Initialize engine version: 5.3.4f1 (fdbb5133b820)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 960M     (ID=0x139b)
    Vendor:   NVIDIA
    VRAM:     1995 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Frosty\Desktop\templet_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Frosty\Desktop\templet_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Frosty\Desktop\templet_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Frosty\Desktop\templet_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Frosty\Desktop\templet_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Frosty\Desktop\templet_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Frosty\Desktop\templet_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\Frosty\Desktop\templet_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Users\Frosty\Desktop\templet_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Frosty\Desktop\templet_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Frosty\Desktop\templet_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\Frosty\Desktop\templet_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.116 seconds
Platform assembly: C:\Users\Frosty\Desktop\templet_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Frosty\Desktop\templet_Data\Managed\System.dll (this message is harmless)
desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.820018 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.468228 ms
ReadPixels was called to read pixels from system frame buffer, while not inside drawing frame.
 
(Filename:  Line: 1441)


Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 918.
Total: 0.552459 ms (FindLiveObjects: 0.057687 ms CreateObjectMapping: 0.021234 ms MarkObjects: 0.450178 ms  DeleteObjects: 0.021942 ms)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 2fa8 -> priority: 1 
NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()
  at PoolManager.PutPoolObject (System.Type type, IPoolable obj) [0x00000] in <filename unknown>:0 
  at LCGameObject.Destroy () [0x00000] in <filename unknown>:0 
  at AmazingCube.OnDisable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()
  at PoolManager.PutPoolObject (System.Type type, IPoolable obj) [0x00000] in <filename unknown>:0 
  at LCGameObject.Destroy () [0x00000] in <filename unknown>:0 
  at AmazingCube.OnDisable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

