Globals: Catch(Source/ShooterGame/BrickWorld/PrimalStructureDinoPower.cpp - line 103)
Globals: Male(Source/ShooterGame/BrickWorld/PrimalStructureDinoPower.cpp - line 104)
Globals: Female(Source/ShooterGame/BrickWorld/PrimalStructureDinoPower.cpp - line 104)
Globals: Release(Source/ShooterGame/BrickWorld/PrimalStructureDinoPower.cpp - line 116)
Globals:  Reuse Cooldown: %0.2f(Source/ShooterGame/BrickWorld/PrimalStructureProtectCube.cpp - line 328)
Globals: Left Time : %0.2f(Source/ShooterGame/BrickWorld/PrimalStructureProtectCube.cpp - line 337)
Globals: Left Energy : %0.2f(Source/ShooterGame/BrickWorld/PrimalStructureProtectCube.cpp - line 342)
Globals:  Physics (Source/ShooterGame/Private/AttributeShow.cpp - line 169)
Globals:  Magic (Source/ShooterGame/Private/AttributeShow.cpp - line 173)
NetworkErrors: The host has quit the match.(Source/ShooterGame/Private/BasePlayerController.cpp - line 202)
DialogButtons: OK(Source/ShooterGame/Private/BasePlayerController.cpp - line 203)
UMG: Primal(Source/ShooterGame/Private/CustomCanvasWidget.cpp - line 148)
Globals: You can't join now!(Source/ShooterGame/Private/CustomGameMode.cpp - line 32)
Globals: You were killed by %s!(Source/ShooterGame/Private/CustomGameState.cpp - line 323)
Globals: You died!(Source/ShooterGame/Private/CustomGameState.cpp - line 323)
Globals: Your tribemate %s was killed by %s!(Source/ShooterGame/Private/CustomGameState.cpp - line 324)
Globals: Your tribemate %s was killed!(Source/ShooterGame/Private/CustomGameState.cpp - line 324)
Globals: %s ('%s') was killed by %s!(Source/ShooterGame/Private/CustomGameState.cpp - line 325)
Globals: %s ('%s') was killed!(Source/ShooterGame/Private/CustomGameState.cpp - line 325)
Globals: Weight: (Source/ShooterGame/Private/DataListEntryButton_PrimalItem.cpp - line 427)
Globals: Armor: (Source/ShooterGame/Private/DataListEntryButton_PrimalItem.cpp - line 459)
Globals: Back(Source/ShooterGame/Private/DataListPanel.cpp - line 182)
Globals: Rain(Source/ShooterGame/Private/DayCycleManager.cpp - line 1171)
Globals: Snow(Source/ShooterGame/Private/DayCycleManager.cpp - line 1175)
Globals: Wind(Source/ShooterGame/Private/DayCycleManager.cpp - line 1179)
Globals: SandStorm(Source/ShooterGame/Private/DayCycleManager.cpp - line 1183)
Globals: Thunderstorm(Source/ShooterGame/Private/DayCycleManager.cpp - line 1187)
Globals: MagicRain(Source/ShooterGame/Private/DayCycleManager.cpp - line 1191)
Globals: Miasma(Source/ShooterGame/Private/DayCycleManager.cpp - line 1195)
Globals: Normal(Source/ShooterGame/Private/DayCycleManager.cpp - line 1199)
Globals: Pick Up(Source/ShooterGame/Private/DroppedItem.cpp - line 97)
Globals: Dropped By: (Source/ShooterGame/Private/DroppedItem.cpp - line 245)
Globals: Decomposes In: (Source/ShooterGame/Private/DroppedItem.cpp - line 250)
Globals: Pick Up(Source/ShooterGame/Private/DroppedItemCollectEnergy.cpp - line 53)
Globals: Decomposes In: (Source/ShooterGame/Private/DroppedItemCollectEnergy.cpp - line 133)
Globals: Decomposes In: (Source/ShooterGame/Private/DroppedItemContainer.cpp - line 79)
Globals: Dropped Item Container(Source/ShooterGame/Private/DroppedItemContainer.cpp - line 144)
Globals: Decomposes In: (Source/ShooterGame/Private/DroppedItemHarvestable.cpp - line 245)
Globals: Dropped Item(Source/ShooterGame/Private/DroppedItemHarvestable.cpp - line 295)
Globals: Expand Area Text(Source/ShooterGame/Private/ExpandableArea.cpp - line 13)
UMG: Extra(Source/ShooterGame/Private/ExpandableArea.cpp - line 123)
Globals: Procedural Ark(Source/ShooterGame/Private/HostSessionEntryButton.cpp - line 23)
Globals: Custom Ark(Source/ShooterGame/Private/HostSessionEntryButton.cpp - line 23)
Globals: Official Ark(Source/ShooterGame/Private/HostSessionEntryButton.cpp - line 23)
Globals: Crop Type : %s(Source/ShooterGame/Private/HUDStatusBarsWidget.cpp - line 377)
Globals: Grow Stage : %s (Source/ShooterGame/Private/HUDStatusBarsWidget.cpp - line 382)
Globals: Grow Status : In Growth(Source/ShooterGame/Private/HUDStatusBarsWidget.cpp - line 387)
Globals: Grow Status : In Water Shortage(Source/ShooterGame/Private/HUDStatusBarsWidget.cpp - line 387)
Globals: Unassigned(Source/ShooterGame/Private/KeyInputWidget.cpp - line 115)
UMG: Primal(Source/ShooterGame/Private/KeyInputWidget.cpp - line 155)
Globals: PVE(Source/ShooterGame/Private/OnlineSessionEntryButton.cpp - line 38)
Globals: PVP(Source/ShooterGame/Private/OnlineSessionEntryButton.cpp - line 38)
Globals: %s Days(Source/ShooterGame/Private/OnlineSessionEntryButton.cpp - line 41)
Globals: Day: %i(Source/ShooterGame/Private/PlayerHUDUI.cpp - line 307)
Globals:  (PvE)(Source/ShooterGame/Private/PlayerHUDUI.cpp - line 314)
Globals:  (PvP)(Source/ShooterGame/Private/PlayerHUDUI.cpp - line 314)
Globals: Normal(Source/ShooterGame/Private/PlayerHUDUI.cpp - line 321)
Globals: %s: %s(Source/ShooterGame/Private/PlayerHUDUI.cpp - line 322)
Globals: Normal(Source/ShooterGame/Private/PlayerHUDUI.cpp - line 327)
Globals: %s(Source/ShooterGame/Private/PlayerHUDUI.cpp - line 328)
Globals: %i%s (c)(Source/ShooterGame/Private/PlayerHUDUI.cpp - line 342)
Globals: %i%s (f)(Source/ShooterGame/Private/PlayerHUDUI.cpp - line 347)
Globals: %s(Source/ShooterGame/Private/PlayerHUDUI.cpp - line 353)
Globals: %d(Source/ShooterGame/Private/PlayerHUDUI.cpp - line 358)
Globals:  (Tribe: %s)(Source/ShooterGame/Private/PlayerHUDUI.cpp - line 366)
Globals: RunBattle CurrentNum: %d / TotalNum: %d(Source/ShooterGame/Private/PlayerHUDUI.cpp - line 377)
Globals: PVP Start At : %d: %02d:%02d:%02d(Source/ShooterGame/Private/PlayerHUDUI.cpp - line 1088)
Globals: PVP Stop At : %d: %02d:%02d:%02d(Source/ShooterGame/Private/PlayerHUDUI.cpp - line 1099)
Globals: PVP Start At : %d: %02d:%02d:%02d(Source/ShooterGame/Private/PlayerHUDUI.cpp - line 1110)
Globals:  (Unconscious) (Source/ShooterGame/Private/PrimalCharacter.cpp - line 2364)
Globals:  (Unconscious) (Source/ShooterGame/Private/PrimalCharacter.cpp - line 2368)
Globals: Tribe: %s(Source/ShooterGame/Private/PrimalCharacter.cpp - line 2373)
Globals: Torpiditity: %i / %i(Source/ShooterGame/Private/PrimalCharacter.cpp - line 2376)
Globals:  (Dead) (Source/ShooterGame/Private/PrimalCharacter.cpp - line 2383)
Globals:  (Destroyed) (Source/ShooterGame/Private/PrimalCharacter.cpp - line 2383)
Globals:  (Dead) (Source/ShooterGame/Private/PrimalCharacter.cpp - line 2387)
Globals:  (Destroyed) (Source/ShooterGame/Private/PrimalCharacter.cpp - line 2387)
Globals: Decomposes In: %s(Source/ShooterGame/Private/PrimalCharacter.cpp - line 2390)
Globals: (Dragging Body)(Source/ShooterGame/Private/PrimalCharacter.cpp - line 2395)
Globals:  - Lvl (Source/ShooterGame/Private/PrimalCharacter.cpp - line 4102)
Globals: Release Body(Source/ShooterGame/Private/PrimalCharacter.cpp - line 6195)
Globals: Drag Body(Source/ShooterGame/Private/PrimalCharacter.cpp - line 6205)
Globals: Destroy Transponder(Source/ShooterGame/Private/PrimalCharacter.cpp - line 6212)
Globals: Hold to Colorize(Source/ShooterGame/Private/PrimalCharacter.cpp - line 6221)
Globals: Colorize(Source/ShooterGame/Private/PrimalCharacter.cpp - line 6228)
Globals: Use Soap to Remove Paint(Source/ShooterGame/Private/PrimalCharacter.cpp - line 6245)
Globals: Not Enough Stamina to jump!(Source/ShooterGame/Private/PrimalCharacter.cpp - line 6673)
Globals: Inventory is too heavy to jump!(Source/ShooterGame/Private/PrimalCharacter.cpp - line 6675)
Globals: Not ready to defecate yet...(Source/ShooterGame/Private/PrimalCharacter.cpp - line 6730)
Globals: You defecated.(Source/ShooterGame/Private/PrimalCharacter.cpp - line 6735)
Globals: Your %s In %s is in Starvation(Source/ShooterGame/Private/PrimalCharacterStatusComponent.cpp - line 983)
Globals: Rider Imprinted %i%%,\nDamage +%i%%,\nResistance +%i%%(Source/ShooterGame/Private/PrimalCharacterStatusComponent.cpp - line 1577)
Globals: <RichColor Color=\"1, 0, 0, 1\">Your %s was destroyed by %s!</>(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 1829)
Globals: <RichColor Color=\"1, 0, 0, 1\">Your %s was killed by %s!</>(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 1831)
Globals: <RichColor Color=\"1, 0, 0, 1\">Your %s was destroyed!</>(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 1836)
Globals: <RichColor Color=\"1, 0, 0, 1\">Your %s was killed!</>(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 1838)
Globals: <RichColor Color=\"1, 0, 1, 1\">Your Tribe destroyed %s!</>(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 1850)
Globals: <RichColor Color=\"1, 0, 1, 1\">Your Tribe killed %s!</>(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 1852)
Globals: %s was killed by %s!(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 1861)
Globals: %s was killed!(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 1861)
Globals:  - Lvl (Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 3827)
Globals: Baby (Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 3844)
Globals: Juvenile (Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 3844)
Globals: Adolescent (Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 3844)
Globals: Baby (Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 3846)
Globals: Juvenile (Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 3846)
Globals: Adolescent (Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 3846)
Globals: Claiming Allowed In: %s(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 4085)
Globals: Riding Rank: %i, Order Rank: %i(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 4092)
Globals: Wants Care In: %s(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 4099)
Globals: %s: %i / %i (Repairing)(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 4109)
Globals: Offline Damage Prevented!(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 4118)
Globals: Offline Damage Will be Prevented In: %s(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 4127)
Globals: <RichColor Color=\"0, 1, 0, 1\">Your Tribe Tamed a %s!</>(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6384)
Globals: %s Tamed a %s!(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6386)
Globals: Tribe %s Tamed a %s!(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6396)
Globals: %s of Tribe %s Tamed a %s!(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6398)
Globals: Equip to nearly dino(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6549)
Globals: HideInfo(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6571)
Globals: ShowInfo(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6571)
Globals: HideInfo(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6580)
Globals: ShowInfo(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6580)
Globals: Animations(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6586)
Globals: Drive(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6607)
Globals: Ride(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6607)
Globals: (Move Closer to Drive)(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6614)
Globals: (Move Closer to Ride)(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6614)
Globals: (Equip Saddle to Ride)(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6624)
Globals: Passenger Ride(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6644)
Globals: Repair(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6668)
Globals: Insufficient Resources to Repair(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6668)
Globals: Drive(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6682)
Globals: Ride(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6682)
Globals: (Move Closer to Drive)(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6689)
Globals: (Move Closer to Ride)(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6689)
Globals: (Equip Saddle to Ride)(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6699)
Globals: Passenger Ride(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6717)
Globals: Passenger Ride(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6719)
Globals: Disable Public Seating(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6728)
Globals: Enable Public Seating(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6728)
Globals: Unhide (Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6742)
Globals: Hide (Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6742)
Globals: Change Name(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6748)
Globals: Unclaim %s(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6759)
Globals: Spay(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6775)
Globals: Neuter(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6775)
Globals: Imprint on %s(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6788)
Globals: Claim %s(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6788)
Globals: %s wants to cuddle with you!(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6803)
Globals: Feed %s to comfort %s!(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6810)
Globals: %s wants to be hand-fed comfort food: %s!(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6810)
Globals: %s wants to go on a walk with you!(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6815)
Globals: %s Wants Care from %s!(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6827)
Globals: Pick Up(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6842)
Globals: Order:\nDisable Following(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6848)
Globals: Order:\nEnable Following(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6848)
Globals: Cycle Aggression To:\n%s(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6853)
Globals: Attack YOUR Target(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6853)
Globals: Passive(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6853)
Globals: Neutral(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6853)
Globals: Neutral(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6853)
Globals: Set Aggression To:\nAggressive(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6860)
Globals: Disable Wandering(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6866)
Globals: Enable Wandering(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6866)
Globals: Change Targeting Range From:\n%s(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6877)
Globals: Medium(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6877)
Globals: Low(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6877)
Globals: Lowest(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6877)
Globals: High(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6877)
Globals: Change Follow Distance From:\n%s(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6882)
Globals: Medium(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6882)
Globals: High(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6882)
Globals: Highest(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6882)
Globals: Low(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6882)
Globals: Lowest(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6882)
Globals: Disable AI Special Attacks(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6889)
Globals: Allow AI Special Attacks(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6889)
Globals: Feed %s To Tame(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6906)
Globals: Put Taming Food in Last Item Slot To Feed!(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6906)
Globals: You must be at least Level %i to Feed this %s.(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6913)
Globals: Wait Until It's Hungry Again!(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6918)
Globals: Claim %s(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6932)
Globals: [Hold for Options](Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6943)
Globals: Demolish(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6950)
Globals: Increase Tribe Order Rank: %i(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6965)
Globals: Decrease Tribe Order Rank: %i(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6973)
Globals: Increase Tribe Riding Rank: %i(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6983)
Globals: Decrease Tribe Riding Rank: %i(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 6991)
Globals: <RichColor Color=\"1, 1, 0, 1\">%s unclaimed '%s'!</>(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 7057)
Globals: <RichColor Color=\"1, 0, 1, 1\">%s claimed '%s'!</>(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 7116)
Globals: LifeTime: %s(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 8611)
Globals: Following: %s, Dist: %s(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 8620)
Globals: Medium(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 8620)
Globals: High(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 8620)
Globals: Highest(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 8620)
Globals: Low(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 8620)
Globals: Lowest(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 8620)
Globals: Follow Dist: %s(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 8622)
Globals: Medium(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 8622)
Globals: High(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 8622)
Globals: Highest(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 8622)
Globals: Low(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 8622)
Globals: Lowest(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 8622)
Globals: Following: %s, Dist: %s(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 8628)
Globals: Medium(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 8628)
Globals: High(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 8628)
Globals: Highest(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 8628)
Globals: Low(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 8628)
Globals: Lowest(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 8628)
Globals: Follow Dist: %s(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 8630)
Globals: Medium(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 8630)
Globals: High(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 8630)
Globals: Highest(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 8630)
Globals: Low(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 8630)
Globals: Lowest(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 8630)
Globals: Owner: (Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 8635)
Globals:  (Unconscious)(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 8646)
Globals: Wild (Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 8650)
Globals: Female (Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 8652)
Globals: Male (Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 8653)
Globals: Owner: (Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 8680)
Globals: a (Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 8840)
Globals: Parents:\n%s\n%s(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 10952)
Globals: Parents:\n%s\n%s(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 10994)
Globals: ARK-BABY: %s on %s, WAS BORN IN '%s'!(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 11094)
Globals: ARK-BABY: %s on %s, WAS BORN!(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 11094)
Globals: Imprinting +%i%%!(Source/ShooterGame/Private/PrimalDinoCharacter.cpp - line 11356)
Globals: Gender: N/A(Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 69)
Globals: Gender: Female(Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 70)
Globals: Gender: Male(Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 71)
Globals:  (Mate Boosted)(Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 72)
Globals:  (Spayed)(Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 73)
Globals:  (Neutered)(Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 74)
Globals: Owned By: (Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 82)
Globals: Tamed By: (Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 93)
Globals: Tamed By: (Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 98)
Globals: Wild (Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 104)
Globals: Female (Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 105)
Globals: Male (Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 106)
Globals: Tameable By: (Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 108)
Globals: [No One!](Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 108)
Globals: [Anyone!](Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 108)
Globals: LifeTime: %s(Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 146)
Globals: Aggression Level: %s(Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 149)
Globals: Passive(Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 149)
Globals: Neutral(Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 149)
Globals: Aggressive(Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 149)
Globals: Attacking YOUR Target(Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 149)
Globals: Attacking Target(Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 149)
Globals: Following: %s(Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 152)
Globals: Maturation Progress(Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 189)
Globals: Mating Progress(Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 203)
Globals: Gestation Progress(Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 213)
Globals: [Too many tamed creatures on the ARK!](Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 219)
Globals: Ready To Mate In: (Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 221)
Globals: Remove Rider To Mate.(Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 229)
Globals: Remove Encumbrance To Mate.(Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 231)
Globals: Ready To Mate.(Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 233)
Globals: Remove Following to Mate.(Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 236)
Globals: Enable Wandering to Mate.(Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 239)
Globals: Currently Mating with %s...(Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 246)
Globals: Currently Mating...(Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 248)
Globals: LifeTime: %s(Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 262)
Globals: [This creature can only be Tamed while awake.](Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 275)
Globals: Taming...(Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 277)
Globals: [Put Food In Inventory To Tame](Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 279)
Globals: [Too many tamed creatures on the PIXARK!](Source/ShooterGame/Private/PrimalDinoToolTipWidget.cpp - line 283)
Globals: \nConsumes EP: %i(Source/ShooterGame/Private/PrimalEngramEntry.cpp - line 17)
Globals: \n<RichColor Color=\"1, 1, 0, 1\">Requires Engrams:</>\n(Source/ShooterGame/Private/PrimalEngramEntry.cpp - line 161)
Globals: \n<RichColor Color=\"1, 1, 0, 1\">or</>\n(Source/ShooterGame/Private/PrimalEngramEntry.cpp - line 165)
Globals:  <RichColor Color=\"1, 1, 1, 1\">and</> (Source/ShooterGame/Private/PrimalEngramEntry.cpp - line 177)
Globals: ???\n(Kill to Unlock)(Source/ShooterGame/Private/PrimalGameData.cpp - line 374)
Globals: ???\n(Tame to Unlock)(Source/ShooterGame/Private/PrimalGameData.cpp - line 374)
Globals: Enemy Tribe: %s, ACTIVE WAR!(Source/ShooterGame/Private/PrimalGameData.cpp - line 997)
Globals: Enemy Tribe: %s [%s]   |   Starts: %s   |   Ends: %s(Source/ShooterGame/Private/PrimalGameData.cpp - line 999)
Globals: Approved!(Source/ShooterGame/Private/PrimalGameData.cpp - line 999)
Globals: Unapproved(Source/ShooterGame/Private/PrimalGameData.cpp - line 999)
Globals: Day %s, %s(Source/ShooterGame/Private/PrimalGameData.cpp - line 1006)
Globals: %s: %i Member Tribes(Source/ShooterGame/Private/PrimalGameData.cpp - line 1021)
Globals: Melee Attack to Harvest(Source/ShooterGame/Private/PrimalHarvestingComponent.cpp - line 486)
Globals: Requires a Tool to Harvest(Source/ShooterGame/Private/PrimalHarvestingComponent.cpp - line 487)
Globals: Can't Harvest this Underwater(Source/ShooterGame/Private/PrimalHarvestingComponent.cpp - line 488)
Globals: Can't Harvest this while Holding an Item.(Source/ShooterGame/Private/PrimalHarvestingComponent.cpp - line 489)
Globals: Harvest This!(Source/ShooterGame/Private/PrimalHarvestingComponent.cpp - line 501)
Globals: Equipped Items(Source/ShooterGame/Private/PrimalInventoryComponent.cpp - line 2388)
Globals: Inventory(Source/ShooterGame/Private/PrimalInventoryComponent.cpp - line 2388)
Globals:  (Dead) (Source/ShooterGame/Private/PrimalInventoryComponent.cpp - line 2395)
Globals: You must be at least Level %i to tame this %s.(Source/ShooterGame/Private/PrimalInventoryComponent.cpp - line 3954)
Globals: Access Inventory(Source/ShooterGame/Private/PrimalInventoryComponent.cpp - line 3964)
Globals: Increase Tribe Inventory Access Rank: %i(Source/ShooterGame/Private/PrimalInventoryComponent.cpp - line 3975)
Globals: Decrease Tribe Inventory Access Rank: %i(Source/ShooterGame/Private/PrimalInventoryComponent.cpp - line 3983)
Globals: Your %s broke! (Source/ShooterGame/Private/PrimalInventoryComponent.cpp - line 4256)
Globals: Your %s is repaired! (Source/ShooterGame/Private/PrimalInventoryComponent.cpp - line 4262)
Globals: ADDED: (Source/ShooterGame/Private/PrimalItem.cpp - line 687)
Globals: ADDED: %ix (Source/ShooterGame/Private/PrimalItem.cpp - line 692)
Globals: SPOILED: (Source/ShooterGame/Private/PrimalItem.cpp - line 999)
Globals: CONSUMED: (Source/ShooterGame/Private/PrimalItem.cpp - line 999)
Globals: REMOVED: (Source/ShooterGame/Private/PrimalItem.cpp - line 999)
Globals: SPOILED: %ix (Source/ShooterGame/Private/PrimalItem.cpp - line 1004)
Globals: CONSUMED: %ix (Source/ShooterGame/Private/PrimalItem.cpp - line 1004)
Globals: REMOVED: %ix (Source/ShooterGame/Private/PrimalItem.cpp - line 1004)
Globals:  (Broken)(Source/ShooterGame/Private/PrimalItem.cpp - line 1118)
Globals:  Skin(Source/ShooterGame/Private/PrimalItem.cpp - line 1122)
Globals: Recipe: (Source/ShooterGame/Private/PrimalItem.cpp - line 1146)
Globals: Engram: (Source/ShooterGame/Private/PrimalItem.cpp - line 1146)
Globals: Blueprint: (Source/ShooterGame/Private/PrimalItem.cpp - line 1146)
Globals: Recipe: (Source/ShooterGame/Private/PrimalItem.cpp - line 1156)
Globals: Engram: (Source/ShooterGame/Private/PrimalItem.cpp - line 1156)
Globals: Blueprint: (Source/ShooterGame/Private/PrimalItem.cpp - line 1156)
Globals: \n<RichColor Color=\"1, 0.9, 0.5, 1\">Crafts Remaining: %i</>(Source/ShooterGame/Private/PrimalItem.cpp - line 1208)
Globals: \n<RichColor Color=\"1, 0.9, 0.5, 1\">Can only be crafted at:(Source/ShooterGame/Private/PrimalItem.cpp - line 1228)
Globals:  or(Source/ShooterGame/Private/PrimalItem.cpp - line 1235)
Globals: \n<RichColor Color=\"1, 0.9, 0.5, 1\">Crafts Remaining: %i</>(Source/ShooterGame/Private/PrimalItem.cpp - line 1241)
Globals: Please move to a large enough space to start a Transfiguration(Source/ShooterGame/Private/PrimalItem.cpp - line 2318)
Globals: Can't Place %s, Requires a water surface.(Source/ShooterGame/Private/PrimalItem.cpp - line 2848)
Globals: Fuel: (Source/ShooterGame/Private/PrimalItem.cpp - line 3334)
Globals: Clip: (Source/ShooterGame/Private/PrimalItem.cpp - line 3342)
Globals: NO FUEL(Source/ShooterGame/Private/PrimalItem.cpp - line 3358)
Globals: Food: (Source/ShooterGame/Private/PrimalItem.cpp - line 3505)
Globals: Health: (Source/ShooterGame/Private/PrimalItem.cpp - line 3507)
Globals: Water: (Source/ShooterGame/Private/PrimalItem.cpp - line 3509)
Globals: Stamina: (Source/ShooterGame/Private/PrimalItem.cpp - line 3511)
Globals: Water Retention(Source/ShooterGame/Private/PrimalItem.cpp - line 3523)
Globals: <img src=\"ImageStyle.Default\" path=\"%s\"/> <RichColor Color=%s>%s: %i [Owned: %i]</>\n(Source/ShooterGame/Private/PrimalItem.cpp - line 3708)
Globals: <img src=\"ImageStyle.Default\" path=\"%s\"/> <RichColor Color=%s>%s: %i   [Owned: %i]</>\n(Source/ShooterGame/Private/PrimalItem.cpp - line 3771)
Globals: <img src=\"ImageStyle.Default\" path=\"%s\"/> <RichColor Color=%s>%s: %i   [Owned: %i]</>\n(Source/ShooterGame/Private/PrimalItem.cpp - line 3789)
Globals: <img src=\"ImageStyle.Default\" path=\"%s\"/> <RichColor Color=%s>%s: %i   [Owned: %i]</>\n(Source/ShooterGame/Private/PrimalItem.cpp - line 3805)
Globals: ADDED: %ix (Source/ShooterGame/Private/PrimalItem.cpp - line 4478)
Globals: ADDED: (Source/ShooterGame/Private/PrimalItem.cpp - line 4480)
Globals: SPOILED: %ix (Source/ShooterGame/Private/PrimalItem.cpp - line 4493)
Globals: CONSUMED: %ix (Source/ShooterGame/Private/PrimalItem.cpp - line 4493)
Globals: REMOVED: %ix (Source/ShooterGame/Private/PrimalItem.cpp - line 4493)
Globals: Can Be Crafted At:\n(Source/ShooterGame/Private/PrimalItem.cpp - line 4819)
Globals: Can Be Repaired At:\n(Source/ShooterGame/Private/PrimalItem.cpp - line 4833)
Globals: Weight: (Source/ShooterGame/Private/PrimalItemToolTipWidget.cpp - line 110)
Globals: Quantity: (Source/ShooterGame/Private/PrimalItemToolTipWidget.cpp - line 117)
Globals: Crafting Skill: %.2f(Source/ShooterGame/Private/PrimalItemToolTipWidget.cpp - line 139)
Globals: Item Rating: %.2f(Source/ShooterGame/Private/PrimalItemToolTipWidget.cpp - line 141)
Globals: Crafting Requirements(Source/ShooterGame/Private/PrimalItemToolTipWidget.cpp - line 198)
Globals: Repairing Requirements(Source/ShooterGame/Private/PrimalItemToolTipWidget.cpp - line 198)
Globals: Crafting: x%i(Source/ShooterGame/Private/PrimalItemToolTipWidget.cpp - line 288)
Globals: Repairing...(Source/ShooterGame/Private/PrimalItemToolTipWidget.cpp - line 303)
Globals: [Too many tamed creatures on the ARK!](Source/ShooterGame/Private/PrimalItemToolTipWidget.cpp - line 357)
Globals: Too Cold! Fertilized Egg is Dying!(Source/ShooterGame/Private/PrimalItemToolTipWidget.cpp - line 361)
Globals: Too Hot! Fertilized Egg is Dying!(Source/ShooterGame/Private/PrimalItemToolTipWidget.cpp - line 363)
Globals: Incubating...(Source/ShooterGame/Private/PrimalItemToolTipWidget.cpp - line 365)
Globals:  GHz(Source/ShooterGame/Private/PrimalItem_Radio.cpp - line 46)
Globals: Equip to nearly dino(Source/ShooterGame/Private/PrimalPlatformDino.cpp - line 54)
Globals: Close Border Emitter(Source/ShooterGame/Private/PrimalPrivilegeStructure.cpp - line 163)
Globals: Open Border Emitter(Source/ShooterGame/Private/PrimalPrivilegeStructure.cpp - line 163)
Globals: Actived PrivilegeSign is too much!(Source/ShooterGame/Private/PrimalPrivilegeStructure.cpp - line 576)
Globals: There is an enemy PrivilegeSign nearby!(Source/ShooterGame/Private/PrimalPrivilegeStructure.cpp - line 578)
Globals: A drivable %s(Source/ShooterGame/Private/PrimalRaft.cpp - line 284)
UMG: Rich Text Block(Source/ShooterGame/Private/PrimalRichTextBlock.cpp - line 13)
UMG: Primal(Source/ShooterGame/Private/PrimalRichTextBlock.cpp - line 288)
Globals: Can't Place %s: %s(Source/ShooterGame/Private/PrimalStructure.cpp - line 1187)
Globals: Can't Place %s (Reason %d): (Source/ShooterGame/Private/PrimalStructure.cpp - line 1197)
Globals: Can't Place %s: (Source/ShooterGame/Private/PrimalStructure.cpp - line 1200)
Globals: Can't Place %s (Reason %d): (Source/ShooterGame/Private/PrimalStructure.cpp - line 1207)
Globals: Can't Place %s: (Source/ShooterGame/Private/PrimalStructure.cpp - line 1210)
Globals: <RichColor Color=\"1, 0, 0, 1\">%s (%s) destroyed your '%s'!</>(Source/ShooterGame/Private/PrimalStructure.cpp - line 4222)
Globals: <RichColor Color=\"1, 0, 0, 1\">%s destroyed your '%s'!</>(Source/ShooterGame/Private/PrimalStructure.cpp - line 4224)
Globals: <RichColor Color=\"1, 0, 0, 1\">Your '%s' was destroyed!</>(Source/ShooterGame/Private/PrimalStructure.cpp - line 4232)
Globals: <RichColor Color=\"1, 0.75, 0.3, 1\">%s destroyed their '%s (%s)')!</>(Source/ShooterGame/Private/PrimalStructure.cpp - line 4239)
Globals: <RichColor Color=\"1, 0, 0, 1\">Your '%s' was destroyed!</>(Source/ShooterGame/Private/PrimalStructure.cpp - line 4247)
Globals: Repair(Source/ShooterGame/Private/PrimalStructure.cpp - line 4837)
Globals: Insufficient Resources to Repair(Source/ShooterGame/Private/PrimalStructure.cpp - line 4837)
Globals: Recently Damaged, Repairable In: (Source/ShooterGame/Private/PrimalStructure.cpp - line 4846)
Globals: Range Repair(Source/ShooterGame/Private/PrimalStructure.cpp - line 4861)
Globals: Insufficient Resources to Range Repair(Source/ShooterGame/Private/PrimalStructure.cpp - line 4861)
Globals: Recently Damaged, Range Repairable In: (Source/ShooterGame/Private/PrimalStructure.cpp - line 4870)
Globals: [Hold for Options](Source/ShooterGame/Private/PrimalStructure.cpp - line 4893)
Globals: Open(Source/ShooterGame/Private/PrimalStructure.cpp - line 4899)
Globals: Demolish(Source/ShooterGame/Private/PrimalStructure.cpp - line 4899)
Globals: [Hold for Options](Source/ShooterGame/Private/PrimalStructure.cpp - line 4920)
Globals: Demolish(Source/ShooterGame/Private/PrimalStructure.cpp - line 4926)
Globals: Claim(Source/ShooterGame/Private/PrimalStructure.cpp - line 4936)
Globals: Pickup (Source/ShooterGame/Private/PrimalStructure.cpp - line 4955)
Globals: Colorize(Source/ShooterGame/Private/PrimalStructure.cpp - line 4966)
Globals: [Hold for Options](Source/ShooterGame/Private/PrimalStructure.cpp - line 4980)
Globals: Use Soap to Remove Paint(Source/ShooterGame/Private/PrimalStructure.cpp - line 4986)
Globals: Increase Tribe Activate Rank: %i(Source/ShooterGame/Private/PrimalStructure.cpp - line 4999)
Globals: Decrease Tribe Activate Rank: %i(Source/ShooterGame/Private/PrimalStructure.cpp - line 5007)
Globals: <RichColor Color=\"1, 1, 0, 1\">%s demolished a '%s'!</>(Source/ShooterGame/Private/PrimalStructure.cpp - line 5065)
Globals: %s: %i / %i (Repairing)(Source/ShooterGame/Private/PrimalStructure.cpp - line 5155)
Globals: Owner: %s(Source/ShooterGame/Private/PrimalStructure.cpp - line 5162)
Globals: Personal Owner: %s(Source/ShooterGame/Private/PrimalStructure.cpp - line 5165)
Globals: Demolish In: %s(Source/ShooterGame/Private/PrimalStructure.cpp - line 5168)
Globals: Demolish Allowed!(Source/ShooterGame/Private/PrimalStructure.cpp - line 5168)
Globals: Foundation(Source/ShooterGame/Private/PrimalStructure.cpp - line 5173)
Globals: Not Foundation(Source/ShooterGame/Private/PrimalStructure.cpp - line 5173)
Globals: Tribe Inventory Rank: %i(Source/ShooterGame/Private/PrimalStructure.cpp - line 5185)
Globals: Tribe Activation Rank: %i(Source/ShooterGame/Private/PrimalStructure.cpp - line 5187)
Globals: Offline Damage Prevented!(Source/ShooterGame/Private/PrimalStructure.cpp - line 5195)
Globals: Offline Damage Will be Prevented In: %s(Source/ShooterGame/Private/PrimalStructure.cpp - line 5203)
Globals: , Zone: %s(Source/ShooterGame/Private/PrimalStructure.cpp - line 5309)
Globals: Rename (Source/ShooterGame/Private/PrimalStructureBed.cpp - line 29)
Globals: Fast Travel (Drops Items)(Source/ShooterGame/Private/PrimalStructureBed.cpp - line 36)
Globals: %s Owner: %s(Source/ShooterGame/Private/PrimalStructureBed.cpp - line 103)
Globals: Respawn Cooldown: %s(Source/ShooterGame/Private/PrimalStructureBed.cpp - line 108)
Globals: , Zone: %s(Source/ShooterGame/Private/PrimalStructureBed.cpp - line 351)
Globals: Catch(Source/ShooterGame/Private/PrimalStructureDInoPen.cpp - line 69)
Globals: Release(Source/ShooterGame/Private/PrimalStructureDInoPen.cpp - line 80)
Globals: Admin Only Access(Source/ShooterGame/Private/PrimalStructureDoor.cpp - line 154)
Globals: Open(Source/ShooterGame/Private/PrimalStructureDoor.cpp - line 216)
Globals: Close(Source/ShooterGame/Private/PrimalStructureDoor.cpp - line 216)
Globals: Locked(Source/ShooterGame/Private/PrimalStructureDoor.cpp - line 222)
Globals: Unlock(Source/ShooterGame/Private/PrimalStructureDoor.cpp - line 236)
Globals: Lock(Source/ShooterGame/Private/PrimalStructureDoor.cpp - line 236)
Globals: Set Pin Code(Source/ShooterGame/Private/PrimalStructureDoor.cpp - line 246)
Globals: Clear Pin Code(Source/ShooterGame/Private/PrimalStructureDoor.cpp - line 253)
Globals: Enter Pin Code(Source/ShooterGame/Private/PrimalStructureDoor.cpp - line 261)
Globals: Disable Admin-Only Access(Source/ShooterGame/Private/PrimalStructureDoor.cpp - line 269)
Globals: Enable Admin-Only Access(Source/ShooterGame/Private/PrimalStructureDoor.cpp - line 269)
Globals:  (Locked) (Source/ShooterGame/Private/PrimalStructureDoor.cpp - line 358)
Globals:  (Unlocked) (Source/ShooterGame/Private/PrimalStructureDoor.cpp - line 358)
Globals:  (Pin Locked)(Source/ShooterGame/Private/PrimalStructureDoor.cpp - line 358)
Globals: Elevate(Source/ShooterGame/Private/PrimalStructureElevatorPlatform.cpp - line 567)
Globals: Delevate(Source/ShooterGame/Private/PrimalStructureElevatorPlatform.cpp - line 567)
Globals: Stop(Source/ShooterGame/Private/PrimalStructureElevatorPlatform.cpp - line 570)
Globals: Elevate(Source/ShooterGame/Private/PrimalStructureElevatorPlatform.cpp - line 581)
Globals: Delevate(Source/ShooterGame/Private/PrimalStructureElevatorPlatform.cpp - line 591)
Globals: Locked(Source/ShooterGame/Private/PrimalStructureElevatorPlatform.cpp - line 601)
Globals: Unlock(Source/ShooterGame/Private/PrimalStructureElevatorPlatform.cpp - line 614)
Globals: Lock(Source/ShooterGame/Private/PrimalStructureElevatorPlatform.cpp - line 614)
Globals: Set Pin Code(Source/ShooterGame/Private/PrimalStructureElevatorPlatform.cpp - line 621)
Globals: Clear Pin Code(Source/ShooterGame/Private/PrimalStructureElevatorPlatform.cpp - line 628)
Globals: Enter Pin Code(Source/ShooterGame/Private/PrimalStructureElevatorPlatform.cpp - line 636)
Globals: Disable Admin-Only Access(Source/ShooterGame/Private/PrimalStructureElevatorPlatform.cpp - line 643)
Globals: Enable Admin-Only Access(Source/ShooterGame/Private/PrimalStructureElevatorPlatform.cpp - line 643)
Globals: Weight: %s/%s(Source/ShooterGame/Private/PrimalStructureElevatorTrack.cpp - line 376)
Globals: (Overweight)(Source/ShooterGame/Private/PrimalStructureElevatorTrack.cpp - line 378)
Globals: Item Container(Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 9)
Globals: Light Fire(Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 13)
Globals: Put Out Fire(Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 14)
Globals: Powered(Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 55)
Globals: Unpowered(Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 56)
Globals: Unlock(Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 135)
Globals: Lock(Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 135)
Globals: Rename (Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 142)
Globals: Set Pin Code(Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 151)
Globals: Clear Pin Code(Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 158)
Globals: Enter Pin Code(Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 166)
Globals: Drink Water(Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 174)
Globals: Disable Unpowered Auto-Activation(Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 191)
Globals: Enable Unpowered Auto-Activation(Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 191)
Globals: Disable Show Nearby Range(Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 201)
Globals: Enable Show Nearby Range(Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 201)
Globals: Transmit Back(Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 228)
Globals: Transmit to AnimalMuseum:(Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 266)
Globals: Transmit to AnimalMuseum Gate(Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 270)
Globals: You Can Not Transfer to Museum with Animals(Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 484)
Globals: %s %s(Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 944)
Globals:  (Pin Coded)(Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 947)
Globals:  (Locked) (Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 949)
Globals:  (Unlocked) (Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 949)
Globals:  (Pin Locked)(Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 949)
Globals: Decomposes In: (Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 1268)
Globals: Need Nominal Voltage : %d(Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 1278)
Globals: Power Range: %i Block(Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 1286)
Globals: Max Water Range: %i Block(Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 1294)
Globals: Fuel Time: (Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 1306)
Globals: Output Voltage : %d (Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 1315)
Globals: Left  Voltage: %d (Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 1323)
Globals: Electric System Trip!(Source/ShooterGame/Private/PrimalStructureItemContainer.cpp - line 1776)
Globals: Oil: %i / %i(Source/ShooterGame/Private/PrimalStructureItemContainer_CropPlot.cpp - line 582)
Globals: Water: %i / %i (Irrigated)(Source/ShooterGame/Private/PrimalStructureItemContainer_CropPlot.cpp - line 586)
Globals: Water: %i / %i (Not Irrigated)(Source/ShooterGame/Private/PrimalStructureItemContainer_CropPlot.cpp - line 586)
Globals: Fertilizer: %i(Source/ShooterGame/Private/PrimalStructureItemContainer_CropPlot.cpp - line 593)
Globals: (Not Fertilized)(Source/ShooterGame/Private/PrimalStructureItemContainer_CropPlot.cpp - line 593)
Globals: Crop: %s(Source/ShooterGame/Private/PrimalStructureItemContainer_CropPlot.cpp - line 598)
Globals: (Seeded)(Source/ShooterGame/Private/PrimalStructureItemContainer_CropPlot.cpp - line 603)
Globals: (Not Seeded)(Source/ShooterGame/Private/PrimalStructureItemContainer_CropPlot.cpp - line 603)
Globals: Greenhouse Effect: %.1f %%(Source/ShooterGame/Private/PrimalStructureItemContainer_CropPlot.cpp - line 608)
Globals: Next Stage: %s(Source/ShooterGame/Private/PrimalStructureItemContainer_CropPlot.cpp - line 617)
Globals: Go Back Stage: %s(Source/ShooterGame/Private/PrimalStructureItemContainer_CropPlot.cpp - line 622)
Globals: Seedling(Source/ShooterGame/Private/PrimalStructureItemContainer_CropPlot.cpp - line 673)
Globals: Midling(Source/ShooterGame/Private/PrimalStructureItemContainer_CropPlot.cpp - line 673)
Globals: Growthling(Source/ShooterGame/Private/PrimalStructureItemContainer_CropPlot.cpp - line 673)
Globals: Fruitling(Source/ShooterGame/Private/PrimalStructureItemContainer_CropPlot.cpp - line 673)
Globals: Destroy Planted Crop: (Source/ShooterGame/Private/PrimalStructureItemContainer_CropPlot.cpp - line 705)
Globals: Requires Survivor Level %i to Open(Source/ShooterGame/Private/PrimalStructureItemContainer_SupplyCrate.cpp - line 100)
Globals: Maximum Survivor Level %i to Open(Source/ShooterGame/Private/PrimalStructureItemContainer_SupplyCrate.cpp - line 102)
Globals: Can't Open(Source/ShooterGame/Private/PrimalStructureItemContainer_SupplyCrate.cpp - line 105)
Globals: Activate/Open Pins(Source/ShooterGame/Private/PrimalStructureKeypad.cpp - line 19)
Globals: Deactivate/Close Pins(Source/ShooterGame/Private/PrimalStructureKeypad.cpp - line 24)
Globals: Ladder(Source/ShooterGame/Private/PrimalStructureLadder.cpp - line 13)
Globals: Hold to Extend Ladder(Source/ShooterGame/Private/PrimalStructureLadder.cpp - line 45)
Globals: Hold to Retract Ladder(Source/ShooterGame/Private/PrimalStructureLadder.cpp - line 45)
Globals: Jump(Source/ShooterGame/Private/PrimalStructureLadder.cpp - line 66)
Globals: Climb Up(Source/ShooterGame/Private/PrimalStructureLadder.cpp - line 66)
Globals: Climb Down(Source/ShooterGame/Private/PrimalStructureLadder.cpp - line 66)
Globals: Sit On(Source/ShooterGame/Private/PrimalStructureSeating.cpp - line 11)
Globals: Set Sign Text(Source/ShooterGame/Private/PrimalStructureSign.cpp - line 20)
Globals: Advance(Source/ShooterGame/Private/PrimalStructureTrain.cpp - line 22)
Globals: Back(Source/ShooterGame/Private/PrimalStructureTrain.cpp - line 23)
Globals: Stop(Source/ShooterGame/Private/PrimalStructureTrain.cpp - line 866)
Globals: End protective track(Source/ShooterGame/Private/PrimalStructureTrain.cpp - line 899)
Globals: Start protective track(Source/ShooterGame/Private/PrimalStructureTrain.cpp - line 899)
Globals: Is not station track, can't stop!(Source/ShooterGame/Private/PrimalStructureTrain.cpp - line 942)
Globals: Weight: %s/%s(Source/ShooterGame/Private/PrimalStructureTrain.cpp - line 1048)
Globals: (Overweight)(Source/ShooterGame/Private/PrimalStructureTrain.cpp - line 1050)
Globals: Change Direction To Right(Source/ShooterGame/Private/PrimalStructureTrainTrack.cpp - line 72)
Globals: Change Direction To Left(Source/ShooterGame/Private/PrimalStructureTrainTrack.cpp - line 72)
Globals: Track protection times: (Source/ShooterGame/Private/PrimalStructureTrainTrack.cpp - line 320)
Globals: ALARM '%s' IN '%s' WAS TRIPPED AT %s(Source/ShooterGame/Private/PrimalStructureTripwire.cpp - line 232)
Globals: ALARM IN '%s' WAS TRIPPED AT %s(Source/ShooterGame/Private/PrimalStructureTripwire.cpp - line 234)
Globals: ALARM '%s' WAS TRIPPED AT %s(Source/ShooterGame/Private/PrimalStructureTripwire.cpp - line 236)
Globals: ALARM WAS TRIPPED AT %s(Source/ShooterGame/Private/PrimalStructureTripwire.cpp - line 238)
Globals: ARK-ALARM: %s on %s, ALARM '%s' IN '%s' WAS TRIPPED!(Source/ShooterGame/Private/PrimalStructureTripwire.cpp - line 263)
Globals: ARK-ALARM: %s on %s, ALARM IN '%s' WAS TRIPPED!(Source/ShooterGame/Private/PrimalStructureTripwire.cpp - line 265)
Globals: ARK-ALARM: %s on %s, ALARM '%s' WAS TRIPPED!(Source/ShooterGame/Private/PrimalStructureTripwire.cpp - line 267)
Globals: ARK-ALARM: %s on %s, ALARM WAS TRIPPED!(Source/ShooterGame/Private/PrimalStructureTripwire.cpp - line 269)
Globals:  [Connected](Source/ShooterGame/Private/PrimalStructureTripwire.cpp - line 395)
Globals:  [Unconnected](Source/ShooterGame/Private/PrimalStructureTripwire.cpp - line 395)
Globals: Rename (Source/ShooterGame/Private/PrimalStructureTripwire.cpp - line 449)
Globals: Rewire(Source/ShooterGame/Private/PrimalStructureTripwire.cpp - line 462)
Globals: Unwire(Source/ShooterGame/Private/PrimalStructureTripwire.cpp - line 468)
Globals: Bullets: %i(Source/ShooterGame/Private/PrimalStructureTurret.cpp - line 573)
Globals: Targeting: %s(Source/ShooterGame/Private/PrimalStructureTurret.cpp - line 578)
Globals: Range: %s(Source/ShooterGame/Private/PrimalStructureTurret.cpp - line 582)
Globals: Warning: %s(Source/ShooterGame/Private/PrimalStructureTurret.cpp - line 588)
Globals: Change Targeting To:\n(Source/ShooterGame/Private/PrimalStructureTurret.cpp - line 650)
Globals: Change Range To:\n(Source/ShooterGame/Private/PrimalStructureTurret.cpp - line 655)
Globals: Change Warning To:\n(Source/ShooterGame/Private/PrimalStructureTurret.cpp - line 661)
Globals: Mount(Source/ShooterGame/Private/PrimalStructureTurretBallista.cpp - line 45)
Globals: Projectiles: %i(Source/ShooterGame/Private/PrimalStructureTurretBallista.cpp - line 563)
Globals: Toggle Electric State(Source/ShooterGame/Private/PrimalStructureWaterPipe.cpp - line 191)
Globals: Night vision is On(Source/ShooterGame/Private/PrimalWeaponElectronicBinoculars.cpp - line 353)
Globals: Night vision is Off(Source/ShooterGame/Private/PrimalWeaponElectronicBinoculars.cpp - line 355)
Globals: Unnamed(Source/ShooterGame/Private/PrimalWeaponGPS.cpp - line 189)
Globals: Map(Source/ShooterGame/Private/RadialSelectorHUD_Inventory.cpp - line 49)
Globals: Hold to Activate: %.1f(Source/ShooterGame/Private/RadialSelectorHUD_MultiUse.cpp - line 95)
Globals: Whistle Follow (All)(Source/ShooterGame/Private/RadialSelectorHUD_PlayerAction.cpp - line 15)
Globals: Whistle Follow (One)(Source/ShooterGame/Private/RadialSelectorHUD_PlayerAction.cpp - line 16)
Globals: Whistle Stop (All)(Source/ShooterGame/Private/RadialSelectorHUD_PlayerAction.cpp - line 17)
Globals: Whistle Stop (One)(Source/ShooterGame/Private/RadialSelectorHUD_PlayerAction.cpp - line 18)
Globals: Whistle Aggressive(Source/ShooterGame/Private/RadialSelectorHUD_PlayerAction.cpp - line 19)
Globals: Whistle Neutral(Source/ShooterGame/Private/RadialSelectorHUD_PlayerAction.cpp - line 20)
Globals: Whistle Passive(Source/ShooterGame/Private/RadialSelectorHUD_PlayerAction.cpp - line 21)
Globals: Whistle Attack Target(Source/ShooterGame/Private/RadialSelectorHUD_PlayerAction.cpp - line 22)
Globals: Show Inventory(Source/ShooterGame/Private/RadialSelectorHUD_PlayerAction.cpp - line 23)
Globals: Show Craftables(Source/ShooterGame/Private/RadialSelectorHUD_PlayerAction.cpp - line 24)
Globals: Show Tribe Manager(Source/ShooterGame/Private/RadialSelectorHUD_PlayerAction.cpp - line 25)
Globals: Poop(Source/ShooterGame/Private/RadialSelectorHUD_PlayerAction.cpp - line 26)
Globals: Can Tamed(Source/ShooterGame/Private/ScannerToolTipWidget.cpp - line 750)
Globals: Can't Tamed(Source/ShooterGame/Private/ScannerToolTipWidget.cpp - line 750)
Globals: Female(Source/ShooterGame/Private/ScannerToolTipWidget.cpp - line 754)
Globals: Male(Source/ShooterGame/Private/ScannerToolTipWidget.cpp - line 754)
Globals: None Gender(Source/ShooterGame/Private/ScannerToolTipWidget.cpp - line 754)
Globals: Owned By: (Source/ShooterGame/Private/ScannerToolTipWidget.cpp - line 763)
Globals: Tamed By: (Source/ShooterGame/Private/ScannerToolTipWidget.cpp - line 773)
Globals: Tamed By: (Source/ShooterGame/Private/ScannerToolTipWidget.cpp - line 778)
Globals: Tamed By: None(Source/ShooterGame/Private/ScannerToolTipWidget.cpp - line 784)
Globals: %s(Source/ShooterGame/Private/ScannerToolTipWidget.cpp - line 824)
Globals: Owned By: (Source/ShooterGame/Private/ScannerToolTipWidget.cpp - line 907)
Globals:  (Unconscious)(Source/ShooterGame/Private/ShooterCharacter.cpp - line 2218)
Globals: Host: %s (%i m)(Source/ShooterGame/Private/ShooterCharacter.cpp - line 2229)
Globals:  - Lvl (Source/ShooterGame/Private/ShooterCharacter.cpp - line 4435)
Globals: %s [%s(%s)] from Tribe[%i]\"%s\" died.(Source/ShooterGame/Private/ShooterCharacter.cpp - line 4463)
Globals: <RichColor Color=\"1, 0, 0, 1\">Tribemember %s was killed by %s!</>(Source/ShooterGame/Private/ShooterCharacter.cpp - line 4516)
Globals: <RichColor Color=\"1, 0, 0, 1\">Tribemember %s was killed!</>(Source/ShooterGame/Private/ShooterCharacter.cpp - line 4519)
Globals: <RichColor Color=\"1, 0, 1, 1\">Your Tribe killed %s!</>(Source/ShooterGame/Private/ShooterCharacter.cpp - line 4526)
Globals: %s was killed by %s!(Source/ShooterGame/Private/ShooterCharacter.cpp - line 4533)
Globals: %s was killed!(Source/ShooterGame/Private/ShooterCharacter.cpp - line 4533)
Globals: Personally Accept Invitation To Tribe: %s(Source/ShooterGame/Private/ShooterCharacter.cpp - line 5898)
Globals: Merge-Tribe Accept Invitation To Tribe: %s(Source/ShooterGame/Private/ShooterCharacter.cpp - line 5905)
Globals: Accept Invitation To Tribe: %s(Source/ShooterGame/Private/ShooterCharacter.cpp - line 5916)
Globals: View Info for Tribe: %s(Source/ShooterGame/Private/ShooterCharacter.cpp - line 5923)
Globals: [Hold for Tribe Invitation Options](Source/ShooterGame/Private/ShooterCharacter.cpp - line 5936)
Globals: Remove %s(Source/ShooterGame/Private/ShooterCharacter.cpp - line 5946)
Globals: [Hold for Handcuff Removal Options](Source/ShooterGame/Private/ShooterCharacter.cpp - line 5955)
Globals: Accept Invitation To Alliance '%s'(Source/ShooterGame/Private/ShooterCharacter.cpp - line 5972)
Globals: Recruit to '%s'(Source/ShooterGame/Private/ShooterCharacter.cpp - line 6021)
Globals: New Tribe(Source/ShooterGame/Private/ShooterCharacter.cpp - line 6021)
Globals: Invite To Alliance '%s'(Source/ShooterGame/Private/ShooterCharacter.cpp - line 6035)
Globals: Banish from '%s'(Source/ShooterGame/Private/ShooterCharacter.cpp - line 6055)
Globals: Promote to Admin of '%s'(Source/ShooterGame/Private/ShooterCharacter.cpp - line 6065)
Globals: [Hold for Options](Source/ShooterGame/Private/ShooterCharacter.cpp - line 6080)
Globals: Tribe of (Source/ShooterGame/Private/ShooterCharacter.cpp - line 6186)
Globals: Aim is in other Tribe(Source/ShooterGame/Private/ShooterCharacter.cpp - line 6192)
Globals: Tribe Request(Source/ShooterGame/Private/ShooterCharacter.cpp - line 6318)
Globals: %s requested for you to join tribe: %s(Source/ShooterGame/Private/ShooterCharacter.cpp - line 6318)
Globals: %s has invited your Tribe to Alliance '%s'!(Source/ShooterGame/Private/ShooterCharacter.cpp - line 8430)
Globals: GodF8(Source/ShooterGame/Private/ShooterCharacter.cpp - line 11183)
Globals: NomalF8(Source/ShooterGame/Private/ShooterCharacter.cpp - line 11189)
Globals: Kicked: Your network has been closed!(Source/ShooterGame/Private/ShooterCharacter.cpp - line 11480)
Globals: Network Failure Message(Source/ShooterGame/Private/ShooterEngine.cpp - line 495)
Globals: Mod Version Mismatch(Source/ShooterGame/Private/ShooterEngine.cpp - line 506)
Globals: Please ensure the Server you are attempting to join is running the latest version of all Mod content.(Source/ShooterGame/Private/ShooterEngine.cpp - line 507)
Globals: DLC Not Installed(Source/ShooterGame/Private/ShooterEngine.cpp - line 517)
Globals: Total Conversion Mismatch(Source/ShooterGame/Private/ShooterEngine.cpp - line 528)
Globals: Relaunch game using %s?(Source/ShooterGame/Private/ShooterEngine.cpp - line 535)
Globals: Relaunch game with proper mod?(Source/ShooterGame/Private/ShooterEngine.cpp - line 539)
Globals: Host Pending Connection Timeout(Source/ShooterGame/Private/ShooterEngine.cpp - line 560)
Globals: Lost/timedout pending connection to host.(Source/ShooterGame/Private/ShooterEngine.cpp - line 561)
Globals: Host Connection Timeout(Source/ShooterGame/Private/ShooterEngine.cpp - line 580)
Globals: Lost/timedout connection to host.(Source/ShooterGame/Private/ShooterEngine.cpp - line 581)
Globals: Host BuildId Mismatch(Source/ShooterGame/Private/ShooterEngine.cpp - line 595)
Globals: Client BuildId does not match host BuildId.(Source/ShooterGame/Private/ShooterEngine.cpp - line 596)
Globals: Terrain Generator Version Mismatch(Source/ShooterGame/Private/ShooterEngine.cpp - line 607)
Globals: Client terrain generator version doesn't match host terrain generator version.(Source/ShooterGame/Private/ShooterEngine.cpp - line 608)
NetworkFailures: Connection has been lost.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 172)
DialogButtons: OK(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 173)
Globals: Don't forget to eat!(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 458)
Globals: Tamed dinos can make life easier.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 459)
Globals: Watch your back.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 460)
Globals: Poop may be gross, but it works as fertilizer.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 461)
Globals: Hatchets get more Wood, Stone, and Hide than picks.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 462)
Globals: Picks get more Thatch, Flint, and Meat than hatchets.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 463)
Globals: Thatch structures are easier to build, but can be easily broken into.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 464)
Globals: The Cooking Pot can make many food and dyes, so experiment!(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 465)
Globals: Is your Door too high to step into ? Build a ramp beneath it!(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 466)
Globals: You can replace Thatch structures with Wooden ones.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 467)
Globals: Tame carnivores with meat.Tame herbivores with berries and veggies.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 468)
Globals: You can't ride Dilophosaurs, but they can carry goods for you.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 469)
Globals: Parasaurolophus can cover long distances and carry a lot.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 470)
Globals: Raptors are fast and deadly mounts.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 471)
Globals: Scorpions have a tranquilizing poison, don't get knocked out!(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 472)
Globals: Farming takes a long time, but gives long - term results.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 473)
Globals: Dyes can be made by cooking berries with water in the Cooking Pot.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 474)
Globals: Azulberries, Amarberries, and Tintoberries get their names from their color.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 475)
Globals: Fences are great for keeping your dinosaurs safe while you're logged off the island.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 476)
Globals: Joining a tribe has many benefits.Invite your friends, and rule the ARK!(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 477)
Globals: The weather on the ARK can be unpredictable, make sure you're well dressed for the elements!(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 478)
Globals: Rain can be a blessing and a curse; water is easy to find, but in the cold, hypothermia can set in.Stay warm!(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 479)
Globals: The ocean is a treacherous place.Be very wary of what dwells out in the deep.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 480)
Globals: A strange power radiates from those obelisks.Can you feel it in your bones ?(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 481)
Globals: The most dangerous parts of the island yield the greatest rewards.Bring friends, it wont be easy.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 482)
Globals: Fire is the most simple tool for warming the body, cooking food, and for keeping warm.Any source will do!(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 483)
Globals: It's easy to get lost on the ARK, remember to check your map! It's an invaluable survival tool.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 484)
Globals: Keeping a cache of items off the beaten track and away from other players can get you back on your feet if you die!(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 485)
Globals: There's nothing better than four strong walls and a roof over your head to stave off extreme heat or cold!(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 486)
Globals: Narcoberries can knock out even the toughest of creatures.They're a potent tranquilizer.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 487)
Globals: Remember, you don't have to run faster than the dinos, only faster than your friends.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 488)
Globals: Cooked meat preserves much better than raw meat does.Don't wait until it's rotted!(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 489)
Globals: You can drag a dead or unconscious body around, if you're strong enough. Even your Mount can carry bodies!(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 490)
Globals: Don't forget to check your Mapbook! You'll see the details gradually fill in as you explore the ARK!Craft a Compass or GPS to use with it!(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 491)
Globals: Male and Female animals can often be distinguished by their color patterns, with the males of many species tending to have brighter colors.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 492)
Globals: Bravely explore caves for powerful high - level Supply Crates and rare resources.Go spelunking!(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 493)
Globals: Only the Tribe leader can invite new members to the Tribe, or Banish them.You can access the Tribe Manager from your Inventory Menu.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 494)
Globals: Remember, when you join a Tribe, all of your structures and dinos become owned by the Tribe.It's all for one and one for all!(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 495)
Globals: If the Tribe leader leaves the Tribe, the next person in line to succeed becomes the new Tribe leader.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 496)
Globals: Creatures get a 'Mate Boost' Damage, Resistance, &Aggro buff from nearby allied opposite - gendered members of their species.Use this to your advantage!(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 497)
Globals: Not only do metal picks and hatchets get rarer resources they get resources faster, too!(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 498)
Globals: Fire keeps you warm, so pull out your Torch or stand near a Campfire if you're too cold.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 499)
Globals: You can use beds to fast - travel across the island, but you can't take items with you.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 500)
Globals: There are too many engrams for a normal person to learn.Make sure you have a tribe so you can use everything.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 501)
Globals: Oceans have access to two rare resources : Oil and SilicaPearls(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 502)
Globals: Beaches have the fewest and weakest threats, but they also have the fewest resources.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 503)
Globals: Jungles have more trees than any biome.They also have smaller, faster creatures.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 504)
Globals: Grasslands have the largest creatures and plenty of resources.Beware of giant carnivores!(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 505)
Globals: Mountains are one of the only places to find Metal, but the strongest carnivores live there.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 506)
Globals: Caves have access to two rare resources : Crystal and Obsidian(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 507)
NetworkErrors: Join Session failed.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 595)
DialogButtons: OK(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 602)
NetworkErrors: Game is full.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 1150)
NetworkErrors: Game no longer exists.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 1153)
NetworkErrors: Join failed.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 1156)
DialogButtons: OK(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 1160)
NetworkErrors: Invalid Player Controller(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 1180)
DialogButtons: OK(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 1181)
NetworkErrors: OSS missing(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 1192)
DialogButtons: OK(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 1193)
NetworkErrors: Travel to Session failed.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 1204)
DialogButtons: OK(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 1205)
ProfileMessages: The signed in users do not have a license for this game. Please purchase ShooterGame from the Xbox Marketplace or sign in a user with a valid license.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 1290)
DialogButtons: OK(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 1291)
ProfileMessages: Sign in status change occurred.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 1370)
DialogButtons: OK(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 1371)
ProfileMessages: Your controller has been paired to another profile, would you like to switch to this new profile now? Selecting YES will sign out of the previous profile.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 1621)
DialogButtons: A - YES(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 1622)
DialogButtons: B - NO(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 1623)
NetworkFailures: You must be connected to the Xbox LIVE service to play online.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 1797)
DialogButtons: OK(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 1798)
NetworkFailures: You must be signed in to play online(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 1820)
DialogButtons: OK(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 1821)
NetworkErrors: Failed to create session.(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 1865)
DialogButtons: OK(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 1866)
Globals: Finding Game(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 1934)
Globals: Attempting to join a game from invite or direct join...(Source/ShooterGame/Private/ShooterGameInstance.cpp - line 1935)
NetworkErrors: Host has left the game.(Source/ShooterGame/Private/ShooterGameMode.cpp - line 1542)
Globals: Illegal Address!(Source/ShooterGame/Private/ShooterGameMode.cpp - line 1582)
Globals: Duplicate ID!(Source/ShooterGame/Private/ShooterGameMode.cpp - line 1613)
Globals: You have been globally banned.(Source/ShooterGame/Private/ShooterGameMode.cpp - line 1668)
Globals: Shared accounts can not play on Official Servers(Source/ShooterGame/Private/ShooterGameMode.cpp - line 1704)
Globals: You are not authorized to join this exclusive session.(Source/ShooterGame/Private/ShooterGameMode.cpp - line 2113)
Globals: %s joined this ARK!(Source/ShooterGame/Private/ShooterGameMode.cpp - line 2150)
Globals: %s left this ARK!(Source/ShooterGame/Private/ShooterGameMode.cpp - line 2459)
NetworkErrors: Invalid Server Password.(Source/ShooterGame/Private/ShooterGameSession.cpp - line 605)
NetworkErrors: Invalid Server Password(Empty Password Field).(Source/ShooterGame/Private/ShooterGameSession.cpp - line 608)
NetworkErrors: Invalid Steam authentication token.(Source/ShooterGame/Private/ShooterGameSession.cpp - line 621)
Globals: ARK:CUBEWORLD(Source/ShooterGame/Private/ShooterGameViewportClient.cpp - line 112)
GameViewportClient: CONNECTING(Source/ShooterGame/Private/ShooterGameViewportClient.cpp - line 508)
GameViewportClient: Waiting to connect...(Source/ShooterGame/Private/ShooterGameViewportClient.cpp - line 511)
Globals: you anti-addiction state 60 minutes.(Source/ShooterGame/Private/ShooterGameViewportClient.cpp - line 690)
Globals: you anti-addiction state 120 minutes.(Source/ShooterGame/Private/ShooterGameViewportClient.cpp - line 693)
Globals: you anti-addiction state 180 minutes.(Source/ShooterGame/Private/ShooterGameViewportClient.cpp - line 696)
Globals: Not allowed to play online.(Source/ShooterGame/Private/ShooterGameViewportClient.cpp - line 699)
Globals: Press Shift for More Options(Source/ShooterGame/Private/ShooterHUD.cpp - line 279)
Globals: (Hold for More Options)(Source/ShooterGame/Private/ShooterHUD.cpp - line 324)
Globals: Press Shift for More Options(Source/ShooterGame/Private/ShooterHUD.cpp - line 335)
Globals: Press [%S] to Destroy(Source/ShooterGame/Private/ShooterHUD.cpp - line 362)
Globals: Recently Damaged, Repairable In: (Source/ShooterGame/Private/ShooterHUD.cpp - line 367)
Globals: Press [%S] to Repair(Source/ShooterGame/Private/ShooterHUD.cpp - line 369)
Globals: Press [%S] to Pickup(Source/ShooterGame/Private/ShooterHUD.cpp - line 372)
Globals: Press [%S] to Destroy(Source/ShooterGame/Private/ShooterHUD.cpp - line 421)
Globals: Recently Damaged, Repairable In: (Source/ShooterGame/Private/ShooterHUD.cpp - line 426)
Globals: Press [%S] to Repair(Source/ShooterGame/Private/ShooterHUD.cpp - line 428)
Globals: Press [%S] to Pickup(Source/ShooterGame/Private/ShooterHUD.cpp - line 431)
Globals: Press Shift for More Options(Source/ShooterGame/Private/ShooterHUD.cpp - line 434)
Globals: Indoors(Source/ShooterGame/Private/ShooterHUD.cpp - line 667)
Globals: Outdoors(Source/ShooterGame/Private/ShooterHUD.cpp - line 667)
Globals: Hypothermic Insulation(Source/ShooterGame/Private/ShooterHUD.cpp - line 670)
Globals: Hyperthermic Insulation(Source/ShooterGame/Private/ShooterHUD.cpp - line 671)
Globals: Left/Right Arrows to Next Tribe Member(Source/ShooterGame/Private/ShooterHUD.cpp - line 1206)
Globals: Left/Right Arrows to Cycle Target, [Spacebar] to Detach, [Delete] for DoF(Source/ShooterGame/Private/ShooterHUD.cpp - line 1214)
Globals: Populating your ARK! Please Wait...(Source/ShooterGame/Private/ShooterHUD.cpp - line 1753)
Globals: LEVEL-UP IS AVAILABLE! Access Inventory To Apply It!(Source/ShooterGame/Private/ShooterHUD.cpp - line 1860)
Globals: NO AMMO(Source/ShooterGame/Private/ShooterHUD.cpp - line 1889)
Globals: Populating your ARK! Please Wait...(Source/ShooterGame/Private/ShooterHUD.cpp - line 1927)
Globals: ADDED: %ix (Source/ShooterGame/Private/ShooterHUD.cpp - line 1989)
Globals: REMOVED: %ix (Source/ShooterGame/Private/ShooterHUD.cpp - line 1993)
Globals: CONSUMED: %ix (Source/ShooterGame/Private/ShooterHUD.cpp - line 1997)
Globals: SPOILED: %ix (Source/ShooterGame/Private/ShooterHUD.cpp - line 2001)
Globals: Earned Shared %s XP: (Source/ShooterGame/Private/ShooterHUD.cpp - line 2005)
Globals: Auto-Hide Enabled(Source/ShooterGame/Private/ShooterHUD.cpp - line 2675)
Globals: Auto-Hide Disabled(Source/ShooterGame/Private/ShooterHUD.cpp - line 2675)
Globals: Tribe: (Source/ShooterGame/Private/ShooterHUD.cpp - line 2889)
Globals: Connection Failure(Source/ShooterGame/Private/ShooterLocalPlayer.cpp - line 132)
Globals: You salute(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 1772)
Globals: You laugh(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 1774)
Globals: You feel sorry(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 1776)
Globals: You are thankful(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 1778)
Globals: You wave your hands(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 1780)
Globals: You nod your head affirmatively(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 1782)
Globals: You shake your head negatively(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 1784)
Globals: You make a taunt(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 1786)
Globals: You cheer(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 1788)
Globals: You lower your hands in friendly sign(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 1790)
Globals: Kicked: You were idle for too long!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 2427)
Globals: Kicked: You were idle for too long!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 2435)
Globals: Not enough Structure Components!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 3507)
Globals: 001 - Failed to add item from Ark inventory.(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 4886)
Globals: Transferring Character(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 5284)
Globals: Was unable to Upload character for transfer, please try again later.(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 5287)
Globals: Earned Shared %s XP: (Source/ShooterGame/Private/ShooterPlayerController.cpp - line 5979)
Globals: %s item %s to user %s all clusters inventory.(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 6381)
Globals: Added(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 6381)
Globals: Failed to add(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 6381)
Globals: You died!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 7360)
Globals: You killed yourself!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 7362)
Globals: You were killed by %s!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 7364)
Globals:  - Lvl (Source/ShooterGame/Private/ShooterPlayerController.cpp - line 7373)
Globals: You died!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 7383)
Globals: You killed yourself!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 7384)
Globals: You were killed by %s%s(Tribe %s)!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 7385)
Globals: You were killed by a %s%s(Tribe %s)!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 7385)
Globals: You were killed by %s%s!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 7386)
Globals: You were killed by a %s%s!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 7386)
Globals: Your tribemate %s was killed!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 7439)
Globals: Your tribemate %s was killed by %s!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 7441)
Globals: You destroyed %s!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 7451)
Globals: You killed %s!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 7451)
Globals: Your tribemate %s killed %s!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 7476)
Globals: Your tribe's %s (%s) killed %s!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 7480)
Globals: Your tribe's %s killed %s!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 7482)
Globals: Your tribe killed %s!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 7485)
Globals: Your %s destroyed %s!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 7494)
Globals: Your %s killed %s!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 7494)
Globals: Your %s was destroyed by %s!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 7532)
Globals: Your %s was killed by %s!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 7532)
Globals: Your %s was destroyed!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 7538)
Globals: Your %s was killed!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 7538)
Globals: Your %s passed away!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 7591)
Globals: Your tribe`s %s passed away!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 7595)
Globals: %s %s %s(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 7606)
Globals: Equip Fists or Torch and Use to harvest resources from this.(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 7719)
Globals: Hit this to harvest resources.(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 7724)
Globals: Equip an appropriate Tool and hit this to harvest resources from it.(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 7729)
Globals: You have tamed (Source/ShooterGame/Private/ShooterPlayerController.cpp - line 7742)
Globals:  has been summoned!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 7769)
Globals:  has been defeated!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 7782)
Globals: You Can Not Transfer to Museum with Animals(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 7807)
Globals: Transferring Character(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 9106)
Globals: Downloading transferred character(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 9106)
Globals: 002 - Failed to add item to Steam inventory.(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 9359)
Globals: 003 - Failed to consume item.(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 9439)
Globals: 004 - Failed to add item.(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 9483)
Globals: 005 - Failed to refresh Steam inventory.(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 9606)
Globals: Kicked(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 9803)
Globals: %s has leveled up!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 9860)
Globals: You're heading out of range! You need to get closer to the Host Player!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 9903)
Globals: Can't un-equip saddle with structures built on it(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 9979)
Globals: Color %i: %s(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 9989)
Globals: Admin '%s' Command: (Source/ShooterGame/Private/ShooterPlayerController.cpp - line 9999)
Globals: Tribe '%s' requests War with your Tribe!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 10055)
Globals: Your Tribe has requested war with Tribe '%s'!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 10059)
Globals: Tribe '%s' has accepted War with your Tribe!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 10063)
Globals: Your Tribe has accepted war with Tribe '%s'!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 10067)
Globals: Tribe '%s' has rejected War with your Tribe!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 10071)
Globals: Your Tribe has rejected war with Tribe '%s'!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 10075)
Globals: Tribe War with '%s' has begun!!!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 10079)
Globals: Tribe War with '%s' has ended!!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 10085)
Globals: Transfer Survivor(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 10504)
Globals: You already have a character on this server would you like to overwrite it?(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 10504)
Globals: Your Animal Museum has been Updated(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 10766)
Globals:  [ Too Many Tames! %i/%i ](Source/ShooterGame/Private/ShooterPlayerController.cpp - line 10802)
Globals:  [ Tame Limit: %i/%i ](Source/ShooterGame/Private/ShooterPlayerController.cpp - line 10802)
Globals: <RichColor Color=\"1, 0, 0, 1\">[Too Many Equipped PlatformSaddles! %i/%i]</>(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 10825)
Globals:  [Equipped PlatformSaddles Limit: %i/%i](Source/ShooterGame/Private/ShooterPlayerController.cpp - line 10826)
Globals: New Name Has screen word! (Source/ShooterGame/Private/ShooterPlayerController.cpp - line 10844)
Globals: You do not have item to change name! (Source/ShooterGame/Private/ShooterPlayerController.cpp - line 10848)
Globals: You must input a new name!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 10852)
Globals: You change name success (Source/ShooterGame/Private/ShooterPlayerController.cpp - line 10856)
Globals: Error: The player name is existent.(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 10871)
Globals: %s murder %s!(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 11567)
Globals: Repair this structure need enough resources! (Source/ShooterGame/Private/ShooterPlayerController.cpp - line 11814)
Globals: Warning Torpidity is OverTop(Source/ShooterGame/Private/ShooterPlayerController.cpp - line 12344)
Globals: <RichColor Color=\"0, 0, 1, 1\">%s was promoted to a Tribe Admin!</>(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 444)
Globals: <RichColor Color=\"0, 1, 1, 1\">%s was added to the Tribe!</>(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 520)
Globals: <RichColor Color=\"1, 1, 0, 1\">%s was removed from the Tribe!</>(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 553)
Globals: Tribe %i(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 866)
Globals: Tribe %i(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 927)
Globals: <RichColor Color=\"1, 1, 0, 1\">%s was removed from the Tribe!</>(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 978)
Globals: <RichColor Color=\"0, 0, 1, 1\">%s was promoted to a Tribe Admin!</>(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 1026)
Globals: <RichColor Color=\"1, 0.4, 0, 1\">%s was demoted from Tribe Admin!</>(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 1047)
Globals: <RichColor Color=\"1, 1, 1, 1\">%s set to Rank Group %s!</>(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 1119)
Globals: %s (%s - Lvl %i)(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 1316)
Globals: Spawn Point: (Source/ShooterGame/Private/ShooterPlayerState.cpp - line 1524)
Globals: , Distance: %i(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 1524)
Globals: , Zone: %s(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 1526)
Globals: , Distance: %i(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 1526)
Globals:  joined Tribe '%s'(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 1805)
Globals:  left Tribe '%s'(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 1813)
Globals:  has joined this ARK.(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 1821)
Globals: Tribemember (Source/ShooterGame/Private/ShooterPlayerState.cpp - line 1829)
Globals:  has joined this ARK.(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 1829)
Globals:  has left this ARK.(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 1837)
Globals: Tribemember (Source/ShooterGame/Private/ShooterPlayerState.cpp - line 1845)
Globals:  has left this ARK.(Source/ShooterGame/Private/ShooterPlayerState.cpp - line 1845)
Globals: Color Region %i: %s(Source/ShooterGame/Private/ShooterWeapon.cpp - line 472)
Globals: Enabled(Source/ShooterGame/Private/ShooterWeapon.cpp - line 472)
Globals: Disabled(Source/ShooterGame/Private/ShooterWeapon.cpp - line 472)
Globals: Melee Attack to Apply More Coloring!(Source/ShooterGame/Private/ShooterWeapon.cpp - line 490)
Globals: Apply Coloring, then Alt-Fire + Hotkey # to Set Regions!(Source/ShooterGame/Private/ShooterWeapon.cpp - line 494)
Globals: Weapon Overheat.(Source/ShooterGame/Private/ShooterWeapon.cpp - line 505)
Globals: Champions(Source/ShooterGame/Private/SOTFNotification.cpp - line 40)
Globals: Tribe Eliminated(Source/ShooterGame/Private/SOTFNotification.cpp - line 41)
Globals: was killed(Source/ShooterGame/Private/SOTFNotificationDisplay.cpp - line 558)
Globals: Was killed by %s(Source/ShooterGame/Private/SOTFNotificationDisplay.cpp - line 558)
Globals: %s : Cooldown %s(Source/ShooterGame/Private/SpawnMapWidget.cpp - line 98)
Globals: Press [%S] to Destroy(Source/ShooterGame/Private/StructureBrickManagerComponent.cpp - line 310)
Globals: Press [%S] to Repair(Source/ShooterGame/Private/StructureBrickManagerComponent.cpp - line 316)
Globals: Press [%S] to Pickup(Source/ShooterGame/Private/StructureBrickManagerComponent.cpp - line 323)
Globals: Press Shift for More Options(Source/ShooterGame/Private/StructureBrickManagerComponent.cpp - line 329)
Globals: Owner: %s(Source/ShooterGame/Private/StructureBrickManagerComponent.cpp - line 358)
Globals: Personal Owner: %s(Source/ShooterGame/Private/StructureBrickManagerComponent.cpp - line 362)
Globals: <RichColor Color=\"1, 1, 0, 1\">%s demolished a '%s'!</>(Source/ShooterGame/Private/StructureBrickManagerComponent.cpp - line 2035)
Globals:  %s (Source/ShooterGame/Private/TaskInfoToolTipWidget.cpp - line 57)
Globals:  %s (Source/ShooterGame/Private/TaskInfoToolTipWidget.cpp - line 66)
Globals: Gather (Source/ShooterGame/Private/Task_GatherResource.cpp - line 96)
Globals: Make (Source/ShooterGame/Private/Task_MakeSomething.cpp - line 77)
Globals: Place (Source/ShooterGame/Private/Task_Place.cpp - line 112)
Globals:  block(Source/ShooterGame/Private/Task_Place.cpp - line 124)
Globals: can recover %d block(Source/ShooterGame/Private/UIGMEditeTerrain.cpp - line 432)
Globals: (SERVER)(Source/ShooterGame/Private/UI_ChatBox.cpp - line 13)
Globals: Character is too much!(Source/ShooterGame/Private/UI_ChatBox.cpp - line 19)
Globals: Chatting is too fast,try it latter!(Source/ShooterGame/Private/UI_ChatBox.cpp - line 20)
Globals: Local(Source/ShooterGame/Private/UI_ChatBox.cpp - line 75)
Globals: Global(Source/ShooterGame/Private/UI_ChatBox.cpp - line 79)
Globals: Radio(Source/ShooterGame/Private/UI_ChatBox.cpp - line 85)
Globals: Tribe(Source/ShooterGame/Private/UI_ChatBox.cpp - line 88)
Globals: Local(Source/ShooterGame/Private/UI_ChatBox.cpp - line 92)
Globals: [Radio](Source/ShooterGame/Private/UI_ChatBox.cpp - line 195)
Globals: [Radio  (Source/ShooterGame/Private/UI_ChatBox.cpp - line 197)
Globals: GHz](Source/ShooterGame/Private/UI_ChatBox.cpp - line 197)
Globals: (TRIBE)(Source/ShooterGame/Private/UI_ChatBox.cpp - line 202)
Globals: (LOCAL)(Source/ShooterGame/Private/UI_ChatBox.cpp - line 204)
Globals: [Radio](Source/ShooterGame/Private/UI_ChatBox.cpp - line 396)
Globals: [Radio  (Source/ShooterGame/Private/UI_ChatBox.cpp - line 398)
Globals: GHz](Source/ShooterGame/Private/UI_ChatBox.cpp - line 398)
Globals: (TRIBE)(Source/ShooterGame/Private/UI_ChatBox.cpp - line 403)
Globals: (LOCAL)(Source/ShooterGame/Private/UI_ChatBox.cpp - line 405)
Globals: The maximum number of survivors to upload has been reached.(Source/ShooterGame/Private/UI_ClusterServersListSessions.cpp - line 76)
Globals: Maximum Survivors Reached(Source/ShooterGame/Private/UI_ClusterServersListSessions.cpp - line 76)
Globals: The server you are currently on doesn't allow transferring items. Drop your items and try again.(Source/ShooterGame/Private/UI_ClusterServersListSessions.cpp - line 105)
Globals: Items Not Allowed(Source/ShooterGame/Private/UI_ClusterServersListSessions.cpp - line 105)
Globals: The server you are travelling to doesn't allow transferring items. Drop your items and try again.(Source/ShooterGame/Private/UI_ClusterServersListSessions.cpp - line 107)
Globals: Items Not Allowed(Source/ShooterGame/Private/UI_ClusterServersListSessions.cpp - line 107)
Globals: The server you are travelling to doesn't allow transferring characters.(Source/ShooterGame/Private/UI_ClusterServersListSessions.cpp - line 121)
Globals: Characters Not Allowed(Source/ShooterGame/Private/UI_ClusterServersListSessions.cpp - line 121)
Globals: Only numbers and characters are allowed!(Source/ShooterGame/Private/UI_ClusterServersListSessions.cpp - line 143)
Globals: You must enter a name for your Recipe!(Source/ShooterGame/Private/UI_Cooking.cpp - line 262)
Globals: You need to use ingredients in your Recipe!(Source/ShooterGame/Private/UI_Cooking.cpp - line 289)
Globals: You can only have up to 8 ingredients in your Recipe!(Source/ShooterGame/Private/UI_Cooking.cpp - line 296)
Globals: The Cooking Pot must contain a Note upon which to write your Recipe!(Source/ShooterGame/Private/UI_Cooking.cpp - line 305)
Globals: eat chicken rank: %d(Source/ShooterGame/Private/UI_CubeWarRank.cpp - line 43)
Globals: you killed %d chicken? (Source/ShooterGame/Private/UI_CubeWarRank.cpp - line 47)
Globals: you were killed by (Source/ShooterGame/Private/UI_CubeWarRank.cpp - line 59)
Globals: Gender: Female(Source/ShooterGame/Private/UI_DTS_Spawn.cpp - line 142)
Globals: Gender: Male(Source/ShooterGame/Private/UI_DTS_Spawn.cpp - line 142)
Globals: Gender: Female(Source/ShooterGame/Private/UI_DTS_Spawn.cpp - line 154)
Globals: Gender: Male(Source/ShooterGame/Private/UI_DTS_Spawn.cpp - line 154)
Globals: To learn this Engram require others first, it cost %i points total, Learn all of it ?(Source/ShooterGame/Private/UI_Engram.cpp - line 310)
Globals: Show All(Source/ShooterGame/Private/UI_Engram.cpp - line 567)
Globals: Show All(Source/ShooterGame/Private/UI_Engram.cpp - line 579)
Globals: Show All(Source/ShooterGame/Private/UI_Engram.cpp - line 590)
Globals: Your character may die of starvation in %s (Source/ShooterGame/Private/UI_Exit.cpp - line 35)
Globals: Your character may die of starvation in %s (Source/ShooterGame/Private/UI_Exit.cpp - line 43)
Globals: Only numbers and characters are allowed!(Source/ShooterGame/Private/UI_HostSession.cpp - line 938)
Globals: Only numbers and characters are allowed!(Source/ShooterGame/Private/UI_HostSession.cpp - line 945)
Globals: Only numbers and characters are allowed!(Source/ShooterGame/Private/UI_HostSession.cpp - line 952)
Globals: Subscribing to Mod...(Source/ShooterGame/Private/UI_HostSession.cpp - line 1261)
Globals: Waiting for Steam to start Mod download(Source/ShooterGame/Private/UI_HostSession.cpp - line 1264)
Globals: Downloading Mod %%%.0f %lldMB(Source/ShooterGame/Private/UI_HostSession.cpp - line 1267)
Globals: Copying Mod \"%s\" data to game directory...(Source/ShooterGame/Private/UI_HostSession.cpp - line 1270)
Globals: Password Max Length: %d(Source/ShooterGame/Private/UI_HostSession.cpp - line 1669)
Globals: Password Max Length: %d(Source/ShooterGame/Private/UI_HostSession.cpp - line 1675)
Globals: Session Name Max Length: %d(Source/ShooterGame/Private/UI_HostSession.cpp - line 1681)
Globals: Craft Item(Source/ShooterGame/Private/UI_Inventory.cpp - line 25)
Globals: UseItem(Source/ShooterGame/Private/UI_Inventory.cpp - line 91)
Globals: Durability: (Source/ShooterGame/Private/UI_Inventory.cpp - line 750)
Globals: Drop All Your Items(Source/ShooterGame/Private/UI_Inventory.cpp - line 1691)
Globals: Are you sure you want to drop all of your items in current folder and with current filter?(Source/ShooterGame/Private/UI_Inventory.cpp - line 1691)
Globals: Drop All Your Items(Source/ShooterGame/Private/UI_Inventory.cpp - line 1693)
Globals: Are you sure you want to drop all of your items in current folder?(Source/ShooterGame/Private/UI_Inventory.cpp - line 1693)
Globals: Drop All Your Items(Source/ShooterGame/Private/UI_Inventory.cpp - line 1695)
Globals: Are you sure you want to drop all of your items with current filter?(Source/ShooterGame/Private/UI_Inventory.cpp - line 1695)
Globals: Drop All Your Items(Source/ShooterGame/Private/UI_Inventory.cpp - line 1697)
Globals: Are you sure you want to drop all of your items?(Source/ShooterGame/Private/UI_Inventory.cpp - line 1697)
Globals: Drop All Items(Source/ShooterGame/Private/UI_Inventory.cpp - line 1707)
Globals: Are you sure you want to drop all of its items in current folder and with current filter?(Source/ShooterGame/Private/UI_Inventory.cpp - line 1707)
Globals: Drop All Items(Source/ShooterGame/Private/UI_Inventory.cpp - line 1709)
Globals: Are you sure you want to drop all of its items in current folder?(Source/ShooterGame/Private/UI_Inventory.cpp - line 1709)
Globals: Drop All Items(Source/ShooterGame/Private/UI_Inventory.cpp - line 1711)
Globals: Are you sure you want to drop all of its items with current filter?(Source/ShooterGame/Private/UI_Inventory.cpp - line 1711)
Globals: Drop All Items(Source/ShooterGame/Private/UI_Inventory.cpp - line 1713)
Globals: Are you sure you want to drop all of its items?(Source/ShooterGame/Private/UI_Inventory.cpp - line 1713)
Globals: Transfer All Items(Source/ShooterGame/Private/UI_Inventory.cpp - line 1723)
Globals: Are you sure you want to transfer all of your compatible items in current folder and with current filter?(Source/ShooterGame/Private/UI_Inventory.cpp - line 1723)
Globals: Transfer All Items(Source/ShooterGame/Private/UI_Inventory.cpp - line 1725)
Globals: Are you sure you want to transfer all of your compatible items in current folder?(Source/ShooterGame/Private/UI_Inventory.cpp - line 1725)
Globals: Transfer All Items(Source/ShooterGame/Private/UI_Inventory.cpp - line 1727)
Globals: Are you sure you want to transfer all of your compatible items with current filter?(Source/ShooterGame/Private/UI_Inventory.cpp - line 1727)
Globals: Transfer All Items(Source/ShooterGame/Private/UI_Inventory.cpp - line 1729)
Globals: Are you sure you want to transfer all of your compatible items?(Source/ShooterGame/Private/UI_Inventory.cpp - line 1729)
Globals: Input Amount To Craft(Source/ShooterGame/Private/UI_Inventory.cpp - line 1870)
Globals: ARK Data Transfers are currently disabled.Please try again soon!(Source/ShooterGame/Private/UI_Inventory.cpp - line 1972)
Globals: ARK Data Transfers Disabled(Source/ShooterGame/Private/UI_Inventory.cpp - line 1972)
Globals: ARK creature downloads are disabled on this server.(Source/ShooterGame/Private/UI_Inventory.cpp - line 2043)
Globals: Dino Downloads Disabled(Source/ShooterGame/Private/UI_Inventory.cpp - line 2043)
Globals: The maximum number of creatures to upload has been reached.(Source/ShooterGame/Private/UI_Inventory.cpp - line 2048)
Globals: Maximum Creatures Reached(Source/ShooterGame/Private/UI_Inventory.cpp - line 2048)
Globals: The maximum number of survivors to upload has been reached.(Source/ShooterGame/Private/UI_Inventory.cpp - line 2066)
Globals: Maximum Survivors Reached(Source/ShooterGame/Private/UI_Inventory.cpp - line 2066)
Globals: Upload Survivor Data(Source/ShooterGame/Private/UI_Inventory.cpp - line 2073)
Globals: Are you sure you want to upload your Survivor Data?(Source/ShooterGame/Private/UI_Inventory.cpp - line 2073)
Globals: Upload Survivor Data(Source/ShooterGame/Private/UI_Inventory.cpp - line 2075)
Globals: Are you sure you want to upload your Survivor Data? This will lead to removal of your Survivor from this ARK, and dropping all of your inventory!(Source/ShooterGame/Private/UI_Inventory.cpp - line 2075)
Globals: ARK Items Transfers are  disabled on this server!(Source/ShooterGame/Private/UI_Inventory.cpp - line 2084)
Globals: ARK Items Transfers Disabled(Source/ShooterGame/Private/UI_Inventory.cpp - line 2084)
Globals: ARK Item downloads are disabled on this server.(Source/ShooterGame/Private/UI_Inventory.cpp - line 2201)
Globals: Item Downloads Disabled(Source/ShooterGame/Private/UI_Inventory.cpp - line 2201)
Globals: ARK Inventory(Source/ShooterGame/Private/UI_Inventory.cpp - line 2213)
Globals: Downloading item from ARK(Source/ShooterGame/Private/UI_Inventory.cpp - line 2213)
Globals: ARK Items Transfers are  disabled on this server!(Source/ShooterGame/Private/UI_Inventory.cpp - line 2225)
Globals: ARK Items Transfers Disabled(Source/ShooterGame/Private/UI_Inventory.cpp - line 2225)
Globals: The maximum number of items to upload has been reached.(Source/ShooterGame/Private/UI_Inventory.cpp - line 2230)
Globals: Maximum Items Reached(Source/ShooterGame/Private/UI_Inventory.cpp - line 2230)
Globals: ARK Inventory(Source/ShooterGame/Private/UI_Inventory.cpp - line 2245)
Globals: Uploading item To ARK(Source/ShooterGame/Private/UI_Inventory.cpp - line 2245)
Globals: ARK Inventory(Source/ShooterGame/Private/UI_Inventory.cpp - line 2262)
Globals: Refreshing ARK Inventory(Source/ShooterGame/Private/UI_Inventory.cpp - line 2262)
Globals: / %s(C)(Source/ShooterGame/Private/UI_Inventory.cpp - line 2555)
Globals: / %s(F)(Source/ShooterGame/Private/UI_Inventory.cpp - line 2561)
Globals: Weight: %s / %s(Source/ShooterGame/Private/UI_Inventory.cpp - line 2699)
Globals: Slots: %i / %i(Source/ShooterGame/Private/UI_Inventory.cpp - line 2705)
Globals: CRAFT ALL: %i(Source/ShooterGame/Private/UI_Inventory.cpp - line 2729)
Globals: CRAFT ALL: %i+(Source/ShooterGame/Private/UI_Inventory.cpp - line 2732)
Globals: Fuel Time: (Source/ShooterGame/Private/UI_Inventory.cpp - line 2786)
Globals: CRAFT ALL: %i(Source/ShooterGame/Private/UI_Inventory.cpp - line 2836)
Globals: CRAFT ALL: %i+(Source/ShooterGame/Private/UI_Inventory.cpp - line 2838)
Globals: DISCARD ITEM(Source/ShooterGame/Private/UI_Inventory.cpp - line 2850)
Globals: DROP ITEM(Source/ShooterGame/Private/UI_Inventory.cpp - line 2854)
Globals: Lv - %d(Source/ShooterGame/Private/UI_Inventory.cpp - line 2937)
Globals: Armor: (Source/ShooterGame/Private/UI_Inventory.cpp - line 2938)
Globals: LevelUp Points: (Source/ShooterGame/Private/UI_Inventory.cpp - line 2941)
Globals: XP : %.1f(Source/ShooterGame/Private/UI_Inventory.cpp - line 2982)
Globals: XP : %.1f / %i(Source/ShooterGame/Private/UI_Inventory.cpp - line 2984)
Globals:  (Tribe: %s)(Source/ShooterGame/Private/UI_Inventory.cpp - line 3026)
Globals: Armor: %.1f(Source/ShooterGame/Private/UI_Inventory.cpp - line 3033)
Globals: Hypothermal Insulation: %i(Source/ShooterGame/Private/UI_Inventory.cpp - line 3036)
Globals: Hyperthermal Insulation: %i(Source/ShooterGame/Private/UI_Inventory.cpp - line 3037)
Globals: LevelUp Points: (Source/ShooterGame/Private/UI_Inventory.cpp - line 3072)
Globals: Imprinting: %i%%, Raised By: %s, Sample #: %i(Source/ShooterGame/Private/UI_Inventory.cpp - line 3119)
Globals: XP : %.1f(Source/ShooterGame/Private/UI_Inventory.cpp - line 3129)
Globals: XP : %.1f / %i(Source/ShooterGame/Private/UI_Inventory.cpp - line 3131)
Globals: ARK Extinction In: %s(Source/ShooterGame/Private/UI_Inventory.cpp - line 3145)
Globals:  (Tribe: %s)(Source/ShooterGame/Private/UI_Inventory.cpp - line 3173)
Globals: Armor: (Source/ShooterGame/Private/UI_Inventory.cpp - line 3180)
Globals: Hypothermal Insulation: %i(Source/ShooterGame/Private/UI_Inventory.cpp - line 3183)
Globals: Hyperthermal Insulation: %i(Source/ShooterGame/Private/UI_Inventory.cpp - line 3184)
Globals: LevelUp Points: (Source/ShooterGame/Private/UI_Inventory.cpp - line 3219)
Globals: Imprinting: %i%%, Raised By: %s, Sample #: %i(Source/ShooterGame/Private/UI_Inventory.cpp - line 3256)
Globals: XP : %.1f(Source/ShooterGame/Private/UI_Inventory.cpp - line 3266)
Globals: XP : %.1f / %i(Source/ShooterGame/Private/UI_Inventory.cpp - line 3268)
Globals: ARK Extinction In: %s(Source/ShooterGame/Private/UI_Inventory.cpp - line 3282)
Globals: Input Amount To Split(Source/ShooterGame/Private/UI_Inventory.cpp - line 4378)
Globals: %s(Source/ShooterGame/Private/UI_Inventory.cpp - line 6209)
Globals: %s(Source/ShooterGame/Private/UI_Inventory.cpp - line 6286)
Globals: %s(Source/ShooterGame/Private/UI_Inventory.cpp - line 6695)
Globals: My Inventory(Source/ShooterGame/Private/UI_Inventory.cpp - line 6849)
Globals: Nearby Inventory: \n%s(Source/ShooterGame/Private/UI_Inventory.cpp - line 6854)
Globals: Failed to fetch your survivors list, please try again later.(Source/ShooterGame/Private/UI_ListCharacterData.cpp - line 210)
Globals: Survivors List Failed(Source/ShooterGame/Private/UI_ListCharacterData.cpp - line 210)
Globals: XP : %.1f(Source/ShooterGame/Private/UI_ListCharacterData.cpp - line 287)
Globals: Delete this Map Profile?(Source/ShooterGame/Private/UI_ListenServerOption.cpp - line 132)
Globals: Delete this Character Profile?(Source/ShooterGame/Private/UI_ListenServerOption.cpp - line 463)
Globals: UnFavorite(Source/ShooterGame/Private/UI_ListSessions.cpp - line 82)
Globals: Favorite(Source/ShooterGame/Private/UI_ListSessions.cpp - line 84)
Globals: Official Servers do no allow account sharing.(Source/ShooterGame/Private/UI_ListSessions.cpp - line 175)
Globals: Searching for sessions...(Source/ShooterGame/Private/UI_ListSessions.cpp - line 180)
Globals: Cancel Refresh(Source/ShooterGame/Private/UI_ListSessions.cpp - line 185)
Globals: Refresh(Source/ShooterGame/Private/UI_ListSessions.cpp - line 226)
Globals: Joining session...(Source/ShooterGame/Private/UI_ListSessions.cpp - line 312)
Globals:  Joining failed(Source/ShooterGame/Private/UI_ListSessions.cpp - line 322)
Globals: Joining session...(Source/ShooterGame/Private/UI_ListSessions.cpp - line 332)
Globals:  Connection Timeout(Source/ShooterGame/Private/UI_ListSessions.cpp - line 354)
Globals:  Joining failed(Source/ShooterGame/Private/UI_ListSessions.cpp - line 354)
Globals: Joining server %s...(Source/ShooterGame/Private/UI_ListSessions.cpp - line 374)
Globals:   Room Is Full (Source/ShooterGame/Private/UI_ListSessions.cpp - line 415)
Globals:  Joining failed(Source/ShooterGame/Private/UI_ListSessions.cpp - line 415)
Globals:  Room Does Not Exist (Source/ShooterGame/Private/UI_ListSessions.cpp - line 420)
Globals:  Joining failed(Source/ShooterGame/Private/UI_ListSessions.cpp - line 420)
Globals:  Could Not Retrieve Address (Source/ShooterGame/Private/UI_ListSessions.cpp - line 424)
Globals:  Joining failed(Source/ShooterGame/Private/UI_ListSessions.cpp - line 424)
Globals:  Already In Session (Source/ShooterGame/Private/UI_ListSessions.cpp - line 428)
Globals:  Joining failed(Source/ShooterGame/Private/UI_ListSessions.cpp - line 428)
Globals:  Unknown Error (Source/ShooterGame/Private/UI_ListSessions.cpp - line 433)
Globals:  Joining failed(Source/ShooterGame/Private/UI_ListSessions.cpp - line 433)
Globals: Joining session...(Source/ShooterGame/Private/UI_ListSessions.cpp - line 529)
Globals: Only numbers and characters are allowed!(Source/ShooterGame/Private/UI_ListSessions.cpp - line 590)
Globals: UnFavorite(Source/ShooterGame/Private/UI_ListSessions.cpp - line 672)
Globals: %d Servers(Source/ShooterGame/Private/UI_ListSessions.cpp - line 857)
Globals: No sessions found!(Source/ShooterGame/Private/UI_ListSessions.cpp - line 1252)
Globals: Password Max Length: %d(Source/ShooterGame/Private/UI_ListSessions.cpp - line 1459)
Globals: UnFavorite(Source/ShooterGame/Private/UI_ListSessions.cpp - line 1483)
Globals: Favorite(Source/ShooterGame/Private/UI_ListSessions.cpp - line 1485)
Globals: Upload Creature Data(Source/ShooterGame/Private/UI_ListTamedDinos.cpp - line 116)
Globals: Are you sure you want to upload this creature's data?(Source/ShooterGame/Private/UI_ListTamedDinos.cpp - line 116)
Globals: Are you sure you want to upload this creature's data? This will lead to destroying your creature and losing all its inventory!(Source/ShooterGame/Private/UI_ListTamedDinos.cpp - line 116)
Globals: Download Dino(Source/ShooterGame/Private/UI_ListTamedDinos.cpp - line 303)
Globals: Downloading Dino from ARK(Source/ShooterGame/Private/UI_ListTamedDinos.cpp - line 303)
Globals: XP : %.1f(Source/ShooterGame/Private/UI_ListTamedDinos.cpp - line 384)
Globals: XP : %.1f(Source/ShooterGame/Private/UI_ListTamedDinos.cpp - line 411)
Globals: %i.%i View Notes(Source/ShooterGame/Private/UI_MainMenu.cpp - line 73)
Globals: Total Conversion(Source/ShooterGame/Private/UI_MainMenu.cpp - line 286)
Globals: Changing total conversion requires a restart, continue?(Source/ShooterGame/Private/UI_MainMenu.cpp - line 286)
Globals: All fields are required(Source/ShooterGame/Private/UI_MapMarkersEntry.cpp - line 106)
Globals: Numeric values only(%d:%d)(Source/ShooterGame/Private/UI_MapMarkersEntry.cpp - line 114)
Globals: Marker Already Exists(Source/ShooterGame/Private/UI_MapMarkersEntry.cpp - line 146)
Globals: Max No. of markers reached(Source/ShooterGame/Private/UI_MapMarkersEntry.cpp - line 152)
Globals: Delete this Map Profile?(Source/ShooterGame/Private/UI_MapOptions.cpp - line 122)
Globals: Delete this Character Profile?(Source/ShooterGame/Private/UI_MapOptions.cpp - line 450)
Globals: LOADING FAILED(Source/ShooterGame/Private/UI_PaintingsList.cpp - line 163)
Globals: Mod Name: %s\n(Source/ShooterGame/Private/UI_PauseMenu.cpp - line 61)
Globals: Mod Description: %s \n(Source/ShooterGame/Private/UI_PauseMenu.cpp - line 62)
Globals: ARK Server Name:\n %s\n(Source/ShooterGame/Private/UI_PauseMenu.cpp - line 67)
Globals: Map: %s\n\n(Source/ShooterGame/Private/UI_PauseMenu.cpp - line 68)
Globals: ARK Server Settings:\n(Source/ShooterGame/Private/UI_PauseMenu.cpp - line 69)
Globals: ARK Settings:\n(Source/ShooterGame/Private/UI_PauseMenu.cpp - line 72)
Globals: Admin Command Logging Enabled\n(Source/ShooterGame/Private/UI_PauseMenu.cpp - line 75)
Globals: Admin Command Logging Disabled\n(Source/ShooterGame/Private/UI_PauseMenu.cpp - line 75)
Globals: ARK Data Downloads Allowed\n(Source/ShooterGame/Private/UI_PauseMenu.cpp - line 76)
Globals: ARK Data Downloads Disabled\n(Source/ShooterGame/Private/UI_PauseMenu.cpp - line 76)
Globals: Third Person Allowed\n(Source/ShooterGame/Private/UI_PauseMenu.cpp - line 78)
Globals: Third Person Disabled\n(Source/ShooterGame/Private/UI_PauseMenu.cpp - line 78)
Globals: Hardcore Mode\n(Source/ShooterGame/Private/UI_PauseMenu.cpp - line 80)
Globals: Non-Hardcore Mode\n(Source/ShooterGame/Private/UI_PauseMenu.cpp - line 80)
Globals: PvE, No Friendly Fire\n(Source/ShooterGame/Private/UI_PauseMenu.cpp - line 82)
Globals: PvE, Friendly Fire\n(Source/ShooterGame/Private/UI_PauseMenu.cpp - line 82)
Globals: PvPvE\n(Source/ShooterGame/Private/UI_PauseMenu.cpp - line 82)
Globals: Crosshair Enabled\n(Source/ShooterGame/Private/UI_PauseMenu.cpp - line 84)
Globals: Crosshair Disabled\n(Source/ShooterGame/Private/UI_PauseMenu.cpp - line 84)
Globals: Floating HUDs Disabled\n(Source/ShooterGame/Private/UI_PauseMenu.cpp - line 86)
Globals: Floating HUDs Allowed\n(Source/ShooterGame/Private/UI_PauseMenu.cpp - line 86)
Globals: Map Player Location Enabled\n(Source/ShooterGame/Private/UI_PauseMenu.cpp - line 87)
Globals: Map Player Location Disabled\n(Source/ShooterGame/Private/UI_PauseMenu.cpp - line 87)
Globals: PvP Structure Decay Enabled\n(Source/ShooterGame/Private/UI_PauseMenu.cpp - line 89)
Globals: PvP Structure Decay Disabled\n(Source/ShooterGame/Private/UI_PauseMenu.cpp - line 89)
Globals: Server Ping: %d(Source/ShooterGame/Private/UI_PauseMenu.cpp - line 234)
Globals: Entry Pin For: (Source/ShooterGame/Private/UI_PinEntry.cpp - line 156)
Globals: RESPAWN %s(Source/ShooterGame/Private/UI_Spawn.cpp - line 234)
Globals: FAST TRAVEL %s(Source/ShooterGame/Private/UI_Spawn.cpp - line 241)
Globals: Download Character(Source/ShooterGame/Private/UI_Spawn.cpp - line 385)
Globals: Not allowed to download that character onto this server.(Source/ShooterGame/Private/UI_Spawn.cpp - line 385)
Globals: Download Character(Source/ShooterGame/Private/UI_Spawn.cpp - line 478)
Globals: Downloading Character Data from ARK(Source/ShooterGame/Private/UI_Spawn.cpp - line 478)
Globals: ARK Data Transfers are currently disabled.Please try again soon!(Source/ShooterGame/Private/UI_Spawn.cpp - line 730)
Globals: ARK Data Transfers Disabled(Source/ShooterGame/Private/UI_Spawn.cpp - line 730)
Globals: Saving...(Source/ShooterGame/Private/UI_Spawn.cpp - line 805)
Globals:  , Your Equipments will be disappearead !(Source/ShooterGame/Private/UI_Spawn.cpp - line 1176)
Globals: SPAWN SURVIVOR(Source/ShooterGame/Private/UI_Spawn.cpp - line 1189)
Globals: RESPAWN (RANDOM LOCATION)(Source/ShooterGame/Private/UI_Spawn.cpp - line 1193)
Globals: TRAVEL TO: (Source/ShooterGame/Private/UI_Spawn.cpp - line 1197)
Globals: RESPAWN AT: (Source/ShooterGame/Private/UI_Spawn.cpp - line 1197)
Globals: Gender: Female(Source/ShooterGame/Private/UI_Spawn.cpp - line 1231)
Globals: Gender: Male(Source/ShooterGame/Private/UI_Spawn.cpp - line 1231)
Globals: Day: %i, Time %s(Source/ShooterGame/Private/UI_Spawn.cpp - line 1241)
Globals: %s, Day: %i, Time %s(Source/ShooterGame/Private/UI_Spawn.cpp - line 1243)
Globals: Respawn Allowed In: (Source/ShooterGame/Private/UI_Spawn.cpp - line 1251)
Globals: ARK Extinction In: %s(Source/ShooterGame/Private/UI_Spawn.cpp - line 1281)
Globals: Location(Source/ShooterGame/Private/UI_SpawnPoint.cpp - line 38)
Globals:  Failed. (Source/ShooterGame/Private/UI_SteamInventoryStatusPopup.cpp - line 106)
Globals: Name Your %s!(Source/ShooterGame/Private/UI_TextEntry.cpp - line 123)
Globals: Enter Folder Name(Source/ShooterGame/Private/UI_TextEntry.cpp - line 131)
Globals: Enter Radio Frequency GHz:(Source/ShooterGame/Private/UI_TextEntry.cpp - line 138)
Globals: Voice Chat(Source/ShooterGame/Private/UI_TextEntry.cpp - line 140)
Globals: Write your Note Text:(Source/ShooterGame/Private/UI_TextEntry.cpp - line 148)
Globals: Write your Sign Text:(Source/ShooterGame/Private/UI_TextEntry.cpp - line 159)
Globals: Write your Text:(Source/ShooterGame/Private/UI_TextEntry.cpp - line 163)
Globals: Tribe of %s(Source/ShooterGame/Private/UI_TribeManager.cpp - line 131)
Globals:  Rank: %i(Source/ShooterGame/Private/UI_TribeManager.cpp - line 201)
Globals: [No Tribe](Source/ShooterGame/Private/UI_TribeManager.cpp - line 433)
Globals: SET TRIBE GOVERNANCE(Source/ShooterGame/Private/UI_TribeManager.cpp - line 537)
Globals:  (Owner)(Source/ShooterGame/Private/UI_TribeManager.cpp - line 680)
Globals:  (Admin)(Source/ShooterGame/Private/UI_TribeManager.cpp - line 680)
Globals:  - Alliance Admin(Source/ShooterGame/Private/UI_TribeManager.cpp - line 831)
Globals:  Rank: %i(Source/ShooterGame/Private/UI_TribeManager.cpp - line 957)
Globals: All fields are required(Source/ShooterGame/Private/UI_TribeWarEntry.cpp - line 52)
Globals: Days must be Numeric values only!(Source/ShooterGame/Private/UI_TribeWarEntry.cpp - line 58)
Globals: War Start and End Times must be in the future!(Source/ShooterGame/Private/UI_TribeWarEntry.cpp - line 64)
Globals: War Start Time must be less than End Time!(Source/ShooterGame/Private/UI_TribeWarEntry.cpp - line 70)
Globals: War Start Day must be less than 100 days in the future.(Source/ShooterGame/Private/UI_TribeWarEntry.cpp - line 76)
Globals: War End Day must be less than 300 days in the future.(Source/ShooterGame/Private/UI_TribeWarEntry.cpp - line 82)
Globals: Current Day: %i, Time: %s(Source/ShooterGame/Private/UI_TribeWarEntry.cpp - line 129)
Globals: Declare War on (Source/ShooterGame/Private/UI_TribeWarEntry.cpp - line 190)
Globals: Attention(Source/ShooterGame/Private/UI_Welcome.cpp - line 80)
Globals: Resume previous game session?(Source/ShooterGame/Private/UI_Welcome.cpp - line 81)
Globals: Not Signed In(Source/ShooterGame/Private/UI_Welcome.cpp - line 155)
Globals: Not Signed In(Source/ShooterGame/Private/UI_Welcome.cpp - line 175)
Globals: Not Signed In(Source/ShooterGame/Private/UI_Welcome.cpp - line 192)
Globals: Not Signed In(Source/ShooterGame/Private/UI_Welcome.cpp - line 257)
NetworkErrors: Host closed the connection.(Content/Localization/Game/ZzExtraTextFiles/NetworkErrors.cpp - line 1)
