#PLEASE READ THE COMMENTS NEXT TO THE TEXTURE REDEFINES, IT TELLS YOU THE CURRENT ISSUES OF THE GAME
#I ADDED THOSE LINES SO THAT PEOPLE CAN STOP MENTIONING THE SAME ISSUES OVER AND OVER AGAIN
[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - 1440p (2K)"

[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 2560
overwriteHeight = 1440

[TextureRedefine] #TV2
width = 1280
height = 608
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 2560
overwriteHeight = 1216

#Breaks lighting effects when scaled.
#Disabling this breaks heatwaves and shadow LODs
[TextureRedefine] #half-res1
width = 640
height = 360
overwriteWidth = 1282
overwriteHeight = 722

[TextureRedefine] #half-res2
width = 640
height = 290
overwriteWidth = 1280
overwriteHeight = 580

[TextureRedefine] #half-res3
width = 640
height = 288
overwriteWidth = 1280
overwriteHeight = 576

#Makes bloom look "pixelated" when scaled.
#Disabling this breaks ambient occlusion
[TextureRedefine] #q-res1, main bloom, AO
width = 320
height = 180
#formatsExcluded = 0x816  #upscale of bloom may oversharpen
overwriteWidth = 640      # nearest integer
overwriteHeight = 360

[TextureRedefine] #q-res2
width = 320
height = 145
overwriteWidth = 641
overwriteHeight = 291

[TextureRedefine] #q-res3
width = 320
height = 144
overwriteWidth = 641
overwriteHeight = 289

[TextureRedefine] #o-res1, medium bloom
width = 160
height = 90
#formatsExcluded = 0x816  #upscale of bloom may oversharpen
overwriteWidth = 320      #Nearest integer
overwriteHeight = 180

[TextureRedefine] # low detail bloom		
width =	40
height = 22
#formatsExcluded = 0x816 		#upscale of bloom may oversharpen
overwriteWidth = 80
overwriteHeight = 45	
