Initialize engine version: 4.7.1f1 (68064779abd0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: Intel(R) HD Graphics 530 (ID=0x1912)
    Vendor:   Intel
    VRAM:     192 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\game\9.1\SecurityHole\SecurityHole_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\game\9.1\SecurityHole\SecurityHole_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\game\9.1\SecurityHole\SecurityHole_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\game\9.1\SecurityHole\SecurityHole_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\game\9.1\SecurityHole\SecurityHole_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\game\9.1\SecurityHole\SecurityHole_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\game\9.1\SecurityHole\SecurityHole_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\game\9.1\SecurityHole\SecurityHole_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\game\9.1\SecurityHole\SecurityHole_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\game\9.1\SecurityHole\SecurityHole_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\game\9.1\SecurityHole\SecurityHole_Data\Managed\Analytics.dll (this message is harmless)
Loading D:\game\9.1\SecurityHole\SecurityHole_Data\Managed\Analytics.dll into Unity Child Domain
Platform assembly: D:\game\9.1\SecurityHole\SecurityHole_Data\Managed\Validator.dll (this message is harmless)
Loading D:\game\9.1\SecurityHole\SecurityHole_Data\Managed\Validator.dll into Unity Child Domain
Platform assembly: D:\game\9.1\SecurityHole\SecurityHole_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading D:\game\9.1\SecurityHole\SecurityHole_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: D:\game\9.1\SecurityHole\SecurityHole_Data\Managed\P31RestKit.dll (this message is harmless)
Loading D:\game\9.1\SecurityHole\SecurityHole_Data\Managed\P31RestKit.dll into Unity Child Domain
Platform assembly: D:\game\9.1\SecurityHole\SecurityHole_Data\Managed\UnityEngine.Cloud.Analytics.dll (this message is harmless)
Loading D:\game\9.1\SecurityHole\SecurityHole_Data\Managed\UnityEngine.Cloud.Analytics.dll into Unity Child Domain
Platform assembly: D:\game\9.1\SecurityHole\SecurityHole_Data\Managed\UnityEngine.Cloud.Analytics.Util.dll (this message is harmless)
Loading D:\game\9.1\SecurityHole\SecurityHole_Data\Managed\UnityEngine.Cloud.Analytics.Util.dll into Unity Child Domain
Platform assembly: D:\game\9.1\SecurityHole\SecurityHole_Data\Managed\Vectrosity.dll (this message is harmless)
Loading D:\game\9.1\SecurityHole\SecurityHole_Data\Managed\Vectrosity.dll into Unity Child Domain
Platform assembly: D:\game\9.1\SecurityHole\SecurityHole_Data\Managed\TouchScript.dll (this message is harmless)
Loading D:\game\9.1\SecurityHole\SecurityHole_Data\Managed\TouchScript.dll into Unity Child Domain
Platform assembly: D:\game\9.1\SecurityHole\SecurityHole_Data\Managed\MKGlowSystem.dll (this message is harmless)
Loading D:\game\9.1\SecurityHole\SecurityHole_Data\Managed\MKGlowSystem.dll into Unity Child Domain
- Completed reload, in  0.052 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: D:\game\9.1\SecurityHole\SecurityHole_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\game\9.1\SecurityHole\SecurityHole_Data\Managed\System.dll (this message is harmless)
WARNING: Shader Unsupported: 'Mobile/Transparent/Unlit Tinted' - Pass '' shader state not supported
[Crashlytics] Did not register exception handlers: Crashlytics SDK was not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SH version 1.0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Platform assembly: D:\game\9.1\SecurityHole\SecurityHole_Data\Managed\System.Runtime.Serialization.dll (this message is harmless)
Platform assembly: D:\game\9.1\SecurityHole\SecurityHole_Data\Managed\System.Xml.Linq.dll (this message is harmless)
Platform assembly: D:\game\9.1\SecurityHole\SecurityHole_Data\Managed\System.Xml.dll (this message is harmless)
User profile version 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Devices: 0


 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Steam lang from LocaleManager english
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Fallback handler could not load library D:/game/9.1/SecurityHole/SecurityHole_Data/Mono/libc
Fallback handler could not load library D:/game/9.1/SecurityHole/SecurityHole_Data/Mono/.\libc
Fallback handler could not load library D:/game/9.1/SecurityHole/SecurityHole_Data/Mono/libc
Load Classic
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

GlowAndPixelCounter ENABLE
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Gyroscope supported False
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No camera layers, adding CameraLayer for the main camera. (this message is harmless)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Maps initialized 497
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Load leaderboards...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

GlowAndPixelCounter DISABLE True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

GlowAndPixelCounter:OnDisable()

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

GlowAndPixelCounter OnDestroy
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

