	@NATIONS
********************************Nations*********************************
	@aus
Austria
	@fra
France
	@eng
England
	@spa
Spain
	@rus
Russia
	@ukr
Ukraine
	@pol
Poland
	@swe
Sweden
	@pru
Prussia
	@ven
Venice
	@tur
Turkey
	@alg
Algeria
	@por
Portugal
	@pie
Piedmont
	@net
The Netherlands
	@sax
Saxony
	@mis
Originals
	@*************Symbols************************
	@def
#151
	@pos
#151
	@neg
#151
	@*************INCLUDES TEMPLATES*************

	@descr.inf.sword
%def%Infantryman armed with a sword.
	@descr.inf.saber
%def%Infantryman armed with a saber.
	@descr.inf.longpike
%def%Infantryman armed with a long pike.
	@descr.inf.musket
%def%Infantryman armed with a musket.
	@descr.inf.musketbayonet
%def%Infantryman armed with a musket and a bayonet.
	@descr.inf.bow
%def%Infantryman armed with a bow and arrows.
	@descr.any.musketbayonet
%def%Infantryman armed with a musket, a bayonet and grenades.
	@descr.any.musketonly
%def%Armed with a musket without a bayonet.
	@descr.any.musket
%def%Armed with a musket.
	@descr.any.bow
%def%Armed with a bow and arrows.
	@descr.cav.light.saber
%def%Light horseman armed with a saber.
	@descr.cav.light.spear
%def%Light horseman armed with a spear.
	@descr.cav.light.pike
%def%Light horseman armed with a lance.
	@descr.cav.light.longpike
%def%Light horseman armed with a long lance.
	@descr.cav.heavy.sword
%def%Heavy horseman armed with a sword.
	@descr.cav.heavy.broadsword
%def%Heavy horseman armed with a broadsword.
	@descr.cav.heavy.mace
%def%Heavy horseman armed with a mace.
	@descr.cav.heavy.longpike
%def%Heavy horseman armed with a long lance.
	@descr.cav.any.saber
%def%Horseman armed with a saber.
	@descr.cav.any.longpike
%def%Horseman armed with a long lance.
	@descr.cav.any.musket
%def%Horseman armed with a musket.
	@descr.cav.any.bow
%def%Horseman armed with a bow.
	@***********************

	@descr.armored
%pos%Wear armor protecting from bullets and shrapnel.
	@***********************

	@descr.effective.form
%pos%Effective in combat formations.
	@descr.effective.formvscav
%pos%Effective in counter-cavalry combat formations.
	@descr.effective.infcav
%pos%Effective against both infantry and cavalry.
	@descr.effective.formonly
%pos%Only effective in combat formations.
	@descr.effective.melee
%pos%Effective in melee.
	@descr.effective.squareform
%pos%Effective in square combat formation.
	@descr.effective.onlywithinf
%pos%Effective only when combined with infantry.
	@descr.effective.sabotage
%pos%Effective for diversionary raids.
	@descr.effective.notforminfheavycav
%neg%Ineffective against infantry in combat formations, or heavy cavalry.
	@descr.effective.notcuirassier
%neg%Ineffective against cuirassiers.
	@descr.effective.infcavsabotage
%pos%Effective against both infantry and cavalry, and for diversionary raids.
	@descr.effective.inflightcav
%pos%Effective against both infantry and light cavalry.
	@descr.effective.infcav2
%pos%Effective against both infantry and cavalry.
	@descr.effective.inf
%pos%Effective against infantry.
	@descr.effective.mercgrenadier
%pos%Effective against mercenary grenadiers.
	@descr.effective.ships
%pos%Effective at setting ships aflame.
	@descr.effective.merc
%pos%Effective against any other kinds of mercenaries.
	@***********************

	@descr.mosteffective.pikeman17
%pos%The most effective pikeman of XVII century.
	@descr.mosteffective.shooter
%pos%Among the most effective ranged troops.
	@descr.mosteffective.shooter2
%pos%Among the best ranged troops in the game.
	@descr.mosteffective.speedcav
%pos%Among the fastest horsemen.
	@***********************

	@descr.combination.highbuildmovespeed
%pos%Fast building time, high movement speed.
	@descr.combination.highcostlowbuildtime
%neg%High cost, slow building time.
	@descr.combination.longbuildtimehighcost
%neg%High cost, very slow building time.
	@descr.combination.highbuildspeedhighcost
%pos%Low cost, fast building time.
	@descr.combination.lowrateoffirehighbuildtime
%neg%Low rate of fire, very slow production time.
	@***********************

	@descr.params.lowattack
%neg%Low attack values.
	@descr.params.midattack
%def%Average attack values.
	@descr.params.highattack
%pos%High attack values.
	@descr.params.veryhighattack
%pos%Very high attack values.
	@descr.params.lowattackprotection
%neg%Low attack and defense values.
	@descr.params.highattackprotection
%pos%High attack and defense values.
	@descr.params.veryhighattackprotection
%pos%Very high attack and defense values.
	@descr.params.lowshootdamage
%neg%Low fire power.
	@***********************

	@descr.cost.low
%pos%Low building cost.
	@descr.cost.low2
%pos%Low production cost.
	@descr.cost.lowafterupgrade
%pos%Low cost after an upgrade in the academy.
	@descr.cost.nothigh
%neg%Average building cost.
	@descr.cost.nothigh2
%pos%Average production cost.
	@descr.cost.high
%neg%High production cost.
	@descr.cost.high2
%neg%High building cost.
	@***********************

	@descr.build.veryhighspeed
%pos%Very fast building speed.
	@descr.build.veryhighspeed2
%pos%Very fast production speed.
	@descr.build.highspeed
%pos%Fast building speed.
	@descr.build.highspeed2
%pos%Quick to produce.
	@descr.build.lowspeed
%neg%Slow production speed.
	@descr.build.lowspeed2
%neg%Slow building speed.
	@descr.build.lowspeed3
%neg%Very slow production speed.
	@descr.build.lowspeed4
%neg%Very slow building speed.
	@***********************

	@descr.canshoot
%pos%Hits targets at a range.
	@descr.canmeleeandshoot
%pos%Hits targets at a range and in melee.
	@descr.cantshotclose
%neg%Does not fire when an enemy is up close.
	@***********************

	@descr.eliteinf
%pos%Elite infantryman.
	@descr.elitecav
%pos%Elite horseman.
	@***********************

	@descr.ability.highshootingrange
%pos%Long range of fire.
	@descr.ability.highspeed
%pos%High movement speed.
	@descr.ability.highrateoffire
%pos%High rate of fire.
	@descr.highvisionradius
%pos%Long range of vision.
	@***********************

	@descr.ability.grenades
%pos%Capable of destroying enemy buildings and fortifications with grenades.
	@descr.ability.firearrows
%pos%Fires flaming arrows at buildings, fortifications and ships.
	@descr.ability.canfightwhenguarded
%neg%Can fight alongside military units.
	@descr.ability.canbecaptured
%neg%Unguarded peasant can be captured by the enemy.
	@descr.ability.cannotbecaptured
%pos%Cannot be captured by the enemy.
	@descr.ability.consumegold
%neg%Requires gold for upkeep.
	@descr.ability.cannottfight
%neg%Can't fight.
	@descr.ability.canextractresources
%def%Harvests resources.
	@descr.canbuildandrepair
%def%Constructs and repairs buildings and fortifications.
	@descr.canheal
%pos%Heals wounded soldiers.
	@***********************

	@descr.ability.highshootcost
%neg%Spends a lot of coal and iron on firing.
	@***********************

	@descr.ability.createformation
%pos%Commands infantry combat formations.
	@descr.ability.createformation17
%pos%Commands XVII century infantry combat formations.
	@descr.ability.createformation18
%pos%Commands XVIII century infantry combat formations.
	@descr.ability.neededforformation
%pos%Needed to form infantry combat formations.
	@descr.ability.neededforformation17
%pos%Needed to form XVII century infantry combat formations.
	@descr.ability.neededforformation18
%pos%Needed to form XVIII century infantry combat formations.
	@***********************

	@descr.ability.mercenary
(mercenary)
	@UNITS.INF.MELEE
********************************Melee********************************
	@pikeman
Pikeman, 17th century
	@pikeman.ext
%include(units;descr.inf.longpike)%
%include(units;descr.armored)%
%include(units;descr.effective.form)%
	@pikemanpol
Pikeman, 17th century
	@pikemanpol.ext
%include(units;descr.inf.longpike)%
%include(units;descr.effective.form)%
	@pikemantur
Ottoman Pikeman
	@pikemantur.ext
%include(units;descr.inf.longpike)%
%include(units;descr.effective.form)%
%include(units;descr.build.highspeed2)%
	@pikemanrus
Spearman
	@pikemanrus.ext
%include(units;descr.inf.longpike)%
%include(units;descr.armored)%
%include(units;descr.mosteffective.pikeman17)%
	@pikeman18
Pikeman, 18th century
	@pikeman18.ext
%include(units;descr.inf.longpike)%
%include(units;descr.effective.infcav)%
%include(units;descr.params.midattack)%
%include(units;descr.build.veryhighspeed2)%
	@pikeman18swe
Pikeman, 18th century
	@pikeman18swe.ext
%include(units;descr.inf.longpike)%
%include(units;descr.effective.infcav)%
%include(units;descr.params.midattack)%
%include(units;descr.build.veryhighspeed2)%
	@lightinfantry
Light Infantryman
	@lightinfantry.ext
%include(units;descr.inf.saber)%
%include(units;descr.params.lowattack)%
%include(units;descr.build.veryhighspeed)%
%include(units;descr.effective.formonly)%
	@roundshier
Roundshier
	@roundshier.ext
%include(units;descr.inf.sword)%
%include(units;descr.armored)%
%include(units;descr.build.highspeed)%
%include(units;descr.params.lowattack)%
	@UNITS.INF.SHOOTER
********************************Ranged*********************************
	@musketeer
Musketeer, 17th century
	@musketeer.ext
%include(units;descr.inf.musket)%
%include(units;descr.canshoot)%
%include(units;descr.cantshotclose)%
%include(units;descr.build.lowspeed3)%
	@musketeeraus
Musketeer, 17th century
	@musketeeraus.ext
%include(units;descr.inf.musket)%
%include(units;descr.canshoot)%
%include(units;descr.cantshotclose)%
%include(units;descr.build.lowspeed3)%
	@musketeernet
Musketeer, 17th century
	@musketeernet.ext
%include(units;descr.inf.musket)%
%include(units;descr.canshoot)%
%include(units;descr.cantshotclose)%
%include(units;descr.build.lowspeed3)%
	@musketeerpol
Musketeer, 17th century
	@musketeerpol.ext
%include(units;descr.inf.musket)%
%include(units;descr.canshoot)%
%include(units;descr.cantshotclose)%
%include(units;descr.params.highattack)%
%include(units;descr.build.lowspeed3)%
	@musketeerspa
Musketeer, 17th century
	@musketeerspa.ext
%include(units;descr.inf.musket)%
%include(units;descr.canshoot)%
%include(units;descr.armored)%
%include(units;descr.cantshotclose)%
%include(units;descr.params.midattack)%
%include(units;descr.build.lowspeed3)%
	@musketeer18
Musketeer, 18th century
	@musketeer18.ext
%include(units;descr.inf.musketbayonet)%
%include(units;descr.canmeleeandshoot)%
%include(units;descr.cost.lowafterupgrade)%
%include(units;descr.effective.melee)%
	@musketeer18pru
Musketeer, 18th century
	@musketeer18pru.ext
%include(units;descr.inf.musketbayonet)%
%include(units;descr.canmeleeandshoot)%
%include(units;descr.cost.lowafterupgrade)%
%include(units;descr.effective.melee)%
	@musketeer18sax
Musketeer, 18th century
	@musketeer18sax.ext
%include(units;descr.inf.musket)%
%include(units;descr.canshoot)%
%include(units;descr.cantshotclose)%
%include(units;descr.mosteffective.shooter)%
	@grenadier
Grenadier
	@grenadier.ext
%include(units;descr.eliteinf)%
%include(units;descr.any.musketbayonet)%
%include(units;descr.canshoot)%
%include(units;descr.effective.squareform)%
%include(units;descr.ability.grenades)%
	@grenadiersax
Grenadier
	@grenadiersax.ext
%include(units;descr.eliteinf)%
%include(units;descr.any.musketbayonet)%
%include(units;descr.canshoot)%
%include(units;descr.effective.squareform)%
%include(units;descr.ability.grenades)%
%include(units;descr.params.highattackprotection)%
%include(units;descr.cost.high2)%
	@chasseur
Chasseur
	@chasseur.ext
%include(units;descr.any.musketonly)%
%include(units;descr.canshoot)%
%include(units;descr.cantshotclose)%
%include(units;descr.cost.low)%
	@highlander
Highlander
	@highlander.ext
%include(units;descr.any.musketonly)%
%include(units;descr.canshoot)%
%include(units;descr.cantshotclose)%
%include(units;descr.cost.low)%
	@strelet
Strelets
	@strelet.ext
%include(units;descr.any.musket)%
%include(units;descr.canshoot)%
%include(units;descr.effective.onlywithinf)%
%include(units;descr.cantshotclose)%
%include(units;descr.params.highattack)%
%include(units;descr.build.lowspeed3)%
	@pandur
Pandur
	@pandur.ext
%include(units;descr.inf.musket)%
%include(units;descr.canshoot)%
%include(units;descr.cantshotclose)%
%include(units;descr.mosteffective.shooter)%
	@serdiuk
Serdiuk
	@serdiuk.ext
%include(units;descr.any.musket)%
%include(units;descr.canshoot)%
%include(units;descr.effective.onlywithinf)%
%include(units;descr.cantshotclose)%
%include(units;descr.mosteffective.shooter2)%
%include(units;descr.ability.highshootingrange)%
	@jannisary
Janissary
	@jannisary.ext
%include(units;descr.any.musket)%
%include(units;descr.canshoot)%
%include(units;descr.effective.onlywithinf)%
%include(units;descr.cantshotclose)%
%include(units;descr.params.highattack)%
%include(units;descr.build.lowspeed)%
	@archer
Archer
	@archer.ext
%include(units;descr.any.bow)%
%include(units;descr.effective.onlywithinf)%
%include(units;descr.cantshotclose)%
%include(units;descr.ability.firearrows)%
	@UNITS.INF.SUPPORT
********************************support*********************************
	@peaaus
Peasant
	@peaaus.ext
%include(units;descr.ability.canextractresources)%
%include(units;descr.canbuildandrepair)%
%include(units;descr.ability.canfightwhenguarded)%
%include(units;descr.ability.canbecaptured)%
	@peaukr
Peasant
	@peaukr.ext
%include(units;descr.ability.canextractresources)%
%include(units;descr.canbuildandrepair)%
%include(units;descr.ability.cannotbecaptured)%
	@peatur
Peasant
	@peatur.ext
%include(units;peaaus.ext)%
	@pearus
Serf
	@pearus.ext
%include(units;peaaus.ext)%
	@peapol
Peasant
	@peapol.ext
%include(units;peaaus.ext)%
	@peaspa
Peasant
	@peaspa.ext
%include(units;peaaus.ext)%
	@peaeng
Peasant
	@peaeng.ext
%include(units;peaaus.ext)%
	@officer
Officer, 17th century
	@officer.ext
%include(units;descr.ability.createformation17)%
%include(units;descr.params.veryhighattackprotection)%
%include(units;descr.ability.consumegold)%
	@officertur
Officer
	@officertur.ext
%include(units;descr.ability.createformation)%
%include(units;descr.params.veryhighattackprotection)%
%include(units;descr.ability.consumegold)%
	@officerrus
Commander
	@officerrus.ext
%include(units;descr.ability.createformation17)%
%include(units;descr.params.veryhighattackprotection)%
%include(units;descr.ability.consumegold)%
	@officer18
Officer, 18th century
	@officer18.ext
%include(units;descr.ability.createformation18)%
%include(units;descr.params.veryhighattackprotection)%
%include(units;descr.ability.consumegold)%
	@drummer
Drummer, 17th century
	@drummer.ext
%include(units;descr.ability.neededforformation17)%
%include(units;descr.ability.cannottfight)%
%include(units;descr.highvisionradius)%
	@drummerrus
Drummer, 17th century
	@drummerrus.ext
%include(units;descr.ability.neededforformation17)%
%include(units;descr.ability.cannottfight)%
%include(units;descr.highvisionradius)%
	@drummertur
Drummer, 17th century
	@drummertur.ext
%include(units;descr.ability.neededforformation)%
%include(units;descr.ability.cannottfight)%
%include(units;descr.highvisionradius)%
	@drummer18
Drummer, 18th century
	@drummer18.ext
%include(units;descr.ability.neededforformation18)%
%include(units;descr.ability.cannottfight)%
%include(units;descr.highvisionradius)%
	@bagpiper
Bagpiper
	@bagpiper.ext
%include(units;descr.ability.neededforformation18)%
%include(units;descr.ability.cannottfight)%
%include(units;descr.highvisionradius)%
	@priest
Priest
	@priest.ext
%include(units;descr.canheal)%
	@padre
Padre
	@padre.ext
%include(units;descr.canheal)%
	@pope
Pope
	@pope.ext
%include(units;descr.canheal)%
	@mullah
Mullah
	@mullah.ext
%include(units;descr.canheal)%
	@UNITS.CAV.FAST
********************************Fast cavalry*********************************
	@croat
Croat
	@croat.ext
%include(units;descr.cav.light.saber)%
%include(units;descr.effective.sabotage)%
%include(units;descr.combination.highbuildmovespeed)%
%include(units;descr.effective.notforminfheavycav)%
	@hussar
Hussar
	@hussar.ext
%include(units;descr.cav.light.saber)%
%include(units;descr.effective.sabotage)%
%include(units;descr.combination.highbuildmovespeed)%
%include(units;descr.effective.notcuirassier)%
	@hussarpru
Hussar
	@hussarpru.ext
%include(units;descr.cav.light.saber)%
%include(units;descr.effective.sabotage)%
%include(units;descr.combination.highbuildmovespeed)%
%include(units;descr.effective.notcuirassier)%
	@wingedhussar
Winged Hussar
	@wingedhussar.ext
%include(units;descr.cav.heavy.longpike)%
%include(units;descr.effective.infcavsabotage)%
%include(units;descr.armored)%
%include(units;descr.ability.highspeed)%
%include(units;descr.params.highattackprotection)%
%include(units;descr.build.lowspeed3)%
	@cossacksich
Sich Cossack
	@cossacksich.ext
%include(units;descr.cav.light.saber)%
%include(units;descr.effective.sabotage)%
%include(units;descr.mosteffective.speedcav)%
	@UNITS.CAV.SLOW
********************************Slow cavalry*********************************
	@reiter
Reiter
	@reiter.ext
%include(units;descr.cav.heavy.sword)%
%include(units;descr.armored)%
%include(units;descr.effective.inflightcav)%
	@cuirassier
Cuirassier
	@cuirassier.ext
%include(units;descr.cav.heavy.broadsword)%
%include(units;descr.armored)%
%include(units;descr.effective.infcav2)%
%include(units;descr.params.highattackprotection)%
%include(units;descr.build.lowspeed2)%
%include(units;descr.cost.high)%
	@cavalryguard
Cavalry Guard
	@cavalryguard.ext
%include(units;descr.cav.heavy.sword)%
%include(units;descr.armored)%
%include(units;descr.effective.inflightcav)%
	@reiterswe
Swedish Reiter
	@reiterswe.ext
%include(units;descr.cav.heavy.sword)%
%include(units;descr.armored)%
%include(units;descr.effective.inflightcav)%
	@reiterpol
Light Reiter
	@reiterpol.ext
%include(units;descr.cav.light.saber)%
%include(units;descr.effective.inf)%
%include(units;descr.build.highspeed)%
%include(units;descr.params.lowattack)%
	@hetman
Hetman
	@hetman.ext
%include(units;descr.cav.any.saber)%
%include(units;descr.effective.infcav)%
%include(units;descr.params.veryhighattackprotection)%
%include(units;descr.combination.highcostlowbuildtime)%
	@cossackdon
Don Cossack
	@cossackdon.ext
%include(units;descr.cav.light.spear)%
%include(units;descr.effective.inf)%
%include(units;descr.combination.highbuildspeedhighcost)%
	@vityaz
Vityaz
	@vityaz.ext
%include(units;descr.cav.heavy.mace)%
%include(units;descr.armored)%
%include(units;descr.effective.inflightcav)%
%include(units;descr.params.highattackprotection)%
%include(units;descr.combination.longbuildtimehighcost)%
	@cossackregister
Register Cossack
	@cossackregister.ext
%include(units;descr.cav.light.pike)%
%include(units;descr.effective.inf)%
%include(units;descr.build.highspeed)%
%include(units;descr.cost.low2)%
	@spakh
Spakh
	@spakh.ext
%include(units;descr.cav.light.longpike)%
%include(units;descr.effective.inf)%
%include(units;descr.build.highspeed)%
%include(units;descr.params.lowattackprotection)%
	@mameluke
Mameluke
	@mameluke.ext
%include(units;descr.cav.any.longpike)%
%include(units;descr.effective.inf)%
%include(units;descr.combination.highbuildspeedhighcost)%
	@UNITS.CAV.SHOOTERS
********************************Mounted shooters*********************************
	@dragoon
Dragoon, 17th century
	@dragoon.ext
%include(units;descr.cav.any.musket)%
%include(units;descr.canshoot)%
%include(units;descr.cantshotclose)%
%include(units;descr.ability.highshootingrange)%
%include(units;descr.combination.lowrateoffirehighbuildtime)%
	@dragoon18fra
Dragoon, 18th century
	@dragoon18fra.ext
%include(units;descr.cav.any.musket)%
%include(units;descr.canshoot)%
%include(units;descr.cantshotclose)%
%include(units;descr.params.highattack)%
%include(units;descr.build.highspeed2)%
	@dragoon18
Dragoon, 18th century
	@dragoon18.ext
%include(units;descr.cav.any.musket)%
%include(units;descr.canshoot)%
%include(units;descr.cantshotclose)%
%include(units;descr.params.highattack)%
%include(units;descr.combination.lowrateoffirehighbuildtime)%
	@kingmusketeer
King's Musketeer
	@kingmusketeer.ext
%include(units;descr.elitecav)%
%include(units;descr.any.musket)%
%include(units;descr.canshoot)%
%include(units;descr.cantshotclose)%
%include(units;descr.params.veryhighattack)%
%include(units;descr.build.lowspeed4)%
	@tatar
Tatar
	@tatar.ext
%include(units;descr.cav.any.bow)%
%include(units;descr.canshoot)%
%include(units;descr.cantshotclose)%
%include(units;descr.ability.firearrows)%
	@UNITS.DIP.MERCENARIES
********************************Mercenaries*********************************
	@roundshierdip
%include(units;roundshier)%%include(units;descr.ability.mercenary)%
	@roundshierdip.ext
%include(units;descr.cost.nothigh)%
%include(units;descr.params.lowattackprotection)%
%include(units;descr.effective.mercgrenadier)%
	@grenadierdip
%include(units;grenadier)%%include(units;descr.ability.mercenary)%
	@grenadierdip.ext
%include(units;descr.eliteinf)%
%include(units;descr.any.musketbayonet)%
%include(units;descr.cost.low)%
%include(units;descr.params.lowshootdamage)%
%include(units;descr.ability.grenades)%
	@lightinfantrydip
%include(units;lightinfantry)%%include(units;descr.ability.mercenary)%
	@lightinfantrydip.ext
%include(units;descr.cost.nothigh2)%
%include(units;descr.params.lowattackprotection)%
	@archerdip
%include(units;archer)%%include(units;descr.ability.mercenary)%
	@archerdip.ext
%include(units;descr.inf.bow)%
%include(units;descr.cantshotclose)%
%include(units;descr.ability.firearrows)%
%include(units;descr.effective.ships)%
	@dragoon18dip
%include(units;dragoon18)%%include(units;descr.ability.mercenary)%
	@dragoon18dip.ext
%include(units;descr.cav.any.musket)%
%include(units;descr.canshoot)%
%include(units;descr.cantshotclose)%
%include(units;descr.ability.highrateoffire)%
%include(units;descr.ability.consumegold)%
%include(units;descr.ability.highshootcost)%
%include(units;descr.effective.merc)%
	@cossacksichdip
%include(units;cossacksich)%%include(units;descr.ability.mercenary)%
	@cossacksichdip.ext
%include(units;descr.cav.light.saber)%
%include(units;descr.effective.sabotage)%
%include(units;descr.mosteffective.speedcav)%
	@SHIPS
********************************Navy*********************************
	@fishboat
Boat
	@fishboat.ext
%def%Only used for fishing. Cannot take part in battles.
	@yacht
Yacht
	@yacht.ext
%def%Low tier warship.
%pos%High maneuverability.
%pos%High movement speed.
%neg%Low fire power.
%neg%Spends a lot of coal and iron on firing.
	@yachttur
Yacht
	@yachttur.ext
%def%Turkish fleets have included many kinds of exotic single-masted and two-masted Mediterranean vessels.
%def%They were used by the navy as patrol and messenger ships, and by the pirates raiding Christian naval communications.
	@galley
Galley
	@galley.ext
%def%Mid tier warship.
%pos%Bears two kinds of artillery, cannons and bombards.
%pos%Cannons are effective at close ranges, while bombards are used at very long ranges.
%pos%Bombards are effective at shelling coastal buildings and fortifications.
%neg%Requires gold for upkeep.
%neg%When out of gold, the galley stops firing.
%neg%Spends a lot of coal and iron on firing.
	@frigate
Frigate
	@frigate.ext
%def%Mid tier warship.
%neg%Requires funding.
%neg%Spends a lot of coal and iron on firing.
	@battleship
Ship of the Line
	@battleship.ext
%def%High tier warship.
%pos%High rate of fire and firepower.
%neg%Requires a lot gold for upkeep.
%neg%Low consumption of coal and iron.
%neg%Low movement speed.
	@ferry
Ferry
	@ferry.ext
%def%Ferries the troops across rivers or sea.
%def%Can ferry 80 units at once.
	@xebec
Xebec
	@xebec.ext
%def%Mid tier warship.
%neg%Requires no gold for upkeep.
%neg%Spends a lot of coal and iron on firing.
	@ARTILLERY
********************************Artillery*********************************
	@cannon
Cannon
	@cannon.ext
%def%Field cannon.
%pos%Effective against enemy buildings, fortifications and ships.
%pos%Fires cannonballs at medium and long ranges.
%pos%Fires shrapnel at infantry and cavalry at close ranges.
%neg%Requires gold for upkeep.
%neg%When out of gold, cannons stops firing.
%neg%Unguarded cannon can be captured by the enemy.
%neg%Spends a lot of coal and iron on firing.
	@howitzer
Howitzer
	@howitzer.ext
%def%Siege cannon.
%pos%Fires in arc trajectory.
%pos%Effective against fortifications and massed infantry.
%neg%Low rate of fire and accuracy.
%neg%Requires gold for upkeep.
%neg%When out of gold, howitzers stops firing.
%neg%Unguarded howitzer can be captured by the enemy.
%neg%Spends a lot of coal and iron on firing.
	@mortar
Bombard
	@mortar.ext
%def%Long range cannon.
%pos%Fires in arc trajectory at very long ranges.
%pos%Effective against buildings and towers.
%neg%Can only fire at ships and buildings.
%pos%High rate of fire and accuracy.
%neg%Requires gold for upkeep.
%neg%When out of gold, bombards stops firing.
%neg%Unguarded bombard can be captured by the enemy.
%neg%Spends a lot of coal and iron on firing.
	@multicannon
Multi-barrelled Cannon
	@multicannon.ext
%def%Fires shrapnel at close ranges.
%pos%Effective against unarmored infantry.
%pos%High rate of fire.
%neg%Requires gold for upkeep.
%neg%When out of gold, multi-barrelled cannons stops firing.
%neg%Unguarded multi-barrelled cannon can be captured by the enemy.
%neg%Spends a lot of coal and iron on firing.
	@BUILDINGS.NATIONAL
********************************National structures*********************************
	@%nat%aca
Academy
	@%nat%aca.ext
%def%The research center of a city.
%def%Can research important technologies and add a variety of upgrades.
%neg%Can be captured by the enemy.
	@%nat%art
Artillery Depot
	@%nat%art.ext
%def%Produces artillery pieces.
%neg%Can be captured by the enemy.
	@%nat%bar
Barracks, 17th century
	@%nat%bar.ext
%def%Builds XVII century infantry units, officers and drummers.
%pos%Provides 150 additional dwellings.
	@%nat%ba2
Barracks, 18th century
	@%nat%ba2.ext
%def%Builds XVIII century infantry units, officers and drummers.
%pos%Provides 250 additional dwellings.
%neg%Only available in XVIII century.
	@%nat%bla
Blacksmith
	@%nat%bla.ext
%def%Adds metal-related upgrades.
%neg%Can be captured by the enemy.
	@%nat%cen
Town Hall
	@%nat%cen.ext
%def%Builds peasants.
%def%Peasants deliver stone, wood and food to the Town Hall.
%pos%Provides 100 dwellings.
%neg%Can be captured by the enemy.
%def%After all buildings have been constructed, you can move on to the next technological age in the town hall.
	@%nat%dip
Diplomatic Center
	@%nat%dip.ext
%def%Allows to hire foreign mercenaries.
%neg%You can only build one diplomatic center.
	@%nat%hou
Housing
	@%nat%hou.ext
%pos%Provides 15 dwellings.
%neg%Can be captured by the enemy.
	@%nat%sta
Stable
	@%nat%sta.ext
%def%Builds XVII century cavalry.
%pos%On entering XVIII century, XVIII century cavalry is available at the stable.
	@%nat%tem
Cathedral
	@%nat%tem.ext
%def%Builds priests.
	@BUILDINGS.COMMON
********************************Common structures*********************************
	@%com%coa
Mine
	@%com%coa.ext
%def%Produces coal.
%neg%Can be captured by the enemy.
%def%The number of peasants working at the mine can be increased with upgrades.
%def%Upgrades should be installed separately at each mine.
%def%The maximum number of peasants working at a single mine with all the upgrades is 95.
	@%com%gol
Mine
	@%com%gol.ext
%def%Produces gold.
%neg%Can be captured by the enemy.
%def%The number of peasants working at the mine can be increased with upgrades.
%def%Upgrades should be installed separately at each mine.
%def%The maximum number of peasants working at a single mine with all the upgrades is 95.
	@%com%iro
Mine
	@%com%iro.ext
%def%Produces gold.
%neg%Can be captured by the enemy.
%def%The number of peasants working at the mine can be increased with upgrades.
%def%Upgrades should be installed separately at each mine.
%def%The maximum number of peasants working at a single mine with all the upgrades is 95.
	@%com%mar
Market
	@%com%mar.ext
%def%Allows to buy, sell and trade resources.
%neg%Can be captured by the enemy.
	@%com%mil
Mill
	@%com%mil.ext
%def%Serves production and processing of grain cultures.
%def%The peasants can deliver harvested food to the mill.
%neg%Can be captured by the enemy.
%def%The mill adds upgrades making food production more efficient.
	@%com%sto
Storehouse
	@%com%sto.ext
%def%Stores wood and stone brought by the peasants.
%neg%Can be captured by the enemy.
	@%com%por
Shipyard
	@%com%por.ext
%def%Builds ships.
%def%Boats deliver fish to the port.
	@%com%sga
Gate
	@%com%sga.ext
%def%Powerful defensive fortification.
%pos%Can only be destroyed by cannons, ships, grenadiers or archers.
%def%Ranged units can't fire through stone walls.
%def%Gates can be constructed in stone walls.
%neg%Consumes stone after construction.
	@%com%swa
Wall
	@%com%swa.ext
%def%Powerful defensive fortification.
%pos%Can only be destroyed by cannons, ships, grenadiers or archers.
%def%Ranged units can't fire through stone walls.
%def%Gates can be constructed in stone walls.
%neg%Consumes stone after construction.
	@%com%tow
Tower
	@%com%tow.ext
%def%Fortification.
%pos%Can only be destroyed by cannons, ships, grenadiers or archers.
%def%The tower's rate of fire can be increased with upgrades adding more cannons.
%def%Upgrades should be installed separately at each tower.
%neg%Tower cannons spend a lot of coal and iron on firing.
	@%com%wga
Gate
	@%com%wga.ext
%def%Cheapest defensive fortification, fastest to build.
%def%Ranged units can fire through the palisade.
%def%Gates can be constructed in the palisade.
	@%com%wwa
Palisade
	@%com%wwa.ext
%def%Cheapest defensive fortification, fastest to build.
%def%Ranged units can fire through the palisade.

%def%Gates can be constructed in the palisade.
	@field
Grain Crops
	@_del_polaca
%include(units;ausaca)%
	@_del_polaca.ext
%include(units;ausaca.ext)%
	@_del_polart
%include(units;ausart)%
	@_del_polart.ext
%include(units;ausart.ext)%
	@_del_polbar
%include(units;ausbar)%
	@_del_polbar.ext
%include(units;ausbar.ext)%
	@_del_polba2
%include(units;ausba2)%
	@_del_polba2.ext
%include(units;ausba2.ext)%
	@_del_polbla
%include(units;ausbla)%
	@_del_polbla.ext
%include(units;ausbla.ext)%
	@_del_polcen
%include(units;auscen)%
	@_del_polcen.ext
%include(units;auscen.ext)%
	@_del_poldip
%include(units;ausdip)%
	@_del_poldip.ext
%include(units;ausdip.ext)%
	@_del_polhou
%include(units;aushou)%
	@_del_polhou.ext
%include(units;aushou.ext)%
	@_del_polsta
%include(units;aussta)%
	@_del_polsta.ext
%include(units;aussta.ext)%
	@_del_poltem
%include(units;austem)%
	@_del_poltem.ext
%include(units;austem.ext)%
	@UNIQUE
*********************Unique structures and hints********************
	@turbar
Barracks
	@turbar.ext
%def%Builds infantry units, officers and drummers.
%pos%Provides 150 additional dwellings.
	@turtem
Mosque
	@algtem
Mosque
	@rustem
Orthodox Cathedral
	@ukrtem
Orthodox Cathedral
	@algbar
%include(units;turbar)%
	@algbar.ext
%include(units;turbar.ext)%
	@turcen.ext
%def%Builds peasants.
%def%Peasants deliver stone, wood and food to the Town Hall.
%pos%Provides 100 dwellings.
%neg%Can be captured by the enemy.
	@algcen.ext
%include(units;turcen.ext)%
	@ruscen.ext
%include(units;turcen.ext)%
	@ukrbar.ext
%def%Builds ranged units.
%pos%Provides 75 dwellings.
	@tursta.ext
%def%Builds cavalry.
	@algsta.ext
%include(units;tursta.ext)%
	@ukrsta.ext
%include(units;tursta.ext)%
	@rushou
Izba
	@ukrhou
Hut
	@rusbar
Strelets Barracks
	@ukrbar
Cossack House
	@turmar
Bazaar
	@algmar
Bazaar
	@turaca
Minaret
	@algaca
Minaret
	@misdonkey
Packhorse
	@misflagman
Standard Bearer
	@misgeneral
General
	@mistrader
Merchant
	@misbridge
Bridge
	@misblg
Log Cabin
	@misblg2
Log Cabin
	@miscommandcenter
Command Centre
	@mistent
Tent
	@misyurt
Yurt
	@archertur
Turkish archer
	@archertur.ext
%include(units;descr.any.bow)%
%include(units;descr.effective.onlywithinf)%
%include(units;descr.cantshotclose)%
%include(units;descr.ability.firearrows)%
	@archerturdip
%include(units;archertur)%%include(units;descr.ability.mercenary)%
	@archerturdip.ext
%include(units;descr.inf.bow)%
%include(units;descr.cantshotclose)%
%include(units;descr.ability.firearrows)%
%include(units;descr.effective.ships)%
	@lightcavalry
Light cavalry
	@lightcavalry.ext
%include(units;descr.cav.any.musket)%
%include(units;descr.canshoot)%
%include(units;descr.cantshotclose)%
%include(units;descr.params.highattack)%
%include(units;descr.combination.lowrateoffirehighbuildtime)%
	@lightcavalrydip
%include(units;lightcavalry)%%include(units;descr.ability.mercenary)%
	@lightcavalrydip.ext
%include(units;descr.cav.any.musket)%
%include(units;descr.canshoot)%
%include(units;descr.cantshotclose)%
%include(units;descr.ability.highrateoffire)%
%include(units;descr.ability.consumegold)%
%include(units;descr.ability.highshootcost)%
%include(units;descr.effective.merc)%