Initialize engine version: 5.6.2f1 (a2913c821e27)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: AMD Radeon R7 200 Series (ID=0x6613)
    Vendor:   ATI
    VRAM:     2026 MB
    Driver:   22.19.157.3
Begin MonoManager ReloadAssembly
Platform assembly: H:\迅雷下载\Morphite\Morphite_Data\Managed\UnityEngine.dll (this message is harmless)
Loading H:\迅雷下载\Morphite\Morphite_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Morphite\Morphite_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading H:\迅雷下载\Morphite\Morphite_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Morphite\Morphite_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading H:\迅雷下载\Morphite\Morphite_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Morphite\Morphite_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading H:\迅雷下载\Morphite\Morphite_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Morphite\Morphite_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading H:\迅雷下载\Morphite\Morphite_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Morphite\Morphite_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading H:\迅雷下载\Morphite\Morphite_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Morphite\Morphite_Data\Managed\P31RestKit.dll (this message is harmless)
Loading H:\迅雷下载\Morphite\Morphite_Data\Managed\P31RestKit.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Morphite\Morphite_Data\Managed\Rewired_Core.dll (this message is harmless)
Loading H:\迅雷下载\Morphite\Morphite_Data\Managed\Rewired_Core.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Morphite\Morphite_Data\Managed\Rewired_Windows_Lib.dll (this message is harmless)
Loading H:\迅雷下载\Morphite\Morphite_Data\Managed\Rewired_Windows_Lib.dll into Unity Child Domain
- Completed reload, in  0.030 seconds
Platform assembly: H:\迅雷下载\Morphite\Morphite_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: H:\迅雷下载\Morphite\Morphite_Data\Managed\System.dll (this message is harmless)
OnLevelWasLoaded was found on sceneObjectsManager
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 376)

OnLevelWasLoaded was found on windParticle
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 376)

OnLevelWasLoaded was found on propSaveSystem
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 376)

OnLevelWasLoaded was found on shipManager
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 376)

OnLevelWasLoaded was found on mouseManager
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 376)

OnLevelWasLoaded was found on pauseManager
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 376)

OnLevelWasLoaded was found on musicManager
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 376)

OnLevelWasLoaded was found on storyManager
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 376)

<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

UnloadTime: 1.200782 ms
Non platform assembly: data-0CBF6040 (this message is harmless)
Fallback handler could not load library H:/迅雷下载/Morphite/Morphite_Data/Mono/data-0CBF6040.dll
Non platform assembly: data-0CC13288 (this message is harmless)
Fallback handler could not load library H:/迅雷下载/Morphite/Morphite_Data/Mono/data-0CC13288.dll
Non platform assembly: data-03F60020 (this message is harmless)
Fallback handler could not load library H:/迅雷下载/Morphite/Morphite_Data/Mono/data-03F60020.dll
Rewired: Searching for compatible XInput library...
Fallback handler could not load library H:/迅雷下载/Morphite/Morphite_Data/Mono/xinput1_4.dll
Fallback handler could not load library H:/迅雷下载/Morphite/Morphite_Data/Mono/.\xinput1_4.dll
Fallback handler could not load library H:/迅雷下载/Morphite/Morphite_Data/Mono/xinput1_4.dll
Fallback handler could not load library H:/迅雷下载/Morphite/Morphite_Data/Mono/xinput1_4
Fallback handler could not load library H:/迅雷下载/Morphite/Morphite_Data/Mono/.\xinput1_4
Fallback handler could not load library H:/迅雷下载/Morphite/Morphite_Data/Mono/xinput1_4
Fallback handler could not load library H:/迅雷下载/Morphite/Morphite_Data/Mono/libxinput1_4.dll
Fallback handler could not load library H:/迅雷下载/Morphite/Morphite_Data/Mono/.\libxinput1_4.dll
Fallback handler could not load library H:/迅雷下载/Morphite/Morphite_Data/Mono/libxinput1_4.dll
Rewired: Found Xinput1_3.dll.
Platform assembly: H:\迅雷下载\Morphite\Morphite_Data\Managed\System.Xml.dll (this message is harmless)
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 481)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 481)

Module to register for platform [Steam] is null for manager [BFS.ConsoleManagers.RootConsoleManager].
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initialising Modular Manager [BFS.ConsoleManagers.RootConsoleManager]. Have a total of 0 modules.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initialising Modular Manager [BFS.ConsoleManagers.UserProfileDisplay.UserProfileDisplayManager]. Have a total of 1 modules.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initialising Modular Manager [BFS.ConsoleManagers.VoiceChat.VoiceChatManager]. Have a total of 1 modules.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initialising Modular Manager [BFS.ConsoleManagers.MPSession.MultiplayerSessionManager]. Have a total of 1 modules.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initialising Modular Manager [BFS.ConsoleManagers.Achievements.AchievementsManager]. Have a total of 1 modules.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initialising Modular Manager [BFS.ConsoleManagers.Storage.StorageManager]. Have a total of 1 modules.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initialising Modular Manager [BFS.ConsoleManagers.User.ConsoleUserManager]. Have a total of 1 modules.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Module to register for platform [Steam] is null for manager [BFS.ConsoleManagers.ProfanityFilter.ProfanityFilterManager].
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initialising Modular Manager [BFS.ConsoleManagers.ProfanityFilter.ProfanityFilterManager]. Have a total of 1 modules.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Module to register for platform [Steam] is null for manager [BFS.ConsoleManagers.GamePresence.GamePresenceManager].
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initialising Modular Manager [BFS.ConsoleManagers.GamePresence.GamePresenceManager]. Have a total of 0 modules.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Module to register for platform [Steam] is null for manager [BFS.ConsoleManagers.Permissions.PermissionsManager].
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initialising Modular Manager [BFS.ConsoleManagers.Permissions.PermissionsManager]. Have a total of 1 modules.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loaded build v1.0.1.1 revision [b5c968d].
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.687658 ms
Animator.GotoState: State could not be found
 
(Filename:  Line: 1274)

Invalid Layer Index '-1'
 
(Filename:  Line: 843)

Animator.GotoState: State could not be found
 
(Filename:  Line: 1274)

Invalid Layer Index '-1'
 
(Filename:  Line: 843)


Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 55582.
Total: 42.367657 ms (FindLiveObjects: 2.571867 ms CreateObjectMapping: 5.332960 ms MarkObjects: 34.327805 ms  DeleteObjects: 0.134061 ms)

Setting presence to [PresenceOption [0 | MainMenu | At Main Menu]] (was []).
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading file [H:/迅雷下载/Morphite/Morphite_Data/../Save/76561197960270647/game.sav]...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No save file found for Steam...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Time taken to DeseraializePlayerprefs = 0 ms
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 481)

No scandata file exists.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LocalPlayerPrefs: AUTO SAVE enabled
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Auto-creating MonoBehaviour Singleton of type [StaticMonoBehaviourEvents].
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LocalPlayerPrefs: AUTO SAVE timer set to 5 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No save prop file exists.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No missions file exists.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Current story id: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

uiPanel activated: weaponsPopup
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

uiPanel activated: Inventory
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

uiPanel deactivated: weaponsPopup
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No scandata file exists.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Directional Light set to day.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting carry objects state to false
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Stop scan called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Coroutine couldn't be started because the the game object 'Player' is inactive!
 
(Filename:  Line: 769)

NullReferenceException: Object reference not set to an instance of an object
  at textPanelManager.setState (Boolean state) [0x00000] in <filename unknown>:0 
  at textPanelManager.closePanel () [0x00000] in <filename unknown>:0 
  at textPanelManager.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Updated tab! 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

uiPanel deactivated: Inventory
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
Setting presence to [PresenceOption [1 | PlayingGame | Playing Game]] (was [PresenceOption [0 | MainMenu | At Main Menu]]).
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Platform assembly: H:\迅雷下载\Morphite\Morphite_Data\Managed\Boo.Lang.dll (this message is harmless)
GfxDevice: creating device client; threaded=1
Saving file [H:/迅雷下载/Morphite/Morphite_Data/../Save/76561197960270647/game.sav] with bytes [683].
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
Setting up 2 worker threads for Enlighten.
  Thread -> id: 3294 -> priority: 1 
  Thread -> id: 3298 -> priority: 1 
