP_C_0)
CONTENT: Crossbow(/Engine/Transient.REINST_cw_Nepenthales_Character_BP_C_0)
CONTENT: Copper Bone Suit(/Engine/Transient.REINST_cw_Nepenthales_Character_BP_C_0)
CONTENT: 4(/Engine/Transient.REINST_cw_Nepenthales_Character_BP_C_0)
CONTENT: Nepenthales(/Engine/Transient.REINST_cw_Nepenthales_Character_BP_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Nepenthales_Character_BP_C_22049)
CONTENT: Magic Plant(/Engine/Transient.Default__REINST_cw_Nepenthales_Character_BP_C_22049)
CONTENT: Copper Bone Sword(/Engine/Transient.Default__REINST_cw_Nepenthales_Character_BP_C_22049)
CONTENT: Crossbow(/Engine/Transient.Default__REINST_cw_Nepenthales_Character_BP_C_22049)
CONTENT: Copper Bone Suit(/Engine/Transient.Default__REINST_cw_Nepenthales_Character_BP_C_22049)
CONTENT: 4(/Engine/Transient.Default__REINST_cw_Nepenthales_Character_BP_C_22049)
CONTENT: Nepenthales(/Engine/Transient.Default__REINST_cw_Nepenthales_Character_BP_C_22049)
CONTENT: Active(/Engine/Transient.REINST_cw_Nepenthales_Character_BP_C_1)
CONTENT: Magic Plant(/Engine/Transient.REINST_cw_Nepenthales_Character_BP_C_1)
CONTENT: Copper Bone Sword(/Engine/Transient.REINST_cw_Nepenthales_Character_BP_C_1)
CONTENT: Crossbow(/Engine/Transient.REINST_cw_Nepenthales_Character_BP_C_1)
CONTENT: Copper Bone Suit(/Engine/Transient.REINST_cw_Nepenthales_Character_BP_C_1)
CONTENT: 4(/Engine/Transient.REINST_cw_Nepenthales_Character_BP_C_1)
CONTENT: Nepenthales(/Engine/Transient.REINST_cw_Nepenthales_Character_BP_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Nepenthales_Character_BP_C_22053)
CONTENT: Magic Plant(/Engine/Transient.Default__REINST_cw_Nepenthales_Character_BP_C_22053)
CONTENT: Copper Bone Sword(/Engine/Transient.Default__REINST_cw_Nepenthales_Character_BP_C_22053)
CONTENT: Crossbow(/Engine/Transient.Default__REINST_cw_Nepenthales_Character_BP_C_22053)
CONTENT: Copper Bone Suit(/Engine/Transient.Default__REINST_cw_Nepenthales_Character_BP_C_22053)
CONTENT: 4(/Engine/Transient.Default__REINST_cw_Nepenthales_Character_BP_C_22053)
CONTENT: Nepenthales(/Engine/Transient.Default__REINST_cw_Nepenthales_Character_BP_C_22053)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/MagicPlant/cw_magicplant_nepenthales/cw_Nepenthales_Character_BP.Default__cw_Nepenthales_Character_BP_C)
CONTENT: Magic Plant(/Game/Mods/CubeWorld/Blueprints/MagicPlant/cw_magicplant_nepenthales/cw_Nepenthales_Character_BP.Default__cw_Nepenthales_Character_BP_C)
CONTENT: Copper Bone Sword(/Game/Mods/CubeWorld/Blueprints/MagicPlant/cw_magicplant_nepenthales/cw_Nepenthales_Character_BP.Default__cw_Nepenthales_Character_BP_C)
CONTENT: Crossbow(/Game/Mods/CubeWorld/Blueprints/MagicPlant/cw_magicplant_nepenthales/cw_Nepenthales_Character_BP.Default__cw_Nepenthales_Character_BP_C)
CONTENT: Copper Bone Suit(/Game/Mods/CubeWorld/Blueprints/MagicPlant/cw_magicplant_nepenthales/cw_Nepenthales_Character_BP.Default__cw_Nepenthales_Character_BP_C)
CONTENT: 4(/Game/Mods/CubeWorld/Blueprints/MagicPlant/cw_magicplant_nepenthales/cw_Nepenthales_Character_BP.Default__cw_Nepenthales_Character_BP_C)
CONTENT: Nepenthales(/Game/Mods/CubeWorld/Blueprints/MagicPlant/cw_magicplant_nepenthales/cw_Nepenthales_Character_BP.Default__cw_Nepenthales_Character_BP_C)
CONTENT: Active(/Engine/Transient.REINST_cw_SporeMushrooms_Character_BP_C_0)
CONTENT: Magic Plant(/Engine/Transient.REINST_cw_SporeMushrooms_Character_BP_C_0)
CONTENT: Copper Bone Sword(/Engine/Transient.REINST_cw_SporeMushrooms_Character_BP_C_0)
CONTENT: Crossbow(/Engine/Transient.REINST_cw_SporeMushrooms_Character_BP_C_0)
CONTENT: Copper Bone Suit(/Engine/Transient.REINST_cw_SporeMushrooms_Character_BP_C_0)
CONTENT: 4(/Engine/Transient.REINST_cw_SporeMushrooms_Character_BP_C_0)
CONTENT: SporeMushrooms(/Engine/Transient.REINST_cw_SporeMushrooms_Character_BP_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_SporeMushrooms_Character_BP_C_22098)
CONTENT: Magic Plant(/Engine/Transient.Default__REINST_cw_SporeMushrooms_Character_BP_C_22098)
CONTENT: Copper Bone Sword(/Engine/Transient.Default__REINST_cw_SporeMushrooms_Character_BP_C_22098)
CONTENT: Crossbow(/Engine/Transient.Default__REINST_cw_SporeMushrooms_Character_BP_C_22098)
CONTENT: Copper Bone Suit(/Engine/Transient.Default__REINST_cw_SporeMushrooms_Character_BP_C_22098)
CONTENT: 4(/Engine/Transient.Default__REINST_cw_SporeMushrooms_Character_BP_C_22098)
CONTENT: SporeMushrooms(/Engine/Transient.Default__REINST_cw_SporeMushrooms_Character_BP_C_22098)
CONTENT: Active(/Engine/Transient.REINST_cw_SporeMushrooms_Character_BP_C_1)
CONTENT: Magic Plant(/Engine/Transient.REINST_cw_SporeMushrooms_Character_BP_C_1)
CONTENT: Copper Bone Sword(/Engine/Transient.REINST_cw_SporeMushrooms_Character_BP_C_1)
CONTENT: Crossbow(/Engine/Transient.REINST_cw_SporeMushrooms_Character_BP_C_1)
CONTENT: Copper Bone Suit(/Engine/Transient.REINST_cw_SporeMushrooms_Character_BP_C_1)
CONTENT: 4(/Engine/Transient.REINST_cw_SporeMushrooms_Character_BP_C_1)
CONTENT: SporeMushrooms(/Engine/Transient.REINST_cw_SporeMushrooms_Character_BP_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_SporeMushrooms_Character_BP_C_22102)
CONTENT: Magic Plant(/Engine/Transient.Default__REINST_cw_SporeMushrooms_Character_BP_C_22102)
CONTENT: Copper Bone Sword(/Engine/Transient.Default__REINST_cw_SporeMushrooms_Character_BP_C_22102)
CONTENT: Crossbow(/Engine/Transient.Default__REINST_cw_SporeMushrooms_Character_BP_C_22102)
CONTENT: Copper Bone Suit(/Engine/Transient.Default__REINST_cw_SporeMushrooms_Character_BP_C_22102)
CONTENT: 4(/Engine/Transient.Default__REINST_cw_SporeMushrooms_Character_BP_C_22102)
CONTENT: SporeMushrooms(/Engine/Transient.Default__REINST_cw_SporeMushrooms_Character_BP_C_22102)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/MagicPlant/cw_magicplant_sporemushrooms/cw_SporeMushrooms_Character_BP.Default__cw_SporeMushrooms_Character_BP_C)
CONTENT: Magic Plant(/Game/Mods/CubeWorld/Blueprints/MagicPlant/cw_magicplant_sporemushrooms/cw_SporeMushrooms_Character_BP.Default__cw_SporeMushrooms_Character_BP_C)
CONTENT: Copper Bone Sword(/Game/Mods/CubeWorld/Blueprints/MagicPlant/cw_magicplant_sporemushrooms/cw_SporeMushrooms_Character_BP.Default__cw_SporeMushrooms_Character_BP_C)
CONTENT: Crossbow(/Game/Mods/CubeWorld/Blueprints/MagicPlant/cw_magicplant_sporemushrooms/cw_SporeMushrooms_Character_BP.Default__cw_SporeMushrooms_Character_BP_C)
CONTENT: Copper Bone Suit(/Game/Mods/CubeWorld/Blueprints/MagicPlant/cw_magicplant_sporemushrooms/cw_SporeMushrooms_Character_BP.Default__cw_SporeMushrooms_Character_BP_C)
CONTENT: 4(/Game/Mods/CubeWorld/Blueprints/MagicPlant/cw_magicplant_sporemushrooms/cw_SporeMushrooms_Character_BP.Default__cw_SporeMushrooms_Character_BP_C)
CONTENT: SporeMushrooms(/Game/Mods/CubeWorld/Blueprints/MagicPlant/cw_magicplant_sporemushrooms/cw_SporeMushrooms_Character_BP.Default__cw_SporeMushrooms_Character_BP_C)
CONTENT: BACKROOM_BRICK_scandesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_BACKROOM_BRICK.Default__CW_Resource_BACKROOM_BRICK_C)
CONTENT: mysterious brick,can find in relic(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_BACKROOM_BRICK.Default__CW_Resource_BACKROOM_BRICK_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Elementelf_Character_BP_Tamed_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Elementelf_Character_BP_Tamed_C_0)
CONTENT: Iron Sword(/Engine/Transient.REINST_cw_Elementelf_Character_BP_Tamed_C_0)
CONTENT: Primitive Gun(/Engine/Transient.REINST_cw_Elementelf_Character_BP_Tamed_C_0)
CONTENT: Iron Suit(/Engine/Transient.REINST_cw_Elementelf_Character_BP_Tamed_C_0)
CONTENT: 5(/Engine/Transient.REINST_cw_Elementelf_Character_BP_Tamed_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Elementelf_Character_BP_Tamed_C_22121)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Elementelf_Character_BP_Tamed_C_22121)
CONTENT: Iron Sword(/Engine/Transient.Default__REINST_cw_Elementelf_Character_BP_Tamed_C_22121)
CONTENT: Primitive Gun(/Engine/Transient.Default__REINST_cw_Elementelf_Character_BP_Tamed_C_22121)
CONTENT: Iron Suit(/Engine/Transient.Default__REINST_cw_Elementelf_Character_BP_Tamed_C_22121)
CONTENT: 5(/Engine/Transient.Default__REINST_cw_Elementelf_Character_BP_Tamed_C_22121)
CONTENT: Active(/Engine/Transient.REINST_cw_Elementelf_Character_BP_Tamed_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Elementelf_Character_BP_Tamed_C_1)
CONTENT: Iron Sword(/Engine/Transient.REINST_cw_Elementelf_Character_BP_Tamed_C_1)
CONTENT: Primitive Gun(/Engine/Transient.REINST_cw_Elementelf_Character_BP_Tamed_C_1)
CONTENT: Iron Suit(/Engine/Transient.REINST_cw_Elementelf_Character_BP_Tamed_C_1)
CONTENT: 5(/Engine/Transient.REINST_cw_Elementelf_Character_BP_Tamed_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Elementelf_Character_BP_Tamed_C_22125)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Elementelf_Character_BP_Tamed_C_22125)
CONTENT: Iron Sword(/Engine/Transient.Default__REINST_cw_Elementelf_Character_BP_Tamed_C_22125)
CONTENT: Primitive Gun(/Engine/Transient.Default__REINST_cw_Elementelf_Character_BP_Tamed_C_22125)
CONTENT: Iron Suit(/Engine/Transient.Default__REINST_cw_Elementelf_Character_BP_Tamed_C_22125)
CONTENT: 5(/Engine/Transient.Default__REINST_cw_Elementelf_Character_BP_Tamed_C_22125)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementelf/cw_Elementelf_Character_BP_Tamed.Default__cw_Elementelf_Character_BP_Tamed_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementelf/cw_Elementelf_Character_BP_Tamed.Default__cw_Elementelf_Character_BP_Tamed_C)
CONTENT: Iron Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementelf/cw_Elementelf_Character_BP_Tamed.Default__cw_Elementelf_Character_BP_Tamed_C)
CONTENT: Primitive Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementelf/cw_Elementelf_Character_BP_Tamed.Default__cw_Elementelf_Character_BP_Tamed_C)
CONTENT: Iron Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementelf/cw_Elementelf_Character_BP_Tamed.Default__cw_Elementelf_Character_BP_Tamed_C)
CONTENT: 5(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementelf/cw_Elementelf_Character_BP_Tamed.Default__cw_Elementelf_Character_BP_Tamed_C)
CONTENT: Elementelf Core(/Game/Mods/CubeWorld/Blueprints/Resources/First_AnimalSpecialResources/CW_Resource_ElementelfCore.Default__CW_Resource_ElementelfCore_C)
CONTENT: Elementelf 'Core . Maybe can be used for create magic stuff.(/Game/Mods/CubeWorld/Blueprints/Resources/First_AnimalSpecialResources/CW_Resource_ElementelfCore.Default__CW_Resource_ElementelfCore_C)
CONTENT: Summon_Waterelement(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Summon_Elementelf.Default__CW_ItemConsumable_Summon_Elementelf_C)
CONTENT: A Magic Stone which can summon a Waterelement fighting for you (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Summon_Elementelf.Default__CW_ItemConsumable_Summon_Elementelf_C)
CONTENT: Misc(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Summon_Elementelf.Default__CW_ItemConsumable_Summon_Elementelf_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Fireelement_Character_BP_Tamed_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Fireelement_Character_BP_Tamed_C_0)
CONTENT: Iron Bone Sword(/Engine/Transient.REINST_cw_Fireelement_Character_BP_Tamed_C_0)
CONTENT: Compound Bow(/Engine/Transient.REINST_cw_Fireelement_Character_BP_Tamed_C_0)
CONTENT: Iron Bone Suit(/Engine/Transient.REINST_cw_Fireelement_Character_BP_Tamed_C_0)
CONTENT: 6(/Engine/Transient.REINST_cw_Fireelement_Character_BP_Tamed_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Fireelement_Character_BP_Tamed_C_22134)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Fireelement_Character_BP_Tamed_C_22134)
CONTENT: Iron Bone Sword(/Engine/Transient.Default__REINST_cw_Fireelement_Character_BP_Tamed_C_22134)
CONTENT: Compound Bow(/Engine/Transient.Default__REINST_cw_Fireelement_Character_BP_Tamed_C_22134)
CONTENT: Iron Bone Suit(/Engine/Transient.Default__REINST_cw_Fireelement_Character_BP_Tamed_C_22134)
CONTENT: 6(/Engine/Transient.Default__REINST_cw_Fireelement_Character_BP_Tamed_C_22134)
CONTENT: Active(/Engine/Transient.REINST_cw_Fireelement_Character_BP_Tamed_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Fireelement_Character_BP_Tamed_C_1)
CONTENT: Iron Bone Sword(/Engine/Transient.REINST_cw_Fireelement_Character_BP_Tamed_C_1)
CONTENT: Compound Bow(/Engine/Transient.REINST_cw_Fireelement_Character_BP_Tamed_C_1)
CONTENT: Iron Bone Suit(/Engine/Transient.REINST_cw_Fireelement_Character_BP_Tamed_C_1)
CONTENT: 6(/Engine/Transient.REINST_cw_Fireelement_Character_BP_Tamed_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Fireelement_Character_BP_Tamed_C_22138)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Fireelement_Character_BP_Tamed_C_22138)
CONTENT: Iron Bone Sword(/Engine/Transient.Default__REINST_cw_Fireelement_Character_BP_Tamed_C_22138)
CONTENT: Compound Bow(/Engine/Transient.Default__REINST_cw_Fireelement_Character_BP_Tamed_C_22138)
CONTENT: Iron Bone Suit(/Engine/Transient.Default__REINST_cw_Fireelement_Character_BP_Tamed_C_22138)
CONTENT: 6(/Engine/Transient.Default__REINST_cw_Fireelement_Character_BP_Tamed_C_22138)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_fireelement/cw_Fireelement_Character_BP_Tamed.Default__cw_Fireelement_Character_BP_Tamed_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_fireelement/cw_Fireelement_Character_BP_Tamed.Default__cw_Fireelement_Character_BP_Tamed_C)
CONTENT: Iron Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_fireelement/cw_Fireelement_Character_BP_Tamed.Default__cw_Fireelement_Character_BP_Tamed_C)
CONTENT: Compound Bow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_fireelement/cw_Fireelement_Character_BP_Tamed.Default__cw_Fireelement_Character_BP_Tamed_C)
CONTENT: Iron Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_fireelement/cw_Fireelement_Character_BP_Tamed.Default__cw_Fireelement_Character_BP_Tamed_C)
CONTENT: 6(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_fireelement/cw_Fireelement_Character_BP_Tamed.Default__cw_Fireelement_Character_BP_Tamed_C)
CONTENT: FireElement Core(/Game/Mods/CubeWorld/Blueprints/Resources/First_AnimalSpecialResources/CW_Resource_FireelementCore.Default__CW_Resource_FireElementCore_C)
CONTENT: FireElement 'Core . Maybe can be used for create magic stuff.(/Game/Mods/CubeWorld/Blueprints/Resources/First_AnimalSpecialResources/CW_Resource_FireelementCore.Default__CW_Resource_FireElementCore_C)
CONTENT: Summon_Fireelement(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Summon_Fireelement.Default__CW_ItemConsumable_Summon_Fireelement_C)
CONTENT: A Magic Stone which can summon a Fireelement fighting for you (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Summon_Fireelement.Default__CW_ItemConsumable_Summon_Fireelement_C)
CONTENT: Misc(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Summon_Fireelement.Default__CW_ItemConsumable_Summon_Fireelement_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Iceelement_Character_BP_Tamed_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Iceelement_Character_BP_Tamed_C_0)
CONTENT: Iron Bone Sword(/Engine/Transient.REINST_cw_Iceelement_Character_BP_Tamed_C_0)
CONTENT: Compound Bow(/Engine/Transient.REINST_cw_Iceelement_Character_BP_Tamed_C_0)
CONTENT: Iron Bone Suit(/Engine/Transient.REINST_cw_Iceelement_Character_BP_Tamed_C_0)
CONTENT: 6(/Engine/Transient.REINST_cw_Iceelement_Character_BP_Tamed_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Iceelement_Character_BP_Tamed_C_22147)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Iceelement_Character_BP_Tamed_C_22147)
CONTENT: Iron Bone Sword(/Engine/Transient.Default__REINST_cw_Iceelement_Character_BP_Tamed_C_22147)
CONTENT: Compound Bow(/Engine/Transient.Default__REINST_cw_Iceelement_Character_BP_Tamed_C_22147)
CONTENT: Iron Bone Suit(/Engine/Transient.Default__REINST_cw_Iceelement_Character_BP_Tamed_C_22147)
CONTENT: 6(/Engine/Transient.Default__REINST_cw_Iceelement_Character_BP_Tamed_C_22147)
CONTENT: Active(/Engine/Transient.REINST_cw_Iceelement_Character_BP_Tamed_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Iceelement_Character_BP_Tamed_C_1)
CONTENT: Iron Bone Sword(/Engine/Transient.REINST_cw_Iceelement_Character_BP_Tamed_C_1)
CONTENT: Compound Bow(/Engine/Transient.REINST_cw_Iceelement_Character_BP_Tamed_C_1)
CONTENT: Iron Bone Suit(/Engine/Transient.REINST_cw_Iceelement_Character_BP_Tamed_C_1)
CONTENT: 6(/Engine/Transient.REINST_cw_Iceelement_Character_BP_Tamed_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Iceelement_Character_BP_Tamed_C_22151)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Iceelement_Character_BP_Tamed_C_22151)
CONTENT: Iron Bone Sword(/Engine/Transient.Default__REINST_cw_Iceelement_Character_BP_Tamed_C_22151)
CONTENT: Compound Bow(/Engine/Transient.Default__REINST_cw_Iceelement_Character_BP_Tamed_C_22151)
CONTENT: Iron Bone Suit(/Engine/Transient.Default__REINST_cw_Iceelement_Character_BP_Tamed_C_22151)
CONTENT: 6(/Engine/Transient.Default__REINST_cw_Iceelement_Character_BP_Tamed_C_22151)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_iceelement/cw_Iceelement_Character_BP_Tamed.Default__cw_Iceelement_Character_BP_Tamed_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_iceelement/cw_Iceelement_Character_BP_Tamed.Default__cw_Iceelement_Character_BP_Tamed_C)
CONTENT: Iron Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_iceelement/cw_Iceelement_Character_BP_Tamed.Default__cw_Iceelement_Character_BP_Tamed_C)
CONTENT: Compound Bow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_iceelement/cw_Iceelement_Character_BP_Tamed.Default__cw_Iceelement_Character_BP_Tamed_C)
CONTENT: Iron Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_iceelement/cw_Iceelement_Character_BP_Tamed.Default__cw_Iceelement_Character_BP_Tamed_C)
CONTENT: 6(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_iceelement/cw_Iceelement_Character_BP_Tamed.Default__cw_Iceelement_Character_BP_Tamed_C)
CONTENT: Iceelement Core(/Game/Mods/CubeWorld/Blueprints/Resources/First_AnimalSpecialResources/CW_Resource_IceelementCore.Default__CW_Resource_IceElementCore_C)
CONTENT: Iceelement 'Core . Maybe can be used for create magic stuff.(/Game/Mods/CubeWorld/Blueprints/Resources/First_AnimalSpecialResources/CW_Resource_IceelementCore.Default__CW_Resource_IceElementCore_C)
CONTENT: Summon_Iceelement(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Summon_Iceelement.Default__CW_ItemConsumable_Summon_Iceelement_C)
CONTENT: A Magic Stone which can summon a Iceelement fighting for you (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Summon_Iceelement.Default__CW_ItemConsumable_Summon_Iceelement_C)
CONTENT: Misc(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Summon_Iceelement.Default__CW_ItemConsumable_Summon_Iceelement_C)
CONTENT: TreasureBox(/Engine/Transient.REINST_CW_Resource_Chest_C_0)
CONTENT: Open treasure box give you some item(/Engine/Transient.REINST_CW_Resource_Chest_C_0)
CONTENT: Consumables(/Engine/Transient.REINST_CW_Resource_Chest_C_0)
CONTENT: Crafted Foods(/Engine/Transient.REINST_CW_Resource_Chest_C_0)
CONTENT: TreasureBox(/Engine/Transient.Default__REINST_CW_Resource_Chest_C_22160)
CONTENT: Open treasure box give you some item(/Engine/Transient.Default__REINST_CW_Resource_Chest_C_22160)
CONTENT: Consumables(/Engine/Transient.Default__REINST_CW_Resource_Chest_C_22160)
CONTENT: Crafted Foods(/Engine/Transient.Default__REINST_CW_Resource_Chest_C_22160)
CONTENT: TreasureBox(/Engine/Transient.REINST_CW_Resource_Chest_C_1)
CONTENT: Open treasure box give you some item(/Engine/Transient.REINST_CW_Resource_Chest_C_1)
CONTENT: Consumables(/Engine/Transient.REINST_CW_Resource_Chest_C_1)
CONTENT: Crafted Foods(/Engine/Transient.REINST_CW_Resource_Chest_C_1)
CONTENT: TreasureBox(/Engine/Transient.Default__REINST_CW_Resource_Chest_C_22164)
CONTENT: Open treasure box give you some item(/Engine/Transient.Default__REINST_CW_Resource_Chest_C_22164)
CONTENT: Consumables(/Engine/Transient.Default__REINST_CW_Resource_Chest_C_22164)
CONTENT: Crafted Foods(/Engine/Transient.Default__REINST_CW_Resource_Chest_C_22164)
CONTENT: TreasureBox(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Chest.Default__CW_Resource_Chest_C)
CONTENT: Open treasure box give you some item(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Chest.Default__CW_Resource_Chest_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Chest.Default__CW_Resource_Chest_C)
CONTENT: Crafted Foods(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Chest.Default__CW_Resource_Chest_C)
CONTENT: RUINS_WALL_scandesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Cube56.Default__CW_Resource_Cube56_C)
CONTENT: mysterious brick,can find in relic(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Cube56.Default__CW_Resource_Cube56_C)
CONTENT: RUINS_PILLAR_scandesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Cube57.Default__CW_Resource_Cube57_C)
CONTENT: mysterious brick,can find in relic(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Cube57.Default__CW_Resource_Cube57_C)
CONTENT: DUNGEON_WALL_scandesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Cube58.Default__CW_Resource_Cube58_C)
CONTENT: mysterious brick,can find in relic(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Cube58.Default__CW_Resource_Cube58_C)
CONTENT: DUNGEON_PILLAR_scandesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Cube59.Default__CW_Resource_Cube59_C)
CONTENT: mysterious brick,can find in relic(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Cube59.Default__CW_Resource_Cube59_C)
CONTENT: BACKROOM_WALL_scandesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Cube60.Default__CW_Resource_Cube60_C)
CONTENT: mysterious brick,can find in relic(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Cube60.Default__CW_Resource_Cube60_C)
CONTENT: BACKROOM_PILLAR_scandesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Cube61.Default__CW_Resource_Cube61_C)
CONTENT: mysterious brick,can find in relic(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Cube61.Default__CW_Resource_Cube61_C)
CONTENT: DOOM_BRICK_scandesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_DOOM_BRICK.Default__CW_Resource_DOOM_BRICK_C)
CONTENT: mysterious brick,can find in relic(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_DOOM_BRICK.Default__CW_Resource_DOOM_BRICK_C)
CONTENT: 32(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_DOOM_BRICK.Default__CW_Resource_DOOM_BRICK_C)
CONTENT: DOOM_PILLAR_scandesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_DOOM_PILLAR.Default__CW_Resource_DOOM_PILLAR_C)
CONTENT: mysterious brick,can find in relic(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_DOOM_PILLAR.Default__CW_Resource_DOOM_PILLAR_C)
CONTENT: 32(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_DOOM_PILLAR.Default__CW_Resource_DOOM_PILLAR_C)
CONTENT: DOOM_WALL_scandesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_DOOM_WALL.Default__CW_Resource_DOOM_WALL_C)
CONTENT: mysterious brick,can find in relic(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_DOOM_WALL.Default__CW_Resource_DOOM_WALL_C)
CONTENT: 32(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_DOOM_WALL.Default__CW_Resource_DOOM_WALL_C)
CONTENT: DUNGEON_BRICK_scandesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_DUNGEON_BRICK.Default__CW_Resource_DUNGEON_BRICK_C)
CONTENT: mysterious brick,can find in relic(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_DUNGEON_BRICK.Default__CW_Resource_DUNGEON_BRICK_C)
CONTENT: JUNGLE_BRICK_scandesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_JUNGLE_BRICK.Default__CW_Resource_JUNGLE_BRICK_C)
CONTENT: mysterious brick,can find in relic(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_JUNGLE_BRICK.Default__CW_Resource_JUNGLE_BRICK_C)
CONTENT: JUNGLE_PILLAR_scandesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_JUNGLE_PILLAR.Default__CW_Resource_JUNGLE_PILLAR_C)
CONTENT: mysterious brick,can find in relic(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_JUNGLE_PILLAR.Default__CW_Resource_JUNGLE_PILLAR_C)
CONTENT: JUNGLE_WALL_scandesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_JUNGLE_WALL.Default__CW_Resource_JUNGLE_WALL_C)
CONTENT: mysterious brick,can find in relic(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_JUNGLE_WALL.Default__CW_Resource_JUNGLE_WALL_C)
CONTENT: METAL_BRICK_scandesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_METAL_BRICK.Default__CW_Resource_METAL_BRICK_C)
CONTENT: mysterious brick,can find in relic(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_METAL_BRICK.Default__CW_Resource_METAL_BRICK_C)
CONTENT: 33(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_METAL_BRICK.Default__CW_Resource_METAL_BRICK_C)
CONTENT: METAL_PILLAR_scandesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_METAL_PILLAR.Default__CW_Resource_METAL_PILLAR_C)
CONTENT: mysterious brick,can find in relic(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_METAL_PILLAR.Default__CW_Resource_METAL_PILLAR_C)
CONTENT: 33(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_METAL_PILLAR.Default__CW_Resource_METAL_PILLAR_C)
CONTENT: METAL_WALL_scandesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_METAL_WALL.Default__CW_Resource_METAL_WALL_C)
CONTENT: mysterious brick,can find in relic(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_METAL_WALL.Default__CW_Resource_METAL_WALL_C)
CONTENT: 33(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_METAL_WALL.Default__CW_Resource_METAL_WALL_C)
CONTENT: MOSS_BRICK_scandesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_MOSS_BRICK.Default__CW_Resource_MOSS_BRICK_C)
CONTENT: mysterious brick,can find in relic(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_MOSS_BRICK.Default__CW_Resource_MOSS_BRICK_C)
CONTENT: MOSS_PILLAR_scandesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_MOSS_PILLAR.Default__CW_Resource_MOSS_PILLAR_C)
CONTENT: mysterious brick,can find in relic(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_MOSS_PILLAR.Default__CW_Resource_MOSS_PILLAR_C)
CONTENT: MOSS_WALL_scandesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_MOSS_WALL.Default__CW_Resource_MOSS_WALL_C)
CONTENT: mysterious brick,can find in relic(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_MOSS_WALL.Default__CW_Resource_MOSS_WALL_C)
CONTENT: RUINS_BRICK_scandesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_RUINS_BRICK.Default__CW_Resource_RUINS_BRICK_C)
CONTENT: mysterious brick,can find in relic(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_RUINS_BRICK.Default__CW_Resource_RUINS_BRICK_C)
CONTENT: SEABED_BRICK_scandesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_SEABED_BRICK.Default__CW_Resource_SEABED_BRICK_C)
CONTENT: mysterious brick,can find in relic(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_SEABED_BRICK.Default__CW_Resource_SEABED_BRICK_C)
CONTENT: SEABED_PILLAR_scandesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_SEABED_PILLAR.Default__CW_Resource_SEABED_PILLAR_C)
CONTENT: mysterious brick,can find in relic(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_SEABED_PILLAR.Default__CW_Resource_SEABED_PILLAR_C)
CONTENT: SEABED_WALL_scandesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_SEABED_WALL.Default__CW_Resource_SEABED_WALL_C)
CONTENT: mysterious brick,can find in relic(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_SEABED_WALL.Default__CW_Resource_SEABED_WALL_C)
CONTENT: Snow_desc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Snow.Default__CW_Resource_Snow_C)
CONTENT: Snow, can be placed out or make into some other things.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Snow.Default__CW_Resource_Snow_C)
CONTENT: SNOW_BRICK_scandesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_SNOW_BRICK.Default__CW_Resource_SNOW_BRICK_C)
CONTENT: mysterious brick,can find in relic(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_SNOW_BRICK.Default__CW_Resource_SNOW_BRICK_C)
CONTENT: 31(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_SNOW_BRICK.Default__CW_Resource_SNOW_BRICK_C)
CONTENT: SNOW_PILLAR_scandesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_SNOW_PILLAR.Default__CW_Resource_SNOW_PILLAR_C)
CONTENT: mysterious brick,can find in relic(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_SNOW_PILLAR.Default__CW_Resource_SNOW_PILLAR_C)
CONTENT: 31(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_SNOW_PILLAR.Default__CW_Resource_SNOW_PILLAR_C)
CONTENT: SNOW_ROOF_scandesc(/Engine/Transient.REINST_CW_Resource_SNOW_ROOF_C_0)
CONTENT: mysterious brick,can find in relic(/Engine/Transient.REINST_CW_Resource_SNOW_ROOF_C_0)
CONTENT: 31(/Engine/Transient.REINST_CW_Resource_SNOW_ROOF_C_0)
CONTENT: SNOW_ROOF_scandesc(/Engine/Transient.Default__REINST_CW_Resource_SNOW_ROOF_C_22422)
CONTENT: mysterious brick,can find in relic(/Engine/Transient.Default__REINST_CW_Resource_SNOW_ROOF_C_22422)
CONTENT: 31(/Engine/Transient.Default__REINST_CW_Resource_SNOW_ROOF_C_22422)
CONTENT: SNOW_ROOF_scandesc(/Engine/Transient.REINST_CW_Resource_SNOW_ROOF_C_1)
CONTENT: mysterious brick,can find in relic(/Engine/Transient.REINST_CW_Resource_SNOW_ROOF_C_1)
CONTENT: 31(/Engine/Transient.REINST_CW_Resource_SNOW_ROOF_C_1)
CONTENT: SNOW_ROOF_scandesc(/Engine/Transient.Default__REINST_CW_Resource_SNOW_ROOF_C_22426)
CONTENT: mysterious brick,can find in relic(/Engine/Transient.Default__REINST_CW_Resource_SNOW_ROOF_C_22426)
CONTENT: 31(/Engine/Transient.Default__REINST_CW_Resource_SNOW_ROOF_C_22426)
CONTENT: SNOW_ROOF_scandesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_SNOW_ROOF.Default__CW_Resource_SNOW_ROOF_C)
CONTENT: mysterious brick,can find in relic(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_SNOW_ROOF.Default__CW_Resource_SNOW_ROOF_C)
CONTENT: 31(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_SNOW_ROOF.Default__CW_Resource_SNOW_ROOF_C)
CONTENT: SNOW_WALL_scandesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_SNOW_WALL.Default__CW_Resource_SNOW_WALL_C)
CONTENT: mysterious brick,can find in relic(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_SNOW_WALL.Default__CW_Resource_SNOW_WALL_C)
CONTENT: 31(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_SNOW_WALL.Default__CW_Resource_SNOW_WALL_C)
CONTENT: ClayFloor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Clay/CW_StructureSM_ClayFloor.Default__CW_StructureSM_ClayFloor_C)
CONTENT: Clay Floor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Clay/CW_StructureBP_ClayFloor.Default__CW_StructureBP_ClayFloor_C)
CONTENT: Clay Floor can stand very high temperature , but is afraid of water.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Clay/CW_StructureBP_ClayFloor.Default__CW_StructureBP_ClayFloor_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Clay/CW_StructureBP_ClayFloor.Default__CW_StructureBP_ClayFloor_C)
CONTENT: Clay(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Clay/CW_StructureBP_ClayFloor.Default__CW_StructureBP_ClayFloor_C)
CONTENT: ClayWall(/Engine/Transient.REINST_CW_StructureSM_ClayWall_C_0)
CONTENT: Clay Wall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Clay/CW_StructureBP_ClayWall.Default__CW_StructureBP_ClayWall_C)
CONTENT: Clay Wall can stand very high temperature , but is afraid of water.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Clay/CW_StructureBP_ClayWall.Default__CW_StructureBP_ClayWall_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Clay/CW_StructureBP_ClayWall.Default__CW_StructureBP_ClayWall_C)
CONTENT: Clay(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Clay/CW_StructureBP_ClayWall.Default__CW_StructureBP_ClayWall_C)
CONTENT: ClayWall(/Engine/Transient.Default__REINST_CW_StructureSM_ClayWall_C_22450)
CONTENT: ClayWall(/Engine/Transient.REINST_CW_StructureSM_ClayWall_C_1)
CONTENT: ClayWall(/Engine/Transient.Default__REINST_CW_StructureSM_ClayWall_C_22454)
CONTENT: ClayWall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Clay/CW_StructureSM_ClayWall.Default__CW_StructureSM_ClayWall_C)
CONTENT: CryoliteCeiling(/Engine/Transient.REINST_CW_StructureSM_CryoliteCeiling_C_0)
CONTENT: CryoliteCelling(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Cryolite/CW_StructureBP_CryoliteCelling.Default__CW_StructureBP_CryoliteCelling_C)
CONTENT: A  ceiling made of Cryolite(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Cryolite/CW_StructureBP_CryoliteCelling.Default__CW_StructureBP_CryoliteCelling_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Cryolite/CW_StructureBP_CryoliteCelling.Default__CW_StructureBP_CryoliteCelling_C)
CONTENT: Cryolite(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Cryolite/CW_StructureBP_CryoliteCelling.Default__CW_StructureBP_CryoliteCelling_C)
CONTENT: CryoliteCeiling(/Engine/Transient.Default__REINST_CW_StructureSM_CryoliteCeiling_C_22463)
CONTENT: CryoliteCeiling(/Engine/Transient.REINST_CW_StructureSM_CryoliteCeiling_C_1)
CONTENT: CryoliteCeiling(/Engine/Transient.Default__REINST_CW_StructureSM_CryoliteCeiling_C_22467)
CONTENT: CryoliteCeiling(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Cryolite/CW_StructureSM_CryoliteCeiling.Default__CW_StructureSM_CryoliteCeiling_C)
CONTENT: CryoliteFloor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Cryolite/CW_StructureSM_CryoliteFloor.Default__CW_StructureSM_CryoliteFloor_C)
CONTENT: CryoliteFloor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Cryolite/CW_StructureBP_CryoliteFloor.Default__CW_StructureBP_CryoliteFloor_C)
CONTENT: A foundation is required to build structures in an area.  This one is made from Darkwood.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Cryolite/CW_StructureBP_CryoliteFloor.Default__CW_StructureBP_CryoliteFloor_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Cryolite/CW_StructureBP_CryoliteFloor.Default__CW_StructureBP_CryoliteFloor_C)
CONTENT: Cryolite(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Cryolite/CW_StructureBP_CryoliteFloor.Default__CW_StructureBP_CryoliteFloor_C)
CONTENT: CryoliteWall(/Engine/Transient.REINST_CW_StructureSM_CryoliteWall_C_0)
CONTENT: CryoliteWall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Cryolite/CW_StructureBP_CryoliteWall.Default__CW_StructureBP_CryoliteWall_C)
CONTENT: A simple wall . e...Cube? Lots of Cube can be a wall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Cryolite/CW_StructureBP_CryoliteWall.Default__CW_StructureBP_CryoliteWall_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Cryolite/CW_StructureBP_CryoliteWall.Default__CW_StructureBP_CryoliteWall_C)
CONTENT: Cryolite(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Cryolite/CW_StructureBP_CryoliteWall.Default__CW_StructureBP_CryoliteWall_C)
CONTENT: CryoliteWall(/Engine/Transient.Default__REINST_CW_StructureSM_CryoliteWall_C_22477)
CONTENT: CryoliteWall(/Engine/Transient.REINST_CW_StructureSM_CryoliteWall_C_1)
CONTENT: CryoliteWall(/Engine/Transient.Default__REINST_CW_StructureSM_CryoliteWall_C_22481)
CONTENT: CryoliteWall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Cryolite/CW_StructureSM_CryoliteWall.Default__CW_StructureSM_CryoliteWall_C)
CONTENT: DarkwoodCeiling(/Engine/Transient.REINST_CW_StructureSM_DarkWoodCeiling_C_0)
CONTENT: Darkwoodceiling(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Darkwood/CW_StructureBP_DarkwoodCelling.Default__CW_StructureBP_DarkwoodCelling_C)
CONTENT: A  ceiling made of Darkwood(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Darkwood/CW_StructureBP_DarkwoodCelling.Default__CW_StructureBP_DarkwoodCelling_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Darkwood/CW_StructureBP_DarkwoodCelling.Default__CW_StructureBP_DarkwoodCelling_C)
CONTENT: Darkwood(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Darkwood/CW_StructureBP_DarkwoodCelling.Default__CW_StructureBP_DarkwoodCelling_C)
CONTENT: DarkwoodCeiling(/Engine/Transient.Default__REINST_CW_StructureSM_DarkWoodCeiling_C_22490)
CONTENT: DarkwoodCeiling(/Engine/Transient.REINST_CW_StructureSM_DarkWoodCeiling_C_1)
CONTENT: DarkwoodCeiling(/Engine/Transient.Default__REINST_CW_StructureSM_DarkWoodCeiling_C_22494)
CONTENT: DarkwoodCeiling(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Darkwood/CW_StructureSM_DarkWoodCeiling.Default__CW_StructureSM_DarkWoodCeiling_C)
CONTENT: DarkwoodFloor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Darkwood/CW_StructureSM_DarkWoodFloor.Default__CW_StructureSM_DarkWoodFloor_C)
CONTENT: DarkwoodFloor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Darkwood/CW_StructureBP_DarkwoodFloor.Default__CW_StructureBP_DarkwoodFloor_C)
CONTENT: A foundation is required to build structures in an area.  This one is made from Darkwood.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Darkwood/CW_StructureBP_DarkwoodFloor.Default__CW_StructureBP_DarkwoodFloor_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Darkwood/CW_StructureBP_DarkwoodFloor.Default__CW_StructureBP_DarkwoodFloor_C)
CONTENT: Darkwood(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Darkwood/CW_StructureBP_DarkwoodFloor.Default__CW_StructureBP_DarkwoodFloor_C)
CONTENT: DarkwoodWall(/Engine/Transient.REINST_CW_StructureSM_DarkWoodWall_C_0)
CONTENT: DarkwoodWall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Darkwood/CW_StructureBP_DarkwoodWall.Default__CW_StructureBP_DarkwoodWall_C)
CONTENT: A simple wall . e...Cube? Lots of Cube can be a wall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Darkwood/CW_StructureBP_DarkwoodWall.Default__CW_StructureBP_DarkwoodWall_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Darkwood/CW_StructureBP_DarkwoodWall.Default__CW_StructureBP_DarkwoodWall_C)
CONTENT: Darkwood(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Darkwood/CW_StructureBP_DarkwoodWall.Default__CW_StructureBP_DarkwoodWall_C)
CONTENT: DarkwoodWall(/Engine/Transient.Default__REINST_CW_StructureSM_DarkWoodWall_C_22504)
CONTENT: DarkwoodWall(/Engine/Transient.REINST_CW_StructureSM_DarkWoodWall_C_1)
CONTENT: DarkwoodWall(/Engine/Transient.Default__REINST_CW_StructureSM_DarkWoodWall_C_22508)
CONTENT: DarkwoodWall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Darkwood/CW_StructureSM_DarkWoodWall.Default__CW_StructureSM_DarkWoodWall_C)
CONTENT: FlashRockCeiling(/Engine/Transient.REINST_CW_StructureSM_FlashRockCeiling_C_0)
CONTENT: FlashRockceiling(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Flashrock/CW_StructureBP_FlashRockCelling.Default__CW_StructureBP_FlashRockCelling_C)
CONTENT: A  ceiling made of FlashRock(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Flashrock/CW_StructureBP_FlashRockCelling.Default__CW_StructureBP_FlashRockCelling_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Flashrock/CW_StructureBP_FlashRockCelling.Default__CW_StructureBP_FlashRockCelling_C)
CONTENT: FlashRock(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Flashrock/CW_StructureBP_FlashRockCelling.Default__CW_StructureBP_FlashRockCelling_C)
CONTENT: FlashRockCeiling(/Engine/Transient.Default__REINST_CW_StructureSM_FlashRockCeiling_C_22517)
CONTENT: FlashRockCeiling(/Engine/Transient.REINST_CW_StructureSM_FlashRockCeiling_C_1)
CONTENT: FlashRockCeiling(/Engine/Transient.Default__REINST_CW_StructureSM_FlashRockCeiling_C_22521)
CONTENT: FlashRockCeiling(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Flashrock/CW_StructureSM_FlashrockCeiling.Default__CW_StructureSM_FlashRockCeiling_C)
CONTENT: FlashRockFloor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Flashrock/CW_StructureSM_FlashRockFloor.Default__CW_StructureSM_FlashRockFloor_C)
CONTENT: FlashRockFloor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Flashrock/CW_StructureBP_FlashRockFloor.Default__CW_StructureBP_FlashRockFloor_C)
CONTENT: A foundation is required to build structures in an area.  This one is made from FlashRock.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Flashrock/CW_StructureBP_FlashRockFloor.Default__CW_StructureBP_FlashRockFloor_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Flashrock/CW_StructureBP_FlashRockFloor.Default__CW_StructureBP_FlashRockFloor_C)
CONTENT: FlashRock(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Flashrock/CW_StructureBP_FlashRockFloor.Default__CW_StructureBP_FlashRockFloor_C)
CONTENT: FlashRockWall(/Engine/Transient.REINST_CW_StructureSM_FlashRockWall_C_0)
CONTENT: FlashRockWall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Flashrock/CW_StructureBP_FlashRockWall.Default__CW_StructureBP_FlashRockWall_C)
CONTENT: A simple wall . e...Cube? Lots of Cube can be a wall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Flashrock/CW_StructureBP_FlashRockWall.Default__CW_StructureBP_FlashRockWall_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Flashrock/CW_StructureBP_FlashRockWall.Default__CW_StructureBP_FlashRockWall_C)
CONTENT: FlashRock(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Flashrock/CW_StructureBP_FlashRockWall.Default__CW_StructureBP_FlashRockWall_C)
CONTENT: FlashRockWall(/Engine/Transient.Default__REINST_CW_StructureSM_FlashRockWall_C_22531)
CONTENT: FlashRockWall(/Engine/Transient.REINST_CW_StructureSM_FlashRockWall_C_1)
CONTENT: FlashRockWall(/Engine/Transient.Default__REINST_CW_StructureSM_FlashRockWall_C_22535)
CONTENT: FlashRockWall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Flashrock/CW_StructureSM_FlashRockWall.Default__CW_StructureSM_FlashRockWall_C)
CONTENT: LavaRockCeiling(/Engine/Transient.REINST_CW_StructureSM_LavaRockCeiling_C_0)
CONTENT: LavaRockceiling(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/LavaRock/CW_StructureBP_LavaRockCelling.Default__CW_StructureBP_LavaRockCelling_C)
CONTENT: A  ceiling made of Darkwood(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/LavaRock/CW_StructureBP_LavaRockCelling.Default__CW_StructureBP_LavaRockCelling_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/LavaRock/CW_StructureBP_LavaRockCelling.Default__CW_StructureBP_LavaRockCelling_C)
CONTENT: LavaRock(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/LavaRock/CW_StructureBP_LavaRockCelling.Default__CW_StructureBP_LavaRockCelling_C)
CONTENT: LavaRockCeiling(/Engine/Transient.Default__REINST_CW_StructureSM_LavaRockCeiling_C_22544)
CONTENT: LavaRockCeiling(/Engine/Transient.REINST_CW_StructureSM_LavaRockCeiling_C_1)
CONTENT: LavaRockCeiling(/Engine/Transient.Default__REINST_CW_StructureSM_LavaRockCeiling_C_22548)
CONTENT: LavaRockCeiling(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/LAVAROCK/CW_StructureSM_LavaRockCeiling.Default__CW_StructureSM_LavaRockCeiling_C)
CONTENT: LavaRockFloor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/LAVAROCK/CW_StructureSM_LavaRockFloor.Default__CW_StructureSM_LavaRockFloor_C)
CONTENT: LavaRockFloor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/LavaRock/CW_StructureBP_LavaRockFloor.Default__CW_StructureBP_LavaRockFloor_C)
CONTENT: A foundation is required to build structures in an area.  This one is made from LavaRock.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/LavaRock/CW_StructureBP_LavaRockFloor.Default__CW_StructureBP_LavaRockFloor_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/LavaRock/CW_StructureBP_LavaRockFloor.Default__CW_StructureBP_LavaRockFloor_C)
CONTENT: LavaRock(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/LavaRock/CW_StructureBP_LavaRockFloor.Default__CW_StructureBP_LavaRockFloor_C)
CONTENT: LavaRockWall(/Engine/Transient.REINST_CW_StructureSM_LavaRockWall_C_0)
CONTENT: LavaRockWall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/LavaRock/CW_StructureBP_LavaRockWall.Default__CW_StructureBP_LavaRockWall_C)
CONTENT: A simple wall . e...Cube? Lots of Cube can be a wall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/LavaRock/CW_StructureBP_LavaRockWall.Default__CW_StructureBP_LavaRockWall_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/LavaRock/CW_StructureBP_LavaRockWall.Default__CW_StructureBP_LavaRockWall_C)
CONTENT: LavaRock(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/LavaRock/CW_StructureBP_LavaRockWall.Default__CW_StructureBP_LavaRockWall_C)
CONTENT: LavaRockWall(/Engine/Transient.Default__REINST_CW_StructureSM_LavaRockWall_C_22558)
CONTENT: LavaRockWall(/Engine/Transient.REINST_CW_StructureSM_LavaRockWall_C_1)
CONTENT: LavaRockWall(/Engine/Transient.Default__REINST_CW_StructureSM_LavaRockWall_C_22562)
CONTENT: LavaRockWall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/LAVAROCK/CW_StructureSM_LavaRockWall.Default__CW_StructureSM_LavaRockWall_C)
CONTENT: FancyMarbleCeiling(/Engine/Transient.REINST_CW_StructureSM_MarbleCeiling_Fancy_C_0)
CONTENT: FancyMarbleCeiling(/Engine/Transient.Default__REINST_CW_StructureSM_MarbleCeiling_Fancy_C_22569)
CONTENT: FancyMarbleCeiling(/Engine/Transient.REINST_CW_StructureSM_MarbleCeiling_Fancy_C_1)
CONTENT: FancyMarbleCeiling(/Engine/Transient.Default__REINST_CW_StructureSM_MarbleCeiling_Fancy_C_22573)
CONTENT: FancyMarbleCeiling(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Marble_Fancy/CW_StructureSM_MarbleCeiling_Fancy.Default__CW_StructureSM_MarbleCeiling_Fancy_C)
CONTENT: FancyMarbleFloor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Marble_Fancy/CW_StructureSM_MarbleFloor_Fancy.Default__CW_StructureSM_MarbleFloor_Fancy_C)
CONTENT: MediterraneanCeiling(/Engine/Transient.REINST_CW_StructureSM_MediterraneanCeiling2_C_0)
CONTENT: MediterraneanCeiling(/Engine/Transient.Default__REINST_CW_StructureSM_MediterraneanCeiling2_C_22581)
CONTENT: MediterraneanCeiling(/Engine/Transient.REINST_CW_StructureSM_MediterraneanCeiling2_C_1)
CONTENT: MediterraneanCeiling(/Engine/Transient.Default__REINST_CW_StructureSM_MediterraneanCeiling2_C_22585)
CONTENT: MediterraneanCeiling(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Mediterranean/CW_StructureSM_MediterraneanCeiling2.Default__CW_StructureSM_MediterraneanCeiling2_C)
CONTENT: SandStone ceiling(/Engine/Transient.REINST_CW_StructureSM_SandStoneCeiling_C_0)
CONTENT: SandStone ceiling(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SandStone/CW_StructureBP_SandStoneCelling.Default__CW_StructureBP_SandStoneCelling_C)
CONTENT: A simple ceiling made of bundled SandStone(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SandStone/CW_StructureBP_SandStoneCelling.Default__CW_StructureBP_SandStoneCelling_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SandStone/CW_StructureBP_SandStoneCelling.Default__CW_StructureBP_SandStoneCelling_C)
CONTENT: SandStone(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SandStone/CW_StructureBP_SandStoneCelling.Default__CW_StructureBP_SandStoneCelling_C)
CONTENT: SandStone ceiling(/Engine/Transient.Default__REINST_CW_StructureSM_SandStoneCeiling_C_22593)
CONTENT: SandStone ceiling(/Engine/Transient.REINST_CW_StructureSM_SandStoneCeiling_C_1)
CONTENT: SandStone ceiling(/Engine/Transient.Default__REINST_CW_StructureSM_SandStoneCeiling_C_22597)
CONTENT: SandStone ceiling(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/SandStone/CW_StructureSM_SandStoneCeiling.Default__CW_StructureSM_SandStoneCeiling_C)
CONTENT: SandStone Floor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/SandStone/CW_StructureSM_SandStoneFloor.Default__CW_StructureSM_SandStoneFloor_C)
CONTENT: SandStone Floor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SandStone/CW_StructureBP_SandStoneFloor.Default__CW_StructureBP_SandStoneFloor_C)
CONTENT: A foundation is required to build structures in an area.  This one is made from sturdy SandStone(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SandStone/CW_StructureBP_SandStoneFloor.Default__CW_StructureBP_SandStoneFloor_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SandStone/CW_StructureBP_SandStoneFloor.Default__CW_StructureBP_SandStoneFloor_C)
CONTENT: SandStone(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SandStone/CW_StructureBP_SandStoneFloor.Default__CW_StructureBP_SandStoneFloor_C)
CONTENT: SandStone Wall(/Engine/Transient.REINST_CW_StructureSM_SandStoneWall_C_0)
CONTENT: SandStone Wall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SandStone/CW_StructureBP_SandStoneWall.Default__CW_StructureBP_SandStoneWall_C)
CONTENT: A simple wall . e...Cube? Lots of Cube can be a SandStone wall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SandStone/CW_StructureBP_SandStoneWall.Default__CW_StructureBP_SandStoneWall_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SandStone/CW_StructureBP_SandStoneWall.Default__CW_StructureBP_SandStoneWall_C)
CONTENT: SandStone(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SandStone/CW_StructureBP_SandStoneWall.Default__CW_StructureBP_SandStoneWall_C)
CONTENT: SandStone Wall(/Engine/Transient.Default__REINST_CW_StructureSM_SandStoneWall_C_22607)
CONTENT: SandStone Wall(/Engine/Transient.REINST_CW_StructureSM_SandStoneWall_C_1)
CONTENT: SandStone Wall(/Engine/Transient.Default__REINST_CW_StructureSM_SandStoneWall_C_22611)
CONTENT: SandStone Wall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/SandStone/CW_StructureSM_SandStoneWall.Default__CW_StructureSM_SandStoneWall_C)
CONTENT: SeaCrystalCeiling(/Engine/Transient.REINST_CW_StructureSM_SeaCrystalCeiling_C_0)
CONTENT: SeaCrystalceiling(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SeaCrystal/CW_StructureBP_SeaCrystalCelling.Default__CW_StructureBP_SeaCrystalCelling_C)
CONTENT: A  ceiling made of SeaCrystal(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SeaCrystal/CW_StructureBP_SeaCrystalCelling.Default__CW_StructureBP_SeaCrystalCelling_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SeaCrystal/CW_StructureBP_SeaCrystalCelling.Default__CW_StructureBP_SeaCrystalCelling_C)
CONTENT: SeaCrystal(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SeaCrystal/CW_StructureBP_SeaCrystalCelling.Default__CW_StructureBP_SeaCrystalCelling_C)
CONTENT: SeaCrystalCeiling(/Engine/Transient.Default__REINST_CW_StructureSM_SeaCrystalCeiling_C_22620)
CONTENT: SeaCrystalCeiling(/Engine/Transient.REINST_CW_StructureSM_SeaCrystalCeiling_C_1)
CONTENT: SeaCrystalCeiling(/Engine/Transient.Default__REINST_CW_StructureSM_SeaCrystalCeiling_C_22624)
CONTENT: SeaCrystalCeiling(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Seacrystal/CW_StructureSM_SeaCrystalCeiling.Default__CW_StructureSM_SeaCrystalCeiling_C)
CONTENT: SeaCrystalFloor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Seacrystal/CW_StructureSM_SeaCrystalFloor.Default__CW_StructureSM_SeaCrystalFloor_C)
CONTENT: SeaCrystalFloor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SeaCrystal/CW_StructureBP_SeaCrystalFloor.Default__CW_StructureBP_SeaCrystalFloor_C)
CONTENT: A foundation is required to build structures in an area.  This one is made from SeaCrystal.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SeaCrystal/CW_StructureBP_SeaCrystalFloor.Default__CW_StructureBP_SeaCrystalFloor_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SeaCrystal/CW_StructureBP_SeaCrystalFloor.Default__CW_StructureBP_SeaCrystalFloor_C)
CONTENT: SeaCrystal(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SeaCrystal/CW_StructureBP_SeaCrystalFloor.Default__CW_StructureBP_SeaCrystalFloor_C)
CONTENT: SeaCrystalWall(/Engine/Transient.REINST_CW_StructureSM_SeaCrystalWall_C_0)
CONTENT: SeaCrystalWall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SeaCrystal/CW_StructureBP_SeaCrystalWall.Default__CW_StructureBP_SeaCrystalWall_C)
CONTENT: A simple wall . e...Cube? Lots of Cube can be a wall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SeaCrystal/CW_StructureBP_SeaCrystalWall.Default__CW_StructureBP_SeaCrystalWall_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SeaCrystal/CW_StructureBP_SeaCrystalWall.Default__CW_StructureBP_SeaCrystalWall_C)
CONTENT: SeaCrystal(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SeaCrystal/CW_StructureBP_SeaCrystalWall.Default__CW_StructureBP_SeaCrystalWall_C)
CONTENT: SeaCrystalWall(/Engine/Transient.Default__REINST_CW_StructureSM_SeaCrystalWall_C_22634)
CONTENT: SeaCrystalWall(/Engine/Transient.REINST_CW_StructureSM_SeaCrystalWall_C_1)
CONTENT: SeaCrystalWall(/Engine/Transient.Default__REINST_CW_StructureSM_SeaCrystalWall_C_22638)
CONTENT: SeaCrystalWall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Seacrystal/CW_StructureSM_SeaCrystalWall.Default__CW_StructureSM_SeaCrystalWall_C)
CONTENT: FancyStoneCeiling(/Engine/Transient.REINST_CW_StructureSM_StoneCeiling_Fancy_C_0)
CONTENT: Fancy Stone ceiling(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone_Fancy/CW_StructureBP_StoneCelling_Fancy.Default__CW_StructureBP_StoneCelling_Fancy_C)
CONTENT: A fancy ceiling made of bundled stone(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone_Fancy/CW_StructureBP_StoneCelling_Fancy.Default__CW_StructureBP_StoneCelling_Fancy_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone_Fancy/CW_StructureBP_StoneCelling_Fancy.Default__CW_StructureBP_StoneCelling_Fancy_C)
CONTENT: StoneFancy(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone_Fancy/CW_StructureBP_StoneCelling_Fancy.Default__CW_StructureBP_StoneCelling_Fancy_C)
CONTENT: FancyStoneCeiling(/Engine/Transient.Default__REINST_CW_StructureSM_StoneCeiling_Fancy_C_22646)
CONTENT: FancyStoneCeiling(/Engine/Transient.REINST_CW_StructureSM_StoneCeiling_Fancy_C_1)
CONTENT: FancyStoneCeiling(/Engine/Transient.Default__REINST_CW_StructureSM_StoneCeiling_Fancy_C_22650)
CONTENT: FancyStoneCeiling(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Stone_Fancy/CW_StructureSM_StoneCeiling_Fancy.Default__CW_StructureSM_StoneCeiling_Fancy_C)
CONTENT: FancyStoneFloor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Stone_Fancy/CW_StructureSM_StoneFloor_Fancy.Default__CW_StructureSM_StoneFloor_Fancy_C)
CONTENT: Fancy Stone Floor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone_Fancy/CW_StructureBP_StoneFloor_Fancy.Default__CW_StructureBP_StoneFloor_Fancy_C)
CONTENT: A foundation is required to build structures in an area.  This one is made from sturdy Stone(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone_Fancy/CW_StructureBP_StoneFloor_Fancy.Default__CW_StructureBP_StoneFloor_Fancy_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone_Fancy/CW_StructureBP_StoneFloor_Fancy.Default__CW_StructureBP_StoneFloor_Fancy_C)
CONTENT: StoneFancy(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone_Fancy/CW_StructureBP_StoneFloor_Fancy.Default__CW_StructureBP_StoneFloor_Fancy_C)
CONTENT: FancyStoneWall(/Engine/Transient.REINST_CW_StructureSM_StoneWall_Fancy_C_0)
CONTENT: Fancy Stone Wall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone_Fancy/CW_StructureBP_StoneWall_Fancy.Default__CW_StructureBP_StoneWall_Fancy_C)
CONTENT: A fancy wall . e...Cube? Lots of Cube can be a Stone wall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone_Fancy/CW_StructureBP_StoneWall_Fancy.Default__CW_StructureBP_StoneWall_Fancy_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone_Fancy/CW_StructureBP_StoneWall_Fancy.Default__CW_StructureBP_StoneWall_Fancy_C)
CONTENT: StoneFancy(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone_Fancy/CW_StructureBP_StoneWall_Fancy.Default__CW_StructureBP_StoneWall_Fancy_C)
CONTENT: FancyStoneWall(/Engine/Transient.Default__REINST_CW_StructureSM_StoneWall_Fancy_C_22660)
CONTENT: FancyStoneWall(/Engine/Transient.REINST_CW_StructureSM_StoneWall_Fancy_C_1)
CONTENT: FancyStoneWall(/Engine/Transient.Default__REINST_CW_StructureSM_StoneWall_Fancy_C_22664)
CONTENT: FancyStoneWall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Stone_Fancy/CW_StructureSM_StoneWall_Fancy.Default__CW_StructureSM_StoneWall_Fancy_C)
CONTENT: SuperTestMagicPowder(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_MagicSuperTest.Default__CW_Resource_MagicSuperTest_C)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: GRASS_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Wooden Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It's one of the most common cubes.Destroy it you can get a cube and place it anywhere you want.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: DIRT_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Wooden Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It's one of the most common cubes.Destroy it you can get a cube and place it anywhere you want.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: WATER_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: None(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It's one of the most common cubes, it can flow.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: SNOW_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Wooden Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It appears in the snow weather or at the cold zones.Destroy it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: ICE_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Wooden Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It appears at the cold zones.Destroy it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: CLAY_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Wooden Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It appears mostly near the rivers or in the swamp.Destroy it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: SAND_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Wooden Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It appears mostly near the rivers or in the desert.Destroy it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: GRAVEL_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Wooden Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It appears mostly on the surface of the earth.Destroy it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: STONE_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Stone Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It's one of the most common cubes, usually appears underground.Destroy it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: SANDSTONE_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Stone Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It only appears in the desert.Destroy it you can get a cube and place it anywhere you want.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: LAVA_ROCK_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Iron Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It usually appears in the desert's deep underground.Destroy it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: COPPER_ORE_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Stone Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It commonly appears underground.Destroy it you can get useful resources.It always in great demand.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: COAL_ORE_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Stone Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It commonly appears underground.Destroy it you can get useful resources.It always in great demand.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: MARBLE_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Copper Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It appears deep underground.Destroy it you can get useful resources.If you like marble buildings, you will need lot of it.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: EMERALD_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Wood Magic Stick (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It's mainly for magic use.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: RUBY_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Wood Magic Stick (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It's mainly for magic use.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: YELLOW_AMBER_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Wood Magic Stick (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It's mainly for magic use.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: SAPHIRE_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Wood Magic Stick (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It's mainly for magic use.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: AMETHYST_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Wood Magic Stick (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It's mainly for magic use.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: WHITE_MARBLE_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Wood Magic Stick (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It's mainly for magic use.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: BLACK_AGATE_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Wood Magic Stick (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It's mainly for magic use.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: IRON_ORE_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Copper Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It always in great demand.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: SILVER_ORE_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Copper Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It appears deep underground.Destroy it you can get rare resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: LAVA_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: None(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It appears deep underground.It can flows.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: QUARTZ_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Copper Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It appears underground.Destroy it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: BRENSTONE_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Copper Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It appears underground.Destroy it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: GOLD_ORE_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Iron Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It appears deep underground.Destroy it you can get rare resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: OIL_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Oil bump(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It appears deep underground.Use Oil collect machines to get oil.It's very useful resources and always in great demand.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: SPINEL_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Iron Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It appears deep underground.Destroy it you can get rare resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: BEDROCK_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: None(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It's the bottom of the world and nothing can broke it.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: MAGICGRASS_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Stone Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It only appears in magic zones.Destroy it you can get a cube and place it anywhere you want.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: MAGICDIRT_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Stone Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It only appears in magic zones.Destroy it you can get a cube and place it anywhere you want.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: GRASS_FOREST_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Wooden Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It's one of the most common cubes.Destroy it you can get a cube and place it anywhere you want.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: GRASS_PLATEAU_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Wooden Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It's one of the most common cubes.Destroy it you can get a cube and place it anywhere you want.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: GRASS_SWAMP_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Wooden Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It's one of the most common cubes.Destroy it you can get a cube and place it anywhere you want.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: GRASS_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Wooden Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It's one of the most common cubes.Destroy it you can get a cube and place it anywhere you want.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: COKEDIRT_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Stone Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It's one of the most common cubes.Destroy it you can get a cube and place it anywhere you want.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: FLASHGRASS_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Stone Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It's one of the most common cubes.Destroy it you can get a cube and place it anywhere you want.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: FLASHDIRT_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Stone Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It's one of the most common cubes.Destroy it you can get a cube and place it anywhere you want.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: DARKGRASS_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Copper Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It's one of the most common cubes.Destroy it you can get a cube and place it anywhere you want.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: DARKDIRT_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Copper Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It's one of the most common cubes.Destroy it you can get a cube and place it anywhere you want.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: SOULSAND_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Iron Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It's one of the most common cubes.Destroy it you can get a cube and place it anywhere you want.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: CORRALROCK_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Wooden Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It appears shallow sea.Destroy it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: SEASPAR_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Copper Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It appears deep undesea.Destroy it you can get rare resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: FLASHROCK_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Copper Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It appears in Gold Secret Area.Destroy it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: ICESPAR_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Iron Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It appears in cold zones.Destroy it you can get rare resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: RUINS_WALL_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: RUINS_PILLAR_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: RUINS_BRICK_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: DUNGEON_WALL_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: DUNGEON_PILLAR_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: DUNGEON_BRICK_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: BACKROOM_WALL_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: BACKROOM_PILLAR_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: BACKROOM_BRICK_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: JUNGLE_WALL_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: JUNGLE_PILLAR_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: JUNGLE_BRICK_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: SEABED_WALL_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: SEABED_PILLAR_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: SEABED_BRICK_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: SNOW_WALL_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: SNOW_PILLAR_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: SNOW_BRICK_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: MOSS_WALL_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: MOSS_PILLAR_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: MOSS_BRICK_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: SNOW_ROOF_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: ROCK_WALL_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: ROCK_PILLAR_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: ROCK_BRICK_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: METAL_WALL_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: METAL_PILLAR_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: METAL_BRICK_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: DOOM_WALL_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: DOOM_PILLAR_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: DOOM_BRICK_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Prairie Tree(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Wooden Axe(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: This tree usually grows in Prairie.Destory it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Grassland tree(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Wooden Axe(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: This tree usually grows in Grassland.Destory it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Bamboo(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Wooden Axe(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Bamboo usually grows in Mountain Forest.Destory it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Misty ridge tree(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Wooden Axe(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: This tree usually grows in Mountain Forest.Destory it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Misty ridge tree(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Wooden Axe(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: This tree usually grows in Mountain Forest.Destory it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Lost rainforest tree(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Wooden Axe(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: This tree usually grows in Lost rainforest.Destory it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Lost rainforest tree(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Wooden Axe(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: This tree usually grows in Swamp.Destory it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Dark swamp tree(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Wooden Axe(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: This tree usually grows in Swamp.Destory it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Airslake stone(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Iron Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: This stone usually appears in Desert.Destory it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Withered tree(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Wooden Axe(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: This tree usually grows in Desert.Destory it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Magic tree(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Stone Axe(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: This tree usually grows in Magic Forest.Destory it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Element tree(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Stone Axe(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: This tree usually grows in Magic Forest.Destory it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Element tree(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Stone Axe(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: This tree usually grows in Magic Forest.Destory it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Golden forest tree(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Wooden Axe(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: This tree usually grows in Gold Secret Area.Destory it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Mystic Valley tree(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Wooden Axe(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: This tree usually grows in Gold Secret Area.Destory it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Pine(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Wooden Axe(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: This tree usually grows in Frozen Ground.Destory it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Cedar(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Wooden Axe(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: This tree usually grows in Frozen Ground.Destory it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: High Jokul tree(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Wooden Axe(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: This tree usually grows in Frozen Ground.Destory it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Dark Forest tree(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Iron Axe(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: This tree usually grows in Dark Forest.Destory it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Withered Dark Forest tree(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Iron Axe(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: This tree usually grows in Dark Forest.Destory it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Barren Land tree(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Wooder Axe(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: This tree usually grows in Doom Land.Destory it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Lava Rock(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Iron Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: This rock usually appears in Doom Land.Destory it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Lava tree(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Iron Axe(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: This tree usually grows in Doom Land.Destory it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Grassland tree(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: Wooden Axe(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: This tree usually grows in Grassland.Destory it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_0)
CONTENT: WATER(/Game/BrickGrid/BP_PrimalBrickGrid.BP_PrimalBrickGrid_C:StructureBrickManagerComponent_0)
CONTENT: WATER(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_25353:StructureBrickManagerComponent_0)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: GRASS_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Wooden Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It's one of the most common cubes.Destroy it you can get a cube and place it anywhere you want.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: DIRT_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Wooden Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It's one of the most common cubes.Destroy it you can get a cube and place it anywhere you want.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: WATER_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: None(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It's one of the most common cubes, it can flow.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: SNOW_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Wooden Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It appears in the snow weather or at the cold zones.Destroy it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: ICE_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Wooden Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It appears at the cold zones.Destroy it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: CLAY_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Wooden Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It appears mostly near the rivers or in the swamp.Destroy it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: SAND_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Wooden Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It appears mostly near the rivers or in the desert.Destroy it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: GRAVEL_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Wooden Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It appears mostly on the surface of the earth.Destroy it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: STONE_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Stone Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It's one of the most common cubes, usually appears underground.Destroy it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: SANDSTONE_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Stone Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It only appears in the desert.Destroy it you can get a cube and place it anywhere you want.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: LAVA_ROCK_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Iron Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It usually appears in the desert's deep underground.Destroy it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: COPPER_ORE_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Stone Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It commonly appears underground.Destroy it you can get useful resources.It always in great demand.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: COAL_ORE_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Stone Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It commonly appears underground.Destroy it you can get useful resources.It always in great demand.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: MARBLE_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Copper Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It appears deep underground.Destroy it you can get useful resources.If you like marble buildings, you will need lot of it.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: EMERALD_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Wood Magic Stick (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It's mainly for magic use.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: RUBY_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Wood Magic Stick (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It's mainly for magic use.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: YELLOW_AMBER_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Wood Magic Stick (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It's mainly for magic use.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: SAPHIRE_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Wood Magic Stick (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It's mainly for magic use.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: AMETHYST_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Wood Magic Stick (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It's mainly for magic use.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: WHITE_MARBLE_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Wood Magic Stick (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It's mainly for magic use.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: BLACK_AGATE_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Wood Magic Stick (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It's mainly for magic use.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: IRON_ORE_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Copper Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It always in great demand.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: SILVER_ORE_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Copper Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It appears deep underground.Destroy it you can get rare resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: LAVA_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: None(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It appears deep underground.It can flows.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: QUARTZ_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Copper Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It appears underground.Destroy it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: BRENSTONE_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Copper Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It appears underground.Destroy it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: GOLD_ORE_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Iron Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It appears deep underground.Destroy it you can get rare resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: OIL_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Oil bump(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It appears deep underground.Use Oil collect machines to get oil.It's very useful resources and always in great demand.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: SPINEL_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Iron Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It appears deep underground.Destroy it you can get rare resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: BEDROCK_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: None(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It's the bottom of the world and nothing can broke it.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: MAGICGRASS_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Stone Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It only appears in magic zones.Destroy it you can get a cube and place it anywhere you want.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: MAGICDIRT_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Stone Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It only appears in magic zones.Destroy it you can get a cube and place it anywhere you want.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: GRASS_FOREST_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Wooden Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It's one of the most common cubes.Destroy it you can get a cube and place it anywhere you want.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: GRASS_PLATEAU_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Wooden Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It's one of the most common cubes.Destroy it you can get a cube and place it anywhere you want.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: GRASS_SWAMP_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Wooden Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It's one of the most common cubes.Destroy it you can get a cube and place it anywhere you want.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: GRASS_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Wooden Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It's one of the most common cubes.Destroy it you can get a cube and place it anywhere you want.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: COKEDIRT_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Stone Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It's one of the most common cubes.Destroy it you can get a cube and place it anywhere you want.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: FLASHGRASS_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Stone Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It's one of the most common cubes.Destroy it you can get a cube and place it anywhere you want.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: FLASHDIRT_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Stone Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It's one of the most common cubes.Destroy it you can get a cube and place it anywhere you want.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: DARKGRASS_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Copper Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It's one of the most common cubes.Destroy it you can get a cube and place it anywhere you want.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: DARKDIRT_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Copper Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It's one of the most common cubes.Destroy it you can get a cube and place it anywhere you want.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: SOULSAND_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Iron Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It's one of the most common cubes.Destroy it you can get a cube and place it anywhere you want.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: CORRALROCK_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Wooden Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It appears shallow sea.Destroy it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: SEASPAR_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Copper Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It appears deep undesea.Destroy it you can get rare resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: FLASHROCK_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Copper Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It appears in Gold Secret Area.Destroy it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: ICESPAR_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Iron Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It appears in cold zones.Destroy it you can get rare resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: RUINS_WALL_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: RUINS_PILLAR_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: RUINS_BRICK_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: DUNGEON_WALL_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: DUNGEON_PILLAR_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: DUNGEON_BRICK_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: BACKROOM_WALL_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: BACKROOM_PILLAR_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: BACKROOM_BRICK_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: JUNGLE_WALL_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: JUNGLE_PILLAR_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: JUNGLE_BRICK_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: SEABED_WALL_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: SEABED_PILLAR_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: SEABED_BRICK_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: SNOW_WALL_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: SNOW_PILLAR_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: SNOW_BRICK_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: MOSS_WALL_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: MOSS_PILLAR_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: MOSS_BRICK_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: SNOW_ROOF_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: ROCK_WALL_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: ROCK_PILLAR_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: ROCK_BRICK_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: METAL_WALL_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: METAL_PILLAR_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: METAL_BRICK_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: DOOM_WALL_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: DOOM_PILLAR_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: DOOM_BRICK_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Prairie Tree(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Wooden Axe(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: This tree usually grows in Prairie.Destory it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Grassland tree(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Wooden Axe(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: This tree usually grows in Grassland.Destory it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Bamboo(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Wooden Axe(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Bamboo usually grows in Mountain Forest.Destory it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Misty ridge tree(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Wooden Axe(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: This tree usually grows in Mountain Forest.Destory it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Misty ridge tree(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Wooden Axe(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: This tree usually grows in Mountain Forest.Destory it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Lost rainforest tree(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Wooden Axe(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: This tree usually grows in Lost rainforest.Destory it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Lost rainforest tree(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Wooden Axe(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: This tree usually grows in Swamp.Destory it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Dark swamp tree(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Wooden Axe(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: This tree usually grows in Swamp.Destory it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Airslake stone(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Iron Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: This stone usually appears in Desert.Destory it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Withered tree(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Wooden Axe(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: This tree usually grows in Desert.Destory it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Magic tree(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Stone Axe(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: This tree usually grows in Magic Forest.Destory it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Element tree(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Stone Axe(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: This tree usually grows in Magic Forest.Destory it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Element tree(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Stone Axe(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: This tree usually grows in Magic Forest.Destory it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Golden forest tree(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Wooden Axe(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: This tree usually grows in Gold Secret Area.Destory it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Mystic Valley tree(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Wooden Axe(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: This tree usually grows in Gold Secret Area.Destory it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Pine(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Wooden Axe(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: This tree usually grows in Frozen Ground.Destory it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Cedar(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Wooden Axe(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: This tree usually grows in Frozen Ground.Destory it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: High Jokul tree(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Wooden Axe(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: This tree usually grows in Frozen Ground.Destory it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Dark Forest tree(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Iron Axe(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: This tree usually grows in Dark Forest.Destory it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Withered Dark Forest tree(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Iron Axe(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: This tree usually grows in Dark Forest.Destory it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Barren Land tree(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Wooder Axe(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: This tree usually grows in Doom Land.Destory it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Lava Rock(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Iron Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: This rock usually appears in Doom Land.Destory it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Lava tree(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Iron Axe(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: This tree usually grows in Doom Land.Destory it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Grassland tree(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Wooden Axe(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: This tree usually grows in Grassland.Destory it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25353)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Seedling Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Growth Stage(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Mature Stage (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: GRASS_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Wooden Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It's one of the most common cubes.Destroy it you can get a cube and place it anywhere you want.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: DIRT_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Wooden Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It's one of the most common cubes.Destroy it you can get a cube and place it anywhere you want.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: WATER_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: None(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It's one of the most common cubes, it can flow.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: SNOW_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Wooden Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It appears in the snow weather or at the cold zones.Destroy it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: ICE_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Wooden Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It appears at the cold zones.Destroy it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: CLAY_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Wooden Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It appears mostly near the rivers or in the swamp.Destroy it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: SAND_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Wooden Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It appears mostly near the rivers or in the desert.Destroy it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: GRAVEL_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Wooden Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It appears mostly on the surface of the earth.Destroy it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: STONE_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Stone Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It's one of the most common cubes, usually appears underground.Destroy it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: SANDSTONE_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Stone Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It only appears in the desert.Destroy it you can get a cube and place it anywhere you want.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: LAVA_ROCK_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Iron Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It usually appears in the desert's deep underground.Destroy it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: COPPER_ORE_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Stone Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It commonly appears underground.Destroy it you can get useful resources.It always in great demand.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: COAL_ORE_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Stone Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It commonly appears underground.Destroy it you can get useful resources.It always in great demand.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: MARBLE_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Copper Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It appears deep underground.Destroy it you can get useful resources.If you like marble buildings, you will need lot of it.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: EMERALD_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Wood Magic Stick (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It's mainly for magic use.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: RUBY_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Wood Magic Stick (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It's mainly for magic use.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: YELLOW_AMBER_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Wood Magic Stick (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It's mainly for magic use.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: SAPHIRE_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Wood Magic Stick (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It's mainly for magic use.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: AMETHYST_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Wood Magic Stick (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It's mainly for magic use.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: WHITE_MARBLE_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Wood Magic Stick (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It's mainly for magic use.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: BLACK_AGATE_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Wood Magic Stick (/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It's mainly for magic use.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: IRON_ORE_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Copper Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It always in great demand.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: SILVER_ORE_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Copper Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It appears deep underground.Destroy it you can get rare resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: LAVA_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: None(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It appears deep underground.It can flows.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: QUARTZ_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Copper Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It appears underground.Destroy it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: BRENSTONE_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Copper Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It appears underground.Destroy it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: GOLD_ORE_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Iron Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It appears deep underground.Destroy it you can get rare resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: OIL_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Oil bump(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It appears deep underground.Use Oil collect machines to get oil.It's very useful resources and always in great demand.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: SPINEL_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Iron Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It appears deep underground.Destroy it you can get rare resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: BEDROCK_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: None(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It's the bottom of the world and nothing can broke it.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: MAGICGRASS_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Stone Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It only appears in magic zones.Destroy it you can get a cube and place it anywhere you want.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: MAGICDIRT_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Stone Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It only appears in magic zones.Destroy it you can get a cube and place it anywhere you want.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: GRASS_FOREST_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Wooden Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It's one of the most common cubes.Destroy it you can get a cube and place it anywhere you want.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: GRASS_PLATEAU_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Wooden Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It's one of the most common cubes.Destroy it you can get a cube and place it anywhere you want.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: GRASS_SWAMP_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Wooden Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It's one of the most common cubes.Destroy it you can get a cube and place it anywhere you want.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: GRASS_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Wooden Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It's one of the most common cubes.Destroy it you can get a cube and place it anywhere you want.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: COKEDIRT_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Stone Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It's one of the most common cubes.Destroy it you can get a cube and place it anywhere you want.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: FLASHGRASS_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Stone Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It's one of the most common cubes.Destroy it you can get a cube and place it anywhere you want.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: FLASHDIRT_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Stone Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It's one of the most common cubes.Destroy it you can get a cube and place it anywhere you want.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: DARKGRASS_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Copper Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It's one of the most common cubes.Destroy it you can get a cube and place it anywhere you want.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: DARKDIRT_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Copper Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It's one of the most common cubes.Destroy it you can get a cube and place it anywhere you want.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: SOULSAND_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Iron Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It's one of the most common cubes.Destroy it you can get a cube and place it anywhere you want.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: CORRALROCK_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Wooden Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It appears shallow sea.Destroy it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: SEASPAR_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Copper Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It appears deep undesea.Destroy it you can get rare resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: FLASHROCK_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Copper Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It appears in Gold Secret Area.Destroy it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: ICESPAR_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Iron Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It appears in cold zones.Destroy it you can get rare resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: RUINS_WALL_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: RUINS_PILLAR_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: RUINS_BRICK_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: DUNGEON_WALL_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: DUNGEON_PILLAR_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: DUNGEON_BRICK_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: BACKROOM_WALL_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: BACKROOM_PILLAR_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: BACKROOM_BRICK_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: JUNGLE_WALL_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: JUNGLE_PILLAR_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: JUNGLE_BRICK_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: SEABED_WALL_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: SEABED_PILLAR_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: SEABED_BRICK_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: SNOW_WALL_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: SNOW_PILLAR_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: SNOW_BRICK_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: MOSS_WALL_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: MOSS_PILLAR_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: MOSS_BRICK_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: SNOW_ROOF_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: ROCK_WALL_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: ROCK_PILLAR_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: ROCK_BRICK_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: METAL_WALL_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: METAL_PILLAR_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: METAL_BRICK_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: DOOM_WALL_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: DOOM_PILLAR_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: DOOM_BRICK_ScanDesc(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Steel Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Prairie Tree(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Wooden Axe(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: This tree usually grows in Prairie.Destory it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Grassland tree(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Wooden Axe(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: This tree usually grows in Grassland.Destory it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Bamboo(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Wooden Axe(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Bamboo usually grows in Mountain Forest.Destory it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Misty ridge tree(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Wooden Axe(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: This tree usually grows in Mountain Forest.Destory it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Misty ridge tree(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Wooden Axe(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: This tree usually grows in Mountain Forest.Destory it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Lost rainforest tree(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Wooden Axe(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: This tree usually grows in Lost rainforest.Destory it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Lost rainforest tree(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Wooden Axe(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: This tree usually grows in Swamp.Destory it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Dark swamp tree(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Wooden Axe(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: This tree usually grows in Swamp.Destory it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Airslake stone(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Iron Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: This stone usually appears in Desert.Destory it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Withered tree(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Wooden Axe(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: This tree usually grows in Desert.Destory it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Magic tree(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Stone Axe(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: This tree usually grows in Magic Forest.Destory it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Element tree(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Stone Axe(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: This tree usually grows in Magic Forest.Destory it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Element tree(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Stone Axe(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: This tree usually grows in Magic Forest.Destory it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Golden forest tree(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Wooden Axe(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: This tree usually grows in Gold Secret Area.Destory it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Mystic Valley tree(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Wooden Axe(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: This tree usually grows in Gold Secret Area.Destory it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Pine(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Wooden Axe(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: This tree usually grows in Frozen Ground.Destory it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Cedar(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Wooden Axe(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: This tree usually grows in Frozen Ground.Destory it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: High Jokul tree(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Wooden Axe(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: This tree usually grows in Frozen Ground.Destory it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Dark Forest tree(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Iron Axe(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: This tree usually grows in Dark Forest.Destory it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Withered Dark Forest tree(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Iron Axe(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: This tree usually grows in Dark Forest.Destory it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Barren Land tree(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Wooder Axe(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: This tree usually grows in Doom Land.Destory it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Lava Rock(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Iron Pick(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: This rock usually appears in Doom Land.Destory it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Lava tree(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Iron Axe(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: This tree usually grows in Doom Land.Destory it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Grassland tree(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: Wooden Axe(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: This tree usually grows in Grassland.Destory it you can get useful resources.(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_1)
CONTENT: WATER(/Engine/Transient.REINST_BP_PrimalBrickGrid_C_25357:StructureBrickManagerComponent_0)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Seedling Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Growth Stage(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Mature Stage (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: GRASS_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Wooden Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It's one of the most common cubes.Destroy it you can get a cube and place it anywhere you want.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: DIRT_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Wooden Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It's one of the most common cubes.Destroy it you can get a cube and place it anywhere you want.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: WATER_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: None(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It's one of the most common cubes, it can flow.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: SNOW_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Wooden Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It appears in the snow weather or at the cold zones.Destroy it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: ICE_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Wooden Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It appears at the cold zones.Destroy it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: CLAY_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Wooden Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It appears mostly near the rivers or in the swamp.Destroy it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: SAND_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Wooden Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It appears mostly near the rivers or in the desert.Destroy it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: GRAVEL_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Wooden Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It appears mostly on the surface of the earth.Destroy it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: STONE_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Stone Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It's one of the most common cubes, usually appears underground.Destroy it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: SANDSTONE_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Stone Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It only appears in the desert.Destroy it you can get a cube and place it anywhere you want.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: LAVA_ROCK_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Iron Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It usually appears in the desert's deep underground.Destroy it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: COPPER_ORE_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Stone Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It commonly appears underground.Destroy it you can get useful resources.It always in great demand.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: COAL_ORE_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Stone Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It commonly appears underground.Destroy it you can get useful resources.It always in great demand.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: MARBLE_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Copper Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It appears deep underground.Destroy it you can get useful resources.If you like marble buildings, you will need lot of it.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: EMERALD_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Wood Magic Stick (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It's mainly for magic use.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: RUBY_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Wood Magic Stick (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It's mainly for magic use.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: YELLOW_AMBER_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Wood Magic Stick (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It's mainly for magic use.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: SAPHIRE_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Wood Magic Stick (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It's mainly for magic use.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: AMETHYST_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Wood Magic Stick (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It's mainly for magic use.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: WHITE_MARBLE_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Wood Magic Stick (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It's mainly for magic use.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: BLACK_AGATE_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Wood Magic Stick (/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It's mainly for magic use.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: IRON_ORE_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Copper Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It always in great demand.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: SILVER_ORE_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Copper Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It appears deep underground.Destroy it you can get rare resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: LAVA_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: None(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It appears deep underground.It can flows.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: QUARTZ_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Copper Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It appears underground.Destroy it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: BRENSTONE_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Copper Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It appears underground.Destroy it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: GOLD_ORE_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Iron Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It appears deep underground.Destroy it you can get rare resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: OIL_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Oil bump(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It appears deep underground.Use Oil collect machines to get oil.It's very useful resources and always in great demand.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: SPINEL_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Iron Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It appears deep underground.Destroy it you can get rare resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: BEDROCK_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: None(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It's the bottom of the world and nothing can broke it.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: MAGICGRASS_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Stone Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It only appears in magic zones.Destroy it you can get a cube and place it anywhere you want.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: MAGICDIRT_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Stone Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It only appears in magic zones.Destroy it you can get a cube and place it anywhere you want.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: GRASS_FOREST_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Wooden Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It's one of the most common cubes.Destroy it you can get a cube and place it anywhere you want.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: GRASS_PLATEAU_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Wooden Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It's one of the most common cubes.Destroy it you can get a cube and place it anywhere you want.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: GRASS_SWAMP_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Wooden Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It's one of the most common cubes.Destroy it you can get a cube and place it anywhere you want.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: GRASS_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Wooden Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It's one of the most common cubes.Destroy it you can get a cube and place it anywhere you want.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: COKEDIRT_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Stone Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It's one of the most common cubes.Destroy it you can get a cube and place it anywhere you want.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: FLASHGRASS_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Stone Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It's one of the most common cubes.Destroy it you can get a cube and place it anywhere you want.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: FLASHDIRT_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Stone Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It's one of the most common cubes.Destroy it you can get a cube and place it anywhere you want.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: DARKGRASS_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Copper Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It's one of the most common cubes.Destroy it you can get a cube and place it anywhere you want.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: DARKDIRT_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Copper Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It's one of the most common cubes.Destroy it you can get a cube and place it anywhere you want.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: SOULSAND_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Iron Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It's one of the most common cubes.Destroy it you can get a cube and place it anywhere you want.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: CORRALROCK_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Wooden Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It appears shallow sea.Destroy it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: SEASPAR_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Copper Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It appears deep undesea.Destroy it you can get rare resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: FLASHROCK_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Copper Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It appears in Gold Secret Area.Destroy it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: ICESPAR_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Iron Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It appears in cold zones.Destroy it you can get rare resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: RUINS_WALL_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: RUINS_PILLAR_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: RUINS_BRICK_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: DUNGEON_WALL_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: DUNGEON_PILLAR_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: DUNGEON_BRICK_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: BACKROOM_WALL_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: BACKROOM_PILLAR_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: BACKROOM_BRICK_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: JUNGLE_WALL_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: JUNGLE_PILLAR_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: JUNGLE_BRICK_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: SEABED_WALL_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: SEABED_PILLAR_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: SEABED_BRICK_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: SNOW_WALL_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: SNOW_PILLAR_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: SNOW_BRICK_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: MOSS_WALL_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: MOSS_PILLAR_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: MOSS_BRICK_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: SNOW_ROOF_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: ROCK_WALL_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: ROCK_PILLAR_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: ROCK_BRICK_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: METAL_WALL_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: METAL_PILLAR_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: METAL_BRICK_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: DOOM_WALL_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: DOOM_PILLAR_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: DOOM_BRICK_ScanDesc(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Steel Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Prairie Tree(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Wooden Axe(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: This tree usually grows in Prairie.Destory it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Grassland tree(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Wooden Axe(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: This tree usually grows in Grassland.Destory it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Bamboo(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Wooden Axe(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Bamboo usually grows in Mountain Forest.Destory it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Misty ridge tree(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Wooden Axe(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: This tree usually grows in Mountain Forest.Destory it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Misty ridge tree(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Wooden Axe(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: This tree usually grows in Mountain Forest.Destory it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Lost rainforest tree(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Wooden Axe(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: This tree usually grows in Lost rainforest.Destory it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Lost rainforest tree(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Wooden Axe(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: This tree usually grows in Swamp.Destory it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Dark swamp tree(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Wooden Axe(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: This tree usually grows in Swamp.Destory it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Airslake stone(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Iron Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: This stone usually appears in Desert.Destory it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Withered tree(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Wooden Axe(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: This tree usually grows in Desert.Destory it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Magic tree(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Stone Axe(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: This tree usually grows in Magic Forest.Destory it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Element tree(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Stone Axe(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: This tree usually grows in Magic Forest.Destory it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Element tree(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Stone Axe(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: This tree usually grows in Magic Forest.Destory it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Golden forest tree(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Wooden Axe(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: This tree usually grows in Gold Secret Area.Destory it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Mystic Valley tree(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Wooden Axe(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: This tree usually grows in Gold Secret Area.Destory it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Pine(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Wooden Axe(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: This tree usually grows in Frozen Ground.Destory it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Cedar(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Wooden Axe(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: This tree usually grows in Frozen Ground.Destory it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: High Jokul tree(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Wooden Axe(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: This tree usually grows in Frozen Ground.Destory it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Dark Forest tree(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Iron Axe(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: This tree usually grows in Dark Forest.Destory it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Withered Dark Forest tree(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Iron Axe(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: This tree usually grows in Dark Forest.Destory it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Barren Land tree(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Wooder Axe(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: This tree usually grows in Doom Land.Destory it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Lava Rock(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Iron Pick(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: This rock usually appears in Doom Land.Destory it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Lava tree(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Iron Axe(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: This tree usually grows in Doom Land.Destory it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Grassland tree(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Wooden Axe(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: This tree usually grows in Grassland.Destory it you can get useful resources.(/Engine/Transient.Default__REINST_BP_PrimalBrickGrid_C_25357)
CONTENT: Seedling Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Growth Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Mature Stage (/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Seedling Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Growth Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Mature Stage (/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Seedling Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Growth Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Mature Stage (/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Seedling Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Growth Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Mature Stage (/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Seedling Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Growth Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Mature Stage (/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Seedling Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Growth Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Mature Stage (/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Seedling Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Growth Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Mature Stage (/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Seedling Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Growth Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Mature Stage (/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Seedling Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Growth Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Mature Stage (/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Seedling Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Growth Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Mature Stage (/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Seedling Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Growth Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Mature Stage (/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Seedling Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Growth Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Mature Stage (/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Seedling Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Growth Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Mature Stage (/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Seedling Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Growth Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Mature Stage (/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Seedling Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Growth Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Mature Stage (/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Seedling Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Growth Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Mature Stage (/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Seedling Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Growth Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Mature Stage (/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Seedling Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Growth Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Mature Stage (/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Seedling Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Growth Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Mature Stage (/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Seedling Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Growth Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Mature Stage (/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Seedling Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Growth Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Mature Stage (/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Seedling Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Growth Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Mature Stage (/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Seedling Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Growth Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Mature Stage (/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Seedling Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Growth Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Mature Stage (/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Seedling Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Growth Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Mature Stage (/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Seedling Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Growth Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Mature Stage (/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Seedling Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Growth Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Mature Stage (/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Seedling Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Growth Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Mature Stage (/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Seedling Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Growth Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Mature Stage (/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Seedling Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Growth Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Mature Stage (/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Seedling Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Growth Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Mature Stage (/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Seedling Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Growth Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Mature Stage (/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Seedling Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Growth Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Mature Stage (/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Seedling Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Growth Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Mature Stage (/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Seedling Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Growth Stage(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Mature Stage (/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: GRASS_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Wooden Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It's one of the most common cubes.Destroy it you can get a cube and place it anywhere you want.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: DIRT_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Wooden Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It's one of the most common cubes.Destroy it you can get a cube and place it anywhere you want.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: WATER_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: None(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It's one of the most common cubes, it can flow.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: SNOW_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Wooden Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It appears in the snow weather or at the cold zones.Destroy it you can get useful resources.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: ICE_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Wooden Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It appears at the cold zones.Destroy it you can get useful resources.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: CLAY_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Wooden Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It appears mostly near the rivers or in the swamp.Destroy it you can get useful resources.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: SAND_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Wooden Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It appears mostly near the rivers or in the desert.Destroy it you can get useful resources.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: GRAVEL_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Wooden Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It appears mostly on the surface of the earth.Destroy it you can get useful resources.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: STONE_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Stone Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It's one of the most common cubes, usually appears underground.Destroy it you can get useful resources.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: SANDSTONE_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Stone Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It only appears in the desert.Destroy it you can get a cube and place it anywhere you want.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: LAVA_ROCK_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Iron Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It usually appears in the desert's deep underground.Destroy it you can get useful resources.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: COPPER_ORE_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Stone Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It commonly appears underground.Destroy it you can get useful resources.It always in great demand.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: COAL_ORE_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Stone Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It commonly appears underground.Destroy it you can get useful resources.It always in great demand.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: MARBLE_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Copper Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It appears deep underground.Destroy it you can get useful resources.If you like marble buildings, you will need lot of it.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: EMERALD_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Wood Magic Stick (/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It's mainly for magic use.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: RUBY_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Wood Magic Stick (/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It's mainly for magic use.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: YELLOW_AMBER_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Wood Magic Stick (/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It's mainly for magic use.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: SAPHIRE_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Wood Magic Stick (/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It's mainly for magic use.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: AMETHYST_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Wood Magic Stick (/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It's mainly for magic use.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: WHITE_MARBLE_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Wood Magic Stick (/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It's mainly for magic use.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: BLACK_AGATE_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Wood Magic Stick (/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It's mainly for magic use.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: IRON_ORE_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Copper Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It always in great demand.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: SILVER_ORE_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Copper Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It appears deep underground.Destroy it you can get rare resources.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: LAVA_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: None(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It appears deep underground.It can flows.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: QUARTZ_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Copper Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It appears underground.Destroy it you can get useful resources.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: BRENSTONE_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Copper Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It appears underground.Destroy it you can get useful resources.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: GOLD_ORE_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Iron Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It appears deep underground.Destroy it you can get rare resources.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: OIL_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Oil bump(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It appears deep underground.Use Oil collect machines to get oil.It's very useful resources and always in great demand.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: SPINEL_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Iron Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It appears deep underground.Destroy it you can get rare resources.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: BEDROCK_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: None(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It's the bottom of the world and nothing can broke it.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: MAGICGRASS_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Stone Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It only appears in magic zones.Destroy it you can get a cube and place it anywhere you want.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: MAGICDIRT_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Stone Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It only appears in magic zones.Destroy it you can get a cube and place it anywhere you want.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: GRASS_FOREST_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Wooden Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It's one of the most common cubes.Destroy it you can get a cube and place it anywhere you want.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: GRASS_PLATEAU_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Wooden Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It's one of the most common cubes.Destroy it you can get a cube and place it anywhere you want.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: GRASS_SWAMP_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Wooden Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It's one of the most common cubes.Destroy it you can get a cube and place it anywhere you want.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: GRASS_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Wooden Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It's one of the most common cubes.Destroy it you can get a cube and place it anywhere you want.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: COKEDIRT_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Stone Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It's one of the most common cubes.Destroy it you can get a cube and place it anywhere you want.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: FLASHGRASS_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Stone Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It's one of the most common cubes.Destroy it you can get a cube and place it anywhere you want.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: FLASHDIRT_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Stone Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It's one of the most common cubes.Destroy it you can get a cube and place it anywhere you want.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: DARKGRASS_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Copper Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It's one of the most common cubes.Destroy it you can get a cube and place it anywhere you want.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: DARKDIRT_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Copper Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It's one of the most common cubes.Destroy it you can get a cube and place it anywhere you want.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: SOULSAND_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Iron Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It's one of the most common cubes.Destroy it you can get a cube and place it anywhere you want.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: CORRALROCK_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Wooden Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It appears shallow sea.Destroy it you can get useful resources.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: SEASPAR_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Copper Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It appears deep undesea.Destroy it you can get rare resources.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: FLASHROCK_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Copper Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It appears in Gold Secret Area.Destroy it you can get useful resources.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: ICESPAR_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Iron Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It appears in cold zones.Destroy it you can get rare resources.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: RUINS_WALL_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Steel Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: RUINS_PILLAR_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Steel Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: RUINS_BRICK_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Steel Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: DUNGEON_WALL_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Steel Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: DUNGEON_PILLAR_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Steel Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: DUNGEON_BRICK_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Steel Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: BACKROOM_WALL_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Steel Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: BACKROOM_PILLAR_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Steel Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: BACKROOM_BRICK_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Steel Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: JUNGLE_WALL_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Steel Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: JUNGLE_PILLAR_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Steel Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: JUNGLE_BRICK_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Steel Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: SEABED_WALL_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Steel Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: SEABED_PILLAR_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Steel Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: SEABED_BRICK_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Steel Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: SNOW_WALL_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Steel Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: SNOW_PILLAR_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Steel Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: SNOW_BRICK_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Steel Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: MOSS_WALL_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Steel Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: MOSS_PILLAR_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Steel Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: MOSS_BRICK_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Steel Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: SNOW_ROOF_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Steel Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: ROCK_WALL_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Steel Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: ROCK_PILLAR_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Steel Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: ROCK_BRICK_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Steel Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: METAL_WALL_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Steel Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: METAL_PILLAR_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Steel Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: METAL_BRICK_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Steel Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: DOOM_WALL_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Steel Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: DOOM_PILLAR_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Steel Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: DOOM_BRICK_ScanDesc(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Steel Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: It's a relic cube, has been there for a long period of time but still very tough.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Prairie Tree(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Wooden Axe(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: This tree usually grows in Prairie.Destory it you can get useful resources.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Grassland tree(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Wooden Axe(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: This tree usually grows in Grassland.Destory it you can get useful resources.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Bamboo(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Wooden Axe(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Bamboo usually grows in Mountain Forest.Destory it you can get useful resources.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Misty ridge tree(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Wooden Axe(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: This tree usually grows in Mountain Forest.Destory it you can get useful resources.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Misty ridge tree(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Wooden Axe(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: This tree usually grows in Mountain Forest.Destory it you can get useful resources.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Lost rainforest tree(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Wooden Axe(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: This tree usually grows in Lost rainforest.Destory it you can get useful resources.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Lost rainforest tree(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Wooden Axe(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: This tree usually grows in Swamp.Destory it you can get useful resources.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Dark swamp tree(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Wooden Axe(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: This tree usually grows in Swamp.Destory it you can get useful resources.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Airslake stone(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Iron Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: This stone usually appears in Desert.Destory it you can get useful resources.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Withered tree(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Wooden Axe(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: This tree usually grows in Desert.Destory it you can get useful resources.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Magic tree(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Stone Axe(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: This tree usually grows in Magic Forest.Destory it you can get useful resources.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Element tree(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Stone Axe(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: This tree usually grows in Magic Forest.Destory it you can get useful resources.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Element tree(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Stone Axe(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: This tree usually grows in Magic Forest.Destory it you can get useful resources.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Golden forest tree(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Wooden Axe(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: This tree usually grows in Gold Secret Area.Destory it you can get useful resources.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Mystic Valley tree(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Wooden Axe(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: This tree usually grows in Gold Secret Area.Destory it you can get useful resources.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Pine(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Wooden Axe(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: This tree usually grows in Frozen Ground.Destory it you can get useful resources.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Cedar(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Wooden Axe(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: This tree usually grows in Frozen Ground.Destory it you can get useful resources.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: High Jokul tree(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Wooden Axe(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: This tree usually grows in Frozen Ground.Destory it you can get useful resources.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Dark Forest tree(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Iron Axe(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: This tree usually grows in Dark Forest.Destory it you can get useful resources.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Withered Dark Forest tree(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Iron Axe(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: This tree usually grows in Dark Forest.Destory it you can get useful resources.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Barren Land tree(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Wooder Axe(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: This tree usually grows in Doom Land.Destory it you can get useful resources.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Lava Rock(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Iron Pick(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: This rock usually appears in Doom Land.Destory it you can get useful resources.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Lava tree(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Iron Axe(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: This tree usually grows in Doom Land.Destory it you can get useful resources.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Grassland tree(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: Wooden Axe(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: This tree usually grows in Grassland.Destory it you can get useful resources.(/Game/BrickGrid/BP_PrimalBrickGrid.Default__BP_PrimalBrickGrid_C)
CONTENT: 13(/Game/Mods/CubeWorld/Blueprints/CW_AchievementSetting.Default__CW_AchievementSetting_C)
CONTENT: 14(/Game/Mods/CubeWorld/Blueprints/CW_AchievementSetting.Default__CW_AchievementSetting_C)
CONTENT: 11(/Game/Mods/CubeWorld/Blueprints/CW_AchievementSetting.Default__CW_AchievementSetting_C)
CONTENT: 15(/Game/Mods/CubeWorld/Blueprints/CW_AchievementSetting.Default__CW_AchievementSetting_C)
CONTENT: 16(/Game/Mods/CubeWorld/Blueprints/CW_AchievementSetting.Default__CW_AchievementSetting_C)
CONTENT: 20(/Game/Mods/CubeWorld/Blueprints/CW_AchievementSetting.Default__CW_AchievementSetting_C)
CONTENT: ???(/Game/Mods/CubeWorld/UI/attributeshowtest.attributeshowtest_C:WidgetTree_891.DinoAreaLabel)
CONTENT: ???(/Game/Mods/CubeWorld/UI/attributeshowtest.attributeshowtest_C:WidgetTree_891.DinoYearsLabel)
CONTENT: ???(/Game/Mods/CubeWorld/UI/attributeshowtest.attributeshowtest_C:WidgetTree_891.DinoDietLabel)
CONTENT: ???(/Game/Mods/CubeWorld/UI/attributeshowtest.attributeshowtest_C:WidgetTree_891.DinoCharacterLabel)
CONTENT: ???(/Game/Mods/CubeWorld/UI/attributeshowtest.attributeshowtest_C:WidgetTree_891.DinoSpeciesLabel)
CONTENT: TestUI(/Game/Mods/CubeWorld/UI/attributeshowtest.attributeshowtest_C:WidgetTree_891.DinoNameLabel)
CONTENT: ???(/Game/Mods/CubeWorld/UI/attributeshowtest.attributeshowtest_C:WidgetTree_891.DinoInfo)
CONTENT: CARRY(/Game/Mods/CubeWorld/UI/attributeshowtest.attributeshowtest_C:WidgetTree_891.CarrayText)
CONTENT: RIDE(/Game/Mods/CubeWorld/UI/attributeshowtest.attributeshowtest_C:WidgetTree_891.RideText)
CONTENT: ???(/Game/Mods/CubeWorld/UI/attributeshowtest.attributeshowtest_C:WidgetTree_891.MagicOrPhysicsText)
CONTENT: Tamed(/Game/Mods/CubeWorld/UI/attributeshowtest.attributeshowtest_C:WidgetTree_891.Home_title)
CONTENT: ???(/Game/Mods/CubeWorld/UI/attributeshowtest.attributeshowtest_C:WidgetTree_891.DinoTamedInfo)
CONTENT: ???(/Game/Mods/CubeWorld/UI/attributeshowtest.attributeshowtest_C:WidgetTree_891.DinoWildInfo)
CONTENT: Wild(/Game/Mods/CubeWorld/UI/attributeshowtest.attributeshowtest_C:WidgetTree_891.Wild_title)
CONTENT: attack1(/Engine/Transient.REINST_cw_Ankylo_Character_Museum_C_0)
CONTENT: attack2(/Engine/Transient.REINST_cw_Ankylo_Character_Museum_C_0)
CONTENT: attack3(/Engine/Transient.REINST_cw_Ankylo_Character_Museum_C_0)
CONTENT: eat(/Engine/Transient.REINST_cw_Ankylo_Character_Museum_C_0)
CONTENT: startled(/Engine/Transient.REINST_cw_Ankylo_Character_Museum_C_0)
CONTENT: Ankylo|Ankylo species|Ankylo charater|Ankylo diet|Ankylo years|Ankylo area(/Engine/Transient.REINST_cw_Ankylo_Character_Museum_C_0)
CONTENT: Ankylo info(/Engine/Transient.REINST_cw_Ankylo_Character_Museum_C_0)
CONTENT: Ankylo wild info(/Engine/Transient.REINST_cw_Ankylo_Character_Museum_C_0)
CONTENT: Ankylo tamed info(/Engine/Transient.REINST_cw_Ankylo_Character_Museum_C_0)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Ankylo_Character_Museum_C_25367)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Ankylo_Character_Museum_C_25367)
CONTENT: attack3(/Engine/Transient.Default__REINST_cw_Ankylo_Character_Museum_C_25367)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Ankylo_Character_Museum_C_25367)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Ankylo_Character_Museum_C_25367)
CONTENT: Ankylo|Ankylo species|Ankylo charater|Ankylo diet|Ankylo years|Ankylo area(/Engine/Transient.Default__REINST_cw_Ankylo_Character_Museum_C_25367)
CONTENT: Ankylo info(/Engine/Transient.Default__REINST_cw_Ankylo_Character_Museum_C_25367)
CONTENT: Ankylo wild info(/Engine/Transient.Default__REINST_cw_Ankylo_Character_Museum_C_25367)
CONTENT: Ankylo tamed info(/Engine/Transient.Default__REINST_cw_Ankylo_Character_Museum_C_25367)
CONTENT: attack1(/Engine/Transient.REINST_cw_Ankylo_Character_Museum_C_1)
CONTENT: attack2(/Engine/Transient.REINST_cw_Ankylo_Character_Museum_C_1)
CONTENT: attack3(/Engine/Transient.REINST_cw_Ankylo_Character_Museum_C_1)
CONTENT: eat(/Engine/Transient.REINST_cw_Ankylo_Character_Museum_C_1)
CONTENT: startled(/Engine/Transient.REINST_cw_Ankylo_Character_Museum_C_1)
CONTENT: Ankylo|Ankylo species|Ankylo charater|Ankylo diet|Ankylo years|Ankylo area(/Engine/Transient.REINST_cw_Ankylo_Character_Museum_C_1)
CONTENT: Ankylo info(/Engine/Transient.REINST_cw_Ankylo_Character_Museum_C_1)
CONTENT: Ankylo wild info(/Engine/Transient.REINST_cw_Ankylo_Character_Museum_C_1)
CONTENT: Ankylo tamed info(/Engine/Transient.REINST_cw_Ankylo_Character_Museum_C_1)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Ankylo_Character_Museum_C_25371)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Ankylo_Character_Museum_C_25371)
CONTENT: attack3(/Engine/Transient.Default__REINST_cw_Ankylo_Character_Museum_C_25371)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Ankylo_Character_Museum_C_25371)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Ankylo_Character_Museum_C_25371)
CONTENT: Ankylo|Ankylo species|Ankylo charater|Ankylo diet|Ankylo years|Ankylo area(/Engine/Transient.Default__REINST_cw_Ankylo_Character_Museum_C_25371)
CONTENT: Ankylo info(/Engine/Transient.Default__REINST_cw_Ankylo_Character_Museum_C_25371)
CONTENT: Ankylo wild info(/Engine/Transient.Default__REINST_cw_Ankylo_Character_Museum_C_25371)
CONTENT: Ankylo tamed info(/Engine/Transient.Default__REINST_cw_Ankylo_Character_Museum_C_25371)
CONTENT: attack1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ankylo/cw_Ankylo_Character_Museum.Default__cw_Ankylo_Character_Museum_C)
CONTENT: attack2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ankylo/cw_Ankylo_Character_Museum.Default__cw_Ankylo_Character_Museum_C)
CONTENT: attack3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ankylo/cw_Ankylo_Character_Museum.Default__cw_Ankylo_Character_Museum_C)
CONTENT: eat(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ankylo/cw_Ankylo_Character_Museum.Default__cw_Ankylo_Character_Museum_C)
CONTENT: startled(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ankylo/cw_Ankylo_Character_Museum.Default__cw_Ankylo_Character_Museum_C)
CONTENT: Ankylo|Ankylo species|Ankylo charater|Ankylo diet|Ankylo years|Ankylo area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ankylo/cw_Ankylo_Character_Museum.Default__cw_Ankylo_Character_Museum_C)
CONTENT: Ankylo info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ankylo/cw_Ankylo_Character_Museum.Default__cw_Ankylo_Character_Museum_C)
CONTENT: Ankylo wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ankylo/cw_Ankylo_Character_Museum.Default__cw_Ankylo_Character_Museum_C)
CONTENT: Ankylo tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ankylo/cw_Ankylo_Character_Museum.Default__cw_Ankylo_Character_Museum_C)
CONTENT: attack(/Engine/Transient.REINST_cw_Ant1_Character_Museum_C_0)
CONTENT: land(/Engine/Transient.REINST_cw_Ant1_Character_Museum_C_0)
CONTENT: Ant1|Ant1 species|Ant1 charater|Ant1 diet|Ant1 years|Ant1 area(/Engine/Transient.REINST_cw_Ant1_Character_Museum_C_0)
CONTENT: Ant1 info(/Engine/Transient.REINST_cw_Ant1_Character_Museum_C_0)
CONTENT: Ant1 wild info(/Engine/Transient.REINST_cw_Ant1_Character_Museum_C_0)
CONTENT: Ant1 tamed info(/Engine/Transient.REINST_cw_Ant1_Character_Museum_C_0)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_Ant1_Character_Museum_C_25378)
CONTENT: land(/Engine/Transient.Default__REINST_cw_Ant1_Character_Museum_C_25378)
CONTENT: Ant1|Ant1 species|Ant1 charater|Ant1 diet|Ant1 years|Ant1 area(/Engine/Transient.Default__REINST_cw_Ant1_Character_Museum_C_25378)
CONTENT: Ant1 info(/Engine/Transient.Default__REINST_cw_Ant1_Character_Museum_C_25378)
CONTENT: Ant1 wild info(/Engine/Transient.Default__REINST_cw_Ant1_Character_Museum_C_25378)
CONTENT: Ant1 tamed info(/Engine/Transient.Default__REINST_cw_Ant1_Character_Museum_C_25378)
CONTENT: attack(/Engine/Transient.REINST_cw_Ant1_Character_Museum_C_1)
CONTENT: land(/Engine/Transient.REINST_cw_Ant1_Character_Museum_C_1)
CONTENT: Ant1|Ant1 species|Ant1 charater|Ant1 diet|Ant1 years|Ant1 area(/Engine/Transient.REINST_cw_Ant1_Character_Museum_C_1)
CONTENT: Ant1 info(/Engine/Transient.REINST_cw_Ant1_Character_Museum_C_1)
CONTENT: Ant1 wild info(/Engine/Transient.REINST_cw_Ant1_Character_Museum_C_1)
CONTENT: Ant1 tamed info(/Engine/Transient.REINST_cw_Ant1_Character_Museum_C_1)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_Ant1_Character_Museum_C_25382)
CONTENT: land(/Engine/Transient.Default__REINST_cw_Ant1_Character_Museum_C_25382)
CONTENT: Ant1|Ant1 species|Ant1 charater|Ant1 diet|Ant1 years|Ant1 area(/Engine/Transient.Default__REINST_cw_Ant1_Character_Museum_C_25382)
CONTENT: Ant1 info(/Engine/Transient.Default__REINST_cw_Ant1_Character_Museum_C_25382)
CONTENT: Ant1 wild info(/Engine/Transient.Default__REINST_cw_Ant1_Character_Museum_C_25382)
CONTENT: Ant1 tamed info(/Engine/Transient.Default__REINST_cw_Ant1_Character_Museum_C_25382)
CONTENT: attack(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ant/cw_Ant1_Character_Museum.Default__cw_Ant1_Character_Museum_C)
CONTENT: land(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ant/cw_Ant1_Character_Museum.Default__cw_Ant1_Character_Museum_C)
CONTENT: Ant1|Ant1 species|Ant1 charater|Ant1 diet|Ant1 years|Ant1 area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ant/cw_Ant1_Character_Museum.Default__cw_Ant1_Character_Museum_C)
CONTENT: Ant1 info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ant/cw_Ant1_Character_Museum.Default__cw_Ant1_Character_Museum_C)
CONTENT: Ant1 wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ant/cw_Ant1_Character_Museum.Default__cw_Ant1_Character_Museum_C)
CONTENT: Ant1 tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ant/cw_Ant1_Character_Museum.Default__cw_Ant1_Character_Museum_C)
CONTENT: attack(/Engine/Transient.REINST_cw_Ant_Character_Museum_C_0)
CONTENT: take off(/Engine/Transient.REINST_cw_Ant_Character_Museum_C_0)
CONTENT: Ant|Ant species|Ant charater|Ant diet|Ant years|Ant area(/Engine/Transient.REINST_cw_Ant_Character_Museum_C_0)
CONTENT: Ant info(/Engine/Transient.REINST_cw_Ant_Character_Museum_C_0)
CONTENT: Ant wild info(/Engine/Transient.REINST_cw_Ant_Character_Museum_C_0)
CONTENT: Ant tamed info(/Engine/Transient.REINST_cw_Ant_Character_Museum_C_0)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_Ant_Character_Museum_C_25389)
CONTENT: take off(/Engine/Transient.Default__REINST_cw_Ant_Character_Museum_C_25389)
CONTENT: Ant|Ant species|Ant charater|Ant diet|Ant years|Ant area(/Engine/Transient.Default__REINST_cw_Ant_Character_Museum_C_25389)
CONTENT: Ant info(/Engine/Transient.Default__REINST_cw_Ant_Character_Museum_C_25389)
CONTENT: Ant wild info(/Engine/Transient.Default__REINST_cw_Ant_Character_Museum_C_25389)
CONTENT: Ant tamed info(/Engine/Transient.Default__REINST_cw_Ant_Character_Museum_C_25389)
CONTENT: attack(/Engine/Transient.REINST_cw_Ant_Character_Museum_C_1)
CONTENT: take off(/Engine/Transient.REINST_cw_Ant_Character_Museum_C_1)
CONTENT: Ant|Ant species|Ant charater|Ant diet|Ant years|Ant area(/Engine/Transient.REINST_cw_Ant_Character_Museum_C_1)
CONTENT: Ant info(/Engine/Transient.REINST_cw_Ant_Character_Museum_C_1)
CONTENT: Ant wild info(/Engine/Transient.REINST_cw_Ant_Character_Museum_C_1)
CONTENT: Ant tamed info(/Engine/Transient.REINST_cw_Ant_Character_Museum_C_1)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_Ant_Character_Museum_C_25393)
CONTENT: take off(/Engine/Transient.Default__REINST_cw_Ant_Character_Museum_C_25393)
CONTENT: Ant|Ant species|Ant charater|Ant diet|Ant years|Ant area(/Engine/Transient.Default__REINST_cw_Ant_Character_Museum_C_25393)
CONTENT: Ant info(/Engine/Transient.Default__REINST_cw_Ant_Character_Museum_C_25393)
CONTENT: Ant wild info(/Engine/Transient.Default__REINST_cw_Ant_Character_Museum_C_25393)
CONTENT: Ant tamed info(/Engine/Transient.Default__REINST_cw_Ant_Character_Museum_C_25393)
CONTENT: attack(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ant/cw_Ant_Character_Museum.Default__cw_Ant_Character_Museum_C)
CONTENT: take off(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ant/cw_Ant_Character_Museum.Default__cw_Ant_Character_Museum_C)
CONTENT: Ant|Ant species|Ant charater|Ant diet|Ant years|Ant area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ant/cw_Ant_Character_Museum.Default__cw_Ant_Character_Museum_C)
CONTENT: Ant info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ant/cw_Ant_Character_Museum.Default__cw_Ant_Character_Museum_C)
CONTENT: Ant wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ant/cw_Ant_Character_Museum.Default__cw_Ant_Character_Museum_C)
CONTENT: Ant tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ant/cw_Ant_Character_Museum.Default__cw_Ant_Character_Museum_C)
CONTENT: attack(/Engine/Transient.REINST_cw_Argentavis_Character_Museum_C_0)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Argentavis_Character_Museum_C_0)
CONTENT: startled(/Engine/Transient.REINST_cw_Argentavis_Character_Museum_C_0)
CONTENT: eat(/Engine/Transient.REINST_cw_Argentavis_Character_Museum_C_0)
CONTENT: land(/Engine/Transient.REINST_cw_Argentavis_Character_Museum_C_0)
CONTENT: take off(/Engine/Transient.REINST_cw_Argentavis_Character_Museum_C_0)
CONTENT: Argentavis|Argentavis species|Argentavis charater|Argentavis diet|Argentavis years|Argentavis area(/Engine/Transient.REINST_cw_Argentavis_Character_Museum_C_0)
CONTENT: Argentavis info(/Engine/Transient.REINST_cw_Argentavis_Character_Museum_C_0)
CONTENT: Argentavis wild info(/Engine/Transient.REINST_cw_Argentavis_Character_Museum_C_0)
CONTENT: Argentavis tamed info(/Engine/Transient.REINST_cw_Argentavis_Character_Museum_C_0)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_Argentavis_Character_Museum_C_25400)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Argentavis_Character_Museum_C_25400)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Argentavis_Character_Museum_C_25400)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Argentavis_Character_Museum_C_25400)
CONTENT: land(/Engine/Transient.Default__REINST_cw_Argentavis_Character_Museum_C_25400)
CONTENT: take off(/Engine/Transient.Default__REINST_cw_Argentavis_Character_Museum_C_25400)
CONTENT: Argentavis|Argentavis species|Argentavis charater|Argentavis diet|Argentavis years|Argentavis area(/Engine/Transient.Default__REINST_cw_Argentavis_Character_Museum_C_25400)
CONTENT: Argentavis info(/Engine/Transient.Default__REINST_cw_Argentavis_Character_Museum_C_25400)
CONTENT: Argentavis wild info(/Engine/Transient.Default__REINST_cw_Argentavis_Character_Museum_C_25400)
CONTENT: Argentavis tamed info(/Engine/Transient.Default__REINST_cw_Argentavis_Character_Museum_C_25400)
CONTENT: attack(/Engine/Transient.REINST_cw_Argentavis_Character_Museum_C_1)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Argentavis_Character_Museum_C_1)
CONTENT: startled(/Engine/Transient.REINST_cw_Argentavis_Character_Museum_C_1)
CONTENT: eat(/Engine/Transient.REINST_cw_Argentavis_Character_Museum_C_1)
CONTENT: land(/Engine/Transient.REINST_cw_Argentavis_Character_Museum_C_1)
CONTENT: take off(/Engine/Transient.REINST_cw_Argentavis_Character_Museum_C_1)
CONTENT: Argentavis|Argentavis species|Argentavis charater|Argentavis diet|Argentavis years|Argentavis area(/Engine/Transient.REINST_cw_Argentavis_Character_Museum_C_1)
CONTENT: Argentavis info(/Engine/Transient.REINST_cw_Argentavis_Character_Museum_C_1)
CONTENT: Argentavis wild info(/Engine/Transient.REINST_cw_Argentavis_Character_Museum_C_1)
CONTENT: Argentavis tamed info(/Engine/Transient.REINST_cw_Argentavis_Character_Museum_C_1)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_Argentavis_Character_Museum_C_25404)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Argentavis_Character_Museum_C_25404)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Argentavis_Character_Museum_C_25404)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Argentavis_Character_Museum_C_25404)
CONTENT: land(/Engine/Transient.Default__REINST_cw_Argentavis_Character_Museum_C_25404)
CONTENT: take off(/Engine/Transient.Default__REINST_cw_Argentavis_Character_Museum_C_25404)
CONTENT: Argentavis|Argentavis species|Argentavis charater|Argentavis diet|Argentavis years|Argentavis area(/Engine/Transient.Default__REINST_cw_Argentavis_Character_Museum_C_25404)
CONTENT: Argentavis info(/Engine/Transient.Default__REINST_cw_Argentavis_Character_Museum_C_25404)
CONTENT: Argentavis wild info(/Engine/Transient.Default__REINST_cw_Argentavis_Character_Museum_C_25404)
CONTENT: Argentavis tamed info(/Engine/Transient.Default__REINST_cw_Argentavis_Character_Museum_C_25404)
CONTENT: attack(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_argentavis/cw_Argentavis_Character_Museum.Default__cw_Argentavis_Character_Museum_C)
CONTENT: cuddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_argentavis/cw_Argentavis_Character_Museum.Default__cw_Argentavis_Character_Museum_C)
CONTENT: startled(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_argentavis/cw_Argentavis_Character_Museum.Default__cw_Argentavis_Character_Museum_C)
CONTENT: eat(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_argentavis/cw_Argentavis_Character_Museum.Default__cw_Argentavis_Character_Museum_C)
CONTENT: land(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_argentavis/cw_Argentavis_Character_Museum.Default__cw_Argentavis_Character_Museum_C)
CONTENT: take off(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_argentavis/cw_Argentavis_Character_Museum.Default__cw_Argentavis_Character_Museum_C)
CONTENT: Argentavis|Argentavis species|Argentavis charater|Argentavis diet|Argentavis years|Argentavis area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_argentavis/cw_Argentavis_Character_Museum.Default__cw_Argentavis_Character_Museum_C)
CONTENT: Argentavis info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_argentavis/cw_Argentavis_Character_Museum.Default__cw_Argentavis_Character_Museum_C)
CONTENT: Argentavis wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_argentavis/cw_Argentavis_Character_Museum.Default__cw_Argentavis_Character_Museum_C)
CONTENT: Argentavis tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_argentavis/cw_Argentavis_Character_Museum.Default__cw_Argentavis_Character_Museum_C)
CONTENT: attack1(/Engine/Transient.REINST_cw_Armadillo_Character_Museum_C_0)
CONTENT: attack2(/Engine/Transient.REINST_cw_Armadillo_Character_Museum_C_0)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Armadillo_Character_Museum_C_0)
CONTENT: startled(/Engine/Transient.REINST_cw_Armadillo_Character_Museum_C_0)
CONTENT: Armadillo|Armadillo species|Armadillo charater|Armadillo diet|Armadillo years|Armadillo area(/Engine/Transient.REINST_cw_Armadillo_Character_Museum_C_0)
CONTENT: Armadillo info(/Engine/Transient.REINST_cw_Armadillo_Character_Museum_C_0)
CONTENT: Armadillo wild info(/Engine/Transient.REINST_cw_Armadillo_Character_Museum_C_0)
CONTENT: Armadillo tamed info(/Engine/Transient.REINST_cw_Armadillo_Character_Museum_C_0)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Armadillo_Character_Museum_C_25411)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Armadillo_Character_Museum_C_25411)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Armadillo_Character_Museum_C_25411)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Armadillo_Character_Museum_C_25411)
CONTENT: Armadillo|Armadillo species|Armadillo charater|Armadillo diet|Armadillo years|Armadillo area(/Engine/Transient.Default__REINST_cw_Armadillo_Character_Museum_C_25411)
CONTENT: Armadillo info(/Engine/Transient.Default__REINST_cw_Armadillo_Character_Museum_C_25411)
CONTENT: Armadillo wild info(/Engine/Transient.Default__REINST_cw_Armadillo_Character_Museum_C_25411)
CONTENT: Armadillo tamed info(/Engine/Transient.Default__REINST_cw_Armadillo_Character_Museum_C_25411)
CONTENT: attack1(/Engine/Transient.REINST_cw_Armadillo_Character_Museum_C_1)
CONTENT: attack2(/Engine/Transient.REINST_cw_Armadillo_Character_Museum_C_1)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Armadillo_Character_Museum_C_1)
CONTENT: startled(/Engine/Transient.REINST_cw_Armadillo_Character_Museum_C_1)
CONTENT: Armadillo|Armadillo species|Armadillo charater|Armadillo diet|Armadillo years|Armadillo area(/Engine/Transient.REINST_cw_Armadillo_Character_Museum_C_1)
CONTENT: Armadillo info(/Engine/Transient.REINST_cw_Armadillo_Character_Museum_C_1)
CONTENT: Armadillo wild info(/Engine/Transient.REINST_cw_Armadillo_Character_Museum_C_1)
CONTENT: Armadillo tamed info(/Engine/Transient.REINST_cw_Armadillo_Character_Museum_C_1)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Armadillo_Character_Museum_C_25415)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Armadillo_Character_Museum_C_25415)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Armadillo_Character_Museum_C_25415)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Armadillo_Character_Museum_C_25415)
CONTENT: Armadillo|Armadillo species|Armadillo charater|Armadillo diet|Armadillo years|Armadillo area(/Engine/Transient.Default__REINST_cw_Armadillo_Character_Museum_C_25415)
CONTENT: Armadillo info(/Engine/Transient.Default__REINST_cw_Armadillo_Character_Museum_C_25415)
CONTENT: Armadillo wild info(/Engine/Transient.Default__REINST_cw_Armadillo_Character_Museum_C_25415)
CONTENT: Armadillo tamed info(/Engine/Transient.Default__REINST_cw_Armadillo_Character_Museum_C_25415)
CONTENT: attack1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_armadillo/cw_Armadillo_Character_Museum.Default__cw_Armadillo_Character_Museum_C)
CONTENT: attack2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_armadillo/cw_Armadillo_Character_Museum.Default__cw_Armadillo_Character_Museum_C)
CONTENT: cuddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_armadillo/cw_Armadillo_Character_Museum.Default__cw_Armadillo_Character_Museum_C)
CONTENT: startled(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_armadillo/cw_Armadillo_Character_Museum.Default__cw_Armadillo_Character_Museum_C)
CONTENT: Armadillo|Armadillo species|Armadillo charater|Armadillo diet|Armadillo years|Armadillo area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_armadillo/cw_Armadillo_Character_Museum.Default__cw_Armadillo_Character_Museum_C)
CONTENT: Armadillo info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_armadillo/cw_Armadillo_Character_Museum.Default__cw_Armadillo_Character_Museum_C)
CONTENT: Armadillo wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_armadillo/cw_Armadillo_Character_Museum.Default__cw_Armadillo_Character_Museum_C)
CONTENT: Armadillo tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_armadillo/cw_Armadillo_Character_Museum.Default__cw_Armadillo_Character_Museum_C)
CONTENT: attack(/Engine/Transient.REINST_cw_Bat_Character_Museum_C_0)
CONTENT: startled(/Engine/Transient.REINST_cw_Bat_Character_Museum_C_0)
CONTENT: land(/Engine/Transient.REINST_cw_Bat_Character_Museum_C_0)
CONTENT: take off(/Engine/Transient.REINST_cw_Bat_Character_Museum_C_0)
CONTENT: Bat|Bat species|Bat charater|Bat diet|Bat years|Bat area(/Engine/Transient.REINST_cw_Bat_Character_Museum_C_0)
CONTENT: Bat info(/Engine/Transient.REINST_cw_Bat_Character_Museum_C_0)
CONTENT: Bat wild info(/Engine/Transient.REINST_cw_Bat_Character_Museum_C_0)
CONTENT: Bat tamed info(/Engine/Transient.REINST_cw_Bat_Character_Museum_C_0)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_Bat_Character_Museum_C_25423)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Bat_Character_Museum_C_25423)
CONTENT: land(/Engine/Transient.Default__REINST_cw_Bat_Character_Museum_C_25423)
CONTENT: take off(/Engine/Transient.Default__REINST_cw_Bat_Character_Museum_C_25423)
CONTENT: Bat|Bat species|Bat charater|Bat diet|Bat years|Bat area(/Engine/Transient.Default__REINST_cw_Bat_Character_Museum_C_25423)
CONTENT: Bat info(/Engine/Transient.Default__REINST_cw_Bat_Character_Museum_C_25423)
CONTENT: Bat wild info(/Engine/Transient.Default__REINST_cw_Bat_Character_Museum_C_25423)
CONTENT: Bat tamed info(/Engine/Transient.Default__REINST_cw_Bat_Character_Museum_C_25423)
CONTENT: attack(/Engine/Transient.REINST_cw_Bat_Character_Museum_C_1)
CONTENT: startled(/Engine/Transient.REINST_cw_Bat_Character_Museum_C_1)
CONTENT: land(/Engine/Transient.REINST_cw_Bat_Character_Museum_C_1)
CONTENT: take off(/Engine/Transient.REINST_cw_Bat_Character_Museum_C_1)
CONTENT: Bat|Bat species|Bat charater|Bat diet|Bat years|Bat area(/Engine/Transient.REINST_cw_Bat_Character_Museum_C_1)
CONTENT: Bat info(/Engine/Transient.REINST_cw_Bat_Character_Museum_C_1)
CONTENT: Bat wild info(/Engine/Transient.REINST_cw_Bat_Character_Museum_C_1)
CONTENT: Bat tamed info(/Engine/Transient.REINST_cw_Bat_Character_Museum_C_1)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_Bat_Character_Museum_C_25427)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Bat_Character_Museum_C_25427)
CONTENT: land(/Engine/Transient.Default__REINST_cw_Bat_Character_Museum_C_25427)
CONTENT: take off(/Engine/Transient.Default__REINST_cw_Bat_Character_Museum_C_25427)
CONTENT: Bat|Bat species|Bat charater|Bat diet|Bat years|Bat area(/Engine/Transient.Default__REINST_cw_Bat_Character_Museum_C_25427)
CONTENT: Bat info(/Engine/Transient.Default__REINST_cw_Bat_Character_Museum_C_25427)
CONTENT: Bat wild info(/Engine/Transient.Default__REINST_cw_Bat_Character_Museum_C_25427)
CONTENT: Bat tamed info(/Engine/Transient.Default__REINST_cw_Bat_Character_Museum_C_25427)
CONTENT: attack(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_bat/cw_Bat_Character_Museum.Default__cw_Bat_Character_Museum_C)
CONTENT: startled(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_bat/cw_Bat_Character_Museum.Default__cw_Bat_Character_Museum_C)
CONTENT: land(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_bat/cw_Bat_Character_Museum.Default__cw_Bat_Character_Museum_C)
CONTENT: take off(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_bat/cw_Bat_Character_Museum.Default__cw_Bat_Character_Museum_C)
CONTENT: Bat|Bat species|Bat charater|Bat diet|Bat years|Bat area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_bat/cw_Bat_Character_Museum.Default__cw_Bat_Character_Museum_C)
CONTENT: Bat info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_bat/cw_Bat_Character_Museum.Default__cw_Bat_Character_Museum_C)
CONTENT: Bat wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_bat/cw_Bat_Character_Museum.Default__cw_Bat_Character_Museum_C)
CONTENT: Bat tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_bat/cw_Bat_Character_Museum.Default__cw_Bat_Character_Museum_C)
CONTENT: attack1(/Engine/Transient.REINST_cw_Bigfoot_Character_Museum_C_0)
CONTENT: attack2(/Engine/Transient.REINST_cw_Bigfoot_Character_Museum_C_0)
CONTENT: attack3(/Engine/Transient.REINST_cw_Bigfoot_Character_Museum_C_0)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Bigfoot_Character_Museum_C_0)
CONTENT: eat(/Engine/Transient.REINST_cw_Bigfoot_Character_Museum_C_0)
CONTENT: startled(/Engine/Transient.REINST_cw_Bigfoot_Character_Museum_C_0)
CONTENT: Bigfoot|Bigfoot species|Bigfoot charater|Bigfoot diet|Bigfoot years|Bigfoot area(/Engine/Transient.REINST_cw_Bigfoot_Character_Museum_C_0)
CONTENT: Bigfoot info(/Engine/Transient.REINST_cw_Bigfoot_Character_Museum_C_0)
CONTENT: Bigfoot wild info(/Engine/Transient.REINST_cw_Bigfoot_Character_Museum_C_0)
CONTENT: Bigfoot tamed info(/Engine/Transient.REINST_cw_Bigfoot_Character_Museum_C_0)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Bigfoot_Character_Museum_C_25434)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Bigfoot_Character_Museum_C_25434)
CONTENT: attack3(/Engine/Transient.Default__REINST_cw_Bigfoot_Character_Museum_C_25434)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Bigfoot_Character_Museum_C_25434)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Bigfoot_Character_Museum_C_25434)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Bigfoot_Character_Museum_C_25434)
CONTENT: Bigfoot|Bigfoot species|Bigfoot charater|Bigfoot diet|Bigfoot years|Bigfoot area(/Engine/Transient.Default__REINST_cw_Bigfoot_Character_Museum_C_25434)
CONTENT: Bigfoot info(/Engine/Transient.Default__REINST_cw_Bigfoot_Character_Museum_C_25434)
CONTENT: Bigfoot wild info(/Engine/Transient.Default__REINST_cw_Bigfoot_Character_Museum_C_25434)
CONTENT: Bigfoot tamed info(/Engine/Transient.Default__REINST_cw_Bigfoot_Character_Museum_C_25434)
CONTENT: attack1(/Engine/Transient.REINST_cw_Bigfoot_Character_Museum_C_1)
CONTENT: attack2(/Engine/Transient.REINST_cw_Bigfoot_Character_Museum_C_1)
CONTENT: attack3(/Engine/Transient.REINST_cw_Bigfoot_Character_Museum_C_1)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Bigfoot_Character_Museum_C_1)
CONTENT: eat(/Engine/Transient.REINST_cw_Bigfoot_Character_Museum_C_1)
CONTENT: startled(/Engine/Transient.REINST_cw_Bigfoot_Character_Museum_C_1)
CONTENT: Bigfoot|Bigfoot species|Bigfoot charater|Bigfoot diet|Bigfoot years|Bigfoot area(/Engine/Transient.REINST_cw_Bigfoot_Character_Museum_C_1)
CONTENT: Bigfoot info(/Engine/Transient.REINST_cw_Bigfoot_Character_Museum_C_1)
CONTENT: Bigfoot wild info(/Engine/Transient.REINST_cw_Bigfoot_Character_Museum_C_1)
CONTENT: Bigfoot tamed info(/Engine/Transient.REINST_cw_Bigfoot_Character_Museum_C_1)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Bigfoot_Character_Museum_C_25438)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Bigfoot_Character_Museum_C_25438)
CONTENT: attack3(/Engine/Transient.Default__REINST_cw_Bigfoot_Character_Museum_C_25438)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Bigfoot_Character_Museum_C_25438)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Bigfoot_Character_Museum_C_25438)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Bigfoot_Character_Museum_C_25438)
CONTENT: Bigfoot|Bigfoot species|Bigfoot charater|Bigfoot diet|Bigfoot years|Bigfoot area(/Engine/Transient.Default__REINST_cw_Bigfoot_Character_Museum_C_25438)
CONTENT: Bigfoot info(/Engine/Transient.Default__REINST_cw_Bigfoot_Character_Museum_C_25438)
CONTENT: Bigfoot wild info(/Engine/Transient.Default__REINST_cw_Bigfoot_Character_Museum_C_25438)
CONTENT: Bigfoot tamed info(/Engine/Transient.Default__REINST_cw_Bigfoot_Character_Museum_C_25438)
CONTENT: attack1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_bigfoot/cw_Bigfoot_Character_Museum.Default__cw_Bigfoot_Character_Museum_C)
CONTENT: attack2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_bigfoot/cw_Bigfoot_Character_Museum.Default__cw_Bigfoot_Character_Museum_C)
CONTENT: attack3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_bigfoot/cw_Bigfoot_Character_Museum.Default__cw_Bigfoot_Character_Museum_C)
CONTENT: cuddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_bigfoot/cw_Bigfoot_Character_Museum.Default__cw_Bigfoot_Character_Museum_C)
CONTENT: eat(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_bigfoot/cw_Bigfoot_Character_Museum.Default__cw_Bigfoot_Character_Museum_C)
CONTENT: startled(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_bigfoot/cw_Bigfoot_Character_Museum.Default__cw_Bigfoot_Character_Museum_C)
CONTENT: Bigfoot|Bigfoot species|Bigfoot charater|Bigfoot diet|Bigfoot years|Bigfoot area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_bigfoot/cw_Bigfoot_Character_Museum.Default__cw_Bigfoot_Character_Museum_C)
CONTENT: Bigfoot info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_bigfoot/cw_Bigfoot_Character_Museum.Default__cw_Bigfoot_Character_Museum_C)
CONTENT: Bigfoot wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_bigfoot/cw_Bigfoot_Character_Museum.Default__cw_Bigfoot_Character_Museum_C)
CONTENT: Bigfoot tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_bigfoot/cw_Bigfoot_Character_Museum.Default__cw_Bigfoot_Character_Museum_C)
CONTENT: attack1(/Engine/Transient.REINST_cw_Centaur_Character_Museum_C_0)
CONTENT: attack2(/Engine/Transient.REINST_cw_Centaur_Character_Museum_C_0)
CONTENT: Centaur|Centaur species|Centaur charater|Centaur diet|Centaur years|Centaur area(/Engine/Transient.REINST_cw_Centaur_Character_Museum_C_0)
CONTENT: Centaur info(/Engine/Transient.REINST_cw_Centaur_Character_Museum_C_0)
CONTENT: Centaur wild info(/Engine/Transient.REINST_cw_Centaur_Character_Museum_C_0)
CONTENT: Centaur tamed info(/Engine/Transient.REINST_cw_Centaur_Character_Museum_C_0)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Centaur_Character_Museum_C_25445)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Centaur_Character_Museum_C_25445)
CONTENT: Centaur|Centaur species|Centaur charater|Centaur diet|Centaur years|Centaur area(/Engine/Transient.Default__REINST_cw_Centaur_Character_Museum_C_25445)
CONTENT: Centaur info(/Engine/Transient.Default__REINST_cw_Centaur_Character_Museum_C_25445)
CONTENT: Centaur wild info(/Engine/Transient.Default__REINST_cw_Centaur_Character_Museum_C_25445)
CONTENT: Centaur tamed info(/Engine/Transient.Default__REINST_cw_Centaur_Character_Museum_C_25445)
CONTENT: attack1(/Engine/Transient.REINST_cw_Centaur_Character_Museum_C_1)
CONTENT: attack2(/Engine/Transient.REINST_cw_Centaur_Character_Museum_C_1)
CONTENT: Centaur|Centaur species|Centaur charater|Centaur diet|Centaur years|Centaur area(/Engine/Transient.REINST_cw_Centaur_Character_Museum_C_1)
CONTENT: Centaur info(/Engine/Transient.REINST_cw_Centaur_Character_Museum_C_1)
CONTENT: Centaur wild info(/Engine/Transient.REINST_cw_Centaur_Character_Museum_C_1)
CONTENT: Centaur tamed info(/Engine/Transient.REINST_cw_Centaur_Character_Museum_C_1)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Centaur_Character_Museum_C_25449)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Centaur_Character_Museum_C_25449)
CONTENT: Centaur|Centaur species|Centaur charater|Centaur diet|Centaur years|Centaur area(/Engine/Transient.Default__REINST_cw_Centaur_Character_Museum_C_25449)
CONTENT: Centaur info(/Engine/Transient.Default__REINST_cw_Centaur_Character_Museum_C_25449)
CONTENT: Centaur wild info(/Engine/Transient.Default__REINST_cw_Centaur_Character_Museum_C_25449)
CONTENT: Centaur tamed info(/Engine/Transient.Default__REINST_cw_Centaur_Character_Museum_C_25449)
CONTENT: attack1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_centaur/cw_Centaur_Character_Museum.Default__cw_Centaur_Character_Museum_C)
CONTENT: attack2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_centaur/cw_Centaur_Character_Museum.Default__cw_Centaur_Character_Museum_C)
CONTENT: Centaur|Centaur species|Centaur charater|Centaur diet|Centaur years|Centaur area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_centaur/cw_Centaur_Character_Museum.Default__cw_Centaur_Character_Museum_C)
CONTENT: Centaur info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_centaur/cw_Centaur_Character_Museum.Default__cw_Centaur_Character_Museum_C)
CONTENT: Centaur wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_centaur/cw_Centaur_Character_Museum.Default__cw_Centaur_Character_Museum_C)
CONTENT: Centaur tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_centaur/cw_Centaur_Character_Museum.Default__cw_Centaur_Character_Museum_C)
CONTENT: attack(/Engine/Transient.REINST_cw_Coelacanth_Character_Museum_C_0)
CONTENT: Coelacanth|Coelacanth species|Coelacanth charater|Coelacanth diet|Coelacanth years|Coelacanth area(/Engine/Transient.REINST_cw_Coelacanth_Character_Museum_C_0)
CONTENT: Coelacanth info(/Engine/Transient.REINST_cw_Coelacanth_Character_Museum_C_0)
CONTENT: Coelacanth wild info(/Engine/Transient.REINST_cw_Coelacanth_Character_Museum_C_0)
CONTENT: Coelacanth tamed info(/Engine/Transient.REINST_cw_Coelacanth_Character_Museum_C_0)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_Coelacanth_Character_Museum_C_25456)
CONTENT: Coelacanth|Coelacanth species|Coelacanth charater|Coelacanth diet|Coelacanth years|Coelacanth area(/Engine/Transient.Default__REINST_cw_Coelacanth_Character_Museum_C_25456)
CONTENT: Coelacanth info(/Engine/Transient.Default__REINST_cw_Coelacanth_Character_Museum_C_25456)
CONTENT: Coelacanth wild info(/Engine/Transient.Default__REINST_cw_Coelacanth_Character_Museum_C_25456)
CONTENT: Coelacanth tamed info(/Engine/Transient.Default__REINST_cw_Coelacanth_Character_Museum_C_25456)
CONTENT: attack(/Engine/Transient.REINST_cw_Coelacanth_Character_Museum_C_1)
CONTENT: Coelacanth|Coelacanth species|Coelacanth charater|Coelacanth diet|Coelacanth years|Coelacanth area(/Engine/Transient.REINST_cw_Coelacanth_Character_Museum_C_1)
CONTENT: Coelacanth info(/Engine/Transient.REINST_cw_Coelacanth_Character_Museum_C_1)
CONTENT: Coelacanth wild info(/Engine/Transient.REINST_cw_Coelacanth_Character_Museum_C_1)
CONTENT: Coelacanth tamed info(/Engine/Transient.REINST_cw_Coelacanth_Character_Museum_C_1)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_Coelacanth_Character_Museum_C_25460)
CONTENT: Coelacanth|Coelacanth species|Coelacanth charater|Coelacanth diet|Coelacanth years|Coelacanth area(/Engine/Transient.Default__REINST_cw_Coelacanth_Character_Museum_C_25460)
CONTENT: Coelacanth info(/Engine/Transient.Default__REINST_cw_Coelacanth_Character_Museum_C_25460)
CONTENT: Coelacanth wild info(/Engine/Transient.Default__REINST_cw_Coelacanth_Character_Museum_C_25460)
CONTENT: Coelacanth tamed info(/Engine/Transient.Default__REINST_cw_Coelacanth_Character_Museum_C_25460)
CONTENT: attack(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_coelacanth/cw_Coelacanth_Character_Museum.Default__cw_Coelacanth_Character_Museum_C)
CONTENT: Coelacanth|Coelacanth species|Coelacanth charater|Coelacanth diet|Coelacanth years|Coelacanth area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_coelacanth/cw_Coelacanth_Character_Museum.Default__cw_Coelacanth_Character_Museum_C)
CONTENT: Coelacanth info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_coelacanth/cw_Coelacanth_Character_Museum.Default__cw_Coelacanth_Character_Museum_C)
CONTENT: Coelacanth wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_coelacanth/cw_Coelacanth_Character_Museum.Default__cw_Coelacanth_Character_Museum_C)
CONTENT: Coelacanth tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_coelacanth/cw_Coelacanth_Character_Museum.Default__cw_Coelacanth_Character_Museum_C)
CONTENT: attack(/Engine/Transient.REINST_cw_Compy_Character_Museum_C_0)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Compy_Character_Museum_C_0)
CONTENT: eat(/Engine/Transient.REINST_cw_Compy_Character_Museum_C_0)
CONTENT: startled(/Engine/Transient.REINST_cw_Compy_Character_Museum_C_0)
CONTENT: Compy|Compy species|Compy charater|Compy diet|Compy years|Compy area(/Engine/Transient.REINST_cw_Compy_Character_Museum_C_0)
CONTENT: Compy info(/Engine/Transient.REINST_cw_Compy_Character_Museum_C_0)
CONTENT: Compy wild info(/Engine/Transient.REINST_cw_Compy_Character_Museum_C_0)
CONTENT: Compy tamed info(/Engine/Transient.REINST_cw_Compy_Character_Museum_C_0)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_Compy_Character_Museum_C_25467)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Compy_Character_Museum_C_25467)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Compy_Character_Museum_C_25467)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Compy_Character_Museum_C_25467)
CONTENT: Compy|Compy species|Compy charater|Compy diet|Compy years|Compy area(/Engine/Transient.Default__REINST_cw_Compy_Character_Museum_C_25467)
CONTENT: Compy info(/Engine/Transient.Default__REINST_cw_Compy_Character_Museum_C_25467)
CONTENT: Compy wild info(/Engine/Transient.Default__REINST_cw_Compy_Character_Museum_C_25467)
CONTENT: Compy tamed info(/Engine/Transient.Default__REINST_cw_Compy_Character_Museum_C_25467)
CONTENT: attack(/Engine/Transient.REINST_cw_Compy_Character_Museum_C_1)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Compy_Character_Museum_C_1)
CONTENT: eat(/Engine/Transient.REINST_cw_Compy_Character_Museum_C_1)
CONTENT: startled(/Engine/Transient.REINST_cw_Compy_Character_Museum_C_1)
CONTENT: Compy|Compy species|Compy charater|Compy diet|Compy years|Compy area(/Engine/Transient.REINST_cw_Compy_Character_Museum_C_1)
CONTENT: Compy info(/Engine/Transient.REINST_cw_Compy_Character_Museum_C_1)
CONTENT: Compy wild info(/Engine/Transient.REINST_cw_Compy_Character_Museum_C_1)
CONTENT: Compy tamed info(/Engine/Transient.REINST_cw_Compy_Character_Museum_C_1)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_Compy_Character_Museum_C_25471)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Compy_Character_Museum_C_25471)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Compy_Character_Museum_C_25471)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Compy_Character_Museum_C_25471)
CONTENT: Compy|Compy species|Compy charater|Compy diet|Compy years|Compy area(/Engine/Transient.Default__REINST_cw_Compy_Character_Museum_C_25471)
CONTENT: Compy info(/Engine/Transient.Default__REINST_cw_Compy_Character_Museum_C_25471)
CONTENT: Compy wild info(/Engine/Transient.Default__REINST_cw_Compy_Character_Museum_C_25471)
CONTENT: Compy tamed info(/Engine/Transient.Default__REINST_cw_Compy_Character_Museum_C_25471)
CONTENT: attack(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_compy/cw_Compy_Character_Museum.Default__cw_Compy_Character_Museum_C)
CONTENT: cuddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_compy/cw_Compy_Character_Museum.Default__cw_Compy_Character_Museum_C)
CONTENT: eat(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_compy/cw_Compy_Character_Museum.Default__cw_Compy_Character_Museum_C)
CONTENT: startled(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_compy/cw_Compy_Character_Museum.Default__cw_Compy_Character_Museum_C)
CONTENT: Compy|Compy species|Compy charater|Compy diet|Compy years|Compy area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_compy/cw_Compy_Character_Museum.Default__cw_Compy_Character_Museum_C)
CONTENT: Compy info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_compy/cw_Compy_Character_Museum.Default__cw_Compy_Character_Museum_C)
CONTENT: Compy wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_compy/cw_Compy_Character_Museum.Default__cw_Compy_Character_Museum_C)
CONTENT: Compy tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_compy/cw_Compy_Character_Museum.Default__cw_Compy_Character_Museum_C)
CONTENT: attack1(/Engine/Transient.REINST_cw_Cyclops_Character_Museum_C_0)
CONTENT: attack2(/Engine/Transient.REINST_cw_Cyclops_Character_Museum_C_0)
CONTENT: eat(/Engine/Transient.REINST_cw_Cyclops_Character_Museum_C_0)
CONTENT: startled(/Engine/Transient.REINST_cw_Cyclops_Character_Museum_C_0)
CONTENT: Cyclops|Cyclops species|Cyclops charater|Cyclops diet|Cyclops years|Cyclops area(/Engine/Transient.REINST_cw_Cyclops_Character_Museum_C_0)
CONTENT: Cyclops info(/Engine/Transient.REINST_cw_Cyclops_Character_Museum_C_0)
CONTENT: Cyclops wild info(/Engine/Transient.REINST_cw_Cyclops_Character_Museum_C_0)
CONTENT: Cyclops tamed info(/Engine/Transient.REINST_cw_Cyclops_Character_Museum_C_0)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Cyclops_Character_Museum_C_25478)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Cyclops_Character_Museum_C_25478)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Cyclops_Character_Museum_C_25478)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Cyclops_Character_Museum_C_25478)
CONTENT: Cyclops|Cyclops species|Cyclops charater|Cyclops diet|Cyclops years|Cyclops area(/Engine/Transient.Default__REINST_cw_Cyclops_Character_Museum_C_25478)
CONTENT: Cyclops info(/Engine/Transient.Default__REINST_cw_Cyclops_Character_Museum_C_25478)
CONTENT: Cyclops wild info(/Engine/Transient.Default__REINST_cw_Cyclops_Character_Museum_C_25478)
CONTENT: Cyclops tamed info(/Engine/Transient.Default__REINST_cw_Cyclops_Character_Museum_C_25478)
CONTENT: attack1(/Engine/Transient.REINST_cw_Cyclops_Character_Museum_C_1)
CONTENT: attack2(/Engine/Transient.REINST_cw_Cyclops_Character_Museum_C_1)
CONTENT: eat(/Engine/Transient.REINST_cw_Cyclops_Character_Museum_C_1)
CONTENT: startled(/Engine/Transient.REINST_cw_Cyclops_Character_Museum_C_1)
CONTENT: Cyclops|Cyclops species|Cyclops charater|Cyclops diet|Cyclops years|Cyclops area(/Engine/Transient.REINST_cw_Cyclops_Character_Museum_C_1)
CONTENT: Cyclops info(/Engine/Transient.REINST_cw_Cyclops_Character_Museum_C_1)
CONTENT: Cyclops wild info(/Engine/Transient.REINST_cw_Cyclops_Character_Museum_C_1)
CONTENT: Cyclops tamed info(/Engine/Transient.REINST_cw_Cyclops_Character_Museum_C_1)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Cyclops_Character_Museum_C_25482)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Cyclops_Character_Museum_C_25482)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Cyclops_Character_Museum_C_25482)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Cyclops_Character_Museum_C_25482)
CONTENT: Cyclops|Cyclops species|Cyclops charater|Cyclops diet|Cyclops years|Cyclops area(/Engine/Transient.Default__REINST_cw_Cyclops_Character_Museum_C_25482)
CONTENT: Cyclops info(/Engine/Transient.Default__REINST_cw_Cyclops_Character_Museum_C_25482)
CONTENT: Cyclops wild info(/Engine/Transient.Default__REINST_cw_Cyclops_Character_Museum_C_25482)
CONTENT: Cyclops tamed info(/Engine/Transient.Default__REINST_cw_Cyclops_Character_Museum_C_25482)
CONTENT: attack1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_cyclops/cw_Cyclops_Character_Museum.Default__cw_Cyclops_Character_Museum_C)
CONTENT: attack2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_cyclops/cw_Cyclops_Character_Museum.Default__cw_Cyclops_Character_Museum_C)
CONTENT: eat(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_cyclops/cw_Cyclops_Character_Museum.Default__cw_Cyclops_Character_Museum_C)
CONTENT: startled(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_cyclops/cw_Cyclops_Character_Museum.Default__cw_Cyclops_Character_Museum_C)
CONTENT: Cyclops|Cyclops species|Cyclops charater|Cyclops diet|Cyclops years|Cyclops area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_cyclops/cw_Cyclops_Character_Museum.Default__cw_Cyclops_Character_Museum_C)
CONTENT: Cyclops info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_cyclops/cw_Cyclops_Character_Museum.Default__cw_Cyclops_Character_Museum_C)
CONTENT: Cyclops wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_cyclops/cw_Cyclops_Character_Museum.Default__cw_Cyclops_Character_Museum_C)
CONTENT: Cyclops tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_cyclops/cw_Cyclops_Character_Museum.Default__cw_Cyclops_Character_Museum_C)
CONTENT: attack1(/Engine/Transient.REINST_cw_Dilophosaurus_Character_Museum_C_0)
CONTENT: attack2(/Engine/Transient.REINST_cw_Dilophosaurus_Character_Museum_C_0)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Dilophosaurus_Character_Museum_C_0)
CONTENT: startled(/Engine/Transient.REINST_cw_Dilophosaurus_Character_Museum_C_0)
CONTENT: Dilophosaurus|Dilophosaurus species|Dilophosaurus charater|Dilophosaurus diet|Dilophosaurus years|Dilophosaurus area(/Engine/Transient.REINST_cw_Dilophosaurus_Character_Museum_C_0)
CONTENT: Dilophosaurus info(/Engine/Transient.REINST_cw_Dilophosaurus_Character_Museum_C_0)
CONTENT: Dilophosaurus wild info(/Engine/Transient.REINST_cw_Dilophosaurus_Character_Museum_C_0)
CONTENT: Dilophosaurus tamed info(/Engine/Transient.REINST_cw_Dilophosaurus_Character_Museum_C_0)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Dilophosaurus_Character_Museum_C_25489)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Dilophosaurus_Character_Museum_C_25489)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Dilophosaurus_Character_Museum_C_25489)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Dilophosaurus_Character_Museum_C_25489)
CONTENT: Dilophosaurus|Dilophosaurus species|Dilophosaurus charater|Dilophosaurus diet|Dilophosaurus years|Dilophosaurus area(/Engine/Transient.Default__REINST_cw_Dilophosaurus_Character_Museum_C_25489)
CONTENT: Dilophosaurus info(/Engine/Transient.Default__REINST_cw_Dilophosaurus_Character_Museum_C_25489)
CONTENT: Dilophosaurus wild info(/Engine/Transient.Default__REINST_cw_Dilophosaurus_Character_Museum_C_25489)
CONTENT: Dilophosaurus tamed info(/Engine/Transient.Default__REINST_cw_Dilophosaurus_Character_Museum_C_25489)
CONTENT: attack1(/Engine/Transient.REINST_cw_Dilophosaurus_Character_Museum_C_1)
CONTENT: attack2(/Engine/Transient.REINST_cw_Dilophosaurus_Character_Museum_C_1)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Dilophosaurus_Character_Museum_C_1)
CONTENT: startled(/Engine/Transient.REINST_cw_Dilophosaurus_Character_Museum_C_1)
CONTENT: Dilophosaurus|Dilophosaurus species|Dilophosaurus charater|Dilophosaurus diet|Dilophosaurus years|Dilophosaurus area(/Engine/Transient.REINST_cw_Dilophosaurus_Character_Museum_C_1)
CONTENT: Dilophosaurus info(/Engine/Transient.REINST_cw_Dilophosaurus_Character_Museum_C_1)
CONTENT: Dilophosaurus wild info(/Engine/Transient.REINST_cw_Dilophosaurus_Character_Museum_C_1)
CONTENT: Dilophosaurus tamed info(/Engine/Transient.REINST_cw_Dilophosaurus_Character_Museum_C_1)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Dilophosaurus_Character_Museum_C_25493)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Dilophosaurus_Character_Museum_C_25493)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Dilophosaurus_Character_Museum_C_25493)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Dilophosaurus_Character_Museum_C_25493)
CONTENT: Dilophosaurus|Dilophosaurus species|Dilophosaurus charater|Dilophosaurus diet|Dilophosaurus years|Dilophosaurus area(/Engine/Transient.Default__REINST_cw_Dilophosaurus_Character_Museum_C_25493)
CONTENT: Dilophosaurus info(/Engine/Transient.Default__REINST_cw_Dilophosaurus_Character_Museum_C_25493)
CONTENT: Dilophosaurus wild info(/Engine/Transient.Default__REINST_cw_Dilophosaurus_Character_Museum_C_25493)
CONTENT: Dilophosaurus tamed info(/Engine/Transient.Default__REINST_cw_Dilophosaurus_Character_Museum_C_25493)
CONTENT: attack1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dilophosaurus/cw_Dilophosaurus_Character_Museum.Default__cw_Dilophosaurus_Character_Museum_C)
CONTENT: attack2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dilophosaurus/cw_Dilophosaurus_Character_Museum.Default__cw_Dilophosaurus_Character_Museum_C)
CONTENT: cuddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dilophosaurus/cw_Dilophosaurus_Character_Museum.Default__cw_Dilophosaurus_Character_Museum_C)
CONTENT: startled(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dilophosaurus/cw_Dilophosaurus_Character_Museum.Default__cw_Dilophosaurus_Character_Museum_C)
CONTENT: Dilophosaurus|Dilophosaurus species|Dilophosaurus charater|Dilophosaurus diet|Dilophosaurus years|Dilophosaurus area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dilophosaurus/cw_Dilophosaurus_Character_Museum.Default__cw_Dilophosaurus_Character_Museum_C)
CONTENT: Dilophosaurus info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dilophosaurus/cw_Dilophosaurus_Character_Museum.Default__cw_Dilophosaurus_Character_Museum_C)
CONTENT: Dilophosaurus wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dilophosaurus/cw_Dilophosaurus_Character_Museum.Default__cw_Dilophosaurus_Character_Museum_C)
CONTENT: Dilophosaurus tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dilophosaurus/cw_Dilophosaurus_Character_Museum.Default__cw_Dilophosaurus_Character_Museum_C)
CONTENT: attack1(/Engine/Transient.REINST_cw_Direwolf_Character_Museum_C_0)
CONTENT: attack2(/Engine/Transient.REINST_cw_Direwolf_Character_Museum_C_0)
CONTENT: attack3(/Engine/Transient.REINST_cw_Direwolf_Character_Museum_C_0)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Direwolf_Character_Museum_C_0)
CONTENT: howl(/Engine/Transient.REINST_cw_Direwolf_Character_Museum_C_0)
CONTENT: eat(/Engine/Transient.REINST_cw_Direwolf_Character_Museum_C_0)
CONTENT: startled(/Engine/Transient.REINST_cw_Direwolf_Character_Museum_C_0)
CONTENT: Direwolf|Direwolf species|Direwolf charater|Direwolf diet|Direwolf years|Direwolf area(/Engine/Transient.REINST_cw_Direwolf_Character_Museum_C_0)
CONTENT: Direwolf info(/Engine/Transient.REINST_cw_Direwolf_Character_Museum_C_0)
CONTENT: Direwolf wild info(/Engine/Transient.REINST_cw_Direwolf_Character_Museum_C_0)
CONTENT: Direwolf tamed info(/Engine/Transient.REINST_cw_Direwolf_Character_Museum_C_0)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Direwolf_Character_Museum_C_25500)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Direwolf_Character_Museum_C_25500)
CONTENT: attack3(/Engine/Transient.Default__REINST_cw_Direwolf_Character_Museum_C_25500)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Direwolf_Character_Museum_C_25500)
CONTENT: howl(/Engine/Transient.Default__REINST_cw_Direwolf_Character_Museum_C_25500)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Direwolf_Character_Museum_C_25500)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Direwolf_Character_Museum_C_25500)
CONTENT: Direwolf|Direwolf species|Direwolf charater|Direwolf diet|Direwolf years|Direwolf area(/Engine/Transient.Default__REINST_cw_Direwolf_Character_Museum_C_25500)
CONTENT: Direwolf info(/Engine/Transient.Default__REINST_cw_Direwolf_Character_Museum_C_25500)
CONTENT: Direwolf wild info(/Engine/Transient.Default__REINST_cw_Direwolf_Character_Museum_C_25500)
CONTENT: Direwolf tamed info(/Engine/Transient.Default__REINST_cw_Direwolf_Character_Museum_C_25500)
CONTENT: attack1(/Engine/Transient.REINST_cw_Direwolf_Character_Museum_C_1)
CONTENT: attack2(/Engine/Transient.REINST_cw_Direwolf_Character_Museum_C_1)
CONTENT: attack3(/Engine/Transient.REINST_cw_Direwolf_Character_Museum_C_1)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Direwolf_Character_Museum_C_1)
CONTENT: howl(/Engine/Transient.REINST_cw_Direwolf_Character_Museum_C_1)
CONTENT: eat(/Engine/Transient.REINST_cw_Direwolf_Character_Museum_C_1)
CONTENT: startled(/Engine/Transient.REINST_cw_Direwolf_Character_Museum_C_1)
CONTENT: Direwolf|Direwolf species|Direwolf charater|Direwolf diet|Direwolf years|Direwolf area(/Engine/Transient.REINST_cw_Direwolf_Character_Museum_C_1)
CONTENT: Direwolf info(/Engine/Transient.REINST_cw_Direwolf_Character_Museum_C_1)
CONTENT: Direwolf wild info(/Engine/Transient.REINST_cw_Direwolf_Character_Museum_C_1)
CONTENT: Direwolf tamed info(/Engine/Transient.REINST_cw_Direwolf_Character_Museum_C_1)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Direwolf_Character_Museum_C_25504)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Direwolf_Character_Museum_C_25504)
CONTENT: attack3(/Engine/Transient.Default__REINST_cw_Direwolf_Character_Museum_C_25504)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Direwolf_Character_Museum_C_25504)
CONTENT: howl(/Engine/Transient.Default__REINST_cw_Direwolf_Character_Museum_C_25504)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Direwolf_Character_Museum_C_25504)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Direwolf_Character_Museum_C_25504)
CONTENT: Direwolf|Direwolf species|Direwolf charater|Direwolf diet|Direwolf years|Direwolf area(/Engine/Transient.Default__REINST_cw_Direwolf_Character_Museum_C_25504)
CONTENT: Direwolf info(/Engine/Transient.Default__REINST_cw_Direwolf_Character_Museum_C_25504)
CONTENT: Direwolf wild info(/Engine/Transient.Default__REINST_cw_Direwolf_Character_Museum_C_25504)
CONTENT: Direwolf tamed info(/Engine/Transient.Default__REINST_cw_Direwolf_Character_Museum_C_25504)
CONTENT: attack1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_direwolf/cw_Direwolf_Character_Museum.Default__cw_Direwolf_Character_Museum_C)
CONTENT: attack2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_direwolf/cw_Direwolf_Character_Museum.Default__cw_Direwolf_Character_Museum_C)
CONTENT: attack3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_direwolf/cw_Direwolf_Character_Museum.Default__cw_Direwolf_Character_Museum_C)
CONTENT: cuddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_direwolf/cw_Direwolf_Character_Museum.Default__cw_Direwolf_Character_Museum_C)
CONTENT: howl(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_direwolf/cw_Direwolf_Character_Museum.Default__cw_Direwolf_Character_Museum_C)
CONTENT: eat(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_direwolf/cw_Direwolf_Character_Museum.Default__cw_Direwolf_Character_Museum_C)
CONTENT: startled(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_direwolf/cw_Direwolf_Character_Museum.Default__cw_Direwolf_Character_Museum_C)
CONTENT: Direwolf|Direwolf species|Direwolf charater|Direwolf diet|Direwolf years|Direwolf area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_direwolf/cw_Direwolf_Character_Museum.Default__cw_Direwolf_Character_Museum_C)
CONTENT: Direwolf info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_direwolf/cw_Direwolf_Character_Museum.Default__cw_Direwolf_Character_Museum_C)
CONTENT: Direwolf wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_direwolf/cw_Direwolf_Character_Museum.Default__cw_Direwolf_Character_Museum_C)
CONTENT: Direwolf tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_direwolf/cw_Direwolf_Character_Museum.Default__cw_Direwolf_Character_Museum_C)
CONTENT: attack(/Engine/Transient.REINST_cw_Dodo_Character_Museum_C_0)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Dodo_Character_Museum_C_0)
CONTENT: eat(/Engine/Transient.REINST_cw_Dodo_Character_Museum_C_0)
CONTENT: startled(/Engine/Transient.REINST_cw_Dodo_Character_Museum_C_0)
CONTENT: Dodo|Dodo species|Dodo charater|Dodo diet|Dodo years|Dodo area(/Engine/Transient.REINST_cw_Dodo_Character_Museum_C_0)
CONTENT: Dodo info(/Engine/Transient.REINST_cw_Dodo_Character_Museum_C_0)
CONTENT: Dodo wild info(/Engine/Transient.REINST_cw_Dodo_Character_Museum_C_0)
CONTENT: Dodo tamed info(/Engine/Transient.REINST_cw_Dodo_Character_Museum_C_0)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_Dodo_Character_Museum_C_25511)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Dodo_Character_Museum_C_25511)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Dodo_Character_Museum_C_25511)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Dodo_Character_Museum_C_25511)
CONTENT: Dodo|Dodo species|Dodo charater|Dodo diet|Dodo years|Dodo area(/Engine/Transient.Default__REINST_cw_Dodo_Character_Museum_C_25511)
CONTENT: Dodo info(/Engine/Transient.Default__REINST_cw_Dodo_Character_Museum_C_25511)
CONTENT: Dodo wild info(/Engine/Transient.Default__REINST_cw_Dodo_Character_Museum_C_25511)
CONTENT: Dodo tamed info(/Engine/Transient.Default__REINST_cw_Dodo_Character_Museum_C_25511)
CONTENT: attack(/Engine/Transient.REINST_cw_Dodo_Character_Museum_C_1)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Dodo_Character_Museum_C_1)
CONTENT: eat(/Engine/Transient.REINST_cw_Dodo_Character_Museum_C_1)
CONTENT: startled(/Engine/Transient.REINST_cw_Dodo_Character_Museum_C_1)
CONTENT: Dodo|Dodo species|Dodo charater|Dodo diet|Dodo years|Dodo area(/Engine/Transient.REINST_cw_Dodo_Character_Museum_C_1)
CONTENT: Dodo info(/Engine/Transient.REINST_cw_Dodo_Character_Museum_C_1)
CONTENT: Dodo wild info(/Engine/Transient.REINST_cw_Dodo_Character_Museum_C_1)
CONTENT: Dodo tamed info(/Engine/Transient.REINST_cw_Dodo_Character_Museum_C_1)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_Dodo_Character_Museum_C_25515)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Dodo_Character_Museum_C_25515)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Dodo_Character_Museum_C_25515)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Dodo_Character_Museum_C_25515)
CONTENT: Dodo|Dodo species|Dodo charater|Dodo diet|Dodo years|Dodo area(/Engine/Transient.Default__REINST_cw_Dodo_Character_Museum_C_25515)
CONTENT: Dodo info(/Engine/Transient.Default__REINST_cw_Dodo_Character_Museum_C_25515)
CONTENT: Dodo wild info(/Engine/Transient.Default__REINST_cw_Dodo_Character_Museum_C_25515)
CONTENT: Dodo tamed info(/Engine/Transient.Default__REINST_cw_Dodo_Character_Museum_C_25515)
CONTENT: attack(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dodo/cw_Dodo_Character_Museum.Default__cw_Dodo_Character_Museum_C)
CONTENT: cuddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dodo/cw_Dodo_Character_Museum.Default__cw_Dodo_Character_Museum_C)
CONTENT: eat(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dodo/cw_Dodo_Character_Museum.Default__cw_Dodo_Character_Museum_C)
CONTENT: startled(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dodo/cw_Dodo_Character_Museum.Default__cw_Dodo_Character_Museum_C)
CONTENT: Dodo|Dodo species|Dodo charater|Dodo diet|Dodo years|Dodo area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dodo/cw_Dodo_Character_Museum.Default__cw_Dodo_Character_Museum_C)
CONTENT: Dodo info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dodo/cw_Dodo_Character_Museum.Default__cw_Dodo_Character_Museum_C)
CONTENT: Dodo wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dodo/cw_Dodo_Character_Museum.Default__cw_Dodo_Character_Museum_C)
CONTENT: Dodo tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dodo/cw_Dodo_Character_Museum.Default__cw_Dodo_Character_Museum_C)
CONTENT: attack1(/Engine/Transient.REINST_cw_Doedicurus_Character_Museum_C_0)
CONTENT: attack2(/Engine/Transient.REINST_cw_Doedicurus_Character_Museum_C_0)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Doedicurus_Character_Museum_C_0)
CONTENT: eat(/Engine/Transient.REINST_cw_Doedicurus_Character_Museum_C_0)
CONTENT: startled(/Engine/Transient.REINST_cw_Doedicurus_Character_Museum_C_0)
CONTENT: Doedicurus|Doedicurus species|Doedicurus charater|Doedicurus diet|Doedicurus years|Doedicurus area(/Engine/Transient.REINST_cw_Doedicurus_Character_Museum_C_0)
CONTENT: Doedicurus info(/Engine/Transient.REINST_cw_Doedicurus_Character_Museum_C_0)
CONTENT: Doedicurus wild info(/Engine/Transient.REINST_cw_Doedicurus_Character_Museum_C_0)
CONTENT: Doedicurus tamed info(/Engine/Transient.REINST_cw_Doedicurus_Character_Museum_C_0)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Doedicurus_Character_Museum_C_25522)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Doedicurus_Character_Museum_C_25522)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Doedicurus_Character_Museum_C_25522)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Doedicurus_Character_Museum_C_25522)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Doedicurus_Character_Museum_C_25522)
CONTENT: Doedicurus|Doedicurus species|Doedicurus charater|Doedicurus diet|Doedicurus years|Doedicurus area(/Engine/Transient.Default__REINST_cw_Doedicurus_Character_Museum_C_25522)
CONTENT: Doedicurus info(/Engine/Transient.Default__REINST_cw_Doedicurus_Character_Museum_C_25522)
CONTENT: Doedicurus wild info(/Engine/Transient.Default__REINST_cw_Doedicurus_Character_Museum_C_25522)
CONTENT: Doedicurus tamed info(/Engine/Transient.Default__REINST_cw_Doedicurus_Character_Museum_C_25522)
CONTENT: attack1(/Engine/Transient.REINST_cw_Doedicurus_Character_Museum_C_1)
CONTENT: attack2(/Engine/Transient.REINST_cw_Doedicurus_Character_Museum_C_1)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Doedicurus_Character_Museum_C_1)
CONTENT: eat(/Engine/Transient.REINST_cw_Doedicurus_Character_Museum_C_1)
CONTENT: startled(/Engine/Transient.REINST_cw_Doedicurus_Character_Museum_C_1)
CONTENT: Doedicurus|Doedicurus species|Doedicurus charater|Doedicurus diet|Doedicurus years|Doedicurus area(/Engine/Transient.REINST_cw_Doedicurus_Character_Museum_C_1)
CONTENT: Doedicurus info(/Engine/Transient.REINST_cw_Doedicurus_Character_Museum_C_1)
CONTENT: Doedicurus wild info(/Engine/Transient.REINST_cw_Doedicurus_Character_Museum_C_1)
CONTENT: Doedicurus tamed info(/Engine/Transient.REINST_cw_Doedicurus_Character_Museum_C_1)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Doedicurus_Character_Museum_C_25526)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Doedicurus_Character_Museum_C_25526)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Doedicurus_Character_Museum_C_25526)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Doedicurus_Character_Museum_C_25526)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Doedicurus_Character_Museum_C_25526)
CONTENT: Doedicurus|Doedicurus species|Doedicurus charater|Doedicurus diet|Doedicurus years|Doedicurus area(/Engine/Transient.Default__REINST_cw_Doedicurus_Character_Museum_C_25526)
CONTENT: Doedicurus info(/Engine/Transient.Default__REINST_cw_Doedicurus_Character_Museum_C_25526)
CONTENT: Doedicurus wild info(/Engine/Transient.Default__REINST_cw_Doedicurus_Character_Museum_C_25526)
CONTENT: Doedicurus tamed info(/Engine/Transient.Default__REINST_cw_Doedicurus_Character_Museum_C_25526)
CONTENT: attack1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_doedicurus/cw_Doedicurus_Character_Museum.Default__cw_Doedicurus_Character_Museum_C)
CONTENT: attack2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_doedicurus/cw_Doedicurus_Character_Museum.Default__cw_Doedicurus_Character_Museum_C)
CONTENT: cuddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_doedicurus/cw_Doedicurus_Character_Museum.Default__cw_Doedicurus_Character_Museum_C)
CONTENT: eat(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_doedicurus/cw_Doedicurus_Character_Museum.Default__cw_Doedicurus_Character_Museum_C)
CONTENT: startled(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_doedicurus/cw_Doedicurus_Character_Museum.Default__cw_Doedicurus_Character_Museum_C)
CONTENT: Doedicurus|Doedicurus species|Doedicurus charater|Doedicurus diet|Doedicurus years|Doedicurus area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_doedicurus/cw_Doedicurus_Character_Museum.Default__cw_Doedicurus_Character_Museum_C)
CONTENT: Doedicurus info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_doedicurus/cw_Doedicurus_Character_Museum.Default__cw_Doedicurus_Character_Museum_C)
CONTENT: Doedicurus wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_doedicurus/cw_Doedicurus_Character_Museum.Default__cw_Doedicurus_Character_Museum_C)
CONTENT: Doedicurus tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_doedicurus/cw_Doedicurus_Character_Museum.Default__cw_Doedicurus_Character_Museum_C)
CONTENT: attack(/Engine/Transient.REINST_cw_Dolphin_Character_Museum_C_0)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Dolphin_Character_Museum_C_0)
CONTENT: Dolphin|Dolphin species|Dolphin charater|Dolphin diet|Dolphin years|Dolphin area(/Engine/Transient.REINST_cw_Dolphin_Character_Museum_C_0)
CONTENT: Dolphin info(/Engine/Transient.REINST_cw_Dolphin_Character_Museum_C_0)
CONTENT: Dolphin wild info(/Engine/Transient.REINST_cw_Dolphin_Character_Museum_C_0)
CONTENT: Dolphin tamed info(/Engine/Transient.REINST_cw_Dolphin_Character_Museum_C_0)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_Dolphin_Character_Museum_C_25533)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Dolphin_Character_Museum_C_25533)
CONTENT: Dolphin|Dolphin species|Dolphin charater|Dolphin diet|Dolphin years|Dolphin area(/Engine/Transient.Default__REINST_cw_Dolphin_Character_Museum_C_25533)
CONTENT: Dolphin info(/Engine/Transient.Default__REINST_cw_Dolphin_Character_Museum_C_25533)
CONTENT: Dolphin wild info(/Engine/Transient.Default__REINST_cw_Dolphin_Character_Museum_C_25533)
CONTENT: Dolphin tamed info(/Engine/Transient.Default__REINST_cw_Dolphin_Character_Museum_C_25533)
CONTENT: attack(/Engine/Transient.REINST_cw_Dolphin_Character_Museum_C_1)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Dolphin_Character_Museum_C_1)
CONTENT: Dolphin|Dolphin species|Dolphin charater|Dolphin diet|Dolphin years|Dolphin area(/Engine/Transient.REINST_cw_Dolphin_Character_Museum_C_1)
CONTENT: Dolphin info(/Engine/Transient.REINST_cw_Dolphin_Character_Museum_C_1)
CONTENT: Dolphin wild info(/Engine/Transient.REINST_cw_Dolphin_Character_Museum_C_1)
CONTENT: Dolphin tamed info(/Engine/Transient.REINST_cw_Dolphin_Character_Museum_C_1)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_Dolphin_Character_Museum_C_25537)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Dolphin_Character_Museum_C_25537)
CONTENT: Dolphin|Dolphin species|Dolphin charater|Dolphin diet|Dolphin years|Dolphin area(/Engine/Transient.Default__REINST_cw_Dolphin_Character_Museum_C_25537)
CONTENT: Dolphin info(/Engine/Transient.Default__REINST_cw_Dolphin_Character_Museum_C_25537)
CONTENT: Dolphin wild info(/Engine/Transient.Default__REINST_cw_Dolphin_Character_Museum_C_25537)
CONTENT: Dolphin tamed info(/Engine/Transient.Default__REINST_cw_Dolphin_Character_Museum_C_25537)
CONTENT: attack(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dolphin/cw_Dolphin_Character_Museum.Default__cw_Dolphin_Character_Museum_C)
CONTENT: cuddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dolphin/cw_Dolphin_Character_Museum.Default__cw_Dolphin_Character_Museum_C)
CONTENT: Dolphin|Dolphin species|Dolphin charater|Dolphin diet|Dolphin years|Dolphin area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dolphin/cw_Dolphin_Character_Museum.Default__cw_Dolphin_Character_Museum_C)
CONTENT: Dolphin info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dolphin/cw_Dolphin_Character_Museum.Default__cw_Dolphin_Character_Museum_C)
CONTENT: Dolphin wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dolphin/cw_Dolphin_Character_Museum.Default__cw_Dolphin_Character_Museum_C)
CONTENT: Dolphin tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dolphin/cw_Dolphin_Character_Museum.Default__cw_Dolphin_Character_Museum_C)
CONTENT: eat(/Engine/Transient.REINST_cw_Dragonfly_Character_Museum_C_0)
CONTENT: Dragonfly|Dragonfly species|Dragonfly charater|Dragonfly diet|Dragonfly years|Dragonfly area(/Engine/Transient.REINST_cw_Dragonfly_Character_Museum_C_0)
CONTENT: Dragonfly info(/Engine/Transient.REINST_cw_Dragonfly_Character_Museum_C_0)
CONTENT: Dragonfly wild info(/Engine/Transient.REINST_cw_Dragonfly_Character_Museum_C_0)
CONTENT: Dragonfly tamed info(/Engine/Transient.REINST_cw_Dragonfly_Character_Museum_C_0)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Dragonfly_Character_Museum_C_25545)
CONTENT: Dragonfly|Dragonfly species|Dragonfly charater|Dragonfly diet|Dragonfly years|Dragonfly area(/Engine/Transient.Default__REINST_cw_Dragonfly_Character_Museum_C_25545)
CONTENT: Dragonfly info(/Engine/Transient.Default__REINST_cw_Dragonfly_Character_Museum_C_25545)
CONTENT: Dragonfly wild info(/Engine/Transient.Default__REINST_cw_Dragonfly_Character_Museum_C_25545)
CONTENT: Dragonfly tamed info(/Engine/Transient.Default__REINST_cw_Dragonfly_Character_Museum_C_25545)
CONTENT: eat(/Engine/Transient.REINST_cw_Dragonfly_Character_Museum_C_1)
CONTENT: Dragonfly|Dragonfly species|Dragonfly charater|Dragonfly diet|Dragonfly years|Dragonfly area(/Engine/Transient.REINST_cw_Dragonfly_Character_Museum_C_1)
CONTENT: Dragonfly info(/Engine/Transient.REINST_cw_Dragonfly_Character_Museum_C_1)
CONTENT: Dragonfly wild info(/Engine/Transient.REINST_cw_Dragonfly_Character_Museum_C_1)
CONTENT: Dragonfly tamed info(/Engine/Transient.REINST_cw_Dragonfly_Character_Museum_C_1)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Dragonfly_Character_Museum_C_25549)
CONTENT: Dragonfly|Dragonfly species|Dragonfly charater|Dragonfly diet|Dragonfly years|Dragonfly area(/Engine/Transient.Default__REINST_cw_Dragonfly_Character_Museum_C_25549)
CONTENT: Dragonfly info(/Engine/Transient.Default__REINST_cw_Dragonfly_Character_Museum_C_25549)
CONTENT: Dragonfly wild info(/Engine/Transient.Default__REINST_cw_Dragonfly_Character_Museum_C_25549)
CONTENT: Dragonfly tamed info(/Engine/Transient.Default__REINST_cw_Dragonfly_Character_Museum_C_25549)
CONTENT: eat(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dragonfly/cw_Dragonfly_Character_Museum.Default__cw_Dragonfly_Character_Museum_C)
CONTENT: Dragonfly|Dragonfly species|Dragonfly charater|Dragonfly diet|Dragonfly years|Dragonfly area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dragonfly/cw_Dragonfly_Character_Museum.Default__cw_Dragonfly_Character_Museum_C)
CONTENT: Dragonfly info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dragonfly/cw_Dragonfly_Character_Museum.Default__cw_Dragonfly_Character_Museum_C)
CONTENT: Dragonfly wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dragonfly/cw_Dragonfly_Character_Museum.Default__cw_Dragonfly_Character_Museum_C)
CONTENT: Dragonfly tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dragonfly/cw_Dragonfly_Character_Museum.Default__cw_Dragonfly_Character_Museum_C)
CONTENT: attack(/Engine/Transient.REINST_cw_Dungbeetle_Character_Museum_C_0)
CONTENT: eat(/Engine/Transient.REINST_cw_Dungbeetle_Character_Museum_C_0)
CONTENT: startled(/Engine/Transient.REINST_cw_Dungbeetle_Character_Museum_C_0)
CONTENT: Dungbeetle|Dungbeetle species|Dungbeetle charater|Dungbeetle diet|Dungbeetle years|Dungbeetle area(/Engine/Transient.REINST_cw_Dungbeetle_Character_Museum_C_0)
CONTENT: Dungbeetle info(/Engine/Transient.REINST_cw_Dungbeetle_Character_Museum_C_0)
CONTENT: Dungbeetle wild info(/Engine/Transient.REINST_cw_Dungbeetle_Character_Museum_C_0)
CONTENT: Dungbeetle tamed info(/Engine/Transient.REINST_cw_Dungbeetle_Character_Museum_C_0)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_Dungbeetle_Character_Museum_C_25556)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Dungbeetle_Character_Museum_C_25556)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Dungbeetle_Character_Museum_C_25556)
CONTENT: Dungbeetle|Dungbeetle species|Dungbeetle charater|Dungbeetle diet|Dungbeetle years|Dungbeetle area(/Engine/Transient.Default__REINST_cw_Dungbeetle_Character_Museum_C_25556)
CONTENT: Dungbeetle info(/Engine/Transient.Default__REINST_cw_Dungbeetle_Character_Museum_C_25556)
CONTENT: Dungbeetle wild info(/Engine/Transient.Default__REINST_cw_Dungbeetle_Character_Museum_C_25556)
CONTENT: Dungbeetle tamed info(/Engine/Transient.Default__REINST_cw_Dungbeetle_Character_Museum_C_25556)
CONTENT: attack(/Engine/Transient.REINST_cw_Dungbeetle_Character_Museum_C_1)
CONTENT: eat(/Engine/Transient.REINST_cw_Dungbeetle_Character_Museum_C_1)
CONTENT: startled(/Engine/Transient.REINST_cw_Dungbeetle_Character_Museum_C_1)
CONTENT: Dungbeetle|Dungbeetle species|Dungbeetle charater|Dungbeetle diet|Dungbeetle years|Dungbeetle area(/Engine/Transient.REINST_cw_Dungbeetle_Character_Museum_C_1)
CONTENT: Dungbeetle info(/Engine/Transient.REINST_cw_Dungbeetle_Character_Museum_C_1)
CONTENT: Dungbeetle wild info(/Engine/Transient.REINST_cw_Dungbeetle_Character_Museum_C_1)
CONTENT: Dungbeetle tamed info(/Engine/Transient.REINST_cw_Dungbeetle_Character_Museum_C_1)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_Dungbeetle_Character_Museum_C_25560)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Dungbeetle_Character_Museum_C_25560)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Dungbeetle_Character_Museum_C_25560)
CONTENT: Dungbeetle|Dungbeetle species|Dungbeetle charater|Dungbeetle diet|Dungbeetle years|Dungbeetle area(/Engine/Transient.Default__REINST_cw_Dungbeetle_Character_Museum_C_25560)
CONTENT: Dungbeetle info(/Engine/Transient.Default__REINST_cw_Dungbeetle_Character_Museum_C_25560)
CONTENT: Dungbeetle wild info(/Engine/Transient.Default__REINST_cw_Dungbeetle_Character_Museum_C_25560)
CONTENT: Dungbeetle tamed info(/Engine/Transient.Default__REINST_cw_Dungbeetle_Character_Museum_C_25560)
CONTENT: attack(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dungbeetle/cw_Dungbeetle_Character_Museum.Default__cw_Dungbeetle_Character_Museum_C)
CONTENT: eat(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dungbeetle/cw_Dungbeetle_Character_Museum.Default__cw_Dungbeetle_Character_Museum_C)
CONTENT: startled(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dungbeetle/cw_Dungbeetle_Character_Museum.Default__cw_Dungbeetle_Character_Museum_C)
CONTENT: Dungbeetle|Dungbeetle species|Dungbeetle charater|Dungbeetle diet|Dungbeetle years|Dungbeetle area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dungbeetle/cw_Dungbeetle_Character_Museum.Default__cw_Dungbeetle_Character_Museum_C)
CONTENT: Dungbeetle info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dungbeetle/cw_Dungbeetle_Character_Museum.Default__cw_Dungbeetle_Character_Museum_C)
CONTENT: Dungbeetle wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dungbeetle/cw_Dungbeetle_Character_Museum.Default__cw_Dungbeetle_Character_Museum_C)
CONTENT: Dungbeetle tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dungbeetle/cw_Dungbeetle_Character_Museum.Default__cw_Dungbeetle_Character_Museum_C)
CONTENT: attack(/Engine/Transient.REINST_cw_Elementelf_Character_Museum_C_0)
CONTENT: irrigate(/Engine/Transient.REINST_cw_Elementelf_Character_Museum_C_0)
CONTENT: Elementelf|Elementelf species|Elementelf charater|Elementelf diet|Elementelf years|Elementelf area(/Engine/Transient.REINST_cw_Elementelf_Character_Museum_C_0)
CONTENT: Elementelf info(/Engine/Transient.REINST_cw_Elementelf_Character_Museum_C_0)
CONTENT: Elementelf wild info(/Engine/Transient.REINST_cw_Elementelf_Character_Museum_C_0)
CONTENT: Elementelf tamed info(/Engine/Transient.REINST_cw_Elementelf_Character_Museum_C_0)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_Elementelf_Character_Museum_C_25567)
CONTENT: irrigate(/Engine/Transient.Default__REINST_cw_Elementelf_Character_Museum_C_25567)
CONTENT: Elementelf|Elementelf species|Elementelf charater|Elementelf diet|Elementelf years|Elementelf area(/Engine/Transient.Default__REINST_cw_Elementelf_Character_Museum_C_25567)
CONTENT: Elementelf info(/Engine/Transient.Default__REINST_cw_Elementelf_Character_Museum_C_25567)
CONTENT: Elementelf wild info(/Engine/Transient.Default__REINST_cw_Elementelf_Character_Museum_C_25567)
CONTENT: Elementelf tamed info(/Engine/Transient.Default__REINST_cw_Elementelf_Character_Museum_C_25567)
CONTENT: attack(/Engine/Transient.REINST_cw_Elementelf_Character_Museum_C_1)
CONTENT: irrigate(/Engine/Transient.REINST_cw_Elementelf_Character_Museum_C_1)
CONTENT: Elementelf|Elementelf species|Elementelf charater|Elementelf diet|Elementelf years|Elementelf area(/Engine/Transient.REINST_cw_Elementelf_Character_Museum_C_1)
CONTENT: Elementelf info(/Engine/Transient.REINST_cw_Elementelf_Character_Museum_C_1)
CONTENT: Elementelf wild info(/Engine/Transient.REINST_cw_Elementelf_Character_Museum_C_1)
CONTENT: Elementelf tamed info(/Engine/Transient.REINST_cw_Elementelf_Character_Museum_C_1)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_Elementelf_Character_Museum_C_25571)
CONTENT: irrigate(/Engine/Transient.Default__REINST_cw_Elementelf_Character_Museum_C_25571)
CONTENT: Elementelf|Elementelf species|Elementelf charater|Elementelf diet|Elementelf years|Elementelf area(/Engine/Transient.Default__REINST_cw_Elementelf_Character_Museum_C_25571)
CONTENT: Elementelf info(/Engine/Transient.Default__REINST_cw_Elementelf_Character_Museum_C_25571)
CONTENT: Elementelf wild info(/Engine/Transient.Default__REINST_cw_Elementelf_Character_Museum_C_25571)
CONTENT: Elementelf tamed info(/Engine/Transient.Default__REINST_cw_Elementelf_Character_Museum_C_25571)
CONTENT: attack(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementelf/cw_Elementelf_Character_Museum.Default__cw_Elementelf_Character_Museum_C)
CONTENT: irrigate(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementelf/cw_Elementelf_Character_Museum.Default__cw_Elementelf_Character_Museum_C)
CONTENT: Elementelf|Elementelf species|Elementelf charater|Elementelf diet|Elementelf years|Elementelf area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementelf/cw_Elementelf_Character_Museum.Default__cw_Elementelf_Character_Museum_C)
CONTENT: Elementelf info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementelf/cw_Elementelf_Character_Museum.Default__cw_Elementelf_Character_Museum_C)
CONTENT: Elementelf wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementelf/cw_Elementelf_Character_Museum.Default__cw_Elementelf_Character_Museum_C)
CONTENT: Elementelf tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementelf/cw_Elementelf_Character_Museum.Default__cw_Elementelf_Character_Museum_C)
CONTENT: attack1(/Engine/Transient.REINST_cw_Elementgolem_Character_Museum_C_0)
CONTENT: attack2(/Engine/Transient.REINST_cw_Elementgolem_Character_Museum_C_0)
CONTENT: attack3(/Engine/Transient.REINST_cw_Elementgolem_Character_Museum_C_0)
CONTENT: throw(/Engine/Transient.REINST_cw_Elementgolem_Character_Museum_C_0)
CONTENT: eat(/Engine/Transient.REINST_cw_Elementgolem_Character_Museum_C_0)
CONTENT: startled(/Engine/Transient.REINST_cw_Elementgolem_Character_Museum_C_0)
CONTENT: Elementgolem|Elementgolem species|Elementgolem charater|Elementgolem diet|Elementgolem years|Elementgolem area(/Engine/Transient.REINST_cw_Elementgolem_Character_Museum_C_0)
CONTENT: Elementgolem info(/Engine/Transient.REINST_cw_Elementgolem_Character_Museum_C_0)
CONTENT: Elementgolem wild info(/Engine/Transient.REINST_cw_Elementgolem_Character_Museum_C_0)
CONTENT: Elementgolem tamed info(/Engine/Transient.REINST_cw_Elementgolem_Character_Museum_C_0)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Elementgolem_Character_Museum_C_25578)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Elementgolem_Character_Museum_C_25578)
CONTENT: attack3(/Engine/Transient.Default__REINST_cw_Elementgolem_Character_Museum_C_25578)
CONTENT: throw(/Engine/Transient.Default__REINST_cw_Elementgolem_Character_Museum_C_25578)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Elementgolem_Character_Museum_C_25578)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Elementgolem_Character_Museum_C_25578)
CONTENT: Elementgolem|Elementgolem species|Elementgolem charater|Elementgolem diet|Elementgolem years|Elementgolem area(/Engine/Transient.Default__REINST_cw_Elementgolem_Character_Museum_C_25578)
CONTENT: Elementgolem info(/Engine/Transient.Default__REINST_cw_Elementgolem_Character_Museum_C_25578)
CONTENT: Elementgolem wild info(/Engine/Transient.Default__REINST_cw_Elementgolem_Character_Museum_C_25578)
CONTENT: Elementgolem tamed info(/Engine/Transient.Default__REINST_cw_Elementgolem_Character_Museum_C_25578)
CONTENT: attack1(/Engine/Transient.REINST_cw_Elementgolem_Character_Museum_C_1)
CONTENT: attack2(/Engine/Transient.REINST_cw_Elementgolem_Character_Museum_C_1)
CONTENT: attack3(/Engine/Transient.REINST_cw_Elementgolem_Character_Museum_C_1)
CONTENT: throw(/Engine/Transient.REINST_cw_Elementgolem_Character_Museum_C_1)
CONTENT: eat(/Engine/Transient.REINST_cw_Elementgolem_Character_Museum_C_1)
CONTENT: startled(/Engine/Transient.REINST_cw_Elementgolem_Character_Museum_C_1)
CONTENT: Elementgolem|Elementgolem species|Elementgolem charater|Elementgolem diet|Elementgolem years|Elementgolem area(/Engine/Transient.REINST_cw_Elementgolem_Character_Museum_C_1)
CONTENT: Elementgolem info(/Engine/Transient.REINST_cw_Elementgolem_Character_Museum_C_1)
CONTENT: Elementgolem wild info(/Engine/Transient.REINST_cw_Elementgolem_Character_Museum_C_1)
CONTENT: Elementgolem tamed info(/Engine/Transient.REINST_cw_Elementgolem_Character_Museum_C_1)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Elementgolem_Character_Museum_C_25582)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Elementgolem_Character_Museum_C_25582)
CONTENT: attack3(/Engine/Transient.Default__REINST_cw_Elementgolem_Character_Museum_C_25582)
CONTENT: throw(/Engine/Transient.Default__REINST_cw_Elementgolem_Character_Museum_C_25582)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Elementgolem_Character_Museum_C_25582)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Elementgolem_Character_Museum_C_25582)
CONTENT: Elementgolem|Elementgolem species|Elementgolem charater|Elementgolem diet|Elementgolem years|Elementgolem area(/Engine/Transient.Default__REINST_cw_Elementgolem_Character_Museum_C_25582)
CONTENT: Elementgolem info(/Engine/Transient.Default__REINST_cw_Elementgolem_Character_Museum_C_25582)
CONTENT: Elementgolem wild info(/Engine/Transient.Default__REINST_cw_Elementgolem_Character_Museum_C_25582)
CONTENT: Elementgolem tamed info(/Engine/Transient.Default__REINST_cw_Elementgolem_Character_Museum_C_25582)
CONTENT: attack1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementgolem/cw_Elementgolem_Character_Museum.Default__cw_Elementgolem_Character_Museum_C)
CONTENT: attack2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementgolem/cw_Elementgolem_Character_Museum.Default__cw_Elementgolem_Character_Museum_C)
CONTENT: attack3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementgolem/cw_Elementgolem_Character_Museum.Default__cw_Elementgolem_Character_Museum_C)
CONTENT: throw(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementgolem/cw_Elementgolem_Character_Museum.Default__cw_Elementgolem_Character_Museum_C)
CONTENT: eat(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementgolem/cw_Elementgolem_Character_Museum.Default__cw_Elementgolem_Character_Museum_C)
CONTENT: startled(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementgolem/cw_Elementgolem_Character_Museum.Default__cw_Elementgolem_Character_Museum_C)
CONTENT: Elementgolem|Elementgolem species|Elementgolem charater|Elementgolem diet|Elementgolem years|Elementgolem area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementgolem/cw_Elementgolem_Character_Museum.Default__cw_Elementgolem_Character_Museum_C)
CONTENT: Elementgolem info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementgolem/cw_Elementgolem_Character_Museum.Default__cw_Elementgolem_Character_Museum_C)
CONTENT: Elementgolem wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementgolem/cw_Elementgolem_Character_Museum.Default__cw_Elementgolem_Character_Museum_C)
CONTENT: Elementgolem tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_elementgolem/cw_Elementgolem_Character_Museum.Default__cw_Elementgolem_Character_Museum_C)
CONTENT: attack1(/Engine/Transient.REINST_cw_Faeriedragon_Character_Museum_C_0)
CONTENT: attack2(/Engine/Transient.REINST_cw_Faeriedragon_Character_Museum_C_0)
CONTENT: startled(/Engine/Transient.REINST_cw_Faeriedragon_Character_Museum_C_0)
CONTENT: land(/Engine/Transient.REINST_cw_Faeriedragon_Character_Museum_C_0)
CONTENT: take off(/Engine/Transient.REINST_cw_Faeriedragon_Character_Museum_C_0)
CONTENT: Faeriedragon|Faeriedragon species|Faeriedragon charater|Faeriedragon diet|Faeriedragon years|Faeriedragon area(/Engine/Transient.REINST_cw_Faeriedragon_Character_Museum_C_0)
CONTENT: Faeriedragon info(/Engine/Transient.REINST_cw_Faeriedragon_Character_Museum_C_0)
CONTENT: Faeriedragon wild info(/Engine/Transient.REINST_cw_Faeriedragon_Character_Museum_C_0)
CONTENT: Faeriedragon tamed info(/Engine/Transient.REINST_cw_Faeriedragon_Character_Museum_C_0)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Faeriedragon_Character_Museum_C_25589)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Faeriedragon_Character_Museum_C_25589)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Faeriedragon_Character_Museum_C_25589)
CONTENT: land(/Engine/Transient.Default__REINST_cw_Faeriedragon_Character_Museum_C_25589)
CONTENT: take off(/Engine/Transient.Default__REINST_cw_Faeriedragon_Character_Museum_C_25589)
CONTENT: Faeriedragon|Faeriedragon species|Faeriedragon charater|Faeriedragon diet|Faeriedragon years|Faeriedragon area(/Engine/Transient.Default__REINST_cw_Faeriedragon_Character_Museum_C_25589)
CONTENT: Faeriedragon info(/Engine/Transient.Default__REINST_cw_Faeriedragon_Character_Museum_C_25589)
CONTENT: Faeriedragon wild info(/Engine/Transient.Default__REINST_cw_Faeriedragon_Character_Museum_C_25589)
CONTENT: Faeriedragon tamed info(/Engine/Transient.Default__REINST_cw_Faeriedragon_Character_Museum_C_25589)
CONTENT: attack1(/Engine/Transient.REINST_cw_Faeriedragon_Character_Museum_C_1)
CONTENT: attack2(/Engine/Transient.REINST_cw_Faeriedragon_Character_Museum_C_1)
CONTENT: startled(/Engine/Transient.REINST_cw_Faeriedragon_Character_Museum_C_1)
CONTENT: land(/Engine/Transient.REINST_cw_Faeriedragon_Character_Museum_C_1)
CONTENT: take off(/Engine/Transient.REINST_cw_Faeriedragon_Character_Museum_C_1)
CONTENT: Faeriedragon|Faeriedragon species|Faeriedragon charater|Faeriedragon diet|Faeriedragon years|Faeriedragon area(/Engine/Transient.REINST_cw_Faeriedragon_Character_Museum_C_1)
CONTENT: Faeriedragon info(/Engine/Transient.REINST_cw_Faeriedragon_Character_Museum_C_1)
CONTENT: Faeriedragon wild info(/Engine/Transient.REINST_cw_Faeriedragon_Character_Museum_C_1)
CONTENT: Faeriedragon tamed info(/Engine/Transient.REINST_cw_Faeriedragon_Character_Museum_C_1)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Faeriedragon_Character_Museum_C_25593)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Faeriedragon_Character_Museum_C_25593)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Faeriedragon_Character_Museum_C_25593)
CONTENT: land(/Engine/Transient.Default__REINST_cw_Faeriedragon_Character_Museum_C_25593)
CONTENT: take off(/Engine/Transient.Default__REINST_cw_Faeriedragon_Character_Museum_C_25593)
CONTENT: Faeriedragon|Faeriedragon species|Faeriedragon charater|Faeriedragon diet|Faeriedragon years|Faeriedragon area(/Engine/Transient.Default__REINST_cw_Faeriedragon_Character_Museum_C_25593)
CONTENT: Faeriedragon info(/Engine/Transient.Default__REINST_cw_Faeriedragon_Character_Museum_C_25593)
CONTENT: Faeriedragon wild info(/Engine/Transient.Default__REINST_cw_Faeriedragon_Character_Museum_C_25593)
CONTENT: Faeriedragon tamed info(/Engine/Transient.Default__REINST_cw_Faeriedragon_Character_Museum_C_25593)
CONTENT: attack1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_faeriedragon/cw_Faeriedragon_Character_Museum.Default__cw_Faeriedragon_Character_Museum_C)
CONTENT: attack2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_faeriedragon/cw_Faeriedragon_Character_Museum.Default__cw_Faeriedragon_Character_Museum_C)
CONTENT: startled(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_faeriedragon/cw_Faeriedragon_Character_Museum.Default__cw_Faeriedragon_Character_Museum_C)
CONTENT: land(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_faeriedragon/cw_Faeriedragon_Character_Museum.Default__cw_Faeriedragon_Character_Museum_C)
CONTENT: take off(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_faeriedragon/cw_Faeriedragon_Character_Museum.Default__cw_Faeriedragon_Character_Museum_C)
CONTENT: Faeriedragon|Faeriedragon species|Faeriedragon charater|Faeriedragon diet|Faeriedragon years|Faeriedragon area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_faeriedragon/cw_Faeriedragon_Character_Museum.Default__cw_Faeriedragon_Character_Museum_C)
CONTENT: Faeriedragon info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_faeriedragon/cw_Faeriedragon_Character_Museum.Default__cw_Faeriedragon_Character_Museum_C)
CONTENT: Faeriedragon wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_faeriedragon/cw_Faeriedragon_Character_Museum.Default__cw_Faeriedragon_Character_Museum_C)
CONTENT: Faeriedragon tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_faeriedragon/cw_Faeriedragon_Character_Museum.Default__cw_Faeriedragon_Character_Museum_C)
CONTENT: attack1(/Engine/Transient.REINST_cw_Fireelement_Character_Museum_C_0)
CONTENT: attack2(/Engine/Transient.REINST_cw_Fireelement_Character_Museum_C_0)
CONTENT: die(/Engine/Transient.REINST_cw_Fireelement_Character_Museum_C_0)
CONTENT: Fireelement|Fireelement species|Fireelement charater|Fireelement diet|Fireelement years|Fireelement area(/Engine/Transient.REINST_cw_Fireelement_Character_Museum_C_0)
CONTENT: Fireelement info(/Engine/Transient.REINST_cw_Fireelement_Character_Museum_C_0)
CONTENT: Fireelement wild info(/Engine/Transient.REINST_cw_Fireelement_Character_Museum_C_0)
CONTENT: Fireelement tamed info(/Engine/Transient.REINST_cw_Fireelement_Character_Museum_C_0)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Fireelement_Character_Museum_C_25600)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Fireelement_Character_Museum_C_25600)
CONTENT: die(/Engine/Transient.Default__REINST_cw_Fireelement_Character_Museum_C_25600)
CONTENT: Fireelement|Fireelement species|Fireelement charater|Fireelement diet|Fireelement years|Fireelement area(/Engine/Transient.Default__REINST_cw_Fireelement_Character_Museum_C_25600)
CONTENT: Fireelement info(/Engine/Transient.Default__REINST_cw_Fireelement_Character_Museum_C_25600)
CONTENT: Fireelement wild info(/Engine/Transient.Default__REINST_cw_Fireelement_Character_Museum_C_25600)
CONTENT: Fireelement tamed info(/Engine/Transient.Default__REINST_cw_Fireelement_Character_Museum_C_25600)
CONTENT: attack1(/Engine/Transient.REINST_cw_Fireelement_Character_Museum_C_1)
CONTENT: attack2(/Engine/Transient.REINST_cw_Fireelement_Character_Museum_C_1)
CONTENT: die(/Engine/Transient.REINST_cw_Fireelement_Character_Museum_C_1)
CONTENT: Fireelement|Fireelement species|Fireelement charater|Fireelement diet|Fireelement years|Fireelement area(/Engine/Transient.REINST_cw_Fireelement_Character_Museum_C_1)
CONTENT: Fireelement info(/Engine/Transient.REINST_cw_Fireelement_Character_Museum_C_1)
CONTENT: Fireelement wild info(/Engine/Transient.REINST_cw_Fireelement_Character_Museum_C_1)
CONTENT: Fireelement tamed info(/Engine/Transient.REINST_cw_Fireelement_Character_Museum_C_1)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Fireelement_Character_Museum_C_25604)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Fireelement_Character_Museum_C_25604)
CONTENT: die(/Engine/Transient.Default__REINST_cw_Fireelement_Character_Museum_C_25604)
CONTENT: Fireelement|Fireelement species|Fireelement charater|Fireelement diet|Fireelement years|Fireelement area(/Engine/Transient.Default__REINST_cw_Fireelement_Character_Museum_C_25604)
CONTENT: Fireelement info(/Engine/Transient.Default__REINST_cw_Fireelement_Character_Museum_C_25604)
CONTENT: Fireelement wild info(/Engine/Transient.Default__REINST_cw_Fireelement_Character_Museum_C_25604)
CONTENT: Fireelement tamed info(/Engine/Transient.Default__REINST_cw_Fireelement_Character_Museum_C_25604)
CONTENT: attack1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_fireelement/cw_Fireelement_Character_Museum.Default__cw_Fireelement_Character_Museum_C)
CONTENT: attack2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_fireelement/cw_Fireelement_Character_Museum.Default__cw_Fireelement_Character_Museum_C)
CONTENT: die(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_fireelement/cw_Fireelement_Character_Museum.Default__cw_Fireelement_Character_Museum_C)
CONTENT: Fireelement|Fireelement species|Fireelement charater|Fireelement diet|Fireelement years|Fireelement area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_fireelement/cw_Fireelement_Character_Museum.Default__cw_Fireelement_Character_Museum_C)
CONTENT: Fireelement info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_fireelement/cw_Fireelement_Character_Museum.Default__cw_Fireelement_Character_Museum_C)
CONTENT: Fireelement wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_fireelement/cw_Fireelement_Character_Museum.Default__cw_Fireelement_Character_Museum_C)
CONTENT: Fireelement tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_fireelement/cw_Fireelement_Character_Museum.Default__cw_Fireelement_Character_Museum_C)
CONTENT: eat(/Engine/Transient.REINST_cw_Firefly_Character_Museum_C_0)
CONTENT: Firefly|Firefly species|Firefly charater|Firefly diet|Firefly years|Firefly area(/Engine/Transient.REINST_cw_Firefly_Character_Museum_C_0)
CONTENT: Firefly info(/Engine/Transient.REINST_cw_Firefly_Character_Museum_C_0)
CONTENT: Firefly wild info(/Engine/Transient.REINST_cw_Firefly_Character_Museum_C_0)
CONTENT: Firefly tamed info(/Engine/Transient.REINST_cw_Firefly_Character_Museum_C_0)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Firefly_Character_Museum_C_25611)
CONTENT: Firefly|Firefly species|Firefly charater|Firefly diet|Firefly years|Firefly area(/Engine/Transient.Default__REINST_cw_Firefly_Character_Museum_C_25611)
CONTENT: Firefly info(/Engine/Transient.Default__REINST_cw_Firefly_Character_Museum_C_25611)
CONTENT: Firefly wild info(/Engine/Transient.Default__REINST_cw_Firefly_Character_Museum_C_25611)
CONTENT: Firefly tamed info(/Engine/Transient.Default__REINST_cw_Firefly_Character_Museum_C_25611)
CONTENT: eat(/Engine/Transient.REINST_cw_Firefly_Character_Museum_C_1)
CONTENT: Firefly|Firefly species|Firefly charater|Firefly diet|Firefly years|Firefly area(/Engine/Transient.REINST_cw_Firefly_Character_Museum_C_1)
CONTENT: Firefly info(/Engine/Transient.REINST_cw_Firefly_Character_Museum_C_1)
CONTENT: Firefly wild info(/Engine/Transient.REINST_cw_Firefly_Character_Museum_C_1)
CONTENT: Firefly tamed info(/Engine/Transient.REINST_cw_Firefly_Character_Museum_C_1)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Firefly_Character_Museum_C_25615)
CONTENT: Firefly|Firefly species|Firefly charater|Firefly diet|Firefly years|Firefly area(/Engine/Transient.Default__REINST_cw_Firefly_Character_Museum_C_25615)
CONTENT: Firefly info(/Engine/Transient.Default__REINST_cw_Firefly_Character_Museum_C_25615)
CONTENT: Firefly wild info(/Engine/Transient.Default__REINST_cw_Firefly_Character_Museum_C_25615)
CONTENT: Firefly tamed info(/Engine/Transient.Default__REINST_cw_Firefly_Character_Museum_C_25615)
CONTENT: eat(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_firefly/cw_Firefly_Character_Museum.Default__cw_Firefly_Character_Museum_C)
CONTENT: Firefly|Firefly species|Firefly charater|Firefly diet|Firefly years|Firefly area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_firefly/cw_Firefly_Character_Museum.Default__cw_Firefly_Character_Museum_C)
CONTENT: Firefly info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_firefly/cw_Firefly_Character_Museum.Default__cw_Firefly_Character_Museum_C)
CONTENT: Firefly wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_firefly/cw_Firefly_Character_Museum.Default__cw_Firefly_Character_Museum_C)
CONTENT: Firefly tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_firefly/cw_Firefly_Character_Museum.Default__cw_Firefly_Character_Museum_C)
CONTENT: attack1(/Engine/Transient.REINST_cw_Firespider_Character_Museum_C_0)
CONTENT: attack2(/Engine/Transient.REINST_cw_Firespider_Character_Museum_C_0)
CONTENT: attack3(/Engine/Transient.REINST_cw_Firespider_Character_Museum_C_0)
CONTENT: startled(/Engine/Transient.REINST_cw_Firespider_Character_Museum_C_0)
CONTENT: Firespider|Firespider species|Firespider charater|Firespider diet|Firespider years|Firespider area(/Engine/Transient.REINST_cw_Firespider_Character_Museum_C_0)
CONTENT: Firespider info(/Engine/Transient.REINST_cw_Firespider_Character_Museum_C_0)
CONTENT: Firespider wild info(/Engine/Transient.REINST_cw_Firespider_Character_Museum_C_0)
CONTENT: Firespider tamed info(/Engine/Transient.REINST_cw_Firespider_Character_Museum_C_0)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Firespider_Character_Museum_C_25622)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Firespider_Character_Museum_C_25622)
CONTENT: attack3(/Engine/Transient.Default__REINST_cw_Firespider_Character_Museum_C_25622)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Firespider_Character_Museum_C_25622)
CONTENT: Firespider|Firespider species|Firespider charater|Firespider diet|Firespider years|Firespider area(/Engine/Transient.Default__REINST_cw_Firespider_Character_Museum_C_25622)
CONTENT: Firespider info(/Engine/Transient.Default__REINST_cw_Firespider_Character_Museum_C_25622)
CONTENT: Firespider wild info(/Engine/Transient.Default__REINST_cw_Firespider_Character_Museum_C_25622)
CONTENT: Firespider tamed info(/Engine/Transient.Default__REINST_cw_Firespider_Character_Museum_C_25622)
CONTENT: attack1(/Engine/Transient.REINST_cw_Firespider_Character_Museum_C_1)
CONTENT: attack2(/Engine/Transient.REINST_cw_Firespider_Character_Museum_C_1)
CONTENT: attack3(/Engine/Transient.REINST_cw_Firespider_Character_Museum_C_1)
CONTENT: startled(/Engine/Transient.REINST_cw_Firespider_Character_Museum_C_1)
CONTENT: Firespider|Firespider species|Firespider charater|Firespider diet|Firespider years|Firespider area(/Engine/Transient.REINST_cw_Firespider_Character_Museum_C_1)
CONTENT: Firespider info(/Engine/Transient.REINST_cw_Firespider_Character_Museum_C_1)
CONTENT: Firespider wild info(/Engine/Transient.REINST_cw_Firespider_Character_Museum_C_1)
CONTENT: Firespider tamed info(/Engine/Transient.REINST_cw_Firespider_Character_Museum_C_1)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Firespider_Character_Museum_C_25626)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Firespider_Character_Museum_C_25626)
CONTENT: attack3(/Engine/Transient.Default__REINST_cw_Firespider_Character_Museum_C_25626)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Firespider_Character_Museum_C_25626)
CONTENT: Firespider|Firespider species|Firespider charater|Firespider diet|Firespider years|Firespider area(/Engine/Transient.Default__REINST_cw_Firespider_Character_Museum_C_25626)
CONTENT: Firespider info(/Engine/Transient.Default__REINST_cw_Firespider_Character_Museum_C_25626)
CONTENT: Firespider wild info(/Engine/Transient.Default__REINST_cw_Firespider_Character_Museum_C_25626)
CONTENT: Firespider tamed info(/Engine/Transient.Default__REINST_cw_Firespider_Character_Museum_C_25626)
CONTENT: attack1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_firespider/cw_Firespider_Character_Museum.Default__cw_Firespider_Character_Museum_C)
CONTENT: attack2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_firespider/cw_Firespider_Character_Museum.Default__cw_Firespider_Character_Museum_C)
CONTENT: attack3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_firespider/cw_Firespider_Character_Museum.Default__cw_Firespider_Character_Museum_C)
CONTENT: startled(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_firespider/cw_Firespider_Character_Museum.Default__cw_Firespider_Character_Museum_C)
CONTENT: Firespider|Firespider species|Firespider charater|Firespider diet|Firespider years|Firespider area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_firespider/cw_Firespider_Character_Museum.Default__cw_Firespider_Character_Museum_C)
CONTENT: Firespider info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_firespider/cw_Firespider_Character_Museum.Default__cw_Firespider_Character_Museum_C)
CONTENT: Firespider wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_firespider/cw_Firespider_Character_Museum.Default__cw_Firespider_Character_Museum_C)
CONTENT: Firespider tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_firespider/cw_Firespider_Character_Museum.Default__cw_Firespider_Character_Museum_C)
CONTENT: attack1(/Engine/Transient.REINST_cw_Fungusbeast_Character_Museum_C_0)
CONTENT: attack2(/Engine/Transient.REINST_cw_Fungusbeast_Character_Museum_C_0)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Fungusbeast_Character_Museum_C_0)
CONTENT: startled(/Engine/Transient.REINST_cw_Fungusbeast_Character_Museum_C_0)
CONTENT: Fungusbeast|Fungusbeast species|Fungusbeast charater|Fungusbeast diet|Fungusbeast years|Fungusbeast area(/Engine/Transient.REINST_cw_Fungusbeast_Character_Museum_C_0)
CONTENT: Fungusbeast info(/Engine/Transient.REINST_cw_Fungusbeast_Character_Museum_C_0)
CONTENT: Fungusbeast wild info(/Engine/Transient.REINST_cw_Fungusbeast_Character_Museum_C_0)
CONTENT: Fungusbeast tamed info(/Engine/Transient.REINST_cw_Fungusbeast_Character_Museum_C_0)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Fungusbeast_Character_Museum_C_25633)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Fungusbeast_Character_Museum_C_25633)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Fungusbeast_Character_Museum_C_25633)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Fungusbeast_Character_Museum_C_25633)
CONTENT: Fungusbeast|Fungusbeast species|Fungusbeast charater|Fungusbeast diet|Fungusbeast years|Fungusbeast area(/Engine/Transient.Default__REINST_cw_Fungusbeast_Character_Museum_C_25633)
CONTENT: Fungusbeast info(/Engine/Transient.Default__REINST_cw_Fungusbeast_Character_Museum_C_25633)
CONTENT: Fungusbeast wild info(/Engine/Transient.Default__REINST_cw_Fungusbeast_Character_Museum_C_25633)
CONTENT: Fungusbeast tamed info(/Engine/Transient.Default__REINST_cw_Fungusbeast_Character_Museum_C_25633)
CONTENT: attack1(/Engine/Transient.REINST_cw_Fungusbeast_Character_Museum_C_1)
CONTENT: attack2(/Engine/Transient.REINST_cw_Fungusbeast_Character_Museum_C_1)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Fungusbeast_Character_Museum_C_1)
CONTENT: startled(/Engine/Transient.REINST_cw_Fungusbeast_Character_Museum_C_1)
CONTENT: Fungusbeast|Fungusbeast species|Fungusbeast charater|Fungusbeast diet|Fungusbeast years|Fungusbeast area(/Engine/Transient.REINST_cw_Fungusbeast_Character_Museum_C_1)
CONTENT: Fungusbeast info(/Engine/Transient.REINST_cw_Fungusbeast_Character_Museum_C_1)
CONTENT: Fungusbeast wild info(/Engine/Transient.REINST_cw_Fungusbeast_Character_Museum_C_1)
CONTENT: Fungusbeast tamed info(/Engine/Transient.REINST_cw_Fungusbeast_Character_Museum_C_1)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Fungusbeast_Character_Museum_C_25637)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Fungusbeast_Character_Museum_C_25637)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Fungusbeast_Character_Museum_C_25637)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Fungusbeast_Character_Museum_C_25637)
CONTENT: Fungusbeast|Fungusbeast species|Fungusbeast charater|Fungusbeast diet|Fungusbeast years|Fungusbeast area(/Engine/Transient.Default__REINST_cw_Fungusbeast_Character_Museum_C_25637)
CONTENT: Fungusbeast info(/Engine/Transient.Default__REINST_cw_Fungusbeast_Character_Museum_C_25637)
CONTENT: Fungusbeast wild info(/Engine/Transient.Default__REINST_cw_Fungusbeast_Character_Museum_C_25637)
CONTENT: Fungusbeast tamed info(/Engine/Transient.Default__REINST_cw_Fungusbeast_Character_Museum_C_25637)
CONTENT: attack1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_fungusbeast/cw_Fungusbeast_Character_Museum.Default__cw_Fungusbeast_Character_Museum_C)
CONTENT: attack2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_fungusbeast/cw_Fungusbeast_Character_Museum.Default__cw_Fungusbeast_Character_Museum_C)
CONTENT: cuddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_fungusbeast/cw_Fungusbeast_Character_Museum.Default__cw_Fungusbeast_Character_Museum_C)
CONTENT: startled(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_fungusbeast/cw_Fungusbeast_Character_Museum.Default__cw_Fungusbeast_Character_Museum_C)
CONTENT: Fungusbeast|Fungusbeast species|Fungusbeast charater|Fungusbeast diet|Fungusbeast years|Fungusbeast area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_fungusbeast/cw_Fungusbeast_Character_Museum.Default__cw_Fungusbeast_Character_Museum_C)
CONTENT: Fungusbeast info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_fungusbeast/cw_Fungusbeast_Character_Museum.Default__cw_Fungusbeast_Character_Museum_C)
CONTENT: Fungusbeast wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_fungusbeast/cw_Fungusbeast_Character_Museum.Default__cw_Fungusbeast_Character_Museum_C)
CONTENT: Fungusbeast tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_fungusbeast/cw_Fungusbeast_Character_Museum.Default__cw_Fungusbeast_Character_Museum_C)
CONTENT: attack1(/Engine/Transient.REINST_cw_Gemspider_Character_Museum_C_0)
CONTENT: attack2(/Engine/Transient.REINST_cw_Gemspider_Character_Museum_C_0)
CONTENT: startled(/Engine/Transient.REINST_cw_Gemspider_Character_Museum_C_0)
CONTENT: Gemspider|Gemspider species|Gemspider charater|Gemspider diet|Gemspider years|Gemspider area(/Engine/Transient.REINST_cw_Gemspider_Character_Museum_C_0)
CONTENT: Gemspider info(/Engine/Transient.REINST_cw_Gemspider_Character_Museum_C_0)
CONTENT: Gemspider wild info(/Engine/Transient.REINST_cw_Gemspider_Character_Museum_C_0)
CONTENT: Gemspider tamed info(/Engine/Transient.REINST_cw_Gemspider_Character_Museum_C_0)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Gemspider_Character_Museum_C_25644)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Gemspider_Character_Museum_C_25644)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Gemspider_Character_Museum_C_25644)
CONTENT: Gemspider|Gemspider species|Gemspider charater|Gemspider diet|Gemspider years|Gemspider area(/Engine/Transient.Default__REINST_cw_Gemspider_Character_Museum_C_25644)
CONTENT: Gemspider info(/Engine/Transient.Default__REINST_cw_Gemspider_Character_Museum_C_25644)
CONTENT: Gemspider wild info(/Engine/Transient.Default__REINST_cw_Gemspider_Character_Museum_C_25644)
CONTENT: Gemspider tamed info(/Engine/Transient.Default__REINST_cw_Gemspider_Character_Museum_C_25644)
CONTENT: attack1(/Engine/Transient.REINST_cw_Gemspider_Character_Museum_C_1)
CONTENT: attack2(/Engine/Transient.REINST_cw_Gemspider_Character_Museum_C_1)
CONTENT: startled(/Engine/Transient.REINST_cw_Gemspider_Character_Museum_C_1)
CONTENT: Gemspider|Gemspider species|Gemspider charater|Gemspider diet|Gemspider years|Gemspider area(/Engine/Transient.REINST_cw_Gemspider_Character_Museum_C_1)
CONTENT: Gemspider info(/Engine/Transient.REINST_cw_Gemspider_Character_Museum_C_1)
CONTENT: Gemspider wild info(/Engine/Transient.REINST_cw_Gemspider_Character_Museum_C_1)
CONTENT: Gemspider tamed info(/Engine/Transient.REINST_cw_Gemspider_Character_Museum_C_1)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Gemspider_Character_Museum_C_25648)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Gemspider_Character_Museum_C_25648)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Gemspider_Character_Museum_C_25648)
CONTENT: Gemspider|Gemspider species|Gemspider charater|Gemspider diet|Gemspider years|Gemspider area(/Engine/Transient.Default__REINST_cw_Gemspider_Character_Museum_C_25648)
CONTENT: Gemspider info(/Engine/Transient.Default__REINST_cw_Gemspider_Character_Museum_C_25648)
CONTENT: Gemspider wild info(/Engine/Transient.Default__REINST_cw_Gemspider_Character_Museum_C_25648)
CONTENT: Gemspider tamed info(/Engine/Transient.Default__REINST_cw_Gemspider_Character_Museum_C_25648)
CONTENT: attack1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_gemspider/cw_Gemspider_Character_Museum.Default__cw_Gemspider_Character_Museum_C)
CONTENT: attack2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_gemspider/cw_Gemspider_Character_Museum.Default__cw_Gemspider_Character_Museum_C)
CONTENT: startled(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_gemspider/cw_Gemspider_Character_Museum.Default__cw_Gemspider_Character_Museum_C)
CONTENT: Gemspider|Gemspider species|Gemspider charater|Gemspider diet|Gemspider years|Gemspider area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_gemspider/cw_Gemspider_Character_Museum.Default__cw_Gemspider_Character_Museum_C)
CONTENT: Gemspider info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_gemspider/cw_Gemspider_Character_Museum.Default__cw_Gemspider_Character_Museum_C)
CONTENT: Gemspider wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_gemspider/cw_Gemspider_Character_Museum.Default__cw_Gemspider_Character_Museum_C)
CONTENT: Gemspider tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_gemspider/cw_Gemspider_Character_Museum.Default__cw_Gemspider_Character_Museum_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Ghost_Character_BP_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Ghost_Character_BP_C_0)
CONTENT: Copper Sword(/Engine/Transient.REINST_cw_Ghost_Character_BP_C_0)
CONTENT: Bow(/Engine/Transient.REINST_cw_Ghost_Character_BP_C_0)
CONTENT: Copper Suit(/Engine/Transient.REINST_cw_Ghost_Character_BP_C_0)
CONTENT: 3(/Engine/Transient.REINST_cw_Ghost_Character_BP_C_0)
CONTENT: Ghost(/Engine/Transient.REINST_cw_Ghost_Character_BP_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Ghost_Character_BP_C_25661)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Ghost_Character_BP_C_25661)
CONTENT: Copper Sword(/Engine/Transient.Default__REINST_cw_Ghost_Character_BP_C_25661)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Ghost_Character_BP_C_25661)
CONTENT: Copper Suit(/Engine/Transient.Default__REINST_cw_Ghost_Character_BP_C_25661)
CONTENT: 3(/Engine/Transient.Default__REINST_cw_Ghost_Character_BP_C_25661)
CONTENT: Ghost(/Engine/Transient.Default__REINST_cw_Ghost_Character_BP_C_25661)
CONTENT: Active(/Engine/Transient.REINST_cw_Ghost_Character_BP_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Ghost_Character_BP_C_1)
CONTENT: Copper Sword(/Engine/Transient.REINST_cw_Ghost_Character_BP_C_1)
CONTENT: Bow(/Engine/Transient.REINST_cw_Ghost_Character_BP_C_1)
CONTENT: Copper Suit(/Engine/Transient.REINST_cw_Ghost_Character_BP_C_1)
CONTENT: 3(/Engine/Transient.REINST_cw_Ghost_Character_BP_C_1)
CONTENT: Ghost(/Engine/Transient.REINST_cw_Ghost_Character_BP_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Ghost_Character_BP_C_25665)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Ghost_Character_BP_C_25665)
CONTENT: Copper Sword(/Engine/Transient.Default__REINST_cw_Ghost_Character_BP_C_25665)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Ghost_Character_BP_C_25665)
CONTENT: Copper Suit(/Engine/Transient.Default__REINST_cw_Ghost_Character_BP_C_25665)
CONTENT: 3(/Engine/Transient.Default__REINST_cw_Ghost_Character_BP_C_25665)
CONTENT: Ghost(/Engine/Transient.Default__REINST_cw_Ghost_Character_BP_C_25665)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ghost/cw_Ghost_Character_BP.Default__cw_Ghost_Character_BP_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ghost/cw_Ghost_Character_BP.Default__cw_Ghost_Character_BP_C)
CONTENT: Copper Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ghost/cw_Ghost_Character_BP.Default__cw_Ghost_Character_BP_C)
CONTENT: Bow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ghost/cw_Ghost_Character_BP.Default__cw_Ghost_Character_BP_C)
CONTENT: Copper Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ghost/cw_Ghost_Character_BP.Default__cw_Ghost_Character_BP_C)
CONTENT: 3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ghost/cw_Ghost_Character_BP.Default__cw_Ghost_Character_BP_C)
CONTENT: Ghost(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ghost/cw_Ghost_Character_BP.Default__cw_Ghost_Character_BP_C)
CONTENT: attack1(/Engine/Transient.REINST_cw_Ghost_Character_Museum_C_0)
CONTENT: attack2(/Engine/Transient.REINST_cw_Ghost_Character_Museum_C_0)
CONTENT: startled(/Engine/Transient.REINST_cw_Ghost_Character_Museum_C_0)
CONTENT: land(/Engine/Transient.REINST_cw_Ghost_Character_Museum_C_0)
CONTENT: take off(/Engine/Transient.REINST_cw_Ghost_Character_Museum_C_0)
CONTENT: Ghost|Ghost species|Ghost charater|Ghost diet|Ghost years|Ghost area(/Engine/Transient.REINST_cw_Ghost_Character_Museum_C_0)
CONTENT: Ghost info(/Engine/Transient.REINST_cw_Ghost_Character_Museum_C_0)
CONTENT: Ghost wild info(/Engine/Transient.REINST_cw_Ghost_Character_Museum_C_0)
CONTENT: Ghost tamed info(/Engine/Transient.REINST_cw_Ghost_Character_Museum_C_0)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Ghost_Character_Museum_C_25672)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Ghost_Character_Museum_C_25672)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Ghost_Character_Museum_C_25672)
CONTENT: land(/Engine/Transient.Default__REINST_cw_Ghost_Character_Museum_C_25672)
CONTENT: take off(/Engine/Transient.Default__REINST_cw_Ghost_Character_Museum_C_25672)
CONTENT: Ghost|Ghost species|Ghost charater|Ghost diet|Ghost years|Ghost area(/Engine/Transient.Default__REINST_cw_Ghost_Character_Museum_C_25672)
CONTENT: Ghost info(/Engine/Transient.Default__REINST_cw_Ghost_Character_Museum_C_25672)
CONTENT: Ghost wild info(/Engine/Transient.Default__REINST_cw_Ghost_Character_Museum_C_25672)
CONTENT: Ghost tamed info(/Engine/Transient.Default__REINST_cw_Ghost_Character_Museum_C_25672)
CONTENT: attack1(/Engine/Transient.REINST_cw_Ghost_Character_Museum_C_1)
CONTENT: attack2(/Engine/Transient.REINST_cw_Ghost_Character_Museum_C_1)
CONTENT: startled(/Engine/Transient.REINST_cw_Ghost_Character_Museum_C_1)
CONTENT: land(/Engine/Transient.REINST_cw_Ghost_Character_Museum_C_1)
CONTENT: take off(/Engine/Transient.REINST_cw_Ghost_Character_Museum_C_1)
CONTENT: Ghost|Ghost species|Ghost charater|Ghost diet|Ghost years|Ghost area(/Engine/Transient.REINST_cw_Ghost_Character_Museum_C_1)
CONTENT: Ghost info(/Engine/Transient.REINST_cw_Ghost_Character_Museum_C_1)
CONTENT: Ghost wild info(/Engine/Transient.REINST_cw_Ghost_Character_Museum_C_1)
CONTENT: Ghost tamed info(/Engine/Transient.REINST_cw_Ghost_Character_Museum_C_1)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Ghost_Character_Museum_C_25676)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Ghost_Character_Museum_C_25676)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Ghost_Character_Museum_C_25676)
CONTENT: land(/Engine/Transient.Default__REINST_cw_Ghost_Character_Museum_C_25676)
CONTENT: take off(/Engine/Transient.Default__REINST_cw_Ghost_Character_Museum_C_25676)
CONTENT: Ghost|Ghost species|Ghost charater|Ghost diet|Ghost years|Ghost area(/Engine/Transient.Default__REINST_cw_Ghost_Character_Museum_C_25676)
CONTENT: Ghost info(/Engine/Transient.Default__REINST_cw_Ghost_Character_Museum_C_25676)
CONTENT: Ghost wild info(/Engine/Transient.Default__REINST_cw_Ghost_Character_Museum_C_25676)
CONTENT: Ghost tamed info(/Engine/Transient.Default__REINST_cw_Ghost_Character_Museum_C_25676)
CONTENT: attack1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ghost/cw_Ghost_Character_Museum.Default__cw_Ghost_Character_Museum_C)
CONTENT: attack2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ghost/cw_Ghost_Character_Museum.Default__cw_Ghost_Character_Museum_C)
CONTENT: startled(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ghost/cw_Ghost_Character_Museum.Default__cw_Ghost_Character_Museum_C)
CONTENT: land(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ghost/cw_Ghost_Character_Museum.Default__cw_Ghost_Character_Museum_C)
CONTENT: take off(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ghost/cw_Ghost_Character_Museum.Default__cw_Ghost_Character_Museum_C)
CONTENT: Ghost|Ghost species|Ghost charater|Ghost diet|Ghost years|Ghost area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ghost/cw_Ghost_Character_Museum.Default__cw_Ghost_Character_Museum_C)
CONTENT: Ghost info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ghost/cw_Ghost_Character_Museum.Default__cw_Ghost_Character_Museum_C)
CONTENT: Ghost wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ghost/cw_Ghost_Character_Museum.Default__cw_Ghost_Character_Museum_C)
CONTENT: Ghost tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ghost/cw_Ghost_Character_Museum.Default__cw_Ghost_Character_Museum_C)
CONTENT: attack1(/Engine/Transient.REINST_cw_Ghostwolf_Character_Museum_C_0)
CONTENT: attack2(/Engine/Transient.REINST_cw_Ghostwolf_Character_Museum_C_0)
CONTENT: attack3(/Engine/Transient.REINST_cw_Ghostwolf_Character_Museum_C_0)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Ghostwolf_Character_Museum_C_0)
CONTENT: eat(/Engine/Transient.REINST_cw_Ghostwolf_Character_Museum_C_0)
CONTENT: howl(/Engine/Transient.REINST_cw_Ghostwolf_Character_Museum_C_0)
CONTENT: startled(/Engine/Transient.REINST_cw_Ghostwolf_Character_Museum_C_0)
CONTENT: Ghostwolf|Ghostwolf species|Ghostwolf charater|Ghostwolf diet|Ghostwolf years|Ghostwolf area(/Engine/Transient.REINST_cw_Ghostwolf_Character_Museum_C_0)
CONTENT: Ghostwolf info(/Engine/Transient.REINST_cw_Ghostwolf_Character_Museum_C_0)
CONTENT: Ghostwolf wild info(/Engine/Transient.REINST_cw_Ghostwolf_Character_Museum_C_0)
CONTENT: Ghostwolf tamed info(/Engine/Transient.REINST_cw_Ghostwolf_Character_Museum_C_0)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Ghostwolf_Character_Museum_C_25683)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Ghostwolf_Character_Museum_C_25683)
CONTENT: attack3(/Engine/Transient.Default__REINST_cw_Ghostwolf_Character_Museum_C_25683)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Ghostwolf_Character_Museum_C_25683)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Ghostwolf_Character_Museum_C_25683)
CONTENT: howl(/Engine/Transient.Default__REINST_cw_Ghostwolf_Character_Museum_C_25683)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Ghostwolf_Character_Museum_C_25683)
CONTENT: Ghostwolf|Ghostwolf species|Ghostwolf charater|Ghostwolf diet|Ghostwolf years|Ghostwolf area(/Engine/Transient.Default__REINST_cw_Ghostwolf_Character_Museum_C_25683)
CONTENT: Ghostwolf info(/Engine/Transient.Default__REINST_cw_Ghostwolf_Character_Museum_C_25683)
CONTENT: Ghostwolf wild info(/Engine/Transient.Default__REINST_cw_Ghostwolf_Character_Museum_C_25683)
CONTENT: Ghostwolf tamed info(/Engine/Transient.Default__REINST_cw_Ghostwolf_Character_Museum_C_25683)
CONTENT: attack1(/Engine/Transient.REINST_cw_Ghostwolf_Character_Museum_C_1)
CONTENT: attack2(/Engine/Transient.REINST_cw_Ghostwolf_Character_Museum_C_1)
CONTENT: attack3(/Engine/Transient.REINST_cw_Ghostwolf_Character_Museum_C_1)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Ghostwolf_Character_Museum_C_1)
CONTENT: eat(/Engine/Transient.REINST_cw_Ghostwolf_Character_Museum_C_1)
CONTENT: howl(/Engine/Transient.REINST_cw_Ghostwolf_Character_Museum_C_1)
CONTENT: startled(/Engine/Transient.REINST_cw_Ghostwolf_Character_Museum_C_1)
CONTENT: Ghostwolf|Ghostwolf species|Ghostwolf charater|Ghostwolf diet|Ghostwolf years|Ghostwolf area(/Engine/Transient.REINST_cw_Ghostwolf_Character_Museum_C_1)
CONTENT: Ghostwolf info(/Engine/Transient.REINST_cw_Ghostwolf_Character_Museum_C_1)
CONTENT: Ghostwolf wild info(/Engine/Transient.REINST_cw_Ghostwolf_Character_Museum_C_1)
CONTENT: Ghostwolf tamed info(/Engine/Transient.REINST_cw_Ghostwolf_Character_Museum_C_1)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Ghostwolf_Character_Museum_C_25687)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Ghostwolf_Character_Museum_C_25687)
CONTENT: attack3(/Engine/Transient.Default__REINST_cw_Ghostwolf_Character_Museum_C_25687)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Ghostwolf_Character_Museum_C_25687)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Ghostwolf_Character_Museum_C_25687)
CONTENT: howl(/Engine/Transient.Default__REINST_cw_Ghostwolf_Character_Museum_C_25687)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Ghostwolf_Character_Museum_C_25687)
CONTENT: Ghostwolf|Ghostwolf species|Ghostwolf charater|Ghostwolf diet|Ghostwolf years|Ghostwolf area(/Engine/Transient.Default__REINST_cw_Ghostwolf_Character_Museum_C_25687)
CONTENT: Ghostwolf info(/Engine/Transient.Default__REINST_cw_Ghostwolf_Character_Museum_C_25687)
CONTENT: Ghostwolf wild info(/Engine/Transient.Default__REINST_cw_Ghostwolf_Character_Museum_C_25687)
CONTENT: Ghostwolf tamed info(/Engine/Transient.Default__REINST_cw_Ghostwolf_Character_Museum_C_25687)
CONTENT: attack1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ghostwolf/cw_Ghostwolf_Character_Museum.Default__cw_Ghostwolf_Character_Museum_C)
CONTENT: attack2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ghostwolf/cw_Ghostwolf_Character_Museum.Default__cw_Ghostwolf_Character_Museum_C)
CONTENT: attack3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ghostwolf/cw_Ghostwolf_Character_Museum.Default__cw_Ghostwolf_Character_Museum_C)
CONTENT: cuddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ghostwolf/cw_Ghostwolf_Character_Museum.Default__cw_Ghostwolf_Character_Museum_C)
CONTENT: eat(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ghostwolf/cw_Ghostwolf_Character_Museum.Default__cw_Ghostwolf_Character_Museum_C)
CONTENT: howl(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ghostwolf/cw_Ghostwolf_Character_Museum.Default__cw_Ghostwolf_Character_Museum_C)
CONTENT: startled(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ghostwolf/cw_Ghostwolf_Character_Museum.Default__cw_Ghostwolf_Character_Museum_C)
CONTENT: Ghostwolf|Ghostwolf species|Ghostwolf charater|Ghostwolf diet|Ghostwolf years|Ghostwolf area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ghostwolf/cw_Ghostwolf_Character_Museum.Default__cw_Ghostwolf_Character_Museum_C)
CONTENT: Ghostwolf info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ghostwolf/cw_Ghostwolf_Character_Museum.Default__cw_Ghostwolf_Character_Museum_C)
CONTENT: Ghostwolf wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ghostwolf/cw_Ghostwolf_Character_Museum.Default__cw_Ghostwolf_Character_Museum_C)
CONTENT: Ghostwolf tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ghostwolf/cw_Ghostwolf_Character_Museum.Default__cw_Ghostwolf_Character_Museum_C)
CONTENT: attack1(/Engine/Transient.REINST_cw_Goblin_Character_Museum_C_0)
CONTENT: attack2(/Engine/Transient.REINST_cw_Goblin_Character_Museum_C_0)
CONTENT: eat(/Engine/Transient.REINST_cw_Goblin_Character_Museum_C_0)
CONTENT: startled(/Engine/Transient.REINST_cw_Goblin_Character_Museum_C_0)
CONTENT: Goblin|Goblin species|Goblin charater|Goblin diet|Goblin years|Goblin area(/Engine/Transient.REINST_cw_Goblin_Character_Museum_C_0)
CONTENT: Goblin info(/Engine/Transient.REINST_cw_Goblin_Character_Museum_C_0)
CONTENT: Goblin wild info(/Engine/Transient.REINST_cw_Goblin_Character_Museum_C_0)
CONTENT: Goblin tamed info(/Engine/Transient.REINST_cw_Goblin_Character_Museum_C_0)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Goblin_Character_Museum_C_25694)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Goblin_Character_Museum_C_25694)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Goblin_Character_Museum_C_25694)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Goblin_Character_Museum_C_25694)
CONTENT: Goblin|Goblin species|Goblin charater|Goblin diet|Goblin years|Goblin area(/Engine/Transient.Default__REINST_cw_Goblin_Character_Museum_C_25694)
CONTENT: Goblin info(/Engine/Transient.Default__REINST_cw_Goblin_Character_Museum_C_25694)
CONTENT: Goblin wild info(/Engine/Transient.Default__REINST_cw_Goblin_Character_Museum_C_25694)
CONTENT: Goblin tamed info(/Engine/Transient.Default__REINST_cw_Goblin_Character_Museum_C_25694)
CONTENT: attack1(/Engine/Transient.REINST_cw_Goblin_Character_Museum_C_1)
CONTENT: attack2(/Engine/Transient.REINST_cw_Goblin_Character_Museum_C_1)
CONTENT: eat(/Engine/Transient.REINST_cw_Goblin_Character_Museum_C_1)
CONTENT: startled(/Engine/Transient.REINST_cw_Goblin_Character_Museum_C_1)
CONTENT: Goblin|Goblin species|Goblin charater|Goblin diet|Goblin years|Goblin area(/Engine/Transient.REINST_cw_Goblin_Character_Museum_C_1)
CONTENT: Goblin info(/Engine/Transient.REINST_cw_Goblin_Character_Museum_C_1)
CONTENT: Goblin wild info(/Engine/Transient.REINST_cw_Goblin_Character_Museum_C_1)
CONTENT: Goblin tamed info(/Engine/Transient.REINST_cw_Goblin_Character_Museum_C_1)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Goblin_Character_Museum_C_25698)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Goblin_Character_Museum_C_25698)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Goblin_Character_Museum_C_25698)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Goblin_Character_Museum_C_25698)
CONTENT: Goblin|Goblin species|Goblin charater|Goblin diet|Goblin years|Goblin area(/Engine/Transient.Default__REINST_cw_Goblin_Character_Museum_C_25698)
CONTENT: Goblin info(/Engine/Transient.Default__REINST_cw_Goblin_Character_Museum_C_25698)
CONTENT: Goblin wild info(/Engine/Transient.Default__REINST_cw_Goblin_Character_Museum_C_25698)
CONTENT: Goblin tamed info(/Engine/Transient.Default__REINST_cw_Goblin_Character_Museum_C_25698)
CONTENT: attack1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_goblin/cw_Goblin_Character_Museum.Default__cw_Goblin_Character_Museum_C)
CONTENT: attack2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_goblin/cw_Goblin_Character_Museum.Default__cw_Goblin_Character_Museum_C)
CONTENT: eat(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_goblin/cw_Goblin_Character_Museum.Default__cw_Goblin_Character_Museum_C)
CONTENT: startled(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_goblin/cw_Goblin_Character_Museum.Default__cw_Goblin_Character_Museum_C)
CONTENT: Goblin|Goblin species|Goblin charater|Goblin diet|Goblin years|Goblin area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_goblin/cw_Goblin_Character_Museum.Default__cw_Goblin_Character_Museum_C)
CONTENT: Goblin info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_goblin/cw_Goblin_Character_Museum.Default__cw_Goblin_Character_Museum_C)
CONTENT: Goblin wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_goblin/cw_Goblin_Character_Museum.Default__cw_Goblin_Character_Museum_C)
CONTENT: Goblin tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_goblin/cw_Goblin_Character_Museum.Default__cw_Goblin_Character_Museum_C)
CONTENT: GoblinKing|GoblinKing species|GoblinKing charater|GoblinKing diet|GoblinKing years|GoblinKing area(/Engine/Transient.REINST_cw_GoblinKing_Character_Museum_C_0)
CONTENT: GoblinKing info(/Engine/Transient.REINST_cw_GoblinKing_Character_Museum_C_0)
CONTENT: GoblinKing wild info(/Engine/Transient.REINST_cw_GoblinKing_Character_Museum_C_0)
CONTENT: GoblinKing tamed info(/Engine/Transient.REINST_cw_GoblinKing_Character_Museum_C_0)
CONTENT: GoblinKing|GoblinKing species|GoblinKing charater|GoblinKing diet|GoblinKing years|GoblinKing area(/Engine/Transient.Default__REINST_cw_GoblinKing_Character_Museum_C_25705)
CONTENT: GoblinKing info(/Engine/Transient.Default__REINST_cw_GoblinKing_Character_Museum_C_25705)
CONTENT: GoblinKing wild info(/Engine/Transient.Default__REINST_cw_GoblinKing_Character_Museum_C_25705)
CONTENT: GoblinKing tamed info(/Engine/Transient.Default__REINST_cw_GoblinKing_Character_Museum_C_25705)
CONTENT: GoblinKing|GoblinKing species|GoblinKing charater|GoblinKing diet|GoblinKing years|GoblinKing area(/Engine/Transient.REINST_cw_GoblinKing_Character_Museum_C_1)
CONTENT: GoblinKing info(/Engine/Transient.REINST_cw_GoblinKing_Character_Museum_C_1)
CONTENT: GoblinKing wild info(/Engine/Transient.REINST_cw_GoblinKing_Character_Museum_C_1)
CONTENT: GoblinKing tamed info(/Engine/Transient.REINST_cw_GoblinKing_Character_Museum_C_1)
CONTENT: GoblinKing|GoblinKing species|GoblinKing charater|GoblinKing diet|GoblinKing years|GoblinKing area(/Engine/Transient.Default__REINST_cw_GoblinKing_Character_Museum_C_25709)
CONTENT: GoblinKing info(/Engine/Transient.Default__REINST_cw_GoblinKing_Character_Museum_C_25709)
CONTENT: GoblinKing wild info(/Engine/Transient.Default__REINST_cw_GoblinKing_Character_Museum_C_25709)
CONTENT: GoblinKing tamed info(/Engine/Transient.Default__REINST_cw_GoblinKing_Character_Museum_C_25709)
CONTENT: GoblinKing|GoblinKing species|GoblinKing charater|GoblinKing diet|GoblinKing years|GoblinKing area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_goblinking/cw_GoblinKing_Character_Museum.Default__cw_GoblinKing_Character_Museum_C)
CONTENT: GoblinKing info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_goblinking/cw_GoblinKing_Character_Museum.Default__cw_GoblinKing_Character_Museum_C)
CONTENT: GoblinKing wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_goblinking/cw_GoblinKing_Character_Museum.Default__cw_GoblinKing_Character_Museum_C)
CONTENT: GoblinKing tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_goblinking/cw_GoblinKing_Character_Museum.Default__cw_GoblinKing_Character_Museum_C)
CONTENT: attack1(/Engine/Transient.REINST_cw_Griffin_Character_Museum_C_0)
CONTENT: attack2(/Engine/Transient.REINST_cw_Griffin_Character_Museum_C_0)
CONTENT: land(/Engine/Transient.REINST_cw_Griffin_Character_Museum_C_0)
CONTENT: take off(/Engine/Transient.REINST_cw_Griffin_Character_Museum_C_0)
CONTENT: Griffin|Griffin species|Griffin charater|Griffin diet|Griffin years|Griffin area(/Engine/Transient.REINST_cw_Griffin_Character_Museum_C_0)
CONTENT: Griffin info(/Engine/Transient.REINST_cw_Griffin_Character_Museum_C_0)
CONTENT: Griffin wild info(/Engine/Transient.REINST_cw_Griffin_Character_Museum_C_0)
CONTENT: Griffin tamed info(/Engine/Transient.REINST_cw_Griffin_Character_Museum_C_0)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Griffin_Character_Museum_C_25716)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Griffin_Character_Museum_C_25716)
CONTENT: land(/Engine/Transient.Default__REINST_cw_Griffin_Character_Museum_C_25716)
CONTENT: take off(/Engine/Transient.Default__REINST_cw_Griffin_Character_Museum_C_25716)
CONTENT: Griffin|Griffin species|Griffin charater|Griffin diet|Griffin years|Griffin area(/Engine/Transient.Default__REINST_cw_Griffin_Character_Museum_C_25716)
CONTENT: Griffin info(/Engine/Transient.Default__REINST_cw_Griffin_Character_Museum_C_25716)
CONTENT: Griffin wild info(/Engine/Transient.Default__REINST_cw_Griffin_Character_Museum_C_25716)
CONTENT: Griffin tamed info(/Engine/Transient.Default__REINST_cw_Griffin_Character_Museum_C_25716)
CONTENT: attack1(/Engine/Transient.REINST_cw_Griffin_Character_Museum_C_1)
CONTENT: attack2(/Engine/Transient.REINST_cw_Griffin_Character_Museum_C_1)
CONTENT: land(/Engine/Transient.REINST_cw_Griffin_Character_Museum_C_1)
CONTENT: take off(/Engine/Transient.REINST_cw_Griffin_Character_Museum_C_1)
CONTENT: Griffin|Griffin species|Griffin charater|Griffin diet|Griffin years|Griffin area(/Engine/Transient.REINST_cw_Griffin_Character_Museum_C_1)
CONTENT: Griffin info(/Engine/Transient.REINST_cw_Griffin_Character_Museum_C_1)
CONTENT: Griffin wild info(/Engine/Transient.REINST_cw_Griffin_Character_Museum_C_1)
CONTENT: Griffin tamed info(/Engine/Transient.REINST_cw_Griffin_Character_Museum_C_1)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Griffin_Character_Museum_C_25720)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Griffin_Character_Museum_C_25720)
CONTENT: land(/Engine/Transient.Default__REINST_cw_Griffin_Character_Museum_C_25720)
CONTENT: take off(/Engine/Transient.Default__REINST_cw_Griffin_Character_Museum_C_25720)
CONTENT: Griffin|Griffin species|Griffin charater|Griffin diet|Griffin years|Griffin area(/Engine/Transient.Default__REINST_cw_Griffin_Character_Museum_C_25720)
CONTENT: Griffin info(/Engine/Transient.Default__REINST_cw_Griffin_Character_Museum_C_25720)
CONTENT: Griffin wild info(/Engine/Transient.Default__REINST_cw_Griffin_Character_Museum_C_25720)
CONTENT: Griffin tamed info(/Engine/Transient.Default__REINST_cw_Griffin_Character_Museum_C_25720)
CONTENT: attack1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_griffin/cw_Griffin_Character_Museum.Default__cw_Griffin_Character_Museum_C)
CONTENT: attack2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_griffin/cw_Griffin_Character_Museum.Default__cw_Griffin_Character_Museum_C)
CONTENT: land(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_griffin/cw_Griffin_Character_Museum.Default__cw_Griffin_Character_Museum_C)
CONTENT: take off(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_griffin/cw_Griffin_Character_Museum.Default__cw_Griffin_Character_Museum_C)
CONTENT: Griffin|Griffin species|Griffin charater|Griffin diet|Griffin years|Griffin area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_griffin/cw_Griffin_Character_Museum.Default__cw_Griffin_Character_Museum_C)
CONTENT: Griffin info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_griffin/cw_Griffin_Character_Museum.Default__cw_Griffin_Character_Museum_C)
CONTENT: Griffin wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_griffin/cw_Griffin_Character_Museum.Default__cw_Griffin_Character_Museum_C)
CONTENT: Griffin tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_griffin/cw_Griffin_Character_Museum.Default__cw_Griffin_Character_Museum_C)
CONTENT: attack1(/Engine/Transient.REINST_cw_Icebear_Character_Museum_C_0)
CONTENT: attack2(/Engine/Transient.REINST_cw_Icebear_Character_Museum_C_0)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Icebear_Character_Museum_C_0)
CONTENT: eat(/Engine/Transient.REINST_cw_Icebear_Character_Museum_C_0)
CONTENT: startled1(/Engine/Transient.REINST_cw_Icebear_Character_Museum_C_0)
CONTENT: startled2(/Engine/Transient.REINST_cw_Icebear_Character_Museum_C_0)
CONTENT: Icebear|Icebear species|Icebear charater|Icebear diet|Icebear years|Icebear area(/Engine/Transient.REINST_cw_Icebear_Character_Museum_C_0)
CONTENT: Icebear info(/Engine/Transient.REINST_cw_Icebear_Character_Museum_C_0)
CONTENT: Icebear wild info(/Engine/Transient.REINST_cw_Icebear_Character_Museum_C_0)
CONTENT: Icebear tamed info(/Engine/Transient.REINST_cw_Icebear_Character_Museum_C_0)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Icebear_Character_Museum_C_25727)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Icebear_Character_Museum_C_25727)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Icebear_Character_Museum_C_25727)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Icebear_Character_Museum_C_25727)
CONTENT: startled1(/Engine/Transient.Default__REINST_cw_Icebear_Character_Museum_C_25727)
CONTENT: startled2(/Engine/Transient.Default__REINST_cw_Icebear_Character_Museum_C_25727)
CONTENT: Icebear|Icebear species|Icebear charater|Icebear diet|Icebear years|Icebear area(/Engine/Transient.Default__REINST_cw_Icebear_Character_Museum_C_25727)
CONTENT: Icebear info(/Engine/Transient.Default__REINST_cw_Icebear_Character_Museum_C_25727)
CONTENT: Icebear wild info(/Engine/Transient.Default__REINST_cw_Icebear_Character_Museum_C_25727)
CONTENT: Icebear tamed info(/Engine/Transient.Default__REINST_cw_Icebear_Character_Museum_C_25727)
CONTENT: attack1(/Engine/Transient.REINST_cw_Icebear_Character_Museum_C_1)
CONTENT: attack2(/Engine/Transient.REINST_cw_Icebear_Character_Museum_C_1)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Icebear_Character_Museum_C_1)
CONTENT: eat(/Engine/Transient.REINST_cw_Icebear_Character_Museum_C_1)
CONTENT: startled1(/Engine/Transient.REINST_cw_Icebear_Character_Museum_C_1)
CONTENT: startled2(/Engine/Transient.REINST_cw_Icebear_Character_Museum_C_1)
CONTENT: Icebear|Icebear species|Icebear charater|Icebear diet|Icebear years|Icebear area(/Engine/Transient.REINST_cw_Icebear_Character_Museum_C_1)
CONTENT: Icebear info(/Engine/Transient.REINST_cw_Icebear_Character_Museum_C_1)
CONTENT: Icebear wild info(/Engine/Transient.REINST_cw_Icebear_Character_Museum_C_1)
CONTENT: Icebear tamed info(/Engine/Transient.REINST_cw_Icebear_Character_Museum_C_1)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Icebear_Character_Museum_C_25731)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Icebear_Character_Museum_C_25731)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Icebear_Character_Museum_C_25731)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Icebear_Character_Museum_C_25731)
CONTENT: startled1(/Engine/Transient.Default__REINST_cw_Icebear_Character_Museum_C_25731)
CONTENT: startled2(/Engine/Transient.Default__REINST_cw_Icebear_Character_Museum_C_25731)
CONTENT: Icebear|Icebear species|Icebear charater|Icebear diet|Icebear years|Icebear area(/Engine/Transient.Default__REINST_cw_Icebear_Character_Museum_C_25731)
CONTENT: Icebear info(/Engine/Transient.Default__REINST_cw_Icebear_Character_Museum_C_25731)
CONTENT: Icebear wild info(/Engine/Transient.Default__REINST_cw_Icebear_Character_Museum_C_25731)
CONTENT: Icebear tamed info(/Engine/Transient.Default__REINST_cw_Icebear_Character_Museum_C_25731)
CONTENT: attack1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_icebear/cw_Icebear_Character_Museum.Default__cw_Icebear_Character_Museum_C)
CONTENT: attack2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_icebear/cw_Icebear_Character_Museum.Default__cw_Icebear_Character_Museum_C)
CONTENT: cuddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_icebear/cw_Icebear_Character_Museum.Default__cw_Icebear_Character_Museum_C)
CONTENT: eat(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_icebear/cw_Icebear_Character_Museum.Default__cw_Icebear_Character_Museum_C)
CONTENT: startled1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_icebear/cw_Icebear_Character_Museum.Default__cw_Icebear_Character_Museum_C)
CONTENT: startled2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_icebear/cw_Icebear_Character_Museum.Default__cw_Icebear_Character_Museum_C)
CONTENT: Icebear|Icebear species|Icebear charater|Icebear diet|Icebear years|Icebear area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_icebear/cw_Icebear_Character_Museum.Default__cw_Icebear_Character_Museum_C)
CONTENT: Icebear info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_icebear/cw_Icebear_Character_Museum.Default__cw_Icebear_Character_Museum_C)
CONTENT: Icebear wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_icebear/cw_Icebear_Character_Museum.Default__cw_Icebear_Character_Museum_C)
CONTENT: Icebear tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_icebear/cw_Icebear_Character_Museum.Default__cw_Icebear_Character_Museum_C)
CONTENT: attack(/Engine/Transient.REINST_cw_Iceelement_Character_Museum_C_0)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Iceelement_Character_Museum_C_0)
CONTENT: cuddle2(/Engine/Transient.REINST_cw_Iceelement_Character_Museum_C_0)
CONTENT: startled(/Engine/Transient.REINST_cw_Iceelement_Character_Museum_C_0)
CONTENT: Iceelement|Iceelement species|Iceelement charater|Iceelement diet|Iceelement years|Iceelement area(/Engine/Transient.REINST_cw_Iceelement_Character_Museum_C_0)
CONTENT: Iceelement info(/Engine/Transient.REINST_cw_Iceelement_Character_Museum_C_0)
CONTENT: Iceelement wild info(/Engine/Transient.REINST_cw_Iceelement_Character_Museum_C_0)
CONTENT: Iceelement tamed info(/Engine/Transient.REINST_cw_Iceelement_Character_Museum_C_0)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_Iceelement_Character_Museum_C_25738)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Iceelement_Character_Museum_C_25738)
CONTENT: cuddle2(/Engine/Transient.Default__REINST_cw_Iceelement_Character_Museum_C_25738)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Iceelement_Character_Museum_C_25738)
CONTENT: Iceelement|Iceelement species|Iceelement charater|Iceelement diet|Iceelement years|Iceelement area(/Engine/Transient.Default__REINST_cw_Iceelement_Character_Museum_C_25738)
CONTENT: Iceelement info(/Engine/Transient.Default__REINST_cw_Iceelement_Character_Museum_C_25738)
CONTENT: Iceelement wild info(/Engine/Transient.Default__REINST_cw_Iceelement_Character_Museum_C_25738)
CONTENT: Iceelement tamed info(/Engine/Transient.Default__REINST_cw_Iceelement_Character_Museum_C_25738)
CONTENT: attack(/Engine/Transient.REINST_cw_Iceelement_Character_Museum_C_1)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Iceelement_Character_Museum_C_1)
CONTENT: cuddle2(/Engine/Transient.REINST_cw_Iceelement_Character_Museum_C_1)
CONTENT: startled(/Engine/Transient.REINST_cw_Iceelement_Character_Museum_C_1)
CONTENT: Iceelement|Iceelement species|Iceelement charater|Iceelement diet|Iceelement years|Iceelement area(/Engine/Transient.REINST_cw_Iceelement_Character_Museum_C_1)
CONTENT: Iceelement info(/Engine/Transient.REINST_cw_Iceelement_Character_Museum_C_1)
CONTENT: Iceelement wild info(/Engine/Transient.REINST_cw_Iceelement_Character_Museum_C_1)
CONTENT: Iceelement tamed info(/Engine/Transient.REINST_cw_Iceelement_Character_Museum_C_1)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_Iceelement_Character_Museum_C_25742)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Iceelement_Character_Museum_C_25742)
CONTENT: cuddle2(/Engine/Transient.Default__REINST_cw_Iceelement_Character_Museum_C_25742)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Iceelement_Character_Museum_C_25742)
CONTENT: Iceelement|Iceelement species|Iceelement charater|Iceelement diet|Iceelement years|Iceelement area(/Engine/Transient.Default__REINST_cw_Iceelement_Character_Museum_C_25742)
CONTENT: Iceelement info(/Engine/Transient.Default__REINST_cw_Iceelement_Character_Museum_C_25742)
CONTENT: Iceelement wild info(/Engine/Transient.Default__REINST_cw_Iceelement_Character_Museum_C_25742)
CONTENT: Iceelement tamed info(/Engine/Transient.Default__REINST_cw_Iceelement_Character_Museum_C_25742)
CONTENT: attack(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_iceelement/cw_Iceelement_Character_Museum.Default__cw_Iceelement_Character_Museum_C)
CONTENT: cuddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_iceelement/cw_Iceelement_Character_Museum.Default__cw_Iceelement_Character_Museum_C)
CONTENT: cuddle2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_iceelement/cw_Iceelement_Character_Museum.Default__cw_Iceelement_Character_Museum_C)
CONTENT: startled(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_iceelement/cw_Iceelement_Character_Museum.Default__cw_Iceelement_Character_Museum_C)
CONTENT: Iceelement|Iceelement species|Iceelement charater|Iceelement diet|Iceelement years|Iceelement area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_iceelement/cw_Iceelement_Character_Museum.Default__cw_Iceelement_Character_Museum_C)
CONTENT: Iceelement info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_iceelement/cw_Iceelement_Character_Museum.Default__cw_Iceelement_Character_Museum_C)
CONTENT: Iceelement wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_iceelement/cw_Iceelement_Character_Museum.Default__cw_Iceelement_Character_Museum_C)
CONTENT: Iceelement tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_iceelement/cw_Iceelement_Character_Museum.Default__cw_Iceelement_Character_Museum_C)
CONTENT: Passive(/Engine/Transient.REINST_cw_Kingkong_Character_BP_C_0)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Kingkong_Character_BP_C_0)
CONTENT: Steel Bone Sword(/Engine/Transient.REINST_cw_Kingkong_Character_BP_C_0)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Kingkong_Character_BP_C_0)
CONTENT: Steel Bone Suit(/Engine/Transient.REINST_cw_Kingkong_Character_BP_C_0)
CONTENT: 9(/Engine/Transient.REINST_cw_Kingkong_Character_BP_C_0)
CONTENT: King Kong(/Engine/Transient.REINST_cw_Kingkong_Character_BP_C_0)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Kingkong_Character_BP_C_25768)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Kingkong_Character_BP_C_25768)
CONTENT: Steel Bone Sword(/Engine/Transient.Default__REINST_cw_Kingkong_Character_BP_C_25768)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Kingkong_Character_BP_C_25768)
CONTENT: Steel Bone Suit(/Engine/Transient.Default__REINST_cw_Kingkong_Character_BP_C_25768)
CONTENT: 9(/Engine/Transient.Default__REINST_cw_Kingkong_Character_BP_C_25768)
CONTENT: King Kong(/Engine/Transient.Default__REINST_cw_Kingkong_Character_BP_C_25768)
CONTENT: Passive(/Engine/Transient.REINST_cw_Kingkong_Character_BP_C_1)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Kingkong_Character_BP_C_1)
CONTENT: Steel Bone Sword(/Engine/Transient.REINST_cw_Kingkong_Character_BP_C_1)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Kingkong_Character_BP_C_1)
CONTENT: Steel Bone Suit(/Engine/Transient.REINST_cw_Kingkong_Character_BP_C_1)
CONTENT: 9(/Engine/Transient.REINST_cw_Kingkong_Character_BP_C_1)
CONTENT: King Kong(/Engine/Transient.REINST_cw_Kingkong_Character_BP_C_1)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Kingkong_Character_BP_C_25772)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Kingkong_Character_BP_C_25772)
CONTENT: Steel Bone Sword(/Engine/Transient.Default__REINST_cw_Kingkong_Character_BP_C_25772)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Kingkong_Character_BP_C_25772)
CONTENT: Steel Bone Suit(/Engine/Transient.Default__REINST_cw_Kingkong_Character_BP_C_25772)
CONTENT: 9(/Engine/Transient.Default__REINST_cw_Kingkong_Character_BP_C_25772)
CONTENT: King Kong(/Engine/Transient.Default__REINST_cw_Kingkong_Character_BP_C_25772)
CONTENT: Passive(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_kingkong/cw_Kingkong_Character_BP.Default__cw_Kingkong_Character_BP_C)
CONTENT: Normal Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_kingkong/cw_Kingkong_Character_BP.Default__cw_Kingkong_Character_BP_C)
CONTENT: Steel Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_kingkong/cw_Kingkong_Character_BP.Default__cw_Kingkong_Character_BP_C)
CONTENT: Standard Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_kingkong/cw_Kingkong_Character_BP.Default__cw_Kingkong_Character_BP_C)
CONTENT: Steel Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_kingkong/cw_Kingkong_Character_BP.Default__cw_Kingkong_Character_BP_C)
CONTENT: 9(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_kingkong/cw_Kingkong_Character_BP.Default__cw_Kingkong_Character_BP_C)
CONTENT: King Kong(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_kingkong/cw_Kingkong_Character_BP.Default__cw_Kingkong_Character_BP_C)
CONTENT: attack1(/Engine/Transient.REINST_cw_Kingkong_Character_Museum_C_0)
CONTENT: attack2(/Engine/Transient.REINST_cw_Kingkong_Character_Museum_C_0)
CONTENT: attack3(/Engine/Transient.REINST_cw_Kingkong_Character_Museum_C_0)
CONTENT: chest(/Engine/Transient.REINST_cw_Kingkong_Character_Museum_C_0)
CONTENT: Kingkong|Kingkong species|Kingkong charater|Kingkong diet|Kingkong years|Kingkong area(/Engine/Transient.REINST_cw_Kingkong_Character_Museum_C_0)
CONTENT: Kingkong info(/Engine/Transient.REINST_cw_Kingkong_Character_Museum_C_0)
CONTENT: Kingkong wild info(/Engine/Transient.REINST_cw_Kingkong_Character_Museum_C_0)
CONTENT: Kingkong tamed info(/Engine/Transient.REINST_cw_Kingkong_Character_Museum_C_0)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Kingkong_Character_Museum_C_25780)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Kingkong_Character_Museum_C_25780)
CONTENT: attack3(/Engine/Transient.Default__REINST_cw_Kingkong_Character_Museum_C_25780)
CONTENT: chest(/Engine/Transient.Default__REINST_cw_Kingkong_Character_Museum_C_25780)
CONTENT: Kingkong|Kingkong species|Kingkong charater|Kingkong diet|Kingkong years|Kingkong area(/Engine/Transient.Default__REINST_cw_Kingkong_Character_Museum_C_25780)
CONTENT: Kingkong info(/Engine/Transient.Default__REINST_cw_Kingkong_Character_Museum_C_25780)
CONTENT: Kingkong wild info(/Engine/Transient.Default__REINST_cw_Kingkong_Character_Museum_C_25780)
CONTENT: Kingkong tamed info(/Engine/Transient.Default__REINST_cw_Kingkong_Character_Museum_C_25780)
CONTENT: attack1(/Engine/Transient.REINST_cw_Kingkong_Character_Museum_C_1)
CONTENT: attack2(/Engine/Transient.REINST_cw_Kingkong_Character_Museum_C_1)
CONTENT: attack3(/Engine/Transient.REINST_cw_Kingkong_Character_Museum_C_1)
CONTENT: chest(/Engine/Transient.REINST_cw_Kingkong_Character_Museum_C_1)
CONTENT: Kingkong|Kingkong species|Kingkong charater|Kingkong diet|Kingkong years|Kingkong area(/Engine/Transient.REINST_cw_Kingkong_Character_Museum_C_1)
CONTENT: Kingkong info(/Engine/Transient.REINST_cw_Kingkong_Character_Museum_C_1)
CONTENT: Kingkong wild info(/Engine/Transient.REINST_cw_Kingkong_Character_Museum_C_1)
CONTENT: Kingkong tamed info(/Engine/Transient.REINST_cw_Kingkong_Character_Museum_C_1)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Kingkong_Character_Museum_C_25784)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Kingkong_Character_Museum_C_25784)
CONTENT: attack3(/Engine/Transient.Default__REINST_cw_Kingkong_Character_Museum_C_25784)
CONTENT: chest(/Engine/Transient.Default__REINST_cw_Kingkong_Character_Museum_C_25784)
CONTENT: Kingkong|Kingkong species|Kingkong charater|Kingkong diet|Kingkong years|Kingkong area(/Engine/Transient.Default__REINST_cw_Kingkong_Character_Museum_C_25784)
CONTENT: Kingkong info(/Engine/Transient.Default__REINST_cw_Kingkong_Character_Museum_C_25784)
CONTENT: Kingkong wild info(/Engine/Transient.Default__REINST_cw_Kingkong_Character_Museum_C_25784)
CONTENT: Kingkong tamed info(/Engine/Transient.Default__REINST_cw_Kingkong_Character_Museum_C_25784)
CONTENT: attack1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_kingkong/cw_Kingkong_Character_Museum.Default__cw_Kingkong_Character_Museum_C)
CONTENT: attack2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_kingkong/cw_Kingkong_Character_Museum.Default__cw_Kingkong_Character_Museum_C)
CONTENT: attack3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_kingkong/cw_Kingkong_Character_Museum.Default__cw_Kingkong_Character_Museum_C)
CONTENT: chest(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_kingkong/cw_Kingkong_Character_Museum.Default__cw_Kingkong_Character_Museum_C)
CONTENT: Kingkong|Kingkong species|Kingkong charater|Kingkong diet|Kingkong years|Kingkong area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_kingkong/cw_Kingkong_Character_Museum.Default__cw_Kingkong_Character_Museum_C)
CONTENT: Kingkong info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_kingkong/cw_Kingkong_Character_Museum.Default__cw_Kingkong_Character_Museum_C)
CONTENT: Kingkong wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_kingkong/cw_Kingkong_Character_Museum.Default__cw_Kingkong_Character_Museum_C)
CONTENT: Kingkong tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_kingkong/cw_Kingkong_Character_Museum.Default__cw_Kingkong_Character_Museum_C)
CONTENT: attack1(/Engine/Transient.REINST_cw_Leopard_Character_Museum_C_0)
CONTENT: attack2(/Engine/Transient.REINST_cw_Leopard_Character_Museum_C_0)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Leopard_Character_Museum_C_0)
CONTENT: eat(/Engine/Transient.REINST_cw_Leopard_Character_Museum_C_0)
CONTENT: startled(/Engine/Transient.REINST_cw_Leopard_Character_Museum_C_0)
CONTENT: Leopard|Leopard species|Leopard charater|Leopard diet|Leopard years|Leopard area(/Engine/Transient.REINST_cw_Leopard_Character_Museum_C_0)
CONTENT: Leopard info(/Engine/Transient.REINST_cw_Leopard_Character_Museum_C_0)
CONTENT: Leopard wild info(/Engine/Transient.REINST_cw_Leopard_Character_Museum_C_0)
CONTENT: Leopard tamed info(/Engine/Transient.REINST_cw_Leopard_Character_Museum_C_0)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Leopard_Character_Museum_C_25791)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Leopard_Character_Museum_C_25791)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Leopard_Character_Museum_C_25791)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Leopard_Character_Museum_C_25791)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Leopard_Character_Museum_C_25791)
CONTENT: Leopard|Leopard species|Leopard charater|Leopard diet|Leopard years|Leopard area(/Engine/Transient.Default__REINST_cw_Leopard_Character_Museum_C_25791)
CONTENT: Leopard info(/Engine/Transient.Default__REINST_cw_Leopard_Character_Museum_C_25791)
CONTENT: Leopard wild info(/Engine/Transient.Default__REINST_cw_Leopard_Character_Museum_C_25791)
CONTENT: Leopard tamed info(/Engine/Transient.Default__REINST_cw_Leopard_Character_Museum_C_25791)
CONTENT: attack1(/Engine/Transient.REINST_cw_Leopard_Character_Museum_C_1)
CONTENT: attack2(/Engine/Transient.REINST_cw_Leopard_Character_Museum_C_1)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Leopard_Character_Museum_C_1)
CONTENT: eat(/Engine/Transient.REINST_cw_Leopard_Character_Museum_C_1)
CONTENT: startled(/Engine/Transient.REINST_cw_Leopard_Character_Museum_C_1)
CONTENT: Leopard|Leopard species|Leopard charater|Leopard diet|Leopard years|Leopard area(/Engine/Transient.REINST_cw_Leopard_Character_Museum_C_1)
CONTENT: Leopard info(/Engine/Transient.REINST_cw_Leopard_Character_Museum_C_1)
CONTENT: Leopard wild info(/Engine/Transient.REINST_cw_Leopard_Character_Museum_C_1)
CONTENT: Leopard tamed info(/Engine/Transient.REINST_cw_Leopard_Character_Museum_C_1)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Leopard_Character_Museum_C_25795)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Leopard_Character_Museum_C_25795)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Leopard_Character_Museum_C_25795)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Leopard_Character_Museum_C_25795)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Leopard_Character_Museum_C_25795)
CONTENT: Leopard|Leopard species|Leopard charater|Leopard diet|Leopard years|Leopard area(/Engine/Transient.Default__REINST_cw_Leopard_Character_Museum_C_25795)
CONTENT: Leopard info(/Engine/Transient.Default__REINST_cw_Leopard_Character_Museum_C_25795)
CONTENT: Leopard wild info(/Engine/Transient.Default__REINST_cw_Leopard_Character_Museum_C_25795)
CONTENT: Leopard tamed info(/Engine/Transient.Default__REINST_cw_Leopard_Character_Museum_C_25795)
CONTENT: attack1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_leopard/cw_Leopard_Character_Museum.Default__cw_Leopard_Character_Museum_C)
CONTENT: attack2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_leopard/cw_Leopard_Character_Museum.Default__cw_Leopard_Character_Museum_C)
CONTENT: cuddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_leopard/cw_Leopard_Character_Museum.Default__cw_Leopard_Character_Museum_C)
CONTENT: eat(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_leopard/cw_Leopard_Character_Museum.Default__cw_Leopard_Character_Museum_C)
CONTENT: startled(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_leopard/cw_Leopard_Character_Museum.Default__cw_Leopard_Character_Museum_C)
CONTENT: Leopard|Leopard species|Leopard charater|Leopard diet|Leopard years|Leopard area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_leopard/cw_Leopard_Character_Museum.Default__cw_Leopard_Character_Museum_C)
CONTENT: Leopard info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_leopard/cw_Leopard_Character_Museum.Default__cw_Leopard_Character_Museum_C)
CONTENT: Leopard wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_leopard/cw_Leopard_Character_Museum.Default__cw_Leopard_Character_Museum_C)
CONTENT: Leopard tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_leopard/cw_Leopard_Character_Museum.Default__cw_Leopard_Character_Museum_C)
CONTENT: attack(/Engine/Transient.REINST_cw_Megalodon_Character_Museum_C_0)
CONTENT: Megalodon|Megalodon species|Megalodon charater|Megalodon diet|Megalodon years|Megalodon area(/Engine/Transient.REINST_cw_Megalodon_Character_Museum_C_0)
CONTENT: Megalodon info(/Engine/Transient.REINST_cw_Megalodon_Character_Museum_C_0)
CONTENT: Megalodon wild info(/Engine/Transient.REINST_cw_Megalodon_Character_Museum_C_0)
CONTENT: Megalodon tamed info(/Engine/Transient.REINST_cw_Megalodon_Character_Museum_C_0)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_Megalodon_Character_Museum_C_25802)
CONTENT: Megalodon|Megalodon species|Megalodon charater|Megalodon diet|Megalodon years|Megalodon area(/Engine/Transient.Default__REINST_cw_Megalodon_Character_Museum_C_25802)
CONTENT: Megalodon info(/Engine/Transient.Default__REINST_cw_Megalodon_Character_Museum_C_25802)
CONTENT: Megalodon wild info(/Engine/Transient.Default__REINST_cw_Megalodon_Character_Museum_C_25802)
CONTENT: Megalodon tamed info(/Engine/Transient.Default__REINST_cw_Megalodon_Character_Museum_C_25802)
CONTENT: attack(/Engine/Transient.REINST_cw_Megalodon_Character_Museum_C_1)
CONTENT: Megalodon|Megalodon species|Megalodon charater|Megalodon diet|Megalodon years|Megalodon area(/Engine/Transient.REINST_cw_Megalodon_Character_Museum_C_1)
CONTENT: Megalodon info(/Engine/Transient.REINST_cw_Megalodon_Character_Museum_C_1)
CONTENT: Megalodon wild info(/Engine/Transient.REINST_cw_Megalodon_Character_Museum_C_1)
CONTENT: Megalodon tamed info(/Engine/Transient.REINST_cw_Megalodon_Character_Museum_C_1)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_Megalodon_Character_Museum_C_25806)
CONTENT: Megalodon|Megalodon species|Megalodon charater|Megalodon diet|Megalodon years|Megalodon area(/Engine/Transient.Default__REINST_cw_Megalodon_Character_Museum_C_25806)
CONTENT: Megalodon info(/Engine/Transient.Default__REINST_cw_Megalodon_Character_Museum_C_25806)
CONTENT: Megalodon wild info(/Engine/Transient.Default__REINST_cw_Megalodon_Character_Museum_C_25806)
CONTENT: Megalodon tamed info(/Engine/Transient.Default__REINST_cw_Megalodon_Character_Museum_C_25806)
CONTENT: attack(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_megalodon/cw_Megalodon_Character_Museum.Default__cw_Megalodon_Character_Museum_C)
CONTENT: Megalodon|Megalodon species|Megalodon charater|Megalodon diet|Megalodon years|Megalodon area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_megalodon/cw_Megalodon_Character_Museum.Default__cw_Megalodon_Character_Museum_C)
CONTENT: Megalodon info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_megalodon/cw_Megalodon_Character_Museum.Default__cw_Megalodon_Character_Museum_C)
CONTENT: Megalodon wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_megalodon/cw_Megalodon_Character_Museum.Default__cw_Megalodon_Character_Museum_C)
CONTENT: Megalodon tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_megalodon/cw_Megalodon_Character_Museum.Default__cw_Megalodon_Character_Museum_C)
CONTENT: attack1(/Engine/Transient.REINST_cw_Mole_Character_Museum_C_0)
CONTENT: attack2(/Engine/Transient.REINST_cw_Mole_Character_Museum_C_0)
CONTENT: eat(/Engine/Transient.REINST_cw_Mole_Character_Museum_C_0)
CONTENT: lay egg(/Engine/Transient.REINST_cw_Mole_Character_Museum_C_0)
CONTENT: startled(/Engine/Transient.REINST_cw_Mole_Character_Museum_C_0)
CONTENT: Mole|Mole species|Mole charater|Mole diet|Mole years|Mole area(/Engine/Transient.REINST_cw_Mole_Character_Museum_C_0)
CONTENT: Mole info(/Engine/Transient.REINST_cw_Mole_Character_Museum_C_0)
CONTENT: Mole wild info(/Engine/Transient.REINST_cw_Mole_Character_Museum_C_0)
CONTENT: Mole tamed info(/Engine/Transient.REINST_cw_Mole_Character_Museum_C_0)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Mole_Character_Museum_C_25813)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Mole_Character_Museum_C_25813)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Mole_Character_Museum_C_25813)
CONTENT: lay egg(/Engine/Transient.Default__REINST_cw_Mole_Character_Museum_C_25813)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Mole_Character_Museum_C_25813)
CONTENT: Mole|Mole species|Mole charater|Mole diet|Mole years|Mole area(/Engine/Transient.Default__REINST_cw_Mole_Character_Museum_C_25813)
CONTENT: Mole info(/Engine/Transient.Default__REINST_cw_Mole_Character_Museum_C_25813)
CONTENT: Mole wild info(/Engine/Transient.Default__REINST_cw_Mole_Character_Museum_C_25813)
CONTENT: Mole tamed info(/Engine/Transient.Default__REINST_cw_Mole_Character_Museum_C_25813)
CONTENT: attack1(/Engine/Transient.REINST_cw_Mole_Character_Museum_C_1)
CONTENT: attack2(/Engine/Transient.REINST_cw_Mole_Character_Museum_C_1)
CONTENT: eat(/Engine/Transient.REINST_cw_Mole_Character_Museum_C_1)
CONTENT: lay egg(/Engine/Transient.REINST_cw_Mole_Character_Museum_C_1)
CONTENT: startled(/Engine/Transient.REINST_cw_Mole_Character_Museum_C_1)
CONTENT: Mole|Mole species|Mole charater|Mole diet|Mole years|Mole area(/Engine/Transient.REINST_cw_Mole_Character_Museum_C_1)
CONTENT: Mole info(/Engine/Transient.REINST_cw_Mole_Character_Museum_C_1)
CONTENT: Mole wild info(/Engine/Transient.REINST_cw_Mole_Character_Museum_C_1)
CONTENT: Mole tamed info(/Engine/Transient.REINST_cw_Mole_Character_Museum_C_1)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Mole_Character_Museum_C_25817)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Mole_Character_Museum_C_25817)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Mole_Character_Museum_C_25817)
CONTENT: lay egg(/Engine/Transient.Default__REINST_cw_Mole_Character_Museum_C_25817)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Mole_Character_Museum_C_25817)
CONTENT: Mole|Mole species|Mole charater|Mole diet|Mole years|Mole area(/Engine/Transient.Default__REINST_cw_Mole_Character_Museum_C_25817)
CONTENT: Mole info(/Engine/Transient.Default__REINST_cw_Mole_Character_Museum_C_25817)
CONTENT: Mole wild info(/Engine/Transient.Default__REINST_cw_Mole_Character_Museum_C_25817)
CONTENT: Mole tamed info(/Engine/Transient.Default__REINST_cw_Mole_Character_Museum_C_25817)
CONTENT: attack1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_mole/cw_Mole_Character_Museum.Default__cw_Mole_Character_Museum_C)
CONTENT: attack2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_mole/cw_Mole_Character_Museum.Default__cw_Mole_Character_Museum_C)
CONTENT: eat(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_mole/cw_Mole_Character_Museum.Default__cw_Mole_Character_Museum_C)
CONTENT: lay egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_mole/cw_Mole_Character_Museum.Default__cw_Mole_Character_Museum_C)
CONTENT: startled(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_mole/cw_Mole_Character_Museum.Default__cw_Mole_Character_Museum_C)
CONTENT: Mole|Mole species|Mole charater|Mole diet|Mole years|Mole area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_mole/cw_Mole_Character_Museum.Default__cw_Mole_Character_Museum_C)
CONTENT: Mole info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_mole/cw_Mole_Character_Museum.Default__cw_Mole_Character_Museum_C)
CONTENT: Mole wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_mole/cw_Mole_Character_Museum.Default__cw_Mole_Character_Museum_C)
CONTENT: Mole tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_mole/cw_Mole_Character_Museum.Default__cw_Mole_Character_Museum_C)
CONTENT: attack(/Engine/Transient.REINST_cw_Mushroom_Character_Museum_C_0)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Mushroom_Character_Museum_C_0)
CONTENT: startled(/Engine/Transient.REINST_cw_Mushroom_Character_Museum_C_0)
CONTENT: Mushroom|Mushroom species|Mushroom charater|Mushroom diet|Mushroom years|Mushroom area(/Engine/Transient.REINST_cw_Mushroom_Character_Museum_C_0)
CONTENT: Mushroom info(/Engine/Transient.REINST_cw_Mushroom_Character_Museum_C_0)
CONTENT: Mushroom wild info(/Engine/Transient.REINST_cw_Mushroom_Character_Museum_C_0)
CONTENT: Mushroom tamed info(/Engine/Transient.REINST_cw_Mushroom_Character_Museum_C_0)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_Mushroom_Character_Museum_C_25824)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Mushroom_Character_Museum_C_25824)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Mushroom_Character_Museum_C_25824)
CONTENT: Mushroom|Mushroom species|Mushroom charater|Mushroom diet|Mushroom years|Mushroom area(/Engine/Transient.Default__REINST_cw_Mushroom_Character_Museum_C_25824)
CONTENT: Mushroom info(/Engine/Transient.Default__REINST_cw_Mushroom_Character_Museum_C_25824)
CONTENT: Mushroom wild info(/Engine/Transient.Default__REINST_cw_Mushroom_Character_Museum_C_25824)
CONTENT: Mushroom tamed info(/Engine/Transient.Default__REINST_cw_Mushroom_Character_Museum_C_25824)
CONTENT: attack(/Engine/Transient.REINST_cw_Mushroom_Character_Museum_C_1)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Mushroom_Character_Museum_C_1)
CONTENT: startled(/Engine/Transient.REINST_cw_Mushroom_Character_Museum_C_1)
CONTENT: Mushroom|Mushroom species|Mushroom charater|Mushroom diet|Mushroom years|Mushroom area(/Engine/Transient.REINST_cw_Mushroom_Character_Museum_C_1)
CONTENT: Mushroom info(/Engine/Transient.REINST_cw_Mushroom_Character_Museum_C_1)
CONTENT: Mushroom wild info(/Engine/Transient.REINST_cw_Mushroom_Character_Museum_C_1)
CONTENT: Mushroom tamed info(/Engine/Transient.REINST_cw_Mushroom_Character_Museum_C_1)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_Mushroom_Character_Museum_C_25828)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Mushroom_Character_Museum_C_25828)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Mushroom_Character_Museum_C_25828)
CONTENT: Mushroom|Mushroom species|Mushroom charater|Mushroom diet|Mushroom years|Mushroom area(/Engine/Transient.Default__REINST_cw_Mushroom_Character_Museum_C_25828)
CONTENT: Mushroom info(/Engine/Transient.Default__REINST_cw_Mushroom_Character_Museum_C_25828)
CONTENT: Mushroom wild info(/Engine/Transient.Default__REINST_cw_Mushroom_Character_Museum_C_25828)
CONTENT: Mushroom tamed info(/Engine/Transient.Default__REINST_cw_Mushroom_Character_Museum_C_25828)
CONTENT: attack(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_mushroom/cw_Mushroom_Character_Museum.Default__cw_Mushroom_Character_Museum_C)
CONTENT: cuddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_mushroom/cw_Mushroom_Character_Museum.Default__cw_Mushroom_Character_Museum_C)
CONTENT: startled(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_mushroom/cw_Mushroom_Character_Museum.Default__cw_Mushroom_Character_Museum_C)
CONTENT: Mushroom|Mushroom species|Mushroom charater|Mushroom diet|Mushroom years|Mushroom area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_mushroom/cw_Mushroom_Character_Museum.Default__cw_Mushroom_Character_Museum_C)
CONTENT: Mushroom info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_mushroom/cw_Mushroom_Character_Museum.Default__cw_Mushroom_Character_Museum_C)
CONTENT: Mushroom wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_mushroom/cw_Mushroom_Character_Museum.Default__cw_Mushroom_Character_Museum_C)
CONTENT: Mushroom tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_mushroom/cw_Mushroom_Character_Museum.Default__cw_Mushroom_Character_Museum_C)
CONTENT: attack(/Engine/Transient.REINST_cw_OilSlime_Character_Museum_C_0)
CONTENT: cuddle(/Engine/Transient.REINST_cw_OilSlime_Character_Museum_C_0)
CONTENT: eat(/Engine/Transient.REINST_cw_OilSlime_Character_Museum_C_0)
CONTENT: startled(/Engine/Transient.REINST_cw_OilSlime_Character_Museum_C_0)
CONTENT: OilSlime|OilSlime species|OilSlime charater|OilSlime diet|OilSlime years|OilSlime area(/Engine/Transient.REINST_cw_OilSlime_Character_Museum_C_0)
CONTENT: OilSlime info(/Engine/Transient.REINST_cw_OilSlime_Character_Museum_C_0)
CONTENT: OilSlime wild info(/Engine/Transient.REINST_cw_OilSlime_Character_Museum_C_0)
CONTENT: OilSlime tamed info(/Engine/Transient.REINST_cw_OilSlime_Character_Museum_C_0)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_OilSlime_Character_Museum_C_25835)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_OilSlime_Character_Museum_C_25835)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_OilSlime_Character_Museum_C_25835)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_OilSlime_Character_Museum_C_25835)
CONTENT: OilSlime|OilSlime species|OilSlime charater|OilSlime diet|OilSlime years|OilSlime area(/Engine/Transient.Default__REINST_cw_OilSlime_Character_Museum_C_25835)
CONTENT: OilSlime info(/Engine/Transient.Default__REINST_cw_OilSlime_Character_Museum_C_25835)
CONTENT: OilSlime wild info(/Engine/Transient.Default__REINST_cw_OilSlime_Character_Museum_C_25835)
CONTENT: OilSlime tamed info(/Engine/Transient.Default__REINST_cw_OilSlime_Character_Museum_C_25835)
CONTENT: attack(/Engine/Transient.REINST_cw_OilSlime_Character_Museum_C_1)
CONTENT: cuddle(/Engine/Transient.REINST_cw_OilSlime_Character_Museum_C_1)
CONTENT: eat(/Engine/Transient.REINST_cw_OilSlime_Character_Museum_C_1)
CONTENT: startled(/Engine/Transient.REINST_cw_OilSlime_Character_Museum_C_1)
CONTENT: OilSlime|OilSlime species|OilSlime charater|OilSlime diet|OilSlime years|OilSlime area(/Engine/Transient.REINST_cw_OilSlime_Character_Museum_C_1)
CONTENT: OilSlime info(/Engine/Transient.REINST_cw_OilSlime_Character_Museum_C_1)
CONTENT: OilSlime wild info(/Engine/Transient.REINST_cw_OilSlime_Character_Museum_C_1)
CONTENT: OilSlime tamed info(/Engine/Transient.REINST_cw_OilSlime_Character_Museum_C_1)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_OilSlime_Character_Museum_C_25839)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_OilSlime_Character_Museum_C_25839)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_OilSlime_Character_Museum_C_25839)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_OilSlime_Character_Museum_C_25839)
CONTENT: OilSlime|OilSlime species|OilSlime charater|OilSlime diet|OilSlime years|OilSlime area(/Engine/Transient.Default__REINST_cw_OilSlime_Character_Museum_C_25839)
CONTENT: OilSlime info(/Engine/Transient.Default__REINST_cw_OilSlime_Character_Museum_C_25839)
CONTENT: OilSlime wild info(/Engine/Transient.Default__REINST_cw_OilSlime_Character_Museum_C_25839)
CONTENT: OilSlime tamed info(/Engine/Transient.Default__REINST_cw_OilSlime_Character_Museum_C_25839)
CONTENT: attack(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_oilslime/cw_OilSlime_Character_Museum.Default__cw_OilSlime_Character_Museum_C)
CONTENT: cuddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_oilslime/cw_OilSlime_Character_Museum.Default__cw_OilSlime_Character_Museum_C)
CONTENT: eat(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_oilslime/cw_OilSlime_Character_Museum.Default__cw_OilSlime_Character_Museum_C)
CONTENT: startled(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_oilslime/cw_OilSlime_Character_Museum.Default__cw_OilSlime_Character_Museum_C)
CONTENT: OilSlime|OilSlime species|OilSlime charater|OilSlime diet|OilSlime years|OilSlime area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_oilslime/cw_OilSlime_Character_Museum.Default__cw_OilSlime_Character_Museum_C)
CONTENT: OilSlime info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_oilslime/cw_OilSlime_Character_Museum.Default__cw_OilSlime_Character_Museum_C)
CONTENT: OilSlime wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_oilslime/cw_OilSlime_Character_Museum.Default__cw_OilSlime_Character_Museum_C)
CONTENT: OilSlime tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_oilslime/cw_OilSlime_Character_Museum.Default__cw_OilSlime_Character_Museum_C)
CONTENT: attack(/Engine/Transient.REINST_cw_Oviraptor_Character_Museum_C_0)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Oviraptor_Character_Museum_C_0)
CONTENT: eat(/Engine/Transient.REINST_cw_Oviraptor_Character_Museum_C_0)
CONTENT: roar(/Engine/Transient.REINST_cw_Oviraptor_Character_Museum_C_0)
CONTENT: Oviraptor|Oviraptor species|Oviraptor charater|Oviraptor diet|Oviraptor years|Oviraptor area(/Engine/Transient.REINST_cw_Oviraptor_Character_Museum_C_0)
CONTENT: Oviraptor info(/Engine/Transient.REINST_cw_Oviraptor_Character_Museum_C_0)
CONTENT: Oviraptor wild info(/Engine/Transient.REINST_cw_Oviraptor_Character_Museum_C_0)
CONTENT: Oviraptor tamed info(/Engine/Transient.REINST_cw_Oviraptor_Character_Museum_C_0)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_Oviraptor_Character_Museum_C_25846)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Oviraptor_Character_Museum_C_25846)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Oviraptor_Character_Museum_C_25846)
CONTENT: roar(/Engine/Transient.Default__REINST_cw_Oviraptor_Character_Museum_C_25846)
CONTENT: Oviraptor|Oviraptor species|Oviraptor charater|Oviraptor diet|Oviraptor years|Oviraptor area(/Engine/Transient.Default__REINST_cw_Oviraptor_Character_Museum_C_25846)
CONTENT: Oviraptor info(/Engine/Transient.Default__REINST_cw_Oviraptor_Character_Museum_C_25846)
CONTENT: Oviraptor wild info(/Engine/Transient.Default__REINST_cw_Oviraptor_Character_Museum_C_25846)
CONTENT: Oviraptor tamed info(/Engine/Transient.Default__REINST_cw_Oviraptor_Character_Museum_C_25846)
CONTENT: attack(/Engine/Transient.REINST_cw_Oviraptor_Character_Museum_C_1)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Oviraptor_Character_Museum_C_1)
CONTENT: eat(/Engine/Transient.REINST_cw_Oviraptor_Character_Museum_C_1)
CONTENT: roar(/Engine/Transient.REINST_cw_Oviraptor_Character_Museum_C_1)
CONTENT: Oviraptor|Oviraptor species|Oviraptor charater|Oviraptor diet|Oviraptor years|Oviraptor area(/Engine/Transient.REINST_cw_Oviraptor_Character_Museum_C_1)
CONTENT: Oviraptor info(/Engine/Transient.REINST_cw_Oviraptor_Character_Museum_C_1)
CONTENT: Oviraptor wild info(/Engine/Transient.REINST_cw_Oviraptor_Character_Museum_C_1)
CONTENT: Oviraptor tamed info(/Engine/Transient.REINST_cw_Oviraptor_Character_Museum_C_1)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_Oviraptor_Character_Museum_C_25850)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Oviraptor_Character_Museum_C_25850)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Oviraptor_Character_Museum_C_25850)
CONTENT: roar(/Engine/Transient.Default__REINST_cw_Oviraptor_Character_Museum_C_25850)
CONTENT: Oviraptor|Oviraptor species|Oviraptor charater|Oviraptor diet|Oviraptor years|Oviraptor area(/Engine/Transient.Default__REINST_cw_Oviraptor_Character_Museum_C_25850)
CONTENT: Oviraptor info(/Engine/Transient.Default__REINST_cw_Oviraptor_Character_Museum_C_25850)
CONTENT: Oviraptor wild info(/Engine/Transient.Default__REINST_cw_Oviraptor_Character_Museum_C_25850)
CONTENT: Oviraptor tamed info(/Engine/Transient.Default__REINST_cw_Oviraptor_Character_Museum_C_25850)
CONTENT: attack(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_oviraptor/cw_Oviraptor_Character_Museum.Default__cw_Oviraptor_Character_Museum_C)
CONTENT: cuddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_oviraptor/cw_Oviraptor_Character_Museum.Default__cw_Oviraptor_Character_Museum_C)
CONTENT: eat(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_oviraptor/cw_Oviraptor_Character_Museum.Default__cw_Oviraptor_Character_Museum_C)
CONTENT: roar(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_oviraptor/cw_Oviraptor_Character_Museum.Default__cw_Oviraptor_Character_Museum_C)
CONTENT: Oviraptor|Oviraptor species|Oviraptor charater|Oviraptor diet|Oviraptor years|Oviraptor area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_oviraptor/cw_Oviraptor_Character_Museum.Default__cw_Oviraptor_Character_Museum_C)
CONTENT: Oviraptor info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_oviraptor/cw_Oviraptor_Character_Museum.Default__cw_Oviraptor_Character_Museum_C)
CONTENT: Oviraptor wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_oviraptor/cw_Oviraptor_Character_Museum.Default__cw_Oviraptor_Character_Museum_C)
CONTENT: Oviraptor tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_oviraptor/cw_Oviraptor_Character_Museum.Default__cw_Oviraptor_Character_Museum_C)
CONTENT: attack1(/Engine/Transient.REINST_cw_Pachy_Character_Museum_C_0)
CONTENT: attack2(/Engine/Transient.REINST_cw_Pachy_Character_Museum_C_0)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Pachy_Character_Museum_C_0)
CONTENT: eat(/Engine/Transient.REINST_cw_Pachy_Character_Museum_C_0)
CONTENT: startled(/Engine/Transient.REINST_cw_Pachy_Character_Museum_C_0)
CONTENT: Pachy|Pachy species|Pachy charater|Pachy diet|Pachy years|Pachy area(/Engine/Transient.REINST_cw_Pachy_Character_Museum_C_0)
CONTENT: Pachy info(/Engine/Transient.REINST_cw_Pachy_Character_Museum_C_0)
CONTENT: Pachy wild info(/Engine/Transient.REINST_cw_Pachy_Character_Museum_C_0)
CONTENT: Pachy tamed info(/Engine/Transient.REINST_cw_Pachy_Character_Museum_C_0)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Pachy_Character_Museum_C_25857)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Pachy_Character_Museum_C_25857)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Pachy_Character_Museum_C_25857)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Pachy_Character_Museum_C_25857)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Pachy_Character_Museum_C_25857)
CONTENT: Pachy|Pachy species|Pachy charater|Pachy diet|Pachy years|Pachy area(/Engine/Transient.Default__REINST_cw_Pachy_Character_Museum_C_25857)
CONTENT: Pachy info(/Engine/Transient.Default__REINST_cw_Pachy_Character_Museum_C_25857)
CONTENT: Pachy wild info(/Engine/Transient.Default__REINST_cw_Pachy_Character_Museum_C_25857)
CONTENT: Pachy tamed info(/Engine/Transient.Default__REINST_cw_Pachy_Character_Museum_C_25857)
CONTENT: attack1(/Engine/Transient.REINST_cw_Pachy_Character_Museum_C_1)
CONTENT: attack2(/Engine/Transient.REINST_cw_Pachy_Character_Museum_C_1)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Pachy_Character_Museum_C_1)
CONTENT: eat(/Engine/Transient.REINST_cw_Pachy_Character_Museum_C_1)
CONTENT: startled(/Engine/Transient.REINST_cw_Pachy_Character_Museum_C_1)
CONTENT: Pachy|Pachy species|Pachy charater|Pachy diet|Pachy years|Pachy area(/Engine/Transient.REINST_cw_Pachy_Character_Museum_C_1)
CONTENT: Pachy info(/Engine/Transient.REINST_cw_Pachy_Character_Museum_C_1)
CONTENT: Pachy wild info(/Engine/Transient.REINST_cw_Pachy_Character_Museum_C_1)
CONTENT: Pachy tamed info(/Engine/Transient.REINST_cw_Pachy_Character_Museum_C_1)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Pachy_Character_Museum_C_25861)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Pachy_Character_Museum_C_25861)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Pachy_Character_Museum_C_25861)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Pachy_Character_Museum_C_25861)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Pachy_Character_Museum_C_25861)
CONTENT: Pachy|Pachy species|Pachy charater|Pachy diet|Pachy years|Pachy area(/Engine/Transient.Default__REINST_cw_Pachy_Character_Museum_C_25861)
CONTENT: Pachy info(/Engine/Transient.Default__REINST_cw_Pachy_Character_Museum_C_25861)
CONTENT: Pachy wild info(/Engine/Transient.Default__REINST_cw_Pachy_Character_Museum_C_25861)
CONTENT: Pachy tamed info(/Engine/Transient.Default__REINST_cw_Pachy_Character_Museum_C_25861)
CONTENT: attack1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_pachy/cw_Pachy_Character_Museum.Default__cw_Pachy_Character_Museum_C)
CONTENT: attack2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_pachy/cw_Pachy_Character_Museum.Default__cw_Pachy_Character_Museum_C)
CONTENT: cuddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_pachy/cw_Pachy_Character_Museum.Default__cw_Pachy_Character_Museum_C)
CONTENT: eat(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_pachy/cw_Pachy_Character_Museum.Default__cw_Pachy_Character_Museum_C)
CONTENT: startled(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_pachy/cw_Pachy_Character_Museum.Default__cw_Pachy_Character_Museum_C)
CONTENT: Pachy|Pachy species|Pachy charater|Pachy diet|Pachy years|Pachy area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_pachy/cw_Pachy_Character_Museum.Default__cw_Pachy_Character_Museum_C)
CONTENT: Pachy info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_pachy/cw_Pachy_Character_Museum.Default__cw_Pachy_Character_Museum_C)
CONTENT: Pachy wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_pachy/cw_Pachy_Character_Museum.Default__cw_Pachy_Character_Museum_C)
CONTENT: Pachy tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_pachy/cw_Pachy_Character_Museum.Default__cw_Pachy_Character_Museum_C)
CONTENT: attack1(/Engine/Transient.REINST_cw_Panda_Character_Museum_C_0)
CONTENT: attack2(/Engine/Transient.REINST_cw_Panda_Character_Museum_C_0)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Panda_Character_Museum_C_0)
CONTENT: eat(/Engine/Transient.REINST_cw_Panda_Character_Museum_C_0)
CONTENT: startled(/Engine/Transient.REINST_cw_Panda_Character_Museum_C_0)
CONTENT: Panda|Panda species|Panda charater|Panda diet|Panda years|Panda area(/Engine/Transient.REINST_cw_Panda_Character_Museum_C_0)
CONTENT: Panda info(/Engine/Transient.REINST_cw_Panda_Character_Museum_C_0)
CONTENT: Panda wild info(/Engine/Transient.REINST_cw_Panda_Character_Museum_C_0)
CONTENT: Panda tamed info(/Engine/Transient.REINST_cw_Panda_Character_Museum_C_0)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Panda_Character_Museum_C_25868)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Panda_Character_Museum_C_25868)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Panda_Character_Museum_C_25868)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Panda_Character_Museum_C_25868)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Panda_Character_Museum_C_25868)
CONTENT: Panda|Panda species|Panda charater|Panda diet|Panda years|Panda area(/Engine/Transient.Default__REINST_cw_Panda_Character_Museum_C_25868)
CONTENT: Panda info(/Engine/Transient.Default__REINST_cw_Panda_Character_Museum_C_25868)
CONTENT: Panda wild info(/Engine/Transient.Default__REINST_cw_Panda_Character_Museum_C_25868)
CONTENT: Panda tamed info(/Engine/Transient.Default__REINST_cw_Panda_Character_Museum_C_25868)
CONTENT: attack1(/Engine/Transient.REINST_cw_Panda_Character_Museum_C_1)
CONTENT: attack2(/Engine/Transient.REINST_cw_Panda_Character_Museum_C_1)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Panda_Character_Museum_C_1)
CONTENT: eat(/Engine/Transient.REINST_cw_Panda_Character_Museum_C_1)
CONTENT: startled(/Engine/Transient.REINST_cw_Panda_Character_Museum_C_1)
CONTENT: Panda|Panda species|Panda charater|Panda diet|Panda years|Panda area(/Engine/Transient.REINST_cw_Panda_Character_Museum_C_1)
CONTENT: Panda info(/Engine/Transient.REINST_cw_Panda_Character_Museum_C_1)
CONTENT: Panda wild info(/Engine/Transient.REINST_cw_Panda_Character_Museum_C_1)
CONTENT: Panda tamed info(/Engine/Transient.REINST_cw_Panda_Character_Museum_C_1)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Panda_Character_Museum_C_25872)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Panda_Character_Museum_C_25872)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Panda_Character_Museum_C_25872)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Panda_Character_Museum_C_25872)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Panda_Character_Museum_C_25872)
CONTENT: Panda|Panda species|Panda charater|Panda diet|Panda years|Panda area(/Engine/Transient.Default__REINST_cw_Panda_Character_Museum_C_25872)
CONTENT: Panda info(/Engine/Transient.Default__REINST_cw_Panda_Character_Museum_C_25872)
CONTENT: Panda wild info(/Engine/Transient.Default__REINST_cw_Panda_Character_Museum_C_25872)
CONTENT: Panda tamed info(/Engine/Transient.Default__REINST_cw_Panda_Character_Museum_C_25872)
CONTENT: attack1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_panda/cw_Panda_Character_Museum.Default__cw_Panda_Character_Museum_C)
CONTENT: attack2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_panda/cw_Panda_Character_Museum.Default__cw_Panda_Character_Museum_C)
CONTENT: cuddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_panda/cw_Panda_Character_Museum.Default__cw_Panda_Character_Museum_C)
CONTENT: eat(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_panda/cw_Panda_Character_Museum.Default__cw_Panda_Character_Museum_C)
CONTENT: startled(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_panda/cw_Panda_Character_Museum.Default__cw_Panda_Character_Museum_C)
CONTENT: Panda|Panda species|Panda charater|Panda diet|Panda years|Panda area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_panda/cw_Panda_Character_Museum.Default__cw_Panda_Character_Museum_C)
CONTENT: Panda info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_panda/cw_Panda_Character_Museum.Default__cw_Panda_Character_Museum_C)
CONTENT: Panda wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_panda/cw_Panda_Character_Museum.Default__cw_Panda_Character_Museum_C)
CONTENT: Panda tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_panda/cw_Panda_Character_Museum.Default__cw_Panda_Character_Museum_C)
CONTENT: attack(/Engine/Transient.REINST_cw_Para_Character_Museum_C_0)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Para_Character_Museum_C_0)
CONTENT: eat(/Engine/Transient.REINST_cw_Para_Character_Museum_C_0)
CONTENT: startled(/Engine/Transient.REINST_cw_Para_Character_Museum_C_0)
CONTENT: Para|Para species|Para charater|Para diet|Para years|Para area(/Engine/Transient.REINST_cw_Para_Character_Museum_C_0)
CONTENT: Para info(/Engine/Transient.REINST_cw_Para_Character_Museum_C_0)
CONTENT: Para wild info(/Engine/Transient.REINST_cw_Para_Character_Museum_C_0)
CONTENT: Para tamed info(/Engine/Transient.REINST_cw_Para_Character_Museum_C_0)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_Para_Character_Museum_C_25879)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Para_Character_Museum_C_25879)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Para_Character_Museum_C_25879)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Para_Character_Museum_C_25879)
CONTENT: Para|Para species|Para charater|Para diet|Para years|Para area(/Engine/Transient.Default__REINST_cw_Para_Character_Museum_C_25879)
CONTENT: Para info(/Engine/Transient.Default__REINST_cw_Para_Character_Museum_C_25879)
CONTENT: Para wild info(/Engine/Transient.Default__REINST_cw_Para_Character_Museum_C_25879)
CONTENT: Para tamed info(/Engine/Transient.Default__REINST_cw_Para_Character_Museum_C_25879)
CONTENT: attack(/Engine/Transient.REINST_cw_Para_Character_Museum_C_1)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Para_Character_Museum_C_1)
CONTENT: eat(/Engine/Transient.REINST_cw_Para_Character_Museum_C_1)
CONTENT: startled(/Engine/Transient.REINST_cw_Para_Character_Museum_C_1)
CONTENT: Para|Para species|Para charater|Para diet|Para years|Para area(/Engine/Transient.REINST_cw_Para_Character_Museum_C_1)
CONTENT: Para info(/Engine/Transient.REINST_cw_Para_Character_Museum_C_1)
CONTENT: Para wild info(/Engine/Transient.REINST_cw_Para_Character_Museum_C_1)
CONTENT: Para tamed info(/Engine/Transient.REINST_cw_Para_Character_Museum_C_1)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_Para_Character_Museum_C_25883)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Para_Character_Museum_C_25883)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Para_Character_Museum_C_25883)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Para_Character_Museum_C_25883)
CONTENT: Para|Para species|Para charater|Para diet|Para years|Para area(/Engine/Transient.Default__REINST_cw_Para_Character_Museum_C_25883)
CONTENT: Para info(/Engine/Transient.Default__REINST_cw_Para_Character_Museum_C_25883)
CONTENT: Para wild info(/Engine/Transient.Default__REINST_cw_Para_Character_Museum_C_25883)
CONTENT: Para tamed info(/Engine/Transient.Default__REINST_cw_Para_Character_Museum_C_25883)
CONTENT: attack(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_para/cw_Para_Character_Museum.Default__cw_Para_Character_Museum_C)
CONTENT: cuddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_para/cw_Para_Character_Museum.Default__cw_Para_Character_Museum_C)
CONTENT: eat(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_para/cw_Para_Character_Museum.Default__cw_Para_Character_Museum_C)
CONTENT: startled(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_para/cw_Para_Character_Museum.Default__cw_Para_Character_Museum_C)
CONTENT: Para|Para species|Para charater|Para diet|Para years|Para area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_para/cw_Para_Character_Museum.Default__cw_Para_Character_Museum_C)
CONTENT: Para info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_para/cw_Para_Character_Museum.Default__cw_Para_Character_Museum_C)
CONTENT: Para wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_para/cw_Para_Character_Museum.Default__cw_Para_Character_Museum_C)
CONTENT: Para tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_para/cw_Para_Character_Museum.Default__cw_Para_Character_Museum_C)
CONTENT: angry(/Engine/Transient.REINST_cw_Pegasus_Character_Museum_C_0)
CONTENT: attack1(/Engine/Transient.REINST_cw_Pegasus_Character_Museum_C_0)
CONTENT: attack2(/Engine/Transient.REINST_cw_Pegasus_Character_Museum_C_0)
CONTENT: coquetry(/Engine/Transient.REINST_cw_Pegasus_Character_Museum_C_0)
CONTENT: eat(/Engine/Transient.REINST_cw_Pegasus_Character_Museum_C_0)
CONTENT: land(/Engine/Transient.REINST_cw_Pegasus_Character_Museum_C_0)
CONTENT: take off(/Engine/Transient.REINST_cw_Pegasus_Character_Museum_C_0)
CONTENT: Pegasus|Pegasus species|Pegasus charater|Pegasus diet|Pegasus years|Pegasus area(/Engine/Transient.REINST_cw_Pegasus_Character_Museum_C_0)
CONTENT: Pegasus info(/Engine/Transient.REINST_cw_Pegasus_Character_Museum_C_0)
CONTENT: Pegasus wild info(/Engine/Transient.REINST_cw_Pegasus_Character_Museum_C_0)
CONTENT: Pegasus tamed info(/Engine/Transient.REINST_cw_Pegasus_Character_Museum_C_0)
CONTENT: angry(/Engine/Transient.Default__REINST_cw_Pegasus_Character_Museum_C_25890)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Pegasus_Character_Museum_C_25890)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Pegasus_Character_Museum_C_25890)
CONTENT: coquetry(/Engine/Transient.Default__REINST_cw_Pegasus_Character_Museum_C_25890)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Pegasus_Character_Museum_C_25890)
CONTENT: land(/Engine/Transient.Default__REINST_cw_Pegasus_Character_Museum_C_25890)
CONTENT: take off(/Engine/Transient.Default__REINST_cw_Pegasus_Character_Museum_C_25890)
CONTENT: Pegasus|Pegasus species|Pegasus charater|Pegasus diet|Pegasus years|Pegasus area(/Engine/Transient.Default__REINST_cw_Pegasus_Character_Museum_C_25890)
CONTENT: Pegasus info(/Engine/Transient.Default__REINST_cw_Pegasus_Character_Museum_C_25890)
CONTENT: Pegasus wild info(/Engine/Transient.Default__REINST_cw_Pegasus_Character_Museum_C_25890)
CONTENT: Pegasus tamed info(/Engine/Transient.Default__REINST_cw_Pegasus_Character_Museum_C_25890)
CONTENT: angry(/Engine/Transient.REINST_cw_Pegasus_Character_Museum_C_1)
CONTENT: attack1(/Engine/Transient.REINST_cw_Pegasus_Character_Museum_C_1)
CONTENT: attack2(/Engine/Transient.REINST_cw_Pegasus_Character_Museum_C_1)
CONTENT: coquetry(/Engine/Transient.REINST_cw_Pegasus_Character_Museum_C_1)
CONTENT: eat(/Engine/Transient.REINST_cw_Pegasus_Character_Museum_C_1)
CONTENT: land(/Engine/Transient.REINST_cw_Pegasus_Character_Museum_C_1)
CONTENT: take off(/Engine/Transient.REINST_cw_Pegasus_Character_Museum_C_1)
CONTENT: Pegasus|Pegasus species|Pegasus charater|Pegasus diet|Pegasus years|Pegasus area(/Engine/Transient.REINST_cw_Pegasus_Character_Museum_C_1)
CONTENT: Pegasus info(/Engine/Transient.REINST_cw_Pegasus_Character_Museum_C_1)
CONTENT: Pegasus wild info(/Engine/Transient.REINST_cw_Pegasus_Character_Museum_C_1)
CONTENT: Pegasus tamed info(/Engine/Transient.REINST_cw_Pegasus_Character_Museum_C_1)
CONTENT: angry(/Engine/Transient.Default__REINST_cw_Pegasus_Character_Museum_C_25894)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Pegasus_Character_Museum_C_25894)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Pegasus_Character_Museum_C_25894)
CONTENT: coquetry(/Engine/Transient.Default__REINST_cw_Pegasus_Character_Museum_C_25894)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Pegasus_Character_Museum_C_25894)
CONTENT: land(/Engine/Transient.Default__REINST_cw_Pegasus_Character_Museum_C_25894)
CONTENT: take off(/Engine/Transient.Default__REINST_cw_Pegasus_Character_Museum_C_25894)
CONTENT: Pegasus|Pegasus species|Pegasus charater|Pegasus diet|Pegasus years|Pegasus area(/Engine/Transient.Default__REINST_cw_Pegasus_Character_Museum_C_25894)
CONTENT: Pegasus info(/Engine/Transient.Default__REINST_cw_Pegasus_Character_Museum_C_25894)
CONTENT: Pegasus wild info(/Engine/Transient.Default__REINST_cw_Pegasus_Character_Museum_C_25894)
CONTENT: Pegasus tamed info(/Engine/Transient.Default__REINST_cw_Pegasus_Character_Museum_C_25894)
CONTENT: angry(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_pegasus/cw_Pegasus_Character_Museum.Default__cw_Pegasus_Character_Museum_C)
CONTENT: attack1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_pegasus/cw_Pegasus_Character_Museum.Default__cw_Pegasus_Character_Museum_C)
CONTENT: attack2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_pegasus/cw_Pegasus_Character_Museum.Default__cw_Pegasus_Character_Museum_C)
CONTENT: coquetry(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_pegasus/cw_Pegasus_Character_Museum.Default__cw_Pegasus_Character_Museum_C)
CONTENT: eat(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_pegasus/cw_Pegasus_Character_Museum.Default__cw_Pegasus_Character_Museum_C)
CONTENT: land(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_pegasus/cw_Pegasus_Character_Museum.Default__cw_Pegasus_Character_Museum_C)
CONTENT: take off(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_pegasus/cw_Pegasus_Character_Museum.Default__cw_Pegasus_Character_Museum_C)
CONTENT: Pegasus|Pegasus species|Pegasus charater|Pegasus diet|Pegasus years|Pegasus area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_pegasus/cw_Pegasus_Character_Museum.Default__cw_Pegasus_Character_Museum_C)
CONTENT: Pegasus info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_pegasus/cw_Pegasus_Character_Museum.Default__cw_Pegasus_Character_Museum_C)
CONTENT: Pegasus wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_pegasus/cw_Pegasus_Character_Museum.Default__cw_Pegasus_Character_Museum_C)
CONTENT: Pegasus tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_pegasus/cw_Pegasus_Character_Museum.Default__cw_Pegasus_Character_Museum_C)
CONTENT: attack(/Engine/Transient.REINST_cw_Phiomia_Character_Museum_C_0)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Phiomia_Character_Museum_C_0)
CONTENT: eat(/Engine/Transient.REINST_cw_Phiomia_Character_Museum_C_0)
CONTENT: startled(/Engine/Transient.REINST_cw_Phiomia_Character_Museum_C_0)
CONTENT: Phiomia|Phiomia species|Phiomia charater|Phiomia diet|Phiomia years|Phiomia area(/Engine/Transient.REINST_cw_Phiomia_Character_Museum_C_0)
CONTENT: Phiomia info(/Engine/Transient.REINST_cw_Phiomia_Character_Museum_C_0)
CONTENT: Phiomia wild info(/Engine/Transient.REINST_cw_Phiomia_Character_Museum_C_0)
CONTENT: Phiomia tamed info(/Engine/Transient.REINST_cw_Phiomia_Character_Museum_C_0)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_Phiomia_Character_Museum_C_25901)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Phiomia_Character_Museum_C_25901)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Phiomia_Character_Museum_C_25901)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Phiomia_Character_Museum_C_25901)
CONTENT: Phiomia|Phiomia species|Phiomia charater|Phiomia diet|Phiomia years|Phiomia area(/Engine/Transient.Default__REINST_cw_Phiomia_Character_Museum_C_25901)
CONTENT: Phiomia info(/Engine/Transient.Default__REINST_cw_Phiomia_Character_Museum_C_25901)
CONTENT: Phiomia wild info(/Engine/Transient.Default__REINST_cw_Phiomia_Character_Museum_C_25901)
CONTENT: Phiomia tamed info(/Engine/Transient.Default__REINST_cw_Phiomia_Character_Museum_C_25901)
CONTENT: attack(/Engine/Transient.REINST_cw_Phiomia_Character_Museum_C_1)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Phiomia_Character_Museum_C_1)
CONTENT: eat(/Engine/Transient.REINST_cw_Phiomia_Character_Museum_C_1)
CONTENT: startled(/Engine/Transient.REINST_cw_Phiomia_Character_Museum_C_1)
CONTENT: Phiomia|Phiomia species|Phiomia charater|Phiomia diet|Phiomia years|Phiomia area(/Engine/Transient.REINST_cw_Phiomia_Character_Museum_C_1)
CONTENT: Phiomia info(/Engine/Transient.REINST_cw_Phiomia_Character_Museum_C_1)
CONTENT: Phiomia wild info(/Engine/Transient.REINST_cw_Phiomia_Character_Museum_C_1)
CONTENT: Phiomia tamed info(/Engine/Transient.REINST_cw_Phiomia_Character_Museum_C_1)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_Phiomia_Character_Museum_C_25905)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Phiomia_Character_Museum_C_25905)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Phiomia_Character_Museum_C_25905)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Phiomia_Character_Museum_C_25905)
CONTENT: Phiomia|Phiomia species|Phiomia charater|Phiomia diet|Phiomia years|Phiomia area(/Engine/Transient.Default__REINST_cw_Phiomia_Character_Museum_C_25905)
CONTENT: Phiomia info(/Engine/Transient.Default__REINST_cw_Phiomia_Character_Museum_C_25905)
CONTENT: Phiomia wild info(/Engine/Transient.Default__REINST_cw_Phiomia_Character_Museum_C_25905)
CONTENT: Phiomia tamed info(/Engine/Transient.Default__REINST_cw_Phiomia_Character_Museum_C_25905)
CONTENT: attack(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_phiomia/cw_Phiomia_Character_Museum.Default__cw_Phiomia_Character_Museum_C)
CONTENT: cuddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_phiomia/cw_Phiomia_Character_Museum.Default__cw_Phiomia_Character_Museum_C)
CONTENT: eat(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_phiomia/cw_Phiomia_Character_Museum.Default__cw_Phiomia_Character_Museum_C)
CONTENT: startled(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_phiomia/cw_Phiomia_Character_Museum.Default__cw_Phiomia_Character_Museum_C)
CONTENT: Phiomia|Phiomia species|Phiomia charater|Phiomia diet|Phiomia years|Phiomia area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_phiomia/cw_Phiomia_Character_Museum.Default__cw_Phiomia_Character_Museum_C)
CONTENT: Phiomia info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_phiomia/cw_Phiomia_Character_Museum.Default__cw_Phiomia_Character_Museum_C)
CONTENT: Phiomia wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_phiomia/cw_Phiomia_Character_Museum.Default__cw_Phiomia_Character_Museum_C)
CONTENT: Phiomia tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_phiomia/cw_Phiomia_Character_Museum.Default__cw_Phiomia_Character_Museum_C)
CONTENT: attack(/Engine/Transient.REINST_cw_Piranha_Character_Museum_C_0)
CONTENT: Piranha|Piranha species|Piranha charater|Piranha diet|Piranha years|Piranha area(/Engine/Transient.REINST_cw_Piranha_Character_Museum_C_0)
CONTENT: Piranha info(/Engine/Transient.REINST_cw_Piranha_Character_Museum_C_0)
CONTENT: Piranha wild info(/Engine/Transient.REINST_cw_Piranha_Character_Museum_C_0)
CONTENT: Piranha tamed info(/Engine/Transient.REINST_cw_Piranha_Character_Museum_C_0)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_Piranha_Character_Museum_C_25912)
CONTENT: Piranha|Piranha species|Piranha charater|Piranha diet|Piranha years|Piranha area(/Engine/Transient.Default__REINST_cw_Piranha_Character_Museum_C_25912)
CONTENT: Piranha info(/Engine/Transient.Default__REINST_cw_Piranha_Character_Museum_C_25912)
CONTENT: Piranha wild info(/Engine/Transient.Default__REINST_cw_Piranha_Character_Museum_C_25912)
CONTENT: Piranha tamed info(/Engine/Transient.Default__REINST_cw_Piranha_Character_Museum_C_25912)
CONTENT: attack(/Engine/Transient.REINST_cw_Piranha_Character_Museum_C_1)
CONTENT: Piranha|Piranha species|Piranha charater|Piranha diet|Piranha years|Piranha area(/Engine/Transient.REINST_cw_Piranha_Character_Museum_C_1)
CONTENT: Piranha info(/Engine/Transient.REINST_cw_Piranha_Character_Museum_C_1)
CONTENT: Piranha wild info(/Engine/Transient.REINST_cw_Piranha_Character_Museum_C_1)
CONTENT: Piranha tamed info(/Engine/Transient.REINST_cw_Piranha_Character_Museum_C_1)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_Piranha_Character_Museum_C_25916)
CONTENT: Piranha|Piranha species|Piranha charater|Piranha diet|Piranha years|Piranha area(/Engine/Transient.Default__REINST_cw_Piranha_Character_Museum_C_25916)
CONTENT: Piranha info(/Engine/Transient.Default__REINST_cw_Piranha_Character_Museum_C_25916)
CONTENT: Piranha wild info(/Engine/Transient.Default__REINST_cw_Piranha_Character_Museum_C_25916)
CONTENT: Piranha tamed info(/Engine/Transient.Default__REINST_cw_Piranha_Character_Museum_C_25916)
CONTENT: attack(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_piranha/cw_Piranha_Character_Museum.Default__cw_Piranha_Character_Museum_C)
CONTENT: Piranha|Piranha species|Piranha charater|Piranha diet|Piranha years|Piranha area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_piranha/cw_Piranha_Character_Museum.Default__cw_Piranha_Character_Museum_C)
CONTENT: Piranha info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_piranha/cw_Piranha_Character_Museum.Default__cw_Piranha_Character_Museum_C)
CONTENT: Piranha wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_piranha/cw_Piranha_Character_Museum.Default__cw_Piranha_Character_Museum_C)
CONTENT: Piranha tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_piranha/cw_Piranha_Character_Museum.Default__cw_Piranha_Character_Museum_C)
CONTENT: attack1(/Engine/Transient.REINST_cw_PlagueZombie_Character_Museum_C_0)
CONTENT: attack2(/Engine/Transient.REINST_cw_PlagueZombie_Character_Museum_C_0)
CONTENT: cuddle(/Engine/Transient.REINST_cw_PlagueZombie_Character_Museum_C_0)
CONTENT: eat(/Engine/Transient.REINST_cw_PlagueZombie_Character_Museum_C_0)
CONTENT: PlagueZombie|PlagueZombie species|PlagueZombie charater|PlagueZombie diet|PlagueZombie years|PlagueZombie area(/Engine/Transient.REINST_cw_PlagueZombie_Character_Museum_C_0)
CONTENT: PlagueZombie info(/Engine/Transient.REINST_cw_PlagueZombie_Character_Museum_C_0)
CONTENT: PlagueZombie wild info(/Engine/Transient.REINST_cw_PlagueZombie_Character_Museum_C_0)
CONTENT: PlagueZombie tamed info(/Engine/Transient.REINST_cw_PlagueZombie_Character_Museum_C_0)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_PlagueZombie_Character_Museum_C_25923)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_PlagueZombie_Character_Museum_C_25923)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_PlagueZombie_Character_Museum_C_25923)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_PlagueZombie_Character_Museum_C_25923)
CONTENT: PlagueZombie|PlagueZombie species|PlagueZombie charater|PlagueZombie diet|PlagueZombie years|PlagueZombie area(/Engine/Transient.Default__REINST_cw_PlagueZombie_Character_Museum_C_25923)
CONTENT: PlagueZombie info(/Engine/Transient.Default__REINST_cw_PlagueZombie_Character_Museum_C_25923)
CONTENT: PlagueZombie wild info(/Engine/Transient.Default__REINST_cw_PlagueZombie_Character_Museum_C_25923)
CONTENT: PlagueZombie tamed info(/Engine/Transient.Default__REINST_cw_PlagueZombie_Character_Museum_C_25923)
CONTENT: attack1(/Engine/Transient.REINST_cw_PlagueZombie_Character_Museum_C_1)
CONTENT: attack2(/Engine/Transient.REINST_cw_PlagueZombie_Character_Museum_C_1)
CONTENT: cuddle(/Engine/Transient.REINST_cw_PlagueZombie_Character_Museum_C_1)
CONTENT: eat(/Engine/Transient.REINST_cw_PlagueZombie_Character_Museum_C_1)
CONTENT: PlagueZombie|PlagueZombie species|PlagueZombie charater|PlagueZombie diet|PlagueZombie years|PlagueZombie area(/Engine/Transient.REINST_cw_PlagueZombie_Character_Museum_C_1)
CONTENT: PlagueZombie info(/Engine/Transient.REINST_cw_PlagueZombie_Character_Museum_C_1)
CONTENT: PlagueZombie wild info(/Engine/Transient.REINST_cw_PlagueZombie_Character_Museum_C_1)
CONTENT: PlagueZombie tamed info(/Engine/Transient.REINST_cw_PlagueZombie_Character_Museum_C_1)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_PlagueZombie_Character_Museum_C_25927)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_PlagueZombie_Character_Museum_C_25927)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_PlagueZombie_Character_Museum_C_25927)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_PlagueZombie_Character_Museum_C_25927)
CONTENT: PlagueZombie|PlagueZombie species|PlagueZombie charater|PlagueZombie diet|PlagueZombie years|PlagueZombie area(/Engine/Transient.Default__REINST_cw_PlagueZombie_Character_Museum_C_25927)
CONTENT: PlagueZombie info(/Engine/Transient.Default__REINST_cw_PlagueZombie_Character_Museum_C_25927)
CONTENT: PlagueZombie wild info(/Engine/Transient.Default__REINST_cw_PlagueZombie_Character_Museum_C_25927)
CONTENT: PlagueZombie tamed info(/Engine/Transient.Default__REINST_cw_PlagueZombie_Character_Museum_C_25927)
CONTENT: attack1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_plaguezombie/cw_PlagueZombie_Character_Museum.Default__cw_PlagueZombie_Character_Museum_C)
CONTENT: attack2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_plaguezombie/cw_PlagueZombie_Character_Museum.Default__cw_PlagueZombie_Character_Museum_C)
CONTENT: cuddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_plaguezombie/cw_PlagueZombie_Character_Museum.Default__cw_PlagueZombie_Character_Museum_C)
CONTENT: eat(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_plaguezombie/cw_PlagueZombie_Character_Museum.Default__cw_PlagueZombie_Character_Museum_C)
CONTENT: PlagueZombie|PlagueZombie species|PlagueZombie charater|PlagueZombie diet|PlagueZombie years|PlagueZombie area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_plaguezombie/cw_PlagueZombie_Character_Museum.Default__cw_PlagueZombie_Character_Museum_C)
CONTENT: PlagueZombie info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_plaguezombie/cw_PlagueZombie_Character_Museum.Default__cw_PlagueZombie_Character_Museum_C)
CONTENT: PlagueZombie wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_plaguezombie/cw_PlagueZombie_Character_Museum.Default__cw_PlagueZombie_Character_Museum_C)
CONTENT: PlagueZombie tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_plaguezombie/cw_PlagueZombie_Character_Museum.Default__cw_PlagueZombie_Character_Museum_C)
CONTENT: attack1(/Engine/Transient.REINST_cw_Ptero_Character_Museum_C_0)
CONTENT: attack2(/Engine/Transient.REINST_cw_Ptero_Character_Museum_C_0)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Ptero_Character_Museum_C_0)
CONTENT: startled1(/Engine/Transient.REINST_cw_Ptero_Character_Museum_C_0)
CONTENT: startled2(/Engine/Transient.REINST_cw_Ptero_Character_Museum_C_0)
CONTENT: land(/Engine/Transient.REINST_cw_Ptero_Character_Museum_C_0)
CONTENT: take off(/Engine/Transient.REINST_cw_Ptero_Character_Museum_C_0)
CONTENT: Ptero|Ptero species|Ptero charater|Ptero diet|Ptero years|Ptero area(/Engine/Transient.REINST_cw_Ptero_Character_Museum_C_0)
CONTENT: Ptero info(/Engine/Transient.REINST_cw_Ptero_Character_Museum_C_0)
CONTENT: Ptero wild info(/Engine/Transient.REINST_cw_Ptero_Character_Museum_C_0)
CONTENT: Ptero tamed info(/Engine/Transient.REINST_cw_Ptero_Character_Museum_C_0)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Ptero_Character_Museum_C_25934)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Ptero_Character_Museum_C_25934)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Ptero_Character_Museum_C_25934)
CONTENT: startled1(/Engine/Transient.Default__REINST_cw_Ptero_Character_Museum_C_25934)
CONTENT: startled2(/Engine/Transient.Default__REINST_cw_Ptero_Character_Museum_C_25934)
CONTENT: land(/Engine/Transient.Default__REINST_cw_Ptero_Character_Museum_C_25934)
CONTENT: take off(/Engine/Transient.Default__REINST_cw_Ptero_Character_Museum_C_25934)
CONTENT: Ptero|Ptero species|Ptero charater|Ptero diet|Ptero years|Ptero area(/Engine/Transient.Default__REINST_cw_Ptero_Character_Museum_C_25934)
CONTENT: Ptero info(/Engine/Transient.Default__REINST_cw_Ptero_Character_Museum_C_25934)
CONTENT: Ptero wild info(/Engine/Transient.Default__REINST_cw_Ptero_Character_Museum_C_25934)
CONTENT: Ptero tamed info(/Engine/Transient.Default__REINST_cw_Ptero_Character_Museum_C_25934)
CONTENT: attack1(/Engine/Transient.REINST_cw_Ptero_Character_Museum_C_1)
CONTENT: attack2(/Engine/Transient.REINST_cw_Ptero_Character_Museum_C_1)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Ptero_Character_Museum_C_1)
CONTENT: startled1(/Engine/Transient.REINST_cw_Ptero_Character_Museum_C_1)
CONTENT: startled2(/Engine/Transient.REINST_cw_Ptero_Character_Museum_C_1)
CONTENT: land(/Engine/Transient.REINST_cw_Ptero_Character_Museum_C_1)
CONTENT: take off(/Engine/Transient.REINST_cw_Ptero_Character_Museum_C_1)
CONTENT: Ptero|Ptero species|Ptero charater|Ptero diet|Ptero years|Ptero area(/Engine/Transient.REINST_cw_Ptero_Character_Museum_C_1)
CONTENT: Ptero info(/Engine/Transient.REINST_cw_Ptero_Character_Museum_C_1)
CONTENT: Ptero wild info(/Engine/Transient.REINST_cw_Ptero_Character_Museum_C_1)
CONTENT: Ptero tamed info(/Engine/Transient.REINST_cw_Ptero_Character_Museum_C_1)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Ptero_Character_Museum_C_25938)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Ptero_Character_Museum_C_25938)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Ptero_Character_Museum_C_25938)
CONTENT: startled1(/Engine/Transient.Default__REINST_cw_Ptero_Character_Museum_C_25938)
CONTENT: startled2(/Engine/Transient.Default__REINST_cw_Ptero_Character_Museum_C_25938)
CONTENT: land(/Engine/Transient.Default__REINST_cw_Ptero_Character_Museum_C_25938)
CONTENT: take off(/Engine/Transient.Default__REINST_cw_Ptero_Character_Museum_C_25938)
CONTENT: Ptero|Ptero species|Ptero charater|Ptero diet|Ptero years|Ptero area(/Engine/Transient.Default__REINST_cw_Ptero_Character_Museum_C_25938)
CONTENT: Ptero info(/Engine/Transient.Default__REINST_cw_Ptero_Character_Museum_C_25938)
CONTENT: Ptero wild info(/Engine/Transient.Default__REINST_cw_Ptero_Character_Museum_C_25938)
CONTENT: Ptero tamed info(/Engine/Transient.Default__REINST_cw_Ptero_Character_Museum_C_25938)
CONTENT: attack1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ptero/cw_Ptero_Character_Museum.Default__cw_Ptero_Character_Museum_C)
CONTENT: attack2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ptero/cw_Ptero_Character_Museum.Default__cw_Ptero_Character_Museum_C)
CONTENT: cuddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ptero/cw_Ptero_Character_Museum.Default__cw_Ptero_Character_Museum_C)
CONTENT: startled1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ptero/cw_Ptero_Character_Museum.Default__cw_Ptero_Character_Museum_C)
CONTENT: startled2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ptero/cw_Ptero_Character_Museum.Default__cw_Ptero_Character_Museum_C)
CONTENT: land(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ptero/cw_Ptero_Character_Museum.Default__cw_Ptero_Character_Museum_C)
CONTENT: take off(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ptero/cw_Ptero_Character_Museum.Default__cw_Ptero_Character_Museum_C)
CONTENT: Ptero|Ptero species|Ptero charater|Ptero diet|Ptero years|Ptero area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ptero/cw_Ptero_Character_Museum.Default__cw_Ptero_Character_Museum_C)
CONTENT: Ptero info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ptero/cw_Ptero_Character_Museum.Default__cw_Ptero_Character_Museum_C)
CONTENT: Ptero wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ptero/cw_Ptero_Character_Museum.Default__cw_Ptero_Character_Museum_C)
CONTENT: Ptero tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ptero/cw_Ptero_Character_Museum.Default__cw_Ptero_Character_Museum_C)
CONTENT: attack1(/Engine/Transient.REINST_cw_Quetzalcoatius_Character_Museum_C_0)
CONTENT: attack2(/Engine/Transient.REINST_cw_Quetzalcoatius_Character_Museum_C_0)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Quetzalcoatius_Character_Museum_C_0)
CONTENT: startled(/Engine/Transient.REINST_cw_Quetzalcoatius_Character_Museum_C_0)
CONTENT: land(/Engine/Transient.REINST_cw_Quetzalcoatius_Character_Museum_C_0)
CONTENT: take off(/Engine/Transient.REINST_cw_Quetzalcoatius_Character_Museum_C_0)
CONTENT: Quetzalcoatius|Quetzalcoatius species|Quetzalcoatius charater|Quetzalcoatius diet|Quetzalcoatius years|Quetzalcoatius area(/Engine/Transient.REINST_cw_Quetzalcoatius_Character_Museum_C_0)
CONTENT: Quetzalcoatius info(/Engine/Transient.REINST_cw_Quetzalcoatius_Character_Museum_C_0)
CONTENT: Quetzalcoatius wild info(/Engine/Transient.REINST_cw_Quetzalcoatius_Character_Museum_C_0)
CONTENT: Quetzalcoatius tamed info(/Engine/Transient.REINST_cw_Quetzalcoatius_Character_Museum_C_0)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Quetzalcoatius_Character_Museum_C_25945)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Quetzalcoatius_Character_Museum_C_25945)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Quetzalcoatius_Character_Museum_C_25945)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Quetzalcoatius_Character_Museum_C_25945)
CONTENT: land(/Engine/Transient.Default__REINST_cw_Quetzalcoatius_Character_Museum_C_25945)
CONTENT: take off(/Engine/Transient.Default__REINST_cw_Quetzalcoatius_Character_Museum_C_25945)
CONTENT: Quetzalcoatius|Quetzalcoatius species|Quetzalcoatius charater|Quetzalcoatius diet|Quetzalcoatius years|Quetzalcoatius area(/Engine/Transient.Default__REINST_cw_Quetzalcoatius_Character_Museum_C_25945)
CONTENT: Quetzalcoatius info(/Engine/Transient.Default__REINST_cw_Quetzalcoatius_Character_Museum_C_25945)
CONTENT: Quetzalcoatius wild info(/Engine/Transient.Default__REINST_cw_Quetzalcoatius_Character_Museum_C_25945)
CONTENT: Quetzalcoatius tamed info(/Engine/Transient.Default__REINST_cw_Quetzalcoatius_Character_Museum_C_25945)
CONTENT: attack1(/Engine/Transient.REINST_cw_Quetzalcoatius_Character_Museum_C_1)
CONTENT: attack2(/Engine/Transient.REINST_cw_Quetzalcoatius_Character_Museum_C_1)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Quetzalcoatius_Character_Museum_C_1)
CONTENT: startled(/Engine/Transient.REINST_cw_Quetzalcoatius_Character_Museum_C_1)
CONTENT: land(/Engine/Transient.REINST_cw_Quetzalcoatius_Character_Museum_C_1)
CONTENT: take off(/Engine/Transient.REINST_cw_Quetzalcoatius_Character_Museum_C_1)
CONTENT: Quetzalcoatius|Quetzalcoatius species|Quetzalcoatius charater|Quetzalcoatius diet|Quetzalcoatius years|Quetzalcoatius area(/Engine/Transient.REINST_cw_Quetzalcoatius_Character_Museum_C_1)
CONTENT: Quetzalcoatius info(/Engine/Transient.REINST_cw_Quetzalcoatius_Character_Museum_C_1)
CONTENT: Quetzalcoatius wild info(/Engine/Transient.REINST_cw_Quetzalcoatius_Character_Museum_C_1)
CONTENT: Quetzalcoatius tamed info(/Engine/Transient.REINST_cw_Quetzalcoatius_Character_Museum_C_1)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Quetzalcoatius_Character_Museum_C_25949)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Quetzalcoatius_Character_Museum_C_25949)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Quetzalcoatius_Character_Museum_C_25949)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Quetzalcoatius_Character_Museum_C_25949)
CONTENT: land(/Engine/Transient.Default__REINST_cw_Quetzalcoatius_Character_Museum_C_25949)
CONTENT: take off(/Engine/Transient.Default__REINST_cw_Quetzalcoatius_Character_Museum_C_25949)
CONTENT: Quetzalcoatius|Quetzalcoatius species|Quetzalcoatius charater|Quetzalcoatius diet|Quetzalcoatius years|Quetzalcoatius area(/Engine/Transient.Default__REINST_cw_Quetzalcoatius_Character_Museum_C_25949)
CONTENT: Quetzalcoatius info(/Engine/Transient.Default__REINST_cw_Quetzalcoatius_Character_Museum_C_25949)
CONTENT: Quetzalcoatius wild info(/Engine/Transient.Default__REINST_cw_Quetzalcoatius_Character_Museum_C_25949)
CONTENT: Quetzalcoatius tamed info(/Engine/Transient.Default__REINST_cw_Quetzalcoatius_Character_Museum_C_25949)
CONTENT: attack1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_quetzalcoatius/cw_Quetzalcoatius_Character_Museum.Default__cw_Quetzalcoatius_Character_Museum_C)
CONTENT: attack2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_quetzalcoatius/cw_Quetzalcoatius_Character_Museum.Default__cw_Quetzalcoatius_Character_Museum_C)
CONTENT: cuddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_quetzalcoatius/cw_Quetzalcoatius_Character_Museum.Default__cw_Quetzalcoatius_Character_Museum_C)
CONTENT: startled(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_quetzalcoatius/cw_Quetzalcoatius_Character_Museum.Default__cw_Quetzalcoatius_Character_Museum_C)
CONTENT: land(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_quetzalcoatius/cw_Quetzalcoatius_Character_Museum.Default__cw_Quetzalcoatius_Character_Museum_C)
CONTENT: take off(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_quetzalcoatius/cw_Quetzalcoatius_Character_Museum.Default__cw_Quetzalcoatius_Character_Museum_C)
CONTENT: Quetzalcoatius|Quetzalcoatius species|Quetzalcoatius charater|Quetzalcoatius diet|Quetzalcoatius years|Quetzalcoatius area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_quetzalcoatius/cw_Quetzalcoatius_Character_Museum.Default__cw_Quetzalcoatius_Character_Museum_C)
CONTENT: Quetzalcoatius info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_quetzalcoatius/cw_Quetzalcoatius_Character_Museum.Default__cw_Quetzalcoatius_Character_Museum_C)
CONTENT: Quetzalcoatius wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_quetzalcoatius/cw_Quetzalcoatius_Character_Museum.Default__cw_Quetzalcoatius_Character_Museum_C)
CONTENT: Quetzalcoatius tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_quetzalcoatius/cw_Quetzalcoatius_Character_Museum.Default__cw_Quetzalcoatius_Character_Museum_C)
CONTENT: attack(/Engine/Transient.REINST_cw_Rabbit_Character_Museum_C_0)
CONTENT: die(/Engine/Transient.REINST_cw_Rabbit_Character_Museum_C_0)
CONTENT: Rabbit|Rabbit species|Rabbit charater|Rabbit diet|Rabbit years|Rabbit area(/Engine/Transient.REINST_cw_Rabbit_Character_Museum_C_0)
CONTENT: Rabbit info(/Engine/Transient.REINST_cw_Rabbit_Character_Museum_C_0)
CONTENT: Rabbit wild info(/Engine/Transient.REINST_cw_Rabbit_Character_Museum_C_0)
CONTENT: Rabbit tamed info(/Engine/Transient.REINST_cw_Rabbit_Character_Museum_C_0)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_Rabbit_Character_Museum_C_25956)
CONTENT: die(/Engine/Transient.Default__REINST_cw_Rabbit_Character_Museum_C_25956)
CONTENT: Rabbit|Rabbit species|Rabbit charater|Rabbit diet|Rabbit years|Rabbit area(/Engine/Transient.Default__REINST_cw_Rabbit_Character_Museum_C_25956)
CONTENT: Rabbit info(/Engine/Transient.Default__REINST_cw_Rabbit_Character_Museum_C_25956)
CONTENT: Rabbit wild info(/Engine/Transient.Default__REINST_cw_Rabbit_Character_Museum_C_25956)
CONTENT: Rabbit tamed info(/Engine/Transient.Default__REINST_cw_Rabbit_Character_Museum_C_25956)
CONTENT: attack(/Engine/Transient.REINST_cw_Rabbit_Character_Museum_C_1)
CONTENT: die(/Engine/Transient.REINST_cw_Rabbit_Character_Museum_C_1)
CONTENT: Rabbit|Rabbit species|Rabbit charater|Rabbit diet|Rabbit years|Rabbit area(/Engine/Transient.REINST_cw_Rabbit_Character_Museum_C_1)
CONTENT: Rabbit info(/Engine/Transient.REINST_cw_Rabbit_Character_Museum_C_1)
CONTENT: Rabbit wild info(/Engine/Transient.REINST_cw_Rabbit_Character_Museum_C_1)
CONTENT: Rabbit tamed info(/Engine/Transient.REINST_cw_Rabbit_Character_Museum_C_1)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_Rabbit_Character_Museum_C_25960)
CONTENT: die(/Engine/Transient.Default__REINST_cw_Rabbit_Character_Museum_C_25960)
CONTENT: Rabbit|Rabbit species|Rabbit charater|Rabbit diet|Rabbit years|Rabbit area(/Engine/Transient.Default__REINST_cw_Rabbit_Character_Museum_C_25960)
CONTENT: Rabbit info(/Engine/Transient.Default__REINST_cw_Rabbit_Character_Museum_C_25960)
CONTENT: Rabbit wild info(/Engine/Transient.Default__REINST_cw_Rabbit_Character_Museum_C_25960)
CONTENT: Rabbit tamed info(/Engine/Transient.Default__REINST_cw_Rabbit_Character_Museum_C_25960)
CONTENT: attack(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_rabbit/cw_Rabbit_Character_Museum.Default__cw_Rabbit_Character_Museum_C)
CONTENT: die(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_rabbit/cw_Rabbit_Character_Museum.Default__cw_Rabbit_Character_Museum_C)
CONTENT: Rabbit|Rabbit species|Rabbit charater|Rabbit diet|Rabbit years|Rabbit area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_rabbit/cw_Rabbit_Character_Museum.Default__cw_Rabbit_Character_Museum_C)
CONTENT: Rabbit info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_rabbit/cw_Rabbit_Character_Museum.Default__cw_Rabbit_Character_Museum_C)
CONTENT: Rabbit wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_rabbit/cw_Rabbit_Character_Museum.Default__cw_Rabbit_Character_Museum_C)
CONTENT: Rabbit tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_rabbit/cw_Rabbit_Character_Museum.Default__cw_Rabbit_Character_Museum_C)
CONTENT: attack(/Engine/Transient.REINST_cw_Raptor_Character_Museum_C_0)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Raptor_Character_Museum_C_0)
CONTENT: startled(/Engine/Transient.REINST_cw_Raptor_Character_Museum_C_0)
CONTENT: Raptor|Raptor species|Raptor charater|Raptor diet|Raptor years|Raptor area(/Engine/Transient.REINST_cw_Raptor_Character_Museum_C_0)
CONTENT: Raptor info(/Engine/Transient.REINST_cw_Raptor_Character_Museum_C_0)
CONTENT: Raptor wild info(/Engine/Transient.REINST_cw_Raptor_Character_Museum_C_0)
CONTENT: Raptor tamed info(/Engine/Transient.REINST_cw_Raptor_Character_Museum_C_0)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_Raptor_Character_Museum_C_25967)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Raptor_Character_Museum_C_25967)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Raptor_Character_Museum_C_25967)
CONTENT: Raptor|Raptor species|Raptor charater|Raptor diet|Raptor years|Raptor area(/Engine/Transient.Default__REINST_cw_Raptor_Character_Museum_C_25967)
CONTENT: Raptor info(/Engine/Transient.Default__REINST_cw_Raptor_Character_Museum_C_25967)
CONTENT: Raptor wild info(/Engine/Transient.Default__REINST_cw_Raptor_Character_Museum_C_25967)
CONTENT: Raptor tamed info(/Engine/Transient.Default__REINST_cw_Raptor_Character_Museum_C_25967)
CONTENT: attack(/Engine/Transient.REINST_cw_Raptor_Character_Museum_C_1)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Raptor_Character_Museum_C_1)
CONTENT: startled(/Engine/Transient.REINST_cw_Raptor_Character_Museum_C_1)
CONTENT: Raptor|Raptor species|Raptor charater|Raptor diet|Raptor years|Raptor area(/Engine/Transient.REINST_cw_Raptor_Character_Museum_C_1)
CONTENT: Raptor info(/Engine/Transient.REINST_cw_Raptor_Character_Museum_C_1)
CONTENT: Raptor wild info(/Engine/Transient.REINST_cw_Raptor_Character_Museum_C_1)
CONTENT: Raptor tamed info(/Engine/Transient.REINST_cw_Raptor_Character_Museum_C_1)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_Raptor_Character_Museum_C_25971)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Raptor_Character_Museum_C_25971)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Raptor_Character_Museum_C_25971)
CONTENT: Raptor|Raptor species|Raptor charater|Raptor diet|Raptor years|Raptor area(/Engine/Transient.Default__REINST_cw_Raptor_Character_Museum_C_25971)
CONTENT: Raptor info(/Engine/Transient.Default__REINST_cw_Raptor_Character_Museum_C_25971)
CONTENT: Raptor wild info(/Engine/Transient.Default__REINST_cw_Raptor_Character_Museum_C_25971)
CONTENT: Raptor tamed info(/Engine/Transient.Default__REINST_cw_Raptor_Character_Museum_C_25971)
CONTENT: attack(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_raptor/cw_Raptor_Character_Museum.Default__cw_Raptor_Character_Museum_C)
CONTENT: cuddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_raptor/cw_Raptor_Character_Museum.Default__cw_Raptor_Character_Museum_C)
CONTENT: startled(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_raptor/cw_Raptor_Character_Museum.Default__cw_Raptor_Character_Museum_C)
CONTENT: Raptor|Raptor species|Raptor charater|Raptor diet|Raptor years|Raptor area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_raptor/cw_Raptor_Character_Museum.Default__cw_Raptor_Character_Museum_C)
CONTENT: Raptor info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_raptor/cw_Raptor_Character_Museum.Default__cw_Raptor_Character_Museum_C)
CONTENT: Raptor wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_raptor/cw_Raptor_Character_Museum.Default__cw_Raptor_Character_Museum_C)
CONTENT: Raptor tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_raptor/cw_Raptor_Character_Museum.Default__cw_Raptor_Character_Museum_C)
CONTENT: attack1(/Engine/Transient.REINST_cw_Rex_Character_Museum_C_0)
CONTENT: attack2(/Engine/Transient.REINST_cw_Rex_Character_Museum_C_0)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Rex_Character_Museum_C_0)
CONTENT: roar(/Engine/Transient.REINST_cw_Rex_Character_Museum_C_0)
CONTENT: startled(/Engine/Transient.REINST_cw_Rex_Character_Museum_C_0)
CONTENT: Rex|Rex species|Rex charater|Rex diet|Rex years|Rex area(/Engine/Transient.REINST_cw_Rex_Character_Museum_C_0)
CONTENT: Rex info(/Engine/Transient.REINST_cw_Rex_Character_Museum_C_0)
CONTENT: Rex wild info(/Engine/Transient.REINST_cw_Rex_Character_Museum_C_0)
CONTENT: Rex tamed info(/Engine/Transient.REINST_cw_Rex_Character_Museum_C_0)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Rex_Character_Museum_C_25978)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Rex_Character_Museum_C_25978)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Rex_Character_Museum_C_25978)
CONTENT: roar(/Engine/Transient.Default__REINST_cw_Rex_Character_Museum_C_25978)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Rex_Character_Museum_C_25978)
CONTENT: Rex|Rex species|Rex charater|Rex diet|Rex years|Rex area(/Engine/Transient.Default__REINST_cw_Rex_Character_Museum_C_25978)
CONTENT: Rex info(/Engine/Transient.Default__REINST_cw_Rex_Character_Museum_C_25978)
CONTENT: Rex wild info(/Engine/Transient.Default__REINST_cw_Rex_Character_Museum_C_25978)
CONTENT: Rex tamed info(/Engine/Transient.Default__REINST_cw_Rex_Character_Museum_C_25978)
CONTENT: attack1(/Engine/Transient.REINST_cw_Rex_Character_Museum_C_1)
CONTENT: attack2(/Engine/Transient.REINST_cw_Rex_Character_Museum_C_1)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Rex_Character_Museum_C_1)
CONTENT: roar(/Engine/Transient.REINST_cw_Rex_Character_Museum_C_1)
CONTENT: startled(/Engine/Transient.REINST_cw_Rex_Character_Museum_C_1)
CONTENT: Rex|Rex species|Rex charater|Rex diet|Rex years|Rex area(/Engine/Transient.REINST_cw_Rex_Character_Museum_C_1)
CONTENT: Rex info(/Engine/Transient.REINST_cw_Rex_Character_Museum_C_1)
CONTENT: Rex wild info(/Engine/Transient.REINST_cw_Rex_Character_Museum_C_1)
CONTENT: Rex tamed info(/Engine/Transient.REINST_cw_Rex_Character_Museum_C_1)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Rex_Character_Museum_C_25982)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Rex_Character_Museum_C_25982)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Rex_Character_Museum_C_25982)
CONTENT: roar(/Engine/Transient.Default__REINST_cw_Rex_Character_Museum_C_25982)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Rex_Character_Museum_C_25982)
CONTENT: Rex|Rex species|Rex charater|Rex diet|Rex years|Rex area(/Engine/Transient.Default__REINST_cw_Rex_Character_Museum_C_25982)
CONTENT: Rex info(/Engine/Transient.Default__REINST_cw_Rex_Character_Museum_C_25982)
CONTENT: Rex wild info(/Engine/Transient.Default__REINST_cw_Rex_Character_Museum_C_25982)
CONTENT: Rex tamed info(/Engine/Transient.Default__REINST_cw_Rex_Character_Museum_C_25982)
CONTENT: attack1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_rex/cw_Rex_Character_Museum.Default__cw_Rex_Character_Museum_C)
CONTENT: attack2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_rex/cw_Rex_Character_Museum.Default__cw_Rex_Character_Museum_C)
CONTENT: cuddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_rex/cw_Rex_Character_Museum.Default__cw_Rex_Character_Museum_C)
CONTENT: roar(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_rex/cw_Rex_Character_Museum.Default__cw_Rex_Character_Museum_C)
CONTENT: startled(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_rex/cw_Rex_Character_Museum.Default__cw_Rex_Character_Museum_C)
CONTENT: Rex|Rex species|Rex charater|Rex diet|Rex years|Rex area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_rex/cw_Rex_Character_Museum.Default__cw_Rex_Character_Museum_C)
CONTENT: Rex info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_rex/cw_Rex_Character_Museum.Default__cw_Rex_Character_Museum_C)
CONTENT: Rex wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_rex/cw_Rex_Character_Museum.Default__cw_Rex_Character_Museum_C)
CONTENT: Rex tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_rex/cw_Rex_Character_Museum.Default__cw_Rex_Character_Museum_C)
CONTENT: attack1(/Engine/Transient.REINST_cw_Rockdinosaur_Character_Museum_C_0)
CONTENT: attack2(/Engine/Transient.REINST_cw_Rockdinosaur_Character_Museum_C_0)
CONTENT: attack3(/Engine/Transient.REINST_cw_Rockdinosaur_Character_Museum_C_0)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Rockdinosaur_Character_Museum_C_0)
CONTENT: eat(/Engine/Transient.REINST_cw_Rockdinosaur_Character_Museum_C_0)
CONTENT: startled(/Engine/Transient.REINST_cw_Rockdinosaur_Character_Museum_C_0)
CONTENT: Rockdinosaur|Rockdinosaur species|Rockdinosaur charater|Rockdinosaur diet|Rockdinosaur years|Rockdinosaur area(/Engine/Transient.REINST_cw_Rockdinosaur_Character_Museum_C_0)
CONTENT: Rockdinosaur info(/Engine/Transient.REINST_cw_Rockdinosaur_Character_Museum_C_0)
CONTENT: Rockdinosaur wild info(/Engine/Transient.REINST_cw_Rockdinosaur_Character_Museum_C_0)
CONTENT: Rockdinosaur tamed info(/Engine/Transient.REINST_cw_Rockdinosaur_Character_Museum_C_0)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Rockdinosaur_Character_Museum_C_25989)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Rockdinosaur_Character_Museum_C_25989)
CONTENT: attack3(/Engine/Transient.Default__REINST_cw_Rockdinosaur_Character_Museum_C_25989)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Rockdinosaur_Character_Museum_C_25989)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Rockdinosaur_Character_Museum_C_25989)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Rockdinosaur_Character_Museum_C_25989)
CONTENT: Rockdinosaur|Rockdinosaur species|Rockdinosaur charater|Rockdinosaur diet|Rockdinosaur years|Rockdinosaur area(/Engine/Transient.Default__REINST_cw_Rockdinosaur_Character_Museum_C_25989)
CONTENT: Rockdinosaur info(/Engine/Transient.Default__REINST_cw_Rockdinosaur_Character_Museum_C_25989)
CONTENT: Rockdinosaur wild info(/Engine/Transient.Default__REINST_cw_Rockdinosaur_Character_Museum_C_25989)
CONTENT: Rockdinosaur tamed info(/Engine/Transient.Default__REINST_cw_Rockdinosaur_Character_Museum_C_25989)
CONTENT: attack1(/Engine/Transient.REINST_cw_Rockdinosaur_Character_Museum_C_1)
CONTENT: attack2(/Engine/Transient.REINST_cw_Rockdinosaur_Character_Museum_C_1)
CONTENT: attack3(/Engine/Transient.REINST_cw_Rockdinosaur_Character_Museum_C_1)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Rockdinosaur_Character_Museum_C_1)
CONTENT: eat(/Engine/Transient.REINST_cw_Rockdinosaur_Character_Museum_C_1)
CONTENT: startled(/Engine/Transient.REINST_cw_Rockdinosaur_Character_Museum_C_1)
CONTENT: Rockdinosaur|Rockdinosaur species|Rockdinosaur charater|Rockdinosaur diet|Rockdinosaur years|Rockdinosaur area(/Engine/Transient.REINST_cw_Rockdinosaur_Character_Museum_C_1)
CONTENT: Rockdinosaur info(/Engine/Transient.REINST_cw_Rockdinosaur_Character_Museum_C_1)
CONTENT: Rockdinosaur wild info(/Engine/Transient.REINST_cw_Rockdinosaur_Character_Museum_C_1)
CONTENT: Rockdinosaur tamed info(/Engine/Transient.REINST_cw_Rockdinosaur_Character_Museum_C_1)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Rockdinosaur_Character_Museum_C_25993)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Rockdinosaur_Character_Museum_C_25993)
CONTENT: attack3(/Engine/Transient.Default__REINST_cw_Rockdinosaur_Character_Museum_C_25993)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Rockdinosaur_Character_Museum_C_25993)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Rockdinosaur_Character_Museum_C_25993)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Rockdinosaur_Character_Museum_C_25993)
CONTENT: Rockdinosaur|Rockdinosaur species|Rockdinosaur charater|Rockdinosaur diet|Rockdinosaur years|Rockdinosaur area(/Engine/Transient.Default__REINST_cw_Rockdinosaur_Character_Museum_C_25993)
CONTENT: Rockdinosaur info(/Engine/Transient.Default__REINST_cw_Rockdinosaur_Character_Museum_C_25993)
CONTENT: Rockdinosaur wild info(/Engine/Transient.Default__REINST_cw_Rockdinosaur_Character_Museum_C_25993)
CONTENT: Rockdinosaur tamed info(/Engine/Transient.Default__REINST_cw_Rockdinosaur_Character_Museum_C_25993)
CONTENT: attack1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_rockdinosaur/cw_Rockdinosaur_Character_Museum.Default__cw_Rockdinosaur_Character_Museum_C)
CONTENT: attack2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_rockdinosaur/cw_Rockdinosaur_Character_Museum.Default__cw_Rockdinosaur_Character_Museum_C)
CONTENT: attack3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_rockdinosaur/cw_Rockdinosaur_Character_Museum.Default__cw_Rockdinosaur_Character_Museum_C)
CONTENT: cuddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_rockdinosaur/cw_Rockdinosaur_Character_Museum.Default__cw_Rockdinosaur_Character_Museum_C)
CONTENT: eat(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_rockdinosaur/cw_Rockdinosaur_Character_Museum.Default__cw_Rockdinosaur_Character_Museum_C)
CONTENT: startled(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_rockdinosaur/cw_Rockdinosaur_Character_Museum.Default__cw_Rockdinosaur_Character_Museum_C)
CONTENT: Rockdinosaur|Rockdinosaur species|Rockdinosaur charater|Rockdinosaur diet|Rockdinosaur years|Rockdinosaur area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_rockdinosaur/cw_Rockdinosaur_Character_Museum.Default__cw_Rockdinosaur_Character_Museum_C)
CONTENT: Rockdinosaur info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_rockdinosaur/cw_Rockdinosaur_Character_Museum.Default__cw_Rockdinosaur_Character_Museum_C)
CONTENT: Rockdinosaur wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_rockdinosaur/cw_Rockdinosaur_Character_Museum.Default__cw_Rockdinosaur_Character_Museum_C)
CONTENT: Rockdinosaur tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_rockdinosaur/cw_Rockdinosaur_Character_Museum.Default__cw_Rockdinosaur_Character_Museum_C)
CONTENT: attack1(/Engine/Transient.REINST_cw_Sauropod_Character_Museum_C_0)
CONTENT: attack2(/Engine/Transient.REINST_cw_Sauropod_Character_Museum_C_0)
CONTENT: attack3(/Engine/Transient.REINST_cw_Sauropod_Character_Museum_C_0)
CONTENT: attack4(/Engine/Transient.REINST_cw_Sauropod_Character_Museum_C_0)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Sauropod_Character_Museum_C_0)
CONTENT: eat(/Engine/Transient.REINST_cw_Sauropod_Character_Museum_C_0)
CONTENT: startled(/Engine/Transient.REINST_cw_Sauropod_Character_Museum_C_0)
CONTENT: Sauropod|Sauropod species|Sauropod charater|Sauropod diet|Sauropod years|Sauropod area(/Engine/Transient.REINST_cw_Sauropod_Character_Museum_C_0)
CONTENT: Sauropod info(/Engine/Transient.REINST_cw_Sauropod_Character_Museum_C_0)
CONTENT: Sauropod wild info(/Engine/Transient.REINST_cw_Sauropod_Character_Museum_C_0)
CONTENT: Sauropod tamed info(/Engine/Transient.REINST_cw_Sauropod_Character_Museum_C_0)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Sauropod_Character_Museum_C_26000)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Sauropod_Character_Museum_C_26000)
CONTENT: attack3(/Engine/Transient.Default__REINST_cw_Sauropod_Character_Museum_C_26000)
CONTENT: attack4(/Engine/Transient.Default__REINST_cw_Sauropod_Character_Museum_C_26000)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Sauropod_Character_Museum_C_26000)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Sauropod_Character_Museum_C_26000)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Sauropod_Character_Museum_C_26000)
CONTENT: Sauropod|Sauropod species|Sauropod charater|Sauropod diet|Sauropod years|Sauropod area(/Engine/Transient.Default__REINST_cw_Sauropod_Character_Museum_C_26000)
CONTENT: Sauropod info(/Engine/Transient.Default__REINST_cw_Sauropod_Character_Museum_C_26000)
CONTENT: Sauropod wild info(/Engine/Transient.Default__REINST_cw_Sauropod_Character_Museum_C_26000)
CONTENT: Sauropod tamed info(/Engine/Transient.Default__REINST_cw_Sauropod_Character_Museum_C_26000)
CONTENT: attack1(/Engine/Transient.REINST_cw_Sauropod_Character_Museum_C_1)
CONTENT: attack2(/Engine/Transient.REINST_cw_Sauropod_Character_Museum_C_1)
CONTENT: attack3(/Engine/Transient.REINST_cw_Sauropod_Character_Museum_C_1)
CONTENT: attack4(/Engine/Transient.REINST_cw_Sauropod_Character_Museum_C_1)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Sauropod_Character_Museum_C_1)
CONTENT: eat(/Engine/Transient.REINST_cw_Sauropod_Character_Museum_C_1)
CONTENT: startled(/Engine/Transient.REINST_cw_Sauropod_Character_Museum_C_1)
CONTENT: Sauropod|Sauropod species|Sauropod charater|Sauropod diet|Sauropod years|Sauropod area(/Engine/Transient.REINST_cw_Sauropod_Character_Museum_C_1)
CONTENT: Sauropod info(/Engine/Transient.REINST_cw_Sauropod_Character_Museum_C_1)
CONTENT: Sauropod wild info(/Engine/Transient.REINST_cw_Sauropod_Character_Museum_C_1)
CONTENT: Sauropod tamed info(/Engine/Transient.REINST_cw_Sauropod_Character_Museum_C_1)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Sauropod_Character_Museum_C_26004)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Sauropod_Character_Museum_C_26004)
CONTENT: attack3(/Engine/Transient.Default__REINST_cw_Sauropod_Character_Museum_C_26004)
CONTENT: attack4(/Engine/Transient.Default__REINST_cw_Sauropod_Character_Museum_C_26004)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Sauropod_Character_Museum_C_26004)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Sauropod_Character_Museum_C_26004)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Sauropod_Character_Museum_C_26004)
CONTENT: Sauropod|Sauropod species|Sauropod charater|Sauropod diet|Sauropod years|Sauropod area(/Engine/Transient.Default__REINST_cw_Sauropod_Character_Museum_C_26004)
CONTENT: Sauropod info(/Engine/Transient.Default__REINST_cw_Sauropod_Character_Museum_C_26004)
CONTENT: Sauropod wild info(/Engine/Transient.Default__REINST_cw_Sauropod_Character_Museum_C_26004)
CONTENT: Sauropod tamed info(/Engine/Transient.Default__REINST_cw_Sauropod_Character_Museum_C_26004)
CONTENT: attack1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_sauropod/cw_Sauropod_Character_Museum.Default__cw_Sauropod_Character_Museum_C)
CONTENT: attack2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_sauropod/cw_Sauropod_Character_Museum.Default__cw_Sauropod_Character_Museum_C)
CONTENT: attack3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_sauropod/cw_Sauropod_Character_Museum.Default__cw_Sauropod_Character_Museum_C)
CONTENT: attack4(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_sauropod/cw_Sauropod_Character_Museum.Default__cw_Sauropod_Character_Museum_C)
CONTENT: cuddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_sauropod/cw_Sauropod_Character_Museum.Default__cw_Sauropod_Character_Museum_C)
CONTENT: eat(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_sauropod/cw_Sauropod_Character_Museum.Default__cw_Sauropod_Character_Museum_C)
CONTENT: startled(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_sauropod/cw_Sauropod_Character_Museum.Default__cw_Sauropod_Character_Museum_C)
CONTENT: Sauropod|Sauropod species|Sauropod charater|Sauropod diet|Sauropod years|Sauropod area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_sauropod/cw_Sauropod_Character_Museum.Default__cw_Sauropod_Character_Museum_C)
CONTENT: Sauropod info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_sauropod/cw_Sauropod_Character_Museum.Default__cw_Sauropod_Character_Museum_C)
CONTENT: Sauropod wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_sauropod/cw_Sauropod_Character_Museum.Default__cw_Sauropod_Character_Museum_C)
CONTENT: Sauropod tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_sauropod/cw_Sauropod_Character_Museum.Default__cw_Sauropod_Character_Museum_C)
CONTENT: attack1(/Engine/Transient.REINST_cw_Scorpion_Character_Museum_C_0)
CONTENT: attack2(/Engine/Transient.REINST_cw_Scorpion_Character_Museum_C_0)
CONTENT: startled(/Engine/Transient.REINST_cw_Scorpion_Character_Museum_C_0)
CONTENT: Scorpion|Scorpion species|Scorpion charater|Scorpion diet|Scorpion years|Scorpion area(/Engine/Transient.REINST_cw_Scorpion_Character_Museum_C_0)
CONTENT: Scorpion info(/Engine/Transient.REINST_cw_Scorpion_Character_Museum_C_0)
CONTENT: Scorpion wild info(/Engine/Transient.REINST_cw_Scorpion_Character_Museum_C_0)
CONTENT: Scorpion tamed info(/Engine/Transient.REINST_cw_Scorpion_Character_Museum_C_0)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Scorpion_Character_Museum_C_26011)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Scorpion_Character_Museum_C_26011)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Scorpion_Character_Museum_C_26011)
CONTENT: Scorpion|Scorpion species|Scorpion charater|Scorpion diet|Scorpion years|Scorpion area(/Engine/Transient.Default__REINST_cw_Scorpion_Character_Museum_C_26011)
CONTENT: Scorpion info(/Engine/Transient.Default__REINST_cw_Scorpion_Character_Museum_C_26011)
CONTENT: Scorpion wild info(/Engine/Transient.Default__REINST_cw_Scorpion_Character_Museum_C_26011)
CONTENT: Scorpion tamed info(/Engine/Transient.Default__REINST_cw_Scorpion_Character_Museum_C_26011)
CONTENT: attack1(/Engine/Transient.REINST_cw_Scorpion_Character_Museum_C_1)
CONTENT: attack2(/Engine/Transient.REINST_cw_Scorpion_Character_Museum_C_1)
CONTENT: startled(/Engine/Transient.REINST_cw_Scorpion_Character_Museum_C_1)
CONTENT: Scorpion|Scorpion species|Scorpion charater|Scorpion diet|Scorpion years|Scorpion area(/Engine/Transient.REINST_cw_Scorpion_Character_Museum_C_1)
CONTENT: Scorpion info(/Engine/Transient.REINST_cw_Scorpion_Character_Museum_C_1)
CONTENT: Scorpion wild info(/Engine/Transient.REINST_cw_Scorpion_Character_Museum_C_1)
CONTENT: Scorpion tamed info(/Engine/Transient.REINST_cw_Scorpion_Character_Museum_C_1)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Scorpion_Character_Museum_C_26015)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Scorpion_Character_Museum_C_26015)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Scorpion_Character_Museum_C_26015)
CONTENT: Scorpion|Scorpion species|Scorpion charater|Scorpion diet|Scorpion years|Scorpion area(/Engine/Transient.Default__REINST_cw_Scorpion_Character_Museum_C_26015)
CONTENT: Scorpion info(/Engine/Transient.Default__REINST_cw_Scorpion_Character_Museum_C_26015)
CONTENT: Scorpion wild info(/Engine/Transient.Default__REINST_cw_Scorpion_Character_Museum_C_26015)
CONTENT: Scorpion tamed info(/Engine/Transient.Default__REINST_cw_Scorpion_Character_Museum_C_26015)
CONTENT: attack1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_scorpion/cw_Scorpion_Character_Museum.Default__cw_Scorpion_Character_Museum_C)
CONTENT: attack2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_scorpion/cw_Scorpion_Character_Museum.Default__cw_Scorpion_Character_Museum_C)
CONTENT: startled(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_scorpion/cw_Scorpion_Character_Museum.Default__cw_Scorpion_Character_Museum_C)
CONTENT: Scorpion|Scorpion species|Scorpion charater|Scorpion diet|Scorpion years|Scorpion area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_scorpion/cw_Scorpion_Character_Museum.Default__cw_Scorpion_Character_Museum_C)
CONTENT: Scorpion info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_scorpion/cw_Scorpion_Character_Museum.Default__cw_Scorpion_Character_Museum_C)
CONTENT: Scorpion wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_scorpion/cw_Scorpion_Character_Museum.Default__cw_Scorpion_Character_Museum_C)
CONTENT: Scorpion tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_scorpion/cw_Scorpion_Character_Museum.Default__cw_Scorpion_Character_Museum_C)
CONTENT: attack1(/Engine/Transient.REINST_cw_Skeleton_Character_Museum_C_0)
CONTENT: attack2(/Engine/Transient.REINST_cw_Skeleton_Character_Museum_C_0)
CONTENT: die(/Engine/Transient.REINST_cw_Skeleton_Character_Museum_C_0)
CONTENT: startled(/Engine/Transient.REINST_cw_Skeleton_Character_Museum_C_0)
CONTENT: Skeleton|Skeleton species|Skeleton charater|Skeleton diet|Skeleton years|Skeleton area(/Engine/Transient.REINST_cw_Skeleton_Character_Museum_C_0)
CONTENT: Skeleton info(/Engine/Transient.REINST_cw_Skeleton_Character_Museum_C_0)
CONTENT: Skeleton wild info(/Engine/Transient.REINST_cw_Skeleton_Character_Museum_C_0)
CONTENT: Skeleton tamed info(/Engine/Transient.REINST_cw_Skeleton_Character_Museum_C_0)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Skeleton_Character_Museum_C_26022)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Skeleton_Character_Museum_C_26022)
CONTENT: die(/Engine/Transient.Default__REINST_cw_Skeleton_Character_Museum_C_26022)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Skeleton_Character_Museum_C_26022)
CONTENT: Skeleton|Skeleton species|Skeleton charater|Skeleton diet|Skeleton years|Skeleton area(/Engine/Transient.Default__REINST_cw_Skeleton_Character_Museum_C_26022)
CONTENT: Skeleton info(/Engine/Transient.Default__REINST_cw_Skeleton_Character_Museum_C_26022)
CONTENT: Skeleton wild info(/Engine/Transient.Default__REINST_cw_Skeleton_Character_Museum_C_26022)
CONTENT: Skeleton tamed info(/Engine/Transient.Default__REINST_cw_Skeleton_Character_Museum_C_26022)
CONTENT: attack1(/Engine/Transient.REINST_cw_Skeleton_Character_Museum_C_1)
CONTENT: attack2(/Engine/Transient.REINST_cw_Skeleton_Character_Museum_C_1)
CONTENT: die(/Engine/Transient.REINST_cw_Skeleton_Character_Museum_C_1)
CONTENT: startled(/Engine/Transient.REINST_cw_Skeleton_Character_Museum_C_1)
CONTENT: Skeleton|Skeleton species|Skeleton charater|Skeleton diet|Skeleton years|Skeleton area(/Engine/Transient.REINST_cw_Skeleton_Character_Museum_C_1)
CONTENT: Skeleton info(/Engine/Transient.REINST_cw_Skeleton_Character_Museum_C_1)
CONTENT: Skeleton wild info(/Engine/Transient.REINST_cw_Skeleton_Character_Museum_C_1)
CONTENT: Skeleton tamed info(/Engine/Transient.REINST_cw_Skeleton_Character_Museum_C_1)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Skeleton_Character_Museum_C_26026)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Skeleton_Character_Museum_C_26026)
CONTENT: die(/Engine/Transient.Default__REINST_cw_Skeleton_Character_Museum_C_26026)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Skeleton_Character_Museum_C_26026)
CONTENT: Skeleton|Skeleton species|Skeleton charater|Skeleton diet|Skeleton years|Skeleton area(/Engine/Transient.Default__REINST_cw_Skeleton_Character_Museum_C_26026)
CONTENT: Skeleton info(/Engine/Transient.Default__REINST_cw_Skeleton_Character_Museum_C_26026)
CONTENT: Skeleton wild info(/Engine/Transient.Default__REINST_cw_Skeleton_Character_Museum_C_26026)
CONTENT: Skeleton tamed info(/Engine/Transient.Default__REINST_cw_Skeleton_Character_Museum_C_26026)
CONTENT: attack1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_skeleton/cw_Skeleton_Character_Museum.Default__cw_Skeleton_Character_Museum_C)
CONTENT: attack2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_skeleton/cw_Skeleton_Character_Museum.Default__cw_Skeleton_Character_Museum_C)
CONTENT: die(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_skeleton/cw_Skeleton_Character_Museum.Default__cw_Skeleton_Character_Museum_C)
CONTENT: startled(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_skeleton/cw_Skeleton_Character_Museum.Default__cw_Skeleton_Character_Museum_C)
CONTENT: Skeleton|Skeleton species|Skeleton charater|Skeleton diet|Skeleton years|Skeleton area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_skeleton/cw_Skeleton_Character_Museum.Default__cw_Skeleton_Character_Museum_C)
CONTENT: Skeleton info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_skeleton/cw_Skeleton_Character_Museum.Default__cw_Skeleton_Character_Museum_C)
CONTENT: Skeleton wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_skeleton/cw_Skeleton_Character_Museum.Default__cw_Skeleton_Character_Museum_C)
CONTENT: Skeleton tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_skeleton/cw_Skeleton_Character_Museum.Default__cw_Skeleton_Character_Museum_C)
CONTENT: attack(/Engine/Transient.REINST_cw_Slime_Character_Museum_C_0)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Slime_Character_Museum_C_0)
CONTENT: eat(/Engine/Transient.REINST_cw_Slime_Character_Museum_C_0)
CONTENT: startled(/Engine/Transient.REINST_cw_Slime_Character_Museum_C_0)
CONTENT: Slime|Slime species|Slime charater|Slime diet|Slime years|Slime area(/Engine/Transient.REINST_cw_Slime_Character_Museum_C_0)
CONTENT: Slime info(/Engine/Transient.REINST_cw_Slime_Character_Museum_C_0)
CONTENT: Slime wild info(/Engine/Transient.REINST_cw_Slime_Character_Museum_C_0)
CONTENT: Slime tamed info(/Engine/Transient.REINST_cw_Slime_Character_Museum_C_0)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_Slime_Character_Museum_C_26033)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Slime_Character_Museum_C_26033)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Slime_Character_Museum_C_26033)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Slime_Character_Museum_C_26033)
CONTENT: Slime|Slime species|Slime charater|Slime diet|Slime years|Slime area(/Engine/Transient.Default__REINST_cw_Slime_Character_Museum_C_26033)
CONTENT: Slime info(/Engine/Transient.Default__REINST_cw_Slime_Character_Museum_C_26033)
CONTENT: Slime wild info(/Engine/Transient.Default__REINST_cw_Slime_Character_Museum_C_26033)
CONTENT: Slime tamed info(/Engine/Transient.Default__REINST_cw_Slime_Character_Museum_C_26033)
CONTENT: attack(/Engine/Transient.REINST_cw_Slime_Character_Museum_C_1)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Slime_Character_Museum_C_1)
CONTENT: eat(/Engine/Transient.REINST_cw_Slime_Character_Museum_C_1)
CONTENT: startled(/Engine/Transient.REINST_cw_Slime_Character_Museum_C_1)
CONTENT: Slime|Slime species|Slime charater|Slime diet|Slime years|Slime area(/Engine/Transient.REINST_cw_Slime_Character_Museum_C_1)
CONTENT: Slime info(/Engine/Transient.REINST_cw_Slime_Character_Museum_C_1)
CONTENT: Slime wild info(/Engine/Transient.REINST_cw_Slime_Character_Museum_C_1)
CONTENT: Slime tamed info(/Engine/Transient.REINST_cw_Slime_Character_Museum_C_1)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_Slime_Character_Museum_C_26037)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Slime_Character_Museum_C_26037)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Slime_Character_Museum_C_26037)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Slime_Character_Museum_C_26037)
CONTENT: Slime|Slime species|Slime charater|Slime diet|Slime years|Slime area(/Engine/Transient.Default__REINST_cw_Slime_Character_Museum_C_26037)
CONTENT: Slime info(/Engine/Transient.Default__REINST_cw_Slime_Character_Museum_C_26037)
CONTENT: Slime wild info(/Engine/Transient.Default__REINST_cw_Slime_Character_Museum_C_26037)
CONTENT: Slime tamed info(/Engine/Transient.Default__REINST_cw_Slime_Character_Museum_C_26037)
CONTENT: attack(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_slime/cw_Slime_Character_Museum.Default__cw_Slime_Character_Museum_C)
CONTENT: cuddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_slime/cw_Slime_Character_Museum.Default__cw_Slime_Character_Museum_C)
CONTENT: eat(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_slime/cw_Slime_Character_Museum.Default__cw_Slime_Character_Museum_C)
CONTENT: startled(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_slime/cw_Slime_Character_Museum.Default__cw_Slime_Character_Museum_C)
CONTENT: Slime|Slime species|Slime charater|Slime diet|Slime years|Slime area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_slime/cw_Slime_Character_Museum.Default__cw_Slime_Character_Museum_C)
CONTENT: Slime info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_slime/cw_Slime_Character_Museum.Default__cw_Slime_Character_Museum_C)
CONTENT: Slime wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_slime/cw_Slime_Character_Museum.Default__cw_Slime_Character_Museum_C)
CONTENT: Slime tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_slime/cw_Slime_Character_Museum.Default__cw_Slime_Character_Museum_C)
CONTENT: attack(/Engine/Transient.REINST_cw_TerrorBird_Character_Museum_C_0)
CONTENT: cuddle(/Engine/Transient.REINST_cw_TerrorBird_Character_Museum_C_0)
CONTENT: eat(/Engine/Transient.REINST_cw_TerrorBird_Character_Museum_C_0)
CONTENT: startled(/Engine/Transient.REINST_cw_TerrorBird_Character_Museum_C_0)
CONTENT: TerrorBird|TerrorBird species|TerrorBird charater|TerrorBird diet|TerrorBird years|TerrorBird area(/Engine/Transient.REINST_cw_TerrorBird_Character_Museum_C_0)
CONTENT: TerrorBird info(/Engine/Transient.REINST_cw_TerrorBird_Character_Museum_C_0)
CONTENT: TerrorBird wild info(/Engine/Transient.REINST_cw_TerrorBird_Character_Museum_C_0)
CONTENT: TerrorBird tamed info(/Engine/Transient.REINST_cw_TerrorBird_Character_Museum_C_0)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_TerrorBird_Character_Museum_C_26044)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_TerrorBird_Character_Museum_C_26044)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_TerrorBird_Character_Museum_C_26044)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_TerrorBird_Character_Museum_C_26044)
CONTENT: TerrorBird|TerrorBird species|TerrorBird charater|TerrorBird diet|TerrorBird years|TerrorBird area(/Engine/Transient.Default__REINST_cw_TerrorBird_Character_Museum_C_26044)
CONTENT: TerrorBird info(/Engine/Transient.Default__REINST_cw_TerrorBird_Character_Museum_C_26044)
CONTENT: TerrorBird wild info(/Engine/Transient.Default__REINST_cw_TerrorBird_Character_Museum_C_26044)
CONTENT: TerrorBird tamed info(/Engine/Transient.Default__REINST_cw_TerrorBird_Character_Museum_C_26044)
CONTENT: attack(/Engine/Transient.REINST_cw_TerrorBird_Character_Museum_C_1)
CONTENT: cuddle(/Engine/Transient.REINST_cw_TerrorBird_Character_Museum_C_1)
CONTENT: eat(/Engine/Transient.REINST_cw_TerrorBird_Character_Museum_C_1)
CONTENT: startled(/Engine/Transient.REINST_cw_TerrorBird_Character_Museum_C_1)
CONTENT: TerrorBird|TerrorBird species|TerrorBird charater|TerrorBird diet|TerrorBird years|TerrorBird area(/Engine/Transient.REINST_cw_TerrorBird_Character_Museum_C_1)
CONTENT: TerrorBird info(/Engine/Transient.REINST_cw_TerrorBird_Character_Museum_C_1)
CONTENT: TerrorBird wild info(/Engine/Transient.REINST_cw_TerrorBird_Character_Museum_C_1)
CONTENT: TerrorBird tamed info(/Engine/Transient.REINST_cw_TerrorBird_Character_Museum_C_1)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_TerrorBird_Character_Museum_C_26048)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_TerrorBird_Character_Museum_C_26048)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_TerrorBird_Character_Museum_C_26048)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_TerrorBird_Character_Museum_C_26048)
CONTENT: TerrorBird|TerrorBird species|TerrorBird charater|TerrorBird diet|TerrorBird years|TerrorBird area(/Engine/Transient.Default__REINST_cw_TerrorBird_Character_Museum_C_26048)
CONTENT: TerrorBird info(/Engine/Transient.Default__REINST_cw_TerrorBird_Character_Museum_C_26048)
CONTENT: TerrorBird wild info(/Engine/Transient.Default__REINST_cw_TerrorBird_Character_Museum_C_26048)
CONTENT: TerrorBird tamed info(/Engine/Transient.Default__REINST_cw_TerrorBird_Character_Museum_C_26048)
CONTENT: attack(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_terrorbird/cw_TerrorBird_Character_Museum.Default__cw_TerrorBird_Character_Museum_C)
CONTENT: cuddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_terrorbird/cw_TerrorBird_Character_Museum.Default__cw_TerrorBird_Character_Museum_C)
CONTENT: eat(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_terrorbird/cw_TerrorBird_Character_Museum.Default__cw_TerrorBird_Character_Museum_C)
CONTENT: startled(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_terrorbird/cw_TerrorBird_Character_Museum.Default__cw_TerrorBird_Character_Museum_C)
CONTENT: TerrorBird|TerrorBird species|TerrorBird charater|TerrorBird diet|TerrorBird years|TerrorBird area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_terrorbird/cw_TerrorBird_Character_Museum.Default__cw_TerrorBird_Character_Museum_C)
CONTENT: TerrorBird info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_terrorbird/cw_TerrorBird_Character_Museum.Default__cw_TerrorBird_Character_Museum_C)
CONTENT: TerrorBird wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_terrorbird/cw_TerrorBird_Character_Museum.Default__cw_TerrorBird_Character_Museum_C)
CONTENT: TerrorBird tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_terrorbird/cw_TerrorBird_Character_Museum.Default__cw_TerrorBird_Character_Museum_C)
CONTENT: attack1(/Engine/Transient.REINST_cw_Thanatos_Character_Museum_C_0)
CONTENT: attack2(/Engine/Transient.REINST_cw_Thanatos_Character_Museum_C_0)
CONTENT: attack3(/Engine/Transient.REINST_cw_Thanatos_Character_Museum_C_0)
CONTENT: attack4(/Engine/Transient.REINST_cw_Thanatos_Character_Museum_C_0)
CONTENT: Thanatos|Thanatos species|Thanatos charater|Thanatos diet|Thanatos years|Thanatos area(/Engine/Transient.REINST_cw_Thanatos_Character_Museum_C_0)
CONTENT: Thanatos info(/Engine/Transient.REINST_cw_Thanatos_Character_Museum_C_0)
CONTENT: Thanatos wild info(/Engine/Transient.REINST_cw_Thanatos_Character_Museum_C_0)
CONTENT: Thanatos tamed info(/Engine/Transient.REINST_cw_Thanatos_Character_Museum_C_0)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Thanatos_Character_Museum_C_26055)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Thanatos_Character_Museum_C_26055)
CONTENT: attack3(/Engine/Transient.Default__REINST_cw_Thanatos_Character_Museum_C_26055)
CONTENT: attack4(/Engine/Transient.Default__REINST_cw_Thanatos_Character_Museum_C_26055)
CONTENT: Thanatos|Thanatos species|Thanatos charater|Thanatos diet|Thanatos years|Thanatos area(/Engine/Transient.Default__REINST_cw_Thanatos_Character_Museum_C_26055)
CONTENT: Thanatos info(/Engine/Transient.Default__REINST_cw_Thanatos_Character_Museum_C_26055)
CONTENT: Thanatos wild info(/Engine/Transient.Default__REINST_cw_Thanatos_Character_Museum_C_26055)
CONTENT: Thanatos tamed info(/Engine/Transient.Default__REINST_cw_Thanatos_Character_Museum_C_26055)
CONTENT: attack1(/Engine/Transient.REINST_cw_Thanatos_Character_Museum_C_1)
CONTENT: attack2(/Engine/Transient.REINST_cw_Thanatos_Character_Museum_C_1)
CONTENT: attack3(/Engine/Transient.REINST_cw_Thanatos_Character_Museum_C_1)
CONTENT: attack4(/Engine/Transient.REINST_cw_Thanatos_Character_Museum_C_1)
CONTENT: Thanatos|Thanatos species|Thanatos charater|Thanatos diet|Thanatos years|Thanatos area(/Engine/Transient.REINST_cw_Thanatos_Character_Museum_C_1)
CONTENT: Thanatos info(/Engine/Transient.REINST_cw_Thanatos_Character_Museum_C_1)
CONTENT: Thanatos wild info(/Engine/Transient.REINST_cw_Thanatos_Character_Museum_C_1)
CONTENT: Thanatos tamed info(/Engine/Transient.REINST_cw_Thanatos_Character_Museum_C_1)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Thanatos_Character_Museum_C_26059)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Thanatos_Character_Museum_C_26059)
CONTENT: attack3(/Engine/Transient.Default__REINST_cw_Thanatos_Character_Museum_C_26059)
CONTENT: attack4(/Engine/Transient.Default__REINST_cw_Thanatos_Character_Museum_C_26059)
CONTENT: Thanatos|Thanatos species|Thanatos charater|Thanatos diet|Thanatos years|Thanatos area(/Engine/Transient.Default__REINST_cw_Thanatos_Character_Museum_C_26059)
CONTENT: Thanatos info(/Engine/Transient.Default__REINST_cw_Thanatos_Character_Museum_C_26059)
CONTENT: Thanatos wild info(/Engine/Transient.Default__REINST_cw_Thanatos_Character_Museum_C_26059)
CONTENT: Thanatos tamed info(/Engine/Transient.Default__REINST_cw_Thanatos_Character_Museum_C_26059)
CONTENT: attack1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_thanatos/cw_Thanatos_Character_Museum.Default__cw_Thanatos_Character_Museum_C)
CONTENT: attack2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_thanatos/cw_Thanatos_Character_Museum.Default__cw_Thanatos_Character_Museum_C)
CONTENT: attack3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_thanatos/cw_Thanatos_Character_Museum.Default__cw_Thanatos_Character_Museum_C)
CONTENT: attack4(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_thanatos/cw_Thanatos_Character_Museum.Default__cw_Thanatos_Character_Museum_C)
CONTENT: Thanatos|Thanatos species|Thanatos charater|Thanatos diet|Thanatos years|Thanatos area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_thanatos/cw_Thanatos_Character_Museum.Default__cw_Thanatos_Character_Museum_C)
CONTENT: Thanatos info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_thanatos/cw_Thanatos_Character_Museum.Default__cw_Thanatos_Character_Museum_C)
CONTENT: Thanatos wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_thanatos/cw_Thanatos_Character_Museum.Default__cw_Thanatos_Character_Museum_C)
CONTENT: Thanatos tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_thanatos/cw_Thanatos_Character_Museum.Default__cw_Thanatos_Character_Museum_C)
CONTENT: attack1(/Engine/Transient.REINST_cw_Toad_Character_Museum_C_0)
CONTENT: attack2(/Engine/Transient.REINST_cw_Toad_Character_Museum_C_0)
CONTENT: startled(/Engine/Transient.REINST_cw_Toad_Character_Museum_C_0)
CONTENT: Toad|Toad species|Toad charater|Toad diet|Toad years|Toad area(/Engine/Transient.REINST_cw_Toad_Character_Museum_C_0)
CONTENT: Toad info(/Engine/Transient.REINST_cw_Toad_Character_Museum_C_0)
CONTENT: Toad wild info(/Engine/Transient.REINST_cw_Toad_Character_Museum_C_0)
CONTENT: Toad tamed info(/Engine/Transient.REINST_cw_Toad_Character_Museum_C_0)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Toad_Character_Museum_C_26066)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Toad_Character_Museum_C_26066)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Toad_Character_Museum_C_26066)
CONTENT: Toad|Toad species|Toad charater|Toad diet|Toad years|Toad area(/Engine/Transient.Default__REINST_cw_Toad_Character_Museum_C_26066)
CONTENT: Toad info(/Engine/Transient.Default__REINST_cw_Toad_Character_Museum_C_26066)
CONTENT: Toad wild info(/Engine/Transient.Default__REINST_cw_Toad_Character_Museum_C_26066)
CONTENT: Toad tamed info(/Engine/Transient.Default__REINST_cw_Toad_Character_Museum_C_26066)
CONTENT: attack1(/Engine/Transient.REINST_cw_Toad_Character_Museum_C_1)
CONTENT: attack2(/Engine/Transient.REINST_cw_Toad_Character_Museum_C_1)
CONTENT: startled(/Engine/Transient.REINST_cw_Toad_Character_Museum_C_1)
CONTENT: Toad|Toad species|Toad charater|Toad diet|Toad years|Toad area(/Engine/Transient.REINST_cw_Toad_Character_Museum_C_1)
CONTENT: Toad info(/Engine/Transient.REINST_cw_Toad_Character_Museum_C_1)
CONTENT: Toad wild info(/Engine/Transient.REINST_cw_Toad_Character_Museum_C_1)
CONTENT: Toad tamed info(/Engine/Transient.REINST_cw_Toad_Character_Museum_C_1)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Toad_Character_Museum_C_26070)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Toad_Character_Museum_C_26070)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Toad_Character_Museum_C_26070)
CONTENT: Toad|Toad species|Toad charater|Toad diet|Toad years|Toad area(/Engine/Transient.Default__REINST_cw_Toad_Character_Museum_C_26070)
CONTENT: Toad info(/Engine/Transient.Default__REINST_cw_Toad_Character_Museum_C_26070)
CONTENT: Toad wild info(/Engine/Transient.Default__REINST_cw_Toad_Character_Museum_C_26070)
CONTENT: Toad tamed info(/Engine/Transient.Default__REINST_cw_Toad_Character_Museum_C_26070)
CONTENT: attack1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_toad/cw_Toad_Character_Museum.Default__cw_Toad_Character_Museum_C)
CONTENT: attack2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_toad/cw_Toad_Character_Museum.Default__cw_Toad_Character_Museum_C)
CONTENT: startled(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_toad/cw_Toad_Character_Museum.Default__cw_Toad_Character_Museum_C)
CONTENT: Toad|Toad species|Toad charater|Toad diet|Toad years|Toad area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_toad/cw_Toad_Character_Museum.Default__cw_Toad_Character_Museum_C)
CONTENT: Toad info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_toad/cw_Toad_Character_Museum.Default__cw_Toad_Character_Museum_C)
CONTENT: Toad wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_toad/cw_Toad_Character_Museum.Default__cw_Toad_Character_Museum_C)
CONTENT: Toad tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_toad/cw_Toad_Character_Museum.Default__cw_Toad_Character_Museum_C)
CONTENT: attack1(/Engine/Transient.REINST_cw_Treant_Character_Museum_C_0)
CONTENT: attack2(/Engine/Transient.REINST_cw_Treant_Character_Museum_C_0)
CONTENT: eat(/Engine/Transient.REINST_cw_Treant_Character_Museum_C_0)
CONTENT: startled(/Engine/Transient.REINST_cw_Treant_Character_Museum_C_0)
CONTENT: Treant|Treant species|Treant charater|Treant diet|Treant years|Treant area(/Engine/Transient.REINST_cw_Treant_Character_Museum_C_0)
CONTENT: Treant info(/Engine/Transient.REINST_cw_Treant_Character_Museum_C_0)
CONTENT: Treant wild info(/Engine/Transient.REINST_cw_Treant_Character_Museum_C_0)
CONTENT: Treant tamed info(/Engine/Transient.REINST_cw_Treant_Character_Museum_C_0)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Treant_Character_Museum_C_26077)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Treant_Character_Museum_C_26077)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Treant_Character_Museum_C_26077)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Treant_Character_Museum_C_26077)
CONTENT: Treant|Treant species|Treant charater|Treant diet|Treant years|Treant area(/Engine/Transient.Default__REINST_cw_Treant_Character_Museum_C_26077)
CONTENT: Treant info(/Engine/Transient.Default__REINST_cw_Treant_Character_Museum_C_26077)
CONTENT: Treant wild info(/Engine/Transient.Default__REINST_cw_Treant_Character_Museum_C_26077)
CONTENT: Treant tamed info(/Engine/Transient.Default__REINST_cw_Treant_Character_Museum_C_26077)
CONTENT: attack1(/Engine/Transient.REINST_cw_Treant_Character_Museum_C_1)
CONTENT: attack2(/Engine/Transient.REINST_cw_Treant_Character_Museum_C_1)
CONTENT: eat(/Engine/Transient.REINST_cw_Treant_Character_Museum_C_1)
CONTENT: startled(/Engine/Transient.REINST_cw_Treant_Character_Museum_C_1)
CONTENT: Treant|Treant species|Treant charater|Treant diet|Treant years|Treant area(/Engine/Transient.REINST_cw_Treant_Character_Museum_C_1)
CONTENT: Treant info(/Engine/Transient.REINST_cw_Treant_Character_Museum_C_1)
CONTENT: Treant wild info(/Engine/Transient.REINST_cw_Treant_Character_Museum_C_1)
CONTENT: Treant tamed info(/Engine/Transient.REINST_cw_Treant_Character_Museum_C_1)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Treant_Character_Museum_C_26081)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Treant_Character_Museum_C_26081)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Treant_Character_Museum_C_26081)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Treant_Character_Museum_C_26081)
CONTENT: Treant|Treant species|Treant charater|Treant diet|Treant years|Treant area(/Engine/Transient.Default__REINST_cw_Treant_Character_Museum_C_26081)
CONTENT: Treant info(/Engine/Transient.Default__REINST_cw_Treant_Character_Museum_C_26081)
CONTENT: Treant wild info(/Engine/Transient.Default__REINST_cw_Treant_Character_Museum_C_26081)
CONTENT: Treant tamed info(/Engine/Transient.Default__REINST_cw_Treant_Character_Museum_C_26081)
CONTENT: attack1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_treant/cw_Treant_Character_Museum.Default__cw_Treant_Character_Museum_C)
CONTENT: attack2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_treant/cw_Treant_Character_Museum.Default__cw_Treant_Character_Museum_C)
CONTENT: eat(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_treant/cw_Treant_Character_Museum.Default__cw_Treant_Character_Museum_C)
CONTENT: startled(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_treant/cw_Treant_Character_Museum.Default__cw_Treant_Character_Museum_C)
CONTENT: Treant|Treant species|Treant charater|Treant diet|Treant years|Treant area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_treant/cw_Treant_Character_Museum.Default__cw_Treant_Character_Museum_C)
CONTENT: Treant info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_treant/cw_Treant_Character_Museum.Default__cw_Treant_Character_Museum_C)
CONTENT: Treant wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_treant/cw_Treant_Character_Museum.Default__cw_Treant_Character_Museum_C)
CONTENT: Treant tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_treant/cw_Treant_Character_Museum.Default__cw_Treant_Character_Museum_C)
CONTENT: attack(/Engine/Transient.REINST_cw_Trike_character_Museum_C_0)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Trike_character_Museum_C_0)
CONTENT: eat(/Engine/Transient.REINST_cw_Trike_character_Museum_C_0)
CONTENT: startled(/Engine/Transient.REINST_cw_Trike_character_Museum_C_0)
CONTENT: Trike|Trike species|Trike charater|Trike diet|Trike years|Trike area(/Engine/Transient.REINST_cw_Trike_character_Museum_C_0)
CONTENT: Trike info(/Engine/Transient.REINST_cw_Trike_character_Museum_C_0)
CONTENT: Trike wild info(/Engine/Transient.REINST_cw_Trike_character_Museum_C_0)
CONTENT: Trike tamed info(/Engine/Transient.REINST_cw_Trike_character_Museum_C_0)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_Trike_character_Museum_C_26088)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Trike_character_Museum_C_26088)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Trike_character_Museum_C_26088)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Trike_character_Museum_C_26088)
CONTENT: Trike|Trike species|Trike charater|Trike diet|Trike years|Trike area(/Engine/Transient.Default__REINST_cw_Trike_character_Museum_C_26088)
CONTENT: Trike info(/Engine/Transient.Default__REINST_cw_Trike_character_Museum_C_26088)
CONTENT: Trike wild info(/Engine/Transient.Default__REINST_cw_Trike_character_Museum_C_26088)
CONTENT: Trike tamed info(/Engine/Transient.Default__REINST_cw_Trike_character_Museum_C_26088)
CONTENT: attack(/Engine/Transient.REINST_cw_Trike_character_Museum_C_1)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Trike_character_Museum_C_1)
CONTENT: eat(/Engine/Transient.REINST_cw_Trike_character_Museum_C_1)
CONTENT: startled(/Engine/Transient.REINST_cw_Trike_character_Museum_C_1)
CONTENT: Trike|Trike species|Trike charater|Trike diet|Trike years|Trike area(/Engine/Transient.REINST_cw_Trike_character_Museum_C_1)
CONTENT: Trike info(/Engine/Transient.REINST_cw_Trike_character_Museum_C_1)
CONTENT: Trike wild info(/Engine/Transient.REINST_cw_Trike_character_Museum_C_1)
CONTENT: Trike tamed info(/Engine/Transient.REINST_cw_Trike_character_Museum_C_1)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_Trike_character_Museum_C_26092)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Trike_character_Museum_C_26092)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Trike_character_Museum_C_26092)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Trike_character_Museum_C_26092)
CONTENT: Trike|Trike species|Trike charater|Trike diet|Trike years|Trike area(/Engine/Transient.Default__REINST_cw_Trike_character_Museum_C_26092)
CONTENT: Trike info(/Engine/Transient.Default__REINST_cw_Trike_character_Museum_C_26092)
CONTENT: Trike wild info(/Engine/Transient.Default__REINST_cw_Trike_character_Museum_C_26092)
CONTENT: Trike tamed info(/Engine/Transient.Default__REINST_cw_Trike_character_Museum_C_26092)
CONTENT: attack(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_trike/cw_Trike_character_Museum.Default__cw_Trike_character_Museum_C)
CONTENT: cuddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_trike/cw_Trike_character_Museum.Default__cw_Trike_character_Museum_C)
CONTENT: eat(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_trike/cw_Trike_character_Museum.Default__cw_Trike_character_Museum_C)
CONTENT: startled(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_trike/cw_Trike_character_Museum.Default__cw_Trike_character_Museum_C)
CONTENT: Trike|Trike species|Trike charater|Trike diet|Trike years|Trike area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_trike/cw_Trike_character_Museum.Default__cw_Trike_character_Museum_C)
CONTENT: Trike info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_trike/cw_Trike_character_Museum.Default__cw_Trike_character_Museum_C)
CONTENT: Trike wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_trike/cw_Trike_character_Museum.Default__cw_Trike_character_Museum_C)
CONTENT: Trike tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_trike/cw_Trike_character_Museum.Default__cw_Trike_character_Museum_C)
CONTENT: attack(/Engine/Transient.REINST_cw_Turtle_Character_Museum_C_0)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Turtle_Character_Museum_C_0)
CONTENT: eat(/Engine/Transient.REINST_cw_Turtle_Character_Museum_C_0)
CONTENT: startled(/Engine/Transient.REINST_cw_Turtle_Character_Museum_C_0)
CONTENT: Turtle|Turtle species|Turtle charater|Turtle diet|Turtle years|Turtle area(/Engine/Transient.REINST_cw_Turtle_Character_Museum_C_0)
CONTENT: Turtle info(/Engine/Transient.REINST_cw_Turtle_Character_Museum_C_0)
CONTENT: Turtle wild info(/Engine/Transient.REINST_cw_Turtle_Character_Museum_C_0)
CONTENT: Turtle tamed info(/Engine/Transient.REINST_cw_Turtle_Character_Museum_C_0)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_Turtle_Character_Museum_C_26099)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Turtle_Character_Museum_C_26099)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Turtle_Character_Museum_C_26099)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Turtle_Character_Museum_C_26099)
CONTENT: Turtle|Turtle species|Turtle charater|Turtle diet|Turtle years|Turtle area(/Engine/Transient.Default__REINST_cw_Turtle_Character_Museum_C_26099)
CONTENT: Turtle info(/Engine/Transient.Default__REINST_cw_Turtle_Character_Museum_C_26099)
CONTENT: Turtle wild info(/Engine/Transient.Default__REINST_cw_Turtle_Character_Museum_C_26099)
CONTENT: Turtle tamed info(/Engine/Transient.Default__REINST_cw_Turtle_Character_Museum_C_26099)
CONTENT: attack(/Engine/Transient.REINST_cw_Turtle_Character_Museum_C_1)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Turtle_Character_Museum_C_1)
CONTENT: eat(/Engine/Transient.REINST_cw_Turtle_Character_Museum_C_1)
CONTENT: startled(/Engine/Transient.REINST_cw_Turtle_Character_Museum_C_1)
CONTENT: Turtle|Turtle species|Turtle charater|Turtle diet|Turtle years|Turtle area(/Engine/Transient.REINST_cw_Turtle_Character_Museum_C_1)
CONTENT: Turtle info(/Engine/Transient.REINST_cw_Turtle_Character_Museum_C_1)
CONTENT: Turtle wild info(/Engine/Transient.REINST_cw_Turtle_Character_Museum_C_1)
CONTENT: Turtle tamed info(/Engine/Transient.REINST_cw_Turtle_Character_Museum_C_1)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_Turtle_Character_Museum_C_26103)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Turtle_Character_Museum_C_26103)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Turtle_Character_Museum_C_26103)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Turtle_Character_Museum_C_26103)
CONTENT: Turtle|Turtle species|Turtle charater|Turtle diet|Turtle years|Turtle area(/Engine/Transient.Default__REINST_cw_Turtle_Character_Museum_C_26103)
CONTENT: Turtle info(/Engine/Transient.Default__REINST_cw_Turtle_Character_Museum_C_26103)
CONTENT: Turtle wild info(/Engine/Transient.Default__REINST_cw_Turtle_Character_Museum_C_26103)
CONTENT: Turtle tamed info(/Engine/Transient.Default__REINST_cw_Turtle_Character_Museum_C_26103)
CONTENT: attack(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_turtle/cw_Turtle_Character_Museum.Default__cw_Turtle_Character_Museum_C)
CONTENT: cuddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_turtle/cw_Turtle_Character_Museum.Default__cw_Turtle_Character_Museum_C)
CONTENT: eat(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_turtle/cw_Turtle_Character_Museum.Default__cw_Turtle_Character_Museum_C)
CONTENT: startled(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_turtle/cw_Turtle_Character_Museum.Default__cw_Turtle_Character_Museum_C)
CONTENT: Turtle|Turtle species|Turtle charater|Turtle diet|Turtle years|Turtle area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_turtle/cw_Turtle_Character_Museum.Default__cw_Turtle_Character_Museum_C)
CONTENT: Turtle info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_turtle/cw_Turtle_Character_Museum.Default__cw_Turtle_Character_Museum_C)
CONTENT: Turtle wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_turtle/cw_Turtle_Character_Museum.Default__cw_Turtle_Character_Museum_C)
CONTENT: Turtle tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_turtle/cw_Turtle_Character_Museum.Default__cw_Turtle_Character_Museum_C)
CONTENT: attack1(/Engine/Transient.REINST_cw_Werewolf_Character_Museum_C_0)
CONTENT: attack2(/Engine/Transient.REINST_cw_Werewolf_Character_Museum_C_0)
CONTENT: anger(/Engine/Transient.REINST_cw_Werewolf_Character_Museum_C_0)
CONTENT: eat(/Engine/Transient.REINST_cw_Werewolf_Character_Museum_C_0)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Werewolf_Character_Museum_C_0)
CONTENT: Werewolf|Werewolf species|Werewolf charater|Werewolf diet|Werewolf years|Werewolf area(/Engine/Transient.REINST_cw_Werewolf_Character_Museum_C_0)
CONTENT: Werewolf info(/Engine/Transient.REINST_cw_Werewolf_Character_Museum_C_0)
CONTENT: Werewolf wild info(/Engine/Transient.REINST_cw_Werewolf_Character_Museum_C_0)
CONTENT: Werewolf tamed info(/Engine/Transient.REINST_cw_Werewolf_Character_Museum_C_0)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Werewolf_Character_Museum_C_26110)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Werewolf_Character_Museum_C_26110)
CONTENT: anger(/Engine/Transient.Default__REINST_cw_Werewolf_Character_Museum_C_26110)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Werewolf_Character_Museum_C_26110)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Werewolf_Character_Museum_C_26110)
CONTENT: Werewolf|Werewolf species|Werewolf charater|Werewolf diet|Werewolf years|Werewolf area(/Engine/Transient.Default__REINST_cw_Werewolf_Character_Museum_C_26110)
CONTENT: Werewolf info(/Engine/Transient.Default__REINST_cw_Werewolf_Character_Museum_C_26110)
CONTENT: Werewolf wild info(/Engine/Transient.Default__REINST_cw_Werewolf_Character_Museum_C_26110)
CONTENT: Werewolf tamed info(/Engine/Transient.Default__REINST_cw_Werewolf_Character_Museum_C_26110)
CONTENT: attack1(/Engine/Transient.REINST_cw_Werewolf_Character_Museum_C_1)
CONTENT: attack2(/Engine/Transient.REINST_cw_Werewolf_Character_Museum_C_1)
CONTENT: anger(/Engine/Transient.REINST_cw_Werewolf_Character_Museum_C_1)
CONTENT: eat(/Engine/Transient.REINST_cw_Werewolf_Character_Museum_C_1)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Werewolf_Character_Museum_C_1)
CONTENT: Werewolf|Werewolf species|Werewolf charater|Werewolf diet|Werewolf years|Werewolf area(/Engine/Transient.REINST_cw_Werewolf_Character_Museum_C_1)
CONTENT: Werewolf info(/Engine/Transient.REINST_cw_Werewolf_Character_Museum_C_1)
CONTENT: Werewolf wild info(/Engine/Transient.REINST_cw_Werewolf_Character_Museum_C_1)
CONTENT: Werewolf tamed info(/Engine/Transient.REINST_cw_Werewolf_Character_Museum_C_1)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Werewolf_Character_Museum_C_26114)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Werewolf_Character_Museum_C_26114)
CONTENT: anger(/Engine/Transient.Default__REINST_cw_Werewolf_Character_Museum_C_26114)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Werewolf_Character_Museum_C_26114)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Werewolf_Character_Museum_C_26114)
CONTENT: Werewolf|Werewolf species|Werewolf charater|Werewolf diet|Werewolf years|Werewolf area(/Engine/Transient.Default__REINST_cw_Werewolf_Character_Museum_C_26114)
CONTENT: Werewolf info(/Engine/Transient.Default__REINST_cw_Werewolf_Character_Museum_C_26114)
CONTENT: Werewolf wild info(/Engine/Transient.Default__REINST_cw_Werewolf_Character_Museum_C_26114)
CONTENT: Werewolf tamed info(/Engine/Transient.Default__REINST_cw_Werewolf_Character_Museum_C_26114)
CONTENT: attack1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_werewolf/cw_Werewolf_Character_Museum.Default__cw_Werewolf_Character_Museum_C)
CONTENT: attack2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_werewolf/cw_Werewolf_Character_Museum.Default__cw_Werewolf_Character_Museum_C)
CONTENT: anger(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_werewolf/cw_Werewolf_Character_Museum.Default__cw_Werewolf_Character_Museum_C)
CONTENT: eat(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_werewolf/cw_Werewolf_Character_Museum.Default__cw_Werewolf_Character_Museum_C)
CONTENT: cuddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_werewolf/cw_Werewolf_Character_Museum.Default__cw_Werewolf_Character_Museum_C)
CONTENT: Werewolf|Werewolf species|Werewolf charater|Werewolf diet|Werewolf years|Werewolf area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_werewolf/cw_Werewolf_Character_Museum.Default__cw_Werewolf_Character_Museum_C)
CONTENT: Werewolf info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_werewolf/cw_Werewolf_Character_Museum.Default__cw_Werewolf_Character_Museum_C)
CONTENT: Werewolf wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_werewolf/cw_Werewolf_Character_Museum.Default__cw_Werewolf_Character_Museum_C)
CONTENT: Werewolf tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_werewolf/cw_Werewolf_Character_Museum.Default__cw_Werewolf_Character_Museum_C)
CONTENT: attack1(/Engine/Transient.REINST_cw_Wildboar_Character_Museum_C_0)
CONTENT: attack2(/Engine/Transient.REINST_cw_Wildboar_Character_Museum_C_0)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Wildboar_Character_Museum_C_0)
CONTENT: eat(/Engine/Transient.REINST_cw_Wildboar_Character_Museum_C_0)
CONTENT: startled(/Engine/Transient.REINST_cw_Wildboar_Character_Museum_C_0)
CONTENT: Wildboar|Wildboar species|Wildboar charater|Wildboar diet|Wildboar years|Wildboar area(/Engine/Transient.REINST_cw_Wildboar_Character_Museum_C_0)
CONTENT: Wildboar info(/Engine/Transient.REINST_cw_Wildboar_Character_Museum_C_0)
CONTENT: Wildboar wild info(/Engine/Transient.REINST_cw_Wildboar_Character_Museum_C_0)
CONTENT: Wildboar tamed info(/Engine/Transient.REINST_cw_Wildboar_Character_Museum_C_0)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Wildboar_Character_Museum_C_26121)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Wildboar_Character_Museum_C_26121)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Wildboar_Character_Museum_C_26121)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Wildboar_Character_Museum_C_26121)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Wildboar_Character_Museum_C_26121)
CONTENT: Wildboar|Wildboar species|Wildboar charater|Wildboar diet|Wildboar years|Wildboar area(/Engine/Transient.Default__REINST_cw_Wildboar_Character_Museum_C_26121)
CONTENT: Wildboar info(/Engine/Transient.Default__REINST_cw_Wildboar_Character_Museum_C_26121)
CONTENT: Wildboar wild info(/Engine/Transient.Default__REINST_cw_Wildboar_Character_Museum_C_26121)
CONTENT: Wildboar tamed info(/Engine/Transient.Default__REINST_cw_Wildboar_Character_Museum_C_26121)
CONTENT: attack1(/Engine/Transient.REINST_cw_Wildboar_Character_Museum_C_1)
CONTENT: attack2(/Engine/Transient.REINST_cw_Wildboar_Character_Museum_C_1)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Wildboar_Character_Museum_C_1)
CONTENT: eat(/Engine/Transient.REINST_cw_Wildboar_Character_Museum_C_1)
CONTENT: startled(/Engine/Transient.REINST_cw_Wildboar_Character_Museum_C_1)
CONTENT: Wildboar|Wildboar species|Wildboar charater|Wildboar diet|Wildboar years|Wildboar area(/Engine/Transient.REINST_cw_Wildboar_Character_Museum_C_1)
CONTENT: Wildboar info(/Engine/Transient.REINST_cw_Wildboar_Character_Museum_C_1)
CONTENT: Wildboar wild info(/Engine/Transient.REINST_cw_Wildboar_Character_Museum_C_1)
CONTENT: Wildboar tamed info(/Engine/Transient.REINST_cw_Wildboar_Character_Museum_C_1)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Wildboar_Character_Museum_C_26125)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Wildboar_Character_Museum_C_26125)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Wildboar_Character_Museum_C_26125)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Wildboar_Character_Museum_C_26125)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Wildboar_Character_Museum_C_26125)
CONTENT: Wildboar|Wildboar species|Wildboar charater|Wildboar diet|Wildboar years|Wildboar area(/Engine/Transient.Default__REINST_cw_Wildboar_Character_Museum_C_26125)
CONTENT: Wildboar info(/Engine/Transient.Default__REINST_cw_Wildboar_Character_Museum_C_26125)
CONTENT: Wildboar wild info(/Engine/Transient.Default__REINST_cw_Wildboar_Character_Museum_C_26125)
CONTENT: Wildboar tamed info(/Engine/Transient.Default__REINST_cw_Wildboar_Character_Museum_C_26125)
CONTENT: attack1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wildboar/cw_Wildboar_Character_Museum.Default__cw_Wildboar_Character_Museum_C)
CONTENT: attack2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wildboar/cw_Wildboar_Character_Museum.Default__cw_Wildboar_Character_Museum_C)
CONTENT: cuddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wildboar/cw_Wildboar_Character_Museum.Default__cw_Wildboar_Character_Museum_C)
CONTENT: eat(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wildboar/cw_Wildboar_Character_Museum.Default__cw_Wildboar_Character_Museum_C)
CONTENT: startled(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wildboar/cw_Wildboar_Character_Museum.Default__cw_Wildboar_Character_Museum_C)
CONTENT: Wildboar|Wildboar species|Wildboar charater|Wildboar diet|Wildboar years|Wildboar area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wildboar/cw_Wildboar_Character_Museum.Default__cw_Wildboar_Character_Museum_C)
CONTENT: Wildboar info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wildboar/cw_Wildboar_Character_Museum.Default__cw_Wildboar_Character_Museum_C)
CONTENT: Wildboar wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wildboar/cw_Wildboar_Character_Museum.Default__cw_Wildboar_Character_Museum_C)
CONTENT: Wildboar tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wildboar/cw_Wildboar_Character_Museum.Default__cw_Wildboar_Character_Museum_C)
CONTENT: attack1(/Engine/Transient.REINST_cw_Wyvernghost_Character_Museum_C_0)
CONTENT: attack2(/Engine/Transient.REINST_cw_Wyvernghost_Character_Museum_C_0)
CONTENT: attack3(/Engine/Transient.REINST_cw_Wyvernghost_Character_Museum_C_0)
CONTENT: attack4(/Engine/Transient.REINST_cw_Wyvernghost_Character_Museum_C_0)
CONTENT: eat(/Engine/Transient.REINST_cw_Wyvernghost_Character_Museum_C_0)
CONTENT: startled(/Engine/Transient.REINST_cw_Wyvernghost_Character_Museum_C_0)
CONTENT: land(/Engine/Transient.REINST_cw_Wyvernghost_Character_Museum_C_0)
CONTENT: take off(/Engine/Transient.REINST_cw_Wyvernghost_Character_Museum_C_0)
CONTENT: Wyvernghost|Wyvernghost species|Wyvernghost charater|Wyvernghost diet|Wyvernghost years|Wyvernghost area(/Engine/Transient.REINST_cw_Wyvernghost_Character_Museum_C_0)
CONTENT: Wyvernghost info(/Engine/Transient.REINST_cw_Wyvernghost_Character_Museum_C_0)
CONTENT: Wyvernghost wild info(/Engine/Transient.REINST_cw_Wyvernghost_Character_Museum_C_0)
CONTENT: Wyvernghost tamed info(/Engine/Transient.REINST_cw_Wyvernghost_Character_Museum_C_0)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Wyvernghost_Character_Museum_C_26132)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Wyvernghost_Character_Museum_C_26132)
CONTENT: attack3(/Engine/Transient.Default__REINST_cw_Wyvernghost_Character_Museum_C_26132)
CONTENT: attack4(/Engine/Transient.Default__REINST_cw_Wyvernghost_Character_Museum_C_26132)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Wyvernghost_Character_Museum_C_26132)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Wyvernghost_Character_Museum_C_26132)
CONTENT: land(/Engine/Transient.Default__REINST_cw_Wyvernghost_Character_Museum_C_26132)
CONTENT: take off(/Engine/Transient.Default__REINST_cw_Wyvernghost_Character_Museum_C_26132)
CONTENT: Wyvernghost|Wyvernghost species|Wyvernghost charater|Wyvernghost diet|Wyvernghost years|Wyvernghost area(/Engine/Transient.Default__REINST_cw_Wyvernghost_Character_Museum_C_26132)
CONTENT: Wyvernghost info(/Engine/Transient.Default__REINST_cw_Wyvernghost_Character_Museum_C_26132)
CONTENT: Wyvernghost wild info(/Engine/Transient.Default__REINST_cw_Wyvernghost_Character_Museum_C_26132)
CONTENT: Wyvernghost tamed info(/Engine/Transient.Default__REINST_cw_Wyvernghost_Character_Museum_C_26132)
CONTENT: attack1(/Engine/Transient.REINST_cw_Wyvernghost_Character_Museum_C_1)
CONTENT: attack2(/Engine/Transient.REINST_cw_Wyvernghost_Character_Museum_C_1)
CONTENT: attack3(/Engine/Transient.REINST_cw_Wyvernghost_Character_Museum_C_1)
CONTENT: attack4(/Engine/Transient.REINST_cw_Wyvernghost_Character_Museum_C_1)
CONTENT: eat(/Engine/Transient.REINST_cw_Wyvernghost_Character_Museum_C_1)
CONTENT: startled(/Engine/Transient.REINST_cw_Wyvernghost_Character_Museum_C_1)
CONTENT: land(/Engine/Transient.REINST_cw_Wyvernghost_Character_Museum_C_1)
CONTENT: take off(/Engine/Transient.REINST_cw_Wyvernghost_Character_Museum_C_1)
CONTENT: Wyvernghost|Wyvernghost species|Wyvernghost charater|Wyvernghost diet|Wyvernghost years|Wyvernghost area(/Engine/Transient.REINST_cw_Wyvernghost_Character_Museum_C_1)
CONTENT: Wyvernghost info(/Engine/Transient.REINST_cw_Wyvernghost_Character_Museum_C_1)
CONTENT: Wyvernghost wild info(/Engine/Transient.REINST_cw_Wyvernghost_Character_Museum_C_1)
CONTENT: Wyvernghost tamed info(/Engine/Transient.REINST_cw_Wyvernghost_Character_Museum_C_1)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Wyvernghost_Character_Museum_C_26136)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Wyvernghost_Character_Museum_C_26136)
CONTENT: attack3(/Engine/Transient.Default__REINST_cw_Wyvernghost_Character_Museum_C_26136)
CONTENT: attack4(/Engine/Transient.Default__REINST_cw_Wyvernghost_Character_Museum_C_26136)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Wyvernghost_Character_Museum_C_26136)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Wyvernghost_Character_Museum_C_26136)
CONTENT: land(/Engine/Transient.Default__REINST_cw_Wyvernghost_Character_Museum_C_26136)
CONTENT: take off(/Engine/Transient.Default__REINST_cw_Wyvernghost_Character_Museum_C_26136)
CONTENT: Wyvernghost|Wyvernghost species|Wyvernghost charater|Wyvernghost diet|Wyvernghost years|Wyvernghost area(/Engine/Transient.Default__REINST_cw_Wyvernghost_Character_Museum_C_26136)
CONTENT: Wyvernghost info(/Engine/Transient.Default__REINST_cw_Wyvernghost_Character_Museum_C_26136)
CONTENT: Wyvernghost wild info(/Engine/Transient.Default__REINST_cw_Wyvernghost_Character_Museum_C_26136)
CONTENT: Wyvernghost tamed info(/Engine/Transient.Default__REINST_cw_Wyvernghost_Character_Museum_C_26136)
CONTENT: attack1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvernghost/cw_Wyvernghost_Character_Museum.Default__cw_Wyvernghost_Character_Museum_C)
CONTENT: attack2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvernghost/cw_Wyvernghost_Character_Museum.Default__cw_Wyvernghost_Character_Museum_C)
CONTENT: attack3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvernghost/cw_Wyvernghost_Character_Museum.Default__cw_Wyvernghost_Character_Museum_C)
CONTENT: attack4(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvernghost/cw_Wyvernghost_Character_Museum.Default__cw_Wyvernghost_Character_Museum_C)
CONTENT: eat(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvernghost/cw_Wyvernghost_Character_Museum.Default__cw_Wyvernghost_Character_Museum_C)
CONTENT: startled(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvernghost/cw_Wyvernghost_Character_Museum.Default__cw_Wyvernghost_Character_Museum_C)
CONTENT: land(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvernghost/cw_Wyvernghost_Character_Museum.Default__cw_Wyvernghost_Character_Museum_C)
CONTENT: take off(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvernghost/cw_Wyvernghost_Character_Museum.Default__cw_Wyvernghost_Character_Museum_C)
CONTENT: Wyvernghost|Wyvernghost species|Wyvernghost charater|Wyvernghost diet|Wyvernghost years|Wyvernghost area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvernghost/cw_Wyvernghost_Character_Museum.Default__cw_Wyvernghost_Character_Museum_C)
CONTENT: Wyvernghost info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvernghost/cw_Wyvernghost_Character_Museum.Default__cw_Wyvernghost_Character_Museum_C)
CONTENT: Wyvernghost wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvernghost/cw_Wyvernghost_Character_Museum.Default__cw_Wyvernghost_Character_Museum_C)
CONTENT: Wyvernghost tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvernghost/cw_Wyvernghost_Character_Museum.Default__cw_Wyvernghost_Character_Museum_C)
CONTENT: attack1(/Engine/Transient.REINST_cw_Zombie_Character_Museum_C_0)
CONTENT: attack2(/Engine/Transient.REINST_cw_Zombie_Character_Museum_C_0)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Zombie_Character_Museum_C_0)
CONTENT: eat(/Engine/Transient.REINST_cw_Zombie_Character_Museum_C_0)
CONTENT: startled(/Engine/Transient.REINST_cw_Zombie_Character_Museum_C_0)
CONTENT: Zombie|Zombie species|Zombie charater|Zombie diet|Zombie years|Zombie area(/Engine/Transient.REINST_cw_Zombie_Character_Museum_C_0)
CONTENT: Zombie info(/Engine/Transient.REINST_cw_Zombie_Character_Museum_C_0)
CONTENT: Zombie wild info(/Engine/Transient.REINST_cw_Zombie_Character_Museum_C_0)
CONTENT: Zombie tamed info(/Engine/Transient.REINST_cw_Zombie_Character_Museum_C_0)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Zombie_Character_Museum_C_26143)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Zombie_Character_Museum_C_26143)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Zombie_Character_Museum_C_26143)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Zombie_Character_Museum_C_26143)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Zombie_Character_Museum_C_26143)
CONTENT: Zombie|Zombie species|Zombie charater|Zombie diet|Zombie years|Zombie area(/Engine/Transient.Default__REINST_cw_Zombie_Character_Museum_C_26143)
CONTENT: Zombie info(/Engine/Transient.Default__REINST_cw_Zombie_Character_Museum_C_26143)
CONTENT: Zombie wild info(/Engine/Transient.Default__REINST_cw_Zombie_Character_Museum_C_26143)
CONTENT: Zombie tamed info(/Engine/Transient.Default__REINST_cw_Zombie_Character_Museum_C_26143)
CONTENT: attack1(/Engine/Transient.REINST_cw_Zombie_Character_Museum_C_1)
CONTENT: attack2(/Engine/Transient.REINST_cw_Zombie_Character_Museum_C_1)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Zombie_Character_Museum_C_1)
CONTENT: eat(/Engine/Transient.REINST_cw_Zombie_Character_Museum_C_1)
CONTENT: startled(/Engine/Transient.REINST_cw_Zombie_Character_Museum_C_1)
CONTENT: Zombie|Zombie species|Zombie charater|Zombie diet|Zombie years|Zombie area(/Engine/Transient.REINST_cw_Zombie_Character_Museum_C_1)
CONTENT: Zombie info(/Engine/Transient.REINST_cw_Zombie_Character_Museum_C_1)
CONTENT: Zombie wild info(/Engine/Transient.REINST_cw_Zombie_Character_Museum_C_1)
CONTENT: Zombie tamed info(/Engine/Transient.REINST_cw_Zombie_Character_Museum_C_1)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Zombie_Character_Museum_C_26147)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Zombie_Character_Museum_C_26147)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Zombie_Character_Museum_C_26147)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Zombie_Character_Museum_C_26147)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Zombie_Character_Museum_C_26147)
CONTENT: Zombie|Zombie species|Zombie charater|Zombie diet|Zombie years|Zombie area(/Engine/Transient.Default__REINST_cw_Zombie_Character_Museum_C_26147)
CONTENT: Zombie info(/Engine/Transient.Default__REINST_cw_Zombie_Character_Museum_C_26147)
CONTENT: Zombie wild info(/Engine/Transient.Default__REINST_cw_Zombie_Character_Museum_C_26147)
CONTENT: Zombie tamed info(/Engine/Transient.Default__REINST_cw_Zombie_Character_Museum_C_26147)
CONTENT: attack1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_zombie/cw_Zombie_Character_Museum.Default__cw_Zombie_Character_Museum_C)
CONTENT: attack2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_zombie/cw_Zombie_Character_Museum.Default__cw_Zombie_Character_Museum_C)
CONTENT: cuddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_zombie/cw_Zombie_Character_Museum.Default__cw_Zombie_Character_Museum_C)
CONTENT: eat(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_zombie/cw_Zombie_Character_Museum.Default__cw_Zombie_Character_Museum_C)
CONTENT: startled(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_zombie/cw_Zombie_Character_Museum.Default__cw_Zombie_Character_Museum_C)
CONTENT: Zombie|Zombie species|Zombie charater|Zombie diet|Zombie years|Zombie area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_zombie/cw_Zombie_Character_Museum.Default__cw_Zombie_Character_Museum_C)
CONTENT: Zombie info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_zombie/cw_Zombie_Character_Museum.Default__cw_Zombie_Character_Museum_C)
CONTENT: Zombie wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_zombie/cw_Zombie_Character_Museum.Default__cw_Zombie_Character_Museum_C)
CONTENT: Zombie tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_zombie/cw_Zombie_Character_Museum.Default__cw_Zombie_Character_Museum_C)
CONTENT: Fertilized Ankylo Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_Egg_Ankylo_Fertilized.Default__CW_ItemConsumable_Egg_Ankylo_Fertilized_C)
CONTENT: Fertilized Argentavis Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_Egg_Argentavis_Fertilized.Default__CW_ItemConsumable_Egg_Argentavis_Fertilized_C)
CONTENT: Fertilized Compy Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_Egg_Compy_Fertilized.Default__CW_ItemConsumable_Egg_Compy_Fertilized_C)
CONTENT: Fertilized Dilo Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_Egg_Dilo_Fertilized.Default__CW_ItemConsumable_Egg_Dilo_Fertilized_C)
CONTENT: Fertilized Dodo Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_Egg_Dodo_Fertilized.Default__CW_ItemConsumable_Egg_Dodo_Fertilized_C)
CONTENT: Fertilized Oviraptor Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_Egg_Oviraptor_Fertilized.Default__CW_ItemConsumable_Egg_Oviraptor_Fertilized_C)
CONTENT: Fertilized Pachy Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_Egg_Pachy_Fertilized.Default__CW_ItemConsumable_Egg_Pachy_Fertilized_C)
CONTENT: Fertilized Parasaur Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_Egg_Para_Fertilized.Default__CW_ItemConsumable_Egg_Para_Fertilized_C)
CONTENT: Fertilized Pteranodon Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_Egg_Ptero_Fertilized.Default__CW_ItemConsumable_Egg_Ptero_Fertilized_C)
CONTENT: Panda Saddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_PandaSaddle.Default__cw_Item_PandaSaddle_C)
CONTENT: Equip a Panda with this to ride it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_PandaSaddle.Default__cw_Item_PandaSaddle_C)
CONTENT: Saddles(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_PandaSaddle.Default__cw_Item_PandaSaddle_C)
CONTENT: Board Seat(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_PandaSaddle.Default__cw_Item_PandaSaddle_C)
CONTENT: BattleFlag(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_BattleFlag.Default__CW_BuildingBP_BattleFlag_C)
CONTENT: This Flag can be Showed on minimap to all your tribemates.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_BattleFlag.Default__CW_BuildingBP_BattleFlag_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_BattleFlag.Default__CW_BuildingBP_BattleFlag_C)
CONTENT: BattleFlag(/Engine/Transient.REINST_CW_BuildingSM_BattleFlag_C_0)
CONTENT: BattleFlag(/Engine/Transient.Default__REINST_CW_BuildingSM_BattleFlag_C_26186)
CONTENT: BattleFlag(/Engine/Transient.REINST_CW_BuildingSM_BattleFlag_C_1)
CONTENT: BattleFlag(/Engine/Transient.Default__REINST_CW_BuildingSM_BattleFlag_C_26191)
CONTENT: BattleFlag(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_BattleFlag.Default__CW_BuildingSM_BattleFlag_C)
CONTENT: Big Bed(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_BigBed.Default__CW_BuildingBP_BigBed_C)
CONTENT: This a soft and comfortable bed which you can used to respown . Much fancer than the simple bed .(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_BigBed.Default__CW_BuildingBP_BigBed_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_BigBed.Default__CW_BuildingBP_BigBed_C)
CONTENT: Beds(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_BigBed.Default__CW_BuildingBP_BigBed_C)
CONTENT: Structure(/Engine/Transient.REINST_CW_BuildingBP_Container_Base_C_0)
CONTENT: Structure(/Engine/Transient.Default__REINST_CW_BuildingBP_Container_Base_C_26210)
CONTENT: Structure(/Engine/Transient.REINST_CW_BuildingBP_Container_Base_C_1)
CONTENT: Structure(/Engine/Transient.Default__REINST_CW_BuildingBP_Container_Base_C_26214)
CONTENT: Structure(/Game/Mods/CubeWorld/Blueprints/Bases/CW_BuildingBP_Bases/CW_BuildingBP_Container_Base.Default__CW_BuildingBP_Container_Base_C)
CONTENT: Compost Bin(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_CompostBin.Default__CW_BuildingBP_CompostBin_C)
CONTENT: A large bin for converting thatch and dung into high-quality fertilizer.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_CompostBin.Default__CW_BuildingBP_CompostBin_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_CompostBin.Default__CW_BuildingBP_CompostBin_C)
CONTENT: CompostBin(/Engine/Transient.REINST_CM_BuildingSM_CompostBin_C_0)
CONTENT: CompostBin(/Engine/Transient.Default__REINST_CM_BuildingSM_CompostBin_C_26221)
CONTENT: CompostBin(/Engine/Transient.REINST_CM_BuildingSM_CompostBin_C_1)
CONTENT: CompostBin(/Engine/Transient.Default__REINST_CM_BuildingSM_CompostBin_C_26226)
CONTENT: CompostBin(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CM_BuildingSM_CompostBin.Default__CM_BuildingSM_CompostBin_C)
CONTENT: Construction House(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ConstructionHouse.Default__CW_BuildingBP_ConstructionHouse_C)
CONTENT: Make your structures special and build up your own home !(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ConstructionHouse.Default__CW_BuildingBP_ConstructionHouse_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ConstructionHouse.Default__CW_BuildingBP_ConstructionHouse_C)
CONTENT: Crafting(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ConstructionHouse.Default__CW_BuildingBP_ConstructionHouse_C)
CONTENT: ConstructionHouse(/Engine/Transient.REINST_CM_BuildingSM_ConstructionHouse_C_0)
CONTENT: ConstructionHouse(/Engine/Transient.Default__REINST_CM_BuildingSM_ConstructionHouse_C_26233)
CONTENT: ConstructionHouse(/Engine/Transient.REINST_CM_BuildingSM_ConstructionHouse_C_1)
CONTENT: ConstructionHouse(/Engine/Transient.Default__REINST_CM_BuildingSM_ConstructionHouse_C_26238)
CONTENT: ConstructionHouse(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CM_BuildingSM_ConstructionHouse.Default__CM_BuildingSM_ConstructionHouse_C)
CONTENT: CryoliteDoor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Cryolite/CW_StructureBP_CryoliteDoor.Default__CW_StructureBP_CryoliteDoor_C)
CONTENT: A door made of Cryolite.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Cryolite/CW_StructureBP_CryoliteDoor.Default__CW_StructureBP_CryoliteDoor_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Cryolite/CW_StructureBP_CryoliteDoor.Default__CW_StructureBP_CryoliteDoor_C)
CONTENT: Cryolite(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Cryolite/CW_StructureBP_CryoliteDoor.Default__CW_StructureBP_CryoliteDoor_C)
CONTENT: CryoliteDoor(/Engine/Transient.REINST_CW_StructureSM_CryoliteDoor_C_0)
CONTENT: CryoliteDoor(/Engine/Transient.Default__REINST_CW_StructureSM_CryoliteDoor_C_26246)
CONTENT: CryoliteDoor(/Engine/Transient.REINST_CW_StructureSM_CryoliteDoor_C_1)
CONTENT: CryoliteDoor(/Engine/Transient.Default__REINST_CW_StructureSM_CryoliteDoor_C_26251)
CONTENT: CryoliteDoor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Cryolite/CW_StructureSM_CryoliteDoor.Default__CW_StructureSM_CryoliteDoor_C)
CONTENT: CryoliteFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Cryolite/CW_StructureBP_CryoliteFence.Default__CW_StructureBP_CryoliteFence_C)
CONTENT: A simple fence .(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Cryolite/CW_StructureBP_CryoliteFence.Default__CW_StructureBP_CryoliteFence_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Cryolite/CW_StructureBP_CryoliteFence.Default__CW_StructureBP_CryoliteFence_C)
CONTENT: Cryolite(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Cryolite/CW_StructureBP_CryoliteFence.Default__CW_StructureBP_CryoliteFence_C)
CONTENT: CryoliteFence(/Engine/Transient.REINST_CW_StructureSM_CryoliteFence_C_0)
CONTENT: CryoliteFence(/Engine/Transient.REINST_CW_StructureSM_CryoliteFence4_C_0)
CONTENT: CryoliteFence(/Engine/Transient.Default__REINST_CW_StructureSM_CryoliteFence4_C_26259)
CONTENT: CryoliteFence(/Engine/Transient.REINST_CW_StructureSM_CryoliteFence4_C_1)
CONTENT: CryoliteFence(/Engine/Transient.REINST_CW_StructureSM_CryoliteFence3_C_0)
CONTENT: CryoliteFence(/Engine/Transient.Default__REINST_CW_StructureSM_CryoliteFence3_C_26266)
CONTENT: CryoliteFence(/Engine/Transient.REINST_CW_StructureSM_CryoliteFence3_C_1)
CONTENT: CryoliteFence(/Engine/Transient.REINST_CW_StructureSM_CryoliteFence2_C_0)
CONTENT: CryoliteFence(/Engine/Transient.Default__REINST_CW_StructureSM_CryoliteFence2_C_26273)
CONTENT: CryoliteFence(/Engine/Transient.REINST_CW_StructureSM_CryoliteFence2_C_1)
CONTENT: CryoliteFence(/Engine/Transient.Default__REINST_CW_StructureSM_CryoliteFence_C_26280)
CONTENT: CryoliteFence(/Engine/Transient.REINST_CW_StructureSM_CryoliteFence_C_1)
CONTENT: CryoliteFence(/Engine/Transient.Default__REINST_CW_StructureSM_CryoliteFence_C_26285)
CONTENT: CryoliteFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Cryolite/CW_StructureSM_CryoliteFence.Default__CW_StructureSM_CryoliteFence_C)
CONTENT: CryoliteFence(/Engine/Transient.Default__REINST_CW_StructureSM_CryoliteFence4_C_26289)
CONTENT: CryoliteFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Cryolite/CW_StructureSM_CryoliteFence4.Default__CW_StructureSM_CryoliteFence4_C)
CONTENT: CryoliteFence(/Engine/Transient.Default__REINST_CW_StructureSM_CryoliteFence3_C_26293)
CONTENT: CryoliteFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Cryolite/CW_StructureSM_CryoliteFence3.Default__CW_StructureSM_CryoliteFence3_C)
CONTENT: CryoliteFence(/Engine/Transient.Default__REINST_CW_StructureSM_CryoliteFence2_C_26297)
CONTENT: CryoliteFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Cryolite/CW_StructureSM_CryoliteFence2.Default__CW_StructureSM_CryoliteFence2_C)
CONTENT: CryoliteLadder(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Cryolite/CW_StructureBP_CryoliteLadder.Default__CW_StructureBP_CryoliteLadder_C)
CONTENT: A simple Ladder.You can ues them to climb onto your roof !(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Cryolite/CW_StructureBP_CryoliteLadder.Default__CW_StructureBP_CryoliteLadder_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Cryolite/CW_StructureBP_CryoliteLadder.Default__CW_StructureBP_CryoliteLadder_C)
CONTENT: Cryolite(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Cryolite/CW_StructureBP_CryoliteLadder.Default__CW_StructureBP_CryoliteLadder_C)
CONTENT: CryoliteLadder(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Cryolite/CW_StructureSM_CryoliteLadder.Default__CW_StructureSM_CryoliteLadder_C)
CONTENT: CryoliteRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Cryolite/CW_StructureBP_CryoliteRoof.Default__CW_StructureBP_CryoliteRoof_C)
CONTENT: A roof over your head .(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Cryolite/CW_StructureBP_CryoliteRoof.Default__CW_StructureBP_CryoliteRoof_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Cryolite/CW_StructureBP_CryoliteRoof.Default__CW_StructureBP_CryoliteRoof_C)
CONTENT: Cryolite(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Cryolite/CW_StructureBP_CryoliteRoof.Default__CW_StructureBP_CryoliteRoof_C)
CONTENT: CryoliteRoof(/Engine/Transient.REINST_CW_StructureSM_CryoliteRoof_C_0)
CONTENT: CryoliteRoof(/Engine/Transient.REINST_CW_StructureSM_CryoliteRoof3_C_0)
CONTENT: CryoliteRoof(/Engine/Transient.Default__REINST_CW_StructureSM_CryoliteRoof3_C_26306)
CONTENT: CryoliteRoof(/Engine/Transient.REINST_CW_StructureSM_CryoliteRoof3_C_1)
CONTENT: CryoliteRoof(/Engine/Transient.REINST_CW_StructureSM_CryoliteRoof2_C_0)
CONTENT: CryoliteRoof(/Engine/Transient.Default__REINST_CW_StructureSM_CryoliteRoof2_C_26313)
CONTENT: CryoliteRoof(/Engine/Transient.REINST_CW_StructureSM_CryoliteRoof2_C_1)
CONTENT: CryoliteRoof(/Engine/Transient.Default__REINST_CW_StructureSM_CryoliteRoof_C_26320)
CONTENT: CryoliteRoof(/Engine/Transient.REINST_CW_StructureSM_CryoliteRoof_C_1)
CONTENT: CryoliteRoof(/Engine/Transient.Default__REINST_CW_StructureSM_CryoliteRoof_C_26325)
CONTENT: CryoliteRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Cryolite/CW_StructureSM_CryoliteRoof.Default__CW_StructureSM_CryoliteRoof_C)
CONTENT: CryoliteRoof(/Engine/Transient.Default__REINST_CW_StructureSM_CryoliteRoof3_C_26329)
CONTENT: CryoliteRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Cryolite/CW_StructureSM_CryoliteRoof3.Default__CW_StructureSM_CryoliteRoof3_C)
CONTENT: CryoliteRoof(/Engine/Transient.Default__REINST_CW_StructureSM_CryoliteRoof2_C_26333)
CONTENT: CryoliteRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Cryolite/CW_StructureSM_CryoliteRoof2.Default__CW_StructureSM_CryoliteRoof2_C)
CONTENT: CryoliteStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Cryolite/CW_StructureBP_CryoliteStair.Default__CW_StructureBP_CryoliteStair_C)
CONTENT: A simple Cryolite Stair . Maybe a Ladder is Too excited for you .(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Cryolite/CW_StructureBP_CryoliteStair.Default__CW_StructureBP_CryoliteStair_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Cryolite/CW_StructureBP_CryoliteStair.Default__CW_StructureBP_CryoliteStair_C)
CONTENT: Cryolite(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Cryolite/CW_StructureBP_CryoliteStair.Default__CW_StructureBP_CryoliteStair_C)
CONTENT: CryoliteStair(/Engine/Transient.REINST_CW_StructureSM_CryoliteStair_C_0)
CONTENT: CryoliteStair(/Engine/Transient.REINST_CW_StructureSM_CryoliteStair3_C_0)
CONTENT: CryoliteStair(/Engine/Transient.Default__REINST_CW_StructureSM_CryoliteStair3_C_26340)
CONTENT: CryoliteStair(/Engine/Transient.REINST_CW_StructureSM_CryoliteStair3_C_1)
CONTENT: CryoliteStair(/Engine/Transient.REINST_CW_StructureSM_CryoliteStair2_C_0)
CONTENT: CryoliteStair(/Engine/Transient.Default__REINST_CW_StructureSM_CryoliteStair2_C_26347)
CONTENT: CryoliteStair(/Engine/Transient.REINST_CW_StructureSM_CryoliteStair2_C_1)
CONTENT: CryoliteStair(/Engine/Transient.Default__REINST_CW_StructureSM_CryoliteStair_C_26354)
CONTENT: CryoliteStair(/Engine/Transient.REINST_CW_StructureSM_CryoliteStair_C_1)
CONTENT: CryoliteStair(/Engine/Transient.Default__REINST_CW_StructureSM_CryoliteStair_C_26359)
CONTENT: CryoliteStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Cryolite/CW_StructureSM_CryoliteStair.Default__CW_StructureSM_CryoliteStair_C)
CONTENT: CryoliteStair(/Engine/Transient.Default__REINST_CW_StructureSM_CryoliteStair3_C_26363)
CONTENT: CryoliteStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Cryolite/CW_StructureSM_CryoliteStair3.Default__CW_StructureSM_CryoliteStair3_C)
CONTENT: CryoliteStair(/Engine/Transient.Default__REINST_CW_StructureSM_CryoliteStair2_C_26367)
CONTENT: CryoliteStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Cryolite/CW_StructureSM_CryoliteStair2.Default__CW_StructureSM_CryoliteStair2_C)
CONTENT: CryoliteWindow(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Cryolite/CW_StructureBP_CryoliteWindow.Default__CW_StructureBP_CryoliteWindow_C)
CONTENT: A window made of Cryolite , can be locked for security.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Cryolite/CW_StructureBP_CryoliteWindow.Default__CW_StructureBP_CryoliteWindow_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Cryolite/CW_StructureBP_CryoliteWindow.Default__CW_StructureBP_CryoliteWindow_C)
CONTENT: Cryolite(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Cryolite/CW_StructureBP_CryoliteWindow.Default__CW_StructureBP_CryoliteWindow_C)
CONTENT: CryoliteWindow(/Engine/Transient.REINST_CW_StructureSM_CryoliteWindow_C_0)
CONTENT: CryoliteWindow(/Engine/Transient.Default__REINST_CW_StructureSM_CryoliteWindow_C_26374)
CONTENT: CryoliteWindow(/Engine/Transient.REINST_CW_StructureSM_CryoliteWindow_C_1)
CONTENT: CryoliteWindow(/Engine/Transient.Default__REINST_CW_StructureSM_CryoliteWindow_C_26379)
CONTENT: CryoliteWindow(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Cryolite/CW_StructureSM_CryoliteWindow.Default__CW_StructureSM_CryoliteWindow_C)
CONTENT: DarkwoodDoor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Darkwood/CW_StructureBP_DarkwoodDoor.Default__CW_StructureBP_DarkwoodDoor_C)
CONTENT: A door made of Darkwood.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Darkwood/CW_StructureBP_DarkwoodDoor.Default__CW_StructureBP_DarkwoodDoor_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Darkwood/CW_StructureBP_DarkwoodDoor.Default__CW_StructureBP_DarkwoodDoor_C)
CONTENT: Darkwood(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Darkwood/CW_StructureBP_DarkwoodDoor.Default__CW_StructureBP_DarkwoodDoor_C)
CONTENT: DarkWoodDoor(/Engine/Transient.REINST_CW_StructureSM_DarkWoodDoor_C_0)
CONTENT: DarkWoodDoor(/Engine/Transient.Default__REINST_CW_StructureSM_DarkWoodDoor_C_26387)
CONTENT: DarkWoodDoor(/Engine/Transient.REINST_CW_StructureSM_DarkWoodDoor_C_1)
CONTENT: DarkWoodDoor(/Engine/Transient.Default__REINST_CW_StructureSM_DarkWoodDoor_C_26392)
CONTENT: DarkWoodDoor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Darkwood/CW_StructureSM_DarkWoodDoor.Default__CW_StructureSM_DarkWoodDoor_C)
CONTENT: DarkwoodFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Darkwood/CW_StructureBP_DarkwoodFence.Default__CW_StructureBP_DarkwoodFence_C)
CONTENT: A simple fence .(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Darkwood/CW_StructureBP_DarkwoodFence.Default__CW_StructureBP_DarkwoodFence_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Darkwood/CW_StructureBP_DarkwoodFence.Default__CW_StructureBP_DarkwoodFence_C)
CONTENT: Darkwood(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Darkwood/CW_StructureBP_DarkwoodFence.Default__CW_StructureBP_DarkwoodFence_C)
CONTENT: DarkwoodFence(/Engine/Transient.REINST_CW_StructureSM_DarkWoodFence_C_0)
CONTENT: DarkwoodFence(/Engine/Transient.REINST_CW_StructureSM_DarkWoodFence4_C_0)
CONTENT: DarkwoodFence(/Engine/Transient.Default__REINST_CW_StructureSM_DarkWoodFence4_C_26400)
CONTENT: DarkwoodFence(/Engine/Transient.REINST_CW_StructureSM_DarkWoodFence4_C_1)
CONTENT: DarkwoodFence(/Engine/Transient.REINST_CW_StructureSM_DarkWoodFence3_C_0)
CONTENT: DarkwoodFence(/Engine/Transient.Default__REINST_CW_StructureSM_DarkWoodFence3_C_26407)
CONTENT: DarkwoodFence(/Engine/Transient.REINST_CW_StructureSM_DarkWoodFence3_C_1)
CONTENT: DarkwoodFence(/Engine/Transient.REINST_CW_StructureSM_DarkWoodFence2_C_0)
CONTENT: DarkwoodFence(/Engine/Transient.Default__REINST_CW_StructureSM_DarkWoodFence2_C_26414)
CONTENT: DarkwoodFence(/Engine/Transient.REINST_CW_StructureSM_DarkWoodFence2_C_1)
CONTENT: DarkwoodFence(/Engine/Transient.Default__REINST_CW_StructureSM_DarkWoodFence_C_26421)
CONTENT: DarkwoodFence(/Engine/Transient.REINST_CW_StructureSM_DarkWoodFence_C_1)
CONTENT: DarkwoodFence(/Engine/Transient.Default__REINST_CW_StructureSM_DarkWoodFence_C_26426)
CONTENT: DarkwoodFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Darkwood/CW_StructureSM_DarkWoodFence.Default__CW_StructureSM_DarkWoodFence_C)
CONTENT: DarkwoodFence(/Engine/Transient.Default__REINST_CW_StructureSM_DarkWoodFence4_C_26430)
CONTENT: DarkwoodFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Darkwood/CW_StructureSM_DarkWoodFence4.Default__CW_StructureSM_DarkWoodFence4_C)
CONTENT: DarkwoodFence(/Engine/Transient.Default__REINST_CW_StructureSM_DarkWoodFence3_C_26434)
CONTENT: DarkwoodFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Darkwood/CW_StructureSM_DarkWoodFence3.Default__CW_StructureSM_DarkWoodFence3_C)
CONTENT: DarkwoodFence(/Engine/Transient.Default__REINST_CW_StructureSM_DarkWoodFence2_C_26438)
CONTENT: DarkwoodFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Darkwood/CW_StructureSM_DarkWoodFence2.Default__CW_StructureSM_DarkWoodFence2_C)
CONTENT: DarkwoodLadder(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Darkwood/CW_StructureBP_DarkwoodLadder.Default__CW_StructureBP_DarkwoodLadder_C)
CONTENT: A simple Ladder.You can ues them to climb onto your roof !(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Darkwood/CW_StructureBP_DarkwoodLadder.Default__CW_StructureBP_DarkwoodLadder_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Darkwood/CW_StructureBP_DarkwoodLadder.Default__CW_StructureBP_DarkwoodLadder_C)
CONTENT: Darkwood(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Darkwood/CW_StructureBP_DarkwoodLadder.Default__CW_StructureBP_DarkwoodLadder_C)
CONTENT: DarkwoodLadder(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Darkwood/CW_StructureSM_DarkWoodLadder.Default__CW_StructureSM_DarkWoodLadder_C)
CONTENT: DarkwoodRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Darkwood/CW_StructureBP_DarkwoodRoof.Default__CW_StructureBP_DarkwoodRoof_C)
CONTENT: A roof over your head .(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Darkwood/CW_StructureBP_DarkwoodRoof.Default__CW_StructureBP_DarkwoodRoof_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Darkwood/CW_StructureBP_DarkwoodRoof.Default__CW_StructureBP_DarkwoodRoof_C)
CONTENT: Darkwood(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Darkwood/CW_StructureBP_DarkwoodRoof.Default__CW_StructureBP_DarkwoodRoof_C)
CONTENT: DarkwoodRoof(/Engine/Transient.REINST_CW_StructureSM_DarkWoodRoof_C_0)
CONTENT: DarkwoodRoof(/Engine/Transient.REINST_CW_StructureSM_DarkWoodRoof3_C_0)
CONTENT: DarkwoodRoof(/Engine/Transient.Default__REINST_CW_StructureSM_DarkWoodRoof3_C_26447)
CONTENT: DarkwoodRoof(/Engine/Transient.REINST_CW_StructureSM_DarkWoodRoof3_C_1)
CONTENT: DarkwoodRoof(/Engine/Transient.REINST_CW_StructureSM_DarkWoodRoof2_C_0)
CONTENT: DarkwoodRoof(/Engine/Transient.Default__REINST_CW_StructureSM_DarkWoodRoof2_C_26454)
CONTENT: DarkwoodRoof(/Engine/Transient.REINST_CW_StructureSM_DarkWoodRoof2_C_1)
CONTENT: DarkwoodRoof(/Engine/Transient.Default__REINST_CW_StructureSM_DarkWoodRoof_C_26461)
CONTENT: DarkwoodRoof(/Engine/Transient.REINST_CW_StructureSM_DarkWoodRoof_C_1)
CONTENT: DarkwoodRoof(/Engine/Transient.Default__REINST_CW_StructureSM_DarkWoodRoof_C_26466)
CONTENT: DarkwoodRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Darkwood/CW_StructureSM_DarkWoodRoof.Default__CW_StructureSM_DarkWoodRoof_C)
CONTENT: DarkwoodRoof(/Engine/Transient.Default__REINST_CW_StructureSM_DarkWoodRoof3_C_26470)
CONTENT: DarkwoodRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Darkwood/CW_StructureSM_DarkWoodRoof3.Default__CW_StructureSM_DarkWoodRoof3_C)
CONTENT: DarkwoodRoof(/Engine/Transient.Default__REINST_CW_StructureSM_DarkWoodRoof2_C_26474)
CONTENT: DarkwoodRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Darkwood/CW_StructureSM_DarkWoodRoof2.Default__CW_StructureSM_DarkWoodRoof2_C)
CONTENT: DarkwoodStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Darkwood/CW_StructureBP_DarkwoodStair.Default__CW_StructureBP_DarkwoodStair_C)
CONTENT: A simple Darkwood Stair . Maybe a Ladder is Too excited for you .(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Darkwood/CW_StructureBP_DarkwoodStair.Default__CW_StructureBP_DarkwoodStair_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Darkwood/CW_StructureBP_DarkwoodStair.Default__CW_StructureBP_DarkwoodStair_C)
CONTENT: Darkwood(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Darkwood/CW_StructureBP_DarkwoodStair.Default__CW_StructureBP_DarkwoodStair_C)
CONTENT: DarkwoodStair(/Engine/Transient.REINST_CW_StructureSM_DarkWoodStair_C_0)
CONTENT: DarkwoodStair(/Engine/Transient.REINST_CW_StructureSM_DarkWoodStair3_C_0)
CONTENT: DarkwoodStair(/Engine/Transient.Default__REINST_CW_StructureSM_DarkWoodStair3_C_26481)
CONTENT: DarkwoodStair(/Engine/Transient.REINST_CW_StructureSM_DarkWoodStair3_C_1)
CONTENT: DarkwoodStair(/Engine/Transient.REINST_CW_StructureSM_DarkWoodStair2_C_0)
CONTENT: DarkwoodStair(/Engine/Transient.Default__REINST_CW_StructureSM_DarkWoodStair2_C_26488)
CONTENT: DarkwoodStair(/Engine/Transient.REINST_CW_StructureSM_DarkWoodStair2_C_1)
CONTENT: DarkwoodStair(/Engine/Transient.Default__REINST_CW_StructureSM_DarkWoodStair_C_26495)
CONTENT: DarkwoodStair(/Engine/Transient.REINST_CW_StructureSM_DarkWoodStair_C_1)
CONTENT: DarkwoodStair(/Engine/Transient.Default__REINST_CW_StructureSM_DarkWoodStair_C_26500)
CONTENT: DarkwoodStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Darkwood/CW_StructureSM_DarkWoodStair.Default__CW_StructureSM_DarkWoodStair_C)
CONTENT: DarkwoodStair(/Engine/Transient.Default__REINST_CW_StructureSM_DarkWoodStair3_C_26504)
CONTENT: DarkwoodStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Darkwood/CW_StructureSM_DarkWoodStair3.Default__CW_StructureSM_DarkWoodStair3_C)
CONTENT: DarkwoodStair(/Engine/Transient.Default__REINST_CW_StructureSM_DarkWoodStair2_C_26508)
CONTENT: DarkwoodStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Darkwood/CW_StructureSM_DarkWoodStair2.Default__CW_StructureSM_DarkWoodStair2_C)
CONTENT: Darkwoodwindow(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Darkwood/CW_StructureBP_DarkwoodWindow.Default__CW_StructureBP_DarkwoodWindow_C)
CONTENT: A window made of Darkwood , can be locked for security.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Darkwood/CW_StructureBP_DarkwoodWindow.Default__CW_StructureBP_DarkwoodWindow_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Darkwood/CW_StructureBP_DarkwoodWindow.Default__CW_StructureBP_DarkwoodWindow_C)
CONTENT: Darkwood(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Darkwood/CW_StructureBP_DarkwoodWindow.Default__CW_StructureBP_DarkwoodWindow_C)
CONTENT: DarkwoodWindow(/Engine/Transient.REINST_CW_StructureSM_DarkWoodWindow_C_0)
CONTENT: DarkwoodWindow(/Engine/Transient.Default__REINST_CW_StructureSM_DarkWoodWindow_C_26515)
CONTENT: DarkwoodWindow(/Engine/Transient.REINST_CW_StructureSM_DarkWoodWindow_C_1)
CONTENT: DarkwoodWindow(/Engine/Transient.Default__REINST_CW_StructureSM_DarkWoodWindow_C_26520)
CONTENT: DarkwoodWindow(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Darkwood/CW_StructureSM_DarkWoodWindow.Default__CW_StructureSM_DarkWoodWindow_C)
CONTENT: FlashRockDoor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Flashrock/CW_StructureBP_FlashRockDoor.Default__CW_StructureBP_FlashRockDoor_C)
CONTENT: A door made of FlashRock(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Flashrock/CW_StructureBP_FlashRockDoor.Default__CW_StructureBP_FlashRockDoor_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Flashrock/CW_StructureBP_FlashRockDoor.Default__CW_StructureBP_FlashRockDoor_C)
CONTENT: FlashRock(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Flashrock/CW_StructureBP_FlashRockDoor.Default__CW_StructureBP_FlashRockDoor_C)
CONTENT: FlashRockDoor(/Engine/Transient.REINST_CW_StructureSM_FlashRockDoor_C_0)
CONTENT: FlashRockDoor(/Engine/Transient.Default__REINST_CW_StructureSM_FlashRockDoor_C_26528)
CONTENT: FlashRockDoor(/Engine/Transient.REINST_CW_StructureSM_FlashRockDoor_C_1)
CONTENT: FlashRockDoor(/Engine/Transient.Default__REINST_CW_StructureSM_FlashRockDoor_C_26533)
CONTENT: FlashRockDoor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Flashrock/CW_StructureSM_FlashRockDoor.Default__CW_StructureSM_FlashRockDoor_C)
CONTENT: FlashRockFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Flashrock/CW_StructureBP_FlashRockFence.Default__CW_StructureBP_FlashRockFence_C)
CONTENT: A simple fence .(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Flashrock/CW_StructureBP_FlashRockFence.Default__CW_StructureBP_FlashRockFence_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Flashrock/CW_StructureBP_FlashRockFence.Default__CW_StructureBP_FlashRockFence_C)
CONTENT: FlashRock(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Flashrock/CW_StructureBP_FlashRockFence.Default__CW_StructureBP_FlashRockFence_C)
CONTENT: FlashRockFence(/Engine/Transient.REINST_CW_StructureSM_FlashRockFence_C_0)
CONTENT: FlashRockFence(/Engine/Transient.REINST_CW_StructureSM_FlashRockFence4_C_0)
CONTENT: FlashRockFence(/Engine/Transient.Default__REINST_CW_StructureSM_FlashRockFence4_C_26541)
CONTENT: FlashRockFence(/Engine/Transient.REINST_CW_StructureSM_FlashRockFence4_C_1)
CONTENT: FlashRockFence(/Engine/Transient.REINST_CW_StructureSM_FlashRockFence3_C_0)
CONTENT: FlashRockFence(/Engine/Transient.Default__REINST_CW_StructureSM_FlashRockFence3_C_26548)
CONTENT: FlashRockFence(/Engine/Transient.REINST_CW_StructureSM_FlashRockFence3_C_1)
CONTENT: FlashRockFence(/Engine/Transient.REINST_CW_StructureSM_FlashRockFence2_C_0)
CONTENT: FlashRockFence(/Engine/Transient.Default__REINST_CW_StructureSM_FlashRockFence2_C_26555)
CONTENT: FlashRockFence(/Engine/Transient.REINST_CW_StructureSM_FlashRockFence2_C_1)
CONTENT: FlashRockFence(/Engine/Transient.Default__REINST_CW_StructureSM_FlashRockFence_C_26562)
CONTENT: FlashRockFence(/Engine/Transient.REINST_CW_StructureSM_FlashRockFence_C_1)
CONTENT: FlashRockFence(/Engine/Transient.Default__REINST_CW_StructureSM_FlashRockFence_C_26567)
CONTENT: FlashRockFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Flashrock/CW_StructureSM_FlashRockFence.Default__CW_StructureSM_FlashRockFence_C)
CONTENT: FlashRockFence(/Engine/Transient.Default__REINST_CW_StructureSM_FlashRockFence4_C_26571)
CONTENT: FlashRockFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Flashrock/CW_StructureSM_FlashRockFence4.Default__CW_StructureSM_FlashRockFence4_C)
CONTENT: FlashRockFence(/Engine/Transient.Default__REINST_CW_StructureSM_FlashRockFence3_C_26575)
CONTENT: FlashRockFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Flashrock/CW_StructureSM_FlashRockFence3.Default__CW_StructureSM_FlashRockFence3_C)
CONTENT: FlashRockFence(/Engine/Transient.Default__REINST_CW_StructureSM_FlashRockFence2_C_26579)
CONTENT: FlashRockFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Flashrock/CW_StructureSM_FlashRockFence2.Default__CW_StructureSM_FlashRockFence2_C)
CONTENT: FlashRockLadder(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Flashrock/CW_StructureBP_FlashRockLadder.Default__CW_StructureBP_FlashRockLadder_C)
CONTENT: A simple Ladder.You can ues them to climb onto your roof !(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Flashrock/CW_StructureBP_FlashRockLadder.Default__CW_StructureBP_FlashRockLadder_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Flashrock/CW_StructureBP_FlashRockLadder.Default__CW_StructureBP_FlashRockLadder_C)
CONTENT: FlashRock(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Flashrock/CW_StructureBP_FlashRockLadder.Default__CW_StructureBP_FlashRockLadder_C)
CONTENT: FlashRockLadder(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Flashrock/CW_StructureSM_FlashRockLadder.Default__CW_StructureSM_FlashRockLadder_C)
CONTENT: FlashRockRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Flashrock/CW_StructureBP_FlashRockRoof.Default__CW_StructureBP_FlashRockRoof_C)
CONTENT: A roof over your head .(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Flashrock/CW_StructureBP_FlashRockRoof.Default__CW_StructureBP_FlashRockRoof_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Flashrock/CW_StructureBP_FlashRockRoof.Default__CW_StructureBP_FlashRockRoof_C)
CONTENT: FlashRock(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Flashrock/CW_StructureBP_FlashRockRoof.Default__CW_StructureBP_FlashRockRoof_C)
CONTENT: FlashRockRoof(/Engine/Transient.REINST_CW_StructureSM_FlashRockRoof_C_0)
CONTENT: FlashRockRoof(/Engine/Transient.REINST_CW_StructureSM_FlashRockRoof3_C_0)
CONTENT: FlashRockRoof(/Engine/Transient.Default__REINST_CW_StructureSM_FlashRockRoof3_C_26588)
CONTENT: FlashRockRoof(/Engine/Transient.REINST_CW_StructureSM_FlashRockRoof3_C_1)
CONTENT: FlashRockRoof(/Engine/Transient.REINST_CW_StructureSM_FlashRockRoof2_C_0)
CONTENT: FlashRockRoof(/Engine/Transient.Default__REINST_CW_StructureSM_FlashRockRoof2_C_26595)
CONTENT: FlashRockRoof(/Engine/Transient.REINST_CW_StructureSM_FlashRockRoof2_C_1)
CONTENT: FlashRockRoof(/Engine/Transient.Default__REINST_CW_StructureSM_FlashRockRoof_C_26602)
CONTENT: FlashRockRoof(/Engine/Transient.REINST_CW_StructureSM_FlashRockRoof_C_1)
CONTENT: FlashRockRoof(/Engine/Transient.Default__REINST_CW_StructureSM_FlashRockRoof_C_26607)
CONTENT: FlashRockRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Flashrock/CW_StructureSM_FlashRockRoof.Default__CW_StructureSM_FlashRockRoof_C)
CONTENT: FlashRockRoof(/Engine/Transient.Default__REINST_CW_StructureSM_FlashRockRoof3_C_26611)
CONTENT: FlashRockRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Flashrock/CW_StructureSM_FlashRockRoof3.Default__CW_StructureSM_FlashRockRoof3_C)
CONTENT: FlashRockRoof(/Engine/Transient.Default__REINST_CW_StructureSM_FlashRockRoof2_C_26615)
CONTENT: FlashRockRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Flashrock/CW_StructureSM_FlashRockRoof2.Default__CW_StructureSM_FlashRockRoof2_C)
CONTENT: FlashRockStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Flashrock/CW_StructureBP_FlashRockStair.Default__CW_StructureBP_FlashRockStair_C)
CONTENT: A simple FlashRock Stair . Maybe a Ladder is Too excited for you .(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Flashrock/CW_StructureBP_FlashRockStair.Default__CW_StructureBP_FlashRockStair_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Flashrock/CW_StructureBP_FlashRockStair.Default__CW_StructureBP_FlashRockStair_C)
CONTENT: FlashRock(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Flashrock/CW_StructureBP_FlashRockStair.Default__CW_StructureBP_FlashRockStair_C)
CONTENT: FlashRockStair(/Engine/Transient.REINST_CW_StructureSM_FlashRockStair_C_0)
CONTENT: FlashRockStair(/Engine/Transient.REINST_CW_StructureSM_FlashRockStair3_C_0)
CONTENT: FlashRockStair(/Engine/Transient.Default__REINST_CW_StructureSM_FlashRockStair3_C_26622)
CONTENT: FlashRockStair(/Engine/Transient.REINST_CW_StructureSM_FlashRockStair3_C_1)
CONTENT: FlashRockStair(/Engine/Transient.REINST_CW_StructureSM_FlashRockStair2_C_0)
CONTENT: FlashRockStair(/Engine/Transient.Default__REINST_CW_StructureSM_FlashRockStair2_C_26629)
CONTENT: FlashRockStair(/Engine/Transient.REINST_CW_StructureSM_FlashRockStair2_C_1)
CONTENT: FlashRockStair(/Engine/Transient.Default__REINST_CW_StructureSM_FlashRockStair_C_26636)
CONTENT: FlashRockStair(/Engine/Transient.REINST_CW_StructureSM_FlashRockStair_C_1)
CONTENT: FlashRockStair(/Engine/Transient.Default__REINST_CW_StructureSM_FlashRockStair_C_26641)
CONTENT: FlashRockStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Flashrock/CW_StructureSM_FlashRockStair.Default__CW_StructureSM_FlashRockStair_C)
CONTENT: FlashRockStair(/Engine/Transient.Default__REINST_CW_StructureSM_FlashRockStair3_C_26645)
CONTENT: FlashRockStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Flashrock/CW_StructureSM_FlashRockStair3.Default__CW_StructureSM_FlashRockStair3_C)
CONTENT: FlashRockStair(/Engine/Transient.Default__REINST_CW_StructureSM_FlashRockStair2_C_26649)
CONTENT: FlashRockStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Flashrock/CW_StructureSM_FlashRockStair2.Default__CW_StructureSM_FlashRockStair2_C)
CONTENT: FlashRockwindow(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Flashrock/CW_StructureBP_FlashRockWindow.Default__CW_StructureBP_FlashRockWindow_C)
CONTENT: A window made of FlashRock , can be locked for security.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Flashrock/CW_StructureBP_FlashRockWindow.Default__CW_StructureBP_FlashRockWindow_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Flashrock/CW_StructureBP_FlashRockWindow.Default__CW_StructureBP_FlashRockWindow_C)
CONTENT: FlashRock(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Flashrock/CW_StructureBP_FlashRockWindow.Default__CW_StructureBP_FlashRockWindow_C)
CONTENT: FlashRockWindow(/Engine/Transient.REINST_CW_StructureSM_FlashRockWindow_C_0)
CONTENT: FlashRockWindow(/Engine/Transient.Default__REINST_CW_StructureSM_FlashRockWindow_C_26656)
CONTENT: FlashRockWindow(/Engine/Transient.REINST_CW_StructureSM_FlashRockWindow_C_1)
CONTENT: FlashRockWindow(/Engine/Transient.Default__REINST_CW_StructureSM_FlashRockWindow_C_26661)
CONTENT: FlashRockWindow(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Flashrock/CW_StructureSM_FlashRockWindow.Default__CW_StructureSM_FlashRockWindow_C)
CONTENT: LavaRockDoor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/LavaRock/CW_StructureBP_LavaRockDoor.Default__CW_StructureBP_LavaRockDoor_C)
CONTENT: A door made of LavaRock.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/LavaRock/CW_StructureBP_LavaRockDoor.Default__CW_StructureBP_LavaRockDoor_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/LavaRock/CW_StructureBP_LavaRockDoor.Default__CW_StructureBP_LavaRockDoor_C)
CONTENT: LavaRock(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/LavaRock/CW_StructureBP_LavaRockDoor.Default__CW_StructureBP_LavaRockDoor_C)
CONTENT: LavaRockDoor(/Engine/Transient.REINST_CW_StructureSM_LavaRockDoor_C_0)
CONTENT: LavaRockDoor(/Engine/Transient.Default__REINST_CW_StructureSM_LavaRockDoor_C_26669)
CONTENT: LavaRockDoor(/Engine/Transient.REINST_CW_StructureSM_LavaRockDoor_C_1)
CONTENT: LavaRockDoor(/Engine/Transient.Default__REINST_CW_StructureSM_LavaRockDoor_C_26674)
CONTENT: LavaRockDoor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/LAVAROCK/CW_StructureSM_LavaRockDoor.Default__CW_StructureSM_LavaRockDoor_C)
CONTENT: LavaRockFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/LavaRock/CW_StructureBP_LavaRockFence.Default__CW_StructureBP_LavaRockFence_C)
CONTENT: A simple fence .(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/LavaRock/CW_StructureBP_LavaRockFence.Default__CW_StructureBP_LavaRockFence_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/LavaRock/CW_StructureBP_LavaRockFence.Default__CW_StructureBP_LavaRockFence_C)
CONTENT: LavaRock(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/LavaRock/CW_StructureBP_LavaRockFence.Default__CW_StructureBP_LavaRockFence_C)
CONTENT: LavaRockFence(/Engine/Transient.REINST_CW_StructureSM_LavaRockFence_C_0)
CONTENT: LavaRockFence(/Engine/Transient.REINST_CW_StructureSM_LavaRockFence4_C_0)
CONTENT: LavaRockFence(/Engine/Transient.Default__REINST_CW_StructureSM_LavaRockFence4_C_26682)
CONTENT: LavaRockFence(/Engine/Transient.REINST_CW_StructureSM_LavaRockFence4_C_1)
CONTENT: LavaRockFence(/Engine/Transient.REINST_CW_StructureSM_LavaRockFence3_C_0)
CONTENT: LavaRockFence(/Engine/Transient.Default__REINST_CW_StructureSM_LavaRockFence3_C_26689)
CONTENT: LavaRockFence(/Engine/Transient.REINST_CW_StructureSM_LavaRockFence3_C_1)
CONTENT: LavaRockFence(/Engine/Transient.REINST_CW_StructureSM_LavaRockFence2_C_0)
CONTENT: LavaRockFence(/Engine/Transient.Default__REINST_CW_StructureSM_LavaRockFence2_C_26696)
CONTENT: LavaRockFence(/Engine/Transient.REINST_CW_StructureSM_LavaRockFence2_C_1)
CONTENT: LavaRockFence(/Engine/Transient.Default__REINST_CW_StructureSM_LavaRockFence_C_26703)
CONTENT: LavaRockFence(/Engine/Transient.REINST_CW_StructureSM_LavaRockFence_C_1)
CONTENT: LavaRockFence(/Engine/Transient.Default__REINST_CW_StructureSM_LavaRockFence_C_26708)
CONTENT: LavaRockFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/LAVAROCK/CW_StructureSM_LavaRockFence.Default__CW_StructureSM_LavaRockFence_C)
CONTENT: LavaRockFence(/Engine/Transient.Default__REINST_CW_StructureSM_LavaRockFence4_C_26712)
CONTENT: LavaRockFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/LAVAROCK/CW_StructureSM_LavaRockFence4.Default__CW_StructureSM_LavaRockFence4_C)
CONTENT: LavaRockFence(/Engine/Transient.Default__REINST_CW_StructureSM_LavaRockFence3_C_26716)
CONTENT: LavaRockFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/LAVAROCK/CW_StructureSM_LavaRockFence3.Default__CW_StructureSM_LavaRockFence3_C)
CONTENT: LavaRockFence(/Engine/Transient.Default__REINST_CW_StructureSM_LavaRockFence2_C_26720)
CONTENT: LavaRockFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/LAVAROCK/CW_StructureSM_LavaRockFence2.Default__CW_StructureSM_LavaRockFence2_C)
CONTENT: LavaRockLadder(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/LavaRock/CW_StructureBP_LavaRockLadder.Default__CW_StructureBP_LavaRockLadder_C)
CONTENT: A simple Ladder.You can ues them to climb onto your roof !(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/LavaRock/CW_StructureBP_LavaRockLadder.Default__CW_StructureBP_LavaRockLadder_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/LavaRock/CW_StructureBP_LavaRockLadder.Default__CW_StructureBP_LavaRockLadder_C)
CONTENT: LavaRock(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/LavaRock/CW_StructureBP_LavaRockLadder.Default__CW_StructureBP_LavaRockLadder_C)
CONTENT: LavaRockLadder(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/LAVAROCK/CW_StructureSM_LavaRockLadder.Default__CW_StructureSM_LavaRockLadder_C)
CONTENT: LavaRockRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/LavaRock/CW_StructureBP_LavaRockRoof.Default__CW_StructureBP_LavaRockRoof_C)
CONTENT: A roof over your head .(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/LavaRock/CW_StructureBP_LavaRockRoof.Default__CW_StructureBP_LavaRockRoof_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/LavaRock/CW_StructureBP_LavaRockRoof.Default__CW_StructureBP_LavaRockRoof_C)
CONTENT: LavaRock(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/LavaRock/CW_StructureBP_LavaRockRoof.Default__CW_StructureBP_LavaRockRoof_C)
CONTENT: LavaRockRoof(/Engine/Transient.REINST_CW_StructureSM_LavaRockRoof_C_0)
CONTENT: LavaRockRoof(/Engine/Transient.REINST_CW_StructureSM_LavaRockRoof3_C_0)
CONTENT: LavaRockRoof(/Engine/Transient.Default__REINST_CW_StructureSM_LavaRockRoof3_C_26729)
CONTENT: LavaRockRoof(/Engine/Transient.REINST_CW_StructureSM_LavaRockRoof3_C_1)
CONTENT: LavaRockRoof(/Engine/Transient.REINST_CW_StructureSM_LavaRockRoof2_C_0)
CONTENT: LavaRockRoof(/Engine/Transient.Default__REINST_CW_StructureSM_LavaRockRoof2_C_26736)
CONTENT: LavaRockRoof(/Engine/Transient.REINST_CW_StructureSM_LavaRockRoof2_C_1)
CONTENT: LavaRockRoof(/Engine/Transient.Default__REINST_CW_StructureSM_LavaRockRoof_C_26743)
CONTENT: LavaRockRoof(/Engine/Transient.REINST_CW_StructureSM_LavaRockRoof_C_1)
CONTENT: LavaRockRoof(/Engine/Transient.Default__REINST_CW_StructureSM_LavaRockRoof_C_26748)
CONTENT: LavaRockRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/LAVAROCK/CW_StructureSM_LavaRockRoof.Default__CW_StructureSM_LavaRockRoof_C)
CONTENT: LavaRockRoof(/Engine/Transient.Default__REINST_CW_StructureSM_LavaRockRoof3_C_26752)
CONTENT: LavaRockRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/LAVAROCK/CW_StructureSM_LavaRockRoof3.Default__CW_StructureSM_LavaRockRoof3_C)
CONTENT: LavaRockRoof(/Engine/Transient.Default__REINST_CW_StructureSM_LavaRockRoof2_C_26756)
CONTENT: LavaRockRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/LAVAROCK/CW_StructureSM_LavaRockRoof2.Default__CW_StructureSM_LavaRockRoof2_C)
CONTENT: LavaRockStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/LavaRock/CW_StructureBP_LavaRockStair.Default__CW_StructureBP_LavaRockStair_C)
CONTENT: A simple LavaRock Stair . Maybe a Ladder is Too excited for you .(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/LavaRock/CW_StructureBP_LavaRockStair.Default__CW_StructureBP_LavaRockStair_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/LavaRock/CW_StructureBP_LavaRockStair.Default__CW_StructureBP_LavaRockStair_C)
CONTENT: LavaRock(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/LavaRock/CW_StructureBP_LavaRockStair.Default__CW_StructureBP_LavaRockStair_C)
CONTENT: LavaRockStair(/Engine/Transient.REINST_CW_StructureSM_LavaRockStair_C_0)
CONTENT: LavaRockStair(/Engine/Transient.REINST_CW_StructureSM_LavaRockStair3_C_0)
CONTENT: LavaRockStair(/Engine/Transient.Default__REINST_CW_StructureSM_LavaRockStair3_C_26763)
CONTENT: LavaRockStair(/Engine/Transient.REINST_CW_StructureSM_LavaRockStair3_C_1)
CONTENT: LavaRockStair(/Engine/Transient.REINST_CW_StructureSM_LavaRockStair2_C_0)
CONTENT: LavaRockStair(/Engine/Transient.Default__REINST_CW_StructureSM_LavaRockStair2_C_26770)
CONTENT: LavaRockStair(/Engine/Transient.REINST_CW_StructureSM_LavaRockStair2_C_1)
CONTENT: LavaRockStair(/Engine/Transient.Default__REINST_CW_StructureSM_LavaRockStair_C_26777)
CONTENT: LavaRockStair(/Engine/Transient.REINST_CW_StructureSM_LavaRockStair_C_1)
CONTENT: LavaRockStair(/Engine/Transient.Default__REINST_CW_StructureSM_LavaRockStair_C_26782)
CONTENT: LavaRockStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/LAVAROCK/CW_StructureSM_LavaRockStair.Default__CW_StructureSM_LavaRockStair_C)
CONTENT: LavaRockStair(/Engine/Transient.Default__REINST_CW_StructureSM_LavaRockStair3_C_26786)
CONTENT: LavaRockStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/LAVAROCK/CW_StructureSM_LavaRockStair3.Default__CW_StructureSM_LavaRockStair3_C)
CONTENT: LavaRockStair(/Engine/Transient.Default__REINST_CW_StructureSM_LavaRockStair2_C_26790)
CONTENT: LavaRockStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/LAVAROCK/CW_StructureSM_LavaRockStair2.Default__CW_StructureSM_LavaRockStair2_C)
CONTENT: LavaRockwindow(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/LavaRock/CW_StructureBP_LavaRockWindow.Default__CW_StructureBP_LavaRockWindow_C)
CONTENT: A window made of LavaRock , can be locked for security.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/LavaRock/CW_StructureBP_LavaRockWindow.Default__CW_StructureBP_LavaRockWindow_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/LavaRock/CW_StructureBP_LavaRockWindow.Default__CW_StructureBP_LavaRockWindow_C)
CONTENT: LavaRock(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/LavaRock/CW_StructureBP_LavaRockWindow.Default__CW_StructureBP_LavaRockWindow_C)
CONTENT: LavaRockWindow(/Engine/Transient.REINST_CW_StructureSM_LavaRockWindow_C_0)
CONTENT: LavaRockWindow(/Engine/Transient.Default__REINST_CW_StructureSM_LavaRockWindow_C_26797)
CONTENT: LavaRockWindow(/Engine/Transient.REINST_CW_StructureSM_LavaRockWindow_C_1)
CONTENT: LavaRockWindow(/Engine/Transient.Default__REINST_CW_StructureSM_LavaRockWindow_C_26802)
CONTENT: LavaRockWindow(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/LAVAROCK/CW_StructureSM_LavaRockWindow.Default__CW_StructureSM_LavaRockWindow_C)
CONTENT: Fancy Marble ceiling(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Marble_Fancy/CW_StructureBP_MarbleCelling_Fancy.Default__CW_StructureBP_MarbleCelling_Fancy_C)
CONTENT: A fancy marble ceiling?firm,  and difficult to press down, break, or cut(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Marble_Fancy/CW_StructureBP_MarbleCelling_Fancy.Default__CW_StructureBP_MarbleCelling_Fancy_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Marble_Fancy/CW_StructureBP_MarbleCelling_Fancy.Default__CW_StructureBP_MarbleCelling_Fancy_C)
CONTENT: MarbleFancy(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Marble_Fancy/CW_StructureBP_MarbleCelling_Fancy.Default__CW_StructureBP_MarbleCelling_Fancy_C)
CONTENT: Fancy Marble Fence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Marble_Fancy/CW_StructureBP_MarbleFence_Fancy.Default__CW_StructureBP_MarbleFence_Fancy_C)
CONTENT: A fancy marble fence?firm,  and difficult to press down, break, or cut(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Marble_Fancy/CW_StructureBP_MarbleFence_Fancy.Default__CW_StructureBP_MarbleFence_Fancy_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Marble_Fancy/CW_StructureBP_MarbleFence_Fancy.Default__CW_StructureBP_MarbleFence_Fancy_C)
CONTENT: MarbleFancy(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Marble_Fancy/CW_StructureBP_MarbleFence_Fancy.Default__CW_StructureBP_MarbleFence_Fancy_C)
CONTENT: FancyMarbleFence(/Engine/Transient.REINST_CW_StructureSM_MarbleFence_Fancy_C_0)
CONTENT: FancyMarbleFence(/Engine/Transient.REINST_CW_StructureSM_MarbleFence_Fancy_X_C_0)
CONTENT: FancyMarbleFence(/Engine/Transient.Default__REINST_CW_StructureSM_MarbleFence_Fancy_X_C_26810)
CONTENT: FancyMarbleFence(/Engine/Transient.REINST_CW_StructureSM_MarbleFence_Fancy_X_C_1)
CONTENT: FancyMarbleFence(/Engine/Transient.REINST_CW_StructureSM_MarbleFence_Fancy_T_C_0)
CONTENT: FancyMarbleFence(/Engine/Transient.Default__REINST_CW_StructureSM_MarbleFence_Fancy_T_C_26817)
CONTENT: FancyMarbleFence(/Engine/Transient.REINST_CW_StructureSM_MarbleFence_Fancy_T_C_1)
CONTENT: FancyMarbleFence(/Engine/Transient.REINST_CW_StructureSM_MarbleFence_Corner_Fancy_C_0)
CONTENT: FancyMarbleFence(/Engine/Transient.Default__REINST_CW_StructureSM_MarbleFence_Corner_Fancy_C_26824)
CONTENT: FancyMarbleFence(/Engine/Transient.REINST_CW_StructureSM_MarbleFence_Corner_Fancy_C_1)
CONTENT: FancyMarbleFence(/Engine/Transient.Default__REINST_CW_StructureSM_MarbleFence_Fancy_C_26831)
CONTENT: FancyMarbleFence(/Engine/Transient.REINST_CW_StructureSM_MarbleFence_Fancy_C_1)
CONTENT: FancyMarbleFence(/Engine/Transient.Default__REINST_CW_StructureSM_MarbleFence_Fancy_C_26836)
CONTENT: FancyMarbleFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Marble_Fancy/CW_StructureSM_MarbleFence_Fancy.Default__CW_StructureSM_MarbleFence_Fancy_C)
CONTENT: FancyMarbleFence(/Engine/Transient.Default__REINST_CW_StructureSM_MarbleFence_Fancy_X_C_26840)
CONTENT: FancyMarbleFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Marble_Fancy/CW_StructureSM_MarbleFence_Fancy_X.Default__CW_StructureSM_MarbleFence_Fancy_X_C)
CONTENT: FancyMarbleFence(/Engine/Transient.Default__REINST_CW_StructureSM_MarbleFence_Fancy_T_C_26844)
CONTENT: FancyMarbleFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Marble_Fancy/CW_StructureSM_MarbleFence_Fancy_T.Default__CW_StructureSM_MarbleFence_Fancy_T_C)
CONTENT: FancyMarbleFence(/Engine/Transient.Default__REINST_CW_StructureSM_MarbleFence_Corner_Fancy_C_26848)
CONTENT: FancyMarbleFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Marble_Fancy/CW_StructureSM_MarbleFence_Corner_Fancy.Default__CW_StructureSM_MarbleFence_Corner_Fancy_C)
CONTENT: Fancy Marble Floor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Marble_Fancy/CW_StructureBP_MarbleFloor_Fancy.Default__CW_StructureBP_MarbleFloor_Fancy_C)
CONTENT: A fancy marble floor?firm,  and difficult to press down, break, or cut(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Marble_Fancy/CW_StructureBP_MarbleFloor_Fancy.Default__CW_StructureBP_MarbleFloor_Fancy_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Marble_Fancy/CW_StructureBP_MarbleFloor_Fancy.Default__CW_StructureBP_MarbleFloor_Fancy_C)
CONTENT: MarbleFancy(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Marble_Fancy/CW_StructureBP_MarbleFloor_Fancy.Default__CW_StructureBP_MarbleFloor_Fancy_C)
CONTENT: Fancy Stone Stair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Marble_Fancy/CW_StructureBP_MarbleStair_Fancy.Default__CW_StructureBP_MarbleStair_Fancy_C)
CONTENT: A fancy marble stair?firm,  and difficult to press down, break, or cut(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Marble_Fancy/CW_StructureBP_MarbleStair_Fancy.Default__CW_StructureBP_MarbleStair_Fancy_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Marble_Fancy/CW_StructureBP_MarbleStair_Fancy.Default__CW_StructureBP_MarbleStair_Fancy_C)
CONTENT: MarbleFancy(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Marble_Fancy/CW_StructureBP_MarbleStair_Fancy.Default__CW_StructureBP_MarbleStair_Fancy_C)
CONTENT: FancyMarbleStair(/Engine/Transient.REINST_CW_StructureSM_MarbleStair_Fancy_C_0)
CONTENT: FancyMarbleStair(/Engine/Transient.REINST_CW_StructureSM_MarbleStair_Corner2_Fancy_C_0)
CONTENT: FancyMarbleStair(/Engine/Transient.Default__REINST_CW_StructureSM_MarbleStair_Corner2_Fancy_C_26856)
CONTENT: FancyMarbleStair(/Engine/Transient.REINST_CW_StructureSM_MarbleStair_Corner2_Fancy_C_1)
CONTENT: FancyMarbleStair(/Engine/Transient.REINST_CW_StructureSM_MarbleStair_Corner1_Fancy_C_0)
CONTENT: FancyMarbleStair(/Engine/Transient.Default__REINST_CW_StructureSM_MarbleStair_Corner1_Fancy_C_26863)
CONTENT: FancyMarbleStair(/Engine/Transient.REINST_CW_StructureSM_MarbleStair_Corner1_Fancy_C_1)
CONTENT: FancyMarbleStair(/Engine/Transient.Default__REINST_CW_StructureSM_MarbleStair_Fancy_C_26870)
CONTENT: FancyMarbleStair(/Engine/Transient.REINST_CW_StructureSM_MarbleStair_Fancy_C_1)
CONTENT: FancyMarbleStair(/Engine/Transient.Default__REINST_CW_StructureSM_MarbleStair_Fancy_C_26875)
CONTENT: FancyMarbleStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Marble_Fancy/CW_StructureSM_MarbleStair_Fancy.Default__CW_StructureSM_MarbleStair_Fancy_C)
CONTENT: FancyMarbleStair(/Engine/Transient.Default__REINST_CW_StructureSM_MarbleStair_Corner2_Fancy_C_26879)
CONTENT: FancyMarbleStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Marble_Fancy/CW_StructureSM_MarbleStair_Corner2_Fancy.Default__CW_StructureSM_MarbleStair_Corner2_Fancy_C)
CONTENT: FancyMarbleStair(/Engine/Transient.Default__REINST_CW_StructureSM_MarbleStair_Corner1_Fancy_C_26883)
CONTENT: FancyMarbleStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Marble_Fancy/CW_StructureSM_MarbleStair_Corner1_Fancy.Default__CW_StructureSM_MarbleStair_Corner1_Fancy_C)
CONTENT: FancyMarbleWall(/Engine/Transient.REINST_CW_StructureSM_MarbleWall_Fancy_C_0)
CONTENT: FancyMarbleWall(/Engine/Transient.Default__REINST_CW_StructureSM_MarbleWall_Fancy_C_26890)
CONTENT: FancyMarbleWall(/Engine/Transient.REINST_CW_StructureSM_MarbleWall_Fancy_C_1)
CONTENT: FancyMarbleWall(/Engine/Transient.Default__REINST_CW_StructureSM_MarbleWall_Fancy_C_26894)
CONTENT: FancyMarbleWall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Marble_Fancy/CW_StructureSM_MarbleWall_Fancy.Default__CW_StructureSM_MarbleWall_Fancy_C)
CONTENT: Fancy Marble Wall(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Marble_Fancy/CW_StructureBP_MarbleWall_Fancy.Default__CW_StructureBP_MarbleWall_Fancy_C)
CONTENT: A fancy marble wall?firm,  and difficult to press down, break, or cut(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Marble_Fancy/CW_StructureBP_MarbleWall_Fancy.Default__CW_StructureBP_MarbleWall_Fancy_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Marble_Fancy/CW_StructureBP_MarbleWall_Fancy.Default__CW_StructureBP_MarbleWall_Fancy_C)
CONTENT: MarbleFancy(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Marble_Fancy/CW_StructureBP_MarbleWall_Fancy.Default__CW_StructureBP_MarbleWall_Fancy_C)
CONTENT: SandStone Fence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SandStone/CW_StructureBP_SandStoneFence.Default__CW_StructureBP_SandStoneFence_C)
CONTENT: A simple SandStone fence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SandStone/CW_StructureBP_SandStoneFence.Default__CW_StructureBP_SandStoneFence_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SandStone/CW_StructureBP_SandStoneFence.Default__CW_StructureBP_SandStoneFence_C)
CONTENT: SandStone(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SandStone/CW_StructureBP_SandStoneFence.Default__CW_StructureBP_SandStoneFence_C)
CONTENT: SandStone Fence(/Engine/Transient.REINST_CW_StructureSM_SandStoneFence_C_0)
CONTENT: SandStone Fence(/Engine/Transient.REINST_CW_StructureSM_SandStoneFence_X_C_0)
CONTENT: SandStone Fence(/Engine/Transient.Default__REINST_CW_StructureSM_SandStoneFence_X_C_26902)
CONTENT: SandStone Fence(/Engine/Transient.REINST_CW_StructureSM_SandStoneFence_X_C_1)
CONTENT: SandStone Fence(/Engine/Transient.REINST_CW_StructureSM_SandStoneFence_T_C_0)
CONTENT: SandStone Fence(/Engine/Transient.Default__REINST_CW_StructureSM_SandStoneFence_T_C_26909)
CONTENT: SandStone Fence(/Engine/Transient.REINST_CW_StructureSM_SandStoneFence_T_C_1)
CONTENT: SandStone Fence(/Engine/Transient.REINST_CW_StructureSM_SandStoneFence_Corner_C_0)
CONTENT: SandStone Fence(/Engine/Transient.Default__REINST_CW_StructureSM_SandStoneFence_Corner_C_26916)
CONTENT: SandStone Fence(/Engine/Transient.REINST_CW_StructureSM_SandStoneFence_Corner_C_1)
CONTENT: SandStone Fence(/Engine/Transient.Default__REINST_CW_StructureSM_SandStoneFence_C_26923)
CONTENT: SandStone Fence(/Engine/Transient.REINST_CW_StructureSM_SandStoneFence_C_1)
CONTENT: SandStone Fence(/Engine/Transient.Default__REINST_CW_StructureSM_SandStoneFence_C_26928)
CONTENT: SandStone Fence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/SandStone/CW_StructureSM_SandStoneFence.Default__CW_StructureSM_SandStoneFence_C)
CONTENT: SandStone Fence(/Engine/Transient.Default__REINST_CW_StructureSM_SandStoneFence_X_C_26932)
CONTENT: SandStone Fence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/SandStone/CW_StructureSM_SandStoneFence_X.Default__CW_StructureSM_SandStoneFence_X_C)
CONTENT: SandStone Fence(/Engine/Transient.Default__REINST_CW_StructureSM_SandStoneFence_T_C_26936)
CONTENT: SandStone Fence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/SandStone/CW_StructureSM_SandStoneFence_T.Default__CW_StructureSM_SandStoneFence_T_C)
CONTENT: SandStone Fence(/Engine/Transient.Default__REINST_CW_StructureSM_SandStoneFence_Corner_C_26940)
CONTENT: SandStone Fence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/SandStone/CW_StructureSM_SandStoneFence_Corner.Default__CW_StructureSM_SandStoneFence_Corner_C)
CONTENT: SandStone Stair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SandStone/CW_StructureBP_SandStoneStair.Default__CW_StructureBP_SandStoneStair_C)
CONTENT: A simple SandStone Stair . Maybe a Ladder is Too excited for you .(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SandStone/CW_StructureBP_SandStoneStair.Default__CW_StructureBP_SandStoneStair_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SandStone/CW_StructureBP_SandStoneStair.Default__CW_StructureBP_SandStoneStair_C)
CONTENT: SandStone(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SandStone/CW_StructureBP_SandStoneStair.Default__CW_StructureBP_SandStoneStair_C)
CONTENT: SandStone Stair(/Engine/Transient.REINST_CW_StructureSM_SandStoneStair_C_0)
CONTENT: SandStone Stair(/Engine/Transient.REINST_CW_StructureSM_SandStoneStair_Corner2_C_0)
CONTENT: SandStone Stair(/Engine/Transient.Default__REINST_CW_StructureSM_SandStoneStair_Corner2_C_26947)
CONTENT: SandStone Stair(/Engine/Transient.REINST_CW_StructureSM_SandStoneStair_Corner2_C_1)
CONTENT: SandStone Stair(/Engine/Transient.REINST_CW_StructureSM_SandStoneStair_Corner1_C_0)
CONTENT: SandStone Stair(/Engine/Transient.Default__REINST_CW_StructureSM_SandStoneStair_Corner1_C_26954)
CONTENT: SandStone Stair(/Engine/Transient.REINST_CW_StructureSM_SandStoneStair_Corner1_C_1)
CONTENT: SandStone Stair(/Engine/Transient.Default__REINST_CW_StructureSM_SandStoneStair_C_26961)
CONTENT: SandStone Stair(/Engine/Transient.REINST_CW_StructureSM_SandStoneStair_C_1)
CONTENT: SandStone Stair(/Engine/Transient.Default__REINST_CW_StructureSM_SandStoneStair_C_26966)
CONTENT: SandStone Stair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/SandStone/CW_StructureSM_SandStoneStair.Default__CW_StructureSM_SandStoneStair_C)
CONTENT: SandStone Stair(/Engine/Transient.Default__REINST_CW_StructureSM_SandStoneStair_Corner2_C_26970)
CONTENT: SandStone Stair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/SandStone/CW_StructureSM_SandStoneStair_Corner2.Default__CW_StructureSM_SandStoneStair_Corner2_C)
CONTENT: SandStone Stair(/Engine/Transient.Default__REINST_CW_StructureSM_SandStoneStair_Corner1_C_26974)
CONTENT: SandStone Stair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/SandStone/CW_StructureSM_SandStoneStair_Corner1.Default__CW_StructureSM_SandStoneStair_Corner1_C)
CONTENT: SeaCrystalDoor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SeaCrystal/CW_StructureBP_SeaCrystalDoor.Default__CW_StructureBP_SeaCrystalDoor_C)
CONTENT: A door made of SeaCrystal.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SeaCrystal/CW_StructureBP_SeaCrystalDoor.Default__CW_StructureBP_SeaCrystalDoor_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SeaCrystal/CW_StructureBP_SeaCrystalDoor.Default__CW_StructureBP_SeaCrystalDoor_C)
CONTENT: SeaCrystal(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SeaCrystal/CW_StructureBP_SeaCrystalDoor.Default__CW_StructureBP_SeaCrystalDoor_C)
CONTENT: SeaCrystalDoor(/Engine/Transient.REINST_CW_StructureSM_SeaCrystalDoor_C_0)
CONTENT: SeaCrystalDoor(/Engine/Transient.Default__REINST_CW_StructureSM_SeaCrystalDoor_C_26982)
CONTENT: SeaCrystalDoor(/Engine/Transient.REINST_CW_StructureSM_SeaCrystalDoor_C_1)
CONTENT: SeaCrystalDoor(/Engine/Transient.Default__REINST_CW_StructureSM_SeaCrystalDoor_C_26987)
CONTENT: SeaCrystalDoor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Seacrystal/CW_StructureSM_SeaCrystalDoor.Default__CW_StructureSM_SeaCrystalDoor_C)
CONTENT: SeaCrystalFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SeaCrystal/CW_StructureBP_SeaCrystalFence.Default__CW_StructureBP_SeaCrystalFence_C)
CONTENT: A simple fence .(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SeaCrystal/CW_StructureBP_SeaCrystalFence.Default__CW_StructureBP_SeaCrystalFence_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SeaCrystal/CW_StructureBP_SeaCrystalFence.Default__CW_StructureBP_SeaCrystalFence_C)
CONTENT: SeaCrystal(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SeaCrystal/CW_StructureBP_SeaCrystalFence.Default__CW_StructureBP_SeaCrystalFence_C)
CONTENT: SeaCrystalFence(/Engine/Transient.REINST_CW_StructureSM_SeaCrystalFence_C_0)
CONTENT: SeaCrystalFence(/Engine/Transient.REINST_CW_StructureSM_SeaCrystalFence4_C_0)
CONTENT: SeaCrystalFence(/Engine/Transient.Default__REINST_CW_StructureSM_SeaCrystalFence4_C_26995)
CONTENT: SeaCrystalFence(/Engine/Transient.REINST_CW_StructureSM_SeaCrystalFence4_C_1)
CONTENT: SeaCrystalFence(/Engine/Transient.REINST_CW_StructureSM_SeaCrystalFence3_C_0)
CONTENT: SeaCrystalFence(/Engine/Transient.Default__REINST_CW_StructureSM_SeaCrystalFence3_C_27002)
CONTENT: SeaCrystalFence(/Engine/Transient.REINST_CW_StructureSM_SeaCrystalFence3_C_1)
CONTENT: SeaCrystalFence(/Engine/Transient.REINST_CW_StructureSM_SeaCrystalFence2_C_0)
CONTENT: SeaCrystalFence(/Engine/Transient.Default__REINST_CW_StructureSM_SeaCrystalFence2_C_27009)
CONTENT: SeaCrystalFence(/Engine/Transient.REINST_CW_StructureSM_SeaCrystalFence2_C_1)
CONTENT: SeaCrystalFence(/Engine/Transient.Default__REINST_CW_StructureSM_SeaCrystalFence_C_27016)
CONTENT: SeaCrystalFence(/Engine/Transient.REINST_CW_StructureSM_SeaCrystalFence_C_1)
CONTENT: SeaCrystalFence(/Engine/Transient.Default__REINST_CW_StructureSM_SeaCrystalFence_C_27021)
CONTENT: SeaCrystalFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Seacrystal/CW_StructureSM_SeaCrystalFence.Default__CW_StructureSM_SeaCrystalFence_C)
CONTENT: SeaCrystalFence(/Engine/Transient.Default__REINST_CW_StructureSM_SeaCrystalFence4_C_27025)
CONTENT: SeaCrystalFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Seacrystal/CW_StructureSM_SeaCrystalFence4.Default__CW_StructureSM_SeaCrystalFence4_C)
CONTENT: SeaCrystalFence(/Engine/Transient.Default__REINST_CW_StructureSM_SeaCrystalFence3_C_27029)
CONTENT: SeaCrystalFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Seacrystal/CW_StructureSM_SeaCrystalFence3.Default__CW_StructureSM_SeaCrystalFence3_C)
CONTENT: SeaCrystalFence(/Engine/Transient.Default__REINST_CW_StructureSM_SeaCrystalFence2_C_27033)
CONTENT: SeaCrystalFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Seacrystal/CW_StructureSM_SeaCrystalFence2.Default__CW_StructureSM_SeaCrystalFence2_C)
CONTENT: SeaCrystalLadder(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SeaCrystal/CW_StructureBP_SeaCrystalLadder.Default__CW_StructureBP_SeaCrystalLadder_C)
CONTENT: A simple Ladder.You can ues them to climb onto your roof !(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SeaCrystal/CW_StructureBP_SeaCrystalLadder.Default__CW_StructureBP_SeaCrystalLadder_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SeaCrystal/CW_StructureBP_SeaCrystalLadder.Default__CW_StructureBP_SeaCrystalLadder_C)
CONTENT: SeaCrystal(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SeaCrystal/CW_StructureBP_SeaCrystalLadder.Default__CW_StructureBP_SeaCrystalLadder_C)
CONTENT: SeaCrystalLadder(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Seacrystal/CW_StructureSM_SeaCrystalLadder.Default__CW_StructureSM_SeaCrystalLadder_C)
CONTENT: SeaCrystalRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SeaCrystal/CW_StructureBP_SeaCrystalRoof.Default__CW_StructureBP_SeaCrystalRoof_C)
CONTENT: A roof over your head .(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SeaCrystal/CW_StructureBP_SeaCrystalRoof.Default__CW_StructureBP_SeaCrystalRoof_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SeaCrystal/CW_StructureBP_SeaCrystalRoof.Default__CW_StructureBP_SeaCrystalRoof_C)
CONTENT: SeaCrystal(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SeaCrystal/CW_StructureBP_SeaCrystalRoof.Default__CW_StructureBP_SeaCrystalRoof_C)
CONTENT: SeaCrystalRoof(/Engine/Transient.REINST_CW_StructureSM_SeaCrystalRoof_C_0)
CONTENT: SeaCrystalRoof(/Engine/Transient.REINST_CW_StructureSM_SeaCrystalRoof3_C_0)
CONTENT: SeaCrystalRoof(/Engine/Transient.Default__REINST_CW_StructureSM_SeaCrystalRoof3_C_27042)
CONTENT: SeaCrystalRoof(/Engine/Transient.REINST_CW_StructureSM_SeaCrystalRoof3_C_1)
CONTENT: SeaCrystalRoof(/Engine/Transient.REINST_CW_StructureSM_SeaCrystalRoof2_C_0)
CONTENT: SeaCrystalRoof(/Engine/Transient.Default__REINST_CW_StructureSM_SeaCrystalRoof2_C_27049)
CONTENT: SeaCrystalRoof(/Engine/Transient.REINST_CW_StructureSM_SeaCrystalRoof2_C_1)
CONTENT: SeaCrystalRoof(/Engine/Transient.Default__REINST_CW_StructureSM_SeaCrystalRoof_C_27056)
CONTENT: SeaCrystalRoof(/Engine/Transient.REINST_CW_StructureSM_SeaCrystalRoof_C_1)
CONTENT: SeaCrystalRoof(/Engine/Transient.Default__REINST_CW_StructureSM_SeaCrystalRoof_C_27061)
CONTENT: SeaCrystalRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Seacrystal/CW_StructureSM_SeaCrystalRoof.Default__CW_StructureSM_SeaCrystalRoof_C)
CONTENT: SeaCrystalRoof(/Engine/Transient.Default__REINST_CW_StructureSM_SeaCrystalRoof3_C_27065)
CONTENT: SeaCrystalRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Seacrystal/CW_StructureSM_SeaCrystalRoof3.Default__CW_StructureSM_SeaCrystalRoof3_C)
CONTENT: SeaCrystalRoof(/Engine/Transient.Default__REINST_CW_StructureSM_SeaCrystalRoof2_C_27069)
CONTENT: SeaCrystalRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Seacrystal/CW_StructureSM_SeaCrystalRoof2.Default__CW_StructureSM_SeaCrystalRoof2_C)
CONTENT: SeaCrystalStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SeaCrystal/CW_StructureBP_SeaCrystalStair.Default__CW_StructureBP_SeaCrystalStair_C)
CONTENT: A simple SeaCrystal Stair . Maybe a Ladder is Too excited for you .(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SeaCrystal/CW_StructureBP_SeaCrystalStair.Default__CW_StructureBP_SeaCrystalStair_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SeaCrystal/CW_StructureBP_SeaCrystalStair.Default__CW_StructureBP_SeaCrystalStair_C)
CONTENT: SeaCrystal(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SeaCrystal/CW_StructureBP_SeaCrystalStair.Default__CW_StructureBP_SeaCrystalStair_C)
CONTENT: SeaCrystalStair(/Engine/Transient.REINST_CW_StructureSM_SeaCrystalStair_C_0)
CONTENT: SeaCrystalStair(/Engine/Transient.REINST_CW_StructureSM_SeaCrystalStair3_C_0)
CONTENT: SeaCrystalStair(/Engine/Transient.Default__REINST_CW_StructureSM_SeaCrystalStair3_C_27076)
CONTENT: SeaCrystalStair(/Engine/Transient.REINST_CW_StructureSM_SeaCrystalStair3_C_1)
CONTENT: SeaCrystalStair(/Engine/Transient.REINST_CW_StructureSM_SeaCrystalStair2_C_0)
CONTENT: SeaCrystalStair(/Engine/Transient.Default__REINST_CW_StructureSM_SeaCrystalStair2_C_27083)
CONTENT: SeaCrystalStair(/Engine/Transient.REINST_CW_StructureSM_SeaCrystalStair2_C_1)
CONTENT: SeaCrystalStair(/Engine/Transient.Default__REINST_CW_StructureSM_SeaCrystalStair_C_27090)
CONTENT: SeaCrystalStair(/Engine/Transient.REINST_CW_StructureSM_SeaCrystalStair_C_1)
CONTENT: SeaCrystalStair(/Engine/Transient.Default__REINST_CW_StructureSM_SeaCrystalStair_C_27095)
CONTENT: SeaCrystalStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Seacrystal/CW_StructureSM_SeaCrystalStair.Default__CW_StructureSM_SeaCrystalStair_C)
CONTENT: SeaCrystalStair(/Engine/Transient.Default__REINST_CW_StructureSM_SeaCrystalStair3_C_27099)
CONTENT: SeaCrystalStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Seacrystal/CW_StructureSM_SeaCrystalStair3.Default__CW_StructureSM_SeaCrystalStair3_C)
CONTENT: SeaCrystalStair(/Engine/Transient.Default__REINST_CW_StructureSM_SeaCrystalStair2_C_27103)
CONTENT: SeaCrystalStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Seacrystal/CW_StructureSM_SeaCrystalStair2.Default__CW_StructureSM_SeaCrystalStair2_C)
CONTENT: SeaCrystalwindow(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SeaCrystal/CW_StructureBP_SeaCrystalWindow.Default__CW_StructureBP_SeaCrystalWindow_C)
CONTENT: A window made of SeaCrystal , can be locked for security.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SeaCrystal/CW_StructureBP_SeaCrystalWindow.Default__CW_StructureBP_SeaCrystalWindow_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SeaCrystal/CW_StructureBP_SeaCrystalWindow.Default__CW_StructureBP_SeaCrystalWindow_C)
CONTENT: SeaCrystal(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SeaCrystal/CW_StructureBP_SeaCrystalWindow.Default__CW_StructureBP_SeaCrystalWindow_C)
CONTENT: SeaCrystalWindow(/Engine/Transient.REINST_CW_StructureSM_SeaCrystalWindow_C_0)
CONTENT: SeaCrystalWindow(/Engine/Transient.Default__REINST_CW_StructureSM_SeaCrystalWindow_C_27110)
CONTENT: SeaCrystalWindow(/Engine/Transient.REINST_CW_StructureSM_SeaCrystalWindow_C_1)
CONTENT: SeaCrystalWindow(/Engine/Transient.Default__REINST_CW_StructureSM_SeaCrystalWindow_C_27115)
CONTENT: SeaCrystalWindow(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Seacrystal/CW_StructureSM_SeaCrystalWindow.Default__CW_StructureSM_SeaCrystalWindow_C)
CONTENT: Fancy Stone Fence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone_Fancy/CW_StructureBP_StoneFence_Fancy.Default__CW_StructureBP_StoneFence_Fancy_C)
CONTENT: A fancy Stone fence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone_Fancy/CW_StructureBP_StoneFence_Fancy.Default__CW_StructureBP_StoneFence_Fancy_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone_Fancy/CW_StructureBP_StoneFence_Fancy.Default__CW_StructureBP_StoneFence_Fancy_C)
CONTENT: StoneFancy(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone_Fancy/CW_StructureBP_StoneFence_Fancy.Default__CW_StructureBP_StoneFence_Fancy_C)
CONTENT: FancyStoneFence(/Engine/Transient.REINST_CW_StructureSM_StoneFence_Fancy_C_0)
CONTENT: FancyStoneFence(/Engine/Transient.REINST_CW_StructureSM_StoneFence_Fancy_X_C_0)
CONTENT: FancyStoneFence(/Engine/Transient.Default__REINST_CW_StructureSM_StoneFence_Fancy_X_C_27122)
CONTENT: FancyStoneFence(/Engine/Transient.REINST_CW_StructureSM_StoneFence_Fancy_X_C_1)
CONTENT: FancyStoneFence(/Engine/Transient.REINST_CW_StructureSM_StoneFence_Fancy_T_C_0)
CONTENT: FancyStoneFence(/Engine/Transient.Default__REINST_CW_StructureSM_StoneFence_Fancy_T_C_27129)
CONTENT: FancyStoneFence(/Engine/Transient.REINST_CW_StructureSM_StoneFence_Fancy_T_C_1)
CONTENT: FancyStoneFence(/Engine/Transient.REINST_CW_StructureSM_StoneFence_Corner_Fancy_C_0)
CONTENT: FancyStoneFence(/Engine/Transient.Default__REINST_CW_StructureSM_StoneFence_Corner_Fancy_C_27136)
CONTENT: FancyStoneFence(/Engine/Transient.REINST_CW_StructureSM_StoneFence_Corner_Fancy_C_1)
CONTENT: FancyStoneFence(/Engine/Transient.Default__REINST_CW_StructureSM_StoneFence_Fancy_C_27143)
CONTENT: FancyStoneFence(/Engine/Transient.REINST_CW_StructureSM_StoneFence_Fancy_C_1)
CONTENT: FancyStoneFence(/Engine/Transient.Default__REINST_CW_StructureSM_StoneFence_Fancy_C_27148)
CONTENT: FancyStoneFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Stone_Fancy/CW_StructureSM_StoneFence_Fancy.Default__CW_StructureSM_StoneFence_Fancy_C)
CONTENT: FancyStoneFence(/Engine/Transient.Default__REINST_CW_StructureSM_StoneFence_Fancy_X_C_27152)
CONTENT: FancyStoneFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Stone_Fancy/CW_StructureSM_StoneFence_Fancy_X.Default__CW_StructureSM_StoneFence_Fancy_X_C)
CONTENT: FancyStoneFence(/Engine/Transient.Default__REINST_CW_StructureSM_StoneFence_Fancy_T_C_27156)
CONTENT: FancyStoneFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Stone_Fancy/CW_StructureSM_StoneFence_Fancy_T.Default__CW_StructureSM_StoneFence_Fancy_T_C)
CONTENT: FancyStoneFence(/Engine/Transient.Default__REINST_CW_StructureSM_StoneFence_Corner_Fancy_C_27160)
CONTENT: FancyStoneFence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Stone_Fancy/CW_StructureSM_StoneFence_Corner_Fancy.Default__CW_StructureSM_StoneFence_Corner_Fancy_C)
CONTENT: Fancy Stone Stair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone_Fancy/CW_StructureBP_StoneStair_Fancy.Default__CW_StructureBP_StoneStair_Fancy_C)
CONTENT: A fancy Stone Stair . Maybe a Ladder is Too excited for you .(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone_Fancy/CW_StructureBP_StoneStair_Fancy.Default__CW_StructureBP_StoneStair_Fancy_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone_Fancy/CW_StructureBP_StoneStair_Fancy.Default__CW_StructureBP_StoneStair_Fancy_C)
CONTENT: StoneFancy(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone_Fancy/CW_StructureBP_StoneStair_Fancy.Default__CW_StructureBP_StoneStair_Fancy_C)
CONTENT: FancyStoneStair(/Engine/Transient.REINST_CW_StructureSM_StoneStair_Fancy_C_0)
CONTENT: FancyStoneStair(/Engine/Transient.REINST_CW_StructureSM_StoneStair_Corner2_Fancy_C_0)
CONTENT: FancyStoneStair(/Engine/Transient.Default__REINST_CW_StructureSM_StoneStair_Corner2_Fancy_C_27167)
CONTENT: FancyStoneStair(/Engine/Transient.REINST_CW_StructureSM_StoneStair_Corner2_Fancy_C_1)
CONTENT: FancyStoneStair(/Engine/Transient.REINST_CW_StructureSM_StoneStair_Corner1_Fancy_C_0)
CONTENT: FancyStoneStair(/Engine/Transient.Default__REINST_CW_StructureSM_StoneStair_Corner1_Fancy_C_27174)
CONTENT: FancyStoneStair(/Engine/Transient.REINST_CW_StructureSM_StoneStair_Corner1_Fancy_C_1)
CONTENT: FancyStoneStair(/Engine/Transient.Default__REINST_CW_StructureSM_StoneStair_Fancy_C_27181)
CONTENT: FancyStoneStair(/Engine/Transient.REINST_CW_StructureSM_StoneStair_Fancy_C_1)
CONTENT: FancyStoneStair(/Engine/Transient.Default__REINST_CW_StructureSM_StoneStair_Fancy_C_27186)
CONTENT: FancyStoneStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Stone_Fancy/CW_StructureSM_StoneStair_Fancy.Default__CW_StructureSM_StoneStair_Fancy_C)
CONTENT: FancyStoneStair(/Engine/Transient.Default__REINST_CW_StructureSM_StoneStair_Corner2_Fancy_C_27190)
CONTENT: FancyStoneStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Stone_Fancy/CW_StructureSM_StoneStair_Corner2_Fancy.Default__CW_StructureSM_StoneStair_Corner2_Fancy_C)
CONTENT: FancyStoneStair(/Engine/Transient.Default__REINST_CW_StructureSM_StoneStair_Corner1_Fancy_C_27194)
CONTENT: FancyStoneStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Stone_Fancy/CW_StructureSM_StoneStair_Corner1_Fancy.Default__CW_StructureSM_StoneStair_Corner1_Fancy_C)
CONTENT: Cooking Pot(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_CookingPot.Default__CW_BuildingBP_CookingPot_C)
CONTENT: Must contain basic fuel to light the fire.  Put various ingredients with water in this to make soups, stews, and foods.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_CookingPot.Default__CW_BuildingBP_CookingPot_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_CookingPot.Default__CW_BuildingBP_CookingPot_C)
CONTENT: Crafting(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_CookingPot.Default__CW_BuildingBP_CookingPot_C)
CONTENT: Make Recipe(/Engine/Transient.REINST_CM_BuildingSM_CookingPot_C_0)
CONTENT: Add Note to Make Recipe (/Engine/Transient.REINST_CM_BuildingSM_CookingPot_C_0)
CONTENT: CookingPot(/Engine/Transient.REINST_CM_BuildingSM_CookingPot_C_0)
CONTENT: A Food Recipe(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/BaseBPs/PrimalItemCustomFoodRecipe_Base.Default__PrimalItemCustomFoodRecipe_Base_C)
CONTENT: Any Food Recipe!(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/BaseBPs/PrimalItemCustomFoodRecipe_Base.Default__PrimalItemCustomFoodRecipe_Base_C)
CONTENT: Consumables(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/BaseBPs/PrimalItemCustomFoodRecipe_Base.Default__PrimalItemCustomFoodRecipe_Base_C)
CONTENT: Crafted Foods(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/BaseBPs/PrimalItemCustomFoodRecipe_Base.Default__PrimalItemCustomFoodRecipe_Base_C)
CONTENT: NewFolder(/Game/PrimalEarth/UI/DataListEntryWidgetFolder.DataListEntryWidgetFolder_C:WidgetTree_53.DataListEntryButton_PrimalFolder_0)
CONTENT: CREATE NEW RECIPE(/Game/PrimalEarth/UI/CookingUI.CookingUI_C:WidgetTree_416.TitleLabel)
CONTENT: MAKE RECIPE(/Game/PrimalEarth/UI/CookingUI.CookingUI_C:WidgetTree_416.TextBlock_77)
CONTENT: CLOSE(/Game/PrimalEarth/UI/CookingUI.CookingUI_C:WidgetTree_416.AText)
CONTENT: ???(/Game/PrimalEarth/UI/CookingUI.CookingUI_C:WidgetTree_416.PaintingId)
CONTENT: Drag-and-Drop ingredients to make a new recipe.
Consumes a Note.(/Game/PrimalEarth/UI/CookingUI.CookingUI_C:WidgetTree_416.Info)
CONTENT: DRINK(/Game/PrimalEarth/UI/CookingUI.CookingUI_C:WidgetTree_416.TextBlock_122)
CONTENT: Available Ingredients(/Game/PrimalEarth/UI/CookingUI.CookingUI_C:WidgetTree_416.InventoryLabel)
CONTENT: Recipe Ingredients(/Game/PrimalEarth/UI/CookingUI.CookingUI_C:WidgetTree_416.TextBlock_134)
CONTENT: FOOD(/Game/PrimalEarth/UI/CookingUI.CookingUI_C:WidgetTree_416.TextBlock_131)
CONTENT: >>(/Game/PrimalEarth/UI/CookingUI.CookingUI_C:WidgetTree_416.TextBlock_766)
CONTENT: <<(/Game/PrimalEarth/UI/CookingUI.CookingUI_C:WidgetTree_416.TextBlock_805)
CONTENT: 1(/Game/PrimalEarth/UI/CookingUI.CookingUI_C:WidgetTree_416.TextBlock_333)
CONTENT: 2(/Game/PrimalEarth/UI/CookingUI.CookingUI_C:WidgetTree_416.TextBlock_724)
CONTENT: 3(/Game/PrimalEarth/UI/CookingUI.CookingUI_C:WidgetTree_416.TextBlock_813)
CONTENT: 4(/Game/PrimalEarth/UI/CookingUI.CookingUI_C:WidgetTree_416.TextBlock_859)
CONTENT: 5(/Game/PrimalEarth/UI/CookingUI.CookingUI_C:WidgetTree_416.TextBlock_905)
CONTENT: 6(/Game/PrimalEarth/UI/CookingUI.CookingUI_C:WidgetTree_416.TextBlock_438)
CONTENT: R(/Game/PrimalEarth/UI/CookingUI.CookingUI_C:WidgetTree_416.TextBlock_707)
CONTENT: G(/Game/PrimalEarth/UI/CookingUI.CookingUI_C:WidgetTree_416.TextBlock_1038)
CONTENT: B(/Game/PrimalEarth/UI/CookingUI.CookingUI_C:WidgetTree_416.TextBlock_1201)
CONTENT: Name(/Game/PrimalEarth/UI/CookingUI.CookingUI_C:WidgetTree_416.TextBlock_629)
CONTENT: Description(/Game/PrimalEarth/UI/CookingUI.CookingUI_C:WidgetTree_416.DescriptionLabel)
CONTENT: COLOR REGION(/Game/PrimalEarth/UI/CookingUI.CookingUI_C:WidgetTree_416.TextBlock_22)
CONTENT: You need a note to make a recipe.(/Game/PrimalEarth/UI/CookingUI.CookingUI_C:WidgetTree_416.NoNoteInfo)
CONTENT: You need more water to make this drink.(/Game/PrimalEarth/UI/CookingUI.CookingUI_C:WidgetTree_416.NoWaterInfo)
CONTENT: <RichColor Color="0,1,1,1">Shift-Drag</>
Stack Split Half
<RichColor Color="0,1,1,1">Ctrl-Drag</>
Stack Split One(/Game/PrimalEarth/UI/CookingUI.CookingUI_C:WidgetTree_416.HintsText)
CONTENT: You need more water to make this drink.(/Game/PrimalEarth/UI/CookingUI.CookingUI_C:WidgetTree_416.RecipeDeniedReasonLabel)
CONTENT: Make Recipe(/Engine/Transient.Default__REINST_CM_BuildingSM_CookingPot_C_27212)
CONTENT: Add Note to Make Recipe (/Engine/Transient.Default__REINST_CM_BuildingSM_CookingPot_C_27212)
CONTENT: CookingPot(/Engine/Transient.Default__REINST_CM_BuildingSM_CookingPot_C_27212)
CONTENT: Make Recipe(/Engine/Transient.REINST_CM_BuildingSM_CookingPot_C_1)
CONTENT: Add Note to Make Recipe (/Engine/Transient.REINST_CM_BuildingSM_CookingPot_C_1)
CONTENT: CookingPot(/Engine/Transient.REINST_CM_BuildingSM_CookingPot_C_1)
CONTENT: Make Recipe(/Engine/Transient.Default__REINST_CM_BuildingSM_CookingPot_C_27224)
CONTENT: Add Note to Make Recipe (/Engine/Transient.Default__REINST_CM_BuildingSM_CookingPot_C_27224)
CONTENT: CookingPot(/Engine/Transient.Default__REINST_CM_BuildingSM_CookingPot_C_27224)
CONTENT: Make Recipe(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CM_BuildingSM_CookingPot.Default__CM_BuildingSM_CookingPot_C)
CONTENT: Add Note to Make Recipe (/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CM_BuildingSM_CookingPot.Default__CM_BuildingSM_CookingPot_C)
CONTENT: CookingPot(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CM_BuildingSM_CookingPot.Default__CM_BuildingSM_CookingPot_C)
CONTENT: NewFolder(/Game/PrimalEarth/UI/DataListEntryWidgetFolder.DataListEntryWidgetFolder_C:WidgetTree_110.DataListEntryButton_PrimalFolder_0)
CONTENT: Small Crop Plot(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_CropPlot_Small.Default__CW_BuildingBP_CropPlot_Small_C)
CONTENT: A small garden plot, with a fence to keep out vermin.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_CropPlot_Small.Default__CW_BuildingBP_CropPlot_Small_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_CropPlot_Small.Default__CW_BuildingBP_CropPlot_Small_C)
CONTENT: Farming(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_CropPlot_Small.Default__CW_BuildingBP_CropPlot_Small_C)
CONTENT: CropPlotClay_SM(/Engine/Transient.REINST_CM_BuildingSM_CropPlotClay_SM_C_0)
CONTENT: CropPlotClay_SM(/Engine/Transient.Default__REINST_CM_BuildingSM_CropPlotClay_SM_C_27239)
CONTENT: CropPlotClay_SM(/Engine/Transient.REINST_CM_BuildingSM_CropPlotClay_SM_C_1)
CONTENT: CropPlotClay_SM(/Engine/Transient.Default__REINST_CM_BuildingSM_CropPlotClay_SM_C_27244)
CONTENT: CropPlotClay_SM(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CM_BuildingSM_CropPlotClay_SM.Default__CM_BuildingSM_CropPlotClay_SM_C)
CONTENT: Structure(/Engine/Transient.REINST_CW_FeedingTrough_Base_C_0)
CONTENT: Structure(/Engine/Transient.Default__REINST_CW_FeedingTrough_Base_C_27251)
CONTENT: Structure(/Engine/Transient.REINST_CW_FeedingTrough_Base_C_1)
CONTENT: Structure(/Engine/Transient.Default__REINST_CW_FeedingTrough_Base_C_27255)
CONTENT: Structure(/Game/Mods/CubeWorld/Blueprints/Bases/CW_BuildingSM_Bases/CW_FeedingTrough_Base.Default__CW_FeedingTrough_Base_C)
CONTENT: Feeding Trough(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_FeedingTrough.Default__CW_BuildingBP_FeedingTrough_C)
CONTENT: Put food for your nearby pets in this, and they'll automatically eat it when hungry!(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_FeedingTrough.Default__CW_BuildingBP_FeedingTrough_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_FeedingTrough.Default__CW_BuildingBP_FeedingTrough_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_FeedingTrough.Default__CW_BuildingBP_FeedingTrough_C)
CONTENT: Put food for your nearby pets in this, and they'll automatically eat it when hungry!(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_PrimalInventoryBP_FeedingTrough.Default__CW_PrimalInventoryBP_FeedingTrough_C)
CONTENT: Feeding Trough(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_PrimalInventoryBP_FeedingTrough.Default__CW_PrimalInventoryBP_FeedingTrough_C)
CONTENT: FeedingTrough(/Engine/Transient.REINST_CW_BuildingSM_FeedingTrough_C_0)
CONTENT: FeedingTrough(/Engine/Transient.Default__REINST_CW_BuildingSM_FeedingTrough_C_27265)
CONTENT: FeedingTrough(/Engine/Transient.REINST_CW_BuildingSM_FeedingTrough_C_1)
CONTENT: FeedingTrough(/Engine/Transient.Default__REINST_CW_BuildingSM_FeedingTrough_C_27270)
CONTENT: FeedingTrough(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_FeedingTrough.Default__CW_BuildingSM_FeedingTrough_C)
CONTENT: MortarAndPestle(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MortarAndPestle.Default__CW_BuildingBP_MortarAndPestle_C)
CONTENT: This simple stone contraption can be used to grind resources into new substances.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MortarAndPestle.Default__CW_BuildingBP_MortarAndPestle_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MortarAndPestle.Default__CW_BuildingBP_MortarAndPestle_C)
CONTENT: Crafting(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MortarAndPestle.Default__CW_BuildingBP_MortarAndPestle_C)
CONTENT: MortarAndPestle(/Engine/Transient.REINST_CW_BuildingSM_MortarAndPestle_C_0)
CONTENT: MortarAndPestle(/Engine/Transient.Default__REINST_CW_BuildingSM_MortarAndPestle_C_27277)
CONTENT: MortarAndPestle(/Engine/Transient.REINST_CW_BuildingSM_MortarAndPestle_C_1)
CONTENT: MortarAndPestle(/Engine/Transient.Default__REINST_CW_BuildingSM_MortarAndPestle_C_27282)
CONTENT: MortarAndPestle(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_MortarAndPestle.Default__CW_BuildingSM_MortarAndPestle_C)
CONTENT: Preserving Bin(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_PreservingBin.Default__CW_BuildingBP_PreservingBin_C)
CONTENT: Burns sparkpowder at low temperatures to dehydrate food and kill bacteria.  Also can use Blue MagicStone or Salt to Keeps perishables from spoiling for a longer time.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_PreservingBin.Default__CW_BuildingBP_PreservingBin_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_PreservingBin.Default__CW_BuildingBP_PreservingBin_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_PreservingBin.Default__CW_BuildingBP_PreservingBin_C)
CONTENT: Burns sparkpowder at low temperatures to dehydrate food and kill bacteria.  Also can use Blue MagicStone or Salt to Keeps perishables from spoiling for a longer time.(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_PrimalInventoryBP_PreservingBin.Default__CW_PrimalInventoryBP_PreservingBin_C)
CONTENT: Preserving Bin(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_PrimalInventoryBP_PreservingBin.Default__CW_PrimalInventoryBP_PreservingBin_C)
CONTENT: CookedMeat_Jerky(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_CookedMeat_Jerky.Default__CW_ItemConsumable_CookedMeat_Jerky_C)
CONTENT: Sates your hunger, and provides health while being digested.  More effective than normal meat jerky, and lasts longer than cooked prime meat.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_CookedMeat_Jerky.Default__CW_ItemConsumable_CookedMeat_Jerky_C)
CONTENT: CookedPrimeMeat_Jerky(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_CookedPrimeMeat_Jerky.Default__CW_ItemConsumable_CookedPrimeMeat_Jerky_C)
CONTENT: Sates your hunger, and provides health while being digested.  More effective than normal meat.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_CookedPrimeMeat_Jerky.Default__CW_ItemConsumable_CookedPrimeMeat_Jerky_C)
CONTENT: PreservingBin(/Engine/Transient.REINST_CW_BuildingSM_PreservingBin_C_0)
CONTENT: Salt(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_Salt.Default__CW_Resource_Salt_C)
CONTENT: It's important to keep things from going bad.(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_Salt.Default__CW_Resource_Salt_C)
CONTENT: PreservingBin(/Engine/Transient.Default__REINST_CW_BuildingSM_PreservingBin_C_27295)
CONTENT: PreservingBin(/Engine/Transient.REINST_CW_BuildingSM_PreservingBin_C_1)
CONTENT: PreservingBin(/Engine/Transient.Default__REINST_CW_BuildingSM_PreservingBin_C_27301)
CONTENT: PreservingBin(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_PreservingBin.Default__CW_BuildingSM_PreservingBin_C)
CONTENT: Hide Sleeping Bag(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_SleepingBag.Default__CW_BuildingBP_SleepingBag_C)
CONTENT: This hide sleeping bag acts as a single-use respawn point, only usable by you.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_SleepingBag.Default__CW_BuildingBP_SleepingBag_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_SleepingBag.Default__CW_BuildingBP_SleepingBag_C)
CONTENT: Beds(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_SleepingBag.Default__CW_BuildingBP_SleepingBag_C)
CONTENT: SleepingBag(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_SleepingBag.Default__CW_BuildingSM_SleepingBag_C)
CONTENT: TransferGate(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_TransferGate.Default__CW_BuildingBP_TransferGate_C)
CONTENT: A TransferGate which could let you go to the museum.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_TransferGate.Default__CW_BuildingBP_TransferGate_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_TransferGate.Default__CW_BuildingBP_TransferGate_C)
CONTENT: TransferGate(/Engine/Transient.REINST_CW_BuildingSM_TransferGate_C_0)
CONTENT: TransferGate(/Engine/Transient.Default__REINST_CW_BuildingSM_TransferGate_C_27312)
CONTENT: TransferGate(/Engine/Transient.REINST_CW_BuildingSM_TransferGate_C_1)
CONTENT: TransferGate(/Engine/Transient.Default__REINST_CW_BuildingSM_TransferGate_C_27318)
CONTENT: TransferGate(/Game/Mods/CubeWorld/Blueprints/Bases/CW_BuildingSM_Bases/CW_BuildingSM_TransferGate.Default__CW_BuildingSM_TransferGate_C)
CONTENT: GroundSpike_Wood(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_WoodGroundSpike.Default__CW_BuildingBP_WoodGroundSpike_C)
CONTENT: Put it on floor and give a surprise attack to the enemy(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_WoodGroundSpike.Default__CW_BuildingBP_WoodGroundSpike_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_WoodGroundSpike.Default__CW_BuildingBP_WoodGroundSpike_C)
CONTENT: Defenses(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_WoodGroundSpike.Default__CW_BuildingBP_WoodGroundSpike_C)
CONTENT: GroundSpike_Wood(/Engine/Transient.REINST_CW_BuildingSM_GroundSpike_Wood_C_0)
LITERAL: DamageTick(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_GroundSpike_Wood.CW_BuildingSM_GroundSpike_Wood:EventGraph.K2Node_CallFunction_27343)
LITERAL: DamageTick(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_GroundSpike_Wood.CW_BuildingSM_GroundSpike_Wood:EventGraph.K2Node_CallFunction_58634)
LITERAL: DamageTick(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_GroundSpike_Wood.CW_BuildingSM_GroundSpike_Wood:EventGraph.K2Node_CallFunction_29145)
CONTENT: GroundSpike_Wood(/Engine/Transient.Default__REINST_CW_BuildingSM_GroundSpike_Wood_C_27325)
CONTENT: GroundSpike_Wood(/Engine/Transient.REINST_CW_BuildingSM_GroundSpike_Wood_C_1)
CONTENT: GroundSpike_Wood(/Engine/Transient.Default__REINST_CW_BuildingSM_GroundSpike_Wood_C_27330)
CONTENT: GroundSpike_Wood(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_GroundSpike_Wood.Default__CW_BuildingSM_GroundSpike_Wood_C)
CONTENT: Argentavis(/Engine/Transient.REINST_pw_Argentavis_Character_BP_C_0)
CONTENT: Argentavis(/Engine/Transient.Default__REINST_pw_Argentavis_Character_BP_C_27348)
CONTENT: Argentavis(/Engine/Transient.REINST_pw_Argentavis_Character_BP_C_1)
CONTENT: Argentavis(/Engine/Transient.Default__REINST_pw_Argentavis_Character_BP_C_27352)
CONTENT: Argentavis(/Game/Mods/CubeWar/Animal/pw_Argentavis/pw_Argentavis_Character_BP.Default__pw_Argentavis_Character_BP_C)
CONTENT: ArgentavisPotion(/Engine/Transient.REINST_PW_ItemConsumable_ArgentavisPotion_C_0)
CONTENT: Drink it to make you Argentavis for 5 minutes(/Engine/Transient.REINST_PW_ItemConsumable_ArgentavisPotion_C_0)
CONTENT: ArgentavisPotion(/Engine/Transient.Default__REINST_PW_ItemConsumable_ArgentavisPotion_C_27359)
CONTENT: Drink it to make you Argentavis for 5 minutes(/Engine/Transient.Default__REINST_PW_ItemConsumable_ArgentavisPotion_C_27359)
CONTENT: ArgentavisPotion(/Engine/Transient.REINST_PW_ItemConsumable_ArgentavisPotion_C_1)
CONTENT: Drink it to make you Argentavis for 5 minutes(/Engine/Transient.REINST_PW_ItemConsumable_ArgentavisPotion_C_1)
CONTENT: ArgentavisPotion(/Engine/Transient.Default__REINST_PW_ItemConsumable_ArgentavisPotion_C_27363)
CONTENT: Drink it to make you Argentavis for 5 minutes(/Engine/Transient.Default__REINST_PW_ItemConsumable_ArgentavisPotion_C_27363)
CONTENT: ArgentavisPotion(/Game/Mods/CubeWar/Animal/pw_Argentavis/PW_ItemConsumable_ArgentavisPotion.Default__PW_ItemConsumable_ArgentavisPotion_C)
CONTENT: Drink it to make you Argentavis for 5 minutes(/Game/Mods/CubeWar/Animal/pw_Argentavis/PW_ItemConsumable_ArgentavisPotion.Default__PW_ItemConsumable_ArgentavisPotion_C)
CONTENT: Centaur Saddle(/Game/Mods/CubeWar/Animal/pw_Bigfoot/pw_Item_BigfootSaddle.Default__pw_Item_BigfootSaddle_C)
CONTENT: Equip a Centaur with this to ride it.(/Game/Mods/CubeWar/Animal/pw_Bigfoot/pw_Item_BigfootSaddle.Default__pw_Item_BigfootSaddle_C)
CONTENT: Saddles(/Game/Mods/CubeWar/Animal/pw_Bigfoot/pw_Item_BigfootSaddle.Default__pw_Item_BigfootSaddle_C)
CONTENT: PassagerSeat(/Game/Mods/CubeWar/Animal/pw_Bigfoot/pw_Item_BigfootSaddle.Default__pw_Item_BigfootSaddle_C)
CONTENT: BigfootPotion(/Engine/Transient.REINST_PW_ItemConsumable_BigfootPotion_C_0)
CONTENT: Drink it to make you Bigfoot for 5 minutes(/Engine/Transient.REINST_PW_ItemConsumable_BigfootPotion_C_0)
CONTENT: BigfootPotion(/Engine/Transient.Default__REINST_PW_ItemConsumable_BigfootPotion_C_27382)
CONTENT: Drink it to make you Bigfoot for 5 minutes(/Engine/Transient.Default__REINST_PW_ItemConsumable_BigfootPotion_C_27382)
CONTENT: BigfootPotion(/Engine/Transient.REINST_PW_ItemConsumable_BigfootPotion_C_1)
CONTENT: Drink it to make you Bigfoot for 5 minutes(/Engine/Transient.REINST_PW_ItemConsumable_BigfootPotion_C_1)
CONTENT: BigfootPotion(/Engine/Transient.Default__REINST_PW_ItemConsumable_BigfootPotion_C_27386)
CONTENT: Drink it to make you Bigfoot for 5 minutes(/Engine/Transient.Default__REINST_PW_ItemConsumable_BigfootPotion_C_27386)
CONTENT: BigfootPotion(/Game/Mods/CubeWar/Animal/pw_Bigfoot/PW_ItemConsumable_BigfootPotion.Default__PW_ItemConsumable_BigfootPotion_C)
CONTENT: Drink it to make you Bigfoot for 5 minutes(/Game/Mods/CubeWar/Animal/pw_Bigfoot/PW_ItemConsumable_BigfootPotion.Default__PW_ItemConsumable_BigfootPotion_C)
CONTENT: Cyclops(/Engine/Transient.REINST_pw_Cyclops_Character_BP_C_0)
CONTENT: Cyclops(/Engine/Transient.Default__REINST_pw_Cyclops_Character_BP_C_27393)
CONTENT: Cyclops(/Engine/Transient.REINST_pw_Cyclops_Character_BP_C_1)
CONTENT: Cyclops(/Engine/Transient.Default__REINST_pw_Cyclops_Character_BP_C_27397)
CONTENT: Cyclops(/Game/Mods/CubeWar/Animal/pw_Cyclops/pw_Cyclops_Character_BP.Default__pw_Cyclops_Character_BP_C)
CONTENT: CyclopsPotion(/Engine/Transient.REINST_PW_ItemConsumable_CyclopsPotion_C_0)
CONTENT: Drink it to make you Cyclops for 5 minutes(/Engine/Transient.REINST_PW_ItemConsumable_CyclopsPotion_C_0)
CONTENT: CyclopsPotion(/Engine/Transient.Default__REINST_PW_ItemConsumable_CyclopsPotion_C_27404)
CONTENT: Drink it to make you Cyclops for 5 minutes(/Engine/Transient.Default__REINST_PW_ItemConsumable_CyclopsPotion_C_27404)
CONTENT: CyclopsPotion(/Engine/Transient.REINST_PW_ItemConsumable_CyclopsPotion_C_1)
CONTENT: Drink it to make you Cyclops for 5 minutes(/Engine/Transient.REINST_PW_ItemConsumable_CyclopsPotion_C_1)
CONTENT: CyclopsPotion(/Engine/Transient.Default__REINST_PW_ItemConsumable_CyclopsPotion_C_27408)
CONTENT: Drink it to make you Cyclops for 5 minutes(/Engine/Transient.Default__REINST_PW_ItemConsumable_CyclopsPotion_C_27408)
CONTENT: CyclopsPotion(/Game/Mods/CubeWar/Animal/pw_Cyclops/PW_ItemConsumable_CyclopsPotion.Default__PW_ItemConsumable_CyclopsPotion_C)
CONTENT: Drink it to make you Cyclops for 5 minutes(/Game/Mods/CubeWar/Animal/pw_Cyclops/PW_ItemConsumable_CyclopsPotion.Default__PW_ItemConsumable_CyclopsPotion_C)
CONTENT: Dilophosaurus(/Engine/Transient.REINST_pw_Dilophosaurus_Character_BP_C_0)
CONTENT: Dilophosaurus(/Engine/Transient.Default__REINST_pw_Dilophosaurus_Character_BP_C_27426)
CONTENT: Dilophosaurus(/Engine/Transient.REINST_pw_Dilophosaurus_Character_BP_C_1)
CONTENT: Dilophosaurus(/Engine/Transient.Default__REINST_pw_Dilophosaurus_Character_BP_C_27430)
CONTENT: Dilophosaurus(/Game/Mods/CubeWar/Animal/pw_Dilophosaurus/pw_Dilophosaurus_Character_BP.Default__pw_Dilophosaurus_Character_BP_C)
CONTENT: DilophosaurusPotion(/Engine/Transient.REINST_PW_ItemConsumable_DilophosaurusPotion_C_0)
CONTENT: Drink it to make you Dilophosaurus for 5 minutes(/Engine/Transient.REINST_PW_ItemConsumable_DilophosaurusPotion_C_0)
CONTENT: DilophosaurusPotion(/Engine/Transient.Default__REINST_PW_ItemConsumable_DilophosaurusPotion_C_27437)
CONTENT: Drink it to make you Dilophosaurus for 5 minutes(/Engine/Transient.Default__REINST_PW_ItemConsumable_DilophosaurusPotion_C_27437)
CONTENT: DilophosaurusPotion(/Engine/Transient.REINST_PW_ItemConsumable_DilophosaurusPotion_C_1)
CONTENT: Drink it to make you Dilophosaurus for 5 minutes(/Engine/Transient.REINST_PW_ItemConsumable_DilophosaurusPotion_C_1)
CONTENT: DilophosaurusPotion(/Engine/Transient.Default__REINST_PW_ItemConsumable_DilophosaurusPotion_C_27441)
CONTENT: Drink it to make you Dilophosaurus for 5 minutes(/Engine/Transient.Default__REINST_PW_ItemConsumable_DilophosaurusPotion_C_27441)
CONTENT: DilophosaurusPotion(/Game/Mods/CubeWar/Animal/pw_Dilophosaurus/PW_ItemConsumable_DilophosaurusPotion.Default__PW_ItemConsumable_DilophosaurusPotion_C)
CONTENT: Drink it to make you Dilophosaurus for 5 minutes(/Game/Mods/CubeWar/Animal/pw_Dilophosaurus/PW_ItemConsumable_DilophosaurusPotion.Default__PW_ItemConsumable_DilophosaurusPotion_C)
CONTENT: Doedicurus(/Engine/Transient.REINST_pw_Doedicurus_Character_BP_C_0)
CONTENT: Doedicurus(/Engine/Transient.Default__REINST_pw_Doedicurus_Character_BP_C_27448)
CONTENT: Doedicurus(/Engine/Transient.REINST_pw_Doedicurus_Character_BP_C_1)
CONTENT: Doedicurus(/Engine/Transient.Default__REINST_pw_Doedicurus_Character_BP_C_27452)
CONTENT: Doedicurus(/Game/Mods/CubeWar/Animal/pw_Doedicurus/pw_Doedicurus_Character_BP.Default__pw_Doedicurus_Character_BP_C)
CONTENT: DoedicurusPotion(/Engine/Transient.REINST_PW_ItemConsumable_DoedicurusPotion_C_0)
CONTENT: Drink it to make you Doedicurus for 5 minutes(/Engine/Transient.REINST_PW_ItemConsumable_DoedicurusPotion_C_0)
CONTENT: DoedicurusPotion(/Engine/Transient.Default__REINST_PW_ItemConsumable_DoedicurusPotion_C_27459)
CONTENT: Drink it to make you Doedicurus for 5 minutes(/Engine/Transient.Default__REINST_PW_ItemConsumable_DoedicurusPotion_C_27459)
CONTENT: DoedicurusPotion(/Engine/Transient.REINST_PW_ItemConsumable_DoedicurusPotion_C_1)
CONTENT: Drink it to make you Doedicurus for 5 minutes(/Engine/Transient.REINST_PW_ItemConsumable_DoedicurusPotion_C_1)
CONTENT: DoedicurusPotion(/Engine/Transient.Default__REINST_PW_ItemConsumable_DoedicurusPotion_C_27463)
CONTENT: Drink it to make you Doedicurus for 5 minutes(/Engine/Transient.Default__REINST_PW_ItemConsumable_DoedicurusPotion_C_27463)
CONTENT: DoedicurusPotion(/Game/Mods/CubeWar/Animal/pw_Doedicurus/PW_ItemConsumable_DoedicurusPotion.Default__PW_ItemConsumable_DoedicurusPotion_C)
CONTENT: Drink it to make you Doedicurus for 5 minutes(/Game/Mods/CubeWar/Animal/pw_Doedicurus/PW_ItemConsumable_DoedicurusPotion.Default__PW_ItemConsumable_DoedicurusPotion_C)
CONTENT: Fertilized Firespider Magic Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_MagicEgg_Firespider_Fertilized.Default__CW_ItemConsumable_MagicEgg_Firespider_Fertilized_C)
CONTENT: Fire Spider(/Engine/Transient.REINST_pw_Firespider_Character_BP_C_0)
CONTENT: Fire Spider(/Engine/Transient.Default__REINST_pw_Firespider_Character_BP_C_27471)
CONTENT: Fire Spider(/Engine/Transient.REINST_pw_Firespider_Character_BP_C_1)
CONTENT: Fire Spider(/Engine/Transient.Default__REINST_pw_Firespider_Character_BP_C_27475)
CONTENT: Fire Spider(/Game/Mods/CubeWar/Animal/pw_Firespider/pw_Firespider_Character_BP.Default__pw_Firespider_Character_BP_C)
CONTENT: FirespiderPotion(/Engine/Transient.REINST_PW_ItemConsumable_FirespiderPotion_C_0)
CONTENT: Drink it to make you Firespider for 5 minutes(/Engine/Transient.REINST_PW_ItemConsumable_FirespiderPotion_C_0)
CONTENT: FirespiderPotion(/Engine/Transient.Default__REINST_PW_ItemConsumable_FirespiderPotion_C_27482)
CONTENT: Drink it to make you Firespider for 5 minutes(/Engine/Transient.Default__REINST_PW_ItemConsumable_FirespiderPotion_C_27482)
CONTENT: FirespiderPotion(/Engine/Transient.REINST_PW_ItemConsumable_FirespiderPotion_C_1)
CONTENT: Drink it to make you Firespider for 5 minutes(/Engine/Transient.REINST_PW_ItemConsumable_FirespiderPotion_C_1)
CONTENT: FirespiderPotion(/Engine/Transient.Default__REINST_PW_ItemConsumable_FirespiderPotion_C_27486)
CONTENT: Drink it to make you Firespider for 5 minutes(/Engine/Transient.Default__REINST_PW_ItemConsumable_FirespiderPotion_C_27486)
CONTENT: FirespiderPotion(/Game/Mods/CubeWar/Animal/pw_Firespider/PW_ItemConsumable_FirespiderPotion.Default__PW_ItemConsumable_FirespiderPotion_C)
CONTENT: Drink it to make you Firespider for 5 minutes(/Game/Mods/CubeWar/Animal/pw_Firespider/PW_ItemConsumable_FirespiderPotion.Default__PW_ItemConsumable_FirespiderPotion_C)
CONTENT: Ghost(/Engine/Transient.REINST_pw_Ghost_Character_BP_C_0)
CONTENT: Ghost(/Engine/Transient.Default__REINST_pw_Ghost_Character_BP_C_27493)
CONTENT: Ghost(/Engine/Transient.REINST_pw_Ghost_Character_BP_C_1)
CONTENT: Ghost(/Engine/Transient.Default__REINST_pw_Ghost_Character_BP_C_27497)
CONTENT: Ghost(/Game/Mods/CubeWar/Animal/pw_Ghost/pw_Ghost_Character_BP.Default__pw_Ghost_Character_BP_C)
CONTENT: GhostPotion(/Engine/Transient.REINST_PW_ItemConsumable_GhostPotion_C_0)
CONTENT: Drink it to make you Ghost for 5 minutes(/Engine/Transient.REINST_PW_ItemConsumable_GhostPotion_C_0)
CONTENT: GhostPotion(/Engine/Transient.Default__REINST_PW_ItemConsumable_GhostPotion_C_27504)
CONTENT: Drink it to make you Ghost for 5 minutes(/Engine/Transient.Default__REINST_PW_ItemConsumable_GhostPotion_C_27504)
CONTENT: GhostPotion(/Engine/Transient.REINST_PW_ItemConsumable_GhostPotion_C_1)
CONTENT: Drink it to make you Ghost for 5 minutes(/Engine/Transient.REINST_PW_ItemConsumable_GhostPotion_C_1)
CONTENT: GhostPotion(/Engine/Transient.Default__REINST_PW_ItemConsumable_GhostPotion_C_27508)
CONTENT: Drink it to make you Ghost for 5 minutes(/Engine/Transient.Default__REINST_PW_ItemConsumable_GhostPotion_C_27508)
CONTENT: GhostPotion(/Game/Mods/CubeWar/Animal/pw_Ghost/PW_ItemConsumable_GhostPotion.Default__PW_ItemConsumable_GhostPotion_C)
CONTENT: Drink it to make you Ghost for 5 minutes(/Game/Mods/CubeWar/Animal/pw_Ghost/PW_ItemConsumable_GhostPotion.Default__PW_ItemConsumable_GhostPotion_C)
CONTENT: Magical Mole(/Engine/Transient.REINST_pw_Mole_Character_BP_C_0)
CONTENT: Magical Mole(/Engine/Transient.Default__REINST_pw_Mole_Character_BP_C_27515)
CONTENT: Magical Mole(/Engine/Transient.REINST_pw_Mole_Character_BP_C_1)
CONTENT: Magical Mole(/Engine/Transient.Default__REINST_pw_Mole_Character_BP_C_27519)
CONTENT: Magical Mole(/Game/Mods/CubeWar/Animal/pw_Mole/pw_Mole_Character_BP.Default__pw_Mole_Character_BP_C)
CONTENT: MolePotion(/Engine/Transient.REINST_PW_ItemConsumable_MolePotion_C_0)
CONTENT: Drink it to make you Mole for 5 minutes(/Engine/Transient.REINST_PW_ItemConsumable_MolePotion_C_0)
CONTENT: MolePotion(/Engine/Transient.Default__REINST_PW_ItemConsumable_MolePotion_C_27526)
CONTENT: Drink it to make you Mole for 5 minutes(/Engine/Transient.Default__REINST_PW_ItemConsumable_MolePotion_C_27526)
CONTENT: MolePotion(/Engine/Transient.REINST_PW_ItemConsumable_MolePotion_C_1)
CONTENT: Drink it to make you Mole for 5 minutes(/Engine/Transient.REINST_PW_ItemConsumable_MolePotion_C_1)
CONTENT: MolePotion(/Engine/Transient.Default__REINST_PW_ItemConsumable_MolePotion_C_27530)
CONTENT: Drink it to make you Mole for 5 minutes(/Engine/Transient.Default__REINST_PW_ItemConsumable_MolePotion_C_27530)
CONTENT: MolePotion(/Game/Mods/CubeWar/Animal/pw_Mole/PW_ItemConsumable_MolePotion.Default__PW_ItemConsumable_MolePotion_C)
CONTENT: Drink it to make you Mole for 5 minutes(/Game/Mods/CubeWar/Animal/pw_Mole/PW_ItemConsumable_MolePotion.Default__PW_ItemConsumable_MolePotion_C)
CONTENT: Oil Slime(/Engine/Transient.REINST_pw_OilSlime_BP_C_0)
CONTENT: Oil Slime(/Engine/Transient.Default__REINST_pw_OilSlime_BP_C_27560)
CONTENT: Oil Slime(/Engine/Transient.REINST_pw_OilSlime_BP_C_1)
CONTENT: Oil Slime(/Engine/Transient.Default__REINST_pw_OilSlime_BP_C_27564)
CONTENT: Oil Slime(/Game/Mods/CubeWar/Animal/pw_Oilslime/pw_OilSlime_BP.Default__pw_OilSlime_BP_C)
CONTENT: OlislimePotion(/Engine/Transient.REINST_PW_ItemConsumable_Olislime_C_0)
CONTENT: Drink it to make you Olislime for 5 minutes(/Engine/Transient.REINST_PW_ItemConsumable_Olislime_C_0)
CONTENT: OlislimePotion(/Engine/Transient.Default__REINST_PW_ItemConsumable_Olislime_C_27571)
CONTENT: Drink it to make you Olislime for 5 minutes(/Engine/Transient.Default__REINST_PW_ItemConsumable_Olislime_C_27571)
CONTENT: OlislimePotion(/Engine/Transient.REINST_PW_ItemConsumable_Olislime_C_1)
CONTENT: Drink it to make you Olislime for 5 minutes(/Engine/Transient.REINST_PW_ItemConsumable_Olislime_C_1)
CONTENT: OlislimePotion(/Engine/Transient.Default__REINST_PW_ItemConsumable_Olislime_C_27575)
CONTENT: Drink it to make you Olislime for 5 minutes(/Engine/Transient.Default__REINST_PW_ItemConsumable_Olislime_C_27575)
CONTENT: OlislimePotion(/Game/Mods/CubeWar/Animal/pw_Oilslime/PW_ItemConsumable_Olislime.Default__PW_ItemConsumable_Olislime_C)
CONTENT: Drink it to make you Olislime for 5 minutes(/Game/Mods/CubeWar/Animal/pw_Oilslime/PW_ItemConsumable_Olislime.Default__PW_ItemConsumable_Olislime_C)
CONTENT: Pachy(/Engine/Transient.REINST_pw_Pachy_BP_C_0)
CONTENT: Pachy(/Engine/Transient.Default__REINST_pw_Pachy_BP_C_27584)
CONTENT: Pachy(/Engine/Transient.REINST_pw_Pachy_BP_C_1)
CONTENT: Pachy(/Engine/Transient.Default__REINST_pw_Pachy_BP_C_27588)
CONTENT: Pachy(/Game/Mods/CubeWar/Animal/pw_Pachy/pw_Pachy_BP.Default__pw_Pachy_BP_C)
CONTENT: PachyPotion(/Engine/Transient.REINST_PW_ItemConsumable_PachyPotion_C_0)
CONTENT: Drink it to make you Pachy for 5 minutes(/Engine/Transient.REINST_PW_ItemConsumable_PachyPotion_C_0)
CONTENT: PachyPotion(/Engine/Transient.Default__REINST_PW_ItemConsumable_PachyPotion_C_27595)
CONTENT: Drink it to make you Pachy for 5 minutes(/Engine/Transient.Default__REINST_PW_ItemConsumable_PachyPotion_C_27595)
CONTENT: PachyPotion(/Engine/Transient.REINST_PW_ItemConsumable_PachyPotion_C_1)
CONTENT: Drink it to make you Pachy for 5 minutes(/Engine/Transient.REINST_PW_ItemConsumable_PachyPotion_C_1)
CONTENT: PachyPotion(/Engine/Transient.Default__REINST_PW_ItemConsumable_PachyPotion_C_27599)
CONTENT: Drink it to make you Pachy for 5 minutes(/Engine/Transient.Default__REINST_PW_ItemConsumable_PachyPotion_C_27599)
CONTENT: PachyPotion(/Game/Mods/CubeWar/Animal/pw_Pachy/PW_ItemConsumable_PachyPotion.Default__PW_ItemConsumable_PachyPotion_C)
CONTENT: Drink it to make you Pachy for 5 minutes(/Game/Mods/CubeWar/Animal/pw_Pachy/PW_ItemConsumable_PachyPotion.Default__PW_ItemConsumable_PachyPotion_C)
CONTENT: Board Pouch(/Engine/Transient.REINST_pw_Procoptodon_BP_C_0)
CONTENT: Procoptodon(/Engine/Transient.REINST_pw_Procoptodon_BP_C_0)
CONTENT: Board Pouch(/Engine/Transient.Default__REINST_pw_Procoptodon_BP_C_27607)
CONTENT: Procoptodon(/Engine/Transient.Default__REINST_pw_Procoptodon_BP_C_27607)
CONTENT: Board Pouch(/Engine/Transient.REINST_pw_Procoptodon_BP_C_1)
CONTENT: Procoptodon(/Engine/Transient.REINST_pw_Procoptodon_BP_C_1)
CONTENT: Board Pouch(/Engine/Transient.Default__REINST_pw_Procoptodon_BP_C_27611)
CONTENT: Procoptodon(/Engine/Transient.Default__REINST_pw_Procoptodon_BP_C_27611)
CONTENT: Board Pouch(/Game/Mods/CubeWar/Animal/pw_procoptodon/pw_Procoptodon_BP.Default__pw_Procoptodon_BP_C)
CONTENT: Procoptodon(/Game/Mods/CubeWar/Animal/pw_procoptodon/pw_Procoptodon_BP.Default__pw_Procoptodon_BP_C)
CONTENT: ProcoptodonPotion(/Engine/Transient.REINST_PW_ItemConsumable_ProcoptodonPotion_C_0)
CONTENT: Drink it to make you Procoptodon for 5 minutes(/Engine/Transient.REINST_PW_ItemConsumable_ProcoptodonPotion_C_0)
CONTENT: ProcoptodonPotion(/Engine/Transient.Default__REINST_PW_ItemConsumable_ProcoptodonPotion_C_27618)
CONTENT: Drink it to make you Procoptodon for 5 minutes(/Engine/Transient.Default__REINST_PW_ItemConsumable_ProcoptodonPotion_C_27618)
CONTENT: ProcoptodonPotion(/Engine/Transient.REINST_PW_ItemConsumable_ProcoptodonPotion_C_1)
CONTENT: Drink it to make you Procoptodon for 5 minutes(/Engine/Transient.REINST_PW_ItemConsumable_ProcoptodonPotion_C_1)
CONTENT: ProcoptodonPotion(/Engine/Transient.Default__REINST_PW_ItemConsumable_ProcoptodonPotion_C_27622)
CONTENT: Drink it to make you Procoptodon for 5 minutes(/Engine/Transient.Default__REINST_PW_ItemConsumable_ProcoptodonPotion_C_27622)
CONTENT: ProcoptodonPotion(/Game/Mods/CubeWar/Animal/pw_procoptodon/PW_ItemConsumable_ProcoptodonPotion.Default__PW_ItemConsumable_ProcoptodonPotion_C)
CONTENT: Drink it to make you Procoptodon for 5 minutes(/Game/Mods/CubeWar/Animal/pw_procoptodon/PW_ItemConsumable_ProcoptodonPotion.Default__PW_ItemConsumable_ProcoptodonPotion_C)
CONTENT: Pteranodon(/Engine/Transient.REINST_pw_Ptero_Character_BP_C_0)
CONTENT: Pteranodon(/Engine/Transient.Default__REINST_pw_Ptero_Character_BP_C_27629)
CONTENT: Pteranodon(/Engine/Transient.REINST_pw_Ptero_Character_BP_C_1)
CONTENT: Pteranodon(/Engine/Transient.Default__REINST_pw_Ptero_Character_BP_C_27633)
CONTENT: Pteranodon(/Game/Mods/CubeWar/Animal/pw_Ptero/pw_Ptero_Character_BP.Default__pw_Ptero_Character_BP_C)
CONTENT: PteroPotion(/Engine/Transient.REINST_PW_ItemConsumable_PteroPotion_C_0)
CONTENT: Drink it to make you Ptero for 5 minutes(/Engine/Transient.REINST_PW_ItemConsumable_PteroPotion_C_0)
CONTENT: PteroPotion(/Engine/Transient.Default__REINST_PW_ItemConsumable_PteroPotion_C_27640)
CONTENT: Drink it to make you Ptero for 5 minutes(/Engine/Transient.Default__REINST_PW_ItemConsumable_PteroPotion_C_27640)
CONTENT: PteroPotion(/Engine/Transient.REINST_PW_ItemConsumable_PteroPotion_C_1)
CONTENT: Drink it to make you Ptero for 5 minutes(/Engine/Transient.REINST_PW_ItemConsumable_PteroPotion_C_1)
CONTENT: PteroPotion(/Engine/Transient.Default__REINST_PW_ItemConsumable_PteroPotion_C_27644)
CONTENT: Drink it to make you Ptero for 5 minutes(/Engine/Transient.Default__REINST_PW_ItemConsumable_PteroPotion_C_27644)
CONTENT: PteroPotion(/Game/Mods/CubeWar/Animal/pw_Ptero/PW_ItemConsumable_PteroPotion.Default__PW_ItemConsumable_PteroPotion_C)
CONTENT: Drink it to make you Ptero for 5 minutes(/Game/Mods/CubeWar/Animal/pw_Ptero/PW_ItemConsumable_PteroPotion.Default__PW_ItemConsumable_PteroPotion_C)
CONTENT: Fertilized Raptor Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_Egg_Raptor_Fertilized.Default__CW_ItemConsumable_Egg_Raptor_Fertilized_C)
CONTENT: Dark Muted(/Game/PrimalEarth/CoreBlueprints/DinoColorSet_Raptor.Default__DinoColorSet_Raptor_C)
CONTENT: Light All -oe(/Game/PrimalEarth/CoreBlueprints/DinoColorSet_Raptor.Default__DinoColorSet_Raptor_C)
CONTENT: All Muted -w(/Game/PrimalEarth/CoreBlueprints/DinoColorSet_Raptor.Default__DinoColorSet_Raptor_C)
CONTENT: Light All -oek(/Game/PrimalEarth/CoreBlueprints/DinoColorSet_Raptor.Default__DinoColorSet_Raptor_C)
CONTENT: Light Muted(/Game/PrimalEarth/CoreBlueprints/DinoColorSet_Raptor.Default__DinoColorSet_Raptor_C)
CONTENT: Raptor(/Engine/Transient.REINST_pw_Raptor_BP_C_0)
CONTENT: Raptor(/Engine/Transient.Default__REINST_pw_Raptor_BP_C_27654)
CONTENT: Raptor(/Engine/Transient.REINST_pw_Raptor_BP_C_1)
CONTENT: Raptor(/Engine/Transient.Default__REINST_pw_Raptor_BP_C_27658)
CONTENT: Raptor(/Game/Mods/CubeWar/Animal/pw_Raptor/pw_Raptor_BP.Default__pw_Raptor_BP_C)
CONTENT: RaptorPotion(/Engine/Transient.REINST_PW_ItemConsumable_RaptorPotion_C_0)
CONTENT: Drink it to make you Raptor for 5 minutes(/Engine/Transient.REINST_PW_ItemConsumable_RaptorPotion_C_0)
CONTENT: RaptorPotion(/Engine/Transient.Default__REINST_PW_ItemConsumable_RaptorPotion_C_27665)
CONTENT: Drink it to make you Raptor for 5 minutes(/Engine/Transient.Default__REINST_PW_ItemConsumable_RaptorPotion_C_27665)
CONTENT: RaptorPotion(/Engine/Transient.REINST_PW_ItemConsumable_RaptorPotion_C_1)
CONTENT: Drink it to make you Raptor for 5 minutes(/Engine/Transient.REINST_PW_ItemConsumable_RaptorPotion_C_1)
CONTENT: RaptorPotion(/Engine/Transient.Default__REINST_PW_ItemConsumable_RaptorPotion_C_27669)
CONTENT: Drink it to make you Raptor for 5 minutes(/Engine/Transient.Default__REINST_PW_ItemConsumable_RaptorPotion_C_27669)
CONTENT: RaptorPotion(/Game/Mods/CubeWar/Animal/pw_Raptor/PW_ItemConsumable_RaptorPotion.Default__PW_ItemConsumable_RaptorPotion_C)
CONTENT: Drink it to make you Raptor for 5 minutes(/Game/Mods/CubeWar/Animal/pw_Raptor/PW_ItemConsumable_RaptorPotion.Default__PW_ItemConsumable_RaptorPotion_C)
CONTENT: Fear(/Engine/Transient.REINST_PW_Fear_Buff_C_0)
CONTENT: You are scared!(/Engine/Transient.REINST_PW_Fear_Buff_C_0)
CONTENT: Fear(/Engine/Transient.REINST_PW_Fear_Buff_C_0)
CONTENT: Fear(/Engine/Transient.Default__REINST_PW_Fear_Buff_C_27677)
CONTENT: You are scared!(/Engine/Transient.Default__REINST_PW_Fear_Buff_C_27677)
CONTENT: Fear(/Engine/Transient.Default__REINST_PW_Fear_Buff_C_27677)
CONTENT: Fear(/Engine/Transient.REINST_PW_Fear_Buff_C_1)
CONTENT: You are scared!(/Engine/Transient.REINST_PW_Fear_Buff_C_1)
CONTENT: Fear(/Engine/Transient.REINST_PW_Fear_Buff_C_1)
CONTENT: Fear(/Engine/Transient.Default__REINST_PW_Fear_Buff_C_27681)
CONTENT: You are scared!(/Engine/Transient.Default__REINST_PW_Fear_Buff_C_27681)
CONTENT: Fear(/Engine/Transient.Default__REINST_PW_Fear_Buff_C_27681)
CONTENT: Fear(/Game/Mods/CubeWar/BluePrints/Buff/PW_Fear_Buff.Default__PW_Fear_Buff_C)
CONTENT: You are scared!(/Game/Mods/CubeWar/BluePrints/Buff/PW_Fear_Buff.Default__PW_Fear_Buff_C)
CONTENT: Fear(/Game/Mods/CubeWar/BluePrints/Buff/PW_Fear_Buff.Default__PW_Fear_Buff_C)
CONTENT: Fertilized Rex Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_Egg_Rex_Fertilized.Default__CW_ItemConsumable_Egg_Rex_Fertilized_C)
CONTENT: Dark Muted-g(/Game/PrimalEarth/CoreBlueprints/DinoColorSet_Rex.Default__DinoColorSet_Rex_C)
CONTENT: Dark Muted-g(/Game/PrimalEarth/CoreBlueprints/DinoColorSet_Rex.Default__DinoColorSet_Rex_C)
CONTENT: Dark Muted-g(/Game/PrimalEarth/CoreBlueprints/DinoColorSet_Rex.Default__DinoColorSet_Rex_C)
CONTENT: Dark Muted-g(/Game/PrimalEarth/CoreBlueprints/DinoColorSet_Rex.Default__DinoColorSet_Rex_C)
CONTENT: Rex(/Engine/Transient.REINST_pw_Rex_BP_C_0)
CONTENT: Rex(/Engine/Transient.Default__REINST_pw_Rex_BP_C_27690)
CONTENT: Rex(/Engine/Transient.REINST_pw_Rex_BP_C_1)
CONTENT: Rex(/Engine/Transient.Default__REINST_pw_Rex_BP_C_27694)
CONTENT: Rex(/Game/Mods/CubeWar/Animal/pw_Rex/Pw_Rex_BP.Default__pw_Rex_BP_C)
CONTENT: RexPotion(/Engine/Transient.REINST_PW_ItemConsumable_RexPotion_C_0)
CONTENT: Drink it to make you Rex for 5 minutes(/Engine/Transient.REINST_PW_ItemConsumable_RexPotion_C_0)
CONTENT: RexPotion(/Engine/Transient.Default__REINST_PW_ItemConsumable_RexPotion_C_27701)
CONTENT: Drink it to make you Rex for 5 minutes(/Engine/Transient.Default__REINST_PW_ItemConsumable_RexPotion_C_27701)
CONTENT: RexPotion(/Engine/Transient.REINST_PW_ItemConsumable_RexPotion_C_1)
CONTENT: Drink it to make you Rex for 5 minutes(/Engine/Transient.REINST_PW_ItemConsumable_RexPotion_C_1)
CONTENT: RexPotion(/Engine/Transient.Default__REINST_PW_ItemConsumable_RexPotion_C_27705)
CONTENT: Drink it to make you Rex for 5 minutes(/Engine/Transient.Default__REINST_PW_ItemConsumable_RexPotion_C_27705)
CONTENT: RexPotion(/Game/Mods/CubeWar/Animal/pw_Rex/PW_ItemConsumable_RexPotion.Default__PW_ItemConsumable_RexPotion_C)
CONTENT: Drink it to make you Rex for 5 minutes(/Game/Mods/CubeWar/Animal/pw_Rex/PW_ItemConsumable_RexPotion.Default__PW_ItemConsumable_RexPotion_C)
CONTENT: Shadow Leopard(/Engine/Transient.REINST_pw_Leopard_BP_C_0)
CONTENT: Shadow Leopard(/Engine/Transient.Default__REINST_pw_Leopard_BP_C_27713)
CONTENT: Shadow Leopard(/Engine/Transient.REINST_pw_Leopard_BP_C_1)
CONTENT: Shadow Leopard(/Engine/Transient.Default__REINST_pw_Leopard_BP_C_27717)
CONTENT: Shadow Leopard(/Game/Mods/CubeWar/Animal/pw_Saber/pw_Leopard_BP.Default__pw_Leopard_BP_C)
CONTENT: LeopardPotion(/Engine/Transient.REINST_PW_ItemConsumable_LeopardPotion_C_0)
CONTENT: Drink it to make you Leopard for 5 minutes(/Engine/Transient.REINST_PW_ItemConsumable_LeopardPotion_C_0)
CONTENT: LeopardPotion(/Engine/Transient.Default__REINST_PW_ItemConsumable_LeopardPotion_C_27724)
CONTENT: Drink it to make you Leopard for 5 minutes(/Engine/Transient.Default__REINST_PW_ItemConsumable_LeopardPotion_C_27724)
CONTENT: LeopardPotion(/Engine/Transient.REINST_PW_ItemConsumable_LeopardPotion_C_1)
CONTENT: Drink it to make you Leopard for 5 minutes(/Engine/Transient.REINST_PW_ItemConsumable_LeopardPotion_C_1)
CONTENT: LeopardPotion(/Engine/Transient.Default__REINST_PW_ItemConsumable_LeopardPotion_C_27728)
CONTENT: Drink it to make you Leopard for 5 minutes(/Engine/Transient.Default__REINST_PW_ItemConsumable_LeopardPotion_C_27728)
CONTENT: LeopardPotion(/Game/Mods/CubeWar/Animal/pw_Saber/PW_ItemConsumable_LeopardPotion.Default__PW_ItemConsumable_LeopardPotion_C)
CONTENT: Drink it to make you Leopard for 5 minutes(/Game/Mods/CubeWar/Animal/pw_Saber/PW_ItemConsumable_LeopardPotion.Default__PW_ItemConsumable_LeopardPotion_C)
CONTENT: Fertilized Trike Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_Egg_Trike_Fertilized.Default__CW_ItemConsumable_Egg_Trike_Fertilized_C)
CONTENT: Trike(/Engine/Transient.REINST_pw_Trike_Character_BP_C_0)
CONTENT: Trike(/Engine/Transient.Default__REINST_pw_Trike_Character_BP_C_27736)
CONTENT: Trike(/Engine/Transient.REINST_pw_Trike_Character_BP_C_1)
CONTENT: Trike(/Engine/Transient.Default__REINST_pw_Trike_Character_BP_C_27740)
CONTENT: Trike(/Game/Mods/CubeWar/Animal/pw_Trike/pw_Trike_Character_BP.Default__pw_Trike_Character_BP_C)
CONTENT: TrikePotion(/Engine/Transient.REINST_PW_ItemConsumable_TrikePotion_C_0)
CONTENT: Drink it to make you Trike for 5 minutes(/Engine/Transient.REINST_PW_ItemConsumable_TrikePotion_C_0)
CONTENT: TrikePotion(/Engine/Transient.Default__REINST_PW_ItemConsumable_TrikePotion_C_27747)
CONTENT: Drink it to make you Trike for 5 minutes(/Engine/Transient.Default__REINST_PW_ItemConsumable_TrikePotion_C_27747)
CONTENT: TrikePotion(/Engine/Transient.REINST_PW_ItemConsumable_TrikePotion_C_1)
CONTENT: Drink it to make you Trike for 5 minutes(/Engine/Transient.REINST_PW_ItemConsumable_TrikePotion_C_1)
CONTENT: TrikePotion(/Engine/Transient.Default__REINST_PW_ItemConsumable_TrikePotion_C_27751)
CONTENT: Drink it to make you Trike for 5 minutes(/Engine/Transient.Default__REINST_PW_ItemConsumable_TrikePotion_C_27751)
CONTENT: TrikePotion(/Game/Mods/CubeWar/Animal/pw_Trike/PW_ItemConsumable_TrikePotion.Default__PW_ItemConsumable_TrikePotion_C)
CONTENT: Drink it to make you Trike for 5 minutes(/Game/Mods/CubeWar/Animal/pw_Trike/PW_ItemConsumable_TrikePotion.Default__PW_ItemConsumable_TrikePotion_C)
CONTENT: Werewolf(/Engine/Transient.REINST_pw_Werewolf_Character_BP_C_0)
CONTENT: Werewolf(/Engine/Transient.Default__REINST_pw_Werewolf_Character_BP_C_27758)
CONTENT: Werewolf(/Engine/Transient.REINST_pw_Werewolf_Character_BP_C_1)
CONTENT: Werewolf(/Engine/Transient.Default__REINST_pw_Werewolf_Character_BP_C_27762)
CONTENT: Werewolf(/Game/Mods/CubeWar/Animal/pw_Werewolf/pw_Werewolf_Character_BP.Default__pw_Werewolf_Character_BP_C)
CONTENT: WerewolfPotion(/Engine/Transient.REINST_PW_ItemConsumable_WerewolfPotion_C_0)
CONTENT: Drink it to make you Werewolf for 5 minutes(/Engine/Transient.REINST_PW_ItemConsumable_WerewolfPotion_C_0)
CONTENT: WerewolfPotion(/Engine/Transient.Default__REINST_PW_ItemConsumable_WerewolfPotion_C_27769)
CONTENT: Drink it to make you Werewolf for 5 minutes(/Engine/Transient.Default__REINST_PW_ItemConsumable_WerewolfPotion_C_27769)
CONTENT: WerewolfPotion(/Engine/Transient.REINST_PW_ItemConsumable_WerewolfPotion_C_1)
CONTENT: Drink it to make you Werewolf for 5 minutes(/Engine/Transient.REINST_PW_ItemConsumable_WerewolfPotion_C_1)
CONTENT: WerewolfPotion(/Engine/Transient.Default__REINST_PW_ItemConsumable_WerewolfPotion_C_27773)
CONTENT: Drink it to make you Werewolf for 5 minutes(/Engine/Transient.Default__REINST_PW_ItemConsumable_WerewolfPotion_C_27773)
CONTENT: WerewolfPotion(/Game/Mods/CubeWar/Animal/pw_Werewolf/PW_ItemConsumable_WerewolfPotion.Default__PW_ItemConsumable_WerewolfPotion_C)
CONTENT: Drink it to make you Werewolf for 5 minutes(/Game/Mods/CubeWar/Animal/pw_Werewolf/PW_ItemConsumable_WerewolfPotion.Default__PW_ItemConsumable_WerewolfPotion_C)
CONTENT: Shell Boots With Spring(/Game/Mods/CubeWar/Equipments/Boots/PW_EquipmentBP_ShellBoots_WithSpring.Default__PW_EquipmentBP_ShellBoots_WithSpring_C)
CONTENT: RiotArmor.provide some protection from the heat and cold but extreme protection from injuries.With Spring can jump more higher.(/Game/Mods/CubeWar/Equipments/Boots/PW_EquipmentBP_ShellBoots_WithSpring.Default__PW_EquipmentBP_ShellBoots_WithSpring_C)
CONTENT: Armor(/Game/Mods/CubeWar/Equipments/Boots/PW_EquipmentBP_ShellBoots_WithSpring.Default__PW_EquipmentBP_ShellBoots_WithSpring_C)
CONTENT: Cloth(/Game/Mods/CubeWar/Equipments/Boots/PW_EquipmentBP_ShellBoots_WithSpring.Default__PW_EquipmentBP_ShellBoots_WithSpring_C)
CONTENT: RiotBoots(/Game/Mods/CubeWar/Equipments/Boots/Steel/PW_EquipmentBP_RiotBoots.Default__PW_EquipmentBP_RiotBoots_C)
CONTENT: RiotArmor.provide some protection from the heat and cold but extreme protection from injuries.(/Game/Mods/CubeWar/Equipments/Boots/Steel/PW_EquipmentBP_RiotBoots.Default__PW_EquipmentBP_RiotBoots_C)
CONTENT: Armor(/Game/Mods/CubeWar/Equipments/Boots/Steel/PW_EquipmentBP_RiotBoots.Default__PW_EquipmentBP_RiotBoots_C)
CONTENT: Cloth(/Game/Mods/CubeWar/Equipments/Boots/Steel/PW_EquipmentBP_RiotBoots.Default__PW_EquipmentBP_RiotBoots_C)
CONTENT: RiotGloves(/Game/Mods/CubeWar/Equipments/Gloves/Steel/PW_EquipmentBP_RiotGloves.Default__PW_EquipmentBP_RiotGloves_C)
CONTENT: RiotArmor.provide some protection from the heat and cold but extreme protection from injuries.(/Game/Mods/CubeWar/Equipments/Gloves/Steel/PW_EquipmentBP_RiotGloves.Default__PW_EquipmentBP_RiotGloves_C)
CONTENT: Armor(/Game/Mods/CubeWar/Equipments/Gloves/Steel/PW_EquipmentBP_RiotGloves.Default__PW_EquipmentBP_RiotGloves_C)
CONTENT: Cloth(/Game/Mods/CubeWar/Equipments/Gloves/Steel/PW_EquipmentBP_RiotGloves.Default__PW_EquipmentBP_RiotGloves_C)
CONTENT: RiotHelmet(/Game/Mods/CubeWar/Equipments/Helmets/Steel/PW_EquipmentBP_RiotHelmet.Default__PW_EquipmentBP_RiotHelmet_C)
CONTENT: RiotArmor.provide some protection from the heat and cold but extreme protection from injuries.(/Game/Mods/CubeWar/Equipments/Helmets/Steel/PW_EquipmentBP_RiotHelmet.Default__PW_EquipmentBP_RiotHelmet_C)
CONTENT: Armor(/Game/Mods/CubeWar/Equipments/Helmets/Steel/PW_EquipmentBP_RiotHelmet.Default__PW_EquipmentBP_RiotHelmet_C)
CONTENT: Cloth(/Game/Mods/CubeWar/Equipments/Helmets/Steel/PW_EquipmentBP_RiotHelmet.Default__PW_EquipmentBP_RiotHelmet_C)
CONTENT: RiotPants(/Game/Mods/CubeWar/Equipments/Pants/Steel/PW_EquipmentBP_RiotPants.Default__PW_EquipmentBP_RiotPants_C)
CONTENT: RiotArmor.provide some protection from the heat and cold but extreme protection from injuries.(/Game/Mods/CubeWar/Equipments/Pants/Steel/PW_EquipmentBP_RiotPants.Default__PW_EquipmentBP_RiotPants_C)
CONTENT: Armor(/Game/Mods/CubeWar/Equipments/Pants/Steel/PW_EquipmentBP_RiotPants.Default__PW_EquipmentBP_RiotPants_C)
CONTENT: Cloth(/Game/Mods/CubeWar/Equipments/Pants/Steel/PW_EquipmentBP_RiotPants.Default__PW_EquipmentBP_RiotPants_C)
CONTENT: RiotShirt(/Game/Mods/CubeWar/Equipments/Shirts/Steel/PW_EquipmentBP_RiotShirt.Default__PW_EquipmentBP_RiotShirt_C)
CONTENT: RiotArmor.provide some protection from the heat and cold but extreme protection from injuries.(/Game/Mods/CubeWar/Equipments/Shirts/Steel/PW_EquipmentBP_RiotShirt.Default__PW_EquipmentBP_RiotShirt_C)
CONTENT: Armor(/Game/Mods/CubeWar/Equipments/Shirts/Steel/PW_EquipmentBP_RiotShirt.Default__PW_EquipmentBP_RiotShirt_C)
CONTENT: Cloth(/Game/Mods/CubeWar/Equipments/Shirts/Steel/PW_EquipmentBP_RiotShirt.Default__PW_EquipmentBP_RiotShirt_C)
CONTENT: Rocket Pack(/Game/Mods/CubeWar/Equipments/Shirts/TekShirt/PW_EquipmentBP_TekShirt.Default__PW_EquipmentBP_TekShirt_C)
CONTENT: Rocket Pack, put it on and you can fly!(/Game/Mods/CubeWar/Equipments/Shirts/TekShirt/PW_EquipmentBP_TekShirt.Default__PW_EquipmentBP_TekShirt_C)
CONTENT: ThatchCeiling(/Engine/Transient.REINST_PW_StructureSM_ThatchCeiling_C_0)
CONTENT: ThatchCeiling(/Engine/Transient.Default__REINST_PW_StructureSM_ThatchCeiling_C_27842)
CONTENT: ThatchCeiling(/Engine/Transient.REINST_PW_StructureSM_ThatchCeiling_C_1)
CONTENT: ThatchCeiling(/Engine/Transient.Default__REINST_PW_StructureSM_ThatchCeiling_C_27846)
CONTENT: ThatchCeiling(/Game/Mods/CubeWar/Structures/PW_StructureSM_ThatchCeiling.Default__PW_StructureSM_ThatchCeiling_C)
CONTENT: Thatch ceiling(/Game/Mods/CubeWar/Structures/PW_StructureBP_ThatchCelling.Default__PW_StructureBP_ThatchCelling_C)
CONTENT: A simple Thatch ceiling(/Game/Mods/CubeWar/Structures/PW_StructureBP_ThatchCelling.Default__PW_StructureBP_ThatchCelling_C)
CONTENT: Structures(/Game/Mods/CubeWar/Structures/PW_StructureBP_ThatchCelling.Default__PW_StructureBP_ThatchCelling_C)
CONTENT: Thatch(/Game/Mods/CubeWar/Structures/PW_StructureBP_ThatchCelling.Default__PW_StructureBP_ThatchCelling_C)
CONTENT: ThatchFloor(/Game/Mods/CubeWar/Structures/PW_StructureSM_ThatchFloor.Default__PW_StructureSM_ThatchFloor_C)
CONTENT: Thatch Foundation(/Game/Mods/CubeWar/Structures/PW_StructureBP_ThatchFloor.Default__PW_StructureBP_ThatchFloor_C)
CONTENT: A foundation is required to build structures in an area.  This one is made from sturdy Thatch(/Game/Mods/CubeWar/Structures/PW_StructureBP_ThatchFloor.Default__PW_StructureBP_ThatchFloor_C)
CONTENT: Structures(/Game/Mods/CubeWar/Structures/PW_StructureBP_ThatchFloor.Default__PW_StructureBP_ThatchFloor_C)
CONTENT: Thatch(/Game/Mods/CubeWar/Structures/PW_StructureBP_ThatchFloor.Default__PW_StructureBP_ThatchFloor_C)
CONTENT: ThatchWall(/Engine/Transient.REINST_PW_StructureSM_ThatchWall_C_0)
CONTENT: ThatchWall(/Engine/Transient.Default__REINST_PW_StructureSM_ThatchWall_C_27856)
CONTENT: ThatchWall(/Engine/Transient.REINST_PW_StructureSM_ThatchWall_C_1)
CONTENT: ThatchWall(/Engine/Transient.Default__REINST_PW_StructureSM_ThatchWall_C_27860)
CONTENT: ThatchWall(/Game/Mods/CubeWar/Structures/PW_StructureSM_ThatchWall.Default__PW_StructureSM_ThatchWall_C)
CONTENT: Thatch wall(/Game/Mods/CubeWar/Structures/PW_StructureBP_ThatchWall.Default__PW_StructureBP_ThatchWall_C)
CONTENT: A simple wall made of bundled Thatch. Fairly fragile, but better than nothing.(/Game/Mods/CubeWar/Structures/PW_StructureBP_ThatchWall.Default__PW_StructureBP_ThatchWall_C)
CONTENT: Structures(/Game/Mods/CubeWar/Structures/PW_StructureBP_ThatchWall.Default__PW_StructureBP_ThatchWall_C)
CONTENT: Thatch(/Game/Mods/CubeWar/Structures/PW_StructureBP_ThatchWall.Default__PW_StructureBP_ThatchWall_C)
CONTENT: Healing Potion(/Game/Mods/CubeWar/Supplies/PW_ItemConsumable_Drug_HealingPotion.Default__PW_ItemConsumable_Drug_HealingPotion_C)
CONTENT: Advanced blood tonic, instantly restores large amounts of blood!(/Game/Mods/CubeWar/Supplies/PW_ItemConsumable_Drug_HealingPotion.Default__PW_ItemConsumable_Drug_HealingPotion_C)
CONTENT: Hemostat(/Game/Mods/CubeWar/Supplies/PW_ItemConsumable_Drug_Hemostat.Default__PW_ItemConsumable_Drug_Hemostat_C)
CONTENT: Primary hemostatic agents can instantly restore a small amount of blood!(/Game/Mods/CubeWar/Supplies/PW_ItemConsumable_Drug_Hemostat.Default__PW_ItemConsumable_Drug_Hemostat_C)
CONTENT: Dirt(/Game/Mods/CubeWar/Weapons/CubeGun/CW_Resource_GoldBox.Default__CW_Resource_GoldBox_C)
CONTENT: Everywhere(/Game/Mods/CubeWar/Weapons/CubeGun/CW_Resource_GoldBox.Default__CW_Resource_GoldBox_C)
CONTENT: Dirt(/Game/Mods/CubeWar/Weapons/Dirt/PW_WeaponBP_Dirt.Default__PW_WeaponBP_Dirt_C)
CONTENT: Everywhere(/Game/Mods/CubeWar/Weapons/Dirt/PW_WeaponBP_Dirt.Default__PW_WeaponBP_Dirt_C)
CONTENT: Weapons(/Game/Mods/CubeWar/Weapons/Dirt/PW_WeaponBP_Dirt.Default__PW_WeaponBP_Dirt_C)
CONTENT: Ranged(/Game/Mods/CubeWar/Weapons/Dirt/PW_WeaponBP_Dirt.Default__PW_WeaponBP_Dirt_C)
CONTENT: RUNBATTLE_DIRT(/Game/Mods/CubeWar/Weapons/DirtGun/PW_ProjBulletSM_DirtGun.PW_ProjBulletSM_DirtGun_C:BrickProjectileComponent_0)
CONTENT: DirtGun(/Game/Mods/CubeWar/Weapons/DirtGun/PW_WeaponBP_DirtGun.Default__PW_WeaponBP_DirtGun_C)
CONTENT: Everywhere(/Game/Mods/CubeWar/Weapons/DirtGun/PW_WeaponBP_DirtGun.Default__PW_WeaponBP_DirtGun_C)
CONTENT: Weapons(/Game/Mods/CubeWar/Weapons/DirtGun/PW_WeaponBP_DirtGun.Default__PW_WeaponBP_DirtGun_C)
CONTENT: Ranged(/Game/Mods/CubeWar/Weapons/DirtGun/PW_WeaponBP_DirtGun.Default__PW_WeaponBP_DirtGun_C)
CONTENT: FlameThrower Bullet(/Game/Mods/CubeWar/Weapons/FlameThrower/PW_ProjBulletBP_FlameThrower.Default__PW_ProjBulletBP_FlameThrower_C)
CONTENT: A medium-caliber modern bullet, primarily used with <RichColor Color="0,1,1,1">FlameThrower.</>(/Game/Mods/CubeWar/Weapons/FlameThrower/PW_ProjBulletBP_FlameThrower.Default__PW_ProjBulletBP_FlameThrower_C)
CONTENT: Weapons(/Game/Mods/CubeWar/Weapons/FlameThrower/PW_ProjBulletBP_FlameThrower.Default__PW_ProjBulletBP_FlameThrower_C)
CONTENT: Ammo(/Game/Mods/CubeWar/Weapons/FlameThrower/PW_ProjBulletBP_FlameThrower.Default__PW_ProjBulletBP_FlameThrower_C)
CONTENT: FlameThrower(/Game/Mods/CubeWar/Weapons/FlameThrower/PW_WeaponBP_FlameThrower.Default__PW_WeaponBP_FlameThrower_C)
CONTENT: The fastest way to fill a target with holes.(/Game/Mods/CubeWar/Weapons/FlameThrower/PW_WeaponBP_FlameThrower.Default__PW_WeaponBP_FlameThrower_C)
CONTENT: Weapons(/Game/Mods/CubeWar/Weapons/FlameThrower/PW_WeaponBP_FlameThrower.Default__PW_WeaponBP_FlameThrower_C)
CONTENT: Firearms(/Game/Mods/CubeWar/Weapons/FlameThrower/PW_WeaponBP_FlameThrower.Default__PW_WeaponBP_FlameThrower_C)
CONTENT: Enflamed!(/Engine/Transient.REINST_PW_Buff_FlameThrower_Fire_C_0)
CONTENT: You're burning up! A percentage of your Health will burn away!(/Engine/Transient.REINST_PW_Buff_FlameThrower_Fire_C_0)
CONTENT: You're burning!(/Engine/Transient.REINST_PW_Buff_FlameThrower_Fire_C_0)
CONTENT: Enflamed!(/Engine/Transient.Default__REINST_PW_Buff_FlameThrower_Fire_C_27923)
CONTENT: You're burning up! A percentage of your Health will burn away!(/Engine/Transient.Default__REINST_PW_Buff_FlameThrower_Fire_C_27923)
CONTENT: You're burning!(/Engine/Transient.Default__REINST_PW_Buff_FlameThrower_Fire_C_27923)
CONTENT: Enflamed!(/Engine/Transient.REINST_PW_Buff_FlameThrower_Fire_C_1)
CONTENT: You're burning up! A percentage of your Health will burn away!(/Engine/Transient.REINST_PW_Buff_FlameThrower_Fire_C_1)
CONTENT: You're burning!(/Engine/Transient.REINST_PW_Buff_FlameThrower_Fire_C_1)
LITERAL: ChangeScale(/Game/Mods/CubeWar/Weapons/FlameThrower/PW_ProjBulletSM_FlameThrower.PW_ProjBulletSM_FlameThrower:EventGraph.K2Node_CallFunction_65555)
CONTENT: Enflamed!(/Engine/Transient.Default__REINST_PW_Buff_FlameThrower_Fire_C_27951)
CONTENT: You're burning up! A percentage of your Health will burn away!(/Engine/Transient.Default__REINST_PW_Buff_FlameThrower_Fire_C_27951)
CONTENT: You're burning!(/Engine/Transient.Default__REINST_PW_Buff_FlameThrower_Fire_C_27951)
CONTENT: Enflamed!(/Game/Mods/CubeWar/Weapons/FlameThrower/PW_Buff_FlameThrower_Fire.Default__PW_Buff_FlameThrower_Fire_C)
CONTENT: You're burning up! A percentage of your Health will burn away!(/Game/Mods/CubeWar/Weapons/FlameThrower/PW_Buff_FlameThrower_Fire.Default__PW_Buff_FlameThrower_Fire_C)
CONTENT: You're burning!(/Game/Mods/CubeWar/Weapons/FlameThrower/PW_Buff_FlameThrower_Fire.Default__PW_Buff_FlameThrower_Fire_C)
CONTENT: Glider(/Engine/Transient.REINST_PW_Buff_Glider_C_0)
CONTENT: Press A and D to change direction.Press Space to cancel Glider.(/Engine/Transient.REINST_PW_Buff_Glider_C_0)
CONTENT: Gilder Enabled!(/Engine/Transient.REINST_PW_Buff_Glider_C_0)
CONTENT: Glider(/Engine/Transient.Default__REINST_PW_Buff_Glider_C_27970)
CONTENT: Press A and D to change direction.Press Space to cancel Glider.(/Engine/Transient.Default__REINST_PW_Buff_Glider_C_27970)
CONTENT: Gilder Enabled!(/Engine/Transient.Default__REINST_PW_Buff_Glider_C_27970)
CONTENT: Glider(/Engine/Transient.REINST_PW_Buff_Glider_C_1)
CONTENT: Press A and D to change direction.Press Space to cancel Glider.(/Engine/Transient.REINST_PW_Buff_Glider_C_1)
CONTENT: Gilder Enabled!(/Engine/Transient.REINST_PW_Buff_Glider_C_1)
CONTENT: Glider(/Engine/Transient.Default__REINST_PW_Buff_Glider_C_27974)
CONTENT: Press A and D to change direction.Press Space to cancel Glider.(/Engine/Transient.Default__REINST_PW_Buff_Glider_C_27974)
CONTENT: Gilder Enabled!(/Engine/Transient.Default__REINST_PW_Buff_Glider_C_27974)
CONTENT: Glider(/Game/Mods/CubeWar/Weapons/Glider/PW_Buff_Glider.Default__PW_Buff_Glider_C)
CONTENT: Press A and D to change direction.Press Space to cancel Glider.(/Game/Mods/CubeWar/Weapons/Glider/PW_Buff_Glider.Default__PW_Buff_Glider_C)
CONTENT: Gilder Enabled!(/Game/Mods/CubeWar/Weapons/Glider/PW_Buff_Glider.Default__PW_Buff_Glider_C)
CONTENT: Glider(/Game/Mods/CubeWar/Weapons/Glider/PW_ItemConsumable_Glider.Default__PW_ItemConsumable_Glider_C)
CONTENT: Simple Glider,You can use this to travel world.Only can use in air.(/Game/Mods/CubeWar/Weapons/Glider/PW_ItemConsumable_Glider.Default__PW_ItemConsumable_Glider_C)
CONTENT: Misc(/Game/Mods/CubeWar/Weapons/Glider/PW_ItemConsumable_Glider.Default__PW_ItemConsumable_Glider_C)
CONTENT: Grappling Hook(/Game/Mods/CubeWar/Weapons/GrapplingHook/PW_ProjBulletBP_GrapplingHook.Default__PW_ProjBulletBP_GrapplingHook_C)
CONTENT: Apply on the Crossbow to grapple onto the environment & other creatures. Primary Fire to "Reel-In", Secondary Fire to "Reel-Out", Crouch to Detach, Jump + Reel-In to Vault-Jump!(/Game/Mods/CubeWar/Weapons/GrapplingHook/PW_ProjBulletBP_GrapplingHook.Default__PW_ProjBulletBP_GrapplingHook_C)
CONTENT: Weapons(/Game/Mods/CubeWar/Weapons/GrapplingHook/PW_ProjBulletBP_GrapplingHook.Default__PW_ProjBulletBP_GrapplingHook_C)
CONTENT: Ammo(/Game/Mods/CubeWar/Weapons/GrapplingHook/PW_ProjBulletBP_GrapplingHook.Default__PW_ProjBulletBP_GrapplingHook_C)
CONTENT: CrossBow(/Game/Mods/CubeWar/Weapons/GrapplingHook/PW_WeaponBP_GrapplingHook.Default__PW_WeaponBP_GrapplingHook_C)
CONTENT: Has signifantly more power than the Bow, but cannot fire rapidly.  Can fire underwater.(/Game/Mods/CubeWar/Weapons/GrapplingHook/PW_WeaponBP_GrapplingHook.Default__PW_WeaponBP_GrapplingHook_C)
CONTENT: Weapons(/Game/Mods/CubeWar/Weapons/GrapplingHook/PW_WeaponBP_GrapplingHook.Default__PW_WeaponBP_GrapplingHook_C)
CONTENT: Ranged(/Game/Mods/CubeWar/Weapons/GrapplingHook/PW_WeaponBP_GrapplingHook.Default__PW_WeaponBP_GrapplingHook_C)
CONTENT: Grenade(/Game/Mods/CubeWar/Weapons/Grenade/PW_WeaponBP_Grenade.Default__PW_WeaponBP_Grenade_C)
CONTENT: Pulling the pin starts a 5 second timer to an explosion.  Make sure you've thrown it by then.(/Game/Mods/CubeWar/Weapons/Grenade/PW_WeaponBP_Grenade.Default__PW_WeaponBP_Grenade_C)
CONTENT: Barrel(/Game/Mods/CubeWar/Weapons/MachinedPistol/PW_WeaponBP_MachinedPistol.Default__PW_WeaponBP_MachinedPistol_C)
CONTENT: GunBody(/Game/Mods/CubeWar/Weapons/MachinedPistol/PW_WeaponBP_MachinedPistol.Default__PW_WeaponBP_MachinedPistol_C)
CONTENT: Scope(/Game/Mods/CubeWar/Weapons/MachinedPistol/PW_WeaponBP_MachinedPistol.Default__PW_WeaponBP_MachinedPistol_C)
CONTENT: Silencer(/Game/Mods/CubeWar/Weapons/MachinedPistol/PW_WeaponBP_MachinedPistol.Default__PW_WeaponBP_MachinedPistol_C)
CONTENT: Flashlight(/Game/Mods/CubeWar/Weapons/MachinedPistol/PW_WeaponBP_MachinedPistol.Default__PW_WeaponBP_MachinedPistol_C)
CONTENT: Cartridge(/Game/Mods/CubeWar/Weapons/MachinedPistol/PW_WeaponBP_MachinedPistol.Default__PW_WeaponBP_MachinedPistol_C)
CONTENT: Damage(/Game/Mods/CubeWar/Weapons/MachinedPistol/PW_WeaponBP_MachinedPistol.Default__PW_WeaponBP_MachinedPistol_C)
CONTENT: FiringRate(/Game/Mods/CubeWar/Weapons/MachinedPistol/PW_WeaponBP_MachinedPistol.Default__PW_WeaponBP_MachinedPistol_C)
CONTENT: ClipAmmo(/Game/Mods/CubeWar/Weapons/MachinedPistol/PW_WeaponBP_MachinedPistol.Default__PW_WeaponBP_MachinedPistol_C)
CONTENT: Accuracy(/Game/Mods/CubeWar/Weapons/MachinedPistol/PW_WeaponBP_MachinedPistol.Default__PW_WeaponBP_MachinedPistol_C)
CONTENT: Stability(/Game/Mods/CubeWar/Weapons/MachinedPistol/PW_WeaponBP_MachinedPistol.Default__PW_WeaponBP_MachinedPistol_C)
CONTENT: OverHeatNum(/Game/Mods/CubeWar/Weapons/MachinedPistol/PW_WeaponBP_MachinedPistol.Default__PW_WeaponBP_MachinedPistol_C)
CONTENT: Append Fire(/Game/Mods/CubeWar/Weapons/MachinedPistol/PW_WeaponBP_MachinedPistol.Default__PW_WeaponBP_MachinedPistol_C)
CONTENT: Append Ice(/Game/Mods/CubeWar/Weapons/MachinedPistol/PW_WeaponBP_MachinedPistol.Default__PW_WeaponBP_MachinedPistol_C)
CONTENT: Append Poison(/Game/Mods/CubeWar/Weapons/MachinedPistol/PW_WeaponBP_MachinedPistol.Default__PW_WeaponBP_MachinedPistol_C)
CONTENT: Fire damage increases(/Game/Mods/CubeWar/Weapons/MachinedPistol/PW_WeaponBP_MachinedPistol.Default__PW_WeaponBP_MachinedPistol_C)
CONTENT: Ice damage increases(/Game/Mods/CubeWar/Weapons/MachinedPistol/PW_WeaponBP_MachinedPistol.Default__PW_WeaponBP_MachinedPistol_C)
CONTENT: Poison damage increases(/Game/Mods/CubeWar/Weapons/MachinedPistol/PW_WeaponBP_MachinedPistol.Default__PW_WeaponBP_MachinedPistol_C)
CONTENT: Fabricated Pistol(/Game/Mods/CubeWar/Weapons/MachinedPistol/PW_WeaponBP_MachinedPistol.Default__PW_WeaponBP_MachinedPistol_C)
CONTENT: This advanced pistol gains a high rate of fire and a large magazine size by sacrificing stopping power.(/Game/Mods/CubeWar/Weapons/MachinedPistol/PW_WeaponBP_MachinedPistol.Default__PW_WeaponBP_MachinedPistol_C)
CONTENT: Fabricated Pistol(/Game/Mods/CubeWar/Weapons/MachinedPistol/PW_WeaponBP_MachinedPistol.Default__PW_WeaponBP_MachinedPistol_C)
CONTENT: A fabricated Pistol with magic power, it can fire magic bullets, drag magic bullets onto it to load.(/Game/Mods/CubeWar/Weapons/MachinedPistol/PW_WeaponBP_MachinedPistol.Default__PW_WeaponBP_MachinedPistol_C)
CONTENT: Dur(/Game/Mods/CubeWar/Weapons/MachinedPistol/PW_WeaponBP_MachinedPistol.Default__PW_WeaponBP_MachinedPistol_C)
CONTENT: Durability(/Game/Mods/CubeWar/Weapons/MachinedPistol/PW_WeaponBP_MachinedPistol.Default__PW_WeaponBP_MachinedPistol_C)
CONTENT: Weapons(/Game/Mods/CubeWar/Weapons/MachinedPistol/PW_WeaponBP_MachinedPistol.Default__PW_WeaponBP_MachinedPistol_C)
CONTENT: Firearms(/Game/Mods/CubeWar/Weapons/MachinedPistol/PW_WeaponBP_MachinedPistol.Default__PW_WeaponBP_MachinedPistol_C)
CONTENT: Excellent(/Game/Mods/CubeWar/Weapons/MachinedPistol/PW_WeaponBP_MachinedPistol.Default__PW_WeaponBP_MachinedPistol_C)
CONTENT: Excellent(/Game/Mods/CubeWar/Weapons/MachinedPistol/PW_WeaponBP_MachinedPistol.Default__PW_WeaponBP_MachinedPistol_C)
CONTENT: Excellent(/Game/Mods/CubeWar/Weapons/MachinedPistol/PW_WeaponBP_MachinedPistol.Default__PW_WeaponBP_MachinedPistol_C)
CONTENT: Excellent(/Game/Mods/CubeWar/Weapons/MachinedPistol/PW_WeaponBP_MachinedPistol.Default__PW_WeaponBP_MachinedPistol_C)
CONTENT: Excellent(/Game/Mods/CubeWar/Weapons/MachinedPistol/PW_WeaponBP_MachinedPistol.Default__PW_WeaponBP_MachinedPistol_C)
CONTENT: Barrel LV2(/Game/Mods/CubeWar/Weapons/MachinedPistol/LV2/PW_MachinedPistolBarrelLV2.Default__PW_MachinedPistolBarrelLV2_C)
CONTENT: Barrel LV3(/Game/Mods/CubeWar/Weapons/MachinedPistol/LV3/PW_MachinedPistolBarrelLV3.Default__PW_MachinedPistolBarrelLV3_C)
CONTENT: Barrel LV1(/Game/Mods/CubeWar/Weapons/MachinedPistol/LV1/PW_MachinedPistolBarrelLV1.Default__PW_MachinedPistolBarrelLV1_C)
CONTENT: Gun LV2(/Game/Mods/CubeWar/Weapons/MachinedPistol/LV2/PW_MachinedPistolGunLV2.Default__PW_MachinedPistolGunLV2_C)
CONTENT: Gun LV3(/Game/Mods/CubeWar/Weapons/MachinedPistol/LV3/PW_MachinedPistolGunLV3.Default__PW_MachinedPistolGunLV3_C)
CONTENT: Gun LV1(/Game/Mods/CubeWar/Weapons/MachinedPistol/LV1/PW_MachinedPistolGunLV1.Default__PW_MachinedPistolGunLV1_C)
CONTENT: Barrel(/Game/Mods/CubeWar/Weapons/MachinedRifle/PW_WeaponBP_MachinedRifle.Default__PW_WeaponBP_MachinedRifle_C)
CONTENT: GunBody(/Game/Mods/CubeWar/Weapons/MachinedRifle/PW_WeaponBP_MachinedRifle.Default__PW_WeaponBP_MachinedRifle_C)
CONTENT: Scope(/Game/Mods/CubeWar/Weapons/MachinedRifle/PW_WeaponBP_MachinedRifle.Default__PW_WeaponBP_MachinedRifle_C)
CONTENT: Silencer(/Game/Mods/CubeWar/Weapons/MachinedRifle/PW_WeaponBP_MachinedRifle.Default__PW_WeaponBP_MachinedRifle_C)
CONTENT: Flashlight(/Game/Mods/CubeWar/Weapons/MachinedRifle/PW_WeaponBP_MachinedRifle.Default__PW_WeaponBP_MachinedRifle_C)
CONTENT: Cartridge(/Game/Mods/CubeWar/Weapons/MachinedRifle/PW_WeaponBP_MachinedRifle.Default__PW_WeaponBP_MachinedRifle_C)
CONTENT: Damage(/Game/Mods/CubeWar/Weapons/MachinedRifle/PW_WeaponBP_MachinedRifle.Default__PW_WeaponBP_MachinedRifle_C)
CONTENT: FiringRate(/Game/Mods/CubeWar/Weapons/MachinedRifle/PW_WeaponBP_MachinedRifle.Default__PW_WeaponBP_MachinedRifle_C)
CONTENT: ClipAmmo(/Game/Mods/CubeWar/Weapons/MachinedRifle/PW_WeaponBP_MachinedRifle.Default__PW_WeaponBP_MachinedRifle_C)
CONTENT: Accuracy(/Game/Mods/CubeWar/Weapons/MachinedRifle/PW_WeaponBP_MachinedRifle.Default__PW_WeaponBP_MachinedRifle_C)
CONTENT: Stability(/Game/Mods/CubeWar/Weapons/MachinedRifle/PW_WeaponBP_MachinedRifle.Default__PW_WeaponBP_MachinedRifle_C)
CONTENT: OverHeatNum(/Game/Mods/CubeWar/Weapons/MachinedRifle/PW_WeaponBP_MachinedRifle.Default__PW_WeaponBP_MachinedRifle_C)
CONTENT: Append Fire(/Game/Mods/CubeWar/Weapons/MachinedRifle/PW_WeaponBP_MachinedRifle.Default__PW_WeaponBP_MachinedRifle_C)
CONTENT: Append Ice(/Game/Mods/CubeWar/Weapons/MachinedRifle/PW_WeaponBP_MachinedRifle.Default__PW_WeaponBP_MachinedRifle_C)
CONTENT: Append Poison(/Game/Mods/CubeWar/Weapons/MachinedRifle/PW_WeaponBP_MachinedRifle.Default__PW_WeaponBP_MachinedRifle_C)
CONTENT: Fire damage increases(/Game/Mods/CubeWar/Weapons/MachinedRifle/PW_WeaponBP_MachinedRifle.Default__PW_WeaponBP_MachinedRifle_C)
CONTENT: Ice damage increases(/Game/Mods/CubeWar/Weapons/MachinedRifle/PW_WeaponBP_MachinedRifle.Default__PW_WeaponBP_MachinedRifle_C)
CONTENT: Poison damage increases(/Game/Mods/CubeWar/Weapons/MachinedRifle/PW_WeaponBP_MachinedRifle.Default__PW_WeaponBP_MachinedRifle_C)
CONTENT: Assault Rifle(/Game/Mods/CubeWar/Weapons/MachinedRifle/PW_WeaponBP_MachinedRifle.Default__PW_WeaponBP_MachinedRifle_C)
CONTENT: The fastest way to fill a target with holes.(/Game/Mods/CubeWar/Weapons/MachinedRifle/PW_WeaponBP_MachinedRifle.Default__PW_WeaponBP_MachinedRifle_C)
CONTENT: Assault Rifle(/Game/Mods/CubeWar/Weapons/MachinedRifle/PW_WeaponBP_MachinedRifle.Default__PW_WeaponBP_MachinedRifle_C)
CONTENT: A pistol with magic power, it can fire magic bullets, drag magic bullets onto it to load.(/Game/Mods/CubeWar/Weapons/MachinedRifle/PW_WeaponBP_MachinedRifle.Default__PW_WeaponBP_MachinedRifle_C)
CONTENT: Dur(/Game/Mods/CubeWar/Weapons/MachinedRifle/PW_WeaponBP_MachinedRifle.Default__PW_WeaponBP_MachinedRifle_C)
CONTENT: Durability(/Game/Mods/CubeWar/Weapons/MachinedRifle/PW_WeaponBP_MachinedRifle.Default__PW_WeaponBP_MachinedRifle_C)
CONTENT: Weapons(/Game/Mods/CubeWar/Weapons/MachinedRifle/PW_WeaponBP_MachinedRifle.Default__PW_WeaponBP_MachinedRifle_C)
CONTENT: Firearms(/Game/Mods/CubeWar/Weapons/MachinedRifle/PW_WeaponBP_MachinedRifle.Default__PW_WeaponBP_MachinedRifle_C)
CONTENT: Magical(/Game/Mods/CubeWar/Weapons/MachinedRifle/PW_WeaponBP_MachinedRifle.Default__PW_WeaponBP_MachinedRifle_C)
CONTENT: Barrel LV2(/Game/Mods/CubeWar/Weapons/MachinedRifle/LV2/PW_MachinedRiflebarrelLV2.Default__PW_MachinedRiflebarrelLV2_C)
CONTENT: Barrel LV3(/Game/Mods/CubeWar/Weapons/MachinedRifle/LV3/PW_MachinedRiflebarrelLV3.Default__PW_MachinedRiflebarrelLV3_C)
CONTENT: Barrel LV1(/Game/Mods/CubeWar/Weapons/MachinedRifle/LV1/PW_MachinedRiflebarrelLV1.Default__PW_MachinedRiflebarrelLV1_C)
CONTENT: Cartridge LV2(/Game/Mods/CubeWar/Weapons/MachinedRifle/LV2/PW_MachinedRifleCartridgeLV2.Default__PW_MachinedRifleCartridgeLV2_C)
CONTENT: Cartridge LV3(/Game/Mods/CubeWar/Weapons/MachinedRifle/LV3/PW_MachinedRifleCartridgeLV3.Default__PW_MachinedRifleCartridgeLV3_C)
CONTENT: Cartridge LV1(/Game/Mods/CubeWar/Weapons/MachinedRifle/LV1/PW_MachinedRifleCartridgeLV1.Default__PW_MachinedRifleCartridgeLV1_C)
CONTENT: Scope Attachment(/Game/Mods/CubeWar/Weapons/WeaponAttachments/PW_WeaponAttachment_Scope.Default__PW_WeaponAttachment_Scope_C)
CONTENT: The carefully shaped crystal lenses in this scope grant the user a telescopic aim when firing. Attach this to a supporting weapon to gain more accurate aiming.
<RichColor Color="0,1,1,1">Supports:  Pistols, Machined Pistol, OneShot Rifle, Machined Rifle and Machined Shotgun.</>(/Game/Mods/CubeWar/Weapons/WeaponAttachments/PW_WeaponAttachment_Scope.Default__PW_WeaponAttachment_Scope_C)
CONTENT: Barrel(/Game/Mods/CubeWar/Weapons/OneShotRifle/PW_WeaponBP_OneShotRifle.Default__PW_WeaponBP_OneShotRifle_C)
CONTENT: GunBody(/Game/Mods/CubeWar/Weapons/OneShotRifle/PW_WeaponBP_OneShotRifle.Default__PW_WeaponBP_OneShotRifle_C)
CONTENT: Silencer(/Game/Mods/CubeWar/Weapons/OneShotRifle/PW_WeaponBP_OneShotRifle.Default__PW_WeaponBP_OneShotRifle_C)
CONTENT: Flashlight(/Game/Mods/CubeWar/Weapons/OneShotRifle/PW_WeaponBP_OneShotRifle.Default__PW_WeaponBP_OneShotRifle_C)
CONTENT: Scope(/Game/Mods/CubeWar/Weapons/OneShotRifle/PW_WeaponBP_OneShotRifle.Default__PW_WeaponBP_OneShotRifle_C)
CONTENT: Damage(/Game/Mods/CubeWar/Weapons/OneShotRifle/PW_WeaponBP_OneShotRifle.Default__PW_WeaponBP_OneShotRifle_C)
CONTENT: FiringRate(/Game/Mods/CubeWar/Weapons/OneShotRifle/PW_WeaponBP_OneShotRifle.Default__PW_WeaponBP_OneShotRifle_C)
CONTENT: ClipAmmo(/Game/Mods/CubeWar/Weapons/OneShotRifle/PW_WeaponBP_OneShotRifle.Default__PW_WeaponBP_OneShotRifle_C)
CONTENT: Accuracy(/Game/Mods/CubeWar/Weapons/OneShotRifle/PW_WeaponBP_OneShotRifle.Default__PW_WeaponBP_OneShotRifle_C)
CONTENT: Stability(/Game/Mods/CubeWar/Weapons/OneShotRifle/PW_WeaponBP_OneShotRifle.Default__PW_WeaponBP_OneShotRifle_C)
CONTENT: OverHeatNum(/Game/Mods/CubeWar/Weapons/OneShotRifle/PW_WeaponBP_OneShotRifle.Default__PW_WeaponBP_OneShotRifle_C)
CONTENT: Append Fire(/Game/Mods/CubeWar/Weapons/OneShotRifle/PW_WeaponBP_OneShotRifle.Default__PW_WeaponBP_OneShotRifle_C)
CONTENT: Append Ice(/Game/Mods/CubeWar/Weapons/OneShotRifle/PW_WeaponBP_OneShotRifle.Default__PW_WeaponBP_OneShotRifle_C)
CONTENT: Append Poison(/Game/Mods/CubeWar/Weapons/OneShotRifle/PW_WeaponBP_OneShotRifle.Default__PW_WeaponBP_OneShotRifle_C)
CONTENT: Fire damage increases(/Game/Mods/CubeWar/Weapons/OneShotRifle/PW_WeaponBP_OneShotRifle.Default__PW_WeaponBP_OneShotRifle_C)
CONTENT: Ice damage increases(/Game/Mods/CubeWar/Weapons/OneShotRifle/PW_WeaponBP_OneShotRifle.Default__PW_WeaponBP_OneShotRifle_C)
CONTENT: Longneck Rifle(/Game/Mods/CubeWar/Weapons/OneShotRifle/PW_WeaponBP_OneShotRifle.Default__PW_WeaponBP_OneShotRifle_C)
CONTENT: A simple pistol.But very useful when others still holding sword or spear.(/Game/Mods/CubeWar/Weapons/OneShotRifle/PW_WeaponBP_OneShotRifle.Default__PW_WeaponBP_OneShotRifle_C)
CONTENT: Dur(/Game/Mods/CubeWar/Weapons/OneShotRifle/PW_WeaponBP_OneShotRifle.Default__PW_WeaponBP_OneShotRifle_C)
CONTENT: Durability(/Game/Mods/CubeWar/Weapons/OneShotRifle/PW_WeaponBP_OneShotRifle.Default__PW_WeaponBP_OneShotRifle_C)
CONTENT: Weapons(/Game/Mods/CubeWar/Weapons/OneShotRifle/PW_WeaponBP_OneShotRifle.Default__PW_WeaponBP_OneShotRifle_C)
CONTENT: Firearms(/Game/Mods/CubeWar/Weapons/OneShotRifle/PW_WeaponBP_OneShotRifle.Default__PW_WeaponBP_OneShotRifle_C)
CONTENT: Excellent(/Game/Mods/CubeWar/Weapons/OneShotRifle/PW_WeaponBP_OneShotRifle.Default__PW_WeaponBP_OneShotRifle_C)
CONTENT: Excellent(/Game/Mods/CubeWar/Weapons/OneShotRifle/PW_WeaponBP_OneShotRifle.Default__PW_WeaponBP_OneShotRifle_C)
CONTENT: Excellent(/Game/Mods/CubeWar/Weapons/OneShotRifle/PW_WeaponBP_OneShotRifle.Default__PW_WeaponBP_OneShotRifle_C)
CONTENT: Excellent(/Game/Mods/CubeWar/Weapons/OneShotRifle/PW_WeaponBP_OneShotRifle.Default__PW_WeaponBP_OneShotRifle_C)
CONTENT: Excellent(/Game/Mods/CubeWar/Weapons/OneShotRifle/PW_WeaponBP_OneShotRifle.Default__PW_WeaponBP_OneShotRifle_C)
CONTENT: OneShotRifleBarrelLV2(/Game/Mods/CubeWar/Weapons/OneShotRifle/LV2/PW_OneShotRifleBarrelLV2.Default__PW_OneShotRifleBarrelLV2_C)
CONTENT: The carefully shaped crystal lenses in this scope grant the user a telescopic aim when firing. Attach this to a supporting weapon to gain more accurate aiming.
<RichColor Color="0,1,1,1">Supports:  Pistols, Machined Pistol, OneShot Rifle, Machined Rifle and Machined Shotgun.</>(/Game/Mods/CubeWar/Weapons/OneShotRifle/LV2/PW_OneShotRifleBarrelLV2.Default__PW_OneShotRifleBarrelLV2_C)
CONTENT: OneShotRifleBarrelLV3(/Game/Mods/CubeWar/Weapons/OneShotRifle/LV3/PW_OneShotRifleBarrelLV3.Default__PW_OneShotRifleBarrelLV3_C)
CONTENT: BarrelLV3 of OneShotRlfle(/Game/Mods/CubeWar/Weapons/OneShotRifle/LV3/PW_OneShotRifleBarrelLV3.Default__PW_OneShotRifleBarrelLV3_C)
CONTENT: Barrel LV1(/Game/Mods/CubeWar/Weapons/OneShotRifle/LV1/PW_OneShotRifleBarrelLV1.Default__PW_OneShotRifleBarrelLV1_C)
CONTENT: OneShotRifleGunLV2(/Game/Mods/CubeWar/Weapons/OneShotRifle/LV2/PW_OneShotRifleGunLV2.Default__PW_OneShotRifleGunLV2_C)
CONTENT: The lubricated materials in this silencer slow the gases released from a gunshot, muffling the sounds.
Attach this to a supporting weapon for reduced noise when firing.
<RichColor Color="0,1,1,1">Supports:  Pistol, Machined Pistol, Oneshot Rifle, Machined Rifle, Machined Sniper.</>(/Game/Mods/CubeWar/Weapons/OneShotRifle/LV2/PW_OneShotRifleGunLV2.Default__PW_OneShotRifleGunLV2_C)
CONTENT: OneShotRifleGunLV2(/Game/Mods/CubeWar/Weapons/OneShotRifle/LV3/PW_OneShotRifleGunLV3.Default__PW_OneShotRifleGunLV3_C)
CONTENT: GunlLV3 of OneShotRlfle(/Game/Mods/CubeWar/Weapons/OneShotRifle/LV3/PW_OneShotRifleGunLV3.Default__PW_OneShotRifleGunLV3_C)
CONTENT: GunBody LV1(/Game/Mods/CubeWar/Weapons/OneShotRifle/LV1/PW_OneShotRifleGunLV1.Default__PW_OneShotRifleGunLV1_C)
CONTENT: Barrel(/Game/Mods/CubeWar/Weapons/Pistol/PW_WeaponBP_Pistol.Default__PW_WeaponBP_Pistol_C)
CONTENT: Cartridge(/Game/Mods/CubeWar/Weapons/Pistol/PW_WeaponBP_Pistol.Default__PW_WeaponBP_Pistol_C)
CONTENT: GunBody(/Game/Mods/CubeWar/Weapons/Pistol/PW_WeaponBP_Pistol.Default__PW_WeaponBP_Pistol_C)
CONTENT: Scope(/Game/Mods/CubeWar/Weapons/Pistol/PW_WeaponBP_Pistol.Default__PW_WeaponBP_Pistol_C)
CONTENT: Silencer(/Game/Mods/CubeWar/Weapons/Pistol/PW_WeaponBP_Pistol.Default__PW_WeaponBP_Pistol_C)
CONTENT: Flashlight(/Game/Mods/CubeWar/Weapons/Pistol/PW_WeaponBP_Pistol.Default__PW_WeaponBP_Pistol_C)
CONTENT: Damage(/Game/Mods/CubeWar/Weapons/Pistol/PW_WeaponBP_Pistol.Default__PW_WeaponBP_Pistol_C)
CONTENT: FiringRate(/Game/Mods/CubeWar/Weapons/Pistol/PW_WeaponBP_Pistol.Default__PW_WeaponBP_Pistol_C)
CONTENT: ClipAmmo(/Game/Mods/CubeWar/Weapons/Pistol/PW_WeaponBP_Pistol.Default__PW_WeaponBP_Pistol_C)
CONTENT: Accuracy(/Game/Mods/CubeWar/Weapons/Pistol/PW_WeaponBP_Pistol.Default__PW_WeaponBP_Pistol_C)
CONTENT: Stability(/Game/Mods/CubeWar/Weapons/Pistol/PW_WeaponBP_Pistol.Default__PW_WeaponBP_Pistol_C)
CONTENT: OverHeatNum(/Game/Mods/CubeWar/Weapons/Pistol/PW_WeaponBP_Pistol.Default__PW_WeaponBP_Pistol_C)
CONTENT: Append Fire(/Game/Mods/CubeWar/Weapons/Pistol/PW_WeaponBP_Pistol.Default__PW_WeaponBP_Pistol_C)
CONTENT: Append Ice(/Game/Mods/CubeWar/Weapons/Pistol/PW_WeaponBP_Pistol.Default__PW_WeaponBP_Pistol_C)
CONTENT: Append Poison(/Game/Mods/CubeWar/Weapons/Pistol/PW_WeaponBP_Pistol.Default__PW_WeaponBP_Pistol_C)
CONTENT: Fire damage increases(/Game/Mods/CubeWar/Weapons/Pistol/PW_WeaponBP_Pistol.Default__PW_WeaponBP_Pistol_C)
CONTENT: Ice damage increases(/Game/Mods/CubeWar/Weapons/Pistol/PW_WeaponBP_Pistol.Default__PW_WeaponBP_Pistol_C)
CONTENT: Poison damage increases(/Game/Mods/CubeWar/Weapons/Pistol/PW_WeaponBP_Pistol.Default__PW_WeaponBP_Pistol_C)
CONTENT: Pistol(/Game/Mods/CubeWar/Weapons/Pistol/PW_WeaponBP_Pistol.Default__PW_WeaponBP_Pistol_C)
CONTENT: A simple pistol.But very useful when others still holding sword or spear.(/Game/Mods/CubeWar/Weapons/Pistol/PW_WeaponBP_Pistol.Default__PW_WeaponBP_Pistol_C)
CONTENT: Pistol(/Game/Mods/CubeWar/Weapons/Pistol/PW_WeaponBP_Pistol.Default__PW_WeaponBP_Pistol_C)
CONTENT: A pistol with magic power, it can fire magic bullets, drag magic bullets onto it to load.(/Game/Mods/CubeWar/Weapons/Pistol/PW_WeaponBP_Pistol.Default__PW_WeaponBP_Pistol_C)
CONTENT: Dur(/Game/Mods/CubeWar/Weapons/Pistol/PW_WeaponBP_Pistol.Default__PW_WeaponBP_Pistol_C)
CONTENT: Durability(/Game/Mods/CubeWar/Weapons/Pistol/PW_WeaponBP_Pistol.Default__PW_WeaponBP_Pistol_C)
CONTENT: Weapons(/Game/Mods/CubeWar/Weapons/Pistol/PW_WeaponBP_Pistol.Default__PW_WeaponBP_Pistol_C)
CONTENT: Firearms(/Game/Mods/CubeWar/Weapons/Pistol/PW_WeaponBP_Pistol.Default__PW_WeaponBP_Pistol_C)
CONTENT: Magical(/Game/Mods/CubeWar/Weapons/Pistol/PW_WeaponBP_Pistol.Default__PW_WeaponBP_Pistol_C)
CONTENT: PistolbarrelLV2(/Game/Mods/CubeWar/Weapons/Pistol/LV2/PW_PistolbarrelLV2.Default__PW_PistolbarrelLV2_C)
CONTENT: BarrelLV2 of Pistol(/Game/Mods/CubeWar/Weapons/Pistol/LV2/PW_PistolbarrelLV2.Default__PW_PistolbarrelLV2_C)
CONTENT: PistolbarrelLV3(/Game/Mods/CubeWar/Weapons/Pistol/LV3/PW_PistolbarrelLV3.Default__PW_PistolbarrelLV3_C)
CONTENT: BarrelLV3 of Pistol(/Game/Mods/CubeWar/Weapons/Pistol/LV3/PW_PistolbarrelLV3.Default__PW_PistolbarrelLV3_C)
CONTENT: Barrel LV1(/Game/Mods/CubeWar/Weapons/Pistol/LV1/PW_PistolbarrelLV1.Default__PW_PistolbarrelLV1_C)
CONTENT: PistolCartridgeLV2(/Game/Mods/CubeWar/Weapons/Pistol/LV2/PW_PistolCartridgeLV2.Default__PW_PistolCartridgeLV2_C)
CONTENT: CartridgeLV2 of Pistol(/Game/Mods/CubeWar/Weapons/Pistol/LV2/PW_PistolCartridgeLV2.Default__PW_PistolCartridgeLV2_C)
CONTENT: PistolCartridgeLV3(/Game/Mods/CubeWar/Weapons/Pistol/LV3/PW_PistolCartridgeLV3.Default__PW_PistolCartridgeLV3_C)
CONTENT: CartridgeLV3 of Pistol(/Game/Mods/CubeWar/Weapons/Pistol/LV3/PW_PistolCartridgeLV3.Default__PW_PistolCartridgeLV3_C)
CONTENT: Cartridge LV1(/Game/Mods/CubeWar/Weapons/Pistol/LV1/PW_PistolCartridgeLV1.Default__PW_PistolCartridgeLV1_C)
CONTENT: PistolGunLV2(/Game/Mods/CubeWar/Weapons/Pistol/LV2/PW_PistolGunLV2.Default__PW_PistolGunLV2_C)
CONTENT: GunLV2 of Pistol(/Game/Mods/CubeWar/Weapons/Pistol/LV2/PW_PistolGunLV2.Default__PW_PistolGunLV2_C)
CONTENT: PistolGunLV3(/Game/Mods/CubeWar/Weapons/Pistol/LV3/PW_PistolGunLV3.Default__PW_PistolGunLV3_C)
CONTENT: GunLV3 of Pistol(/Game/Mods/CubeWar/Weapons/Pistol/LV3/PW_PistolGunLV3.Default__PW_PistolGunLV3_C)
CONTENT: GunBody LV1(/Game/Mods/CubeWar/Weapons/Pistol/LV1/PW_PistolGunLV1.Default__PW_PistolGunLV1_C)
CONTENT: Silencer Attachment(/Game/Mods/CubeWar/Weapons/WeaponAttachments/PW_WeaponAttachment_Silencer.Default__PW_WeaponAttachment_Silencer_C)
CONTENT: The lubricated materials in this silencer slow the gases released from a gunshot, muffling the sounds.
Attach this to a supporting weapon for reduced noise when firing.
<RichColor Color="0,1,1,1">Supports:  Pistol, Machined Pistol, Oneshot Rifle, Machined Rifle, Machined Sniper.</>(/Game/Mods/CubeWar/Weapons/WeaponAttachments/PW_WeaponAttachment_Silencer.Default__PW_WeaponAttachment_Silencer_C)
CONTENT: Simple Pistol Ammo(/Game/Mods/CubeWar/Weapons/Pistol/PW_ProjBulletBP_Pistol.Default__PW_ProjBulletBP_Pistol_C)
CONTENT: A few simple bullets in a hide casing, used with <RichColor Color="0,1,1,1">Pistol & Fabricated Pistol.</>(/Game/Mods/CubeWar/Weapons/Pistol/PW_ProjBulletBP_Pistol.Default__PW_ProjBulletBP_Pistol_C)
CONTENT: Barrel(/Game/Mods/CubeWar/Weapons/MachinedSniper/PW_WeaponBP_MachinedSniper.Default__PW_WeaponBP_MachinedSniper_C)
CONTENT: Cartridge(/Game/Mods/CubeWar/Weapons/MachinedSniper/PW_WeaponBP_MachinedSniper.Default__PW_WeaponBP_MachinedSniper_C)
CONTENT: GunBody(/Game/Mods/CubeWar/Weapons/MachinedSniper/PW_WeaponBP_MachinedSniper.Default__PW_WeaponBP_MachinedSniper_C)
CONTENT: Scope(/Game/Mods/CubeWar/Weapons/MachinedSniper/PW_WeaponBP_MachinedSniper.Default__PW_WeaponBP_MachinedSniper_C)
CONTENT: Silencer(/Game/Mods/CubeWar/Weapons/MachinedSniper/PW_WeaponBP_MachinedSniper.Default__PW_WeaponBP_MachinedSniper_C)
CONTENT: Flashlight(/Game/Mods/CubeWar/Weapons/MachinedSniper/PW_WeaponBP_MachinedSniper.Default__PW_WeaponBP_MachinedSniper_C)
CONTENT: Damage(/Game/Mods/CubeWar/Weapons/MachinedSniper/PW_WeaponBP_MachinedSniper.Default__PW_WeaponBP_MachinedSniper_C)
CONTENT: FiringRate(/Game/Mods/CubeWar/Weapons/MachinedSniper/PW_WeaponBP_MachinedSniper.Default__PW_WeaponBP_MachinedSniper_C)
CONTENT: ClipAmmo(/Game/Mods/CubeWar/Weapons/MachinedSniper/PW_WeaponBP_MachinedSniper.Default__PW_WeaponBP_MachinedSniper_C)
CONTENT: Accuracy(/Game/Mods/CubeWar/Weapons/MachinedSniper/PW_WeaponBP_MachinedSniper.Default__PW_WeaponBP_MachinedSniper_C)
CONTENT: Stability(/Game/Mods/CubeWar/Weapons/MachinedSniper/PW_WeaponBP_MachinedSniper.Default__PW_WeaponBP_MachinedSniper_C)
CONTENT: OverHeatNum(/Game/Mods/CubeWar/Weapons/MachinedSniper/PW_WeaponBP_MachinedSniper.Default__PW_WeaponBP_MachinedSniper_C)
CONTENT: Append Fire(/Game/Mods/CubeWar/Weapons/MachinedSniper/PW_WeaponBP_MachinedSniper.Default__PW_WeaponBP_MachinedSniper_C)
CONTENT: Append Ice(/Game/Mods/CubeWar/Weapons/MachinedSniper/PW_WeaponBP_MachinedSniper.Default__PW_WeaponBP_MachinedSniper_C)
CONTENT: Append Poison(/Game/Mods/CubeWar/Weapons/MachinedSniper/PW_WeaponBP_MachinedSniper.Default__PW_WeaponBP_MachinedSniper_C)
CONTENT: Fire damage increases(/Game/Mods/CubeWar/Weapons/MachinedSniper/PW_WeaponBP_MachinedSniper.Default__PW_WeaponBP_MachinedSniper_C)
CONTENT: Ice damage increases(/Game/Mods/CubeWar/Weapons/MachinedSniper/PW_WeaponBP_MachinedSniper.Default__PW_WeaponBP_MachinedSniper_C)
CONTENT: Poison damage increases(/Game/Mods/CubeWar/Weapons/MachinedSniper/PW_WeaponBP_MachinedSniper.Default__PW_WeaponBP_MachinedSniper_C)
CONTENT: Fabricated Sniper Rifle(/Game/Mods/CubeWar/Weapons/MachinedSniper/PW_WeaponBP_MachinedSniper.Default__PW_WeaponBP_MachinedSniper_C)
CONTENT: This semi-automatic rifle has less punch than a Longneck Rifle, but can be fired much more rapidly.(/Game/Mods/CubeWar/Weapons/MachinedSniper/PW_WeaponBP_MachinedSniper.Default__PW_WeaponBP_MachinedSniper_C)
CONTENT: Fabricated Sniper Rifle(/Game/Mods/CubeWar/Weapons/MachinedSniper/PW_WeaponBP_MachinedSniper.Default__PW_WeaponBP_MachinedSniper_C)
CONTENT: A pistol with magic power, it can fire magic bullets, drag magic bullets onto it to load.(/Game/Mods/CubeWar/Weapons/MachinedSniper/PW_WeaponBP_MachinedSniper.Default__PW_WeaponBP_MachinedSniper_C)
CONTENT: Dur(/Game/Mods/CubeWar/Weapons/MachinedSniper/PW_WeaponBP_MachinedSniper.Default__PW_WeaponBP_MachinedSniper_C)
CONTENT: Durability(/Game/Mods/CubeWar/Weapons/MachinedSniper/PW_WeaponBP_MachinedSniper.Default__PW_WeaponBP_MachinedSniper_C)
CONTENT: Weapons(/Game/Mods/CubeWar/Weapons/MachinedSniper/PW_WeaponBP_MachinedSniper.Default__PW_WeaponBP_MachinedSniper_C)
CONTENT: Firearms(/Game/Mods/CubeWar/Weapons/MachinedSniper/PW_WeaponBP_MachinedSniper.Default__PW_WeaponBP_MachinedSniper_C)
CONTENT: Magical(/Game/Mods/CubeWar/Weapons/MachinedSniper/PW_WeaponBP_MachinedSniper.Default__PW_WeaponBP_MachinedSniper_C)
CONTENT: Barrel LV2(/Game/Mods/CubeWar/Weapons/MachinedSniper/LV2/PW_MachinedSniperbarrelLV2.Default__PW_MachinedSniperbarrelLV2_C)
CONTENT: Barrel LV3(/Game/Mods/CubeWar/Weapons/MachinedSniper/LV3/PW_MachinedSniperbarrelLV3.Default__PW_MachinedSniperbarrelLV3_C)
CONTENT: Barrel LV1(/Game/Mods/CubeWar/Weapons/MachinedSniper/LV1/PW_MachinedSniperbarrelLV1.Default__PW_MachinedSniperbarrelLV1_C)
CONTENT: Cartridge LV2(/Game/Mods/CubeWar/Weapons/MachinedSniper/LV2/PW_MachinedSniperCartridgeLV2.Default__PW_MachinedSniperCartridgeLV2_C)
CONTENT: Cartridge LV3(/Game/Mods/CubeWar/Weapons/MachinedSniper/LV3/PW_MachinedSniperCartridgeLV3.Default__PW_MachinedSniperCartridgeLV3_C)
CONTENT: Cartridge LV1(/Game/Mods/CubeWar/Weapons/MachinedSniper/LV1/PW_MachinedSniperCartridgeLV1.Default__PW_MachinedSniperCartridgeLV1_C)
CONTENT: GunBody LV2(/Game/Mods/CubeWar/Weapons/MachinedSniper/LV2/PW_MachinedSniperGunLV2.Default__PW_MachinedSniperGunLV2_C)
CONTENT: GunBody LV3(/Game/Mods/CubeWar/Weapons/MachinedSniper/LV3/PW_MachinedSniperGunLV3.Default__PW_MachinedSniperGunLV3_C)
CONTENT: GunBody LV1(/Game/Mods/CubeWar/Weapons/MachinedSniper/LV1/PW_MachinedSniperGunLV1.Default__PW_MachinedSniperGunLV1_C)
CONTENT: Advanced Sniper Bullet(/Game/Mods/CubeWar/Weapons/MachinedSniper/PW_ProjBulletBP_MachinedSniper.Default__PW_ProjBulletBP_MachinedSniper_C)
CONTENT: A high-caliber modern bullet, primarily used with <RichColor Color="0,1,1,1">Fabricated Sniper Rifle & Longneck Rifle.</>(/Game/Mods/CubeWar/Weapons/MachinedSniper/PW_ProjBulletBP_MachinedSniper.Default__PW_ProjBulletBP_MachinedSniper_C)
CONTENT: Weapons(/Game/Mods/CubeWar/Weapons/MachinedSniper/PW_ProjBulletBP_MachinedSniper.Default__PW_ProjBulletBP_MachinedSniper_C)
CONTENT: Ammo(/Game/Mods/CubeWar/Weapons/MachinedSniper/PW_ProjBulletBP_MachinedSniper.Default__PW_ProjBulletBP_MachinedSniper_C)
CONTENT: GunBody LV2(/Game/Mods/CubeWar/Weapons/MachinedRifle/LV2/PW_MachinedRifleGunLV2.Default__PW_MachinedRifleGunLV2_C)
CONTENT: GunBody LV3(/Game/Mods/CubeWar/Weapons/MachinedRifle/LV3/PW_MachinedRifleGunLV3.Default__PW_MachinedRifleGunLV3_C)
CONTENT: GunBody LV1(/Game/Mods/CubeWar/Weapons/MachinedRifle/LV1/PW_MachinedRifleGunLV1.Default__PW_MachinedRifleGunLV1_C)
CONTENT: Advanced Rifle Bullet(/Game/Mods/CubeWar/Weapons/MachinedRifle/PW_ProjBulletBP_MachinedRifle.Default__PW_ProjBulletBP_MachinedRifle_C)
CONTENT: A medium-caliber modern bullet, primarily used with <RichColor Color="0,1,1,1">Assault Rifle.</>(/Game/Mods/CubeWar/Weapons/MachinedRifle/PW_ProjBulletBP_MachinedRifle.Default__PW_ProjBulletBP_MachinedRifle_C)
CONTENT: Weapons(/Game/Mods/CubeWar/Weapons/MachinedRifle/PW_ProjBulletBP_MachinedRifle.Default__PW_ProjBulletBP_MachinedRifle_C)
CONTENT: Ammo(/Game/Mods/CubeWar/Weapons/MachinedRifle/PW_ProjBulletBP_MachinedRifle.Default__PW_ProjBulletBP_MachinedRifle_C)
CONTENT: Cartridge LV2(/Game/Mods/CubeWar/Weapons/MachinedPistol/LV2/PW_MachinedPistolCartridgeLV2.Default__PW_MachinedPistolCartridgeLV2_C)
CONTENT: Cartridge LV3(/Game/Mods/CubeWar/Weapons/MachinedPistol/LV3/PW_MachinedPistolCartridgeLV3.Default__PW_MachinedPistolCartridgeLV3_C)
CONTENT: Cartridge LV1(/Game/Mods/CubeWar/Weapons/MachinedPistol/LV1/PW_MachinedPistolCartridgeLV1.Default__PW_MachinedPistolCartridgeLV1_C)
CONTENT: Barrel(/Game/Mods/CubeWar/Weapons/MachinedShotgun/PW_WeaponBP_MachinedShotgun.Default__PW_WeaponBP_MachinedShotgun_C)
CONTENT: Cartridge(/Game/Mods/CubeWar/Weapons/MachinedShotgun/PW_WeaponBP_MachinedShotgun.Default__PW_WeaponBP_MachinedShotgun_C)
CONTENT: GunBody(/Game/Mods/CubeWar/Weapons/MachinedShotgun/PW_WeaponBP_MachinedShotgun.Default__PW_WeaponBP_MachinedShotgun_C)
CONTENT: Scope(/Game/Mods/CubeWar/Weapons/MachinedShotgun/PW_WeaponBP_MachinedShotgun.Default__PW_WeaponBP_MachinedShotgun_C)
CONTENT: Silencer(/Game/Mods/CubeWar/Weapons/MachinedShotgun/PW_WeaponBP_MachinedShotgun.Default__PW_WeaponBP_MachinedShotgun_C)
CONTENT: Flashlight(/Game/Mods/CubeWar/Weapons/MachinedShotgun/PW_WeaponBP_MachinedShotgun.Default__PW_WeaponBP_MachinedShotgun_C)
CONTENT: Damage(/Game/Mods/CubeWar/Weapons/MachinedShotgun/PW_WeaponBP_MachinedShotgun.Default__PW_WeaponBP_MachinedShotgun_C)
CONTENT: FiringRate(/Game/Mods/CubeWar/Weapons/MachinedShotgun/PW_WeaponBP_MachinedShotgun.Default__PW_WeaponBP_MachinedShotgun_C)
CONTENT: ClipAmmo(/Game/Mods/CubeWar/Weapons/MachinedShotgun/PW_WeaponBP_MachinedShotgun.Default__PW_WeaponBP_MachinedShotgun_C)
CONTENT: Accuracy(/Game/Mods/CubeWar/Weapons/MachinedShotgun/PW_WeaponBP_MachinedShotgun.Default__PW_WeaponBP_MachinedShotgun_C)
CONTENT: Stability(/Game/Mods/CubeWar/Weapons/MachinedShotgun/PW_WeaponBP_MachinedShotgun.Default__PW_WeaponBP_MachinedShotgun_C)
CONTENT: OverHeatNum(/Game/Mods/CubeWar/Weapons/MachinedShotgun/PW_WeaponBP_MachinedShotgun.Default__PW_WeaponBP_MachinedShotgun_C)
CONTENT: Append Fire(/Game/Mods/CubeWar/Weapons/MachinedShotgun/PW_WeaponBP_MachinedShotgun.Default__PW_WeaponBP_MachinedShotgun_C)
CONTENT: Append Ice(/Game/Mods/CubeWar/Weapons/MachinedShotgun/PW_WeaponBP_MachinedShotgun.Default__PW_WeaponBP_MachinedShotgun_C)
CONTENT: Append Poison(/Game/Mods/CubeWar/Weapons/MachinedShotgun/PW_WeaponBP_MachinedShotgun.Default__PW_WeaponBP_MachinedShotgun_C)
CONTENT: Fire damage increases(/Game/Mods/CubeWar/Weapons/MachinedShotgun/PW_WeaponBP_MachinedShotgun.Default__PW_WeaponBP_MachinedShotgun_C)
CONTENT: Ice damage increases(/Game/Mods/CubeWar/Weapons/MachinedShotgun/PW_WeaponBP_MachinedShotgun.Default__PW_WeaponBP_MachinedShotgun_C)
CONTENT: Poison damage increases(/Game/Mods/CubeWar/Weapons/MachinedShotgun/PW_WeaponBP_MachinedShotgun.Default__PW_WeaponBP_MachinedShotgun_C)
CONTENT: Pump-Action Shotgun(/Game/Mods/CubeWar/Weapons/MachinedShotgun/PW_WeaponBP_MachinedShotgun.Default__PW_WeaponBP_MachinedShotgun_C)
CONTENT: Powerful up close, but less reliable with range.  Can fire multiple times before reloading.(/Game/Mods/CubeWar/Weapons/MachinedShotgun/PW_WeaponBP_MachinedShotgun.Default__PW_WeaponBP_MachinedShotgun_C)
CONTENT: Pump-Action Shotgun(/Game/Mods/CubeWar/Weapons/MachinedShotgun/PW_WeaponBP_MachinedShotgun.Default__PW_WeaponBP_MachinedShotgun_C)
CONTENT: A pistol with magic power, it can fire magic bullets, drag magic bullets onto it to load.(/Game/Mods/CubeWar/Weapons/MachinedShotgun/PW_WeaponBP_MachinedShotgun.Default__PW_WeaponBP_MachinedShotgun_C)
CONTENT: Dur(/Game/Mods/CubeWar/Weapons/MachinedShotgun/PW_WeaponBP_MachinedShotgun.Default__PW_WeaponBP_MachinedShotgun_C)
CONTENT: Durability(/Game/Mods/CubeWar/Weapons/MachinedShotgun/PW_WeaponBP_MachinedShotgun.Default__PW_WeaponBP_MachinedShotgun_C)
CONTENT: Weapons(/Game/Mods/CubeWar/Weapons/MachinedShotgun/PW_WeaponBP_MachinedShotgun.Default__PW_WeaponBP_MachinedShotgun_C)
CONTENT: Firearms(/Game/Mods/CubeWar/Weapons/MachinedShotgun/PW_WeaponBP_MachinedShotgun.Default__PW_WeaponBP_MachinedShotgun_C)
CONTENT: Magical(/Game/Mods/CubeWar/Weapons/MachinedShotgun/PW_WeaponBP_MachinedShotgun.Default__PW_WeaponBP_MachinedShotgun_C)
CONTENT: Barrel LV2(/Game/Mods/CubeWar/Weapons/MachinedShotgun/LV2/PW_MachinedShotgunbarrelLV2.Default__PW_MachinedShotgunbarrelLV2_C)
CONTENT: Barrel LV3(/Game/Mods/CubeWar/Weapons/MachinedShotgun/LV3/PW_MachinedShotgunbarrelLV3.Default__PW_MachinedShotgunbarrelLV3_C)
CONTENT: Barrel LV1(/Game/Mods/CubeWar/Weapons/MachinedShotgun/LV1/PW_MachinedShotgunbarrelLV1.Default__PW_MachinedShotgunbarrelLV1_C)
CONTENT: Cartridge LV1(/Game/Mods/CubeWar/Weapons/MachinedShotgun/LV1/PW_MachinedShotgunCartridgeLV1.Default__PW_MachinedShotgunCartridgeLV1_C)
CONTENT: GunBody LV2(/Game/Mods/CubeWar/Weapons/MachinedShotgun/LV2/PW_MachinedShotgunGunLV2.Default__PW_MachinedShotgunGunLV2_C)
CONTENT: GunBody LV3(/Game/Mods/CubeWar/Weapons/MachinedShotgun/LV3/PW_MachinedShotgunGunLV3.Default__PW_MachinedShotgunGunLV3_C)
CONTENT: GunBody LV1(/Game/Mods/CubeWar/Weapons/MachinedShotgun/LV1/PW_MachinedShotgunGunLV1.Default__PW_MachinedShotgunGunLV1_C)
CONTENT: Barrel(/Game/Mods/CubeWar/Weapons/ShotGun/PW_WeaponBP_ShotGun.Default__PW_WeaponBP_ShotGun_C)
CONTENT: GunBody(/Game/Mods/CubeWar/Weapons/ShotGun/PW_WeaponBP_ShotGun.Default__PW_WeaponBP_ShotGun_C)
CONTENT: Cartridge(/Game/Mods/CubeWar/Weapons/ShotGun/PW_WeaponBP_ShotGun.Default__PW_WeaponBP_ShotGun_C)
CONTENT: Damage(/Game/Mods/CubeWar/Weapons/ShotGun/PW_WeaponBP_ShotGun.Default__PW_WeaponBP_ShotGun_C)
CONTENT: FiringRate(/Game/Mods/CubeWar/Weapons/ShotGun/PW_WeaponBP_ShotGun.Default__PW_WeaponBP_ShotGun_C)
CONTENT: ClipAmmo(/Game/Mods/CubeWar/Weapons/ShotGun/PW_WeaponBP_ShotGun.Default__PW_WeaponBP_ShotGun_C)
CONTENT: Accuracy(/Game/Mods/CubeWar/Weapons/ShotGun/PW_WeaponBP_ShotGun.Default__PW_WeaponBP_ShotGun_C)
CONTENT: Stability(/Game/Mods/CubeWar/Weapons/ShotGun/PW_WeaponBP_ShotGun.Default__PW_WeaponBP_ShotGun_C)
CONTENT: OverHeatNum(/Game/Mods/CubeWar/Weapons/ShotGun/PW_WeaponBP_ShotGun.Default__PW_WeaponBP_ShotGun_C)
CONTENT: Append Fire(/Game/Mods/CubeWar/Weapons/ShotGun/PW_WeaponBP_ShotGun.Default__PW_WeaponBP_ShotGun_C)
CONTENT: Append Ice(/Game/Mods/CubeWar/Weapons/ShotGun/PW_WeaponBP_ShotGun.Default__PW_WeaponBP_ShotGun_C)
CONTENT: Append Poison(/Game/Mods/CubeWar/Weapons/ShotGun/PW_WeaponBP_ShotGun.Default__PW_WeaponBP_ShotGun_C)
CONTENT: Fire damage increases(/Game/Mods/CubeWar/Weapons/ShotGun/PW_WeaponBP_ShotGun.Default__PW_WeaponBP_ShotGun_C)
CONTENT: Ice damage increases(/Game/Mods/CubeWar/Weapons/ShotGun/PW_WeaponBP_ShotGun.Default__PW_WeaponBP_ShotGun_C)
CONTENT: Poison damage increases(/Game/Mods/CubeWar/Weapons/ShotGun/PW_WeaponBP_ShotGun.Default__PW_WeaponBP_ShotGun_C)
CONTENT: Shotgun(/Game/Mods/CubeWar/Weapons/ShotGun/PW_WeaponBP_ShotGun.Default__PW_WeaponBP_ShotGun_C)
CONTENT: Very powerful up close, but less reliable with range.(/Game/Mods/CubeWar/Weapons/ShotGun/PW_WeaponBP_ShotGun.Default__PW_WeaponBP_ShotGun_C)
CONTENT: Dur(/Game/Mods/CubeWar/Weapons/ShotGun/PW_WeaponBP_ShotGun.Default__PW_WeaponBP_ShotGun_C)
CONTENT: Durability(/Game/Mods/CubeWar/Weapons/ShotGun/PW_WeaponBP_ShotGun.Default__PW_WeaponBP_ShotGun_C)
CONTENT: Weapons(/Game/Mods/CubeWar/Weapons/ShotGun/PW_WeaponBP_ShotGun.Default__PW_WeaponBP_ShotGun_C)
CONTENT: Firearms(/Game/Mods/CubeWar/Weapons/ShotGun/PW_WeaponBP_ShotGun.Default__PW_WeaponBP_ShotGun_C)
CONTENT: Excellent(/Game/Mods/CubeWar/Weapons/ShotGun/PW_WeaponBP_ShotGun.Default__PW_WeaponBP_ShotGun_C)
CONTENT: Excellent(/Game/Mods/CubeWar/Weapons/ShotGun/PW_WeaponBP_ShotGun.Default__PW_WeaponBP_ShotGun_C)
CONTENT: Excellent(/Game/Mods/CubeWar/Weapons/ShotGun/PW_WeaponBP_ShotGun.Default__PW_WeaponBP_ShotGun_C)
CONTENT: Excellent(/Game/Mods/CubeWar/Weapons/ShotGun/PW_WeaponBP_ShotGun.Default__PW_WeaponBP_ShotGun_C)
CONTENT: Excellent(/Game/Mods/CubeWar/Weapons/ShotGun/PW_WeaponBP_ShotGun.Default__PW_WeaponBP_ShotGun_C)
CONTENT: ShotGunbarrelLV2(/Game/Mods/CubeWar/Weapons/ShotGun/LV2/PW_ShotGun_barrelLV2.Default__PW_ShotGun_barrelLV2_C)
CONTENT: barrelLV2 of ShotGun(/Game/Mods/CubeWar/Weapons/ShotGun/LV2/PW_ShotGun_barrelLV2.Default__PW_ShotGun_barrelLV2_C)
CONTENT: ShotGunBarrelLV3(/Game/Mods/CubeWar/Weapons/ShotGun/LV3/PW_ShotGun_barrelLV3.Default__PW_ShotGun_barrelLV3_C)
CONTENT: BarrelLV3 of ShotGun(/Game/Mods/CubeWar/Weapons/ShotGun/LV3/PW_ShotGun_barrelLV3.Default__PW_ShotGun_barrelLV3_C)
CONTENT: Barrel LV1(/Game/Mods/CubeWar/Weapons/ShotGun/LV1/PW_ShotGun_barrelLV1.Default__PW_ShotGun_barrelLV1_C)
CONTENT: ShotGunGunLV2(/Game/Mods/CubeWar/Weapons/ShotGun/LV2/PW_ShotGun_gunLV2.Default__PW_ShotGun_gunLV2_C)
CONTENT: GunLV2 of ShotGun(/Game/Mods/CubeWar/Weapons/ShotGun/LV2/PW_ShotGun_gunLV2.Default__PW_ShotGun_gunLV2_C)
CONTENT: ShotGunGunLV3(/Game/Mods/CubeWar/Weapons/ShotGun/LV3/PW_ShotGun_gunLV3.Default__PW_ShotGun_gunLV3_C)
CONTENT: GunLV3 of ShotGun(/Game/Mods/CubeWar/Weapons/ShotGun/LV3/PW_ShotGun_gunLV3.Default__PW_ShotGun_gunLV3_C)
CONTENT: GunBody LV1(/Game/Mods/CubeWar/Weapons/ShotGun/LV1/PW_ShotGun_gunLV1.Default__PW_ShotGun_gunLV1_C)
CONTENT: GunBody LV1(/Game/Mods/CubeWar/Weapons/ShotGun/LV1/PW_ShotGun_cartridgeLV1.Default__PW_ShotGun_cartridgeLV1_C)
CONTENT: Simple Shotgun Ammo(/Game/Mods/CubeWar/Weapons/ShotGun/PW_ProjBulletBP_ShotGun.Default__PW_ProjBulletBP_ShotGun_C)
CONTENT: A few simple bullets in a hide casing, used with <RichColor Color="0,1,1,1">Shotgun & Pump-Action Shotgun.</>(/Game/Mods/CubeWar/Weapons/ShotGun/PW_ProjBulletBP_ShotGun.Default__PW_ProjBulletBP_ShotGun_C)
CONTENT: Burning(/Game/Mods/CubeWar/Weapons/NapalmBomb/PW_Buff_NapalmBomb.Default__PW_Buff_NapalmBomb_C)
CONTENT: Persistent bleeding(/Game/Mods/CubeWar/Weapons/NapalmBomb/PW_Buff_NapalmBomb.Default__PW_Buff_NapalmBomb_C)
CONTENT: Burning(/Engine/Transient.REINST_PW_NapalmBomb_Burning_C_0)
CONTENT: Burning(/Engine/Transient.REINST_PW_NapalmBomb_Burning_C_0)
CONTENT: Burning(/Engine/Transient.Default__REINST_PW_NapalmBomb_Burning_C_28661)
CONTENT: Burning(/Engine/Transient.Default__REINST_PW_NapalmBomb_Burning_C_28661)
CONTENT: Burning(/Engine/Transient.REINST_PW_NapalmBomb_Burning_C_1)
CONTENT: Burning(/Engine/Transient.REINST_PW_NapalmBomb_Burning_C_1)
CONTENT: Burning(/Engine/Transient.Default__REINST_PW_NapalmBomb_Burning_C_28665)
CONTENT: Burning(/Engine/Transient.Default__REINST_PW_NapalmBomb_Burning_C_28665)
CONTENT: Burning(/Game/Mods/CubeWar/Weapons/NapalmBomb/PW_NapalmBomb_Burning.Default__PW_NapalmBomb_Burning_C)
CONTENT: Burning(/Game/Mods/CubeWar/Weapons/NapalmBomb/PW_NapalmBomb_Burning.Default__PW_NapalmBomb_Burning_C)
CONTENT: NapalmBomb(/Game/Mods/CubeWar/Weapons/NapalmBomb/PW_WeaponBP_NapalmBomb.Default__PW_WeaponBP_NapalmBomb_C)
CONTENT: Weapons(/Game/Mods/CubeWar/Weapons/NapalmBomb/PW_WeaponBP_NapalmBomb.Default__PW_WeaponBP_NapalmBomb_C)
CONTENT: Explosive(/Game/Mods/CubeWar/Weapons/NapalmBomb/PW_WeaponBP_NapalmBomb.Default__PW_WeaponBP_NapalmBomb_C)
CONTENT: RaptorClaws(/Game/Mods/CubeWar/Weapons/RaptorClaws/PW_WeaponBP_RaptorClaws.Default__PW_WeaponBP_RaptorClaws_C)
CONTENT: RaptorClaws,Made from the claws of the raptors, it's very sharp(/Game/Mods/CubeWar/Weapons/RaptorClaws/PW_WeaponBP_RaptorClaws.Default__PW_WeaponBP_RaptorClaws_C)
CONTENT: Special(/Game/Mods/CubeWar/Weapons/RaptorClaws/PW_WeaponBP_RaptorClaws.Default__PW_WeaponBP_RaptorClaws_C)
CONTENT: Barrel(/Game/Mods/CubeWar/Weapons/RPG/PW_WeaponBP_RocketLauncher.Default__PW_WeaponBP_RocketLauncher_C)
CONTENT: Cartridge(/Game/Mods/CubeWar/Weapons/RPG/PW_WeaponBP_RocketLauncher.Default__PW_WeaponBP_RocketLauncher_C)
CONTENT: GunBody(/Game/Mods/CubeWar/Weapons/RPG/PW_WeaponBP_RocketLauncher.Default__PW_WeaponBP_RocketLauncher_C)
CONTENT: Damage(/Game/Mods/CubeWar/Weapons/RPG/PW_WeaponBP_RocketLauncher.Default__PW_WeaponBP_RocketLauncher_C)
CONTENT: FiringRate(/Game/Mods/CubeWar/Weapons/RPG/PW_WeaponBP_RocketLauncher.Default__PW_WeaponBP_RocketLauncher_C)
CONTENT: ClipAmmo(/Game/Mods/CubeWar/Weapons/RPG/PW_WeaponBP_RocketLauncher.Default__PW_WeaponBP_RocketLauncher_C)
CONTENT: Accuracy(/Game/Mods/CubeWar/Weapons/RPG/PW_WeaponBP_RocketLauncher.Default__PW_WeaponBP_RocketLauncher_C)
CONTENT: Stability(/Game/Mods/CubeWar/Weapons/RPG/PW_WeaponBP_RocketLauncher.Default__PW_WeaponBP_RocketLauncher_C)
CONTENT: OverHeatNum(/Game/Mods/CubeWar/Weapons/RPG/PW_WeaponBP_RocketLauncher.Default__PW_WeaponBP_RocketLauncher_C)
CONTENT: Append Fire(/Game/Mods/CubeWar/Weapons/RPG/PW_WeaponBP_RocketLauncher.Default__PW_WeaponBP_RocketLauncher_C)
CONTENT: Append Ice(/Game/Mods/CubeWar/Weapons/RPG/PW_WeaponBP_RocketLauncher.Default__PW_WeaponBP_RocketLauncher_C)
CONTENT: Append Poison(/Game/Mods/CubeWar/Weapons/RPG/PW_WeaponBP_RocketLauncher.Default__PW_WeaponBP_RocketLauncher_C)
CONTENT: Fire damage increases(/Game/Mods/CubeWar/Weapons/RPG/PW_WeaponBP_RocketLauncher.Default__PW_WeaponBP_RocketLauncher_C)
CONTENT: Ice damage increases(/Game/Mods/CubeWar/Weapons/RPG/PW_WeaponBP_RocketLauncher.Default__PW_WeaponBP_RocketLauncher_C)
CONTENT: Poison damage increases(/Game/Mods/CubeWar/Weapons/RPG/PW_WeaponBP_RocketLauncher.Default__PW_WeaponBP_RocketLauncher_C)
CONTENT: Rocket Launcher(/Game/Mods/CubeWar/Weapons/RPG/PW_WeaponBP_RocketLauncher.Default__PW_WeaponBP_RocketLauncher_C)
CONTENT: Mankind's ultimate portable killing device.(/Game/Mods/CubeWar/Weapons/RPG/PW_WeaponBP_RocketLauncher.Default__PW_WeaponBP_RocketLauncher_C)
CONTENT: Rocket Launcher(/Game/Mods/CubeWar/Weapons/RPG/PW_WeaponBP_RocketLauncher.Default__PW_WeaponBP_RocketLauncher_C)
CONTENT: A pistol with magic power, it can fire magic bullets, drag magic bullets onto it to load.(/Game/Mods/CubeWar/Weapons/RPG/PW_WeaponBP_RocketLauncher.Default__PW_WeaponBP_RocketLauncher_C)
CONTENT: Dur(/Game/Mods/CubeWar/Weapons/RPG/PW_WeaponBP_RocketLauncher.Default__PW_WeaponBP_RocketLauncher_C)
CONTENT: Durability(/Game/Mods/CubeWar/Weapons/RPG/PW_WeaponBP_RocketLauncher.Default__PW_WeaponBP_RocketLauncher_C)
CONTENT: Weapons(/Game/Mods/CubeWar/Weapons/RPG/PW_WeaponBP_RocketLauncher.Default__PW_WeaponBP_RocketLauncher_C)
CONTENT: Firearms(/Game/Mods/CubeWar/Weapons/RPG/PW_WeaponBP_RocketLauncher.Default__PW_WeaponBP_RocketLauncher_C)
CONTENT: Magical(/Game/Mods/CubeWar/Weapons/RPG/PW_WeaponBP_RocketLauncher.Default__PW_WeaponBP_RocketLauncher_C)
CONTENT: Barrel LV2(/Game/Mods/CubeWar/Weapons/RPG/LV2/PW_RocketLauncherbarrelLV2.Default__PW_RocketLauncherbarrelLV2_C)
CONTENT: Barrel LV3(/Game/Mods/CubeWar/Weapons/RPG/LV3/PW_RocketLauncherbarrelLV3.Default__PW_RocketLauncherbarrelLV3_C)
CONTENT: Barrel LV1(/Game/Mods/CubeWar/Weapons/RPG/LV1/PW_RocketLauncherbarrelLV1.Default__PW_RocketLauncherbarrelLV1_C)
CONTENT: Cartridge LV2(/Game/Mods/CubeWar/Weapons/RPG/LV2/PW_RocketLauncherCartridgeLV2.Default__PW_RocketLauncherCartridgeLV2_C)
CONTENT: Cartridge LV3(/Game/Mods/CubeWar/Weapons/RPG/LV3/PW_RocketLauncherCartridgeLV3.Default__PW_RocketLauncherCartridgeLV3_C)
CONTENT: Cartridge LV1(/Game/Mods/CubeWar/Weapons/RPG/LV1/PW_RocketLauncherCartridgeLV1.Default__PW_RocketLauncherCartridgeLV1_C)
CONTENT: GunBody LV2(/Game/Mods/CubeWar/Weapons/RPG/LV2/PW_RocketLauncherGunLV2.Default__PW_RocketLauncherGunLV2_C)
CONTENT: GunBody LV3(/Game/Mods/CubeWar/Weapons/RPG/LV3/PW_RocketLauncherGunLV3.Default__PW_RocketLauncherGunLV3_C)
CONTENT: GunBody LV1(/Game/Mods/CubeWar/Weapons/RPG/LV1/PW_RocketLauncherGunLV1.Default__PW_RocketLauncherGunLV1_C)
CONTENT: Rocket Propelled Grenade(/Game/Mods/CubeWar/Weapons/RPG/PW_ProjBulletBP_Rocket.Default__PW_ProjBulletBP_Rocket_C)
CONTENT: A small but powerful explosive, primarily used with <RichColor Color="0,1,1,1">Rocket Launcher.</>(/Game/Mods/CubeWar/Weapons/RPG/PW_ProjBulletBP_Rocket.Default__PW_ProjBulletBP_Rocket_C)
CONTENT: Weapons(/Game/Mods/CubeWar/Weapons/RPG/PW_ProjBulletBP_Rocket.Default__PW_ProjBulletBP_Rocket_C)
CONTENT: Ammo(/Game/Mods/CubeWar/Weapons/RPG/PW_ProjBulletBP_Rocket.Default__PW_ProjBulletBP_Rocket_C)
CONTENT: Holo-Scope Attachment(/Game/Mods/CubeWar/Weapons/WeaponAttachments/PW_WeaponAttachment_HoloScope.Default__PW_WeaponAttachment_HoloScope_C)
CONTENT: This advanced scope can tell friends from strangers.
Attach this to a supporting weapon to gain more accurate aiming.
<RichColor Color="0,1,1,1">Supports: Machine Pistol, Assault Rifle.</>(/Game/Mods/CubeWar/Weapons/WeaponAttachments/PW_WeaponAttachment_HoloScope.Default__PW_WeaponAttachment_HoloScope_C)
CONTENT: DecorationHouse(/Engine/Transient.REINST_CM_BuildingSM_DecorationHouse_C_0)
CONTENT: Decoration House(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_DecorationHouse.Default__CW_BuildingBP_DecorationHouse_C)
CONTENT: Make your home a special and lovely place using the decoration you make in this house.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_DecorationHouse.Default__CW_BuildingBP_DecorationHouse_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_DecorationHouse.Default__CW_BuildingBP_DecorationHouse_C)
CONTENT: Crafting(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_DecorationHouse.Default__CW_BuildingBP_DecorationHouse_C)
CONTENT: Make your home special and beautiful by using the decoration creat in this house.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CM_BuildingSM_DecorationHouse.CM_BuildingSM_DecorationHouse_C:CW_InventoryBP_DecorationHouse_C_0)
CONTENT: DecorationHouse(/Engine/Transient.Default__REINST_CM_BuildingSM_DecorationHouse_C_28857)
CONTENT: DecorationHouse(/Engine/Transient.REINST_CM_BuildingSM_DecorationHouse_C_1)
CONTENT: DecorationHouse(/Engine/Transient.Default__REINST_CM_BuildingSM_DecorationHouse_C_28861)
CONTENT: DecorationHouse(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CM_BuildingSM_DecorationHouse.Default__CM_BuildingSM_DecorationHouse_C)
CONTENT: Make your costumes here and dress up differently from others !(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_DressmakerHouse.Default__CW_InventoryBP_DressmakerHouse_C)
CONTENT: DressmakerTable(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_DressmakerHouse.Default__CW_InventoryBP_DressmakerHouse_C)
CONTENT: DressmakerHouse(/Engine/Transient.REINST_CM_BuildingSM_DressmakerHouse_C_0)
CONTENT: Dressmaker House(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_DressmakerHouse.Default__CW_BuildingBP_DressmakerHouse_C)
CONTENT: Make your costumes here and dress up differently from others !(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_DressmakerHouse.Default__CW_BuildingBP_DressmakerHouse_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_DressmakerHouse.Default__CW_BuildingBP_DressmakerHouse_C)
CONTENT: Crafting(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_DressmakerHouse.Default__CW_BuildingBP_DressmakerHouse_C)
CONTENT: DressmakerHouse(/Engine/Transient.Default__REINST_CM_BuildingSM_DressmakerHouse_C_28870)
CONTENT: DressmakerHouse(/Engine/Transient.REINST_CM_BuildingSM_DressmakerHouse_C_1)
CONTENT: DressmakerHouse(/Engine/Transient.Default__REINST_CM_BuildingSM_DressmakerHouse_C_28874)
CONTENT: DressmakerHouse(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CM_BuildingSM_DressmakerHouse.Default__CM_BuildingSM_DressmakerHouse_C)
CONTENT: Generic Skin(/Game/Mods/CubeWorld/Blueprints/Bases/CW_EqiuipmentBP_Bases/CW_EquipmentBP_BaseSkinGeneric.Default__CW_EquipmentBP_BaseSkinGeneric_C)
CONTENT: It's a generic skin!(/Game/Mods/CubeWorld/Blueprints/Bases/CW_EqiuipmentBP_Bases/CW_EquipmentBP_BaseSkinGeneric.Default__CW_EquipmentBP_BaseSkinGeneric_C)
CONTENT: Beak Helmet(/Game/Mods/CubeWorld/Blueprints/Equipments/Skin/CW_EquipmentBP_BeakHelmet.Default__CW_EquipmentBP_BeakHelmet_C)
CONTENT: You can use this to skin the appearance of a helmet or hat. Provides a noble look!(/Game/Mods/CubeWorld/Blueprints/Equipments/Skin/CW_EquipmentBP_BeakHelmet.Default__CW_EquipmentBP_BeakHelmet_C)
CONTENT: Megalodon Helmet(/Game/Mods/CubeWorld/Blueprints/Equipments/Skin/CW_EquipmentBP_MegalodonHelmet.Default__CW_EquipmentBP_MegalodonHelmet_C)
CONTENT: You can use this to skin the appearance of a helmet or hat. Provides a noble look!(/Game/Mods/CubeWorld/Blueprints/Equipments/Skin/CW_EquipmentBP_MegalodonHelmet.Default__CW_EquipmentBP_MegalodonHelmet_C)
CONTENT: Rabbit Ear Helmet(/Game/Mods/CubeWorld/Blueprints/Equipments/Skin/CW_EquipmentBP_RabbitEarHelmet.Default__CW_EquipmentBP_RabbitEarHelmet_C)
CONTENT: You can use this to skin the appearance of a helmet or hat. Provides a noble look!(/Game/Mods/CubeWorld/Blueprints/Equipments/Skin/CW_EquipmentBP_RabbitEarHelmet.Default__CW_EquipmentBP_RabbitEarHelmet_C)
CONTENT: Rex Bone Helmet(/Game/Mods/CubeWorld/Blueprints/Equipments/Skin/CW_EquipmentBP_RexSkullHelmet.Default__CW_EquipmentBP_RexSkullHelmet_C)
CONTENT: You can use this to skin the appearance of a helmet or hat. Provides a noble look!(/Game/Mods/CubeWorld/Blueprints/Equipments/Skin/CW_EquipmentBP_RexSkullHelmet.Default__CW_EquipmentBP_RexSkullHelmet_C)
CONTENT: Trike Bone Helmet(/Game/Mods/CubeWorld/Blueprints/Equipments/Skin/CW_EquipmentBP_TrikeSkullHelmet.Default__CW_EquipmentBP_TrikeSkullHelmet_C)
CONTENT: You can use this to skin the appearance of a helmet or hat. Provides a noble look!(/Game/Mods/CubeWorld/Blueprints/Equipments/Skin/CW_EquipmentBP_TrikeSkullHelmet.Default__CW_EquipmentBP_TrikeSkullHelmet_C)
CONTENT: Black Coloring(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Dyes/CW_ItemDye_Black.Default__CW_ItemDye_Black_C)
CONTENT: DarkGreen Coloring(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Dyes/CW_ItemDye_DarkGreen.Default__CW_ItemDye_DarkGreen_C)
CONTENT: Gray Coloring(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Dyes/CW_ItemDye_Gray.Default__CW_ItemDye_Gray_C)
CONTENT: Green Coloring(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Dyes/CW_ItemDye_Green.Default__CW_ItemDye_Green_C)
CONTENT: Orange Coloring(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Dyes/CW_ItemDye_Orange.Default__CW_ItemDye_Orange_C)
CONTENT: Pink Coloring(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Dyes/CW_ItemDye_Pink.Default__CW_ItemDye_Pink_C)
CONTENT: Purple Coloring(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Dyes/CW_ItemDye_Purple.Default__CW_ItemDye_Purple_C)
CONTENT: Red Coloring(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Dyes/CW_ItemDye_Red.Default__CW_ItemDye_Red_C)
CONTENT: White Coloring(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Dyes/CW_ItemDye_White.Default__CW_ItemDye_White_C)
CONTENT: Must contain basic fuel to light the fire.  Put various berry, charcoal and water in this to make dyes.(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_DyePot.Default__CW_InventoryBP_DyePot_C)
CONTENT: Cooking Pot(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_DyePot.Default__CW_InventoryBP_DyePot_C)
CONTENT: Make Recipe(/Engine/Transient.REINST_CM_BuildingSM_DyePot_C_0)
CONTENT: Add Note to Make Recipe (/Engine/Transient.REINST_CM_BuildingSM_DyePot_C_0)
CONTENT: Dye Pot(/Engine/Transient.REINST_CM_BuildingSM_DyePot_C_0)
CONTENT: Dye Pot(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_DyePot.Default__CW_BuildingBP_DyePot_C)
CONTENT: Must contain basic fuel to light the fire.  Put various berry, charcoal and water in this to make dyes.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_DyePot.Default__CW_BuildingBP_DyePot_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_DyePot.Default__CW_BuildingBP_DyePot_C)
CONTENT: Crafting(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_DyePot.Default__CW_BuildingBP_DyePot_C)
CONTENT: Dye Pot(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CM_BuildingSM_DyePot.CM_BuildingSM_DyePot_C:CW_InventoryBP_DyePot_C_0)
CONTENT: Make Recipe(/Engine/Transient.Default__REINST_CM_BuildingSM_DyePot_C_28898)
CONTENT: Add Note to Make Recipe (/Engine/Transient.Default__REINST_CM_BuildingSM_DyePot_C_28898)
CONTENT: Dye Pot(/Engine/Transient.Default__REINST_CM_BuildingSM_DyePot_C_28898)
CONTENT: Make Recipe(/Engine/Transient.REINST_CM_BuildingSM_DyePot_C_1)
CONTENT: Add Note to Make Recipe (/Engine/Transient.REINST_CM_BuildingSM_DyePot_C_1)
CONTENT: Dye Pot(/Engine/Transient.REINST_CM_BuildingSM_DyePot_C_1)
CONTENT: Make Recipe(/Engine/Transient.Default__REINST_CM_BuildingSM_DyePot_C_28902)
CONTENT: Add Note to Make Recipe (/Engine/Transient.Default__REINST_CM_BuildingSM_DyePot_C_28902)
CONTENT: Dye Pot(/Engine/Transient.Default__REINST_CM_BuildingSM_DyePot_C_28902)
CONTENT: Make Recipe(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CM_BuildingSM_DyePot.Default__CM_BuildingSM_DyePot_C)
CONTENT: Add Note to Make Recipe (/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CM_BuildingSM_DyePot.Default__CM_BuildingSM_DyePot_C)
CONTENT: Dye Pot(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CM_BuildingSM_DyePot.Default__CM_BuildingSM_DyePot_C)
CONTENT: Make Recipe(/Engine/Transient.REINST_CM_BuildingSM_FeedPot_C_0)
CONTENT: Add Note to Make Recipe (/Engine/Transient.REINST_CM_BuildingSM_FeedPot_C_0)
CONTENT: Feed Pot(/Engine/Transient.REINST_CM_BuildingSM_FeedPot_C_0)
CONTENT: Feed Pot(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_FeedPot.Default__CW_BuildingBP_FeedPot_C)
CONTENT: Must contain basic fuel to light the fire.  Put various eggs and water in this to make feedingstuff.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_FeedPot.Default__CW_BuildingBP_FeedPot_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_FeedPot.Default__CW_BuildingBP_FeedPot_C)
CONTENT: Crafting(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_FeedPot.Default__CW_BuildingBP_FeedPot_C)
CONTENT: Feed Pot(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CM_BuildingSM_FeedPot.CM_BuildingSM_FeedPot_C:CW_InventoryBP_FeedPot_C_0)
CONTENT: Make Recipe(/Engine/Transient.Default__REINST_CM_BuildingSM_FeedPot_C_28910)
CONTENT: Add Note to Make Recipe (/Engine/Transient.Default__REINST_CM_BuildingSM_FeedPot_C_28910)
CONTENT: Feed Pot(/Engine/Transient.Default__REINST_CM_BuildingSM_FeedPot_C_28910)
CONTENT: Make Recipe(/Engine/Transient.REINST_CM_BuildingSM_FeedPot_C_1)
CONTENT: Add Note to Make Recipe (/Engine/Transient.REINST_CM_BuildingSM_FeedPot_C_1)
CONTENT: Feed Pot(/Engine/Transient.REINST_CM_BuildingSM_FeedPot_C_1)
CONTENT: Make Recipe(/Engine/Transient.Default__REINST_CM_BuildingSM_FeedPot_C_28914)
CONTENT: Add Note to Make Recipe (/Engine/Transient.Default__REINST_CM_BuildingSM_FeedPot_C_28914)
CONTENT: Feed Pot(/Engine/Transient.Default__REINST_CM_BuildingSM_FeedPot_C_28914)
CONTENT: Make Recipe(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CM_BuildingSM_FeedPot.Default__CM_BuildingSM_FeedPot_C)
CONTENT: Add Note to Make Recipe (/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CM_BuildingSM_FeedPot.Default__CM_BuildingSM_FeedPot_C)
CONTENT: Feed Pot(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CM_BuildingSM_FeedPot.Default__CM_BuildingSM_FeedPot_C)
CONTENT: Store your items in this.(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_PrimalInventoryBP_Bookshelf.Default__CW_PrimalInventoryBP_Bookshelf_C)
CONTENT: Book Shelf(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_PrimalInventoryBP_Bookshelf.Default__CW_PrimalInventoryBP_Bookshelf_C)
CONTENT: Book Shelf(/Engine/Transient.REINST_CW_BuildingSM_Bookshelf_C_0)
CONTENT: BooK Shelf(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Bookshelf.Default__CW_BuildingBP_Bookshelf_C)
CONTENT: A bookshelf can be used to store blueprint(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Bookshelf.Default__CW_BuildingBP_Bookshelf_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Bookshelf.Default__CW_BuildingBP_Bookshelf_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Bookshelf.Default__CW_BuildingBP_Bookshelf_C)
CONTENT: A bookshelf can be used to store blueprint(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_Bookshelf.CW_BuildingSM_Bookshelf_C:CW_PrimalInventoryBP_Bookshelf_C_0)
CONTENT: Book Shelf(/Engine/Transient.Default__REINST_CW_BuildingSM_Bookshelf_C_28923)
CONTENT: Book Shelf(/Engine/Transient.REINST_CW_BuildingSM_Bookshelf_C_1)
CONTENT: Book Shelf(/Engine/Transient.Default__REINST_CW_BuildingSM_Bookshelf_C_28927)
CONTENT: Book Shelf(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_Bookshelf.Default__CW_BuildingSM_Bookshelf_C)
CONTENT: Store your items in this.(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_PrimalInventoryBP_StorageBox_DisplayStand.Default__CW_PrimalInventoryBP_StorageBox_DisplayStand_C)
CONTENT: Display Stand(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_PrimalInventoryBP_StorageBox_DisplayStand.Default__CW_PrimalInventoryBP_StorageBox_DisplayStand_C)
CONTENT: Dino Cube Storage Box(/Engine/Transient.REINST_CW_BuildingSM_DinoCubeShowBox_C_0)
CONTENT: Store your Dino Cubes here!(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_DinoCubeShowBox.CW_BuildingSM_DinoCubeShowBox_C:CW_PrimalInventoryBP_StorageBox_DisplayStand_C_8)
CONTENT: Dino Cube Storage Box(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_DinoCubeShowBox.CW_BuildingSM_DinoCubeShowBox_C:CW_PrimalInventoryBP_StorageBox_DisplayStand_C_8)
CONTENT: Dino Cube Storage Box(/Engine/Transient.Default__REINST_CW_BuildingSM_DinoCubeShowBox_C_28936)
CONTENT: Dino Cube Storage Box(/Engine/Transient.REINST_CW_BuildingSM_DinoCubeShowBox_C_1)
CONTENT: Dino Cube Storage Box(/Engine/Transient.Default__REINST_CW_BuildingSM_DinoCubeShowBox_C_28940)
CONTENT: Dino Cube Storage Box(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_DinoCubeShowBox.Default__CW_BuildingSM_DinoCubeShowBox_C)
CONTENT: Use catch to get the Dodo , put  berry in and use  product to get egg..The more dinos in the building , the faster you can get production.(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_DodoNest.Default__CW_InventoryBP_DodoNest_C)
CONTENT: DodoNest(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_DodoNest.Default__CW_InventoryBP_DodoNest_C)
CONTENT: Product Egg(/Engine/Transient.REINST_CW_BuildingSM_DodoNest_C_0)
CONTENT: Stop Production(/Engine/Transient.REINST_CW_BuildingSM_DodoNest_C_0)
CONTENT: DodoNest(/Engine/Transient.REINST_CW_BuildingSM_DodoNest_C_0)
CONTENT: Dodo(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Dinos/CW_Item_Dodo.Default__CW_Item_Dodo_C)
CONTENT: The dodo are in your Structure now.They need berries to product eggs , but they won,t get hungry or hurt in the building.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Dinos/CW_Item_Dodo.Default__CW_Item_Dodo_C)
CONTENT: Misc(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Dinos/CW_Item_Dodo.Default__CW_Item_Dodo_C)
CONTENT: Dodo Nest(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_DodoNest.Default__CW_BuildingBP_DodoNest_C)
CONTENT: A little cosy nest for your cute dodo.Can protect then and their eggs.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_DodoNest.Default__CW_BuildingBP_DodoNest_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_DodoNest.Default__CW_BuildingBP_DodoNest_C)
CONTENT: Dinos(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_DodoNest.Default__CW_BuildingBP_DodoNest_C)
CONTENT: Dodo Nest (/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_DodoNest.CW_BuildingSM_DodoNest_C:CW_InventoryBP_DodoNest_C_0)
LITERAL: AddEgg(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_DodoNest.CW_BuildingSM_DodoNest:EventGraph.K2Node_CallFunction_126976)
LITERAL: AddEgg(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_DodoNest.CW_BuildingSM_DodoNest:EventGraph.K2Node_CallFunction_127698)
LITERAL: AddEgg(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_DodoNest.CW_BuildingSM_DodoNest:EventGraph.K2Node_CallFunction_40826)
LITERAL: AddEgg(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_DodoNest.CW_BuildingSM_DodoNest:EventGraph.K2Node_CallFunction_40868)
CONTENT: Product Egg(/Engine/Transient.Default__REINST_CW_BuildingSM_DodoNest_C_28950)
CONTENT: Stop Production(/Engine/Transient.Default__REINST_CW_BuildingSM_DodoNest_C_28950)
CONTENT: DodoNest(/Engine/Transient.Default__REINST_CW_BuildingSM_DodoNest_C_28950)
CONTENT: Product Egg(/Engine/Transient.REINST_CW_BuildingSM_DodoNest_C_1)
CONTENT: Stop Production(/Engine/Transient.REINST_CW_BuildingSM_DodoNest_C_1)
CONTENT: DodoNest(/Engine/Transient.REINST_CW_BuildingSM_DodoNest_C_1)
CONTENT: Product Egg(/Engine/Transient.Default__REINST_CW_BuildingSM_DodoNest_C_28954)
CONTENT: Stop Production(/Engine/Transient.Default__REINST_CW_BuildingSM_DodoNest_C_28954)
CONTENT: DodoNest(/Engine/Transient.Default__REINST_CW_BuildingSM_DodoNest_C_28954)
CONTENT: Product Egg(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_DodoNest.Default__CW_BuildingSM_DodoNest_C)
CONTENT: Stop Production(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_DodoNest.Default__CW_BuildingSM_DodoNest_C)
CONTENT: DodoNest(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_DodoNest.Default__CW_BuildingSM_DodoNest_C)
CONTENT: Put MagicStones in and it will speed up the hatching progress and protect the baby dino from dying young.(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_EggDinoProtection.Default__CW_InventoryBP_EggDinoProtection_C)
CONTENT: DinoHatchingProtector(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_EggDinoProtection.Default__CW_InventoryBP_EggDinoProtection_C)
CONTENT: EggProtectionGenerator(/Engine/Transient.REINST_CW_BuildingSM_EggProtectionGenerator_C_0)
CONTENT: MagicProtectionGenerator_red(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_EggProtectionGenerator.Default__CW_BuildingBP_EggProtectionGenerator_C)
CONTENT: Put Magic Resources like MagicStones or MagicWood In this and use the power of Nature to protect all the cube in the cover from being destoryed.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_EggProtectionGenerator.Default__CW_BuildingBP_EggProtectionGenerator_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_EggProtectionGenerator.Default__CW_BuildingBP_EggProtectionGenerator_C)
CONTENT: Protection(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_EggProtectionGenerator.Default__CW_BuildingBP_EggProtectionGenerator_C)
CONTENT: EggProtectionGenerator(/Engine/Transient.Default__REINST_CW_BuildingSM_EggProtectionGenerator_C_28963)
CONTENT: EggProtectionGenerator(/Engine/Transient.REINST_CW_BuildingSM_EggProtectionGenerator_C_1)
CONTENT: EggProtectionGenerator(/Engine/Transient.Default__REINST_CW_BuildingSM_EggProtectionGenerator_C_28967)
CONTENT: EggProtectionGenerator(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_EggProtectionGenerator.Default__CW_BuildingSM_EggProtectionGenerator_C)
CONTENT: ElectricJunction(/Engine/Transient.REINST_CW_BuildingSM_ElectricController_C_0)
CONTENT: Electric Controller(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ElectricController.Default__CW_BuildingBP_ElectricController_C)
CONTENT: When the electric current changes , the controller will toggle the activation state of the buildings near by within a delay.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ElectricController.Default__CW_BuildingBP_ElectricController_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ElectricController.Default__CW_BuildingBP_ElectricController_C)
CONTENT: Electrical(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_ElectricController.Default__CW_BuildingBP_ElectricController_C)
CONTENT: ElectricJunction(/Engine/Transient.Default__REINST_CW_BuildingSM_ElectricController_C_28975)
CONTENT: ElectricJunction(/Engine/Transient.REINST_CW_BuildingSM_ElectricController_C_1)
CONTENT: ElectricJunction(/Engine/Transient.Default__REINST_CW_BuildingSM_ElectricController_C_28979)
CONTENT: ElectricJunction(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_ElectricController.Default__CW_BuildingSM_ElectricController_C)
CONTENT: Equip Display Stand(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_EquipDisplayStand_Female.Default__CW_BuildingBP_EquipDisplayStand_Female_C)
CONTENT: Equip Display Stand, Put your cloth in it to show.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_EquipDisplayStand_Female.Default__CW_BuildingBP_EquipDisplayStand_Female_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_EquipDisplayStand_Female.Default__CW_BuildingBP_EquipDisplayStand_Female_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_EquipDisplayStand_Female.Default__CW_BuildingBP_EquipDisplayStand_Female_C)
CONTENT: Flower Pot(/Engine/Transient.REINST_CW_BuildingSM_FlowerPot_C_0)
CONTENT: Flower Pot(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_FlowerPot.Default__CW_BuildingBP_FlowerPot_C)
CONTENT: Put flowers in it and place it at the place you like.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_FlowerPot.Default__CW_BuildingBP_FlowerPot_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_FlowerPot.Default__CW_BuildingBP_FlowerPot_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_FlowerPot.Default__CW_BuildingBP_FlowerPot_C)
CONTENT: Flower Pot(/Engine/Transient.Default__REINST_CW_BuildingSM_FlowerPot_C_29000)
CONTENT: Flower Pot(/Engine/Transient.REINST_CW_BuildingSM_FlowerPot_C_1)
CONTENT: Flower Pot(/Engine/Transient.Default__REINST_CW_BuildingSM_FlowerPot_C_29004)
CONTENT: Flower Pot(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_FlowerPot.Default__CW_BuildingSM_FlowerPot_C)
CONTENT: Fruit Display Stand(/Engine/Transient.REINST_CW_BuildingSM_FruitDisplayStand_C_0)
CONTENT: Snow Ball(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_SnowBall.Default__CW_Resource_SnowBall_C)
CONTENT: Snow ball, you can throw it away or put it in a box.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_SnowBall.Default__CW_Resource_SnowBall_C)
CONTENT: Fruit Display Stand(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_FruitDisplayStand.Default__CW_BuildingBP_FruitDisplayStand_C)
CONTENT: Fruit Display Stand, Put your fruit in it to show, put snow ball in it to keep your fruit longer.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_FruitDisplayStand.Default__CW_BuildingBP_FruitDisplayStand_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_FruitDisplayStand.Default__CW_BuildingBP_FruitDisplayStand_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_FruitDisplayStand.Default__CW_BuildingBP_FruitDisplayStand_C)
CONTENT: Store your fruits in this and put snowballs in to keep it longer.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_FruitDisplayStand.CW_BuildingSM_FruitDisplayStand_C:CW_PrimalInventoryBP_PreservingBin_C_0)
CONTENT: Fruit Display Stand(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_FruitDisplayStand.CW_BuildingSM_FruitDisplayStand_C:CW_PrimalInventoryBP_PreservingBin_C_0)
CONTENT: Fruit Display Stand(/Engine/Transient.Default__REINST_CW_BuildingSM_FruitDisplayStand_C_29021)
CONTENT: Fruit Display Stand(/Engine/Transient.REINST_CW_BuildingSM_FruitDisplayStand_C_1)
CONTENT: Fruit Display Stand(/Engine/Transient.Default__REINST_CW_BuildingSM_FruitDisplayStand_C_29029)
CONTENT: Fruit Display Stand(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_FruitDisplayStand.Default__CW_BuildingSM_FruitDisplayStand_C)
CONTENT: Griffin Head(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_GriffinHead.Default__CW_BuildingSM_GriffinHead_C)
CONTENT: Griffin Head(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_GriffinHead.Default__CW_BuildingBP_GriffinHead_C)
CONTENT: Griffin' head, can be placed on floor ,wall and rex trunk.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_GriffinHead.Default__CW_BuildingBP_GriffinHead_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_GriffinHead.Default__CW_BuildingBP_GriffinHead_C)
CONTENT: Thatch(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_GriffinHead.Default__CW_BuildingBP_GriffinHead_C)
CONTENT: Griffin Trunk(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_GriffinTrunk.Default__CW_BuildingSM_GriffinTrunk_C)
CONTENT: Griffin Trunk(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_GriffinTrunk.Default__CW_BuildingBP_GriffinTrunk_C)
CONTENT: Griffin'Trunk, you can place it on floor.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_GriffinTrunk.Default__CW_BuildingBP_GriffinTrunk_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_GriffinTrunk.Default__CW_BuildingBP_GriffinTrunk_C)
CONTENT: Thatch(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_GriffinTrunk.Default__CW_BuildingBP_GriffinTrunk_C)
CONTENT: Gun Display Stand(/Engine/Transient.REINST_CW_BuildingSM_GunDisplayStand_C_0)
CONTENT: Gun Display Stand(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_GunDisplayStand.Default__CW_BuildingBP_GunDisplayStand_C)
CONTENT: Gun Display Stand, Put your guns in it to show.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_GunDisplayStand.Default__CW_BuildingBP_GunDisplayStand_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_GunDisplayStand.Default__CW_BuildingBP_GunDisplayStand_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_GunDisplayStand.Default__CW_BuildingBP_GunDisplayStand_C)
CONTENT: Show your big Guns here!(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_GunDisplayStand.CW_BuildingSM_GunDisplayStand_C:CW_PrimalInventoryBP_StorageBox_DisplayStand_C_0)
CONTENT: Show your big Guns here!(/Engine/Transient.REINST_CW_BuildingSM_GunDisplayStand_C_29041:CW_PrimalInventoryBP_StorageBox_DisplayStand_C_0)
CONTENT: Gun Display Stand(/Engine/Transient.Default__REINST_CW_BuildingSM_GunDisplayStand_C_29041)
CONTENT: Gun Display Stand(/Engine/Transient.REINST_CW_BuildingSM_GunDisplayStand_C_1)
CONTENT: Show your big Guns here!(/Engine/Transient.REINST_CW_BuildingSM_GunDisplayStand_C_29045:CW_PrimalInventoryBP_StorageBox_DisplayStand_C_0)
CONTENT: Gun Display Stand(/Engine/Transient.Default__REINST_CW_BuildingSM_GunDisplayStand_C_29045)
CONTENT: Gun Display Stand(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_GunDisplayStand.Default__CW_BuildingSM_GunDisplayStand_C)
CONTENT: Gun Display Stand(/Engine/Transient.REINST_CW_BuildingSM_GunDisplayStandWall_C_0)
CONTENT: Weapon Display(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_GunDisplayStand2.Default__CW_BuildingBP_GunDisplayStand2_C)
CONTENT: Weapon Display , Put your sword in it to show.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_GunDisplayStand2.Default__CW_BuildingBP_GunDisplayStand2_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_GunDisplayStand2.Default__CW_BuildingBP_GunDisplayStand2_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_GunDisplayStand2.Default__CW_BuildingBP_GunDisplayStand2_C)
CONTENT: Show your big Guns here!(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_GunDisplayStandWall.CW_BuildingSM_GunDisplayStandWall_C:CW_PrimalInventoryBP_StorageBox_DisplayStand_C_16)
CONTENT: Gun Display Stand Wall(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_GunDisplayStandWall.CW_BuildingSM_GunDisplayStandWall_C:CW_PrimalInventoryBP_StorageBox_DisplayStand_C_16)
CONTENT: Show your big Guns here!(/Engine/Transient.REINST_CW_BuildingSM_GunDisplayStandWall_C_29053:CW_PrimalInventoryBP_StorageBox_DisplayStand_C_16)
CONTENT: Gun Display Stand Wall(/Engine/Transient.REINST_CW_BuildingSM_GunDisplayStandWall_C_29053:CW_PrimalInventoryBP_StorageBox_DisplayStand_C_16)
CONTENT: Gun Display Stand(/Engine/Transient.Default__REINST_CW_BuildingSM_GunDisplayStandWall_C_29053)
CONTENT: Gun Display Stand(/Engine/Transient.REINST_CW_BuildingSM_GunDisplayStandWall_C_1)
CONTENT: Show your big Guns here!(/Engine/Transient.REINST_CW_BuildingSM_GunDisplayStandWall_C_29057:CW_PrimalInventoryBP_StorageBox_DisplayStand_C_16)
CONTENT: Gun Display Stand Wall(/Engine/Transient.REINST_CW_BuildingSM_GunDisplayStandWall_C_29057:CW_PrimalInventoryBP_StorageBox_DisplayStand_C_16)
CONTENT: Gun Display Stand(/Engine/Transient.Default__REINST_CW_BuildingSM_GunDisplayStandWall_C_29057)
CONTENT: Gun Display Stand(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_GunDisplayStandWall.Default__CW_BuildingSM_GunDisplayStandWall_C)
CONTENT: Ice cellar(/Engine/Transient.REINST_CW_BuildingSM_Icecellar_C_0)
CONTENT: Ice cellar(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Icecellar.Default__CW_BuildingBP_Icecellar_C)
CONTENT: Ice cellars, made from snow, are commonly used to store food, which can prolong food preservation time.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Icecellar.Default__CW_BuildingBP_Icecellar_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Icecellar.Default__CW_BuildingBP_Icecellar_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_Icecellar.Default__CW_BuildingBP_Icecellar_C)
CONTENT: Store your perishable items in this.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_Icecellar.CW_BuildingSM_Icecellar_C:CW_PrimalInventoryBP_PreservingBin_C_0)
CONTENT: Icecellar(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_Icecellar.CW_BuildingSM_Icecellar_C:CW_PrimalInventoryBP_PreservingBin_C_0)
CONTENT: Ice cellar(/Engine/Transient.Default__REINST_CW_BuildingSM_Icecellar_C_29065)
CONTENT: Ice cellar(/Engine/Transient.REINST_CW_BuildingSM_Icecellar_C_1)
CONTENT: Ice cellar(/Engine/Transient.Default__REINST_CW_BuildingSM_Icecellar_C_29069)
CONTENT: Ice cellar(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_Icecellar.Default__CW_BuildingSM_Icecellar_C)
CONTENT: Must contain a fuel, such as wood or thatch, to light the fire.  Cooks raw food when lit.(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_IndustrialOven.Default__CW_InventoryBP_IndustrialOven_C)
CONTENT: Industrial Oven(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_IndustrialOven.Default__CW_InventoryBP_IndustrialOven_C)
CONTENT: Make Recipe(/Engine/Transient.REINST_CW_BuildingSM_IndustrialOven_C_0)
CONTENT: Add Note to Make Recipe (/Engine/Transient.REINST_CW_BuildingSM_IndustrialOven_C_0)
CONTENT: IndustrialOven(/Engine/Transient.REINST_CW_BuildingSM_IndustrialOven_C_0)
CONTENT: Industrial Cooker(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_IndustrialOven.Default__CW_BuildingBP_IndustrialOven_C)
CONTENT: Burns Gasoline to cook large quantities of food quickly.  Put various ingredients in this to make soups, stews, and dyes.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_IndustrialOven.Default__CW_BuildingBP_IndustrialOven_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_IndustrialOven.Default__CW_BuildingBP_IndustrialOven_C)
CONTENT: Crafting(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_IndustrialOven.Default__CW_BuildingBP_IndustrialOven_C)
CONTENT: Make Recipe(/Engine/Transient.Default__REINST_CW_BuildingSM_IndustrialOven_C_29078)
CONTENT: Add Note to Make Recipe (/Engine/Transient.Default__REINST_CW_BuildingSM_IndustrialOven_C_29078)
CONTENT: IndustrialOven(/Engine/Transient.Default__REINST_CW_BuildingSM_IndustrialOven_C_29078)
CONTENT: Make Recipe(/Engine/Transient.REINST_CW_BuildingSM_IndustrialOven_C_1)
CONTENT: Add Note to Make Recipe (/Engine/Transient.REINST_CW_BuildingSM_IndustrialOven_C_1)
CONTENT: IndustrialOven(/Engine/Transient.REINST_CW_BuildingSM_IndustrialOven_C_1)
CONTENT: Make Recipe(/Engine/Transient.Default__REINST_CW_BuildingSM_IndustrialOven_C_29082)
CONTENT: Add Note to Make Recipe (/Engine/Transient.Default__REINST_CW_BuildingSM_IndustrialOven_C_29082)
CONTENT: IndustrialOven(/Engine/Transient.Default__REINST_CW_BuildingSM_IndustrialOven_C_29082)
CONTENT: Make Recipe(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_IndustrialOven.Default__CW_BuildingSM_IndustrialOven_C)
CONTENT: Add Note to Make Recipe (/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_IndustrialOven.Default__CW_BuildingSM_IndustrialOven_C)
CONTENT: IndustrialOven(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_IndustrialOven.Default__CW_BuildingSM_IndustrialOven_C)
CONTENT: Privilege Start(/Engine/Transient.REINST_CW_BuildingSM_LandPrivilegeSignLv2_C_0)
CONTENT: Privilege End(/Engine/Transient.REINST_CW_BuildingSM_LandPrivilegeSignLv2_C_0)
CONTENT: LandPrivilegeSignLv2(/Engine/Transient.REINST_CW_BuildingSM_LandPrivilegeSignLv2_C_0)
CONTENT: LandPriviliegeSignLv2(/Engine/Transient.REINST_CW_BuildingBP_LandPrivilegeSignLv2_C_0)
CONTENT: You can own the land beside this sign. Your structures would be protected and other team can not put their structures down.(/Engine/Transient.REINST_CW_BuildingBP_LandPrivilegeSignLv2_C_0)
CONTENT: LandPriviliegeSignLv2(/Engine/Transient.Default__REINST_CW_BuildingBP_LandPrivilegeSignLv2_C_29089)
CONTENT: You can own the land beside this sign. Your structures would be protected and other team can not put their structures down.(/Engine/Transient.Default__REINST_CW_BuildingBP_LandPrivilegeSignLv2_C_29089)
CONTENT: LandPriviliegeSignLv2(/Engine/Transient.REINST_CW_BuildingBP_LandPrivilegeSignLv2_C_1)
CONTENT: You can own the land beside this sign. Your structures would be protected and other team can not put their structures down.(/Engine/Transient.REINST_CW_BuildingBP_LandPrivilegeSignLv2_C_1)
CONTENT: Privilege Start(/Engine/Transient.Default__REINST_CW_BuildingSM_LandPrivilegeSignLv2_C_29096)
CONTENT: Privilege End(/Engine/Transient.Default__REINST_CW_BuildingSM_LandPrivilegeSignLv2_C_29096)
CONTENT: LandPrivilegeSignLv2(/Engine/Transient.Default__REINST_CW_BuildingSM_LandPrivilegeSignLv2_C_29096)
CONTENT: Privilege Start(/Engine/Transient.REINST_CW_BuildingSM_LandPrivilegeSignLv2_C_1)
CONTENT: Privilege End(/Engine/Transient.REINST_CW_BuildingSM_LandPrivilegeSignLv2_C_1)
CONTENT: LandPrivilegeSignLv2(/Engine/Transient.REINST_CW_BuildingSM_LandPrivilegeSignLv2_C_1)
CONTENT: LandPriviliegeSignLv2(/Engine/Transient.Default__REINST_CW_BuildingBP_LandPrivilegeSignLv2_C_29100)
CONTENT: You can own the land beside this sign. Your structures would be protected and other team can not put their structures down.(/Engine/Transient.Default__REINST_CW_BuildingBP_LandPrivilegeSignLv2_C_29100)
CONTENT: LandPriviliegeSignLv2(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_LandPrivilegeSignLv2.Default__CW_BuildingBP_LandPrivilegeSignLv2_C)
CONTENT: You can own the land beside this sign. Your structures would be protected and other team can not put their structures down.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_LandPrivilegeSignLv2.Default__CW_BuildingBP_LandPrivilegeSignLv2_C)
CONTENT: Privilege Start(/Engine/Transient.Default__REINST_CW_BuildingSM_LandPrivilegeSignLv2_C_29104)
CONTENT: Privilege End(/Engine/Transient.Default__REINST_CW_BuildingSM_LandPrivilegeSignLv2_C_29104)
CONTENT: LandPrivilegeSignLv2(/Engine/Transient.Default__REINST_CW_BuildingSM_LandPrivilegeSignLv2_C_29104)
CONTENT: Privilege Start(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_LandPrivilegeSignLv2.Default__CW_BuildingSM_LandPrivilegeSignLv2_C)
CONTENT: Privilege End(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_LandPrivilegeSignLv2.Default__CW_BuildingSM_LandPrivilegeSignLv2_C)
CONTENT: LandPrivilegeSignLv2(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_LandPrivilegeSignLv2.Default__CW_BuildingSM_LandPrivilegeSignLv2_C)
CONTENT: Privilege Start(/Engine/Transient.REINST_CW_BuildingSM_LandPrivilegeSignLv3_C_0)
CONTENT: Privilege End(/Engine/Transient.REINST_CW_BuildingSM_LandPrivilegeSignLv3_C_0)
CONTENT: LandPrivilegeSignLv3(/Engine/Transient.REINST_CW_BuildingSM_LandPrivilegeSignLv3_C_0)
CONTENT: LandPriviliegeSignLv3(/Engine/Transient.REINST_CW_BuildingBP_LandPrivilegeSignLv3_C_0)
CONTENT: You can own the land beside this sign. Your structures would be protected and other team can not put their structures down.(/Engine/Transient.REINST_CW_BuildingBP_LandPrivilegeSignLv3_C_0)
CONTENT: LandPriviliegeSignLv3(/Engine/Transient.Default__REINST_CW_BuildingBP_LandPrivilegeSignLv3_C_29111)
CONTENT: You can own the land beside this sign. Your structures would be protected and other team can not put their structures down.(/Engine/Transient.Default__REINST_CW_BuildingBP_LandPrivilegeSignLv3_C_29111)
CONTENT: LandPriviliegeSignLv3(/Engine/Transient.REINST_CW_BuildingBP_LandPrivilegeSignLv3_C_1)
CONTENT: You can own the land beside this sign. Your structures would be protected and other team can not put their structures down.(/Engine/Transient.REINST_CW_BuildingBP_LandPrivilegeSignLv3_C_1)
CONTENT: Privilege Start(/Engine/Transient.Default__REINST_CW_BuildingSM_LandPrivilegeSignLv3_C_29118)
CONTENT: Privilege End(/Engine/Transient.Default__REINST_CW_BuildingSM_LandPrivilegeSignLv3_C_29118)
CONTENT: LandPrivilegeSignLv3(/Engine/Transient.Default__REINST_CW_BuildingSM_LandPrivilegeSignLv3_C_29118)
CONTENT: Privilege Start(/Engine/Transient.REINST_CW_BuildingSM_LandPrivilegeSignLv3_C_1)
CONTENT: Privilege End(/Engine/Transient.REINST_CW_BuildingSM_LandPrivilegeSignLv3_C_1)
CONTENT: LandPrivilegeSignLv3(/Engine/Transient.REINST_CW_BuildingSM_LandPrivilegeSignLv3_C_1)
CONTENT: LandPriviliegeSignLv3(/Engine/Transient.Default__REINST_CW_BuildingBP_LandPrivilegeSignLv3_C_29122)
CONTENT: You can own the land beside this sign. Your structures would be protected and other team can not put their structures down.(/Engine/Transient.Default__REINST_CW_BuildingBP_LandPrivilegeSignLv3_C_29122)
CONTENT: LandPriviliegeSignLv3(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_LandPrivilegeSignLv3.Default__CW_BuildingBP_LandPrivilegeSignLv3_C)
CONTENT: You can own the land beside this sign. Your structures would be protected and other team can not put their structures down.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_LandPrivilegeSignLv3.Default__CW_BuildingBP_LandPrivilegeSignLv3_C)
CONTENT: Privilege Start(/Engine/Transient.Default__REINST_CW_BuildingSM_LandPrivilegeSignLv3_C_29126)
CONTENT: Privilege End(/Engine/Transient.Default__REINST_CW_BuildingSM_LandPrivilegeSignLv3_C_29126)
CONTENT: LandPrivilegeSignLv3(/Engine/Transient.Default__REINST_CW_BuildingSM_LandPrivilegeSignLv3_C_29126)
CONTENT: Privilege Start(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_LandPrivilegeSignLv3.Default__CW_BuildingSM_LandPrivilegeSignLv3_C)
CONTENT: Privilege End(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_LandPrivilegeSignLv3.Default__CW_BuildingSM_LandPrivilegeSignLv3_C)
CONTENT: LandPrivilegeSignLv3(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_LandPrivilegeSignLv3.Default__CW_BuildingSM_LandPrivilegeSignLv3_C)
CONTENT: MiniTrain_Train(/Engine/Transient.REINST_CW_BuildingSM_MiniTrain_BuidlingTrain_C_0)
CONTENT: TheBuildingTrain(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MiniTrain_BuildingTrain.Default__CW_BuildingBP_MiniTrain_BuildingTrain_C)
CONTENT: You can build some structures in this train with platform.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MiniTrain_BuildingTrain.Default__CW_BuildingBP_MiniTrain_BuildingTrain_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MiniTrain_BuildingTrain.Default__CW_BuildingBP_MiniTrain_BuildingTrain_C)
CONTENT: Elevators(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MiniTrain_BuildingTrain.Default__CW_BuildingBP_MiniTrain_BuildingTrain_C)
CONTENT: MiniTrain_Train(/Engine/Transient.Default__REINST_CW_BuildingSM_MiniTrain_BuidlingTrain_C_29134)
CONTENT: MiniTrain_Train(/Engine/Transient.REINST_CW_BuildingSM_MiniTrain_BuidlingTrain_C_1)
CONTENT: MiniTrain_Train(/Engine/Transient.Default__REINST_CW_BuildingSM_MiniTrain_BuidlingTrain_C_29138)
CONTENT: MiniTrain_Train(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_MiniTrain_BuidlingTrain.Default__CW_BuildingSM_MiniTrain_BuidlingTrain_C)
CONTENT: Rex Head(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_RexHead.Default__CW_BuildingSM_RexHead_C)
CONTENT: Rex Head(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_RexHead.Default__CW_BuildingBP_RexHead_C)
CONTENT: Rex' head, can be placed on floor ,wall and rex trunk.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_RexHead.Default__CW_BuildingBP_RexHead_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_RexHead.Default__CW_BuildingBP_RexHead_C)
CONTENT: Thatch(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_RexHead.Default__CW_BuildingBP_RexHead_C)
CONTENT: Rex Trunk(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_RexTrunk.Default__CW_BuildingSM_RexTrunk_C)
CONTENT: Rex Trunk(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_RexTrunk.Default__CW_BuildingBP_RexTrunk_C)
CONTENT: Rex'Trunk, you can place it on floor.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_RexTrunk.Default__CW_BuildingBP_RexTrunk_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_RexTrunk.Default__CW_BuildingBP_RexTrunk_C)
CONTENT: Thatch(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_RexTrunk.Default__CW_BuildingBP_RexTrunk_C)
CONTENT: Spear Display Stand(/Engine/Transient.REINST_CW_BuildingSM_SpearDisplayStand_C_0)
CONTENT: Spear Display Stand(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_SpearDisplayStand.Default__CW_BuildingBP_SpearDisplayStand_C)
CONTENT: Spear Display Stand, Put your Spears in it to show.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_SpearDisplayStand.Default__CW_BuildingBP_SpearDisplayStand_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_SpearDisplayStand.Default__CW_BuildingBP_SpearDisplayStand_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_SpearDisplayStand.Default__CW_BuildingBP_SpearDisplayStand_C)
CONTENT: Spear Display Stand(/Engine/Transient.Default__REINST_CW_BuildingSM_SpearDisplayStand_C_29150)
CONTENT: Spear Display Stand(/Engine/Transient.REINST_CW_BuildingSM_SpearDisplayStand_C_1)
CONTENT: Spear Display Stand(/Engine/Transient.Default__REINST_CW_BuildingSM_SpearDisplayStand_C_29154)
CONTENT: Spear Display Stand(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_SpearDisplayStand.Default__CW_BuildingSM_SpearDisplayStand_C)
CONTENT: Sword Display Stand(/Engine/Transient.REINST_CW_BuildingSM_SwordDisplayStand_C_0)
CONTENT: Sword Display Stand(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_SwordDisplayStand.Default__CW_BuildingBP_SwordDisplayStand_C)
CONTENT: Sword Display Stand, Put your Sword in it to show.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_SwordDisplayStand.Default__CW_BuildingBP_SwordDisplayStand_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_SwordDisplayStand.Default__CW_BuildingBP_SwordDisplayStand_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_SwordDisplayStand.Default__CW_BuildingBP_SwordDisplayStand_C)
CONTENT: Sword Display Stand(/Engine/Transient.Default__REINST_CW_BuildingSM_SwordDisplayStand_C_29162)
CONTENT: Sword Display Stand(/Engine/Transient.REINST_CW_BuildingSM_SwordDisplayStand_C_1)
CONTENT: Sword Display Stand(/Engine/Transient.Default__REINST_CW_BuildingSM_SwordDisplayStand_C_29166)
CONTENT: Sword Display Stand(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_SwordDisplayStand.Default__CW_BuildingSM_SwordDisplayStand_C)
CONTENT: Put MagicStones and Naronic in . It will keep the dino black out and Speed up the taming progress.(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_TamingDinoProtection.Default__CW_InventoryBP_TamingDinoProtection_C)
CONTENT: MagicTamingDinoTotem(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_TamingDinoProtection.Default__CW_InventoryBP_TamingDinoProtection_C)
CONTENT: TamingDinoProtectionGenerator(/Engine/Transient.REINST_CW_BuildingSM_TamingDinoProtectionGenerator_C_0)
CONTENT: MagicProtectionGenerator_red(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_TamingDinoProtectionGenerator.Default__CW_BuildingBP_TamingDinoProtectionGenerator_C)
CONTENT: Put Magic Resources like MagicStones or MagicWood In this and use the power of Nature to protect all the cube in the cover from being destoryed.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_TamingDinoProtectionGenerator.Default__CW_BuildingBP_TamingDinoProtectionGenerator_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_TamingDinoProtectionGenerator.Default__CW_BuildingBP_TamingDinoProtectionGenerator_C)
CONTENT: Dinos(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_TamingDinoProtectionGenerator.Default__CW_BuildingBP_TamingDinoProtectionGenerator_C)
LITERAL: AddTorpid(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_TamingDinoProtectionGenerator.CW_BuildingSM_TamingDinoProtectionGenerator:EventGraph.K2Node_CallFunction_144292)
LITERAL: ItemUSed(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_TamingDinoProtectionGenerator.CW_BuildingSM_TamingDinoProtectionGenerator:EventGraph.K2Node_CallFunction_145278)
LITERAL: AddTorpid(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_TamingDinoProtectionGenerator.CW_BuildingSM_TamingDinoProtectionGenerator:EventGraph.K2Node_CallFunction_155578)
LITERAL: NoNeed(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_TamingDinoProtectionGenerator.CW_BuildingSM_TamingDinoProtectionGenerator:EventGraph.K2Node_CallFunction_46581)
CONTENT: TamingDinoProtectionGenerator(/Engine/Transient.Default__REINST_CW_BuildingSM_TamingDinoProtectionGenerator_C_29175)
CONTENT: TamingDinoProtectionGenerator(/Engine/Transient.REINST_CW_BuildingSM_TamingDinoProtectionGenerator_C_1)
CONTENT: TamingDinoProtectionGenerator(/Engine/Transient.Default__REINST_CW_BuildingSM_TamingDinoProtectionGenerator_C_29179)
CONTENT: TamingDinoProtectionGenerator(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_TamingDinoProtectionGenerator.Default__CW_BuildingSM_TamingDinoProtectionGenerator_C)
CONTENT: CeilingTorch(/Engine/Transient.REINST_CW_BuildingSM_TorchLight_C_0)
CONTENT: Torch Light(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_TorchLight.Default__CW_BuildingBP_TorchLight_C)
CONTENT: Use this light will add your home some different atmosphere.When it is off, put in other candle to light it up again.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_TorchLight.Default__CW_BuildingBP_TorchLight_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_TorchLight.Default__CW_BuildingBP_TorchLight_C)
CONTENT: Lightning(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_TorchLight.Default__CW_BuildingBP_TorchLight_C)
CONTENT: CeilingTorch(/Engine/Transient.Default__REINST_CW_BuildingSM_TorchLight_C_29187)
CONTENT: CeilingTorch(/Engine/Transient.REINST_CW_BuildingSM_TorchLight_C_1)
CONTENT: CeilingTorch(/Engine/Transient.Default__REINST_CW_BuildingSM_TorchLight_C_29191)
CONTENT: CeilingTorch(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_TorchLight.Default__CW_BuildingSM_TorchLight_C)
CONTENT: Trike Head(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_TrikeHead.Default__CW_BuildingSM_TrikeHead_C)
CONTENT: Trike Head(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_TrikeHead.Default__CW_BuildingBP_TrikeHead_C)
CONTENT: Trike' head, can be placed on floor ,wall and rex trunk.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_TrikeHead.Default__CW_BuildingBP_TrikeHead_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_TrikeHead.Default__CW_BuildingBP_TrikeHead_C)
CONTENT: Dinos(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_TrikeHead.Default__CW_BuildingBP_TrikeHead_C)
CONTENT: Trike Trunk(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_TrikeTrunk.Default__CW_BuildingSM_TrikeTrunk_C)
CONTENT: Trike Trunk(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_TrikeTrunk.Default__CW_BuildingBP_TrikeTrunk_C)
CONTENT: Trike'Trunk, you can place it on floor.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_TrikeTrunk.Default__CW_BuildingBP_TrikeTrunk_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_TrikeTrunk.Default__CW_BuildingBP_TrikeTrunk_C)
CONTENT: Dinos(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_TrikeTrunk.Default__CW_BuildingBP_TrikeTrunk_C)
CONTENT: WaterPipe_Metal_Straight(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_WaterPipe_Metal_Straight.Default__CW_BuildingSM_WaterPipe_Metal_Straight_C)
CONTENT: WaterPipe_Metal_Vertical(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_WaterPipe_Metal_Vertical.Default__CW_BuildingSM_WaterPipe_Metal_Vertical_C)
CONTENT: WaterPipe_Stone_Straight(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_WaterPipe_Stone_Straight.Default__CW_BuildingSM_WaterPipe_Stone_Straight_C)
CONTENT: WaterPipe_Stone_Vertical(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_WaterPipe_Stone_Vertical.Default__CW_BuildingSM_WaterPipe_Stone_Vertical_C)
CONTENT: Rocker(/Engine/Transient.REINST_CW_BuildingSM_Relic_Rocker_C_0)
CONTENT: Rocker(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_Rocker_C_29209)
CONTENT: Rocker(/Engine/Transient.REINST_CW_BuildingSM_Relic_Rocker_C_1)
CONTENT: Rocker(/Engine/Transient.Default__REINST_CW_BuildingSM_Relic_Rocker_C_29213)
CONTENT: Rocker(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_Relic_Rocker.Default__CW_BuildingSM_Relic_Rocker_C)
CONTENT: RelicDoor(/Engine/Transient.REINST_CW_BuildingSM_RelicDoorRequireSwitch_C_0)
LITERAL: RelicCloseDoor(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_RelicDoorRequireSwitch.CW_BuildingSM_RelicDoorRequireSwitch:EventGraph.K2Node_CallFunction_121536)
CONTENT: RelicDoor(/Engine/Transient.Default__REINST_CW_BuildingSM_RelicDoorRequireSwitch_C_29220)
CONTENT: RelicDoor(/Engine/Transient.REINST_CW_BuildingSM_RelicDoorRequireSwitch_C_1)
CONTENT: RelicDoor(/Engine/Transient.Default__REINST_CW_BuildingSM_RelicDoorRequireSwitch_C_29224)
CONTENT: RelicDoor(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_RelicDoorRequireSwitch.Default__CW_BuildingSM_RelicDoorRequireSwitch_C)
CONTENT: RelicDoor(/Engine/Transient.REINST_CW_BuildingSM_RelicDoorRequireSwitch_4_C_0)
LITERAL: RelicCloseDoor(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_RelicDoorRequireSwitch_4.CW_BuildingSM_RelicDoorRequireSwitch_4:EventGraph.K2Node_CallFunction_121536)
CONTENT: RelicDoor(/Engine/Transient.Default__REINST_CW_BuildingSM_RelicDoorRequireSwitch_4_C_29231)
CONTENT: RelicDoor(/Engine/Transient.REINST_CW_BuildingSM_RelicDoorRequireSwitch_4_C_1)
CONTENT: RelicDoor(/Engine/Transient.Default__REINST_CW_BuildingSM_RelicDoorRequireSwitch_4_C_29235)
CONTENT: RelicDoor(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_RelicDoorRequireSwitch_4.Default__CW_BuildingSM_RelicDoorRequireSwitch_4_C)
CONTENT: RelicDoor(/Engine/Transient.REINST_CW_BuildingSM_RelicDoorRequireSwitch_90_C_0)
LITERAL: RelicCloseDoor(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_RelicDoorRequireSwitch_90.CW_BuildingSM_RelicDoorRequireSwitch_90:EventGraph.K2Node_CallFunction_121536)
CONTENT: RelicDoor(/Engine/Transient.Default__REINST_CW_BuildingSM_RelicDoorRequireSwitch_90_C_29242)
CONTENT: RelicDoor(/Engine/Transient.REINST_CW_BuildingSM_RelicDoorRequireSwitch_90_C_1)
CONTENT: RelicDoor(/Engine/Transient.Default__REINST_CW_BuildingSM_RelicDoorRequireSwitch_90_C_29246)
CONTENT: RelicDoor(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_RelicDoorRequireSwitch_90.Default__CW_BuildingSM_RelicDoorRequireSwitch_90_C)
CONTENT: Auto Spike(/Engine/Transient.REINST_CW_StructureSM_AutoSpike_C_0)
CONTENT: Auto Spike(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_StructureBP_AutoSpike.Default__CW_StructureBP_AutoSpike_C)
CONTENT: When you overlap, it gets up and do damage.(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_StructureBP_AutoSpike.Default__CW_StructureBP_AutoSpike_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_StructureBP_AutoSpike.Default__CW_StructureBP_AutoSpike_C)
CONTENT: Stone(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_StructureBP_AutoSpike.Default__CW_StructureBP_AutoSpike_C)
CONTENT: Auto Spike(/Engine/Transient.Default__REINST_CW_StructureSM_AutoSpike_C_29254)
CONTENT: Auto Spike(/Engine/Transient.REINST_CW_StructureSM_AutoSpike_C_1)
CONTENT: Auto Spike(/Engine/Transient.Default__REINST_CW_StructureSM_AutoSpike_C_29258)
CONTENT: Auto Spike(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_StructureSM_AutoSpike.Default__CW_StructureSM_AutoSpike_C)
CONTENT: Cutter(/Engine/Transient.REINST_CW_StructureSM_Cutter_C_0)
CONTENT: Cutter(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_StructureBP_Cutter.Default__CW_StructureBP_Cutter_C)
CONTENT: Swing left and right,Cut anything it hits into pieces.(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_StructureBP_Cutter.Default__CW_StructureBP_Cutter_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_StructureBP_Cutter.Default__CW_StructureBP_Cutter_C)
CONTENT: Stone(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_StructureBP_Cutter.Default__CW_StructureBP_Cutter_C)
LITERAL: DamageInterval(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_StructureSM_Cutter.CW_StructureSM_Cutter:EventGraph.K2Node_CallFunction_74838)
CONTENT: Cutter(/Engine/Transient.Default__REINST_CW_StructureSM_Cutter_C_29266)
CONTENT: Cutter(/Engine/Transient.REINST_CW_StructureSM_Cutter_C_1)
CONTENT: Cutter(/Engine/Transient.Default__REINST_CW_StructureSM_Cutter_C_29270)
CONTENT: Cutter(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_StructureSM_Cutter.Default__CW_StructureSM_Cutter_C)
CONTENT: Fire Ejector(/Engine/Transient.REINST_CW_StructureSM_Ejector_C_0)
CONTENT: Fire Ejector(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_StructureBP_Ejector.Default__CW_StructureBP_Ejector_C)
CONTENT: Spray fire in a line and cause lots damage to whatever it touches.(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_StructureBP_Ejector.Default__CW_StructureBP_Ejector_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_StructureBP_Ejector.Default__CW_StructureBP_Ejector_C)
CONTENT: Stone(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_StructureBP_Ejector.Default__CW_StructureBP_Ejector_C)
LITERAL: DamageInterval(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_StructureSM_Ejector.CW_StructureSM_Ejector:EventGraph.K2Node_CallFunction_74838)
LITERAL: Firing(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_StructureSM_Ejector.CW_StructureSM_Ejector:EventGraph.K2Node_CallFunction_78706)
CONTENT: Fire Ejector(/Engine/Transient.Default__REINST_CW_StructureSM_Ejector_C_29278)
CONTENT: Fire Ejector(/Engine/Transient.REINST_CW_StructureSM_Ejector_C_1)
CONTENT: Fire Ejector(/Engine/Transient.Default__REINST_CW_StructureSM_Ejector_C_29282)
CONTENT: Fire Ejector(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_StructureSM_Ejector.Default__CW_StructureSM_Ejector_C)
CONTENT: StoneWallBig(/Engine/Transient.REINST_CW_StructureSM_StoneWallAuto_C_0)
CONTENT: StoneWallBig(/Engine/Transient.Default__REINST_CW_StructureSM_StoneWallAuto_C_29289)
CONTENT: StoneWallBig(/Engine/Transient.REINST_CW_StructureSM_StoneWallAuto_C_1)
CONTENT: StoneWallBig(/Engine/Transient.Default__REINST_CW_StructureSM_StoneWallAuto_C_29293)
CONTENT: StoneWallBig(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_StructureSM_StoneWallAuto.Default__CW_StructureSM_StoneWallAuto_C)
CONTENT: StoneWallBig(/Engine/Transient.REINST_CW_StructureSM_StoneWallAutoSmall_Left_C_0)
CONTENT: Stone Wall(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_StructureBP_StoneWallAutoSmall_Left.Default__CW_StructureBP_StoneWallAutoSmall_Left_C)
CONTENT: A simple wall . e...Cube? Lots of Cube can be a Stone wall(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_StructureBP_StoneWallAutoSmall_Left.Default__CW_StructureBP_StoneWallAutoSmall_Left_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_StructureBP_StoneWallAutoSmall_Left.Default__CW_StructureBP_StoneWallAutoSmall_Left_C)
CONTENT: Stone(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_StructureBP_StoneWallAutoSmall_Left.Default__CW_StructureBP_StoneWallAutoSmall_Left_C)
CONTENT: StoneWallBig(/Engine/Transient.Default__REINST_CW_StructureSM_StoneWallAutoSmall_Left_C_29301)
CONTENT: StoneWallBig(/Engine/Transient.REINST_CW_StructureSM_StoneWallAutoSmall_Left_C_1)
CONTENT: StoneWallBig(/Engine/Transient.Default__REINST_CW_StructureSM_StoneWallAutoSmall_Left_C_29305)
CONTENT: StoneWallBig(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_StructureSM_StoneWallAutoSmall_Left.Default__CW_StructureSM_StoneWallAutoSmall_Left_C)
CONTENT: StoneWallBig(/Engine/Transient.REINST_CW_StructureSM_StoneWallAutoSmall_Right_C_0)
CONTENT: Stone Wall(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_StructureBP_StoneWallAutoSmall_Right.Default__CW_StructureBP_StoneWallAutoSmall_Right_C)
CONTENT: A simple wall . e...Cube? Lots of Cube can be a Stone wall(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_StructureBP_StoneWallAutoSmall_Right.Default__CW_StructureBP_StoneWallAutoSmall_Right_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_StructureBP_StoneWallAutoSmall_Right.Default__CW_StructureBP_StoneWallAutoSmall_Right_C)
CONTENT: Stone(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_StructureBP_StoneWallAutoSmall_Right.Default__CW_StructureBP_StoneWallAutoSmall_Right_C)
CONTENT: StoneWallBig(/Engine/Transient.Default__REINST_CW_StructureSM_StoneWallAutoSmall_Right_C_29313)
CONTENT: StoneWallBig(/Engine/Transient.REINST_CW_StructureSM_StoneWallAutoSmall_Right_C_1)
CONTENT: StoneWallBig(/Engine/Transient.Default__REINST_CW_StructureSM_StoneWallAutoSmall_Right_C_29317)
CONTENT: StoneWallBig(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_StructureSM_StoneWallAutoSmall_Right.Default__CW_StructureSM_StoneWallAutoSmall_Right_C)
CONTENT: Turning Plate(/Engine/Transient.REINST_CW_StructureSM_TurningPlate_C_0)
CONTENT: Turning Plate(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_StructureBP_TurningPlate.Default__CW_StructureBP_TurningPlate_C)
CONTENT: It turns and things on it falls.(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_StructureBP_TurningPlate.Default__CW_StructureBP_TurningPlate_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_StructureBP_TurningPlate.Default__CW_StructureBP_TurningPlate_C)
CONTENT: Stone(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_StructureBP_TurningPlate.Default__CW_StructureBP_TurningPlate_C)
CONTENT: Turning Plate(/Engine/Transient.Default__REINST_CW_StructureSM_TurningPlate_C_29325)
CONTENT: Turning Plate(/Engine/Transient.REINST_CW_StructureSM_TurningPlate_C_1)
CONTENT: Turning Plate(/Engine/Transient.Default__REINST_CW_StructureSM_TurningPlate_C_29329)
CONTENT: Turning Plate(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_StructureSM_TurningPlate.Default__CW_StructureSM_TurningPlate_C)
CONTENT: DinoGpsAmmo(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjItemDinoGps_Ammo.Default__CW_ProjItemDinoGps_Ammo_C)
CONTENT: Dino Gps Ammo ,The Ammo of Dino Gps.(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjItemDinoGps_Ammo.Default__CW_ProjItemDinoGps_Ammo_C)
CONTENT: Navigation(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjItemDinoGps_Ammo.Default__CW_ProjItemDinoGps_Ammo_C)
CONTENT: No creature to attach to.(/Engine/Transient.REINST_CW_ProjDinoGps_Ammo_C_0)
CONTENT: GPS Transponder(/Engine/Transient.REINST_CW_ProjDinoGps_Ammo_C_0)
CONTENT: No creature to attach to.(/Engine/Transient.Default__REINST_CW_ProjDinoGps_Ammo_C_29337)
CONTENT: GPS Transponder(/Engine/Transient.Default__REINST_CW_ProjDinoGps_Ammo_C_29337)
CONTENT: No creature to attach to.(/Engine/Transient.REINST_CW_ProjDinoGps_Ammo_C_1)
CONTENT: GPS Transponder(/Engine/Transient.REINST_CW_ProjDinoGps_Ammo_C_1)
CONTENT: No creature to attach to.(/Engine/Transient.Default__REINST_CW_ProjDinoGps_Ammo_C_29341)
CONTENT: GPS Transponder(/Engine/Transient.Default__REINST_CW_ProjDinoGps_Ammo_C_29341)
CONTENT: No creature to attach to.(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjeccilesSMS/CW_ProjDinoGps_Ammo.Default__CW_ProjDinoGps_Ammo_C)
CONTENT: GPS Transponder(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjeccilesSMS/CW_ProjDinoGps_Ammo.Default__CW_ProjDinoGps_Ammo_C)
CONTENT: StoneCeiling(/Engine/Transient.REINST_CW_StructureSM_StoneCeiling_Cube_C_0)
CONTENT: StoneCeiling(/Engine/Transient.Default__REINST_CW_StructureSM_StoneCeiling_Cube_C_29348)
CONTENT: StoneCeiling(/Engine/Transient.REINST_CW_StructureSM_StoneCeiling_Cube_C_1)
CONTENT: StoneCeiling(/Engine/Transient.Default__REINST_CW_StructureSM_StoneCeiling_Cube_C_29352)
CONTENT: StoneCeiling(/Game/Mods/CubeWorld/Blueprints/Structures/CubeStructureSMs/CW_StructureSM_StoneCeiling_Cube.Default__CW_StructureSM_StoneCeiling_Cube_C)
CONTENT: StoneFloor(/Game/Mods/CubeWorld/Blueprints/Structures/CubeStructureSMs/CW_StructureSM_StoneFloor_Cube.Default__CW_StructureSM_StoneFloor_Cube_C)
CONTENT: StoneWall(/Engine/Transient.REINST_CW_StructureSM_StoneWall_Cube_C_0)
CONTENT: StoneWall(/Engine/Transient.Default__REINST_CW_StructureSM_StoneWall_Cube_C_29360)
CONTENT: StoneWall(/Engine/Transient.REINST_CW_StructureSM_StoneWall_Cube_C_1)
CONTENT: StoneWall(/Engine/Transient.Default__REINST_CW_StructureSM_StoneWall_Cube_C_29364)
CONTENT: StoneWall(/Game/Mods/CubeWorld/Blueprints/Structures/CubeStructureSMs/CW_StructureSM_StoneWall_Cube.Default__CW_StructureSM_StoneWall_Cube_C)
CONTENT: WoodCeiling(/Engine/Transient.REINST_CW_StructureSM_WoodCeiling_Cube_C_0)
CONTENT: WoodCeiling(/Engine/Transient.Default__REINST_CW_StructureSM_WoodCeiling_Cube_C_29371)
CONTENT: WoodCeiling(/Engine/Transient.REINST_CW_StructureSM_WoodCeiling_Cube_C_1)
CONTENT: WoodCeiling(/Engine/Transient.Default__REINST_CW_StructureSM_WoodCeiling_Cube_C_29375)
CONTENT: WoodCeiling(/Game/Mods/CubeWorld/Blueprints/Structures/CubeStructureSMs/CW_StructureSM_WoodCeiling_Cube.Default__CW_StructureSM_WoodCeiling_Cube_C)
CONTENT: WoodFloor(/Game/Mods/CubeWorld/Blueprints/Structures/CubeStructureSMs/CW_StructureSM_WoodFloor_Cube.Default__CW_StructureSM_WoodFloor_Cube_C)
CONTENT: WoodWall(/Engine/Transient.REINST_CW_StructureSM_WoodWall_Cube_C_0)
CONTENT: WoodWall(/Engine/Transient.Default__REINST_CW_StructureSM_WoodWall_Cube_C_29383)
CONTENT: WoodWall(/Engine/Transient.REINST_CW_StructureSM_WoodWall_Cube_C_1)
CONTENT: WoodWall(/Engine/Transient.Default__REINST_CW_StructureSM_WoodWall_Cube_C_29387)
CONTENT: WoodWall(/Game/Mods/CubeWorld/Blueprints/Structures/CubeStructureSMs/CW_StructureSM_WoodWall_Cube.Default__CW_StructureSM_WoodWall_Cube_C)
CONTENT: ArmoredGlassRoof(/Engine/Transient.REINST_CW_StructureSM_ArmoredGlassRoof_C_0)
CONTENT: Wood Roof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/ArmoredGlass/CW_StructureBP_ArmoredGlassRoof.Default__CW_StructureBP_ArmoredGlassRoof_C)
CONTENT: A roof over your head .(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/ArmoredGlass/CW_StructureBP_ArmoredGlassRoof.Default__CW_StructureBP_ArmoredGlassRoof_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/ArmoredGlass/CW_StructureBP_ArmoredGlassRoof.Default__CW_StructureBP_ArmoredGlassRoof_C)
CONTENT: ArmoredGlass(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/ArmoredGlass/CW_StructureBP_ArmoredGlassRoof.Default__CW_StructureBP_ArmoredGlassRoof_C)
CONTENT: ArmoredGlassRoof(/Engine/Transient.REINST_CW_StructureSM_ArmoredGlassRoof_Corner_2_C_0)
CONTENT: ArmoredGlassRoof(/Engine/Transient.Default__REINST_CW_StructureSM_ArmoredGlassRoof_Corner_2_C_29395)
CONTENT: ArmoredGlassRoof(/Engine/Transient.REINST_CW_StructureSM_ArmoredGlassRoof_Corner_2_C_1)
CONTENT: ArmoredGlassRoof(/Engine/Transient.REINST_CW_StructureSM_ArmoredGlassRoof_Corner_1_C_0)
CONTENT: ArmoredGlassRoof(/Engine/Transient.Default__REINST_CW_StructureSM_ArmoredGlassRoof_Corner_1_C_29402)
CONTENT: ArmoredGlassRoof(/Engine/Transient.REINST_CW_StructureSM_ArmoredGlassRoof_Corner_1_C_1)
CONTENT: ArmoredGlassRoof(/Engine/Transient.Default__REINST_CW_StructureSM_ArmoredGlassRoof_C_29409)
CONTENT: ArmoredGlassRoof(/Engine/Transient.REINST_CW_StructureSM_ArmoredGlassRoof_C_1)
CONTENT: ArmoredGlassRoof(/Engine/Transient.Default__REINST_CW_StructureSM_ArmoredGlassRoof_Corner_2_C_29413)
CONTENT: ArmoredGlassRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/ArmoredGlass/CW_StructureSM_ArmoredGlassRoof_Corner_2.Default__CW_StructureSM_ArmoredGlassRoof_Corner_2_C)
CONTENT: ArmoredGlassRoof(/Engine/Transient.Default__REINST_CW_StructureSM_ArmoredGlassRoof_Corner_1_C_29417)
CONTENT: ArmoredGlassRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/ArmoredGlass/CW_StructureSM_ArmoredGlassRoof_Corner_1.Default__CW_StructureSM_ArmoredGlassRoof_Corner_1_C)
CONTENT: ArmoredGlassRoof(/Engine/Transient.Default__REINST_CW_StructureSM_ArmoredGlassRoof_C_29421)
CONTENT: ArmoredGlassRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/ArmoredGlass/CW_StructureSM_ArmoredGlassRoof.Default__CW_StructureSM_ArmoredGlassRoof_C)
CONTENT: ClayDoor(/Engine/Transient.REINST_CW_StructureSM_ClayDoor_C_0)
CONTENT: Clay Door(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Clay/CW_StructureBP_ClayDoor.Default__CW_StructureBP_ClayDoor_C)
CONTENT: Enough sticks budled together work as a simple door.  Can be locked for security, but is not very strong.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Clay/CW_StructureBP_ClayDoor.Default__CW_StructureBP_ClayDoor_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Clay/CW_StructureBP_ClayDoor.Default__CW_StructureBP_ClayDoor_C)
CONTENT: Clay(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Clay/CW_StructureBP_ClayDoor.Default__CW_StructureBP_ClayDoor_C)
CONTENT: ClayDoor(/Engine/Transient.Default__REINST_CW_StructureSM_ClayDoor_C_29429)
CONTENT: ClayDoor(/Engine/Transient.REINST_CW_StructureSM_ClayDoor_C_1)
CONTENT: ClayDoor(/Engine/Transient.Default__REINST_CW_StructureSM_ClayDoor_C_29433)
CONTENT: ClayDoor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Clay/CW_StructureSM_ClayDoor.Default__CW_StructureSM_ClayDoor_C)
CONTENT: ClayRoof(/Engine/Transient.REINST_CW_StructureSM_ClayRoof_C_0)
CONTENT: Clay Roof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Clay/CW_StructureBP_ClayRoof.Default__CW_StructureBP_ClayRoof_C)
CONTENT: A roof over your head .(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Clay/CW_StructureBP_ClayRoof.Default__CW_StructureBP_ClayRoof_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Clay/CW_StructureBP_ClayRoof.Default__CW_StructureBP_ClayRoof_C)
CONTENT: Clay(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Clay/CW_StructureBP_ClayRoof.Default__CW_StructureBP_ClayRoof_C)
CONTENT: ClayRoof(/Engine/Transient.REINST_CW_StructureSM_ClayRoof_Corner_2_C_0)
CONTENT: ClayRoof(/Engine/Transient.Default__REINST_CW_StructureSM_ClayRoof_Corner_2_C_29441)
CONTENT: ClayRoof(/Engine/Transient.REINST_CW_StructureSM_ClayRoof_Corner_2_C_1)
CONTENT: ClayRoof(/Engine/Transient.REINST_CW_StructureSM_ClayRoof_Corner_1_C_0)
CONTENT: ClayRoof(/Engine/Transient.Default__REINST_CW_StructureSM_ClayRoof_Corner_1_C_29448)
CONTENT: ClayRoof(/Engine/Transient.REINST_CW_StructureSM_ClayRoof_Corner_1_C_1)
CONTENT: ClayRoof(/Engine/Transient.Default__REINST_CW_StructureSM_ClayRoof_C_29455)
CONTENT: ClayRoof(/Engine/Transient.REINST_CW_StructureSM_ClayRoof_C_1)
CONTENT: ClayRoof(/Engine/Transient.Default__REINST_CW_StructureSM_ClayRoof_Corner_2_C_29459)
CONTENT: ClayRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Clay/CW_StructureSM_ClayRoof_Corner_2.Default__CW_StructureSM_ClayRoof_Corner_2_C)
CONTENT: ClayRoof(/Engine/Transient.Default__REINST_CW_StructureSM_ClayRoof_Corner_1_C_29463)
CONTENT: ClayRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Clay/CW_StructureSM_ClayRoof_Corner_1.Default__CW_StructureSM_ClayRoof_Corner_1_C)
CONTENT: ClayRoof(/Engine/Transient.Default__REINST_CW_StructureSM_ClayRoof_C_29467)
CONTENT: ClayRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Clay/CW_StructureSM_ClayRoof.Default__CW_StructureSM_ClayRoof_C)
CONTENT: ClayStair(/Engine/Transient.REINST_CW_StructureSM_ClayStair_C_0)
CONTENT: ClayStair(/Engine/Transient.REINST_CW_StructureSM_ClayStair_Corner1_C_0)
CONTENT: ClayStair(/Engine/Transient.REINST_CW_StructureSM_ClayStair_Corner2_C_0)
CONTENT: Clay Stair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Clay/CW_StructureBP_ClayStair_Corner2.Default__CW_StructureBP_ClayStair_Corner2_C)
CONTENT: Clay Stair can stand very high temperature , but is afraid of water.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Clay/CW_StructureBP_ClayStair_Corner2.Default__CW_StructureBP_ClayStair_Corner2_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Clay/CW_StructureBP_ClayStair_Corner2.Default__CW_StructureBP_ClayStair_Corner2_C)
CONTENT: Clay(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Clay/CW_StructureBP_ClayStair_Corner2.Default__CW_StructureBP_ClayStair_Corner2_C)
CONTENT: ClayStair(/Engine/Transient.Default__REINST_CW_StructureSM_ClayStair_Corner2_C_29477)
CONTENT: ClayStair(/Engine/Transient.REINST_CW_StructureSM_ClayStair_Corner2_C_1)
CONTENT: Clay Stair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Clay/CW_StructureBP_ClayStair_Corner1.Default__CW_StructureBP_ClayStair_Corner1_C)
CONTENT: Clay Stair can stand very high temperature , but is afraid of water.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Clay/CW_StructureBP_ClayStair_Corner1.Default__CW_StructureBP_ClayStair_Corner1_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Clay/CW_StructureBP_ClayStair_Corner1.Default__CW_StructureBP_ClayStair_Corner1_C)
CONTENT: Clay(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Clay/CW_StructureBP_ClayStair_Corner1.Default__CW_StructureBP_ClayStair_Corner1_C)
CONTENT: ClayStair(/Engine/Transient.Default__REINST_CW_StructureSM_ClayStair_Corner1_C_29485)
CONTENT: ClayStair(/Engine/Transient.REINST_CW_StructureSM_ClayStair_Corner1_C_1)
CONTENT: Clay Stair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Clay/CW_StructureBP_ClayStair.Default__CW_StructureBP_ClayStair_C)
CONTENT: Clay Stair can stand very high temperature , but is afraid of water.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Clay/CW_StructureBP_ClayStair.Default__CW_StructureBP_ClayStair_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Clay/CW_StructureBP_ClayStair.Default__CW_StructureBP_ClayStair_C)
CONTENT: Clay(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Clay/CW_StructureBP_ClayStair.Default__CW_StructureBP_ClayStair_C)
CONTENT: ClayStair(/Engine/Transient.Default__REINST_CW_StructureSM_ClayStair_C_29493)
CONTENT: ClayStair(/Engine/Transient.REINST_CW_StructureSM_ClayStair_C_1)
CONTENT: ClayStair(/Engine/Transient.Default__REINST_CW_StructureSM_ClayStair_Corner1_C_29497)
CONTENT: ClayStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Clay/CW_StructureSM_ClayStair_Corner1.Default__CW_StructureSM_ClayStair_Corner1_C)
CONTENT: ClayStair(/Engine/Transient.Default__REINST_CW_StructureSM_ClayStair_Corner2_C_29501)
CONTENT: ClayStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Clay/CW_StructureSM_ClayStair_Corner2.Default__CW_StructureSM_ClayStair_Corner2_C)
CONTENT: ClayStair(/Engine/Transient.Default__REINST_CW_StructureSM_ClayStair_C_29505)
CONTENT: ClayStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Clay/CW_StructureSM_ClayStair.Default__CW_StructureSM_ClayStair_C)
CONTENT: ClayWindow(/Engine/Transient.REINST_CW_StructureSM_ClayWindow_C_0)
CONTENT: Clay Window(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Clay/CW_StructureBP_ClayWindow.Default__CW_StructureBP_ClayWindow_C)
CONTENT: A window made of clay , can be locked for security.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Clay/CW_StructureBP_ClayWindow.Default__CW_StructureBP_ClayWindow_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Clay/CW_StructureBP_ClayWindow.Default__CW_StructureBP_ClayWindow_C)
CONTENT: Clay(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Clay/CW_StructureBP_ClayWindow.Default__CW_StructureBP_ClayWindow_C)
CONTENT: ClayWindow(/Engine/Transient.Default__REINST_CW_StructureSM_ClayWindow_C_29513)
CONTENT: ClayWindow(/Engine/Transient.REINST_CW_StructureSM_ClayWindow_C_1)
CONTENT: ClayWindow(/Engine/Transient.Default__REINST_CW_StructureSM_ClayWindow_C_29517)
CONTENT: ClayWindow(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Clay/CW_StructureSM_ClayWindow.Default__CW_StructureSM_ClayWindow_C)
CONTENT: IronCeilingBig(/Engine/Transient.REINST_CW_StructureSM_IronCeiling5x5_C_0)
CONTENT: IronCeilingBig(/Engine/Transient.Default__REINST_CW_StructureSM_IronCeiling5x5_C_29524)
CONTENT: IronCeilingBig(/Engine/Transient.REINST_CW_StructureSM_IronCeiling5x5_C_1)
CONTENT: IronCeilingBig(/Engine/Transient.Default__REINST_CW_StructureSM_IronCeiling5x5_C_29528)
CONTENT: IronCeilingBig(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/IRon/CW_StructureSM_IronCeiling5x5.Default__CW_StructureSM_IronCeiling5x5_C)
CONTENT: IronFloorBig(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/IRon/CW_StructureSM_IronFloor5x5.Default__CW_StructureSM_IronFloor5x5_C)
CONTENT: ronRoof(/Engine/Transient.REINST_CW_StructureSM_IronRoof_C_0)
CONTENT: ronRoof(/Engine/Transient.REINST_CW_StructureSM_IronRoof_Corner_1_C_0)
CONTENT: ronRoof(/Engine/Transient.REINST_CW_StructureSM_IronRoof_Corner_2_C_0)
CONTENT: ronRoof(/Engine/Transient.Default__REINST_CW_StructureSM_IronRoof_Corner_2_C_29536)
CONTENT: ronRoof(/Engine/Transient.REINST_CW_StructureSM_IronRoof_Corner_2_C_1)
CONTENT: ronRoof(/Engine/Transient.Default__REINST_CW_StructureSM_IronRoof_Corner_1_C_29543)
CONTENT: ronRoof(/Engine/Transient.REINST_CW_StructureSM_IronRoof_Corner_1_C_1)
CONTENT: ronRoof(/Engine/Transient.Default__REINST_CW_StructureSM_IronRoof_C_29550)
CONTENT: ronRoof(/Engine/Transient.REINST_CW_StructureSM_IronRoof_C_1)
CONTENT: ronRoof(/Engine/Transient.Default__REINST_CW_StructureSM_IronRoof_Corner_1_C_29554)
CONTENT: ronRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/IRon/CW_StructureSM_IronRoof_Corner_1.Default__CW_StructureSM_IronRoof_Corner_1_C)
CONTENT: ronRoof(/Engine/Transient.Default__REINST_CW_StructureSM_IronRoof_Corner_2_C_29558)
CONTENT: ronRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/IRon/CW_StructureSM_IronRoof_Corner_2.Default__CW_StructureSM_IronRoof_Corner_2_C)
CONTENT: ronRoof(/Engine/Transient.Default__REINST_CW_StructureSM_IronRoof_C_29562)
CONTENT: ronRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/IRon/CW_StructureSM_IronRoof.Default__CW_StructureSM_IronRoof_C)
CONTENT: IronWallBig(/Engine/Transient.REINST_CW_StructureSM_IronWall5x5_C_0)
CONTENT: IronWallBig(/Engine/Transient.Default__REINST_CW_StructureSM_IronWall5x5_C_29569)
CONTENT: IronWallBig(/Engine/Transient.REINST_CW_StructureSM_IronWall5x5_C_1)
CONTENT: IronWallBig(/Engine/Transient.Default__REINST_CW_StructureSM_IronWall5x5_C_29573)
CONTENT: IronWallBig(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/IRon/CW_StructureSM_IronWall5x5.Default__CW_StructureSM_IronWall5x5_C)
CONTENT: SteelRoof(/Engine/Transient.REINST_CW_StructureSM_SteelRoof_C_0)
CONTENT: SteelRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Steel/CW_StructureBP_SteelRoof.Default__CW_StructureBP_SteelRoof_C)
CONTENT: A roof over your head .(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Steel/CW_StructureBP_SteelRoof.Default__CW_StructureBP_SteelRoof_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Steel/CW_StructureBP_SteelRoof.Default__CW_StructureBP_SteelRoof_C)
CONTENT: Steel(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Steel/CW_StructureBP_SteelRoof.Default__CW_StructureBP_SteelRoof_C)
CONTENT: SteelRoof(/Engine/Transient.REINST_CW_StructureSM_SteelRoof_Corner_2_C_0)
CONTENT: SteelRoof(/Engine/Transient.Default__REINST_CW_StructureSM_SteelRoof_Corner_2_C_29581)
CONTENT: SteelRoof(/Engine/Transient.REINST_CW_StructureSM_SteelRoof_Corner_2_C_1)
CONTENT: SteelRoof(/Engine/Transient.REINST_CW_StructureSM_SteelRoof_Corner_1_C_0)
CONTENT: SteelRoof(/Engine/Transient.Default__REINST_CW_StructureSM_SteelRoof_Corner_1_C_29588)
CONTENT: SteelRoof(/Engine/Transient.REINST_CW_StructureSM_SteelRoof_Corner_1_C_1)
CONTENT: SteelRoof(/Engine/Transient.Default__REINST_CW_StructureSM_SteelRoof_C_29595)
CONTENT: SteelRoof(/Engine/Transient.REINST_CW_StructureSM_SteelRoof_C_1)
CONTENT: SteelRoof(/Engine/Transient.Default__REINST_CW_StructureSM_SteelRoof_Corner_2_C_29599)
CONTENT: SteelRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Steel/CW_StructureSM_SteelRoof_Corner_2.Default__CW_StructureSM_SteelRoof_Corner_2_C)
CONTENT: SteelRoof(/Engine/Transient.Default__REINST_CW_StructureSM_SteelRoof_Corner_1_C_29603)
CONTENT: SteelRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Steel/CW_StructureSM_SteelRoof_Corner_1.Default__CW_StructureSM_SteelRoof_Corner_1_C)
CONTENT: SteelRoof(/Engine/Transient.Default__REINST_CW_StructureSM_SteelRoof_C_29607)
CONTENT: SteelRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Steel/CW_StructureSM_SteelRoof.Default__CW_StructureSM_SteelRoof_C)
CONTENT: StoneCeilingBig(/Engine/Transient.REINST_CW_StructureSM_StoneCeiling5x5_C_0)
CONTENT: StoneCeilingBig(/Engine/Transient.Default__REINST_CW_StructureSM_StoneCeiling5x5_C_29614)
CONTENT: StoneCeilingBig(/Engine/Transient.REINST_CW_StructureSM_StoneCeiling5x5_C_1)
CONTENT: StoneCeilingBig(/Engine/Transient.Default__REINST_CW_StructureSM_StoneCeiling5x5_C_29618)
CONTENT: StoneCeilingBig(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Stone/CW_StructureSM_StoneCeiling5x5.Default__CW_StructureSM_StoneCeiling5x5_C)
CONTENT: StoneDoor(/Engine/Transient.REINST_CW_StructureSM_StoneDoor_C_0)
CONTENT: Stone Door(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneDoor.Default__CW_StructureBP_StoneDoor_C)
CONTENT: Enough stone budled together work as a simple door.  Can be locked for security, but is not very strong.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneDoor.Default__CW_StructureBP_StoneDoor_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneDoor.Default__CW_StructureBP_StoneDoor_C)
CONTENT: Stone(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneDoor.Default__CW_StructureBP_StoneDoor_C)
CONTENT: StoneDoor(/Engine/Transient.Default__REINST_CW_StructureSM_StoneDoor_C_29626)
CONTENT: StoneDoor(/Engine/Transient.REINST_CW_StructureSM_StoneDoor_C_1)
CONTENT: StoneDoor(/Engine/Transient.Default__REINST_CW_StructureSM_StoneDoor_C_29630)
CONTENT: StoneDoor(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Stone/CW_StructureSM_StoneDoor.Default__CW_StructureSM_StoneDoor_C)
CONTENT: StoneFloorBig(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Stone/CW_StructureSM_StoneFloor5x5.Default__CW_StructureSM_StoneFloor5x5_C)
CONTENT: StoneLadder(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Stone/CW_StructureSM_StoneLadder.Default__CW_StructureSM_StoneLadder_C)
CONTENT: StoneLadder(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneLadder.Default__CW_StructureBP_StoneLadder_C)
CONTENT: A simple Ladder.You can ues them to climb onto your roof !(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneLadder.Default__CW_StructureBP_StoneLadder_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneLadder.Default__CW_StructureBP_StoneLadder_C)
CONTENT: Stone(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneLadder.Default__CW_StructureBP_StoneLadder_C)
CONTENT: StoneRoof(/Engine/Transient.REINST_CW_StructureSM_StoneRoof_C_0)
CONTENT: StoneRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneRoof.Default__CW_StructureBP_StoneRoof_C)
CONTENT: A roof over your head .(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneRoof.Default__CW_StructureBP_StoneRoof_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneRoof.Default__CW_StructureBP_StoneRoof_C)
CONTENT: Stone(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneRoof.Default__CW_StructureBP_StoneRoof_C)
CONTENT: StoneRoof(/Engine/Transient.REINST_CW_StructureSM_StoneRoof_Corner_2_C_0)
CONTENT: StoneRoof(/Engine/Transient.Default__REINST_CW_StructureSM_StoneRoof_Corner_2_C_29641)
CONTENT: StoneRoof(/Engine/Transient.REINST_CW_StructureSM_StoneRoof_Corner_2_C_1)
CONTENT: StoneRoof(/Engine/Transient.REINST_CW_StructureSM_StoneRoof_Corner_1_C_0)
CONTENT: StoneRoof(/Engine/Transient.Default__REINST_CW_StructureSM_StoneRoof_Corner_1_C_29648)
CONTENT: StoneRoof(/Engine/Transient.REINST_CW_StructureSM_StoneRoof_Corner_1_C_1)
CONTENT: StoneRoof(/Engine/Transient.Default__REINST_CW_StructureSM_StoneRoof_C_29655)
CONTENT: StoneRoof(/Engine/Transient.REINST_CW_StructureSM_StoneRoof_C_1)
CONTENT: StoneRoof(/Engine/Transient.Default__REINST_CW_StructureSM_StoneRoof_Corner_2_C_29659)
CONTENT: StoneRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Stone/CW_StructureSM_StoneRoof_Corner_2.Default__CW_StructureSM_StoneRoof_Corner_2_C)
CONTENT: StoneRoof(/Engine/Transient.Default__REINST_CW_StructureSM_StoneRoof_Corner_1_C_29663)
CONTENT: StoneRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Stone/CW_StructureSM_StoneRoof_Corner_1.Default__CW_StructureSM_StoneRoof_Corner_1_C)
CONTENT: StoneRoof(/Engine/Transient.Default__REINST_CW_StructureSM_StoneRoof_C_29667)
CONTENT: StoneRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Stone/CW_StructureSM_StoneRoof.Default__CW_StructureSM_StoneRoof_C)
CONTENT: StoneWallBig(/Engine/Transient.REINST_CW_StructureSM_StoneWall5x5_C_0)
CONTENT: StoneWallBig(/Engine/Transient.Default__REINST_CW_StructureSM_StoneWall5x5_C_29674)
CONTENT: StoneWallBig(/Engine/Transient.REINST_CW_StructureSM_StoneWall5x5_C_1)
CONTENT: StoneWallBig(/Engine/Transient.Default__REINST_CW_StructureSM_StoneWall5x5_C_29678)
CONTENT: StoneWallBig(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Stone/CW_StructureSM_StoneWall5x5.Default__CW_StructureSM_StoneWall5x5_C)
CONTENT: StoneWindow(/Engine/Transient.REINST_CW_StructureSM_StoneWindow_C_0)
CONTENT: Stone window(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneWindow.Default__CW_StructureBP_StoneWindow_C)
CONTENT: A window made of Stone , can be locked for security.(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneWindow.Default__CW_StructureBP_StoneWindow_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneWindow.Default__CW_StructureBP_StoneWindow_C)
CONTENT: Stone(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Stone/CW_StructureBP_StoneWindow.Default__CW_StructureBP_StoneWindow_C)
CONTENT: StoneWindow(/Engine/Transient.Default__REINST_CW_StructureSM_StoneWindow_C_29686)
CONTENT: StoneWindow(/Engine/Transient.REINST_CW_StructureSM_StoneWindow_C_1)
CONTENT: StoneWindow(/Engine/Transient.Default__REINST_CW_StructureSM_StoneWindow_C_29690)
CONTENT: StoneWindow(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Stone/CW_StructureSM_StoneWindow.Default__CW_StructureSM_StoneWindow_C)
CONTENT: WildWestRoof(/Engine/Transient.REINST_CW_StructureSM_WildWestRoof_C_0)
CONTENT: WildWestRoof(/Engine/Transient.Default__REINST_CW_StructureSM_WildWestRoof_C_29697)
CONTENT: WildWestRoof(/Engine/Transient.REINST_CW_StructureSM_WildWestRoof_C_1)
CONTENT: WildWestRoof(/Engine/Transient.Default__REINST_CW_StructureSM_WildWestRoof_C_29701)
CONTENT: WildWestRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/WildWest/CW_StructureSM_WildWestRoof.Default__CW_StructureSM_WildWestRoof_C)
CONTENT: WoodCeilingBig(/Engine/Transient.REINST_CW_StructureSM_WoodCeiling5x5_C_0)
CONTENT: WoodCeilingBig(/Engine/Transient.Default__REINST_CW_StructureSM_WoodCeiling5x5_C_29708)
CONTENT: WoodCeilingBig(/Engine/Transient.REINST_CW_StructureSM_WoodCeiling5x5_C_1)
CONTENT: WoodCeilingBig(/Engine/Transient.Default__REINST_CW_StructureSM_WoodCeiling5x5_C_29712)
CONTENT: WoodCeilingBig(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Wood/CW_StructureSM_WoodCeiling5x5.Default__CW_StructureSM_WoodCeiling5x5_C)
CONTENT: WoodFloorBig(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Wood/CW_StructureSM_WoodFloor5x5.Default__CW_StructureSM_WoodFloor5x5_C)
CONTENT: WoodWallBig(/Engine/Transient.REINST_CW_StructureSM_WoodWall5x5_C_0)
CONTENT: WoodWallBig(/Engine/Transient.Default__REINST_CW_StructureSM_WoodWall5x5_C_29720)
CONTENT: WoodWallBig(/Engine/Transient.REINST_CW_StructureSM_WoodWall5x5_C_1)
CONTENT: WoodWallBig(/Engine/Transient.Default__REINST_CW_StructureSM_WoodWall5x5_C_29724)
CONTENT: WoodWallBig(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/Wood/CW_StructureSM_WoodWall5x5.Default__CW_StructureSM_WoodWall5x5_C)
CONTENT: DEPTH OF FIELD(/Game/Mods/CubeWorld/UI/CW_DepthOfFieldMenu.CW_DepthOfFieldMenu_C:WidgetTree_21010.TextBlock_0)
CONTENT: Near Transition Region(/Game/Mods/CubeWorld/UI/CW_DepthOfFieldMenu.CW_DepthOfFieldMenu_C:WidgetTree_21010.NearTransitionRegionText)
CONTENT: Focal Distance(/Game/Mods/CubeWorld/UI/CW_DepthOfFieldMenu.CW_DepthOfFieldMenu_C:WidgetTree_21010.FocalDistanceText)
CONTENT: Focal Region(/Game/Mods/CubeWorld/UI/CW_DepthOfFieldMenu.CW_DepthOfFieldMenu_C:WidgetTree_21010.FocalRegionText)
CONTENT: Far Transition Region(/Game/Mods/CubeWorld/UI/CW_DepthOfFieldMenu.CW_DepthOfFieldMenu_C:WidgetTree_21010.FarTransitionRegionText)
CONTENT: Scale(/Game/Mods/CubeWorld/UI/CW_DepthOfFieldMenu.CW_DepthOfFieldMenu_C:WidgetTree_21010.ScaleText)
CONTENT: Max Bokeh Size(/Game/Mods/CubeWorld/UI/CW_DepthOfFieldMenu.CW_DepthOfFieldMenu_C:WidgetTree_21010.MaxBokehText)
CONTENT: Occlusion(/Game/Mods/CubeWorld/UI/CW_DepthOfFieldMenu.CW_DepthOfFieldMenu_C:WidgetTree_21010.OcclusionText)
CONTENT: Use Gaussian Blur(/Game/Mods/CubeWorld/UI/CW_DepthOfFieldMenu.CW_DepthOfFieldMenu_C:WidgetTree_21010.TextBlock_545)
CONTENT: Presets:(/Game/Mods/CubeWorld/UI/CW_DepthOfFieldMenu.CW_DepthOfFieldMenu_C:WidgetTree_21010.TextBlock_1)
CONTENT: Mapped Settings(/Game/Mods/CubeWorld/UI/CW_DepthOfFieldMenu.CW_DepthOfFieldMenu_C:WidgetTree_21010.BlurModeText)
CONTENT: 1(/Game/Mods/CubeWorld/UI/CW_DepthOfFieldMenu.CW_DepthOfFieldMenu_C:WidgetTree_21010.StoredComboBox)
CONTENT: 2(/Game/Mods/CubeWorld/UI/CW_DepthOfFieldMenu.CW_DepthOfFieldMenu_C:WidgetTree_21010.StoredComboBox)
CONTENT: 3(/Game/Mods/CubeWorld/UI/CW_DepthOfFieldMenu.CW_DepthOfFieldMenu_C:WidgetTree_21010.StoredComboBox)
CONTENT: 4(/Game/Mods/CubeWorld/UI/CW_DepthOfFieldMenu.CW_DepthOfFieldMenu_C:WidgetTree_21010.StoredComboBox)
CONTENT: 5(/Game/Mods/CubeWorld/UI/CW_DepthOfFieldMenu.CW_DepthOfFieldMenu_C:WidgetTree_21010.StoredComboBox)
CONTENT: 6(/Game/Mods/CubeWorld/UI/CW_DepthOfFieldMenu.CW_DepthOfFieldMenu_C:WidgetTree_21010.StoredComboBox)
CONTENT: 7(/Game/Mods/CubeWorld/UI/CW_DepthOfFieldMenu.CW_DepthOfFieldMenu_C:WidgetTree_21010.StoredComboBox)
CONTENT: 8(/Game/Mods/CubeWorld/UI/CW_DepthOfFieldMenu.CW_DepthOfFieldMenu_C:WidgetTree_21010.StoredComboBox)
CONTENT: 9(/Game/Mods/CubeWorld/UI/CW_DepthOfFieldMenu.CW_DepthOfFieldMenu_C:WidgetTree_21010.StoredComboBox)
CONTENT: 0(/Game/Mods/CubeWorld/UI/CW_DepthOfFieldMenu.CW_DepthOfFieldMenu_C:WidgetTree_21010.StoredComboBox)
CONTENT: Custom(/Game/Mods/CubeWorld/UI/CW_DepthOfFieldMenu.CW_DepthOfFieldMenu_C:WidgetTree_21010.StoredComboBox)
CONTENT: REVERT(/Game/Mods/CubeWorld/UI/CW_DepthOfFieldMenu.CW_DepthOfFieldMenu_C:WidgetTree_21010.TextBlock_21)
CONTENT: SAVE(/Game/Mods/CubeWorld/UI/CW_DepthOfFieldMenu.CW_DepthOfFieldMenu_C:WidgetTree_21010.TextBlock_353)
CONTENT: CLOSE(/Game/Mods/CubeWorld/UI/CW_DepthOfFieldMenu.CW_DepthOfFieldMenu_C:WidgetTree_21010.TextBlock_197)
CONTENT: LOAD(/Game/Mods/CubeWorld/UI/CW_DepthOfFieldMenu.CW_DepthOfFieldMenu_C:WidgetTree_21010.TextBlock_55)
CONTENT: NEAR(/Game/Mods/CubeWorld/UI/CW_DepthOfFieldMenu.CW_DepthOfFieldMenu_C:WidgetTree_21010.TextBlock_176)
CONTENT: MEDIUM(/Game/Mods/CubeWorld/UI/CW_DepthOfFieldMenu.CW_DepthOfFieldMenu_C:WidgetTree_21010.TextBlock_632)
CONTENT: FAR(/Game/Mods/CubeWorld/UI/CW_DepthOfFieldMenu.CW_DepthOfFieldMenu_C:WidgetTree_21010.TextBlock_650)
CONTENT: CLEAR DOF(/Game/Mods/CubeWorld/UI/CW_DepthOfFieldMenu.CW_DepthOfFieldMenu_C:WidgetTree_21010.TextBlock_225)
CONTENT: OK(/Game/Mods/CubeWorld/UI/CW_Exit.CW_Exit_C:WidgetTree_5092.AText)
CONTENT: Cancel(/Game/Mods/CubeWorld/UI/CW_Exit.CW_Exit_C:WidgetTree_5092.TextBlock_45)
CONTENT: Are you sure to exit?(/Game/Mods/CubeWorld/UI/CW_Exit.CW_Exit_C:WidgetTree_5092.TextBlock_1264)
CONTENT: EN(/Engine/Transient.REINST_CW_OptionsMenu_C_0)
CONTENT: ZH(/Engine/Transient.REINST_CW_OptionsMenu_C_0)
CONTENT: ZH-TW(/Engine/Transient.REINST_CW_OptionsMenu_C_0)
CONTENT: Please put on your VR HMD. 

Then press Left Mouse Button or Gamepad (A).(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_336)
CONTENT: RETURN(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_337)
CONTENT: Melee Attack(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_338)
CONTENT: Fire(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_339)
CONTENT: Movement(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_340)
CONTENT: Look(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_341)
CONTENT: Quick Slot Items(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_342)
CONTENT: Targeting(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_343)
CONTENT: Item Selector(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_344)
CONTENT: Jump(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_345)
CONTENT: Reload(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_346)
CONTENT: Pause Menu(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_347)
CONTENT: Push To Talk(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_348)
CONTENT: Use(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_349)
CONTENT: Action Selector(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_350)
CONTENT: RESET TUTORIALS(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_351)
CONTENT: SAVE(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_353)
CONTENT: APPLY(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_354)
CONTENT: RESET(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_355)
CONTENT: Low - (e.g GTX 660)
Medium - (e.g. GTX 770)
High - (e.g. GTX 970)
Epic - (e.g. Titan X)(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_356)
CONTENT: GAMEPAD CONTROLS(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_357)
CONTENT: ENABLE VR HEAD MOUNTED DISPLAY(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_358)
CONTENT: RESET VR HMD POSITION TRACKING(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_359)
CONTENT: Inventory Access Sounds(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_360)
CONTENT: Voice Volume(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_361)
CONTENT: SFX Volume(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_362)
CONTENT: Music Volume(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_363)
CONTENT: Master Volume(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_364)
CONTENT: Reload(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_365)
CONTENT: Drag Body(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_366)
CONTENT: Map(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_367)
CONTENT: Access Other's Inventory(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_368)
CONTENT: Toggle Fists(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_369)
CONTENT: Selfie Cam(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_370)
CONTENT: Prone(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_371)
CONTENT: Extended HUD Info(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_372)
CONTENT: Your Inventory(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_373)
CONTENT: Tribe Manager(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_374)
CONTENT: Melee/Pistol Whip(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_375)
CONTENT: Toggle Chatbox(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_376)
CONTENT: Use Slot Item 10(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_377)
CONTENT: Use Slot Item 1(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_378)
CONTENT: Use Slot Item 2(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_379)
CONTENT: Use Slot Item 3(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_380)
CONTENT: Use Slot Item 4(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_381)
CONTENT: Use Slot Item 5(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_382)
CONTENT: Use Slot Item 6(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_383)
CONTENT: Use Slot Item 7(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_384)
CONTENT: Use Slot Item 8(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_385)
CONTENT: Use Slot Item 9(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_386)
CONTENT: Emote Key 2(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_387)
CONTENT: Push To Talk(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_388)
CONTENT: Toggle Weapon Attachment(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_389)
CONTENT: Place Map Marker(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_390)
CONTENT: Toggle Console(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_391)
CONTENT: Tribe Chat(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_392)
CONTENT: Whistle "Attack My Target"(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_393)
CONTENT: Drop Item(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_394)
CONTENT: Whistle Selection(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_395)
CONTENT: Emote Key 1(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_396)
CONTENT: Cycle Target Follow Distance(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_397)
CONTENT: Whistle "You Follow Me"(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_398)
CONTENT: Whistle "You Stay Put"(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_399)
CONTENT: Craft Slot Item (Modifier)(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_400)
CONTENT: Turn Right(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_401)
CONTENT: Turn Left(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_402)
CONTENT: Look Up(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_403)
CONTENT: Look Down(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_404)
CONTENT: Whistle "All Neutral"(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_405)
CONTENT: Toggle Run(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_406)
CONTENT: Whistle "All Passive"(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_407)
CONTENT: Local Chat(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_408)
CONTENT: Whistle "Attack This Target"(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_409)
CONTENT: Move Forward(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_410)
CONTENT: Strafe Left(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_411)
CONTENT: Fire(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_412)
CONTENT: Iron Sights / Alt Fire(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_413)
CONTENT: Run(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_414)
CONTENT: Use(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_415)
CONTENT: Jump(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_416)
CONTENT: Crouch(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_417)
CONTENT: Toggle HUD(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_418)
CONTENT: Move Backward(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_419)
CONTENT: Strafe Right(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_420)
CONTENT: Toggle Orbit Camera(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_421)
CONTENT: Your Craftables(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_422)
CONTENT: Defecate(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_423)
CONTENT: Whistle "All Follow Me"(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_424)
CONTENT: Whistle "All Stay Put"(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_425)
CONTENT: ChangeView(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_426)
CONTENT: Resolution:(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_427)
CONTENT: Custom(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:ComboBoxString_24)
CONTENT: Custom(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:ComboBoxString_24)
CONTENT: x(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_428)
CONTENT: Resolution Scale:(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_429)
CONTENT: Low(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:ComboBoxString_25)
CONTENT: Medium(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:ComboBoxString_25)
CONTENT: High(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:ComboBoxString_25)
CONTENT: Epic(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:ComboBoxString_25)
CONTENT: CUSTOM(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:ComboBoxString_25)
CONTENT: Graphics Quality:(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_430)
CONTENT: Fullscreen(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:ComboBoxString_26)
CONTENT: WindowedFullscreen(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:ComboBoxString_26)
CONTENT: Windowed(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:ComboBoxString_26)
CONTENT: Custom(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:ComboBoxString_26)
CONTENT: Window Mode:(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_431)
CONTENT: Low(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:ComboBoxString_27)
CONTENT: Medium(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:ComboBoxString_27)
CONTENT: High(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:ComboBoxString_27)
CONTENT: Epic(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:ComboBoxString_27)
CONTENT: View Distance:(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_432)
CONTENT: Low(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:ComboBoxString_28)
CONTENT: Medium(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:ComboBoxString_28)
CONTENT: High(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:ComboBoxString_28)
CONTENT: Epic(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:ComboBoxString_28)
CONTENT: Anti-Aliasing:(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_433)
CONTENT: Low(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:ComboBoxString_29)
CONTENT: Medium(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:ComboBoxString_29)
CONTENT: High(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:ComboBoxString_29)
CONTENT: Epic(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:ComboBoxString_29)
CONTENT: Post Processing:(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_434)
CONTENT: Low(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:ComboBoxString_30)
CONTENT: Medium(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:ComboBoxString_30)
CONTENT: High(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:ComboBoxString_30)
CONTENT: Epic(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:ComboBoxString_30)
CONTENT: General Shadows:(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_435)
CONTENT: Low(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:ComboBoxString_31)
CONTENT: Medium(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:ComboBoxString_31)
CONTENT: High(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:ComboBoxString_31)
CONTENT: Epic(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:ComboBoxString_31)
CONTENT: Textures:(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_436)
CONTENT: Motion Blur:(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_437)
CONTENT: Film Grain:(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_438)
CONTENT: Screen Space Ambient Occlusion:(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_439)
CONTENT: Dynamic Tessellation (Requires Restart):(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_440)
CONTENT: High Quality Materials (Requires Restart):(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_441)
CONTENT: Sub Surface Scattering (Requires Restart):(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_442)
CONTENT: High Quality VFX (Requires Restart):(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_443)
CONTENT: Simple Distance Character Movement:(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_444)
CONTENT: Mesh Level of Detail:(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_445)
CONTENT: Light Shafts:(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_446)
CONTENT: Light Bloom:(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_447)
CONTENT: Color Grading:(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_448)
CONTENT: High Quality LODs:(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_449)
CONTENT: High Quality Anisotropic Filtering:(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_450)
CONTENT: Sky Quality:(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_451)
CONTENT: Ground Clutter Density:(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_452)
CONTENT: Low(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:ComboBoxString_32)
CONTENT: Medium(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:ComboBoxString_32)
CONTENT: High(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:ComboBoxString_32)
CONTENT: Epic(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:ComboBoxString_32)
CONTENT: World Tile Buffers(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_453)
CONTENT: Low(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:ComboBoxString_33)
CONTENT: Medium(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:ComboBoxString_33)
CONTENT: High(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:ComboBoxString_33)
CONTENT: Epic(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:ComboBoxString_33)
CONTENT: Terrain Shadows:(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_454)
CONTENT: Distance Field Ambient Occlusion:(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_455)
CONTENT: Distance Field Shadowing:(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_456)
CONTENT: Melee Camera Animation(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_457)
CONTENT: Low (14 KB/s)(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:ComboBoxString_34)
CONTENT: Medium (20 KB/s)(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:ComboBoxString_34)
CONTENT: High (40 KB/s)(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:ComboBoxString_34)
CONTENT: Epic (60 KB/s)(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:ComboBoxString_34)
CONTENT: Client Network Bandwidth:(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_458)
CONTENT: Camera Shake Scale(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_459)
CONTENT: Camera FOV(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_460)
CONTENT: Look Left/Right Sensitivity(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_461)
CONTENT: Look Up/Down Sensitivity(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_462)
CONTENT: Invert Y(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_463)
CONTENT: Blood Damage Overlays(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_464)
CONTENT: Floating Names(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_465)
CONTENT: Join Notifications(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_466)
CONTENT: Chat Bubbles(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_467)
CONTENT: Camera View Bob(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_468)
CONTENT: Status Notifications(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_469)
CONTENT: Ground Clutter Distance:(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_470)
CONTENT: EN(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:ComboBoxString_35)
CONTENT: ZH(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:ComboBoxString_35)
CONTENT: ZH-TW(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:ComboBoxString_35)
CONTENT: Color Item Names(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_471)
CONTENT: Allow Hit Markers(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_472)
CONTENT: Allow Crosshair(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_473)
CONTENT: Extra Level Streaming Distance:(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_474)
CONTENT: Toggle To Talk(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_475)
CONTENT: Chat Show Tribe Name(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_476)
CONTENT: Chat Show Steam Name(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_477)
CONTENT: Torpidity Effect(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_478)
CONTENT: Hide Server Info(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_479)
CONTENT: Auto Chatbox(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_480)
CONTENT: Fahrenheit Temperature(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_481)
CONTENT: Language(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_482)
CONTENT: First Person Riding(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_483)
CONTENT: Third Person Riding(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_484)
CONTENT: Max Block In Range:(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_485)
CONTENT: UseAutoJump(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_486)
CONTENT: Cancel(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_487)
CONTENT: OK(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_488)
CONTENT: Change Language Need Reboot Game !(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_489)
CONTENT: Canvas(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_490)
CONTENT: Game(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_491)
CONTENT: Video(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_492)
CONTENT: Audio(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_493)
CONTENT: OPTIONS(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_29738:TextBlock_494)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_714)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_2168)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_716)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_897)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_267)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_1264)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_1449)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_1730)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_4123)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_5177)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_5854)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_6148)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_6345)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_7631)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_7732)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_23)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_197)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_353)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_21)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.Refresh)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_5365)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_1740)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_8)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_56)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_417)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_363)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_174)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_22)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_1)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_128)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_9)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_262)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_106)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_151)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_198)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_247)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_3)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_30)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_85)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_142)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_201)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_283)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_11)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_64)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_118)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_172)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_227)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_287)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_286)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_285)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_284)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_1000)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_12)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_816)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_24)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_327)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_333)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_1502)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_1741)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_616)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_1001)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_411)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_18)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_162)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_255)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_945)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_946)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_1052)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_1159)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_1265)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_366)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_369)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.LocalChat)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_393)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_208)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_34)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_17)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_178)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_1781)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_310)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_2)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_63)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_10)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.[TextBlock] "Move Backward")
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_352)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_4)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_44)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.[TextBlock] "Your Craftables")
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_7)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_53)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_3594)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_78)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_83)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_1479)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_26)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_13)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_1478)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_1480)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_1481)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_1482)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_1483)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_84)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_14)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_19)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_16)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_342)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_457)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_402)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_405)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_1009)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_886)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_737)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_435)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_420)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_692)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_9184)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.[TextBlock] )
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_258)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_15)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_268)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_784)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_408)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_391)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_125)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_20)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_1134)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_1871)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_76)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_396)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_307)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_306)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_410)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_25)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_6)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_438)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_426)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_570)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_429)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_423)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.ToggleToTalkLabel)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_641)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_384)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_351)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_330)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_495)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_348)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_4710)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_5)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_876)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_1350)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_2008)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_1767)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_2076)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_1460)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_73808)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_73458)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_72751)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_73113)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_C_19:WidgetTree_18516.TextBlock_0)
CONTENT: EN(/Engine/Transient.Default__REINST_CW_OptionsMenu_C_19)
CONTENT: ZH(/Engine/Transient.Default__REINST_CW_OptionsMenu_C_19)
CONTENT: ZH-TW(/Engine/Transient.Default__REINST_CW_OptionsMenu_C_19)
CONTENT: Please put on your VR HMD. 

Then press Left Mouse Button or Gamepad (A).(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_714)
CONTENT: RETURN(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_2168)
CONTENT: Melee Attack(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_716)
CONTENT: Fire(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_897)
CONTENT: Movement(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_267)
CONTENT: Look(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_1264)
CONTENT: Quick Slot Items(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_1449)
CONTENT: Targeting(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_1730)
CONTENT: Item Selector(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_4123)
CONTENT: Jump(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_5177)
CONTENT: Reload(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_5854)
CONTENT: Pause Menu(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_6148)
CONTENT: Push To Talk(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_6345)
CONTENT: Use(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_7631)
CONTENT: Action Selector(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_7732)
CONTENT: RESET TUTORIALS(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_23)
CONTENT: SAVE(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_353)
CONTENT: APPLY(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_21)
CONTENT: RESET(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.Refresh)
CONTENT: Low - (e.g GTX 660)
Medium - (e.g. GTX 770)
High - (e.g. GTX 970)
Epic - (e.g. Titan X)(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_5365)
CONTENT: GAMEPAD CONTROLS(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_1740)
CONTENT: ENABLE VR HEAD MOUNTED DISPLAY(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_8)
CONTENT: RESET VR HMD POSITION TRACKING(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_56)
CONTENT: Inventory Access Sounds(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_417)
CONTENT: Voice Volume(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_363)
CONTENT: SFX Volume(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_174)
CONTENT: Music Volume(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_22)
CONTENT: Master Volume(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_1)
CONTENT: Reload(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_128)
CONTENT: Drag Body(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_9)
CONTENT: Map(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_262)
CONTENT: Access Other's Inventory(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_106)
CONTENT: Toggle Fists(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_151)
CONTENT: Selfie Cam(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_198)
CONTENT: Prone(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_247)
CONTENT: Extended HUD Info(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_3)
CONTENT: Your Inventory(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_30)
CONTENT: Tribe Manager(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_85)
CONTENT: Melee/Pistol Whip(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_142)
CONTENT: Toggle Chatbox(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_201)
CONTENT: Use Slot Item 10(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_283)
CONTENT: Use Slot Item 1(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_11)
CONTENT: Use Slot Item 2(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_64)
CONTENT: Use Slot Item 3(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_118)
CONTENT: Use Slot Item 4(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_172)
CONTENT: Use Slot Item 5(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_227)
CONTENT: Use Slot Item 6(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_287)
CONTENT: Use Slot Item 7(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_286)
CONTENT: Use Slot Item 8(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_285)
CONTENT: Use Slot Item 9(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_284)
CONTENT: Emote Key 2(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_1000)
CONTENT: Push To Talk(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_12)
CONTENT: Toggle Weapon Attachment(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_816)
CONTENT: Place Map Marker(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_24)
CONTENT: Toggle Console(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_327)
CONTENT: Tribe Chat(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_333)
CONTENT: Whistle "Attack My Target"(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_1502)
CONTENT: Drop Item(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_1741)
CONTENT: Whistle Selection(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_616)
CONTENT: Emote Key 1(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_1001)
CONTENT: Cycle Target Follow Distance(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_411)
CONTENT: Whistle "You Follow Me"(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_18)
CONTENT: Whistle "You Stay Put"(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_162)
CONTENT: Craft Slot Item (Modifier)(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_255)
CONTENT: Turn Right(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_945)
CONTENT: Turn Left(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_946)
CONTENT: Look Up(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_1052)
CONTENT: Look Down(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_1159)
CONTENT: Whistle "All Neutral"(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_1265)
CONTENT: Toggle Run(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_366)
CONTENT: Whistle "All Passive"(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_369)
CONTENT: Local Chat(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.LocalChat)
CONTENT: Whistle "Attack This Target"(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_393)
CONTENT: Move Forward(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_208)
CONTENT: Strafe Left(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_34)
CONTENT: Fire(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_17)
CONTENT: Iron Sights / Alt Fire(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_178)
CONTENT: Run(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_1781)
CONTENT: Use(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_310)
CONTENT: Jump(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_2)
CONTENT: Crouch(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_63)
CONTENT: Toggle HUD(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_10)
CONTENT: Move Backward(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.[TextBlock] "Move Backward")
CONTENT: Strafe Right(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_352)
CONTENT: Toggle Orbit Camera(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_4)
CONTENT: Your Craftables(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_44)
CONTENT: Defecate(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.[TextBlock] "Your Craftables")
CONTENT: Whistle "All Follow Me"(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_7)
CONTENT: Whistle "All Stay Put"(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_53)
CONTENT: ChangeView(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_3594)
CONTENT: Resolution:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_78)
CONTENT: Custom(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.ResolutionsComboBox)
CONTENT: Custom(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.ResolutionsComboBox)
CONTENT: x(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_83)
CONTENT: Resolution Scale:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_1479)
CONTENT: Low(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.GraphicsQualityComboBox)
CONTENT: Medium(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.GraphicsQualityComboBox)
CONTENT: High(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.GraphicsQualityComboBox)
CONTENT: Epic(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.GraphicsQualityComboBox)
CONTENT: CUSTOM(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.GraphicsQualityComboBox)
CONTENT: Graphics Quality:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_26)
CONTENT: Fullscreen(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.WindowModeComboBox)
CONTENT: WindowedFullscreen(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.WindowModeComboBox)
CONTENT: Windowed(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.WindowModeComboBox)
CONTENT: Custom(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.WindowModeComboBox)
CONTENT: Window Mode:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_13)
CONTENT: Low(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.ViewDistanceComboBox)
CONTENT: Medium(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.ViewDistanceComboBox)
CONTENT: High(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.ViewDistanceComboBox)
CONTENT: Epic(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.ViewDistanceComboBox)
CONTENT: View Distance:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_1478)
CONTENT: Low(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.AntiAliasingComboBox)
CONTENT: Medium(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.AntiAliasingComboBox)
CONTENT: High(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.AntiAliasingComboBox)
CONTENT: Epic(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.AntiAliasingComboBox)
CONTENT: Anti-Aliasing:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_1480)
CONTENT: Low(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.PostProcessingComboBox)
CONTENT: Medium(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.PostProcessingComboBox)
CONTENT: High(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.PostProcessingComboBox)
CONTENT: Epic(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.PostProcessingComboBox)
CONTENT: Post Processing:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_1481)
CONTENT: Low(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.ShadowsComboBox)
CONTENT: Medium(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.ShadowsComboBox)
CONTENT: High(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.ShadowsComboBox)
CONTENT: Epic(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.ShadowsComboBox)
CONTENT: General Shadows:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_1482)
CONTENT: Low(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TexturesComboBox)
CONTENT: Medium(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TexturesComboBox)
CONTENT: High(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TexturesComboBox)
CONTENT: Epic(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TexturesComboBox)
CONTENT: Textures:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_1483)
CONTENT: Motion Blur:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_84)
CONTENT: Film Grain:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_14)
CONTENT: Screen Space Ambient Occlusion:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_19)
CONTENT: Dynamic Tessellation (Requires Restart):(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_16)
CONTENT: High Quality Materials (Requires Restart):(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_342)
CONTENT: Sub Surface Scattering (Requires Restart):(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_457)
CONTENT: High Quality VFX (Requires Restart):(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_402)
CONTENT: Simple Distance Character Movement:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_405)
CONTENT: Mesh Level of Detail:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_1009)
CONTENT: Light Shafts:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_886)
CONTENT: Light Bloom:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_737)
CONTENT: Color Grading:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_435)
CONTENT: High Quality LODs:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_420)
CONTENT: High Quality Anisotropic Filtering:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_692)
CONTENT: Sky Quality:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_9184)
CONTENT: Ground Clutter Density:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.[TextBlock] )
CONTENT: Low(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.WorldTileBufferComboBox)
CONTENT: Medium(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.WorldTileBufferComboBox)
CONTENT: High(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.WorldTileBufferComboBox)
CONTENT: Epic(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.WorldTileBufferComboBox)
CONTENT: World Tile Buffers(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_258)
CONTENT: Low(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TerrainShadowComboBox)
CONTENT: Medium(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TerrainShadowComboBox)
CONTENT: High(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TerrainShadowComboBox)
CONTENT: Epic(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TerrainShadowComboBox)
CONTENT: Terrain Shadows:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_15)
CONTENT: Distance Field Ambient Occlusion:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_268)
CONTENT: Distance Field Shadowing:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_784)
CONTENT: Melee Camera Animation(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_408)
CONTENT: Low (14 KB/s)(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.ClientNetSpeedComboBox)
CONTENT: Medium (20 KB/s)(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.ClientNetSpeedComboBox)
CONTENT: High (40 KB/s)(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.ClientNetSpeedComboBox)
CONTENT: Epic (60 KB/s)(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.ClientNetSpeedComboBox)
CONTENT: Client Network Bandwidth:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_391)
CONTENT: Camera Shake Scale(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_125)
CONTENT: Camera FOV(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_20)
CONTENT: Look Left/Right Sensitivity(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_1134)
CONTENT: Look Up/Down Sensitivity(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_1871)
CONTENT: Invert Y(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_76)
CONTENT: Blood Damage Overlays(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_396)
CONTENT: Floating Names(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_307)
CONTENT: Join Notifications(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_306)
CONTENT: Chat Bubbles(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_410)
CONTENT: Camera View Bob(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_25)
CONTENT: Status Notifications(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_6)
CONTENT: Ground Clutter Distance:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_438)
CONTENT: EN(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.ComboBoxString_Language)
CONTENT: ZH(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.ComboBoxString_Language)
CONTENT: ZH-TW(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.ComboBoxString_Language)
CONTENT: Color Item Names(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_426)
CONTENT: Allow Hit Markers(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_570)
CONTENT: Allow Crosshair(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_429)
CONTENT: Extra Level Streaming Distance:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_423)
CONTENT: Toggle To Talk(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.ToggleToTalkLabel)
CONTENT: Chat Show Tribe Name(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_641)
CONTENT: Chat Show Steam Name(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_384)
CONTENT: Torpidity Effect(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_351)
CONTENT: Hide Server Info(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_330)
CONTENT: Auto Chatbox(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_495)
CONTENT: Fahrenheit Temperature(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_348)
CONTENT: Language(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_4710)
CONTENT: First Person Riding(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_5)
CONTENT: Third Person Riding(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_876)
CONTENT: Max Block In Range:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_1350)
CONTENT: UseAutoJump(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_2008)
CONTENT: Cancel(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_1767)
CONTENT: OK(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_2076)
CONTENT: Change Language Need Reboot Game !(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_1460)
CONTENT: Canvas(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_73808)
CONTENT: Game(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_73458)
CONTENT: Video(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_72751)
CONTENT: Audio(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_73113)
CONTENT: OPTIONS(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_120.TextBlock_0)
CONTENT: EN(/Engine/Transient.REINST_CW_OptionsMenu_C_1)
CONTENT: ZH(/Engine/Transient.REINST_CW_OptionsMenu_C_1)
CONTENT: ZH-TW(/Engine/Transient.REINST_CW_OptionsMenu_C_1)
CONTENT: Please put on your VR HMD. 

Then press Left Mouse Button or Gamepad (A).(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_714)
CONTENT: RETURN(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_2168)
CONTENT: Melee Attack(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_716)
CONTENT: Fire(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_897)
CONTENT: Movement(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_267)
CONTENT: Look(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_1264)
CONTENT: Quick Slot Items(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_1449)
CONTENT: Targeting(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_1730)
CONTENT: Item Selector(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_4123)
CONTENT: Jump(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_5177)
CONTENT: Reload(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_5854)
CONTENT: Pause Menu(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_6148)
CONTENT: Push To Talk(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_6345)
CONTENT: Use(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_7631)
CONTENT: Action Selector(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_7732)
CONTENT: RESET TUTORIALS(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_23)
CONTENT: SAVE(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_353)
CONTENT: APPLY(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_21)
CONTENT: RESET(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.Refresh)
CONTENT: Low - (e.g GTX 660)
Medium - (e.g. GTX 770)
High - (e.g. GTX 970)
Epic - (e.g. Titan X)(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_5365)
CONTENT: GAMEPAD CONTROLS(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_1740)
CONTENT: ENABLE VR HEAD MOUNTED DISPLAY(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_8)
CONTENT: RESET VR HMD POSITION TRACKING(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_56)
CONTENT: Inventory Access Sounds(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_417)
CONTENT: Voice Volume(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_363)
CONTENT: SFX Volume(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_174)
CONTENT: Music Volume(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_22)
CONTENT: Master Volume(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_1)
CONTENT: Reload(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_128)
CONTENT: Drag Body(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_9)
CONTENT: Map(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_262)
CONTENT: Access Other's Inventory(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_106)
CONTENT: Toggle Fists(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_151)
CONTENT: Selfie Cam(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_198)
CONTENT: Prone(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_247)
CONTENT: Extended HUD Info(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_3)
CONTENT: Your Inventory(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_30)
CONTENT: Tribe Manager(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_85)
CONTENT: Melee/Pistol Whip(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_142)
CONTENT: Toggle Chatbox(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_201)
CONTENT: Use Slot Item 10(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_283)
CONTENT: Use Slot Item 1(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_11)
CONTENT: Use Slot Item 2(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_64)
CONTENT: Use Slot Item 3(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_118)
CONTENT: Use Slot Item 4(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_172)
CONTENT: Use Slot Item 5(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_227)
CONTENT: Use Slot Item 6(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_287)
CONTENT: Use Slot Item 7(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_286)
CONTENT: Use Slot Item 8(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_285)
CONTENT: Use Slot Item 9(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_284)
CONTENT: Emote Key 2(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_1000)
CONTENT: Push To Talk(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_12)
CONTENT: Toggle Weapon Attachment(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_816)
CONTENT: Place Map Marker(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_24)
CONTENT: Toggle Console(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_327)
CONTENT: Tribe Chat(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_333)
CONTENT: Whistle "Attack My Target"(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_1502)
CONTENT: Drop Item(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_1741)
CONTENT: Whistle Selection(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_616)
CONTENT: Emote Key 1(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_1001)
CONTENT: Cycle Target Follow Distance(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_411)
CONTENT: Whistle "You Follow Me"(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_18)
CONTENT: Whistle "You Stay Put"(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_162)
CONTENT: Craft Slot Item (Modifier)(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_255)
CONTENT: Turn Right(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_945)
CONTENT: Turn Left(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_946)
CONTENT: Look Up(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_1052)
CONTENT: Look Down(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_1159)
CONTENT: Whistle "All Neutral"(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_1265)
CONTENT: Toggle Run(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_366)
CONTENT: Whistle "All Passive"(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_369)
CONTENT: Local Chat(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.LocalChat)
CONTENT: Whistle "Attack This Target"(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_393)
CONTENT: Move Forward(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_208)
CONTENT: Strafe Left(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_34)
CONTENT: Fire(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_17)
CONTENT: Iron Sights / Alt Fire(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_178)
CONTENT: Run(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_1781)
CONTENT: Use(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_310)
CONTENT: Jump(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_2)
CONTENT: Crouch(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_63)
CONTENT: Toggle HUD(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_10)
CONTENT: Move Backward(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.[TextBlock] "Move Backward")
CONTENT: Strafe Right(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_352)
CONTENT: Toggle Orbit Camera(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_4)
CONTENT: Your Craftables(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_44)
CONTENT: Defecate(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.[TextBlock] "Your Craftables")
CONTENT: Whistle "All Follow Me"(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_7)
CONTENT: Whistle "All Stay Put"(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_53)
CONTENT: ChangeView(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_3594)
CONTENT: Resolution:(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_78)
CONTENT: Custom(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.ResolutionsComboBox)
CONTENT: Custom(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.ResolutionsComboBox)
CONTENT: x(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_83)
CONTENT: Resolution Scale:(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_1479)
CONTENT: Low(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.GraphicsQualityComboBox)
CONTENT: Medium(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.GraphicsQualityComboBox)
CONTENT: High(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.GraphicsQualityComboBox)
CONTENT: Epic(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.GraphicsQualityComboBox)
CONTENT: CUSTOM(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.GraphicsQualityComboBox)
CONTENT: Graphics Quality:(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_26)
CONTENT: Fullscreen(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.WindowModeComboBox)
CONTENT: WindowedFullscreen(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.WindowModeComboBox)
CONTENT: Windowed(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.WindowModeComboBox)
CONTENT: Custom(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.WindowModeComboBox)
CONTENT: Window Mode:(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_13)
CONTENT: Low(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.ViewDistanceComboBox)
CONTENT: Medium(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.ViewDistanceComboBox)
CONTENT: High(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.ViewDistanceComboBox)
CONTENT: Epic(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.ViewDistanceComboBox)
CONTENT: View Distance:(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_1478)
CONTENT: Low(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.AntiAliasingComboBox)
CONTENT: Medium(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.AntiAliasingComboBox)
CONTENT: High(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.AntiAliasingComboBox)
CONTENT: Epic(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.AntiAliasingComboBox)
CONTENT: Anti-Aliasing:(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_1480)
CONTENT: Low(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.PostProcessingComboBox)
CONTENT: Medium(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.PostProcessingComboBox)
CONTENT: High(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.PostProcessingComboBox)
CONTENT: Epic(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.PostProcessingComboBox)
CONTENT: Post Processing:(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_1481)
CONTENT: Low(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.ShadowsComboBox)
CONTENT: Medium(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.ShadowsComboBox)
CONTENT: High(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.ShadowsComboBox)
CONTENT: Epic(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.ShadowsComboBox)
CONTENT: General Shadows:(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_1482)
CONTENT: Low(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TexturesComboBox)
CONTENT: Medium(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TexturesComboBox)
CONTENT: High(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TexturesComboBox)
CONTENT: Epic(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TexturesComboBox)
CONTENT: Textures:(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_1483)
CONTENT: Motion Blur:(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_84)
CONTENT: Film Grain:(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_14)
CONTENT: Screen Space Ambient Occlusion:(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_19)
CONTENT: Dynamic Tessellation (Requires Restart):(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_16)
CONTENT: High Quality Materials (Requires Restart):(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_342)
CONTENT: Sub Surface Scattering (Requires Restart):(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_457)
CONTENT: High Quality VFX (Requires Restart):(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_402)
CONTENT: Simple Distance Character Movement:(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_405)
CONTENT: Mesh Level of Detail:(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_1009)
CONTENT: Light Shafts:(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_886)
CONTENT: Light Bloom:(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_737)
CONTENT: Color Grading:(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_435)
CONTENT: High Quality LODs:(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_420)
CONTENT: High Quality Anisotropic Filtering:(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_692)
CONTENT: Sky Quality:(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_9184)
CONTENT: Ground Clutter Density:(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.[TextBlock] )
CONTENT: Low(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.WorldTileBufferComboBox)
CONTENT: Medium(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.WorldTileBufferComboBox)
CONTENT: High(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.WorldTileBufferComboBox)
CONTENT: Epic(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.WorldTileBufferComboBox)
CONTENT: World Tile Buffers(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_258)
CONTENT: Low(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TerrainShadowComboBox)
CONTENT: Medium(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TerrainShadowComboBox)
CONTENT: High(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TerrainShadowComboBox)
CONTENT: Epic(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TerrainShadowComboBox)
CONTENT: Terrain Shadows:(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_15)
CONTENT: Distance Field Ambient Occlusion:(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_268)
CONTENT: Distance Field Shadowing:(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_784)
CONTENT: Melee Camera Animation(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_408)
CONTENT: Low (14 KB/s)(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.ClientNetSpeedComboBox)
CONTENT: Medium (20 KB/s)(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.ClientNetSpeedComboBox)
CONTENT: High (40 KB/s)(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.ClientNetSpeedComboBox)
CONTENT: Epic (60 KB/s)(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.ClientNetSpeedComboBox)
CONTENT: Client Network Bandwidth:(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_391)
CONTENT: Camera Shake Scale(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_125)
CONTENT: Camera FOV(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_20)
CONTENT: Look Left/Right Sensitivity(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_1134)
CONTENT: Look Up/Down Sensitivity(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_1871)
CONTENT: Invert Y(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_76)
CONTENT: Blood Damage Overlays(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_396)
CONTENT: Floating Names(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_307)
CONTENT: Join Notifications(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_306)
CONTENT: Chat Bubbles(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_410)
CONTENT: Camera View Bob(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_25)
CONTENT: Status Notifications(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_6)
CONTENT: Ground Clutter Distance:(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_438)
CONTENT: EN(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.ComboBoxString_Language)
CONTENT: ZH(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.ComboBoxString_Language)
CONTENT: ZH-TW(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.ComboBoxString_Language)
CONTENT: Color Item Names(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_426)
CONTENT: Allow Hit Markers(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_570)
CONTENT: Allow Crosshair(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_429)
CONTENT: Extra Level Streaming Distance:(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_423)
CONTENT: Toggle To Talk(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.ToggleToTalkLabel)
CONTENT: Chat Show Tribe Name(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_641)
CONTENT: Chat Show Steam Name(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_384)
CONTENT: Torpidity Effect(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_351)
CONTENT: Hide Server Info(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_330)
CONTENT: Auto Chatbox(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_495)
CONTENT: Fahrenheit Temperature(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_348)
CONTENT: Language(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_4710)
CONTENT: First Person Riding(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_5)
CONTENT: Third Person Riding(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_876)
CONTENT: Max Block In Range:(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_1350)
CONTENT: UseAutoJump(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_2008)
CONTENT: Cancel(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_1767)
CONTENT: OK(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_2076)
CONTENT: Change Language Need Reboot Game !(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_1460)
CONTENT: Canvas(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_73808)
CONTENT: Game(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_73458)
CONTENT: Video(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_72751)
CONTENT: Audio(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_73113)
CONTENT: OPTIONS(/Engine/Transient.REINST_CW_OptionsMenu_C_21:WidgetTree_120.TextBlock_0)
CONTENT: EN(/Engine/Transient.Default__REINST_CW_OptionsMenu_C_21)
CONTENT: ZH(/Engine/Transient.Default__REINST_CW_OptionsMenu_C_21)
CONTENT: ZH-TW(/Engine/Transient.Default__REINST_CW_OptionsMenu_C_21)
CONTENT: Please put on your VR HMD. 

Then press Left Mouse Button or Gamepad (A).(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_714)
CONTENT: RETURN(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_2168)
CONTENT: Melee Attack(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_716)
CONTENT: Fire(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_897)
CONTENT: Movement(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_267)
CONTENT: Look(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_1264)
CONTENT: Quick Slot Items(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_1449)
CONTENT: Targeting(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_1730)
CONTENT: Item Selector(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_4123)
CONTENT: Jump(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_5177)
CONTENT: Reload(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_5854)
CONTENT: Pause Menu(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_6148)
CONTENT: Push To Talk(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_6345)
CONTENT: Use(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_7631)
CONTENT: Action Selector(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_7732)
CONTENT: RESET TUTORIALS(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_23)
CONTENT: SAVE(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_353)
CONTENT: APPLY(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_21)
CONTENT: RESET(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.Refresh)
CONTENT: Low - (e.g GTX 660)
Medium - (e.g. GTX 770)
High - (e.g. GTX 970)
Epic - (e.g. Titan X)(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_5365)
CONTENT: GAMEPAD CONTROLS(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_1740)
CONTENT: ENABLE VR HEAD MOUNTED DISPLAY(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_8)
CONTENT: RESET VR HMD POSITION TRACKING(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_56)
CONTENT: Inventory Access Sounds(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_417)
CONTENT: Voice Volume(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_363)
CONTENT: SFX Volume(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_174)
CONTENT: Music Volume(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_22)
CONTENT: Master Volume(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_1)
CONTENT: Reload(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_128)
CONTENT: Drag Body(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_9)
CONTENT: Map(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_262)
CONTENT: Access Other's Inventory(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_106)
CONTENT: Toggle Fists(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_151)
CONTENT: Selfie Cam(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_198)
CONTENT: Prone(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_247)
CONTENT: Extended HUD Info(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_3)
CONTENT: Your Inventory(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_30)
CONTENT: Tribe Manager(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_85)
CONTENT: Melee/Pistol Whip(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_142)
CONTENT: Toggle Chatbox(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_201)
CONTENT: Use Slot Item 10(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_283)
CONTENT: Use Slot Item 1(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_11)
CONTENT: Use Slot Item 2(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_64)
CONTENT: Use Slot Item 3(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_118)
CONTENT: Use Slot Item 4(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_172)
CONTENT: Use Slot Item 5(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_227)
CONTENT: Use Slot Item 6(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_287)
CONTENT: Use Slot Item 7(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_286)
CONTENT: Use Slot Item 8(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_285)
CONTENT: Use Slot Item 9(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_284)
CONTENT: Emote Key 2(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_1000)
CONTENT: Push To Talk(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_12)
CONTENT: Toggle Weapon Attachment(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_816)
CONTENT: Place Map Marker(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_24)
CONTENT: Toggle Console(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_327)
CONTENT: Tribe Chat(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_333)
CONTENT: Whistle "Attack My Target"(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_1502)
CONTENT: Drop Item(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_1741)
CONTENT: Whistle Selection(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_616)
CONTENT: Emote Key 1(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_1001)
CONTENT: Cycle Target Follow Distance(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_411)
CONTENT: Whistle "You Follow Me"(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_18)
CONTENT: Whistle "You Stay Put"(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_162)
CONTENT: Craft Slot Item (Modifier)(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_255)
CONTENT: Turn Right(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_945)
CONTENT: Turn Left(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_946)
CONTENT: Look Up(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_1052)
CONTENT: Look Down(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_1159)
CONTENT: Whistle "All Neutral"(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_1265)
CONTENT: Toggle Run(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_366)
CONTENT: Whistle "All Passive"(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_369)
CONTENT: Local Chat(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.LocalChat)
CONTENT: Whistle "Attack This Target"(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_393)
CONTENT: Move Forward(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_208)
CONTENT: Strafe Left(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_34)
CONTENT: Fire(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_17)
CONTENT: Iron Sights / Alt Fire(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_178)
CONTENT: Run(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_1781)
CONTENT: Use(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_310)
CONTENT: Jump(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_2)
CONTENT: Crouch(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_63)
CONTENT: Toggle HUD(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_10)
CONTENT: Move Backward(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.[TextBlock] "Move Backward")
CONTENT: Strafe Right(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_352)
CONTENT: Toggle Orbit Camera(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_4)
CONTENT: Your Craftables(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_44)
CONTENT: Defecate(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.[TextBlock] "Your Craftables")
CONTENT: Whistle "All Follow Me"(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_7)
CONTENT: Whistle "All Stay Put"(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_53)
CONTENT: ChangeView(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_3594)
CONTENT: Resolution:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_78)
CONTENT: Custom(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.ResolutionsComboBox)
CONTENT: Custom(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.ResolutionsComboBox)
CONTENT: x(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_83)
CONTENT: Resolution Scale:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_1479)
CONTENT: Low(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.GraphicsQualityComboBox)
CONTENT: Medium(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.GraphicsQualityComboBox)
CONTENT: High(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.GraphicsQualityComboBox)
CONTENT: Epic(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.GraphicsQualityComboBox)
CONTENT: CUSTOM(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.GraphicsQualityComboBox)
CONTENT: Graphics Quality:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_26)
CONTENT: Fullscreen(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.WindowModeComboBox)
CONTENT: WindowedFullscreen(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.WindowModeComboBox)
CONTENT: Windowed(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.WindowModeComboBox)
CONTENT: Custom(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.WindowModeComboBox)
CONTENT: Window Mode:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_13)
CONTENT: Low(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.ViewDistanceComboBox)
CONTENT: Medium(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.ViewDistanceComboBox)
CONTENT: High(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.ViewDistanceComboBox)
CONTENT: Epic(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.ViewDistanceComboBox)
CONTENT: View Distance:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_1478)
CONTENT: Low(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.AntiAliasingComboBox)
CONTENT: Medium(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.AntiAliasingComboBox)
CONTENT: High(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.AntiAliasingComboBox)
CONTENT: Epic(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.AntiAliasingComboBox)
CONTENT: Anti-Aliasing:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_1480)
CONTENT: Low(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.PostProcessingComboBox)
CONTENT: Medium(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.PostProcessingComboBox)
CONTENT: High(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.PostProcessingComboBox)
CONTENT: Epic(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.PostProcessingComboBox)
CONTENT: Post Processing:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_1481)
CONTENT: Low(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.ShadowsComboBox)
CONTENT: Medium(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.ShadowsComboBox)
CONTENT: High(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.ShadowsComboBox)
CONTENT: Epic(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.ShadowsComboBox)
CONTENT: General Shadows:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_1482)
CONTENT: Low(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TexturesComboBox)
CONTENT: Medium(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TexturesComboBox)
CONTENT: High(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TexturesComboBox)
CONTENT: Epic(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TexturesComboBox)
CONTENT: Textures:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_1483)
CONTENT: Motion Blur:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_84)
CONTENT: Film Grain:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_14)
CONTENT: Screen Space Ambient Occlusion:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_19)
CONTENT: Dynamic Tessellation (Requires Restart):(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_16)
CONTENT: High Quality Materials (Requires Restart):(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_342)
CONTENT: Sub Surface Scattering (Requires Restart):(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_457)
CONTENT: High Quality VFX (Requires Restart):(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_402)
CONTENT: Simple Distance Character Movement:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_405)
CONTENT: Mesh Level of Detail:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_1009)
CONTENT: Light Shafts:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_886)
CONTENT: Light Bloom:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_737)
CONTENT: Color Grading:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_435)
CONTENT: High Quality LODs:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_420)
CONTENT: High Quality Anisotropic Filtering:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_692)
CONTENT: Sky Quality:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_9184)
CONTENT: Ground Clutter Density:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.[TextBlock] )
CONTENT: Low(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.WorldTileBufferComboBox)
CONTENT: Medium(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.WorldTileBufferComboBox)
CONTENT: High(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.WorldTileBufferComboBox)
CONTENT: Epic(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.WorldTileBufferComboBox)
CONTENT: World Tile Buffers(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_258)
CONTENT: Low(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TerrainShadowComboBox)
CONTENT: Medium(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TerrainShadowComboBox)
CONTENT: High(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TerrainShadowComboBox)
CONTENT: Epic(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TerrainShadowComboBox)
CONTENT: Terrain Shadows:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_15)
CONTENT: Distance Field Ambient Occlusion:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_268)
CONTENT: Distance Field Shadowing:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_784)
CONTENT: Melee Camera Animation(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_408)
CONTENT: Low (14 KB/s)(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.ClientNetSpeedComboBox)
CONTENT: Medium (20 KB/s)(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.ClientNetSpeedComboBox)
CONTENT: High (40 KB/s)(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.ClientNetSpeedComboBox)
CONTENT: Epic (60 KB/s)(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.ClientNetSpeedComboBox)
CONTENT: Client Network Bandwidth:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_391)
CONTENT: Camera Shake Scale(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_125)
CONTENT: Camera FOV(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_20)
CONTENT: Look Left/Right Sensitivity(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_1134)
CONTENT: Look Up/Down Sensitivity(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_1871)
CONTENT: Invert Y(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_76)
CONTENT: Blood Damage Overlays(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_396)
CONTENT: Floating Names(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_307)
CONTENT: Join Notifications(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_306)
CONTENT: Chat Bubbles(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_410)
CONTENT: Camera View Bob(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_25)
CONTENT: Status Notifications(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_6)
CONTENT: Ground Clutter Distance:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_438)
CONTENT: EN(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.ComboBoxString_Language)
CONTENT: ZH(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.ComboBoxString_Language)
CONTENT: ZH-TW(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.ComboBoxString_Language)
CONTENT: Color Item Names(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_426)
CONTENT: Allow Hit Markers(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_570)
CONTENT: Allow Crosshair(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_429)
CONTENT: Extra Level Streaming Distance:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_423)
CONTENT: Toggle To Talk(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.ToggleToTalkLabel)
CONTENT: Chat Show Tribe Name(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_641)
CONTENT: Chat Show Steam Name(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_384)
CONTENT: Torpidity Effect(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_351)
CONTENT: Hide Server Info(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_330)
CONTENT: Auto Chatbox(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_495)
CONTENT: Fahrenheit Temperature(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_348)
CONTENT: Language(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_4710)
CONTENT: First Person Riding(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_5)
CONTENT: Third Person Riding(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_876)
CONTENT: Max Block In Range:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_1350)
CONTENT: UseAutoJump(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_2008)
CONTENT: Cancel(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_1767)
CONTENT: OK(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_2076)
CONTENT: Change Language Need Reboot Game !(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_1460)
CONTENT: Canvas(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_73808)
CONTENT: Game(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_73458)
CONTENT: Video(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_72751)
CONTENT: Audio(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_73113)
CONTENT: OPTIONS(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.CW_OptionsMenu_C:WidgetTree_124.TextBlock_0)
CONTENT: EN(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.Default__CW_OptionsMenu_C)
CONTENT: ZH(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.Default__CW_OptionsMenu_C)
CONTENT: ZH-TW(/Game/Mods/CubeWorld/UI/CW_OptionsMenu.Default__CW_OptionsMenu_C)
CONTENT: SUICIDE(/Game/Mods/CubeWorld/UI/CW_PauseMenu.CW_PauseMenu_C:WidgetTree_2277.suicide)
CONTENT: SURVIVOR PROFILE(/Game/Mods/CubeWorld/UI/CW_PauseMenu.CW_PauseMenu_C:WidgetTree_2277.TextBlock_13)
CONTENT: HOST ADMINISTRATION(/Game/Mods/CubeWorld/UI/CW_PauseMenu.CW_PauseMenu_C:WidgetTree_2277.TextBlock_621)
CONTENT: RESUME(/Game/Mods/CubeWorld/UI/CW_PauseMenu.CW_PauseMenu_C:WidgetTree_2277.AText)
CONTENT: OPTIONS(/Game/Mods/CubeWorld/UI/CW_PauseMenu.CW_PauseMenu_C:WidgetTree_2277.TextBlock_45)
CONTENT: TRIBE MANAGER(/Game/Mods/CubeWorld/UI/CW_PauseMenu.CW_PauseMenu_C:WidgetTree_2277.TextBlock_52)
CONTENT: INVENTORY(/Game/Mods/CubeWorld/UI/CW_PauseMenu.CW_PauseMenu_C:WidgetTree_2277.TextBlock_72)
CONTENT: EXIT TO MAIN MENU(/Game/Mods/CubeWorld/UI/CW_PauseMenu.CW_PauseMenu_C:WidgetTree_2277.TextBlock_43)
CONTENT: ARK Inventory(/Game/Mods/CubeWorld/UI/CW_SteamInventoryPopupUI.Default__CW_SteamInventoryPopupUI_C)
CONTENT: ARK INVENTORY(/Game/Mods/CubeWorld/UI/CW_SteamInventoryPopupUI.CW_SteamInventoryPopupUI_C:WidgetTree_2287.TitleLabel)
CONTENT: Downloading Item From ARK...(/Game/Mods/CubeWorld/UI/CW_SteamInventoryPopupUI.CW_SteamInventoryPopupUI_C:WidgetTree_2287.DownloadingMessageLabel)
CONTENT: CLOSE(/Game/Mods/CubeWorld/UI/CW_SteamInventoryPopupUI.CW_SteamInventoryPopupUI_C:WidgetTree_2287.AText)
CONTENT: Uploading Item To ARK...(/Game/Mods/CubeWorld/UI/CW_SteamInventoryPopupUI.CW_SteamInventoryPopupUI_C:WidgetTree_2287.UploadingMessageLabel)
CONTENT: Salute(/Game/Mods/CubeWorld/UI/CW_EmoteRadialSelectorBP.Default__CW_EmoteRadialSelectorBP_C)
CONTENT: Sorry(/Game/Mods/CubeWorld/UI/CW_EmoteRadialSelectorBP.Default__CW_EmoteRadialSelectorBP_C)
CONTENT: Thank(/Game/Mods/CubeWorld/UI/CW_EmoteRadialSelectorBP.Default__CW_EmoteRadialSelectorBP_C)
CONTENT: Wave(/Game/Mods/CubeWorld/UI/CW_EmoteRadialSelectorBP.Default__CW_EmoteRadialSelectorBP_C)
CONTENT: Laugh(/Game/Mods/CubeWorld/UI/CW_EmoteRadialSelectorBP.Default__CW_EmoteRadialSelectorBP_C)
CONTENT: Yes(/Game/Mods/CubeWorld/UI/CW_EmoteRadialSelectorBP.Default__CW_EmoteRadialSelectorBP_C)
CONTENT: No(/Game/Mods/CubeWorld/UI/CW_EmoteRadialSelectorBP.Default__CW_EmoteRadialSelectorBP_C)
CONTENT: Taunt(/Game/Mods/CubeWorld/UI/CW_EmoteRadialSelectorBP.Default__CW_EmoteRadialSelectorBP_C)
CONTENT: Cheer(/Game/Mods/CubeWorld/UI/CW_EmoteRadialSelectorBP.Default__CW_EmoteRadialSelectorBP_C)
CONTENT: Friendly Lower Hands(/Game/Mods/CubeWorld/UI/CW_EmoteRadialSelectorBP.Default__CW_EmoteRadialSelectorBP_C)
CONTENT: Whistle Follow (All)(/Game/Mods/CubeWorld/UI/CW_WhistleRadialSelectorBP.Default__CW_WhistleRadialSelectorBP_C)
CONTENT: Whistle Follow (One)(/Game/Mods/CubeWorld/UI/CW_WhistleRadialSelectorBP.Default__CW_WhistleRadialSelectorBP_C)
CONTENT: Whistle Stop (All)(/Game/Mods/CubeWorld/UI/CW_WhistleRadialSelectorBP.Default__CW_WhistleRadialSelectorBP_C)
CONTENT: Whistle Stop (One)(/Game/Mods/CubeWorld/UI/CW_WhistleRadialSelectorBP.Default__CW_WhistleRadialSelectorBP_C)
CONTENT: Whistle Attack MY Target(/Game/Mods/CubeWorld/UI/CW_WhistleRadialSelectorBP.Default__CW_WhistleRadialSelectorBP_C)
CONTENT: Whistle Neutral(/Game/Mods/CubeWorld/UI/CW_WhistleRadialSelectorBP.Default__CW_WhistleRadialSelectorBP_C)
CONTENT: Whistle Passive(/Game/Mods/CubeWorld/UI/CW_WhistleRadialSelectorBP.Default__CW_WhistleRadialSelectorBP_C)
CONTENT: Whistle Attack THIS Target(/Game/Mods/CubeWorld/UI/CW_WhistleRadialSelectorBP.Default__CW_WhistleRadialSelectorBP_C)
CONTENT: Play Emote(/Game/Mods/CubeWorld/UI/CW_WhistleRadialSelectorBP.Default__CW_WhistleRadialSelectorBP_C)
CONTENT: Move(/Game/Mods/CubeWorld/UI/GuideUI/BP/BP_PlayerTutorial.Default__BP_PlayerTutorial_C)
CONTENT: Speed Run(/Game/Mods/CubeWorld/UI/GuideUI/BP/BP_PlayerTutorial.Default__BP_PlayerTutorial_C)
CONTENT: Crouch(/Game/Mods/CubeWorld/UI/GuideUI/BP/BP_PlayerTutorial.Default__BP_PlayerTutorial_C)
CONTENT: Prone(/Game/Mods/CubeWorld/UI/GuideUI/BP/BP_PlayerTutorial.Default__BP_PlayerTutorial_C)
CONTENT: Jump(/Game/Mods/CubeWorld/UI/GuideUI/BP/BP_PlayerTutorial.Default__BP_PlayerTutorial_C)
CONTENT: Use Scanner on Dinos(/Game/Mods/CubeWorld/UI/GuideUI/BP/BP_PlayerTutorial.Default__BP_PlayerTutorial_C)
CONTENT: Open Inventory(/Game/Mods/CubeWorld/UI/GuideUI/BP/BP_PlayerTutorial.Default__BP_PlayerTutorial_C)
CONTENT: Change View(/Game/Mods/CubeWorld/UI/GuideUI/BP/BP_PlayerTutorial.Default__BP_PlayerTutorial_C)
CONTENT: Open Map(First Person View)(/Game/Mods/CubeWorld/UI/GuideUI/BP/BP_PlayerTutorial.Default__BP_PlayerTutorial_C)
CONTENT: Open Task Manager(/Game/Mods/CubeWorld/UI/GuideUI/BP/BP_PlayerTutorial.Default__BP_PlayerTutorial_C)
CONTENT: <RichColor Color="0,1,0,1">Congratulations, you're awake!</> Once you get your bearings, punch a tree to <RichColor Color="11,0,1">Harvest</> some Thatch and Wood, and press <RichColor Color="0,1,1,1">[E]</> to <RichColor Color="11,0,1">Collect</> a small rock. You can also press <RichColor Color="0,1,1,1">[E]</> to <RichColor Color="11,0,1">Collect</> seeds from Plants, anywhere you see the <img src="ImageStyle.Default" path="/Game/PrimalEarth/CoreBlueprints/StatusIcons/HandHarvestYes.HandHarvestYes"/> Icon -- you must have your fists or a Torch equipped to do this. Anywhere you see the <img src="ImageStyle.Default" path="/Game/PrimalEarth/CoreBlueprints/StatusIcons/HarvestYes.HarvestYes"/> Icon in the Status area, you must hit with the correct Tool to <RichColor Color="11,0,1">Harvest</>. Then press <RichColor Color="0,1,1,1">[I]</> to access your Inventory and <RichColor Color="0,0.35,1,1">Craft</> your first Item, a Stone Pick. Use that Pick as a weapon to kill some Dodos and attack their corpses to <RichColor Color="11,0,1">Harvest</> food, as well as more effectively <RichColor Color="11,0,1">Harvest</> larger Stones and Trees. Manage your Food, Water, and Stamina resources effectively to survive Your First Day!(/Game/Mods/CubeWorld/UI/GuideUI/BP/BP_PlayerTutorial.Default__BP_PlayerTutorial_C)
CONTENT: <RichColor Color="255,255,255">Level UP! Press</><RichColor Color="1,0.55,0,1">"I"</> <RichColor Color="255,255,255">key to open Inventory to</><RichColor Color="1,0.55,0,1"> apply your property points</> <RichColor Color="255,255,255">and</><RichColor Color="1,0.55,0,1"> learn new engrams</><RichColor Color="255,255,255">!</>(/Game/Mods/CubeWorld/UI/GuideUI/BP/BP_PlayerTutorial.Default__BP_PlayerTutorial_C)
CONTENT: <RichColor Color="255,255,255">Get close to the player and </><RichColor Color="1,0.55,0,1">long press "E"</><RichColor Color="255,255,255"> key to interact, you can invite he or she to your trib.</>(/Game/Mods/CubeWorld/UI/GuideUI/BP/BP_PlayerTutorial.Default__BP_PlayerTutorial_C)
CONTENT: <RichColor Color="255,255,255">Get close to your dino and </><RichColor Color="1,0.55,0,1">long press "E"</><RichColor Color="255,255,255"> key to show the interact interface.</>(/Game/Mods/CubeWorld/UI/GuideUI/BP/BP_PlayerTutorial.Default__BP_PlayerTutorial_C)
CONTENT: <RichColor Color="255,255,255">Press</> <RichColor Color="1,0.55,0,1">Left Mouse Button</><RichColor Color="255,255,255"> to attack, press </><RichColor Color="1,0.55,0,1">Right Mouse Button or "C" key</><RichColor Color="255,255,255"> to ues skill if your dino has one.</>(/Game/Mods/CubeWorld/UI/GuideUI/BP/BP_PlayerTutorial.Default__BP_PlayerTutorial_C)
CONTENT: <RichColor Color="255,255,255">Get close to your building and </><RichColor Color="1,0.55,0,1">long press "E"</><RichColor Color="255,255,255"> key to show the interact interface.</>(/Game/Mods/CubeWorld/UI/GuideUI/BP/BP_PlayerTutorial.Default__BP_PlayerTutorial_C)
CONTENT: <RichColor Color="255,255,255">When you stand in one cube height water, </><RichColor Color="1,0.55,0,1">press "E"</><RichColor Color="255,255,255"> key to drink.</>(/Game/Mods/CubeWorld/UI/GuideUI/BP/BP_PlayerTutorial.Default__BP_PlayerTutorial_C)
CONTENT: You have found a Task Mail Box! Press "Ctrl+Q" to check your tasks.(/Game/Mods/CubeWorld/UI/GuideUI/BP/BP_PlayerTutorial.Default__BP_PlayerTutorial_C)
CONTENT: You have successfully finished your task! remember to take your reward in the Box upon the Task Mail Box.(/Game/Mods/CubeWorld/UI/GuideUI/BP/BP_PlayerTutorial.Default__BP_PlayerTutorial_C)
CONTENT: Test(/Game/Mods/CubeWorld/UI/CW_DataListEnrtyWidgitAdminMangment.CW_DataListEnrtyWidgitAdminMangment_C:WidgetTree_2725.AdminPlayerInfoEntryButton)
CONTENT: ServerPassword(/Game/Mods/CubeWorld/UI/CW_AdminManagement.CW_AdminManagement_C:WidgetTree_20842.TextBlock_4557)
CONTENT: ServerAdminPassword(/Game/Mods/CubeWorld/UI/CW_AdminManagement.CW_AdminManagement_C:WidgetTree_20842.TextBlock_308)
CONTENT: MaxStructuresInRange(/Game/Mods/CubeWorld/UI/CW_AdminManagement.CW_AdminManagement_C:WidgetTree_20842.TextBlock_6328)
CONTENT: DifficultyOffset(/Game/Mods/CubeWorld/UI/CW_AdminManagement.CW_AdminManagement_C:WidgetTree_20842.TextBlock_6329)
CONTENT: ProximityChat(/Game/Mods/CubeWorld/UI/CW_AdminManagement.CW_AdminManagement_C:WidgetTree_20842.TextBlock_6330)
CONTENT: SERVER INFO(/Game/Mods/CubeWorld/UI/CW_AdminManagement.CW_AdminManagement_C:WidgetTree_20842.TextBlock_9839)
CONTENT: ADMIN MENU(/Game/Mods/CubeWorld/UI/CW_AdminManagement.CW_AdminManagement_C:WidgetTree_20842.TextBlock_4546)
CONTENT: WHITELIST(/Game/Mods/CubeWorld/UI/CW_AdminManagement.CW_AdminManagement_C:WidgetTree_20842.TextBlock_51)
CONTENT: KICK(/Game/Mods/CubeWorld/UI/CW_AdminManagement.CW_AdminManagement_C:WidgetTree_20842.TextBlock_670)
CONTENT: BAN(/Game/Mods/CubeWorld/UI/CW_AdminManagement.CW_AdminManagement_C:WidgetTree_20842.TextBlock_7799)
CONTENT: SEND(/Game/Mods/CubeWorld/UI/CW_AdminManagement.CW_AdminManagement_C:WidgetTree_20842.TextBlock_1255)
CONTENT: Message(/Game/Mods/CubeWorld/UI/CW_AdminManagement.CW_AdminManagement_C:WidgetTree_20842.TextBlock_2628)
CONTENT: CONNECTED PLAYERS(/Game/Mods/CubeWorld/UI/CW_AdminManagement.CW_AdminManagement_C:WidgetTree_20842.CONNECTED PLAYERS)
CONTENT: Count : (/Game/Mods/CubeWorld/UI/CW_AdminManagement.CW_AdminManagement_C:WidgetTree_20842.TextBlock_53)
CONTENT: Count(/Game/Mods/CubeWorld/UI/CW_AdminManagement.CW_AdminManagement_C:WidgetTree_20842.numconnected)
CONTENT: Refreshing(/Game/Mods/CubeWorld/UI/CW_AdminManagement.CW_AdminManagement_C:WidgetTree_20842.TextBlock_547)
CONTENT: Refreshing(/Game/Mods/CubeWorld/UI/CW_AdminManagement.CW_AdminManagement_C:WidgetTree_20842.TextBlock_1066)
CONTENT: CLOSE(/Game/Mods/CubeWorld/UI/CW_AdminManagement.CW_AdminManagement_C:WidgetTree_20842.AText)
CONTENT: REFRESH(/Game/Mods/CubeWorld/UI/CW_AdminManagement.CW_AdminManagement_C:WidgetTree_20842.TextBlock_17340)
CONTENT: WHITE LISTED PLAYERS(/Game/Mods/CubeWorld/UI/CW_AdminManagement.CW_AdminManagement_C:WidgetTree_20842.TextBlock_1046)
CONTENT: CANCEL(/Game/Mods/CubeWorld/UI/CW_AdminManagement.CW_AdminManagement_C:WidgetTree_20842.TextBlock_5237)
CONTENT: EXECUTE(/Game/Mods/CubeWorld/UI/CW_AdminManagement.CW_AdminManagement_C:WidgetTree_20842.TextBlock_5238)
CONTENT: Enter Steam ID(/Game/Mods/CubeWorld/UI/CW_AdminManagement.CW_AdminManagement_C:WidgetTree_20842.TextBlock_5240)
CONTENT: REMOVE(/Game/Mods/CubeWorld/UI/CW_AdminManagement.CW_AdminManagement_C:WidgetTree_20842.TextBlock_1047)
CONTENT: ADD  TO LIST(/Game/Mods/CubeWorld/UI/CW_AdminManagement.CW_AdminManagement_C:WidgetTree_20842.TextBlock_7626)
CONTENT: Count(/Game/Mods/CubeWorld/UI/CW_AdminManagement.CW_AdminManagement_C:WidgetTree_20842.numWhitelisted)
CONTENT: Count : (/Game/Mods/CubeWorld/UI/CW_AdminManagement.CW_AdminManagement_C:WidgetTree_20842.TextBlock_1336)
CONTENT: Refreshing(/Game/Mods/CubeWorld/UI/CW_AdminManagement.CW_AdminManagement_C:WidgetTree_20842.TextBlock_2331)
CONTENT: EXECUTE(/Game/Mods/CubeWorld/UI/CW_AdminManagement.CW_AdminManagement_C:WidgetTree_20842.TextBlock_1)
CONTENT: CANCEL(/Game/Mods/CubeWorld/UI/CW_AdminManagement.CW_AdminManagement_C:WidgetTree_20842.TextBlock_132)
CONTENT: ENTER FUNCTION PARAMETERS(/Game/Mods/CubeWorld/UI/CW_AdminManagement.CW_AdminManagement_C:WidgetTree_20842.TextBlock_693)
CONTENT: COPY STEAM ID(/Game/Mods/CubeWorld/UI/CW_AdminManagement.CW_AdminManagement_C:WidgetTree_20842.TextBlock_492)
CONTENT: COPY PLAYER ID(/Game/Mods/CubeWorld/UI/CW_AdminManagement.CW_AdminManagement_C:WidgetTree_20842.TextBlock_396)
CONTENT: EXCUTE(/Game/Mods/CubeWorld/UI/CW_AdminManagement.CW_AdminManagement_C:WidgetTree_20842.TextBlock_719)
CONTENT: CHEAT MANGER(/Game/Mods/CubeWorld/UI/CW_AdminManagement.CW_AdminManagement_C:WidgetTree_20842.TextBlock_20547)
CONTENT: MESSAGE  OF THE DAY(/Game/Mods/CubeWorld/UI/CW_AdminManagement.CW_AdminManagement_C:WidgetTree_20842.MessageOfTheDayBlock)
CONTENT: REFRESH MESSAGE(/Game/Mods/CubeWorld/UI/CW_AdminManagement.CW_AdminManagement_C:WidgetTree_20842.refrshMessageoftheday)
CONTENT: BANNED PLAYERS(/Game/Mods/CubeWorld/UI/CW_AdminManagement.CW_AdminManagement_C:WidgetTree_20842.TextBlock_14973)
CONTENT: Manual Ban(/Game/Mods/CubeWorld/UI/CW_AdminManagement.CW_AdminManagement_C:WidgetTree_20842.TextBlock_0)
CONTENT: UNBAN(/Game/Mods/CubeWorld/UI/CW_AdminManagement.CW_AdminManagement_C:WidgetTree_20842.TextBlock_131)
CONTENT: CANCEL(/Game/Mods/CubeWorld/UI/CW_AdminManagement.CW_AdminManagement_C:WidgetTree_20842.TextBlock_208)
CONTENT: EXECUTE(/Game/Mods/CubeWorld/UI/CW_AdminManagement.CW_AdminManagement_C:WidgetTree_20842.TextBlock_207)
CONTENT: Enter Steam ID(/Game/Mods/CubeWorld/UI/CW_AdminManagement.CW_AdminManagement_C:WidgetTree_20842.TextBlock_205)
CONTENT: Count : (/Game/Mods/CubeWorld/UI/CW_AdminManagement.CW_AdminManagement_C:WidgetTree_20842.TextBlock_287)
CONTENT: Count(/Game/Mods/CubeWorld/UI/CW_AdminManagement.CW_AdminManagement_C:WidgetTree_20842.numbanned)
CONTENT: GAME MODE MANAGEMENT MENU(/Game/Mods/CubeWorld/UI/CW_AdminManagement.CW_AdminManagement_C:WidgetTree_20842.TextBlock_2)
CONTENT: MyToolTipText(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetGeneric.Default__CW_ToolTipWidgetGeneric_C)
CONTENT: TEXT(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetGeneric.CW_ToolTipWidgetGeneric_C:WidgetTree_985.MyToolTipText)
CONTENT: SELECT PLAYER TO VIEW(/Game/Mods/CubeWorld/UI/CW_AllPlayersListUI.CW_AllPlayersListUI_C:WidgetTree_1555.TitleLabel)
CONTENT: TRIBE(/Game/Mods/CubeWorld/UI/CW_AllPlayersListUI.CW_AllPlayersListUI_C:WidgetTree_1555.TextBlock_405)
CONTENT: PLAYER(/Game/Mods/CubeWorld/UI/CW_AllPlayersListUI.CW_AllPlayersListUI_C:WidgetTree_1555.TextBlock_404)
CONTENT: Sort By Tribe Name(/Game/Mods/CubeWorld/UI/CW_AllPlayersListUI.CW_AllPlayersListUI_C:WidgetTree_1555.SortByTribeNameButton)
CONTENT: T(/Game/Mods/CubeWorld/UI/CW_AllPlayersListUI.CW_AllPlayersListUI_C:WidgetTree_1555.TextBlock_2851)
CONTENT: Sort By Player Name(/Game/Mods/CubeWorld/UI/CW_AllPlayersListUI.CW_AllPlayersListUI_C:WidgetTree_1555.SortByPlayerNameButton)
CONTENT: P(/Game/Mods/CubeWorld/UI/CW_AllPlayersListUI.CW_AllPlayersListUI_C:WidgetTree_1555.TextBlock_2393)
CONTENT: Player Name(/Game/Mods/CubeWorld/UI/CW_AllPlayersListUI.CW_AllPlayersListUI_C:WidgetTree_1555.TextBlock_6)
CONTENT: Tribe Name(/Game/Mods/CubeWorld/UI/CW_AllPlayersListUI.CW_AllPlayersListUI_C:WidgetTree_1555.TextBlock_19)
CONTENT: Close(/Game/Mods/CubeWorld/UI/CW_AllPlayersListUI.CW_AllPlayersListUI_C:WidgetTree_1555.Select)
CONTENT: SET(/Game/Mods/CubeWorld/UI/CW_ChangeTransponderWeaponFreaquancyEntryUI.CW_ChangeTransponderWeaponFreaquancyEntryUI_C:WidgetTree_1565.test)
CONTENT: SET TRANSPONDER FREQUENCY(/Game/Mods/CubeWorld/UI/CW_ChangeTransponderWeaponFreaquancyEntryUI.CW_ChangeTransponderWeaponFreaquancyEntryUI_C:WidgetTree_1565.TitleLabel)
CONTENT: Rich Text Block(/Game/Mods/CubeWorld/UI/CW_ChatMessage.CW_ChatMessage_C:WidgetTree_1485.PrimalChatTextBlock)
CONTENT: MessageTextBlock(/Game/Mods/CubeWorld/UI/CW_ServerChatMessage.Default__CW_ServerChatMessage_C)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_ServerChatMessage.CW_ServerChatMessage_C:WidgetTree_3261.MessageTextBlock)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_ChatBoxUI.CW_ChatBoxUI_C:WidgetTree_406.DisplayModeLabel)
CONTENT: Audible(/Game/Mods/CubeWorld/UI/CW_ChatBoxUI.CW_ChatBoxUI_C:WidgetTree_406.SendingModeLabel)
CONTENT: Wood X10(/Game/Mods/CubeWorld/UI/EngramRequireItemWidget.EngramRequireItemWidget_C:WidgetTree_2916.ItemNameLabel)
CONTENT: sss(/Game/Mods/CubeWorld/UI/CW_ToolTipEngram.Default__CW_ToolTipEngram_C)
CONTENT: 11111111(/Game/Mods/CubeWorld/UI/CW_ToolTipEngram.CW_ToolTipEngram_C:WidgetTree_426.EngramItemTitleLabel)
CONTENT: Rich Text Block(/Game/Mods/CubeWorld/UI/CW_ToolTipEngram.CW_ToolTipEngram_C:WidgetTree_426.EngramDescriptionLabel)
CONTENT: 999(/Game/Mods/CubeWorld/UI/CW_ToolTipEngram.CW_ToolTipEngram_C:WidgetTree_426.EngramPointsLabel)
CONTENT: need points:(/Game/Mods/CubeWorld/UI/CW_ToolTipEngram.CW_ToolTipEngram_C:WidgetTree_426.EngramPointsText)
CONTENT: Original Age(/Game/Mods/CubeWorld/UI/cw_EngramUI.Default__cw_EngramUI_C)
CONTENT: Metal Age(/Game/Mods/CubeWorld/UI/cw_EngramUI.Default__cw_EngramUI_C)
CONTENT: Industrial Age(/Game/Mods/CubeWorld/UI/cw_EngramUI.Default__cw_EngramUI_C)
CONTENT: Magic Age(/Game/Mods/CubeWorld/UI/cw_EngramUI.Default__cw_EngramUI_C)
CONTENT: Electric Age(/Game/Mods/CubeWorld/UI/cw_EngramUI.Default__cw_EngramUI_C)
CONTENT: Lighting(/Game/Mods/CubeWorld/UI/cw_EngramUI.Default__cw_EngramUI_C)
CONTENT: Food(/Game/Mods/CubeWorld/UI/cw_EngramUI.Default__cw_EngramUI_C)
CONTENT: Movement(/Game/Mods/CubeWorld/UI/cw_EngramUI.Default__cw_EngramUI_C)
CONTENT: Cloth(/Game/Mods/CubeWorld/UI/cw_EngramUI.Default__cw_EngramUI_C)
CONTENT: MagicCloth(/Game/Mods/CubeWorld/UI/cw_EngramUI.Default__cw_EngramUI_C)
CONTENT: Weapon(/Game/Mods/CubeWorld/UI/cw_EngramUI.Default__cw_EngramUI_C)
CONTENT: MagicWeapon(/Game/Mods/CubeWorld/UI/cw_EngramUI.Default__cw_EngramUI_C)
CONTENT: TacticalEquipment(/Game/Mods/CubeWorld/UI/cw_EngramUI.Default__cw_EngramUI_C)
CONTENT: WarFacility(/Game/Mods/CubeWorld/UI/cw_EngramUI.Default__cw_EngramUI_C)
CONTENT: Collection(/Game/Mods/CubeWorld/UI/cw_EngramUI.Default__cw_EngramUI_C)
CONTENT: Plant(/Game/Mods/CubeWorld/UI/cw_EngramUI.Default__cw_EngramUI_C)
CONTENT: Domesticate(/Game/Mods/CubeWorld/UI/cw_EngramUI.Default__cw_EngramUI_C)
CONTENT: GragonCave(/Game/Mods/CubeWorld/UI/cw_EngramUI.Default__cw_EngramUI_C)
CONTENT: ProduceSaddle(/Game/Mods/CubeWorld/UI/cw_EngramUI.Default__cw_EngramUI_C)
CONTENT: WarSaddle(/Game/Mods/CubeWorld/UI/cw_EngramUI.Default__cw_EngramUI_C)
CONTENT: ContructSaddle(/Game/Mods/CubeWorld/UI/cw_EngramUI.Default__cw_EngramUI_C)
CONTENT: Manufacture(/Game/Mods/CubeWorld/UI/cw_EngramUI.Default__cw_EngramUI_C)
CONTENT: Storage(/Game/Mods/CubeWorld/UI/cw_EngramUI.Default__cw_EngramUI_C)
CONTENT: Pharmacy(/Game/Mods/CubeWorld/UI/cw_EngramUI.Default__cw_EngramUI_C)
CONTENT: Scroll(/Game/Mods/CubeWorld/UI/cw_EngramUI.Default__cw_EngramUI_C)
CONTENT: Structure(/Game/Mods/CubeWorld/UI/cw_EngramUI.Default__cw_EngramUI_C)
CONTENT: Furniture(/Game/Mods/CubeWorld/UI/cw_EngramUI.Default__cw_EngramUI_C)
CONTENT: Decoration(/Game/Mods/CubeWorld/UI/cw_EngramUI.Default__cw_EngramUI_C)
CONTENT: Railway(/Game/Mods/CubeWorld/UI/cw_EngramUI.Default__cw_EngramUI_C)
CONTENT: STYLE0(/Game/Mods/CubeWorld/UI/cw_EngramUI.Default__cw_EngramUI_C)
CONTENT: LEARN ENGRAM(/Game/Mods/CubeWorld/UI/cw_EngramUI.cw_EngramUI_C:WidgetTree_533.TextBlock_3409)
CONTENT: Original Age(/Game/Mods/CubeWorld/UI/cw_EngramUI.cw_EngramUI_C:WidgetTree_533.ExpandableList_0)
CONTENT: Explore(/Game/Mods/CubeWorld/UI/cw_EngramUI.cw_EngramUI_C:WidgetTree_533.TextBlock_1224)
CONTENT: Fight(/Game/Mods/CubeWorld/UI/cw_EngramUI.cw_EngramUI_C:WidgetTree_533.TextBlock_2513)
CONTENT: Construct(/Game/Mods/CubeWorld/UI/cw_EngramUI.cw_EngramUI_C:WidgetTree_533.TextBlock_2516)
CONTENT: Production(/Game/Mods/CubeWorld/UI/cw_EngramUI.cw_EngramUI_C:WidgetTree_533.TextBlock_2519)
CONTENT: Traffic(/Game/Mods/CubeWorld/UI/cw_EngramUI.cw_EngramUI_C:WidgetTree_533.TextBlock_2522)
CONTENT: Metal Age(/Game/Mods/CubeWorld/UI/cw_EngramUI.cw_EngramUI_C:WidgetTree_533.ExpandableList_1)
CONTENT: Explore(/Game/Mods/CubeWorld/UI/cw_EngramUI.cw_EngramUI_C:WidgetTree_533.TextBlock_2600)
CONTENT: Fight(/Game/Mods/CubeWorld/UI/cw_EngramUI.cw_EngramUI_C:WidgetTree_533.TextBlock_2619)
CONTENT: Construct(/Game/Mods/CubeWorld/UI/cw_EngramUI.cw_EngramUI_C:WidgetTree_533.TextBlock_2681)
CONTENT: Production(/Game/Mods/CubeWorld/UI/cw_EngramUI.cw_EngramUI_C:WidgetTree_533.TextBlock_2719)
CONTENT: Traffic(/Game/Mods/CubeWorld/UI/cw_EngramUI.cw_EngramUI_C:WidgetTree_533.TextBlock_2764)
CONTENT: Industrial Age(/Game/Mods/CubeWorld/UI/cw_EngramUI.cw_EngramUI_C:WidgetTree_533.ExpandableList_2)
CONTENT: Explore(/Game/Mods/CubeWorld/UI/cw_EngramUI.cw_EngramUI_C:WidgetTree_533.TextBlock_2606)
CONTENT: Fight(/Game/Mods/CubeWorld/UI/cw_EngramUI.cw_EngramUI_C:WidgetTree_533.TextBlock_2627)
CONTENT: Construct(/Game/Mods/CubeWorld/UI/cw_EngramUI.cw_EngramUI_C:WidgetTree_533.TextBlock_2694)
CONTENT: Production(/Game/Mods/CubeWorld/UI/cw_EngramUI.cw_EngramUI_C:WidgetTree_533.TextBlock_2733)
CONTENT: Traffic(/Game/Mods/CubeWorld/UI/cw_EngramUI.cw_EngramUI_C:WidgetTree_533.TextBlock_2781)
CONTENT: Magic Age(/Game/Mods/CubeWorld/UI/cw_EngramUI.cw_EngramUI_C:WidgetTree_533.ExpandableList_3)
CONTENT: Explore(/Game/Mods/CubeWorld/UI/cw_EngramUI.cw_EngramUI_C:WidgetTree_533.TextBlock_2612)
CONTENT: Fight(/Game/Mods/CubeWorld/UI/cw_EngramUI.cw_EngramUI_C:WidgetTree_533.TextBlock_2636)
CONTENT: Construct(/Game/Mods/CubeWorld/UI/cw_EngramUI.cw_EngramUI_C:WidgetTree_533.TextBlock_2706)
CONTENT: Production(/Game/Mods/CubeWorld/UI/cw_EngramUI.cw_EngramUI_C:WidgetTree_533.TextBlock_2748)
CONTENT: Traffic(/Game/Mods/CubeWorld/UI/cw_EngramUI.cw_EngramUI_C:WidgetTree_533.TextBlock_2799)
CONTENT: Architecture Age(/Game/Mods/CubeWorld/UI/cw_EngramUI.cw_EngramUI_C:WidgetTree_533.ExpandableList_183)
CONTENT: 9999(/Game/Mods/CubeWorld/UI/cw_EngramUI.cw_EngramUI_C:WidgetTree_533.EngramPointsLabel)
CONTENT: ???(/Game/Mods/CubeWorld/UI/cw_EngramUI.cw_EngramUI_C:WidgetTree_533.EngramLearnLabel)
CONTENT: OK(/Game/Mods/CubeWorld/UI/cw_EngramUI.cw_EngramUI_C:WidgetTree_533.TextBlock_903)
CONTENT: Close(/Game/Mods/CubeWorld/UI/cw_EngramUI.cw_EngramUI_C:WidgetTree_533.TextBlock_1007)
CONTENT: Select Type(/Game/Mods/CubeWorld/UI/cw_EngramUI.cw_EngramUI_C:WidgetTree_533.EngramCheckList)
CONTENT: Lv0(/Game/Mods/CubeWorld/UI/cw_EngramUI.cw_EngramUI_C:WidgetTree_533.StartLevelLabel)
CONTENT: Lv80(/Game/Mods/CubeWorld/UI/cw_EngramUI.cw_EngramUI_C:WidgetTree_533.TotalLevelLabel)
CONTENT: engram points(/Game/Mods/CubeWorld/UI/cw_EngramUI.cw_EngramUI_C:WidgetTree_533.TextBlock_1524)
CONTENT: Show Key Engram Only(/Game/Mods/CubeWorld/UI/cw_EngramUI.cw_EngramUI_C:WidgetTree_533.TextBlock_1459)
CONTENT: Game Name(/Game/Mods/CubeWorld/UI/CW_DataListEntryWidgetSession.CW_DataListEntryWidgetSession_C:WidgetTree_2863.MyOnlineSessionEntryButton)
CONTENT: Map Name(/Game/Mods/CubeWorld/UI/CW_DataListEntryWidgetSession.CW_DataListEntryWidgetSession_C:WidgetTree_2863.MyOnlineSessionEntryButton)
CONTENT: Map(/Game/Mods/CubeWorld/UI/CW_ClusterServersListSessions.CW_ClusterServersListSessions_C:WidgetTree_932.[TextBlock] "Map")
CONTENT: Ping(/Game/Mods/CubeWorld/UI/CW_ClusterServersListSessions.CW_ClusterServersListSessions_C:WidgetTree_932.TextBlock_1)
CONTENT: DayTime(/Game/Mods/CubeWorld/UI/CW_ClusterServersListSessions.CW_ClusterServersListSessions_C:WidgetTree_932.TextBlock_16)
CONTENT: Players(/Game/Mods/CubeWorld/UI/CW_ClusterServersListSessions.CW_ClusterServersListSessions_C:WidgetTree_932.TextBlock_42)
CONTENT: Build(/Game/Mods/CubeWorld/UI/CW_ClusterServersListSessions.CW_ClusterServersListSessions_C:WidgetTree_932.TextBlock_2)
CONTENT: Server(/Game/Mods/CubeWorld/UI/CW_ClusterServersListSessions.CW_ClusterServersListSessions_C:WidgetTree_932.TextBlock_3)
CONTENT: Type(/Game/Mods/CubeWorld/UI/CW_ClusterServersListSessions.CW_ClusterServersListSessions_C:WidgetTree_932.TextBlock_10)
CONTENT: BattlEye(/Game/Mods/CubeWorld/UI/CW_ClusterServersListSessions.CW_ClusterServersListSessions_C:WidgetTree_932.TextBlock_477)
CONTENT: Show Password Protected(/Game/Mods/CubeWorld/UI/CW_ClusterServersListSessions.CW_ClusterServersListSessions_C:WidgetTree_932.TextBlock_49)
CONTENT: Refresh(/Game/Mods/CubeWorld/UI/CW_ClusterServersListSessions.CW_ClusterServersListSessions_C:WidgetTree_932.Refresh)
CONTENT: Hide Full Servers(/Game/Mods/CubeWorld/UI/CW_ClusterServersListSessions.CW_ClusterServersListSessions_C:WidgetTree_932.TextBlock_392)
CONTENT: Join w/Survivor(/Game/Mods/CubeWorld/UI/CW_ClusterServersListSessions.CW_ClusterServersListSessions_C:WidgetTree_932.TextBlock_893)
CONTENT: Official(/Game/Mods/CubeWorld/UI/CW_ClusterServersListSessions.CW_ClusterServersListSessions_C:WidgetTree_932.ServerTypeComboBox)
CONTENT: UnOfficial(/Game/Mods/CubeWorld/UI/CW_ClusterServersListSessions.CW_ClusterServersListSessions_C:WidgetTree_932.ServerTypeComboBox)
CONTENT: My Survivors(/Game/Mods/CubeWorld/UI/CW_ClusterServersListSessions.CW_ClusterServersListSessions_C:WidgetTree_932.ServerTypeComboBox)
CONTENT: Favorites(/Game/Mods/CubeWorld/UI/CW_ClusterServersListSessions.CW_ClusterServersListSessions_C:WidgetTree_932.ServerTypeComboBox)
CONTENT: Friends(/Game/Mods/CubeWorld/UI/CW_ClusterServersListSessions.CW_ClusterServersListSessions_C:WidgetTree_932.ServerTypeComboBox)
CONTENT: LAN(/Game/Mods/CubeWorld/UI/CW_ClusterServersListSessions.CW_ClusterServersListSessions_C:WidgetTree_932.ServerTypeComboBox)
CONTENT: Server Filter:(/Game/Mods/CubeWorld/UI/CW_ClusterServersListSessions.CW_ClusterServersListSessions_C:WidgetTree_932.TextBlock_1478)
CONTENT: Servers on Cluster(/Game/Mods/CubeWorld/UI/CW_ClusterServersListSessions.CW_ClusterServersListSessions_C:WidgetTree_932.TextBlock_0)
CONTENT: Rich Text Block(/Game/Mods/CubeWorld/UI/CW_ClusterServersListSessions.CW_ClusterServersListSessions_C:WidgetTree_932.OfficialStatusLabel)
CONTENT: Server Name Filter:(/Game/Mods/CubeWorld/UI/CW_ClusterServersListSessions.CW_ClusterServersListSessions_C:WidgetTree_932.TextBlock_566)
CONTENT: Enter Password(/Game/Mods/CubeWorld/UI/CW_ClusterServersListSessions.CW_ClusterServersListSessions_C:WidgetTree_932.TextBlock_371)
CONTENT: Close(/Game/Mods/CubeWorld/UI/CW_ClusterServersListSessions.CW_ClusterServersListSessions_C:WidgetTree_932.TextBlock_292)
CONTENT: Accept(/Game/Mods/CubeWorld/UI/CW_ClusterServersListSessions.CW_ClusterServersListSessions_C:WidgetTree_932.TextBlock_246)
CONTENT: Searching...(/Game/Mods/CubeWorld/UI/CW_ClusterServersListSessions.CW_ClusterServersListSessions_C:WidgetTree_932.SearchingTextBlock)
CONTENT: Want your own EU ARK Server?(/Game/Mods/CubeWorld/UI/CW_ClusterServersListSessions.CW_ClusterServersListSessions_C:WidgetTree_932.TextBlock_488)
CONTENT: Notice: if you use any cheating programs on an Official Server, your account will be subject to a permanent ban from the ARK Network, and an automatic Steam VAC ban. Thank you for keeping ARK fair & competitive!(/Game/Mods/CubeWorld/UI/CW_ClusterServersListSessions.CW_ClusterServersListSessions_C:WidgetTree_932.PrimalRichTextBlock_3)
CONTENT: Add To Favorites(/Game/Mods/CubeWorld/UI/CW_ClusterServersListSessions.CW_ClusterServersListSessions_C:WidgetTree_932.TextBlock_431)
CONTENT: Transfer Character(/Game/Mods/CubeWorld/UI/CW_ClusterServersListSessions.CW_ClusterServersListSessions_C:WidgetTree_932.TextBlock_519)
CONTENT: Join(/Game/Mods/CubeWorld/UI/CW_ClusterServersListSessions.CW_ClusterServersListSessions_C:WidgetTree_932.TextBlock_353)
CONTENT: NewFolder(/Game/Mods/CubeWorld/UI/CW_DataListEntryWidgetFolder.CW_DataListEntryWidgetFolder_C:WidgetTree_6006.DataListEntryButton_PrimalFolder_0)
CONTENT: NewFolder(/Game/Mods/CubeWorld/UI/CW_DataListEntryWidgetFolder.CW_DataListEntryWidgetFolder_C:WidgetTree_183.DataListEntryButton_PrimalFolder_0)
CONTENT: MyToolTipText(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetGenericNearbyInventory.Default__CW_ToolTipWidgetGenericNearbyInventory_C)
CONTENT: Text(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetGenericNearbyInventory.CW_ToolTipWidgetGenericNearbyInventory_C:WidgetTree_981.MyToolTipText)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_Gun/CW_Gun_MoHuaInfoLabel.CW_Gun_MoHuaInfoLabel_C:WidgetTree_507.TextLabel)
CONTENT: OverHeatNum:(/Game/Mods/CubeWorld/UI/CW_Gun/CW_Gun_ShuXingUI.CW_Gun_ShuXingUI_C:WidgetTree_3865.TextBlock_2298)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_Gun/CW_Gun_ShuXingUI.CW_Gun_ShuXingUI_C:WidgetTree_3865.TextBlock_6)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_Gun/CW_Gun_ShuXingUI.CW_Gun_ShuXingUI_C:WidgetTree_3865.TextBlock_66)
CONTENT: FiringRate:(/Game/Mods/CubeWorld/UI/CW_Gun/CW_Gun_ShuXingUI.CW_Gun_ShuXingUI_C:WidgetTree_3865.TextBlock_2544)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_Gun/CW_Gun_ShuXingUI.CW_Gun_ShuXingUI_C:WidgetTree_3865.TextBlock_2)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_Gun/CW_Gun_ShuXingUI.CW_Gun_ShuXingUI_C:WidgetTree_3865.TextBlock_22)
CONTENT: ClipAmmo:(/Game/Mods/CubeWorld/UI/CW_Gun/CW_Gun_ShuXingUI.CW_Gun_ShuXingUI_C:WidgetTree_3865.TextBlock_2583)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_Gun/CW_Gun_ShuXingUI.CW_Gun_ShuXingUI_C:WidgetTree_3865.TextBlock_3)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_Gun/CW_Gun_ShuXingUI.CW_Gun_ShuXingUI_C:WidgetTree_3865.TextBlock_33)
CONTENT: Damage:(/Game/Mods/CubeWorld/UI/CW_Gun/CW_Gun_ShuXingUI.CW_Gun_ShuXingUI_C:WidgetTree_3865.TextBlock_2673)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_Gun/CW_Gun_ShuXingUI.CW_Gun_ShuXingUI_C:WidgetTree_3865.TextBlock_1)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_Gun/CW_Gun_ShuXingUI.CW_Gun_ShuXingUI_C:WidgetTree_3865.TextBlock_11)
CONTENT: Accuracy:(/Game/Mods/CubeWorld/UI/CW_Gun/CW_Gun_ShuXingUI.CW_Gun_ShuXingUI_C:WidgetTree_3865.TextBlock_2694)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_Gun/CW_Gun_ShuXingUI.CW_Gun_ShuXingUI_C:WidgetTree_3865.TextBlock_4)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_Gun/CW_Gun_ShuXingUI.CW_Gun_ShuXingUI_C:WidgetTree_3865.TextBlock_44)
CONTENT: Stability:(/Game/Mods/CubeWorld/UI/CW_Gun/CW_Gun_ShuXingUI.CW_Gun_ShuXingUI_C:WidgetTree_3865.TextBlock_2751)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_Gun/CW_Gun_ShuXingUI.CW_Gun_ShuXingUI_C:WidgetTree_3865.TextBlock_5)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_Gun/CW_Gun_ShuXingUI.CW_Gun_ShuXingUI_C:WidgetTree_3865.TextBlock_55)
CONTENT: Text Blockg(/Game/Mods/CubeWorld/UI/CW_Gun/CW_Gun_ShuXingUI.CW_Gun_ShuXingUI_C:WidgetTree_3865.TextBlock_1018)
CONTENT: Wood X10(/Game/Mods/CubeWorld/UI/CW_invweapResourceList.CW_invweapResourceList_C:WidgetTree_1156.ItemNameLabel)
CONTENT: UPLOAD DINO(/Game/Mods/CubeWorld/UI/CW_ListTamedDinos.CW_ListTamedDinos_C:WidgetTree_21196.TextBlock_353)
CONTENT: DOWNLOAD DINO(/Game/Mods/CubeWorld/UI/CW_ListTamedDinos.CW_ListTamedDinos_C:WidgetTree_21196.Refresh)
CONTENT: CANCEL(/Game/Mods/CubeWorld/UI/CW_ListTamedDinos.CW_ListTamedDinos_C:WidgetTree_21196.TextBlock_197)
CONTENT: Tamed Dinos(/Game/Mods/CubeWorld/UI/CW_ListTamedDinos.CW_ListTamedDinos_C:WidgetTree_21196.TextBlock_0)
CONTENT: Dino Stats(/Game/Mods/CubeWorld/UI/CW_ListTamedDinos.CW_ListTamedDinos_C:WidgetTree_21196.StatsLabel)
CONTENT: Armor(/Game/Mods/CubeWorld/UI/CW_ListTamedDinos.CW_ListTamedDinos_C:WidgetTree_21196.CharNameLabel)
CONTENT: Health(/Game/Mods/CubeWorld/UI/CW_ListTamedDinos.CW_ListTamedDinos_C:WidgetTree_21196.HealthLabelStat)
CONTENT: Stamina(/Game/Mods/CubeWorld/UI/CW_ListTamedDinos.CW_ListTamedDinos_C:WidgetTree_21196.StaminaLabelStat)
CONTENT: Oxygen(/Game/Mods/CubeWorld/UI/CW_ListTamedDinos.CW_ListTamedDinos_C:WidgetTree_21196.OxygenLabelStat)
CONTENT: Food(/Game/Mods/CubeWorld/UI/CW_ListTamedDinos.CW_ListTamedDinos_C:WidgetTree_21196.FoodLabelStat)
CONTENT: Water(/Game/Mods/CubeWorld/UI/CW_ListTamedDinos.CW_ListTamedDinos_C:WidgetTree_21196.WaterLabelStat)
CONTENT: Weight(/Game/Mods/CubeWorld/UI/CW_ListTamedDinos.CW_ListTamedDinos_C:WidgetTree_21196.WeightLabelStat)
CONTENT: Damage(/Game/Mods/CubeWorld/UI/CW_ListTamedDinos.CW_ListTamedDinos_C:WidgetTree_21196.DamageLabelStat)
CONTENT: Speed(/Game/Mods/CubeWorld/UI/CW_ListTamedDinos.CW_ListTamedDinos_C:WidgetTree_21196.SpeedLabelStat)
CONTENT: Fortitude(/Game/Mods/CubeWorld/UI/CW_ListTamedDinos.CW_ListTamedDinos_C:WidgetTree_21196.FortitudeLabelStat)
CONTENT: Crafting Speed(/Game/Mods/CubeWorld/UI/CW_ListTamedDinos.CW_ListTamedDinos_C:WidgetTree_21196.CraftingSpeedLabelStat)
CONTENT: Torpidity(/Game/Mods/CubeWorld/UI/CW_ListTamedDinos.CW_ListTamedDinos_C:WidgetTree_21196.TorpidityLabelStat)
CONTENT: XP(/Game/Mods/CubeWorld/UI/CW_ListTamedDinos.CW_ListTamedDinos_C:WidgetTree_21196.XPLabel)
CONTENT: Wood X10(/Game/Mods/CubeWorld/UI/EngramRequireItemWidget2.EngramRequireItemWidget2_C:WidgetTree_841.ItemNameLabel)
CONTENT: Wood X10(/Game/Mods/CubeWorld/UI/EngramRequireItemWidget3.EngramRequireItemWidget3_C:WidgetTree_829.ItemNameLabel)
CONTENT: Receiving Remote Inventory...(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.ReceivingRemoteInventoryLabel)
CONTENT: HEAD(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.DataListEntryWidgetPrimalItem_C_141)
CONTENT: TORSO(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.DataListEntryWidgetPrimalItem_C_165)
CONTENT: LEGS(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.DataListEntryWidgetPrimalItem_C_185)
CONTENT: FEET(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.DataListEntryWidgetPrimalItem_C_206)
CONTENT: HANDS(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.DataListEntryWidgetPrimalItem_C_235)
CONTENT: SADDLE(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.DataListEntryWidgetPrimalItem_C_0)
CONTENT: TROPHY(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.DataListEntryWidgetPrimalItem_C_126)
CONTENT: COSTUME(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.DataListEntryWidgetPrimalItem_C_1)
CONTENT: OFFHAND(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.DataListEntryWidgetPrimalItem_C_45)
CONTENT: YOUR EQUIPPED ITEMS(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.YourEquippedItemsLabel)
CONTENT: UNEQUIP ITEM(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TextBlock_471)
CONTENT: EQUIPPED ITEMS(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.RemoteEquippedItemsLabel)
CONTENT: HEAD(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.CW_DataListEntryWidgetPrimalItem_C_1942)
CONTENT: TORSO(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.CW_DataListEntryWidgetPrimalItem_C_1943)
CONTENT: LEGS(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.CW_DataListEntryWidgetPrimalItem_C_1944)
CONTENT: FEET(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.CW_DataListEntryWidgetPrimalItem_C_1945)
CONTENT: HANDS(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.CW_DataListEntryWidgetPrimalItem_C_1946)
CONTENT: SADDLE(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.CW_DataListEntryWidgetPrimalItem_C_1947)
CONTENT: TROPHY(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.CW_DataListEntryWidgetPrimalItem_C_1948)
CONTENT: COSTUME(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.CW_DataListEntryWidgetPrimalItem_C_1949)
CONTENT: OFFHAND(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.CW_DataListEntryWidgetPrimalItem_C_1950)
CONTENT: Skin(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TextBlock_5045)
CONTENT: Equip(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TextBlock_4858)
CONTENT: Armor(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.HyperCharInsulationLabel)
CONTENT: Armor(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.CharArmorLabel)
CONTENT: Armor(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.HypoCharInsulationLAbel)
CONTENT: Torpidity(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TorpidityLabelStat)
CONTENT: Health(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.HealthLabelStat)
CONTENT: Stamina(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.StaminaLabelStat)
CONTENT: Oxygen(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.OxygenLabelStat)
CONTENT: Food(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.FoodLabelStat)
CONTENT: Water(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.WaterLabelStat)
CONTENT: Weight(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.WeightLabelStat)
CONTENT: Damage(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.DamageLabelStat)
CONTENT: Crafting Speed(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.CraftingSpeedLabelStat)
CONTENT: Fortitude(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.FortitudeLabelStat)
CONTENT: Armor(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.SpawnPointRegionLabel)
CONTENT: Armor(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.CurrentDayLabel)
CONTENT: / SPAWN(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.SpawnTag)
CONTENT: / DAY(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.DayLabelTag)
CONTENT: / TIME(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TimeLabelTag)
CONTENT: / ?(C)(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TemperatureTag)
CONTENT: / REGION(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.RegionTag)
CONTENT: CHARACTER STATS(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.StatsLabel)
CONTENT: XP(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.XPLabel)
CONTENT: Speed(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.SpeedLabelStat)
CONTENT: invHealth(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.HealthLabelStat1)
CONTENT: invStamina(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.StaminaLabelStat1)
CONTENT: invOxygen(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.OxygenLabelStat1)
CONTENT: invFood(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.FoodLabelStat1)
CONTENT: invWater(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.WaterLabelStat1)
CONTENT: invWeight(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.WeightLabelStat1)
CONTENT: invDamage(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.DamageLabelStat1)
CONTENT: invFortitude(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.FortitudeLabelStat1)
CONTENT: invCrafting Speed(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.CraftingSpeedLabelStat1)
CONTENT: invSpeed(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.SpeedLabelStat1)
CONTENT: invTorpidity(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TorpidityLabelStat1)
CONTENT: levelup(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.LevelUpPointsLabel)
CONTENT: Armor(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.CharNameLabel)
CONTENT: Character Name(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.CharacterNameLabel)
CONTENT: ARK DATA(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TextBlock_654)
CONTENT: Add Items to the Ark(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TextBlock_658)
CONTENT: UPLOAD CREATURES DATA(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TextBlock_663)
CONTENT: UPLOAD SURVIVOR DATA(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TextBlock_665)
CONTENT: DOWNLOAD CREATURES DATA(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TextBlock_13)
CONTENT: TAKE FROM ARK(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TextBlock_92)
CONTENT: REFRESH TRIBUTE INVENTORY(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TextBlock_263)
CONTENT: SURVIVOR PROFILE(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TextBlock_11)
CONTENT: input Amount To Split(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TextBlock_1094)
CONTENT: Split(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TextBlock_1333)
CONTENT: Cancel(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TextBlock_1517)
CONTENT: CRAFT ALL(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TextBlock_0)
CONTENT: CRAFT ITEM(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TextBlock_1)
CONTENT: Rich Text Block(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.CraftDescriptionLabel)
CONTENT: This is a very long item description that is almost certain to wrap onto multiple lines of text.(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.CraftStatsLabel)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.CraftTitleLabel)
CONTENT: CLEAR CRAFT QUEUE(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TextBlock_1020)
CONTENT: ALL(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.Button_8209)
CONTENT: EXPLORE(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.Button_8132)
CONTENT: FIGHT(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.Button_8210)
CONTENT: CONSTRUCT(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.Button_8211)
CONTENT: PRODUCE(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.Button_8212)
CONTENT: TRAFFIC(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.Button_8213)
CONTENT: MASTERARCHITECT(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.Button_8214)
CONTENT: Select Type(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.MyCraftsCheckList)
CONTENT: Remove Item From Slot(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TextBlock_516)
CONTENT: Repair Item(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TextBlock_10)
CONTENT: <RichColor Color="0.99,0.9,0.2,1">Shift-Drag</>
Stack Split Half, Detach Accessory
<RichColor Color="0.99,0.9,0.2,1">Ctrl-Drag</>
Stack Split One
<RichColor Color="0.99,0.9,0.2,1">Q</> Text Overlay(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.HintsText)
CONTENT: Add Item to Slot(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.AddItemToSlotLabel)
CONTENT: Merge Item Stack(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TextBlock_27)
CONTENT: Split Item Stack(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TextBlock_2)
CONTENT: Equip Item(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TextBlock_4)
CONTENT: Transfer To Remote Inventory(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TextBlock_49)
CONTENT: DROP ALL ITEMS(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.[TextBlock] "DROP ALL ITEMS")
CONTENT: REPAIR ITEM(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TextBlock_24)
CONTENT: DROP ITEM(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TextBlock_341)
CONTENT: USE ITEM(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TextBlock_5)
CONTENT: TRANSFER SAME ITEMS(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TextBlock_1919)
CONTENT: TRANSFER ALL ITEMS(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TextBlock_549)
CONTENT: Create New Folder(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.NewFolderButton)
CONTENT: Show All(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.ShowAllCraftablesLabel)
CONTENT: Show All(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.ShowAllLocalInventoryCheckBoxLabel)
CONTENT: Path(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.CurrentPathLabel)
CONTENT: ALL(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.Button_0)
CONTENT: TOOLS(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.Button_1)
CONTENT: EQUIPMENT(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.Button_2)
CONTENT: RESOURCE(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.Button_3)
CONTENT: ARTIFACT(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.Button_4)
CONTENT: BRICK(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.Button_5)
CONTENT: SADDLE(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.Button_6)
CONTENT: INVENTORY ITEMS(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.InventoryButton)
CONTENT: TRIBUTE INVENTORY(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TextBlock_511)
CONTENT: Sort Alphabetically(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.SortByNameButton)
CONTENT: Sort By Weight(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.SortByWeightButton)
CONTENT: Sort By Type(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.SortByTypeButton)
CONTENT: Unsort Items(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.UnsortButton)
CONTENT: TRANSMIT ARK DATA(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TextBlock_12)
CONTENT: TRANSFER TO ARK(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TextBlock_14)
CONTENT: YOUR EQUIPPED ITEMS(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.RemoteDinoTitleLabel)
CONTENT: SADDLE(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.CW_DataListEntryWidgetPrimalItem_C_2878)
CONTENT: COSTUME (/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.CW_DataListEntryWidgetPrimalItem_C_2880)
CONTENT: UNEQUIP ITEM(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TextBlock_17239)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.remoteWaterLabelStat1)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.remoteFortitudeLabelStat1)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.remoteCraftingSpeedLabelStat1)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.remoteCraftingSpeedLabelStat)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.remoteFortitudeLabelStat)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.remoteWaterLabelStat)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.remoteXPLabel)
CONTENT: invHealth(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.remoteHealthLabelStat1)
CONTENT: invStamina(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.remoteStaminaLabelStat1)
CONTENT: invOxygen(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.remoteOxygenLabelStat1)
CONTENT: invFood(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.remoteFoodLabelStat1)
CONTENT: invDamage(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.remoteDamageLabelStat1)
CONTENT: invSpeed(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.remoteSpeedLabelStat1)
CONTENT: invWeight(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.remoteWeightLabelStat1)
CONTENT: invTorpidity(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.remoteTorpidityLabelStat1)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.remoteHealthLabelStat)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.remoteStaminaLabelStat)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.remoteOxygenLabelStat)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.remoteFoodLabelStat)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.remoteWeightLabelStat)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.remoteDamageLabelStat)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.remoteSpeedLabelStat)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.remoteTorpidityLabelStat)
CONTENT: Level Up Points: 5(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.RemoteDinoLevelUpPointsLabel)
CONTENT: Lv - 10(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.RemoteDinoLevelLabel)
CONTENT: Armor: 100(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.RemoteDinoArmorLabel)
CONTENT: Remote Equip Item(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TextBlock_6)
CONTENT: Take From Inventory(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TextBlock_258)
CONTENT: TAKE ALL FROM FOLDER(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TextBlock_507)
CONTENT: Show All(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.PrimalRichTextBlock_10)
CONTENT: DROP ALL ITEMS(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TextBlock_121)
CONTENT: MULTI-USE SHORTCUT(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TextBlock_16)
CONTENT: CRAFT ITEM(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TextBlock_22954)
CONTENT: CRAFT ALL(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TextBlock_89)
CONTENT: Inventory Text that is wrapped testing for wrapping(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.RemoteInventoryDescriptionLabel)
CONTENT: Inventory Name(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.RemoteInventoryLabel)
CONTENT: REMOTE USE ITEM(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TextBlock_55)
CONTENT: REPAIR ITEM(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TextBlock_3)
CONTENT: DROP ITEM(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TextBlock_259)
CONTENT: CRAFT ITEM(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TextBlock_42)
CONTENT: MULTI-USE SHORTCUT(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TextBlock_9)
CONTENT: TAKE ALL FROM INVENTORY(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TextBlock_7)
CONTENT: Sort Alphabetically(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.RemoteSortByName)
CONTENT: Sort By Type(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.RemoteSortByType)
CONTENT: Sort By Weight(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.RemoteSortByWeight)
CONTENT: Unsort Items(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.RemoteUnsort)
CONTENT: Create New Folder(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.NewFolderButtonRemote)
CONTENT: Put fuels here:(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TextBlock_1545)
CONTENT: CLEAR CRAFT QUEUE(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TextBlock_8)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.RemotePlayerTitleLabel)
CONTENT: HEAD(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.CW_DataListEntryWidgetPrimalItem_C_476)
CONTENT: TORSO(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.CW_DataListEntryWidgetPrimalItem_C_477)
CONTENT: LEGS(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.CW_DataListEntryWidgetPrimalItem_C_478)
CONTENT: FEET(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.CW_DataListEntryWidgetPrimalItem_C_479)
CONTENT: HANDS(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.CW_DataListEntryWidgetPrimalItem_C_480)
CONTENT: TROPHY(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.CW_DataListEntryWidgetPrimalItem_C_482)
CONTENT: COSTUME(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.CW_DataListEntryWidgetPrimalItem_C_483)
CONTENT: OFFHAND(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.CW_DataListEntryWidgetPrimalItem_C_484)
CONTENT: HEAD(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.CW_DataListEntryWidgetPrimalItem_C_1822)
CONTENT: TORSO(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.CW_DataListEntryWidgetPrimalItem_C_1821)
CONTENT: LEGS(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.CW_DataListEntryWidgetPrimalItem_C_1823)
CONTENT: FEET(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.CW_DataListEntryWidgetPrimalItem_C_1820)
CONTENT: HANDS(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.CW_DataListEntryWidgetPrimalItem_C_1819)
CONTENT: TROPHY(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.CW_DataListEntryWidgetPrimalItem_C_1818)
CONTENT: COSTUME(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.CW_DataListEntryWidgetPrimalItem_C_1817)
CONTENT: OFFHAND(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.CW_DataListEntryWidgetPrimalItem_C_1816)
CONTENT: Equip(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TextBlock_876)
CONTENT: Skin(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TextBlock_877)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.WeaponTitleTextBlock)
CONTENT: Weapon(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.CW_DataListEntryWidgetPrimalItem_C_196)
CONTENT: Remake(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TextBlock_1588)
CONTENT: AppendSelect(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TextBlock_2304)
CONTENT: Inventory(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TextBlock_2665)
CONTENT: ?   ?(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TextBlock_30627)
CONTENT: ?  ?(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TextBlock_34760)
CONTENT: TRAVEL TO ANOTHER ARK!(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TextBlock_513)
CONTENT: Engram(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TextBlock_10639)
CONTENT: Profile(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TextBlock_12137)
CONTENT: Craft(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TextBlock_7556)
CONTENT: Tribe Manager(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TextBlock_10503)
CONTENT: Task Manager(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.TextBlock_3021)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.WeaponInfoWdt.WidgetTree_15590.TextBlock_1)
CONTENT: Text Blockg(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.WeaponInfoWdt.WidgetTree_15590.TextBlock_1018)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.WeaponInfoWdt.WidgetTree_15590.TextBlock_11)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.WeaponInfoWdt.WidgetTree_15590.TextBlock_2)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.WeaponInfoWdt.WidgetTree_15590.TextBlock_22)
CONTENT: OverHeatNum:(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.WeaponInfoWdt.WidgetTree_15590.TextBlock_2298)
CONTENT: FiringRate:(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.WeaponInfoWdt.WidgetTree_15590.TextBlock_2544)
CONTENT: ClipAmmo:(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.WeaponInfoWdt.WidgetTree_15590.TextBlock_2583)
CONTENT: Damage:(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.WeaponInfoWdt.WidgetTree_15590.TextBlock_2673)
CONTENT: Accuracy:(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.WeaponInfoWdt.WidgetTree_15590.TextBlock_2694)
CONTENT: Stability:(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.WeaponInfoWdt.WidgetTree_15590.TextBlock_2751)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.WeaponInfoWdt.WidgetTree_15590.TextBlock_3)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.WeaponInfoWdt.WidgetTree_15590.TextBlock_33)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.WeaponInfoWdt.WidgetTree_15590.TextBlock_4)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.WeaponInfoWdt.WidgetTree_15590.TextBlock_44)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.WeaponInfoWdt.WidgetTree_15590.TextBlock_5)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.WeaponInfoWdt.WidgetTree_15590.TextBlock_55)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.WeaponInfoWdt.WidgetTree_15590.TextBlock_6)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_InventoryMenu.CW_InventoryMenu_C:WidgetTree_15588.WeaponInfoWdt.WidgetTree_15590.TextBlock_66)
CONTENT: ???(/Engine/Transient.REINST_CW_LoadingForTerrain_C_26:WidgetTree_455.TextBlock_879)
CONTENT: CLOSE(/Game/Mods/CubeWorld/UI/CW_MapMarkersEntryUI.CW_MapMarkersEntryUI_C:WidgetTree_2267.AText)
CONTENT: ACCEPT(/Game/Mods/CubeWorld/UI/CW_MapMarkersEntryUI.CW_MapMarkersEntryUI_C:WidgetTree_2267.TextBlock_0)
CONTENT: REMOVE MARKER(/Game/Mods/CubeWorld/UI/CW_MapMarkersEntryUI.CW_MapMarkersEntryUI_C:WidgetTree_2267.[TextBlock] "RemoveMarker")
CONTENT: ADD MAP MARKER(/Game/Mods/CubeWorld/UI/CW_MapMarkersEntryUI.CW_MapMarkersEntryUI_C:WidgetTree_2267.TitleLabel)
CONTENT: X:(/Game/Mods/CubeWorld/UI/CW_MapMarkersEntryUI.CW_MapMarkersEntryUI_C:WidgetTree_2267.Coord1_Label)
CONTENT: Marker Name(/Game/Mods/CubeWorld/UI/CW_MapMarkersEntryUI.CW_MapMarkersEntryUI_C:WidgetTree_2267.MarkerName_Label)
CONTENT: Y:(/Game/Mods/CubeWorld/UI/CW_MapMarkersEntryUI.CW_MapMarkersEntryUI_C:WidgetTree_2267.Coord2_Label)
CONTENT: CLOSE(/Game/Mods/CubeWorld/UI/CW_MapMarkersEntryUI.CW_MapMarkersEntryUI_C:WidgetTree_2267.TextBlock_1050)
CONTENT: REMOVE(/Game/Mods/CubeWorld/UI/CW_MapMarkersEntryUI.CW_MapMarkersEntryUI_C:WidgetTree_2267.TextBlock_1051)
CONTENT: REMOVE MAP MARKER(/Game/Mods/CubeWorld/UI/CW_MapMarkersEntryUI.CW_MapMarkersEntryUI_C:WidgetTree_2267.TextBlock_1052)
CONTENT: ADD MARKER(/Game/Mods/CubeWorld/UI/CW_MapMarkersEntryUI.CW_MapMarkersEntryUI_C:WidgetTree_2267.TextBlock_175)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_GenericButtonEntryWidget.CW_GenericButtonEntryWidget_C:WidgetTree_637.TraditionalLabel)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_MultiUseUI.CW_MultiUseUI_C:WidgetTree_12878.TheTextBlock)
CONTENT: Pin Entry(/Game/Mods/CubeWorld/UI/CW_PinEntryUI.CW_PinEntryUI_C:WidgetTree_1299.PinTitleLabel)
CONTENT: DOWNLOAD ARK CHARACTER(/Game/Mods/CubeWorld/UI/CW_ListCharacterData.CW_ListCharacterData_C:WidgetTree_2257.Refresh)
CONTENT: ARK Characters(/Game/Mods/CubeWorld/UI/CW_ListCharacterData.CW_ListCharacterData_C:WidgetTree_2257.TextBlock_0)
CONTENT: CANCEL(/Game/Mods/CubeWorld/UI/CW_ListCharacterData.CW_ListCharacterData_C:WidgetTree_2257.TextBlock_197)
CONTENT: Character Stats(/Game/Mods/CubeWorld/UI/CW_ListCharacterData.CW_ListCharacterData_C:WidgetTree_2257.StatsLabel)
CONTENT: Armor(/Game/Mods/CubeWorld/UI/CW_ListCharacterData.CW_ListCharacterData_C:WidgetTree_2257.CharNameLabel)
CONTENT: Health(/Game/Mods/CubeWorld/UI/CW_ListCharacterData.CW_ListCharacterData_C:WidgetTree_2257.HealthLabelStat)
CONTENT: Stamina(/Game/Mods/CubeWorld/UI/CW_ListCharacterData.CW_ListCharacterData_C:WidgetTree_2257.StaminaLabelStat)
CONTENT: Oxygen(/Game/Mods/CubeWorld/UI/CW_ListCharacterData.CW_ListCharacterData_C:WidgetTree_2257.OxygenLabelStat)
CONTENT: Food(/Game/Mods/CubeWorld/UI/CW_ListCharacterData.CW_ListCharacterData_C:WidgetTree_2257.FoodLabelStat)
CONTENT: Water(/Game/Mods/CubeWorld/UI/CW_ListCharacterData.CW_ListCharacterData_C:WidgetTree_2257.WaterLabelStat)
CONTENT: Weight(/Game/Mods/CubeWorld/UI/CW_ListCharacterData.CW_ListCharacterData_C:WidgetTree_2257.WeightLabelStat)
CONTENT: Damage(/Game/Mods/CubeWorld/UI/CW_ListCharacterData.CW_ListCharacterData_C:WidgetTree_2257.DamageLabelStat)
CONTENT: Speed(/Game/Mods/CubeWorld/UI/CW_ListCharacterData.CW_ListCharacterData_C:WidgetTree_2257.SpeedLabelStat)
CONTENT: Fortitude(/Game/Mods/CubeWorld/UI/CW_ListCharacterData.CW_ListCharacterData_C:WidgetTree_2257.FortitudeLabelStat)
CONTENT: Crafting Speed(/Game/Mods/CubeWorld/UI/CW_ListCharacterData.CW_ListCharacterData_C:WidgetTree_2257.CraftingSpeedLabelStat)
CONTENT: Torpidity(/Game/Mods/CubeWorld/UI/CW_ListCharacterData.CW_ListCharacterData_C:WidgetTree_2257.TorpidityLabelStat)
CONTENT: XP(/Game/Mods/CubeWorld/UI/CW_ListCharacterData.CW_ListCharacterData_C:WidgetTree_2257.XPLabel)
CONTENT: easy(/Engine/Transient.REINST_CW_SpawnUI_C_0)
CONTENT: normal(/Engine/Transient.REINST_CW_SpawnUI_C_0)
CONTENT: hard(/Engine/Transient.REINST_CW_SpawnUI_C_0)
CONTENT: DoomLand(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_668)
CONTENT: DarkForest(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_669)
CONTENT: IceBoundLand(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_670)
CONTENT: GoldSecretArea(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_671)
CONTENT: MagicForest(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_672)
CONTENT: Desert(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_673)
CONTENT: Swamp(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_674)
CONTENT: MountainForest(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_675)
CONTENT: GrassLand(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_676)
CONTENT: Prairie(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_677)
CONTENT: DeepOcean(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_678)
CONTENT: CREATE NEW SURVIVOR(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_679)
CONTENT: RESPAWN(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_680)
CONTENT: SPAWN REGION(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_681)
CONTENT: RESPAWN LABEL(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_682)
CONTENT: CREATE NEW SURVIVOR(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_688)
CONTENT: GENDER(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_689)
CONTENT: RESPAWN EXISTING SURVIVOR(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_690)
CONTENT: Torso Depth(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_691)
CONTENT: CREATE NEW SURVIVOR!(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_692)
CONTENT: SPAWN REGION(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_693)
CONTENT: Neck Size(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_694)
CONTENT: Neck Length(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_695)
CONTENT: please let name two characters at least(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_696)
CONTENT: 1(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_697)
CONTENT: 2(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_698)
CONTENT: 3(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_699)
CONTENT: 4(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_700)
CONTENT: 5(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_701)
CONTENT: 6(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_702)
CONTENT: Official(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:ComboBoxString_38)
CONTENT: UnOfficial(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:ComboBoxString_38)
CONTENT: My Survivors(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:ComboBoxString_38)
CONTENT: Favorites(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:ComboBoxString_38)
CONTENT: Friends(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:ComboBoxString_38)
CONTENT: LAN(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:ComboBoxString_38)
CONTENT: Non-Dedicated Sessions(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:ComboBoxString_38)
CONTENT: SAVED PRESETS(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_703)
CONTENT: LOAD(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_704)
CONTENT: SAVE(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_705)
CONTENT: CreatCloth(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_706)
CONTENT: CreatHair(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_708)
CONTENT: ???(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_709)
CONTENT: Hair Color(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_710)
CONTENT: CreatBrow(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_711)
CONTENT: ???(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_712)
CONTENT: Brow Color(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_713)
CONTENT: CreatEye(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_714)
CONTENT: ???(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_715)
CONTENT: Eye Color(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_716)
CONTENT: CreatFeature(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_717)
CONTENT: ???(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_718)
CONTENT: Feature Color(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_719)
CONTENT: CreatJewelry(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_720)
CONTENT: ???(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_721)
CONTENT: Upper Face Size(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_722)
CONTENT: Lower Face Size(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_723)
CONTENT: Head Width(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_724)
CONTENT: Head Height(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_725)
CONTENT: Head Depth(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_726)
CONTENT: Face Style(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_727)
CONTENT: Create New Character(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_728)
CONTENT: Survivor Name(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_729)
CONTENT: Skin Color(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_732)
CONTENT: HEAD(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_733)
CONTENT: Head Size(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_734)
CONTENT: BODY(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_735)
CONTENT: Chest(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_736)
CONTENT: Shoulders(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_737)
CONTENT: TORSO(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_738)
CONTENT: Hip(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_739)
CONTENT: Torso Width(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_740)
CONTENT: Torso Height(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_741)
CONTENT: ARMS(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_742)
CONTENT: Hand(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_743)
CONTENT: Arm Length(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_744)
CONTENT: Upper Arm(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_745)
CONTENT: Lower Arm(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_746)
CONTENT: LEGS(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_747)
CONTENT: Leg Length(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_748)
CONTENT: Upper Leg(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_749)
CONTENT: Lower Leg(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_750)
CONTENT: Foot(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_751)
CONTENT: DOWNLOAD ARK SURVIVOR(/Engine/Transient.TRASHCLASS_CW_SpawnUI_29826:TextBlock_752)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_2594)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_2894)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_3280)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_3435)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_3592)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_3751)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_4155)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_4318)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_4565)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_4732)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_1497)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.AText)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.ButtonRespawnLabel)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_84)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.RespawnLabel)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.CorpseTimeShowLabel)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_1)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.CurrentDayTimeLabel)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.RespawnTimeLabel)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.ExtinctionEventTimeLabel)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.NewSurvivorLabel)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.GenderLabel)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_16)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_8)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_69)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_659)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_39)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_38)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_note)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_333)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_724)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_813)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_859)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_905)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_438)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_1006)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.[TextBlock] "LOAD")
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.[TextBlock] "SAVE")
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_1751)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.NewClothTextBlock)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_2601)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.NewHairTextBlock)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_181)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_2406)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.NewBrowTextBlock)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.BrowColor)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_9155)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.NewEyeTextBlock)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_192)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_14720)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.NewFeatureTextBlock)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.FeatureColor)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_19015)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.NewJewelryTextBlock)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_7)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_6)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_234)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_235)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.[TextBlock] "Head Size")
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.FaceStyle)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_12671)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_13)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_122)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_10029)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_170)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_60)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_3)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_3005)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_375)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_76)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_2782)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_88)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_5)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_9)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_2754)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_396)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_4)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_72)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_245)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_3323)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_45)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_2)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_455)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_350)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_36:WidgetTree_827.TextBlock_465)
CONTENT: easy(/Engine/Transient.Default__REINST_CW_SpawnUI_C_36)
CONTENT: normal(/Engine/Transient.Default__REINST_CW_SpawnUI_C_36)
CONTENT: hard(/Engine/Transient.Default__REINST_CW_SpawnUI_C_36)
CONTENT: DoomLand(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_2594)
CONTENT: DarkForest(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_2894)
CONTENT: IceBoundLand(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_3280)
CONTENT: GoldSecretArea(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_3435)
CONTENT: MagicForest(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_3592)
CONTENT: Desert(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_3751)
CONTENT: Swamp(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_4155)
CONTENT: MountainForest(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_4318)
CONTENT: GrassLand(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_4565)
CONTENT: Prairie(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_4732)
CONTENT: DeepOcean(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_1497)
CONTENT: CREATE NEW SURVIVOR(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.AText)
CONTENT: RESPAWN(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.ButtonRespawnLabel)
CONTENT: SPAWN REGION(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_84)
CONTENT: RESPAWN LABEL(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.RespawnLabel)
CONTENT: CREATE NEW SURVIVOR(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.NewSurvivorLabel)
CONTENT: GENDER(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.GenderLabel)
CONTENT: RESPAWN EXISTING SURVIVOR(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_16)
CONTENT: Torso Depth(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_8)
CONTENT: CREATE NEW SURVIVOR!(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_69)
CONTENT: SPAWN REGION(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_659)
CONTENT: Neck Size(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_39)
CONTENT: Neck Length(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_38)
CONTENT: please let name two characters at least(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_note)
CONTENT: 1(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_333)
CONTENT: 2(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_724)
CONTENT: 3(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_813)
CONTENT: 4(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_859)
CONTENT: 5(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_905)
CONTENT: 6(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_438)
CONTENT: Official(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.LoadFromFileComboBox)
CONTENT: UnOfficial(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.LoadFromFileComboBox)
CONTENT: My Survivors(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.LoadFromFileComboBox)
CONTENT: Favorites(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.LoadFromFileComboBox)
CONTENT: Friends(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.LoadFromFileComboBox)
CONTENT: LAN(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.LoadFromFileComboBox)
CONTENT: Non-Dedicated Sessions(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.LoadFromFileComboBox)
CONTENT: SAVED PRESETS(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_1006)
CONTENT: LOAD(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.[TextBlock] "LOAD")
CONTENT: SAVE(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.[TextBlock] "SAVE")
CONTENT: CreatCloth(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_1751)
CONTENT: CreatHair(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_2601)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.NewHairTextBlock)
CONTENT: Hair Color(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_181)
CONTENT: CreatBrow(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_2406)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.NewBrowTextBlock)
CONTENT: Brow Color(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.BrowColor)
CONTENT: CreatEye(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_9155)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.NewEyeTextBlock)
CONTENT: Eye Color(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_192)
CONTENT: CreatFeature(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_14720)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.NewFeatureTextBlock)
CONTENT: Feature Color(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.FeatureColor)
CONTENT: CreatJewelry(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_19015)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.NewJewelryTextBlock)
CONTENT: Upper Face Size(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_7)
CONTENT: Lower Face Size(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_6)
CONTENT: Head Width(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_234)
CONTENT: Head Height(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_235)
CONTENT: Head Depth(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.[TextBlock] "Head Size")
CONTENT: Face Style(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.FaceStyle)
CONTENT: Create New Character(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_12671)
CONTENT: Survivor Name(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_13)
CONTENT: Skin Color(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_170)
CONTENT: HEAD(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_60)
CONTENT: Head Size(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_3)
CONTENT: BODY(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_3005)
CONTENT: Chest(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_375)
CONTENT: Shoulders(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_76)
CONTENT: TORSO(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_2782)
CONTENT: Hip(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_88)
CONTENT: Torso Width(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_5)
CONTENT: Torso Height(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_9)
CONTENT: ARMS(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_2754)
CONTENT: Hand(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_396)
CONTENT: Arm Length(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_4)
CONTENT: Upper Arm(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_72)
CONTENT: Lower Arm(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_245)
CONTENT: LEGS(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_3323)
CONTENT: Leg Length(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_45)
CONTENT: Upper Leg(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_2)
CONTENT: Lower Leg(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_455)
CONTENT: Foot(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_350)
CONTENT: DOWNLOAD ARK SURVIVOR(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_309.TextBlock_465)
CONTENT: easy(/Engine/Transient.REINST_CW_SpawnUI_C_1)
CONTENT: normal(/Engine/Transient.REINST_CW_SpawnUI_C_1)
CONTENT: hard(/Engine/Transient.REINST_CW_SpawnUI_C_1)
CONTENT: DoomLand(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_2594)
CONTENT: DarkForest(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_2894)
CONTENT: IceBoundLand(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_3280)
CONTENT: GoldSecretArea(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_3435)
CONTENT: MagicForest(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_3592)
CONTENT: Desert(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_3751)
CONTENT: Swamp(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_4155)
CONTENT: MountainForest(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_4318)
CONTENT: GrassLand(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_4565)
CONTENT: Prairie(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_4732)
CONTENT: DeepOcean(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_1497)
CONTENT: CREATE NEW SURVIVOR(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.AText)
CONTENT: RESPAWN(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.ButtonRespawnLabel)
CONTENT: SPAWN REGION(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_84)
CONTENT: RESPAWN LABEL(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.RespawnLabel)
CONTENT: CREATE NEW SURVIVOR(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.NewSurvivorLabel)
CONTENT: GENDER(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.GenderLabel)
CONTENT: RESPAWN EXISTING SURVIVOR(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_16)
CONTENT: Torso Depth(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_8)
CONTENT: CREATE NEW SURVIVOR!(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_69)
CONTENT: SPAWN REGION(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_659)
CONTENT: Neck Size(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_39)
CONTENT: Neck Length(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_38)
CONTENT: please let name two characters at least(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_note)
CONTENT: 1(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_333)
CONTENT: 2(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_724)
CONTENT: 3(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_813)
CONTENT: 4(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_859)
CONTENT: 5(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_905)
CONTENT: 6(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_438)
CONTENT: Official(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.LoadFromFileComboBox)
CONTENT: UnOfficial(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.LoadFromFileComboBox)
CONTENT: My Survivors(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.LoadFromFileComboBox)
CONTENT: Favorites(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.LoadFromFileComboBox)
CONTENT: Friends(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.LoadFromFileComboBox)
CONTENT: LAN(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.LoadFromFileComboBox)
CONTENT: Non-Dedicated Sessions(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.LoadFromFileComboBox)
CONTENT: SAVED PRESETS(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_1006)
CONTENT: LOAD(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.[TextBlock] "LOAD")
CONTENT: SAVE(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.[TextBlock] "SAVE")
CONTENT: CreatCloth(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_1751)
CONTENT: CreatHair(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_2601)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.NewHairTextBlock)
CONTENT: Hair Color(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_181)
CONTENT: CreatBrow(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_2406)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.NewBrowTextBlock)
CONTENT: Brow Color(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.BrowColor)
CONTENT: CreatEye(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_9155)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.NewEyeTextBlock)
CONTENT: Eye Color(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_192)
CONTENT: CreatFeature(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_14720)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.NewFeatureTextBlock)
CONTENT: Feature Color(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.FeatureColor)
CONTENT: CreatJewelry(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_19015)
CONTENT: ???(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.NewJewelryTextBlock)
CONTENT: Upper Face Size(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_7)
CONTENT: Lower Face Size(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_6)
CONTENT: Head Width(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_234)
CONTENT: Head Height(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_235)
CONTENT: Head Depth(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.[TextBlock] "Head Size")
CONTENT: Face Style(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.FaceStyle)
CONTENT: Create New Character(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_12671)
CONTENT: Survivor Name(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_13)
CONTENT: Skin Color(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_170)
CONTENT: HEAD(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_60)
CONTENT: Head Size(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_3)
CONTENT: BODY(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_3005)
CONTENT: Chest(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_375)
CONTENT: Shoulders(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_76)
CONTENT: TORSO(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_2782)
CONTENT: Hip(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_88)
CONTENT: Torso Width(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_5)
CONTENT: Torso Height(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_9)
CONTENT: ARMS(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_2754)
CONTENT: Hand(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_396)
CONTENT: Arm Length(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_4)
CONTENT: Upper Arm(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_72)
CONTENT: Lower Arm(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_245)
CONTENT: LEGS(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_3323)
CONTENT: Leg Length(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_45)
CONTENT: Upper Leg(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_2)
CONTENT: Lower Leg(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_455)
CONTENT: Foot(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_350)
CONTENT: DOWNLOAD ARK SURVIVOR(/Engine/Transient.REINST_CW_SpawnUI_C_38:WidgetTree_309.TextBlock_465)
CONTENT: easy(/Engine/Transient.Default__REINST_CW_SpawnUI_C_38)
CONTENT: normal(/Engine/Transient.Default__REINST_CW_SpawnUI_C_38)
CONTENT: hard(/Engine/Transient.Default__REINST_CW_SpawnUI_C_38)
CONTENT: DoomLand(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_2594)
CONTENT: DarkForest(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_2894)
CONTENT: IceBoundLand(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_3280)
CONTENT: GoldSecretArea(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_3435)
CONTENT: MagicForest(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_3592)
CONTENT: Desert(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_3751)
CONTENT: Swamp(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_4155)
CONTENT: MountainForest(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_4318)
CONTENT: GrassLand(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_4565)
CONTENT: Prairie(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_4732)
CONTENT: DeepOcean(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_1497)
CONTENT: CREATE NEW SURVIVOR(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.AText)
CONTENT: RESPAWN(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.ButtonRespawnLabel)
CONTENT: SPAWN REGION(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_84)
CONTENT: RESPAWN LABEL(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.RespawnLabel)
CONTENT: CREATE NEW SURVIVOR(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.NewSurvivorLabel)
CONTENT: GENDER(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.GenderLabel)
CONTENT: RESPAWN EXISTING SURVIVOR(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_16)
CONTENT: Torso Depth(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_8)
CONTENT: CREATE NEW SURVIVOR!(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_69)
CONTENT: SPAWN REGION(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_659)
CONTENT: Neck Size(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_39)
CONTENT: Neck Length(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_38)
CONTENT: please let name two characters at least(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_note)
CONTENT: 1(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_333)
CONTENT: 2(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_724)
CONTENT: 3(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_813)
CONTENT: 4(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_859)
CONTENT: 5(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_905)
CONTENT: 6(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_438)
CONTENT: Official(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.LoadFromFileComboBox)
CONTENT: UnOfficial(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.LoadFromFileComboBox)
CONTENT: My Survivors(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.LoadFromFileComboBox)
CONTENT: Favorites(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.LoadFromFileComboBox)
CONTENT: Friends(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.LoadFromFileComboBox)
CONTENT: LAN(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.LoadFromFileComboBox)
CONTENT: Non-Dedicated Sessions(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.LoadFromFileComboBox)
CONTENT: SAVED PRESETS(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_1006)
CONTENT: LOAD(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.[TextBlock] "LOAD")
CONTENT: SAVE(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.[TextBlock] "SAVE")
CONTENT: CreatCloth(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_1751)
CONTENT: CreatHair(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_2601)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.NewHairTextBlock)
CONTENT: Hair Color(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_181)
CONTENT: CreatBrow(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_2406)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.NewBrowTextBlock)
CONTENT: Brow Color(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.BrowColor)
CONTENT: CreatEye(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_9155)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.NewEyeTextBlock)
CONTENT: Eye Color(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_192)
CONTENT: CreatFeature(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_14720)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.NewFeatureTextBlock)
CONTENT: Feature Color(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.FeatureColor)
CONTENT: CreatJewelry(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_19015)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.NewJewelryTextBlock)
CONTENT: Upper Face Size(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_7)
CONTENT: Lower Face Size(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_6)
CONTENT: Head Width(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_234)
CONTENT: Head Height(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_235)
CONTENT: Head Depth(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.[TextBlock] "Head Size")
CONTENT: Face Style(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.FaceStyle)
CONTENT: Create New Character(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_12671)
CONTENT: Survivor Name(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_13)
CONTENT: Skin Color(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_170)
CONTENT: HEAD(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_60)
CONTENT: Head Size(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_3)
CONTENT: BODY(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_3005)
CONTENT: Chest(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_375)
CONTENT: Shoulders(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_76)
CONTENT: TORSO(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_2782)
CONTENT: Hip(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_88)
CONTENT: Torso Width(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_5)
CONTENT: Torso Height(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_9)
CONTENT: ARMS(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_2754)
CONTENT: Hand(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_396)
CONTENT: Arm Length(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_4)
CONTENT: Upper Arm(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_72)
CONTENT: Lower Arm(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_245)
CONTENT: LEGS(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_3323)
CONTENT: Leg Length(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_45)
CONTENT: Upper Leg(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_2)
CONTENT: Lower Leg(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_455)
CONTENT: Foot(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_350)
CONTENT: DOWNLOAD ARK SURVIVOR(/Game/Mods/CubeWorld/UI/CW_SpawnUI.CW_SpawnUI_C:WidgetTree_313.TextBlock_465)
CONTENT: easy(/Game/Mods/CubeWorld/UI/CW_SpawnUI.Default__CW_SpawnUI_C)
CONTENT: normal(/Game/Mods/CubeWorld/UI/CW_SpawnUI.Default__CW_SpawnUI_C)
CONTENT: hard(/Game/Mods/CubeWorld/UI/CW_SpawnUI.Default__CW_SpawnUI_C)
CONTENT: Kill 10 Dudu with Hands(/Game/Mods/CubeWorld/UI/cw_TaskListWidget.cw_TaskListWidget_C:WidgetTree_382.ButtonLabel)
CONTENT: OK(/Game/Mods/CubeWorld/UI/CW_TaskManager.CW_TaskManager_C:WidgetTree_886.OK)
CONTENT: Cancel(/Game/Mods/CubeWorld/UI/CW_TaskManager.CW_TaskManager_C:WidgetTree_886.TextBlock_990)
CONTENT: Delete this Task?!(/Game/Mods/CubeWorld/UI/CW_TaskManager.CW_TaskManager_C:WidgetTree_886.DeleteTaskComfirmTitle)
CONTENT: You haven't accepted any task. Press M to open map to see where the TaskMailBoxes spawn and accept one. The task should be summit at the same TaskMailBox which you accept it.(/Game/Mods/CubeWorld/UI/CW_TaskManager.CW_TaskManager_C:WidgetTree_886.TextBlock_845)
CONTENT: Task Tagrget(/Game/Mods/CubeWorld/UI/CW_TaskManager.CW_TaskManager_C:WidgetTree_886.TaskTagrget)
CONTENT: Rich Text Block(/Game/Mods/CubeWorld/UI/CW_TaskManager.CW_TaskManager_C:WidgetTree_886.TaskTagrgetLabel)
CONTENT: TaskTitle(/Game/Mods/CubeWorld/UI/CW_TaskManager.CW_TaskManager_C:WidgetTree_886.TaskTitle)
CONTENT: Rich Text Block(/Game/Mods/CubeWorld/UI/CW_TaskManager.CW_TaskManager_C:WidgetTree_886.TaskDescriptionLabel)
CONTENT: Task Bonus(/Game/Mods/CubeWorld/UI/CW_TaskManager.CW_TaskManager_C:WidgetTree_886.TaskBonusTitle)
CONTENT: Progressing(/Game/Mods/CubeWorld/UI/CW_TaskManager.CW_TaskManager_C:WidgetTree_886.TextBlock_9147)
CONTENT: Completed(/Game/Mods/CubeWorld/UI/CW_TaskManager.CW_TaskManager_C:WidgetTree_886.TextBlock_9140)
CONTENT: CANCEL(/Game/Mods/CubeWorld/UI/CW_TextEntryUI.CW_TextEntryUI_C:WidgetTree_2297.AText)
CONTENT: ACCEPT(/Game/Mods/CubeWorld/UI/CW_TextEntryUI.CW_TextEntryUI_C:WidgetTree_2297.TextBlock_0)
CONTENT: Text Entry(/Game/Mods/CubeWorld/UI/CW_TextEntryUI.CW_TextEntryUI_C:WidgetTree_2297.TitleLabel)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_TextEntryUI.CW_TextEntryUI_C:WidgetTree_2297.CheckBoxLabel)
CONTENT: CREATE NEW TRIBE(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.TextBlock_180)
CONTENT: Attention:If you jion the tribe,your buildings and animals will belong to the tribe!(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.TextBlock_1853)
CONTENT: DINO OWNERSHIP(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.TextBlock_565)
CONTENT: DINO TAMING(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.TextBlock_577)
CONTENT: STRUCTURE OWNERSHIP(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.TextBlock_602)
CONTENT: LOCKS & PIN CODES(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.TextBlock_616)
CONTENT: Tribe Owned(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.Combo_TribeGovern_DinoOwnership)
CONTENT: Personally Owned, Tribe Ridden(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.Combo_TribeGovern_DinoOwnership)
CONTENT: Personally Owned, Personally Ridden(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.Combo_TribeGovern_DinoOwnership)
CONTENT: Tribe Taming(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.Combo_TribeGovern_DinoTaming)
CONTENT: Personal Taming(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.Combo_TribeGovern_DinoTaming)
CONTENT: Tribe Owned, Admin Demolish(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.Combo_TribeGovern_StructureOwnership)
CONTENT: Tribe Owned(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.Combo_TribeGovern_StructureOwnership)
CONTENT: Personally Owned, Tribe Snap, Admin Demolish(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.Combo_TribeGovern_StructureOwnership)
CONTENT: Personally Owned, Personal Snap(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.Combo_TribeGovern_StructureOwnership)
CONTENT: DINO UNCLAIMING(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.TextBlock_396)
CONTENT: Tribe Locks & PIN Codes(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.Combo_TribeGovern_PINCode)
CONTENT: Personal Locks & PIN Codes(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.Combo_TribeGovern_PINCode)
CONTENT: Any Tribe Member Can Unclaim(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.Combo_TribeGovern_DinoUnclaiming)
CONTENT: Only Admins Can Unclaim(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.Combo_TribeGovern_DinoUnclaiming)
CONTENT: SET TRIBE GOVERNANCE
(ONLY ALLOWED ONCE!)(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.TextBlock_2)
CONTENT: Only Owned Can Pick Up(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.Combo_TribeGovern_SameTribePickUpCorpse)
CONTENT: Tribe Can Pick Up(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.Combo_TribeGovern_SameTribePickUpCorpse)
CONTENT: PICKUP PERMISSIONS(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.TextBlock_589)
CONTENT: MANAGE TRIBE GROUP RANKS(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.TitleLabel)
CONTENT: APPLY SETTINGS(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.TextBlock_243)
CONTENT: Group Name(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.TextBlock_78)
CONTENT: Access Inventory Rank(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.TextBlock_1741)
CONTENT: Activate Structure Rank(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.TextBlock_1810)
CONTENT: Ride Pets Rank(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.TextBlock_1881)
CONTENT: Order Pets Rank(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.TextBlock_1954)
CONTENT: Default Tribe Group(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.TextBlock_2475)
CONTENT: Prevent Demolishing Structures(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.TextBlock_2514)
CONTENT: Prevent Structure Attachment(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.TextBlock_2632)
CONTENT: Prevent Structure Building In Range(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.TextBlock_2713)
CONTENT: New Structure Inventory Rank(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.TextBlock_5)
CONTENT: New Structure Activate Rank(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.TextBlock_6)
CONTENT: Number of Invites Allowed(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.TextBlock_322)
CONTENT: Invite Into Group Rank(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.TextBlock_415)
CONTENT: Max Banishment Group Rank(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.TextBlock_463)
CONTENT: Max Demotion Group Rank(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.TextBlock_511)
CONTENT: Max Promotion Group Rank(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.TextBlock_560)
CONTENT: Group Rank(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.TextBlock_1769)
CONTENT: Prevent Dino Unclaiming(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.TextBlock_2025)
CONTENT: Allow Demotions(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.TextBlock_2248)
CONTENT: Allow Promotions(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.TextBlock_2249)
CONTENT: Allow Banishments(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.TextBlock_2250)
CONTENT: Limit Invites(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.TextBlock_2251)
CONTENT: Allow Invites(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.TextBlock_2252)
CONTENT: ADD NEW GROUP(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.TextBlock_4505)
CONTENT: DELETE GROUP(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.TextBlock_4676)
CONTENT: Group List(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.TextBlock_866)
CONTENT: REMOVE MEMBER FROM TRIBE(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.TextBlock_353)
CONTENT: Current Tribe(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.TribeNameLabel)
CONTENT: SET MEMBER GROUP RANK(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.TextBlock_436)
CONTENT: TRANSFER OWNERSHIP TO MEMBER(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.TextBlock_85)
CONTENT: PROMOTE MEMBER TO ADMIN(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.TextBlock_70)
CONTENT: TRIBE MEMBERS(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.TextBlock_0)
CONTENT: RENAME TRIBE(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.TextBlock_1)
CONTENT: LEAVE TRIBE(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.TextBlock_184)
CONTENT: TRIBE GROUPS(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.TextBlock_1404)
CONTENT: DEMOTE MEMBER FROM ADMIN(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.TextBlock_3)
CONTENT: TRIBE LOG(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.TextBlock_7)
CONTENT: MANAGE TRIBE GROUP RANKS(/Game/Mods/CubeWorld/UI/CW_TribeManagerUI.CW_TribeManagerUI_C:WidgetTree_1203.TextBlock_4)
CONTENT: CANCEL(/Game/Mods/CubeWorld/UI/CW_TribeWarUI.CW_TribeWarUI_C:WidgetTree_2322.AText)
CONTENT: ACCEPT(/Game/Mods/CubeWorld/UI/CW_TribeWarUI.CW_TribeWarUI_C:WidgetTree_2322.TextBlock_0)
CONTENT: DECLARE WAR ON TRIBE(/Game/Mods/CubeWorld/UI/CW_TribeWarUI.CW_TribeWarUI_C:WidgetTree_2322.TitleLabel)
CONTENT: Start Day(/Game/Mods/CubeWorld/UI/CW_TribeWarUI.CW_TribeWarUI_C:WidgetTree_2322.Coord1_Label)
CONTENT: End Day(/Game/Mods/CubeWorld/UI/CW_TribeWarUI.CW_TribeWarUI_C:WidgetTree_2322.Coord2_Label)
CONTENT: End Time (24:00)(/Game/Mods/CubeWorld/UI/CW_TribeWarUI.CW_TribeWarUI_C:WidgetTree_2322.TextBlock_77)
CONTENT: Start Time (24:00)(/Game/Mods/CubeWorld/UI/CW_TribeWarUI.CW_TribeWarUI_C:WidgetTree_2322.TextBlock_78)
CONTENT: Start Time (24:00)(/Game/Mods/CubeWorld/UI/CW_TribeWarUI.CW_TribeWarUI_C:WidgetTree_2322.CurrentTimeLabel)
CONTENT: CLOSE(/Game/Mods/CubeWorld/UI/CW_TribeWarUI.CW_TribeWarUI_C:WidgetTree_2322.TextBlock_1050)
CONTENT: REMOVE(/Game/Mods/CubeWorld/UI/CW_TribeWarUI.CW_TribeWarUI_C:WidgetTree_2322.TextBlock_1051)
CONTENT: REMOVE MAP MARKER(/Game/Mods/CubeWorld/UI/CW_TribeWarUI.CW_TribeWarUI_C:WidgetTree_2322.TextBlock_1052)
CONTENT: ADD MARKER(/Game/Mods/CubeWorld/UI/CW_TribeWarUI.CW_TribeWarUI_C:WidgetTree_2322.TextBlock_175)
CONTENT: Text text text text(/Game/Mods/CubeWorld/UI/CW_TutorialUI.CW_TutorialUI_C:WidgetTree_381.TutorialText)
CONTENT: Tutorial <RichColor Color="1,1,0,1">01</>(/Game/Mods/CubeWorld/UI/CW_TutorialUI.CW_TutorialUI_C:WidgetTree_381.TutorialTitle)
CONTENT: RUNBATTLE_PREVIEW(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.Default__CW_UI_GMEditeBP_C)
CONTENT: height(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.TextBlock_1522)
CONTENT: revoke(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.TextBlock_1523)
CONTENT: low(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.TextBlock_1521)
CONTENT: gibbosity  (/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.TextBlock_gibbosity  )
CONTENT: hollow(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.TextBlock_1894)
CONTENT: gibbosityEX(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.TextBlock_1585)
CONTENT: smooth(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.TextBlock_1418)
CONTENT: fastSmooth(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.TextBlock_1399)
CONTENT: Fill(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.TextBlock_1571)
CONTENT: replace(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.TextBlock_1487)
CONTENT: recover(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.TextBlock_1065)
CONTENT: sure(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.TextBlock_930)
CONTENT: Expected(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.TextBlock_1259)
CONTENT: clear(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.TextBlock_977)
CONTENT: cancel(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.TextBlock_1529)
CONTENT: X(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.TextBlock_1323)
CONTENT: brushWeight : 0(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.TextBlock_BrushWeight)
CONTENT: brushModifySpeed(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.TextBlock_ModifySpeed)
CONTENT: BrushEffectSzie(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.TextBlock_1545)
CONTENT: circle(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.TextBlock_932)
CONTENT: rectangle(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.TextBlock_rectangle)
CONTENT: Extende set(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.TextBlock_ExtendeSet)
CONTENT: GRASS(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: DIRT(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: GRAVEL(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: SAND(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: SNOW(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: CLAY(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: COKEDIRT(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: MAGICGRASS(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: MAGICDIRT(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: FLASHGRASS(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: FLASHDIRT(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: DARKGRASS(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: DARKDIRT(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: SOULSAND(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: ICE(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: STONE(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: CORRALROCK(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: SANDSTONE(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: MARBLE(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: LAVA_ROCK(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: SEASPAR(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: FLASHROCK(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: ICESPAR(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: WATER(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: LAVA(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: OIL(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: SOULWATER(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: MUDWATER(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: RUINS_WALL(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: RUINS_PILLAR(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: RUINS_BRICK(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: DUNGEON_WALL(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: DUNGEON_PILLAR(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: DUNGEON_BRICK(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: BACKROOM_WALL(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: BACKROOM_PILLAR(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: BACKROOM_BRICK(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: JUNGLE_WALL(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: JUNGLE_PILLAR(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: JUNGLE_BRICK(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: SEABED_WALL(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: SEABED_PILLAR(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: SEABED_BRICK(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: SNOW_WALL(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: SNOW_PILLAR(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: SNOW_BRICK(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: SNOW_ROOF(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: MOSS_WALL(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: MOSS_PILLAR(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: MOSS_BRICK(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: ROCK_WALL(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: ROCK_PILLAR(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: ROCK_BRICK(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: METAL_WALL(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: METAL_PILLAR(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: METAL_BRICK(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: DOOM_WALL(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: DOOM_PILLAR(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: DOOM_BRICK(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: RELIC_SPONGE(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: BEDROCK(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: STONE(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.ComboBoxString_blockType)
CONTENT: Player move speed(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.TextBlock_PlayerMoveSpeed)
CONTENT: Turn View  Speed(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.TextBlock_TurnViewSpeed)
CONTENT: sideSub(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.TextBlock_914)
CONTENT: sideAdd(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.TextBlock_934)
CONTENT: sideRevoke(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.TextBlock_997)
CONTENT: X(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.TextBlock_1332)
CONTENT: Trace ExLength : 0(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.TextBlock_HPlaneTraceExLength)
CONTENT: sideReplace(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.TextBlock_1372)
CONTENT: sideSmoothV(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.TextBlock_1455)
CONTENT: sideSmoothH(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.TextBlock_1497)
CONTENT: relic(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.TextBlock_1680)
CONTENT: N(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.TextBlock_relic)
CONTENT: Add Plant(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.TextBlock_3699)
CONTENT: target fill height(1-255) :(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.TextBlock_FillTargetHeight)
CONTENT: recover block num :(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.TextBlock_1006)
CONTENT: can recover 100 block(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.TextBlock_recoverCacheNum)
CONTENT: None(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.TextBlock_3911)
CONTENT: Bush(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.TextBlock_4144)
CONTENT: Tree(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.TextBlock_4184)
CONTENT: Grass(/Game/Mods/CubeWorld/UI/CW_UI_GMEditeBP.CW_UI_GMEditeBP_C:WidgetTree_11385.TextBlock_4224)
CONTENT: CLOSE(/Game/Mods/CubeWorld/UI/CW_Worldmap.CW_Worldmap_C:WidgetTree_340.AText)
CONTENT: down(/Game/Mods/CubeWorld/UI/CW_Worldmap.CW_Worldmap_C:WidgetTree_340.TextBlock_1393)
CONTENT: right(/Game/Mods/CubeWorld/UI/CW_Worldmap.CW_Worldmap_C:WidgetTree_340.TextBlock_1357)
CONTENT: left(/Game/Mods/CubeWorld/UI/CW_Worldmap.CW_Worldmap_C:WidgetTree_340.TextBlock_1324)
CONTENT: Y-axis(/Game/Mods/CubeWorld/UI/CW_Worldmap.CW_Worldmap_C:WidgetTree_340.Y-axis)
CONTENT: X-axis(/Game/Mods/CubeWorld/UI/CW_Worldmap.CW_Worldmap_C:WidgetTree_340.X-axis)
CONTENT: 111(/Game/Mods/CubeWorld/UI/CW_Worldmap.CW_Worldmap_C:WidgetTree_340.X-axis_1)
CONTENT: 111(/Game/Mods/CubeWorld/UI/CW_Worldmap.CW_Worldmap_C:WidgetTree_340.Y-axis_1)
CONTENT: 111(/Game/Mods/CubeWorld/UI/CW_Worldmap.CW_Worldmap_C:WidgetTree_340.Z-axis_1)
CONTENT: Z-axis(/Game/Mods/CubeWorld/UI/CW_Worldmap.CW_Worldmap_C:WidgetTree_340.Z-axis)
CONTENT: +(/Game/Mods/CubeWorld/UI/CW_Worldmap.CW_Worldmap_C:WidgetTree_340.enlarge-1)
CONTENT: -(/Game/Mods/CubeWorld/UI/CW_Worldmap.CW_Worldmap_C:WidgetTree_340.narrow-1)
CONTENT: up(/Game/Mods/CubeWorld/UI/CW_Worldmap.CW_Worldmap_C:WidgetTree_340.TextBlock_1305)
CONTENT: Rich Text Block(/Game/Mods/CubeWorld/UI/GuideUI/BP/UI_TimingTutoria_BP.UI_TimingTutoria_BP_C:WidgetTree_377.TutorialTextLabel)
CONTENT: <RichColor Color="255,255,255">"I"</>(/Game/Mods/CubeWorld/UI/GuideUI/BP/UI_TriggerTutoria_BP.UI_TriggerTutoria_BP_C:WidgetTree_389.guidetext)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Balrog.Default__cw_DropInventory_Animal_Balrog_C)
CONTENT: Extra Drop 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Balrog.Default__cw_DropInventory_Animal_Balrog_C)
CONTENT: Extra Drop 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Balrog.Default__cw_DropInventory_Animal_Balrog_C)
CONTENT: Extra Drop 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Balrog.Default__cw_DropInventory_Animal_Balrog_C)
CONTENT: Extra Drop 3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Balrog.Default__cw_DropInventory_Animal_Balrog_C)
CONTENT: Extra Drop 4(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Balrog.Default__cw_DropInventory_Animal_Balrog_C)
CONTENT: Enflamed!(/Engine/Transient.REINST_CW_Buff_Animal_OnFire_Balrog_C_0)
CONTENT: You're burning up! A percentage of your Health will burn away!(/Engine/Transient.REINST_CW_Buff_Animal_OnFire_Balrog_C_0)
CONTENT: You're burning!(/Engine/Transient.REINST_CW_Buff_Animal_OnFire_Balrog_C_0)
CONTENT: Enflamed!(/Engine/Transient.Default__REINST_CW_Buff_Animal_OnFire_Balrog_C_29862)
CONTENT: You're burning up! A percentage of your Health will burn away!(/Engine/Transient.Default__REINST_CW_Buff_Animal_OnFire_Balrog_C_29862)
CONTENT: You're burning!(/Engine/Transient.Default__REINST_CW_Buff_Animal_OnFire_Balrog_C_29862)
CONTENT: Enflamed!(/Engine/Transient.REINST_CW_Buff_Animal_OnFire_Balrog_C_1)
CONTENT: You're burning up! A percentage of your Health will burn away!(/Engine/Transient.REINST_CW_Buff_Animal_OnFire_Balrog_C_1)
CONTENT: You're burning!(/Engine/Transient.REINST_CW_Buff_Animal_OnFire_Balrog_C_1)
CONTENT: Enflamed!(/Engine/Transient.Default__REINST_CW_Buff_Animal_OnFire_Balrog_C_29866)
CONTENT: You're burning up! A percentage of your Health will burn away!(/Engine/Transient.Default__REINST_CW_Buff_Animal_OnFire_Balrog_C_29866)
CONTENT: You're burning!(/Engine/Transient.Default__REINST_CW_Buff_Animal_OnFire_Balrog_C_29866)
CONTENT: Enflamed!(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Animal_OnFire_Balrog.Default__CW_Buff_Animal_OnFire_Balrog_C)
CONTENT: You're burning up! A percentage of your Health will burn away!(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Animal_OnFire_Balrog.Default__CW_Buff_Animal_OnFire_Balrog_C)
CONTENT: You're burning!(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Animal_OnFire_Balrog.Default__CW_Buff_Animal_OnFire_Balrog_C)
LITERAL: timer1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_balrog/Pillar/cw_Balrog_Pillar_Actor.cw_Balrog_Pillar_Actor:EventGraph.K2Node_CallFunction_201200)
LITERAL: timer1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_balrog/Volcano/cw_Balrog_Volcano_Actor.cw_Balrog_Volcano_Actor:EventGraph.K2Node_CallFunction_201200)
CONTENT: Active(/Engine/Transient.REINST_cw_Balrog_Character_BP_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Balrog_Character_BP_C_0)
CONTENT: Steel Bone Sword(/Engine/Transient.REINST_cw_Balrog_Character_BP_C_0)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Balrog_Character_BP_C_0)
CONTENT: Steel Bone Suit(/Engine/Transient.REINST_cw_Balrog_Character_BP_C_0)
CONTENT: 9(/Engine/Transient.REINST_cw_Balrog_Character_BP_C_0)
CONTENT: Balrog(/Engine/Transient.REINST_cw_Balrog_Character_BP_C_0)
LITERAL: FireWay(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_balrog/cw_Balrog_Character_BP.cw_Balrog_Character_BP:BPGotoDinoStage.K2Node_CallFunction_134664)
LITERAL: FireWay(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_balrog/cw_Balrog_Character_BP.cw_Balrog_Character_BP:BPGotoDinoStage.K2Node_CallFunction_142449)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Balrog_Character_BP_C_29944)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Balrog_Character_BP_C_29944)
CONTENT: Steel Bone Sword(/Engine/Transient.Default__REINST_cw_Balrog_Character_BP_C_29944)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Balrog_Character_BP_C_29944)
CONTENT: Steel Bone Suit(/Engine/Transient.Default__REINST_cw_Balrog_Character_BP_C_29944)
CONTENT: 9(/Engine/Transient.Default__REINST_cw_Balrog_Character_BP_C_29944)
CONTENT: Balrog(/Engine/Transient.Default__REINST_cw_Balrog_Character_BP_C_29944)
CONTENT: Active(/Engine/Transient.REINST_cw_Balrog_Character_BP_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Balrog_Character_BP_C_1)
CONTENT: Steel Bone Sword(/Engine/Transient.REINST_cw_Balrog_Character_BP_C_1)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Balrog_Character_BP_C_1)
CONTENT: Steel Bone Suit(/Engine/Transient.REINST_cw_Balrog_Character_BP_C_1)
CONTENT: 9(/Engine/Transient.REINST_cw_Balrog_Character_BP_C_1)
CONTENT: Balrog(/Engine/Transient.REINST_cw_Balrog_Character_BP_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Balrog_Character_BP_C_29948)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Balrog_Character_BP_C_29948)
CONTENT: Steel Bone Sword(/Engine/Transient.Default__REINST_cw_Balrog_Character_BP_C_29948)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Balrog_Character_BP_C_29948)
CONTENT: Steel Bone Suit(/Engine/Transient.Default__REINST_cw_Balrog_Character_BP_C_29948)
CONTENT: 9(/Engine/Transient.Default__REINST_cw_Balrog_Character_BP_C_29948)
CONTENT: Balrog(/Engine/Transient.Default__REINST_cw_Balrog_Character_BP_C_29948)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_balrog/cw_Balrog_Character_BP.Default__cw_Balrog_Character_BP_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_balrog/cw_Balrog_Character_BP.Default__cw_Balrog_Character_BP_C)
CONTENT: Steel Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_balrog/cw_Balrog_Character_BP.Default__cw_Balrog_Character_BP_C)
CONTENT: Standard Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_balrog/cw_Balrog_Character_BP.Default__cw_Balrog_Character_BP_C)
CONTENT: Steel Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_balrog/cw_Balrog_Character_BP.Default__cw_Balrog_Character_BP_C)
CONTENT: 9(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_balrog/cw_Balrog_Character_BP.Default__cw_Balrog_Character_BP_C)
CONTENT: Balrog(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_balrog/cw_Balrog_Character_BP.Default__cw_Balrog_Character_BP_C)
CONTENT: Carno Saddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_CarnoSaddle.Default__cw_Item_CarnoSaddle_C)
CONTENT: Equip a Carno with this to ride it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_CarnoSaddle.Default__cw_Item_CarnoSaddle_C)
CONTENT: Saddles(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_CarnoSaddle.Default__cw_Item_CarnoSaddle_C)
CONTENT: Felhunter Saddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_FelhunterSaddle.Default__cw_Item_FelhunterSaddle_C)
CONTENT: Equip a Felhunter with this to ride it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_FelhunterSaddle.Default__cw_Item_FelhunterSaddle_C)
CONTENT: Saddles(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_FelhunterSaddle.Default__cw_Item_FelhunterSaddle_C)
CONTENT: Hippocampus Saddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_hippocampusSaddle.Default__cw_Item_HippocampusSaddle_C)
CONTENT: Equip a Hippocampus with this to ride it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_hippocampusSaddle.Default__cw_Item_HippocampusSaddle_C)
CONTENT: Saddles(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_hippocampusSaddle.Default__cw_Item_HippocampusSaddle_C)
CONTENT: Paraceratherium Saddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_ParaceratheriumSaddle.Default__cw_Item_ParaceratheriumSaddle_C)
CONTENT: Equip a Paraceratherium with this to ride it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_ParaceratheriumSaddle.Default__cw_Item_ParaceratheriumSaddle_C)
CONTENT: Saddles(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_ParaceratheriumSaddle.Default__cw_Item_ParaceratheriumSaddle_C)
CONTENT: Paraceratherium Platform Saddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_ParaceratheriumSaddle_Platform.Default__cw_Item_ParaceratheriumSaddle_Platform_C)
CONTENT: Equip a Paraceratherium with this to ride it.  You can build structures on the large platform to make a mobile base.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_ParaceratheriumSaddle_Platform.Default__cw_Item_ParaceratheriumSaddle_Platform_C)
CONTENT: Saddles(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_ParaceratheriumSaddle_Platform.Default__cw_Item_ParaceratheriumSaddle_Platform_C)
CONTENT: Stego Saddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_StegoSaddle.Default__cw_Item_StegoSaddle_C)
CONTENT: Equip a stego with this to ride it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_StegoSaddle.Default__cw_Item_StegoSaddle_C)
CONTENT: Saddles(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_StegoSaddle.Default__cw_Item_StegoSaddle_C)
CONTENT: Gauze Mask(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/Scuba/CW_EquipmentBP_GauzeMask.Default__CW_EquipmentBP_GauzeMask_C)
CONTENT: Candle Helmet(/Game/Mods/CubeWorld/Blueprints/Equipments/CW_EquipmentBP_CandleHelmet.Default__CW_EquipmentBP_CandleHelmet_C)
CONTENT: A helmet with a candle in it, wear it to lighting around.(/Game/Mods/CubeWorld/Blueprints/Equipments/CW_EquipmentBP_CandleHelmet.Default__CW_EquipmentBP_CandleHelmet_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/CW_EquipmentBP_CandleHelmet.Default__CW_EquipmentBP_CandleHelmet_C)
CONTENT: Metal(/Game/Mods/CubeWorld/Blueprints/Equipments/CW_EquipmentBP_CandleHelmet.Default__CW_EquipmentBP_CandleHelmet_C)
CONTENT: Cake(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Cake.Default__CW_ItemConsumable_Cake_C)
CONTENT: After eating, instant increase in a large amount of satiety, so that a certain period of time no longer hungry?(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Cake.Default__CW_ItemConsumable_Cake_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Cake.Default__CW_ItemConsumable_Cake_C)
CONTENT: Meat(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Cake.Default__CW_ItemConsumable_Cake_C)
CONTENT: You feel delicious and cool!(/Engine/Transient.REINST_CW_Buff_Base_Eatable_FruitJuice_C_0)
CONTENT: Base Buff Enabled(/Engine/Transient.REINST_CW_Buff_Base_Eatable_FruitJuice_C_0)
CONTENT: You feel delicious and cool!(/Engine/Transient.Default__REINST_CW_Buff_Base_Eatable_FruitJuice_C_29964)
CONTENT: Base Buff Enabled(/Engine/Transient.Default__REINST_CW_Buff_Base_Eatable_FruitJuice_C_29964)
CONTENT: You feel delicious and cool!(/Engine/Transient.REINST_CW_Buff_Base_Eatable_FruitJuice_C_1)
CONTENT: Base Buff Enabled(/Engine/Transient.REINST_CW_Buff_Base_Eatable_FruitJuice_C_1)
CONTENT: You feel delicious and cool!(/Engine/Transient.Default__REINST_CW_Buff_Base_Eatable_FruitJuice_C_29968)
CONTENT: Base Buff Enabled(/Engine/Transient.Default__REINST_CW_Buff_Base_Eatable_FruitJuice_C_29968)
CONTENT: You feel delicious and cool!(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Base_Eatable_FruitJuice.Default__CW_Buff_Base_Eatable_FruitJuice_C)
CONTENT: Base Buff Enabled(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Base_Eatable_FruitJuice.Default__CW_Buff_Base_Eatable_FruitJuice_C)
CONTENT: Fruit Juice(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_FruitJuice.Default__CW_ItemConsumable_FruitJuice_C)
CONTENT: After eating, restore a small amount of moisture, it can keep cool?(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_FruitJuice.Default__CW_ItemConsumable_FruitJuice_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_FruitJuice.Default__CW_ItemConsumable_FruitJuice_C)
CONTENT: Meat(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_FruitJuice.Default__CW_ItemConsumable_FruitJuice_C)
CONTENT: Glider(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Glider.Default__CW_ItemConsumable_Glider_C)
CONTENT: Simple Glider,You can use this to travel world.Only can use in air.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Glider.Default__CW_ItemConsumable_Glider_C)
CONTENT: Misc(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Glider.Default__CW_ItemConsumable_Glider_C)
CONTENT: Balloon Parachute(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Parachute.Default__CW_ItemConsumable_Parachute_C)
CONTENT: Use it when you are in the air, it can save your life.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Parachute.Default__CW_ItemConsumable_Parachute_C)
CONTENT: Misc(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Parachute.Default__CW_ItemConsumable_Parachute_C)
CONTENT: Primal Parachute(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_PrimalParachute.Default__CW_ItemConsumable_PrimalParachute_C)
CONTENT: Use it when you are in the air, it can save your life.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_PrimalParachute.Default__CW_ItemConsumable_PrimalParachute_C)
CONTENT: Misc(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_PrimalParachute.Default__CW_ItemConsumable_PrimalParachute_C)
CONTENT: DarkBlue Coloring(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Dyes/CW_ItemDye_DarkBlue.Default__CW_ItemDye_DarkBlue_C)
CONTENT: DarkOrange Coloring(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Dyes/CW_ItemDye_DarkOrange.Default__CW_ItemDye_DarkOrange_C)
CONTENT: DarkPink Coloring(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Dyes/CW_ItemDye_DarkPink.Default__CW_ItemDye_DarkPink_C)
CONTENT: FadeYellow Coloring(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Dyes/CW_ItemDye_FadeYellow.Default__CW_ItemDye_FadeYellow_C)
CONTENT: SeaBlue Coloring(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Dyes/CW_ItemDye_SeaBlue.Default__CW_ItemDye_SeaBlue_C)
CONTENT: SkyBlue Coloring(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Dyes/CW_ItemDye_SkyBlue.Default__CW_ItemDye_SkyBlue_C)
CONTENT: Bamboo Light Constraction Blueprint (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_BambooLight.Default__CW_StructureBlueprint_BambooLight_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_BambooLight.Default__CW_StructureBlueprint_BambooLight_C)
CONTENT: Candle Stick Constraction Blueprint (/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_CandleStick.Default__CW_StructureBlueprint_CandleStick_C)
CONTENT: The Constraction Blueprint of one rare structure.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/StructuresBlueprint/CW_StructureBlueprint_CandleStick.Default__CW_StructureBlueprint_CandleStick_C)
CONTENT: Generic Armor(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Trophy/CW_ItemBP_TrophyGenericParent.Default__CW_ItemBP_TrophyGenericParent_C)
CONTENT: It's a generic armor!(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Trophy/CW_ItemBP_TrophyGenericParent.Default__CW_ItemBP_TrophyGenericParent_C)
CONTENT: Small Ice Bamboo Flower(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Trophy/CW_ItemConsumable_Veggie_SmallIceBambooFlower.Default__CW_ItemConsumable_Veggie_SmallIceBambooFlower_C)
CONTENT: Small Ice Bamboo Flower, put it in a flowerpot, it will grow into a beautiful flower.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Trophy/CW_ItemConsumable_Veggie_SmallIceBambooFlower.Default__CW_ItemConsumable_Veggie_SmallIceBambooFlower_C)
CONTENT: Small Rattan(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Trophy/CW_ItemConsumable_Veggie_SmallRattan.Default__CW_ItemConsumable_Veggie_SmallRattan_C)
CONTENT: Small Rattan, put it in a flowerpot, it will grow into a beautiful flower.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Trophy/CW_ItemConsumable_Veggie_SmallRattan.Default__CW_ItemConsumable_Veggie_SmallRattan_C)
CONTENT: Hard Bone Pieces(/Game/Mods/CubeWorld/Blueprints/Resources/First_AnimalSpecialResources/CW_Resource_BoneShell_Lv2.Default__CW_Resource_BoneShell_Lv2_C)
CONTENT: Hard Bone Pieces, can be used to upgrade iron equipments.(/Game/Mods/CubeWorld/Blueprints/Resources/First_AnimalSpecialResources/CW_Resource_BoneShell_Lv2.Default__CW_Resource_BoneShell_Lv2_C)
CONTENT: Splendid Bone Pieces(/Game/Mods/CubeWorld/Blueprints/Resources/First_AnimalSpecialResources/CW_Resource_BoneShell_Lv3.Default__CW_Resource_BoneShell_Lv3_C)
CONTENT: Splendid Bone Pieces, can be used to upgrade steel equipments.(/Game/Mods/CubeWorld/Blueprints/Resources/First_AnimalSpecialResources/CW_Resource_BoneShell_Lv3.Default__CW_Resource_BoneShell_Lv3_C)
CONTENT: GoblingTradeCenter Blueprint(/Game/Mods/CubeWorld/Blueprints/Resources/First_AnimalSpecialResources/CW_Resource_GoblingTradeCenterBlueprint.Default__CW_Resource_GoblingTradeCenterBlueprint_C)
CONTENT: Drop from the GoblingKing. With this, you can learn how to build a GoblingTradeCenter.(/Game/Mods/CubeWorld/Blueprints/Resources/First_AnimalSpecialResources/CW_Resource_GoblingTradeCenterBlueprint.Default__CW_Resource_GoblingTradeCenterBlueprint_C)
CONTENT: Ptero Wing(/Game/Mods/CubeWorld/Blueprints/Resources/First_AnimalSpecialResources/CW_Resource_PteroWing.Default__CW_Resource_PteroWing_C)
CONTENT: Ptero 'Wing. Maybe can be used for create some interesting things.(/Game/Mods/CubeWorld/Blueprints/Resources/First_AnimalSpecialResources/CW_Resource_PteroWing.Default__CW_Resource_PteroWing_C)
CONTENT: LAVA_ScanDesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_24.Default__CW_Resource_24_C)
CONTENT: It appears deep underground.It can flows.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_24.Default__CW_Resource_24_C)
CONTENT: OIL_ScanDesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_28.Default__CW_Resource_28_C)
CONTENT: It appears deep underground.Use Oil collect machines to get oil.It's very useful resources and always in great demand.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_28.Default__CW_Resource_28_C)
CONTENT: WATER_ScanDesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_3.Default__CW_Resource_3_C)
CONTENT: It's one of the most common cubes, it can flow.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_3.Default__CW_Resource_3_C)
CONTENT: AMETHYST_ScanDesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Amethyst_CUBE.Default__CW_Resource_Amethyst_CUBE_C)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It's mainly for magic use.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Amethyst_CUBE.Default__CW_Resource_Amethyst_CUBE_C)
CONTENT: BLACK_AGATE_ScanDesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Black_agate_CUBE.Default__CW_Resource_Black_agate_CUBE_C)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It's mainly for magic use.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Black_agate_CUBE.Default__CW_Resource_Black_agate_CUBE_C)
CONTENT: BRENSTONE_ScanDesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Brenstone_Cube.Default__CW_Resource_Brenstone_Cube_C)
CONTENT: It appears underground.Destroy it you can get useful resources.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Brenstone_Cube.Default__CW_Resource_Brenstone_Cube_C)
CONTENT: CLAY_ScanDesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Clay_Cube.Default__CW_Resource_Clay_Cube_C)
CONTENT: It appears mostly near the rivers or in the swamp.Destroy it you can get useful resources.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Clay_Cube.Default__CW_Resource_Clay_Cube_C)
CONTENT: COAL_ORE_ScanDesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Coal_CUBE.Default__CW_Resource_Coal_CUBE_C)
CONTENT: It commonly appears underground.Destroy it you can get useful resources.It always in great demand.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Coal_CUBE.Default__CW_Resource_Coal_CUBE_C)
CONTENT: COPPER_ORE_ScanDesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Copper_CUBE.Default__CW_Resource_Copper_CUBE_C)
CONTENT: It commonly appears underground.Destroy it you can get useful resources.It always in great demand.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Copper_CUBE.Default__CW_Resource_Copper_CUBE_C)
CONTENT: GRAVEL_ScanDesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Cube_GRAVEL.Default__CW_Resource_Cube_GRAVEL_C)
CONTENT: It appears mostly on the surface of the earth.Destroy it you can get useful resources.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Cube_GRAVEL.Default__CW_Resource_Cube_GRAVEL_C)
CONTENT: DARKGRASS_Scandesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_DARKGRASS.Default__CW_Resource_DARKGRASS_C)
CONTENT: Everywhere(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_DARKGRASS.Default__CW_Resource_DARKGRASS_C)
CONTENT: EMERALD_ScanDesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Emerald_CUBE.Default__CW_Resource_Emerald_CUBE_C)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It's mainly for magic use.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Emerald_CUBE.Default__CW_Resource_Emerald_CUBE_C)
CONTENT: FLASHGRASS_ScanDesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_FLASHGRASS.Default__CW_Resource_FLASHGRASS_C)
CONTENT: Everywhere(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_FLASHGRASS.Default__CW_Resource_FLASHGRASS_C)
CONTENT: GOLD_ORE_ScanDesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Gold_CUBE.Default__CW_Resource_Gold_CUBE_C)
CONTENT: It appears deep underground.Destroy it you can get rare resources.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Gold_CUBE.Default__CW_Resource_Gold_CUBE_C)
CONTENT: Grass_desc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Grass.Default__CW_Resource_Grass_C)
CONTENT: Everywhere(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Grass.Default__CW_Resource_Grass_C)
CONTENT: IRON_ORE_ScanDesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Iron_CUBE.Default__CW_Resource_Iron_CUBE_C)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It always in great demand.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Iron_CUBE.Default__CW_Resource_Iron_CUBE_C)
CONTENT: MAGICGRASS_ScanDesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_MAGICGRASS_CUBE.Default__CW_Resource_MAGICGRASS_CUBE_C)
CONTENT: It only appears in magic zones.Destroy it you can get a cube and place it anywhere you want.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_MAGICGRASS_CUBE.Default__CW_Resource_MAGICGRASS_CUBE_C)
CONTENT: QUARTZ_ScanDesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_QUARTZ_CUBE.Default__CW_Resource_QUARTZ_CUBE_C)
CONTENT: It appears underground.Destroy it you can get useful resources.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_QUARTZ_CUBE.Default__CW_Resource_QUARTZ_CUBE_C)
CONTENT: RUBY_ScanDesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_RUBY_CUBE.Default__CW_Resource_RUBY_CUBE_C)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It's mainly for magic use.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_RUBY_CUBE.Default__CW_Resource_RUBY_CUBE_C)
CONTENT: SAPHIRE_ScanDesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_SAPHIRE_CUBE.Default__CW_Resource_SAPHIRE_CUBE_C)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It's mainly for magic use.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_SAPHIRE_CUBE.Default__CW_Resource_SAPHIRE_CUBE_C)
CONTENT: SILVER_ORE_ScanDesc(/Engine/Transient.REINST_CW_Resource_Silver_CUBE_C_0)
CONTENT: It appears deep underground.Destroy it you can get rare resources.(/Engine/Transient.REINST_CW_Resource_Silver_CUBE_C_0)
CONTENT: SILVER_ORE_ScanDesc(/Engine/Transient.Default__REINST_CW_Resource_Silver_CUBE_C_30201)
CONTENT: It appears deep underground.Destroy it you can get rare resources.(/Engine/Transient.Default__REINST_CW_Resource_Silver_CUBE_C_30201)
CONTENT: SILVER_ORE_ScanDesc(/Engine/Transient.REINST_CW_Resource_Silver_CUBE_C_1)
CONTENT: It appears deep underground.Destroy it you can get rare resources.(/Engine/Transient.REINST_CW_Resource_Silver_CUBE_C_1)
CONTENT: SILVER_ORE_ScanDesc(/Engine/Transient.Default__REINST_CW_Resource_Silver_CUBE_C_30209)
CONTENT: It appears deep underground.Destroy it you can get rare resources.(/Engine/Transient.Default__REINST_CW_Resource_Silver_CUBE_C_30209)
CONTENT: SILVER_ORE_ScanDesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Silver_CUBE.Default__CW_Resource_Silver_CUBE_C)
CONTENT: It appears deep underground.Destroy it you can get rare resources.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Silver_CUBE.Default__CW_Resource_Silver_CUBE_C)
CONTENT: SOULWATER_desc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_SOULWATER.Default__CW_Resource_SOULWATER_C)
CONTENT: Everywhere(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_SOULWATER.Default__CW_Resource_SOULWATER_C)
CONTENT: SPINEL_ScanDesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_SPINEL_CUBE.Default__CW_Resource_SPINEL_CUBE_C)
CONTENT: It appears deep underground.Destroy it you can get rare resources.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_SPINEL_CUBE.Default__CW_Resource_SPINEL_CUBE_C)
CONTENT: WHITE_MARBLE_ScanDesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_White_marble_CUBE.Default__CW_Resource_White_marble_CUBE_C)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It's mainly for magic use.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_White_marble_CUBE.Default__CW_Resource_White_marble_CUBE_C)
CONTENT: YELLOW_AMBER_ScanDesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Yellow_amber_CUBE.Default__CW_Resource_Yellow_amber_CUBE_C)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It's mainly for magic use.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Yellow_amber_CUBE.Default__CW_Resource_Yellow_amber_CUBE_C)
CONTENT: WildWestRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/WildWest/CW_StructureBP_WildWestRoof.Default__CW_StructureBP_WildWestRoof_C)
CONTENT: A part of the beautiful WildWest style structures.\n<RichColor Color=\"0,1,1,1\">You need to get the corresponding design blueprint before you can learn.</>(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/WildWest/CW_StructureBP_WildWestRoof.Default__CW_StructureBP_WildWestRoof_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/WildWest/CW_StructureBP_WildWestRoof.Default__CW_StructureBP_WildWestRoof_C)
CONTENT: WildWest(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/WildWest/CW_StructureBP_WildWestRoof.Default__CW_StructureBP_WildWestRoof_C)
LITERAL: UpdateIdleSound(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemSMS/CW_ToolItemSM_NewSuperDrill.CW_ToolItemSM_NewSuperDrill:UpdateIdleSound.K2Node_CallFunction_28373)
CONTENT: Super Drill(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_SuperDrill.Default__CW_ToolItemBP_SuperDrill_C)
CONTENT: A large Metal Super Drill. Usually used to gather stone and other stuff.(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_SuperDrill.Default__CW_ToolItemBP_SuperDrill_C)
CONTENT: Tools(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_SuperDrill.Default__CW_ToolItemBP_SuperDrill_C)
CONTENT: SuperTestPick(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_SuperTestPick.Default__CW_ToolItemBP_SuperTestPick_C)
CONTENT: A Super Pick which destory any cube within 1 shots!(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_SuperTestPick.Default__CW_ToolItemBP_SuperTestPick_C)
CONTENT: Tools(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_SuperTestPick.Default__CW_ToolItemBP_SuperTestPick_C)
CONTENT: Copper(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_SuperTestPick.Default__CW_ToolItemBP_SuperTestPick_C)
CONTENT: DinoGps(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_DinoGps.Default__CW_WeaponBP_DinoGps_C)
CONTENT: Dino Gps luncher, you can use this to animal and follow them.Press right click to follow your target.(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_DinoGps.Default__CW_WeaponBP_DinoGps_C)
CONTENT: Tools(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_DinoGps.Default__CW_WeaponBP_DinoGps_C)
CONTENT: Paintbrush(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_Paintbrush.Default__CW_WeaponBP_Paintbrush_C)
CONTENT: Apply a dye to this, then swing it at structures to paint them.(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_Paintbrush.Default__CW_WeaponBP_Paintbrush_C)
CONTENT: Pnt(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_Paintbrush.Default__CW_WeaponBP_Paintbrush_C)
CONTENT: Paint(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_Paintbrush.Default__CW_WeaponBP_Paintbrush_C)
CONTENT: Tools(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_Paintbrush.Default__CW_WeaponBP_Paintbrush_C)
CONTENT: Slingshot(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_SlingShot.Default__CW_WeaponBP_Slingshot_C)
CONTENT: A simple ranged weapon that deals damage from afar.  Better for knocking out a target than killing it outright.  Requires stone to fire.(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_SlingShot.Default__CW_WeaponBP_Slingshot_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_SlingShot.Default__CW_WeaponBP_Slingshot_C)
CONTENT: ???(/Game/Mods/CubeWorld/UI/WidgetCheatListButton_Biom.WidgetCheatListButton_Biom_C:WidgetTree_2310.MyText)
CONTENT: Accept(/Engine/Transient.TRASHCLASS_ui_cheat_30318:TextBlock_813)
CONTENT: All(/Engine/Transient.TRASHCLASS_ui_cheat_30318:TextBlock_814)
CONTENT: Normal(/Engine/Transient.TRASHCLASS_ui_cheat_30318:TextBlock_815)
CONTENT: Magic(/Engine/Transient.TRASHCLASS_ui_cheat_30318:TextBlock_816)
CONTENT: Elite(/Engine/Transient.TRASHCLASS_ui_cheat_30318:TextBlock_817)
CONTENT: Tamed or Wild(/Engine/Transient.TRASHCLASS_ui_cheat_30318:TextBlock_818)
CONTENT: Items(/Engine/Transient.TRASHCLASS_ui_cheat_30318:TextBlock_819)
CONTENT: Scene Setting(/Engine/Transient.TRASHCLASS_ui_cheat_30318:TextBlock_820)
CONTENT: Create Animals(/Engine/Transient.TRASHCLASS_ui_cheat_30318:TextBlock_821)
CONTENT:  : (/Engine/Transient.TRASHCLASS_ui_cheat_30318:TextBlock_822)
CONTENT: Pause Time(/Engine/Transient.TRASHCLASS_ui_cheat_30318:TextBlock_823)
CONTENT: Time(/Engine/Transient.TRASHCLASS_ui_cheat_30318:TextBlock_824)
CONTENT: Weather(/Engine/Transient.TRASHCLASS_ui_cheat_30318:TextBlock_825)
CONTENT: Sunny(/Engine/Transient.TRASHCLASS_ui_cheat_30318:Button_172)
CONTENT: Rain(/Engine/Transient.TRASHCLASS_ui_cheat_30318:Button_173)
CONTENT: Snow(/Engine/Transient.TRASHCLASS_ui_cheat_30318:Button_174)
CONTENT: Wind(/Engine/Transient.TRASHCLASS_ui_cheat_30318:Button_175)
CONTENT: SandStorm(/Engine/Transient.TRASHCLASS_ui_cheat_30318:Button_176)
CONTENT: ThunderStorm(/Engine/Transient.TRASHCLASS_ui_cheat_30318:Button_177)
CONTENT: MagicRain(/Engine/Transient.TRASHCLASS_ui_cheat_30318:Button_178)
CONTENT: Miasma(/Engine/Transient.TRASHCLASS_ui_cheat_30318:Button_179)
CONTENT: Select Weather(/Engine/Transient.TRASHCLASS_ui_cheat_30318:TextBlock_826)
CONTENT: Accept(/Engine/Transient.TRASHCLASS_ui_cheat_30318:TextBlock_827)
CONTENT: Transmission(/Engine/Transient.TRASHCLASS_ui_cheat_30318:TextBlock_828)
CONTENT: All(/Engine/Transient.TRASHCLASS_ui_cheat_30318:TextBlock_829)
CONTENT: Set Time(/Engine/Transient.TRASHCLASS_ui_cheat_30318:TextBlock_830)
CONTENT: Accept(/Engine/Transient.TRASHCLASS_ui_cheat_30318:TextBlock_831)
CONTENT: Set Time(/Engine/Transient.TRASHCLASS_ui_cheat_30318:TextBlock_832)
CONTENT: Animal(/Engine/Transient.TRASHCLASS_ui_cheat_30318:TextBlock_833)
CONTENT: Accept(/Engine/Transient.TRASHCLASS_ui_cheat_30318:TextBlock_834)
CONTENT: Craft Quantity(/Engine/Transient.TRASHCLASS_ui_cheat_30318:TextBlock_835)
CONTENT: All(/Engine/Transient.TRASHCLASS_ui_cheat_30318:TextBlock_836)
CONTENT: Tools(/Engine/Transient.TRASHCLASS_ui_cheat_30318:TextBlock_837)
CONTENT: Equip(/Engine/Transient.TRASHCLASS_ui_cheat_30318:TextBlock_838)
CONTENT: Resource(/Engine/Transient.TRASHCLASS_ui_cheat_30318:TextBlock_839)
CONTENT: Element(/Engine/Transient.TRASHCLASS_ui_cheat_30318:TextBlock_840)
CONTENT: Cube(/Engine/Transient.TRASHCLASS_ui_cheat_30318:TextBlock_841)
CONTENT: Saddle(/Engine/Transient.TRASHCLASS_ui_cheat_30318:TextBlock_842)
CONTENT: ???(/Engine/Transient.REINST_ui_cheat_C_46:WidgetTree_394.TextBlock_2751)
CONTENT: ???(/Engine/Transient.REINST_ui_cheat_C_46:WidgetTree_394.TextBlock_3391)
CONTENT: ???(/Engine/Transient.REINST_ui_cheat_C_46:WidgetTree_394.TextBlock_4253)
CONTENT: ???(/Engine/Transient.REINST_ui_cheat_C_46:WidgetTree_394.TextBlock_4293)
CONTENT: ???(/Engine/Transient.REINST_ui_cheat_C_46:WidgetTree_394.TextBlock_4333)
CONTENT: ???(/Engine/Transient.REINST_ui_cheat_C_46:WidgetTree_394.TextBlock_5618)
CONTENT: ???(/Engine/Transient.REINST_ui_cheat_C_46:WidgetTree_394.TextBlock_1832)
CONTENT: ???(/Engine/Transient.REINST_ui_cheat_C_46:WidgetTree_394.TextBlock_2069)
CONTENT: ???(/Engine/Transient.REINST_ui_cheat_C_46:WidgetTree_394.TextBlock_1949)
CONTENT: ???(/Engine/Transient.REINST_ui_cheat_C_46:WidgetTree_394.TextBlock_749)
CONTENT: ???(/Engine/Transient.REINST_ui_cheat_C_46:WidgetTree_394.TextBlock_7565)
CONTENT: ???(/Engine/Transient.REINST_ui_cheat_C_46:WidgetTree_394.TextBlock_8402)
CONTENT: ???(/Engine/Transient.REINST_ui_cheat_C_46:WidgetTree_394.TextBlock_8355)
CONTENT: ???(/Engine/Transient.REINST_ui_cheat_C_46:WidgetTree_394.TextBlock_630)
CONTENT: ???(/Engine/Transient.REINST_ui_cheat_C_46:WidgetTree_394.TextBlock_2416)
CONTENT: ???(/Engine/Transient.REINST_ui_cheat_C_46:WidgetTree_394.TextBlock_1092)
CONTENT: ???(/Engine/Transient.REINST_ui_cheat_C_46:WidgetTree_394.TextBlock_8451)
CONTENT: ???(/Engine/Transient.REINST_ui_cheat_C_46:WidgetTree_394.TextBlock_1034)
CONTENT: ???(/Engine/Transient.REINST_ui_cheat_C_46:WidgetTree_394.TextBlock_947)
CONTENT: ???(/Engine/Transient.REINST_ui_cheat_C_46:WidgetTree_394.TextBlock_1)
CONTENT: ???(/Engine/Transient.REINST_ui_cheat_C_46:WidgetTree_394.TextBlock_8287)
CONTENT: ???(/Engine/Transient.REINST_ui_cheat_C_46:WidgetTree_394.TextBlock_4399)
CONTENT: ???(/Engine/Transient.REINST_ui_cheat_C_46:WidgetTree_394.TextBlock_quantity)
CONTENT: ???(/Engine/Transient.REINST_ui_cheat_C_46:WidgetTree_394.TextBlock_1506)
CONTENT: ???(/Engine/Transient.REINST_ui_cheat_C_46:WidgetTree_394.TextBlock_2128)
CONTENT: ???(/Engine/Transient.REINST_ui_cheat_C_46:WidgetTree_394.TextBlock_2589)
CONTENT: ???(/Engine/Transient.REINST_ui_cheat_C_46:WidgetTree_394.TextBlock_2623)
CONTENT: ???(/Engine/Transient.REINST_ui_cheat_C_46:WidgetTree_394.TextBlock_2657)
CONTENT: ???(/Engine/Transient.REINST_ui_cheat_C_46:WidgetTree_394.TextBlock_2692)
CONTENT: ???(/Engine/Transient.REINST_ui_cheat_C_46:WidgetTree_394.TextBlock_2728)
CONTENT: Accept(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_357.TextBlock_2751)
CONTENT: All(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_357.TextBlock_3391)
CONTENT: Normal(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_357.TextBlock_4253)
CONTENT: Magic(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_357.TextBlock_4293)
CONTENT: Elite(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_357.TextBlock_4333)
CONTENT: Tamed or Wild(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_357.TextBlock_5618)
CONTENT: Items(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_357.TextBlock_1832)
CONTENT: Scene Setting(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_357.TextBlock_2069)
CONTENT: Create Animals(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_357.TextBlock_1949)
CONTENT:  : (/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_357.TextBlock_749)
CONTENT: Pause Time(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_357.TextBlock_7565)
CONTENT: Time(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_357.TextBlock_8402)
CONTENT: Weather(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_357.TextBlock_8355)
CONTENT: Sunny(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_357.Button_0)
CONTENT: Rain(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_357.Button_1)
CONTENT: Snow(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_357.Button_2)
CONTENT: Wind(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_357.Button_3)
CONTENT: SandStorm(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_357.Button_4)
CONTENT: ThunderStorm(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_357.Button_5)
CONTENT: MagicRain(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_357.Button_6)
CONTENT: Miasma(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_357.Button_7)
CONTENT: Select Weather(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_357.TextBlock_630)
CONTENT: Accept(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_357.TextBlock_2416)
CONTENT: Transmission(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_357.TextBlock_1092)
CONTENT: All(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_357.TextBlock_8451)
CONTENT: Set Time(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_357.TextBlock_1034)
CONTENT: Accept(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_357.TextBlock_947)
CONTENT: Set Time(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_357.TextBlock_1)
CONTENT: Animal(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_357.TextBlock_8287)
CONTENT: Accept(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_357.TextBlock_4399)
CONTENT: Craft Quantity(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_357.TextBlock_quantity)
CONTENT: All(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_357.TextBlock_1506)
CONTENT: Tools(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_357.TextBlock_2128)
CONTENT: Equip(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_357.TextBlock_2589)
CONTENT: Resource(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_357.TextBlock_2623)
CONTENT: Element(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_357.TextBlock_2657)
CONTENT: Cube(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_357.TextBlock_2692)
CONTENT: Saddle(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_357.TextBlock_2728)
CONTENT: Accept(/Engine/Transient.REINST_ui_cheat_C_48:WidgetTree_357.TextBlock_2751)
CONTENT: All(/Engine/Transient.REINST_ui_cheat_C_48:WidgetTree_357.TextBlock_3391)
CONTENT: Normal(/Engine/Transient.REINST_ui_cheat_C_48:WidgetTree_357.TextBlock_4253)
CONTENT: Magic(/Engine/Transient.REINST_ui_cheat_C_48:WidgetTree_357.TextBlock_4293)
CONTENT: Elite(/Engine/Transient.REINST_ui_cheat_C_48:WidgetTree_357.TextBlock_4333)
CONTENT: Tamed or Wild(/Engine/Transient.REINST_ui_cheat_C_48:WidgetTree_357.TextBlock_5618)
CONTENT: Items(/Engine/Transient.REINST_ui_cheat_C_48:WidgetTree_357.TextBlock_1832)
CONTENT: Scene Setting(/Engine/Transient.REINST_ui_cheat_C_48:WidgetTree_357.TextBlock_2069)
CONTENT: Create Animals(/Engine/Transient.REINST_ui_cheat_C_48:WidgetTree_357.TextBlock_1949)
CONTENT:  : (/Engine/Transient.REINST_ui_cheat_C_48:WidgetTree_357.TextBlock_749)
CONTENT: Pause Time(/Engine/Transient.REINST_ui_cheat_C_48:WidgetTree_357.TextBlock_7565)
CONTENT: Time(/Engine/Transient.REINST_ui_cheat_C_48:WidgetTree_357.TextBlock_8402)
CONTENT: Weather(/Engine/Transient.REINST_ui_cheat_C_48:WidgetTree_357.TextBlock_8355)
CONTENT: Sunny(/Engine/Transient.REINST_ui_cheat_C_48:WidgetTree_357.Button_0)
CONTENT: Rain(/Engine/Transient.REINST_ui_cheat_C_48:WidgetTree_357.Button_1)
CONTENT: Snow(/Engine/Transient.REINST_ui_cheat_C_48:WidgetTree_357.Button_2)
CONTENT: Wind(/Engine/Transient.REINST_ui_cheat_C_48:WidgetTree_357.Button_3)
CONTENT: SandStorm(/Engine/Transient.REINST_ui_cheat_C_48:WidgetTree_357.Button_4)
CONTENT: ThunderStorm(/Engine/Transient.REINST_ui_cheat_C_48:WidgetTree_357.Button_5)
CONTENT: MagicRain(/Engine/Transient.REINST_ui_cheat_C_48:WidgetTree_357.Button_6)
CONTENT: Miasma(/Engine/Transient.REINST_ui_cheat_C_48:WidgetTree_357.Button_7)
CONTENT: Select Weather(/Engine/Transient.REINST_ui_cheat_C_48:WidgetTree_357.TextBlock_630)
CONTENT: Accept(/Engine/Transient.REINST_ui_cheat_C_48:WidgetTree_357.TextBlock_2416)
CONTENT: Transmission(/Engine/Transient.REINST_ui_cheat_C_48:WidgetTree_357.TextBlock_1092)
CONTENT: All(/Engine/Transient.REINST_ui_cheat_C_48:WidgetTree_357.TextBlock_8451)
CONTENT: Set Time(/Engine/Transient.REINST_ui_cheat_C_48:WidgetTree_357.TextBlock_1034)
CONTENT: Accept(/Engine/Transient.REINST_ui_cheat_C_48:WidgetTree_357.TextBlock_947)
CONTENT: Set Time(/Engine/Transient.REINST_ui_cheat_C_48:WidgetTree_357.TextBlock_1)
CONTENT: Animal(/Engine/Transient.REINST_ui_cheat_C_48:WidgetTree_357.TextBlock_8287)
CONTENT: Accept(/Engine/Transient.REINST_ui_cheat_C_48:WidgetTree_357.TextBlock_4399)
CONTENT: Craft Quantity(/Engine/Transient.REINST_ui_cheat_C_48:WidgetTree_357.TextBlock_quantity)
CONTENT: All(/Engine/Transient.REINST_ui_cheat_C_48:WidgetTree_357.TextBlock_1506)
CONTENT: Tools(/Engine/Transient.REINST_ui_cheat_C_48:WidgetTree_357.TextBlock_2128)
CONTENT: Equip(/Engine/Transient.REINST_ui_cheat_C_48:WidgetTree_357.TextBlock_2589)
CONTENT: Resource(/Engine/Transient.REINST_ui_cheat_C_48:WidgetTree_357.TextBlock_2623)
CONTENT: Element(/Engine/Transient.REINST_ui_cheat_C_48:WidgetTree_357.TextBlock_2657)
CONTENT: Cube(/Engine/Transient.REINST_ui_cheat_C_48:WidgetTree_357.TextBlock_2692)
CONTENT: Saddle(/Engine/Transient.REINST_ui_cheat_C_48:WidgetTree_357.TextBlock_2728)
CONTENT: Accept(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_361.TextBlock_2751)
CONTENT: All(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_361.TextBlock_3391)
CONTENT: Normal(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_361.TextBlock_4253)
CONTENT: Magic(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_361.TextBlock_4293)
CONTENT: Elite(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_361.TextBlock_4333)
CONTENT: Tamed or Wild(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_361.TextBlock_5618)
CONTENT: Items(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_361.TextBlock_1832)
CONTENT: Scene Setting(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_361.TextBlock_2069)
CONTENT: Create Animals(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_361.TextBlock_1949)
CONTENT:  : (/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_361.TextBlock_749)
CONTENT: Pause Time(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_361.TextBlock_7565)
CONTENT: Time(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_361.TextBlock_8402)
CONTENT: Weather(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_361.TextBlock_8355)
CONTENT: Sunny(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_361.Button_0)
CONTENT: Rain(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_361.Button_1)
CONTENT: Snow(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_361.Button_2)
CONTENT: Wind(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_361.Button_3)
CONTENT: SandStorm(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_361.Button_4)
CONTENT: ThunderStorm(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_361.Button_5)
CONTENT: MagicRain(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_361.Button_6)
CONTENT: Miasma(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_361.Button_7)
CONTENT: Select Weather(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_361.TextBlock_630)
CONTENT: Accept(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_361.TextBlock_2416)
CONTENT: Transmission(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_361.TextBlock_1092)
CONTENT: All(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_361.TextBlock_8451)
CONTENT: Set Time(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_361.TextBlock_1034)
CONTENT: Accept(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_361.TextBlock_947)
CONTENT: Set Time(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_361.TextBlock_1)
CONTENT: Animal(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_361.TextBlock_8287)
CONTENT: Accept(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_361.TextBlock_4399)
CONTENT: Craft Quantity(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_361.TextBlock_quantity)
CONTENT: All(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_361.TextBlock_1506)
CONTENT: Tools(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_361.TextBlock_2128)
CONTENT: Equip(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_361.TextBlock_2589)
CONTENT: Resource(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_361.TextBlock_2623)
CONTENT: Element(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_361.TextBlock_2657)
CONTENT: Cube(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_361.TextBlock_2692)
CONTENT: Saddle(/Game/Mods/CubeWorld/UI/ui_cheat.ui_cheat_C:WidgetTree_361.TextBlock_2728)
CONTENT: DOSSIER TITLE(/Game/PrimalEarth/UI/SurvivorProfileUI.SurvivorProfileUI_C:WidgetTree_432.DossierTitle)
CONTENT: EXPLORER NOTES(/Game/PrimalEarth/UI/SurvivorProfileUI.SurvivorProfileUI_C:WidgetTree_432.TextBlock_322)
CONTENT: Helena Notes(/Game/PrimalEarth/UI/SurvivorProfileUI.SurvivorProfileUI_C:WidgetTree_432.PanelTitle0)
CONTENT: Rockwell Records(/Game/PrimalEarth/UI/SurvivorProfileUI.SurvivorProfileUI_C:WidgetTree_432.PanelTitle1)
CONTENT: Mei Yin Notes(/Game/PrimalEarth/UI/SurvivorProfileUI.SurvivorProfileUI_C:WidgetTree_432.PanelTitle2)
CONTENT: Nerva Notes(/Game/PrimalEarth/UI/SurvivorProfileUI.SurvivorProfileUI_C:WidgetTree_432.PanelTitle3)
CONTENT: DOSSIERS(/Game/PrimalEarth/UI/SurvivorProfileUI.SurvivorProfileUI_C:WidgetTree_432.TextBlock_137)
CONTENT: DOSSIERS(/Game/PrimalEarth/UI/SurvivorProfileUI.SurvivorProfileUI_C:WidgetTree_432.TextBlock_77)
CONTENT: Dossiers(/Game/PrimalEarth/UI/SurvivorProfileUI.SurvivorProfileUI_C:WidgetTree_432.TextBlock_28)
CONTENT: EXPLORER NOTES(/Game/PrimalEarth/UI/SurvivorProfileUI.SurvivorProfileUI_C:WidgetTree_432.TextBlock_84)
CONTENT: Boss Holograms(/Game/PrimalEarth/UI/SurvivorProfileUI.SurvivorProfileUI_C:WidgetTree_432.PanelTitle4)
CONTENT: VIEW NOTE(/Game/PrimalEarth/UI/SurvivorProfileUI.SurvivorProfileUI_C:WidgetTree_432.TextBlock_184)
CONTENT: SCORCHED EARTH(/Game/PrimalEarth/UI/SurvivorProfileUI.SurvivorProfileUI_C:WidgetTree_432.TextBlock_108)
CONTENT: THE ISLAND(/Game/PrimalEarth/UI/SurvivorProfileUI.SurvivorProfileUI_C:WidgetTree_432.TextBlock_547)
CONTENT: CLOSE(/Game/PrimalEarth/UI/SurvivorProfileUI.SurvivorProfileUI_C:WidgetTree_432.AText)
CONTENT: Revealed Snow Globe(/Game/PrimalEarth/CoreBlueprints/Items/Artifacts/PrimalItem_Bonus2.Default__PrimalItem_Bonus2_C)
CONTENT: Mysterious Snow Globe(/Game/PrimalEarth/CoreBlueprints/Items/Artifacts/PrimalItem_Bonus.Default__PrimalItem_Bonus_C)
CONTENT: <RichColor Color="1,0,0,1">You can not decipher the data within this Snow Globe until time has passed.</>(/Game/PrimalEarth/CoreBlueprints/Items/Artifacts/PrimalItem_Bonus.Default__PrimalItem_Bonus_C)
CONTENT: STEAM DISCOUNT CODE: 
%s(/Game/Mods/CubeWorld/Blueprints/CW_GameMode.Default__CW_GameMode_C)
CONTENT: A Iron Spring(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_Spring.Default__CW_Resource_Spring_C)
CONTENT: A Spring make of iron(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_Spring.Default__CW_Resource_Spring_C)
CONTENT: Iced Water(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_CoolWater.Default__CW_Buff_CoolWater_C)
CONTENT: Cooling you down!(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_CoolWater.Default__CW_Buff_CoolWater_C)
CONTENT: Base Buff Enabled(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_CoolWater.Default__CW_Buff_CoolWater_C)
CONTENT: IcedWaterCanteenRefill(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_IcedWaterCanteenRefill.Default__CW_ItemConsumable_IcedWaterCanteenRefill_C)
CONTENT: XXXXXXXX(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_IcedWaterCanteenRefill.Default__CW_ItemConsumable_IcedWaterCanteenRefill_C)
CONTENT: IcedWaterJarRefill(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_IcedWaterJarRefill.Default__CW_ItemConsumable_IcedWaterJarRefill_C)
CONTENT: Seed_BaseBerry(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_IcedWaterJarRefill.Default__CW_ItemConsumable_IcedWaterJarRefill_C)
CONTENT: Seed_DefensePlant_SpeedHack(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/OldCrop/CW_ItemConsumable_Seed_DefensePlant_SpeedHack.Default__CW_ItemConsumable_Seed_DefensePlant_SpeedHack_C)
CONTENT: Cutain(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Cutin.Default__CW_Resource_Cutin_C)
CONTENT: Get from creature with shell(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Cutin.Default__CW_Resource_Cutin_C)
CONTENT: Dirt(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_DuplicateCube.Default__CW_Resource_DuplicateCube_C)
CONTENT: Everywhere(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_DuplicateCube.Default__CW_Resource_DuplicateCube_C)
CONTENT: Flower(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Flower.Default__CW_Resource_Flower_C)
CONTENT: Seem has some magic power(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Flower.Default__CW_Resource_Flower_C)
CONTENT: Gravel_desc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Gravel.Default__CW_Resource_Gravel_C)
CONTENT: Can be made into concrate(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Gravel.Default__CW_Resource_Gravel_C)
CONTENT: Water_desc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Water.Default__CW_Resource_Water_C)
CONTENT: Water carry a boat, can capsize .(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Water.Default__CW_Resource_Water_C)
CONTENT: PrimaryMagicCrystalPowder(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_PrimaryMagicCrystalPowder.Default__CW_Resource_PrimaryMagicCrystalPowder_C)
CONTENT: PrimaryMagicCrystalPowder(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_PrimaryMagicCrystalPowder.Default__CW_Resource_PrimaryMagicCrystalPowder_C)
CONTENT: Magic Scroll(/Game/Mods/CubeWorld/Blueprints/Resources/Sold_Resources/CW_Resource_MagicScroll_DoubleHarvest.Default__CW_Resource_MagicScroll_DoubleHarvest_C)
CONTENT: A Magic Scroll Which Can Be Used On Your Axe Or Pick To Make It Harvest Double.(/Game/Mods/CubeWorld/Blueprints/Resources/Sold_Resources/CW_Resource_MagicScroll_DoubleHarvest.Default__CW_Resource_MagicScroll_DoubleHarvest_C)
CONTENT: ArmoredGlassStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/ArmoredGlass/CW_StructureBP_ArmoredGlassStair_Corner1.Default__CW_StructureBP_ArmoredGlassStair_Corner1_C)
CONTENT: ArmoredGlass Stairs is very Strong and hard , but very light(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/ArmoredGlass/CW_StructureBP_ArmoredGlassStair_Corner1.Default__CW_StructureBP_ArmoredGlassStair_Corner1_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/ArmoredGlass/CW_StructureBP_ArmoredGlassStair_Corner1.Default__CW_StructureBP_ArmoredGlassStair_Corner1_C)
CONTENT: ArmoredGlass(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/ArmoredGlass/CW_StructureBP_ArmoredGlassStair_Corner1.Default__CW_StructureBP_ArmoredGlassStair_Corner1_C)
CONTENT: ArmoredGlassStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/ArmoredGlass/CW_StructureBP_ArmoredGlassStair_Corner2.Default__CW_StructureBP_ArmoredGlassStair_Corner2_C)
CONTENT: ArmoredGlass Stairs is very Strong and hard , but very light(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/ArmoredGlass/CW_StructureBP_ArmoredGlassStair_Corner2.Default__CW_StructureBP_ArmoredGlassStair_Corner2_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/ArmoredGlass/CW_StructureBP_ArmoredGlassStair_Corner2.Default__CW_StructureBP_ArmoredGlassStair_Corner2_C)
CONTENT: ArmoredGlass(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/ArmoredGlass/CW_StructureBP_ArmoredGlassStair_Corner2.Default__CW_StructureBP_ArmoredGlassStair_Corner2_C)
CONTENT: Magic Copper Axe(/Game/Mods/CubeWorld/Blueprints/ToolItems/HighQualityToolItemBPS/CW_ToolItemBP_CopperAxe_DoubleHarvest.Default__CW_ToolItemBP_CopperAxe_DoubleHarvest_C)
CONTENT: A large Copper Axe With Double Harvest(/Game/Mods/CubeWorld/Blueprints/ToolItems/HighQualityToolItemBPS/CW_ToolItemBP_CopperAxe_DoubleHarvest.Default__CW_ToolItemBP_CopperAxe_DoubleHarvest_C)
CONTENT: Magic Tools(/Game/Mods/CubeWorld/Blueprints/ToolItems/HighQualityToolItemBPS/CW_ToolItemBP_CopperAxe_DoubleHarvest.Default__CW_ToolItemBP_CopperAxe_DoubleHarvest_C)
CONTENT: Magic Copper Pick(/Game/Mods/CubeWorld/Blueprints/ToolItems/HighQualityToolItemBPS/CW_ToolItemBP_CopperPick_DoubleHarvest.Default__CW_ToolItemBP_CopperPick_DoubleHarvest_C)
CONTENT: A large Copper Pick With Double Harvest(/Game/Mods/CubeWorld/Blueprints/ToolItems/HighQualityToolItemBPS/CW_ToolItemBP_CopperPick_DoubleHarvest.Default__CW_ToolItemBP_CopperPick_DoubleHarvest_C)
CONTENT: Magic Tools(/Game/Mods/CubeWorld/Blueprints/ToolItems/HighQualityToolItemBPS/CW_ToolItemBP_CopperPick_DoubleHarvest.Default__CW_ToolItemBP_CopperPick_DoubleHarvest_C)
CONTENT: Magic Iron Axe(/Game/Mods/CubeWorld/Blueprints/ToolItems/HighQualityToolItemBPS/CW_ToolItemBP_IronAxe_DoubleHarvest.Default__CW_ToolItemBP_IronAxe_DoubleHarvest_C)
CONTENT: A Iron Copper Axe With Double Harvest(/Game/Mods/CubeWorld/Blueprints/ToolItems/HighQualityToolItemBPS/CW_ToolItemBP_IronAxe_DoubleHarvest.Default__CW_ToolItemBP_IronAxe_DoubleHarvest_C)
CONTENT: Magic Tools(/Game/Mods/CubeWorld/Blueprints/ToolItems/HighQualityToolItemBPS/CW_ToolItemBP_IronAxe_DoubleHarvest.Default__CW_ToolItemBP_IronAxe_DoubleHarvest_C)
CONTENT: Magic Iron Pick(/Game/Mods/CubeWorld/Blueprints/ToolItems/HighQualityToolItemBPS/CW_ToolItemBP_IronPick_DoubleHarvest.Default__CW_ToolItemBP_IronPick_DoubleHarvest_C)
CONTENT: A large iron  Pick With Double Harvest(/Game/Mods/CubeWorld/Blueprints/ToolItems/HighQualityToolItemBPS/CW_ToolItemBP_IronPick_DoubleHarvest.Default__CW_ToolItemBP_IronPick_DoubleHarvest_C)
CONTENT: Magic Tools(/Game/Mods/CubeWorld/Blueprints/ToolItems/HighQualityToolItemBPS/CW_ToolItemBP_IronPick_DoubleHarvest.Default__CW_ToolItemBP_IronPick_DoubleHarvest_C)
CONTENT: Magic Steel Axe(/Game/Mods/CubeWorld/Blueprints/ToolItems/HighQualityToolItemBPS/CW_ToolItemBP_SteelAxe_DoubleHarvest.Default__CW_ToolItemBP_SteelAxe_DoubleHarvest_C)
CONTENT: A large Steel Axe With Double Harvest(/Game/Mods/CubeWorld/Blueprints/ToolItems/HighQualityToolItemBPS/CW_ToolItemBP_SteelAxe_DoubleHarvest.Default__CW_ToolItemBP_SteelAxe_DoubleHarvest_C)
CONTENT: Magic Tools(/Game/Mods/CubeWorld/Blueprints/ToolItems/HighQualityToolItemBPS/CW_ToolItemBP_SteelAxe_DoubleHarvest.Default__CW_ToolItemBP_SteelAxe_DoubleHarvest_C)
CONTENT: Magic Steel Pick(/Game/Mods/CubeWorld/Blueprints/ToolItems/HighQualityToolItemBPS/CW_ToolItemBP_SteelPick_DoubleHarvest.Default__CW_ToolItemBP_SteelPick_DoubleHarvest_C)
CONTENT: A large Steel Pick With Double Harvest(/Game/Mods/CubeWorld/Blueprints/ToolItems/HighQualityToolItemBPS/CW_ToolItemBP_SteelPick_DoubleHarvest.Default__CW_ToolItemBP_SteelPick_DoubleHarvest_C)
CONTENT: Magic Tools(/Game/Mods/CubeWorld/Blueprints/ToolItems/HighQualityToolItemBPS/CW_ToolItemBP_SteelPick_DoubleHarvest.Default__CW_ToolItemBP_SteelPick_DoubleHarvest_C)
CONTENT: Stone Shovel(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_StoneShovel.Default__CW_ToolItemBP_StoneShovel_C)
CONTENT: The Stone Shovel for harvesting.(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_StoneShovel.Default__CW_ToolItemBP_StoneShovel_C)
CONTENT: Super Test Meat(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_SuperTestMeat.Default__PrimalItemConsumable_SuperTestMeat_C)
CONTENT: You shouldn't have this.  Seriously.  It's not possible to obtain.  There's either a huge bug you need to report, or you're cheating.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_SuperTestMeat.Default__PrimalItemConsumable_SuperTestMeat_C)
CONTENT: OK(/Game/Mods/CubeWorld/UI/CW_NotificationUI.CW_NotificationUI_C:WidgetTree_4226.TextBlock_73)
CONTENT: Failure(/Game/Mods/CubeWorld/UI/CW_NotificationUI.CW_NotificationUI_C:WidgetTree_4226.TitleLabel)
CONTENT: MyToolTipText(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalStructure.Default__CW_ToolTipWidgetPrimalStructure_C)
CONTENT: Text(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalStructure.CW_ToolTipWidgetPrimalStructure_C:WidgetTree_3960.SpoilNameLabel)
CONTENT: Spoils In:(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalStructure.CW_ToolTipWidgetPrimalStructure_C:WidgetTree_3960.[TextBlock] )
CONTENT: 0(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalStructure.CW_ToolTipWidgetPrimalStructure_C:WidgetTree_3960.SpoilTimeLabel)
CONTENT: Text(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalStructure.CW_ToolTipWidgetPrimalStructure_C:WidgetTree_3960.StructureNameLabel)
CONTENT: Repair Requirements
Line 2
Line 3
Line 4
Line 5(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalStructure.CW_ToolTipWidgetPrimalStructure_C:WidgetTree_3960.RequirementsLabel)
CONTENT: REPAIR(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalStructure.CW_ToolTipWidgetPrimalStructure_C:WidgetTree_3960.TextBlock_396)
CONTENT: REPAIR(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalStructure.CW_ToolTipWidgetPrimalStructure_C:WidgetTree_3960.TextBlock_407)
CONTENT: Item Description(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalStructure.CW_ToolTipWidgetPrimalStructure_C:WidgetTree_3960.ItemExtendedDescriptionLabel)
CONTENT: Item(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalStructure.CW_ToolTipWidgetPrimalStructure_C:WidgetTree_3960.ItemExtendedTitleLabel)
CONTENT: Welcome to the <RichColor Color="1,0,0,1">ARK: Survival Evolved</> Alpha!(/Game/Mods/CubeWorld/UI/CW_WelcomeUI.CW_WelcomeUI_C:WidgetTree_477.PrimalRichTextBlock_8)
CONTENT: We're happy to have you join our first prerelease Alpha test! We hope you'll enjoy the adventures you can have in this early initial version of the game. Please submit feedback and bugs you find in the game to your QA Director via the Forum. Remember, you can adjust various graphics settings in the Options menu to achieve performance appropriate to your machine, and also reconfigure any key bindings and various gameplay setings to your liking. If you have an Oculus Rift, please plug it in and click "Enable VR HMD" on the Options menu, for an immersive VR experience! We also have full gamepad support integrated, so feel free to plug in a gamepad and play the game with it (see your QA Director for gamepad keybindings).

<RichColor Color="0,1,0,1">Here are some Tips to get you started:</>

In ARK, your #1 priority is Survival. Your Food and Water meters are constantly depleting, and will deplete even faster if you are rapidly consuming Stamina such as while running. When you dehydrated or starving, your Health will rapidly deplete and you may also fall faint as your "Torpor" meter increases. You can replenish water by immersing yourself in water from the lakes and sea (this is not a natural environment...), as well as by filling up Water Skins that you can craft. Food can be harvested from plants in the form of berries, but more nourishing meat can be harvested by attacking the corpses of recently killed animals or people. However, raw meat reduces your Health as well, so you should cook it at a campfire first. 

Crafting Items can be accomplished by first learning the Engram for the Item via your Inventory Menu ([I] key), which requires levelling up by gaining XP from harvesting, killing creatures, crafting, excercising, and simply being awake and alive. Each time you level up after applying your Stat Point upgrade via the Inventory Menu, you can click the Engrams Button to apply more Engram Points. You can also find Blueprints and Resource  Caches from Supply Crates at the beams of light randomly throughout the ARK, but be wary of creatures or other players guarding these areas.

Once you have a Blueprint or Engram for the Item, listed in your Craftables Menu, you need to harvest the necessary resources by attacking trees (or rocks with a axe), or picking up Plants or small Stones from the ground with the "E" key. Then Craft the item, and either Use it directly from your Inventory menu or drag it to your Slot Bar to access it quickly with the number keys during gameplay.

You must also be wary of changes in temperature due to time-of-day and weather events, and craft clothing and enclosed structures to Insulate you from the harsh elements, and light torches and fires to keep you warm.

If you establish yourself and gain enough resources, you can attempt to Tame a wild animal. This is accomplished by knocking the animal unconscious with your fists or tranquilizer arrows, and then while it unconscious putting food that it likes into its Inventory. Over time, its Affinity will increase, and when sufficiently increased it will awaken as your Pet. You can then command it to follow you, put more Items in its Inventory to use it as a beast of burden, or even craft a Saddle and Ride it. Tamed creatures can themselves be levelled-up too!

Ultimately, your goal is to level-up, learn, craft, establish a long-term online village with crops and sustainable means of subsistence (or simply raid others), tame the most ferocious and powerful creatures... and then as we get into the later Alpha and Beta, summon the Ultimate Life Forms and Ascend from the ARK!

<RichColor Color="0,0.7,1,1">We hope you'll play the game a lot online with us, and we're looking forward to your feedback and your help to make ARK: Survival Evolved one of best, deepest, and richest online survival experiences ever developed!</>(/Game/Mods/CubeWorld/UI/CW_WelcomeUI.CW_WelcomeUI_C:WidgetTree_477.PrimalRichTextBlock_16)
CONTENT: Click or Press Gamepad (A) to Continue!(/Game/Mods/CubeWorld/UI/CW_WelcomeUI.CW_WelcomeUI_C:WidgetTree_477.TextBlock_223)
CONTENT: Health(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Stamina(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Torpor(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Oxygen(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Food(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Water(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Temperature(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Weight(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Melee Damage(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Movement Speed(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Fortitude(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Crafting Speed(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Effectiveness(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Max Durability(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Weapon Damage(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Weapon Clip Ammo(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Hypothermic Insulation(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Weight(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Hyperthermic Insulation(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Consumable(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Equippable(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Weapon(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Ammo(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Structure(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Resource(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Item Skin(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Attachment(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Artifact(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Hat(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Shirt(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Pants(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Boots(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Gloves(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Saddle(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Trophy(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Costume(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Shield(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Primitive(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Ramshackle(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Apprentice(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Journeyman(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Mastercraft(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Ascendant(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: East Zone 1(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: East Zone 2(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: East Zone 3(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: North Zone 1(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: North Zone 2(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: North Zone 3(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: South Zone 1(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: South Zone 2(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: South Zone 3(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: West Zone 1(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: West Zone 2(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: West Zone 3(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: <RichColor Color="0,1,0,1">Your First Day.</>(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: <RichColor Color="0,1,0,1">Congratulations, you're awake!</> Once you get your bearings, punch a tree to <RichColor Color="11,0,1">Harvest</> some Thatch and Wood, and press <RichColor Color="0,1,1,1">[E]</> to <RichColor Color="11,0,1">Collect</> a small rock. You can also press <RichColor Color="0,1,1,1">[E]</> to <RichColor Color="11,0,1">Collect</> seeds from Plants, anywhere you see the <img src="ImageStyle.Default" path="/Game/PrimalEarth/CoreBlueprints/StatusIcons/HandHarvestYes.HandHarvestYes"/> Icon -- you must have your fists or a Torch equipped to do this. Anywhere you see the <img src="ImageStyle.Default" path="/Game/PrimalEarth/CoreBlueprints/StatusIcons/HarvestYes.HarvestYes"/> Icon in the Status area, you must hit with the correct Tool to <RichColor Color="11,0,1">Harvest</>. Then press <RichColor Color="0,1,1,1">[I]</> to access your Inventory and <RichColor Color="0,0.35,1,1">Craft</> your first Item, a Stone Pick. Use that Pick as a weapon to kill some Dodos and attack their corpses to <RichColor Color="11,0,1">Harvest</> food, as well as more effectively <RichColor Color="11,0,1">Harvest</> larger Stones and Trees. Manage your Food, Water, and Stamina resources effectively to survive Your First Day!(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Male(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Bob(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Joe(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Female(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Jane(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Anne(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: No Ground or Snap Point(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Can't Place on Floor(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Is Obstructed(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: No Snap Point(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Requires Placement on Floor(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Requires Nearby Foundation Support(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Requires Connection in Water(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Requires Sunlit Location(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Out of Placement Range(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Too high above ground.(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Too close to an enemy Foundation or Gate.(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Too many Structures nearby.(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Can't place this underwater.(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Can't place Structure here.(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Can't place Structure here until wreckage is dissipated.(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Too many custom paintable Structures nearby.(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Can't place too close to other Structure of similar type.(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Can only build on suitable allied platforms!(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: There are already too many Structures on this platform!(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: This Structure is too high above the the platform!(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: The Elevator Platform requires being placed on a free Elevator Track!(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: This Structure can not be placed on a platform!(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: There are too many Creatures with platform Structures on this ARK!(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: This Structure is too far away from the platform!(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: This Structure is out of bounds!(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: You are not authorized to Replace this Structure!(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Your Tribe Group Rank is not permitted to build within range of your Tribe's Foundations.(/Game/Mods/CubeWorld/Blueprints/CW_BASE_PrimalGameData_BP.Default__CW_BASE_PrimalGameData_BP_C)
CONTENT: Fertilized Quetzalcoatius Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_Egg_Quetzalcoatius_Fertilized.Default__CW_ItemConsumable_Egg_Quetzalcoatius_Fertilized_C)
CONTENT: Fertilized Sarco Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_Egg_Sarco_Fertilized.Default__CW_ItemConsumable_Egg_Sarco_Fertilized_C)
CONTENT: Fertilized Bronto Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_Egg_Sauropod_Fertilized.Default__CW_ItemConsumable_Egg_Sauropod_Fertilized_C)
CONTENT: Fertilized Pulminoscorpius Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_Egg_Scorpion_Fertilized.Default__CW_ItemConsumable_Egg_Scorpion_Fertilized_C)
CONTENT: Fertilized Terror Bird Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_Egg_Terrorbird_Fertilized.Default__CW_ItemConsumable_Egg_Terrorbird_Fertilized_C)
CONTENT: Fertilized Turtle Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_Egg_Turtle_Fertilized.Default__CW_ItemConsumable_Egg_Turtle_Fertilized_C)
CONTENT: Fertilized Armadillo Magic Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_MagicEgg_Armadillo_Fertilized.Default__CW_ItemConsumable_MagicEgg_Armadillo_Fertilized_C)
CONTENT: Fertilized Faeriedragon Magic Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_MagicEgg_Faeriedragon_Fertilized.Default__CW_ItemConsumable_MagicEgg_Faeriedragon_Fertilized_C)
CONTENT: Fertilized Fungusbeast Magic Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_MagicEgg_Fungusbeast_Fertilized.Default__CW_ItemConsumable_MagicEgg_Fungusbeast_Fertilized_C)
CONTENT: Fertilized Gemspider Magic Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_MagicEgg_Gemspider_Fertilized.Default__CW_ItemConsumable_MagicEgg_Gemspider_Fertilized_C)
CONTENT: Fertilized Griffin Magic Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_MagicEgg_Griffin_Fertilized.Default__CW_ItemConsumable_MagicEgg_Griffin_Fertilized_C)
CONTENT: Fertilized Icicledinosaur Magic Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_MagicEgg_Icicledinosaur_Fertilized.Default__CW_ItemConsumable_MagicEgg_Icicledinosaur_Fertilized_C)
CONTENT: Fertilized Pegasus Magic Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_MagicEgg_Pegasus_Fertilized.Default__CW_ItemConsumable_MagicEgg_Pegasus_Fertilized_C)
CONTENT: Fertilized Rockdinosaur Magic Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_MagicEgg_Rockdinosaur_Fertilized.Default__CW_ItemConsumable_MagicEgg_Rockdinosaur_Fertilized_C)
CONTENT: Fertilized Wyvernghost Magic Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_MagicEgg_Wyvernghost_Fertilized.Default__CW_ItemConsumable_MagicEgg_Wyvernghost_Fertilized_C)
CONTENT: Kibble (Argentavis Egg)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_kibble/cw_ItemConsumable_Kibble_Egg_Argentavis.Default__cw_ItemConsumable_Kibble_Egg_Argentavis_C)
CONTENT: Kibble (Quetzalcoatius Egg)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_kibble/cw_ItemConsumable_Kibble_Egg_Quetzalcoatius.Default__cw_ItemConsumable_Kibble_Egg_Quetzalcoatius_C)
CONTENT: Kibble (Quetzalcoatius Egg),This kind of advanced feed can be a better and more efficient feeding organism,Heard of Wyvern love it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_kibble/cw_ItemConsumable_Kibble_Egg_Quetzalcoatius.Default__cw_ItemConsumable_Kibble_Egg_Quetzalcoatius_C)
CONTENT: Kibble (Rockdinosaur Magic Egg)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_kibble/cw_ItemConsumable_Kibble_MagicEgg_Rockdinosaur.Default__cw_ItemConsumable_Kibble_MagicEgg_Rockdinosaur_C)
CONTENT: Loong Saddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_LoongSaddle.Default__cw_Item_LoongSaddle_C)
CONTENT: Equip a Loong with this to ride it.(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_LoongSaddle.Default__cw_Item_LoongSaddle_C)
CONTENT: Saddles(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_LoongSaddle.Default__cw_Item_LoongSaddle_C)
CONTENT: Board Pouch(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_LoongSaddle.Default__cw_Item_LoongSaddle_C)
CONTENT: Board Pouch(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_LoongSaddle.Default__cw_Item_LoongSaddle_C)
CONTENT: Board Pouch(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_LoongSaddle.Default__cw_Item_LoongSaddle_C)
CONTENT: Board Pouch(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_LoongSaddle.Default__cw_Item_LoongSaddle_C)
CONTENT: Board Pouch(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_saddles/cw_Item_LoongSaddle.Default__cw_Item_LoongSaddle_C)
CONTENT: Lighting Box(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_LightingBox.Default__CW_BuildingBP_LightingBox_C)
CONTENT: A box may contain hidden treasure.(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_LightingBox.Default__CW_BuildingBP_LightingBox_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_LightingBox.Default__CW_BuildingBP_LightingBox_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_LightingBox.Default__CW_BuildingBP_LightingBox_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_LightingBox.Default__CW_BuildingBP_LightingBox_C)
CONTENT: Treasure Box(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Eight_A.Default__CW_Relic_TreasureBP_Eight_A_C)
CONTENT: A box may contain hidden treasure..(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Eight_A.Default__CW_Relic_TreasureBP_Eight_A_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Eight_A.Default__CW_Relic_TreasureBP_Eight_A_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Eight_A.Default__CW_Relic_TreasureBP_Eight_A_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Eight_A.Default__CW_Relic_TreasureBP_Eight_A_C)
CONTENT: Treasure Box(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Eight_B.Default__CW_Relic_TreasureBP_Eight_B_C)
CONTENT: A box may contain hidden treasure..(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Eight_B.Default__CW_Relic_TreasureBP_Eight_B_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Eight_B.Default__CW_Relic_TreasureBP_Eight_B_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Eight_B.Default__CW_Relic_TreasureBP_Eight_B_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Eight_B.Default__CW_Relic_TreasureBP_Eight_B_C)
CONTENT: Treasure Box(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Eight_C.Default__CW_Relic_TreasureBP_Eight_C_C)
CONTENT: A box may contain hidden treasure..(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Eight_C.Default__CW_Relic_TreasureBP_Eight_C_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Eight_C.Default__CW_Relic_TreasureBP_Eight_C_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Eight_C.Default__CW_Relic_TreasureBP_Eight_C_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Eight_C.Default__CW_Relic_TreasureBP_Eight_C_C)
CONTENT: Treasure Box(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_EightMax_A.Default__CW_Relic_TreasureBP_EightMax_A_C)
CONTENT: A box may contain hidden treasure..(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_EightMax_A.Default__CW_Relic_TreasureBP_EightMax_A_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_EightMax_A.Default__CW_Relic_TreasureBP_EightMax_A_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_EightMax_A.Default__CW_Relic_TreasureBP_EightMax_A_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_EightMax_A.Default__CW_Relic_TreasureBP_EightMax_A_C)
CONTENT: Treasure Box(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_EightMax_B.Default__CW_Relic_TreasureBP_EightMax_B_C)
CONTENT: A box may contain hidden treasure..(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_EightMax_B.Default__CW_Relic_TreasureBP_EightMax_B_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_EightMax_B.Default__CW_Relic_TreasureBP_EightMax_B_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_EightMax_B.Default__CW_Relic_TreasureBP_EightMax_B_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_EightMax_B.Default__CW_Relic_TreasureBP_EightMax_B_C)
CONTENT: Treasure Box(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_EightMax_C.Default__CW_Relic_TreasureBP_EightMax_C_C)
CONTENT: A box may contain hidden treasure..(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_EightMax_C.Default__CW_Relic_TreasureBP_EightMax_C_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_EightMax_C.Default__CW_Relic_TreasureBP_EightMax_C_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_EightMax_C.Default__CW_Relic_TreasureBP_EightMax_C_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_EightMax_C.Default__CW_Relic_TreasureBP_EightMax_C_C)
CONTENT: Treasure Box(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Five_A.Default__CW_Relic_TreasureBP_Five_A_C)
CONTENT: A box may contain hidden treasure..(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Five_A.Default__CW_Relic_TreasureBP_Five_A_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Five_A.Default__CW_Relic_TreasureBP_Five_A_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Five_A.Default__CW_Relic_TreasureBP_Five_A_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Five_A.Default__CW_Relic_TreasureBP_Five_A_C)
CONTENT: Treasure Box(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Five_B.Default__CW_Relic_TreasureBP_Five_B_C)
CONTENT: A box may contain hidden treasure..(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Five_B.Default__CW_Relic_TreasureBP_Five_B_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Five_B.Default__CW_Relic_TreasureBP_Five_B_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Five_B.Default__CW_Relic_TreasureBP_Five_B_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Five_B.Default__CW_Relic_TreasureBP_Five_B_C)
CONTENT: Treasure Box(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Five_C.Default__CW_Relic_TreasureBP_Five_C_C)
CONTENT: A box may contain hidden treasure..(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Five_C.Default__CW_Relic_TreasureBP_Five_C_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Five_C.Default__CW_Relic_TreasureBP_Five_C_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Five_C.Default__CW_Relic_TreasureBP_Five_C_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Five_C.Default__CW_Relic_TreasureBP_Five_C_C)
CONTENT: Treasure Box(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Four_A.Default__CW_Relic_TreasureBP_Four_A_C)
CONTENT: A box may contain hidden treasure..(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Four_A.Default__CW_Relic_TreasureBP_Four_A_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Four_A.Default__CW_Relic_TreasureBP_Four_A_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Four_A.Default__CW_Relic_TreasureBP_Four_A_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Four_A.Default__CW_Relic_TreasureBP_Four_A_C)
CONTENT: Treasure Box(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Four_B.Default__CW_Relic_TreasureBP_Four_B_C)
CONTENT: A box may contain hidden treasure..(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Four_B.Default__CW_Relic_TreasureBP_Four_B_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Four_B.Default__CW_Relic_TreasureBP_Four_B_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Four_B.Default__CW_Relic_TreasureBP_Four_B_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Four_B.Default__CW_Relic_TreasureBP_Four_B_C)
CONTENT: Treasure Box(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Four_C.Default__CW_Relic_TreasureBP_Four_C_C)
CONTENT: A box may contain hidden treasure..(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Four_C.Default__CW_Relic_TreasureBP_Four_C_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Four_C.Default__CW_Relic_TreasureBP_Four_C_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Four_C.Default__CW_Relic_TreasureBP_Four_C_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Four_C.Default__CW_Relic_TreasureBP_Four_C_C)
CONTENT: Treasure Box(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Seven_A.Default__CW_Relic_TreasureBP_Seven_A_C)
CONTENT: A box may contain hidden treasure..(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Seven_A.Default__CW_Relic_TreasureBP_Seven_A_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Seven_A.Default__CW_Relic_TreasureBP_Seven_A_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Seven_A.Default__CW_Relic_TreasureBP_Seven_A_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Seven_A.Default__CW_Relic_TreasureBP_Seven_A_C)
CONTENT: Treasure Box(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Seven_B.Default__CW_Relic_TreasureBP_Seven_B_C)
CONTENT: A box may contain hidden treasure..(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Seven_B.Default__CW_Relic_TreasureBP_Seven_B_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Seven_B.Default__CW_Relic_TreasureBP_Seven_B_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Seven_B.Default__CW_Relic_TreasureBP_Seven_B_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Seven_B.Default__CW_Relic_TreasureBP_Seven_B_C)
CONTENT: Treasure Box(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Seven_C.Default__CW_Relic_TreasureBP_Seven_C_C)
CONTENT: A box may contain hidden treasure..(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Seven_C.Default__CW_Relic_TreasureBP_Seven_C_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Seven_C.Default__CW_Relic_TreasureBP_Seven_C_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Seven_C.Default__CW_Relic_TreasureBP_Seven_C_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Seven_C.Default__CW_Relic_TreasureBP_Seven_C_C)
CONTENT: Treasure Box(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Six_A.Default__CW_Relic_TreasureBP_Six_A_C)
CONTENT: A box may contain hidden treasure..(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Six_A.Default__CW_Relic_TreasureBP_Six_A_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Six_A.Default__CW_Relic_TreasureBP_Six_A_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Six_A.Default__CW_Relic_TreasureBP_Six_A_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Six_A.Default__CW_Relic_TreasureBP_Six_A_C)
CONTENT: Treasure Box(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Six_B.Default__CW_Relic_TreasureBP_Six_B_C)
CONTENT: A box may contain hidden treasure..(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Six_B.Default__CW_Relic_TreasureBP_Six_B_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Six_B.Default__CW_Relic_TreasureBP_Six_B_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Six_B.Default__CW_Relic_TreasureBP_Six_B_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Six_B.Default__CW_Relic_TreasureBP_Six_B_C)
CONTENT: Treasure Box(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Six_C.Default__CW_Relic_TreasureBP_Six_C_C)
CONTENT: A box may contain hidden treasure..(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Six_C.Default__CW_Relic_TreasureBP_Six_C_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Six_C.Default__CW_Relic_TreasureBP_Six_C_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Six_C.Default__CW_Relic_TreasureBP_Six_C_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Six_C.Default__CW_Relic_TreasureBP_Six_C_C)
CONTENT: Treasure Box(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Three_A.Default__CW_Relic_TreasureBP_Three_A_C)
CONTENT: A box may contain hidden treasure..(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Three_A.Default__CW_Relic_TreasureBP_Three_A_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Three_A.Default__CW_Relic_TreasureBP_Three_A_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Three_A.Default__CW_Relic_TreasureBP_Three_A_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Three_A.Default__CW_Relic_TreasureBP_Three_A_C)
CONTENT: Treasure Box(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Three_B.Default__CW_Relic_TreasureBP_Three_B_C)
CONTENT: A box may contain hidden treasure..(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Three_B.Default__CW_Relic_TreasureBP_Three_B_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Three_B.Default__CW_Relic_TreasureBP_Three_B_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Three_B.Default__CW_Relic_TreasureBP_Three_B_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Three_B.Default__CW_Relic_TreasureBP_Three_B_C)
CONTENT: Treasure Box(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Two_A.Default__CW_Relic_TreasureBP_Two_A_C)
CONTENT: A box may contain hidden treasure..(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Two_A.Default__CW_Relic_TreasureBP_Two_A_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Two_A.Default__CW_Relic_TreasureBP_Two_A_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Two_A.Default__CW_Relic_TreasureBP_Two_A_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_Relic_TreasureBP_Two_A.Default__CW_Relic_TreasureBP_Two_A_C)
CONTENT: Stone Wall(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_StructureBP_StoneWallAuto.Default__CW_StructureBP_StoneWallAuto_C)
CONTENT: A simple wall . e...Cube? Lots of Cube can be a Stone wall(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_StructureBP_StoneWallAuto.Default__CW_StructureBP_StoneWallAuto_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_StructureBP_StoneWallAuto.Default__CW_StructureBP_StoneWallAuto_C)
CONTENT: Stone(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_StructureBP_StoneWallAuto.Default__CW_StructureBP_StoneWallAuto_C)
CONTENT: Cloth Gloves Hide(for camera)(/Engine/Transient.REINST_CW_EquipmentBP_ClothGlovesHide_C_0)
CONTENT:  ClothArmor,provide some protection from the heat and cold, but only minimal protection from injuries.(/Engine/Transient.REINST_CW_EquipmentBP_ClothGlovesHide_C_0)
CONTENT: Armor(/Engine/Transient.REINST_CW_EquipmentBP_ClothGlovesHide_C_0)
CONTENT: Cloth(/Engine/Transient.REINST_CW_EquipmentBP_ClothGlovesHide_C_0)
CONTENT: Cloth Gloves Hide(for camera)(/Engine/Transient.Default__REINST_CW_EquipmentBP_ClothGlovesHide_C_31035)
CONTENT:  ClothArmor,provide some protection from the heat and cold, but only minimal protection from injuries.(/Engine/Transient.Default__REINST_CW_EquipmentBP_ClothGlovesHide_C_31035)
CONTENT: Armor(/Engine/Transient.Default__REINST_CW_EquipmentBP_ClothGlovesHide_C_31035)
CONTENT: Cloth(/Engine/Transient.Default__REINST_CW_EquipmentBP_ClothGlovesHide_C_31035)
CONTENT: Cloth Gloves Hide(for camera)(/Engine/Transient.REINST_CW_EquipmentBP_ClothGlovesHide_C_1)
CONTENT:  ClothArmor,provide some protection from the heat and cold, but only minimal protection from injuries.(/Engine/Transient.REINST_CW_EquipmentBP_ClothGlovesHide_C_1)
CONTENT: Armor(/Engine/Transient.REINST_CW_EquipmentBP_ClothGlovesHide_C_1)
CONTENT: Cloth(/Engine/Transient.REINST_CW_EquipmentBP_ClothGlovesHide_C_1)
CONTENT: Cloth Gloves Hide(for camera)(/Engine/Transient.Default__REINST_CW_EquipmentBP_ClothGlovesHide_C_31039)
CONTENT:  ClothArmor,provide some protection from the heat and cold, but only minimal protection from injuries.(/Engine/Transient.Default__REINST_CW_EquipmentBP_ClothGlovesHide_C_31039)
CONTENT: Armor(/Engine/Transient.Default__REINST_CW_EquipmentBP_ClothGlovesHide_C_31039)
CONTENT: Cloth(/Engine/Transient.Default__REINST_CW_EquipmentBP_ClothGlovesHide_C_31039)
CONTENT: Cloth Gloves Hide(for camera)(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ClothGlovesHide.Default__CW_EquipmentBP_ClothGlovesHide_C)
CONTENT:  ClothArmor,provide some protection from the heat and cold, but only minimal protection from injuries.(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ClothGlovesHide.Default__CW_EquipmentBP_ClothGlovesHide_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ClothGlovesHide.Default__CW_EquipmentBP_ClothGlovesHide_C)
CONTENT: Cloth(/Game/Mods/CubeWorld/Blueprints/Equipments/Cloth/CW_EquipmentBP_ClothGlovesHide.Default__CW_EquipmentBP_ClothGlovesHide_C)
CONTENT: Copper Kettle(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_CopperKettleRefill.Default__CW_ItemConsumable_CopperKettleRefill_C)
CONTENT: Small Ice Lotus(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Veggie_SmallIceLotus.Default__CW_ItemConsumable_Veggie_SmallIceLotus_C)
CONTENT: Small Ice Lotus, useful resource, can be made into many orher things.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Veggie_SmallIceLotus.Default__CW_ItemConsumable_Veggie_SmallIceLotus_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Veggie_SmallIceLotus.Default__CW_ItemConsumable_Veggie_SmallIceLotus_C)
CONTENT: Meat(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Veggie_SmallIceLotus.Default__CW_ItemConsumable_Veggie_SmallIceLotus_C)
CONTENT: Fertilizer(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_FeiLiao.Default__CW_ItemConsumable_FeiLiao_C)
CONTENT: In the process of planting, it can accelerate the growth of crops and greatly improve the planting efficiency, but it can not be used repeatedly for the same crop in a short time.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_FeiLiao.Default__CW_ItemConsumable_FeiLiao_C)
CONTENT: Seed_Cactus(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_Cactus.Default__CW_ItemConsumable_Seed_Cactus_C)
CONTENT: Cactus seeds can be placed on blocks of sand to grow their own cactus.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_Cactus.Default__CW_ItemConsumable_Seed_Cactus_C)
CONTENT: Seed_FrigidTree_SpeedHack(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_FrigidTree_SpeedHack.Default__CW_ItemConsumable_Seed_FrigidTree_SpeedHack_C)
CONTENT: Seed_Magicberry_SpeedHack(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_Magicberry_SpeedHack.Default__CW_ItemConsumable_Seed_Magicberry_SpeedHack_C)
CONTENT: Seed_MagicTree_SpeedHack(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_MagicTree_SpeedHack.Default__CW_ItemConsumable_Seed_MagicTree_SpeedHack_C)
CONTENT: Seed_NormalTree_SpeedHack(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_NormalTree_SpeedHack.Default__CW_ItemConsumable_Seed_NormalTree_SpeedHack_C)
CONTENT: Seed_PlateauTree_SpeedHack(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_PlateauTree_SpeedHack.Default__CW_ItemConsumable_Seed_PlateauTree_SpeedHack_C)
CONTENT: Seed_SelvaTree_SpeedHack(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_SelvaTree_SpeedHack.Default__CW_ItemConsumable_Seed_SelvaTree_SpeedHack_C)
CONTENT: Seed_SwampTree_SpeedHack(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_SwampTree_SpeedHack.Default__CW_ItemConsumable_Seed_SwampTree_SpeedHack_C)
CONTENT: Seed_TemperateTree_SpeedHack(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_ItemConsumable_Seed_TemperateTree_SpeedHack.Default__CW_ItemConsumable_Seed_TemperateTree_SpeedHack_C)
CONTENT: TreeTest(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_Seed_TreeTest.Default__CW_Seed_TreeTest_C)
CONTENT: Everywhere(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_Seed_TreeTest.Default__CW_Seed_TreeTest_C)
CONTENT: TreeTest(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_Seed_TreeTest2.Default__CW_Seed_TreeTest2_C)
CONTENT: Everywhere(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/NewCrop/CW_Seed_TreeTest2.Default__CW_Seed_TreeTest2_C)
CONTENT: Seed_AncientLotus_SpeedHack(/Engine/Transient.REINST_CW_ItemConsumable_Seed_AncientLotus_SpeedHack_C_0)
CONTENT: Seed_AncientLotus_SpeedHack(/Engine/Transient.Default__REINST_CW_ItemConsumable_Seed_AncientLotus_SpeedHack_C_31098)
CONTENT: Seed_AncientLotus_SpeedHack(/Engine/Transient.REINST_CW_ItemConsumable_Seed_AncientLotus_SpeedHack_C_1)
CONTENT: Seed_AncientLotus_SpeedHack(/Engine/Transient.Default__REINST_CW_ItemConsumable_Seed_AncientLotus_SpeedHack_C_31102)
CONTENT: Seed_AncientLotus_SpeedHack(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/OldCrop/CW_ItemConsumable_Seed_AncientLotus_SpeedHack.Default__CW_ItemConsumable_Seed_AncientLotus_SpeedHack_C)
CONTENT: Seed_Muscipula_SpeedHack(/Engine/Transient.REINST_CW_ItemConsumable_Seed_Muscipula_SpeedHack_C_0)
CONTENT: Seed_Muscipula_SpeedHack(/Engine/Transient.Default__REINST_CW_ItemConsumable_Seed_Muscipula_SpeedHack_C_31109)
CONTENT: Seed_Muscipula_SpeedHack(/Engine/Transient.REINST_CW_ItemConsumable_Seed_Muscipula_SpeedHack_C_1)
CONTENT: Seed_Muscipula_SpeedHack(/Engine/Transient.Default__REINST_CW_ItemConsumable_Seed_Muscipula_SpeedHack_C_31113)
CONTENT: Seed_Muscipula_SpeedHack(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/OldCrop/CW_ItemConsumable_Seed_Muscipula_SpeedHack.Default__CW_ItemConsumable_Seed_Muscipula_SpeedHack_C)
CONTENT: Seed_Nepenthes_SpeedHack(/Engine/Transient.REINST_CW_ItemConsumable_Seed_Nepenthes_SpeedHack_C_0)
CONTENT: Seed_Nepenthes_SpeedHack(/Engine/Transient.Default__REINST_CW_ItemConsumable_Seed_Nepenthes_SpeedHack_C_31120)
CONTENT: Seed_Nepenthes_SpeedHack(/Engine/Transient.REINST_CW_ItemConsumable_Seed_Nepenthes_SpeedHack_C_1)
CONTENT: Seed_Nepenthes_SpeedHack(/Engine/Transient.Default__REINST_CW_ItemConsumable_Seed_Nepenthes_SpeedHack_C_31124)
CONTENT: Seed_Nepenthes_SpeedHack(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/OldCrop/CW_ItemConsumable_Seed_Nepenthes_SpeedHack.Default__CW_ItemConsumable_Seed_Nepenthes_SpeedHack_C)
CONTENT: Seed_PlantSpeciesX_SpeedHack(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/OldCrop/CW_ItemConsumable_Seed_PlantSpeciesX_SpeedHack.Default__CW_ItemConsumable_Seed_PlantSpeciesX_SpeedHack_C)
CONTENT: Seed_SinomeniumY_SpeedHack(/Engine/Transient.REINST_CW_ItemConsumable_Seed_SinomeniumY_SpeedHack_C_0)
CONTENT: Seed_SinomeniumY_SpeedHack(/Engine/Transient.Default__REINST_CW_ItemConsumable_Seed_SinomeniumY_SpeedHack_C_31132)
CONTENT: Seed_SinomeniumY_SpeedHack(/Engine/Transient.REINST_CW_ItemConsumable_Seed_SinomeniumY_SpeedHack_C_1)
CONTENT: Seed_SinomeniumY_SpeedHack(/Engine/Transient.Default__REINST_CW_ItemConsumable_Seed_SinomeniumY_SpeedHack_C_31136)
CONTENT: Seed_SinomeniumY_SpeedHack(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/OldCrop/CW_ItemConsumable_Seed_SinomeniumY_SpeedHack.Default__CW_ItemConsumable_Seed_SinomeniumY_SpeedHack_C)
CONTENT: Seed_SporeMushroom_SpeedHack(/Engine/Transient.REINST_CW_ItemConsumable_Seed_SporeMushroom_SpeedHack_C_0)
CONTENT: Seed_SporeMushroom_SpeedHack(/Engine/Transient.Default__REINST_CW_ItemConsumable_Seed_SporeMushroom_SpeedHack_C_31143)
CONTENT: Seed_SporeMushroom_SpeedHack(/Engine/Transient.REINST_CW_ItemConsumable_Seed_SporeMushroom_SpeedHack_C_1)
CONTENT: Seed_SporeMushroom_SpeedHack(/Engine/Transient.Default__REINST_CW_ItemConsumable_Seed_SporeMushroom_SpeedHack_C_31147)
CONTENT: Seed_SporeMushroom_SpeedHack(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/OldCrop/CW_ItemConsumable_Seed_SporeMushroom_SpeedHack.Default__CW_ItemConsumable_Seed_SporeMushroom_SpeedHack_C)
CONTENT: Seed_TrapaM_SpeedHack(/Engine/Transient.REINST_CW_ItemConsumable_Seed_TrapaM_SpeedHack_C_0)
CONTENT: Seed_TrapaM_SpeedHack(/Engine/Transient.Default__REINST_CW_ItemConsumable_Seed_TrapaM_SpeedHack_C_31154)
CONTENT: Seed_TrapaM_SpeedHack(/Engine/Transient.REINST_CW_ItemConsumable_Seed_TrapaM_SpeedHack_C_1)
CONTENT: Seed_TrapaM_SpeedHack(/Engine/Transient.Default__REINST_CW_ItemConsumable_Seed_TrapaM_SpeedHack_C_31158)
CONTENT: Seed_TrapaM_SpeedHack(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Seeds/OldCrop/CW_ItemConsumable_Seed_TrapaM_SpeedHack.Default__CW_ItemConsumable_Seed_TrapaM_SpeedHack_C)
CONTENT: Small Cactus(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Trophy/CW_ItemConsumable_Veggie_SmallCactus.Default__CW_ItemConsumable_Veggie_SmallCactus_C)
CONTENT: Small Cactus, put it in a flowerpot, it will grow into a beautiful flower.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Trophy/CW_ItemConsumable_Veggie_SmallCactus.Default__CW_ItemConsumable_Veggie_SmallCactus_C)
CONTENT: Small Ice Lotus(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Trophy/CW_ItemConsumable_Veggie_SmallIceLotus_01.Default__CW_ItemConsumable_Veggie_SmallIceLotus_01_C)
CONTENT: Small Ice Lotus, useful resource, can be made into many orher things.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Trophy/CW_ItemConsumable_Veggie_SmallIceLotus_01.Default__CW_ItemConsumable_Veggie_SmallIceLotus_01_C)
CONTENT: Small Ice Lotus(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Trophy/CW_ItemConsumable_Veggie_SmallIceLotus_02.Default__CW_ItemConsumable_Veggie_SmallIceLotus_02_C)
CONTENT: Small Ice Lotus, useful resource, can be made into many orher things.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Trophy/CW_ItemConsumable_Veggie_SmallIceLotus_02.Default__CW_ItemConsumable_Veggie_SmallIceLotus_02_C)
CONTENT: Small Ice Lotus(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Trophy/CW_ItemConsumable_Veggie_SmallIceLotus_03.Default__CW_ItemConsumable_Veggie_SmallIceLotus_03_C)
CONTENT: Small Ice Lotus, useful resource, can be made into many orher things.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Trophy/CW_ItemConsumable_Veggie_SmallIceLotus_03.Default__CW_ItemConsumable_Veggie_SmallIceLotus_03_C)
CONTENT: Dirt_Brown(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_DirtCube_NewColor/CW_Resource_Dirt_Brown.Default__CW_Resource_Dirt_Brown_C)
CONTENT: Everywhere(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_DirtCube_NewColor/CW_Resource_Dirt_Brown.Default__CW_Resource_Dirt_Brown_C)
CONTENT: Dirt_Grey(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_DirtCube_NewColor/CW_Resource_Dirt_Grey.Default__CW_Resource_Dirt_Grey_C)
CONTENT: Everywhere(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_DirtCube_NewColor/CW_Resource_Dirt_Grey.Default__CW_Resource_Dirt_Grey_C)
CONTENT: Dirt_GreyFade(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_DirtCube_NewColor/CW_Resource_Dirt_GreyFade.Default__CW_Resource_Dirt_GreyFade_C)
CONTENT: Everywhere(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_DirtCube_NewColor/CW_Resource_Dirt_GreyFade.Default__CW_Resource_Dirt_GreyFade_C)
CONTENT: Dirt_LightGreen(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_DirtCube_NewColor/CW_Resource_Dirt_LightGreen.Default__CW_Resource_Dirt_LightGreen_C)
CONTENT: Everywhere(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_DirtCube_NewColor/CW_Resource_Dirt_LightGreen.Default__CW_Resource_Dirt_LightGreen_C)
CONTENT: Dirt_Mageta(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_DirtCube_NewColor/CW_Resource_Dirt_Mageta.Default__CW_Resource_Dirt_Mageta_C)
CONTENT: Everywhere(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_DirtCube_NewColor/CW_Resource_Dirt_Mageta.Default__CW_Resource_Dirt_Mageta_C)
CONTENT: Dirt_Orange(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_DirtCube_NewColor/CW_Resource_Dirt_Orange.Default__CW_Resource_Dirt_Orange_C)
CONTENT: Everywhere(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_DirtCube_NewColor/CW_Resource_Dirt_Orange.Default__CW_Resource_Dirt_Orange_C)
CONTENT: Dirt_Purple(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_DirtCube_NewColor/CW_Resource_Dirt_Purple.Default__CW_Resource_Dirt_Purple_C)
CONTENT: Everywhere(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_DirtCube_NewColor/CW_Resource_Dirt_Purple.Default__CW_Resource_Dirt_Purple_C)
CONTENT: Dirt_Yellow(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_DirtCube_NewColor/CW_Resource_Dirt_Yellow.Default__CW_Resource_Dirt_Yellow_C)
CONTENT: Everywhere(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_DirtCube_NewColor/CW_Resource_Dirt_Yellow.Default__CW_Resource_Dirt_Yellow_C)
CONTENT: BEDROCK_ScanDesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Bedrock_CUBE.Default__CW_Resource_Bedrock_CUBE_C)
CONTENT: It's the bottom of the world and nothing can broke it.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Bedrock_CUBE.Default__CW_Resource_Bedrock_CUBE_C)
CONTENT: COKEDIRT_ScanDesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_COKEDIRT.Default__CW_Resource_COKEDIRT_C)
CONTENT: Everywhere(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_COKEDIRT.Default__CW_Resource_COKEDIRT_C)
CONTENT: CORRALROCK(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_CORRALROCK.Default__CW_Resource_CORRALROCK_C)
CONTENT: Everywhere(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_CORRALROCK.Default__CW_Resource_CORRALROCK_C)
CONTENT: CW_Resource_Cube55(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Cube55.Default__CW_Resource_Cube55_C)
CONTENT: Useful resource . Can be got everywhere(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Cube55.Default__CW_Resource_Cube55_C)
CONTENT: MYSTERIOUSBOX,(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Cube62.Default__CW_Resource_Cube62_C)
CONTENT: Useful resource . Can be got everywhere(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Cube62.Default__CW_Resource_Cube62_C)
CONTENT: IRON_ORE_ScanDesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_CW_RELIC_MONSTER_ANT.Default__CW_Resource_CW_RELIC_MONSTER_ANT_C)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It always in great demand.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_CW_RELIC_MONSTER_ANT.Default__CW_Resource_CW_RELIC_MONSTER_ANT_C)
CONTENT: IRON_ORE_ScanDesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_CW_RELIC_MONSTER_ANT_A.Default__CW_Resource_CW_RELIC_MONSTER_ANT_A_C)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It always in great demand.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_CW_RELIC_MONSTER_ANT_A.Default__CW_Resource_CW_RELIC_MONSTER_ANT_A_C)
CONTENT: IRON_ORE_ScanDesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_CW_RELIC_MONSTER_COYOTE.Default__CW_Resource_CW_RELIC_MONSTER_COYOTE_C)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It always in great demand.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_CW_RELIC_MONSTER_COYOTE.Default__CW_Resource_CW_RELIC_MONSTER_COYOTE_C)
CONTENT: IRON_ORE_ScanDesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_CW_RELIC_MONSTER_DUNGBEETLE.Default__CW_Resource_CW_RELIC_MONSTER_DUNGBEETLE_C)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It always in great demand.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_CW_RELIC_MONSTER_DUNGBEETLE.Default__CW_Resource_CW_RELIC_MONSTER_DUNGBEETLE_C)
CONTENT: IRON_ORE_ScanDesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_CW_RELIC_MONSTER_ELEMENTELF.Default__CW_Resource_CW_RELIC_MONSTER_ELEMENTELF_C)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It always in great demand.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_CW_RELIC_MONSTER_ELEMENTELF.Default__CW_Resource_CW_RELIC_MONSTER_ELEMENTELF_C)
CONTENT: IRON_ORE_ScanDesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_CW_RELIC_MONSTER_ELEMENTELF_BOSS.Default__CW_Resource_CW_RELIC_MONSTER_ELEMENTELF_BOSS_C)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It always in great demand.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_CW_RELIC_MONSTER_ELEMENTELF_BOSS.Default__CW_Resource_CW_RELIC_MONSTER_ELEMENTELF_BOSS_C)
CONTENT: IRON_ORE_ScanDesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_CW_RELIC_MONSTER_GEMSPIDER.Default__CW_Resource_CW_RELIC_MONSTER_GEMSPIDER_C)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It always in great demand.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_CW_RELIC_MONSTER_GEMSPIDER.Default__CW_Resource_CW_RELIC_MONSTER_GEMSPIDER_C)
CONTENT: IRON_ORE_ScanDesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_CW_RELIC_MONSTER_HIPPOCAMPUS_MAGE.Default__CW_Resource_CW_RELIC_MONSTER_HIPPOCAMPUS_MAGE_C)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It always in great demand.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_CW_RELIC_MONSTER_HIPPOCAMPUS_MAGE.Default__CW_Resource_CW_RELIC_MONSTER_HIPPOCAMPUS_MAGE_C)
CONTENT: IRON_ORE_ScanDesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_CW_RELIC_MONSTER_ICEELEMENT_MAGE.Default__CW_Resource_CW_RELIC_MONSTER_ICEELEMENT_MAGE_C)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It always in great demand.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_CW_RELIC_MONSTER_ICEELEMENT_MAGE.Default__CW_Resource_CW_RELIC_MONSTER_ICEELEMENT_MAGE_C)
CONTENT: IRON_ORE_ScanDesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_CW_RELIC_MONSTER_MUMMY.Default__CW_Resource_CW_RELIC_MONSTER_MUMMY_C)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It always in great demand.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_CW_RELIC_MONSTER_MUMMY.Default__CW_Resource_CW_RELIC_MONSTER_MUMMY_C)
CONTENT: IRON_ORE_ScanDesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_CW_RELIC_MONSTER_MUMMY_BOSS.Default__CW_Resource_CW_RELIC_MONSTER_MUMMY_BOSS_C)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It always in great demand.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_CW_RELIC_MONSTER_MUMMY_BOSS.Default__CW_Resource_CW_RELIC_MONSTER_MUMMY_BOSS_C)
CONTENT: IRON_ORE_ScanDesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_CW_RELIC_MONSTER_PLAGUEZOMBIE.Default__CW_Resource_CW_RELIC_MONSTER_PLAGUEZOMBIE_C)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It always in great demand.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_CW_RELIC_MONSTER_PLAGUEZOMBIE.Default__CW_Resource_CW_RELIC_MONSTER_PLAGUEZOMBIE_C)
CONTENT: IRON_ORE_ScanDesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_CW_RELIC_MONSTER_SCORPION.Default__CW_Resource_CW_RELIC_MONSTER_SCORPION_C)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It always in great demand.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_CW_RELIC_MONSTER_SCORPION.Default__CW_Resource_CW_RELIC_MONSTER_SCORPION_C)
CONTENT: IRON_ORE_ScanDesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_CW_RELIC_MONSTER_SCORPION_MAGE.Default__CW_Resource_CW_RELIC_MONSTER_SCORPION_MAGE_C)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It always in great demand.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_CW_RELIC_MONSTER_SCORPION_MAGE.Default__CW_Resource_CW_RELIC_MONSTER_SCORPION_MAGE_C)
CONTENT: IRON_ORE_ScanDesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_CW_RELIC_MONSTER_SEASLIME.Default__CW_Resource_CW_RELIC_MONSTER_SEASLIME_C)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It always in great demand.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_CW_RELIC_MONSTER_SEASLIME.Default__CW_Resource_CW_RELIC_MONSTER_SEASLIME_C)
CONTENT: IRON_ORE_ScanDesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_CW_RELIC_MONSTER_SEASLIME_BOSS.Default__CW_Resource_CW_RELIC_MONSTER_SEASLIME_BOSS_C)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It always in great demand.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_CW_RELIC_MONSTER_SEASLIME_BOSS.Default__CW_Resource_CW_RELIC_MONSTER_SEASLIME_BOSS_C)
CONTENT: IRON_ORE_ScanDesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_CW_RELIC_MONSTER_SKELETON.Default__CW_Resource_CW_RELIC_MONSTER_SKELETON_C)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It always in great demand.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_CW_RELIC_MONSTER_SKELETON.Default__CW_Resource_CW_RELIC_MONSTER_SKELETON_C)
CONTENT: IRON_ORE_ScanDesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_CW_RELIC_MONSTER_SKELETON_MAGE.Default__CW_Resource_CW_RELIC_MONSTER_SKELETON_MAGE_C)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It always in great demand.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_CW_RELIC_MONSTER_SKELETON_MAGE.Default__CW_Resource_CW_RELIC_MONSTER_SKELETON_MAGE_C)
CONTENT: IRON_ORE_ScanDesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_CW_RELIC_MONSTER_SKELETONSHOT.Default__CW_Resource_CW_RELIC_MONSTER_SKELETONSHOT_C)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It always in great demand.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_CW_RELIC_MONSTER_SKELETONSHOT.Default__CW_Resource_CW_RELIC_MONSTER_SKELETONSHOT_C)
CONTENT: IRON_ORE_ScanDesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_CW_RELIC_MONSTER_WEREWOLF.Default__CW_Resource_CW_RELIC_MONSTER_WEREWOLF_C)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It always in great demand.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_CW_RELIC_MONSTER_WEREWOLF.Default__CW_Resource_CW_RELIC_MONSTER_WEREWOLF_C)
CONTENT: IRON_ORE_ScanDesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_CW_RELIC_MONSTER_ZOMBIE.Default__CW_Resource_CW_RELIC_MONSTER_ZOMBIE_C)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It always in great demand.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_CW_RELIC_MONSTER_ZOMBIE.Default__CW_Resource_CW_RELIC_MONSTER_ZOMBIE_C)
CONTENT: IRON_ORE_ScanDesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_CW_RELIC_MONSTER_ZOMBIE_MAGE.Default__CW_Resource_CW_RELIC_MONSTER_ZOMBIE_MAGE_C)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It always in great demand.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_CW_RELIC_MONSTER_ZOMBIE_MAGE.Default__CW_Resource_CW_RELIC_MONSTER_ZOMBIE_MAGE_C)
CONTENT: FLASHDIRT_Scandesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_FLASHDIRT.Default__CW_Resource_FLASHDIRT_C)
CONTENT: Everywhere(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_FLASHDIRT.Default__CW_Resource_FLASHDIRT_C)
CONTENT: FLASHROCK_ScanDesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_FLASHROCK.Default__CW_Resource_FLASHROCK_C)
CONTENT: Everywhere(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_FLASHROCK.Default__CW_Resource_FLASHROCK_C)
CONTENT: ICESPAR_desc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_ICESPAR.Default__CW_Resource_ICESPAR_C)
CONTENT: Everywhere(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_ICESPAR.Default__CW_Resource_ICESPAR_C)
CONTENT: Dirt(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Lighting.Default__CW_Resource_Lighting_C)
CONTENT: Everywhere(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Lighting.Default__CW_Resource_Lighting_C)
CONTENT: MONSTERBOX(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_MONSTERBOX.Default__CW_Resource_MONSTERBOX_C)
CONTENT: Everywhere(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_MONSTERBOX.Default__CW_Resource_MONSTERBOX_C)
CONTENT: MONSTERBOX_BEHEMOTH(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_MONSTERBOX_BEHEMOTH_CUBE.Default__CW_Resource_MONSTERBOX_BEHEMOTH_CUBE_C)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It always in great demand.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_MONSTERBOX_BEHEMOTH_CUBE.Default__CW_Resource_MONSTERBOX_BEHEMOTH_CUBE_C)
CONTENT: MONSTERBOX_THANATOS(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_MONSTERBOX_THANATOS.Default__CW_Resource_MONSTERBOX_THANATOS_C)
CONTENT: Everywhere(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_MONSTERBOX_THANATOS.Default__CW_Resource_MONSTERBOX_THANATOS_C)
CONTENT: BEDROCK_ScanDesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_MUDWATER.Default__CW_Resource_MUDWATER_C)
CONTENT: It's the bottom of the world and nothing can broke it.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_MUDWATER.Default__CW_Resource_MUDWATER_C)
CONTENT: RELIC_MONSTER_ANGLERFISH(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_RELIC_MONSTER_ANGLERFISH_CUBE.Default__CW_Resource_RELIC_MONSTER_ANGLERFISH_CUBE_C)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It always in great demand.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_RELIC_MONSTER_ANGLERFISH_CUBE.Default__CW_Resource_RELIC_MONSTER_ANGLERFISH_CUBE_C)
CONTENT: RELIC_MONSTER_BAT(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_RELIC_MONSTER_BAT_CUBE.Default__CW_Resource_RELIC_MONSTER_BAT_CUBE_C)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It always in great demand.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_RELIC_MONSTER_BAT_CUBE.Default__CW_Resource_RELIC_MONSTER_BAT_CUBE_C)
CONTENT: RELIC_MONSTER_DILOPHOSAURUS(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_RELIC_MONSTER_DILOPHOSAURUS_CUBE.Default__CW_Resource_RELIC_MONSTER_DILOPHOSAURUS_CUBE_C)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It always in great demand.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_RELIC_MONSTER_DILOPHOSAURUS_CUBE.Default__CW_Resource_RELIC_MONSTER_DILOPHOSAURUS_CUBE_C)
CONTENT: RELIC_MONSTER_ICEBEAR(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_RELIC_MONSTER_ICEBEAR_CUBE.Default__CW_Resource_RELIC_MONSTER_ICEBEAR_CUBE_C)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It always in great demand.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_RELIC_MONSTER_ICEBEAR_CUBE.Default__CW_Resource_RELIC_MONSTER_ICEBEAR_CUBE_C)
CONTENT: RELIC_MONSTER_ICICLEDINOSAUR(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_RELIC_MONSTER_ICICLEDINOSAUR_CUBE.Default__CW_Resource_RELIC_MONSTER_ICICLEDINOSAUR_CUBE_C)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It always in great demand.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_RELIC_MONSTER_ICICLEDINOSAUR_CUBE.Default__CW_Resource_RELIC_MONSTER_ICICLEDINOSAUR_CUBE_C)
CONTENT: RELIC_MONSTER_PIRANHA(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_RELIC_MONSTER_PIRANHA_CUBE.Default__CW_Resource_RELIC_MONSTER_PIRANHA_CUBE_C)
CONTENT: It appears deep underground.Destroy it you can get useful resources.It always in great demand.(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_RELIC_MONSTER_PIRANHA_CUBE.Default__CW_Resource_RELIC_MONSTER_PIRANHA_CUBE_C)
CONTENT: ROCK_BRICK_scandesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_ROCK_BRICK_CUBE.Default__CW_Resource_ROCK_BRICK_CUBE_C)
CONTENT: mysterious brick,can find in relic(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_ROCK_BRICK_CUBE.Default__CW_Resource_ROCK_BRICK_CUBE_C)
CONTENT: ROCK_PILLAR_scandesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_ROCK_PILLAR_CUBE.Default__CW_Resource_ROCK_PILLAR_CUBE_C)
CONTENT: mysterious brick,can find in relic(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_ROCK_PILLAR_CUBE.Default__CW_Resource_ROCK_PILLAR_CUBE_C)
CONTENT: ROCK_WALL_scandesc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_ROCK_WALL_CUBE.Default__CW_Resource_ROCK_WALL_CUBE_C)
CONTENT: mysterious brick,can find in relic(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_ROCK_WALL_CUBE.Default__CW_Resource_ROCK_WALL_CUBE_C)
CONTENT: SEASPAR_desc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_SEASPAR.Default__CW_Resource_SEASPAR_C)
CONTENT: Everywhere(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_SEASPAR.Default__CW_Resource_SEASPAR_C)
CONTENT: SOULSAND_A_desc(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_SOULSAND_A.Default__CW_Resource_SOULSAND_A_C)
CONTENT: Everywhere(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_SOULSAND_A.Default__CW_Resource_SOULSAND_A_C)
CONTENT: Light Powder(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_LightPowder.Default__CW_Resource_LightPowder_C)
CONTENT: Light Powder, use it with dyes, can make the color lighting.(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_LightPowder.Default__CW_Resource_LightPowder_C)
CONTENT: Stone ceiling(/Game/Mods/CubeWorld/Blueprints/Structures/CubeStructureBPs/CW_StructureBP_StoneCelling_Cube.Default__CW_StructureBP_StoneCelling_Cube_C)
CONTENT: A simple ceiling made of bundled stone(/Game/Mods/CubeWorld/Blueprints/Structures/CubeStructureBPs/CW_StructureBP_StoneCelling_Cube.Default__CW_StructureBP_StoneCelling_Cube_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/CubeStructureBPs/CW_StructureBP_StoneCelling_Cube.Default__CW_StructureBP_StoneCelling_Cube_C)
CONTENT: Stone(/Game/Mods/CubeWorld/Blueprints/Structures/CubeStructureBPs/CW_StructureBP_StoneCelling_Cube.Default__CW_StructureBP_StoneCelling_Cube_C)
CONTENT: Stone Floor(/Game/Mods/CubeWorld/Blueprints/Structures/CubeStructureBPs/CW_StructureBP_StoneFloor_Cube.Default__CW_StructureBP_StoneFloor_Cube_C)
CONTENT: A foundation is required to build structures in an area.  This one is made from sturdy Stone(/Game/Mods/CubeWorld/Blueprints/Structures/CubeStructureBPs/CW_StructureBP_StoneFloor_Cube.Default__CW_StructureBP_StoneFloor_Cube_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/CubeStructureBPs/CW_StructureBP_StoneFloor_Cube.Default__CW_StructureBP_StoneFloor_Cube_C)
CONTENT: Stone(/Game/Mods/CubeWorld/Blueprints/Structures/CubeStructureBPs/CW_StructureBP_StoneFloor_Cube.Default__CW_StructureBP_StoneFloor_Cube_C)
CONTENT: Stone Wall(/Game/Mods/CubeWorld/Blueprints/Structures/CubeStructureBPs/CW_StructureBP_StoneWall_Cube.Default__CW_StructureBP_StoneWall_Cube_C)
CONTENT: A simple wall . e...Cube? Lots of Cube can be a Stone wall(/Game/Mods/CubeWorld/Blueprints/Structures/CubeStructureBPs/CW_StructureBP_StoneWall_Cube.Default__CW_StructureBP_StoneWall_Cube_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/CubeStructureBPs/CW_StructureBP_StoneWall_Cube.Default__CW_StructureBP_StoneWall_Cube_C)
CONTENT: Stone(/Game/Mods/CubeWorld/Blueprints/Structures/CubeStructureBPs/CW_StructureBP_StoneWall_Cube.Default__CW_StructureBP_StoneWall_Cube_C)
CONTENT: Wood ceiling(/Game/Mods/CubeWorld/Blueprints/Structures/CubeStructureBPs/CW_StructureBP_WoodCelling_Cube.Default__CW_StructureBP_WoodCelling_Cube_C)
CONTENT: A simple ceiling made of bundled wood(/Game/Mods/CubeWorld/Blueprints/Structures/CubeStructureBPs/CW_StructureBP_WoodCelling_Cube.Default__CW_StructureBP_WoodCelling_Cube_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/CubeStructureBPs/CW_StructureBP_WoodCelling_Cube.Default__CW_StructureBP_WoodCelling_Cube_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Structures/CubeStructureBPs/CW_StructureBP_WoodCelling_Cube.Default__CW_StructureBP_WoodCelling_Cube_C)
CONTENT: Wooden Floor(/Game/Mods/CubeWorld/Blueprints/Structures/CubeStructureBPs/CW_StructureBP_WoodFloor_Cube.Default__CW_StructureBP_WoodFloor_Cube_C)
CONTENT: A foundation is required to build structures in an area.  This one is made from sturdy wood.(/Game/Mods/CubeWorld/Blueprints/Structures/CubeStructureBPs/CW_StructureBP_WoodFloor_Cube.Default__CW_StructureBP_WoodFloor_Cube_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/CubeStructureBPs/CW_StructureBP_WoodFloor_Cube.Default__CW_StructureBP_WoodFloor_Cube_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Structures/CubeStructureBPs/CW_StructureBP_WoodFloor_Cube.Default__CW_StructureBP_WoodFloor_Cube_C)
CONTENT: Wood Wall(/Game/Mods/CubeWorld/Blueprints/Structures/CubeStructureBPs/CW_StructureBP_WoodWall_Cube.Default__CW_StructureBP_WoodWall_Cube_C)
CONTENT: A simple wall . e...Cube? Lots of Cube can be a wall(/Game/Mods/CubeWorld/Blueprints/Structures/CubeStructureBPs/CW_StructureBP_WoodWall_Cube.Default__CW_StructureBP_WoodWall_Cube_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/CubeStructureBPs/CW_StructureBP_WoodWall_Cube.Default__CW_StructureBP_WoodWall_Cube_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Structures/CubeStructureBPs/CW_StructureBP_WoodWall_Cube.Default__CW_StructureBP_WoodWall_Cube_C)
CONTENT: MagicPowerSword(Test)(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_MagicPowerSword.Default__CW_WeaponBP_MagicPowerSword_C)
CONTENT: Keenness and stiffness.Needs a hotter flame to be forged.(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_MagicPowerSword.Default__CW_WeaponBP_MagicPowerSword_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_MagicPowerSword.Default__CW_WeaponBP_MagicPowerSword_C)
CONTENT: Sword(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_MagicPowerSword.Default__CW_WeaponBP_MagicPowerSword_C)
CONTENT: Health(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Stamina(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Torpor(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Oxygen(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Food(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Water(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Temperature(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Weight(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Melee Damage(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Movement Speed(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Fortitude(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Crafting Speed(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Dead(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Winded(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Can't jump, can't run, and movement speed is slower.(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: You're tired! Stop moving for a moment to regain your Stamina!(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Starvation(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Health decreases over time, Torpditiy increases over time, Torpidity increases faster.(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: You're starving! Find somethin to eat, fast!(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Dehydration(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Stamina doesn't regenerate, Health decreases over time, Torpditiy increases over time, Torpidity increases faster.(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: You're dehydrated! Find some water, fast!(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Suffocating(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Health decreases rapidly over time.(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: You're suffocating! Get some air, immediately!(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Encumbered(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Can't run and can't jump.(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: You're encumbered! Drop some Inventory weight in order to move again!(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Hypothermia(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Food decreases much faster as the ambient temperature gets lower.(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: You're freezing! You should find some warmth immediately!(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Hyperthermia(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Water decreases much faster as the ambient temperature gets higher.(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: You're overheating! You should find some place to cool down immediately!(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Injured(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Can't jump, run, recover stamina, slower movement, and Torpidity increases faster.(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: You're injured! Recover some Health in order to move properly again.(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Knocked Out(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: You can't move, but Water and Food decrease more slowly, and Torpidity decreases rapidly.(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: You're knocked out! Wait for your Torpidity to reduce in order to wake back up.(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Cold(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Food decreases faster as the ambient temperature gets lower.(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: You're cold. You should find some warmth soon.(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Hot(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Water decreases faster as the ambient temperature gets higher.(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: You're hot. You should find some place to cool down soon.(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Crafting / Repairing(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Can't jump, can't run, and movement speed is slower.(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Effectiveness(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Max Durability(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Weapon Damage(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Weapon Clip Ammo(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Hypothermic Insulation(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Weight(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Hyperthermic Insulation(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Consumable(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Equippable(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Weapon(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Ammo(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Structure(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Resource(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Item Skin(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Attachment(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Artifact(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Hat(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Shirt(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Pants(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Boots(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Gloves(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Saddle(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Trophy(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Costume(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Shield(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Healing(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: You are regaining Health!(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Digesting(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: You are regaining Food!(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Food Poisoning(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: You are losing Health due to bad food!(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: You ate raw or rotten food! Your Health is decreasing slightly from it.(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Tranquilized!(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: You are getting very sleepy...(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: You've been tranquilized! Your Torpidity is rapidly increasing...(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Poisoned!(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: You are getting very sleepy...(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: You've been Poisoned! Your Torpidity is rapidly increasing...(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Stamina Drained!(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: You are losing Stamina!(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: You've been Poisoned! Your Stamina is decreasing!(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Stamina Restoring(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: You are restoring Stamina!(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Area 1(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Area 2(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Area 3(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Area 4(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Area 5(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Area 6(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Area 7(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Area 8(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Area 9(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Area 10(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Area 11(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Area 12(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Area 13(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Area 14(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Area 15(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Area 16(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Male(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Bob(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Joe(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Female(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Jane(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Anne(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: No Ground or Snap Point(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Can't Place on Floor(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Is Obstructed(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: No Snap Point(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Requires Placement on Floor(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Requires Nearby Foundation Support(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Requires Connection in Water(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Requires Sunlit Location(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Out of Placement Range(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Too high above ground.(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Too close to an enemy Foundation or Gate.(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Too many Structures nearby.(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Can't place this underwater.(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Can't place Structure here.(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Can't place Structure here until wreckage is dissipated.(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Too many custom paintable Structures nearby.(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Can't place too close to other Structure of similar type.(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Can only build on suitable allied platforms!(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: There are already too many Structures on this platform!(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: This Structure is too high above the the platform!(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: The Elevator Platform requires being placed on a free Elevator Track!(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: This Structure can not be placed on a platform!(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: There are too many Creatures with platform Structures on this ARK!(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: This Structure is too far away from the platform!(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: This Structure is out of bounds!(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: You are not authorized to Replace this Structure!(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Your Tribe Group Rank is not permitted to build within range of your Tribe's Foundations.(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Must connect to oil!(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Only can have one train !(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Not in sight !Change your position and retry.(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: In landprivilege area , can not build structures !(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: This Structure can not be placed on a no supported platform!(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Condition_Wind_SpeedMore(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Walking with the wind!(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: You are walking with the wind!(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Condition_Wind_SpeedLess(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Walking in the teeth of the wind!(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: You are walking in the teeth of the wind!(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Condition_SandStorm_SpeedMore(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Walking with the sandstorm!(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: You are walking with the sandstorm!(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Condition_SandStorm_SpeedLess(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Walking in the teeth of the sandstorm!(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: You are walking in the teeth of the sandstorm!(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Condition_SandStorm_DurabilityLess(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: By the sandstoem influence,the durability of the weaponry that has been equipped is slowly falling!(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: By the sandstoem influence,the durability of the weaponry that has been equipped is slowly falling!(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Condition_Thunder_Hacked(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Just hit by a thunder!(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Just hit by a thunder!(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Condition_Miasma_TorpidityMore(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: By the miasma influence,torpidity is increasing!(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: By the miasma influence,torpidity is increasing!(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__CW_PrimalGameData_BP_C)
CONTENT: Health(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__SKEL_CW_PrimalGameData_BP_C)
CONTENT: Stamina(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__SKEL_CW_PrimalGameData_BP_C)
CONTENT: Torpor(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__SKEL_CW_PrimalGameData_BP_C)
CONTENT: Oxygen(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__SKEL_CW_PrimalGameData_BP_C)
CONTENT: Food(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__SKEL_CW_PrimalGameData_BP_C)
CONTENT: Water(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__SKEL_CW_PrimalGameData_BP_C)
CONTENT: Temperature(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__SKEL_CW_PrimalGameData_BP_C)
CONTENT: Weight(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__SKEL_CW_PrimalGameData_BP_C)
CONTENT: Melee Damage(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__SKEL_CW_PrimalGameData_BP_C)
CONTENT: Movement Speed(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__SKEL_CW_PrimalGameData_BP_C)
CONTENT: Fortitude(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__SKEL_CW_PrimalGameData_BP_C)
CONTENT: Crafting Speed(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__SKEL_CW_PrimalGameData_BP_C)
CONTENT: Effectiveness(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__SKEL_CW_PrimalGameData_BP_C)
CONTENT: Armor(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__SKEL_CW_PrimalGameData_BP_C)
CONTENT: Max Durability(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__SKEL_CW_PrimalGameData_BP_C)
CONTENT: Weapon Damage(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__SKEL_CW_PrimalGameData_BP_C)
CONTENT: Weapon Clip Ammo(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__SKEL_CW_PrimalGameData_BP_C)
CONTENT: Hypothermic Insulation(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__SKEL_CW_PrimalGameData_BP_C)
CONTENT: Weight(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__SKEL_CW_PrimalGameData_BP_C)
CONTENT: Hyperthermic Insulation(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__SKEL_CW_PrimalGameData_BP_C)
CONTENT: Consumable(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__SKEL_CW_PrimalGameData_BP_C)
CONTENT: Equippable(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__SKEL_CW_PrimalGameData_BP_C)
CONTENT: Weapon(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__SKEL_CW_PrimalGameData_BP_C)
CONTENT: Ammo(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__SKEL_CW_PrimalGameData_BP_C)
CONTENT: Structure(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__SKEL_CW_PrimalGameData_BP_C)
CONTENT: Resource(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__SKEL_CW_PrimalGameData_BP_C)
CONTENT: Item Skin(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__SKEL_CW_PrimalGameData_BP_C)
CONTENT: Attachment(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__SKEL_CW_PrimalGameData_BP_C)
CONTENT: Artifact(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__SKEL_CW_PrimalGameData_BP_C)
CONTENT: Hat(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__SKEL_CW_PrimalGameData_BP_C)
CONTENT: Shirt(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__SKEL_CW_PrimalGameData_BP_C)
CONTENT: Pants(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__SKEL_CW_PrimalGameData_BP_C)
CONTENT: Boots(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__SKEL_CW_PrimalGameData_BP_C)
CONTENT: Gloves(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__SKEL_CW_PrimalGameData_BP_C)
CONTENT: Saddle(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__SKEL_CW_PrimalGameData_BP_C)
CONTENT: Trophy(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__SKEL_CW_PrimalGameData_BP_C)
CONTENT: Costume(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__SKEL_CW_PrimalGameData_BP_C)
CONTENT: Shield(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__SKEL_CW_PrimalGameData_BP_C)
CONTENT: Male(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__SKEL_CW_PrimalGameData_BP_C)
CONTENT: Bob(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__SKEL_CW_PrimalGameData_BP_C)
CONTENT: Joe(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__SKEL_CW_PrimalGameData_BP_C)
CONTENT: Female(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__SKEL_CW_PrimalGameData_BP_C)
CONTENT: Jane(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__SKEL_CW_PrimalGameData_BP_C)
CONTENT: Anne(/Game/Mods/CubeWorld/Blueprints/CW_PrimalGameData_BP.Default__SKEL_CW_PrimalGameData_BP_C)
CONTENT: attack(/Engine/Transient.REINST_cw_Anglerfish_Character_Museum_C_0)
CONTENT: Angler|Angler species|Angler charater|Angler diet|Angler years|Angler area(/Engine/Transient.REINST_cw_Anglerfish_Character_Museum_C_0)
CONTENT: Angler info(/Engine/Transient.REINST_cw_Anglerfish_Character_Museum_C_0)
CONTENT: Angler wild info(/Engine/Transient.REINST_cw_Anglerfish_Character_Museum_C_0)
CONTENT: Angler tamed info(/Engine/Transient.REINST_cw_Anglerfish_Character_Museum_C_0)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_Anglerfish_Character_Museum_C_31701)
CONTENT: Angler|Angler species|Angler charater|Angler diet|Angler years|Angler area(/Engine/Transient.Default__REINST_cw_Anglerfish_Character_Museum_C_31701)
CONTENT: Angler info(/Engine/Transient.Default__REINST_cw_Anglerfish_Character_Museum_C_31701)
CONTENT: Angler wild info(/Engine/Transient.Default__REINST_cw_Anglerfish_Character_Museum_C_31701)
CONTENT: Angler tamed info(/Engine/Transient.Default__REINST_cw_Anglerfish_Character_Museum_C_31701)
CONTENT: attack(/Engine/Transient.REINST_cw_Anglerfish_Character_Museum_C_1)
CONTENT: Angler|Angler species|Angler charater|Angler diet|Angler years|Angler area(/Engine/Transient.REINST_cw_Anglerfish_Character_Museum_C_1)
CONTENT: Angler info(/Engine/Transient.REINST_cw_Anglerfish_Character_Museum_C_1)
CONTENT: Angler wild info(/Engine/Transient.REINST_cw_Anglerfish_Character_Museum_C_1)
CONTENT: Angler tamed info(/Engine/Transient.REINST_cw_Anglerfish_Character_Museum_C_1)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_Anglerfish_Character_Museum_C_31705)
CONTENT: Angler|Angler species|Angler charater|Angler diet|Angler years|Angler area(/Engine/Transient.Default__REINST_cw_Anglerfish_Character_Museum_C_31705)
CONTENT: Angler info(/Engine/Transient.Default__REINST_cw_Anglerfish_Character_Museum_C_31705)
CONTENT: Angler wild info(/Engine/Transient.Default__REINST_cw_Anglerfish_Character_Museum_C_31705)
CONTENT: Angler tamed info(/Engine/Transient.Default__REINST_cw_Anglerfish_Character_Museum_C_31705)
CONTENT: attack(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_anglerfish/cw_Anglerfish_Character_Museum.Default__cw_Anglerfish_Character_Museum_C)
CONTENT: Angler|Angler species|Angler charater|Angler diet|Angler years|Angler area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_anglerfish/cw_Anglerfish_Character_Museum.Default__cw_Anglerfish_Character_Museum_C)
CONTENT: Angler info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_anglerfish/cw_Anglerfish_Character_Museum.Default__cw_Anglerfish_Character_Museum_C)
CONTENT: Angler wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_anglerfish/cw_Anglerfish_Character_Museum.Default__cw_Anglerfish_Character_Museum_C)
CONTENT: Angler tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_anglerfish/cw_Anglerfish_Character_Museum.Default__cw_Anglerfish_Character_Museum_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Anglerfish_Relic_Mega.Default__cw_DropInventory_Animal_Anglerfish_Relic_Mega_C)
CONTENT: Extra Drop 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Anglerfish_Relic_Mega.Default__cw_DropInventory_Animal_Anglerfish_Relic_Mega_C)
CONTENT: Extra Drop 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Anglerfish_Relic_Mega.Default__cw_DropInventory_Animal_Anglerfish_Relic_Mega_C)
CONTENT: Extra Drop 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Anglerfish_Relic_Mega.Default__cw_DropInventory_Animal_Anglerfish_Relic_Mega_C)
CONTENT: Extra Drop 3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Anglerfish_Relic_Mega.Default__cw_DropInventory_Animal_Anglerfish_Relic_Mega_C)
CONTENT: Extra Drop 4(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Anglerfish_Relic_Mega.Default__cw_DropInventory_Animal_Anglerfish_Relic_Mega_C)
CONTENT: Extra Drop 4(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Anglerfish_Relic_Mega.Default__cw_DropInventory_Animal_Anglerfish_Relic_Mega_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Anglerfish_Character_BP_Relic_Mega_C_0)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Anglerfish_Character_BP_Relic_Mega_C_0)
CONTENT: Steel Bone Sword(/Engine/Transient.REINST_cw_Anglerfish_Character_BP_Relic_Mega_C_0)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Anglerfish_Character_BP_Relic_Mega_C_0)
CONTENT: Steel Bone Suit(/Engine/Transient.REINST_cw_Anglerfish_Character_BP_Relic_Mega_C_0)
CONTENT: 8(/Engine/Transient.REINST_cw_Anglerfish_Character_BP_Relic_Mega_C_0)
CONTENT: Mega Angler(Relic)(/Engine/Transient.REINST_cw_Anglerfish_Character_BP_Relic_Mega_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Anglerfish_Character_BP_Relic_Mega_C_31714)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Anglerfish_Character_BP_Relic_Mega_C_31714)
CONTENT: Steel Bone Sword(/Engine/Transient.Default__REINST_cw_Anglerfish_Character_BP_Relic_Mega_C_31714)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Anglerfish_Character_BP_Relic_Mega_C_31714)
CONTENT: Steel Bone Suit(/Engine/Transient.Default__REINST_cw_Anglerfish_Character_BP_Relic_Mega_C_31714)
CONTENT: 8(/Engine/Transient.Default__REINST_cw_Anglerfish_Character_BP_Relic_Mega_C_31714)
CONTENT: Mega Angler(Relic)(/Engine/Transient.Default__REINST_cw_Anglerfish_Character_BP_Relic_Mega_C_31714)
CONTENT: Active(/Engine/Transient.REINST_cw_Anglerfish_Character_BP_Relic_Mega_C_1)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Anglerfish_Character_BP_Relic_Mega_C_1)
CONTENT: Steel Bone Sword(/Engine/Transient.REINST_cw_Anglerfish_Character_BP_Relic_Mega_C_1)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Anglerfish_Character_BP_Relic_Mega_C_1)
CONTENT: Steel Bone Suit(/Engine/Transient.REINST_cw_Anglerfish_Character_BP_Relic_Mega_C_1)
CONTENT: 8(/Engine/Transient.REINST_cw_Anglerfish_Character_BP_Relic_Mega_C_1)
CONTENT: Mega Angler(Relic)(/Engine/Transient.REINST_cw_Anglerfish_Character_BP_Relic_Mega_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Anglerfish_Character_BP_Relic_Mega_C_31718)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Anglerfish_Character_BP_Relic_Mega_C_31718)
CONTENT: Steel Bone Sword(/Engine/Transient.Default__REINST_cw_Anglerfish_Character_BP_Relic_Mega_C_31718)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Anglerfish_Character_BP_Relic_Mega_C_31718)
CONTENT: Steel Bone Suit(/Engine/Transient.Default__REINST_cw_Anglerfish_Character_BP_Relic_Mega_C_31718)
CONTENT: 8(/Engine/Transient.Default__REINST_cw_Anglerfish_Character_BP_Relic_Mega_C_31718)
CONTENT: Mega Angler(Relic)(/Engine/Transient.Default__REINST_cw_Anglerfish_Character_BP_Relic_Mega_C_31718)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_anglerfish/Relic/cw_Anglerfish_Character_BP_Relic_Mega.Default__cw_Anglerfish_Character_BP_Relic_Mega_C)
CONTENT: Normal Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_anglerfish/Relic/cw_Anglerfish_Character_BP_Relic_Mega.Default__cw_Anglerfish_Character_BP_Relic_Mega_C)
CONTENT: Steel Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_anglerfish/Relic/cw_Anglerfish_Character_BP_Relic_Mega.Default__cw_Anglerfish_Character_BP_Relic_Mega_C)
CONTENT: Standard Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_anglerfish/Relic/cw_Anglerfish_Character_BP_Relic_Mega.Default__cw_Anglerfish_Character_BP_Relic_Mega_C)
CONTENT: Steel Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_anglerfish/Relic/cw_Anglerfish_Character_BP_Relic_Mega.Default__cw_Anglerfish_Character_BP_Relic_Mega_C)
CONTENT: 8(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_anglerfish/Relic/cw_Anglerfish_Character_BP_Relic_Mega.Default__cw_Anglerfish_Character_BP_Relic_Mega_C)
CONTENT: Mega Angler(Relic)(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_anglerfish/Relic/cw_Anglerfish_Character_BP_Relic_Mega.Default__cw_Anglerfish_Character_BP_Relic_Mega_C)
CONTENT: attack1(/Engine/Transient.REINST_cw_Balrog_Character_Museum_C_0)
CONTENT: attack2(/Engine/Transient.REINST_cw_Balrog_Character_Museum_C_0)
CONTENT: attack3(/Engine/Transient.REINST_cw_Balrog_Character_Museum_C_0)
CONTENT: attack4(/Engine/Transient.REINST_cw_Balrog_Character_Museum_C_0)
CONTENT: Balrog|Balrog species|Balrog charater|Balrog diet|Balrog years|Balrog area(/Engine/Transient.REINST_cw_Balrog_Character_Museum_C_0)
CONTENT: Balrog info(/Engine/Transient.REINST_cw_Balrog_Character_Museum_C_0)
CONTENT: Balrog wild info(/Engine/Transient.REINST_cw_Balrog_Character_Museum_C_0)
CONTENT: Balrog tamed info(/Engine/Transient.REINST_cw_Balrog_Character_Museum_C_0)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Balrog_Character_Museum_C_31736)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Balrog_Character_Museum_C_31736)
CONTENT: attack3(/Engine/Transient.Default__REINST_cw_Balrog_Character_Museum_C_31736)
CONTENT: attack4(/Engine/Transient.Default__REINST_cw_Balrog_Character_Museum_C_31736)
CONTENT: Balrog|Balrog species|Balrog charater|Balrog diet|Balrog years|Balrog area(/Engine/Transient.Default__REINST_cw_Balrog_Character_Museum_C_31736)
CONTENT: Balrog info(/Engine/Transient.Default__REINST_cw_Balrog_Character_Museum_C_31736)
CONTENT: Balrog wild info(/Engine/Transient.Default__REINST_cw_Balrog_Character_Museum_C_31736)
CONTENT: Balrog tamed info(/Engine/Transient.Default__REINST_cw_Balrog_Character_Museum_C_31736)
CONTENT: attack1(/Engine/Transient.REINST_cw_Balrog_Character_Museum_C_1)
CONTENT: attack2(/Engine/Transient.REINST_cw_Balrog_Character_Museum_C_1)
CONTENT: attack3(/Engine/Transient.REINST_cw_Balrog_Character_Museum_C_1)
CONTENT: attack4(/Engine/Transient.REINST_cw_Balrog_Character_Museum_C_1)
CONTENT: Balrog|Balrog species|Balrog charater|Balrog diet|Balrog years|Balrog area(/Engine/Transient.REINST_cw_Balrog_Character_Museum_C_1)
CONTENT: Balrog info(/Engine/Transient.REINST_cw_Balrog_Character_Museum_C_1)
CONTENT: Balrog wild info(/Engine/Transient.REINST_cw_Balrog_Character_Museum_C_1)
CONTENT: Balrog tamed info(/Engine/Transient.REINST_cw_Balrog_Character_Museum_C_1)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Balrog_Character_Museum_C_31740)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Balrog_Character_Museum_C_31740)
CONTENT: attack3(/Engine/Transient.Default__REINST_cw_Balrog_Character_Museum_C_31740)
CONTENT: attack4(/Engine/Transient.Default__REINST_cw_Balrog_Character_Museum_C_31740)
CONTENT: Balrog|Balrog species|Balrog charater|Balrog diet|Balrog years|Balrog area(/Engine/Transient.Default__REINST_cw_Balrog_Character_Museum_C_31740)
CONTENT: Balrog info(/Engine/Transient.Default__REINST_cw_Balrog_Character_Museum_C_31740)
CONTENT: Balrog wild info(/Engine/Transient.Default__REINST_cw_Balrog_Character_Museum_C_31740)
CONTENT: Balrog tamed info(/Engine/Transient.Default__REINST_cw_Balrog_Character_Museum_C_31740)
CONTENT: attack1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_balrog/cw_Balrog_Character_Museum.Default__cw_Balrog_Character_Museum_C)
CONTENT: attack2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_balrog/cw_Balrog_Character_Museum.Default__cw_Balrog_Character_Museum_C)
CONTENT: attack3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_balrog/cw_Balrog_Character_Museum.Default__cw_Balrog_Character_Museum_C)
CONTENT: attack4(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_balrog/cw_Balrog_Character_Museum.Default__cw_Balrog_Character_Museum_C)
CONTENT: Balrog|Balrog species|Balrog charater|Balrog diet|Balrog years|Balrog area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_balrog/cw_Balrog_Character_Museum.Default__cw_Balrog_Character_Museum_C)
CONTENT: Balrog info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_balrog/cw_Balrog_Character_Museum.Default__cw_Balrog_Character_Museum_C)
CONTENT: Balrog wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_balrog/cw_Balrog_Character_Museum.Default__cw_Balrog_Character_Museum_C)
CONTENT: Balrog tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_balrog/cw_Balrog_Character_Museum.Default__cw_Balrog_Character_Museum_C)
CONTENT: attack1(/Engine/Transient.REINST_cw_Behemoth_Character_Museum_C_0)
CONTENT: attack2(/Engine/Transient.REINST_cw_Behemoth_Character_Museum_C_0)
CONTENT: attack3(/Engine/Transient.REINST_cw_Behemoth_Character_Museum_C_0)
CONTENT: attack4(/Engine/Transient.REINST_cw_Behemoth_Character_Museum_C_0)
CONTENT: attack5(/Engine/Transient.REINST_cw_Behemoth_Character_Museum_C_0)
CONTENT: attack6(/Engine/Transient.REINST_cw_Behemoth_Character_Museum_C_0)
CONTENT: Behemoth|Behemoth species|Behemoth charater|Behemoth diet|Behemoth years|Behemoth area(/Engine/Transient.REINST_cw_Behemoth_Character_Museum_C_0)
CONTENT: Behemoth info(/Engine/Transient.REINST_cw_Behemoth_Character_Museum_C_0)
CONTENT: Behemoth wild info(/Engine/Transient.REINST_cw_Behemoth_Character_Museum_C_0)
CONTENT: Behemoth tamed info(/Engine/Transient.REINST_cw_Behemoth_Character_Museum_C_0)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Behemoth_Character_Museum_C_31747)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Behemoth_Character_Museum_C_31747)
CONTENT: attack3(/Engine/Transient.Default__REINST_cw_Behemoth_Character_Museum_C_31747)
CONTENT: attack4(/Engine/Transient.Default__REINST_cw_Behemoth_Character_Museum_C_31747)
CONTENT: attack5(/Engine/Transient.Default__REINST_cw_Behemoth_Character_Museum_C_31747)
CONTENT: attack6(/Engine/Transient.Default__REINST_cw_Behemoth_Character_Museum_C_31747)
CONTENT: Behemoth|Behemoth species|Behemoth charater|Behemoth diet|Behemoth years|Behemoth area(/Engine/Transient.Default__REINST_cw_Behemoth_Character_Museum_C_31747)
CONTENT: Behemoth info(/Engine/Transient.Default__REINST_cw_Behemoth_Character_Museum_C_31747)
CONTENT: Behemoth wild info(/Engine/Transient.Default__REINST_cw_Behemoth_Character_Museum_C_31747)
CONTENT: Behemoth tamed info(/Engine/Transient.Default__REINST_cw_Behemoth_Character_Museum_C_31747)
CONTENT: attack1(/Engine/Transient.REINST_cw_Behemoth_Character_Museum_C_1)
CONTENT: attack2(/Engine/Transient.REINST_cw_Behemoth_Character_Museum_C_1)
CONTENT: attack3(/Engine/Transient.REINST_cw_Behemoth_Character_Museum_C_1)
CONTENT: attack4(/Engine/Transient.REINST_cw_Behemoth_Character_Museum_C_1)
CONTENT: attack5(/Engine/Transient.REINST_cw_Behemoth_Character_Museum_C_1)
CONTENT: attack6(/Engine/Transient.REINST_cw_Behemoth_Character_Museum_C_1)
CONTENT: Behemoth|Behemoth species|Behemoth charater|Behemoth diet|Behemoth years|Behemoth area(/Engine/Transient.REINST_cw_Behemoth_Character_Museum_C_1)
CONTENT: Behemoth info(/Engine/Transient.REINST_cw_Behemoth_Character_Museum_C_1)
CONTENT: Behemoth wild info(/Engine/Transient.REINST_cw_Behemoth_Character_Museum_C_1)
CONTENT: Behemoth tamed info(/Engine/Transient.REINST_cw_Behemoth_Character_Museum_C_1)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Behemoth_Character_Museum_C_31751)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Behemoth_Character_Museum_C_31751)
CONTENT: attack3(/Engine/Transient.Default__REINST_cw_Behemoth_Character_Museum_C_31751)
CONTENT: attack4(/Engine/Transient.Default__REINST_cw_Behemoth_Character_Museum_C_31751)
CONTENT: attack5(/Engine/Transient.Default__REINST_cw_Behemoth_Character_Museum_C_31751)
CONTENT: attack6(/Engine/Transient.Default__REINST_cw_Behemoth_Character_Museum_C_31751)
CONTENT: Behemoth|Behemoth species|Behemoth charater|Behemoth diet|Behemoth years|Behemoth area(/Engine/Transient.Default__REINST_cw_Behemoth_Character_Museum_C_31751)
CONTENT: Behemoth info(/Engine/Transient.Default__REINST_cw_Behemoth_Character_Museum_C_31751)
CONTENT: Behemoth wild info(/Engine/Transient.Default__REINST_cw_Behemoth_Character_Museum_C_31751)
CONTENT: Behemoth tamed info(/Engine/Transient.Default__REINST_cw_Behemoth_Character_Museum_C_31751)
CONTENT: attack1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_behemoth/cw_Behemoth_Character_Museum.Default__cw_Behemoth_Character_Museum_C)
CONTENT: attack2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_behemoth/cw_Behemoth_Character_Museum.Default__cw_Behemoth_Character_Museum_C)
CONTENT: attack3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_behemoth/cw_Behemoth_Character_Museum.Default__cw_Behemoth_Character_Museum_C)
CONTENT: attack4(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_behemoth/cw_Behemoth_Character_Museum.Default__cw_Behemoth_Character_Museum_C)
CONTENT: attack5(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_behemoth/cw_Behemoth_Character_Museum.Default__cw_Behemoth_Character_Museum_C)
CONTENT: attack6(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_behemoth/cw_Behemoth_Character_Museum.Default__cw_Behemoth_Character_Museum_C)
CONTENT: Behemoth|Behemoth species|Behemoth charater|Behemoth diet|Behemoth years|Behemoth area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_behemoth/cw_Behemoth_Character_Museum.Default__cw_Behemoth_Character_Museum_C)
CONTENT: Behemoth info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_behemoth/cw_Behemoth_Character_Museum.Default__cw_Behemoth_Character_Museum_C)
CONTENT: Behemoth wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_behemoth/cw_Behemoth_Character_Museum.Default__cw_Behemoth_Character_Museum_C)
CONTENT: Behemoth tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_behemoth/cw_Behemoth_Character_Museum.Default__cw_Behemoth_Character_Museum_C)
CONTENT: attack(/Engine/Transient.REINST_cw_Carno_Character_Museum_C_0)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Carno_Character_Museum_C_0)
CONTENT: Carno|Carno species|Carno charater|Carno diet|Carno years|Carno area(/Engine/Transient.REINST_cw_Carno_Character_Museum_C_0)
CONTENT: Carno info(/Engine/Transient.REINST_cw_Carno_Character_Museum_C_0)
CONTENT: Carno wild info(/Engine/Transient.REINST_cw_Carno_Character_Museum_C_0)
CONTENT: Carno tamed info(/Engine/Transient.REINST_cw_Carno_Character_Museum_C_0)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_Carno_Character_Museum_C_31759)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Carno_Character_Museum_C_31759)
CONTENT: Carno|Carno species|Carno charater|Carno diet|Carno years|Carno area(/Engine/Transient.Default__REINST_cw_Carno_Character_Museum_C_31759)
CONTENT: Carno info(/Engine/Transient.Default__REINST_cw_Carno_Character_Museum_C_31759)
CONTENT: Carno wild info(/Engine/Transient.Default__REINST_cw_Carno_Character_Museum_C_31759)
CONTENT: Carno tamed info(/Engine/Transient.Default__REINST_cw_Carno_Character_Museum_C_31759)
CONTENT: attack(/Engine/Transient.REINST_cw_Carno_Character_Museum_C_1)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Carno_Character_Museum_C_1)
CONTENT: Carno|Carno species|Carno charater|Carno diet|Carno years|Carno area(/Engine/Transient.REINST_cw_Carno_Character_Museum_C_1)
CONTENT: Carno info(/Engine/Transient.REINST_cw_Carno_Character_Museum_C_1)
CONTENT: Carno wild info(/Engine/Transient.REINST_cw_Carno_Character_Museum_C_1)
CONTENT: Carno tamed info(/Engine/Transient.REINST_cw_Carno_Character_Museum_C_1)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_Carno_Character_Museum_C_31763)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Carno_Character_Museum_C_31763)
CONTENT: Carno|Carno species|Carno charater|Carno diet|Carno years|Carno area(/Engine/Transient.Default__REINST_cw_Carno_Character_Museum_C_31763)
CONTENT: Carno info(/Engine/Transient.Default__REINST_cw_Carno_Character_Museum_C_31763)
CONTENT: Carno wild info(/Engine/Transient.Default__REINST_cw_Carno_Character_Museum_C_31763)
CONTENT: Carno tamed info(/Engine/Transient.Default__REINST_cw_Carno_Character_Museum_C_31763)
CONTENT: attack(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_carno/cw_Carno_Character_Museum.Default__cw_Carno_Character_Museum_C)
CONTENT: cuddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_carno/cw_Carno_Character_Museum.Default__cw_Carno_Character_Museum_C)
CONTENT: Carno|Carno species|Carno charater|Carno diet|Carno years|Carno area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_carno/cw_Carno_Character_Museum.Default__cw_Carno_Character_Museum_C)
CONTENT: Carno info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_carno/cw_Carno_Character_Museum.Default__cw_Carno_Character_Museum_C)
CONTENT: Carno wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_carno/cw_Carno_Character_Museum.Default__cw_Carno_Character_Museum_C)
CONTENT: Carno tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_carno/cw_Carno_Character_Museum.Default__cw_Carno_Character_Museum_C)
CONTENT: attack1(/Engine/Transient.REINST_cw_Coyote_Character_Museum_C_0)
CONTENT: attack2(/Engine/Transient.REINST_cw_Coyote_Character_Museum_C_0)
CONTENT: attack3(/Engine/Transient.REINST_cw_Coyote_Character_Museum_C_0)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Coyote_Character_Museum_C_0)
CONTENT: howl(/Engine/Transient.REINST_cw_Coyote_Character_Museum_C_0)
CONTENT: eat(/Engine/Transient.REINST_cw_Coyote_Character_Museum_C_0)
CONTENT: startled(/Engine/Transient.REINST_cw_Coyote_Character_Museum_C_0)
CONTENT: Coyote|Coyote species|Coyote charater|Coyote diet|Coyote years|Coyote area(/Engine/Transient.REINST_cw_Coyote_Character_Museum_C_0)
CONTENT: Coyote info(/Engine/Transient.REINST_cw_Coyote_Character_Museum_C_0)
CONTENT: Coyote wild info(/Engine/Transient.REINST_cw_Coyote_Character_Museum_C_0)
CONTENT: Coyote tamed info(/Engine/Transient.REINST_cw_Coyote_Character_Museum_C_0)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Coyote_Character_Museum_C_31770)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Coyote_Character_Museum_C_31770)
CONTENT: attack3(/Engine/Transient.Default__REINST_cw_Coyote_Character_Museum_C_31770)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Coyote_Character_Museum_C_31770)
CONTENT: howl(/Engine/Transient.Default__REINST_cw_Coyote_Character_Museum_C_31770)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Coyote_Character_Museum_C_31770)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Coyote_Character_Museum_C_31770)
CONTENT: Coyote|Coyote species|Coyote charater|Coyote diet|Coyote years|Coyote area(/Engine/Transient.Default__REINST_cw_Coyote_Character_Museum_C_31770)
CONTENT: Coyote info(/Engine/Transient.Default__REINST_cw_Coyote_Character_Museum_C_31770)
CONTENT: Coyote wild info(/Engine/Transient.Default__REINST_cw_Coyote_Character_Museum_C_31770)
CONTENT: Coyote tamed info(/Engine/Transient.Default__REINST_cw_Coyote_Character_Museum_C_31770)
CONTENT: attack1(/Engine/Transient.REINST_cw_Coyote_Character_Museum_C_1)
CONTENT: attack2(/Engine/Transient.REINST_cw_Coyote_Character_Museum_C_1)
CONTENT: attack3(/Engine/Transient.REINST_cw_Coyote_Character_Museum_C_1)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Coyote_Character_Museum_C_1)
CONTENT: howl(/Engine/Transient.REINST_cw_Coyote_Character_Museum_C_1)
CONTENT: eat(/Engine/Transient.REINST_cw_Coyote_Character_Museum_C_1)
CONTENT: startled(/Engine/Transient.REINST_cw_Coyote_Character_Museum_C_1)
CONTENT: Coyote|Coyote species|Coyote charater|Coyote diet|Coyote years|Coyote area(/Engine/Transient.REINST_cw_Coyote_Character_Museum_C_1)
CONTENT: Coyote info(/Engine/Transient.REINST_cw_Coyote_Character_Museum_C_1)
CONTENT: Coyote wild info(/Engine/Transient.REINST_cw_Coyote_Character_Museum_C_1)
CONTENT: Coyote tamed info(/Engine/Transient.REINST_cw_Coyote_Character_Museum_C_1)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Coyote_Character_Museum_C_31774)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Coyote_Character_Museum_C_31774)
CONTENT: attack3(/Engine/Transient.Default__REINST_cw_Coyote_Character_Museum_C_31774)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Coyote_Character_Museum_C_31774)
CONTENT: howl(/Engine/Transient.Default__REINST_cw_Coyote_Character_Museum_C_31774)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Coyote_Character_Museum_C_31774)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Coyote_Character_Museum_C_31774)
CONTENT: Coyote|Coyote species|Coyote charater|Coyote diet|Coyote years|Coyote area(/Engine/Transient.Default__REINST_cw_Coyote_Character_Museum_C_31774)
CONTENT: Coyote info(/Engine/Transient.Default__REINST_cw_Coyote_Character_Museum_C_31774)
CONTENT: Coyote wild info(/Engine/Transient.Default__REINST_cw_Coyote_Character_Museum_C_31774)
CONTENT: Coyote tamed info(/Engine/Transient.Default__REINST_cw_Coyote_Character_Museum_C_31774)
CONTENT: attack1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_coyote/cw_Coyote_Character_Museum.Default__cw_Coyote_Character_Museum_C)
CONTENT: attack2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_coyote/cw_Coyote_Character_Museum.Default__cw_Coyote_Character_Museum_C)
CONTENT: attack3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_coyote/cw_Coyote_Character_Museum.Default__cw_Coyote_Character_Museum_C)
CONTENT: cuddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_coyote/cw_Coyote_Character_Museum.Default__cw_Coyote_Character_Museum_C)
CONTENT: howl(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_coyote/cw_Coyote_Character_Museum.Default__cw_Coyote_Character_Museum_C)
CONTENT: eat(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_coyote/cw_Coyote_Character_Museum.Default__cw_Coyote_Character_Museum_C)
CONTENT: startled(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_coyote/cw_Coyote_Character_Museum.Default__cw_Coyote_Character_Museum_C)
CONTENT: Coyote|Coyote species|Coyote charater|Coyote diet|Coyote years|Coyote area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_coyote/cw_Coyote_Character_Museum.Default__cw_Coyote_Character_Museum_C)
CONTENT: Coyote info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_coyote/cw_Coyote_Character_Museum.Default__cw_Coyote_Character_Museum_C)
CONTENT: Coyote wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_coyote/cw_Coyote_Character_Museum.Default__cw_Coyote_Character_Museum_C)
CONTENT: Coyote tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_coyote/cw_Coyote_Character_Museum.Default__cw_Coyote_Character_Museum_C)
CONTENT: attack1(/Engine/Transient.REINST_cw_Death_Character_Museum_C_0)
CONTENT: attack2(/Engine/Transient.REINST_cw_Death_Character_Museum_C_0)
CONTENT: attack3(/Engine/Transient.REINST_cw_Death_Character_Museum_C_0)
CONTENT: attack4(/Engine/Transient.REINST_cw_Death_Character_Museum_C_0)
CONTENT: Soul Reaper|Soul Reaper species|Soul Reaper charater|Soul Reaper diet|Soul Reaper years|Soul Reaper area(/Engine/Transient.REINST_cw_Death_Character_Museum_C_0)
CONTENT: Soul Reaper info(/Engine/Transient.REINST_cw_Death_Character_Museum_C_0)
CONTENT: Soul Reaper wild info(/Engine/Transient.REINST_cw_Death_Character_Museum_C_0)
CONTENT: Soul Reaper tamed info(/Engine/Transient.REINST_cw_Death_Character_Museum_C_0)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Death_Character_Museum_C_31781)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Death_Character_Museum_C_31781)
CONTENT: attack3(/Engine/Transient.Default__REINST_cw_Death_Character_Museum_C_31781)
CONTENT: attack4(/Engine/Transient.Default__REINST_cw_Death_Character_Museum_C_31781)
CONTENT: Soul Reaper|Soul Reaper species|Soul Reaper charater|Soul Reaper diet|Soul Reaper years|Soul Reaper area(/Engine/Transient.Default__REINST_cw_Death_Character_Museum_C_31781)
CONTENT: Soul Reaper info(/Engine/Transient.Default__REINST_cw_Death_Character_Museum_C_31781)
CONTENT: Soul Reaper wild info(/Engine/Transient.Default__REINST_cw_Death_Character_Museum_C_31781)
CONTENT: Soul Reaper tamed info(/Engine/Transient.Default__REINST_cw_Death_Character_Museum_C_31781)
CONTENT: attack1(/Engine/Transient.REINST_cw_Death_Character_Museum_C_1)
CONTENT: attack2(/Engine/Transient.REINST_cw_Death_Character_Museum_C_1)
CONTENT: attack3(/Engine/Transient.REINST_cw_Death_Character_Museum_C_1)
CONTENT: attack4(/Engine/Transient.REINST_cw_Death_Character_Museum_C_1)
CONTENT: Soul Reaper|Soul Reaper species|Soul Reaper charater|Soul Reaper diet|Soul Reaper years|Soul Reaper area(/Engine/Transient.REINST_cw_Death_Character_Museum_C_1)
CONTENT: Soul Reaper info(/Engine/Transient.REINST_cw_Death_Character_Museum_C_1)
CONTENT: Soul Reaper wild info(/Engine/Transient.REINST_cw_Death_Character_Museum_C_1)
CONTENT: Soul Reaper tamed info(/Engine/Transient.REINST_cw_Death_Character_Museum_C_1)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Death_Character_Museum_C_31785)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Death_Character_Museum_C_31785)
CONTENT: attack3(/Engine/Transient.Default__REINST_cw_Death_Character_Museum_C_31785)
CONTENT: attack4(/Engine/Transient.Default__REINST_cw_Death_Character_Museum_C_31785)
CONTENT: Soul Reaper|Soul Reaper species|Soul Reaper charater|Soul Reaper diet|Soul Reaper years|Soul Reaper area(/Engine/Transient.Default__REINST_cw_Death_Character_Museum_C_31785)
CONTENT: Soul Reaper info(/Engine/Transient.Default__REINST_cw_Death_Character_Museum_C_31785)
CONTENT: Soul Reaper wild info(/Engine/Transient.Default__REINST_cw_Death_Character_Museum_C_31785)
CONTENT: Soul Reaper tamed info(/Engine/Transient.Default__REINST_cw_Death_Character_Museum_C_31785)
CONTENT: attack1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_death/cw_Death_Character_Museum.Default__cw_Death_Character_Museum_C)
CONTENT: attack2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_death/cw_Death_Character_Museum.Default__cw_Death_Character_Museum_C)
CONTENT: attack3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_death/cw_Death_Character_Museum.Default__cw_Death_Character_Museum_C)
CONTENT: attack4(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_death/cw_Death_Character_Museum.Default__cw_Death_Character_Museum_C)
CONTENT: Soul Reaper|Soul Reaper species|Soul Reaper charater|Soul Reaper diet|Soul Reaper years|Soul Reaper area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_death/cw_Death_Character_Museum.Default__cw_Death_Character_Museum_C)
CONTENT: Soul Reaper info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_death/cw_Death_Character_Museum.Default__cw_Death_Character_Museum_C)
CONTENT: Soul Reaper wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_death/cw_Death_Character_Museum.Default__cw_Death_Character_Museum_C)
CONTENT: Soul Reaper tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_death/cw_Death_Character_Museum.Default__cw_Death_Character_Museum_C)
CONTENT: Chestlv80_Copper(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Death_Relic_Mega.Default__cw_DropInventory_Animal_Death_Relic_Mega_C)
CONTENT: 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Death_Relic_Mega.Default__cw_DropInventory_Animal_Death_Relic_Mega_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Death_Relic_Mega.Default__cw_DropInventory_Animal_Death_Relic_Mega_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Death_Relic_Mega.Default__cw_DropInventory_Animal_Death_Relic_Mega_C)
CONTENT: 3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Death_Relic_Mega.Default__cw_DropInventory_Animal_Death_Relic_Mega_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Death_Character_BP_Relic_Mega_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Death_Character_BP_Relic_Mega_C_0)
CONTENT: Steel Bone Sword(/Engine/Transient.REINST_cw_Death_Character_BP_Relic_Mega_C_0)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Death_Character_BP_Relic_Mega_C_0)
CONTENT: Steel Bone Suit(/Engine/Transient.REINST_cw_Death_Character_BP_Relic_Mega_C_0)
CONTENT: 8(/Engine/Transient.REINST_cw_Death_Character_BP_Relic_Mega_C_0)
CONTENT: Soul Reaper(/Engine/Transient.REINST_cw_Death_Character_BP_Relic_Mega_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Death_Character_BP_Relic_Mega_C_31795)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Death_Character_BP_Relic_Mega_C_31795)
CONTENT: Steel Bone Sword(/Engine/Transient.Default__REINST_cw_Death_Character_BP_Relic_Mega_C_31795)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Death_Character_BP_Relic_Mega_C_31795)
CONTENT: Steel Bone Suit(/Engine/Transient.Default__REINST_cw_Death_Character_BP_Relic_Mega_C_31795)
CONTENT: 8(/Engine/Transient.Default__REINST_cw_Death_Character_BP_Relic_Mega_C_31795)
CONTENT: Soul Reaper(/Engine/Transient.Default__REINST_cw_Death_Character_BP_Relic_Mega_C_31795)
CONTENT: Active(/Engine/Transient.REINST_cw_Death_Character_BP_Relic_Mega_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Death_Character_BP_Relic_Mega_C_1)
CONTENT: Steel Bone Sword(/Engine/Transient.REINST_cw_Death_Character_BP_Relic_Mega_C_1)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Death_Character_BP_Relic_Mega_C_1)
CONTENT: Steel Bone Suit(/Engine/Transient.REINST_cw_Death_Character_BP_Relic_Mega_C_1)
CONTENT: 8(/Engine/Transient.REINST_cw_Death_Character_BP_Relic_Mega_C_1)
CONTENT: Soul Reaper(/Engine/Transient.REINST_cw_Death_Character_BP_Relic_Mega_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Death_Character_BP_Relic_Mega_C_31799)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Death_Character_BP_Relic_Mega_C_31799)
CONTENT: Steel Bone Sword(/Engine/Transient.Default__REINST_cw_Death_Character_BP_Relic_Mega_C_31799)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Death_Character_BP_Relic_Mega_C_31799)
CONTENT: Steel Bone Suit(/Engine/Transient.Default__REINST_cw_Death_Character_BP_Relic_Mega_C_31799)
CONTENT: 8(/Engine/Transient.Default__REINST_cw_Death_Character_BP_Relic_Mega_C_31799)
CONTENT: Soul Reaper(/Engine/Transient.Default__REINST_cw_Death_Character_BP_Relic_Mega_C_31799)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_death/Relic/cw_Death_Character_BP_Relic_Mega.Default__cw_Death_Character_BP_Relic_Mega_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_death/Relic/cw_Death_Character_BP_Relic_Mega.Default__cw_Death_Character_BP_Relic_Mega_C)
CONTENT: Steel Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_death/Relic/cw_Death_Character_BP_Relic_Mega.Default__cw_Death_Character_BP_Relic_Mega_C)
CONTENT: Standard Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_death/Relic/cw_Death_Character_BP_Relic_Mega.Default__cw_Death_Character_BP_Relic_Mega_C)
CONTENT: Steel Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_death/Relic/cw_Death_Character_BP_Relic_Mega.Default__cw_Death_Character_BP_Relic_Mega_C)
CONTENT: 8(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_death/Relic/cw_Death_Character_BP_Relic_Mega.Default__cw_Death_Character_BP_Relic_Mega_C)
CONTENT: Soul Reaper(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_death/Relic/cw_Death_Character_BP_Relic_Mega.Default__cw_Death_Character_BP_Relic_Mega_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Dilophosaurus_Character_BP2_C_0)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Dilophosaurus_Character_BP2_C_0)
CONTENT: Spear(/Engine/Transient.REINST_cw_Dilophosaurus_Character_BP2_C_0)
CONTENT: Bow(/Engine/Transient.REINST_cw_Dilophosaurus_Character_BP2_C_0)
CONTENT: Leather Suit(/Engine/Transient.REINST_cw_Dilophosaurus_Character_BP2_C_0)
CONTENT: 2(/Engine/Transient.REINST_cw_Dilophosaurus_Character_BP2_C_0)
CONTENT: Dilophosaurus(/Engine/Transient.REINST_cw_Dilophosaurus_Character_BP2_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Dilophosaurus_Character_BP2_C_31817)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Dilophosaurus_Character_BP2_C_31817)
CONTENT: Spear(/Engine/Transient.Default__REINST_cw_Dilophosaurus_Character_BP2_C_31817)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Dilophosaurus_Character_BP2_C_31817)
CONTENT: Leather Suit(/Engine/Transient.Default__REINST_cw_Dilophosaurus_Character_BP2_C_31817)
CONTENT: 2(/Engine/Transient.Default__REINST_cw_Dilophosaurus_Character_BP2_C_31817)
CONTENT: Dilophosaurus(/Engine/Transient.Default__REINST_cw_Dilophosaurus_Character_BP2_C_31817)
CONTENT: Active(/Engine/Transient.REINST_cw_Dilophosaurus_Character_BP2_C_1)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_Dilophosaurus_Character_BP2_C_1)
CONTENT: Spear(/Engine/Transient.REINST_cw_Dilophosaurus_Character_BP2_C_1)
CONTENT: Bow(/Engine/Transient.REINST_cw_Dilophosaurus_Character_BP2_C_1)
CONTENT: Leather Suit(/Engine/Transient.REINST_cw_Dilophosaurus_Character_BP2_C_1)
CONTENT: 2(/Engine/Transient.REINST_cw_Dilophosaurus_Character_BP2_C_1)
CONTENT: Dilophosaurus(/Engine/Transient.REINST_cw_Dilophosaurus_Character_BP2_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Dilophosaurus_Character_BP2_C_31821)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_Dilophosaurus_Character_BP2_C_31821)
CONTENT: Spear(/Engine/Transient.Default__REINST_cw_Dilophosaurus_Character_BP2_C_31821)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_Dilophosaurus_Character_BP2_C_31821)
CONTENT: Leather Suit(/Engine/Transient.Default__REINST_cw_Dilophosaurus_Character_BP2_C_31821)
CONTENT: 2(/Engine/Transient.Default__REINST_cw_Dilophosaurus_Character_BP2_C_31821)
CONTENT: Dilophosaurus(/Engine/Transient.Default__REINST_cw_Dilophosaurus_Character_BP2_C_31821)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dilophosaurus/cw_Dilophosaurus_Character_BP2.Default__cw_Dilophosaurus_Character_BP2_C)
CONTENT: Normal Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dilophosaurus/cw_Dilophosaurus_Character_BP2.Default__cw_Dilophosaurus_Character_BP2_C)
CONTENT: Spear(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dilophosaurus/cw_Dilophosaurus_Character_BP2.Default__cw_Dilophosaurus_Character_BP2_C)
CONTENT: Bow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dilophosaurus/cw_Dilophosaurus_Character_BP2.Default__cw_Dilophosaurus_Character_BP2_C)
CONTENT: Leather Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dilophosaurus/cw_Dilophosaurus_Character_BP2.Default__cw_Dilophosaurus_Character_BP2_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dilophosaurus/cw_Dilophosaurus_Character_BP2.Default__cw_Dilophosaurus_Character_BP2_C)
CONTENT: Dilophosaurus(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_dilophosaurus/cw_Dilophosaurus_Character_BP2.Default__cw_Dilophosaurus_Character_BP2_C)
CONTENT: Passive(/Engine/Transient.REINST_cw_DuckStrange_Character_BP_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_DuckStrange_Character_BP_C_0)
CONTENT: Spear(/Engine/Transient.REINST_cw_DuckStrange_Character_BP_C_0)
CONTENT: Bow(/Engine/Transient.REINST_cw_DuckStrange_Character_BP_C_0)
CONTENT: Leather Suit(/Engine/Transient.REINST_cw_DuckStrange_Character_BP_C_0)
CONTENT: 2(/Engine/Transient.REINST_cw_DuckStrange_Character_BP_C_0)
CONTENT: DuckStrange(/Engine/Transient.REINST_cw_DuckStrange_Character_BP_C_0)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_DuckStrange_Character_BP_C_31845)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_DuckStrange_Character_BP_C_31845)
CONTENT: Spear(/Engine/Transient.Default__REINST_cw_DuckStrange_Character_BP_C_31845)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_DuckStrange_Character_BP_C_31845)
CONTENT: Leather Suit(/Engine/Transient.Default__REINST_cw_DuckStrange_Character_BP_C_31845)
CONTENT: 2(/Engine/Transient.Default__REINST_cw_DuckStrange_Character_BP_C_31845)
CONTENT: DuckStrange(/Engine/Transient.Default__REINST_cw_DuckStrange_Character_BP_C_31845)
CONTENT: Passive(/Engine/Transient.REINST_cw_DuckStrange_Character_BP_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_DuckStrange_Character_BP_C_1)
CONTENT: Spear(/Engine/Transient.REINST_cw_DuckStrange_Character_BP_C_1)
CONTENT: Bow(/Engine/Transient.REINST_cw_DuckStrange_Character_BP_C_1)
CONTENT: Leather Suit(/Engine/Transient.REINST_cw_DuckStrange_Character_BP_C_1)
CONTENT: 2(/Engine/Transient.REINST_cw_DuckStrange_Character_BP_C_1)
CONTENT: DuckStrange(/Engine/Transient.REINST_cw_DuckStrange_Character_BP_C_1)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_DuckStrange_Character_BP_C_31849)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_DuckStrange_Character_BP_C_31849)
CONTENT: Spear(/Engine/Transient.Default__REINST_cw_DuckStrange_Character_BP_C_31849)
CONTENT: Bow(/Engine/Transient.Default__REINST_cw_DuckStrange_Character_BP_C_31849)
CONTENT: Leather Suit(/Engine/Transient.Default__REINST_cw_DuckStrange_Character_BP_C_31849)
CONTENT: 2(/Engine/Transient.Default__REINST_cw_DuckStrange_Character_BP_C_31849)
CONTENT: DuckStrange(/Engine/Transient.Default__REINST_cw_DuckStrange_Character_BP_C_31849)
CONTENT: Passive(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_duckstrange/cw_DuckStrange_Character_BP.Default__cw_DuckStrange_Character_BP_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_duckstrange/cw_DuckStrange_Character_BP.Default__cw_DuckStrange_Character_BP_C)
CONTENT: Spear(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_duckstrange/cw_DuckStrange_Character_BP.Default__cw_DuckStrange_Character_BP_C)
CONTENT: Bow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_duckstrange/cw_DuckStrange_Character_BP.Default__cw_DuckStrange_Character_BP_C)
CONTENT: Leather Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_duckstrange/cw_DuckStrange_Character_BP.Default__cw_DuckStrange_Character_BP_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_duckstrange/cw_DuckStrange_Character_BP.Default__cw_DuckStrange_Character_BP_C)
CONTENT: DuckStrange(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_duckstrange/cw_DuckStrange_Character_BP.Default__cw_DuckStrange_Character_BP_C)
CONTENT: DuckStrange|DuckStrange species|DuckStrange charater|DuckStrange diet|DuckStrange years|DuckStrange area(/Engine/Transient.REINST_cw_DuckStrange01_Character_Museum_C_0)
CONTENT: DuckStrange info(/Engine/Transient.REINST_cw_DuckStrange01_Character_Museum_C_0)
CONTENT: DuckStrange wild info(/Engine/Transient.REINST_cw_DuckStrange01_Character_Museum_C_0)
CONTENT: DuckStrange tamedinfo(/Engine/Transient.REINST_cw_DuckStrange01_Character_Museum_C_0)
CONTENT: DuckStrange|DuckStrange species|DuckStrange charater|DuckStrange diet|DuckStrange years|DuckStrange area(/Engine/Transient.Default__REINST_cw_DuckStrange01_Character_Museum_C_31856)
CONTENT: DuckStrange info(/Engine/Transient.Default__REINST_cw_DuckStrange01_Character_Museum_C_31856)
CONTENT: DuckStrange wild info(/Engine/Transient.Default__REINST_cw_DuckStrange01_Character_Museum_C_31856)
CONTENT: DuckStrange tamedinfo(/Engine/Transient.Default__REINST_cw_DuckStrange01_Character_Museum_C_31856)
CONTENT: DuckStrange|DuckStrange species|DuckStrange charater|DuckStrange diet|DuckStrange years|DuckStrange area(/Engine/Transient.REINST_cw_DuckStrange01_Character_Museum_C_1)
CONTENT: DuckStrange info(/Engine/Transient.REINST_cw_DuckStrange01_Character_Museum_C_1)
CONTENT: DuckStrange wild info(/Engine/Transient.REINST_cw_DuckStrange01_Character_Museum_C_1)
CONTENT: DuckStrange tamedinfo(/Engine/Transient.REINST_cw_DuckStrange01_Character_Museum_C_1)
CONTENT: DuckStrange|DuckStrange species|DuckStrange charater|DuckStrange diet|DuckStrange years|DuckStrange area(/Engine/Transient.Default__REINST_cw_DuckStrange01_Character_Museum_C_31860)
CONTENT: DuckStrange info(/Engine/Transient.Default__REINST_cw_DuckStrange01_Character_Museum_C_31860)
CONTENT: DuckStrange wild info(/Engine/Transient.Default__REINST_cw_DuckStrange01_Character_Museum_C_31860)
CONTENT: DuckStrange tamedinfo(/Engine/Transient.Default__REINST_cw_DuckStrange01_Character_Museum_C_31860)
CONTENT: DuckStrange|DuckStrange species|DuckStrange charater|DuckStrange diet|DuckStrange years|DuckStrange area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_duckstrange/cw_DuckStrange01_Character_Museum.Default__cw_DuckStrange01_Character_Museum_C)
CONTENT: DuckStrange info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_duckstrange/cw_DuckStrange01_Character_Museum.Default__cw_DuckStrange01_Character_Museum_C)
CONTENT: DuckStrange wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_duckstrange/cw_DuckStrange01_Character_Museum.Default__cw_DuckStrange01_Character_Museum_C)
CONTENT: DuckStrange tamedinfo(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_duckstrange/cw_DuckStrange01_Character_Museum.Default__cw_DuckStrange01_Character_Museum_C)
CONTENT: DuckStrange|DuckStrange species|DuckStrange charater|DuckStrange diet|DuckStrange years|DuckStrange area(/Engine/Transient.REINST_cw_DuckStrange02_Character_Museum_C_0)
CONTENT: DuckStrange info(/Engine/Transient.REINST_cw_DuckStrange02_Character_Museum_C_0)
CONTENT: DuckStrange wild info(/Engine/Transient.REINST_cw_DuckStrange02_Character_Museum_C_0)
CONTENT: DuckStrange tamedinfo(/Engine/Transient.REINST_cw_DuckStrange02_Character_Museum_C_0)
CONTENT: DuckStrange|DuckStrange species|DuckStrange charater|DuckStrange diet|DuckStrange years|DuckStrange area(/Engine/Transient.Default__REINST_cw_DuckStrange02_Character_Museum_C_31867)
CONTENT: DuckStrange info(/Engine/Transient.Default__REINST_cw_DuckStrange02_Character_Museum_C_31867)
CONTENT: DuckStrange wild info(/Engine/Transient.Default__REINST_cw_DuckStrange02_Character_Museum_C_31867)
CONTENT: DuckStrange tamedinfo(/Engine/Transient.Default__REINST_cw_DuckStrange02_Character_Museum_C_31867)
CONTENT: DuckStrange|DuckStrange species|DuckStrange charater|DuckStrange diet|DuckStrange years|DuckStrange area(/Engine/Transient.REINST_cw_DuckStrange02_Character_Museum_C_1)
CONTENT: DuckStrange info(/Engine/Transient.REINST_cw_DuckStrange02_Character_Museum_C_1)
CONTENT: DuckStrange wild info(/Engine/Transient.REINST_cw_DuckStrange02_Character_Museum_C_1)
CONTENT: DuckStrange tamedinfo(/Engine/Transient.REINST_cw_DuckStrange02_Character_Museum_C_1)
CONTENT: DuckStrange|DuckStrange species|DuckStrange charater|DuckStrange diet|DuckStrange years|DuckStrange area(/Engine/Transient.Default__REINST_cw_DuckStrange02_Character_Museum_C_31871)
CONTENT: DuckStrange info(/Engine/Transient.Default__REINST_cw_DuckStrange02_Character_Museum_C_31871)
CONTENT: DuckStrange wild info(/Engine/Transient.Default__REINST_cw_DuckStrange02_Character_Museum_C_31871)
CONTENT: DuckStrange tamedinfo(/Engine/Transient.Default__REINST_cw_DuckStrange02_Character_Museum_C_31871)
CONTENT: DuckStrange|DuckStrange species|DuckStrange charater|DuckStrange diet|DuckStrange years|DuckStrange area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_duckstrange/cw_DuckStrange02_Character_Museum.Default__cw_DuckStrange02_Character_Museum_C)
CONTENT: DuckStrange info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_duckstrange/cw_DuckStrange02_Character_Museum.Default__cw_DuckStrange02_Character_Museum_C)
CONTENT: DuckStrange wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_duckstrange/cw_DuckStrange02_Character_Museum.Default__cw_DuckStrange02_Character_Museum_C)
CONTENT: DuckStrange tamedinfo(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_duckstrange/cw_DuckStrange02_Character_Museum.Default__cw_DuckStrange02_Character_Museum_C)
CONTENT: attack(/Engine/Transient.REINST_cw_Felhunter_Character_Museum_C_0)
CONTENT: jump(/Engine/Transient.REINST_cw_Felhunter_Character_Museum_C_0)
CONTENT: atartled(/Engine/Transient.REINST_cw_Felhunter_Character_Museum_C_0)
CONTENT: Felhunter|Felhunter species|Felhunter charater|Felhunter diet|Felhunter years|Felhunter area(/Engine/Transient.REINST_cw_Felhunter_Character_Museum_C_0)
CONTENT: Felhunter info(/Engine/Transient.REINST_cw_Felhunter_Character_Museum_C_0)
CONTENT: Felhunter wild info(/Engine/Transient.REINST_cw_Felhunter_Character_Museum_C_0)
CONTENT: Felhunter tamed info(/Engine/Transient.REINST_cw_Felhunter_Character_Museum_C_0)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_Felhunter_Character_Museum_C_31879)
CONTENT: jump(/Engine/Transient.Default__REINST_cw_Felhunter_Character_Museum_C_31879)
CONTENT: atartled(/Engine/Transient.Default__REINST_cw_Felhunter_Character_Museum_C_31879)
CONTENT: Felhunter|Felhunter species|Felhunter charater|Felhunter diet|Felhunter years|Felhunter area(/Engine/Transient.Default__REINST_cw_Felhunter_Character_Museum_C_31879)
CONTENT: Felhunter info(/Engine/Transient.Default__REINST_cw_Felhunter_Character_Museum_C_31879)
CONTENT: Felhunter wild info(/Engine/Transient.Default__REINST_cw_Felhunter_Character_Museum_C_31879)
CONTENT: Felhunter tamed info(/Engine/Transient.Default__REINST_cw_Felhunter_Character_Museum_C_31879)
CONTENT: attack(/Engine/Transient.REINST_cw_Felhunter_Character_Museum_C_1)
CONTENT: jump(/Engine/Transient.REINST_cw_Felhunter_Character_Museum_C_1)
CONTENT: atartled(/Engine/Transient.REINST_cw_Felhunter_Character_Museum_C_1)
CONTENT: Felhunter|Felhunter species|Felhunter charater|Felhunter diet|Felhunter years|Felhunter area(/Engine/Transient.REINST_cw_Felhunter_Character_Museum_C_1)
CONTENT: Felhunter info(/Engine/Transient.REINST_cw_Felhunter_Character_Museum_C_1)
CONTENT: Felhunter wild info(/Engine/Transient.REINST_cw_Felhunter_Character_Museum_C_1)
CONTENT: Felhunter tamed info(/Engine/Transient.REINST_cw_Felhunter_Character_Museum_C_1)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_Felhunter_Character_Museum_C_31883)
CONTENT: jump(/Engine/Transient.Default__REINST_cw_Felhunter_Character_Museum_C_31883)
CONTENT: atartled(/Engine/Transient.Default__REINST_cw_Felhunter_Character_Museum_C_31883)
CONTENT: Felhunter|Felhunter species|Felhunter charater|Felhunter diet|Felhunter years|Felhunter area(/Engine/Transient.Default__REINST_cw_Felhunter_Character_Museum_C_31883)
CONTENT: Felhunter info(/Engine/Transient.Default__REINST_cw_Felhunter_Character_Museum_C_31883)
CONTENT: Felhunter wild info(/Engine/Transient.Default__REINST_cw_Felhunter_Character_Museum_C_31883)
CONTENT: Felhunter tamed info(/Engine/Transient.Default__REINST_cw_Felhunter_Character_Museum_C_31883)
CONTENT: attack(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_felhunter/cw_Felhunter_Character_Museum.Default__cw_Felhunter_Character_Museum_C)
CONTENT: jump(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_felhunter/cw_Felhunter_Character_Museum.Default__cw_Felhunter_Character_Museum_C)
CONTENT: atartled(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_felhunter/cw_Felhunter_Character_Museum.Default__cw_Felhunter_Character_Museum_C)
CONTENT: Felhunter|Felhunter species|Felhunter charater|Felhunter diet|Felhunter years|Felhunter area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_felhunter/cw_Felhunter_Character_Museum.Default__cw_Felhunter_Character_Museum_C)
CONTENT: Felhunter info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_felhunter/cw_Felhunter_Character_Museum.Default__cw_Felhunter_Character_Museum_C)
CONTENT: Felhunter wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_felhunter/cw_Felhunter_Character_Museum.Default__cw_Felhunter_Character_Museum_C)
CONTENT: Felhunter tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_felhunter/cw_Felhunter_Character_Museum.Default__cw_Felhunter_Character_Museum_C)
CONTENT: attack1(/Engine/Transient.REINST_cw_Gargoyle_Character_Museum_C_0)
CONTENT: attack2(/Engine/Transient.REINST_cw_Gargoyle_Character_Museum_C_0)
CONTENT: recover(/Engine/Transient.REINST_cw_Gargoyle_Character_Museum_C_0)
CONTENT: Gargoyle|Gargoyle species|Gargoyle charater|Gargoyle diet|Gargoyle years|Gargoyle area(/Engine/Transient.REINST_cw_Gargoyle_Character_Museum_C_0)
CONTENT: Gargoyle info(/Engine/Transient.REINST_cw_Gargoyle_Character_Museum_C_0)
CONTENT: Gargoyle wild info(/Engine/Transient.REINST_cw_Gargoyle_Character_Museum_C_0)
CONTENT: Gargoyle tamed info(/Engine/Transient.REINST_cw_Gargoyle_Character_Museum_C_0)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Gargoyle_Character_Museum_C_31891)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Gargoyle_Character_Museum_C_31891)
CONTENT: recover(/Engine/Transient.Default__REINST_cw_Gargoyle_Character_Museum_C_31891)
CONTENT: Gargoyle|Gargoyle species|Gargoyle charater|Gargoyle diet|Gargoyle years|Gargoyle area(/Engine/Transient.Default__REINST_cw_Gargoyle_Character_Museum_C_31891)
CONTENT: Gargoyle info(/Engine/Transient.Default__REINST_cw_Gargoyle_Character_Museum_C_31891)
CONTENT: Gargoyle wild info(/Engine/Transient.Default__REINST_cw_Gargoyle_Character_Museum_C_31891)
CONTENT: Gargoyle tamed info(/Engine/Transient.Default__REINST_cw_Gargoyle_Character_Museum_C_31891)
CONTENT: attack1(/Engine/Transient.REINST_cw_Gargoyle_Character_Museum_C_1)
CONTENT: attack2(/Engine/Transient.REINST_cw_Gargoyle_Character_Museum_C_1)
CONTENT: recover(/Engine/Transient.REINST_cw_Gargoyle_Character_Museum_C_1)
CONTENT: Gargoyle|Gargoyle species|Gargoyle charater|Gargoyle diet|Gargoyle years|Gargoyle area(/Engine/Transient.REINST_cw_Gargoyle_Character_Museum_C_1)
CONTENT: Gargoyle info(/Engine/Transient.REINST_cw_Gargoyle_Character_Museum_C_1)
CONTENT: Gargoyle wild info(/Engine/Transient.REINST_cw_Gargoyle_Character_Museum_C_1)
CONTENT: Gargoyle tamed info(/Engine/Transient.REINST_cw_Gargoyle_Character_Museum_C_1)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Gargoyle_Character_Museum_C_31895)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Gargoyle_Character_Museum_C_31895)
CONTENT: recover(/Engine/Transient.Default__REINST_cw_Gargoyle_Character_Museum_C_31895)
CONTENT: Gargoyle|Gargoyle species|Gargoyle charater|Gargoyle diet|Gargoyle years|Gargoyle area(/Engine/Transient.Default__REINST_cw_Gargoyle_Character_Museum_C_31895)
CONTENT: Gargoyle info(/Engine/Transient.Default__REINST_cw_Gargoyle_Character_Museum_C_31895)
CONTENT: Gargoyle wild info(/Engine/Transient.Default__REINST_cw_Gargoyle_Character_Museum_C_31895)
CONTENT: Gargoyle tamed info(/Engine/Transient.Default__REINST_cw_Gargoyle_Character_Museum_C_31895)
CONTENT: attack1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_gargoyle/cw_Gargoyle_Character_Museum.Default__cw_Gargoyle_Character_Museum_C)
CONTENT: attack2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_gargoyle/cw_Gargoyle_Character_Museum.Default__cw_Gargoyle_Character_Museum_C)
CONTENT: recover(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_gargoyle/cw_Gargoyle_Character_Museum.Default__cw_Gargoyle_Character_Museum_C)
CONTENT: Gargoyle|Gargoyle species|Gargoyle charater|Gargoyle diet|Gargoyle years|Gargoyle area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_gargoyle/cw_Gargoyle_Character_Museum.Default__cw_Gargoyle_Character_Museum_C)
CONTENT: Gargoyle info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_gargoyle/cw_Gargoyle_Character_Museum.Default__cw_Gargoyle_Character_Museum_C)
CONTENT: Gargoyle wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_gargoyle/cw_Gargoyle_Character_Museum.Default__cw_Gargoyle_Character_Museum_C)
CONTENT: Gargoyle tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_gargoyle/cw_Gargoyle_Character_Museum.Default__cw_Gargoyle_Character_Museum_C)
CONTENT: Chestlv40_Iron(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Ghost_Relic.Default__cw_DropInventory_Animal_Ghost_Relic_C)
CONTENT: 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Ghost_Relic.Default__cw_DropInventory_Animal_Ghost_Relic_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Ghost_Relic.Default__cw_DropInventory_Animal_Ghost_Relic_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Ghost_Relic.Default__cw_DropInventory_Animal_Ghost_Relic_C)
CONTENT: 3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Ghost_Relic.Default__cw_DropInventory_Animal_Ghost_Relic_C)
CONTENT: 4(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Ghost_Relic.Default__cw_DropInventory_Animal_Ghost_Relic_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Ghost_Character_BP_Relic_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Ghost_Character_BP_Relic_C_0)
CONTENT: Copper Bone Sword(/Engine/Transient.REINST_cw_Ghost_Character_BP_Relic_C_0)
CONTENT: Crossbow(/Engine/Transient.REINST_cw_Ghost_Character_BP_Relic_C_0)
CONTENT: Copper Bone Suit(/Engine/Transient.REINST_cw_Ghost_Character_BP_Relic_C_0)
CONTENT: 4(/Engine/Transient.REINST_cw_Ghost_Character_BP_Relic_C_0)
CONTENT: Ghost(/Engine/Transient.REINST_cw_Ghost_Character_BP_Relic_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Ghost_Character_BP_Relic_C_31905)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Ghost_Character_BP_Relic_C_31905)
CONTENT: Copper Bone Sword(/Engine/Transient.Default__REINST_cw_Ghost_Character_BP_Relic_C_31905)
CONTENT: Crossbow(/Engine/Transient.Default__REINST_cw_Ghost_Character_BP_Relic_C_31905)
CONTENT: Copper Bone Suit(/Engine/Transient.Default__REINST_cw_Ghost_Character_BP_Relic_C_31905)
CONTENT: 4(/Engine/Transient.Default__REINST_cw_Ghost_Character_BP_Relic_C_31905)
CONTENT: Ghost(/Engine/Transient.Default__REINST_cw_Ghost_Character_BP_Relic_C_31905)
CONTENT: Active(/Engine/Transient.REINST_cw_Ghost_Character_BP_Relic_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Ghost_Character_BP_Relic_C_1)
CONTENT: Copper Bone Sword(/Engine/Transient.REINST_cw_Ghost_Character_BP_Relic_C_1)
CONTENT: Crossbow(/Engine/Transient.REINST_cw_Ghost_Character_BP_Relic_C_1)
CONTENT: Copper Bone Suit(/Engine/Transient.REINST_cw_Ghost_Character_BP_Relic_C_1)
CONTENT: 4(/Engine/Transient.REINST_cw_Ghost_Character_BP_Relic_C_1)
CONTENT: Ghost(/Engine/Transient.REINST_cw_Ghost_Character_BP_Relic_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Ghost_Character_BP_Relic_C_31909)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Ghost_Character_BP_Relic_C_31909)
CONTENT: Copper Bone Sword(/Engine/Transient.Default__REINST_cw_Ghost_Character_BP_Relic_C_31909)
CONTENT: Crossbow(/Engine/Transient.Default__REINST_cw_Ghost_Character_BP_Relic_C_31909)
CONTENT: Copper Bone Suit(/Engine/Transient.Default__REINST_cw_Ghost_Character_BP_Relic_C_31909)
CONTENT: 4(/Engine/Transient.Default__REINST_cw_Ghost_Character_BP_Relic_C_31909)
CONTENT: Ghost(/Engine/Transient.Default__REINST_cw_Ghost_Character_BP_Relic_C_31909)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ghost/Relic/cw_Ghost_Character_BP_Relic.Default__cw_Ghost_Character_BP_Relic_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ghost/Relic/cw_Ghost_Character_BP_Relic.Default__cw_Ghost_Character_BP_Relic_C)
CONTENT: Copper Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ghost/Relic/cw_Ghost_Character_BP_Relic.Default__cw_Ghost_Character_BP_Relic_C)
CONTENT: Crossbow(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ghost/Relic/cw_Ghost_Character_BP_Relic.Default__cw_Ghost_Character_BP_Relic_C)
CONTENT: Copper Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ghost/Relic/cw_Ghost_Character_BP_Relic.Default__cw_Ghost_Character_BP_Relic_C)
CONTENT: 4(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ghost/Relic/cw_Ghost_Character_BP_Relic.Default__cw_Ghost_Character_BP_Relic_C)
CONTENT: Ghost(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ghost/Relic/cw_Ghost_Character_BP_Relic.Default__cw_Ghost_Character_BP_Relic_C)
CONTENT: Chestlv70_Copper(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Ghostwolf_Relic.Default__cw_DropInventory_Animal_Ghostwolf_Relic_C)
CONTENT: 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Ghostwolf_Relic.Default__cw_DropInventory_Animal_Ghostwolf_Relic_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Ghostwolf_Relic.Default__cw_DropInventory_Animal_Ghostwolf_Relic_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Ghostwolf_Relic.Default__cw_DropInventory_Animal_Ghostwolf_Relic_C)
CONTENT: 3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Ghostwolf_Relic.Default__cw_DropInventory_Animal_Ghostwolf_Relic_C)
CONTENT: 4(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Ghostwolf_Relic.Default__cw_DropInventory_Animal_Ghostwolf_Relic_C)
CONTENT: 5(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Ghostwolf_Relic.Default__cw_DropInventory_Animal_Ghostwolf_Relic_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Ghostwolf_Character_BP_Relic_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Ghostwolf_Character_BP_Relic_C_0)
CONTENT: Steel Sword(/Engine/Transient.REINST_cw_Ghostwolf_Character_BP_Relic_C_0)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Ghostwolf_Character_BP_Relic_C_0)
CONTENT: Steel Suit(/Engine/Transient.REINST_cw_Ghostwolf_Character_BP_Relic_C_0)
CONTENT: 7(/Engine/Transient.REINST_cw_Ghostwolf_Character_BP_Relic_C_0)
CONTENT: Ghost Wolf(/Engine/Transient.REINST_cw_Ghostwolf_Character_BP_Relic_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Ghostwolf_Character_BP_Relic_C_31929)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Ghostwolf_Character_BP_Relic_C_31929)
CONTENT: Steel Sword(/Engine/Transient.Default__REINST_cw_Ghostwolf_Character_BP_Relic_C_31929)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Ghostwolf_Character_BP_Relic_C_31929)
CONTENT: Steel Suit(/Engine/Transient.Default__REINST_cw_Ghostwolf_Character_BP_Relic_C_31929)
CONTENT: 7(/Engine/Transient.Default__REINST_cw_Ghostwolf_Character_BP_Relic_C_31929)
CONTENT: Ghost Wolf(/Engine/Transient.Default__REINST_cw_Ghostwolf_Character_BP_Relic_C_31929)
CONTENT: Active(/Engine/Transient.REINST_cw_Ghostwolf_Character_BP_Relic_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Ghostwolf_Character_BP_Relic_C_1)
CONTENT: Steel Sword(/Engine/Transient.REINST_cw_Ghostwolf_Character_BP_Relic_C_1)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Ghostwolf_Character_BP_Relic_C_1)
CONTENT: Steel Suit(/Engine/Transient.REINST_cw_Ghostwolf_Character_BP_Relic_C_1)
CONTENT: 7(/Engine/Transient.REINST_cw_Ghostwolf_Character_BP_Relic_C_1)
CONTENT: Ghost Wolf(/Engine/Transient.REINST_cw_Ghostwolf_Character_BP_Relic_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Ghostwolf_Character_BP_Relic_C_31933)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Ghostwolf_Character_BP_Relic_C_31933)
CONTENT: Steel Sword(/Engine/Transient.Default__REINST_cw_Ghostwolf_Character_BP_Relic_C_31933)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Ghostwolf_Character_BP_Relic_C_31933)
CONTENT: Steel Suit(/Engine/Transient.Default__REINST_cw_Ghostwolf_Character_BP_Relic_C_31933)
CONTENT: 7(/Engine/Transient.Default__REINST_cw_Ghostwolf_Character_BP_Relic_C_31933)
CONTENT: Ghost Wolf(/Engine/Transient.Default__REINST_cw_Ghostwolf_Character_BP_Relic_C_31933)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ghostwolf/Relic/cw_Ghostwolf_Character_BP_Relic.Default__cw_Ghostwolf_Character_BP_Relic_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ghostwolf/Relic/cw_Ghostwolf_Character_BP_Relic.Default__cw_Ghostwolf_Character_BP_Relic_C)
CONTENT: Steel Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ghostwolf/Relic/cw_Ghostwolf_Character_BP_Relic.Default__cw_Ghostwolf_Character_BP_Relic_C)
CONTENT: Standard Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ghostwolf/Relic/cw_Ghostwolf_Character_BP_Relic.Default__cw_Ghostwolf_Character_BP_Relic_C)
CONTENT: Steel Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ghostwolf/Relic/cw_Ghostwolf_Character_BP_Relic.Default__cw_Ghostwolf_Character_BP_Relic_C)
CONTENT: 7(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ghostwolf/Relic/cw_Ghostwolf_Character_BP_Relic.Default__cw_Ghostwolf_Character_BP_Relic_C)
CONTENT: Ghost Wolf(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_ghostwolf/Relic/cw_Ghostwolf_Character_BP_Relic.Default__cw_Ghostwolf_Character_BP_Relic_C)
CONTENT: Survivor(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_goblinking/cw_LootItemSet_GoblinKing.Default__cw_LootItemSet_GoblinKing_C)
CONTENT: Nomal(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_goblinking/cw_LootItemSet_GoblinKing.Default__cw_LootItemSet_GoblinKing_C)
CONTENT: attack1(/Engine/Transient.REINST_cw_Hippocampus_Character_Museum_C_0)
CONTENT: attack2(/Engine/Transient.REINST_cw_Hippocampus_Character_Museum_C_0)
CONTENT: startled(/Engine/Transient.REINST_cw_Hippocampus_Character_Museum_C_0)
CONTENT: Hippocampus|Hippocampus species|Hippocampus charater|Hippocampus diet|Hippocampus years|Hippocampus area(/Engine/Transient.REINST_cw_Hippocampus_Character_Museum_C_0)
CONTENT: Hippocampus info(/Engine/Transient.REINST_cw_Hippocampus_Character_Museum_C_0)
CONTENT: Hippocampus wild info(/Engine/Transient.REINST_cw_Hippocampus_Character_Museum_C_0)
CONTENT: Hippocampus tamed info(/Engine/Transient.REINST_cw_Hippocampus_Character_Museum_C_0)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Hippocampus_Character_Museum_C_31941)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Hippocampus_Character_Museum_C_31941)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Hippocampus_Character_Museum_C_31941)
CONTENT: Hippocampus|Hippocampus species|Hippocampus charater|Hippocampus diet|Hippocampus years|Hippocampus area(/Engine/Transient.Default__REINST_cw_Hippocampus_Character_Museum_C_31941)
CONTENT: Hippocampus info(/Engine/Transient.Default__REINST_cw_Hippocampus_Character_Museum_C_31941)
CONTENT: Hippocampus wild info(/Engine/Transient.Default__REINST_cw_Hippocampus_Character_Museum_C_31941)
CONTENT: Hippocampus tamed info(/Engine/Transient.Default__REINST_cw_Hippocampus_Character_Museum_C_31941)
CONTENT: attack1(/Engine/Transient.REINST_cw_Hippocampus_Character_Museum_C_1)
CONTENT: attack2(/Engine/Transient.REINST_cw_Hippocampus_Character_Museum_C_1)
CONTENT: startled(/Engine/Transient.REINST_cw_Hippocampus_Character_Museum_C_1)
CONTENT: Hippocampus|Hippocampus species|Hippocampus charater|Hippocampus diet|Hippocampus years|Hippocampus area(/Engine/Transient.REINST_cw_Hippocampus_Character_Museum_C_1)
CONTENT: Hippocampus info(/Engine/Transient.REINST_cw_Hippocampus_Character_Museum_C_1)
CONTENT: Hippocampus wild info(/Engine/Transient.REINST_cw_Hippocampus_Character_Museum_C_1)
CONTENT: Hippocampus tamed info(/Engine/Transient.REINST_cw_Hippocampus_Character_Museum_C_1)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Hippocampus_Character_Museum_C_31945)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Hippocampus_Character_Museum_C_31945)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Hippocampus_Character_Museum_C_31945)
CONTENT: Hippocampus|Hippocampus species|Hippocampus charater|Hippocampus diet|Hippocampus years|Hippocampus area(/Engine/Transient.Default__REINST_cw_Hippocampus_Character_Museum_C_31945)
CONTENT: Hippocampus info(/Engine/Transient.Default__REINST_cw_Hippocampus_Character_Museum_C_31945)
CONTENT: Hippocampus wild info(/Engine/Transient.Default__REINST_cw_Hippocampus_Character_Museum_C_31945)
CONTENT: Hippocampus tamed info(/Engine/Transient.Default__REINST_cw_Hippocampus_Character_Museum_C_31945)
CONTENT: attack1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_hippocampus/cw_Hippocampus_Character_Museum.Default__cw_Hippocampus_Character_Museum_C)
CONTENT: attack2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_hippocampus/cw_Hippocampus_Character_Museum.Default__cw_Hippocampus_Character_Museum_C)
CONTENT: startled(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_hippocampus/cw_Hippocampus_Character_Museum.Default__cw_Hippocampus_Character_Museum_C)
CONTENT: Hippocampus|Hippocampus species|Hippocampus charater|Hippocampus diet|Hippocampus years|Hippocampus area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_hippocampus/cw_Hippocampus_Character_Museum.Default__cw_Hippocampus_Character_Museum_C)
CONTENT: Hippocampus info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_hippocampus/cw_Hippocampus_Character_Museum.Default__cw_Hippocampus_Character_Museum_C)
CONTENT: Hippocampus wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_hippocampus/cw_Hippocampus_Character_Museum.Default__cw_Hippocampus_Character_Museum_C)
CONTENT: Hippocampus tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_hippocampus/cw_Hippocampus_Character_Museum.Default__cw_Hippocampus_Character_Museum_C)
CONTENT: Icicledinosaur|Icicledinosaur species|Icicledinosaur charater|Icicledinosaur diet|Icicledinosaur years|Icicledinosaur area(/Engine/Transient.REINST_cw_Icicledinosaur_Character_Museum_C_0)
CONTENT: Icicledinosaur info(/Engine/Transient.REINST_cw_Icicledinosaur_Character_Museum_C_0)
CONTENT: Icicledinosaur wild info(/Engine/Transient.REINST_cw_Icicledinosaur_Character_Museum_C_0)
CONTENT: Icicledinosaur tamed info(/Engine/Transient.REINST_cw_Icicledinosaur_Character_Museum_C_0)
CONTENT: Icicledinosaur|Icicledinosaur species|Icicledinosaur charater|Icicledinosaur diet|Icicledinosaur years|Icicledinosaur area(/Engine/Transient.Default__REINST_cw_Icicledinosaur_Character_Museum_C_31952)
CONTENT: Icicledinosaur info(/Engine/Transient.Default__REINST_cw_Icicledinosaur_Character_Museum_C_31952)
CONTENT: Icicledinosaur wild info(/Engine/Transient.Default__REINST_cw_Icicledinosaur_Character_Museum_C_31952)
CONTENT: Icicledinosaur tamed info(/Engine/Transient.Default__REINST_cw_Icicledinosaur_Character_Museum_C_31952)
CONTENT: Icicledinosaur|Icicledinosaur species|Icicledinosaur charater|Icicledinosaur diet|Icicledinosaur years|Icicledinosaur area(/Engine/Transient.REINST_cw_Icicledinosaur_Character_Museum_C_1)
CONTENT: Icicledinosaur info(/Engine/Transient.REINST_cw_Icicledinosaur_Character_Museum_C_1)
CONTENT: Icicledinosaur wild info(/Engine/Transient.REINST_cw_Icicledinosaur_Character_Museum_C_1)
CONTENT: Icicledinosaur tamed info(/Engine/Transient.REINST_cw_Icicledinosaur_Character_Museum_C_1)
CONTENT: Icicledinosaur|Icicledinosaur species|Icicledinosaur charater|Icicledinosaur diet|Icicledinosaur years|Icicledinosaur area(/Engine/Transient.Default__REINST_cw_Icicledinosaur_Character_Museum_C_31956)
CONTENT: Icicledinosaur info(/Engine/Transient.Default__REINST_cw_Icicledinosaur_Character_Museum_C_31956)
CONTENT: Icicledinosaur wild info(/Engine/Transient.Default__REINST_cw_Icicledinosaur_Character_Museum_C_31956)
CONTENT: Icicledinosaur tamed info(/Engine/Transient.Default__REINST_cw_Icicledinosaur_Character_Museum_C_31956)
CONTENT: Icicledinosaur|Icicledinosaur species|Icicledinosaur charater|Icicledinosaur diet|Icicledinosaur years|Icicledinosaur area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_icicledinosaur/cw_Icicledinosaur_Character_Museum.Default__cw_Icicledinosaur_Character_Museum_C)
CONTENT: Icicledinosaur info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_icicledinosaur/cw_Icicledinosaur_Character_Museum.Default__cw_Icicledinosaur_Character_Museum_C)
CONTENT: Icicledinosaur wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_icicledinosaur/cw_Icicledinosaur_Character_Museum.Default__cw_Icicledinosaur_Character_Museum_C)
CONTENT: Icicledinosaur tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_icicledinosaur/cw_Icicledinosaur_Character_Museum.Default__cw_Icicledinosaur_Character_Museum_C)
CONTENT: attack1(/Engine/Transient.REINST_cw_Loong_Character_Museum_C_0)
CONTENT: attack2(/Engine/Transient.REINST_cw_Loong_Character_Museum_C_0)
CONTENT: attack3(/Engine/Transient.REINST_cw_Loong_Character_Museum_C_0)
CONTENT: attack4(/Engine/Transient.REINST_cw_Loong_Character_Museum_C_0)
CONTENT: Fire Loong|Fire Loong species|Fire Loong charater|Fire Loong diet|Fire Loong years|Fire Loong area(/Engine/Transient.REINST_cw_Loong_Character_Museum_C_0)
CONTENT: Fire Loong info(/Engine/Transient.REINST_cw_Loong_Character_Museum_C_0)
CONTENT: Fire Loong wild info(/Engine/Transient.REINST_cw_Loong_Character_Museum_C_0)
CONTENT: Fire Loong tamed info(/Engine/Transient.REINST_cw_Loong_Character_Museum_C_0)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Loong_Character_Museum_C_31963)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Loong_Character_Museum_C_31963)
CONTENT: attack3(/Engine/Transient.Default__REINST_cw_Loong_Character_Museum_C_31963)
CONTENT: attack4(/Engine/Transient.Default__REINST_cw_Loong_Character_Museum_C_31963)
CONTENT: Fire Loong|Fire Loong species|Fire Loong charater|Fire Loong diet|Fire Loong years|Fire Loong area(/Engine/Transient.Default__REINST_cw_Loong_Character_Museum_C_31963)
CONTENT: Fire Loong info(/Engine/Transient.Default__REINST_cw_Loong_Character_Museum_C_31963)
CONTENT: Fire Loong wild info(/Engine/Transient.Default__REINST_cw_Loong_Character_Museum_C_31963)
CONTENT: Fire Loong tamed info(/Engine/Transient.Default__REINST_cw_Loong_Character_Museum_C_31963)
CONTENT: attack1(/Engine/Transient.REINST_cw_Loong_Character_Museum_C_1)
CONTENT: attack2(/Engine/Transient.REINST_cw_Loong_Character_Museum_C_1)
CONTENT: attack3(/Engine/Transient.REINST_cw_Loong_Character_Museum_C_1)
CONTENT: attack4(/Engine/Transient.REINST_cw_Loong_Character_Museum_C_1)
CONTENT: Fire Loong|Fire Loong species|Fire Loong charater|Fire Loong diet|Fire Loong years|Fire Loong area(/Engine/Transient.REINST_cw_Loong_Character_Museum_C_1)
CONTENT: Fire Loong info(/Engine/Transient.REINST_cw_Loong_Character_Museum_C_1)
CONTENT: Fire Loong wild info(/Engine/Transient.REINST_cw_Loong_Character_Museum_C_1)
CONTENT: Fire Loong tamed info(/Engine/Transient.REINST_cw_Loong_Character_Museum_C_1)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Loong_Character_Museum_C_31967)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Loong_Character_Museum_C_31967)
CONTENT: attack3(/Engine/Transient.Default__REINST_cw_Loong_Character_Museum_C_31967)
CONTENT: attack4(/Engine/Transient.Default__REINST_cw_Loong_Character_Museum_C_31967)
CONTENT: Fire Loong|Fire Loong species|Fire Loong charater|Fire Loong diet|Fire Loong years|Fire Loong area(/Engine/Transient.Default__REINST_cw_Loong_Character_Museum_C_31967)
CONTENT: Fire Loong info(/Engine/Transient.Default__REINST_cw_Loong_Character_Museum_C_31967)
CONTENT: Fire Loong wild info(/Engine/Transient.Default__REINST_cw_Loong_Character_Museum_C_31967)
CONTENT: Fire Loong tamed info(/Engine/Transient.Default__REINST_cw_Loong_Character_Museum_C_31967)
CONTENT: attack1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_loong/cw_Loong_Character_Museum.Default__cw_Loong_Character_Museum_C)
CONTENT: attack2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_loong/cw_Loong_Character_Museum.Default__cw_Loong_Character_Museum_C)
CONTENT: attack3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_loong/cw_Loong_Character_Museum.Default__cw_Loong_Character_Museum_C)
CONTENT: attack4(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_loong/cw_Loong_Character_Museum.Default__cw_Loong_Character_Museum_C)
CONTENT: Fire Loong|Fire Loong species|Fire Loong charater|Fire Loong diet|Fire Loong years|Fire Loong area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_loong/cw_Loong_Character_Museum.Default__cw_Loong_Character_Museum_C)
CONTENT: Fire Loong info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_loong/cw_Loong_Character_Museum.Default__cw_Loong_Character_Museum_C)
CONTENT: Fire Loong wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_loong/cw_Loong_Character_Museum.Default__cw_Loong_Character_Museum_C)
CONTENT: Fire Loong tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_loong/cw_Loong_Character_Museum.Default__cw_Loong_Character_Museum_C)
CONTENT: attack1(/Engine/Transient.REINST_cw_Manta_Character_Museum_C_0)
CONTENT: attack2(/Engine/Transient.REINST_cw_Manta_Character_Museum_C_0)
CONTENT: Manta|Manta species|Manta charater|Manta diet|Manta years|Manta area(/Engine/Transient.REINST_cw_Manta_Character_Museum_C_0)
CONTENT: Manta info(/Engine/Transient.REINST_cw_Manta_Character_Museum_C_0)
CONTENT: Manta Wild info(/Engine/Transient.REINST_cw_Manta_Character_Museum_C_0)
CONTENT: Manta Tamed info(/Engine/Transient.REINST_cw_Manta_Character_Museum_C_0)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Manta_Character_Museum_C_31974)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Manta_Character_Museum_C_31974)
CONTENT: Manta|Manta species|Manta charater|Manta diet|Manta years|Manta area(/Engine/Transient.Default__REINST_cw_Manta_Character_Museum_C_31974)
CONTENT: Manta info(/Engine/Transient.Default__REINST_cw_Manta_Character_Museum_C_31974)
CONTENT: Manta Wild info(/Engine/Transient.Default__REINST_cw_Manta_Character_Museum_C_31974)
CONTENT: Manta Tamed info(/Engine/Transient.Default__REINST_cw_Manta_Character_Museum_C_31974)
CONTENT: attack1(/Engine/Transient.REINST_cw_Manta_Character_Museum_C_1)
CONTENT: attack2(/Engine/Transient.REINST_cw_Manta_Character_Museum_C_1)
CONTENT: Manta|Manta species|Manta charater|Manta diet|Manta years|Manta area(/Engine/Transient.REINST_cw_Manta_Character_Museum_C_1)
CONTENT: Manta info(/Engine/Transient.REINST_cw_Manta_Character_Museum_C_1)
CONTENT: Manta Wild info(/Engine/Transient.REINST_cw_Manta_Character_Museum_C_1)
CONTENT: Manta Tamed info(/Engine/Transient.REINST_cw_Manta_Character_Museum_C_1)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Manta_Character_Museum_C_31978)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Manta_Character_Museum_C_31978)
CONTENT: Manta|Manta species|Manta charater|Manta diet|Manta years|Manta area(/Engine/Transient.Default__REINST_cw_Manta_Character_Museum_C_31978)
CONTENT: Manta info(/Engine/Transient.Default__REINST_cw_Manta_Character_Museum_C_31978)
CONTENT: Manta Wild info(/Engine/Transient.Default__REINST_cw_Manta_Character_Museum_C_31978)
CONTENT: Manta Tamed info(/Engine/Transient.Default__REINST_cw_Manta_Character_Museum_C_31978)
CONTENT: attack1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_manta/cw_Manta_Character_Museum.Default__cw_Manta_Character_Museum_C)
CONTENT: attack2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_manta/cw_Manta_Character_Museum.Default__cw_Manta_Character_Museum_C)
CONTENT: Manta|Manta species|Manta charater|Manta diet|Manta years|Manta area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_manta/cw_Manta_Character_Museum.Default__cw_Manta_Character_Museum_C)
CONTENT: Manta info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_manta/cw_Manta_Character_Museum.Default__cw_Manta_Character_Museum_C)
CONTENT: Manta Wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_manta/cw_Manta_Character_Museum.Default__cw_Manta_Character_Museum_C)
CONTENT: Manta Tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_manta/cw_Manta_Character_Museum.Default__cw_Manta_Character_Museum_C)
CONTENT: Extra Drop 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_MegaMegalodon.Default__cw_DropInventory_Animal_MegaMegalodon_C)
CONTENT: Extra Drop 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_MegaMegalodon.Default__cw_DropInventory_Animal_MegaMegalodon_C)
CONTENT: Extra Drop 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_MegaMegalodon.Default__cw_DropInventory_Animal_MegaMegalodon_C)
CONTENT: Extra Drop 3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_MegaMegalodon.Default__cw_DropInventory_Animal_MegaMegalodon_C)
CONTENT: Extra Drop 4(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_MegaMegalodon.Default__cw_DropInventory_Animal_MegaMegalodon_C)
CONTENT: Extra Drop 5(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_MegaMegalodon.Default__cw_DropInventory_Animal_MegaMegalodon_C)
CONTENT: Extra Drop 6(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_MegaMegalodon.Default__cw_DropInventory_Animal_MegaMegalodon_C)
CONTENT: Active(/Engine/Transient.REINST_cw_MegaMegalodon_Character_BP_C_0)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_MegaMegalodon_Character_BP_C_0)
CONTENT: Steel Bone Sword(/Engine/Transient.REINST_cw_MegaMegalodon_Character_BP_C_0)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_MegaMegalodon_Character_BP_C_0)
CONTENT: Steel Bone Suit(/Engine/Transient.REINST_cw_MegaMegalodon_Character_BP_C_0)
CONTENT: 8(/Engine/Transient.REINST_cw_MegaMegalodon_Character_BP_C_0)
CONTENT: Mega Megalodon(/Engine/Transient.REINST_cw_MegaMegalodon_Character_BP_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_MegaMegalodon_Character_BP_C_31990)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_MegaMegalodon_Character_BP_C_31990)
CONTENT: Steel Bone Sword(/Engine/Transient.Default__REINST_cw_MegaMegalodon_Character_BP_C_31990)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_MegaMegalodon_Character_BP_C_31990)
CONTENT: Steel Bone Suit(/Engine/Transient.Default__REINST_cw_MegaMegalodon_Character_BP_C_31990)
CONTENT: 8(/Engine/Transient.Default__REINST_cw_MegaMegalodon_Character_BP_C_31990)
CONTENT: Mega Megalodon(/Engine/Transient.Default__REINST_cw_MegaMegalodon_Character_BP_C_31990)
CONTENT: Active(/Engine/Transient.REINST_cw_MegaMegalodon_Character_BP_C_1)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_MegaMegalodon_Character_BP_C_1)
CONTENT: Steel Bone Sword(/Engine/Transient.REINST_cw_MegaMegalodon_Character_BP_C_1)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_MegaMegalodon_Character_BP_C_1)
CONTENT: Steel Bone Suit(/Engine/Transient.REINST_cw_MegaMegalodon_Character_BP_C_1)
CONTENT: 8(/Engine/Transient.REINST_cw_MegaMegalodon_Character_BP_C_1)
CONTENT: Mega Megalodon(/Engine/Transient.REINST_cw_MegaMegalodon_Character_BP_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_MegaMegalodon_Character_BP_C_31994)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_MegaMegalodon_Character_BP_C_31994)
CONTENT: Steel Bone Sword(/Engine/Transient.Default__REINST_cw_MegaMegalodon_Character_BP_C_31994)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_MegaMegalodon_Character_BP_C_31994)
CONTENT: Steel Bone Suit(/Engine/Transient.Default__REINST_cw_MegaMegalodon_Character_BP_C_31994)
CONTENT: 8(/Engine/Transient.Default__REINST_cw_MegaMegalodon_Character_BP_C_31994)
CONTENT: Mega Megalodon(/Engine/Transient.Default__REINST_cw_MegaMegalodon_Character_BP_C_31994)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_megalodon/Mega/cw_MegaMegalodon_Character_BP.Default__cw_MegaMegalodon_Character_BP_C)
CONTENT: Normal Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_megalodon/Mega/cw_MegaMegalodon_Character_BP.Default__cw_MegaMegalodon_Character_BP_C)
CONTENT: Steel Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_megalodon/Mega/cw_MegaMegalodon_Character_BP.Default__cw_MegaMegalodon_Character_BP_C)
CONTENT: Standard Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_megalodon/Mega/cw_MegaMegalodon_Character_BP.Default__cw_MegaMegalodon_Character_BP_C)
CONTENT: Steel Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_megalodon/Mega/cw_MegaMegalodon_Character_BP.Default__cw_MegaMegalodon_Character_BP_C)
CONTENT: 8(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_megalodon/Mega/cw_MegaMegalodon_Character_BP.Default__cw_MegaMegalodon_Character_BP_C)
CONTENT: Mega Megalodon(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_megalodon/Mega/cw_MegaMegalodon_Character_BP.Default__cw_MegaMegalodon_Character_BP_C)
CONTENT: attack1(/Engine/Transient.REINST_cw_Minotaur_Character_Museum_C_0)
CONTENT: attack2(/Engine/Transient.REINST_cw_Minotaur_Character_Museum_C_0)
CONTENT: Minotaur|Minotaur species|Minotaur charater|Minotaur diet|Minotaur years|Minotaur area(/Engine/Transient.REINST_cw_Minotaur_Character_Museum_C_0)
CONTENT: Minotaur info(/Engine/Transient.REINST_cw_Minotaur_Character_Museum_C_0)
CONTENT: Minotaur wild info(/Engine/Transient.REINST_cw_Minotaur_Character_Museum_C_0)
CONTENT: Minotaur tamed info(/Engine/Transient.REINST_cw_Minotaur_Character_Museum_C_0)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Minotaur_Character_Museum_C_32001)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Minotaur_Character_Museum_C_32001)
CONTENT: Minotaur|Minotaur species|Minotaur charater|Minotaur diet|Minotaur years|Minotaur area(/Engine/Transient.Default__REINST_cw_Minotaur_Character_Museum_C_32001)
CONTENT: Minotaur info(/Engine/Transient.Default__REINST_cw_Minotaur_Character_Museum_C_32001)
CONTENT: Minotaur wild info(/Engine/Transient.Default__REINST_cw_Minotaur_Character_Museum_C_32001)
CONTENT: Minotaur tamed info(/Engine/Transient.Default__REINST_cw_Minotaur_Character_Museum_C_32001)
CONTENT: attack1(/Engine/Transient.REINST_cw_Minotaur_Character_Museum_C_1)
CONTENT: attack2(/Engine/Transient.REINST_cw_Minotaur_Character_Museum_C_1)
CONTENT: Minotaur|Minotaur species|Minotaur charater|Minotaur diet|Minotaur years|Minotaur area(/Engine/Transient.REINST_cw_Minotaur_Character_Museum_C_1)
CONTENT: Minotaur info(/Engine/Transient.REINST_cw_Minotaur_Character_Museum_C_1)
CONTENT: Minotaur wild info(/Engine/Transient.REINST_cw_Minotaur_Character_Museum_C_1)
CONTENT: Minotaur tamed info(/Engine/Transient.REINST_cw_Minotaur_Character_Museum_C_1)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Minotaur_Character_Museum_C_32005)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Minotaur_Character_Museum_C_32005)
CONTENT: Minotaur|Minotaur species|Minotaur charater|Minotaur diet|Minotaur years|Minotaur area(/Engine/Transient.Default__REINST_cw_Minotaur_Character_Museum_C_32005)
CONTENT: Minotaur info(/Engine/Transient.Default__REINST_cw_Minotaur_Character_Museum_C_32005)
CONTENT: Minotaur wild info(/Engine/Transient.Default__REINST_cw_Minotaur_Character_Museum_C_32005)
CONTENT: Minotaur tamed info(/Engine/Transient.Default__REINST_cw_Minotaur_Character_Museum_C_32005)
CONTENT: attack1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_minotaur/cw_Minotaur_Character_Museum.Default__cw_Minotaur_Character_Museum_C)
CONTENT: attack2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_minotaur/cw_Minotaur_Character_Museum.Default__cw_Minotaur_Character_Museum_C)
CONTENT: Minotaur|Minotaur species|Minotaur charater|Minotaur diet|Minotaur years|Minotaur area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_minotaur/cw_Minotaur_Character_Museum.Default__cw_Minotaur_Character_Museum_C)
CONTENT: Minotaur info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_minotaur/cw_Minotaur_Character_Museum.Default__cw_Minotaur_Character_Museum_C)
CONTENT: Minotaur wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_minotaur/cw_Minotaur_Character_Museum.Default__cw_Minotaur_Character_Museum_C)
CONTENT: Minotaur tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_minotaur/cw_Minotaur_Character_Museum.Default__cw_Minotaur_Character_Museum_C)
CONTENT: attack(/Engine/Transient.REINST_cw_Paraceratherium_Character_Museum_C_0)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Paraceratherium_Character_Museum_C_0)
CONTENT: eat(/Engine/Transient.REINST_cw_Paraceratherium_Character_Museum_C_0)
CONTENT: Paraceratherium|Paraceratherium species|Paraceratherium charater|Paraceratherium diet|Paraceratherium years|Paraceratherium area(/Engine/Transient.REINST_cw_Paraceratherium_Character_Museum_C_0)
CONTENT: Paraceratherium info(/Engine/Transient.REINST_cw_Paraceratherium_Character_Museum_C_0)
CONTENT: Paraceratherium wild info(/Engine/Transient.REINST_cw_Paraceratherium_Character_Museum_C_0)
CONTENT: Paraceratherium tamed info(/Engine/Transient.REINST_cw_Paraceratherium_Character_Museum_C_0)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_Paraceratherium_Character_Museum_C_32035)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Paraceratherium_Character_Museum_C_32035)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Paraceratherium_Character_Museum_C_32035)
CONTENT: Paraceratherium|Paraceratherium species|Paraceratherium charater|Paraceratherium diet|Paraceratherium years|Paraceratherium area(/Engine/Transient.Default__REINST_cw_Paraceratherium_Character_Museum_C_32035)
CONTENT: Paraceratherium info(/Engine/Transient.Default__REINST_cw_Paraceratherium_Character_Museum_C_32035)
CONTENT: Paraceratherium wild info(/Engine/Transient.Default__REINST_cw_Paraceratherium_Character_Museum_C_32035)
CONTENT: Paraceratherium tamed info(/Engine/Transient.Default__REINST_cw_Paraceratherium_Character_Museum_C_32035)
CONTENT: attack(/Engine/Transient.REINST_cw_Paraceratherium_Character_Museum_C_1)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Paraceratherium_Character_Museum_C_1)
CONTENT: eat(/Engine/Transient.REINST_cw_Paraceratherium_Character_Museum_C_1)
CONTENT: Paraceratherium|Paraceratherium species|Paraceratherium charater|Paraceratherium diet|Paraceratherium years|Paraceratherium area(/Engine/Transient.REINST_cw_Paraceratherium_Character_Museum_C_1)
CONTENT: Paraceratherium info(/Engine/Transient.REINST_cw_Paraceratherium_Character_Museum_C_1)
CONTENT: Paraceratherium wild info(/Engine/Transient.REINST_cw_Paraceratherium_Character_Museum_C_1)
CONTENT: Paraceratherium tamed info(/Engine/Transient.REINST_cw_Paraceratherium_Character_Museum_C_1)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_Paraceratherium_Character_Museum_C_32039)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Paraceratherium_Character_Museum_C_32039)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Paraceratherium_Character_Museum_C_32039)
CONTENT: Paraceratherium|Paraceratherium species|Paraceratherium charater|Paraceratherium diet|Paraceratherium years|Paraceratherium area(/Engine/Transient.Default__REINST_cw_Paraceratherium_Character_Museum_C_32039)
CONTENT: Paraceratherium info(/Engine/Transient.Default__REINST_cw_Paraceratherium_Character_Museum_C_32039)
CONTENT: Paraceratherium wild info(/Engine/Transient.Default__REINST_cw_Paraceratherium_Character_Museum_C_32039)
CONTENT: Paraceratherium tamed info(/Engine/Transient.Default__REINST_cw_Paraceratherium_Character_Museum_C_32039)
CONTENT: attack(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_paraceratherium/cw_Paraceratherium_Character_Museum.Default__cw_Paraceratherium_Character_Museum_C)
CONTENT: cuddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_paraceratherium/cw_Paraceratherium_Character_Museum.Default__cw_Paraceratherium_Character_Museum_C)
CONTENT: eat(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_paraceratherium/cw_Paraceratherium_Character_Museum.Default__cw_Paraceratherium_Character_Museum_C)
CONTENT: Paraceratherium|Paraceratherium species|Paraceratherium charater|Paraceratherium diet|Paraceratherium years|Paraceratherium area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_paraceratherium/cw_Paraceratherium_Character_Museum.Default__cw_Paraceratherium_Character_Museum_C)
CONTENT: Paraceratherium info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_paraceratherium/cw_Paraceratherium_Character_Museum.Default__cw_Paraceratherium_Character_Museum_C)
CONTENT: Paraceratherium wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_paraceratherium/cw_Paraceratherium_Character_Museum.Default__cw_Paraceratherium_Character_Museum_C)
CONTENT: Paraceratherium tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_paraceratherium/cw_Paraceratherium_Character_Museum.Default__cw_Paraceratherium_Character_Museum_C)
CONTENT: attack1(/Engine/Transient.REINST_cw_Procoptodon_Character_Museum_C_0)
CONTENT: attack2(/Engine/Transient.REINST_cw_Procoptodon_Character_Museum_C_0)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Procoptodon_Character_Museum_C_0)
CONTENT: eat(/Engine/Transient.REINST_cw_Procoptodon_Character_Museum_C_0)
CONTENT: startled(/Engine/Transient.REINST_cw_Procoptodon_Character_Museum_C_0)
CONTENT: Procoptodon|Procoptodon species|Procoptodon charater|Procoptodon diet|Procoptodon years|Procoptodon area(/Engine/Transient.REINST_cw_Procoptodon_Character_Museum_C_0)
CONTENT: Procoptodon info(/Engine/Transient.REINST_cw_Procoptodon_Character_Museum_C_0)
CONTENT: Procoptodon wild info(/Engine/Transient.REINST_cw_Procoptodon_Character_Museum_C_0)
CONTENT: Procoptodon tamed info(/Engine/Transient.REINST_cw_Procoptodon_Character_Museum_C_0)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Procoptodon_Character_Museum_C_32046)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Procoptodon_Character_Museum_C_32046)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Procoptodon_Character_Museum_C_32046)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Procoptodon_Character_Museum_C_32046)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Procoptodon_Character_Museum_C_32046)
CONTENT: Procoptodon|Procoptodon species|Procoptodon charater|Procoptodon diet|Procoptodon years|Procoptodon area(/Engine/Transient.Default__REINST_cw_Procoptodon_Character_Museum_C_32046)
CONTENT: Procoptodon info(/Engine/Transient.Default__REINST_cw_Procoptodon_Character_Museum_C_32046)
CONTENT: Procoptodon wild info(/Engine/Transient.Default__REINST_cw_Procoptodon_Character_Museum_C_32046)
CONTENT: Procoptodon tamed info(/Engine/Transient.Default__REINST_cw_Procoptodon_Character_Museum_C_32046)
CONTENT: attack1(/Engine/Transient.REINST_cw_Procoptodon_Character_Museum_C_1)
CONTENT: attack2(/Engine/Transient.REINST_cw_Procoptodon_Character_Museum_C_1)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Procoptodon_Character_Museum_C_1)
CONTENT: eat(/Engine/Transient.REINST_cw_Procoptodon_Character_Museum_C_1)
CONTENT: startled(/Engine/Transient.REINST_cw_Procoptodon_Character_Museum_C_1)
CONTENT: Procoptodon|Procoptodon species|Procoptodon charater|Procoptodon diet|Procoptodon years|Procoptodon area(/Engine/Transient.REINST_cw_Procoptodon_Character_Museum_C_1)
CONTENT: Procoptodon info(/Engine/Transient.REINST_cw_Procoptodon_Character_Museum_C_1)
CONTENT: Procoptodon wild info(/Engine/Transient.REINST_cw_Procoptodon_Character_Museum_C_1)
CONTENT: Procoptodon tamed info(/Engine/Transient.REINST_cw_Procoptodon_Character_Museum_C_1)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Procoptodon_Character_Museum_C_32050)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Procoptodon_Character_Museum_C_32050)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Procoptodon_Character_Museum_C_32050)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Procoptodon_Character_Museum_C_32050)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Procoptodon_Character_Museum_C_32050)
CONTENT: Procoptodon|Procoptodon species|Procoptodon charater|Procoptodon diet|Procoptodon years|Procoptodon area(/Engine/Transient.Default__REINST_cw_Procoptodon_Character_Museum_C_32050)
CONTENT: Procoptodon info(/Engine/Transient.Default__REINST_cw_Procoptodon_Character_Museum_C_32050)
CONTENT: Procoptodon wild info(/Engine/Transient.Default__REINST_cw_Procoptodon_Character_Museum_C_32050)
CONTENT: Procoptodon tamed info(/Engine/Transient.Default__REINST_cw_Procoptodon_Character_Museum_C_32050)
CONTENT: attack1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_procoptodon/cw_Procoptodon_Character_Museum.Default__cw_Procoptodon_Character_Museum_C)
CONTENT: attack2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_procoptodon/cw_Procoptodon_Character_Museum.Default__cw_Procoptodon_Character_Museum_C)
CONTENT: cuddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_procoptodon/cw_Procoptodon_Character_Museum.Default__cw_Procoptodon_Character_Museum_C)
CONTENT: eat(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_procoptodon/cw_Procoptodon_Character_Museum.Default__cw_Procoptodon_Character_Museum_C)
CONTENT: startled(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_procoptodon/cw_Procoptodon_Character_Museum.Default__cw_Procoptodon_Character_Museum_C)
CONTENT: Procoptodon|Procoptodon species|Procoptodon charater|Procoptodon diet|Procoptodon years|Procoptodon area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_procoptodon/cw_Procoptodon_Character_Museum.Default__cw_Procoptodon_Character_Museum_C)
CONTENT: Procoptodon info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_procoptodon/cw_Procoptodon_Character_Museum.Default__cw_Procoptodon_Character_Museum_C)
CONTENT: Procoptodon wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_procoptodon/cw_Procoptodon_Character_Museum.Default__cw_Procoptodon_Character_Museum_C)
CONTENT: Procoptodon tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_procoptodon/cw_Procoptodon_Character_Museum.Default__cw_Procoptodon_Character_Museum_C)
CONTENT: attack1(/Engine/Transient.REINST_cw_Puffer_Character_Museum_C_0)
CONTENT: attack2(/Engine/Transient.REINST_cw_Puffer_Character_Museum_C_0)
CONTENT: protect(/Engine/Transient.REINST_cw_Puffer_Character_Museum_C_0)
CONTENT: Puffer|Puffer species|Puffer charater|Puffer diet|Puffer years|Puffer area(/Engine/Transient.REINST_cw_Puffer_Character_Museum_C_0)
CONTENT: Puffer info(/Engine/Transient.REINST_cw_Puffer_Character_Museum_C_0)
CONTENT: Puffer wild info(/Engine/Transient.REINST_cw_Puffer_Character_Museum_C_0)
CONTENT: Puffer tamed info(/Engine/Transient.REINST_cw_Puffer_Character_Museum_C_0)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Puffer_Character_Museum_C_32057)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Puffer_Character_Museum_C_32057)
CONTENT: protect(/Engine/Transient.Default__REINST_cw_Puffer_Character_Museum_C_32057)
CONTENT: Puffer|Puffer species|Puffer charater|Puffer diet|Puffer years|Puffer area(/Engine/Transient.Default__REINST_cw_Puffer_Character_Museum_C_32057)
CONTENT: Puffer info(/Engine/Transient.Default__REINST_cw_Puffer_Character_Museum_C_32057)
CONTENT: Puffer wild info(/Engine/Transient.Default__REINST_cw_Puffer_Character_Museum_C_32057)
CONTENT: Puffer tamed info(/Engine/Transient.Default__REINST_cw_Puffer_Character_Museum_C_32057)
CONTENT: attack1(/Engine/Transient.REINST_cw_Puffer_Character_Museum_C_1)
CONTENT: attack2(/Engine/Transient.REINST_cw_Puffer_Character_Museum_C_1)
CONTENT: protect(/Engine/Transient.REINST_cw_Puffer_Character_Museum_C_1)
CONTENT: Puffer|Puffer species|Puffer charater|Puffer diet|Puffer years|Puffer area(/Engine/Transient.REINST_cw_Puffer_Character_Museum_C_1)
CONTENT: Puffer info(/Engine/Transient.REINST_cw_Puffer_Character_Museum_C_1)
CONTENT: Puffer wild info(/Engine/Transient.REINST_cw_Puffer_Character_Museum_C_1)
CONTENT: Puffer tamed info(/Engine/Transient.REINST_cw_Puffer_Character_Museum_C_1)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Puffer_Character_Museum_C_32061)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Puffer_Character_Museum_C_32061)
CONTENT: protect(/Engine/Transient.Default__REINST_cw_Puffer_Character_Museum_C_32061)
CONTENT: Puffer|Puffer species|Puffer charater|Puffer diet|Puffer years|Puffer area(/Engine/Transient.Default__REINST_cw_Puffer_Character_Museum_C_32061)
CONTENT: Puffer info(/Engine/Transient.Default__REINST_cw_Puffer_Character_Museum_C_32061)
CONTENT: Puffer wild info(/Engine/Transient.Default__REINST_cw_Puffer_Character_Museum_C_32061)
CONTENT: Puffer tamed info(/Engine/Transient.Default__REINST_cw_Puffer_Character_Museum_C_32061)
CONTENT: attack1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_puffer/cw_Puffer_Character_Museum.Default__cw_Puffer_Character_Museum_C)
CONTENT: attack2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_puffer/cw_Puffer_Character_Museum.Default__cw_Puffer_Character_Museum_C)
CONTENT: protect(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_puffer/cw_Puffer_Character_Museum.Default__cw_Puffer_Character_Museum_C)
CONTENT: Puffer|Puffer species|Puffer charater|Puffer diet|Puffer years|Puffer area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_puffer/cw_Puffer_Character_Museum.Default__cw_Puffer_Character_Museum_C)
CONTENT: Puffer info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_puffer/cw_Puffer_Character_Museum.Default__cw_Puffer_Character_Museum_C)
CONTENT: Puffer wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_puffer/cw_Puffer_Character_Museum.Default__cw_Puffer_Character_Museum_C)
CONTENT: Puffer tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_puffer/cw_Puffer_Character_Museum.Default__cw_Puffer_Character_Museum_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_MegaRex.Default__cw_DropInventory_Animal_MegaRex_C)
CONTENT: Extra Drop 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_MegaRex.Default__cw_DropInventory_Animal_MegaRex_C)
CONTENT: Extra Drop 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_MegaRex.Default__cw_DropInventory_Animal_MegaRex_C)
CONTENT: Extra Drop 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_MegaRex.Default__cw_DropInventory_Animal_MegaRex_C)
CONTENT: Extra Drop 3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_MegaRex.Default__cw_DropInventory_Animal_MegaRex_C)
CONTENT: Extra Drop 4(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_MegaRex.Default__cw_DropInventory_Animal_MegaRex_C)
CONTENT: Extra Drop 5(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_MegaRex.Default__cw_DropInventory_Animal_MegaRex_C)
CONTENT: MegaRex Roar(/Engine/Transient.REINST_CW_Buff_MegaRex_Roar_C_0)
CONTENT: The roar of battle !(/Engine/Transient.REINST_CW_Buff_MegaRex_Roar_C_0)
CONTENT: Base Buff Enabled(/Engine/Transient.REINST_CW_Buff_MegaRex_Roar_C_0)
CONTENT: MegaRex Roar(/Engine/Transient.Default__REINST_CW_Buff_MegaRex_Roar_C_32081)
CONTENT: The roar of battle !(/Engine/Transient.Default__REINST_CW_Buff_MegaRex_Roar_C_32081)
CONTENT: Base Buff Enabled(/Engine/Transient.Default__REINST_CW_Buff_MegaRex_Roar_C_32081)
CONTENT: MegaRex Roar(/Engine/Transient.REINST_CW_Buff_MegaRex_Roar_C_1)
CONTENT: The roar of battle !(/Engine/Transient.REINST_CW_Buff_MegaRex_Roar_C_1)
CONTENT: Base Buff Enabled(/Engine/Transient.REINST_CW_Buff_MegaRex_Roar_C_1)
CONTENT: MegaRex Roar(/Engine/Transient.Default__REINST_CW_Buff_MegaRex_Roar_C_32085)
CONTENT: The roar of battle !(/Engine/Transient.Default__REINST_CW_Buff_MegaRex_Roar_C_32085)
CONTENT: Base Buff Enabled(/Engine/Transient.Default__REINST_CW_Buff_MegaRex_Roar_C_32085)
CONTENT: MegaRex Roar(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_MegaRex_Roar.Default__CW_Buff_MegaRex_Roar_C)
CONTENT: The roar of battle !(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_MegaRex_Roar.Default__CW_Buff_MegaRex_Roar_C)
CONTENT: Base Buff Enabled(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_MegaRex_Roar.Default__CW_Buff_MegaRex_Roar_C)
CONTENT: Active(/Engine/Transient.REINST_cw_MegaRex_Character_BP_C_0)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_MegaRex_Character_BP_C_0)
CONTENT: Steel Bone Sword(/Engine/Transient.REINST_cw_MegaRex_Character_BP_C_0)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_MegaRex_Character_BP_C_0)
CONTENT: Steel Bone Suit(/Engine/Transient.REINST_cw_MegaRex_Character_BP_C_0)
CONTENT: 8(/Engine/Transient.REINST_cw_MegaRex_Character_BP_C_0)
CONTENT: MegaRex(/Engine/Transient.REINST_cw_MegaRex_Character_BP_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_MegaRex_Character_BP_C_32094)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_MegaRex_Character_BP_C_32094)
CONTENT: Steel Bone Sword(/Engine/Transient.Default__REINST_cw_MegaRex_Character_BP_C_32094)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_MegaRex_Character_BP_C_32094)
CONTENT: Steel Bone Suit(/Engine/Transient.Default__REINST_cw_MegaRex_Character_BP_C_32094)
CONTENT: 8(/Engine/Transient.Default__REINST_cw_MegaRex_Character_BP_C_32094)
CONTENT: MegaRex(/Engine/Transient.Default__REINST_cw_MegaRex_Character_BP_C_32094)
CONTENT: Active(/Engine/Transient.REINST_cw_MegaRex_Character_BP_C_1)
CONTENT: Normal Creature(/Engine/Transient.REINST_cw_MegaRex_Character_BP_C_1)
CONTENT: Steel Bone Sword(/Engine/Transient.REINST_cw_MegaRex_Character_BP_C_1)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_MegaRex_Character_BP_C_1)
CONTENT: Steel Bone Suit(/Engine/Transient.REINST_cw_MegaRex_Character_BP_C_1)
CONTENT: 8(/Engine/Transient.REINST_cw_MegaRex_Character_BP_C_1)
CONTENT: MegaRex(/Engine/Transient.REINST_cw_MegaRex_Character_BP_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_MegaRex_Character_BP_C_32098)
CONTENT: Normal Creature(/Engine/Transient.Default__REINST_cw_MegaRex_Character_BP_C_32098)
CONTENT: Steel Bone Sword(/Engine/Transient.Default__REINST_cw_MegaRex_Character_BP_C_32098)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_MegaRex_Character_BP_C_32098)
CONTENT: Steel Bone Suit(/Engine/Transient.Default__REINST_cw_MegaRex_Character_BP_C_32098)
CONTENT: 8(/Engine/Transient.Default__REINST_cw_MegaRex_Character_BP_C_32098)
CONTENT: MegaRex(/Engine/Transient.Default__REINST_cw_MegaRex_Character_BP_C_32098)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_rex/Mega/cw_MegaRex_Character_BP.Default__cw_MegaRex_Character_BP_C)
CONTENT: Normal Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_rex/Mega/cw_MegaRex_Character_BP.Default__cw_MegaRex_Character_BP_C)
CONTENT: Steel Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_rex/Mega/cw_MegaRex_Character_BP.Default__cw_MegaRex_Character_BP_C)
CONTENT: Standard Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_rex/Mega/cw_MegaRex_Character_BP.Default__cw_MegaRex_Character_BP_C)
CONTENT: Steel Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_rex/Mega/cw_MegaRex_Character_BP.Default__cw_MegaRex_Character_BP_C)
CONTENT: 8(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_rex/Mega/cw_MegaRex_Character_BP.Default__cw_MegaRex_Character_BP_C)
CONTENT: MegaRex(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_rex/Mega/cw_MegaRex_Character_BP.Default__cw_MegaRex_Character_BP_C)
CONTENT: attack(/Engine/Transient.REINST_cw_Sarco_Character_Museum_C_0)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Sarco_Character_Museum_C_0)
CONTENT: startled(/Engine/Transient.REINST_cw_Sarco_Character_Museum_C_0)
CONTENT: Sarco|Sarco species|Sarco charater|Sarco diet|Sarco years|Sarco area(/Engine/Transient.REINST_cw_Sarco_Character_Museum_C_0)
CONTENT: Sarco info(/Engine/Transient.REINST_cw_Sarco_Character_Museum_C_0)
CONTENT: Sarco wild info(/Engine/Transient.REINST_cw_Sarco_Character_Museum_C_0)
CONTENT: Sarco tamed info(/Engine/Transient.REINST_cw_Sarco_Character_Museum_C_0)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_Sarco_Character_Museum_C_32105)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Sarco_Character_Museum_C_32105)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Sarco_Character_Museum_C_32105)
CONTENT: Sarco|Sarco species|Sarco charater|Sarco diet|Sarco years|Sarco area(/Engine/Transient.Default__REINST_cw_Sarco_Character_Museum_C_32105)
CONTENT: Sarco info(/Engine/Transient.Default__REINST_cw_Sarco_Character_Museum_C_32105)
CONTENT: Sarco wild info(/Engine/Transient.Default__REINST_cw_Sarco_Character_Museum_C_32105)
CONTENT: Sarco tamed info(/Engine/Transient.Default__REINST_cw_Sarco_Character_Museum_C_32105)
CONTENT: attack(/Engine/Transient.REINST_cw_Sarco_Character_Museum_C_1)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Sarco_Character_Museum_C_1)
CONTENT: startled(/Engine/Transient.REINST_cw_Sarco_Character_Museum_C_1)
CONTENT: Sarco|Sarco species|Sarco charater|Sarco diet|Sarco years|Sarco area(/Engine/Transient.REINST_cw_Sarco_Character_Museum_C_1)
CONTENT: Sarco info(/Engine/Transient.REINST_cw_Sarco_Character_Museum_C_1)
CONTENT: Sarco wild info(/Engine/Transient.REINST_cw_Sarco_Character_Museum_C_1)
CONTENT: Sarco tamed info(/Engine/Transient.REINST_cw_Sarco_Character_Museum_C_1)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_Sarco_Character_Museum_C_32109)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Sarco_Character_Museum_C_32109)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Sarco_Character_Museum_C_32109)
CONTENT: Sarco|Sarco species|Sarco charater|Sarco diet|Sarco years|Sarco area(/Engine/Transient.Default__REINST_cw_Sarco_Character_Museum_C_32109)
CONTENT: Sarco info(/Engine/Transient.Default__REINST_cw_Sarco_Character_Museum_C_32109)
CONTENT: Sarco wild info(/Engine/Transient.Default__REINST_cw_Sarco_Character_Museum_C_32109)
CONTENT: Sarco tamed info(/Engine/Transient.Default__REINST_cw_Sarco_Character_Museum_C_32109)
CONTENT: attack(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_sarco/cw_Sarco_Character_Museum.Default__cw_Sarco_Character_Museum_C)
CONTENT: cuddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_sarco/cw_Sarco_Character_Museum.Default__cw_Sarco_Character_Museum_C)
CONTENT: startled(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_sarco/cw_Sarco_Character_Museum.Default__cw_Sarco_Character_Museum_C)
CONTENT: Sarco|Sarco species|Sarco charater|Sarco diet|Sarco years|Sarco area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_sarco/cw_Sarco_Character_Museum.Default__cw_Sarco_Character_Museum_C)
CONTENT: Sarco info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_sarco/cw_Sarco_Character_Museum.Default__cw_Sarco_Character_Museum_C)
CONTENT: Sarco wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_sarco/cw_Sarco_Character_Museum.Default__cw_Sarco_Character_Museum_C)
CONTENT: Sarco tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_sarco/cw_Sarco_Character_Museum.Default__cw_Sarco_Character_Museum_C)
CONTENT: attack(/Engine/Transient.REINST_cw_Stego_Character_Museum_C_0)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Stego_Character_Museum_C_0)
CONTENT: eat(/Engine/Transient.REINST_cw_Stego_Character_Museum_C_0)
CONTENT: startled(/Engine/Transient.REINST_cw_Stego_Character_Museum_C_0)
CONTENT: Stego|Stego species|Stego charater|Stego diet|Stego years|Stego area(/Engine/Transient.REINST_cw_Stego_Character_Museum_C_0)
CONTENT: Stego info(/Engine/Transient.REINST_cw_Stego_Character_Museum_C_0)
CONTENT: Stego wild info(/Engine/Transient.REINST_cw_Stego_Character_Museum_C_0)
CONTENT: Stego tamed info(/Engine/Transient.REINST_cw_Stego_Character_Museum_C_0)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_Stego_Character_Museum_C_32116)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Stego_Character_Museum_C_32116)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Stego_Character_Museum_C_32116)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Stego_Character_Museum_C_32116)
CONTENT: Stego|Stego species|Stego charater|Stego diet|Stego years|Stego area(/Engine/Transient.Default__REINST_cw_Stego_Character_Museum_C_32116)
CONTENT: Stego info(/Engine/Transient.Default__REINST_cw_Stego_Character_Museum_C_32116)
CONTENT: Stego wild info(/Engine/Transient.Default__REINST_cw_Stego_Character_Museum_C_32116)
CONTENT: Stego tamed info(/Engine/Transient.Default__REINST_cw_Stego_Character_Museum_C_32116)
CONTENT: attack(/Engine/Transient.REINST_cw_Stego_Character_Museum_C_1)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Stego_Character_Museum_C_1)
CONTENT: eat(/Engine/Transient.REINST_cw_Stego_Character_Museum_C_1)
CONTENT: startled(/Engine/Transient.REINST_cw_Stego_Character_Museum_C_1)
CONTENT: Stego|Stego species|Stego charater|Stego diet|Stego years|Stego area(/Engine/Transient.REINST_cw_Stego_Character_Museum_C_1)
CONTENT: Stego info(/Engine/Transient.REINST_cw_Stego_Character_Museum_C_1)
CONTENT: Stego wild info(/Engine/Transient.REINST_cw_Stego_Character_Museum_C_1)
CONTENT: Stego tamed info(/Engine/Transient.REINST_cw_Stego_Character_Museum_C_1)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_Stego_Character_Museum_C_32120)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Stego_Character_Museum_C_32120)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_Stego_Character_Museum_C_32120)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_Stego_Character_Museum_C_32120)
CONTENT: Stego|Stego species|Stego charater|Stego diet|Stego years|Stego area(/Engine/Transient.Default__REINST_cw_Stego_Character_Museum_C_32120)
CONTENT: Stego info(/Engine/Transient.Default__REINST_cw_Stego_Character_Museum_C_32120)
CONTENT: Stego wild info(/Engine/Transient.Default__REINST_cw_Stego_Character_Museum_C_32120)
CONTENT: Stego tamed info(/Engine/Transient.Default__REINST_cw_Stego_Character_Museum_C_32120)
CONTENT: attack(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_stego/cw_Stego_Character_Museum.Default__cw_Stego_Character_Museum_C)
CONTENT: cuddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_stego/cw_Stego_Character_Museum.Default__cw_Stego_Character_Museum_C)
CONTENT: eat(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_stego/cw_Stego_Character_Museum.Default__cw_Stego_Character_Museum_C)
CONTENT: startled(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_stego/cw_Stego_Character_Museum.Default__cw_Stego_Character_Museum_C)
CONTENT: Stego|Stego species|Stego charater|Stego diet|Stego years|Stego area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_stego/cw_Stego_Character_Museum.Default__cw_Stego_Character_Museum_C)
CONTENT: Stego info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_stego/cw_Stego_Character_Museum.Default__cw_Stego_Character_Museum_C)
CONTENT: Stego wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_stego/cw_Stego_Character_Museum.Default__cw_Stego_Character_Museum_C)
CONTENT: Stego tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_stego/cw_Stego_Character_Museum.Default__cw_Stego_Character_Museum_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Wyvern_Character_BP_Poison_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Wyvern_Character_BP_Poison_C_0)
CONTENT: Steel Bone Sword(/Engine/Transient.REINST_cw_Wyvern_Character_BP_Poison_C_0)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Wyvern_Character_BP_Poison_C_0)
CONTENT: Steel Bone Suit(/Engine/Transient.REINST_cw_Wyvern_Character_BP_Poison_C_0)
CONTENT: 9(/Engine/Transient.REINST_cw_Wyvern_Character_BP_Poison_C_0)
CONTENT: Fire Wyvern(/Engine/Transient.REINST_cw_Wyvern_Character_BP_Poison_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Wyvern_Character_BP_Poison_C_32187)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Wyvern_Character_BP_Poison_C_32187)
CONTENT: Steel Bone Sword(/Engine/Transient.Default__REINST_cw_Wyvern_Character_BP_Poison_C_32187)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Wyvern_Character_BP_Poison_C_32187)
CONTENT: Steel Bone Suit(/Engine/Transient.Default__REINST_cw_Wyvern_Character_BP_Poison_C_32187)
CONTENT: 9(/Engine/Transient.Default__REINST_cw_Wyvern_Character_BP_Poison_C_32187)
CONTENT: Fire Wyvern(/Engine/Transient.Default__REINST_cw_Wyvern_Character_BP_Poison_C_32187)
CONTENT: Active(/Engine/Transient.REINST_cw_Wyvern_Character_BP_Poison_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Wyvern_Character_BP_Poison_C_1)
CONTENT: Steel Bone Sword(/Engine/Transient.REINST_cw_Wyvern_Character_BP_Poison_C_1)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Wyvern_Character_BP_Poison_C_1)
CONTENT: Steel Bone Suit(/Engine/Transient.REINST_cw_Wyvern_Character_BP_Poison_C_1)
CONTENT: 9(/Engine/Transient.REINST_cw_Wyvern_Character_BP_Poison_C_1)
CONTENT: Fire Wyvern(/Engine/Transient.REINST_cw_Wyvern_Character_BP_Poison_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Wyvern_Character_BP_Poison_C_32199)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Wyvern_Character_BP_Poison_C_32199)
CONTENT: Steel Bone Sword(/Engine/Transient.Default__REINST_cw_Wyvern_Character_BP_Poison_C_32199)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Wyvern_Character_BP_Poison_C_32199)
CONTENT: Steel Bone Suit(/Engine/Transient.Default__REINST_cw_Wyvern_Character_BP_Poison_C_32199)
CONTENT: 9(/Engine/Transient.Default__REINST_cw_Wyvern_Character_BP_Poison_C_32199)
CONTENT: Fire Wyvern(/Engine/Transient.Default__REINST_cw_Wyvern_Character_BP_Poison_C_32199)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvern/Poison/cw_Wyvern_Character_BP_Poison.Default__cw_Wyvern_Character_BP_Poison_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvern/Poison/cw_Wyvern_Character_BP_Poison.Default__cw_Wyvern_Character_BP_Poison_C)
CONTENT: Steel Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvern/Poison/cw_Wyvern_Character_BP_Poison.Default__cw_Wyvern_Character_BP_Poison_C)
CONTENT: Standard Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvern/Poison/cw_Wyvern_Character_BP_Poison.Default__cw_Wyvern_Character_BP_Poison_C)
CONTENT: Steel Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvern/Poison/cw_Wyvern_Character_BP_Poison.Default__cw_Wyvern_Character_BP_Poison_C)
CONTENT: 9(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvern/Poison/cw_Wyvern_Character_BP_Poison.Default__cw_Wyvern_Character_BP_Poison_C)
CONTENT: Fire Wyvern(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvern/Poison/cw_Wyvern_Character_BP_Poison.Default__cw_Wyvern_Character_BP_Poison_C)
CONTENT: attack(/Engine/Transient.REINST_cw_TreantBaby_Character_Museum_C_0)
CONTENT: eat(/Engine/Transient.REINST_cw_TreantBaby_Character_Museum_C_0)
CONTENT: startled(/Engine/Transient.REINST_cw_TreantBaby_Character_Museum_C_0)
CONTENT: TreantBaby|TreantBaby species|TreantBaby charater|TreantBaby diet|TreantBaby years|TreantBaby area(/Engine/Transient.REINST_cw_TreantBaby_Character_Museum_C_0)
CONTENT: TreantBaby info(/Engine/Transient.REINST_cw_TreantBaby_Character_Museum_C_0)
CONTENT: TreantBaby wild info(/Engine/Transient.REINST_cw_TreantBaby_Character_Museum_C_0)
CONTENT: TreantBaby tamed info(/Engine/Transient.REINST_cw_TreantBaby_Character_Museum_C_0)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_TreantBaby_Character_Museum_C_32217)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_TreantBaby_Character_Museum_C_32217)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_TreantBaby_Character_Museum_C_32217)
CONTENT: TreantBaby|TreantBaby species|TreantBaby charater|TreantBaby diet|TreantBaby years|TreantBaby area(/Engine/Transient.Default__REINST_cw_TreantBaby_Character_Museum_C_32217)
CONTENT: TreantBaby info(/Engine/Transient.Default__REINST_cw_TreantBaby_Character_Museum_C_32217)
CONTENT: TreantBaby wild info(/Engine/Transient.Default__REINST_cw_TreantBaby_Character_Museum_C_32217)
CONTENT: TreantBaby tamed info(/Engine/Transient.Default__REINST_cw_TreantBaby_Character_Museum_C_32217)
CONTENT: attack(/Engine/Transient.REINST_cw_TreantBaby_Character_Museum_C_1)
CONTENT: eat(/Engine/Transient.REINST_cw_TreantBaby_Character_Museum_C_1)
CONTENT: startled(/Engine/Transient.REINST_cw_TreantBaby_Character_Museum_C_1)
CONTENT: TreantBaby|TreantBaby species|TreantBaby charater|TreantBaby diet|TreantBaby years|TreantBaby area(/Engine/Transient.REINST_cw_TreantBaby_Character_Museum_C_1)
CONTENT: TreantBaby info(/Engine/Transient.REINST_cw_TreantBaby_Character_Museum_C_1)
CONTENT: TreantBaby wild info(/Engine/Transient.REINST_cw_TreantBaby_Character_Museum_C_1)
CONTENT: TreantBaby tamed info(/Engine/Transient.REINST_cw_TreantBaby_Character_Museum_C_1)
CONTENT: attack(/Engine/Transient.Default__REINST_cw_TreantBaby_Character_Museum_C_32221)
CONTENT: eat(/Engine/Transient.Default__REINST_cw_TreantBaby_Character_Museum_C_32221)
CONTENT: startled(/Engine/Transient.Default__REINST_cw_TreantBaby_Character_Museum_C_32221)
CONTENT: TreantBaby|TreantBaby species|TreantBaby charater|TreantBaby diet|TreantBaby years|TreantBaby area(/Engine/Transient.Default__REINST_cw_TreantBaby_Character_Museum_C_32221)
CONTENT: TreantBaby info(/Engine/Transient.Default__REINST_cw_TreantBaby_Character_Museum_C_32221)
CONTENT: TreantBaby wild info(/Engine/Transient.Default__REINST_cw_TreantBaby_Character_Museum_C_32221)
CONTENT: TreantBaby tamed info(/Engine/Transient.Default__REINST_cw_TreantBaby_Character_Museum_C_32221)
CONTENT: attack(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_treantbaby/cw_TreantBaby_Character_Museum.Default__cw_TreantBaby_Character_Museum_C)
CONTENT: eat(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_treantbaby/cw_TreantBaby_Character_Museum.Default__cw_TreantBaby_Character_Museum_C)
CONTENT: startled(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_treantbaby/cw_TreantBaby_Character_Museum.Default__cw_TreantBaby_Character_Museum_C)
CONTENT: TreantBaby|TreantBaby species|TreantBaby charater|TreantBaby diet|TreantBaby years|TreantBaby area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_treantbaby/cw_TreantBaby_Character_Museum.Default__cw_TreantBaby_Character_Museum_C)
CONTENT: TreantBaby info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_treantbaby/cw_TreantBaby_Character_Museum.Default__cw_TreantBaby_Character_Museum_C)
CONTENT: TreantBaby wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_treantbaby/cw_TreantBaby_Character_Museum.Default__cw_TreantBaby_Character_Museum_C)
CONTENT: TreantBaby tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_treantbaby/cw_TreantBaby_Character_Museum.Default__cw_TreantBaby_Character_Museum_C)
CONTENT: Active(/Engine/Transient.REINST_cw_Wyvern_Character_BP_Fire_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Wyvern_Character_BP_Fire_C_0)
CONTENT: Steel Bone Sword(/Engine/Transient.REINST_cw_Wyvern_Character_BP_Fire_C_0)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Wyvern_Character_BP_Fire_C_0)
CONTENT: Steel Bone Suit(/Engine/Transient.REINST_cw_Wyvern_Character_BP_Fire_C_0)
CONTENT: 9(/Engine/Transient.REINST_cw_Wyvern_Character_BP_Fire_C_0)
CONTENT: Fire Wyvern(/Engine/Transient.REINST_cw_Wyvern_Character_BP_Fire_C_0)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Wyvern_Character_BP_Fire_C_32232)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Wyvern_Character_BP_Fire_C_32232)
CONTENT: Steel Bone Sword(/Engine/Transient.Default__REINST_cw_Wyvern_Character_BP_Fire_C_32232)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Wyvern_Character_BP_Fire_C_32232)
CONTENT: Steel Bone Suit(/Engine/Transient.Default__REINST_cw_Wyvern_Character_BP_Fire_C_32232)
CONTENT: 9(/Engine/Transient.Default__REINST_cw_Wyvern_Character_BP_Fire_C_32232)
CONTENT: Fire Wyvern(/Engine/Transient.Default__REINST_cw_Wyvern_Character_BP_Fire_C_32232)
CONTENT: Active(/Engine/Transient.REINST_cw_Wyvern_Character_BP_Fire_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Wyvern_Character_BP_Fire_C_1)
CONTENT: Steel Bone Sword(/Engine/Transient.REINST_cw_Wyvern_Character_BP_Fire_C_1)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Wyvern_Character_BP_Fire_C_1)
CONTENT: Steel Bone Suit(/Engine/Transient.REINST_cw_Wyvern_Character_BP_Fire_C_1)
CONTENT: 9(/Engine/Transient.REINST_cw_Wyvern_Character_BP_Fire_C_1)
CONTENT: Fire Wyvern(/Engine/Transient.REINST_cw_Wyvern_Character_BP_Fire_C_1)
CONTENT: Active(/Engine/Transient.Default__REINST_cw_Wyvern_Character_BP_Fire_C_32236)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Wyvern_Character_BP_Fire_C_32236)
CONTENT: Steel Bone Sword(/Engine/Transient.Default__REINST_cw_Wyvern_Character_BP_Fire_C_32236)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Wyvern_Character_BP_Fire_C_32236)
CONTENT: Steel Bone Suit(/Engine/Transient.Default__REINST_cw_Wyvern_Character_BP_Fire_C_32236)
CONTENT: 9(/Engine/Transient.Default__REINST_cw_Wyvern_Character_BP_Fire_C_32236)
CONTENT: Fire Wyvern(/Engine/Transient.Default__REINST_cw_Wyvern_Character_BP_Fire_C_32236)
CONTENT: Active(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvern/Fire/cw_Wyvern_Character_BP_Fire.Default__cw_Wyvern_Character_BP_Fire_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvern/Fire/cw_Wyvern_Character_BP_Fire.Default__cw_Wyvern_Character_BP_Fire_C)
CONTENT: Steel Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvern/Fire/cw_Wyvern_Character_BP_Fire.Default__cw_Wyvern_Character_BP_Fire_C)
CONTENT: Standard Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvern/Fire/cw_Wyvern_Character_BP_Fire.Default__cw_Wyvern_Character_BP_Fire_C)
CONTENT: Steel Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvern/Fire/cw_Wyvern_Character_BP_Fire.Default__cw_Wyvern_Character_BP_Fire_C)
CONTENT: 9(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvern/Fire/cw_Wyvern_Character_BP_Fire.Default__cw_Wyvern_Character_BP_Fire_C)
CONTENT: Fire Wyvern(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvern/Fire/cw_Wyvern_Character_BP_Fire.Default__cw_Wyvern_Character_BP_Fire_C)
CONTENT: attack1(/Engine/Transient.REINST_cw_Wyvern_Character_Fire_Museum_C_0)
CONTENT: attack2(/Engine/Transient.REINST_cw_Wyvern_Character_Fire_Museum_C_0)
CONTENT: attack3(/Engine/Transient.REINST_cw_Wyvern_Character_Fire_Museum_C_0)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Wyvern_Character_Fire_Museum_C_0)
CONTENT: startled1(/Engine/Transient.REINST_cw_Wyvern_Character_Fire_Museum_C_0)
CONTENT: startled2(/Engine/Transient.REINST_cw_Wyvern_Character_Fire_Museum_C_0)
CONTENT: WyvernFire|WyvernFire species|WyvernFire charater|WyvernFire diet|WyvernFire years|WyvernFire area(/Engine/Transient.REINST_cw_Wyvern_Character_Fire_Museum_C_0)
CONTENT: WyvernFire info(/Engine/Transient.REINST_cw_Wyvern_Character_Fire_Museum_C_0)
CONTENT: WyvernFire wild info(/Engine/Transient.REINST_cw_Wyvern_Character_Fire_Museum_C_0)
CONTENT: WyvernFire tamed info(/Engine/Transient.REINST_cw_Wyvern_Character_Fire_Museum_C_0)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Wyvern_Character_Fire_Museum_C_32243)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Wyvern_Character_Fire_Museum_C_32243)
CONTENT: attack3(/Engine/Transient.Default__REINST_cw_Wyvern_Character_Fire_Museum_C_32243)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Wyvern_Character_Fire_Museum_C_32243)
CONTENT: startled1(/Engine/Transient.Default__REINST_cw_Wyvern_Character_Fire_Museum_C_32243)
CONTENT: startled2(/Engine/Transient.Default__REINST_cw_Wyvern_Character_Fire_Museum_C_32243)
CONTENT: WyvernFire|WyvernFire species|WyvernFire charater|WyvernFire diet|WyvernFire years|WyvernFire area(/Engine/Transient.Default__REINST_cw_Wyvern_Character_Fire_Museum_C_32243)
CONTENT: WyvernFire info(/Engine/Transient.Default__REINST_cw_Wyvern_Character_Fire_Museum_C_32243)
CONTENT: WyvernFire wild info(/Engine/Transient.Default__REINST_cw_Wyvern_Character_Fire_Museum_C_32243)
CONTENT: WyvernFire tamed info(/Engine/Transient.Default__REINST_cw_Wyvern_Character_Fire_Museum_C_32243)
CONTENT: attack1(/Engine/Transient.REINST_cw_Wyvern_Character_Fire_Museum_C_1)
CONTENT: attack2(/Engine/Transient.REINST_cw_Wyvern_Character_Fire_Museum_C_1)
CONTENT: attack3(/Engine/Transient.REINST_cw_Wyvern_Character_Fire_Museum_C_1)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Wyvern_Character_Fire_Museum_C_1)
CONTENT: startled1(/Engine/Transient.REINST_cw_Wyvern_Character_Fire_Museum_C_1)
CONTENT: startled2(/Engine/Transient.REINST_cw_Wyvern_Character_Fire_Museum_C_1)
CONTENT: WyvernFire|WyvernFire species|WyvernFire charater|WyvernFire diet|WyvernFire years|WyvernFire area(/Engine/Transient.REINST_cw_Wyvern_Character_Fire_Museum_C_1)
CONTENT: WyvernFire info(/Engine/Transient.REINST_cw_Wyvern_Character_Fire_Museum_C_1)
CONTENT: WyvernFire wild info(/Engine/Transient.REINST_cw_Wyvern_Character_Fire_Museum_C_1)
CONTENT: WyvernFire tamed info(/Engine/Transient.REINST_cw_Wyvern_Character_Fire_Museum_C_1)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Wyvern_Character_Fire_Museum_C_32247)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Wyvern_Character_Fire_Museum_C_32247)
CONTENT: attack3(/Engine/Transient.Default__REINST_cw_Wyvern_Character_Fire_Museum_C_32247)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Wyvern_Character_Fire_Museum_C_32247)
CONTENT: startled1(/Engine/Transient.Default__REINST_cw_Wyvern_Character_Fire_Museum_C_32247)
CONTENT: startled2(/Engine/Transient.Default__REINST_cw_Wyvern_Character_Fire_Museum_C_32247)
CONTENT: WyvernFire|WyvernFire species|WyvernFire charater|WyvernFire diet|WyvernFire years|WyvernFire area(/Engine/Transient.Default__REINST_cw_Wyvern_Character_Fire_Museum_C_32247)
CONTENT: WyvernFire info(/Engine/Transient.Default__REINST_cw_Wyvern_Character_Fire_Museum_C_32247)
CONTENT: WyvernFire wild info(/Engine/Transient.Default__REINST_cw_Wyvern_Character_Fire_Museum_C_32247)
CONTENT: WyvernFire tamed info(/Engine/Transient.Default__REINST_cw_Wyvern_Character_Fire_Museum_C_32247)
CONTENT: attack1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvern/Fire/cw_Wyvern_Character_Fire_Museum.Default__cw_Wyvern_Character_Fire_Museum_C)
CONTENT: attack2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvern/Fire/cw_Wyvern_Character_Fire_Museum.Default__cw_Wyvern_Character_Fire_Museum_C)
CONTENT: attack3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvern/Fire/cw_Wyvern_Character_Fire_Museum.Default__cw_Wyvern_Character_Fire_Museum_C)
CONTENT: cuddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvern/Fire/cw_Wyvern_Character_Fire_Museum.Default__cw_Wyvern_Character_Fire_Museum_C)
CONTENT: startled1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvern/Fire/cw_Wyvern_Character_Fire_Museum.Default__cw_Wyvern_Character_Fire_Museum_C)
CONTENT: startled2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvern/Fire/cw_Wyvern_Character_Fire_Museum.Default__cw_Wyvern_Character_Fire_Museum_C)
CONTENT: WyvernFire|WyvernFire species|WyvernFire charater|WyvernFire diet|WyvernFire years|WyvernFire area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvern/Fire/cw_Wyvern_Character_Fire_Museum.Default__cw_Wyvern_Character_Fire_Museum_C)
CONTENT: WyvernFire info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvern/Fire/cw_Wyvern_Character_Fire_Museum.Default__cw_Wyvern_Character_Fire_Museum_C)
CONTENT: WyvernFire wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvern/Fire/cw_Wyvern_Character_Fire_Museum.Default__cw_Wyvern_Character_Fire_Museum_C)
CONTENT: WyvernFire tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvern/Fire/cw_Wyvern_Character_Fire_Museum.Default__cw_Wyvern_Character_Fire_Museum_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Wyvern_Lightning.Default__cw_DropInventory_Animal_Wyvern_Lightning_C)
CONTENT: Extra Drop 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Wyvern_Lightning.Default__cw_DropInventory_Animal_Wyvern_Lightning_C)
CONTENT: Extra Drop 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Wyvern_Lightning.Default__cw_DropInventory_Animal_Wyvern_Lightning_C)
CONTENT: Extra Drop 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Wyvern_Lightning.Default__cw_DropInventory_Animal_Wyvern_Lightning_C)
CONTENT: Extra Drop 3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Wyvern_Lightning.Default__cw_DropInventory_Animal_Wyvern_Lightning_C)
CONTENT: Extra Drop 4(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Wyvern_Lightning.Default__cw_DropInventory_Animal_Wyvern_Lightning_C)
CONTENT: Passive(/Engine/Transient.REINST_cw_Wyvern_Character_BP_Lightning_C_0)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Wyvern_Character_BP_Lightning_C_0)
CONTENT: Steel Bone Sword(/Engine/Transient.REINST_cw_Wyvern_Character_BP_Lightning_C_0)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Wyvern_Character_BP_Lightning_C_0)
CONTENT: Steel Bone Suit(/Engine/Transient.REINST_cw_Wyvern_Character_BP_Lightning_C_0)
CONTENT: 9(/Engine/Transient.REINST_cw_Wyvern_Character_BP_Lightning_C_0)
CONTENT: Lightning Wyvern(/Engine/Transient.REINST_cw_Wyvern_Character_BP_Lightning_C_0)
LITERAL: DisableBeam(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvern/Lighting/cw_WyvProjLightingBall.cw_WyvProjLightingBall:EventGraph.K2Node_CallFunction_116518)
LITERAL: ClearTargets(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvern/Lighting/cw_WyvProjLightingBall.cw_WyvProjLightingBall:EventGraph.K2Node_CallFunction_134573)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Wyvern_Character_BP_Lightning_C_32280)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Wyvern_Character_BP_Lightning_C_32280)
CONTENT: Steel Bone Sword(/Engine/Transient.Default__REINST_cw_Wyvern_Character_BP_Lightning_C_32280)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Wyvern_Character_BP_Lightning_C_32280)
CONTENT: Steel Bone Suit(/Engine/Transient.Default__REINST_cw_Wyvern_Character_BP_Lightning_C_32280)
CONTENT: 9(/Engine/Transient.Default__REINST_cw_Wyvern_Character_BP_Lightning_C_32280)
CONTENT: Lightning Wyvern(/Engine/Transient.Default__REINST_cw_Wyvern_Character_BP_Lightning_C_32280)
CONTENT: Passive(/Engine/Transient.REINST_cw_Wyvern_Character_BP_Lightning_C_1)
CONTENT: Magic Creature(/Engine/Transient.REINST_cw_Wyvern_Character_BP_Lightning_C_1)
CONTENT: Steel Bone Sword(/Engine/Transient.REINST_cw_Wyvern_Character_BP_Lightning_C_1)
CONTENT: Standard Gun(/Engine/Transient.REINST_cw_Wyvern_Character_BP_Lightning_C_1)
CONTENT: Steel Bone Suit(/Engine/Transient.REINST_cw_Wyvern_Character_BP_Lightning_C_1)
CONTENT: 9(/Engine/Transient.REINST_cw_Wyvern_Character_BP_Lightning_C_1)
CONTENT: Lightning Wyvern(/Engine/Transient.REINST_cw_Wyvern_Character_BP_Lightning_C_1)
CONTENT: Passive(/Engine/Transient.Default__REINST_cw_Wyvern_Character_BP_Lightning_C_32302)
CONTENT: Magic Creature(/Engine/Transient.Default__REINST_cw_Wyvern_Character_BP_Lightning_C_32302)
CONTENT: Steel Bone Sword(/Engine/Transient.Default__REINST_cw_Wyvern_Character_BP_Lightning_C_32302)
CONTENT: Standard Gun(/Engine/Transient.Default__REINST_cw_Wyvern_Character_BP_Lightning_C_32302)
CONTENT: Steel Bone Suit(/Engine/Transient.Default__REINST_cw_Wyvern_Character_BP_Lightning_C_32302)
CONTENT: 9(/Engine/Transient.Default__REINST_cw_Wyvern_Character_BP_Lightning_C_32302)
CONTENT: Lightning Wyvern(/Engine/Transient.Default__REINST_cw_Wyvern_Character_BP_Lightning_C_32302)
CONTENT: Passive(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvern/Lighting/cw_Wyvern_Character_BP_Lightning.Default__cw_Wyvern_Character_BP_Lightning_C)
CONTENT: Magic Creature(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvern/Lighting/cw_Wyvern_Character_BP_Lightning.Default__cw_Wyvern_Character_BP_Lightning_C)
CONTENT: Steel Bone Sword(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvern/Lighting/cw_Wyvern_Character_BP_Lightning.Default__cw_Wyvern_Character_BP_Lightning_C)
CONTENT: Standard Gun(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvern/Lighting/cw_Wyvern_Character_BP_Lightning.Default__cw_Wyvern_Character_BP_Lightning_C)
CONTENT: Steel Bone Suit(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvern/Lighting/cw_Wyvern_Character_BP_Lightning.Default__cw_Wyvern_Character_BP_Lightning_C)
CONTENT: 9(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvern/Lighting/cw_Wyvern_Character_BP_Lightning.Default__cw_Wyvern_Character_BP_Lightning_C)
CONTENT: Lightning Wyvern(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvern/Lighting/cw_Wyvern_Character_BP_Lightning.Default__cw_Wyvern_Character_BP_Lightning_C)
CONTENT: attack1(/Engine/Transient.REINST_cw_Wyvern_Character_Lightning_Museum_C_0)
CONTENT: attack2(/Engine/Transient.REINST_cw_Wyvern_Character_Lightning_Museum_C_0)
CONTENT: attack3(/Engine/Transient.REINST_cw_Wyvern_Character_Lightning_Museum_C_0)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Wyvern_Character_Lightning_Museum_C_0)
CONTENT: startled1(/Engine/Transient.REINST_cw_Wyvern_Character_Lightning_Museum_C_0)
CONTENT: startled2(/Engine/Transient.REINST_cw_Wyvern_Character_Lightning_Museum_C_0)
CONTENT: WyvernLightning|WyvernLightning species|WyvernLightning charater|WyvernLightning diet|WyvernLightning years|WyvernLightning area(/Engine/Transient.REINST_cw_Wyvern_Character_Lightning_Museum_C_0)
CONTENT: WyvernLightning info(/Engine/Transient.REINST_cw_Wyvern_Character_Lightning_Museum_C_0)
CONTENT: WyvernLightning wild info(/Engine/Transient.REINST_cw_Wyvern_Character_Lightning_Museum_C_0)
CONTENT: WyvernLightning tamed info(/Engine/Transient.REINST_cw_Wyvern_Character_Lightning_Museum_C_0)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Wyvern_Character_Lightning_Museum_C_32325)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Wyvern_Character_Lightning_Museum_C_32325)
CONTENT: attack3(/Engine/Transient.Default__REINST_cw_Wyvern_Character_Lightning_Museum_C_32325)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Wyvern_Character_Lightning_Museum_C_32325)
CONTENT: startled1(/Engine/Transient.Default__REINST_cw_Wyvern_Character_Lightning_Museum_C_32325)
CONTENT: startled2(/Engine/Transient.Default__REINST_cw_Wyvern_Character_Lightning_Museum_C_32325)
CONTENT: WyvernLightning|WyvernLightning species|WyvernLightning charater|WyvernLightning diet|WyvernLightning years|WyvernLightning area(/Engine/Transient.Default__REINST_cw_Wyvern_Character_Lightning_Museum_C_32325)
CONTENT: WyvernLightning info(/Engine/Transient.Default__REINST_cw_Wyvern_Character_Lightning_Museum_C_32325)
CONTENT: WyvernLightning wild info(/Engine/Transient.Default__REINST_cw_Wyvern_Character_Lightning_Museum_C_32325)
CONTENT: WyvernLightning tamed info(/Engine/Transient.Default__REINST_cw_Wyvern_Character_Lightning_Museum_C_32325)
CONTENT: attack1(/Engine/Transient.REINST_cw_Wyvern_Character_Lightning_Museum_C_1)
CONTENT: attack2(/Engine/Transient.REINST_cw_Wyvern_Character_Lightning_Museum_C_1)
CONTENT: attack3(/Engine/Transient.REINST_cw_Wyvern_Character_Lightning_Museum_C_1)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Wyvern_Character_Lightning_Museum_C_1)
CONTENT: startled1(/Engine/Transient.REINST_cw_Wyvern_Character_Lightning_Museum_C_1)
CONTENT: startled2(/Engine/Transient.REINST_cw_Wyvern_Character_Lightning_Museum_C_1)
CONTENT: WyvernLightning|WyvernLightning species|WyvernLightning charater|WyvernLightning diet|WyvernLightning years|WyvernLightning area(/Engine/Transient.REINST_cw_Wyvern_Character_Lightning_Museum_C_1)
CONTENT: WyvernLightning info(/Engine/Transient.REINST_cw_Wyvern_Character_Lightning_Museum_C_1)
CONTENT: WyvernLightning wild info(/Engine/Transient.REINST_cw_Wyvern_Character_Lightning_Museum_C_1)
CONTENT: WyvernLightning tamed info(/Engine/Transient.REINST_cw_Wyvern_Character_Lightning_Museum_C_1)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Wyvern_Character_Lightning_Museum_C_32329)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Wyvern_Character_Lightning_Museum_C_32329)
CONTENT: attack3(/Engine/Transient.Default__REINST_cw_Wyvern_Character_Lightning_Museum_C_32329)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Wyvern_Character_Lightning_Museum_C_32329)
CONTENT: startled1(/Engine/Transient.Default__REINST_cw_Wyvern_Character_Lightning_Museum_C_32329)
CONTENT: startled2(/Engine/Transient.Default__REINST_cw_Wyvern_Character_Lightning_Museum_C_32329)
CONTENT: WyvernLightning|WyvernLightning species|WyvernLightning charater|WyvernLightning diet|WyvernLightning years|WyvernLightning area(/Engine/Transient.Default__REINST_cw_Wyvern_Character_Lightning_Museum_C_32329)
CONTENT: WyvernLightning info(/Engine/Transient.Default__REINST_cw_Wyvern_Character_Lightning_Museum_C_32329)
CONTENT: WyvernLightning wild info(/Engine/Transient.Default__REINST_cw_Wyvern_Character_Lightning_Museum_C_32329)
CONTENT: WyvernLightning tamed info(/Engine/Transient.Default__REINST_cw_Wyvern_Character_Lightning_Museum_C_32329)
CONTENT: attack1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvern/Lighting/cw_Wyvern_Character_Lightning_Museum.Default__cw_Wyvern_Character_Lightning_Museum_C)
CONTENT: attack2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvern/Lighting/cw_Wyvern_Character_Lightning_Museum.Default__cw_Wyvern_Character_Lightning_Museum_C)
CONTENT: attack3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvern/Lighting/cw_Wyvern_Character_Lightning_Museum.Default__cw_Wyvern_Character_Lightning_Museum_C)
CONTENT: cuddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvern/Lighting/cw_Wyvern_Character_Lightning_Museum.Default__cw_Wyvern_Character_Lightning_Museum_C)
CONTENT: startled1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvern/Lighting/cw_Wyvern_Character_Lightning_Museum.Default__cw_Wyvern_Character_Lightning_Museum_C)
CONTENT: startled2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvern/Lighting/cw_Wyvern_Character_Lightning_Museum.Default__cw_Wyvern_Character_Lightning_Museum_C)
CONTENT: WyvernLightning|WyvernLightning species|WyvernLightning charater|WyvernLightning diet|WyvernLightning years|WyvernLightning area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvern/Lighting/cw_Wyvern_Character_Lightning_Museum.Default__cw_Wyvern_Character_Lightning_Museum_C)
CONTENT: WyvernLightning info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvern/Lighting/cw_Wyvern_Character_Lightning_Museum.Default__cw_Wyvern_Character_Lightning_Museum_C)
CONTENT: WyvernLightning wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvern/Lighting/cw_Wyvern_Character_Lightning_Museum.Default__cw_Wyvern_Character_Lightning_Museum_C)
CONTENT: WyvernLightning tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvern/Lighting/cw_Wyvern_Character_Lightning_Museum.Default__cw_Wyvern_Character_Lightning_Museum_C)
CONTENT: attack1(/Engine/Transient.REINST_cw_Wyvern_Character_Poison_Museum_C_0)
CONTENT: attack2(/Engine/Transient.REINST_cw_Wyvern_Character_Poison_Museum_C_0)
CONTENT: attack3(/Engine/Transient.REINST_cw_Wyvern_Character_Poison_Museum_C_0)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Wyvern_Character_Poison_Museum_C_0)
CONTENT: startled1(/Engine/Transient.REINST_cw_Wyvern_Character_Poison_Museum_C_0)
CONTENT: startled2(/Engine/Transient.REINST_cw_Wyvern_Character_Poison_Museum_C_0)
CONTENT: WyvernPoison|WyvernPoison species|WyvernPoison charater|WyvernPoison diet|WyvernPoison years|WyvernPoison area(/Engine/Transient.REINST_cw_Wyvern_Character_Poison_Museum_C_0)
CONTENT: WyvernPoison info(/Engine/Transient.REINST_cw_Wyvern_Character_Poison_Museum_C_0)
CONTENT: WyvernPoison wild info(/Engine/Transient.REINST_cw_Wyvern_Character_Poison_Museum_C_0)
CONTENT: WyvernPoison tamed info(/Engine/Transient.REINST_cw_Wyvern_Character_Poison_Museum_C_0)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Wyvern_Character_Poison_Museum_C_32336)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Wyvern_Character_Poison_Museum_C_32336)
CONTENT: attack3(/Engine/Transient.Default__REINST_cw_Wyvern_Character_Poison_Museum_C_32336)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Wyvern_Character_Poison_Museum_C_32336)
CONTENT: startled1(/Engine/Transient.Default__REINST_cw_Wyvern_Character_Poison_Museum_C_32336)
CONTENT: startled2(/Engine/Transient.Default__REINST_cw_Wyvern_Character_Poison_Museum_C_32336)
CONTENT: WyvernPoison|WyvernPoison species|WyvernPoison charater|WyvernPoison diet|WyvernPoison years|WyvernPoison area(/Engine/Transient.Default__REINST_cw_Wyvern_Character_Poison_Museum_C_32336)
CONTENT: WyvernPoison info(/Engine/Transient.Default__REINST_cw_Wyvern_Character_Poison_Museum_C_32336)
CONTENT: WyvernPoison wild info(/Engine/Transient.Default__REINST_cw_Wyvern_Character_Poison_Museum_C_32336)
CONTENT: WyvernPoison tamed info(/Engine/Transient.Default__REINST_cw_Wyvern_Character_Poison_Museum_C_32336)
CONTENT: attack1(/Engine/Transient.REINST_cw_Wyvern_Character_Poison_Museum_C_1)
CONTENT: attack2(/Engine/Transient.REINST_cw_Wyvern_Character_Poison_Museum_C_1)
CONTENT: attack3(/Engine/Transient.REINST_cw_Wyvern_Character_Poison_Museum_C_1)
CONTENT: cuddle(/Engine/Transient.REINST_cw_Wyvern_Character_Poison_Museum_C_1)
CONTENT: startled1(/Engine/Transient.REINST_cw_Wyvern_Character_Poison_Museum_C_1)
CONTENT: startled2(/Engine/Transient.REINST_cw_Wyvern_Character_Poison_Museum_C_1)
CONTENT: WyvernPoison|WyvernPoison species|WyvernPoison charater|WyvernPoison diet|WyvernPoison years|WyvernPoison area(/Engine/Transient.REINST_cw_Wyvern_Character_Poison_Museum_C_1)
CONTENT: WyvernPoison info(/Engine/Transient.REINST_cw_Wyvern_Character_Poison_Museum_C_1)
CONTENT: WyvernPoison wild info(/Engine/Transient.REINST_cw_Wyvern_Character_Poison_Museum_C_1)
CONTENT: WyvernPoison tamed info(/Engine/Transient.REINST_cw_Wyvern_Character_Poison_Museum_C_1)
CONTENT: attack1(/Engine/Transient.Default__REINST_cw_Wyvern_Character_Poison_Museum_C_32340)
CONTENT: attack2(/Engine/Transient.Default__REINST_cw_Wyvern_Character_Poison_Museum_C_32340)
CONTENT: attack3(/Engine/Transient.Default__REINST_cw_Wyvern_Character_Poison_Museum_C_32340)
CONTENT: cuddle(/Engine/Transient.Default__REINST_cw_Wyvern_Character_Poison_Museum_C_32340)
CONTENT: startled1(/Engine/Transient.Default__REINST_cw_Wyvern_Character_Poison_Museum_C_32340)
CONTENT: startled2(/Engine/Transient.Default__REINST_cw_Wyvern_Character_Poison_Museum_C_32340)
CONTENT: WyvernPoison|WyvernPoison species|WyvernPoison charater|WyvernPoison diet|WyvernPoison years|WyvernPoison area(/Engine/Transient.Default__REINST_cw_Wyvern_Character_Poison_Museum_C_32340)
CONTENT: WyvernPoison info(/Engine/Transient.Default__REINST_cw_Wyvern_Character_Poison_Museum_C_32340)
CONTENT: WyvernPoison wild info(/Engine/Transient.Default__REINST_cw_Wyvern_Character_Poison_Museum_C_32340)
CONTENT: WyvernPoison tamed info(/Engine/Transient.Default__REINST_cw_Wyvern_Character_Poison_Museum_C_32340)
CONTENT: attack1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvern/Poison/cw_Wyvern_Character_Poison_Museum.Default__cw_Wyvern_Character_Poison_Museum_C)
CONTENT: attack2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvern/Poison/cw_Wyvern_Character_Poison_Museum.Default__cw_Wyvern_Character_Poison_Museum_C)
CONTENT: attack3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvern/Poison/cw_Wyvern_Character_Poison_Museum.Default__cw_Wyvern_Character_Poison_Museum_C)
CONTENT: cuddle(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvern/Poison/cw_Wyvern_Character_Poison_Museum.Default__cw_Wyvern_Character_Poison_Museum_C)
CONTENT: startled1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvern/Poison/cw_Wyvern_Character_Poison_Museum.Default__cw_Wyvern_Character_Poison_Museum_C)
CONTENT: startled2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvern/Poison/cw_Wyvern_Character_Poison_Museum.Default__cw_Wyvern_Character_Poison_Museum_C)
CONTENT: WyvernPoison|WyvernPoison species|WyvernPoison charater|WyvernPoison diet|WyvernPoison years|WyvernPoison area(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvern/Poison/cw_Wyvern_Character_Poison_Museum.Default__cw_Wyvern_Character_Poison_Museum_C)
CONTENT: WyvernPoison info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvern/Poison/cw_Wyvern_Character_Poison_Museum.Default__cw_Wyvern_Character_Poison_Museum_C)
CONTENT: WyvernPoison wild info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvern/Poison/cw_Wyvern_Character_Poison_Museum.Default__cw_Wyvern_Character_Poison_Museum_C)
CONTENT: WyvernPoison tamed info(/Game/Mods/CubeWorld/Blueprints/Animal/cw_animal_wyvern/Poison/cw_Wyvern_Character_Poison_Museum.Default__cw_Wyvern_Character_Poison_Museum_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Dilophosaurus.Default__cw_DropInventory_Animal_Dilophosaurus_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Dilophosaurus.Default__cw_DropInventory_Animal_Dilophosaurus_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Dilophosaurus.Default__cw_DropInventory_Animal_Dilophosaurus_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Faeriedragon.Default__cw_DropInventory_Animal_Faeriedragon_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Faeriedragon.Default__cw_DropInventory_Animal_Faeriedragon_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Gargoyle.Default__cw_DropInventory_Animal_Gargoyle_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Gargoyle.Default__cw_DropInventory_Animal_Gargoyle_C)
CONTENT: Chestlv70_Gold(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Mummy_Relic_Boss.Default__cw_DropInventory_Animal_Mummy_Relic_Boss_C)
CONTENT: 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Mummy_Relic_Boss.Default__cw_DropInventory_Animal_Mummy_Relic_Boss_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Mummy_Relic_Boss.Default__cw_DropInventory_Animal_Mummy_Relic_Boss_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Mummy_Relic_Boss.Default__cw_DropInventory_Animal_Mummy_Relic_Boss_C)
CONTENT: 3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Mummy_Relic_Boss.Default__cw_DropInventory_Animal_Mummy_Relic_Boss_C)
CONTENT: 4(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Mummy_Relic_Boss.Default__cw_DropInventory_Animal_Mummy_Relic_Boss_C)
CONTENT: 5(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Mummy_Relic_Boss.Default__cw_DropInventory_Animal_Mummy_Relic_Boss_C)
CONTENT: 6(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Mummy_Relic_Boss.Default__cw_DropInventory_Animal_Mummy_Relic_Boss_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_OilSlime.Default__cw_DropInventory_Animal_OilSlime_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_OilSlime.Default__cw_DropInventory_Animal_OilSlime_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Paraceratherium.Default__cw_DropInventory_Animal_Paraceratherium_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Paraceratherium.Default__cw_DropInventory_Animal_Paraceratherium_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Piranha_Relic.Default__cw_DropInventory_Animal_Piranha_Relic_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Piranha_Relic.Default__cw_DropInventory_Animal_Piranha_Relic_C)
CONTENT: Chestlv40_Iron(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Skeleton_Relic_Mega.Default__cw_DropInventory_Animal_Skeleton_Relic_Mega_C)
CONTENT: 0(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Skeleton_Relic_Mega.Default__cw_DropInventory_Animal_Skeleton_Relic_Mega_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Skeleton_Relic_Mega.Default__cw_DropInventory_Animal_Skeleton_Relic_Mega_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Skeleton_Relic_Mega.Default__cw_DropInventory_Animal_Skeleton_Relic_Mega_C)
CONTENT: 3(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Skeleton_Relic_Mega.Default__cw_DropInventory_Animal_Skeleton_Relic_Mega_C)
CONTENT: 4(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Skeleton_Relic_Mega.Default__cw_DropInventory_Animal_Skeleton_Relic_Mega_C)
CONTENT: 5(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Skeleton_Relic_Mega.Default__cw_DropInventory_Animal_Skeleton_Relic_Mega_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Slime.Default__cw_DropInventory_Animal_Slime_C)
CONTENT: Extra Drop(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_DropInventory_Animal_Slime.Default__cw_DropInventory_Animal_Slime_C)
CONTENT: Survivor(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_LootItemSet.Default__cw_LootItemSet_C)
CONTENT: Nomal(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_LootItemSet.Default__cw_LootItemSet_C)
CONTENT: Survivor(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_LootItemSet_NewBorn.Default__cw_LootItemSet_NewBorn_C)
CONTENT: Berry(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_LootItemSet_NewBorn.Default__cw_LootItemSet_NewBorn_C)
CONTENT: Cloth(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_LootItemSet_NewBorn.Default__cw_LootItemSet_NewBorn_C)
CONTENT: Axe(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_LootItemSet_NewBorn.Default__cw_LootItemSet_NewBorn_C)
CONTENT: Pick(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_LootItemSet_NewBorn.Default__cw_LootItemSet_NewBorn_C)
CONTENT: Hat(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_LootItemSet_NewBorn.Default__cw_LootItemSet_NewBorn_C)
CONTENT: Golve(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_LootItemSet_NewBorn.Default__cw_LootItemSet_NewBorn_C)
CONTENT: Pants(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_LootItemSet_NewBorn.Default__cw_LootItemSet_NewBorn_C)
CONTENT: Shoes(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_LootItemSet_NewBorn.Default__cw_LootItemSet_NewBorn_C)
CONTENT: Torch(/Game/Mods/CubeWorld/Blueprints/Animal/cw_dropitem/cw_LootItemSet_NewBorn.Default__cw_LootItemSet_NewBorn_C)
CONTENT: Fertilized Carno Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_Egg_Carno_Fertilized.Default__CW_ItemConsumable_Egg_Carno_Fertilized_C)
CONTENT: Fertilized Stego Egg(/Game/Mods/CubeWorld/Blueprints/Animal/cw_item_eggs/CW_ItemConsumable_Egg_Stego_Fertilized.Default__CW_ItemConsumable_Egg_Stego_Fertilized_C)
CONTENT: Carrion(/Game/Mods/CubeWorld/Blueprints/Animal/cw_settings_base/CarrionEater/cw_AnimalSettings_CarrionEater.Default__cw_AnimalSettings_CarrionEater_C)
CONTENT: Must contain a fuel, such as wood or thatch, to light the fire.  Does something afterward.(/Engine/Transient.REINST_CW_InventoryBP_BaseAutoGenerateItems_C_0)
CONTENT: Base Fuel Burner(/Engine/Transient.REINST_CW_InventoryBP_BaseAutoGenerateItems_C_0)
CONTENT: Must contain a fuel, such as wood or thatch, to light the fire.  Does something afterward.(/Engine/Transient.Default__REINST_CW_InventoryBP_BaseAutoGenerateItems_C_32377)
CONTENT: Base Fuel Burner(/Engine/Transient.Default__REINST_CW_InventoryBP_BaseAutoGenerateItems_C_32377)
CONTENT: Must contain a fuel, such as wood or thatch, to light the fire.  Does something afterward.(/Engine/Transient.REINST_CW_InventoryBP_BaseAutoGenerateItems_C_1)
CONTENT: Base Fuel Burner(/Engine/Transient.REINST_CW_InventoryBP_BaseAutoGenerateItems_C_1)
CONTENT: Must contain a fuel, such as wood or thatch, to light the fire.  Does something afterward.(/Engine/Transient.Default__REINST_CW_InventoryBP_BaseAutoGenerateItems_C_32381)
CONTENT: Base Fuel Burner(/Engine/Transient.Default__REINST_CW_InventoryBP_BaseAutoGenerateItems_C_32381)
CONTENT: Must contain a fuel, such as wood or thatch, to light the fire.  Does something afterward.(/Game/Mods/CubeWorld/Blueprints/Bases/CW_Inventories_Bases/CW_InventoryBP_BaseAutoGenerateItems.Default__CW_InventoryBP_BaseAutoGenerateItems_C)
CONTENT: Base Fuel Burner(/Game/Mods/CubeWorld/Blueprints/Bases/CW_Inventories_Bases/CW_InventoryBP_BaseAutoGenerateItems.Default__CW_InventoryBP_BaseAutoGenerateItems_C)
CONTENT: Deposit Items for Tribute (/Game/Mods/CubeWorld/Blueprints/Bases/CW_Inventories_Bases/CW_InventoryBP_TributeTerminal_Base.Default__CW_InventoryBP_TributeTerminal_Base_C)
CONTENT: Tribute Terminal(/Game/Mods/CubeWorld/Blueprints/Bases/CW_Inventories_Bases/CW_InventoryBP_TributeTerminal_Base.Default__CW_InventoryBP_TributeTerminal_Base_C)
CONTENT: Base Foundation Structure(/Game/Mods/CubeWorld/Blueprints/Bases/CW_StructureBP_Bases/CW_StructureBP_BaseCelling.Default__CW_StructureBP_BaseCelling_C)
CONTENT: Required to build structures in an area.(/Game/Mods/CubeWorld/Blueprints/Bases/CW_StructureBP_Bases/CW_StructureBP_BaseCelling.Default__CW_StructureBP_BaseCelling_C)
CONTENT: Bow(/Game/Mods/CubeWorld/Blueprints/Bases/CW_WeaponBP_Bases/CW_WeaponBP_Generics/CW_WeaponGenericBP_Bow.Default__CW_WeaponGenericBP_Bow_C)
CONTENT: Masters of the bow often became great conquerers.  Requires arrows to fire.(/Game/Mods/CubeWorld/Blueprints/Bases/CW_WeaponBP_Bases/CW_WeaponBP_Generics/CW_WeaponGenericBP_Bow.Default__CW_WeaponGenericBP_Bow_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Bases/CW_WeaponBP_Bases/CW_WeaponBP_Generics/CW_WeaponGenericBP_Bow.Default__CW_WeaponGenericBP_Bow_C)
CONTENT: Primitive(/Game/Mods/CubeWorld/Blueprints/Bases/CW_WeaponBP_Bases/CW_WeaponBP_Generics/CW_WeaponGenericBP_Bow.Default__CW_WeaponGenericBP_Bow_C)
CONTENT: Ranged(/Game/Mods/CubeWorld/Blueprints/Bases/CW_WeaponBP_Bases/CW_WeaponBP_Generics/CW_WeaponGenericBP_Bow.Default__CW_WeaponGenericBP_Bow_C)
CONTENT: Your melee damage increases and feels cool, but it also feels a little dizzy!(/Engine/Transient.REINST_CW_Buff_Base_Eatable_Liquor_C_0)
CONTENT: Base Buff Enabled(/Engine/Transient.REINST_CW_Buff_Base_Eatable_Liquor_C_0)
CONTENT: Your melee damage increases and feels cool, but it also feels a little dizzy!(/Engine/Transient.Default__REINST_CW_Buff_Base_Eatable_Liquor_C_32407)
CONTENT: Base Buff Enabled(/Engine/Transient.Default__REINST_CW_Buff_Base_Eatable_Liquor_C_32407)
CONTENT: Your melee damage increases and feels cool, but it also feels a little dizzy!(/Engine/Transient.REINST_CW_Buff_Base_Eatable_Liquor_C_1)
CONTENT: Base Buff Enabled(/Engine/Transient.REINST_CW_Buff_Base_Eatable_Liquor_C_1)
CONTENT: Your melee damage increases and feels cool, but it also feels a little dizzy!(/Engine/Transient.Default__REINST_CW_Buff_Base_Eatable_Liquor_C_32411)
CONTENT: Base Buff Enabled(/Engine/Transient.Default__REINST_CW_Buff_Base_Eatable_Liquor_C_32411)
CONTENT: Your melee damage increases and feels cool, but it also feels a little dizzy!(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Base_Eatable_Liquor.Default__CW_Buff_Base_Eatable_Liquor_C)
CONTENT: Base Buff Enabled(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Base_Eatable_Liquor.Default__CW_Buff_Base_Eatable_Liquor_C)
CONTENT: Battle Tartare(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_BattleTartare.Default__CW_Buff_BattleTartare_C)
CONTENT: Massive boost to melee damage and runspeed, and stamina regen
Consuming extra food and water, and losing health.(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_BattleTartare.Default__CW_Buff_BattleTartare_C)
CONTENT: Battle Tartare Enabled(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_BattleTartare.Default__CW_Buff_BattleTartare_C)
CONTENT: Buzzed(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Beer.Default__CW_Buff_Beer_C)
CONTENT: Extra unsulation, reduced water consumption, reduced stamina, increased damage and resistance.(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Beer.Default__CW_Buff_Beer_C)
CONTENT: Base Buff Enabled(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Beer.Default__CW_Buff_Beer_C)
CONTENT: Calien Soup(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_CalienSoup.Default__CW_Buff_CalienSoup_C)
CONTENT: Hyperthermic insulation, reduced water consumption(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_CalienSoup.Default__CW_Buff_CalienSoup_C)
CONTENT: Calien Soup Enabled(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_CalienSoup.Default__CW_Buff_CalienSoup_C)
CONTENT: Enduro Stew(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_EnduroStew.Default__CW_Buff_EnduroStew_C)
CONTENT: Stamina recovery, bonus melee damage(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_EnduroStew.Default__CW_Buff_EnduroStew_C)
CONTENT: Enduro Stew Enabled(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_EnduroStew.Default__CW_Buff_EnduroStew_C)
CONTENT: Focal Chili(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_FocalChili.Default__CW_Buff_FocalChili_C)
CONTENT: Increased movement speed, increased crafting speed(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_FocalChili.Default__CW_Buff_FocalChili_C)
CONTENT: Focal Chili Enabled(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_FocalChili.Default__CW_Buff_FocalChili_C)
CONTENT: Parachuting(/Engine/Transient.REINST_CW_Buff_Glider_C_0)
CONTENT: You've got a parachute on!(/Engine/Transient.REINST_CW_Buff_Glider_C_0)
CONTENT: Parachute Enabled!(/Engine/Transient.REINST_CW_Buff_Glider_C_0)
CONTENT: Parachuting(/Engine/Transient.Default__REINST_CW_Buff_Glider_C_32445)
CONTENT: You've got a parachute on!(/Engine/Transient.Default__REINST_CW_Buff_Glider_C_32445)
CONTENT: Parachute Enabled!(/Engine/Transient.Default__REINST_CW_Buff_Glider_C_32445)
CONTENT: Parachuting(/Engine/Transient.REINST_CW_Buff_Glider_C_1)
CONTENT: You've got a parachute on!(/Engine/Transient.REINST_CW_Buff_Glider_C_1)
CONTENT: Parachute Enabled!(/Engine/Transient.REINST_CW_Buff_Glider_C_1)
CONTENT: Parachuting(/Engine/Transient.Default__REINST_CW_Buff_Glider_C_32449)
CONTENT: You've got a parachute on!(/Engine/Transient.Default__REINST_CW_Buff_Glider_C_32449)
CONTENT: Parachute Enabled!(/Engine/Transient.Default__REINST_CW_Buff_Glider_C_32449)
CONTENT: Parachuting(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Glider.Default__CW_Buff_Glider_C)
CONTENT: You've got a parachute on!(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Glider.Default__CW_Buff_Glider_C)
CONTENT: Parachute Enabled!(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Glider.Default__CW_Buff_Glider_C)
CONTENT: Hangover(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Hangover.Default__CW_Buff_Hangover_C)
CONTENT: Stews have no effect. Reduced water, insulation, and stamina, decreased damage and resistance.(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Hangover.Default__CW_Buff_Hangover_C)
CONTENT: Base Buff Enabled(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_Hangover.Default__CW_Buff_Hangover_C)
CONTENT: Frozen(/Engine/Transient.REINST_CW_Buff_IceAmmo_C_0)
CONTENT: You are forzen and be slowed down.(/Engine/Transient.REINST_CW_Buff_IceAmmo_C_0)
CONTENT: Base Buff Enabled(/Engine/Transient.REINST_CW_Buff_IceAmmo_C_0)
CONTENT: Frozen(/Engine/Transient.Default__REINST_CW_Buff_IceAmmo_C_32457)
CONTENT: You are forzen and be slowed down.(/Engine/Transient.Default__REINST_CW_Buff_IceAmmo_C_32457)
CONTENT: Base Buff Enabled(/Engine/Transient.Default__REINST_CW_Buff_IceAmmo_C_32457)
CONTENT: Frozen(/Engine/Transient.REINST_CW_Buff_IceAmmo_C_1)
CONTENT: You are forzen and be slowed down.(/Engine/Transient.REINST_CW_Buff_IceAmmo_C_1)
CONTENT: Base Buff Enabled(/Engine/Transient.REINST_CW_Buff_IceAmmo_C_1)
CONTENT: Frozen(/Engine/Transient.Default__REINST_CW_Buff_IceAmmo_C_32461)
CONTENT: You are forzen and be slowed down.(/Engine/Transient.Default__REINST_CW_Buff_IceAmmo_C_32461)
CONTENT: Base Buff Enabled(/Engine/Transient.Default__REINST_CW_Buff_IceAmmo_C_32461)
CONTENT: Frozen(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_IceAmmo.Default__CW_Buff_IceAmmo_C)
CONTENT: You are forzen and be slowed down.(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_IceAmmo.Default__CW_Buff_IceAmmo_C)
CONTENT: Base Buff Enabled(/Game/Mods/CubeWorld/Blueprints/Buff/CW_Buff_IceAmmo.Default__CW_Buff_IceAmmo_C)
CONTENT: Enflamed!(/Engine/Transient.REINST_cw_Buff_radiation_C_0)
CONTENT: You're burning up! 20% of your Health will burn away!(/Engine/Transient.REINST_cw_Buff_radiation_C_0)
CONTENT: You're burning!(/Engine/Transient.REINST_cw_Buff_radiation_C_0)
CONTENT: Enflamed!(/Engine/Transient.Default__REINST_cw_Buff_radiation_C_32479)
CONTENT: You're burning up! 20% of your Health will burn away!(/Engine/Transient.Default__REINST_cw_Buff_radiation_C_32479)
CONTENT: You're burning!(/Engine/Transient.Default__REINST_cw_Buff_radiation_C_32479)
CONTENT: Enflamed!(/Engine/Transient.REINST_cw_Buff_radiation_C_1)
CONTENT: You're burning up! 20% of your Health will burn away!(/Engine/Transient.REINST_cw_Buff_radiation_C_1)
CONTENT: You're burning!(/Engine/Transient.REINST_cw_Buff_radiation_C_1)
CONTENT: Enflamed!(/Engine/Transient.Default__REINST_cw_Buff_radiation_C_32483)
CONTENT: You're burning up! 20% of your Health will burn away!(/Engine/Transient.Default__REINST_cw_Buff_radiation_C_32483)
CONTENT: You're burning!(/Engine/Transient.Default__REINST_cw_Buff_radiation_C_32483)
CONTENT: Enflamed!(/Game/Mods/CubeWorld/Blueprints/Buff/cw_Buff_radiation.Default__cw_Buff_radiation_C)
CONTENT: You're burning up! 20% of your Health will burn away!(/Game/Mods/CubeWorld/Blueprints/Buff/cw_Buff_radiation.Default__cw_Buff_radiation_C)
CONTENT: You're burning!(/Game/Mods/CubeWorld/Blueprints/Buff/cw_Buff_radiation.Default__cw_Buff_radiation_C)
CONTENT: Lvl 15 drops(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level15.Default__CW_LootItemSet_SupplyDrop_Level15_C)
CONTENT: Lvl 15 drops - always BP(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level15.Default__CW_LootItemSet_SupplyDrop_Level15_C)
CONTENT: Lvl 15 drops - with quality(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level15.Default__CW_LootItemSet_SupplyDrop_Level15_C)
CONTENT: Lvl 15 project(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level15.Default__CW_LootItemSet_SupplyDrop_Level15_C)
CONTENT: Lvl 15 project(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level15.Default__CW_LootItemSet_SupplyDrop_Level15_C)
CONTENT: Lvl 15 project(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level15.Default__CW_LootItemSet_SupplyDrop_Level15_C)
CONTENT: Lvl 15 wildwest(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level15.Default__CW_LootItemSet_SupplyDrop_Level15_C)
CONTENT: 6(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level15.Default__CW_LootItemSet_SupplyDrop_Level15_C)
CONTENT: 7(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level15.Default__CW_LootItemSet_SupplyDrop_Level15_C)
CONTENT: Lvl 25 drops(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level25.Default__CW_LootItemSet_SupplyDrop_Level25_C)
CONTENT: Lvl 25 drops - always BP(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level25.Default__CW_LootItemSet_SupplyDrop_Level25_C)
CONTENT: Lvl 25 drops - with quality(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level25.Default__CW_LootItemSet_SupplyDrop_Level25_C)
CONTENT: Lvl 25 project(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level25.Default__CW_LootItemSet_SupplyDrop_Level25_C)
CONTENT: Lvl 25 project(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level25.Default__CW_LootItemSet_SupplyDrop_Level25_C)
CONTENT: Lvl 25 project(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level25.Default__CW_LootItemSet_SupplyDrop_Level25_C)
CONTENT: Lvl 25 project(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level25.Default__CW_LootItemSet_SupplyDrop_Level25_C)
CONTENT: Lvl 15 wildwest(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level25.Default__CW_LootItemSet_SupplyDrop_Level25_C)
CONTENT: 8(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level25.Default__CW_LootItemSet_SupplyDrop_Level25_C)
CONTENT: Lvl 35 drops(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level35.Default__CW_LootItemSet_SupplyDrop_Level35_C)
CONTENT: Lvl 35 drops - always BP(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level35.Default__CW_LootItemSet_SupplyDrop_Level35_C)
CONTENT: Lvl 35 drops - with quality(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level35.Default__CW_LootItemSet_SupplyDrop_Level35_C)
CONTENT: Lvl 35 project(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level35.Default__CW_LootItemSet_SupplyDrop_Level35_C)
CONTENT: Lvl 35 project(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level35.Default__CW_LootItemSet_SupplyDrop_Level35_C)
CONTENT: Lvl 35 project(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level35.Default__CW_LootItemSet_SupplyDrop_Level35_C)
CONTENT: Lvl 35 project(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level35.Default__CW_LootItemSet_SupplyDrop_Level35_C)
CONTENT: Lvl 35 project(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level35.Default__CW_LootItemSet_SupplyDrop_Level35_C)
CONTENT: mediterranean(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level35.Default__CW_LootItemSet_SupplyDrop_Level35_C)
CONTENT: 9(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level35.Default__CW_LootItemSet_SupplyDrop_Level35_C)
CONTENT: Lvl 45 drops(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level45.Default__CW_LootItemSet_SupplyDrop_Level45_C)
CONTENT: Lvl 45 drops - always BP(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level45.Default__CW_LootItemSet_SupplyDrop_Level45_C)
CONTENT: Lvl 45 drops - with quality(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level45.Default__CW_LootItemSet_SupplyDrop_Level45_C)
CONTENT: Lvl 45 project(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level45.Default__CW_LootItemSet_SupplyDrop_Level45_C)
CONTENT: Lvl 45 project(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level45.Default__CW_LootItemSet_SupplyDrop_Level45_C)
CONTENT: Lvl 45 project(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level45.Default__CW_LootItemSet_SupplyDrop_Level45_C)
CONTENT: Lvl 45 project(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level45.Default__CW_LootItemSet_SupplyDrop_Level45_C)
CONTENT: Lvl 45 project(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level45.Default__CW_LootItemSet_SupplyDrop_Level45_C)
CONTENT: Lvl 45 project(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level45.Default__CW_LootItemSet_SupplyDrop_Level45_C)
CONTENT: mediterranean(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level45.Default__CW_LootItemSet_SupplyDrop_Level45_C)
CONTENT: Lymantria Saddle(/Game/ScorchedEarth/Dinos/Moth/PrimalItemArmor_MothSaddle.Default__PrimalItemArmor_MothSaddle_C)
CONTENT: Equip a Lymantria with this to ride it.(/Game/ScorchedEarth/Dinos/Moth/PrimalItemArmor_MothSaddle.Default__PrimalItemArmor_MothSaddle_C)
CONTENT: Saddles(/Game/ScorchedEarth/Dinos/Moth/PrimalItemArmor_MothSaddle.Default__PrimalItemArmor_MothSaddle_C)
CONTENT: Adobe Hatchframe(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeCeilingWithTrapdoor.Default__PrimalItemStructure_AdobeCeilingWithTrapdoor_C)
CONTENT: This Adobe concrete ceiling has a hole in it for trapdoors.(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeCeilingWithTrapdoor.Default__PrimalItemStructure_AdobeCeilingWithTrapdoor_C)
CONTENT: Structures(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeCeilingWithTrapdoor.Default__PrimalItemStructure_AdobeCeilingWithTrapdoor_C)
CONTENT: Adobe(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeCeilingWithTrapdoor.Default__PrimalItemStructure_AdobeCeilingWithTrapdoor_C)
CONTENT: Adobe Trapdoor Ceiling(/Engine/Transient.REINST_SM_AdobeCeilingDoorWay_BP_C_0)
CONTENT: Adobe Trapdoor Ceiling(/Engine/Transient.Default__REINST_SM_AdobeCeilingDoorWay_BP_C_32507)
CONTENT: Adobe Trapdoor Ceiling(/Engine/Transient.REINST_SM_AdobeCeilingDoorWay_BP_C_1)
CONTENT: Adobe Trapdoor Ceiling(/Engine/Transient.Default__REINST_SM_AdobeCeilingDoorWay_BP_C_32512)
CONTENT: Adobe Trapdoor Ceiling(/Game/ScorchedEarth/Structures/Adobe/Blueprints/SM_AdobeCeilingDoorWay_BP.Default__SM_AdobeCeilingDoorWay_BP_C)
CONTENT: Adobe Fence Foundation(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeFenceFoundation.Default__PrimalItemStructure_AdobeFenceFoundation_C)
CONTENT: This very strong, narrow foundation is used to build walls around an area.(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeFenceFoundation.Default__PrimalItemStructure_AdobeFenceFoundation_C)
CONTENT: Structures(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeFenceFoundation.Default__PrimalItemStructure_AdobeFenceFoundation_C)
CONTENT: Adobe(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeFenceFoundation.Default__PrimalItemStructure_AdobeFenceFoundation_C)
CONTENT: Adobe Fence Foundation(/Engine/Transient.REINST_SM_Adobe_Fence_BP_C_0)
CONTENT: Adobe Fence Foundation(/Engine/Transient.Default__REINST_SM_Adobe_Fence_BP_C_32520)
CONTENT: Adobe Fence Foundation(/Engine/Transient.REINST_SM_Adobe_Fence_BP_C_1)
CONTENT: Adobe Fence Foundation(/Engine/Transient.Default__REINST_SM_Adobe_Fence_BP_C_32525)
CONTENT: Adobe Fence Foundation(/Game/ScorchedEarth/Structures/Adobe/Blueprints/SM_Adobe_Fence_BP.Default__SM_Adobe_Fence_BP_C)
CONTENT: Adobe Ladder(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeLader.Default__PrimalItemStructure_AdobeLader_C)
CONTENT: A simple adobe ladder used to climb up or down tall structures.  Can also be used to extend existing ladders.(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeLader.Default__PrimalItemStructure_AdobeLader_C)
CONTENT: Structures(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeLader.Default__PrimalItemStructure_AdobeLader_C)
CONTENT: Adobe(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeLader.Default__PrimalItemStructure_AdobeLader_C)
CONTENT: Adobe Ladder(/Engine/Transient.REINST_SM_AdobeStairs_BP_C_0)
CONTENT: Adobe Ladder(/Engine/Transient.Default__REINST_SM_AdobeStairs_BP_C_32533)
CONTENT: Adobe Ladder(/Engine/Transient.REINST_SM_AdobeStairs_BP_C_1)
CONTENT: Adobe Ladder(/Engine/Transient.Default__REINST_SM_AdobeStairs_BP_C_32538)
CONTENT: Adobe Ladder(/Game/ScorchedEarth/Structures/Adobe/Blueprints/SM_AdobeStairs_BP.Default__SM_AdobeStairs_BP_C)
CONTENT: Adobe Railing(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeRailing.Default__PrimalItemStructure_AdobeRailing_C)
CONTENT: A adobe railing that acts as a simple barrier to prevent people from falling.(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeRailing.Default__PrimalItemStructure_AdobeRailing_C)
CONTENT: Structures(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeRailing.Default__PrimalItemStructure_AdobeRailing_C)
CONTENT: Adobe(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeRailing.Default__PrimalItemStructure_AdobeRailing_C)
CONTENT: Adobe Railing(/Engine/Transient.REINST_SM_AdobeRailing_BP_C_0)
CONTENT: Adobe Railing(/Engine/Transient.Default__REINST_SM_AdobeRailing_BP_C_32545)
CONTENT: Adobe Railing(/Engine/Transient.REINST_SM_AdobeRailing_BP_C_1)
CONTENT: Adobe Railing(/Engine/Transient.Default__REINST_SM_AdobeRailing_BP_C_32550)
CONTENT: Adobe Railing(/Game/ScorchedEarth/Structures/Adobe/Blueprints/SM_AdobeRailing_BP.Default__SM_AdobeRailing_BP_C)
CONTENT: Adobe Ramp(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeRamp.Default__PrimalItemStructure_AdobeRamp_C)
CONTENT: An inclined adobe-plated concrete floor for travelling up or down levels.  Can also be used to make an angled roof.(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeRamp.Default__PrimalItemStructure_AdobeRamp_C)
CONTENT: Structures(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeRamp.Default__PrimalItemStructure_AdobeRamp_C)
CONTENT: Adobe(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeRamp.Default__PrimalItemStructure_AdobeRamp_C)
CONTENT: Adobe Ramp(/Engine/Transient.REINST_SM_AdobeRamp_BP_C_0)
CONTENT: Adobe Ramp(/Engine/Transient.Default__REINST_SM_AdobeRamp_BP_C_32558)
CONTENT: Adobe Ramp(/Engine/Transient.REINST_SM_AdobeRamp_BP_C_1)
CONTENT: Adobe Ramp(/Engine/Transient.Default__REINST_SM_AdobeRamp_BP_C_32563)
CONTENT: Adobe Ramp(/Game/ScorchedEarth/Structures/Adobe/Blueprints/SM_AdobeRamp_BP.Default__SM_AdobeRamp_BP_C)
CONTENT: Sloped Adobe Roof(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeRoof.Default__PrimalItemStructure_AdobeRoof_C)
CONTENT: An inclined adobe-framed roof. Slightly different angle than the ramp.  Excellent for growing crops indoors.(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeRoof.Default__PrimalItemStructure_AdobeRoof_C)
CONTENT: Structures(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeRoof.Default__PrimalItemStructure_AdobeRoof_C)
CONTENT: Adobe(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeRoof.Default__PrimalItemStructure_AdobeRoof_C)
CONTENT: Adobe Sloped Ceiling(/Engine/Transient.REINST_SM_AdobeSlopedCeiling_BP_C_0)
CONTENT: Adobe Sloped Ceiling(/Engine/Transient.Default__REINST_SM_AdobeSlopedCeiling_BP_C_32571)
CONTENT: Adobe Sloped Ceiling(/Engine/Transient.REINST_SM_AdobeSlopedCeiling_BP_C_1)
CONTENT: Adobe Sloped Ceiling(/Engine/Transient.Default__REINST_SM_AdobeSlopedCeiling_BP_C_32576)
CONTENT: Adobe Sloped Ceiling(/Game/ScorchedEarth/Structures/Adobe/Blueprints/SM_AdobeSlopedCeiling_BP.Default__SM_AdobeSlopedCeiling_BP_C)
CONTENT: Adobe Trapdoor(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeTrapdoor.Default__PrimalItemStructure_AdobeTrapdoor_C)
CONTENT: This adobe slab can be used to secure hatches.(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeTrapdoor.Default__PrimalItemStructure_AdobeTrapdoor_C)
CONTENT: Structures(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeTrapdoor.Default__PrimalItemStructure_AdobeTrapdoor_C)
CONTENT: Adobe(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeTrapdoor.Default__PrimalItemStructure_AdobeTrapdoor_C)
CONTENT: Adobe Trapdoor(/Engine/Transient.REINST_SM_AdobeCeilingDoor_BP_C_0)
CONTENT: Adobe Trapdoor(/Engine/Transient.Default__REINST_SM_AdobeCeilingDoor_BP_C_32584)
CONTENT: Adobe Trapdoor(/Engine/Transient.REINST_SM_AdobeCeilingDoor_BP_C_1)
CONTENT: Adobe Trapdoor(/Engine/Transient.Default__REINST_SM_AdobeCeilingDoor_BP_C_32589)
CONTENT: Adobe Trapdoor(/Game/ScorchedEarth/Structures/Adobe/Blueprints/SM_AdobeCeilingDoor_BP.Default__SM_AdobeCeilingDoor_BP_C)
CONTENT: Sloped Adobe Wall Left(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeWall_Sloped_Left.Default__PrimalItemStructure_AdobeWall_Sloped_Left_C)
CONTENT: A sturdy adobe-framed,  sloped wall that insulates the inside from the outside, separates rooms, and provides structural integrity. Used in conjunction with the roof.  Excellent for growing crops indoors.(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeWall_Sloped_Left.Default__PrimalItemStructure_AdobeWall_Sloped_Left_C)
CONTENT: Structures(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeWall_Sloped_Left.Default__PrimalItemStructure_AdobeWall_Sloped_Left_C)
CONTENT: Adobe(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeWall_Sloped_Left.Default__PrimalItemStructure_AdobeWall_Sloped_Left_C)
CONTENT: Sloped Adobe Wall Left(/Engine/Transient.REINST_SM_AdobeSlopedWall_Left_BP_C_0)
CONTENT: Sloped Adobe Wall Left(/Engine/Transient.Default__REINST_SM_AdobeSlopedWall_Left_BP_C_32596)
CONTENT: Sloped Adobe Wall Left(/Engine/Transient.REINST_SM_AdobeSlopedWall_Left_BP_C_1)
CONTENT: Sloped Adobe Wall Left(/Engine/Transient.Default__REINST_SM_AdobeSlopedWall_Left_BP_C_32601)
CONTENT: Sloped Adobe Wall Left(/Game/ScorchedEarth/Structures/Adobe/Blueprints/SM_AdobeSlopedWall_Left_BP.Default__SM_AdobeSlopedWall_Left_BP_C)
CONTENT: Sloped Adobe Wall Right(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeWall_Sloped_Right.Default__PrimalItemStructure_AdobeWall_Sloped_Right_C)
CONTENT: A sturdy adobe-framed,  sloped wall that insulates the inside from the outside, separates rooms, and provides structural integrity. Used in conjunction with the roof.  Excellent for growing crops indoors.(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeWall_Sloped_Right.Default__PrimalItemStructure_AdobeWall_Sloped_Right_C)
CONTENT: Structures(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeWall_Sloped_Right.Default__PrimalItemStructure_AdobeWall_Sloped_Right_C)
CONTENT: Adobe(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeWall_Sloped_Right.Default__PrimalItemStructure_AdobeWall_Sloped_Right_C)
CONTENT: Sloped Adobe Wall Right(/Engine/Transient.REINST_SM_AdobeSlopedWall_Right_BP_C_0)
CONTENT: Sloped Adobe Wall Right(/Engine/Transient.Default__REINST_SM_AdobeSlopedWall_Right_BP_C_32608)
CONTENT: Sloped Adobe Wall Right(/Engine/Transient.REINST_SM_AdobeSlopedWall_Right_BP_C_1)
CONTENT: Sloped Adobe Wall Right(/Engine/Transient.Default__REINST_SM_AdobeSlopedWall_Right_BP_C_32613)
CONTENT: Sloped Adobe Wall Right(/Game/ScorchedEarth/Structures/Adobe/Blueprints/SM_AdobeSlopedWall_Right_BP.Default__SM_AdobeSlopedWall_Right_BP_C)
CONTENT: Adobe Windowframe(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeWallWithWindow.Default__PrimalItemStructure_AdobeWallWithWindow_C)
CONTENT: An adobe wall, with a hole for a window.(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeWallWithWindow.Default__PrimalItemStructure_AdobeWallWithWindow_C)
CONTENT: Structures(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeWallWithWindow.Default__PrimalItemStructure_AdobeWallWithWindow_C)
CONTENT: Adobe(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeWallWithWindow.Default__PrimalItemStructure_AdobeWallWithWindow_C)
CONTENT: Adobe Window Wall(/Engine/Transient.REINST_SM_AdobeWindowWall_BP_C_0)
CONTENT: Adobe Window Wall(/Engine/Transient.Default__REINST_SM_AdobeWindowWall_BP_C_32621)
CONTENT: Adobe Window Wall(/Engine/Transient.REINST_SM_AdobeWindowWall_BP_C_1)
CONTENT: Adobe Window Wall(/Engine/Transient.Default__REINST_SM_AdobeWindowWall_BP_C_32626)
CONTENT: Adobe Window Wall(/Game/ScorchedEarth/Structures/Adobe/Blueprints/SM_AdobeWindowWall_BP.Default__SM_AdobeWindowWall_BP_C)
CONTENT: Adobe Window(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeWindow.Default__PrimalItemStructure_AdobeWindow_C)
CONTENT: Adobe plates on hinges that cover windows to provide protection from projectiles and spying.(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeWindow.Default__PrimalItemStructure_AdobeWindow_C)
CONTENT: Structures(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeWindow.Default__PrimalItemStructure_AdobeWindow_C)
CONTENT: Adobe(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeWindow.Default__PrimalItemStructure_AdobeWindow_C)
CONTENT: Reinforced Adobe Window(/Engine/Transient.REINST_SM_AdobeWindow_BP_C_0)
CONTENT: Reinforced Adobe Window(/Engine/Transient.Default__REINST_SM_AdobeWindow_BP_C_32634)
CONTENT: Reinforced Adobe Window(/Engine/Transient.REINST_SM_AdobeWindow_BP_C_1)
CONTENT: Reinforced Adobe Window(/Engine/Transient.Default__REINST_SM_AdobeWindow_BP_C_32639)
CONTENT: Reinforced Adobe Window(/Game/ScorchedEarth/Structures/Adobe/Blueprints/SM_AdobeWindow_BP.Default__SM_AdobeWindow_BP_C)
CONTENT: Oil Jar(/Game/ScorchedEarth/WeaponOilJar/PrimalItem_WeaponOilJar.Default__PrimalItem_WeaponOilJar_C)
CONTENT: Throw it to create an oil slick which can be lit on fire! This sticky substance can also slow down people which step in it!(/Game/ScorchedEarth/WeaponOilJar/PrimalItem_WeaponOilJar.Default__PrimalItem_WeaponOilJar_C)
CONTENT: Weapons(/Game/ScorchedEarth/WeaponOilJar/PrimalItem_WeaponOilJar.Default__PrimalItem_WeaponOilJar_C)
CONTENT: Explosive(/Game/ScorchedEarth/WeaponOilJar/PrimalItem_WeaponOilJar.Default__PrimalItem_WeaponOilJar_C)
CONTENT: Lvl 45 drops(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level45_ScorchedEarth.Default__CW_LootItemSet_SupplyDrop_Level45_ScorchedEarth_C)
CONTENT: Lvl 45 drops - always BP(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level45_ScorchedEarth.Default__CW_LootItemSet_SupplyDrop_Level45_ScorchedEarth_C)
CONTENT: Lvl 45 drops - no quality(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level45_ScorchedEarth.Default__CW_LootItemSet_SupplyDrop_Level45_ScorchedEarth_C)
CONTENT: Lvl 45 drops - with quality(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level45_ScorchedEarth.Default__CW_LootItemSet_SupplyDrop_Level45_ScorchedEarth_C)
CONTENT: Lvl 55 Drops(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level55_ScorchedEarth.Default__CW_LootItemSet_SupplyDrop_Level55_ScorchedEarth_C)
CONTENT: Lvl 55 drops - always BP(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level55_ScorchedEarth.Default__CW_LootItemSet_SupplyDrop_Level55_ScorchedEarth_C)
CONTENT: Lvl 55 Drops - With quality(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level55_ScorchedEarth.Default__CW_LootItemSet_SupplyDrop_Level55_ScorchedEarth_C)
CONTENT: Lvl 55 project(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level55_ScorchedEarth.Default__CW_LootItemSet_SupplyDrop_Level55_ScorchedEarth_C)
CONTENT: Lvl 55 project(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level55_ScorchedEarth.Default__CW_LootItemSet_SupplyDrop_Level55_ScorchedEarth_C)
CONTENT: Lvl 55 project(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level55_ScorchedEarth.Default__CW_LootItemSet_SupplyDrop_Level55_ScorchedEarth_C)
CONTENT: Lvl 55 project(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level55_ScorchedEarth.Default__CW_LootItemSet_SupplyDrop_Level55_ScorchedEarth_C)
CONTENT: Lvl 55 project(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level55_ScorchedEarth.Default__CW_LootItemSet_SupplyDrop_Level55_ScorchedEarth_C)
CONTENT: magicacademy(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level55_ScorchedEarth.Default__CW_LootItemSet_SupplyDrop_Level55_ScorchedEarth_C)
CONTENT: Lvl 60 drops(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level60.Default__CW_LootItemSet_SupplyDrop_Level60_C)
CONTENT: Lvl 60 drops - always BP(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level60.Default__CW_LootItemSet_SupplyDrop_Level60_C)
CONTENT: Lvl 60 drops - with quality(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level60.Default__CW_LootItemSet_SupplyDrop_Level60_C)
CONTENT: Lvl 60 project(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level60.Default__CW_LootItemSet_SupplyDrop_Level60_C)
CONTENT: Lvl 60 project(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level60.Default__CW_LootItemSet_SupplyDrop_Level60_C)
CONTENT: Lvl 60 project(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level60.Default__CW_LootItemSet_SupplyDrop_Level60_C)
CONTENT: Lvl 60 project(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level60.Default__CW_LootItemSet_SupplyDrop_Level60_C)
CONTENT: Lvl 60 project(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level60.Default__CW_LootItemSet_SupplyDrop_Level60_C)
CONTENT: Lvl 60 project(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level60.Default__CW_LootItemSet_SupplyDrop_Level60_C)
CONTENT: Lvl 60 project(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level60.Default__CW_LootItemSet_SupplyDrop_Level60_C)
CONTENT: magicacademy(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level60.Default__CW_LootItemSet_SupplyDrop_Level60_C)
CONTENT: MagicProtectionGenerator_Black(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MagicProtectionGenerator_Black.Default__CW_BuildingBP_MagicProtectionGenerator_Black_C)
CONTENT: Put MagicProtectionCore In this and use the power of Magic to protect all the cube in the energybox from being destoryed.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MagicProtectionGenerator_Black.Default__CW_BuildingBP_MagicProtectionGenerator_Black_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MagicProtectionGenerator_Black.Default__CW_BuildingBP_MagicProtectionGenerator_Black_C)
CONTENT: Defense(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MagicProtectionGenerator_Black.Default__CW_BuildingBP_MagicProtectionGenerator_Black_C)
CONTENT: ProtectionGenerator_Black(/Engine/Transient.REINST_CW_BuildingSM_ProtectionGenerator_Black_C_0)
CONTENT: ProtectionGenerator_Black(/Engine/Transient.Default__REINST_CW_BuildingSM_ProtectionGenerator_Black_C_32679)
CONTENT: ProtectionGenerator_Black(/Engine/Transient.REINST_CW_BuildingSM_ProtectionGenerator_Black_C_1)
CONTENT: ProtectionGenerator_Black(/Engine/Transient.Default__REINST_CW_BuildingSM_ProtectionGenerator_Black_C_32684)
CONTENT: ProtectionGenerator_Black(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_ProtectionGenerator_Black.Default__CW_BuildingSM_ProtectionGenerator_Black_C)
CONTENT: Lvl 70 Drops(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level70_ScorchedEarth.Default__CW_LootItemSet_SupplyDrop_Level70_ScorchedEarth_C)
CONTENT: Lvl 70 drops - no quality(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level70_ScorchedEarth.Default__CW_LootItemSet_SupplyDrop_Level70_ScorchedEarth_C)
CONTENT: Lvl 70 drops - with quality(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level70_ScorchedEarth.Default__CW_LootItemSet_SupplyDrop_Level70_ScorchedEarth_C)
CONTENT: Lvl 70 project(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level70_ScorchedEarth.Default__CW_LootItemSet_SupplyDrop_Level70_ScorchedEarth_C)
CONTENT: Lvl 70 project(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level70_ScorchedEarth.Default__CW_LootItemSet_SupplyDrop_Level70_ScorchedEarth_C)
CONTENT: Lvl 70 project(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level70_ScorchedEarth.Default__CW_LootItemSet_SupplyDrop_Level70_ScorchedEarth_C)
CONTENT: Lvl 70 project(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level70_ScorchedEarth.Default__CW_LootItemSet_SupplyDrop_Level70_ScorchedEarth_C)
CONTENT: Lvl 70 project(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level70_ScorchedEarth.Default__CW_LootItemSet_SupplyDrop_Level70_ScorchedEarth_C)
CONTENT: Lvl 70 project(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level70_ScorchedEarth.Default__CW_LootItemSet_SupplyDrop_Level70_ScorchedEarth_C)
CONTENT: Lvl 70 project(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level70_ScorchedEarth.Default__CW_LootItemSet_SupplyDrop_Level70_ScorchedEarth_C)
CONTENT: Lvl 70 project(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level70_ScorchedEarth.Default__CW_LootItemSet_SupplyDrop_Level70_ScorchedEarth_C)
CONTENT: Lvl 70 project(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Level70_ScorchedEarth.Default__CW_LootItemSet_SupplyDrop_Level70_ScorchedEarth_C)
CONTENT: Ocean Drops(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Ocean.Default__CW_LootItemSet_SupplyDrop_Ocean_C)
CONTENT: not used drops - with quality(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Ocean.Default__CW_LootItemSet_SupplyDrop_Ocean_C)
CONTENT: Lvl 80 project(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Ocean.Default__CW_LootItemSet_SupplyDrop_Ocean_C)
CONTENT: Lvl 80 project(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Ocean.Default__CW_LootItemSet_SupplyDrop_Ocean_C)
CONTENT: Lvl 80 project(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Ocean.Default__CW_LootItemSet_SupplyDrop_Ocean_C)
CONTENT: Lvl 80 project(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Ocean.Default__CW_LootItemSet_SupplyDrop_Ocean_C)
CONTENT: Lvl 80 project(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Ocean.Default__CW_LootItemSet_SupplyDrop_Ocean_C)
CONTENT: Lvl 80 project(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Ocean.Default__CW_LootItemSet_SupplyDrop_Ocean_C)
CONTENT: Lvl 80 project(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Ocean.Default__CW_LootItemSet_SupplyDrop_Ocean_C)
CONTENT: Lvl 80 project(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Ocean.Default__CW_LootItemSet_SupplyDrop_Ocean_C)
CONTENT: Lvl 80 project(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/LootItemSet_SupplyDrop/CW_LootItemSet_SupplyDrop_Ocean.Default__CW_LootItemSet_SupplyDrop_Ocean_C)
CONTENT: Loot it!(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_SupplyCrate.Default__PrimalInventoryBP_SupplyCrate_C)
CONTENT: Supply Crate(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_SupplyCrate.Default__PrimalInventoryBP_SupplyCrate_C)
CONTENT: Supply Crate(/Engine/Transient.REINST_CW_SupplyCrateBaseBP_C_0)
LITERAL: OnDestroyEmitter(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/SupplyCrateSMs/CW_SupplyCrateBaseBP.CW_SupplyCrateBaseBP:OnRep_bFinishedSpawn.K2Node_CallFunction_39247)
CONTENT: Supply Crate(/Engine/Transient.Default__REINST_CW_SupplyCrateBaseBP_C_32888)
CONTENT: Supply Crate(/Engine/Transient.REINST_CW_SupplyCrateBaseBP_C_1)
CONTENT: Supply Crate(/Engine/Transient.Default__REINST_CW_SupplyCrateBaseBP_C_32892)
CONTENT: Supply Crate(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/SupplyCrateSMs/CW_SupplyCrateBaseBP.Default__CW_SupplyCrateBaseBP_C)
CONTENT: Campsite(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_0)
CONTENT: Campfire(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_0)
CONTENT: Sparkpowder(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_0)
CONTENT: Waterskin(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_0)
CONTENT: Sleeping Bags(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_0)
CONTENT: Dinner(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_0)
CONTENT: Blueprints: Campsite(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_0)
CONTENT: Clothing(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_0)
CONTENT: Pants(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_0)
CONTENT: Shirt(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_0)
CONTENT: Gloves(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_0)
CONTENT: Boots(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_0)
CONTENT: Hat(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_0)
CONTENT: Weapons(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_0)
CONTENT: Hatchet(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_0)
CONTENT: Slingshot(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_0)
CONTENT: Spear(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_0)
CONTENT: Torch(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_0)
CONTENT: Flare Gun(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_0)
CONTENT: Blueprints: Weapons(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_0)
CONTENT: Resources(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_0)
CONTENT: Stone(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_0)
CONTENT: Flint(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_0)
CONTENT: Thatch(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_0)
CONTENT: Wood(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_0)
CONTENT: Fiber(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_0)
CONTENT: Hide(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_0)
CONTENT: Small Shanty Shack(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_0)
CONTENT: Floor(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_0)
CONTENT: Door(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_0)
CONTENT: Walls(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_0)
CONTENT: Roof(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_0)
CONTENT: Furniture(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_0)
CONTENT: Wood Sign (small)(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_0)
CONTENT: Storage Box(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_0)
CONTENT: Simple Bed(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_0)
CONTENT: Standing Torch(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_0)
CONTENT: Sparkpowder(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_0)
CONTENT: Blueprints: Furniture(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_0)
CONTENT: Saddles(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_0)
CONTENT: Para Saddle(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_0)
CONTENT: Campsite(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32899)
CONTENT: Campfire(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32899)
CONTENT: Sparkpowder(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32899)
CONTENT: Waterskin(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32899)
CONTENT: Sleeping Bags(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32899)
CONTENT: Dinner(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32899)
CONTENT: Blueprints: Campsite(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32899)
CONTENT: Clothing(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32899)
CONTENT: Pants(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32899)
CONTENT: Shirt(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32899)
CONTENT: Gloves(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32899)
CONTENT: Boots(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32899)
CONTENT: Hat(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32899)
CONTENT: Weapons(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32899)
CONTENT: Hatchet(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32899)
CONTENT: Slingshot(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32899)
CONTENT: Spear(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32899)
CONTENT: Torch(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32899)
CONTENT: Flare Gun(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32899)
CONTENT: Blueprints: Weapons(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32899)
CONTENT: Resources(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32899)
CONTENT: Stone(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32899)
CONTENT: Flint(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32899)
CONTENT: Thatch(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32899)
CONTENT: Wood(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32899)
CONTENT: Fiber(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32899)
CONTENT: Hide(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32899)
CONTENT: Small Shanty Shack(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32899)
CONTENT: Floor(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32899)
CONTENT: Door(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32899)
CONTENT: Walls(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32899)
CONTENT: Roof(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32899)
CONTENT: Furniture(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32899)
CONTENT: Wood Sign (small)(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32899)
CONTENT: Storage Box(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32899)
CONTENT: Simple Bed(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32899)
CONTENT: Standing Torch(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32899)
CONTENT: Sparkpowder(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32899)
CONTENT: Blueprints: Furniture(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32899)
CONTENT: Saddles(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32899)
CONTENT: Para Saddle(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32899)
CONTENT: Campsite(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_1)
CONTENT: Campfire(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_1)
CONTENT: Sparkpowder(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_1)
CONTENT: Waterskin(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_1)
CONTENT: Sleeping Bags(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_1)
CONTENT: Dinner(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_1)
CONTENT: Blueprints: Campsite(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_1)
CONTENT: Clothing(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_1)
CONTENT: Pants(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_1)
CONTENT: Shirt(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_1)
CONTENT: Gloves(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_1)
CONTENT: Boots(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_1)
CONTENT: Hat(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_1)
CONTENT: Weapons(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_1)
CONTENT: Hatchet(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_1)
CONTENT: Slingshot(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_1)
CONTENT: Spear(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_1)
CONTENT: Torch(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_1)
CONTENT: Flare Gun(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_1)
CONTENT: Blueprints: Weapons(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_1)
CONTENT: Resources(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_1)
CONTENT: Stone(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_1)
CONTENT: Flint(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_1)
CONTENT: Thatch(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_1)
CONTENT: Wood(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_1)
CONTENT: Fiber(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_1)
CONTENT: Hide(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_1)
CONTENT: Small Shanty Shack(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_1)
CONTENT: Floor(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_1)
CONTENT: Door(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_1)
CONTENT: Walls(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_1)
CONTENT: Roof(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_1)
CONTENT: Furniture(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_1)
CONTENT: Wood Sign (small)(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_1)
CONTENT: Storage Box(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_1)
CONTENT: Simple Bed(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_1)
CONTENT: Standing Torch(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_1)
CONTENT: Sparkpowder(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_1)
CONTENT: Blueprints: Furniture(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_1)
CONTENT: Saddles(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_1)
CONTENT: Para Saddle(/Engine/Transient.REINST_CW_SupplyCrate_Level03_C_1)
CONTENT: Campsite(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32903)
CONTENT: Campfire(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32903)
CONTENT: Sparkpowder(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32903)
CONTENT: Waterskin(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32903)
CONTENT: Sleeping Bags(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32903)
CONTENT: Dinner(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32903)
CONTENT: Blueprints: Campsite(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32903)
CONTENT: Clothing(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32903)
CONTENT: Pants(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32903)
CONTENT: Shirt(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32903)
CONTENT: Gloves(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32903)
CONTENT: Boots(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32903)
CONTENT: Hat(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32903)
CONTENT: Weapons(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32903)
CONTENT: Hatchet(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32903)
CONTENT: Slingshot(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32903)
CONTENT: Spear(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32903)
CONTENT: Torch(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32903)
CONTENT: Flare Gun(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32903)
CONTENT: Blueprints: Weapons(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32903)
CONTENT: Resources(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32903)
CONTENT: Stone(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32903)
CONTENT: Flint(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32903)
CONTENT: Thatch(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32903)
CONTENT: Wood(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32903)
CONTENT: Fiber(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32903)
CONTENT: Hide(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32903)
CONTENT: Small Shanty Shack(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32903)
CONTENT: Floor(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32903)
CONTENT: Door(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32903)
CONTENT: Walls(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32903)
CONTENT: Roof(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32903)
CONTENT: Furniture(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32903)
CONTENT: Wood Sign (small)(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32903)
CONTENT: Storage Box(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32903)
CONTENT: Simple Bed(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32903)
CONTENT: Standing Torch(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32903)
CONTENT: Sparkpowder(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32903)
CONTENT: Blueprints: Furniture(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32903)
CONTENT: Saddles(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32903)
CONTENT: Para Saddle(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level03_C_32903)
CONTENT: Campsite(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/SupplyCrateSMs/CW_SupplyCrate_Level03.Default__CW_SupplyCrate_Level03_C)
CONTENT: Campfire(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/SupplyCrateSMs/CW_SupplyCrate_Level03.Default__CW_SupplyCrate_Level03_C)
CONTENT: Sparkpowder(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/SupplyCrateSMs/CW_SupplyCrate_Level03.Default__CW_SupplyCrate_Level03_C)
CONTENT: Waterskin(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/SupplyCrateSMs/CW_SupplyCrate_Level03.Default__CW_SupplyCrate_Level03_C)
CONTENT: Sleeping Bags(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/SupplyCrateSMs/CW_SupplyCrate_Level03.Default__CW_SupplyCrate_Level03_C)
CONTENT: Dinner(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/SupplyCrateSMs/CW_SupplyCrate_Level03.Default__CW_SupplyCrate_Level03_C)
CONTENT: Blueprints: Campsite(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/SupplyCrateSMs/CW_SupplyCrate_Level03.Default__CW_SupplyCrate_Level03_C)
CONTENT: Clothing(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/SupplyCrateSMs/CW_SupplyCrate_Level03.Default__CW_SupplyCrate_Level03_C)
CONTENT: Pants(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/SupplyCrateSMs/CW_SupplyCrate_Level03.Default__CW_SupplyCrate_Level03_C)
CONTENT: Shirt(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/SupplyCrateSMs/CW_SupplyCrate_Level03.Default__CW_SupplyCrate_Level03_C)
CONTENT: Gloves(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/SupplyCrateSMs/CW_SupplyCrate_Level03.Default__CW_SupplyCrate_Level03_C)
CONTENT: Boots(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/SupplyCrateSMs/CW_SupplyCrate_Level03.Default__CW_SupplyCrate_Level03_C)
CONTENT: Hat(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/SupplyCrateSMs/CW_SupplyCrate_Level03.Default__CW_SupplyCrate_Level03_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/SupplyCrateSMs/CW_SupplyCrate_Level03.Default__CW_SupplyCrate_Level03_C)
CONTENT: Hatchet(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/SupplyCrateSMs/CW_SupplyCrate_Level03.Default__CW_SupplyCrate_Level03_C)
CONTENT: Slingshot(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/SupplyCrateSMs/CW_SupplyCrate_Level03.Default__CW_SupplyCrate_Level03_C)
CONTENT: Spear(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/SupplyCrateSMs/CW_SupplyCrate_Level03.Default__CW_SupplyCrate_Level03_C)
CONTENT: Torch(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/SupplyCrateSMs/CW_SupplyCrate_Level03.Default__CW_SupplyCrate_Level03_C)
CONTENT: Flare Gun(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/SupplyCrateSMs/CW_SupplyCrate_Level03.Default__CW_SupplyCrate_Level03_C)
CONTENT: Blueprints: Weapons(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/SupplyCrateSMs/CW_SupplyCrate_Level03.Default__CW_SupplyCrate_Level03_C)
CONTENT: Resources(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/SupplyCrateSMs/CW_SupplyCrate_Level03.Default__CW_SupplyCrate_Level03_C)
CONTENT: Stone(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/SupplyCrateSMs/CW_SupplyCrate_Level03.Default__CW_SupplyCrate_Level03_C)
CONTENT: Flint(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/SupplyCrateSMs/CW_SupplyCrate_Level03.Default__CW_SupplyCrate_Level03_C)
CONTENT: Thatch(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/SupplyCrateSMs/CW_SupplyCrate_Level03.Default__CW_SupplyCrate_Level03_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/SupplyCrateSMs/CW_SupplyCrate_Level03.Default__CW_SupplyCrate_Level03_C)
CONTENT: Fiber(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/SupplyCrateSMs/CW_SupplyCrate_Level03.Default__CW_SupplyCrate_Level03_C)
CONTENT: Hide(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/SupplyCrateSMs/CW_SupplyCrate_Level03.Default__CW_SupplyCrate_Level03_C)
CONTENT: Small Shanty Shack(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/SupplyCrateSMs/CW_SupplyCrate_Level03.Default__CW_SupplyCrate_Level03_C)
CONTENT: Floor(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/SupplyCrateSMs/CW_SupplyCrate_Level03.Default__CW_SupplyCrate_Level03_C)
CONTENT: Door(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/SupplyCrateSMs/CW_SupplyCrate_Level03.Default__CW_SupplyCrate_Level03_C)
CONTENT: Walls(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/SupplyCrateSMs/CW_SupplyCrate_Level03.Default__CW_SupplyCrate_Level03_C)
CONTENT: Roof(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/SupplyCrateSMs/CW_SupplyCrate_Level03.Default__CW_SupplyCrate_Level03_C)
CONTENT: Furniture(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/SupplyCrateSMs/CW_SupplyCrate_Level03.Default__CW_SupplyCrate_Level03_C)
CONTENT: Wood Sign (small)(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/SupplyCrateSMs/CW_SupplyCrate_Level03.Default__CW_SupplyCrate_Level03_C)
CONTENT: Storage Box(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/SupplyCrateSMs/CW_SupplyCrate_Level03.Default__CW_SupplyCrate_Level03_C)
CONTENT: Simple Bed(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/SupplyCrateSMs/CW_SupplyCrate_Level03.Default__CW_SupplyCrate_Level03_C)
CONTENT: Standing Torch(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/SupplyCrateSMs/CW_SupplyCrate_Level03.Default__CW_SupplyCrate_Level03_C)
CONTENT: Sparkpowder(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/SupplyCrateSMs/CW_SupplyCrate_Level03.Default__CW_SupplyCrate_Level03_C)
CONTENT: Blueprints: Furniture(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/SupplyCrateSMs/CW_SupplyCrate_Level03.Default__CW_SupplyCrate_Level03_C)
CONTENT: Saddles(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/SupplyCrateSMs/CW_SupplyCrate_Level03.Default__CW_SupplyCrate_Level03_C)
CONTENT: Para Saddle(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/SupplyCrateSMs/CW_SupplyCrate_Level03.Default__CW_SupplyCrate_Level03_C)
CONTENT: 15 Drops(/Engine/Transient.REINST_CW_SupplyCrate_Level15_C_0)
CONTENT: 15 Drops(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level15_C_32921)
CONTENT: 15 Drops(/Engine/Transient.REINST_CW_SupplyCrate_Level15_C_1)
CONTENT: 15 Drops(/Engine/Transient.Default__REINST_CW_SupplyCrate_Level15_C_32925)
CONTENT: 15 Drops(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/SupplyCrateSMs/CW_SupplyCrate_Level15.Default__CW_SupplyCrate_Level15_C)
CONTENT: Fertilizer(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Fertilizer_Compost.Default__PrimalItemConsumable_Fertilizer_Compost_C)
CONTENT: High nitrogen fertilizer that helps crops grow in their plots.(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Fertilizer_Compost.Default__PrimalItemConsumable_Fertilizer_Compost_C)
CONTENT: Consumables(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Fertilizer_Compost.Default__PrimalItemConsumable_Fertilizer_Compost_C)
CONTENT: Feces(/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Fertilizer_Compost.Default__PrimalItemConsumable_Fertilizer_Compost_C)
CONTENT: This structure will slowly convert Thatch and Poop into high quality Compost.(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_CompostBin.Default__PrimalInventoryBP_CompostBin_C)
CONTENT: Compost Bin(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_CompostBin.Default__PrimalInventoryBP_CompostBin_C)
CONTENT: Place an appropriate seed and fertilizer, and if watered, a plant will grow over time!(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_CropPlot_Base.Default__PrimalInventoryBP_CropPlot_Base_C)
CONTENT: Crop Plot(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_CropPlot_Base.Default__PrimalInventoryBP_CropPlot_Base_C)
CONTENT: Medium Crop Plot(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_CropPlot_Medium.Default__PrimalItemStructure_CropPlot_Medium_C)
CONTENT: A medium garden plot, with a fence to keep out vermin.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_CropPlot_Medium.Default__PrimalItemStructure_CropPlot_Medium_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_CropPlot_Medium.Default__PrimalItemStructure_CropPlot_Medium_C)
CONTENT: Farming(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_CropPlot_Medium.Default__PrimalItemStructure_CropPlot_Medium_C)
CONTENT: Crop Plot(/Engine/Transient.REINST_CropPlotBaseBP_C_0)
CONTENT: Crop Plot(/Engine/Transient.Default__REINST_CropPlotBaseBP_C_32969)
CONTENT: Crop Plot(/Engine/Transient.REINST_CropPlotBaseBP_C_1)
CONTENT: Medium Crop Plot(/Engine/Transient.REINST_CropPlotMedium_SM_C_0)
CONTENT: Medium Crop Plot(/Engine/Transient.Default__REINST_CropPlotMedium_SM_C_32976)
CONTENT: Medium Crop Plot(/Engine/Transient.REINST_CropPlotMedium_SM_C_1)
CONTENT: Crop Plot(/Engine/Transient.Default__REINST_CropPlotBaseBP_C_32981)
CONTENT: Crop Plot(/Game/PrimalEarth/Structures/BuildingBases/CropPlotBaseBP.Default__CropPlotBaseBP_C)
CONTENT: Medium Crop Plot(/Engine/Transient.Default__REINST_CropPlotMedium_SM_C_32985)
CONTENT: Medium Crop Plot(/Game/PrimalEarth/Structures/Wooden/CropPlotMedium_SM.Default__CropPlotMedium_SM_C)
CONTENT: Morellatops Saddle(/Game/ScorchedEarth/Dinos/Camelsaurus/PrimalItemArmor_CamelsaurusSaddle.Default__PrimalItemArmor_CamelsaurusSaddle_C)
CONTENT: Equip a Morellatops with this to ride it.(/Game/ScorchedEarth/Dinos/Camelsaurus/PrimalItemArmor_CamelsaurusSaddle.Default__PrimalItemArmor_CamelsaurusSaddle_C)
CONTENT: Saddles(/Game/ScorchedEarth/Dinos/Camelsaurus/PrimalItemArmor_CamelsaurusSaddle.Default__PrimalItemArmor_CamelsaurusSaddle_C)
CONTENT: Adobe Ceiling(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeCeiling.Default__PrimalItemStructure_AdobeCeiling_C)
CONTENT: A stable adobe-plated concrete ceiling that provides insulation, and doubles as a floor for higher levels.(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeCeiling.Default__PrimalItemStructure_AdobeCeiling_C)
CONTENT: Structures(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeCeiling.Default__PrimalItemStructure_AdobeCeiling_C)
CONTENT: Adobe(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeCeiling.Default__PrimalItemStructure_AdobeCeiling_C)
CONTENT: Adobe Ceiling(/Engine/Transient.REINST_SM_AdobeCeiling_BP_C_0)
CONTENT: Adobe Ceiling(/Engine/Transient.Default__REINST_SM_AdobeCeiling_BP_C_32993)
CONTENT: Adobe Ceiling(/Engine/Transient.REINST_SM_AdobeCeiling_BP_C_1)
CONTENT: Adobe Ceiling(/Engine/Transient.Default__REINST_SM_AdobeCeiling_BP_C_32998)
CONTENT: Adobe Ceiling(/Game/ScorchedEarth/Structures/Adobe/Blueprints/SM_AdobeCeiling_BP.Default__SM_AdobeCeiling_BP_C)
CONTENT: Adobe Door(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeDoor.Default__PrimalItemStructure_AdobeDoor_C)
CONTENT: A stable adobe door that provides entrance to structures. Can be locked for security.(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeDoor.Default__PrimalItemStructure_AdobeDoor_C)
CONTENT: Structures(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeDoor.Default__PrimalItemStructure_AdobeDoor_C)
CONTENT: Adobe(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeDoor.Default__PrimalItemStructure_AdobeDoor_C)
CONTENT: Adobe Door(/Engine/Transient.REINST_SM_AdobeDoor_BP_C_0)
CONTENT: Adobe Door(/Engine/Transient.Default__REINST_SM_AdobeDoor_BP_C_33006)
CONTENT: Adobe Door(/Engine/Transient.REINST_SM_AdobeDoor_BP_C_1)
CONTENT: Adobe Door(/Engine/Transient.Default__REINST_SM_AdobeDoor_BP_C_33011)
CONTENT: Adobe Door(/Game/ScorchedEarth/Structures/Adobe/Blueprints/SM_AdobeDoor_BP.Default__SM_AdobeDoor_BP_C)
CONTENT: Adobe Foundation(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeFloor.Default__PrimalItemStructure_AdobeFloor_C)
CONTENT: Required to build structures in an area.(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeFloor.Default__PrimalItemStructure_AdobeFloor_C)
CONTENT: Structures(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeFloor.Default__PrimalItemStructure_AdobeFloor_C)
CONTENT: Adobe(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeFloor.Default__PrimalItemStructure_AdobeFloor_C)
CONTENT: Adobe Foundation(/Engine/Transient.REINST_SM_AdobeFloor_BP_C_0)
CONTENT: Adobe Foundation(/Engine/Transient.Default__REINST_SM_AdobeFloor_BP_C_33019)
CONTENT: Adobe Foundation(/Engine/Transient.REINST_SM_AdobeFloor_BP_C_1)
CONTENT: Adobe Foundation(/Engine/Transient.Default__REINST_SM_AdobeFloor_BP_C_33024)
CONTENT: Adobe Foundation(/Game/ScorchedEarth/Structures/Adobe/Blueprints/SM_AdobeFloor_BP.Default__SM_AdobeFloor_BP_C)
CONTENT: Adobe Dinosaur Gateway(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeFrameGate.Default__PrimalItemStructure_AdobeFrameGate_C)
CONTENT: A large adobe gateway that can be used with a Gate to keep most dinosaurs in or out.(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeFrameGate.Default__PrimalItemStructure_AdobeFrameGate_C)
CONTENT: Structures(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeFrameGate.Default__PrimalItemStructure_AdobeFrameGate_C)
CONTENT: Adobe(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeFrameGate.Default__PrimalItemStructure_AdobeFrameGate_C)
CONTENT: Adobe Dinosaur Gateframe(/Engine/Transient.REINST_SM_AdobeFrameGate_BP_C_0)
CONTENT: Adobe Dinosaur Gateframe(/Engine/Transient.Default__REINST_SM_AdobeFrameGate_BP_C_33032)
CONTENT: Adobe Dinosaur Gateframe(/Engine/Transient.REINST_SM_AdobeFrameGate_BP_C_1)
CONTENT: Adobe Dinosaur Gateframe(/Engine/Transient.Default__REINST_SM_AdobeFrameGate_BP_C_33037)
CONTENT: Adobe Dinosaur Gateframe(/Game/ScorchedEarth/Structures/Adobe/Blueprints/SM_AdobeFrameGate_BP.Default__SM_AdobeFrameGate_BP_C)
CONTENT: Adobe Dinosaur Gate(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeGateDoor.Default__PrimalItemStructure_AdobeGateDoor_C)
CONTENT: A large adobe gate that can be used with a Gateway to most keep dinosaurs in or out.(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeGateDoor.Default__PrimalItemStructure_AdobeGateDoor_C)
CONTENT: Structures(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeGateDoor.Default__PrimalItemStructure_AdobeGateDoor_C)
CONTENT: Adobe(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeGateDoor.Default__PrimalItemStructure_AdobeGateDoor_C)
CONTENT: Adobe Dinosaur Gate(/Engine/Transient.REINST_SM_AdobeGateDoor_BP_C_0)
CONTENT: Adobe Dinosaur Gate(/Engine/Transient.Default__REINST_SM_AdobeGateDoor_BP_C_33045)
CONTENT: Adobe Dinosaur Gate(/Engine/Transient.REINST_SM_AdobeGateDoor_BP_C_1)
CONTENT: Adobe Dinosaur Gate(/Engine/Transient.Default__REINST_SM_AdobeGateDoor_BP_C_33050)
CONTENT: Adobe Dinosaur Gate(/Game/ScorchedEarth/Structures/Adobe/Blueprints/SM_AdobeGateDoor_BP.Default__SM_AdobeGateDoor_BP_C)
CONTENT: Adobe Pillar(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobePillar.Default__PrimalItemStructure_AdobePillar_C)
CONTENT: This adobe pillar adds structural integrity to the area it is build under.  Can also act as stilts for buildings on inclines.(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobePillar.Default__PrimalItemStructure_AdobePillar_C)
CONTENT: Structures(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobePillar.Default__PrimalItemStructure_AdobePillar_C)
CONTENT: Adobe(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobePillar.Default__PrimalItemStructure_AdobePillar_C)
CONTENT: Adobe Pillar(/Engine/Transient.REINST_SM_AdobePillar_BP_C_0)
CONTENT: Adobe Pillar(/Engine/Transient.Default__REINST_SM_AdobePillar_BP_C_33058)
CONTENT: Adobe Pillar(/Engine/Transient.REINST_SM_AdobePillar_BP_C_1)
CONTENT: Adobe Pillar(/Engine/Transient.Default__REINST_SM_AdobePillar_BP_C_33063)
CONTENT: Adobe Pillar(/Game/ScorchedEarth/Structures/Adobe/Blueprints/SM_AdobePillar_BP.Default__SM_AdobePillar_BP_C)
CONTENT: Adobe Wall(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeWall.Default__PrimalItemStructure_AdobeWall_C)
CONTENT: An adobe wall that insulates the inside from the outside and separates rooms.(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeWall.Default__PrimalItemStructure_AdobeWall_C)
CONTENT: Structures(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeWall.Default__PrimalItemStructure_AdobeWall_C)
CONTENT: Adobe(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeWall.Default__PrimalItemStructure_AdobeWall_C)
CONTENT: Adobe Wall(/Engine/Transient.REINST_SM_AdobeWall_BP_C_0)
CONTENT: Adobe Wall(/Engine/Transient.Default__REINST_SM_AdobeWall_BP_C_33071)
CONTENT: Adobe Wall(/Engine/Transient.REINST_SM_AdobeWall_BP_C_1)
CONTENT: Adobe Wall(/Engine/Transient.Default__REINST_SM_AdobeWall_BP_C_33076)
CONTENT: Adobe Wall(/Game/ScorchedEarth/Structures/Adobe/Blueprints/SM_AdobeWall_BP.Default__SM_AdobeWall_BP_C)
CONTENT: Adobe Doorframe(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeWallWithDoor.Default__PrimalItemStructure_AdobeWallWithDoor_C)
CONTENT: A adobe wall that provides entrance to a structure.(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeWallWithDoor.Default__PrimalItemStructure_AdobeWallWithDoor_C)
CONTENT: Structures(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeWallWithDoor.Default__PrimalItemStructure_AdobeWallWithDoor_C)
CONTENT: Adobe(/Game/ScorchedEarth/Structures/Adobe/Blueprints/PrimalItemStructure_AdobeWallWithDoor.Default__PrimalItemStructure_AdobeWallWithDoor_C)
CONTENT: Adobe Door Frame(/Engine/Transient.REINST_SM_AdobeDoorFrame_BP_C_0)
CONTENT: Adobe Door Frame(/Engine/Transient.Default__REINST_SM_AdobeDoorFrame_BP_C_33084)
CONTENT: Adobe Door Frame(/Engine/Transient.REINST_SM_AdobeDoorFrame_BP_C_1)
CONTENT: Adobe Door Frame(/Engine/Transient.Default__REINST_SM_AdobeDoorFrame_BP_C_33089)
CONTENT: Adobe Door Frame(/Game/ScorchedEarth/Structures/Adobe/Blueprints/SM_AdobeDoorFrame_BP.Default__SM_AdobeDoorFrame_BP_C)
CONTENT: Store your preserving salts to make them last longer!(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_Vessel.Default__PrimalInventoryBP_Vessel_C)
CONTENT: Vessel(/Game/PrimalEarth/CoreBlueprints/Inventories/PrimalInventoryBP_Vessel.Default__PrimalInventoryBP_Vessel_C)
CONTENT: Vessel(/Game/ScorchedEarth/Structures/DesertFurnitureSet/Vessel/PrimalItemStructure_Vessel.Default__PrimalItemStructure_Vessel_C)
CONTENT: Stores preservings salts and makes them last longer.(/Game/ScorchedEarth/Structures/DesertFurnitureSet/Vessel/PrimalItemStructure_Vessel.Default__PrimalItemStructure_Vessel_C)
CONTENT: Structures(/Game/ScorchedEarth/Structures/DesertFurnitureSet/Vessel/PrimalItemStructure_Vessel.Default__PrimalItemStructure_Vessel_C)
CONTENT: Furniture(/Game/ScorchedEarth/Structures/DesertFurnitureSet/Vessel/PrimalItemStructure_Vessel.Default__PrimalItemStructure_Vessel_C)
CONTENT: Vessel(/Engine/Transient.REINST_SM_Vessel_BP_C_0)
CONTENT: Vessel(/Engine/Transient.Default__REINST_SM_Vessel_BP_C_33097)
CONTENT: Vessel(/Engine/Transient.REINST_SM_Vessel_BP_C_1)
CONTENT: Vessel(/Engine/Transient.Default__REINST_SM_Vessel_BP_C_33102)
CONTENT: Vessel(/Game/ScorchedEarth/Structures/DesertFurnitureSet/Vessel/SM_Vessel_BP.Default__SM_Vessel_BP_C)
CONTENT: Insulation Stats Up(/Engine/Transient.REINST_Buff_Tent_C_0)
CONTENT: You get increased insulation stats(/Engine/Transient.REINST_Buff_Tent_C_0)
CONTENT: Increased insulation stats(/Engine/Transient.REINST_Buff_Tent_C_0)
CONTENT: Insulation Stats Up(/Engine/Transient.Default__REINST_Buff_Tent_C_33115)
CONTENT: You get increased insulation stats(/Engine/Transient.Default__REINST_Buff_Tent_C_33115)
CONTENT: Increased insulation stats(/Engine/Transient.Default__REINST_Buff_Tent_C_33115)
CONTENT: Insulation Stats Up(/Engine/Transient.REINST_Buff_Tent_C_1)
CONTENT: You get increased insulation stats(/Engine/Transient.REINST_Buff_Tent_C_1)
CONTENT: Increased insulation stats(/Engine/Transient.REINST_Buff_Tent_C_1)
CONTENT: Insulation Stats Up(/Engine/Transient.Default__REINST_Buff_Tent_C_33119)
CONTENT: You get increased insulation stats(/Engine/Transient.Default__REINST_Buff_Tent_C_33119)
CONTENT: Increased insulation stats(/Engine/Transient.Default__REINST_Buff_Tent_C_33119)
CONTENT: Insulation Stats Up(/Game/ScorchedEarth/CoreBlueprints/Buffs/Buff_Tent.Default__Buff_Tent_C)
CONTENT: You get increased insulation stats(/Game/ScorchedEarth/CoreBlueprints/Buffs/Buff_Tent.Default__Buff_Tent_C)
CONTENT: Increased insulation stats(/Game/ScorchedEarth/CoreBlueprints/Buffs/Buff_Tent.Default__Buff_Tent_C)
CONTENT: Tent(/Game/ScorchedEarth/Structures/Tent/PrimalItemStructure_Tent.Default__PrimalItemStructure_Tent_C)
CONTENT: A portable Tent where you can take cover in hostile environments(/Game/ScorchedEarth/Structures/Tent/PrimalItemStructure_Tent.Default__PrimalItemStructure_Tent_C)
CONTENT: Structures(/Game/ScorchedEarth/Structures/Tent/PrimalItemStructure_Tent.Default__PrimalItemStructure_Tent_C)
CONTENT: Wood(/Game/ScorchedEarth/Structures/Tent/PrimalItemStructure_Tent.Default__PrimalItemStructure_Tent_C)
CONTENT: Tent(/Engine/Transient.REINST_Tent_BP_C_0)
LITERAL: PeriodicDamage(/Game/ScorchedEarth/Structures/Tent/Tent_BP.Tent_BP:EventGraph.K2Node_CallFunction_40461)
CONTENT: Tent(/Engine/Transient.Default__REINST_Tent_BP_C_33126)
CONTENT: Tent(/Engine/Transient.REINST_Tent_BP_C_1)
CONTENT: Tent(/Engine/Transient.Default__REINST_Tent_BP_C_33131)
CONTENT: Tent(/Game/ScorchedEarth/Structures/Tent/Tent_BP.Default__Tent_BP_C)
CONTENT: Boomerang(/Game/ScorchedEarth/WeaponBoomerang/PrimalItem_WeaponBoomerang.Default__PrimalItem_WeaponBoomerang_C)
CONTENT: Your trusty ranged weapon.(/Game/ScorchedEarth/WeaponBoomerang/PrimalItem_WeaponBoomerang.Default__PrimalItem_WeaponBoomerang_C)
CONTENT: Weapons(/Game/ScorchedEarth/WeaponBoomerang/PrimalItem_WeaponBoomerang.Default__PrimalItem_WeaponBoomerang_C)
CONTENT: Primitive(/Game/ScorchedEarth/WeaponBoomerang/PrimalItem_WeaponBoomerang.Default__PrimalItem_WeaponBoomerang_C)
CONTENT: Melee(/Game/ScorchedEarth/WeaponBoomerang/PrimalItem_WeaponBoomerang.Default__PrimalItem_WeaponBoomerang_C)
CONTENT: Plant Species Y Trap(/Game/ScorchedEarth/WeaponPlantSpeciesY/PrimalItemStructure_PlantSpeciesYTrap.Default__PrimalItemStructure_PlantSpeciesYTrap_C)
CONTENT: Immobilizes humans and small creatures.(/Game/ScorchedEarth/WeaponPlantSpeciesY/PrimalItemStructure_PlantSpeciesYTrap.Default__PrimalItemStructure_PlantSpeciesYTrap_C)
CONTENT: Structures(/Game/ScorchedEarth/WeaponPlantSpeciesY/PrimalItemStructure_PlantSpeciesYTrap.Default__PrimalItemStructure_PlantSpeciesYTrap_C)
CONTENT: Defenses(/Game/ScorchedEarth/WeaponPlantSpeciesY/PrimalItemStructure_PlantSpeciesYTrap.Default__PrimalItemStructure_PlantSpeciesYTrap_C)
CONTENT: Plant Species Y trap(/Engine/Transient.REINST_Structure_PlantSpeciesY_C_0)
CONTENT: Plant Species Y trap(/Engine/Transient.Default__REINST_Structure_PlantSpeciesY_C_33168)
CONTENT: Plant Species Y trap(/Engine/Transient.REINST_Structure_PlantSpeciesY_C_1)
CONTENT: Plant Species Y trap(/Engine/Transient.Default__REINST_Structure_PlantSpeciesY_C_33173)
CONTENT: Plant Species Y trap(/Game/ScorchedEarth/WeaponPlantSpeciesY/Structure_PlantSpeciesY.Default__Structure_PlantSpeciesY_C)
CONTENT: Whip!(/Engine/Transient.REINST_Buff_Whip_C_0)
CONTENT: You have been stuned by a whip(/Engine/Transient.REINST_Buff_Whip_C_0)
LITERAL: PlayStartledAnim(/Game/ScorchedEarth/WeaponWhip/Buff_Whip.Buff_Whip:BPActivated.K2Node_CallFunction_15772)
CONTENT: Whip!(/Engine/Transient.Default__REINST_Buff_Whip_C_33188)
CONTENT: You have been stuned by a whip(/Engine/Transient.Default__REINST_Buff_Whip_C_33188)
CONTENT: Whip!(/Engine/Transient.REINST_Buff_Whip_C_1)
CONTENT: You have been stuned by a whip(/Engine/Transient.REINST_Buff_Whip_C_1)
CONTENT: Whip!(/Engine/Transient.Default__REINST_Buff_Whip_C_33192)
CONTENT: You have been stuned by a whip(/Engine/Transient.Default__REINST_Buff_Whip_C_33192)
CONTENT: Whip!(/Game/ScorchedEarth/WeaponWhip/Buff_Whip.Default__Buff_Whip_C)
CONTENT: You have been stuned by a whip(/Game/ScorchedEarth/WeaponWhip/Buff_Whip.Default__Buff_Whip_C)
CONTENT: Whip!(/Engine/Transient.REINST_Buff_WhipForTamedDino_C_0)
CONTENT: Herd by whip(/Engine/Transient.REINST_Buff_WhipForTamedDino_C_0)
CONTENT: Whip!(/Engine/Transient.Default__REINST_Buff_WhipForTamedDino_C_33199)
CONTENT: Herd by whip(/Engine/Transient.Default__REINST_Buff_WhipForTamedDino_C_33199)
CONTENT: Whip!(/Engine/Transient.REINST_Buff_WhipForTamedDino_C_1)
CONTENT: Herd by whip(/Engine/Transient.REINST_Buff_WhipForTamedDino_C_1)
CONTENT: Whip!(/Engine/Transient.Default__REINST_Buff_WhipForTamedDino_C_33203)
CONTENT: Herd by whip(/Engine/Transient.Default__REINST_Buff_WhipForTamedDino_C_33203)
CONTENT: Whip!(/Game/ScorchedEarth/WeaponWhip/Buff_WhipForTamedDino.Default__Buff_WhipForTamedDino_C)
CONTENT: Herd by whip(/Game/ScorchedEarth/WeaponWhip/Buff_WhipForTamedDino.Default__Buff_WhipForTamedDino_C)
CONTENT: Whip(/Game/ScorchedEarth/WeaponWhip/PrimalItem_WeaponWhip.Default__PrimalItem_WeaponWhip_C)
CONTENT: Keeps your foes at bay, keeps your herd moving.(/Game/ScorchedEarth/WeaponWhip/PrimalItem_WeaponWhip.Default__PrimalItem_WeaponWhip_C)
CONTENT: Weapons(/Game/ScorchedEarth/WeaponWhip/PrimalItem_WeaponWhip.Default__PrimalItem_WeaponWhip_C)
CONTENT: Primitive(/Game/ScorchedEarth/WeaponWhip/PrimalItem_WeaponWhip.Default__PrimalItem_WeaponWhip_C)
CONTENT: Melee(/Game/ScorchedEarth/WeaponWhip/PrimalItem_WeaponWhip.Default__PrimalItem_WeaponWhip_C)
CONTENT: Lvl 25 drops(/Game/ScorchedEarth/CoreBlueprints/ItemLootSets/LootItemSet_SupplyDrop_Level30_ScorchedEarth.Default__LootItemSet_SupplyDrop_Level30_ScorchedEarth_C)
CONTENT: Lvl 25 drops - always BP(/Game/ScorchedEarth/CoreBlueprints/ItemLootSets/LootItemSet_SupplyDrop_Level30_ScorchedEarth.Default__LootItemSet_SupplyDrop_Level30_ScorchedEarth_C)
CONTENT: Lvl 25 drops - no quality(/Game/ScorchedEarth/CoreBlueprints/ItemLootSets/LootItemSet_SupplyDrop_Level30_ScorchedEarth.Default__LootItemSet_SupplyDrop_Level30_ScorchedEarth_C)
CONTENT: Lvl 25 drops - with quality(/Game/ScorchedEarth/CoreBlueprints/ItemLootSets/LootItemSet_SupplyDrop_Level30_ScorchedEarth.Default__LootItemSet_SupplyDrop_Level30_ScorchedEarth_C)
CONTENT: Ocean Drops(/Engine/Transient.REINST_CW_SupplyCrate_Ocean_C_0)
CONTENT: Ocean Drops(/Engine/Transient.Default__REINST_CW_SupplyCrate_Ocean_C_33357)
CONTENT: Ocean Drops(/Engine/Transient.REINST_CW_SupplyCrate_Ocean_C_1)
CONTENT: Ocean Drops(/Engine/Transient.Default__REINST_CW_SupplyCrate_Ocean_C_33361)
CONTENT: Ocean Drops(/Game/Mods/CubeWorld/Blueprints/Buildings/AlienSupplyCrate/SupplyCrateSMs/CW_SupplyCrate_Ocean.Default__CW_SupplyCrate_Ocean_C)
CONTENT: MagicProtectionGenerator_blue(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MagicProtectionGenerator_blue.Default__CW_BuildingBP_MagicProtectionGenerator_blue_C)
CONTENT: Put MagicProtectionCore In this and use the power of Magic to protect all the cube from being destoryed.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MagicProtectionGenerator_blue.Default__CW_BuildingBP_MagicProtectionGenerator_blue_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MagicProtectionGenerator_blue.Default__CW_BuildingBP_MagicProtectionGenerator_blue_C)
CONTENT: Defense(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_MagicProtectionGenerator_blue.Default__CW_BuildingBP_MagicProtectionGenerator_blue_C)
CONTENT: ProtectionGenerator_Blue(/Engine/Transient.REINST_CW_BuildingSM_ProtectionGenerator_Blue_C_0)
CONTENT: ProtectionGenerator_Blue(/Engine/Transient.Default__REINST_CW_BuildingSM_ProtectionGenerator_Blue_C_33368)
CONTENT: ProtectionGenerator_Blue(/Engine/Transient.REINST_CW_BuildingSM_ProtectionGenerator_Blue_C_1)
CONTENT: ProtectionGenerator_Blue(/Engine/Transient.Default__REINST_CW_BuildingSM_ProtectionGenerator_Blue_C_33373)
CONTENT: ProtectionGenerator_Blue(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_ProtectionGenerator_Blue.Default__CW_BuildingSM_ProtectionGenerator_Blue_C)
CONTENT: Auto Turret(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_SporeMushroom.Default__CW_BuildingBP_SporeMushroom_C)
CONTENT: Requires electricity to run.  Consumes bullets while firing.  Can be configured to automatically attack hostiles within range.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_SporeMushroom.Default__CW_BuildingBP_SporeMushroom_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_SporeMushroom.Default__CW_BuildingBP_SporeMushroom_C)
CONTENT: Defenses(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_SporeMushroom.Default__CW_BuildingBP_SporeMushroom_C)
CONTENT: Task Award Box(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_TaskAwardBox.Default__CW_BuildingBP_TaskAwardBox_C)
CONTENT: When you get your task done, you can get your Award Box at the MailBox which you accept your task from. When you finish all kinds of tasks, this Award Box will upgrade to a Golden one.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_TaskAwardBox.Default__CW_BuildingBP_TaskAwardBox_C)
CONTENT: Auto Turret(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_TrapaM.Default__CW_BuildingBP_TrapaM_C)
CONTENT: Requires electricity to run.  Consumes bullets while firing.  Can be configured to automatically attack hostiles within range.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_TrapaM.Default__CW_BuildingBP_TrapaM_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_TrapaM.Default__CW_BuildingBP_TrapaM_C)
CONTENT: Defenses(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_TrapaM.Default__CW_BuildingBP_TrapaM_C)
CONTENT: Storage Box(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_TreasureBox.Default__CW_BuildingBP_TreasureBox_C)
CONTENT: A small box to store goods in.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_TreasureBox.Default__CW_BuildingBP_TreasureBox_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_TreasureBox.Default__CW_BuildingBP_TreasureBox_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingBPs/CW_BuildingBP_TreasureBox.Default__CW_BuildingBP_TreasureBox_C)
CONTENT: BearTrap(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CM_BuildingSM_BearTrap.Default__CM_BuildingSM_BearTrap_C)
CONTENT: Product Egg(/Engine/Transient.REINST_CW_BuildingSM_DinoPitLarge_C_0)
CONTENT: Stop Production(/Engine/Transient.REINST_CW_BuildingSM_DinoPitLarge_C_0)
CONTENT: Pigsty(/Engine/Transient.REINST_CW_BuildingSM_DinoPitLarge_C_0)
LITERAL: AddEgg(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_DinoPitLarge.CW_BuildingSM_DinoPitLarge:EventGraph.K2Node_CallFunction_40826)
LITERAL: AddEgg(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_DinoPitLarge.CW_BuildingSM_DinoPitLarge:EventGraph.K2Node_CallFunction_40868)
LITERAL: AddEgg(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_DinoPitLarge.CW_BuildingSM_DinoPitLarge:EventGraph.K2Node_CallFunction_126976)
LITERAL: AddEgg(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_DinoPitLarge.CW_BuildingSM_DinoPitLarge:EventGraph.K2Node_CallFunction_127698)
CONTENT: Product Egg(/Engine/Transient.Default__REINST_CW_BuildingSM_DinoPitLarge_C_33387)
CONTENT: Stop Production(/Engine/Transient.Default__REINST_CW_BuildingSM_DinoPitLarge_C_33387)
CONTENT: Pigsty(/Engine/Transient.Default__REINST_CW_BuildingSM_DinoPitLarge_C_33387)
CONTENT: Product Egg(/Engine/Transient.REINST_CW_BuildingSM_DinoPitLarge_C_1)
CONTENT: Stop Production(/Engine/Transient.REINST_CW_BuildingSM_DinoPitLarge_C_1)
CONTENT: Pigsty(/Engine/Transient.REINST_CW_BuildingSM_DinoPitLarge_C_1)
CONTENT: Product Egg(/Engine/Transient.Default__REINST_CW_BuildingSM_DinoPitLarge_C_33391)
CONTENT: Stop Production(/Engine/Transient.Default__REINST_CW_BuildingSM_DinoPitLarge_C_33391)
CONTENT: Pigsty(/Engine/Transient.Default__REINST_CW_BuildingSM_DinoPitLarge_C_33391)
CONTENT: Product Egg(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_DinoPitLarge.Default__CW_BuildingSM_DinoPitLarge_C)
CONTENT: Stop Production(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_DinoPitLarge.Default__CW_BuildingSM_DinoPitLarge_C)
CONTENT: Pigsty(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_DinoPitLarge.Default__CW_BuildingSM_DinoPitLarge_C)
CONTENT: Product Egg(/Engine/Transient.REINST_CW_BuildingSM_MidumDinoPIt_C_0)
CONTENT: Stop Production(/Engine/Transient.REINST_CW_BuildingSM_MidumDinoPIt_C_0)
CONTENT: Pigsty(/Engine/Transient.REINST_CW_BuildingSM_MidumDinoPIt_C_0)
LITERAL: AddEgg(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_MidumDinoPIt.CW_BuildingSM_MidumDinoPIt:EventGraph.K2Node_CallFunction_40826)
LITERAL: AddEgg(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_MidumDinoPIt.CW_BuildingSM_MidumDinoPIt:EventGraph.K2Node_CallFunction_40868)
LITERAL: AddEgg(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_MidumDinoPIt.CW_BuildingSM_MidumDinoPIt:EventGraph.K2Node_CallFunction_126976)
LITERAL: AddEgg(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_MidumDinoPIt.CW_BuildingSM_MidumDinoPIt:EventGraph.K2Node_CallFunction_127698)
CONTENT: Product Egg(/Engine/Transient.Default__REINST_CW_BuildingSM_MidumDinoPIt_C_33398)
CONTENT: Stop Production(/Engine/Transient.Default__REINST_CW_BuildingSM_MidumDinoPIt_C_33398)
CONTENT: Pigsty(/Engine/Transient.Default__REINST_CW_BuildingSM_MidumDinoPIt_C_33398)
CONTENT: Product Egg(/Engine/Transient.REINST_CW_BuildingSM_MidumDinoPIt_C_1)
CONTENT: Stop Production(/Engine/Transient.REINST_CW_BuildingSM_MidumDinoPIt_C_1)
CONTENT: Pigsty(/Engine/Transient.REINST_CW_BuildingSM_MidumDinoPIt_C_1)
CONTENT: Product Egg(/Engine/Transient.Default__REINST_CW_BuildingSM_MidumDinoPIt_C_33402)
CONTENT: Stop Production(/Engine/Transient.Default__REINST_CW_BuildingSM_MidumDinoPIt_C_33402)
CONTENT: Pigsty(/Engine/Transient.Default__REINST_CW_BuildingSM_MidumDinoPIt_C_33402)
CONTENT: Product Egg(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_MidumDinoPIt.Default__CW_BuildingSM_MidumDinoPIt_C)
CONTENT: Stop Production(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_MidumDinoPIt.Default__CW_BuildingSM_MidumDinoPIt_C)
CONTENT: Pigsty(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_MidumDinoPIt.Default__CW_BuildingSM_MidumDinoPIt_C)
CONTENT: MiniTrain_Train(/Engine/Transient.REINST_CW_BuildingSM_MiniTrain_BuildingTrain_C_0)
CONTENT: MiniTrain_Train(/Engine/Transient.Default__REINST_CW_BuildingSM_MiniTrain_BuildingTrain_C_33409)
CONTENT: MiniTrain_Train(/Engine/Transient.REINST_CW_BuildingSM_MiniTrain_BuildingTrain_C_1)
CONTENT: MiniTrain_Train(/Engine/Transient.Default__REINST_CW_BuildingSM_MiniTrain_BuildingTrain_C_33413)
CONTENT: MiniTrain_Train(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_MiniTrain_BuildingTrain.Default__CW_BuildingSM_MiniTrain_BuildingTrain_C)
CONTENT: TransferMusuemGate(/Engine/Transient.REINST_CW_BuildingSM_TransferMusuemGate_C_0)
CONTENT: TransferMusuemGate(/Engine/Transient.Default__REINST_CW_BuildingSM_TransferMusuemGate_C_33420)
CONTENT: TransferMusuemGate(/Engine/Transient.REINST_CW_BuildingSM_TransferMusuemGate_C_1)
CONTENT: TransferMusuemGate(/Engine/Transient.Default__REINST_CW_BuildingSM_TransferMusuemGate_C_33424)
CONTENT: TransferMusuemGate(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_TransferMusuemGate.Default__CW_BuildingSM_TransferMusuemGate_C)
CONTENT: Flower Pot(/Engine/Transient.REINST_CW_BuildingSM_TrophyBaseBP_C_0)
CONTENT: Flower Pot(/Engine/Transient.Default__REINST_CW_BuildingSM_TrophyBaseBP_C_33431)
CONTENT: Flower Pot(/Engine/Transient.REINST_CW_BuildingSM_TrophyBaseBP_C_1)
CONTENT: Flower Pot(/Engine/Transient.Default__REINST_CW_BuildingSM_TrophyBaseBP_C_33435)
CONTENT: Flower Pot(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_TrophyBaseBP.Default__CW_BuildingSM_TrophyBaseBP_C)
CONTENT: Turn On(/Engine/Transient.REINST_CW_BuildingSM_TurretMinigun_C_0)
CONTENT: Turn Off(/Engine/Transient.REINST_CW_BuildingSM_TurretMinigun_C_0)
CONTENT: TurretMinigun(/Engine/Transient.REINST_CW_BuildingSM_TurretMinigun_C_0)
CONTENT: Put AdvancedBullet in this.(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_TurretMinigun.CW_BuildingSM_TurretMinigun_C:CW_InventoryBP_Ballista_C_10)
CONTENT: Turn On(/Engine/Transient.Default__REINST_CW_BuildingSM_TurretMinigun_C_33444)
CONTENT: Turn Off(/Engine/Transient.Default__REINST_CW_BuildingSM_TurretMinigun_C_33444)
CONTENT: TurretMinigun(/Engine/Transient.Default__REINST_CW_BuildingSM_TurretMinigun_C_33444)
CONTENT: Turn On(/Engine/Transient.REINST_CW_BuildingSM_TurretMinigun_C_1)
CONTENT: Turn Off(/Engine/Transient.REINST_CW_BuildingSM_TurretMinigun_C_1)
CONTENT: TurretMinigun(/Engine/Transient.REINST_CW_BuildingSM_TurretMinigun_C_1)
CONTENT: Turn On(/Engine/Transient.Default__REINST_CW_BuildingSM_TurretMinigun_C_33448)
CONTENT: Turn Off(/Engine/Transient.Default__REINST_CW_BuildingSM_TurretMinigun_C_33448)
CONTENT: TurretMinigun(/Engine/Transient.Default__REINST_CW_BuildingSM_TurretMinigun_C_33448)
CONTENT: Turn On(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_TurretMinigun.Default__CW_BuildingSM_TurretMinigun_C)
CONTENT: Turn Off(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_TurretMinigun.Default__CW_BuildingSM_TurretMinigun_C)
CONTENT: TurretMinigun(/Game/Mods/CubeWorld/Blueprints/Buildings/BuildingSMs/CW_BuildingSM_TurretMinigun.Default__CW_BuildingSM_TurretMinigun_C)
CONTENT: Firebusket(/Engine/Transient.REINST_CW_BuildingSM_ArrowBox_C_0)
CONTENT: Firebusket(/Engine/Transient.Default__REINST_CW_BuildingSM_ArrowBox_C_33455)
CONTENT: Firebusket(/Engine/Transient.REINST_CW_BuildingSM_ArrowBox_C_1)
CONTENT: Firebusket(/Engine/Transient.Default__REINST_CW_BuildingSM_ArrowBox_C_33459)
CONTENT: Firebusket(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_Building/CW_BuildingSM_ArrowBox.Default__CW_BuildingSM_ArrowBox_C)
CONTENT: Lighting Box(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicArrow1.Default__CW_BuildingBP_RelicArrow1_C)
CONTENT: A box may contain hidden treasure.(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicArrow1.Default__CW_BuildingBP_RelicArrow1_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicArrow1.Default__CW_BuildingBP_RelicArrow1_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicArrow1.Default__CW_BuildingBP_RelicArrow1_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicArrow1.Default__CW_BuildingBP_RelicArrow1_C)
CONTENT: Lighting Box(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicArrow2.Default__CW_BuildingBP_RelicArrow2_C)
CONTENT: A box may contain hidden treasure.(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicArrow2.Default__CW_BuildingBP_RelicArrow2_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicArrow2.Default__CW_BuildingBP_RelicArrow2_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicArrow2.Default__CW_BuildingBP_RelicArrow2_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicArrow2.Default__CW_BuildingBP_RelicArrow2_C)
CONTENT: Lighting Box(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicArrow3.Default__CW_BuildingBP_RelicArrow3_C)
CONTENT: A box may contain hidden treasure.(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicArrow3.Default__CW_BuildingBP_RelicArrow3_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicArrow3.Default__CW_BuildingBP_RelicArrow3_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicArrow3.Default__CW_BuildingBP_RelicArrow3_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicArrow3.Default__CW_BuildingBP_RelicArrow3_C)
CONTENT: Lighting Box(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicArrow4.Default__CW_BuildingBP_RelicArrow4_C)
CONTENT: A box may contain hidden treasure.(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicArrow4.Default__CW_BuildingBP_RelicArrow4_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicArrow4.Default__CW_BuildingBP_RelicArrow4_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicArrow4.Default__CW_BuildingBP_RelicArrow4_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicArrow4.Default__CW_BuildingBP_RelicArrow4_C)
CONTENT: Lighting Box(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicSkull.Default__CW_BuildingBP_RelicSkull_C)
CONTENT: A box may contain hidden treasure.(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicSkull.Default__CW_BuildingBP_RelicSkull_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicSkull.Default__CW_BuildingBP_RelicSkull_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicSkull.Default__CW_BuildingBP_RelicSkull_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicSkull.Default__CW_BuildingBP_RelicSkull_C)
CONTENT: Lighting Box(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicStuff1.Default__CW_BuildingBP_RelicStuff1_C)
CONTENT: A box may contain hidden treasure.(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicStuff1.Default__CW_BuildingBP_RelicStuff1_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicStuff1.Default__CW_BuildingBP_RelicStuff1_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicStuff1.Default__CW_BuildingBP_RelicStuff1_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicStuff1.Default__CW_BuildingBP_RelicStuff1_C)
CONTENT: Lighting Box(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicStuff2.Default__CW_BuildingBP_RelicStuff2_C)
CONTENT: A box may contain hidden treasure.(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicStuff2.Default__CW_BuildingBP_RelicStuff2_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicStuff2.Default__CW_BuildingBP_RelicStuff2_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicStuff2.Default__CW_BuildingBP_RelicStuff2_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicStuff2.Default__CW_BuildingBP_RelicStuff2_C)
CONTENT: Lighting Box(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicStuff3.Default__CW_BuildingBP_RelicStuff3_C)
CONTENT: A box may contain hidden treasure.(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicStuff3.Default__CW_BuildingBP_RelicStuff3_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicStuff3.Default__CW_BuildingBP_RelicStuff3_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicStuff3.Default__CW_BuildingBP_RelicStuff3_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicStuff3.Default__CW_BuildingBP_RelicStuff3_C)
CONTENT: Lighting Box(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicStuff4.Default__CW_BuildingBP_RelicStuff4_C)
CONTENT: A box may contain hidden treasure.(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicStuff4.Default__CW_BuildingBP_RelicStuff4_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicStuff4.Default__CW_BuildingBP_RelicStuff4_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicStuff4.Default__CW_BuildingBP_RelicStuff4_C)
CONTENT: Storage(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicStuff4.Default__CW_BuildingBP_RelicStuff4_C)
CONTENT: GroundSpike_Wood(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicTrap1.Default__CW_BuildingBP_RelicTrap1_C)
CONTENT: Put it on floor and give a surprise attack to the enemy(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicTrap1.Default__CW_BuildingBP_RelicTrap1_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicTrap1.Default__CW_BuildingBP_RelicTrap1_C)
CONTENT: Furniture(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicTrap1.Default__CW_BuildingBP_RelicTrap1_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_RelicTrap1.Default__CW_BuildingBP_RelicTrap1_C)
CONTENT: GroundSpike_Wood(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_WoodGroundSpike_Triggerable.Default__CW_BuildingBP_WoodGroundSpike_Triggerable_C)
CONTENT: Put it on floor and give a surprise attack to the enemy(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_WoodGroundSpike_Triggerable.Default__CW_BuildingBP_WoodGroundSpike_Triggerable_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_WoodGroundSpike_Triggerable.Default__CW_BuildingBP_WoodGroundSpike_Triggerable_C)
CONTENT: Furniture(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_WoodGroundSpike_Triggerable.Default__CW_BuildingBP_WoodGroundSpike_Triggerable_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/Cubes/cw_Relic_BuildingBP/CW_BuildingBP_WoodGroundSpike_Triggerable.Default__CW_BuildingBP_WoodGroundSpike_Triggerable_C)
CONTENT: Copper Shovel(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_CopperShovel.Default__CW_ToolItemBP_CopperShovel_C)
CONTENT: A large Copper Shovel(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_CopperShovel.Default__CW_ToolItemBP_CopperShovel_C)
CONTENT: Tools(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_CopperShovel.Default__CW_ToolItemBP_CopperShovel_C)
CONTENT: Copper(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_CopperShovel.Default__CW_ToolItemBP_CopperShovel_C)
CONTENT: Stone Hoe(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_StoneHoe.Default__CW_ToolItemBP_StoneHoe_C)
CONTENT: The Stone Hoe for harvesting.(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_StoneHoe.Default__CW_ToolItemBP_StoneHoe_C)
CONTENT: Wooden Billboard(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodSign_Large.Default__PrimalItemStructure_WoodSign_Large_C)
CONTENT: A large wooden billboard for landmark navigation or relaying messages.(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodSign_Large.Default__PrimalItemStructure_WoodSign_Large_C)
CONTENT: Structures(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodSign_Large.Default__PrimalItemStructure_WoodSign_Large_C)
CONTENT: Wood(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodSign_Large.Default__PrimalItemStructure_WoodSign_Large_C)
CONTENT: Signs(/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodSign_Large.Default__PrimalItemStructure_WoodSign_Large_C)
CONTENT: Large Wood Signpost(/Engine/Transient.REINST_Sign_Large_Wood_C_0)
CONTENT: Large Wood Signpost(/Engine/Transient.Default__REINST_Sign_Large_Wood_C_33579)
CONTENT: Large Wood Signpost(/Engine/Transient.REINST_Sign_Large_Wood_C_1)
CONTENT: Large Wood Signpost(/Engine/Transient.Default__REINST_Sign_Large_Wood_C_33584)
CONTENT: Large Wood Signpost(/Game/PrimalEarth/Structures/Sign_Large_Wood.Default__Sign_Large_Wood_C)
CONTENT: Store your items in this.(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_StorageBox_Small.Default__CW_InventoryBP_StorageBox_Small_C)
CONTENT: Storage Box(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_StorageBox_Small.Default__CW_InventoryBP_StorageBox_Small_C)
CONTENT: A task reward treasure box.(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_TaskTreasureBox.Default__CW_InventoryBP_TaskTreasureBox_C)
CONTENT: Task Treasure Box(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_TaskTreasureBox.Default__CW_InventoryBP_TaskTreasureBox_C)
CONTENT: Requires Wood or Coal to activate.Also can carry your goods.(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_Train.Default__CW_InventoryBP_Train_C)
CONTENT: MiningTrain(/Game/Mods/CubeWorld/Blueprints/Inventories/CW_InventoryBP_Train.Default__CW_InventoryBP_Train_C)
CONTENT: fish meat(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/CW_LootItemSet_BaseMeatFishing.Default__CW_LootItemSet_BaseMeatFishing_C)
CONTENT: prime fish meat(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/CW_LootItemSet_BaseMeatFishing.Default__CW_LootItemSet_BaseMeatFishing_C)
CONTENT: Beer Liquid(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_Beer.Default__CW_Resource_Beer_C)
CONTENT: Put it in a glass jar to drink it!(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_Beer.Default__CW_Resource_Beer_C)
CONTENT: BeerJar(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_BeerJar.Default__CW_ItemConsumable_BeerJar_C)
CONTENT: Drink it, help you defense the cold?but if you drink too much, you will be drunk.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_BeerJar.Default__CW_ItemConsumable_BeerJar_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_BeerJar.Default__CW_ItemConsumable_BeerJar_C)
CONTENT: Crafted Foods(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_BeerJar.Default__CW_ItemConsumable_BeerJar_C)
CONTENT: IcedWaterCanteen(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_IcedWaterCanteen.Default__CW_ItemConsumable_IcedWaterCanteen_C)
CONTENT: XXXXXXXX(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_IcedWaterCanteen.Default__CW_ItemConsumable_IcedWaterCanteen_C)
CONTENT: RawMeat_Preserving(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_RawMeat_Preserving.Default__CW_ItemConsumable_RawMeat_Preserving_C)
CONTENT: Safely carries a sizable amount of water, and is reasonably lightweight. Cools you down when drinking from it!(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_RawMeat_Preserving.Default__CW_ItemConsumable_RawMeat_Preserving_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_RawMeat_Preserving.Default__CW_ItemConsumable_RawMeat_Preserving_C)
CONTENT: Meat(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_RawMeat_Preserving.Default__CW_ItemConsumable_RawMeat_Preserving_C)
CONTENT: Veggie_Longrass(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Veggie_Longrass.Default__CW_ItemConsumable_Veggie_Longrass_C)
CONTENT: Eat it to gain a tiny amount of nourishment, or Cook delicious dishes with cooking props.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Veggie_Longrass.Default__CW_ItemConsumable_Veggie_Longrass_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Veggie_Longrass.Default__CW_ItemConsumable_Veggie_Longrass_C)
CONTENT: Crops(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Veggie_Longrass.Default__CW_ItemConsumable_Veggie_Longrass_C)
CONTENT: Veggie_Rockarrot(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Veggie_Rockarrot.Default__CW_ItemConsumable_Veggie_Rockarrot_C)
CONTENT: Eat it to gain a tiny amount of nourishment, or Cook delicious dishes with cooking props.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Veggie_Rockarrot.Default__CW_ItemConsumable_Veggie_Rockarrot_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Veggie_Rockarrot.Default__CW_ItemConsumable_Veggie_Rockarrot_C)
CONTENT: Crops(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Veggie_Rockarrot.Default__CW_ItemConsumable_Veggie_Rockarrot_C)
CONTENT: Veggie_Savoroot(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Veggie_Savoroot.Default__CW_ItemConsumable_Veggie_Savoroot_C)
CONTENT: Eat it to gain a tiny amount of nourishment, or Cook delicious dishes with cooking props.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Veggie_Savoroot.Default__CW_ItemConsumable_Veggie_Savoroot_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Veggie_Savoroot.Default__CW_ItemConsumable_Veggie_Savoroot_C)
CONTENT: Crops(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/CW_ItemConsumable_Veggie_Savoroot.Default__CW_ItemConsumable_Veggie_Savoroot_C)
CONTENT: Dishes_BattleTartare(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Dishes/CW_ItemConsumable_Dishes_BattleTartare.Default__CW_ItemConsumable_Dishes_BattleTartare_C)
CONTENT: XXXXXXXX(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Dishes/CW_ItemConsumable_Dishes_BattleTartare.Default__CW_ItemConsumable_Dishes_BattleTartare_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Dishes/CW_ItemConsumable_Dishes_BattleTartare.Default__CW_ItemConsumable_Dishes_BattleTartare_C)
CONTENT: Crafted Foods(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Dishes/CW_ItemConsumable_Dishes_BattleTartare.Default__CW_ItemConsumable_Dishes_BattleTartare_C)
CONTENT: Dishes_CalienSoup(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Dishes/CW_ItemConsumable_Dishes_CalienSoup.Default__CW_ItemConsumable_Dishes_CalienSoup_C)
CONTENT: XXXXXXXX(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Dishes/CW_ItemConsumable_Dishes_CalienSoup.Default__CW_ItemConsumable_Dishes_CalienSoup_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Dishes/CW_ItemConsumable_Dishes_CalienSoup.Default__CW_ItemConsumable_Dishes_CalienSoup_C)
CONTENT: Crafted Foods(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Dishes/CW_ItemConsumable_Dishes_CalienSoup.Default__CW_ItemConsumable_Dishes_CalienSoup_C)
CONTENT: Dishes_EnduroStew(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Dishes/CW_ItemConsumable_Dishes_EnduroStew.Default__CW_ItemConsumable_Dishes_EnduroStew_C)
CONTENT: XXXXXXXX(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Dishes/CW_ItemConsumable_Dishes_EnduroStew.Default__CW_ItemConsumable_Dishes_EnduroStew_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Dishes/CW_ItemConsumable_Dishes_EnduroStew.Default__CW_ItemConsumable_Dishes_EnduroStew_C)
CONTENT: Crafted Foods(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Dishes/CW_ItemConsumable_Dishes_EnduroStew.Default__CW_ItemConsumable_Dishes_EnduroStew_C)
CONTENT: Dishes_FocalChili(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Dishes/CW_ItemConsumable_Dishes_FocalChili.Default__CW_ItemConsumable_Dishes_FocalChili_C)
CONTENT: Everyone poops.(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Dishes/CW_ItemConsumable_Dishes_FocalChili.Default__CW_ItemConsumable_Dishes_FocalChili_C)
CONTENT: Consumables(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Dishes/CW_ItemConsumable_Dishes_FocalChili.Default__CW_ItemConsumable_Dishes_FocalChili_C)
CONTENT: Crafted Foods(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Dishes/CW_ItemConsumable_Dishes_FocalChili.Default__CW_ItemConsumable_Dishes_FocalChili_C)
CONTENT: Frost Potion(/Engine/Transient.REINST_CW_ItemConsumable_Drug_FrostPotion_C_0)
CONTENT: Improved armor and hot resistance after use!(/Engine/Transient.REINST_CW_ItemConsumable_Drug_FrostPotion_C_0)
CONTENT: Frost Potion(/Engine/Transient.Default__REINST_CW_ItemConsumable_Drug_FrostPotion_C_33624)
CONTENT: Improved armor and hot resistance after use!(/Engine/Transient.Default__REINST_CW_ItemConsumable_Drug_FrostPotion_C_33624)
CONTENT: Frost Potion(/Engine/Transient.REINST_CW_ItemConsumable_Drug_FrostPotion_C_1)
CONTENT: Improved armor and hot resistance after use!(/Engine/Transient.REINST_CW_ItemConsumable_Drug_FrostPotion_C_1)
CONTENT: Frost Potion(/Engine/Transient.Default__REINST_CW_ItemConsumable_Drug_FrostPotion_C_33628)
CONTENT: Improved armor and hot resistance after use!(/Engine/Transient.Default__REINST_CW_ItemConsumable_Drug_FrostPotion_C_33628)
CONTENT: Frost Potion(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Drug/CW_ItemConsumable_Drug_FrostPotion.Default__CW_ItemConsumable_Drug_FrostPotion_C)
CONTENT: Improved armor and hot resistance after use!(/Game/Mods/CubeWorld/Blueprints/ItemConsumable/Drug/CW_ItemConsumable_Drug_FrostPotion.Default__CW_ItemConsumable_Drug_FrostPotion_C)
CONTENT: Chestlv10_Iron(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv10_Iron.Default__CW_LootItemSet_Chestlv10_Iron_C)
CONTENT: 0(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv10_Iron.Default__CW_LootItemSet_Chestlv10_Iron_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv10_Iron.Default__CW_LootItemSet_Chestlv10_Iron_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv10_Iron.Default__CW_LootItemSet_Chestlv10_Iron_C)
CONTENT: Chestlv10_Iron(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv20_Iron.Default__CW_LootItemSet_Chestlv20_Iron_C)
CONTENT: 0(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv20_Iron.Default__CW_LootItemSet_Chestlv20_Iron_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv20_Iron.Default__CW_LootItemSet_Chestlv20_Iron_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv20_Iron.Default__CW_LootItemSet_Chestlv20_Iron_C)
CONTENT: 3(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv20_Iron.Default__CW_LootItemSet_Chestlv20_Iron_C)
CONTENT: Chestlv30_Iron(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv30_Iron.Default__CW_LootItemSet_Chestlv30_Iron_C)
CONTENT: 0(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv30_Iron.Default__CW_LootItemSet_Chestlv30_Iron_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv30_Iron.Default__CW_LootItemSet_Chestlv30_Iron_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv30_Iron.Default__CW_LootItemSet_Chestlv30_Iron_C)
CONTENT: 3(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/chest/CW_LootItemSet_Chestlv30_Iron.Default__CW_LootItemSet_Chestlv30_Iron_C)
CONTENT: Chestlv10_Iron(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/QuestReward/CW_LootItemSet_QuestChestlv1.Default__CW_LootItemSet_QuestChestlv1_C)
CONTENT: 0(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/QuestReward/CW_LootItemSet_QuestChestlv1.Default__CW_LootItemSet_QuestChestlv1_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/QuestReward/CW_LootItemSet_QuestChestlv1.Default__CW_LootItemSet_QuestChestlv1_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/QuestReward/CW_LootItemSet_QuestChestlv1.Default__CW_LootItemSet_QuestChestlv1_C)
CONTENT: 3(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/QuestReward/CW_LootItemSet_QuestChestlv1.Default__CW_LootItemSet_QuestChestlv1_C)
CONTENT: Chestlv10_Iron(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/QuestReward/CW_LootItemSet_QuestChestlv2.Default__CW_LootItemSet_QuestChestlv2_C)
CONTENT: 0(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/QuestReward/CW_LootItemSet_QuestChestlv2.Default__CW_LootItemSet_QuestChestlv2_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/QuestReward/CW_LootItemSet_QuestChestlv2.Default__CW_LootItemSet_QuestChestlv2_C)
CONTENT: Chestlv10_Iron(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/QuestReward/CW_LootItemSet_QuestChestlv3.Default__CW_LootItemSet_QuestChestlv3_C)
CONTENT: 0(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/QuestReward/CW_LootItemSet_QuestChestlv3.Default__CW_LootItemSet_QuestChestlv3_C)
CONTENT: 1(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/QuestReward/CW_LootItemSet_QuestChestlv3.Default__CW_LootItemSet_QuestChestlv3_C)
CONTENT: 2(/Game/Mods/CubeWorld/Blueprints/ItemLootSets/QuestReward/CW_LootItemSet_QuestChestlv3.Default__CW_LootItemSet_QuestChestlv3_C)
CONTENT: ???(/Game/Mods/CubeWorld/UI/DinoInfoUI.DinoInfoUI_C:WidgetTree_438.DinoName)
CONTENT: ???(/Game/Mods/CubeWorld/UI/DinoInfoUI.DinoInfoUI_C:WidgetTree_438.DinoInfo)
CONTENT: baiyushi(/Engine/Transient.REINST_Cubes_Museum_baiyushi_C_0)
CONTENT: baiyushi info(/Engine/Transient.REINST_Cubes_Museum_baiyushi_C_0)
CONTENT: baiyushi(/Engine/Transient.REINST_Cubes_Museum_baiyushi_C_0)
CONTENT: baiyushi(/Engine/Transient.Default__REINST_Cubes_Museum_baiyushi_C_33754)
CONTENT: baiyushi info(/Engine/Transient.Default__REINST_Cubes_Museum_baiyushi_C_33754)
CONTENT: baiyushi(/Engine/Transient.Default__REINST_Cubes_Museum_baiyushi_C_33754)
CONTENT: baiyushi(/Engine/Transient.REINST_Cubes_Museum_baiyushi_C_1)
CONTENT: baiyushi info(/Engine/Transient.REINST_Cubes_Museum_baiyushi_C_1)
CONTENT: baiyushi(/Engine/Transient.REINST_Cubes_Museum_baiyushi_C_1)
CONTENT: baiyushi(/Engine/Transient.Default__REINST_Cubes_Museum_baiyushi_C_33758)
CONTENT: baiyushi info(/Engine/Transient.Default__REINST_Cubes_Museum_baiyushi_C_33758)
CONTENT: baiyushi(/Engine/Transient.Default__REINST_Cubes_Museum_baiyushi_C_33758)
CONTENT: baiyushi(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_baiyushi.Default__Cubes_Museum_baiyushi_C)
CONTENT: baiyushi info(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_baiyushi.Default__Cubes_Museum_baiyushi_C)
CONTENT: baiyushi(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_baiyushi.Default__Cubes_Museum_baiyushi_C)
CONTENT: bing(/Engine/Transient.REINST_Cubes_Museum_bing_C_0)
CONTENT: bing info(/Engine/Transient.REINST_Cubes_Museum_bing_C_0)
CONTENT: bing(/Engine/Transient.REINST_Cubes_Museum_bing_C_0)
CONTENT: bing(/Engine/Transient.Default__REINST_Cubes_Museum_bing_C_33765)
CONTENT: bing info(/Engine/Transient.Default__REINST_Cubes_Museum_bing_C_33765)
CONTENT: bing(/Engine/Transient.Default__REINST_Cubes_Museum_bing_C_33765)
CONTENT: bing(/Engine/Transient.REINST_Cubes_Museum_bing_C_1)
CONTENT: bing info(/Engine/Transient.REINST_Cubes_Museum_bing_C_1)
CONTENT: bing(/Engine/Transient.REINST_Cubes_Museum_bing_C_1)
CONTENT: bing(/Engine/Transient.Default__REINST_Cubes_Museum_bing_C_33769)
CONTENT: bing info(/Engine/Transient.Default__REINST_Cubes_Museum_bing_C_33769)
CONTENT: bing(/Engine/Transient.Default__REINST_Cubes_Museum_bing_C_33769)
CONTENT: bing(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_bing.Default__Cubes_Museum_bing_C)
CONTENT: bing info(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_bing.Default__Cubes_Museum_bing_C)
CONTENT: bing(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_bing.Default__Cubes_Museum_bing_C)
CONTENT: cao(/Engine/Transient.REINST_Cubes_Museum_cao_C_0)
CONTENT: cao info(/Engine/Transient.REINST_Cubes_Museum_cao_C_0)
CONTENT: cao(/Engine/Transient.REINST_Cubes_Museum_cao_C_0)
CONTENT: cao(/Engine/Transient.Default__REINST_Cubes_Museum_cao_C_33776)
CONTENT: cao info(/Engine/Transient.Default__REINST_Cubes_Museum_cao_C_33776)
CONTENT: cao(/Engine/Transient.Default__REINST_Cubes_Museum_cao_C_33776)
CONTENT: cao(/Engine/Transient.REINST_Cubes_Museum_cao_C_1)
CONTENT: cao info(/Engine/Transient.REINST_Cubes_Museum_cao_C_1)
CONTENT: cao(/Engine/Transient.REINST_Cubes_Museum_cao_C_1)
CONTENT: cao(/Engine/Transient.Default__REINST_Cubes_Museum_cao_C_33780)
CONTENT: cao info(/Engine/Transient.Default__REINST_Cubes_Museum_cao_C_33780)
CONTENT: cao(/Engine/Transient.Default__REINST_Cubes_Museum_cao_C_33780)
CONTENT: cao(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_cao.Default__Cubes_Museum_cao_C)
CONTENT: cao info(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_cao.Default__Cubes_Museum_cao_C)
CONTENT: cao(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_cao.Default__Cubes_Museum_cao_C)
CONTENT: dalishi(/Engine/Transient.REINST_Cubes_Museum_dalishi_C_0)
CONTENT: dalishi info(/Engine/Transient.REINST_Cubes_Museum_dalishi_C_0)
CONTENT: dalishi(/Engine/Transient.REINST_Cubes_Museum_dalishi_C_0)
CONTENT: dalishi(/Engine/Transient.Default__REINST_Cubes_Museum_dalishi_C_33787)
CONTENT: dalishi info(/Engine/Transient.Default__REINST_Cubes_Museum_dalishi_C_33787)
CONTENT: dalishi(/Engine/Transient.Default__REINST_Cubes_Museum_dalishi_C_33787)
CONTENT: dalishi(/Engine/Transient.REINST_Cubes_Museum_dalishi_C_1)
CONTENT: dalishi info(/Engine/Transient.REINST_Cubes_Museum_dalishi_C_1)
CONTENT: dalishi(/Engine/Transient.REINST_Cubes_Museum_dalishi_C_1)
CONTENT: dalishi(/Engine/Transient.Default__REINST_Cubes_Museum_dalishi_C_33791)
CONTENT: dalishi info(/Engine/Transient.Default__REINST_Cubes_Museum_dalishi_C_33791)
CONTENT: dalishi(/Engine/Transient.Default__REINST_Cubes_Museum_dalishi_C_33791)
CONTENT: dalishi(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_dalishi.Default__Cubes_Museum_dalishi_C)
CONTENT: dalishi info(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_dalishi.Default__Cubes_Museum_dalishi_C)
CONTENT: dalishi(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_dalishi.Default__Cubes_Museum_dalishi_C)
CONTENT: heimanao(/Engine/Transient.REINST_Cubes_Museum_heimanao_C_0)
CONTENT: heinamao info(/Engine/Transient.REINST_Cubes_Museum_heimanao_C_0)
CONTENT: heimanao(/Engine/Transient.REINST_Cubes_Museum_heimanao_C_0)
CONTENT: heimanao(/Engine/Transient.Default__REINST_Cubes_Museum_heimanao_C_33798)
CONTENT: heinamao info(/Engine/Transient.Default__REINST_Cubes_Museum_heimanao_C_33798)
CONTENT: heimanao(/Engine/Transient.Default__REINST_Cubes_Museum_heimanao_C_33798)
CONTENT: heimanao(/Engine/Transient.REINST_Cubes_Museum_heimanao_C_1)
CONTENT: heinamao info(/Engine/Transient.REINST_Cubes_Museum_heimanao_C_1)
CONTENT: heimanao(/Engine/Transient.REINST_Cubes_Museum_heimanao_C_1)
CONTENT: heimanao(/Engine/Transient.Default__REINST_Cubes_Museum_heimanao_C_33802)
CONTENT: heinamao info(/Engine/Transient.Default__REINST_Cubes_Museum_heimanao_C_33802)
CONTENT: heimanao(/Engine/Transient.Default__REINST_Cubes_Museum_heimanao_C_33802)
CONTENT: heimanao(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_heimanao.Default__Cubes_Museum_heimanao_C)
CONTENT: heinamao info(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_heimanao.Default__Cubes_Museum_heimanao_C)
CONTENT: heimanao(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_heimanao.Default__Cubes_Museum_heimanao_C)
CONTENT: hongbaoshi(/Engine/Transient.REINST_Cubes_Museum_hongbaoshi_C_0)
CONTENT: hongbaoshi info(/Engine/Transient.REINST_Cubes_Museum_hongbaoshi_C_0)
CONTENT: hongbaoshi(/Engine/Transient.REINST_Cubes_Museum_hongbaoshi_C_0)
CONTENT: hongbaoshi(/Engine/Transient.Default__REINST_Cubes_Museum_hongbaoshi_C_33809)
CONTENT: hongbaoshi info(/Engine/Transient.Default__REINST_Cubes_Museum_hongbaoshi_C_33809)
CONTENT: hongbaoshi(/Engine/Transient.Default__REINST_Cubes_Museum_hongbaoshi_C_33809)
CONTENT: hongbaoshi(/Engine/Transient.REINST_Cubes_Museum_hongbaoshi_C_1)
CONTENT: hongbaoshi info(/Engine/Transient.REINST_Cubes_Museum_hongbaoshi_C_1)
CONTENT: hongbaoshi(/Engine/Transient.REINST_Cubes_Museum_hongbaoshi_C_1)
CONTENT: hongbaoshi(/Engine/Transient.Default__REINST_Cubes_Museum_hongbaoshi_C_33813)
CONTENT: hongbaoshi info(/Engine/Transient.Default__REINST_Cubes_Museum_hongbaoshi_C_33813)
CONTENT: hongbaoshi(/Engine/Transient.Default__REINST_Cubes_Museum_hongbaoshi_C_33813)
CONTENT: hongbaoshi(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_hongbaoshi.Default__Cubes_Museum_hongbaoshi_C)
CONTENT: hongbaoshi info(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_hongbaoshi.Default__Cubes_Museum_hongbaoshi_C)
CONTENT: hongbaoshi(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_hongbaoshi.Default__Cubes_Museum_hongbaoshi_C)
CONTENT: huanghupo(/Engine/Transient.REINST_Cubes_Museum_huanghupo_C_0)
CONTENT: huanghupo info(/Engine/Transient.REINST_Cubes_Museum_huanghupo_C_0)
CONTENT: huanghupo(/Engine/Transient.REINST_Cubes_Museum_huanghupo_C_0)
CONTENT: huanghupo(/Engine/Transient.Default__REINST_Cubes_Museum_huanghupo_C_33820)
CONTENT: huanghupo info(/Engine/Transient.Default__REINST_Cubes_Museum_huanghupo_C_33820)
CONTENT: huanghupo(/Engine/Transient.Default__REINST_Cubes_Museum_huanghupo_C_33820)
CONTENT: huanghupo(/Engine/Transient.REINST_Cubes_Museum_huanghupo_C_1)
CONTENT: huanghupo info(/Engine/Transient.REINST_Cubes_Museum_huanghupo_C_1)
CONTENT: huanghupo(/Engine/Transient.REINST_Cubes_Museum_huanghupo_C_1)
CONTENT: huanghupo(/Engine/Transient.Default__REINST_Cubes_Museum_huanghupo_C_33824)
CONTENT: huanghupo info(/Engine/Transient.Default__REINST_Cubes_Museum_huanghupo_C_33824)
CONTENT: huanghupo(/Engine/Transient.Default__REINST_Cubes_Museum_huanghupo_C_33824)
CONTENT: huanghupo(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_huanghupo.Default__Cubes_Museum_huanghupo_C)
CONTENT: huanghupo info(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_huanghupo.Default__Cubes_Museum_huanghupo_C)
CONTENT: huanghupo(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_huanghupo.Default__Cubes_Museum_huanghupo_C)
CONTENT: huoshanyan(/Engine/Transient.REINST_Cubes_Museum_huoshanyan_C_0)
CONTENT: huoshanyan info(/Engine/Transient.REINST_Cubes_Museum_huoshanyan_C_0)
CONTENT: huoshanyan(/Engine/Transient.REINST_Cubes_Museum_huoshanyan_C_0)
CONTENT: huoshanyan(/Engine/Transient.Default__REINST_Cubes_Museum_huoshanyan_C_33831)
CONTENT: huoshanyan info(/Engine/Transient.Default__REINST_Cubes_Museum_huoshanyan_C_33831)
CONTENT: huoshanyan(/Engine/Transient.Default__REINST_Cubes_Museum_huoshanyan_C_33831)
CONTENT: huoshanyan(/Engine/Transient.REINST_Cubes_Museum_huoshanyan_C_1)
CONTENT: huoshanyan info(/Engine/Transient.REINST_Cubes_Museum_huoshanyan_C_1)
CONTENT: huoshanyan(/Engine/Transient.REINST_Cubes_Museum_huoshanyan_C_1)
CONTENT: huoshanyan(/Engine/Transient.Default__REINST_Cubes_Museum_huoshanyan_C_33835)
CONTENT: huoshanyan info(/Engine/Transient.Default__REINST_Cubes_Museum_huoshanyan_C_33835)
CONTENT: huoshanyan(/Engine/Transient.Default__REINST_Cubes_Museum_huoshanyan_C_33835)
CONTENT: huoshanyan(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_huoshanyan.Default__Cubes_Museum_huoshanyan_C)
CONTENT: huoshanyan info(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_huoshanyan.Default__Cubes_Museum_huoshanyan_C)
CONTENT: huoshanyan(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_huoshanyan.Default__Cubes_Museum_huoshanyan_C)
CONTENT: jianjing(/Engine/Transient.REINST_Cubes_Museum_jianjing_C_0)
CONTENT: jianjing info(/Engine/Transient.REINST_Cubes_Museum_jianjing_C_0)
CONTENT: jianjing(/Engine/Transient.REINST_Cubes_Museum_jianjing_C_0)
CONTENT: jianjing(/Engine/Transient.Default__REINST_Cubes_Museum_jianjing_C_33842)
CONTENT: jianjing info(/Engine/Transient.Default__REINST_Cubes_Museum_jianjing_C_33842)
CONTENT: jianjing(/Engine/Transient.Default__REINST_Cubes_Museum_jianjing_C_33842)
CONTENT: jianjing(/Engine/Transient.REINST_Cubes_Museum_jianjing_C_1)
CONTENT: jianjing info(/Engine/Transient.REINST_Cubes_Museum_jianjing_C_1)
CONTENT: jianjing(/Engine/Transient.REINST_Cubes_Museum_jianjing_C_1)
CONTENT: jianjing(/Engine/Transient.Default__REINST_Cubes_Museum_jianjing_C_33846)
CONTENT: jianjing info(/Engine/Transient.Default__REINST_Cubes_Museum_jianjing_C_33846)
CONTENT: jianjing(/Engine/Transient.Default__REINST_Cubes_Museum_jianjing_C_33846)
CONTENT: jianjing(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_jianjing.Default__Cubes_Museum_jianjing_C)
CONTENT: jianjing info(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_jianjing.Default__Cubes_Museum_jianjing_C)
CONTENT: jianjing(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_jianjing.Default__Cubes_Museum_jianjing_C)
CONTENT: jinkuang(/Engine/Transient.REINST_Cubes_Museum_jinkuang_C_0)
CONTENT: jinkuang info(/Engine/Transient.REINST_Cubes_Museum_jinkuang_C_0)
CONTENT: jinkuang(/Engine/Transient.REINST_Cubes_Museum_jinkuang_C_0)
CONTENT: jinkuang(/Engine/Transient.Default__REINST_Cubes_Museum_jinkuang_C_33853)
CONTENT: jinkuang info(/Engine/Transient.Default__REINST_Cubes_Museum_jinkuang_C_33853)
CONTENT: jinkuang(/Engine/Transient.Default__REINST_Cubes_Museum_jinkuang_C_33853)
CONTENT: jinkuang(/Engine/Transient.REINST_Cubes_Museum_jinkuang_C_1)
CONTENT: jinkuang info(/Engine/Transient.REINST_Cubes_Museum_jinkuang_C_1)
CONTENT: jinkuang(/Engine/Transient.REINST_Cubes_Museum_jinkuang_C_1)
CONTENT: jinkuang(/Engine/Transient.Default__REINST_Cubes_Museum_jinkuang_C_33857)
CONTENT: jinkuang info(/Engine/Transient.Default__REINST_Cubes_Museum_jinkuang_C_33857)
CONTENT: jinkuang(/Engine/Transient.Default__REINST_Cubes_Museum_jinkuang_C_33857)
CONTENT: jinkuang(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_jinkuang.Default__Cubes_Museum_jinkuang_C)
CONTENT: jinkuang info(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_jinkuang.Default__Cubes_Museum_jinkuang_C)
CONTENT: jinkuang(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_jinkuang.Default__Cubes_Museum_jinkuang_C)
CONTENT: jiyan(/Engine/Transient.REINST_Cubes_Museum_jiyan_C_0)
CONTENT: jiyan info(/Engine/Transient.REINST_Cubes_Museum_jiyan_C_0)
CONTENT: jiyan(/Engine/Transient.REINST_Cubes_Museum_jiyan_C_0)
CONTENT: jiyan(/Engine/Transient.Default__REINST_Cubes_Museum_jiyan_C_33864)
CONTENT: jiyan info(/Engine/Transient.Default__REINST_Cubes_Museum_jiyan_C_33864)
CONTENT: jiyan(/Engine/Transient.Default__REINST_Cubes_Museum_jiyan_C_33864)
CONTENT: jiyan(/Engine/Transient.REINST_Cubes_Museum_jiyan_C_1)
CONTENT: jiyan info(/Engine/Transient.REINST_Cubes_Museum_jiyan_C_1)
CONTENT: jiyan(/Engine/Transient.REINST_Cubes_Museum_jiyan_C_1)
CONTENT: jiyan(/Engine/Transient.Default__REINST_Cubes_Museum_jiyan_C_33868)
CONTENT: jiyan info(/Engine/Transient.Default__REINST_Cubes_Museum_jiyan_C_33868)
CONTENT: jiyan(/Engine/Transient.Default__REINST_Cubes_Museum_jiyan_C_33868)
CONTENT: jiyan(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_jiyan.Default__Cubes_Museum_jiyan_C)
CONTENT: jiyan info(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_jiyan.Default__Cubes_Museum_jiyan_C)
CONTENT: jiyan(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_jiyan.Default__Cubes_Museum_jiyan_C)
CONTENT: lanbaoshi(/Engine/Transient.REINST_Cubes_Museum_lanbaoshi_C_0)
CONTENT: lanbaoshi info(/Engine/Transient.REINST_Cubes_Museum_lanbaoshi_C_0)
CONTENT: lanbaoshi(/Engine/Transient.REINST_Cubes_Museum_lanbaoshi_C_0)
CONTENT: lanbaoshi(/Engine/Transient.Default__REINST_Cubes_Museum_lanbaoshi_C_33875)
CONTENT: lanbaoshi info(/Engine/Transient.Default__REINST_Cubes_Museum_lanbaoshi_C_33875)
CONTENT: lanbaoshi(/Engine/Transient.Default__REINST_Cubes_Museum_lanbaoshi_C_33875)
CONTENT: lanbaoshi(/Engine/Transient.REINST_Cubes_Museum_lanbaoshi_C_1)
CONTENT: lanbaoshi info(/Engine/Transient.REINST_Cubes_Museum_lanbaoshi_C_1)
CONTENT: lanbaoshi(/Engine/Transient.REINST_Cubes_Museum_lanbaoshi_C_1)
CONTENT: lanbaoshi(/Engine/Transient.Default__REINST_Cubes_Museum_lanbaoshi_C_33879)
CONTENT: lanbaoshi info(/Engine/Transient.Default__REINST_Cubes_Museum_lanbaoshi_C_33879)
CONTENT: lanbaoshi(/Engine/Transient.Default__REINST_Cubes_Museum_lanbaoshi_C_33879)
CONTENT: lanbaoshi(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_lanbaoshi.Default__Cubes_Museum_lanbaoshi_C)
CONTENT: lanbaoshi info(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_lanbaoshi.Default__Cubes_Museum_lanbaoshi_C)
CONTENT: lanbaoshi(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_lanbaoshi.Default__Cubes_Museum_lanbaoshi_C)
CONTENT: liuhuang(/Engine/Transient.REINST_Cubes_Museum_liuhuang_C_0)
CONTENT: liuhuang info(/Engine/Transient.REINST_Cubes_Museum_liuhuang_C_0)
CONTENT: liuhuang(/Engine/Transient.REINST_Cubes_Museum_liuhuang_C_0)
CONTENT: liuhuang(/Engine/Transient.Default__REINST_Cubes_Museum_liuhuang_C_33886)
CONTENT: liuhuang info(/Engine/Transient.Default__REINST_Cubes_Museum_liuhuang_C_33886)
CONTENT: liuhuang(/Engine/Transient.Default__REINST_Cubes_Museum_liuhuang_C_33886)
CONTENT: liuhuang(/Engine/Transient.REINST_Cubes_Museum_liuhuang_C_1)
CONTENT: liuhuang info(/Engine/Transient.REINST_Cubes_Museum_liuhuang_C_1)
CONTENT: liuhuang(/Engine/Transient.REINST_Cubes_Museum_liuhuang_C_1)
CONTENT: liuhuang(/Engine/Transient.Default__REINST_Cubes_Museum_liuhuang_C_33890)
CONTENT: liuhuang info(/Engine/Transient.Default__REINST_Cubes_Museum_liuhuang_C_33890)
CONTENT: liuhuang(/Engine/Transient.Default__REINST_Cubes_Museum_liuhuang_C_33890)
CONTENT: liuhuang(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_liuhuang.Default__Cubes_Museum_liuhuang_C)
CONTENT: liuhuang info(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_liuhuang.Default__Cubes_Museum_liuhuang_C)
CONTENT: liuhuang(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_liuhuang.Default__Cubes_Museum_liuhuang_C)
CONTENT: meikuang(/Engine/Transient.REINST_Cubes_Museum_meikuang_C_0)
CONTENT: meikuang info(/Engine/Transient.REINST_Cubes_Museum_meikuang_C_0)
CONTENT: meikuang(/Engine/Transient.REINST_Cubes_Museum_meikuang_C_0)
CONTENT: meikuang(/Engine/Transient.Default__REINST_Cubes_Museum_meikuang_C_33897)
CONTENT: meikuang info(/Engine/Transient.Default__REINST_Cubes_Museum_meikuang_C_33897)
CONTENT: meikuang(/Engine/Transient.Default__REINST_Cubes_Museum_meikuang_C_33897)
CONTENT: meikuang(/Engine/Transient.REINST_Cubes_Museum_meikuang_C_1)
CONTENT: meikuang info(/Engine/Transient.REINST_Cubes_Museum_meikuang_C_1)
CONTENT: meikuang(/Engine/Transient.REINST_Cubes_Museum_meikuang_C_1)
CONTENT: meikuang(/Engine/Transient.Default__REINST_Cubes_Museum_meikuang_C_33901)
CONTENT: meikuang info(/Engine/Transient.Default__REINST_Cubes_Museum_meikuang_C_33901)
CONTENT: meikuang(/Engine/Transient.Default__REINST_Cubes_Museum_meikuang_C_33901)
CONTENT: meikuang(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_meikuang.Default__Cubes_Museum_meikuang_C)
CONTENT: meikuang info(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_meikuang.Default__Cubes_Museum_meikuang_C)
CONTENT: meikuang(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_meikuang.Default__Cubes_Museum_meikuang_C)
CONTENT: niantu(/Engine/Transient.REINST_Cubes_Museum_niantu_C_0)
CONTENT: niantu info(/Engine/Transient.REINST_Cubes_Museum_niantu_C_0)
CONTENT: niantu(/Engine/Transient.REINST_Cubes_Museum_niantu_C_0)
CONTENT: niantu(/Engine/Transient.Default__REINST_Cubes_Museum_niantu_C_33908)
CONTENT: niantu info(/Engine/Transient.Default__REINST_Cubes_Museum_niantu_C_33908)
CONTENT: niantu(/Engine/Transient.Default__REINST_Cubes_Museum_niantu_C_33908)
CONTENT: niantu(/Engine/Transient.REINST_Cubes_Museum_niantu_C_1)
CONTENT: niantu info(/Engine/Transient.REINST_Cubes_Museum_niantu_C_1)
CONTENT: niantu(/Engine/Transient.REINST_Cubes_Museum_niantu_C_1)
CONTENT: niantu(/Engine/Transient.Default__REINST_Cubes_Museum_niantu_C_33912)
CONTENT: niantu info(/Engine/Transient.Default__REINST_Cubes_Museum_niantu_C_33912)
CONTENT: niantu(/Engine/Transient.Default__REINST_Cubes_Museum_niantu_C_33912)
CONTENT: niantu(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_niantu.Default__Cubes_Museum_niantu_C)
CONTENT: niantu info(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_niantu.Default__Cubes_Museum_niantu_C)
CONTENT: niantu(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_niantu.Default__Cubes_Museum_niantu_C)
CONTENT: nitu(/Engine/Transient.REINST_Cubes_Museum_nitu_C_0)
CONTENT: nitu info(/Engine/Transient.REINST_Cubes_Museum_nitu_C_0)
CONTENT: nitu(/Engine/Transient.REINST_Cubes_Museum_nitu_C_0)
CONTENT: nitu(/Engine/Transient.Default__REINST_Cubes_Museum_nitu_C_33919)
CONTENT: nitu info(/Engine/Transient.Default__REINST_Cubes_Museum_nitu_C_33919)
CONTENT: nitu(/Engine/Transient.Default__REINST_Cubes_Museum_nitu_C_33919)
CONTENT: nitu(/Engine/Transient.REINST_Cubes_Museum_nitu_C_1)
CONTENT: nitu info(/Engine/Transient.REINST_Cubes_Museum_nitu_C_1)
CONTENT: nitu(/Engine/Transient.REINST_Cubes_Museum_nitu_C_1)
CONTENT: nitu(/Engine/Transient.Default__REINST_Cubes_Museum_nitu_C_33923)
CONTENT: nitu info(/Engine/Transient.Default__REINST_Cubes_Museum_nitu_C_33923)
CONTENT: nitu(/Engine/Transient.Default__REINST_Cubes_Museum_nitu_C_33923)
CONTENT: nitu(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_nitu.Default__Cubes_Museum_nitu_C)
CONTENT: nitu info(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_nitu.Default__Cubes_Museum_nitu_C)
CONTENT: nitu(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_nitu.Default__Cubes_Museum_nitu_C)
CONTENT: sha(/Engine/Transient.REINST_Cubes_Museum_sha_C_0)
CONTENT: sha info(/Engine/Transient.REINST_Cubes_Museum_sha_C_0)
CONTENT: sha(/Engine/Transient.REINST_Cubes_Museum_sha_C_0)
CONTENT: sha(/Engine/Transient.Default__REINST_Cubes_Museum_sha_C_33930)
CONTENT: sha info(/Engine/Transient.Default__REINST_Cubes_Museum_sha_C_33930)
CONTENT: sha(/Engine/Transient.Default__REINST_Cubes_Museum_sha_C_33930)
CONTENT: sha(/Engine/Transient.REINST_Cubes_Museum_sha_C_1)
CONTENT: sha info(/Engine/Transient.REINST_Cubes_Museum_sha_C_1)
CONTENT: sha(/Engine/Transient.REINST_Cubes_Museum_sha_C_1)
CONTENT: sha(/Engine/Transient.Default__REINST_Cubes_Museum_sha_C_33934)
CONTENT: sha info(/Engine/Transient.Default__REINST_Cubes_Museum_sha_C_33934)
CONTENT: sha(/Engine/Transient.Default__REINST_Cubes_Museum_sha_C_33934)
CONTENT: sha(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_sha.Default__Cubes_Museum_sha_C)
CONTENT: sha info(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_sha.Default__Cubes_Museum_sha_C)
CONTENT: sha(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_sha.Default__Cubes_Museum_sha_C)
CONTENT: shayan(/Engine/Transient.REINST_Cubes_Museum_shayan_C_0)
CONTENT: shayan info(/Engine/Transient.REINST_Cubes_Museum_shayan_C_0)
CONTENT: shayan(/Engine/Transient.REINST_Cubes_Museum_shayan_C_0)
CONTENT: shayan(/Engine/Transient.Default__REINST_Cubes_Museum_shayan_C_33941)
CONTENT: shayan info(/Engine/Transient.Default__REINST_Cubes_Museum_shayan_C_33941)
CONTENT: shayan(/Engine/Transient.Default__REINST_Cubes_Museum_shayan_C_33941)
CONTENT: shayan(/Engine/Transient.REINST_Cubes_Museum_shayan_C_1)
CONTENT: shayan info(/Engine/Transient.REINST_Cubes_Museum_shayan_C_1)
CONTENT: shayan(/Engine/Transient.REINST_Cubes_Museum_shayan_C_1)
CONTENT: shayan(/Engine/Transient.Default__REINST_Cubes_Museum_shayan_C_33945)
CONTENT: shayan info(/Engine/Transient.Default__REINST_Cubes_Museum_shayan_C_33945)
CONTENT: shayan(/Engine/Transient.Default__REINST_Cubes_Museum_shayan_C_33945)
CONTENT: shayan(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_shayan.Default__Cubes_Museum_shayan_C)
CONTENT: shayan info(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_shayan.Default__Cubes_Museum_shayan_C)
CONTENT: shayan(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_shayan.Default__Cubes_Museum_shayan_C)
CONTENT: shili(/Engine/Transient.REINST_Cubes_Museum_shili_C_0)
CONTENT: shili info(/Engine/Transient.REINST_Cubes_Museum_shili_C_0)
CONTENT: shili(/Engine/Transient.REINST_Cubes_Museum_shili_C_0)
CONTENT: shili(/Engine/Transient.Default__REINST_Cubes_Museum_shili_C_33952)
CONTENT: shili info(/Engine/Transient.Default__REINST_Cubes_Museum_shili_C_33952)
CONTENT: shili(/Engine/Transient.Default__REINST_Cubes_Museum_shili_C_33952)
CONTENT: shili(/Engine/Transient.REINST_Cubes_Museum_shili_C_1)
CONTENT: shili info(/Engine/Transient.REINST_Cubes_Museum_shili_C_1)
CONTENT: shili(/Engine/Transient.REINST_Cubes_Museum_shili_C_1)
CONTENT: shili(/Engine/Transient.Default__REINST_Cubes_Museum_shili_C_33956)
CONTENT: shili info(/Engine/Transient.Default__REINST_Cubes_Museum_shili_C_33956)
CONTENT: shili(/Engine/Transient.Default__REINST_Cubes_Museum_shili_C_33956)
CONTENT: shili(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_shili.Default__Cubes_Museum_shili_C)
CONTENT: shili info(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_shili.Default__Cubes_Museum_shili_C)
CONTENT: shili(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_shili.Default__Cubes_Museum_shili_C)
CONTENT: shiying(/Engine/Transient.REINST_Cubes_Museum_shiying_C_0)
CONTENT: shiying info(/Engine/Transient.REINST_Cubes_Museum_shiying_C_0)
CONTENT: shiying(/Engine/Transient.REINST_Cubes_Museum_shiying_C_0)
CONTENT: shiying(/Engine/Transient.Default__REINST_Cubes_Museum_shiying_C_33963)
CONTENT: shiying info(/Engine/Transient.Default__REINST_Cubes_Museum_shiying_C_33963)
CONTENT: shiying(/Engine/Transient.Default__REINST_Cubes_Museum_shiying_C_33963)
CONTENT: shiying(/Engine/Transient.REINST_Cubes_Museum_shiying_C_1)
CONTENT: shiying info(/Engine/Transient.REINST_Cubes_Museum_shiying_C_1)
CONTENT: shiying(/Engine/Transient.REINST_Cubes_Museum_shiying_C_1)
CONTENT: shiying(/Engine/Transient.Default__REINST_Cubes_Museum_shiying_C_33967)
CONTENT: shiying info(/Engine/Transient.Default__REINST_Cubes_Museum_shiying_C_33967)
CONTENT: shiying(/Engine/Transient.Default__REINST_Cubes_Museum_shiying_C_33967)
CONTENT: shiying(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_shiying.Default__Cubes_Museum_shiying_C)
CONTENT: shiying info(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_shiying.Default__Cubes_Museum_shiying_C)
CONTENT: shiying(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_shiying.Default__Cubes_Museum_shiying_C)
CONTENT: shiyou(/Engine/Transient.REINST_Cubes_Museum_shiyou_C_0)
CONTENT: shiyou info(/Engine/Transient.REINST_Cubes_Museum_shiyou_C_0)
CONTENT: shiyou(/Engine/Transient.REINST_Cubes_Museum_shiyou_C_0)
CONTENT: shiyou(/Engine/Transient.Default__REINST_Cubes_Museum_shiyou_C_33974)
CONTENT: shiyou info(/Engine/Transient.Default__REINST_Cubes_Museum_shiyou_C_33974)
CONTENT: shiyou(/Engine/Transient.Default__REINST_Cubes_Museum_shiyou_C_33974)
CONTENT: shiyou(/Engine/Transient.REINST_Cubes_Museum_shiyou_C_1)
CONTENT: shiyou info(/Engine/Transient.REINST_Cubes_Museum_shiyou_C_1)
CONTENT: shiyou(/Engine/Transient.REINST_Cubes_Museum_shiyou_C_1)
CONTENT: shiyou(/Engine/Transient.Default__REINST_Cubes_Museum_shiyou_C_33978)
CONTENT: shiyou info(/Engine/Transient.Default__REINST_Cubes_Museum_shiyou_C_33978)
CONTENT: shiyou(/Engine/Transient.Default__REINST_Cubes_Museum_shiyou_C_33978)
CONTENT: shiyou(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_shiyou.Default__Cubes_Museum_shiyou_C)
CONTENT: shiyou info(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_shiyou.Default__Cubes_Museum_shiyou_C)
CONTENT: shiyou(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_shiyou.Default__Cubes_Museum_shiyou_C)
CONTENT: shui(/Engine/Transient.REINST_Cubes_Museum_shui_C_0)
CONTENT: shui info(/Engine/Transient.REINST_Cubes_Museum_shui_C_0)
CONTENT: shui(/Engine/Transient.REINST_Cubes_Museum_shui_C_0)
CONTENT: shui(/Engine/Transient.Default__REINST_Cubes_Museum_shui_C_33985)
CONTENT: shui info(/Engine/Transient.Default__REINST_Cubes_Museum_shui_C_33985)
CONTENT: shui(/Engine/Transient.Default__REINST_Cubes_Museum_shui_C_33985)
CONTENT: shui(/Engine/Transient.REINST_Cubes_Museum_shui_C_1)
CONTENT: shui info(/Engine/Transient.REINST_Cubes_Museum_shui_C_1)
CONTENT: shui(/Engine/Transient.REINST_Cubes_Museum_shui_C_1)
CONTENT: shui(/Engine/Transient.Default__REINST_Cubes_Museum_shui_C_33989)
CONTENT: shui info(/Engine/Transient.Default__REINST_Cubes_Museum_shui_C_33989)
CONTENT: shui(/Engine/Transient.Default__REINST_Cubes_Museum_shui_C_33989)
CONTENT: shui(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_shui.Default__Cubes_Museum_shui_C)
CONTENT: shui info(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_shui.Default__Cubes_Museum_shui_C)
CONTENT: shui(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_shui.Default__Cubes_Museum_shui_C)
CONTENT: tiekuang(/Engine/Transient.REINST_Cubes_Museum_tiekuang_C_0)
CONTENT: tiekuang info(/Engine/Transient.REINST_Cubes_Museum_tiekuang_C_0)
CONTENT: tiekuang(/Engine/Transient.REINST_Cubes_Museum_tiekuang_C_0)
CONTENT: tiekuang(/Engine/Transient.Default__REINST_Cubes_Museum_tiekuang_C_33996)
CONTENT: tiekuang info(/Engine/Transient.Default__REINST_Cubes_Museum_tiekuang_C_33996)
CONTENT: tiekuang(/Engine/Transient.Default__REINST_Cubes_Museum_tiekuang_C_33996)
CONTENT: tiekuang(/Engine/Transient.REINST_Cubes_Museum_tiekuang_C_1)
CONTENT: tiekuang info(/Engine/Transient.REINST_Cubes_Museum_tiekuang_C_1)
CONTENT: tiekuang(/Engine/Transient.REINST_Cubes_Museum_tiekuang_C_1)
CONTENT: tiekuang(/Engine/Transient.Default__REINST_Cubes_Museum_tiekuang_C_34000)
CONTENT: tiekuang info(/Engine/Transient.Default__REINST_Cubes_Museum_tiekuang_C_34000)
CONTENT: tiekuang(/Engine/Transient.Default__REINST_Cubes_Museum_tiekuang_C_34000)
CONTENT: tiekuang(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_tiekuang.Default__Cubes_Museum_tiekuang_C)
CONTENT: tiekuang info(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_tiekuang.Default__Cubes_Museum_tiekuang_C)
CONTENT: tiekuang(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_tiekuang.Default__Cubes_Museum_tiekuang_C)
CONTENT: tongkuang(/Engine/Transient.REINST_Cubes_Museum_tongkuang_C_0)
CONTENT: tongkuang info(/Engine/Transient.REINST_Cubes_Museum_tongkuang_C_0)
CONTENT: tongkuang(/Engine/Transient.REINST_Cubes_Museum_tongkuang_C_0)
CONTENT: tongkuang(/Engine/Transient.Default__REINST_Cubes_Museum_tongkuang_C_34007)
CONTENT: tongkuang info(/Engine/Transient.Default__REINST_Cubes_Museum_tongkuang_C_34007)
CONTENT: tongkuang(/Engine/Transient.Default__REINST_Cubes_Museum_tongkuang_C_34007)
CONTENT: tongkuang(/Engine/Transient.REINST_Cubes_Museum_tongkuang_C_1)
CONTENT: tongkuang info(/Engine/Transient.REINST_Cubes_Museum_tongkuang_C_1)
CONTENT: tongkuang(/Engine/Transient.REINST_Cubes_Museum_tongkuang_C_1)
CONTENT: tongkuang(/Engine/Transient.Default__REINST_Cubes_Museum_tongkuang_C_34011)
CONTENT: tongkuang info(/Engine/Transient.Default__REINST_Cubes_Museum_tongkuang_C_34011)
CONTENT: tongkuang(/Engine/Transient.Default__REINST_Cubes_Museum_tongkuang_C_34011)
CONTENT: tongkuang(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_tongkuang.Default__Cubes_Museum_tongkuang_C)
CONTENT: tongkuang info(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_tongkuang.Default__Cubes_Museum_tongkuang_C)
CONTENT: tongkuang(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_tongkuang.Default__Cubes_Museum_tongkuang_C)
CONTENT: xue(/Engine/Transient.REINST_Cubes_Museum_xue_C_0)
CONTENT: xue info(/Engine/Transient.REINST_Cubes_Museum_xue_C_0)
CONTENT: xue(/Engine/Transient.REINST_Cubes_Museum_xue_C_0)
CONTENT: xue(/Engine/Transient.Default__REINST_Cubes_Museum_xue_C_34018)
CONTENT: xue info(/Engine/Transient.Default__REINST_Cubes_Museum_xue_C_34018)
CONTENT: xue(/Engine/Transient.Default__REINST_Cubes_Museum_xue_C_34018)
CONTENT: xue(/Engine/Transient.REINST_Cubes_Museum_xue_C_1)
CONTENT: xue info(/Engine/Transient.REINST_Cubes_Museum_xue_C_1)
CONTENT: xue(/Engine/Transient.REINST_Cubes_Museum_xue_C_1)
CONTENT: xue(/Engine/Transient.Default__REINST_Cubes_Museum_xue_C_34022)
CONTENT: xue info(/Engine/Transient.Default__REINST_Cubes_Museum_xue_C_34022)
CONTENT: xue(/Engine/Transient.Default__REINST_Cubes_Museum_xue_C_34022)
CONTENT: xue(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_xue.Default__Cubes_Museum_xue_C)
CONTENT: xue info(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_xue.Default__Cubes_Museum_xue_C)
CONTENT: xue(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_xue.Default__Cubes_Museum_xue_C)
CONTENT: yanjiang(/Engine/Transient.REINST_Cubes_Museum_yanjiang_C_0)
CONTENT: yanjiang info(/Engine/Transient.REINST_Cubes_Museum_yanjiang_C_0)
CONTENT: yanjiang(/Engine/Transient.REINST_Cubes_Museum_yanjiang_C_0)
CONTENT: yanjiang(/Engine/Transient.Default__REINST_Cubes_Museum_yanjiang_C_34029)
CONTENT: yanjiang info(/Engine/Transient.Default__REINST_Cubes_Museum_yanjiang_C_34029)
CONTENT: yanjiang(/Engine/Transient.Default__REINST_Cubes_Museum_yanjiang_C_34029)
CONTENT: yanjiang(/Engine/Transient.REINST_Cubes_Museum_yanjiang_C_1)
CONTENT: yanjiang info(/Engine/Transient.REINST_Cubes_Museum_yanjiang_C_1)
CONTENT: yanjiang(/Engine/Transient.REINST_Cubes_Museum_yanjiang_C_1)
CONTENT: yanjiang(/Engine/Transient.Default__REINST_Cubes_Museum_yanjiang_C_34033)
CONTENT: yanjiang info(/Engine/Transient.Default__REINST_Cubes_Museum_yanjiang_C_34033)
CONTENT: yanjiang(/Engine/Transient.Default__REINST_Cubes_Museum_yanjiang_C_34033)
CONTENT: yanjiang(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_yanjiang.Default__Cubes_Museum_yanjiang_C)
CONTENT: yanjiang info(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_yanjiang.Default__Cubes_Museum_yanjiang_C)
CONTENT: yanjiang(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_yanjiang.Default__Cubes_Museum_yanjiang_C)
CONTENT: yanshi(/Engine/Transient.REINST_Cubes_Museum_yanshi_C_0)
CONTENT: yanshi info(/Engine/Transient.REINST_Cubes_Museum_yanshi_C_0)
CONTENT: yanshi(/Engine/Transient.REINST_Cubes_Museum_yanshi_C_0)
CONTENT: yanshi(/Engine/Transient.Default__REINST_Cubes_Museum_yanshi_C_34040)
CONTENT: yanshi info(/Engine/Transient.Default__REINST_Cubes_Museum_yanshi_C_34040)
CONTENT: yanshi(/Engine/Transient.Default__REINST_Cubes_Museum_yanshi_C_34040)
CONTENT: yanshi(/Engine/Transient.REINST_Cubes_Museum_yanshi_C_1)
CONTENT: yanshi info(/Engine/Transient.REINST_Cubes_Museum_yanshi_C_1)
CONTENT: yanshi(/Engine/Transient.REINST_Cubes_Museum_yanshi_C_1)
CONTENT: yanshi(/Engine/Transient.Default__REINST_Cubes_Museum_yanshi_C_34044)
CONTENT: yanshi info(/Engine/Transient.Default__REINST_Cubes_Museum_yanshi_C_34044)
CONTENT: yanshi(/Engine/Transient.Default__REINST_Cubes_Museum_yanshi_C_34044)
CONTENT: yanshi(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_yanshi.Default__Cubes_Museum_yanshi_C)
CONTENT: yanshi info(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_yanshi.Default__Cubes_Museum_yanshi_C)
CONTENT: yanshi(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_yanshi.Default__Cubes_Museum_yanshi_C)
CONTENT: yinkuang(/Engine/Transient.REINST_Cubes_Museum_yinkuang_C_0)
CONTENT: yinkuang info(/Engine/Transient.REINST_Cubes_Museum_yinkuang_C_0)
CONTENT: yinkuang(/Engine/Transient.REINST_Cubes_Museum_yinkuang_C_0)
CONTENT: yinkuang(/Engine/Transient.Default__REINST_Cubes_Museum_yinkuang_C_34051)
CONTENT: yinkuang info(/Engine/Transient.Default__REINST_Cubes_Museum_yinkuang_C_34051)
CONTENT: yinkuang(/Engine/Transient.Default__REINST_Cubes_Museum_yinkuang_C_34051)
CONTENT: yinkuang(/Engine/Transient.REINST_Cubes_Museum_yinkuang_C_1)
CONTENT: yinkuang info(/Engine/Transient.REINST_Cubes_Museum_yinkuang_C_1)
CONTENT: yinkuang(/Engine/Transient.REINST_Cubes_Museum_yinkuang_C_1)
CONTENT: yinkuang(/Engine/Transient.Default__REINST_Cubes_Museum_yinkuang_C_34055)
CONTENT: yinkuang info(/Engine/Transient.Default__REINST_Cubes_Museum_yinkuang_C_34055)
CONTENT: yinkuang(/Engine/Transient.Default__REINST_Cubes_Museum_yinkuang_C_34055)
CONTENT: yinkuang(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_yinkuang.Default__Cubes_Museum_yinkuang_C)
CONTENT: yinkuang info(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_yinkuang.Default__Cubes_Museum_yinkuang_C)
CONTENT: yinkuang(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_yinkuang.Default__Cubes_Museum_yinkuang_C)
CONTENT: zishuijing(/Engine/Transient.REINST_Cubes_Museum_zishuijing_C_0)
CONTENT: zishuijing info(/Engine/Transient.REINST_Cubes_Museum_zishuijing_C_0)
CONTENT: zishuijing(/Engine/Transient.REINST_Cubes_Museum_zishuijing_C_0)
CONTENT: zishuijing(/Engine/Transient.Default__REINST_Cubes_Museum_zishuijing_C_34062)
CONTENT: zishuijing info(/Engine/Transient.Default__REINST_Cubes_Museum_zishuijing_C_34062)
CONTENT: zishuijing(/Engine/Transient.Default__REINST_Cubes_Museum_zishuijing_C_34062)
CONTENT: zishuijing(/Engine/Transient.REINST_Cubes_Museum_zishuijing_C_1)
CONTENT: zishuijing info(/Engine/Transient.REINST_Cubes_Museum_zishuijing_C_1)
CONTENT: zishuijing(/Engine/Transient.REINST_Cubes_Museum_zishuijing_C_1)
CONTENT: zishuijing(/Engine/Transient.Default__REINST_Cubes_Museum_zishuijing_C_34066)
CONTENT: zishuijing info(/Engine/Transient.Default__REINST_Cubes_Museum_zishuijing_C_34066)
CONTENT: zishuijing(/Engine/Transient.Default__REINST_Cubes_Museum_zishuijing_C_34066)
CONTENT: zishuijing(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_zishuijing.Default__Cubes_Museum_zishuijing_C)
CONTENT: zishuijing info(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_zishuijing.Default__Cubes_Museum_zishuijing_C)
CONTENT: zishuijing(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_zishuijing.Default__Cubes_Museum_zishuijing_C)
CONTENT: zumulv(/Engine/Transient.REINST_Cubes_Museum_zumulv_C_0)
CONTENT: zumulv info(/Engine/Transient.REINST_Cubes_Museum_zumulv_C_0)
CONTENT: zumulv(/Engine/Transient.REINST_Cubes_Museum_zumulv_C_0)
CONTENT: zumulv(/Engine/Transient.Default__REINST_Cubes_Museum_zumulv_C_34073)
CONTENT: zumulv info(/Engine/Transient.Default__REINST_Cubes_Museum_zumulv_C_34073)
CONTENT: zumulv(/Engine/Transient.Default__REINST_Cubes_Museum_zumulv_C_34073)
CONTENT: zumulv(/Engine/Transient.REINST_Cubes_Museum_zumulv_C_1)
CONTENT: zumulv info(/Engine/Transient.REINST_Cubes_Museum_zumulv_C_1)
CONTENT: zumulv(/Engine/Transient.REINST_Cubes_Museum_zumulv_C_1)
CONTENT: zumulv(/Engine/Transient.Default__REINST_Cubes_Museum_zumulv_C_34077)
CONTENT: zumulv info(/Engine/Transient.Default__REINST_Cubes_Museum_zumulv_C_34077)
CONTENT: zumulv(/Engine/Transient.Default__REINST_Cubes_Museum_zumulv_C_34077)
CONTENT: zumulv(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_zumulv.Default__Cubes_Museum_zumulv_C)
CONTENT: zumulv info(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_zumulv.Default__Cubes_Museum_zumulv_C)
CONTENT: zumulv(/Game/Mods/CubeWorld/Blueprints/Museum/Cubes_Museum_zumulv.Default__Cubes_Museum_zumulv_C)
CONTENT: BallistaArrow_zombie(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjArrowBP_BallistaArrow_zombie.Default__CW_ProjArrowBP_BallistaArrow_zombie_C)
CONTENT: A massive bolt with a cast iron arrowhead. Can only be used in a Ballista Turret. If it doesn't break, you can recover your ammo.(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjArrowBP_BallistaArrow_zombie.Default__CW_ProjArrowBP_BallistaArrow_zombie_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjArrowBP_BallistaArrow_zombie.Default__CW_ProjArrowBP_BallistaArrow_zombie_C)
CONTENT: Ammo(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjArrowBP_BallistaArrow_zombie.Default__CW_ProjArrowBP_BallistaArrow_zombie_C)
CONTENT: Stone Arrow(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjMagicBallBP_BoneMagicStick.Default__CW_ProjMagicBallBP_BoneMagicStick_C)
CONTENT: XXXXXXXXXXXXXXXXXXX(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjMagicBallBP_BoneMagicStick.Default__CW_ProjMagicBallBP_BoneMagicStick_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjMagicBallBP_BoneMagicStick.Default__CW_ProjMagicBallBP_BoneMagicStick_C)
CONTENT: Ammo(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjMagicBallBP_BoneMagicStick.Default__CW_ProjMagicBallBP_BoneMagicStick_C)
CONTENT: Stone Arrow(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjMagicBallBP_CopperMagicStick.Default__CW_ProjMagicBallBP_CopperMagicStick_C)
CONTENT: XXXXXXXXXXXXXXXXXXX(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjMagicBallBP_CopperMagicStick.Default__CW_ProjMagicBallBP_CopperMagicStick_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjMagicBallBP_CopperMagicStick.Default__CW_ProjMagicBallBP_CopperMagicStick_C)
CONTENT: Ammo(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjMagicBallBP_CopperMagicStick.Default__CW_ProjMagicBallBP_CopperMagicStick_C)
CONTENT: Stone Arrow(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjMagicBallBP_WoodMagicStick.Default__CW_ProjMagicBallBP_WoodMagicStick_C)
CONTENT: XXXXXXXX(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjMagicBallBP_WoodMagicStick.Default__CW_ProjMagicBallBP_WoodMagicStick_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjMagicBallBP_WoodMagicStick.Default__CW_ProjMagicBallBP_WoodMagicStick_C)
CONTENT: Ammo(/Game/Mods/CubeWorld/Blueprints/Projectiles/ProjectilesBPS/CW_ProjMagicBallBP_WoodMagicStick.Default__CW_ProjMagicBallBP_WoodMagicStick_C)
CONTENT: Magic(/Game/Mods/CubeWorld/Blueprints/Props/GatherWeatherEnergyItem.Default__GatherWeatherEnergyItem_C)
CONTENT: Kernel(/Game/Mods/CubeWorld/Blueprints/Props/GatherWeatherEnergyItem.Default__GatherWeatherEnergyItem_C)
CONTENT: Magic(/Game/Mods/CubeWorld/Blueprints/Props/Weather/MagicRain/GatherWeatherEnergyItem_Base.Default__GatherWeatherEnergyItem_Base_C)
CONTENT: Kernel(/Game/Mods/CubeWorld/Blueprints/Props/Weather/MagicRain/GatherWeatherEnergyItem_Base.Default__GatherWeatherEnergyItem_Base_C)
CONTENT: Centaur Spear(/Game/Mods/CubeWorld/Blueprints/Resources/First_AnimalSpecialResources/CW_Resource_CentaurSpear.Default__CW_Resource_CentaurSpear_C)
CONTENT: Centaur' Spear . Very hard and sharp, can  be a good weapon.(/Game/Mods/CubeWorld/Blueprints/Resources/First_AnimalSpecialResources/CW_Resource_CentaurSpear.Default__CW_Resource_CentaurSpear_C)
CONTENT: Copper mineral(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Magma.Default__CW_Resource_Magma_C)
CONTENT: You can find this mineral easily .(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Magma.Default__CW_Resource_Magma_C)
CONTENT: Petroleum(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Petroleum.Default__CW_Resource_Petroleum_C)
CONTENT: The Orient is rich in its crude petroleum(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Petroleum.Default__CW_Resource_Petroleum_C)
CONTENT: RareMushroom(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_RareMushroom.Default__CW_Resource_RareMushroom_C)
CONTENT: There are many types of wild mushrooms.DON ' T taste them,(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_RareMushroom.Default__CW_Resource_RareMushroom_C)
CONTENT: Silicon(/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Silicon.Default__CW_Resource_Silicon_C)
CONTENT: Silicon devices are compatible with integrated-circuit technology. (/Game/Mods/CubeWorld/Blueprints/Resources/First_Resources/CW_Resource_Silicon.Default__CW_Resource_Silicon_C)
CONTENT: Battery(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_Battery.Default__CW_Resource_Battery_C)
CONTENT: a device that produces electricity(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_Battery.Default__CW_Resource_Battery_C)
CONTENT: Organic Polymer(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_Polymer_Organic.Default__CW_Resource_Polymer_Organic_C)
CONTENT: These incredibly strong, lightweight plates are somehow naturally made in certain creatures. Incredibly hazardous to human health if consumed.(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_Polymer_Organic.Default__CW_Resource_Polymer_Organic_C)
CONTENT: Silicon(/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_Silicon.Default__CW_Resource_Silicon_C)
CONTENT: Silicon devices are compatible with integrated-circuit technology. (/Game/Mods/CubeWorld/Blueprints/Resources/Second_Resources/CW_Resource_Silicon.Default__CW_Resource_Silicon_C)
CONTENT: IronRoof(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronRoof.Default__CW_StructureBP_IronRoof_C)
CONTENT: A roof over your head .(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronRoof.Default__CW_StructureBP_IronRoof_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronRoof.Default__CW_StructureBP_IronRoof_C)
CONTENT: Iron(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/Iron/CW_StructureBP_IronRoof.Default__CW_StructureBP_IronRoof_C)
CONTENT: MagicWoodStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodStair_Corner1.Default__CW_StructureBP_MagicWoodStair_Corner1_C)
CONTENT: A simple Wood Stair . Maybe a Ladder is Too excited for you .(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodStair_Corner1.Default__CW_StructureBP_MagicWoodStair_Corner1_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodStair_Corner1.Default__CW_StructureBP_MagicWoodStair_Corner1_C)
CONTENT: MagicWood(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodStair_Corner1.Default__CW_StructureBP_MagicWoodStair_Corner1_C)
CONTENT: MagicWoodStair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodStair_Corner2.Default__CW_StructureBP_MagicWoodStair_Corner2_C)
CONTENT: A simple Wood Stair . Maybe a Ladder is Too excited for you .(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodStair_Corner2.Default__CW_StructureBP_MagicWoodStair_Corner2_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodStair_Corner2.Default__CW_StructureBP_MagicWoodStair_Corner2_C)
CONTENT: MagicWood(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/MagicWood/CW_StructureBP_MagicWoodStair_Corner2.Default__CW_StructureBP_MagicWoodStair_Corner2_C)
CONTENT: SandStone Fence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SandStone/CW_StructureBP_SandStoneFence_Corner.Default__CW_StructureBP_SandStoneFence_Corner_C)
CONTENT: A simple SandStone fence(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SandStone/CW_StructureBP_SandStoneFence_Corner.Default__CW_StructureBP_SandStoneFence_Corner_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SandStone/CW_StructureBP_SandStoneFence_Corner.Default__CW_StructureBP_SandStoneFence_Corner_C)
CONTENT: SandStone(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SandStone/CW_StructureBP_SandStoneFence_Corner.Default__CW_StructureBP_SandStoneFence_Corner_C)
CONTENT: SandStone Stair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SandStone/CW_StructureBP_SandStoneStair_Corner1.Default__CW_StructureBP_SandStoneStair_Corner1_C)
CONTENT: A simple SandStone Stair . Maybe a Ladder is Too excited for you .(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SandStone/CW_StructureBP_SandStoneStair_Corner1.Default__CW_StructureBP_SandStoneStair_Corner1_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SandStone/CW_StructureBP_SandStoneStair_Corner1.Default__CW_StructureBP_SandStoneStair_Corner1_C)
CONTENT: SandStone(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SandStone/CW_StructureBP_SandStoneStair_Corner1.Default__CW_StructureBP_SandStoneStair_Corner1_C)
CONTENT: SandStone Stair(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SandStone/CW_StructureBP_SandStoneStair_Corner2.Default__CW_StructureBP_SandStoneStair_Corner2_C)
CONTENT: A simple SandStone Stair . Maybe a Ladder is Too excited for you .(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SandStone/CW_StructureBP_SandStoneStair_Corner2.Default__CW_StructureBP_SandStoneStair_Corner2_C)
CONTENT: Structures(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SandStone/CW_StructureBP_SandStoneStair_Corner2.Default__CW_StructureBP_SandStoneStair_Corner2_C)
CONTENT: SandStone(/Game/Mods/CubeWorld/Blueprints/Structures/StructureBPs/SandStone/CW_StructureBP_SandStoneStair_Corner2.Default__CW_StructureBP_SandStoneStair_Corner2_C)
CONTENT: Tribute Terminal(/Engine/Transient.REINST_cw_Tribute_Terminal_Base_C_0)
CONTENT: Tribute Terminal(/Engine/Transient.Default__REINST_cw_Tribute_Terminal_Base_C_34212)
CONTENT: Tribute Terminal(/Engine/Transient.REINST_cw_Tribute_Terminal_Base_C_1)
CONTENT: Tribute Terminal(/Engine/Transient.Default__REINST_cw_Tribute_Terminal_Base_C_34216)
CONTENT: Tribute Terminal(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/cw_Tribute_Terminal_Base.Default__cw_Tribute_Terminal_Base_C)
CONTENT: Tribute Terminal(/Engine/Transient.REINST_cw_Tribute_Terminal_Base2_C_0)
CONTENT: Tribute Terminal(/Engine/Transient.Default__REINST_cw_Tribute_Terminal_Base2_C_34223)
CONTENT: Tribute Terminal(/Engine/Transient.REINST_cw_Tribute_Terminal_Base2_C_1)
CONTENT: Tribute Terminal(/Engine/Transient.Default__REINST_cw_Tribute_Terminal_Base2_C_34227)
CONTENT: Tribute Terminal(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/cw_Tribute_Terminal_Base2.Default__cw_Tribute_Terminal_Base2_C)
CONTENT: Tribute Terminal(/Engine/Transient.REINST_cw_Tribute_Terminal_Base3_C_0)
CONTENT: Tribute Terminal(/Engine/Transient.Default__REINST_cw_Tribute_Terminal_Base3_C_34234)
CONTENT: Tribute Terminal(/Engine/Transient.REINST_cw_Tribute_Terminal_Base3_C_1)
CONTENT: Tribute Terminal(/Engine/Transient.Default__REINST_cw_Tribute_Terminal_Base3_C_34238)
CONTENT: Tribute Terminal(/Game/Mods/CubeWorld/Blueprints/Structures/StructureSMs/cw_Tribute_Terminal_Base3.Default__cw_Tribute_Terminal_Base3_C)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_TaskRangeInfo.CW_TaskRangeInfo_C:WidgetTree_6223.TaskTitleLabel)
CONTENT: Rich Text Block(/Game/Mods/CubeWorld/UI/CW_TaskRangeInfo.CW_TaskRangeInfo_C:WidgetTree_6223.TaskDescriptionLabel)
CONTENT: Accept Task(/Engine/Transient.REINST_CW_BuildingSM_TaskAcceptBox_C_0)
CONTENT: Please get your task done(/Engine/Transient.REINST_CW_BuildingSM_TaskAcceptBox_C_0)
CONTENT: Submit Task(/Engine/Transient.REINST_CW_BuildingSM_TaskAcceptBox_C_0)
CONTENT: Aleady complished this Type of task today(/Engine/Transient.REINST_CW_BuildingSM_TaskAcceptBox_C_0)
LITERAL: SetLightTowerActive(/Game/Mods/CubeWorld/Blueprints/Task/CW_BuildingSM_TaskAcceptBox.CW_BuildingSM_TaskAcceptBox:EventGraph.K2Node_CallFunction_60925)
CONTENT: Accept Task(/Engine/Transient.Default__REINST_CW_BuildingSM_TaskAcceptBox_C_34252)
CONTENT: Please get your task done(/Engine/Transient.Default__REINST_CW_BuildingSM_TaskAcceptBox_C_34252)
CONTENT: Submit Task(/Engine/Transient.Default__REINST_CW_BuildingSM_TaskAcceptBox_C_34252)
CONTENT: Aleady complished this Type of task today(/Engine/Transient.Default__REINST_CW_BuildingSM_TaskAcceptBox_C_34252)
CONTENT: Accept Task(/Engine/Transient.REINST_CW_BuildingSM_TaskAcceptBox_C_1)
CONTENT: Please get your task done(/Engine/Transient.REINST_CW_BuildingSM_TaskAcceptBox_C_1)
CONTENT: Submit Task(/Engine/Transient.REINST_CW_BuildingSM_TaskAcceptBox_C_1)
CONTENT: Aleady complished this Type of task today(/Engine/Transient.REINST_CW_BuildingSM_TaskAcceptBox_C_1)
CONTENT: Accept Task(/Engine/Transient.Default__REINST_CW_BuildingSM_TaskAcceptBox_C_34256)
CONTENT: Please get your task done(/Engine/Transient.Default__REINST_CW_BuildingSM_TaskAcceptBox_C_34256)
CONTENT: Submit Task(/Engine/Transient.Default__REINST_CW_BuildingSM_TaskAcceptBox_C_34256)
CONTENT: Aleady complished this Type of task today(/Engine/Transient.Default__REINST_CW_BuildingSM_TaskAcceptBox_C_34256)
CONTENT: Accept Task(/Game/Mods/CubeWorld/Blueprints/Task/CW_BuildingSM_TaskAcceptBox.Default__CW_BuildingSM_TaskAcceptBox_C)
CONTENT: Please get your task done(/Game/Mods/CubeWorld/Blueprints/Task/CW_BuildingSM_TaskAcceptBox.Default__CW_BuildingSM_TaskAcceptBox_C)
CONTENT: Submit Task(/Game/Mods/CubeWorld/Blueprints/Task/CW_BuildingSM_TaskAcceptBox.Default__CW_BuildingSM_TaskAcceptBox_C)
CONTENT: Aleady complished this Type of task today(/Game/Mods/CubeWorld/Blueprints/Task/CW_BuildingSM_TaskAcceptBox.Default__CW_BuildingSM_TaskAcceptBox_C)
CONTENT: Try to find a Relic Treasure Box.(/Game/Mods/CubeWorld/Blueprints/Task/Task_Behaviour/Task_Blueprint_01.Default__Task_Blueprint_01_C)
CONTENT: Find a Relic Treasure Box [Difficulty:3](/Game/Mods/CubeWorld/Blueprints/Task/Task_Behaviour/Task_Blueprint_01.Default__Task_Blueprint_01_C)
CONTENT: There are many ancient relics in the world, try to find a relic treasure box.(/Game/Mods/CubeWorld/Blueprints/Task/Task_Behaviour/Task_Blueprint_01.Default__Task_Blueprint_01_C)
CONTENT: Try to find a Relic Treasure Box.(/Game/Mods/CubeWorld/Blueprints/Task/Task_Behaviour/Task_Blueprint_Test_01.Default__Task_Blueprint_Test_01_C)
CONTENT: Find a Relic Treasure Box [Difficulty:3](/Game/Mods/CubeWorld/Blueprints/Task/Task_Behaviour/Task_Blueprint_Test_01.Default__Task_Blueprint_Test_01_C)
CONTENT: There are many ancient relics in the world, try to find a relic treasure box.(/Game/Mods/CubeWorld/Blueprints/Task/Task_Behaviour/Task_Blueprint_Test_01.Default__Task_Blueprint_Test_01_C)
CONTENT: Try to find a Relic Treasure Box.(/Game/Mods/CubeWorld/Blueprints/Task/Task_Behaviour/Task_Blueprint_Test_02.Default__Task_Blueprint_Test_02_C)
CONTENT: Find a Relic Treasure Box [Difficulty:3](/Game/Mods/CubeWorld/Blueprints/Task/Task_Behaviour/Task_Blueprint_Test_02.Default__Task_Blueprint_Test_02_C)
CONTENT: There are many ancient relics in the world, try to find a relic treasure box.(/Game/Mods/CubeWorld/Blueprints/Task/Task_Behaviour/Task_Blueprint_Test_02.Default__Task_Blueprint_Test_02_C)
CONTENT: Try to find a Relic Treasure Box.(/Game/Mods/CubeWorld/Blueprints/Task/Task_Behaviour/Task_Blueprint_Test_03.Default__Task_Blueprint_Test_03_C)
CONTENT: Find a Relic Treasure Box [Difficulty:3](/Game/Mods/CubeWorld/Blueprints/Task/Task_Behaviour/Task_Blueprint_Test_03.Default__Task_Blueprint_Test_03_C)
CONTENT: There are many ancient relics in the world, try to find a relic treasure box.(/Game/Mods/CubeWorld/Blueprints/Task/Task_Behaviour/Task_Blueprint_Test_03.Default__Task_Blueprint_Test_03_C)
CONTENT: Try to find a Relic Treasure Box.(/Game/Mods/CubeWorld/Blueprints/Task/Task_Behaviour/Task_Blueprint_Test_04.Default__Task_Blueprint_Test_04_C)
CONTENT: Find a Relic Treasure Box [Difficulty:3](/Game/Mods/CubeWorld/Blueprints/Task/Task_Behaviour/Task_Blueprint_Test_04.Default__Task_Blueprint_Test_04_C)
CONTENT: There are many ancient relics in the world, try to find a relic treasure box.(/Game/Mods/CubeWorld/Blueprints/Task/Task_Behaviour/Task_Blueprint_Test_04.Default__Task_Blueprint_Test_04_C)
CONTENT: Try to find a Relic Treasure Box.(/Game/Mods/CubeWorld/Blueprints/Task/Task_Behaviour/Task_Blueprint_Test_05.Default__Task_Blueprint_Test_05_C)
CONTENT: Find a Relic Treasure Box [Difficulty:3](/Game/Mods/CubeWorld/Blueprints/Task/Task_Behaviour/Task_Blueprint_Test_05.Default__Task_Blueprint_Test_05_C)
CONTENT: There are many ancient relics in the world, try to find a relic treasure box.(/Game/Mods/CubeWorld/Blueprints/Task/Task_Behaviour/Task_Blueprint_Test_05.Default__Task_Blueprint_Test_05_C)
CONTENT: Try to find a Relic Treasure Box.(/Game/Mods/CubeWorld/Blueprints/Task/Task_Behaviour/Task_Blueprint_Test_06.Default__Task_Blueprint_Test_06_C)
CONTENT: Find a Relic Treasure Box [Difficulty:3](/Game/Mods/CubeWorld/Blueprints/Task/Task_Behaviour/Task_Blueprint_Test_06.Default__Task_Blueprint_Test_06_C)
CONTENT: There are many ancient relics in the world, try to find a relic treasure box.(/Game/Mods/CubeWorld/Blueprints/Task/Task_Behaviour/Task_Blueprint_Test_06.Default__Task_Blueprint_Test_06_C)
CONTENT: Try to find a Relic Treasure Box.(/Game/Mods/CubeWorld/Blueprints/Task/Task_Behaviour/Task_Blueprint_Test_07.Default__Task_Blueprint_Test_07_C)
CONTENT: Find a Relic Treasure Box [Difficulty:3](/Game/Mods/CubeWorld/Blueprints/Task/Task_Behaviour/Task_Blueprint_Test_07.Default__Task_Blueprint_Test_07_C)
CONTENT: There are many ancient relics in the world, try to find a relic treasure box.(/Game/Mods/CubeWorld/Blueprints/Task/Task_Behaviour/Task_Blueprint_Test_07.Default__Task_Blueprint_Test_07_C)
CONTENT: Try to find a Relic Treasure Box.(/Game/Mods/CubeWorld/Blueprints/Task/Task_Behaviour/Task_Blueprint_Test_08.Default__Task_Blueprint_Test_08_C)
CONTENT: Find a Relic Treasure Box [Difficulty:3](/Game/Mods/CubeWorld/Blueprints/Task/Task_Behaviour/Task_Blueprint_Test_08.Default__Task_Blueprint_Test_08_C)
CONTENT: There are many ancient relics in the world, try to find a relic treasure box.(/Game/Mods/CubeWorld/Blueprints/Task/Task_Behaviour/Task_Blueprint_Test_08.Default__Task_Blueprint_Test_08_C)
CONTENT: Try to find a Relic Treasure Box.(/Game/Mods/CubeWorld/Blueprints/Task/Task_Behaviour/Task_Blueprint_Test_09.Default__Task_Blueprint_Test_09_C)
CONTENT: Find a Relic Treasure Box [Difficulty:3](/Game/Mods/CubeWorld/Blueprints/Task/Task_Behaviour/Task_Blueprint_Test_09.Default__Task_Blueprint_Test_09_C)
CONTENT: There are many ancient relics in the world, try to find a relic treasure box.(/Game/Mods/CubeWorld/Blueprints/Task/Task_Behaviour/Task_Blueprint_Test_09.Default__Task_Blueprint_Test_09_C)
CONTENT: Gather 10 stone cubes with a Stone Pick.(/Game/Mods/CubeWorld/Blueprints/Task/Task_GatherResource/Task_GatherResource_01.Default__Task_GatherResource_01_C)
CONTENT: Gather useful resource [Difficulty:2](/Game/Mods/CubeWorld/Blueprints/Task/Task_GatherResource/Task_GatherResource_01.Default__Task_GatherResource_01_C)
CONTENT: Try to gather some uesful resources.(/Game/Mods/CubeWorld/Blueprints/Task/Task_GatherResource/Task_GatherResource_01.Default__Task_GatherResource_01_C)
CONTENT: Gather 10 dirt cubes with a Stone Pick.(/Game/Mods/CubeWorld/Blueprints/Task/Task_GatherResource/Task_GatherResource_Test_01.Default__Task_GatherResource_Test_01_C)
CONTENT: Gather useful resource [Difficulty:1](/Game/Mods/CubeWorld/Blueprints/Task/Task_GatherResource/Task_GatherResource_Test_01.Default__Task_GatherResource_Test_01_C)
CONTENT: Try to gather some uesful resources.(/Game/Mods/CubeWorld/Blueprints/Task/Task_GatherResource/Task_GatherResource_Test_01.Default__Task_GatherResource_Test_01_C)
CONTENT: Gather 10 copper ores with a Stone Pick.(/Game/Mods/CubeWorld/Blueprints/Task/Task_GatherResource/Task_GatherResource_Test_02.Default__Task_GatherResource_Test_02_C)
CONTENT: Gather useful resource [Difficulty:4](/Game/Mods/CubeWorld/Blueprints/Task/Task_GatherResource/Task_GatherResource_Test_02.Default__Task_GatherResource_Test_02_C)
CONTENT: Try to gather some uesful resources.(/Game/Mods/CubeWorld/Blueprints/Task/Task_GatherResource/Task_GatherResource_Test_02.Default__Task_GatherResource_Test_02_C)
CONTENT: Gather 10 coals with a Stone Pick.(/Game/Mods/CubeWorld/Blueprints/Task/Task_GatherResource/Task_GatherResource_Test_03.Default__Task_GatherResource_Test_03_C)
CONTENT: Gather useful resource [Difficulty:3](/Game/Mods/CubeWorld/Blueprints/Task/Task_GatherResource/Task_GatherResource_Test_03.Default__Task_GatherResource_Test_03_C)
CONTENT: Try to gather some uesful resources.(/Game/Mods/CubeWorld/Blueprints/Task/Task_GatherResource/Task_GatherResource_Test_03.Default__Task_GatherResource_Test_03_C)
CONTENT: Gather 5 fire magic stones with a Wood Wand.(/Game/Mods/CubeWorld/Blueprints/Task/Task_GatherResource/Task_GatherResource_Test_04.Default__Task_GatherResource_Test_04_C)
CONTENT: Gather useful resource [Difficulty:6](/Game/Mods/CubeWorld/Blueprints/Task/Task_GatherResource/Task_GatherResource_Test_04.Default__Task_GatherResource_Test_04_C)
CONTENT: Try to gather some uesful resources.(/Game/Mods/CubeWorld/Blueprints/Task/Task_GatherResource/Task_GatherResource_Test_04.Default__Task_GatherResource_Test_04_C)
CONTENT: Gather 5 marble cube with a Copper Pick.(/Game/Mods/CubeWorld/Blueprints/Task/Task_GatherResource/Task_GatherResource_Test_05.Default__Task_GatherResource_Test_05_C)
CONTENT: Gather useful resource [Difficulty:6](/Game/Mods/CubeWorld/Blueprints/Task/Task_GatherResource/Task_GatherResource_Test_05.Default__Task_GatherResource_Test_05_C)
CONTENT: Try to gather some uesful resources.(/Game/Mods/CubeWorld/Blueprints/Task/Task_GatherResource/Task_GatherResource_Test_05.Default__Task_GatherResource_Test_05_C)
CONTENT: Gather 5 iron ores with a Copper Pick.(/Game/Mods/CubeWorld/Blueprints/Task/Task_GatherResource/Task_GatherResource_Test_06.Default__Task_GatherResource_Test_06_C)
CONTENT: Gather useful resource [Difficulty:5](/Game/Mods/CubeWorld/Blueprints/Task/Task_GatherResource/Task_GatherResource_Test_06.Default__Task_GatherResource_Test_06_C)
CONTENT: Try to gather some uesful resources.(/Game/Mods/CubeWorld/Blueprints/Task/Task_GatherResource/Task_GatherResource_Test_06.Default__Task_GatherResource_Test_06_C)
CONTENT: Gather 5 iron ores with a Copper Pick.(/Game/Mods/CubeWorld/Blueprints/Task/Task_GatherResource/Task_GatherResource_Test_07.Default__Task_GatherResource_Test_07_C)
CONTENT: Gather useful resource [Difficulty:5](/Game/Mods/CubeWorld/Blueprints/Task/Task_GatherResource/Task_GatherResource_Test_07.Default__Task_GatherResource_Test_07_C)
CONTENT: Try to gather some uesful resources.(/Game/Mods/CubeWorld/Blueprints/Task/Task_GatherResource/Task_GatherResource_Test_07.Default__Task_GatherResource_Test_07_C)
CONTENT: Gather a silver ore with a Iron Pick.(/Game/Mods/CubeWorld/Blueprints/Task/Task_GatherResource/Task_GatherResource_Test_08.Default__Task_GatherResource_Test_08_C)
CONTENT: Gather rare resource [Difficulty:7](/Game/Mods/CubeWorld/Blueprints/Task/Task_GatherResource/Task_GatherResource_Test_08.Default__Task_GatherResource_Test_08_C)
CONTENT: Try to gather some rare resource.(/Game/Mods/CubeWorld/Blueprints/Task/Task_GatherResource/Task_GatherResource_Test_08.Default__Task_GatherResource_Test_08_C)
CONTENT: Gather a gold ore with a Steel Pick.(/Game/Mods/CubeWorld/Blueprints/Task/Task_GatherResource/Task_GatherResource_Test_09.Default__Task_GatherResource_Test_09_C)
CONTENT: Gather rare resource [Difficulty:8](/Game/Mods/CubeWorld/Blueprints/Task/Task_GatherResource/Task_GatherResource_Test_09.Default__Task_GatherResource_Test_09_C)
CONTENT: Try to gather some rare resource.(/Game/Mods/CubeWorld/Blueprints/Task/Task_GatherResource/Task_GatherResource_Test_09.Default__Task_GatherResource_Test_09_C)
CONTENT: Kill a Ghost Wolf(/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_03.Default__task_killDino_03_C)
CONTENT: Excellent hunter [Difficulty:7](/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_03.Default__task_killDino_03_C)
CONTENT: Kill a Ghost Wolf to prove you are a good hunter.(/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_03.Default__task_killDino_03_C)
CONTENT: Kill a Felhunter(/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_04.Default__task_killDino_04_C)
CONTENT: Excellent hunter [Difficulty:8](/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_04.Default__task_killDino_04_C)
CONTENT: Kill a Felhunter to prove you are a good hunter.(/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_04.Default__task_killDino_04_C)
CONTENT: Kill a Soul Reaper(/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_06.Default__task_killDino_06_C)
CONTENT: Excellent hunter [Difficulty:7](/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_06.Default__task_killDino_06_C)
CONTENT: Kill a Soul Reaper to prove you are a good hunter.(/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_06.Default__task_killDino_06_C)
CONTENT: Kill a Quetzal(/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_09.Default__task_killDino_09_C)
CONTENT: Excellent hunter [Difficulty:7](/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_09.Default__task_killDino_09_C)
CONTENT: Kill a Quetzal to prove you are a good hunter.(/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_09.Default__task_killDino_09_C)
CONTENT: Kill a Rex(/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_10.Default__task_killDino_10_C)
CONTENT: Excellent hunter [Difficulty:6](/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_10.Default__task_killDino_10_C)
CONTENT: Kill a Rex to prove you are a good hunter.(/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_10.Default__task_killDino_10_C)
CONTENT: Kill a Treant(/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_13.Default__task_killDino_13_C)
CONTENT: Excellent hunter [Difficulty:6](/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_13.Default__task_killDino_13_C)
CONTENT: Kill a Treant to prove you are a good hunter.(/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_13.Default__task_killDino_13_C)
CONTENT: Kill a Carno(/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_15.Default__task_killDino_15_C)
CONTENT: Excellent hunter [Difficulty:5](/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_15.Default__task_killDino_15_C)
CONTENT: Kill a Carno to prove you are a good hunter.(/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_15.Default__task_killDino_15_C)
CONTENT: Kill a Paraceratherium(/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_18.Default__task_killDino_18_C)
CONTENT: Excellent hunter [Difficulty:4](/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_18.Default__task_killDino_18_C)
CONTENT: Kill a Paraceratherium to prove you are a good hunter.(/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_18.Default__task_killDino_18_C)
CONTENT: Kill a Stego(/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_20.Default__task_killDino_20_C)
CONTENT: Excellent hunter [Difficulty:3](/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_20.Default__task_killDino_20_C)
CONTENT: Kill a Stego to prove you are a good hunter.(/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_20.Default__task_killDino_20_C)
CONTENT: Kill a Coyote(/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_22.Default__task_killDino_22_C)
CONTENT: Excellent hunter [Difficulty:2](/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_22.Default__task_killDino_22_C)
CONTENT: Kill a Coyote to prove you are a good hunter.(/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_22.Default__task_killDino_22_C)
CONTENT: Kill a Phiomia(/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_23.Default__task_killDino_23_C)
CONTENT: Excellent hunter [Difficulty:1](/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_23.Default__task_killDino_23_C)
CONTENT: Kill a Phiomia to prove you are a good hunter.(/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_23.Default__task_killDino_23_C)
CONTENT: Craft a Bed.(/Game/Mods/CubeWorld/Blueprints/Task/Task_MakeSomething/Task_MakeSomething_01.Default__Task_MakeSomething_01_C)
CONTENT: Craft Master [Difficulty:2](/Game/Mods/CubeWorld/Blueprints/Task/Task_MakeSomething/Task_MakeSomething_01.Default__Task_MakeSomething_01_C)
CONTENT: A bed allows you to respawn at the right place.Let's make one and see how it works.(/Game/Mods/CubeWorld/Blueprints/Task/Task_MakeSomething/Task_MakeSomething_01.Default__Task_MakeSomething_01_C)
CONTENT: Craft a Bow.(/Game/Mods/CubeWorld/Blueprints/Task/Task_MakeSomething/Task_MakeSomething_Test_01.Default__Task_MakeSomething_Test_01_C)
CONTENT: Craft Master [Difficulty:3](/Game/Mods/CubeWorld/Blueprints/Task/Task_MakeSomething/Task_MakeSomething_Test_01.Default__Task_MakeSomething_Test_01_C)
CONTENT: You should be good at crafting tools and weapons if you want to survive in this world.Bow is a powerf distant weapon, try to craft one.(/Game/Mods/CubeWorld/Blueprints/Task/Task_MakeSomething/Task_MakeSomething_Test_01.Default__Task_MakeSomething_Test_01_C)
CONTENT: Craft a Stone Pick.(/Game/Mods/CubeWorld/Blueprints/Task/Task_MakeSomething/Task_MakeSomething_Test_02.Default__Task_MakeSomething_Test_02_C)
CONTENT: Craft Master [Difficulty:1](/Game/Mods/CubeWorld/Blueprints/Task/Task_MakeSomething/Task_MakeSomething_Test_02.Default__Task_MakeSomething_Test_02_C)
CONTENT: A Stone Pick helps you dig more easily.(/Game/Mods/CubeWorld/Blueprints/Task/Task_MakeSomething/Task_MakeSomething_Test_02.Default__Task_MakeSomething_Test_02_C)
CONTENT: Craft a Smithy.(/Game/Mods/CubeWorld/Blueprints/Task/Task_MakeSomething/Task_MakeSomething_Test_03.Default__Task_MakeSomething_Test_03_C)
CONTENT: Craft Master [Difficulty:4](/Game/Mods/CubeWorld/Blueprints/Task/Task_MakeSomething/Task_MakeSomething_Test_03.Default__Task_MakeSomething_Test_03_C)
CONTENT: You should be good at crafting tools and weapons if you want to survive in this world.Smithy is a very important building, try to craft one.(/Game/Mods/CubeWorld/Blueprints/Task/Task_MakeSomething/Task_MakeSomething_Test_03.Default__Task_MakeSomething_Test_03_C)
CONTENT: Craft a Crossbow.(/Game/Mods/CubeWorld/Blueprints/Task/Task_MakeSomething/Task_MakeSomething_Test_04.Default__Task_MakeSomething_Test_04_C)
CONTENT: Craft Master [Difficulty:5](/Game/Mods/CubeWorld/Blueprints/Task/Task_MakeSomething/Task_MakeSomething_Test_04.Default__Task_MakeSomething_Test_04_C)
CONTENT: You should be good at crafting tools and weapons if you want to survive in this world.Crossbow is a very powerful weapon, try to craft one.(/Game/Mods/CubeWorld/Blueprints/Task/Task_MakeSomething/Task_MakeSomething_Test_04.Default__Task_MakeSomething_Test_04_C)
CONTENT: Craft a Iron Sword.(/Game/Mods/CubeWorld/Blueprints/Task/Task_MakeSomething/Task_MakeSomething_Test_05.Default__Task_MakeSomething_Test_05_C)
CONTENT: Craft Master [Difficulty:6](/Game/Mods/CubeWorld/Blueprints/Task/Task_MakeSomething/Task_MakeSomething_Test_05.Default__Task_MakeSomething_Test_05_C)
CONTENT: You should be good at crafting tools and weapons if you want to survive in this world.Iron sword is a very powerful weapon, try to craft one.(/Game/Mods/CubeWorld/Blueprints/Task/Task_MakeSomething/Task_MakeSomething_Test_05.Default__Task_MakeSomething_Test_05_C)
CONTENT: Craft a Fabricator.(/Game/Mods/CubeWorld/Blueprints/Task/Task_MakeSomething/Task_MakeSomething_Test_06.Default__Task_MakeSomething_Test_06_C)
CONTENT: Craft Master [Difficulty:7](/Game/Mods/CubeWorld/Blueprints/Task/Task_MakeSomething/Task_MakeSomething_Test_06.Default__Task_MakeSomething_Test_06_C)
CONTENT: You should be good at crafting tools and weapons if you want to survive in this world.Fabricator is a very important building, try to craft one.(/Game/Mods/CubeWorld/Blueprints/Task/Task_MakeSomething/Task_MakeSomething_Test_06.Default__Task_MakeSomething_Test_06_C)
CONTENT: Craft a Steel Shirt.(/Game/Mods/CubeWorld/Blueprints/Task/Task_MakeSomething/Task_MakeSomething_Test_07.Default__Task_MakeSomething_Test_07_C)
CONTENT: Craft Master [Difficulty:7](/Game/Mods/CubeWorld/Blueprints/Task/Task_MakeSomething/Task_MakeSomething_Test_07.Default__Task_MakeSomething_Test_07_C)
CONTENT: You should be good at crafting tools and weapons if you want to survive in this world.Steel shirt provide you strong protection, try to craft one.(/Game/Mods/CubeWorld/Blueprints/Task/Task_MakeSomething/Task_MakeSomething_Test_07.Default__Task_MakeSomething_Test_07_C)
CONTENT: Craft a Steel Sword.(/Game/Mods/CubeWorld/Blueprints/Task/Task_MakeSomething/Task_MakeSomething_Test_08.Default__Task_MakeSomething_Test_08_C)
CONTENT: Craft Master [Difficulty:8](/Game/Mods/CubeWorld/Blueprints/Task/Task_MakeSomething/Task_MakeSomething_Test_08.Default__Task_MakeSomething_Test_08_C)
CONTENT: You should be good at crafting tools and weapons if you want to survive in this world.Steel sword is a very powerf weapon, try to craft one.(/Game/Mods/CubeWorld/Blueprints/Task/Task_MakeSomething/Task_MakeSomething_Test_08.Default__Task_MakeSomething_Test_08_C)
CONTENT: Craft a Magic Bench.(/Game/Mods/CubeWorld/Blueprints/Task/Task_MakeSomething/Task_MakeSomething_Test_09.Default__Task_MakeSomething_Test_09_C)
CONTENT: Craft Master [Difficulty:6](/Game/Mods/CubeWorld/Blueprints/Task/Task_MakeSomething/Task_MakeSomething_Test_09.Default__Task_MakeSomething_Test_09_C)
CONTENT: You should be good at crafting tools and weapons if you want to survive in this world.Magic Bench is a very important building, try to craft one.(/Game/Mods/CubeWorld/Blueprints/Task/Task_MakeSomething/Task_MakeSomething_Test_09.Default__Task_MakeSomething_Test_09_C)
CONTENT: Plant 5 blackberry.(/Game/Mods/CubeWorld/Blueprints/Task/Task_Place/Task_Place_01.Default__Task_Place_01_C)
CONTENT: Learn to plant [Difficulty:3](/Game/Mods/CubeWorld/Blueprints/Task/Task_Place/Task_Place_01.Default__Task_Place_01_C)
CONTENT: Planting is a efficiently way to get resource, you should master this skill.(/Game/Mods/CubeWorld/Blueprints/Task/Task_Place/Task_Place_01.Default__Task_Place_01_C)
CONTENT: Sleep a Pteranodon by bow and sleep arrow.(/Game/Mods/CubeWorld/Blueprints/Task/Task_Tamed/Task_Tamed_01.Default__Task_Tamed_01_C)
CONTENT: Master of tame [Difficulty:2](/Game/Mods/CubeWorld/Blueprints/Task/Task_Tamed/Task_Tamed_01.Default__Task_Tamed_01_C)
CONTENT: Try to use a bow and sleepy arrow to make animals sleep.(/Game/Mods/CubeWorld/Blueprints/Task/Task_Tamed/Task_Tamed_01.Default__Task_Tamed_01_C)
CONTENT: Tame a Felhunter with meat.(/Game/Mods/CubeWorld/Blueprints/Task/Task_Tamed/Task_Tamed_02.Default__Task_Tamed_02_C)
CONTENT: Master of tame [Difficulty:8](/Game/Mods/CubeWorld/Blueprints/Task/Task_Tamed/Task_Tamed_02.Default__Task_Tamed_02_C)
CONTENT: Tame?some?animals?helps?you?survive?more?easier.The animal should be tamed with meat.(/Game/Mods/CubeWorld/Blueprints/Task/Task_Tamed/Task_Tamed_02.Default__Task_Tamed_02_C)
CONTENT: Tame a Ghost Wolf with meat.(/Game/Mods/CubeWorld/Blueprints/Task/Task_Tamed/Task_Tamed_03.Default__Task_Tamed_03_C)
CONTENT: Master of tame [Difficulty:7](/Game/Mods/CubeWorld/Blueprints/Task/Task_Tamed/Task_Tamed_03.Default__Task_Tamed_03_C)
CONTENT: Tame?some?animals?helps?you?survive?more?easier.The animal should be tamed with meat.(/Game/Mods/CubeWorld/Blueprints/Task/Task_Tamed/Task_Tamed_03.Default__Task_Tamed_03_C)
CONTENT: Tame a Quetzal with meat .(/Game/Mods/CubeWorld/Blueprints/Task/Task_Tamed/Task_Tamed_04.Default__Task_Tamed_04_C)
CONTENT: Master of tame [Difficulty:7](/Game/Mods/CubeWorld/Blueprints/Task/Task_Tamed/Task_Tamed_04.Default__Task_Tamed_04_C)
CONTENT: Tame?some?animals?helps?you?survive?more?easier.The animal should be tamed with meat.(/Game/Mods/CubeWorld/Blueprints/Task/Task_Tamed/Task_Tamed_04.Default__Task_Tamed_04_C)
CONTENT: Tame a Trike with purple berry.(/Game/Mods/CubeWorld/Blueprints/Task/Task_Tamed/Task_Tamed_05.Default__Task_Tamed_05_C)
CONTENT: Master of tame [Difficulty:3](/Game/Mods/CubeWorld/Blueprints/Task/Task_Tamed/Task_Tamed_05.Default__Task_Tamed_05_C)
CONTENT: Tame?some?animals?helps?you?survive?more?easier.The animal should be tamed with Purple berry.(/Game/Mods/CubeWorld/Blueprints/Task/Task_Tamed/Task_Tamed_05.Default__Task_Tamed_05_C)
CONTENT: Tame a Phiomia with purple berry.(/Game/Mods/CubeWorld/Blueprints/Task/Task_Tamed/Task_Tamed_06.Default__Task_Tamed_06_C)
CONTENT: Master of tame [Difficulty:1](/Game/Mods/CubeWorld/Blueprints/Task/Task_Tamed/Task_Tamed_06.Default__Task_Tamed_06_C)
CONTENT: Tame?some?animals?helps?you?survive?more?easier.The animal should be tamed with Purple berry.(/Game/Mods/CubeWorld/Blueprints/Task/Task_Tamed/Task_Tamed_06.Default__Task_Tamed_06_C)
CONTENT: Tame a Rex with meat.(/Game/Mods/CubeWorld/Blueprints/Task/Task_Tamed/Task_Tamed_08.Default__Task_Tamed_08_C)
CONTENT: Master of tame [Difficulty:6](/Game/Mods/CubeWorld/Blueprints/Task/Task_Tamed/Task_Tamed_08.Default__Task_Tamed_08_C)
CONTENT: Tame?some?animals?helps?you?survive?more?easier.The animal should be tamed with meat.(/Game/Mods/CubeWorld/Blueprints/Task/Task_Tamed/Task_Tamed_08.Default__Task_Tamed_08_C)
CONTENT: Tame a Shadow Leopard with meat.(/Game/Mods/CubeWorld/Blueprints/Task/Task_Tamed/Task_Tamed_09.Default__Task_Tamed_09_C)
CONTENT: Master of tame [Difficulty:6](/Game/Mods/CubeWorld/Blueprints/Task/Task_Tamed/Task_Tamed_09.Default__Task_Tamed_09_C)
CONTENT: Tame?some?animals?helps?you?survive?more?easier.The animal should be tamed with meat.(/Game/Mods/CubeWorld/Blueprints/Task/Task_Tamed/Task_Tamed_09.Default__Task_Tamed_09_C)
CONTENT: Tame a Pulminoscorpius with meat.(/Game/Mods/CubeWorld/Blueprints/Task/Task_Tamed/Task_Tamed_10.Default__Task_Tamed_10_C)
CONTENT: Master of tame [Difficulty:5](/Game/Mods/CubeWorld/Blueprints/Task/Task_Tamed/Task_Tamed_10.Default__Task_Tamed_10_C)
CONTENT: Tame?some?animals?helps?you?survive?more?easier.The animal should be tamed with meat.(/Game/Mods/CubeWorld/Blueprints/Task/Task_Tamed/Task_Tamed_10.Default__Task_Tamed_10_C)
CONTENT: Tame a Raptor with meat.(/Game/Mods/CubeWorld/Blueprints/Task/Task_Tamed/Task_Tamed_11.Default__Task_Tamed_11_C)
CONTENT: Master of tame [Difficulty:4](/Game/Mods/CubeWorld/Blueprints/Task/Task_Tamed/Task_Tamed_11.Default__Task_Tamed_11_C)
CONTENT: Tame?some?animals?helps?you?survive?more?easier.The animal should be tamed with meat.(/Game/Mods/CubeWorld/Blueprints/Task/Task_Tamed/Task_Tamed_11.Default__Task_Tamed_11_C)
CONTENT: Paint your buildings.(/Game/Mods/CubeWorld/Blueprints/Task/Task_Behaviour/Task_Blueprint_02.Default__Task_Blueprint_02_C)
CONTENT: A beautiful house(/Game/Mods/CubeWorld/Blueprints/Task/Task_Behaviour/Task_Blueprint_02.Default__Task_Blueprint_02_C)
CONTENT: Paint your buildings with the colors you like.(/Game/Mods/CubeWorld/Blueprints/Task/Task_Behaviour/Task_Blueprint_02.Default__Task_Blueprint_02_C)
CONTENT: Underground exploration(/Game/Mods/CubeWorld/Blueprints/Task/Task_GatherResource/Task_GatherResource_02.Default__Task_GatherResource_02_C)
CONTENT: Go to the underground cave to collect 10 AeolianGrass(/Game/Mods/CubeWorld/Blueprints/Task/Task_GatherResource/Task_GatherResource_02.Default__Task_GatherResource_02_C)
CONTENT: Underground exploration(/Game/Mods/CubeWorld/Blueprints/Task/Task_GatherResource/Task_GatherResource_03.Default__Task_GatherResource_03_C)
CONTENT: Go underground Using pickmattock Collect 10 PrimaryRed(/Game/Mods/CubeWorld/Blueprints/Task/Task_GatherResource/Task_GatherResource_03.Default__Task_GatherResource_03_C)
CONTENT: kill 5 first calss creatures(/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_01.Default__task_killDino_01_C)
CONTENT: Primary hunter[Difficulty:2](/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_01.Default__task_killDino_01_C)
CONTENT: Now you come to the unkonw planet, you need protect youself form other creatures attack, Kill 5 animals in first class biome.(/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_01.Default__task_killDino_01_C)
CONTENT: Stone spear to kill 5 Dilophosaurus(/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_02.Default__task_killDino_02_C)
CONTENT: Fight with the right weapon [Difficulty:4](/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_02.Default__task_killDino_02_C)
CONTENT: Stone spear is a useful weapon at the beginning, you can press right mouse button to throw it out and cause more damage.(/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_02.Default__task_killDino_02_C)
CONTENT: Kill a Fireelement(/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_05.Default__task_killDino_05_C)
CONTENT: Excellent hunter(/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_05.Default__task_killDino_05_C)
CONTENT: Kill a Fireelement to prove you are a good hunter.(/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_05.Default__task_killDino_05_C)
CONTENT: Kill a Ghost Wyvern(/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_07.Default__task_killDino_07_C)
CONTENT: Excellent hunter(/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_07.Default__task_killDino_07_C)
CONTENT: Kill a Ghost Wyvern to prove you are a good hunter.(/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_07.Default__task_killDino_07_C)
CONTENT: Kill a Ice Bear(/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_08.Default__task_killDino_08_C)
CONTENT: Excellent hunter(/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_08.Default__task_killDino_08_C)
CONTENT: Kill a Ice Bear to prove you are a good hunter.(/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_08.Default__task_killDino_08_C)
CONTENT: Kill a Argentavis(/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_11.Default__task_killDino_11_C)
CONTENT: Excellent hunter(/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_11.Default__task_killDino_11_C)
CONTENT: Kill a Argentavis to prove you are a good hunter.(/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_11.Default__task_killDino_11_C)
CONTENT: Kill a Elementelf(/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_12.Default__task_killDino_12_C)
CONTENT: Excellent hunter(/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_12.Default__task_killDino_12_C)
CONTENT: Kill a Elementelf to prove you are a good hunter.(/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_12.Default__task_killDino_12_C)
CONTENT: Kill a Griffin(/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_14.Default__task_killDino_14_C)
CONTENT: Excellent hunter(/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_14.Default__task_killDino_14_C)
CONTENT: Kill a Griffin to prove you are a good hunter.(/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_14.Default__task_killDino_14_C)
CONTENT: Kill a Ankylo(/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_16.Default__task_killDino_16_C)
CONTENT: Excellent hunter(/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_16.Default__task_killDino_16_C)
CONTENT: Kill a Ankylo to prove you are a good hunter.(/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_16.Default__task_killDino_16_C)
CONTENT: Kill a Pulminoscorpius(/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_17.Default__task_killDino_17_C)
CONTENT: Excellent hunter(/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_17.Default__task_killDino_17_C)
CONTENT: Kill a Pulminoscorpius to prove you are a good hunter.(/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_17.Default__task_killDino_17_C)
CONTENT: Kill a Raptor(/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_19.Default__task_killDino_19_C)
CONTENT: Excellent hunter(/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_19.Default__task_killDino_19_C)
CONTENT: Kill a Raptor to prove you are a good hunter.(/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_19.Default__task_killDino_19_C)
CONTENT: Kill a Trike(/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_21.Default__task_killDino_21_C)
CONTENT: Excellent hunter(/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_21.Default__task_killDino_21_C)
CONTENT: Kill a Trike to prove you are a good hunter.(/Game/Mods/CubeWorld/Blueprints/Task/task_killDino/task_killDino_21.Default__task_killDino_21_C)
CONTENT: craft a Mine Detector.(/Game/Mods/CubeWorld/Blueprints/Task/Task_MakeSomething/Task_MakeSomething_02.Default__Task_MakeSomething_02_C)
CONTENT: Useful machine(/Game/Mods/CubeWorld/Blueprints/Task/Task_MakeSomething/Task_MakeSomething_02.Default__Task_MakeSomething_02_C)
CONTENT: A mine detector helps you find minerals efficiently.(/Game/Mods/CubeWorld/Blueprints/Task/Task_MakeSomething/Task_MakeSomething_02.Default__Task_MakeSomething_02_C)
CONTENT: Craft 5 Wood Foundations.(/Game/Mods/CubeWorld/Blueprints/Task/Task_MakeSomething/Task_MakeSomething_03.Default__Task_MakeSomething_03_C)
CONTENT: Primary building(/Game/Mods/CubeWorld/Blueprints/Task/Task_MakeSomething/Task_MakeSomething_03.Default__Task_MakeSomething_03_C)
CONTENT: It's very danger in the wild outside? you should build a house to protect yourself.First you should craft some foundations.(/Game/Mods/CubeWorld/Blueprints/Task/Task_MakeSomething/Task_MakeSomething_03.Default__Task_MakeSomething_03_C)
CONTENT: Defensive plant planting(/Game/Mods/CubeWorld/Blueprints/Task/Task_Place/Task_Place_02.Default__Task_Place_02_C)
CONTENT: CannibalPlant is a defensive plant that has a powerful long-range strike effect that can be planted to defend your base(/Game/Mods/CubeWorld/Blueprints/Task/Task_Place/Task_Place_02.Default__Task_Place_02_C)
CONTENT: primary build(/Game/Mods/CubeWorld/Blueprints/Task/Task_Place/Task_Place_03.Default__Task_Place_03_C)
CONTENT: The wild is dangerous. Let's build a house to protect ourselves. Let's make some foundations(/Game/Mods/CubeWorld/Blueprints/Task/Task_Place/Task_Place_03.Default__Task_Place_03_C)
CONTENT: Science and technology is in progress(/Game/Mods/CubeWorld/Blueprints/Task/Task_Place/Task_Place_04.Default__Task_Place_04_C)
CONTENT: Generators can provide electricity to some buildings that need electricity, and make one and put it out(/Game/Mods/CubeWorld/Blueprints/Task/Task_Place/Task_Place_04.Default__Task_Place_04_C)
CONTENT: convenient transportation(/Game/Mods/CubeWorld/Blueprints/Task/Task_Place/Task_Place_05.Default__Task_Place_05_C)
CONTENT: Build yourself a railway that allows you to go wherever you want.(/Game/Mods/CubeWorld/Blueprints/Task/Task_Place/Task_Place_05.Default__Task_Place_05_C)
CONTENT: Tame a DoDo with purple berry.(/Game/Mods/CubeWorld/Blueprints/Task/Task_Tamed/Task_Tamed_07.Default__Task_Tamed_07_C)
CONTENT: Master of tame [Difficulty:3](/Game/Mods/CubeWorld/Blueprints/Task/Task_Tamed/Task_Tamed_07.Default__Task_Tamed_07_C)
CONTENT: Tame?some?animals?helps?you?survive?more?easier.The animal should be tamed with Purple berry.(/Game/Mods/CubeWorld/Blueprints/Task/Task_Tamed/Task_Tamed_07.Default__Task_Tamed_07_C)
CONTENT: XXXXXXXX(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_CopperMagicStick.Default__CW_ToolItemBP_CopperMagicStick_C)
CONTENT: XXXXXXXX(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_CopperMagicStick.Default__CW_ToolItemBP_CopperMagicStick_C)
CONTENT: Tools(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_CopperMagicStick.Default__CW_ToolItemBP_CopperMagicStick_C)
CONTENT: XXXXXXXX(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_StoneMagicStick.Default__CW_ToolItemBP_StoneMagicStick_C)
CONTENT: XXXXXXXX(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_StoneMagicStick.Default__CW_ToolItemBP_StoneMagicStick_C)
CONTENT: Wooden Hoe(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_WoodenHoe.Default__CW_ToolItemBP_WoodenHoe_C)
CONTENT: A large Wooden Hoe(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_WoodenHoe.Default__CW_ToolItemBP_WoodenHoe_C)
CONTENT: Tools(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_WoodenHoe.Default__CW_ToolItemBP_WoodenHoe_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_WoodenHoe.Default__CW_ToolItemBP_WoodenHoe_C)
CONTENT: Wooden Shovel(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_WoodenShovel.Default__CW_ToolItemBP_WoodenShovel_C)
CONTENT: A large Wooden shovel(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_WoodenShovel.Default__CW_ToolItemBP_WoodenShovel_C)
CONTENT: Tools(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_WoodenShovel.Default__CW_ToolItemBP_WoodenShovel_C)
CONTENT: Wood(/Game/Mods/CubeWorld/Blueprints/ToolItems/ToolItemBPS/CW_ToolItemBP_WoodenShovel.Default__CW_ToolItemBP_WoodenShovel_C)
CONTENT: Radio(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_Radio.Default__CW_WeaponBP_Radio_C)
CONTENT: Use this to communicate securely over great distances.Push Home key to talk with the guy who's in the same frequency.(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_Radio.Default__CW_WeaponBP_Radio_C)
CONTENT: Tools(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_Radio.Default__CW_WeaponBP_Radio_C)
CONTENT: Special Copper Sword(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_SwordSkin.Default__CW_WeaponBP_SwordSkin_C)
CONTENT: A sword which seems to be a powerful weapon.(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_SwordSkin.Default__CW_WeaponBP_SwordSkin_C)
CONTENT: Weapons(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_SwordSkin.Default__CW_WeaponBP_SwordSkin_C)
CONTENT: Sword(/Game/Mods/CubeWorld/Blueprints/Weapons/WeaponBPs/CW_WeaponBP_SwordSkin.Default__CW_WeaponBP_SwordSkin_C)
CONTENT: caodibush(/Engine/Transient.REINST_Cubes_Museum_bush_caodi01_C_0)
CONTENT: caodibush info(/Engine/Transient.REINST_Cubes_Museum_bush_caodi01_C_0)
CONTENT: caodibush(/Engine/Transient.REINST_Cubes_Museum_bush_caodi01_C_0)
CONTENT: caodibush(/Engine/Transient.Default__REINST_Cubes_Museum_bush_caodi01_C_34743)
CONTENT: caodibush info(/Engine/Transient.Default__REINST_Cubes_Museum_bush_caodi01_C_34743)
CONTENT: caodibush(/Engine/Transient.Default__REINST_Cubes_Museum_bush_caodi01_C_34743)
CONTENT: caodibush(/Engine/Transient.REINST_Cubes_Museum_bush_caodi01_C_1)
CONTENT: caodibush info(/Engine/Transient.REINST_Cubes_Museum_bush_caodi01_C_1)
CONTENT: caodibush(/Engine/Transient.REINST_Cubes_Museum_bush_caodi01_C_1)
CONTENT: caodibush(/Engine/Transient.Default__REINST_Cubes_Museum_bush_caodi01_C_34747)
CONTENT: caodibush info(/Engine/Transient.Default__REINST_Cubes_Museum_bush_caodi01_C_34747)
CONTENT: caodibush(/Engine/Transient.Default__REINST_Cubes_Museum_bush_caodi01_C_34747)
CONTENT: caodibush(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_01_caodi/MuseumPlantcaodi/Cubes_Museum_bush_caodi01.Default__Cubes_Museum_bush_caodi01_C)
CONTENT: caodibush info(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_01_caodi/MuseumPlantcaodi/Cubes_Museum_bush_caodi01.Default__Cubes_Museum_bush_caodi01_C)
CONTENT: caodibush(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_01_caodi/MuseumPlantcaodi/Cubes_Museum_bush_caodi01.Default__Cubes_Museum_bush_caodi01_C)
CONTENT: caodibush(/Engine/Transient.REINST_Cubes_Museum_bush_caodi02_C_0)
CONTENT: caodibush info(/Engine/Transient.REINST_Cubes_Museum_bush_caodi02_C_0)
CONTENT: caodibush(/Engine/Transient.REINST_Cubes_Museum_bush_caodi02_C_0)
CONTENT: caodibush(/Engine/Transient.Default__REINST_Cubes_Museum_bush_caodi02_C_34754)
CONTENT: caodibush info(/Engine/Transient.Default__REINST_Cubes_Museum_bush_caodi02_C_34754)
CONTENT: caodibush(/Engine/Transient.Default__REINST_Cubes_Museum_bush_caodi02_C_34754)
CONTENT: caodibush(/Engine/Transient.REINST_Cubes_Museum_bush_caodi02_C_1)
CONTENT: caodibush info(/Engine/Transient.REINST_Cubes_Museum_bush_caodi02_C_1)
CONTENT: caodibush(/Engine/Transient.REINST_Cubes_Museum_bush_caodi02_C_1)
CONTENT: caodibush(/Engine/Transient.Default__REINST_Cubes_Museum_bush_caodi02_C_34758)
CONTENT: caodibush info(/Engine/Transient.Default__REINST_Cubes_Museum_bush_caodi02_C_34758)
CONTENT: caodibush(/Engine/Transient.Default__REINST_Cubes_Museum_bush_caodi02_C_34758)
CONTENT: caodibush(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_01_caodi/MuseumPlantcaodi/Cubes_Museum_bush_caodi02.Default__Cubes_Museum_bush_caodi02_C)
CONTENT: caodibush info(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_01_caodi/MuseumPlantcaodi/Cubes_Museum_bush_caodi02.Default__Cubes_Museum_bush_caodi02_C)
CONTENT: caodibush(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_01_caodi/MuseumPlantcaodi/Cubes_Museum_bush_caodi02.Default__Cubes_Museum_bush_caodi02_C)
CONTENT: caoditree(/Engine/Transient.REINST_Cubes_Museum_tree_caodi_C_0)
CONTENT: caoditree info(/Engine/Transient.REINST_Cubes_Museum_tree_caodi_C_0)
CONTENT: caoditree(/Engine/Transient.REINST_Cubes_Museum_tree_caodi_C_0)
CONTENT: caoditree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_caodi_C_34765)
CONTENT: caoditree info(/Engine/Transient.Default__REINST_Cubes_Museum_tree_caodi_C_34765)
CONTENT: caoditree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_caodi_C_34765)
CONTENT: caoditree(/Engine/Transient.REINST_Cubes_Museum_tree_caodi_C_1)
CONTENT: caoditree info(/Engine/Transient.REINST_Cubes_Museum_tree_caodi_C_1)
CONTENT: caoditree(/Engine/Transient.REINST_Cubes_Museum_tree_caodi_C_1)
CONTENT: caoditree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_caodi_C_34769)
CONTENT: caoditree info(/Engine/Transient.Default__REINST_Cubes_Museum_tree_caodi_C_34769)
CONTENT: caoditree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_caodi_C_34769)
CONTENT: caoditree(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_01_caodi/MuseumPlantcaodi/Cubes_Museum_tree_caodi.Default__Cubes_Museum_tree_caodi_C)
CONTENT: caoditree info(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_01_caodi/MuseumPlantcaodi/Cubes_Museum_tree_caodi.Default__Cubes_Museum_tree_caodi_C)
CONTENT: caoditree(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_01_caodi/MuseumPlantcaodi/Cubes_Museum_tree_caodi.Default__Cubes_Museum_tree_caodi_C)
CONTENT: xuedibush(/Engine/Transient.REINST_Cubes_Museum_bush_xuedi01_C_0)
CONTENT: xuedibush info(/Engine/Transient.REINST_Cubes_Museum_bush_xuedi01_C_0)
CONTENT: xuedibush(/Engine/Transient.REINST_Cubes_Museum_bush_xuedi01_C_0)
CONTENT: xuedibush(/Engine/Transient.Default__REINST_Cubes_Museum_bush_xuedi01_C_34985)
CONTENT: xuedibush info(/Engine/Transient.Default__REINST_Cubes_Museum_bush_xuedi01_C_34985)
CONTENT: xuedibush(/Engine/Transient.Default__REINST_Cubes_Museum_bush_xuedi01_C_34985)
CONTENT: xuedibush(/Engine/Transient.REINST_Cubes_Museum_bush_xuedi01_C_1)
CONTENT: xuedibush info(/Engine/Transient.REINST_Cubes_Museum_bush_xuedi01_C_1)
CONTENT: xuedibush(/Engine/Transient.REINST_Cubes_Museum_bush_xuedi01_C_1)
CONTENT: xuedibush(/Engine/Transient.Default__REINST_Cubes_Museum_bush_xuedi01_C_34989)
CONTENT: xuedibush info(/Engine/Transient.Default__REINST_Cubes_Museum_bush_xuedi01_C_34989)
CONTENT: xuedibush(/Engine/Transient.Default__REINST_Cubes_Museum_bush_xuedi01_C_34989)
CONTENT: xuedibush(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_02_xuedi/Museumplantxuedi/Cubes_Museum_bush_xuedi01.Default__Cubes_Museum_bush_xuedi01_C)
CONTENT: xuedibush info(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_02_xuedi/Museumplantxuedi/Cubes_Museum_bush_xuedi01.Default__Cubes_Museum_bush_xuedi01_C)
CONTENT: xuedibush(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_02_xuedi/Museumplantxuedi/Cubes_Museum_bush_xuedi01.Default__Cubes_Museum_bush_xuedi01_C)
CONTENT: xuedibush(/Engine/Transient.REINST_Cubes_Museum_bush_xuedi02_C_0)
CONTENT: xuedibush info(/Engine/Transient.REINST_Cubes_Museum_bush_xuedi02_C_0)
CONTENT: xuedibush(/Engine/Transient.REINST_Cubes_Museum_bush_xuedi02_C_0)
CONTENT: xuedibush(/Engine/Transient.Default__REINST_Cubes_Museum_bush_xuedi02_C_34996)
CONTENT: xuedibush info(/Engine/Transient.Default__REINST_Cubes_Museum_bush_xuedi02_C_34996)
CONTENT: xuedibush(/Engine/Transient.Default__REINST_Cubes_Museum_bush_xuedi02_C_34996)
CONTENT: xuedibush(/Engine/Transient.REINST_Cubes_Museum_bush_xuedi02_C_1)
CONTENT: xuedibush info(/Engine/Transient.REINST_Cubes_Museum_bush_xuedi02_C_1)
CONTENT: xuedibush(/Engine/Transient.REINST_Cubes_Museum_bush_xuedi02_C_1)
CONTENT: xuedibush(/Engine/Transient.Default__REINST_Cubes_Museum_bush_xuedi02_C_35000)
CONTENT: xuedibush info(/Engine/Transient.Default__REINST_Cubes_Museum_bush_xuedi02_C_35000)
CONTENT: xuedibush(/Engine/Transient.Default__REINST_Cubes_Museum_bush_xuedi02_C_35000)
CONTENT: xuedibush(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_02_xuedi/Museumplantxuedi/Cubes_Museum_bush_xuedi02.Default__Cubes_Museum_bush_xuedi02_C)
CONTENT: xuedibush info(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_02_xuedi/Museumplantxuedi/Cubes_Museum_bush_xuedi02.Default__Cubes_Museum_bush_xuedi02_C)
CONTENT: xuedibush(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_02_xuedi/Museumplantxuedi/Cubes_Museum_bush_xuedi02.Default__Cubes_Museum_bush_xuedi02_C)
CONTENT: xueditree(/Engine/Transient.REINST_Cubes_Museum_tree_xuedi_C_0)
CONTENT: xueditree info(/Engine/Transient.REINST_Cubes_Museum_tree_xuedi_C_0)
CONTENT: xueditree(/Engine/Transient.REINST_Cubes_Museum_tree_xuedi_C_0)
CONTENT: xueditree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_xuedi_C_35007)
CONTENT: xueditree info(/Engine/Transient.Default__REINST_Cubes_Museum_tree_xuedi_C_35007)
CONTENT: xueditree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_xuedi_C_35007)
CONTENT: xueditree(/Engine/Transient.REINST_Cubes_Museum_tree_xuedi_C_1)
CONTENT: xueditree info(/Engine/Transient.REINST_Cubes_Museum_tree_xuedi_C_1)
CONTENT: xueditree(/Engine/Transient.REINST_Cubes_Museum_tree_xuedi_C_1)
CONTENT: xueditree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_xuedi_C_35011)
CONTENT: xueditree info(/Engine/Transient.Default__REINST_Cubes_Museum_tree_xuedi_C_35011)
CONTENT: xueditree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_xuedi_C_35011)
CONTENT: xueditree(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_02_xuedi/Museumplantxuedi/Cubes_Museum_tree_xuedi.Default__Cubes_Museum_tree_xuedi_C)
CONTENT: xueditree info(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_02_xuedi/Museumplantxuedi/Cubes_Museum_tree_xuedi.Default__Cubes_Museum_tree_xuedi_C)
CONTENT: xueditree(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_02_xuedi/Museumplantxuedi/Cubes_Museum_tree_xuedi.Default__Cubes_Museum_tree_xuedi_C)
CONTENT: zhaozebush(/Engine/Transient.REINST_Cubes_Museum_bush_zhaoze01_C_0)
CONTENT: zhaozebush info(/Engine/Transient.REINST_Cubes_Museum_bush_zhaoze01_C_0)
CONTENT: zhaozebush(/Engine/Transient.REINST_Cubes_Museum_bush_zhaoze01_C_0)
CONTENT: zhaozebush(/Engine/Transient.Default__REINST_Cubes_Museum_bush_zhaoze01_C_35172)
CONTENT: zhaozebush info(/Engine/Transient.Default__REINST_Cubes_Museum_bush_zhaoze01_C_35172)
CONTENT: zhaozebush(/Engine/Transient.Default__REINST_Cubes_Museum_bush_zhaoze01_C_35172)
CONTENT: zhaozebush(/Engine/Transient.REINST_Cubes_Museum_bush_zhaoze01_C_1)
CONTENT: zhaozebush info(/Engine/Transient.REINST_Cubes_Museum_bush_zhaoze01_C_1)
CONTENT: zhaozebush(/Engine/Transient.REINST_Cubes_Museum_bush_zhaoze01_C_1)
CONTENT: zhaozebush(/Engine/Transient.Default__REINST_Cubes_Museum_bush_zhaoze01_C_35176)
CONTENT: zhaozebush info(/Engine/Transient.Default__REINST_Cubes_Museum_bush_zhaoze01_C_35176)
CONTENT: zhaozebush(/Engine/Transient.Default__REINST_Cubes_Museum_bush_zhaoze01_C_35176)
CONTENT: zhaozebush(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_03_zhaoze/Museumplantzhaoze/Cubes_Museum_bush_zhaoze01.Default__Cubes_Museum_bush_zhaoze01_C)
CONTENT: zhaozebush info(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_03_zhaoze/Museumplantzhaoze/Cubes_Museum_bush_zhaoze01.Default__Cubes_Museum_bush_zhaoze01_C)
CONTENT: zhaozebush(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_03_zhaoze/Museumplantzhaoze/Cubes_Museum_bush_zhaoze01.Default__Cubes_Museum_bush_zhaoze01_C)
CONTENT: zhaozebush(/Engine/Transient.REINST_Cubes_Museum_bush_zhaoze02_C_0)
CONTENT: zhaozebush info(/Engine/Transient.REINST_Cubes_Museum_bush_zhaoze02_C_0)
CONTENT: zhaozebush(/Engine/Transient.REINST_Cubes_Museum_bush_zhaoze02_C_0)
CONTENT: zhaozebush(/Engine/Transient.Default__REINST_Cubes_Museum_bush_zhaoze02_C_35183)
CONTENT: zhaozebush info(/Engine/Transient.Default__REINST_Cubes_Museum_bush_zhaoze02_C_35183)
CONTENT: zhaozebush(/Engine/Transient.Default__REINST_Cubes_Museum_bush_zhaoze02_C_35183)
CONTENT: zhaozebush(/Engine/Transient.REINST_Cubes_Museum_bush_zhaoze02_C_1)
CONTENT: zhaozebush info(/Engine/Transient.REINST_Cubes_Museum_bush_zhaoze02_C_1)
CONTENT: zhaozebush(/Engine/Transient.REINST_Cubes_Museum_bush_zhaoze02_C_1)
CONTENT: zhaozebush(/Engine/Transient.Default__REINST_Cubes_Museum_bush_zhaoze02_C_35187)
CONTENT: zhaozebush info(/Engine/Transient.Default__REINST_Cubes_Museum_bush_zhaoze02_C_35187)
CONTENT: zhaozebush(/Engine/Transient.Default__REINST_Cubes_Museum_bush_zhaoze02_C_35187)
CONTENT: zhaozebush(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_03_zhaoze/Museumplantzhaoze/Cubes_Museum_bush_zhaoze02.Default__Cubes_Museum_bush_zhaoze02_C)
CONTENT: zhaozebush info(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_03_zhaoze/Museumplantzhaoze/Cubes_Museum_bush_zhaoze02.Default__Cubes_Museum_bush_zhaoze02_C)
CONTENT: zhaozebush(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_03_zhaoze/Museumplantzhaoze/Cubes_Museum_bush_zhaoze02.Default__Cubes_Museum_bush_zhaoze02_C)
CONTENT: zhaozetree(/Engine/Transient.REINST_Cubes_Museum_tree_zhaoze_C_0)
CONTENT: zhaozetree info(/Engine/Transient.REINST_Cubes_Museum_tree_zhaoze_C_0)
CONTENT: zhaozetree(/Engine/Transient.REINST_Cubes_Museum_tree_zhaoze_C_0)
CONTENT: zhaozetree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_zhaoze_C_35194)
CONTENT: zhaozetree info(/Engine/Transient.Default__REINST_Cubes_Museum_tree_zhaoze_C_35194)
CONTENT: zhaozetree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_zhaoze_C_35194)
CONTENT: zhaozetree(/Engine/Transient.REINST_Cubes_Museum_tree_zhaoze_C_1)
CONTENT: zhaozetree info(/Engine/Transient.REINST_Cubes_Museum_tree_zhaoze_C_1)
CONTENT: zhaozetree(/Engine/Transient.REINST_Cubes_Museum_tree_zhaoze_C_1)
CONTENT: zhaozetree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_zhaoze_C_35198)
CONTENT: zhaozetree info(/Engine/Transient.Default__REINST_Cubes_Museum_tree_zhaoze_C_35198)
CONTENT: zhaozetree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_zhaoze_C_35198)
CONTENT: zhaozetree(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_03_zhaoze/Museumplantzhaoze/Cubes_Museum_tree_zhaoze.Default__Cubes_Museum_tree_zhaoze_C)
CONTENT: zhaozetree info(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_03_zhaoze/Museumplantzhaoze/Cubes_Museum_tree_zhaoze.Default__Cubes_Museum_tree_zhaoze_C)
CONTENT: zhaozetree(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_03_zhaoze/Museumplantzhaoze/Cubes_Museum_tree_zhaoze.Default__Cubes_Museum_tree_zhaoze_C)
CONTENT: mofabush(/Engine/Transient.REINST_Cubes_Museum_bush_mofa_C_0)
CONTENT: mofabush info(/Engine/Transient.REINST_Cubes_Museum_bush_mofa_C_0)
CONTENT: mofabush(/Engine/Transient.REINST_Cubes_Museum_bush_mofa_C_0)
CONTENT: mofabush(/Engine/Transient.Default__REINST_Cubes_Museum_bush_mofa_C_35370)
CONTENT: mofabush info(/Engine/Transient.Default__REINST_Cubes_Museum_bush_mofa_C_35370)
CONTENT: mofabush(/Engine/Transient.Default__REINST_Cubes_Museum_bush_mofa_C_35370)
CONTENT: mofabush(/Engine/Transient.REINST_Cubes_Museum_bush_mofa_C_1)
CONTENT: mofabush info(/Engine/Transient.REINST_Cubes_Museum_bush_mofa_C_1)
CONTENT: mofabush(/Engine/Transient.REINST_Cubes_Museum_bush_mofa_C_1)
CONTENT: mofabush(/Engine/Transient.Default__REINST_Cubes_Museum_bush_mofa_C_35374)
CONTENT: mofabush info(/Engine/Transient.Default__REINST_Cubes_Museum_bush_mofa_C_35374)
CONTENT: mofabush(/Engine/Transient.Default__REINST_Cubes_Museum_bush_mofa_C_35374)
CONTENT: mofabush(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_04_mofa/Museumplantmofa/Cubes_Museum_bush_mofa.Default__Cubes_Museum_bush_mofa_C)
CONTENT: mofabush info(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_04_mofa/Museumplantmofa/Cubes_Museum_bush_mofa.Default__Cubes_Museum_bush_mofa_C)
CONTENT: mofabush(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_04_mofa/Museumplantmofa/Cubes_Museum_bush_mofa.Default__Cubes_Museum_bush_mofa_C)
CONTENT: mofatree(/Engine/Transient.REINST_Cubes_Museum_tree_mofa_C_0)
CONTENT: mofatree info(/Engine/Transient.REINST_Cubes_Museum_tree_mofa_C_0)
CONTENT: mofatree(/Engine/Transient.REINST_Cubes_Museum_tree_mofa_C_0)
CONTENT: mofatree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_mofa_C_35381)
CONTENT: mofatree info(/Engine/Transient.Default__REINST_Cubes_Museum_tree_mofa_C_35381)
CONTENT: mofatree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_mofa_C_35381)
CONTENT: mofatree(/Engine/Transient.REINST_Cubes_Museum_tree_mofa_C_1)
CONTENT: mofatree info(/Engine/Transient.REINST_Cubes_Museum_tree_mofa_C_1)
CONTENT: mofatree(/Engine/Transient.REINST_Cubes_Museum_tree_mofa_C_1)
CONTENT: mofatree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_mofa_C_35385)
CONTENT: mofatree info(/Engine/Transient.Default__REINST_Cubes_Museum_tree_mofa_C_35385)
CONTENT: mofatree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_mofa_C_35385)
CONTENT: mofatree(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_04_mofa/Museumplantmofa/Cubes_Museum_tree_mofa.Default__Cubes_Museum_tree_mofa_C)
CONTENT: mofatree info(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_04_mofa/Museumplantmofa/Cubes_Museum_tree_mofa.Default__Cubes_Museum_tree_mofa_C)
CONTENT: mofatree(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_04_mofa/Museumplantmofa/Cubes_Museum_tree_mofa.Default__Cubes_Museum_tree_mofa_C)
CONTENT: redaiyulinbush(/Engine/Transient.REINST_Cubes_Museum_bush_yulin01_C_0)
CONTENT: redaiyulinbush info(/Engine/Transient.REINST_Cubes_Museum_bush_yulin01_C_0)
CONTENT: redaiyulinbush(/Engine/Transient.REINST_Cubes_Museum_bush_yulin01_C_0)
CONTENT: redaiyulinbush(/Engine/Transient.Default__REINST_Cubes_Museum_bush_yulin01_C_35535)
CONTENT: redaiyulinbush info(/Engine/Transient.Default__REINST_Cubes_Museum_bush_yulin01_C_35535)
CONTENT: redaiyulinbush(/Engine/Transient.Default__REINST_Cubes_Museum_bush_yulin01_C_35535)
CONTENT: redaiyulinbush(/Engine/Transient.REINST_Cubes_Museum_bush_yulin01_C_1)
CONTENT: redaiyulinbush info(/Engine/Transient.REINST_Cubes_Museum_bush_yulin01_C_1)
CONTENT: redaiyulinbush(/Engine/Transient.REINST_Cubes_Museum_bush_yulin01_C_1)
CONTENT: redaiyulinbush(/Engine/Transient.Default__REINST_Cubes_Museum_bush_yulin01_C_35539)
CONTENT: redaiyulinbush info(/Engine/Transient.Default__REINST_Cubes_Museum_bush_yulin01_C_35539)
CONTENT: redaiyulinbush(/Engine/Transient.Default__REINST_Cubes_Museum_bush_yulin01_C_35539)
CONTENT: redaiyulinbush(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_05_redaiyulin/MuseumPlantyulin/Cubes_Museum_bush_yulin01.Default__Cubes_Museum_bush_yulin01_C)
CONTENT: redaiyulinbush info(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_05_redaiyulin/MuseumPlantyulin/Cubes_Museum_bush_yulin01.Default__Cubes_Museum_bush_yulin01_C)
CONTENT: redaiyulinbush(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_05_redaiyulin/MuseumPlantyulin/Cubes_Museum_bush_yulin01.Default__Cubes_Museum_bush_yulin01_C)
CONTENT: redaiyulinbush(/Engine/Transient.REINST_Cubes_Museum_bush_yulin02_C_0)
CONTENT: redaiyulinbush info(/Engine/Transient.REINST_Cubes_Museum_bush_yulin02_C_0)
CONTENT: redaiyulinbush(/Engine/Transient.REINST_Cubes_Museum_bush_yulin02_C_0)
CONTENT: redaiyulinbush(/Engine/Transient.Default__REINST_Cubes_Museum_bush_yulin02_C_35546)
CONTENT: redaiyulinbush info(/Engine/Transient.Default__REINST_Cubes_Museum_bush_yulin02_C_35546)
CONTENT: redaiyulinbush(/Engine/Transient.Default__REINST_Cubes_Museum_bush_yulin02_C_35546)
CONTENT: redaiyulinbush(/Engine/Transient.REINST_Cubes_Museum_bush_yulin02_C_1)
CONTENT: redaiyulinbush info(/Engine/Transient.REINST_Cubes_Museum_bush_yulin02_C_1)
CONTENT: redaiyulinbush(/Engine/Transient.REINST_Cubes_Museum_bush_yulin02_C_1)
CONTENT: redaiyulinbush(/Engine/Transient.Default__REINST_Cubes_Museum_bush_yulin02_C_35550)
CONTENT: redaiyulinbush info(/Engine/Transient.Default__REINST_Cubes_Museum_bush_yulin02_C_35550)
CONTENT: redaiyulinbush(/Engine/Transient.Default__REINST_Cubes_Museum_bush_yulin02_C_35550)
CONTENT: redaiyulinbush(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_05_redaiyulin/MuseumPlantyulin/Cubes_Museum_bush_yulin02.Default__Cubes_Museum_bush_yulin02_C)
CONTENT: redaiyulinbush info(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_05_redaiyulin/MuseumPlantyulin/Cubes_Museum_bush_yulin02.Default__Cubes_Museum_bush_yulin02_C)
CONTENT: redaiyulinbush(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_05_redaiyulin/MuseumPlantyulin/Cubes_Museum_bush_yulin02.Default__Cubes_Museum_bush_yulin02_C)
CONTENT: redaiyulintree(/Engine/Transient.REINST_Cubes_Museum_tree_yulin01_C_0)
CONTENT: redaiyulintree info(/Engine/Transient.REINST_Cubes_Museum_tree_yulin01_C_0)
CONTENT: redaiyulintree(/Engine/Transient.REINST_Cubes_Museum_tree_yulin01_C_0)
CONTENT: redaiyulintree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_yulin01_C_35557)
CONTENT: redaiyulintree info(/Engine/Transient.Default__REINST_Cubes_Museum_tree_yulin01_C_35557)
CONTENT: redaiyulintree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_yulin01_C_35557)
CONTENT: redaiyulintree(/Engine/Transient.REINST_Cubes_Museum_tree_yulin01_C_1)
CONTENT: redaiyulintree info(/Engine/Transient.REINST_Cubes_Museum_tree_yulin01_C_1)
CONTENT: redaiyulintree(/Engine/Transient.REINST_Cubes_Museum_tree_yulin01_C_1)
CONTENT: redaiyulintree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_yulin01_C_35561)
CONTENT: redaiyulintree info(/Engine/Transient.Default__REINST_Cubes_Museum_tree_yulin01_C_35561)
CONTENT: redaiyulintree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_yulin01_C_35561)
CONTENT: redaiyulintree(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_05_redaiyulin/MuseumPlantyulin/Cubes_Museum_tree_yulin01.Default__Cubes_Museum_tree_yulin01_C)
CONTENT: redaiyulintree info(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_05_redaiyulin/MuseumPlantyulin/Cubes_Museum_tree_yulin01.Default__Cubes_Museum_tree_yulin01_C)
CONTENT: redaiyulintree(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_05_redaiyulin/MuseumPlantyulin/Cubes_Museum_tree_yulin01.Default__Cubes_Museum_tree_yulin01_C)
CONTENT: redaiyulintree(/Engine/Transient.REINST_Cubes_Museum_tree_yulin02_C_0)
CONTENT: redaiyulintree info(/Engine/Transient.REINST_Cubes_Museum_tree_yulin02_C_0)
CONTENT: redaiyulintree(/Engine/Transient.REINST_Cubes_Museum_tree_yulin02_C_0)
CONTENT: redaiyulintree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_yulin02_C_35568)
CONTENT: redaiyulintree info(/Engine/Transient.Default__REINST_Cubes_Museum_tree_yulin02_C_35568)
CONTENT: redaiyulintree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_yulin02_C_35568)
CONTENT: redaiyulintree(/Engine/Transient.REINST_Cubes_Museum_tree_yulin02_C_1)
CONTENT: redaiyulintree info(/Engine/Transient.REINST_Cubes_Museum_tree_yulin02_C_1)
CONTENT: redaiyulintree(/Engine/Transient.REINST_Cubes_Museum_tree_yulin02_C_1)
CONTENT: redaiyulintree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_yulin02_C_35572)
CONTENT: redaiyulintree info(/Engine/Transient.Default__REINST_Cubes_Museum_tree_yulin02_C_35572)
CONTENT: redaiyulintree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_yulin02_C_35572)
CONTENT: redaiyulintree(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_05_redaiyulin/MuseumPlantyulin/Cubes_Museum_tree_yulin02.Default__Cubes_Museum_tree_yulin02_C)
CONTENT: redaiyulintree info(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_05_redaiyulin/MuseumPlantyulin/Cubes_Museum_tree_yulin02.Default__Cubes_Museum_tree_yulin02_C)
CONTENT: redaiyulintree(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_05_redaiyulin/MuseumPlantyulin/Cubes_Museum_tree_yulin02.Default__Cubes_Museum_tree_yulin02_C)
CONTENT: shatanbush(/Engine/Transient.REINST_Cubes_Museum_bush_shatan_C_0)
CONTENT: shatanbush info(/Engine/Transient.REINST_Cubes_Museum_bush_shatan_C_0)
CONTENT: shatanbush(/Engine/Transient.REINST_Cubes_Museum_bush_shatan_C_0)
CONTENT: shatanbush(/Engine/Transient.Default__REINST_Cubes_Museum_bush_shatan_C_35656)
CONTENT: shatanbush info(/Engine/Transient.Default__REINST_Cubes_Museum_bush_shatan_C_35656)
CONTENT: shatanbush(/Engine/Transient.Default__REINST_Cubes_Museum_bush_shatan_C_35656)
CONTENT: shatanbush(/Engine/Transient.REINST_Cubes_Museum_bush_shatan_C_1)
CONTENT: shatanbush info(/Engine/Transient.REINST_Cubes_Museum_bush_shatan_C_1)
CONTENT: shatanbush(/Engine/Transient.REINST_Cubes_Museum_bush_shatan_C_1)
CONTENT: shatanbush(/Engine/Transient.Default__REINST_Cubes_Museum_bush_shatan_C_35660)
CONTENT: shatanbush info(/Engine/Transient.Default__REINST_Cubes_Museum_bush_shatan_C_35660)
CONTENT: shatanbush(/Engine/Transient.Default__REINST_Cubes_Museum_bush_shatan_C_35660)
CONTENT: shatanbush(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_06_shatan/MuseumPlantshatan/Cubes_Museum_bush_shatan.Default__Cubes_Museum_bush_shatan_C)
CONTENT: shatanbush info(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_06_shatan/MuseumPlantshatan/Cubes_Museum_bush_shatan.Default__Cubes_Museum_bush_shatan_C)
CONTENT: shatanbush(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_06_shatan/MuseumPlantshatan/Cubes_Museum_bush_shatan.Default__Cubes_Museum_bush_shatan_C)
CONTENT: shatantree(/Engine/Transient.REINST_Cubes_Museum_tree_shatan_C_0)
CONTENT: shatantree info(/Engine/Transient.REINST_Cubes_Museum_tree_shatan_C_0)
CONTENT: shatantree(/Engine/Transient.REINST_Cubes_Museum_tree_shatan_C_0)
CONTENT: shatantree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_shatan_C_35667)
CONTENT: shatantree info(/Engine/Transient.Default__REINST_Cubes_Museum_tree_shatan_C_35667)
CONTENT: shatantree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_shatan_C_35667)
CONTENT: shatantree(/Engine/Transient.REINST_Cubes_Museum_tree_shatan_C_1)
CONTENT: shatantree info(/Engine/Transient.REINST_Cubes_Museum_tree_shatan_C_1)
CONTENT: shatantree(/Engine/Transient.REINST_Cubes_Museum_tree_shatan_C_1)
CONTENT: shatantree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_shatan_C_35671)
CONTENT: shatantree info(/Engine/Transient.Default__REINST_Cubes_Museum_tree_shatan_C_35671)
CONTENT: shatantree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_shatan_C_35671)
CONTENT: shatantree(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_06_shatan/MuseumPlantshatan/Cubes_Museum_tree_shatan.Default__Cubes_Museum_tree_shatan_C)
CONTENT: shatantree info(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_06_shatan/MuseumPlantshatan/Cubes_Museum_tree_shatan.Default__Cubes_Museum_tree_shatan_C)
CONTENT: shatantree(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_06_shatan/MuseumPlantshatan/Cubes_Museum_tree_shatan.Default__Cubes_Museum_tree_shatan_C)
CONTENT: shamobush(/Engine/Transient.REINST_Cubes_Museum_bush_shamo_C_0)
CONTENT: shamobush info(/Engine/Transient.REINST_Cubes_Museum_bush_shamo_C_0)
CONTENT: shamobush(/Engine/Transient.REINST_Cubes_Museum_bush_shamo_C_0)
CONTENT: shamobush(/Engine/Transient.Default__REINST_Cubes_Museum_bush_shamo_C_35909)
CONTENT: shamobush info(/Engine/Transient.Default__REINST_Cubes_Museum_bush_shamo_C_35909)
CONTENT: shamobush(/Engine/Transient.Default__REINST_Cubes_Museum_bush_shamo_C_35909)
CONTENT: shamobush(/Engine/Transient.REINST_Cubes_Museum_bush_shamo_C_1)
CONTENT: shamobush info(/Engine/Transient.REINST_Cubes_Museum_bush_shamo_C_1)
CONTENT: shamobush(/Engine/Transient.REINST_Cubes_Museum_bush_shamo_C_1)
CONTENT: shamobush(/Engine/Transient.Default__REINST_Cubes_Museum_bush_shamo_C_35913)
CONTENT: shamobush info(/Engine/Transient.Default__REINST_Cubes_Museum_bush_shamo_C_35913)
CONTENT: shamobush(/Engine/Transient.Default__REINST_Cubes_Museum_bush_shamo_C_35913)
CONTENT: shamobush(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_07_shamo/MuseumPlantshamo/Cubes_Museum_bush_shamo.Default__Cubes_Museum_bush_shamo_C)
CONTENT: shamobush info(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_07_shamo/MuseumPlantshamo/Cubes_Museum_bush_shamo.Default__Cubes_Museum_bush_shamo_C)
CONTENT: shamobush(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_07_shamo/MuseumPlantshamo/Cubes_Museum_bush_shamo.Default__Cubes_Museum_bush_shamo_C)
CONTENT: shamotree(/Engine/Transient.REINST_Cubes_Museum_tree_shamo_C_0)
CONTENT: shamotree info(/Engine/Transient.REINST_Cubes_Museum_tree_shamo_C_0)
CONTENT: shamotree(/Engine/Transient.REINST_Cubes_Museum_tree_shamo_C_0)
CONTENT: shamotree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_shamo_C_35920)
CONTENT: shamotree info(/Engine/Transient.Default__REINST_Cubes_Museum_tree_shamo_C_35920)
CONTENT: shamotree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_shamo_C_35920)
CONTENT: shamotree(/Engine/Transient.REINST_Cubes_Museum_tree_shamo_C_1)
CONTENT: shamotree info(/Engine/Transient.REINST_Cubes_Museum_tree_shamo_C_1)
CONTENT: shamotree(/Engine/Transient.REINST_Cubes_Museum_tree_shamo_C_1)
CONTENT: shamotree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_shamo_C_35924)
CONTENT: shamotree info(/Engine/Transient.Default__REINST_Cubes_Museum_tree_shamo_C_35924)
CONTENT: shamotree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_shamo_C_35924)
CONTENT: shamotree(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_07_shamo/MuseumPlantshamo/Cubes_Museum_tree_shamo.Default__Cubes_Museum_tree_shamo_C)
CONTENT: shamotree info(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_07_shamo/MuseumPlantshamo/Cubes_Museum_tree_shamo.Default__Cubes_Museum_tree_shamo_C)
CONTENT: shamotree(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_07_shamo/MuseumPlantshamo/Cubes_Museum_tree_shamo.Default__Cubes_Museum_tree_shamo_C)
CONTENT: baiyanglinredbush(/Engine/Transient.REINST_Cubes_Museum_bush_baiyanglin_C_0)
CONTENT: baiyanglinredbush info(/Engine/Transient.REINST_Cubes_Museum_bush_baiyanglin_C_0)
CONTENT: baiyanglinredbush(/Engine/Transient.REINST_Cubes_Museum_bush_baiyanglin_C_0)
CONTENT: baiyanglinredbush(/Engine/Transient.Default__REINST_Cubes_Museum_bush_baiyanglin_C_35997)
CONTENT: baiyanglinredbush info(/Engine/Transient.Default__REINST_Cubes_Museum_bush_baiyanglin_C_35997)
CONTENT: baiyanglinredbush(/Engine/Transient.Default__REINST_Cubes_Museum_bush_baiyanglin_C_35997)
CONTENT: baiyanglinredbush(/Engine/Transient.REINST_Cubes_Museum_bush_baiyanglin_C_1)
CONTENT: baiyanglinredbush info(/Engine/Transient.REINST_Cubes_Museum_bush_baiyanglin_C_1)
CONTENT: baiyanglinredbush(/Engine/Transient.REINST_Cubes_Museum_bush_baiyanglin_C_1)
CONTENT: baiyanglinredbush(/Engine/Transient.Default__REINST_Cubes_Museum_bush_baiyanglin_C_36001)
CONTENT: baiyanglinredbush info(/Engine/Transient.Default__REINST_Cubes_Museum_bush_baiyanglin_C_36001)
CONTENT: baiyanglinredbush(/Engine/Transient.Default__REINST_Cubes_Museum_bush_baiyanglin_C_36001)
CONTENT: baiyanglinredbush(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_08_baiyanglin_hong/MuseumPlantbaiyanglinred/Cubes_Museum_bush_baiyanglin.Default__Cubes_Museum_bush_baiyanglin_C)
CONTENT: baiyanglinredbush info(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_08_baiyanglin_hong/MuseumPlantbaiyanglinred/Cubes_Museum_bush_baiyanglin.Default__Cubes_Museum_bush_baiyanglin_C)
CONTENT: baiyanglinredbush(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_08_baiyanglin_hong/MuseumPlantbaiyanglinred/Cubes_Museum_bush_baiyanglin.Default__Cubes_Museum_bush_baiyanglin_C)
CONTENT: baiyanglinredtree(/Engine/Transient.REINST_Cubes_Museum_tree_baiyanglinred_C_0)
CONTENT: baiyanglinredtree info(/Engine/Transient.REINST_Cubes_Museum_tree_baiyanglinred_C_0)
CONTENT: baiyanglinredtree(/Engine/Transient.REINST_Cubes_Museum_tree_baiyanglinred_C_0)
CONTENT: baiyanglinredtree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_baiyanglinred_C_36008)
CONTENT: baiyanglinredtree info(/Engine/Transient.Default__REINST_Cubes_Museum_tree_baiyanglinred_C_36008)
CONTENT: baiyanglinredtree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_baiyanglinred_C_36008)
CONTENT: baiyanglinredtree(/Engine/Transient.REINST_Cubes_Museum_tree_baiyanglinred_C_1)
CONTENT: baiyanglinredtree info(/Engine/Transient.REINST_Cubes_Museum_tree_baiyanglinred_C_1)
CONTENT: baiyanglinredtree(/Engine/Transient.REINST_Cubes_Museum_tree_baiyanglinred_C_1)
CONTENT: baiyanglinredtree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_baiyanglinred_C_36012)
CONTENT: baiyanglinredtree info(/Engine/Transient.Default__REINST_Cubes_Museum_tree_baiyanglinred_C_36012)
CONTENT: baiyanglinredtree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_baiyanglinred_C_36012)
CONTENT: baiyanglinredtree(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_08_baiyanglin_hong/MuseumPlantbaiyanglinred/Cubes_Museum_tree_baiyanglinred.Default__Cubes_Museum_tree_baiyanglinred_C)
CONTENT: baiyanglinredtree info(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_08_baiyanglin_hong/MuseumPlantbaiyanglinred/Cubes_Museum_tree_baiyanglinred.Default__Cubes_Museum_tree_baiyanglinred_C)
CONTENT: baiyanglinredtree(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_08_baiyanglin_hong/MuseumPlantbaiyanglinred/Cubes_Museum_tree_baiyanglinred.Default__Cubes_Museum_tree_baiyanglinred_C)
CONTENT: baiyanglinyellowtree(/Engine/Transient.REINST_Cubes_Museum_tree_baiyanglinyellow_C_0)
CONTENT: baiyanglinyellowtree info(/Engine/Transient.REINST_Cubes_Museum_tree_baiyanglinyellow_C_0)
CONTENT: baiyanglinyellowtree(/Engine/Transient.REINST_Cubes_Museum_tree_baiyanglinyellow_C_0)
CONTENT: baiyanglinyellowtree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_baiyanglinyellow_C_36085)
CONTENT: baiyanglinyellowtree info(/Engine/Transient.Default__REINST_Cubes_Museum_tree_baiyanglinyellow_C_36085)
CONTENT: baiyanglinyellowtree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_baiyanglinyellow_C_36085)
CONTENT: baiyanglinyellowtree(/Engine/Transient.REINST_Cubes_Museum_tree_baiyanglinyellow_C_1)
CONTENT: baiyanglinyellowtree info(/Engine/Transient.REINST_Cubes_Museum_tree_baiyanglinyellow_C_1)
CONTENT: baiyanglinyellowtree(/Engine/Transient.REINST_Cubes_Museum_tree_baiyanglinyellow_C_1)
CONTENT: baiyanglinyellowtree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_baiyanglinyellow_C_36089)
CONTENT: baiyanglinyellowtree info(/Engine/Transient.Default__REINST_Cubes_Museum_tree_baiyanglinyellow_C_36089)
CONTENT: baiyanglinyellowtree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_baiyanglinyellow_C_36089)
CONTENT: baiyanglinyellowtree(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_09_baiyanglin_huang/MuseumPlantbaiyanglinyellow/Cubes_Museum_tree_baiyanglinyellow.Default__Cubes_Museum_tree_baiyanglinyellow_C)
CONTENT: baiyanglinyellowtree info(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_09_baiyanglin_huang/MuseumPlantbaiyanglinyellow/Cubes_Museum_tree_baiyanglinyellow.Default__Cubes_Museum_tree_baiyanglinyellow_C)
CONTENT: baiyanglinyellowtree(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_09_baiyanglin_huang/MuseumPlantbaiyanglinyellow/Cubes_Museum_tree_baiyanglinyellow.Default__Cubes_Museum_tree_baiyanglinyellow_C)
CONTENT: baiyanglingreentree(/Engine/Transient.REINST_Cubes_Museum_tree_baiyanglingreen_C_0)
CONTENT: baiyanglingreentree info(/Engine/Transient.REINST_Cubes_Museum_tree_baiyanglingreen_C_0)
CONTENT: baiyanglingreentree(/Engine/Transient.REINST_Cubes_Museum_tree_baiyanglingreen_C_0)
CONTENT: baiyanglingreentree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_baiyanglingreen_C_36162)
CONTENT: baiyanglingreentree info(/Engine/Transient.Default__REINST_Cubes_Museum_tree_baiyanglingreen_C_36162)
CONTENT: baiyanglingreentree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_baiyanglingreen_C_36162)
CONTENT: baiyanglingreentree(/Engine/Transient.REINST_Cubes_Museum_tree_baiyanglingreen_C_1)
CONTENT: baiyanglingreentree info(/Engine/Transient.REINST_Cubes_Museum_tree_baiyanglingreen_C_1)
CONTENT: baiyanglingreentree(/Engine/Transient.REINST_Cubes_Museum_tree_baiyanglingreen_C_1)
CONTENT: baiyanglingreentree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_baiyanglingreen_C_36166)
CONTENT: baiyanglingreentree info(/Engine/Transient.Default__REINST_Cubes_Museum_tree_baiyanglingreen_C_36166)
CONTENT: baiyanglingreentree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_baiyanglingreen_C_36166)
CONTENT: baiyanglingreentree(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_10_baiyanglin_lv/MuseumPlantbaiyanglingreen/Cubes_Museum_tree_baiyanglingreen.Default__Cubes_Museum_tree_baiyanglingreen_C)
CONTENT: baiyanglingreentree info(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_10_baiyanglin_lv/MuseumPlantbaiyanglingreen/Cubes_Museum_tree_baiyanglingreen.Default__Cubes_Museum_tree_baiyanglingreen_C)
CONTENT: baiyanglingreentree(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_10_baiyanglin_lv/MuseumPlantbaiyanglingreen/Cubes_Museum_tree_baiyanglingreen.Default__Cubes_Museum_tree_baiyanglingreen_C)
CONTENT: baiyanglinbluetree(/Engine/Transient.REINST_Cubes_Museum_tree_baiyanglinblue_C_0)
CONTENT: baiyanglinbluetree info(/Engine/Transient.REINST_Cubes_Museum_tree_baiyanglinblue_C_0)
CONTENT: baiyanglinbluetree(/Engine/Transient.REINST_Cubes_Museum_tree_baiyanglinblue_C_0)
CONTENT: baiyanglinbluetree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_baiyanglinblue_C_36239)
CONTENT: baiyanglinbluetree info(/Engine/Transient.Default__REINST_Cubes_Museum_tree_baiyanglinblue_C_36239)
CONTENT: baiyanglinbluetree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_baiyanglinblue_C_36239)
CONTENT: baiyanglinbluetree(/Engine/Transient.REINST_Cubes_Museum_tree_baiyanglinblue_C_1)
CONTENT: baiyanglinbluetree info(/Engine/Transient.REINST_Cubes_Museum_tree_baiyanglinblue_C_1)
CONTENT: baiyanglinbluetree(/Engine/Transient.REINST_Cubes_Museum_tree_baiyanglinblue_C_1)
CONTENT: baiyanglinbluetree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_baiyanglinblue_C_36243)
CONTENT: baiyanglinbluetree info(/Engine/Transient.Default__REINST_Cubes_Museum_tree_baiyanglinblue_C_36243)
CONTENT: baiyanglinbluetree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_baiyanglinblue_C_36243)
CONTENT: baiyanglinbluetree(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_11_baiyanglin_lan/MuseumPlantbaiyanglinblue/Cubes_Museum_tree_baiyanglinblue.Default__Cubes_Museum_tree_baiyanglinblue_C)
CONTENT: baiyanglinbluetree info(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_11_baiyanglin_lan/MuseumPlantbaiyanglinblue/Cubes_Museum_tree_baiyanglinblue.Default__Cubes_Museum_tree_baiyanglinblue_C)
CONTENT: baiyanglinbluetree(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_11_baiyanglin_lan/MuseumPlantbaiyanglinblue/Cubes_Museum_tree_baiyanglinblue.Default__Cubes_Museum_tree_baiyanglinblue_C)
CONTENT: songshubush(/Engine/Transient.REINST_Cubes_Museum_bush_songshu_C_0)
CONTENT: songshubush info(/Engine/Transient.REINST_Cubes_Museum_bush_songshu_C_0)
CONTENT: songshubush(/Engine/Transient.REINST_Cubes_Museum_bush_songshu_C_0)
CONTENT: songshubush(/Engine/Transient.Default__REINST_Cubes_Museum_bush_songshu_C_36371)
CONTENT: songshubush info(/Engine/Transient.Default__REINST_Cubes_Museum_bush_songshu_C_36371)
CONTENT: songshubush(/Engine/Transient.Default__REINST_Cubes_Museum_bush_songshu_C_36371)
CONTENT: songshubush(/Engine/Transient.REINST_Cubes_Museum_bush_songshu_C_1)
CONTENT: songshubush info(/Engine/Transient.REINST_Cubes_Museum_bush_songshu_C_1)
CONTENT: songshubush(/Engine/Transient.REINST_Cubes_Museum_bush_songshu_C_1)
CONTENT: songshubush(/Engine/Transient.Default__REINST_Cubes_Museum_bush_songshu_C_36375)
CONTENT: songshubush info(/Engine/Transient.Default__REINST_Cubes_Museum_bush_songshu_C_36375)
CONTENT: songshubush(/Engine/Transient.Default__REINST_Cubes_Museum_bush_songshu_C_36375)
CONTENT: songshubush(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_12_songshu/MuseumPlantsongshu/Cubes_Museum_bush_songshu.Default__Cubes_Museum_bush_songshu_C)
CONTENT: songshubush info(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_12_songshu/MuseumPlantsongshu/Cubes_Museum_bush_songshu.Default__Cubes_Museum_bush_songshu_C)
CONTENT: songshubush(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_12_songshu/MuseumPlantsongshu/Cubes_Museum_bush_songshu.Default__Cubes_Museum_bush_songshu_C)
CONTENT: songshutree(/Engine/Transient.REINST_Cubes_Museum_tree_songshu01_C_0)
CONTENT: songshutree info(/Engine/Transient.REINST_Cubes_Museum_tree_songshu01_C_0)
CONTENT: songshutree(/Engine/Transient.REINST_Cubes_Museum_tree_songshu01_C_0)
CONTENT: songshutree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_songshu01_C_36382)
CONTENT: songshutree info(/Engine/Transient.Default__REINST_Cubes_Museum_tree_songshu01_C_36382)
CONTENT: songshutree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_songshu01_C_36382)
CONTENT: songshutree(/Engine/Transient.REINST_Cubes_Museum_tree_songshu01_C_1)
CONTENT: songshutree info(/Engine/Transient.REINST_Cubes_Museum_tree_songshu01_C_1)
CONTENT: songshutree(/Engine/Transient.REINST_Cubes_Museum_tree_songshu01_C_1)
CONTENT: songshutree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_songshu01_C_36386)
CONTENT: songshutree info(/Engine/Transient.Default__REINST_Cubes_Museum_tree_songshu01_C_36386)
CONTENT: songshutree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_songshu01_C_36386)
CONTENT: songshutree(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_12_songshu/MuseumPlantsongshu/Cubes_Museum_tree_songshu01.Default__Cubes_Museum_tree_songshu01_C)
CONTENT: songshutree info(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_12_songshu/MuseumPlantsongshu/Cubes_Museum_tree_songshu01.Default__Cubes_Museum_tree_songshu01_C)
CONTENT: songshutree(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_12_songshu/MuseumPlantsongshu/Cubes_Museum_tree_songshu01.Default__Cubes_Museum_tree_songshu01_C)
CONTENT: songshutree(/Engine/Transient.REINST_Cubes_Museum_tree_songshu02_C_0)
CONTENT: songshutree info(/Engine/Transient.REINST_Cubes_Museum_tree_songshu02_C_0)
CONTENT: songshutree(/Engine/Transient.REINST_Cubes_Museum_tree_songshu02_C_0)
CONTENT: songshutree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_songshu02_C_36393)
CONTENT: songshutree info(/Engine/Transient.Default__REINST_Cubes_Museum_tree_songshu02_C_36393)
CONTENT: songshutree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_songshu02_C_36393)
CONTENT: songshutree(/Engine/Transient.REINST_Cubes_Museum_tree_songshu02_C_1)
CONTENT: songshutree info(/Engine/Transient.REINST_Cubes_Museum_tree_songshu02_C_1)
CONTENT: songshutree(/Engine/Transient.REINST_Cubes_Museum_tree_songshu02_C_1)
CONTENT: songshutree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_songshu02_C_36397)
CONTENT: songshutree info(/Engine/Transient.Default__REINST_Cubes_Museum_tree_songshu02_C_36397)
CONTENT: songshutree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_songshu02_C_36397)
CONTENT: songshutree(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_12_songshu/MuseumPlantsongshu/Cubes_Museum_tree_songshu02.Default__Cubes_Museum_tree_songshu02_C)
CONTENT: songshutree info(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_12_songshu/MuseumPlantsongshu/Cubes_Museum_tree_songshu02.Default__Cubes_Museum_tree_songshu02_C)
CONTENT: songshutree(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_12_songshu/MuseumPlantsongshu/Cubes_Museum_tree_songshu02.Default__Cubes_Museum_tree_songshu02_C)
CONTENT: gaoshanlinditree(/Engine/Transient.REINST_Cubes_Museum_tree_gaoshanlindi_C_0)
CONTENT: gaoshanlinditree info(/Engine/Transient.REINST_Cubes_Museum_tree_gaoshanlindi_C_0)
CONTENT: gaoshanlinditree(/Engine/Transient.REINST_Cubes_Museum_tree_gaoshanlindi_C_0)
CONTENT: gaoshanlinditree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_gaoshanlindi_C_36470)
CONTENT: gaoshanlinditree info(/Engine/Transient.Default__REINST_Cubes_Museum_tree_gaoshanlindi_C_36470)
CONTENT: gaoshanlinditree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_gaoshanlindi_C_36470)
CONTENT: gaoshanlinditree(/Engine/Transient.REINST_Cubes_Museum_tree_gaoshanlindi_C_1)
CONTENT: gaoshanlinditree info(/Engine/Transient.REINST_Cubes_Museum_tree_gaoshanlindi_C_1)
CONTENT: gaoshanlinditree(/Engine/Transient.REINST_Cubes_Museum_tree_gaoshanlindi_C_1)
CONTENT: gaoshanlinditree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_gaoshanlindi_C_36474)
CONTENT: gaoshanlinditree info(/Engine/Transient.Default__REINST_Cubes_Museum_tree_gaoshanlindi_C_36474)
CONTENT: gaoshanlinditree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_gaoshanlindi_C_36474)
CONTENT: gaoshanlinditree(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_13_gaoshanlindi/MuseumPlantgaoshanlindi/Cubes_Museum_tree_gaoshanlindi.Default__Cubes_Museum_tree_gaoshanlindi_C)
CONTENT: gaoshanlinditree info(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_13_gaoshanlindi/MuseumPlantgaoshanlindi/Cubes_Museum_tree_gaoshanlindi.Default__Cubes_Museum_tree_gaoshanlindi_C)
CONTENT: gaoshanlinditree(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_13_gaoshanlindi/MuseumPlantgaoshanlindi/Cubes_Museum_tree_gaoshanlindi.Default__Cubes_Museum_tree_gaoshanlindi_C)
CONTENT: zhulinbush(/Engine/Transient.REINST_Cubes_Museum_bush_zhulin_C_0)
CONTENT: zhulinbush info(/Engine/Transient.REINST_Cubes_Museum_bush_zhulin_C_0)
CONTENT: zhulinbush(/Engine/Transient.REINST_Cubes_Museum_bush_zhulin_C_0)
CONTENT: zhulinbush(/Engine/Transient.Default__REINST_Cubes_Museum_bush_zhulin_C_36580)
CONTENT: zhulinbush info(/Engine/Transient.Default__REINST_Cubes_Museum_bush_zhulin_C_36580)
CONTENT: zhulinbush(/Engine/Transient.Default__REINST_Cubes_Museum_bush_zhulin_C_36580)
CONTENT: zhulinbush(/Engine/Transient.REINST_Cubes_Museum_bush_zhulin_C_1)
CONTENT: zhulinbush info(/Engine/Transient.REINST_Cubes_Museum_bush_zhulin_C_1)
CONTENT: zhulinbush(/Engine/Transient.REINST_Cubes_Museum_bush_zhulin_C_1)
CONTENT: zhulinbush(/Engine/Transient.Default__REINST_Cubes_Museum_bush_zhulin_C_36584)
CONTENT: zhulinbush info(/Engine/Transient.Default__REINST_Cubes_Museum_bush_zhulin_C_36584)
CONTENT: zhulinbush(/Engine/Transient.Default__REINST_Cubes_Museum_bush_zhulin_C_36584)
CONTENT: zhulinbush(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_14_zhulin/MuseumPlantzhulin/Cubes_Museum_bush_zhulin.Default__Cubes_Museum_bush_zhulin_C)
CONTENT: zhulinbush info(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_14_zhulin/MuseumPlantzhulin/Cubes_Museum_bush_zhulin.Default__Cubes_Museum_bush_zhulin_C)
CONTENT: zhulinbush(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_14_zhulin/MuseumPlantzhulin/Cubes_Museum_bush_zhulin.Default__Cubes_Museum_bush_zhulin_C)
CONTENT: zhulintree(/Engine/Transient.REINST_Cubes_Museum_tree_zhulin_C_0)
CONTENT: zhulintree info(/Engine/Transient.REINST_Cubes_Museum_tree_zhulin_C_0)
CONTENT: zhulintree(/Engine/Transient.REINST_Cubes_Museum_tree_zhulin_C_0)
CONTENT: zhulintree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_zhulin_C_36591)
CONTENT: zhulintree info(/Engine/Transient.Default__REINST_Cubes_Museum_tree_zhulin_C_36591)
CONTENT: zhulintree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_zhulin_C_36591)
CONTENT: zhulintree(/Engine/Transient.REINST_Cubes_Museum_tree_zhulin_C_1)
CONTENT: zhulintree info(/Engine/Transient.REINST_Cubes_Museum_tree_zhulin_C_1)
CONTENT: zhulintree(/Engine/Transient.REINST_Cubes_Museum_tree_zhulin_C_1)
CONTENT: zhulintree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_zhulin_C_36595)
CONTENT: zhulintree info(/Engine/Transient.Default__REINST_Cubes_Museum_tree_zhulin_C_36595)
CONTENT: zhulintree(/Engine/Transient.Default__REINST_Cubes_Museum_tree_zhulin_C_36595)
CONTENT: zhulintree(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_14_zhulin/MuseumPlantzhulin/Cubes_Museum_tree_zhulin.Default__Cubes_Museum_tree_zhulin_C)
CONTENT: zhulintree info(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_14_zhulin/MuseumPlantzhulin/Cubes_Museum_tree_zhulin.Default__Cubes_Museum_tree_zhulin_C)
CONTENT: zhulintree(/Game/Mods/CubeWorld/Character/Vegetation/cw_tree_14_zhulin/MuseumPlantzhulin/Cubes_Museum_tree_zhulin.Default__Cubes_Museum_tree_zhulin_C)
CONTENT: Quetzal(/Engine/Transient.REINST_pw_Quetzalcoatius_BP_C_0)
CONTENT: Quetzal(/Engine/Transient.Default__REINST_pw_Quetzalcoatius_BP_C_37527)
CONTENT: Quetzal(/Engine/Transient.REINST_pw_Quetzalcoatius_BP_C_1)
LITERAL: 111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111(/Game/Mods/CubeWar/Animal/pw_Quetzalcoatius/BTService_Runbattle_Animal.BTService_Runbattle_Animal:EventGraph.K2Node_CallFunction_80026)
CONTENT: Quetzal(/Engine/Transient.Default__REINST_pw_Quetzalcoatius_BP_C_37549)
CONTENT: Quetzal(/Game/Mods/CubeWar/Animal/pw_Quetzalcoatius/pw_Quetzalcoatius_BP.Default__pw_Quetzalcoatius_BP_C)
CONTENT: NOFire(/Engine/Transient.REINST_PW_NoDamage_Buff_C_0)
CONTENT: Press A and D to change direction.Press Space to cancel Glider.(/Engine/Transient.REINST_PW_NoDamage_Buff_C_0)
CONTENT: NO Fire(/Engine/Transient.REINST_PW_NoDamage_Buff_C_0)
CONTENT: NOFire(/Engine/Transient.Default__REINST_PW_NoDamage_Buff_C_37560)
CONTENT: Press A and D to change direction.Press Space to cancel Glider.(/Engine/Transient.Default__REINST_PW_NoDamage_Buff_C_37560)
CONTENT: NO Fire(/Engine/Transient.Default__REINST_PW_NoDamage_Buff_C_37560)
CONTENT: NOFire(/Engine/Transient.REINST_PW_NoDamage_Buff_C_1)
CONTENT: Press A and D to change direction.Press Space to cancel Glider.(/Engine/Transient.REINST_PW_NoDamage_Buff_C_1)
CONTENT: NO Fire(/Engine/Transient.REINST_PW_NoDamage_Buff_C_1)
CONTENT: NOFire(/Engine/Transient.Default__REINST_PW_NoDamage_Buff_C_37564)
CONTENT: Press A and D to change direction.Press Space to cancel Glider.(/Engine/Transient.Default__REINST_PW_NoDamage_Buff_C_37564)
CONTENT: NO Fire(/Engine/Transient.Default__REINST_PW_NoDamage_Buff_C_37564)
CONTENT: NOFire(/Game/Mods/CubeWar/BluePrints/PW_NoDamage_Buff.Default__PW_NoDamage_Buff_C)
CONTENT: Press A and D to change direction.Press Space to cancel Glider.(/Game/Mods/CubeWar/BluePrints/PW_NoDamage_Buff.Default__PW_NoDamage_Buff_C)
CONTENT: NO Fire(/Game/Mods/CubeWar/BluePrints/PW_NoDamage_Buff.Default__PW_NoDamage_Buff_C)
CONTENT: Museum(/Engine/Transient.REINST_PW_PlayerPawn_Male_C_0)
CONTENT: Grassland(/Engine/Transient.REINST_PW_PlayerPawn_Male_C_0)
CONTENT: Plateau(/Engine/Transient.REINST_PW_PlayerPawn_Male_C_0)
CONTENT: Tropical Rain Forest(/Engine/Transient.REINST_PW_PlayerPawn_Male_C_0)
CONTENT: Magic Forest(/Engine/Transient.REINST_PW_PlayerPawn_Male_C_0)
CONTENT: Swamp(/Engine/Transient.REINST_PW_PlayerPawn_Male_C_0)
CONTENT: Temperate Forest(/Engine/Transient.REINST_PW_PlayerPawn_Male_C_0)
CONTENT: Desert(/Engine/Transient.REINST_PW_PlayerPawn_Male_C_0)
CONTENT: Bamboo Forest(/Engine/Transient.REINST_PW_PlayerPawn_Male_C_0)
CONTENT: Boreal Forest(/Engine/Transient.REINST_PW_PlayerPawn_Male_C_0)
CONTENT: Snowland(/Engine/Transient.REINST_PW_PlayerPawn_Male_C_0)
CONTENT: Museum(/Engine/Transient.Default__REINST_PW_PlayerPawn_Male_C_37583)
CONTENT: Grassland(/Engine/Transient.Default__REINST_PW_PlayerPawn_Male_C_37583)
CONTENT: Plateau(/Engine/Transient.Default__REINST_PW_PlayerPawn_Male_C_37583)
CONTENT: Tropical Rain Forest(/Engine/Transient.Default__REINST_PW_PlayerPawn_Male_C_37583)
CONTENT: Magic Forest(/Engine/Transient.Default__REINST_PW_PlayerPawn_Male_C_37583)
CONTENT: Swamp(/Engine/Transient.Default__REINST_PW_PlayerPawn_Male_C_37583)
CONTENT: Temperate Forest(/Engine/Transient.Default__REINST_PW_PlayerPawn_Male_C_37583)
CONTENT: Desert(/Engine/Transient.Default__REINST_PW_PlayerPawn_Male_C_37583)
CONTENT: Bamboo Forest(/Engine/Transient.Default__REINST_PW_PlayerPawn_Male_C_37583)
CONTENT: Boreal Forest(/Engine/Transient.Default__REINST_PW_PlayerPawn_Male_C_37583)
CONTENT: Snowland(/Engine/Transient.Default__REINST_PW_PlayerPawn_Male_C_37583)
CONTENT: Museum(/Engine/Transient.REINST_PW_PlayerPawn_Male_C_1)
CONTENT: Grassland(/Engine/Transient.REINST_PW_PlayerPawn_Male_C_1)
CONTENT: Plateau(/Engine/Transient.REINST_PW_PlayerPawn_Male_C_1)
CONTENT: Tropical Rain Forest(/Engine/Transient.REINST_PW_PlayerPawn_Male_C_1)
CONTENT: Magic Forest(/Engine/Transient.REINST_PW_PlayerPawn_Male_C_1)
CONTENT: Swamp(/Engine/Transient.REINST_PW_PlayerPawn_Male_C_1)
CONTENT: Temperate Forest(/Engine/Transient.REINST_PW_PlayerPawn_Male_C_1)
CONTENT: Desert(/Engine/Transient.REINST_PW_PlayerPawn_Male_C_1)
CONTENT: Bamboo Forest(/Engine/Transient.REINST_PW_PlayerPawn_Male_C_1)
CONTENT: Boreal Forest(/Engine/Transient.REINST_PW_PlayerPawn_Male_C_1)
CONTENT: Snowland(/Engine/Transient.REINST_PW_PlayerPawn_Male_C_1)
CONTENT: Museum(/Engine/Transient.Default__REINST_PW_PlayerPawn_Male_C_37587)
CONTENT: Grassland(/Engine/Transient.Default__REINST_PW_PlayerPawn_Male_C_37587)
CONTENT: Plateau(/Engine/Transient.Default__REINST_PW_PlayerPawn_Male_C_37587)
CONTENT: Tropical Rain Forest(/Engine/Transient.Default__REINST_PW_PlayerPawn_Male_C_37587)
CONTENT: Magic Forest(/Engine/Transient.Default__REINST_PW_PlayerPawn_Male_C_37587)
CONTENT: Swamp(/Engine/Transient.Default__REINST_PW_PlayerPawn_Male_C_37587)
CONTENT: Temperate Forest(/Engine/Transient.Default__REINST_PW_PlayerPawn_Male_C_37587)
CONTENT: Desert(/Engine/Transient.Default__REINST_PW_PlayerPawn_Male_C_37587)
CONTENT: Bamboo Forest(/Engine/Transient.Default__REINST_PW_PlayerPawn_Male_C_37587)
CONTENT: Boreal Forest(/Engine/Transient.Default__REINST_PW_PlayerPawn_Male_C_37587)
CONTENT: Snowland(/Engine/Transient.Default__REINST_PW_PlayerPawn_Male_C_37587)
CONTENT: Museum(/Game/Mods/CubeWar/BluePrints/PW_PlayerPawn_Male.Default__PW_PlayerPawn_Male_C)
CONTENT: Grassland(/Game/Mods/CubeWar/BluePrints/PW_PlayerPawn_Male.Default__PW_PlayerPawn_Male_C)
CONTENT: Plateau(/Game/Mods/CubeWar/BluePrints/PW_PlayerPawn_Male.Default__PW_PlayerPawn_Male_C)
CONTENT: Tropical Rain Forest(/Game/Mods/CubeWar/BluePrints/PW_PlayerPawn_Male.Default__PW_PlayerPawn_Male_C)
CONTENT: Magic Forest(/Game/Mods/CubeWar/BluePrints/PW_PlayerPawn_Male.Default__PW_PlayerPawn_Male_C)
CONTENT: Swamp(/Game/Mods/CubeWar/BluePrints/PW_PlayerPawn_Male.Default__PW_PlayerPawn_Male_C)
CONTENT: Temperate Forest(/Game/Mods/CubeWar/BluePrints/PW_PlayerPawn_Male.Default__PW_PlayerPawn_Male_C)
CONTENT: Desert(/Game/Mods/CubeWar/BluePrints/PW_PlayerPawn_Male.Default__PW_PlayerPawn_Male_C)
CONTENT: Bamboo Forest(/Game/Mods/CubeWar/BluePrints/PW_PlayerPawn_Male.Default__PW_PlayerPawn_Male_C)
CONTENT: Boreal Forest(/Game/Mods/CubeWar/BluePrints/PW_PlayerPawn_Male.Default__PW_PlayerPawn_Male_C)
CONTENT: Snowland(/Game/Mods/CubeWar/BluePrints/PW_PlayerPawn_Male.Default__PW_PlayerPawn_Male_C)
CONTENT: Receiving Remote Inventory...(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.ReceivingRemoteInventoryLabel)
CONTENT: Armor(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.HyperCharInsulationLabel)
CONTENT: Armor(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.CharNameLabel)
CONTENT: Armor(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.CharArmorLabel)
CONTENT: Armor(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.HypoCharInsulationLAbel)
CONTENT: Torpidity(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TorpidityLabelStat)
CONTENT: Health(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.HealthLabelStat)
CONTENT: Stamina(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.StaminaLabelStat)
CONTENT: Oxygen(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.OxygenLabelStat)
CONTENT: Food(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.FoodLabelStat)
CONTENT: Water(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.WaterLabelStat)
CONTENT: Weight(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.WeightLabelStat)
CONTENT: Damage(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.DamageLabelStat)
CONTENT: Crafting Speed(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.CraftingSpeedLabelStat)
CONTENT: Fortitude(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.FortitudeLabelStat)
CONTENT: Armor(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.SpawnPointRegionLabel)
CONTENT: Armor(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.CurrentDayLabel)
CONTENT: / SPAWN(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.SpawnTag)
CONTENT: / DAY(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.DayLabelTag)
CONTENT: / TIME(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TimeLabelTag)
CONTENT: / ?(C)(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TemperatureTag)
CONTENT: / REGION(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.RegionTag)
CONTENT: CHARACTER STATS(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.StatsLabel)
CONTENT: XP(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.XPLabel)
CONTENT: Speed(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.SpeedLabelStat)
CONTENT: invHealth(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.HealthLabelStat1)
CONTENT: invStamina(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.StaminaLabelStat1)
CONTENT: invOxygen(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.OxygenLabelStat1)
CONTENT: invFood(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.FoodLabelStat1)
CONTENT: invWater(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.WaterLabelStat1)
CONTENT: invWeight(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.WeightLabelStat1)
CONTENT: invDamage(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.DamageLabelStat1)
CONTENT: invFortitude(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.FortitudeLabelStat1)
CONTENT: invCrafting Speed(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.CraftingSpeedLabelStat1)
CONTENT: invSpeed(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.SpeedLabelStat1)
CONTENT: invTorpidity(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TorpidityLabelStat1)
CONTENT: levelup(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.LevelUpPointsLabel)
CONTENT: ARK DATA(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TextBlock_654)
CONTENT: Add Items to the Ark(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TextBlock_658)
CONTENT: UPLOAD CREATURES DATA(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TextBlock_663)
CONTENT: UPLOAD SURVIVOR DATA(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TextBlock_665)
CONTENT: DOWNLOAD CREATURES DATA(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TextBlock_13)
CONTENT: TAKE FROM ARK(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TextBlock_92)
CONTENT: REFRESH TRIBUTE INVENTORY(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TextBlock_263)
CONTENT: SURVIVOR PROFILE(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TextBlock_11)
CONTENT: input Amount To Split(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TextBlock_1094)
CONTENT: Split(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TextBlock_1333)
CONTENT: Cancel(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TextBlock_1517)
CONTENT: TRAVEL TO ANOTHER ARK!(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TextBlock_513)
CONTENT: CRAFT ALL(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TextBlock_0)
CONTENT: CRAFT ITEM(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TextBlock_1)
CONTENT: Rich Text Block(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.CraftDescriptionLabel)
CONTENT: This is a very long item description that is almost certain to wrap onto multiple lines of text.(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.CraftStatsLabel)
CONTENT: ???(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.CraftTitleLabel)
CONTENT: CLEAR CRAFT QUEUE(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TextBlock_1020)
CONTENT: ALL(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.Button_8209)
CONTENT: EXPLORE(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.Button_8132)
CONTENT: FIGHT(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.Button_8210)
CONTENT: CONSTRUCT(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.Button_8211)
CONTENT: PRODUCE(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.Button_8212)
CONTENT: TRAFFIC(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.Button_8213)
CONTENT: MASTERARCHITECT(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.Button_8214)
CONTENT: Select Type(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.MyCraftsCheckList)
CONTENT: Character Name(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.CharacterNameLabel)
CONTENT: Remove Item From Slot(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TextBlock_516)
CONTENT: Repair Item(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TextBlock_10)
CONTENT: TRIBUTE INVENTORY(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TextBlock_511)
CONTENT: TRANSMIT ARK DATA(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TextBlock_12)
CONTENT: TRANSFER TO ARK(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TextBlock_14)
CONTENT: ITEMS(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.text_INVENTORY ITEMS)
CONTENT: INVENTORY ITEMS(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.InventoryButton)
CONTENT: CRAFTABLES(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.text_CRAFTABLES)
CONTENT: Create New Folder(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.NewFolderButton)
CONTENT: Show All(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.ShowAllCraftablesLabel)
CONTENT: Show All(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.ShowAllLocalInventoryCheckBoxLabel)
CONTENT: Add Item to Slot(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.AddItemToSlotLabel)
CONTENT: Merge Item Stack(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TextBlock_27)
CONTENT: Split Item Stack(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TextBlock_2)
CONTENT: Equip Item(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TextBlock_4)
CONTENT: Transfer To Remote Inventory(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TextBlock_49)
CONTENT: USE ITEM(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TextBlock_5)
CONTENT: REPAIR ITEM(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TextBlock_24)
CONTENT: DROP ITEM(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TextBlock_341)
CONTENT: DROP ALL ITEMS(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.[TextBlock] "DROP ALL ITEMS")
CONTENT: TRANSFER ALL ITEMS(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TextBlock_549)
CONTENT: TRANSFER SAME ITEMS(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TextBlock_1919)
CONTENT: <RichColor Color="0.99,0.9,0.2,1">Shift-Drag</>
Stack Split Half, Detach Accessory
<RichColor Color="0.99,0.9,0.2,1">Ctrl-Drag</>
Stack Split One
<RichColor Color="0.99,0.9,0.2,1">Q</> Text Overlay(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.HintsText)
CONTENT: HEAD(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.DataListEntryWidgetPrimalItem_C_141)
CONTENT: TORSO(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.DataListEntryWidgetPrimalItem_C_165)
CONTENT: LEGS(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.DataListEntryWidgetPrimalItem_C_185)
CONTENT: FEET(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.DataListEntryWidgetPrimalItem_C_206)
CONTENT: HANDS(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.DataListEntryWidgetPrimalItem_C_235)
CONTENT: SADDLE(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.DataListEntryWidgetPrimalItem_C_0)
CONTENT: TROPHY(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.DataListEntryWidgetPrimalItem_C_126)
CONTENT: COSTUME(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.DataListEntryWidgetPrimalItem_C_1)
CONTENT: OFFHAND(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.DataListEntryWidgetPrimalItem_C_45)
CONTENT: YOUR EQUIPPED ITEMS(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.YourEquippedItemsLabel)
CONTENT: UNEQUIP ITEM(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TextBlock_471)
CONTENT: EQUIPPED ITEMS(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.RemoteEquippedItemsLabel)
CONTENT: HEAD(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.CW_DataListEntryWidgetPrimalItem_C_1942)
CONTENT: TORSO(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.CW_DataListEntryWidgetPrimalItem_C_1943)
CONTENT: LEGS(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.CW_DataListEntryWidgetPrimalItem_C_1944)
CONTENT: FEET(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.CW_DataListEntryWidgetPrimalItem_C_1945)
CONTENT: HANDS(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.CW_DataListEntryWidgetPrimalItem_C_1946)
CONTENT: SADDLE(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.CW_DataListEntryWidgetPrimalItem_C_1947)
CONTENT: TROPHY(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.CW_DataListEntryWidgetPrimalItem_C_1948)
CONTENT: COSTUME(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.CW_DataListEntryWidgetPrimalItem_C_1949)
CONTENT: OFFHAND(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.CW_DataListEntryWidgetPrimalItem_C_1950)
CONTENT: Skin(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TextBlock_5045)
CONTENT: Equip(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TextBlock_4858)
CONTENT: Path(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.CurrentPathLabel)
CONTENT: Sort Alphabetically(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.SortByNameButton)
CONTENT: Sort By Weight(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.SortByWeightButton)
CONTENT: Sort By Type(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.SortByTypeButton)
CONTENT: Unsort Items(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.UnsortButton)
CONTENT: ALL(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.Button_0)
CONTENT: TOOLS(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.Button_1)
CONTENT: EQUIPMENT(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.Button_2)
CONTENT: RESOURCE(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.Button_3)
CONTENT: ARTIFACT(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.Button_4)
CONTENT: BRICK(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.Button_5)
CONTENT: SADDLE(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.Button_6)
CONTENT: YOUR EQUIPPED ITEMS(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.RemoteDinoTitleLabel)
CONTENT: SADDLE(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.CW_DataListEntryWidgetPrimalItem_C_2878)
CONTENT: COSTUME (/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.CW_DataListEntryWidgetPrimalItem_C_2880)
CONTENT: UNEQUIP ITEM(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TextBlock_17239)
CONTENT: ???(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.remoteWaterLabelStat1)
CONTENT: ???(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.remoteFortitudeLabelStat1)
CONTENT: ???(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.remoteCraftingSpeedLabelStat1)
CONTENT: ???(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.remoteCraftingSpeedLabelStat)
CONTENT: ???(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.remoteFortitudeLabelStat)
CONTENT: ???(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.remoteWaterLabelStat)
CONTENT: ???(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.remoteXPLabel)
CONTENT: invHealth(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.remoteHealthLabelStat1)
CONTENT: invStamina(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.remoteStaminaLabelStat1)
CONTENT: invOxygen(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.remoteOxygenLabelStat1)
CONTENT: invFood(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.remoteFoodLabelStat1)
CONTENT: invDamage(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.remoteDamageLabelStat1)
CONTENT: invSpeed(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.remoteSpeedLabelStat1)
CONTENT: invWeight(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.remoteWeightLabelStat1)
CONTENT: invTorpidity(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.remoteTorpidityLabelStat1)
CONTENT: ???(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.remoteHealthLabelStat)
CONTENT: ???(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.remoteStaminaLabelStat)
CONTENT: ???(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.remoteOxygenLabelStat)
CONTENT: ???(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.remoteFoodLabelStat)
CONTENT: ???(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.remoteWeightLabelStat)
CONTENT: ???(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.remoteDamageLabelStat)
CONTENT: ???(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.remoteSpeedLabelStat)
CONTENT: ???(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.remoteTorpidityLabelStat)
CONTENT: Level Up Points: 5(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.RemoteDinoLevelUpPointsLabel)
CONTENT: Lv - 10(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.RemoteDinoLevelLabel)
CONTENT: Armor: 100(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.RemoteDinoArmorLabel)
CONTENT: Remote Equip Item(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TextBlock_6)
CONTENT: Take From Inventory(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TextBlock_258)
CONTENT: TAKE ALL FROM FOLDER(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TextBlock_507)
CONTENT: Show All(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.PrimalRichTextBlock_10)
CONTENT: CLEAR CRAFT QUEUE(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TextBlock_8)
CONTENT: DROP ALL ITEMS(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TextBlock_121)
CONTENT: MULTI-USE SHORTCUT(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TextBlock_16)
CONTENT: CRAFT ITEM(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TextBlock_22954)
CONTENT: CRAFT ALL(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TextBlock_89)
CONTENT: Inventory Text that is wrapped testing for wrapping(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.RemoteInventoryDescriptionLabel)
CONTENT: Inventory Name(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.RemoteInventoryLabel)
CONTENT: REMOTE USE ITEM(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TextBlock_55)
CONTENT: REPAIR ITEM(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TextBlock_3)
CONTENT: DROP ITEM(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TextBlock_259)
CONTENT: CRAFT ITEM(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TextBlock_42)
CONTENT: MULTI-USE SHORTCUT(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TextBlock_9)
CONTENT: TAKE ALL FROM INVENTORY(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TextBlock_7)
CONTENT: Sort Alphabetically(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.RemoteSortByName)
CONTENT: Sort By Type(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.RemoteSortByType)
CONTENT: Sort By Weight(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.RemoteSortByWeight)
CONTENT: Unsort Items(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.RemoteUnsort)
CONTENT: Create New Folder(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.NewFolderButtonRemote)
CONTENT: 1111(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.RemoteStructureDescriptionLabel)
CONTENT: 1111(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.RemoteFuelTimeLabel)
CONTENT: 1111(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.RemoteStructureDurabilityLabel)
CONTENT: 111(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.RemoteStructureTitleLabel)
CONTENT: ???(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.RemotePlayerTitleLabel)
CONTENT: HEAD(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.CW_DataListEntryWidgetPrimalItem_C_476)
CONTENT: TORSO(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.CW_DataListEntryWidgetPrimalItem_C_477)
CONTENT: LEGS(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.CW_DataListEntryWidgetPrimalItem_C_478)
CONTENT: FEET(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.CW_DataListEntryWidgetPrimalItem_C_479)
CONTENT: HANDS(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.CW_DataListEntryWidgetPrimalItem_C_480)
CONTENT: TROPHY(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.CW_DataListEntryWidgetPrimalItem_C_482)
CONTENT: COSTUME(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.CW_DataListEntryWidgetPrimalItem_C_483)
CONTENT: OFFHAND(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.CW_DataListEntryWidgetPrimalItem_C_484)
CONTENT: HEAD(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.CW_DataListEntryWidgetPrimalItem_C_1822)
CONTENT: TORSO(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.CW_DataListEntryWidgetPrimalItem_C_1821)
CONTENT: LEGS(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.CW_DataListEntryWidgetPrimalItem_C_1823)
CONTENT: FEET(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.CW_DataListEntryWidgetPrimalItem_C_1820)
CONTENT: HANDS(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.CW_DataListEntryWidgetPrimalItem_C_1819)
CONTENT: TROPHY(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.CW_DataListEntryWidgetPrimalItem_C_1818)
CONTENT: COSTUME(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.CW_DataListEntryWidgetPrimalItem_C_1817)
CONTENT: OFFHAND(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.CW_DataListEntryWidgetPrimalItem_C_1816)
CONTENT: Equip(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TextBlock_876)
CONTENT: Skin(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TextBlock_877)
CONTENT: ???(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.WeaponTitleTextBlock)
CONTENT: Weapon(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.CW_DataListEntryWidgetPrimalItem_C_196)
CONTENT: Remake(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TextBlock_1588)
CONTENT: AppendSelect(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TextBlock_2304)
CONTENT: Inventory(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TextBlock_2665)
CONTENT: ?   ?(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TextBlock_30627)
CONTENT: ?  ?(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TextBlock_34760)
CONTENT: Craft(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TextBlock_7556)
CONTENT: Profile(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TextBlock_12137)
CONTENT: Engram(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TextBlock_10639)
CONTENT: Tribe Manager(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.TextBlock_10503)
CONTENT: ???(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.WeaponInfoWdt.WidgetTree_2355.TextBlock_1)
CONTENT: Text Blockg(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.WeaponInfoWdt.WidgetTree_2355.TextBlock_1018)
CONTENT: ???(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.WeaponInfoWdt.WidgetTree_2355.TextBlock_11)
CONTENT: ???(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.WeaponInfoWdt.WidgetTree_2355.TextBlock_2)
CONTENT: ???(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.WeaponInfoWdt.WidgetTree_2355.TextBlock_22)
CONTENT: OverHeatNum:(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.WeaponInfoWdt.WidgetTree_2355.TextBlock_2298)
CONTENT: FiringRate:(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.WeaponInfoWdt.WidgetTree_2355.TextBlock_2544)
CONTENT: ClipAmmo:(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.WeaponInfoWdt.WidgetTree_2355.TextBlock_2583)
CONTENT: Damage:(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.WeaponInfoWdt.WidgetTree_2355.TextBlock_2673)
CONTENT: Accuracy:(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.WeaponInfoWdt.WidgetTree_2355.TextBlock_2694)
CONTENT: Stability:(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.WeaponInfoWdt.WidgetTree_2355.TextBlock_2751)
CONTENT: ???(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.WeaponInfoWdt.WidgetTree_2355.TextBlock_3)
CONTENT: ???(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.WeaponInfoWdt.WidgetTree_2355.TextBlock_33)
CONTENT: ???(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.WeaponInfoWdt.WidgetTree_2355.TextBlock_4)
CONTENT: ???(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.WeaponInfoWdt.WidgetTree_2355.TextBlock_44)
CONTENT: ???(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.WeaponInfoWdt.WidgetTree_2355.TextBlock_5)
CONTENT: ???(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.WeaponInfoWdt.WidgetTree_2355.TextBlock_55)
CONTENT: ???(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.WeaponInfoWdt.WidgetTree_2355.TextBlock_6)
CONTENT: ???(/Game/Mods/CubeWar/UI/PW_InventoryMenu.PW_InventoryMenu_C:WidgetTree_2353.WeaponInfoWdt.WidgetTree_2355.TextBlock_66)
CONTENT: ???(/Game/Mods/CubeWar/UI/PW_PlayerHUDStatusBarsWidget.PW_PlayerHUDStatusBarsWidget_C:WidgetTree_812.CharacterLabel)
CONTENT: Buff
%i
--
%i(/Game/Mods/CubeWar/UI/PW_PlayerHUDStatusBarsWidget.PW_PlayerHUDStatusBarsWidget_C:WidgetTree_812.BuffProgressBar)
CONTENT: Health
%i
--
%i(/Game/Mods/CubeWar/UI/PW_PlayerHUDStatusBarsWidget.PW_PlayerHUDStatusBarsWidget_C:WidgetTree_812.HealthBar)
CONTENT: Torpidity
%i
--
%i(/Game/Mods/CubeWar/UI/PW_PlayerHUDStatusBarsWidget.PW_PlayerHUDStatusBarsWidget_C:WidgetTree_812.TorpBar)
CONTENT: Oxygen
%i 
--
%i(/Game/Mods/CubeWar/UI/PW_PlayerHUDStatusBarsWidget.PW_PlayerHUDStatusBarsWidget_C:WidgetTree_812.OxygenBar)
CONTENT: XP
%.1f
--
%.1f(/Game/Mods/CubeWar/UI/PW_PlayerHUDStatusBarsWidget.PW_PlayerHUDStatusBarsWidget_C:WidgetTree_812.XPBar)
CONTENT: Weight
%i
--
%i(/Game/Mods/CubeWar/UI/PW_PlayerHUDStatusBarsWidget.PW_PlayerHUDStatusBarsWidget_C:WidgetTree_812.WeightBar)
CONTENT: Water
%i
--
%i(/Game/Mods/CubeWar/UI/PW_PlayerHUDStatusBarsWidget.PW_PlayerHUDStatusBarsWidget_C:WidgetTree_812.WaterBar)
CONTENT: Food
%i
--
%i(/Game/Mods/CubeWar/UI/PW_PlayerHUDStatusBarsWidget.PW_PlayerHUDStatusBarsWidget_C:WidgetTree_812.FoodBar)
CONTENT: Stamina
%i
--
%i(/Game/Mods/CubeWar/UI/PW_PlayerHUDStatusBarsWidget.PW_PlayerHUDStatusBarsWidget_C:WidgetTree_812.StaminaBar)
CONTENT: ???(/Game/Mods/CubeWar/UI/PW_PlayerHUDStatusBarsWidget.PW_PlayerHUDStatusBarsWidget_C:WidgetTree_812.GrowName)
CONTENT: ???(/Game/Mods/CubeWar/UI/PW_PlayerHUDStatusBarsWidget.PW_PlayerHUDStatusBarsWidget_C:WidgetTree_812.HaveWater)
CONTENT: ???(/Game/Mods/CubeWar/UI/PW_PlayerHUDStatusBarsWidget.PW_PlayerHUDStatusBarsWidget_C:WidgetTree_812.GrowState)
CONTENT: EAST(/Game/Mods/CubeWar/UI/PW_PlayerHUDNew.Default__PW_PlayerHUDNew_C)
CONTENT: NE(/Game/Mods/CubeWar/UI/PW_PlayerHUDNew.Default__PW_PlayerHUDNew_C)
CONTENT: NORTH(/Game/Mods/CubeWar/UI/PW_PlayerHUDNew.Default__PW_PlayerHUDNew_C)
CONTENT: NW(/Game/Mods/CubeWar/UI/PW_PlayerHUDNew.Default__PW_PlayerHUDNew_C)
CONTENT: WEST(/Game/Mods/CubeWar/UI/PW_PlayerHUDNew.Default__PW_PlayerHUDNew_C)
CONTENT: SW(/Game/Mods/CubeWar/UI/PW_PlayerHUDNew.Default__PW_PlayerHUDNew_C)
CONTENT: SOUTH(/Game/Mods/CubeWar/UI/PW_PlayerHUDNew.Default__PW_PlayerHUDNew_C)
CONTENT: SE(/Game/Mods/CubeWar/UI/PW_PlayerHUDNew.Default__PW_PlayerHUDNew_C)
CONTENT: F7 Fly/Walk(/Game/Mods/CubeWar/UI/PW_PlayerHUDNew.PW_PlayerHUDNew_C:WidgetTree_868.TextBlock_586)
CONTENT: F1 OpenCheatPanel(/Game/Mods/CubeWar/UI/PW_PlayerHUDNew.PW_PlayerHUDNew_C:WidgetTree_868.TextBlock_596)
CONTENT: F2 Force Tame(/Game/Mods/CubeWar/UI/PW_PlayerHUDNew.PW_PlayerHUDNew_C:WidgetTree_868.TextBlock_607)
CONTENT: F3 Give All Resource(/Game/Mods/CubeWar/UI/PW_PlayerHUDNew.PW_PlayerHUDNew_C:WidgetTree_868.TextBlock_619)
CONTENT: F4 Stop Time(/Game/Mods/CubeWar/UI/PW_PlayerHUDNew.PW_PlayerHUDNew_C:WidgetTree_868.TextBlock_632)
CONTENT: F5 Kill All Animal(/Game/Mods/CubeWar/UI/PW_PlayerHUDNew.PW_PlayerHUDNew_C:WidgetTree_868.TextBlock_646)
CONTENT: F6 Add 10000 Exp(/Game/Mods/CubeWar/UI/PW_PlayerHUDNew.PW_PlayerHUDNew_C:WidgetTree_868.TextBlock_661)
CONTENT: ???(/Game/Mods/CubeWar/UI/PW_PlayerHUDNew.PW_PlayerHUDNew_C:WidgetTree_868.RunBattlePlayerNumLabel)
CONTENT: Buff
%i
--
%i(/Game/Mods/CubeWar/UI/PW_PlayerHUDNew.PW_PlayerHUDNew_C:WidgetTree_868.PrimaryStatusBars.WidgetTree_869.BuffProgressBar)
CONTENT: Food
%i
--
%i(/Game/Mods/CubeWar/UI/PW_PlayerHUDNew.PW_PlayerHUDNew_C:WidgetTree_868.PrimaryStatusBars.WidgetTree_869.FoodBar)
CONTENT: Health
%i
--
%i(/Game/Mods/CubeWar/UI/PW_PlayerHUDNew.PW_PlayerHUDNew_C:WidgetTree_868.PrimaryStatusBars.WidgetTree_869.HealthBar)
CONTENT: Oxygen
%i 
--
%i(/Game/Mods/CubeWar/UI/PW_PlayerHUDNew.PW_PlayerHUDNew_C:WidgetTree_868.PrimaryStatusBars.WidgetTree_869.OxygenBar)
CONTENT: Stamina
%i
--
%i(/Game/Mods/CubeWar/UI/PW_PlayerHUDNew.PW_PlayerHUDNew_C:WidgetTree_868.PrimaryStatusBars.WidgetTree_869.StaminaBar)
CONTENT: Torpidity
%i
--
%i(/Game/Mods/CubeWar/UI/PW_PlayerHUDNew.PW_PlayerHUDNew_C:WidgetTree_868.PrimaryStatusBars.WidgetTree_869.TorpBar)
CONTENT: Water
%i
--
%i(/Game/Mods/CubeWar/UI/PW_PlayerHUDNew.PW_PlayerHUDNew_C:WidgetTree_868.PrimaryStatusBars.WidgetTree_869.WaterBar)
CONTENT: Weight
%i
--
%i(/Game/Mods/CubeWar/UI/PW_PlayerHUDNew.PW_PlayerHUDNew_C:WidgetTree_868.PrimaryStatusBars.WidgetTree_869.WeightBar)
CONTENT: XP
%.1f
--
%.1f(/Game/Mods/CubeWar/UI/PW_PlayerHUDNew.PW_PlayerHUDNew_C:WidgetTree_868.PrimaryStatusBars.WidgetTree_869.XPBar)
CONTENT: Buff
%i
--
%i(/Game/Mods/CubeWar/UI/PW_PlayerHUDNew.PW_PlayerHUDNew_C:WidgetTree_868.SecondaryStatusBars.WidgetTree_870.BuffProgressBar)
CONTENT: Food
%i
--
%i(/Game/Mods/CubeWar/UI/PW_PlayerHUDNew.PW_PlayerHUDNew_C:WidgetTree_868.SecondaryStatusBars.WidgetTree_870.FoodBar)
CONTENT: Health
%i
--
%i(/Game/Mods/CubeWar/UI/PW_PlayerHUDNew.PW_PlayerHUDNew_C:WidgetTree_868.SecondaryStatusBars.WidgetTree_870.HealthBar)
CONTENT: Oxygen
%i 
--
%i(/Game/Mods/CubeWar/UI/PW_PlayerHUDNew.PW_PlayerHUDNew_C:WidgetTree_868.SecondaryStatusBars.WidgetTree_870.OxygenBar)
CONTENT: Stamina
%i
--
%i(/Game/Mods/CubeWar/UI/PW_PlayerHUDNew.PW_PlayerHUDNew_C:WidgetTree_868.SecondaryStatusBars.WidgetTree_870.StaminaBar)
CONTENT: Torpidity
%i
--
%i(/Game/Mods/CubeWar/UI/PW_PlayerHUDNew.PW_PlayerHUDNew_C:WidgetTree_868.SecondaryStatusBars.WidgetTree_870.TorpBar)
CONTENT: Water
%i
--
%i(/Game/Mods/CubeWar/UI/PW_PlayerHUDNew.PW_PlayerHUDNew_C:WidgetTree_868.SecondaryStatusBars.WidgetTree_870.WaterBar)
CONTENT: Weight
%i
--
%i(/Game/Mods/CubeWar/UI/PW_PlayerHUDNew.PW_PlayerHUDNew_C:WidgetTree_868.SecondaryStatusBars.WidgetTree_870.WeightBar)
CONTENT: XP
%.1f
--
%.1f(/Game/Mods/CubeWar/UI/PW_PlayerHUDNew.PW_PlayerHUDNew_C:WidgetTree_868.SecondaryStatusBars.WidgetTree_870.XPBar)
CONTENT: ???(/Game/Mods/CubeWar/UI/PW_PlayerHUDNew.PW_PlayerHUDNew_C:WidgetTree_868.PrimaryStatusBars.WidgetTree_869.CharacterLabel)
CONTENT: ???(/Game/Mods/CubeWar/UI/PW_PlayerHUDNew.PW_PlayerHUDNew_C:WidgetTree_868.PrimaryStatusBars.WidgetTree_869.GrowName)
CONTENT: ???(/Game/Mods/CubeWar/UI/PW_PlayerHUDNew.PW_PlayerHUDNew_C:WidgetTree_868.PrimaryStatusBars.WidgetTree_869.GrowState)
CONTENT: ???(/Game/Mods/CubeWar/UI/PW_PlayerHUDNew.PW_PlayerHUDNew_C:WidgetTree_868.PrimaryStatusBars.WidgetTree_869.HaveWater)
CONTENT: ???(/Game/Mods/CubeWar/UI/PW_PlayerHUDNew.PW_PlayerHUDNew_C:WidgetTree_868.SecondaryStatusBars.WidgetTree_870.CharacterLabel)
CONTENT: ???(/Game/Mods/CubeWar/UI/PW_PlayerHUDNew.PW_PlayerHUDNew_C:WidgetTree_868.SecondaryStatusBars.WidgetTree_870.GrowName)
CONTENT: ???(/Game/Mods/CubeWar/UI/PW_PlayerHUDNew.PW_PlayerHUDNew_C:WidgetTree_868.SecondaryStatusBars.WidgetTree_870.GrowState)
CONTENT: ???(/Game/Mods/CubeWar/UI/PW_PlayerHUDNew.PW_PlayerHUDNew_C:WidgetTree_868.SecondaryStatusBars.WidgetTree_870.HaveWater)
CONTENT: BackToMainMenu(/Game/Mods/CubeWar/UI/PW_RankUI.PW_RankUI_C:WidgetTree_469.TextBlock_1554)
CONTENT: ???(/Game/Mods/CubeWar/UI/PW_RankUI.PW_RankUI_C:WidgetTree_469.Text_RankInfo)
CONTENT: you killed 5 chicken(/Game/Mods/CubeWar/UI/PW_RankUI.PW_RankUI_C:WidgetTree_469.Text_KillCount)
CONTENT: you were kill by nil(/Game/Mods/CubeWar/UI/PW_RankUI.PW_RankUI_C:WidgetTree_469.Text_WasKilledBy)
CONTENT: RUNBATTLE_PREVIEW(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.Default__PW_UI_GMEditeBP_C)
CONTENT: height(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.TextBlock_1522)
CONTENT: revoke(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.TextBlock_1523)
CONTENT: low(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.TextBlock_1521)
CONTENT: gibbosity  (/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.TextBlock_gibbosity  )
CONTENT: hollow(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.TextBlock_1894)
CONTENT: gibbosityEX(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.TextBlock_1585)
CONTENT: smooth(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.TextBlock_1418)
CONTENT: fastSmooth(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.TextBlock_1399)
CONTENT: Fill(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.TextBlock_1571)
CONTENT: replace(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.TextBlock_1487)
CONTENT: recover(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.TextBlock_1065)
CONTENT: sure(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.TextBlock_930)
CONTENT: Expected(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.TextBlock_1259)
CONTENT: clear(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.TextBlock_977)
CONTENT: cancel(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.TextBlock_1529)
CONTENT: X(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.TextBlock_1323)
CONTENT: brushWeight : 0(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.TextBlock_BrushWeight)
CONTENT: brushModifySpeed(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.TextBlock_ModifySpeed)
CONTENT: BrushEffectSzie(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.TextBlock_1545)
CONTENT: circle(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.TextBlock_932)
CONTENT: rectangle(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.TextBlock_rectangle)
CONTENT: Extende set(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.TextBlock_ExtendeSet)
CONTENT: RUNBATTLE_GRASS(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.ComboBoxString_blockType)
CONTENT: RUNBATTLE_DIRT(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.ComboBoxString_blockType)
CONTENT: RUNBATTLE_WATER(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.ComboBoxString_blockType)
CONTENT: RUNBATTLE_SNOW(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.ComboBoxString_blockType)
CONTENT: RUNBATTLE_ICE(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.ComboBoxString_blockType)
CONTENT: RUNBATTLE_SAND(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.ComboBoxString_blockType)
CONTENT: RUNBATTLE_STONE(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.ComboBoxString_blockType)
CONTENT: RUNBATTLE_BEDROCK(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.ComboBoxString_blockType)
CONTENT: RUNBATTLE_CLAY(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.ComboBoxString_blockType)
CONTENT: RUNBATTLE_GRAVEL(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.ComboBoxString_blockType)
CONTENT: RUNBATTLE_LAVA(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.ComboBoxString_blockType)
CONTENT: RUNBATTLE_SANDSTONE(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.ComboBoxString_blockType)
CONTENT: RUNBATTLE_GRASS_BLUE(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.ComboBoxString_blockType)
CONTENT: RUNBATTLE_GRASS_BROWN(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.ComboBoxString_blockType)
CONTENT: THATCHFLOOR(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.ComboBoxString_blockType)
CONTENT: THATCHWALL(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.ComboBoxString_blockType)
CONTENT: THATCHCEILING(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.ComboBoxString_blockType)
CONTENT: BUILDINGA(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.ComboBoxString_blockType)
CONTENT: BUILDINGB(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.ComboBoxString_blockType)
CONTENT: RUNBATTLE_STONE(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.ComboBoxString_blockType)
CONTENT: Player move speed(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.TextBlock_PlayerMoveSpeed)
CONTENT: Turn View  Speed(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.TextBlock_TurnViewSpeed)
CONTENT: sideSub(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.TextBlock_914)
CONTENT: sideAdd(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.TextBlock_934)
CONTENT: sideRevoke(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.TextBlock_997)
CONTENT: X(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.TextBlock_1332)
CONTENT: Trace ExLength : 0(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.TextBlock_HPlaneTraceExLength)
CONTENT: sideReplace(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.TextBlock_1372)
CONTENT: sideSmoothV(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.TextBlock_1455)
CONTENT: sideSmoothH(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.TextBlock_1497)
CONTENT: relic(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.TextBlock_1680)
CONTENT: N(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.TextBlock_relic)
CONTENT: Add Plant(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.TextBlock_3699)
CONTENT: target fill height(1-255) :(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.TextBlock_FillTargetHeight)
CONTENT: recover block num :(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.TextBlock_1006)
CONTENT: can recover 100 block(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.TextBlock_recoverCacheNum)
CONTENT: None(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.TextBlock_3911)
CONTENT: Bush(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.TextBlock_4144)
CONTENT: Tree(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.TextBlock_4184)
CONTENT: Grass(/Game/Mods/CubeWar/UI/PW_UI_GMEditeBP.PW_UI_GMEditeBP_C:WidgetTree_11397.TextBlock_4224)
CONTENT: STEAM DISCOUNT CODE: 
%s(/Engine/Transient.REINST_RunBattle_GameMode_C_0)
CONTENT: STEAM DISCOUNT CODE: 
%s(/Engine/Transient.Default__REINST_RunBattle_GameMode_C_37603)
CONTENT: STEAM DISCOUNT CODE: 
%s(/Engine/Transient.REINST_RunBattle_GameMode_C_1)
CONTENT: STEAM DISCOUNT CODE: 
%s(/Engine/Transient.Default__REINST_RunBattle_GameMode_C_37607)
CONTENT: STEAM DISCOUNT CODE: 
%s(/Game/Mods/CubeWar/Maps/RunBattle/RunBattle_GameMode.Default__RunBattle_GameMode_C)
CONTENT: ../../../Projects/ShooterGame/Config/Relic/MAOCANG2LOUFANG.rbs(/Game/Mods/CubeWar/Maps/RunBattle/pw_RunBattleRelic/pw_Relic_ThatchHouse.Default__pw_Relic_ThatchHouse_C)
CONTENT: ../../../Projects/ShooterGame/Config/Relic/pw.rbs(/Game/Mods/CubeWar/Maps/RunBattle/pw_RunBattleRelic/pw_Relic_ThatchHouse2.Default__pw_Relic_ThatchHouse2_C)
CONTENT: ../../../Projects/ShooterGame/Config/Relic/CW_Relic_Basement.rbs(/Game/Mods/CubeWorld/PixCubeWorld/cw_RelicAttr/CW_Relic_Basement.Default__CW_Relic_Basement_C)
CONTENT: ../../../Projects/ShooterGame/Config/Relic/CW_Relic_Bunker.rbs(/Game/Mods/CubeWorld/PixCubeWorld/cw_RelicAttr/CW_Relic_Bunker.Default__CW_Relic_Bunker_C)
CONTENT: ../../../Projects/ShooterGame/Config/Relic/CW_Relic_Dungeon.rbs(/Game/Mods/CubeWorld/PixCubeWorld/cw_RelicAttr/CW_Relic_Dungeon.Default__CW_Relic_Dungeon_C)
CONTENT: ../../../Projects/ShooterGame/Config/Relic/CW_Relic_IceFort.rbs(/Game/Mods/CubeWorld/PixCubeWorld/cw_RelicAttr/CW_Relic_IceFort.Default__CW_Relic_IceFort_C)
CONTENT: ../../../Projects/ShooterGame/Config/Relic/Relic_OceanCity.rbs(/Game/Mods/CubeWorld/PixCubeWorld/cw_RelicAttr/CW_Relic_OceanCity.Default__CW_Relic_OceanCity_C)
CONTENT: ../../../Projects/ShooterGame/Config/Relic/CW_Relic_Pyramid.rbs(/Game/Mods/CubeWorld/PixCubeWorld/cw_RelicAttr/CW_Relic_Pyramid.Default__CW_Relic_Pyramid_C)
CONTENT: ../../../Projects/ShooterGame/Config/Relic/CW_Relic_Ruins.rbs(/Game/Mods/CubeWorld/PixCubeWorld/cw_RelicAttr/CW_Relic_Ruins.Default__CW_Relic_Ruins_C)
CONTENT: ../../../Projects/ShooterGame/Config/Relic/CW_Relic_StoneHouse.rbs(/Game/Mods/CubeWorld/PixCubeWorld/cw_RelicAttr/CW_Relic_StoneHouse.Default__CW_Relic_StoneHouse_C)
CONTENT: ../../../Projects/ShooterGame/Config/Relic/Relic_Thanatos_test.rbs(/Game/Mods/CubeWorld/PixCubeWorld/cw_RelicAttr/CW_Relic_Thanatos_test.Default__CW_Relic_Thanatos_test_C)
CONTENT: ../../../Projects/ShooterGame/Config/Relic/????2?.rbs(/Game/Mods/CubeWorld/PixCubeWorld/cw_RelicAttr/CW_Relic_Test.Default__CW_Relic_Test_C)
CONTENT: CREATE NEW RECIPE(/Game/Mods/CubeWorld/UI/CW_CookingUI.CW_CookingUI_C:WidgetTree_1577.TitleLabel)
CONTENT: MAKE RECIPE(/Game/Mods/CubeWorld/UI/CW_CookingUI.CW_CookingUI_C:WidgetTree_1577.TextBlock_77)
CONTENT: CLOSE(/Game/Mods/CubeWorld/UI/CW_CookingUI.CW_CookingUI_C:WidgetTree_1577.AText)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_CookingUI.CW_CookingUI_C:WidgetTree_1577.PaintingId)
CONTENT: Drag-and-Drop ingredients to make a new recipe.
Consumes a Note.(/Game/Mods/CubeWorld/UI/CW_CookingUI.CW_CookingUI_C:WidgetTree_1577.Info)
CONTENT: DRINK(/Game/Mods/CubeWorld/UI/CW_CookingUI.CW_CookingUI_C:WidgetTree_1577.TextBlock_122)
CONTENT: Available Ingredients(/Game/Mods/CubeWorld/UI/CW_CookingUI.CW_CookingUI_C:WidgetTree_1577.InventoryLabel)
CONTENT: Recipe Ingredients(/Game/Mods/CubeWorld/UI/CW_CookingUI.CW_CookingUI_C:WidgetTree_1577.TextBlock_134)
CONTENT: FOOD(/Game/Mods/CubeWorld/UI/CW_CookingUI.CW_CookingUI_C:WidgetTree_1577.TextBlock_131)
CONTENT: >>(/Game/Mods/CubeWorld/UI/CW_CookingUI.CW_CookingUI_C:WidgetTree_1577.TextBlock_766)
CONTENT: <<(/Game/Mods/CubeWorld/UI/CW_CookingUI.CW_CookingUI_C:WidgetTree_1577.TextBlock_805)
CONTENT: 1(/Game/Mods/CubeWorld/UI/CW_CookingUI.CW_CookingUI_C:WidgetTree_1577.TextBlock_333)
CONTENT: 2(/Game/Mods/CubeWorld/UI/CW_CookingUI.CW_CookingUI_C:WidgetTree_1577.TextBlock_724)
CONTENT: 3(/Game/Mods/CubeWorld/UI/CW_CookingUI.CW_CookingUI_C:WidgetTree_1577.TextBlock_813)
CONTENT: 4(/Game/Mods/CubeWorld/UI/CW_CookingUI.CW_CookingUI_C:WidgetTree_1577.TextBlock_859)
CONTENT: 5(/Game/Mods/CubeWorld/UI/CW_CookingUI.CW_CookingUI_C:WidgetTree_1577.TextBlock_905)
CONTENT: 6(/Game/Mods/CubeWorld/UI/CW_CookingUI.CW_CookingUI_C:WidgetTree_1577.TextBlock_438)
CONTENT: R(/Game/Mods/CubeWorld/UI/CW_CookingUI.CW_CookingUI_C:WidgetTree_1577.TextBlock_707)
CONTENT: G(/Game/Mods/CubeWorld/UI/CW_CookingUI.CW_CookingUI_C:WidgetTree_1577.TextBlock_1038)
CONTENT: B(/Game/Mods/CubeWorld/UI/CW_CookingUI.CW_CookingUI_C:WidgetTree_1577.TextBlock_1201)
CONTENT: Name(/Game/Mods/CubeWorld/UI/CW_CookingUI.CW_CookingUI_C:WidgetTree_1577.TextBlock_629)
CONTENT: Description(/Game/Mods/CubeWorld/UI/CW_CookingUI.CW_CookingUI_C:WidgetTree_1577.DescriptionLabel)
CONTENT: COLOR REGION(/Game/Mods/CubeWorld/UI/CW_CookingUI.CW_CookingUI_C:WidgetTree_1577.TextBlock_22)
CONTENT: You need a note to make a recipe.(/Game/Mods/CubeWorld/UI/CW_CookingUI.CW_CookingUI_C:WidgetTree_1577.NoNoteInfo)
CONTENT: You need more water to make this drink.(/Game/Mods/CubeWorld/UI/CW_CookingUI.CW_CookingUI_C:WidgetTree_1577.NoWaterInfo)
CONTENT: <RichColor Color="0,1,1,1">Shift-Drag</>
Stack Split Half
<RichColor Color="0,1,1,1">Ctrl-Drag</>
Stack Split One(/Game/Mods/CubeWorld/UI/CW_CookingUI.CW_CookingUI_C:WidgetTree_1577.HintsText)
CONTENT: You need more water to make this drink.(/Game/Mods/CubeWorld/UI/CW_CookingUI.CW_CookingUI_C:WidgetTree_1577.RecipeDeniedReasonLabel)
CONTENT: CREDITS(/Engine/Transient.TRASHCLASS_CW_CreditsUI_38083:TextBlock_847)
CONTENT: CLOSE(/Engine/Transient.TRASHCLASS_CW_CreditsUI_38083:TextBlock_848)
LITERAL: Evolve.ogg(/Game/Mods/CubeWorld/UI/CW_CreditsUI.CW_CreditsUI:EventGraph.K2Node_CallFunction_10630)
CONTENT: Rich Text Block(/Engine/Transient.REINST_CW_CreditsUI_C_51:WidgetTree_1599.FCreditsText)
CONTENT: ???(/Engine/Transient.REINST_CW_CreditsUI_C_51:WidgetTree_1599.[TextBlock] "CREDITS")
CONTENT: ???(/Engine/Transient.REINST_CW_CreditsUI_C_51:WidgetTree_1599.TextBlock_45)
CONTENT: CREDITS(/Game/Mods/CubeWorld/UI/CW_CreditsUI.CW_CreditsUI_C:WidgetTree_452.[TextBlock] "CREDITS")
CONTENT: CLOSE(/Game/Mods/CubeWorld/UI/CW_CreditsUI.CW_CreditsUI_C:WidgetTree_452.TextBlock_45)
CONTENT: CREDITS(/Engine/Transient.REINST_CW_CreditsUI_C_53:WidgetTree_452.[TextBlock] "CREDITS")
CONTENT: CLOSE(/Engine/Transient.REINST_CW_CreditsUI_C_53:WidgetTree_452.TextBlock_45)
CONTENT: CREDITS(/Game/Mods/CubeWorld/UI/CW_CreditsUI.CW_CreditsUI_C:WidgetTree_456.[TextBlock] "CREDITS")
CONTENT: CLOSE(/Game/Mods/CubeWorld/UI/CW_CreditsUI.CW_CreditsUI_C:WidgetTree_456.TextBlock_45)
CONTENT: Display String(/Game/Mods/CubeWorld/UI/CW_DataListEntryWidgetGenericDisplayWeapon1.CW_DataListEntryWidgetGenericDisplayWeapon1_C:WidgetTree_11436.MyDataListButton)
CONTENT: 11111(/Game/Mods/CubeWorld/UI/CW_DataListEntryWidgetGeneric_weapon1.CW_DataListEntryWidgetGeneric_weapon1_C:WidgetTree_6429.MyDataListButton)
CONTENT: Test(/Game/Mods/CubeWorld/UI/CW_DataListEntryWidgetHostSession.CW_DataListEntryWidgetHostSession_C:WidgetTree_591.MyHostSessionEntryButton)
CONTENT: Load(/Game/Mods/CubeWorld/UI/DateListWidgetSaveCharacter.DateListWidgetSaveCharacter_C:WidgetTree_5257.TextBlock_902)
CONTENT: Jason Wood(/Game/Mods/CubeWorld/UI/DateListWidgetSaveCharacter.DateListWidgetSaveCharacter_C:WidgetTree_5257.MyCharNameLabel)
CONTENT: Delete(/Game/Mods/CubeWorld/UI/DateListWidgetSaveCharacter.DateListWidgetSaveCharacter_C:WidgetTree_5257.TextBlock_905)
CONTENT: Lv - 10(/Game/Mods/CubeWorld/UI/DateListWidgetSaveCharacter.DateListWidgetSaveCharacter_C:WidgetTree_5257.MyCharLevelLabel)
CONTENT: New Character(/Game/Mods/CubeWorld/UI/DateListWidgetSaveCharacter.DateListWidgetSaveCharacter_C:WidgetTree_5257.TextBlockNewMap)
CONTENT: Load(/Game/Mods/CubeWorld/UI/DateListWidgetSaveMaps.DateListWidgetSaveMaps_C:WidgetTree_5250.TextBlock_902)
CONTENT: Delete(/Game/Mods/CubeWorld/UI/DateListWidgetSaveMaps.DateListWidgetSaveMaps_C:WidgetTree_5250.TextBlock_905)
CONTENT: add new map(/Game/Mods/CubeWorld/UI/DateListWidgetSaveMaps.DateListWidgetSaveMaps_C:WidgetTree_5250.TextBlockNewMap)
CONTENT: start new map(/Game/Mods/CubeWorld/UI/DateListWidgetSaveMaps.DateListWidgetSaveMaps_C:WidgetTree_5250.TextBlock_924)
CONTENT: map name(/Game/Mods/CubeWorld/UI/DateListWidgetSaveMaps.DateListWidgetSaveMaps_C:WidgetTree_5250.myTextMap)
CONTENT: Delete this Map?(/Game/Mods/CubeWorld/UI/CW_ListenServerSaves.CW_ListenServerSaves_C:WidgetTree_472.DeleteConfirmLabel)
CONTENT: OK(/Game/Mods/CubeWorld/UI/CW_ListenServerSaves.CW_ListenServerSaves_C:WidgetTree_472.TextBlock_2233)
CONTENT: Cancel(/Game/Mods/CubeWorld/UI/CW_ListenServerSaves.CW_ListenServerSaves_C:WidgetTree_472.TextBlock_889)
CONTENT: SAVES(/Game/Mods/CubeWorld/UI/CW_ListenServerSaves.CW_ListenServerSaves_C:WidgetTree_472.TextBlock_1010)
CONTENT: God Mode(/Game/Mods/CubeWorld/UI/CW_ListenServerSaves.CW_ListenServerSaves_C:WidgetTree_472.TextBlock_709)
CONTENT: Delete this Map?(/Game/Mods/CubeWorld/UI/CW_MapOptions.CW_MapOptions_C:WidgetTree_422.DeleteConfirmLabel)
CONTENT: OK(/Game/Mods/CubeWorld/UI/CW_MapOptions.CW_MapOptions_C:WidgetTree_422.TextBlock_2233)
CONTENT: Cancel(/Game/Mods/CubeWorld/UI/CW_MapOptions.CW_MapOptions_C:WidgetTree_422.TextBlock_889)
CONTENT: SAVES(/Game/Mods/CubeWorld/UI/CW_MapOptions.CW_MapOptions_C:WidgetTree_422.TextBlock_1010)
CONTENT: CANCEL(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_1330)
CONTENT: CREATE NEW PROCEDURALLY GENERATED ARK(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_413)
CONTENT: Map Seed:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_724)
CONTENT: Landscape Radius:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_78)
CONTENT: Water Frequency:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_1070)
CONTENT: TERRAIN SETTINGS(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_1)
CONTENT: Mountain Frequency:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_9)
CONTENT: Mountain Slope:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_26)
CONTENT: Turbulence Power:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_120)
CONTENT: Shore Slope:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_295)
CONTENT: Water Level:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_628)
CONTENT: Grasslands Grass Density:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_729)
CONTENT: Jungle Grass Density:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_832)
CONTENT: Erosion Iterations:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_863)
CONTENT: Ocean Floor Level:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_1188)
CONTENT: Mountain Height:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_1398)
CONTENT: ARK NAME :(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_0)
CONTENT: RESET TO DEFAULT(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2)
CONTENT: RANDOMIZE(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_3)
CONTENT: HOST(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_1053)
CONTENT: CUSTOM(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.PresetsComboBox)
CONTENT: Custom(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.PresetsComboBox)
CONTENT: Presets:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_1059)
CONTENT: Favorites:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_1603)
CONTENT: CUSTOM(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.FavoritesComboBox)
CONTENT: Custom(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.FavoritesComboBox)
CONTENT: LOAD FAVORITE(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2150)
CONTENT: SAVE FAVORITE(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.SaveFavorite)
CONTENT: Terrain Scale Multiplier:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_19824)
CONTENT: X:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_19825)
CONTENT: Y:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_19826)
CONTENT: Z:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_19827)
CONTENT: Snow Biome Size:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_1349)
CONTENT: BIOME SETTINGS(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_1351)
CONTENT: Redwood Biome Size:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_1352)
CONTENT: Mountain Biome Start:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_1353)
CONTENT: Mountain Tree Density:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_1354)
CONTENT: Jungle Biome Start:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_1355)
CONTENT: Island Border Curve:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_1356)
CONTENT: Max Spawn Point Height:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_1357)
CONTENT: Shore Tree Density:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_4)
CONTENT: Jungle Tree Density:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_869)
CONTENT: Snow Grass Density:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_19940)
CONTENT: Snow Mountain Grass Density:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_20056)
CONTENT: Mountain Grass Density:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_20173)
CONTENT: Redwood Grass Density:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.RedwoodGrassDensityTextbox)
CONTENT: Underwater Objects Density:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.UnderwaterObjectsDensityTextbox)
CONTENT: Snow Mountains Tree Density:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.SnowMountainsTreeDensityText)
CONTENT: Grasslands Tree Density:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_500)
CONTENT: Redwood Tree Density:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2836)
CONTENT: Snow Tree Density:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_3086)
CONTENT: Snow Shore Tree Density:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_131)
CONTENT: Inland Water Objects Density:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_521)
CONTENT: Deep Water Biomes Depth:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_781)
CONTENT: Shoreline Thickness:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_654)
CONTENT: Shoreline Start Offset:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_655)
CONTENT: Snow Biome Location:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_429)
CONTENT: Redwood Biome Location:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_431)
CONTENT: MAP SETTINGS(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_432)
CONTENT: X:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_439)
CONTENT: Y:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_440)
CONTENT: X:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_441)
CONTENT: Y:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_442)
CONTENT: North Region 1 Start:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2167)
CONTENT: X:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2168)
CONTENT: Y:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2169)
CONTENT: North Region 1 End:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2211)
CONTENT: X:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2212)
CONTENT: Y:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2213)
CONTENT: North Region 2 Start:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2255)
CONTENT: North Region 2 End:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2256)
CONTENT: X:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2257)
CONTENT: X:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2258)
CONTENT: Y:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2259)
CONTENT: Y:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2260)
CONTENT: North Region 3 Start:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2305)
CONTENT: North Region 3 End:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2306)
CONTENT: X:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2307)
CONTENT: X:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2308)
CONTENT: Y:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2309)
CONTENT: Y:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2310)
CONTENT: South Region 1 Start:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2358)
CONTENT: X:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2359)
CONTENT: Y:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2360)
CONTENT: Y:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2361)
CONTENT: Y:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2362)
CONTENT: Y:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2363)
CONTENT: Y:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2364)
CONTENT: Y:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2365)
CONTENT: X:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2366)
CONTENT: X:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2367)
CONTENT: X:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2368)
CONTENT: X:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2369)
CONTENT: X:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2370)
CONTENT: South Region 1 End:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2371)
CONTENT: South Region 2 Start:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2372)
CONTENT: South Region 2 End:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2373)
CONTENT: South Region 3 Start:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2374)
CONTENT: South Region 3 End:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2375)
CONTENT: East Region 1 Start:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2488)
CONTENT: X:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2489)
CONTENT: Y:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2490)
CONTENT: Y:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2491)
CONTENT: Y:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2492)
CONTENT: Y:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2493)
CONTENT: Y:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2494)
CONTENT: Y:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2495)
CONTENT: X:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2496)
CONTENT: X:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2497)
CONTENT: X:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2498)
CONTENT: X:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2499)
CONTENT: X:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2500)
CONTENT: East Region 1 End:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2501)
CONTENT: East Region 2 Start:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2502)
CONTENT: East Region 2 End:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2503)
CONTENT: East Region 3 Start:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2504)
CONTENT: East Region 3 End:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2505)
CONTENT: West Region 1 Start:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2755)
CONTENT: X:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2756)
CONTENT: Y:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2757)
CONTENT: Y:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2758)
CONTENT: Y:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2759)
CONTENT: Y:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2760)
CONTENT: Y:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2761)
CONTENT: Y:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2762)
CONTENT: X:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2763)
CONTENT: X:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2764)
CONTENT: X:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2765)
CONTENT: X:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2766)
CONTENT: X:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2767)
CONTENT: West Region 1 End:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2768)
CONTENT: West Region 2 Start:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2769)
CONTENT: West Region 2 End:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2770)
CONTENT: West Region 3 Start:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2771)
CONTENT: West Region 3 End:(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.TextBlock_2772)
CONTENT: <RichColor Color="1, 1, 0, 1">WARNING:</> The Procedurally Generated ARK system is currently HIGHLY EXPERIMENTAL. Your saved Procedurally Generated ARKs will necessarily be wiped in subsequent updates as the dynamic algorithms are further developed. We only recommend using this system at the present time if you're willing to accept the frequent clearing of your Procedural ARK's save data!(/Game/Mods/CubeWorld/UI/CW_ProceduralSettings.CW_ProceduralSettings_C:WidgetTree_839.PrimalRichTextBlock_0)
CONTENT: MULTIPLAYER(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_1)
CONTENT: SINGLEPLAYER(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_353)
CONTENT: Dino Count:(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_2090)
CONTENT: Maps(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_25)
CONTENT: CREATE NEW PROCEDURALLY GENERATED ARK(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_40393)
CONTENT: DELETE PROCEDURALLY GENERATED ARK(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_40307)
CONTENT: Mods(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_854)
CONTENT: >>(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_1195)
CONTENT: <<(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_1311)
CONTENT: Active Mods (Top Takes Priority)(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_1370)
CONTENT: View on Workshop(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_41251)
CONTENT: GET NEW MODS(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_41164)
CONTENT: REFRESH MODS(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_41077)
CONTENT: Max Structures In Range:(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_441)
CONTENT: Day Cycle Speed:(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_927)
CONTENT: Day Time Speed:(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_1009)
CONTENT: Night Time Speed:(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_1237)
CONTENT: Enable Crosshair:(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_1246)
CONTENT: Enable Crosshair:(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_8658)
CONTENT: Enable Crosshair:(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_8727)
CONTENT: Force No HUD:(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_1287)
CONTENT: Show Map Player Location:(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_390)
CONTENT: God Mode(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_709)
CONTENT: Max Block In Range:(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_1350)
CONTENT: No Tributes Downloads:(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_607)
CONTENT: Resources Respawn Period:(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_2093)
CONTENT: Harvest Amount:(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_2082)
CONTENT: Harvest Health:(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_2091)
CONTENT: Player Damage:(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_1268)
CONTENT: Player Resistance:(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_1331)
CONTENT: Player Character Water Drain:(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_2083)
CONTENT: Player Character Food Drain:(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_2084)
CONTENT: Player Character Stamina Drain:(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_2086)
CONTENT: Player Character Health Recovery:(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_2088)
CONTENT: Dino Damage:(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_1238)
CONTENT: Dino Resistance:(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_1581)
CONTENT: Taming Speed:(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_1896)
CONTENT: Dino Character Food Drain:(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_2085)
CONTENT: Dino Character Stamina Drain:(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_2087)
CONTENT: Dino Character Health Recovery:(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_2089)
CONTENT: Structure Damage:(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_1299)
CONTENT: Structure Resistance:(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_1616)
CONTENT: PvE Structure Decay Period:(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_2092)
CONTENT: Allow Flyer Carry PvE:(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_6457)
CONTENT: Disable Structure Decay PvE:(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_5889)
CONTENT: Allow Third Person Camera:(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_708)
CONTENT: Difficulty Level:(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.[TextBlock] )
CONTENT: Non-Dedicated Host Tether Distance:(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_2786)
CONTENT: XP Multiplier:(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_1651)
CONTENT: Enable Global Voice Chat:(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_84)
CONTENT: Enable Proximity Chat:(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_476)
CONTENT: Notify Player Left:(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_816)
CONTENT: Notify Player Joined:(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_849)
CONTENT: Hardcore Mode:(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_1038)
CONTENT: PvE Mode:(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_1167)
CONTENT: Enable PvP Gamma:(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_5434)
CONTENT: CREATIVE MODE(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_1564)
CONTENT: sea level hight(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_4115)
CONTENT: magma level Hight(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_4322)
CONTENT: oil level hight(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_4608)
CONTENT: RESET TO DEFAULTS(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_442)
CONTENT: DEDICATED SERVER(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_958)
CONTENT: CANCEL(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_292)
CONTENT: ACCEPT(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_246)
CONTENT: Server Password(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.ServerPasswordTB)
CONTENT: Admin Password(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_371)
CONTENT: Session Name(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.SessionNameLabel)
CONTENT: Private Match:(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.PrivateMatchTB)
CONTENT: scene(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_41768)
CONTENT: Construction&dinos(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_42785)
CONTENT: Resource(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_42406)
CONTENT: Mods(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_10560)
CONTENT: System(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_44093)
CONTENT: NewMapsetting(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_950)
CONTENT: YOUR ARK SETTINGS(/Game/Mods/CubeWorld/UI/CW_HostSession.CW_HostSession_C:WidgetTree_420.TextBlock_0)
CONTENT: ???(/Game/Mods/CubeWorld/UI/cw_ListHostParamBiomEntryWidget.cw_ListHostParamBiomEntryWidget_C:WidgetTree_476.MyTextBlock)
CONTENT: Map(/Game/Mods/CubeWorld/UI/CW_ListSessions.CW_ListSessions_C:WidgetTree_523.[TextBlock] "Map")
CONTENT: Ping(/Game/Mods/CubeWorld/UI/CW_ListSessions.CW_ListSessions_C:WidgetTree_523.TextBlock_1)
CONTENT: DayTime(/Game/Mods/CubeWorld/UI/CW_ListSessions.CW_ListSessions_C:WidgetTree_523.TextBlock_16)
CONTENT: Players(/Game/Mods/CubeWorld/UI/CW_ListSessions.CW_ListSessions_C:WidgetTree_523.TextBlock_42)
CONTENT: Build(/Game/Mods/CubeWorld/UI/CW_ListSessions.CW_ListSessions_C:WidgetTree_523.TextBlock_2)
CONTENT: Server(/Game/Mods/CubeWorld/UI/CW_ListSessions.CW_ListSessions_C:WidgetTree_523.TextBlock_3)
CONTENT: Type(/Game/Mods/CubeWorld/UI/CW_ListSessions.CW_ListSessions_C:WidgetTree_523.TextBlock_10)
CONTENT: BattlEye(/Game/Mods/CubeWorld/UI/CW_ListSessions.CW_ListSessions_C:WidgetTree_523.TextBlock_477)
CONTENT: Show Password Protected(/Game/Mods/CubeWorld/UI/CW_ListSessions.CW_ListSessions_C:WidgetTree_523.TextBlock_49)
CONTENT: Hide Full Servers(/Game/Mods/CubeWorld/UI/CW_ListSessions.CW_ListSessions_C:WidgetTree_523.TextBlock_392)
CONTENT: Official(/Game/Mods/CubeWorld/UI/CW_ListSessions.CW_ListSessions_C:WidgetTree_523.ServerTypeComboBox)
CONTENT: UnOfficial(/Game/Mods/CubeWorld/UI/CW_ListSessions.CW_ListSessions_C:WidgetTree_523.ServerTypeComboBox)
CONTENT: My Survivors(/Game/Mods/CubeWorld/UI/CW_ListSessions.CW_ListSessions_C:WidgetTree_523.ServerTypeComboBox)
CONTENT: Favorites(/Game/Mods/CubeWorld/UI/CW_ListSessions.CW_ListSessions_C:WidgetTree_523.ServerTypeComboBox)
CONTENT: MULTIPLAYER(/Game/Mods/CubeWorld/UI/CW_ListSessions.CW_ListSessions_C:WidgetTree_523.ServerTypeComboBox)
CONTENT: 1(/Game/Mods/CubeWorld/UI/CW_ListSessions.CW_ListSessions_C:WidgetTree_523.ServerTypeComboBox)
CONTENT: Server Filter:(/Game/Mods/CubeWorld/UI/CW_ListSessions.CW_ListSessions_C:WidgetTree_523.TextBlock_1478)
CONTENT: Refresh(/Game/Mods/CubeWorld/UI/CW_ListSessions.CW_ListSessions_C:WidgetTree_523.Refresh)
CONTENT: Join(/Game/Mods/CubeWorld/UI/CW_ListSessions.CW_ListSessions_C:WidgetTree_523.TextBlock_353)
CONTENT: Add To Favorites(/Game/Mods/CubeWorld/UI/CW_ListSessions.CW_ListSessions_C:WidgetTree_523.TextBlock_431)
CONTENT: <RichColor Color="1,0.247,0.01,1">Fury: </>Switch Peace and War states at regular time. Cannot attack each other in Peace state. Can attack each other in War state.(/Game/Mods/CubeWorld/UI/CW_ListSessions.CW_ListSessions_C:WidgetTree_523.PrimalRichTextBlock_337)
CONTENT: <RichColor Color="0.808,0.98,0.047,1">Pioneering: </> Peace state, cannot attack each other.(/Game/Mods/CubeWorld/UI/CW_ListSessions.CW_ListSessions_C:WidgetTree_523.PrimalRichTextBlock_338)
CONTENT: Server Name Filter:(/Game/Mods/CubeWorld/UI/CW_ListSessions.CW_ListSessions_C:WidgetTree_523.TextBlock_566)
CONTENT: Notice: if you use any cheating programs on an Official Server, your account will be subject to a permanent ban from the ARK Network, and an automatic Steam VAC ban. Thank you for keeping ARK fair & competitive!(/Game/Mods/CubeWorld/UI/CW_ListSessions.CW_ListSessions_C:WidgetTree_523.PrimalRichTextBlock_3)
CONTENT: Session List(/Game/Mods/CubeWorld/UI/CW_ListSessions.CW_ListSessions_C:WidgetTree_523.TextBlock_0)
CONTENT: Want your own EU ARK Server?(/Game/Mods/CubeWorld/UI/CW_ListSessions.CW_ListSessions_C:WidgetTree_523.TextBlock_488)
CONTENT: Rich Text Block(/Game/Mods/CubeWorld/UI/CW_ListSessions.CW_ListSessions_C:WidgetTree_523.OfficialStatusLabel)
CONTENT: Close(/Game/Mods/CubeWorld/UI/CW_ListSessions.CW_ListSessions_C:WidgetTree_523.TextBlock_292)
CONTENT: Accept(/Game/Mods/CubeWorld/UI/CW_ListSessions.CW_ListSessions_C:WidgetTree_523.TextBlock_246)
CONTENT: Enter Password(/Game/Mods/CubeWorld/UI/CW_ListSessions.CW_ListSessions_C:WidgetTree_523.TextBlock_371)
CONTENT: Searching...(/Game/Mods/CubeWorld/UI/CW_ListSessions.CW_ListSessions_C:WidgetTree_523.SearchingTextBlock)
CONTENT: CREDITS(/Engine/Transient.TRASHCLASS_CreditsUI_38106:TextBlock_877)
CONTENT: CLOSE(/Engine/Transient.TRASHCLASS_CreditsUI_38106:TextBlock_878)
LITERAL: Evolve.ogg(/Game/PrimalEarth/UI/CreditsUI.CreditsUI:EventGraph.K2Node_CallFunction_10630)
CONTENT: Rich Text Block(/Engine/Transient.REINST_CreditsUI_C_56:WidgetTree_384.FCreditsText)
CONTENT: ???(/Engine/Transient.REINST_CreditsUI_C_56:WidgetTree_384.[TextBlock] "CREDITS")
CONTENT: ???(/Engine/Transient.REINST_CreditsUI_C_56:WidgetTree_384.TextBlock_45)
CONTENT: CREDITS(/Game/PrimalEarth/UI/CreditsUI.CreditsUI_C:WidgetTree_484.[TextBlock] "CREDITS")
CONTENT: CLOSE(/Game/PrimalEarth/UI/CreditsUI.CreditsUI_C:WidgetTree_484.TextBlock_45)
CONTENT: JOIN ARK(/Engine/Transient.TRASHCLASS_CW_MainMenuUI_38104:TextBlock_867)
CONTENT: EXIT(/Engine/Transient.TRASHCLASS_CW_MainMenuUI_38104:TextBlock_868)
CONTENT: HOST \ LOCAL(/Engine/Transient.TRASHCLASS_CW_MainMenuUI_38104:TextBlock_869)
CONTENT: OPTIONS(/Engine/Transient.TRASHCLASS_CW_MainMenuUI_38104:TextBlock_870)
CONTENT:     (/Engine/Transient.TRASHCLASS_CW_MainMenuUI_38104:PrimalRichTextBlock_9)
CONTENT: CREDITS(/Engine/Transient.TRASHCLASS_CW_MainMenuUI_38104:TextBlock_871)
CONTENT: Total Conversions(/Engine/Transient.TRASHCLASS_CW_MainMenuUI_38104:TextBlock_872)
CONTENT: JOIN DTS(/Engine/Transient.TRASHCLASS_CW_MainMenuUI_38104:TextBlock_873)
CONTENT: 175.0 - View Notes(/Engine/Transient.TRASHCLASS_CW_MainMenuUI_38104:TextBlock_874)
LITERAL: survivetheark.com(/Game/Mods/CubeWorld/UI/CW_MainMenuUI.CW_MainMenuUI:EventGraph.K2Node_CallFunction_7362)
LITERAL: ScorchedEarth(/Game/Mods/CubeWorld/UI/CW_MainMenuUI.CW_MainMenuUI:EventGraph.K2Node_CallFunction_19146)
CONTENT: ???(/Engine/Transient.REINST_CW_MainMenuUI_C_59:WidgetTree_5233.TextBlock_9)
CONTENT: ???(/Engine/Transient.REINST_CW_MainMenuUI_C_59:WidgetTree_5233.TextBlock_376)
CONTENT: ???(/Engine/Transient.REINST_CW_MainMenuUI_C_59:WidgetTree_5233.TextBlock_363)
CONTENT: ???(/Engine/Transient.REINST_CW_MainMenuUI_C_59:WidgetTree_5233.TextBlock_369)
CONTENT: Rich Text Block(/Engine/Transient.REINST_CW_MainMenuUI_C_59:WidgetTree_5233.NewsLabel)
CONTENT: Rich Text Block(/Engine/Transient.REINST_CW_MainMenuUI_C_59:WidgetTree_5233.CreditsText)
CONTENT: ???(/Engine/Transient.REINST_CW_MainMenuUI_C_59:WidgetTree_5233.CreditsLabel)
CONTENT: ???(/Engine/Transient.REINST_CW_MainMenuUI_C_59:WidgetTree_5233.TextBlock_465)
CONTENT: ???(/Engine/Transient.REINST_CW_MainMenuUI_C_59:WidgetTree_5233.TextBlock_1127)
CONTENT: ???(/Engine/Transient.REINST_CW_MainMenuUI_C_59:WidgetTree_5233.VersionLabel)
CONTENT: JOIN ARK(/Game/Mods/CubeWorld/UI/CW_MainMenuUI.CW_MainMenuUI_C:WidgetTree_489.TextBlock_9)
CONTENT: EXIT(/Game/Mods/CubeWorld/UI/CW_MainMenuUI.CW_MainMenuUI_C:WidgetTree_489.TextBlock_376)
CONTENT: HOST \ LOCAL(/Game/Mods/CubeWorld/UI/CW_MainMenuUI.CW_MainMenuUI_C:WidgetTree_489.TextBlock_363)
CONTENT: OPTIONS(/Game/Mods/CubeWorld/UI/CW_MainMenuUI.CW_MainMenuUI_C:WidgetTree_489.TextBlock_369)
CONTENT:     (/Game/Mods/CubeWorld/UI/CW_MainMenuUI.CW_MainMenuUI_C:WidgetTree_489.CreditsText)
CONTENT: CREDITS(/Game/Mods/CubeWorld/UI/CW_MainMenuUI.CW_MainMenuUI_C:WidgetTree_489.CreditsLabel)
CONTENT: Total Conversions(/Game/Mods/CubeWorld/UI/CW_MainMenuUI.CW_MainMenuUI_C:WidgetTree_489.TextBlock_465)
CONTENT: JOIN DTS(/Game/Mods/CubeWorld/UI/CW_MainMenuUI.CW_MainMenuUI_C:WidgetTree_489.TextBlock_1127)
CONTENT: 175.0 - View Notes(/Game/Mods/CubeWorld/UI/CW_MainMenuUI.CW_MainMenuUI_C:WidgetTree_489.VersionLabel)
CONTENT: JOIN ARK(/Engine/Transient.REINST_CW_MainMenuUI_C_61:WidgetTree_489.TextBlock_9)
CONTENT: EXIT(/Engine/Transient.REINST_CW_MainMenuUI_C_61:WidgetTree_489.TextBlock_376)
CONTENT: HOST \ LOCAL(/Engine/Transient.REINST_CW_MainMenuUI_C_61:WidgetTree_489.TextBlock_363)
CONTENT: OPTIONS(/Engine/Transient.REINST_CW_MainMenuUI_C_61:WidgetTree_489.TextBlock_369)
CONTENT:     (/Engine/Transient.REINST_CW_MainMenuUI_C_61:WidgetTree_489.CreditsText)
CONTENT: CREDITS(/Engine/Transient.REINST_CW_MainMenuUI_C_61:WidgetTree_489.CreditsLabel)
CONTENT: Total Conversions(/Engine/Transient.REINST_CW_MainMenuUI_C_61:WidgetTree_489.TextBlock_465)
CONTENT: JOIN DTS(/Engine/Transient.REINST_CW_MainMenuUI_C_61:WidgetTree_489.TextBlock_1127)
CONTENT: 175.0 - View Notes(/Engine/Transient.REINST_CW_MainMenuUI_C_61:WidgetTree_489.VersionLabel)
CONTENT: JOIN ARK(/Game/Mods/CubeWorld/UI/CW_MainMenuUI.CW_MainMenuUI_C:WidgetTree_503.TextBlock_9)
CONTENT: EXIT(/Game/Mods/CubeWorld/UI/CW_MainMenuUI.CW_MainMenuUI_C:WidgetTree_503.TextBlock_376)
CONTENT: HOST \ LOCAL(/Game/Mods/CubeWorld/UI/CW_MainMenuUI.CW_MainMenuUI_C:WidgetTree_503.TextBlock_363)
CONTENT: OPTIONS(/Game/Mods/CubeWorld/UI/CW_MainMenuUI.CW_MainMenuUI_C:WidgetTree_503.TextBlock_369)
CONTENT:     (/Game/Mods/CubeWorld/UI/CW_MainMenuUI.CW_MainMenuUI_C:WidgetTree_503.CreditsText)
CONTENT: CREDITS(/Game/Mods/CubeWorld/UI/CW_MainMenuUI.CW_MainMenuUI_C:WidgetTree_503.CreditsLabel)
CONTENT: Total Conversions(/Game/Mods/CubeWorld/UI/CW_MainMenuUI.CW_MainMenuUI_C:WidgetTree_503.TextBlock_465)
CONTENT: JOIN DTS(/Game/Mods/CubeWorld/UI/CW_MainMenuUI.CW_MainMenuUI_C:WidgetTree_503.TextBlock_1127)
CONTENT: 175.0 - View Notes(/Game/Mods/CubeWorld/UI/CW_MainMenuUI.CW_MainMenuUI_C:WidgetTree_503.VersionLabel)
CONTENT: CREDITS(/Engine/Transient.REINST_CreditsUI_C_63:WidgetTree_484.[TextBlock] "CREDITS")
CONTENT: CLOSE(/Engine/Transient.REINST_CreditsUI_C_63:WidgetTree_484.TextBlock_45)
CONTENT: CREDITS(/Game/PrimalEarth/UI/CreditsUI.CreditsUI_C:WidgetTree_507.[TextBlock] "CREDITS")
CONTENT: CLOSE(/Game/PrimalEarth/UI/CreditsUI.CreditsUI_C:WidgetTree_507.TextBlock_45)
CONTENT: Not Signed In(/Game/Mods/CubeWorld/UI/CW_StartScreenUI.CW_StartScreenUI_C:WidgetTree_225.NickName)
CONTENT: Loading...(/Game/Mods/CubeWorld/UI/CW_StartScreenUI.CW_StartScreenUI_C:WidgetTree_225.Loading)
CONTENT: Switch Profile(/Game/Mods/CubeWorld/UI/CW_StartScreenUI.CW_StartScreenUI_C:WidgetTree_225.FaceBtnTopText)
CONTENT: START(/Game/Mods/CubeWorld/UI/CW_StartScreenUI.CW_StartScreenUI_C:WidgetTree_225.TextBlock_886)
CONTENT: Pre-Release Software. PixArk is in a pre-release stage of development. This means that some parts of the game, including Xbox Live features (like chat and multiplayer), might not function as expected (or might not function at all). The game might even crash. Because this is a pre-release game, Microsoft and the publisher do not commit to providing customer support for the game.(/Game/Mods/CubeWorld/UI/CW_StartScreenUI.CW_StartScreenUI_C:WidgetTree_225.PreviewNotificationMessage)
CONTENT: JOIN ARK(/Engine/Transient.TRASHCLASS_CW_MainMenuUI_Console_38114:TextBlock_895)
CONTENT: EXIT(/Engine/Transient.TRASHCLASS_CW_MainMenuUI_Console_38114:TextBlock_896)
CONTENT: HOST \ LOCAL(/Engine/Transient.TRASHCLASS_CW_MainMenuUI_Console_38114:TextBlock_897)
CONTENT: OPTIONS(/Engine/Transient.TRASHCLASS_CW_MainMenuUI_Console_38114:TextBlock_898)
CONTENT:     (/Engine/Transient.TRASHCLASS_CW_MainMenuUI_Console_38114:PrimalRichTextBlock_17)
CONTENT: CREDITS(/Engine/Transient.TRASHCLASS_CW_MainMenuUI_Console_38114:TextBlock_899)
CONTENT: Total Conversions(/Engine/Transient.TRASHCLASS_CW_MainMenuUI_Console_38114:TextBlock_900)
CONTENT: JOIN DTS(/Engine/Transient.TRASHCLASS_CW_MainMenuUI_Console_38114:TextBlock_901)
CONTENT: 175.0 - View Notes(/Engine/Transient.TRASHCLASS_CW_MainMenuUI_Console_38114:TextBlock_902)
LITERAL: survivetheark.com(/Game/Mods/CubeWorld/UI/CW_MainMenuUI_Console.CW_MainMenuUI_Console:EventGraph.K2Node_CallFunction_7362)
LITERAL: ScorchedEarth(/Game/Mods/CubeWorld/UI/CW_MainMenuUI_Console.CW_MainMenuUI_Console:EventGraph.K2Node_CallFunction_19146)
CONTENT: ???(/Engine/Transient.REINST_CW_MainMenuUI_Console_C_66:WidgetTree_477.TextBlock_9)
CONTENT: ???(/Engine/Transient.REINST_CW_MainMenuUI_Console_C_66:WidgetTree_477.ExitButtonLabel)
CONTENT: ???(/Engine/Transient.REINST_CW_MainMenuUI_Console_C_66:WidgetTree_477.TextBlock_363)
CONTENT: ???(/Engine/Transient.REINST_CW_MainMenuUI_Console_C_66:WidgetTree_477.TextBlock_369)
CONTENT: Rich Text Block(/Engine/Transient.REINST_CW_MainMenuUI_Console_C_66:WidgetTree_477.NewsLabel)
CONTENT: Rich Text Block(/Engine/Transient.REINST_CW_MainMenuUI_Console_C_66:WidgetTree_477.CreditsText)
CONTENT: ???(/Engine/Transient.REINST_CW_MainMenuUI_Console_C_66:WidgetTree_477.CreditsLabel)
CONTENT: ???(/Engine/Transient.REINST_CW_MainMenuUI_Console_C_66:WidgetTree_477.TextBlock_465)
CONTENT: ???(/Engine/Transient.REINST_CW_MainMenuUI_Console_C_66:WidgetTree_477.TextBlock_1127)
CONTENT: ???(/Engine/Transient.REINST_CW_MainMenuUI_Console_C_66:WidgetTree_477.VersionLabel)
CONTENT: JOIN ARK(/Game/Mods/CubeWorld/UI/CW_MainMenuUI_Console.CW_MainMenuUI_Console_C:WidgetTree_517.TextBlock_9)
CONTENT: EXIT(/Game/Mods/CubeWorld/UI/CW_MainMenuUI_Console.CW_MainMenuUI_Console_C:WidgetTree_517.ExitButtonLabel)
CONTENT: HOST \ LOCAL(/Game/Mods/CubeWorld/UI/CW_MainMenuUI_Console.CW_MainMenuUI_Console_C:WidgetTree_517.TextBlock_363)
CONTENT: OPTIONS(/Game/Mods/CubeWorld/UI/CW_MainMenuUI_Console.CW_MainMenuUI_Console_C:WidgetTree_517.TextBlock_369)
CONTENT:     (/Game/Mods/CubeWorld/UI/CW_MainMenuUI_Console.CW_MainMenuUI_Console_C:WidgetTree_517.CreditsText)
CONTENT: CREDITS(/Game/Mods/CubeWorld/UI/CW_MainMenuUI_Console.CW_MainMenuUI_Console_C:WidgetTree_517.CreditsLabel)
CONTENT: Total Conversions(/Game/Mods/CubeWorld/UI/CW_MainMenuUI_Console.CW_MainMenuUI_Console_C:WidgetTree_517.TextBlock_465)
CONTENT: JOIN DTS(/Game/Mods/CubeWorld/UI/CW_MainMenuUI_Console.CW_MainMenuUI_Console_C:WidgetTree_517.TextBlock_1127)
CONTENT: 175.0 - View Notes(/Game/Mods/CubeWorld/UI/CW_MainMenuUI_Console.CW_MainMenuUI_Console_C:WidgetTree_517.VersionLabel)
CONTENT: JOIN ARK(/Engine/Transient.REINST_CW_MainMenuUI_Console_C_68:WidgetTree_517.TextBlock_9)
CONTENT: EXIT(/Engine/Transient.REINST_CW_MainMenuUI_Console_C_68:WidgetTree_517.ExitButtonLabel)
CONTENT: HOST \ LOCAL(/Engine/Transient.REINST_CW_MainMenuUI_Console_C_68:WidgetTree_517.TextBlock_363)
CONTENT: OPTIONS(/Engine/Transient.REINST_CW_MainMenuUI_Console_C_68:WidgetTree_517.TextBlock_369)
CONTENT:     (/Engine/Transient.REINST_CW_MainMenuUI_Console_C_68:WidgetTree_517.CreditsText)
CONTENT: CREDITS(/Engine/Transient.REINST_CW_MainMenuUI_Console_C_68:WidgetTree_517.CreditsLabel)
CONTENT: Total Conversions(/Engine/Transient.REINST_CW_MainMenuUI_Console_C_68:WidgetTree_517.TextBlock_465)
CONTENT: JOIN DTS(/Engine/Transient.REINST_CW_MainMenuUI_Console_C_68:WidgetTree_517.TextBlock_1127)
CONTENT: 175.0 - View Notes(/Engine/Transient.REINST_CW_MainMenuUI_Console_C_68:WidgetTree_517.VersionLabel)
CONTENT: JOIN ARK(/Game/Mods/CubeWorld/UI/CW_MainMenuUI_Console.CW_MainMenuUI_Console_C:WidgetTree_521.TextBlock_9)
CONTENT: EXIT(/Game/Mods/CubeWorld/UI/CW_MainMenuUI_Console.CW_MainMenuUI_Console_C:WidgetTree_521.ExitButtonLabel)
CONTENT: HOST \ LOCAL(/Game/Mods/CubeWorld/UI/CW_MainMenuUI_Console.CW_MainMenuUI_Console_C:WidgetTree_521.TextBlock_363)
CONTENT: OPTIONS(/Game/Mods/CubeWorld/UI/CW_MainMenuUI_Console.CW_MainMenuUI_Console_C:WidgetTree_521.TextBlock_369)
CONTENT:     (/Game/Mods/CubeWorld/UI/CW_MainMenuUI_Console.CW_MainMenuUI_Console_C:WidgetTree_521.CreditsText)
CONTENT: CREDITS(/Game/Mods/CubeWorld/UI/CW_MainMenuUI_Console.CW_MainMenuUI_Console_C:WidgetTree_521.CreditsLabel)
CONTENT: Total Conversions(/Game/Mods/CubeWorld/UI/CW_MainMenuUI_Console.CW_MainMenuUI_Console_C:WidgetTree_521.TextBlock_465)
CONTENT: JOIN DTS(/Game/Mods/CubeWorld/UI/CW_MainMenuUI_Console.CW_MainMenuUI_Console_C:WidgetTree_521.TextBlock_1127)
CONTENT: 175.0 - View Notes(/Game/Mods/CubeWorld/UI/CW_MainMenuUI_Console.CW_MainMenuUI_Console_C:WidgetTree_521.VersionLabel)
CONTENT: EN(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_0)
CONTENT: ZH(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_0)
CONTENT: Please put on your VR HMD. 

Then press Left Mouse Button or Gamepad (A).(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1217)
CONTENT: OPTIONS(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1218)
CONTENT: RESET TUTORIALS(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1219)
CONTENT: SAVE(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1221)
CONTENT: APPLY(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1222)
CONTENT: RESET(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1223)
CONTENT: Low - (e.g GTX 660)
Medium - (e.g. GTX 770)
High - (e.g. GTX 970)
Epic - (e.g. Titan X)(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1224)
CONTENT: ENABLE VR HEAD MOUNTED DISPLAY(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1225)
CONTENT: RESET VR HMD POSITION TRACKING(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1226)
CONTENT: Inventory Access Sounds(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1227)
CONTENT: Voice Volume(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1228)
CONTENT: SFX Volume(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1229)
CONTENT: Music Volume(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1230)
CONTENT: Master Volume(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1231)
CONTENT: Reload(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1232)
CONTENT: Drag Body(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1233)
CONTENT: Map(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1234)
CONTENT: Access Other's Inventory(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1235)
CONTENT: Toggle Fists(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1236)
CONTENT: Selfie Cam(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1237)
CONTENT: Prone(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1238)
CONTENT: Extended HUD Info(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1239)
CONTENT: Your Inventory(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1240)
CONTENT: Tribe Manager(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1241)
CONTENT: Melee/Pistol Whip(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1242)
CONTENT: Toggle Chatbox(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1243)
CONTENT: Use Slot Item 10(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1244)
CONTENT: Use Slot Item 1(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1245)
CONTENT: Use Slot Item 2(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1246)
CONTENT: Use Slot Item 3(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1247)
CONTENT: Use Slot Item 4(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1248)
CONTENT: Use Slot Item 5(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1249)
CONTENT: Use Slot Item 6(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1250)
CONTENT: Use Slot Item 7(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1251)
CONTENT: Use Slot Item 8(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1252)
CONTENT: Use Slot Item 9(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1253)
CONTENT: Emote Key 2(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1254)
CONTENT: Push To Talk(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1255)
CONTENT: Toggle Weapon Attachment(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1256)
CONTENT: Place Map Marker(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1257)
CONTENT: Toggle Console(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1258)
CONTENT: Tribe Chat(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1259)
CONTENT: Whistle "Attack My Target"(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1260)
CONTENT: Drop Item(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1261)
CONTENT: Whistle Selection(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1262)
CONTENT: Emote Key 1(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1263)
CONTENT: Cycle Target Follow Distance(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1264)
CONTENT: Whistle "You Follow Me"(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1265)
CONTENT: Whistle "You Stay Put"(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1266)
CONTENT: Craft Slot Item (Modifier)(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1267)
CONTENT: Turn Right(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1268)
CONTENT: Turn Left(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1269)
CONTENT: Look Up(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1270)
CONTENT: Look Down(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1271)
CONTENT: Whistle "All Neutral"(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1272)
CONTENT: Toggle Run(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1273)
CONTENT: Whistle "All Passive"(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1274)
CONTENT: Local Chat(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1275)
CONTENT: Whistle "Attack This Target"(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1276)
CONTENT: Move Forward(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1277)
CONTENT: Strafe Left(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1278)
CONTENT: Fire(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1279)
CONTENT: Iron Sights / Alt Fire(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1280)
CONTENT: Run(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1281)
CONTENT: Use(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1282)
CONTENT: Jump(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1283)
CONTENT: Crouch(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1284)
CONTENT: Toggle HUD(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1285)
CONTENT: Move Backward(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1286)
CONTENT: Strafe Right(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1287)
CONTENT: Toggle Orbit Camera(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1288)
CONTENT: Your Craftables(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1289)
CONTENT: Defecate(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1290)
CONTENT: Whistle "All Follow Me"(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1291)
CONTENT: Whistle "All Stay Put"(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1292)
CONTENT: ChangeView(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1293)
CONTENT: Resolution:(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1294)
CONTENT: Custom(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:ComboBoxString_63)
CONTENT: Custom(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:ComboBoxString_63)
CONTENT: x(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1295)
CONTENT: Resolution Scale:(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1296)
CONTENT: Low(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:ComboBoxString_64)
CONTENT: Medium(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:ComboBoxString_64)
CONTENT: High(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:ComboBoxString_64)
CONTENT: Epic(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:ComboBoxString_64)
CONTENT: CUSTOM(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:ComboBoxString_64)
CONTENT: Graphics Quality:(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1297)
CONTENT: Fullscreen(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:ComboBoxString_65)
CONTENT: WindowedFullscreen(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:ComboBoxString_65)
CONTENT: Windowed(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:ComboBoxString_65)
CONTENT: Custom(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:ComboBoxString_65)
CONTENT: Window Mode:(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1298)
CONTENT: Low(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:ComboBoxString_66)
CONTENT: Medium(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:ComboBoxString_66)
CONTENT: High(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:ComboBoxString_66)
CONTENT: Epic(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:ComboBoxString_66)
CONTENT: View Distance:(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1299)
CONTENT: Low(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:ComboBoxString_67)
CONTENT: Medium(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:ComboBoxString_67)
CONTENT: High(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:ComboBoxString_67)
CONTENT: Epic(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:ComboBoxString_67)
CONTENT: Anti-Aliasing:(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1300)
CONTENT: Low(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:ComboBoxString_68)
CONTENT: Medium(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:ComboBoxString_68)
CONTENT: High(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:ComboBoxString_68)
CONTENT: Epic(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:ComboBoxString_68)
CONTENT: Post Processing:(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1301)
CONTENT: Low(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:ComboBoxString_69)
CONTENT: Medium(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:ComboBoxString_69)
CONTENT: High(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:ComboBoxString_69)
CONTENT: Epic(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:ComboBoxString_69)
CONTENT: General Shadows:(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1302)
CONTENT: Low(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:ComboBoxString_70)
CONTENT: Medium(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:ComboBoxString_70)
CONTENT: High(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:ComboBoxString_70)
CONTENT: Epic(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:ComboBoxString_70)
CONTENT: Textures:(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1303)
CONTENT: Motion Blur:(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1304)
CONTENT: Film Grain:(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1305)
CONTENT: Screen Space Ambient Occlusion:(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1306)
CONTENT: Dynamic Tessellation (Requires Restart):(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1307)
CONTENT: High Quality Materials (Requires Restart):(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1308)
CONTENT: Sub Surface Scattering (Requires Restart):(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1309)
CONTENT: High Quality VFX (Requires Restart):(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1310)
CONTENT: Simple Distance Character Movement:(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1311)
CONTENT: Mesh Level of Detail:(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1312)
CONTENT: Light Shafts:(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1313)
CONTENT: Light Bloom:(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1314)
CONTENT: Color Grading:(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1315)
CONTENT: High Quality LODs:(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1316)
CONTENT: High Quality Anisotropic Filtering:(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1317)
CONTENT: Sky Quality:(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1318)
CONTENT: Ground Clutter Density:(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1319)
CONTENT: Low(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:ComboBoxString_71)
CONTENT: Medium(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:ComboBoxString_71)
CONTENT: High(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:ComboBoxString_71)
CONTENT: Epic(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:ComboBoxString_71)
CONTENT: World Tile Buffers(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1320)
CONTENT: Low(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:ComboBoxString_72)
CONTENT: Medium(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:ComboBoxString_72)
CONTENT: High(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:ComboBoxString_72)
CONTENT: Epic(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:ComboBoxString_72)
CONTENT: Terrain Shadows:(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1321)
CONTENT: Distance Field Ambient Occlusion:(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1322)
CONTENT: Distance Field Shadowing:(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1323)
CONTENT: Melee Camera Animation(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1324)
CONTENT: Low (14 KB/s)(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:ComboBoxString_73)
CONTENT: Medium (20 KB/s)(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:ComboBoxString_73)
CONTENT: High (40 KB/s)(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:ComboBoxString_73)
CONTENT: Epic (60 KB/s)(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:ComboBoxString_73)
CONTENT: Client Network Bandwidth:(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1325)
CONTENT: Camera Shake Scale(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1326)
CONTENT: Camera FOV(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1327)
CONTENT: Look Left/Right Sensitivity(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1328)
CONTENT: Look Up/Down Sensitivity(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1329)
CONTENT: Invert Y(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1330)
CONTENT: Blood Damage Overlays(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1331)
CONTENT: Floating Names(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1332)
CONTENT: Join Notifications(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1333)
CONTENT: Chat Bubbles(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1334)
CONTENT: Camera View Bob(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1335)
CONTENT: Status Notifications(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1336)
CONTENT: Ground Clutter Distance:(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1337)
CONTENT: EN(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:ComboBoxString_74)
CONTENT: ZH(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:ComboBoxString_74)
CONTENT: Color Item Names(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1338)
CONTENT: Allow Hit Markers(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1339)
CONTENT: Allow Crosshair(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1340)
CONTENT: Extra Level Streaming Distance:(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1341)
CONTENT: Toggle To Talk(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1342)
CONTENT: Chat Show Tribe Name(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1343)
CONTENT: Chat Show Steam Name(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1344)
CONTENT: Torpidity Effect(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1345)
CONTENT: Hide Server Info(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1346)
CONTENT: Auto Chatbox(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1347)
CONTENT: Fahrenheit Temperature(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1348)
CONTENT: Language(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1349)
CONTENT: First Person Riding(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1350)
CONTENT: Third Person Riding(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1351)
CONTENT: Max Block In Range:(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1352)
CONTENT: RETURN(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1353)
CONTENT: Inventory
(Hold for Action Wheel)(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1354)
CONTENT: Use / Mount / Unmount(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1355)
CONTENT: Movement
(Press to Run)(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1356)
CONTENT: Quick Slot Item Selector(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1357)
CONTENT: Pause Menu(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1358)
CONTENT: Fire / Attack(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1359)
CONTENT: Look(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1360)
CONTENT: Jump
(Hold for Item Transfer)(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1361)
CONTENT: Quick Slot Items(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1362)
CONTENT: Reload, Place Structure
View Target Inventory
Activate Weapon
Attachment [Double Tap](/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1363)
CONTENT: Melee Attack(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1364)
CONTENT: Map(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1365)
CONTENT: Targeting(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1366)
CONTENT: Cancel(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1367)
CONTENT: OK(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1368)
CONTENT: Change Language Need Reboot Game !(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1369)
CONTENT: Controls(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1370)
CONTENT: Game(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1371)
CONTENT: Video(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1372)
CONTENT: Audio(/Engine/Transient.TRASHCLASS_CW_OptionsMenu_Console_38120:TextBlock_1373)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_714)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_0)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_23)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_197)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_353)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_21)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.Refresh)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_5365)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_8)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_56)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_417)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_363)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_174)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_22)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_1)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_128)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_9)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_262)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_106)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_151)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_198)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_247)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_3)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_30)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_85)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_142)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_201)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_283)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_11)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_64)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_118)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_172)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_227)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_287)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_286)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_285)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_284)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_1000)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_12)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_816)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_24)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_327)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_333)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_1502)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_1741)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_616)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_1001)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_411)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_18)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_162)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_255)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_945)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_946)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_1052)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_1159)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_1265)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_366)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_369)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.LocalChat)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_393)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_208)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_34)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_17)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_178)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_1781)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_310)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_2)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_63)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_10)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.[TextBlock] "Move Backward")
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_352)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_4)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_44)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.[TextBlock] "Your Craftables")
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_7)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_53)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_3594)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_78)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_83)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_1479)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_26)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_13)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_1478)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_1480)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_1481)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_1482)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_1483)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_84)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_14)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_19)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_16)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_342)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_457)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_402)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_405)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_1009)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_886)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_737)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_435)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_420)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_692)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_9184)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.[TextBlock] )
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_258)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_15)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_268)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_784)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_408)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_391)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_125)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_20)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_1134)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_1871)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_76)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_396)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_307)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_306)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_410)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_25)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_6)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_438)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_426)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_570)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_429)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_423)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.ToggleToTalkLabel)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_641)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_384)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_351)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_330)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_495)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_348)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_4710)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_5)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_876)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_1350)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_2168)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_5177)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_7631)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_267)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_4123)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_6148)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_897)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_1264)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_5854)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_1449)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_7732)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_716)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_12065)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_1730)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_1767)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_2076)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_1460)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_73808)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_73458)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_72751)
CONTENT: ???(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_71:WidgetTree_423.TextBlock_73113)
CONTENT: EN(/Engine/Transient.Default__REINST_CW_OptionsMenu_Console_C_71)
CONTENT: ZH(/Engine/Transient.Default__REINST_CW_OptionsMenu_Console_C_71)
CONTENT: Please put on your VR HMD. 

Then press Left Mouse Button or Gamepad (A).(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_714)
CONTENT: OPTIONS(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_0)
CONTENT: RESET TUTORIALS(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_23)
CONTENT: SAVE(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_353)
CONTENT: APPLY(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_21)
CONTENT: RESET(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.Refresh)
CONTENT: Low - (e.g GTX 660)
Medium - (e.g. GTX 770)
High - (e.g. GTX 970)
Epic - (e.g. Titan X)(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_5365)
CONTENT: ENABLE VR HEAD MOUNTED DISPLAY(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_8)
CONTENT: RESET VR HMD POSITION TRACKING(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_56)
CONTENT: Inventory Access Sounds(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_417)
CONTENT: Voice Volume(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_363)
CONTENT: SFX Volume(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_174)
CONTENT: Music Volume(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_22)
CONTENT: Master Volume(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_1)
CONTENT: Reload(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_128)
CONTENT: Drag Body(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_9)
CONTENT: Map(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_262)
CONTENT: Access Other's Inventory(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_106)
CONTENT: Toggle Fists(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_151)
CONTENT: Selfie Cam(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_198)
CONTENT: Prone(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_247)
CONTENT: Extended HUD Info(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_3)
CONTENT: Your Inventory(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_30)
CONTENT: Tribe Manager(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_85)
CONTENT: Melee/Pistol Whip(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_142)
CONTENT: Toggle Chatbox(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_201)
CONTENT: Use Slot Item 10(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_283)
CONTENT: Use Slot Item 1(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_11)
CONTENT: Use Slot Item 2(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_64)
CONTENT: Use Slot Item 3(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_118)
CONTENT: Use Slot Item 4(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_172)
CONTENT: Use Slot Item 5(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_227)
CONTENT: Use Slot Item 6(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_287)
CONTENT: Use Slot Item 7(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_286)
CONTENT: Use Slot Item 8(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_285)
CONTENT: Use Slot Item 9(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_284)
CONTENT: Emote Key 2(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_1000)
CONTENT: Push To Talk(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_12)
CONTENT: Toggle Weapon Attachment(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_816)
CONTENT: Place Map Marker(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_24)
CONTENT: Toggle Console(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_327)
CONTENT: Tribe Chat(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_333)
CONTENT: Whistle "Attack My Target"(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_1502)
CONTENT: Drop Item(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_1741)
CONTENT: Whistle Selection(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_616)
CONTENT: Emote Key 1(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_1001)
CONTENT: Cycle Target Follow Distance(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_411)
CONTENT: Whistle "You Follow Me"(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_18)
CONTENT: Whistle "You Stay Put"(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_162)
CONTENT: Craft Slot Item (Modifier)(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_255)
CONTENT: Turn Right(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_945)
CONTENT: Turn Left(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_946)
CONTENT: Look Up(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_1052)
CONTENT: Look Down(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_1159)
CONTENT: Whistle "All Neutral"(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_1265)
CONTENT: Toggle Run(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_366)
CONTENT: Whistle "All Passive"(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_369)
CONTENT: Local Chat(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.LocalChat)
CONTENT: Whistle "Attack This Target"(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_393)
CONTENT: Move Forward(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_208)
CONTENT: Strafe Left(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_34)
CONTENT: Fire(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_17)
CONTENT: Iron Sights / Alt Fire(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_178)
CONTENT: Run(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_1781)
CONTENT: Use(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_310)
CONTENT: Jump(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_2)
CONTENT: Crouch(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_63)
CONTENT: Toggle HUD(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_10)
CONTENT: Move Backward(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.[TextBlock] "Move Backward")
CONTENT: Strafe Right(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_352)
CONTENT: Toggle Orbit Camera(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_4)
CONTENT: Your Craftables(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_44)
CONTENT: Defecate(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.[TextBlock] "Your Craftables")
CONTENT: Whistle "All Follow Me"(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_7)
CONTENT: Whistle "All Stay Put"(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_53)
CONTENT: ChangeView(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_3594)
CONTENT: Resolution:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_78)
CONTENT: Custom(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.ResolutionsComboBox)
CONTENT: Custom(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.ResolutionsComboBox)
CONTENT: x(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_83)
CONTENT: Resolution Scale:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_1479)
CONTENT: Low(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.GraphicsQualityComboBox)
CONTENT: Medium(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.GraphicsQualityComboBox)
CONTENT: High(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.GraphicsQualityComboBox)
CONTENT: Epic(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.GraphicsQualityComboBox)
CONTENT: CUSTOM(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.GraphicsQualityComboBox)
CONTENT: Graphics Quality:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_26)
CONTENT: Fullscreen(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.WindowModeComboBox)
CONTENT: WindowedFullscreen(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.WindowModeComboBox)
CONTENT: Windowed(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.WindowModeComboBox)
CONTENT: Custom(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.WindowModeComboBox)
CONTENT: Window Mode:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_13)
CONTENT: Low(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.ViewDistanceComboBox)
CONTENT: Medium(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.ViewDistanceComboBox)
CONTENT: High(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.ViewDistanceComboBox)
CONTENT: Epic(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.ViewDistanceComboBox)
CONTENT: View Distance:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_1478)
CONTENT: Low(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.AntiAliasingComboBox)
CONTENT: Medium(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.AntiAliasingComboBox)
CONTENT: High(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.AntiAliasingComboBox)
CONTENT: Epic(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.AntiAliasingComboBox)
CONTENT: Anti-Aliasing:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_1480)
CONTENT: Low(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.PostProcessingComboBox)
CONTENT: Medium(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.PostProcessingComboBox)
CONTENT: High(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.PostProcessingComboBox)
CONTENT: Epic(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.PostProcessingComboBox)
CONTENT: Post Processing:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_1481)
CONTENT: Low(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.ShadowsComboBox)
CONTENT: Medium(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.ShadowsComboBox)
CONTENT: High(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.ShadowsComboBox)
CONTENT: Epic(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.ShadowsComboBox)
CONTENT: General Shadows:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_1482)
CONTENT: Low(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TexturesComboBox)
CONTENT: Medium(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TexturesComboBox)
CONTENT: High(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TexturesComboBox)
CONTENT: Epic(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TexturesComboBox)
CONTENT: Textures:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_1483)
CONTENT: Motion Blur:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_84)
CONTENT: Film Grain:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_14)
CONTENT: Screen Space Ambient Occlusion:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_19)
CONTENT: Dynamic Tessellation (Requires Restart):(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_16)
CONTENT: High Quality Materials (Requires Restart):(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_342)
CONTENT: Sub Surface Scattering (Requires Restart):(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_457)
CONTENT: High Quality VFX (Requires Restart):(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_402)
CONTENT: Simple Distance Character Movement:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_405)
CONTENT: Mesh Level of Detail:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_1009)
CONTENT: Light Shafts:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_886)
CONTENT: Light Bloom:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_737)
CONTENT: Color Grading:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_435)
CONTENT: High Quality LODs:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_420)
CONTENT: High Quality Anisotropic Filtering:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_692)
CONTENT: Sky Quality:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_9184)
CONTENT: Ground Clutter Density:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.[TextBlock] )
CONTENT: Low(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.WorldTileBufferComboBox)
CONTENT: Medium(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.WorldTileBufferComboBox)
CONTENT: High(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.WorldTileBufferComboBox)
CONTENT: Epic(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.WorldTileBufferComboBox)
CONTENT: World Tile Buffers(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_258)
CONTENT: Low(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TerrainShadowComboBox)
CONTENT: Medium(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TerrainShadowComboBox)
CONTENT: High(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TerrainShadowComboBox)
CONTENT: Epic(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TerrainShadowComboBox)
CONTENT: Terrain Shadows:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_15)
CONTENT: Distance Field Ambient Occlusion:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_268)
CONTENT: Distance Field Shadowing:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_784)
CONTENT: Melee Camera Animation(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_408)
CONTENT: Low (14 KB/s)(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.ClientNetSpeedComboBox)
CONTENT: Medium (20 KB/s)(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.ClientNetSpeedComboBox)
CONTENT: High (40 KB/s)(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.ClientNetSpeedComboBox)
CONTENT: Epic (60 KB/s)(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.ClientNetSpeedComboBox)
CONTENT: Client Network Bandwidth:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_391)
CONTENT: Camera Shake Scale(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_125)
CONTENT: Camera FOV(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_20)
CONTENT: Look Left/Right Sensitivity(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_1134)
CONTENT: Look Up/Down Sensitivity(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_1871)
CONTENT: Invert Y(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_76)
CONTENT: Blood Damage Overlays(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_396)
CONTENT: Floating Names(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_307)
CONTENT: Join Notifications(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_306)
CONTENT: Chat Bubbles(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_410)
CONTENT: Camera View Bob(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_25)
CONTENT: Status Notifications(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_6)
CONTENT: Ground Clutter Distance:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_438)
CONTENT: EN(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.ComboBoxString_Language)
CONTENT: ZH(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.ComboBoxString_Language)
CONTENT: Color Item Names(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_426)
CONTENT: Allow Hit Markers(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_570)
CONTENT: Allow Crosshair(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_429)
CONTENT: Extra Level Streaming Distance:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_423)
CONTENT: Toggle To Talk(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.ToggleToTalkLabel)
CONTENT: Chat Show Tribe Name(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_641)
CONTENT: Chat Show Steam Name(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_384)
CONTENT: Torpidity Effect(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_351)
CONTENT: Hide Server Info(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_330)
CONTENT: Auto Chatbox(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_495)
CONTENT: Fahrenheit Temperature(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_348)
CONTENT: Language(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_4710)
CONTENT: First Person Riding(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_5)
CONTENT: Third Person Riding(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_876)
CONTENT: Max Block In Range:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_1350)
CONTENT: RETURN(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_2168)
CONTENT: Inventory
(Hold for Action Wheel)(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_5177)
CONTENT: Use / Mount / Unmount(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_7631)
CONTENT: Movement
(Press to Run)(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_267)
CONTENT: Quick Slot Item Selector(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_4123)
CONTENT: Pause Menu(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_6148)
CONTENT: Fire / Attack(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_897)
CONTENT: Look(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_1264)
CONTENT: Jump
(Hold for Item Transfer)(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_5854)
CONTENT: Quick Slot Items(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_1449)
CONTENT: Reload, Place Structure
View Target Inventory
Activate Weapon
Attachment [Double Tap](/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_7732)
CONTENT: Melee Attack(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_716)
CONTENT: Map(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_12065)
CONTENT: Targeting(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_1730)
CONTENT: Cancel(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_1767)
CONTENT: OK(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_2076)
CONTENT: Change Language Need Reboot Game !(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_1460)
CONTENT: Controls(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_73808)
CONTENT: Game(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_73458)
CONTENT: Video(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_72751)
CONTENT: Audio(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_527.TextBlock_73113)
CONTENT: EN(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_1)
CONTENT: ZH(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_1)
CONTENT: Please put on your VR HMD. 

Then press Left Mouse Button or Gamepad (A).(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_714)
CONTENT: OPTIONS(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_0)
CONTENT: RESET TUTORIALS(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_23)
CONTENT: SAVE(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_353)
CONTENT: APPLY(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_21)
CONTENT: RESET(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.Refresh)
CONTENT: Low - (e.g GTX 660)
Medium - (e.g. GTX 770)
High - (e.g. GTX 970)
Epic - (e.g. Titan X)(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_5365)
CONTENT: ENABLE VR HEAD MOUNTED DISPLAY(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_8)
CONTENT: RESET VR HMD POSITION TRACKING(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_56)
CONTENT: Inventory Access Sounds(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_417)
CONTENT: Voice Volume(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_363)
CONTENT: SFX Volume(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_174)
CONTENT: Music Volume(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_22)
CONTENT: Master Volume(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_1)
CONTENT: Reload(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_128)
CONTENT: Drag Body(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_9)
CONTENT: Map(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_262)
CONTENT: Access Other's Inventory(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_106)
CONTENT: Toggle Fists(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_151)
CONTENT: Selfie Cam(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_198)
CONTENT: Prone(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_247)
CONTENT: Extended HUD Info(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_3)
CONTENT: Your Inventory(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_30)
CONTENT: Tribe Manager(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_85)
CONTENT: Melee/Pistol Whip(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_142)
CONTENT: Toggle Chatbox(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_201)
CONTENT: Use Slot Item 10(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_283)
CONTENT: Use Slot Item 1(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_11)
CONTENT: Use Slot Item 2(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_64)
CONTENT: Use Slot Item 3(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_118)
CONTENT: Use Slot Item 4(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_172)
CONTENT: Use Slot Item 5(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_227)
CONTENT: Use Slot Item 6(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_287)
CONTENT: Use Slot Item 7(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_286)
CONTENT: Use Slot Item 8(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_285)
CONTENT: Use Slot Item 9(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_284)
CONTENT: Emote Key 2(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_1000)
CONTENT: Push To Talk(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_12)
CONTENT: Toggle Weapon Attachment(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_816)
CONTENT: Place Map Marker(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_24)
CONTENT: Toggle Console(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_327)
CONTENT: Tribe Chat(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_333)
CONTENT: Whistle "Attack My Target"(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_1502)
CONTENT: Drop Item(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_1741)
CONTENT: Whistle Selection(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_616)
CONTENT: Emote Key 1(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_1001)
CONTENT: Cycle Target Follow Distance(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_411)
CONTENT: Whistle "You Follow Me"(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_18)
CONTENT: Whistle "You Stay Put"(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_162)
CONTENT: Craft Slot Item (Modifier)(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_255)
CONTENT: Turn Right(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_945)
CONTENT: Turn Left(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_946)
CONTENT: Look Up(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_1052)
CONTENT: Look Down(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_1159)
CONTENT: Whistle "All Neutral"(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_1265)
CONTENT: Toggle Run(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_366)
CONTENT: Whistle "All Passive"(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_369)
CONTENT: Local Chat(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.LocalChat)
CONTENT: Whistle "Attack This Target"(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_393)
CONTENT: Move Forward(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_208)
CONTENT: Strafe Left(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_34)
CONTENT: Fire(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_17)
CONTENT: Iron Sights / Alt Fire(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_178)
CONTENT: Run(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_1781)
CONTENT: Use(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_310)
CONTENT: Jump(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_2)
CONTENT: Crouch(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_63)
CONTENT: Toggle HUD(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_10)
CONTENT: Move Backward(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.[TextBlock] "Move Backward")
CONTENT: Strafe Right(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_352)
CONTENT: Toggle Orbit Camera(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_4)
CONTENT: Your Craftables(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_44)
CONTENT: Defecate(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.[TextBlock] "Your Craftables")
CONTENT: Whistle "All Follow Me"(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_7)
CONTENT: Whistle "All Stay Put"(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_53)
CONTENT: ChangeView(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_3594)
CONTENT: Resolution:(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_78)
CONTENT: Custom(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.ResolutionsComboBox)
CONTENT: Custom(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.ResolutionsComboBox)
CONTENT: x(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_83)
CONTENT: Resolution Scale:(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_1479)
CONTENT: Low(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.GraphicsQualityComboBox)
CONTENT: Medium(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.GraphicsQualityComboBox)
CONTENT: High(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.GraphicsQualityComboBox)
CONTENT: Epic(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.GraphicsQualityComboBox)
CONTENT: CUSTOM(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.GraphicsQualityComboBox)
CONTENT: Graphics Quality:(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_26)
CONTENT: Fullscreen(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.WindowModeComboBox)
CONTENT: WindowedFullscreen(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.WindowModeComboBox)
CONTENT: Windowed(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.WindowModeComboBox)
CONTENT: Custom(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.WindowModeComboBox)
CONTENT: Window Mode:(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_13)
CONTENT: Low(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.ViewDistanceComboBox)
CONTENT: Medium(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.ViewDistanceComboBox)
CONTENT: High(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.ViewDistanceComboBox)
CONTENT: Epic(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.ViewDistanceComboBox)
CONTENT: View Distance:(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_1478)
CONTENT: Low(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.AntiAliasingComboBox)
CONTENT: Medium(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.AntiAliasingComboBox)
CONTENT: High(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.AntiAliasingComboBox)
CONTENT: Epic(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.AntiAliasingComboBox)
CONTENT: Anti-Aliasing:(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_1480)
CONTENT: Low(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.PostProcessingComboBox)
CONTENT: Medium(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.PostProcessingComboBox)
CONTENT: High(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.PostProcessingComboBox)
CONTENT: Epic(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.PostProcessingComboBox)
CONTENT: Post Processing:(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_1481)
CONTENT: Low(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.ShadowsComboBox)
CONTENT: Medium(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.ShadowsComboBox)
CONTENT: High(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.ShadowsComboBox)
CONTENT: Epic(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.ShadowsComboBox)
CONTENT: General Shadows:(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_1482)
CONTENT: Low(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TexturesComboBox)
CONTENT: Medium(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TexturesComboBox)
CONTENT: High(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TexturesComboBox)
CONTENT: Epic(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TexturesComboBox)
CONTENT: Textures:(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_1483)
CONTENT: Motion Blur:(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_84)
CONTENT: Film Grain:(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_14)
CONTENT: Screen Space Ambient Occlusion:(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_19)
CONTENT: Dynamic Tessellation (Requires Restart):(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_16)
CONTENT: High Quality Materials (Requires Restart):(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_342)
CONTENT: Sub Surface Scattering (Requires Restart):(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_457)
CONTENT: High Quality VFX (Requires Restart):(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_402)
CONTENT: Simple Distance Character Movement:(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_405)
CONTENT: Mesh Level of Detail:(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_1009)
CONTENT: Light Shafts:(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_886)
CONTENT: Light Bloom:(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_737)
CONTENT: Color Grading:(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_435)
CONTENT: High Quality LODs:(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_420)
CONTENT: High Quality Anisotropic Filtering:(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_692)
CONTENT: Sky Quality:(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_9184)
CONTENT: Ground Clutter Density:(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.[TextBlock] )
CONTENT: Low(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.WorldTileBufferComboBox)
CONTENT: Medium(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.WorldTileBufferComboBox)
CONTENT: High(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.WorldTileBufferComboBox)
CONTENT: Epic(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.WorldTileBufferComboBox)
CONTENT: World Tile Buffers(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_258)
CONTENT: Low(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TerrainShadowComboBox)
CONTENT: Medium(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TerrainShadowComboBox)
CONTENT: High(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TerrainShadowComboBox)
CONTENT: Epic(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TerrainShadowComboBox)
CONTENT: Terrain Shadows:(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_15)
CONTENT: Distance Field Ambient Occlusion:(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_268)
CONTENT: Distance Field Shadowing:(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_784)
CONTENT: Melee Camera Animation(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_408)
CONTENT: Low (14 KB/s)(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.ClientNetSpeedComboBox)
CONTENT: Medium (20 KB/s)(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.ClientNetSpeedComboBox)
CONTENT: High (40 KB/s)(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.ClientNetSpeedComboBox)
CONTENT: Epic (60 KB/s)(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.ClientNetSpeedComboBox)
CONTENT: Client Network Bandwidth:(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_391)
CONTENT: Camera Shake Scale(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_125)
CONTENT: Camera FOV(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_20)
CONTENT: Look Left/Right Sensitivity(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_1134)
CONTENT: Look Up/Down Sensitivity(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_1871)
CONTENT: Invert Y(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_76)
CONTENT: Blood Damage Overlays(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_396)
CONTENT: Floating Names(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_307)
CONTENT: Join Notifications(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_306)
CONTENT: Chat Bubbles(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_410)
CONTENT: Camera View Bob(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_25)
CONTENT: Status Notifications(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_6)
CONTENT: Ground Clutter Distance:(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_438)
CONTENT: EN(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.ComboBoxString_Language)
CONTENT: ZH(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.ComboBoxString_Language)
CONTENT: Color Item Names(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_426)
CONTENT: Allow Hit Markers(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_570)
CONTENT: Allow Crosshair(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_429)
CONTENT: Extra Level Streaming Distance:(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_423)
CONTENT: Toggle To Talk(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.ToggleToTalkLabel)
CONTENT: Chat Show Tribe Name(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_641)
CONTENT: Chat Show Steam Name(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_384)
CONTENT: Torpidity Effect(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_351)
CONTENT: Hide Server Info(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_330)
CONTENT: Auto Chatbox(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_495)
CONTENT: Fahrenheit Temperature(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_348)
CONTENT: Language(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_4710)
CONTENT: First Person Riding(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_5)
CONTENT: Third Person Riding(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_876)
CONTENT: Max Block In Range:(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_1350)
CONTENT: RETURN(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_2168)
CONTENT: Inventory
(Hold for Action Wheel)(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_5177)
CONTENT: Use / Mount / Unmount(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_7631)
CONTENT: Movement
(Press to Run)(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_267)
CONTENT: Quick Slot Item Selector(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_4123)
CONTENT: Pause Menu(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_6148)
CONTENT: Fire / Attack(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_897)
CONTENT: Look(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_1264)
CONTENT: Jump
(Hold for Item Transfer)(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_5854)
CONTENT: Quick Slot Items(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_1449)
CONTENT: Reload, Place Structure
View Target Inventory
Activate Weapon
Attachment [Double Tap](/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_7732)
CONTENT: Melee Attack(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_716)
CONTENT: Map(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_12065)
CONTENT: Targeting(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_1730)
CONTENT: Cancel(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_1767)
CONTENT: OK(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_2076)
CONTENT: Change Language Need Reboot Game !(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_1460)
CONTENT: Controls(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_73808)
CONTENT: Game(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_73458)
CONTENT: Video(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_72751)
CONTENT: Audio(/Engine/Transient.REINST_CW_OptionsMenu_Console_C_73:WidgetTree_527.TextBlock_73113)
CONTENT: EN(/Engine/Transient.Default__REINST_CW_OptionsMenu_Console_C_73)
CONTENT: ZH(/Engine/Transient.Default__REINST_CW_OptionsMenu_Console_C_73)
CONTENT: Please put on your VR HMD. 

Then press Left Mouse Button or Gamepad (A).(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_714)
CONTENT: OPTIONS(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_0)
CONTENT: RESET TUTORIALS(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_23)
CONTENT: SAVE(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_353)
CONTENT: APPLY(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_21)
CONTENT: RESET(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.Refresh)
CONTENT: Low - (e.g GTX 660)
Medium - (e.g. GTX 770)
High - (e.g. GTX 970)
Epic - (e.g. Titan X)(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_5365)
CONTENT: ENABLE VR HEAD MOUNTED DISPLAY(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_8)
CONTENT: RESET VR HMD POSITION TRACKING(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_56)
CONTENT: Inventory Access Sounds(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_417)
CONTENT: Voice Volume(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_363)
CONTENT: SFX Volume(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_174)
CONTENT: Music Volume(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_22)
CONTENT: Master Volume(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_1)
CONTENT: Reload(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_128)
CONTENT: Drag Body(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_9)
CONTENT: Map(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_262)
CONTENT: Access Other's Inventory(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_106)
CONTENT: Toggle Fists(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_151)
CONTENT: Selfie Cam(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_198)
CONTENT: Prone(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_247)
CONTENT: Extended HUD Info(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_3)
CONTENT: Your Inventory(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_30)
CONTENT: Tribe Manager(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_85)
CONTENT: Melee/Pistol Whip(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_142)
CONTENT: Toggle Chatbox(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_201)
CONTENT: Use Slot Item 10(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_283)
CONTENT: Use Slot Item 1(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_11)
CONTENT: Use Slot Item 2(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_64)
CONTENT: Use Slot Item 3(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_118)
CONTENT: Use Slot Item 4(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_172)
CONTENT: Use Slot Item 5(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_227)
CONTENT: Use Slot Item 6(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_287)
CONTENT: Use Slot Item 7(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_286)
CONTENT: Use Slot Item 8(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_285)
CONTENT: Use Slot Item 9(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_284)
CONTENT: Emote Key 2(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_1000)
CONTENT: Push To Talk(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_12)
CONTENT: Toggle Weapon Attachment(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_816)
CONTENT: Place Map Marker(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_24)
CONTENT: Toggle Console(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_327)
CONTENT: Tribe Chat(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_333)
CONTENT: Whistle "Attack My Target"(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_1502)
CONTENT: Drop Item(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_1741)
CONTENT: Whistle Selection(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_616)
CONTENT: Emote Key 1(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_1001)
CONTENT: Cycle Target Follow Distance(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_411)
CONTENT: Whistle "You Follow Me"(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_18)
CONTENT: Whistle "You Stay Put"(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_162)
CONTENT: Craft Slot Item (Modifier)(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_255)
CONTENT: Turn Right(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_945)
CONTENT: Turn Left(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_946)
CONTENT: Look Up(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_1052)
CONTENT: Look Down(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_1159)
CONTENT: Whistle "All Neutral"(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_1265)
CONTENT: Toggle Run(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_366)
CONTENT: Whistle "All Passive"(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_369)
CONTENT: Local Chat(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.LocalChat)
CONTENT: Whistle "Attack This Target"(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_393)
CONTENT: Move Forward(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_208)
CONTENT: Strafe Left(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_34)
CONTENT: Fire(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_17)
CONTENT: Iron Sights / Alt Fire(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_178)
CONTENT: Run(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_1781)
CONTENT: Use(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_310)
CONTENT: Jump(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_2)
CONTENT: Crouch(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_63)
CONTENT: Toggle HUD(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_10)
CONTENT: Move Backward(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.[TextBlock] "Move Backward")
CONTENT: Strafe Right(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_352)
CONTENT: Toggle Orbit Camera(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_4)
CONTENT: Your Craftables(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_44)
CONTENT: Defecate(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.[TextBlock] "Your Craftables")
CONTENT: Whistle "All Follow Me"(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_7)
CONTENT: Whistle "All Stay Put"(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_53)
CONTENT: ChangeView(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_3594)
CONTENT: Resolution:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_78)
CONTENT: Custom(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.ResolutionsComboBox)
CONTENT: Custom(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.ResolutionsComboBox)
CONTENT: x(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_83)
CONTENT: Resolution Scale:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_1479)
CONTENT: Low(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.GraphicsQualityComboBox)
CONTENT: Medium(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.GraphicsQualityComboBox)
CONTENT: High(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.GraphicsQualityComboBox)
CONTENT: Epic(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.GraphicsQualityComboBox)
CONTENT: CUSTOM(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.GraphicsQualityComboBox)
CONTENT: Graphics Quality:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_26)
CONTENT: Fullscreen(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.WindowModeComboBox)
CONTENT: WindowedFullscreen(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.WindowModeComboBox)
CONTENT: Windowed(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.WindowModeComboBox)
CONTENT: Custom(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.WindowModeComboBox)
CONTENT: Window Mode:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_13)
CONTENT: Low(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.ViewDistanceComboBox)
CONTENT: Medium(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.ViewDistanceComboBox)
CONTENT: High(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.ViewDistanceComboBox)
CONTENT: Epic(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.ViewDistanceComboBox)
CONTENT: View Distance:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_1478)
CONTENT: Low(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.AntiAliasingComboBox)
CONTENT: Medium(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.AntiAliasingComboBox)
CONTENT: High(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.AntiAliasingComboBox)
CONTENT: Epic(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.AntiAliasingComboBox)
CONTENT: Anti-Aliasing:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_1480)
CONTENT: Low(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.PostProcessingComboBox)
CONTENT: Medium(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.PostProcessingComboBox)
CONTENT: High(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.PostProcessingComboBox)
CONTENT: Epic(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.PostProcessingComboBox)
CONTENT: Post Processing:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_1481)
CONTENT: Low(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.ShadowsComboBox)
CONTENT: Medium(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.ShadowsComboBox)
CONTENT: High(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.ShadowsComboBox)
CONTENT: Epic(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.ShadowsComboBox)
CONTENT: General Shadows:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_1482)
CONTENT: Low(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TexturesComboBox)
CONTENT: Medium(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TexturesComboBox)
CONTENT: High(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TexturesComboBox)
CONTENT: Epic(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TexturesComboBox)
CONTENT: Textures:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_1483)
CONTENT: Motion Blur:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_84)
CONTENT: Film Grain:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_14)
CONTENT: Screen Space Ambient Occlusion:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_19)
CONTENT: Dynamic Tessellation (Requires Restart):(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_16)
CONTENT: High Quality Materials (Requires Restart):(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_342)
CONTENT: Sub Surface Scattering (Requires Restart):(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_457)
CONTENT: High Quality VFX (Requires Restart):(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_402)
CONTENT: Simple Distance Character Movement:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_405)
CONTENT: Mesh Level of Detail:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_1009)
CONTENT: Light Shafts:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_886)
CONTENT: Light Bloom:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_737)
CONTENT: Color Grading:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_435)
CONTENT: High Quality LODs:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_420)
CONTENT: High Quality Anisotropic Filtering:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_692)
CONTENT: Sky Quality:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_9184)
CONTENT: Ground Clutter Density:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.[TextBlock] )
CONTENT: Low(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.WorldTileBufferComboBox)
CONTENT: Medium(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.WorldTileBufferComboBox)
CONTENT: High(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.WorldTileBufferComboBox)
CONTENT: Epic(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.WorldTileBufferComboBox)
CONTENT: World Tile Buffers(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_258)
CONTENT: Low(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TerrainShadowComboBox)
CONTENT: Medium(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TerrainShadowComboBox)
CONTENT: High(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TerrainShadowComboBox)
CONTENT: Epic(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TerrainShadowComboBox)
CONTENT: Terrain Shadows:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_15)
CONTENT: Distance Field Ambient Occlusion:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_268)
CONTENT: Distance Field Shadowing:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_784)
CONTENT: Melee Camera Animation(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_408)
CONTENT: Low (14 KB/s)(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.ClientNetSpeedComboBox)
CONTENT: Medium (20 KB/s)(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.ClientNetSpeedComboBox)
CONTENT: High (40 KB/s)(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.ClientNetSpeedComboBox)
CONTENT: Epic (60 KB/s)(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.ClientNetSpeedComboBox)
CONTENT: Client Network Bandwidth:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_391)
CONTENT: Camera Shake Scale(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_125)
CONTENT: Camera FOV(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_20)
CONTENT: Look Left/Right Sensitivity(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_1134)
CONTENT: Look Up/Down Sensitivity(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_1871)
CONTENT: Invert Y(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_76)
CONTENT: Blood Damage Overlays(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_396)
CONTENT: Floating Names(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_307)
CONTENT: Join Notifications(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_306)
CONTENT: Chat Bubbles(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_410)
CONTENT: Camera View Bob(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_25)
CONTENT: Status Notifications(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_6)
CONTENT: Ground Clutter Distance:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_438)
CONTENT: EN(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.ComboBoxString_Language)
CONTENT: ZH(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.ComboBoxString_Language)
CONTENT: Color Item Names(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_426)
CONTENT: Allow Hit Markers(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_570)
CONTENT: Allow Crosshair(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_429)
CONTENT: Extra Level Streaming Distance:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_423)
CONTENT: Toggle To Talk(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.ToggleToTalkLabel)
CONTENT: Chat Show Tribe Name(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_641)
CONTENT: Chat Show Steam Name(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_384)
CONTENT: Torpidity Effect(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_351)
CONTENT: Hide Server Info(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_330)
CONTENT: Auto Chatbox(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_495)
CONTENT: Fahrenheit Temperature(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_348)
CONTENT: Language(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_4710)
CONTENT: First Person Riding(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_5)
CONTENT: Third Person Riding(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_876)
CONTENT: Max Block In Range:(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_1350)
CONTENT: RETURN(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_2168)
CONTENT: Inventory
(Hold for Action Wheel)(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_5177)
CONTENT: Use / Mount / Unmount(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_7631)
CONTENT: Movement
(Press to Run)(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_267)
CONTENT: Quick Slot Item Selector(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_4123)
CONTENT: Pause Menu(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_6148)
CONTENT: Fire / Attack(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_897)
CONTENT: Look(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_1264)
CONTENT: Jump
(Hold for Item Transfer)(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_5854)
CONTENT: Quick Slot Items(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_1449)
CONTENT: Reload, Place Structure
View Target Inventory
Activate Weapon
Attachment [Double Tap](/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_7732)
CONTENT: Melee Attack(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_716)
CONTENT: Map(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_12065)
CONTENT: Targeting(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_1730)
CONTENT: Cancel(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_1767)
CONTENT: OK(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_2076)
CONTENT: Change Language Need Reboot Game !(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_1460)
CONTENT: Controls(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_73808)
CONTENT: Game(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_73458)
CONTENT: Video(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_72751)
CONTENT: Audio(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.CW_OptionsMenu_Console_C:WidgetTree_531.TextBlock_73113)
CONTENT: EN(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.Default__CW_OptionsMenu_Console_C)
CONTENT: ZH(/Game/Mods/CubeWorld/UI/CW_OptionsMenu_Console.Default__CW_OptionsMenu_Console_C)
CONTENT: EAST(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew_Console.Default__CW_PlayerHUDNew_Console_C)
CONTENT: NE(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew_Console.Default__CW_PlayerHUDNew_Console_C)
CONTENT: NORTH(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew_Console.Default__CW_PlayerHUDNew_Console_C)
CONTENT: NW(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew_Console.Default__CW_PlayerHUDNew_Console_C)
CONTENT: WEST(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew_Console.Default__CW_PlayerHUDNew_Console_C)
CONTENT: SW(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew_Console.Default__CW_PlayerHUDNew_Console_C)
CONTENT: SOUTH(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew_Console.Default__CW_PlayerHUDNew_Console_C)
CONTENT: SE(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew_Console.Default__CW_PlayerHUDNew_Console_C)
CONTENT: Seasonreport(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew_Console.CW_PlayerHUDNew_Console_C:WidgetTree_408.TBseasonreport)
CONTENT: temperature(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew_Console.CW_PlayerHUDNew_Console_C:WidgetTree_408.CurrentTemperatureLabel)
CONTENT: height(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew_Console.CW_PlayerHUDNew_Console_C:WidgetTree_408.PlayerHight)
CONTENT: area(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew_Console.CW_PlayerHUDNew_Console_C:WidgetTree_408.areaTextBlock)
CONTENT: time(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew_Console.CW_PlayerHUDNew_Console_C:WidgetTree_408.CurrentTimeLabel)
CONTENT: sssss(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew_Console.CW_PlayerHUDNew_Console_C:WidgetTree_408.PlayerNameLabel)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew_Console.CW_PlayerHUDNew_Console_C:WidgetTree_408.WeatherText)
CONTENT: Fly/Walk(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew_Console.CW_PlayerHUDNew_Console_C:WidgetTree_408.TextBlock_586)
CONTENT: OpenCheatPanel(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew_Console.CW_PlayerHUDNew_Console_C:WidgetTree_408.TextBlock_596)
CONTENT: Force Tame(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew_Console.CW_PlayerHUDNew_Console_C:WidgetTree_408.TextBlock_607)
CONTENT: Give All Resource(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew_Console.CW_PlayerHUDNew_Console_C:WidgetTree_408.TextBlock_619)
CONTENT: Stop Time(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew_Console.CW_PlayerHUDNew_Console_C:WidgetTree_408.TextBlock_632)
CONTENT: Kill All Animal(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew_Console.CW_PlayerHUDNew_Console_C:WidgetTree_408.TextBlock_646)
CONTENT: Add 10000 Exp(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew_Console.CW_PlayerHUDNew_Console_C:WidgetTree_408.TextBlock_661)
CONTENT: Buff
%i
--
%i(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew_Console.CW_PlayerHUDNew_Console_C:WidgetTree_408.PrimaryStatusBars.WidgetTree_411.BuffProgressBar)
CONTENT: Food
%i
--
%i(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew_Console.CW_PlayerHUDNew_Console_C:WidgetTree_408.PrimaryStatusBars.WidgetTree_411.FoodBar)
CONTENT: Health
%i
--
%i(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew_Console.CW_PlayerHUDNew_Console_C:WidgetTree_408.PrimaryStatusBars.WidgetTree_411.HealthBar)
CONTENT: Oxygen
%i 
--
%i(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew_Console.CW_PlayerHUDNew_Console_C:WidgetTree_408.PrimaryStatusBars.WidgetTree_411.OxygenBar)
CONTENT: Stamina
%i
--
%i(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew_Console.CW_PlayerHUDNew_Console_C:WidgetTree_408.PrimaryStatusBars.WidgetTree_411.StaminaBar)
CONTENT: Torpidity
%i
--
%i(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew_Console.CW_PlayerHUDNew_Console_C:WidgetTree_408.PrimaryStatusBars.WidgetTree_411.TorpBar)
CONTENT: Water
%i
--
%i(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew_Console.CW_PlayerHUDNew_Console_C:WidgetTree_408.PrimaryStatusBars.WidgetTree_411.WaterBar)
CONTENT: Weight
%i
--
%i(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew_Console.CW_PlayerHUDNew_Console_C:WidgetTree_408.PrimaryStatusBars.WidgetTree_411.WeightBar)
CONTENT: XP
%.1f
--
%.1f(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew_Console.CW_PlayerHUDNew_Console_C:WidgetTree_408.PrimaryStatusBars.WidgetTree_411.XPBar)
CONTENT: Buff
%i
--
%i(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew_Console.CW_PlayerHUDNew_Console_C:WidgetTree_408.SecondaryStatusBars.WidgetTree_410.BuffProgressBar)
CONTENT: Food
%i
--
%i(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew_Console.CW_PlayerHUDNew_Console_C:WidgetTree_408.SecondaryStatusBars.WidgetTree_410.FoodBar)
CONTENT: Health
%i
--
%i(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew_Console.CW_PlayerHUDNew_Console_C:WidgetTree_408.SecondaryStatusBars.WidgetTree_410.HealthBar)
CONTENT: Oxygen
%i 
--
%i(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew_Console.CW_PlayerHUDNew_Console_C:WidgetTree_408.SecondaryStatusBars.WidgetTree_410.OxygenBar)
CONTENT: Stamina
%i
--
%i(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew_Console.CW_PlayerHUDNew_Console_C:WidgetTree_408.SecondaryStatusBars.WidgetTree_410.StaminaBar)
CONTENT: Torpidity
%i
--
%i(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew_Console.CW_PlayerHUDNew_Console_C:WidgetTree_408.SecondaryStatusBars.WidgetTree_410.TorpBar)
CONTENT: Water
%i
--
%i(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew_Console.CW_PlayerHUDNew_Console_C:WidgetTree_408.SecondaryStatusBars.WidgetTree_410.WaterBar)
CONTENT: Weight
%i
--
%i(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew_Console.CW_PlayerHUDNew_Console_C:WidgetTree_408.SecondaryStatusBars.WidgetTree_410.WeightBar)
CONTENT: XP
%.1f
--
%.1f(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew_Console.CW_PlayerHUDNew_Console_C:WidgetTree_408.SecondaryStatusBars.WidgetTree_410.XPBar)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew_Console.CW_PlayerHUDNew_Console_C:WidgetTree_408.PrimaryStatusBars.WidgetTree_411.CharacterLabel)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew_Console.CW_PlayerHUDNew_Console_C:WidgetTree_408.PrimaryStatusBars.WidgetTree_411.GrowName)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew_Console.CW_PlayerHUDNew_Console_C:WidgetTree_408.PrimaryStatusBars.WidgetTree_411.GrowState)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew_Console.CW_PlayerHUDNew_Console_C:WidgetTree_408.PrimaryStatusBars.WidgetTree_411.HaveWater)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew_Console.CW_PlayerHUDNew_Console_C:WidgetTree_408.SecondaryStatusBars.WidgetTree_410.CharacterLabel)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew_Console.CW_PlayerHUDNew_Console_C:WidgetTree_408.SecondaryStatusBars.WidgetTree_410.GrowName)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew_Console.CW_PlayerHUDNew_Console_C:WidgetTree_408.SecondaryStatusBars.WidgetTree_410.GrowState)
CONTENT: ???(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew_Console.CW_PlayerHUDNew_Console_C:WidgetTree_408.SecondaryStatusBars.WidgetTree_410.HaveWater)
CONTENT: Quests(/Game/Mods/CubeWorld/UI/CW_PlayerHUDNew_Console.CW_PlayerHUDNew_Console_C:WidgetTree_408.TaskItemList.WidgetTree_409.TextBlock_866)
CONTENT: MyToolTipText(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem_Smaller2.Default__CW_ToolTipWidgetPrimalItem_Smaller2_C)
CONTENT: Crafting Requirements(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem_Smaller2.CW_ToolTipWidgetPrimalItem_Smaller2_C:WidgetTree_523.CraftingRequirementsTitleLabel)
CONTENT: This is a very long item description that is almost certain to wrap onto multiple lines of text.(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem_Smaller2.CW_ToolTipWidgetPrimalItem_Smaller2_C:WidgetTree_523.CraftingRequirementsLabelOld)
CONTENT: Crafting: x4(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem_Smaller2.CW_ToolTipWidgetPrimalItem_Smaller2_C:WidgetTree_523.CraftingLabel)
CONTENT: Crafting Requirements Area
1
2
3
4(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem_Smaller2.CW_ToolTipWidgetPrimalItem_Smaller2_C:WidgetTree_523.CraftingInventoryRequirementsLabel)
CONTENT: This is a very long item description that is almost certain to wrap onto multiple lines of text.(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem_Smaller2.CW_ToolTipWidgetPrimalItem_Smaller2_C:WidgetTree_523.CraftingRequirementsLabel)
CONTENT: This is a very long item description that is almost certain to wrap onto multiple lines of text.(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem_Smaller2.CW_ToolTipWidgetPrimalItem_Smaller2_C:WidgetTree_523.SmallItemCraftingRequirementsLabel)
CONTENT: Text(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem_Smaller2.CW_ToolTipWidgetPrimalItem_Smaller2_C:WidgetTree_523.SpoilNameLabel)
CONTENT: Spoils In:(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem_Smaller2.CW_ToolTipWidgetPrimalItem_Smaller2_C:WidgetTree_523.[TextBlock] )
CONTENT: 0(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem_Smaller2.CW_ToolTipWidgetPrimalItem_Smaller2_C:WidgetTree_523.SpoilTimeLabel)
CONTENT: Quantity:(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem_Smaller2.CW_ToolTipWidgetPrimalItem_Smaller2_C:WidgetTree_523.ItemQuantityLabel)
CONTENT: Durability:(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem_Smaller2.CW_ToolTipWidgetPrimalItem_Smaller2_C:WidgetTree_523.DurabilityLabel)
CONTENT: Stats(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem_Smaller2.CW_ToolTipWidgetPrimalItem_Smaller2_C:WidgetTree_523.[TextBlock] "Stats")
CONTENT: This is a very long item description that is almost certain to wrap onto multiple lines of text.(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem_Smaller2.CW_ToolTipWidgetPrimalItem_Smaller2_C:WidgetTree_523.ItemStatsLabel)
CONTENT: Item Rating(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem_Smaller2.CW_ToolTipWidgetPrimalItem_Smaller2_C:WidgetTree_523.ItemRatingLabel)
CONTENT: Text(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem_Smaller2.CW_ToolTipWidgetPrimalItem_Smaller2_C:WidgetTree_523.ItemNameLabel)
CONTENT: Item Description(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem_Smaller2.CW_ToolTipWidgetPrimalItem_Smaller2_C:WidgetTree_523.ItemDescriptionLabel)
CONTENT: Weight:(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem_Smaller2.CW_ToolTipWidgetPrimalItem_Smaller2_C:WidgetTree_523.ItemWeightLabel)
CONTENT: Type:(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem_Smaller2.CW_ToolTipWidgetPrimalItem_Smaller2_C:WidgetTree_523.ItemTypeLabel)
CONTENT: Subtype:(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem_Smaller2.CW_ToolTipWidgetPrimalItem_Smaller2_C:WidgetTree_523.ItemSubtypeLabel)
CONTENT: Item Description(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem_Smaller2.CW_ToolTipWidgetPrimalItem_Smaller2_C:WidgetTree_523.ItemExtendedDescriptionLabel)
CONTENT: Specimen Implant(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetPrimalItem_Smaller2.CW_ToolTipWidgetPrimalItem_Smaller2_C:WidgetTree_523.ItemExtendedTitleLabel)
CONTENT: MyToolTipText(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetTargetingInfo.Default__CW_ToolTipWidgetTargetingInfo_C)
CONTENT: Text(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetTargetingInfo.CW_ToolTipWidgetTargetingInfo_C:WidgetTree_13030.TitleLabel)
CONTENT: Info
Line 2
Line 3
Line 4(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetTargetingInfo.CW_ToolTipWidgetTargetingInfo_C:WidgetTree_13030.InfoLabel)
CONTENT: Health(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetTargetingInfo.CW_ToolTipWidgetTargetingInfo_C:WidgetTree_13030.HealthDescriptionLabel)
CONTENT: Torpidity(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetTargetingInfo.CW_ToolTipWidgetTargetingInfo_C:WidgetTree_13030.TorpidityDescriptionLabel)
CONTENT: MyToolTipText(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetTaskInfo.Default__CW_ToolTipWidgetTaskInfo_C)
CONTENT: TEXT(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetTaskInfo.CW_ToolTipWidgetTaskInfo_C:WidgetTree_533.MyToolTipText)
CONTENT: Rich Text Block(/Game/Mods/CubeWorld/UI/CW_ToolTipWidgetTaskInfo.CW_ToolTipWidgetTaskInfo_C:WidgetTree_533.PrimalRichTextBlock_0)
CONTENT: EditableTextBox_0(/Game/Mods/CubeWorld/UI/ItemWidget.Default__ItemWidget_C)
CONTENT: [VerticalBox](/Game/Mods/CubeWorld/UI/TestScene.Default__TestScene_C)
CONTENT: <Rich.Text Color="1.0,1.0,0.0,1.0">Text</> <Rich.Text>  Block </><Rich.Text Color="1.0,0.0,0.0,1.0"> Test </> <img src="Rich.Saddle" path="/Game/PrimalEarth/Test/EggIcon.EggIcon"/> Nice 
Icon <img src="Rich.Saddle" path="/Game/OldAssets/UI/Chat/ChatLog_Icon_Star.ChatLog_Icon_Star"/>(/Game/Mods/CubeWorld/UI/TestScene.TestScene_C:WidgetTree_431.PrimalRichTextBlock_63)
CONTENT: ???(/Game/Mods/CubeWorld/UI/TestScene.TestScene_C:WidgetTree_431.TextBlock_19)
CONTENT: <ChatRichText.DifferentTeam>Text </> Block <ChatRichText.Me> Test </>(/Game/Mods/CubeWorld/UI/TestScene.TestScene_C:WidgetTree_431.PrimalRichTextBlock_61)
CONTENT: Rich Text Block(/Game/Mods/CubeWorld/UI/TestScene.TestScene_C:WidgetTree_431.TaskDescriptionLabel)
CONTENT: Create(/Game/Mods/CubeWorld/UI/WidgetCheatListButton_Animal.WidgetCheatListButton_Animal_C:WidgetTree_1447.TextBlock_627)
CONTENT: DesertHill(/Game/Mods/CubeWorld/UI/WidgetCheatListButton_Animal.WidgetCheatListButton_Animal_C:WidgetTree_1447.DisplayString)
CONTENT: DEPTH OF FIELD(/Game/PrimalEarth/UI/DepthOfFieldMenu.DepthOfFieldMenu_C:WidgetTree_902.TextBlock_0)
CONTENT: Near Transition Region(/Game/PrimalEarth/UI/DepthOfFieldMenu.DepthOfFieldMenu_C:WidgetTree_902.NearTransitionRegionText)
CONTENT: Focal Distance(/Game/PrimalEarth/UI/DepthOfFieldMenu.DepthOfFieldMenu_C:WidgetTree_902.FocalDistanceText)
CONTENT: Focal Region(/Game/PrimalEarth/UI/DepthOfFieldMenu.DepthOfFieldMenu_C:WidgetTree_902.FocalRegionText)
CONTENT: Far Transition Region(/Game/PrimalEarth/UI/DepthOfFieldMenu.DepthOfFieldMenu_C:WidgetTree_902.FarTransitionRegionText)
CONTENT: Scale(/Game/PrimalEarth/UI/DepthOfFieldMenu.DepthOfFieldMenu_C:WidgetTree_902.ScaleText)
CONTENT: Max Bokeh Size(/Game/PrimalEarth/UI/DepthOfFieldMenu.DepthOfFieldMenu_C:WidgetTree_902.MaxBokehText)
CONTENT: Occlusion(/Game/PrimalEarth/UI/DepthOfFieldMenu.DepthOfFieldMenu_C:WidgetTree_902.OcclusionText)
CONTENT: Use Gaussian Blur(/Game/PrimalEarth/UI/DepthOfFieldMenu.DepthOfFieldMenu_C:WidgetTree_902.TextBlock_545)
CONTENT: Presets:(/Game/PrimalEarth/UI/DepthOfFieldMenu.DepthOfFieldMenu_C:WidgetTree_902.TextBlock_1)
CONTENT: Mapped Settings(/Game/PrimalEarth/UI/DepthOfFieldMenu.DepthOfFieldMenu_C:WidgetTree_902.BlurModeText)
CONTENT: 1(/Game/PrimalEarth/UI/DepthOfFieldMenu.DepthOfFieldMenu_C:WidgetTree_902.StoredComboBox)
CONTENT: 2(/Game/PrimalEarth/UI/DepthOfFieldMenu.DepthOfFieldMenu_C:WidgetTree_902.StoredComboBox)
CONTENT: 3(/Game/PrimalEarth/UI/DepthOfFieldMenu.DepthOfFieldMenu_C:WidgetTree_902.StoredComboBox)
CONTENT: 4(/Game/PrimalEarth/UI/DepthOfFieldMenu.DepthOfFieldMenu_C:WidgetTree_902.StoredComboBox)
CONTENT: 5(/Game/PrimalEarth/UI/DepthOfFieldMenu.DepthOfFieldMenu_C:WidgetTree_902.StoredComboBox)
CONTENT: 6(/Game/PrimalEarth/UI/DepthOfFieldMenu.DepthOfFieldMenu_C:WidgetTree_902.StoredComboBox)
CONTENT: 7(/Game/PrimalEarth/UI/DepthOfFieldMenu.DepthOfFieldMenu_C:WidgetTree_902.StoredComboBox)
CONTENT: 8(/Game/PrimalEarth/UI/DepthOfFieldMenu.DepthOfFieldMenu_C:WidgetTree_902.StoredComboBox)
CONTENT: 9(/Game/PrimalEarth/UI/DepthOfFieldMenu.DepthOfFieldMenu_C:WidgetTree_902.StoredComboBox)
CONTENT: 0(/Game/PrimalEarth/UI/DepthOfFieldMenu.DepthOfFieldMenu_C:WidgetTree_902.StoredComboBox)
CONTENT: Custom(/Game/PrimalEarth/UI/DepthOfFieldMenu.DepthOfFieldMenu_C:WidgetTree_902.StoredComboBox)
CONTENT: REVERT(/Game/PrimalEarth/UI/DepthOfFieldMenu.DepthOfFieldMenu_C:WidgetTree_902.TextBlock_21)
CONTENT: SAVE(/Game/PrimalEarth/UI/DepthOfFieldMenu.DepthOfFieldMenu_C:WidgetTree_902.TextBlock_353)
CONTENT: CLOSE(/Game/PrimalEarth/UI/DepthOfFieldMenu.DepthOfFieldMenu_C:WidgetTree_902.TextBlock_197)
CONTENT: LOAD(/Game/PrimalEarth/UI/DepthOfFieldMenu.DepthOfFieldMenu_C:WidgetTree_902.TextBlock_55)
CONTENT: NEAR(/Game/PrimalEarth/UI/DepthOfFieldMenu.DepthOfFieldMenu_C:WidgetTree_902.TextBlock_176)
CONTENT: MEDIUM(/Game/PrimalEarth/UI/DepthOfFieldMenu.DepthOfFieldMenu_C:WidgetTree_902.TextBlock_632)
CONTENT: FAR(/Game/PrimalEarth/UI/DepthOfFieldMenu.DepthOfFieldMenu_C:WidgetTree_902.TextBlock_650)
CONTENT: CLEAR DOF(/Game/PrimalEarth/UI/DepthOfFieldMenu.DepthOfFieldMenu_C:WidgetTree_902.TextBlock_225)
CONTENT: OPTIONS(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1678)
CONTENT: Zoom Camera In(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1679)
CONTENT: Extended HUD Info(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1680)
CONTENT: Iron Sights / Alt Fire(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1681)
CONTENT: Jump(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1682)
CONTENT: Use(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1683)
CONTENT: Reload(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1684)
CONTENT: Run(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1685)
CONTENT: Crouch(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1686)
CONTENT: Access Other's Inventory(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1687)
CONTENT: Toggle Fists(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1688)
CONTENT: Selfie Cam(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1689)
CONTENT: Prone(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1690)
CONTENT: Your Inventory(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1691)
CONTENT: Tribe Manager(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1692)
CONTENT: Melee/Pistol Whip(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1693)
CONTENT: Toggle Chatbox(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1694)
CONTENT: Map(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1695)
CONTENT: Zoom Camera Out(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1696)
CONTENT: Fire(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1697)
CONTENT: Strafe Left(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1698)
CONTENT: Move Forward(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1699)
CONTENT: Strafe Right(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1700)
CONTENT: Move Backward(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1701)
CONTENT: Toggle Orbit Camera(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1702)
CONTENT: Your Craftables(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1703)
CONTENT: Defecate(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1704)
CONTENT: Whistle "All Follow Me"(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1705)
CONTENT: Whistle "All Stay Put"(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1706)
CONTENT: Drag Body(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1707)
CONTENT: Toggle HUD(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1708)
CONTENT: Use Slot Item 1(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1709)
CONTENT: Use Slot Item 2(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1710)
CONTENT: Use Slot Item 3(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1711)
CONTENT: Use Slot Item 4(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1712)
CONTENT: Use Slot Item 5(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1713)
CONTENT: Use Slot Item 10(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1714)
CONTENT: Use Slot Item 9(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1715)
CONTENT: Use Slot Item 8(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1716)
CONTENT: Use Slot Item 7(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1717)
CONTENT: Use Slot Item 6(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1718)
CONTENT: Push To Talk(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1719)
CONTENT: Toggle Weapon Attachment(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1720)
CONTENT: Whistle "You Follow Me"(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1721)
CONTENT: Whistle "You Stay Put"(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1722)
CONTENT: Place Map Marker(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1723)
CONTENT: Craft Slot Item (Modifier)(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1724)
CONTENT: Turn Right(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1725)
CONTENT: Turn Left(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1726)
CONTENT: Look Up(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1727)
CONTENT: Look Down(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1728)
CONTENT: Toggle Console(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1729)
CONTENT: Tribe Chat(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1730)
CONTENT: Whistle "All Neutral"(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1731)
CONTENT: Whistle "Attack My Target"(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1732)
CONTENT: Drop Item(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1733)
CONTENT: Toggle Run(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1734)
CONTENT: Whistle "All Passive"(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1735)
CONTENT: Whistle Selection(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1736)
CONTENT: Emote Key 2(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1737)
CONTENT: Emote Key 1(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1738)
CONTENT: Local Chat(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1739)
CONTENT: Whistle "Attack This Target"(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1740)
CONTENT: Cycle Target Follow Distance(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1741)
CONTENT: Resolution Scale:(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1742)
CONTENT: View Distance:(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1743)
CONTENT: Low(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:ComboBoxString_99)
CONTENT: Medium(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:ComboBoxString_99)
CONTENT: High(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:ComboBoxString_99)
CONTENT: Epic(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:ComboBoxString_99)
CONTENT: Anti-Aliasing:(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1744)
CONTENT: Low(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:ComboBoxString_100)
CONTENT: Medium(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:ComboBoxString_100)
CONTENT: High(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:ComboBoxString_100)
CONTENT: Epic(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:ComboBoxString_100)
CONTENT: Post Processing:(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1745)
CONTENT: Low(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:ComboBoxString_101)
CONTENT: Medium(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:ComboBoxString_101)
CONTENT: High(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:ComboBoxString_101)
CONTENT: Epic(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:ComboBoxString_101)
CONTENT: General Shadows:(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1746)
CONTENT: Low(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:ComboBoxString_102)
CONTENT: Medium(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:ComboBoxString_102)
CONTENT: High(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:ComboBoxString_102)
CONTENT: Epic(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:ComboBoxString_102)
CONTENT: Textures:(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1747)
CONTENT: Low(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:ComboBoxString_103)
CONTENT: Medium(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:ComboBoxString_103)
CONTENT: High(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:ComboBoxString_103)
CONTENT: Epic(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:ComboBoxString_103)
CONTENT: Low(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:ComboBoxString_104)
CONTENT: Medium(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:ComboBoxString_104)
CONTENT: High(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:ComboBoxString_104)
CONTENT: Epic(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:ComboBoxString_104)
CONTENT: Terrain Shadows:(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1748)
CONTENT: Dynamic Tessellation (Requires Restart):(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1749)
CONTENT: Sky Quality:(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1750)
CONTENT: Ground Clutter Density:(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1751)
CONTENT: Motion Blur:(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1752)
CONTENT: Film Grain:(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1753)
CONTENT: Screen Space Ambient Occlusion:(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1754)
CONTENT: Distance Field Ambient Occlusion:(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1755)
CONTENT: Graphics Quality:(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1756)
CONTENT: Low(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:ComboBoxString_105)
CONTENT: Medium(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:ComboBoxString_105)
CONTENT: High(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:ComboBoxString_105)
CONTENT: Epic(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:ComboBoxString_105)
CONTENT: CUSTOM(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:ComboBoxString_105)
CONTENT: World Tile Buffers(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1757)
CONTENT: Low(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:ComboBoxString_106)
CONTENT: Medium(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:ComboBoxString_106)
CONTENT: High(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:ComboBoxString_106)
CONTENT: Epic(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:ComboBoxString_106)
CONTENT: Distance Field Shadowing:(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1758)
CONTENT: Mesh Level of Detail:(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1759)
CONTENT: High Quality Materials (Requires Restart):(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1760)
CONTENT: Sub Surface Scattering (Requires Restart):(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1761)
CONTENT: Client Network Bandwidth:(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1762)
CONTENT: Low (14 KB/s)(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:ComboBoxString_107)
CONTENT: Medium (20 KB/s)(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:ComboBoxString_107)
CONTENT: High (40 KB/s)(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:ComboBoxString_107)
CONTENT: Epic (60 KB/s)(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:ComboBoxString_107)
CONTENT: High Quality VFX (Requires Restart):(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1763)
CONTENT: Simple Distance Character Movement:(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1764)
CONTENT: High Quality Anisotropic Filtering:(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1765)
CONTENT: High Quality LODs:(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1766)
CONTENT: Extra Level Streaming Distance:(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1767)
CONTENT: Color Grading:(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1768)
CONTENT: Ground Clutter Distance:(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1769)
CONTENT: Light Bloom:(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1770)
CONTENT: Light Shafts:(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1771)
CONTENT: Window Mode:(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1772)
CONTENT: Fullscreen(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:ComboBoxString_108)
CONTENT: WindowedFullscreen(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:ComboBoxString_108)
CONTENT: Windowed(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:ComboBoxString_108)
CONTENT: Custom(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:ComboBoxString_108)
CONTENT: Resolution:(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1773)
CONTENT: Custom(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:ComboBoxString_109)
CONTENT: Custom(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:ComboBoxString_109)
CONTENT: x(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1774)
CONTENT: Master Volume(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1775)
CONTENT: Music Volume(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1776)
CONTENT: Camera FOV(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1777)
CONTENT: SFX Volume(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1778)
CONTENT: Camera Shake Scale(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1779)
CONTENT: Voice Volume(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1780)
CONTENT: Auto Chatbox(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1781)
CONTENT: Invert Y(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1782)
CONTENT: Look Left/Right Sensitivity(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1783)
CONTENT: Look Up/Down Sensitivity(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1784)
CONTENT: Status Notifications(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1785)
CONTENT: Camera View Bob(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1786)
CONTENT: First Person Riding(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1787)
CONTENT: Join Notifications(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1788)
CONTENT: Floating Names(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1789)
CONTENT: Chat Bubbles(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1790)
CONTENT: Hide Server Info(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1791)
CONTENT: Fahrenheit Temperature(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1792)
CONTENT: Torpidity Effect(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1793)
CONTENT: Chat Show Steam Name(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1794)
CONTENT: Chat Show Tribe Name(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1795)
CONTENT: Blood Damage Overlays(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1796)
CONTENT: Toggle To Talk(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1797)
CONTENT: Melee Camera Animation(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1798)
CONTENT: Inventory Access Sounds(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1799)
CONTENT: Color Item Names(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1800)
CONTENT: Allow Hit Markers(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1801)
CONTENT: Allow Crosshair(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1802)
CONTENT: RESET TUTORIALS(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1803)
CONTENT: ENABLE VR HEAD MOUNTED DISPLAY(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1804)
CONTENT: RESET VR HMD POSITION TRACKING(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1805)
CONTENT: CANCEL(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1806)
CONTENT: SAVE(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1807)
CONTENT: APPLY(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1808)
CONTENT: RESET(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1809)
CONTENT: Low - (e.g GTX 660)
Medium - (e.g. GTX 770)
High - (e.g. GTX 970)
Epic - (e.g. Titan X)(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1810)
CONTENT: GAMEPAD CONTROLS(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1811)
CONTENT: EN(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:ComboBoxString_110)
CONTENT: ZH(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:ComboBoxString_110)
CONTENT: Please put on your VR HMD. 

Then press Left Mouse Button or Gamepad (A).(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1812)
CONTENT: RETURN(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1813)
CONTENT: Melee Attack(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1814)
CONTENT: Fire(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1815)
CONTENT: Movement(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1816)
CONTENT: Look(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1817)
CONTENT: Quick Slot Items(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1818)
CONTENT: Targeting(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1819)
CONTENT: Item Selector(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1820)
CONTENT: Jump(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1821)
CONTENT: Reload(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1822)
CONTENT: Pause Menu(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1823)
CONTENT: Push To Talk(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1824)
CONTENT: Use(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1825)
CONTENT: Action Selector(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1826)
CONTENT: Cancel(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1827)
CONTENT: Change Language Need Reboot Game !(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1828)
CONTENT: OK(/Engine/Transient.TRASHCLASS_OptionsMenu_38139:TextBlock_1829)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_0)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_325)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_3)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_178)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_2)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_310)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_128)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_1781)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_63)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_106)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_151)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_198)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_247)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_30)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_85)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_142)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_201)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_262)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_390)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_17)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_34)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_208)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_352)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.[TextBlock] "Move Backward")
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_4)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_44)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.[TextBlock] "Your Craftables")
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_7)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_53)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_9)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_10)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_11)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_64)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_118)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_172)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_227)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_283)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_284)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_285)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_286)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_287)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_12)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_816)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_18)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_162)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_24)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_255)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_945)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_946)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_1052)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_1159)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_327)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_333)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_1265)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_1502)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_1741)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_366)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_369)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_616)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_1000)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_1001)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.LocalChat)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_393)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_411)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_1479)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_1478)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_1480)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_1481)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_1482)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_1483)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_15)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_16)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.[TextBlock] "Resolution Sc..")
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.[TextBlock] )
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_84)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_14)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_19)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_268)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_26)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_258)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_784)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_1009)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_342)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_457)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_391)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_402)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_405)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_692)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_420)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_423)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_435)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_438)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_737)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_886)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_13)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_78)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_83)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_1)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_22)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_20)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_174)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_125)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_363)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_495)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_76)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_1134)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_1871)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_6)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_25)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_5)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_306)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_307)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_410)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_330)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_348)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_351)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_384)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_641)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_396)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.ToggleToTalkLabel)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_408)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_417)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_426)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_570)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_429)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_23)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_8)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_56)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_197)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_353)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_21)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.Refresh)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_5365)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_1740)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_714)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_2168)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_716)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_897)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_267)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_1264)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_1449)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_1730)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_4123)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_5177)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_5854)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_6148)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_6345)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_7631)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_7732)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_4289)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_3987)
CONTENT: ???(/Engine/Transient.REINST_OptionsMenu_C_76:WidgetTree_478.TextBlock_4138)
CONTENT: OPTIONS(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_0)
CONTENT: Zoom Camera In(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_325)
CONTENT: Extended HUD Info(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_3)
CONTENT: Iron Sights / Alt Fire(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_178)
CONTENT: Jump(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_2)
CONTENT: Use(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_310)
CONTENT: Reload(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_128)
CONTENT: Run(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_1781)
CONTENT: Crouch(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_63)
CONTENT: Access Other's Inventory(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_106)
CONTENT: Toggle Fists(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_151)
CONTENT: Selfie Cam(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_198)
CONTENT: Prone(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_247)
CONTENT: Your Inventory(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_30)
CONTENT: Tribe Manager(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_85)
CONTENT: Melee/Pistol Whip(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_142)
CONTENT: Toggle Chatbox(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_201)
CONTENT: Map(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_262)
CONTENT: Zoom Camera Out(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_390)
CONTENT: Fire(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_17)
CONTENT: Strafe Left(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_34)
CONTENT: Move Forward(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_208)
CONTENT: Strafe Right(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_352)
CONTENT: Move Backward(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.[TextBlock] "Move Backward")
CONTENT: Toggle Orbit Camera(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_4)
CONTENT: Your Craftables(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_44)
CONTENT: Defecate(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.[TextBlock] "Your Craftables")
CONTENT: Whistle "All Follow Me"(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_7)
CONTENT: Whistle "All Stay Put"(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_53)
CONTENT: Drag Body(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_9)
CONTENT: Toggle HUD(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_10)
CONTENT: Use Slot Item 1(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_11)
CONTENT: Use Slot Item 2(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_64)
CONTENT: Use Slot Item 3(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_118)
CONTENT: Use Slot Item 4(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_172)
CONTENT: Use Slot Item 5(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_227)
CONTENT: Use Slot Item 10(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_283)
CONTENT: Use Slot Item 9(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_284)
CONTENT: Use Slot Item 8(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_285)
CONTENT: Use Slot Item 7(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_286)
CONTENT: Use Slot Item 6(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_287)
CONTENT: Push To Talk(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_12)
CONTENT: Toggle Weapon Attachment(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_816)
CONTENT: Whistle "You Follow Me"(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_18)
CONTENT: Whistle "You Stay Put"(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_162)
CONTENT: Place Map Marker(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_24)
CONTENT: Craft Slot Item (Modifier)(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_255)
CONTENT: Turn Right(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_945)
CONTENT: Turn Left(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_946)
CONTENT: Look Up(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_1052)
CONTENT: Look Down(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_1159)
CONTENT: Toggle Console(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_327)
CONTENT: Tribe Chat(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_333)
CONTENT: Whistle "All Neutral"(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_1265)
CONTENT: Whistle "Attack My Target"(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_1502)
CONTENT: Drop Item(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_1741)
CONTENT: Toggle Run(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_366)
CONTENT: Whistle "All Passive"(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_369)
CONTENT: Whistle Selection(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_616)
CONTENT: Emote Key 2(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_1000)
CONTENT: Emote Key 1(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_1001)
CONTENT: Local Chat(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.LocalChat)
CONTENT: Whistle "Attack This Target"(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_393)
CONTENT: Cycle Target Follow Distance(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_411)
CONTENT: Resolution Scale:(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_1479)
CONTENT: View Distance:(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_1478)
CONTENT: Low(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.ViewDistanceComboBox)
CONTENT: Medium(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.ViewDistanceComboBox)
CONTENT: High(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.ViewDistanceComboBox)
CONTENT: Epic(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.ViewDistanceComboBox)
CONTENT: Anti-Aliasing:(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_1480)
CONTENT: Low(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.AntiAliasingComboBox)
CONTENT: Medium(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.AntiAliasingComboBox)
CONTENT: High(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.AntiAliasingComboBox)
CONTENT: Epic(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.AntiAliasingComboBox)
CONTENT: Post Processing:(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_1481)
CONTENT: Low(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.PostProcessingComboBox)
CONTENT: Medium(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.PostProcessingComboBox)
CONTENT: High(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.PostProcessingComboBox)
CONTENT: Epic(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.PostProcessingComboBox)
CONTENT: General Shadows:(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_1482)
CONTENT: Low(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.ShadowsComboBox)
CONTENT: Medium(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.ShadowsComboBox)
CONTENT: High(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.ShadowsComboBox)
CONTENT: Epic(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.ShadowsComboBox)
CONTENT: Textures:(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_1483)
CONTENT: Low(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TexturesComboBox)
CONTENT: Medium(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TexturesComboBox)
CONTENT: High(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TexturesComboBox)
CONTENT: Epic(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TexturesComboBox)
CONTENT: Low(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TerrainShadowComboBox)
CONTENT: Medium(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TerrainShadowComboBox)
CONTENT: High(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TerrainShadowComboBox)
CONTENT: Epic(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TerrainShadowComboBox)
CONTENT: Terrain Shadows:(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_15)
CONTENT: Dynamic Tessellation (Requires Restart):(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_16)
CONTENT: Sky Quality:(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.[TextBlock] "Resolution Sc..")
CONTENT: Ground Clutter Density:(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.[TextBlock] )
CONTENT: Motion Blur:(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_84)
CONTENT: Film Grain:(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_14)
CONTENT: Screen Space Ambient Occlusion:(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_19)
CONTENT: Distance Field Ambient Occlusion:(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_268)
CONTENT: Graphics Quality:(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_26)
CONTENT: Low(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.GraphicsQualityComboBox)
CONTENT: Medium(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.GraphicsQualityComboBox)
CONTENT: High(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.GraphicsQualityComboBox)
CONTENT: Epic(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.GraphicsQualityComboBox)
CONTENT: CUSTOM(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.GraphicsQualityComboBox)
CONTENT: World Tile Buffers(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_258)
CONTENT: Low(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.WorldTileBufferComboBox)
CONTENT: Medium(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.WorldTileBufferComboBox)
CONTENT: High(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.WorldTileBufferComboBox)
CONTENT: Epic(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.WorldTileBufferComboBox)
CONTENT: Distance Field Shadowing:(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_784)
CONTENT: Mesh Level of Detail:(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_1009)
CONTENT: High Quality Materials (Requires Restart):(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_342)
CONTENT: Sub Surface Scattering (Requires Restart):(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_457)
CONTENT: Client Network Bandwidth:(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_391)
CONTENT: Low (14 KB/s)(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.ClientNetSpeedComboBox)
CONTENT: Medium (20 KB/s)(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.ClientNetSpeedComboBox)
CONTENT: High (40 KB/s)(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.ClientNetSpeedComboBox)
CONTENT: Epic (60 KB/s)(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.ClientNetSpeedComboBox)
CONTENT: High Quality VFX (Requires Restart):(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_402)
CONTENT: Simple Distance Character Movement:(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_405)
CONTENT: High Quality Anisotropic Filtering:(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_692)
CONTENT: High Quality LODs:(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_420)
CONTENT: Extra Level Streaming Distance:(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_423)
CONTENT: Color Grading:(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_435)
CONTENT: Ground Clutter Distance:(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_438)
CONTENT: Light Bloom:(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_737)
CONTENT: Light Shafts:(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_886)
CONTENT: Window Mode:(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_13)
CONTENT: Fullscreen(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.WindowModeComboBox)
CONTENT: WindowedFullscreen(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.WindowModeComboBox)
CONTENT: Windowed(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.WindowModeComboBox)
CONTENT: Custom(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.WindowModeComboBox)
CONTENT: Resolution:(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_78)
CONTENT: Custom(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.ResolutionsComboBox)
CONTENT: Custom(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.ResolutionsComboBox)
CONTENT: x(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_83)
CONTENT: Master Volume(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_1)
CONTENT: Music Volume(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_22)
CONTENT: Camera FOV(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_20)
CONTENT: SFX Volume(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_174)
CONTENT: Camera Shake Scale(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_125)
CONTENT: Voice Volume(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_363)
CONTENT: Auto Chatbox(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_495)
CONTENT: Invert Y(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_76)
CONTENT: Look Left/Right Sensitivity(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_1134)
CONTENT: Look Up/Down Sensitivity(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_1871)
CONTENT: Status Notifications(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_6)
CONTENT: Camera View Bob(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_25)
CONTENT: First Person Riding(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_5)
CONTENT: Join Notifications(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_306)
CONTENT: Floating Names(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_307)
CONTENT: Chat Bubbles(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_410)
CONTENT: Hide Server Info(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_330)
CONTENT: Fahrenheit Temperature(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_348)
CONTENT: Torpidity Effect(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_351)
CONTENT: Chat Show Steam Name(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_384)
CONTENT: Chat Show Tribe Name(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_641)
CONTENT: Blood Damage Overlays(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_396)
CONTENT: Toggle To Talk(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.ToggleToTalkLabel)
CONTENT: Melee Camera Animation(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_408)
CONTENT: Inventory Access Sounds(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_417)
CONTENT: Color Item Names(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_426)
CONTENT: Allow Hit Markers(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_570)
CONTENT: Allow Crosshair(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_429)
CONTENT: RESET TUTORIALS(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_23)
CONTENT: ENABLE VR HEAD MOUNTED DISPLAY(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_8)
CONTENT: RESET VR HMD POSITION TRACKING(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_56)
CONTENT: CANCEL(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_197)
CONTENT: SAVE(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_353)
CONTENT: APPLY(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_21)
CONTENT: RESET(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.Refresh)
CONTENT: Low - (e.g GTX 660)
Medium - (e.g. GTX 770)
High - (e.g. GTX 970)
Epic - (e.g. Titan X)(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_5365)
CONTENT: GAMEPAD CONTROLS(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_1740)
CONTENT: EN(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.ComboBoxString_Language)
CONTENT: ZH(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.ComboBoxString_Language)
CONTENT: Please put on your VR HMD. 

Then press Left Mouse Button or Gamepad (A).(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_714)
CONTENT: RETURN(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_2168)
CONTENT: Melee Attack(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_716)
CONTENT: Fire(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_897)
CONTENT: Movement(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_267)
CONTENT: Look(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_1264)
CONTENT: Quick Slot Items(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_1449)
CONTENT: Targeting(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_1730)
CONTENT: Item Selector(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_4123)
CONTENT: Jump(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_5177)
CONTENT: Reload(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_5854)
CONTENT: Pause Menu(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_6148)
CONTENT: Push To Talk(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_6345)
CONTENT: Use(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_7631)
CONTENT: Action Selector(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_7732)
CONTENT: Cancel(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_4289)
CONTENT: Change Language Need Reboot Game !(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_3987)
CONTENT: OK(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_567.TextBlock_4138)
CONTENT: OPTIONS(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_0)
CONTENT: Zoom Camera In(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_325)
CONTENT: Extended HUD Info(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_3)
CONTENT: Iron Sights / Alt Fire(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_178)
CONTENT: Jump(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_2)
CONTENT: Use(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_310)
CONTENT: Reload(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_128)
CONTENT: Run(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_1781)
CONTENT: Crouch(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_63)
CONTENT: Access Other's Inventory(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_106)
CONTENT: Toggle Fists(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_151)
CONTENT: Selfie Cam(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_198)
CONTENT: Prone(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_247)
CONTENT: Your Inventory(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_30)
CONTENT: Tribe Manager(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_85)
CONTENT: Melee/Pistol Whip(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_142)
CONTENT: Toggle Chatbox(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_201)
CONTENT: Map(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_262)
CONTENT: Zoom Camera Out(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_390)
CONTENT: Fire(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_17)
CONTENT: Strafe Left(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_34)
CONTENT: Move Forward(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_208)
CONTENT: Strafe Right(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_352)
CONTENT: Move Backward(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.[TextBlock] "Move Backward")
CONTENT: Toggle Orbit Camera(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_4)
CONTENT: Your Craftables(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_44)
CONTENT: Defecate(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.[TextBlock] "Your Craftables")
CONTENT: Whistle "All Follow Me"(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_7)
CONTENT: Whistle "All Stay Put"(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_53)
CONTENT: Drag Body(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_9)
CONTENT: Toggle HUD(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_10)
CONTENT: Use Slot Item 1(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_11)
CONTENT: Use Slot Item 2(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_64)
CONTENT: Use Slot Item 3(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_118)
CONTENT: Use Slot Item 4(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_172)
CONTENT: Use Slot Item 5(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_227)
CONTENT: Use Slot Item 10(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_283)
CONTENT: Use Slot Item 9(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_284)
CONTENT: Use Slot Item 8(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_285)
CONTENT: Use Slot Item 7(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_286)
CONTENT: Use Slot Item 6(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_287)
CONTENT: Push To Talk(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_12)
CONTENT: Toggle Weapon Attachment(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_816)
CONTENT: Whistle "You Follow Me"(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_18)
CONTENT: Whistle "You Stay Put"(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_162)
CONTENT: Place Map Marker(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_24)
CONTENT: Craft Slot Item (Modifier)(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_255)
CONTENT: Turn Right(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_945)
CONTENT: Turn Left(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_946)
CONTENT: Look Up(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_1052)
CONTENT: Look Down(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_1159)
CONTENT: Toggle Console(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_327)
CONTENT: Tribe Chat(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_333)
CONTENT: Whistle "All Neutral"(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_1265)
CONTENT: Whistle "Attack My Target"(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_1502)
CONTENT: Drop Item(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_1741)
CONTENT: Toggle Run(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_366)
CONTENT: Whistle "All Passive"(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_369)
CONTENT: Whistle Selection(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_616)
CONTENT: Emote Key 2(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_1000)
CONTENT: Emote Key 1(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_1001)
CONTENT: Local Chat(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.LocalChat)
CONTENT: Whistle "Attack This Target"(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_393)
CONTENT: Cycle Target Follow Distance(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_411)
CONTENT: Resolution Scale:(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_1479)
CONTENT: View Distance:(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_1478)
CONTENT: Low(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.ViewDistanceComboBox)
CONTENT: Medium(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.ViewDistanceComboBox)
CONTENT: High(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.ViewDistanceComboBox)
CONTENT: Epic(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.ViewDistanceComboBox)
CONTENT: Anti-Aliasing:(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_1480)
CONTENT: Low(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.AntiAliasingComboBox)
CONTENT: Medium(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.AntiAliasingComboBox)
CONTENT: High(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.AntiAliasingComboBox)
CONTENT: Epic(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.AntiAliasingComboBox)
CONTENT: Post Processing:(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_1481)
CONTENT: Low(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.PostProcessingComboBox)
CONTENT: Medium(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.PostProcessingComboBox)
CONTENT: High(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.PostProcessingComboBox)
CONTENT: Epic(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.PostProcessingComboBox)
CONTENT: General Shadows:(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_1482)
CONTENT: Low(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.ShadowsComboBox)
CONTENT: Medium(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.ShadowsComboBox)
CONTENT: High(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.ShadowsComboBox)
CONTENT: Epic(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.ShadowsComboBox)
CONTENT: Textures:(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_1483)
CONTENT: Low(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TexturesComboBox)
CONTENT: Medium(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TexturesComboBox)
CONTENT: High(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TexturesComboBox)
CONTENT: Epic(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TexturesComboBox)
CONTENT: Low(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TerrainShadowComboBox)
CONTENT: Medium(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TerrainShadowComboBox)
CONTENT: High(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TerrainShadowComboBox)
CONTENT: Epic(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TerrainShadowComboBox)
CONTENT: Terrain Shadows:(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_15)
CONTENT: Dynamic Tessellation (Requires Restart):(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_16)
CONTENT: Sky Quality:(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.[TextBlock] "Resolution Sc..")
CONTENT: Ground Clutter Density:(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.[TextBlock] )
CONTENT: Motion Blur:(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_84)
CONTENT: Film Grain:(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_14)
CONTENT: Screen Space Ambient Occlusion:(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_19)
CONTENT: Distance Field Ambient Occlusion:(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_268)
CONTENT: Graphics Quality:(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_26)
CONTENT: Low(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.GraphicsQualityComboBox)
CONTENT: Medium(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.GraphicsQualityComboBox)
CONTENT: High(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.GraphicsQualityComboBox)
CONTENT: Epic(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.GraphicsQualityComboBox)
CONTENT: CUSTOM(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.GraphicsQualityComboBox)
CONTENT: World Tile Buffers(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_258)
CONTENT: Low(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.WorldTileBufferComboBox)
CONTENT: Medium(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.WorldTileBufferComboBox)
CONTENT: High(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.WorldTileBufferComboBox)
CONTENT: Epic(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.WorldTileBufferComboBox)
CONTENT: Distance Field Shadowing:(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_784)
CONTENT: Mesh Level of Detail:(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_1009)
CONTENT: High Quality Materials (Requires Restart):(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_342)
CONTENT: Sub Surface Scattering (Requires Restart):(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_457)
CONTENT: Client Network Bandwidth:(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_391)
CONTENT: Low (14 KB/s)(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.ClientNetSpeedComboBox)
CONTENT: Medium (20 KB/s)(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.ClientNetSpeedComboBox)
CONTENT: High (40 KB/s)(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.ClientNetSpeedComboBox)
CONTENT: Epic (60 KB/s)(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.ClientNetSpeedComboBox)
CONTENT: High Quality VFX (Requires Restart):(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_402)
CONTENT: Simple Distance Character Movement:(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_405)
CONTENT: High Quality Anisotropic Filtering:(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_692)
CONTENT: High Quality LODs:(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_420)
CONTENT: Extra Level Streaming Distance:(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_423)
CONTENT: Color Grading:(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_435)
CONTENT: Ground Clutter Distance:(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_438)
CONTENT: Light Bloom:(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_737)
CONTENT: Light Shafts:(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_886)
CONTENT: Window Mode:(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_13)
CONTENT: Fullscreen(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.WindowModeComboBox)
CONTENT: WindowedFullscreen(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.WindowModeComboBox)
CONTENT: Windowed(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.WindowModeComboBox)
CONTENT: Custom(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.WindowModeComboBox)
CONTENT: Resolution:(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_78)
CONTENT: Custom(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.ResolutionsComboBox)
CONTENT: Custom(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.ResolutionsComboBox)
CONTENT: x(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_83)
CONTENT: Master Volume(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_1)
CONTENT: Music Volume(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_22)
CONTENT: Camera FOV(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_20)
CONTENT: SFX Volume(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_174)
CONTENT: Camera Shake Scale(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_125)
CONTENT: Voice Volume(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_363)
CONTENT: Auto Chatbox(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_495)
CONTENT: Invert Y(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_76)
CONTENT: Look Left/Right Sensitivity(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_1134)
CONTENT: Look Up/Down Sensitivity(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_1871)
CONTENT: Status Notifications(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_6)
CONTENT: Camera View Bob(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_25)
CONTENT: First Person Riding(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_5)
CONTENT: Join Notifications(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_306)
CONTENT: Floating Names(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_307)
CONTENT: Chat Bubbles(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_410)
CONTENT: Hide Server Info(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_330)
CONTENT: Fahrenheit Temperature(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_348)
CONTENT: Torpidity Effect(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_351)
CONTENT: Chat Show Steam Name(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_384)
CONTENT: Chat Show Tribe Name(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_641)
CONTENT: Blood Damage Overlays(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_396)
CONTENT: Toggle To Talk(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.ToggleToTalkLabel)
CONTENT: Melee Camera Animation(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_408)
CONTENT: Inventory Access Sounds(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_417)
CONTENT: Color Item Names(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_426)
CONTENT: Allow Hit Markers(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_570)
CONTENT: Allow Crosshair(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_429)
CONTENT: RESET TUTORIALS(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_23)
CONTENT: ENABLE VR HEAD MOUNTED DISPLAY(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_8)
CONTENT: RESET VR HMD POSITION TRACKING(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_56)
CONTENT: CANCEL(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_197)
CONTENT: SAVE(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_353)
CONTENT: APPLY(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_21)
CONTENT: RESET(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.Refresh)
CONTENT: Low - (e.g GTX 660)
Medium - (e.g. GTX 770)
High - (e.g. GTX 970)
Epic - (e.g. Titan X)(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_5365)
CONTENT: GAMEPAD CONTROLS(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_1740)
CONTENT: EN(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.ComboBoxString_Language)
CONTENT: ZH(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.ComboBoxString_Language)
CONTENT: Please put on your VR HMD. 

Then press Left Mouse Button or Gamepad (A).(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_714)
CONTENT: RETURN(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_2168)
CONTENT: Melee Attack(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_716)
CONTENT: Fire(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_897)
CONTENT: Movement(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_267)
CONTENT: Look(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_1264)
CONTENT: Quick Slot Items(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_1449)
CONTENT: Targeting(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_1730)
CONTENT: Item Selector(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_4123)
CONTENT: Jump(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_5177)
CONTENT: Reload(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_5854)
CONTENT: Pause Menu(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_6148)
CONTENT: Push To Talk(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_6345)
CONTENT: Use(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_7631)
CONTENT: Action Selector(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_7732)
CONTENT: Cancel(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_4289)
CONTENT: Change Language Need Reboot Game !(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_3987)
CONTENT: OK(/Engine/Transient.REINST_OptionsMenu_C_78:WidgetTree_567.TextBlock_4138)
CONTENT: OPTIONS(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_0)
CONTENT: Zoom Camera In(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_325)
CONTENT: Extended HUD Info(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_3)
CONTENT: Iron Sights / Alt Fire(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_178)
CONTENT: Jump(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_2)
CONTENT: Use(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_310)
CONTENT: Reload(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_128)
CONTENT: Run(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_1781)
CONTENT: Crouch(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_63)
CONTENT: Access Other's Inventory(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_106)
CONTENT: Toggle Fists(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_151)
CONTENT: Selfie Cam(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_198)
CONTENT: Prone(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_247)
CONTENT: Your Inventory(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_30)
CONTENT: Tribe Manager(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_85)
CONTENT: Melee/Pistol Whip(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_142)
CONTENT: Toggle Chatbox(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_201)
CONTENT: Map(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_262)
CONTENT: Zoom Camera Out(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_390)
CONTENT: Fire(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_17)
CONTENT: Strafe Left(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_34)
CONTENT: Move Forward(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_208)
CONTENT: Strafe Right(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_352)
CONTENT: Move Backward(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.[TextBlock] "Move Backward")
CONTENT: Toggle Orbit Camera(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_4)
CONTENT: Your Craftables(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_44)
CONTENT: Defecate(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.[TextBlock] "Your Craftables")
CONTENT: Whistle "All Follow Me"(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_7)
CONTENT: Whistle "All Stay Put"(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_53)
CONTENT: Drag Body(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_9)
CONTENT: Toggle HUD(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_10)
CONTENT: Use Slot Item 1(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_11)
CONTENT: Use Slot Item 2(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_64)
CONTENT: Use Slot Item 3(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_118)
CONTENT: Use Slot Item 4(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_172)
CONTENT: Use Slot Item 5(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_227)
CONTENT: Use Slot Item 10(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_283)
CONTENT: Use Slot Item 9(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_284)
CONTENT: Use Slot Item 8(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_285)
CONTENT: Use Slot Item 7(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_286)
CONTENT: Use Slot Item 6(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_287)
CONTENT: Push To Talk(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_12)
CONTENT: Toggle Weapon Attachment(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_816)
CONTENT: Whistle "You Follow Me"(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_18)
CONTENT: Whistle "You Stay Put"(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_162)
CONTENT: Place Map Marker(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_24)
CONTENT: Craft Slot Item (Modifier)(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_255)
CONTENT: Turn Right(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_945)
CONTENT: Turn Left(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_946)
CONTENT: Look Up(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_1052)
CONTENT: Look Down(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_1159)
CONTENT: Toggle Console(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_327)
CONTENT: Tribe Chat(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_333)
CONTENT: Whistle "All Neutral"(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_1265)
CONTENT: Whistle "Attack My Target"(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_1502)
CONTENT: Drop Item(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_1741)
CONTENT: Toggle Run(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_366)
CONTENT: Whistle "All Passive"(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_369)
CONTENT: Whistle Selection(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_616)
CONTENT: Emote Key 2(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_1000)
CONTENT: Emote Key 1(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_1001)
CONTENT: Local Chat(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.LocalChat)
CONTENT: Whistle "Attack This Target"(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_393)
CONTENT: Cycle Target Follow Distance(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_411)
CONTENT: Resolution Scale:(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_1479)
CONTENT: View Distance:(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_1478)
CONTENT: Low(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.ViewDistanceComboBox)
CONTENT: Medium(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.ViewDistanceComboBox)
CONTENT: High(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.ViewDistanceComboBox)
CONTENT: Epic(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.ViewDistanceComboBox)
CONTENT: Anti-Aliasing:(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_1480)
CONTENT: Low(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.AntiAliasingComboBox)
CONTENT: Medium(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.AntiAliasingComboBox)
CONTENT: High(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.AntiAliasingComboBox)
CONTENT: Epic(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.AntiAliasingComboBox)
CONTENT: Post Processing:(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_1481)
CONTENT: Low(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.PostProcessingComboBox)
CONTENT: Medium(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.PostProcessingComboBox)
CONTENT: High(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.PostProcessingComboBox)
CONTENT: Epic(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.PostProcessingComboBox)
CONTENT: General Shadows:(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_1482)
CONTENT: Low(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.ShadowsComboBox)
CONTENT: Medium(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.ShadowsComboBox)
CONTENT: High(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.ShadowsComboBox)
CONTENT: Epic(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.ShadowsComboBox)
CONTENT: Textures:(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_1483)
CONTENT: Low(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TexturesComboBox)
CONTENT: Medium(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TexturesComboBox)
CONTENT: High(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TexturesComboBox)
CONTENT: Epic(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TexturesComboBox)
CONTENT: Low(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TerrainShadowComboBox)
CONTENT: Medium(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TerrainShadowComboBox)
CONTENT: High(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TerrainShadowComboBox)
CONTENT: Epic(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TerrainShadowComboBox)
CONTENT: Terrain Shadows:(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_15)
CONTENT: Dynamic Tessellation (Requires Restart):(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_16)
CONTENT: Sky Quality:(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.[TextBlock] "Resolution Sc..")
CONTENT: Ground Clutter Density:(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.[TextBlock] )
CONTENT: Motion Blur:(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_84)
CONTENT: Film Grain:(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_14)
CONTENT: Screen Space Ambient Occlusion:(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_19)
CONTENT: Distance Field Ambient Occlusion:(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_268)
CONTENT: Graphics Quality:(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_26)
CONTENT: Low(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.GraphicsQualityComboBox)
CONTENT: Medium(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.GraphicsQualityComboBox)
CONTENT: High(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.GraphicsQualityComboBox)
CONTENT: Epic(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.GraphicsQualityComboBox)
CONTENT: CUSTOM(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.GraphicsQualityComboBox)
CONTENT: World Tile Buffers(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_258)
CONTENT: Low(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.WorldTileBufferComboBox)
CONTENT: Medium(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.WorldTileBufferComboBox)
CONTENT: High(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.WorldTileBufferComboBox)
CONTENT: Epic(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.WorldTileBufferComboBox)
CONTENT: Distance Field Shadowing:(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_784)
CONTENT: Mesh Level of Detail:(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_1009)
CONTENT: High Quality Materials (Requires Restart):(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_342)
CONTENT: Sub Surface Scattering (Requires Restart):(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_457)
CONTENT: Client Network Bandwidth:(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_391)
CONTENT: Low (14 KB/s)(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.ClientNetSpeedComboBox)
CONTENT: Medium (20 KB/s)(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.ClientNetSpeedComboBox)
CONTENT: High (40 KB/s)(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.ClientNetSpeedComboBox)
CONTENT: Epic (60 KB/s)(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.ClientNetSpeedComboBox)
CONTENT: High Quality VFX (Requires Restart):(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_402)
CONTENT: Simple Distance Character Movement:(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_405)
CONTENT: High Quality Anisotropic Filtering:(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_692)
CONTENT: High Quality LODs:(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_420)
CONTENT: Extra Level Streaming Distance:(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_423)
CONTENT: Color Grading:(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_435)
CONTENT: Ground Clutter Distance:(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_438)
CONTENT: Light Bloom:(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_737)
CONTENT: Light Shafts:(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_886)
CONTENT: Window Mode:(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_13)
CONTENT: Fullscreen(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.WindowModeComboBox)
CONTENT: WindowedFullscreen(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.WindowModeComboBox)
CONTENT: Windowed(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.WindowModeComboBox)
CONTENT: Custom(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.WindowModeComboBox)
CONTENT: Resolution:(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_78)
CONTENT: Custom(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.ResolutionsComboBox)
CONTENT: Custom(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.ResolutionsComboBox)
CONTENT: x(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_83)
CONTENT: Master Volume(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_1)
CONTENT: Music Volume(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_22)
CONTENT: Camera FOV(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_20)
CONTENT: SFX Volume(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_174)
CONTENT: Camera Shake Scale(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_125)
CONTENT: Voice Volume(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_363)
CONTENT: Auto Chatbox(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_495)
CONTENT: Invert Y(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_76)
CONTENT: Look Left/Right Sensitivity(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_1134)
CONTENT: Look Up/Down Sensitivity(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_1871)
CONTENT: Status Notifications(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_6)
CONTENT: Camera View Bob(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_25)
CONTENT: First Person Riding(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_5)
CONTENT: Join Notifications(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_306)
CONTENT: Floating Names(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_307)
CONTENT: Chat Bubbles(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_410)
CONTENT: Hide Server Info(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_330)
CONTENT: Fahrenheit Temperature(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_348)
CONTENT: Torpidity Effect(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_351)
CONTENT: Chat Show Steam Name(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_384)
CONTENT: Chat Show Tribe Name(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_641)
CONTENT: Blood Damage Overlays(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_396)
CONTENT: Toggle To Talk(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.ToggleToTalkLabel)
CONTENT: Melee Camera Animation(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_408)
CONTENT: Inventory Access Sounds(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_417)
CONTENT: Color Item Names(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_426)
CONTENT: Allow Hit Markers(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_570)
CONTENT: Allow Crosshair(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_429)
CONTENT: RESET TUTORIALS(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_23)
CONTENT: ENABLE VR HEAD MOUNTED DISPLAY(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_8)
CONTENT: RESET VR HMD POSITION TRACKING(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_56)
CONTENT: CANCEL(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_197)
CONTENT: SAVE(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_353)
CONTENT: APPLY(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_21)
CONTENT: RESET(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.Refresh)
CONTENT: Low - (e.g GTX 660)
Medium - (e.g. GTX 770)
High - (e.g. GTX 970)
Epic - (e.g. Titan X)(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_5365)
CONTENT: GAMEPAD CONTROLS(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_1740)
CONTENT: EN(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.ComboBoxString_Language)
CONTENT: ZH(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.ComboBoxString_Language)
CONTENT: Please put on your VR HMD. 

Then press Left Mouse Button or Gamepad (A).(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_714)
CONTENT: RETURN(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_2168)
CONTENT: Melee Attack(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_716)
CONTENT: Fire(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_897)
CONTENT: Movement(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_267)
CONTENT: Look(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_1264)
CONTENT: Quick Slot Items(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_1449)
CONTENT: Targeting(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_1730)
CONTENT: Item Selector(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_4123)
CONTENT: Jump(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_5177)
CONTENT: Reload(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_5854)
CONTENT: Pause Menu(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_6148)
CONTENT: Push To Talk(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_6345)
CONTENT: Use(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_7631)
CONTENT: Action Selector(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_7732)
CONTENT: Cancel(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_4289)
CONTENT: Change Language Need Reboot Game !(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_3987)
CONTENT: OK(/Game/PrimalEarth/UI/OptionsMenu.OptionsMenu_C:WidgetTree_571.TextBlock_4138)
CONTENT: RESUME(/Game/PrimalEarth/UI/PauseMenu.PauseMenu_C:WidgetTree_337.AText)
CONTENT: EXIT TO MAIN MENU(/Game/PrimalEarth/UI/PauseMenu.PauseMenu_C:WidgetTree_337.TextBlock_43)
CONTENT: OPTIONS(/Game/PrimalEarth/UI/PauseMenu.PauseMenu_C:WidgetTree_337.TextBlock_45)
CONTENT: TRIBE MANAGER(/Game/PrimalEarth/UI/PauseMenu.PauseMenu_C:WidgetTree_337.TextBlock_52)
CONTENT: INVENTORY(/Game/PrimalEarth/UI/PauseMenu.PauseMenu_C:WidgetTree_337.TextBlock_72)
CONTENT: SURVIVOR PROFILE(/Game/PrimalEarth/UI/PauseMenu.PauseMenu_C:WidgetTree_337.TextBlock_13)
CONTENT: HOST ADMINISTRATION(/Game/PrimalEarth/UI/PauseMenu.PauseMenu_C:WidgetTree_337.TextBlock_621)
CONTENT: Saving ...
(/Game/PrimalEarth/UI/SavingOverlay.SavingOverlay_C:WidgetTree_171.TextBlock_4546)
CONTENT: Not Signed In(/Game/PrimalEarth/UI/StartScreenUI.StartScreenUI_C:WidgetTree_177.NickName)
CONTENT: Loading...(/Game/PrimalEarth/UI/StartScreenUI.StartScreenUI_C:WidgetTree_177.Loading)
CONTENT: Pre-Release Software. PixArk is in a pre-release stage of development. This means that some parts of the game, including Xbox Live features (like chat and multiplayer), might not function as expected (or might not function at all). The game might even crash. Because this is a pre-release game, Microsoft and the publisher do not commit to providing customer support for the game.(/Game/PrimalEarth/UI/StartScreenUI.StartScreenUI_C:WidgetTree_177.PreviewNotificationMessage)
CONTENT: Switch Profile(/Game/PrimalEarth/UI/StartScreenUI.StartScreenUI_C:WidgetTree_177.FaceBtnTopText)
CONTENT: ARK Inventory(/Game/PrimalEarth/UI/SteamInventoryPopupUI.Default__SteamInventoryPopupUI_C)
CONTENT: ARK INVENTORY(/Game/PrimalEarth/UI/SteamInventoryPopupUI.SteamInventoryPopupUI_C:WidgetTree_730.TitleLabel)
CONTENT: Downloading Item From ARK...(/Game/PrimalEarth/UI/SteamInventoryPopupUI.SteamInventoryPopupUI_C:WidgetTree_730.DownloadingMessageLabel)
CONTENT: CLOSE(/Game/PrimalEarth/UI/SteamInventoryPopupUI.SteamInventoryPopupUI_C:WidgetTree_730.AText)
CONTENT: Uploading Item To ARK...(/Game/PrimalEarth/UI/SteamInventoryPopupUI.SteamInventoryPopupUI_C:WidgetTree_730.UploadingMessageLabel)
CONTENT: MyToolTipText(/Game/PrimalEarth/UI/ToolTipWidgetGeneric.Default__ToolTipWidgetGeneric_C)
CONTENT: Text(/Game/PrimalEarth/UI/ToolTipWidgetGeneric.ToolTipWidgetGeneric_C:WidgetTree_574.MyToolTipText)
CONTENT: Welcome to the <RichColor Color="1,0,0,1">ARK: Survival Evolved</> Alpha!(/Game/PrimalEarth/UI/WelcomeUI.WelcomeUI_C:WidgetTree_33.PrimalRichTextBlock_8)
CONTENT: We're happy to have you join our first prerelease Alpha test! We hope you'll enjoy the adventures you can have in this early initial version of the game. Please submit feedback and bugs you find in the game to your QA Director via the Forum. Remember, you can adjust various graphics settings in the Options menu to achieve performance appropriate to your machine, and also reconfigure any key bindings and various gameplay setings to your liking. If you have an Oculus Rift, please plug it in and click "Enable VR HMD" on the Options menu, for an immersive VR experience! We also have full gamepad support integrated, so feel free to plug in a gamepad and play the game with it (see your QA Director for gamepad keybindings).

<RichColor Color="0,1,0,1">Here are some Tips to get you started:</>

In ARK, your #1 priority is Survival. Your Food and Water meters are constantly depleting, and will deplete even faster if you are rapidly consuming Stamina such as while running. When you dehydrated or starving, your Health will rapidly deplete and you may also fall faint as your "Torpor" meter increases. You can replenish water by immersing yourself in water from the lakes and sea (this is not a natural environment...), as well as by filling up Water Skins that you can craft. Food can be harvested from plants in the form of berries, but more nourishing meat can be harvested by attacking the corpses of recently killed animals or people. However, raw meat reduces your Health as well, so you should cook it at a campfire first. 

Crafting Items can be accomplished by first learning the Engram for the Item via your Inventory Menu ([I] key), which requires levelling up by gaining XP from harvesting, killing creatures, crafting, excercising, and simply being awake and alive. Each time you level up after applying your Stat Point upgrade via the Inventory Menu, you can click the Engrams Button to apply more Engram Points. You can also find Blueprints and Resource  Caches from Supply Crates at the beams of light randomly throughout the ARK, but be wary of creatures or other players guarding these areas.

Once you have a Blueprint or Engram for the Item, listed in your Craftables Menu, you need to harvest the necessary resources by attacking trees (or rocks with a axe), or picking up Plants or small Stones from the ground with the "E" key. Then Craft the item, and either Use it directly from your Inventory menu or drag it to your Slot Bar to access it quickly with the number keys during gameplay.

You must also be wary of changes in temperature due to time-of-day and weather events, and craft clothing and enclosed structures to Insulate you from the harsh elements, and light torches and fires to keep you warm.

If you establish yourself and gain enough resources, you can attempt to Tame a wild animal. This is accomplished by knocking the animal unconscious with your fists or tranquilizer arrows, and then while it unconscious putting food that it likes into its Inventory. Over time, its Affinity will increase, and when sufficiently increased it will awaken as your Pet. You can then command it to follow you, put more Items in its Inventory to use it as a beast of burden, or even craft a Saddle and Ride it. Tamed creatures can themselves be levelled-up too!

Ultimately, your goal is to level-up, learn, craft, establish a long-term online village with crops and sustainable means of subsistence (or simply raid others), tame the most ferocious and powerful creatures... and then as we get into the later Alpha and Beta, summon the Ultimate Life Forms and Ascend from the ARK!

<RichColor Color="0,0.7,1,1">We hope you'll play the game a lot online with us, and we're looking forward to your feedback and your help to make ARK: Survival Evolved one of best, deepest, and richest online survival experiences ever developed!</>(/Game/PrimalEarth/UI/WelcomeUI.WelcomeUI_C:WidgetTree_33.PrimalRichTextBlock_16)
CONTENT: Click or Press Gamepad (A) to Continue!(/Game/PrimalEarth/UI/WelcomeUI.WelcomeUI_C:WidgetTree_33.TextBlock_223)
