Initialize engine version: 4.3.1f1 (cebd4d9b5122)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.4411]
    Renderer: RDPDD Chained DD
    Vendor:   REFERENCE
    VRAM:     977 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: E:\down\场景体验\神奇女侠\MagicalRiftHeroine-Win\MagicalRiftHeroine\MagicalRiftHeroine-Win_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\down\场景体验\神奇女侠\MagicalRiftHeroine-Win\MagicalRiftHeroine\MagicalRiftHeroine-Win_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\down\场景体验\神奇女侠\MagicalRiftHeroine-Win\MagicalRiftHeroine\MagicalRiftHeroine-Win_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\down\场景体验\神奇女侠\MagicalRiftHeroine-Win\MagicalRiftHeroine\MagicalRiftHeroine-Win_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in  0.055 seconds
desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
<RI> Initializing input.

<RI> Input initialized.

