Mono path[0] = 'D:/steam/steamapps/common/Roguelands/Roguelands_Data/Managed'
Mono path[1] = 'D:/steam/steamapps/common/Roguelands/Roguelands_Data/Mono'
Mono config path = 'D:/steam/steamapps/common/Roguelands/Roguelands_Data/Mono/etc'
PlayerConnection initialized from D:/steam/steamapps/common/Roguelands/Roguelands_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55427
Multi-casting "[IP] 192.168.1.103 [Port] 55427 [Flags] 2 [Guid] 2186023271 [EditorId] 2426762093 [Version] 1048832 [Id] WindowsPlayer(T57KHT3M2E6OKD2) [Debug] 0" to [225.0.0.222:54997]...
PlayerConnection already initialized - listening to [192.168.1.103:55427]
Initialize engine version: 5.2.3f1 (f3d16a1fa2dd)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 10.0]
    Renderer: NVIDIA GeForce 9300M GS    (ID=0x6e9)
    Vendor:   NVIDIA
    VRAM:     243 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\steam\steamapps\common\Roguelands\Roguelands_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\steam\steamapps\common\Roguelands\Roguelands_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\steam\steamapps\common\Roguelands\Roguelands_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\steam\steamapps\common\Roguelands\Roguelands_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\steam\steamapps\common\Roguelands\Roguelands_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\steam\steamapps\common\Roguelands\Roguelands_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\steam\steamapps\common\Roguelands\Roguelands_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\steam\steamapps\common\Roguelands\Roguelands_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\steam\steamapps\common\Roguelands\Roguelands_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\steam\steamapps\common\Roguelands\Roguelands_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\steam\steamapps\common\Roguelands\Roguelands_Data\Managed\System.Core.dll (this message is harmless)
- Completed reload, in  0.644 seconds
desktop: 1280x800 60Hz; virtual: 1280x800 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

Platform assembly: D:\steam\steamapps\common\Roguelands\Roguelands_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\steam\steamapps\common\Roguelands\Roguelands_Data\Managed\Boo.Lang.dll (this message is harmless)
Setting up 1 worker threads for Enlighten.
  Thread -> id: 1ebc -> priority: 1 
Menu Flush
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:LoadCharacter() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:316)
Menuu:SelectCharacter(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:169)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:1013)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.936550 ms
LoadGame()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:LoadGame() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5659)
GameScript:InitializeInventory() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:8598)
GameScript:Awake() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:380)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

ResetStatics
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:ResetStatics() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:813)
GameScript:LoadGame() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5660)
GameScript:InitializeInventory() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:8598)
GameScript:Awake() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:380)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

InitializePlanets
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:InitializePlanets() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:832)
GameScript:Awake() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:383)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

System memory in use before: 28.8 MB.
System memory in use after: 29.2 MB.

Unloading 108 unused Assets to reduce memory usage. Loaded Objects now: 7759.
Total: 7.465444 ms (FindLiveObjects: 0.760659 ms CreateObjectMapping: 0.494274 ms MarkObjects: 6.013930 ms  DeleteObjects: 0.187341 ms)

LoadShip() isWall: True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<LoadShip>c__Iterator39:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\ChunkWorld.cs:174)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
ChunkWorld:OnServerInitialized() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\ChunkWorld.cs:59)
UnityEngine.Network:InitializeServer(Int32, Int32, Boolean)
<Play>c__Iterator9E:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\MenuScript.cs:437)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

LoadShip() isWall: False
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<LoadShip>c__Iterator39:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\ChunkWorld.cs:174)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
ChunkWorld:OnServerInitialized() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\ChunkWorld.cs:66)
UnityEngine.Network:InitializeServer(Int32, Int32, Boolean)
<Play>c__Iterator9E:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\MenuScript.cs:437)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Quit3()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Quit3() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:8196)
<Quit2>c__Iterator75:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:8193)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

SaveGame()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:SaveGame(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5530)
GameScript:Quit3() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:8215)
<Quit2>c__Iterator75:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:8193)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

SaveShip() isWall: False
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
ChunkWorld:SaveShip() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\ChunkWorld.cs:166)
GameScript:SaveGame(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5532)
GameScript:Quit3() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:8215)
<Quit2>c__Iterator75:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:8193)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

SaveShip() isWall: True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
ChunkWorld:SaveShip() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\ChunkWorld.cs:166)
GameScript:SaveGame(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5533)
GameScript:Quit3() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:8215)
<Quit2>c__Iterator75:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:8193)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Disconnected From Server
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:OnDisconnectedFromServer() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:8535)
UnityEngine.Network:Disconnect(Int32)
UnityEngine.Network:Disconnect() (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:592)
GameScript:Quit3() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:8229)
<Quit2>c__Iterator75:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:8193)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

FLUSHING
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Flush() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:8235)
GameScript:OnDisconnectedFromServer() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:8560)
UnityEngine.Network:Disconnect(Int32)
UnityEngine.Network:Disconnect() (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:592)
GameScript:Quit3() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:8229)
<Quit2>c__Iterator75:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:8193)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 10.492683 ms
System memory in use before: 29.3 MB.
System memory in use after: 29.4 MB.

Unloading 1325 unused Assets to reduce memory usage. Loaded Objects now: 2758.
Total: 7.974603 ms (FindLiveObjects: 0.503513 ms CreateObjectMapping: 0.225323 ms MarkObjects: 5.741386 ms  DeleteObjects: 1.495141 ms)

Menu Flush
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:EraseCharacter(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:1198)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:1032)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

good
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:935)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 25    25
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 25    25
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 25    25
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 25    25
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 25    25
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 25    25
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 25    25
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 25    25
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 25    25
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

good
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:935)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 37    37
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 37    37
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 37    37
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 37    37
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 37    37
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

good
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:935)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

good
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:935)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 26    26
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

good
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:935)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 14    14
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

good
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:935)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 15    15
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

good
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:935)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 3    3
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 3    3
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 3    3
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 3    3
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 3    3
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 3    3
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 3    3
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 3    3
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 3    3
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 3    3
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

good
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:935)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

good
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:935)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 15    15
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

good
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:935)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

good
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:935)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

good
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:935)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

good
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:935)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

good
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:935)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 14    14
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 14    14
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 14    14
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 14    14
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 14    14
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 14    14
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 14    14
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 14    14
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

good
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:935)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 2    2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

good
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:935)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 3    3
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 3    3
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 3    3
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 3    3
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 3    3
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 3    3
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 3    3
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 3    3
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 3    3
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 3    3
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 3    3
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 3    3
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 3    3
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 3    3
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 3    3
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 3    3
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 3    3
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 3    3
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

good
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:935)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 4    4
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 4    4
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 4    4
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 4    4
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 4    4
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 4    4
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 4    4
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 4    4
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 4    4
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 4    4
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 4    4
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 4    4
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 4    4
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 4    4
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 4    4
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 4    4
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 4    4
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 4    4
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 4    4
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

good
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:935)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 5    5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

good
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:935)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 6    6
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 6    6
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 6    6
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 6    6
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 6    6
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 6    6
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 6    6
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 6    6
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 6    6
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 6    6
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 6    6
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 6    6
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 6    6
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 6    6
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 6    6
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 6    6
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 6    6
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 6    6
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 6    6
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 6    6
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 6    6
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 6    6
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 6    6
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 6    6
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 6    6
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

good
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:935)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

good
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:935)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

good
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:935)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

good
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:935)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 1    1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 1    1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 1    1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 1    1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

good
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:935)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 0    0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 0    0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 0    0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 0    0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 0    0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 0    0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 0    0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 0    0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 0    0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 0    0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 0    0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 0    0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 0    0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 0    0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 0    0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 0    0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 0    0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 0    0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 0    0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 0    0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 0    0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 0    0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 0    0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 0    0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 0    0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 0    0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 0    0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 0    0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 0    0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 0    0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 0    0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 0    0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 0    0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 0    0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 0    0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 0    0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 0    0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 0    0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 0    0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 0    0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 0    0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 0    0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 0    0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 0    0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 0    0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 0    0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 0    0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 0    0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 0    0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

good
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:935)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

good
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:935)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

good
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:935)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

good
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:935)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 34    34
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 34    34
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 34    34
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 34    34
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 34    34
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

good
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:935)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 33    33
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 33    33
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

good
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:935)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

good
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:935)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

good
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:935)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 47    47
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 47    47
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 47    47
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 47    47
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 47    47
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

good
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:935)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 46    46
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

good
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:935)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 34    34
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 34    34
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 34    34
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

already on it bad. 34    34
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:942)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

good
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:935)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

good
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:935)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Menu Flush
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Menuu:LoadGame() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:691)
Menuu:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Menuu.cs:1012)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.427231 ms
LoadGame()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:LoadGame() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5659)
GameScript:InitializeInventory() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:8598)
GameScript:Awake() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:380)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

ResetStatics
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:ResetStatics() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:813)
GameScript:LoadGame() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5660)
GameScript:InitializeInventory() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:8598)
GameScript:Awake() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:380)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

StartingGear()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:StartingGear() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:975)
GameScript:LoadGame() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5741)
GameScript:InitializeInventory() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:8598)
GameScript:Awake() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:380)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

InitializePlanets
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:InitializePlanets() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:832)
GameScript:Awake() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:383)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

System memory in use before: 29.7 MB.
System memory in use after: 29.9 MB.

Unloading 228 unused Assets to reduce memory usage. Loaded Objects now: 7789.
Total: 8.663918 ms (FindLiveObjects: 0.813012 ms CreateObjectMapping: 0.332082 ms MarkObjects: 6.852605 ms  DeleteObjects: 0.656979 ms)

LoadShip() isWall: True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<LoadShip>c__Iterator39:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\ChunkWorld.cs:174)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
ChunkWorld:OnServerInitialized() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\ChunkWorld.cs:59)
UnityEngine.Network:InitializeServer(Int32, Int32, Boolean)
<Play>c__Iterator9E:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\MenuScript.cs:437)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

LoadShip() isWall: False
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<LoadShip>c__Iterator39:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\ChunkWorld.cs:174)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
ChunkWorld:OnServerInitialized() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\ChunkWorld.cs:66)
UnityEngine.Network:InitializeServer(Int32, Int32, Boolean)
<Play>c__Iterator9E:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\MenuScript.cs:437)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

CheckToStartMission()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:CheckToStartMission() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1611)
<Interact>c__IteratorE2:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1281)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
PlayerScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:385)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

startingMission set to true
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:CheckToStartMission() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1615)
<Interact>c__IteratorE2:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1281)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
PlayerScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:385)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

StartMission()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:StartMission() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1637)
PlayerScript:CheckToStartMission() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1616)
<Interact>c__IteratorE2:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1281)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
PlayerScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:385)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

GenerateSeed()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
SpawnerScript:GenerateSeed() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:98)
PlayerScript:StartMission() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1641)
PlayerScript:CheckToStartMission() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1616)
<Interact>c__IteratorE2:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1281)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
PlayerScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:385)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

CreateWorld()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
SpawnerScript:CreateWorld(Int32[]) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:224)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
SpawnerScript:GenerateSeed() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:198)
PlayerScript:StartMission() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1641)
PlayerScript:CheckToStartMission() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1616)
<Interact>c__IteratorE2:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1281)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
PlayerScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:385)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Teleport()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<Teleport>c__Iterator7C:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:9054)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:TeleportPlayer(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:9037)
<World>c__Iterator110:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:326)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Using Item id 60
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5801)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2998)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Use()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:Use() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:509)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5804)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2998)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Using Item id 60
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5801)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2998)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Use()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:Use() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:509)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5804)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2998)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Added Player. Teleporter 0 has 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:AddPlayerPort(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1597)
PlayerScript:Portal(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1482)
<Interact>c__IteratorE2:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1258)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
PlayerScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:385)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

DestroyWorld()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
SpawnerScript:DestroyWorld(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:496)
PlayerScript:ReloadLevel() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1682)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
PlayerScript:ContinueMission() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1663)
PlayerScript:CheckToProceed() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1627)
PlayerScript:Portal(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1489)
<Interact>c__IteratorE2:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1258)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
PlayerScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:385)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Going to Next Instance
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:544)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

CreateTown()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
SpawnerScript:CreateTown(Int32[]) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:229)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
SpawnerScript:GenerateTown() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:95)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:550)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Teleport()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<Teleport>c__Iterator7C:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:9054)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:TeleportPlayer(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:9037)
<Town>c__Iterator111:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:453)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

EXPGEAR() COUNTER:36 value:272
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:EXPGEAR(Int32[]) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:9499)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.MonoType:InvokeMember(String, BindingFlags, Binder, Object, Object[], ParameterModifier[], CultureInfo, String[]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System/MonoType.cs:433)
UnityEngine.SetupCoroutine:InvokeMember(Object, String, Object) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:18)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineComponentBindings.gen.cs:204)
GearChalice:OnTriggerEnter(Collider) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GearChalice.cs:70)
 
(Filename: /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)

Using Item id 60
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5801)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Use()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:Use() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:509)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5804)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

notcomabtmode
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:NPCQuest() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:8782)
<Interact>c__IteratorE2:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1351)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
PlayerScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:385)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

notcomabtmode
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:NPCQuest() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:8782)
<Interact>c__IteratorE2:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1351)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
PlayerScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:385)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Added Player. Teleporter 1 has 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:AddPlayerPort(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1597)
PlayerScript:Portal(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1482)
<Interact>c__IteratorE2:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1261)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
PlayerScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:385)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

DestroyWorld()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
SpawnerScript:DestroyWorld(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:496)
PlayerScript:ReloadLevel() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1682)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
PlayerScript:ContinueMission() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1663)
PlayerScript:CheckToProceed() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1627)
PlayerScript:Portal(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1489)
<Interact>c__IteratorE2:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1261)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
PlayerScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:385)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Going to Next Instance
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:544)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

GenerateSeed()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
SpawnerScript:GenerateSeed() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:98)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:565)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

CreateWorld()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
SpawnerScript:CreateWorld(Int32[]) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:224)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
SpawnerScript:GenerateSeed() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:198)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:565)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Teleport()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<Teleport>c__Iterator7C:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:9054)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:TeleportPlayer(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:9037)
<World>c__Iterator110:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:326)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Using Item id 60
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5801)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Use()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:Use() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:509)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5804)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Using Item id 60
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5801)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Use()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:Use() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:509)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5804)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Using Item id 60
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5801)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Use()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:Use() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:509)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5804)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Using Item id 60
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5801)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Use()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:Use() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:509)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5804)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

ResetStatics
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:ResetStatics() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:813)
GameScript:MenuDeath() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4459)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
GameScript:CheckDeath() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:8518)
GameScript:AddDeath() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:8532)
GameScript:Die() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:8511)
GameScript:TD(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:8314)
PlayerScript:TD(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1757)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineComponentBindings.gen.cs:204)
HazardScript:OnTriggerEnter(Collider) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\HazardScript.cs:37)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

DestroyWorld()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
SpawnerScript:DestroyWorld(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:496)
PlayerScript:ReloadLevel() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1682)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
<CheckToProceed>c__Iterator5D:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4203)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

back to ship
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:570)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

recieved Back to Ship RPC
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
SpawnerScript:BackToShip() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:55)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:573)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Teleport()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<Teleport>c__Iterator7C:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:9054)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:TeleportPlayer(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:9030)
<BackToShipFinal>c__Iterator10E:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:75)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
SpawnerScript:BackToShip() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:57)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:573)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Retry()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Retry() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4300)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
<BackToShipFinal>c__Iterator10E:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:83)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
SpawnerScript:BackToShip() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:57)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:573)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

EraseCharacter(0)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:EraseCharacter(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4514)
GameScript:Retry() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4301)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
<BackToShipFinal>c__Iterator10E:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:83)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
SpawnerScript:BackToShip() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:57)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:573)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Finished Erasing Character
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:EraseCharacter(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4555)
GameScript:Retry() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4301)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
<BackToShipFinal>c__Iterator10E:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:83)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
SpawnerScript:BackToShip() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:57)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:573)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

SaveGame()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:SaveGame(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5530)
GameScript:Retry() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4306)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
<BackToShipFinal>c__Iterator10E:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:83)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
SpawnerScript:BackToShip() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:57)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:573)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

SaveShip() isWall: False
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
ChunkWorld:SaveShip() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\ChunkWorld.cs:166)
GameScript:SaveGame(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5532)
GameScript:Retry() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4306)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
<BackToShipFinal>c__Iterator10E:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:83)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
SpawnerScript:BackToShip() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:57)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:573)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

SaveShip() isWall: True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
ChunkWorld:SaveShip() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\ChunkWorld.cs:166)
GameScript:SaveGame(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5533)
GameScript:Retry() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4306)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
<BackToShipFinal>c__Iterator10E:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:83)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
SpawnerScript:BackToShip() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:57)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:573)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

SaveCharacter()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:SaveCharacter(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4382)
GameScript:Retry() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4307)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
<BackToShipFinal>c__Iterator10E:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:83)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
SpawnerScript:BackToShip() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:57)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:573)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

ResetStatics
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:ResetStatics() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:813)
GameScript:Retry() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4323)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
<BackToShipFinal>c__Iterator10E:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:83)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
SpawnerScript:BackToShip() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:57)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:573)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

LoadGame()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:LoadGame() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5659)
GameScript:InitializeInventory() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:8598)
GameScript:Retry() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4341)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
<BackToShipFinal>c__Iterator10E:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:83)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
SpawnerScript:BackToShip() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:57)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:573)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

ResetStatics
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:ResetStatics() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:813)
GameScript:LoadGame() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5660)
GameScript:InitializeInventory() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:8598)
GameScript:Retry() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4341)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
<BackToShipFinal>c__Iterator10E:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:83)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
SpawnerScript:BackToShip() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:57)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:573)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

StartingGear()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:StartingGear() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:975)
GameScript:LoadGame() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5741)
GameScript:InitializeInventory() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:8598)
GameScript:Retry() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4341)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
<BackToShipFinal>c__Iterator10E:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:83)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
SpawnerScript:BackToShip() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:57)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:573)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

InitializePlanets
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:InitializePlanets() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:832)
GameScript:Retry() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4344)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
<BackToShipFinal>c__Iterator10E:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:83)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
SpawnerScript:BackToShip() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:57)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:573)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

FLUSHING
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Flush() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:8235)
GameScript:Retry() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4379)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
<BackToShipFinal>c__Iterator10E:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:83)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
SpawnerScript:BackToShip() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:57)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:573)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

portal changed. Next Biome: 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:ChangePortal(Int32, Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2219)
GameScript:DisableObjectives() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2042)
<BackToShipFinal>c__Iterator10E:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:89)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

droid count is 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:SwapItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:7344)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3806)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

placing item in storage
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3406)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

inviconback tier 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:RefreshSlotStorage(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:9189)
GameScript:PlaceItemStorage(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6261)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3407)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

hit recipe
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3471)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

recipeunlcoked good
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3484)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcrating
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2266)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcraftin id: 60  q:2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2268)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

11 exists in slot 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

21 exists in slot 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

31 exists in slot 2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcraft success!!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2336)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Succes. slot[0]:23  slot[1]:11 slot[2]:17
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2339)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 23
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 11
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 17
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

hit recipe
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3471)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

recipeunlcoked good
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3484)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcrating
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2266)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcraftin id: 60  q:1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2268)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

11 exists in slot 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

21 exists in slot 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

31 exists in slot 2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcraft success!!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2336)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Succes. slot[0]:23  slot[1]:11 slot[2]:17
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2339)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 23
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 11
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 17
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

hit recipe
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3471)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

recipeunlcoked good
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3484)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcrating
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2266)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcraftin id: 60  q:1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2268)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

11 exists in slot 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

21 exists in slot 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

31 exists in slot 2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcraft success!!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2336)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Succes. slot[0]:23  slot[1]:11 slot[2]:17
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2339)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 23
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 11
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 17
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

hit recipe
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3471)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

recipeunlcoked good
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3484)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcrating
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2266)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcraftin id: 60  q:1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2268)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

11 exists in slot 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

21 exists in slot 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

31 exists in slot 2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcraft success!!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2336)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Succes. slot[0]:23  slot[1]:11 slot[2]:17
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2339)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 23
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 11
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 17
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

hit recipe
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3471)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

recipeunlcoked good
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3484)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcrating
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2266)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcraftin id: 60  q:3
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2268)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

11 exists in slot 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

21 exists in slot 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

31 exists in slot 2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcraft success!!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2336)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Succes. slot[0]:23  slot[1]:11 slot[2]:17
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2339)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 23
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 11
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 17
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

hit recipe
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3471)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

recipeunlcoked good
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3484)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcrating
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2266)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcraftin id: 60  q:3
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2268)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

11 exists in slot 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

21 exists in slot 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

31 exists in slot 2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcraft success!!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2336)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Succes. slot[0]:23  slot[1]:11 slot[2]:17
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2339)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 23
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 11
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 17
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

hit recipe
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3471)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

recipeunlcoked good
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3484)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcrating
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2266)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcraftin id: 60  q:2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2268)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

11 exists in slot 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

21 exists in slot 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

31 exists in slot 2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcraft success!!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2336)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Succes. slot[0]:23  slot[1]:11 slot[2]:17
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2339)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 23
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 11
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 17
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

hit recipe
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3471)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

recipeunlcoked good
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3484)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcrating
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2266)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcraftin id: 60  q:2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2268)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

11 exists in slot 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

21 exists in slot 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

31 exists in slot 2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcraft success!!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2336)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Succes. slot[0]:23  slot[1]:11 slot[2]:17
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2339)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 23
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 11
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 17
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

hit recipe
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3471)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

recipeunlcoked good
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3484)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcrating
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2266)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcraftin id: 60  q:1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2268)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

11 exists in slot 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

21 exists in slot 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

31 exists in slot 2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcraft success!!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2336)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Succes. slot[0]:23  slot[1]:11 slot[2]:17
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2339)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 23
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 11
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 17
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

hit recipe
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3471)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

recipeunlcoked good
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3484)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcrating
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2266)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcraftin id: 60  q:3
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2268)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

11 exists in slot 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

21 exists in slot 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

31 exists in slot 2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcraft success!!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2336)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Succes. slot[0]:23  slot[1]:11 slot[2]:17
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2339)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 23
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 11
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 17
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

hit recipe
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3471)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

recipeunlcoked good
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3484)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcrating
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2266)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcraftin id: 60  q:3
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2268)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

11 exists in slot 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

21 exists in slot 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

31 exists in slot 2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcraft success!!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2336)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Succes. slot[0]:23  slot[1]:11 slot[2]:17
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2339)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 23
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 11
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 17
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

hit recipe
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3471)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

recipeunlcoked good
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3484)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcrating
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2266)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcraftin id: 60  q:3
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2268)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

11 exists in slot 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

21 exists in slot 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

31 exists in slot 2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcraft success!!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2336)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Succes. slot[0]:23  slot[1]:11 slot[2]:17
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2339)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 23
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 11
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 17
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

hit recipe
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3471)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

recipeunlcoked good
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3484)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcrating
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2266)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcraftin id: 60  q:3
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2268)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

11 exists in slot 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

21 exists in slot 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

31 exists in slot 2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcraft success!!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2336)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Succes. slot[0]:23  slot[1]:11 slot[2]:17
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2339)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 23
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 11
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 17
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

hit recipe
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3471)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

recipeunlcoked good
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3484)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcrating
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2266)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcraftin id: 60  q:1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2268)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

11 exists in slot 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

21 exists in slot 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

31 exists in slot 2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcraft success!!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2336)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Succes. slot[0]:23  slot[1]:11 slot[2]:17
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2339)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 23
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 11
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 17
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

hit recipe
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3471)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

recipeunlcoked good
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3484)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcrating
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2266)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcraftin id: 60  q:2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2268)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

11 exists in slot 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

21 exists in slot 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

31 exists in slot 2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcraft success!!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2336)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Succes. slot[0]:23  slot[1]:11 slot[2]:17
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2339)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 23
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 11
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 17
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

hit recipe
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3471)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

recipeunlcoked good
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3484)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcrating
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2266)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcraftin id: 60  q:2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2268)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

11 exists in slot 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

21 exists in slot 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

31 exists in slot 2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcraft success!!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2336)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Succes. slot[0]:23  slot[1]:11 slot[2]:17
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2339)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 23
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 11
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 17
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

hit recipe
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3471)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

recipeunlcoked good
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3484)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcrating
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2266)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcraftin id: 60  q:3
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2268)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

11 exists in slot 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

21 exists in slot 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

31 exists in slot 2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcraft success!!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2336)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Succes. slot[0]:23  slot[1]:11 slot[2]:17
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2339)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 23
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 11
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 17
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

hit recipe
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3471)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

recipeunlcoked good
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3484)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcrating
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2266)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcraftin id: 60  q:3
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2268)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

11 exists in slot 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

21 exists in slot 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

31 exists in slot 2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcraft success!!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2336)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Succes. slot[0]:23  slot[1]:11 slot[2]:17
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2339)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 23
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 11
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 17
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

hit recipe
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3471)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

recipeunlcoked good
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3484)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcrating
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2266)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcraftin id: 60  q:1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2268)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

11 exists in slot 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

21 exists in slot 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

31 exists in slot 2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcraft success!!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2336)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Succes. slot[0]:23  slot[1]:11 slot[2]:17
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2339)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 23
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 11
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 17
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

hit recipe
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3471)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

recipeunlcoked good
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3484)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcrating
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2266)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcraftin id: 60  q:3
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2268)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

11 exists in slot 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

21 exists in slot 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

31 exists in slot 2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcraft success!!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2336)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Succes. slot[0]:23  slot[1]:11 slot[2]:17
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2339)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 23
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 11
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 17
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

hit recipe
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3471)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

recipeunlcoked good
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3484)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcrating
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2266)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcraftin id: 60  q:1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2268)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

11 exists in slot 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

21 exists in slot 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

31 exists in slot 2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcraft success!!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2336)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Succes. slot[0]:23  slot[1]:11 slot[2]:17
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2339)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 23
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 11
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 17
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

hit recipe
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3471)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

recipeunlcoked good
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3484)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcrating
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2266)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcraftin id: 60  q:1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2268)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

11 exists in slot 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

21 exists in slot 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

31 exists in slot 2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2322)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

quickcraft success!!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2336)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Succes. slot[0]:23  slot[1]:11 slot[2]:17
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2339)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 23
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 11
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

removing from inventory slot 17
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<QuickCraft>c__Iterator5B:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2347)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3488)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

23 minus 22
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:SplitItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:7073)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4134)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

placing item in storage
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3406)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

11 minus 11
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:SplitItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:7073)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4134)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

CheckToStartMission()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:CheckToStartMission() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1611)
<Interact>c__IteratorE2:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1281)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
PlayerScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:385)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

startingMission set to true
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:CheckToStartMission() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1615)
<Interact>c__IteratorE2:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1281)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
PlayerScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:385)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

StartMission()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:StartMission() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1637)
PlayerScript:CheckToStartMission() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1616)
<Interact>c__IteratorE2:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1281)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
PlayerScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:385)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

GenerateSeed()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
SpawnerScript:GenerateSeed() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:98)
PlayerScript:StartMission() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1641)
PlayerScript:CheckToStartMission() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1616)
<Interact>c__IteratorE2:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1281)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
PlayerScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:385)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

CreateWorld()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
SpawnerScript:CreateWorld(Int32[]) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:224)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
SpawnerScript:GenerateSeed() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:198)
PlayerScript:StartMission() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1641)
PlayerScript:CheckToStartMission() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1616)
<Interact>c__IteratorE2:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1281)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
PlayerScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:385)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Teleport()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<Teleport>c__Iterator7C:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:9054)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:TeleportPlayer(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:9037)
<World>c__Iterator110:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:326)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Using Item id 60
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5801)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Use()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:Use() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:509)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5804)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Using Item id 60
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5801)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Use()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:Use() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:509)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5804)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Using Item id 60
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5801)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Use()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:Use() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:509)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5804)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Using Item id 60
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5801)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Use()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:Use() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:509)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5804)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Using Item id 60
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5801)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Use()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:Use() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:509)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5804)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Using Item id 60
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5801)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Use()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:Use() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:509)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5804)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Using Item id 60
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5801)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Use()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:Use() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:509)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5804)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Using Item id 60
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5801)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Use()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:Use() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:509)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5804)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Using Item id 60
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5801)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Use()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:Use() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:509)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5804)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Using Item id 60
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5801)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Use()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:Use() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:509)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5804)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

hittingleftwall
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<Attack1e>c__Iterator122:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Tyrannog.cs:64)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Using Item id 60
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5801)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Use()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:Use() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:509)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5804)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Using Item id 60
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5801)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Use()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:Use() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:509)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5804)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Using Item id 60
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5801)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Use()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:Use() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:509)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5804)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Using Item id 60
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5801)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Use()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:Use() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:509)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5804)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Added Player. Teleporter 2 has 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:AddPlayerPort(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1597)
PlayerScript:Portal(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1482)
<Interact>c__IteratorE2:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1264)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
PlayerScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:385)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

DestroyWorld()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
SpawnerScript:DestroyWorld(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:496)
PlayerScript:ReloadLevel() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1682)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
PlayerScript:ContinueMission() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1663)
PlayerScript:CheckToProceed() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1627)
PlayerScript:Portal(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1489)
<Interact>c__IteratorE2:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1264)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
PlayerScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:385)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Going to Next Instance
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:544)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

CreateTown()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
SpawnerScript:CreateTown(Int32[]) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:229)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
SpawnerScript:GenerateTown() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:95)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:550)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Teleport()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<Teleport>c__Iterator7C:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:9054)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:TeleportPlayer(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:9037)
<Town>c__Iterator111:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:453)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

PLACING ONE ITEM
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6409)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

holding Item 60 x33
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6419)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

holding Item 60 x33
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6422)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

PLACING ONE ITEM
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6409)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

holding Item 60 x32
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6419)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

holding Item 60 x32
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6422)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

PLACING ONE ITEM
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6409)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

holding Item 60 x31
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6419)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

holding Item 60 x31
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6422)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

PLACING ONE ITEM
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6409)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

holding Item 60 x30
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6419)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

holding Item 60 x30
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6422)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

PLACING ONE ITEM
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6409)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

holding Item 60 x29
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6419)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

holding Item 60 x29
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6422)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

PLACING ONE ITEM
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6409)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

holding Item 60 x28
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6419)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

holding Item 60 x28
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6422)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

PLACING ONE ITEM
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6409)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

holding Item 60 x27
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6419)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

holding Item 60 x27
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6422)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

PLACING ONE ITEM
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6409)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

holding Item 60 x26
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6419)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

holding Item 60 x26
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6422)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

PLACING ONE ITEM
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6409)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

holding Item 60 x25
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6419)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

holding Item 60 x25
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6422)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

PLACING ONE ITEM
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6409)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

holding Item 60 x24
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6419)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

holding Item 60 x24
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6422)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

PLACING ONE ITEM
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6409)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

holding Item 60 x23
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6419)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

holding Item 60 x23
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6422)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

PLACING ONE ITEM
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6409)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

holding Item 60 x22
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6419)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

holding Item 60 x22
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6422)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

PLACING ONE ITEM
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6409)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

holding Item 60 x21
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6419)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

holding Item 60 x21
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6422)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

PLACING ONE ITEM
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6409)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

holding Item 60 x20
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6419)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

holding Item 60 x20
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6422)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

PLACING ONE ITEM
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6409)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

holding Item 60 x19
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6419)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

holding Item 60 x19
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6422)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

placing item in storage
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3406)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Using Item id 60
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5801)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Use()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:Use() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:509)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5804)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Using Item id 60
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5801)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Use()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:Use() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:509)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5804)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Using Item id 60
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5801)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Use()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:Use() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:509)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5804)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Using Item id 60
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5801)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Use()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:Use() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:509)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5804)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Using Item id 60
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5801)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Use()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:Use() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:509)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5804)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

EXPGEAR() COUNTER:36 value:193
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:EXPGEAR(Int32[]) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:9499)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.MonoType:InvokeMember(String, BindingFlags, Binder, Object, Object[], ParameterModifier[], CultureInfo, String[]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System/MonoType.cs:433)
UnityEngine.SetupCoroutine:InvokeMember(Object, String, Object) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:18)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineComponentBindings.gen.cs:204)
GearChalice:OnTriggerEnter(Collider) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GearChalice.cs:70)
 
(Filename: /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)

deactivated
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
ItemStandScript:Deactivate() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\ItemStandScript.cs:60)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
ItemStandScript:Request() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\ItemStandScript.cs:97)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<Interact>c__IteratorE2:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1359)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
PlayerScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:385)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

deactivated
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
ItemStandScript:Deactivate() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\ItemStandScript.cs:60)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
ItemStandScript:Request() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\ItemStandScript.cs:97)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<Interact>c__IteratorE2:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1359)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
PlayerScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:385)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

deactivated
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
ItemStandScript:Deactivate() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\ItemStandScript.cs:60)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
ItemStandScript:Request() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\ItemStandScript.cs:97)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<Interact>c__IteratorE2:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1359)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
PlayerScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:385)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

notcomabtmode
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:NPCQuest() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:8782)
<Interact>c__IteratorE2:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1351)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
PlayerScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:385)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Quest 10
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3681)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Added Player. Teleporter 1 has 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:AddPlayerPort(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1597)
PlayerScript:Portal(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1482)
<Interact>c__IteratorE2:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1261)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
PlayerScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:385)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

DestroyWorld()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
SpawnerScript:DestroyWorld(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:496)
PlayerScript:ReloadLevel() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1682)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
PlayerScript:ContinueMission() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1663)
PlayerScript:CheckToProceed() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1627)
PlayerScript:Portal(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1489)
<Interact>c__IteratorE2:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1261)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
PlayerScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:385)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Going to Next Instance
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:544)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

GenerateSeed()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
SpawnerScript:GenerateSeed() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:98)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:565)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

CreateWorld()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
SpawnerScript:CreateWorld(Int32[]) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:224)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
SpawnerScript:GenerateSeed() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:198)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:565)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Teleport()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<Teleport>c__Iterator7C:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:9054)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:TeleportPlayer(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:9037)
<World>c__Iterator110:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:326)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Using Item id 60
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5801)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Use()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:Use() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:509)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5804)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Using Item id 60
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5801)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Use()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:Use() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:509)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5804)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Using Item id 60
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5801)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Use()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:Use() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:509)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5804)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

player(Clone) is target
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Hivemind:OnTriggerEnter(Collider) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Hivemind.cs:404)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Using Item id 60
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5801)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Use()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:Use() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:509)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5804)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Using Item id 60
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5801)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Use()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:Use() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:509)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5804)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

got it
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
HazardScript:Awake() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\HazardScript.cs:19)
UnityEngine.GameObject:SetActive(Boolean)
<Photon2>c__IteratorD3:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:627)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
PlayerScript:Photon() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:624)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
GameScript:ActivateCombatChip(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6144)
GameScript:UseSkill(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6119)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2972)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

got it
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
HazardScript:Awake() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\HazardScript.cs:19)
UnityEngine.GameObject:SetActive(Boolean)
<Photon2>c__IteratorD3:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:627)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
PlayerScript:Photon() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:624)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
GameScript:ActivateCombatChip(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6144)
GameScript:UseSkill(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6119)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2972)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

reducing damage by 8
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:TD(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1751)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineComponentBindings.gen.cs:204)
HazardScript:OnTriggerEnter(Collider) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\HazardScript.cs:37)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

player(Clone) is target
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Hivemind:OnTriggerEnter(Collider) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Hivemind.cs:404)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

reducing damage by 8
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:TD(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1751)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineComponentBindings.gen.cs:204)
HazardScript:OnTriggerEnter(Collider) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\HazardScript.cs:37)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

player(Clone) is target
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Hivemind:OnTriggerEnter(Collider) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Hivemind.cs:404)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

player(Clone) is target
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Hivemind:OnTriggerEnter(Collider) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Hivemind.cs:404)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

player(Clone) is target
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Hivemind:OnTriggerEnter(Collider) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Hivemind.cs:404)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

player(Clone) is target
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Hivemind:OnTriggerEnter(Collider) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Hivemind.cs:404)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

player(Clone) is target
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Hivemind:OnTriggerEnter(Collider) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Hivemind.cs:404)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Using Item id 60
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5801)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Use()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:Use() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:509)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5804)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Using Item id 60
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5801)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Use()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:Use() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:509)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5804)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Using Item id 60
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5801)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Use()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:Use() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:509)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5804)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

player(Clone) is target
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Hivemind:OnTriggerEnter(Collider) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Hivemind.cs:404)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

player(Clone) is target
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Hivemind:OnTriggerEnter(Collider) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Hivemind.cs:404)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

player(Clone) is target
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Hivemind:OnTriggerEnter(Collider) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Hivemind.cs:404)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

player(Clone) is target
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Hivemind:OnTriggerEnter(Collider) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Hivemind.cs:404)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Added Player. Teleporter 1 has 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:AddPlayerPort(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1597)
PlayerScript:Portal(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1482)
<Interact>c__IteratorE2:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1261)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
PlayerScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:385)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

DestroyWorld()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
SpawnerScript:DestroyWorld(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:496)
PlayerScript:ReloadLevel() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1682)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
PlayerScript:ContinueMission() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1663)
PlayerScript:CheckToProceed() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1627)
PlayerScript:Portal(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1489)
<Interact>c__IteratorE2:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1261)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
PlayerScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:385)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Going to Next Instance
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:544)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

CreateTown()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
SpawnerScript:CreateTown(Int32[]) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:229)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
SpawnerScript:GenerateTown() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:95)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:550)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Teleport()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<Teleport>c__Iterator7C:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:9054)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:TeleportPlayer(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:9037)
<Town>c__Iterator111:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:453)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

placing item in storage
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3406)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

PLACING ONE ITEM
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6409)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

holding Item 60 x18
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6419)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

holding Item 60 x18
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6422)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

PLACING ONE ITEM
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6409)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

holding Item 60 x17
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6419)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

holding Item 60 x17
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6422)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

PLACING ONE ITEM
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6409)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

holding Item 60 x16
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6419)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

holding Item 60 x16
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6422)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

PLACING ONE ITEM
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6409)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

holding Item 60 x15
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6419)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

holding Item 60 x15
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6422)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

PLACING ONE ITEM
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6409)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

holding Item 60 x14
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6419)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

holding Item 60 x14
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6422)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

PLACING ONE ITEM
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6409)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

holding Item 60 x13
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6419)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

holding Item 60 x13
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6422)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

PLACING ONE ITEM
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6409)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

holding Item 60 x12
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6419)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

holding Item 60 x12
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6422)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

PLACING ONE ITEM
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6409)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

holding Item 60 x11
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6419)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

holding Item 60 x11
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:PlaceOneItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6422)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4123)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

placing item in storage
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3406)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Using Item id 60
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5801)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Use()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:Use() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:509)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5804)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Using Item id 60
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5801)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Use()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:Use() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:509)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5804)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Using Item id 60
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5801)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Use()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:Use() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:509)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5804)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Using Item id 60
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5801)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Use()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:Use() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:509)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5804)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Using Item id 60
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5801)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Use()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:Use() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:509)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5804)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

EXPGEAR() COUNTER:36 value:206
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:EXPGEAR(Int32[]) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:9499)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.MonoType:InvokeMember(String, BindingFlags, Binder, Object, Object[], ParameterModifier[], CultureInfo, String[]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System/MonoType.cs:433)
UnityEngine.SetupCoroutine:InvokeMember(Object, String, Object) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:18)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineComponentBindings.gen.cs:204)
GearChalice:OnTriggerEnter(Collider) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GearChalice.cs:70)
 
(Filename: /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)

deactivated
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
ItemStandScript:Deactivate() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\ItemStandScript.cs:60)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
ItemStandScript:Request() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\ItemStandScript.cs:97)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<Interact>c__IteratorE2:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1359)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
PlayerScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:385)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

notcomabtmode
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:NPCQuest() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:8782)
<Interact>c__IteratorE2:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1351)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
PlayerScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:385)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

placing item in storage
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3406)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Added Player. Teleporter 1 has 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:AddPlayerPort(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1597)
PlayerScript:Portal(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1482)
<Interact>c__IteratorE2:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1261)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
PlayerScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:385)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

DestroyWorld()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
SpawnerScript:DestroyWorld(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:496)
PlayerScript:ReloadLevel() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1682)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
PlayerScript:ContinueMission() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1663)
PlayerScript:CheckToProceed() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1627)
PlayerScript:Portal(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1489)
<Interact>c__IteratorE2:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1261)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
PlayerScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:385)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Going to Next Instance
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:544)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

GenerateSeed()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
SpawnerScript:GenerateSeed() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:98)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:565)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

CreateWorld()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
SpawnerScript:CreateWorld(Int32[]) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:224)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
SpawnerScript:GenerateSeed() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:198)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:565)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Teleport()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<Teleport>c__Iterator7C:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:9054)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:TeleportPlayer(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:9037)
<World>c__Iterator110:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:326)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Using Item id 60
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5801)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Use()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:Use() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:509)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5804)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Using Item id 60
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5801)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Use()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:Use() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:509)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5804)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Using Item id 60
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5801)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Use()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:Use() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:509)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5804)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Using Item id 60
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5801)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Use()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:Use() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:509)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5804)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Added Player. Teleporter 0 has 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:AddPlayerPort(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1597)
PlayerScript:Portal(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1482)
<Interact>c__IteratorE2:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1258)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
PlayerScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:385)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

DestroyWorld()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
SpawnerScript:DestroyWorld(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:496)
PlayerScript:ReloadLevel() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1682)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
PlayerScript:ContinueMission() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1663)
PlayerScript:CheckToProceed() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1627)
PlayerScript:Portal(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1489)
<Interact>c__IteratorE2:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1258)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
PlayerScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:385)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Going to Next Instance
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:544)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

CreateTown()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
SpawnerScript:CreateTown(Int32[]) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:229)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
SpawnerScript:GenerateTown() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:95)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:550)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Teleport()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<Teleport>c__Iterator7C:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:9054)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:TeleportPlayer(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:9037)
<Town>c__Iterator111:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:453)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

6 minus 5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:SplitItemStorage(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:7060)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4036)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

EXPGEAR() COUNTER:36 value:226
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:EXPGEAR(Int32[]) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:9499)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.MonoType:InvokeMember(String, BindingFlags, Binder, Object, Object[], ParameterModifier[], CultureInfo, String[]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System/MonoType.cs:433)
UnityEngine.SetupCoroutine:InvokeMember(Object, String, Object) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:18)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineComponentBindings.gen.cs:204)
GearChalice:OnTriggerEnter(Collider) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GearChalice.cs:70)
 
(Filename: /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)

deactivated
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
ItemStandScript:Deactivate() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\ItemStandScript.cs:60)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
ItemStandScript:Request() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\ItemStandScript.cs:97)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<Interact>c__IteratorE2:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1359)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
PlayerScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:385)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Added Player. Teleporter 1 has 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:AddPlayerPort(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1597)
PlayerScript:Portal(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1482)
<Interact>c__IteratorE2:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1261)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
PlayerScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:385)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

DestroyWorld()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
SpawnerScript:DestroyWorld(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:496)
PlayerScript:ReloadLevel() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1682)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
PlayerScript:ContinueMission() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1663)
PlayerScript:CheckToProceed() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1627)
PlayerScript:Portal(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1489)
<Interact>c__IteratorE2:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1261)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
PlayerScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:385)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Going to Next Instance
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:544)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

GenerateSeed()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
SpawnerScript:GenerateSeed() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:98)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:565)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

CreateWorld()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
SpawnerScript:CreateWorld(Int32[]) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:224)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
SpawnerScript:GenerateSeed() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:198)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:565)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Teleport()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<Teleport>c__Iterator7C:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:9054)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:TeleportPlayer(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:9037)
<World>c__Iterator110:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:326)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

reducing damage by 10
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:TD(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1751)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineComponentBindings.gen.cs:204)
HazardScript:OnTriggerEnter(Collider) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\HazardScript.cs:37)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Using Item id 60
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5801)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Use()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:Use() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:509)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5804)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Using Item id 60
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5801)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Use()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:Use() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:509)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5804)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Using Item id 60
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5801)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Use()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:Use() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:509)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5804)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Using Item id 60
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5801)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Use()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:Use() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:509)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5804)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Using Item id 60
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5801)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Use()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:Use() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:509)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5804)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Using Item id 60
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5801)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Use()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:Use() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:509)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5804)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Using Item id 60
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5801)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Use()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:Use() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:509)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5804)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Using Item id 60
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5801)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Use()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:Use() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:509)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5804)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Using Item id 60
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5801)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Use()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:Use() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:509)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5804)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

player(Clone) is target
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Hivemind:OnTriggerEnter(Collider) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Hivemind.cs:404)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

player(Clone) is target
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Hivemind:OnTriggerEnter(Collider) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Hivemind.cs:404)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

reducing damage by 11
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:TD(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1751)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineComponentBindings.gen.cs:204)
HazardScript:OnTriggerEnter(Collider) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\HazardScript.cs:37)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

player(Clone) is target
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Hivemind:OnTriggerEnter(Collider) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Hivemind.cs:404)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

player(Clone) is target
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Hivemind:OnTriggerEnter(Collider) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Hivemind.cs:404)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

player(Clone) is target
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Hivemind:OnTriggerEnter(Collider) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Hivemind.cs:404)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

player(Clone) is target
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
Hivemind:OnTriggerEnter(Collider) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\Hivemind.cs:404)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Added Player. Teleporter 2 has 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:AddPlayerPort(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1597)
PlayerScript:Portal(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1482)
<Interact>c__IteratorE2:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1264)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
PlayerScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:385)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

DestroyWorld()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
SpawnerScript:DestroyWorld(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:496)
PlayerScript:ReloadLevel() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1682)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
PlayerScript:ContinueMission() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1663)
PlayerScript:CheckToProceed() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1627)
PlayerScript:Portal(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1489)
<Interact>c__IteratorE2:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1264)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
PlayerScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:385)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Going to Next Instance
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:544)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

CreateTown()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
SpawnerScript:CreateTown(Int32[]) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:229)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
SpawnerScript:GenerateTown() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:95)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:550)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Teleport()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<Teleport>c__Iterator7C:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:9054)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:TeleportPlayer(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:9037)
<Town>c__Iterator111:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:453)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Using Item id 65
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5801)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2974)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Use()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:Use() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:509)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5804)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2974)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Using Item id 65
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5801)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2974)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Use()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:Use() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:509)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5804)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2974)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

EXPGEAR() COUNTER:36 value:215
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:EXPGEAR(Int32[]) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:9499)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.MonoType:InvokeMember(String, BindingFlags, Binder, Object, Object[], ParameterModifier[], CultureInfo, String[]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System/MonoType.cs:433)
UnityEngine.SetupCoroutine:InvokeMember(Object, String, Object) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:18)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineComponentBindings.gen.cs:204)
GearChalice:OnTriggerEnter(Collider) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GearChalice.cs:70)
 
(Filename: /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)

deactivated
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
ItemStandScript:Deactivate() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\ItemStandScript.cs:60)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
ItemStandScript:Request() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\ItemStandScript.cs:97)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<Interact>c__IteratorE2:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1359)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
PlayerScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:385)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Added Player. Teleporter 1 has 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:AddPlayerPort(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1597)
PlayerScript:Portal(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1482)
<Interact>c__IteratorE2:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1261)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
PlayerScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:385)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

DestroyWorld()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
SpawnerScript:DestroyWorld(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:496)
PlayerScript:ReloadLevel() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1682)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
PlayerScript:ContinueMission() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1663)
PlayerScript:CheckToProceed() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1627)
PlayerScript:Portal(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1489)
<Interact>c__IteratorE2:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1261)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
PlayerScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:385)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Going to Next Instance
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:544)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

GenerateSeed()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
SpawnerScript:GenerateSeed() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:98)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:565)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

CreateWorld()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
SpawnerScript:CreateWorld(Int32[]) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:224)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
SpawnerScript:GenerateSeed() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:198)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:565)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Teleport()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<Teleport>c__Iterator7C:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:9054)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:TeleportPlayer(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:9037)
<World>c__Iterator110:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:326)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Using Item id 60
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5801)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Use()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:Use() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:509)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5804)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Using Item id 60
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5801)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Use()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:Use() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:509)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5804)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

exp is 250
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
ScarabScript:DropLocal() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\STUFF\ScarabScript.cs:299)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
ScarabScript:DropItems() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\STUFF\ScarabScript.cs:295)
ScarabScript:TD(Single[]) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\STUFF\ScarabScript.cs:169)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.MonoType:InvokeMember(String, BindingFlags, Binder, Object, Object[], ParameterModifier[], CultureInfo, String[]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System/MonoType.cs:433)
UnityEngine.SetupCoroutine:InvokeMember(Object, String, Object) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:18)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:358)
ScarabScript:TD(Single[]) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\STUFF\ScarabScript.cs:176)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.MonoType:InvokeMember(String, BindingFlags, Binder, Object, Object[], ParameterModifier[], CultureInfo, String[]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System/MonoType.cs:433)
UnityEngine.SetupCoroutine:InvokeMember(Object, String, Object) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:18)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:358)
AttackCube:SendDamage(Collider) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\AttackCube.cs:41)
AttackCube:OnTriggerEnter(Collider) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\AttackCube.cs:25)
 
(Filename: /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)

Using Item id 60
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5801)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Use()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:Use() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:509)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5804)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Using Item id 60
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5801)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Use()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:Use() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:509)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5804)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2968)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Using Item id 65
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5801)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2974)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Use()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:Use() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:509)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5804)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2974)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Added Player. Teleporter 2 has 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:AddPlayerPort(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1597)
PlayerScript:Portal(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1482)
<Interact>c__IteratorE2:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1264)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
PlayerScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:385)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

DestroyWorld()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
SpawnerScript:DestroyWorld(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:496)
PlayerScript:ReloadLevel() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1682)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
PlayerScript:ContinueMission() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1663)
PlayerScript:CheckToProceed() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1627)
PlayerScript:Portal(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1489)
<Interact>c__IteratorE2:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1264)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
PlayerScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:385)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Going to Next Instance
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:544)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

CreateTown()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
SpawnerScript:CreateTown(Int32[]) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:229)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
SpawnerScript:GenerateTown() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:95)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:550)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Teleport()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<Teleport>c__Iterator7C:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:9054)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:TeleportPlayer(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:9037)
<Town>c__Iterator111:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:453)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

EXPGEAR() COUNTER:36 value:244
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:EXPGEAR(Int32[]) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:9499)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.MonoType:InvokeMember(String, BindingFlags, Binder, Object, Object[], ParameterModifier[], CultureInfo, String[]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System/MonoType.cs:433)
UnityEngine.SetupCoroutine:InvokeMember(Object, String, Object) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:18)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineComponentBindings.gen.cs:204)
GearChalice:OnTriggerEnter(Collider) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GearChalice.cs:70)
 
(Filename: /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)

deactivated
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
ItemStandScript:Deactivate() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\ItemStandScript.cs:60)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
ItemStandScript:Request() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\ItemStandScript.cs:97)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<Interact>c__IteratorE2:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1359)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
PlayerScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:385)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

deactivated
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
ItemStandScript:Deactivate() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\ItemStandScript.cs:60)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
ItemStandScript:Request() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\ItemStandScript.cs:97)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<Interact>c__IteratorE2:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1359)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
PlayerScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:385)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

deactivated
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
ItemStandScript:Deactivate() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\ItemStandScript.cs:60)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
ItemStandScript:Request() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\ItemStandScript.cs:97)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<Interact>c__IteratorE2:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1359)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
PlayerScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:385)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

deactivated
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
ItemStandScript:Deactivate() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\ItemStandScript.cs:60)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
ItemStandScript:Request() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\ItemStandScript.cs:97)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<Interact>c__IteratorE2:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1359)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
PlayerScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:385)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Added Player. Teleporter 1 has 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:AddPlayerPort(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1597)
PlayerScript:Portal(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1482)
<Interact>c__IteratorE2:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1261)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
PlayerScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:385)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

DestroyWorld()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
SpawnerScript:DestroyWorld(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:496)
PlayerScript:ReloadLevel() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1682)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
PlayerScript:ContinueMission() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1663)
PlayerScript:CheckToProceed() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1627)
PlayerScript:Portal(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1489)
<Interact>c__IteratorE2:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1261)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
PlayerScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:385)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Going to Next Instance
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:544)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

GenerateSeed()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
SpawnerScript:GenerateSeed() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:98)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:565)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

CreateWorld()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
SpawnerScript:CreateWorld(Int32[]) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:224)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
SpawnerScript:GenerateSeed() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:198)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:565)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Teleport()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<Teleport>c__Iterator7C:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:9054)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:TeleportPlayer(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:9037)
<World>c__Iterator110:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:326)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Using Item id 65
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5801)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2974)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Use()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
PlayerScript:Use() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:509)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:365)
<UseItemFinal>c__Iterator61:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5804)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:UseItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5764)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2974)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

ResetStatics
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:ResetStatics() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:813)
GameScript:MenuDeath() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4459)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
GameScript:CheckDeath() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:8518)
GameScript:AddDeath() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:8532)
GameScript:Die() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:8511)
GameScript:TD(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:8314)
PlayerScript:TD(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1757)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineComponentBindings.gen.cs:204)
HazardScript:OnTriggerEnter(Collider) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\HazardScript.cs:37)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

DestroyWorld()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
SpawnerScript:DestroyWorld(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:496)
PlayerScript:ReloadLevel() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\PlayerScript.cs:1682)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
<CheckToProceed>c__Iterator5D:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4203)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

back to ship
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:570)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

recieved Back to Ship RPC
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
SpawnerScript:BackToShip() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:55)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:573)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Teleport()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
<Teleport>c__Iterator7C:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:9054)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
GameScript:TeleportPlayer(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:9030)
<BackToShipFinal>c__Iterator10E:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:75)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
SpawnerScript:BackToShip() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:57)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:573)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Retry()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Retry() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4300)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
<BackToShipFinal>c__Iterator10E:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:83)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
SpawnerScript:BackToShip() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:57)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:573)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

EraseCharacter(0)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:EraseCharacter(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4514)
GameScript:Retry() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4301)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
<BackToShipFinal>c__Iterator10E:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:83)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
SpawnerScript:BackToShip() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:57)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:573)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Finished Erasing Character
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:EraseCharacter(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4555)
GameScript:Retry() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4301)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
<BackToShipFinal>c__Iterator10E:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:83)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
SpawnerScript:BackToShip() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:57)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:573)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

SaveGame()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:SaveGame(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5530)
GameScript:Retry() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4306)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
<BackToShipFinal>c__Iterator10E:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:83)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
SpawnerScript:BackToShip() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:57)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:573)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

SaveShip() isWall: False
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
ChunkWorld:SaveShip() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\ChunkWorld.cs:166)
GameScript:SaveGame(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5532)
GameScript:Retry() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4306)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
<BackToShipFinal>c__Iterator10E:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:83)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
SpawnerScript:BackToShip() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:57)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:573)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

SaveShip() isWall: True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
ChunkWorld:SaveShip() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\ChunkWorld.cs:166)
GameScript:SaveGame(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5533)
GameScript:Retry() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4306)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
<BackToShipFinal>c__Iterator10E:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:83)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
SpawnerScript:BackToShip() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:57)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:573)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

SaveCharacter()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:SaveCharacter(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4382)
GameScript:Retry() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4307)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
<BackToShipFinal>c__Iterator10E:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:83)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
SpawnerScript:BackToShip() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:57)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:573)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

ResetStatics
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:ResetStatics() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:813)
GameScript:Retry() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4323)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
<BackToShipFinal>c__Iterator10E:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:83)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
SpawnerScript:BackToShip() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:57)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:573)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

LoadGame()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:LoadGame() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5659)
GameScript:InitializeInventory() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:8598)
GameScript:Retry() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4341)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
<BackToShipFinal>c__Iterator10E:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:83)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
SpawnerScript:BackToShip() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:57)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:573)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

ResetStatics
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:ResetStatics() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:813)
GameScript:LoadGame() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5660)
GameScript:InitializeInventory() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:8598)
GameScript:Retry() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4341)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
<BackToShipFinal>c__Iterator10E:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:83)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
SpawnerScript:BackToShip() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:57)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:573)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

StartingGear()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:StartingGear() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:975)
GameScript:LoadGame() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5741)
GameScript:InitializeInventory() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:8598)
GameScript:Retry() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4341)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
<BackToShipFinal>c__Iterator10E:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:83)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
SpawnerScript:BackToShip() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:57)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:573)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

InitializePlanets
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:InitializePlanets() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:832)
GameScript:Retry() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4344)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
<BackToShipFinal>c__Iterator10E:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:83)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
SpawnerScript:BackToShip() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:57)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:573)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

FLUSHING
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Flush() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:8235)
GameScript:Retry() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:4379)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
<BackToShipFinal>c__Iterator10E:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:83)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:62)
SpawnerScript:BackToShip() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:57)
UnityEngine.NetworkView:Internal_RPC(NetworkView, String, RPCMode, Object[])
UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:401)
<DestroyWorldFinal>c__Iterator112:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:573)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

portal changed. Next Biome: 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:ChangePortal(Int32, Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2219)
GameScript:DisableObjectives() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:2042)
<BackToShipFinal>c__Iterator10E:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\SpawnerScript.cs:89)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

droid count is 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:SwapItem(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:7344)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3806)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

placing item in storage
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3406)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

inviconback tier 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:RefreshSlotStorage(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:9189)
GameScript:PlaceItemStorage(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6261)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3407)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

placing item in storage
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3406)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

inviconback tier 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:RefreshSlotStorage(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:9189)
GameScript:PlaceItemStorage(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6261)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3407)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

placing item in storage
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3406)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

inviconback tier 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:RefreshSlotStorage(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:9189)
GameScript:PlaceItemStorage(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:6261)
GameScript:Update() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:3407)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Quit3()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Quit3() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:8196)
<Quit2>c__Iterator75:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:8193)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

SaveGame()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:SaveGame(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5530)
GameScript:Quit3() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:8215)
<Quit2>c__Iterator75:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:8193)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

SaveShip() isWall: False
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
ChunkWorld:SaveShip() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\ChunkWorld.cs:166)
GameScript:SaveGame(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5532)
GameScript:Quit3() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:8215)
<Quit2>c__Iterator75:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:8193)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

SaveShip() isWall: True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
ChunkWorld:SaveShip() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\ChunkWorld.cs:166)
GameScript:SaveGame(Int32) (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:5533)
GameScript:Quit3() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:8215)
<Quit2>c__Iterator75:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:8193)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Disconnected From Server
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:OnDisconnectedFromServer() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:8535)
UnityEngine.Network:Disconnect(Int32)
UnityEngine.Network:Disconnect() (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:592)
GameScript:Quit3() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:8229)
<Quit2>c__Iterator75:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:8193)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

FLUSHING
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:108)
GameScript:Flush() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:8235)
GameScript:OnDisconnectedFromServer() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:8560)
UnityEngine.Network:Disconnect(Int32)
UnityEngine.Network:Disconnect() (at C:\buildslave\unity\build\artifacts\generated\common\runtime\NetworkingBindings.gen.cs:592)
GameScript:Quit3() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:8229)
<Quit2>c__Iterator75:MoveNext() (at C:\Users\Sean Young\Desktop\Roguelands\Assets\Scripts\GameScript.cs:8193)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 108)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 10.240156 ms
System memory in use before: 138.2 MB.
System memory in use after: 137.7 MB.

Unloading 6081 unused Assets to reduce memory usage. Loaded Objects now: 2788.
Total: 19.052923 ms (FindLiveObjects: 1.139449 ms CreateObjectMapping: 0.917718 ms MarkObjects: 6.056531 ms  DeleteObjects: 10.929985 ms)

