				helpHowToPlay_subtitle("Civilized & uncivilized races");
				helpHowToPlay_text("There are two kind of races, civilized ones that are considered sentient and uncivilized ones. Civilized races are mostly humanoid and can do diplomacy while the uncivilized just want to eat your people. Uncivilized ones are the scum of the galaxy and should be eradicated by all means possible. Civilized ones, while vastly inferior than Terrans, have some rights and we can't just nuke or genocide them.");
				helpHowToPlay_highlight("Major and minor races");
				helpHowToPlay_text("There are few big and powerful races who are considered major powers. They control wast territories and have big ambitions. Minor races are small ones with limited ambitions. Major races are easier to deal with diplomatically, they are less aggressive and prefer the status quo, than minor ones, as long as you are considered inferior to them.");
				helpHowToPlay_highlight("Rebels and pirates");
				helpHowToPlay_text("Some civilized races are special cases, for example we refuse to do diplomacy with rebels, they should be crushed. Similarly pirates are hard to deal with, although bribing them might work.");
			break;
			case 2:
				helpHowToPlay_subtitle("Claims, threat, etc");
				helpHowToPlay_text("Let's face it, everyone hates you. There are no real friends or allies in this galaxy, just a degree of hostility. It's sad but that's the geopolitical realities we live in my liege.");
				helpHowToPlay_highlight("Threat, relations, anger");
				helpHowToPlay_text("It all boils down to threat level. The highest threat neighbor is considered the most hate one. Threat is anger modified by relations level.");
				helpHowToPlay_highlight("What increases anger");
				helpHowToPlay_text("Taking over enemy planet, possessing planet with enemy population or a planet they have a claim to (even if we did not conquered it directly from the previous owner) increases anger. Having a border with the enemy increases anger too. Losing a planet to the enemy lowers their anger (they got their revenge and now prefer peace).");
				helpHowToPlay_highlight("Permanent & temporary anger");
				helpHowToPlay_text("Part of the anger is permanent (border length) while part is temporary (losing a planet). Temporary anger diminishes over time.");
				helpHowToPlay_highlight("Claims to planets");
				helpHowToPlay_text("It represents who is the rightful owner of the planet (note that only civilized races recognize claims). If you have a higher claim to a planet than another race it angers them much less than if they had the stronger claim. Note that upon end of era all claims are strengthened and a new status quo is accepted.");
				helpHowToPlay_highlight("Truce");
				helpHowToPlay_text("Truce means you both can't attack (move squadrons over each other planets) each other. You have an option to cancel truces upon new era also aliens tend to cancel those after a while.");




			helpHowToPlay_title("Research");
			switch(HS_MODE)
			{
			case 0:
			helpHowToPlay_highlight("Fields of science");
			helpHowToPlay_text("Sciences are divided into 5 fields (Construction, Energy, Electronics, Bio-Chemistry, Sociology). Each field generates research points separately (you can set Primary & Secondary field, those will generate it faster). Then you can spend those research points on specific technologies that belong to that field.");
			helpHowToPlay_highlight("Technologies");
			helpHowToPlay_text("To research a technology you need at least one technology of a higher level.");
			helpHowToPlay_highlight("Field of science bonus");
			helpHowToPlay_text("Each field of science provides a bonus based on the highest level of technology researched. Therefore it's advisable to go as fast as possible through the technologies to reach the highest level and then go back and research missing technologies of lower levels.");
			helpHowToPlay_highlight("Research points");
			helpHowToPlay_text("Research points are generated based on population size, number of planets, research related technologies and science budget.");
			break;
			}