Initialize engine version: 5.4.2f1 (94e3a60ee258)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
    Vendor:   NVIDIA
    VRAM:     3072 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\timch_c5a4v7x\Desktop\WeaponShopFantasy_demo0.912_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\timch_c5a4v7x\Desktop\WeaponShopFantasy_demo0.912_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\timch_c5a4v7x\Desktop\WeaponShopFantasy_demo0.912_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\timch_c5a4v7x\Desktop\WeaponShopFantasy_demo0.912_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\timch_c5a4v7x\Desktop\WeaponShopFantasy_demo0.912_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\timch_c5a4v7x\Desktop\WeaponShopFantasy_demo0.912_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\timch_c5a4v7x\Desktop\WeaponShopFantasy_demo0.912_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\timch_c5a4v7x\Desktop\WeaponShopFantasy_demo0.912_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\timch_c5a4v7x\Desktop\WeaponShopFantasy_demo0.912_Data\Managed\Mono.Data.dll (this message is harmless)
Loading C:\Users\timch_c5a4v7x\Desktop\WeaponShopFantasy_demo0.912_Data\Managed\Mono.Data.dll into Unity Child Domain
Platform assembly: C:\Users\timch_c5a4v7x\Desktop\WeaponShopFantasy_demo0.912_Data\Managed\Mono.Data.Sqlite.dll (this message is harmless)
Loading C:\Users\timch_c5a4v7x\Desktop\WeaponShopFantasy_demo0.912_Data\Managed\Mono.Data.Sqlite.dll into Unity Child Domain
Platform assembly: C:\Users\timch_c5a4v7x\Desktop\WeaponShopFantasy_demo0.912_Data\Managed\System.Data.dll (this message is harmless)
Loading C:\Users\timch_c5a4v7x\Desktop\WeaponShopFantasy_demo0.912_Data\Managed\System.Data.dll into Unity Child Domain
- Completed reload, in  0.045 seconds
Platform assembly: C:\Users\timch_c5a4v7x\Desktop\WeaponShopFantasy_demo0.912_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\timch_c5a4v7x\Desktop\WeaponShopFantasy_demo0.912_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Users\timch_c5a4v7x\Desktop\WeaponShopFantasy_demo0.912_Data\Managed\System.Xml.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 3840x1080 at -1920,0
<RI> Initialized touch support.

UnloadTime: 0.637632 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.203237 ms
Platform assembly: C:\Users\timch_c5a4v7x\Desktop\WeaponShopFantasy_demo0.912_Data\Managed\System.Transactions.dll (this message is harmless)

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 776.
Total: 0.625444 ms (FindLiveObjects: 0.036564 ms CreateObjectMapping: 0.018282 ms MarkObjects: 0.539165 ms  DeleteObjects: 0.031111 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.434352 ms

Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 22470.
Total: 10.487579 ms (FindLiveObjects: 0.925978 ms CreateObjectMapping: 1.369883 ms MarkObjects: 7.562745 ms  DeleteObjects: 0.628331 ms)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 367c -> priority: 1 
  Thread -> id: 3230 -> priority: 1 
