Initialize engine version: 5.3.0f4 (2524e04062b4)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: Intel(R) HD Graphics (ID=0x402)
    Vendor:   Intel
    VRAM:     128 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\VR\VReakout\VReakout\VReakout_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\VR\VReakout\VReakout\VReakout_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\VR\VReakout\VReakout\VReakout_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\VR\VReakout\VReakout\VReakout_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\VR\VReakout\VReakout\VReakout_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\VR\VReakout\VReakout\VReakout_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\VR\VReakout\VReakout\VReakout_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\VR\VReakout\VReakout\VReakout_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\VR\VReakout\VReakout\VReakout_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\VR\VReakout\VReakout\VReakout_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\VR\VReakout\VReakout\VReakout_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\VR\VReakout\VReakout\VReakout_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.455 seconds
Platform assembly: D:\VR\VReakout\VReakout\VReakout_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\VR\VReakout\VReakout\VReakout_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

UnloadTime: 1.926344 ms
Installation path could not be located (110)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 2068 -> priority: 1 
