Initialize engine version: 5.6.2p4 (35c1064e76f5)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: AMD Radeon R7 200 Series (ID=0x6613)
    Vendor:   ATI
    VRAM:     2026 MB
    Driver:   22.19.157.3
Begin MonoManager ReloadAssembly
Platform assembly: H:\迅雷下载\Samsara\Samsara\Samsara_Data\Managed\UnityEngine.dll (this message is harmless)
Loading H:\迅雷下载\Samsara\Samsara\Samsara_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Samsara\Samsara\Samsara_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading H:\迅雷下载\Samsara\Samsara\Samsara_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Samsara\Samsara\Samsara_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading H:\迅雷下载\Samsara\Samsara\Samsara_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Samsara\Samsara\Samsara_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading H:\迅雷下载\Samsara\Samsara\Samsara_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Samsara\Samsara\Samsara_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading H:\迅雷下载\Samsara\Samsara\Samsara_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Samsara\Samsara\Samsara_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading H:\迅雷下载\Samsara\Samsara\Samsara_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Samsara\Samsara\Samsara_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading H:\迅雷下载\Samsara\Samsara\Samsara_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Samsara\Samsara\Samsara_Data\Managed\UnityEngine.Purchasing.dll (this message is harmless)
Loading H:\迅雷下载\Samsara\Samsara\Samsara_Data\Managed\UnityEngine.Purchasing.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Samsara\Samsara\Samsara_Data\Managed\DOTween.dll (this message is harmless)
Loading H:\迅雷下载\Samsara\Samsara\Samsara_Data\Managed\DOTween.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Samsara\Samsara\Samsara_Data\Managed\Rewired_Core.dll (this message is harmless)
Loading H:\迅雷下载\Samsara\Samsara\Samsara_Data\Managed\Rewired_Core.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Samsara\Samsara\Samsara_Data\Managed\Rewired_Windows_Lib.dll (this message is harmless)
Loading H:\迅雷下载\Samsara\Samsara\Samsara_Data\Managed\Rewired_Windows_Lib.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Samsara\Samsara\Samsara_Data\Managed\TextMeshPro.dll (this message is harmless)
Loading H:\迅雷下载\Samsara\Samsara\Samsara_Data\Managed\TextMeshPro.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Samsara\Samsara\Samsara_Data\Managed\Facepunch.Steamworks.dll (this message is harmless)
Loading H:\迅雷下载\Samsara\Samsara\Samsara_Data\Managed\Facepunch.Steamworks.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Samsara\Samsara\Samsara_Data\Managed\ChannelPurchase.dll (this message is harmless)
Loading H:\迅雷下载\Samsara\Samsara\Samsara_Data\Managed\ChannelPurchase.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Samsara\Samsara\Samsara_Data\Managed\UnityStore.dll (this message is harmless)
Loading H:\迅雷下载\Samsara\Samsara\Samsara_Data\Managed\UnityStore.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Samsara\Samsara\Samsara_Data\Managed\Purchasing.Common.dll (this message is harmless)
Loading H:\迅雷下载\Samsara\Samsara\Samsara_Data\Managed\Purchasing.Common.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Samsara\Samsara\Samsara_Data\Managed\Stores.dll (this message is harmless)
Loading H:\迅雷下载\Samsara\Samsara\Samsara_Data\Managed\Stores.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Samsara\Samsara\Samsara_Data\Managed\Apple.dll (this message is harmless)
Loading H:\迅雷下载\Samsara\Samsara\Samsara_Data\Managed\Apple.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Samsara\Samsara\Samsara_Data\Managed\FacebookStore.dll (this message is harmless)
Loading H:\迅雷下载\Samsara\Samsara\Samsara_Data\Managed\FacebookStore.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Samsara\Samsara\Samsara_Data\Managed\Security.dll (this message is harmless)
Loading H:\迅雷下载\Samsara\Samsara\Samsara_Data\Managed\Security.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Samsara\Samsara\Samsara_Data\Managed\Tizen.dll (this message is harmless)
Loading H:\迅雷下载\Samsara\Samsara\Samsara_Data\Managed\Tizen.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Samsara\Samsara\Samsara_Data\Managed\winrt.dll (this message is harmless)
Loading H:\迅雷下载\Samsara\Samsara\Samsara_Data\Managed\winrt.dll into Unity Child Domain
- Completed reload, in  0.029 seconds
Platform assembly: H:\迅雷下载\Samsara\Samsara\Samsara_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: H:\迅雷下载\Samsara\Samsara\Samsara_Data\Managed\System.dll (this message is harmless)
OnLevelWasLoaded was found on DOTweenComponent
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 376)

WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Pass 'RGBAEXTERNAL_TO_RGBA' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Setting to default shader.
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

Platform assembly: H:\迅雷下载\Samsara\Samsara\Samsara_Data\Managed\System.Runtime.Serialization.dll (this message is harmless)
Platform assembly: H:\迅雷下载\Samsara\Samsara\Samsara_Data\Managed\System.Xml.dll (this message is harmless)
UnloadTime: 1.170645 ms
Setting up 2 worker threads for Enlighten.
  Thread -> id: 29c4 -> priority: 1 
  Thread -> id: 29c8 -> priority: 1 
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.802171 ms

Unloading 61 unused Assets to reduce memory usage. Loaded Objects now: 1436.
Total: 0.916310 ms (FindLiveObjects: 0.056768 ms CreateObjectMapping: 0.060296 ms MarkObjects: 0.369154 ms  DeleteObjects: 0.428808 ms)

Non platform assembly: data-16126E48 (this message is harmless)
Fallback handler could not load library H:/迅雷下载/Samsara/Samsara/Samsara_Data/Mono/data-16126E48.dll
Non platform assembly: data-16049588 (this message is harmless)
Fallback handler could not load library H:/迅雷下载/Samsara/Samsara/Samsara_Data/Mono/data-16049588.dll
Non platform assembly: data-157C0020 (this message is harmless)
Fallback handler could not load library H:/迅雷下载/Samsara/Samsara/Samsara_Data/Mono/data-157C0020.dll
Facepunch.Steamworks Unity: WindowsPlayer
Facepunch.Steamworks Os: Windows
Facepunch.Steamworks Arch: x86
Exception: ISteamInventory _ptr is null!
  at SteamNative.Platform+Win32.ISteamInventory_LoadItemDefinitions () [0x00000] in <filename unknown>:0 
  at SteamNative.SteamInventory.LoadItemDefinitions () [0x00000] in <filename unknown>:0 
  at Facepunch.Steamworks.Inventory..ctor (Facepunch.Steamworks.BaseSteamworks steamworks, SteamNative.SteamInventory c, Boolean server) [0x00000] in <filename unknown>:0 
  at Facepunch.Steamworks.BaseSteamworks.SetupCommonInterfaces () [0x00000] in <filename unknown>:0 
  at Facepunch.Steamworks.Client..ctor (UInt32 appId) [0x00000] in <filename unknown>:0 
  at SteamClientManager.Awake () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
Bubblegum.Singleton`1:get_Instance()
SocialPlatformManager:Awake()
 
(Filename:  Line: -1)

No instance of type SteamClientManager exists in the scene, adding a new one now with the DontDestroyOnLoad functionality
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No instance of type LocalizationManager exists in the scene, adding a new one now with the DontDestroyOnLoad functionality
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ClearLocalNotifications
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.497463 ms
No instance of type GameSaveManager exists in the scene, adding a new one now with the DontDestroyOnLoad functionality
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 1761.
Total: 9.897563 ms (FindLiveObjects: 0.063503 ms CreateObjectMapping: 0.060296 ms MarkObjects: 9.672094 ms  DeleteObjects: 0.101349 ms)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.632488 ms

Unloading 136 unused Assets to reduce memory usage. Loaded Objects now: 2837.
Total: 16.601351 ms (FindLiveObjects: 0.134383 ms CreateObjectMapping: 0.101990 ms MarkObjects: 15.188237 ms  DeleteObjects: 1.175455 ms)

ScheduleLocalNotification, id: 1, fireDate: 3/13/2018 6:00:00 PM, title: Samsara, alertBody: Zee is still lost in the wonderful world of Samsara! Jump back through the portal to help!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleLocalNotification, id: 2, fireDate: 3/20/2018 6:00:00 PM, title: Samsara, alertBody: I need to awake from Samsara! Please help me?
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleLocalNotification, id: 3, fireDate: 3/27/2018 6:00:00 PM, title: Samsara, alertBody: I'm feeling a bit empty and need to be whole again!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ClearLocalNotifications
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleLocalNotification, id: 1, fireDate: 3/13/2018 6:00:00 PM, title: Samsara, alertBody: Zee is still lost in the wonderful world of Samsara! Jump back through the portal to help!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleLocalNotification, id: 2, fireDate: 3/20/2018 6:00:00 PM, title: Samsara, alertBody: I need to awake from Samsara! Please help me?
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleLocalNotification, id: 3, fireDate: 3/27/2018 6:00:00 PM, title: Samsara, alertBody: I'm feeling a bit empty and need to be whole again!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ClearLocalNotifications
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleLocalNotification, id: 1, fireDate: 3/13/2018 6:00:00 PM, title: Samsara, alertBody: Zee is still lost in the wonderful world of Samsara! Jump back through the portal to help!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleLocalNotification, id: 2, fireDate: 3/20/2018 6:00:00 PM, title: Samsara, alertBody: I need to awake from Samsara! Please help me?
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleLocalNotification, id: 3, fireDate: 3/27/2018 6:00:00 PM, title: Samsara, alertBody: I'm feeling a bit empty and need to be whole again!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Trying to access instance of type LocalizationManager while the application is exiting, this is not allowed and will return null
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Trying to access instance of type CursorController while the application is exiting, this is not allowed and will return null
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

