1.0.0.4

User Interface - Loading Menu
- Minor Text Fixes

Game Settings
- Updated the Default Settings

Items - Traffic Control
- Fixed a bug where Removing Traffic Items wasn't removing the reference from their Road Pieces

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1.0.0.3

Game Settings
- Updated the Default Settings

Terrain Engine
- Fixed bug where placed items were respawning on load after being removed

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1.0.0.2

User Interface - Options
- Fixed an issue where the Town Lights value wasn't being applied properly

User Interface - Blueprints Save
- Fixed a bug where items could be placed in the Blueprints Save menu if you had one selected and Cancelled the Keyboard

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1.0.0.1

User Interface - Blueprints Save
- Fixed a bug where cancelling wouldn't remove the Keyboard reference

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1.0.0.0

Roads
- Updated the Roads Detail Texture to better align with pieces and intersections

Scanner
- Fixed a bug where the Scanner wasn't clamping to the proper range of values for Raods and Sidewalks

Pedestrians
- Fixed a bug where Pedestrians wouldn't collide with their homes

Structure - Items
- Fixed a bug where Staircases weren't setting their layers properly

User Interface - Blueprints Save
- Fixed a bug where items could be placed in the Blueprints Save menu if you had one selected and Cancelled the Keyboard

Terrain Engine
- Updated Density values to work with the previous scale change

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0.13.6.0

Equipment - Scanner
- Realigned the default scanner position to help resolve some of the Terrain popping

User Interface
- Removed Debugs
- Build Number is off by default (Press F7 to enable it)

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0.13.5.0

Gameplay
- Adjusted the player spawn system to avoid spawning in the air

Equipment - Scanner
- Realigned the default scanner position to help resolve some of the Terrain popping

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0.13.4.0

Terrain Engine
- Increased the Terrain Scale from 0.5f to 1.0f

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0.13.3.0

Design Mode - Blueprints
- Fixed a bug where Length and Width weren't being applied properly when placing at certain rotations
- Fixed a bug where stairs weren't removing properly in some cases
- Fixed a bug where Roof Direction wasn't using the local rotation of Blueprints

User Interface - Blueprints
- Added Length and Width constraints to align with current Rank

Data Management - Items
- Added a solution to only load Terrain Items after Terrain Engine is finished loading

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0.13.2.0

Save/Load
- Fixed a bug where the Player was trying to save Interaction Points it was standing in

User Interface - Options
- Minor Text Fixes

Design Mode - Entry Selection
- Readded the Line Renderer to visualize the path to the sidewalk from the door

Equipment - Shovel
- Reduced the size of the Collider's area

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0.13.1.0

Items
- Fixed an issue where Colliders for Doors and Windows was off
- Removed a TerrainObject Component from the LightPost item
- Added Material back for Door Handles

Design Mode - Blueprints
- Fixed an issue where Diagonal sides weren't loading properly when placing at a different angle

Trailer
- Fixed a bug where you could interrupt the entry animation causing issues with the parent hierarchy

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0.13.0.1

Economy
- Increased the initial funds

Item Database
- Increased the value of some Items

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0.13.0.0

User Interface - Blueprints Save
- Added Raise and Lower buttons to the Preview Camera to better position your image
- Fixed a bug where unsafe characters were being used to create the filename for stored Blueprints

User Interface - Save/Load
- Added a warning message that data management may take longer during Early Access

Save Data
- Fixed a bug where unsafe characters were being used to create the filename for game saves

Terrain Engine
- Updated the Engine
- Fixed a but where HandPlacedData wasn't loading items
- Swapped RTP3 for MegaSplat Textures, again

Equipment - Shovel
- Repositioned the shovel cube reticles to align with the terrain update

Terraformer
- Repositioned the Digging functions to work with the terrain update

Lighting
- Fixed a bug where Headlamps weren't turning on at night

Economy
- Increased the initial funds

Items
- Reduced Normal, Specular and Ambient Obscurance maps to 512 by default and Emission maps to 256

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0.12.9.0

Workshop
- Fixed a bug where Achievement syncing was interrupting workshop uploads

Lighting
- Adjusted night time to make it darker

Items
- Fixed a typo in the Stucco paint filepath that was causing null references
- Adjusted Layers to allow Town Items to be placed on structures

Traffic
- Removed vehicles collision with Terrain Layers

Jobs
- Reverted rank to default at 0

Build Team
- Reverted default Build Team level to 1

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Version 0.12.8.0

Design - Roofing
- Fixed a bug where roof points could go into an infinite loop based on a certain pattern

User Interface - Minimap
- Fixed a bug with the Zooming on the Complex Minimap

Items
- Added Emission textures to Windows and doors with windows to turn lights on in the evening.

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Version 0.12.7.0

User Interface - Minimap
- Added a 'Complex' Minimap that can be toggled in the Options Menu (it has a fairly high drawcall overhead)

User Interface - Pause Menu
- Fixed a few indexing issues with the Filter
- Stopped the Pause Menu from appearing while in the Blueprints Save Menu

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Version 0.12.6.2

Weather System
- Added Colour adjustments for the sky
- Added Exposure adjustments for Morning, Day, Evening and Night
- Added Atmosphere Thickness adjustments for Morning, Day, Evening and Night
- Added Sun size adjustments for Morning, Day, Evening and Night
- Added Water Reflection colour adjustments for Morning, Day, Evening and Night

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Version 0.12.6.1

User Interface - Design
- Fixed an index error when selecting Roofs

Terrain Engine
- Removed the Debug Console

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Version 0.12.6.0

Data Management
- Fixed an issue where Sidewalk Piece Keys weren't being stored properly
- Fixed an isue where Spawnable Vehicles were initializing with null values on load

Pedestrians
- Fixed an issue where the IsHome value wasn't being sent to false when spawned

User Interface - Equipment
- Added a check to insure stored locations ont he Action Bar weren't out of range

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Version 0.12.5.0

User Interface - Equipment
- Fixed a bug where hovering over the Toolbelt buttons would cause flickering in the Action Bar
- Added state memory to the Action Bar to remember what icon was selected when switching tools

User Interface - Options
- Fixed some sliders that weren't calling appropriate functions when controlled with a mouse

Equipment - Shovel
- Adjusted reticle size/position to be more accurate for placement
- Adjusted position when locked to allow flattening more easily

Equipment - Decorate
- Modified the positioning function to apply only to the x and z rotations
- Sped up the rotation speed of items
- Fixed an issue where using '+' and '-' to rotate the Preview Item would also call the 'Equip Previous/Next' functions

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Version 0.12.4.0

Items
- Added Lights to all Town and Structure Lights that will turn on at Dusk and Off at Dawn

Clothing
- Added a Helmet with a lamp on the front that will turn on at Dusk and Off at Dawn

Design
- Fixed a bug where increase/decreasing the level while painting would change the reticle state to Wall Placement
- Fixed a number of positioning issues when creating the Frame for construction
- Reduced the maximum stack size for Roof Construction to 15000

Equipment - Scanner
- fixed an issue where Length/Width of Blueprints was flipped when placing Rectangular structures

Data Management
- Fixed an error where certain folders were attempting to be accessed without checking if they exist/creating them

User Interface - Blueprints Save
- Adjusted the Preview values to better fit structures and stretch less

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Version 0.12.3.0

Saving
- Fixed an issue where opening certain menus in the Trailer could block the save function

Rendering
- Fixed an issue where HDR was causing black boxes to appear during certain effects

User Interface - Item Menu
- Added a blocker to prevent accessing other UI items while in the Item Menu

Terrain engine
- Reverted to RTP from MegaSplat solving some height issues with the Terrain

Trailer
- Fixed an issue where the Trailer wouldn't display when loading

User Interface
- Updated the Active state images for UI items to make them more prominent

Equipment - Decorate
- Positioned the Camera Target higher while placing items to make it easier to see/control

Design Mode
- Fixed a bug where roofs would generate while painting if you dragged from the floor to a wall (if done frequently over a short period of time it caused a stack overflow error)

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Version 0.12.2.0

User Interface - Load Menu
- Removed Default Text that was display when no load data was present
- Added Condition for when all saves are Deleted, as it would previously reference the last selected file causing errors

User Interface - Pause Menu
- Blocked the Save Function during gameplay that couldn't be saved properly (Design mode in particular)
- Fixed a bug where time would start counting after Saving has completed
- Removed the Quit to Main Menu button for the time being (Until the Advanced Fluid System is fixed)

User Interface - Item Menu
- Fixed a bug where the Filter wouldn't scroll when long
- Added more Sign Filters to match Structure types

User Interface
- Began adding new highlights to the Equipment and Design Menus

Loading Screen
- Changed the items that spawn to the rotator

Terrain Engine
- Modified the Max/Min values for Grass and Object Density
- Increased the View Distance for the Grass

Items
- Added colliders back to Flower items
- Renamed Wardrobe Items
- Added new Hats
- Adjusted Signs

Jobs
- Adjusted description for Jobs based on number of stories
- Made Overshadow 1.0 required
- Adjusted rank of paint colours
- Renamed 'Roady' to 'Roadie'

Weather
- Fixed a bug where the Cloud layers were loading improperly
- Adjusted the Skin Darkening for the Character when Raining

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Version 0.12.1.0

User Interface - Options
- Added a Credits tab

User Interface - Terrain Settings
- Readded the Grass Density Slider

Jobs
- Repositioned Road Building to occur Earlier in the Job Tree

Design
- Fixed a bug where Foundation Depth wasn't being applied uniformly 

Terrain Engine
- Switched from DX11 Grass to a simpler Shader System
- Adjusted water settings to fit Unity 5.5

Audio
- Updated Step Sound Effects to match new Voxel IDs

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Version 0.12.0.0

User Interface - Items
- Removed unnecessary Miscellaneous Filters

User Interface - Options
- Added Invert Buttons for the Mouse
- Added Mouse Sensitivity
- Added new Camera Options for PRISM update

Updates
- Updated Terrain Engine
- Updated to Unity 5.5
- Updated PRISM
- Updated Unistorm
- Updated Rewired
- Updated Steamworks.NET
- Switched from Relief Terrain Pack Shaders to MegaSplat

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Version 0.11.4.0

Traffic
- Fixed a bug where Traffic pieces weren't storing the proper Section Keys
- Fixed a bug where Sockets were subscribing to events while being destroyed

Traffic - Vehicles
- Rewrote vehicle logic to behave better with Traffic Directors and Turns

User Interface - Job Tracker
- Fixed a bug where tracked jobs weren't displaying on Load

User Interface - Keyboard
- Fixed a bug where Keyboard Shortcuts were being called when the keyboard was up
- Fixed an issue where the Title wasn't adjusting based on context

Design - Roof
- Added a depth limiter to the Roof Edge Function to avoid complex/messy roof designs from causing stack overflows
- Added more constraints to see which levels are being paints
- Added more constraints to distinguish between floor and wall painting

Construction - Road Frames
- Modified how neighbours were counted before construction is complete to choose a more appropriate road frame

Environment - Fish
- Readjusted the maximum height a fish can swim to.

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Version 0.11.3.0

Design Mode
- Changed Wall Drawing to function the same as Foundation Drawing to fix some Diagonal issues
- Removed the Roof Update calls while Painting to only update after the control is released

Jobs
- Added a particle effect to the player to indicate when their rank increases
- Fixed a bug where Stories weren't being counted properly
- Minor text fixes

Pause Menu - Help
- Added a Help Menu to the Pause menu
- Added the 'H' button as a shortcut to the Help Menu

Loading
- Added 'Tips' to the loading screen

Design - Blueprints
- Fixed a bug where Roof Data wasn't being stored properly

User Interface - Save
- Removed default text values from the save menu, as they were displaying when the save list was empty

Game Settings
- Set the Default Bloom value to Simple, as HDR was causing visual issues with particles

Items
- Fixed an error with Park signs that linked to the wrong folder
- Added a No Hat option for players

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Version 0.11.2.0

Items - Traffic Controllers
- Fixed a bug where removing TrafficControllers wouldn't Enable the socket they're on.

Environment - Fish
- Adjusted the maximum height a fish can swim to.

User Inteface - Terrain Settings
- Removed the Grass Density slider

User Inteface
- Reworked the Event System to stop certain events from being set multiple times, thus being called at inappropriate times.

User Inteface - Design Mode
- Added a Cursor Switch to change the pointer into a paint brush when in Paint Mode

Structures
- Modified the Structure Variables for Vertices and UVs, as they weren't being stored properly.

Traffic
- Added some deceleration values to the vehicles so they don't stop abruptly
- Added the ability to recognize Crosswalks when pedestrians are in them

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Version 0.11.1.0

Items - Traffic Controllers
- Added transparent indicators on the corners of all intersections, where Traffic Controllers can be placed

Equipment - Shovel
- Lowered the shovel by 0.5f to dig into flat surfaces (the flattening will raise the shovel to the regular values to keep consistency)

Design
- Added bottoms to Structure Meshes
- Added invisible colliders to the barrier for the Scanner to check for, to prevent building through incomplete structures
- Set the Default Keys for Roof materials to real values, instead of -1

Database
- Minor text fixes
- Fixed a few Job Values to properly reflect their text

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Version 0.11.0.0

Infrastructure
- Added Crosswalks
- Fixed a bug that cause roads to not be constructed properly

Customization
- Updated a few face Textures
- Added more Hair options

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Version 0.10.7.0
Blueprints
- Added a 'Stories' counter
- Added an Invalid State to blueprints that are taller than the player's rank allows

Build Team
- Limited Build Team levels based on the players rank. Builder Levels are now maxed at 'Job Rank x 10'

Job Data
- Text fixes for certain descriptions

Scanner
- Fixed a bug where the scanner would add (0, 0, 0) coordinate positions for invalid placements, instead of leaving them out entirely
- Fixed a bug where Blueprints couldn't be repositioned with the Scanner

Infrastructure - Roads
- Added a function to clear the area for an intersection, instead of updating the pieces in the area and hoping they remove themselves

Construction - Frames
- Added some checks and assignments to Keys when the Road and Sidewalk sections are updated

Scene Load
- Fixed some Scene Load indexing issues based ont he new Scene order

Customization
- Fixed a bug where Skin and Face types wouldn't select the last item in the list

Equipment - Trailer
- Stopped the player from being able to teleport to the Trailer, until it's been summoned

Terraformer
- The Terraformer during construction and Spawning now removes items in the area 

Jobs
- Added SUMMON_TRAILER, STRUCTURE_VALUE and STRUCTURE_STORIES to the job types
- Forced the GameStats to update on rank up to check for job counter totals

Structures
- Fixed a bug where Pedestrians wouldn't spawn

Design
- Fixed a bug where the Camera wouldn't move when moving up/down levels of a Blueprint structure
- Fixed an indexing error when roofs on the same level were split into 2 or more sections
- Fixed a bug where Entry Selection wasn't working
- Added new Roof Textures
- Fixed a few bugs when removing diagonals from the Foundation and Levels

Database
- Updated the Item, Localization and Jobs databases

User Interface - Pause Menu
- Fixed a bug where Cancelling from the Quit To Menu/Desktop wasn't removing the event listener

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Version 0.10.6.0

Data Management
- Updated the Road System's Data Structures to Serialize and Deserialize more efficiently
- Updated the Sidewalk System's Data Structures to Serialize and Deserialize more efficiently
- Updated the Construction System's Data Structures to Serialize and Deserialize more efficiently
- Updated the Mesh System's Data Structures to Serialize and Deserialize more efficiently
- Updated the Structure System's Data Structures to Serialize and Deserialize more efficiently

Splash Screen
- Added the Octopus Tree Splash Page

Unity Configuration
- Updated the Banner for the Unity Configuration Menu

Items
- Fixed the Circle Street Sign LOD system

User Interface - Textures
- Copied textures to a Self Lit material instead of using the default material to avoid Lighting and Fog effects

Infrastructure - Sidewalks
- Fixed an issue with the UV indices and caused the Tangent calculation to be off

Pedestrians
- Fixed a potential bug where Pedestrians Exit times could be out of bounds on the clock

User Interface - Shovel
- Updated the Material Preview to copy the textures onto an Unlit Material instead of copying the entire Material over

User Interface - Design
- Updated the Material Preview to copy the textures onto an Unlit Material instead of copying the entire Material over

Lighting
- Disabled the game lights from touching the UI, Hidden and Preview Layers

User Interface - Overhead Icons
- Fixed an issue where Icons weren't scaling properly at different resolutions causing the Icons to be offset

Item Removal
- Fixed a bug where Item Removal would occasionally target the collider instead of the parent

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Version 0.10.5.0

Equipment - Shovel
- Offset the Cube's Y Position by -0.25f to allow it to dig in newly placed terrain
- Increased the height of the 2x and 3x scales
- Added the function to remove Nature Items while digging

Player
- Fixed a bug where the player could no longer control their movement while jumping

Scanner - Infrastructure
- Fixed a bug where road and sidewalk pieces could be placed even when invalid
- Allowed roads and sidewalks to be placed closer to other pieces below them

User Interface - Options
- Fixed a bug where some elements weren't being set properly leaving both On and Off Checkboxes active

User Interface - Trailer
- Fixed a bug where the player could navigate the menu while still animating it's entry, causing the menu to become out of sync

Design Mode 
- Fixed a bug where the Painting Reticle would stay active if the Paint Action key was released while hovering over anything other than the structure

Camera
- Set default Camera Values to match those on JIRA BLD-399

Notes:
- Preferred Seed: 90110269

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Version 0.10.4.0

Infrastructure - Roads
- Updated how road pieces look for neighbours

Items
- Fixed an issue where not all children colliders were being turned off during placement

User Interface - Pause Menu
- Fixed a bug where the Job and Map menu shortcuts weren't checking if the Pause Menu was currently open

Design Mode
- When attempting to open the Roof menu from the Foundation level, it will attempt to increase to the Next Level if valid
- Fixed a bug where Stairs couldn't be removed properly

Structures
- Switched all instances of the word Nature to Park in reference to Structure types

Scanning
- Fixed a bug where the player's momentum was stored when scanning, and would get reapplied once entering Design Mode

Equipment - Scanner
- Changed the initial Y positioning to a 'Round' function instead of a 'Ceiling' function when used while standing on terrain

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Version 0.10.3.0

User Interface - Confirmation Screen
- Added a Confirmation Window to pop-up when choosing to Quit from the Pause Menu

Traffic
- Enabled vehicles to spawn again
- Added Function Calls to item and structure placement to allow appropriate vehicles to be added to the spawn list when they're placed

Audio
- Adjusted volume of buttons in the Main Menu

Design Mode
- Blocked the user from entering the Roof Menu when editing the Foundation of a structure

Construction - Structures
- Fixed some errors with the Particle Systems when constructing beams

User Interface - Item Menu
- Updated positioning function to better center items
- Removed LoD functionality form the Preview items

User Interface - City Stats
- Updated the tracking of Road/Sidewalk lengths to display in meters until 1km is reached (roads are 2x10 and sidewalks are 2x2)

User Interface - Options
- Fixed a bug where list items would fight over being Targetted causing audio to be played constantly

User Interface - Inventory
- Updated the Inventory Menu to listen for the Esc event to close

User Interface - Pause Menu
- Added Shortcuts to display the Jobs or Map menu by pressing J or M (Will add Help shortly)

Jobs Database
- Updated Population values for certain jobs

Build Team
- Capped Builder's level at 100

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Version 0.10.2.0

Data Management
- Modified a number of variables to store differently
- Added a Save Lock feature when certain actions are underway and placed a delay when Quick Saving that waits for the lock to go away

User Interface - Job Tracker
- Adjusted the Z position so the Job Tracker is positioned behind the Overlay Menus

Infrastructure - Roads
- Rewrote the initial Action commands when placing road pieces to allow for many more placement conditions
- Reconfigured the initial placement scan to block offsetting road pieces

Settings - Camera
- Set the default Gamma value to 1.0 instead of 1.8

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Version 0.10.1.0

Design
- Fixed a bug where holding Q would Add to the Foundation/Walls instead of Remove

Scanner
- Fixed bug where the scanner could be blocked by items placed on Structures
- Readded check to make sure player wasn't in the Scan Mesh (to avoid building on the player)

Shovel
- Added a Rounding (Ceiling) function to the lock height command to round the Y Position up to the nearest 0.5 for more consistent flattening

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Version 0.10.0.0

Demolition
- Added the ability to remove structures with the Hammer tool
- TODO: Add Sound/Visual effects for this

Equipment - Shovel
- Added collision checks to make sure certain objects aren't inside of the Shovel Reticle
- Changed the Reticle Colours for the placement states:
  -> Add         - Blue   (  SET_TYPE_SET_VOLUME  )
  -> Remove      - Orange (     REMOVE_VOLUME     )
  -> Replace     - Green  (       SET_TYPE        )
  -> Remove type - Yellow ( REMOVE_VOLUME_IF_TYPE )
  -> Invalid     - Red    (        INVALID        )
- Fixed an issue where the Shovel UI wasn't being set properly when reopoening the menu
- Fixed an issue where the shovel would dig when using the Cursor to interact with the UI

Equipment - Decorate
- Fixed a bug where traffic lights would collider with the player

Design - Blueprints
- Fixed a bug where the Roof UI wasn't loading the proper RoofData from a Blueprint

Structures
- Fixed a Layer assignment issue that would allow you to remove Items from Completed Structures
- Fixed an issue that would duplicate Doors on Structures after Construction

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Version 0.9.13.0

Level of Detail
- Used the Automatic LOD Asset to generate LOD models for most of the meshes in game

Equipment - Shovel
- Added functionality for the shovel to skip Fluid Terrain Types for the time being
- Added Scaling options for the Shovel size
- Added the ability to hold Shift (Sprint/Walk key) to clamp the Y Position of the shovel to allow for an easier time to flatten terrain
- Added a constraint to prevent digging below a world height of 10 (the world stops spawning below 0)

Design - Stairs
- Added a delay to the StairControl Initialize function, to make sure a staircase has been created

Design - Items
- Fixed a bug where Items were being placed when Cancelling
- Fixed a bug where items could be placed in invalid positions, right after selecting them from the menu

Terrain Engine - Terraformer
- Switched the Add_Volume function to Set_Type_Set_Volume to make sure that terrain is always created below Infrastructure items

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Version 0.9.12.0

Infrastructure
- Fixed a number of Indexing Assignment issues when splitting Roads and Sidewalks

Meshes
- Updated the Calculations of Normals and Tangents for all custom meshes

Scanner
- Added more layers to the Ignore Layers list to avoid blocking certain constructions

Design Mode - Blueprints
- Fixed a bug where the UI Cost wasn't updating when beginning with a Blueprint Structure
- Fixed a bug where you could remove items from other structures while they're being constructed
- Fixed a bug where Bluprint items where being placed at their initial world locations instead of on the new structure

Terrain Engine
- Removed the Jungle Biome to address spawning issues for items

Jobs
- Fixed an error where Intersection work was being counted as 5 insead of 1

Trailer
- Adjusted the Trailer spawn command to terraform and place without errors

Decorate - Terrain Items
- Updated an issue where the items would only align with the Terrain Layer

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Version 0.9.11.0

User Interface - Design Mode
- Updated the Design Mode interface to the New plan (keeping most menus on the same screen)
- Updated the Paint Reticle to fix issues where it was/wasn't dragging at the wrong times

Items - Traffic
- Updated a bug where traffic items weren't losing their Socket reference after placement allowing multiple attempts to be made (spending money without placing the item)

User Interface - Jobs Menu
- Fixed a bug where a Job's Goal Text was overwriting the first line instead of writing into multiple lines

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Version 0.9.10.0

User Interface - Build Team
- Fixed an issue where the Upgrade Cost wasn't displaying properly

User Interface - Jobs
- Added Localization scripts to the menu items to properly display their labels
- Jobs are now tracked by Default (can be toggled in the Options Menu's General Tab)
- Added a temporary translator (not tied in to the Localization items) to display Job Goals in a more readable format

Data Manager - Blueprints
- Fixed an issue that would occur if a Blueprints Folder wasn't found inside of the GameData Folder

Character Sheet
- Fixed an issue where Head keys weren't being copied properly (BuildTeam weren't changing hair colours)

Items
- Fixed an issue where the player could rapidly press the Action Key to get multiple rewards during Item Removal

Terrain Engine
- Addressed an issue where static variables weren't being reset, causing errors when returning the the Main Menu and reloading (TerrainEngine.AdvancedFluidData -> public int DefaultPoolId [Line 226])

Infrastructure - Roads
- Fixed a few visual issues with the Frames orientations and not displaying during construction

Traffic
- Updated the vehicles sight ranges to help them avoid getting stuck

Utility
- Added an FPS counter to the bottom right of the screen

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Version 0.9.9.0

User Interface
- Updated all of the Lists to use UIListItemContainers instead of UIListItems, this allows the list to partially clip items while scrolling
- Fixed an issue where certain images in the Overhead Icons were the wrong layer

Props
- Updated the Traffic Light to remove a collider once placed that was blocking the Scanner
- Added a Stop Sign item to the traffic items

Scanner
- Updated the Highlight positioning when scanning for Design Mode and Blueprints

Items
- Updated the prices for Floors and Walls to better test Painting

Water
- Updated water to handle camera reflection on a LateUpdate instead of an OnWillRenderObject event (performance overhead is a bit higher, but this removes graphical issues)

Design Mode
- Updated the Cost functions to properly detect outside edges in the calculations
- Updated the input variables for the reticle to reset the input state when the UI State changes
- Fixed the Checkbox Icons for the Parapet and Dormer Active states
- Added a function call to remove the Star Icon over the selected entry when the Entry Select menu is exited
- Fixed the Text Length and Font Size of the Entry Select items

Interface - Wardrobe
- Removed Item Prices
- Added a Lock image to locked items

Interface - Props
- Added a Lock image to locked items

-------------------------------------------------------------------------------------------------------

Version 0.9.8.0

Cursor
- Added functionality to hide the mouse cursor unless CTRL is held, or under certain menu conditions

Light Quality
- Fixed a bug where the light objects would continue to listen for events after they've been destroyed (caused the options menu to lock up)

Design Mode
- Fixed a bug where the paint reticle was listening for input when it wasn't the primary menu
- Fixed a bug with the Area calculations causing the price of a structure to go up without reason
- Fixed a bug where the Structure Placement UI would stay disabled after exiting the Entry Select Menu
- Fixed a bug where the Roof Materials weren't being stored properly
- Fixed a bug where the Roof Materials weren't being applied to the appropriate areas (primarily Mansard Dormers)
- Fixed some missing text references in the Roof Menu

Trailer
- Adjusted Camera to rotate towards the players position to avoid having the menu cut off on narrow resolutions
- Fixed a bug where the Exit icon wasn't displaying when first entering the trailer

User Interface
- Added an Event to check when the screen resolution is changed to force the UI to update

Infrastructure - Roads
- Added more checks to insure Road Pieces reference the correct Section Keys
- Added an Update Check to Road Sections to Update Traffic and Construction Frames of Road Pieces if the section was modified at all

Infrastructure - Scanner
- Updated the Scanner's Scan Function to avoid Items

Terrain Modifier
- Updated the Terrain Modifier on placed Roads/Sidewalks to ignore Traffic Items

-------------------------------------------------------------------------------------------------------

Version 0.9.7.0

Inventory 
- Opening the Inventory now pauses the game
- Pressing the Inventory Key (Tab and I) while the Inventory is open no longer equips the selected tool

Equipment
- Removed Radio Tool until Vehicles are added
- Put a check in place to not allow the Blueprints Menu to open, if no Blueprints are saved

Terrain Engine
- Adjusted a couple of static variables that weren't being reset between scene changes
- Modified the minimum height to better counteract the hole that spawns at 0,0,0 on the map
- Modified all Terrain Items to spawn in proper areas

Blueprints
- Adjusted the blueprints preview size

Water
- Repositioned reflection elements to display water more accurately

-------------------------------------------------------------------------------------------------------

Version 0.9.6.1

Cursor
- Fixed an issue where it was showing up as a black box

Infrastructure - Roads
- Fixed an issue where road pieces weren't being recorded for Jobs

-------------------------------------------------------------------------------------------------------

Version 0.9.6.0

Design Mode
- Readded the Diagonal Function to the Foundation drawing (Holding the Spacebar now toggles this to allow the user to draw a diamond instead of a rectangle)
- Added constraints to the Camera Target to keep it from leaving the design mode area
- Fixed a UI error where you could reopen the EntrySelect Menu from within the Entry Select Menu

Scanner
- Adjusted the Spawn Position of DesignMode to align the Foundation's Top with the top of the Scanner's Mesh
- Adjusted the Collision Checks to ignore common items from overlapping (Pedestrians, Vehicles and the Player primarily)

Equipment
- Adjusted timing values to properly block Input Actions during certain Animations
- Disabled the Unequip Button when nothing is equipped

Trailer 
- Fixed a bug where you could enter the trailer while input was locked

Interface
- Fixed a bug where the interface would remember the previous primary action (F key) when no equipment is being held

Terrain Engine
- Reverted to Patch 129 to fix a few issues it introduced with the item placement until I have the extra time to address those items

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Version 0.9.5.0

Design Mode - Items
- Fixed Stucco Materials
- Adjusted Scan Points for Item Placement to properly center on the item
- Modified the Item Removal Scans when removing Walls to properly detect and remove items in range

Structure
- Adjusted the Layers of a finished Structure to make them climeable
- Fixed the Colliders on the Roof of the finished Structure

Weather - Moon
- Adjusted the colour of Moon Light to make it appear brighter
- Increased Moon Light Intensity by 25%

Terrain Engine - Spawning
- Created a new spawn system that will attempt to place the player above the water level and below mountain ranges

Items
- Fixed bug where items weren't placeable after attempting to place a Traffic Item
- Fixed bug where item previews could collide with the Player

Utility
- Added a Screenshot Script to the Game Camera
- Pressing F12 will take a 4096x2160 shot (ignoring the UI( and store it in a Screenshots folder inside of the GameData folder
- Pressing F11 will toggle the UI Display

Terrain Engine
- Updated to Patch 137 (from 129) to address some Loading and Garbage Collection issues

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Version 0.9.4.0

Terraformer
- Disabled the Mesh Renderer to make the Terraformer invisible

Inventory
- Disabled the Pause Menu while the Inventory is Active

Traffic - Lights
- Adjusted Loading functions to attempt to address load order issues

Traffic - Vehicles
- Increased Traffic Capacity to 100 Cars
- Adjusted Spawn Function to 1 Vehicle for every 10 Road Pieces (It was prieviously, 1 Vehicle for every 5 pieces)

Infrastructure - Sections/Construction
- Fixed an indexing error where adjusted/combined sections would reference their old Section Key

Infrastructure - Traffic
- Forced traffic pieces to update under less strict conditions to fix issues where pieces weren't connecting

Construction - Infrastructure Frames
- Added an Update Rotation call to get road fromes to rotate when their section has been modified

Equipment - Jackhammer
- Fixed an issue where the Jackhammer hit detection was calculating out of bounds on Road Pieces

Jobs
- Removed Jobs that require Vehicles

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Version 0.9.3.0

Inventory
- Added recognition of Mouse Clicks on the Inventory Items

Traffic - Lights
- Fixed a bug where Traffic Lights were being treated as regular items instead of Traffic Objects
- Added Saving/Loading Functionality for Traffic Lights to properly load Position and States

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Version 0.9.2.1

Terraformer
- Disabled the Mesh Renderer to make the Terraformer invisible

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Version 0.9.2.0

Terraformer
- Adjusted terrain height to stay below infrastructure pieces

Options Menu
- Fixed Close Button to properly close the menu

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Version 0.9.1.0

Biomes
- Modified the Biome values to transition slightly smoother and have more variability between similar biomes

Jobs System
- Fixed an issue where jobs with multiple Goals weren't being counted as Complete

Item/Clothing Ranks
- Added a check to the Item Listing that disables items based on the players Job Rank (they're viewable, but cannot be placed)

Trailer Summon/Teleport
- Added functionality to the Radio to Teleport to the trailer and summon it to in front of the player

Terraformer
- Terraformer objects (path clearing for Roads, Sidewalks, and the Trailer) now clear items in their way as well

Design Scanner
- Added a limit to the size of buildings based on the players Job Rank (7x7 to start with a max size of 21x21)

Design Mode
- Added limits to the number of Storeys a building can be based on the players Job Rank (between 1 to 4 Storeys)

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Version 0.9.0.0

Terrain Engine
- Updated to version 10.7

Weather
- Set all materials based on current weather values
- TODO: Determine winter biomes and winter heights (snow capped mountains) and set Snow Values on objects to reflect that

Biomes
- Added new Biomes to Buildanauts: Spring, Summer, Autumn, Winter, Forest, WinterForest, Jungle, Desert, and Canyon
- TODO: Smooth the transitions between biomes

Overhead Icons
- Fixed a bug with Saving/Loading of the icons

Pause Menu
- Fixed an error when the 'Quit to Main Menu' button was pressed

Save Notification
- Added an overlay to display while the player is saving

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Version 0.8.1.0

Design Menu - Stairs
- Adjusted the UI when placing Stairs to allow railing and base (solid/diagonal) toggles.
- Modified storage values to properly load/unload staircases

Design Mode
- Fixed a Loading error where longer than default structures were missing their back ends at certain rotations

Builder Sounds - Jackhammer
- Added sound effects when a Builder is using the Jackhammer tool

Player - Tool Use
- Added animations for Hammer, Axe and Pickaxe use
- Added a delay when removing items to flow with the animations

Structures - Influence
- Added an Influence Multiplier variable to increase revenue and happiness generated by structures
  -> Revenue - Increases revenue generated by structures up to 100% of their initial value (this also increases the Cost of maintaining certain structures)
  -> Happiness(+) - Increases happiness up to a bonus of +1 based on the influence of their Destination
  -> Happiness(-) - Decreases the negative value up to a value of 1 based on the influence value of their Home (A negative default value of 2.5 with a home of 100+ influence will decrease the value to 1.5 making negative points less harmful)

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Version 0.8.0.0

Options Menu - Control Mapping
- Added ability to set player controls

Pause Menu - Options
- Added ability to access the Options menu from the Pause Menu

Trailer Menu - Options
- Added ability to access the Options menu from the Trailer Menu

Design Menu
- Implemented the Entry Select menu when completing a structure design

Unity Update
- Updated to Unity 5.4

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Version 0.7.0.0

Options Menu - General
- Added a General Tab -> The General menu allows for basic settings (Language, controller Vibrate, etc)

Options Menu - Audio
- Added an Audio Tab -> The Audio menu alows adjustment of the Music and Effects Volume

Options Menu - Video*
- Added an Video Tab -> The Video Menu allows graphical adjustments to be made
- Added Quality Settings Section to allow adjustment of most Unity specific settings
- Added Water Quality Settings to adjust the in game water details
- Added Camera Settings to allow the camera values to be adjusted as best as possible for release
*This menu is far more complex than the release plan. To allow benchmarking certain Quality Settings during testing phases to make the most
effective presets possible.

Water
- Adjusted the water scripts to work with the Option Menus

Load 
- Fixed an error when loading save games

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Version 0.6.0.0

Data Folders
- Organized folders differently to better accomodate the Save/Load Menus

Steam Cloud
- Updated directory locations to fit the Folder changes

Pause Menu - General
- City Stats: Records basic details about the player and their town
- Save Menu: Allows the player to Save, Overwrite and Delete game files (TODO: Add a confirmation window when Overwriting/Deleting content)
- Load Menu: Allows players to Load/Delete previous save files
- Quit to Main Menu: Used to Exit your game and return to the main screen
- Quit to Desktop: Used to Exit the Application

Pause Menu - Jobs
- Added a menu to display all Active and Completed Jobs.
- Added the Ability to Track a small number of Jobs to be displayed below the Compass

Pause Menu - Map
- Added a larger map of the area (TODO: Overlay game Icons onto this map as well)

Compass - Jobs
- Added a Job Tracker to the Compass UI allowing players to view their Job Progress on completed tasks.

Main Menu - Load
- Added a Load Menu to Load Save Files from.

Main Menu - Continue
- Adjusted the functionality to grab the Latest save file to Continue from.

Options
- Began adding functionality of an Options menu to areas to control/modify certain settings.

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Version 0.5.1.0

Blueprints Save Menu
- Added new art
- Fixed a few minor issues with the Camera Controls

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Version 0.5.0.0

Design Mode
- Added the ability to Save an unfinished structure (stored as an .xml file in a new Blueprints folder within the SaveData folder)
- Added a Save Menu (accessable from the top left menu in Design Mode)

Blueprints
- Added the ability to Load an unfinished structure that was previously saved and enter Design Mode with it
- Added the Blueprints Menu (Allow selection of different stored structures)

Steam Workshop
- Added uploading and downloading of Blueprints from Steam Workshop

Player Controls
- Adjusted Jump and Climb functions to be more responsive
- Fixed bug where the vertical movement value would sometimes get reset to 0.0 when jumping (making the character not move upwards)

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Version 0.4.1.0

Testing
- Set Default Seed to 28503006

Builders
- Adjusted animation functions to properly adjust animations speed with Mecanim
- Adjusted timing functions to better fit the actions being performed

Particles
- Adjusted Dust Spawn positioning on construction sites

Infrastructure - Sidewalks
- Fixed bug where paths were being removed
- Fixed bug where paths were not updated upon piece addition/removal

Construction - Infrastructure
- Fixed bug where frames weren't being fully removed after adding pieces to unfinished sections (memory leak and caused undesireable behaviour on load)
- Fixed bug where only a single builder would spawn when placing long roads/sidewalks
- Fixed bug where pieces weren't being completed if the player saved during the construction effect

Overhead Icons - Player
- Added an Icon when saving to show the game is 'thinking'

Pedestrians
- Added a Happiness value that is clamped between 0.0 and 100.0 - the default is set to 50.0
   -> Happiness > 90  then Mood = Love
   -> Happiness > 75  then Mood = Very Happy
   -> Happiness > 60  then Mood = Happy
   -> Happiness > 30  then Mood = Content 
   -> Happiness > 15  then Mood = Angry
   -> Happiness > 90  then Mood = Very Angry
- Added logic based on found and not found structures which increment moods and displays icons on mood changes
   -> Increases happiness by 2.5 if a structure is found on the first check
   -> Increases happiness by 1.0 if a structure is found by the 5th check (after 5 checks the pedestrain defaults to wander)
   -> Decreases happiness by 1.0 if no structure is found on the 3rd check (Confused Face)
   -> Decreases happiness by 2.5 if no structure is found on the 10th check (Sad Face)
- Added mood changes based on a happiness value which modifies movement speeds and wake times (more active if they're happy)

Saving
- Blocked QuickSave feature when UI input is blocked (it was causing input issues on load)

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Version 0.4.0.0

Overhead Icons
- Added Icons for interaction points (entry to the trailer and vehicles)
- Added Icons for wallet changes (adding and removing funds)
- Added Icons for NPCs to display goal location
- Added icons for the interior of the trailer to display above the player

Design Mode
- Adjusted foundation depth calculations to better align with the ground
- Adjusted layout bug when plan wasn't facing North
- Adjusted Paint Reticle positioning
- Adjusted Layout Reticle positioning
- Adjusted Item Reticle positioning
- Adjusted interior calculations to work better with narrow diagonal walls

Construction - Structure
- Adjusted builder target positions to keep them out of the ground
- Added particle effect to the beams when they're being placed

Equipment - Jackhammer
- Fixed issue where Jackhammer wasn't being equipped when used

Equipment - Scanner
- Fixed issue where button mashing to get into design mode could freeze input

Trailer
- Added particles to the spawn effect
- Fixed issue where the character would carry the movement value inside and run in place

Builders
- Adjusted speed calculations:
   -> Speed_Movement  = 5.0 + ( level * 0.50 )
   -> Speed_Animation = 0.5 + ( level * 0.05 )
- Fixed issue where level wasn't being considered for build times (only movement speed was being affected)

BuildTeam Interface
- Added new artwork to the display

Shaders
- Adjusted the Dissolve Shader to behave better in world space

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Version 0.3.1.0

Save/Load
- Added Saving/Loading of placed items via the Decorate Tool

Design Mode
- Fixed some Interface issues in Paint Mode
- Fixed an issue where the Action Bar (bottom left menu) wouldn't refresh properly.

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Version 0.3.0.0

Trailer
- Added Build Team menu to the trailer (Left most option when in the trailer)
- Added Customization to the Build Team menu (bottom right button)

Notes: 
* The Build Team menu will need some layout tweaks and new art to fit the current design
** Builder levels and costs require some balancing and adjusting before release

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Version 0.2.3.9

Inventory
- Fixed indexing issues with equipment and their UI menus not matching

Items
- Removed colliders on flowers

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Version 0.2.2.8

Equipment
- Fixed Design Mode error

Pathfinding
- Fixed a null reference error with new graphs

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Version 0.2.1.7

Trailer
- Added door open and close animations with sound effects
- Fixed positioning for the initial walkout of the trailer

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Version 0.2.0.6

Wardrobe
- Added chracter customization menu

Trailer
- Added first time load Animation to the Trailer/Character

Character
- Adjusted spawning on load to avoid being stuck in the ground/infrastructure/structures/etc

Minimap
- Switched Zoom In/Out functions (+ is now Zoom In, - is now Zoom Out)

Inventory
- Fixed Mouse/Gamepad issues

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Version 0.1.1.5

Inventory
- Fixed bug with Gamepad (should now read the angle properly with the left thumbstick while the menu is active)

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Version 0.1.0.4:

Inventory
- Added the inventory menu
- Added some extra logic to avoid allowing the user to equip while animating (hopefully this fixes the sync issue with the tool equipped and the UI)

Interface
- Modified equipment icons (bottom left menu) to stand out more when selected

Compass
- Adjusted to resize based on screen resolution

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Version 0.0.2.3:

Design Mode
- Fixed dragging foundation/walls when using the mouse to interact with the UI

Traffic
- Fixed a bug that stopped the vehicles from spawning

BuildTeam
- Adjusted Pickaxe angle, the animation is still a bit odd though

Compass
- Added a custom Minimap with ability to display custom icons
- Added Current Time display as a Clock beside the Minimap
- Added Current Weather display as an Icon beside the Clock

Wallet
- Added event system for adding/removing funds
- Added display to compass UI to display current funds

Notes: 
* There is no 'bottom' to the funds, you can currently spend in the negative amounts
** Wallet Audio will be added with the Popup Icons

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Version 0.0.1.2:

Pedestrians
- Fixed Gravity issues
- Added a 'stuck check' to respawn the pedestrian when not grounded for 30 FixedUpdate frames 

Traffic
- Adjusted Vehicle spawning to restart the spawn routine on Load
- Adjusted spawn counts to look at the total number of road pieces and spawn 1 verhicle for every 5 pieces (currently capped at 50)