Initialize engine version: 5.3.4f1 (fdbb5133b820)
[VRDevice] Successfully created device oculus.
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 750 (ID=0x1381)
    Vendor:   NVIDIA
    VRAM:     1993 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\user\Desktop\荒岛_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\user\Desktop\荒岛_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\user\Desktop\荒岛_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\user\Desktop\荒岛_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\user\Desktop\荒岛_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\user\Desktop\荒岛_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\user\Desktop\荒岛_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\user\Desktop\荒岛_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\user\Desktop\荒岛_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\user\Desktop\荒岛_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Users\user\Desktop\荒岛_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\user\Desktop\荒岛_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\user\Desktop\荒岛_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\user\Desktop\荒岛_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.049 seconds
Platform assembly: C:\Users\user\Desktop\荒岛_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\user\Desktop\荒岛_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

The tree Cover_Tree1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 181)

The tree Cover_Tree1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 181)

The tree Cover_Tree2 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 181)

The tree Cover_Tree2 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 181)

The tree Cover_Tree3 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 181)

The tree Cover_Tree3 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 181)

WARNING: Shader Unsupported: 'Hidden/TerrainEngine/BillboardTree' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/Nature/Tree Creator Bark Rendertex' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/Nature/Tree Creator Leaves Rendertex' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Soft Occlusion Bark rendertex' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Nature/ats Soft Occlusion Bark' - Pass '' has no vertex shader
UnloadTime: 0.641134 ms
Unity v5.3.4f1, Oculus Utilities v0.1.3.0, OVRPlugin v0.1.4.0.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

NullReferenceException: Object reference not set to an instance of an object
  at InstantGoodDay.InitAnimatorList () [0x00000] in <filename unknown>:0 
  at InstantGoodDay.InitAnimations () [0x00000] in <filename unknown>:0 
  at InstantGoodDay.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 5c4 -> priority: 1 
  Thread -> id: 59c -> priority: 1 
