Initialize engine version: 4.7.1f1 (68064779abd0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [igdumdim32.dll 10.18.10.3412]
    Renderer: Intel(R) HD Graphics
    Vendor:   Intel
    VRAM:     880 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Administrator\Downloads\IGG-Bunker.Punks.v0.2.2\IGG-Bunker.Punks.v0.2.2\BunkerPunks_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Administrator\Downloads\IGG-Bunker.Punks.v0.2.2\IGG-Bunker.Punks.v0.2.2\BunkerPunks_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator\Downloads\IGG-Bunker.Punks.v0.2.2\IGG-Bunker.Punks.v0.2.2\BunkerPunks_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Administrator\Downloads\IGG-Bunker.Punks.v0.2.2\IGG-Bunker.Punks.v0.2.2\BunkerPunks_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator\Downloads\IGG-Bunker.Punks.v0.2.2\IGG-Bunker.Punks.v0.2.2\BunkerPunks_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Administrator\Downloads\IGG-Bunker.Punks.v0.2.2\IGG-Bunker.Punks.v0.2.2\BunkerPunks_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator\Downloads\IGG-Bunker.Punks.v0.2.2\IGG-Bunker.Punks.v0.2.2\BunkerPunks_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\Administrator\Downloads\IGG-Bunker.Punks.v0.2.2\IGG-Bunker.Punks.v0.2.2\BunkerPunks_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator\Downloads\IGG-Bunker.Punks.v0.2.2\IGG-Bunker.Punks.v0.2.2\BunkerPunks_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Administrator\Downloads\IGG-Bunker.Punks.v0.2.2\IGG-Bunker.Punks.v0.2.2\BunkerPunks_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator\Downloads\IGG-Bunker.Punks.v0.2.2\IGG-Bunker.Punks.v0.2.2\BunkerPunks_Data\Managed\UnityEngine.Cloud.Analytics.dll (this message is harmless)
Loading C:\Users\Administrator\Downloads\IGG-Bunker.Punks.v0.2.2\IGG-Bunker.Punks.v0.2.2\BunkerPunks_Data\Managed\UnityEngine.Cloud.Analytics.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator\Downloads\IGG-Bunker.Punks.v0.2.2\IGG-Bunker.Punks.v0.2.2\BunkerPunks_Data\Managed\UnityEngine.Cloud.Analytics.Util.dll (this message is harmless)
Loading C:\Users\Administrator\Downloads\IGG-Bunker.Punks.v0.2.2\IGG-Bunker.Punks.v0.2.2\BunkerPunks_Data\Managed\UnityEngine.Cloud.Analytics.Util.dll into Unity Child Domain
- Completed reload, in  0.048 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 59Hz; virtual: 1920x1080 at 0,0
Platform assembly: C:\Users\Administrator\Downloads\IGG-Bunker.Punks.v0.2.2\IGG-Bunker.Punks.v0.2.2\BunkerPunks_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Administrator\Downloads\IGG-Bunker.Punks.v0.2.2\IGG-Bunker.Punks.v0.2.2\BunkerPunks_Data\Managed\System.dll (this message is harmless)
ResetAll
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

