Initialize engine version: 4.7.0f1 (9c73fd3cda99)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 10.18.13.6472]
    Renderer: NVIDIA GeForce GTX 970
    Vendor:   NVIDIA
    VRAM:     3072 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: B:\Unity\Blameless-Win\U-4\Builds\Windows\Blameless v1.0\Blameless v1.2\Blameless_Data\Managed\UnityEngine.dll (this message is harmless)
Loading B:\Unity\Blameless-Win\U-4\Builds\Windows\Blameless v1.0\Blameless v1.2\Blameless_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: B:\Unity\Blameless-Win\U-4\Builds\Windows\Blameless v1.0\Blameless v1.2\Blameless_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading B:\Unity\Blameless-Win\U-4\Builds\Windows\Blameless v1.0\Blameless v1.2\Blameless_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: B:\Unity\Blameless-Win\U-4\Builds\Windows\Blameless v1.0\Blameless v1.2\Blameless_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading B:\Unity\Blameless-Win\U-4\Builds\Windows\Blameless v1.0\Blameless v1.2\Blameless_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: B:\Unity\Blameless-Win\U-4\Builds\Windows\Blameless v1.0\Blameless v1.2\Blameless_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading B:\Unity\Blameless-Win\U-4\Builds\Windows\Blameless v1.0\Blameless v1.2\Blameless_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: B:\Unity\Blameless-Win\U-4\Builds\Windows\Blameless v1.0\Blameless v1.2\Blameless_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading B:\Unity\Blameless-Win\U-4\Builds\Windows\Blameless v1.0\Blameless v1.2\Blameless_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: B:\Unity\Blameless-Win\U-4\Builds\Windows\Blameless v1.0\Blameless v1.2\Blameless_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading B:\Unity\Blameless-Win\U-4\Builds\Windows\Blameless v1.0\Blameless v1.2\Blameless_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: B:\Unity\Blameless-Win\U-4\Builds\Windows\Blameless v1.0\Blameless v1.2\Blameless_Data\Managed\DecalSystem.Runtime.dll (this message is harmless)
Loading B:\Unity\Blameless-Win\U-4\Builds\Windows\Blameless v1.0\Blameless v1.2\Blameless_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain
Platform assembly: B:\Unity\Blameless-Win\U-4\Builds\Windows\Blameless v1.0\Blameless v1.2\Blameless_Data\Managed\uSequencerRuntime.dll (this message is harmless)
Loading B:\Unity\Blameless-Win\U-4\Builds\Windows\Blameless v1.0\Blameless v1.2\Blameless_Data\Managed\uSequencerRuntime.dll into Unity Child Domain
- Completed reload, in  0.042 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
Platform assembly: B:\Unity\Blameless-Win\U-4\Builds\Windows\Blameless v1.0\Blameless v1.2\Blameless_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: B:\Unity\Blameless-Win\U-4\Builds\Windows\Blameless v1.0\Blameless v1.2\Blameless_Data\Managed\System.dll (this message is harmless)
Initializing Settings ...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BLOOM = 1, NOISE = 1, SSAO = 0, AALIAS = 0, BRIGHTNESS = 1, VISUALS = 1, SUBTITLES = 1, HINTS = 0, POINTEREST = 1, SENSITIVITY = 2.5, RESOLUTION = 1920x1080, LANGUAGE = German, DISPLAY = 0, VSYNC = 1, DEBUG = 0, LOGLEVEL = 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Settings has been initialized

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initializing BInput ...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

FORWARD = W, LEFT = A, BACKWARD = S, RIGHT = D, JUMP = Space, CROUCH = C, HELP = H, FLASHLIGHT = F, INVENTORY = I
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BInput has been initialized

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Configuration file "Localization/en/titleLogo" not found
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Configuration file "Localization/de/titleLogo" not found
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loaded titleLogo
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.256000 ms
Initializing Settings ...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BLOOM = 1, NOISE = 1, SSAO = 0, AALIAS = 0, BRIGHTNESS = 1, VISUALS = 1, SUBTITLES = 1, HINTS = 0, POINTEREST = 1, SENSITIVITY = 2.5, RESOLUTION = 1920x1080, LANGUAGE = German, DISPLAY = 0, VSYNC = 1, DEBUG = 0, LOGLEVEL = 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Settings has been initialized

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initializing BInput ...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

FORWARD = W, LEFT = A, BACKWARD = S, RIGHT = D, JUMP = Space, CROUCH = C, HELP = H, FLASHLIGHT = F, INVENTORY = I
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BInput has been initialized

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Configuration file "Localization/de/checkpointScene" not found
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Overriding existing converter Blameless.Localization.LanguageConverter with Blameless.Localization.LanguageConverter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Configuration file "Localization/de/checkpointScene" not found
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loaded checkpointScene
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 676.
Total: 2.059094 ms (FindLiveObjects: 0.029582 ms CreateObjectMapping: 0.008817 ms MarkObjects: 0.089315 ms  DeleteObjects: 1.565867 ms)

WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Pass '' shader state not supported
WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Setting to default shader.
UnloadTime: 0.249173 ms
Platform assembly: B:\Unity\Blameless-Win\U-4\Builds\Windows\Blameless v1.0\Blameless v1.2\Blameless_Data\Managed\Mono.Security.dll (this message is harmless)
Platform assembly: B:\Unity\Blameless-Win\U-4\Builds\Windows\Blameless v1.0\Blameless v1.2\Blameless_Data\Managed\System.Configuration.dll (this message is harmless)
Platform assembly: B:\Unity\Blameless-Win\U-4\Builds\Windows\Blameless v1.0\Blameless v1.2\Blameless_Data\Managed\System.Xml.dll (this message is harmless)
Initializing Settings ...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BLOOM = 1, NOISE = 1, SSAO = 0, AALIAS = 0, BRIGHTNESS = 1, VISUALS = 1, SUBTITLES = 1, HINTS = 0, POINTEREST = 1, SENSITIVITY = 2.5, RESOLUTION = 1920x1080, LANGUAGE = German, DISPLAY = 0, VSYNC = 1, DEBUG = 0, LOGLEVEL = 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Settings has been initialized

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initializing BInput ...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

FORWARD = W, LEFT = A, BACKWARD = S, RIGHT = D, JUMP = Space, CROUCH = C, HELP = H, FLASHLIGHT = F, INVENTORY = I
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BInput has been initialized

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Overriding existing converter Blameless.Localization.LanguageConverter with Blameless.Localization.LanguageConverter
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loaded mainMenu
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 1969.
Total: 1.070649 ms (FindLiveObjects: 0.103537 ms CreateObjectMapping: 0.025884 ms MarkObjects: 0.558080 ms  DeleteObjects: 0.047502 ms)

Applying resolution 640x480
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Applying resolution 1920x1080
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Applying resolution 640x480
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Applying resolution 1920x1080
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

