Initialize engine version: 5.5.0f3 (38b4efef76f0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 1060 3GB (ID=0x1c02)
    Vendor:   NVIDIA
    VRAM:     2971 MB
    Driver:   22.21.13.8494
Begin MonoManager ReloadAssembly
Platform assembly: E:\game\10.30\Questr\Questr_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\game\10.30\Questr\Questr_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\game\10.30\Questr\Questr_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\game\10.30\Questr\Questr_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\game\10.30\Questr\Questr_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\game\10.30\Questr\Questr_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\game\10.30\Questr\Questr_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\game\10.30\Questr\Questr_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: E:\game\10.30\Questr\Questr_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading E:\game\10.30\Questr\Questr_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: E:\game\10.30\Questr\Questr_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading E:\game\10.30\Questr\Questr_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
Platform assembly: E:\game\10.30\Questr\Questr_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading E:\game\10.30\Questr\Questr_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: E:\game\10.30\Questr\Questr_Data\Managed\TextMeshPro.dll (this message is harmless)
Loading E:\game\10.30\Questr\Questr_Data\Managed\TextMeshPro.dll into Unity Child Domain
- Completed reload, in  0.022 seconds
Platform assembly: E:\game\10.30\Questr\Questr_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: E:\game\10.30\Questr\Questr_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

UnloadTime: 1.037270 ms
DirectoryNotFoundException: Directory 'E:/game/10.30/Questr/Questr_Data/DLC' not found.
  at System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) [0x00000] in <filename unknown>:0 
  at System.IO.Directory.GetFiles (System.String path, System.String searchPattern) [0x00000] in <filename unknown>:0 
  at System.IO.Directory.GetFiles (System.String path) [0x00000] in <filename unknown>:0 
  at DLCManager.CheckForDlc () [0x00000] in <filename unknown>:0 
  at DLCManager.Init () [0x00000] in <filename unknown>:0 
  at DLCManager.OnEnable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

DARKSiDERS
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 1868 -> priority: 1 
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.699772 ms

Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 3247.
Total: 6.622968 ms (FindLiveObjects: 0.131749 ms CreateObjectMapping: 0.074066 ms MarkObjects: 6.273798 ms  DeleteObjects: 0.142671 ms)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.202128 ms

Unloading 85 unused Assets to reduce memory usage. Loaded Objects now: 5455.
Total: 6.351278 ms (FindLiveObjects: 0.226636 ms CreateObjectMapping: 0.086012 ms MarkObjects: 5.467601 ms  DeleteObjects: 0.570004 ms)

The Text Container component is now Obsolete and can safely be removed from [SpeechBox].
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Nice! You slayed the dragon! What's cooler than keeping the head? trophy desc
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

no contract
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

starting pos (-24.0, -915.0, 0.0)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

(-48.0, 0.0) calc vec
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Selected Fork: forkRight selcected Fork Humanoid
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

