Version 1.1 is our first content patch since the full release of Starbound -- we've added a fishing game, item collections, Novakid villages and more! Check the changelog below for a list of major/minor changes and bug fixes, and then go relocate some Fluffalo!

Fishing:
Two tiers of fishing rods are now craftable from the Foraging Table and can be used to fish on ocean planets (including arctic, toxic and magma oceans)
Added 48 unique fish types to catch
Rare fish can give valuable rewards, including reel and lure upgrades to enhance your fishing rod

Collections:
New Collections interface tracks various kinds of collectables including captured pets, figurines, fish, cooking recipes, fossils, and bugs
Added the Relocator tool, which allows non-hostile creatures such as critters, fish, bugs, and farm animals to be moved
Added friendly Novakid villages including a variety of new Novakid-themed furniture and objects

Minor Changes & Bug Fixes:
Saloon furniture previously sold at Frogg Furnishings is now available in Novakid villages, and has been replaced with the Pastel set (which has its own unique tenant)
Novakids can now be generic tenants or guards
Added Novakid NPC dialogue
Implemented party chat and local (planet) chat
Acid rain now applies poison instead of direct damage
Console objects are now available as themed tenant rewards
Added option for borderless window style fullscreen mode
Improved sound effects for Staff abilities
Improved sound effects for several unique boss weapons
Adjusted which bugs appear in Midnight, Mutated and Giant Flower biomes
Shockhopper Mk I and Dreadwing now have a chance to drop their respective action figures
Mother Poptops on starter worlds now drop enough Core Fragments to complete the initial gate quest
Added chance for Snuffish to appear in ocean biomes
Kelp now unlocks the Rice Cake cooking recipe when picked up
Reduced moon threat level from 10 to 1
Fixed a bug causing merchants to offer material items for free (which made them impossible to purchase)
Fixed several armor descriptions that didnt fit within their tooltips
Fixed a bug causing fireworks to deal large amounts of damage
Fixed birds and other monsters spawning in the atmosphere and asteroid layers of moons
Made several NPC-like monsters uncapturable
Fixed monsters getting stuck outside arena in final arena side quest
Fixed friendly NPCs and monsters being damaged by environmental effects such as traps
Fixed a few edge cases in pathfinding
Fixed several items displaying erroneous recipe unlocks when obtained
Fixed a bug causing underwater audio filters to continue after quitting to title
Fixed several cases of incorrect cursors displaying over GUI elements
Fixed a bug in LoS calculation determining whether the player can reach objects
Fixed a bug causing Dreadwings UFO to visually flip
Fixed a bug causing boats to oscillate at the surface of water
Fixed a bug causing physics AoE effects to move projectiles
Wire Mode overlay is now hidden on protected tiles
Lots of typographical/grammatical text fixes