Initialize engine version: 4.6.5f1 (c2bb1d7d067c)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 10.1]
    Renderer: Intel(R) HD Graphics (ID=0x102)
    Vendor:   Intel
    VRAM:     256 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\游戏测试\超强敢死队\Kick Ass Commandos\KickAssCommandos_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\游戏测试\超强敢死队\Kick Ass Commandos\KickAssCommandos_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\游戏测试\超强敢死队\Kick Ass Commandos\KickAssCommandos_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\游戏测试\超强敢死队\Kick Ass Commandos\KickAssCommandos_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\游戏测试\超强敢死队\Kick Ass Commandos\KickAssCommandos_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\游戏测试\超强敢死队\Kick Ass Commandos\KickAssCommandos_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\游戏测试\超强敢死队\Kick Ass Commandos\KickAssCommandos_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\游戏测试\超强敢死队\Kick Ass Commandos\KickAssCommandos_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\游戏测试\超强敢死队\Kick Ass Commandos\KickAssCommandos_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\游戏测试\超强敢死队\Kick Ass Commandos\KickAssCommandos_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\游戏测试\超强敢死队\Kick Ass Commandos\KickAssCommandos_Data\Managed\Rotorz.PixelCameraKit.dll (this message is harmless)
Loading D:\游戏测试\超强敢死队\Kick Ass Commandos\KickAssCommandos_Data\Managed\Rotorz.PixelCameraKit.dll into Unity Child Domain
Platform assembly: D:\游戏测试\超强敢死队\Kick Ass Commandos\KickAssCommandos_Data\Managed\TileSystem.Runtime.dll (this message is harmless)
Loading D:\游戏测试\超强敢死队\Kick Ass Commandos\KickAssCommandos_Data\Managed\TileSystem.Runtime.dll into Unity Child Domain
- Completed reload, in  0.051 seconds
desktop: 1440x900 60Hz; virtual: 1440x900 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: D:\游戏测试\超强敢死队\Kick Ass Commandos\KickAssCommandos_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\游戏测试\超强敢死队\Kick Ass Commandos\KickAssCommandos_Data\Managed\System.dll (this message is harmless)
NullReferenceException: Object reference not set to an instance of an object
  at KeyInventory.TurnEverythingOff () [0x00000] in <filename unknown>:0 

  at KeyInventory.ResetAllKeys () [0x00000] in <filename unknown>:0 

  at ResetTheThings.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

currentHighestlevel=0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 5.357992 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 1534.
Total: 1.130934 ms (FindLiveObjects: 0.065015 ms CreateObjectMapping: 0.021557 ms MarkObjects: 0.608753 ms  DeleteObjects: 0.014029 ms)

NullReferenceException: Object reference not set to an instance of an object
  at KeyInventory.TurnEverythingOff () [0x00000] in <filename unknown>:0 

  at KeyInventory.ResetAllKeys () [0x00000] in <filename unknown>:0 

  at ResetTheThings.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

currentHighestlevel=0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 1.639426 ms
Highest Saved Level = 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Win Condition = TouchGameObject
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 40 unused Assets to reduce memory usage. Loaded Objects now: 24039.
Total: 17.692190 ms (FindLiveObjects: 1.016643 ms CreateObjectMapping: 0.125925 ms MarkObjects: 15.913835 ms  DeleteObjects: 0.210103 ms)

Wonder Twin Powers... Activated!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

maxHP=20
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MachineGun
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

DefaultWeaponType=MachineGun
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

WARNING: Shader Unsupported: 'HeatDistort' - Pass 'BASE' shader state not supported
Unexpected weapon type 'MachineGun' for PowerUpHUDWeapon.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Can not play a disabled audio source
 
(Filename:  Line: 377)

Rescued so far = 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Number left to rescue = -1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Rescued so far = 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Number left to rescue = -2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

PLAYER - HAS TOUCHED THE GAME OBJECT TO WIN THE LEVEL!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

New Highest Level Has Been Saved!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

This level has already been completed!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Rescued so far = 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Number left to rescue = -3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Rescued so far = 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Number left to rescue = -4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 28.936172 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1472 unused Assets to reduce memory usage. Loaded Objects now: 1950.
Total: 6.665496 ms (FindLiveObjects: 0.095470 ms CreateObjectMapping: 0.056118 ms MarkObjects: 3.670317 ms  DeleteObjects: 2.412431 ms)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)

  at KeyInventory.TurnEverythingOff () [0x00000] in <filename unknown>:0 

  at KeyInventory.ResetAllKeys () [0x00000] in <filename unknown>:0 

  at ResetTheThings.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

currentHighestlevel=1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 1.653114 ms
Highest Saved Level = 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Win Condition = TouchGameObject
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 24317.
Total: 12.824553 ms (FindLiveObjects: 0.941703 ms CreateObjectMapping: 0.179306 ms MarkObjects: 11.058174 ms  DeleteObjects: 0.226871 ms)

Wonder Twin Powers... Activated!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

maxHP=20
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MachineGun
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

DefaultWeaponType=MachineGun
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unexpected weapon type 'MachineGun' for PowerUpHUDWeapon.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unexpected weapon type 'MachineGun' for PowerUpHUDWeapon.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Hiding power up meter because something was not right
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Hiding power up meter because something was not right
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Hiding power up meter because something was not right
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

------------------DIED!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 34.136414 ms
Highest Saved Level = 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Win Condition = TouchGameObject
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 75 unused Assets to reduce memory usage. Loaded Objects now: 24320.
Total: 13.839485 ms (FindLiveObjects: 0.957102 ms CreateObjectMapping: 0.298388 ms MarkObjects: 11.856158 ms  DeleteObjects: 0.299757 ms)

Wonder Twin Powers... Activated!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

maxHP=20
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MachineGun
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

DefaultWeaponType=MachineGun
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unexpected weapon type 'MachineGun' for PowerUpHUDWeapon.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unexpected weapon type 'MachineGun' for PowerUpHUDWeapon.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Hiding power up meter because something was not right
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Hiding power up meter because something was not right
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Hiding power up meter because something was not right
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Rescued so far = 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Number left to rescue = -1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Rescued so far = 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Number left to rescue = -2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Rescued so far = 3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Number left to rescue = -3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Rescued so far = 4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Number left to rescue = -4
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unexpected weapon type 'MachineGun' for PowerUpHUDWeapon.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unexpected weapon type 'MachineGun' for PowerUpHUDWeapon.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SPECIFIC SIDEKICK HAS TOUCHED THE GAME OBJECT TO WIN THE LEVEL!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

New Highest Level Has Been Saved!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

This level has already been completed!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 33.303528 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1411 unused Assets to reduce memory usage. Loaded Objects now: 1950.
Total: 7.046010 ms (FindLiveObjects: 0.095470 ms CreateObjectMapping: 0.229950 ms MarkObjects: 3.675450 ms  DeleteObjects: 2.616375 ms)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)

  at KeyInventory.TurnEverythingOff () [0x00000] in <filename unknown>:0 

  at KeyInventory.ResetAllKeys () [0x00000] in <filename unknown>:0 

  at ResetTheThings.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

currentHighestlevel=2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 1.708891 ms
Highest Saved Level = 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Win Condition = TouchGameObject
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 34599.
Total: 20.169636 ms (FindLiveObjects: 1.662011 ms CreateObjectMapping: 0.391806 ms MarkObjects: 17.326389 ms  DeleteObjects: 0.327816 ms)

Wonder Twin Powers... Activated!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

maxHP=20
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MachineGun
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

DefaultWeaponType=MachineGun
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unexpected weapon type 'MachineGun' for PowerUpHUDWeapon.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unexpected weapon type 'MachineGun' for PowerUpHUDWeapon.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 38.357998 ms
Highest Saved Level = 2
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Win Condition = TouchGameObject
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 34602.
Total: 29.771454 ms (FindLiveObjects: 1.677751 ms CreateObjectMapping: 0.316524 ms MarkObjects: 16.047628 ms  DeleteObjects: 0.153300 ms)

Wonder Twin Powers... Activated!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

maxHP=20
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MachineGun
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

DefaultWeaponType=MachineGun
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

