Initialize engine version: 5.4.0f3 (a6d8d714de6f)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: Intel(R) HD Graphics 4600 (ID=0x416)
    Vendor:   Intel
    VRAM:     1792 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\dev\ld36\DMCAsSky\DMCAsSky_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\dev\ld36\DMCAsSky\DMCAsSky_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\dev\ld36\DMCAsSky\DMCAsSky_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\dev\ld36\DMCAsSky\DMCAsSky_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\dev\ld36\DMCAsSky\DMCAsSky_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\dev\ld36\DMCAsSky\DMCAsSky_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\dev\ld36\DMCAsSky\DMCAsSky_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\dev\ld36\DMCAsSky\DMCAsSky_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\dev\ld36\DMCAsSky\DMCAsSky_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\dev\ld36\DMCAsSky\DMCAsSky_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.053 seconds
Platform assembly: C:\dev\ld36\DMCAsSky\DMCAsSky_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\dev\ld36\DMCAsSky\DMCAsSky_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 59Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.933567 ms
Creating World at 74,40 with seed=0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

World Radius: 81.48733, Sky Radius: 121.4873
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

THANK YOU FINN! BUT PRINCESS MANGO IS ON ANOTHER PLANET.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Destroying world (74, 40)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating World at 73,40 with seed=1226633047
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

World Radius: 40.74366, Sky Radius: 78.24367
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Created world (73, 40), radius is 78.24367
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

World name is 0000-18DC, hash is 18DC
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Populating world (73, 40)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 2840 -> priority: 1 
  Thread -> id: 6fc -> priority: 1 
