Initialize engine version: 5.4.2f2 (b7e030c65c9b)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 760 (ID=0x1187)
    Vendor:   NVIDIA
    VRAM:     1957 MB
Begin MonoManager ReloadAssembly
Platform assembly: E:\Develop\Unity3D\16.12 LD37\Build\Windows\Room007_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\Develop\Unity3D\16.12 LD37\Build\Windows\Room007_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\Develop\Unity3D\16.12 LD37\Build\Windows\Room007_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\Develop\Unity3D\16.12 LD37\Build\Windows\Room007_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\Develop\Unity3D\16.12 LD37\Build\Windows\Room007_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\Develop\Unity3D\16.12 LD37\Build\Windows\Room007_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: E:\Develop\Unity3D\16.12 LD37\Build\Windows\Room007_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading E:\Develop\Unity3D\16.12 LD37\Build\Windows\Room007_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.073 seconds
Platform assembly: E:\Develop\Unity3D\16.12 LD37\Build\Windows\Room007_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: E:\Develop\Unity3D\16.12 LD37\Build\Windows\Room007_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1200 59Hz; virtual: 3120x1920 at 0,-414
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.010414 ms
Initialize HybridSaveEngine
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Hybrid save engine loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

hybrid_save_engine[HybridSaveEngine]: Active engine changed to playerprefs_save_engine (PlayerPrefsSaveEngine)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

hybrid_save_engine[HybridSaveEngine]: Auto install SaveEngine: playerprefs_save_engine
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

playerprefs_save_engine[PlayerPrefsSaveEngine]: Install SaveEngine playerprefs_save_engine
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

hybrid_save_engine[HybridSaveEngine]: Install hybrid_save_engine completed, success: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

playerprefs_save_engine[PlayerPrefsSaveEngine]: Install playerprefs_save_engine completed, success: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

hybrid_save_engine[HybridSaveEngine]: SaveEngine playerprefs_save_engine Auto Load
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

save[SaveSlot]: SaveSlot save cleared because loading faild.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

hybrid_save_engine[HybridSaveEngine]: Active engine auto selected to playerprefs_save_engine (PlayerPrefsSaveEngine)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Active Save Engine = playerprefs_save_engine
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 1968 -> priority: 1 
  Thread -> id: 3590 -> priority: 1 
